Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Ӄit ßallarɖ on August 07, 2010, 08:33:27 PM



Title: Kit's Animation Station - Kit 0.58a released (Page 55)
Post by: Ӄit ßallarɖ on August 07, 2010, 08:33:27 PM
Tifa Project, 99% completed. Currently in Beta 1.2.
Tifa Lockheart Move Guide:
A,A,A: Standard attack
ForwardTilt: Kick, simple.
Uptilt: Sisor Kick, Simple launcher.
DownTilt: Water Kick, Basic leg sweap.
Up Smash: Uppercut into Leg Kick, good pop-up
Forward Smash: Fire, uncharged does a small pop of flame. Full charged detinates infront of her hand, causing heavy knock back.
DownSmash: Fira, Cast in both direction of her
B: Uncharged will do a small area of effect, not much pop-up. Full charged will make the area larger, ground only still, and have a better pop-up impact
Up-B: Dolphin Blow, Think of it as a Falcon Punch, but as an uppercut.
Forward B: Burning Arrow, A leap into the air and comes back down at an angle, followed by a foot sweep.
Down-B: Materia Cast. Most Complex move she has. Hitting down-b once and she'll charge up 1 spell to cast. Doing the action again will have her cast the 1 spell that's charged. The spells are done at random. The spells are:
Lightning: 4 Bolts strike down and travel along the ground a short way.
Fira: A belch of flames
Ice: A puft of winter chill near the ground
Thundara: A spell that attacks on both sides of her
Meteor: Call forth a meteor to strike down your foe
Heal: Heals you 30%
Sheild: a quick shield.
Nuke: A devestating sacrificial move that deals 25% to yourself, knocking you down, but you can catch your foe in it.

Air-A: Spiarling electrical field. Great for plinking people on the way down.
Air-Forward-A: 2 swift kicks forward
Air-Back-A: quick kick behind her
Air-Up-A: 5 rappid hits, with the last hit fire spell
Air-Down-A: Zss' Air-Down-A

Air-B: Uncharged, rotating Backhand. good for short hop attacks. Fully Charged, Cart wheel kicks foes into a meteor smash (aka Spike em!)
Air-Up-B: Air Dolphin Blow. Weaker version but it's her recovery. Freefall after the move..
Air-Side-B: Bio. A swift bolt of poison to weaken your foe.
Air-Down-B: None. It's a counter weight the down-b

Forward throw: Blizara to the face then shoulder tackle
Up Throw: toss em high then Power smashes them!
Down throw: Smashes the foes' face into ground. Make em eat dirt!
Back throw: Leap up and huck em like a missle.

Final Smash: Final Heaven. Kick your foe senseless then Slow down time to beat em some more then Punch them with the force of a god.
New: Twitter account will actually be used to project info https://twitter.com/#!/KitBallard (https://twitter.com/#!/RydiaFromFF2)

Ladies and gentlemen, boys and girls, Cats and dog, fish and birds, bees and--- well anyways! I have an announcement to make:

The first TRUE import has arrived! RandomTBush's Kit Ballard model has be lovingly upgraded by me, Vee, Dsx8, and BlackJax. I present, a real in game screen shot of Kit Ballard, Breaking the Bone requierment rules by having 9 extra bones (8 in her tail, 1 with the sword, and bone Blade is between TransN and XRotN) then Zss normally has and all working:

(http://img638.imageshack.us/img638/1982/78799823.jpg) (yes, I know about the funny graphic of the boxes on blade. It's being worked on still)

I'll be starting work on the animations and Jiggy will be the main Psa guy when Bj makes a successful port over to Toon Link! Yes! Rid of that Rodent! =D

...I'll try not to take a year to make this x.x'' though most of that was the lack of a psa'er XD

Move list:
Guide:
idea phase
being worked on
Animation done
100% ready.

Wait1
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/wait1.gif)(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Wait1.gif)
Wait2
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/wait2.gif)
]Wait3
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/wait3.gif)(http://i.imgur.com/EL1Ii.gif)

A (attack11)
AA (attack12)
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/AA.gif)

TiltU
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/UpA.gif)
TiltD
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/Down-A.gif)
TiltS

SmashU
SmashD
SmashS

Catch
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/Grab.gif)
CacthTurn
CatchDash
CatchAttack
CatchBreak

ThrowF
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/F-Throw.gif)
ThrowD
ThrowB
ThrowU

B: (Just like A/AA but further ahead)
Side-B: Built like Fox's Phantom move, but You can change the angle, so it'll go forwards, diagnally up, or diagnally down.
Up-B
Down-B

AirA
Air-D-A: same as air-up-a, but attacking below her.
Air-U-A
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/air-up-a.gif)
Air-F-A
Air-B-A

Air-B
Air-Up-B: Instead of a wall, she'll use blade anyways and flip off of it. No freefall, but only 1 use.
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/Air-Up-B.gif)
Air-Down-B
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/Air-Down-B.gif)
Air-S-B: same as the ground version, but both versions, if ended in the air, will cause a freefall.

Final Smash

Win1/Wait
Win2/Wait
Win3/Wait

Lose

Shield:
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Kit-Brawl/Shield.gif)

Another note: I'm picking back up my Final Fantasy Brawl. after I finish making some animations, and get the Psa tweeks finished, I'll get my cuz to help with some voice acting (it's only at the beginning really cause it's going to be a joke). Be expecting som'in in the future =D If you don't know what I'm talking about, check page 31.


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 07, 2010, 08:51:43 PM
I accedently opened the wrong file for Peach and got this scarey, but interesting effect XD

(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Smash%20Bros%20Brawl/Capture-1.jpg)


Title: Re: Rydia's Animation Station.
Post by: Funzy <3 on August 07, 2010, 08:54:10 PM
haha you should see peach with gigabowsers motions :3


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 07, 2010, 10:40:36 PM
~deleted beta video~

I think it came out good so far ^_^

Note: man doing the dress is a pain in the butt..

Update: Finished


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 07, 2010, 11:36:28 PM
lol I see you been working hard XD nice. I guess the only part you're having trouble with is the toad thing? I could always put a dark smoke graphic over it(The hand that toad is attatched to) that's big enough to cover the toad ^_^ Then again if you remove all of peaches stuff  in her psa and just put in the thing for ganondorf's B attack she doesn't generate the toad :3

In case there was any confusion earlier X_X
Ganondorf's Down B on peaches side B
Ganondorf's Neutral B on her Neutral B (VERY nice progress btw ^_^)
Zelda's Neutral B as Peaches Down B (I can do the psaing myself :3)


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 07, 2010, 11:39:21 PM
lol I see you been working hard XD nice. I guess the only part you're having trouble with is the toad thing? I could always put a dark smoke graphic over it(The hand that toad is attatched to) that's big enough to cover the toad ^_^ Then again if you remove all of peaches stuff  in her psa and just put in the thing for ganondorf's B attack she doesn't generate the toad :3

In case there was any confusion earlier X_X
Ganondorf's Down B on peaches side B
Ganondorf's Neutral B on her Neutral B (VERY nice progress btw ^_^)
Zelda's Neutral B as Peaches Down B (I can do the psaing myself :3)

That? I did that in about an hour. Now the dress is another story.. There's a ton of bones in that and it's pissing me right off.
My biggest prob really is the odd snap back after the attack is finished.

The Toad I have no clue how to prevent from showing. Possible a Psa thing. (just reread your post lol) Also there's 2 SpecialN. SpecialN then SpecialNHit. need to find som'in around that. Next up the turnips will have to do som'in about but the spin's easy enough. The gannon Kick (*shudders at the dress...*) will have some troubles. there's like 5 or 6 different things to it....


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 07, 2010, 11:48:47 PM
lol I see you been working hard XD nice. I guess the only part you're having trouble with is the toad thing? I could always put a dark smoke graphic over it(The hand that toad is attatched to) that's big enough to cover the toad ^_^ Then again if you remove all of peaches stuff  in her psa and just put in the thing for ganondorf's B attack she doesn't generate the toad :3

In case there was any confusion earlier X_X
Ganondorf's Down B on peaches side B
Ganondorf's Neutral B on her Neutral B (VERY nice progress btw ^_^)
Zelda's Neutral B as Peaches Down B (I can do the psaing myself :3)

That? I did that in about an hour. Now the dress is another story.. There's a ton of bones in that and it's pissing me right off.

The Toad I have no clue how to prevent from showing. Possible a Psa thing. Also there's 2 SpecialN. SpecialN then SpecialNHit. need to find som'in around that. Next up the turnips will have to do som'in about but the spin's easy enough. The gannon Kick (*shudders at the dress...*) will have some troubles. there's like 5 or 6 different things to it....

Oh , for the animations do you mean?
Special Low
Special Low End
Special Low Air
Special Low Air End

lol I just need it to be her side B animation on the ground. That way it seems like she has a new attack ^_^ or both if it goes well.

Special low end is a a pretty short animation, too lazy to do it mehself but lol you could always just add the frames and change the bones apropriately for each new frame on the animation.
By that I mean, Add one frame to her replaced animation(n this case, ganondorf's special low for peaches side b), then change the details of that new frame to the first frame of the end animation, add another frame to the normal, well side special animation and edit that frame to look like the second frame of the 'end' animation and so on.
Could still be rather tedious, but it would work ^_^;;

As for the dress, it doesn't have to be increadibly awesome/smooth just enough so the legs don't stick out graphically XP


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 07, 2010, 11:52:48 PM
Oh , for the animations do you mean?
Special Low
Special Low End
Special Low Air
Special Low Air End

lol I just need it to be her side B animation on the ground. That way it seems like she has a new attack ^_^ or both if it goes well.

Special low end is a a pretty short animation, too lazy to do it mehself but lol you could always just add the frames and change the bones apropriately for each new frame on the animation.
By that I mean, Add one frame to her replaced animation(n this case, ganondorf's special low for peaches side b), then change the details of that new frame to the first frame of the end animation, add another frame to the normal, well side special animation and edit that frame to look like the second frame of the 'end' animation and so on.
Could still be rather tedious, but it would work ^_^;;

As for the dress, it doesn't have to be increadibly awesome/smooth just enough so the legs don't stick out graphically XP

Accually it's SpecialSEnd, SpecialSStart,SpecialSJump that I'm getting a tad confused about.

Well, I would love to make it look real anyways. It's a pet peeve of mine. Can't make it look too weird either. Shoot I thought the dress had Physics on it T_T oh well. I'll do my best on it =p

Note: oh let me know if you got that Warlock punch Psa part. I'd like to see how it looks in game. It's 120 frames long.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 08, 2010, 12:45:55 AM
Hmm.. I want to ask you but i'm not sure..


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 08, 2010, 12:46:26 AM
Have at it. Why I made this =p


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 08, 2010, 03:30:57 AM
http://www.youtube.com/watch?v=BDEgeBKLBYk

Done

http://www.mediafire.com/?mzf128n872hoccj


Title: Re: Rydia's Animation Station.
Post by: Funzy <3 on August 08, 2010, 04:55:18 AM
There is a way
to make toad not apear just open the motion etc in brawlbox no model and look for a model in there call kinopo or something like that its toad just go in and set his scale to 0 for those animations


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 08, 2010, 08:08:58 AM
There is a way
to make toad not apear just open the motion etc in brawlbox no model and look for a model in there call kinopo or something like that its toad just go in and set his scale to 0 for those animations

Isn't Toad an artical of peaches though? I've managed to do warlock punch without her making toad appear just by removing all her stuff in the special N and replacing it with that.


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 08, 2010, 02:00:29 PM
Could I get a copy of it? Kinda wonder how it really turned out.


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 08, 2010, 02:32:24 PM
Could I get a copy of it? Kinda wonder how it really turned out.
Hehe maybe as soon as I finish working on my sonic project :3 a true dark sonic for once XP and not some lame texture >_>


Title: Re: Rydia's Animation Station.
Post by: TheShyGuy on August 08, 2010, 03:13:34 PM
There is a way
to make toad not apear just open the motion etc in brawlbox no model and look for a model in there call kinopo or something like that its toad just go in and set his scale to 0 for those animations

Isn't Toad an artical of peaches though? I've managed to do warlock punch without her making toad appear just by removing all her stuff in the special N and replacing it with that.

or you could've just deleted the codes "generate" article and set article action.... your way works too though i guess....


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 08, 2010, 06:11:46 PM
lame I am currious about the general effect with ppeach..

Also sorry about having the topic in the wrong place. figured on topic woulda bven a better choise.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 08, 2010, 10:17:43 PM
Okay I was wondering, can you make animations from scratch? Just wondering. ^_^" Heheh..


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 08, 2010, 10:19:15 PM
course, though, depending on the complexity may take a while to get som'in even remotely started.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 08, 2010, 11:44:12 PM
I was thinking maybe, if you would, try to make Mephiles' walk when he first formed from Shadow's shadow? the one where he looks all creepy and soulless. In case you don't know what i'm talking about, here this'll help: http://www.youtube.com/watch?v=RGqGr9nIINs

I forgot to through in one thing, you're gonna need this.
http://www.mediafire.com/?2c6eyv1sus3997s


Title: Re: Rydia's Animation Station.
Post by: flammable on August 09, 2010, 12:30:37 AM
oooh an open animater, nice.

culd i get an animation of Ike performing

-Fox's Neutral B
-Falco's Down Throw

thnx ^^


Title: Re: Rydia's Animation Station.
Post by: Aafyre on August 09, 2010, 12:35:20 AM
Do you think you could give Donkey Kong his roll for his running attack like he does in the original Donkey Kong Country? If you haven't played that game, he does it at around 0:56 in this video http://www.youtube.com/watch?v=_wd9iikfkk8&feature=related

For a separate request, It would also be great if you could give Donkey Kong a standing animation of a humanoid character like Marth or Ike (whatever looks good on him so his arms aren't in his body and he's standing straight up) and Ganondorf's running animation? I'm thinking about making a Battletoad vertex over Donkey Kong and that would help a lot.


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 05:39:46 AM
I was thinking maybe, if you would, try to make Mephiles' walk when he first formed from Shadow's shadow? the one where he looks all creepy and soulless. In case you don't know what i'm talking about, here this'll help: [url]http://www.youtube.com/watch?v=RGqGr9nIINs[/url]

I forgot to through in one thing, you're gonna need this.
[url]http://www.mediafire.com/?2c6eyv1sus3997s[/url]


Just the walk? sounds easy, though may have snapping issues with the head. I'll add to the Que. I did just get an Idea. I'll poke about the sonic file before I try this, but What about it as an entrance?

oooh an open animater, nice.

culd i get an animation of Ike performing

-Fox's Neutral B
-Falco's Down Throw

thnx ^^


Interesting. I can get Ike looking like he's shooting them, but outside that, i can't make him draw any sort of gun, or even litterally fire a gun. I'll think about these laters.
Do you think you could give Donkey Kong his roll for his running attack like he does in the original Donkey Kong Country? If you haven't played that game, he does it at around 0:56 in this video [url]http://www.youtube.com/watch?v=_wd9iikfkk8&feature=related[/url]

For a separate request, It would also be great if you could give Donkey Kong a standing animation of a humanoid character like Marth or Ike (whatever looks good on him so his arms aren't in his body and he's standing straight up) and Ganondorf's running animation? I'm thinking about making a Battletoad vertex over Donkey Kong and that would help a lot.


I have. I can still use the referance. Thank you. That's really easy, though unless you changes the psa, I'll have to find when he hits the player for the timing. Unless you plan on letting me extend the animation a smidge. Added.
The Human walk.. I don't know. I'll think abuot that one..


Title: Re: Rydia's Animation Station.
Post by: songeflemy on August 09, 2010, 06:58:57 AM
oooh an open animater, nice.

culd i get an animation of Ike performing

-Fox's Neutral B
-Falco's Down Throw

thnx ^^

That's easy. I can take this request off your hands if you don't mind Rydia.


Title: Re: Rydia's Animation Station.
Post by: Aafyre on August 09, 2010, 09:26:24 AM
You can extend the animation if you want if it will make the move look better. As for the standing, walking, and running animations, I think those sound easy enough for me to try myself (I've never done any PSA stuff, but it shouldn't be hard to just swap those animations right?)


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 10:04:48 AM
As an entrance, I thought rise from the floor, but as a very slow walk I think that would fit him. Though it's a good idea ^.^


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 10:48:17 AM
oooh an open animater, nice.

culd i get an animation of Ike performing

-Fox's Neutral B
-Falco's Down Throw

thnx ^^

That's easy. I can take this request off your hands if you don't mind Rydia.

Thanks. That's fine with me ^_^
You can extend the animation if you want if it will make the move look better. As for the standing, walking, and running animations, I think those sound easy enough for me to try myself (I've never done any PSA stuff, but it shouldn't be hard to just swap those animations right?)

The Walk is really just animations. nothing with Psa (cept prob Hight cause of Dk's Bulk would maybe mess up the Hit boxes).

As an entrance, I thought rise from the floor, but as a very slow walk I think that would fit him. Though it's a good idea ^.^

Exactly what I was thinking hoenstly =)


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 11:27:26 AM
As an entrance, I thought rise from the floor, but as a very slow walk I think that would fit him. Though it's a good idea ^.^

Exactly what I was thinking hoenstly =)
Lol, so you're gonna make him rise from the floor? lol. And do his walk animation? You only have to do the walk, ^_^


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 11:30:22 AM
Lol, so you're gonna make him rise from the floor? lol. And do his walk animation? You only have to do the walk, ^_^

if I can pull the Melding from Puddle to stance, it'd be epic in all fronts.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 11:32:58 AM
I would love you for the rest of my life :3


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 11:34:03 AM
lol I'll attempt it after the next project. Also may get put on hold if Megaman X project is finnally running.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 11:49:00 AM
Awww... ): Oh well, it's cool. ^_^


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 12:10:22 PM
I just watched the video (for a personal reminder) and noticed how slow he raised. The problem with that is I dono how long the Entrance is off hand... But I may have to do the animation rather fast.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 12:22:55 PM
You know how they pan the camera to each character on the "3, 2, 1" and then show them all  on the "GO!"? What if when they show him he rises to half way, and when they show the go he's fully out? Would that work? Also, Chicken, Flower, Egg, Seed.


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 12:25:26 PM
hmmm Yeah I could do som'in like that. Sometimes the Camera doesn't do the zoom but either way I could possibly do som'in with the "Melt".

....and What?


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 12:34:15 PM
It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 12:37:02 PM
It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?

I'm playing Borderlands with my GF atm. I was gonna work on it tomorrow... maybe.. I've been accepted into the Vindictus Closed Beta so i'll prob be plaing that for a bit.


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 12:42:53 PM
It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?

I'm playing Borderlands with my GF atm. I was gonna work on it tomorrow... maybe.. I've been accepted into the Vindictus Closed Beta so i'll prob be plaing that for a bit.
I was gonna try out Vindictus but my computer would be extrememly slow.. Have fun ^_^


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 07:16:39 PM
Ak. I got the animation for peach's side - b done (minus the dress)  but ran into a snag...
http://www.youtube.com/watch?v=B_tbIHtsv5w


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 09, 2010, 07:26:56 PM
So she does it super fast, goes through the floor, and bumps back with hearts from her butt when she hits..


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 07:29:21 PM
right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 09, 2010, 08:14:06 PM
right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 08:16:01 PM
right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.
That's cool, though i don't have those options in BB.

gannon's move has 2 stages while Peach has 3 (and possible 4th but I haven't tried looking for it)


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 09, 2010, 08:29:53 PM
right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.
That's cool, though i don't have those options in BB.

gannon's move has 2 stages while Peach has 3 (and possible 4th but I haven't tried looking for it)

That's simple, you could probably do away with the third one(on peach) and change the first two apropriately, making sure to deleate everything in the psa part of the third one. (I could probably do that part for you)


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 08:32:07 PM
interesting offer. SpecialSStart is when she twirls around, SpecialSJump is her flying through the air, then SpecialSEnd is her Landing on her ass. What i did was 1 Framed SpecialSStart, just Jump for the.. well... jump... then had her land in End. End result was that high speed...


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 09, 2010, 08:39:24 PM
interesting offer. SpecialSStart is when she twirls around, SpecialSJump is her flying through the air, then SpecialSEnd is her Landing on her ass. What i did was 1 Framed SpecialSStart, just Jump for the.. well... jump... then had her land in End. End result was that high speed...
Well if you're editing the animation to mimick ganondorf, why not have two parts of brawbox open at the same time (Two brawlbox windows) so you could just make the apropriate changes to the first two animations on peach? Then just remove the third, actually....the second probably would be a good idea. Because that's what makes her 'jump' in the psa


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 08:40:55 PM
...remove...

1 frame?


Title: Re: Rydia's Animation Station.
Post by: Ӄit ßallarɖ on August 09, 2010, 09:15:06 PM
well here's SpecialSEnd (http://www.mediafire.com/?j7i7kjxujmrjbkp) and SpecialSJump (http://www.mediafire.com/?esntg0wfmooerrh) if you're wanting to mess with it a bit. please let me know what's what, and any fixes please send back. I'll work on the dress afterwards.


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 11, 2010, 01:27:52 PM
I have another quick request for my sonic psa. (I'm gonna work on peache's some today and make a vid)
It's just Fox's Side B as one animation,(it's pretty short, the one with the most frames is the one where he's entering/existing the moves) on sonic :3 I'm hoping to make it part of his side Taunt :D you're too slow *fox illusion*


Title: Re: Rydia's Animation Station.
Post by: xZedkiel on August 11, 2010, 03:15:33 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!


Title: Re: Rydia's Animation Station.
Post by: Naruto200Man on August 11, 2010, 04:47:26 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!


I'm hoping to make his down taunt wolf's kick too(though I could try the animation on my own)


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: xZedkiel on August 12, 2010, 09:47:34 AM
I just noticed I've been posted that before XD but wolf's kick ish aweshum :3


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 12, 2010, 02:00:25 PM
Dammit....no matter what I try I can NOT get peach to do the freaking warlock punch, even the usual moveset swap trick doesn't work -_-;;


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 12, 2010, 07:18:34 PM
Dammit....no matter what I try I can NOT get peach to do the freaking warlock punch, even the usual moveset swap trick doesn't work -_-;;

I've already got her doing 70% of the graphics. The only thing that doesn't work is the Dark Aura and the Blinking Star things gannon does. I'm working on a Peach version of the attack Dubbed the Peachy Punch. So far so good.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 12, 2010, 07:27:49 PM
Dammit....no matter what I try I can NOT get peach to do the freaking warlock punch, even the usual moveset swap trick doesn't work -_-;;

I've already got her doing 70% of the graphics. The only thing that doesn't work is the Dark Aura and the Blinking Star things gannon does. I'm working on a Peach version of the attack Dubbed the Peachy Punch. So far so good.

Cool, when you get it working could you tell me how you did it? XD I want to make Neo peache's punch an ice effect

Also, Sonic doing Fox's side B in one animation plz? :3 I was thinking of making his side taunt do it, that way I wouldn't have much of a chance to screw the codework up.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 12, 2010, 07:29:32 PM

Cool, when you get it working could you tell me how you did it? XD I want to make Neo peache's punch an ice effect

Also, Sonic doing Fox's side B in one animation plz? :3 I was thinking of making his side taunt do it, that way I wouldn't have much of a chance to screw the codework up.


The ice effect shouldn't be too hard to fix.

Sonic doing Fox's teleport standing still? If Still That could be done. I just got a bunch on my plate with work, Vindictus Beta, and a Starcraft2 Map project.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 12, 2010, 08:21:54 PM

Cool, when you get it working could you tell me how you did it? XD I want to make Neo peache's punch an ice effect

Also, Sonic doing Fox's side B in one animation plz? :3 I was thinking of making his side taunt do it, that way I wouldn't have much of a chance to screw the codework up.


The ice effect shouldn't be too hard to fix.

Sonic doing Fox's teleport standing still? If Still That could be done. I just got a bunch on my plate with work, Vindictus Beta, and a Starcraft2 Map project.

All I would have to do is put 'moves character' in teh animation flags....?


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 12, 2010, 10:44:57 PM
If you want him not moving for a taunt don't click the flag... or just tell the TransN to not animate


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 13, 2010, 09:49:21 AM
If you want him not moving for a taunt don't click the flag... or just tell the TransN to not animate
Well I kinda want him to do the actual move as part of the taunt xD hmm maybe I'll just add his item taunt to it.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 13, 2010, 08:38:21 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!

Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 13, 2010, 09:14:47 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!

Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 13, 2010, 09:15:32 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!

Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.

Come again? Sorry Sounds a tad confusing.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 13, 2010, 09:17:33 PM
That sounds amazing! That would be awesome on Espio as well, now that I think about it :o I'm gonna go post that on SSonicBB now, thanks!

Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.

Come again? Sorry Sounds a tad confusing.

lol my bad how about this.
Sonic needs to actually "move" forward(or in the players case right) during the side taunt animation in the same distance as fox's side B animation. That make it simple enough?


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 13, 2010, 09:20:50 PM
OH! The "You're too slow" will move in the same distance of Fox's Blink? Also mind you the "left" and "right" taunts have animation locatoins... I think. I may need to relook at that....

silly note: Wow, sonic's Motion pac is rather hefty..

Update: Yeah there's 2.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 13, 2010, 09:24:34 PM
OH! The "You're too slow" will move in the same distance of Fox's Blink? Also mind you the "left" and "right" taunts have animation locatoins... I think. I may need to relook at that....

silly note: Wow, sonic's Motion pac is rather hefty..
lol his animations on the taunt in the psa have just the facing left and facing right. And yes that's what I meant X_X


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 13, 2010, 09:39:15 PM
http://www.mediafire.com/?b1tqyz0khpj0lt8

There ya go. No psa work though. Too lazy (and tired) to download the FitSonic file and dink around it.

An "Oops" note: I ONLY did the right taunt o.O oopsy. I need to sleep for work so Atleast you got the distance. You can copy the distance from frame 120 and just add a - in front.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 14, 2010, 11:15:37 AM
[url]http://www.mediafire.com/?b1tqyz0khpj0lt8[/url]

There ya go. No psa work though. Too lazy (and tired) to download the FitSonic file and dink around it.

An "Oops" note: I ONLY did the right taunt o.O oopsy. I need to sleep for work so Atleast you got the distance. You can copy the distance from frame 120 and just add a - in front.


I just tried it out and it works, attack and all xD I need to make his animation 'move' faster though(like fox's) so mind telling me how to do that?
If I can get the hitboxes and all working it'll be awesome, but the first problem is getting his animation to look like he's moving super fast.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: xZedkiel on August 14, 2010, 11:24:33 AM
Wait, does he have fox's Illusion trace with the move?


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 14, 2010, 11:35:57 AM
Wait, does he have fox's Illusion trace with the move?
No the illusion trace is an external graphic for fox and co. Even if I got the animation for fox's side b working on sonic the psa work would be heavy to get it to look the same.

Maybe he just moves like two thirds across the stage lol in that same speed it'd look faster XP


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: xZedkiel on August 14, 2010, 11:37:38 AM
Cause I would've loved it if Espio had that trace with him... You think it's possible though?


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 14, 2010, 11:54:26 AM
Cause I would've loved it if Espio had that trace with him... You think it's possible though?

not really, if you ever wanted that you'd need to do some SERIOUS hard coding in psa/hexing XP


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 14, 2010, 12:19:01 PM
Espio over Fox would make that easier. Anyways. Sonic's taunt is 120 frames long, while fox's teleport is 4 frames long.  Only way to properly do it is ½ way during the taunt go from TransN 0 to TransN 53.### by locking all frames from the first half of the animation.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 14, 2010, 12:43:49 PM
Espio over Fox would make that easier. Anyways. Sonic's taunt is 120 frames long, while fox's teleport is 4 frames long.  Only way to properly do it is ½ way during the taunt go from TransN 0 to TransN 53.### by locking all frames from the first half of the animation.
So how do I do that again XD sorry I'ma gonna need abit more detail than that  X_X;';
On the pluss side, at least the attack works :D


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 14, 2010, 01:06:10 PM
what ever value it was (z?) you go through the 60 frames and tell it 0 then it should yellow out. after 60, you could let it stay white til 120 or lock more frames... or lock it to from 120's value.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 14, 2010, 01:24:23 PM
Added a new special project idea I'm going to do here soon.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 21, 2010, 12:34:13 PM
OP Updated


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 21, 2010, 12:57:58 PM
OP Updated
Cool@ Downloaded so I can get to work on neo peaches version.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Ӄit ßallarɖ on August 21, 2010, 01:00:26 PM
I'm still having trouble with the warlock kick honestly. The whole "antigravity" thing of the kick isn't working or som'in. I can't figure it out. I'm going to move on to other projects in a few days.


Title: Re: Rydia's Animation Station. (On hold for vindictus Beta)
Post by: Naruto200Man on August 21, 2010, 01:03:56 PM
I'm still having trouble with the warlock kick honestly. The whole "antigravity" thing of the kick isn't working or som'in. I can't figure it out. I'm going to move on to other projects in a few days.
Yeah the neutral B is good enough if u could get the down B working too :D
Hehe Sonics new side B maybe? XD


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Ӄit ßallarɖ on August 21, 2010, 01:08:15 PM
I'll do the down b in a few days. Easy enough, since I can take the dress bones from Zelda to speed that up (hopefully). Now the "Diamond" aura she spawns is tied to her char, so you'll have to psa som'in more interesting.


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Naruto200Man on August 21, 2010, 01:34:28 PM
I'll do the down b in a few days. Easy enough, since I can take the dress bones from Zelda to speed that up (hopefully). Now the "Diamond" aura she spawns is tied to her char, so you'll have to psa som'in more interesting.
Umm the diamond aura is nayru's love from oot :srs: lol
I'm gonna think of something cool for both dark sonic and neo peach soon. I have a partner who helped me with another sonic psa/texture I'm working on so maybe.... :3


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Ӄit ßallarɖ on August 24, 2010, 12:11:39 PM
Sounds good. I don't have the Zelda Moveset atm so it's on hold till I get a new modem. Also updated OP


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Naruto200Man on August 24, 2010, 12:22:06 PM
What's stalled on the down B? lol if you mean the side B thing then you could probably just change those animations (on peach) like you did the punch right? for example

special s start = ganons speciallw start
Special S Jump = gannondorf's special lw
Special S end = ganondorf's special lw end


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Ӄit ßallarɖ on August 24, 2010, 12:28:25 PM
What's stalled on the down B? lol if you mean the side B thing then you could probably just change those animations (on peach) like you did the punch right? for example

special s start = ganons speciallw start
Special S Jump = gannondorf's special lw
Special S end = ganondorf's special lw end

Gannon has 2 SpecialLw while Peach has 3 SpecialS. Also It's stalled till i get a fixed PSA since I can't figure it out too well.


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Naruto200Man on August 24, 2010, 12:47:29 PM
What's stalled on the down B? lol if you mean the side B thing then you could probably just change those animations (on peach) like you did the punch right? for example

special s start = ganons speciallw start
Special S Jump = gannondorf's special lw
Special S end = ganondorf's special lw end

Gannon has 2 SpecialLw while Peach has 3 SpecialS. Also It's stalled till i get a fixed PSA since I can't figure it out too well.
Hmm, maybe just deleat a third one then and make the psa on special S *whatever animation's deleated* do nothing on peaches psa?

KKMM's data partition has all the files on the brawl iso, so whatever one you need you could find it there. Or are you talking the program?


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Ӄit ßallarɖ on August 24, 2010, 12:51:57 PM
Hm? I dono. At the moment Peach's animation is way too fast. Also she doesn't go very far on the ground. In the air she damn near clears the stage (and I'm talking FD stage!). The Damage is there just way too fast. Next time I'm online at home I'll stream it to show yah what I mean.


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Naruto200Man on August 24, 2010, 12:54:11 PM
Hm? I dono. At the moment Peach's animation is way too fast. Also she doesn't go very far on the ground. In the air she damn near clears the stage (and I'm talking FD stage!). The Damage is there just way too fast. Next time I'm online at home I'll stream it to show yah what I mean.

lol there's always the option of starting from scratch? @_@;;;


Title: Re: Rydia's Animation Station. (On hold for a few day break)
Post by: Ӄit ßallarɖ on August 24, 2010, 12:56:07 PM
That's just it. it is scratch. the only thing that's different is the speed and gravity of the attack.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on August 27, 2010, 06:15:10 AM
OP updated (rudio)


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Mr. Nice guy on August 27, 2010, 06:17:11 AM
I wish i can be a good animation hacker like you  :(


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on August 27, 2010, 09:51:42 PM
I'm not that good honestly.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Mr. Nice guy on August 27, 2010, 09:52:42 PM
I'm not that good honestly.
What?! You're amazing! Im not nearly as good as you.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on August 27, 2010, 09:59:55 PM
I'm not that good honestly.
What?! You're amazing! Im not nearly as good as you.

So far everything I've made was preexisting animations that I've tweeked some.XD


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Mr. Nice guy on August 27, 2010, 10:01:05 PM
I'm not that good honestly.
What?! You're amazing! Im not nearly as good as you.

So far everything I've made was preexisting animations that I've tweeked some.XD
Oh XD that's what i usually do


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Naruto200Man on August 29, 2010, 12:09:45 PM
Hey, what all did you change on peaches special N for the peachy punch? Just wanting to know so I can have Neo Peache's version a little easier?


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on August 29, 2010, 01:56:23 PM
Hey, what all did you change on peaches special N for the peachy punch? Just wanting to know so I can have Neo Peache's version a little easier?

I took Gannon's psa for the punch and changed the graphics to peach's "external" files of the music notes and the Heart. Also the damage type. Also added "peachy" and "cha!' to the sound.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Naruto200Man on August 29, 2010, 02:26:28 PM
Hey, what all did you change on peaches special N for the peachy punch? Just wanting to know so I can have Neo Peache's version a little easier?

I took Gannon's psa for the punch and changed the graphics to peach's "external" files of the music notes and the Heart. Also the damage type. Also added "peachy" and "cha!' to the sound.

Mkay I got it to work on my neo peach, I set the flag type, damage, and knockback to something a little more merciless X3 hehe now I'm off to make an episode of the series of mine.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on September 29, 2010, 02:13:31 PM
Updated Rudio


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Naruto200Man on September 29, 2010, 02:39:53 PM
DUDE!!

I'm making a Krystal PSA which fox has the staff, could you make fox do the ground quake animation from Starfox Adventures as a smash attack, the rocket boost as his up special and the super ground quake as a smash attack? The super ground quake would have him rising higher into the air and charging more slowly.



Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on September 29, 2010, 09:10:26 PM
DUDE!!

I'm making a Krystal PSA which fox has the staff, could you make fox do the ground quake animation from Starfox Adventures as a smash attack, the rocket boost as his up special and the super ground quake as a smash attack? The super ground quake would have him rising higher into the air and charging more slowly.


That honestly made absolutely no sence to me. Also I'm not doing requests anymore till I get rudio finished.


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: K-Canon on October 16, 2010, 03:03:45 PM
hey Rydia why dont you do a caramel dansen animation. the chara isn't important but just not sonic! (don't get me wrong I like sonic


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: toastoftriumph on October 16, 2010, 03:09:24 PM
I just want to complement you on your animating. The peachy punch and rudio are awesome, and I can't wait to see what else you make. Keep up the great work!


Title: Re: Rydia's Animation Station. (randomly working on stuff)
Post by: Ӄit ßallarɖ on October 16, 2010, 11:36:25 PM
hey Rydia why dont you do a caramel dansen animation. the chara isn't important but just not sonic! (don't get me wrong I like sonic
If you didn't watch my peachy punch video to the end then you don't know XD Also Sonic, Capt Falcon, and Bowser has it already.

I just want to complement you on your animating. The peachy punch and rudio are awesome, and I can't wait to see what else you make. Keep up the great work!

Thank you. I've kinda went to a crawl with new games in my life and just a slight disinterest recently in brawl animating. I may come back around to it though to finish Rudio atleast (last wip was me trying to change Wait3 to him picking his nose. Just did the head so far.)


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: 14fan on October 16, 2010, 11:46:45 PM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 16, 2010, 11:47:36 PM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 17, 2010, 08:04:01 AM
I wish Rudio was on Luigi cause those animations are perfect for my persona hack.
outside the "wait3" nose picking I hope. I could tweek the EntryL/R and fix all of the hat animations for you if you'd like. shouldn't take long at all, I'd hope. Not sure when i could get around to it, since my attention's on other things lately


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: 14fan on October 17, 2010, 10:55:48 AM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on October 17, 2010, 11:06:25 AM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?

Yush I would love it to be on peach, but i want to make the texture of the shield different. And I'll have to send you the peach file I'm using since it's a lot edited from normal peach <3

Also if you could do fox's side B as ONE animation on peach, but it travels about 0.5 times further thatd be totaly badasness <3  Note that you will not have to animate the dress except for the very top part of the two round things. (right next to her waist)


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: 14fan on October 17, 2010, 11:12:58 AM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?

Yush I would love it to be on peach, but i want to make the texture of the shield different. And I'll have to send you the peach file I'm using since it's a lot edited from normal peach <3

Also if you could do fox's side B as ONE animation on peach, but it travels about 0.5 times further thatd be totaly badasness <3  Note that you will not have to animate the dress except for the very top part of the two round things. (right next to her waist)

I'm not 100% sure about the side B, but using unused subactions I could probably sync them together. They wouldn't be 1 animation, but if you would prefer, I could just add the animations (as new animations).


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on October 17, 2010, 11:31:32 AM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?

Yush I would love it to be on peach, but i want to make the texture of the shield different. And I'll have to send you the peach file I'm using since it's a lot edited from normal peach <3

Also if you could do fox's side B as ONE animation on peach, but it travels about 0.5 times further thatd be totaly badasness <3  Note that you will not have to animate the dress except for the very top part of the two round things. (right next to her waist)

I'm not 100% sure about the side B, but using unused subactions I could probably sync them together. They wouldn't be 1 animation, but if you would prefer, I could just add the animations (as new animations).

Yeah, I guess that would work making new animations that have peach imitating the side b, but the actual animation travels farther.

If you could, I would like the start animation to be similar to wolf's slashing thing (Side A I think) and about the length of an A button move.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: 14fan on October 17, 2010, 12:57:33 PM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?

Yush I would love it to be on peach, but i want to make the texture of the shield different. And I'll have to send you the peach file I'm using since it's a lot edited from normal peach <3

Also if you could do fox's side B as ONE animation on peach, but it travels about 0.5 times further thatd be totaly badasness <3  Note that you will not have to animate the dress except for the very top part of the two round things. (right next to her waist)

I'm not 100% sure about the side B, but using unused subactions I could probably sync them together. They wouldn't be 1 animation, but if you would prefer, I could just add the animations (as new animations).

Yeah, I guess that would work making new animations that have peach imitating the side b, but the actual animation travels farther.

If you could, I would like the start animation to be similar to wolf's slashing thing (Side A I think) and about the length of an A button move.

So, you want Peach to claw at the opponent, then do a quick dash?

Is that correct?

Also, can you send me the .pac file you want this on?


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on October 17, 2010, 01:51:27 PM
I saw that you wanted Zelda's Neutral B on Peach. I could easily get Peach to create that, with the graphic effect as well. (Note: If I create it, the graphic effect will appear even if Zelda isn't in the game, so you don't have to worry)

I'm pretty sure this would be super easy.
You're welcome to take it off my hands then ^_^

Would you be able to test it/make a video of it for me?

Yush I would love it to be on peach, but i want to make the texture of the shield different. And I'll have to send you the peach file I'm using since it's a lot edited from normal peach <3

Also if you could do fox's side B as ONE animation on peach, but it travels about 0.5 times further thatd be totaly badasness <3  Note that you will not have to animate the dress except for the very top part of the two round things. (right next to her waist)

I'm not 100% sure about the side B, but using unused subactions I could probably sync them together. They wouldn't be 1 animation, but if you would prefer, I could just add the animations (as new animations).

Yeah, I guess that would work making new animations that have peach imitating the side b, but the actual animation travels farther.

If you could, I would like the start animation to be similar to wolf's slashing thing (Side A I think) and about the length of an A button move.

So, you want Peach to claw at the opponent, then do a quick dash?

Is that correct?

Also, can you send me the .pac file you want this on?

Yeah, she already has the side A of wolf, but the one on her B move could stun the opponent (you'll find a working flag for that in her first A combo) before she strikes them.

I'll send it to u in a moment for sure, but the Neutral b can just be zelda's copy/pasted with slightly larger hitboxes and they shock you :3

Also could you get peach to do sheiks down smash as her up smash? The hitboxes should remain the same but the animation looks weird in game :3
*goes off to put file on mediafire*


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 17, 2010, 06:37:14 PM
I wish Rudio was on Luigi cause those animations are perfect for my persona hack.
outside the "wait3" nose picking I hope. I could tweek the EntryL/R and fix all of the hat animations for you if you'd like. shouldn't take long at all, I'd hope. Not sure when i could get around to it, since my attention's on other things lately

Yeah that would be sick. Whenever you have time that is.

You have talent, so you better not quit doing this.
I dono if I really wanna continue Rudio but don't worry I can redo the 2 entrances and tilt the hat. What angle would you like the hat tilted?


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: 14fan on October 17, 2010, 06:48:24 PM
I wish Rudio was on Luigi cause those animations are perfect for my persona hack.
outside the "wait3" nose picking I hope. I could tweek the EntryL/R and fix all of the hat animations for you if you'd like. shouldn't take long at all, I'd hope. Not sure when i could get around to it, since my attention's on other things lately

Yeah that would be sick. Whenever you have time that is.

You have talent, so you better not quit doing this.
I dono if I really wanna continue Rudio but don't worry I can redo the 2 entrances and tilt the hat. What angle would you like the hat tilted?

You aren't continuing Rudio? :'(


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 17, 2010, 06:59:58 PM
Yeah why are you not continuing Rudio? That's bad news to be.

Backwards hat would be fine ;)
Ok.
You aren't continuing Rudio? :'(
Honestly I dono if I really do. not meny people are following his progress (out side like 3 people that I know of) and I wouldn't know if it'd be a real hit to finish.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Velen on October 17, 2010, 07:04:00 PM
Yeah why are you not continuing Rudio? That's bad news to be.

Backwards hat would be fine ;)
Ok.
You aren't continuing Rudio? :'(
Honestly I dono if I really do. not meny people are following his progress (out side like 3 people that I know of) and I wouldn't know if it'd be a real hit to finish.
Rudio actually seemed like a funny idea to me. I say YOU FINISH IT!


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: toastoftriumph on October 17, 2010, 08:37:17 PM
Hey, trust me. Even if it doesn't seem like many people are following it, I know for a fact people would love it completed and released. There really aren't many animation hacks for Brawl, especially original, custom ones with a lot of effort behind them. Look at Snake's custom taunt pack (with him smoking a cigarette, and a salute); it has 224 downloads and has only been out a week!


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 17, 2010, 08:51:18 PM
Hey, trust me. Even if it doesn't seem like many people are following it, I know for a fact people would love it completed and released. There really aren't many animation hacks for Brawl, especially original, custom ones with a lot of effort behind them. Look at Snake's custom taunt pack (with him smoking a cigarette, and a salute); it has 224 downloads and has only been out a week!

Well... I guess. it's going to be awhile before I can even work on him since Vindictus is open again. Also Naruto Shippuden:UNS2 is out in a few days.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: K-Canon on October 31, 2010, 03:56:07 AM
hey Rydia I just did an caramel dansen anim, for fox (works for all esept sonic, zss, meta, gg with aimation swapping. YOU should know what that is)
well, try it and tell me if you like it (please make a vid if you can)

Link:

http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen)%20needs%20animation%20swapping.chr0?download&psid=1 (http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen)%20needs%20animation%20swapping.chr0?download&psid=1)


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on October 31, 2010, 07:53:15 AM
hey Rydia I just did an caramel dansen anim, for fox (works for all esept sonic, zss, meta, gg with aimation swapping. YOU should know what that is)
well, try it and tell me if you like it (please make a vid if you can)

Link:

[url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1 ([url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1)


lol caremel dancing eh I'll make a video of it if it looks good enough on brawlbox :P


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: K-Canon on October 31, 2010, 12:07:19 PM
hey Rydia I just did an caramel dansen anim, for fox (works for all esept sonic, zss, meta, gg with aimation swapping. YOU should know what that is)
well, try it and tell me if you like it (please make a vid if you can)

Link:

[url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1 ([url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1)


lol caremel dancing eh I'll make a video of it if it looks good enough on brawlbox :P



thanks. dont get me ungreatfull but could you anim swapp it on some other charas? it takes few seconds to do it. the you can do: caramel dance party brawl XD


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on October 31, 2010, 12:14:04 PM
hey Rydia I just did an caramel dansen anim, for fox (works for all esept sonic, zss, meta, gg with aimation swapping. YOU should know what that is)
well, try it and tell me if you like it (please make a vid if you can)

Link:

[url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1 ([url]http://robdyq.bay.livefilestore.com/y1pJbgaw2c1Xo_lY6c_7MNdsjzpPDJSoparwSAnbyaFsxOUIv5Hhh_F8s0oS2hQIudVXi0lDt2ZWXE2oC1SYVGuzIirMObqijYP/caramel%20dansen[/url])%20needs%20animation%20swapping.chr0?download&psid=1)


lol caremel dancing eh I'll make a video of it if it looks good enough on brawlbox :P



thanks. dont get me ungreatfull but could you anim swapp it on some other charas? it takes few seconds to do it. the you can do: caramel dance party brawl XD


lol yeah I could do that :P it'll be funy XP but I'm going to work on Zant/Falco's psa now so it'll take a while :D


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on October 31, 2010, 03:58:15 PM
I've already got a good Caremel in the works. Just I've lost personal interest in doing brawl stuffs. I guess I should atleast finish what I've started (rudio, caremeldorf, the new sonic taunt)


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: K-Canon on November 06, 2010, 09:05:00 AM
why dont you take a look at mine?


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 06, 2010, 09:20:53 PM
why dont you take a look at mine?

if you've seen my Peachy punch video, at the end I have a demo of Gannon doing the Caremell, but it's still buggy (needing to readjust the arms, fix twisted thumbs). Honestly that wouldn't take me long to fix, just no will to do it. I guess wends or thurs I can do that.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 08, 2010, 03:15:48 PM
Just updating that I plan on finishing the Carremeldorf tonight. After playing BlazBlue. This seams fun so far.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on November 08, 2010, 05:12:22 PM
cool :P
are you gonna finish rudio XP
cause you should :3


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 09, 2010, 09:31:40 PM
cool :P
are you gonna finish rudio XP
cause you should :3
I've desided I'm not haulting work on Rudio. Just mega delaying him. I'll promise I'll have a working Caremelldorf tomorrow night after my date.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on November 09, 2010, 09:54:39 PM
cool :P
are you gonna finish rudio XP
cause you should :3
I've desided I'm not haulting work on Rudio. Just mega delaying him. I'll promise I'll have a working Caremelldorf tomorrow night after my date.

Cool :D
*sigh* everyone has a date but me >_> but I'm such a charming guy lol how that possible <3 oh wait...I never ask lol

How long would it take you to say, make sonic imitate someone's animation that's already in the game, just from a fresh animation and with sonic's bones?(IE the animation is exactly the same, but it has sonic doing it) I really want to get to work on dark sonic, but I only have one animation made to work on him from a friend and that's zelda's up smash.


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 09, 2010, 09:56:48 PM
cool :P
are you gonna finish rudio XP
cause you should :3
I've desided I'm not haulting work on Rudio. Just mega delaying him. I'll promise I'll have a working Caremelldorf tomorrow night after my date.

Cool :D
*sigh* everyone has a date but me >_> but I'm such a charming guy lol how that possible <3 oh wait...I never ask lol

How long would it take you to say, make sonic imitate someone's animation that's already in the game, just from a fresh animation and with sonic's bones?(IE the animation is exactly the same, but it has sonic doing it) I really want to get to work on dark sonic, but I only have one animation made to work on him from a friend and that's zelda's up smash.
Outside quil editing, easy as importing the move over the char then resetting the bones back to sonic's size. Unless som'in goes funkey then you'll have to tweek it. out side that it's how I did the Peachy punch (cept I did the head, Face, and dress animations.)


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on November 09, 2010, 10:12:09 PM
cool :P
are you gonna finish rudio XP
cause you should :3
I've desided I'm not haulting work on Rudio. Just mega delaying him. I'll promise I'll have a working Caremelldorf tomorrow night after my date.

Cool :D
*sigh* everyone has a date but me >_> but I'm such a charming guy lol how that possible <3 oh wait...I never ask lol

How long would it take you to say, make sonic imitate someone's animation that's already in the game, just from a fresh animation and with sonic's bones?(IE the animation is exactly the same, but it has sonic doing it) I really want to get to work on dark sonic, but I only have one animation made to work on him from a friend and that's zelda's up smash.
Outside quil editing, easy as importing the move over the char then resetting the bones back to sonic's size. Unless som'in goes funkey then you'll have to tweek it. out side that it's how I did the Peachy punch (cept I did the head, Face, and dress animations.)

Sounds good, So should I give you a quick moveset then? The animations are actually very simple, only his A attacks for the standard A combo are original. The rest are from various characters (Ike capt falcon etc) already in the game)

Also finally figured out the problem with sonic's up smash/down smash, I just have to remove the stuff in other for the  S4 Hi start, hold, and the actual attack. And the same for the lower one.



Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 09, 2010, 10:33:41 PM
now hold on there lol. As of the moment I'm playing BlazBlue with my friend. I may pass out after that then tomorrow I have a date. After the date I'll work on Caremeldorf then back to playing KOF2002 or blazBlue.... or Yugioh... or Pinball Fx2...


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on November 10, 2010, 07:32:37 AM
now hold on there lol. As of the moment I'm playing BlazBlue with my friend. I may pass out after that then tomorrow I have a date. After the date I'll work on Caremeldorf then back to playing KOF2002 or blazBlue.... or Yugioh... or Pinball Fx2...

:P but they're easy animations :(  sure it's his whole moveset but it's just his attacks :D


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 10, 2010, 10:13:32 AM
It sounds easy but it's an irritatingly long process if getting all the bones back to thier original size. Like let['s say sonic had 80 bones that needed to be fixed. times that by 3 (X, y, Z value)... that's a lot of fixes. takes me a few hours to do it... that's when I was in the mood to do it. now I've bearly done anything ^_^''


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Naruto200Man on November 10, 2010, 10:20:03 AM
It sounds easy but it's an irritatingly long process if getting all the bones back to thier original size. Like let['s say sonic had 80 bones that needed to be fixed. times that by 3 (X, y, Z value)... that's a lot of fixes. takes me a few hours to do it... that's when I was in the mood to do it. now I've bearly done anything ^_^''

lol no no no, I mean making a new animation from scratch with sonic, just having him imitate the other animations frame for frame, ya know, like the peachy punch :D aside from animating the quills it wouldn't take that long would it?


Title: Re: Rydia's Animation Station. (Suspended cause of other interests)
Post by: Ӄit ßallarɖ on November 10, 2010, 10:20:59 AM
It sounds easy but it's an irritatingly long process if getting all the bones back to thier original size. Like let['s say sonic had 80 bones that needed to be fixed. times that by 3 (X, y, Z value)... that's a lot of fixes. takes me a few hours to do it... that's when I was in the mood to do it. now I've bearly done anything ^_^''

lol no no no, I mean making a new animation from scratch with sonic, just having him imitate the other animations frame for frame, ya know, like the peachy punch :D aside from animating the quills it wouldn't take that long would it?
Only thing custom on the Peachy punch was the dress and head.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 17, 2010, 07:43:25 PM
 OP updated with new Rudio footage.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Naruto200Man on November 17, 2010, 07:45:09 PM
lol booger flick

EDIT:

I have some ideas for his animations XP

Win 1: he does the thriller
Up Taunt: He mocks luigi by 'acting' scared then falling over laughing.
 


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 17, 2010, 08:04:54 PM
lol booger flick

EDIT:

I have some ideas for his animations XP

Win 1: he does the thriller
Up Taunt: He mocks luigi by 'acting' scared then falling over laughing.
 
I dono thriller, but I could use that as a taunt. I do need to replace one of em.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Naruto200Man on November 17, 2010, 08:28:39 PM
lol booger flick

EDIT:

I have some ideas for his animations XP

Win 1: he does the thriller
Up Taunt: He mocks luigi by 'acting' scared then falling over laughing.
 
I dono thriller, but I could use that as a taunt. I do need to replace one of em.

Yeah, for the side taunt he could maybe do the moon walk? lol

Also, trying out the new brawlbox to make some animations for dark sonic :D


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 17, 2010, 08:29:44 PM
nah that ain't rude.  I'll think of som'in honestly.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: toastoftriumph on November 17, 2010, 09:34:57 PM
Nice to see that you're back "with new vigor." Keep up the great animating! =)


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 17, 2010, 10:55:23 PM
OP updated x2. The fireball needs to be fixed though


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Naruto200Man on November 18, 2010, 03:54:31 AM
How about he flicks you off as a side taunt xD


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Naruto200Man on November 18, 2010, 04:34:43 AM
Ahaha fireball fart XD
Are you gonna have him do the 'quick' thriller as his up taunt? :D
For his side taunt he could act like he's taking a piss xD
Also, would be more fitting to make the fireball green.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 18, 2010, 04:36:24 PM
Ahaha fireball fart XD
Are you gonna have him do the 'quick' thriller as his up taunt? :D
For his side taunt he could act like he's taking a piss xD
Also, would be more fitting to make the fireball green.
I like the piss idea. Other then that Rudio's my project =p i can't use Luigi's fireball (more lke color swap it) unless there was a way to modify Articles, since the fireball is an article.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Naruto200Man on November 18, 2010, 04:42:43 PM
Ahaha fireball fart XD
Are you gonna have him do the 'quick' thriller as his up taunt? :D
For his side taunt he could act like he's taking a piss xD
Also, would be more fitting to make the fireball green.
I like the piss idea. Other then that Rudio's my project =p i can't use Luigi's fireball (more lke color swap it) unless there was a way to modify Articles, since the fireball is an article.

Couldn't you open up the artical's textures and texture swap it? :s


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 18, 2010, 04:43:30 PM
Ahaha fireball fart XD
Are you gonna have him do the 'quick' thriller as his up taunt? :D
For his side taunt he could act like he's taking a piss xD
Also, would be more fitting to make the fireball green.
I like the piss idea. Other then that Rudio's my project =p i can't use Luigi's fireball (more lke color swap it) unless there was a way to modify Articles, since the fireball is an article.

Couldn't you open up the artical's textures and texture swap it? :s
You're welcome to do that fer me. I can't do that.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 22, 2010, 09:25:30 PM
OP updated with new Rudio footage.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Velen on November 22, 2010, 09:35:55 PM
My opinion: make Rudio bend over more when he does the Fireball animation, doing something similar to Wario when he does the Wario Waft.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: SmashClash on November 22, 2010, 09:44:49 PM
My opinion: make Rudio bend over more when he does the Fireball animation, doing something similar to Wario when he does the Wario Waft.
Maybe like when Wario does one of his wait animations where he bends down and scratches his butt.


Title: Re: Rydia's Animation Station. (Returned with new Vigor!)
Post by: Ӄit ßallarɖ on November 22, 2010, 09:45:33 PM
Ok guys. I'll fix both them up.


Title: Re: Rydia's Animation Station. (Break time!)
Post by: Ӄit ßallarɖ on November 23, 2010, 05:15:59 PM
hello to my adoring fans! [/ego] Just wanting to let everyone know I'm taking a break on my Animations for a week or 3. Don't worry, I'm not quitting like I did before. I've done so much on Rudio lately I'm kind burnt and needing a break. So I'm taking some personal time off and will return to finish what's left. Also Announcing the next HUGE project after Rudio:

Project: Super Mario Bro Z - Mario!

Yes! I'll be bringing to life our beloved Mario from SMBZ flash toon. I'll be starting a Psa help section when I get around to starting animations for it. Anyways Tootles!
......did I just say tootles? God I'm getting old..




Title: Re: Rydia's Animation Station. (Break time!)
Post by: Ӄit ßallarɖ on November 29, 2010, 08:59:49 PM
I'm awaiting a rudio texture revamp but when it's ready I'm going to start back on him.


Title: Re: Rydia's Animation Station. (Break time!)
Post by: Hollow on December 15, 2010, 06:35:53 PM
Keeping an eye on this.


Title: Re: Rydia's Animation Station. (Break time!)
Post by: Ӄit ßallarɖ on December 17, 2010, 07:51:00 AM
Rudio is now finished. Enjoy.

Also an amusing fact:

During the time to compile the video and upload, I rand a test of how rude this guy is against lvl 9 Cpus (him lvl 9 also). The results:
Faught and won:
Dk
Kirby
Sephiroth (didn't feel like changing to marth)
Fox
Luigi
Diddy Kong
Peach
Bowser
DDD
ness
Yoshi
Wario
Pit
Lucas
ROB
Lucario
Pokétrainer
Jigglypuff
Link
Gannondorf
Samus
Capt Falcon (not enough paunch it seams...)
Snake
Sonic


Lost to:
Wolf
Ike
Metaknight
Falco
TLink (Lucky shot)
Zelda (Chidori!!)
Pikachu

Rude actions that won:

Number of people he used The People's Fist (Fair) for Ko:
6

Number of Footstool Kos:
4

Number of Fartiball Kos:
3

Edgehogged:
1

Number of foes Rage quit:
1 (Wario said "F this!" and launched himself off the top of the screen via fart after spawning)

I'd have the last 2 in here but I froze the wii taking the sd card out to get a pic. Amusing fact though


Title: Re: Rydia's Animation Station. (Break time!)
Post by: fighter20brawler10 on December 17, 2010, 01:55:18 PM
Rudio is now finished. Enjoy.

Also an amusing fact:

During the time to compile the video and upload, I rand a test of how rude this guy is against lvl 9 Cpus (him lvl 9 also). The results:
Faught and won:
Dk
Kirby
Sephiroth (didn't feel like changing to marth)
Fox
Luigi
Diddy Kong
Peach
Bowser
DDD
ness
Yoshi
Wario
Pit
Lucas
ROB
Lucario
Pokétrainer
Jigglypuff
Link
Gannondorf
Samus
Capt Falcon (not enough paunch it seams...)
Snake
Sonic


Lost to:
Wolf
Ike
Metaknight
Falco
TLink (Lucky shot)
Zelda (Chidori!!)
Pikachu

Rude actions that won:

Number of people he used The People's Fist (Fair) for Ko:
6

Number of Footstool Kos:
4

Number of Fartiball Kos:
3

Edgehogged:
1

Number of foes Rage quit:
1 (Wario said "F this!" and launched himself off the top of the screen via fart after spawning)

I'd have the last 2 in here but I froze the wii taking the sd card out to get a pic. Amusing fact though


I like the animations on that guy. And it's kool that he one against almost every character


Title: Re: Rydia's Animation Station. (Break time!)
Post by: Naruto200Man on December 24, 2010, 03:46:07 PM
DUUUDE :D

After you take a long enough break do you think you could do some custom animations (SOME not all for the character) for my Rocker Mario idea? (he's supposed to be Gangsta Luigi's brother) These are the only animations I want to change, as well as a 1-5 scale on complexity of it.

First A attack: dude, not even a 1 lol
Second a attack: again, pretty easy
Third A attack: pretty easy

Wait 2: 2 still not that complex though
Wait 3: 1
Up taunt: 1
Side Taunt: 1

Dash Attack: 3 only cause of a smoother animation being required.
Up Special (Start): 1
Up Special: 3 again, only cause of the animation itself
Special fall(will be used for side and up special): 2

Side Special: 3 only cause it's a charging animation and the move itself in one animation.

I have no solid plans to start the project YET because I'm working on Ultra-chu right now. Just a few more things to add and it'll be finished.

However I'm not going to rush you, so you can take as long a break as you need if u want to help. :)


Title: Re: Rydia's Animation Station. (Break time!)
Post by: Ӄit ßallarɖ on December 24, 2010, 08:21:36 PM
Stop asking me NaruZeldaMaster...
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/annoyed.jpg)


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on December 24, 2010, 09:38:53 PM
Taunt mini-pack completed and updated on the op. (leaves.)


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on December 30, 2010, 05:31:44 AM
I'm starting some new projects but I'm missing some files. I need Pure files of FitPikminMotionEct and FitLizardonMotionEct (I prob misspelled that one). Can anyone send those to me please?


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Chuy on December 30, 2010, 11:14:06 AM
The second animation file you're looking for is in the common5.pac
Olimar's i have no idea where it is :/


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: songeflemy on December 30, 2010, 11:14:15 AM
I'm starting some new projects but I'm missing some files. I need Pure files of FitPikminMotionEct and FitLizardonMotionEct (I prob misspelled that one). Can anyone send those to me please?

They should be in the resources section in Brawlvault.


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on December 30, 2010, 11:15:26 AM
The second animation file you're looking for is in the common5.pac
Olimar's i have no idea where it is :/
Charizard's in Common5?
They should be in the resources section in Brawlvault.
I think I'm using that very link to dl everything honestly.


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Chuy on December 30, 2010, 11:16:38 AM
Yeah or one of the the other common files


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on December 30, 2010, 11:35:02 AM
ah crap... I really need a pure of them both, and I'm heading to work soon.


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Nuke on December 30, 2010, 09:43:08 PM
Were you able to get the files?


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on January 01, 2011, 06:29:32 PM
New pole


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Hollow on January 01, 2011, 07:00:39 PM
Your idea for te middle finger I can do. Although it might be a whole arm....


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Ӄit ßallarɖ on January 01, 2011, 07:03:30 PM
Your idea for te middle finger I can do. Although it might be a whole arm....
Well wait a few weeks before you do it oks? If Falcon does come out top, I'll let you know =)


Title: Re: Rydia's Animation Station. (Ninja work)
Post by: Gamma Ridley on January 01, 2011, 07:32:53 PM
Peach would be freakin' awesome to see rude-ified.

She'd need an epic texture of some kind though. :P


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Velen on January 01, 2011, 10:59:09 PM
I say Peach or Zelda, but I don't want to see them farting or nothing gross.

Funny you say that, there is a fan-fiction about just that. XD Except Zelda doesn't fart. XDDD


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: SiLeNtDo0m on January 02, 2011, 05:16:48 AM
I vote Luigi, since it can go with ItalianStallion's Gangsta Luigi.  I started on a couple of animations myself, but dunno if I'll finish them :(


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Ӄit ßallarɖ on January 02, 2011, 05:54:25 AM
keep those votes coming in. I'm going to wait till Feb1 to close the pole.


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Naruto200Man on January 02, 2011, 05:56:37 AM
I say Peach or Zelda, but I don't want to see them farting or nothing gross.

Funny you say that, there is a fan-fiction about just that. XD Except Zelda doesn't fart. XDDD


>_> why call it rude then..... >_>

I think peach would be lol, but zelda would be weird :l


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Velen on January 02, 2011, 09:35:40 AM
I say Peach or Zelda, but I don't want to see them farting or nothing gross.

Funny you say that, there is a fan-fiction about just that. XD Except Zelda doesn't fart. XDDD


>_> why call it rude then..... >_>

I think peach would be lol, but zelda would be weird :l

Cause Peach is theone who farts. Daisy does too.


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: fighter20brawler10 on January 02, 2011, 11:42:03 AM
I guess you could do Captain Falcon. He already has the middle finger thing. Why not add more?


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Ӄit ßallarɖ on January 02, 2011, 12:46:02 PM
I guess just for [censored]s and giggles do 1 animation change with peach. It'd only work with non-dress peaches though.


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Naruto200Man on January 02, 2011, 12:56:04 PM
I guess just for [censored]s and giggles do 1 animation change with peach. It'd only work with non-dress peaches though.

You could make one of her taunts her tapping her, you know xD


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Ӄit ßallarɖ on January 02, 2011, 12:56:50 PM
I'm already going to say now, I'm not taking animation ideas ¬.¬


Title: Re: Rydia's Animation Station. Rude Pole Active! Vote NOW!
Post by: Ӄit ßallarɖ on January 03, 2011, 01:01:41 PM
don't forget, Feb 1 is when I'll start my new rude animation. Keep those votes coming in!


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 08, 2011, 12:08:47 AM
OP updated with my lastest project results.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Velen on January 08, 2011, 12:22:58 AM
I said it in the Fams thread, and I'll say it here.

Only complaint is how slow the most of them do the dance


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Naruto200Man on January 08, 2011, 09:43:55 AM
Hey Rydia, I know you're not taking requests or suggestions but.....

MAKE EVERYONE DO THE THRILLER PLEASE  XD

I don't really like MJ but The thriller would be epic for the lols anyway


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: toastoftriumph on January 08, 2011, 04:04:47 PM
awesome caramelldansen taunts! That must have taken a while to do for everyone. Diddy looks especially good with the tail animation and all. Nice job!


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 08, 2011, 07:27:49 PM
Thanks Mario. Honestly took me under 4 days.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 15, 2011, 08:30:09 PM
Bump. keep those votes coming.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SmashClash on January 15, 2011, 08:40:21 PM
(Dumb question :srs: ) What animation program do you use to make animations?


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 15, 2011, 08:41:40 PM
Quite the dumb question XD But I'm not going to be mean. BrawlBox ^_^


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SmashClash on January 15, 2011, 09:53:54 PM
How do you start making animations? ?_?


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 16, 2011, 01:58:08 AM
How do you start making animations? ?_?
http://forums.kc-mm.com/index.php?topic=16579.0


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SmashClash on January 16, 2011, 08:56:11 AM
^Oh, yeah I forgot about that and I remember dingo has tutorials. *facepalm* Sorry.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 16, 2011, 01:55:20 PM
It's ok =p


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 21, 2011, 10:44:27 PM
:ninja'd: update is :ninja'd: ... and :af:


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SmashClash on January 21, 2011, 10:51:03 PM
>.>
<.<

Rydia, do you take requests, atm?


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SSJCerious on January 21, 2011, 11:16:40 PM
Note: No more requests are being taken. I got enough as is with my own projects and the few that's still posted here.
...No.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 22, 2011, 01:36:11 AM
Note: No more requests are being taken. I got enough as is with my own projects and the few that's still posted here.
...No.

^--this. As of the moment Project Final Fantasy has my attention. unless it's som'in ubber easy I can do, I prob won't do it.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Enigmatic on January 22, 2011, 02:41:56 AM
How did you get the characters on different planes? FinalFantasygasm. Ninja awesome.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: Ӄit ßallarɖ on January 22, 2011, 04:02:07 AM
Easy.. Moved the TansN bone to the side =p

edit: Added a "(http://ktestudios.servegame.com/forum/Themes/mystic/images/english/new.gif)" tag to anything that I recently started.


Title: Re: Rydia's Animation Station. CaramellDansen! Still vote!
Post by: SmashClash on January 22, 2011, 09:35:30 AM
Note: No more requests are being taken. I got enough as is with my own projects and the few that's still posted here.
...No.

^--this. As of the moment Project Final Fantasy has my attention. unless it's som'in ubber easy I can do, I prob won't do it.
Well, it's just animating a pig. I'll PM what I'm talking about later.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 24, 2011, 01:03:26 AM
new video in OP


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: SSJCerious on January 24, 2011, 07:25:16 AM
Final Fantasy: Brawl is tasty!


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 24, 2011, 09:01:13 AM
Ne, do you do animation requests? I have some moves for peach, they're ports, but porting looks terrible. and they're all easy animations to re-make. (set aside animating peache's hair, but you don't need to animate the dress cause it's TEXTURED off)


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: SSJCerious on January 24, 2011, 09:09:52 AM
Note: No more requests are being taken. I got enough as is with my own projects and the few that's still posted here.
...No.

^--this. As of the moment Project Final Fantasy has my attention. unless it's som'in ubber easy I can do, I prob won't do it.
:srs:


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 24, 2011, 09:52:53 AM
Note: No more requests are being taken. I got enough as is with my own projects and the few that's still posted here.
...No.

^--this. As of the moment Project Final Fantasy has my attention. unless it's som'in ubber easy I can do, I prob won't do it.
:srs:

How easy is making a character mimick another characters animations frame for frame :srs: It's only for two moves, fox's side b in one animation and fox's up b in one animation over peach. Only difficulty animating her hair, but then that's no problem, considering the dress is textured off =_=;


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: SSJCerious on January 24, 2011, 10:52:37 AM
Yeah, it is pretty easy...so why don't you do it?


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 24, 2011, 11:23:20 AM
Yeah, it is pretty easy...so why don't you do it?

I can get modset 4.1 working without the *SD@@#* just in time debugging error (though I still get it once in a while, I can at least DO something now) I might try it, with bone rotation and what not, shouldn't take too long.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 24, 2011, 01:12:29 PM
Yeah, it is pretty easy...so why don't you do it?

I can get modset 4.1 working without the *SD@@#* just in time debugging error (though I still get it once in a while, I can at least DO something now) I might try it, with bone rotation and what not, shouldn't take too long.
when done editing the animation just export the animation then load an older BB, then replace. Done and done.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 24, 2011, 04:38:30 PM
You know, you should totally do your persona/avy over someone :P would make for an interesting PSA XP

And I never thought of that X_X *headdesk*


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 24, 2011, 09:00:19 PM
You know, you should totally do your persona/avy over someone :P would make for an interesting PSA XP

And I never thought of that X_X *headdesk*

[Already requested XD


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 26, 2011, 04:15:36 PM
Moved all of Final Fantasy Brawl to it's own topic.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 26, 2011, 04:20:39 PM
Moved all of Final Fantasy Brawl to it's own topic.

lemme know when ur done with all this shis, cause I'm working on something kinda big too, and I need some1 to help collaborate with the animating. (I'll be doing some animating myself)

If you're curious you should just play on a few brawl stages for a bit.  more spasifically the bridge of eldin stage


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: dingo on January 26, 2011, 06:45:51 PM
Moved all of Final Fantasy Brawl to it's own topic.

lemme know when ur done with all this shis, cause I'm working on something kinda big too, and I need some1 to help collaborate with the animating. (I'll be doing some animating myself)

If you're curious you should just play on a few brawl stages for a bit.  more spasifically the bridge of eldin stage

Can you sound like anymore of a [censored]? Don't make what she wants to do sound pointless while asking for her help. You're not any more important then she is even if you're making something big.

If you want help, lower your head and ASK for it. Don't talk like it's assumed she'd help.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 26, 2011, 06:59:09 PM
Moved all of Final Fantasy Brawl to it's own topic.

lemme know when ur done with all this shis, cause I'm working on something kinda big too, and I need some1 to help collaborate with the animating. (I'll be doing some animating myself)

If you're curious you should just play on a few brawl stages for a bit.  more spasifically the bridge of eldin stage

Can you sound like anymore of a [censored]? Don't make what she wants to do sound pointless while asking for her help. You're not any more important then she is even if you're making something big.

If you want help, lower your head and ASK for it. Don't talk like it's assumed she'd help.

Um you DO realise I meant Shis as in "this is some cool shis dog" right >_>'' if I actually meant [censored] I would've spelt it that way =_=;;
And I am asking for help, I'm not assuming she will... so quit b*ing.
I also said when she's FINISHED, which means IF she wants to help period she can wait till her current project is finished... so quit being a shining knight.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 26, 2011, 06:59:44 PM
he's not.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 26, 2011, 07:01:44 PM
he's not.

I know, but I guess it just rubbed off on me that way :l
Still if you DO want to help, you can wait until you finish your current project.
I mean it's only fair, even if I asked you indirectly it's not like I'm forcing u :l


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 26, 2011, 07:08:48 PM
he's not.

I know, but I guess it just rubbed off on me that way :l
Still if you DO want to help, you can wait until you finish your current project.
I mean it's only fair, even if I asked you indirectly it's not like I'm forcing u :l
.... look. I know you're glad I made that animation for yah but.. please admire me from a distance >.> Like, over there *Points at some far off corner*. The joke aside, I'm not doing anything else besides SD Studio's and my own projects.. you're welcome to continue to post here if it's about praise/complaint but don't ask for anything anymore, or I'll have to get a restraining order..


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 26, 2011, 07:17:49 PM
*sigh* seriously....and MY jokes are bad? XP
Kidding..
Fine, can you at least point me to anyone who'd wanna help? :l  That is if you know anyone anyway..


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: SSJCerious on January 27, 2011, 02:50:25 PM
I can point you in the right direction!
*points at you*
...but seriously, just do it yourself. I highly doubt anyone will do it for you....so stop asking poorly and do it on your own.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 27, 2011, 09:34:13 PM
Please no more of that. I already feel bad for getting upset but no extra flaming is needed. Let's be civil ^_^


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Ӄit ßallarɖ on January 28, 2011, 01:29:44 AM
Needs moar epic Final Fantasy Brawl!
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/dm_resistance0001.jpg)

Honestly I am. I need Psa assistance though >.> Dingo wasn't able to solve the problem.


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Hollow on January 28, 2011, 05:28:11 AM
You said you needed help?


Title: Re: Kit's Animation Station. New Video of Epicness has surfaced!
Post by: Naruto200Man on January 28, 2011, 09:14:34 AM
You should ask NaruZeldaMaster.

You're obviously overestimating my skills >_> lol

But yeah....I could help...if I knew [censored] about final fantasy XP
Though, gimme some reference vids and assuming u doing the animations I could probably do the hitboxes....somewhat...


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on January 30, 2011, 01:49:14 AM
New (2nd) Project has surfaced.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Naruto200Man on January 30, 2011, 07:23:08 AM
lol tifa lockhead? :D


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on January 30, 2011, 01:55:42 PM
lol tifa lockhead? :D
Leave.. and don't come back again. It's one thing to annoy me but to make fun of a project is another.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on January 30, 2011, 09:45:29 PM
OP updated with a nearly finished Up-B


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on February 10, 2011, 11:17:24 PM
New Demo video. Completed Wait1,Wait2,Wait3, Up-b still doesn't work right >.>


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Hollow on February 12, 2011, 07:22:32 PM
Need help?


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on February 13, 2011, 01:43:40 AM
Added Tifa's attack11 and attack12.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on February 13, 2011, 04:01:51 AM
*double posts* added a goof video.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: KTH on February 13, 2011, 05:37:40 AM
Tifa looking good for start.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on April 01, 2011, 01:26:10 AM
*lovingly wipes the dust off her topic* mmm... kinda missed this topic... Well. I'm still working on Tifa. Just learned a new Animation style so I may start redoing some animations and even get closer to release.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Puraidou on April 01, 2011, 01:41:24 AM
*lovingly wipes the dust off her topic* mmm... kinda missed this topic... Well. I'm still working on Tifa. Just learned a new Animation style so I may start redoing some animations and even get closer to release.
It's kinda hard keeping your topic alive when you can't post (no i didn't mean me). So yeah bump bump :3 xP


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on April 01, 2011, 01:53:18 AM
Much of what's slowed me down to a crawl (besides work, vindictus, and Ragnarok online), has been the fact that I need more psa work then I can do myself, or atleast what I think I can't do myself. I also need to work on Final Fantasy Brawl, though THAt is at a huge standstill till I can get interchangable Wait states...


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Albafika on April 01, 2011, 02:04:34 AM
Much of what's slowed me down to a crawl (besides work, vindictus, and Ragnarok online), has been the fact that I need more psa work then I can do myself, or atleast what I think I can't do myself. I also need to work on Final Fantasy Brawl, though THAt is at a huge standstill till I can get interchangable Wait states...

RO? Which server do you actually play? o_O


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on April 01, 2011, 02:05:45 AM
RO? Which server do you actually play? o_O

My own. I host it (even pleasently named after KcMm)


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Puraidou on April 01, 2011, 02:35:50 AM
^That ;D although i haven't played in a while... Reason: I get too bored of games too easily lately :<


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Albafika on April 01, 2011, 07:14:59 AM
^That ;D although i haven't played in a while... Reason: I get too bored of games too easily lately :<

But.. RO is awesome! even though I was stuck on lvl 95 LK for 5 years.... But I played everyday for sure, leveling wasn't my priority I suppose. XD I haven't tried out Third Classes yet, I guess I should, hmm...


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Puraidou on April 01, 2011, 07:16:26 AM
But.. RO is awesome! even though I was stuck on lvl 95 LK for 5 years.... But I played everyday for sure, leveling wasn't my priority I suppose. XD I haven't tried out Third Classes yet, I guess I should, hmm...
Well if you want to play again go here: *sends link in PM*


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Albafika on April 01, 2011, 07:22:44 AM
Well if you want to play again go here: *sends link in PM*

I hope I don't get too much into it, I tend to fail classes due to my addiction to things. D; *Is downloading it. XD*


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Puraidou on April 01, 2011, 07:31:38 AM
LOL XD Ok let's not derail this any further shall we? xD


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Hollow on April 01, 2011, 09:25:50 AM
Much of what's slowed me down to a crawl (besides work, vindictus, and Ragnarok online), has been the fact that I need more psa work then I can do myself, or atleast what I think I can't do myself. I also need to work on Final Fantasy Brawl, though THAt is at a huge standstill till I can get interchangable Wait states...
Well, I'm starting PSA again.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: K-Canon on April 01, 2011, 04:02:08 PM
uhm. kit are you rydia?


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Puraidou on April 01, 2011, 04:11:47 PM
uhm. kit are you rydia?

*facepalm* Read the OP and it should explain that she is indeed Rydia.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Ӄit ßallarɖ on April 01, 2011, 11:56:30 PM
uhm. kit are you rydia?

*facepalm* Read the OP and it should explain that she is indeed Rydia.

That made me giggle. Anyways
@hollow: Feel free to hit me up so we can talk in some (live) form. I'd like to get some of my ideas out of the way.

@Ro talk: Feel free to talk here, or I could start a Ro topic somewhere in the forums...


Edit: Hmmm... I think it's time for me to make some update posts on what I have already...

Edit2: There. Updated with a little old video I made. It's still not up to date, but it's more up to date then the last one.


Title: Re: Kit's Animation Station. new (2nd) Project Surfaced!!
Post by: Nuke on April 02, 2011, 12:07:42 AM
Hey kit ^_^.. good to see you.. How are you?


Title: Re: Kit's Animation Station. Small Update - Tifa (4/2/2011)
Post by: Ӄit ßallarɖ on April 02, 2011, 12:12:49 AM
I'm ok. I recently learned a new animation style so on mon/tues I'll attempt to put that into motion and maybe rebuild a few animations.


Title: Re: Kit's Animation Station. Small Update - Tifa (4/2/2011)
Post by: Nuke on April 02, 2011, 12:13:29 AM
That sounds awesome :)..


Title: Re: Kit's Animation Station. Small Update - Tifa (4/2/2011)
Post by: Ӄit ßallarɖ on April 02, 2011, 12:14:51 AM
believe me it will be. I learned that I can rotate the char without using the HipN. Means smoother rotations.


Title: Re: Kit's Animation Station. Small Update - Tifa (4/2/2011)
Post by: Nuke on April 02, 2011, 12:26:56 AM
Intresting.. I'll be keeping an eye here


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Ӄit ßallarɖ on April 03, 2011, 05:16:30 AM
Added a new Gif demoing ThrowHi. this was built using the new animation style I was thinking.. and it came out EXCELENT! (atleast to me it did)


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Albafika on April 03, 2011, 10:37:38 AM
It looks great how she throws him up, but what she does after when raising her arms? What is that supposed to be?

EDIT : I LOVE the sissy  fight. XD


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Ӄit ßallarɖ on April 04, 2011, 02:11:51 AM
Some teaser Pics of the UpThrow
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/al_110404_0252binout.jpg)
(just cause everyone loves to see cloud's face burried in the dirt)

(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/al_110404_0300binout.jpg)

(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/al_110404_0258binout.jpg)


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Ӄit ßallarɖ on April 05, 2011, 03:36:16 AM
If you ever wondered how I do these animations, here's your chance =) I made a Hi-Speed Video of me building a brand new Final Smash animation (FinalS, or Start). it's not very long in the animation part, but it took me about 30 mins. The Video's Hi-Speed shortened it down to a manageable 9 mins. So sit back, and enjoy how I make a Brawl Animation.

http://www.youtube.com/watch?v=3-S1pwuUZRk


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Albafika on April 05, 2011, 09:53:20 PM
If you ever wondered how I do these animations, here's your chance =) I made a Hi-Speed Video of me building a brand new Final Smash animation (FinalS, or Start). it's not very long in the animation part, but it took me about 30 mins. The Video's Hi-Speed shortened it down to a manageable 9 mins. So sit back, and enjoy how I make a Brawl Animation.

[url]http://www.youtube.com/watch?v=3-S1pwuUZRk[/url]


Amazing, I'll take my time to watch it and learn to animate myself!


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Ӄit ßallarɖ on April 05, 2011, 11:41:21 PM
i used fraps to record it so the "black bars" at the sides where the hard coded numbers and what not are at was not intentional.  If I was able too I'd would of recorded the whole window but I don't have one of those kinda recorders.


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Albafika on April 06, 2011, 09:42:10 PM
I'll take my time this Friday to analize this video and a few others, I hope it really helps me at making my own animations.


Title: Re: Kit's Animation Station. Small Update - Tifa (4/3/2011)
Post by: Ӄit ßallarɖ on April 06, 2011, 10:12:51 PM
Added a Move set of what I got planned, and what's already done.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 07, 2011, 04:52:11 AM
Figured I sat on this long enough. Let you guys try it out. remember there's not much done still but Please enjoy what is made. I will be working on her more in the next few days. Hollow, if you can, I rreeaallyy need you in a live chat so I can talk to you. I got some animation questions ontop of some Psa help if you're willing to do so.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 07, 2011, 05:00:52 PM
Pretty dang well done Kit! Can't wait to see how this turns out, you can never have enough FF7 PSA's. :3


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Naruto200Man on April 07, 2011, 05:54:26 PM
Um, you do realize that my earlier comment was only me sarcastically saying I have no idea who the hell Tifa is right? =_=;

If you're willing to understand that, I might be willing to try this out and give that "actual feedback" you were talking about :l


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 07, 2011, 09:53:06 PM
Um, you do realize that my earlier comment was only me sarcastically saying I have no idea who the hell Tifa is right? =_=;

If you're willing to understand that, I might be willing to try this out and give that "actual feedback" you were talking about :l

1: didn't mean yuo had to insult the charactor. If you don't know who it is, don't be an ass. Already told you to bugger off because of that additude, I still hold by it.

2:I don't care. Wasn't looking for "reviews" anyways. Part of the release was cause I didn't want to hold Aafyre's Tifa model back anylonger then I've already had too. The other part I wanted people to try it out cause Still shots and my Videos pale in comparisen to live gameplay.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 07, 2011, 09:58:17 PM
1: didn't mean yuo had to insult the charactor. If you don't know who it is, don't be an ass. Already told you to bugger off because of that additude, I still hold by it.

2:I don't care. Wasn't looking for "reviews" anyways. Part of the release was cause I didn't want to hold Aafyre's Tifa model back anylonger then I've already had too. The other part I wanted people to try it out cause Still shots and my Videos pale in comparisen to live gameplay.

I'll try these animations you made in a second. I hope they look as good as they look here in game  :)

@Naru: In MOST of the topics you do post, people seem to "misunderstand" you and consider you an @ss, why's that? Why don't you just give up writting comments like those and actually ASK what you wanted and avoid insulting words? Because really, on the internet, sarcasm can't be distinguished.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 07, 2011, 10:03:21 PM
I'll try these animations you made in a second. I hope they look as good as they look here in game  :)

I did forget to note that Her ThrowHi DOESN'T do the HitLag with every char. Unknown problem (unless hollow or some other pro knows it). I do know the HitLag does work with Capt Falcon. Oh can someone let me know about the UP-B? I wanna know if I did fix the problem (also the Catch)


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 07, 2011, 10:04:21 PM
I did forget to note that Her ThrowHi DOESN'T do the HitLag with every char. Unknown problem (unless hollow or some other pro knows it). I do know the HitLag does work with Capt Falcon. Oh can someone let me know about the UP-B? I wanna know if I did fix the problem (also the Catch)

Which was the problem with the Up B? (I'm turning on my Wii to test these)


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Velen on April 07, 2011, 10:20:02 PM
I will be honest on a few animations: it looks like you're trying to mimic the actual movements she makes while attack in FFVII (I've watched a video compiling all the Limit Bursts, so I know quite a bit how they look).

Is that your intention?


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: felixsrg on April 07, 2011, 10:51:30 PM
Great PSA Kit, but sadly as you maybe tough the Up-B freezes and the catch doesn't work, but still it looks great.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 07, 2011, 10:59:42 PM
I will be honest on a few animations: it looks like you're trying to mimic the actual movements she makes while attack in FFVII (I've watched a video compiling all the Limit Bursts, so I know quite a bit how they look).

Is that your intention?
Yep.
Great PSA Kit, but sadly as you maybe tough the Up-B freezes and the catch doesn't work, but still it looks great.
Yeah. Already fixing those and making a "fixed" upload.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Velen on April 07, 2011, 11:00:49 PM
Yep.Yeah. Already fixing those and making a "fixed" upload.

Noted then. This will be interesting when completed, to be sure.


Title: Re: Tifa Alpha - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 07, 2011, 11:08:53 PM
http://www.mediafire.com/?tpkothd52hmk2o1

If you didn't see it, I already posted a 0.2.1 fix. Feel free to Dl it and play without the Freeze and the grab is fast but you can now grab


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 08, 2011, 06:09:15 PM
Hey, I'm having a problem... Whenever I choose Zero Suit, the moveset doesn't work. Is it because I use Riivolution, or...?

EDIT: Okay, so it half works: Her up B doesn't have the beam, and when I grab, I can't throw. And none of her custom animations (Her idle, waits, throws, etc.) don't work.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 08, 2011, 06:19:33 PM
Hey, I'm having a problem... Whenever I choose Zero Suit, the moveset doesn't work. Is it because I use Riivolution, or...?

EDIT: Okay, so it half works: Her up B doesn't have the beam, and when I grab, I can't throw. And none of her custom animations (Her idle, waits, throws, etc.) don't work.

That's odd. I'll test it, sec.

EDIT: It works for me, just extract the zip and add it the exact way it comes.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 08, 2011, 06:24:29 PM
That's odd. I'll test it, sec.
Thanks. Sorry to get off topic guys, I probably should have gone to the help section...


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 08, 2011, 06:26:25 PM
Thanks. Sorry to get off topic guys, I probably should have gone to the help section...

It belongs here, since it's its thread. For me, it works. o.o She took Up B's Beam.

She made custom throws, and they work for me, same with her iddle/wait animations. Try doing as I said on my edited post below.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 08, 2011, 06:29:56 PM
It belongs here, since it's its thread. For me, it works. o.o She took Up B's Beam.

She made custom throws, and they work for me, same with her iddle/wait animations. Try doing as I said on my edited post below.
I didn't edit the files at all... Kept then the same name and everything.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 08, 2011, 06:34:30 PM
I didn't edit the files at all... Kept then the same name and everything.

That's odd, who are you trying to grab? Try grabbing Marth.

(Do you use Riivo?)


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 08, 2011, 06:36:55 PM
That's odd, who are you trying to grab? Try grabbing Marth.

(Do you use Riivo?)
Well it's not just the grab, none of her animations work.

Yeah, I use Riivolution.
Any way you can send me your files in a PM? I dunno, maybe that will work...


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Albafika on April 08, 2011, 06:58:09 PM
Well it's not just the grab, none of her animations work.

Yeah, I use Riivolution.
Any way you can send me your files in a PM? I dunno, maybe that will work...

I downloaded it again to test it, and it worked... It should work. =/ Weird.. It even works with Aafyre's recent Tifa update.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Dark Aura on April 08, 2011, 07:15:06 PM
I downloaded it again to test it, and it worked... It should work. =/ Weird.. It even works with Aafyre's recent Tifa update.
Send me a PM? Please? I don't know what to do...

Is it because I use an Independent ZSS icon on the CSS? I dunno...


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 08, 2011, 10:02:19 PM
I just wanted to say (again) thanks for the top downloads, even if it was a day. I quote from my OP:

Quote
([url]http://ktestudios.servegame.com/pics/1st%20in%20most%20downloads%20-%201%20day.jpg[/url])
Yay Achievement! Thanks guys ^_^ You guys who downloaded for both the Model and the alpha move set, I want to say thank you so much. This honestly inspires me to complete this project even more so then before. 4/8/2001


Update: Win1 "How I build" will be uploaded sometime tonight. I'm already ½ way done.


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: _Data_Drain_ on April 09, 2011, 12:33:27 AM
Alright, I have one feedback, her running turn grab freezes...

Other then that, her running grab is delayed by quite, however, it seems like her standing grab has little start up, or end lag... Anyway though, nice progress. :)


Title: Re: Tifa Alpha (Fixed freeze/grab) - Kit's Animation Station - released! (4/7/2011)
Post by: Ӄit ßallarɖ on April 09, 2011, 12:38:39 AM
Alright, I have one feedback, her running turn grab freezes...

Other then that, her running grab is delayed by quite, however, it seems like her standing grab has little start up, or end lag... Anyway though, nice progress. :)

Interesting! I didn't know CatchTurn crashed.. since I didn't even edit it yet. Also Already got plans to rework the Catch and CatchDash. Thanks though ^_^


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Ӄit ßallarɖ on April 11, 2011, 04:41:08 AM
I'm looking for a Psa'er that would like to colab with me for the psa side of Tifa. You must rreeaallyy know you Psa stuff, beable to talk to me live when either one of us needs it, and willing to put up with my slowness and Ideas. Please leave your "resumé" here and I'll contact you via Pm. Recomended Live chat: Msn.


Edit: Oh and "Win1" the walking part of the Animation. I'd have the whole thing but it's like 21 mins long (even in 300% normal speed), and over 2gigs in size. I ain't uploading that.

http://www.youtube.com/watch?v=5_ebvoVAxxY


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Hollow on April 11, 2011, 05:10:06 AM
I'm sorry I couldn't talk with you that day. I can help you with PSA whenever you ask.


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Ӄit ßallarɖ on April 11, 2011, 07:13:35 PM
I'm sorry I couldn't talk with you that day. I can help you with PSA whenever you ask.
Sure. I'm home all day tomorrow so please let me know when we can talk /


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Hollow on April 11, 2011, 07:16:08 PM
Sure. I'm home all day tomorrow so please let me know when we can talk /
Well, tomorrow I have a study group, so I'll be home at 4:00-ish. I don't know what that is for you, though.


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Ӄit ßallarɖ on April 11, 2011, 07:16:59 PM
Well, tomorrow I have a study group, so I'll be home at 4:00-ish. I don't know what that is for you, though.
it's 8:16pm as of this post. also if you'd like to talk abit now I'm completely free =D


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Hollow on April 11, 2011, 07:17:33 PM
Oh, it's 8:16 for me too.
Yeah, i can talk now.


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Ӄit ßallarɖ on April 11, 2011, 07:43:04 PM
Oh, it's 8:16 for me too.
Yeah, i can talk now.
I'm in that chat room of your's


Title: Re: Kit's Animation Station - Recruiting Psa Artists (4/11/2011)
Post by: Hollow on April 11, 2011, 07:47:01 PM
Agh! Such bad timing! I have to go to bed. Why is it always like this? :srs:


Title: Re: Kit's Animation Station - Small update (4/13/2011)
Post by: Ӄit ßallarɖ on April 13, 2011, 08:59:33 PM
Added a 45 frame demo of the start of Tifa's Final Smash. Just look for the "new" marker. Also Air-Up-B is finished. Continuing work on Final Smash. I hope you guys enjoy the teaser.


Title: Re: Kit's Animation Station - Small update (4/13/2011)
Post by: Ӄit ßallarɖ on April 14, 2011, 06:52:45 PM
Added a "Notice" to the OP.


Title: Re: Kit's Animation Station - Small update (4/13/2011)
Post by: Ӄit ßallarɖ on April 15, 2011, 12:07:26 AM
Added a new Youtube video to my Op. I'm ½ way done with the animation for Final Smash.


Title: Re: Kit's Animation Station - Small update (4/15/2011)
Post by: Albafika on April 17, 2011, 09:42:04 PM
FS looks ptomising indeed!


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Ӄit ßallarɖ on April 18, 2011, 06:34:17 PM
I'm sure this'll be a disapointment to many of you that are looking for my Tifa Animation pack, but I'm puting this project on Hold for a while. With Portal 2 coming out tonight, I'm going to be playing the HELL outa that for a while. Don't worry though, I'll finish this project up =)


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: songeflemy on April 18, 2011, 06:41:27 PM
I'm sure this'll be a disapointment to many of you that are looking for my Tifa Animation pack, but I'm puting this project on Hold for a while. With Portal 2 coming out tonight, I'm going to be playing the HELL outa that for a while. Don't worry though, I'll finish this project up =)

I COMPLETELY understand.

Same here with Portal 2.


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Velen on April 18, 2011, 06:43:07 PM
I COMPLETELY understand.

Same here with Portal 2.

Me too.

Though I'm not playing Portal 2,but I know what you mean.

We will all be patient. After all, you've done a hell of a lot of work.


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Ӄit ßallarɖ on April 18, 2011, 09:05:12 PM
Thanks guys. With your support and how everyone downloaded the alpha, it makes me smile and will keep me into this project ^_^


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Ӄit ßallarɖ on April 27, 2011, 06:57:25 AM
now that my portal 2 buzz has worn off (though I still play it alot), I'll be working on Tifa again soon.... in between playing Section 8: Prejudice and working on Tifa, I should have som'in going soon =)


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Albafika on April 27, 2011, 07:06:28 AM
Glad to see you're back, Kit! =D


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Ӄit ßallarɖ on April 27, 2011, 07:08:54 AM
Never really "left" persay but I guess I'm done with my "break". Got alot to finish still... and not enough time


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Albafika on April 27, 2011, 07:14:01 AM
Never really "left" persay but I guess I'm done with my "break". Got alot to finish still... and not enough time

you have all the time in the world~ Heck, you could have this done in 2 years if you want. lol


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Puraidou on April 27, 2011, 07:16:00 AM
you have all the time in the world~ Heck, you can do this in 2 years if you want. lol
Fix'd for accuracy on what you actually mean xD

So Tifa and another secret project huh? I can relate to the time issue >_>"


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Albafika on April 27, 2011, 07:17:18 AM
Fix'd for accuracy on what you actually mean xD

So Tifa and another secret project huh? I can relate to the time issue >_>"

D: Don't make me go all Spanish on you! XD


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Puraidou on April 27, 2011, 07:23:43 AM
D: Don't make me go all Spanish on you! XD
Try me, i wouldn't read it anyway xD[/off-topic]

Needs :moar: Tifa in here :3


Title: Re: Kit's Animation Station - On Hold (4/18/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 05:59:39 AM
http://www.youtube.com/watch?v=-nUEmgvxQ1U

Discuss.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:03:17 PM
Forgot to update the title XD


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:05:56 PM
 o_O I'd like to see this FS in action. XD


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:18:08 PM
o_O I'd like to see this FS in action. XD
me too LOL. Seems I need the "No Samus" code for Ocarina unless someone knows a PSA way to prevent her from changing to Samus...


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:27:53 PM
I did some search, and found this:

Quote
Quote:
Originally Posted by Cooler 101
Quote
Originally Posted by ShadowLink84 View Post
No there is absolutely no way of fixing it.
The only other way is completely rewriting the code concerning Samus' final smash.
That is just not possible with the tools we have.

not anything is possible, you are forced to operate within the game's boundaries.

her Final smash automatically goes to her being ZSS it needs ZSS at the end otherwise she goes into the lightsphere as Samus and the game freezes cause there is no ZSS at the end.

So its not possible at all.

once the FS finishes she remains in that shooting pose as the game loads the ZSS data. in fact i would go so far as to say that the game begins preparing the ZSS data as son as the fs is performed.

So even if there was a way around it that would mean hard written hacks which takes a long time and has a good amount of side effects.
I know this is a month old post, but I just found it.

Y.S. made a code so that you never turn into ZSS after Samus's final smash. All we need is someone to port it. That would be great.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:29:47 PM
Y.S. is an Ocarina coder. Nice find though.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:33:11 PM
Y.S. is an Ocarina coder. Nice find though.

Is that his actual nick on the net/forums? Or just an abreviation? If it's an abreviation, I'd like to know is full nick, it'd help. XD If not, I'm done searching, Y.S. is too common. XD


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:34:05 PM
Y.S. is the guy's User Name. He writes ALOT of game codes to be used with Ocarina.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:44:31 PM
Y.S. is the guy's User Name. He writes ALOT of game codes to be used with Ocarina.

Found it:

Code:
Never Turn Into Zero Suit Samus After Final Smash C2816634 00000003
801C0110 2C000003
40820008 38A00000
7C0802A6 00000000

I'm not sure though, if this one is for NTSC-U, but I'll still psot it here so I don't lose it. XD

EDIT: No, this one is the other way around. XD


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:45:59 PM
Uhm.. that's turn Into Zss... what about the other way around?


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:54:38 PM
Uhm.. that's turn Into Zss... what about the other way around?

I noticed, I edited that post. XD

I THINK I found it now, though, after a bit more lurking... I'm not sure if this is NTSCU, though... But I'd assume so, since PW also worked on this code.

Code:
Z/Samus No Swap C2816AF4 00000009
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C000003 41820010
2C000018 41820008
48000010 2C050000
41820008 38A00000
7C0802A6 00000000

Note: Like the original, but works with both Samus and ZSS - and doesn't freeze on any other swapping characters.(can't be used with the Pokemon trainer no swap)


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:56:58 PM
I noticed, I edited that post. XD

I THINK I found it now, though, after a bit more lurking... I'm not sure if this is NTSCU, though...

Code:
Z/Samus No Swap C2816AF4 00000009
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C000003 41820010
2C000018 41820008
48000010 2C050000
41820008 38A00000
7C0802A6 00000000

Note: Like the original, but works with both Samus and ZSS - and doesn't freeze on any other swapping characters.(can't be used with the Pokemon trainer no swap)
nice find. I need a new gct though >.< Also was hoping not having people to replace people's Gct file..


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Nuke on April 30, 2011, 11:57:52 PM
In PSA it should be possibe... Hollow said something about removing something in the final smash... I dont remember right now Dx


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on April 30, 2011, 11:58:54 PM
nice find. I need a new gct though >.< Also was hoping not having people to replace people's Gct file..

Perhaps it can be avoided by PSA...I dunno, really... But, for now, you've got to try this one. I'm beat and going to bed, if you don't try it, I will tomorrow, with ZSS' original FS and see how it goes.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on April 30, 2011, 11:59:10 PM
In PSA it should be possibe... Hollow said something about removing something in the final smash... I dont remember right now Dx
Already deleted everything under "Other" and still swaps, though I'm sure there's som'in I'm missing anyways.... Since I'm sooo not Psa influenced XD

Perhaps it can be avoided by PSA...I dunno, really... But, for now, you've got to try this one. I'm beat and going to bed, if you don't try it, I will tomorrow, with ZSS' original FS and see how it goes.
i would but I don't even have the txt file to generate the new Gct.


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Albafika on May 01, 2011, 12:01:04 AM
Already deleted everything under "Other" and still swaps, though I'm sure there's som'in I'm missing anyways.... Since I'm sooo not Psa influenced XD
i would but I don't even have the txt file to generate the new Gct.

No worries, I'll try it tomorrow morning, if I do wake up. =P


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Nuke on May 01, 2011, 12:06:01 AM
Already deleted everything under "Other" and still swaps, though I'm sure there's som'in I'm missing anyways.... Since I'm sooo not Psa influenced XD
Im in the same boat... i havnt touched PSA in so long.. XD... Did you try in the Specials/116  Finalsmash Tab?...


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Ӄit ßallarɖ on May 01, 2011, 12:11:48 AM
Im in the same boat... i havnt touched PSA in so long.. XD... Did you try in the Specials/116  Finalsmash Tab?...
Looking at it, it's a bunch of goobly gook. I dono what's safe to delete ^_^''


Title: Re: Kit's Animation Station - New Demo Video - Slowly Starting again (5/1/2011)
Post by: Nuke on May 01, 2011, 12:14:01 AM
Looking at it, it's a bunch of goobly gook. I dono what's safe to delete ^_^''
I was just looking at it also... idk either >_>" lol it looks all the same to me...


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on May 04, 2011, 01:59:07 AM
Well I'm proud to announce I've FINISHED with the Final smash! All's left is some new frames to adjust timing and PSA scripts and that's ready =) It's a whopping 420 frames as is without frame adjustments.


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Puraidou on May 04, 2011, 02:10:49 AM
Well I'm proud to announce I've FINISHED with the Final smash! All's left is some new frames to adjust timing and PSA scripts and that's ready =) It's a whopping 420 frames as is without frame adjustments.
Nice! 8D
Now for the actual PSA file for it :P

And in case you're wondering who i am, check my title or post count :P


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on May 04, 2011, 02:11:52 AM
Nice! 8D
Now for the actual PSA file for it :P

And in case you're wondering who i am, check my title or post count :P
Deff. I'm entering in the "No swap" code now so I can test the animation. When FS is 100% done I can focus on the last few things that I needa do.


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Puraidou on May 04, 2011, 02:19:28 AM
Deff. I'm entering in the "No swap" code now so I can test the animation. When FS is 100% done I can focus on the last few things that I needa do.
Woot, can't wait for a full PSA for Tifa :D


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on May 04, 2011, 02:52:57 AM
Just tried it and she loops into her "changing into Zss" animation... there's gotta be a way to fix this....


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Hollow on May 04, 2011, 05:40:28 AM
I think I can make it not change. PM me the file and I'll quick fix it for you. I'll get it back to you by 5:00 PM at the latest.


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on May 14, 2011, 02:28:11 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18887


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Albafika on May 14, 2011, 10:22:37 PM
Any idea as to why isn't this thread showing up on the threads' list in Attacks and Animations? ._.

Also, why are you giving up on this project? You were very enthusiastic about this...


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Albafika on May 28, 2011, 04:03:39 PM
This thread should at least be displayed on the list, it became invisible when you were moderated, Rydia. -_-

Edit: There.


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on May 28, 2011, 04:46:57 PM
No, it just got burried. Like it should of been >.> Locking.


Title: Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 02:45:29 PM
*dusts her topic off* tch fine... I hate secrets anyways... I&#039;ll post anything new about Tifa later.

edit: It's now later and I've updated the OP with everything so far =p


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Albafika on June 09, 2011, 03:38:59 PM
Glad to see you unlocked this thread, I'll make sure to give as much feedback as possible. =P


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 03:40:51 PM
Glad to see you unlocked this thread, I'll make sure to give as much feedback as possible. =P
Thanks. I prob won't be doing anymore tests untill I've gotten finished all the attack variables (all the A, B, Air, Throw, and Final).


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Albafika on June 09, 2011, 03:50:47 PM
Thanks. I prob won't be doing anymore tests untill I've gotten finished all the attack variables (all the A, B, Air, Throw, and Final).

if anything, really, feel free to let me know!


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 05:45:20 PM
i&#039;ve just realized how much I&#039;ve gotten done on Tifa 0.0 Holy crap!


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Albafika on June 09, 2011, 06:52:12 PM
i&#039;ve just realized how much I&#039;ve gotten done on Tifa 0.0 Holy crap!

o.o More than what I playtested with you?


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 06:57:04 PM
o.o More than what I playtested with you?
Nah, that list is up to date to what you've demoed with us.


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Naruto200Man on June 09, 2011, 09:19:55 PM
How are you not getting freezes cause of filesize limit :(
I must know!
Cause like, I have a totally hot idea for a Din PSA after I'm done with Aniversery Link...


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 09:21:50 PM
How are you not getting freezes cause of filesize limit :(
I must know!
Cause like, I have a totally hot idea for a Din PSA after I'm done with Aniversery Link...
I've been within  Motion Limits since I've started. Deleting and rebuilding alot of it cut a ton of corners. Now the Psa, It's so far under it's limit due to the "junk" data that the paralizer had. since the gun isn't used, alot of space was freed when it was updated.


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Naruto200Man on June 09, 2011, 09:25:53 PM
So about how much space do I free up deleating said "junk" precisely? And I mean all of it, since she won't use the whip or anything at all related to the gun in the din psa.

I won't be doing anything too spactacular, maybe some new A attacks animation wise with a fire element, and the specials graphics will be minimal but interesting.


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Ӄit ßallarɖ on June 09, 2011, 09:34:25 PM
So about how much space do I free up deleating said "junk" precisely? And I mean all of it, since she won't use the whip or anything at all related to the gun in the din psa.

I won't be doing anything too spactacular, maybe some new A attacks animation wise with a fire element, and the specials graphics will be minimal but interesting.
beats me honestly. I can't psa. I just know deleting the paraliser stuff adds more psa room.


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Micaiah on June 10, 2011, 06:41:19 AM
You're working on Tifa again? (http://img225.imageshack.us/img225/2023/xdcynthia.gif)
That's awesome! Good luck Kit :)


Title: Re: Kit's Animation Station - Move list updated. added a Demo video (6/9/2011)
Post by: Puraidou on June 10, 2011, 06:50:08 AM
You're working on Tifa again? ([url]http://img225.imageshack.us/img225/2023/xdcynthia.gif[/url])
That's awesome! Good luck Kit :)
Oh how that smiley makes me laugh every time XD


Title: Re: Kit's Animation Station - Abandoned (6/14/2011)
Post by: Ӄit ßallarɖ on June 14, 2011, 07:07:32 PM
Dropping Brawl hacking for good as there is no interest in not only the Tifa project, but also any other ideas I may develop. Was planning on an Alice Psa moveset, but no one is going to help me Psa. So know what? Peace. You won't see anything else from me in the form of brawl hacks. I'm not even going to release the animated N-B, for no one honestly cares.*locks topic*


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Ӄit ßallarɖ on August 17, 2011, 11:11:19 PM
*dusts topic off* Well. Seems Tifa's hit her limit on Zss so The Annoying, Spammy boy with wings was replaced with our beastly damsel. Added a couple of Ideas to the Op.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Dark Aura on August 17, 2011, 11:14:14 PM
Yahoo, you're back!
God damn file limits... Did you port Tifa's vertex over pit, or will he need a completely new one?


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Ӄit ßallarɖ on August 17, 2011, 11:16:11 PM
Yahoo, you're back!
God damn file limits... Did you port Tifa's vertex over pit, or will he need a completely new one?
Complete replacement, without codes.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Puraidou on August 18, 2011, 03:04:22 AM
Complete replacement, without codes.
Sweet, that's really cool. I'm getting Tifa when she's done, for sure :D


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Albafika on August 18, 2011, 07:13:47 AM
Great thing Tifa's PSA will get done. Can't wait for this, Kit.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Naruto200Man on August 18, 2011, 10:44:44 AM
Wait, Kit actually managed to port a ZSS hack over to pit... w/o flaws?
I wonder if they'd do that just for the normal zss...
Cause like, I have this idea for a din psa that requires a LOT of filespace. and Pit is the king of psa filesize sooo...


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Ӄit ßallarɖ on August 18, 2011, 05:08:07 PM
Wait, Kit actually managed to port a ZSS hack over to pit... w/o flaws?
Actually that was the great work of Snoopy and KJP. There's some freeze problems, but it could be PSA related.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Naruto200Man on August 18, 2011, 05:12:17 PM
O, I guess I'll see if I can ask snoops for help with that...tsunade needs a psa man D:
BTW: glad to see we're both over our little differences ^+^ kinda....? :oshi:

Did you mean like removing the blaster from the fitZSS.pac and the psa, like all the coding for it and stuff? How much room did it add O_0


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Ӄit ßallarɖ on August 18, 2011, 05:20:16 PM
No. Just answering a question. And I wouldn't know.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Albafika on August 18, 2011, 05:21:52 PM
No. Just answering a question. And I wouldn't know.
I love you.

If you need testing or anything of the sort, let me know, I'll gladly help in any way I can, Kit.


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Ӄit ßallarɖ on August 18, 2011, 05:28:51 PM
I love you.

If you need testing or anything of the sort, let me know, I'll gladly help in any way I can, Kit.
Thanks but I already got one ^_^ though I'd gladly play a few more rounds someday with tifa and you XD


Title: Re: Kit's Animation Station - revived (8/18)
Post by: Albafika on August 18, 2011, 05:31:39 PM
Thanks but I already got one ^_^ though I'd gladly play a few more rounds someday with tifa and you XD
Heheh, anytime you feel like it, Kit. XD

And alright, but you'll still have to receive my feedback, either way. D<



Title: Re: Kit's Animation Station - revived (8/19)
Post by: Ӄit ßallarɖ on August 19, 2011, 03:56:58 AM
Updated some of the OP's Color codes to ff00aa, and added a ThrowF gif. When she's leaping back, she's casting Blizzara, freezing the foe. Then she rams them.


Title: Re: Kit's Animation Station - Updates (8/23)
Post by: Ӄit ßallarɖ on August 22, 2011, 11:36:25 PM
Op updated.


Title: Re: Kit's Animation Station - Updates (8/23)
Post by: Micaiah on August 23, 2011, 01:18:59 PM
Very interesting, Kit. =)
Good luck :)


Title: Re: Kit's Animation Station - Updates (8/23)
Post by: Albafika on August 23, 2011, 01:27:29 PM
Love that Sonic animation, it's very fluent. XD


Title: Re: Kit's Animation Station - Updates (8/23)
Post by: Ӄit ßallarɖ on August 31, 2011, 10:13:54 AM
I've 100% lost the will, urge, and care to animate. First I thought it was just brawl, but in all entierly, I don't give a rat's ass about any form of animation now. I've passed on the latest Tifa files to my Psa man, KJP, and Sonic Air Guitar to SDoom. Up to them if they wanna finish or not. If not. Sucks to be ya'll then.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 05, 2011, 10:33:06 PM
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/DSmash.gif)

Boredom strikes and I've built a Down Smash... it doubles as a ground spike for ledge guarding.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Albafika on October 05, 2011, 11:10:56 PM
([url]http://i196.photobucket.com/albums/aa284/RydiaFromFF2/DSmash.gif[/url]) Boredom strikes and I've built a Down Smash... it doubles as a ground spike for ledge guarding.
Nice animation, Kit!

Although, I feel it'd fit more as Fsmash...


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 05, 2011, 11:50:47 PM
I got a different one for the FSmash already in motion. at full charge it'll have a huge knock back, like, 40% damage will really throw you hard, but the delay is masive.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: KingJigglypuff on October 06, 2011, 04:48:47 AM
I've been helping Kit with Tifa, and I haven't even posted here once yet. :-\
But I am liking the work we're doing.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: SmashClash on October 06, 2011, 03:00:19 PM
Can't wait for it. I like the BThrow.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 08, 2011, 04:42:59 PM
http://www.youtube.com/watch?v=hUB9Gtk2OlU

Hope it's not too loud...


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Nuke on October 09, 2011, 01:02:13 AM
nope the audio was fine =]... Good job kit.. Your doing good.. =D..

Edit: msn causing slight lag xD.. Tell Miacis not to IM while your recording.. lol jk jk =P


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 09, 2011, 01:03:56 AM
nope the audio was fine =]... Good job kit.. Your doing good.. =D..
Don't forget Jiggy. He's been great support for me with some of my pickyness.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Nuke on October 09, 2011, 01:09:55 AM
Don't forget Jiggy. He's been great support for me with some of my pickyness.
KJP is a great guy.. You two are doing a good job =D


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Velen on October 09, 2011, 01:52:13 AM
Nothing but agreements on that.

I'm picky about my animation quality. >.>


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Tabuu Forte Akugun on October 09, 2011, 08:09:14 AM
Hey Kit, I wanna know something: Is it all right with you if I use your ZSS Caramelldansen animation on my Miku Hatsune hack? Thanks.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 09, 2011, 08:10:40 AM
Sure, by all means. coulda pm'ed that XD. Don't needa collab, just mark me down as a credit (people like to add me as a collab >.>'') just make sure you merge the Psa, since it has a gun fix, unless you don't have a gun.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Tabuu Forte Akugun on October 09, 2011, 08:16:12 AM
I have no gun, I use her over Ness.


Title: Re: Kit's Animation Station - It's Over (8/31)
Post by: Ӄit ßallarɖ on October 09, 2011, 08:16:44 AM
All peachy then.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 10, 2011, 04:50:30 AM
Updated Tifa's Moveset color code and added the a0.65 video.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 11, 2011, 12:31:06 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23172

For those who don't watch the vault.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: DoctorFlux(Mariodk) on October 11, 2011, 12:35:39 PM
so you did finish this Animations :D cool

want to port it over Mario or "insert epic char. for me here" :D


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 11, 2011, 12:37:20 PM
so you did finish this Animations :D cool

want to port it over Mario or "insert epic char. for me here" :D

Even though his left arm doesn't move much, I don't feel like doing the math (atm) to fix it for it being able to go over other models. (Also the last part of the animation, Sonic's legs extend out, like the gif did)


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: xZedkiel on October 13, 2011, 09:53:55 PM
Shweet, Tifa is up and running again ;D awesome!
Also, a question. Is that a model port of Kit over ZSS I see in your avy? o.o


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Christian_CAO on October 13, 2011, 10:54:51 PM
 :af2: Downloaded those Sonic animations. Too awesome  ;)


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Dark Aura on October 13, 2011, 10:58:21 PM
Tifa's looking great, but you really, REALLY need to need Cure some. 30% is quite a bit, so either have some much longer lag when using it, or decrease the percentage.

Other than that, it's awesome. :3

Also, Dat air guitar. :3


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 14, 2011, 05:33:19 AM
Tifa's looking great, but you really, REALLY need to need Cure some. 30% is quite a bit, so either have some much longer lag when using it, or decrease the percentage.

Other than that, it's awesome. :3

Also, Dat air guitar. :3
It's interuptable, and if you KO someone, it's enough time to get atleast 1 Cure off. Even then it's not very helpful at times. It's one of those "Last ditch effort" things. Also to Counter the fact it's healing and the 30%, I've taken away the Air Down B.

Shweet, Tifa is up and running again ;D awesome!
Also, a question. Is that a model port of Kit over ZSS I see in your avy? o.o
Mmmmaaaayyybbbbbeeee..


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: KTH on October 14, 2011, 06:38:37 AM
Shweet, Tifa is up and running again ;D awesome!
Also, a question. Is that a model port of Kit over ZSS I see in your avy? o.o
:srs:


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 14, 2011, 11:55:11 AM
(http://img818.imageshack.us/img818/1783/unledhld.jpg)

Can I induce hype?

I know this isn't a Stage topic or what ever but hey. Here's som'in random and special for ya'll to look forward too. Hell if I learn enough, I could even put my animations in the back ground of these things someday =D


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: KTH on October 14, 2011, 12:02:04 PM
Knuckles Family home :0


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 17, 2011, 02:16:41 AM
May I induce an epic hype and super nostalgia? Ubber Thanks goes to DSX8 for helping me get this nearly ready =D Onto the Animation Phase!!

http://www.youtube.com/watch?v=jvKRmz1G0cM

(http://img856.imageshack.us/img856/6455/al1110170345binout.jpg)


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Velen on October 17, 2011, 09:40:51 AM
D=

Epic. For. Words...


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 18, 2011, 09:20:55 PM
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/burningarrow.gif)
(note: 3 meg gif. give it a moment.)

Burning Arrow! (side-B ground)


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 19, 2011, 09:04:33 PM
(http://img690.imageshack.us/img690/8482/unledgao.jpg)

Random update is random


Also news: Tifa is ported over Diddykong now due to Waluigi's Hype (and taking over Pit's slot).


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Albafika on October 20, 2011, 04:16:31 PM
([url]http://i196.photobucket.com/albums/aa284/RydiaFromFF2/burningarrow.gif[/url])
(note: 3 meg gif. give it a moment.)

Burning Arrow! (side-B ground)
Over Diddy? Amazing.

Also, this attack looks really nice. o.o


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: _Data_Drain_ on October 20, 2011, 04:34:26 PM
The only minor irk I have is, her down smash is much more like a forward smash, and her down smash should have been a slowish, but tripping sweep kick... I know she already has a forward smash, but I do feel this would have been the better option, and would have made her play better.

...

Otherwise though, I'm pretty hyped for a replacement for Diddy finally. I mean, throw out a monkey for a hot chick? Yes please. XD


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 20, 2011, 04:55:46 PM
The only minor irk I have is, her down smash is much more like a forward smash, and her down smash should have been a slowish, but tripping sweep kick... I know she already has a forward smash, but I do feel this would have been the better option, and would have made her play better.

...

Otherwise though, I'm pretty hyped for a replacement for Diddy finally. I mean, throw out a monkey for a hot chick? Yes please. XD
LOL!!!

Honestly I'm not liking the DownSmash the more I play with it. I'll come up with som'in else (since what you desc was more like Water kick, which is her D-Tilt). Added more Materia spells too to help with the Range issue that precedes the vastness of brawl. her FTilts (yes all 3) has different effects. FTiltU will call down a line of thunder, FTiltF will call forth a Plume of Flame (making tests to see if we can have it like a flamethrower and dwindles =3), and FTiltD casts an Ice Spell.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: _Data_Drain_ on October 20, 2011, 05:08:56 PM
I think magic should be a B button move only, her forward tilt should be some physical attack, but with an alternate version that delays it if you hold A... One of her feint moves from Dissidia 012 should do.

Some of her moves should have feints like Dissidia 012, that's what made her distinctive.

She wouldn't even need much magic if you added that, a good jump, and good run speed can outwit projectile spammers.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 21, 2011, 09:18:59 AM
yeah but I already got plenty of powerful physical attacks assigned to B. All's missing is the Air Side B. the rest are Air A's, Uptilt and a UpSmash. Honestly I'm pretty much want to be rid of this project and if someone wants to revamp after it that'd be fine with me.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 21, 2011, 08:35:29 PM
Changed up the FtiltF to be a puff of flames instead of a full on flamethrower, and I revamped the DSmash. It's a bit like Lucario's but a bit of my own touch ^_^ (and no I didn't port his animation. I did it by hand.)


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 22, 2011, 06:48:14 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23371

Why? For the laughs. Never made a texture before. Well there ya go. Back to my real hobby XD


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: DSX8 on October 22, 2011, 11:10:35 PM
*fistpumps*

..... that reminds me.... *fixes stage*


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Segtendo on October 22, 2011, 11:21:00 PM
Posting here to say: nice work.
You are quite the dedicated animator :D
I'll follow this thread now :ninja'd:


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 22, 2011, 11:31:50 PM
Posting here to say: nice work.
You are quite the dedicated animator :D
I'll follow this thread now :ninja'd:
took you long enough =p


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: DSX8 on October 22, 2011, 11:34:49 PM
took you long enough =p
since im now subbed to this thread, i'll ALWAYS follow it!!

TIFA OVER PIT PLEASE, ME NEED NO MORE WAAAAAAAALUIGI!


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 22, 2011, 11:36:17 PM
lol I dono. Maybe I'll talk to Jiggy about an idea that I just had. means more work (more so on his then mine) but I may have a nice idea....


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Segtendo on October 22, 2011, 11:37:58 PM
Nah.
Diddy is boring, IMO.
Waluigi ain't leaving my Brawl.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: DSX8 on October 22, 2011, 11:38:45 PM
Nah.
Diddy is boring, IMO.
Waluigi ain't leaving my Brawl.
i have Roy over Diddy... me need Waluigi out cause well... it doesnt seem balanced enough for me


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: _Data_Drain_ on October 23, 2011, 01:13:01 AM
Nah.
Diddy is boring, IMO.
Waluigi ain't leaving my Brawl.
This, just this.

Plus Roy can be ported over anyone else too... Jigglypuff, Olimar, you name it, he can likely be ported over them.


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Ӄit ßallarɖ on October 26, 2011, 08:16:45 PM
What I'm loving about my topic is the lack of feed back about my animations (ones released, like, Sonic Air Guitar). You guys are so awesome =3


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Tabuu Forte Akugun on October 26, 2011, 08:17:58 PM
Ah, forget them. I loved Sonic Air Guitaring, but my faves are still the Caramelldansens. :3

Caramelldansing Giga Bowser = epic win. :3


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: Luna on October 26, 2011, 09:42:04 PM
I really can't wait for more previews of Tifa, Ms. Kit. ^_^


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: sp147 on October 29, 2011, 07:45:24 AM
I love the preview for Tifa .65

I got a couple of ideas for Tifa

Side B - It could be like a forward moving spin kick. She spins 5x resulting in 5 hits, the 1st four does low damage, while the last kick does more damage and knocks back the opponent. A sorta slow end lag in this move could be good too, so this move won't be spammed as much.

Up Smash -
(http://www.fightersgeneration.com/characters/chunny-ts-super22.gif)
(NOT the entire animation ^^, just the very last kick at the of this gif) A potential kill move maybe?

And I just checked your Sonic's Air Guitar animation, its pretty sweet ^^


Title: Re: Kit's Animation Station - Updates (10/10)
Post by: ramonM64 on October 29, 2011, 09:15:57 PM
niice thread ya got here. i still dont know if i should watch a preview yet, the impact would be bigger if i waited for that model import. also.. i didnt know about those "grab scripts" you mentioned earlier, thats too bad  :-\

i was about to say to make it LOOK like a grab by making the connecting hit FREEZE the other guy while she animates the throw and a frame then does the actual pushback hit, which is what i think SdOOm did with that Cloud PSA [omnislash]. except the other guy would be frozen and not actualy spin with Tifa so.. scratch that..

i saw dat sonic guitar animation. i havent really seen someone do a single-only for a animation. its kool though. it would be kool if you made another where he would slide on his knees and go "off the walls" with the guitar. not literaly.. just doing some crazy solo on the guitar..   u_O

anyway.. good luck with yer projects.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 03, 2011, 12:40:43 AM
Public Build 0.75 Alpha released. go nuts.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: DSX8 on December 03, 2011, 12:49:49 AM
Public Build 0.75 Alpha released. go nuts.
o.o

*goes nuts*


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 04:15:09 PM
(http://img819.imageshack.us/img819/3953/75974645.jpg)
I think som'in's missing. Ah yes, his song is in order:
http://www.youtube.com/watch?v=KbhX7XKgkDU


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 04:28:19 PM
 Hey Kit =3

i'm glad your doing a TIFA psa. may i ask if you would port her over another character? i want this new GOKU, and i want TIFA. only because i love Sephirtoh Tifa and Cloud. Dissidia is mah new game, and i like ff7 so well, i don't care who... actually sorta do.

oh and port it on DIDDY KONG... my Clare is going over Spammer knight.... <_< almost done with model. well the model is done, i just need someone to uvwrap it for me, and use the textures i've provided <_<

weak computer is weak.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 04:31:47 PM
The throw glitch has been resolved by Snoopy, but the thing is I have to port every... single... animation 1 by 1 by hand into Diddy's file... And that's an undertaking! I tried using the "Import folder" option but BB didn't like that for Animations it seams.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 04:39:16 PM
 I know what you mean here =/ i mean when i worked on Clare with all my friends who helped, especially Divine Overlord, man he was a legend and willing to work on PSA with others at the time. oh and Gamma Ridley, he helped alot too.

someone else actually highly improved the PSA. but it needs alot of rebalance and BLA BLA BLA.

well what i was saying,

to fix this "issue" all i did was export the BRRES folder of Zelda's animations and replace it within Diddy's. now, heres the tricky part. be sure to export all the animations that diddy has that other characters do not have. Like Crawl... ETC.

or you can replace it all by hand to be sure.

or ask BJ96 to add a full animation porter into BrawlBox and port it later =3



Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 04:46:17 PM
Considering I'm going to edit 99% of Zss' old move set, yeah.. I'll have to port 1 by one unless there was a mass importer.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 04:49:23 PM
 Or i can port them all one by one, if you want =3

I can do the hard work. i wouldn't mind so that Tifa can be played =3

just as long as sometime in the future your willing to help me out a little bit (animation wise, nothing more nothing less)

i'll still do it even if you don't want to =P just saiyan =3

i can port all the animations one by one okay?


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: xZedkiel on December 10, 2011, 04:53:17 PM
Or i can port them all one by one, if you want =3

I can do the hard work. i wouldn't mind so that Tifa can be played =3

just as long as sometime in the future your willing to help me out a little bit (animation wise, nothing more nothing less)

i'll still do it even if you don't want to =P just saiyan =3

i can port all the animations one by one okay?
If I could get rid of Diddy for Tifa, I'd be extremely happy :3


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 04:56:04 PM
 Just Waiting For Kit's Answer if she would allow me to do all the animation porting for me =3

i wouldn't mind. i mean i haven't worked on anything in a while anyway =D

and i'll work on it if it's a yes =3


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 05:09:17 PM
(http://img849.imageshack.us/img849/3834/gmconstruct0014.jpg)

Hhmmm... Know what...

(http://img600.imageshack.us/img600/7398/deala.png)


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 05:30:03 PM

Is this .75 version of TIFA your latest build?

If it is not, the min sending me any of your latest files? animation files wise anyways.

and i'll proceed to port ZSS'S tifa model onto Diddy Kong's so you'll have a patched PSA when i'm done.

i'll start in a lil bit, playing some minecraft. but i might start now.

Thanks BTW.


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 05:30:46 PM
Nah I got everything just gimi a moment. I just fell in love with this guy's Electric guitar..


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 05:40:41 PM
 Imma patient person =3


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: KingJigglypuff on December 10, 2011, 05:54:08 PM
I wish I could get my computer back sooner (but according to the person at the shop, it's going to be a few days. And then it will take me at least another day or two to get the files/programs I need for Brawl modding). Then I could PSA your new ideas/animations. And also, I found out a clever way of fixing the hitboxes of the battering items.

Nah I got everything just gimi a moment. I just fell in love with this guy's Electric guitar..
I thought you were in love with Miacis. :>.>:


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ultraxwing on December 10, 2011, 05:57:11 PM
 another colaboration, i love these, makes me feel happy  and important <_< sucks hazzing no skills, or the love T_T


Title: Re: Kit's Animation Station -Tifa 0.75a (12/3)
Post by: Ӄit ßallarɖ on December 10, 2011, 05:59:03 PM
I wish I could get my computer back sooner (but according to the person at the shop, it's going to be a few days. And then it will take me at least another day or two to get the files/programs I need for Brawl modding). Then I could PSA your new ideas/animations. And also, I found out a clever way of fixing the hitboxes of the battering items.
I thought you were in love with Miacis. :>.>:
Sweet. That's an option! And atm the new D-B ideas are just those. I'll prob shorten the cast time since it'll be changed up.

and electric guitars... they be my weakness...


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 14, 2012, 03:50:23 AM
News @11 on the Op.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Velen on January 14, 2012, 04:15:07 AM
News @11 on the Op.

Clever reference there, Kit. =P

*Goes to read the OP.*

EDIT:

*SAW*

*IS VERY EXCITED!*

FANGASMS HERE I COME! XD


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 14, 2012, 04:32:29 AM
Even better, I've asked the original creator of Kit Ballard and Blade Kitten, Steve Stamatiadis (or better known as Space Caption Steve), if he'd like to give any ideas for a move set besides what's already in his game. I'm awaiting a responce =3


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Velen on January 14, 2012, 04:33:53 AM
Even better, I've asked the original creator of Kit Ballard and Blade Kitten, Steve Stamatiadis (or better known as Space Caption Steve), if he'd like to give any ideas for a move set besides what's already in his game. I'm awaiting a responce =3

Kit...

Can I hug you endlessly for being such a genius?


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 14, 2012, 04:35:22 AM
Kit...

Can I hug you endlessly for being such a genius?
Apperently I'm on a roll today.. inadvertantly helped Dsx8 several times today and he's said the same thing, but more about the smart thing...

edit: added my twitter account that I'll be using durring development.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Velen on January 14, 2012, 04:46:57 AM
Apperently I'm on a roll today.. inadvertantly helped Dsx8 several times today and he's said the same thing, but more about the smart thing...

edit: added my twitter account that I'll be using durring development.

You didn't say anything specific, but I don't really care. HUG TIME!

*HUG!*

Much luck to ya!


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: DSX8 on January 14, 2012, 04:48:18 AM
Apperently I'm on a roll today.. inadvertantly helped Dsx8 several times today and he's said the same thing, but more about the smart thing...
lol more like only 2 times.... and wow 3 error's while trying to send this... bleh... -.-


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: KingJigglypuff on January 14, 2012, 08:38:19 AM
I can port Kit over Toon Link for you. xP
I've ported characters a lot of times.
-Yoshi over Lucas.
-Wario over Ness.
-Samus over Toon Link,
-Samus over Snake.
-Charizard over Fox.
I think there are a few more, but I'm not sure. The only issue would be file size.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 14, 2012, 10:55:24 AM
I can port Kit over Toon Link for you. xP
I've ported characters a lot of times.
-Yoshi over Lucas.
-Wario over Ness.
-Samus over Toon Link,
-Samus over Snake.
-Charizard over Fox.
I think there are a few more, but I'm not sure. The only issue would be file size.
Bj's gonna do it, since there's still other fixes Kit needs.

Quote from: Space Captain Steve
Sorry but you're kinda on your own.
A) I'm not a big brawl player. Now if we were talking Power Stone it would be a different story.
B) I can't really condone doing this stuff (mostly for the Nintendo side of things) so I'm going to do that whole neutral thing here.

Though one would imagine that there might be plenty of moves to use just in the game as it is....
Hypothetically speaking.
well, was a shot. I'm just glad he answered =D


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: BlackJax96 on January 14, 2012, 11:35:39 AM
I can port Kit over Toon Link for you. xP
I've ported characters a lot of times.
-Yoshi over Lucas.
-Wario over Ness.
-Samus over Toon Link,
-Samus over Snake.
-Charizard over Fox.
I think there are a few more, but I'm not sure. The only issue would be file size.

I've already done it mah boi. I also re-applied the shaders and visibility bones that were lost when the model was re-imported. >_>


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: KingJigglypuff on January 14, 2012, 11:44:38 AM
I've already done it mah boi. I also re-applied the shaders and visibility bones that were lost when the model was re-imported. >_>
Oh. ._. My bad then.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Velen on January 14, 2012, 04:23:25 PM
I can think of some non-canon moves involving blade if there is ever a need for any.

Like for the Jab.

Slash-Slash-Neg.Diagonal Stab (Negative being which direction it is moving, as if on a graph.)


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 14, 2012, 08:01:25 PM
Updated the Op with animation locations, and added gifs that I made from the game for the ideas.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 22, 2012, 11:42:04 AM
Went ahead and posted a public build of Tifa. She's pretty much Tourny ready, all's missing is catch turn, but not many really use it anyways.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Kakalaa on January 22, 2012, 05:22:48 PM
Yeah...why did you port tifa for Pit and not ZSS? just curious.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: KingJigglypuff on January 22, 2012, 05:32:29 PM
Yeah...why did you port tifa for Pit and not ZSS? just curious.
Because ZSS's file size limit is very strict.


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: fnitti1990 on January 23, 2012, 02:29:21 AM
tifa just had to be on pit.. dammit. thank god for more than 1 sd card ..


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: Ӄit ßallarɖ on January 23, 2012, 02:31:47 AM
tifa just had to be on pit.. dammit. thank god for more than 1 sd card ..
Sorry. the diddy version wouldn't stop crashing when she was thrown


Title: Re: Kit's Animation Station - Interesting news (1/14
Post by: K-Canon on February 05, 2012, 01:02:06 PM
may I join this project?


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 09, 2012, 04:34:03 AM
Finished making Wait1. Desided to do a few animations anyways while I wait for the TLink port. It's mostly goign to be the animations that don't need Psa work since that usually screws up in porting.

edit: Proof that when both gifs are sycronized, it's nearly flawless =D
(http://img141.imageshack.us/img141/9986/36698310.jpg)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: KingJigglypuff on February 09, 2012, 09:49:08 AM
Wow. That does look accurate. o.o Let's hope that port gets done soon. :P


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Segtendo on February 09, 2012, 12:18:35 PM
Me want Kit Ballard PSA :srs:


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 09, 2012, 12:19:27 PM
Me want Kit Ballard PSA :srs:
Waiting on Bj to get the model properly ported. I'll be doing some non-attack animations here and there though.


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: SiLeNtDo0m on February 09, 2012, 12:26:15 PM
Very fluid movement in the tail!  Nice work Kit!


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 09, 2012, 12:27:00 PM
Very fluid movement in the tail!  Nice work Kit!
Coming from you, that's quite the honor.


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Segtendo on February 09, 2012, 12:27:39 PM
I never noticed the GIF in the OP o.o

Were bones added to the tail? It's so fluent...


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 09, 2012, 12:29:21 PM
I never noticed the GIF in the OP o.o

Were bones added to the tail? It's so fluent...
I added 7 Bones to the tail myself, then an 8th one for Blade. Blade's bone sits inbetween TransN and Xrot, so when Kit does a flip or som'in, blade will not budge from it's possition. All on Zss' Skeleton to boot. Both DSX8 and Vee had a hand in getting Kit this far =3


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Segtendo on February 09, 2012, 12:32:04 PM
I added 7 Bones to the tail myself, then an 8th one for Blade. Blade's bone sits inbetween TransN and Xrot, so when Kit does a flip or som'in, blade will not budge from it's possition. All on Zss' Skeleton to boot. Both DSX8 and Vee had a hand in getting Kit this far =3
Nice ;D

This looks like this'll be fun to animate. Nice choice of animations from the game to use.


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: SiLeNtDo0m on February 09, 2012, 12:40:16 PM
7 tail bones all moving at different times?  That must've taken a while to do o_o


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 09, 2012, 12:41:26 PM
7 tail bones all moving at different times?  That must've taken a while to do o_o
about 1 hour. woulda been less if I didn't delete a key frame and over write 5 key frames when adding more frames (since I start at frame 1 and add frames on the way). reason I know this is I was streaming it at the time XD


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: DSX8 on February 09, 2012, 02:18:03 PM
about 1 hour. woulda been less if I didn't delete a key frame and over write 5 key frames when adding more frames (since I start at frame 1 and add frames on the way). reason I know this is I was streaming it at the time XD
and i sat there watching u work on dat tail of hers for that long hour and few mins :P

either way, keep it up kit!


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 10, 2012, 01:45:10 PM
new news in the new Op that's new. If you don't remember what my Final Fantasy Brawl was, here's a preview:

http://www.youtube.com/watch?v=P1xSeqkp6Ms


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 11, 2012, 04:18:06 AM
(http://img809.imageshack.us/img809/7058/98850560.jpg)

Wait2 started.


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 11, 2012, 06:10:42 AM
Wait2 is finished. Oh btw, Kit can blink now

(http://i.imgur.com/yRMMU.gif)
(note: I made the blink =D not default from the game)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Volt_Storm_7 on February 11, 2012, 06:27:38 AM
Tell me the blink sercet. (drool)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Segtendo on February 11, 2012, 09:28:21 AM
Looking awesome Kit :af:


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Puraidou on February 11, 2012, 09:55:30 AM
Wait2 is finished. Oh btw, Kit can blink now

([url]http://i.imgur.com/yRMMU.gif[/url])
(note: I made the blink =D not default from the game)
o.o' *fangasm*


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 11, 2012, 10:34:19 AM
Oh I should get around to making that Wait2 gif >.>''


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: BlackJax96 on February 11, 2012, 12:29:01 PM
Wait2 is finished. Oh btw, Kit can blink now

([url]http://i.imgur.com/yRMMU.gif[/url])
(note: I made the blink =D not default from the game)


Noice! :af:


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: DoctorFlux(Mariodk) on February 11, 2012, 12:32:15 PM
Wait2 is finished. Oh btw, Kit can blink now ([url]http://i.imgur.com/yRMMU.gif[/url]) (note: I made the blink =D not default from the game)
dont know who that kit is but thats one awesome/smooth animation
i think its even better then Sdo0m´s animations :D


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Spex130 on February 11, 2012, 12:36:14 PM
Wait2 is finished. Oh btw, Kit can blink now

(note: I made the blink =D not default from the game)

Holy crap. Why have I never been in this thread?

That looks absolutely amazing, Kit!


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: DSX8 on February 11, 2012, 01:45:58 PM
dont know who that kit is but thats one awesome/smooth animation
i think its even better then Sdo0m´s animations :D
lol thats Kit Ballard from Blade Kitten :P


Holy crap. Why have I never been in this thread?

That looks absolutely amazing, Kit!
well now u should come by more often ;)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: sp147 on February 11, 2012, 05:34:07 PM
Wait2 is finished. Oh btw, Kit can blink now

([url]http://i.imgur.com/yRMMU.gif[/url])
(note: I made the blink =D not default from the game)
Nice smooth animation Kit =D


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 11, 2012, 05:43:48 PM
Nice smooth animation Kit =D
I try. I'll post the next one here shortly after I'm saving all these pissing frames =_=
SSSSSPPPPPPOOOOOOOOOOONNNN!!!

Edit:
(http://i.imgur.com/0ostZ.gif)
(oops, need to fix that hand passing through the leg thing...)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Micaiah on February 12, 2012, 03:04:03 AM
Nice looking animation ^_^


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Puraidou on February 12, 2012, 05:42:59 AM
I try. I'll post the next one here shortly after I'm saving all these pissing frames =_=
SSSSSPPPPPPOOOOOOOOOOONNNN!!!

Edit:
([url]http://i.imgur.com/0ostZ.gif[/url])
(oops, need to fix that hand passing through the leg thing...)
Still so cool o.o


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 14, 2012, 06:59:40 AM
I made some more tweeks to the wait2 and it's finally completed. It even loops PERFECTLY to and from Wait1. I'd provide a gif, but I'm waiting for some Model fixes. There's a problem with her halfblink atm, so I don't wanna record that... I'll be making the attack11/12 in the next day or 2 and then do Wait3.


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Albafika on February 14, 2012, 07:15:50 AM
Animations are really looking great, Kit.

As for Tifa, let me know if you're up to listening to harsh feedback on balancing. :P


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 14, 2012, 07:17:02 AM
Animations are really looking great, Kit.

As for Tifa, let me know if you're up to listening to harsh feedback on balancing. :P
about time someone even suggested it.. (That's a yes if you didn't guess.)


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Albafika on February 14, 2012, 10:22:20 AM
about time someone even suggested it.. (That's a yes if you didn't guess.)
I'll drop you a book tonight. =P

EDIT: I'll drop it this weekend, College is being a real pain. <_<;


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 14, 2012, 10:23:08 AM
I'll drop you a book tonight. =P
Cool. I've been quite annoyed with no one saying anything. And i can already tell you I expect bad stuff. I lost interest ½ way through the project cause of the no psa'er at the time... I promise I won't goof up Kit though =D


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: xZedkiel on February 17, 2012, 11:18:30 PM
I'm really liking Kit's planned moveset, can't wait to see enough progress for a...Beta perhaps? ;) Kind of brings me down that it's on Toon Link though, I was planning to get KJP's X when he started working on him.. But non-PSA'ers can't be choosers right? I'm still gettin' her though! XD


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 18, 2012, 06:42:48 AM
Shoulda updated that... with her moveset being rather down to home, We mmiigghhttt beable to get her to be useable on Zss =3 I'm going to strive for a good move set, while dumb it down but not make it bland or weak. Atleast she'll be more possible then Tifa was. she got way too technical XD

Oh and where's that "book"? :>.>:


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Albafika on February 18, 2012, 07:07:29 AM
Shoulda updated that... with her moveset being rather down to home, We mmiigghhttt beable to get her to be useable on Zss =3 I'm going to strive for a good move set, while dumb it down but not make it bland or weak. Atleast she'll be more possible then Tifa was. she got way too technical XD

Oh and where's that "book"? :>.>:
Read above. <_<;

So yeah, it's coming in a while. =P


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: Ӄit ßallarɖ on February 18, 2012, 04:12:40 PM
hahah it's fine. Was more of a joke =3 I'm still glad someone is going to do it... even if it'll be negitive XD


Title: Re: (2/9)Kit's Animation Station - Wait1 99% perfectly remade
Post by: xZedkiel on February 19, 2012, 01:23:06 AM
Shoulda updated that... with her moveset being rather down to home, We mmiigghhttt beable to get her to be useable on Zss =3 I'm going to strive for a good move set, while dumb it down but not make it bland or weak. Atleast she'll be more possible then Tifa was. she got way too technical XD
If you can get her perfectly working on ZSS, or even with a minor glitch, she's definitely a keeper on my SD! :D


Title: Re: (2/19)Kit's Animation Station - Shelved
Post by: Ӄit ßallarɖ on February 19, 2012, 01:50:36 PM
Bad news (for now): I'm having to put Kit on hold untill a few problems are fixed. Atm the Normals for her halfblink are crap and Blade's Bone is whack. I can't animate with it...


Title: Re: (2/19)Kit's Animation Station - Shelved
Post by: Ӄit ßallarɖ on February 24, 2012, 09:45:18 PM
>.>
<.<

(http://img15.imageshack.us/img15/7199/17441680.jpg)

I think Robotnik's in trouble...


Title: Re: (2/19)Kit's Animation Station - Shelved
Post by: Spex130 on February 24, 2012, 09:56:49 PM
That looks real interesting! Eggman's about to get two new holes in his face...

What's it in?


Title: Re: (2/19)Kit's Animation Station - Shelved
Post by: Segtendo on February 24, 2012, 10:05:03 PM
I love it :D


Title: Re: (2/19)Kit's Animation Station - Shelved
Post by: Ӄit ßallarɖ on February 24, 2012, 10:11:56 PM
Should see it in motion. I do have my stream on.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on March 10, 2012, 11:43:01 PM
Like to announce that kit's back in the works. I'll post her Wait2 animation later. Atm I'm finishing my stage.


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on March 10, 2012, 11:45:36 PM
Like to announce that kit's back in the works. I'll post her Wait2 animation later. Atm I'm finishing my stage.
Yay. =D *Jumpy emote*
BTW, any news from anyone about helping with the edited Kit model?


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on March 10, 2012, 11:46:42 PM
Huh? o.o She's been pretty much fixed now. what I just said XD Blade's bone still acts a bit funny but I can work with it =3


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on March 10, 2012, 11:48:25 PM
Huh? o.o She's been pretty much fixed now. what I just said XD Blade's bone still acts a bit funny but I can work with it =3
o.o But what about the materials and stuff?


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on March 10, 2012, 11:49:38 PM
(http://img214.imageshack.us/img214/1082/70205256.jpg)
Jiggy... She's working.


Title: Re: (3/11)Kit's Animation Station
Post by: DSX8 on March 11, 2012, 04:58:35 AM
o.o But what about the materials and stuff?
:srs:
i was the 1 that fixed her neck, HalfBlink and its normals issue, and materials for ze eyes :P

Vee is the 1 that re-did the tail xD


Title: Re: (3/11)Kit's Animation Station
Post by: Segtendo on March 11, 2012, 12:55:17 PM
Like to announce that kit's back in the works. I'll post her Wait2 animation later. Atm I'm finishing my stage.
Yay :af:


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on March 17, 2012, 02:45:20 PM
Can't edit the topic title atm... anyways:

There will be a hidden update in my video for my Sonic Adventure 1 Mystic Ruins Past stage later tonight.

Post Merge: March 18, 2012, 03:45:52 PM
Stage Completed. You can find more info here (http://forums.kc-mm.com/index.php?topic=35139.msg857187#msg857187) or here (http://darque-saviors.webs.com/apps/blog/show/13310957-mystic-ruins-past)

edit: Woo! 500 replies. time to party... eh.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 01, 2012, 07:38:17 AM
http://darque-saviors.webs.com/apps/blog/show/13698614-super-kit-ballard- (http://darque-saviors.webs.com/apps/blog/show/13698614-super-kit-ballard-)


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on April 01, 2012, 08:26:03 AM
[url]http://darque-saviors.webs.com/apps/blog/show/13698614-supurr-kit-ballard-[/url] ([url]http://darque-saviors.webs.com/apps/blog/show/13698614-supurr-kit-ballard-[/url])
XD Awesome.
. . .
*Can't think of anything else to say*


Title: Re: (3/11)Kit's Animation Station
Post by: Segtendo on April 01, 2012, 10:19:02 AM
The link on there takes us to your Vault, Kit.
Was that intentional?


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 01, 2012, 02:31:32 PM
The link on there takes us to your Vault, Kit.
Was that intentional?
Got ya :vyse:


Title: Re: (3/11)Kit's Animation Station
Post by: Alex Climax on April 03, 2012, 08:37:24 PM
Just randomly strolled by this section till I saw your topic. =o

Those animations are lookin awesome!


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 03, 2012, 08:53:45 PM
Thanks XD Kit's Wait3 should be ready for public consumption sometime this week.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 08, 2012, 01:55:38 AM
(http://i.imgur.com/EL1Ii.gif)


Since I still can't edit my OP, here's Wait3 done.

edit:l oh even though I got an error it saved the edit. cool.


Title: Re: (3/11)Kit's Animation Station
Post by: DSX8 on April 08, 2012, 02:11:46 AM
([url]http://i.imgur.com/EL1Ii.gif[/url])


Since I still can't edit my OP, here's Wait3 done.

edit:l oh even though I got an error it saved the edit. cool.
:vyse:

just like u said.. would be ready sometime this week and u were right x3


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 08, 2012, 02:12:56 AM
:vyse:

just like u said.. would be ready sometime this week and u were right x3
crazy.. I didn't even think I'd make that deadline lol Honestly forgot about it


Title: Re: (3/11)Kit's Animation Station
Post by: Albafika on April 08, 2012, 08:42:54 AM
([url]http://i.imgur.com/EL1Ii.gif[/url])


Since I still can't edit my OP, here's Wait3 done.

edit:l oh even though I got an error it saved the edit. cool.
Looks good, indeed, Kit. You've gotten better at animating. =D


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on April 08, 2012, 08:49:03 AM
Looks good, indeed, Kit. You've gotten better at animating. =D
My thoughts exactly. :P


Title: Re: (3/11)Kit's Animation Station
Post by: Segtendo on April 08, 2012, 10:11:15 AM
Kit.
This Kit Ballard PSA will be awesome once it's done. Those animations... my god. So fluent.


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on April 08, 2012, 11:46:03 AM
Girl...How do you do it? My animations are nowhere near this fluent.

Although, seeing this makes me wonder about the keyframe count...


Title: Re: (3/11)Kit's Animation Station
Post by: Solar99 on April 08, 2012, 01:33:33 PM
Dem animations. My god are they fluid. O_O


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 08, 2012, 05:09:14 PM
Girl...How do you do it? My animations are nowhere near this fluent.

Although, seeing this makes me wonder about the keyframe count...
The tail (with 8 bones) has 1 key frame at frames 15 and 30, then it's every 20 frames, with a few spotted here and there for tail fixes. Kit herself had a few more but not much.


Title: Re: (3/11)Kit's Animation Station
Post by: Gamma Ridley on April 08, 2012, 05:20:03 PM
Do you operate on a base-ten system too? XD I tend to put a keyframe every ten or so frames as well, it's a habit.

How long is the entire animation? I can't imagine it being any less than 200 frames. Regardless, very smooth. Good job. :p


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 08, 2012, 05:22:10 PM
I usually go by 5's actually, unless I need to tweek an angle. This one here's 205 frames total. In order to make Blade follow Kit's hand the entire animation of the first 35 frame I had to Key frame each frame. forgot to mention that..


Title: Re: (3/11)Kit's Animation Station
Post by: Spex130 on April 08, 2012, 06:49:41 PM
This. This is beautiful. Kit, I wanna be like you when I grow up.


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 02:45:48 AM
I wanna animate a character with a tail...

Yours looked so fluid, I wanna give it a shot too...

Good thing MarioDK asked me to help him with Kid Goku... I just hope he's got tail bones. :/

None the less, very nice animations.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 02:47:05 AM
I wanna animate a character with a tail...

Yours looked so fluid, I wanna give it a shot too...

Good thing MarioDK asked me to help him with Kid Goku... I just hope he's got tail bones. :/

None the less, very nice animations.
We had to manually add the 8 bones to Kit's tail then have her tail Rigged to them


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 02:53:35 AM
new news in the new Op that's new. If you don't remember what my Final Fantasy Brawl was, here's a preview:

#Invalid YouTube Link#


Just saw this. I can't put in words how much I love this and want to be a part of it.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 02:59:51 AM
I should honestly finish getting the chars set up in the psa for that Final Fantasy Brawl...


Title: Re: (3/11)Kit's Animation Station
Post by: Albafika on April 09, 2012, 08:04:32 PM
Now, onto your promised Tifa feedback...

I believe Tifa to be more physical oriented, as she was on Dissidia, where she only had 3 magic attacks, which were weak as heck, too. I don't think her moveset should be magic oriented, rather, physical oriented, as she was a "master" on martial arts, so Zangan said (And is proven on all her canon appearances).

Also, most of her animations are... Lacking. You're doing better animations nowadays, so you could upgrade Tifa's to a higher level, now, if you feel like doing so.

Jab: There's something odd on the animations, specially on the third jab, I just don't like how it looks, and I don't feel the punching matches with how she's walking/moving forward, something looks odd... And I don't like how it can be spammed.
Forward Tilt: I like how you went for a kick now, but why can't it be angled? Zero Suit Samus has a similar kick which she can angle, Tifa should be able to, too.
Up Tilt: Fine with me, kicks are what Tifa does most.
Down Tilt: Love it.

Forward Smash: That attack must leave. Magic attacks aren't something Tifa's good at, as evidenced on Dissidia. The only place where she'd spam magic is on the non-canon Dead Fantasy series, and even there, she's way more oriented to physical hits, as she only spammed magics for a while.
Up Smash: Animation needs some polishing. The charging looks... Odd. <<; And the actual attack animation needs some refinement... I think the idea behind the attack is good enough, though.
Down Smash: That attack must leave.
Aerial Neutral Air: That attack must leave.
Aerial Up Air: She looks like she's spinning with her fits? She looks... Odd, too odd.

Side B: Animation is odd, Tifa looks like she flew up there to fall with that fire kick. And, one can't really pick the direction of the kick, sometimes it goes forward, and sometimes it stays on position.
Down B: That special must leave.
Neutral B: I think it'd be more fitting if Tifa used an ice spell here like she does in Dissidia. It could even work the same as Cloud's Neutral B from SDo0m's PSA.
Up B: On air, I don't like how it goes from punching above to special fall, the transiction looks odd, and on floor, the animation... It looks like Tifa's flying again, instead of jumping, but the move should stay, it just need refinements.
Aerial Side B: This one must leave..
Aerial Neutral B: Could be the same as I suggested above for Grounded Neutral B.

In the end, move needs to be updated... And I don't think I'm the only one that believes so.


Title: Re: (3/11)Kit's Animation Station
Post by: songeflemy on April 09, 2012, 08:27:34 PM
I like Wolfy's, but there were no reason why. I know she's physical based, but the animations are lacking, they can be easily misinterpreted.

Jab: Saw this a year ago, I like it
Forward Tilt: Like ZSS, but no tilts?
Up Tilt: Fine
Down Tilt: I heard bubbles were Canon, so I won't say anything

Forward Smash: What is it? It doesn't look right. A shot? A fire?
Up Smash: The transition between the two attacks she is supposed to be doing are weird. It looks like she punches up, and then she suddenly is in a posistion to kick like that. Either reanimate the kick (because seriously, the way she kicked like that was really not needed), or make another one.
Down Smash: Attack is too original. This crouch-down-and-then-attack-with-arms-outstreched stuff is very boring. We need something unique.
Aerial Neutral Air: Don't understand. Everything is kicks (which is just unchanged ZSS kicks), and then this electricity stuff comes out of no where. It sticks out in a bad way.
Aerial Up Air: She spins in odd directions with her fist, like a pixie. Weird.

Side B: I like it, animation is weird, special is buggy. Fixed Special + Fixed Animation = Good Special
Down B: The Metronome from Pokemon is here, with the same characteristics. Random, cool, but useless. Must remove
Neutral B: I like the idea of a Ice Version of Cloud's special. But the animation just looks like Tifa is just using her arm to smash the ground. Believe me, If I was going to punch the ground in order to hurt others, I would do a lot more than pull my arm back.
Up B: Animation and GFX placements need some work. It's like those activities in video games where you go through the rings in order to speed up, and I don't think you like that I'm calling it like that, so you should do something about the CFX placement.
Aerial Side B: This projectile is easily the move beautiful thing in this moveset. It's use, however, is unnecessary. Get rid of
Aerial Neutral B: This move needs to go somewhere else, it's not a special move.

Final Smash: I got to say something. The first part of it. Her. Legs. Are. Everywhere. It's like the leg is doing all the work and Tifa is just standing motionless. It needs some animation work.

So, make her physical, like Wolfy said. I like the idea of someone who's all, physical. Could have specials that can link to combos, or make her physical moves more useful, I don't know. I just don't like that fact that half her entire moveset is magic when Tifa as a character isn't a good magic user. I would like to see all the punches and the kicks and stuff.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 08:54:33 PM
Thanks for the info guys. Tifa's just a huge mess and I'll admit that. Alot of it's from pure lazyness and sheer will of "I've got to get RID of this"... or just a general "[censored] it.. I can't think of anything"... If anyone would like to revamp her, they got my permission cause I honestly don't want to return to Tifa. It took way too long to make and I've learn much more then i did back then so I'm going to apply this new knowlage to Kit and others that I may also do.


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 09:59:02 PM
Mine!!!

I'm revampin it!


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 10:01:08 PM
All projects have ended due to discontent of Brawlbox 0.66 and it's drone of zombie followers.


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on April 09, 2012, 10:07:11 PM
All projects have ended due to discontent of Brawlbox 0.66 and it's drone of zombie followers.

Um...Explain this?

Cause I still use 0.65b. Mind telling me WTF you're talking about?


Title: Re: (3/11)Kit's Animation Station
Post by: DSX8 on April 09, 2012, 10:10:11 PM
Um...Explain this?

Cause I still use 0.65b. Mind telling me WTF you're talking about?
all ill say is that she doesnt like the model viewer layout in brawlbox 0.66... i just dont kno y she doesnt want to stick with 65c, and just use the new 1 for srt0 fixes...


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on April 09, 2012, 10:18:37 PM
all ill say is that she doesnt like the model viewer layout in brawlbox 0.66... i just dont kno y she doesnt want to stick with 65c, and just use the new 1 for srt0 fixes...

Well, I have to admit. New layout will take some getting used to.


Title: Re: (3/11)Kit's Animation Station
Post by: DSX8 on April 09, 2012, 10:24:54 PM
Well, I have to admit. New layout will take some getting used to.
that IS true... but im already getting used to it as some ppl already r... ur just gonna have to adapt to changes and stuff... besides u could still zoom in and do ur animating, its not that hard to do... =/


Title: Re: (3/11)Kit's Animation Station
Post by: BlackJax96 on April 09, 2012, 10:35:45 PM
All projects have ended due to discontent of Brawlbox 0.66 and it's drone of zombie followers.

Kit, I am disappointed in you. Your animations are top notch and you shouldn't just stop because another version of Brawlbox came out. :/


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on April 09, 2012, 10:37:19 PM
Kit, I am disappointed in you. Your animations are top notch and you shouldn't just stop because another version of Brawlbox came out. :/

Excuse me while I leave before the possible [censored] storm hits in the morning. :srs:

*Makes his exit!*


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 10:43:05 PM
.66 came  out?

*goes to look for a download*

And yeah... don't quit. Discontent for the new brawlbox doesn't mean you can't use the old one o.o


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 10:43:24 PM
Eh... honestly after my fire cooled a bit this is a wiser choise in my own behalf... if I honestly WANT to be good at animating, I'll have to get off of this "[censored]ty" (no offence) program and get into the real deal: Maya. If I can't make it in the real world of animations, then what the hell have I been doing? I consider this an eye opener and som'in that I HAVE to do inorder to advance in my life as som'in I want to do. I can't very well try to goto an Animation Collage and say "Maya? Nope... I know how to animate in BrawlBox"... yeah won't look good. Look it's been a great trip and a fun learning experiance, specially since I found som'in I didn't even know I had. I am truely departing from Brawl and moving onto som'in grander. I HAVE to do this... Brawl feels like I'm being held back... like I'm missing som'in... like this isn't real skill.. just some random Fluke. I need this. *whipes a few tears away* Excuse me...


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 10:46:00 PM
Wait... gimme your Tifa stuff first T_T


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 09, 2012, 10:47:26 PM
Wait... gimme your Tifa stuff first T_T
it's in the vault :srs:


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 09, 2012, 10:55:43 PM
Ok...

I'm sad to see you go... But if thats what you wanna do, far be it from me or anyone else to convince you otherwise.

Your animations may not have been the best, but from the progress I saw from Tifa to Kit, you improved a [censored] ton. And I enjoyed keeping track of your work. I'm still gonna watch your Deviantart page for portal updates cause they are funny, and for god sakes don't drop the Final Fantasy brawl thing you were gonna do. My heart wouldn't be able to take it...

But if you'e moving on to bigger and better things, I wish you luck. :)


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 10, 2012, 03:38:34 AM
Ok...

I'm sad to see you go... But if thats what you wanna do, far be it from me or anyone else to convince you otherwise.

Your animations may not have been the best, but from the progress I saw from Tifa to Kit, you improved a [censored] ton. And I enjoyed keeping track of your work. I'm still gonna watch your Deviantart page for portal updates cause they are funny, and for god sakes don't drop the Final Fantasy brawl thing you were gonna do. My heart wouldn't be able to take it...

But if you'e moving on to bigger and better things, I wish you luck. :)
FF:B was brawlBox.  =p


Title: Re: (3/11)Kit's Animation Station
Post by: Segtendo on April 10, 2012, 07:51:20 AM
Oh. So that's why you're quitting.

Um... No comment. :-\


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on April 10, 2012, 11:34:07 AM
That's quite sad to hear, but I hope you'll manage in what you want and need to do. And I'll go ahead and finish the Kit moveset up for you. :)


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on April 10, 2012, 12:18:23 PM
Gonna miss having you around Kit. I really am. People could really learn a thing or two from you when it comes to animating.


Title: Re: (3/11)Kit's Animation Station
Post by: Alex Climax on April 10, 2012, 12:55:36 PM
Ah, this is quite the shame to hear Kit.
I actually said wtf when I saw demon had said that you were quitting, though not much of a person to comment much on work, I really did enjoy the animations you made.

They were so fluent and natural, as if it was actually intended to be there already on the game.

Be seeing ya around Kitkat, and probably on MSN too.
Good luck with your Maya adventure Kit!
My Cod was hurt when I read the word quit. =C


Title: Re: (3/11)Kit's Animation Station
Post by: Solar99 on April 10, 2012, 01:17:47 PM
Aww... :(
I hate to hear that you have to leave. But if Brawl hacking is holding you back in life, then I don't blame you. Good luck moving on to bigger things. Catch you on the flipside.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 10, 2012, 02:04:25 PM
Thanks guys. i redownloaded BB just to assist the team members in some animation stints like some Stage prop fixing and what not, as that doesn't feel as "limited" as a brawl char moveset was starting to feel.

If you need assistance Jiggy I'll clean up your work and provide ideas, since you are in the team after all =p

I already downloaded maya last night and my mind was asploded... having a hell of a time trying to find models I even want to use for it.. i don't even know where I wanna start =\


Title: Re: (3/11)Kit's Animation Station
Post by: KingJigglypuff on April 10, 2012, 02:18:56 PM
Alright. If it's OK with you, I'll send animations to you and you could give feedback?


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 10, 2012, 02:19:33 PM
@Kit: You think you could PM me a link to the DL? I'd like to see. *Is being lazy*

:P

Also, your Tifa project is in good hands. If you wanna see some previews, just lemme know. I've re-vamped Wait1,2,3, Attack11,12,13, AttackDash, and the SpecialN/ShootH/Shoot


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 10, 2012, 02:20:37 PM
@Kit: You think you could PM me a link to the DL? I'd like to see. *Is being lazy*

:P

Also, your Tifa project is in good hands. If you wanna see some previews, just lemme know. I've re-vamped Wait1,2,3, Attack11,12,13, AttackDash, and the SpecialN/ShootH/Shoot

See what? o.o

Ok Jiggy... maybe later though.. I'm so tired....


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 10, 2012, 02:25:19 PM
You gave ppl permission to re-vamp Tifa's animations. If you'd like to see what I've done *see above list* all you have to do is ask.



Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on April 10, 2012, 02:26:06 PM
no the other "see".


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on April 10, 2012, 10:54:47 PM
That Maya program. xD

I was being lazy and didn't feel like googling it. I've never heard of it, but from the sound of it, its a 3D modeling program that could turn out to be fun for me.

I learn things pretty fast when I have a understanding of the basics... so I like to try new things. I figure Brawl Box had to be based off something actually legit... so putting 2 and 2 together, I assume that Maya shouldn't be TOO different... but with a bunch of cool additions and features that Brawl Box doesn't have.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on June 28, 2012, 07:07:37 PM
(http://fc00.deviantart.net/fs70/f/2012/172/9/5/kit_psa___run_by_kitballard-d54cuny.gif)


Title: Re: (3/11)Kit's Animation Station
Post by: Albafika on June 28, 2012, 07:13:01 PM
Got used to the new BrawlBox? :P


Title: Re: (3/11)Kit's Animation Station
Post by: Segtendo on June 28, 2012, 07:13:28 PM
Finally! More Kit progress! :af2:


Title: Re: (3/11)Kit's Animation Station
Post by: Solar99 on June 28, 2012, 07:14:33 PM
Sweetness :happy:


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on June 28, 2012, 07:14:38 PM
Got used to the new BrawlBox? :P
There's a new one? I'm still on 0.65c.


Title: Re: (3/11)Kit's Animation Station
Post by: Tabuu Forte Akugun on June 28, 2012, 07:23:39 PM
I must say, you're a pretty badass animator. Love it!


Title: Re: (3/11)Kit's Animation Station
Post by: Ultraxwing on June 28, 2012, 08:24:00 PM
 Amazing animation my friend
i wish you luck with Kit


Title: Re: (3/11)Kit's Animation Station
Post by: metatrongrhm on June 29, 2012, 06:53:14 AM
love it


Title: Re: (3/11)Kit's Animation Station
Post by: Puraidou on June 29, 2012, 07:05:02 AM
([url]http://fc00.deviantart.net/fs70/f/2012/172/9/5/kit_psa___run_by_kitballard-d54cuny.gif[/url])
That is one fluent animation o.o


Title: Re: (3/11)Kit's Animation Station
Post by: Velen on June 29, 2012, 05:29:48 PM
That is one fluent animation o.o

How long did it take you to make this kit, damn!


Title: Re: (3/11)Kit's Animation Station
Post by: DSX8 on June 29, 2012, 05:35:47 PM
There's a new one? I'm still on 0.65c.

yes there is kit.. its called BB 66b xD

wait till BB 67 tho, which will be out on sunday :P


Title: Re: (3/11)Kit's Animation Station
Post by: toastoftriumph on June 29, 2012, 06:57:59 PM
loving the animation. Very smooth; I love the subtle way the head bobs.
One question: do you think the sword would look better if it rotated/swung a bit? Currently it's only moving up and down.


Title: Re: (3/11)Kit's Animation Station
Post by: Kit Ballard - CellPhone on July 01, 2012, 12:54:58 PM
loving the animation. Very smooth; I love the subtle way the head bobs.
One question: do you think the sword would look better if it rotated/swung a bit? Currently it's only moving up and down.
it's how it animated in the Blade Kitten game.


Title: Re: (3/11)Kit's Animation Station
Post by: Kagemaru on July 02, 2012, 12:49:24 AM
Wow thats nice.

So... (I don't keep up with this thread) you comin back to hackin?


Title: Re: (3/11)Kit's Animation Station
Post by: Kit Ballard - CellPhone on July 02, 2012, 11:45:20 AM
Wow thats nice.

So... (I don't keep up with this thread) you comin back to hackin?
i dono really.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on July 29, 2012, 12:11:08 PM
(http://fc08.deviantart.net/fs71/f/2012/211/c/9/kit_psa___walkfast_by_kitballard-d595vno.gif)
*flees*


Title: Re: (3/11)Kit's Animation Station
Post by: Puraidou on July 29, 2012, 12:16:59 PM
([url]http://fc08.deviantart.net/fs71/f/2012/211/c/9/kit_psa___walkfast_by_kitballard-d595vno.gif[/url])
*flees*
Smooth :O


Title: Re: (3/11)Kit's Animation Station
Post by: Chaos_Knight on July 29, 2012, 12:31:45 PM
([url]http://fc08.deviantart.net/fs71/f/2012/211/c/9/kit_psa___walkfast_by_kitballard-d595vno.gif[/url])
*flees*
*grabs her with Clawshot* Oh, no you don't. >.>


Title: Re: (3/11)Kit's Animation Station
Post by: Solar99 on July 29, 2012, 12:38:43 PM
([url]http://fc08.deviantart.net/fs71/f/2012/211/c/9/kit_psa___walkfast_by_kitballard-d595vno.gif[/url])
*flees*

http://www.youtube.com/watch?v=3C3poU_0sK4
Seriously though that looks really good.


Title: Re: (3/11)Kit's Animation Station
Post by: Ӄit ßallarɖ on July 29, 2012, 01:01:29 PM
*grabs her with Clawshot* Oh, no you don't. >.>
[url]http://www.youtube.com/watch?v=3C3poU_0sK4[/url]
Seriously though that looks really good.
*gets pulled all sorts of ways* wtf D=

I plan on doing an attack next, since I'm kinda "stumped" at how to do WalkMedium and WalkSlow for the moment.


Title: Re: Kit's Animation Station
Post by: DSX8 on July 30, 2012, 06:07:38 PM
any news kit mah girl? o.o


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on July 30, 2012, 06:07:45 PM
(http://img822.imageshack.us/img822/1392/60845014.jpg)
If I hear 1 comment about "Tits", I'll have your post marked for spam..
*Flees*


Title: Re: Kit's Animation Station
Post by: Kagemaru on July 30, 2012, 10:58:29 PM
Where is that model in the Vault? Thats cool lookin. Wait... that game is 2D

Where'd you get a 3d model of her?

*manages to keep an uproar of questions about why the Vampire nurse isn't there instead*


Title: Re: Kit's Animation Station
Post by: Solar99 on July 30, 2012, 11:03:49 PM
Where is that model in the Vault? Thats cool lookin. Wait... that game is 2D Where'd you get a 3d model of her? *manages to keep an uproar of questions about why the Vampire nurse isn't there instead*
Someone here was making a custom model of Cerebella


Title: Re: Kit's Animation Station
Post by: Kagemaru on July 30, 2012, 11:04:51 PM
Well they did a damn good job.


Title: Re: Kit's Animation Station
Post by: Puraidou on July 31, 2012, 08:52:55 AM
([url]http://img822.imageshack.us/img822/1392/60845014.jpg[/url])
*Flees*
CERABELLA! :O COME BACK HERE!!! D:<
*chases you*


Title: Re: Kit's Animation Station
Post by: Segtendo on July 31, 2012, 11:23:22 AM
IIRC, the guy who modeled Earthworm Jim also did her.


Title: Re: Kit's Animation Station
Post by: Kagemaru on July 31, 2012, 05:11:35 PM
There is an Earthworm Jim model? WTF

*goes to check the vault.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on July 31, 2012, 06:32:34 PM
http://kitballard.deviantart.com/art/Cerabella-Wait1-Ingame-318223993 (http://kitballard.deviantart.com/art/Cerabella-Wait1-Ingame-318223993)

*walks away*


Title: Re: Kit's Animation Station
Post by: Kagemaru on July 31, 2012, 06:34:00 PM
Ooh she's over Peach. Nicely done.


Title: Re: Kit's Animation Station
Post by: Segtendo on July 31, 2012, 07:50:37 PM
There is an Earthworm Jim model? WTF

*goes to check the vault.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26413 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26413)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 01, 2012, 03:39:20 AM
Ooh she's over Peach. Nicely done.
Mario to be honest.


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 01, 2012, 07:18:11 AM
Thats cool too. More file space and that crappy floating problem isn't there.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 01, 2012, 04:35:36 PM
(http://img163.imageshack.us/img163/2981/88189975.jpg)

Random XD

KingJigglypuff Edit: Please put large pictures in a spoiler.


Title: Re: Kit's Animation Station
Post by: Velen on August 01, 2012, 04:36:25 PM
LOL.


Title: Re: Kit's Animation Station
Post by: Chaos_Knight on August 01, 2012, 04:39:37 PM
AW, YEAH! :HAPPY:


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 01, 2012, 04:40:39 PM
Uh, I'm not really putting Cerebella's Vice Versa on Kit lol. I'm dual Model Viewing, but removed Cerebella's model lol

(http://img37.imageshack.us/img37/4361/28074445.jpg)
Cere-copter!

KingJigglypuff Edit: Please put large pictures in a spoiler.


Title: Re: Kit's Animation Station
Post by: DSX8 on August 02, 2012, 06:36:01 PM
GET READY FOR A NEW MOVE!


Title: Re: Kit's Animation Station
Post by: Segtendo on August 02, 2012, 06:37:00 PM
The GIF.
(http://fc00.deviantart.net/fs71/f/2012/215/6/9/cerebella___sideb___cerecopter__by_kitballard-d59pmxm.gif)

KingJigglypuff Edit: Please put .gifs or large pictures in a spoiler next time.


Title: Re: Kit's Animation Station
Post by: Velen on August 02, 2012, 06:49:03 PM
The GIF.
([url]http://fc00.deviantart.net/fs71/f/2012/215/6/9/cerebella___sideb___cerecopter__by_kitballard-d59pmxm.gif[/url])


She's a bit stiff right now. Could have her moving her leg to keep balance.

KingJigglypuff Edit: When quoting a post, please put .gifs or large pictures in a spoiler next time.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 02, 2012, 06:55:14 PM
That's how she's animated in game, though more things are moving like her skirt and what not. I can't mimic it perfectly, but it's the best I can get =3 Though I'll have her arm swing a bit more.

Post Merge: August 02, 2012, 07:36:26 PM
I fixed up the animation quite a bit since you pointed the stiffness out. Looks TONS better =3 too bad I'm too lazy to update the gif on DA


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 02, 2012, 07:45:59 PM
I hope you finish this... She seems fun.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 03, 2012, 03:22:10 PM
I updated the gif with the new animation


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 04, 2012, 07:51:39 AM
You said you may be re-starting your Final Fantasy Brawl.

Let me know if you ever need any simple animations done. I always have time to fit in a couple animations + PSA (if needed) very quickly. 1 or two basic attacks never take too long. So I could help with that if you find yourself without the time.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 04, 2012, 07:59:47 AM
oh that... I've honestly never thought of it for months. not too conserned with it honestly.


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 04, 2012, 09:28:37 AM
:oshi:

Well when you are... I'll be willing to help.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 09, 2012, 04:42:49 PM
http://kitballard.deviantart.com/art/Cerebella-UpB-Devil-Horns-320161304 (http://kitballard.deviantart.com/art/Cerebella-UpB-Devil-Horns-320161304)

EXCELENT!!!


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 09, 2012, 08:20:32 PM
I have to be black for a second:

Home gurl mad thick yo. Chick got dem thighs outta dis world.

[/ghetto]

Ahem...

Nice... but it still looks a bit stiff.



Title: Re: Kit's Animation Station
Post by: Chaos_Knight on August 09, 2012, 08:35:20 PM
Needs jiggling :srs:


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 10, 2012, 05:22:38 PM
I have to be black for a second:

Home gurl mad thick yo. Chick got dem thighs outta dis world.

[/ghetto]

Ahem...

Nice... but it still looks a bit stiff.


Kinda cause of this:
Needs jiggling :srs:
Also her animation from Skullgirls is static with effects on the outside (Stress lines you see in cartoons)


Title: Re: Kit's Animation Station
Post by: Kagemaru on August 10, 2012, 06:49:07 PM
Thats when you get creative with animations and make them look more interesting. :af2:


Title: Re: Kit's Animation Station
Post by: SiLeNtDo0m on August 11, 2012, 06:44:42 AM
Indeed.  Animations from a 2D game with hand drawn sprites most of the time don't translate particularly well unless you take some creative liberties


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on August 11, 2012, 11:01:13 AM
yeah. I've been trying to implement some personal touches but I'll have to get some touches to the model to do so.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 01, 2012, 04:15:37 PM
So I need your honest to god oppinion... please answer my poll. If you honestly need to leave a post about it, do so.

I've been feeling very... very bad about my animations lately... out of all my animations I've posted lately (both here and my Youtube), should I honestly quit? I personally feel like I should... I can tell I'm starting to suck... and I just don't think I can handle it anymore..


Title: Re: Kit's Animation Station
Post by: metatrongrhm on October 01, 2012, 04:34:38 PM
... I am following this thread... I just dont post much(your animations look smoother than almost everyone elses... no offense everyone else :) )


Title: Re: Kit's Animation Station
Post by: Anivernage on October 01, 2012, 04:47:48 PM
So I need your honest to god oppinion... please answer my poll. If you honestly need to leave a post about it, do so.

I've been feeling very... very bad about my animations lately... out of all my animations I've posted lately (both here and my Youtube), should I honestly quit? I personally feel like I should... I can tell I'm starting to suck... and I just don't think I can handle it anymore..
I dont think thats a reason to quit,i dont see any problems on the animations, maybe you just need a little break or get inspiration again, maybe 1 week or less  and youll make awesome animations again ;D but again i dont see any suck animation >.>
 


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 01, 2012, 04:49:58 PM
My SFM video's qualities dropped alot.. you can see it from the start of my SFM "career"
SFM - Tutorial Finished (http://www.youtube.com/watch?v=PzpStJjkYsY#ws)

to my latest one

SFM - Minecraft Problems. (http://www.youtube.com/watch?v=G4s-rEqfZLE#ws)

and if those dropped... my brawl ones would have too..


Title: Re: Kit's Animation Station
Post by: SJS on October 01, 2012, 04:59:27 PM
If you think of yourself as that pathetic of an animator, then quit.

But if you see that you getting worse and want to change that, then keep going.

Then again, you shouldn't leave a decision like that in the hands of KCMM. You should decide for yourself.


Title: Re: Kit's Animation Station
Post by: Anivernage on October 01, 2012, 05:01:15 PM
If you think of yourself as that pathetic of an animator, then quit.

But if you see that you getting worse and want to change that, then keep going.

Then again, you shouldn't leave a decision like that in the hands of KCMM. You should decide for yourself.
This Might sound rude ^ but true, every word. Its your own decision.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 01, 2012, 05:03:10 PM
If you think of yourself as that pathetic of an animator, then quit.

But if you see that you getting worse and want to change that, then keep going.

Then again, you shouldn't leave a decision like that in the hands of KCMM. You should decide for yourself.
Wise as always. There's more things that's happening behind the scenes then just how I feel about the animations... It's kind of a subject I don't need to get into on here, as it's super personal. I just can't feel the itch, and when I load either BB or SFM... I go blank.. and seeing myself slip is hard on me also... It helps to know people support me... knowing that if I still continue, that it's som'in I should do best for you guys, not myself. it's kind of a double edged sword if you look into it.


Title: Re: Kit's Animation Station
Post by: Velen on October 01, 2012, 05:06:24 PM
You? Quit?

No thanks.


Title: Re: Kit's Animation Station
Post by: Anivernage on October 01, 2012, 05:06:41 PM
Wise as always. There's more things that's happening behind the scenes then just how I feel about the animations... It's kind of a subject I don't need to get into on here, as it's super personal. I just can't feel the itch, and when I load either BB or SFM... I go blank.. and seeing myself slip is hard on me also... It helps to know people support me... knowing that if I still continue, that it's som'in I should do best for you guys, not myself. it's kind of a double edged sword if you look into it.
It looks like you make it forced, you must make it because you like it.
Its your animations you need to have inspiration and interest on this, maybe thats the reason you say they suck. Because you dont make it like you made it when you started, with interest and motivation.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 01, 2012, 05:09:41 PM
Sad thing is, everything in my head feels right... I load up the animation studios and it's all "Why the hell am I loading this..." I love making Kit and Cerebella and SFM videos... but.. I dono. Part of it is I'm currently in an unhappy situation and it's dragging me down hard core.. along with my notice of waning skill level.. I talk about my ideas to every one... even the private ones I want to do when I shouldn't (lol) but when I goto load.... gah.. I'm starting to loop...


Title: Re: Kit's Animation Station
Post by: Anivernage on October 01, 2012, 05:14:11 PM
Sad thing is, everything in my head feels right... I load up the animation studios and it's all "Why the hell am I loading this..." I love making Kit and Cerebella and SFM videos... but.. I dono. Part of it is I'm currently in an unhappy situation and it's dragging me down hard core.. along with my notice of waning skill level.. I talk about my ideas to every one... even the private ones I want to do when I shouldn't (lol) but when I goto load.... gah.. I'm starting to loop...
My opinion is...

You dont  have to leave(but its your decsion after all), you only need to take a little break of this, after a while all the motivation and interest and ideas will come back again, Trust me it works i lost interest to hacks before. And i take little breaks and i come back fresh like a vegetable :P


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 01, 2012, 05:15:07 PM
I don't like vegies... I first need to regain a stable mind and home I guess...


Title: Re: Kit's Animation Station
Post by: Kagemaru on October 01, 2012, 05:39:30 PM
You're in a funk. It happens to artists from time to time. Before I started animating, I got this with my drawings. I just stopped drawing for a while... no big deal.

The key is to think about how you're thinking about it. (tricky isn't it?)


Basically... if you KNOW your animations are slipping, then you are AWARE of them not being as good as they could be and thus you have the mindset to be like 'I can do better'

Since I don't know your personal issues, I can only assume logically... So what I believe it is is that you're feeling that animating is becoming more of a chore or a job and that takes some of the fun or spark oout of it.  Just take a break... give yourself soem time to 'miss' doing this stuff.  This time servess two purposes. If you end up missing animating and you return, you'll feel  (or should feel) invigorated. If you spend that time away and end up not caring about animating, then its just not your passion anymore, or anymore for now... Do what makes sense. Just don't force yourself to do anything... do what you feel like doing.


Title: Re: Kit's Animation Station
Post by: Segtendo on October 01, 2012, 09:00:07 PM
If you're in a loop, take a break and do something else. It'll take your mind off animating for a bit until you feel motivated.


Title: Re: Kit's Animation Station
Post by: Velen on October 01, 2012, 09:10:45 PM
I'm kinda in the same funk about textures right now. So you're not alone, Kit.


Title: Re: Kit's Animation Station
Post by: SiLeNtDo0m on October 02, 2012, 02:18:13 PM
It may even be a case of artist's block.  You may think your animations are getting worse because your eye is getting significantly better.  I'm subbed to this dude on Youtube that recently made a vid talking about it.  Here it is:

Breaking Through Artist's Block (http://www.youtube.com/watch?v=Qb0g_gWrNf8#ws)

Not sure how or even if this will help you, but I see no harm in putting it here.

Of course, if it's just down to you simply not enjoying it anymore well that's a completely different situation...


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 02, 2012, 05:58:52 PM
I'll watch it later sdoom, but thank you. I apprecitate everyone's help though... I've recently started some things in my life in motion and I'm starting to feel a bit better. Not everything's fixed but it's a start.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on November 30, 2012, 10:47:20 PM
Som'in's come up in my mind since I posted about it in the Vault topic in news.... The thought of donations.. Personally I hate the idea of getting one. I feel it's your money, you do what you want to do with it... But.. I do wonder... If I did ever put a donation box in my topic, would you donate? I dono. Part of me thinks "This would be a great way to get motivated" another says "Wo! some ease on bills!" and another's all "noooooo!!!"... Kinda torn about the idea. Anyways I tossed up a poll if you do think about it.

I've also been thinking about continuing a few animations I've put off for a bit too. Namely Kit, since I still do believe there's no 100% Psa replacement for Zss (I could be wrong).


Title: Re: Kit's Animation Station
Post by: Kagemaru on November 30, 2012, 11:31:51 PM
All I know is...

I'm not against getting paid to make animations...


Title: Re: Kit's Animation Station
Post by: KGN Nappdagg on December 01, 2012, 11:22:35 AM
If you think of yourself as that pathetic of an animator, then quit.

But if you see that you getting worse and want to change that, then keep going.

Then again, you shouldn't leave a decision like that in the hands of KCMM. You should decide for yourself.
Agreed, I learned from ^this


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 01, 2012, 11:41:15 AM
Agreed, I learned from ^this
You do know you just quoted something from about 2 months ago.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 01, 2012, 11:42:34 AM
You do know you just quoted something from about 2 months ago.
lol quite XD I've kinda moved on from that, though my situation hasn't changed much yet. I'm starting to want to animate again, but it's in super short bursts..


Title: Re: Kit's Animation Station
Post by: KGN Nappdagg on December 01, 2012, 11:46:10 AM
You do know you just quoted something from about 2 months ago.
oops.......apologies everyone....


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 03, 2012, 09:33:14 PM
(http://img252.imageshack.us/img252/3907/82062554.jpg)
Gonna work on the jumping animations. [censored] me if I don't try to show I'm still a high level animator.... Don't want my last work to be remembered as "Sa1 Stage" (though I'll even admit, that's one hell of an animation job XD)

Post Merge: December 03, 2012, 10:03:29 PM
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/35677_454181637950402_1718750617_n.jpg)
ROCK O-WN!!! lol I dono. Random thought durring BrawlBox Editing.

edit: I just noticed that... Her bangs are flipped... The GMod version I always mess with's on her right eye (Left to us)...


Title: Re: Kit's Animation Station
Post by: Anivernage on December 03, 2012, 10:21:03 PM
Yay! your back!!

Looks really cool so far! :af2: lol second one.

Glad your back to animating.
 im sure youll show the epic animator you are ;D


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 03, 2012, 10:41:56 PM
I'm glad you're back as well.

You're animations are better then mine, but I like to see people do things better then me because it motivates me to be better. :D


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 04, 2012, 04:06:09 AM
but I like to see people do things better then me because it motivates me to be better. :D
I'll agree to this part. it's the number of awesome animations lately that I've been seeing in Source FilmMaker that's having my animation twitch a going. Knowing how to run the program myself makes watching these things makes me excited in what i could possibly do. So I'm starting to get the feelz back for it =3


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 04, 2012, 06:50:12 AM
Source FilmMaker?


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 09:11:35 AM
Source FilmMaker?
I'm surprised you haven't heard of Source Film Maker. It's the program Valve uses to make to make their Meet the *Class* TF2 videos.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 04, 2012, 09:13:10 AM
Haven't heard of that either...

So I'm to understand thats a film making program... I'll have to look into that when I start working on my Machinima.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 09:19:05 AM
Haven't heard of that either...

So I'm to understand thats a film making program... I'll have to look into that when I start working on my Machinima.
Here's an example.

http://www.youtube.com/watch?v=h42d0WHRSck


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 04, 2012, 09:26:11 AM
I didn't know that was the program they used to make that...

Thats pro...


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 04, 2012, 10:05:26 AM
Here's an example.

[url]http://www.youtube.com/watch?v=h42d0WHRSck[/url]
couldn't of used one of mine jiggy? =p


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 10:12:28 AM
couldn't of used one of mine jiggy? =p
I was showing him Valve's official work.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 04, 2012, 10:28:22 AM
I'd like to see one of yours too Kit  :oshi:


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 10:30:37 AM
I'd like to see one of yours too Kit  :oshi:
http://www.youtube.com/watch?v=F725E4mTNy8


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 04, 2012, 10:38:11 AM
Pro


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 04, 2012, 12:38:20 PM
Ppppfffttt that's nothing. Just an idle run animation. My personal fave was the.one with the scout and brs. I'd link it but i'm on my cell


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 12:43:55 PM
Ppppfffttt that's nothing. Just an idle run animation. My personal fave was the.one with the scout and brs. I'd link it but i'm on my cell
:v
http://www.youtube.com/watch?v=X4tIEkyCN4A


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 04, 2012, 02:16:16 PM
:v
[url]http://www.youtube.com/watch?v=X4tIEkyCN4A[/url]
Yes, that's the one. Thank you, my slave.


Title: Re: Kit's Animation Station
Post by: Anivernage on December 04, 2012, 02:33:44 PM
Yhank you, my slave.
lmao :P


btw looks really cool so far.

I'm glad you're back as well.

You're animations are better then mine, but I like to see people do things better then me because it motivates me to be better. :D
indeed.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on December 04, 2012, 02:51:49 PM
Yes, that's the one. Thank you.
No problem.

my slave.
:>.>:
(http://i.imgur.com/7bLtf.png)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 04, 2012, 04:16:43 PM
No problem.
:>.>:
([url]http://i.imgur.com/7bLtf.png[/url])
LOL!!!!


Title: Re: Kit's Animation Station
Post by: Alex Climax on December 04, 2012, 04:52:19 PM
LOL!!!!
I think Veemon loves you.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 07, 2012, 02:26:12 PM
Who wants to watch me ANIMATE?!


Title: Re: Kit's Animation Station
Post by: Solar99 on December 07, 2012, 02:57:37 PM
Who wants to watch me ANIMATE?!
Sure. Why not?  :)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 07, 2012, 02:57:51 PM
Rydia's Gaming - live streaming video powered by Livestream (http://www.livestream.com/rydiasgaming)


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 07, 2012, 03:10:49 PM
Y u no use BB .67b?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 07, 2012, 03:11:15 PM
Talk to me in Live Stream D= Also that bb has issues... And I don't like it's lay out.

Post Merge: December 07, 2012, 07:46:18 PM
Ahhh!! That felt great =3 Got some great animations done for Kit today. Thanks to those who did stop by ^_^


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 07, 2012, 09:01:43 PM
I have such a bad memory... I posted then got into my own world and even did my own stream. D:

So I missed yours.

And I wanted to see kit stuff too :oshi:


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 07, 2012, 09:25:25 PM
I'll be doing more tomorrow, like finish up the 3 stages of Kit's Air-D-B (got stage 1 done today), some Jumps and Falls, and maybe som'in else if I'm still feeling it =3


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 08, 2012, 01:30:22 AM
I'll see if there is a live stream app. I know there is a join me app though. Who is kit over?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 11, 2012, 04:30:13 AM
And the animation for Air-D-B is done.
(http://i.imgur.com/xpCdk.gif)


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 11, 2012, 09:37:02 AM
Nice. Could use a bit more attention in the feet area though. You can see her knee and feet going through the ground as shes getting up.

I suggest picking her left foot up slightly so that it looks like she's taking a step into her wait1 pose, instead of having it slide into the position. It adds a bit of realism.

Other then that, the only way I see this animation getting any better would be is if you added a reaction to the upper part of her body upon landing.

Like having her shoulders, arms, upper body kinda... react to the landing. Kinda like a rubber band effect... After landing, her body would keep the momentum for a slight second then go back to the pose she held originally...

At least thats how I see it in my head logically.

But thats being nit-picky. The animation itself is top notch.

---

A suggestion thats not really needed is that maybe you could have her pull the sword out, then have it do a kinda spin as it goes back to its floating position instead of just flying to it.


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 11, 2012, 10:21:11 AM
I like. I'll patch in some changes, but not much a the animation is pretty fast as is, and there will be effects from landing so it won't be too noticable. Also there's not enough frames left to have blade recover like you pointed out. Already tried lol


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 11, 2012, 10:55:30 AM
Ah. Well the blade thing was extra anyway.... woulda been a nice addition though xD

And the foot thing, yeah you're right it probably wont be noticeable but its one of those small details that make an animation perfect. :af:

Can't wait for more stuffs.

Who is she over again?


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 11, 2012, 12:14:14 PM
As far as I know, the first full zss psa, within the psa rule limits


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 11, 2012, 12:16:53 PM
I am thoroughly anticipating that then :D

Similar moves to ZSS helps keep the PSA size down.


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 11, 2012, 12:35:24 PM
Not even =3 i'm going all out. Already changed air d b. If you recall, zss has like.5 types of down b =3 going to do side.b next

Reminds me, I need to ask jiggy som'in


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 11, 2012, 01:17:17 PM
Similar in functionality I mean... Like using her hitboxes that are already there instead of making new ones or adding more... Something like that...

Cause I'm still working on Iron Man over Samus so Gorudoman and Anivernage had to do something similar to that.


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on December 11, 2012, 01:34:22 PM
Jiggy already cut out attack13, and nearly all of special down b,and all whip data. So that should help alot.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 11, 2012, 02:03:06 PM
Word...?

I didn't know you could just... remove that stuff... I may need him to remove Samus's grapple beam stuff, and morph ball stuff... >_>;


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 13, 2012, 07:49:25 PM
Finished making SpecialS, SpecialAirS, SpecialSSide, SpecialSUp, SpecialSDown, and SpecialSLanding. took me about 30 mins to all of them (though took an hour to redo Blade).
You'll beable to choose between the different sides by tilting the stick in that direction when you use the move, kind of like a Side Tilt A attack. All 3 Sides will put you into a free fall, and if you use the SDown version will near the ground, she'll (hopefully) skid to a stop with it's own animation =3


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 13, 2012, 08:22:59 PM
Video WA doko desu ka?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 13, 2012, 08:24:04 PM
Say what? erm... I do have one compressing from me MAKING the animation XD Having some trouble finding my old settings for Sony Vegas Pro 9 as I uninstalled it for 11 a while back (which was a stupid idea >.>) Right now Jiggy's meshing the code around, so it's up to him to provide that info.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 13, 2012, 08:28:29 PM
I was just asking where a video was lol.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 14, 2012, 03:59:22 AM
Compressing on my pc =p It's only bb though lol. I'm still trying to compress it properly.. The last compression was [censored]ty as hell x.x

edit: *Annoyed groan* I'll uplaod it tomorrow when I got more time to [censored] with my Sony Vegas settings...

edit 2: http://youtu.be/BWBI3gAn65s (http://youtu.be/BWBI3gAn65s)


Title: Re: Kit's Animation Station
Post by: KGN Nappdagg on December 14, 2012, 08:42:00 PM
Compressing on my pc =p It's only bb though lol. I'm still trying to compress it properly.. The last compression was [censored]ty as hell x.x

edit: *Annoyed groan* I'll uplaod it tomorrow when I got more time to [censored] with my Sony Vegas settings...

edit 2: [url]http://youtu.be/BWBI3gAn65s[/url] ([url]http://youtu.be/BWBI3gAn65s[/url])

What is the original version of that heme called if you don't mind me asking?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 14, 2012, 08:44:26 PM
Come again?


Title: Re: Kit's Animation Station
Post by: KGN Nappdagg on December 14, 2012, 11:07:10 PM
Come again?
Edited: What is the original version of that THEME song called if you don't mind me asking?


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 14, 2012, 11:15:54 PM
He's asking about the music thats playing in the background of the video

Whats the name of the original song.

---

Nice animations :D

I like them very much. I didn't watch the whole video, but the blinking thing was really cool. and I saw a little bit of the landing... the slide you were talking about.

I didn't see if you did this or not, but thats going to have to be a separate animation.

Because that animation is for a down slanted direction right? There is the chance that the opponent wont touch the ground, so you'll have to make the landing one separate in case it does happen and have the movment animation either end with her in the air, or have her ending in the air be a separate animation as well. Kinda like how Fox/Falco/Wolf's side b and up-b are made.

I'm fairly certain that you may have known that already but not 100% sure. Just trying to be helpful.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 15, 2012, 11:14:41 AM
Edited: What is the original version of that THEME song called if you don't mind me asking?

He's asking about the music thats playing in the background of the video

Whats the name of the original song.
Oh. I used like, 5 or 6 songs XD going to have to be more spiciffic.
---

Nice animations :D

I like them very much. I didn't watch the whole video, but the blinking thing was really cool. and I saw a little bit of the landing... the slide you were talking about.

I didn't see if you did this or not, but thats going to have to be a separate animation.

Because that animation is for a down slanted direction right? There is the chance that the opponent wont touch the ground, so you'll have to make the landing one separate in case it does happen and have the movment animation either end with her in the air, or have her ending in the air be a separate animation as well. Kinda like how Fox/Falco/Wolf's side b and up-b are made.

I'm fairly certain that you may have known that already but not 100% sure. Just trying to be helpful.
And I did =3 If you noted from the post before the video (http://forums.kc-mm.com/index.php?topic=12673.msg1073911#msg1073911), I had a seprate animation labled: SpecialSLanding.


Title: Re: Kit's Animation Station
Post by: KGN Nappdagg on December 15, 2012, 11:34:35 AM
Oh. I used like, 5 or 6 songs XD going to have to be more spiciffic.And I did =3 If you noted from the post before the video ([url]http://forums.kc-mm.com/index.php?topic=12673.msg1073911#msg1073911[/url]), I had a seprate animation labled: SpecialSLanding.

The first one, I know it's from final fantasy but specifically what is the theme called?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 15, 2012, 11:35:38 AM
It's a FF7 Battle remix I found from a Flash cartoon, which luckly had a youtube version.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 19, 2012, 02:44:24 PM
(http://i.imgur.com/JQJDn.gif)
WIP Air-Up-B


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 19, 2012, 03:19:36 PM
Is it like... really choppy? Or is that my computer is just being a [censored]?

Cause from what I can see... it looks like she is grabbing the sword in mid air and supposed to swing off of it.

I like the concept.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 20, 2012, 05:22:14 AM
I'm sure it's the gif goofing up.

Post Merge: December 20, 2012, 05:21:46 AM
(http://i.imgur.com/rr2DD.gif)


Title: Re: Kit's Animation Station
Post by: DoctorFlux(Mariodk) on December 20, 2012, 09:00:44 AM
I'm sure it's the gif goofing up.

Post Merge: December 20, 2012, 05:21:46 AM
([url]http://i.imgur.com/rr2DD.gif[/url])
looks epic
idk that char. so much but i know then i see good animetions/maybe a good moveset xd


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 20, 2012, 09:10:50 AM
Yeah... I figured it was something like that. I really like that idea behind the move. I do have a suggestion though.

Instead of her falling onto the sword below her and swinging... since there is also the possibliity that someone would be going up (ie a jump or something) instead of having her fall onto the sword... you could have her like grab the sword from above her and it look more like her vaulting herself up then using the momentum of a fall to swing her up.

Its kinda hard to explain but the big thing is that since someone could be going up already from jumping, having the animation of her go down, then swing up would seem like its throwing off the momentum and not look right.

At least if it was her simply grabbing the sword and making it look like she's putting more effort into the swing to go up would be more logical. And it would look just as good as it does now. Just a slightly different beginning.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 20, 2012, 12:21:19 PM
The out comes of how the SpecialAirHi are too great of a number to even put into words here, which is why I went with what I did. Majority of the time you'll be falling and use it as a recovery, so I went with that option. Also, As this animation's really far away, you miss som of the finer points of the animation. I'll upload a few animation clips

edit: I slowed the frames down to see how I animated her grabbing blade. I was going to tweek it more later, but it's called an "Alpha" build for a reason =p
(http://i.imgur.com/5Zlbm.gif)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 23, 2012, 02:27:26 AM
I like how there's generally 1 person posting in my topic lol


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 23, 2012, 03:14:25 AM
Looked at your gif some more...

She should turn a bit more before reaching the top of the up-special...

Like the momentum from her stopping, swinging, then releasing should actually cause her to be...

Like in the gif, where she has her head tucked in and her arms round her legs, she should be rotated a bit to where her head would actually around the 290 degree mark if you think of her body as a circl at that point.

Hopefully that makes sense.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 23, 2012, 03:16:26 AM
*chin stroke* I've yet to get a copy back from jiggy, so i can't make a judgement call on this myself, but I'll keep this in mind.


Title: Re: Kit's Animation Station
Post by: metatrongrhm on December 23, 2012, 05:25:38 AM
I am watching this thread :)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 23, 2012, 05:26:52 AM
Wasn't a bad thing, just found it funny only Kage is posting som'in insiteful to my current dev builds XD


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 23, 2012, 12:02:26 PM
:D

I figured out a better way toe xplain what I meant...

Basically a kinda... flick.

Because when I saw the animation, I imagined a gymnast doing that on a pole and I've seen one do it before... since she tucked in, she would rotate more, so yeah, I think her head would be good being at the 290 degree-ish mark as she was tucked in and as her body expanded, her rotation would slow down into the end of the falling animation at the end of the animation.

Hopefully thats making sense... and of course I believe you'll be animating the tail accordingly. You said the animation itself was a wip afterall.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 23, 2012, 10:08:48 PM
I did update the "flick" from letting go of Blade, and tweeked her tail more durring the blade swing. I did see that issue when I was making recovery adjustments for Jiggy.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 24, 2012, 12:09:03 AM
Cool.

Glad you caught that. Looking forward to the next preview.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 29, 2012, 02:32:47 PM
With Jiggy being "away" for an unknown amount of time, Seems Kit and all of my other ideas will have to be put on hold... Specially Kit, due to Jiggy having the only up to date build and me not being able to access it... What's a girl to do....
(http://imageshack.us/a/img714/9920/sighug.jpg)


Title: Re: Kit's Animation Station
Post by: Puraidou on December 29, 2012, 02:35:05 PM
I heard about his absence yeah.. Big bummer.. For you and him both. <_>;


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 29, 2012, 02:57:00 PM
Can you not psa at all?

Perhaps this would be a good time to learn. o_O


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 29, 2012, 03:08:43 PM
Nope, and some of the stuff that's scripted are pretty advanced stuff... specially with her being over ZSS and all.


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 29, 2012, 03:15:56 PM
You could always just... animate what you need and wait for KJP to come around.

I'm actually decent at PSAing... kinda. If you have any questions like what kinda animations would a certain attack need + how would it be PSA'd, I may be able to answer it.

The advanced stuff like... Gliding and On Hit Cancel systems is what I don't know how to do. But maybe I could help a little while KJP is gone?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on December 29, 2012, 03:17:49 PM
Be outa place, due to him having the most up to date Psa build. I don't even have a proper Side-B build (the one he gave me wasn't even part of the "alpha" build). There's alotta action calls, like that Side B one where I have it Tilt at an angle to do som'in else and what not. Much of what I do is needing an advanced hand..


Title: Re: Kit's Animation Station
Post by: Kagemaru on December 29, 2012, 06:58:33 PM
Mk, at the very least you should still animate her.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on January 10, 2013, 08:27:35 AM
Leaving this note here:
I've just lost my house so this will be my last day online for a while. I'll beable to get online with my cell but outside that I'll rarely be online till I get my own net again. I'll try to get stuff done with Kit and Cerebella, but I'll prob be pretty bored and be playing some of my offline games.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on January 10, 2013, 09:56:22 AM
o-o

Well. [censored].

Should I lock this thread until you settle things?


Title: Re: Kit's Animation Station
Post by: SiLeNtDo0m on January 10, 2013, 03:46:03 PM
Oh my gosh o_o  That's terrible to hear. 


Title: Re: Kit's Animation Station
Post by: jrush64 on January 10, 2013, 04:28:44 PM
Real Sorry. That's just awful to hear.


Title: Re: Kit's Animation Station
Post by: Spex130 on January 10, 2013, 04:58:56 PM
Well holy crap, I'm sorry to hear that. Good luck, huh?


Title: Re: Kit's Animation Station
Post by: SonicBrawler on January 10, 2013, 05:05:45 PM
Sayonara, Shadow the Hedgehog Kit. Good luck and stay safe.


Title: Re: Kit's Animation Station
Post by: Kagemaru on January 10, 2013, 07:39:00 PM
I've had that happen to me. i wouldn't wish that on anyone... Best of luck. Keep that chin up cause its not so bad after a while. You'll be back here in no time.


Title: Re: Kit's Animation Station
Post by: metatrongrhm on January 11, 2013, 09:10:14 AM
Good Luck  :) Hope you get back on your feet soon :)


Title: Re: Kit's Animation Station
Post by: Segtendo on January 11, 2013, 11:32:31 AM
Oh [censored]. That's... unfortunate Kit :srs:
Hope to see ya around.


Title: Re: Kit's Animation Station
Post by: Solar99 on January 11, 2013, 01:53:46 PM
I'm really sorry for what has happened. I hope everything works out for you.


Title: Re: Kit's Animation Station
Post by: Velen on January 11, 2013, 02:07:06 PM
Though we don't talk much, Still gonna miss having you around. : (


Title: Re: Kit's Animation Station
Post by: Kit Ballard - CellPhone on January 11, 2013, 04:38:57 PM
o-o

Well. [censored].

Should I lock this thread until you settle things?
No. As I said I can come by on the.cell. And ty guya


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on January 11, 2013, 04:49:56 PM
No. As I said I can come by on the.cell. And ty guya
All right then.

I hope things get better for you.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on January 21, 2013, 12:09:21 PM
As many of you (or the very small handful.. what ever) know, I lost my job and house a few weeks back. I got a new one and already working twards getting my life put back together. Using my Cellphone, tethering is my only option of being online. It's put alot of stress on me, both the internet and work. and in the end, the stress is winning. I need to break free from stuff, and Kc's is on my list. I've grown tired of everything and most of everyone here. Tired of knowing I'm being talked about, being called som'in I'm not, and just the general scape goat. The people that truly know me are the ones who will continue to stay with me. I'm honestly tired of animations, even though I want to continue. I'm tired of much of this... I'll be finishing up my projects in private from here on. If you see one of my projects released here, I didn't give them permission (except Jiggy). I honestly have no real reason to return to this place this time, as I've rarely even surfed this site outside of Offtopic.

It's time for me to start a new adventure...
(http://imageshack.us/a/img850/6743/dmnarnialwwwinterstormv.jpg)


Title: Re: Kit's Animation Station
Post by: SonicBrawler on January 21, 2013, 12:26:37 PM
Achievement Unlocked:
Finish the game.


Title: Re: Kit's Animation Station
Post by: Spex130 on January 21, 2013, 02:06:19 PM
See ya around, boss lady.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on January 21, 2013, 02:30:35 PM
Aww. D:

Well, it's for the best I suppose. :-\

See you around, Kit.


Title: Re: Kit's Animation Station
Post by: Miacis on January 21, 2013, 11:55:34 PM
Well, you wouldn't be the only one to visit KCMM just for Off-Topic. But good luck with your life. Hope we'll be able to talk on MSN here and there nonetheless. :)


Title: Re: Kit's Animation Station
Post by: Puraidou on February 04, 2013, 10:50:47 AM
:srs: read the posts fool.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on February 04, 2013, 01:11:13 PM
Has the Kit Ballard PSA been canceled?
Do you ever learn?

:srs: read the posts fool.
He's been dealt with, Pride.


Title: Re: Kit's Animation Station
Post by: Puraidou on February 04, 2013, 01:16:28 PM
He's been dealt with, Pride.
Danke schön ;D


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 21, 2013, 05:53:08 PM
Well.. ok.. I guess it's time...

As you all know, I've been apart of your lives for a number of years, and come to love and charish me as a friend (those who do so). So.. It's my job as a friend to not hide secrets. Ok. Some are ok but... yeah...

I suffer from an undiagnosed Split Personallity. Might be a shock to some. but here's what is going to hurt me the most to tell you guys...

I'm the Second personality. I'm.. Not real... I'm only as real as I am as a personality. I am a ghost in a shell.... and sadly... the shell... is a man. I'm the pinnical of irony. A girl.. wanting to be real... being trapped in a man's body and unable to be real. The real personality has all but given up himself and has pretty much left me in charge... It depresses me every day to look in the mirror and expect to see myself, but see his face.

But... there you have it.. The thing that will hurt me the most telling you guys.. the thing that's going to stress me the most. I love each and every one of you as my friends and what's been going down in my life has [censored]ed me over so much that... I have to tell ya'll. I'm out of options about where to stay... I'm near the end of the rope for my current job (just got sent home early due to "lack of work".. We was supposed to be there FOR the weekend, cause, you know, we're the "weekend" crew?)... I'm just so scared now... and now... I'm coming to you guys... I... have to girl up and stop pretending I'm real.. atleast till I can afford to pretty my shell up...

Look... I'll answer any questions you guys'll have. Privately. No need to share to the randoms about your oppinion.. unless you want too.

I'm sure one of the biggest will be "But I HEARD your voice!"
Yes. That's me. 100%. I've developped my own voice apart from the primary personality.

I never told you the truth because I see myself as a female and wish to be one. Even though I'm trapped like this...

Those who figured it out or already knew, go ahead... laugh and jeer at me.  I deserve it.. But please... please be respectful and still reffer to me as a female.. because that's how I think and it's how I want to be...

If you was following me on facebook, you will already know about this, specially sicne I posted it sunday night/monday.


Those wondering about progress on Kit and Cerebella:
None. I kid you not. I'v ebeen so stressed with everything I've yet to even make Gmod photos (ok made 1 but I forced myself).
I'm also waiting for a reduex of Cerebella's model as there was way too many issues with it and is being remade. With that I will have to 100% remake cerebella's animations too, which is a massive pisser.

But yeah.. there you go.


Title: Re: Kit's Animation Station
Post by: Reaver Ind. on March 21, 2013, 07:32:22 PM
^This

This must have took copious amounts of courage to come out and say this.  I won't laugh or jeer you, because you have something I wish I could acquire, and that's courage in its purest form.  I would have to deal with religious prayers or malicious beat downs from siblings which I always choose the easy way out by avoiding it entirely.

TBH this is the second time I actually spoke to you from the first encounter of the Ragnarok Online server you hosted (Raijinmaru).  I don't that from all the people you made friends with, I don't think they are heartless enough to laugh and jeer at you.

You are a staple in this community and most high ranked to lower ranked members are familiar of what you do here, Gmod, or your Minecraft playthroughs (love how the furnace was connected to the chest with the pipes and pistons). :)

Your friends here will give you their undying support.  I haven't seen anyone get ousted from this community about who they are, so I'm not sure you'd believe a person you had little to know conversation with, but you will always be "Ӄit ßallarɖ" who is a woman with bad ass skillz in animations, which I still use the "guitar Sonic".

For what its worth, you have my support and I would like to be your friend. :)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 21, 2013, 07:36:42 PM
I appretiate the thoughts Reaver.

I should record more of those minecraft videos.. might do it next week.


Title: Re: Kit's Animation Station
Post by: Puraidou on March 21, 2013, 11:25:44 PM
I dont know what to say.. I never knew and to be honest, now that i know.. My respect for you has only gone up. Know that i'm around to talk to, like i always was. :)

And kitty, download BL2 and kick some ass with me like we did on BL.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 21, 2013, 11:29:58 PM
(http://imageshack.us/a/img828/8452/annoyedh.png)

1. I got BL2 for the xbox
2. I'm still on my 3G cellphone tether. So even bigger "no".

and I don't honestly remember playing BL with you.. I remember Random and... someone else...


Title: Re: Kit's Animation Station
Post by: Puraidou on March 21, 2013, 11:33:22 PM
:srs: it was you me ran and sai(fireking220)
We were at thatcave with tons of crawlies and eventually got beaten up by them D:

Post Merge: March 21, 2013, 11:34:30 PM
Ran was the soldier, you were.. Dunno, i was a siren and sai was a siren.. :(


And accept my FB request will ya? You haven't added me back for a while now.. XD


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 22, 2013, 03:54:01 AM
sai that's right...

which one's you. I got way too many people that I never respond too.


Title: Re: Kit's Animation Station
Post by: Puraidou on March 22, 2013, 04:50:16 AM
D****** K*****
My pic is some anime guy with his hand in his hair


Title: Re: Kit's Animation Station
Post by: Puraidou on March 22, 2013, 05:40:10 AM
Remove that you fool... I dont want spam tyvm...


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 22, 2013, 06:21:41 PM
I miss som'in?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 29, 2013, 12:08:17 AM
was talking to this fella about my animations I did and was reflecting about my past... I bet you guys never seen my first animation I've ever done in my life huh?

(http://i.imgur.com/UpElup7.gif)
Now you have. Back when BrawlBox didn't have Modset, when I was still new to the brawl scene, when I didn't know how to make a "reset stance". This here is my legacy and where I started =3 The only thing I did to the animation when i went to make it a gif was animate a different bone cause the TransN was actually was in his toe so I just fixed it to move properly.


Title: Re: Kit's Animation Station
Post by: ds22 on March 29, 2013, 10:49:20 AM
That certainly takes me back.


Title: Re: Kit's Animation Station
Post by: Spex130 on March 29, 2013, 10:50:21 AM
Oh wow. I remember that! I also remember my first animation being an edit of one of your animations.

Lol, thanks Boss.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on March 29, 2013, 05:12:24 PM
That certainly takes me back.
It sure does.  I still thank you for helping get started in the animation field. Would of never found my passion without that help.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 06, 2013, 01:57:55 PM
(http://img29.imageshack.us/img29/663/16914291.jpg)

Oh no! What Happened to Kit to get her like this?!

Stay Tuned!


Title: Re: Kit's Animation Station
Post by: SonicBrawler on April 06, 2013, 02:19:55 PM

Stay Tuned!

Find out, on the next exciting episode of Dragon Ball Z!


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 06, 2013, 02:20:42 PM
Find out, on the next exciting episode of Dragon Ball Z!
in a weird way, it's exactly how I was thinking XD


Title: Re: Kit's Animation Station
Post by: Puraidou on April 06, 2013, 02:26:12 PM
in a weird way, it's exactly how I was thinking XD
You're not the only one :P


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 06, 2013, 02:45:34 PM
3 new animations crammed into 1.

Kit's new Standing (and Air) B. Comes in 3 animations, and 2 flavors:

You can hold the attack to (currently planned, but could be scrapped) draw in players and deal Continual damage. Flavor 2 is, if you hold it too long, you'll go into "Shield Crush" mode (Knocked up then Standing Dizzy), plus taking some damage onto yourself. When you Let go, the Final hit will knock the foe away. Not very much though.

(http://i.imgur.com/RctUOBt.gif)

*note: The gif doesn't do this animation's speed. normally I can get near game results with my gif, but it's not working this time


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 06, 2013, 05:16:07 PM
You, Kit, make amazing animations. I always like to come in here and see what you do. ;D


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 06, 2013, 08:05:33 PM
Thanks =3 Jiggy already got me a rough build of it too. I'll try it out tomorrow if I don't get too caught up in BattleBlock Theater


Title: Re: Kit's Animation Station
Post by: nernerman on April 06, 2013, 09:45:41 PM
I like the work.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 07:05:50 AM
Thanks =3 Jiggy already got me a rough build of it too. I'll try it out tomorrow if I don't get too caught up in BattleBlock Theater

Hey, sounds pretty awesome, I look forward to hearing about what he's got done. Now, I won't lie, I never played Blade Kitten, but Kit looks epic anyways.


Title: Re: Kit's Animation Station
Post by: Puraidou on April 07, 2013, 07:15:02 AM
Hey, sounds pretty awesome, I look forward to hearing about what he's got done. Now, I won't lie, I never played Blade Kitten, but Kit looks epic anyways.
You should, the game is hilarious in the conversations and the gameplay is fun.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 07:19:29 AM
You should, the game is hilarious in the conversations and the gameplay is fun.

LOL, I do, however, recall one video I saw where Kit points to her boobs and is like "totally not a man". That was pretty funny.


Title: Re: Kit's Animation Station
Post by: Puraidou on April 07, 2013, 07:22:33 AM
LOL, I do, however, recall one video I saw where Kit points to her boobs and is like "totally not a man". That was pretty funny.
That's the part i'm at right now, it made me laugh pretty badly.. XD


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 07:23:38 AM
That's the part i'm at right now, it made me laugh pretty badly.. XD

Heheh. Kit actually confirms why I like half-animal girls so much. XD


Title: Re: Kit's Animation Station
Post by: Puraidou on April 07, 2013, 07:40:21 AM
Heheh. Kit actually confirms why I like half-animal girls so much. XD
That.. actually happened for me to.. XD


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 07:43:10 AM
That.. actually happened for me to.. XD

Hahah! Nice. ;D Technically, my love is Nazrin from Touhou, but Kit's pretty hot too.

Anyway, I'll leave it at that. I don't want to derail this thread any further. ;)

Kit, I subbed to this thread so I can keep checking back. I have a feeling that this will be one epic PSA.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:01:21 PM
Hahah! Nice. ;D Technically, my love is Nazrin from Touhou, but Kit's pretty hot too.

Anyway, I'll leave it at that. I don't want to derail this thread any further. ;)

Kit, I subbed to this thread so I can keep checking back. I have a feeling that this will be one epic PSA.
If I ever come out of my slump and find a good home... Right now that was the most randomest thing I've done since I've been depressed. No one was home yesterday and I blasted my Old Stereo (since I found my Sub Woofer for it) and was in a good mood. I doubt I'll get any new animations again till I'm happier.

On the note of Blade Kitten: Yes. Play it. They got a demo on the Xbox and PC-Steam (dono about Ps3. Heard there wasn't, but who knows). And I cracked up also when I came acrossed the guy that called her a man LOL "I.. Haven't noticed." Bish! I have BOOBZ! lol stupid alien races XD


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:19:48 PM
If I ever come out of my slump and find a good home... Right now that was the most randomest thing I've done since I've been depressed. No one was home yesterday and I blasted my Old Stereo (since I found my Sub Woofer for it) and was in a good mood. I doubt I'll get any new animations again till I'm happier.

On the note of Blade Kitten: Yes. Play it. They got a demo on the Xbox and PC-Steam (dono about Ps3. Heard there wasn't, but who knows). And I cracked up also when I came acrossed the guy that called her a man LOL "I.. Haven't noticed." Bish! I have BOOBZ! lol stupid alien races XD

Yep, I misjudged you, Kit. You're pretty dang cool. I know about your little, um, confession, if I may call it that. And I've gained more respect for you.

And yeah, I'm no stranger to depression, and it's hard to make stuff when you are. :( But like many others, I'm here if you need to talk. I know I don't have the best rep here, but if you gave a man a chance you'd be surprised. ;)

And if I can get Steam to work again, I'll definitely try to give the game a spin.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:33:48 PM
Yes, it's what I call it =p But yeah... I'm only depressed cause of the fact I'm losing my home... plus I want to start changing myself to be more real... If only someone could help me out, it'd be so awesome... and I'd be eternally thankful.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:38:15 PM
Yes, it's what I call it =p But yeah... I'm only depressed cause of the fact I'm losing my home... plus I want to start changing myself to be more real... If only someone could help me out, it'd be so awesome... and I'd be eternally thankful.

Sounds like you and I have quite a bit in common there. I'd like to be more real too, but that is one difficult thing to do, since reality can be a real [censored]. I would love to help, but sadly I don't know how...

But if ever you need someone other than KJP or an extra animator for your project|(s), THEN I'd love to help.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:40:11 PM
 XD if you're in the states and have a spare place for me, That'd be awesome really... I have money to help pay for the room..


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:43:29 PM
XD if you're in the states and have a spare place for me, That'd be awesome really... I have money to help pay for the room..

Sadly, I'm from Canada, your limited northern neighbour. :( However, I DO dream of moving to the states one day. And if I ever manage to do that, you would be more than welcome. ;) But in the mean time, I can only offer project help. lol


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:46:32 PM
it's ok. it's som'in I only hope someone could help me with a place to go... it would be so great.... Then I can start looking into a job followed by looking into going more girly..


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:50:10 PM
it's ok. it's som'in I only hope someone could help me with a place to go... it would be so great.... Then I can start looking into a job followed by looking into going more girly..

Sounds like your life's been a total living hell... I'm sorry I can't help more than that. I totally would if I could.

Dammit, Steam's being a little punk and not lettin' me download BK demo...

And off-topic, but I wish Miacis would remove that damn Neko graphic from the bottom of the page already. It's kinda creepy. :P


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:51:37 PM
LOL!! I shall show him that XD

And yeah.. it's been a [censored] to me lately. With my Mom leaving, I lose this place, and I don't want to go with her cause I don't want her to know I want to be a girl.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:54:44 PM
LOL!! I shall show him that XD

And yeah.. it's been a [censored] to me lately. With my Mom leaving, I lose this place, and I don't want to go with her cause I don't want her to know I want to be a girl.

Yeah... sorry if this sounds harsh, but if she truly loved you, she wouldn't care. >.>


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 12:55:36 PM
True, but it's a self pride thing... I don't want my family to know...


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 12:57:50 PM
True, but it's a self pride thing... I don't want my family to know...

*still glares at that [censored]ing neko that stalks him* That thing stares into my soul, Ballard... D:

And yeah, I get that. Well, that's your choice to make and I respect it.


Title: Re: Kit's Animation Station
Post by: Miacis on April 07, 2013, 01:21:11 PM
*still glares at that [censored]ing neko that stalks him* That thing stares into my soul, Ballard... D:
You said you liked catgirls, though. .w.

I did tell her to leave, but she said she wanted to stick around for a little bit more. Don't worry though, I think she won't be around for much longer. ;3


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 01:24:57 PM
You said you liked catgirls, though. .w.

I did tell her to leave, but she said she wanted to stick around for a little bit more. Don't worry though, I think she won't be around for much longer. ;3

Well, Kit's cute, but I'm partial to a certain mouse girl more than cat girls. :)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 01:45:33 PM
got a lil special treat to show, when I get it uploaded. Was going to wait, but I'll share it now.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 01:47:40 PM
got a lil special treat to show, when I get it uploaded. Was going to wait, but I'll share it now.

Oki doki, I'll stay tuned. ;)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 02:07:47 PM
http://youtu.be/UP4Gc3TYp7g (http://youtu.be/UP4Gc3TYp7g)

Concept build of N-B.


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on April 07, 2013, 02:21:53 PM
[url]http://youtu.be/UP4Gc3TYp7g[/url] ([url]http://youtu.be/UP4Gc3TYp7g[/url])

Concept build of N-B.


Pretty neat. I like how it draws in the opponent. ;D


Title: Re: Kit's Animation Station
Post by: Large Leader on April 07, 2013, 02:49:11 PM
I've had my eye on this topic for a while. Just didn't say anything because... honestly, I don't know.

I like the concept of the Neutral B. But, what would happen if you left the Neutral B running when someone was getting hit by it?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 02:50:52 PM
Shows in the video. They'll take damage. If you left it going too long you'll shield crush like the begining of the video. This concept build lasts way too long when hitting a foe with the move, so I didn't actually record it. If it was left unchecked, it'd come out to 114% damage, and that's not ballanced.


Title: Re: Kit's Animation Station
Post by: Large Leader on April 07, 2013, 02:55:21 PM
I saw that if you go on too long that you'll get your shield crush with 15% damage, I was wondering if there was any drawback for hitting an enemy for a long time.

Regardless, it's still in Pre-Alpha, so there's no doubt that it'll be working as intended when it's finished.

Good Job :)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 02:57:52 PM
Yeah that's the draw back. Currently we got the "hold" part of the animation running at 150 frames (25 frames per rep), I'm going to see if 100 frames (4 reps) will cut down the damage. Was originally thinking 75 frames (3 reps) but Juggy said it Shield Crushed too fast outside the damage, so I'll work with him to see if we can implement some ideas, like entering Shield Crush faster if the attack hits or som'in.


Title: Re: Kit's Animation Station
Post by: Large Leader on April 07, 2013, 03:03:01 PM
It seems like one hit does 1 damage, why not just decrease it to something like 0.25 per hit or something lower?

Just an alternative. Don't know if you've looked into it or not.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 03:03:41 PM
The lowest value you can enter into the PSA script is a 1 XD


Title: Re: Kit's Animation Station
Post by: Large Leader on April 07, 2013, 03:05:13 PM
Using PSA or BBox?

Most likely PSA. But never a bad thing to ask, is it?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 07, 2013, 03:06:58 PM
I dunu. You'll have to ask someone who knows PSA =p


Title: Re: Kit's Animation Station
Post by: Large Leader on April 07, 2013, 03:11:16 PM
I'm quite positive you can't get anything lower than 1 in PSA (because of the godforsaken Hex values), but I know you can get lower in BBox (or at least I remember getting something lower in BBox).

Then there's always the frame thing you wanted to do. Then there's a multitude of ideas that we haven't even thought up of. Either way, I shall be interested to see how this specific Special develops.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on June 21, 2013, 12:36:25 PM
>.>
<.<

Hi.

*flee*


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on June 21, 2013, 12:42:08 PM
>:(

http://www.youtube.com/watch?v=ABykKiJaEgU

Lol. Hi.


Title: Re: Kit's Animation Station
Post by: Velen on June 21, 2013, 12:42:43 PM
>.>
<.<

Hi.

*flee*

Hullo!


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on June 21, 2013, 12:43:25 PM
Ulk! x.x Hi to you too Jiggy x.o Can someone give me a bandage for this spear in mah chest?


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on June 21, 2013, 12:45:20 PM
Pick one. :v

(http://stacyjulian.com/wp-content/uploads/2009/11/ouch_bandage_colorful.jpg)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on June 21, 2013, 12:45:57 PM
I think the Square one will-- urk! *flop!*


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 05, 2013, 02:54:46 PM
(http://i.imgur.com/ZZLeKoi.gif)


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on September 05, 2013, 03:00:07 PM
What?

Is she a rockstar now? :I


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 05, 2013, 03:02:03 PM
EXCELLENT!! [/cerebella]


Title: Re: Kit's Animation Station
Post by: Puraidou on September 06, 2013, 01:27:21 AM
EXCELLENT!! [/cerebella]
I need a HAND.[/Ms. Fortune]

Sorry i couldn't resist.. xD


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 15, 2013, 07:49:57 PM
(http://imageshack.us/a/img819/5852/9d1o.jpg)
I'm a pretty Ballerina!


Title: Re: Kit's Animation Station
Post by: Chaos_Knight on September 15, 2013, 07:51:43 PM
Yes you are. >.>


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on September 15, 2013, 07:52:20 PM
It looks more like Kit wants to fly. =P


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 18, 2013, 05:41:12 PM
(http://imageshack.us/a/img405/5717/2k9m.jpg)


Title: Re: Kit's Animation Station
Post by: Chaos_Knight on September 18, 2013, 05:51:54 PM
It looks like Kit has 5 o'clock shadow. lol


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 18, 2013, 05:52:35 PM
I'm still using BrawlBox 0.65c XD


Title: Re: Kit's Animation Station
Post by: Puraidou on September 19, 2013, 12:51:19 AM
Dat manly beard.. XD


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 19, 2013, 01:22:39 PM
...


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 22, 2013, 07:31:51 PM
(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/1010941_570415319660366_1980984749_n.jpg)
SSSSSSlice!

(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/p261x260/548410_570442419657656_712158305_n.jpg)
Ssscccccclice take 2!

Final Smash completed and sent off to be psa'ed. Should be epic as hell =D

Post Merge: September 22, 2013, 06:11:34 PM
http://kitballard.deviantart.com/art/FinalSmash-402168226 (http://kitballard.deviantart.com/art/FinalSmash-402168226)
Here's the animation =3

Post Merge: September 22, 2013, 07:31:21 PM
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/1238916_570486249653273_935381002_n.jpg)
Hah. Epic. (Last update today XD)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 25, 2013, 09:51:14 PM
 :>.>:No replies to a final smash reveal... I'm a bit miffed...

Post Merge: September 26, 2013, 06:05:17 PM
Brawl Alpha - Kit Ballard - Final Smash: Phantom Blade (http://www.youtube.com/watch?v=WO8fuQdbZHM#ws)

Since no one cares anymore, I dono why I'm sharing this videa =p


Title: Re: Kit's Animation Station
Post by: Renova on September 26, 2013, 09:05:03 PM
Im curious if I can use this psa with ABloodyCanadians GSS psa as well.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 26, 2013, 09:52:01 PM
I.. wut?


Title: Re: Kit's Animation Station
Post by: Renova on September 27, 2013, 12:29:40 AM
Your PSA is over Samus. A Bloody Canadian has a psa called gun slinger Samus over Zero suit Samus. I was curious if the filesize limits would allow both psa's to function.


Title: Re: Kit's Animation Station
Post by: Puraidou on September 27, 2013, 03:03:20 AM
Kit's PSA is over ZSS...


Title: Re: Kit's Animation Station
Post by: Renova on September 27, 2013, 07:32:43 AM
Ah I see.


Title: Re: Kit's Animation Station
Post by: Kagemaru on September 29, 2013, 11:36:09 PM
Videos boost hype. :D

So looking at that, one thing I'd suggest is speeding up certain parts of her animations.

Her up-special for example kinda spends too much time in the fliping stage. Its a GREAT move and animation and I like it a lot, but it would be nice if the flow of battle didn't seem to stop suddenly because you did the move. (I'm assuming that was the up special since she went up...)

Another move that caught my attention as being a bit too slow was her down A air attack. Looked like there was a lot of start lag there which to me makes it look easily avoidable. I don't think Kit's a slow fighter.

Overall a good looking psa.

And I like that you've got Tifa in there. I'm actually doing an updated PSA for her... too bad they are both over ZSS.


Title: Re: Kit's Animation Station
Post by: ABloodyCanadian on September 30, 2013, 09:51:08 AM
That Final Smash has some Cinematic Potential... Not that it needs to be... lol.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 30, 2013, 01:17:57 PM
That Final Smash has some Cinematic Potential... Not that it needs to be... lol.
Oh, there's plans for that. Waiting till the PSA work's done to make sure she has the space.
Videos boost hype. :D

So looking at that, one thing I'd suggest is speeding up certain parts of her animations.

Her up-special for example kinda spends too much time in the fliping stage. Its a GREAT move and animation and I like it a lot, but it would be nice if the flow of battle didn't seem to stop suddenly because you did the move. (I'm assuming that was the up special since she went up...)

Another move that caught my attention as being a bit too slow was her down A air attack. Looked like there was a lot of start lag there which to me makes it look easily avoidable. I don't think Kit's a slow fighter.

Overall a good looking psa.

And I like that you've got Tifa in there. I'm actually doing an updated PSA for her... too bad they are both over ZSS.
Air-U-B (Still figuring out Standing-U-B's move) will mostly be used when she's about to fall off the stage, which is when most people won't go after her. Also, she's still able to use Phantom Edge, which is a Punishing move on top of a Recovery. It can spike those who chase you =3 Been Spiking some lvl 9's in some runs.

Her Air - D - B is how it's done in her game. It's even about the same speed. The hit box for it's pretty wide too, so If the foe's not careful, they'll be caught in it. She's also been fixed, so none of that "tip -> No damage on Landing" issue that's shown in the video.. It's pretty ballanced for this game honestly, since Speeding it up, specially with how fast she dives, will make her a tad unbalanced in her favor.


Title: Re: Kit's Animation Station
Post by: Kagemaru on September 30, 2013, 02:03:17 PM
Just a few opinions. But thanks for replying.

Looking forward to the end result.

Who's you're PSAer? Kjp?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 30, 2013, 02:05:14 PM
Just a few opinions. But thanks for replying.

Looking forward to the end result.

Who's you're PSAer? Kjp?
No offence taken honestly =3 just explaining why it seemed that way.

And yep. he's been doing an awesome job with my flailing about and being super fussy about some things. I appreciate his work ^_^


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on September 30, 2013, 02:06:55 PM
Who's you're PSAer? Kjp?
Indeed, I am. =p


Title: Re: Kit's Animation Station
Post by: Kagemaru on September 30, 2013, 02:09:44 PM
edit: Ninja'd by KJP

Yeah KJP's a cool guy.

Lucky you though. Most PSAers would decline to help and tell you to learn how to PSA... (Really trying to make that not seem like a [censored] thing to say cause I"m not trying to start no arguments.) but he's cool to PSA your stuff for you.

How big is her file size? Will you be able to also fit a Samus psa (at least a defualt one?) in the Samus slot?


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 30, 2013, 02:13:10 PM
Should be peachy honestly. So far, we've kept her file size small. I'm going to gear twards finishing up her attacks and grabs, so we can get to the point of "YES!! WE MADE AN AWESOME ZSS PSA FOR ONCE =D!!"


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on September 30, 2013, 02:14:55 PM
How big is her file size?
So far, her file size is 278KB.

Will you be able to also fit a Samus psa (at least a defualt one?) in the Samus slot?
So far, Samus works just fine without any edits.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on October 25, 2013, 06:48:01 PM
Kit Animates - Catch Animation - Kit for Brawl (http://www.youtube.com/watch?v=vMH64tQoDB8#ws)

Post Merge: October 26, 2013, 10:31:10 AM
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/1410900_585003598201538_654195831_o.jpg)


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 11, 2015, 03:50:04 AM
Ya know... Maybe I should stop sitting on this. I might do a Public Release of a Pre-Alpha build for Kit.. What you guys think?

(https://scontent-ord1-1.xx.fbcdn.net/hphotos-frc3/v/t1.0-9/1238792_570486312986600_472962086_n.jpg?oh=8f92a12601bb341196874a4021945f9c&oe=56683D49)


Title: Re: Kit's Animation Station
Post by: Tabuu Forte Akugun on September 11, 2015, 04:06:39 AM
Wow, [censored] me, I thought this was dead a loooong time ago. XD

Personally I'd love one, but it's up to you.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on September 11, 2015, 04:23:10 AM
nah.. It never died, specially since I've been working on it off and on in secret since 2013. Maybe I should get a couple more attacks in and adjust the Grab before I do this release.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 05, 2016, 09:13:09 AM
....hmmm... expect som'in...

soon™


Title: Re: Kit's Animation Station
Post by: Segtendo on April 05, 2016, 10:17:13 AM
Holy crap. I forgot about this thread.


Title: Re: Kit's Animation Station
Post by: Ӄit ßallarɖ on April 05, 2016, 12:15:17 PM
Been sitting on this long enough. Here: https://www.dropbox.com/s/tspr25eon7fqp3c/Kit%20-%20Moveset.rar?dl=0 (https://www.dropbox.com/s/tspr25eon7fqp3c/Kit%20-%20Moveset.rar?dl=0)

This is Kit Ballard 0.58a. No, those arn't random numbers for the version =p This is an Alpha build. Meaning Many things don't work as intended and are bound to change (Like Final Smash and Grab are going to change for sure). Also I know Attack11 and 12 (A -> A) looks funny. I plan on fixing them.

With my Pc turning belly up last year, all work (This and anything else I wanted to do) came to a rather annoying, and dramatic, halt. With me being unable to work on this properly, as my laptop is ill-suited to run BrawlBox at 60 Fps and I know for a fact Dolphin is out of the question, I've (finally) decided to let you guys play around with what's done, at the very least. If I can ever, somehow, get the funds to replace my busted ass Pc, I will return to all my projects.

Leme know your thoughts and NO you are not aloud to modify, upload, or what ever with this pack as your own OR as a collab. When I get my pc replaced, I plan on returning to this project. This project isn't "Dead", persay, but more "stalled" due to what happened with my Desktop Pc. If you want to reskin, that's cool, but you are not releasing it, at least not for now. Sorry if this paragraph sounds so mean, it's just I've dedicated myself to this, and I want to finish it with minimal help (Thank you a ton to KingJigglyPuff for his PSA work though). It's a kink in my honor, I guess.


Title: Re: Kit's Animation Station
Post by: KingJigglypuff on April 05, 2016, 12:19:44 PM
You're welcome. Hopefully, we'll be able to get Kit finished someday.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 05, 2016, 12:49:23 PM
You're welcome. Hopefully, we'll be able to get Kit finished someday.
Agreed Jiggy. You put up with so much from my pickyness, I'm thankful to have a great team mate to work with. ^_^

edit: Oh I think I should tell how her B's work.

Standing/Air N-B: Hold Button to create a 1 Damage/tick vacuum vortex. release to slam the blade into the ground for a final hit. If held too long, she'll start taking damage herself. (Based on Dust: Elysian Tail)

Side-B: Phantom Edge. Has Spike potential. Can go 3 different directions. Also, When used, Kit will be classed as Airborn. Tilting Up will make her phase upwards. Tilting Down will have her phase down. Phasing down into the ground will have her skid to a stop.

Ground Up-B is techincally not in. It's currently a recycled Air Up-B.
Air-Up-B: No damager Launcher. Able to move after but loose jumps and unable to use Phantom Edge (if that's in this version).
 
Air-Down-B: Blade Dive. She'll mostly stop her momentum and dive blade first into the ground. She will not cancel out of it, so make sure you don't miss the ground.

I don't recall if i even did a Ground-Down-B for this build...

Final Smash: The attack is getting reworked, but for the moment, there is an annoying chance of missing if you use the attack too close to someone. It's an "On Hit" Final Smash, so try not to miss. At least it still looks BA:
(https://scontent-ord1-1.xx.fbcdn.net/hphotos-frc3/v/t1.0-9/1238792_570486312986600_472962086_n.jpg?oh=888f8912cbe8e0c598559c06ce1d03c6&oe=577D1849)

Should be about it.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 13, 2016, 10:44:06 PM
Are you using Brawlbox or Maya to make the animations?


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: KingJigglypuff on April 14, 2016, 06:41:05 AM
Kit's been using BrawlBox this whole time, if I recall correctly.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 14, 2016, 02:33:02 PM
Yup. Brawlbox. Version 0.65c if memory serves correctly (My laptop isn't linked to the BrawlBox's files, so I don't know which version I was using off the top of my head)

edit: For some odd reason I also have version 0.63 and 0.65 on here <,> Me and disliking deleting older versions lol


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 14, 2016, 04:01:38 PM
Couldn't you use the new version?


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 14, 2016, 05:27:30 PM
I wasn't a fan on the layout. Plus why? Nothing that would change what I already use it for o.o I do even have 0.76b on here and it's still pretty much the same for what I'd use it for, just everything's moved around uncomfortably.

edit: I could look into it more to fix up things like her facial reactions and maybe the eyes if it supports it on there, else I'll keep using what I know best, 0.65c. I mean, look at that animation:
(http://orig09.deviantart.net/7a69/f/2012/040/9/7/kit_ballard_wait1___brawl_import_by_kitballard-d4p4z59.gif)
(hell that was back before we fix'ed Blade's glow XD)
Was made in 0.65c. It'd look the same even if I animated it in 0.76b. *shrugs and giggles*


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: KingJigglypuff on April 14, 2016, 05:35:09 PM
v0.71 has major optimizations and features that previous versions didn't have. In my opinion (and I think many others share this opinion), v0.71 is the most stable out of all the BB versions.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 14, 2016, 05:42:24 PM
Aye, but that's been for other things. I just load a model and it's move set then got to work making Key Frames. I've yet to have it crash on me, unlike the other, older 2 I mentioned XD I've yet to run into a problem that wasn't cause of my own computer with 0.68c, so I keep using it and it's more comfortable button and menu layout.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 14, 2016, 08:35:43 PM
The animations look perfect.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 14, 2016, 08:41:02 PM
Cept A -> A and the Grab... I am so going to fix those for sure when I get a strong enough pc again.. And when Jiggy finishes his pass of the model/PSA code, since it's in need of a tune up XD Kit's model is still the first true imported version of the model and needs a look at.. The Psa code is more cleaning and tidying since he's gotten tonz better in his PSA work XD


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 15, 2016, 03:20:04 PM
Are you guys doing it as a collab?


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 15, 2016, 03:28:54 PM
Aye. I can't code worth a damn and needed help back when I was working on Tifa. Jiggy was a great help and when I started Kit up, ...uh.. I think he offered to help.. or was it I asked ... huh.. Well, either way, I am very thankful for his help. I wouldn't get very far without his great PSA knowledge.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 15, 2016, 05:20:21 PM
I'm glad he was there to help you Kit Ballard.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: Ӄit ßallarɖ on April 15, 2016, 05:29:34 PM
Me too ^_^ I'll admit, I still feel a little bad for swatting him when he wanted to add in an animation at one time... I guess I have too much of a problem with trying to get what I see brought into the light then to let someone else try. I'm still that way, but am more accepting of any ideas and light tweek ideas he has for the psa or a general idea tweek.. uhg I need my pc back! I want to finish my projects so bad now.. been almost a year since that stupid thing died on me.


Title: Re: Kit's Animation Station - Kit 0.58a released
Post by: E-scope12 on April 15, 2016, 05:39:23 PM
You did the best you can. I'm looking foward to this mod.