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211 April 5th, 2018

[Project M] Donkey Kong Giant Punch GFX Fix by KingJigglypuff with credit to FireBallStars (for bringing this issue to my attention) and the PMDT members who worked on Donkey Kong (since this fix is applied to PM Donkey Kong)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]



Notice: This mod is strictly for Project M or Project M-based builds.

Notice 2: The first picture is an image before the fix, while the second picture is an image after the fix.

Some of you might have noticed that when using Donkey Kong's Giant Punch (Neutral Special), the GFX might appear black. This is because of a bugged CLR0 (color) animation used for the effect, making it start out black before changing color. This mod uses the vBrawl ef_donkey to fix this issue.

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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