Home Gallery Resources The Team Rules chat Login Register


Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Red Alloy Blue Alloy Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Yellow Alloy Green Alloy View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic New Characters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z View All Numbers Symbols
Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
Smash Ball Assist Trophy Poke Ball Capsule Barrel Crate Blast Box Party Ball Sandbag Food Maxim Tomato Heart Container Team Healer Dragoon Super Mushroom Poison Mushroom Starman Metal Box Bunny Hood Warp Star Superspicy Curry Timer Lightning Beam Sword Home Run Bat Fan Lip's Stick Star Rod Hammer Golden Hammer Super Scope Ray Gun Cracker Launcher Fire Flower Bob-omb Motion Sensor Bomb Gooey Bomb Smart Bomb Deku Nut Freezie Smoke Ball Pitfall View All Hothead Mr. Saturn Shell Banana Peel Bumper Spring Unira Soccer Ball Franklin Badge Screw Attack CD Sticker Coins and Bills
View All Results Screen Menus and More Trophies Strap Screen Sticker Images Coin Launcher Subspace Enemies Videos Other
View All Audio SFX Characters Items Stages Portraits Other
1 2

from:

37 October 12th, 2014

Abridged 3ds melee menu 2 remix by Szasz
[Audio - Stage/Menu]



The melee menu remix from sm4sh. I cut the intro so that it starts with the main theme. Once it starts looping, this change isn't noticeable.
(Source: Super Smash bros for the 3ds)
112 December 7th, 2013

Alternate Balanced Summit V1 by Szasz with credit to Mccdbz5
[Stage - Vertex - Summit]



*this stage doesn't work with pokemon trainer, I forgot to change one of the spawn points.*

Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.

171 March 9th, 2013

Assualt melee fox X3 by Szasz with credit to Tiamat475, ds22, Mewtwo2000 with credit to KTH, GameWatching, Kit Ballard, kelwiki and ALM5252
[Character - Texture, Vertex - Fox]



Three versions are included. One has green boots and a green vest, one just has green boots, and the last one is untouched. This way, if you want a suitable green team texture, you can find just how much green you want. All three versions should have the scouter, but I am open to suggestions as to what colour it should be.

Personally I think the green vest is too much, but some people can be very nit-picky with their team colours.

Portraits included.

332 July 13th, 2018

Balanced Indigo League Stadium by datt dude, Szasz, Ryztiq with credit to -SQueen-, hotdogturtle, Smash King-93
[Stage - Texture - Pokemon Stadium]


336 December 19th, 2013

Balanced Pokemon Stadium by Szasz with credit to -SQueen-, hotdogturtle, Smash King-93
[Stage - Texture, Vertex, Import - Pokemon Stadium]



-The tree in the fire field is gone.
-The rock is significantly shorter.
-There are no platforms/pit in the rock field.
-Fixed a collision in the rock field that prevented rolling.
-Took out the black objects that stuck out of the corners of the stage; therefore, one can see characters as they recover/grab the ledge.

-Implemented hotdogturtle's blue texture to go along with Smash King-93 and SQueens beautiful revamped background import.
-Uses Project: M's collisions for the ledge, and model data to push back the windmill.

Unfortunately, the background somehow alters the lighting of both the screen in the background and the platforms. I am working on it.

493 March 20th, 2013

Bamsey's Kongo Jungle 64 by Szasz with credit to Mewtwo2000, Bamesy
[Stage - Vertex - Jungle Japes]



*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*

Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.

701 June 22nd, 2012

BILLY MAYS HERE by Szasz with credit to GBC
[Character - Texture, Import - Ganondorf]



The return.

152 November 5th, 2012

Black twilight armour 2 by Szasz with credit to MarioKart64N
[Character - Texture, Vertex - Ganondorf]



Version 2 October 30th. New Jewels, fixed cape. Second and third pictures have more neutral lighting.

365 January 29th, 2015

Blue Smash Stadium/ Project M Stadium by Nezha B. Rose, Szasz, LazyRed with credit to Krys9 and Wrath
[Stage - Texture, Vertex, Import - Pokemon Stadium 2]



Updated for 3.5, new version added.
This is my recolor of Exblade22 remake of Szasz stage.

I like blue, blue is awesome............ blue is epic. There are two stages here, a blue smash and a blue project m version. I'ts like your normal stadium, but bluer.

Download includes:
4 songs
the two stages
all thee necessary ssp stuff

Exblade22 Original red stadium:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31123

Szasz original original:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31088

I have credited all that has been credited on the other versions. Did I mention that the stadium is blue?

83 October 30th, 2012

Blue twilight armour 2 by Szasz with credit to MarioKart64N
[Character - Texture, Vertex - Ganondorf]



Version 2 October 30th. New jewels, much better cape.

354 January 6th, 2014

Bluelin's battlefield PM 2.5b by Szasz, BlueLink with credit to PMBR
[Stage - Vertex, Import - Battlefield]



3.0 compatible now. Enjoy.








510 February 2nd, 2013

Bowser's Castle by Szasz with credit to Splat from smashboards, Hope4NeWDaY, Mewtwo2000
[Stage - Vertex, Import - Yoshi's Island (Melee)]



I no longer have time to work on this, so here it is. PM me if you would like some bowser themed songs. It works over Yoshi's story, and maybe mario kart, as well as maybe big blue and others without .rel files.

Oddly enough, all three pictures I took show the platforms in the same place... rest assured, they alternate going up and down.

Unfortunately, there seems to be quite the draft. Only noticeable with long haired characters...

224 December 20th, 2013

Bowser's Story Beta by Szasz with credit to Zerogg, unholydeath123, m22k
[Stage - Texture, Import - Yoshi's Island (Melee)]



Lava, a koopa, and Bowser themed remixes.







Future versions might include more in the background, and the Bowser insignia plastered here or there.

489 January 7th, 2014

Cloud Carpet Beta by Szasz with credit to Nucleotyde
[Stage - Vertex - Big Blue]



-Not done yet, but I have received enough of a positive reception from everyone who has played on this.
-Slippery slanted platforms for mega wavelands.
-New proportions and angles compared to Nucleotyde's version
-Goes over Big Blue (yayy).
-Pink sky to resemble Whiteland, and improve visibility.
-Includes songs from Whiteland (f-zero 64)
-Portrait included.
-Removed random Ice pillar from background.
-Added random gravity support beam thingies from big blue's track.

16 December 21st, 2013

Cloud Carpet Remix by Szasz
[Audio - Stage/Menu]



To go along with my Cloud Carpet/Whiteland stage. Rename it either W11 or W29.
(Source: F-zero Maximum Velocity)
368 January 3rd, 2014

Critterless Aurora Glacierville by Szasz with credit to Blazerrr, Smashking93,TheLethalX,
[Stage - Vertex - Smashville]



-Uses the camera, boundaries and such from P:M 3.0
-No critters, no car, no ufo, no fence.
-like Blazerrr's original, this is very bright during the morning if saved as STGVILLAGE_00, and possibly 01.
-Save as 03 and 04 for night time play, and 02 for the early evening.

538 June 17th, 2014

Dark Ethereal Battlefield PM 3.02 by Szasz with credit to shonnh1, SQueen Shichikaze, Xenozoa425, & Smash King-93
[Stage - Texture - Battlefield]



236 September 9th, 2014

Dreamland 64 by Theytah by Szasz with credit to Theytah, Smooth McGroove, Mewtwo2000 (m22k)
[Stage - Texture, Import - Green Greens]



Theytah's beastly remake.

Tweaked.

I rotated the background and lowered it. The clouds on the horizon no longer obscure bright things like lasers. For the same reason, I removed the star leaning on the tree (zamus' side b for instance is difficult to see when it overlaps).

Smooth McGroove's Gourmet Race cover is included.

Currently some flowers are missing as a friend has been complaining about them. I hope to make a new version later, so perhaps the flowers will bloom again.

The rainbow was deleted as the rotation of the background put it in a bad spot. Hopefully will make a comeback as well.

Lastly, I deleted the animation data for the sky, so that it remains a consistent shade of blue.

155 April 11th, 2011

Fire Luigi by Szasz
[Character - Texture - Luigi]



Super Mario Bros. 1 style Luigi with the fire flower.

104 December 20th, 2013

Fusion gravity green team. by Szasz with credit to Xenozoa425
[Character - Texture - Samus]



-Updated version of my previous texture.
-Takes the colour scheme from Metroid Fusion in order to obtain a green team texture inspired from the series that stands out from the rest of the palette swaps available in smash
-SJS portrait included

213 January 8th, 2014

Ganon's Story by Nezha B. Rose, Mewtwo2000, Szasz with credit to unholydeath123
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



The classic yoshi's story has been dubbed Ganon's story because of the epic championships that occurred in this particular stage. This inspired me to create a realistic version of this carton inspired place (cuz I always try to do something fresh XD ).

Looking for short cuts, I found the Shadow bug Yoshi's Story that Szasz created since the stage was separated from the background. And I need to mention that Mewtwo2k created the original stage hack, just in case.

Allow me to point out that there are no Shy guys nor Packederms. Also.. heh.. I hid an Easter egg that is only seen in brawlbox.

Now for the content:
Module for non project m dudes
The stage
The necessary SSP's
And... of course...
A legend of zelda ocarina of time last battle (Ganon) remix created by TheMazelink

If you are curious about the stage that Szasz created that I've mention earlier:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30017

Will not desync project m since its all just texture swap.

283 July 1st, 2013

Glacialville without the critters by Szasz, Karnu Silver with credit to Hotdogturtle
[Stage - Vertex - Smashville]



Thanks to everyone who helped me complete this: a version of smashville with only a lone wandering balloon to spoil an otherwise serious setting. The daytime versions may snow, but night time versions won't.

All of the critters are now deep within the glacier... including k.k slider on Saturdays.

PM me if anything isn't satisfactory.

130 July 30th, 2011

Gravity hyrbid by Szasz, Weyard with credit to akari_un
[Character - Texture, Vertex - Samus]



Took the default texture of Samus' torso and helmet, and merged it with the wonderful leg and arm plating from Akari's battle suit, and finally placed it on Weyard's Prime model.

903 December 20th, 2013

Hazard Suit by Szasz with credit to Kittycorp gallery
[Character - Texture - Samus]



-Reupload of a lost texture; lacking proper credit.
-Improved detailing
-SJS portrait included

1175 November 28th, 2012

Hyrule 64 in Eldin at night. by Szasz, DrKoala, Mewtwo2000 with credit to mastaklo
[Stage - Texture, Vertex, Import - Bridge of Eldin]



With the use of a .rel file, the stage will no longer trigger the hazard's sound effects. The stage should have no issues now.

Here is a link to a picture you can use for the stage selection screen:
http://www.mediafire.com/view/?m807flbmo7li1#

1 2

from:

Some things to remember before reporting:
  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
Please enter your report here.

Past Reports:





Enter the image creator's name.
Find Members Find Members
Filter by:

If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.



Enter the deletion reason here.


Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

KittyCorp: MeowMix © 2010