188 January 19th, 2014
SSE: Swamp by Syvkal, msp26[Stage - Vertex, Import - Subspace]
:Updated: Minor update, raised stage height again slightly, changed some collisions to help out the CPUs.
Modded SSE stage WIP (currently goes over Jungle Japes)
Placeholder Icons, SSP etc. included.
It's in the Swamp area and has three main fighting platforms. The level scrolls between them and then waits for a while allowing you time to fight on each section. It also has a moderate horizontal camera range with relatively small horizontal blastzones - to keep the fighting focused at the centre.
Any feedback would be appreciated, especially regarding:
* A better name for the stage :P
* Camera/Blastzone sizes
* Transition/Scrolling timers and speed
* Any locations where the CPUs get stuck
(trying to make it as fair as possible... for a scrolling stage... )
Known Bugs:
Had to raise the level slightly so some smaller characters wouldn't swim on the submerged platforms (instead of standing) - so the water effects may look slightly off in certain areas.
(I believe I used an import by msp26, can't remember if I managed to get mine working, so I credited him just incase ^-^)
Modded SSE stage WIP (currently goes over Jungle Japes)
Placeholder Icons, SSP etc. included.
It's in the Swamp area and has three main fighting platforms. The level scrolls between them and then waits for a while allowing you time to fight on each section. It also has a moderate horizontal camera range with relatively small horizontal blastzones - to keep the fighting focused at the centre.
Any feedback would be appreciated, especially regarding:
* A better name for the stage :P
* Camera/Blastzone sizes
* Transition/Scrolling timers and speed
* Any locations where the CPUs get stuck
(trying to make it as fair as possible... for a scrolling stage... )
Known Bugs:
Had to raise the level slightly so some smaller characters wouldn't swim on the submerged platforms (instead of standing) - so the water effects may look slightly off in certain areas.
(I believe I used an import by msp26, can't remember if I managed to get mine working, so I credited him just incase ^-^)
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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