246 August 12th, 2019
Smash 4-ish Robin v2.0b by Lillith with credit to Brawl Minus Zeus team for Thunder chargeup things, KTH for much much better models, MrTacos432 and TheHatredDictator for initial port/projectiles stuff.[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!UbAihC5K!uME_1s5VQJ0WjD6z7hiOiste3U3JcYYOBWkeyCeqiaw
v2.0b:
- Hurtbox fixes, things that don't actually ..well, hit you shouldn't hit anymore.
v2.0a:
- Thunder/Elthunder/Arcthunder cast should no longer make Robin slide whilst landing, and should also be interrupible at the right time (38 frames IASA for Thunder, 47 for Elthunder/Arcthunder)
- Arcthunder GFX aligned properly, and it should also do its multihit properly if it connects from a distance.
- Thoron graphical effect should stay around for its whole duration instead of disappearing after 60 frames.
- Down air landing GFX fixed up.
Updatening! This time with proper projectiles and proper Nosferatu! So now the only missing things are Chrom (which i dunno, probably won't happen) and durability (Which isn't completely unlikely)
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module, on that, there are also two fighter configs and modules inside since I think they may be required at this point, haven't really tested much without so I'm not so certain yet.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
https://mega.nz/#!UbAihC5K!uME_1s5VQJ0WjD6z7hiOiste3U3JcYYOBWkeyCeqiaw
v2.0b:
- Hurtbox fixes, things that don't actually ..well, hit you shouldn't hit anymore.
v2.0a:
- Thunder/Elthunder/Arcthunder cast should no longer make Robin slide whilst landing, and should also be interrupible at the right time (38 frames IASA for Thunder, 47 for Elthunder/Arcthunder)
- Arcthunder GFX aligned properly, and it should also do its multihit properly if it connects from a distance.
- Thoron graphical effect should stay around for its whole duration instead of disappearing after 60 frames.
- Down air landing GFX fixed up.
Updatening! This time with proper projectiles and proper Nosferatu! So now the only missing things are Chrom (which i dunno, probably won't happen) and durability (Which isn't completely unlikely)
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Mario so if you do use BrawlEx, use his configs and module, on that, there are also two fighter configs and modules inside since I think they may be required at this point, haven't really tested much without so I'm not so certain yet.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Unstoppable Articles
* C27463F4 00000012
* 90820000 2C040008
* 41820078 3FE08074
* 63FF644C 7C1F6000
* 41A20068 3FE01ABE
* 63FF11ED 809C0358
* 7C04F800 4182004C
* 809C0380 7C04F800
* 41820040 809C03A8
* 7C04F800 41820034
* 809C03BC 7C04F800
* 41820028 809C03CC
* 7C04F800 4182001C
* 809C06B8 7C04F800
* 41820010 809C0720
* 7C04F800 40A2000C
* 3D8080AA 618CFD58
* 80820000 7D8903A6
* 60000000 00000000
Shield/Reflector Fix for Unstoppable Articles
* C2AAFD64 0000000F
* 92620000 2C040008
* 41820064 3FE01ABE
* 63FF11ED 827C0358
* 7C13F800 4182004C
* 827C0380 7C13F800
* 41820040 827C03A8
* 7C13F800 41820034
* 827C03BC 7C13F800
* 41820028 827C03CC
* 7C13F800 4182001C
* 827C06B8 7C13F800
* 41820010 827C0720
* 7C13F800 40A20008
* 38800002 82620000
* 70800013 00000000
Not necessary, but nice to have~
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000
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