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2752 February 20th, 2014

Competitive Brinstar Depths by Ryztiq with credit to DSX8\Mewtwo2000\AGFanProduction\vid30g8m3h4k3r
[Stage - Vertex - Frigate Orpheon]



Back and less annoying than ever! Brinstar Depths returns from melee with a lot of changes:

Kraid no longer spins the stage around.
Main stage and side platforms now have grabbable ledges.
All vertical walls are jumpable.
Blue thingys on top of the stage were moved, one out of the way and the other to make the stage more flat at the end.
Camera refocused on center stage.
Death and camera boundaries are now fixed so you don't practically die on screen like in melee.
Collisions completely redone from scratch with over 180% accuracy of the original stage.

Hope you guys enjoy! Credit to the guys who got the beta stage from melee, without them, I couldn't have made this!

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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