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6692 August 27th, 2013

Battleskiff by hotdogturtle
[Stage - Vertex - Battlefield]



Battlefield in front of the background from the "Smash Skiff" stage.

The Project M version of the stage works in version 2.6b of the demo.

Added: March 24, 2010

2873 September 22nd, 2013

[P:M] Metal Cavern HQ 2 by hotdogturtle with credit to Ulevo, JOE!, Project M
[Stage - Texture, Vertex, Import - Mushroomy Kingdom]



This is a background swap of Project M's Metal Cavern stage. Ulevo originally added this background to the demo 1 version, and JOE! tried to update it for demo 2, but there was a mistake, so I fixed it. This is fully functional for demo 2.6b.

I put 2 versions of the stage in the folder because I couldn't decide which one was better. The "cave" version (picture 1) uses the lighting from the actual cave level in the SSE. The "alt" one (picture 2) uses the custom lighting made by Mewtwo2000 for his version of the stage. The custom one has brighter colors but the lighting is darker, while the cave one has more light in the background but the colors are more washed out and dull.

Since this stage replaces Mushroomy Kingdom, you can download both versions and use one of each (one on _00 and one on _01). Just note that if you're using these in vBrawl, you'll need to get the module files from Project M (FD -> MK).

Added: April 29, 2012

2572 August 27th, 2013

Smashville Waterfall by hotdogturtle
[Stage - Texture, Vertex - Smashville]



This idea started when I made a custom stage hack for myself and some friends and I decided to change the background on Smashville. It ended up looking really nice, and I thought that other people would probably want it, so I put the background back on the normal Smashville to share with the public. It's a waterfall over a cliff that comes from one of the jungle levels in the SSE. This stage is fully wifi/replay safe.

The folder also includes a version that's safe for Project M demo 2.6b.

Added: June 23, 2011

2464 August 9th, 2010

Ripped Sky FD by hotdogturtle
[Stage - Vertex - Final Destination]



Final Destination with a different background.

Added: April 11, 2010

1944 December 17th, 2012

Night Eldin Temple by hotdogturtle with credit to Calamitas
[Stage - Texture, Vertex - Hyrule Temple]



I don't think that anyone knew how to add a background to Temple before, so I figured out how to remove the sky from it. I didn't purposely use Eldin because it was another Zelda stage; I just did it because it looked cool. The nighttime Bridge of Eldin was made by Calamitas. This shouldn't desynch or anything.

Added: July 10, 2010

1344 September 14th, 2013

Snake Man's stage by hotdogturtle
[Stage - 2D - Flat Zone 2]



This is a custom 2D stage I made based on Snake Man's stage in Mega Man 3. It replaces Flat Zone 2 in order to make the characters 2D. Make sure you use the module file that I included. Also check my profile for 2 songs I made for this stage.

Added: April 17, 2010

1280 June 9th, 2013

Magikarp by hotdogturtle
[Item - Vertex, Import - Poke Ball]



Goldeen may be one of the most useless Pokemon in the entire series, but Magikarp is classic.
Thanks to GameWatching for fixing the shading glitch for me.

Added: June 24, 2010

1171 September 20th, 2012

Non-transforming Pokemon Stadium 2 by hotdogturtle
[Stage - Vertex - Pokemon Stadium 2]



Some Brawl hacks such as Project M and Brawl+ use a code to freeze Pokemon Stadium 2 so it doesn't transform. As a result of that, the projector screen in the back of the stage doesn't display character information or zoom in on characters. This edited stage stays in its normal form for a full match, so you can play without freezing the level and still have a functioning back screen.
Edit: Fixed again because I didn't know that there was a floating point value for "infinity". The link contains both the vBrawl version and the Brawl+ version.

1166 September 26th, 2012

Calm Pirate Ship by hotdogturtle
[Stage - Vertex - Pirate Ship]



AKA "frozen" Pirate Ship. This is a modified version of Pirate Ship that has no hazards. That means:
-The catapult never comes up
-The King of Red Lions never appears
-The sky never gets dark
-The tornado never picks up the ship
-The ship never crashes into the rock
-That thing in the background never shoots bombs at you

The water still works as normal, so you can enjoy the scenery without any interruptions.

(Thanks to NO@H for figuring out the STDT values)

Added: November 26, 2010

988 May 13th, 2010

Waddle Kirbee by hotdogturtle
[Character - Texture, Other (Effects, Animations, Final Smash, etc.) - King Dedede]



A Kirby texture for Waddle Dee.

846 May 9th, 2010

Weighted Companion Cube by hotdogturtle
[Item - Texture, Vertex - Blast Box]



Feel free to incinerate this box as much as you want.

Goes in common3.pac.

823 August 9th, 2010

Great Fox in space by hotdogturtle
[Stage - Vertex - Corneria]



Corneria with Lylat's space background. I animated it to give the illusion of moving.

Added: March 24, 2010

697 September 6th, 2011

Fixed All-Star room by hotdogturtle
[Stage - Vertex - All Star Room]



I modified the room so now you don't have to run all the way to the other side to heal and then back to the middle to continue. The platforms are right above your spawn point. In co-op mode, I moved the two bonus hearts to the platforms as well, so you don't accidentally pick them up while running to the warp.

If I can find the file for it, I'll update this for the Boss Battles version too.

650 May 1st, 2012

[P:M] Subspace FD by hotdogturtle
[Stage - Texture, Vertex - Final Destination]



This is a hack that I originally made for Brawl FD last year but never released. Brawl FD has a flat bottom and that "lip" under the edge, but this stage has a round bottom and sides, so I didn't like the way it fit. Luckily, Melee FD has almost the exact same shape. It only took a few tweaks for me to convert this into a Project M stage.

The stage should roughly fit the shape of Final Destination, but I only judged it by eyeballing it, so it may not be 100% perfect. If it turns out that the sides are too distracting to players, I'll try to update it if most people request it.

560 May 1st, 2012

LittleBigPlanet (DasDonkey Team) by hotdogturtle with credit to DasDonkey Team
[Stage - Texture - Yoshi's Island (Brawl)]



This is a reupload of a texture hack made by DasDonkey Team in 2009. I did not make this. They unfortunately lost all of their hacks when MegaUpload got shut down, so this stage got deleted from the Vault.

Since I was posting this anyway, I also added a version of the texture for Project M demo 2. DasDonkey's original version is wifi safe for regular Brawl.

534 January 7th, 2015

3 Night Smashvilles by datt dude, hotdogturtle, ??_?, rihuganon
[Stage - Texture - Smashville]



I freaking love these stages but they all suffer aesthetically during daylight. So I simply froze them at night time. Dog still appears. Stage select images included.

534 August 27th, 2013

[P:M] Grassland Final Destination by hotdogturtle
[Stage - Texture, Vertex, Import - Final Destination]



This is a remake of a texture that I originally made for Project M 2.1, back when Final Destination used a hand-made model. As of demo 2.6b, this is up to date with the current version. I added the background back onto the stage myself and recolored the stage as closely as I could to the old version.

Added: May 12, 2012

532 August 9th, 2010

Green Greens Menu by hotdogturtle
[Misc - Vertex - Menu]



The main menu with the background from Green Greens. This is a 3D model, not a flat picture. The clouds are animated too.

(Sorry for the bad quality pictures, but the sky and water look a lot better in-game.)

Added: April 11, 2010

530 July 17th, 2012

GCN Controller Loader by SomeKindOfMetroid, hotdogturtle
[Misc - Texture, Vertex - Strap Screen]



The only true strap loader screen. Comes with purple GCN controller and black GCN controller versions.

This happens to use hotdogturtle's barrel roll loader as a base. If you just want the two strap screens and not the Arwing, extract ModelData[0].brres from this and replace it within an original StrapEn.pac.

520 June 14th, 2012

[P:M] SkyBlue Destination by hotdogturtle with credit to rihuganon, TheDevicer
[Stage - Texture, Vertex - Final Destination]



There were requests by multiple different people on SmashMods to port this background to Project M, and we decided that the blue stage would be a better fit than the pink one. The download comes with a windy version like rihuganon's Brawl stage (picture 3) and a version with no wind (pics 1 & 2).

518 November 17th, 2011

Barrel roll loading screen by hotdogturtle
[Misc - Strap Screen]



pf/menu/strap/StrapEn.pac

Added: May 16, 2010

517 August 9th, 2010

Chef Jigglypuff by hotdogturtle
[Character - Texture, Vertex - Jigglypuff]



Jigglypuff wearing a chef's hat. To make up for the fact that this model only works over the green Jigglypuff, I've included 2 alternate textures: one with a green hat and one with a green Jigglypuff.

Added: May 20, 2010

397 December 19th, 2011

3D G&W Brawl(ish) colors by hotdogturtle with credit to Spex130
[Character - Texture, Vertex, Import - Lucas]



Spex said that he wanted recolors, so here are these. They're Mr. Game & Watch's colors taken straight from his own costume file. As you can see, the textures on the 3D model come out a lot lighter than the original ones, because they're affected by lighting differently. It's most noticeable on the cyan one, but they all look pretty cool.

387 January 10th, 2011

Ice Cave by hotdogturtle
[Stage - Texture, Vertex - Subspace]



An icy and snowy version of the Cave stage. Includes falling snow.

Added: May 19. 2010

384 May 18th, 2010

Peach's Castle outside by hotdogturtle with credit to kwrk85
[Stage - Vertex, Import - Final Destination]



This was partially a request by laeryn and partially an idea of my own to take the Mario Circuit MKW stage and relocate the battleground to a more suitable area. I chose a hill that overlooks the racetrack so you get a good view of the castle in the background and still have room to fight. I also included kwrk85's original module file in case you want this stage to replace Mario Bros. instead of Final Destination.

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  • The following are examples of things that should be reported:
    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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