522 April 17th, 2017
'Brawl' Roy PSA v1.3a by Lillith, Nao-chan with credit to Thany for her amazing Roy-- she's likely the entire reason Roy was in PM the way he is. ...oh um, i borrowed her victory things and down taunt. Project M Team for Soundbank basis. KingJigglypuff for... reasons, SJS for scabbard.[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]
v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.
v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.
v1.2a
...Separated SFX version now has sound effects, oops.
v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.
v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.
v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.
Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.
Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.
This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~
If there are any glitches, please do notify me of them!
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.
v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.
v1.2a
...Separated SFX version now has sound effects, oops.
v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.
v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.
v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.
Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.
Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.
This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~
If there are any glitches, please do notify me of them!
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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