76 May 18th, 2021
Aeropolis by MarioDox with credit to eonbot, Electropolitan[Stage - Texture, Import - Port Town Aero Dive]
50 September 5th, 2019
Applesaur by MarioDox with credit to PMDT, CSPBR[Character - Texture, Import - Ivysaur]
Edit: Updated to CSProject 2.5 stock system.
CSProject files: https://gamebanana.com/dl/431012
Ivy falls on the forehead of Isaac (Newton)!
Stay healthy with this sweet juicy reskin of Ivysaur, coming with some recolors:
-Red apple
-Green apple
-Blue apple (do they even exist?)
Nonetheless, it's completely legal and doesn't harm anyone (except the opponent). Comes with CSProject cosmetics
Enjoy.
CSProject files: https://gamebanana.com/dl/431012
Ivy falls on the forehead of Isaac (Newton)!
Stay healthy with this sweet juicy reskin of Ivysaur, coming with some recolors:
-Red apple
-Green apple
-Blue apple (do they even exist?)
Nonetheless, it's completely legal and doesn't harm anyone (except the opponent). Comes with CSProject cosmetics
Enjoy.
46 March 8th, 2019
AZPM Cactivy by PyroPM, MarioDox with credit to nanobuds, Ike_Lawliet, @CynicalPlant (on twitter, original concept), CSPBR[Character - Texture, Vertex, Import - Ivysaur]
82 September 15th, 2021
Balanced Duck Hunt by MarioDox with credit to DSX8, soopercool101[Stage - Vertex, Import - Skyworld]
191 September 15th, 2021
Balanced Gaur Plains by MarioDox with credit to DSX8, Edwguard Flows[Stage - Vertex, Import - Skyworld]
124 April 23rd, 2018
Balanced Plains by MarioDox with credit to Mewtwo2000, Havoc, PMDT[Stage - Vertex, Import - Distant Planet]
The Plains from Subspace Emissary are now competitively viable!
No more sloped main platform, but a new flat and platformed layout for all of your competitive needs!
Goes over FD by default but has modules for Custom Stages, Rumble Falls and Distant Planet.
Original Plains edit by Mewtwo2000 and Havac. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26330)
Has PM Camera and cosmetics.
No more sloped main platform, but a new flat and platformed layout for all of your competitive needs!
Goes over FD by default but has modules for Custom Stages, Rumble Falls and Distant Planet.
Original Plains edit by Mewtwo2000 and Havac. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26330)
Has PM Camera and cosmetics.
228 September 15th, 2021
Balanced Wily's Castle by MarioDox with credit to DSX8, jaystring[Stage - Vertex, Import - Skyworld]
Wily's Castle now perfectly competitive.
Uses the omega version with an additional moving platform that goes from right to middle and to the left with stops and waits between those three (right>middle>wait>left>wait>middle>wait>right>wait).
Goes over Skyworld with no rel.
Uses PM Camera and has cosmetics.
Original Omega by DSX8 and jaystring.
Enjoy.
Uses the omega version with an additional moving platform that goes from right to middle and to the left with stops and waits between those three (right>middle>wait>left>wait>middle>wait>right>wait).
Goes over Skyworld with no rel.
Uses PM Camera and has cosmetics.
Original Omega by DSX8 and jaystring.
Enjoy.
76 June 5th, 2019
Ballad of Gales Cruise Ship Revamp by MarioDox with credit to HyperL!nk, Ubergruvin, Mewtwo2000[Stage - Texture, Vertex - Pirate Ship]
\"Where are we going captain?\" \"UP!\"
LXP's new update added some new stages like this one, though it had some simple issues, and i fixed them. Including new stuff like: 3 different variants, a better internal layout (the one before was like incredibly painful to work with), better item spawn zones, more tornado effects, removed unused files and merged stuff togheter for easy viewing pleasure.
They use a Jungle Japes rel.
Enjoy.
LXP's new update added some new stages like this one, though it had some simple issues, and i fixed them. Including new stuff like: 3 different variants, a better internal layout (the one before was like incredibly painful to work with), better item spawn zones, more tornado effects, removed unused files and merged stuff togheter for easy viewing pleasure.
They use a Jungle Japes rel.
Enjoy.
142 July 2nd, 2019
Big Blue Omega + Falcon Flyer Alt by MarioDox with credit to davidvkimball, WorseDoughnut, Yohan1044, soopercool101, mawwwk, Mewtwo2000, Ryztiq, Hope4NeWDaY, PMDT[Stage - Vertex - Big Blue]
235 May 18th, 2019
Biker-only skeleton Wario (Module edit) by MarioDox with credit to PMDT[Character - Other (Effects, Animations, Final Smash, etc.) - Wario (Classic)]
Wario has an issue in brawl where if you try to put a Classic Outfit skin over Biker (or viceversa) the game would crash when trying to grab or doing other stuff. Well, here's my fix.
This fix is a module edit that makes the biker skeleton be applied to each costume no matter what. This means that Overalls Wario has the extra bones that biker has. But don't worry, I have ported all Overalls Wario costumes from Brawl to the biker boneset, it doesn't require any re-rendering since it's the same model and textures.
TECHNICAL:
Wario's module address 0x1994 (Section 1) has a byte that specifies which costume value (and higher) will use the Overalls skeleton, in my mod i just replaced the byte with FF.
Use the module included in the zip to make it work. (PM if you're using Project M or PM derived builds, use BRAWL if you're using brawl or other builds.)
Enjoy.
This fix is a module edit that makes the biker skeleton be applied to each costume no matter what. This means that Overalls Wario has the extra bones that biker has. But don't worry, I have ported all Overalls Wario costumes from Brawl to the biker boneset, it doesn't require any re-rendering since it's the same model and textures.
TECHNICAL:
Wario's module address 0x1994 (Section 1) has a byte that specifies which costume value (and higher) will use the Overalls skeleton, in my mod i just replaced the byte with FF.
Use the module included in the zip to make it work. (PM if you're using Project M or PM derived builds, use BRAWL if you're using brawl or other builds.)
Enjoy.
64 June 2nd, 2019
Birthday Gamer (4 Randomized Layouts!!) by MarioDox with credit to CaliburZx, PyotrLuzhin[Stage - Vertex, Import - WarioWare, Inc.]
Gaming is now a disorder huh?
But we don't care, let's play on this stage that has 4 randomized layouts, only in 1 pac file!
The stage is the simple table from the Trophy Gallery with the presents, though put behind for better gameplay. No hazard here, the stage has 3 simple platforms that change everytime you load the stage.
Use the module included in the pack to make it work (there's arleady one over expansion stages, final destination and warioware)
Enjoy.
But we don't care, let's play on this stage that has 4 randomized layouts, only in 1 pac file!
The stage is the simple table from the Trophy Gallery with the presents, though put behind for better gameplay. No hazard here, the stage has 3 simple platforms that change everytime you load the stage.
Use the module included in the pack to make it work (there's arleady one over expansion stages, final destination and warioware)
Enjoy.
243 December 31st, 2020
Bob-omb Battlefield by Nezha B. Rose, Flambo237, MarioDox, Puzzled, Survivian, Electropolitan with credit to Flambo, KingJigglypuff, Kirbeast, Layell, CBM Discord server[Stage - Import - Green Greens]
---Clicking picture leads to video!---
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.
127 November 1st, 2020
Boo's Haunted House by MarioDox[Stage - Import - Luigi's Mansion]
Happy Halloween!
Boo decided to give you a smashing party, they will join the fight every once in a while, fly around and send flying anybody standing by! Boo has an aura, this aura deals a lot of damage, be sure to avoid it!
This hazard is really really wonky. It's got a lot of bugs and I'm sorry that I had to release it like this. But it's halloween and I don't really feel like releasing halloween stuff in november.
Uses a custom edited Green Greens rel. Change it with brawlcrate or use the ones included.
For sfx and possible gfx, you need to use Luigi's Mansion's banks (0x35 GFX, 0x4E SFX)
Known Bugs:
Boo can teleport randomly at times.
Boo can sometimes decide to despawn for no reason.
Boo can stop knockback if launcher player is hit by aura (brawl bug, don't blame me)
With a lot of items spawned, boo will spawn sideways.
Boo can sometimes despawn on hit sometimes. Not intended.
Despawn may not play animation.
Wario, Kirby and King Dedede's neutral specials will teleport Boo but not eat it (not eating intended, teleportation not, limitation)
Enjoy.
Boo decided to give you a smashing party, they will join the fight every once in a while, fly around and send flying anybody standing by! Boo has an aura, this aura deals a lot of damage, be sure to avoid it!
This hazard is really really wonky. It's got a lot of bugs and I'm sorry that I had to release it like this. But it's halloween and I don't really feel like releasing halloween stuff in november.
Uses a custom edited Green Greens rel. Change it with brawlcrate or use the ones included.
For sfx and possible gfx, you need to use Luigi's Mansion's banks (0x35 GFX, 0x4E SFX)
Known Bugs:
Boo can teleport randomly at times.
Boo can sometimes decide to despawn for no reason.
Boo can stop knockback if launcher player is hit by aura (brawl bug, don't blame me)
With a lot of items spawned, boo will spawn sideways.
Boo can sometimes despawn on hit sometimes. Not intended.
Despawn may not play animation.
Wario, Kirby and King Dedede's neutral specials will teleport Boo but not eat it (not eating intended, teleportation not, limitation)
Enjoy.
113 March 16th, 2018
Bowser's Castle Melee by MarioDox with credit to Mewtwo2000, Oshtoby, BMDT[Stage - Texture, Import - Rainbow Cruise]
What? You don't remember Bowser having his own stage in melee? You must've forgot then.
Peach's Castle got capture by Bowser bla bla bla and it now has fire!
Like the 64 version, it has hurting lava, lava waves and bursts of fire.
Goes over Norfair with no rel change but has also a rel for Extra Stages and Rainbow Cruise.
Has PM Camera and Cosmetics.
Enjoy getting one shot by lava.
Peach's Castle got capture by Bowser bla bla bla and it now has fire!
Like the 64 version, it has hurting lava, lava waves and bursts of fire.
Goes over Norfair with no rel change but has also a rel for Extra Stages and Rainbow Cruise.
Has PM Camera and Cosmetics.
Enjoy getting one shot by lava.
250 September 15th, 2021
Boxing Ring Revamp by MarioDox with credit to BraveDragonWolf, DSX8, CaliburZx[Stage - Vertex - Pokemon Stadium 2]
EDIT: Fixed lighting on Omega versions.
T.K.O.!
Beat foes in better quality now with Boxing Ring getting a revamp! It features SHADOWS! along with better lighting, effects, fixes some bugs and a never-off screen in the background!
It comes with both Punch-Out!! and Smash Bros. versions, including the omegas, resized to PM 3.6 FD size.
All use the PS2 module.
Enjoy.
T.K.O.!
Beat foes in better quality now with Boxing Ring getting a revamp! It features SHADOWS! along with better lighting, effects, fixes some bugs and a never-off screen in the background!
It comes with both Punch-Out!! and Smash Bros. versions, including the omegas, resized to PM 3.6 FD size.
All use the PS2 module.
Enjoy.
159 November 25th, 2019
BrawlCrate v0.10 by soopercool101, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development, as well as David V. Kimball and Roadhog360 for the new name[Misc - Other (stuff we forgot)]
A rebrand of StageBox. This release adds automatic FitFighterSpy generation and improvements to some core features which fixes various bugs.
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
86 November 25th, 2019
BrawlCrate v0.11 by soopercool101, Sammi Husky, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features
This release fixes various bugs with the collision editor, improves REL and SSE parsing, adds support for automatic generation of PAT0 files, and more.
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release fixes various bugs with the collision editor, improves REL and SSE parsing, adds support for automatic generation of PAT0 files, and more.
Has a bunch of fancy new features. Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
86 November 25th, 2019
BrawlCrate v0.12 by soopercool101, Sammi Husky, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release majorly improves the collision editor, improves editing for PAT0 files, and fixes a wide variety of bugs.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release majorly improves the collision editor, improves editing for PAT0 files, and fixes a wide variety of bugs.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
77 November 25th, 2019
BrawlCrate v0.13 by soopercool101, Sammi Husky, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development[Misc - Other (stuff we forgot)]
149 November 25th, 2019
BrawlCrate v0.14 by soopercool101, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, and PeterHatch for BrawlBox development[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for documentation updates among major improvements and fixes. Ensure auto-updates are active in the settings to make sure you always get the latest improvements!
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for documentation updates among major improvements and fixes. Ensure auto-updates are active in the settings to make sure you always get the latest improvements!
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
155 November 25th, 2019
BrawlCrate v0.17 by soopercool101, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for the installation of BrawlCrate Canary builds, as well as generally improving performance.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for the installation of BrawlCrate Canary builds, as well as generally improving performance.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
183 November 25th, 2019
BrawlCrate v0.18 by soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for sawnd imports and exports, as well as support for Stock PAT0 generation.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
1087 November 25th, 2019
BrawlCrate v0.20 by soopercool101, Jaklub, agoaj, Sammi Husky, Syvkal, Roadhog360, MarioDox with credit to libertyernie, BlackJax96, Sammi Husky, Mawootad, Peter Hatch, and Michael Hinrichs for BrawlBox development, DukeItOut for the 50 Costume Code[Misc - Other (stuff we forgot)]
BrawlCrate is a fork of BrawlBox v0.77 with a ton of new features.
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
This release adds support for conversion to and from the 50-Costume Code system introduced in Legacy TE 2.1.
Full changelog from BrawlBox v0.77 is included in the download.
Visit the discord to talk with the developers: https://discord.gg/s7c8763
153 August 30th, 2019
Bulbimar by MarioDox with credit to windhunter7, CSPBR, PMDT[Character - Texture, Vertex, Import - Olimar]
Edit: Updated cosmetics to 2.5 stock system and with extra glass fixes and stock changes.
CSProject files: https://gamebanana.com/dl/430439
Playing as the enemy!
Some random bulborb used olimar's space suit and joins the battle with 10 colors:
-Default
-Red and Spotty Bulbear
-Olimar's Child and Emperor Bulblax
-Blue and Beta Blue Bulborb
-White and Hairy Bulborb
-Yellow and Orange Bulborb
-Louie and Beta Yellow Bulborb
-Purple and Water Dumple (they're of the same family)
-Brittany and Empress Bulblax
-Black and Whiptongue Bulborb
All of these come with the PM non-metal helmet, working metals and damage eyes. (No final smash eyes because olimar doesn't have any.)
Big thanks to the Cosmetic Standardization Project Backroom for the assets used for renders and cosmetics.
Enjoy.
CSProject files: https://gamebanana.com/dl/430439
Playing as the enemy!
Some random bulborb used olimar's space suit and joins the battle with 10 colors:
-Default
-Red and Spotty Bulbear
-Olimar's Child and Emperor Bulblax
-Blue and Beta Blue Bulborb
-White and Hairy Bulborb
-Yellow and Orange Bulborb
-Louie and Beta Yellow Bulborb
-Purple and Water Dumple (they're of the same family)
-Brittany and Empress Bulblax
-Black and Whiptongue Bulborb
All of these come with the PM non-metal helmet, working metals and damage eyes. (No final smash eyes because olimar doesn't have any.)
Big thanks to the Cosmetic Standardization Project Backroom for the assets used for renders and cosmetics.
Enjoy.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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