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Mario Luigi Yoshi Donkey Kong Link Samus Fox Kirby Captain Falcon Ness Pikachu Jigglypuff Marth Mr. Game & Watch Menu Subspace Enemies Peach Bowser Wario Diddy Kong Zelda Zero Suit Samus Falco Meta Knight Pit Lucas Pokemon Trainer Charizard Ike R.O.B. Announcer Stages View All Giga Bowser Wario Man Toon Link Sheik Ganondorf Wolf King Dedede Olimar Ice Climbers Squirtle Ivysaur Lucario Snake Sonic Custom Characters
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from:

254 December 21st, 2010

"Fixed" Big Blue by MonkUnit
[Stage - Vertex - Big Blue]



The "fixes" to the stage are all cars have ledges that you can grab and the top death boundary/blast zone has been lowered.

NOTE: If you are going to use this stage on wifi, all players must have this stage so that it won't desync.

1345 April 7th, 2015

(P:M 3.5) Gardenville by tsukikomi, Red93 with credit to Red93
[Stage - Texture - Smashville]



The long forgotten texture has been updated! Safe for pm not safe for brawl etc etc.

646 December 1st, 2014

(P:M) Yoshi's Island in2 the nite by tsukikomi with credit to Mit/Lexx
[Stage - Texture - Yoshi's Island (Brawl)]



None of the yoshi textures haven't been pmificed so why not start now?

Updated for pm 3.5!

805 October 25th, 2013

(Reupload) The Doomsday Zone by Ac1dSn0w, Oizen with credit to Wave Kusanagi for putting Hyper Sonic
[Stage - Vertex, Import - Luigi's Mansion]



Here's a reupload of 'The Doomsday Zone'. Technically, his Mediafire was locked for 1 - 2 years ago. And plus, I added CSPs. I remember that I still have this stage, but a broken link for others on Brawl Vault. I'll add BRSTMs soon! Remember, this isn't my stage import. Not plagiarism.

The old upload: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10013

Credits:
======
+ OizenX for creating the stage
+ Wave Kusanagi for the Hyper Sonic

217 May 6th, 2016

(Smash 4) Mario Circuit (Brawl) Omega by CaliburZx
[Stage - Import - Skyworld]



Happy Birthday to me!
As a gift, enjoy these stage uploads!

The Omega version of Brawl's Mario Circuit!

PM or Report any problems
Enjoy!

534 January 7th, 2015

3 Night Smashvilles by datt dude, hotdogturtle, ??_?, rihuganon
[Stage - Texture - Smashville]



I freaking love these stages but they all suffer aesthetically during daylight. So I simply froze them at night time. Dog still appears. Stage select images included.

350 October 4th, 2014

3DS Final Destination by Nasca Corp with credit to GBC, PMBR and DSX8
[Stage - Import - Final Destination]



litte lag in 4 players..
Ive added SRT0 and MODELED the stage to look a like 3DS version

230 November 24th, 2010

64 Master Hand by GameWatching with credit to LJSTAR
[Stage - Texture, Vertex - Boss]



64 Master Hand !
Master Hand only !
Nothing else to say ^^

Thanks to LJSTAR for the DAE !

63 December 2nd, 2012

75M recolor by MarioStar+
[Stage - Texture - 75m]



My first stage texture! nothing much... actually

juste recolors.

103 September 18th, 2011

75m weegee small by SSJ Is Clueless! with credit to LordNOah/PAVNG for the bases
[Stage - Texture, Vertex - 75m]



just a mix between lord noahs 75m and PAVNG's 75m

dont worry i got permission
i know the pic is cruddy(it's the best i could do) so just download it

32 August 3rd, 2012

75Pac by wookywok with credit to AceDude
[Stage - Texture - 75m]



AceDude's Pacman Stage with edited textures

235 August 18th, 2010

Acid Smashville by SuperGuzzi
[Stage - Texture, Vertex - Smashville]



From my Craxy weather Smashville.
This version have acid rain.

211 February 13th, 2011

Adventure Island by Eternal Yoshi
[Stage - Texture, Vertex, Import - Final Destination]



You should know how this goes by now.

Goes over Final Destination by default and the included .rel is only for placement over a custom slot.

1392 December 24th, 2010

Adventurous Field [Tales of Symphonia] by FairKnight with credit to Blayd
[Stage - Texture, Import - Yoshi's Island (Melee)]



fixed link

925 April 10th, 2010

Airman Stage V.2 by matteron with credit to kurobit
[Stage - Texture, Vertex, 2D - Flat Zone 2]



A simple 2D stage made by me. It is over 2 stages, Flat Zone 2 and Final Destination. To use it over Flat Zone 2 just place all the files in the correct location. To use it over Final Destination just rename STGGW.pac to STGFINAL.pac and only place the STGFINAL.pac on your SD card.
If you don't know what st_gw.rel is then I recommend reading this:
http://www.smashboards.com/showthread.php?t=269742

Credit to Kurobit for finding out how to make 2D stages.

1030 April 7th, 2010

Akatsuki Base (Inside) by Oizen
[Stage - Vertex, Import - Summit]



1136 February 13th, 2012

Akatsuki Base (Outside) by Oizen
[Stage - Vertex, Import - 75m]



NO ITEMS
JUST NARUTO
FINAL DESTINATION

439 January 27th, 2017

All-Star Area (smash 4) by AzLx with credit to DSX8, Ridley
[Stage - Texture, Import - All Star Room]



Textures with more contrast, others like grass and flowers were changed by others and give more realism to the area to make it look like the original smash 4. Uni to marth and roy in a box, And change coach by mewtwo. Ready for use in Project M.

393 January 6th, 2012

All-Star Final Destination by Guichomingo
[Stage - Texture - Final Destination]



A simple texture for Final Destination, it has some changes in the background and the platform is slightly different, perfect for the ones who like the original Final Destination or are disturbed by too many "fancy" elements in a texture hack.

602 September 21st, 2013

AllStar Room Fixed by IceCatraz
[Stage - Vertex, Import - All Star Room]



Allstar Room. Set up by 8thalga.

Use this to make your textures!

This is not a texture - this is the base stage for YOU to make a texture. Just exporting "Heal Room" in Brawl Box leaves a room where you can NOT die. We have fixed this, and fixed other small problems.

The included .rel file overwrites 75 M. If you want to replace another stage, visit our topic our send us a PM, and we'll walk you through it. Enjoy!

112 December 7th, 2013

Alternate Balanced Summit V1 by Szasz with credit to Mccdbz5
[Stage - Vertex - Summit]



*this stage doesn't work with pokemon trainer, I forgot to change one of the spawn points.*

Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.

541 April 15th, 2011

Alternate Bowser's Castle MKWii by BlackRose67, kwrk85 with credit to kwrk85 for importing the model
[Stage - Texture, Vertex, Import - New Pork City]



Hey everyone! =P BlackRose67 here again with another stage! An alternate version of kwrk85's Bowser's Castle from MKWii! (All credit for importing the model goes to him. ^_^)


Glitchlist:

-Sometimes the railing gets in the way when camera is zoomed way out, but doesn't happen too often

-Ice Climbers', Olimar's, and Lucario's Final Smashes probably don't work, will be fixed soon


P.S. Sorry, no pics again. >.<

804 June 3rd, 2011

Alternate Bowser's Castle MKWii 2 by BlackRose67, kwrk85 with credit to kwrk85 for importing the model
[Stage - Texture, Vertex, Import - New Pork City]



Hello! ^_^ Here again with another new stage, Alternate Bowser's Castle MKWii 2. I came up with the idea for this before I actually made the first Alternate Bowser's Castle, but at that time I knew nothing about positioning models lol. This version is also a lot bigger than the first. Goes over FD with no .rel files, but goes over New Pork City with the included .rel file. If you need another .rel file, just PM me and I'll add it to the Mediafire folder. =P

123 April 4th, 2013

Amestris(Fullmetal Alchemist) by billyskater555
[Stage - Texture - Castle Siege]



this is the old version, new version here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31652&Moderated=All&facebook=true

Just a retexture of castle siege to have a Fullmetal Alchemist look

320 September 20th, 2013

Ancient Battlefield by Hope4NeWDaY with credit to Oshtoby, Mewtwo2000 for making the original stage
[Stage - Texture, Import - Battlefield]



I will upload the complete stage with the custom Bg soon. Click on the picture to see more detail (looks better in game).
May not desync wifi.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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