Title: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Segab on August 10, 2009, 05:28:29 PM PSA Resource Thread
Here you'll find all the data collected by people regarding certain aspects of PSA. Be it GFX, Subactions, bones or anything else, if someone posted it you can find it on one of these lists. If you find something that isn't listed here, please post it, it will make everything easier. Subaction IDs Code: 000 Wait1 001 Wait2 002 Wait3 003 Wait4 004 Wait5 005 WaitItem 006 ItemHandPickUp 007 ItemHandHave 008 ItemHandGrip 009 ItemHandSmash 00A WalkSlow 00B WalkMiddle 00C WalkFast 00D WalkBrake 00E Dash 00F Run 010 RunBrake 011 Turn 012 TurnRun 013 TurnRunBrake 014 JumpSquat 015 JumpF 016 JumpF 017 JumpB 018 JumpB 019 JumpAerialF 01A JumpAerialB 01B JumpAerialF 01C JumpAerialF2 01D JumpAerialF3 01E JumpAerialF4 01F JumpAerialF5 020 Fall 021 FallF 022 FallB 023 FallAerial 024 FallAerialF 025 FallAerialB 026 FallSpecial 027 FallSpecialF 028 FallSpecialB 029 DamageFall 02A Squat 02B SquatWait 02C SquatWait2 02D SquatWaitItem 02E SquatF 02F SquatB 030 SquatRv 031 LandingLight 032 LandingHeavy 033 LandingFallSpecial 034 StepJump 035 StepPose 036 StepBack 037 StepAirPose 038 StepFall 039 GlideStart 03A GlideDirection 03B GlideWing 03C GlideAttack 03D GlideEnd 03E GlideLanding 03F GuardOn 040 Guard 041 GuardOff 042 GuardDamage 043 EscapeN 044 EscapeF 045 EscapeB 046 EscapeAir 047 Rebound 048 Attack11 049 Attack12 04A Attack13 04B Attack100Start 04C Attack100 04D AttackEnd 04E AttackDash 04F AttackS3Hi 050 AttackS3S 051 AttackS3S2 052 AttackS3S3 053 AttackS3Lw 054 AttackHi3 055 AttackLw3 056 AttackS4Start 057 AttackS4S 058 AttackS4S 059 AttackS4S2 05A AttackS4S 05B AttackS4Hold 05C AttackHi4Start 05D AttackHi4 05E AttackHi4Hold 05F AttackLw4Start 060 AttackLw4 061 AttackLw4Hold 062 AttackAirN 063 AttackAirF 064 AttackAirB 065 AttackAirHi 066 AttackAirLw 067 LandingAirN 068 LandingAirF 069 LandingAirB 06A LandingAirHi 06B LandingAirLw 06C Catch 06D CatchDash 06E CatchTurn 06F CatchWait 070 CatchAttack 071 CatchCut 072 ThrowB 073 ThrowF 074 ThrowHi 075 ThrowLw 076 ThrownB 077 ThrownF 078 ThrownHi 079 ThrownLw 07A ThrownDxB 07B ThrownDxF 07C ThrownDxHi 07D ThrownDxLw 07E CapturePulledHi 07F CaptureWaitHi 080 CaptureDamageHi 081 CapturePulledLw 082 CaptureWaitLw 083 CaptureDamageLw 084 CapturePulledSnake 085 CaptureWaitSnake 086 CaptureDamageSnake 087 CapturePulledSnake 088 CaptureWaitSnake 089 CaptureDamageSnake 08A CapturePulledDxSnake 08B CaptureWaitDxSnake 08C CaptureDamageDxSnake 08D CapturePulledDxSnake 08E CaptureWaitDxSnake 08F CaptureDamageDxSnake 090 CapturePulledBigSnake 091 CaptureWaitBigSnake 092 CaptureDamageBigSnake 093 CapturePulledBigSnake 094 CaptureWaitBigSnake 095 CaptureDamageBigSnake 096 CaptureCut 097 CaptureJump 098 DamageHi1 099 DamageHi2 09A DamageHi3 09B DamageN1 09C DamageN2 09D DamageN3 09E DamageLw1 09F DamageLw2 0A0 DamageLw3 0A1 DamageAir1 0A2 DamageAir2 0A3 DamageAir3 0A4 DamageFlyHi 0A5 DamageFlyN 0A6 DamageFlyLw 0A7 DamageFlyTop 0A8 DamageFlyRoll 0A9 DamageElec 0AA DownBoundU 0AB DownWaitU 0AC DownDamageU 0AD DownDamageU3 0AE DownEatU 0AF DownStandU 0B0 DownAttackU 0B1 DownForwardU 0B2 DownBackU 0B3 DownBoundD 0B4 DownWaitD 0B5 DownDamageD 0B6 DownDamageD3 0B7 DownEatD 0B8 DownStandD 0B9 DownAttackD 0BA DownForwardD 0BB DownBackD 0BC DownSpotU 0BD DownSpotD 0BE Passive 0BF PassiveStandF 0C0 PassiveStandB 0C1 PassiveWall 0C2 PassiveWallJump 0C3 PassiveCeil 0C4 PassiveWall 0C5 FuraFura 0C6 FuraFuraStartD 0C7 FuraFuraStartU 0C8 FuraFuraEnd 0C9 FuraSleepStart 0CA FuraSleepLoop 0CB FuraSleepEnd 0CC Swallowed 0CD Pass 0CE Ottotto 0CF OttottoWait 0D0 WallDamage 0D1 StopCeil 0D2 StopWall 0D3 StopCeil 0D4 MissFoot 0D5 CliffCatch 0D6 CliffWait 0D7 CliffAttackQuick 0D8 CliffClimbQuick 0D9 CliffEscapeQuick 0DA CliffJumpQuick1 0DB CliffJumpQuick2 0DC CliffAttackSlow 0DD CliffClimbSlow 0DE CliffEscapeSlow 0DF CliffJumpSlow1 0E0 CliffJumpSlow2 0E1 SlipDown 0E2 Slip 0E3 SlipTurn 0E4 SlipDash 0E5 SlipWait 0E6 SlipStand 0E7 SlipAttack 0E8 SlipEscapeF 0E9 SlipEscapeB 0EA AirCatch 0EB AirCatchPose 0EC AirCatchHit 0ED AirCatch 0EE SwimRise 0EF SwimUp 0F0 SwimUpDamage 0F1 Swim 0F2 SwimF 0F3 SwimEnd 0F4 SwimTurn 0F5 SwimDrown 0F6 SwimDrownOut 0F7 LightGet 0F8 LightWalkGet 0F9 LightEat 0FA LightWalkEat 0FB HeavyGet 0FC HeavyWalk1 0FD HeavyWalk2 0FE LightThrowDrop 0FF LightThrowF 100 LightThrowB 101 LightThrowHi 102 LightThrowLw 103 LightThrowF 104 LightThrowB 105 LightThrowHi 106 LightThrowLw 107 LightThrowDash 108 LightThrowAirF 109 LightThrowAirB 10A LightThrowAirHi 10B LightThrowAirLw 10C LightThrowAirF 10D LightThrowAirB 10E LightThrowAirHi 10F LightThrowAirLw 110 HeavyThrowF 111 HeavyThrowB 112 HeavyThrowHi 113 HeavyThrowLw 114 HeavyThrowF 115 HeavyThrowB 116 HeavyThrowHi 117 HeavyThrowLw 118 SmashThrowF 119 SmashThrowB 11A SmashThrowHi 11B SmashThrowLw 11C SmashThrowDash 11D SmashThrowAirF 11E SmashThrowAirB 11F SmashThrowAirHi 120 SmashThrowAirLw 121 Swing1 122 Swing3 123 Swing4Start 124 Swing4 125 Swing42 126 Swing4Hold 127 SwingDash 128 Swing1 129 Swing3 12A Swing4Bat 12B SwingDash 12C Swing1 12D Swing3 12E Swing4Start 12F Swing4 130 Swing42 131 Swing4Hold 132 SwingDash 133 Swing1 134 Swing3 135 Swing4Start 136 Swing4 137 Swing42 138 Swing4Hold 139 SwingDash 13A Swing1 13B Swing3 13C Swing4Start 13D Swing4 13E Swing42 13F Swing4Hold 140 SwingDash 141 ItemHammerWait 142 ItemHammerMove 143 ItemHammerAir 144 ItemHammerWait 145 ItemHammerMove 146 ItemHammerAir 147 ItemDragoonRide 148 ItemScrew 149 ItemScrew 14A ItemScrewFall 14B ItemKikc 14C ItemDragoonGet 14D ItemDragoonRide 14E ItemBIg 14F ItemSmall 150 ItemLegsWait 151 ItemLegsSlowF 152 ItemLegsMiddleF 153 ItemLegsFastF 154 ItemLegsBrakeF 155 ItemLegsDashF 156 ItemLegsSlowB 157 ItemLegsMiddleB 158 ItemLegsFastB 159 ItemLegsBrakeB 15A ItemLegsDashB 15B ItemLegsJumpSquat 15C ItemLegsLanding 15D ItemShoot 15E ItemShootAir 15F ItemShoot 160 ItemShootAir 161 ItemShoot 162 ItemShootAir 163 ItemScopeStart 164 ItemScopeRapid 165 ItemScopeFire 166 ItemScopeEnd 167 ItemScopeAirStart 168 ItemScopeAirRapid 169 ItemScopeAirFire 16A ItemScopeAirEnd 16B ItemScopeStart 16C ItemScopeRapid 16D ItemScopeFire 16E ItemScopeEnd 16F ItemScopeAirStart 170 ItemScopeAirRapid 171 ItemScopeAirFire 172 ItemScopeAirEnd 173 ItemLauncher 174 ItemLauncherFire 175 ItemLauncherAirFire 176 ItemLauncher 177 ItemLauncherFire 178 ItemLauncherAirFire 179 ItemLauncherFall 17A ItemLauncherAir 17B ItemAssist 17C GekikaraWait 17D ItemScrew 17E Guard 17F LadderWait 180 LadderUp 181 LadderDown 182 LadderCatchR 183 LadderCatchL 184 LadderCatchAirR 185 LadderCatchAirL 186 LadderCatchEndR 187 LadderCatchEndL 188 RopeCatch 189 RopeFishing 18A SpecialNBittenStart 18B SpecialNBitten 18C SpecialNBittenEnd 18D SpecialAirNBittenStart 18E SpecialAirNBitten 18F SpecialAirNBittenEnd 190 SpecialNDxBittenStart 191 SpecialNDxBitten 192 SpecialNDxBittenEnd 193 SpecialAirNDxBittenStart 194 SpecialAirNDxBitten 195 SpecialAirNDxBittenEnd 196 SpecialNBigBittenStart 197 SpecialNBigBitten 198 SpecialNBigBittenEnd 199 SpecialAirNBigBittenStart 19A SpecialAirNBigBitten 19B SpecialAirNBigBittenEnd 19C SpecialHiCapture 19D SpecialHiDxCapture 19E SpecialSStickCapture 19F SpecialSStickAttackCapture 1A0 SpecialSStickJumpCapture 1A1 SpecialSDxStickCapture 1A2 SpecialSDxStickAttackCapture 1A3 SpecialSDXStickJumpCapture 1A4 ThrownZitabata 1A5 ThrownDxZitabata 1A6 ThrownGirlZitabata 1A7 ThrownFF 1A8 ThrownFB 1A9 ThrownFHi 1AA ThrownFLw 1AB ThrownDxFF 1AC ThrownDxFB 1AD ThrownDxFHi 1AE ThrownDxFLw 1AF GanonSpecialHiCapture 1B0 GanonSpecialHiDxCapture 1B1 SpecialSCapture 1B2 SpecailAirSCatchCapture 1B3 SpecialAirSFallCapture 1B4 SpecialAirSCapture 1B5 SpecialSDxCapture 1B6 SpecailAirSDxCatchCapture 1B7 SpecialAirSDxFallCapture 1B8 SpecialAirSDxCapture 1B9 SpecialNEgg 1BA SpecialSZitabata 1BB SpecialSDxZitabata 1BC AppealHiR 1BD AppealHiL 1BE AppealSR 1BF AppealSL 1C0 AppealLwR 1C1 AppealLwL 1C2 EntryR 1C3 EntryL 1C4 Win1 1C5 Win1Wait 1C6 Win2 1C7 Win2Wait 1C8 Win3 1C9 Win3Wait 1CA Lose 1CB DamageFace 1CC Dark 1CD Spycloak 1CE+ Specials List by leafgreen386 Animations Movement/Jump animations Wait1, Wait2, Wait3: standing animations JumpSquat: preparing to jump JumpF: jump forward JumpB: jump backward JumpAerialF: double jump forward JumpAerialB: double jump backward WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking Dash: initial dash Run: run RunBrake: brake while running Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running Squat: crouch Normal Attack animations Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt) AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air) LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air AttackDash: dash attack CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100% Special Attack animations Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final" Shield/Dodge animations GuardOn: start shield Guard: shielding GuardOff: stop shield EscapeN: spot dodge EscapeF: dodge forward EscapeB: dodge backward EscapeAir: air dodge Grabs/Throws Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs ThrowF: forward throw ThrowB: backward throw ThrowLw: down throw ThrowHi: up throw Other animations EntryL: Entrance animation facing left EntryR: Entrance animation facing right AppealHi: Up Taunt AppealS: Side taunt (there's 2 of them) AppealLwR: Down taunt (facing right) AppealLwL: Down taunt (facing left) Win1: victory pose 1 Win1Wait: victory pose 1 standby Win2: victory pose 2 Win2Wait: victory pose 2 standby Win3: victory pose 3 Win3Wait: victory pose 3 standby Lose: lose pose ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom GFX Here's the list of all the Graphic Effects. #1 to 87 can be used by any character. Click on the numbers next to the names to see a preview, or look at this video that shows all the effects! Visual dictionary for universal GFXs in PSA (http://www.youtube.com/watch?v=_-mwMQQHDn0#) External Graphic Effects (Character Specific Effects) If the file# is 1 and the graphic is 02, you would type 00010002 in the value. Here's a list of the official names of the graphics, but they aren't very descriptive. Better descriptions are under parenthesis (if you want me to add a description to an effect, post here). Also, some might be inaccurate, since some of them are guesses from PhantomWings. Code: File #1 List by PhantomWings01 MARIO_FB 02 MARIO_FB_SHOOT 03 MARIO_FB_BOUND 04 MARIO_S_MANT1 (Stars from cape) 05 MARIO_S_MANT2 06 MARIO_S_JUMP 07 MARIO_PUMP_SHOOT 08 MARIO_PUMP_HIT 09 MARIO_PUMP_FADE 0A MARIO_PUMP 0B MARIO_PUMP_MAX File #2 01 DONKEY_HEADBAT 02 DONKEY_GIANTPUNCH 03 DONKEY_GIANTPUNCH_MAX 04 DONKEY_GIANTPUNCH_SMOKE 05 DONKEY_HANDSLAP 06 DONKEY_ENTRY File #3 01 LINK_SWORD 02 LINK_ARROW 03 LINK_ARROW_MAX 04 LINK_BOOMERANG 05 LINK_BOOMERANG_T 06 LINK_KAITEN 07 LINK_KAITEN_S 08 LINK_KAITEN_AIR 09 LINK_KAITEN_AIR_S 0A LINK_BOOMERANG_W 0B LINK_BOOMERANG_H 0C LINK_BOOMERANG_WS 0E LINK_NAVY 0F LINK_ENTRY 10 LINK_BOMB_SPARK File #4 01 SAMUS_JUMP_JET 02 SAMUS_ATK_BOMB 03 SAMUS_CSHOT_BULLET 04 SAMUS_CSHOT_HOLD 05 SAMUS_CSHOT_SHOT 06 SAMUS_CSHOT_MAX 07 SAMUS_MISSILE_STRAIGHT 08 SAMUS_MISSILE_HOMING 09 SAMUS_MISSILE_SHOT 0A SAMUS_SCREWATTACK 0B SAMUS_APPEAL_S 0C SAMUS_GBEAM File #5 01 YOSHI_TAMAGO_KAKERA_A 02 YOSHI_TAMAGO_KAKERA_B 03 YOSHI_TAMAGO_KAKERA_C 04 YOSHI_GOROGOROTAMAGO 05 YOSHI_TAMAGONAGE 06 YOSHI_HIPDROP_STAR 07 YOSHI_TAMAGOUMI File #6 01 KIRBY_ATK100 02 KIRBY_SUIKOMI 03 KIRBY_HAMMER 04 KIRBY_HANMMER_A 05 KIRBY_FCUT_A1 06 KIRBY_FCUT_B1 07 KIRBY_FCUT 08 KIRBY_STONE_S 09 KIRBY_STONE_E 0A KIRBY_FCUT_B2 0B KIRBY_FCUT_B3 0C KIRBY_FCUT_B4 0D KIRBY_STAR 0E KIRBY_FCUT_A2 File #7 01 FOX_ILLUSION_START 02 FOX_ILLUSION_M 03 FOX_ILLUSION_P 04 FOX_ILLUSION_END 05 FOX_REF_FLASH 06 FOX_REF_START 07 FOX_REF_LOOP 08 FOX_FIREFOX_START 09 FOX_FIREFOX 0A FOX_BLASTER_BULLET 0B FOX_BLASTER_SHOT 0C FOX_REF_REF 0D FOX_APPEAL_S File #8 01 PIKACHU_ATK_S41 02 PIKACHU_ATK_S42 03 PIKACHU_DENGEKI 04 PIKACHU_DENGEKI_BOUND 05 PIKACHU_DENGEKI_LOOP 06 PIKACHU_KAMINARI_HIT 07 PIKACHU_KAMINARI_GR 08 PIKACHU_KAMINARI_START 09 PIKACHU_KAMINARI_END 0A PIKACHU_KAMINARI_CLOUD 0B PIKACHU_ZUTSUKI_HOLD 0C PIKACHU_ZUTSUKI_BOMB 0D PIKACHU_ZUTSUKI_SMOKE File #9 01 LUIGI_FB 02 LUIGI_FB_SHOOT (Green fire) 03 LUIGI_FB_BOUND 04 LUIGI_ROCKET 05 LUIGI_CYCLONE File #A 01 CAPTAIN_FP 02 CAPTAIN_FP_HOLD 03 CAPTAIN_FN_H_FIRE 04 CAPTAIN_FN 05 CAPTAIN_FN_AIR 06 CAPTAIN_FK_FLASH 07 CAPTAIN_FK 08 CAPTAIN_FP_FLASH 09 CAPTAIN_ENTRY 0A CAPTAIN_APPEAL_HI File #B 01 NESS_PSI_ATK 02 NESS_PKT_BULLET 03 NESS_PKT_TAIL_A 04 NESS_PKT_TAIL_B 05 NESS_PKT_HOLD 06 NESS_PKT_ATTACK 07 NESS_PKFI_BULLET 08 NESS_PKFI_BOMB 09 NESS_PKFL_BULLET 0A NESS_PKFL_BULLET_ED 0B NESS_PKFL_BOMB 0C NESS_PSIMAGNET 0D NESS_ENTRY File #C 01 KOOPA_BREATH 02 KOOPA_BREATH_M_FIRE 03 KOOPA_SHELL 04 KOOPA_DROP 05 KOOPA_WAIT_BREATH 06 KOOPA_GK_FREEZE 07 KOOPA_GK_SHIEN 08 KOOPA_GK_SMOKE 09 KOOPA_APPEAL_S 0A KOOPA_ENTRY 0B KOOPA_CHANGE_FLASH_A 0C KOOPA_CHANGE_FLASH_B 0D KOOPA_CHANGE_START_A 0E KOOPA_CHANGE_STRAT_B File #D 01 PEACH_BOMBER 02 PEACH_KINOPIO_HIT 03 PEACH_KINOPIO_BULLET 04 PEACH_HIKKONUKI 05 PEACH_ENTRY 06 PEACH_ATTACK_HI3 07 PEACH_APPEAL_S File #E 01 ZELDA_ATK_A 02 ZELDA_ATK_B 03 ZELDA_ATK_HI4_A 04 ZELDA_ATK_HI4_B 05 ZELDA_ATK_S4 06 ZELDA_FLOR_START 07 ZELDA_FLOR_END 08 ZELDA_NAYRU 09 ZELDA_NAYRU_FLASH 0A ZELDA_DIN_START 0B ZELDA_DIN_TAMA 0C ZELDA_DIN_BOMB 0D ZELDA_CHANGE_START 0E ZELDA_CHANGE_END 0F ZELDA_SHIKOMIBARI 10 ZELDA_FUSHIN_START 11 ZELDA_FUSHIN_END 12 ZELDA_ENTRY 13 ZELDA_CHANGE_FLASH_A 14 ZELDA_CHANGE_FLASH_B File #? 01 POPO_ICESHOT_SMASH 02 POPO_ICESHOT_APPEAR 03 POPO_ICESHOT_COLD_A 04 POPO_ICESHOT_COLD_B 05 POPO_GOMJUMP 06 POPO_BLIZZERD_SHOOT 07 POPO_BLIZZERD_BULLET 08 POPO_THAMMER File #? 01 MARTH_SWORD 02 MARTH_S_BREAKER 03 MARTH_COUNTER 04 MARTH_ENTRY File #? 01 FALCO_VISION_START 02 FALCO_VISION_M 03 FALCO_VISION_P 04 FALCO_VISION_END 05 FALCO_REF_FLASH 06 FALCO_REF_START 07 FALCO_REF_LOOP 08 FALCO_FIREBIRD_START 09 FALCO_FIREBIRD 0A FALCO_BLASTER_BULLET 0B FALCO_BLASTER_SHOT 0C FALCO_REF_REF File #15 01 GANON_MAJINKEN 02 GANON_MAJINKEN_HOLD 03 GANON_MAJINKEN_FLASH 04 GANON_REKKIKYAKU 05 GANON_ENGOKUA_FLASH 06 GANON_ENGOKUA_G 07 GANON_ENGOKUA_A 08 GANON_ENGOKUA 09 GANON_ENTRY 0A GANON_ENTRY_AURA 0B GANON_APPEAL_S File #16 01 WARIO_PPE_S 02 WARIO_PPE_M 03 WARIO_PPE_L 04 WARIO_PPE_L_2 05 WARIO_PPE_FLY 06 WARIO_PPE_FLY_2 07 WARIO_KAMITSUKI_OPEN 08 WARIO_KAMITSUKI_BOMB 09 WARIO_KAMITSUKI_BITE 0A WARIO_CORKSCREW 0B WARIO_BIKE_SMOKE 0C WARIO_BIKE_BREAK 0D WARIO_KAMITSUKI_END 0E WARIO_BIKE_SMOKE_S 0F WARIO_02 10 WARIO_03 11 WARIO_04 12 WARIO_05 13 WARIO_06 14 WARIO_07 15 WARIO_CHANGE_FLASH_A 16 WARIO_CHANGE_FLASH_B File #17 01 META_K_ATK100 02 META_K_ATKS3S1 03 META_K_ATKS3S2 04 META_K_ATKS3S3 05 META_K_ATKS4S 06 META_K_ATK_HI4 07 META_K_ATK_LW4 08 META_K_ATK_AIR_B 09 META_K_ATK_AIR_F 0A META_K_ATK_AIR_HI 0B META_K_ATK_AIR_LW 0C META_K_DOWN_ATK 0D META_K_SWORD 0E META_K_DOWN_ATK_D 0F META_K_CLIFF_ATK_Q 10 META_K_CLIFF_ATK_S 11 META_K_GLIDE_ATK 12 META_K_SLIP_ATK 13 META_K_THROW_B 14 META_TORNADO 15 META_DRILL 16 META_MANTLE_START 17 META_MANTLE_END 18 META_SHUTTLELOOP 19 META_DM_ATTACK 1A META_DM_ATTACK_AIR 1B META_DM_ATTACK_F 1C META_DM_ATTACK_B File #18 01 PIT_SWORD 02 PIT_ATK_AIR_N 03 PIT_ATK_AIR_HI 04 PIT_ATK100 05 PIT_FEATHER 06 PIT_PA_HOLD_ARROW 07 PIT_PA_HOLD_BOW 08 PIT_PA_FLY_ARROW 09 PIT_PA_STICK_ARROW 0A PIT_IKAROS_GOKOU 0B PIT_IKAROS_FLARE 0C PIT_IKAROS_WING_FLARE 0D PIT_PA_FLY_ARROW_FLASH 0E PIT_ANGERING 0F PIT_KAGAMI 10 PIT_KAGAMI_REF 11 PIT_ANGERING_START 12 PIT_ANGERING_END 13 PIT_ENTRY File #19 01 SZERO_ATK_LW4 02 SZERO_MUZZULE 03 SZERO_BULLET_S 04 SZERO_BULLET_L 05 SZERO_PL_HOLD 06 SZERO_PL_SHOT 07 SZERO_PL_HIT 08 SZERO_ATK_AIRN 09 SZERO_WHIP_A 0A SZERO_WHIP_B 0B SZERO_ATK_S4S 0C SZERO_PWHIP 0D SZERO_ENTRY_FLASH 0E SZERO_ENTRY_SMOKE 0F SZERO_ENTRY_END File #? 01 PIKMIN_SEIRETSU 02 PIKMIN_HIKKONUKI 03 PIKMIN_ORDER 04 PIKMIN_DEAD_RED 05 PIKMIN_DEAD_BLUE 06 PIKMIN_DEAD_YELLOW 07 PIKMIN_DEAD_WHITE 08 PIKMIN_DEAD_PURPLE 09 PIKMIN_HIT_RED 0A PIKMIN_HIT_BLUE 0B PIKMIN_HIT_YELLOW 0C PIKMIN_HIT_WHITE 0D PIKMIN_HIT_PURPLE 0E PIKMIN_ANTENNA 0F PIKMIN_ANTENNA_01 10 PIKMIN_ANTENNA_02 11 PIKMIN_ANTENNA_03 12 PIKMIN_ANTENNA_04 13 PIKMIN_ANTENNA_05 14 PIKMIN_ANTENNA_06 File #? 01 LUCAS_HOLD 02 LUCAS_PSI_ATK 03 LUCAS_ATK_LW4 04 LUCAS_ATK_HI4 05 LUCAS_PKT_BULLET 06 LUCAS_PKT_TAIL_A 07 LUCAS_PKT_TAIL_B 08 LUCAS_PKT_HOLD 09 LUCAS_PKT_ATTACK 0A LUCAS_PKFI_BULLET 0B LUCAS_PKFI_BOMB 0C LUCAS_PKFR_BULLET 0D LUCAS_PKFR_BULLET_ED 0E LUCAS_PKFR_BOMB 0F LUCAS_PSIMAGNET File #? 01 DIDDY_ATTACKLW3 02 DIDDY_BJET 03 DIDDY_POPGUN 04 DIDDY_POPGUN_BREAK 05 DIDDY_MFLIP_CHOP 06 DIDDY_POPGUN_BREAK_A 07 DIDDY_POPGUN_BREAK_B 08 DIDDY_ENTRY File #? 01 POKETRAINER_CHANGE_THROW 02 POKETRAINER_CHANGE_CATCH 03 POKETRAINER_CHANGE_IN 04 POKETRAINER_CHANGE_OUT 05 POKETRAINER_CHANGE_MBALL 06 POKETRAINER_CHANGE_RETURN File #? 01 POKELIZARDON_TAIL_FIRE 02 POKELIZARDON_ATK_FIRE 03 POKELIZARDON_ATK_HI3 04 POKELIZARDON_MOUTH_FIRE 05 POKELIZARDON_STANDBY_FIRE 06 POKELIZARDON_KAENHOUSYA 07 POKELIZARDON_IWAKUDAKI 08 POKELIZARDON_SORAWOTOBU 09 POKELIZARDON_ATK_LW4 0A POKELIZARDON_ATK_AIRF File #? 01 POKEZENIGAME_ATK_HI4 02 POKEZENIGAME_ATK_WATER_A 03 POKEZENIGAME_ATK_WATER_B 04 POKEZENIGAME_TAKINOBORI 05 POKEZENIGAME_TAKINOBORI_END 06 POKEZENIGAME_MIZUTEPPO_SHOOT 07 POKEZENIGAME_MIZUTEPPO_LIGHT 08 POKEZENIGAME_MIZUTEPPO_FADE 09 POKEZENIGAME_MIZUTEPPO_HIT 0A POKEZENIGAME_MIZUTEPPO 0B POKEZENIGAME_KARANIKOMORU 0C POKEZENIGAME_MIZUTEPPO_MAX File #? 01 POKEFUSHIGISOU_ATK_HI4 02 POKEFUSHIGISOU_ATK_AIR_HI 03 POKEFUSHIGISOU_ATK_AIR_LW 04 POKEFUSHIGISOU_LEAF 05 POKEFUSHIGISOU_ATK11 06 POKEFUSHIGISOU_ATK12 07 POKEFUSHIGISOU_ATK100 08 POKEFUSHIGISOU_ATKS3S 09 POKEFUSHIGISOU_TANEMG 0A POKEFUSHIGISOU_TANEMG_TAMA 0B POKEFUSHIGISOU_TANEMG_HIT 0C POKEFUSHIGISOU_H_CUTTER 0D POKEFUSHIGISOU_TMUCHI_TRACE 0E POKEFUSHIGISOU_TMUCHI_FLASH 0F POKEFUSHIGISOU_H_CUTTER_HA File #? 01 DEDEDE_HAMMER 02 DEDEDE_HAMMER_SPIN 03 DEDEDE_JETHAMMER_HOLD 04 DEDEDE_JETHAMMER_HOLD_MAX 05 DEDEDE_JETHAMMER 06 DEDEDE_JETHAMMER_MAX 07 DEDEDE_SUPERJUMP_RISE 08 DEDEDE_SUPERJUMP_STAR 09 DEDEDE_SUIKOMI 0A DEDEDE_WAD_DEAD 0B DEDEDE_WAD_THUNDER 0C DEDEDE_JETHAMMER_HOLD2 0D DEDEDE_JETHAMMER_HOLD_MAX2 0E DEDEDE_JETHAMMER2 0F DEDEDE_JETHAMMER_MAX2 File #22 01 LUCARIO_HADOU 02 LUCARIO_BFLASH_L 03 LUCARIO_BFLASH_R 04 LUCARIO_HATTACK_A 05 LUCARIO_HATTACK_B 06 LUCARIO_HATTACK_C 07 LUCARIO_HADOUDAN 08 LUCARIO_HADOUDAN_MAX_L 09 LUCARIO_HADOUDAN_MAX_R 0A LUCARIO_SINSOKU 0B LUCARIO_HAKKEI_NEAR 0C LUCARIO_HAKKEI_FAR 0D LUCARIO_KAGEBUNSHIN 0E LUCARIO_KAGEBUNSHIN_SPLIT 0F LUCARIO_KAGEBUNSHIN_APPEAR 10 LUCARIO_HADOUDAN_TAIL 11 LUCARIO_AURA 12 LUCARIO_HAKKEI File #? 01 IKE_SWORD 02 IKE_HUNKA_HOLD 03 IKE_HUNKA 04 IKE_HUNKA_MAX 05 IKE_IAIGIRI 06 IKE_COUNTER 07 IKE_ENTRY 08 IKE_APPEAL_LW 09 IKE_HUNKA_SPIN File #? 01 ROBOT_FOOTMARK 02 ROBOT_NOZZLE_LOOP 03 ROBOT_NOZZLE_END 04 ROBOT_JUMP_JET 05 ROBOT_ATK_JET 06 ROBOT_ATK_N_JET 07 ROBOT_ATK_LW_JET 08 ROBOT_EYE_FLASH 09 ROBOT_ATTACK_S4S 0A ROBOT_ROBOBURNER 0B ROBOT_ROBOBEAM 0C ROBOT_LAMP_S 0D ROBOT_LAMP_M 0E ROBOT_LAMP_L 0F FINROBOT_MAIN 10 FINROBOT_ENDFINROBOT_MAIN2 11 FINROBOT_MAIN3 12 ROBOT_ARMSPINROBOT_ARMSPIN_01 13 ROBOT_ARMSPIN_02 14 ROBOT_ARMSPIN_03 15 ROBOT_ARMSPIN_04 16 ROBOT_ARMSPIN_05 17 ROBOT_ARMSPIN_06 File #26 01 PURIN_UTAU 02 PURIN_KOROGARU 03 PURIN_APPEAL_LW File #? 01 TOONLINK_SWORD 02 TOONLINK_ARROW_MAX 03 TOONLINK_BOOMERANG 04 TOONLINK_BOOMERANG_T 05 TOONLINK_KAITEN_S 06 TOONLINK_KAITEN_AIR_S 07 TOONLINK_BOMB 08 TOONLINK_BOMB_SPARK 09 TOONLINK_ENTRY File #? 01 WOLF_REF_FLASH 02 WOLF_REF_START 03 WOLF_REF_LOOP 04 WOLF_BLASTER_BULLET 05 WOLF_BLASTER_SHOT 06 WOLF_REF_REF 07 WOLF_SCRATCH 08 WOLF_SLASH 09 WOLF_SHOOT File #? 01 SNAKE_ATK_S4S 02 SNAKE_ATK_HI4 03 SNAKE_MORTER_SMOKE 04 SNAKE_ATK_LW4_S 05 SNAKE_ATK_LW4_H 06 SNAKE_ATK_LW4 07 SNAKE_ATK_LW4_BOMB 08 SNAKE_MISSILE_SMOKE 09 SNAKE_REMOTE_MISSILE 0A SNAKE_CYPHER 0B SNAKE_C4 0C SNAKE_ENTRY 0D SNAKE_ENTRY_THUNDER 0E SNAKE_R1 0F SNAKE_R2 10 SNAKE_R3 11 SNAKE_R4 12 SNAKE_R5 File #? 01 SONIC_SPINWIND 02 SONIC_PUNCHTRACE 03 SONIC_ATK_LW 04 SONIC_SPINTRACE 05 SONIC_SPINWIND_L 06 SONIC_SPINTRACE_L 07 SONIC_IDLING 08 SONIC_HOMINGTRACE 09 SONIC_GIMMCKJUMP 0A SONIC_RUNTRACE 0B SONIC_RUNTRACE_01 0C SONIC_RUNTRACE_02 0D SONIC_RUNTRACE_03 0E SONIC_RUNTRACE_04 0F SONIC_RUNTRACE_05 SFX Here's a list of all the common SFX for NTSC courtesy of StarWaffle and Albafika: PSA Brawl Sound Effects [0000 - 0034] (http://www.youtube.com/watch?v=S76H2fDWeZk#) PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#) PSA Brawl Sound Effects [1F48-1FCA] (http://www.youtube.com/watch?v=rQfcODdTtnQ#) Code: FIRST VIDEO 1. 0000 snd_se_system_cursor 2. 0001 snd_se_system_fixed 3. 0002 snd_se_system_cancel 4. 0003 snd_se_system_Beep 5. 0004 snd_se_system_SnapShot 6. 0005 snd_se_system_InfoWindow_Open -7. 0006 snd_se_system_InfoWindow_Close 8. 0007 snd_se_system_ScrollBar 9. 0008 snd_se_system_Plate_Catch 10. 0009 snd_se_system_Plate_Off 11. 000A snd_se_common_Countdown -12. 000B snd_se_common_JustDefense -13. 000C snd_se_common_ShieldReflect -14. 000D snd_se_common_JustImpact -15. 000E snd_se_common_Step_Metal 16. 000F snd_se_common_Hit_Muteki 17. 0010 snd_se_common_Sousatu *18. 0011 snd_se_common_Waring_Out 19. 0012 snd_se_common_LifeUp 20. 0013 SND_SE_SYSTEM_FIXED_L 21. 0014 SND_SE_SYSTEM_CURSOR_L -22. 0015 snd_se_system_019 23. 0016 snd_se_audience_suddendeath 24. 0017 snd_se_Audience_Doyomeki_l 25. 0018 snd_se_Audience_Doyomeki_m 26. 0019 snd_se_Audience_Doyomeki_s 27. 001A snd_se_Audience_Kansei_l 28. 001B snd_se_Audience_Kansei_m 29. 001C snd_se_Audience_Kansei_s 30. 001D snd_se_Audience_Hakusyu_l 31. 001E snd_se_Audience_Hakusyu_m 32. 001F snd_se_Audience_Hakusyu_s 33. 0020 snd_se_Audience_Zannen 34. 0021 snd_se_AllStar_Heal_Warp 35. 0022 snd_se_system_Pause 36. 0023 snd_se_system_Page_Change 37. 0024 snd_se_system_Switch 38. 0025 snd_se_system_Counter 39. 0026 snd_se_system_2P_into 40. 0027 snd_se_system_collection_save 41. 0028 snd_se_system_collection_delete *42. 0029 snd_se_system_zoom_in *43. 002A snd_se_system_zoom_out -44. 002B snd_se_system_041 -45. 002C snd_se_system_042 -46. 002D snd_se_system_043 -47. 002E snd_se_system_044 -48. 002F snd_se_system_045 -49. 0030 snd_se_system_046 -50. 0031 snd_se_system_047 -51. 0032 snd_se_system_048 -52. 0033 snd_se_system_049 -53. 0034 snd_se_system_050 SECOND VIDEO 1. 0035 Punch/Kick swing S 2. 0036 Punch/Kick swing M 3. 0037 Punch/Kick swing L 4. 0038 Sword Swing S 5. 0039 Sword Swing M 6. 003A Sword Swing L 7. 003B Punch Hit S 8. 003C Punch Hit M 9. 003D Punch Hit L 10. 003E Kick Hit S 11. 003F Kick Hit M 12. 0040 Kick Hit L 13. 0041 Sword Hit S 14. 0042 Sword Hit M 15. 0043 Sword Hit L 16. 0044 Hit Flying S 17. 0045 Hit Flying M 18. 0046 Hit Flying L 19. 0047 Blast Zone Death -20. 0048 N/A -21. 0049 N/A -22. 004A N/A 23. 004B Fire S 24. 004C Fire M 25. 004D Fire L 26. 004E Fire XL 27. 004F Bomb S 28. 0050 Bomb M 29. 0051 Bomb L 30. 0052 Bomb XL 31. 0053 Cliff Catch -32. 0054 N/A -33. 0055 N/A -34. 0056 N/A -35. 0057 N/A 36. 0058 Star KO'ed -37. 0059 N/A -38. 005A N/A -39. 005B N/A -40. 005C N/A -41. 005D N/A 42. 005E Down Ground Hit 43. 005F Down Ground Hit 2 -44. 0060 N/A *45. 0061 Dizzy After Shield Break 46. 0062 Shield Break 47. 0063 Shield On 48. 0064 Shield Off 49. 0065 Swallow Drink 50. 0066 Swallow Drink 2 51. 0067 Peanut -52. 0068 N/A 53. 0069 Charge Smash Start 54. 006A Swing S 55. 006B Swing S2 56. 006C Swing S3 57. 006D Swing S4 58. 006E Swing S5 59. 006F Swing S6 60. 0070 Swing M 61. 0071 Swing M2 62. 0072 Thump 63. 0073 Swing L 64. 0074 Disapointing Boop 65. 0075 Magic Hit S 66. 0076 Magic Hit M 67. 0077 Magic Hit L 68. 0078 Magic Hit XL 69. 0079 Electric Hit S 70. 007A Electric Hit M 71. 007B Electric Hit L 72. 007C Electric Hit XL 73. 007D Step Rock 74. 007E Step Grass 75. 007F Step Soil 76. 0080 Step Wood 77. 0081 Step Iron 78. 0082 Step Iron 2 79. 0083 Step Carpet 80. 0084 Step NumeNume 81. 0085 Step Creature 82. 0086 Step Water 83. 0087 Step Soft 84. 0088 Step TuruTuru 85. 0089 Step Snow 86. 008A Step Ice 87. 008B Step GameWatch 88. 008C Step Oil 89. 008D Step Danbouru 90. 008E Landing Rock 91. 008F Landing Grass 92. 0090 Landing Soil 93. 0091 Landing Wood 94. 0092 Landing Iron 95. 0093 Landing Iron 2 96. 0094 Landing Carpet 97. 0095 Landing NumeNume 98. 0096 Landing Creature 99. 0097 Landing Water 100. 0098 Landing Soft 101. 0099 Landing TuruTuru 102. 009A Landing Snow 103. 009B Landing Ice 104. 009C Landing GameWatch 105. 009D Landing Oil 106. 009E Landing Danbouru 107. 009F Slip 108. 00A0 Thud2 109. 00A1 Slip2 110. 00A2 Slip3 111. 00A3 Slip 112. 00A4 Slip 113. 00A5 Thud3 114. 00A6 Slam 115. 00A7 Fire Charge 116. 00A8 Swing L 117. 00A9 Swing L2 118. 00AA Water Hit S 119. 00AB Water Hit M 120. 00AC Water Hit L 121. 00AD Water Hit XL 122. 00AE Foot Stool Hit -123. 00AF N/A 124. 00B0 Water Splash S 125. 00B1 Water Splash M 126. 00B2 Water Splash S2 127. 00B3 Water Splash M2 128. 00B4 Water Splash S3 129. 00B5 Water Splash M3 130. 00B6 Water Splash M4 131. 00B7 Water Splash M5 132. 00B8 Water Splash S4 133. 00B9 Water Bubbles 134. 00BA Landing Water S 135. 00BB Landing Water M 136. 00BC Landing Water L 137. 00BD Phantom Hit Spark 138. 00BE Explosion-y 139. 00BF Fully Charged 140. 00C0 Item Landing 141. 00C1 Shield Hit 142. 00C2 Swing L 143. 00C3 Freeze -144. 00C4 N/A -145. 00C5 N/A 146. 00C6 Bomb Damage S 147. 00C7 Bomb Damage M 148. 00C8 Bomb Damage L 149. 00C9 Bomb Damage XL 150. 00CA Step ElectroP 151. 00CB Landing ElectroP 152. 00CC Freeze S 153. 00CD Freeze M 154. 00CE Freeze L 155. 00CF Freeze XL 156. 00D0 Metal Step S 157. 00D1 Metal Step M 158. 00D2 Metal Step L 159. 00D3 Metal Landing S 160. 00D4 Metal Landing M 161. 00D5 Metal Landing L 162. 00D6 Get Sticker 163. 00D7 Get Trophy 164. 00D8 Get CD 165. 00D9 Perfect Shield 166. 00DA SSE Stage Complete *167. 00DB Magma Earthquake 168. 00DC Step Cloud 169. 00DD Step Akuukan 170. 00DE Step Brick 171. 00DF Landing Cloud 172. 00E0 Landing Akuukan 173. 00E1 Landing Brick 174. 00E2 Step Famicom 175. 00E3 Step Fence 176. 00E4 Step Sand 177. 00E5 Landing Famicom 178. 00E6 Landing Fence 179. 00E7 Landing Sand 180. 00E8 Mario Coin 181. 00E9 Star Fox Communication Start 182. 00EA Laser-ish Noise -183. 00EB N/A 184. 00EC Swollow S 185. 00ED Swallow M 186. 00EE Swallow L 187. 00EF Swallo XL 188. 00F0 Swallow XXL 189. 00F1 Swallow XXXL 190. 00F2 Swallow XXXXL -191. 00F3 N/A -192. 00F4 N/A -193. 00F5 N/A -194. 00F6 N/A -195. 00F7 N/A -196. 00F8 N/A -197. 00F9 N/A -198. 00FA N/A -199. 00FB N/A -200. 00FC N/A -201. 00FD N/A -202. 00FE N/A -203. 00FF N/A -204. 0100 N/A -205. 0101 N/A -206. 0102 N/A -207. 0103 N/A -208. 0104 N/A -209. 0105 N/A -210. 0106 N/A -211. 0107 N/A -212. 0108 N/A -213. 0109 N/A THIRD VIDEO ====[1F48-1FCA]==== 1. 1F48 snd_se_item_sandbag_dmg_s 2. 1F49 snd_se_item_sandbag_dmg_l 3. 1F4A snd_se_item_sandbag_drop 4. 1F4B snd_se_item_sandbag_landing *5. 1F4C snd_se_item_carrierbox_slide *6. 1F4D snd_se_item_curry_fire 7. 1F4E snd_se_item_curry_shot 8. 1F4F snd_se_item_curry_shot_b 9. 1F50 snd_se_item_curry_shot_c 10. 1F51 snd_se_item_Goldenhammer_enter 11. 1F52 snd_se_item_Goldenhammer_piko 12. 1F53 snd_se_item_Clacker_shot 13. 1F54 snd_se_item_Clacker_lastshot 14. 1F55 snd_se_item_Clacker_exp 15. 1F56 snd_se_item_clacker_empty 16. 1F57 snd_se_item_banana_slip 17. 1F58 snd_se_item_chewing_01 18. 1F59 snd_se_item_chewing_02 19. 1F5A snd_se_item_smartbomb_exp 20. 1F5B snd_se_item_smartbomb_blink 21. 1F5C snd_se_item_Smokescreen 22. 1F5D snd_se_item_pasaran_spark 23. 1F5E snd_se_item_pasaran_growth 24. 1F5F snd_se_item_pasaran_landing 25. 1F60 snd_se_item_bumper_set 26. 1F61 snd_se_item_bumper_repel 27. 1F62 snd_se_item_spring_01 28. 1F63 snd_se_item_spring_02 29. 1F64 snd_se_item_pitfall_vanish 30. 1F65 snd_se_item_key_landing 31. 1F66 snd_se_item_badge_equip 32. 1F67 snd_se_item_badge_reflection 33. 1F68 snd_se_item_screw_equip 34. 1F69 snd_se_item_Screw_01 35. 1F6A snd_se_item_Screw_02 36. 1F6B snd_se_item_unira_needle 37. 1F6C snd_se_item_unira_stick 38. 1F6D snd_se_item_soccerball_bound_l 39. 1F6E snd_se_item_soccerball_shoot 40. 1F6F snd_se_item_powderbox_exp 41. 1F70 snd_se_item_Smashball_dmg 42. 1F71 snd_se_item_Smashball 43. 1F72 snd_se_item_Assist_open 44. 1F73 snd_se_item_Pokeball_open 45. 1F74 snd_se_item_box_break 46. 1F75 snd_se_item_boxfuture_break 47. 1F76 snd_se_item_boxpersent_break 48. 1F77 snd_se_item_Barrel_break 49. 1F78 snd_se_item_barrelfuture_break 50. 1F79 snd_se_item_barrelpresent_break 51. 1F7A snd_se_item_Capsule_break 52. 1F7B snd_se_item_Kusudama_Landing 53. 1F7C snd_se_item_Kusudama_break 54. 1F7D snd_se_item_Superstar_get 55. 1F7E snd_se_item_Superstar_bownd 56. 1F7F snd_se_item_BeamSword_l 57. 1F80 snd_se_item_BeamSword_m 58. 1F81 snd_se_item_BeamSword_s 59. 1F82 snd_se_item_HomeRunBat_l 60. 1F83 snd_se_item_HomeRunBat_m 61. 1F84 snd_se_item_HomeRunBat_s 62. 1F85 snd_se_item_RipStick_swing 63. 1F86 snd_se_item_RipStick_flower 64. 1F87 snd_se_item_RipStick_empty 65. 1F88 snd_se_item_Ice_Crash 66. 1F89 snd_se_item_Harisen_l 67. 1F8A snd_se_item_Metalbox 68. 1F8B snd_se_item_Harisen_m 69. 1F8C snd_se_item_Harisen_s 70. 1F8D snd_se_item_StarRod_l 71. 1F8E snd_se_item_StarRod_m 72. 1F8F snd_se_item_StarRod_s 73. 1F90 snd_se_item_StarRod_empty 74. 1F91 snd_se_item_SuperScope_ready 75. 1F92 snd_se_item_SuperScope_shot 76. 1F93 snd_se_item_SuperScope_charge 77. 1F94 snd_se_item_SuperScope_chargeshot_s 78. 1F95 snd_se_item_SuperScope_Chargeshot_2 79. 1F96 snd_se_item_SuperScope_Chargeshot_3 80. 1F97 snd_se_item_SuperScope_Chargeshot_4 81. 1F98 snd_se_item_SuperScope_Chargeshot_5 82. 1F99 snd_se_item_SuperScope_Chargeshot_6 83. 1F9A snd_se_item_SuperScope_Chargeshot_7 84. 1F9B snd_se_item_SuperScope_Chargeshot_8 85. 1F9C snd_se_item_SuperScope_Chargeshot_l 86. 1F9D snd_se_item_SuperScope_empty 87. 1F9E snd_se_item_Raygun_shot 88. 1F9F snd_se_item_Raygun_empty *89. 1FA0 snd_se_item_Fireflower_shot_b *90. 1FA1 snd_se_item_Fireflower_shot_a 91. 1FA2 snd_se_item_Fireflower_empty 92. 1FA3 snd_se_item_SensorBomb_Set 93. 1FA4 snd_se_item_SensorBobm_search 94. 1FA5 snd_se_item_Bombhei_walk 95. 1FA6 snd_se_item_Greenshell_hit 96. 1FA7 snd_se_item_Dragoon_Landing 97. 1FA8 snd_se_item_UsagiHat_get 98. 1FA9 snd_se_item_UsagiHat_dash 99. 1FAA snd_se_item_UsagiHat_turn 100. 1FAB snd_se_item_UsagiHat_Jump_01 101. 1FAC snd_se_item_UsagiHat_Jump_02 102. 1FAD snd_se_item_Item_Get 103. 1FAE snd_se_item_Item_desert 104. 1FAF snd_se_item_Item_vanish 105. 1FB0 snd_se_item_Item_throw 106. 1FB1 snd_se_item_tabemono_Get 107. 1FB2 snd_se_item_Item_landing 108. 1FB3 snd_se_item_box_landing 109. 1FB4 snd_se_item_Barrel_Landing 110. 1FB5 snd_se_item_Bat_Landing 111. 1FB6 snd_se_item_Weapon_Landing 112. 1FB7 snd_se_item_Food_Landing 113. 1FB8 snd_se_item_Stick_Landing 114. 1FB9 snd_se_item_Capsule_Landing 115. 1FBA snd_se_item_Futurebox_Landing 116. 1FBB snd_se_item_Presentbox_landing 117. 1FBC snd_se_item_Futurebarrel_landing 118. 1FBD snd_se_item_Presentbarrel_landing 119. 1FBE snd_se_item_Metal_landing 120. 1FBF snd_se_item_Carrierbox_landing 121. 1FC0 snd_se_item_Doseisan_landing 122. 1FC1 snd_se_item_Banana_landing 123. 1FC2 snd_se_item_Freezer_landing 124. 1FC3 snd_se_item_Coin_landing 125. 1FC4 snd_se_item_CD_Landing 126. 1FC5 snd_se_item_Coin_get 127. 1FC6 snd_se_item_Bill_Get 128. 1FC7 snd_se_item_Water_s 129. 1FC8 snd_se_item_Water_l 130. 1FC9 snd_se_pokemon_manaphy_heart_01 131. 1FCA snd_se_item_fireflower_landing ====[202B-2056]==== 132. 202B snd_se_menu_Narration_BattleRoyal 133. 202C snd_se_menu_Narration_GetCoin 134. 202D snd_se_menu_Narration_Survive 135. 202E snd_se_menu_Narration_Special ROTATION-136. 202F snd_se_menu_Narration_LoserOut 137. 2030 snd_se_menu_Narration_Classic 138. 2031 snd_se_menu_Narration_AllStar 139. 2032 snd_se_menu_Narration_Multiman 140. 2033 snd_se_menu_Narration_Bossbttles 141. 2034 snd_se_menu_Narration_Training 142. 2035 snd_se_menu_Narration_BreakTarget 143. 2036 snd_se_menu_Narration_Homerun 144. 2037 snd_se_menu_Narration_EasyBrawl 145. 2038 snd_se_menu_Narration_TeamBattle -146. 2039 snd_se_menu_Narration_Timein 147. 203A snd_se_menu_Narration_Champion -148. 203B snd_se_menu_Narration_BonusStage 149. 203C snd_se_menu_Narration_Team 150. 203D snd_se_menu_Narration_And 151. 203E snd_se_menu_Narration_Versus 152. 203F snd_se_menu_Narration_Giant 153. 2040 snd_se_menu_Narration_Metal 154. 2041 snd_se_menu_Narration_NoContest 155. 2042 snd_se_menu_Narration_TeamBlue 156. 2043 snd_se_menu_Narration_TeamGreen 157. 2044 snd_se_menu_Narration_TeamRed 158. 2045 snd_se_menu_Narration_WinnerIs 159. 2046 snd_se_menu_Narration_ChoseChara -160. 2047 snd_se_menu_Narration_Ready2Fight *161. 2048 snd_se_menu_delete_attention_1 *162. 2049 snd_se_menu_delete_attention_2 163. 204A snd_se_menu_data_delete 164. 204B snd_se_menu_all_delete 165. 204C snd_se_menu_font_enter 166. 204D snd_se_menu_font_delete *167. 204E snd_se_menu_wifi_connect_loop 168. 204F snd_se_menu_wifi_connect_success 169. 2050 snd_se_menu_wifi_connect_cut 170. 2051 snd_se_menu_mach_in 171. 2052 snd_se_menu_mach_out *172. 2053 snd_se_menu_41 173. 2054 snd_se_menu_online_pause 174. 2055 snd_se_menu_online_entry_info -175. 2056 snd_se_menu_44 ====[2072-2087]==== *176. 2072 snd_seq_item_Hammer *177. 2073 snd_seq_item_Goldenhammer *178. 2074 snd_seq_item_Superstar 179. 2075 snd_seq_item_mushroom 180. 2076 snd_seq_item_mushd 181. 2077 snd_seq_item_kusudama_01 182. 2078 snd_seq_item_kusudama_02 183. 2079 snd_seq_assist_Barbara 184. 207A snd_seq_item_Warpstar_A 185. 207B snd_seq_item_Warpstar_B 186. 207C snd_seq_item_Warpstar_C 187. 207D snd_seq_item_Warpstar_D 188. 207E snd_seq_item_Warpstar_Rakka 189. 207F snd_seq_item_Warpstar_F 190. 2080 snd_seq_doseisan_01 191. 2081 snd_seq_doseisan_02 192. 2082 snd_seq_doseisan_03 193. 2083 snd_seq_item_goldenhammer_enter 194. 2084 snd_seq_legend_poke 195. 2085 snd_seq_item_45 196. 2086 snd_seq_item_46 For a list of absolutely all of the SFX, see here: http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29 (http://anonym.to/?http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29) Action IDs Code: 000 Stand List by Amazing Ampharos (original post (http://www.smashboards.com/showpost.php?p=7753586&postcount=1))001 Walk 002 003 Start Dash 004 Run 005 Stop 006 Turn 1 007 Turn 2 008 Stop Turn 009 00A Start Jump 00B Jump 00C Second Jump 00E Fall 1 00F Fall 2 010 Fall Dissabled 011 Enter Crouch 012 Crouch 013 Crawl Forwards 014 Crawl Backwards 015 Exit Crouch 016 Land 1 017 Land 2 018 arial-atk lag 019 Land Dissabled 01A Enter Shield 01B Shield 01C Exit Shield 01D shield stun 01E Dodge (AA note: is actually the Spotdodge) 01F Roll Forward 020 Roll Back 021 Air Dodge 022 Spotdodge (AA addition, broken) 023 Spotdodge (AA addition, broken) 024 N Attack(and Combo) 025 Rapid jab? (AA addition) 026 R Attack 027 S Attack 028 U Attack 029 D Attack Eternal Yoshi clarification: 02A Side Smash Windup 02B Side Smash Charge 02C Side Smash Attack 02D Down Smash Windup 02E Down Smash Charge 02F Down Smash Attack 030 Up Smash Windup 031 Up Smash Charge 032 Up Smash Attack 033 Air Attack(All) 034 Grab 035 Grabbing Enemy 036 Dash Grab (AA addition) 037 Holding Enemy (AA addition) 038 Pivot Grab (AA addition) 039 Hold 03A Grab Attack 03B Release 03C Throw 03D Grabed 03E Held 03F Held Damage 040 Escape 041 jump break (AA added) 042 Thrown 043 odd slightly duck downward (AA added) ??? 044 odd landing animation (AA added) ??? 045 Hitstun 046 Hit ground 047 Hit wall 048 Hit ceiling 049 Tumble 04A Hit ground (tumble) 04B Hit wall (tumble) 04C Hit ceiling (tumble) 04D Lying 04E tech roll from lying on ground (AA added) 04F struggle on ground a bit (AA added) 050 tech roll from lying on ground (AA added) 051 get up 052 tech roll from lying on ground (AA added) 053 get up attack (AA added) 054 bounce on ground (AA added, speed up to remove jab locks) 055 hit ground hard (AA added) 056 broken shield that flies up (AA added) 057 hit ground hard with broken shield (AA added) 058 hit ground softly with broken shield (AA added) 059 get up from lying on ground with broken shield (AA added) 05A shield broken dizziness (AA added) 05B recover from broken shield (AA added) 05C fall asleep (AA added) 05D something in the middle of sleep (AA added) 05E wake up from sleep (AA added) 05F stunned from Deku Nut (AA added, mistaken for Mewtwo's Disable state haha) 060 tech (gound) 061 tech roll 062 tech (wall) 063 tech jump 064 tech (ceiling) 065 run into a wall (AA added) 066 strange compress thing (AA added) ??? 067 footstool the enemy (AA added) 068 face the screen (AA added, can still do moves toward screen, WAY too cool) ??? 069 odd really quick landing effect (AA added) ??? 06A t-pose's Toon Link briefly then landing effect (AA added) ??? 06B Mr. Game & Watch tpose's briefly and is then all black, no outline (AA added) ??? 06C t-pose's Meta Knight briefly and then landing effect with eye glimmer (AA added) ??? 06D quick jerk and then landing effect (AA added) ??? 06E get footstooled on ground (AA added) 06F brief odd thing (AA added) ??? [helpless fall state in air] 070 get footstooled in air (AA added) 071 flop down hard on ground (AA added) ??? [spinning helpless after being footstooled in air?] 072 soft landing effect (AA added) ??? [falls really fast in air] 073 soft landing effect (AA added) ??? [in air, puts you in fall2 state with aerial jumps restored] 074 ledge grab 075 ledge hange 076 soft landing effect, probably some ledge action (AA added) ??? 077 on ground for one frame, probably a ledge action (AA added) ??? 078 soft landing effect, probably a ledge action (AA added) ??? 079 ledge jump 07A ledge jump, perhaps 100% plus (AA added) 07B interesting pose for 1 frame, probably a ledge action (AA added) ??? 07C begins a dash (AA added) ??? 07D begins a dash (AA added) ??? 07E lands on ground hard (AA added) ??? 07F freezes the game when Meta Knight tries it (AA added) ??? 080 some sort of landing effect (AA added) ??? 081 t-pose -> center of stage -> on rear end for a moment (Subspace teleport?) (AA added) ??? 082 freezes the game when Meta Knight tries it (AA added) ??? 083 big smoke cloud landing effect (AA added) ??? 084 flop on ground and land on stomach (AA added) ??? 085 freezes the game when Toon Link/Mr. Game & Watch does it (AA added) ??? 086 get up from lying on stomach (AA added) 087 Toon Link t-pose's and then lands on the ground softly, Meta Knight makes it look like it's related to gliding (AA added) ??? 088 Toon Link t-pose's and then lands on the ground softly, related to gliding (AA added) ??? 089 trip on rear end, running over banana peel activates this (AA added) 08A related to tripping on rear end, getting hit by Diddy Kong's banana peels inflicts this (AA added) 08B turn around and trip (AA added) 08C fall forward and trip (AA added) 08D on the ground in a tripped state (AA added) 08E get up from tripped state (AA added) 08F attack from tripped state (AA added) 090 roll forward out of tripped state (AA added) 091 roll backward out of tripped state (AA added) 092 climb ladder B4/B5: surfacing animation (same?) B6: treading water (good health) B7/B8: actively swimming (as in swimming forward) [no evidence B8 is used] B9/BA: turning around in water [no evidence BA is used] BB: floundering (about to drown) BC: drowning 0BD Death *0BE Respawn 0F2 Enlarge(and Size Revert) 0F3 Shrink(and Size Revert) 10B Unloaded 10C Taunt(All 3) 10D smash taunt? *10E Entrance *10F Victory(All) *110 [img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img] 111 112 N-Special 113 S-Special 114 U-Special 115 D-Special 116 FS 117- Special extras (eg 117 Reverse Falcon Punch) Articles Mario: 00 Cape 01 Fireball 02 Fludd 03 CRASHES GAME Luigi: 00 Fireball 01 CRASHES GAME Zerosuit: 01 Stun Shot (B) 02 Whip (looks like a lightsaber) 03 CRASHES GAME Lucas: 00 Pk Freeze 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Snake Marth: NONE MK: NONE Ness: 00 Pk Blast 01 Pk Fire 02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS) 03 I dont even know, all I know is that it does 20 damage to your opponent. 04 Yo Yo String 05 Yo Yo Olimar: 00 Pikmin (THE GAME WILL PROBABLY CRASH IF YOU GET MORE THAN 6) 01 CRASHES GAME Peach: 00 Umbrella 01 Toad (Exploitable much) 02 Vegetable Pikachu: 00 Thunderbolt 01 Lighting (B DOWN) 02 Final Smash Aura WARNING, The screen will shake around and this is irreversible until pikachu dies. Pit: 00 Bow 01 Arrow 02 CRASHES GAME Lucario: 00 Aura Ball (B) 01 Aura Attack (B Over) Link: 00 Arrow 01 Bow 02 Boomerang 03/04 Hookshot 05 Navi (Sticks on your hand until you side taunt) 06 Bomb Kirby: 00 Hammer (SIDE B) 01 Cutter (UP B) 03 Stone (DOWN B) 05/06/07/08 Cook Kirby CRASHES GAME D Suction (B) E Star (B, spit out instead of swallowed) Zelda: 00 Fireball (LEFT/RIGHT B) 01 CRASHES GAME 02 CRASHES GAME 03 Bow Diddy Kong: 00 Peanut 02 Rocket Barrel (Final Smash) DK: 00 Congas Barrels (they do nothing, I don't know why the game doesnt crash honestly) Captain Falcon: None Fox: 01 Blaster Shot 00 Gun 02 Fox Illusion (Left/Right B) 03 CRASHES GAME Ganondorf 00 CRASHES GAME 01 Sword Game & Watch: includes A LOT of stuff. I think that the object depends on what value Basic Variable 69 has. 00 Pump 01 Manhole 02 Torch 03 Fish bowl w/ fish 04 Trumpet 05 Turtle 06 Turtle, Trumpet, and a lot of other stuff. Ike: 00 A Sword? Doesn't do anything. 01 A Sword? Doesn't do anything 02 A Sword? Doesn't do anything Ivysaur: Corrupt .pac file. Jigglypuff: 00 CRASHES GAME Ice Climbers: 00 Icy Wind (B DOWN) 01 Ice (B) 02 CRASHES GAME 03 Rope (UP B) R.O.B.: 00 Gyro Stand 01 Laser Shot (LEFT/RIGHT B) 02 Gyro 03 FINAL SMASH King Dedede: Corrupt .pac file. Yoshi: 00 Star (DOWN B) 01 Egg (UP B) 02 Wings (Final Smash) (Kept Until you use final smash) 03 Invisible Small Fireball 04 Invisible Big Fireball Wolf: 01 Blaster Shot 00 Gun 03 CRASHES GAME Wario: 00 Bike (IF YOU USE SIDE B AFTER THE GAME CRASHES) 01 CRASHES GAME Toon Link: 00 Arrow 01 Bow 02 Boomerang 03 Wand (taunt) 04/05 Hookshot 06 Bomb Squirtle: Corrupt .pac file. Samus: 00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?) 01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE! 02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b. Shiek: 00 Ninja Darts (b) 01 Ninja Darts in hand 02 Smoke (Before and After B UP) 03 Chain (Grab, comes out as a big sword) 04 CRASHES GAME 05 Bow Snake: 00 Land Mine (Down Smash) 01 Missle Silo Thing (Up Smash) 02 Rocket Launcher (Side Smash) 03 Cypher 04 C4 06 Remote Control Missle (Side B) A Missle Launcher (Final Smash) B Missle Shot (Final Smash) D Grenade Sonic: 00 Spring 01 CRASHES GAME Falco: 01 Blaster Shot 00 Gun 03 CRASHES GAME 04 ? 05 ? Bowser: 00 Fire (does nothing though) Charizard: Corrupt .pac file. list by Canon98, MaxThunder, fireking220, Me_Aludes Original thread: http://kittycorp.freecp.net/index.php?topic=1163.0 (http://kittycorp.freecp.net/index.php?topic=1163.0) Kirby Copy Subactions Kirby Hat Challenge (http://kittycorp.freecp.net/index.php?topic=1410.0) Full Item List Code: 00 Assist Trophy 01 Franklin Badge 02 Banana Peel 03 Barrel 04 Beam Sword 05 Bill (?) 06 Bob-Omb 07 Crate 08 Bumper 09 Capsule 0A Rolling Crate 0B CD 0C Sticky Bomb 0D Cracker Launcher 0E Cracker Launcher Shot 0F Coin 10 Superspicy Curry 11 Superspice Curry Shot 12 Deku Nut 13 Mr. Saturn 14 Dragoon Parts 15 Dragoon Set 16 Dragoon Sight 17 Trophy 18 Fire Flower 19 Fire Flower Shot 1A Freezie 1B Golden Hammer 1C Green Shell 1D Hammer 1E Hammer Head 1F Fan 20 Heart Container 21 Homerun Bat 22 Party Ball 23 Manaphy Heart 24 Maxim Tomato 25 Poison Mushroom 26 Super Mushroom 27 Metal Box 28 Hot Head 29 Pitfall 2A Pokeball 2B Explosive Box 2C Ray Gun 2D Ray Gun Shot 2E Lipstick 2F Lipstick Flower 30 Lipstick Shot (Dust/Powder) 31 Sandbag 32 Screw Attack 33 Sticker 34 Motion-Sensor Bomb 35 Timer 36 Smart Bomb 37 Smash Ball 38 Smoke Screen 39 Spring 3A Star Rod 3B Star Rod Shot 3C Soccer Ball 3D Superscope 3E Superscope shot 3F Star 40 Food 41 Team Healer 42 Lightning 43 Unira 44 Bunny Hood 45 Warpstar NON-STANDARD ITEMS (must be loaded by respective character/stage) 46 Adventure Trophy 47 Key 48 Smash Plate 49 Stock Item 4A Apple 4B mbclab 4C mbshell 4D pellet 4E vegetable 4F Sandbag (HRC) 50 Aroaros 51 Koopa 52 Koopa 53 Snake's Box 54 Diddy's Peanut 55 Link's Bomb 56 Peach's Turnup 57 R.O.B.'s Gyro 58 Seed 59 Snake's Grenade 5A Samus' Armor piece 5B Toon Link's Bomb 5C Wario's Bike 5D Wario's Bike A 5E Wario's Bike B 5F Wario's Bike C 60 Wario's Bike D 61 Wario's Bike E POKEMON 62 Torchic 63 Cerebi 64 Chickorita 65 Chickorita's Shot 66 Entei 67 Moltres 68 Munchlax 69 Deoxys 6A Groudon 6B Gulpin 6C Staryu 6D Staryu's Shot 6E Ho-oh 6F Ho-oh's Shot 70 Jirachi 71 Snorlax 72 Bel[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]om 73 Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:30:45 PM 1337 get!
(message deleted lol) Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:34:13 PM Wait, what do you want me to do? 0_o 'Post your post again'?
Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:36:38 PM you see the first post here? Click "modify", copy everything in it, and paste it into a new reply.
Then I'll remove it so that the big list goes to the 1st post. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Kevinrus778 on August 10, 2009, 05:42:15 PM This seems like a good idea, though I think I've had my fair share of graphic testing today, so I'll get pictures some other time.
But yeah, Segab, the Universal Graphic Effects list should be considered done, because I tried testing the numbers after 87, and I didn't get any effects to come up. So I do think that list is done...Now, just for the external ones. If I could just remember how I used Hex Workshop to open the Hex file within the 9 bin file, I could help out with that -_- Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:47:48 PM This'll honestly take forever, no offence.
There are atleast 100 graphic effects, probably more. Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:48:08 PM **original post, before being merged**
I see the huge list of universal Graphics Effects and I figure: 'If only I knew what it looked like.' Well, why don't we start a thread for just that? That way we don't have to waste time testing each one. Here's how it works: if you test out a graphic, take a picture of it and post it in this thread. Specify which one it is, of course. Mention details like how long it lasts and stuff. Character-Specific and External Graphics are more than welcome. I'll start it off: Universal Graphic Effects: Graphic Effect: Electricity [13] (http://i577.photobucket.com/albums/ss218/team_meowmix/Fade/th_al_090809_0000-1-1-1.jpg) (http://s577.photobucket.com/albums/ss218/team_meowmix/Fade/?action=view¤t=al_090809_0000-1-1-1.jpg)(http://i577.photobucket.com/albums/ss218/team_meowmix/Fade/th_al_090808_23562.jpg) (http://s577.photobucket.com/albums/ss218/team_meowmix/Fade/?action=view¤t=al_090808_23562.jpg) Lasts only a short while, but when multiple electricity effects are stacked and looped, it makes a nice electric field. Character Specific/External: - Sheik/Zelda - Magic Ring [file#=E, graphic D] (http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0439.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0439.jpg)(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0441.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0441.jpg) Lasts a while, and makes afterimages wherever it moves. Dissipates into sparkles. For the benefit of the community, post your own! Title: Graphic Effects list with pictures [needs your help]2222 Post by: LavaLatte [.Fade] on August 10, 2009, 05:49:12 PM you see the first post here? Click "modify", copy everything in it, and paste it into a new reply. Then I'll remove it so that the big list goes to the 1st post. Go ahead, I already copied it. This'll honestly take forever, no offence. There are atleast 100 graphic effects, probably more. Well, we should get started then. =D Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:49:33 PM I'll get some though.
3f Snowflake Like it says, it's a snowflake. once It appears it shatters off. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:51:20 PM The best way to do this is make the x offset 50 and the y offset -50
Then you can see the graphic without any obstructions. Take captain falcon, add the graphic to his 3 A moves, (48,49 and 50) then take the pictures. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Segab on August 10, 2009, 05:53:27 PM we want pictures, not descriptions
edit: nvm, we want pictures AND descriptions, but descriptions won't go in 1st post, it would be way too long. and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6. edit: "cannot split the topic at the first post" WAT? F*** you stoopid forum :>.>: reedit: k im done. Title: Graphic Effects list with pictures [needs your help]2222 Post by: Untouch on August 10, 2009, 05:54:46 PM Getting pictures of 20,21 and 22 now.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Just2good on August 10, 2009, 06:01:35 PM we want pictures, not descriptions and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6. Theres a lot more past 87, I know for sure. I'll also help with the GFX Screenies. Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 10, 2009, 06:09:39 PM Meta Knight's Tornado is
00170014 Pit's Arrow's are 00180007 (I made an arrow blade lol) Title: Re: Graphic Effects list with pictures [needs your help] Post by: Untouch on August 10, 2009, 06:23:01 PM 20 - (http://i30.tinypic.com/2e0v9d2.jpg)
21 - (http://i31.tinypic.com/1zve3rn.jpg) 22 - (http://i31.tinypic.com/11kwk5y.jpg) 23 - (http://i28.tinypic.com/314bdko.png) 24 - 25 - (http://i28.tinypic.com/2iu6bs.png) 26 - (http://i27.tinypic.com/mljbys.png) 27 - (http://i26.tinypic.com/sffmv4.png) 28 - (http://i25.tinypic.com/zmbcsg.png) Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 10, 2009, 10:20:41 PM thanks :D
updated the list and looks like the list is complete! also, look at the topic number: http://kittycorp.freecp.net/index.php?topic=1337.0 1337 |-|4X w00t! Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 10, 2009, 10:35:26 PM Grr, everytime I try to add one, nothing happens -.-
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 10, 2009, 11:18:59 PM Did you keep the size as 0? XD
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 10, 2009, 11:23:43 PM *checks* *embarrassed* *edits all posts to remove evidence*
Thanks XD. Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 07:03:42 AM Here's two external graphic effects, but segab found the Mario one.
Mario: Stars from cape file #=1, graphic=4 Luigi: Green fire file #=9, graphic=2 Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 07:09:32 AM Here's two external graphic effects, but segab found the Mario one. Mario: Stars from cape file #=1, graphic=4 Luigi: Green fire file #=9, graphic=2 So basically, the full line is: Mario stars: 00010004 Luigi fire: 00090002 Correct me if im wrong. Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 07:12:13 AM CORRECT
Yeah. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 11, 2009, 10:52:38 AM Anyone know about Link and Ganon's External Graphic Effects?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 12:28:12 PM Anyone know about Link and Ganon's External Graphic Effects? Locate them yourself. Its easy.... Title: Re: Graphic Effects list with pictures [needs your help] Post by: Untouch on August 11, 2009, 01:06:08 PM Can another character use someones external graphics?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: milkaholic123 on August 11, 2009, 01:11:06 PM Can another character use someones external graphics? Well, I dont know. I did make meta knight have Zelda'Sheik's magic rings. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 11, 2009, 01:53:35 PM Can another character use someones external graphics? yes but they will only show up when the character they belong to is in the match Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 11, 2009, 03:31:26 PM I forgot to mention, btw, there ARE more graphic effects. =D
Sheik's Up-B: - E0010 - E0011 Down-B: - E0014 [White Flash about Sheik's Height] Final: - EE0001 - EE0002 - EE0003 - EE0004 - EE0005 - EE0006 Zelda's Win1 - E0004 Zelda's Win3 - E0001 - E000A Zelda's Entry - E0012 These are NOT external graphic effects, though I'm not sure if it's universal. Too lazy to find out what each is =P Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 11, 2009, 05:50:01 PM Okay thanks to Segab's advice I got my graphic working, but it doesnt work in the air... any ideas? is it jus that graphic or what?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: FinalSoraRiku on August 11, 2009, 06:09:54 PM I'll assume you're editing a special. Specials have different subactions for use in the air. Edit the graphic of that.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 11, 2009, 06:41:00 PM I did. D=
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 12, 2009, 09:57:41 PM 3000E is link's entrance tornado...
Um... is there any wind effect similar to that but not spinning? Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 13, 2009, 02:30:57 AM O___O it seems that you CAN use the generated items however you wish :P sort of..
well with link i've found his arrow to be an External Effect i forget what it is but its file 3 and um....1 maybe? but that may be the boomerang's glow.. i forgot... or the glowing sword tip Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 13, 2009, 11:46:55 AM Okay thanks to Segab's advice I got my graphic working, but it doesnt work in the air... any ideas? is it jus that graphic or what? you sure you copied the GFX to the SpecialWhateverAir subaction?and it seems like theres a lot more Graphic Effects, so please say if it's a Graphic Effect or an External Graphic Effect before posting. Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 13, 2009, 06:27:59 PM Okay, thanks, I got that working. Do you mind explaining the difference between the two (External and otherwise)? And also I am having trouble switching B animations and making it look smooth. I havent had troubs with tilts, taunts etc. But specials screw me up -.-...
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 13, 2009, 08:22:11 PM 0003000B
for link are little magical leaf thingies Title: Re: Graphic Effects list with pictures [needs your help] Post by: PhantomWings on August 18, 2009, 11:11:42 PM Well. Sorry to steal all the fun out of finding the graphic effects, but I stumbled upon a file that seems to list all of their names (not very descriptive however...) I thought you guys might find it helpful.
Code: File #0 01 SYS_HIT_NORMAL 02 SYS_HIT_NORMAL_SHOCK 03 SYS_HIT_FIRE 04 SYS_HIT_ELEC 05 SYS_HIT_CUT 06 SYS_HIT_CUT_SHOCK 07 SYS_LANDING_SMOKE 08 SYS_LANDING_SMOKE_S 09 SYS_CROWN 0A SYS_DASH_SMOKE 0B SYS_DOWN_SMOKE 0C SYS_FLYROLL_SMOKE 0E SYS_ACTION_SMOKE_H 0F SYS_WHIRLWIND_L 10 SYS_WHIRLWIND_R 11 SYS_SMASH_FLASH 12 SYS_SMASH_FLASH_S 13 SYS_DAMAGE_FIRE 14 SYS_DAMAGE_ELEC 15 SYS_SHIELD 16 SYS_SHIELD_SMOKE 17 SYS_SHIELD_DAMAGE 18 SYS_DEAD 19 SYS_BOMB_A 1A SYS_FLAME 1B SYS_RUN_SMOKE 1C SYS_JUMP_SMOKE 1D SYS_TURN_SMOKE 1E SYS_FLASH 1F SYS_JUMP_AERIAL 20 SYS_CLIFF_CATCH 21 SYS_GUARD_MARK 22 SYS_ATK_SMOKE 23 SYS_ERACE_SMOKE 24 SYS_BOMB_B 25 SYS_SPIN_WIND 26 SYS_ACTION_SMOKE_V 27 SYS_SLIP_SPARK 28 SYS_H_SMOKE_A 29 SYS_H_SMOKE_B 2A SYS_V_SMOKE_A 2B SYS_V_SMOKE_B 2C SYS_SCRATCH 2D SYS_PASSIVE 2E SYS_PIYOPIYO 2F SYS_PIYO 30 SYS_SLEEP 31 SYS_DAMAGE_HADOU 32 SYS_STEP_JUMP 33 SYS_SSCOPE_BULLET 34 SYS_BOUND_SMOKE 35 SYS_CATCH 36 SYS_ITEM_GET 37 SYS_RECOVERY 38 SYS_ITEM_ARRIVAL 39 SYS_MBALL 3A SYS_QUAKE 3B SYS_BOMB_C 3C SYS_BOMB_D 3D SYS_FREEZER 3E SYS_KUSUDAMA 3F SYS_HIT_ICE 40 SYS_HIT_ICE_SHOCK 41 SYS_FIREFLOWER 42 SYS_SMOKESCREEN 43 SYS_THUNDER 44 SYS_THUNDER_FLASH 45 SYS_MERIKOMI 46 SYS_SPIN_WIND_S 47 SYS_FINAL_LINE 48 SYS_FINAL_AURA 49 SYS_CLACKER_SHOT 4A SYS_CLACKER_BULLET_S 4B SYS_CLACKER_BULLET_L 4C SYS_CLACKER_BOMB 4D SYS_BOMB_E 4E SYS_SPLASH 4F SYS_RIPPLE 50 SYS_DROWN 51 SYS_HIT_NORMAL_2 52 SYS_DAMAGE_SHIEN 53 SYS_GEKIKARA_AURA 54 SYS_GEKIKARA_FIRE 55 SYS_MATCHLESS 56 SYS_CROWN_COLLISION 57 SYS_S_JUMP 58 SYS_RAYGUN_BULLET 59 SYS_RAYGUN_SHOT 5A SYS_RIPSTICK 5B SYS_STARROD_BULLET 5C SYS_STARROD_SHOT 5D SYS_STARROD_SHIBUKI 5E SYS_DROWN_OUT 5F SYS_SCREW 60 SYS_BOMB_SPARK 61 SYS_HIT_POISON 62 SYS_FLYING_PLATE 63 SYS_BADGE 64 SYS_DEKU 65 SYS_SMARTBOMB 66 SYS_BOX00_BREAK 67 SYS_BOX01_BREAK 68 SYS_BOX02_BREAK 69 SYS_BARREL02_BREAK 6A SYS_DEAD_FLASH 6B SYS_WARPSTAR 6C SYS_PASARAN 6D SYS_DRAGOON_A 6E SYS_DRAGOON_B 6F SYS_DRAGOON_ENTER 70 SYS_DRAGOON_FIRE 71 SYS_DRAGOON_ATTACK 72 SYS_SMASH_BALL 73 SYS_SOCCER 74 SYS_ASSIST 75 SYS_SUPERSTAR 76 SYS_HEART 77 SYS_CD_GET 78 SYS_DRAGOON_FLASH 79 SYS_MISFIRE 7A SYS_ABSORPTION 7B SYS_ASASE_WALK 7C SYS_ASASE_LANDING 7D SYS_SP_FLASH 7E SYS_WARPSTAR_BREAK 7F SYS_JUST_SHIELD 80 SYS_ICE_LANDING 81 SYS_PASARAN_SPARK 82 SYS_CHEWING 83 SYS_SMASHPLATE 84 SYS_SAMUS_CHANGE_FLASH_A 85 SYS_SZERO_ENTRY_FLASH 86 SYS_SZERO_ENTRY_SMOKE 87 SYS_CLING File #1 01 MARIO_FB 02 MARIO_FB_SHOOT 03 MARIO_FB_BOUND 04 MARIO_S_MANT1 05 MARIO_S_MANT2 06 MARIO_S_JUMP 07 MARIO_PUMP_SHOOT 08 MARIO_PUMP_HIT 09 MARIO_PUMP_FADE 0A MARIO_PUMP 0B MARIO_PUMP_MAX File #2 01 DONKEY_HEADBAT 02 DONKEY_GIANTPUNCH 03 DONKEY_GIANTPUNCH_MAX 04 DONKEY_GIANTPUNCH_SMOKE 05 DONKEY_HANDSLAP 06 DONKEY_ENTRY File #3 01 LINK_SWORD 02 LINK_ARROW 03 LINK_ARROW_MAX 04 LINK_BOOMERANG 05 LINK_BOOMERANG_T 06 LINK_KAITEN 07 LINK_KAITEN_S 08 LINK_KAITEN_AIR 09 LINK_KAITEN_AIR_S 0A LINK_BOOMERANG_W 0B LINK_BOOMERANG_H 0C LINK_BOOMERANG_WS 0E LINK_NAVY 0F LINK_ENTRY 10 LINK_BOMB_SPARK File #4 01 SAMUS_JUMP_JET 02 SAMUS_ATK_BOMB 03 SAMUS_CSHOT_BULLET 04 SAMUS_CSHOT_HOLD 05 SAMUS_CSHOT_SHOT 06 SAMUS_CSHOT_MAX 07 SAMUS_MISSILE_STRAIGHT 08 SAMUS_MISSILE_HOMING 09 SAMUS_MISSILE_SHOT 0A SAMUS_SCREWATTACK 0B SAMUS_APPEAL_S 0C SAMUS_GBEAM File #5 01 YOSHI_TAMAGO_KAKERA_A 02 YOSHI_TAMAGO_KAKERA_B 03 YOSHI_TAMAGO_KAKERA_C 04 YOSHI_GOROGOROTAMAGO 05 YOSHI_TAMAGONAGE 06 YOSHI_HIPDROP_STAR 07 YOSHI_TAMAGOUMI File #6 01 KIRBY_ATK100 02 KIRBY_SUIKOMI 03 KIRBY_HAMMER 04 KIRBY_HANMMER_A 05 KIRBY_FCUT_A1 06 KIRBY_FCUT_B1 07 KIRBY_FCUT 08 KIRBY_STONE_S 09 KIRBY_STONE_E 0A KIRBY_FCUT_B2 0B KIRBY_FCUT_B3 0C KIRBY_FCUT_B4 0D KIRBY_STAR 0E KIRBY_FCUT_A2 File #7 01 FOX_ILLUSION_START 02 FOX_ILLUSION_M 03 FOX_ILLUSION_P 04 FOX_ILLUSION_END 05 FOX_REF_FLASH 06 FOX_REF_START 07 FOX_REF_LOOP 08 FOX_FIREFOX_START 09 FOX_FIREFOX 0A FOX_BLASTER_BULLET 0B FOX_BLASTER_SHOT 0C FOX_REF_REF 0D FOX_APPEAL_S File #8 01 PIKACHU_ATK_S41 02 PIKACHU_ATK_S42 03 PIKACHU_DENGEKI 04 PIKACHU_DENGEKI_BOUND 05 PIKACHU_DENGEKI_LOOP 06 PIKACHU_KAMINARI_HIT 07 PIKACHU_KAMINARI_GR 08 PIKACHU_KAMINARI_START 09 PIKACHU_KAMINARI_END 0A PIKACHU_KAMINARI_CLOUD 0B PIKACHU_ZUTSUKI_HOLD 0C PIKACHU_ZUTSUKI_BOMB 0D PIKACHU_ZUTSUKI_SMOKE File #9 01 LUIGI_FB 02 LUIGI_FB_SHOOT 03 LUIGI_FB_BOUND 04 LUIGI_ROCKET 05 LUIGI_CYCLONE File #A 01 CAPTAIN_FP 02 CAPTAIN_FP_HOLD 03 CAPTAIN_FN_H_FIRE 04 CAPTAIN_FN 05 CAPTAIN_FN_AIR 06 CAPTAIN_FK_FLASH 07 CAPTAIN_FK 08 CAPTAIN_FP_FLASH 09 CAPTAIN_ENTRY 0A CAPTAIN_APPEAL_HI File #B 01 NESS_PSI_ATK 02 NESS_PKT_BULLET 03 NESS_PKT_TAIL_A 04 NESS_PKT_TAIL_B 05 NESS_PKT_HOLD 06 NESS_PKT_ATTACK 07 NESS_PKFI_BULLET 08 NESS_PKFI_BOMB 09 NESS_PKFL_BULLET 0A NESS_PKFL_BULLET_ED 0B NESS_PKFL_BOMB 0C NESS_PSIMAGNET 0D NESS_ENTRY File #C 01 KOOPA_BREATH 02 KOOPA_BREATH_M_FIRE 03 KOOPA_SHELL 04 KOOPA_DROP 05 KOOPA_WAIT_BREATH 06 KOOPA_GK_FREEZE 07 KOOPA_GK_SHIEN 08 KOOPA_GK_SMOKE 09 KOOPA_APPEAL_S 0A KOOPA_ENTRY 0B KOOPA_CHANGE_FLASH_A 0C KOOPA_CHANGE_FLASH_B 0D KOOPA_CHANGE_START_A 0E KOOPA_CHANGE_STRAT_B File #D 01 PEACH_BOMBER 02 PEACH_KINOPIO_HIT 03 PEACH_KINOPIO_BULLET 04 PEACH_HIKKONUKI 05 PEACH_ENTRY 06 PEACH_ATTACK_HI3 07 PEACH_APPEAL_S File #E 01 ZELDA_ATK_A 02 ZELDA_ATK_B 03 ZELDA_ATK_HI4_A 04 ZELDA_ATK_HI4_B 05 ZELDA_ATK_S4 06 ZELDA_FLOR_START 07 ZELDA_FLOR_END 08 ZELDA_NAYRU 09 ZELDA_NAYRU_FLASH 0A ZELDA_DIN_START 0B ZELDA_DIN_TAMA 0C ZELDA_DIN_BOMB 0D ZELDA_CHANGE_START 0E ZELDA_CHANGE_END 0F ZELDA_SHIKOMIBARI 10 ZELDA_FUSHIN_START 11 ZELDA_FUSHIN_END 12 ZELDA_ENTRY 13 ZELDA_CHANGE_FLASH_A 14 ZELDA_CHANGE_FLASH_B File #? 01 POPO_ICESHOT_SMASH 02 POPO_ICESHOT_APPEAR 03 POPO_ICESHOT_COLD_A 04 POPO_ICESHOT_COLD_B 05 POPO_GOMJUMP 06 POPO_BLIZZERD_SHOOT 07 POPO_BLIZZERD_BULLET 08 POPO_THAMMER File #? 01 MARTH_SWORD 02 MARTH_S_BREAKER 03 MARTH_COUNTER 04 MARTH_ENTRY File #? 01 FALCO_VISION_START 02 FALCO_VISION_M 03 FALCO_VISION_P 04 FALCO_VISION_END 05 FALCO_REF_FLASH 06 FALCO_REF_START 07 FALCO_REF_LOOP 08 FALCO_FIREBIRD_START 09 FALCO_FIREBIRD 0A FALCO_BLASTER_BULLET 0B FALCO_BLASTER_SHOT 0C FALCO_REF_REF File #15 01 GANON_MAJINKEN 02 GANON_MAJINKEN_HOLD 03 GANON_MAJINKEN_FLASH 04 GANON_REKKIKYAKU 05 GANON_ENGOKUA_FLASH 06 GANON_ENGOKUA_G 07 GANON_ENGOKUA_A 08 GANON_ENGOKUA 09 GANON_ENTRY 0A GANON_ENTRY_AURA 0B GANON_APPEAL_S File #16 01 WARIO_PPE_S 02 WARIO_PPE_M 03 WARIO_PPE_L 04 WARIO_PPE_L_2 05 WARIO_PPE_FLY 06 WARIO_PPE_FLY_2 07 WARIO_KAMITSUKI_OPEN 08 WARIO_KAMITSUKI_BOMB 09 WARIO_KAMITSUKI_BITE 0A WARIO_CORKSCREW 0B WARIO_BIKE_SMOKE 0C WARIO_BIKE_BREAK 0D WARIO_KAMITSUKI_END 0E WARIO_BIKE_SMOKE_S 0F WARIO_02 10 WARIO_03 11 WARIO_04 12 WARIO_05 13 WARIO_06 14 WARIO_07 15 WARIO_CHANGE_FLASH_A 16 WARIO_CHANGE_FLASH_B File #17 01 META_K_ATK100 02 META_K_ATKS3S1 03 META_K_ATKS3S2 04 META_K_ATKS3S3 05 META_K_ATKS4S 06 META_K_ATK_HI4 07 META_K_ATK_LW4 08 META_K_ATK_AIR_B 09 META_K_ATK_AIR_F 0A META_K_ATK_AIR_HI 0B META_K_ATK_AIR_LW 0C META_K_DOWN_ATK 0D META_K_SWORD 0E META_K_DOWN_ATK_D 0F META_K_CLIFF_ATK_Q 10 META_K_CLIFF_ATK_S 11 META_K_GLIDE_ATK 12 META_K_SLIP_ATK 13 META_K_THROW_B 14 META_TORNADO 15 META_DRILL 16 META_MANTLE_START 17 META_MANTLE_END 18 META_SHUTTLELOOP 19 META_DM_ATTACK 1A META_DM_ATTACK_AIR 1B META_DM_ATTACK_F 1C META_DM_ATTACK_B File #18 01 PIT_SWORD 02 PIT_ATK_AIR_N 03 PIT_ATK_AIR_HI 04 PIT_ATK100 05 PIT_FEATHER 06 PIT_PA_HOLD_ARROW 07 PIT_PA_HOLD_BOW 08 PIT_PA_FLY_ARROW 09 PIT_PA_STICK_ARROW 0A PIT_IKAROS_GOKOU 0B PIT_IKAROS_FLARE 0C PIT_IKAROS_WING_FLARE 0D PIT_PA_FLY_ARROW_FLASH 0E PIT_ANGERING 0F PIT_KAGAMI 10 PIT_KAGAMI_REF 11 PIT_ANGERING_START 12 PIT_ANGERING_END 13 PIT_ENTRY File #19 01 SZERO_ATK_LW4 02 SZERO_MUZZULE 03 SZERO_BULLET_S 04 SZERO_BULLET_L 05 SZERO_PL_HOLD 06 SZERO_PL_SHOT 07 SZERO_PL_HIT 08 SZERO_ATK_AIRN 09 SZERO_WHIP_A 0A SZERO_WHIP_B 0B SZERO_ATK_S4S 0C SZERO_PWHIP 0D SZERO_ENTRY_FLASH 0E SZERO_ENTRY_SMOKE 0F SZERO_ENTRY_END File #? 01 PIKMIN_SEIRETSU 02 PIKMIN_HIKKONUKI 03 PIKMIN_ORDER 04 PIKMIN_DEAD_RED 05 PIKMIN_DEAD_BLUE 06 PIKMIN_DEAD_YELLOW 07 PIKMIN_DEAD_WHITE 08 PIKMIN_DEAD_PURPLE 09 PIKMIN_HIT_RED 0A PIKMIN_HIT_BLUE 0B PIKMIN_HIT_YELLOW 0C PIKMIN_HIT_WHITE 0D PIKMIN_HIT_PURPLE 0E PIKMIN_ANTENNA 0F PIKMIN_ANTENNA_01 10 PIKMIN_ANTENNA_02 11 PIKMIN_ANTENNA_03 12 PIKMIN_ANTENNA_04 13 PIKMIN_ANTENNA_05 14 PIKMIN_ANTENNA_06 File #? 01 LUCAS_HOLD 02 LUCAS_PSI_ATK 03 LUCAS_ATK_LW4 04 LUCAS_ATK_HI4 05 LUCAS_PKT_BULLET 06 LUCAS_PKT_TAIL_A 07 LUCAS_PKT_TAIL_B 08 LUCAS_PKT_HOLD 09 LUCAS_PKT_ATTACK 0A LUCAS_PKFI_BULLET 0B LUCAS_PKFI_BOMB 0C LUCAS_PKFR_BULLET 0D LUCAS_PKFR_BULLET_ED 0E LUCAS_PKFR_BOMB 0F LUCAS_PSIMAGNET File #? 01 DIDDY_ATTACKLW3 02 DIDDY_BJET 03 DIDDY_POPGUN 04 DIDDY_POPGUN_BREAK 05 DIDDY_MFLIP_CHOP 06 DIDDY_POPGUN_BREAK_A 07 DIDDY_POPGUN_BREAK_B 08 DIDDY_ENTRY File #? 01 POKETRAINER_CHANGE_THROW 02 POKETRAINER_CHANGE_CATCH 03 POKETRAINER_CHANGE_IN 04 POKETRAINER_CHANGE_OUT 05 POKETRAINER_CHANGE_MBALL 06 POKETRAINER_CHANGE_RETURN File #? 01 POKELIZARDON_TAIL_FIRE 02 POKELIZARDON_ATK_FIRE 03 POKELIZARDON_ATK_HI3 04 POKELIZARDON_MOUTH_FIRE 05 POKELIZARDON_STANDBY_FIRE 06 POKELIZARDON_KAENHOUSYA 07 POKELIZARDON_IWAKUDAKI 08 POKELIZARDON_SORAWOTOBU 09 POKELIZARDON_ATK_LW4 0A POKELIZARDON_ATK_AIRF File #? 01 POKEZENIGAME_ATK_HI4 02 POKEZENIGAME_ATK_WATER_A 03 POKEZENIGAME_ATK_WATER_B 04 POKEZENIGAME_TAKINOBORI 05 POKEZENIGAME_TAKINOBORI_END 06 POKEZENIGAME_MIZUTEPPO_SHOOT 07 POKEZENIGAME_MIZUTEPPO_LIGHT 08 POKEZENIGAME_MIZUTEPPO_FADE 09 POKEZENIGAME_MIZUTEPPO_HIT 0A POKEZENIGAME_MIZUTEPPO 0B POKEZENIGAME_KARANIKOMORU 0C POKEZENIGAME_MIZUTEPPO_MAX File #? 01 POKEFUSHIGISOU_ATK_HI4 02 POKEFUSHIGISOU_ATK_AIR_HI 03 POKEFUSHIGISOU_ATK_AIR_LW 04 POKEFUSHIGISOU_LEAF 05 POKEFUSHIGISOU_ATK11 06 POKEFUSHIGISOU_ATK12 07 POKEFUSHIGISOU_ATK100 08 POKEFUSHIGISOU_ATKS3S 09 POKEFUSHIGISOU_TANEMG 0A POKEFUSHIGISOU_TANEMG_TAMA 0B POKEFUSHIGISOU_TANEMG_HIT 0C POKEFUSHIGISOU_H_CUTTER 0D POKEFUSHIGISOU_TMUCHI_TRACE 0E POKEFUSHIGISOU_TMUCHI_FLASH 0F POKEFUSHIGISOU_H_CUTTER_HA File #? 01 DEDEDE_HAMMER 02 DEDEDE_HAMMER_SPIN 03 DEDEDE_JETHAMMER_HOLD 04 DEDEDE_JETHAMMER_HOLD_MAX 05 DEDEDE_JETHAMMER 06 DEDEDE_JETHAMMER_MAX 07 DEDEDE_SUPERJUMP_RISE 08 DEDEDE_SUPERJUMP_STAR 09 DEDEDE_SUIKOMI 0A DEDEDE_WAD_DEAD 0B DEDEDE_WAD_THUNDER 0C DEDEDE_JETHAMMER_HOLD2 0D DEDEDE_JETHAMMER_HOLD_MAX2 0E DEDEDE_JETHAMMER2 0F DEDEDE_JETHAMMER_MAX2 File #22 01 LUCARIO_HADOU 02 LUCARIO_BFLASH_L 03 LUCARIO_BFLASH_R 04 LUCARIO_HATTACK_A 05 LUCARIO_HATTACK_B 06 LUCARIO_HATTACK_C 07 LUCARIO_HADOUDAN 08 LUCARIO_HADOUDAN_MAX_L 09 LUCARIO_HADOUDAN_MAX_R 0A LUCARIO_SINSOKU 0B LUCARIO_HAKKEI_NEAR 0C LUCARIO_HAKKEI_FAR 0D LUCARIO_KAGEBUNSHIN 0E LUCARIO_KAGEBUNSHIN_SPLIT 0F LUCARIO_KAGEBUNSHIN_APPEAR 10 LUCARIO_HADOUDAN_TAIL 11 LUCARIO_AURA 12 LUCARIO_HAKKEI File #? 01 IKE_SWORD 02 IKE_HUNKA_HOLD 03 IKE_HUNKA 04 IKE_HUNKA_MAX 05 IKE_IAIGIRI 06 IKE_COUNTER 07 IKE_ENTRY 08 IKE_APPEAL_LW 09 IKE_HUNKA_SPIN File #? 01 ROBOT_FOOTMARK 02 ROBOT_NOZZLE_LOOP 03 ROBOT_NOZZLE_END 04 ROBOT_JUMP_JET 05 ROBOT_ATK_JET 06 ROBOT_ATK_N_JET 07 ROBOT_ATK_LW_JET 08 ROBOT_EYE_FLASH 09 ROBOT_ATTACK_S4S 0A ROBOT_ROBOBURNER 0B ROBOT_ROBOBEAM 0C ROBOT_LAMP_S 0D ROBOT_LAMP_M 0E ROBOT_LAMP_L 0F FINROBOT_MAIN 10 FINROBOT_ENDFINROBOT_MAIN2 11 FINROBOT_MAIN3 12 ROBOT_ARMSPINROBOT_ARMSPIN_01 13 ROBOT_ARMSPIN_02 14 ROBOT_ARMSPIN_03 15 ROBOT_ARMSPIN_04 16 ROBOT_ARMSPIN_05 17 ROBOT_ARMSPIN_06 File #26 01 PURIN_UTAU 02 PURIN_KOROGARU 03 PURIN_APPEAL_LW File #? 01 TOONLINK_SWORD 02 TOONLINK_ARROW_MAX 03 TOONLINK_BOOMERANG 04 TOONLINK_BOOMERANG_T 05 TOONLINK_KAITEN_S 06 TOONLINK_KAITEN_AIR_S 07 TOONLINK_BOMB 08 TOONLINK_BOMB_SPARK 09 TOONLINK_ENTRY File #? 01 WOLF_REF_FLASH 02 WOLF_REF_START 03 WOLF_REF_LOOP 04 WOLF_BLASTER_BULLET 05 WOLF_BLASTER_SHOT 06 WOLF_REF_REF 07 WOLF_SCRATCH 08 WOLF_SLASH 09 WOLF_SHOOT File #? 01 SNAKE_ATK_S4S 02 SNAKE_ATK_HI4 03 SNAKE_MORTER_SMOKE 04 SNAKE_ATK_LW4_S 05 SNAKE_ATK_LW4_H 06 SNAKE_ATK_LW4 07 SNAKE_ATK_LW4_BOMB 08 SNAKE_MISSILE_SMOKE 09 SNAKE_REMOTE_MISSILE 0A SNAKE_CYPHER 0B SNAKE_C4 0C SNAKE_ENTRY 0D SNAKE_ENTRY_THUNDER 0E SNAKE_R1 0F SNAKE_R2 10 SNAKE_R3 11 SNAKE_R4 12 SNAKE_R5 File #? 01 SONIC_SPINWIND 02 SONIC_PUNCHTRACE 03 SONIC_ATK_LW 04 SONIC_SPINTRACE 05 SONIC_SPINWIND_L 06 SONIC_SPINTRACE_L 07 SONIC_IDLING 08 SONIC_HOMINGTRACE 09 SONIC_GIMMCKJUMP 0A SONIC_RUNTRACE 0B SONIC_RUNTRACE_01 0C SONIC_RUNTRACE_02 0D SONIC_RUNTRACE_03 0E SONIC_RUNTRACE_04 0F SONIC_RUNTRACE_05 The numbers for the graphic files are guesses on my part, so they may be inaccurate. Also, it seems to me that External Graphic Effect and Graphic Effect are the same thing. Graphic Effect however, is most commonly seen calling from file #0 (The global graphic effects) so that's where that misconception most likely came from. This is probably as good a place as any to post this. A few people have been asking if it's possible to add the FS aura to a character using PSA. You should be able to use 47 and 48 to construct it (The FS aura is made up of multiple spheres that change color - judging by their description in the OP, those seem to be the ones.) Alternatively, I know that one of the LA-Bits hold a flag that can be switched on to activate the FS Aura as well... Title: Re: Graphic Effects list with pictures [needs your help] Post by: Kevinrus778 on August 19, 2009, 08:01:21 PM Wow, this all looks like helpful info...I hope you don't mind if I save it all!
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 19, 2009, 10:30:23 PM Hmmm well even that list is incomplete.. but those ARE what can be used outside of Final Smashes...
i know the file for the beam that comes out of link's hand during the beginning of the Final smash but not the triforce Title: Re: Graphic Effects list with pictures [needs your help] Post by: Kevinrus778 on August 20, 2009, 11:32:48 AM As incomplete as it is, it's still very helpful.
I'm also going to start to look for External Graphic Effects more now! Title: Re: Graphic Effects list with pictures [needs your help] Post by: Eldiran on August 20, 2009, 12:58:53 PM Here, I took two snapshots of effects 1 through 11. The bottom left is 1, going up. 2nd row starts at 6, etc.
Here's the early part: (http://img514.imageshack.us/img514/6410/111fxstartup.jpg) (http://img514.imageshack.us/i/111fxstartup.jpg/) And the later part: (http://img514.imageshack.us/img514/2404/111fx.jpg) (http://img514.imageshack.us/i/111fx.jpg/) Not perfect, but hopefully useful. Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 20, 2009, 10:18:07 PM yea helpful list is helpful..
i'd help look into finding other effects similar to that list if i knew how Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 21, 2009, 07:15:47 AM Here, I took two snapshots of effects 1 through 11. The bottom left is 1, going up. 2nd row starts at 6, etc. Here's the early part: ([url]http://img514.imageshack.us/img514/6410/111fxstartup.jpg[/url]) ([url]http://img514.imageshack.us/i/111fxstartup.jpg/[/url]) And the later part: ([url]http://img514.imageshack.us/img514/2404/111fx.jpg[/url]) ([url]http://img514.imageshack.us/i/111fx.jpg/[/url]) Not perfect, but hopefully useful. This is actually beyond useful. =D Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 09:01:28 AM http://www.youtube.com/watch?v=DcfpKYOANgU
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 22, 2009, 11:54:08 AM [/topic]
lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 06:00:03 PM [/topic] lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. was that adressed to ME??? Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 22, 2009, 07:50:20 PM i was just gonna post that vid XD
beat me to the punch Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 22, 2009, 07:52:24 PM lol i figured that someone would post it if I didn't. How'd you find it?
Title: Re: Graphic Effects list with pictures [needs your help] Post by: kyzon on August 24, 2009, 05:41:12 PM saw it on smashboards
Title: Re: Graphic Effects list with pictures [needs your help] Post by: ??_? on August 24, 2009, 06:14:33 PM oh somebody posted a link on brawlplus.net.
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Segab on August 26, 2009, 01:41:06 PM [/topic] lol seriously, this is awesome, I think we can stop posting pictures of effects 1 to 87. was that adressed to ME??? Title: Re: Graphic Effects list with pictures [needs your help] Post by: MaxThunder on August 28, 2009, 05:34:30 AM hey i just noticed something! this thread is leet... i mean 1337=)... and its not just the fact that it's got a 1337 number of graphics=) look in the url window thingy to see what i mean=)
(sorry for useless offtopic post...) Title: Re: Graphic Effects list with pictures [needs your help] Post by: LavaLatte [.Fade] on August 28, 2009, 06:53:39 AM We figured that out 20 posts ago =P
Title: Re: Graphic Effects list with pictures [needs your help] Post by: MaxThunder on August 28, 2009, 07:03:42 AM no one said anything as far as i know... and i'm bored...
Title: Re: Graphic Effects list with pictures [needs your help] Post by: Finman702 on August 28, 2009, 11:42:50 AM thanks :D updated the list and looks like the list is complete! also, look at the topic number: [url]http://kittycorp.freecp.net/index.php?topic=1337.0[/url] 1337 |-|4X w00t! Ta da. =] Title: Re: PSA Resource Thread Post by: UMOP on August 31, 2009, 08:04:12 PM Could we get the action IDs listed here too?
http://www.smashboards.com/showpost.php?p=7753586&postcount=1 Title: Re: PSA Resource Thread Post by: Segab on September 01, 2009, 05:49:06 PM added ;]
Title: Re: PSA Resource Thread Post by: thanyou on September 07, 2009, 05:00:51 PM Is there anyway that we could get a list of bones for more than just Lucario?
Title: Re: PSA Resource Thread Post by: Ice God64 on September 07, 2009, 08:10:04 PM If we figure them out.
I didn't make a full list, but I have some of Sonic's and Ness' listed just from my own research, but it's nothing worth posting here. Title: Re: PSA Resource Thread Post by: STUFF2o on September 08, 2009, 07:24:35 PM I don't think that Link's bombs are article 06. I looked in his down B sub action and didn't even find an article. I tried replacing his arrows with article 06 and when I tried to shoot them, Link just pulled out a bow with no arrows.
Title: Re: PSA Resource Thread Post by: Ice God64 on September 13, 2009, 05:20:03 PM Links bombs are an item.
Also, hey Segab, the "NON-STANDARD ITEMS (must be loaded by respective character/stage)" line from the item list. I put Links Bombs on Ness' down-B and they load fine regardless of Links presence. Toon Links loaded without the explosions however, since the cel-shaded explosions are specific to him. The item loads regardless, but possibly buggy. NON-STANDARD ITEMS (May need to be loaded by respective character/stage) Title: Re: PSA Resource Thread Post by: Segab on September 13, 2009, 05:21:39 PM I'm pretty sure Link's bombs, Snake's grenades and Peach's vegetables are exceptions, since any player can grab them.
Title: Re: PSA Resource Thread Post by: Pretz on September 19, 2009, 02:56:11 PM Pretty sure that sheiks articles are wrong
the code for her teleport generates article 3 which you have listed as the chain :/ Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 19, 2009, 03:49:06 PM Also, after playing around with Lucario, I learned that bones 1F and 35 are actually mislabeled.
1F is the left hand. 35 is the right hand. I'm also assuming the 'arm' bones around them are mislabeled too. Title: Re: PSA Resource Thread Post by: Pretz on September 20, 2009, 07:50:43 AM I think my button activated change action is messing with my game
it freezes upon any attempt to end a match, however its not a wii error freeze as the music keeps playing as if it cant reach the results screen although its possible me changeing some sound effects altered that and not the button test EDIT: Forget that im going to the help section, if you know the answer tell me there, Title: Re: PSA Resource Thread Post by: CrossBladeZero on September 20, 2009, 08:27:47 PM I have some cool plans to make a Kirby and Lucario moveset and they will have like swords on their backs so what is are the bone id codes to Kirby and Lucario's backs.
:kdance: :srs: Title: Re: PSA Resource Thread Post by: Pretz on September 21, 2009, 03:54:23 AM try bone 08 or 09 for lucario and get it on his back by offsetting it
i think thats your best bet, but kirby i have no idea, im suprised after this long the only bone set that anyone has put on record is lukes Title: Re: PSA Resource Thread Post by: CrossBladeZero on September 21, 2009, 05:27:56 AM Thanx man. I'll give it a shot. I may work. As for Kirby, if anyone else could help that'de be just :af:
Title: Re: PSA Resource Thread Post by: Finman702 on September 21, 2009, 05:11:49 PM Theres always guess and check.
Title: Re: PSA Resource Thread Post by: Pretz on September 21, 2009, 07:20:38 PM Theres always guess and check. and if anyone does this they should be posting all the IDs they find to save others the workby now id think nearly all the bones have been found and kept secret 10 times over instead of actually helping to make a good resource Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 21, 2009, 08:03:14 PM Theres always guess and check. and if anyone does this they should be posting all the IDs they find to save others the workby now id think nearly all the bones have been found and kept secret 10 times over instead of actually helping to make a good resource Wanna start a thread? I can make a thread or something, and people can just dump all the bones they know there. I know a few of Zelda's and Sheik's =) Title: Re: PSA Resource Thread Post by: LavaLatte [.Fade] on September 22, 2009, 01:51:35 PM By the way, I say this should be put into thsi thread. Originally posted by PhantomWings.
I was reluctant to add this command because it didn't seem correspond with the list that was created a while ago for all the body parts. But perhaps I was mistaken, so I'll post it here in case anyone wants to compare... Code: Mario: 00 Body 01 Cap 02 FS Eyes 03 Face(Damage) 04 Face(Default) 05 Hair 06 Hair(Without Cap) DK: 00 Body 01 FS Eyes 25 Teeth(lower) 29 Teeth(Upper) Link: 00 Body 01 FS Eyes 02 Teeth 08 Pouch 1 0A Pouch 2 1C Sword(Hilt) 1E Sword(Blade) 31 Eyes 47 Shield 4A Sheath 4C Shield(On Back) 4E Sword(In Sheath) Samus: 00 Body 01 FS Visor 14 Left Shoulder 26 Head 29 Right Shoulder 2C Arm Cannon 2E Morph Ball Zamus: 00 Body 01 FS Eyes 03 Face(Eyes Half Closed) 04 Face(Eyes Closed) 05 Face(Default) 06 Face(Damage 1) 07 Face(Damage 2) Kirby: 00 Arms/Legs 01 Body(Mouth Open) 02 Body(Default) 03 FS Eyes(Mouth Open Face) 04 FS Eyes(Default Face) Fox: 00 Body 01 Blaster in Holster 02 FS Eyes 04 Face(Eyes Half Closed) 05 Face(Eyes Closed) 06 Face(Default) Pikachu: 00 Body Marth: 00 Body 01 FS Eyes 03 Face(Eyes Half Closed) 04 Face(Eyes Closed) 05 Face(Default) 06 Face(Damage 1) 07 Face(Damage 2) 15 Sheath 17 Sword in Sheath 43 Sword(Blade) 44 Sword(Hilt) Mr. Game & Watch 00 Body 58 Head 59 Head(Mouth Open) 5A Arm(Back) 5B Hand(Back) Not Done Luigi: 00 Body 01 Cap + hair 02 FS Eyes 03 Face(Damage) 04 Face(Default) 05 Hair(Without Cap) Diddy Kong: Not Done Metaknight: 00 = Body 01 = Cape 29 = Sword 4B = Dimensional Cape 4C = Wings Zelda: 00 Body 01 FS Eyes 03 Face(Eyes Half Closed) 04 Face(Eyes Closed) 05 Face(Default) 06 Face(Damage) Sheik: 00 Body 01 FS Eyes Pit: 00 = Body 01 = FS Eyes 03 = Face(Brows Arched) 04 = Face(Eyes Half Closed) 05 = Face(Eyes Closed) 06 = Face(Default) 07 = Face(Damage 1) 08 = Face(Damage 2) 2D = Shield 2F = L Hand weapon 34 = Bracelet 1 36 = Bracelet 2 4A = R Hand Weapon 4C = Weapons Together 4E = Bow Falco: 00 Body 01 Blaster in Holster 02 FS Eyes Pokemon Trainer: 00 Body Charzard: 00 Body 01 FS Eyes Squirtle: 00 Body 01 FS Eyes Ivysuar: 00 Body 01 FS Eyes Ike: 00 Body 01 FS Eyes 03 Face(Eyes Half Closed) 04 Face(Eyes Closed) 05 Face(Default) 06 Face(Damage 1) 07 Face(Damage 2) 08 Teeth 47 Sword Snake: 00 Body 01 FS Eyes 03 Face(Eyes Half Closed) 04 Face(Eyes Closed) 05 Face(Default) 06 Face(Damage 1) 07 Face(Damage 2) 08 Face(Shouting) 09 Teeth Peach: 00 Body 01 Crown 02 FS Eyes 03 Skirt 49 Golf Club 4A Crown(In Hand) 4B Frying Pan 4C Tennis Racket Yoshi: 00 Body 12 Tail Guard 2E Left Eye 37 Right Eye Ganondorf: 00 Body 01 FS Eyes 02 Teeth Ice Climber: 00 Body 01 FS Eyes 18 Hammer 1D Hair Dedede: 00 Hands + Feet + Head 01 Body 02 FS Eyes 03 Hammer Wolf: 00 Body 01 Blaster 02 FS Eyes 03 Face(Eyes Closed) 04 Face(Eyes Half Closed) 05 Face(Default) 06 Face(Damage 1) 07 Face(Damage 2) Lucario: 00 Body 01 FS Eyes 03 Face(Eyes Closed) 04 Face(Eyes Half Closed) 05 Face(Default) 06 Face(Damage 1) Ness: 00 Body 01 Head(Burnt) 02 FS Eyes 03 Head 3D Bat Sonic: 00 Body 01 Eyes 02 FS Eyes 04 Upper Face(Default) 05 Lower Face(Half Grinning) 06 Eyes Closed 07 Eyes Half Closed 08 Upper Face(Grinning) 09 Lower Face(Grinning) 0A Upper Face(Smirking) 0B Lower Face(Smirking) 0C Lower Face(Default) Bowser: 00 Body 01 FS Eyes 02 Left Horn 03 Right Horn 18 Body(While Jumping) 19 Shell(While Jumping) Wario: 00 Body 01 FS Eyes Toon Link: 00 Body 01 FS Eyes 18 Sword(Blade) 1A Sword(Hilt) 4A Shield 4D Sheath 4F Shield(On Back) 52 Sword(In Sheath) ROB: Not Done Olimar: Not Done Capt. Falcon: 00 Body 01 ??(FS?) 2A Shoulder Guard Jigglypuff: 00 Body 01 FS Eyes Lucas: 00 Body 01 FS Eyes 3B Stick Regardless, nice find Untouch. Edit: Never mind, a lot of these don't apply at all. Title: Re: PSA Resource Thread Post by: Pretz on September 24, 2009, 04:37:02 AM starting a thread would be ideal, and any sheik bones would be much appreciated =D
Title: Re: PSA Resource Thread Post by: Untouch on September 27, 2009, 09:21:05 PM For sounds:
A = Beep 15 = Click 16 = Cheer 17 = Gasp 18 = Gasp 19 = Gasp 20 = "ahh" 21 = Sounds like when you go in the portal in boss battles 22 = Pause menu sound 27 = Ding 28 = Small Bump 29 = Long Zap, lasts forever 30 = Nothing :( Title: Re: PSA Resource Thread Post by: Untouch on September 29, 2009, 06:27:36 PM Sorry for the double post but heres a BUNCH of sound effects.
http://www.youtube.com/watch?v=-Vnz4xvRDI8 Title: Re: PSA Resource Thread Post by: Eternal Yoshi on October 26, 2009, 04:55:19 PM You know what rules about this thread? The URL.
Amazing timing. Title: Re: PSA Resource Thread Post by: Eternal Yoshi on November 07, 2009, 03:16:19 PM I bumped this to show Ryoko's discovery about invincible body parts. I quoted because I couldn't have explained it better myself.
Quote from: RyokoYaksa I figure this would be useful for people across the board. As you may know if you ever played with hitbox bubble mode in Melee, an appreciable number of attacks and actions have selected body parts invulnerable (actually, intangible) during execution. This essentially gives some moves more effective range and priority by temporarily disabling one or more of a charcter's hurtboxes from being hittable by other hitboxes. This same mechanic exists in Brawl and has been sitting rather obviously in PSA, although it is currently not in the list of premade events. Each unique "event" in a PSA line has an 8-digit code. PSA has a premade list of events in plain English for our convenience, but is still using an 8 digit code that is particular to an event if you look at the text boxes while scrolling through them. The box next to the OK/Cancel button can be used to call upon an event manually via entering the 8-digit code. -------- The 8-digit code for editing a "Bone Collision" is 06080200. Upon entering this line, you will see the numerical code itself and not a text-named event as it is not recognized by PSA's premade list of events. The line will appear as such with 2 parameters to edit, "06080200: 0-XX, 0-Y" where XX is the bone of interest, and Y is the type of body collision. I personally have not seen any Y values set to anything other than 2, which is the intangible bone collision. 06060100: 0-0, is the command that resets all bone collisions to normal. One can also reuse the Bone Collision code and set parameter 2 to a normal bone collision to revert individual bones. These should be used in conjunction with Synchronous/Asynchronous Timers just like offensive collisions. Example attacks that can be observed in PSA of having these lines of code are Zelda/Sheik's Dsmash, Peach's Usmash/utilt, Fox and Falco's Usmash and Dsmash, etc. Here are some screenshots of Melee with a couple of Peach's moves that exhibited this property, seen clearly through the game's debug mode: ([url]http://img140.imageshack.us/img140/8059/peachusmash.th.jpg[/url]) ([url]http://img140.imageshack.us/i/peachusmash.jpg/[/url]) ([url]http://img140.imageshack.us/img140/6186/sheikpeach.th.jpg[/url]) ([url]http://img140.imageshack.us/i/sheikpeach.jpg/[/url]) ([url]http://img239.imageshack.us/img239/2639/peachutiltme8.th.jpg[/url]) ([url]http://img239.imageshack.us/i/peachutiltme8.jpg/[/url]) Quote from: RyokoYaksa Here's a really old image of "bone" Peach in Melee, doing her Usmash for reference of this phenomenon for those not in the know. If anyone remembers the futility of trying to attack Peach from above while she uses Usmash, this is why. ([url]http://img690.imageshack.us/img690/405/peachusmash2.jpg[/url]) Title: Re: PSA Resource Thread Post by: hughie on November 07, 2009, 05:32:08 PM Any1 kno the the code for pikachu's up b on another character(Is it possible?)
Title: Re: PSA Resource Thread Post by: drsusredfish on December 22, 2009, 03:22:18 PM any one know were the bone list is. The link on this thread is broken.
Title: Re: PSA Resource Thread Post by: NinjaJon19 on January 03, 2010, 09:48:41 PM Does anybody know the animation for the beam sword smash?
Title: Re: PSA Resource Thread Post by: ColonelSonicMaster on January 25, 2010, 07:38:31 PM is it possible to attach GFX to the Tip of Samus' Gun?
Title: Re: PSA Resource Thread Post by: Eldiran on January 27, 2010, 11:33:45 PM any one know were the bone list is. The link on this thread is broken. Here ya go: http://www.smashboards.com/showthread.php?t=250327 @Sonic695: find a bone corresponding to the tip of Samus' gun. Title: Re: PSA Resource Thread Post by: xmanfit0 on January 28, 2010, 09:55:38 PM I would also like to point to my sexy PSA help thread, with all the updated links and such here:
http://forums.kc-mm.com/index.php?topic=5321.0 Title: Re: PSA Resource Thread Post by: Segab on January 29, 2010, 09:19:26 PM Here ya go: [url]http://www.smashboards.com/showthread.php?t=250327[/url] cool, added on OP. I would also like to point to my sexy PSA help thread, with all the updated links and such here: [url]http://forums.kc-mm.com/index.php?topic=5321.0[/url] I'll add it too. Title: Re: PSA Resource Thread Post by: Hollow on July 13, 2010, 06:52:05 PM For SFX, do you use the numbers in ( ) for v 1.3 or the other non ( ) numbers?
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on July 14, 2010, 01:47:50 AM @Hollow
Since 1.3 uses regular decimal rather than hex, you use the numbers IN the brackets. Title: Re: PSA Resource Thread Post by: Naruto200Man on July 15, 2010, 04:38:17 PM Can anyone help? I'm trying to get the Nayru's Shield external graphic to work on peach but it won't work! Is there ANY way at all to get character spasific effects to work on other characters T-T
Title: Re: PSA Resource Thread Post by: Hollow on July 15, 2010, 07:44:36 PM you need to swap the characters' GFX inside their models.
Title: Re: PSA Resource Thread Post by: Naruto200Man on July 18, 2010, 03:02:27 PM Hey, I'm trying to fake the electrical effect when you're hit on the OTHER person(so it looks like the persons been hit by a fire/electric attack) but when I do it the effect appears over me instead? :s
I have it set up like this. If: OB Graphic Effect: ID=4*some stuff I didn't change*Size=3.5*the rest of the stuff I didn't change* Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 10:35:21 PM Your Gonna Have To Move the Graphics Bubble To Where The Collision Bubble Is At...
Title: Re: PSA Resource Thread Post by: flammable on July 18, 2010, 10:37:40 PM 4A, is that a dark circle with flames comin out of it or is it that kikass red sphere with dark flames comin out?
if not wat is that? Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 10:59:07 PM Go Here: http://www.youtube.com/watch?v=_-mwMQQHDn0 Go Directly To 2:25 You Answer Lies There... :)
Title: Re: PSA Resource Thread Post by: flammable on July 18, 2010, 11:04:00 PM Go Here: [url]http://www.youtube.com/watch?v=_-mwMQQHDn0[/url] Go Directly To 2:25 You Answer Lies There... :) ooo thnx, this video is much better.graphic 43 is epic Title: Re: PSA Resource Thread Post by: Nuke on July 18, 2010, 11:26:23 PM O Yea Its Like A Fire Works Effect... Pretty Cool...
Title: Re: PSA Resource Thread Post by: ShadowSnake on July 22, 2010, 04:10:49 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword?
Title: Re: PSA Resource Thread Post by: Hollow on July 22, 2010, 04:16:08 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword? Put "generate Item" and put the beamsword value at said number of frames.Title: Re: PSA Resource Thread Post by: ShadowSnake on July 22, 2010, 04:32:06 PM can i ask a question here? I want to know how to make Link spawn a beamsword (Z-saber import) for a Zero PSA im making. so how do i modify his subactions to spawn a beamsword? Put "generate Item" and put the beamsword value at said number of frames.sorry for sounding n00bish, im new to PSA i mostly model hack. So i put generate item on the specifed animation on subactions with the number code for beamsword? Title: Re: PSA Resource Thread Post by: Hollow on July 22, 2010, 04:58:27 PM It would go like this:
Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: Naruto200Man on July 23, 2010, 11:23:26 AM It would go like this: I wanted to do that too but with a super shroom when peach did her down b, so all I gotta do is after the animation is over put the obliterate item?Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: Hollow on July 23, 2010, 02:12:38 PM It would go like this: I wanted to do that too but with a super shroom when peach did her down b, so all I gotta do is after the animation is over put the obliterate item?Asynchronous timer: X frames(if you want to generate it at the beginning of the animation, then you don't put that) Generate Item: (put 00000004 for Beamsword) And, if you want the item to go away after the animation is over, then put Asynchronous Timer Obliterate Held Item Title: Re: PSA Resource Thread Post by: ??_? on August 08, 2010, 05:24:42 PM segab can you update the OP? this video is far better
http://www.youtube.com/watch?v=_-mwMQQHDn0 Title: Re: PSA Resource Thread Post by: Naruto200Man on September 07, 2010, 04:06:22 PM Does anybody know the id of the sound that you make when you're getting up from a trip? (That "boing"-ish sound)
Also, how do I get a character spasific graphic to work on another character when the other character is not in brawl? Title: Re: PSA Resource Thread Post by: Naruto200Man on September 22, 2010, 02:05:24 PM Do character spasific sounds have to be replaced in order for them to be on another character? Also, when anyone finds the time.
The id of Fox's "Ha" voice clip (Side smash) The id of the wind sound that fox makes during his looped A attack The ID of his reflector sound. I'm also looking for more Zap-ish and Fire themed sounds...some of these don't really fit my psa's moves :s Oh and btw for people wanting to use Zelda's sparkles in their psa's. The lightning hit graphic sized at around 0.4 and attached to a single bone makes a very fetching replacement for those who don't feel like adding an external graphic to the psa. Title: Re: PSA Resource Thread Post by: BlueBrain on October 07, 2010, 09:41:38 AM 2 things:
Do character spasific sounds have to be replaced in order for them to be on another character? Also, when anyone finds the time. go in PSA to that subaction and check the SFX...The id of Fox's "Ha" voice clip (Side smash) The id of the wind sound that fox makes during his looped A attack The ID of his reflector sound. I'm also looking for more Zap-ish and Fire themed sounds...some of these don't really fit my psa's moves :s Oh and btw for people wanting to use Zelda's sparkles in their psa's. The lightning hit graphic sized at around 0.4 and attached to a single bone makes a very fetching replacement for those who don't feel like adding an external graphic to the psa. and second: i want ike to have his second sword always out, like the zoro psa, but with only 2 instead of three(i dont want him to have a sword in his mouth :>.>: ) Title: Re: PSA Resource Thread Post by: Anivernage on December 02, 2010, 04:55:26 PM i have a question:
how to do modes like divine overlod ganodorf modes Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 03, 2010, 03:59:29 PM i have a question: how to do modes like divine overlod ganodorf modes Using LA:Bit variables, but before I tell you about those, how is your knowledge of PSA in general. Variables are pretty advanced stuff, so if you are new to PSA it would be difficult to explain easily. Title: Re: PSA Resource Thread Post by: Anivernage on December 04, 2010, 05:56:46 PM i have a question: 5 of 10how to do modes like divine overlod ganodorf modes Using LA:Bit variables, but before I tell you about those, how is your knowledge of PSA in general. Variables are pretty advanced stuff, so if you are new to PSA it would be difficult to explain easily. Title: Re: PSA Resource Thread Post by: Hollow on December 04, 2010, 06:11:17 PM I have something to add to sound effects.
For (41) Long burning, the one outside the brackets is 52. Title: Re: PSA Resource Thread Post by: Anti-Sora on December 04, 2010, 08:02:57 PM cough
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 07, 2010, 11:01:26 AM *trollin* No body cares dude. This isn't the topic anyway. Quit your unnecessary trolling:srs: Title: Re: PSA Resource Thread Post by: Soul Nami on December 07, 2010, 02:26:00 PM *spam* Do not spam or troll. Please.Title: Re: PSA Resource Thread Post by: hughie on December 07, 2010, 04:18:09 PM Hollow no offense but i dont really like your psa's because their overpowered[/color Listen buddy, NOBODY GIVES A [censored].Unless a professional psa comes out of your ass, i suggest you actually ask for resources on the resource thread. Title: Re: PSA Resource Thread Post by: Anti-Sora on December 07, 2010, 11:36:46 PM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason"
the psa's are good just not my style. ..babies >.< Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on December 08, 2010, 12:32:25 AM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" the psa's are good just not my style. ..babies >.< You are trolling. You are hating on somebody's hard work for the sole purpose of annoying them/annoying others/to get attention. You haven't given any constructive feedback or critism as to why you didn't like it so therefore you are trolling. Secondly you shouldn't even be posting in this topic unless you have a question about PSA or have an additional GFX or SFX to offer (which you clearly don't). This is called the PSA RESOURCE THREAD after all. Now stop acting like an immature little brat and grow up. You're making a very VERY poor first impression. Title: Re: PSA Resource Thread Post by: Hollow on December 08, 2010, 05:09:55 AM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" the psa's are good just not my style. ..babies >.< You are trolling. You are hating on somebody's hard work for the sole purpose of annoying them/annoying others/to get attention. You haven't given any constructive feedback or critism as to why you didn't like it so therefore you are trolling. Secondly you shouldn't even be posting in this topic unless you have a question about PSA or have an additional GFX or SFX to offer (which you clearly don't). This is called the PSA RESOURCE THREAD after all. Now stop acting like an immature little brat and grow up. You're making a very VERY poor first impression. Title: Re: PSA Resource Thread Post by: hughie on December 08, 2010, 03:18:30 PM tht wasnt spam but okay and for all of u whining there is a "No offense for a reason" No offence, but your a freaking retard.the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? Title: Re: PSA Resource Thread Post by: milliondollar mistake on December 08, 2010, 04:58:39 PM wow, it's weird to see words have such an impact on people. I just brush them away, no biggy
Oh yeah, um how do you make a character's size different? Title: Re: PSA Resource Thread Post by: Hollow on December 08, 2010, 06:21:09 PM In PSA, in attributes, there is a value 0x0B4, which is character size. Mind you, making it 2 does not double the size, it makes it like 5 times bigger.
Title: Re: PSA Resource Thread Post by: Anivernage on December 08, 2010, 07:05:42 PM what article is mario pump water i know that:
00 cape 01 fireball 02 fludd 03 FINAL SMASH ?? Water? the water its on the motion etc or posible that is an external graphic? Title: Re: PSA Resource Thread Post by: Anti-Sora on December 08, 2010, 07:47:03 PM *spam* Do not spam or troll. Please.i just said that i don't like his styles of Psa's i never said anything about them being bad. they are obviously REALLY good psa's. now drop the subject. the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? Title: Re: PSA Resource Thread Post by: hughie on December 09, 2010, 04:46:28 AM *spam* Do not spam or troll. Please.i just said that i don't like his styles of Psa's i never said anything about them being bad. they are obviously REALLY good psa's. now drop the subject. the psa's are good just not my style. ..babies >.< Didn't feel so good, did it? But just to let you know, many people have little to none respect for you. Title: Re: PSA Resource Thread Post by: Hollow on December 09, 2010, 05:14:53 AM It's called jealousy. >.>
Title: Re: PSA Resource Thread Post by: BlueBrain on December 09, 2010, 02:30:52 PM but ur helping him in his spamming, as u give him reasons to reply and get more posts, he thinks he'll be awesome being an "awesome kitten"...
Title: Re: PSA Resource Thread Post by: hughie on December 09, 2010, 03:48:34 PM but ur helping him in his spamming, as u give him reasons to reply and get more posts, he thinks he'll be awesome being an "awesome kitten"... You're too slow. :PJust kidding, but you are a little late to say that. Title: Re: PSA Resource Thread Post by: Eternal Yoshi on February 23, 2011, 05:28:06 PM Hey can I make an updated version of this thread later?
A lot has happened since this was made and a lot of stuff here is outdated. For example, Article 3 for Ness and Lucas is PK Starstorm. The reason it's invisible is because the GFX is in the Final effects.pac, which is only available in Final smash aura form. Article 3 for Fox is the Landmaster, but only available in Final Smash Aura mode since the model is in FitFoxFinal. Article 4 is the Landmaster shot. This goes for Wolf too. Title: Re: PSA Resource Thread Post by: Anivernage on February 23, 2011, 05:42:19 PM @eternalyoshi
can you help me know what mario article is fludd water also, mario article 04 is the pipe in the entry Title: Re: PSA Resource Thread Post by: Eternal Yoshi on February 23, 2011, 06:16:01 PM The article value for Fludd's water which is used in the Subactions of Fludd is 0......
It may be an article not documented in Tabuu, like Link's hookshot. Title: Re: PSA Resource Thread Post by: ??_? on February 23, 2011, 06:35:48 PM EY you could probably just PM segab all the changes...he still comes on
Title: Re: PSA Resource Thread Post by: Anivernage on February 23, 2011, 06:51:47 PM The article value for Fludd's water which is used in the Subactions of Fludd is 0...... well... thanks It may be an article not documented in Tabuu, like Link's hookshot. and you have an idea of how make the mario.pac/pcs filesize smaller? mario.pac is 2.19mb and .pcs is 960kb because i replace fludd with yoshi Title: Re: PSA Resource Thread Post by: Segab on May 01, 2011, 07:28:47 PM EY you could probably just PM segab all the changes...he still comes on yeah, if anyone wants to make an updated version of this, PM me. I'm not into this anymore but since my sticky is still there, just tell me and I'll update.Title: Re: PSA Resource Thread Post by: Hollow on May 10, 2011, 05:52:55 PM I might make a copy of this to update it.
(http://img849.imageshack.us/img849/515/wavysnail.png) Title: Re: PSA Resource Thread Post by: Stitch on July 09, 2011, 09:00:21 PM C3 is ice sound
Title: Re: PSA Resource Thread Post by: Tabuu Forte Akugun on September 16, 2011, 07:05:51 PM Anybody know the file numbers in PSA to use Tabuu's effect file?
Title: Re: PSA Resource Thread Post by: SwingSet on November 13, 2011, 11:02:03 AM i put 10E for the spike, in which i smack the character down in mid air, where does 10E go? in the flags section? where?
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on November 13, 2011, 11:13:48 AM i put 10E for the spike, in which i smack the character down in mid air, where does 10E go? in the flags section? where? 10E is a trajectory. It's equal to 270 degrees (which for Smash is straight down). Title: Re: PSA Resource Thread Post by: StupidMarioFan1 on March 24, 2012, 01:25:49 PM Mario's article 3 is his giant fire storm thingy, his Final Smash generates Article 3 but I guess it crashes when used any other time, Luigi's is the same, his Final Smash uses his article 1, so that's probably his Negative Zone bubble. Updating this thread is a good idea so that way people won't have to look through every post for any additional, or corrected info.
Title: Re: PSA Resource Thread Post by: KnightMario on April 01, 2012, 01:38:37 PM uh, it's still a necropost if it's on a sticky.
just a heads up, since you haven't posted much. Title: Re: PSA Resource Thread Post by: the98pika on April 01, 2012, 01:42:31 PM uh, it's still a necropawst if it's on a sticky. just a heads up, since you haven't pawsted much. I think i remember its not necroposting if its a sticky...Title: Re: PSA Resource Thread Post by: Miacis on April 01, 2012, 01:44:28 PM uh, it's still a necropawst if it's on a sticky. just a heads up, since you haven't pawsted much. Actually, it's not. (http://forums.kc-mm.com/index.php?topic=67.msg748825#msg748825) Title: Re: PSA Resource Thread Post by: KnightMario on April 01, 2012, 02:44:49 PM fail. I'm thinking of another forum, stupid me. sorry.
Title: Re: PSA Resource Thread Post by: SiLeNtDo0m on June 05, 2012, 06:12:57 AM Updated the OP with this wonderful video:
PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#ws) Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: BlueBrain on June 05, 2012, 08:04:08 AM epic!
this is as good as the gfx video, so frigging helpfull! now we need each character's voice IDs Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: KnightMario on June 05, 2012, 08:44:42 AM epic
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: SharpHackz200 on August 18, 2012, 10:55:34 PM Um.....
Where is the List of Bone ID :-\ I am looking for it for a graphical effect i've been working on ^-^ Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Anivernage on August 18, 2012, 11:00:37 PM Um..... Where is the List of Bone ID :-\ I am looking for it for a graphical effect i've been working on ^-^ Here it is ;D http://www.smashboards.com/showthread.php?t=250327 (http://www.smashboards.com/showthread.php?t=250327) Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: SharpHackz200 on August 19, 2012, 12:01:55 AM Thanks U :happy:
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Dark-Wind on June 04, 2013, 04:12:29 AM hey anybody know where can i find the external graphics effects list? i'ts suppose to be in this thread xD
Title: Re: PSA Resource Thread - *UPDATED* List of Common SFX Post by: Albafika on June 24, 2013, 09:07:42 AM EDIT: Might as well point out the other 2 videos aside from the one SDo0m linked: PSA Brawl Sound Effects [0000 - 0034] (http://www.youtube.com/watch?v=S76H2fDWeZk#ws) PSA Brawl Sound Effects [0035 - 0109] (http://www.youtube.com/watch?v=PWF9e1os-x4#ws) PSA Brawl Sound Effects [1F48-1FCA] [202B-2056] [2072-2087] (http://www.youtube.com/watch?v=rQfcODdTtnQ#ws) |