88 September 25th, 2015
Unity-chan (Kohaku Otori) by Tabuu Forte Akugun with credit to Unity Japan, ntny[Character - Import - Ike]
Well, this one was... impulse, to say the least. I present: Kohaku Otori in her Unity-chan persona. She's the mascot for the Unity game development kit in Japan. Someone ripped the model from the Unitypackage file and made it into a PMD.
Over Ike, mostly due to the very similar body types (read: Fit best over Ike's bones without too much editing). Needless to say, the rig's not perfect. I had A LOT of trouble rigging this, due to the way the model was made with its 3D clothes (a lot of parts had 2 or more layers and it's near impossible to rig everything the exact same way). But Kohaku is such a hottie that I refused to give up. <3
Features:
-Metal materials.
-Eye movement (Limited, as the eyes are way different than Ike's)
-Hair rigged to the bandana bones for hair physics.
-Shiny materials on the black rod I made to go over Ike's sword.
I hope you like despite the problems. I will be using this for yet another PSA-thing much later. ^_^
Over Ike, mostly due to the very similar body types (read: Fit best over Ike's bones without too much editing). Needless to say, the rig's not perfect. I had A LOT of trouble rigging this, due to the way the model was made with its 3D clothes (a lot of parts had 2 or more layers and it's near impossible to rig everything the exact same way). But Kohaku is such a hottie that I refused to give up. <3
Features:
-Metal materials.
-Eye movement (Limited, as the eyes are way different than Ike's)
-Hair rigged to the bandana bones for hair physics.
-Shiny materials on the black rod I made to go over Ike's sword.
I hope you like despite the problems. I will be using this for yet another PSA-thing much later. ^_^
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
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