41 August 7th, 2016
Sonic & Pokemon X codelist update by DUMMY[Misc - Other (stuff we forgot)]
This should fix some issues with the game. The problems fixed are as follows:
Fixed an issue where Ditto was selecting unused characters and not selecting certain BrawlEx characters
Duskull Removed from Ditto's character table to resolve loading issues
Being unable to set the ratio for music on Battlefield
Spear Pillar will no longer freeze the game, but is still very unstable.
------------------------------------------------------------------------
Codes included in the codelist:
Triple Jump Glitch Fix
Default Settings Modifier
Tags in Replays
All players can be on the same team
Lone Zelda Icon
Custom CSS
Unrestricted Pause Camera
Hanenbow Killer
Melee Air Dodge
No Icons
Dedede has Sonic's IC Constant
King Dedede has normal jump
Hide "Ready to Fight" bar
No Entry Data
No ledge grabbing
Sticker replacement
Aggressive ATs and Pokeballs
Custom SSS
Replacement Soundbank Engine v1.11
Hitstun v4.5
Controller Input Lag Fix
Character ID fix 2.1
Jump Break Fix
Omnibus code
Allow replays longer than three minutes
ResultCam data for 3F
ResultCam data for 40
Result camera engine
Dash cancel v3.0
Ledgehang duration
Jump deadframe fix
Ledgecancelling v1.1
No stale moves
No random tripping
Grab release speed-ups
Dash dancing
Shield during dashdance 2.0
No powershield buffering
Ledge invincibility duration
Spawn invincibility 120 -> 60
Momentum capture 4.3
Momentum capture data
.54 Hitstun
Shield stun V8
Action 0x45 (hitstun) deadweight 'bump' angle 0x169 -> 0x16D
Fastfall during tumble v2.2
Tech window v.10 - Teching window (20)
No air dodge in tumble
Save tags in replays v3
Unrestricted replay camera
Grabs aren't silly and slow
First nametag's control scheme is default control scheme
C-stick fastfalls modifier
No special fall after gliding
1 player matches in time mode only
CSS Cursor speed
Metal Box HP 50->25
pfmenu2 fixes
Lagless CSS
Ice mechanics
Damage Multiplier 0.5 - 0.75
Knockback Multiplier 0.25 -> 0.725
Gravity 0.03 -> 0.0488
Time reduced per input 4 -> 6
Shield pushback divider 0.7 -> 0.87
Team colored shields
Reverse name sort
Allow disabled names
Colored shields
Custom random + stage choice random fix
CSS fixes for Samus/ZSS
Locked stage music fix
Default CPU level modifier (level 5)
CPUs don't ignore other CPUs to target humans
File Patch Code 3.5.1b
Custom Random V1
Fixed an issue where Ditto was selecting unused characters and not selecting certain BrawlEx characters
Duskull Removed from Ditto's character table to resolve loading issues
Being unable to set the ratio for music on Battlefield
Spear Pillar will no longer freeze the game, but is still very unstable.
------------------------------------------------------------------------
Codes included in the codelist:
Triple Jump Glitch Fix
Default Settings Modifier
Tags in Replays
All players can be on the same team
Lone Zelda Icon
Custom CSS
Unrestricted Pause Camera
Hanenbow Killer
Melee Air Dodge
No Icons
Dedede has Sonic's IC Constant
King Dedede has normal jump
Hide "Ready to Fight" bar
No Entry Data
No ledge grabbing
Sticker replacement
Aggressive ATs and Pokeballs
Custom SSS
Replacement Soundbank Engine v1.11
Hitstun v4.5
Controller Input Lag Fix
Character ID fix 2.1
Jump Break Fix
Omnibus code
Allow replays longer than three minutes
ResultCam data for 3F
ResultCam data for 40
Result camera engine
Dash cancel v3.0
Ledgehang duration
Jump deadframe fix
Ledgecancelling v1.1
No stale moves
No random tripping
Grab release speed-ups
Dash dancing
Shield during dashdance 2.0
No powershield buffering
Ledge invincibility duration
Spawn invincibility 120 -> 60
Momentum capture 4.3
Momentum capture data
.54 Hitstun
Shield stun V8
Action 0x45 (hitstun) deadweight 'bump' angle 0x169 -> 0x16D
Fastfall during tumble v2.2
Tech window v.10 - Teching window (20)
No air dodge in tumble
Save tags in replays v3
Unrestricted replay camera
Grabs aren't silly and slow
First nametag's control scheme is default control scheme
C-stick fastfalls modifier
No special fall after gliding
1 player matches in time mode only
CSS Cursor speed
Metal Box HP 50->25
pfmenu2 fixes
Lagless CSS
Ice mechanics
Damage Multiplier 0.5 - 0.75
Knockback Multiplier 0.25 -> 0.725
Gravity 0.03 -> 0.0488
Time reduced per input 4 -> 6
Shield pushback divider 0.7 -> 0.87
Team colored shields
Reverse name sort
Allow disabled names
Colored shields
Custom random + stage choice random fix
CSS fixes for Samus/ZSS
Locked stage music fix
Default CPU level modifier (level 5)
CPUs don't ignore other CPUs to target humans
File Patch Code 3.5.1b
Custom Random V1
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010