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from:

212 February 6th, 2011

Battlefield Canyon by AdamTyree1
[Stage - Vertex - Battlefield]



i hope someone has a good reason why this hasn't been done yet. >_>

a very simple, yet annoyingly difficult to make, stage hack. as the pictures shows, you are now below the battlefiled, and on the peninsula in front of the canyon below. all the normal animations (transitions from night to day, clouds moving, etc.) are still playing. all item spawn points, character entrance points, respwan points, etc are in ther correct places, to an extent. ill explain more in the bugs list below.

there is alot of room to the top of the stage on purpose, and there isn't much to the left or right in comparison on purpose as well.

there are two versions. one were you cant go past the ends of the peninsula into the water, and a version were you can walk across the water (this version has more room to battle on the left in right, obviously.)

Bugs:

in the water version you cant actually swim, you can only walk acros the water. if you can help me fix this let me know please.

Some Final Smashes don't work 100% correctly. heres a list of buggy ones and and whats wrong with them.

Ike: works, but goes off screen above the stage were you cant see him until he crashes down.

Ice Climbrs: The Ice mountain still appears up above on the battlefield. collisions dont hit anyone, but a white fog appears down below were you are.

Lucario: goes very high above the ground, but not all the way to the batlefield. seems his final smash also has a shorter time limit then usual as well.

Olimar: works perfectly most of the time, occasionally it doesn't damage enemies. ( about 1 out of every 7 final smshes this happened on average)

i dont know about any other characters bugs or not. if you can help fix anything please let me know.

please, enjoy this hack, watch the video on the left, and check out my thread:

http://forums.kc-mm.com/index.php?topic=14160.0

from:

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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