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2165 April 27th, 2012

Donald Duck [MY STYLE] by BroidiTR1, DoctorFlux(Mariodk) with credit to Mariodk
[Character - Texture, Vertex, Import - Luigi]



Here's Mariodk's Donald Duck(Classic) with YELLOW collar & sleeves.

This pack also include cool looking:
- CSP and In-Game Portrait (by BroidiTR1)

1939 July 23rd, 2013

Duskull [MY STYLE] by BroidiTR1, bleachmagic with credit to bleachmagic
[Character - Texture, Vertex, Import - Kirby]



Here's bleachmagic's Duskull with FIXED eyes.
#4 pic: http://i.imgur.com/FFKhW6L.jpg

This pack also include cool looking:
- CSP and In-Game Portrait (by BroidiTR1)

1806 August 12th, 2013

Roy Koopa [MY STYLE] by BroidiTR1, BabyLuigiOnFire with credit to BabyLuigiOnFire & LeftyGreenMario
[Character - Texture, Import - Wario (Ware)]



Here's my version of BabyLuigiOnFire's Roy Koopa character. Old version got somekinda bright/light problem so I fix it. To me, it works every Wario's slots, Ware & Classic. Enjoy!
#4 pic: http://i.imgur.com/ygucIBh.jpg
This pack also include cool looking:
- CSP
- In-Game Portrait
- Stock Icon

1627 March 9th, 2014

BIG CSP pack [MY STYLE] by BroidiTR1
[Pack - Portrait]



UPDATED 2013-8-16
Forum: http://forums.kc-mm.com/index.php?topic=43093.msg876377#msg876377

This pack include NEW (and old) CSPs, In-Game Portraits & Stock Icons of MY favorite characters. Also This pack include few NEW stage SSSs.

This project took me over 3 MONTHS to finish the v1 (and UPDATES still coming)! I search internet most coolest pictures and cut out those backround of every character, line by line, trying to make High Quality pics as possible (so jeah, my back hurts a lot then). If I didn't find a pic that suffice me, I MAKE ONE.
Use those pictures as you want or use already modified files, it's up to you.
First I make those pics only my own use, but this project grows so big that I decide to share this to everyone. There's a few CSP that I didn't do, so I do not get credit for those (I have mention them they folders). So maybe 98,3% to the credits go to ME.


By the way, I'm PAL user and I use "Gecko OS" to launch SSBB hacks.

1441 May 8th, 2013

May/Haruka [MY STYLE] by BroidiTR1, Kyouma with credit to Kyouma
[Character - Texture, Vertex, Import - Pokemon Trainer]



This is [MY STYLE] version of Kyouma's May/Haruka, enjoy.





http://i.imgur.com/ldNLnOb.jpg

1418 April 27th, 2012

T-Rex [MY STYLE] by BroidiTR1, KingJigglypuff with credit to KingJigglypuff & DSX8
[Character - Texture, Vertex, Import, Moveset (PSA) - Yoshi]



Here's FULL new T-Rex pack to Yoshi
(I got permission to do this, thanks to KingJigglypuff/Discord).

This pack including:
- PSA & 6 T-Rex
- fixed teeth
- 2 new textures (by BroidiTR1)
- CSP, Stock Icons... (by BroidiTR1)

Hope everybody like this, this is my first upload.
More [MY STYLE] CPS's coming soon.

1126 March 19th, 2013

Rouge the Bat [MY STYLE] by BroidiTR1, Flygon with credit to Flygon
[Character - Texture, Import - Pit]



UPDATE: Now the download include TWO Rouges, [ORIGINAL] & [BRAWL] Styled versions.

Here's [MY STYLE] version of Flygon's "Rouge the Bat"!!

I just made a remake texture that make her look more like original Rouge. I notice the Flygon and original Rouge's differents after making her CSP picture. Because of that, I decide to make a new Rouge, the [MY STYLE] Rouge the Bat :)

This download include also COOL looking:
- CSP
- In-Game Portrait
- Stock Icon

More cool CSPs found here:
http://forums.kc-mm.com/index.php?topic=43093.0





















( :D SECRETS :D )

COMIC http://i.imgur.com/gJ886.jpg

OH NO! http://i.imgur.com/9p9wins.jpg
AUTS! http://i.imgur.com/NySOuJQ.jpg

WTF Tails!! http://i.imgur.com/NINAVvy.jpg

956 February 13th, 2013

Master Chief [MY STYLE] by BroidiTR1, ShadowSnake, BlackJax96 with credit to ShadowSnake, BlackJax96 & Nanobuds
[Character - Texture, Vertex, Import - Solid Snake]



Recolored, little less shining [MY STYLE] version of ShadowSnake's, BlackJax96's & Nanobuds's Master Chief, enjoy.

This download include also COOL looking:
- CSP
- In-Game Portrait
- Stock Icon





http://i.imgur.com/qKTk1nu.jpg

617 August 27th, 2012

Battle Stadium D.N.O v2 [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to DSX8, LegacyWolf, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



- HELP! :( Game freeze when level reach 3min 50s. If someone know how to fix this problem, I like to hear that.

UPDATED: Fixed STAGE 2's "SUDDEN DEATH" problem, thanks to LegacyWolf and DSX8!

- STAGE 1: Added water effect in water.

- STAGE 2: I change this stage because there was those invisible walls in v1. In this stage, water go UP to DOWN in waterfall, thanks to DSX8 for that.

- STAGE 3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.


...I'm going to fix v1 so the next update is v1+.

611 June 20th, 2012

Battle Stadium D.N.O v1+ [MY STYLE] by BroidiTR1, DSX8, LegacyWolf with credit to LegacyWolf, DSX8, ItalianStallion, KTH, CutterKirby64
[Stage - Texture, Vertex, Import - Castle Siege]



3 cool stages in 1! D.N.O, Dragon Ball, Naruto & One Pie... I mean Okami!

#4 image: http://i.imgur.com/g3r0X.jpg

Thanks to LegacyWolf and DSX8 to let me to release this. Thanks to especially LegacyWolf who help me fix things and how to use BrawlBox's stage editor. Credit to ItalianStallion and KTH for the original planet namek stage, and CutterKirby64 for fixing a model in Planet Namek for LegacyWolf.

Not only that there's 3 stages in 1, I also do a little fixs/changes to every stages:

- STAGE #1 dosn't have water where to swim, so I make floors those places. I put water effect there too

- STAGE #2 you can fall through the edges/perimeter, not any more

- There's 2 version of STAGE 2 in this pack: v1 & v1+

- both STAGE #1 & #2 are now that solid than even SUPER SONIC can't fly under those stages

- STAGE #3: I make some remediations in this stage. There was a chance in v1 that you can't see stage when players go to top left & right because camera go back to some part of stage, so I remove most of those parts that really have any reason to be in this stage.

603 November 1st, 2012

Scott Pilgrim (PAL) [MY STYLE] by BroidiTR1 with credit to haloedhero, Beyond and everybody else who have something to do with this Scott Pilgrim project
[Character - Moveset (PSA) - Lucas]



Here's my version of haloedhero's & BeyondYou's Scott Pilgrim over Lucas for PAL users. Using Gecko OS and PAL SSBB, the character dosen't have a voice, so I made this version of Scott Pilgrim with Lucas voice. I only edit NTSC FitLucas.pac file's SFXs to match PAL SFXs, with "Smash Attacks ('PSA')" program.
- "Dying SFX" missing. Can someone HELP me to fix that??


You need to download rest of files here, just remember to replace that version's FitLucas.pac with this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21896

Why I did this? Because PAL users got every time MUTE characters when they use NTSC versions of all kinda PSAs (I'm PAL user & I use Gecko OS)!

If you are interesting to convert different PSAs to PAL or NTSC, try this "Smash Attacks ('PSA')" program, it found in here Brawl Vault, under "Resources" link. Download link:
http://www.mediafire.com/?1c5bbbdx6nm49sx

...I put this here too, little more info for here:
http://forums.kc-mm.com/index.php?topic=49142.0

496 May 9th, 2012

Result Screen [MY STYLE] by BroidiTR1, Mr. Diddy with credit to Mr. Diddy, Orange & rihuganon to his backround
[Misc - Texture - Results Screen]



This is the SECOND custom Result Screen that works for ME (cause I'm PAL user?)! Thanks to Mr. Diddy & Orange that they did the FIRST stage (N64 Result Screen) that working for me, now I use that stage to the base for this one.

212 July 23rd, 2013

Sheep [MY STYLE] by BroidiTR1, SuperBarrio with credit to SuperBarrio
[Character - Texture, Vertex, Import - Pikachu]



#4 screenshot: http://i.imgur.com/JHqOJ.jpg

In BRAWL VAULT, there's SO many Pokemons & Shadows in there, so I think it's time to make something different. Here it is, a NEW challenger: The SHEEP! (over pokemon...)

This pack also include cool looking:
- CSP
- In-Game Portrait
- Stock Icon

Thanks to SuperBarrio to let me use his model to base and helping me to get rid off that character's tail.

192 October 30th, 2012

Peach's Cinematic Final Smash (PAL) by BroidiTR1, ABloodyCanadian with credit to A Bloody Canadian, the original creator & Chaoszard, who help me how to get started
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]



Here's PAL version of A Bloody Canadian's Peach's Cinematic Final Smash, which is originally NTSC version.
- Only "dying SFX" missing. Can someone HELP me to fix that??

Here's the original NTSC version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29192

Why I did this? Because PAL users got every time MUTE characters when they use NTSC versions of all kinda PSAs (I'm PAL user & I use Gecko OS)!

This is my first time that I use "Smash Attacks ('PSA')" program to convert NTSC PSA to PAL version.

If you are interesting to convert different PSAs to PAL or NTSC, try this "Smash Attacks ('PSA')" program, it found in here Brawl Vault, under "Resources" link. Download link:
http://www.mediafire.com/?1c5bbbdx6nm49sx

...I put this here too, little more info for here:
http://forums.kc-mm.com/index.php?topic=49142.0

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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