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217 December 5th, 2017

Black & Blue Falco (Brawl) by RoboticCyborg, Xeylode
[Character - Texture - Falco]



A small update for Falco by changing the name and thumbnail while the costume still remains the same.

Since this is no longer part of Project R (cuz it's dead) i figured i just use the Brawl logo since my old thumbnails look terrible.

This costume isn't based on any video game character but rather custom made for a Blue Team color replacement.

All assets are Included.

Enjoy and have fun!

235 February 15th, 2011

BlackRockShooter by Xeylode with credit to Ike Lawliet
[Character - Texture - Zero Suit Samus]



Download is a .rar format which contains the proper .pac/.pcs files along with a CSP portrait.

Credit to Ike Lawliet for their Yoke Texture. It was a big help in getting this texture to come out properly. Additional credit to a Flady Kain's artwork for which the CSP image was taken from. Plus, thanks to whoever took the picture for that figure.

Note: Maybe someday once I figure out how to vertex hack I can properly add in twintails and the flaming eye this character usually has.

98 February 3rd, 2011

BlueBlackFalco by Xeylode
[Character - Texture - Falco]



118 February 23rd, 2011

Lambda-11 by Xeylode with credit to Dean and LordShade67
[Character - Texture, Vertex - Sheik]



Equipped with .pcs/.pac files along with a CSP.

Credit to Dean and LordShade67. I burrowed Dean's model and overlayed it with my changes to LordShade67's texture. The result is an attempted recreation of Lambda-11 from Blazblue.

Notes: I need some ideas for some future projects. My aim is do something unique that hasn't been done before. And I want to try to base my textures off of existing characters from other games, shows, graphic novels, etc. So, if you have any ideas that I could try, I would like to hear them.

83 February 6th, 2011

RedGirl by Xeylode with credit to Aafyre
[Character - Texture, Vertex - Zero Suit Samus]



.rar download which contains the .pac, .pcs and CSP/BP.

Note: Uses Aafyre's hack as a base. Paralyzer was put back to normal along with a different texture.

Comment: I attempted to recreate the image of a piece of artwork I found (which explains the CSP/BS choices). Suffice to say my efforts are not up to my expectations and I hope to come back to this texture to improve it someday.

And have there been a lot of textures related to this model in the past couple of weeks. Good stuff Aafyre.

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