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819 April 9th, 2018

Little Mac for. BrawlEX and Project M by angelsoftheabyss with credit to Calikingz01, Redips for the BrawlEX Version, Boobsey, Nanobuds & KingJigglypuff.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Jigglypuff]



Update: 4/3/2018 Mac has received a number of tweaks to improve his gameplay even more!

(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)

This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.

Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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