108 July 30th, 2011
2D Gumshoe Stage by Segtendo[Stage - Vertex, 2D - Jungle Japes]
Play on Gumshoe in Brawl!
DL link to use over Jungle Japes: http://www.mediafire.com/download.php?zdydhkiqaz0
12/20/10: stgPosition fixed so players will not fall from the air when they enter the stage.
DL link to use over Jungle Japes: http://www.mediafire.com/download.php?zdydhkiqaz0
12/20/10: stgPosition fixed so players will not fall from the air when they enter the stage.
463 April 1st, 2013
Aquatic Mine by Oizen with credit to Seraph, Mewtwo2000[Stage - Texture, Vertex, Import, 2D - Jungle Japes]
165 August 10th, 2011
Aquatic Mine (No Water) by Oizen[Stage - Texture, Vertex, Import, 2D - Jungle Japes]
1687 May 25th, 2014
Aquatic Mine (Sonic Adventure 2 Battle) by CutterKirby64[Stage - Texture, Vertex, Import, 2D - Jungle Japes]
Video Avaiable Thanks to Gamma Ridley!
-----------------------------------------
http://www.youtube.com/watch?v=OMVAWfq55vM
Hey everyone, here's one more Sonic stage! This time I've decided to make the Aquatic Mine from SA2B, I made the whole stage while looking to the original one and I tried to recreate the whole place, every single detail. xD
I've tried to make the water animated but it didn't worked the way I wanted it to be. Special thanks to Mewtwo2000 for helping me with the animated version. There are 2 Brstms included plus SSS stuff, hope you all enjoy!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=OMVAWfq55vM
Hey everyone, here's one more Sonic stage! This time I've decided to make the Aquatic Mine from SA2B, I made the whole stage while looking to the original one and I tried to recreate the whole place, every single detail. xD
I've tried to make the water animated but it didn't worked the way I wanted it to be. Special thanks to Mewtwo2000 for helping me with the animated version. There are 2 Brstms included plus SSS stuff, hope you all enjoy!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
493 March 20th, 2013
Bamsey's Kongo Jungle 64 by Szasz with credit to Mewtwo2000, Bamesy[Stage - Vertex - Jungle Japes]
*feed back is most appreciated, especially concerning the bottom corners and how they effect recoveries.*
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
Low side platforms really make a difference. The stage is also solid... so you can wall jump, and also get stuck under the stage if you fail to recover. The stage wasn't solid because of the barrel in 64/melee, but until it can be put back in, it should be treated as a conventional stage. I believe Project M players will want to rename this stage as STGDONKEY.
87 August 2nd, 2020
Bramble Blast SSZ [P+ 2.15] by Electropolitan with credit to MarioDox, ALM5252, jlclpepe, PMDT[Stage - Texture, Vertex, 2D - Jungle Japes]
A pretty simple stage that looks really good imo. Features 2 animated Zingers, 7 animated bananas, and an animated sky. I tried to recreate Bramble Blast as best I could, I added a Zinger to the center for some movement. I highly recommend using the Brawl Arrangement of the song, the ID is "272E." Comes with 2 songs. Uses an FD base.
1840 July 27th, 2011
Castle Front [Tales of Symphonia] by FairKnight with credit to Blayd[Stage - Vertex, Import - Jungle Japes]
1572 November 6th, 2021
Chemical Plant Zone by KTH, Mewtwo2000, LegacyWolf, TheBen[Stage - Texture, Vertex, Import - Jungle Japes]
http://www.youtube.com/watch?v=KNXa1ywYJi0
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.
Pictures : http://imgur.com/a/y7RuZ
63 July 4th, 2021
Clanker's Cavern v1.5 by Nezha B. Rose, Survivian with credit to Zenith, Soopercool, fudgepop01, MarioDox, eonbot, Starwaffle, Dranakar, Mewtwo2000 and Demonslayerx8[Stage - Texture, Import - Jungle Japes]
ChangeLog:
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
1910 September 30th, 2014
Competitive Great Bay by Ryztiq, Mewtwo2000[Stage - Vertex - Jungle Japes]
Download the .ZIP version of the files! They're more updated than the loose files I include, those are there to show you what's included in the .zip
Here's a more competitive version of great bay! I moved the platforms all down to the water and centered the camera around them, the water is also swimmable too. Tingle and the turtle has been moved back as to not get in the way.
There is now a non-swmmable version added! CPUs will still act weird though, fixing that now.
ledges fixed.
Here's a more competitive version of great bay! I moved the platforms all down to the water and centered the camera around them, the water is also swimmable too. Tingle and the turtle has been moved back as to not get in the way.
There is now a non-swmmable version added! CPUs will still act weird though, fixing that now.
ledges fixed.
17 October 16th, 2022
Coral Capers (P+ FoD 1:1) by Electropolitan with credit to Yamabuki, Shichikaze, LTE Team, Kirbeast[Stage - Texture, Import, 2D - Jungle Japes]
10 May 16th, 2023
Coral Reef(Densetsu no Starfy) by cheaphacker[Stage - Texture, Vertex - Jungle Japes]
638 October 11th, 2010
Daytime Fourside - Flooded version by Mewtwo2000[Stage - Texture, Vertex, Import - Jungle Japes]
A new Fourside version. This one features a flooded city. It's still working over Newpork, or Final Destination, but in order to get a real water (so you can swim) you will need a Jungle Japes rel file. If you're using the other Fourside versions in the same slot, redownload them to make them compatible. The old ones will crash over Jungle Japes.
UPDATE: Now the file is Melee sized. If you want the old size, get it from here: http://www.mediafire.com/download.php?kb911lg4d3fzu2j
UPDATE: Now the file is Melee sized. If you want the old size, get it from here: http://www.mediafire.com/download.php?kb911lg4d3fzu2j
748 September 1st, 2010
Daytime Jungle Japes by Nintens[Stage - Texture - Jungle Japes]
I know that Jungle Japes is probably the most unpopular stage in the game, but I'm surprised with the lack of hacks for it. I decided to make a daytime version of this stage since I found the original one to be dull and dreary.
It uses lighting effects from Green Greens, and it also has a new background. I also managed to fix some of the textures in the background. They were all completely black for some reason. There wasn't anything I could do for that big branch in the background, but I managed to fix everything else up, so it's a minor inconvenience if anything.
Well that just about wraps it up. I hope you enjoy this hack! I worked on it for about 5 hours straight!
It uses lighting effects from Green Greens, and it also has a new background. I also managed to fix some of the textures in the background. They were all completely black for some reason. There wasn't anything I could do for that big branch in the background, but I managed to fix everything else up, so it's a minor inconvenience if anything.
Well that just about wraps it up. I hope you enjoy this hack! I worked on it for about 5 hours straight!
361 June 16th, 2019
Eastern Fairy Island by Legend of Jesse, Mewtwo2000, DSX8, Shinobu Nyan!, szadeck, Unkown Kokiri, Akeno/Archer, Super Smash Bros. with credit to Iwantgames, Bluebreon, Gamma, legacy wolf, joke king, Syeo, and Linkxp500[Stage - Import - Jungle Japes]
Another stage to come out of Project Z...
[Base stage is Jungle Japes]
Surprise Hack!!! SSB was looking around the wind waker iso and found all the fairy islands... so... we figured... eh what the heck let's go ahead and make different versions of this stage too xD (i promise Project Z is making NEW stages) xD be expecting them... very soon...
Here are links to the other fairy island stages:
Northern Fairy:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32175
Southern Fairy:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33447
come check out Project Z's Thread:
http://forums.kc-mm.com/index.php?topic=58603.0
[Base stage is Jungle Japes]
Surprise Hack!!! SSB was looking around the wind waker iso and found all the fairy islands... so... we figured... eh what the heck let's go ahead and make different versions of this stage too xD (i promise Project Z is making NEW stages) xD be expecting them... very soon...
Here are links to the other fairy island stages:
Northern Fairy:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32175
Southern Fairy:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33447
come check out Project Z's Thread:
http://forums.kc-mm.com/index.php?topic=58603.0
597 June 16th, 2019
Gale Island (Legend of Zelda Wind Waker) by Legend of Jesse, Mewtwo2000, Shinobu Nyan!, szadeck, Unkown Kokiri, Akeno/Archer, Super Smash Bros. with credit to Bluebreon, Gamma, legacy wolf, joke king, DSX8, Iwantgames, and Syeo[Stage - Texture, Vertex - Jungle Japes]
Another stage to come out of Project Z...
Base stage is jungle japes...
Another Version Available: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32518
We included brstm's for this stage... (use it if you want)
If there is an issue... DON'T REPORT!!! simply pm me (Legend of Jesse) and I will correct the problem immediately... Any questions? (Pm me)
To Check out Project Z, Click this link!
http://forums.kc-mm.com/index.php?topic=58603.0
Don't use without permission from the team...
Other than that... I hope you enjoy this stage as much as I do! :)
Base stage is jungle japes...
Another Version Available: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32518
We included brstm's for this stage... (use it if you want)
If there is an issue... DON'T REPORT!!! simply pm me (Legend of Jesse) and I will correct the problem immediately... Any questions? (Pm me)
To Check out Project Z, Click this link!
http://forums.kc-mm.com/index.php?topic=58603.0
Don't use without permission from the team...
Other than that... I hope you enjoy this stage as much as I do! :)
7023 September 4th, 2013
Great Bay (Melee) by Ryan, Mewtwo2000, DSX8[Stage - Texture, Vertex, Import - Jungle Japes]
Mewtwo2000 edit: New edit for this version of Great Bay. Better versions are to be released, but while they're still not there, I've made some edits to this one and I wanted to share them. To be used over JUNGLE JAPES or FINAL DESTINATION.
Original text by Ryan:
After many requests i decided to upload my version of Great Bay!
Comes with stage select icon, preview picture and name logo.
Thanks to DSX8 who imported the model and made some animations and thanks to Mewtwo2000 who helped me animating the water and made it swimmable. I spend hours to edit every texture to get a more Melee shaded look.
All issues got fixed as well but there is one last known problem with the CPU players who acting kinda strange because of the water and this can't be fixed as long as there is swimm-able water.
Original text by Ryan:
After many requests i decided to upload my version of Great Bay!
Comes with stage select icon, preview picture and name logo.
Thanks to DSX8 who imported the model and made some animations and thanks to Mewtwo2000 who helped me animating the water and made it swimmable. I spend hours to edit every texture to get a more Melee shaded look.
All issues got fixed as well but there is one last known problem with the CPU players who acting kinda strange because of the water and this can't be fixed as long as there is swimm-able water.
283 November 20th, 2019
Great Bay (Smash Ultimate) by BraveDragonWolf with credit to DSX8 for the old original animations...I think...[Stage - Import - Jungle Japes]
No, this isn't a half-assed retexture of the melee version.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.
If you're making any wild edits, ask me first...There's a high chance of me saying no. Not trying to sound like an asshole.
This stage comes with:
- A version without swimming
- A Moon with glowing eyes
- An owl statue with glowing eyes
- A sea turtle with blinking eyes
- A gorgeous Tingle
- Cosmetics
- and soundtracks.
You may experience little frame rate drops with 3 or more non-Brawl models.
264 July 18th, 2011
Great Bay over Jungle Japes by libertyernie, ForOhFor Error with credit to Mewtwo2000, ItalianStallion, GameWatching[Stage - Vertex, Import - Jungle Japes]
Uses a Jungle Japes .rel file.
For use with the swimmable water version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19312) and Dantarion's alternate stage loader.
For use with the swimmable water version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19312) and Dantarion's alternate stage loader.
70 July 7th, 2021
Great Bay Stage AI Fix by Nezha B. Rose, Mewtwo2000, DSX8, Ryan with credit to Mariodox, eon_bot, Soopercool101[Stage - Import - Jungle Japes]
This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
869 April 23rd, 2011
Green Hill Zone by SmashHackers with credit to CutterKirby64[Stage - Texture, Vertex, Import - Jungle Japes]
220 November 9th, 2018
HD Kongo Falls V2 by BraveDragonWolf with credit to Layell, AlGeorgeRomo, and The Smash 2 Team for the original stage[Stage - Texture, Vertex, Import - Jungle Japes]
EDIT 2: 11/9/18
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.
---------------------------------------
EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.
---------------
Poured my damn heart into this...
This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.
Old version: https://imgur.com/a/WEc5KEk
Lowered some unnecessary textures with resolutions that doesn't need to be 512 to reduce a bit of lag.
---------------------------------------
EDIT: 10/31/18
Fixed the sun glare a bit and some edits to the rock under the splash logs.
---------------
Poured my damn heart into this...
This time, it isn't based off of the Smash Ultimate Kongo Falls, but it's pointed in that direction. I deleted the first version of this and it's mostly my HD version of the Melee Kongo Falls to be exact. It's got a lot of lights...Not necessarily a bad thing.
Old version: https://imgur.com/a/WEc5KEk
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010