2086 January 10th, 2015
Ganondorf's Castle by Mewtwo2000[Stage - Texture, Vertex, Import - Final Destination]
My latest stage, straight from Zelda Ocarina of time (N64). I've been recreating stages from N64 for a long time. But, for those stages, I've not done much more than just recreating them. This case is different. The stage is a recreation, not an import, as always, but there's also a 100% custom platform created specially for this stage. Keeping the looks of the rest of the place, there's a static platform in the air that resembles the gameplay of standard Brawl stages. Right oh this platform, there's a smaller one so you can jump on it, and not to fight in a FD-like place.
So, there are 6 versions of the stage, 4 of them in different places on the ground, and the other 2 use the custom platforms. The 'PLATFORM' version is the FD-like one, while the 'PLATFORM2' one uses both platforms.
Also, you'll find a folder with specially ported versions of the stage to be used over both Eldin and Temple. The versions outside are just for FD and some other slots at once.
Hope you enjoy the stage the way I do.
So, there are 6 versions of the stage, 4 of them in different places on the ground, and the other 2 use the custom platforms. The 'PLATFORM' version is the FD-like one, while the 'PLATFORM2' one uses both platforms.
Also, you'll find a folder with specially ported versions of the stage to be used over both Eldin and Temple. The versions outside are just for FD and some other slots at once.
Hope you enjoy the stage the way I do.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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