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140 November 24th, 2017

Delfino's Secret Plaza by SOJ, DukeItOut with credit to E-scope12, KrustyKong
[Stage - Texture, Import - Delfino Plaza]



A mod based off E-scope12's Stationary Delfino's Plaza. Edited to fit Project M 3.6 Delfino's Secret 1:1.

E-scope12's mod: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214265

99 August 27th, 2018

Hazardless Frigate Orpheon by DukeItOut, soopercool101 with credit to PMDT
[Stage - Vertex - Frigate Orpheon]



A version of Frigate Orpheon that does not flip, similar to when Frigate Orpheon is played in Ultimate when hazards are off.

Includes both Brawl and PM versions of the base stage and the second platform arrangement when normally upside-down, as well as a necessary, modified module that must be used with the stage to prevent problems that the normal Frigate Orpheon module will cause for this setup! Despite not flipping, warning lights, power outages and Parasite Queen movement still occur, keeping the stages aesthetically varied over the span of a match.

165 May 5th, 2019

Iron Tail Pikachu Update by KingJigglypuff, DukeItOut with credit to Choice Scarf
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pikachu]



For those who downloaded the Iron Tail Pikachu update before May 4th, 2019, please re-download, as I fixed a crashing issue with the Pikachu Libre alt (09 for LXP and AltZ for LTE).

Now that P+'s beta is out in the wild, I've decided to release the Iron Tail update I teased a few months back.

This mod is an update to my mod of the same name back in 2016 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212553).

It includes the following:
-Updated model and material references for lower file size.
-Updated the moveset file to utilize JOJI's Hitbox SFX Change system, which is complemented with custom-made metallic hit SFX made by DukeItOut.
-Versions for vBrawl, Project M v3.6, Legacy TE v2.11, and Legacy XP.

35 August 8th, 2023

Lunar Battlefield v2.5 by Nezha B. Rose, soopercool101, DukeItOut, Layell, Puzzled, Survivian, GRAND AZEL, Sad_Potato with credit to Steff, Yolk, Legacy TE, P+, Yahtzeh
[Stage - Texture, Import - Battlefield]



---This stage is over Battlefield---

A visual rework of Lunar Horizon's Battlefield Alt:
Lunar Battlefield.

Includes optimizations, now console compatible and alot of visual overhauls.

This does not include the Casual Alt., that will also be reworked, but it will take some time. Added 6 new songs to the stage as well, hope you enjoy!

These series of reworks are made for the future FD Earth counterpart Im making, and these changes came around to tie both thematically.

Down below you will also find an HD texture pack and resources if you wish to mod this stage further.

385 June 21st, 2019

Melee Mute City by Mewtwo2000, DSX8, DukeItOut, Alonzo
[Stage - Import - Port Town Aero Dive]



Mute City in Brawl. DSX8 started this stage a few years ago, and he asked me for some help with collisions. After fixing them, I wanted to do more to the stage... So I ported it to Port Town in order to take advantage of some of its features, and... well, it took so long, I know.

The stage is not perfect, it's not the final version, either... But it's already good enough for my personal taste, so I'm finally releasing it.

A module (rel) is included with the stage, so the stage stops in all the spots and plays more like the original one. Without it, it will just go by some of them as shown in earlier videos. Props to DukeItOut for this awesome gift.

Not really much more to say, just test it, play it, use it in your custom builds if you want... In the past, I said I was going to make some alternate versions, like one with ledges, one with the Port Town ships, or even one without ships at all. Well, PM me if you want any of them to be included in the download folder, for the moment there's just the 'standard' one.

My apologizes to those who have been waiting for so long for a release. Have fun!

64 March 20th, 2020

Millstone Mayhem by Nezha B. Rose, DukeItOut, malistaticy, BustedSoda with credit to GS Music, Sonic Konga
[Stage - Texture, Import - Green Hill Zone]



V2 fixes BRSTM Looping, Shadow Placement, Fog and a optimized BG courtesy of DukeItOut

This one has 4 alts.

2 is the GHZ layout (rainy and normal), and the other 2 is an OMEGA layout (rainy and normal).

Hazard Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218755

Hazardless Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218687

This is the final version I will do with the Ruins tileset, thank you so much for the support on my social media! Total alts are 8, so if you want more, you gonna have to do these yourself (I dont wanna flood BrawlVault with Temple Tempesteses)

109 March 10th, 2020

Mushroomy Trip by MarioDox, DukeItOut with credit to jlclpepe, PMDT
[Stage - Vertex - Mushroomy Kingdom]



Happy #MAR10 day!

Mushroomy Kingdom normally has walkoffs, so I decided to do something different.
This stage features a static platform, but the bricks and blocks still move through normally. The original level is in the background, having a different shade to separate it from the actual platform.

Use the module included to make it work, 2 more are included for who wants only one version of the stage over specific alts or whatever. Instructions in the download.

Enjoy.

125 May 12th, 2020

Phendrana Drifts++ by Nezha B. Rose, DukeItOut, Layell, Kirbeast, BustedSoda with credit to Pyro, Moosehunter, Vector U, SynaMax
[Stage - Texture, Import - Norfair]



EDIT: 5/12/20
Stage now has a Metroid Lab variant for P+, thanks so much to Kirbeast for solving a very annoying glitch.

EDIT: 4/21/20
Stage has now 8 variants including p+ alt and Omega forms
General stage fixes
Improved character lights
HD textures from Layell

EDIT 3/31/2020 Animated Sheegoth! Also more model optimizations and water animation fixes.

Works over Hazardless Norfair alts in Legacy and VPM.

P+ Ver is under development.

RIPs and Sheegoth Anim:
Coolguy! <3

Gameplay Vid:
Pyro!

BRSTMS:

Vanilla BRSTMS:
By: Moosehunter
https://www.smashcustommusic.net/song/278
https://www.smashcustommusic.net/song/276

Metroid Prime 2: Torvus - Bog(Vector U Remix)
By: Vector U
Soundcloud link: https://soundcloud.com/vector-u/metroid-prime-2-torvus-bogvector-u-remix

Moth Alien Winter
By: SynaMax BRSTM Conversion by: Umbravivens
https://synamax.bandcamp.com/track/moth-alien-winter
https://synamax.bandcamp.com/

434 February 24th, 2019

PM Sonic Crash Reduction Pack (Featuring Per-Costume Effects!) by DukeItOut with credit to PMDT, Legacy TE, theBlueWind, Layell, Yohan1044, J0JI, MetalLegacy, sub, ishmael205, Mach 7, AlGeorgeRomo, Insidious~NX~, davidvkimball, Moe, Xenthos
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Sonic]



NOTE: Please redownload the codes and your version of choice if downloaded before Feb. 24, 2019! Stability improvements and a fix to a victory pose bug were implemented.

Memory adjustment for PM Sonic that drastically lowers crash rates while also providing him easy-to-customize per-costume run trails and attack trails without needing to PSA edit! Includes the necessary effects for all Sonic skins present in Legacy TE 2.11.

Two types are provided. Please check the readme for installation and the differences between the two versions!

145 April 20th, 2020

Sonic Adventure 2 Accurate Pumpkin Hill Zone by Prim8, DukeItOut with credit to ᆘ유 | 유유, the PMDT, and the P+ Dev Team
[Stage - Texture - Green Hill Zone]



This stage can be seen in P+ 2.1 and is a revisioned version of the original Pumpkin Hill Zone stage made to be more accurate to Pumpkin Hill's representation in Sonic Adventure 2. The textures of the stage platform itself have been altered to mirror platform design found in SA2 and the assets found on stage have also been replaced with models ripped from SA2. The background has been changed to include the signature Pumpkin Hill towers as well, with other in game assets thrown in to add further call backs to SA2. Lighting changes as well as some clean up work to the texturing of the base platform can be accredited to DukeItOut who did a beautification pass on the stage to bring it to a higher level of polish.

EDIT: Stage has been edited to have shadows and to correct for texture issues on the background balloon.

161 March 20th, 2020

Temple Tempest (Hazard Version) v2 by Nezha B. Rose, DukeItOut, malistaticy, BustedSoda with credit to JGS Music, Sonic Konga, Malistatic
[Stage - Texture, Import - 75m]



V2 fixes collision issues and optimizations courtesy of DukeItOut

Hazardless ver: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218687

This goes over 75m, and uses a custom .rel (if you dont use this rel, the hazard will deal more damage, and or other bizarre glitches may occur)

Credit to Coolguy (Busted Soda) and Malistaticy for the help on the Gnawty model and its animations <3
Also credit to Coolguy with the help on obtaining that forest BG.

Most content here is custom made including most of the textures.

The pot was obtained from model resource: https://www.models-resource.com/playstation_2/scoobydoonightof100frights/model/18672/
by Sonic Konga

Remake BRSTM JGS Music:
https://www.youtube.com/watch?v=ya2050iqOb8

Rainy Ver Included.

76 March 19th, 2020

Temple Tempest (Hazardless Ver2) by Nezha B. Rose, DukeItOut, malistaticy, BustedSoda with credit to JGS Music, Sonic Konga, Malistatic
[Stage - Texture, Import - Final Destination]



V2 Fixes Collisions, added a new optimized BG courtesy of DukeItOut, Fixes the BRSTM looping and added a new platform.

Hazard Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218755

Credit to Coolguy (Busted Soda) and Malistatic for the help on the Gnawty model and its animations <3
Also credit to Coolguy with the help on obtaining that forest BG.

Most content here is custom made including most of the textures.

The pot was obtained from model resource: https://www.models-resource.com/playstation_2/scoobydoonightof100frights/model/18672/
by Sonic Konga

Remake BRSTM JGS Music:
https://www.youtube.com/watch?v=ya2050iqOb8

Rainy ver included.

135 April 5th, 2020

[PM 3.6] Clock Town (1:1 + Night + SFF2 Version) by Layell, Nezha B. Rose, DukeItOut, Dranakar, mawwwk with credit to David V. Kimball, KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.
[Stage - Texture, Vertex, Import - Pirate Ship]



Clock town is a 1:1 reskin of Smashville with a little \"terrible fate\" mixed in. Complete with a full 3 day/night cycle, rain on the second day, lit torches, skull kid, and moon that crushes Clock Town, you're counting down the minutes before Termina's impending doom. Also comes with a SSF2-inspired version that is not tourney legal.

Includes a night-only version with slowed down time! Since there's no day-night cycle, Skull Kid does not appear on this version, and other lighting edits have been made.

Importing for Brawl by Dranakar, custom base stage model by Dranakar.

Day/night cycle lights, torches, rain by Scout.

Texture fixes and working SFX for Smashville 1:1 (Legacy TE only) by DukeItOut.

Flag textures, further stage model and lighting adjustments, and night-only variant by mawwwk.

Stage opitimization and balloon sprite by Layell.

Model optimizations, shadows, clock animations, Skull Kid animations, Moon animations, moon fire animation, and base stage modifications by davidvkimball.

Credit to KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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