318 June 23rd, 2012
Additional Meme Faces by Angelglory, pikazz[Character - Texture, Vertex, Import - Kirby]
1984 September 29th, 2011
Adventure Wario by Angelglory[Character - Texture, Vertex - Wario (Ware)]
543 June 13th, 2010
Barbadorf v0.9 by Angelglory[Character - Moveset (PSA) - Ganondorf]
Ganondorf has inherited that psychotic will of Barbatos Goetia and thus has become: Barbadorf! This monster of a PSA is designed to be a 'Dante Must Die' difficult boss. GTFO MAX Onslaught, Barbadorf is back and he's pissed!
.RAR includes the character PAC and the changelog, chronicling the history of Barbadorf's changes.
.RAR includes the character PAC and the changelog, chronicling the history of Barbadorf's changes.
351 January 25th, 2013
Cless Albane [Tales of Phantasia] by Blizzardbutt, Angelglory, TheBen with credit to Angelglory (Cless Texture Over Isacc\TheBen (Playable Isacc over Link)[Character - Texture, Import - Link]
Hello, everyone! Now, here's a new hack, to prove I'm not dead! =D
Angelglory created the Cless texture over Isacc,
TheBen created the playable Isacc over Link.
I've used this hack for a while, so why not post it to the vault?
(EDIT: This hack has the Second most downloads of any of my hacks! Thank you, anonymous hackers!)
Angelglory created the Cless texture over Isacc,
TheBen created the playable Isacc over Link.
I've used this hack for a while, so why not post it to the vault?
(EDIT: This hack has the Second most downloads of any of my hacks! Thank you, anonymous hackers!)
1368 September 16th, 2016
Cookie Country v2 by Nezha B. Rose, Angelglory, Codex-9 with credit to Arko Games[Stage - Import - Halberd]
Edit 9/15/16: Fixed boundaries, tweaked clouds and connected the island.
Changelog:
- Fixed the lightning
- Fixed models looking dark due to the lightning
- Imported a new and better looking moon
- Moon Texture optimization courtesy of Codex9
- Moon relocation
- Cloud Texture optimization
- Animated leaves
- Added shadows
- Tweaked collisions a bit, like, just a inny bitty tiny bit
- Fixed walking sound effects (example; walking or running on wood sounds like you are walking or running on wood)
- Improved camera speed
- Updated the icons for both Brawl and PM
Originally made by Angelglory.
Talk to me:
http://smashboards.com/threads/manco-which-one-of-my-very-old-space-stages-should-i-revamp-next.349961/
Or PM me...
Changelog:
- Fixed the lightning
- Fixed models looking dark due to the lightning
- Imported a new and better looking moon
- Moon Texture optimization courtesy of Codex9
- Moon relocation
- Cloud Texture optimization
- Animated leaves
- Added shadows
- Tweaked collisions a bit, like, just a inny bitty tiny bit
- Fixed walking sound effects (example; walking or running on wood sounds like you are walking or running on wood)
- Improved camera speed
- Updated the icons for both Brawl and PM
Originally made by Angelglory.
Talk to me:
http://smashboards.com/threads/manco-which-one-of-my-very-old-space-stages-should-i-revamp-next.349961/
Or PM me...
540 April 17th, 2011
Expanded Battlefield Fortress by BlackRose67, Angelglory with credit to Angelglory for porting the stage and Omega Malkior for the code[Stage - Texture, Vertex, Import - Subspace]
Code to turn Sandbag into sticker (thanks to Omega Malkior):
4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000
Yay! My first post! ^_^
Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P
P.S. Sorry for the lack of pics. >.<
EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^
4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000
Yay! My first post! ^_^
Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P
P.S. Sorry for the lack of pics. >.<
EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^
233 April 20th, 2012
Hahahazama by Angelglory with credit to Adfroman[Character - Texture, Vertex - King Dedede]
1759 February 24th, 2013
Impa (Skyward Sword) by Angelglory, KTH[Character - Texture, Import - Sheik]
61 February 3rd, 2021
Impa over Ike by windhunter7, Angelglory with credit to KTH[Character - Vertex, Import - Ike]
This was a request by GoldenBoots6.
Also, check out my website: http://dragongames7.wixsite.com/mainpage
Table of Contents
I. Summary
II. What's New
III. About Requests
IV. Credits
I. Summary
A request by GoldenBoots6, this mod ports Angelglory's and KTH's Impa import to Ike.
II. What's New
A. New Characters
Impa
B. New Models
Skyward Sword Model
III. About Requests
I do requests, but ONLY of conversions(Including from YouTube), texture-related things,
or basic model imports/vertexes. I will do most requests of these sorts, and I will
tell you if I will do them or not.
[Also, I WILL give you credit for your idea, unless you state otherwise.]
You can contact me via email, PM, or by creating a topic in the proper spot on the forums.
IV. Credits
A. Idea by GoldenBoots6
B. Impa Import by Angelglory and KTH( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31149 )
Also, check out my website: http://dragongames7.wixsite.com/mainpage
Table of Contents
I. Summary
II. What's New
III. About Requests
IV. Credits
I. Summary
A request by GoldenBoots6, this mod ports Angelglory's and KTH's Impa import to Ike.
II. What's New
A. New Characters
Impa
B. New Models
Skyward Sword Model
III. About Requests
I do requests, but ONLY of conversions(Including from YouTube), texture-related things,
or basic model imports/vertexes. I will do most requests of these sorts, and I will
tell you if I will do them or not.
[Also, I WILL give you credit for your idea, unless you state otherwise.]
You can contact me via email, PM, or by creating a topic in the proper spot on the forums.
IV. Credits
A. Idea by GoldenBoots6
B. Impa Import by Angelglory and KTH( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31149 )
479 January 27th, 2013
K. Rool Recolors by Angelglory, Snoopy[Character - Texture, Import - Bowser]
2234 April 11th, 2013
King K. Rool (DKC) by Snoopy, Angelglory[Character - Import - Bowser]
As requested by Angelglory, King K. Rool on Bowser. He t-posed and fit K. Rool to Bowser, and i did the rest.
Has the usual, plus moving eyes, shininess, and K. Rool hiding in a Dumb Drum in place of Bowser's second shell. There had to be one, because it would require editing the PSA to not require the extra model.
Also, he has some bone edits, so there may be issues with wifi.
So why do the Kremlings want bananas anyways...
Has the usual, plus moving eyes, shininess, and K. Rool hiding in a Dumb Drum in place of Bowser's second shell. There had to be one, because it would require editing the PSA to not require the extra model.
Also, he has some bone edits, so there may be issues with wifi.
So why do the Kremlings want bananas anyways...
990 July 24th, 2014
Milky Way Meadow by Angelglory[Stage - Vertex, Import - Distant Planet]
(Use the .rel included to put it over Distant Planet)
On a far, far away planet there's a peaceful little meadow sheltered by a majestic tree. Sounds like the perfect place for a picnic. Mind the ants though, they might not be ants at all!
A Kirby stage crossed with a spice of Pikmin! Everything's so huuuuge!
Problems:
Moon's texture is messed up
On a far, far away planet there's a peaceful little meadow sheltered by a majestic tree. Sounds like the perfect place for a picnic. Mind the ants though, they might not be ants at all!
A Kirby stage crossed with a spice of Pikmin! Everything's so huuuuge!
Problems:
Moon's texture is messed up
1114 July 27th, 2013
Modern Sonic (Roger Craig Smith) by Angelglory[SFX - Sonic]
Want Sonic to be up to date? Then you've come to the right hack!
This only works with the Replacement SoundBank Engine code, so go get that first!
(Source: Sonic Free Riders/Generations)This only works with the Replacement SoundBank Engine code, so go get that first!
174 February 21st, 2015
My own take on skies of Lore by madoken, Angelglory with credit to Angelglory Giantfirering27
[Stage - Vertex, Import - Hyrule Temple]
Well i did Love Angelglorys stage, skies of lore, however i thought it was too big and flat so I decided to make a version i personally like more. It's great for 4 player brawls with items.
Original post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29811
No longer freezez thanks to Giantfirering27, also he fixed the spawns :D
Original post: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29811
No longer freezez thanks to Giantfirering27, also he fixed the spawns :D
187 February 6th, 2013
New Ganondorf by Angelglory, pikazz[Character - Texture, Vertex, Import - Ganondorf]
126 June 12th, 2016
Porky's KO by Angelglory[SFX - Subspace Enemy]
Now at least he makes some kind of sound...
(Source: Super Smash Bros. Crusade) 185 July 26th, 2013
Samus's Star KO by Angelglory[SFX - Samus]
Want Samus to not sound like a robot when getting Star KO'd? Then you've come to the right hack!
This only works with the Replacement SoundBank Engine code, so go get that first!
(Source: SSBB (Zero Suit samus))This only works with the Replacement SoundBank Engine code, so go get that first!
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010