12700 May 8th, 2014
Fighter Kirby by LegacyWolf[Character - Moveset (PSA) - Kirby]
LegacyWolf: Not my PSA. Credit all goes to UMOP.
New video(kinda outdated but its the same PSA). Click the vid to watch a demonstration.
NEUTRAL B:
Pressing down the special button lets Kirby start focusing his chi. There are 4 different charging levels you can release it into. Releasing it immediately on the ground results in the famous Vulcan Jab. He does 5 punches extremely fast, each doing only 1%. Holding the special button once the Vulcan Jab starts lets the attack continue into a combo, going from Vulcan Jab to a Rising Kick, and finally into a Meteor Punch. The Rising Kick deals 4%, and has set knockback that easily sets up another hit. The Meteor Punch deals 6%, and is slightly less powerful than Diddy's d-air. Releasing it immediately in the air results in a quick Whirlwind Kick (see side-b).
If you let Kirby focus his chi for less than a second, he'll have gathered enough to shoot a ball of energy. There are 3 different levels of this energy blast: level 1 takes 1 second to charge, level 2 takes 2 seconds to charge and level 3 is releasing it anytime after 3 seconds. He can keep charging as long as you want, but it'll never go higher than a level 3 hadouken blast. All of the levels have a range of almost half of FD. The level 1 deals 5% and has no kill power, but decent knockback. The level 2 deals 10%, and kills around 150%. The level 3 deals 20%, and kills at around 65%. If Kirby does a hadouken in the air, it cancels his momentum (this was done to make the attack work correctly in the air, not because that's how it's supposed to be).Kirby can stop focusing at any time by pressing a shield button, but he does not keep the energy he had built up.
SIDE-B:
Kirby leaps into a Whirlwind Kick. There are 4 kicks to this attack each dealing 5%, and the jump into it has a hitbox for 2%, for a 5 hit combo dealing 22%. The entire move, even the last hit, has set knockback that is just enough to lead into some combos.
There is another part to the side special that I don't think anyone else has done before. If you do the side-b while running, he will instead do a large backflip uppercut fire kick. This move deals 12% and sends the opponent flying straight up, killing at around 100%.
UP-B:
Kirby does what's technically called his Rising Break. The move comes out fast and has super armor for until the hitboxes show up. It then does a 7 multihit combo, dealing 2% for each of the first 6 hits and 6% on the last one for a total of 18%. It doesn't kill until about 150%, and puts him into his special fall animation. For recovery, it goes up a little shorter than his Final Cutter did, but can autosnap to ledges on the way up.
DOWN B:
On the ground, Kirby does one of the few attacks he can do in the canon Kirby games without a copy ability: His slide kick. This move has deals 8 damage, set knockback, and a 50% tripping chance. If you hit with it, Kirby bounces off the opponent, and has a slight amount of lag.
In the air, Kirby does his diagonal dive kick. This move shoots him downward at an angle, and lasts a long time. There are two hitboxes, one on his body for 7% and one on the kick for 9%. If you hit the opponent, it spikes them at the same angle, and Kirby bounces off. If you hit the ground, Kirby will slide a little bit.
New video(kinda outdated but its the same PSA). Click the vid to watch a demonstration.
NEUTRAL B:
Pressing down the special button lets Kirby start focusing his chi. There are 4 different charging levels you can release it into. Releasing it immediately on the ground results in the famous Vulcan Jab. He does 5 punches extremely fast, each doing only 1%. Holding the special button once the Vulcan Jab starts lets the attack continue into a combo, going from Vulcan Jab to a Rising Kick, and finally into a Meteor Punch. The Rising Kick deals 4%, and has set knockback that easily sets up another hit. The Meteor Punch deals 6%, and is slightly less powerful than Diddy's d-air. Releasing it immediately in the air results in a quick Whirlwind Kick (see side-b).
If you let Kirby focus his chi for less than a second, he'll have gathered enough to shoot a ball of energy. There are 3 different levels of this energy blast: level 1 takes 1 second to charge, level 2 takes 2 seconds to charge and level 3 is releasing it anytime after 3 seconds. He can keep charging as long as you want, but it'll never go higher than a level 3 hadouken blast. All of the levels have a range of almost half of FD. The level 1 deals 5% and has no kill power, but decent knockback. The level 2 deals 10%, and kills around 150%. The level 3 deals 20%, and kills at around 65%. If Kirby does a hadouken in the air, it cancels his momentum (this was done to make the attack work correctly in the air, not because that's how it's supposed to be).Kirby can stop focusing at any time by pressing a shield button, but he does not keep the energy he had built up.
SIDE-B:
Kirby leaps into a Whirlwind Kick. There are 4 kicks to this attack each dealing 5%, and the jump into it has a hitbox for 2%, for a 5 hit combo dealing 22%. The entire move, even the last hit, has set knockback that is just enough to lead into some combos.
There is another part to the side special that I don't think anyone else has done before. If you do the side-b while running, he will instead do a large backflip uppercut fire kick. This move deals 12% and sends the opponent flying straight up, killing at around 100%.
UP-B:
Kirby does what's technically called his Rising Break. The move comes out fast and has super armor for until the hitboxes show up. It then does a 7 multihit combo, dealing 2% for each of the first 6 hits and 6% on the last one for a total of 18%. It doesn't kill until about 150%, and puts him into his special fall animation. For recovery, it goes up a little shorter than his Final Cutter did, but can autosnap to ledges on the way up.
DOWN B:
On the ground, Kirby does one of the few attacks he can do in the canon Kirby games without a copy ability: His slide kick. This move has deals 8 damage, set knockback, and a 50% tripping chance. If you hit with it, Kirby bounces off the opponent, and has a slight amount of lag.
In the air, Kirby does his diagonal dive kick. This move shoots him downward at an angle, and lasts a long time. There are two hitboxes, one on his body for 7% and one on the kick for 9%. If you hit the opponent, it spikes them at the same angle, and Kirby bounces off. If you hit the ground, Kirby will slide a little bit.
5904 February 8th, 2013
Planet Namek v2 by ItalianStallion, dRage, DSX8, KTH, LegacyWolf[Stage - Texture, Vertex, Import - Green Greens]
- LegendarySMASHteam -
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!
This planet is tidally locked to the star group.
http://www.youtube.com/watch?v=FNB92nvqa7Y
http://www.LSTeam.net
DemonSlayerX8's Website:
http://darque-saviors.webs.com/apps/blog/
Planet Namek from the Dragon Ball series!
New revamped models by LegacyWolf. Props to him, great design and idea of the stage.
All textures revamped by yours truly.
Also added Lighting system, the three suns, Shadow system by DSX8, and much more.
KTH is sexy for making the original textures.
Water is swimmable.
Enjoy!
2959 April 29th, 2014
Planet Namek by LegacyWolf[Stage - Texture, Vertex, Import - Jungle Japes]
Planet Namek, now completely remade. Custom models, textures, swimmable water, and vertex paint. Gotta love it.
Dedz to KingJigglypuff for the vid: http://www.youtube.com/watch?v=O-OF29pZS8g
http://www.youtube.com/watch?v=UfnwCJAG1bA
Credit to DSX8, ItalianStallion, and KTH for the very first Namek, and CutterKirby64 for originally helping me with Namek v1.
Dedz to KingJigglypuff for the vid: http://www.youtube.com/watch?v=O-OF29pZS8g
http://www.youtube.com/watch?v=UfnwCJAG1bA
Credit to DSX8, ItalianStallion, and KTH for the very first Namek, and CutterKirby64 for originally helping me with Namek v1.
2770 September 21st, 2016
Alternative Rainbow Road by LegacyWolf with credit to Mewtwo2000, tjmsrubegoldberg, and Kenny[Stage - Texture, Vertex - Mario Circuit]
This is my first uploaded stage hack. It's Mewtwo2000's Alternative Mario Circuit with textures from tjmsrubegoldberg's Rainbow Road and Kenny's Rainbow Road. Works over Final Destination and Mario Circuit without rels. May work over other stages without rels, but I didn't check.
Now enjoy the stage.
Now enjoy the stage.
2449 April 29th, 2014
Tower of the Wing Cap v2 by LegacyWolf[Stage - Texture, Vertex, Import - Rainbow Cruise]
http://www.youtube.com/watch?v=mgis8OHjGOY
Better version of my original Tower of the Wing Cap remake. It was freezing, so I did more than a simple fix.
Improved textures, model, vertex paint, and everything else. Remade it to fit the Brawl theme.
Better version of my original Tower of the Wing Cap remake. It was freezing, so I did more than a simple fix.
Improved textures, model, vertex paint, and everything else. Remade it to fit the Brawl theme.
2251 April 29th, 2014
Kami's Lookout v2 by LegacyWolf, Mastaklo, Mewtwo2000[Stage - Texture, Vertex, Import - Final Destination]
It's been almost 2 years, but I finally finished it. Enjoy.
Mastaklo did the original import. Mewtwo2000 fixed it up. I revamped it.
Use these to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Mastaklo did the original import. Mewtwo2000 fixed it up. I revamped it.
Use these to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
1947 January 15th, 2016
Moonlight Stadium by Gamma Ridley, Snoopy, LegacyWolf, Smash Warriorâ„¢ with credit to Haseyo[Stage - Vertex, Import - Luigi's Mansion]
~Rereleased~
~Images~
http://oi45.tinypic.com/23m0mps.jpg
http://oi47.tinypic.com/1427b43.jpg
Hey.
So, dunno what to say about this stage. It was requested by Raphael, who also provided the base stage model.
It also has Pokemon in it. :D
Comes with the following:
-Stormy, with Pokemon
-Cloudy, with Pokemon
-Cloudless, with Pokemon
-Each of the three above versions without Pokemon
-BRSTMs
-SSS stuff
-Perfect metal
-Perfect shaders
-Perfect rig
-Perfect bananas
This rerelease contains fixed lighting, shadows, death boundaries, and a less-noticeable fence.
Goes over Luigi's Mansion originally, but I threw in a few REL files for you to choose.
There's some other stuff to be said, but just Read the Read Me, will ya?
Enjoy!
~Images~
http://oi45.tinypic.com/23m0mps.jpg
http://oi47.tinypic.com/1427b43.jpg
Hey.
So, dunno what to say about this stage. It was requested by Raphael, who also provided the base stage model.
It also has Pokemon in it. :D
Comes with the following:
-Stormy, with Pokemon
-Cloudy, with Pokemon
-Cloudless, with Pokemon
-Each of the three above versions without Pokemon
-BRSTMs
-SSS stuff
-Perfect metal
-Perfect shaders
-Perfect rig
-Perfect bananas
This rerelease contains fixed lighting, shadows, death boundaries, and a less-noticeable fence.
Goes over Luigi's Mansion originally, but I threw in a few REL files for you to choose.
There's some other stuff to be said, but just Read the Read Me, will ya?
Enjoy!
1947 August 16th, 2013
Alternative Rainbow Road v2 by LegacyWolf with credit to Mewtwo2000 and ItalianStallion[Stage - Texture, Vertex - Mario Circuit]
1877 February 5th, 2015
Jungle Hijinx P:M Rebalanced by Nezha B. Rose, Mewtwo2000, KTH, LegacyWolf[Stage - Texture, Vertex, Import - Jungle Japes]
1646 February 8th, 2013
Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH[Stage - Texture, Vertex, Import - Castle Siege]
1572 November 6th, 2021
Chemical Plant Zone by KTH, Mewtwo2000, LegacyWolf, TheBen[Stage - Texture, Vertex, Import - Jungle Japes]
http://www.youtube.com/watch?v=KNXa1ywYJi0
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
1506 August 29th, 2014
[PM 3.0] - Chemical Plant Zone by Mewtwo2000, LegacyWolf with credit to KTH, Katakiri, TheBen[Stage - Texture, Import - Green Hill Zone]
The Project M Green Hill Zone with a new look. With KTH's Chemical Plant Zone as a base, I've created this new stage that's wifi/replay safe with the Project M Sonic stage. Of course, it will desync in case you're trying to play with somebody that's not using the Project M GHZ, and doesn't feature swimmable water or anything.
To play KTH's original stage, go here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263
To play KTH's original stage, go here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263
1360 February 8th, 2013
Ruined Planet Namek by LegacyWolf with credit to ItalianStallion and DSX8[Stage - Texture, Vertex - Distant Planet]
This stage is to go with my next project. It's when Planet Namek is nearing complete destruction. My idea was based on the Ruined Namek in Dragonball Raging Blast 2, but i again added some personal touches. It's a vast stage, and killing others is very interesting on it.
Credit to ItalianStallion and DSX8 for the use of some stage models, and ItalianStallion for encouragement.
Credit to ItalianStallion and DSX8 for the use of some stage models, and ItalianStallion for encouragement.
1259 June 10th, 2014
Bowser's Castle by LegacyWolf with credit to DSX8, CR4CK3RW0LF, Apprentice Of Death[Stage - Texture, Vertex, Import - Norfair]
A stage personally dedicated to Bowser. The exceptionally hellish environment makes it quite a thrill to play on, in my opinion.
This was difficult to construct, but luckily, DSX8 helped me when I had trouble saving it. Credit goes to CR4CK3RW0LF for background and Apprentice Of Death for his Bowser's Castle texture.
This was difficult to construct, but luckily, DSX8 helped me when I had trouble saving it. Credit goes to CR4CK3RW0LF for background and Apprentice Of Death for his Bowser's Castle texture.
1144 April 29th, 2014
Mushroom MIx 1.5 by Rayved, LegacyWolf with credit to StupidMarioFan1, LegacyWolf, [Stage - Texture, Vertex, Import - Battlefield]
This one goes over Battlefield.
Rel File needed and included.
Mushroom Mix is a mix between Super Mario Bros 2, 3 and RPG. The models and textures were all created from scratch.
__________________________________________
This is version 1.5
Changes in this update:
The clouds now move.
The water animation was fixed.
Shadows included
Thanks to LegacyWolf for most of this update.
In the next update:
The barrels in the waterfall will move down.
The pipes will warp to each other.
Hope you like it :)
Come here if you have opinions or suggestions that you want to share:
http://forums.kc-mm.com/index.php?topic=62502.30
Rel File needed and included.
Mushroom Mix is a mix between Super Mario Bros 2, 3 and RPG. The models and textures were all created from scratch.
__________________________________________
This is version 1.5
Changes in this update:
The clouds now move.
The water animation was fixed.
Shadows included
Thanks to LegacyWolf for most of this update.
In the next update:
The barrels in the waterfall will move down.
The pipes will warp to each other.
Hope you like it :)
Come here if you have opinions or suggestions that you want to share:
http://forums.kc-mm.com/index.php?topic=62502.30
1016 February 8th, 2013
Nighttime Japes 2 by LegacyWolf with credit to aHamburgerNinja and Nintens[Stage - Texture, Vertex - Jungle Japes]
1013 July 16th, 2013
Jungle Hijinx by LegacyWolf, Mewtwo2000, KTH with credit to xxWutzMercyxx[Stage - Texture, Vertex, Import - Jungle Japes]
No, it's not a SSB4 mod. It's just a SSF2 mod. :(
Comes with a Jungle Japes background version, one without a cannon, and one without the stage. Enjoy!
KTH and Mewtwo2000 made the model and a few textures. Mewtwo2000 also made the barrel. Creds to Mercy for the entire SSF2 project.
I'll add a vid sometime.
Comes with a Jungle Japes background version, one without a cannon, and one without the stage. Enjoy!
KTH and Mewtwo2000 made the model and a few textures. Mewtwo2000 also made the barrel. Creds to Mercy for the entire SSF2 project.
I'll add a vid sometime.
1005 February 8th, 2013
Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle[Stage - Texture, Vertex, Import - Castle Siege]
Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.
Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.
891 April 29th, 2014
Castle in the Sky by LegacyWolf with credit to Calamitas[Stage - Texture, Vertex, Import - Skyworld]
Edit: fixed link.
A stage I made for BlackJax96. He asked for it.
Background swap, texture swap and edit, vertex paint, all that shit. A bit of modeling went into it as well.
May or may not go well with this brstm, also called Castle in the Sky: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30697&Vault=audio
...and this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30138&Vault=audio
Credit to Calamitas for the use of some textures.
Have fun.
A stage I made for BlackJax96. He asked for it.
Background swap, texture swap and edit, vertex paint, all that shit. A bit of modeling went into it as well.
May or may not go well with this brstm, also called Castle in the Sky: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30697&Vault=audio
...and this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30138&Vault=audio
Credit to Calamitas for the use of some textures.
Have fun.
834 September 4th, 2014
Melee - Brinstar Depths Beta by DSX8, Mewtwo2000, AGFanProduction, LegacyWolf with credit to LegacyWolf and Sky Grounder, and Pervy for t-posing Kraid[Stage - Vertex, Import - Skyworld]
edit: any reports or issue's, please PM them!
Brinstar Depths made by: Demonslayerx8, Mewtwo2000, and AGFanProduction
--------------------------------------------
Ripping by: Demonslayerx8
Credit: LegacyWolf for fixes, Sky_Grounder for lighting changes and edits, Mewtwo2000 for some collision and material edits, and AGFanProduction for Kraid animations.
--------------------------------------------
Beta version of Brinstar Depths! This version does NOT rotate nor has kraid hitting in the background, but he does show up. Enjoy.
Brinstar Depths made by: Demonslayerx8, Mewtwo2000, and AGFanProduction
--------------------------------------------
Ripping by: Demonslayerx8
Credit: LegacyWolf for fixes, Sky_Grounder for lighting changes and edits, Mewtwo2000 for some collision and material edits, and AGFanProduction for Kraid animations.
--------------------------------------------
Beta version of Brinstar Depths! This version does NOT rotate nor has kraid hitting in the background, but he does show up. Enjoy.
807 June 19th, 2014
Freezeflame Galaxy by LegacyWolf with credit to Kabutomaru, KTH, DSX8, and Mewtwo2000[Stage - Texture, Vertex, Import - Battlefield]
Freezeflame Galaxy, from Super Mario Galaxy!
The design is mainly based off of Super Smash Flash 2, and it's been a project I've procrastinated for too long. Credit to Kabutomaru for ripping the background planet models (huge thanks, btw), KTH for the crystal models, DSX8 for helping with many things, and Mewtwo2000 for material and shader tips.
It goes without saying that there are a few visual kinks that need to be worked out, and because of gameplay, I will add other versions later on.
So, all bullshit aside, I present to you version 1 of Freezeflame Galaxy!
The design is mainly based off of Super Smash Flash 2, and it's been a project I've procrastinated for too long. Credit to Kabutomaru for ripping the background planet models (huge thanks, btw), KTH for the crystal models, DSX8 for helping with many things, and Mewtwo2000 for material and shader tips.
It goes without saying that there are a few visual kinks that need to be worked out, and because of gameplay, I will add other versions later on.
So, all bullshit aside, I present to you version 1 of Freezeflame Galaxy!
704 March 17th, 2013
Final-Field by LegacyWolf with credit to Mewtwo2000[Stage - Vertex, Import - Battlefield]
657 February 8th, 2013
Casino Night Zone by LegacyWolf, xxWutzMercyxx[Stage - Texture, Vertex - Final Destination]
A 3D remake of Casino Night Zone based off the design in Super Smash Flash 2. Updated with animated lights and better lighting.
Use one of these .rels to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Credit to xxWutzMercyxx for making the 3D background.
Use one of these .rels to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851
Credit to xxWutzMercyxx for making the 3D background.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010