181 June 8th, 2020
Upscale 64 by Cahalan, Mewtwo2000, MarioDox[Stage - Texture, Vertex, Import - Battlefield]
What once started as a little experiment has turned into a full scale stage pack for most of the N64 Stages that have been ported into Brawl / Project M. The textures for these stages have been run through an AI upscaler called Waifu2x under its artwork Preset and some have gotten some additional touch ups to make them look even better.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
Dream Land is a special case as I used Blender to correct the its UVs on the Tree Tops so that it looks symmetrical.
Mushroomy Kingdom's Hazard import from Mario Dox is also included in the stage pack. I did not put its textures through an upscaler, instead I used ripped textures from Smash 64 and made it pixel perfect while also recreating the vertex coloring from the original game.
The stages that you may recognize from PM use their vPM selves, however it is totally possible to port these stages to the variants by Mario Dox that have recreations of their stage hazards.
Battlefield and Final Destination are not included in the package at the moment, but I may work on them down the line in a future update.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
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