474 June 30th, 2016
Bass - Revamped by Afterthought, CaliKingz01 with credit to Firelis for the trophy textures[Character - Texture, Vertex, Import - Custom Character]
Bass is hands-down my favorite character in the entire Megaman series, and seeing that CaliKingz had done a full mod for him, I couldn't pass up the opportunity to mess around with it.
However, truthfully, the quality of the original model wasn't really appealing to me: the textures were kinda gritty, shine on certain objects was overwhelming, and the model itself would benefit from improved rigging. While I did not attempt to fix the rigging myself, I did at least attempt to make the model pretty visually. The differences aren't hefty, but if you're looking for something a bit more clean to look at and work with, this is the Bass mod for you.
The textures have Bass been improved by myself, hand drawn using the original texture from the Smash 4 trophy model as a base, with some shading added here and there for detail. Treble also gets improved textures, combining his base textures with his spec textures. The size for the body textures (normal and Final Smash) have been doubled. The BodyMask texture has been revamped to include subtle shine for the main armor and brighter shine for the gold parts and gem. (Any attempts to add detail with the revamped BodyMask resulted in gritty, messy textures like the previous version, so Bass lacks detail but makes up for it with shine and smoothness.) Eye and ref textures have been tweaked.
Also included are custom recolors, one for each team color, as well as purple and gray-black colors, and four special colors that could be used in place of any of the first six:
-A custom red/silver scheme
-A green/light green scheme based on Quint from the Megaman series
-A blue/orange scheme reminiscent of old Bass artwork from Megaman 7
-A white/lavender scheme based off of White Axl from Megaman X8
Everything comes with custom CSPs, BPs and stock icons also done by me.
All credit goes to CaliKingz01 for rigging the model in the first place, and to Firelis for providing the textures from Smash 4.
Enjoy!
However, truthfully, the quality of the original model wasn't really appealing to me: the textures were kinda gritty, shine on certain objects was overwhelming, and the model itself would benefit from improved rigging. While I did not attempt to fix the rigging myself, I did at least attempt to make the model pretty visually. The differences aren't hefty, but if you're looking for something a bit more clean to look at and work with, this is the Bass mod for you.
The textures have Bass been improved by myself, hand drawn using the original texture from the Smash 4 trophy model as a base, with some shading added here and there for detail. Treble also gets improved textures, combining his base textures with his spec textures. The size for the body textures (normal and Final Smash) have been doubled. The BodyMask texture has been revamped to include subtle shine for the main armor and brighter shine for the gold parts and gem. (Any attempts to add detail with the revamped BodyMask resulted in gritty, messy textures like the previous version, so Bass lacks detail but makes up for it with shine and smoothness.) Eye and ref textures have been tweaked.
Also included are custom recolors, one for each team color, as well as purple and gray-black colors, and four special colors that could be used in place of any of the first six:
-A custom red/silver scheme
-A green/light green scheme based on Quint from the Megaman series
-A blue/orange scheme reminiscent of old Bass artwork from Megaman 7
-A white/lavender scheme based off of White Axl from Megaman X8
Everything comes with custom CSPs, BPs and stock icons also done by me.
All credit goes to CaliKingz01 for rigging the model in the first place, and to Firelis for providing the textures from Smash 4.
Enjoy!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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