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from:

43 December 5th, 2010

A Chilling Elegy / Frieza's Theme by (specter)
[Audio - Stage/Menu]



Request for SpAcRiGgA.

I don't know why the file size is so big (16 MB); sorry. Used BCSM-GUI like I always do for my songs...
(Source: Dragon Ball Z)
106 November 22nd, 2010

Act Clear (Sonic 3) by (specter)
[Audio - Victory Theme]



For those who don't want the Sonic 2 version.
(Source: Sonic The Hedgehog 3)
6 December 9th, 2010

An Inch Above Sand (instrumental) by (specter)
[Audio - Stage/Menu]



One of the songs I have in my personal Brawl main menu playlist. It works well with ASF1nk's Flaming Blue CSS.

This is an instrumental.
(Source: Pelican)
76 September 20th, 2012

Attack13 animation change (not a PSA) by (specter)
[Character - Moveset (PSA) - Lucario]



I changed Lucario's third jab (Attack13) animation to Captain Falcon's utilt (AttackHi3) just because I wanted to see what it would look like, and it doesn't look too bad following up after his two jabs. I spent a very long time perfecting the bone positions so that it looks natural on Lucario.

If you can't make out the animation from the two pictures, it is a wheel kick then lands in a split.

This is not a PSA because I don't know how to use that program, so Lucario still has the hitbox of his original high-kick third jab. In other words, it's just an animation to make Lucario's jab sequence cooler (at least to me). If it were a PSA, it would spike if it connects with an aerial opponent, as that's what Falcon's utlit does.

File comes with MotionEtc.pac and Attack13.chr0 for those who want it on their own custom MotionEtc.pacs

19 December 9th, 2010

Banana Phone by (specter)
[Audio - Stage/Menu]



(Source: Unknown)
113 November 22nd, 2010

Battle Theme (Normal) by (specter)
[Audio - Stage/Menu]



The song that plays when you fight run-of-the-mill enemies not bosses.
(Source: Paper Mario 64)
48 November 11th, 2016

Behaving Badly by (specter)
[Audio - Stage/Menu]



Good for a main menu song.
(Source: Animals As Leaders)
77 November 17th, 2010

Boss Battle by (specter)
[Audio - Stage/Menu]



This song has a really good beat.

My suggestion: Put it on a stage that's happy and upbeat.
(Source: Mario & Luigi: Partners in Time)
128 November 17th, 2010

Celestial Valley by (specter)
[Audio - Stage/Menu]



I think this would go decent with a Zelda or forest stage.
(Source: Kirby Air Ride)
40 November 25th, 2010

Chozo Ruins by (specter)
[Audio - Stage/Menu]



(Source: Metroid Prime)
13 November 18th, 2010

Dark Ice Mines by (specter)
[Audio - Stage/Menu]



This song may sound a bit quiet; it's not really a fighting song or anything it's more for atmosphere.

***Note****: I updated the file with a brstrm file created with BCSM-GUI instead of Audacity and BrawlBox; it should be a little louder now

Has anyone else besides me played this game? I never ever hear anything about it so I'm thinking it's underground...
(Source: Starfox Adventures)
8 December 9th, 2010

Dead Eyes by (specter)
[Audio - Stage/Menu]



Alternate song I used for atmosphere on the Shipwreck Cavern stage found in the Vault. Primary song I use on that stage currently is Dire, Dire Docks. Rather an interesting song.
(Source: Jesu)
7 December 9th, 2010

Dog Shelter by (specter)
[Audio - Stage/Menu]



Song I used for atmosphere on LenSho's Palace of Twilight stage.
(Source: Burial)
144 September 20th, 2012

DownAttackU animation change (not a PSA) by (specter)
[Character - Moveset (PSA) - Lucario]



Lucario's attack while he's down on his back (DownAttackU) is changed to Captain Falcon's, meaning, like Falcon, Lucario now does a hand-stand spinning legs kick when you attack while lying on your back on the floor. Again, this is only an animation change and not a PSA, but it doesn't really make a difference because the hitboxes from Lucario's original DownAttackU sync up decently with this new one.

File comes with the MotionEtc.pac and DownAttackU.chr0 for those who want it on their own custom MotionEtc.pacs.

42 December 9th, 2010

Eagles Fan Luigi by (specter)
[Character - Texture - Luigi]



Since I made Mario a Phillies fan, why not this?

208 November 21st, 2010

Final Destination 64 by (specter)
[Audio - Stage/Menu]



Request for AxcelTheBrawler.
(Source: Super Smash Bros. 64)
20 November 22nd, 2010

Full of Vigor by (specter)
[Audio - Stage/Menu]



(Source: Mario Party 4)
178 June 26th, 2011

Ganon Battle (Ocarina of Time) by (specter)
[Audio - Stage/Menu]



This was my toughest song to loop for some reason. I had a very difficult time finding two similar points in the song. Nonetheless, it's perfectly looped.

I made this song to go along with Mewtwo2000's Ganon's Castle stage.
(Source: The Legend of Zelda: Ocarina of Time)
58 November 21st, 2010

How To Play by (specter)
[Audio - Stage/Menu]



Now someone should make the stage to go with this song. I would but...I don't know how to make stages :(
(Source: Super Smash Bros. 64)
64 November 22nd, 2010

Hydrocity Zone (Act 1) by (specter)
[Audio - Stage/Menu]



I actually made this one a long time ago I just forgot to upload it.
(Source: Sonic The Hedgehog 3)
83 November 22nd, 2010

Hydrocity Zone (Act 2) by (specter)
[Audio - Stage/Menu]



I actually made this one a long time ago, but I forgot to upload it.
(Source: Sonic The Hedgehog 3)
274 November 17th, 2010

Hyrule Castle 64 by (specter)
[Audio - Stage/Menu]



From Super Smash Bros. 64's "Hyrule Castle 64" stage.
(Source: Super Smash Bros. 64)
59 November 18th, 2010

Ikana Canyon by (specter)
[Audio - Stage/Menu]



Good song to introduce a fearful and esoteric atmosphere into a level.
(Source: The Legend of Zelda: Majora's Mask)
14 December 9th, 2010

In McDonald's by (specter)
[Audio - Stage/Menu]



Song I used for atmosphere on LenSho's Palace of Twilight stage.
(Source: Burial)
8 December 9th, 2010

Is There A Ghost? by (specter)
[Audio - Stage/Menu]



Lol I just had to because of Luigi's Mansion -- the stage that inspired me to put this song there.
(Source: Band of Horses)
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    • Broken downloads
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

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