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853 August 6th, 2015

Hector - The Great Lord of Ostia (Fire Emblem 7) by Large Leader with credit to Tormod and law_law for the model Thanks to Kitsu-chan for the vid!
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



“Me? Don’t worry about me. I’m fine. I’m built tough, you know. A little too much is just enough for me.” - Hector

Hector, the Great Lord of Ostia now joins the Brawl!

After many long years, the Badass Giant Axe Wielding Lord has finally made his debut!

Thanks to the efforts of Tormod and law_law (among many others), Hector's model was completed. But no PSA was ever released, and I intend to fill that hole with this!

Here's the completed moveset: Wait - Changed to Hector's Great Lord Wait

AAA - Will be changed to AA. Will consist of two swings of his axe going back and forth.

Side Tilt - A Stab with the head of Hector's Axe. Relatively fast, low damage, and can be used to set up a combo.

Up Tilt - An upward swing with Hector's Axe.

Attack Dash - Hector performs a one handed slash with his axe, from top to bottom.

Up Smash - Hector puts his axe over his head and spins it. Very slow start up. Multi hit.

Side Smash - Hector spins and then brings his axe diagonally downwards. Debating whether or not to make it a two part smash attack.

Air Up - Hector spins his axe striking the opponent multiple times. Sends them upwards. Very fast and does moderate damage.

Air Back - Hector turns around and kicks his opponent.

Neutral Special - Same as Ike's except does more damage and has lightning gfx. If a full charge is achieved, Hector will have the ability to OHKO almost anyone, anything, anywhere. The downside being that the move has ridiculous amounts of end lag if fully charged.

Side Special - Here is what sets apart what any normal Hector moveset would do. His side special is a 3 part move which can be used to either bring the enemy towards you for a quick basic attack combo or finish the combo for a huge knockback move.

Hector's Side Special:

Part 1: Set up - Hector pulls his axe back.
Part 2: Grab - Hector Grabs the opponent with his axe and pulls them towards him. At this point, either you can continue the combo, or stop and start beating up your opponent with a basic attack combo or a grab. Does no damage.
Part 3: Spin - Hector spins, hitting the opponent with his axe twice: once with the hilt and again with the blade of his axe. Does a lot of damage and great knockback.

Up Special - Hector jumps up, and then plunges downward with his axe. Only has one hitbox going up and then another going down. Does more damage if they are hit with the blade of the axe.

Down Special - Counter - Hector taunts the opponent. When hit, Hector takes nodamage while returning 2 times the damage done to him.

Final Smash - Hector throws a small throwing axe at his opponent, stunning them. He then spins Armads above him, then smashes it into the ground and leaps forward into the air. Hector then plunges downward with his axe. This Final Smash will happen even if the initial axe doesn't connect

Final Smash Air: Hector spins twice and then spikes the opponent down with his axe.

DISCLAIMER: This hack WILL NOT work with P:M and WILL have unexplainable glitches. I am not responsible for any glitches/technical problems that occur

Visit my thread for more information about Hector! http://forums.kc-mm.com/index.php?topic=58781.0

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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