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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: SiLeNtDo0m on October 12, 2010, 11:44:47 AM



Title: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on October 12, 2010, 11:44:47 AM

(http://i.imgur.com/YhlON.png)

(http://i.imgur.com/3tBlv.png)

(http://i.imgur.com/lAHMD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25923)
(http://i.imgur.com/9iZFD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335)
(http://i.imgur.com/NyhJS.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20484)
(http://i.imgur.com/Pgxyo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19022)
(http://i.imgur.com/DMI2t.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18524)
(http://i.imgur.com/Ej78V.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18251)
(http://i.imgur.com/gm5Fi.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16286)

(http://i.imgur.com/Q1fxX.png)

(http://i.imgur.com/lAHMD.png)

(http://i.imgur.com/ekLRk.jpg)

Bomberman PSA - Early Beta Moveset (http://www.youtube.com/watch?v=b5M1dXwmPwg#ws)

Animation Progress: 90%
Graphic/Model Progress: 70%
PSA Progress: 90%
Extras Progress: 0%
Approximate Release Date: April 18th 2012 (Beta Version)

MOVESET

The explosive protagonist of the Bomberman series White Bomber has burst into the Smash scene.  A rather unorthodox character with a variety of bomb specials, securing his spot as a ranged character.  Bomberman plays best when on the defensive as his moves are for the most part quite sluggish.  He makes up for this by having outstanding stage control with his bombs when used correctly.  He's tricky to ease into at first, but when you do he can be a dominating force!

Character Over - Luigi
Size - 5/10 Mid sized.  A little smaller than Luigi.
Running Speed - 5/10 Average.  Again, about the same as Mario's (maybe a little less)
Air Speed - 3/10 Poor air speed and manoeuvrability
Combo Speed - 4/10 Rather limited in his combo ability, since he's a character that focuses much more or keeping his opponent away.
Priority - 6/10 Pretty average overall priority.  He has a mix of regular and disjointed hitboxes.  
Jump Height - 6/10 Average height but floaty jumps.  Think kinda like Luigi's jumps.
Power - 3/10 Very low kill potential.  None of his main attacks do particularly good knockback or damage
Weight - 90 (Lightweight)

AA combo - A quick punch to kick combo.  Fastest startup of all his moves.  Good for getting foes out Bomberman's face.  8%

F Tilt - A double mule kick much like Sonic's F Tilt.  Another defensive move with decent damage and reach but mediocre knockback.  9%

U Tilt - An upward kick across the body.  His strongest tilt and overall quite effective for anti air due to it's fairly large vertical hitboxes.  10%

D Tilt - A quick startup low slide kick.  Great horizontal range but punishable endlag that sends the foe behind Bomberman with low knockback.  7%  

Dash Attack - A diving sliding headbutt.   Long lasting sex kick hitbox that comes out fairly quickly, but again has quite a bit of endlag.  9-5%#


F Smash - A fairly strong overhead fist.  Similar to his Bomb Punch attack in Bomberman II (but a little more dynamic).  Decent well rounded attack.  13-18%

U Smash - An explosive flaming uppercut.  Fairly slow on startup but his strongest killing move and not all that much endlag compared to some moves.  17-22%

D Smash - A ground punch that causes an explosive wave around Bomberman.  His slowest smash but the one with the best horizontal reach and decent kill potential.  15-20%


N Air - A spinning attack with arms out stretched.  Works as a sex kick with a very long lasting hitbox.  One of Bomberman's better approach and defensive tools.  12-6%

F Air - A forward kick.  Fairly strong but pretty slow on startup and mediocre range.  11%

B Air - A double back kick almost identical to Luigi's but a little more endlag and less damage.  10%

U Air - A quick upward headbutt.  Bomberman's fastest but weakest aerial.  9%

D Air - A divebomb strike from Dream Mix TV World Fighters.  The divebomb itself causes very minimal damage, but upon landing it causes an explosion.  3% dive, 12% explosion


Neutral B: Bomb - Now this is where Bomberman's whole playstyle comes.  To make up for his mediocre normal attacks, he has an extremely diverse projectile.  When B is pressed, Bomberman will take out a bomb and hold it in his hand casually throwing and catching it in one hand.  Then you can do one of a few things:

- Pressing nothing/forward whilst releasing B will let you throw the bomb forward in an arc.

- Pressing up (on the ground) whilst releasing B will throw the bomb upwards right above you, allowing for amazing anti air capabilities.

- Pressing up (in the air) whilst releasing B will allow you to jump off you bomb and get hurtled straight into the air at a high height.  You end up in helpless state afterwards though.

- Pressing down (on the ground) whilst releasing B will drop the bomb in place.  This is the 2nd fastest way to get rid of a bomb, and since there is a delay before it explodes (think a bit like Snake's grenade when you shield cancel it)

- Pressing A after dropping a bomb will allow you to kick it forward.  The kicked bomb goes a further horizontal distance than the thrown bomb, but it doesn't have that additional vertical reach like the

- Holding B will allowing you to charge up your bomb much like in Bomberman 64 the Second Attack.  Whilst doing this you are able to walk back and fourth (much like Snake can with his grenade but note that walking does not charge up the bomb.  You must be still if you want the bomb to actually charge).  Charged bombs deal more damage and knockback in general and have a larger blast radius, but they can't be thrown as far/high.


Side B (Ground): Speed Booster - A power up from Bomberman II (DS).  A very fast command dash with a few frames of invulnerability.  It can be charged up to go faster and further by holding B.  The move can also be jump and run cancelled part way through.  0%

Side B (Air)/Up B: Rocket Pack - Bomberman thrusts up/sideways.  He can do three of these thrusts per jump and they only get restored if you land on the ground or grab a ledge (only one gets restored upon grabbing a ledge).  This allows Bomberman a solid recovery and a little extra overall mobility.  0%

Down B: Bomb Switch - Much like in Bomberman 64 the Second Attack, Bomberman can switch between his bombs at will.  He has 3 main types of bombs:

Fire Bomb - The standard bomb.  Good blast radius, decent damage and knockback and overall well rounded bomb.  No special properties.  8% regular, 18% fully charged.

Ice Bomb - An ice powered bomb that can freeze foes at higher percents.  Weaker than standard bombs, similar blast radius.  5% regular, 15% fully charged.

Gravity Bomb - A mysterious bomb that causes a black hole.  Deals very weak damage, but hits foes at an amazing gimp angle and combo angle and has slight suction power.  The fully charged version also reverses and sucks in foes and spits them out.  Massive blast radius and long lasting explosion (since it is a black hole after all)  3% regular, 12% fully charged.


Final Smash: Bad Bomber Armageddon - Remember how if you die in the standard multiplayer Bomberman games you'd end up in the hovercraft thing around the edge of the stage and throw bombs in it to get back to life?  Well now Bomberman's taken a hold of one and is using it to blow the rest of the cast sky high.  Bomberman will warp into the background and board his Bad Bomber.  You can scroll yourself left right, up and down and shoot a bomb with A/B which will deal 15%.  You have a maximum of 10 bombs.  



Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe
Post by: SiLeNtDo0m on October 17, 2010, 03:34:12 PM
Future PSAs


Deadpool

Deadpool's back again and revamped and even more crazy than ever!  With his unique blend of agility and keep away, Deadpool can potentially be deadly when you master his spacing and range of projectiles.  However, we all know the main reason why anyone would want to pick up Deadpool is of course his craziness.  With his plethora of wacky animations, Deadpool is sure to make you smile and leave a lasting impression.    

STATS

Character Over - Snake
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 6/10 Mid speed.   Nothing special
Air Speed - 6/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with projectiles and high base knockback attacks.
Priority - 6/10 Mediocre priority.  But since he has projectiles and long lasting hitboxes on some moves those help to offset his lack disjoints.
Jump Height - 7/10 Solid, high jumps.
Power - 5/10 Average power.  A couple of select killing moves.  A number of his attacks have high base knockback but low knockback growth.
Weight - 100 (Middleweight)


MOVESET

AAA Combo - A karate chop jab (his standing light in MvC3) followed by a swipe then a jumping roundhouse.  As quick and efficient as Snake's though with less damage and knockback.  10%

F Tilt - A jumping reverse roundhouse (his standing heavy in MvC3).  High base knockback to get foes out of Deadpool's face and as a result has decent hit and shield stun, however poor knockback growth means it's not too good at killing.  11%

U Tilt - An uppercut with a single katana in front of him.  Think somewhat like the second slash of Sheik's beam sword smash.  Hits foes directly up and is good for juggles.  7%

D Tilt - A ground stab.  Fairly slow startup, but the tip of the blade meteors foes.  8%

Dash Attack - A far moving slide kick with a long lasting hitbox and sex kick properties.  However, doesn't have much of a disjoint and a fair bit of endlag.  10 - 6%    


F Smash - A two part attack like Link's F Smash.  Deadpool slashes his katana in an X shape for the first attack, then slashes them back out for the second.  Good well rounded F Smash with moderate startup and good range.  18-24%

U Smash - Deadpool's signature Shoryuken.  Fast and powerful but has poor range, priority and leaves him fairly vulnerable if you miss.  16-21%

D Smash - A spinning sweep kick that goes round twice.  Think like Luigi's D Smash but twice and faster.  Fastest startup of his smashes and good horizontal reach but also his weakest smash.  14-19%


N Air - A fast knee attack (jumping heavy in MvC3).  Mediocre range, mid startup but a sweetspot on the knee which creates a graphic that says "POW" when landed.  Not as strong as Falcon's knee of justice however the weaker hitboxes are much better.  Also has a long lasting sex kick hitbox.  16% sweetspot, 8% sourspot, 5% lingering.

F Air - A double hammer fist to knock the foe down (jumping special in MvC3).  Pretty strong meteor with moderate startup.  Meteors slightly at an angle rather than straight down.  14%

B Air - An upward slash behind Deapdool.  Similar to Marth's B Air except with more startup and less endlag.  Like his F Tilt has high base knockback but poor knockback growth.  11%

U Air - Two consecutive kicks upwards.  Moderate startup and good damage and knockback but somewhat awkward to land due to lack of disjoint and has a fair bit of endlag.  6+7%  

D Air - Deadpool grabs a katana and whirls it round below him.  Very similar to Dedede's D Air in terms of speed, damage and knockback.  Deals good shield damage.  Min 2%, Max 17%


Neutral B: Trigger Happy - Deadpool's main projectile.  He fires of 5 quick gunshots that move at roughly the same speed as Falco's blaster shot.  He can do this 3 times before he has to reload his guns, and on the ground this has a fair bit of endlag so use with care and precision.  The air version is less punishable than the ground version, so short hopping this attack would be a good strategy.  2% each shot.

Side B: Yoyo of Ultimate DOOM - Deadpool busts out a yoyo surrounded with whirling blades.  Slow startup but amazing reach and deals fantastic shield damage and has alterations depending on which direction you press.  On the ground, forward makes him lunge the yoyo infront of him.  Down makes him "walk the dog" much like with Ness' D Smash.  Up makes him swing it over him much like Ness' U Smash.  In the Air, forward again makes him lunge it infront of him.  Down makes him lunge it diagonally down.  Up again swings it over him.  8%

Up B: Teleporter - A fast omnidirectional teleport that functions very much like Mewtwo's teleport except he doesn't get set into a completely helpless state in the air (he can still use aerials but not specials).  However, every third teleport causes a self damaging explosion that can also hurt nearby foes.  It thrusts Deadpool up slightly so still can be used as recovery, but he becomes completely helpless upon doing it.  0%, 10% explosion.  

Down B: 4th Wall Crisis - A powerful counter attack that deals more damage depending on Deadpool's damage before he gets hit.  Deadpool swings a giant "%" symbol at the foe like a baseball bat The less damage he's taken, the stronger this counter is.  


Final Smash: Ninjas? NINJAS?! - Deadpool looks to the side then teleports away.  Suddenly, out of no where an army of 2D ninja sprites come rushing in across the screen, running and slicing straight through any unfortunate victims that happen to be in their way.  Deals high damage but mediocre kill potential.  99%


Tekkaman Blade

Tekkaman Blade will be a slow and strong character with slow attack speed for the most part, but fantastic range thanks to his space lance.  Whilst his general movement is slow, he does have a couple of mobility options to get in, but a lot of the time you'll want to try and space your opponent with superior range

STATS

Character Over - Pit
Size - 7/10 Tall.  Roughly the same height as Ike.
Running Speed - 4/10 Quite slow.  And his walking speed is even slower.
Air Speed - 3/10 Poor air speed and manoeuvrability in the air.
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with single strong attacks.
Priority - 9/10 Absolutely excellent priority thanks to extended range and disjoints.
Jump Height - 7/10 Mediocre.  Pretty high jumps.  He only has two though (unlike Pit)
Power - 8/10 High power.  In particular, his Smashes pack a real punch
Weight - 108 (Heavyweight)


MOVESET

A Infinite Loop - Tekkaman whirls his blade around his body (based off his Shamshir from TvC).  Think very much like Metaknight's A loop, except it's instantly more badass because Blade is doing it.  1% per hit.

F Tilt (Normal) - A forward stab with amazing reach but low damage and good speed.  Think something like Dedede's F Tilt in application.  Excellent spacing tool.  7%

F Tilt (Up) - An across the body swipe angled slightly upwards.  Think something like Pit's F Tilt in terms of knockback, but with faster startup and more endlag.  10%

F Tilt (Down) - A slow but long reach downward angled swipe.  Amazing reach and the strongest of his tilts in terms of damage and knockback but also by far the slowest.  14%

U Tilt - A single lunge of his space lance upwards.  Excellent for anti air due to its great reach.  10%

D Tilt - A double sweep kick on the ground.  Knocks foes away at a low angle.  One of his faster attacks.  8%

Dash Attack - Blade leaps forward and spins his lance around (based off his H Katzbalger attack from TvC).  Deals multiple hits and travels a considerable distance but has a lot of endlag and a fairly slow startup.  14% (if all hits connect)


F Smash - A slow but strong overhead swipe with excellent range and power but massive endlag.  Blade's strongest knockback attack.  22-30%

U Smash - An quick upward slash followed by a Blade whirling his lance around and above his head (based on M Katzbalger from TvC).  Deals multiple hits and does good damage and vertical reach, but a fair amount of overall startup.  18-25%

D Smash - A double downward swipe of his lance on the ground infront and behind him.  About the speed of Ike's D Smash but the interesting thing about this move is that you can make it only do one swipe rather than two if you only press A once instead of twice.  Always sends the foe behind Blade.  19-26%


N Air - A single spin of his lance with a very wide arc.  Very similar to Ike's N Air in function.  9%

F Air - A forward lunge of his space lance.  Long lasting sex kick hitbox and amazing range but a lot of landing lag and fairly fast startup.  11% 8%

B Air - A jab backwards with his space lance.  Similar to Pit's B Air aesthetically, but slower and with more reach.  11%  8%

U Air - Blade spins his lance above his head.  Again, very similar to Pit's U Air as it deals multiple hits.  12%

D Air - Blade rockets downwards with his lance pointing down.  The tip of the lance can do a weak meteor smash down at an angle.  The rest of it sends the opponent away.  Fast startup, but very long endlag (as with all stall and fall moves).  13%


Neutral B: Baselard - Blade splits his lance into two blades and quickly throws them at the opponent.  A weak but extremely quick projectile.  If you hold B during startup, you can charge the projectile.  When the charged projectile hits the foe, Blade will quickly warp towards them and slash them away.  5% projectile + 10% slash

Side B: Space Mach Dash - Using the thrusters on the back of his suit, Blade propels himself diagonally up forward on the ground, and straight forward in the air.  This deals no damage, but is Blade's fastest way to move and can be interrupted part way by aerial attacks.  If he does this in the air, he is unable to use his Up B. 0%

Up B: Flight - Using his jet thrusters, he is able to fly momentarily.  Very much like Pit's flight, however it doesn't last for quite as long.  0%

Down B (Ground): Falchion - A fast, invulnerable dash forward where Blade leaves his lance behind him spinning.  He then reels it in from behind, dealing multiple hits on any opponent stuck between, the final one knocking them up and away.  After he completes the dash, Blade is vulnerable to attack.  Excellent for shield pressure and cross ups.  12%

Down B (Air): Crash Intrude - Blade does a full body dash down and forward.  If this misses, he is left in a helpless state.  If it hits, Blade will then proceed to rocket back and forth, hitting the foe numerous times and then ending with a dive downwards onto the foe, leaving him in a state where he cannot use it again.  Fairly slow to startup, but fairly easy to connect.  14%


Final Smash: Omnidirectional Super Voltekka - Blade first readies himself to unleash his power then he releases a powerful wave of destruction, decimating anything in its way.  Similar to Samus' Final Smash in terms of appearance, only without the transforming bit at the end.  50%


Dudley


The ravishing star in the sky of battle is here to join the Brawl and fight like a gentleman!  The interesting thing about Dudley is the fact that his entire moveset consists of punches only (being a boxer).  However, his attacks are still swift and relentless.  Expect something similar to Captain Falcon in playstyle, pressuring his foes with powerful close-up aggression.  However, he'll still manage to keep it classy ;)
  
STATS

Character Over - Ganondorf
Size - 8/10 Tall.  Roughly the same height as Captain Falcon.
Running Speed - 6/10 Rather average.  Nothing special.
Air Speed - 7/10 Pretty good to compensate for his rather mediocre jump height
Combo Speed - 8/10 His attacks require some skill to link, but when done correctly he is relentless
Priority - 6/10 Sort of average priority.  Some attacks tear through anything, others just flop XD
Jump Height - 4/10 Mediocre.  Think somewhat like Snake's jumps or Link's jumps.  That, plus a rather fast fall speed.
Power - 8/10 High power definitely.  Like Falcon, he is strong and speedy.
Weight - 108 (Heavyweight)


MOVESET

AAAA combo - A right jab, followed by a left jab then a left hook then his signature Machinegun Blow to act as a looping attack.  10% + 1% each MGB hit

F Tilt - A right hook that can be followed with a strong left hook (if you press A).  Good knockback and power, but fairly poor reach.  8+8%

U Tilt - A medium strength uppercut.  Surprisingly has more horizontal reach than vertical reach.  Fairly basic move.  10%

D Tilt - A super fast low straight punch whilst crouching.  Can be followed up multiple times in a rapid fire fashion just like Ness' D Tilt.  4%

Dash Attack - A fast rushing gut punch.  Comes out quickly and goes a surprising distance forward, but has very punishable end lag.  10%

F Smash - A strong, well rounded straight punch forward with good reach.  This, unlike my other PSAs, isn't his strongest killing smash attack.  17-22%

U Smash - A strong uppercut with disjointed vertical reach.  His strongest killing smash and it sends the foe straight upwards.  19-25%

D Smash - A double lifting strike, attacking the foe's legs and thrusting them backwards.  The odd angle allows for some interesting set p possibilities.  15-20%

N Air - A spinning mid-air hook that can attack 360 degrees.  His weakest aerial, but his best for comboing.  9%

F Air - A hard forward jab that sends the foe downwards at a slight angle.  11%

B Air - A strong backfist.  Identical to Falcon's B Air, but it hits the foe at a lower angle.  12%

U Air - A slow but strong double upward swing punch.  His strongest aerial and a good upward killing move.  15%

D Air - A long lasting elbow drop with sex kick properties.  Initial hitbox is a medium power spike.  12%

Neutral B: Corkscrew Blow - A very slow charge up move that is very powerful.  In terms of power, think Falcon Punch but it comes out a bit slower and deals less damage.  To compensate, it wrecks shields.  It eats through them like yesterday's dinner.  Cannot (however) be reversed like the Falcon Punch.  24%

Side B: Short Swing Blow - A dashing attack forward.  If the dash connects Dudley will proceed to do three combo punches on the foe.  His main approaching skill.  In the air, he does a double hammer fist downwards to spike the foe down (a bit like Falcon's Side B).  You are also intangible during the startup of this move.  Ground 12%, Air 8%

Up B: Jet Upper - A lightning fast uppercut that gives Dudley good vertical height.  Think somewhat like Marth's Up B.  It's is very hard to properly intercept whilst the move is coming out.  Initial hitbox is quite strong.  14%, 8%

Down B Ground: Cross Counter - Dudley adopts a mocking pose to act as a counter.  The initiation is fairly slow, however if Dudley is attacked during his counter frames he'll follow up with a fast and powerful straight that causes him to dash forward quickly.  You can follow the counter up to 3 times by pressing B.  First hit deals 1.2x received damage, second hit deals 6%, third hit deals 8% and has high knockback.

Down B Air: Thunderbolt - Dudley gains a bit of vertical height then rockets downwards at high speeds.  High chance of SD, but will drag foes down with him.  When he lands on the ground he creates a gust of wind that can blow opponents outwards (somewhat like how Toon Link's D Air works when it lands).  12%

Final Smash: Rolling Thunder - Dudley rushes forward a good distance.  If he connects with the foe during the dash he will proceed with a powerful combo of punches.  However, since this'll be done my sort of way, instead of ending with just the uppercut, he'll end with his Rocket Upper super from SSF4 meaning he'll finish the attack with a powerful spinning hurricane uppercut.  55%

Additional Moveset References:

Large image is LARGE

(http://fc02.deviantart.net/fs71/i/2011/039/5/8/sf_x_ssb_dudley_move_list_by_renynoise-d39498z.jpg)


Travis Touchdown

The Crownless King and ultimate otaku assassin joins the brawl in style!  With his trusty Blood Berry beam katana in hand, he's ready to slice and dice through his opponents in a crazy number of ways.  

STATS

Character Over - Ike
Size - 7/10 A standardly tall character.  Normal human size.
Running Speed - 6/10 Decent running speed, not amazing
Air Speed - 6/10 Again, decent but nothing special
Combo Ability - 6/10 Standard combo stuff.  Nothing too special in general.
Jump Height - 6/10 Decently high jumps.  Both jumps give him the same amount of height.
Power - 8/10 He's pretty dang strong and packs quite a good general punch.  Not Ike strong, but competent.
Weight - 100 (Middleweight/Heavyweight)


MOVESET

Now Travis has a main gimmick that is centred around his Neutral B.

Neutral B: Stance Change - Allows Travis to change the position in which he holds his katana.  He can either hold it high or low and depending on his stance, his ground normal attacks vary.  In high stance, his normals are generally fast but weak.  In low stance they are strong but slow.  As well as this, he has seperate Waiting and Running animations to go with each stance.  0%

High Stance Attacks

AAA - A fast 5 hit combo attack.  He starts with a quick low kick then follows up with 4 across the body slashes in quick succession.  The first hit of the move has low range so that it is slightly harder to land straight off the bat, but if all hits land then you get a pretty heft combo.  16%

F Tilt - Travis spins his beam katana round with one hand.  Deals multiple hits of damage.  Comes out fast and deals ok damage but has fairly low knockback.  9%

U Tilt - A quick uppercut with his katana.  Moves him forward a bit and has surprisingly good horizontal reach despite being an up tilt.  However it leaves him slightly open to attack at the end.  8%

D Tilt - A fast sweep kick.  Low damage but with a good chance to trip the opponent.  4%

Dash Attack - A forward jump kick.  Has pretty good knockback comparative to some of his other high stance mode moves.  And it comes out pretty fast too.  8%

F Smash - A jumping back kick.  Hits the foe at a lower than usual angle but has fairly low knockback for a F Smash.  Still pretty reliable because it has decent reach and speed.  14-19%

U Smash - A double handstand kick upwards.  Very small horizontal reach, but large vertical reach.  One of his stronger smashes knockback wise in his high stance mode.  14-19%

D Smash - A spinning kick up off the ground (his "get up" move from No More Heroes).  In terms of damage and knockback, it is very similar to Sheik's D Smash.  12-17% (can get additional hits in at low % however)


Low Stance Attacks

AA combo - A slow double swipe vertically with good power, knockback and range.  Think something a bit like Marth's AA but stronger.  10%

F Tilt - A slow, across-the-body slice with good knockback.  Think somewhat like Ike's F Tilt but instead of bringing his arm out, he brings it inwards across him.  13%

U Tilt - A slower but stronger version of the high stance attack.  Funnily enough, it has a little less end lag but quite a bit more startup lag and knockback.  It also hits the foe straight up instead of outwards.  12%

D Tilt - A low slash.  Strong but with quite a bit of endlag so it's pretty punishable.  12%

Dash Attack - Same as Ike's dash attack.  9%

F Smash - A spinning across the body slash.  It's fairly slow to start up but has great knockback and range.  It also helps move Travis forward a bit.  19-26%

U Smash - A powerful jumping uppercut.  One of his faster low stance smashes with good vertical reach and good knockback and it hits the opponent up at a slight angle.  16-21%

D Smash - A spinning low ground slash.  The most balanced of his low stance smashes.  Fairly strong, fairly slow.  17-22%


Shared Moves

N Air - Travis whirls his sword around his body (somewhat similar to how Pit spins his blades for his N Air).  9%

F Air - Travis does a flip then an overhead slash.  Works as a powerful meteor smash.  13%

B Air - A fast backward kick.  Very similar to Sheik's B Air.  9%

U Air - A quick series of upwards stabs.  This move has pretty low end lag so it works nicely in combos.  10%

D Air - A downward stab.  Doesn't send Travis downwards but can spike foes at the very tip of the katana.  11%


Side B: Charge Slash - Pretty much the same structure wise as Ike's Side B, except when the hit connects Travis will do a series of slashes rather than a single one.  In the air the dash can be interrupted by the Up B part way.  4-16%

Up B: Schpeltiger Burst - Travis boards his motorbike and (strangely) uses it's nitro exhaust to propell himself upwards at an angle.  He then jumps off his trusty steed.  The nitro fire at the back can deal a bit of damage as well as a spike and the motorbike whilst ascending can also cause damage.  5% nitro, 8% motorbike.

Down B: Dark Step - Travis gets into a counter position.  If the opponent hits him, he'll quickly evade behind them and throw an attack.  In the air, he flips over the enemy then follows up with an attack.  7% (as well as the multiplier he would normally get from Ike's Counter)

His throws are all based off of wrestling moves:
F Throw - Travis does a spinning drop kick on the foe to smash them forwards. 9%

B Throw - A backwards suplex.  Fastest of his throws and sends the foe backwards.  9%

U Throw - Travis turns the foe upside down, jumps up then smashes their head on the ground.  10%

D Throw - A DDT.  Sends the foe upwards.  8%
 

Final Smash: Tiger Maul - Travis transforms into a giant tiger, let's off a mighty roar to stun foes then rushes both forward, then back to maul enemies.  Structured very much like Ganon's Final Smash.  65%


Zero (TvC and MvC3 Style)


I think we all know Eldiran's great Zero PSA from a while ago, as well as Hollow's great Omega PSA.  However, my Zero will be more up to date and have a larger focus on his movesets from Tatsunoko vs Capcom and Marvel vs Capcom 3 rather than the Megaman X games.  He will primarily be a very fast character, with unparalleled manoeuvrability.

STATS

Character Over - Link
Size - 6/10 Medium height.  His general stance is slightly lower than Link's.
Running Speed - 8/10 He's fast on the ground.  Running speed similar to Metaknight
Air Speed - 6/10 Kinda average.  Think similar to Mario's air speed
Combo Speed - 8/10 Quick at dealing the combos thanks to his overall superior mobility
Priority - 8/10 Multi hit attacks as well as large range help him out a lot
Jump Height - 6/10 Rather regular height jumps. Nothing special but he's fairly light so that makes up for it.
Power - 3/10 His damage and knockback outputs are fairly poor, but his combo ability makes up for it
Weight - 85 (Lightweight/Featherweight)


MOVESET

AAA combo - His standing light to standing medium to standing heavy attack from both TvC and MvC3.  A simple triple slash with good reach and decent damage, but punishing end lag on the last hit (so it's less of a combo tool and more a defensive tool).  10%

F Tilt - A two hit combo.  He does his two different slashes (Light/Medium followed by Heavy) that he would normally do when doing his Hadangeki slash projectile (except there's no slash projectile).  The two slashes are quick and only require one button press.  9%

U Tilt - His launcher from TvC and MvC3.  Very fast start up and decent knockback but a bit of end lag.  7%

D Tilt - His low Light attack from TvC and MvC3 (a fast kick).  Again has a very fast start up but pitiful damage.  You can use this repeatedly, or if you press A+B you can follow up with a ground slash (his low Medium attack) which does more damage and knockback but has a longer end lag.  2% first hit, 4% follow up

Dash Attack - His forward Heavy Shippuga from TvC and MvC3.  Deals 3 hits of damage whilst rushing forward and is a good well rounded dash attack. 8%

F Smash - His low Heavy attack from TvC and MvC3 which is a powerful overhead slice.  Most well rounded of his smashes.  Decent speed, power and knockback.  13-17%

U Smash - A half moon slash upwards with great vertical reach and speed.  His fastest, but weakest smash.  More useful for comboing if anything (combos nicely into Up B).  10-14%

D Smash - Zero punches the ground, creating a field of energy that surrounds him.  His most powerful smash with wide horizontal range but it comes out slowly and the main power hitbox lasts for not very long.  Has weaker hitboxes afterwards (it has sex kick like properties), the final one having almost no kill potential.  15-19%, 12-16%, 9-12%

N Air - His aerial Heavy in TvC and MvC3. Medium initiation time and pretty long landing lag but has massive range and fairly low end lag so it is fairly easy to combo with.  8%

F Air - His aerial Special in MvC3.  Very similar in animation to his forward smash, but it's a tad faster to initiate, slower to end and has a weak/medium 45 degree spike.  9%

B Air - A back kick similar to Fox's except a tad faster and with a longer lasting hitbox, but with significantly less power.  9%

U Air - An upward spinning slash.  Somewhat similar to his N Air, except it only does one slash and it is a tad slower.  Knocks the foe straight up.  9%

D Air - His Sentsuizan from TvC and MvC3.  Zero shoots downwards at sort of a 155 degree angle.  Has a weak spike and can bounce off of foes when it connects.  One of Zero's faster aerials with good follow up ability, however it can cause an SD if you aren't careful.  8%

Pummel - Zero knees the foe in the stomach.  He can do this pretty quickly.  2%

F Throw - Zero does an energy blaster punch in the foe's face.  Same as his forward throw from TvC and MvC3.  9%

B Throw - Zero zips behind the enemy and blasts them in the back of the head, sending them away from him.  Same as his backward throw from TvC and MvC3. 9%

U Throw - Zero throws the foe up, then extends his sword out to stab them and zap the foe whilst they're on the sword.  Knocks foes up but can be heavily DIed.  7%

D Throw - Zero chucks his foe onto the ground, then jumps up and stabs them down with his sword.  9%

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging, has super armour on the first few frames of initiation and the final hit deals great knockback.  12%

Down B (Ground) - Rekkoha: Zero punches the ground, causing lasers to rain down from the sky in a pillar of light.  A contrast to the rest of Zero's moveset.  It's extremely slow on start up and end lag and has a very minimal knockback growth, but does very impressive damage and sends the opponent upwards.  Zero is susceptible to hits from behind when you use this move.  20%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Genmurei Hold: Basically, he does the Dark Hold (a quick upward slash to initiate), captures his foe in his negative sphere then he backflips backwards a good distance (or he could telepot/dash etc). Then, he throws out the Genmurei whilst time is stopped which slices through anything in his way.  Whilst the Genmurei is moving, Zero will teleport dash forward and catch up with the Genmurei.  Both he and the Genmurei will then reach the opponent in the Dark Hold at the same time and Zero will do the final slash through (so the stab and the Genmurei hit the foe at the same time).  Then time unfreezes and the opponent will most likely die.

Other Tidbits

- Zero will be able to wall cling and wall jump in the same fashion as my Cloud PSA can
- To reflect how Zero is a has low HP in the fighting games, he will be a lightweight character (85 weight which is the same as Sheik)
- Zero's Hyper Zero Blaster will be a real projectile (hexing Link's arrow ftw)!


Black Knight (Fire Emblem)


Zelgius, the Black Knight will join the Brawl to finally settle the score with Ike once again.  This'll be different from most of my movesets in the fact that he will be a slow, heavyweight powerhouse kind of character (I wanna show some diversity as a PSAer).  He'll still be balanced, but in a different way.  A way that almost no one has properly tried and nailed before.


STATS

Character Over - Ganondorf
Size - 8/10 Tall and bulky like Ganon
Running Speed - 6/10 His running speed is surprisingly fast (it actually reflects his running speed in the CGI cutscenes of the games)
Air Speed - 4/10 Rather subpar.  He's a tad faster than Ganon in the air, but falls faster
Combo Speed - 1/10 The Black Knight says F*** combos!  Painfully slow but rewarding attacks.
Priority - 8/10 His massive power helps to assist his priority.  It's roughly the same as Ike's
Jump Height - 4/10 Kinda meh.  Again better than Ganon's though.
Power - 10/10 The definition of a "one man army".  He makes Ike and Ganon look like flies.
Weight - 115 (SuperHeavyweight)

MOVESET

The Black Knight will be a bit different from my other PSAs.  Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse.  Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle.  He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe.  He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here :P)

A loop - BK spins his sword round a bit like Pit's Side B.  One of his few fairly quick attacks.  2% each hit

F Tilt - A single slice forwards.  It's basically one of his regular attacks with Alondite in FE Radiant Dawn.  Pretty slow to start up but strong.  16%

U Tilt - A single slice upwards.  Another one of his regular attacks fro FE Radiant Dawn.  Again pretty slow, but strong.  15%

D Tilt - A double slice on the ground with fairly slow start up and ending lag.  A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword).  18%

Dash Attack - A lunge forward with good reach.  Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack.  12%

F Smash - A really slow but insanely strong overhead slam with just one hand.  Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged).  28-36%

U Smash - A single stab upwards.  Similar to Marth's U Smash but slower and a generally better killing move.  His weakest smash however. 20-27%

D Smash - BK smashes his sword into the ground, shaking the earth.  Great horizontal reach, however it is weaker at the edge of the reach.  The sweetspot is on the sword.  23-30% sweetspot, 14-21% mid range, 9-14% far range

N Air - Very similar to Ike's N Air (if not identical).  I think it suits perfectly.  Early landing lag cancel frames  12%

F Air - A forward stab with high power and decent speed. 14%

B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag.  14%

U Air - A single stab upwards with good power although one of the weaker aerials.  11%

D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air.  He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does.  16%

Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage.  The start up is pretty slow, but the speed and vertical height are good.  8%

Side B: Adept - Think of Marth's Side B.  It works as a combo.  By pressing B at the right times you can follow up with up to four attacks.  One of his main combo techniques.  3+4+3+6% (total 16%)

Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards.  He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up.  0%

Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack.  6%

Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass).  If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo.  65%

F Throw: One of BK's moves that doesn't use the sword.  He does Ganon's sparta kick to hit the foe forward.  10%

B Throw: BK stabs the foe with his sword the flings them behind him without remorse.  9%

U Throw: BK throws the foe upwards the stabs them whilst they're in mid air.  11%

D Throw: BK throws the foe to the ground and stamps on their face in disgust.  8%

Extra Tidbits

- Black Knight is very heavy (as heavy as DK)
- His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's
- He has a high fall speed
- It'll be impossible to put away his sword
- BK also stands for Burger King XP

Thanks to Thunda Dragoon for help with this moveset :)

Vegeta

The ruthless Saiyan Prince Vegeta has come to kick some ass in Brawl.  Vegeta is a rather technical character, utilising a variety of tools to approach and deal damage, similar to Falco minus the chain grab.  Carefully executed combos, tech chases and a versatile projectile.  To top that all off, upon dealing damage throughout the fight you can gain access the super move, Galick Gun by pressing B+A.  Oh and did I mention that there's SSJ mode FS and a scouter taunt too?

STATS

Character Over - Wolf
Size - 5.5/10 Kinda average.  Vegeta's a bit of a midget though...
Running Speed - 6/10 Moderate running speed.  Similar to Falco
Air Speed - 4/10 Sub par air speed
Combo Speed - 8/10 His combos take care and skill to execute, but when you can you can string together some awesome stuff
Priority - 6.5/10 Some moves with good priority, others with bad.  Learning when and where to use his attacks is key.
Jump Height - 6/10 Mid height jumps.  He has similar air mobility to Fox and Falco, lower jumps but a much better Up B to compensate.
Power - 6/10 A couple of solid kill moves, but overall meh power.
Weight - 84 (Lightweight)


MOVESET


AAA Combo - Two punches followed by rapid back roundhouse kicks.  Works like Fox's AAA combo.  2+3+1% for each follow up kick

F Tilt - A quick and solid side kick.  Very standard.  9%

U Tilt - An upward kick where Vegeta pushes his leg up.  Fast and decent vertical reach.  Good for juggling.  7%

D Tilt - A rather slowish sweep kick that hits the foe upwards with decent knockback.  Strongest tilt.  11%

Dash Attack - A rushing elbow attack.  Small hitbox, but comes out fast and lasts for fairly long.  10%


F Smash - A forward lunging knee attack.  Comes out fairly quickly and lunges forward quite far.  Decent knockback and damage.  Fairly small hitbox.  Overall quite well rounded smash.  15-20%

U Smash - A double upward kick.  Fast and powerful like Fox's U Smash, but piss poor horizontal range.  Good vertical reach though.  17-23%

D Smash - Vegeta punches the ground and creates two bursts of energy either side of him.  Great horizontal reach, decent base knockback but mediocre damage and low kill potential.  13-17%


N Air - A series of three kicks.  Think kinda like Snake's N Air but with only three kicks.  Quite a bit of end and landing lag.  4+4+5%

F Air - A lunging headbutt.  Single fairly strong hit with a mid sized hitbox.  Mid speed, good knockback.  11%

B Air - A backward reverse roundhouse kick.  Somewhat like Fox's but weaker and faster.  Much like Wolf's B Air, good for approach and pressure.  10%

U Air - A scissor kick.  Basically a faster aerial version of Wolf's U Smash (or Sonic's U Air).  9%

D Air - A double fisted hammer attack.  Guaranteed meteor smash, but quite hard to land (much like Wolf's D Air).  Comes out a bit faster than Wolf's D Air too, but is weaker.  11%


Neutral B: Ki Blast - Vegeta's main projectile.  Moves fairly quickly and can be shot two at a time on the ground.  They can be fired a little faster in the air.  Similar to Falco's blaster in effectiveness.  2% each blast

Side B: Spirit Breaking Cannon - Vegeta rushes forward similarly to how Falcon does for his Side B.  If he connects with the opponent, he'll punch them then uppercut them.  After the uppercut he'll kick them in the stomach (if you choose to press B) then finally elbow the foe downwards if you press B again.  In the air, he doesn't do the uppercut after landing the punch.  You can choose not to do the follow ups for some interesting mix-ups.  2+3+3+4% on ground, 4+3+4% in the air.

Up B: Flight - Vegeta initiates a flight mode that lasts for just under two seconds.  Not as strong as Pit's Flight mode, but it can be interrupted by aerials or an air dodge and it doesn't make him go into helpless fall afterwards (though he can't use specials after using it).  0%

Down B: Explosive Wave - This is another important tool for Vegeta.  It's a quick small burst of energy that surrounds Vegeta that lasts a good amount of time.  However, the main thing about this attack is that it can be jump cancelled, allowing it to work kinda like Fox's and Falco's Melee Shines (without the Waveshine).  6%


Pummel - Same as Wolf's

F Throw - A series of fast punches followed by a headbutt.  10%

B Throw - A backward overhead throw that slams the foe into the ground and up.  6%

U Throw - An upward knee attack to launch the foe upwards at an angle.  8%

D Throw - Vegeta throws the foe down then leaps on them with his knees.  Think Ike's D Throw, but instead of landing with his feet he lands with his knees.  8%


B+A Special: Galick Gun - Once Vegeta deals 69% (hehehe) his hands gain a purple glow and he is able to release the Galick Gun.  This is a large powerful beam attack that comes out very slowly but deals high damage and has great reach and power.  20%


Final Smash: Super Saiyan - Vegeta transforms into his Super Saiyan mode.  He gains a speed and power increase on all his moves as well as powered up specials and heavy armour on his smashes:

Neutral B (SSJ): Super Blast Volley - Same as his normal Neutral B, but much faster and can be shot up to 7 at a time.  2% each shot

Side B (SSJ): Big Bang Breaking Cannon - Same as his normal Side B, except with one more press of B at the end he can teleport and fire his Big Bang Attack at the foe.  Big Bang Attack deals an additional 12%

Up B (SSJ): Super Flight - The same only it lasts for twice as long.  0%

Down B (SSJ): Super Explosive Wave - Again the same, but larger, stronger and can also be dash cancelled but has more endlag.  11%

B+A Special (SSJ): Final Flash - Vegeta unleashes his ultimate wave of destruction, the Final Flash.  Think Galick Gun, but bigger, better, slower startup but even stronger.  Terminates the SSJ form upon use.  45%


And of course, he will have is famed "Over 9000" as a taunt.

Furthermore, there will be an alternative version.  The changes in this version are:

- Final Smash is Final Flash (Rhyme +1)
- SSJ mode can be triggered once per stock upon reaching over 100% via D Taunt
- B+A special for SSJ mode here is still Galick Gun, just a little stronger




Cloud Strife V2
Arguably the most recognised FF character from arguably the most groundbreaking Final Fantasy game, Cloud, is back for more Brawl action.  The last moveset was a very powerful and rather extravagant one.  This new revamp will be a complete re-invention.  This time he'll take his FF7 JRPG elements, along with his Dissidia and Card Sagas Wars power, elegance and variety of moves to create a truly refreshing and rewarding Cloud.


STATS

Character Over - Ike/Olimar
Size - 7/10 Tall.  Roughly the same height as Ike.
Running Speed - 6/10 Mid/slightly above average speed.  Around the same as Pit's
Air Speed - 6/10 Average overall air movement
Combo Speed - X/10 Why is this not a specific value you ask?  Well because his combo ability varies.
Priority - 8/10 Excellent priority thanks to extended range from his giant blade.
Jump Height - 6/10 Pretty average jump height.  Little better than Ike's.
Power - 7/10 Pretty high power.  A lot of his attacks pack a pretty strong punch
Weight - 95 (Middleweight)


MOVESET

AAA combo - A quick left jab followed up by two diagonal body slashes.  A quick and an effective jab string.  8%

F Tilt - Cloud's Double Cut attack.  A horizontal slash followed with another when you press A.  Great horizontal reach.  3+4%

U Tilt - An upward slash.  A defensive move with a wide arc but a fair amount of endlag.  8%

D Tilt - A single low slash that can trip opponents.  Same as haloedhero's Cloud's D Tilt.  7%

Dash Attack - A forward stab attack.  Great forward range but fairly slow startup.  8%


F Smash - A jumping somersault overhead strike.  Slow startup and endlag but great power.  17-23%

U Smash - An powerful upward slash.  Somewhat like the U Tilt, but he brings the sword around his body and further.  Like his F Smash and U Tilt, has a large arc.  16-21%

D Smash - A double ground sweep.  Interestingly, both strikes hit the foe towards Cloud rather than away.  15-20% (first), 13-18% (second)


N Air - A single sword spin that deals a sex kick hit with quite a bit of endlag.  Large overall reach.  10-6%

F Air - Very similar to Cloud's current F Air, except during the endlag he spins his body around back in place.  Attack also has less damage.  9%

B Air - Pretty much identical to his V1 B Air.  Just slightly lower damage and speed overall.  9%

U Air - Again, same as V1 but with less knockback.  10%

D Air - Similar to Cloud v2.5's D Air, except better looking, more startup and it actually has endlag.  It also will only meteor airborne foes and not grounded ones.  7%


Down B: EX Breaker - Now here is where Cloud gets interesting.  You may have noticed that Cloud's damage overall is subpar, and really the only thing he has going for his attacks is their range.  However, upon dealing 50% he can use his Down B to trigger his EX mode and upon dealing another 50% while in EX mode, he can trigger his Limit Break mode.  In these modes he gains access to new specials, as well as general speed and power buffs.  Here's more detail:

Normal Mode:

- Normal speed and power
- Neutral B is Fira
- Side B is Climhazzard
- Up B is Aerial Spiral

EX Mode:

- 10% attack speed increase.  1% more damage to jabs, tilts and aerials.  2% more to smashes.  Increased general knockback.
- Neutral B is Blade Beam
- Side B is Revolver Slice
- Up B is Rising Buster
- Runs out after you use 10 specials (you can use as many normals as you want though)
- You lose it if you die


Limit Break Mode:

- Can only be accessed if you're already still in EX Mode
- 20% speed increase.  2% increase to jabs, 3% increase to tilts and aerials and 5% increase to Smashes.
- Neutral B is Meteorain
- Side B is Omnislash V5
- Up B is Finishing Touch
- Runs out after 5 specials (again, you can use normals however much you want)
- You lose it if you die


The trick with Cloud is to learn how to survive and use his range to play cleverly and defensively as you steadily power up.  Once you gain your power, you still have to play carefully if you want to keep it.  Don't go spamming specials otherwise you'll go back to how you were.  Also, if you haven't met the set requirements, Down B does nothing except a nice animation :3


Neutral B (Normal): Fira - Cloud shoots a weak fireball from his hand.  Travels straight, fairly slow and not very far.  Much less useful than it was in V1.  4%

Neutral B (EX): Blade Beam - Cloud does a slash and fires a fast moving beam of energy from his blade.  Moves quickly and goes fairly far, but kinda slow startup.  10%

Neutral B (Limit Break): Meteorain - Cloud summons a barrage of meteors from the sky (6 of them).  They fall in a line and are a very powerful defensive projectile tool.  5% each meteor.


Side B (Normal): Climhazzard - Cloud dashes forward with his sword.  If he connects with the foe Cloud will follow up with an uppercut on the ground and a downwards swipe in the air.  Standard but punishable approach move, kinda like Falcon's Side B.  7%

Side B (EX): Revolver Slice - Cloud does a sword slashing cresent somersault that deals multiple hits of damage and then ends in a meteor smash.  You can also cancel the meteor smash hit before hand into a different aerial if you wish.  15%

Side B (Limit Break): Omnislash V5 - Cloud slashes forward quickly.  If this initial slash connects, he will proceed to do a powerful series of fiery slashes on the foe, ending in a very powerful meteor smash.  25%


Up B (Normal): Aerial Spiral - A simpel third spiralling leap.  Decent vertical height, but predictable, fairly slow and pretty easy to gimp.  Deals no damage.  0%

Up B (EX): Rising Buster - A double upward slash with good vertical movement and fixed horizontal movment.  Deals two fairly strong hits and goes higher than his normal Up B.  12%

Up B (Limit Break): Finishing Touch - An upward spinning spiralling attack that functions as an absolutely amazing recovery move.  Goes very high, has a large disjointed hitbox and some bone invincibility, making Cloud almost untouchable when he's doing this.  To top it all of, it ends with a weak meteor.  18%


Final Smash: Ultimate Omnislash - My own take on the Omnislash.  First, Cloud rushes forward.  If he makes contact with a foe he slashes through them and stops time.  He then throws his blade up into the air and it splits into numerous pieces.  Cloud then flies past in a flash, grabs each piece, slices the foe multiple times upon grabbing each piece then lands infront of the foe and does his signature Omnislash, finishing in a devastating blow and the screen flashing white.  70%


Reference videos:

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Groudon
The mighty Goliath of the earth has been laying underground for years after its fierce battle with Kyogre and has now resurrected out of the underground magma to join the Brawl!  He is an absolute giant character, being larger than any in vBrawl (though still quite a bit smaller than Giga Bowser).  His amazing brute force, varied moveset and constant 7% heavy armour will make him an ultimate powerhouse character.  
 
STATS

Character Over - Bowser
Size - 11/10 Absolutely massive.  Nearing the size of Giga Bowser (just a bit less)
Running Speed - 3/10 Slow, but actually since he's huge he can move across stages decently.
Air Speed - 3/10 Also slow
Combo Speed - 1/10 Combos?  What are those XD?  Sheer one hit wonders.
Priority - 7/10 Pretty good priority.  Some hitboxes should be disjointed, others won't be.
Jump Height - 4/10 Mediocre.  Decent-ish jumps, but they're hindered by a super fast fall speed.
Power - 11/10 Stupidly powerful.
Weight - 140 (Super-Duper Heavyweight)

MOVESET

AA combo - I'll probably just keep Bowser's AA combo here.  It suits just fine.  10%


F Tilt - A powerful but slow shoulder barge forward.  A bit like Wolf's F Tilt, it has two hits.  This move represents "Strength".  16% (if both hits land).

U Tilt - A strong fiery uppercut.  Comes out fairly quickly, but has endlag so it can't really be comboed into.  This move represents "Fire Punch".  14%

D Tilt - A low hitting tail swipe.  Hits foes away at a low angle.  Has high, relatively fixed knockback and a small chance of tripping foes.  This move represents "Dragon Tail".  12%

Dash Attack - Groudon curls into a ball and rolls forward a set distance.  Comes out fairly quickly and deals multiple hits but has quite a bit of endlag.  Deals up to 5 hits, each hit in ascending power.  This move represents "Rollout".  1+2+3+4+5%


F Smash - Groudon winds up a powerful fist then slams it forward.  Extremely powerful.  Both massive damage and knockback.  Painfully slow start-up and crippling endlag though.  More than Bowser's F Smash.  It does however, haver some pure super armour on release (a bit like how Wario's F Smash does).  This move represents "Hammer Arm".  28-40%

U Smash - Groudon blows an explosive fireball above his head, that erupts sliglty outwards.  Good overall range, however it only works well if the foe is directly above you.  Otherwise it deals rather minimal damage.  This move represents "Lava Plume".  20-30%

D Smash - Groudon stomps on the ground and roars ferociously, causing the earth to shake beneath his feet.  Very similar appearance to Charizard's D Smash, but slower and stronger.  Can only hit opponents on the ground.  This move represents "Earthquake".  20-30%


N Air - Groudon spins around with his tail out.  Hitbox properties similar to Bowser's N Air.  Sweetspots at the tail for highest damage and knockback.  Another Dragon Tail representation.  15% at tail, 10% everywhere else

F Air - A powerful slash forward.  Unlike Bowser's F Air, it's rather slow on startup, but an excellent killing move.  Compare it more to Ike's F Air.  This move represents "Dragon Claw" 16%

B Air - A backwards slash.  Groudon's only truly fast aerial.  Fairly good knockback, but low knockback growth.  This move represents "Aerial Ace".  8%

U Air - Most likely the same as Bowser's, except a bit more like how it was in Melee (i.e. slower and stronger).  18%

D Air - Groudon does a flip and smashes the foe downwards with his tail.  Very slow put powerful meteor smash.  18%


Neutral B: Fire Blast - A slow startup put powerful and fairly fast moving star shaped fiery projectile that surrounds the foe in flames upon impact.  On the ground, it can either be aimed forward or diagonally up-forward (by holding up).  In the air, it can either be aimed forward or diagonally down-forward (by holding down).  10%

Side B Ground: Earth Power - Groudon punches the ground ferociously to cause pillars of flame to erupt from the ground and progress forward.  Each pillar deals high knockback and launches foes into the air.  10% (each pillar, but you'll only hit one of them)

Side B Air: Giga Impact - Groudon spirals down-forward at high speeds.  The startup is fairly slow, and both the landing lag (if you hit the ground) and endlag (if you don't) are crippling, but the move is very powerful and it drags foes down with multiple hits.  If he hits the ground he causes a powerful burst of energy that hits foes outwards.  3% each hit in the air, 15% for the ground burst

Up B: Ancientpower - Groudon surronds himself with a spiralling field of rocks.  On the ground, he stays in place and this acts more as a defensive move.  In the air, he levitates upwards, acting as his main from of recovery.  1% each rock hit.

Down B: Solarbeam - Groudon charges up and absorbs energy for about a 90 frames, then releases a powerful last of light straight forward.  Large reach and very powerful, but obviously the charge up means it's his slowest attack.  25%  

Final Smash: Eruption - Groudon causes a line of ten large fireballs to rain down from the sky, exploding and causing damage to foes caught in the blast.  This final smash is intersting in the fact that when used at 0%, it's absolutely devastating.   At high % however, it's very pitiful.  30% per fireball at 0%, 3% per fireball at 150% (then the damage will scale down proportionally).


Extra Ability: "Drought" - When Groudon reaches 150%+, you can activate this ability with the D Taunt.  As long as Groudon stays over 150%, his fire based attacks all gain damage and knockback buffs.  Furthermore, Solarbeam charges at triple speed, but does a bit less damage and knockback


Knuckle Joe
Knuckle Joe is tired of being an assist trophy and now wants to join the Brawl as a proper playable character!  Being a powerful hand to hand combat Brawler, he attacks with powerful punches and kicks, and he can chain attacks Rekka style with his Side B, allowing for extended combos at close range.  He's a powerful force on the ground, and that is where you should stick, since his air game is rather terrible.  Now dish out some pain with your knuckles, Joe!

STATS

Character Over - Ness
Size - 4/10 A little larger than Kirby and Metaknight, so overall kinda average
Running Speed - 8/10 Fox level running speed.  Designed to constantly stay on the ground.
Air Speed - 1/10 Abysmal air speed.  Down there with Luigi.  Stick to the ground.
Combo Speed - 7/10 Specific attacks can link to others to create powerful chains.
Priority - 6/10 Fairly average priority.  No where near as good as Kirby's or Metaknight's
Jump Height - 7/10 High jumps so that he has some chance of recovering, but he has a pretty fast fall speed
Power - 7/10 Pretty strong character.  Some moves can pack a real punch like his F Smash.
Weight - 90 (Middleweight)


MOVESET

AA to A Loop - Much like Kirby's combo.  Two punches to the Vulcan Jab.  Pretty standard damage builder.  2+3% +1% for each A loop hit

F Tilt - A decently strong side kick.  Fairly standard with mid level speed, power and knockback with decent reach.  10%

U Tilt - An overhead flick kick much like Fox's U Tilt that's great for juggling.  8%

D Tilt - A low slide kick that pushes Joe forward a bit.  Interesting thing about this move is that it bounces off the foe on contact, making it quite a safe approach move.  5%

Dash Attack - A fierce flying headbutt at the foe.  Fairly slow start-up, but strong and smashes the foe forward.  12%


F Smash - His signature smash punch move.  An overhead slam punch with great power but is fairly slow and has mediocre reach.  18-24%

U Smash - A fairly quick and strong Shoryuken type uppercut.  Good vertical reach.  16-21%

D Smash - A powerful ground pounding attack.  Massive area of effect and a set knockback since it shakes the ground, allowing for  but it only affects enemies on the ground and has slow start-up.  13-18%


N Air - A double fist spin.  Think something along the lines of Lucario's N Air but lasts for less frames and comes out a little slower.  Fairly strong but slow.  11%

F Air - An overhead fist.  Much like Mario's F Air but slower and not quite as effective and it doesn't meteor smash.  13%

B Air - A backward roundhouse.  Comes out fairly quickly comparative to his other aerials, but the hitbox is small and does not last very long at all and is punishable if it misses.  9%

U Air - An upward headbutt like Lucas' but with lower speed and kill potential.  10%

D Air - A double stabbing downward kick much like Falcon's D Air.  Less vertical range so again, not as good.


Neutral B: Vulcan Burst - Joe fires off a single small fireball straight forward (down forward in the air).  Kinda like Lucas' PK Fire in property.  Weak and fairly low range, but comes out pretty quickly.  6%

Side B (ground): Rekka Rush - Now this move is the fundamental part of his gameplay.  This is a short range body blow primarily with pretty low range.  If it lands on th


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe
Post by: SiLeNtDo0m on October 22, 2010, 05:14:47 AM
SDO0M'S PSA AND BRAWLBOX TUTORIALS

This is a series of tutorials made by me, essentially following on from where WackaAlpaca left off.  I hope you enjoy my complete lack of professionalism ^^

Introduction

http://www.youtube.com/watch?v=KqG1Y7h9n-g


Creating a Follow-up Attack

http://www.youtube.com/watch?v=wlzffENvBpc

http://www.youtube.com/watch?v=QI0Jel-0Tz4


Creating a Smooth Animation - Demonstration

http://www.youtube.com/watch?v=ny9K_v5l-CA


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 22, 2010, 05:16:48 PM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 22, 2010, 05:41:35 PM
Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

http://www.youtube.com/watch?v=rSTdelww4OI

My only gripe so far? No Air Joe or Viewtiful Forever.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 04:09:35 AM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Yeah that was kind of a difficult thing to do in Brawlbox.  Since this is my first time animating I had a bit of trouble.  But trust me, when playing it in-game you don't really notice it too much ;)

Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

[url]http://www.youtube.com/watch?v=rSTdelww4OI[/url]

My only gripe so far? No Air Joe or Viewtiful Forever.


Thanks so much for this video!  I will put it in the OP and download links.  I think I may be able to do Air Joe for the aerial Down B.  It will be a tricky animation to do though ;)

I plan on also adding the VFX powers (Mach Speed and Slow) to the grounded Down B as well, as well as doing some general fixes.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: cuckoos on October 23, 2010, 07:31:17 AM
The Viewtiful Joe PSA is great. Although, I think you should tone down on some of his fire graphic effects. I know it looks cool sometimes, but it tends to be a little too much. I don't even remember his red hot kick emanating fire when used, I think it was pink Cherry-b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om tree petals.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 07:40:24 AM
The Viewtiful Joe PSA is great. Although, I think you should tone down on some of his fire graphic effects. I know it looks cool sometimes, but it tends to be a little too much. I don't even remember his red hot kick emanating fire when used, I think it was pink Cherry-b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om tree petals.


I agree cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om petals would've looked way nicer.  Problem is though, there are no graphics of that sort :-\ 

In a later release however, I could attempt to change some of the external graphic effects to petals.  It would be another learning experience :P


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 23, 2010, 09:06:05 AM
Well, I can tell one thing from the screen shots.

Third picture: FIX DOSE GAWDANG HIPS! He looks like he broke his right leg!


Yeah that was kind of a difficult thing to do in Brawlbox.  Since this is my first time animating I had a bit of trouble.  But trust me, when playing it in-game you don't really notice it too much ;)

Gonna playtest this now and do a video.

This needs so much more attention it's not even funny.

EDIT: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I tried so hard to do a proper showcase video but there's only so much you can do with WMM. Guess I'll have to see about getting Sony Vegas.

[url]http://www.youtube.com/watch?v=rSTdelww4OI[/url]

My only gripe so far? No Air Joe or Viewtiful Forever.


Thanks so much for this video!  I will put it in the OP and download links.  I think I may be able to do Air Joe for the aerial Down B.  It will be a tricky animation to do though ;)

I plan on also adding the VFX powers (Mach Speed and Slow) to the grounded Down B as well, as well as doing some general fixes.


Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 23, 2010, 10:34:50 AM
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 23, 2010, 11:13:23 AM
Just tested the PSA and it's definitely for keepers. The B attack should stay the same since VJ is awesome enough to be able to make some viewtiful combos and do tons of stuff to pwn. I even spammed the opponents out of the stage :3 The voomerang should damage more, the down B should have him throw a bomb and the up b should have a tornado hit box effect; it should hit multiple times and pull the opponent in. Try consulting KingJigs for that.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 23, 2010, 11:54:21 AM
When the B gives you a free 24% for just spamming it in the air, there might be a slight problem. Perhaps just a slightly longer start-up?

Voomerang's actually really good as it is, as a poke for interrupting attacks. That and the fact he can cancel a dash with it to just keep sliding across the stage while throwing projectiles. I'll have to test this more with a live party but it seems like a wonderful approach tool. Maybe too viewtiful?

Air down special can lead to people stalling a match. And that's just terrible. But you said you're changing it...I think...so, hey, that's cool too.

Fun as hell, brb gotta use V. Joe more.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Velen on October 23, 2010, 12:13:51 PM
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...
Actually, even if it is your first time animating, it isn't that hard to make the hips tilt. All you need to do is use the X Rotation and the Z Rotation and have them cancel each other out (Meaning you use the X Rotation to move the model and the Z Rotation to reverse the direction in the same amount), this will cause the hips to start tilting up.

I know this cause I tried to do an anatomically correct roundhouse kick with Falco, and if you look at the roundhouse kick that Captain Falco does with his F-Tilt, his hips also tilt up to accommodate the movement.

It really is a simple fix. After you tilt the hips, tilt the waist up, then the chest, then the head. Then tilt the legs down.

As a matter of fact I already tried that when I was doing the animation >.>

What seems to happen is that the X and Z axis do exactly the same thing for this animation, so I couldn't actually get the hip to face perpendicular to the ground. 

And besides, there are more important things to be working on as far as this project goes.  I have to prioritize what to do and a slightly wonky animation that is barely noticable when playing in game isn't exactly at the top of the list.

Sorry to sound like a [censored].  I'm kinda frustrated at the moment that's all...

-and that is exactly the thing you exploit to get it to work. After you make them like that, the Y-Rotation starts rotating the character on a vertical axis rather than horizontally.

Trust me, when I tried making the animation I mentioned, it started getting on my nerves too.

I would recommend making the animation in BBoxV0.62b.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 23, 2010, 12:38:14 PM
I got that version already. I don't have the ability to actually show the model though :'( =_=


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 24, 2010, 11:42:31 AM
Ok I've decided to construct a nice big changelist.  I'll post it here first, then I may move it to the OP later but here it is:

1) Animation Tweaks:
Minor:
-Edit the 3 AAA attacks
-Edit the U Tilt
-Edit the U Smash
-Edit the F Air

Major:
-Change the Side B (air and ground)
-Change the Down B (air and ground)
-Add animations for Taunts and Win poses
-Add animations for Mach Speed and Slow initiations

Rebalancing:
-Lower both his running and air speed
-Lower the power of his D Smash
-Increase the power of his U Smash
-Make it so the Red Hot Kick cannot be followed up until the end of the flipping animation (if it connects)
-Make the Voomerang reflectable (maybe)

Large Moveset Changes
- Add Mach Speed and Slow to Down B (if Joe takes hits, he goes to Mach Speed, if he deals them he goes to Slow)
- Replace current Down B with Shocking Pink Bomb (generate recoloured Toon Link Bomb)

Graphics and Vertex Changes
- Vertex the Toon Link Boomerang into a Voomerang. (DONE)
- Alter/reduce some of the fire graphics
- External graphic swap some of Falcon's graphics with Peach's graphics (for cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)oms etc)
- Vertex the Blue Falcon into the Six Machine

Long list I know but there's a lot to do.  Not to mention that I'm trying to juggle this with another PSA project that I'm currently doing.  Thinking about it I'm wondering if it's even worth doing >.>


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Get A Load of This! on October 24, 2010, 12:22:11 PM
Really oughta continue with this. It's great to see a set on this site that isn't just godfalcon or superelementalman, and actually fits into the game. Even though it does seem like there used to be more of those kinds of sets last time I looked at the the front page...

Don't see why something so quality should die off.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 01:50:10 PM
Ok I'd just like to quickly bump to say that progress is going ok.  I've working on a couple of new animations (such as the true Voomerang throw) and have also been working on the new Shocking Pink Bomb Down Special.  It's actually quite a bit easier than I thought (Toon Link's Bomb ftw!). 

That said though, if anyone can do a good texture for the bomb that would be much appreciated (it's currently just a pink bomb).


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 02:48:48 PM
What does the shocking pink bomb look like?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 03:36:55 PM
Literally Toon Link's Bomb but bright Pink at the moment. 


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BlueBrain on October 26, 2010, 04:35:40 PM
i think he meant how its supposed to look like...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 04:51:43 PM
i think he meant how its supposed to look like...
Yep. Does it require model editing or just textures?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 26, 2010, 04:54:35 PM
Ah ok.  It's basically a pink bomb with a big V on it (the V is a slightly darker shade of pink).  Toon Link's bomb is the perfect shape.  It only needs a texture (possibly a slight size increase too).


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 26, 2010, 05:04:32 PM
Well I think you can fix the size via PSA but could you show me the bomb's actual picture?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 26, 2010, 06:52:47 PM
I hope this does not offend you in any way....I played with your V.J. psa (which by the way I loved) and out of nowhere I remembered something from last year, a move set hack that was made from someone. I think that it was BigSharkZ himself that worked on it. Right before his computer died he put it up for people to download and I downloaded it (before it was lost). I seen that there was only very little edits on him, but they were really good, so I tried it and gave him the crouch, run and some other animations.....that I can't remember at the moment. Without vertexing (because at that time it was undiscovered) a simple VJ was made.

http://www.youtube.com/watch?v=XXb2Bv0f1qY

His scarf is fully animated too (no vertex was used on that captain falcon in any way or form), and some other stuff can be edited, but this is not too shabby. I am showing this not to upset SDo0m InCaRnAtI0n, but to let him know that a psa can be made without bone renaming and without much vertex edits, but every Captain Falcon is effected because this is a pure fitmotion hack in the video. Also it means a little more work would be needed, but I am willing to help (even with a final smash)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BlueBrain on October 26, 2010, 11:18:32 PM
I hope this does not offend you in any way....I played with your V.J. psa (which by the way I loved) and out of nowhere I remembered something from last year, a move set hack that was made from someone. I think that it was BigSharkZ himself that worked on it. Right before his computer died he put it up for people to download and I downloaded it (before it was lost). I seen that there was only very little edits on him, but they were really good, so I tried it and gave him the crouch, run and some other animations.....that I can't remember at the moment. Without vertexing (because at that time it was undiscovered) a simple VJ was made.

[url]http://www.youtube.com/watch?v=XXb2Bv0f1qY[/url]

His scarf is fully animated too (no vertex was used on that captain falcon in any way or form), and some other stuff can be edited, but this is not too shabby. I am showing this not to upset SDo0m InCaRnAtI0n, but to let him know that a psa can be made without bone renaming and without much vertex edits, but every Captain Falcon is effected because this is a pure fitmotion hack in the video. Also it means a little more work would be needed, but I am willing to help (even with a final smash)


he's kinda UNDERsized, isnt he?
i know he isnt big, but that small?


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 27, 2010, 02:54:03 AM
Sorry I wasn't able to get a picture until now.  Here's a picture of what the bomb looks like:

http://iplaywinner.com/display/ShowImage?imageUrl=/picture/viewtifuljoe-shockingpink.png?pictureId=4286220&asGalleryImage=true&__SQUARESPACE_CACHEVERSION=1264468762461

@BigBadBooya
Actually I've seen that Viewtiful Joe model.  It was made quite a while ago and no where near completetion really.  And like you said, BigSharkZ's model wasn't a vertex (so it was probably an import).  Personally, I'm not a fan with working with imports.  They're just too much hassle when it comes to stuff like grabs, items etc.  So I prefer to work with good vertexes (like BeyondYou's vertex) since I find it much easier ;)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 27, 2010, 09:45:51 AM
That is Captain Falcon in the video, not a model import.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 27, 2010, 12:38:42 PM
That is Captain Falcon in the video, not a model import.

Really?  Had me fooled XD 


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: BigBadBooya on October 27, 2010, 12:53:31 PM
When I first tried it out in Brawl (at that time I did not have any brawl box) I thought that it was some kind of model replacement too, but when I finally got a brawl box, I seen how he was edited, then tried it myself for his running and crouching. The scarf has bones and if they are re sized and positioned CF can become Viewtiful Joe. It is kind of a repetitive thing to re size his bones, position them and finalize it, but as you can see it looks really convincing.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 27, 2010, 03:15:53 PM
The only problem is that his feet are in the ground and he looks like he swam in a sea of bleach for too long.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 28, 2010, 01:44:26 PM
I've put the V1 potential changelist from last page into the OP now.  I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).

I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).

Oh and btw, the Super Shadow full V1 will probably come out within the next week or so.  There's only a couple of major things to do as well as a load of minor things.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Ct.OWN on October 28, 2010, 02:20:50 PM
I've put the V1 potential changelist from last page into the OP now.  I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).

I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).

Oh and btw, the Super Shadow full V1 will probably come out within the next week or so.  There's only a couple of major things to do as well as a load of minor things.
If you need a tester I'm here :)


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Nuke on October 29, 2010, 12:09:28 PM
If you Like silent I can continue helping you with the animations...


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 29, 2010, 12:38:07 PM
If you Like silent I can continue helping you with the animations...
Yes please ^^ That would be much appreciated.


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: Nuke on October 29, 2010, 12:42:31 PM
If you Like silent I can continue helping you with the animations...
Yes please ^^ That would be much appreciated.
^_^ Ok... Im gonna change the Air attack N... Im sure you will like it... Ill detail you more when Im more ahead... PM's..


Title: Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED)
Post by: SiLeNtDo0m on October 30, 2010, 03:36:16 PM

>.>
<.<
A present to those willing to test it.  You'll see what it is once you click the link and play:

NOTE: I am fully aware that there are flaws with this.  Before people suggest balancing issues and whatnot, I need people to tell me the general things that are wrong:
i.e. glitches (there may be glitches with the AAA attack since I tried to add an infinite loop to the mix as well as the Side B and Down B since they were new experimentations for me).

Anyways, I hope you enjoy what you can play of it nonetheless ^^ here's the link:

http://www.mediafire.com/?rf7lpunfu2hsuo7


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ayzer on October 30, 2010, 04:55:21 PM
Just Wanted to let you know That it was I who Made the Shadow PSA. Mastaklo Made the MotionEtc.pac. just letting you know to make sure i get credit with your final release.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: SiLeNtDo0m on October 30, 2010, 05:12:09 PM
Just Wanted to let you know That it was I who Made the Shadow PSA. Mastaklo Made the MotionEtc.pac. just letting you know to make sure i get credit with your final release.
Ah ok. Thanks for letting me know.  I will definately credit you once this is released ;) It's gonna be one looooooooong credit list XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ayzer on October 30, 2010, 05:26:15 PM
Looks Good So Far Btw. Just Wondering What Side B is Going To be Cuzz it kinda doesnt do anything and Shadow is Stuck in His Animation. I like it So far.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: SiLeNtDo0m on October 31, 2010, 02:55:24 AM
Looks Good So Far Btw. Just Wondering What Side B is Going To be Cuzz it kinda doesnt do anything and Shadow is Stuck in His Animation. I like it So far.

Dangit, I knew something would go wrong...

Basically once you press the side B and hold it down, he charges up.  Once you release the B button he's supposed to throw a Chaos Spear.  Obviously I've done something wrong.  If I can't fix it myself I'll need to reconsult Hollow on the issue.

On a side note, why is it that when I release something there is little response?  Some people asked to test this and now that I give them a chance to test it I don't get any/much feedback.  I can't improve my PSAs adn make them more well rounded and fun to play without feedback from you guys o.O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow TESTER Released
Post by: Ct.OWN on October 31, 2010, 12:44:17 PM
Maybe because they're busy?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on October 31, 2010, 02:05:12 PM
Hmm possibly.  Anyways:

SHADOW V0.85 (former codename "Perfect Shadow) HAS BEEN RELEASED

KNOWN GLITCHES

1) Although I changed it, the Side B STILL causes him to freeze in place for some annoying reason ¬.¬

2) He enters the T Pose when he does a dodge or special fall

3) A T Pose Super Sonic model still appears in the Final Smash

4) There are no visible graphics for the Down B.

I managed to get some feedback on the moveset and have made changes to it.  Hopefully the large majority of it will work.

IF ANYONE CAN POST PICTURES AND/OR VIDEOS I WILL BE VERY GRATEFUL

Oh and since I've never actually said, here's a list of the moveset ^^:

AAA combo: A 5 hit combo (new). A forefist, to hook, to backfist, to roundhouse to side kick.  Total 15%.  

If you hold A throughout the whole thing, instead of doing the final side kick he should go into a series of combo kicks doing 1% each

F Tilt: A double side kick (same).  Slightly faster than before.  9-11%

U Tilt: A double skyward kick (same).  Slightly faster than before. 10%

D Tilt: A low sweep kick (same) with invincibility frames.  Slightly faster than before. 6%

Dash Attack: A rushing headspin. 11%

F Smash: A powerful forward punch with an electric sweetspot at the end. Has less knockback and damage than before.  Minimum 15%

U Smash: A flipkick (new).  Fairly low knockback and damage, but quick and is a fantastic DACUS (seriously it's almost full length FD).  Minimum 12%

D Smash: Shadow punches the ground to great two bursts of darkness either side.  Powerful but fairly slow (new).  Minimum 16%

N Air: Shadow spins around fast (same).  Slightly reduced damage.  9%

F Air: Shadow does a forward kick with a weak spike (same). 14%

B Air: Shadow does 3 kicks super fast (new).  The last has higher knockback.  10%

U Air: An upward split kick (same). Unchanged. 9%

D Air: A super fast and fiery spinning descent (same).  Slightly altered damage.  14%

F Throw: A fast forward kick (new). 9%

B Throw: A spinning backward somersault (same).  8%

U Throw: Shadow shocks them upwards with the palm of his hand (new).  12%

D Throw: Shadow forces them to the ground and does a fiery kick (same).  9%

Neutral B - Warp Speed Attack: Ironically this is pretty much the same as before, except he now disappears once the attack is released and time is slowed down.  Lowered knockback. 10%

Side B - Chaos Spear: Shadow first charges up (hold B) then depending on how long you have charged for, Shadow will release a different Chaos Spear.  The first level is fast, small and weak, doing 6%.  The second is stronger and has a unique spiralling movement pattern, doing 10%.  The last is powerful and large, doing 18%

Up B - Chaos Control: Shadow teleports high upward in an instant.  This remains the same as before. 0%

Down B - Chaos Barrier: Shadow creates a barrier around himself, shielding him and reflecting projectiles back to where they came from with increased power.  Once B is released, the move will end with a shock attack doing 7%.

Final Smash - Chaos Blast: Shadow uses his ULTIMATE POWER to create a deadly blast which will annihilate pretty much anything.  Anyone unfortunate enough to survive will get caught in a flash which will slow down time for them until they die.  60%


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Ct.OWN on November 01, 2010, 02:02:39 PM
O_o I found something weird. In training I look at "Sonic" and ALL the costume's quills are raised like Shadow's quills and when I hit him he doesn't do anything to move at all.

 But when I started messing with my Wiimote I controlled Shadow since I have a GC controller too for 1st player. Even in attack, jump, stop, etc I controlled him. But I couldn't in an actual Brawl =_=

Also, the side B works in the air with no character freezing though it doesn't hit, the down B kinda glitches in the air and isn't there supposed to be a barrier around Shadow when you hold Down B?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 01, 2010, 02:50:39 PM
O_o I found something weird. In training I look at "Sonic" and ALL the costume's quills are raised like Shadow's quills and when I hit him he doesn't do anything to move at all.

 But when I started messing with my Wiimote I controlled Shadow since I have a GC controller too for 1st player. Even in attack, jump, stop, etc I controlled him. But I couldn't in an actual Brawl =_=

Also, the side B works in the air with no character freezing though it doesn't hit, the down B kinda glitches in the air and isn't there supposed to be a barrier around Shadow when you hold Down B?

1) About the whole Shadow not moving thing, this is because of the fact that this was originally based off of Shadow v0.8 by mastaklo, which has a problem with the AI that causes him to not move at all.  I MAY try to fix this but I'm not too sure.

2) About the Side B and Down B, I think I MIGHT have fixed the problem now.  It was a stupid problem too (I forgot to set the charging animations to loop in the animation flags XD)

3) Yes there should be a barrier graphic.  I'm not too sure why it doesn't appear to be honest.  I did an external graphic switch but I may just use regular graphics instead.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: checkmate on November 01, 2010, 03:21:48 PM
  If I recall correctly, you can fix the AI by getting a clean fitsonic.pac [I think this is the file...] file and copying and pasting MiscData[0] to Shadow with brawlbox.

  Also, I did some fiddling with Chaos Spear and he [Shadow] stands on it and it [Chaos Spear] does not move with my tests.  In other words, it doesn't move and is from the looks of it, it is below foot level.

  I took snapshots to show what I had done but Photobucket hates me and I can't upload them.

-Checkmate


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Soul Nami on November 01, 2010, 04:34:19 PM
Hi.
A freezing problem will occur sometimes when finishing a match.

The game will try to transition to the results screen after a match, but then the screen will go black and freeze.
Like I said this will only happen sometimes. :P

Can't wait for the final version still. :)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 01, 2010, 05:01:26 PM
Thanks for telling me about these problems:
1) @Checkmate - Strange, I set the spear graphic and hitbox to the Throw Bone (51) which I can assure you I've animated in Brawlbox.  However actually now that I think about it, Shadow has a different bone structure to Sonic so his Throw bone may be another bone.  I'll try it out with 52 and 53 as well.

2) @s o u l z e r o - Another strange glitch.  The file size is definately within the limit range (though I will attempt to reduce it nonetheless).  Although one thing I did notice is that for some reason, he can move on the results screen if you press a button.  I honestly have no idea why this is. 


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Ayzer on November 01, 2010, 05:52:55 PM


2) @s o u l z e r o - Another strange glitch.  The file size is definately within the limit range (though I will attempt to reduce it nonetheless).  Although one thing I did notice is that for some reason, he can move on the results screen if you press a button.  I honestly have no idea why this is. 
Allow interupt is on all of his win animations.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: SiLeNtDo0m on November 02, 2010, 11:07:27 AM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
Post by: Soul Nami on November 02, 2010, 11:16:09 AM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.
FUUUUUUUUUUUUUUUUUUUUUUUU

Ah, well. It's you choice anyways. :P
At least the Viewtiful Joe PSA of yours is out, that was on my plzwait&c list!  :)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 02, 2010, 12:29:40 PM
This project is a mess @.@ Loads of glitches have just appeared on moves I haven't even altered!  Those Allow Interrupts for example.  I NOT ONCE altered the Win animations from mastaklo's hack, but they are some how there.

Methinks I'm gonna just abandon this Shadow PSA.  It has too many problems and a lot of them have just appeared for no reason.  I'll continue working on Viewtiful Joe as well as putting up a poll for a new PSA.
T~T


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 02, 2010, 02:24:54 PM
Pretty good news!!  Check the OP for progress on Viewtiful Joe.  As you can see, quite a lot has been done!  Voomerang now is much more genuine (the animation is much closer to the actual Voomerang animation) and the Shocking Pink Bomb is done (it was actually pitifully easy to do, all I had to do was say "Generate Item: Toon Link's Bomb" and then make him drop it.

This said though, I have yet to test it, and the hardest parts are yet to come (programming Mach Speed and Slow o.O) but some of you will definately be able to test it fairly soon :D

EDIT: On a side note, who voted "Other" in the poll without actually specifying what they wanted?  That's kinda useless  r)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 02, 2010, 02:26:09 PM
ALL VOTE DEADPOOL AND SUPPORT THE UPCOMING VERTEXTURE BY JOHNCLB!!!!!!!
xD
if u didnt notice, i just voted for deadpool in ur poll


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 02, 2010, 02:29:00 PM
I voted "other" because I want to see a Ryu PSA, and I don't want to make him because I know I won't make it like everyone wants.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Not A Frog on November 02, 2010, 03:10:44 PM
Can't wait to see Chuck Norris. I was gona do it when I got better at PSA but you'd probably make a better one and I had the same idea of just standing close to him would give you damage. Good luck with that PSA!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 02, 2010, 04:12:20 PM
OMG!!!
i didnt see spiderman over falcon in ur poll!!!
im making HIM and yesss its over falcon!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 02, 2010, 07:45:16 PM
Deadpool FTW!! :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 03, 2010, 03:01:28 PM
I have a present for all of you :D

(http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png)
VIEWTIFUL JOE UPDATE V0.5!! :happy:
Download: http://www.mediafire.com/?k4h6bpn23203y2e

I call it "V0.5" because I believe there are a couple of problems still apparent.  For example, I did a graphics swap with Peach and the external graphic that was the Voomerang is now just some flowers.  I changed the external graphic again but I don't know which one it is yet, so be warned.  Not to mention that Nuke has yet to PM me his animations.  I'll post a changlist for this in the description (since quite a lot has been changed).

And for those who don't know how to use it, here's how you use the Bomb:
- Extract the model and texture files from that ToonLinkBomb.pac
- Replace the model and texture in your common3.pac (under ItmToonLinkBomb.brres) with the ones that you just extracted.

Oh yeah and if anyone can do pictures/vids PLEASE PLEASE DO!!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 03, 2010, 03:46:39 PM
I have a present for all of you :D

([url]http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png[/url])
VIEWTIFUL JOE UPDATE V0.5!! :happy:
Download: [url]http://www.mediafire.com/?k4h6bpn23203y2e[/url]

I call it "V0.5" because I believe there are a couple of problems still apparent.  For example, I did a graphics swap with Peach and the external graphic that was the Voomerang is now just some flowers.  I changed the external graphic again but I don't know which one it is yet, so be warned.  Not to mention that Nuke has yet to PM me his animations.  I'll post a changlist for this in the description (since quite a lot has been changed).

And for those who don't know how to use it, here's how you use the Bomb:
- Extract the model and texture files from that ToonLinkBomb.pac
- Replace the model and texture in your common3.pac (under ItmToonLinkBomb.brres) with the ones that you just extracted.
Oh yeah and if anyone can do pictures/vids PLEASE PLEASE DO!!

Ohhh... yeah. Gonna be another epic PSA.
http://www.youtube.com/watch?v=j3e_nj2Ntxs


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 05, 2010, 03:13:36 PM
Just saying that:

Three new poll options have been added:
Iron Man
The Black Knight (Fire Emblem)
Dr Eggman (Dr Robotnik)
 
;)


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 05, 2010, 04:07:07 PM
I just remembered that I was planning to make an Iron Man over that awesome Samus hack. If you want to, you can, though.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 05, 2010, 05:10:04 PM
I just remembered that I was planning to make an Iron Man over that awesome Samus hack. If you want to, you can, though.
Hey nah it's cool.  I would only do it if it got enough votes in the poll and by the looks of it, Deadpool is probably gonna win.  The first to reach 20 I will make a PSA for.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Akiba Red on November 05, 2010, 05:19:40 PM
Then I'll try to make Black Knight (should be easy since he uses like half of Ike's moveset ;) )


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 06, 2010, 10:52:46 AM
You should do a sasuke psa over marth.

EDIT: Hwo nooby I was back then.....lol


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Kaye Cruiser on November 06, 2010, 11:09:58 AM
You should do a sasuke psa over marth.


http://www.smashboards.com/showthread.php?t=275986

This one WAS in the works for awhile, and had some decent progress. I guess it just never got released. :<


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 06, 2010, 07:16:48 PM
You should do a sasuke psa over marth.

[url]http://www.smashboards.com/showthread.php?t=275986[/url]

This one WAS in the works for awhile, and had some decent progress. I guess it just never got released. :<

But it died before a beta could be released, so does it really count?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: songeflemy on November 07, 2010, 02:21:25 PM
SDoom, could you make a CSP name of Viewtiful Joe? I don't want the ASF1ink's CSS, I just want the original.

Example if confused.
http://img191.imageshack.us/img191/6109/menselchrchrnm12.png


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 07, 2010, 02:49:49 PM
SDoom, could you make a CSP name of Viewtiful Joe? I don't want the ASF1ink's CSS, I just want the original.

Example if confused.
[url]http://img191.imageshack.us/img191/6109/menselchrchrnm12.png[/url]


I could try.  Problem is though I dunno what the text font is for that kind of CSP name :-\ I've only ever done stuff for the ASF1nk CSS.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: ForOhFor Error on November 07, 2010, 06:36:33 PM
No need, here:

(http://dl.dropbox.com/u/5869687/MenSelchrChrNm.091.png)
http://dl.dropbox.com/u/5869687/MenSelchrChrNm.091.png

Should be in Brawl style. After all, I DID take the letters from other CSS names XD

You want the name under the CSS icon and the icon itself, too (not the portrait)?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 08, 2010, 10:44:41 AM
Holy cow a load of people just voted for the Black Knight o.o'  Looks like Deadpool may have a bit of competition!!  And who knows?  I may end up doing both if we're lucky :P


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: pilo1351 on November 08, 2010, 02:50:28 PM
try doing naruto


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: songeflemy on November 08, 2010, 02:54:41 PM
try doing naruto

No, just no.

There is another Thread in this Section that clearly says that there's a Naruto PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: pilo1351 on November 08, 2010, 02:55:50 PM
or sasuke


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Hollow on November 09, 2010, 05:33:38 AM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Albafika on November 09, 2010, 05:51:47 AM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.

I'll be expecting something great from this!


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SSJCerious on November 09, 2010, 03:29:48 PM
It has already been done. Check Smashboards.

Although a Kakashi PSA would be hilarious.....

Anyway, the poll for my next PSA is done, and Sephiroth it is. With an honest attempt to balance him.
ITS DEAD! IT DOESNT COUNT!...or am I talking of a different one?
*checks smashboards*
YES! Both seem to be dead.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Velen on November 09, 2010, 04:00:50 PM
Magus. That is all...


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 09, 2010, 08:56:03 PM
Maybe you can make Blade, or Blue of SSF2 (http://mcleodgaming.wikia.com/wiki/Blade, http://mcleodgaming.wikia.com/wiki/Blue)? Or maybe even Kratos of GoW?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 10, 2010, 07:45:35 AM
guys, he already said what he's gonna do...
stop spamming ppls thread with requests when they're not asking about it...

and on-topic:
HOORAY! balanced sephiroth!!! u gonna make animations too?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 10, 2010, 11:21:43 AM
Hey guys, just a quick heads up to say that I won't be working on PSAs too much for the next few days.  This is because I have VERY important exams tomorrow and on Tuesday (GCSEs for Maths you see) so I can't really do too much at the moment.

That said though, progress is going well.  I just have to do a few animations and minor fixes for V.Joe and a slight revamp of SAVAGE Wolf too.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 10, 2010, 02:37:37 PM
guys, he already said what he's gonna do...
stop spamming ppls thread with requests when they're not asking about it...

and on-topic:
HOORAY! balanced sephiroth!!! u gonna make animations too?
-_- Nobody told me that and the poll was still up. What is he working on then, IF he's working on something?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 10, 2010, 03:55:48 PM
The poll is still up because it HASN'T been completely decided yet.  I haven't started on any new PSAs >.>


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Get A Load of This! on November 10, 2010, 04:11:24 PM
Except for Deadpool, right?
Because you started on Deadpool, right?
You love you some guns, right?

No, I'm kidding.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 10, 2010, 07:28:48 PM
The poll is still up because it HASN'T been completely decided yet.  I haven't started on any new PSAs >.>
OK so will you look into my "request"?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: BlueBrain on November 11, 2010, 06:01:19 AM
did u make a texture for the six machine already?


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 11, 2010, 12:04:18 PM
I plan on doing one definately.  I haven't done it yet since I've been busy lately.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Maxi on November 11, 2010, 02:45:05 PM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Soverign on November 11, 2010, 06:19:27 PM

That said though, progress is going well.  I just have to do a few animations and minor fixes for V.Joe and a slight revamp of SAVAGE Wolf too.
([url]http://www.theforesightproject.org/images/1257675768969338833secretlondon_red_present_svg_hi.png[/url])

Revamp of Savage Wolf, and V.Joe fixes will be awesome, and I hope the present opens soon, I can't wait :af2:


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: SiLeNtDo0m on November 12, 2010, 01:25:48 AM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.
Don't worry, I'm fully aware of this issue.  I was actually trying to make the ascent of the Up B smoother and I ended up removing the ascent entirely XD

Anyways, I'll try it a different and more reliable way this time.  It should work but if not I'll just go back to how it was before.


Title: Re: SDo0m's Dark Vault of PSAs: Shadow CANCELLED+Poll Added
Post by: Ct.OWN on November 12, 2010, 02:18:57 PM
I just tried out the Viewtiful Joe update, and it is AWESOME! But I noticed, the Up-B makes him teleport right back to where he was after doing it, which makes it REALLY hard to recover after falling. If that's an issue you didn't know about, or someone told you about already, I think that should be fixed.
Don't worry, I'm fully aware of this issue.  I was actually trying to make the ascent of the Up B smoother and I ended up removing the ascent entirely XD

Anyways, I'll try it a different and more reliable way this time.  It should work but if not I'll just go back to how it was before.
XD never happened with me! I remember always flying to the platforms when I'm off-stage and landing there. :P Now I got MAX again >_<


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 17, 2010, 02:31:47 PM
Bump to say that the poll has been closed and I have decided to (eventually) do Deadpool and Black Knight.

Now comes the question of which do you guys want first? ;)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 17, 2010, 02:43:17 PM
DEADPOOL!!!!
(over snake isnt it?)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Get A Load of This! on November 17, 2010, 03:00:05 PM
Feel like Deadpool would add something new whereas Black Knight would probably not be too far off from Ike.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Hollow on November 17, 2010, 04:16:57 PM
Another Ganon PSA........*starts plotting revamp*


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Soverign on November 17, 2010, 05:06:08 PM
Voted for Black Knight because he's awesome...   :af: :af2: :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Akiba Red on November 18, 2010, 04:36:27 PM
http://www.mediafire.com/?rko9xx9n2ef3044 This might help for Black Knight.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: toastoftriumph on November 18, 2010, 07:30:21 PM
Feel like Deadpool would add something new whereas Black Knight would probably not be too far off from Ike.
Exactly my thoughts. Deadpool would be better to do first.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: Ct.OWN on November 19, 2010, 09:00:38 PM
Isn't the Black Knight from Fire Emblem? But who's Deadpool? I heard he's a Marvel comic character.


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 20, 2010, 03:17:57 AM
This is Deadpool:

(http://3.bp.blogspot.com/_HOzn8oagteA/TEj6bkPCg6I/AAAAAAAACVM/U4vWND0E0Po/s1600/Deadpool.jpg)

And this is the Black Knight:

(http://images1.wikia.nocookie.net/__cb20090605012602/fireemblem/images/4/43/Fepr-Blackknight.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 20, 2010, 04:10:21 AM
no pic from dark knight dude...
xD


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 20, 2010, 07:56:38 AM
no pic from dark knight dude...
xD

Changed it now XD


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: BlueBrain on November 20, 2010, 08:01:57 AM
damn, now im [censored]in in love with black knight...
no homo though...
xD

but i still say make deadpool first, btw its a tie right now 9-9...


Title: Re: SDo0m's Dark Vault of PSAs: Poll has been DECIDED! Deadpool AND Black Knight
Post by: SiLeNtDo0m on November 23, 2010, 03:01:13 PM
There has been another update for V Joe.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13114

It's the currently incomplete V1.  I've done a couple of fixes and changed a couple of things, but all in all he is pretty much the same.  Again, if there be any problems say...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 23, 2010, 04:01:47 PM
Suppose I might as well make a quick video before I go out and see this show tonight. Excelsior.

EDIT: I officially hate this update

Somehow between this and the initial release Joe just became incapable of scoring a kill. Against a CPU of all things.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 01:29:04 AM
Suppose I might as well make a quick video before I go out and see this show tonight. Excelsior.

EDIT: I officially hate this update

Somehow between this and the initial release Joe just became incapable of scoring a kill. Against a CPU of all things.

Ma fellings is hert T-T T-T T-T.....Errr, care to explain exactly what is wrong?  I can't fix it if I don't know what's wrong :P


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 07:55:48 AM
Joe lost d-air as a kill move, Voomerang as an effective poke...and overall has very few moves that can score a ko.

Perhaps it was just because I was playing on Pirate Ship I was having trouble, but I really think the guy just doesn't have the ability to ko outside of his f-smash.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 08:04:40 AM
Joe lost d-air as a kill move, Voomerang as an effective poke...and overall has very few moves that can score a ko.

Perhaps it was just because I was playing on Pirate Ship I was having trouble, but I really think the guy just doesn't have the ability to ko outside of his f-smash.

Actually I kinda did this on purpose (though methinks I went a tad too far).  Once I program the Mach Speed and Slow moves, using those will make him become a killing machine. 

Here's how it will work:
When you take damage, you will gain points for Mach Speed
When you deal damage, you will gain points for Slow

Mach Speed will let you deal damage insanely fast.  Joe's attacks will become faster, he will move faster and he will be able to use Red Hot One Hundred (Attack100) to deal fast damage.

Slow will slow down time.  Not only will it make your opponents move slowly, but it also greatly increases the knockback of the U Tilt, all the Smashes, the F Air, the D Air and the Red Hot Kick.

These will work be his Down B move (when you don't have enough of either points you will use the Shocking Pink Bomb).

I may have to amp him up a bit though.  The fact that he cannot score a kill at all without using his slow as hell F Smash is pretty bad :-\

That and I'm sorry that you don't enjoy playing as him now :( .  It's difficult to make a balanced character.  A lot more difficult than an overpowered character.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 09:04:15 AM
You kidding? He's fun as heck. I was just being a dork.

The lack of kills takes away but it's not tragic.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 09:58:59 AM
You kidding? He's fun as heck. I was just being a dork.

The lack of kills takes away but it's not tragic.

Ah ok.  That's good to hear ^^ 


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Ct.OWN on November 24, 2010, 10:15:54 AM
Well why don't you consult Mr.N about this? He already did what you're trying to do with the down B, how you gain different points depending if you  take or deal damage and launch a different attack than the original.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Hollow on November 24, 2010, 10:17:20 AM
I haven't replaced Onslaught Falcon yet, because there aren't any good PSAs out there......maybe I'll take yours.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 10:26:12 AM
Well why don't you consult Mr.N about this? He already did what you're trying to do with the down B, how you gain different points depending if you  take or deal damage and launch a different attack than the original.

Actually funny that.  I downloaded his Shadow PSA and took a good look at that so I think I know how to do it now ;)

It's all about using variables.  I just gotta replicate pretty much what he did with Shadow and change it up a bit for V Joe.

I haven't replaced Onslaught Falcon yet, because there aren't any good PSAs out there......maybe I'll take yours.

Please feel free to try it out ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 10:35:33 AM
When does this poll end again? Been a while, now..

EDIT: Forget what I said about D-Air. I just got unlucky with these odd, useless spiking hitboxes


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 24, 2010, 11:03:56 AM
Poll ends when one of them gets 20 votes ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Get A Load of This! on November 24, 2010, 11:12:04 AM
Okay forget anything I said about Joe before, his damage output is high enough that his usually low knockback kills aren't really a bother.

Apparently I was just really tired when I tested it earlier...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: Soverign on November 24, 2010, 11:27:50 AM
Looks like Deadpool's winning. o.o Looks like the Black Knight is sure about to lose  :>.>:
Unless I make one soon on Ike...


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+Deadpool or Black Knight?
Post by: SiLeNtDo0m on November 27, 2010, 01:40:12 PM
3 days and no new votes on the poll so I decree the winner to be....

DEADPOOL

(http://www.comicbookmovie.com/images/users/uploads/17016/deadpool%20cool%20story%20bro.jpg)

I'll get to work on him as soon as Viewitful Joe is completely finished.

As far as Joe is going, I'm currently working on the Mach Speed and Slow moves.  Once I've done those all I have to do is do the Win animations and it's HENSHIN A GO GO BABY!!


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Albafika on November 27, 2010, 01:41:58 PM
Managed to fix your Wii?


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 02:06:38 PM
Managed to fix your Wii?
Not yet.  I'm currently using Dolphin and Wii Scrubber to emulate Brawl on my PC.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 02:16:54 PM
Oh hell yeah. So much potential. Going to need a really good soundpack to call him Deadpool though.

Shout if you ever need a set written, love this guy.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 03:48:37 PM
Don't worry GaLoT.  I've created my own moveset.  I've taken quite a bit of time and thought into this one ;)

DEADPOOL

The crazy, fourth wall breaking, practical joker of an assassin is coming to join the Brawl!  He will be a nice mix of balance and power, but will be filled with character and creativity.  I'm sure that a lot of his moves will make you smile.

Moveset

AAA: Punch, Punch, Kick - The same as Snake's, just a tad faster and a tad weaker.  10%

F Tilt: Kung-fu Gut to Face punch - Deadpool does a Kung Fu pose, then proceeds with punching the opponent in the gut then the face.  Decent knockback on the hit to the face.  12%

U Tilt: Upper-cut - Deadpool whips out his katana and slices upwards quickly.  A relatively weak but quick move.  7%

D Tilt: Trip kick - A simple quick low ground kick near identical to Ness'.  Low damage and knockback but high trip rate.  4%

Dash Attack: Quick as the Wind! - Deadpool rushes forward and does a quick forward slice.  It sends the opponent backwards at an angle. 8%

F Smash: Katanarama! - Deadpool does two relatively strong slices in quick succession.  This is pretty fast and pretty strong. Maximum 20%

U Smash: Shoryuken! - Not the real Shoryuken, but Deadpool's imitation of the Shoryuken (so really it's just a jumping uppercut).  Again, good power and speed.  Maximum 19%

D Smash: Break it down - Deadpool does a break dance spin near identical to Sheik's D Smash.  Good power and speed like the other two.  Maximum 19%

N Air: Flying Kicks - Deadpool does two flying kicks in quick succession.  Think Link's N Air but with both legs.  11%

F Air: Pound to the ground - Deadpool does a flip the swings his hands overhead to hammer the opponent down.  A pretty strong meteor smash.  13%

B Air: Back kick - The same as Snake's really, but not as strong and with less ending lag. 9%

U Air: Skyward Sword - An upward slash, almost identical to Marth's in animation, speed and power. 8%

D Air: You Spin me round - Deadpool does a fast, spinning aerial pirouette downwards at high speeds, sending foes outwards.  9%

Neutral B: PINAPPLES! - Same as Snake's grenade throw, except with a wackier animation as per usual.  10%

Side B: I Love me some GUNS! - Deadpool whips out his two pistols and fires off a few fast rounds.  The bullets are so fast and small that they are difficult to see.  10% (2% each shot)

Up B: Teleportation >.> - Deadpool activates his teleportation device to warp upwards Chaos Control style.  There is a chance of malfunction at the end, causing Deadpool to explode, launch himself higher and damage enemies.  0% non malfunction, 6% malfunction

Down B: Health Bar Smasher - Deadpool poses, readying for a counter.  If he gets hit he will whip out his health bar and smash the opponent in the face with it.  This may either cause damage and knockback proportional to the attack it countered (like Marth's counter), or just give a set damage and knockback. 15% (if damage is set), 1.2x the amount that would have been received (if damage is not set)

Final Smash: Dealing MAXIMUM DAMAGE - This is actually the same as Snake's FS (I'm lazy with Final Smashes you see) but instead of firing grenades, he fires DAMAGE % at the opponent. 20% each shot

Other cool stuff:

- His walk will be a strut, like in Marvel vs Capcom 3
- His backwards dodge will be the moonwalk, also like in Marvel vs Capcom 3
- His entrance will be just like that of MvC3
- His taunts, wait animations and win animations will generally involve Deadpool interacting with the player some how (breaking the 4th fall FTW!!)

Well that's what I got at the moment.  I'll put this in the OP later ^^


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Hollow on November 27, 2010, 03:59:45 PM
Tis will be funny for sure.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 04:14:42 PM
I thought the name of the move was Katanarama. Also, I don't think you should keep his down special. His final smash already uses damage indicators, and a character with multiple projectiles (the grenades probably being the best in the game) doesn't really need a counter too.

That's just my opinion though, and if you're basing this off of Mahvel Baby, then I guess it just works better than anything else.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 27, 2010, 04:24:24 PM
I thought the name of the move was Katanarama. Also, I don't think you should keep his down special. His final smash already uses damage indicators, and a character with multiple projectiles (the grenades probably being the best in the game) doesn't really need a counter too.

That's just my opinion though, and if you're basing this off of Mahvel Baby, then I guess it just works better than anything else.


I wasn't too sure what it was called actually.  I just based it off what I heard.  Though now that I think about it "Katanarama" makes a lot more sense XD

Also, I just really wanted to fit that health bar move in there somehow.  It was either a counter or just he spawns a vertexed baseball bat and does his Side Smash with it (the homerun smash) but I thought that would be a bit cheap.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 27, 2010, 04:31:11 PM
Wait, it's actually going to be a health meter?

But this is Brawl!


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Naruto200Man on November 27, 2010, 07:59:40 PM
Hey, how did you change wolf's headgear? (the texture) I can't figure out how to edit the part that covers his eye on the texture.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 28, 2010, 01:29:48 AM
Hey, how did you change wolf's headgear? (the texture) I can't figure out how to edit the part that covers his eye on the texture.


I didn't.  I just downloaded the Wolf without the headgear from the vault.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 29, 2010, 02:26:03 PM
Sorry to double post, but is anybody able to do a texture for the Six Machine vertex that jokekid did?  I'm pretty sure that the Blue Falcon is either in FitCaptainEntry.pac or FitCaptainFinal.pac 

The file for the vertex is here, replace the current Blue Falcon mdl0 file with this one: http://www.mediafire.com/?7e36nnn0jingxc3


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: Get A Load of This! on November 29, 2010, 02:42:54 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.


Title: Re: SDo0m's Dark Vault of PSAs: V Joe UPDATE+DEADPOOL Wins!!
Post by: SiLeNtDo0m on November 29, 2010, 04:07:44 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.

Thank you ^^ And I did have a couple of ideas for movesets of a few other MvC3 like Ryu, Dante and possibly Amaterasu (though the latter would be difficult to recplicate nicely) but I porbably won't get to them for a while.  After V.Joe I will do Deapool, then I will do ask for requests and do one of them, then I will do Black Knight and then I will probably get to work on more MvC3 characters.  But I won't just do them.  I have a whole host of ideas that I wanna do ;)

Oh yeah and I've finally done Mach Speed and Slow and thankfully they work!  Just some more animation tweaking and that texture and this will finally be 100% complete! ;D

Actually it turns out that only "Slow" works.  Mach Speed is kinda weird at the moment...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 02, 2010, 01:09:55 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 02, 2010, 01:28:36 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: fighter20brawler10 on December 02, 2010, 01:34:51 PM
lolz Deadpool is so crazy


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 02, 2010, 01:40:29 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?

I figured that out and made the ascent a bit smooth (which is what I was trying to achieve all along) ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 02, 2010, 02:30:15 PM
Just a quick bump to say that Viewitful Joe is just a Final Smash away from completion.  Since I've been having strange troubles with his normal Final Smash, I've decided to go with something a little different.  It's not all that extravagant, but it's pretty unique and it does fit Joe's moveset perfectly so hopefully you'll like it anyways. 

Apart from that I'd say that he's perfect ^^
That is good to hear! I can't wait to try it out when it's done! By the way, were you able to figure out the Up-B? Or did you have to bring it back to normal?

I figured that out and made the ascent a bit smooth (which is what I was trying to achieve all along) ^^
Awesome! Well I'm glad to hear it, and I'll be waiting patiently for the release!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 03, 2010, 01:19:10 PM
Hey, are you planning on doing more MvC3 characters at any point? If Viewtiful Joe's anything to go by, they're bloody fun in Brawl.

I mean, I'm doing MODOK and I think someone else is doing Spider-Man and Zero so there's quite a few in the works already.

Thank you ^^ And I did have a couple of ideas for movesets of a few other MvC3 like Ryu, Dante and possibly Amaterasu (though the latter would be difficult to recplicate nicely) but I porbably won't get to them for a while.  After V.Joe I will do Deapool, then I will do ask for requests and do one of them, then I will do Black Knight and then I will probably get to work on more MvC3 characters.  But I won't just do them.  I have a whole host of ideas that I wanna do ;)

Oh yeah and I've finally done Mach Speed and Slow and thankfully they work!  Just some more animation tweaking and that texture and this will finally be 100% complete! ;D

Actually it turns out that only "Slow" works.  Mach Speed is kinda weird at the moment...

:O You might do Ammy? If you do, I've got a nice texture for link's bomb of the cherry bomb....


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 04:21:42 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: BlueBrain on December 04, 2010, 05:28:04 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)
do u already have a txture for six machine?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 05:45:08 AM
EDIT AGAIN: Never mind this post, I've resolved all the problems.  Literally all I have to do now is make a video, a couple of screenshots, make a download link and BAM!!  My ultimate project of pride and joy will be complete

 :happy: :happy: :happy: (Emoticons cannot fully express the feeling of joy I have at this moment in time)
do u already have a txture for six machine?

Actually I decided to change it into a different Final Smash that doesn't use the Six Machine.  In the end I didn't need the vertex.  Sorry :(

However, I am still using your Voomerang vertex that you did ;)  It has a more reliable texture.  The model import has a pretty funky texture in game o.O


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: BlueBrain on December 04, 2010, 06:16:13 AM
and whatabout the entry?

i made that one with love!!! xD
dont worry, it may look god for a nomal captain falcon XD
actually never tested it in game


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 06:44:01 AM
and whatabout the entry?

i made that one with love!!! xD
dont worry, it may look god for a nomal captain falcon XD
actually never tested it in game


Reason I didn't use it was because weird freezing shenanigins started to happen.  The final smash always froze part way through (when the road scene started). 

As for the entry, it's a bit of a secret but I will say that it contains this pose:

(http://static.gamesradar.com/images/mb/GamesRadar/us/Games/B/Bayonetta/Everything%20Else/Bayonetta%20references/Henshin2--article_image.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 10:36:26 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 10:39:22 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 11:01:31 AM
That soon!

So, I guess we learned - don't import shiny models from TvC. XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: songeflemy on December 04, 2010, 11:25:18 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?

2 beautiful PSAs coming out in one day? Awesome!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Hollow on December 04, 2010, 11:28:28 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?

The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?

2 beautiful PSAs coming out in one day? Awesome!
Did you get mine? ;D


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: fighter20brawler10 on December 04, 2010, 11:29:11 AM
Isn't Deadpool all crazy-like?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 11:46:48 AM
>.>
<.<
IT IS HERE!! :happy:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0

Oh and I shall definitely be downloading Sephiroth soon Hollow ;)  However, I won't be able to play as him until tomorrow T-T


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: junior139 on December 04, 2010, 11:53:15 AM
woo juss downloaded been waiting for this Lol


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Get A Load of This! on December 04, 2010, 11:54:17 AM
You had to release my favorite psa when I have no access to him...it's like waving a wad of cash in front of my face. I will get my revenge, sir!

If no one else offers to record, I can Monday.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Akiba Red on December 04, 2010, 11:54:46 AM
Sexy PSA is sexy.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: songeflemy on December 04, 2010, 11:57:21 AM
So when's it being released?
Also, how's the Shocking Pink model working out? Does it work over the bomb item you're using?


The model worked, but unfortunately the texture didn't really.  Instead of being the proper texture, it was some weird orange, red and black spaz of a texture. 

As for release?  I dunno, about half an hour :P?


2 beautiful PSAs coming out in one day? Awesome!

Did you get mine? ;D


Yep!
>.>
<.<
IT IS HERE!! :happy:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0[/url]

Oh and I shall definitely be downloading Sephiroth soon Hollow ;)  However, I won't be able to play as him until tomorrow T-T

And his too!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 11:59:54 AM
You had to release my favorite psa when I have no access to him...it's like waving a wad of cash in front of my face. I will get my revenge, sir!

If no one else offers to record, I can Monday.

Daymn o.O Sorry to hear that.  But if you can make a vid on as soon as you can that would be fantastic ^^


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 12:18:37 PM
For some reason, it's crashing on me >.>


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:23:24 PM
Dude, you are a god among men. I've just played it for 5 minutes and I already love it to death.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 12:26:12 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:30:54 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.
Was it the entry that was crashing? Cause it was for me. It works perfectly on Training.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:44:37 PM
When I had the Entry in, it did a silent freeze, but when I removed it, it had the BEEP freeze. I think that's the problem.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 12:46:14 PM
Fixed my crashing problem! It was those empty BRRES files. Threw some small textures, one-frame animations, and a model called "static" mewtwo released that doesn't look like anything in there, and It's working.
Do you think you could send me the fixed files? Or put them in a download file so everyone can use it?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: ForOhFor Error on December 04, 2010, 01:41:27 PM
Well, at stage select, actually. But here's the files:
http://dl.dropbox.com/u/5869687/FixedVJo.zip


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 02:58:25 PM
For some reason when I play as Viewtiful Joe, with the new files it works now, but when I face Hollow's Sephiroth as him, it freezes when I select a stage. Does that happen to anyone else?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SSJCerious on December 04, 2010, 03:00:55 PM
@ForOhFor Error
What happens at stage select?

Im having the same problem as 2DaMax92

@SDo0m InCaRnAtI0n
Also, is the final smash supposed to be really slow? I tried it out in training an it was really unfitting seeing how fast joe is.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 03:07:14 PM
@ForOhFor Error
What happens at stage select?

Im having the same problem as 2DaMax92

@SDo0m InCaRnAtI0n
Also, is the final smash supposed to be really slow? I tried it out in training an it was really unfitting seeing how fast joe is.
Last time it froze at the stage select no matter what. So he fixed the files and it works now. But now we have this new problem with Sephy. And yeah, the final smash is supposed to be slow. It's his Slow and Zoom move.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Spacrigga on December 04, 2010, 03:24:09 PM
Nice PSA bro!!! ;D But I'm having the same problem. When Sephiroth and Veiwtiful Joe fight it freezes.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Hollow on December 04, 2010, 04:20:51 PM
We're going to look into it when he comes on again, don't worry.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Maxi on December 04, 2010, 04:37:04 PM
We're going to look into it when he comes on again, don't worry.
I downloaded the Sephiroth on Mediafire, and for some reason it started working. I'm not sure if this'll work for everyone.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Spacrigga on December 04, 2010, 04:49:04 PM
same 4 me


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 04, 2010, 04:54:55 PM
Hey guys, I'm back.  Thanks so much for the feedback.  I'm glad that the ones that were able to use it have enjoyed it.

As for the problem, I plan on resolving it as soon as possible by deleting those unnecesary BRRES files instead of filling them.  I thought I'd need them, but I don't so I'll remove them.

As for the Sephiroth+Joe freezing thing, Hollow and I are a bit unsure at the moment, but I assure you we'll both try our best to resolve the problem.

One final thing about the Final Smash.  It's supposed to be slow, it's an ultimate fusion of slow and zoom to form a kickass combo.  I call it: "L.I.V (Life Is Viewtiful) or Let Die".  ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: Nuke on December 04, 2010, 06:59:03 PM
Awesome Work SilentD Ive been enjoying him... I for some strange reason had the same problem with seph... Anyway Very good job ;)..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe is VERY ALMOST DONE
Post by: SiLeNtDo0m on December 05, 2010, 02:54:34 AM
Hey guys, just saying that using the files ForOhForError put up (with a couple of slight edits to further bring down the file size), I've now put up the FIXED version of Viewtiful Joe.  Also, I tested it against Hollow's Sephiroth and it worked fine for me (I used the mediafire link).

EDIT: OP has been redone ;)

EDIT2: One last thing.  I've decided to revive that old Shadow PSA that I was doing from the grave.  There aren't gonna be too many new animations, but I'm going to use a fresh FitSonic.pac file to avoid any weird glitches happening again @.@

After I do this Shadow PSA I will take a break from PSA for a bit and THEN I will get to work on Deadpool ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: 14fan on December 05, 2010, 08:58:48 AM
I love your Viewtiful Joe PSA!!

I have to requests:
In the OP, can you show off the moves and special characteristics? I have no clue on how to work him when he goes into his power modes.

Also, the side smash up tilt causes him to T stance in CF's size until you move out. This kinda needs fixed. Same for side smash down tilt, except he just crouches.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: SiLeNtDo0m on December 05, 2010, 09:09:45 AM
I love your Viewtiful Joe PSA!!

I have to requests:
In the OP, can you show off the moves and special characteristics? I have no clue on how to work him when he goes into his power modes.

Also, the side smash up tilt causes him to T stance in CF's size until you move out. This kinda needs fixed. Same for side smash down tilt, except he just crouches.

Ah yes I know why that is, it's because I put Allow Interrupts in there instead of Goto: Offsets.  For ages I was wondering how to fix that and then the answer just came to me like lightning right here right now XD

And yes I shall put up an explanation:

Mach Speed - When you take a certain number of hits you'll be able to enter Mach Speed mode by using the Down B.  You can tell when the Mach Speed mode is ready because he flashes red.  He'll do a quick dash forward and then he will trigger the Mach Speed.  At this point the following things happen:
1) Almost all of his moves are sped up slightly (the most significant speed boosts are the F Smash, D Tilt and D Air)
2) The damage on a lot of his moves is slightly less
3) He is able to do the Attack100 again (Red Hot One Hundred)

Slow - When you throw a certain number of hits you'll be able to enter Slow mode using the Down B.  You can tell when it's ready because you start flashing blue.  He'll do a spin and then once he does the following things happen:
1) Time is slowed down for about 20 seconds or so (not too sure how long to be honest XP)
2) A lot of his moves become slightly slower
3) A lot of his moves become more powerful (his F Smash, U Tilt and D Air in particular)
4) The F Smash, U Tilt and D Air also gain a camera zoom when you use them.

That is how they work.  I wanted to do a moveset video, but Fraps was being lame :srs:

EDIT: Ok I've done another fix for the smash problem.  Personally I didn't find it to be too much of a problem at all.  I've (obviously) use this more than anyone and out of all the times that I used it, that was one of the problems that didn't irritate me at all.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: fighter20brawler10 on December 05, 2010, 10:18:03 AM
Now I can't wait to get Tatsunoko vs. Capcom. Thanks alot! XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Fix
Post by: drsusredfish on December 05, 2010, 12:12:25 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 12:16:28 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.

When did you download it?  I just changed it so that those should be fixed about a couple of hours ago.  If you downloaded it within then I'll re-put up the download link AGAIN @.@

Okay I've edited the mediafire link yet again.  I really don't want any more problems with this T-T (although I think it will probably haunt me forever...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 05, 2010, 01:30:37 PM
this psa is awsome but the T-stance on the side smash up tilt, side smash Down tilt , side A uptilt, and side a downtilt are really annoying. its not hard to fix all you haave to do is in subaction 57 and 59 put "AttackS4S" in the animation slot.  In Subaction 53 and 4f put "AttackS3S" in the animation slot.  I'm sure you already know this but yeah i'm saying it anyway. I'm doing this on the one i downloaded from you. Expect a A video from me.

When did you download it?  I just changed it so that those should be fixed about a couple of hours ago.  If you downloaded it within then I'll re-put up the download link AGAIN @.@

Okay I've edited the mediafire link yet again.  I really don't want any more problems with this T-T (although I think it will probably haunt me forever...
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 01:55:54 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: fighter20brawler10 on December 05, 2010, 01:58:08 PM
There havn't been many good Shadow PSA's I'd like to see how the one your wroking on comes out


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 05, 2010, 02:03:38 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...
Yeah, that's exactly what I said.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 02:15:54 PM
Well, you're close to busting this ghost of a problem! Yeah, you fixed the side smash up tilt, but the side smash down tilt is still giving the T-stance. I want this problem to be gone as much as you do, and I hope no other problems bust the seams of this Viewtiful PSA!

That makes absolutely no sense.  Both the AttackS4Hi and AttackS4Lw subactions have EXACTLY the same thing.  There is literally nothing different about them.  I see absolutely no reason why it should go into T Pose.  I hate PSA...
Yeah, that's exactly what I said.

 *facepalm* My god my idiocy knows no bounds.  I forgot to name the subaction AttackS4S (it was still named NONE) XDXDXD

Anyways, I'm fixing it as I type now.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: BlueBrain on December 05, 2010, 02:20:01 PM
lol at random epic failures...
this kind of things happen to anybody dude...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 02:27:21 PM
OKAY I've done one more update @.@ And I've tested it and can say that all the Smashes work now! :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 05, 2010, 02:46:42 PM
Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 05, 2010, 03:00:44 PM
Now let's watch all something else hilarious happen..

I actually had to pick up TvC to get over my need for Joe in a crossover. Yeah, good job.

Well.....at least TvC is a good game ^^'

But daymn I'm sorry that I released it at a bad time for you, considering that you gave probably the most feedback (and I'm still thankful for those two vids before by the way).  I was just so excited to release this ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 05, 2010, 05:08:26 PM
Oh that's just fiiine. I think I know a way you could make this up to me...hehehe...

I hope you don't think I'm actually angry or anything. It's good to see a completely unique character that isn't Shonen Jump or Final Fantasy or...just a souped up cast member actually get done. The looming prospect of a Nintendo vs. Capcom existing in the future only makes it better. Besides...it's only one more day...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Velen on December 05, 2010, 05:42:47 PM
Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 06, 2010, 12:16:48 AM
Don't hate me for saying this but....

ANIMATION REFINEMENT! *SHOT!*

Part of the reason this took so long to do was because of the fact that I couldn't do any animation swaps with other characters.  Some of the moves are swapped and/or edited from Falcon's moveset already but apart from that it's mostly from scratch.  Also, some of the animations only look strange because of the lack of keyframes.  However I can't add any more keyframes because his FitCaptainMotionEtc.pac is literally at the brink of its limit.  The best I could do for most of them would be to use frame speed modifiers.

*Takes bullet out of Velen's face*But anyways, go on.....


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Miacis on December 07, 2010, 07:30:49 PM
*ting* Wait, you've released an updated version ? o_O I hadn't noticed it until now.

This is definitely going to be tested, playtested, and getting a big detailed feedback during the week or weekend, whenever I find the time.

Though from what I'm seeing on this thread, it looks very promising.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 08, 2010, 06:57:28 AM
Just to say that it is the best PSA ever made until now. I don't know really good Viewtiful Joe (I only played a few times the first), but I really love the PSA. You did a perfect work.
I can't wait the clone engine to be done !


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: 14fan on December 08, 2010, 07:50:08 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 08, 2010, 10:37:17 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Reason why it is that slow was a side effect of the Time Manipulation (which kind of how Viewtiful Joe's real "Slow" is).  I set it to a point where they shouldn't have been able to move but it came with the side effect of slowing down Joe's hitlag as well (honestly, all the Offensive Collisions only have a Hitlag Multiplier of 1).  That, and they can still move.  Maybe I'll add some kind of stun flags to the last couple of hits.

Also, the Smashes have definitely been  fixed now (and the Side Tilt too).

But thanks for telling me.  I'll fix that up soon ^^

@Link40
Thank you so much.  I'm really glad that you enjoyed it so much.  Oh and here's a list of what PSAs I've been wanting to do:

- Deapool (over Snake)
- Black Knight (over Ganon)
- Dante (over Marth)
- Amaterasu (over Wolf)
- Ryu (over Ike)
- Deoxys (over Lucario)
- Chuck Norris (over Snake)
- Iron Man (over Saums)
- Shadow Paper Mario (over G&W!)

I'm not exactly short of ideas as you can see ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Miacis on December 08, 2010, 04:32:32 PM
Miacis' Ultra-Detailed feedback ACTIVATE !

Let's see in a few words what this PSA managed to accomplish, or not.
Faithfulness to the character : Excellent.
Diversity : Good
Balancing : Lacks power on lots of moves. Needs some touch-ups.
PSA work : A few errors or weird hitboxes, but nothing too bad.
Effects : Need some touch-ups too.
Animating : Lacking on some moves. Good on others. Where most of the upcoming work lies in.

As for the feeling when playing with him ... it's great. :) It's fun to play and original.
However, something that bothers me is : what kind of gameplay do you expect players to have with Joe ?
Because right now, he's basically "A little bit harassing on the ground, then F-Smash into edgeguarding like crazy. With some "standard offensive aerial game". And Berserk-cheap mode when entering Slow-Mo."
There's also the strategy of building up your slow-mo by attacking in the void, then harassing your opponent with buffed-up moves until he gets to a certain % where you can finish him off with the Viewtiful-punch => Uppercut Chain Combo. I don't think even Onslaught could resist that.
More details on that later. :P

In detail :

First off : the fighting stance. It really pisses me off because it's really silly and makes your hack look much less good than it actually is. By the next release, I don't want to see those legs in the ground anymore, OR ELSE !  >D

Ground moves :
A,A,A combo :  It's a nice-looking. move. But I hope you weren't expecting it to be the bread-and butter of his strategy, or even an useful move. Because it lacks hitstun, especially on the second hit, and is easy to counter, making it very rare to be worth using.
The Mach mode attack (Red Hot One Hundred) is far too easy to escape considering how it hit in the games. o_o

Side-Tilt : One of his powerful attacks. Fast to land, good KB, a very nice move ... An okay move, but see below in the U-Smash comment ...

Up-Tilt : It's a cool-looking move, but considering how very powerful it is in Slow-Mo mode (which is good), I really think it needs an increase in power and KB in "normal mode". It's just unacceptable to have Joe's Uppercut unable to KO anything before the ~250%, imho.
Also, little animation tweak : Joe is a bit too much above the ground in this move.
Also, little GFX tweak : the smokes comes too late.

Down-Tilt : A very good pressure move. I like it. No KB growth, like alot of moves, but this one is okay with it.

Running attack : Nice, but needs a little less sharp momentum decrease. The end of the attack stops too brutally. It might need a bit of KB growth too.

Up-Smash : You know there is something wrong when Your U-Smash can't kill at 250%, but your side-tilt can ... Seriously ? 12% damage and so little KB ? This moves should really get a nice buff : it can be used to set enemies in the air if you manage to hit, but the fact it can basically never kill is a bit of a shame.

Side-Smash : Nice, good looking, effective. Nothing much to say except I've encountered some hitbox issues. Meaning sometimes the hit misses even though Joe is punching right in the guts. I think it happens more near the beginning of the move.
GFX side-note : Why is there two smoke effects ? Either put them closer time-wise, or add more in-between if you want a continuous effect. (Or just keep a single one.)

Down-Smash : I took me a 1/4 speed to get what the f*ck Joe was doing. XD This needs to be slowed down, with a bit more "cuddled up" spinning and a bit less "extended arms/legs" spinning. Also, remove that ugly smoke GFX, or at least make it symetric. It looks like Joe is farting at the enemy. (http://forums.p-nintendo.com/images/smiles/hu-hu2.gif)


Aerials :

ANA : Great move ! Good-looking, looks like the original, and very interesting with the weird KB directions and hitboxes. Quite powerful too.
Only thing I think could improve it would be a "spinning smoke" GFX (Like the one at his feet on the F-Tilt.) sideways. :3 Not sure it will look good, but you should definitely test it, at least. ^^

AFA : Very nice move too. I like the two hitboxes. This is actually what makes those kinda moves look professionnal. Very useful for edgeguarding.
Just like above, a little puft of smoke like in the third A,A,A attack would add a little more to the attack. :3

ABA : Nice, quick, powerful. Geeze, those aerials are beastly ! xD

AUA : See the exact same as above. Even more useful, actually.

ADA : Nice. That move is effective and good looking. Nothing much more to say about it. :3

Specials :

N-Special : Nice looking, true to the character, the little pinkie graphics ... Neat !
I guess it was a choice to give it no KB Growth. I still believe it should have a bit. Not much, but not just ZERO ...
Also, I need some explanation about the landing lag, because it confuses me to no end. o_o
I was about to prepare a ramble about how a move, that's supposed to be Joe's bread and butter, already suffers from enough nerfs (no KB growth, few damage and risk of suicide) not to add the landing lag, but ...
But right now, i've discovered that Joe cancels out the landing lag with a roll if you use the attack in the middle of a double jump. Was that intentionnal ? Because it looks very pretty. o_o

Side-Special : Pffrt. It looks funny as hell. xP
Not the projectile itself, which is okay beside a little texture issue. The effects surrounding him are very glitchy though. Very very. Very.
The moves slides too much on the ground, and this one throwing animation would love to have a few more frames ... or you may find something better by using a part of Falcon's Stand Throw. Simply because it looks more dramatic, which fits the Voomerang perfectly.

Also, again I'm not sure that 7% and no KB at all is such a good thing ...

Down-Special : Lotsa things to say ...
- The V-Bombs spawn too rapidly. Even though I love the way Joe dances when you just press B repeatidly, it needs a slower spawning animation. Keep it fast, just not too much.
(Also, about the texture, the V is facing sideways. You'll need to re-arrange it a little.)
- Mach Speed is great. Very fun to play. :3
- Slow Mode has got a big problem : the trigger is not how much damage you inflict, but how many times you attack. So if you keep pushing on A, you get it REAL fast. And since it makes your S-Smash very punishing with this exceptionnal stun, and your U-Tit a killing move, it's really breaking the balance of your character. I can't really give any good advice since that's a part of your caracter that needs your own appreciation, but it really needs balancing. If you really don't know what to do, then shorten the time it lasts.

Also, an important note about the GFX ... please remove that darn smoke when the character is ready to enter either mode. Keep it for they are actually in it. It looks good when it shows Joe is in a kickass mode. It looks silly if he's still fighting normally.

Otherwise, the most impressive part of the PSA. Kudos on pulling that off, Silent. :)

Up-Special : Very good. It looks epic on all aspects. Now, it needs a sound effect, or else it's going to look terrible. I think Fade had the same kinda issue with Cloud, if i'm not mistaken.

Throws :
Unchanged, for the most part. Too bad, there's potential here for more flashiness.
I'll need to find again those epic throws I had made up for a Viewtiful Joe moveset when I was a kid ... Maybe I can give some ides then.

Final Smash :
Oh ... very nice !!! AND two different versions in the air and on the ground.
The animation looks smooth, and simply spectacular. (You even managed to put a Shoryuken and Tatsumakii Senpuu Kyaku. That's just plain epicness incarnate. <3

Now, the move suffers from some hitbox issues. The hitbox triggering the series of attacks should definitely be a bit further. Joe always goes a bit too far, and misses some moves, especially the last one, which is kinda sad. :<

Also, some parts of the attack don't stun enough, and let people run out of the chain of attacks.
Ground version : The downward kick, before the 2 last hits and the Shoryuken.
Aerial version : The somersault right before the Tatsumakii Senpuu Kyaku, and all the kicks of said move.

Last thing : The first 2-3 attacks should be guard-breaking. Otherwise, it's just looks silly ...

I like the idea of the Freefall after the FS, though. Suits Joe so well. x3 Everything or nothing, epic spectacular attack or just vanishing. :3

Others :

- That cape is really really messing up the aesthetics ... :< I know it can't really be changed, but it would really help this PSA and model tremendously if it could be solved.

- The three victory poses are nice. ^^

- The taunts are nice too. Takes a bit to get used to it, but nice and in-character. :3
_________________________________________________ ______________________
I see lots of needed touch-ups, but this PSA is really on the good way. I have to say I'm impressed by your sense of making things look spectacular, Silent. That FS really looks epic. o.o

Overall, very in-character, very nice ideas and interesting stuff. Also the time manipulation tricks which is awesome. Now, all you need to do is to fill the holes, Silent. And I'm looking forward to when it's complete.  ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: zeno503 on December 08, 2010, 10:46:38 PM
Hey not sure how far you are with the Shadow PSA but do you think you'd be able to work with the PSA of Shadow over Fox? It could use some touching up and you did a hell of a job on Viewtiful Joe!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 09, 2010, 10:26:35 AM
@Miacis

Woah thanks so much for taking the time for all that feedback.  I'll try my best to get to work on all of those things as soon as I can.  I guess that break I was gonna take before starting Deadpool and after finishing Shadow won't happen :P

However, unfortunately progress will be slow after next week.  It's the Christmas Holidays for me, and I have to revise a lot for mock exams.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 07:33:19 PM
#Invalid YouTube Link#

Just want to say I'm happy to have seen this project develop from beginning to end. You got some quality work here, man. I'd give more feedback but Miacis covered pretty much every single base ever.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 09, 2010, 08:09:35 PM
Just want to say I'm happy to have seen this project develop from beginning to end. You got some quality work here, man. I'd give more feedback but Miacis covered pretty much every single base ever.
Nice! I see you were using my Viewtiful Joe Color Pack! Do you know how to put in the other portraits I packed? If you don't I can help you.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 08:48:56 PM
Oh crap I forgot to give you credit for the pack.

And I guess I have to learn at some point anyway, so if you can find the time..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Maxi on December 09, 2010, 08:51:36 PM
Oh crap I forgot to give you credit for the pack.

And I guess I have to learn at some point anyway, so if you can find the time..
Maybe I can put the files in for you, and send them when it's finished.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Get A Load of This! on December 09, 2010, 09:07:34 PM
That works too. Probably not going to end up using portraits for anyone other than Joe and one of my own creations anyway.

Fixed the video description by the way, you have proper credit now.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: _Data_Drain_ on December 09, 2010, 09:11:28 PM
Hm... I really liked the VJ PSA, very combo friendly.

Also... Dante on Marth? Are you gonna port Ike Dante's model onto Marth? I hope that's what you mean, because BY's Ike Dante looks really good.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 10, 2010, 01:08:43 AM
Hm... I really liked the VJ PSA, very combo friendly.

Also... Dante on Marth? Are you gonna port Ike Dante's model onto Marth? I hope that's what you mean, because BY's Ike Dante looks really good.

Oops actually that's a mistake.  I thought it was over Marth instead of Ike XD

In that case Dante would be over Ike instead, since I'm no good with model porting.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 10, 2010, 10:36:19 AM
I've only played with the version with the incorrect side smash tilts, so I don't know if this has been fixed, but I think his final smash requires some editing.

It's slowed down WAY too much. It needs to be a faster combo attack.

Also, opponents easily shield out of the last 3 hits, which tend to be the ones that kill.

Finally, I suggest removing the freefall after the final smash. All that causes is for VJ to kill himself if he misses, which is not very fun.

I've never played whatever game Viewtiful Joe comes from, so I could be wrong in that these need to remain to keep him in character, but these are a few suggestions if you revise.

Also, I really love the fast and slow! That was definitely a unique characteristic you added in to him.

Reason why it is that slow was a side effect of the Time Manipulation (which kind of how Viewtiful Joe's real "Slow" is).  I set it to a point where they shouldn't have been able to move but it came with the side effect of slowing down Joe's hitlag as well (honestly, all the Offensive Collisions only have a Hitlag Multiplier of 1).  That, and they can still move.  Maybe I'll add some kind of stun flags to the last couple of hits.

Also, the Smashes have definitely been  fixed now (and the Side Tilt too).

But thanks for telling me.  I'll fix that up soon ^^

@Link40
Thank you so much.  I'm really glad that you enjoyed it so much.  Oh and here's a list of what PSAs I've been wanting to do:

- Deapool (over Snake)
- Black Knight (over Ganon)
- Dante (over Marth)
- Amaterasu (over Wolf)
- Ryu (over Ike)
- Deoxys (over Lucario)
- Chuck Norris (over Snake)
- Iron Man (over Saums)
- Shadow Paper Mario (over G&W!)

I'm not exactly short of ideas as you can see ;)

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 10, 2010, 10:40:18 AM

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?

Aafyre's vertex of course ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: Link40 on December 10, 2010, 11:06:56 AM

DEOXYS ! PLEASE ! I always wanted to have him in brawl, and I was so disappointed when I'm saw he was just an assist trophy.
But will you use the vertex, or the pokemon model ?

Aafyre's vertex of course ;)
The problem with the vertex, even if it is awesome, are Deoxys' "arms". They could not be as good animated as if the model would be used. But hey, it would still be awesome and I wouldn't hesitate to replace him over Lucario ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: JustChadMichael on December 10, 2010, 12:14:41 PM
I always pictured Chaos spear something like Shiek's needle, you know...press it once and it charges, press it again and it releases 5 chaos spear darts (that could be Wolfs blaster just smaller and colored yellow) also it can have homing properties kinda like Samus's missle's but the homing could be faster, but I think that would take waaay too much time just to make them hom in a character, man if I learned this I would make Shadow's moves based on his attacks from "Sonic Battle", only thing is I would love to include his Air dash thing he did when you pressed the jump button again after your standard jump in "Sonic Battle" but I wouldn't know if it'd be best suited for Brawl, like as a recovery or an attack :s

His standard AAA would be all the kicks from "Sonic Battle"
Uptilt - the same as his juggle starter in "Sonic Battle", you know where he swings his fist at the opponent and launches them in the air, but this would be made faster in Brawl so perhaps a uptilt string can be done

*Sigh*

Man, I gotta learn Brawlbox fast :s


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 13, 2010, 01:22:07 PM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: 14fan on December 13, 2010, 04:09:01 PM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:

Can we hear?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+Perfect Shadow READDED
Post by: SiLeNtDo0m on December 14, 2010, 12:08:12 AM
Quick bump to say that I've added a proper routine as to what exactly I'm going to do over the next coming days/weeks/months of PSA hacking. 

YAY for structure :af2:

Can we hear?

It's in the OP ;)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 14, 2010, 02:02:24 PM
Apologies for double posting, but I have something awesome to preview ^^

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DPOOLMOONWALK.png)

http://www.youtube.com/watch?v=X0fK-2OH3mw
(I'd recommend turning up the volume quite a bit)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 14, 2010, 02:09:38 PM
awesome indeed  :af:


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Nuke on December 14, 2010, 03:26:24 PM
That is so much win SilentD XD..


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Hollow on December 14, 2010, 03:29:24 PM
Cool.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 14, 2010, 03:48:57 PM
Hehe, thanks guys ^^

I had a lot of fun making that animation and it wasn't even too difficult.  If the rest of Deadpool's animations are that fun then this project will go pretty smoothly once I get it under way.

Also, I've finally got to work on Shadow's PSA.  So far I've done the AAA combo and the dash attack.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 04:46:21 AM
who made that deadpool texture?


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Velen on December 15, 2010, 10:57:17 AM
So that's what the new modset is like?

Hmm...I'll definitely need to look into using once finals are over.

Seems like doing animations on Zero will be much easier now based on what I saw.

Though I'm still a bit paranoid about interpolation...


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 15, 2010, 11:14:53 AM
who made that deadpool texture?


ChaotixNinjax.  The link is here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11331
So that's what the new modset is like?

Hmm...I'll definitely need to look into using once finals are over.

Seems like doing animations on Zero will be much easier now based on what I saw.

Though I'm still a bit paranoid about interpolation...


Wait, whaddya mean?  Which modset? 


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 12:51:27 PM
brawlbox 4.1
its new... XD


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 15, 2010, 12:56:46 PM
Oh right 4.1.  It's great in my opinion.  It's makes life so much easier for me when doing animations.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: BlueBrain on December 15, 2010, 01:00:40 PM
LOL for video!
awesome, didnt see it before cuz i couldnt but i just checked it out and dude, GREAT WORK!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 15, 2010, 01:45:14 PM
Oh right 4.1.  It's great in my opinion.  It's makes life so much easier for me when doing animations.
couldnt say it any better.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: fighter20brawler10 on December 15, 2010, 03:36:26 PM
Are you gonna update it? (just curious)


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: xZedkiel on December 18, 2010, 11:05:51 AM
So what will that be used for on Deadpool? It's awesome! ;D HOO!


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 04:30:32 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SSJCerious on December 19, 2010, 07:39:42 AM
^This is good to hear. Also, I agree, Dolphin is ass.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: _Data_Drain_ on December 19, 2010, 08:41:09 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER
Wait... Are you sure GHZ's pac file is right? On that emulator, you need to make sure every file is right, and not corrupt.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 08:54:26 AM
By the way guys, Shadow is going smoothly.  I've done most of the regular attacks and will be working on Specials soon.  I'll release a tester so that people can tell me what is wrong with it as far as glitches go.  I can't test it myself since for some stupid reason, everytime I'm about to unlock Sonic and face him, the Dolphin emulator freezes.

*Sigh*I f***ing hate Dolphin.  Biggest piece of crap of an emulator EVER
Wait... Are you sure GHZ's pac file is right? On that emulator, you need to make sure every file is right, and not corrupt.

I don't think it is.  Since I'm using the same Brawl ISO that I used for my Wii USB Loader, I'm not too sure.  I think I'll replace it anyways, as well as Sonic's pac files.


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: Mr. Nice guy on December 19, 2010, 09:24:45 AM
Sdoom..do you want meh beybehs..they ar freee


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: SiLeNtDo0m on December 19, 2010, 11:04:43 AM
Sdoom..do you want meh beybehs..they ar freee

>.>
<.<
*Takes beybehs*
I SHALL RAISE THEM TO BECOME VIEWTIFUL!!

EDIT: Shadow is literally one attack away from becoming releasable!  However, I have yet to test it at all and the attack that I need to do is probably the most complex one of all @.@


Title: Re: SDo0m's Dark Vault of PSAs: Viewtiful Joe V1 RELEASED+A Cool Animation Preview
Post by: ChaosEpsilon613 on December 19, 2010, 11:42:58 PM
Sickness!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 05:41:18 AM
Dammit I'm SO close to getting this out for release!  There's just a couple of things that I need to iron out.  I need to:

1) Make the Chaos Spear not have him freeze on the spot...
2) Make the Black Tornado send him upwards when he's done it the first time (it keeps sending him down)
3) Remove the T-Pose Super Sonic model from the Final Smash.

Oh yeah, here's some pics:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow1.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow3.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SSJCerious on December 20, 2010, 08:07:27 AM
^Nice, cant wait 4 it 2 be done.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 08:42:39 AM
1 Question: What's wrong with his arms during that animaton?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 09:48:25 AM
1 Question: What's wrong with his arms during that animaton?

Absolutely nothing.  His arms are folded (well they're more wrapped around his body) @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 09:58:16 AM
Is his arms SUPPOSED to be warped around?  :srs:

(http://membres.multimania.fr/sonicartarchive/shadow/shadow_heroes.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:14:55 AM
^ Ok that's just pointless nitpicking.  His hand such an insignificant distance away from where it apparently should be that I'm not even gonna bother.  I've got other, more important stuff to deal with.  I'm really not in the mood at the moment.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: BlueBrain on December 20, 2010, 10:19:52 AM
lol, u pissed? xD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:23:51 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 10:28:02 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...
Sorry if I angered you.  :(


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:29:37 AM
lol, u pissed? xD

Yeah kinda ¬_¬ Been a lame day that's all...
Sorry if I angered you.  :(

Don't be.  Honestly it's not your fault.  My day has just been generally lame.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: BlueBrain on December 20, 2010, 10:30:25 AM
be happy!
johnclb is back to action and i think he was busy on one awesome deadpool on snake!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Soverign on December 20, 2010, 10:32:42 AM
be happy!
johnclb is back to action and i think he was busy on one awesome deadpool on snake!!!
I wonder if Deadpool acutally had swords in his back, that would be so much win :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: ChaosEpsilon613 on December 20, 2010, 10:37:36 AM
Any idea when beta shadow will be released?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 10:45:22 AM
Any idea when beta shadow will be released?


Once I'm done with the Chaos Spear.  At the moment it's being lame and it doesn't want to work properly...

EDIT: Well I can make it work for it NOT being chargable (which will have to do for now), however look at what happens....

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/ShadowWTF2.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/ShadowWTF1.png)

WTF TEXTURE!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SSJCerious on December 20, 2010, 12:22:32 PM
lol, that WTF texture is perty :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: Fliptocat on December 20, 2010, 12:25:38 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow Beta ALMOST DONE+Pics Added
Post by: SiLeNtDo0m on December 20, 2010, 12:38:09 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Thank you, and you don't have to wait for very long because here's the BETA:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Fliptocat on December 20, 2010, 12:41:07 PM
^Alright, I'm testing now.  :)
I'll edit this post with feeback.

EDIT:
I'm really liking it, it reminds me of Sonic Battle.
Chaos Spear is really good, but the SFX doesn't really fit with it. His side smash and DownB are probably my favorites, followed by the down smash. When you charge th D-Smash, the SFX for the Spinball charging is still there. The U-tilt is good, although it almost looks like he's just bouncing up and down, "twitchy" if you will. Really nice job the GFX, they fit each move pretty well. The B-air has the same problem as the U-tilt, he kind of shifts back and forth. I love his A combo, it hits hard and fast. Also, I noticed when you hold his down-B, he has super Armor. That could be spammed really easily, so you might wanna take that out. Overall, he's fun to play with and feels like Shadow, good job. :)
And uh, one more thing, even if he's set to computer I still control him. o_O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SSJCerious on December 20, 2010, 12:52:00 PM
Shadow looks great, I can't wait to try him out. :)
Oh, and I really liked your V. Joe PSA, great job.


Thank you, and you don't have to wait for very long because here's the BETA:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=0[/url]

HYESZ! THANK YOU!

EDIT: Perfect is an understatement. I give you props, this is amazing.  :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 01:37:34 PM
^Alright, I'm testing now.  :)
I'll edit this post with feeback.

EDIT:
I'm really liking it, it reminds me of Sonic Battle.
Chaos Spear is really good, but the SFX doesn't really fit with it. His side smash and DownB are probably my favorites, followed by the down smash. When you charge th D-Smash, the SFX for the Spinball charging is still there. The U-tilt is good, although it almost looks like he's just bouncing up and down, "twitchy" if you will. Really nice job the GFX, they fit each move pretty well. The B-air has the same problem as the U-tilt, he kind of shifts back and forth. I love his A combo, it hits hard and fast. Also, I noticed when you hold his down-B, he has super Armor. That could be spammed really easily, so you might wanna take that out. Overall, he's fun to play with and feels like Shadow, good job. :)
And uh, one more thing, even if he's set to computer I still control him. o_O

Thanks a lot for this.  There's definitely a lot of things that need changing and I'll take all of this into consideration when I'm working on V1.

And thanks to you too SSJ ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: spiritpyros on December 20, 2010, 02:51:50 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 02:52:44 PM
What did you use for the chaos spear? Pit's Arrow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 20, 2010, 02:56:01 PM
Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:11:20 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that

All you have to do is not use the FitSonic00.pac or FitSonic00.pcs and use a regular Sonic model.  It's a one slot hack so you can just use the FitSonic and FitSonicMotionEtc.pacs if you want.

What did you use for the chaos spear? Pit's Arrow?

Yep.  I used Plasmakirby's Pit Arrow Chaos Spear.

Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.

I noticed that the eyes were closed for some reason on some of the animations (I don't know why though) but I never noticed that.  Thanks for telling me ^^



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 03:13:15 PM
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 20, 2010, 03:19:14 PM
can you make the animations on shadow have normal quills instead of shadow's becous I always hated that

All you have to do is not use the FitSonic00.pac or FitSonic00.pcs and use a regular Sonic model.  It's a one slot hack so you can just use the FitSonic and FitSonicMotionEtc.pacs if you want.

What did you use for the chaos spear? Pit's Arrow?

Yep.  I used Plasmakirby's Pit Arrow Chaos Spear.

Hey when the Shadow vertex closes his eyes he has a slit in the middle of his eye, Sonic characters don't close their eyes like that.
Can you remove it? That's only flaw I see. :happy:

Cool, PSA btw.

I noticed that the eyes were closed for some reason on some of the animations (I don't know why though) but I never noticed that.  Thanks for tell
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?
ing me ^^



Np, and I hope you guys get it fixed!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:28:28 PM
I can fix the eyes closed on animations thing!

It has to do with the VIS files in the Motion.pac.

id you rename any animations?

Yes quite a few.  Namely the specials.  The ones that need attention are all the ones for the Side B, the "Rift" ones for the Down B and the Final Smash ones I think.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 20, 2010, 03:33:08 PM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 20, 2010, 03:48:40 PM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Crud one problem with that.....

I don't remember which animations I renamed and for some of them I deleted and made new animations @.@

EDIT: VIDEO!!

http://www.youtube.com/watch?v=PPDGFyfn-ME

Apologies for the lame quality...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Get A Load of This! on December 20, 2010, 09:53:20 PM
Suggestions? Replace his D-Air and Side Taunt. Current D-Air is a falling attack. So is his F-Air. Why both? That and I don't recall Shadow ever lighting himself on fire, so...

And Side Taunt should be easy enough to figure out. Personally won't be downloading this, but hey, it looks quality. Good job.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Enigmatic on December 20, 2010, 10:57:49 PM
I finally got around to trying out V-Joe, and have had several freezes with it.
-Facing Green Alloy, happened without anything really happening. I think he was about to start his blue flashing for slowmo.
-Facing Bowser. Bowser began to transform into Giga and the game froze before completely transforming.
-Froze randomly in a normal battle on Final Destination, and didn't have nearly enough hits thrown for it to be him changing into blue/red. It was within the first 10 seconds of the match. Facing Mario. I really can't think of why this happened.

Overall though it is pretty good, and I can't really add anything Miacis hasn't already said.
_________________________________________________ _______________

Shadow is looking alright, but honestly he is pretty much like the previous version (The one that came before the one that is currently out) of the other insanely popular shadow, just with a few changes on some moves. I thought he would be a bit more original. I am a bit dissapointed :-\ That isn't to say it isn't good, I was just expecting something much more different than the other, so that is probably my own fault.

Some comments for changes: Forward arial A should be something else. Why have two down As? SmashDownA seems a bit too powerful. UpB goes too high. Side taunt looks kinda odd for Shadow. DownB graphically looks a bit too big compared to what it hits. Final Smash should be more of an original Shadow thing. Not just a bigass explosion.

One last thing... I really like the ArialDownB. It is just... awesome looking.



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: tenkashi on December 21, 2010, 03:01:35 AM
Hi, uhm if its not too much trouble,  I actually preffer to have Sonic and shadow in my brawl since they both rival each other... so HOW ABOUT THAT DK PORT!?? O_O


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 04:08:37 AM
Okay. Go to the motion file and open the AnimVis folder.
You have to go to the animations that you renamed and rename them to the ones you have now, and the faces will fix. I ran into this problem with Sephiroth, but I figured it out.


Crud one problem with that.....

I don't remember which animations I renamed and for some of them I deleted and made new animations @.@

EDIT: VIDEO!!

[url]http://www.youtube.com/watch?v=PPDGFyfn-ME[/url]

Apologies for the lame quality...
That song is awesome! What is it called and can you send it to me? Also great job on Shadow, I love it!

By the way, did you fix the Down B reflection problem? If not, try putting twin sets of reflecting flags(Mario cape reflecting) and electric flags in the move in a way so there is no hole where someone could either get in or get a projectile passing through and hitting you.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 04:21:05 AM
I finally got around to trying out V-Joe, and have had several freezes with it.
-Facing Green Alloy, happened without anything really happening. I think he was about to start his blue flashing for slowmo.
-Facing Bowser. Bowser began to transform into Giga and the game froze before completely transforming.
-Froze randomly in a normal battle on Final Destination, and didn't have nearly enough hits thrown for it to be him changing into blue/red. It was within the first 10 seconds of the match. Facing Mario. I really can't think of why this happened.

Overall though it is pretty good, and I can't really add anything Miacis hasn't already said.
_________________________________________________ _______________

Shadow is looking alright, but honestly he is pretty much like the previous version (The one that came before the one that is currently out) of the other insanely popular shadow, just with a few changes on some moves. I thought he would be a bit more original. I am a bit dissapointed :-\ That isn't to say it isn't good, I was just expecting something much more different than the other, so that is probably my own fault.

Some comments for changes: Forward arial A should be something else. Why have two down As? SmashDownA seems a bit too powerful. UpB goes too high. Side taunt looks kinda odd for Shadow. DownB graphically looks a bit too big compared to what it hits. Final Smash should be more of an original Shadow thing. Not just a bigass explosion.

One last thing... I really like the ArialDownB. It is just... awesome looking.




The Viewtiful Joe freezes are all due to file size.   There is literally nothing at this point I can do to reduce the file size at all of either the FitCaptain.pac or the FitCaptainMotionEtc.pac.  I've honestly done everything I can do with both of them.

Now onto Shadow:

I'm sorry to hear that you still feel it plays too similarly to mastaklo's Shadow.  Despite the fact that I changed the following moves:

- AAA combo
- F Tilt
- U Tilt
- All Smashes
- Dash Attack
- U Air
- B Air
- All Specials
- Final Smash
- U Throw
- F Throw
- Dodges
- One wait animation

Now about the F Air and the D Air.  To be honest, I'm not quite sure what to change them to.  I've been sent a couple of moveset ideas by a couple of people, so I'll definitely have a look at those.  

As for the Down Smash, I intended for this to be very powerful.  It's contrast to its 34 frame start-up (over half a second) and it's rather pitiful range (it's range is less that Sonic's D Smash).  I may nerf it a tad though, but during all my playtests I actually thought it was a bit underpowered (I was having trouble hitting lvl 9 CPUs with it).

I have full intention of changing the Side Taunt.  If you looked in the description of the BETA download, it was one of the things I was gonna change.  I'm also gonna change the Down Taunt since I already made him cross his arms in a waiting animation.

The Up B goes so high because it gives no horizontal recovery during the ascent.  Unlike the Spring, you have now control of him when you warp upwards.  Also, despite the fact that he goes invisible during the ascent, funnily enough you CAN HIT HIM XD.  I will definitely change the graphics of the Down B though but as for the Final Smash, there really aren't any things to fit the Chaos Blast well.  It's a difficult move to replicate to be honest.

But hey, remember that this IS a BETA.  There's a LOT of room for improvement XD



EDIT: Actually, I have a couple of ideas for Shadow's D Air and F Air:

F Air (Idea 1) - A powerful flipping double handed hammer punch downwards.  Slow but a good spike.  14%
F Air (Idea 2) - A powerful flipping axe kick.  Same as Full Throttle Sonic's but slower. 14%
D Air - Four fast kicks downwards in quick succession.  The last on has a weak spike and fire flags.  Similar to Lucas' D Air.  13%

Personally for the F Air I prefer the 1st idea.  But I may try out both.

Hi, uhm if its not too much trouble,  I actually preffer to have Sonic and shadow in my brawl since they both rival each other... so HOW ABOUT THAT DK PORT!?? O_O


Two problems:
1) I can't port characters (I may learn how to, but not now)
2) Even if I could, I'd have to changing the Homing Attack to something else, since the Homing Attack is an article.

Maybe in the future somebody will be able to port this, but at the moment I am unable too.


That song is awesome! What is it called and can you send it to me? Also great job on Shadow, I love it!

By the way, did you fix the Down B reflection problem? If not, try putting twin sets of reflecting flags(Mario cape reflecting) and electric flags in the move in a way so there is no hole where someone could either get in or get a projectile passing through and hitting you.


It's called Supporting Me from SA2.  You can download it in this video: http://www.youtube.com/watch?v=jMoafV5C7m0

And I haven't fixed it yet, but I have a plan on fixing it.  Instead of using a Defensive Collision, I will generate a Franklin Badge and make it invisible.  Cheating if you may :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Hollow on December 21, 2010, 05:08:26 AM
You'll have to figure out whcich animations  you renamed. Shouldn't be too hard, just get an original motion file and compare it to Shadow's.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: spiritpyros on December 21, 2010, 10:30:14 AM
I tried not using the costume in the pack and i checked the motion.pac in brawlbox the quills were shadows


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 10:48:16 AM
I tried not using the costume in the pack and i checked the motion.pac in brawlbox the quills were shadows

Hmmm...well I used mastaklo's FitSonicMotionEtc.pac for the basis of this and I think he did some bone editing or something.  I dunno.  

In other news, Shadow has 118 downloads and NO STUPID REPORT!  HALLELUJAH!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Nazo on December 21, 2010, 01:03:26 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 01:18:11 PM
And I haven't fixed it yet, but I have a plan on fixing it.  Instead of using a Defensive Collision, I will generate a Franklin Badge and make it invisible.  Cheating if you may :P
XD well how are you going to get it to stick onto Shadow(when you pick it up) and keep it there until the move is over? Well you don't have to make it invisible, just keep it covered up by the GFX


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 21, 2010, 01:22:02 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 01:33:53 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...

Yeah I discovered that this is true.....Though there are loads of item related events so I'll test them out and try to mix and match.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 02:31:12 PM
i heard that when u generate the badge, it appears in his hand instead of being on his body, and this means it doesnt work...

Yeah I discovered that this is true.....Though there are loads of item related events so I'll test them out and try to mix and match.
Hollow managed to equip Neo with a Super Scope and gave it a different function so if you make a different event where the Franklin Badge still reflects but the item is moved in front of the Rift graphics. There should also be more than one badge, enough to make a barrier so there is no hole where projectiles can get through. Basically you can make a tall, invisible wall of badges in front of the Rift GFX. That way there is no applying anything to a character.

Can you make the Down B have a wind effect behind Shadow that pushes anybody behind him away, to prevent punishment, and also in the Rift so it seems to suck the opponent in?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 21, 2010, 03:33:50 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
What's so bad about Maskatlo's Shadow's PSA? It just needs some correct animations, and modifications on the PSA, that's all.[\size]


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 21, 2010, 03:55:21 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
What's so bad about Maskatlo's Shadow's PSA? It just needs some correct animations, and modifications on the PSA, that's all.[\size]

I'm flattered ^^ But it's not quite perfect yet ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Ct.OWN on December 21, 2010, 04:16:03 PM
omg yes! finally, an accurate shadow PSA! I was pretty sick of the other BS shadow PSAs. Can't wait for final version.
Yeah, I agree. The other Shadow PSAs said they were the "True Shadow", but failed. There were rarely any good Shadow PSAs, until SDoom made a perfect one. :D
I agree.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 21, 2010, 05:23:54 PM
but the item itself doesnt have any property if a character doesnt equip it...
if u shoot at a badge on ground it wont reflect...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 06:00:14 AM
I've decided to give up on the whole reflecting thing.  I think Defensive Collisions only work for certain characters and Sonic isn't one of them.  However, now I need a new idea for what the Down B Chaos Rift could do....(I still want it to be able to push opponents outwards).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: BlueBrain on December 22, 2010, 06:13:37 AM
idea for reflection: make the item appear, and in only 1 frame difference make him pick it up.
that way it should work, no?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 07:32:09 AM
I've decided to take an entirely different approach to both the Side B Chaos Spear and the Down B Chaos Rift.  Since for some reason I can't do a certain kind of charging that .Fade did with Cloud (I even asked him myself and he said nothing was wrong, it's just my bad luck ¬_¬), I'm gonna take a look at how Hollow did his charging.  Fingers crossed everything goes to plan with this one.

For the Down B, instead of making him reflect attacks and you being able to hold the rift forever, he will create a rift and sustain it there for about a second and that rift will have a variety of random effects:

Most common effect - The rift pushes opponents outwards, causing no damage but disorientating foes (a bit like Mario's Cape).  Good for edgeguarding. 0%

2nd most common effect - The rift does a few slicing hits, the last hit sends the opponent backwards at an angle with medium damage and knockback.  12%

Least common effect - The rift lets off a powerful electrical explosion, temporarily immobilizing the opponent then sending them flying.  Very rare, but very powerful.  25%

Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve!  Maybe even tomorrow!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 22, 2010, 08:21:58 AM
Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve! Maybe even tomorrow!
OMFG, really? :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 08:39:52 AM
Whaddya guys think?  I think it's significantly more creative than before and if all goes to plan, I may have the complete version released by Christmas Eve! Maybe even tomorrow!

OMFG, really? :happy:


(http://files.myopera.com/Sk8r644/albums/510337/Ya%20Rly.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Akiba Red on December 22, 2010, 09:19:17 AM
The funny part is even though Shadow is flamed repetitively, he has over 10000 (yeah I didn't use the reference.) downloads.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 09:39:48 AM
One last thing.  Would you guys like to see an overpowered "Super Shadow" to go along with the balanced regular Shadow?  It wouldn't take too long at all.  It would just require some hitbox strengthening, frame speed modifiers, and some other code alterations here and there.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 22, 2010, 09:40:34 AM
One last thing.  Would you guys like to see an overpowered "Super Shadow" to go along with the balanced regular Shadow?  It wouldn't take too long at all.  It would just require some hitbox strengthening, frame speed modifiers, and some other code alterations here and there.

http://www.youtube.com/watch?v=P3ALwKeSEYs


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 22, 2010, 11:06:44 AM
Yes.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 01:56:31 PM
Hmm it seems I've been encountering a couple more problems upon trying to fix the last ones :-\ 

HOWEVER, I will still try my best to get everything sorted.  I'm taking some things a little differently.  I think you'll like them nonetheless ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 02:26:05 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Fliptocat on December 22, 2010, 02:37:50 PM
Can't wait to try out the latest version. :)
And there's one more thing I've noticed, I'm not exactly sure if this can be fixed but if you use the aerial side B directly unto a stage, it won't finish the animation entirely, and when you jump or fall you'll immediately go into specialfall. Does that make sense? I can clarify if not.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 02:58:10 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 03:05:14 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 03:25:19 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D

Hmmm.....have you asked DivineOverlord?  I think he'd be the absolute ideal person to ask since he used IC-Basic[2] for his Demonic Bowser hack.  Granted it was only for 1% (over 100%) but I think it's still definitely worthwhile if you ask him. 


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 05:39:37 PM
Hey Sdoom, I have a question about using an if compare with the IC Basic 2 bit. (The one that regards damage level)

If I want to have more than one if statement depending on the damage level. Would I use an Else If comparison or an Or If Comparison ? :l

Actually this is something I want to test myself.  I'll test it out and tell you the results ;)

Okay, I got a little problem here, see my damage thing DOES work with pikachu, but it only works with his normal A move :l

Well okay it does work on the other two moves I've tried it on with two stupid side effects.

1: the graphics don't change, even though they're clearly changed in the psa.
2: The hitboxes themselves change (like damage and whatnot) but the flags of said hitboxes do not.

I gotta get this sorted out, cause I have some interesting plans for pikachu.

On a side note, if I can get this system working properly with all three modes, it could easilly be used as a way to "fake" lucario's aura effect. You know how his moves get stronger depending on damage?

Hehe silly nintendo, did they really think we weren't that clever?
Granted you'd have to put it on EVERY attack, but still, it would work :D

Hmmm.....have you asked DivineOverlord?  I think he'd be the absolute ideal person to ask since he used IC-Basic[2] for his Demonic Bowser hack.  Granted it was only for 1% (over 100%) but I think it's still definitely worthwhile if you ask him. 

NVM <3 I learned how to fix it :D

Apparently you have to have the NORMAL hitboxes BEFORE the If Statement if it's in "main" In graphics you must put the If statement BEFORE the normal graphics.

So in a way, I LEARNED SOMETHING :af2: =3

On a side note if you want to start working with pikachu, I have his psa at 255 and it works just fine ^+^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 22, 2010, 06:01:16 PM
Thanks for the info ;) Currently I don't have any PSA ideas for Pikachu.  However I'm sure I'll think of something (I've got loads of futture PSA and animation ideas).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 22, 2010, 06:24:57 PM
Thanks for the info ;) Currently I don't have any PSA ideas for Pikachu.  However I'm sure I'll think of something (I've got loads of futture PSA and animation ideas).

Anytime =3 I might need someone to help me out with the specials for my *secret* pikachu project.

It's codenamed Pika-limit, cause I'm mainly just trying to find out pikachu's psa limit, while still making an epic psa at the same time :D

Also, nice work on Viewtiful Joe, I have no idea what series he's from but lol dang, THAT used to be link? Or is it over captain falcon lol

As for pikachu, just a quick update 257 and still no glitches :D granted I'm not changing him TOO much so far, but still, that's 25+ KB to work with, and (possibly) more if things keep going the way they are now =3

What I need help with is his neutral special, since I want to replace his thunderbolt(The artical itself, not the move/animation for it) with mario's firebal XP


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 08:49:06 AM
I might know how to get rid of T-pose Super Sonic. Edit the FitSonicFinal and make it so that Super Sonic's textures aren't there (AKA, erase Super Sonic's textures).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: songeflemy on December 23, 2010, 08:52:40 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 09:00:39 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?

Sure.  Won't be too difficult ^^

I might know how to get rid of T-pose Super Sonic. Edit the FitSonicFinal and make it so that Super Sonic's textures aren't there (AKA, erase Super Sonic's textures).

I've actually worked up another solution, and it came out pretty well.  You'll see when it's released (which'll be soon!)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 09:21:10 AM
Hey bro, my pikachu psa froze the game at 257 kb :) I think it's cause I messed with the grabs though, I'll check some other moves and get back to u.

I wasn't able to get everything in, but it's just for fun anyway, and the official God PSA list =3

As for the shadow chaos control thing, make sure it's a green emerald, cause you know it's the first one he has in the game? Not sure if the green emerald can be used though :l since he uses the blue one in the victory taunt.



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Soverign on December 23, 2010, 09:39:01 AM
SilentDoom, I have a slight request or something on your Shadow PSA. You know in one of Sonic's Victories, he holds up a Chaos Emerald? Could you use that model/article and have Shadow hold it while doing Chaos Control?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10641


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 10:13:06 AM
Chaos Emerald turned out red just like the one above.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 10:15:49 AM
Total noob question but when do you think you're going to release your next version of Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 10:40:56 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 23, 2010, 10:50:39 AM
1 minute left.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 10:50:45 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 10:58:25 AM
Sweet.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Maxi on December 23, 2010, 11:00:03 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...
private/wii/app/RSBE/pf/module

Hope that helps!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: Naruto200Man on December 23, 2010, 11:01:46 AM
Total noob question but when do you think you're going to release your next version of Shadow?

Hmmm.....

In about....

>.>
<.<
You sure you want to know?
The knowledge may blow your mind?
Last chance?
In about 10 minutes
lol

Hey SD  I need to know the file directory for modules...
private/wii/app/RSBE/pf/module

Hope that helps!

Thanks I just needed to know the directory =3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SmashClash on December 23, 2010, 11:04:49 AM
When do you think broken Shadow will be released?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: KingJigglypuff on December 23, 2010, 11:06:39 AM
When do you think broken Shadow will be released?
Yea, I'm looking forward to that as well.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:13:16 AM
When do you think broken Shadow will be released?

Boxing day maybe?  Tomorrow (Christmas Eve) if I'm lucky.  I need to edit a couple of animations as well as do some alterations in PSA (regular attacks will be easy, but there are some things I did that will be a tad trickier ;))


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow BETA RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:19:52 AM
V1 Release!!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14811

More pictures will be added soon!

Edit:  Why I double posted, I don't know.  Excitement I guess :P



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 11:32:13 AM
I'm going to download this new shadow and try it! Thank you very much for your work, I'm sure I will have fun with him! I will post my reactions towards Shadow later when I've tried it!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: ChaosEpsilon613 on December 23, 2010, 11:58:09 AM
Oh my god. I just tested V1, and it is freakin amazing. Best shadow I've ever used.  :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 11:59:53 AM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:08:45 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:12:36 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol

I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 12:16:52 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

http://www.mediafire.com/?53l6mav596sag79


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:20:32 PM
The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.

Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol

I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\

lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:22:12 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

[url]http://www.mediafire.com/?53l6mav596sag79[/url]


Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Ok, no problem ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 12:34:22 PM
IDK if you got my PM about Shadow's moveset, but here's my message, just trying to help out:

"Well you have your own idea going on but I made this moveset for someone else to do a long time ago but they never got around to it, maybe there's some ideas in there you might like, it's very detailed with pictures and everything"

[url]http://www.mediafire.com/?53l6mav596sag79[/url]


Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

The complete moveset (with pictures!) is in the first post now ;)  This is so you guys can get an idea for some of the less obvious mechanics of this Shadow PSA.


Hey SD, you make all your animations for your characters yourself ne? Would you be interested in helping me out with my luigi persona? You'll find his psa (animation wise) somewhere in the requests section.

or I could just pm them too you lol, they shouldn't be too hard =3  I may change it to a mario persona, since Italian already claimed luigi >_> lol


I won't be able to do much with it though for the time being.  I'm taking a break from PSA and the like for a little while after I do this one secret project that I promised a certain user I would do.

I gotta get some much needed revision and study in because I have exams after the holidays :-\


lol it's okay dude, I'm still working on the concept and stuff anyways. Just lemme know when you're up for some optional work and I'll shoot you a pm for his moveset.(well animation wise at least =3) Which frankly the animations aren't too complex.


Ok, no problem ;)


Sweet :) I attempted to make a simple jab but lol it turned out horrible >_> guess animation is far too tedious for me.

As a little update for my own projects, I've finished fire-chu, at least as much as I can without freezing the game. Gonna make an epic machinima rather than a lame psa-demo vid ^+^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Jaytonic on December 23, 2010, 12:46:57 PM
I CAN'T DOWNLOAD IT, CAN somebody help me


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Ct.OWN on December 23, 2010, 12:49:37 PM
I CAN'T DOWNLOAD IT, CAN somebody help me
Did you look in the Vault? Cause if you couldn't get there here's the mediafire link: http://www.mediafire.com/?3ume1d41ghew1hf


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Fliptocat on December 23, 2010, 12:54:19 PM
You blew away all of my expectations this time, it's definitely better than any other shadow PSA. I don't have much to say, except that the Side and Down special moves link into the up special if you hold their respective buttons too long in midair. That was a great idea, it can help out in a lot of situations. Great job with this one. :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 12:58:28 PM
You blew away all of my expectations this time, it's definitely better than any other shadow PSA. I don't have much to say, except that the Side and Down special moves link into the up special if you hold their respective buttons too long in midair. That was a great idea, it can help out in a lot of situations. Great job with this one. :)


That's deliberate ;)  I wanted to assist his recovery because you see (a bit like Ike) he has good recovery for purely one direction.  His recovery is only good if it's either straight up or straight across.  So I decided to try and come up with a solution to remedy this by making it so that if you hold the B button during certain frames of the aerial Side B and Down B, you cancel straight into the Up B.

Oh yeah, and for those that may be having trouble with the Mediafire download, here's one from MEGAUPLOAD that will be added to the Brawlvault link as well:

http://www.megaupload.com/?d=KXDFI2U5


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Fliptocat on December 23, 2010, 01:02:12 PM
Great solution, it was really creative. I don't think I've ever seen something like it before. I'm looking forward to whatever you come up with in the future. ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 01:29:46 PM
Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 01:34:02 PM
I've just played with your Shadow Sd, and I have to say he is really incredible! It is a really good psa that you made and I really enjoyed to play with him! Thank you very much!

Ps: It is too bad though there isn't chaos blast sound effect. But it is only a detail. And I'm sure with Shadow voice this psa would be even more awesome!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 01:40:01 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 01:58:11 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 23, 2010, 02:14:09 PM
I think these pictures will probably increase downloads, but it is sure a video will increase them more! You know what will increase even more these downloads? Shadow's voice, to increase the sensation of controlling the ultimate life form! And also chaos blast sound effect!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Wiiland3k on December 23, 2010, 02:26:26 PM
psa of your shadow is the best I've seen the others are of sonic lol, the animations are great, the same final smash.

Are you going to get more versions? :af:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 02:27:25 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).

In all honesty, he's not that strong(In the PSA you made) I have trouble killing people with him sometimes so I don't think increasing his speed would make him overpowered even in the slightest bit

But if you would rather put it as a separate "Sonic Speed" .pac then that's fine too, either way is fine

You're gonna make Super Shadow some sort of moveset!? Awesome

And whats Fraps?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 23, 2010, 02:33:04 PM
Wow, you made an actual projectile, did you build it off of his Spring?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 03:24:13 PM
Wow, you made an actual projectile, did you build it off of his Spring?

Nope, it's a fake projectile using Pit's Arrow as an External Graphic.  I just made it as realistic as possible by giving it charges and using my knowledge of flags to make it reflectable/blockable ;)  I also gave it fairly low priority so that it could get easily broken through.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maverick-Pro on December 23, 2010, 03:45:07 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Sanitys_Theif on December 23, 2010, 03:50:46 PM
Co
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Could you port him over Pikachu, Olimar, or Jigglypuff instead? I grew up on the DKC games and a lot of other people too and I want to keep him but there's 6 damn pokemon in the game just one can get replaced right?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 03:51:58 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Please go ahead.  In fact, I'd be glad if you ported him ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maverick-Pro on December 23, 2010, 03:55:54 PM
Co
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Could you port him over Pikachu, Olimar, or Jigglypuff instead? I grew up on the DKC games and a lot of other people too and I want to keep him but there's 6 damn pokemon in the game just one can get replaced right?

It's harder than you think to do that. Sonic-hacks can be only ported to certain characters.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 23, 2010, 04:17:03 PM
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.

Mind if I start porting it to Donkey Kong? ;) (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.

Please go ahead.  In fact, I'd be glad if you ported him ;)

Hey SD, since you're already awesome at working with sonic, what about a Wearhog Vertex/texture/ psa ? XD Just for giggles I mean, and unleashed finatics would worship you :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Akiba Red on December 23, 2010, 04:45:19 PM
There ae Unleashed fanatics!?!? That game was terrible... and I want Deadpool...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 23, 2010, 05:29:01 PM
There ae Unleashed fanatics!?!? That game was terrible... and I want Deadpool...

I'm taking a break before I start Deadpool.  I've said this many a time (heck it's even in the first post).

And about Unleashed, it was half great and half lame but to be honet that's irrelevant.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 23, 2010, 05:44:04 PM
Exactly why did you make it so that Shadow gets 6 damage when he does his Up-Taunt? Is it because of the item summoning?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Maxi on December 23, 2010, 05:45:24 PM
Exactly why did you make it so that Shadow gets 6 damage when he does his Up-Taunt? Is it because of the item summoning?
Exactly.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: 14fan on December 23, 2010, 08:18:12 PM
Are the items supposed to be vertex hacks or just recolors because I can't tell a difference(I don't use items so I'm not sure what they look like normally)

Just recolours :P They're a bit more "Shadow like".

Don't worry I got this PM ;)  In fact I was looking at it to see if I could get some good ideas out of it (which I did actually :D).  So thanks again for that PM ^^

Oh ok cool

I just tried the moveset out

Easily the best Shadow PSA ever made no contest

Only 2 things may I suggest

Sometimes the 2nd hit of the neutral A combo doesn't hit even though I'm extremely close, maybe push the hitbox out just a little

And could you make Shadow run faster? We all know he equals Sonic in speed, one interesting thing to do if possible that would differentiate him, could you add an acceleration system, as in Shadow starts off running his speed now and gradually increases over time(with a set limit maybe), this could create some unexpected rush in attacks from the speed increase(messes' with peoples minds) and it makes sense with how he gains his speed


EDIT: One more thing, you should really get a video to put on the vault, we've had a lot of Shadow PSAs that claim the be perfect but this one takes the cake, you'd get more downloads if you had a video showing off how he works because pictures don't cut it

I could make one but it would be incredibly crappy quality(using an old digital camera to record stuff on my TV)

Thank you ^^ I was trying for a while to get that combo to connect perfectly but despite my efforts I was unable to succeed.  The reason being that when I increase the knockback of the first hit to make the opponent go backwards more, they sometimes go too far back if you are right next to them.  Also, the size of the character depends as well.  It has a much harder time hitting smaller characters than larger ones.

As for the speed, I guess I could make him as fast as Sonic (however, I don't think I could do the acceleration thing).  I put him at that speed so that he was a bit more balanced (that speed plus the fact that he's WAY stronger than Sonic.....) and he's still significantly faster than Cpt Falcon anyways.  But I will include a "Sonic Speed" Shadow once I finish Super Shadow.

Finally, about the video, I will try my best with my Flip camcorder (quality won't be too great, but it's better than slow as f*** Fraps).

I know I'm WAYY late here, but couldn't you do something with bits?

Set Bit: LA-Bit [100] under

Then, under the Run animation:

If: Bit is Set: LA-Bit [100]
Asynchronous Timer: Frames = number of frames at Sonic's speed
A Frame Speed Modifier or something to speed it up
Synchronous Timer = Number of frames left over

Else:
Frame Speed Modifier or something to speed it up

End If:



Should work or something.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: DivineOverlord on December 24, 2010, 04:45:01 AM
Interesting work you have here. The character is balanced yet very reflective of shadow; which is very good.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: ADJSonic on December 24, 2010, 07:43:17 AM
ok your Shadow Psa is amazing but Vietful Joe his animations need to be a little smoother.....



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 09:10:44 AM
ok your Shadow Psa is amazing but Vietful Joe his animations need to be a little smoother.....



Which ones specifically?  And most other people (including myself, and I'm the one with all the knowledge of Viewtiful Joe) found that the animations were fine for the most part (heck even Miacis on with his massive feedback post).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: renegade109 on December 24, 2010, 09:13:05 AM
<sees shadow psa... reads moveset details... mouth drooling>

MUST HAZ NAO!!!!!!!!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Kaye Cruiser on December 24, 2010, 09:17:48 AM
So earlier I maanged to beat DivineOverlord using this moveset. I had to get desperate while fighting, but hey, only took me a few tries.

So yeah, It does well against other characters without being overpowered, takes time to get used to, actually feels like a new character and like Shadow, and is overall a LOT more fun to play as than Sonic.

In short, absolutely great job with the moveset Silent. I'm impressed once again. Thank you for finally giving us an accurate, complete and balanced Shadow moveset. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Psycho Philia on December 24, 2010, 09:46:12 AM
I would like to report something about this Shadow Psa. When you have a Smash ball with him, you can activate Chaos Blast. But I don't know why and when, sometimes I press B, and there is a little fire explosion that is coming out, but there is not the following explosion. To make it simple, this final smash sometimes end before it should. I'm sorry not being able to say when exactly this happens, but maybe it is because of the hero jauge... If I recall correctly, one time, I had the hero jauge filled up completely, and I could use Chaos control, but I used a Final smash and it ended before it should.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 09:55:41 AM
I would like to report something about this Shadow Psa. When you have a Smash ball with him, you can activate Chaos Blast. But I don't know why and when, sometimes I press B, and there is a little fire explosion that is coming out, but there is not the following explosion. To make it simple, this final smash sometimes end before it should. I'm sorry not being able to say when exactly this happens, but maybe it is because of the hero jauge... If I recall correctly, one time, I had the hero jauge filled up completely, and I could use Chaos control, but I used a Final smash and it ended before it should.

Hmmm that's strange.....I'll need to check this glitch for myself as well and see how I can resolve it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:08:48 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:10:11 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.

What's up?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 24, 2010, 10:10:51 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:15:45 AM
Hey SD dos you think you could help me out here? :l
I have a really weird graphic glitch.

What's up?

It doesn't affect the psa any (this is for my Amazing-Chu ^+^) but it's really, REALLY strange.

At the first damage level (under 50) I have it set to do Graphic 54 on the FFFFFFE bone, on the second damage level (over 50) I have the same graphic loop, but it's set to graphic 30(the aura-looking one). Now here's the WEIRD part

If I'm facing right, the graphic changes from the under fifty damage to the over fifty damage, but if I'm facing LEFT, it's still in the under fifty damage. Oddly the over  100 damage graphics work fine for the graphics in both directions :l

Should I post a pic of the code? Note that the actuall attacks change as they were meant to, it's just the graphics that are weird. XP


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:32:06 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.

Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: KingJigglypuff on December 24, 2010, 10:35:40 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.

Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?
May I ask when? Don't kill me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 10:38:10 AM
It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Soverign on December 24, 2010, 10:41:50 AM
Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?
It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@

It won't take too long, but obviously it's Christmas tomorrow so I won't be able to do much on it (if anything).  Also, I'm currently making a video of Shadow's moveset+a battle which will take a bit of time since I'm actually doing some video editing @.@
Nobody does Jason Griffith's SFX because they pretty much hate him, but that could be a good idea because David doesn't have sound clips for "Chaos Spear", and "Chaos Blast'. Another Shadow vid would be great. Once I hack my Wii, I'm gonna download this, and test it out.  :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 10:53:13 AM
I have a suggestion for Shadow, you should have the collision last as long as he's doing the Black Tornado because the hitboxes don't last through the entire attack.


Edited right away! I just made it loop more times.  As well as the Super Shadow release, I'll release a tightened version of regular Shadow as well as voice clips (preferably Jason Griffith, but since no one has done clips for him I'll still settle for David Humphrey.  I only say Griffith because he says "Chaos Spear" and "Chaos Blast" etc).

@NaruZeldaMaster

I don't think there's any character with an FFFFFFE bone @.@ Surely it should just be Bone E?


lol no no, FFFFFFFE is just the psa for the outline of the characters body ^+^; don't ask me, hollow's the one who tipped me off with it XD It's how I made my dark sonic have his aura :D

http://www.youtube.com/watch?v=bfiTwUPHYCs

PS: That's an older version of him, the new version doesn't have it :(

It's just for graphics though, sadly, it's a real shame since a full body colission bubble would be epic xD and way easier.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 04:34:00 PM
According to Youtube, a video will be up in approximately 15 minutes.  However, wait a couple minute more whilst it's processing ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: Naruto200Man on December 24, 2010, 04:46:01 PM
According to Youtube, a video will be up in approximately 15 minutes.  However, wait a couple minute more whilst it's processing ;)

Coolieo, I'll check it out :)

On a side note. I have pikachu's PSA at 276+ and it's still working fine @_@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: fighter20brawler10 on December 24, 2010, 04:53:35 PM
Dude that IS a perfect Shadow. You even got the chaos spear right. Great Job. Definitely gonna use it.

P.S: Can't wait to see Deadpool


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED
Post by: SiLeNtDo0m on December 24, 2010, 04:58:19 PM
VIDEO!!

Awesome vid to show off potential awesomeness?  I'll let you guys decide ;)

http://www.youtube.com/watch?v=AcuDz8b2gSo


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 24, 2010, 05:10:06 PM
@_@

Hey dude, I have an idea for his final smash. If he's in chaos mode (or whatever it's called lol) He warps around the stage, kinda like how tabuu does with one of his moves, and he does damage as he travels inbetween the warps.

*sigh* this blows my dark sonic psa out of the water. >_>
PS: what's shadow's psa size @_@;;


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:11:00 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sajiao Omelette on December 24, 2010, 05:13:39 PM
For the up taunt, do all the items have the same chance of being generated?

And it looks really great! The whole thing is really coherent and comes together well! And I especially like the non-broken-ness, something we need more of these days ~~~

@KingJigglypuff: I know what you mean... T~T;;


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 24, 2010, 05:15:10 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).
Its cuz your not doing anything beastly...I mean, come on, I.M. Meen? If your gonna do a PSA, dont make it a joke. Why dont you do a PSA over one of BeyondYou's hacks, like stitch or Goku? That would get you some "followers"


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:18:45 PM
I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).
Its cuz your not doing anything beastly...I mean, come on, I.M. Meen? If your gonna do a PSA, dont make it a joke. Why dont you do a PSA over one of BeyondYou's hacks, like stitch or Goku? That would get you some "followers"
I could look around and find something to do.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 24, 2010, 05:23:54 PM
For the up taunt, do all the items have the same chance of being generated?

And it looks really great! The whole thing is really coherent and comes together well! And I especially like the non-broken-ness, something we need more of these days ~~~

@KingJigglypuff: I know what you mean... T~T;;

No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

@_@

Hey dude, I have an idea for his final smash. If he's in chaos mode (or whatever it's called lol) He warps around the stage, kinda like how tabuu does with one of his moves, and he does damage as he travels inbetween the warps.

*sigh* this blows my dark sonic psa out of the water. >_>
PS: what's shadow's psa size @_@;;

440KB.  It could be less, but I wasn't particularly efficient at all with file space this time round :P

I wish I could be as popular as you (not in a bad way, it's just that I feel like I'm getting pushed aside).

It's a difficult thing popularity.  With PSAs, it's less about the quality and more about what character you do.  Just because you may be less popular, doesn't mean your PSAs are any less good!  Your PSAs are still great fun and I know cuz I've played as a lot of them!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SmashClash on December 24, 2010, 05:27:14 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 24, 2010, 05:27:40 PM
EDIT: You want beastly, gimme a couple of minutes, I'll SHOW you beastly ^+^; for what it is anyway :af2:

PS: 440 KB?? Dude, you should put that down for the PSAlimit Colaberation Thread >_>


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sajiao Omelette on December 24, 2010, 05:29:46 PM
No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

I think the potential problem with this is that these items probably do significantly more than 6% (pretty much all of them but the grenade) and set up for gimps, throwing them kills, etc..... what I mean is that items are kinda abusable...

And with PSAs, a big thing that contributes to popularity is that you PSA for a character that has no real PSAs, like Ness or Lucas. My one single PSA that I made got ~1000 downloads even though I completely fail, because I don't think there's a single PSA on Lucas, so just appeal to a niche character. Try to avoid people like Marth or Ike unless you're REALLY good, etc.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 24, 2010, 05:33:02 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:

Already been done my friend!  In fact there isn't all that much left to do with Super Shadow PSA wise.  No graphic changes or anything, just hitbox strengthening really.  However there are a few animations that I need to do (e.g. he will do the Super Sonic run and he will float in mid-air for his waiting poses).

No they don't.  They each have a specific chance of appearing:

Grenade - 50%
Laser Pistol - 20%
Machine Gun - 20%
Rocket Launcher - 10%

I think the potential problem with this is that these items probably do significantly more than 6% (pretty much all of them but the grenade) and set up for gimps, throwing them kills, etc..... what I mean is that items are kinda abusable...

And with PSAs, a big thing that contributes to popularity is that you PSA for a character that has no real PSAs, like Ness or Lucas. My one single PSA that I made got ~1000 downloads even though I completely fail, because I don't think there's a single PSA on Lucas, so just appeal to a niche character. Try to avoid people like Marth or Ike unless you're REALLY good, etc.

Take note also that it takes over a second for the weapon to actually be generated (89 frames I believe it is or something along those lines) and there are no invincibility frames whatsoever, so on a smallish stage it is easy to interrupt.  The only really safe time to generate it is when you kill somebody.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 24, 2010, 05:34:44 PM
I just saw the vid. Nice PSA! In the broken version can you make it so he doesn't have helpless fall at all. I hate helpless fall. Thank you very much if you do! :laugh:

Already been done my friend!  In fact there isn't all that much left to do with Super Shadow PSA wise.  No graphic changes or anything, just hitbox strengthening really.  However there are a few animations that I need to do (e.g. he will do the Super Sonic run and he will float in mid-air for his waiting poses).
Could you make a version of Super Shadow of which his waits and run are the same as the balanced one?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 24, 2010, 06:03:54 PM
I think for the broken one he should be able to summon items without delay, or at least be invincible while doing so.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 24, 2010, 06:27:49 PM
I think for the broken one he should be able to summon items without delay, or at least be invincible while doing so.

Sounds like a good idea


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SmashClash on December 24, 2010, 07:30:05 PM
Can't wait for the broken one then. Awesome job, SDo0m!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: BlueBrain on December 24, 2010, 09:04:17 PM
someone needs to make a goku or stitch ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 24, 2010, 09:24:14 PM
someone needs to make a goku or stitch ^^
Stitch with his Blaster would be insane! And Goku would kill with his SSJ forms. Heck, this game I have on the PC, Super Smash Bros Rumble, has Goku. The cool thing is that for his B attack he charges, but if he reaches the end of his charge, he turns into his trademark Super Saiyan! His FS also changes depending on if he's normal or SSJ. Normal does a Spirit Bomb that turns him into his SSJ form. SSJ has him change into SSJ 3(not him with the red fur, but with the super long gold yellow hair) and fire a mega Spirit Bomb or something like a Final Flash or whatever. He turns back to normal though -_-


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: BlueBrain on December 25, 2010, 05:54:03 AM
only thing is, for making him ssj, u need 2 separate hair models, like how roy was made in th beginning, using isaac's hair ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 25, 2010, 06:30:13 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 06:54:17 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!

Ty ty ^^  Merry Christmas to all!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 25, 2010, 06:56:16 AM
Merry Christmas Sdoom! Cant wait 4 some moar beastly psa's!!!!


Ty ty ^^  Merry Christmas to all!


you should do your shadow vs my pikachu xD http://www.youtube.com/watch?v=DZSYR9USopE


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 03:57:44 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 04:53:59 PM
Do you need any help with Super Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 04:56:50 PM
Do you need any help with Super Shadow?

Nah it's cool.  It's just been a while since I've done an overpowered PSA.  I almost forgot how they should function XD  I wanna make my Hyper Shadow (I've decided he will be Hyper Shadow now) around the same level as Hyper Sonic so I'm constantly comparing the two in terms of power and knockback etc.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 05:06:58 PM
Do you need any help with Super Shadow?

Nah it's cool.  It's just been a while since I've done an overpowered PSA.  I almost forgot how they should function XD  I wanna make my Hyper Shadow (I've decided he will be Hyper Shadow now) around the same level as Hyper Sonic so I'm constantly comparing the two in terms of power and knockback etc.
Do you think you might know when a first version of Hyper Shadow will come out? *hides in turtle shell*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 25, 2010, 05:53:01 PM
You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 25, 2010, 06:00:10 PM
You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.

Could you make a version in which the quills are normal Shadow's quills. I just want an overpowered Shadow.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 25, 2010, 07:33:51 PM
Seriously, this PSA is not overpowered, in fact I would say he's underpowered somewhat

His item spawn takes too long to be overpowered

And it's difficult to kill people I find, his powerful attacks(his smash attacks) have a split second startup lag that let's anyone shield it, you have to set it up and that only works on game hacks like Brawl+ where there's some hitstun


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Holy Lance on December 25, 2010, 08:06:55 PM
I love this psa! It's balanced and fun! It is roughly mid/high tier like snake, and is very enjoyable!

Congratulations on creating the first balanced psa :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: LavaLatte [.Fade] on December 25, 2010, 08:23:19 PM
Honestly, I always have doubts every time I see a new Shadow PSA.

This, my friend, is the first exception.

I can clearly see the time and effort you put into this PSA, instead of being thrown together like the multitudes of "Extreme God Hyper Final True Max Unleashed Perfect" movesets out there. I really like what you've done; it shows the research you put into this project. Creative, balanced, smooth animations? Sounds like a winner to me~

Hats off to you! You'll be finding this on my SD card =]


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 25, 2010, 08:34:58 PM
*ahem* would fade please update the PSA limit colab thread?
My Pikachu's filesize is 281 and still working peachy =3

You were right, it was the throws :)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 25, 2010, 09:38:18 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Maxi on December 25, 2010, 09:50:15 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.
That's my department!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 05:26:53 AM
Seriously, this PSA is not overpowered, in fact I would say he's underpowered somewhat

His item spawn takes too long to be overpowered

And it's difficult to kill people I find, his powerful attacks(his smash attacks) have a split second startup lag that let's anyone shield it, you have to set it up and that only works on game hacks like Brawl+ where there's some hitstun

It's interesting looking at all the different opinions of Shadow.  Some say he needs buffing in some areas, some say he's fine the way he is.  I really don't know what to do @.@  I think it's really about knowing his playstyle.  Although his smashes are not that much stronger than Sonic's smashes in terms of knockback (more damage though, but slower), he (unlike Sonic) has two effective meteor smashes to use (F Air and D Air).  Here're some handy things to know about Shadow:

- He has quite a few moves that can demolish shields, the most prominent one being his Chaos Rift.  2/3 Chaos Rifts are automatic shield breakers, allowing you to follow up with a fully charged D Smash or F Smash to land the finishing blow fairly early

- If you can gain some spacing between you and your opponent, make sure to use the Weapon Spawn taunt.  Even the grenade does a decent 11%.

- Remember that both his Side B and Down B can be cancelled into his Up B, assisting his overall recovery significantly.

He may not be as fast as Sonic on some fronts, but he makes up for that with decent priority, great range and decent power.

You don't need to hide, I understand you and a few others are excited so it's fine ;)

Progress is going pretty well.  However, since it's Hyper I have to set the quills so they stick up more.  I'll also need to ask Wave if I can use his Hyper Shadow texture.  Here are the PSA changes I've done:

- Increased the power and speed of almost every attack
- He does teleport dodges
- He moves much faster on both ground and air
- He has a shiny graphic surrounding him when he isn't attacking.
- The Neutral B has ben turned into Light Speed Attack.  If you land a hit, you can press B to attack again!  You can keep doing this over and over again.
- The Side B Chaos Spear now only does the full charge attack.
- All 3 of the moves that sent him into a helpless state now send him just into a regular fall
- The Down B Chaos Rift does a fusion of the 2nd most powerful hit and the most powerful hit.

Could you make a version in which the quills are normal Shadow's quills. I just want an overpowered Shadow.

I'm not making any changes to the FitSonicMotionEtc.pac except animation changes.  So you can just use the regular Shadow FitSonicMotionEtc.pac with the Hyper Shadow FitSonic.pac

Honestly, I always have doubts every time I see a new Shadow PSA.

This, my friend, is the first exception.

I can clearly see the time and effort you put into this PSA, instead of being thrown together like the multitudes of "Extreme God Hyper Final True Max Unleashed Perfect" movesets out there. I really like what you've done; it shows the research you put into this project. Creative, balanced, smooth animations? Sounds like a winner to me~

Hats off to you! You'll be finding this on my SD card =]

Wow thanks a lot .Fade!  This means a lot coming from a PSA pro like you ^^ And yes I did do a bit of research as to how Shadow should attack.  I created a moveset, I ask for suggestions, I based animations off of various games (one of the most significant being Sonic Battle) and voila!

*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)

Perhaps some recolors.
That's my department!

Indeed it is my good man!  I still have your Viewtiful Joe recolour pack (heck I even said in the Readme of my Viewtiful Joe V1 "Make sure to download 2DaMax92's recolour pack).  So I'm leaving it up to you my good sir ;)  I'll create the original CSPs for Shadow and Hyper Shadow though.




Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Metanigh on December 26, 2010, 06:56:40 AM
Can this Shadow go over Donkey Kong?
or, is something wrong by doing it?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 26, 2010, 07:01:55 AM
*sees the thing about the shiny graphic surrounding him*

Blehh you should figure out how to make the super sonic graphics work on normal sonic! (I mean the stars/sparks etc)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 26, 2010, 01:52:03 PM
*Takes a peek at God PSAs in the Official God PSA Topic*
......
*Takes a look at Super Shadow*
.....
Needs to be more broken....Honestly at the moment he can't kill particularly well at all @.@  However everything works at least...

Once I do the animations it'll be done.  After that I'll create this into a full package (so it'll be noob friendly).  I'll include a CSP, name, battle portrait, the works ;)


Perhaps some recolors.
That's my department!


Indeed it is my good man!  I still have your Viewtiful Joe recolour pack (heck I even said in the Readme of my Viewtiful Joe V1 "Make sure to download 2DaMax92's recolour pack).  So I'm leaving it up to you my good sir ;)  I'll create the original CSPs for Shadow and Hyper Shadow though.





Well, if you're doing CSPs, could you please start with these ones?

http://img207.imageshack.us/img207/861/shadowbig.png

http://img268.imageshack.us/img268/2401/shadowsmall.png


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 02:06:17 PM
Just when I already made one @.@  I'll put both in there anyways ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 26, 2010, 03:20:32 PM
Just when I already made one @.@  I'll put both in there anyways ;)

For realz? Can I see?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 26, 2010, 03:47:18 PM
Just when I already made one @.@  I'll put both in there anyways ;)

For realz? Can I see?

Actually, going back to look, the one you put up is MUCH better.  My one came out pretty poor :-\

However, Super/Hyper/whatevayacallit Shadow is almsot done.  I literally just need to change a couple of the voice clips so that they go better with the David Humphrey voice hex.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Shadow1794 on December 27, 2010, 07:48:03 AM
hey ur shadow is awesome rely but can u change the homing attack? (I also prefer chaos blast) can u put something diferent because shadow`s homing attack is awesome but is too like sonic. is just a sugest
PS: UR SHADOW WORKS OVER DONKEY IS AWESOME I think u gonna do it over Dk


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 09:31:15 AM
hey ur shadow is awesome rely but can u change the homing attack? (I also prefer chaos blast) can u put something diferent because shadow`s homing attack is awesome but is too like sonic. is just a sugest
PS: UR SHADOW WORKS OVER DONKEY IS AWESOME I think u gonna do it over Dk

You know funnily enough, Shadow is in fact very similar to Sonic in a number of ways (Homing attack being one of them).  So know I won't change it.  Also, what the heck are you talking about "UR SHADOW WORKS OVER DONKEY IS AWESOME"?  I haven't made a Shadow over Donkey Kong and don't plan on doing so.  If you wanna get a Shadow over Donkey Kong, go talk to Maveric Pro about it, since he's the one doing it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 27, 2010, 09:35:00 AM
^LOL, dont be rough on him, hes a n00b. SO BE MOAR ROUGH!!! :rage:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Naruto200Man on December 27, 2010, 11:42:47 AM
^LOL, dont be rough on him, hes a n00b. SO BE MOAR ROUGH!!! :rage:

How about this?

"THATS NOT MY HACK NOOB, lols go ask someone else you idiot B- :rage: :rage: :rage: "


hehe just poking fun dudee :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 02:06:34 PM
http://www.youtube.com/watch?v=p8l2h3DOMK4

Overpowered enough for you guys?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 27, 2010, 02:10:26 PM
[url]http://www.youtube.com/watch?v=p8l2h3DOMK4[/url]

Overpowered enough for you guys?
Epic.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 27, 2010, 02:39:16 PM
Wow that sure is overpowered enough. But I'd rather stick with the original


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Pegs001 on December 27, 2010, 03:25:13 PM
Do you think you could make a Hex packet with some of Viewtiful Joe's lines?
Like one of his taunts would say Henshin a Go Go Baby


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 04:04:00 PM
Do you think you could make a Hex packet with some of Viewtiful Joe's lines?
Like one of his taunts would say Henshin a Go Go Baby

I don't make the Hex packets.  For Shadow I simply used one that had already been made.  So unless somebody is actually willing to do it themselves I doubt it will happen :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 04:12:55 PM
Could you 1.) make it so the Chaos Control either lasts a whole lot longer or makes the opponents go even slower than it is making them now and 2.) make it so the rocket launcher has the highest chance of being equipped on the item summon?

I found something really cool in the current version of the Perfect Shadow. If you use any special (except for the grounded Down-b and Side-B, and the neutral B) and either hold B or push B later in the move Shadow interrupts the move and uses the Up-B. Very handy in recovery :) Did you keep that in the Hyper Shadow?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 04:33:09 PM
^ I'm completely aware of this, I specifically programmed it in so that his recovery would be better.  And it won't be present in Hyper Shadow because there is not point as he doesn't go helpless during any of his attacks.

As for the Chaos Control, I don't need to make it last longer, because you can initiate it whenever you want.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 04:35:25 PM
Oh well. Will you make the R.L. appear the most? Or at least a lot more than the pistol and the machine gun.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 27, 2010, 05:17:08 PM
...Urk.
Can you make recolors for the Shadow texture included in your Shadow PSA?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 05:56:49 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 27, 2010, 06:13:45 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......

If you want, I can do recolors for Shadow.

I'm staying over at a friends house and he has GIMP 2.6 installed on it, and I can upload them on MF.

And, I'm sorry about asking the same question that people keep asking, I'm a bit cranky right now, and I forget to think sometimes. :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 27, 2010, 06:25:06 PM
I'm cranky too.  To be honest, I should be getting some sleep.  If you want to do the recolours please feel free ^^


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 27, 2010, 06:44:53 PM
If you're getting cranky, I could help you with PSA stuff and I suggest that you find things that make you laugh/happy/calm/relaxed/etc. I don't want someone such as yourself get agitated/mad/cranky/etc. I hope this doesn't make you more cranky.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 27, 2010, 06:48:31 PM
:srs:

I really need to make a clear list of stuff that I'm gonna do so that people don't keep repeating the same questions over and over (and so I don't have to keep repeating the answer).

The next update for this will include:

- Hyper Shadow (READ THE DESCRIPTION OF THE VIDEO ON THE PREVIOUS PAGE TO FIND OUT THE CHANGES)
- Shadow Voice Hex Packs
- Recolours for Shadow AND Hyper Shadow
- CSPs for Shadow and Hyper Shadow
- Battle pictures for Shadow/Hyper Shadow
- Name changes
- A more up to date and detailed Readme
- An instruction video showing full installation

Now please, if you're gonna comment now let it be FEEDBACK NOT questions (because I probably would've already answered them) or requests (because to be honest, at this stage of development I won't listen to them, this is now just finishing touches).
[/rage]

Please remember that I'm just one guy that does PSAs.  All this stuff to get everything organised and perfect takes a lot of time and I won't be getting a lot of that since I have a lot of work to be doing....


Man I can't wait to crack on with Deadpool......I'll have far less hassle to deal with then......

Sorry. I'll stop *facepalm* stupid me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 11:38:02 AM
Here's the CSP for Shadow:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2-2.png)

I'm gonna recolour it in other colours as well.  It's gonna be kinda tricky to make it look nice though :P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 28, 2010, 11:51:04 AM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 28, 2010, 11:54:35 AM
(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBred.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBlue.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBpurple.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBGreen.png)(http://i993.photobucket.com/albums/af60/isoulcalibur/MenSelchrFaceBYellow.png)

I found these somewhere on my PC in my Brawl CSP Folder.
Although, they're a bit sloppy, so I don't know if you want to use em'.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 28, 2010, 12:08:22 PM
It's interesting looking at all the different opinions of Shadow.  Some say he needs buffing in some areas, some say he's fine the way he is.  I really don't know what to do @.@  I think it's really about knowing his playstyle.  Although his smashes are not that much stronger than Sonic's smashes in terms of knockback (more damage though, but slower), he (unlike Sonic) has two effective meteor smashes to use (F Air and D Air).  Here're some handy things to know about Shadow:

- He has quite a few moves that can demolish shields, the most prominent one being his Chaos Rift.  2/3 Chaos Rifts are automatic shield breakers, allowing you to follow up with a fully charged D Smash or F Smash to land the finishing blow fairly early

- If you can gain some spacing between you and your opponent, make sure to use the Weapon Spawn taunt.  Even the grenade does a decent 11%.

- Remember that both his Side B and Down B can be cancelled into his Up B, assisting his overall recovery significantly.

He may not be as fast as Sonic on some fronts, but he makes up for that with decent priority, great range and decent power.

Weapon spawn is really only good against computers, humans aren't so dumb to wait, and he doesn't have any attacks that can send enemies away quickly and he's not that fast so he can't really run away from characters and make enough distance, I don't find myself using it ever against a human player

Chaos Rift is good but I don't use it often because of it's lag time if you miss, it's just easy to sidestep behind him and attack, I wouldn't change this attack I'm just saying it's not a move to throw out often

Side B to Up B recovery does help, but it has to be canceled fairly early from what I've tried so it's not like an insane recovery boost, but it's fine

His priority is fine

His range is iffy, some attacks like side-tilt should have more range, that swiping graphic should have a hitbox, otherwise your have to be right next to the opponent to get it to hit, if you extended the range it could be a great poking move, but as it is now with it's small range it's useless

And other than that his arms and legs and overall body is short so I'm not sure what you mean by good range when comparing him to other characters like marth, shiek, link, ike, even ganondorf and c. falcon

His power is fine for the most part, the problem is pulling off his powerful moves, it's nearly impossible with the startup lag on all his smashes, the thing is that you can notice him about to do a smash attack, and then there's a lag time before he throws out the attack, think about other characters how when you smash the c-stick, an attack is thrown out right away, the attack itself may not be fast but there's no real startup time(except for very powerful characters like Bowser and Ganon but Shadow's not that strong) and it's weaker, but the way you have it now, Shadow clearly choreographs his move, then has startup lag even on 0% charge then he throws it out, against a human player, it's impossible to hit with any of his smashes unless you set it up with hitlag which is only possible with codesets like Brawl+ and even then it's incredibly difficult

In short, he doesn't have any powerful attacks that are reliable, which is why I find it so hard to kill opponents, especially human players, all his smash attacks are useless because of the startup lag even on 0% charge, Shadow's not powerful enough to justify this startup lag, what you should do is for 0% charge have there be very little startup lag, think like shiek's downsmash so you can have a reliable window to hit with these moves

It's fun to use him, but it's frustrating if you want to win


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 12:59:36 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D

"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 01:15:02 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D

"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)
At least you're not getting Fan"girls" :oshi:

Can't wait for Deadpool too.
The moonwalk could either be his taunt or his walking motions. "Jogging" just makes him moonwalk faster. If you need tips on how to do it, just have him turn around fast for the start-up walk animation and then the rest is easy.
But of course you already knew this ;)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: songeflemy on December 28, 2010, 01:33:54 PM
Here's the CSP for Shadow:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/Shadow2-2.png[/url])

I'm gonna recolour it in other colours as well.  It's gonna be kinda tricky to make it look nice though :P


Oh, that's okay, I guess....


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 01:38:05 PM
With Fame comes Fans.. But Eh what can you do about it ;).. Just enjoy it!! :D


"Fans" is one word for it :-\

As I said before, can't wait to do Deadpool.  It'll be less popular but better since Deadpool is win and the animations will be awesome (if the moonwalk can turn out great, everything else can)
At least you're not getting Fan"girls" :oshi:

Can't wait for Deadpool too.
The moonwalk could either be his taunt or his walking motions. "Jogging" just makes him moonwalk faster. If you need tips on how to do it, just have him turn around fast for the start-up walk animation and then the rest is easy.
But of course you already knew this ;)


The Moonwalk was already done a while ago XD

http://www.youtube.com/watch?v=X0fK-2OH3mw


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 02:36:52 PM
Guess you don't need me. Nice work! So what are Deadpool's powers?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 28, 2010, 05:48:04 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soverign on December 28, 2010, 06:57:52 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png[/url])


Wow, these are awesome. I lol'ed at the dark Shadow one  :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Soul Nami on December 28, 2010, 07:01:43 PM
I've done all the CSPs and recolours now for Shadow (still need to do Hyper Shadow though...).  Here're the CSPs ^^:


([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB461.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB465.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB463.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB464.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/MenSelchrFaceB462.png[/url])

Pretty good, I'll say.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 28, 2010, 08:06:22 PM
Ugh, see this is what I mean, after using chaos rift 5 times and getting hit back before the move ended, I finally broke Wolf's shield, then I hit him with a full charged upsmash, Wolf was at 180% AND HE DIDNT DIE

You need to buff this guy, unless I meteor smash someone off the edge I can't kill anyone until around 250% because all the strong attacks are easily block or dodged then countered


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Velen on December 28, 2010, 08:12:35 PM
Ugh, see this is what I mean, after using chaos rift 5 times and getting hit back before the move ended, I finally broke Wolf's shield, then I hit him with a full charged upsmash, Wolf was at 180% AND HE DIDNT DIE

You need to buff this guy, unless I meteor smash someone off the edge I can't kill anyone until around 250% because all the strong attacks are easily block or dodged then countered

Sounds to me like Perfect Shadow needs a V2...or something.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 08:29:27 PM
I wonder what Dark Hyper Shadow looks like?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 28, 2010, 08:50:18 PM
I wonder what Dark Hyper Shadow looks like?
If ya give me a buck i'll make one. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 28, 2010, 09:13:37 PM
I wonder what Dark Hyper Shadow looks like?
If ya give me a buck i'll make one. :3
*gives you 5*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 03:31:44 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 29, 2010, 03:39:35 AM
I really want to ask something, but yet I don't.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Enigmatic on December 29, 2010, 04:26:31 AM
After playing your Shadow, I have to say that it is well done. It's very fun to use, and fairly balanced. I'm excited to play the update. You seem to have improved since Joe. I do have a few remarks, but from what you just posted it seems you have addressed them.

Since seeing the potential, I'm excited for Deadpool, even if I barely know who he is. He has a moonwalk, that's just badass.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 08:56:14 AM
Since seeing the potential, I'm excited for Deadpool, even if I barely know who he is. He has a moonwalk, that's just badass.
Yep, he's Michael Jackson without the pedophile bit.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 29, 2010, 09:22:23 AM
I had a question about your Deadpool Psa. I just want to know who Deadpool will replace? Snake? Unless you don't know now who he will replace...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 09:44:56 AM
I had a question about your Deadpool Psa. I just want to know who Deadpool will replace? Snake?
I guess so :-\


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 10:36:11 AM
Yes he shall replace Snake.  And for those who don't know who Deadpool is,  check out these links:

http://en.wikipedia.org/wiki/Deadpool

http://www.youtube.com/watch?v=sAI5y20X2Gk

And this is what I'm basing most of my moveset from:

http://www.youtube.com/watch?v=A5-D7CeCQbU



Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 29, 2010, 10:36:23 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.

Alright things look really good here, just a few things

-The Fthrow and Upthrow essentially serve the exact same purpose, they both send the opponent straight up for a juggling move, I think it would be better if the Fthrow was a spacing move, that is, it throws the enemy away to create space but it's not powerful enough to be used as a kill move, the Bthrow will end up as a kill move near edges if you increase the KB a bit which is good

-His Upair, I know it's a juggling move and that's fine but you really can't do any followup moves until a high % so increasing the KB a little would be a good idea, because as it is now it's not good as either a killing move nor as a juggling move

-I would NOT change anything about his Dthrow, it's perfect as is, if you react quick enough you can do a follow up move but you gotta be fast and precise, it's balanced, increasing the KB would make this move useless as you wouldn't be able to follow up with another move nor would you be able to use it as a kill move, every move should have a purpose IMO

-What do you mean by Side B will have more hits? If you mean like a multihit thing that would be fine for level 2 charge, but for level 1 charge I think a single hit might be fine, because you have to think if you make it multihit there's going to be more stun right? And you can whip those level 1 charged ones out pretty quick, as a single hit they're the same as falco's or wolf's laser, not that big a deal to deal with, but as a multihit it might make it cheap because of the extra stun, I'm just saying be careful with how that turns out

-About the weapon spawn taunt, I think the time it was at before was fine, and the recoil is better at 12%, but really I don't think it should have any invincibility frames, you have to understand that brawl's items are much more cheap than melee's, and the gun and cracker launcher pretty much equal a free kill if used right, I think it would turn out too cheap if he had any invincibility frames, with higher knockback and faster throw out time on his smashes, you should be able to get some distance now to use this without having to worry about getting hit, but if you make it any easier to get weapons it will become incredibly cheap weapon spamfest for people who just want to win(and I fight those type of people and it's incredibly annoying)

-About chaos control, that's a great idea making it 10 seconds instead of 30, it's ridiculous as it is now, now again here you shouldn't have invincibility frames, it's too cheap for Shadow to pull out such a move whenever he feels like, it'll be spammed endlessly, you have to remember not everyone likes to play fair, so you have to make the character fair, plus it feels o so much greater when you pull off such a powerful move if it's kinda hard to do

Also if you increased his running speed you could help out his ability to pull of the weapon spawn and chaos control without being cheap because you could knock an opponent away now, then run real fast to make some distance and use either one, if the opponent is a fast character they might get to you but they're usually light and killed easier, while heavier characters won't be able to but they're harder to kill anyways


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 10:55:14 AM
You don't need to make one since I'm gonna do one myself ;)

By the way, here is the full list of changes that Shadow will undertake in the next release:

- The F Tilt has increased range
- The D Tilt is overall faster
- All the smashes will have a faster initiation speed
- All the smashes will have higher knockback
- The F Air and D Air now have a chance of tripping grounded opponents
- The N Air and B Air (final hit) have increased knockback
- All the throws now have increased knockback
- The Side B Air now does more hits (but the same damage overall)
- The Weapon Spawn taunt is now 0.6 times the speed, does 12% recoil instead of 6% but now has a 3% heavy armour during the starting frames
- The Chaos Control now only lasts for 10 seconds (comparable to the 30+ seconds before)

@Sanity's Theif

How are you even using the Chaos Rift?  I said before that it's purpose is as an edgeguarding tool.  Knock the foe off the edge then gimp them with the Chaos Rift.  Whatever result comes from it, you'll gain the upper hand.

Alright things look really good here, just a few things

-The Fthrow and Upthrow essentially serve the exact same purpose, they both send the opponent straight up for a juggling move, I think it would be better if the Fthrow was a spacing move, that is, it throws the enemy away to create space but it's not powerful enough to be used as a kill move, the Bthrow will end up as a kill move near edges if you increase the KB a bit which is good

-His Upair, I know it's a juggling move and that's fine but you really can't do any followup moves until a high % so increasing the KB a little would be a good idea, because as it is now it's not good as either a killing move nor as a juggling move

-I would NOT change anything about his Dthrow, it's perfect as is, if you react quick enough you can do a follow up move but you gotta be fast and precise, it's balanced, increasing the KB would make this move useless as you wouldn't be able to follow up with another move nor would you be able to use it as a kill move, every move should have a purpose IMO

-What do you mean by Side B will have more hits? If you mean like a multihit thing that would be fine for level 2 charge, but for level 1 charge I think a single hit might be fine, because you have to think if you make it multihit there's going to be more stun right? And you can whip those level 1 charged ones out pretty quick, as a single hit they're the same as falco's or wolf's laser, not that big a deal to deal with, but as a multihit it might make it cheap because of the extra stun, I'm just saying be careful with how that turns out

-About the weapon spawn taunt, I think the time it was at before was fine, and the recoil is better at 12%, but really I don't think it should have any invincibility frames, you have to understand that brawl's items are much more cheap than melee's, and the gun and cracker launcher pretty much equal a free kill if used right, I think it would turn out too cheap if he had any invincibility frames, with higher knockback and faster throw out time on his smashes, you should be able to get some distance now to use this without having to worry about getting hit, but if you make it any easier to get weapons it will become incredibly cheap weapon spamfest for people who just want to win(and I fight those type of people and it's incredibly annoying)

-About chaos control, that's a great idea making it 10 seconds instead of 30, it's ridiculous as it is now, now again here you shouldn't have invincibility frames, it's too cheap for Shadow to pull out such a move whenever he feels like, it'll be spammed endlessly, you have to remember not everyone likes to play fair, so you have to make the character fair, plus it feels o so much greater when you pull off such a powerful move if it's kinda hard to do

Also if you increased his running speed you could help out his ability to pull of the weapon spawn and chaos control without being cheap because you could knock an opponent away now, then run real fast to make some distance and use either one, if the opponent is a fast character they might get to you but they're usually light and killed easier, while heavier characters won't be able to but they're harder to kill anyways
Good thinking but I dunno if SDoom'll listen. Though I DO agree with you about increasing the running speed.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 29, 2010, 10:57:15 AM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 11:15:36 AM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD
I was only agreeing! You don't have to heed my words at all. I personally think the PSA is perfect, hence the name. The Side B air is a perfect distance maker and the ground version is a good killer at full charge. The Up B is great for recovery since it can be combined with any of the specials except for the neutral one. The smashes are good distance makers for me too and the tilts are OK. The only thing that could be improved is the FTilt and the running speed though. Sanitys Thief hit both right on the money. (also look at the Shadow over DK and make him eat Spicy Curry O_O)It's OK of you don't want to change it. I've already gotten used to the PSA already and even developed a few tricks :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Sanitys_Theif on December 29, 2010, 04:58:06 PM
I said the Side B AIR does more hits.  It used to do 3 hits but now it does 5 so that it is slightly more difficult to defend against.

But yes I'll take into account all that you said definitely ^^

@Ct.OWN

Funnily enough, I ASKED Sanitys Theif to give me some feedback and look at the changelist XD

Oh I thought you were talking about chaos spear lol, nevermind about the side B then, sorry I should've been more specific


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Anon23 on December 29, 2010, 05:57:02 PM
I've read through this thread, but I can't figure out, how many hit points do you need for chaos control? because once I got up to 150 and still didn't have enough


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 29, 2010, 09:54:59 PM
I've read through this thread, but I can't figure out, how many hit points do you need for chaos control? because once I got up to 150 and still didn't have enough
There is no hit points to it. You have to be hit a certain amount of times to get it. You'll know when you can use it if you flash blue. I've once gotten to 999% and still haven't got the flashing and couldn't use CC. Till I got killed :srs:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Master_Ryuk on December 30, 2010, 12:55:02 AM
why not making shadow hover while shooting?
Its useless, because the weapon might not hit the opponent more than one time, but it can be a cool effect for shadow.
My opinion about shadow:
he relies more in versatility than everything else, I play him most of times and i have saw that without a projectile, you are screwed against shadow. (unless you play well XD) why? he repels aerial and running approach with his chaos rift and then chaos spear. Some of his attack link well, and i have find myself using them effectively. More stronger than sonic? definitely. High tier? i dunno. the weapon spawn should do a little recoil damage and chaos control it stupid  because its extremely long. my sister, my best friend, my girlfriend, CPUs a bunch of friends and my 2 cousins got mad with it, just because its too long.
his smashes are ok, they have poor range and great power, but they are slow as hell.
I have noticed something in shadow, HE CANT KILL UPWARDS, i think his only up killing move is his up throw, he sucks in shadow moses island.
His speed is ok, it helps him pull off his moves, a little more faster and he will be ok.
I see his down aerial mostly useless against players, CPUs seems to get hit often tough.
his only speedy move is his strong side, but its mostly useless because its horrible range, remember that brawl relies sometimes in range.
And third chaos spear should be a little more faster, its no good that it takes too long to use and then it takes a lot of time to travel, it should be more like samus charge beam.
his dash attack is great, it hurts perfect shields ok.
I think you effort too much balancing him that you made him a low tier....
other thing, chaos spear can be spamed to death in custom stages that are only floor, much like the laser gun.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 03:04:12 AM
^ The tier list can go die in a fire.  It means nothing to me.  It's already been proven by people like Izaw and rebaz that low tiers can still pwn. 

http://www.youtube.com/watch?v=ZjsHjnhh_Xg

But that's off topic...

And did you not bother to read the changelist?  Honestly I'm getting rather tired of hearing the same stuff over and over when I've said over and over that I'm going to change it/take it into consideration.  Pretty much everything you said I've taken into consideration


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Master_Ryuk on December 30, 2010, 03:25:05 AM
I was just giving my opinion, i haven't give myself the time to read the full topic.
And i was just saying the tier stuff for reference. Shadow still kicks snake ass ( i still haven't played against any good metaknight user...)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 30, 2010, 03:30:23 AM
I know this is totally random but the moon walk you did to deadpool is completely epic XD.. I think I said that already.. >.>" I lol a little when I see it.. Good job bro..


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 30, 2010, 03:33:28 AM
SilentDoom: I just have one thing to say, take your time to make the modifications you want and the most important, do what you think is right.

Anyway, these modifcations that are announced sound good and the most important according to me is that Shadow will be less dependant of his chaos control as he will be stronger, besides his chaos control will be closer of his chaos control when we play as Shadow againt someone because he stops the time during ten seconds. (usually)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 03:40:58 AM
SilentDoom: I just have one thing to say, take your time to make the modifications you want and the most important, do what you think is right.

Anyway, these modifcations that are announced sound good and the most important according to me is that Shadow will be less dependant of his chaos control as he will be stronger, besides his chaos control will be closer of his chaos control when we play as Shadow againt someone because he stops the time during ten seconds. (usually)

Thanks for this ^^  I really mean that. 


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 06:38:48 AM
^ The tier list can go die in a fire.  It means nothing to me.  It's already been proven by people like Izaw and rebaz that low tiers can still pwn. 

[url]http://www.youtube.com/watch?v=ZjsHjnhh_Xg[/url]

But that's off topic...

And did you not bother to read the changelist?  Honestly I'm getting rather tired of hearing the same stuff over and over when I've said over and over that I'm going to change it/take it into consideration.  Pretty much everything you said I've taken into consideration
Its my God!  :happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 09:00:56 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Roy on December 30, 2010, 10:00:09 AM
AS IF WOLF WASENT ALREADY SAVAGE...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SSJCerious on December 30, 2010, 10:04:13 AM
AS IF WOLF WASENT ALREADY SAVAGE...
...


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Psycho Philia on December 30, 2010, 10:13:12 AM
SSJCerious: I had the same reaction... I suppose it is better not to pay attention to a post like this... But I'm sure Silent Doom will have a word for this newcomer! After all, it is his topic!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:18:25 AM
@SDo0m InCaRnAtI0n: I'm just curious, but which of my PSAs do you have on your Brawl? I'm using Shadow, can't wait for Hyper Shadow. *shot*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: fighter20brawler10 on December 30, 2010, 10:24:09 AM
Two questions:

1. Will there ever be a version 2 of Shadow?
2. Who is Deadpool gonna be over?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 10:31:48 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 

Oh yeah and I figured out how you did the Light Speed Attack move for Hyper Sonic all by myself!  Though I did it a bit differently (main thing is you have to press B if you want to follow up the attack again) ;)


AS IF WOLF WASENT ALREADY SAVAGE...


Wow.....what a pointless comment.  You do realise that I made SAVAGE Wolf AGES ago (it was the first PSA I released infact)?

Anyways, to give an intelligent reply Wolf is infact not a SAVAGE.  If you knew anything about the Starfox series you'd know that Wolf is actually a rather intelligent and dangerous criminal menace that can fly spacecrafts with a high degree of skill (not to mention that he has his own custom spacecraft called a Wolfen).  Heck even in Brawl Wolf normally isn't SAVAGE.  Despite being an offensive character, you still have to take a bit of care whilst playing as him.  His Blaster and Reflector are quite key to his metagame (his reflector especially, it's a great gimping tool in the right hands). 

Well that's my overly long reply to a worthless comment XD

@SDo0m InCaRnAtI0n: I'm just curious, but which of my PSAs do you have on your Brawl? I'm using Shadow, can't wait for Hyper Shadow. *shot*


Currently I'm only using Scyther (to be honest I haven't replaced many of my characters on Dolphin) but I have used a few of your enhanced characters (the Enhanced Pkmn Trainer Pokemon, Dedede, G&W and Fox to be specific) and I also plan on using your Alixander :)

Two questions:

1. Will there ever be a version 2 of Shadow?
2. Who is Deadpool gonna be over?


1) Yes.  Version 2 will be a full pack (working like a starter pack for the noobs, more competent hackers can extract the respective files from the common5.pac that will be included).  It will include 4 versions of Shadow (one without Chaos Control, one without guns, one with neither and one with both), CSPs, battle portraits, names, recolours and the Hyper Shadow PSA and recolours as well (no CSPs for Hyper Shadow though).

2) Snake


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:35:05 AM
@SDo0m InCaRnAtI0n: When do you think ShadowV2 is coming out?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Nuke on December 30, 2010, 10:57:11 AM
Come on man he just finished Shadow V1 not even a week ago... Give him time.. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: KingJigglypuff on December 30, 2010, 10:59:52 AM
Come on man he just finished Shadow V1 not even a week ago... Give him time.. :srs:
Sorry. *hides*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 11:01:29 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 11:10:54 AM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too).  


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D


!

Yessir!  Right away sir!
*Hides to reconfigure the textures of the pack to fit Wave's Hyper Shadow*
....Hmmm
I took a look at the Hyper Shadow and the problem is the fact that the model doesn't have the Hyper quills either.  Just the regular Shadow quills (and I can't be asked to do the whole bone renaming thing again, far too tedious for my liking).  HOWEVER, I'm DEFINITELY using the both of the Final Smash models (cuz they look smexy) so it's getting some usage definitely ^^

To be honest, my Light Speed Attack was a bit of a fluke too.  Same with the whole "home into the centre of the stage" thing.  I think I may have a further look into what causes him to do that....

Probably not though....*shiver*


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 01:33:36 PM
SIlent, you CAN'T make the exact same hyper spines on him. I tried that months it ago, it ain't possible. You'll get something similar looking, but they won't be the right size or length, or even look as accurate. The spines aren't bone or vertex edits, they're animations. That's why the Final Smash version always have the spines, because I swapped the animations for the normal spines with the hyper ones.

And you obviously didn't check the folder that says "For use with Hyper Sonic or Hyper Fitmotions", because that's where you'll find the other Hyper Shadow that isn't bone edited, so you can use a FitMotion in order to to have the right spines and animations.

Bottom line, in other to have the hyper spines, you HAVE to use animations. There isn't another way, due to the fact that Sonic's spines hate being vertexed, bone edited or not.

That's all there is to it. If you want Hyper Shadow to have to spines, you'll have to do what I did for Hyper Sonic and swap the specific parts of the animation that has the spines for them. For every single animation. Though Hyper Sonic has all of Sonic's done already, s any of Sonic's animations that are still around, you can just pull from there.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 30, 2010, 01:57:04 PM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too). 


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D
@Wave Personally, I think you've hit those textures of Shadow spot on. The entire model and textures looks like the real Shadow, even the shoes are actually right since no one else seemed to get them right. I've already got your Brawl style Shadow but I'll gladly replace that with the new one. Of course, I bet you won't pay attention to this since I'm not important to anyone but I'm just putting it out. This would definitely fit SDoom's PSA.

@SDoom Did you look at the homing-into-the-center-of-the-stage bit in Hyper and Full Throttle Sonic's PSA or did you manage to recreate a different version all by yourself?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 02:51:01 PM
SIlent, you CAN'T make the exact same hyper spines on him. I tried that months it ago, it ain't possible. You'll get something similar looking, but they won't be the right size or length, or even look as accurate. The spines aren't bone or vertex edits, they're animations. That's why the Final Smash version always have the spines, because I swapped the animations for the normal spines with the hyper ones.

And you obviously didn't check the folder that says "For use with Hyper Sonic or Hyper Fitmotions", because that's where you'll find the other Hyper Shadow that isn't bone edited, so you can use a FitMotion in order to to have the right spines and animations.

Bottom line, in other to have the hyper spines, you HAVE to use animations. There isn't another way, due to the fact that Sonic's spines hate being vertexed, bone edited or not.

That's all there is to it. If you want Hyper Shadow to have to spines, you'll have to do what I did for Hyper Sonic and swap the specific parts of the animation that has the spines for them. For every single animation. Though Hyper Sonic has all of Sonic's done already, s any of Sonic's animations that are still around, you can just pull from there.


http://www.youtube.com/watch?v=p8l2h3DOMK4

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/proof.png)

This is the model that I used before done simply with bone rotation and renaming on a Shadow hack before.  No FitSonicMotionEtc.pac required (so this is essentially One-Slot I think). 

The spines stay completely in place without any sort of animations (as you can see in the picture, there is no FitSonicMotionEtc.pac loaded).  Did you forget to rename them when you tried?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 03:00:44 PM
I'll also need to ask Wave if I can use his Hyper Shadow texture.


Hey sooo~n, I have a present for yoooo~u. :3

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15157&Moderated=All[/url]

Due to the new model, Hyper Shadow got a revamp. Enjoy. :3

Also, feel free to use anything from Hyper or Full Throttle if it helps you. I don't mind at all. ¦D


Ooh cool!  Though funnily enough I made my own Hyper Shadow model using one of the more recent edits (not to mention I've done all the recolours too).  


I spent all night and morning working on that pack, and I didn't do it just for it not to be used. Since mines to "official" one, USE THE DAMN THING.

I still haven't slept yet, and can't now. >_>;

Oh, and good job on figuring that out, because between you and me, Light Speed Attack was a random lucky fluke, cause I have no clue how I ended up making it. XD I know how to do it NOW, but back then, it was pure random luck. ¦D
@Wave Personally, I think you've hit those textures of Shadow spot on. The entire model and textures looks like the real Shadow, even the shoes are actually right since no one else seemed to get them right. I've already got your Brawl style Shadow but I'll gladly replace that with the new one. Of course, I bet you won't pay attention to this since I'm not important to anyone but I'm just putting it out. This would definitely fit SDoom's PSA.

@SDoom Did you look at the homing-into-the-center-of-the-stage bit in Hyper and Full Throttle Sonic's PSA or did you manage to recreate a different version all by yourself?


Considering I've been staring at you for the past few days because of Hazama, I already know who you are. XD

Thanks a lot! I really appreciate it. :3

[url]http://www.youtube.com/watch?v=p8l2h3DOMK4[/url]

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/proof.png[/url])

This is the model that I used before done simply with bone rotation and renaming on a Shadow hack before.  No FitSonicMotionEtc.pac required (so this is essentially One-Slot I think).  

The spines stay completely in place without any sort of animations (as you can see in the picture, there is no FitSonicMotionEtc.pac loaded).  Did you forget to rename them when you tried?


(http://i19.photobucket.com/albums/b184/zackwinzard/DumbfoundedWavestah.png)

BULL[censored]! D<

Yes I'm sure I renamed them, it's the first thing I do ahead of time! I input everything for them, even the size number! But they were always too short and too small, he looked more like classic Super Sonic than Hyper Sonic.

Ugh...Send me that privately and I'll make it work with my texture in a few short minutes. All I'd have to do is import vertex sets 0, 1 and 2 onto your model[/size], put my textures in, and BAM, done. >_>

I hate Sonic. I really do. XD;

Good job on easily accomplishing what a lot of us failed at Silent. I'm even more proud of you. XD


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 03:26:42 PM
Are you mixing my 2 favorite movesets together?
:happy:


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: ItalianStallion on December 30, 2010, 03:28:38 PM
"It's absolutely FANTASTIC!! BEST HAXORZ EVA!!"

Just saying lol

Animations on point!


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 03:34:07 PM
Are you mixing my 2 favorite movesets together?
:happy:

The irony of this is that I was actually working on a new version of Hyper Sonic. I'm starting to think I won't need to bother now. ¦D

And figures, he logs off. Meh. >_>


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Ct.OWN on December 30, 2010, 04:13:28 PM
Are you mixing my 2 favorite movesets together?
:happy:

The irony of this is that I was actually working on a new version of Hyper Sonic. I'm starting to think I won't need to bother now. ¦D

And figures, he logs off. Meh. >_>
Cool! Love to see it when you're done  8D


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 30, 2010, 04:39:08 PM
FALSE ALARM!

Sorry Silent, but I knew I was right. ¦P

(http://i19.photobucket.com/albums/b184/zackwinzard/al_101230_1935binout.jpg)

The Hyper Shadow on the left is done the exact same way you did yours. Bone edit only. However, the one on the right is the correct look, as the spines are longer, bigger and higher, plus aren't simply pointing back straight and curve to the back instead, like originally intended. And yes, the right one is using the Fitmotion animations.

First off, when you change up the spines, it's not just the rotation you change, you have to copy the translation over too, so they position correctly. Two, there's the scale, which affects the size. However, while all the changes made will work and show in BrawlBox, when you put it ingame, it doesn't look the same at all.

So yeah, even if you make it the same in BrawlBox, it still isn't once you play as it. However, I have to admit that  the look does work for Hyper Shadow. It makes him not look like Hyper Sonic with different shoes. ¦D

So I'll update the pack with the one slot Hyper Shadow in there. :3 I'll just send it over to you though, so you don't have to download it all over again.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 30, 2010, 06:22:44 PM
Yeah I forgot to say about the translation and scaling XD  However I did do that when I did my Shadow.  Although I had to tweak it a bit since the quills were a tad off balance at first.

However, many thanks for the great new model Wave ^^ I'll definitely be using it.

Now to do all the recolour textures for Hyper Shadow again! r)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 30, 2010, 08:51:28 PM
Ya know, i might be able to fix the spines if you pm the files to me.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 01:52:00 AM
Yeah I forgot to say about the translation and scaling XD  However I did do that when I did my Shadow.  Although I had to tweak it a bit since the quills were a tad off balance at first.

However, many thanks for the great new model Wave ^^ I'll definitely be using it.

Now to do all the recolour textures for Hyper Shadow again! r)

Um...WHY are you doing recolors for him? O_o He doesn't really need them, especially since I made some a long time ago. If you want me to put those together too, I will. Though I won't be updating the pack again, I'll just send it to you. o.o

But you ARE aware that I made altrnate colors for Hyper Sonic AND Hyper Shadow, right? XD

Don't make so much extra work for yourself. :3

Ya know, i might be able to fix the spines if you pm the files to me.

Only if you don't mess with the chestfur. No offense, but I don't care for how it is on your Shadow. :<


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 02:20:50 AM
I am completely aware.  I'm making recolours because it's going to be part of a pack that acts as a full replacement as Sonic.  And as I said before, I already had everything done (I even had my Dark Hyper Shadow) before you "forced" me to use your new model. 

And correct me if I'm wrong, but those old alternate colours for Hyper Shadow don't map properly to his current new model.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 02:25:14 AM
..Silent... The new Hyper Shadow IS the old one, just with updated shoes and chest fur. All I have to do is that same thing for those. That'll take 10 minutes at the most, if even that long. >_>

You must've missed the part where I said "If you want me to put those together too, I will. Though I won't be updating the pack again, I'll just send it to you. o.o" meaning I'll do revamps of those too.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 02:38:04 AM
Nonono I'm far too stubborn to let you do those XD  Don't worry I'll do it.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 02:49:05 AM
Too bad, I just finished. ¦P


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 03:17:25 AM
Too bad, I just finished. ¦P

o.O Which colours did you do?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 04:39:53 AM
Too bad, I just finished. ¦P


o.O Which colours did you do?


Like I said, I revamped all the ones from before. Man you don't pay attention. >_>

http://forums.kc-mm.com/index.php?topic=5216.msg47926#msg47926


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 04:44:51 AM
Yeah, it's early morning and I'm not quite at my full attentiveness yet @.@  I'm kinda just half-heartedly skimming through everything I see at the moment.  Guess that means the only one I'll need to do myself is Dark Hyper Shadow (over the white recolour).

That, and I'm a tad cranky @.@


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 04:52:31 AM
*pats your shoulder* It's early morning. We're all a tad bit cranky. Especially those of us just waking up, or who didn't get any sleep to begin with. XD

And honestly, I'd say keep the silver recolor over the blue one and also make Dark Hyper.

To be honest, I think the silver one fits better as being the main color for Hyper Shadow, rather than the blue. o.o

This is only bantering though, nothing that has to be done.


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 31, 2010, 06:38:04 AM
Ya know, i might be able to fix the spines if you pm the files to me.
Only if you don't mess with the chestfur. No offense, but I don't care for how it is on your Shadow. :<
No worries, i don't want to get through that vertexing crap anyways.
SoAm i supposed to get the odel in your color pack, or SDoom's model?


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: Kaye Cruiser on December 31, 2010, 11:01:13 AM
The one in my color pack will do fine pal. :3


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: hughie on December 31, 2010, 11:05:04 AM
Great timing, i just finished.
(http://img156.imageshack.us/img156/3686/al1012311405binout.jpg)


Title: Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added!
Post by: SiLeNtDo0m on December 31, 2010, 04:36:40 PM
The absolute final version of Shadow is uploading onto mediafire as we speak!  It'll be here in time for GMT New Year :happy:

...Aaaaaaaaand

HERE IT IS!!

http://www.mediafire.com/?o433rkkgpel42ku

I'm not updating it onto the Brawlvault just yet.  I need to upload the smashbros_sound.brsar file (which will take about 20 minutes) that contains the voice hacks (since not everyone has one, and noobs DEFINITELY won't have one).  Here's what's included:

- 4 versions of Regular (updated) Shadow:
      - One without Weapons
      - One without Chaos Control
      - One with neither
      - One with both
- Recolours for Shadow (Normal, Blue, Green, Purple and Dark)
- All CSS and battle related portraits (I'm not too sure if I've placed everything in the right place though XD) for Regular Shadow ONLY
- Hyper Shadow Moveset
- Hyper Shadow model and recolours (Normal, Red/Pink, Green, Super, Silver and Dark.  Thanks Wave!)
- Shadow voice and announcer clips (coming very soon)
- Readme instructions on how to install it (you guys won't need it though, but it's for the noobs ;))

I really hope you enjoy ^^ And remember, I'M NOT UPDATING THIS AGAIN! 

Phew, I can finally take a break and get some work done!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on December 31, 2010, 05:22:03 PM
RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on December 31, 2010, 05:40:19 PM
The absolute final version of Shadow is uploading onto mediafire as we speak!  It'll be here in time for GMT New Year :happy:

...Aaaaaaaaand

HERE IT IS!!

[url]http://www.mediafire.com/?o433rkkgpel42ku[/url]

I'm not updating it onto the Brawlvault just yet.  I need to upload the smashbros_sound.brsar file (which will take about 20 minutes) that contains the voice hacks (since not everyone has one, and noobs DEFINITELY won't have one).  Here's what's included:

- 4 versions of Regular (updated) Shadow:
      - One without Weapons
      - One without Chaos Control
      - One with neither
      - One with both
- Recolours for Shadow (Normal, Blue, Green, Purple and Dark)
- All CSS and battle related portraits (I'm not too sure if I've placed everything in the right place though XD) for Regular Shadow ONLY
- Hyper Shadow Moveset
- Hyper Shadow model and recolours (Normal, Red/Pink, Green, Super, Silver and Dark.  Thanks Wave!)
- Shadow voice and announcer clips (coming very soon)
- Readme instructions on how to install it (you guys won't need it though, but it's for the noobs ;))

I really hope you enjoy ^^ And remember, I'M NOT UPDATING THIS AGAIN!  

Phew, I can finally take a break and get some work done!



For the voice hack, why did you not just upload the hex packets ?
Oh and besides, happy new year ! :D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on December 31, 2010, 05:44:00 PM
I didn't upload the voice hex packs, because:
1) Not everyone has a smashbros_sound.brsar file (especially not the noobs).  I remember on mastaklo's Shadow video loads of people were screaming "HOW DO I GET DA VOICE", so I made it easy.

2) I couldn't be asked to explain the procedure of actually putting the Hex packets in XD

And yes HAPPY NEW YEAR!!

RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.

Sure, I'll give it ago tomorrow.  PM me the files ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: KingJigglypuff on December 31, 2010, 05:51:51 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on December 31, 2010, 06:10:44 PM
I didn't upload the voice hex packs, because:
1) Not everyone has a smashbros_sound.brsar file (especially not the noobs).  I remember on mastaklo's Shadow video loads of people were screaming "HOW DO I GET DA VOICE", so I made it easy.

2) I couldn't be asked to explain the procedure of actually putting the Hex packets in XD

And yes HAPPY NEW YEAR!!

RAH hey SD, could you help me with one little thing? I just want to make my pikachu do Fox's side B to an exact (just the move itself not graphics etc) replication, except that it travels a bit further.

Do you think you could take pikachu, and make him a one-animation version of fox's side b? I think I can do the rest if it was a single animation. The animation and sub-action switching is what's giving me a pain :l
Also Fox's up B would be nice as one animation too, cept it goes higher and 'charges' a little longer in the start animations.

Sure, I'll give it ago tomorrow.  PM me the files ;)


K I'll pm him to you in a bit (this also means you get to be the first person to stress-test him :P ) There aren't any changes to his animations, so u can just use an avarage fitpikachumotionetc for them.

Mmm, the only thing psa-wise that I wouldn't mind (special credit for the animations and this) help with is if you could get the two if statements in each of the attacks to change at 50% and 150% damage.  The first one already works properly, but I can't get IC Basic 2 to work over 100% :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: hughie on December 31, 2010, 06:14:03 PM
Hyper Shadow never saw the light of day. :'(
Well enough of that.
Nice Job SDoom!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: fighter20brawler10 on December 31, 2010, 06:56:44 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on December 31, 2010, 10:15:50 PM
Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on December 31, 2010, 10:39:16 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down

How in the world did you do that Silent? >.>

Also, why haven't you used the new Super Shadow I made for the Final Smash? It's MUCH better than the one you have right now with the flat and bland recolor of Mastaklo's. >_>

Sheesh, I swear I might as well had wasted my time.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on December 31, 2010, 10:45:23 PM
I downloaded the Final Shadow, but there's nothing in the Hyper Shadow folder.*Hides in Shuckle shell.*

Wow thats a let down

How in the world did you do that Silent? >.>

Also, why haven't you used the new Super Shadow I made for the Final Smash? It's MUCH better than the one you have right now with the flat and bland recolor of Mastaklo's. >_>

Sheesh, I swear I might as well had wasted my time.
It's probably because he already made the Chaos Blast Final Smash, so he didn't need to, unless he made it different.

Besides, I don't think it would work like that.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 12:30:48 AM
What you said makes absolutely no sense Max. Just so you know.

I made two versions, one for flying, open for Chaos Blast. So yes, it would work. Because, the only things different between them are the animation for the transformation anyways.

I spent a whole night and morning without any sleep going around through stuff, I'm more than sure of what I'm talking about.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 12:40:23 AM
What you said makes absolutely no sense Max. Just so you know.

I made two versions, one for flying, open for Chaos Blast. So yes, it would work. Because, the only things different between them are the animation for the transformation anyways.

I spent a whole night and morning without any sleep going around through stuff, I'm more than sure of what I'm talking about.
Oh sorry. I didn't know that you made 2 different versions.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Sanitys_Theif on January 01, 2011, 01:27:13 AM
Anyone else having weird stuff happen with chaos control on Version 2? The people that get frozen all jump extremely high and pretty fast too and they roll dodge quick, and also, most attacks will only get thrown out half way and then they go back to standing animation, but it's not even like the attacks are in slow motion, the only thing really in slow motion is the running


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 04:01:31 AM
Anyone else having weird stuff happen with chaos control on Version 2? The people that get frozen all jump extremely high and pretty fast too and they roll dodge quick, and also, most attacks will only get thrown out half way and then they go back to standing animation, but it's not even like the attacks are in slow motion, the only thing really in slow motion is the running

You, are obviously playing Brawl+ like I am, so that's normal. No biggie. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 05:02:23 AM
Damnit I f***** up this time ¬_¬

@Wave
Honestly, twas me being forgetful.  I had FULL intention of using your Super Shadow because I agree, it looks MUCH better.

@Sanitys Theif
Chaos Control works EXACTLY the same as it did before.  It just lasts for less time.  A side effect of the slowdown is the fact that knockback for moves is generally increased.  That's been present since V1.


EDIT: Ok I've added the NEW "FinalShadowUltimatePack.rar" folder to Mediafire.  This one really DOES contain the Hyper Shadow stuff, plus Wave's Super Shadow and Hyper Shadow Final Smashes AND Voice Hex files for those that already have a smashbros_sound.brsar.
My sincerest apologies to you all :(  I'm working on the fixes as fast as I can ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 08:24:16 AM
I hate to be the barer of bad news, but there were 3 more small, non-gameplay affecting errors left. However, I took the time to fix them myself, but I'll point them out. :3

First off, Shadow's Up-Taunt animation had a problem with the toes scrunching inward, like so.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1116binout.jpg)

See, this is because back when Mastaklo snagged this animation from Assist Trophy Shadow, the offsets for the right and left toes "RToeN and LToeN"  didn't match Sonic's model so well. I've fixed this for him countless times again and again by using the normal "Toes" from his standing animation, but he never seems to pay attention to it I guess. >_>

So I too it upon myself do go ahead and fix it real quick. :3

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1057binout.jpg)

Second, is Shadow's side chop. If you were to do it while tilting the control stick diagonally upward or downward, it wouldn't have the correct effect to appear.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_1112binout.jpg)

Oddly enough, this effect was also rotated 180 degrees on the Z axis, and was .2 sizes larger then the actual effect you chose, so I went and fixed those too, for all 4 movesets.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_11121binout.jpg)

Lastly, and...kind of the least important. For NOCC and NOGUNCC versions of Shadow, if you down taunted as soon as you entered a match in training mode, he would still use Chaos Control, but only that one. That's only because you didn't remove the necessary things from the actual offset for the taunt that called upon the sub-routine change over to Chaos Control. So I fixed that for both versions too. :3

I'll be sending them to you via PM so you can update the pack...Again. XD;


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 09:07:22 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 09:15:37 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:34:55 AM
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?

Edit: Do you have to have Riivolution to use the sound brsar?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 09:36:22 AM
Did u get ma pm? :l
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?


th e omega part makes it sound cool :)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:40:32 AM
Did u get ma pm? :l
Gah....Im not sure whether to redownload or wait it out a little more....ill wait it out XD

Wait 2 more minutes (literally)

EDIT: NOW you can redownload it XD
I've now downloaded this but it says FinalShadowOMEGAPack.rar
What does that mean? Did you fix everything yet(no pressure)?


th e omega part makes it sound cool :)
Well you're certainly not helpful :P Omega is just a power word. Wait till you hear all the other insane power words people come up with X_x Keeps my head spinning right round and round.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 09:43:08 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 09:58:53 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 10:04:43 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P

what about bowchickawowow XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:17:16 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Ct.OWN on January 01, 2011, 10:24:11 AM
You mean like 'swag'
And "sexy" *glances at Itallian* :P

Hehe <3
Hell no! Still, those might be able to fit though "smexy" was what you could've said. I dunno what swag means since I'm n00by at slang words :P

what about bowchickawowow XD
Not really, though I've heard that annoying name too much in my childhood -_-


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:29:02 AM
...Yeah, whatever you two. ¦D

Anyways, I just beat Hyper Shadow after about 9 or 10 matches straight. Gotta say, I absolutely love it. Some moves chain together into long strings of combos a la DBZ styles, while some moves can be one hit KO moves if you let yourself get hit, get hit at a bad spot, or like me, accidentally do some REALLY BAD DI. XD

And the fact that he only occasionally does Chaos Control makes it interesting. It's kind of like a desperation move or a Hi Ougi. Also, ironically his weapons give you an advantage if you manage to knock them out of his hands and use them. I'd only recommend using the ray gun though. Grenade, if you even get the chance to knock it out, won't last long enough, and the cracker launcher? Don't even try it. It'll just slow you down as he Chaos Controls all over the place. Teleporting that is.

The AI does a very good job of using the moveset intelligently and efficiently without being too cheap with it, just like Hyper Sonic, except much better. It actually managed to read things I was gonna do, knock me all over the place and teleport of hop to the next spot to hit me, playing DBZ Volleyball with me as my parents would say, and yet with all that it's still perfectly beatable.

In short, yeah, I'm thoroughly impressed. Great job Silent. Great job. :3

Also, I'd like the add that successfully landing a Falcon Punch on Hyper Shadow in the dead center of Final Destination for a KO is already my number one greatest achievement for the new year. I deserve an award or something for winning that epically. XD

Speech time. ¦D

And with that, as one of the people working the longest on bringing Shadow to Brawl, I'd like to announce that today, January 1st, 2011 marks the day that Shadow the Hedgehog has finally entered Brawl in a complete form, looking as if he was already a playable character from the game to begin with. Thank you all who had a hand in helping with this as time went on. I'd personally like to thank both Syntax Error, for making the first Shadow texture hack that caused the other million and a half to come up, and Marvin for making the initially most accurate and decent texture of him, from which I, Mastaklo, and unknowingly everyone else would be using as a base for their new Shadow textures. Also, Jose Gallardo for making the first Shadow moveset, C.C. Shadow. I doubt Mastaklo or even you Silent would've started your own movesets if not for that.

I could be wrong, but still. ¦D

So long jibber jabber yap yap aside, thank you and congratulations to us all as a whole. Let's give ourselves a hand.

(http://i239.photobucket.com/albums/ff316/devilslegacy/blazblue/moving%20sprite/hazama-clap.gif)

And now that we're all finished, let's kick back and enjoy watching all the angry Shadow haters rage to tears at the fruits of our labor. May the glory of our success continue to troll and enrage them all for eternity, or at least until we hack the next possible Smash game.

(http://i19.photobucket.com/albums/b184/zackwinzard/HazamaSuccessfulTroll.png)

...And maybe Calamitas. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:37:07 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?


That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@

...Yeah, whatever you two. ¦D

Anyways, I just beat Hyper Shadow after about 9 or 10 matches straight. Gotta say, I absolutely love it. Some moves chain together into long strings of combos a la DBZ styles, while some moves can be one hit KO moves if you let yourself get hit, get hit at a bad spot, or like me, accidentally do some REALLY BAD DI. XD

And the fact that he only occasionally does Chaos Control makes it interesting. It's kind of like a desperation move or a Hi Ougi. Also, ironically his weapons give you an advantage if you manage to knock them out of his hands and use them. I'd only recommend using the ray gun though. Grenade, if you even get the chance to knock it out, won't last long enough, and the cracker launcher? Don't even try it. It'll just slow you down as he Chaos Controls all over the place. Teleporting that is.

The AI does a very good job of using the moveset intelligently and efficiently without being too cheap with it, just like Hyper Sonic, except much better. It actually managed to read things I was gonna do, knock me all over the place and teleport of hop to the next spot to hit me, playing DBZ Volleyball with me as my parents would say, and yet with all that it's still perfectly beatable.

In short, yeah, I'm thoroughly impressed. Great job Silent. Great job. :3

Speech time. ¦D

And with that, as one of the people working the longest on bringing Shadow to Brawl, I'd like to announce that today, January 1st, 2011 marks the day that Shadow the Hedgehog has finally entered Brawl in a complete form, looking as if he was already a playable character from the game to begin with. Thank you all who had a hand in helping with this as time went on. I'd personally like to thank both Syntax Error, for making the first Shadow texture hack that caused the other million and a half to come up, and Marvin for making the initially most accurate and decent texture of him, from which I, Mastaklo, and unknowingly everyone else would be using as a base for their new Shadow textures. Also, Jose Gallardo for making the first Shadow moveset, C.C. Shadow. I doubt Mastaklo or even you Silent would've started your own movesets if not for that.

I could be wrong, but still. ¦D

So long jibber jabber yap yap aside, thank you and congratulations to us all as a whole. Let's give ourselves a hand.

([url]http://i239.photobucket.com/albums/ff316/devilslegacy/blazblue/moving%20sprite/hazama-clap.gif[/url])

And now that we're all finished, let's kick back and enjoy watching all the angry Shadow haters rage to tears at the fruits of our labor. May the glory of our success continue to troll and enrage them all for eternity, or at least until we hack the next possible Smash game.

([url]http://i19.photobucket.com/albums/b184/zackwinzard/HazamaSuccessfulTroll.png[/url])

...And maybe Calamitas. ¦D


http://www.youtube.com/watch?v=sBwwUfuJZr8


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:41:59 AM
Quote from: Myself
Also, I'd like the add that successfully landing a Falcon Punch on Hyper Shadow in the dead center of Final Destination for a KO is already my number one greatest achievement for the new year. I deserve an award or something for winning that epically. XD

[url]http://www.youtube.com/watch?v=sBwwUfuJZr8[/url]



These two match together quite nicely. Nice work son. ¦D

(http://i19.photobucket.com/albums/b184/zackwinzard/HazamaJustAsPlanned-1.png)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:44:13 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:47:51 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?

Normal one won't work since there are a couple of animations that Hyper has that regular doesn't :-\ I'll PM you one that will work though.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 10:49:06 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?

Normal one won't work since there are a couple of animations that Hyper has that regular doesn't :-\ I'll PM you one that will work though.
Wow, thanks a ton!  I'll be sure to test it out when I get it.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: hughie on January 01, 2011, 10:49:20 AM
I guess its way too late to give you and Wave the Updated Spines Hyper, isn't it. :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 10:57:02 AM
I guess its way too late to give you and Wave the Updated Spines Hyper, isn't it. :P

>.>
<.<
It is never too late.....I won't release it though.  It would be a nice private hack though XP


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:57:26 AM
I'll leave that up to Silent. Personally, I like how he looks as he is. :3

Then again, it took time to grow on me, so I should let this grow on me too. XD

Send it over. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 11:28:56 AM
YAY FIRST VOTE!!!!!

i voted for goku :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 11:32:43 AM
New poll?  Sweet.

Let's go Dante!!!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 11:35:43 AM
Dante. DEFINITELY Dante.

Mainly because if a decent Dante moveset is made, then we can use DrPanda's Ragna with it when ti comes out until Ragna 3.0 is done. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 11:41:18 AM
goku :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 11:46:10 AM
I'd need someone to write me up a good moveset for Dante (if he were to get done).  Most of the others I can think of movesets for, but Dante I'm having a bit of trouble with.  There are so many possibilities I don't know what to go for @.@



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 12:09:05 PM
*sighs* Sucks that DBZ is still so overly popular no matter how much times goes by. I love it too, but damn. You could put something Sonic or FF7 related and DBZ in the poll and DBZ would still win. Hell, you could put something from Mario, THE most overrated thing in the world, and...

Hm. Nah, Mario would still win. It' be close, but yeah. -~-

You catch my drift. XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on January 01, 2011, 12:24:47 PM
Sdoom, a question. Will you do the Deoxys PSA you spoke about ? It would be so awesome if you could :af:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: BlueBrain on January 01, 2011, 12:32:59 PM
dragonball is just part of childhood from almost everybody...

kinda bad spelling...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 12:35:31 PM
Look, i HATE people complaining about mainstream things winning polls. Either make what you want mainstream or do it yourself!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Beyond on January 01, 2011, 12:44:01 PM
T_T

Damn. I don't know what to choose. I pretty much want everyone on the list done.

*goes to think*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Naruto200Man on January 01, 2011, 01:00:18 PM
You know, we need a decent emil vertex/psa =3

btw, hows pikachu's animations comming? :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Akiba Red on January 01, 2011, 01:35:45 PM
Black Knight once again loses due to an overly popular character.....oh well.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: xZedkiel on January 01, 2011, 02:10:24 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 02:16:41 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 01, 2011, 02:49:26 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?

Black Knight once again loses due to an overly popular character.....oh well.

Last time he lost to Deadpool.  You can't possibly say that Deadpool is an overly popular character?  Half the people on this forum don't even know who Deadpool is.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Akiba Red on January 01, 2011, 03:41:11 PM
Black Knight once again loses due to an overly popular character.....oh well.

Last time he lost to Deadpool.  You can't possibly say that Deadpool is an overly popular character?  Half the people on this forum don't even know who Deadpool is.
......!1!!!!11!!!!111!!!!!!!!!! That's blasphemy.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: fighter20brawler10 on January 01, 2011, 03:48:30 PM
There is pretty much one funny problem I found. I was playing as your shadow against TheWill's Shadow over donkey kong PSA. I used your shadow's chaos spear...and Shadow threw Sonic's "Your to slow" foot blur effect


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 06:48:51 PM
Look, i HATE people complaining about mainstream things winning polls. Either make what you want mainstream or do it yourself!

*stares at your username* Oh yeah, I'm sure you do buddy. ¦D

Though the rest of your post doesn't make much sense. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 06:54:14 PM
??? None of your post makes sense.

Either you A.make whatever you want to win the poll popular, or B. STFU.

My username=nothing to do with anything.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Victory Badguy on January 01, 2011, 06:56:39 PM
Hey guys, do we really have to argue?  Can't we just agree that both Dante and Goku are badass and would make for awesome PSA's?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: songeflemy on January 01, 2011, 07:03:08 PM
SDoom, IF you do Adult Goku, will you still be planning on keeping Viewtiful Joe as your CF slot?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 07:36:32 PM
My username=nothing to do with anything.

Because we all know that SSJ has nothing to do with DBZ. ¦D

But Badass is right. Even if Goku is insanely popular throughout the world, though for very good reasons, he and Dante would both make great PSAs. :3

It'd just be nice if the voting were a bit more even, but beggars can't be choosers. ¦D


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: DivineOverlord on January 01, 2011, 07:40:20 PM
My username=nothing to do with anything.

Because we all know that SSJ has nothing to do with DBZ. ¦D

But Badass is right. Even if Goku is insanely popular throughout the world, though for very good reasons, he and Dante would both make great PSAs. :3

It'd just be nice if the voting were a bit more even, but beggars can't be choosers. ¦D

I bet this Goku PSA will be a simulacra of Gokario XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SSJCerious on January 01, 2011, 07:43:43 PM
^ NO! I hope not...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Master_Ryuk on January 01, 2011, 07:49:37 PM
I really want Dante, but it seems that Goku is a LOT moar popular.....
The good thing is that you are going to make Deadpool, so i am happy anyway.
If you plan someday to make a Dante PSA i could give you some ideas if you want.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 10:02:58 PM
And thanks to the awesomeness of Hax, the three of us now have a perfected Hyper Shadow too. :3

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_2332binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23402binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23402binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23401binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23401binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2340binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2340binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2339binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2339binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2349binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2349binout.jpg)

Plus the FS versions too. Borth for Chaos Blast and for flight.

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110101_2353binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_2354binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_2354binout.jpg)(http://i19.photobucket.com/albums/b184/zackwinzard/th_al_110101_23541binout.jpg) (http://s19.photobucket.com/albums/b184/zackwinzard/?action=view¤t=al_110101_23541binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/al_110102_0020binout.jpg)

Let us pray that one day soon, the Clone Engine will be perfected and these two will be able to duke it out, as every fanboy and fangirl would dream. ¦3

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15246



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Maxi on January 01, 2011, 10:07:38 PM
([url]http://i19.photobucket.com/albums/b184/zackwinzard/al_110102_0020binout.jpg[/url])
Let us pray that one day soon, the Clone Engine will be perfected and these two will be able to duke it out, as every fanboy and fangirl would dream. ¦3
Dude, that last picture is fan-gasmic!!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: ItalianStallion on January 01, 2011, 10:09:36 PM
Smells trolly in here.. must be Wave.

Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Velen on January 01, 2011, 11:02:26 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.



Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Master_Ryuk on January 01, 2011, 11:08:57 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Velen on January 01, 2011, 11:14:55 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

Nah, make him Goku near the end of DragonBall and he'll be balanced enough.

Anything after he goes Super Saiyajin would be overpowered.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Kaye Cruiser on January 01, 2011, 11:49:42 PM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

Nah, make him Goku near the end of DragonBall and he'll be balanced enough.

Anything after he goes Super Saiyajin would be overpowered.

Velen has the right idea about things.

Or maybe make him Goku during the fight first fight against Vegeta, and having Kaioken being somewhere in there.

...Then again, I'd save that for a broken version, unless you make it similar to Lucario's Aura while keeping it balanced. That sounds like cakewalk for you though Silent. :3


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Nuke on January 02, 2011, 12:04:07 AM
Don't lose hope yet.. It's still
Possible to make him balanced.. One effective way it to make him have the same effect as lucario.. What I mean by that is making him stronger as his percentage gets higher.. So just like lucario his hit percentage starts low then grows...

That's basically the only way I see it being "balanced"..

Edit: then for the final smash he can go super saiyan and pwn everyone XD..

Edit2:@Wave: I thought of the samething :D..


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 02, 2011, 02:20:09 AM
Smells trolly in here.. must be Wave.

You have no idea. [/sarcasm]

Quote from: ItalianStallion
Anyways man, nice poll, so hard to choose. I'll have to go with Goku over Captain Falcon.

Yeah.. looks like he's winning.

Darn! I wanted another Capcom character! [/mock whining]

Goku would be nice. =P Just wonder what his moves will be, that's my concern.


He will be for sure overpowered, and have his classic moves i think, but thats what i dont like about goku, he is the freaking strongest anime character i have ever seen, so my hopes for a balanced PSA died....

I'll find a way to make him balanced ¬_¬  

And besides, Brawl has a tendency for nerfing characters that should be powerful *cough*Ganondorf*cough*.

SDoom, IF you do Adult Goku, will you still be planning on keeping Viewtiful Joe as your CF slot?

I guess it will depend on which PSA I enjoy playing as more.  I enjoy playing as V. Joe quite a bit, so it depends on whether Goku will be fun to play as or not.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: Link40 on January 02, 2011, 04:55:21 AM
Just a question, will you make Shadow and viewtiful Joe compactible in a Melee environnement ? Because it would be awesome to play as them with P:M.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang!
Post by: SiLeNtDo0m on January 02, 2011, 05:02:21 AM
Just a question, will you make Shadow and viewtiful Joe compactible in a Melee environnement ? Because it would be awesome to play as them with P:M.

Possibly, though it's unlikely.

EDIT: Ok guys, I'm calling it now and saying that Goku has won (he completely dominated everyone o.O).  Here's what I have as far as the moveset goes:

AAA:  A simple punch, punch kick combo.  Nothing special.  9%

F Tilt: A spinning roundhouse kick.  Well rounded.  Fast with decent knockback.  10%

U Tilt: An uppercut with good combo ability due to it's low ending lag but good knockback.  7%

D Tilt: A sweep kick with a good chance of tripping opponents.  6%

Dash Attack: A flying, lunging kick towards the foe.  Decent knockback with a small tripping chance. 10%

F Smash: A powerful gut punch that sends the opponent flying.  The strongest of Goku's smashes.  15-19%

U Smash: A strong upward kick that launches foes up at an angle.  Careful of it's ending lag.  15-19%

D Smash: Goku does a Kiai Cannon on both sides to push the enemy sideways.  Great range that is hard to see, but the weakest of Goku's smashes.  12-16%

N Air:  A simple kick with Sex Kick properties (like Mario's or Fox's N Air).  8%/5%

F Air:  A powerful double hammer fist that can meteor smash the opponent downward and an angle.  11%

B Air:  A decently strong back kick (very similar to Fox's B Air). 9%

U Air:  A flipkick.  Remains the same as Falcon's but with a tiny bit less damage.  8%

D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%

F Throw: A spinning giant throw (the same as Mario's B Throw but forwards).  Strongest of the throws  12%

B Throw: A kick backwards (same as Ike's B Throw).  8%

U Throw: A double upwards kick (same as Sheik's U Throw). 9%

D Throw: Goku sets the opponent to the ground and fire's Ki blasts at their face.  10%

Neutral B - Kamehameha:  Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30%

Side B Ground - Meteor Combination:  A combo move.  Goku starts with a series of punches and kicks then launches the foe into the air and finally spikes them back down with an elbow shot.  This requires timing of your button presses to link all the hits together properly (like Marth's Side B).  However, if you do it is a rewardingly strong combo.  25% total

Side B Air - Dragon Dash:  Goku dashes to the side at high speeds momentarily for recovery.  This move can also be tilted slightly up or down.  Does no damage.  0%

Up B - Instant Transmission:  Instead of teleporting behind the enemy, Goku simply teleports upwards for very large vertical recovery.  0%

Down B - Kaioken - Upon initiating this move, Goku will flash red during a lot of his animations.  Whilst you have the Kaioken, a number of different effects initiate:
- In every animation, you take damage dependent on how strong the move is:
     Wait animations you take 1% every half a second
     AAA combo you take 2%
     Dash Attack, Tilts, Throws and Aerials you take 3%
     Smashes you take 5%
     Kamehameha you take 15%
     Meteor Combination you take 8%
     Dragon Dash you take 2% every half a second

- Every attack gets a damage and knockback buff

- F Smash gets super armour during the first couple of frames

- U Smash is faster

- D Smash has more range

- Kamehameha becomes a 20x Kaioken Kamehameha.  This means it charges faster and does 45% instead of 30% (and has even more knockback and size), however you suffer from hurtful ending lag at the end and take a large amount of recoil damage.

- Dragon Dash become easier to control and lasts for signifcantly longer.

Other stuff:

- New waiting animation (will be like the one in Budokai Tenkaichi 3)
- New taunting animation (his "Come on" taunt will be replaced by the taunt in Budokai Tenkaichi 3 and his Up Taunt will no longer have fire, but the ground will shake)
- All his dodges will be teleports
- All his walking animations will be floating (however, his running animation will still be running)
- His running speed will be slightly decreased (he will run about the same speed as DK)
- His jumping height will be significantly increased

Well, that's what I got so far.  Whaddya think?


 


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 07:14:12 AM
Nice moveset! Fits Goku well without being....overpowered.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Victory Badguy on January 02, 2011, 08:58:14 AM
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 09:28:21 AM
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 09:32:41 AM
I just realized...my dream battle will finally come true(in brawl).....GOKU VS. NARUTO!!!! Who will win???!!!  Answer: Whoever I play as....XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: KingJigglypuff on January 02, 2011, 09:51:36 AM
Got any ideas for the Final Smash?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 09:58:45 AM
@KingJigglypuff
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P
:srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: KingJigglypuff on January 02, 2011, 10:09:48 AM
@KingJigglypuff
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?

Yes.  I need to add that :P
:srs:
I'm meaning for Goku. I didn't see a Final Smash for him.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SSJCerious on January 02, 2011, 10:10:39 AM
*facepalm*


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 10:11:47 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 11:29:35 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 11:35:50 AM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 12:08:56 PM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations

Actually, after going back to playing it again, I see what you mean.  I think I'll go for the Mid/End Goku wait (since it's easier XD)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: fighter20brawler10 on January 02, 2011, 12:41:36 PM
When you said somthin about him getting a new wait animation like the one in DBZT3, which Goku? Early, Mid, or End?

They all have the same waiting animation...


Well mid and end yes. not early. look up a video and look at all of their waiting animations

Actually, after going back to playing it again, I see what you mean.  I think I'll go for the Mid/End Goku wait (since it's easier XD)

Great to be a help to someone XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: xZedkiel on January 02, 2011, 12:41:46 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?
Maybe three days ago, I'm guessing re-download that giant file? Actually, I'll just use my Shadow CSP's and stuff. lol

Also, I was in SSE and I was playing with Sephiroth, Cloud, V. Joe, and Sora in that order. Sephiroth, Cloud and Sora never froze on me before earlier. So it was the first level of the Great Maze and I went through a door as Sephiroth and it froze at a black screen !D:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: songeflemy on January 02, 2011, 01:03:42 PM
Hey I was playing V. Joe against Shadow, and I beats teh crap out of Shadz and then it froze on a black screen D: What might've happened?
Read my earlier post.

Hey Sdo0m, I wanted to point this out before people start complaining about it. The MenSelchrFaceB460.brres in the pack is compressed wrong. When I looked in BrawlBox, the compression was on LZ77, when it should be on None. Because of this, it causes the dreaded freeze when you finish a Brawl with him. I fixed it, but you'll have to update the pack if you don't want people saying, "IT KEEPS FREEZING AFTER MAH BRAWLZ, TROLOLO!!" over and over again. This is for the one in the "ForExperienced" folder. I don't know if it's the case for the "ForNewbies" folder.

I fixed this for sure :-\  xZedkiel, when did you download this?
Maybe three days ago, I'm guessing re-download that giant file? Actually, I'll just use my Shadow CSP's and stuff. lol

Also, I was in SSE and I was playing with Sephiroth, Cloud, V. Joe, and Sora in that order. Sephiroth, Cloud and Sora never froze on me before earlier. So it was the first level of the Great Maze and I went through a door as Sephiroth and it froze at a black screen !D:

Are you serious? Sora froze for me every single time. Though I think it was the Texture, it still got on my nerves that it kept freezing.

Also, Knuckles isn't working for me. I was thinking because it was a Model import, but Gray Fox worked for me, so why not Knuckles. >.>

Excuse me, SDoom for getting really off-topic. I just get the same problems as him.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SiLeNtDo0m on January 02, 2011, 01:24:30 PM
V. Joe's file limit is at the limit as it is.  There are a few situations where it will freeze.  


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: BlueBrain on January 02, 2011, 01:35:02 PM
could u introduce super saiyan somewhere?
maybe just as a side effect of the final smash, but i mean, its a need...

or include ape goku...

this idea might sound crazy but plz read and think about it:

use 2 psa's for one, like Gbowser, u could use donkey kong and make him bigger through animations...

i mean i read somewhere anyone can transform into anyone, maybe if u study bowser and gbowser's psa u might find how to create a temporal transformation...

i know it would be crazy cuz this would mean disabling a character...
but maybe when the clone engine comes out u could update it to use a new character slot...

I DO REALIZE U PROBABLY WONT DO THIS, BUT I THOUGHT IT MIGHT BE ONE AWESOME IDEA ^^

thnx for reading


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: xZedkiel on January 02, 2011, 01:37:28 PM
Ah okay Silent, thanks.

@Songe

Klonoa works for me ;D so it can't be model import problem. Must be the file size as Silent just said.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Naruto200Man on January 02, 2011, 08:53:43 PM
It's a shame people are voting goku when there's already gokario >_>
Also SD, hows those two pikachu animations comming ?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: SmashClash on January 02, 2011, 09:28:18 PM
It's a shame people are voting goku when there's already gokario >_>
Also SD, hows those two pikachu animations comming ?
Yeah, I was going to port & resize Goku over Lucario.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED
Post by: Enigmatic on January 03, 2011, 01:41:16 AM
could u introduce super saiyan somewhere?
maybe just as a side effect of the final smash, but i mean, its a need...

or include ape goku...

this idea might sound crazy but plz read and think about it:

use 2 psa's for one, like Gbowser, u could use donkey kong and make him bigger through animations...

i mean i read somewhere anyone can transform into anyone, maybe if u study bowser and gbowser's psa u might find how to create a temporal transformation...

i know it would be crazy cuz this would mean disabling a character...
but maybe when the clone engine comes out u could update it to use a new character slot...

I DO REALIZE U PROBABLY WONT DO THIS, BUT I THOUGHT IT MIGHT BE ONE AWESOME IDEA ^^

thnx for reading

He could maybe disable Warioman or something. That way a real character isn't taken out. I don't know much about that though, so I don't know if it's possible.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 03, 2011, 05:19:22 AM
Hey guys.  Just saying that over during the next 3 weeks or so, I WON'T be able to work on any projects all the much.  I'll pop on the forum a bit, but I have to revise for important mock exams which are coming up next week. 

So sorry bout that :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 03, 2011, 10:20:16 AM
Hey guys.  Just saying that over during the next 3 weeks or so, I WON'T be able to work on any projects all the much.  I'll pop on the forum a bit, but I have to revise for important mock exams which are coming up next week. 

So sorry bout that :P
Have fun on your break =)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 03, 2011, 10:40:11 AM
At least tell me you finished the pikachu animations T-T


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 03, 2011, 11:22:29 AM
At least tell me you finished the pikachu animations T-T

I woulda done them yesterday if it wasn't for the fact that I had loads of family come round yesterday so I was busy the whole day.

Actually to be honest there's a couple of people that I said I'd take a look at things for but haven't really got round to doing it.  I will try my best to find time, but I honestly can't promise much.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 05, 2011, 04:19:00 AM
Apologies for double posting, but there's a new poll ^^


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Hollow on January 05, 2011, 04:58:26 AM
Cookiez. :af2:

Seriously, though, I only used VJoe of your PSAs. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: songeflemy on January 05, 2011, 05:58:05 AM
Drako Yoshi, I has to say it's a fantastic PSA, and able to be a permanent slot on Yoshi for every single person out there.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 05, 2011, 11:15:33 AM
Ok SDo0m, I have to say you did an excellent job on the final version of Shadow, I have a lot of fun playing as him and he's not too strong or weak now he's just right, the only thing I did for myself was make him Sonic's speed since I'm guessing you didn't want to make another version at that speed, really I think this should be the last Shadow PSA attempt because I don't think anyone else has the time or patience to make anything better than this

Example fight of mine(Just got a capture Card) using him in Brawl +

http://www.youtube.com/watch?v=cepCFUMs0Pk

He kicks ass


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 05, 2011, 11:37:28 AM
Ok SDo0m, I have to say you did an excellent job on the final version of Shadow, I have a lot of fun playing as him and he's not too strong or weak now he's just right, the only thing I did for myself was make him Sonic's speed since I'm guessing you didn't want to make another version at that speed, really I think this should be the last Shadow PSA attempt because I don't think anyone else has the time or patience to make anything better than this

Example fight of mine(Just got a capture Card) using him in Brawl +

[url]http://www.youtube.com/watch?v=cepCFUMs0Pk[/url]

He kicks ass


YESH!

That's good to hear ^^ In the current version, his speed is only a tad slower than Sonic's but it doesn't really matter too much imo.  This is definitely the very last of Shadow I'll be doing.  And that's a great video too.  I think I'll add it to the vault thumbnails if you don't mind ;)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Victory Badguy on January 05, 2011, 11:38:37 AM
Gotta go with Shadow.  It's so much better than Mastaklo's, it's not even funny (no offense Mastaklo).


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 05, 2011, 12:35:07 PM
YESH!

That's good to hear ^^ In the current version, his speed is only a tad slower than Sonic's but it doesn't really matter too much imo.  This is definitely the very last of Shadow I'll be doing.  And that's a great video too.  I think I'll add it to the vault thumbnails if you don't mind ;)

Yea it's just my preference for canonization, I'm a pain in the ass lol

Yea sure you can use it if you want I don't care, you use Vbrawl right so this could show how he works in Brawl+

Also, I duon't know if you know, but the link to Shadow's download on the first page is broken, it brings you to Brawlvault but says there's nothing to display, you need to update the link


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: ADJSonic on January 05, 2011, 03:38:02 PM
Wow shadow plays better in B+ than B-.... that's odd

But Drako Yoshi all the way.. However I wish he was A little stronger soo he's balanced with my collection... Aka. People who are B- .


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: LavaLatte [.Fade] on January 05, 2011, 06:31:43 PM
If you plan to do Goku, check out Super Smash Flash 2. He's got a couple nice looking moves =]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 05, 2011, 11:14:14 PM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 06, 2011, 10:25:14 AM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.

Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Velen on January 06, 2011, 10:40:26 AM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.

Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)

I stopped using Riivolution because I found it frustrating. Every time I managed to get it to work (Read: Get it to load up the game after numerous no disk errors), whenever I would select a stage, it would give me the dreaded beep of doom right after the applause SFX finishes playing...on pretty much every stage.

I checked my SD numerous times trying to figure out the problem on my own to no avail, it would not stop freezing on my Wii.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 06, 2011, 04:18:50 PM
i dont use psa's, although i might try ur shadow and viewtiful ^^
so i voted on the insert answer here... xD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: xetan2 on January 06, 2011, 05:02:00 PM
I really like you're Shadow PSA, I was using Mastaklo's shadow, and as with a lot of people, I just really was not much of a fan of the PSA.  I feel you're Shadow captures who shadow is A LOT better, especially with the spawn an item, where he gets his guns like from Shadow the Hedgehog the game. 

I'm trying out your Viewtiful Joe later tonight as well.  I've never played a game with him in it or rarely even heard of him, but I watched the videos for him and liked the way he played so I'm going to try him out:)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Rayn on January 06, 2011, 06:50:00 PM
Hey SDo0m, I really like your Shadow. You did a great job giving him a balanced but varied moveset.

However, I get two different freezing issues depending on the pieces of the package I install...

If I try to use your common5.pac I get freezing and beeps upon loading the versus menu (Riivolution and Gecko).

I also get freezing and a beep when I select Shadow as P1 after loading him using Riivolution. P2, P3, P4 still work; all players can use him if I load hacks with Gecko, but I don't get his new sound pack, so I assume this was not the intended loading method.

Thanks for your work, creativity, and any help with these issues.


Hmm strange problems.  Especially the first one (considering that I'm pretty sure it's the one that I'm currently using and it works fine).  For Riivolution, have you tried renaming the common5.pac to common5_en.pac?  That may work but I'm not too sure.  As for the P1 thing, that's probably yet another problem with Riivolution (honestly Riivolution doesn't really like this hack :-\)


That is pretty weird, especially since it works fine for me and I use Riivolution... it could be the build you're using. try using ShadowSnake's SSB4 Riivolution Loader. It loads everything just fine. AND it can handle up to 10 separate mods (Brawl+, Brawl-, BBrawl, etc). AND it supports any size of SD card. Here's the link. http://koopacteam.wordpress.com/2010/10/04/653/


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 07, 2011, 07:14:54 AM
I'd just like to quickly say that here's the order of what I'm gonna do for PSAs:

- Deadpool V1 (there won't be a BETA this time, I'll just go straight to V1)
- Viewtiful Joe V2 (this will take a while because I'm redoing it completely to reduce the file size of everything.  Some moves are going to be completely changed as well)
- Goku (not sure if it will be a BETA or V1)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 07, 2011, 08:30:56 AM
I'd just like to quickly say that here's the order of what I'm gonna do for PSAs:

- Deadpool V1 (there won't be a BETA this time, I'll just go straight to V1)
- Viewtiful Joe V2 (this will take a while because I'm redoing it completely to reduce the file size of everything.  Some moves are going to be completely changed as well)
- Goku (not sure if it will be a BETA or V1)

Goku needs his kamehameha :D
(you could use Samus's final smash graphics)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 07, 2011, 06:53:54 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Velen on January 07, 2011, 07:41:41 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

[url]http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s[/url]

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


Listen to to this guy, he knows his stuff...

-but I seriously think he should be Pre-Namek Goku...then have Super Saiyan Goku as a God PSA.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Anivernage on January 07, 2011, 07:53:39 PM
About Goku, I think you should go about it more creatively, he seems to much like C. Falcon besides his specials

To me, Goku should be a flashy character, now you know how your Shadow's AAA combo works? Think about having that on all of Goku's moves except slightly faster.

That doesn't mean the moves should be high powered or rack up damage quick, the whole point is to add flashiness and options to his moveset since he is a master martial artist

Here's an example, his downtilt should be two moves activated by 2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick, look here in the video: 

[url]http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s[/url]

See the idea would be the first hit of the downtilt, the leg sweep, would send the enemy straight up UNLESS the enemy DI's out of the way, if they fail to do so, you can get them with the next move

Also, Up B should be flight, like Pit, for like 5-10 seconds and he can throw out regular A moves or his Aerial attacks like Peach's float

I'm gonna get way more specific with suggestions but I'll take a little time seing as you have 2 other movesets to go through first, I just wanted to show you the idea, I think having him be fast and flashy yet having combo options would make him really fun to play as, because what you described, and I mean no offense, he sounded too much like C. Falcon just with different specials, I just want to help make him as much fun to use as Shadow


I think its better Sodoom´s ideas all moves.
Maybe the flight will be his run or when he falls you can move in any direction flying.

Well and my ideas are: more fighter in AAA or throwing yellow energy balls.
and maybe changing the kaioken to a taunt mode and downb to any attack like dragon fist,etc.
all except this is great =)
and i like the idea of Velen of the ss goku would be awesome


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 07, 2011, 08:05:28 PM
@Sanitys Theif

Very interesting concept.  I like it definitely.  In fact I was considering something like it before.  The Goku PSA could essentially function a lot like Full Throttle Sonic in the sense of combos and such.  There are a myriad of possibilities for Goku, the hard thing would be to find one that not only captures the feel of Goku, but also is fun and balanced to play as.  This is something I try to do with all my PSAs really.

The moveset in the OP is definitely NOT the final one.  It's merely the initial one (to be honest I really wanna find a cool way to incorporate the Super Saiyan transformation into the moveset, I'm desperately trying to think of a method that would work because I DON'T want to make a seperate PSA for the SSJ form).

But to be honest, it'll be a while before I work on Goku.  I've Deadpool, V.Joe V2 AND exams to take care of first XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 08, 2011, 03:14:04 PM
@ SDo0m

Yeah I thought my issues seemed pretty weird. Riivolution is probably to blame; it seems a bit buggy to me.

Anyway, your upcoming projects sound cool. Take your time though.

@ MrTurtleMan

Next time I get a chance to mess with my Wii, I'll try your suggestions. Thanks.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Problematique on January 08, 2011, 08:22:50 PM
Ok, well I tried MrTurtleMan's suggestion, but ShadowSnake's Riivoultion set up is basically what I ended up creating myself so my results with his Riivolution were not any different than before (although his pack would have saved me some work to get to this point).

I still can't use the "Newbie" common5.pac from SDo0m's Shadow without freezing my game on Riivolution and/or Gecko, but it's not a big deal. I need to learn to make my own soon anyway. Note: other common5.pac mods DO load properly for me...

However, I did notice that my "P1" freeze from earlier was a false statement - I actually get a freeze whenever any player using a Wiimote selects any character icon (even unmodded) other than Random. I think this is a strange Riivolution issue though. Solution: just use GameCube controllers lol

Thanks for your help guys.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 09, 2011, 08:29:23 AM
Dang giving Deadpool a sword is a pain in the a**.  Not because it's difficult as such (heck, Snake has quite a few articles that I can just replace without anything really happening), but because of the fact that it positions itself weirdly when placed on the HaveN bone.  It situates the center of the sword at the HaveN rather than the hilt, so I have to do loads of careful and tedious rotation and translation to make it go in the right place @.@

EDIT:  Ok, I got the sword to a decent position.  Here are some progress pics:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/Waitasec.png)

This is the Wait1 animation

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/QATW.png)

This is the "Quick as the Wind" dash attack

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/DEADPOOL/RPGFail.png)

Since I replaced Snake's RPG with the Katana from BeyondYou's Crono vertex (and since I have yet to change the F Smash), here's a bit of a lulz picture for you....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 09, 2011, 10:22:57 AM
Deadpool looks pretty good so far. Can't wait till ur done


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sajiao Omelette on January 09, 2011, 06:54:44 PM
Does he have enough personal GFX and articles and stuff to make it say SHORYUKEN! and POW! and stuff when he lands attacks?\

Looks great! :) I don't think there are any other Snake PSAs and this is shaping up to be one of the best in general!


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: TheShyGuy on January 09, 2011, 08:52:01 PM
Dang giving Deadpool a sword is a pain in the a**.  Not because it's difficult as such (heck, Snake has quite a few articles that I can just replace without anything really happening), but because of the fact that it positions itself weirdly when placed on the HaveN bone.  It situates the center of the sword at the HaveN rather than the hilt, so I have to do loads of careful and tedious rotation and translation to make it go in the right place @.@


im not sure where the bones are, but im guessing theres a bone on the handle.  Try renaming the handle bone to haveN or try changing the index to the haveN index.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 03:36:47 PM
Sdoom....some words regarding Goku.

Would you work Goku over Lucario with me and aniverage? NO model working is involved on your end, all you'd do is make the PSA over lucario instead.

Please consider! :)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 10, 2011, 03:49:33 PM
^just so  can keep falcon pawnching ppl?^

or cuz ur using viewtiful joe?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 04:06:34 PM
^Viewtiful Joe all day!
Henshi a-go-go, baby!

Besides....Falcon punch is overrated :srs:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 10, 2011, 05:40:07 PM
so is chidori [/poking]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 10, 2011, 05:47:58 PM
^Is that why most naruto fans prefer rasengan? [/annoyance]


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: ItalianStallion on January 11, 2011, 01:07:07 AM
Deadpool is sexy stuff. Too bad your taking a break from hacking, but I feel you.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break..
Post by: BigBadBooya on January 11, 2011, 12:23:07 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 12:40:16 PM
so is chidori [/poking]
^Is that why most naruto fans prefer rasengan? [/annoyance]
Personally I prefer Poison Fog and Minato's Rasengan from Naruto Shippuden Ultimate Ninja Heroes 3(NSUNH3) But yeah, Chidori is overkill at times. Young Kakashi uses it for his Ultimate Ninjutsu as well as his triangle+circle button move/Special Jutsu too! :srs: Poison Fog is spammable since you can't SJ out of it and you collapse/stagger fall(you fly headfirst into the ground) when hit so I like it :) Especially against the annoying and hard parts of Master Road.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 11, 2011, 12:47:19 PM
so is chidori [/poking]
^Is that why most naruto fans prefer rasengan? [/annoyance]
Personally I prefer Poison Fog and Minato's Rasengan from Naruto Shippuden Ultimate Ninja Heroes 3(NSUNH3) But yeah, Chidori is overkill at times. Young Kakashi uses it for his Ultimate Ninjutsu as well as his triangle+circle button move/Special Jutsu too! :srs: Poison Fog is spammable since you can't SJ out of it and you collapse/stagger fall(you fly headfirst into the ground) when hit so I like it :) Especially against the annoying and hard parts of Master Road.

i havent even played any naruto games...
i was just poking cuz his persona is sasuke ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 11, 2011, 01:04:32 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 01:40:17 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 11, 2011, 01:41:42 PM
i think he ment filesize... ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 11, 2011, 01:47:55 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )

Yes I mean filesize XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Ct.OWN on January 11, 2011, 02:12:43 PM
@ SDo0m InCaRnAtI0n - I seen in one of your posts that you had to stop working on him because his motion file was too big, is it the same way with the rest of your motion edits?

On who?  Deadpool's current state is absolutely fine, and same with Shadow.  Whilst Viewtiful Joe's is gonna be revamped so it will be smaller.
How small can he get?! :srs: Last thing we need is an epic dude gone Oompa-Loompa (size-wise. :srs: VJ looking like an Oompa-Loompa puts a disturbing image in my mind X( )

Yes I mean filesize XD
Whew.......I thought you would actually shrink VJ. I wonder how small you can make a character?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Fliptocat on January 11, 2011, 02:18:10 PM
^This small  r)  :
(http://img26.imageshack.us/img26/5765/smallt.png)


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 11, 2011, 03:01:22 PM
^This small  r)  :
([url]http://img26.imageshack.us/img26/5765/smallt.png[/url])

and who is that? XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Fliptocat on January 11, 2011, 03:03:19 PM
^Tōshirō Hitsugaya, from Bleach. :P


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 11:38:42 AM
New poll and Deadpool is coming along ok.  Despite the fact that I have exams, I've been able to juggle revision and study quite well with progress on Deadpool.  I've been having a lot of fun doing animations for him, and I'm sure you guys will enjoy him too ^^


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Naruto200Man on January 12, 2011, 11:44:07 AM
^Tōshirō Hitsugaya, from Bleach. :P

looks more like Issun to me :l


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BlueBrain on January 12, 2011, 01:26:49 PM
ssshhh my common sense is tingling...

spidey looks like :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 01:50:46 PM
Yeah, I do mean file size, it is possible to have a move that can be over 500 frames and the file can still be around 30kb. I figured out Nintendo's (well this applies for all things that do with digital animating) secret. XD My Super Gokario's kamehameha X10 for example is over 200 frames, yet it's around 12kb.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 02:02:23 PM
Yeah, I do mean file size, it is possible to have a move that can be over 500 frames and the file can still be around 30kb. I figured out Nintendo's (well this applies for all things that do with digital animating) secret. XD My Super Gokario's kamehameha X10 for example is over 200 frames, yet it's around 12kb.

o.o Is it tedious?  It isn't something lame like removing loads of unnecessary key frames is it?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 02:56:11 PM
Well if you already made the move then it will be a very tidous task to remove the key frames that are not needed or used. But if you start with a fresh .chro file and edit it without using the copy/paste to make a move the file size will go down dramatically.

To best explain on how the .chro files are made, picture a notepad file with the frame 1 's  bones info in it (translation, rotation and scale) and frame 2 can act like a second paragraph. Now if you only edit 10 or 11 bones the file will increase but it will hardly be noticeable, but if you use the copy/paste (the one that effects all the bones) it will lock in every bone in the second frame (even the ones that are not used for the animation) and it will double the file size instantly. Just picture that kind of effect but with 20 or 30 frames.

The best thing to do is to edit an animation as you make it, (like with the drag and drop capabilities of the Brawl Box 0.63d Modset 4.0) you can use the copy/paste command that effects 1 bone at a time, but you will more than likely need to delete the scale and translation unless they need to be edited. Sorry if this confuses you, I am not too good at explaining things.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 03:12:11 PM
Ah I think I see what you're saying.  So basically, what you're saying is that instead of copying and pasting entire frames (if I want to use the same frame again), I should simply just copy the bones individually or reposition them again?  That would definitely take less time.

Oh yeah and quick question guys.  I plan on changing the Down B Shocking Pink Bomb of Viewtiful Joe (because I plan on revamping him after Deadpool) since I don't really like the current one much at all.  What do you guys think I should change it to (if anyone of you know much about Viewtiful Joe) since I'm currently lacking ideas and I really don't want to keep it the same :-\?


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 12, 2011, 03:17:26 PM
Correct  ;D

And it does make everything a lot more easier, and it's how I can make an animation in around 5-10 minutes. It may take some getting used to at first.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 12, 2011, 03:40:10 PM
Two polls for the price of one XD

Now if only I had a way to make it so the people could choose two poll options.....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SSJCerious on January 12, 2011, 03:43:45 PM
.....I want to change my vote to 8.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 13, 2011, 04:35:18 AM
I just got this feedback from this dude claiming that Shadow was currently to OPed on Youtube.  I thought I'd show you guys his thoughts.

Quote
Wow... Just as I finished the last one, Windows updated and restarted my computer. Awesome. So let's try this again. Ok, I like intelligent debates and I'm pretty knowledgeable about the game, so I'll go on with this. I'll give a more in depth review.

Items: Just no. Items are banned from tournaments for a very good reason. That and Shadow would have all the time in the world to get anything that isn't a grenade and just start firing at someone while they're trying to recover. That or they can make one while the enemy is coming back via spawn. The cons don't make a bit of difference in all reality. However, I will add that I like how Shadow was kept in character from his own game, even though that game was composed of extreme ass.

Chaos Control more properly belongs as the Final Smash. It'd be way more acceptable there, especially for people that for some reason like using actual items. It's kind of a pick and choose between your Blast and this, but I'd go for Chaos Control anyday.
I'll get on to Side B in just a moment.

Just about every single move showcased in the vid were pretty OP as far as damage output. A speedy character should just never be able to dish out over 20% in one hit. Here I'll show you a pretty good recap of what a real character like this would look like as far as damage on each move.

AAA Combo: 21 damage is absolutely absurd. Knock it down to 9 total damage.

Tilts:
- Forward: Little too much range, drop damage from 11 to 7
- Up: Drop damage from 12 to 8
- Down: good to go. no issues.

Dash attack: drop damage from 8 to 4 or 3.

Smash attacks:
- Forward: Damage from 22 to 13 max, 10 minimum.
- Up: Damage from 16 to 9, shoots character up instead of to the side.
- Down: Damage from 28(!?) to 14.

Aerials:
- Neutral: damage from 9 to 5
- Forward: damage from 15 to 8, possibly become a spike.
- Back: damage from 10 to 8.
- Down: copy Lucas. 14 is pretty absurd.
- Up: damage from 10 to 6.

Throws: no issues on throws!

B attacks:
- Neutral: Damage from 10 to 6 or 7.
- Chaos Spear: Just literally copy the Samus Charge Beam mechanics, but leave the attack animation as is. That way it's not OP in any way, and Shadow can get out and keep charging later if he's in danger of being hit. Even the animation that's involved when an opponent is hit by the charge beam would be good here.
- Chaotic Hurricane: Drop the damage from 15 to 6, and cause Shadow to not be able to do anything else until he lands. This will prevent abuse with people using it like it's Fox's Side B. People could just short hop and side b all day with this, and that's no good.
- Up B: Question. Does this cause damage on impact like Zelda? It'd be a good idea to let it do about 7 damage, but not a whole lot of knock back. Also good to make this ability free for you to go any direction, like Fox, Zelda, Shiek, etc.
- Down B(gound): this just looks weird. This is probably better off as a simple reflector, dealing 4 damage if done on the enemy, and make the graphic and hitbox smaller.
- Down B(air): Drop damage from 20 to 10 and cause Shadow to not be able to do anything until he lands. "Vulnerable Fall" as I call it. Move would be similar to MK's neutral B, but not as good.



I think that covers just about everything that would make this a bad ass character to toss out in a real Brawl match. I do like this moveset, that's for sure. These changes would make for a perfect contender to participate in a real tournament match. If you can make those changes that'd be hella sweet. Want to collaborate on this and a few ideas I've been having lately for other stuff?

All I ask is that you PLEASE don't seek this guy out and flame him.  He's clearly got some intelligence and doesn't deserve to be flamed.  I just wanted to show you guys and see if you agreed with any of it (I personally disagreed with almost all of it saying that it would just make Shadow needlessly weak, but I would since I don't won't to do anymore Shadow).


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: RevengeHunter on January 13, 2011, 01:21:24 PM
The only thing I agree with is the down smash being OP. Damage is too high and it kills most people at 70-80% on Smashville. The rest is fine IMO. That guy is making him underpowered, think like Zero but weaker and slower. And he's thinking way too much about tournament legality. Why would a tournament allow PSA hacks (except if it's just for fun)?

Off-topic: someone voted on the 'This option indicates the start of a different poll' option XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 13, 2011, 01:42:20 PM
The only thing I agree with is the down smash being OP. Damage is too high and it kills most people at 70-80% on Smashville. The rest is fine IMO. That guy is making him underpowered, think like Zero but weaker and slower. And he's thinking way too much about tournament legality. Why would a tournament allow PSA hacks (except if it's just for fun)?

Off-topic: someone voted on the 'This option indicates the start of a different poll' option XD

It's only that powerful because of it's speed and rather small range.  It has (I calculated) about 25 frames of start up.  That's almost half a second.  But meh, it's too late to change it now.  I have no intention of ever touching Shadow again.

Also, yeah I loled at that XD I wouldn't be surprised if someone voted for the "How do you think I should revamp V.Joe?" question as well since people are funny like that on this forum.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: toastoftriumph on January 13, 2011, 02:33:57 PM
definitely the best poll option:
"----- (This option indicates the start of a different poll)"


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Psycho Philia on January 13, 2011, 08:32:24 PM
I didn't watched this topic for a while, and I was surprised to see the video on the first page of Deadpool! It made me laugh a lot! Excellent work! :laugh:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 14, 2011, 01:36:06 PM
Changing polls is fun :af:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 14, 2011, 02:14:03 PM
So...moonwalking for a back dodge huh? XD


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: KingJigglypuff on January 14, 2011, 02:14:58 PM
For the poll, you should put "Who?"


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Soverign on January 14, 2011, 02:44:11 PM
Ummm... Pie :af2:


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 14, 2011, 03:58:02 PM
I just realised something....

Look at the views for this topic....


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: BigBadBooya on January 14, 2011, 04:15:27 PM
IT'S OVER 9000!!!!!!


BTW nice moon walk


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: fighter20brawler10 on January 14, 2011, 05:03:30 PM
IT'S OVER 9000!!!!!!


BTW nice moon walk

Thats what I thought. I can't wait for the release


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: Sanitys_Theif on January 15, 2011, 01:16:43 PM
Quote
Items: Just no. Items are banned from tournaments for a very good reason. That and Shadow would have all the time in the world to get anything that isn't a grenade and just start firing at someone while they're trying to recover. That or they can make one while the enemy is coming back via spawn. The cons don't make a bit of difference in all reality. However, I will add that I like how Shadow was kept in character from his own game, even though that game was composed of extreme ass.


You've provided a version without items, this complaint is just silly

Quote
Chaos Control more properly belongs as the Final Smash. It'd be way more acceptable there, especially for people that for some reason like using actual items. It's kind of a pick and choose between your Blast and this, but I'd go for Chaos Control anyday.
I'll get on to Side B in just a moment.

This complaint would be fine if the person took into account the players that do use items, then you'd have an Assist Trophy that has Chaos Control AND a Final Smash for it too AND the stopwatch item? Boring, you've got a certain system set that racks up points to get to use chaos control, I would just make it so you could hit Shadow on every frame before he gets to use chaos control

And on top of all of this, you have a version Without Chaos Control, another silly complaint

Besides, what you have for a Final Smash now is similar to this: http://www.youtube.com/watch?v=3koeISTCXl4#t=3m40s

and this: http://www.youtube.com/watch?v=s767q7NEVNM#t=1m06s

So it's fine

Quote
AAA Combo: 21 damage is absolutely absurd. Knock it down to 9 total damage.


This I agree with, I never noticed it did 21 damage myself


Quote
Tilts:
- Forward: Little too much range, drop damage from 11 to 7
- Up: Drop damage from 12 to 8
- Down: good to go. no issues.

The forward tilt would be completely useless without it's range, I agree about the damage, it should be taken down a bit, but it's range makes it a good poking move, without it you mine as well just dish out the AAA combo

For the up tilt I agree, take damage down a bit

Quote
Dash attack: drop damage from 8 to 4 or 3.

I'd say this is fair

Quote
Smash attacks:
- Forward: Damage from 22 to 13 max, 10 minimum.

No no no no no...no, this is where things start getting ridiculous, I understand completely about making his regular quick fast moves weaker, but we can't forget Shadow has a good amount of power, his max should stay where it is, it reflects his ability to be powerful and it's unlikely to ever pull off a fully charged smash attack so there's nothing wrong with it, making it to be 13% would just kill off any benefit of charging his attack, I don't know what the minimum damage for no charge is but 12 seems fine

Quote
- Up: Damage from 16 to 9, shoots character up instead of to the side.

If 16 is the minimum damage without a charge, I agree make it 9, and 16 as the max seems fair, I also kind of agree about the trajectory

Quote
- Down: Damage from 28(!?) to 14.

HELL NO, I understand this guy's intentions but he's taking it too far, the down smash has enough startup lag to be classified as a good power move that rarely gets pulled off but when it does it's devastating, keep this move as it is otherwise it will lose it's unique purpose in the moveset

Quote
Aerials:
- Neutral: damage from 9 to 5
- Forward: damage from 15 to 8, possibly become a spike.
- Back: damage from 10 to 8.
- Down: copy Lucas. 14 is pretty absurd.
- Up: damage from 10 to 6.

I agree on all of these except for the Forward attack, the forward should stay as is because of it's startup lag, or if you want to decrease it, only to 12 would be more acceptable

Throws: no issues on throws!

Quote
B attacks:
- Neutral: Damage from 10 to 6 or 7.

No, this attack would become completely useless, it's already near impossible to hit with this move effectively and it has a crapload of endlag on it, if you make it's damage even weaker then it's use will be 100% null, if anything increase the damage a bit since the move is almost completely useless as is, when I play I have no reason to attempt it ever

Quote
- Chaos Spear: Just literally copy the Samus Charge Beam mechanics, but leave the attack animation as is. That way it's not OP in any way, and Shadow can get out and keep charging later if he's in danger of being hit. Even the animation that's involved when an opponent is hit by the charge beam would be good here.

No, just no, this would make the move just a copy of samus', it's uniqueness is in the fact that you can use it as a laser like Falco or Wolf BUT you can also charge it which reflects it's use in Sonic 06 where you could dish out the weak ones fast or charge up for a stronger one, only thing is the stronger ones in that game make an explosion, you could add that in if you want for flashiness but leave the damage and knockback the same


Quote
- Chaotic Hurricane: Drop the damage from 15 to 6, and cause Shadow to not be able to do anything else until he lands. This will prevent abuse with people using it like it's Fox's Side B. People could just short hop and side b all day with this, and that's no good.

This complaint is absolutely ridiculous, this move is almost impossible to hit with because it's so telegraphed and easily blocked, and on top of that you're completely vulnerable right after you use the move, if you make this that weak it's use will also become null



Quote
- Up B: Question. Does this cause damage on impact like Zelda? It'd be a good idea to let it do about 7 damage, but not a whole lot of knock back. Also good to make this ability free for you to go any direction, like Fox, Zelda, Shiek, etc.

I absolutely agree on making it so you can use it in any direction, Shadow could teleport anywhere he wanted and throw out a quick attack

Look here: http://www.youtube.com/watch?v=s767q7NEVNM#t=0m59s

In that case though don't have it do any damage, that would be overpowered, make it so you have to time the attack yourself when you re-appear

Quote
- Down B(gound): this just looks weird. This is probably better off as a simple reflector, dealing 4 damage if done on the enemy, and make the graphic and hitbox smaller.

Shadow really can't reflect things like a reflector, he can distort time and space with a chaos emerald so making it so the enemy ends up attacking the other way is fine, making it a reflector would be generic and unfitting to Shadow's character, making the hitboxes smaller would make it useless really, this move is fine as is, maybe make the damage that it does when you randomly get the 1/3 chance of it doing damage less powerful but that's all

Quote
- Down B(air): Drop damage from 20 to 10 and cause Shadow to not be able to do anything until he lands. "Vulnerable Fall" as I call it. Move would be similar to MK's neutral B, but not as good.


Really I never get 20 damage, not all the hits connect and even then the enemy can DI out of the move easy, it's their fault if they fail to properly DI and get stuck in the move, and not once have I ever been ablt to hit an enemy after this move is over, most of the time they just fall down before I finish the move which in that case I wouldn't even use the move if I become vulnerable in the air most of the time

To put it simply, there's absolutely nothing wrong with this move, leave it so he can throw out attacks after the move because in the off chance an enemy decides to DI TOWARDS you after the move, they should be punished for such a stupid action, and the other reason is because most of the time the move fails to hit an enemy on every hitbox and they fall early so making it so Shadow is defenseless would make this move a piece of garbage, as it is now I use it as a good surprise attack every now and then but even then the enemy usually just DIs out of it halfway through

DON'T CHANGE THIS MOVE



Quote
I think that covers just about everything that would make this a bad ass character to toss out in a real Brawl match. I do like this moveset, that's for sure. These changes would make for a perfect contender to participate in a real tournament match. If you can make those changes that'd be hella sweet. Want to collaborate on this and a few ideas I've been having lately for other stuff?


If you listen to this guy completely you'll have a character worse than the Roy and early Zero PSAs(fun to use, but absolute garbage if you want to win)

I've been using Shadow a lot lately and like most B+ characters I don't find myself ever having an easy time killing opponents without taking damage


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Taking a break.....
Post by: SiLeNtDo0m on January 15, 2011, 01:28:22 PM
The AAA combo does 14 or 15% (not sure which though).  I have no idea where he is pulling 21% from.

And all the values he stated for the smashes for MAXIMUM values (21% max for F Smash, 16% max for U Smash and 28% max for D Smash).

I might as well sure you the PM that I sent him:

Quote
You do realise that with those nerfs that would make him the weakest character in the game by far? He would barely be tournament viable at all because of how weak he'd be. In his current state he's slower than Sonic, but with these changes he'd be weaker too. He would be stuck right at bottom tier for the lack of any power and he wouldn't even have enough speed to help either (heck these changes make his attacks do less damage than Metaknight). Now let me re reply:

AAA: It doesn't do 21%, it does 15% maximum and the last two hits are easily shieldable.

F Tilt: Close up it does 11%, on the "slash" hitbox it does 8%. The point is that the slash works as a poke.

U Tilt: Meh I don't really see the difference here. It sort of works like Pit's U Tilt (which does 16% btw) so 12% is rather generous (that's also the same as Sonic's U Tilt in damage).

Dash Attack: The early hitbox does 8%, the later one does 6% I believe. It's overall 2% stronger than Sonic's dash attack (but has less knockback). Making it weaker in both power and knockback to Sonic's is again absurd.

F Smash: Your having a laugh right? You do realise that Sonic's F Smash does 14% MINIMUM? Not to mention that this smash is slower and has a bit less range than Sonic's F Smash? It does 16% minimum charge because that makes sense (it's somewhat like Mario's sweetspotted F Smash but still a bit slower).

U Smash: The damage drop you said here would make it the weakest smash in the game for any character. This is meant more as a combo smash attack rather than a killing one (it won't kill uncharged until about 150% +) Also, the direction it hits the opponent depends on when it lands. If you land the move instantly, it hits them at a 45 degree angle. If you land the move midway, it will hit the upwards. If you land it at the end, it hits them behind you.

D Smash: The power is because of the fact that it is painfully slow and has rather pitiful range. Putting it to 14% maximum would make the move completely obselete.

N Air: This is the same as Sonic's except that I've removed the sex kick like properties and it's just one long lasting hitbox. Instead of doing 12-9-6%, it does 9-9-9%.

F Air: Find me a slow but strong knockback meteor smash that does 8% and I'll give you a cookie. Meteor smashes like this are designed for power in mind.

B Air: Most multi hitting aerials do more than 10% anyways. I was generous to lower it to that. Again this is like Sonic's B Air but with less knockback and damage, but more speed and combo potential.

U Air: Early hitbox does 10%, later one does 7%. It's actually pretty hard to combo with this I find since it doesn't come out quite quick enough and lacks the range that Mario's or Falcon's U Air has (since it resembles those moves).

D Air: You do realise that Lucas' D Air does up to 24% yet you're saying that 14% is absurd for a move that serves exactly the same purpose? And Lucas is F Tier >.>

Neutral B: Meh it does a tad more than Sonic's (which is 8%) but it could probably be a bit lower.

Side B: It's not that simple. You see the way that Samus' Neutral B charges up is rather complex. Trust me when I say that I tried multiple ways of charging, but this turned out the most efficient.

Side B Air: It's hardly spammable for two reasons. One is that the trajectory is predictable after a while (since it's always exactly the same) and two is the fact that the hits can be shielded (even whilst the attack is hitting). And again, it's priority is only medium so if you use it and fail you can easily take a Smash attack to the face and probably die.

Up B: To answer the question, no it doesn't. This was to work solely as a vertical recovery move. The recovery can be overall assisted if you press B during certain frames of the aerial Side B or the aerial Down B (which will in turn cancel those moves into this one). I tried to make it so that he could DI slightly to the right or left during the ascent (like with Ike's Up B), but that didn't really work too well.

Down B (Ground): I tried to a reflector ages ago, but it didn't work at all. Again I tried multiple things but it didn't work (I think it's merely Sonic's compatibility with reflectors or something). So I did this instead as it works as an edgeguarding tool mainly.

Down B (Air): The damage is dependent really on what your opponent's % is (since the knockback growth means that they will be hit outwards). How it simply works is each hit does 5% and if your lucky the hits will repeatedly connect. But the move has pretty low priority so if you want to recover with it you can easily get spiked or interrupted whilst doing it.

Items and Chaos Control: Did you even read what I said last PM? I said that there was a version that DOESN'T HAVE ITEMS OR CHAOS CONTROL. The FitSonicNOGUNCC is the one without weapons or Chaos Control (so it's essentially the tournament viable one) so if your talking about this whole "contenter to participate in a real tournament match" thing, you shouldn't even include these moves as there is the version without them.

So really, I don't see how this makes Shadow tournament viable at all. All I see is it makes him terrible. With what you're saying he would be weaker in every aspect that Sonic. His range would be worse (besides his one projectile move), his recovery would be worse, his speed would be worse and his power would be worse (and heck his priority wouldn't even be very good because of his lack of any power). He may move fast, but his attacks themselves aren't amazingly quick. His main killing smashes (for example) have a fair amount of startup lag and fairly poor range.

I designed Shadow to be good but beatable, which is precisely what he is. I personally find he could easily slot into the current tier list without much problem (somewhere in B tier I think). I go by the law that if he's worse than Metaknight or Snake (you can't possibly say he's better than either of those two), then he's fine.

And as I said in the video description, this is the final version that I'm going to do. I have other PSA projects that I want to do and to be honest this one is starting to get a tad on my nerves. I have no intention of even touching it again in PSA.

Apologies for sounding like a twat. I can come across like that sometimes, I just really don't want to dwell on this PSA for longer than I really need to since I have other stuff that I want to be doing and I find needless "balancing" to be a bit of a chore (and I make these merely for fun).

Sincere regards,

SDo0m :)

In other news, Deadpool is coming along nicely.


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Working on Deadpool
Post by: Sanitys_Theif on January 15, 2011, 01:47:29 PM
The AAA combo does 14 or 15% (not sure which though).  I have no idea where he is pulling 21% from.

And all the values he stated for the smashes for MAXIMUM values (21% max for F Smash, 16% max for U Smash and 28% max for D Smash).

I might as well sure you the PM that I sent him:

Quote
You do realise that with those nerfs that would make him the weakest character in the game by far? He would barely be tournament viable at all because of how weak he'd be. In his current state he's slower than Sonic, but with these changes he'd be weaker too. He would be stuck right at bottom tier for the lack of any power and he wouldn't even have enough speed to help either (heck these changes make his attacks do less damage than Metaknight). Now let me re reply:

AAA: It doesn't do 21%, it does 15% maximum and the last two hits are easily shieldable.

F Tilt: Close up it does 11%, on the "slash" hitbox it does 8%. The point is that the slash works as a poke.

U Tilt: Meh I don't really see the difference here. It sort of works like Pit's U Tilt (which does 16% btw) so 12% is rather generous (that's also the same as Sonic's U Tilt in damage).

Dash Attack: The early hitbox does 8%, the later one does 6% I believe. It's overall 2% stronger than Sonic's dash attack (but has less knockback). Making it weaker in both power and knockback to Sonic's is again absurd.

F Smash: Your having a laugh right? You do realise that Sonic's F Smash does 14% MINIMUM? Not to mention that this smash is slower and has a bit less range than Sonic's F Smash? It does 16% minimum charge because that makes sense (it's somewhat like Mario's sweetspotted F Smash but still a bit slower).

U Smash: The damage drop you said here would make it the weakest smash in the game for any character. This is meant more as a combo smash attack rather than a killing one (it won't kill uncharged until about 150% +) Also, the direction it hits the opponent depends on when it lands. If you land the move instantly, it hits them at a 45 degree angle. If you land the move midway, it will hit the upwards. If you land it at the end, it hits them behind you.

D Smash: The power is because of the fact that it is painfully slow and has rather pitiful range. Putting it to 14% maximum would make the move completely obselete.

N Air: This is the same as Sonic's except that I've removed the sex kick like properties and it's just one long lasting hitbox. Instead of doing 12-9-6%, it does 9-9-9%.

F Air: Find me a slow but strong knockback meteor smash that does 8% and I'll give you a cookie. Meteor smashes like this are designed for power in mind.

B Air: Most multi hitting aerials do more than 10% anyways. I was generous to lower it to that. Again this is like Sonic's B Air but with less knockback and damage, but more speed and combo potential.

U Air: Early hitbox does 10%, later one does 7%. It's actually pretty hard to combo with this I find since it doesn't come out quite quick enough and lacks the range that Mario's or Falcon's U Air has (since it resembles those moves).

D Air: You do realise that Lucas' D Air does up to 24% yet you're saying that 14% is absurd for a move that serves exactly the same purpose? And Lucas is F Tier >.>

Neutral B: Meh it does a tad more than Sonic's (which is 8%) but it could probably be a bit lower.

Side B: It's not that simple. You see the way that Samus' Neutral B charges up is rather complex. Trust me when I say that I tried multiple ways of charging, but this turned out the most efficient.

Side B Air: It's hardly spammable for two reasons. One is that the trajectory is predictable after a while (since it's always exactly the same) and two is the fact that the hits can be shielded (even whilst the attack is hitting). And again, it's priority is only medium so if you use it and fail you can easily take a Smash attack to the face and probably die.

Up B: To answer the question, no it doesn't. This was to work solely as a vertical recovery move. The recovery can be overall assisted if you press B during certain frames of the aerial Side B or the aerial Down B (which will in turn cancel those moves into this one). I tried to make it so that he could DI slightly to the right or left during the ascent (like with Ike's Up B), but that didn't really work too well.

Down B (Ground): I tried to a reflector ages ago, but it didn't work at all. Again I tried multiple things but it didn't work (I think it's merely Sonic's compatibility with reflectors or something). So I did this instead as it works as an edgeguarding tool mainly.

Down B (Air): The damage is dependent really on what your opponent's % is (since the knockback growth means that they will be hit outwards). How it simply works is each hit does 5% and if your lucky the hits will repeatedly connect. But the move has pretty low priority so if you want to recover with it you can easily get spiked or interrupted whilst doing it.

Items and Chaos Control: Did you even read what I said last PM? I said that there was a version that DOESN'T HAVE ITEMS OR CHAOS CONTROL. The FitSonicNOGUNCC is the one without weapons or Chaos Control (so it's essentially the tournament viable one) so if your talking about this whole "contenter to participate in a real tournament match" thing, you shouldn't even include these moves as there is the version without them.

So really, I don't see how this makes Shadow tournament viable at all. All I see is it makes him terrible. With what you're saying he would be weaker in every aspect that Sonic. His range would be worse (besides his one projectile move), his recovery would be worse, his speed would be worse and his power would be worse (and heck his priority wouldn't even be very good because of his lack of any power). He may move fast, but his attacks themselves aren't amazingly quick. His main killing smashes (for example) have a fair amount of startup lag and fairly poor range.

I designed Shadow to be good but beatable, which is precisely what he is. I personally find he could easily slot into the current tier list without much problem (somewhere in B tier I think). I go by the law that if he's worse than Metaknight or Snake (you can't possibly say he's better than either of those two), then he's fine.

And as I said in the video description, this is the final version that I'm going to do. I have other PSA projects that I want to do and to be honest this one is starting to get a tad on my nerves. I have no intention of even touching it again in PSA.

Apologies for sounding like a twat. I can come across like that sometimes, I just really don't want to dwell on this PSA for longer than I really need to since I have other stuff that I want to be doing and I find needless "balancing" to be a bit of a chore (and I make these merely for fun).

Sincere regards,

SDo0m :)

In other news, Deadpool is coming along nicely.

Forget What I said you handled that nicely, I completely forgot about multiple hitboxes on attacks during later or earlier frams of the attacks, and I also forgot that the AAA is easily shieldable, and seeing as some of his %'s were made up then there's no need for a change really


Title: Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Working on Deadpool
Post by: ItalianStallion on January 15, 2011, 04:04:54 PM
Big long posts give me headaches.

Deadpoll gives me sex.

Can't wait to see progress on him ;)


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 16, 2011, 08:35:58 AM
http://www.youtube.com/watch?v=EI0V4zVz1BA

Just a preview vid of some of the animations.  I've actually done a fair bit more than I've shown here, but since I'm still working on the PSA bit, the regular attacks aren't yet presentable.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 16, 2011, 08:38:42 AM
Nice preview! I wish i could make walk/run animations as fluent as that. [/jelly]


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Hollow on January 16, 2011, 09:41:27 AM
pie.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Velen on January 16, 2011, 09:46:49 AM
(Making these comments as I watch the video)

My only gripe with the wait1 is how both his feet are off the ground several times. I think it will need refinement later on.

Wait3 is my fave, Wait 2 I thought could be better.

WalkFast animation is funny as heck, Running animation is just as funny. XD

Crouch needs more movement.

I love the moonwalk animation, but I think Deadpool could be doing more, like striking a more dynamic pose while he does it. Like have one arm bent over his head like he is reaching for his back, or have then both up behind his head as if he is having a relaxing moonwalk.



Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SmashClash on January 16, 2011, 10:23:01 AM
Crouch needs breathing animation with it.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 16, 2011, 10:42:47 AM
Why is it people are only this nitpicky when it comes to my PSAs *raises eyebrow*

Actually he does move during the crouching animation but the movement is very subtle.  There's absolutely no point in wasting additional file space on a minor animation when I could be using it on something more important.

And about the moonwalk, that's staying the same (period).  It replicates the MvC3 one which was my intention the entire time and I refuse to change it :P.

But thanks anyways guys XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 16, 2011, 10:45:51 AM
I saw nothing worng....example:his crouch. I could see that happening perfectly in MvC3. If i didnt know better, id say some (if not all) of those animations are imported.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: fighter20brawler10 on January 16, 2011, 10:55:27 AM
I hear bullets taste like chicken!


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Gamma Ridley on January 16, 2011, 03:15:09 PM
The waiting animations are pretty good, they just need some feet animation so that he looks like he's bouncing rather than floating.

The crouch is well positioned, but like mentioned above, he needs a breathing animation.

The moonwalk is perfect. :laugh:

Keep up the good work.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Ct.OWN on January 16, 2011, 03:54:22 PM
For some reason your Deadpool reminds me of Tobi. Especially the run animation. I'm not saying it's like him.

Can't wait to see more of him. Did you manage to get rid of the mouth on Snake's Deadpool texture?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Spacrigga on January 16, 2011, 11:01:17 PM
[url]http://www.youtube.com/watch?v=EI0V4zVz1BA[/url]

Just a preview vid of some of the animations.  I've actually done a fair bit more than I've shown here, but since I'm still working on the PSA bit, the regular attacks aren't yet presentable.
lol


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: xZedkiel on January 17, 2011, 11:34:34 AM
I WANT O.O


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 17, 2011, 01:09:03 PM
Guys please take a lookie at this topic here: http://forums.kc-mm.com/index.php?topic=19070.0

It's another moveset that I thought up today since there are no good Metaknight PSAs apart from Grey Fox.  Vote in the poll and tell me what you think.  Whichever reaches 10 votes first wins.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SSJCerious on January 17, 2011, 01:12:48 PM
I say do this, but I'd rather get Deadpool first.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Sanitys_Theif on January 17, 2011, 01:23:06 PM
I love that moonwalk lol, actually I thought it would be harder to do a moonwalk IRL but it's really easy

Anyways I'm slowly gathering moveset suggestions for Goku in my head, once I get the time I'll list them, I have time right?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 17, 2011, 01:27:17 PM
Hey SD are the pikachu animations done yet :l

And if you're up for it, I have some (8 to be exact) animation requests for peach that are fairly easy since you won't need to animate the dress. (The character I'm making has her dress textured off)


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 17, 2011, 01:31:10 PM
I love that moonwalk lol, actually I thought it would be harder to do a moonwalk IRL but it's really easy

Anyways I'm slowly gathering moveset suggestions for Goku in my head, once I get the time I'll list them, I have time right?

Sure you have loads of time.  I've still got a lot of Deadpool to do and I need to revamp Viewtiful Joe as well.  Not only that but if the new gets enough "approvals" that's another one that'll need to be done (though that one won't take as long as the others).

Hey SD are the pikachu animations done yet :l

And if you're up for it, I have some (8 to be exact) animation requests for peach that are fairly easy since you won't need to animate the dress. (The character I'm making has her dress textured off)

Oh s***.  Well to be honest I'd forgotten about them.  I still have the files there though ready to be done @.@  As you can probably see I've been busy doing stuff.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 17, 2011, 03:34:44 PM
Haha that's okay :P they're pretty easy either way(only making pikachu imitate fox's two moves frame for frame with only minor differences. Set aside being one animation.) I'll let you finish deadpool first XP


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 18, 2011, 08:56:49 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: KingJigglypuff on January 18, 2011, 08:59:54 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?
There shouldn't be anything wrong. I can use Carchar on SSE.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 09:50:10 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?

It may be a file size problem.  Drako's file size is pretty big (for Yoshi).  I may have to remove some of the unneeded graphics etc.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: KingJigglypuff on January 18, 2011, 09:51:59 AM
SDoom, whenever I chose Drako Yoshi on SSE, it freezes. Is there something wrong that I'm doing?

It may be a file size problem.  Drako's file size is pretty big (for Yoshi).  I may have to remove some of the unneeded graphics etc.
Carchar's file size is larger than Drako Yoshi's and still works fine on SSE.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 18, 2011, 10:21:42 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Velen on January 18, 2011, 10:23:50 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?

Cause they use the same graphic, I would guess.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 11:02:48 AM
Sdoom, why are Puppits Shooting Chaos Spears at me?

*Shrugs shoulders* ;D


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 18, 2011, 11:05:45 AM
btw, viewtifull has weird graphocs by the voomeang...
it loads a random texture and shows a random texture MAP like if it was smoke ¬¬


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 18, 2011, 11:07:34 AM
btw, viewtifull has weird graphocs by the voomeang...
it loads a random texture and shows a random texture MAP like if it was smoke ¬¬

I know that.  I've known that for ages (heck I knew it before EVERYONE) and it's one of the reasons I'm revamping him (I couldn't fix it before, but now I know how) :P


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 18, 2011, 12:03:35 PM
good to read that ^^

btw i find it funny how he does a falcon punch for the smash attack


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 18, 2011, 12:13:37 PM
good to read that ^^

btw i find it funny how he does a falcon punch for the smash attack

Even funnier that the falcon punch fits more as a smash attack than a special @_@ if the damage was toned down some you know?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 19, 2011, 02:06:37 PM
I messed up the Shoryuken for Deadpool so I'm gonna have to redo it.  I wasn't paying careful enough attention and missed out on quite a few details.  In it's current state it looks rather static and bland.  Here's a list of animations that I've done:

- Waits
- Walks
- Runs
- Crouch
- Special Fall
- Back Dodge (lol)
- F Tilt (both hits)
- U Tilt
- D Tilt (there are two separate attacks for this move with two separate animations and subactions)
- F Smash (this also has two hits like Link's F Smash, but the charging animation needs a bit of work)
- U Smash (redoing)
- D Smash
- N Air
- B Air
- D Air (need to do the PSA stuff though)

As you can see there's still a fair bit more to do :P  But I'm getting there at a good pace.  Specials won't be too hard to do (since none of them are very complex at all except for the Health Bar counter that I plan on doing).

I may have another preview video up in a couple of days.



Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SmashClash on January 19, 2011, 09:00:00 PM
*waits a couple(possibly 2) days*

I have been in this thread too often, but how is/was the Goku PSA going?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 12:26:41 AM
*waits a couple(possibly 2) days*

I have been in this thread too often, but how is/was the Goku PSA going?

Errr I haven't started Goku yet and won't do for a while.  I still need to finish Deadpool and revamp Viewtiful Joe before I get started on him.  Not to mention there's a load of moveset changes I need to make for Goku as well (I'm still trying to piece together the final moveset).


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: CutterKirby64 on January 20, 2011, 08:44:11 AM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 03:15:57 PM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD

Never noticed this to be honest @.@ It's something that I never pay attention to.  I dunno how to fix it either, but it's such a minor thing that I'm sure it's not too much of a problem.

Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Master_Ryuk on January 20, 2011, 03:52:07 PM
I found something in shadow!!!
When i was playing vs ness, i used shadows down air and then ness hit me with a small hit, then, shadow used SONIC aerial down a, with sound effects and everything, but its not much of a thing XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 20, 2011, 06:10:45 PM
Hey SDo0m, I don't know if anyone notice but why does the Damage Given always turns 0% at the Result Screen when using your Shadow PSA? I've already tested and it just happens when using it. By the way this PSA is awesome, I wanted to know if there's a way to fix it. xD

Never noticed this to be honest @.@ It's something that I never pay attention to.  I dunno how to fix it either, but it's such a minor thing that I'm sure it's not too much of a problem.

Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...

Could it happen to have anything to do with SSJ4 goku hack coming out soon >_> or maybe Susano? XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Victory Badguy on January 20, 2011, 07:03:58 PM
Also, just to say guys that I'm doing another PSA at the same time as Deadpool.  This one won't take very long at all.  If progress goes smoothly, expect it by some time next week.  What exactly it is though, shall remain a secret ;)

Feel free to guess though...
Oh, I love a good secret!  And it'll be out soon?  Even better!

Also, I just saw the preview vid of Wade, and he looks sick!  Just like his MvC version!  Question though; will you eventually be able to get the voices from MvC3?  DP just wouldn't be the same without his funny quotes and repeated breaking of the 4th wall.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 20, 2011, 11:48:29 PM

Oh, I love a good secret!  And it'll be out soon?  Even better!

Also, I just saw the preview vid of Wade, and he looks sick!  Just like his MvC version!  Question though; will you eventually be able to get the voices from MvC3?  DP just wouldn't be the same without his funny quotes and repeated breaking of the 4th wall.

Yes I will try.  I've never done voice hacks myself (ones in Shadow were mastaklo's) but it'll be something new :)

I will also try to add speech bubbles for when he lands an attack like POW and FWAKK and BOOM and SHORYUKEN etc.  Oh yeah and a clue about the next PSA:

Iotm's nniost lvaesrhy vneerw 5


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: ItalianStallion on January 21, 2011, 04:50:20 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: songeflemy on January 21, 2011, 05:59:55 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.


He could add those speech bubbles from the Wifi thing.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Nuke on January 21, 2011, 06:50:46 AM
Is that even possible?


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Naruto200Man on January 21, 2011, 08:32:12 AM
Yeah he could do it with the taunts (since that's how they're activated)

Up Taunt: Hey hey hey, it's your friendly neighborhood deadpool guy~
Side Taunt: WTF I'm supposed to be in Marvel VS Capcom!
Down Taunt: Come on, you KNOW they wannt a piece of this *points at crotch*

XD


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 21, 2011, 08:39:28 AM
new poll???^^


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 21, 2011, 10:09:17 AM
How would you add the speech bubbles? That sounds mad interesting. It would also fit Deadpool perfectly.



He could add those speech bubbles from the Wifi thing.


Actually that's not what I'm doing but that doesn't sound like a bad idea.  Basically, Sumire said that the "!" from Shadow Moses Island is unique in the fact that despite the fact that it's a model, the model will always fit EXACTLY with the texture.

new poll???^^


Are you asking for a new one?  Or are you saying that the poll is a new one?  Because the answer is no either way XD

P.S.  Shock44 on Youtube made a review of my final Shadow hack which can be found here:

http://www.youtube.com/watch?v=bVLFiIuLLAk

I'll probably add this to the OP too.


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: Master_Ryuk on January 22, 2011, 02:38:21 AM
wow, i didnt know there where people who download stuff without investigating about it...


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: BlueBrain on January 22, 2011, 04:50:37 AM
at min 3 it looks like he's saying SH*T SH*T SH*T!!


Title: Re: SDo0m's Dark Vault of PSAs: Working on Deadpool - Early Preview Vid!
Post by: SiLeNtDo0m on January 22, 2011, 02:47:06 PM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: RevengeHunter on January 22, 2011, 04:23:06 PM
You got me, I'm not logic.

Quote
A fusion of options 5 and 6 to find an underlying meaning...
What kind of hint is that  :srs:

But anyway i don't think you'll disappoint anyone. Just do whatever you feel like doing :)


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Akiba Red on January 22, 2011, 05:21:35 PM
I c wut u wanna do.... :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: xZedkiel on January 22, 2011, 07:17:33 PM
I see a pair of words in thur. :o


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: DivineOverlord on January 22, 2011, 07:21:26 PM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 02:31:12 AM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.

Nah it's not a quote, it's just what I've labelled the title for the PSA as :P 

This project is a revamp of somebody else's PSA (I've already gained permission from them to do it).


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: DivineOverlord on January 23, 2011, 02:38:46 AM
New poll, check it now.  It's got to do with my quick project that I'm doing at the moment called project "nothing of significance".  The logical ones amongst you awesome people will probably guess what I'm doing from this poll.  I apologise if I disappoint anyone with this project.  I just wanted to get it done.

Is this project going to be a moveset you've created? or a simulacra of another?  "Nothing of significance" sounds like a quote yet not sure from what character.

Nah it's not a quote, it's just what I've labelled the title for the PSA as :P 

This project is a revamp of somebody else's PSA (I've already gained permission from them to do it).

Nice. Looking forward to this ;D


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: ForOhFor Error on January 23, 2011, 08:16:33 AM
Ah, I see.
Could you possibly make an Okami Amaterasu moveset in the future?


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 08:19:54 AM
Speaking of revamps, is this the Kakashi psa your revamping? Cuz I thought of doing that, but if you are, then I wont  :)


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: KTH on January 23, 2011, 08:31:59 AM
Speaking of revamps, is this the Kakashi psa your revamping? Cuz I thought of doing that, but if you are, then I wont  :)

Agree.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 09:20:48 AM
I'm currently uploading a video of project "Nothing of Significance".  However, the video will be private so you'll need the url if you want to see it.  And I'm only giving away the url to those who can solve this riddle and PM THE ANSWER:

"Peace does not lie within the name of this most cumulonimbus being. Despite this he remains to be the representative of a certain quadrilateral, known widely for its extravagance and cinematic wonder".

Who can figure this out :P


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 09:24:48 AM
Can we get more than one try? If so:
Rhombus
Rhomboid
Rectangle
Square
Oblong
Kite
trapezoid/Trapezium
I saw quadrilateral, so i started naming a bunch... :p


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 09:27:38 AM
Can we get more than one try? If so:
Rhombus
Rhomboid
Rectangle
Square
Oblong
Kite
trapezoid/Trapezium
I saw quadrilateral, so i started naming a bunch... :p

One of those is on the right lines :P


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 09:29:26 AM
Well, the only thing i can think of is ooblong from dragon ball! If thats not it....damn XD


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Maverick-Pro on January 23, 2011, 10:12:28 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 10:13:28 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(
Pay? YOU HAVE TO PAY?!?!


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 10:15:53 AM
SDoom, use Imageshack. NEVER use Photobucket unless you're going to pay. Now you have replace all of your photos :(

Nah it goes back to normal on the 28th (that's what Rydia told me).


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Maxi on January 23, 2011, 10:46:11 AM
Well, the only thing i can think of is ooblong from dragon ball! If thats not it....damn XD
Sorry to be picky, but it's not Ooblong, it's Oolong. Lot's of people get that mistaken.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:10:40 AM
^LOL, funny, i actually know that. Wasnt thinkin straight...tho, i think its Ooblong originally...like how krillin is actually kurieiwrtjoawhtaoben.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 11:25:04 AM
>.>
<.<

Project "Nothing of Significance" has been revealed.  I couldn't keep it in for much longer.  I'm terrible at keeping stuff secret, especially when it's going very smoothly XD

http://www.youtube.com/watch?v=foIvs9tPfog


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: Fliptocat on January 23, 2011, 11:28:58 AM
Looks interesting, I'm liking the animations.  Looking forward to its release. ^_^


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: xZedkiel on January 23, 2011, 11:32:17 AM
That's why I said I saw two words in there XD IM A GENIUS! There will be Strife? Head in the Clouds? OBVIOUS! Cloud Strife! ;D


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:35:14 AM
So I see your working off of haloedhero's awesome revamp. This is gonna be beyond awesome! Will you port it to Donkey kong as well?


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SiLeNtDo0m on January 23, 2011, 11:40:16 AM
That's why I said I saw two words in there XD IM A GENIUS! There will be Strife? Head in the Clouds? OBVIOUS! Cloud Strife! ;D

Yes mah boi ^^

So I see your working off of haloedhero's awesome revamp. This is gonna be beyond awesome! Will you port it to Donkey kong as well?

Probably not, since it took a hell of a lot of work for ds22 to port Cloud of Donkey Kong before (and it still wasn't finished anyways) and he has a lot of experience in porting characters(whereas I have very little). 


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: SSJCerious on January 23, 2011, 11:41:58 AM
Well, all youd need to do is edit your moveset on to cloud kong. Ehh, maybe someone else'll do it.


Title: Re: SDo0m's Dark Vault of PSAs: Projects Deadpool+"Nothing of Significance"
Post by: KingJigglypuff on January 23, 2011, 12:01:14 PM
@SDo0m: Use Tinypic, that's what I use.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 23, 2011, 01:32:43 PM
Edited the OP with the Cloud video and written moveset.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Enigmatic on January 23, 2011, 04:40:52 PM
You're really doing Cloud? .Fade's/Dingoberry's is beast, but if you think you can do it better I am open to trying it. Could you make it as highly stylized as theirs though with all the graphic effects?


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ForOhFor Error on January 23, 2011, 07:39:21 PM
After Clod and Deadpool, maybe Amaterasu???


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 23, 2011, 07:42:17 PM
^Maybe Goku? :srs:

LOL jk, Cloud shouldnt take too long....right?


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ChaosEpsilon613 on January 23, 2011, 07:50:32 PM
Shadow didn't, so I don't think so. Then again that's just me.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SmashClash on January 23, 2011, 08:23:07 PM
^Maybe Goku? :srs:
^This. :)


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 23, 2011, 08:42:54 PM
Cool cloud preivew ^_^... The only thing that got to me was the little movement the feet had on the wait.... Eh but thats just me... Other that that.. Very awesome stuff my friend ;)..


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 23, 2011, 11:40:18 PM
Cloud won't take very long at all.  He's already about 80% done.  Just gotta do the specials.  I'll need to do a few balances and animation tweaks but expect release to be sometime this week.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: tenkashi on January 24, 2011, 02:20:12 AM
dat yoshi is da bomb!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 07:22:18 AM
Cloud won't take very long at all.  He's already about 80% done.  Just gotta do the specials.  I'll need to do a few balances and animation tweaks but expect release to be sometime this week.
:yay:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 08:52:06 AM
i want squall ^^


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:29:33 AM
Y u ppl no want omnislash? D:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 09:39:10 AM
Y u ppl no want omnislash? D:
You DARE steal meh meme? YOU MUST DIE!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:40:43 AM
Y u ppl no want omnislash? D:
You DARE steal meh meme? YOU MUST DIE!
Mah boi, I can use amythin I wantz. THIS ISSS INTERNETZ!!!!!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 09:47:27 AM
Internetz? No.....
http://www.youtube.com/watch?v=ZKpM5rqvXQw


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 09:48:37 AM
pattrick? no,

http://www.youtube.com/watch?v=eZeYVIWz99I


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 09:54:40 AM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 10:04:48 AM
his name isnt sparta dude...
sparta is his city...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 24, 2011, 10:08:54 AM
his name isnt sparta dude...
sparta is his city...


Somebody didn't get the meme ¬_¬

http://encyclopediadramatica.com/Pretty_cool_guy


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 10:13:44 AM
LOLMEMEFAIL!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 24, 2011, 10:32:55 AM
lolicantknoweverysinglememe...

SWAG TO THE MAXIMUM!!!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 10:46:58 AM
LOL, swag is a minimeme(hehe,imadethatup), it doesnt truely count. pingas...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 02:50:55 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 24, 2011, 02:55:43 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:

Haven't seen you in a while ^^ 


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 03:11:05 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:

Haven't seen you in a while ^^ 

To be honest, I've quit hacking and don't come back here too often. The only times I stop by is to see if you posted anything new nowadays, seeing as I love your custom animations and creative moveset ideas. I'm hoping you were happy to see me and not disappointed I'm still here :P


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIF
Post by: SiLeNtDo0m on January 24, 2011, 03:36:00 PM
Thank you very much ^^ That's very nice of you.  It's definitely nice to see you.  Here's my order of projects I have planned:

- Cloud Strife (about 85-90% complete, a quick but polished revamp project)
- Deadpool (about 45% complete)
- Viewtiful Joe V2 (to polish the animations, create new moves, refine the balance and most importantly reduce the overall file size)
- Black Knight (I promised a while a go that I would make a Fire Emblem Black Knight PSA for my best friend so it takes priority over Goku).
- Goku (long term project but risky due to Falcon's meh file size limit)
- Deoxys (wanted to do a Pokemon PSA of one of Aafyre's amazing vertexes and this won't take too long either).
- Request...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SSJCerious on January 24, 2011, 03:58:48 PM
Oh, you might not do Goku on Falcon?

*cough*Lucarioport*cough*


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Soverign on January 24, 2011, 04:04:28 PM
I gotta say, DAT cloud is AMA-ZING. Your getting good at this :af2:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 24, 2011, 04:43:50 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:
Dat wasn't nice.... D:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: 14fan on January 24, 2011, 05:35:58 PM
I think Sparta is a pretty cool guy. Eh kicks people ito a pit and doesn't afraid of anything.

I think You is a pretty cool guy. Eh will die alone and doesn't afraid of anything. :af:
Dat wasn't nice.... D:
Just kidding :D


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Enigmatic on January 24, 2011, 09:54:55 PM
I don't know if I mentioned it, but I think that the Cinimatic Mode for V. Joe should be the Final Smash. I think that would also help with the file size. Also change the DownB, I swear I probably could have covered all of Final D by mashing it.

I am excited to check out your new cloud. If only Cloud weren't over Ike. Ike is so beast already! We need that clone engine already.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Cascade Hellsing on January 24, 2011, 09:57:02 PM
The people have spoken.... and for some reason they want Cloud to have pineapples...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 24, 2011, 10:01:05 PM
We need that clone engine already.
^This...I perfer Cloud over someone else other than DK because I play with DK... But im fine with him being over Ike... >.>"


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIF
Post by: SiLeNtDo0m on January 25, 2011, 12:11:52 AM
@Enigmatic Spirit

1) I don't like the Down B either tbh.  I'm completely changing it.
2) At the VFX being the FS, it' definitely not going to happen.  Mainly because I spent ages on the two animations for the FS and am definitely keeping it.  Also without the VFX he's pretty underpowered.  He only has one decently strong killing move is his F Smash which is super slow.

And about Cloud, I personally think that there's no point in porting him.  The only worthwile other replacement for Ike is Naruto (which means I can only use Naruto costumes).  Whereas Cloud can work with a variety of different Ike costumes.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Hollow on January 25, 2011, 04:58:56 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All

lolwut. XD


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: BlueBrain on January 25, 2011, 09:00:20 AM
lol at the reports...


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Nuke on January 25, 2011, 11:07:51 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD
*facepalm*


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 25, 2011, 02:13:03 PM
Oh yeah I forgot to show these images of the two specials that I've done so far:

(http://img248.imageshack.us/img248/962/fira.th.png) (http://img248.imageshack.us/i/fira.png/)

Neutral B: Fira - Shoots a fireball which explodes on contact.  I managed to make it so that you only see a pure fireball rather than a line of fireballs like in .Fade's Cloud's Fire/Fira/Firaga move.

(http://img214.imageshack.us/img214/7048/finishingtouch.th.png) (http://img214.imageshack.us/i/finishingtouch.png/)

Up B: Finishing Touch - Spin upwards at high speed and slash foes upwards, ending with a slash that knocks the foe 45 degrees downwards (it's not too strong though).  This move is definitely a looker.  It looks really smooth (it isn't .Fade's animation, this is a custom made animation by me)



Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: fighter20brawler10 on January 25, 2011, 02:16:44 PM
Two awesome pics. I can't wait to get it =)


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: songeflemy on January 25, 2011, 03:17:14 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD


Upgrade to Pro today!


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Albafika on January 25, 2011, 06:23:42 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3668&Moderated=All[/url]

lolwut. XD

Upgrade to Pro today!

Lmao XD


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Ninka_kiwi on January 25, 2011, 08:00:37 PM
 :srs:
http://www.youtube.com/watch?v=fHEj3XZqEmE

All joking aside it's looking pretty good so far i like that your adding metor as one of his specials...
just a question but do you think you would be able to have him switch to his ultima weapon during his final smash?
also I thought cloud's sword glow in dissidia was green?
i think thats it...
I'm glad someone is working on updating this again.
someone needs to make sfx for cloud once this is done.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: ShadowSnake on January 25, 2011, 08:13:55 PM
Pineapples sounds interesting im gonna vote for that.  :>.>:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 08:57:27 AM
I wish people would stop making a big f* deal about Cloud, Kratos, Goku, and a few others. Mainstreem characters, especially animes are starting to get old >_>


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 26, 2011, 09:14:42 AM
^ That is so true. :srs:


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 09:21:15 AM
^ That is so true. :srs:

^ yeah

It's like

COMING SOON TO BRAWL! PERFEXTS AWESUMEZ GOKU VRSION 5.0@ Now with a politically correct mustache and eyebrows@!!(Even though they were perfect  before, now they're 1.1% MORE perfect *awesomeface*)

XD

or this

Awesome hack is awesome even though it's been done about twenty times before :af2:

There are SO many other characters that people could use, I mean Doc Oc would be epic, What about Batman or Superman? God people, there's more mainstreem than freaking anime shows =_=

And if I see a twilight hack I swear I'm going to puke and [censored] on it >_>


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Akiba Red on January 26, 2011, 09:24:08 AM
^ That is so true. :srs:

^ yeah

It's like

COMING SOON TO BRAWL! PERFEXTS AWESUMEZ GOKU VRSION 5.0@ Now with a politically correct mustache and eyebrows@!!(Even though they were perfect  before, now they're 1.1% MORE perfect *awesomeface*)

XD

or this

Awesome hack is awesome even though it's been done about twenty times before :af2:

There are SO many other characters that people could use, I mean Doc Oc would be epic, What about Batman or Superman? God people, there's more mainstreem than freaking anime shows =_=

And if I see a twilight hack I swear I'm going to puke and [censored] on it >_>
The sad part is some of the shiz they upload is even worse than the original.... -.-....


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: Naruto200Man on January 26, 2011, 09:34:31 AM
lol not being mean, but Br3computers hack is an excelent example of the first one.

OMG now taki has NIPPLES in brawl :af2:
lol who gives a FF about nipples? (I admire a desire for acurate representation of the original, but seriously, nipples....in BRAWL.... :notimp:) If the original creator wanted to put THAT much detail into their hack, they would've done it themselves.

literally nothing has changed other than the shading on the breasts to make it look like she has nipples XP

It's almost as bad as Hasbero and every other Toy company feeding off of every little Fetish that the media spawns. I mean really Avatar (For BOTH of them) action figures....seriously?? =_=; A trading card game I MIGHT tolerate, depending on the format but action figures, you pretty much dig a grave for whatever show/game/movie you're basing it off of. Hence why nintendo stopped producing their mario and link collection of figures.


Title: Re: SDo0m's Dark Vault of PSAs: "Nothing of Significance" Revealed - CLOUD STRIFE
Post by: SiLeNtDo0m on January 26, 2011, 11:17:11 AM
@NaruZeldaMaster

If you don't care why are you having a rant in my topic?  A rant (may I add) that went off on a completely pointless and irrelevant tangent.  Now let me explain something to you.  Something that lots of people don't seem to understand.  They just seem to look at the face value of this situation.

Do you want to know one of the reasons I made my Shadow?  It was not only because I was unsatisfied with mastaklo's Shadow, but because I knew that making something like this would get me some recognition and allow me to get a lot of feedback so I could become even better at PSA.  Projects of characters such as Shadow and Cloud gain a lot more recognition (especially if they're good like mine) and because people recognise this, they feedback to me about the PSA.  I wouldn't be the PSAer I am today if it wasn't for this feedback.

Doing a less popular character means you will get less feedback and recognition, no matter how good it is.  This means that it is harder to improve and learn.  A good example for me would be Viewtiful Joe.  He has less than 500 downloads.  Despite the fact that people liked it a lot and despite the fact that I got some good feedback, after I did Shadow it made me realise a lot of the glaring flaws that Viewtiful Joe has that I wouldn't have noticed before and I probably wouldn't have even thought about doing a proper full revamp if it wasn't for me making Shadow.

Also, I'd like you to really think about the statement you've said about in your 2nd comment.  You're a PSAer so one thing you must know about this sort of thing is if you want something done, you have to do it yourself.  You could quite easily make a Spiderman PSA yourself using jokekid's vertex.  You need to take initiative with these things.

Finally, you should know why I do my character hacks in general and it's because I want to incorporate fun characters that work well in the game as best as I can.  The fact of the matter is, the PSAs like Shadow, Cloud, Naruto, Zero etc are the best characters to play as.  It makes more sense to have the mainstream characters which have a wide choice of moves and that make a lick of sense comparative to the Brawl roster. 

Well that's it.  Rant over.  I hope you (all) learned something and next time NaruZeldaMaster, please don't go off on a tangent because I don't really care about your nitpicky and whiny issues with nipples and action figures. 



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Kaye Cruiser on January 26, 2011, 11:25:30 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 26, 2011, 11:46:38 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023[/url]

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Me is understandable since my name is complicated and has a space but I don't know why Hax doesn't work.  He has probably the simplest name on the forum :-\

Anyways, I'm waiting for some idiot to come along and report this.  Some people are just blinded by the fact that because mainstream stuff does better (and people realise it does better) that it is instantly a lazy and poor effort (which is not true at all).


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Kaye Cruiser on January 26, 2011, 11:52:36 AM
We both went off on people in a rant in two different topics around the same time. Yeah, you're definitely my son.

Also, just to piss off the mainstream hating people, along with myself for certain reasons, here.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16023[/url]

Also, someone REALLY needs to work more on Collaboration. I can't get you or even Hax to work on it.


Me is understandable since my name is complicated and has a space but I don't know why Hax doesn't work.  He has probably the simplest name on the forum :-\

Anyways, I'm waiting for some idiot to come along and report this.  Some people are just blinded by the fact that because mainstream stuff does better (and people realise it does better) that it is instantly a lazy and poor effort (which is not true at all).


Meh, whatever will be, will be.

Anyways I'm actually just now finding out today that you're welcome on a Cloud moveset. o.o Definitely glad to hear, since the last one was good, but needed a lot of improvements. I mean a LOT. XD

Can't wait to see how it turns out. I'm sure you've got things covered since you're great at this, but let me know if you run into some weird, random problem you can't figure out. :3

Besides, I may have something to discuss with you in private later, depending on how things go. ¦D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 26, 2011, 11:58:34 AM
I wish people would stop making a big f* deal about Cloud, Kratos, Goku, and a few others. Mainstreem characters, especially animes are starting to get old >_>

about this, i have to say that only mainstream character SHOULD be in a crossover...
would u put for example the thugs from spiderman games? no, why? cuz they have nothing special...

and for psa, and i know im not a psaer, but still, to make a good psa u need reference...
cloud has been repeated by square enix the most of all final fantasy games, so that makes him the MAIN ff character, so IF any FF character would EVER be in BRAWL, that would be cloud, making reference to ALL his appearances.

cloud should be seen in two perspectives:
games, using magic and stuff.
and advent children, being a somehow awesome emo guy who uses his 5 pieced overgrown sword to kick ass every 5 minutes...


and ppl should make whatever they want without being judged, PSA's will always have possibility to be better, the problem about shadow are the thousand models there are...
cloud only has 3 creators that i remember right now, who are: akari_un being the original hack creator, beyondyou with his KH design and later classic design, and another random guy who'se name i cant remember right now...

did u check the vault? there is another shadow hack, and gues what... its a FKN texture on sonic's model!!!!!!!!!!!!

shadow's model is overused, cloud is probably going to be the same, but there cant be enough, better said there cant be too much psa's of a character, cuz they give u the possibility to choose which one is better...

PD: longest post by myself ever ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Nuke on January 26, 2011, 12:11:55 PM
Naru is gonna be in for a big surprise >.>.. This should be amusing..


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: fighter20brawler10 on January 26, 2011, 12:19:07 PM
I like colored fonts. That is all



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Beyond on January 26, 2011, 12:21:23 PM
Your Cloud is lookin' good man. I thought the one .Fade made couldn't get any better but yours just feels more cloudy from from what I've seen. Can't wait for this. :af:

... maybe I should finish that advent children cloud I started before Akari released his...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 26, 2011, 12:25:56 PM
Your Cloud is lookin' good man. I thought the one .Fade made couldn't get any better but yours just feels more cloudy from from what I've seen. Can't wait for this. :af:

... maybe I should finish that advent children cloud I started before Akari released his...

Yes please :af:  I personally like the look of AC Cloud the most (sue me XD) and yours would definitely turn out better than Akari_Un's.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 26, 2011, 01:54:12 PM
I never said I disapproved of the hack, I'm just sick of people acting like it's the ABSOLUTE BEST THING EVER. Even when it is in it's own right, it's just annoying to se duplicates of the same texture for the same character.

Yeah, I COULD do something like spiderman, or superman, but like deadpool (even though it's gonna be awesome) those characters would actualy be expected, and thus be awesome as well.(for the reasons being effort and time put into it)

I'm working on something COMPLETELY unexpected. At least from the chatter I've heard about assist trophies. And no, it's not going to be an assist trophy port or anything >_> I'm just saying it's going to be unexpected.

I honestly get where you're coming from(About Shadow, cloud etc) and that's one of the reasons I made my dark sonic, I did it because I wanted to, and not because of the huge fanbase.

It's just annoying when a bunch of noobers post stuff like "THIS IS EPICAMAZINGAWESOME" without even trying the psa themselves, SOMETIMES.

Maybe pick something that hasn't been done before that's still mainstream? Like what about Zant now that there's a decent vertex of him? I might try him once I figure out how to get pits two swords over him.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 26, 2011, 02:22:08 PM
Can we all stop complaining and get back to worshipping sdoom? You guys are getting a lil annoying.... :notimp:


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: xZedkiel on January 26, 2011, 02:28:13 PM
I can fix this! I can fix this!

YOU PUSHED THE WRONG BUUUTTOOOOOOON!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 12:38:57 AM
Climhazzard on the ground so far.  Basically how it works is you dash forward, slice through foes 3 times then slash the up into the air, follow up with another aerial slash upwards, then smack them down with a stab:

(http://img710.imageshack.us/img710/5301/climhazzard1.png)

Ther're still some hitbox oddities at the moment, but I'm working on it.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 03:18:46 AM
hey i have Edited your´s Shadow SDo0m InFiNaTuM so it works abit better over Donkey kong but have to remove Neutral-B and make that attack to a other now is Neutral-B air/ground same as your´s shadow Down-B air and Down-B air/ground is same as your´s shadow Down-B ground
(sorry for the ppl who love Neutral-B on this shadow but it dont work at all over Donkey kong)
Download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16125

if you want can you just post that link to the first post on this thread after all is it your´s shadow i have edited to donkey kong (but not your´s CSPs/fitdonkeyentry.pac/battle portrites packages they are made by TheWill)
ps. my first time i ever have do something with PSAs

 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 10:05:37 AM
hey i have Edited your´s Shadow SDo0m InFiNaTuM so it works abit better over Donkey kong but have to remove Neutral-B and make that attack to a other now is Neutral-B air/ground same as your´s shadow Down-B air and Down-B air/ground is same as your´s shadow Down-B ground
(sorry for the ppl who love Neutral-B on this shadow but it dont work at all over Donkey kong)
Download link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16125[/url]

if you want can you just post that link to the first post on this thread after all is it your´s shadow i have edited to donkey kong (but not your´s CSPs/fitdonkeyentry.pac/battle portrites packages they are made by TheWill)
ps. my first time i ever have do something with PSAs

 



Good work and shall do ;)  Quite a few people wanted this Shadow over Donkey Kong and it's great that you did a near perfect port.  Well done :)


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 10:11:20 AM
not near perfect but a better working shadow then TheWill´s and sry for i needed to remove N-B to down-B Air but no other chose for get it to work until i learn abit more about PSAs
right now i try to find out how i can fix the jumps so he can jump 2x over donkey but not really a guide for that and also make the chaos warps limited only one chaos warp (not side-b air one) and make Up-B abit higher right now over Donkey kong is it low


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 10:40:46 AM
btw i edited the NOGUN with Chaos control becoz that one with GUn over DK. not working with guns only the weak bombs i also making one with nogun/no CC if someone like that in V2 but atleast chaos control working i will maybe also add afew new things in v2
win1,2,3 and
EscapeAir/EscapeF/EscapeB/EscapeA
and afew bug fixes atleast 2xjump bug fix as soon i know how to fix it ofc in v2


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: spiritpyros on January 28, 2011, 01:14:20 PM
please may I make som changes to cloud


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 01:25:15 PM
please may I make som changes to cloud

I'm not the one you should be asking to be honest.  I got permission from .Fade and haloedhero to do this and it's highly unlikely that .Fade is gonna give anyone else permission.  He even said that normally he wouldn't let anyone edit any of his projects.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 01:42:20 PM
i think i know how i can fix 2xjump and maybe unlimited up-B but i needing a older version of TheWill´s shadow i remember in one of the older versions worked 2xjump and limited up-B if someone still got a older version PM me from version 1-11 i think it was version 11 or 10 but i am unsure


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 28, 2011, 02:49:02 PM
ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 28, 2011, 02:57:15 PM
ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...
nope i used 100% SDo0m BaLaNcE InFiNaTuM´s shadow PSA on Shadow over DK v1 but maybe in v2 i will use afew things from TheWill´s Shadow over Donkey kong like fix the 2x jump from one of his older versions


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: fighter20brawler10 on January 28, 2011, 03:16:22 PM
LLLLLOVE IT! Keep up the good work Silent


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 28, 2011, 03:34:39 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Btw, you've got some awesome hacks here.  Keep it up. I've got some suggestions for Goku I'll post when you're closer to working on him.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 28, 2011, 03:45:04 PM
my message was meant for sDoom, for his cloud psa, sry for not quoting ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 28, 2011, 03:50:31 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Yes.  Since I'm using the AC Cloud model, the hitboxes go with that sword.  However, the hitoboxes may actually scale themselves down (it depends on whether the sword was made big by bone scaling or not I think).

ur saying that ur using his PSA???
cuz otherwise i dnt see any reason for permission...

I'm using haloedhero's and .Fade's PSAs as a basis for mine yes and adding a lot of my own moves.  Hence why this is a revamp.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 28, 2011, 04:28:56 PM
Since I can't really tell from the videos I'll just ask.  Are you extending Cloud's hitboxes to match his upscaled sword?  It just doesn't fit when the last 1/3 of his sword is nothing but air  :notimp:

Yes.  Since I'm using the AC Cloud model, the hitboxes go with that sword.  However, the hitoboxes may actually scale themselves down (it depends on whether the sword was made big by bone scaling or not I think).

(since I'm not sure how I got my message inside the quote box : My message here on down :P)
Sweet! And with that I'm sold on this PSA.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 29, 2011, 04:34:28 AM
^to post outside the quote, just type after the  [/quote]


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 05:11:43 AM
good news for this Shadow over DK i found out how i can Limit up-B over DK and also Black Tornado/Chaos warp after Black Tornado on N-B over DK now just fix 2x jump and make up-B so you come higher up


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 29, 2011, 07:59:40 AM
Seriously? get out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 08:41:39 AM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 10:43:07 AM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 29, 2011, 10:58:20 AM
I think I'm getting more interested in PSA. Slowly.....


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 12:47:30 PM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 
I was just wondering.... :(


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 01:05:40 PM
lol, so Sdoom... when is cloud going to be released?
I NEED IT.... (puts zombie face) xd

You do realise that I've only been working on it since last week right? ¬_¬

Honestly, be patient. 
I was just wondering.... :(

Hmm...well to be honest I'm not entirely sure at the moment.  Climhazzard was much more of a pain to work with than I thought (and I'm still working on it even now however, all it is now is hitbox tweaks).  I really hope that Meteorain won't take as long (that's the next special I shall be working on).  Here's what I have to do as regards to Cloud:

Down Special Ground - Meteorain (4 seperate animations+subactions)
Down Special Air - Aerial Fang (very simple)
Down Special Air 2 - Omnislash Version 5 (attack isn't too hard, but the animation will be)
All three taunts (complex animations)
All three victory poses (again, complex animations)

And then after that I just need to polish up everything to make it well rounded in all aspects.

Apologies for sounding like an ass :P



Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 29, 2011, 01:12:46 PM
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 01:21:15 PM
this is me who making the shadow :D
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?
this is me who making the shadow over DK :D i am working on the bugs i just posted it here since i used SDo0m InCaRnAtion´s shadow over DK


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 01:21:57 PM
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 01:26:33 PM
V2 will be fixed 2x jumps and higher UP-B and i will make two versions too one with limited chaos warps and a other with unlimited chaos warps
right now i got these two versions but 2xjumps not working and low Up-B
i am working on the up-B right now


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 29, 2011, 03:17:29 PM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: http://video.google.com/videoplay?docid=-7174314086379402771#.

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 29, 2011, 04:10:19 PM
Hey SD, I've ported ZSS over to wolf for a Din psa I'm making, do I use ZSS's Bones or Wolfs?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: xZedkiel on January 29, 2011, 04:16:17 PM
this is me who making the shadow :D
No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?
this is me who making the shadow over DK :D i am working on the bugs i just posted it here since i used SDo0m InCaRnAtion´s shadow over DK
He meant if he's gonna release a Beta for Cloud the way he released a Beta for Shadow on SONIC.
ALso, keep your stuff in your thread, this is SDo0m's


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 04:21:06 PM
i know this is SDo0m's Thread but after all is it his shadow i have edited to work over DK so it is also his project


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 29, 2011, 04:26:31 PM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: [url]http://video.google.com/videoplay?docid=-7174314086379402771#.[/url]

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


I really like the Limit Break idea!  I might make it though so it activates more at around 200% since Cloud is a lightweight character (90 weight, he's the same weight as Peach XD).  That way it's at least decently achieveable (and it's essentially works as an award for surviving for so long).

As for Finishing Touch, probably not since I went through a surprising amount of trouble just to get it to work properly on the ground :-\ 


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 04:40:48 PM
V2 is out now i find out how i can fix it now only small bugs back to fix


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Gaia on January 29, 2011, 05:32:56 PM
Yea, I can see where 300 would be unachievable in most matches not on custom stages.    :P

And in regards to Finishing Touch, it's understandable enough not wanting to change a move that you've already put a lot of work into.  ;D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Maxi on January 29, 2011, 08:46:03 PM
V2 is out now i find out how i can fix it now only small bugs back to fix
Man, you're doing a good job on the Shadow port. Do you think that when it's finished you could make a port of SDo0m's Cloud? I have his Shadow over Sonic, and I have ds22's Cloud over DK, but I don't want to replace .Fade's Naruto over Ike. I think it would be awesome if you could.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 29, 2011, 10:00:18 PM
You know who you should do man? Squallo from KHR :D he's crazy, and cool :D


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: DoctorFlux(Mariodk) on January 29, 2011, 10:46:41 PM
V2 is out now i find out how i can fix it now only small bugs back to fix
Man, you're doing a good job on the Shadow port. Do you think that when it's finished you could make a port of SDo0m's Cloud? I have his Shadow over Sonic, and I have ds22's Cloud over DK, but I don't want to replace .Fade's Naruto over Ike. I think it would be awesome if you could.
i am not sure the shadow (over sonic) worked nearly perfect over DK i just have to rename the files and edit afew attacks for it works abit better
this why this was possible for me to get it to work i was more planing on port the kid goku on Luigi to Lucas (also many things working there) as one of my next projects
EDIT: this is SDo0m's Thread not mine :D now i leaving this Thread if any questings for my Shadow to go this thread: http://forums.kc-mm.com/index.php?topic=19588.0


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Enigmatic on January 30, 2011, 12:56:11 AM
^to post outside the quote, just type after the  


Ah, lesson learned.  Thanks.

Sdoom, I'm not sure if this is possible but something you could try to do for Cloud that would give him some extra validity to his character is implementing a Limit Break for him.  In the Final Fantasies the characters get their super attacks from taking so much damage so what you could attempt to do is attach his final smash to one of his taunts after taking, lets say, 300 damage.  In other words, Cloud gets up to 300 damage then you press up taunt and he uses his final smash (preferably his Omnislash animated the same as it is on 7), but only once.  After that you have to wait till 300 on the next life to use it.  Perhaps instead of the up-taunt it could just register as though you have fallen far enough behind in lives, as the game already does, and you simply start glowing as though you had gotten the smash ball.

One other suggestion I have for a move for him is when you're grounded and use his up B it should be his Finishing Touch directly from 7.  All it would have to do is send a wind type gush around him that blows anyone near you away.  Here's a video showing the move: [url]http://video.google.com/videoplay?docid=-7174314086379402771#.[/url]

I can't wait to see how this comes out in the end and hopefully you can pull off this attachment of the final smash to damage.  Hell, if every character had that option the final smashes could actually be smoothly implented without relying on that annoying smash ball.


I really like the Limit Break idea!  I might make it though so it activates more at around 200% since Cloud is a lightweight character (90 weight, he's the same weight as Peach XD).  That way it's at least decently achieveable (and it's essentially works as an award for surviving for so long).

As for Finishing Touch, probably not since I went through a surprising amount of trouble just to get it to work properly on the ground :-\ 


I think that is how the Omnislash version 2 should work. Rather than just in the middle of the multi-stock match going, "hey, I have an awesome killing move randomly," you get to use it at the set damage. Please, that would make him much more balanced. This would prevent the above scenario, and just how a character getting a final smash on it's own is just unfair conceptually. 200% sounds about right and would be very possible as long as you can DI well, and are on a decent sized stage. I also think the damage-limit-activated ability idea should be applied to your future projects, like Viewtiful Joe v2.

Semi-related question: For the Final Smash, could you try to make it as close to how it was in Advent Children as possible? I don't really want it to end up as a modified Great Ether with the name OmniSlash slapped on to make it Cloud-related. http://www.youtube.com/watch?v=ltuJsbOLGh0&feature=related


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 01:50:42 AM

I think that is how the Omnislash version 2 should work. Rather than just in the middle of the multi-stock match going, "hey, I have an awesome killing move randomly," you get to use it at the set damage. Please, that would make him much more balanced. This would prevent the above scenario, and just how a character getting a final smash on it's own is just unfair conceptually. 200% sounds about right and would be very possible as long as you can DI well, and are on a decent sized stage. I also think the damage-limit-activated ability idea should be applied to your future projects, like Viewtiful Joe v2.

Semi-related question: For the Final Smash, could you try to make it as close to how it was in Advent Children as possible? I don't really want it to end up as a modified Great Ether with the name OmniSlash slapped on to make it Cloud-related. [url]http://www.youtube.com/watch?v=ltuJsbOLGh0&feature=related[/url]


It's actually the Omnislash Version 5 I believe you're talking about.  I was going to make it work like Wario's Waft in mechanics.  And 200% would be pointless for a move like that (it would work for the Final Smash, but not for a regular move).  The move would do around 40% if every hit lands which is the same as Wario's fully charged fart, however if you can DI out of the move there would be no point in it whatsoever. 

That's hardly a fitting way to structure one of Cloud's most powerful moves (considering that the likelihood of Cloud lasting to 200% is slim anyways due to his low weight).  Also, it doesn't really work as an amazing killing move because:

1) The move spikes them downwards at the end, meaning that if you use it above the ground, you will never kill them.  If you use it in the air, you can kill them however since the you need to connect Aerial Fang in order to initiate it, there is a risk of you SDing and falling to your doom.

The Omnislash Version 5 is a damage builder if anything (that and it looks awesome), and a risky one at that.


As for the Final Smash, it's a cool idea but it probably won't happen.  Reason being is that the sword takes up a lot of file space and having 6 of them would be mental (I can't use the article and I need to use all of the external graphic effects that I have).  The one that I'm using is the one here in this video:

http://www.youtube.com/watch?v=InMZ_b-ScMM

It's roughly 4 seconds through.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: ForOhFor Error on January 30, 2011, 09:27:32 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 09:30:00 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


I wasn't aware of this actually.  Yet another thing I shall fix for V2 ^^


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 09:32:01 AM
Even though I'm not a FF fan, when would you expect a Beta?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 09:34:28 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 30, 2011, 09:35:04 AM
Even though I'm not a FF fan, when would you expect a Beta?
He's going straight to V1
You ninja'd me Sdo0m...:ninja'd:


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: ForOhFor Error on January 30, 2011, 09:36:34 AM
Hey, SDo0m, are you aware of Viewtiful Joe's zoom-in glitch?
If an attack where it zooms is interrupted while it's zoomed in, the camera will stay in a fixed, zoomed position. The location can be changed by doing another zoom move, but it'll never zoom out.


I wasn't aware of this actually.  Yet another thing I shall fix for V2 ^^
:D Great.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 09:42:46 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?
Yesh.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Master_Ryuk on January 30, 2011, 10:23:08 AM
Even though I'm not a FF fan, when would you expect a Beta?

No need to apologise, i was just joking with the sad face, its good to hear that the proyect is going well.
BTW, are you going to make a beta like shadow or just V1?

Straight to V1 for this one.

This answer your question?
Yesh.
Didnt you mean? YEZ!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 30, 2011, 12:28:56 PM
^sorry but its yesz!!!^
xD


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 30, 2011, 12:30:18 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/vader]


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: BlueBrain on January 30, 2011, 12:35:19 PM
^that was luke dude...^

vader said: luuuuuuuuke, im ur
motherSAKURAI!!!!!!!!
father!!


EDIT: lol i just noticed why ppl said sakurai so much...


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 12:41:50 PM
The new special that nobody has done before with Cloud.  Meteorain:

(http://img833.imageshack.us/img833/4457/meteorain.png)

First Ike swings his sword around him for about 3/4 of a second.  During this time you can do the following to dictate where the meteors will land:

- Press DPad Down (or nothing) to make the meteors land right infront of your face (as shown in picture.

- Press DPad Up to make the meteors land a decent distance away from you

- Press DPad Side to make the meteors land far away from you

The meteor itself does 2%.  The explosion it does upon landing does 4%.  6 meteors come down, however the likelihood of all of them hitting is very slim.

P.S. It looks approximately 1028.54% more badass in game XD


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SSJCerious on January 30, 2011, 12:45:02 PM
Yay!!!


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: KingJigglypuff on January 30, 2011, 12:50:29 PM
The new special that nobody has done before with Cloud.  Meteorain:

([url]http://img833.imageshack.us/img833/4457/meteorain.png[/url])

First Ike swings his sword around him for about 3/4 of a second.  During this time you can do the following to dictate where the meteors will land:

- Press DPad Down (or nothing) to make the meteors land right infront of your face (as shown in picture.

- Press DPad Up to make the meteors land a decent distance away from you

- Press DPad Side to make the meteors land far away from you

The meteor itself does 2%.  The explosion it does upon landing does 4%.  6 meteors come down, however the likelihood of all of them hitting is very slim.

P.S. It looks approximately 1028.54% more badass in game XD
This might just be a keeper for me.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Hollow on January 30, 2011, 01:45:40 PM
I really dont have a PSA for Ike. Because the Hollow ichigo i made sucks when compared to the latest stuff I've made......i'll see how his turns out.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: Naruto200Man on January 30, 2011, 01:49:21 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


Title: Re: SDo0m's Dark Void: Cloud Strife nearing completion+READ REPLY 786
Post by: SiLeNtDo0m on January 30, 2011, 02:14:09 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


I'll take a good look at that later ;)

For now, here's a preview ;D

http://www.youtube.com/watch?v=2JS8JULieKA


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Naruto200Man on January 30, 2011, 02:22:07 PM
K sorry I can't give you pictures/videos but she's not finished to that point yet XD


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: xZedkiel on January 30, 2011, 02:24:04 PM
I WANT IT! T^T


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Rayn on January 30, 2011, 09:19:50 PM
epic want. One of the greatest PSAers around doing one of the most awesome characters ever in a video game...dis gon be da shiz if I do say so myself.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: _Data_Drain_ on January 30, 2011, 09:34:12 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: DivineOverlord on January 30, 2011, 09:51:37 PM
Hey SD, I'm making my first serious character psa (it's in slow development atm cause I like to work at my own pace) and I'd like some feedback on it overall. Unfortunately there's no psa to share since I only have one part of the a combo done, but I would like some feedback on the concept and idea overall. :l there's a link to the discussion topic in my signature.


I'll take a good look at that later ;)

For now, here's a preview ;D

[url]http://www.youtube.com/watch?v=2JS8JULieKA[/url]


hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 30, 2011, 10:51:16 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.

It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 

hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.

Actually, I already had the concept and moves planned out ages ago.  They only move that I hadn't made before I was aware of your Sephiroth was Meteorain and even then I already had the idea from a couple of weeks ago XD
 


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: DivineOverlord on January 30, 2011, 10:54:11 PM
Er... Am I just nuts? Or does his damage output look too high at the moment? 20% damage with a somewhat easy to land combo seems pretty high... And Meteorain needs more lag or something... It looks like you could stop recoveries very easy with it... Then again, I might change my mind when this is released.

It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 

hmm did my KH seperioth give you ideas for cloud? That meteor rain move looks like my seperioth's Meteor move, except you used external file graphic of charizards rock and edited the animation of  rock graphic....it sorta reflects the concept I placed in KH sep side B special, how you use the directional D pad to influcence direction and "If: OB" for a hit explosion....

Looks cool but very similar concept haha.

Actually, I already had the concept and moves planned out ages ago.  They only move that I hadn't made before I was aware of your Sephiroth was Meteorain and even then I already had the idea from a couple of weeks ago XD
 


I meant "code-wise" but its cool. XD...


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: _Data_Drain_ on January 30, 2011, 11:23:47 PM
It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 
Hm... You have a point, bah never mind, I guess I was just nuts. XD


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Albafika on January 31, 2011, 09:25:42 AM
....WOW, SDo0m, you NEVER cease to amaze me! This is looking too damn great! And the animations look smooth, really smooth, I can't wait to try this! The specials just look amazingly great, and not REALLY OP, though, I hope you make the projectiles reflectable? (At least Fira)


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: KTH on January 31, 2011, 10:18:09 AM
Cloud are so epic.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Enigmatic on January 31, 2011, 12:56:01 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

Side note, have you played Dissidia and is it worth buying?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Maxi on January 31, 2011, 01:14:05 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

Side note, have you played Dissidia and is it worth buying?
Oh, HELL yes it's worth buying! I've had it for more than a year, and I'm still playing it!


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: ItalianStallion on January 31, 2011, 01:24:00 PM
Wow I didn't know you were using .Fade's a base, and you are perfecting it sir.

Amazing job, I love the finished up B specially and the new side B.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Enigmatic on January 31, 2011, 01:31:52 PM
@2DaMax- Thanks for that. I got my PSP a year ago on Craigslist for only $70 bucks and it came with FF: Crisis Core. The only other game I have gotten for it is KH: BBS, so I figured I should expand my library a bit. Dissidia looks awesome, but I figured I might wait for Duodecium. Think I'll go get it now. Thanks. :)


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: BlueBrain on January 31, 2011, 01:32:18 PM
suggestion, why dont u change ur shadow's psa's name to SDoom's shadow or sumthing like that? that way it would be more recogniceable, just saying ^^


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Dark Aura on January 31, 2011, 04:42:31 PM
I want this PSA. Like, more than anything.
Ever.
Any prediction on when it might be completed? Not to be an annoying, pestering fanboy, but I crave this. ._.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 04:48:49 PM
Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

I was thinking about the animation for Meteorain too.  I don't think I'll change the animation, but maybe give it some sort of graphic effect to make it look more dynamic.  And strangely, despite always having a bias for my PSAs, Cloud does seem a tad strong at the moment. His normals are fine in power, but his specials need a bit of tweaking as regards to damage and knockback.  

Also, for those who don't know yet I'm changing the Final Smash to the following:
Limit Break - Cloud readies his sword in front of him, gathering power.  At the end of the animation, Cloud will be immersed in a blue aura as well as switching to his famed Ultima weapon.

In this form Cloud is invulnerable for 15 to 20 seconds.  His attacks become faster and stronger and he gains a couple of new moves:
- The F Smash also will release a Blade Beam with good reach but lowish knockback.
- The F Tilt can connect into 5 hits instead of 3
- The U Smash has much larger vertcal reach
- The D Smash has much larger horizontal reach
- The Neutral B fires 3 fireballs in quick succession
- The Down B air follows up into the powerful Omnislash version 5 if it connects.

To those of you that don't use the Smash Ball, Limit Break is also available in the Up Taunt BUT there are a few conditions:
1) It can only be accessed once you reach 150% and each move you do increases your damage further
2) The U Taunt is fairly slow and has no sort of defence.
3) You are not invulnerable but the form lasts until you die.



Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: ItalianStallion on January 31, 2011, 05:02:53 PM
SDoom, do you have an a planned release data or around when you will be releasing this?

I want this on mah Brawlz.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 05:14:50 PM
Unfortunately I can't say for sure.  It entirely depends on how everything that's left to do wants to work.  I still have quite a few things to do.  New attacks, attack revamps, throws, taunts, victory poses, the whole Limit Break thing and general tweaks here and there.  However I'm positive y'all will enjoy it once it's complete.

Oh yeah and the music in the video is called Castle of Tears by Nemesis Theory.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: songeflemy on January 31, 2011, 05:17:40 PM
as well as switching to his famed Ultima weapon.

:srs: How?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Naruto200Man on January 31, 2011, 05:18:25 PM
Okay um I think I figured out what's making my grab freeze.

In wolf's psa in tabuu, his thrown N and HaveL are a different number than ZSS's number. So I loaded the models of both my model-swapped wolf and ZSS's (I loaded her psa too and then opened up an unchanged ZSS model) and then made wolf's bone indexes for the Thrown N and HaveL bones to the same index as ZSS's bones.

Do you think that'll fix it?


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: TheShyGuy on January 31, 2011, 05:25:08 PM
......naru, theres a help thread. You posted the same thing in eternals thread.  If you want their indiv. help pm em or go to the help thread.

edit: gj Sdoom..youve come a long way since i quit and came back lol.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: SiLeNtDo0m on January 31, 2011, 05:26:51 PM
as well as switching to his famed Ultima weapon.

:srs: How?

Easy. Ike has two swords.  One that is part of his model and the one used in Aether.  I'll simply do a model swap with BY's Ultima weapon, add a model changer to all the subactions (so that his regular sword isn't visible) and spawn the article.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: Psycho Philia on January 31, 2011, 05:29:09 PM
Quote
Unfortunately I can't say for sure.  It entirely depends on how everything that's left to do wants to work.  I still have quite a few things to do.  New attacks, attack revamps, throws, taunts, victory poses, the whole Limit Break thing and general tweaks here and there.  However I'm positive y'all will enjoy it once it's complete.

Oh yeah and the music in the video is called Castle of Tears by Nemesis Theory.

This is the most important Silent Doom, so take your time to make good things so that what you said is fulfilled. To be honest, I'm much more interested by your Deadpool project, but I have to admit that this Psa looks interesting. Maybe I will download it and try it some time.


Title: Re: SDo0m's Dark Void: Moar Cloud Previews
Post by: 14fan on January 31, 2011, 06:19:15 PM
I'm looking forward to this completion, which is saying something since I can't use it or see it in real life. Excellent planning of ideas and I know your type of PSA will make it come true to what I mentally picture and more.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 03:10:29 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 01, 2011, 03:11:38 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*
:happy: ..... :yay:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SSJCerious on February 01, 2011, 03:13:43 PM
I CAN'T WAAAI-wait.

Over Ike, right?

....

(http://files.sharenator.com/fuuuuu_RE_What_is_that-s343x268-95133.jpg)


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Master_Ryuk on February 01, 2011, 03:16:59 PM
*Enters*
I am here to announce that the Cloud Beta shall be released tomorrow.  I have my reasons for changing my mind, but nonetheless I hope you enjoy it when it comes out.

*Walks away like a badass*
You forgot the music theme when you entered XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Akiba Red on February 01, 2011, 03:17:09 PM
I thought you were going straight to V1... :>.>:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Albafika on February 01, 2011, 03:20:33 PM
I thought you were going straight to V1... :>.>:

It's better this way, means he's planning on polishing him quite a lot after his first release. =D


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 01, 2011, 03:23:58 PM
Can't wait to test it out =)


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 03:24:21 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 01, 2011, 03:25:40 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Maybe I should make a beta download for my Fox PSA after I fix a few things.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Gaia on February 01, 2011, 04:58:45 PM
I know what I'm doing tomorrow!  Can't wait to test this out.  Is Limit Break ready for the beta release?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Victory Badguy on February 01, 2011, 05:51:54 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 01, 2011, 10:30:40 PM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?

Every move is working, just not final.  Every special is done for example apart from the Final Smash.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: DivineOverlord on February 02, 2011, 05:05:50 AM
I thought you were going straight to V1... :>.>:

As I said, I changed my mind :P I didn't want to keep you guys waiting for much longer.  And besides, a beta will allow me to gather feedback and consequently V1 will be better.
Cool!  Though, one question:  Is this beta gonna be missing any moves, or is it all there?

Every move is working, just not final.  Every special is done for example apart from the Final Smash.

Release tomorrow? I gotta test this out fer sure :P


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Akiba Red on February 02, 2011, 06:10:27 AM
^ Release TODAY to be esact...


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 10:32:16 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: DoctorFlux(Mariodk) on February 02, 2011, 10:34:13 AM
damn :) but then you can do it maybe tomorrow


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 10:34:48 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Victory Badguy on February 02, 2011, 10:36:09 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
Damn.  Sorry that happened to you.  At least you have your iPhone.

*sigh*  And I was really hoping to try out the newer Cloud today :(


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 11:15:41 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?

Nope :P She merely unplugged the computer, implying she doesn't want me to go on.  I may get permission later if I'm lucky, but I'm not promising anything and don't get your hopes up.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 11:19:07 AM
Bad news.  Since my mum's decided to be a bit lame and stopme from going on the computer, I probably won't be able to upload Cloud today :-\

Oh and before you ask how U typed this, I used an iPhone.
:oshi: You get grounded or something?

Nope :P She merely unplugged the computer, implying she doesn't want me to go on.  I may get permission later if I'm lucky, but I'm not promising anything and don't get your hopes up.
:srs: I'm not getting my hopes up (no offense). BTW SDo0m, do you really like my PSAs?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Psycho Philia on February 02, 2011, 11:38:56 AM
This is unfortunate but I suppose things like this can happen. We'll have to be a little more patient, that's all. This is not a problem at least we know it will be released someday, and probably soon.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 02, 2011, 12:31:53 PM
FFFFF... .-.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 12:47:55 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png)

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: fighter20brawler10 on February 02, 2011, 01:19:36 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

I will span that now XD


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SiLeNtDo0m on February 02, 2011, 01:22:23 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

I will span that now XD


If you can figure out how to do it that is :P  It's an Easter egg taunt that needs to be initiated in a certain way.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Master_Ryuk on February 02, 2011, 01:24:49 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD

Man, you are just awesome, but, his pineapples are going to be only in the beta or also in the V1?
Personally i thing you should put the pineapples in the V1 too.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 01:26:57 PM
*Clears throat* Copypasta powas go!

You know in that poll before with "What you guys wanted most from Cloud"?  Well...

Cloud

has...

PINAPPLES!! :happy:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/Pinapplez.png[/url])

This wasn't photoshopped in.  This was done by the mighty powers of PSA, Brawlbox and TheShyGuy's external gfx editor XD
What is the External GFX Editor?


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: Beyond on February 02, 2011, 01:33:28 PM
Where are the f*ckin mangoes!? >: O


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: BlueBrain on February 02, 2011, 01:48:45 PM
this is about pineapples, keep the mangoes in ur thread... XD
kdn


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SmashClash on February 02, 2011, 01:57:40 PM
I just downloaded your Cloud PSA.


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: KingJigglypuff on February 02, 2011, 01:59:20 PM
I just downloaded your Cloud PSA.
What? :srs:


Title: Re: SDo0m's Dark Void: Cloud BETA Release TOMORROW
Post by: SSJCerious on February 02, 2011, 02:00:31 PM
I want this so bad...but its over ike.... :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:05:25 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 02:07:27 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P
Oh, I'm guessing you're on a computer now?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:09:45 PM
I just downloaded your Cloud PSA.
What? :srs:

Indeed he did, since I just released it now :P
Oh, I'm guessing you're on a computer now?

Aye, but I must go as well XD 


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Pik on February 02, 2011, 02:33:02 PM
Dude, I'm so excited for the beta you released


The moveset itself looks nice, and it has custom animations that actually look good. (better than what I'd expect from a KC member lol)


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 02:39:01 PM
OK, two glitches I noticed:

-Cloud can't walk left.  He can run and jump left, but not walk
-If you short-hop Cloud's Down-B attack into the ground, then Cloud will do a super wavedash across the stage until he reaches the edge.  During this wavedash, Cloud will be charging up his Meteor Rain attack.  It's pretty cool, but still a glitch.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 02:43:59 PM
Where are the f*ckin mangoes!? >: O

:srs: Gtfo Nah just kiddin ^^ Tell ya what, how bout I make a special version with mangoes instead of pineapples just for you ;) It'll take about a minute XD

@Victory

I noticed the first glitch too, but I'm not too sure how to fix it :-\

The second one however I didn't notice but I can easily fix that.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Dark Aura on February 02, 2011, 02:45:51 PM
It's strange though, he can walk left in the SSE, but not in a typical Brawl match.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Enigmatic on February 02, 2011, 03:04:48 PM
I am going to download this whenever I get home. (I'm at a coffee shop right now with my laptop; don't really want to download on a public network.

Is the balancing on the beta final, or would you still like feedback for that?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 03:09:32 PM
I am going to download this whenever I get home. (I'm at a coffee shop right now with my laptop; don't really want to download on a public network.

Is the balancing on the beta final, or would you still like feedback for that?

It is for some moves.  I'm not for example going to restructure any if the specials (but small damage and knockback tweaks I will do). I am willing to restructure some of the regular attacks though.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Fliptocat on February 02, 2011, 03:29:03 PM
I figured out the Pineapple taunt. :af2: I wish the pineapple was double sided though.
Anyway, great job.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 03:45:39 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 03:52:50 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?

We just discussed the walking issue :P  I think it may have been because of the fact that his Initial Walk Velocity was set to 0 for some reason o.O

Limit Break hasn't been started yet, but there will be two versions (one for the Final Smash, and one for when he reaches 150%) and here is what they will do:

FS version:
- Lasts for 15 to 20 seconds
- Cloud is invulnerable
- He has his Ultima weapon equipped
- He has a blue aura
- Most of Cloud's moves are stronger and faster
- His F Smash lets out a Blade Beam (which travels far and fast)
- His U and D Smashes go out further vertically and horizontally respectively
- His Neutral B fires 3 fireballs instead of one
- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless
- His Down B air becomes the Omnislash Version 5


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 03:54:11 PM
Hey SDo0m, I tried it out and it's awesome, but there is one problem, he can't walk to the left, but he can run. But other than that, it's awesome. and what is Limit break supposed to do again?

We just discussed the walking issue :P  I think it may have been because of the fact that his Initial Walk Velocity was set to 0 for some reason o.O

Limit Break hasn't been started yet, but there will be two versions (one for the Final Smash, and one for when he reaches 150%) and here is what they will do:

FS version:
- Lasts for 15 to 20 seconds
- Cloud is invulnerable
- He has his Ultima weapon equipped
- He has a blue aura
- Most of Cloud's moves are stronger and faster
- His F Smash lets out a Blade Beam (which travels far and fast)
- His U and D Smashes go out further vertically and horizontally respectively
- His Neutral B fires 3 fireballs instead of one
- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless
- His Down B air becomes the Omnislash Version 5

Could you make a version in which he can do both, or is that not possible?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 04:00:29 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KTH on February 02, 2011, 04:01:16 PM
Hey Sdoom, do you have a video about Cloud please?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:04:28 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^



Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:07:44 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^


I could.....and I could also fix the walk too.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: DivineOverlord on February 02, 2011, 04:08:37 PM

- His Up B doesn't send him helpless
- His Side B air doesn't send him helpless

Please tell me that doesn't mean that he has infinite recovery.

Well, it is a Final Smash form :P It's not like you're gonna get knocked off anyways XD

Oh and I forgot to mention that it's slightly different when you trigger the 150% one:
- He isn't invulnerable
- He can't abuse his recovery
- He steadily takes damage with every attack he does (the stronger the attack, the more damage he takes)

Could you make a version in which he can do both, or is that not possible?

The version with both will be the only version :P

Hey Sdoom, do you have a video about Cloud please?

At the moment no :-\  If someone is willing to make one though I would be very thankful ^^



I like this PSA. Although, I found myself being able to spam the neutral B special and easily keep my opponent from coming back to the stage. I'm sure you were aware of that though. A little less knockback will make it perfect.



Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 04:10:43 PM
@SDoom:

Well, I was more referring to the 150% version, but it's good to know that you can't abuse the recovery for that one.

Can't wait to see how the final version turns out!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:11:52 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:12:35 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).
OK, I'll download it and make the video for you.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:15:34 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: DivineOverlord on February 02, 2011, 04:16:02 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).

oh yeah that's true. The CPU doesn't know whats coming from a distance XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:19:44 PM
Downloading fixed version now.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 02, 2011, 04:22:02 PM
Don't worry, I've fixed both the glitches.  I'm uploading the fixed one now ;)

@DivineOverlord

Trust me, that's less the move itself and more the CPU's stupidity.  They for some reason don't seem to realise it's a projectile (or even an attack) and they make no attempt to avoid it or block/reflect it (it's "semi" reflectable in the sense that it can be stopped by reflectors).  A human player should have an easier time evading it though.

Similar with the Down B actually.  I once used Meteorain and it missed completely, leaving me open to be attacked, however the CPU just stood infront of me and did nothing (this is lvl 9 btw).

oh yeah that's true. The CPU doesn't know whats coming from a distance XD
It just like Shadows chaos spear, but if you constantly use it, they (someday) will learn, why? i don't know....


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:24:19 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:28:01 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 04:30:06 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P
OK, I'll include in in the video.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:47:53 PM
Oh and SDo0m, want me to tell them how to activate the pineapple?

If you want :P

...Did you see my post? >_>


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 02, 2011, 04:51:59 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Anivernage on February 02, 2011, 04:56:40 PM
im porting goku vertex over lucario it works!! , but im working in fixing the final smash because it freezes


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 04:58:09 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)
How about Wario?
He has a lot of costumes and and the only good Wario PSA is "Super Wario Man" and that's already his original FS.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 04:58:29 PM
Hey SDo0m, I read one of your posts saying C. Falcon has a small file size limit, is this something to really worry about because in my moveset ideas for Goku I was kinda gonna go all out, so is it a big problem or could you port him over another character? Get rid of Olimar please lol

Yeah his file size isn't great :-\  Considering that Goku needs a lot of space since he's a complex character and I will definitely make mistakes with him.  If I were to port him over someone it'd have to be a character with a good file space and good portability (?)

I wish I had some knowledge on that subject, I could go make a thread on SWF in the help section but no one ever helps me lol

Well I'll still make one anyways, and I'll still make a moveset, I'm gonna have to chill with my brother at my dads house(he's going through surgery) and there's nothing to do up there so I should start it at least, I got some ideas in my head I just need to write them down


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Victory Badguy on February 02, 2011, 05:49:11 PM
Been playing around with Cloud for a bit and I've noticed something. Cloud's down-B in the air is a pretty bad move.  It does little damage, has no killing power, no combo-ability and can't be used over a pit for any reason.  Plus, it's a tad boring.  Now, I know you said that you weren't gonna change up specials, but I've got a couple of suggestions for how to make it a more interesting move.  Feel free to completely ignore both of them.

The first is to make the attack do multiple hits and drag the opponent down with Cloud.  This could be a very interesting mechanic as it adds an extra dimension to the move, in that the move will gain in damage as Cloud is closer to the enemy.  Of course, it could also be used as another kamikaze type move, so if you don't want that, I understand.

The second suggestion is the give the move some extra combo-ability through a system similar to Cloud's side-B, meaning that, if you hit the foe, you can press a button to launch another attack.  Perhaps, if the player pressed B after the dive connects, Cloud would do the attack again or something like that (I dunno, I'm not the PSAer :P).  In any case, some extra attack after the initial one could be interesting.

Of course, if you don't want to change the move at all, I understand completely.  In that case, please increase the damage on his down-B slightly.  6% is not enough to justify using such a risky move.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: ugaa on February 02, 2011, 06:17:32 PM
Amazing Cloud PSA SDo0m! For a beta this is very good. The moves and animations are very well done and are very much like the source material.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 06:37:09 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Soul Nami on February 02, 2011, 06:41:24 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?
Deadpool drowned in a pool and is now dead.










jk.





I've been waiting to say that all my life. XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 06:45:41 PM
I like this Cloud PSA a lot. :D
May I ask what happened to Deadpool?
Deadpool drowned in a pool and is now dead.










jk.





I've been waiting to say that all my life. XD
See, I helped you accomplish a life predicament.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 02, 2011, 07:23:45 PM
As a note, I don't think Goku should be ported over Lucario, Mewtwo is too popular and was originally in Melee, we need someone less iconic and popular, Wario, Ness, Lucas, Ice Climbers, G&W, Olimar, ROB, Warioman, Jigglypuff, any of these would be fine and there's practically no movesets for any of them


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 07:53:22 PM
As a note, I don't think Goku should be ported over Lucario, Mewtwo is too popular and was originally in Melee, we need someone less iconic and popular, Wario, Ness, Lucas, Ice Climbers, G&W, Olimar, ROB, Warioman, Jigglypuff, any of these would be fine and there's practically no movesets for any of them
There's a moveset for Jigglypuff.
G&W is glitchy/can't put 1 slot vertexures.
Ice Climbers-there are 'OK' vertexures and movesets.
ROB-I'm waiting for BY to do R2-D2, so I don't want to change the moveset or waste slots.
Ness/Lucas has vertexes and PSAs.

Wario has a lot of slots and he only has 1 good PSA(Super Wario Man...and that is mocking his FS, basically).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:04:25 PM
Alright... I'm still testing by the way, but here's a few things I notice, his jab could use a little start up lag, since it has so much range, and very little end lag... It seems a little too good in a way.

Down air needs end lag, or a sweet spot, like at the edge of the sword, and the sour spot just knocks them to the side... Maybe.

Should neutral air have a little end lag too? It has huge range, and high combobility... It might need some end lag.

Down and up smash's hit boxes stay for a rather good bit, seems a little odd... But then again, this is your PSA, so if that was your intention, you can leave it if you want.

...The secret taunt is made of win. :P

Well, off to see if there's anymore things that need changing, it's really well done though, just needs a little tweaking... But it's a lot better then .Fade's though. :)

One more thing, thanks for the read me, most people don't really give tips for playing their PSAs... So, a read me is a nice change of pace.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 08:09:32 PM
How do you spawn the Pineapple? I haven't really messed around with the taunts all


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 08:13:12 PM
How do you spawn the Pineapple? I haven't really messed around with the taunts all
Wait for my video to upload.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:33:03 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: KingJigglypuff on February 02, 2011, 08:37:33 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 08:39:52 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
Oh... Well... Hm... You're right...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 02, 2011, 08:54:29 PM
Ok, I'll try it tomorrow...
So what does it do? Just spawn a pineapple above his head? [/end?]
I want more taunt combos involving other stuff, SDo0m, that's cool.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 09:25:41 PM
Ok, I'll try it tomorrow...
So what does it do? Just spawn a pineapple above his head? [/end?]
I want more taunt combos involving other stuff, SDo0m, that's cool.
Yeah, it just spawns a pineapple, nothing more, a nice shiny pineapple for your foe to bask in!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 02, 2011, 09:27:36 PM
Ok, I managed to ditch my girlfriend, I saw the PSA was out for a while, took me time to ditch her, I gotta try this now!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Enigmatic on February 02, 2011, 09:46:14 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 02, 2011, 10:08:53 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.
You made some points I didn't in my feedback, nice job. :)

You are right though, I noticed side B doing that... But yeah, as you said, he only needs minor changes.

...On a random note, his fire ball becomes water when Cloud is in water... Like Mewtwo2000's FoD stage... Boiling water. XD

But, on Robz's Snow level... It becomes invisible... But if I recall right, this can't be fixed...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: songeflemy on February 02, 2011, 10:57:20 PM
Well I tried it and... I am astonished. This is much better than you're Shadow in my opinion. It feels like cloud, very combo-able, and fun as hell to play as. Some parts are more balanced than others though. Don't. Change. Too. Much. I am currently loving it, even more than .Fades. Wasn't expecting that.

Some things that I think could be changed (sorry it is a bit long, but at least it's specific):
-AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

-Up B almost always has all hits given, and with that it gives a little too much damage.  Also the downward spike is nice, but it seems to go a bit too far. Just small changes.

-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-I think more randomly awesome graphical effects could be added. I think it is too late, but the side b on the ground seems stiff. Maybe add some to that. The graphic effects that are there though are sexy. (Sorry, I just love overly flashy effects)

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal

-I didn't get to try Omnislash V5... I has a sad. Also I only tried this against a CPU though, so I may have some other minor comments after I use this with my friend with this tomorrow, but I believe this is it.

Overall some pretty small changes. Seriously though, I am loving this. This is much better than the rest of your PSAs. I have a ton of positive things to say about this; I will probably review this in entirety after the final is released.
You made some points I didn't in my feedback, nice job. :)

You are right though, I noticed side B doing that... But yeah, as you said, he only needs minor changes.

...On a random note, his fire ball becomes water when Cloud is in water... Like Mewtwo2000's FoD stage... Boiling water. XD

But, on Robz's Snow level... It becomes invisible... But if I recall right, this can't be fixed...

I don't think so.

That happened to me one time, I was using Naruto over water, and it looked like I was using a Mist Ninja.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:48:05 AM
Tested out the new Cloud PSA... I'm using this one lol

Test video: http://www.youtube.com/watch?v=GKSt0tg80R8


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Hollow on February 03, 2011, 05:26:52 AM
Clearly PINAPPLES ARE AWESOME!


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 06:33:42 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Hackingstar on February 03, 2011, 08:13:12 AM
I has to report a glitch... when you short hop and the use the aerial down B, he instead uses his grounded down B, while immediately sliding to the edge of the stage.

Oh, and I'd like to note you actually can get the pineapple taunt fairly easy with the Wiimote as controler.

I thought that was already fixed. You must still have the first cloud beta silent released. he updated it. it should be fixed now.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:02:08 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, maybe a little less damage like 6-8% would be better


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 09:03:23 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:04:43 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.

The computer's done it to me multiple times, I'm surprised it hasn't happened to anyone else yet, I've done it myself a few times


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 09:17:07 AM
This PSA is AWESOME!!!

 


-Up smashes are meant to hit opponents above you, and Cloud's doesn't really reach far up. Also the lightning bolt looks kinda plain, not a big deal though. I feel it could also use some small startup lag. With the C stick it is practically instant. Not too much, just a few more frames of startup

-Does he even have waits? I left him and all he did was his resting breathing thing. No animations. I waited quite a while, and the other character did theirs

-Taunts are very plain. I forgot to try for the Pineapple though... it should be a mango though.

-Aerial Down B is kinda odd. After you hit them you fly very far diagonally upwards. I understand this is probably to recover after edgeguarding, but it is still very far. If you aren't edgeguarding it really messes up your flow. Maybe half the distance, but restore double jump and up B to assist recovering from edgeguarding?

-Down and neutral aerial A's should have a small bit of added endlag

-Side B sometimes went through the person, but still hit them, and kept going until its max distance

-Could Meteorain be controlled by the stick than the pad? It feels unnatural, but this really isn't a big deal





These are the points I mostly agree with, I don't want to change this PSA too much, it's awesome as it is. Though...

AAA combo could use some startup lag, slightly less damage, and have a bit more knockback. At lower percents the opponent barely moves at all. It seems too good.

^ AAA combos are supposed to be fast, better have it with less damage and more knockback, rather than slower.

You can guard in the middle of his AAA attack if you time it right, I don't think it needs a change, how much damage does it do now?

Hmm, then again, I'll have to try this with an Human opponent, perhaps tomorrow.

The computer's done it to me multiple times, I'm surprised it hasn't happened to anyone else yet, I've done it myself a few times

What I find to be a problem mostly is the spammable it is on low %, I got to land it about 3 times consecutively. But I'll test it with a friend.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:23:32 PM
What I find to be a problem mostly is the spammable it is on low %, I got to land it about 3 times consecutively. But I'll test it with a friend.

What!? After once my opponent ALWAYS techrolls away, even against computers


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 12:25:37 PM
It just need a little moar knockback in the final hit, and they only land several times with CPU or heavy characters.
Personally i think the neutral aerial is ok, just need a few very little startup lag.
The down smash should have a little more startup lag, but you the up smash is ok, its hard to hit Humans with it, but its wonderful for combos.
I thing the side smash should have a little more knockback.
Remember that some characters are stronger than others, don't try to balance him much more than it is now, Cloud is supposed to be a strong character, not a different Ike...
BTW, if you reduce/increase lag or knockback, some combos that he already has will be lost....


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 12:50:19 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
I tried Down Taunt, then Up Taunt but it still didn't work. :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 12:58:42 PM
I have to be honest, there's nothing I see wrong with Cloud, he's definitely not overpowered in any aspect and you can't spam any of his moves, if you're getting caught then it's because you're not teching

Putting lag on his neutral air would make it useless, it's a good combo starter if you short hop, but if you put lag on it, you mine as well use fair all the time

And downsmash is a good range move but if you make it too slow then it's useless unless you want to put armor on him for when he does the attack but I don't think such a thing would fit in with Cloud's moveset well

He should be made to be a good high-top tier character comparable to melee high-top tiers, and if you haven't noticed, each one of them has a few stupidly good moves that help them a lot(like Sheik's Fair), and they also have some useless ones(sheik's chain and in this case, Cloud's air DownB)

If you make the characters too weak they're no fun to play as


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 12:59:21 PM
Well... It would kinda take out the fun in finding it... But...
Slide your finger across the down taunt, side taunt, and finally up taunt, if you do it right... You'll know.
Actually, no offense, but you're wrong. It's down then up.
I tried Down Taunt, then Up Taunt but it still didn't work. :oshi:
You need to do it fast. first down taunt, and before he completely falls to the ground, use up taunt very quick, then the pineapple appears. Maybe with a GC controller?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 01:09:19 PM
Yeah, I did it.
You have to press DownTaunt, and right when he's on his knees(or earlier) press UpTaunt.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 03, 2011, 01:27:24 PM
I have to be honest, there's nothing I see wrong with Cloud, he's definitely not overpowered in any aspect and you can't spam any of his moves, if you're getting caught then it's because you're not teching

Putting lag on his neutral air would make it useless, it's a good combo starter if you short hop, but if you put lag on it, you mine as well use fair all the time

And downsmash is a good range move but if you make it too slow then it's useless unless you want to put armor on him for when he does the attack but I don't think such a thing would fit in with Cloud's moveset well

He should be made to be a good high-top tier character comparable to melee high-top tiers, and if you haven't noticed, each one of them has a few stupidly good moves that help them a lot(like Sheik's Fair), and they also have some useless ones(sheik's chain and in this case, Cloud's air DownB)

If you make the characters too weak they're no fun to play as
Maybe he is right, maybe you should leave him as he is so he can beat the crap out of metaknight XD


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 01:43:21 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?
Well, for the Overpowered version can you make it 100% chance he'll bounce high off the opponent? Also, for OP version can you make the meteors from meteorain hit constantly? Sometimes when meteorain hits an opponent it doesn't trap the opponent by constantly hitting them, but instead just maybe once or twice they got hit.

**This is for the OP version. :) Thanks.


Edit: Oh yeah, can you make B-Down(Air) able to bounce off the Final Smash?


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 03, 2011, 02:06:04 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?

That's a glitch that I don't think I can gix, and I never said I was making an overpowered and I have absolutely no intention of making an overpowered version.

But thanks to you guys for giving feedback :) 

I'll work on balancing fixes asap and release a V0.5 (if you may) that's more balanced in the ways that you guys said.

Then I'll work on all the new stuff for V1


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 03, 2011, 02:23:17 PM
Hey, SDo0m, you know how when Cloud hits an opponent with B-Down(Air) he sometimes bounces up higher than usually?

That's a glitch that I don't think I can gix, and I never said I was making an overpowered and I have absolutely no intention of making an overpowered version.

But thanks to you guys for giving feedback :) 

I'll work on balancing fixes asap and release a V0.5 (if you may) that's more balanced in the ways that you guys said.

Then I'll work on all the new stuff for V1
lol How did I know you were going to say that.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: fighter20brawler10 on February 03, 2011, 03:21:46 PM
I...love this


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Helix on February 03, 2011, 03:23:23 PM
Amazing psa sDoom.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Feanor on February 03, 2011, 03:31:00 PM
Hi SDo0m!

Check your PMs please ! :\/


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 03, 2011, 03:45:29 PM
Hi SDo0m!

Check your PMs please ! :\/

Thanks for the animations.  I haven't had the chance to look at the other one you sent but I'll check it out as soon as I can :). And you'll definitely be credited.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Feanor on February 03, 2011, 03:49:54 PM
Thanks! If you want me to edit other animations I can help.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: BlueBrain on February 03, 2011, 04:05:52 PM
could u consider making zack fair too? and make his moveset fast and with little knockback?
i have some ideas for him based on last order, cuz he totally rocked there ^^
i was thinking if u could port him over marth for example, so we can have a team battle. zack and cloud vs sephiroth ^^
to make this team work i thought about giving zack the pro of dealing good damage with little knockback, and cloud little damage with decent knockback ^^


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Sanitys_Theif on February 03, 2011, 09:11:23 PM
You know another thing I need to say, especially about Cloud's AAA combo, you guys talk as if DI doesn't exist, it does and it saves you from him following up with another combo, to escape such combos in melee and even follow-ups in brawl you need to DI properly

EDIT:

Also, Cloud's recovery is so easily gimped especially against characters with projectiles, it complete nullifies his side B as an option because once Cloud hits anything with his side B in the air he goes straight down

He really, just really doesn't need a nerf anywhere that I can see, maybe damage dealt from AAA combo but that's it


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: ItalianStallion on February 03, 2011, 09:12:19 PM
SDoom, I know you heard this many times before but what an amazing PSA and animations that you did bro!

You are perfecting .Fade's PSA, and I can't believe this is only a beta relase o.O

Yeah you never see me do that face, that's how impressed I am.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Naruto200Man on February 03, 2011, 09:22:11 PM
Thanks! If you want me to edit other animations I can help.

Could you do a few for Peach? XP I need a custom up-smash, down smash, up B, and Down B.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Albafika on February 03, 2011, 10:22:40 PM
I've spent all afternoon/evening playing w/ friends, here's my feedback:

His only KO move is his Fsmash (And Dsmash at higher %), which is good, he has a lot of flashy moves, but they have no KO power, but rack Damage fast.

I totally agree about Aerial Down B, keep it that exact way, it's not bad, and it's not the best, every character has the same issue with attacks.

AAA needs more knockback, so it won't get abused.

I THINK Up B needs less flying range, it reaches farther than Zelda's Up B, I'd dare to say it flies more than Sonic's Up B.

Up Smash, needs polishing... Dunno, something's wrong, and it has weird Hit Boxes.

And... Make projectiles reflectable/drained by G&W/Ness/Lucas? That'd be AWESOME!

Hope this feedback is decent enough.

I'm looking forward to your next release, this one so far is the most enjoyable PSA I've played with. You've really outdone yourself! Can't wait for the Clone Engine! T_T


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: _Data_Drain_ on February 04, 2011, 12:21:20 AM
And... Make projectiles reflectable/drained by G&W/Ness/Lucas? That'd be AWESOME!
Hate to burst your bubble, but... At the moment, that's impossible, the only way to fix it, is with rel editing... Which isn't perfected yet, so at the moment, this will not happen.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SmashClash on February 04, 2011, 06:59:33 AM
Just increases the hitbox of the B-Down(Air) a little bit cuz half the time when I try to do a combo I miss the opponent with B-Down(Air).


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Master_Ryuk on February 04, 2011, 11:46:37 AM
The forward air and back air should have more knockback, i have trouble killing with them even at 200 damage, while other characters can.
This cloud needs more knockback strength, Its hard to kill with him.
Personally i think the down tilt should be a spike.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: BlueBrain on February 04, 2011, 11:53:38 AM
that u cant kill an enemy with ALL attacks makes a character unique, so that shouldnt be edited in my opinion, u get what i mean?
cuz, for example, try killing someone with attack100...
or even with attack12 from captain falcon, i just mean every character is different, and balancing doesnt mean making them all the same with different gfx and animations...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 04, 2011, 12:32:03 PM
The forward air and back air should have more knockback, i have trouble killing with them even at 200 damage, while other characters can.
This cloud needs more knockback strength, Its hard to kill with him.
Personally i think the down tilt should be a spike.


Rarely do I say this as plainly as this but if you're having trouble killing with him then...

(http://www.thebuzzmedia.com/wp-content/uploads/2008/02/doing_it_wrong_bike.jpg)

To put it simply, none of those changes are gonna happen.  Though I'm almost done with V0.5.  Just gotta do a couple of minor things...


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Ultraxwing on February 04, 2011, 12:38:59 PM
Yeah, that move isn't made to be killer. his Braver/Side B/Up B/ many of his moves are killer.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: Eternal Yoshi on February 04, 2011, 12:59:52 PM
Don't forget Uair and it's deceptive range.

Cloud is very good so far.

Only one thing: If Usmash isn't meant to do much knockback, can you increase it's damage output?

USmash seems too situational to do that little damage.


Title: Re: SDo0m's Dark Void: Cloud Strife BETA Released!
Post by: SiLeNtDo0m on February 04, 2011, 01:21:41 PM
Don't forget Uair and it's deceptive range.

Cloud is very good so far.

Only one thing: If Usmash isn't meant to do much knockback, can you increase it's damage output?

USmash seems too situational to do that little damage.

Dang you were just a bit too slow here :-\  I just released the version 0.5 update.  That tweak will have to wait til V1 (i.e. the final version).  However what I have done as regards to the U Smash is increased its range.

The changelist of Cloud V0.5 is in the description of the Brawlvault download.  Be sure to check it out.....

Oh and did I mention that it now includes

MANGOES!!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Master_Ryuk on February 04, 2011, 03:18:22 PM
So, Sdoom, are you going to release a sound package for Cloud when you release V1?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 04, 2011, 03:24:35 PM
So, Sdoom, are you going to release a sound package for Cloud when you release V1?

Not too sure.  The only character I definitely know that I will do a sound pack for is Deadpool. 


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: fighter20brawler10 on February 04, 2011, 03:48:27 PM
I would download the new version, but my computer is being an ass and is refreshing the page instead of downloading


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Hackingstar on February 04, 2011, 04:46:48 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: ItalianStallion on February 04, 2011, 04:49:57 PM
Limez is for punks, although it matches my new weed.

Mangoes and Pineapples re uniting is the [censored]. I've never even played FF ever, and I'm in love with this Vertexture and PSA


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 04, 2011, 04:55:04 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 04, 2011, 04:58:54 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\

And I just tested it now and it came up with the mango.  Though it's a very bright mango o.O  I need to darken the texture XD

I'll rerelease the one I'm using.  The current one even has a cool major change ;)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 04, 2011, 05:01:49 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\
Can you do mango for facing left and Pineapple for facing right?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 04, 2011, 05:06:44 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\
Can you do mango for facing left and Pineapple for facing right?

Probably not.  Not because it's a bad idea (I like the idea), but because Ike doesn't have enough main external gfx to use (the other ones that haven't been used will be used by more important things later on).


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Sanitys_Theif on February 04, 2011, 05:36:12 PM
The forward air and back air should have more knockback, i have trouble killing with them even at 200 damage, while other characters can.
This cloud needs more knockback strength, Its hard to kill with him.
Personally i think the down tilt should be a spike.

You must be joking, I can kill people with fair and backair at the 90% range easy


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Sanitys_Theif on February 04, 2011, 10:32:43 PM
Ok I'll list some ideas for Goku, gotta compile the list eventually but I'd like to do it in pieces at a time, if anyone has some kind of input that would be nice



AAA Combo

http://www.youtube.com/watch?v=BJLuBEcCIIQ#t=0m49s

Attributes:

-Second before last hit has slight upwards knockback so the enemy gets hit into the air

-The last hit(the kick) sends the enemy diagonally down so the opponent has an opportunity to techroll

-The second hit can be canceled with a crouch(Goku's gonna have some cancels like Link has, cancels were the main thing for comboing in the Budokai games and Goku should be a combo type character)

[If the hits are too fast for you to see in the video he does left punch, right punch, left roundhouse kick then brings his leg back to the same position, then he does a right roundhouse kick and spins with the kick, he comes around with a left elbow, then he finally does a jump axe kick]

Down Tilt

2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick

http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s

And if possible add one more attack by pressing a button again and you teleport behind the opponent in the air and smash them back down with and elbow or a double hammerfist smash, you know where you clasp your hands together and raise them above your head then smash downward

Side Tilt

There's a few ways these could work, I know he has an up, down and neutral side tilt and all should be used but idk if it should be made so you should tilt the direction before you throw out the attack, tap neutral side tilt first and then roll it to a direction(like Marth's side B), or use different button combinations, but these are the ideas

Neutral

http://www.youtube.com/watch?v=dm0jlWytMvE#t=6m33s

I was thinking something similar to the first 4 hits, the 3rd sending the opponent sideways where the opponent can tech, and the 4th hit Goku teleports a distance and at certain percentages if the enemy doesn't tech Goku hits them with a knee upwards




Up

Got 2 ideas

http://www.youtube.com/watch?v=dm0jlWytMvE#t=5m03s

The first 2 hits, it sends the opponent away at a diagonal upwards angle for follow ups

OR

http://www.youtube.com/watch?v=XpX_6xGXnOM#t=2m27s

The 2 kicks upwards, the main function is the same as the first option





Down


http://www.youtube.com/watch?v=XpX_6xGXnOM#t=0m39s

[Goku's combo]

4 hit combo, the 3rd hit(the upwards kick) can be crouch canceled, but it sends the opponent up slightly with the last 4 kick sending the opponent STRAIGHT down so they bounce off the ground but it also gives them a chance to tech, so there's a risk-reward system here, you could crouch cancel the 3rd hit and try starting another attack which could fail if you time wrong, or you can do the whole combo and hope the opponent fails to tech right


Or you can go about the side tilts just like marth's side B, where you can choose any direction for 3 of 4 hits with each having a different effect



Uptilt

http://www.youtube.com/watch?v=orPcFLhbhbM#t=1m38s

OR


(http://i56.tinypic.com/j6lulz.png)

Juggle move



Upsmash

http://www.youtube.com/watch?v=XpX_6xGXnOM#t=1m46s

Powerful punch that sends you diagonally up, however this move will have a safeguard in case the opponent blocks it, if you press a button again Goku does these 2 kicks:

http://www.youtube.com/watch?v=XpX_6xGXnOM#t=2m28s


Dash Attack

http://www.youtube.com/watch?v=XpX_6xGXnOM#t=0m51s

I was thinking a rush in elbow with a similar effect to C. Falcon's dash attack, where it has little knockback so you can start a combo relatively quick


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Enigmatic on February 04, 2011, 10:46:13 PM
Under the changelist on BV it says tweaked animations, does that include new taunts? I wasn't a fan of the beta's


Besides that after reading the changelist it still needs one more thing to be perfect...
Change the .5 to a "Final" ;)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 04, 2011, 10:59:06 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\

And I just tested it now and it came up with the mango.  Though it's a very bright mango o.O  I need to darken the texture XD

I'll rerelease the one I'm using.  The current one even has a cool major change ;)
I found out my problem, SDo0m. :)
I didn't rename the FitIkeMANGO.pac to FitIke.pac, so I had the earlier Cloud.

Fixed now. ;D


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Albafika on February 04, 2011, 11:10:54 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\

And I just tested it now and it came up with the mango.  Though it's a very bright mango o.O  I need to darken the texture XD

I'll rerelease the one I'm using.  The current one even has a cool major change ;)
I found out my problem, SDo0m. :)
I didn't rename the FitIkeMANGO.pac to FitIke.pac, so I had the earlier Cloud.

Fixed now. ;D

....Didn't think something like this would happen, specially with someone like you. XDD

SDo0m, how'se the Limit Break coming? Managed to make the second sword work properly? ._.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 04, 2011, 11:18:40 PM
Quote from: SDo0m InCaRnAti0n
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
Hmm..ok.

How do you pull out the mango?
I tried down, then up but it just gives a pineapple. Yes, I download FitIkeMANGO.pac

Strange...

I've definitely set the right texture for the mango :-\

And I just tested it now and it came up with the mango.  Though it's a very bright mango o.O  I need to darken the texture XD

I'll rerelease the one I'm using.  The current one even has a cool major change ;)
I found out my problem, SDo0m. :)
I didn't rename the FitIkeMANGO.pac to FitIke.pac, so I had the earlier Cloud.

Fixed now. ;D

....Didn't think something like this would happen, specially with someone like you. XDD

SDo0m, how'se the Limit Break coming? Managed to make the second sword work properly? ._.
I swear I thought I renamed it. :srs: :roll:

----------
Yes, how's the PSA coming along, SDo0m?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 05, 2011, 01:01:36 AM
Limit Break is probably the last thing I'll do.  Reason being is that it'll be easiest to do once I've done every other move that I plan on doing.  However, I don't have many attacks to do (I just have three throws and the Omnislash V5 to do but the Omnislash V5 will probably take a bit of time).

I've done one of the throws (the Up Throw now looks pretty awesome XD) but that's it so far.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: _Data_Drain_ on February 05, 2011, 01:17:43 AM
Limit Break is probably the last thing I'll do.  Reason being is that it'll be easiest to do once I've done every other move that I plan on doing.  However, I don't have many attacks to do (I just have three throws and the Omnislash V5 to do but the Omnislash V5 will probably take a bit of time).

I've done one of the throws (the Up Throw now looks pretty awesome XD) but that's it so far.
Oh? Nice! By the way, I think you've fixed a good bit of what made him any bit unbalanced now, he's actually a pretty fair character now... Very nice work, you made him more Cloud like, and more balanced then the original PSAs for him... (Plus you animated him better too. XD)

On a random note, if you hit one of Mario's fire balls in the air with side B, Cloud kills himself.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Enigmatic on February 05, 2011, 02:35:40 AM
Firega is somewhat reflectable right? Cause my friend and I tried it multiple times, I was Falco, and it never reflected. What? Also if the up throw looks awesome... you think you can show us some teasers? ;)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 05, 2011, 02:43:31 AM
Firega is somewhat reflectable right? Cause my friend and I tried it multiple times, I was Falco, and it never reflected. What? Also if the up throw looks awesome... you think you can show us some teasers? ;)

Yeah despite the fact that it has reflectable flags set, I don't think it's actually reflectable unless the ft_ike.rel file is edited (and as of now very few people know that much at all about rel editing for characters.  It's really only the uber pros that made the programs like PhantomWings and Dantarion that know much about that kind of stuff).

And the Up Throw is something that's not really possible to convey in screenshots.  I may make a video of it at some point though.


On a random note, if you hit one of Mario's fire balls in the air with side B, Cloud kills himself.

That's because the move has high priority :P  It outprioritizes most projectiles (which is a deliberate con of the move actually so you have to be careful about using it as a recovery move, as projectiles will end up getting an easy gimp on him like Sanitys_Theif said)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: _Data_Drain_ on February 05, 2011, 02:51:27 AM
That's because the move has high priority :P  It outprioritizes most projectiles (which is a deliberate con of the move actually so you have to be careful about using it as a recovery move, as projectiles will end up getting an easy gimp on him like Sanitys_Theif said)
Ah... I see, well, it's actually pretty funny when that happens. XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Albafika on February 05, 2011, 07:59:05 AM
Firega is somewhat reflectable right? Cause my friend and I tried it multiple times, I was Falco, and it never reflected. What? Also if the up throw looks awesome... you think you can show us some teasers? ;)

Yeah despite the fact that it has reflectable flags set, I don't think it's actually reflectable unless the ft_ike.rel file is edited (and as of now very few people know that much at all about rel editing for characters.  It's really only the uber pros that made the programs like PhantomWings and Dantarion that know much about that kind of stuff).

And the Up Throw is something that's not really possible to convey in screenshots.  I may make a video of it at some point though.


On a random note, if you hit one of Mario's fire balls in the air with side B, Cloud kills himself.

That's because the move has high priority :P  It outprioritizes most projectiles (which is a deliberate con of the move actually so you have to be careful about using it as a recovery move, as projectiles will end up getting an easy gimp on him like Sanitys_Theif said)


Pretty nice addition, really. XD

I can't wait to try this, but now my Wii stopped reading Discs.... My friend told me to upgrade my Dark Corp pack, if it didn't fix it, the Wii Lens was the problem, and it didn't so... T_T


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Naruto200Man on February 05, 2011, 08:12:29 AM
^ I has this problem too sometimes.
Usually steaming with ur breath an whiping it with your shirt (the disk) helps sometimes.
Then you can try cleaning it with windex if that don't fix it.
Then try sticking a dvd lense cleaner in ur wii for a few minutes, that shuld work XP


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: _Data_Drain_ on February 05, 2011, 08:32:47 AM
Firega is somewhat reflectable right? Cause my friend and I tried it multiple times, I was Falco, and it never reflected. What? Also if the up throw looks awesome... you think you can show us some teasers? ;)

Yeah despite the fact that it has reflectable flags set, I don't think it's actually reflectable unless the ft_ike.rel file is edited (and as of now very few people know that much at all about rel editing for characters.  It's really only the uber pros that made the programs like PhantomWings and Dantarion that know much about that kind of stuff).

And the Up Throw is something that's not really possible to convey in screenshots.  I may make a video of it at some point though.


On a random note, if you hit one of Mario's fire balls in the air with side B, Cloud kills himself.

That's because the move has high priority :P  It outprioritizes most projectiles (which is a deliberate con of the move actually so you have to be careful about using it as a recovery move, as projectiles will end up getting an easy gimp on him like Sanitys_Theif said)


Pretty nice addition, really. XD

I can't wait to try this, but now my Wii stopped reading Discs.... My friend told me to upgrade my Dark Corp pack, if it didn't fix it, the Wii Lens was the problem, and it didn't so... T_T
Or if the lens died like mine, you can use USB-Loader to play Brawl again.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Albafika on February 05, 2011, 08:56:19 AM
Firega is somewhat reflectable right? Cause my friend and I tried it multiple times, I was Falco, and it never reflected. What? Also if the up throw looks awesome... you think you can show us some teasers? ;)

Yeah despite the fact that it has reflectable flags set, I don't think it's actually reflectable unless the ft_ike.rel file is edited (and as of now very few people know that much at all about rel editing for characters.  It's really only the uber pros that made the programs like PhantomWings and Dantarion that know much about that kind of stuff).

And the Up Throw is something that's not really possible to convey in screenshots.  I may make a video of it at some point though.


On a random note, if you hit one of Mario's fire balls in the air with side B, Cloud kills himself.

That's because the move has high priority :P  It outprioritizes most projectiles (which is a deliberate con of the move actually so you have to be careful about using it as a recovery move, as projectiles will end up getting an easy gimp on him like Sanitys_Theif said)


Pretty nice addition, really. XD

I can't wait to try this, but now my Wii stopped reading Discs.... My friend told me to upgrade my Dark Corp pack, if it didn't fix it, the Wii Lens was the problem, and it didn't so... T_T
Or if the lens died like mine, you can use USB-Loader to play Brawl again.

I'm sure the Lens died, since it won't read anything at all, I'll just have to get back my External Hard Drive, fix the Lens later on, and never use it again. lol

(I'm trying using Dolphin atm, but the frame rate is SO SLOW! My PC sucks, I can't get to try this Cloud ARRGH T_T)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: Victory Badguy on February 05, 2011, 11:14:51 AM
Finally got a chance to try out the 0.5 beta, and I am very impressed with the improvements.  Nothing seems particularly broken, and nothing seems too underpowered to the point where it is completely useless.

Again, can't wait for the finished product!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 05, 2011, 03:30:14 PM
I made a video :)  This is of "V0.6" (if you may).  It's just a progress vid.  I'm not releasing this just yet of course :P  Just wanted to show you guys a couple of the new things (apologies for the lame quality):

http://www.youtube.com/watch?v=2PvuQHCjdlU


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 05, 2011, 03:41:50 PM
I made a video :)  This is of "V0.6" (if you may).  It's just a progress vid.  I'm not releasing this just yet of course :P  Just wanted to show you guys a couple of the new things (apologies for the lame quality):

[url]http://www.youtube.com/watch?v=2PvuQHCjdlU[/url]

Nice throw, bro! ;D

Also, how do you change the range for B-Down?
It might've been in your instructions combo.txt but still. :af2:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SiLeNtDo0m on February 05, 2011, 03:48:14 PM
Nice throw, bro! ;D

Also, how do you change the range for B-Down?
It might've been in your instructions combo.txt but still. :af2:

With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!!
Post by: SmashClash on February 05, 2011, 03:49:33 PM
Nice throw, bro! ;D

Also, how do you change the range for B-Down?
It might've been in your instructions combo.txt but still. :af2:

With the DPad (or whatever activates taunts normally).  Down or nothing is close, up is middle, side is far.
Awesome, thanks.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 05, 2011, 05:51:08 PM
Thanks for the credits and awesome video!

I like the new throw up and you did a great job with the win animation too!

Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 05, 2011, 05:54:38 PM
Thanks for the credits and awesome video!

I like the new throw up and you did a great job with the win animation too!

Also how long do you have to wait before the waiting animation begins? I think it was a bit too long.

It depends.  Since waiting animations come up at random, you could be waiting ages.  However, I've set it in PSA so that the Wait2 is the Wait1 subaction, whilst your Wait3 is the Wait2 and Wait3 subactions.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 05, 2011, 07:03:48 PM
I can't wait for .6, then .7, then .8, then .9, then possibly Final.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: fighter20brawler10 on February 05, 2011, 07:53:40 PM
I want that throw!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 05, 2011, 08:51:58 PM
Oh, SDo0m can you make the Mango
(http://www.google.com/url?source=imgres&ct=img&q=http://www.cksinfo.com/clipart/food/fruits/mangos/mango.png&sa=X&ei=rhlOTZCAGYep8AaTurWwDg&ved=0CAQQ8wc&usg=AFQjCNEP7WqdWcRd2KPIWHigTMZ31iH_Eg)
more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.
(http://www.google.com/url?source=imgres&ct=img&q=http://images.productwiki.com/upload/images/kellogg_s_corn_pops-300-210.jpg&sa=X&ei=RRpOTaa8IsT58Abel8i4Dg&ved=0CAQQ8wc40gE&usg=AFQjCNFikznThK6GMSWyUmyf6o5IF1wGhw)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Master_Ryuk on February 05, 2011, 10:36:59 PM
Oh, SDo0m can you make the Mango
([url]http://www.google.com/url?source=imgres&ct=img&q=http://www.cksinfo.com/clipart/food/fruits/mangos/mango.png&sa=X&ei=rhlOTZCAGYep8AaTurWwDg&ved=0CAQQ8wc&usg=AFQjCNEP7WqdWcRd2KPIWHigTMZ31iH_Eg[/url])
more orange/red/greenish? Instead of just yellow, cuz it looks like a corn pop.
([url]http://www.google.com/url?source=imgres&ct=img&q=http://images.productwiki.com/upload/images/kellogg_s_corn_pops-300-210.jpg&sa=X&ei=RRpOTaa8IsT58Abel8i4Dg&ved=0CAQQ8wc40gE&usg=AFQjCNFikznThK6GMSWyUmyf6o5IF1wGhw[/url])

Actually, i think it looks more like a golden egg.....


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 06, 2011, 11:26:38 PM
B****** don't know bout mah Back Air Throw:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png)

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 07, 2011, 12:50:51 AM
B****** don't know bout mah Back Air Throw:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png[/url])

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 07, 2011, 01:33:47 PM
B****** don't know bout mah Back Air Throw:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png[/url])

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?


Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: KingJigglypuff on February 07, 2011, 01:36:16 PM
B****** don't know bout mah Back Air Throw:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png[/url])

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?


Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BeHappy on February 07, 2011, 01:37:53 PM
Your Cloud is pretty cool! Keep it up!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Rayn on February 07, 2011, 01:39:17 PM
Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
...
<_<
>_>
:yay:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 07, 2011, 01:41:04 PM
B****** don't know bout mah Back Air Throw:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png[/url])

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?


Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.


Other way round :P

For the Omnislash, I have to find a way to make the foe stay completely over 20 frame intervals in place without using the stun flag.  I could use Time Manipulation, but that would cause other opponents to become slow as well and not just the person getting hit.

The Limit Break on the other hand, just requires the same principal I used for Viewtiful Joe's VFX powers and Shadow's Chaos Control.  It's just a tedious and kinda long process.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: KingJigglypuff on February 07, 2011, 01:49:55 PM
B****** don't know bout mah Back Air Throw:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Cloud/BThrow.png[/url])

He basically throws the foe onto the ground behind him, stabs them when they bounce up and kicks them away.  This throw was a b**** to do ¬_¬


Wow, can't wait to see a video of that!

BTW I wondered : what attack will Omnislash V5 replace?


Basically, it'll be a follow up to the current aerial Down B.  When in Limit Break mode, if the attack connects it'll change to the Omnislash V5 instead of a bounce, inflicting about 40% and a powerful spike.

Three of the four throws are now done by the way.  One more to do then the only attacks left are the Omnislash and Limit Break.
I'm guessing that the Omnislash thing will be easy or meh to do, and Limit Break might kind of difficult.


Other way round :P

For the Omnislash, I have to find a way to make the foe stay completely over 20 frame intervals in place without using the stun flag.  I could use Time Manipulation, but that would cause other opponents to become slow as well and not just the person getting hit.

The Limit Break on the other hand, just requires the same principal I used for Viewtiful Joe's VFX powers and Shadow's Chaos Control.  It's just a tedious and kinda long process.
For Omnislash, you could try a catch collision and change an unneeded action.
Also it would be pretty cool if you could make him wall jump (if you don't know how to wall jump, I know a code).


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 07, 2011, 01:57:45 PM
For Omnislash, you could try a catch collision and change an unneeded action.

That could possibly work.  I have a spare action so I'll try that.  You'll have to PM me on how exactly it should work though :P

As for the wall jump, I'll think about it.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BlueBrain on February 07, 2011, 02:28:25 PM
cloud couldnt  wall cling, he needed to use his swords in AC to stay at the wall while seph was just hangong ther ¬¬

but yeah, a wall jump would be cool


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Naruto200Man on February 07, 2011, 02:34:58 PM
Hey SD, who's cloud over? I think I'm going to match him up against link in my machinima that I'm plotting this fall. But if it's over link i can't do that...

Also, you should pm SmashClash, he's trying to merge his 4-tailed naruto with the CON naruto psa and he's having trouble with it :l


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BeHappy on February 07, 2011, 02:36:05 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: KingJigglypuff on February 07, 2011, 02:36:51 PM
Hey SD, who's cloud over? I think I'm going to match him up against link in my machinima that I'm plotting this fall. But if it's over link i can't do that...

Also, you should pm SmashClash, he's trying to merge his 4-tailed naruto with the CON naruto psa and he's having trouble with it :l
It's over Ike.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BlueBrain on February 07, 2011, 02:37:34 PM
@naruzeldamaster:
its over ike, isnt it obvious?
¬¬

NINJA'd


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Rayn on February 07, 2011, 03:17:33 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.
I like this idea, but Cloud's probably too far into development to make any major changes like that.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Mr. Nice guy on February 07, 2011, 03:20:06 PM
Limez..>.>


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 07, 2011, 03:21:49 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Mr. Nice guy on February 07, 2011, 03:23:07 PM
LIMEZ


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 07, 2011, 03:38:32 PM
For Omnislash, you could try a catch collision and change an unneeded action.


That could possibly work.  I have a spare action so I'll try that.  You'll have to PM me on how exactly it should work though :P

As for the wall jump, I'll think about it.

I thought you said you were going to make Cloud be able to run/walk on walls.
I think you or a couple other PSAers said it'd be easy.

Will edit to bring source: ...

Edit: Source: http://forums.kc-mm.com/index.php?topic=19589.90
Read the comments about Wall Running^


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Mr. Nice guy on February 07, 2011, 03:40:05 PM
limez..>.>


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BeHappy on February 08, 2011, 12:40:15 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Ok, sorry.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 08, 2011, 01:48:00 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Ok, sorry.

No need to apologize, it was a nice suggestion in fact, just one I can't do :)

I'm currently doing the Omnislash V5 animation and dang it's LOOOOOONG.  It's about 180 frames and entirely custom o.O  It doesn't help that I also had to restart the animation because I made a mistake and forgot to save (I learnt my lesson now though) ¬_¬

And then comes the hitboxes....hope the Catch/Throw Attack Collision doesn't cause any problems @.@


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BeHappy on February 08, 2011, 01:58:48 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Ok, sorry.

No need to apologize, it was a nice suggestion in fact, just one I can't do :)

I'm currently doing the Omnislash V5 animation and dang it's LOOOOOONG.  It's about 180 frames and entirely custom o.O  It doesn't help that I also had to restart the animation because I made a mistake and forgot to save (I learnt my lesson now though) ¬_¬

And then comes the hitboxes....hope the Catch/Throw Attack Collision doesn't cause any problems @.@

Make PSAs must be difficult... I hope you succed with the omnislash animation, and I hope everything goes right too.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 08, 2011, 02:09:15 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Ok, sorry.

No need to apologize, it was a nice suggestion in fact, just one I can't do :)

I'm currently doing the Omnislash V5 animation and dang it's LOOOOOONG.  It's about 180 frames and entirely custom o.O  It doesn't help that I also had to restart the animation because I made a mistake and forgot to save (I learnt my lesson now though) ¬_¬

And then comes the hitboxes....hope the Catch/Throw Attack Collision doesn't cause any problems @.@

Good luck for the animation, it looks like this one will be very hard to do. Will you do the end when his sword falls from the sky?
If so, where will the sword be when Cloud falls on the ground?

I warn you, making the sword move alone is rather difficult because it moves with the arm, I suggest you to make Cloud's animation before and then move the sword.


BTW you didn't answer me, do you want to keep my animation? :P


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 08, 2011, 02:12:03 PM
Why don't try to make him use more than one sword in some attacks, if I'm correct his sword at AC was formed by various swords.

Cloud is over Ike who only has two usable swords and both swords already have a set purpose.


Ok, sorry.

No need to apologize, it was a nice suggestion in fact, just one I can't do :)

I'm currently doing the Omnislash V5 animation and dang it's LOOOOOONG.  It's about 180 frames and entirely custom o.O  It doesn't help that I also had to restart the animation because I made a mistake and forgot to save (I learnt my lesson now though) ¬_¬

And then comes the hitboxes....hope the Catch/Throw Attack Collision doesn't cause any problems @.@

Good luck for the animation, it looks like this one will be very hard to do. Will you do the end when his sword falls from the sky?
If so, where will the sword be when Cloud falls on the ground?

I warn you, making the sword move alone is rather difficult because it moves with the arm, I suggest you to make Cloud's animation before and then move the sword.


BTW you didn't answer me, do you want to keep my animation? :P

For this version that I did, I decided to make it so that his sword always stays in his hand.  It's less the complications of animating, and more the complications of PSA.

And yes, keep the Win/Taunt animation how it is :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 08, 2011, 02:21:25 PM
Ok thanks, I'll make it as a win animation now (I will just have to turn him 90°).

Then I'll make the last win animation.

After that is there anything else to change? Maybe the beginning of down smash so it isn't the same as up smash, what do you think?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 08, 2011, 02:27:17 PM
Ok thanks, I'll make it as a win animation now (I will just have to turn him 90°).

Then I'll make the last win animation.

After that is there anything else to change? Maybe the beginning of down smash so it isn't the same as up smash, what do you think?

Yeah that's probably it.  I'll do the Final Smash myself ;)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: KingJigglypuff on February 08, 2011, 02:36:10 PM
So it looks like the idea I told you worked?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 08, 2011, 02:45:01 PM
So it looks like the idea I told you worked?

I haven't tried it yet.  As I said, only the animation is done.  And I don't think what you said will work since all of the moves like Ganon's side b, Bowser's side b, Lucario's side b etc all seem to use unknown collisions and specific event actions exclusive inky to them.

One thing I could try though is having a proper look at how the Ike's Final Smash is able to keep the foe in place.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 08, 2011, 02:50:42 PM
If it works how much damage will it deal?

EDIT : ok, it's in the first post of the thread...  :srs:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 08, 2011, 05:17:40 PM
Got an estimated release date?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: KingJigglypuff on February 08, 2011, 05:19:46 PM
Got an estimated release date?
When pigs fly. :P No joking, give him time, usually bad PSAs are made when people are rushed. But I know you're not rushing him.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Gaia on February 08, 2011, 06:05:16 PM
How's about for a wall cling you make him stick his sword into the wall and look like he's standing on it?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 08, 2011, 06:30:22 PM
How's about for a wall cling you make him stick his sword into the wall and look like he's standing on it?
Or...Re: Re: Wall Run.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Gaia on February 08, 2011, 06:54:04 PM
How's about for a wall cling you make him stick his sword into the wall and look like he's standing on it?
Or...Re: Re: Wall Run.
If that can be pulled off then stick the sword into the wall for the cling then push up on the analog stick from there to initiate the wall run.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Hollow on February 08, 2011, 07:09:33 PM
How's about for a wall cling you make him stick his sword into the wall and look like he's standing on it?
Or...Re: Re: Wall Run.
:af2:
I'm working on that.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SmashClash on February 08, 2011, 07:17:28 PM
How's about for a wall cling you make him stick his sword into the wall and look like he's standing on it?
Or...Re: Re: Wall Run.
:af2:
I'm working on that.
:happy:
Good.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: LavaLatte [.Fade] on February 08, 2011, 08:35:26 PM
Haha, SDoom, you're stealing all my cool ideas before i even get to use them XP

For what I'm assuming is the U-Throw, are you using the HipN or the TransN bone to move Cloud off the ground? And what happens if you are hit out of the throw? Do you teleport back down or stay hurt in the air? I'm trying the same thing, but I haven't finished the animation :P

Keep up the awesome work!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 08, 2011, 10:38:29 PM
Haha, SDoom, you're stealing all my cool ideas before i even get to use them XP

For what I'm assuming is the U-Throw, are you using the HipN or the TransN bone to move Cloud off the ground? And what happens if you are hit out of the throw? Do you teleport back down or stay hurt in the air? I'm trying the same thing, but I haven't finished the animation :P

Keep up the awesome work!

His vertical movement is via the HipN and his horizontal via the TransN.  Reason being is that he wouldn't leave the ground if I used the TransN for vertical movement.  However I made it so that once he leaves the ground he has super armour until he lands again.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 09, 2011, 02:28:13 AM
In fact I wondered, where does his Up smash attack come from? I've never seen him summoning a lightning in Dissidia or in Advent Children. Is it from FF7?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BlueBrain on February 09, 2011, 02:31:42 AM
is onislash his FS?
cuz 180' frames are only 3 seconds...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Feanor on February 09, 2011, 02:35:16 AM
No it's after air Down B, he explains how it works in the first post.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Naruto200Man on February 09, 2011, 08:22:53 AM
Hey SD, I sent you a pm, I know you're probably busy, but I really hope you'd be interested in helping with our project ^+^ or at least help me find someone who is  :af2:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: songeflemy on February 09, 2011, 09:27:28 AM
Silent Doom, I have a question about Viewtiful Joe.

Does it matter what kind of Vertex/Texture I put over Captain Falcon, or will it just be shrunken to match Viewtiful Joe's bones?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: Rayn on February 09, 2011, 09:45:51 AM
Silent Doom, I have a question about Viewtiful Joe.

Does it matter what kind of Vertex/Texture I put over Captain Falcon, or will it just be shrunken to match Viewtiful Joe's bones?
I've tried it and no, he doesn't shrink. Looks weird though.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 09, 2011, 10:30:04 AM
Silent Doom, I have a question about Viewtiful Joe.

Does it matter what kind of Vertex/Texture I put over Captain Falcon, or will it just be shrunken to match Viewtiful Joe's bones?

It's Beyond's vertex of Viewtiful Joe (which is one slot) so no :P

When I do revamp Viewtiful Joe almost all of his moves will be changed somehow.  Tighter animations, more balanced (he was really underpowered before when he wasn't using Slow but when he was he was stupidly strong) and new moves.  But that revamp will have to wait until Cloud and Deadpool are done.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: BlueBrain on February 09, 2011, 01:45:47 PM
u should make his animations fit captains bones


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - NEW Preview Vid
Post by: SiLeNtDo0m on February 09, 2011, 02:00:15 PM
u should make his animations fit captains bones


I'm not quite sure what you mean here...

But anyways, here's a new preview, featuring the Omnislash Version 5 :af:

http://www.youtube.com/watch?v=RKgQvhVF9ns


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Feanor on February 09, 2011, 02:42:36 PM
Man Omnislash is awesome!

The only problem is: don't you think it deals too much damage? You said 40% in the fisrt post (including the first hit) and it deals 48% in the video.

EDIT : my bad, I didn't read the description of the video. :P

The attack in itself is perfect. :af:
Does the explosion at the end deal damage to the other players around?

I also love the back throw.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 09, 2011, 02:51:01 PM
Man Omnislash is awesome!

The only problem is: don't you think it deals too much damage? You said 40% in the fisrt post (including the first hit) and it deals 48% in the video.

But the attack in itself is perfect. :af:

I also love the back throw.

Trust me when I say that the moveset info in the OP is almost never final unless I've actually released the final version of the PSA.

And I'm glad you like the back throw since that was the throw that took longest to do XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: ItalianStallion on February 09, 2011, 02:59:31 PM
Omnislash is the Down special attack he does at 1:02? If so, then cool man.

I see that you change the color of the effects to blue. I like red better honestly, but I guess blue is more fitting ah?

Keep up the good work!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Feanor on February 09, 2011, 03:02:21 PM
Also did you shrink my taunt animation or is it the video? He doesn't put his sword in the ground and the end of the animation looks kinda weird like that.

@ Italian: in Advent Children and Dissidia the effects are blue.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: LavaLatte [.Fade] on February 09, 2011, 03:08:14 PM
Are you using Throw Attack Collisions for the new Omnislash? If so, you're the first to ever do it :D


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 09, 2011, 03:12:45 PM
@Feanor

I tweaked it. I didn't actually want him to stab the sword into the ground.  However, I tweak it some more.  I did a similar thing to the win animation too.

.Fade

Nope, I just used Time Manipulation like you did for Naruto :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Feanor on February 09, 2011, 03:18:54 PM
No problem, I just though that the end of the animation was too fast but if you tweaked it again that's perfect. That part was easy anyway, I just used your animation from down B. :P


If it is a time manipulation,  does it mean that during the attack everything will stop but Cloud, or will the other players still be able to move? And does the explosion at the end deal damage to the opponents around? Because it is huge. :D


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 09, 2011, 03:21:30 PM
@Feanor

I tweaked it. I didn't actually want him to stab the sword into the ground.  However, I tweak it some more.  I did a similar thing to the win animation too.

.Fade

Nope, I just used Time Manipulation like you did for Naruto :)
You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 09, 2011, 03:30:07 PM
You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

And Im pretty sure you guys would want this out sooner rather than later :P


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 09, 2011, 03:33:23 PM
You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

And Im pretty sure you guys would want this out sooner rather than later :P
I'm pretty sure I could do it.
I'll make a move like that for my next PSA, Hollow O_O


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SmashClash on February 09, 2011, 03:34:54 PM
You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

And Im pretty sure you guys would want this out sooner rather than later :P
I'm pretty sure I could do it.
I'll make a move like that for my next PSA, Hollow O_O
When you figure out this and Wall Running can you send the info to SD, so he can update Cloud with both of those?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: toastoftriumph on February 09, 2011, 05:32:11 PM
good luck on that Hollow.

Anyways SDo0m, nice job on the attack. Looks really awesome.
I'd just suggest you use different effects before the final explosion (and maybe size that down a small bit). It's hard to see the animation during the attack and I think it takes away from the overall effect.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Enigmatic on February 09, 2011, 05:56:20 PM
I agree, the explosion is a bit big, and it does make it hard to see the actual animation.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Feanor on February 10, 2011, 02:13:18 AM
Yes, maybe the effects are too big, I just watched a video of dissidia and it is not that big. Even before the explosion, decrease it a bit so we can see the actual animation.

Here is a comparison:
(http://s2.noelshack.com/uploads/images/7305593517585_omnislash.jpg)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: BlueBrain on February 10, 2011, 07:42:51 AM
i meant that u should make the motionetc resize ALL captain falcon hacks...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 10, 2011, 06:44:44 PM
You could use a catch collision and use the Omnislash as a throw attack, that way time doesn't slow down for others.

It ain't that simple.  You see Catch and Throw Attack Collisions are strange in the fact that each one has a specific exclusivity to a character and/or move.  If you look at moves like Lucario's side b, he has a few events exclusive to him that won't work for other characters.  To make a long story short, it would take a lot of investigation and study on just how exactly these exclusive throws function before I (or anyone) can properly attempt to construct on for a move that isn't a throw.

And Im pretty sure you guys would want this out sooner rather than later :P
I'm pretty sure I could do it.
I'll make a move like that for my next PSA, Hollow O_O
When you figure out this and Wall Running can you send the info to SD, so he can update Cloud with both of those?
I told you, wallrunning would be easy, all I need is animations.

Sorry for the Off topic, SD.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Naruto200Man on February 10, 2011, 06:48:25 PM
Hey SD, I sent you a pm...did you get it? :l


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Enigmatic on February 10, 2011, 08:24:28 PM
...SO WHEN IS THIS OUT!!!








...I want it. The beta is awesome but I need the final version.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SmashClash on February 10, 2011, 08:39:12 PM
...SO WHEN IS THIS OUT!!!








...I want it. The beta is awesome but I need the final version.
This...for all ppl who posted in this thread.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 10, 2011, 10:43:30 PM
Sheesh you guys are impatient ¬_¬

It's been less than 2 WEEKS since I released the beta and I've been working my ass of on this at every opportunity I can everyday.  So just wait and be patient.  I only need a few more days. 


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: KingJigglypuff on February 11, 2011, 04:50:57 AM
...SO WHEN IS THIS OUT!!!








...I want it. The beta is awesome but I need the final version.
This...for all ppl who posted in this thread.
*facepalm* No offense, but just give him his time.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Rayn on February 11, 2011, 08:01:16 AM
Yeah, guys. We can wait. Most of us are mature enough to understand that better things come with time. Just shut up and let him do his work.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Psycho Philia on February 11, 2011, 08:04:30 AM
SSJPika: I agree with you, but it is not the only problem. SilentDoom has also a life, he can't work all the time on this Psa and even all his free time. So it takes more time, but this is absolutely normal, all hacks that are made are made like that.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: _Data_Drain_ on February 11, 2011, 08:20:07 AM
Yeah, you all are being whiny, like what Philia said, he has life work to deal with, school is I bet one of them, so this takes time... Plus, rushing him isn't a good idea, pressure is not a good thing to build up... Sakurai got rushed with Brawl... What happened?

It wasn't as good as it could have been, so give SDoom time to work on Cloud... Rather then, where's the new episo-- I mean uh, "when's the next version gonna be out!? I can't wait any longer!!!1!"

...The one we have now is a perfectly good PSA as it is... So let the man work at his own pace.

*Rant mode disengaged*


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: BlueBrain on February 11, 2011, 08:30:30 AM
another example is hollow's first sephiroth PSA, he rushed through it and damn, it looks nothing like seph other than the grab ¬¬


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: _Data_Drain_ on February 11, 2011, 08:48:34 AM
Well... That might be a little harsh, but yes, that's another good example, due to the lack of time to polish him up, he didn't turn out as good as he could have, lack of balance, and animations... But enough about Cloud's number one enemy.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 09:55:41 AM
SSJPika: I agree with you, but it is not the only problem. SilentDoom has also a life, he can't work all the time on this Psa and even all his free time.

What is this "life" you speak of XD

Nah I'm just kidding, but yeah PSAs take long to do, especially with all the animations and stuff.  But I'm now doing the Limit Break and tinkering with how to incorporate the Ultima weapon.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Ultraxwing on February 11, 2011, 10:12:05 AM
Use Ike`s external sword graphic.

and when you limit break make that appear.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 10:19:41 AM
Use Ike`s external sword graphic.

and when you limit break make that appear.

It's actually not an external graphic, but an article that is strangely attached to his costumes.  I know exactly how to do it, so don't worry ;)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 02:03:17 PM
Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

So the point is, there's no Ultima weapon.  Sorry guys :(  However, there be a cool aura :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: KingJigglypuff on February 11, 2011, 02:05:04 PM
Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

So the point is, there's no Ultima weapon.  Sorry guys :(  However, there be a cool aura :)
Cool, can't wait.
:>.>: Don't double post. :P


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 02:09:58 PM
Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

So the point is, there's no Ultima weapon.  Sorry guys :(  However, there be a cool aura :)
Cool, can't wait.
:>.>: Don't double post. :P

I'll do what I want in my topic XD

Nah, my mistake.  I forgot to put my usual "apologies for double posting".  And besides, it was to inform y'all of a current state and change.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: KingJigglypuff on February 11, 2011, 02:11:31 PM
Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

So the point is, there's no Ultima weapon.  Sorry guys :(  However, there be a cool aura :)
Cool, can't wait.
:>.>: Don't double post. :P

I'll do what I want in my topic XD

Nah, my mistake.  I forgot to put my usual "apologies for double posting".  And besides, it was to inform y'all of a current state and change.
You could of edited your post. :af:
You need any help on anything, or do you have everything covered?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 11, 2011, 02:18:43 PM
Hey SD, imma make the wallrun over the weekend. Would you want it for Cloud when I'm done?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 02:19:33 PM
Hey SD, imma make the wallrun over the weekend. Would you want it for Cloud when I'm done?

Yeah please :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 11, 2011, 02:20:41 PM
Kay, but you'll need an to put another animation to replace one of Cloud's. Do you have any one that you're not using?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 11, 2011, 02:23:48 PM
Kay, but you'll need an to put another animation to replace one of Cloud's. Do you have any one that you're not using?

Most likely.  And there are definately free subactions as well.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hollow on February 11, 2011, 02:37:44 PM
okay, then you should be fine. I already have the entire thing mapped out. Just need to test it. A lot.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: LavaLatte [.Fade] on February 12, 2011, 07:25:20 AM
Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

So the point is, there's no Ultima weapon.  Sorry guys :(  However, there be a cool aura :)

Well, it depends. What do you plan to do with the Ultima weapon?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 12, 2011, 07:30:00 AM
Basically, I wanted it to spawn when he does his Final Smash and stay there as long as LA Float 150 is above zero (i.e. he's still in his FS Limit Break form).  Problem was the fact that it spawned, but it spawned in the ground then disappeared at the end of the animation.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Not A Frog on February 12, 2011, 08:05:25 AM
I've hear about this new wall run thing but what is it. Sorry for the random question.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Hackingstar on February 12, 2011, 10:03:56 AM
I've hear about this new wall run thing but what is it. Sorry for the random question.

The power to walk/run/etc movement on walls XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SmashClash on February 12, 2011, 04:28:27 PM
Hey on the mango/pineapple taunt it goes right above his head so it goes inside the nametag you're using -- it's hard to see it. Can you put it up a little higher, please? :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: _Data_Drain_ on February 12, 2011, 04:29:35 PM
Hey on the mango/pineapple taunt it goes right above his head so it goes inside the nametag you're using -- it's hard to see it. Can you put it up a little higher, please? :)
Actually... That's a good point, I notice that too, since I use the name tags...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SmashClash on February 12, 2011, 04:54:31 PM
Hey on the mango/pineapple taunt it goes right above his head so it goes inside the nametag you're using -- it's hard to see it. Can you put it up a little higher, please? :)
Actually... That's a good point, I notice that too, since I use the name tags...
Technically we all use nametags because: "Player1"


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: Naruto200Man on February 12, 2011, 05:47:41 PM
I know I'm sounding like an ass but SCREW CLOUD DX

I want freaking deadpool already! T-T


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: KingJigglypuff on February 12, 2011, 05:52:04 PM
I know I'm sounding like an ass but SCREW CLOUD DX

I want freaking deadpool already! T-T
*facepalm* SDo0m does what he wants. Heck, he can even stop doing Deadpool if he wants to.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - Omnislash V5 Preview
Post by: SiLeNtDo0m on February 12, 2011, 06:10:45 PM
I know I'm sounding like an ass but SCREW CLOUD DX

I want freaking deadpool already! T-T

Be quiet you :srs:

I'm not in the mood for your assinine crap.  If you don't care then shut and move along and let the people who do care enjoy.

Anyways, after Cloud I'm gonna slowly help out with DO's/Hollow's/BigBadBooya's Sephiroth tgen I'll take a little break from PSA so that I can get back on proper track wih more important things in my life.

As I said before, I make these things primarily for fun and the fact of the matter is I already spend enough time doing it each day that it practically exhausts me.

Now please, just let me do things at my own pace and if I get any more comments regarding "when's Cloud gonna be released" or "why aren't you working on Deadpool" or a request of ANY sort I will Rolling Thunder your face into oblivion the Corkscrew Cross you into the Gutter Trash.

The end...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Psycho Philia on February 12, 2011, 06:25:05 PM
You're absolutely right SilentDoom. To be honest I'm not so interested by Cloud, even if I don't doubt it is a good Psa, and I prefer Deadpool. But you are the one who make Psa, so it is only up to you to decide what psa you want to work on among your projects and at what speed you want to work on it, if someone have any complaint, especially on the speed, maybe instead of complaining he sould try to help you, and it would be really good because he will probably see what is truly behind making a very good psa. And besides, it is not because I prefer Deadpool that other people doesn't prefer Cloud, it is something that have to be accepted, in order to not appear as a very selfish person. I really hope there won't be other people who try to make a pressure on you SilentDoom, because it is truly annoying... But I'm realist, I really doubt that nobody will make other remarks of the type you hate...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 12, 2011, 06:30:41 PM
You're absolutely right SilentDoom. To be honest I'm not so interested by Cloud, even if I don't doubt it is a good Psa, and I prefer Deadpool. But you are the one who make Psa, so it is only up to you to decide what psa you want to work on among your projects and at what speed you want to work on it, if someone have any complaint, especially on the speed, maybe instead of complaining he sould try to help you, and it would be really good because he will probably see what is truly behind making a very good psa. And besides, it is not because I prefer Deadpool that other people doesn't prefer Cloud, it is something that have to be accepted, in order to not appear as a very selfish person. I really hope there won't be other people who try to make a pressure on you SilentDoom, because it is truly annoying... But I'm realist, I really doubt that nobody will make other remarks of the type you hate...

Thank you for understanding :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: fighter20brawler10 on February 12, 2011, 06:38:59 PM
It's not like if you stop making PSA's you'll get banned or anything. Its not a job


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 06:40:20 PM
It's not like if you stop making PSA's you'll get banned or anything. Its not a job
Exactly. Us PSA makers do this for fun and to give people unique character movesets. But let's drop the topic.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 06:42:25 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 06:49:05 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 06:51:28 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
YESZ!!!!!!!!!!!
GIMME GIMME GIMME
Can't wait til it's released. :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 06:52:22 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 06:54:44 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
Oh, so you can't have a character wall jump and wall run?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: fighter20brawler10 on February 12, 2011, 06:56:20 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.

yay for the running of walls!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 06:58:32 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
Wait, you don't have a stop animation? You'll just fall? :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 07:01:27 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
Oh, so you can't have a character wall jump and wall run?
Yes, but you can't wallrun, then wallstick, then walljump.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 07:03:40 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
Oh, so you can't have a character wall jump and wall run?
Yes, but you can't wallrun, then wallstick, then walljump.
Oh so you can have both work, but when you are at a wall, you either have the option to wall jump or to wall run?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 07:06:53 PM
>.>
<.<
^.^
V.V
>.<
<.>

The wallrun works.

:happy: It does!? Can the wall jump code be used with it?
yes, but they can't be used together as you fall once you stop holding forward.

Also, i just got him to run up the wall for I length of the animation, which is 33 frames. I don't know what i did wrong, I'm going to find out.
Oh, so you can't have a character wall jump and wall run?
Yes, but you can't wallrun, then wallstick, then walljump.
Oh so you can have both work, but when you are at a wall, you either have the option to wall jump or to wall run?
Hmm...can you attack while in wall jump?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Cataly5t on February 12, 2011, 07:22:47 PM
This is kind of annoying :3


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 07:26:23 PM
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.



Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 07:29:49 PM
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: BlueBrain on February 12, 2011, 07:36:55 PM
but, what if ur in air, will it be possible to go in wallrun?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 07:44:02 PM
but, what if ur in air, will it be possible to go in wallrun?
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.




Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 07:47:00 PM
Sorry to spam but
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?
*cowers*


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 07:52:54 PM
I wish you didn't have to HOLD forward to stay on a wall. :(


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 08:22:24 PM
I wish you didn't have to HOLD forward to stay on a wall. :(
Well, running up a wall shouldn't happen by doing nothing.

Sorry to spam but
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?
*cowers*

Sure, man.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 08:25:34 PM
I wish you didn't have to HOLD forward to stay on a wall. :(
Well, running up a wall shouldn't happen by doing nothing.

Sorry to spam but
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?
*cowers*

Sure, man.
Yeah, I know, but can't you at least be in Wall Cling position when you don't press anything?
That'd be nice. :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 12, 2011, 08:28:02 PM
I wish you didn't have to HOLD forward to stay on a wall. :(
Well, running up a wall shouldn't happen by doing nothing.

Sorry to spam but
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?
*cowers*

Sure, man.
Thanks Hollow. How much progress do you have on it?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 12, 2011, 10:02:28 PM
I wish you didn't have to HOLD forward to stay on a wall. :(
Well, running up a wall shouldn't happen by doing nothing.

Sorry to spam but
Okay, here's the gist.

To wallrun, you need to hit a wall while in Run, you can't do it in walkslow, middle, or fast.

To stay on the wall, you need to keep holding forward, or you will fall. If you get hit, you will fall.

You can't wallstick while wallrunning.


That sounds cool. Do you think after you finalize the coding, could I use it on my Fox PSA?
*cowers*

Sure, man.
Thanks Hollow. How much progress do you have on it?
I took a step backwards. Now nothing happens when he touches a wall T-T


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SmashClash on February 12, 2011, 10:18:48 PM
I hope it gets fixed. Another question: Can he run downward?

My thoughts on what it should have: Wall Run(Up or down), Wall Cling(Don't move once on the wall)...At least those things.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Albafika on February 12, 2011, 10:53:25 PM
I know I'm sounding like an ass but SCREW CLOUD DX

I want freaking deadpool already! T-T

Be quiet you :srs:

I'm not in the mood for your assinine crap.  If you don't care then shut and move along and let the people who do care enjoy.

Anyways, after Cloud I'm gonna slowly help out with DO's/Hollow's/BigBadBooya's Sephiroth tgen I'll take a little break from PSA so that I can get back on proper track wih more important things in my life.

As I said before, I make these things primarily for fun and the fact of the matter is I already spend enough time doing it each day that it practically exhausts me.

Now please, just let me do things at my own pace and if I get any more comments regarding "when's Cloud gonna be released" or "why aren't you working on Deadpool" or a request of ANY sort I will Rolling Thunder your face into oblivion the Corkscrew Cross you into the Gutter Trash.

The end...

I love how both of the times you've argued with him you set it on your thread's name to look to that respective reply. XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: BlueBrain on February 13, 2011, 03:42:16 AM
how about making him start running on the wall if u press shield right before contact?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 04:26:35 AM
I'm entering dangerous territory as regards to the file size.  The whole Limit Break thing is practically complete, however the file size is currently at 492KB (which is WAY higher than CON Naruto).

One thing I do like about Wii Scrubber though, is that it compresses the file size when it is used, so that 492KB will get compressed to something smaller.

Fingers crossed it works :P


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 06:56:31 AM
I'm entering dangerous territory as regards to the file size.  The whole Limit Break thing is practically complete, however the file size is currently at 492KB (which is WAY higher than CON Naruto).

One thing I do like about Wii Scrubber though, is that it compresses the file size when it is used, so that 492KB will get compressed to something smaller.

Fingers crossed it works :P
*Knocks on wood* I hope it works too mah friend.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 13, 2011, 08:20:33 AM
Crap, I can't it to work at all now.

For some reason, he won't even go to the run subaction.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 08:25:11 AM
Crap, I can't it to work at all now.

For some reason, he won't even go to the run subaction.

o.O Dang... I'll try to figure out one as well


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 08:27:15 AM
Crap, I can't it to work at all now.

For some reason, he won't even go to the run subaction.
Wait, you had it working, but then you tried something and it stopped working? Did you make backups?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Hollow on February 13, 2011, 08:29:19 AM
Crap, I can't it to work at all now.

For some reason, he won't even go to the run subaction.
Wait, you had it working, but then you tried something and it stopped working? Did you make backups?

No. T-T T-T

WAAAAAAAAAAAAAAAHHH!!


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 08:32:11 AM
Crap, I can't it to work at all now.

For some reason, he won't even go to the run subaction.
Wait, you had it working, but then you tried something and it stopped working? Did you make backups?

No. T-T T-T

WAAAAAAAAAAAAAAAHHH!!
Can you remember what you tried to do after it worked?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Feanor on February 13, 2011, 01:14:29 PM
I'm sorry sDoOm, I won't do the last win animation. :/

In fact I discovered Minecraft and I don't want to do animations anymore. :3

You can just put him just two win animations, it's not like it's very important anyway.

I'm still very much looking forward this project. :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 02:00:08 PM
I'm sorry sDoOm, I won't do the last win animation. :/

In fact I discovered Minecraft and I don't want to do animations anymore. :3

You can just put him just two win animations, it's not like it's very important anyway.

I'm still very much looking forward this project. :)

That's fine :) You did so much great work for this as far as animations go anyways and I'm really grateful for your hard work :)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: BlueBrain on February 13, 2011, 02:05:12 PM
^this is why you rock SDoom.^

other ppl could have gone like, why? dude u said u would do it and blablabalbalbla, and probably would even start trolling, flaming and etc.
but you, you really appreciate what people do for you ^^


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Enigmatic on February 13, 2011, 02:42:37 PM
I agree with Jokekid, you really are awesome. :3

Good luck with the file size. Maybe ditch the wall run idea if you are having that much trouble, and it would probably reduce file size right? One thing randomly to note, I was playing with Cloud on Corneria, and his Firega went right through the huge top fin thing, something no other projectiles do. Does that have to do with character rels or something? Not a big deal, but thought it should be mentioned.

*Fingers crossed Wii Scrubber works*


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 02:45:09 PM
I agree with Jokekid, you really are awesome. :3

Good luck with the file size. Maybe ditch the wall run idea if you are having that much trouble, and it would probably reduce file size right? One thing randomly to note, I was playing with Cloud on Corneria, and his Firega went right through the huge top fin thing, something no other projectiles do. Does that have to do with character rels or something? Not a big deal, but thought it should be mentioned.

*Fingers crossed Wii Scrubber works*
It's a projectile used with the ThrownN bone


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 02:53:30 PM
Ike file size limit is mighty impressive.  It's at 493KB and working absolutely fine :).  But yeah as KJ said, the Neutral B is a ThrownN projectile.  Normal ThrowN proctiles can usually go through basically everything (characters, objects, walls etc) I had to specifically code it so that it at least explodes when the hitbox connects with a character.

I think sword characters have a good file size limit.  Link, Toon Link and Marth all definitely have good file size limits.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 02:55:39 PM
So SDo0m, did you get that code I sent you working?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 02:59:28 PM
Haven't tested it since I'm not on a computer but on my Iphone.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 03:00:26 PM
Haven't tested it since I'm not on a computer but on my Iphone.
:>.>palm: Curses. But I thought you could be on until 9. :-\


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 13, 2011, 03:05:40 PM
Haven't tested it since I'm not on a computer but on my Iphone.
:>.>palm: Curses. But I thought you could be on until 9. :-\

My timezone is GMT, so it's actually 10:05 here XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: KingJigglypuff on February 13, 2011, 03:06:32 PM
Haven't tested it since I'm not on a computer but on my Iphone.
:>.>palm: Curses. But I thought you could be on until 9. :-\

My timezone is GMT, so it's actually 10:05 here XD
Haven't tested it since I'm not on a computer but on my Iphone.
:>.>palm: Curses. But I thought you could be on until 9. :-\

My timezone is GMT, so it's actually 10:05 here XD
Wow, where I am it's 5:05


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 14, 2011, 02:38:55 PM
Ok people, I got good news, and bad news...

Good News
I've successfully programmed the wall jump and wall cling in :happy:.  Basically, how the wall cling works is that Cloud grabs a wall when you hold towards it and slowly begins to slide down it (unlike Hollow's Sephiroth and .Fade's Naruto which just stayed in place) and pressing jump will allow you to jump off the wall.  After a certain amount of time Cloud will grab off the wall.

Release shall be soon!

Bad News
By soon, I mean tomorrow.  Reason being that I have a couple of animations I need to tighten up.  Also, the wall run won't be present for the V1 release but oh well XD I may be able to do it later.

:af:


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Akiba Red on February 14, 2011, 02:44:32 PM
 The bad news isn't really bad.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: _Data_Drain_ on February 14, 2011, 02:46:50 PM
The bad news isn't really bad.
Not really no, Wall run seems a little gimmicky anyway, unless the stage is tourny banned, it won't see much use anyway...

I wonder though... Does the wall cling get rid of his final smash? I know Zero and Hollow's Sephiroth did...


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Enigmatic on February 14, 2011, 03:28:18 PM
At about when will it be released tomorrow? I'm in the FBLA, and we have state competition tomorrow, so I'll be gone for nearly all of the day. -.-

I'm glad you're delaying it to help out the animations, it is definitely for the best. It should be good news and neutral news. Good luck.

Also what versions will you be releasing? There will be one with Limit Break, one where it can only be used with the smash ball, any others?


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Albafika on February 14, 2011, 03:33:04 PM
Don't rush it, sDo0m, if you feel it needs polishing, take more than 1 day or a week to perfect it, I'm sure the wait will be worth it. (I'm just saying. =P)


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: TheLegend75 on February 14, 2011, 03:43:45 PM
 a small problem you can fix the eyes of cloud when he is in a fighting pose, it seems crazy XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 14, 2011, 03:48:04 PM
@Data_Drain
Most likely since the base structure of it is very similar.  I just tweaked in a few ways to make it smoother overall

@Enigmatic Spirit
There will be one version and it'll work as follows:
- The Limit Break form will be the Final Smash
- There won't be a Limit Break with the Taunt at 150% as I said before (since I'd have to make loads more additions and run the risk of overblowing the file size)
- In exchange, you can change the follow up to the Down B Air to the Omnislash V5 with the Up Taunt however there are two catches:

1) The Up Taunt is PAINFULLY slow, lasting about 4 seconds with no defence or heavy armour or invulnerability.
2) If you do get it and you miss the Down B Air, you lose the Omnislash, meaning you have to taunt again.

This is to make it so the move is only used once in a blue moon if you're lucky.  It does after all do 48% :P

@TheLegend75

What do you mean?  What problem?

@Wolfric

Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: _Data_Drain_ on February 14, 2011, 04:26:03 PM

@Enigmatic Spirit
There will be one version and it'll work as follows:
- The Limit Break form will be the Final Smash
- There won't be a Limit Break with the Taunt at 150% as I said before (since I'd have to make loads more additions and run the risk of overblowing the file size)
- In exchange, you can change the follow up to the Down B Air to the Omnislash V5 with the Up Taunt however there are two catches:

1) The Up Taunt is PAINFULLY slow, lasting about 4 seconds with no defence or heavy armour or invulnerability.
2) If you do get it and you miss the Down B Air, you lose the Omnislash, meaning you have to taunt again.

This is to make it so the move is only used once in a blue moon if you're lucky.  It does after all do 48% :P


@Wolfric

Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.

Er... But won't it be somewhat easy to do when your foe is off stage? (Plus taunts shouldn't be more then that... Just saying... Although Shadow has a taunt move too... Bah whatever. :P)

...

Anyway, is down taunt gonna be new? That's one thing that annoyed me about .Fade's Cloud... Falling over looks silly. XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 14, 2011, 04:31:46 PM
Not really since this truly is painfully slow.  I tested this against a lvl 9 a few times after knocking him off the stage and wasn't able to do it.  Whereas Shadow has those late invulnerability frames after about 2 seconds, Cloud has none whatsoever.

And yes that taunt has been changed.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: _Data_Drain_ on February 14, 2011, 04:41:13 PM
Not really since this truly is painfully slow.  I tested this against a lvl 9 a few times after knocking him off the stage and wasn't able to do it.  Whereas Shadow has those late invulnerability frames after about 2 seconds, Cloud has none whatsoever.

And yes that taunt has been changed.
Hm... Well, level 9 AI might be kinda dumb, but they do know how to interrupt moves easy...

...

Also, thank you, I always found that taunt out of place. XD


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Eternal Yoshi on February 14, 2011, 05:25:11 PM
About Meteor....

It i shouldn't be possible to clank with the hitboxes because clanking interrupts the move.
It should be transcendent.
You can make it transcendent by changing the 5th bit of the flags to 0.

See here for more info:
http://www.smashboards.com/showpost.php?p=11208682&postcount=1

TL:DR, change Meteor's hitboxes' flags, to have the second flag digit to 0.


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: Albafika on February 14, 2011, 05:52:12 PM
@Wolfric

Well, I'm personally satisfied with most of the animations and I'm only tweaking the Win and Down Taunt animations anyways.


I was just saying. =P

But in all honesty, the first Beta was REALLY impressive, I couldn't try 0.5 'cause my Wii Lens died... Hope I get to try this one soon, as I'm sure this'll be impressive. T_T

(Do you know if anybody is working on VJ's SFX, by the way?)

EDIT: I hope you changed how to change Down B(?)'s attack direction using the Pad to the Stick instead... It really felt awkward. lol


Title: Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - READ REPLY 1129
Post by: SiLeNtDo0m on February 14, 2011, 10:34:57 PM
About Meteor....

It i shouldn't be possible to clank with the hitboxes because clanking interrupts the move.
It should be transcendent.
You can make it transcendent by changing the 5th bit of the flags to 0.

See here for more info:
[url]http://www.smashboards.com/showpost.php?p=11208682&postcount=1[/url]

TL:DR, change Meteor's hitboxes' flags, to have the second flag digit to 0.


So in otherwords simply change the priority :P  Don't worry I know how bits work for the most part.

EDIT: I hope you changed how to change Down B(?)'s attack direction using the Pad to the Stick instead... It really felt awkward. lol


Nope.  The reason being is that it would cause complications with "forward" and "back" (I'd have to use the whole "If Facing Left" and "If Facing Right" thing and I can't be asked).  And what if you were to press a direction diagonally?  I used the D Pad to avoid confusion about direction.

Also, I never had any problems with using it and I use the most disgusting control scheme known to man (Keyboard set up with Dolphin, and a horrible one at that).


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 12:22:23 PM
Apologies for double posting, but V1 has been released ;)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 12:36:12 PM
Apologies for double posting, but V1 has been released ;)
Please excuse me sir, while I go try this out.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Puraidou on February 15, 2011, 12:46:13 PM
Tried it and have to say as i prefer OP versions. This PSA is amazing! I especially loved the FS whe you can just go COMBO WOMBO on the enemy XD

214% damage in 1 combo with a kill, combo win :af2:


edit: recorded a video of 2 matches VS a LVL 9 Overpowered Sephiroth made by Divine, Hollow and that other guy. I beat him easily WTF XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Feanor on February 15, 2011, 01:20:02 PM
Oh yeah!  :af2:

Will there be of video of v1? I can't play before an undetermined time... :oshi:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Puraidou on February 15, 2011, 01:24:30 PM
Oh yeah!  :af2:

Will there be of video of v1? I can't play before an undetermined time... :oshi:
edit: recorded a video of 2 matches VS a LVL 9 Overpowered Sephiroth made by Divine, Hollow and that other guy. I beat him easily WTF XD
Read before you post! xD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 01:25:47 PM
Okay, I just got done testing him a bit...

First thing is first, I love the new entry, very Dissidia like. :)

His throws are very nice, having new throws makes a character feel more complete.

The final smash is great (wanted to say something like BA, but... Great will do. :P)

Although... I have a few nitpicks...

Down taunt seems a little odd to me, it's one of Shiek's wait animations... Seems a little odd for Cloud, but meh, again, nitpick.

The fire balls are oddly spammy now... You can almost rapid fire them now... The last version had end lag, but this one... Hm... You might want to address that.

Over all though, this is a great PSA, you are an epic gentleman, SDoom. XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Feanor on February 15, 2011, 01:35:24 PM
Excuse me Wrath, I think I didn't see your edit. :3


You got rid of my down taunt... :(
I spent a lot of time on it, even though it didn't look perfect (it was very hard to throw the sword). :3

EDIT : awesome new win animation, you did it way better than I ever would.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 01:39:13 PM
Excuse me Wrath, I think I didn't see your edit. :3


You got rid of my down taunt... :(
I spent a lot of time on it, even though it didn't look perfect (it was very hard to throw the sword). :3
What did it go over? I think from that description, that would be better then the current down taunt...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 01:41:12 PM

Down taunt seems a little odd to me, it's one of Shiek's wait animations... Seems a little odd for Cloud, but meh, again, nitpick.

The fire balls are oddly spammy now... You can almost rapid fire them now... The last version had end lag, but this one... Hm... You might want to address that.
. XD


The first is that it's kinda based off of this animation here (0:18):

http://www.youtube.com/watch?v=xHB_5XcwA2E

But meh, I'll probably swap it back to Feanor's animation since that looked more dynamic and he spend some time on it (whereas I just did a tweaked animation swap).

As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 01:52:00 PM
As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P
Dude, trust me, it works the same way it does in Break Limit mode... Unless you uploaded a glitched up version...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 02:02:26 PM
As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P
Dude, trust me, it works the same way it does in Break Limit mode... Unless you uploaded a glitched up version...

Actually, I double checked again and you're right XD How could I miss that despite the fact that I playtest this thing constantly @.@

EDIT: Ok I fixed the Neutral B and Down Taunt.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 02:31:57 PM
As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P
Dude, trust me, it works the same way it does in Break Limit mode... Unless you uploaded a glitched up version...

Actually, I double checked again and you're right XD How could I miss that despite the fact that I playtest this thing constantly @.@

EDIT: Ok I fixed the Neutral B and Down Taunt.
Well, the good news is, the down taunt looks a lot better, the bad news is...

...

Neutral B freezes now, it doesn't do a BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and the music still plays even, but... It does freeze the game now, I had to turn it off, and I tested this a few times, nothing else freezes, it's just the fire ball...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SmashClash on February 15, 2011, 02:44:01 PM
Idea: I saw that animation video. I noticed "Guard in the air".
Do you think you can make If pressed grab in air(Just like CoN Naruto's grab--[but it's throwing a kunai] in the air), but make it so he can reflect projectiles with his sword.
I hope you understand. :)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 02:52:44 PM
As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P
Dude, trust me, it works the same way it does in Break Limit mode... Unless you uploaded a glitched up version...

Actually, I double checked again and you're right XD How could I miss that despite the fact that I playtest this thing constantly @.@

EDIT: Ok I fixed the Neutral B and Down Taunt.
Well, the good news is, the down taunt looks a lot better, the bad news is...

...

Neutral B freezes now, it doesn't do a BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and the music still plays even, but... It does freeze the game now, I had to turn it off, and I tested this a few times, nothing else freezes, it's just the fire ball...

Fixed again.  It's because I had an infinite loop when I didn't need one.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: TheLegend75 on February 15, 2011, 03:06:13 PM
this ploblem (http://img717.imageshack.us/img717/265/al1102151430binout.jpg)  :>.>:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Feanor on February 15, 2011, 03:08:08 PM
Do you always zoom on the character like that when you play ? :P


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 03:13:55 PM
this ploblem [url]http://img717.imageshack.us/img717/265/al1102151430binout.jpg [/url] :>.>:



I'm still failing to see the problem :srs:

And besides, this kind of thing probably more involves the model itself than the PSA.  Go talk to BeyondYou about it.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SmashClash on February 15, 2011, 03:17:15 PM
this ploblem [url]http://img717.imageshack.us/img717/265/al1102151430binout.jpg [/url] :>.>:



I'm still failing to see the problem :srs:

And besides, this kind of thing probably more involves the model itself than the PSA.  Go talk to BeyondYou about it.

His eyes are facing his right.
In the animation maybe you should just rotate the eye bone to face straight forward.
I noticed this too while in-game.

--------
What happen to Pineapple/Mango versions in the download?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: _Data_Drain_ on February 15, 2011, 03:25:15 PM
As for the second, I have no clue why you think that because I didn't edit it at all XD.  The Neutral B is only spammable when in Limit Break mode.  I honestly made no edits to it apart from that. :P
Dude, trust me, it works the same way it does in Break Limit mode... Unless you uploaded a glitched up version...

Actually, I double checked again and you're right XD How could I miss that despite the fact that I playtest this thing constantly @.@

EDIT: Ok I fixed the Neutral B and Down Taunt.
Well, the good news is, the down taunt looks a lot better, the bad news is...

...

Neutral B freezes now, it doesn't do a BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and the music still plays even, but... It does freeze the game now, I had to turn it off, and I tested this a few times, nothing else freezes, it's just the fire ball...

Fixed again.  It's because I had an infinite loop when I didn't need one.
Okay, tested this out, yup, you fixed it, now it works like the one in the last version did... Okay, you took care of my nitpicks even. :P

But yeah, what did happen to the Mango version? Oh well... I liked the Pineapple better anyway.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Hackingstar on February 15, 2011, 03:28:52 PM
SD, fix the download link it seems broken for me. i try to download it and it leads me to a blank page


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Feanor on February 15, 2011, 03:35:31 PM
Try again, it works for me.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Kumari sai on February 15, 2011, 07:03:55 PM
i love this hack but for some reason his up b cant hit diddy or fox

and i found this funny, neither his up b nor his side b can hit CAPTAIN FALCON.....yeah


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Enigmatic on February 15, 2011, 10:05:20 PM
The Final is released!

*Champagne explodes from the air*

Can't wait to get this. I love Ike, but if it's even better than the beta I just may never fer rid of it.
 :happy:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 15, 2011, 11:37:36 PM
i love this hack but for some reason his up b cant hit diddy or fox

and i found this funny, neither his up b nor his side b can hit CAPTAIN FALCON.....yeah

It's set to a sort of optimum.  It won't be able to hit every character because of their different weights and fall speeds.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Eternal Yoshi on February 16, 2011, 12:46:15 AM
You should use the weight knockback option for those hitboxes then.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 16, 2011, 01:18:46 AM
You should use the weight knockback option for those hitboxes then.

I had that before and it made it even worse o.O  The problem is the fact that it's only a select few that it doesn't connect with, and their randomly spread out throughout the weight classes.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Puraidou on February 16, 2011, 02:02:09 AM
I'm going to let my PC upload the video around 6PM my time. So expect it on 1080P about an hour later. It's a video with 2 fights VS a lvl 9 Sephiroth CPU. Enjoy it because the Sephiroth i have is the OP version and your Cloud PWND him (Since i was playing as Cloud XD)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Feanor on February 16, 2011, 03:45:05 AM
Did you use the fixed version in your video?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Puraidou on February 16, 2011, 03:48:15 AM
Did you use the fixed version in your video?
No i did not, but i'll use that one later on. Going to download a good stage for their fight again and see who wins then ;) It'll be a CPU VS CPU fight that time and maybe a 2nd fight with me vs my brother. IF he wants to play along.
But i'm going to switch my Sephiroth PSA to the Balanced one, so the CPU can actually fight fair XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: Cascade Hellsing on February 16, 2011, 06:10:07 AM
An Amaterasu PSA.... hmm.... that would actually be awesome.... And if it is made, I would be able to use it as a base for an eevee PSA.....


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: ForOhFor Error on February 16, 2011, 01:26:08 PM
An Amaterasu PSA.... hmm.... that would actually be awesome.... And if it is made, I would be able to use it as a base for an eevee PSA.....
Or would it?
.....
Yeah, I guess it would.
But take a break first, SDoom. You deserve one.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!!
Post by: SiLeNtDo0m on February 16, 2011, 02:28:41 PM
http://www.youtube.com/watch?v=Uzx_BzqafnI

New video showing V1.  I need to update the OP at some point too :-\


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Feanor on February 16, 2011, 02:56:58 PM
Awesome video !


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Rayn on February 16, 2011, 03:31:13 PM
:patrick:
Omnislash...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: KingJigglypuff on February 16, 2011, 04:24:48 PM
[url]http://www.youtube.com/watch?v=Uzx_BzqafnI[/url]

New video showing V1.  I need to update the OP at some point too :-\
Oh, yea that reminds me, I gotta make the video of the Overpowered version.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: SmashClash on February 16, 2011, 04:30:37 PM
[url]http://www.youtube.com/watch?v=Uzx_BzqafnI[/url]

New video showing V1.  I need to update the OP at some point too :-\
Oh, yea that reminds me, I gotta make the video of the Overpowered version.

Thank you. :happy:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: SSJCerious on February 16, 2011, 05:10:21 PM
Dudley....from what game?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Kiroharu on February 16, 2011, 06:17:33 PM
EEEEEEEEEEEEPPPPPPPPPPPPPPPPIIIIIIIIIIICCCCCCCCCC CCCCCCCCCCCCCCCCCCCC !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Enigmatic on February 16, 2011, 08:32:12 PM
We need a good ameterasu vertex first before you PSA it, but if you do make Ammy, I will do anything for/to you. Just kidding... sort of.

You may want to change the description for Cloud, it still says states it's the beta in the second paragraph. Downloading now, can't wait to do this tomorrow.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: SiLeNtDo0m on February 17, 2011, 12:44:56 AM
We need a good ameterasu vertex first before you PSA it, but if you do make Ammy, I will do anything for/to you. Just kidding... sort of.

You may want to change the description for Cloud, it still says states it's the beta in the second paragraph. Downloading now, can't wait to do this tomorrow.

I need to change a lot of stuff in the OP :P

Also, I'm prioritizing the revamp for Viewtiful Joe before I get back to Deadpool.  Reason being is that I'm not entirely satisfied with him at the moment (literally the majority of the moves are being changed one way or another).

If I hear any complaints from anyone I'll rip your heart put XP


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: _Data_Drain_ on February 17, 2011, 01:29:16 AM
We need a good ameterasu vertex first before you PSA it, but if you do make Ammy, I will do anything for/to you. Just kidding... sort of.

You may want to change the description for Cloud, it still says states it's the beta in the second paragraph. Downloading now, can't wait to do this tomorrow.

I need to change a lot of stuff in the OP :P

Also, I'm prioritizing the revamp for Viewtiful Joe before I get back to Deadpool.  Reason being is that I'm not entirely satisfied with him at the moment (literally the majority of the moves are being changed one way or another).

If I hear any complaints from anyone I'll rip your heart put XP
Sounds good to me, I've been playing MvC3... And VJ is one of my better characters (though I still suck at the game...) But yeah, VJ would be fine by me. :P

(Although, thanks to MvC3, I'm looking forward to Deadpool even more then I already was.) XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Puraidou on February 17, 2011, 01:41:57 AM
Going to upload that video soon, i didn't have a chance to upload it yet. It's ready and in 1080P HD so it should show the moves pretty nicely ;D

And OP Sephi gets his ass kicked ;D (Note this was before the last fixes you made >.>)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Albafika on February 17, 2011, 07:58:11 AM
As this was released, I stole mah bro a Hard Drive to try it... <.<

Is incredibly amazing indeed, but I'd like to point out 2 things:

1> I'm not sure as to how yet, but as I was in practice mode, I tried the 4 grabs in 1/4, then did a down B, a NB, and tried Aerial Down Air and it made the Omnislash, then I put 3 Cloud CPUs against me on Practice and one of 'em randomly did it as well.

2> The downtilt, if you use it and get your hand off the Stick, he does this "getting back on foot" weird animation, since the down tilt has one that gets him standing again, after it's done, it goes back down and up (Not sure if i make myself clear), just wanted to point it  out, it just looks odd. Other than that, everything's perfect imo. =D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Puraidou on February 17, 2011, 12:23:54 PM
Going to upload that video soon, i didn't have a chance to upload it yet. It's ready and in 1080P HD so it should show the moves pretty nicely ;D

And OP Sephi gets his ass kicked ;D (Note this was before the last fixes you made >.>)
http://www.youtube.com/watch?v=un2FcLD1hdA

;D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: SiLeNtDo0m on February 17, 2011, 12:47:50 PM
Finally got round to making a new blog post for Cloud XD  http://kc-mm.com/?p=6340

I plan to make quite a few edits to descriptions as well etc.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Hackingstar on February 18, 2011, 04:07:15 AM
Hey SD i have one suggestion for cloud. now i know that the final smash is limit break now. but if you happen to insert the omnislash (not omnislash v5 i mean clouds normal omnislash) along with limit break like first limit break then omnislash, and when cloud is done with the omnislash and he's now in limit break form, is it possible to just leave him in limit break form until he kills over (gets killed in a match)? im asking because no offense but i don't like the fact that he's in limit break form for such limited time. i think it should last until he kills over.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Albafika on February 18, 2011, 04:39:19 AM
Hey SD i have one suggestion for cloud. now i know that the final smash is limit break now. but if you happen to insert the omnislash (not omnislash v5 i mean clouds normal omnislash) along with limit break like first limit break then omnislash, and when cloud is done with the omnislash and he's now in limit break form, is it possible to just leave him in limit break form until he kills over (gets killed in a match)? im asking because no offense but i don't like the fact that he's in limit break form for such limited time. i think it should last until he kills over.

No Final Smash is like that, that'd be too much, imo.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: KTH on February 18, 2011, 04:59:26 AM
Yeah, i've try the PSA, it's epic.

Now, i just wait the Clone Engine for have Naruto and Cloud :p


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: SiLeNtDo0m on February 18, 2011, 10:08:42 AM
Hey SD i have one suggestion for cloud. now i know that the final smash is limit break now. but if you happen to insert the omnislash (not omnislash v5 i mean clouds normal omnislash) along with limit break like first limit break then omnislash, and when cloud is done with the omnislash and he's now in limit break form, is it possible to just leave him in limit break form until he kills over (gets killed in a match)? im asking because no offense but i don't like the fact that he's in limit break form for such limited time. i think it should last until he kills over.

No Final Smash is like that, that'd be too much, imo.

^This

The Final Smash is OPed as it is (which is alright since it's a Final Smash) but this idea is just overkill in every respect.  You're basically saying that he should let out a super powerful attack then be completely invincible for the rest of the match (since Limit Break gives invincibility and I can't be asked to remove it since I put it in almost every subaction).  In fact, any longer and it's already OPed right there. 

Simple answer is no.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: KingJigglypuff on February 18, 2011, 10:57:55 AM
I'm gonna make the video for the OP version when I get home. ;)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Albafika on February 18, 2011, 12:32:42 PM
I'm still trying to figure out what caused Cloud to use Omnislash without even reaching 150% or getting a FS. D:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: KingJigglypuff on February 18, 2011, 12:33:42 PM
I'm still trying to figure out what caused Cloud to use Omnislash without even reaching 150% or getting a FS. D:
Up taunt.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Albafika on February 18, 2011, 12:56:48 PM
I'm still trying to figure out what caused Cloud to use Omnislash without even reaching 150% or getting a FS. D:
Up taunt.

No, I mean, without officially activating using Up Taunt or the FS, it has activated twice while I play, I'll record a video next time it does.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + NEW VIDEO!
Post by: Hackingstar on February 18, 2011, 01:54:01 PM
Hey SD i have one suggestion for cloud. now i know that the final smash is limit break now. but if you happen to insert the omnislash (not omnislash v5 i mean clouds normal omnislash) along with limit break like first limit break then omnislash, and when cloud is done with the omnislash and he's now in limit break form, is it possible to just leave him in limit break form until he kills over (gets killed in a match)? im asking because no offense but i don't like the fact that he's in limit break form for such limited time. i think it should last until he kills over.

No Final Smash is like that, that'd be too much, imo.

^This

The Final Smash is OPed as it is (which is alright since it's a Final Smash) but this idea is just overkill in every respect.  You're basically saying that he should let out a super powerful attack then be completely invincible for the rest of the match (since Limit Break gives invincibility and I can't be asked to remove it since I put it in almost every subaction).  In fact, any longer and it's already OPed right there. 

Simple answer is no.

ok but did you read the rest of what i said? the consideration of making clouds invincibility after limit break unlimited? cuz he only lasts "so long" in his invincibility. unless he attacks too much. no offense


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: SiLeNtDo0m on February 18, 2011, 03:09:41 PM
Hey SD i have one suggestion for cloud. now i know that the final smash is limit break now. but if you happen to insert the omnislash (not omnislash v5 i mean clouds normal omnislash) along with limit break like first limit break then omnislash, and when cloud is done with the omnislash and he's now in limit break form, is it possible to just leave him in limit break form until he kills over (gets killed in a match)? im asking because no offense but i don't like the fact that he's in limit break form for such limited time. i think it should last until he kills over.

No Final Smash is like that, that'd be too much, imo.

^This

The Final Smash is OPed as it is (which is alright since it's a Final Smash) but this idea is just overkill in every respect.  You're basically saying that he should let out a super powerful attack then be completely invincible for the rest of the match (since Limit Break gives invincibility and I can't be asked to remove it since I put it in almost every subaction).  In fact, any longer and it's already OPed right there. 

Simple answer is no.

ok but did you read the rest of what i said? the consideration of making clouds invincibility after limit break unlimited? cuz he only lasts "so long" in his invincibility. unless he attacks too much. no offense

Yes I did and hence why I said "then he'll be completely invincible for the rest of the match" and therefore will be broken.

Anyways, to the main point, I'm leaving for just over a week for my holiday since I'm going skiing.  Feel free to still leave feedback and posts here about Cloud or any other PSA and most importantly have fun :)

Cyall XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 18, 2011, 05:02:36 PM
have a nice holiday ^^


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Ultraxwing on February 18, 2011, 05:16:57 PM
Have a nice Holiday/No hacking break. i'm taking a Homeworld 2 break, been taking it for the past 5 months... also, they were master trolls on that damn forum board.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: _Data_Drain_ on February 18, 2011, 05:25:20 PM
You deserve a break SDoom, heck, you could use a two week vacation. XD

But really, I hope you have fun. :)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: fighter20brawler10 on February 18, 2011, 05:41:16 PM
have a nice holiday SD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 18, 2011, 06:01:01 PM
Good job on this SD! I am extremely impressed with your Cloud.  You have yourself a nice break now.  One suggestion I do have for him is that you change the method for using Omnislash V.5.  Since most people don't use the final smash and it's damn near impossible to get it off now even on huge custom stages I think it should just become his normal follow-up to aerial fang after he reaches 150%.  Even that would be hard enough to pull off normally anyway.  To balance it you could even try making it so it could only be done successfully once per life.  Even if you didn't do that last part the move would still be damn hard to pull off many times in any match anyway.  As it is there is just not enough reward to the effort of using the move (and it's such a cool rendition of it that it just seems like a waste as it is).

Again, enjoy your break and good job on this.  He's a blast to use.  ;D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: _Data_Drain_ on February 18, 2011, 06:22:28 PM
If that was doable, 150% and one use sounds fair... Plus I uh... Have a bad habit of using taunts after I KO a foe... And yeah... Sometimes I do that charge up taunt on accident. <_<;


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Hollow on February 18, 2011, 08:46:13 PM
Have a nice vacation, SD.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Albafika on February 18, 2011, 10:30:54 PM
Data or anyone else, I want you to use Up Taunt at the beginning of the match and try to do Omni Slash v5 with Cloud on anyone, for me it triggers.

EDIT: Imo, Cloud's good this way, the Omnislash shouldn't be part of his real mvoeset... It's more of an Extra, something you shouldn't really count on on a real fight, but you could in FFA. That's how I see it.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 19, 2011, 02:44:08 PM
I disagree with you on that point, Wolfric.  An important element of FF characters, especially in 7, is that they are able to use a super attack, i.e. limit break, once after taking and dealing so much damage and to be able to use Omnislash V. 5 in such a manner would very much fit the bill.  Imo, the move is integral to his character (even though it technically wasn't in 7 it at least was a legitimate part of his later attack set).  The way I could see this being done is, perhaps instead of being activated at 150% he should set it up in a manner similar to Viewtiful Joe with accruing points by taking and dealing damage, glowing once he gets to the preset amount, being able to use the move once, then draining the points and starting the cycle over again.  He would just have to set the points so high that it would take until around the 150% mark to use unless you were absolutely raping your opponent, in which case it would be the icing on the cake for that life.

As for his current final smash I must say that I love the concept behind it.  It makes him just as maneuverable as he is in Dissidia (albeit his finishing touch leaves him in a freefall, which I don't think it should but that's nitpicking) and it makes him so powerful it makes me think of how in Final Fantasy 10 at the endgame you can make the characters break their limits and deal above 9,999 damage and have above that much H.P. (all the way to 99,999).  The only thing I think needs altered is it should last a little longer and he shouldn't be invincible, he should just take longer to die.  With those types of final smashes your opponents only run away from you, as they have no real options otherwise, and I think the final smash would be funner to use if it gave the opponent a fighting chance, lasted a little longer and kept him as a badass during that time.

Just as a side note, the squats Cloud and Zack always do would make for a good tuant.

Edit: I just noticed SD's post that he put the limit break invinciblity in almost every subaction and can't remove it so disregard that part of my comment.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Albafika on February 19, 2011, 03:24:48 PM
I disagree with you on that point, Wolfric.  An important element of FF characters, especially in 7, is that they are able to use a super attack, i.e. limit break, once after taking and dealing so much damage and to be able to use Omnislash V. 5 in such a manner would very much fit the bill.  Imo, the move is integral to his character (even though it technically wasn't in 7 it at least was a legitimate part of his later attack set).  The way I could see this being done is, perhaps instead of being activated at 150% he should set it up in a manner similar to Viewtiful Joe with accruing points by taking and dealing damage, glowing once he gets to the preset amount, being able to use the move once, then draining the points and starting the cycle over again.  He would just have to set the points so high that it would take until around the 150% mark to use unless you were absolutely raping your opponent, in which case it would be the icing on the cake for that life.

As for his current final smash I must say that I love the concept behind it.  It makes him just as maneuverable as he is in Dissidia (albeit his finishing touch leaves him in a freefall, which I don't think it should but that's nitpicking) and it makes him so powerful it makes me think of how in Final Fantasy 10 at the endgame you can make the characters break their limits and deal above 9,999 damage and have above that much H.P. (all the way to 99,999).  The only thing I think needs altered is it should last a little longer and he shouldn't be invincible, he should just take longer to die.  With those types of final smashes your opponents only run away from you, as they have no real options otherwise, and I think the final smash would be funner to use if it gave the opponent a fighting chance, lasted a little longer and kept him as a badass during that time.

Just as a side note, the squats Cloud and Zack always do would make for a good tuant.

I agree on the FS part, but conserning Omnislash v5, I disagree, the move does 48%, and it's easy to hit, heck, even if you do touch him with Cloud's Aerial Down B when the enemy is Shielding, Omnislash triggers and can't be escaped, I've managed to use it in a 1vs1 match the way it is now, at least 2 times, hard to do, but can be done.

Having it easier will make Cloud pass from Balanced to OP.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 19, 2011, 03:38:59 PM
I disagree with you on that point, Wolfric.  An important element of FF characters, especially in 7, is that they are able to use a super attack, i.e. limit break, once after taking and dealing so much damage and to be able to use Omnislash V. 5 in such a manner would very much fit the bill.  Imo, the move is integral to his character (even though it technically wasn't in 7 it at least was a legitimate part of his later attack set).  The way I could see this being done is, perhaps instead of being activated at 150% he should set it up in a manner similar to Viewtiful Joe with accruing points by taking and dealing damage, glowing once he gets to the preset amount, being able to use the move once, then draining the points and starting the cycle over again.  He would just have to set the points so high that it would take until around the 150% mark to use unless you were absolutely raping your opponent, in which case it would be the icing on the cake for that life.

As for his current final smash I must say that I love the concept behind it.  It makes him just as maneuverable as he is in Dissidia (albeit his finishing touch leaves him in a freefall, which I don't think it should but that's nitpicking) and it makes him so powerful it makes me think of how in Final Fantasy 10 at the endgame you can make the characters break their limits and deal above 9,999 damage and have above that much H.P. (all the way to 99,999).  The only thing I think needs altered is it should last a little longer and he shouldn't be invincible, he should just take longer to die.  With those types of final smashes your opponents only run away from you, as they have no real options otherwise, and I think the final smash would be funner to use if it gave the opponent a fighting chance, lasted a little longer and kept him as a badass during that time.

Just as a side note, the squats Cloud and Zack always do would make for a good tuant.

I agree on the FS part, but conserning Omnislash v5, I disagree, the move does 48%, and it's easy to hit, heck, even if you do touch him with Cloud's Aerial Down B when the enemy is Shielding, Omnislash triggers and can't be escaped, I've managed to use it in a 1vs1 match the way it is now, at least 2 times, hard to do, but can be done.

Having it easier will make Cloud pass from Balanced to OP.

Every time I've hit it while the opponent was guarding all they did was stay in the shield and were pushed out of the way of the attack, rendering it useless.  In terms of the amount of damage it does, all he has to do is reduce it to somewhere in between 25 to 35.  Samus's energy beam does 25 damage after all and it's relatively easy to use throughout the entire match.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 19, 2011, 03:49:26 PM
mmm.... why i thing he is just going to ignore these comments and leave cloud like he is now....
Cloud is perfect as he is now, the final smash is nice and the Omnislash is hard to pull of, so its ok like that.
No offence, but maybe everyone should stop complaining about little details....


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 19, 2011, 04:06:42 PM
Meh, nothing in this world is perfect in any way, shape, or form.  I'm just posting my personal preferences for this and if SDoom agrees and incorporates it then awesome, if not then no biggie.  It fun as it is.  I'd just like it better this way.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 19, 2011, 04:31:42 PM
I disagree with you on that point, Wolfric.  An important element of FF characters, especially in 7, is that they are able to use a super attack, i.e. limit break, once after taking and dealing so much damage and to be able to use Omnislash V. 5 in such a manner would very much fit the bill.  Imo, the move is integral to his character (even though it technically wasn't in 7 it at least was a legitimate part of his later attack set).  The way I could see this being done is, perhaps instead of being activated at 150% he should set it up in a manner similar to Viewtiful Joe with accruing points by taking and dealing damage, glowing once he gets to the preset amount, being able to use the move once, then draining the points and starting the cycle over again.  He would just have to set the points so high that it would take until around the 150% mark to use unless you were absolutely raping your opponent, in which case it would be the icing on the cake for that life.

As for his current final smash I must say that I love the concept behind it.  It makes him just as maneuverable as he is in Dissidia (albeit his finishing touch leaves him in a freefall, which I don't think it should but that's nitpicking) and it makes him so powerful it makes me think of how in Final Fantasy 10 at the endgame you can make the characters break their limits and deal above 9,999 damage and have above that much H.P. (all the way to 99,999).  The only thing I think needs altered is it should last a little longer and he shouldn't be invincible, he should just take longer to die.  With those types of final smashes your opponents only run away from you, as they have no real options otherwise, and I think the final smash would be funner to use if it gave the opponent a fighting chance, lasted a little longer and kept him as a badass during that time.

Just as a side note, the squats Cloud and Zack always do would make for a good tuant.

Edit: I just noticed SD's post that he put the limit break invinciblity in almost every subaction and can't remove it so disregard that part of my comment.

havent read all, but yet, at the beginning u say:
An important element of FF characters, especially in 7,.................

dont forget its brawl ur introducing the character in, that would be fitting if u were hacking ff to have mario for example...
yet again im saying i was too lazy to read the whole thing, so i may be mistaken ^^


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Albafika on February 19, 2011, 05:12:22 PM
Omnislash is fine the way it is, in my opinion. All I ask for is for the little animation details I mentioned above.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 19, 2011, 05:23:56 PM
The only thing that this cloud lacks is.......
MANGOES!!!!!!!!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 19, 2011, 05:25:31 PM
PINEAPPLES!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 19, 2011, 08:10:10 PM
Mushrooms!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: ItalianStallion on February 19, 2011, 11:35:38 PM
I find the lack of MANGOES disturbing...

I really do, sir.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 20, 2011, 04:03:50 AM
Mushrooms!


^THIS^

(http://fc08.deviantart.net/fs22/f/2008/008/e/6/Mario_Mushroom_Adventures_by_Noelet.jpg)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: lYIaXeD OuT on February 20, 2011, 06:04:48 PM
why does the chaos control for shadow have to be so long? OP


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Gaia on February 20, 2011, 07:48:35 PM
Did anyone see that Hackingstar made a nearly complete Cloud SFX for SD's psa?  Time to figure out how to get Riivolution working!   :happy:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: KingJigglypuff on February 20, 2011, 07:54:08 PM
Did anyone see that Hackingstar made a nearly complete Cloud SFX for SD's psa?  Time to figure out how to get Riivolution working!   :happy:
I didn't.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Hackingstar on February 20, 2011, 08:16:05 PM
woah whats goin on here eh?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: lYIaXeD OuT on February 20, 2011, 08:54:32 PM
hey btw heres a suggestion for deadpool. for his gun attack you said he was gonna use. how about he use his twin uzi;s from MvC and use shieks needles as the bullets


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 21, 2011, 08:42:41 AM
or ivy's seeds... xD

how about ivy's neutral B, but instead of upwards, being sideways... ^^


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 21, 2011, 01:38:18 PM
hey btw heres a suggestion for deadpool. for his gun attack you said he was gonna use. how about he use his twin uzi;s from MvC and use shieks needles as the bullets
I may be wrong but i thing sheik needles cant be ported to other characters.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 21, 2011, 01:39:20 PM
hey btw heres a suggestion for deadpool. for his gun attack you said he was gonna use. how about he use his twin uzi;s from MvC and use shieks needles as the bullets
I may be wrong but i thing sheik needles cant be ported to other characters.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Hackingstar on February 21, 2011, 01:40:39 PM
don't double post. or at least say "apologies for double post" before double posting


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 21, 2011, 02:32:30 PM
sorry, i didnt see it, conection problems


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Psycho Philia on February 21, 2011, 10:42:11 PM
Master_Ryuk: It is easy to see it, the two posts are the same, it is really involuntary, so honestly I don't really see the problem. Especially when it is a connection problem like you said, you can't do anything about this! :laugh:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Hollow on February 22, 2011, 05:23:02 AM
hey btw heres a suggestion for deadpool. for his gun attack you said he was gonna use. how about he use his twin uzi;s from MvC and use shieks needles as the bullets
I may be wrong but i thing sheik needles cant be ported to other characters.
Yeah.



You're wrong.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 22, 2011, 09:45:05 AM
^lol^

for a pistol, a model wouldnt even be needed...
just create null bones, and use them as bullets, ur not supposed to see them so...

problem would be incompatibility with regular models...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Zeljius on February 22, 2011, 10:21:08 AM
Dewd! that Cloud is amazing! xD

aside from his back throw if i never played the game, i would mistaken him for an original brawl character! xD

i Look forward to your future projects :D
*Stares at Black Knight Poster*

>w>"


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: lYIaXeD OuT on February 22, 2011, 05:23:42 PM
well in MvC you can see the bullets, and why wouldnt you be able to see them anyways. (aside from real life)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 23, 2011, 02:33:22 AM
i was talking about real life... xD
so there's no need, it would be a cool effect, but it isnt a need or a have to...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Albafika on February 23, 2011, 05:48:46 AM
i was talking about real life... xD
so there's no need, it would be a cool effect, but it isnt a need or a have to...

I don't want something invicible to hit me in Brawl, actually.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: lYIaXeD OuT on February 23, 2011, 07:44:32 AM
ya cuz to be honest brawl isnt really all about realism...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Roy on February 23, 2011, 01:43:01 PM
I think the same way you though the cloud strife and shadow were bad so you made on of your own, You need to do that to tails over jiggly puff, Knuckles over pikachu, and sliver over luigi.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: BlueBrain on February 23, 2011, 01:43:46 PM
he doesnt work with imports...


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Master_Ryuk on February 23, 2011, 01:46:41 PM
he doesnt work with imports...
Lol, you annihilated his hopes :)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Zeljius on February 23, 2011, 03:02:39 PM
he doesnt work with imports...
Lol, you annihilated his hopes :)

Annihilated is such an amazing word :D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holi
Post by: SiLeNtDo0m on February 25, 2011, 08:03:07 AM
*Peeks out of window*

Hey guys. Just popping in to say hi.  I'm still on vacation at the moment, but I come back in 2 days (it's a loooooong flight home)

Thanks for still leaving comments guys.  I'll reply to as many of them as I can later.

SDo0m ;)


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: KTH on February 25, 2011, 08:09:54 AM
The screen of you're Cloud PSA on BrawlVault are dead.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: Albafika on February 25, 2011, 08:12:25 AM
*Peeks out of window*

Hey guys. Just popping in to say hi.  I'm still on vacation at the moment, but I come back in 2 days (it's a loooooong flight home)

Thanks for still leaving comments guys.  I'll reply to as many of them as I can later.

SDo0m ;)

A lot's been happening lately, like porting Ike PSA's over olimar and G&W, and your Cloud's SFX and Announcer call habe been made.  =D

(Don't forget to check on the bug of Omnislash V5 I mentioned pages back, I think it's the only glitch of this PSA.)

Enjoy the rest of your vacations!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Taking a break to go on holiday!
Post by: SiLeNtDo0m on February 27, 2011, 08:22:47 AM
Ok, now I'd like to officially confirm that I'm BACK!  I won't start progress instantly, but here's what's gonna happen:

- Cloud "V2" (it's more just to fix up a couple of small things)

- Viewtiful Joe V2 (loads of changes so this'll take a while.  It's practically a new moveset)

- Deadpool + Black Knight (yep I'll be doing these two at the same time)

- Mystery PSA (DUN DUN DUN!!!)

I'd also, just like to say that I most likely will NOT be doing Goku until the clone engine is done for Cpt Falcon (this way I can have a perfect port of a character with a good file size limit since Goku will take LOADS of room).  And even then I still need to think up a more inspired moveset (though Sanitys_Theif's post before will help alot).

Now I leave you all with this:

http://www.youtube.com/watch?v=Z6XyOvjgF0Q

It's ideal for Deadpool's voice clips.  It has everything :af:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Albafika on February 27, 2011, 08:25:00 AM
Ok, now I'd like to officially confirm that I'm BACK!  I won't start progress instantly, but here's what's gonna happen:

- Cloud "V2" (it's more just to fix up a couple of small things)

- Viewtiful Joe V2 (loads of changes so this'll take a while.  It's practically a new moveset)

- Deadpool + Black Knight (yep I'll be doing these two at the same time)

- Mystery PSA (DUN DUN DUN!!!)

I'd also, just like to say that I most likely will NOT be doing Goku until the clone engine is done for Cpt Falcon (this way I can have a perfect port of a character with a good file size limit since Goku will take LOADS of room).  And even then I still need to think up a more inspired moveset (though Sanitys_Theif's post before will help alot).

Now I leave you all with this:

[url]http://www.youtube.com/watch?v=Z6XyOvjgF0Q[/url]

It's ideal for Deadpool's voice clips.  It has everything :af:


Take your time SDo0m, you did a really outstanding (And tiresome, I bet) job with Cloud.

I bet if you make the Black Knight's PSA, someone will come out to perfect his already existant Vertex. lol


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: KingJigglypuff on February 27, 2011, 08:25:28 AM
You're back!? YESH........YESH! :yay:
But take your time.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Psycho Philia on February 27, 2011, 08:25:52 AM
You're talking about the Black Knight of Fire emblem? I will wait this Psa because I love this character! But have you already a moveset in mind?

Anyway, take tour time to do all what you want to do.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SSJCerious on February 27, 2011, 08:26:51 AM
YAY, YOUR BACK!!!!!! So many things to look forward to....hype hype hype!!!!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Cascade Hellsing on February 27, 2011, 08:27:26 AM
Where's my Chocolate Milk?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 27, 2011, 08:30:22 AM
You're talking about the Black Knight of Fire emblem? I will wait this Psa because I love this character! But have you already a moveset in mind?

Anyway, take tour time to do all what you want to do.

Indeed I am.  My friend Thundadragoon and I are pretty much finished constructing a moveset.

I mainly wanted to make Black Knight (over Ganon) since Ganon needs a full sword moveset I think (one where he only uses the sword and cannot switch).


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Psycho Philia on February 27, 2011, 08:33:27 AM
Very interesting! I hope the Black Knight will be close to what he is in Fire emblem, but it shouldn't be really difficult to keep his properties. They are really a few things that can be used in the game for the Black Knight so... I suppose you will be creative about his moveset, and I suppose it will be good, your creativity for now has never made me disappointed! I will wait for this Psa, it's really good to know he will be in Brawl! :laugh:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Puraidou on February 27, 2011, 08:40:05 AM
*Filler Option* (cuz I'm that badass) :af:

Good to see you back sDo0m, how was your break? :D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 27, 2011, 08:50:03 AM
*Filler Option* (cuz I'm that badass) :af:

Good to see you back sDo0m, how was your break? :D

Great thanks ^^ Skiing was loads of fun ;D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: xZedkiel on February 27, 2011, 09:17:34 AM
Welcome Back! ;D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 27, 2011, 11:06:12 AM
What about Deadpool D:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: KingJigglypuff on February 27, 2011, 11:07:09 AM
What about Deadpool D:

:notimp: Leave him alone! He just got back. Don't rush him. :>.>:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Hackingstar on February 27, 2011, 11:22:29 AM
Yo SD, have you seen my work on cloud strife sfx? just askin, cuz if you have, can i have your opinion? oh and im working on fixing the announcer call.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Soul Nami on February 27, 2011, 11:42:15 AM
What about Deadpool D:

You know what?

All you do is keep nagging SDoom for Deadpool; you didn't even BOTHER to say hi when he got back.

...

That is all.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 27, 2011, 11:43:34 AM
What about Deadpool D:

:notimp: Leave him alone! He just got back. Don't rush him. :>.>:

Apparently you don't know what sarcasm is =_='


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Soul Nami on February 27, 2011, 11:44:27 AM
What about Deadpool D:

:notimp: Leave him alone! He just got back. Don't rush him. :>.>:

Apparently you don't know what sarcasm is =_='
Too bad you can't tell if the person is being sarcastic if you don't give hints. :srs:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: BlueBrain on February 27, 2011, 11:45:40 AM
^was that sarcasm?^[/joking]


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: fighter20brawler10 on February 27, 2011, 11:45:54 AM
I shall commence with the hug :srs:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Soul Nami on February 27, 2011, 11:48:32 AM
^was that sarcasm?^[/joking]
:notimp:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: xZedkiel on February 27, 2011, 11:48:48 AM
I shall commence with the hug :srs:
XD this made my day.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 27, 2011, 01:12:32 PM
Yo SD, have you seen my work on cloud strife sfx? just askin, cuz if you have, can i have your opinion? oh and im working on fixing the announcer call.

I have indeed and great work on it ;)  Though I ran into one problem.  When I used the Final Smash, it froze o.O  I'm not too sure if it's the voice or my PSA but I'll need to do some checks.

What about Deadpool D:


*Insert lecture here blah blah blah*

Oh and like Soul said, sarcasm only works on the internet if you make it blindingly obvious.  If you were to have put something like "lol jk" or "[/sarcasm]" then it would've been clear.  Your comment could've easily been perceived to be annoying (like your other comments).

But to be honest, I've just generally had enough of you so please, unless you have something worthwile to say, just leave and don't say anything.

I shall commence with the hug :srs:

*Hugs back* =3


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Hackingstar on February 27, 2011, 01:15:38 PM
Yo SD, have you seen my work on cloud strife sfx? just askin, cuz if you have, can i have your opinion? oh and im working on fixing the announcer call.

I have indeed and great work on it ;)  Though I ran into one problem.  When I used the Final Smash, it froze o.O  I'm not too sure if it's the voice or my PSA but I'll need to do some checks.

What about Deadpool D:


*Insert lecture here blah blah blah*

Oh and like Soul said, sarcasm only works on the internet if you make it blindingly obvious.  If you were to have put something like "lol jk" or "[/sarcasm]" then it would've been clear.  Your comment could've easily been perceived to be annoying (like your other comments).

But to be honest, I've just generally had enough of you so please, unless you have something worthwile to say, just leave and don't say anything.

I shall commence with the hug :srs:

*Hugs back* =3

weird. am i the only one that didn't experience the final smash freezing? cuz i didn't. idk, if its not me then well it must be something with your psa dude.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Psycho Philia on February 27, 2011, 01:19:46 PM
Sdoom: It seems you hate these types of jokes which are completely dissimulated... I'm forced to agree with you, because honestly, this is one of the things I hate the most...

Anyway, good luck for your projects.

I just have something to say about one of your project, I want to mention it, it would be good for the Black Knight, if it is not already the case of course, to make him use his true sword, Alondite, which is merely a copy of Ragnell if I recall correctly, there is only a recolor to do, and a change of sword.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 27, 2011, 02:00:39 PM
I just have something to say about one of your project, I want to mention it, it would be good for the Black Knight, if it is not already the case of course, to make him use his true sword, Alondite, which is merely a copy of Ragnell if I recall correctly, there is only a recolor to do, and a change of sword.

I think a long time ago somebody did a vertex for Alondite on Ganon's sword (either that or they imported it from FE Radiant Dawn).  I'll try and track it down.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Zeljius on February 27, 2011, 02:14:23 PM
I just have something to say about one of your project, I want to mention it, it would be good for the Black Knight, if it is not already the case of course, to make him use his true sword, Alondite, which is merely a copy of Ragnell if I recall correctly, there is only a recolor to do, and a change of sword.

I think a long time ago somebody did a vertex for Alondite on Ganon's sword (either that or they imported it from FE Radiant Dawn).  I'll try and track it down.

Bring me the Black Knight! D:<

you're just doing a PSA right? not a Vertex hack?

Oh, and do you own a PS3? i need BlazBlue practice buddies :D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Psycho Philia on February 27, 2011, 02:16:25 PM
......

Yeah it's only a Psa, not a vertex hack, and this is already a very good thing. If you don't like the vertex hack of the black knight that is already done, I suppose when SilentDoom will start working on this Psa someone will probably improve it.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Zeljius on February 27, 2011, 02:19:36 PM
......

Yeah it's only a Psa, not a vertex hack, and this is already a very good thing. If you don't like the vertex hack of the black knight that is already done, I suppose when SilentDoom will start working on this Psa someone will probably improve it.

is there anyway to use the Black Knight trophy for vertex hacking?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Puraidou on February 27, 2011, 02:48:53 PM
*Filler Option* (cuz I'm that badass) :af:
Good to see you back sDo0m, how was your break? :D
Great thanks ^^ Skiing was loads of fun ;D
Haha good to hear :D


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: BeHappy on February 27, 2011, 02:53:45 PM
Oh! You're finally back! Hope you enjoyed skiing!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 27, 2011, 03:03:41 PM
Or maybe I was just saying it so a [censored]load of noobs wouldn't do it XP

But serously ehh
So I could've pointed out the sarcasm more XP so sue me...



Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Soul Nami on February 27, 2011, 04:18:27 PM
Or maybe I was just saying it so a [censored]load of noobs wouldn't do it XP

But serously ehh
So I could've pointed out the sarcasm more XP so sue me...


I honestly don't see a whole lot of people constantly asking SDoom for Deadpool.

Besides, you ask ALL the time, so the first sentence of your comment IS a 'lie'.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: BlueBrain on February 28, 2011, 03:45:59 AM
plus, [censored]load is insulting...
anyway, what r u working on now sdoom?
or are u still at ur deserved break? ^^


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 28, 2011, 10:08:51 AM
plus, [censored]load is insulting...
anyway, what r u working on now sdoom?
or are u still at ur deserved break? ^^


Ok, now I'd like to officially confirm that I'm BACK!  I won't start progress instantly, but here's what's gonna happen:

- Cloud "V2" (it's more just to fix up a couple of small things)

- Viewtiful Joe V2 (loads of changes so this'll take a while.  It's practically a new moveset)

- Deadpool + Black Knight (yep I'll be doing these two at the same time)

- Mystery PSA (DUN DUN DUN!!!)

I'd also, just like to say that I most likely will NOT be doing Goku until the clone engine is done for Cpt Falcon (this way I can have a perfect port of a character with a good file size limit since Goku will take LOADS of room).  And even then I still need to think up a more inspired moveset (though Sanitys_Theif's post before will help alot).

Now I leave you all with this:

[url]http://www.youtube.com/watch?v=Z6XyOvjgF0Q[/url]

It's ideal for Deadpool's voice clips.  It has everything :af:


This answer your question? :P


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 28, 2011, 10:15:05 AM
Lol
If you do the sound clips, I suggest "you pressed the wrong buttonnnn" as his "star death" sound (from dieing off the top of the screen) XD

Sadly I do not know how to use sound clips, is there an easy way to do it with gecko?
I might make a switch to Riivolution if someone gives me a decent enough pros and cons list.

BTW, who is DP going over?

And no, I'm not nagging about finishing him, I'm giving "genuine feedback" you requested earlier :notimp:

Gonna test out shadow and give him a good rundown. I'm not sure if my review would be worth it at this stage of development but whateves lol


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: KingJigglypuff on February 28, 2011, 10:16:47 AM
Lol
If you do the sound clips, I suggest "you pressed the wrong buttonnnn" as his "star death" sound (from dieing off the top of the screen) XD

Sadly I do not know how to use sound clips, is there an easy way to do it with gecko?
I might make a switch to Riivolution if someone gives me a decent enough pros and cons list.

BTW, who is DP going over?

And no, I'm not nagging about finishing him, I'm giving "genuine feedback" you requested earlier :notimp:

Gonna test out shadow and give him a good rundown. I'm not sure if my review would be worth it at this stage of development but whateves lol
I think Deadpool is going over Snake.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Psycho Philia on February 28, 2011, 10:31:35 AM
I confirm, SilentDoom said Deadpool is going to replace Snake. So you're working on his soundclips? Good luck!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: _Data_Drain_ on February 28, 2011, 12:33:47 PM
Hm... I won't disclose any names... But someone said your Meteorain move was stupid and un smash like... I like it myself, but I guess for Cloud version 2 you could have a version that has a more normal down B? Although I think they were just being way too picky... Shh! <_<

But um... Yeah, I look forward to all your new PSAs, VJ and Deadpool are my mains in MvC3. :P


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 28, 2011, 01:05:50 PM
Hm... I won't disclose any names... But someone said your Meteorain move was stupid and un smash like... I like it myself, but I guess for Cloud version 2 you could have a version that has a more normal down B? Although I think they were just being way too picky... Shh! <_<

But um... Yeah, I look forward to all your new PSAs, VJ and Deadpool are my mains in MvC3. :P

Who are they?  I shall kill them in their sleep XD :rage:

I kid, I kid XP But in all seriousness I won't change it.  Not only is it my own favourite special, but if any of you remember a poll that I had before, you guys said that Meteorain was your fave special as well XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 28, 2011, 01:09:09 PM
Hey SD, I'm not sure if ur in the mood to answer this (and I can just remove the post later if you want me to move it to the psa lessons topic) but I got  a quick question.

Basically, I want to set a loop of hitboxes for five frames, but only hit twice during that time.

Would I do it like this?

Timer:
Set Loop: 2
*hitboxes*
Synch timer: 2.5
Terminate collisions.
Execute loop



Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on February 28, 2011, 01:19:02 PM
Hey SD, I'm not sure if ur in the mood to answer this (and I can just remove the post later if you want me to move it to the psa lessons topic) but I got  a quick question.

Basically, I want to set a loop of hitboxes for five frames, but only hit twice during that time.

Would I do it like this?

Timer:
Set Loop: 2
*hitboxes*
Synch timer: 2.5
Terminate collisions.
Execute loop



Yep, that's exactly it.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Naruto200Man on February 28, 2011, 01:45:43 PM
Cool, that means I'm starting to learn psa a little more =3
I'm going to try some new stuff with my most recent project. Like Offsets and stuff, and specials, so I might pm u a few times with more questions along the way (so I don't spam the thread XD)

As for Dead Pool, sorry for nagging, but seriously, it's rare to see a marvel represinative in a brawl hack, and especially an awesome guy like DP XP


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: senato on February 28, 2011, 01:52:48 PM
SDoom, it is possible to make your Cloud with compatibility with Brawl PAL?  :happy:


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: _Data_Drain_ on February 28, 2011, 02:33:45 PM
Hm... I won't disclose any names... But someone said your Meteorain move was stupid and un smash like... I like it myself, but I guess for Cloud version 2 you could have a version that has a more normal down B? Although I think they were just being way too picky... Shh! <_<

But um... Yeah, I look forward to all your new PSAs, VJ and Deadpool are my mains in MvC3. :P

Who are they?  I shall kill them in their sleep XD :rage:

I kid, I kid XP But in all seriousness I won't change it.  Not only is it my own favourite special, but if any of you remember a poll that I had before, you guys said that Meteorain was your fave special as well XD
Yeah, honestly, it is pretty nice, and not really overpowered, since it doesn't kill, and takes awhile to use, so if done wrong... Well, now that Ike's back, "MOOT!" (side smash I mean). XD


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Albafika on February 28, 2011, 02:50:17 PM
Hm... I won't disclose any names... But someone said your Meteorain move was stupid and un smash like... I like it myself, but I guess for Cloud version 2 you could have a version that has a more normal down B? Although I think they were just being way too picky... Shh! <_<

But um... Yeah, I look forward to all your new PSAs, VJ and Deadpool are my mains in MvC3. :P

Who are they?  I shall kill them in their sleep XD :rage:

I kid, I kid XP But in all seriousness I won't change it.  Not only is it my own favourite special, but if any of you remember a poll that I had before, you guys said that Meteorain was your fave special as well XD
Yeah, honestly, it is pretty nice, and not really overpowered, since it doesn't kill, and takes awhile to use, so if done wrong... Well, now that Ike's back, "MOOT!" (side smash I mean). XD

All I hope for is that in the future... It becomes reflectable... I hope the .rel files or anything that's not letting this happen will be looked on.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: _Data_Drain_ on February 28, 2011, 03:07:24 PM
All I hope for is that in the future... It becomes reflectable... I hope the .rel files or anything that's not letting this happen will be looked on.
Yeah, this and the fire balls.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: ItalianStallion on March 01, 2011, 01:02:10 AM
Don't you dare remove the Meteor Rain special sir. I will not download an upgraded version if you take that out, no joke.

Haters should motivate you!


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: _Data_Drain_ on March 01, 2011, 07:34:21 AM
Don't you dare remove the Meteor Rain special sir. I will not download an upgraded version if you take that out, no joke.

Haters should motivate you!

True, it is a neat idea, and it being "un-Brawl like", makes it more interesting, I mean, look, new characters can have moves that are very different from the normal cast, it makes Cloud seem more like a real character in a way. *Psst I think it was Pik who said that it was Un-Brawl like...*


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: Gaia on March 01, 2011, 11:35:51 AM
Don't you dare remove the Meteor Rain special sir. I will not download an upgraded version if you take that out, no joke.

Haters should motivate you!

True, it is a neat idea, and it being "un-Brawl like", makes it more interesting, I mean, look, new characters can have moves that are very different from the normal cast, it makes Cloud seem more like a real character in a way. *Psst I think it was Pik who said that it was Un-Brawl like...*


Indeed, Meteorain is one of the coolest moves on Cloud (second only to Omnislash V.5, which I still hold that it's method of use needs a little tweaking, but that's just me).  Meteorain is the one move that would truly be a shot to the balls to remove. I forbid it!
Jk, jk, but seriously though, I'm with ItalianStallion in that I won't upgrade without it.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + I'M BACK BABY!
Post by: SiLeNtDo0m on March 01, 2011, 01:03:57 PM
COMMENT 1337 GET!!Lol just realised XD

Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

This'll be a HUGE revamp.  Almost everything will be changed and hopefully for the better.  With the release of MvC3 also, he has some new moves that I will be able to play around with and incorporate:

AAA combo: The same, but with tightened animations and altered hitstun to make it link better.  8% total

F Tilt: A quick backhand blow with low range and knockback.  If you press A again afterwards, you can land a back kick with decent knockback. 13% total

U Tilt: Basically the same, except he won't do that weird rise of the ground and with probably have new effects.  8%

D Tilt: The same but again with a tighter animation (a bit less startup lag, but a bit more ending lag).  4%

Dash Attack: The same, but the movement will be smoother so he doesn't halt instantly.  It will also have a chance of tripping the opponent. 7%

F Smash: Again the same, except it will come out faster and have fixed hitboxes (possibly have a new animation too).  16-21%

U Smash: Completely new.  This'll be a quick headbutt upwards with good knockback (though it'll still be the weakest of his smashes and have a bit of endlag).  13-18%

D Smash: New again.  It'll be more similar to Mario's D Smash (but it wont be the same since I can't do an animation swap due to how BeyondYou did V.Joe's body structure).  14-19%

N Air: Exactly the same. 10%

F Air: Exactly the same except it won't have that double hitbox (instead it will have sex kick properties so it works more like a high % killing move).  11% initial, 6% late

B Air: Exactly the same. 9%

U Air: Exactly the same 8%

D Air: The same but with changed graphics probably.  12%

Neutral B - Red Hot Kick: This move remains basically the same except for a couple of things.  It'll have tweaked knockback and knockback growth, the double kick at the end will be removed and it'll be generally better move the combo with.  8%

Side B - Voomerang: This move will also be similar to how it was before, except it'll have a stage of charge.  The normal throw will serve as a quick poke to approach foes whilst the charged up throw will grind down enemies and keep damaging them (it will also have great sheild breaking properties).  4% uncharged, 16% charged (4% for each hit and it'll do four)

Up B - Groovy Upper: A new move for MvC3.  This move will work basically like Pikachu's Up B except he can only go Up, Up Left or Up Right.  He will can do up to two quick leaps upwards whilst surrounded by whirlwinds of cherry b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om.  The second one can be released when you press B at the near the end of the first one.  It's lack of end lag also allows for a combo into an aerial.  5% each hit

Down B Ground - Shocking Pink Bomb: Completely different.  On the ground it basically functions like Meteorain for Cloud.  There's a brief waiting period then depending on what button on the D Pad you press he will kick to a certain position.  Down means he kicks it right infront of him and it explodes on the ground.  Up means he kicks it into the air and it explodes in the air and Side means he kicks it a decent distance away from him.  High base knockback.  7%

Down B Air - Shocking Pink Boost: This time he stands ontop of one of his Shocking Pink Bombs and lets it explode beneath his feet, propelling him upwards and meteor smashing any foe below.  A pretty strong spike, but it leaves him helpless.  12%

Final Smash - Viewtiful God Hand: The new move from MvC3.  Viewtiful Joe stops time then jabs both of his hands forwards.  If he hits somebody, he does damage to them but doesn't knock them away.  After this, he induces status to everyone on the field for a good amount of time, as well as accessing his VFX mode which has a variety of effects.  25%

F Throw - Joe barges the foe forward a bit like Toon Link's F Throw.  8%

B Throw - Joe kicks the foe back.  Same as Falcon's B Throw.  7%

U Throw - Joe does a handstand kick on the foe upwards.  Similar to Pit's U Throw. 9%

D Throw - Joe slams the foe onto the ground and poses (see the TvC V.Joe throw).  10%

VFX Power Upgrades

- Increased running speed (not sure how to do this though)
- Three jumps
- General speed and power increase to a lot of his moves
- His Dash Attack travels further
- His Forward Smash turns into the Mach Speed Barrage.  Upon landing the attack, you can press A up to 6 times to follow up with a barrage of punches ending in an uppercut to launch the foe.  If you press B during the combo, you can instantly cancel to the uppercut.
- His Red Hot Kick becomes a Fiery Red Hot Kick, which instead of bouncing off enemies, spikes them at a 45 degree angle in the air, pushes them straight forward on the ground and is generally stronger.
- The Groovy Upper can be used three times instead of two
- The Shocking Pink Blast propels him much higher

Other Tidbits

- Joe will be able to air dash forward or back during his jumps by pressing the jump button and then a direction.  However, he cannot air dash during a fall (only a jump).
- New waiting animations
- New walking, dodging and running animations
- New taunts and victory poses

As you can see, there will be a lot of changes for Joe.  I'm not satisfied with his current state at the moment and I really think he needs not just a revamp, but a full reinvention. Also, if there is file space to spare, I'll add a VFX mode that can trigger at a certain percentage so you don't have to use the Final Smash to use it (can't really promise this though).

Whaddya think?


Black Knight (Fire Emblem)

Moveset


The Black Knight will be a bit different from my other PSAs.  Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse.  Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle.  He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe.  He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here :P)

A loop - BK spins his sword round a bit like Pit's Side B.  One of his few fairly quick attacks.  2% each hit

F Tilt - A single slice forwards.  It's basically one of his regular attacks with Alondite in FE Radiant Dawn.  Pretty slow to start up but strong.  16%

U Tilt - A single slice upwards.  Another one of his regular attacks fro FE Radiant Dawn.  Again pretty slow, but strong.  15%

D Tilt - A double slice on the ground with fairly slow start up and ending lag.  A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword).  18%

Dash Attack - A lunge forward with good reach.  Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack.  12%

F Smash - A really slow but insanely strong overhead slam with just one hand.  Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged).  28-36%

U Smash - A single stab upwards.  Similar to Marth's U Smash but slower and a generally better killing move.  His weakest smash however. 20-27%

D Smash - BK smashes his sword into the ground, shaking the earth.  Great horizontal reach, however it is weaker at the edge of the reach.  The sweetspot is on the sword.  23-30% sweetspot, 14-21% mid range, 9-14% far range

N Air - Very similar to Ike's N Air (if not identical).  I think it suits perfectly.  Early landing lag cancel frames  12%

F Air - A forward stab with high power and decent speed. 14%

B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag.  14%

U Air - A single stab upwards with good power although one of the weaker aerials.  11%

D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air.  He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does.  16%

Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage.  The start up is pretty slow, but the speed and vertical height are good.  8%

Side B: Adept - Think of Marth's Side B.  It works as a combo.  By pressing B at the right times you can follow up with up to four attacks.  One of his main combo techniques.  3+4+3+6% (total 16%)

Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards.  He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up.  0%

Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack.  6%

Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass).  If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo.  65%

F Throw: One of BK's moves that doesn't use the sword.  He does Ganon's sparta kick to hit the foe forward.  10%

B Throw: BK stabs the foe with his sword the flings them behind him without remorse.  9%

U Throw: BK throws the foe upwards the stabs them whilst they're in mid air.  11%

D Throw: BK throws the foe to the ground and stamps on their face in disgust.  8%

Extra Tidbits

- Black Knight is very heave (as heavy as DK)
- His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's
- He has a high fall speed
- It'll be impossible to put away his sword
- BK also stands for Burger King XP

Thanks to Thunda Dragoon for help with this moveset :)

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Viewtiful Joe V2 Moveset Added
Post by: Hackingstar on March 01, 2011, 02:28:58 PM
Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

This'll be a HUGE revamp.  Almost everything will be changed and hopefully for the better.  With the release of MvC3 also, he has some new moves that I will be able to play around with and incorporate:

AAA combo: The same, but with tightened animations and altered hitstun to make it link better.  8% total

F Tilt: A quick backhand blow with low range and knockback.  If you press A again afterwards, you can land a back kick with decent knockback. 13% total

U Tilt: Basically the same, except he won't do that weird rise of the ground and with probably have new effects.  8%

D Tilt: The same but again with a tighter animation (a bit less startup lag, but a bit more ending lag).  4%

Dash Attack: The same, but the movement will be smoother so he doesn't halt instantly.  It will also have a chance of tripping the opponent. 7%

F Smash: Again the same, except it will come out faster and have fixed hitboxes (possibly have a new animation too).  16-21%

U Smash: Completely new.  This'll be a quick headbutt upwards with good knockback (though it'll still be the weakest of his smashes and have a bit of endlag).  13-18%

D Smash: New again.  It'll be more similar to Mario's D Smash (but it wont be the same since I can't do an animation swap due to how BeyondYou did V.Joe's body structure).  14-19%

N Air: Exactly the same. 10%

F Air: Exactly the same except it won't have that double hitbox (instead it will have sex kick properties so it works more like a high % killing move).  11% initial, 6% late

B Air: Exactly the same. 9%

U Air: Exactly the same 8%

D Air: The same but with changed graphics probably.  12%

Neutral B - Red Hot Kick: This move remains basically the same except for a couple of things.  It'll have tweaked knockback and knockback growth, the double kick at the end will be removed and it'll be generally better move the combo with.  8%

Side B - Voomerang: This move will also be similar to how it was before, except it'll have a stage of charge.  The normal throw will serve as a quick poke to approach foes whilst the charged up throw will grind down enemies and keep damaging them (it will also have great sheild breaking properties).  4% uncharged, 16% charged (4% for each hit and it'll do four)

Up B - Groovy Upper: A new move for MvC3.  This move will work basically like Pikachu's Up B except he can only go Up, Up Left or Up Right.  He will can do up to two quick leaps upwards whilst surrounded by whirlwinds of cherry b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om.  The second one can be released when you press B at the near the end of the first one.  It's lack of end lag also allows for a combo into an aerial.  5% each hit

Down B Ground - Shocking Pink Bomb: Completely different.  On the ground it basically functions like Meteorain for Cloud.  There's a brief waiting period then depending on what button on the D Pad you press he will kick to a certain position.  Down means he kicks it right infront of him and it explodes on the ground.  Up means he kicks it into the air and it explodes in the air and Side means he kicks it a decent distance away from him.  High base knockback.  7%

Down B Air - Shocking Pink Boost: This time he stands ontop of one of his Shocking Pink Bombs and lets it explode beneath his feet, propelling him upwards and meteor smashing any foe below.  A pretty strong spike, but it leaves him helpless.  12%

Final Smash - Viewtiful God Hand: The new move from MvC3.  Viewtiful Joe stops time then jabs both of his hands forwards.  If he hits somebody, he does damage to them but doesn't knock them away.  After this, he induces status to everyone on the field for a good amount of time, as well as accessing his VFX mode which has a variety of effects.  25%

F Throw - Joe barges the foe forward a bit like Toon Link's F Throw.  8%

B Throw - Joe kicks the foe back.  Same as Falcon's B Throw.  7%

U Throw - Joe does a handstand kick on the foe upwards.  Similar to Pit's U Throw. 9%

D Throw - Joe slams the foe onto the ground and poses (see the TvC V.Joe throw).  10%

VFX Power Upgrades

- Increased running speed (not sure how to do this though)
- Three jumps
- General speed and power increase to a lot of his moves
- His Dash Attack travels further
- His Forward Smash turns into the Mach Speed Barrage.  Upon landing the attack, you can press A up to 6 times to follow up with a barrage of punches ending in an uppercut to launch the foe.  If you press B during the combo, you can instantly cancel to the uppercut.
- His Red Hot Kick becomes a Fiery Red Hot Kick, which instead of bouncing off enemies, spikes them at a 45 degree angle in the air, pushes them straight forward on the ground and is generally stronger.
- The Groovy Upper can be used three times instead of two
- The Shocking Pink Blast propels him much higher

Other Tidbits

- Joe will be able to air dash forward or back during his jumps by pressing the jump button and then a direction.  However, he cannot air dash during a fall (only a jump).
- New waiting animations
- New walking, dodging and running animations
- New taunts and victory poses

As you can see, there will be a lot of changes for Joe.  I'm not satisfied with his current state at the moment and I really think he needs not just a revamp, but a full reinvention. Also, if there is file space to spare, I'll add a VFX mode that can trigger at a certain percentage so you don't have to use the Final Smash to use it (can't really promise this though).

Whaddya think?


I'll add the Black Knight moveset later...

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.


by any chance do you plan on changing that one ike victory pose the one where he throws his sword in the air and he jumps and catches it and lands it like a slash?


Title: Re: SDo0m's Dark Void: Cloud Strife V1 Released!! + Viewtiful Joe V2 Moveset Added
Post by: SiLeNtDo0m on March 01, 2011, 02:42:00 PM
Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

This'll be a HUGE revamp.  Almost everything will be changed and hopefully for the better.  With the release of MvC3 also, he has some new moves that I will be able to play around with and incorporate:

AAA combo: The same, but with tightened animations and altered hitstun to make it link better.  8% total

F Tilt: A quick backhand blow with low range and knockback.  If you press A again afterwards, you can land a back kick with decent knockback. 13% total

U Tilt: Basically the same, except he won't do that weird rise of the ground and with probably have new effects.  8%

D Tilt: The same but again with a tighter animation (a bit less startup lag, but a bit more ending lag).  4%

Dash Attack: The same, but the movement will be smoother so he doesn't halt instantly.  It will also have a chance of tripping the opponent. 7%

F Smash: Again the same, except it will come out faster and have fixed hitboxes (possibly have a new animation too).  16-21%

U Smash: Completely new.  This'll be a quick headbutt upwards with good knockback (though it'll still be the weakest of his smashes and have a bit of endlag).  13-18%

D Smash: New again.  It'll be more similar to Mario's D Smash (but it wont be the same since I can't do an animation swap due to how BeyondYou did V.Joe's body structure).  14-19%

N Air: Exactly the same. 10%

F Air: Exactly the same except it won't have that double hitbox (instead it will have sex kick properties so it works more like a high % killing move).  11% initial, 6% late

B Air: Exactly the same. 9%

U Air: Exactly the same 8%

D Air: The same but with changed graphics probably.  12%

Neutral B - Red Hot Kick: This move remains basically the same except for a couple of things.  It'll have tweaked knockback and knockback growth, the double kick at the end will be removed and it'll be generally better move the combo with.  8%

Side B - Voomerang: This move will also be similar to how it was before, except it'll have a stage of charge.  The normal throw will serve as a quick poke to approach foes whilst the charged up throw will grind down enemies and keep damaging them (it will also have great sheild breaking properties).  4% uncharged, 16% charged (4% for each hit and it'll do four)

Up B - Groovy Upper: A new move for MvC3.  This move will work basically like Pikachu's Up B except he can only go Up, Up Left or Up Right.  He will can do up to two quick leaps upwards whilst surrounded by whirlwinds of cherry b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om.  The second one can be released when you press B at the near the end of the first one.  It's lack of end lag also allows for a combo into an aerial.  5% each hit

Down B Ground - Shocking Pink Bomb: Completely different.  On the ground it basically functions like Meteorain for Cloud.  There's a brief waiting period then depending on what button on the D Pad you press he will kick to a certain position.  Down means he kicks it right infront of him and it explodes on the ground.  Up means he kicks it into the air and it explodes in the air and Side means he kicks it a decent distance away from him.  High base knockback.  7%

Down B Air - Shocking Pink Boost: This time he stands ontop of one of his Shocking Pink Bombs and lets it explode beneath his feet, propelling him upwards and meteor smashing any foe below.  A pretty strong spike, but it leaves him helpless.  12%

Final Smash - Viewtiful God Hand: The new move from MvC3.  Viewtiful Joe stops time then jabs both of his hands forwards.  If he hits somebody, he does damage to them but doesn't knock them away.  After this, he induces status to everyone on the field for a good amount of time, as well as accessing his VFX mode which has a variety of effects.  25%

F Throw - Joe barges the foe forward a bit like Toon Link's F Throw.  8%

B Throw - Joe kicks the foe back.  Same as Falcon's B Throw.  7%

U Throw - Joe does a handstand kick on the foe upwards.  Similar to Pit's U Throw. 9%

D Throw - Joe slams the foe onto the ground and poses (see the TvC V.Joe throw).  10%

VFX Power Upgrades

- Increased running speed (not sure how to do this though)
- Three jumps
- General speed and power increase to a lot of his moves
- His Dash Attack travels further
- His Forward Smash turns into the Mach Speed Barrage.  Upon landing the attack, you can press A up to 6 times to follow up with a barrage of punches ending in an uppercut to launch the foe.  If you press B during the combo, you can instantly cancel to the uppercut.
- His Red Hot Kick becomes a Fiery Red Hot Kick, which instead of bouncing off enemies, spikes them at a 45 degree angle in the air, pushes them straight forward on the ground and is generally stronger.
- The Groovy Upper can be used three times instead of two
- The Shocking Pink Blast propels him much higher

Other Tidbits

- Joe will be able to air dash forward or back during his jumps by pressing the jump button and then a direction.  However, he cannot air dash during a fall (only a jump).
- New waiting animations
- New walking, dodging and running animations
- New taunts and victory poses

As you can see, there will be a lot of changes for Joe.  I'm not satisfied with his current state at the moment and I really think he needs not just a revamp, but a full reinvention. Also, if there is file space to spare, I'll add a VFX mode that can trigger at a certain percentage so you don't have to use the Final Smash to use it (can't really promise this though).

Whaddya think?


I'll add the Black Knight moveset later...

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.


by any chance do you plan on changing that one ike victory pose the one where he throws his sword in the air and he jumps and catches it and lands it like a slash?


Nope.  I changed that before and the reason I didn't keep it changed is because the camera follows a set path.  Even if I set "Normal Camera" it remains the same, meaning anything except for that victory pose looks strange.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: _Data_Drain_ on March 01, 2011, 03:10:16 PM
Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

This'll be a HUGE revamp.  Almost everything will be changed and hopefully for the better.  With the release of MvC3 also, he has some new moves that I will be able to play around with and incorporate:

AAA combo: The same, but with tightened animations and altered hitstun to make it link better.  8% total

F Tilt: A quick backhand blow with low range and knockback.  If you press A again afterwards, you can land a back kick with decent knockback. 13% total

U Tilt: Basically the same, except he won't do that weird rise of the ground and with probably have new effects.  8%

D Tilt: The same but again with a tighter animation (a bit less startup lag, but a bit more ending lag).  4%

Dash Attack: The same, but the movement will be smoother so he doesn't halt instantly.  It will also have a chance of tripping the opponent. 7%

F Smash: Again the same, except it will come out faster and have fixed hitboxes (possibly have a new animation too).  16-21%

U Smash: Completely new.  This'll be a quick headbutt upwards with good knockback (though it'll still be the weakest of his smashes and have a bit of endlag).  13-18%

D Smash: New again.  It'll be more similar to Mario's D Smash (but it wont be the same since I can't do an animation swap due to how BeyondYou did V.Joe's body structure).  14-19%

N Air: Exactly the same. 10%

F Air: Exactly the same except it won't have that double hitbox (instead it will have sex kick properties so it works more like a high % killing move).  11% initial, 6% late

B Air: Exactly the same. 9%

U Air: Exactly the same 8%

D Air: The same but with changed graphics probably.  12%

Neutral B - Red Hot Kick: This move remains basically the same except for a couple of things.  It'll have tweaked knockback and knockback growth, the double kick at the end will be removed and it'll be generally better move the combo with.  8%

Side B - Voomerang: This move will also be similar to how it was before, except it'll have a stage of charge.  The normal throw will serve as a quick poke to approach foes whilst the charged up throw will grind down enemies and keep damaging them (it will also have great sheild breaking properties).  4% uncharged, 16% charged (4% for each hit and it'll do four)

Up B - Groovy Upper: A new move for MvC3.  This move will work basically like Pikachu's Up B except he can only go Up, Up Left or Up Right.  He will can do up to two quick leaps upwards whilst surrounded by whirlwinds of cherry b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om.  The second one can be released when you press B at the near the end of the first one.  It's lack of end lag also allows for a combo into an aerial.  5% each hit

Down B Ground - Shocking Pink Bomb: Completely different.  On the ground it basically functions like Meteorain for Cloud.  There's a brief waiting period then depending on what button on the D Pad you press he will kick to a certain position.  Down means he kicks it right infront of him and it explodes on the ground.  Up means he kicks it into the air and it explodes in the air and Side means he kicks it a decent distance away from him.  High base knockback.  7%

Down B Air - Shocking Pink Boost: This time he stands ontop of one of his Shocking Pink Bombs and lets it explode beneath his feet, propelling him upwards and meteor smashing any foe below.  A pretty strong spike, but it leaves him helpless.  12%

Final Smash - Viewtiful God Hand: The new move from MvC3.  Viewtiful Joe stops time then jabs both of his hands forwards.  If he hits somebody, he does damage to them but doesn't knock them away.  After this, he induces status to everyone on the field for a good amount of time, as well as accessing his VFX mode which has a variety of effects.  25%

F Throw - Joe barges the foe forward a bit like Toon Link's F Throw.  8%

B Throw - Joe kicks the foe back.  Same as Falcon's B Throw.  7%

U Throw - Joe does a handstand kick on the foe upwards.  Similar to Pit's U Throw. 9%

D Throw - Joe slams the foe onto the ground and poses (see the TvC V.Joe throw).  10%

VFX Power Upgrades

- Increased running speed (not sure how to do this though)
- Three jumps
- General speed and power increase to a lot of his moves
- His Dash Attack travels further
- His Forward Smash turns into the Mach Speed Barrage.  Upon landing the attack, you can press A up to 6 times to follow up with a barrage of punches ending in an uppercut to launch the foe.  If you press B during the combo, you can instantly cancel to the uppercut.
- His Red Hot Kick becomes a Fiery Red Hot Kick, which instead of bouncing off enemies, spikes them at a 45 degree angle in the air, pushes them straight forward on the ground and is generally stronger.
- The Groovy Upper can be used three times instead of two
- The Shocking Pink Blast propels him much higher

Other Tidbits

- Joe will be able to air dash forward or back during his jumps by pressing the jump button and then a direction.  However, he cannot air dash during a fall (only a jump).
- New waiting animations
- New walking, dodging and running animations
- New taunts and victory poses

As you can see, there will be a lot of changes for Joe.  I'm not satisfied with his current state at the moment and I really think he needs not just a revamp, but a full reinvention. Also, if there is file space to spare, I'll add a VFX mode that can trigger at a certain percentage so you don't have to use the Final Smash to use it (can't really promise this though).

Whaddya think?


I'll add the Black Knight moveset later...

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.


by any chance do you plan on changing that one ike victory pose the one where he throws his sword in the air and he jumps and catches it and lands it like a slash?


Nope.  I changed that before and the reason I didn't keep it changed is because the camera follows a set path.  Even if I set "Normal Camera" it remains the same, meaning anything except for that victory pose looks strange.

Well... Although it would be similar to Ike's normal victory pose... You could change it a little bit, like what pose he's in when he lands... Ascetically, you could change animations that were Ike's... Like up tilt, although, you really don't have to, it's just a thought... Also, you could make a few changes to his side taunt, since it's Marth's victory pose, but again, this would be minor, but it does make a character feel more legit if they have all their animations completely new.

Also, about those move sets you posted, it seems like they would both be fun to play. :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Zeljius on March 01, 2011, 03:13:39 PM
Quote from: SDo0m InCaRnAti0n link=topic=15324.msg393648#msg393648 [color=maroon
Black Knight (Fire Emblem)

Moveset


The Black Knight will be a bit different from my other PSAs.  Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse.  Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle.  He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe.  He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here :P)

A loop - BK spins his sword round a bit like Pit's Side B.  One of his few fairly quick attacks.  2% each hit

F Tilt - A single slice forwards.  It's basically one of his regular attacks with Alondite in FE Radiant Dawn.  Pretty slow to start up but strong.  16%

U Tilt - A single slice upwards.  Another one of his regular attacks fro FE Radiant Dawn.  Again pretty slow, but strong.  15%

D Tilt - A double slice on the ground with fairly slow start up and ending lag.  A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword).  18%

Dash Attack - A lunge forward with good reach.  Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack.  12%

F Smash - A really slow but insanely strong overhead slam with just one hand.  Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged).  28-36%

U Smash - A single stab upwards.  Similar to Marth's U Smash but slower and a generally better killing move.  His weakest smash however. 20-27%

D Smash - BK smashes his sword into the ground, shaking the earth.  Great horizontal reach, however it is weaker at the edge of the reach.  The sweetspot is on the sword.  23-30% sweetspot, 14-21% mid range, 9-14% far range

N Air - Very similar to Ike's N Air (if not identical).  I think it suits perfectly.  Early landing lag cancel frames  12%

F Air - A forward stab with high power and decent speed. 14%

B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag.  14%

U Air - A single stab upwards with good power although one of the weaker aerials.  11%

D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air.  He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does.  16%

Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage.  The start up is pretty slow, but the speed and vertical height are good.  8%

Side B: Adept - Think of Marth's Side B.  It works as a combo.  By pressing B at the right times you can follow up with up to four attacks.  One of his main combo techniques.  3+4+3+6% (total 16%)

Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards.  He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up.  0%

Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack.  6%

Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass).  If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo.  65%

F Throw: One of BK's moves that doesn't use the sword.  He does Ganon's sparta kick to hit the foe forward.  10%

B Throw: BK stabs the foe with his sword the flings them behind him without remorse.  9%

U Throw: BK throws the foe upwards the stabs them whilst they're in mid air.  11%

D Throw: BK throws the foe to the ground and stamps on their face in disgust.  8%

Extra Tidbits

- Black Knight is very heave (as heavy as DK)
- His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's
- He has a high fall speed
- It'll be impossible to put away his sword
- BK also stands for Burger King XP

Thanks to Thunda Dragoon for help with this moveset :)

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.

OMG. im sooo looking forward to this @_@"
but i cant see the black knight kicking. sparta kick seems a bit odd for him. i think ganon's punch would be more appropriate. his forward throw. or at least his d-throw as a forward throw, just shoots them more like snake's f-throw does.
and the down B "Nihil" kinda seems weird to me.

i kinda woulda thought you guys woulda gave the black knight a counter like ike's and marths. considering all three of the fire emblem characters thus far had counter for a down B xD
plus i could soooo see the back knight being like-

*counter*

Gtfo man >_>'

*slash*

:3

and as for the ike psa, the meteor rain did seem kinda overdoing it. dont get me wrong, i love it. but i think it being removed would be for the best :P
oh, and his back throw is kinda weird. its kinda like ike's back throw, but slower.  you should just give him ike's back throw. seems like i'd be more reliable :o

just a few suggestions for cloud and black knight PsA. hope they sound helpful:3
if not, oh well. i can at least say i tried xD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 01, 2011, 03:26:40 PM
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Zeljius on March 01, 2011, 03:38:02 PM
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.
1) Maybe, I didn't really want to keep any of Ganon's actual thorws though.

2) At the moment I don't think it's possible to create counter for characters that aren't meant to have them.  It's not just as easy as "copy and paste a counter from Marth/Ike*, since they actually have nothing in their subactions in PSA to indicate them using a counter.  It will take a lot of investigating (weeks or months) to find out how to make a counter.  It would take as long as finding out how to make Cloud's Neutral B reflectable.  

About Nihil anywas.  In Radiant Dawn what it does is it disables skills.  So basically it'll work like Mewtwo's Disable Down B move except not as trash.  It's a tad less generic as a counter anyways, since 4 charcters can counter.

3) I fail to see how removing Meteorain would be best when clearly the majority like the move *raises eyebrow*.  Not to mention that it's MY favourite special (barring Omnislash V5) too XD

4) This is the throw that I spent the most time making and the one I'm most proud :-\ It was tedious getting the animation smooth a getting it to function right.  Also, it's nothing like Ike's B Throw.  It does almost 3 times more damage and has greater knockback.

However, thanks anyways for the feedback.

Again, if not. oh well xD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: xZedkiel on March 01, 2011, 06:05:02 PM
Maybe have Cloud through the sword up, jump up, land with it on his back facing away from the screen, with his hand on the handle and his head facing to the right. As the win that the camera can;t be changed for.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Hollow on March 01, 2011, 06:16:51 PM
COMMENT 1337 GET!!Lol just realised XD

Okay, I'd like to dish out a couple of movesets for you guys so here goes:

Viewtiful Joe V2

Moveset

This'll be a HUGE revamp.  Almost everything will be changed and hopefully for the better.  With the release of MvC3 also, he has some new moves that I will be able to play around with and incorporate:

AAA combo: The same, but with tightened animations and altered hitstun to make it link better.  8% total

F Tilt: A quick backhand blow with low range and knockback.  If you press A again afterwards, you can land a back kick with decent knockback. 13% total

U Tilt: Basically the same, except he won't do that weird rise of the ground and with probably have new effects.  8%

D Tilt: The same but again with a tighter animation (a bit less startup lag, but a bit more ending lag).  4%

Dash Attack: The same, but the movement will be smoother so he doesn't halt instantly.  It will also have a chance of tripping the opponent. 7%

F Smash: Again the same, except it will come out faster and have fixed hitboxes (possibly have a new animation too).  16-21%

U Smash: Completely new.  This'll be a quick headbutt upwards with good knockback (though it'll still be the weakest of his smashes and have a bit of endlag).  13-18%

D Smash: New again.  It'll be more similar to Mario's D Smash (but it wont be the same since I can't do an animation swap due to how BeyondYou did V.Joe's body structure).  14-19%

N Air: Exactly the same. 10%

F Air: Exactly the same except it won't have that double hitbox (instead it will have sex kick properties so it works more like a high % killing move).  11% initial, 6% late

B Air: Exactly the same. 9%

U Air: Exactly the same 8%

D Air: The same but with changed graphics probably.  12%

Neutral B - Red Hot Kick: This move remains basically the same except for a couple of things.  It'll have tweaked knockback and knockback growth, the double kick at the end will be removed and it'll be generally better move the combo with.  8%

Side B - Voomerang: This move will also be similar to how it was before, except it'll have a stage of charge.  The normal throw will serve as a quick poke to approach foes whilst the charged up throw will grind down enemies and keep damaging them (it will also have great sheild breaking properties).  4% uncharged, 16% charged (4% for each hit and it'll do four)

Up B - Groovy Upper: A new move for MvC3.  This move will work basically like Pikachu's Up B except he can only go Up, Up Left or Up Right.  He will can do up to two quick leaps upwards whilst surrounded by whirlwinds of cherry b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])om.  The second one can be released when you press B at the near the end of the first one.  It's lack of end lag also allows for a combo into an aerial.  5% each hit

Down B Ground - Shocking Pink Bomb: Completely different.  On the ground it basically functions like Meteorain for Cloud.  There's a brief waiting period then depending on what button on the D Pad you press he will kick to a certain position.  Down means he kicks it right infront of him and it explodes on the ground.  Up means he kicks it into the air and it explodes in the air and Side means he kicks it a decent distance away from him.  High base knockback.  7%

Down B Air - Shocking Pink Boost: This time he stands ontop of one of his Shocking Pink Bombs and lets it explode beneath his feet, propelling him upwards and meteor smashing any foe below.  A pretty strong spike, but it leaves him helpless.  12%

Final Smash - Viewtiful God Hand: The new move from MvC3.  Viewtiful Joe stops time then jabs both of his hands forwards.  If he hits somebody, he does damage to them but doesn't knock them away.  After this, he induces status to everyone on the field for a good amount of time, as well as accessing his VFX mode which has a variety of effects.  25%

F Throw - Joe barges the foe forward a bit like Toon Link's F Throw.  8%

B Throw - Joe kicks the foe back.  Same as Falcon's B Throw.  7%

U Throw - Joe does a handstand kick on the foe upwards.  Similar to Pit's U Throw. 9%

D Throw - Joe slams the foe onto the ground and poses (see the TvC V.Joe throw).  10%

VFX Power Upgrades

- Increased running speed (not sure how to do this though)
- Three jumps
- General speed and power increase to a lot of his moves
- His Dash Attack travels further
- His Forward Smash turns into the Mach Speed Barrage.  Upon landing the attack, you can press A up to 6 times to follow up with a barrage of punches ending in an uppercut to launch the foe.  If you press B during the combo, you can instantly cancel to the uppercut.
- His Red Hot Kick becomes a Fiery Red Hot Kick, which instead of bouncing off enemies, spikes them at a 45 degree angle in the air, pushes them straight forward on the ground and is generally stronger.
- The Groovy Upper can be used three times instead of two
- The Shocking Pink Blast propels him much higher

Other Tidbits

- Joe will be able to air dash forward or back during his jumps by pressing the jump button and then a direction.  However, he cannot air dash during a fall (only a jump).
- New waiting animations
- New walking, dodging and running animations
- New taunts and victory poses

As you can see, there will be a lot of changes for Joe.  I'm not satisfied with his current state at the moment and I really think he needs not just a revamp, but a full reinvention. Also, if there is file space to spare, I'll add a VFX mode that can trigger at a certain percentage so you don't have to use the Final Smash to use it (can't really promise this though).

Whaddya think?


Black Knight (Fire Emblem)

Moveset


The Black Knight will be a bit different from my other PSAs.  Most of my PSAs are speedy but balanced characters, however the Black Knight will undeniably be a slow, heavy powerhouse.  Think Ike, but slower, heavier and stronger and you have the Black Knight basically in terms of playstyle.  He'll require quite a lot of skill to master, but if you can master his supreme strength, you will decimate any foe.  He'll also be the first Ganon moveset to only use the sword for his almost all of his attacks (no alternatives here :P)

A loop - BK spins his sword round a bit like Pit's Side B.  One of his few fairly quick attacks.  2% each hit

F Tilt - A single slice forwards.  It's basically one of his regular attacks with Alondite in FE Radiant Dawn.  Pretty slow to start up but strong.  16%

U Tilt - A single slice upwards.  Another one of his regular attacks fro FE Radiant Dawn.  Again pretty slow, but strong.  15%

D Tilt - A double slice on the ground with fairly slow start up and ending lag.  A bit like Ike's D Smash except it's able to connect into both hits at the sweetspot (at the edge of the sword).  18%

Dash Attack - A lunge forward with good reach.  Sort of a cross between Ganon's beam sword dash attack and Ike's dash attack.  12%

F Smash - A really slow but insanely strong overhead slam with just one hand.  Think of Ike's but slower and stronger (very difficult to land, but if you do, you could probably kill a character like Jigglypuff from half way on FD on about 30% uncharged).  28-36%

U Smash - A single stab upwards.  Similar to Marth's U Smash but slower and a generally better killing move.  His weakest smash however. 20-27%

D Smash - BK smashes his sword into the ground, shaking the earth.  Great horizontal reach, however it is weaker at the edge of the reach.  The sweetspot is on the sword.  23-30% sweetspot, 14-21% mid range, 9-14% far range

N Air - Very similar to Ike's N Air (if not identical).  I think it suits perfectly.  Early landing lag cancel frames  12%

F Air - A forward stab with high power and decent speed. 14%

B Air - Probably going to be the same as Cloud's B Air except with a pit more power, ending lag and landing lag.  14%

U Air - A single stab upwards with good power although one of the weaker aerials.  11%

D Air - He rockets downwards in the same fashion as Sephiroth does for his Hell's Gate D Air.  He doesn't produce a landing lag hitbox though, but he does produce a outward vacuum push like Toon Link does.  16%

Neutral B: Slash Wave - BK raises his sword above his head then creates a slash wave the shoots across the stage.  The start up is pretty slow, but the speed and vertical height are good.  8%

Side B: Adept - Think of Marth's Side B.  It works as a combo.  By pressing B at the right times you can follow up with up to four attacks.  One of his main combo techniques.  3+4+3+6% (total 16%)

Up B: Warp - BK uses a Warp pad pentagram to warp straight upwards.  He is completely invulnerable during the ascent (as he is invisible), however he can only go straight up.  0%

Down B: Nihil - BK waves his sword, then puts grounded foes in a confused state whilst stunning foes in mid air. It's slow to startup and hard to land, but if you do land it you can follow up with a strong attack.  6%

Final Smash: Eclipse - BK stops time, then walks slowly but dramatically forwards (like a badass).  If he bumps into someone whilst walking forwards, he will unleash his a powerful series of slashes to form the Eclipse, forming into a devastating combo.  65%

F Throw: One of BK's moves that doesn't use the sword.  He does Ganon's sparta kick to hit the foe forward.  10%

B Throw: BK stabs the foe with his sword the flings them behind him without remorse.  9%

U Throw: BK throws the foe upwards the stabs them whilst they're in mid air.  11%

D Throw: BK throws the foe to the ground and stamps on their face in disgust.  8%

Extra Tidbits

- Black Knight is very heave (as heavy as DK)
- His walking speed is painfully slow (as slow if not slower than Bowser's), but his running speed is just a bit under Pit's
- He has a high fall speed
- It'll be impossible to put away his sword
- BK also stands for Burger King XP

Thanks to Thunda Dragoon for help with this moveset :)

As far as Cloud goes, there won't be that many changes to be honest.  I (and by the looks of it most of you) am satisfied with it's current state for the most part.  It'll mainly be tweaks here and there.  Nothing really drastic tbh.

My Darth Vader uses his sword for almost all his attacks. :>.>:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Kaye Cruiser on March 01, 2011, 06:26:33 PM
Yeah...Not really Hollow. XD

Anyways, didn't expect these but I'll look forward to them. I prefer speedy characters, but it'll be nice to try a slow one every now and then. :3


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 01, 2011, 08:42:21 PM
sDo0m, regarding Cloud, check on the Up Taunt+Omnislash glitch at the beginning of a match (It triggers.) Also, the back throw looks odd, it's like, he pulls to his back, slashes him and the enemy gets no knockback, then he forces a kick in a weird position, that's how I see it, if not changing it, I don't mind, moveset's still epic.

Also, have in mind:


1> I'm not sure as to how yet, but as I was in practice mode, I tried the 4 grabs in 1/4, then did a down B, a NB, and tried Aerial Down Air and it made the Omnislash, then I put 3 Cloud CPUs against me on Practice and one of 'em randomly did it as well.

2> The downtilt, if you use it and get your hand off the Stick, he does this "getting back on foot" weird animation, since the down tilt has one that gets him standing again, after it's done, it goes back down and up (Not sure if i make myself clear), just wanted to point it  out, it just looks odd. Other than that, everything's perfect imo. =D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 02, 2011, 12:43:17 AM
1) I already said that I can't fix that glitch.  It's the same glitch Shadow has in training mode with his Chaos Control.  In training mode, he's able to automatically gain access to it at the beginning without doing the Up Taunt or FS.

2) Don't worry, I've fixed that now :P

About the back throw, basically Cloud throws the foe behind him, stabs him with his sword then kicks them away.  There's no dragging of the sword involved and as I said, I'm not going to change it because I'M satisfied with it.

Remember guys, despite what you may think, I make these primarily for myself.  Sure it's great sharing it with all of you and getting feedback to make the PSA better (heck without you guys I wouldn't be the PSAer I am today) but when it comes down to it I make the decisions on what's gonna go down (hence why in my sig I said I don't take requests for movesets).

Why do you think I'm revamping Viewtiful Joe?  Because I MYSELF felt that it could be improved in a number of ways and that it needs to be at a similar level to Cloud and Shadow.  The balance is really lopsided, the animations could be better and I don't have as much fun playing with him as I did initially.  That and I didn't wantiacis' essay of feedback to go to waste XD

 This isn't a :srs: lecture like my others.  Just wanted to inform :P


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 03:31:30 AM
I read the Black Knight moveset, and I have to say that I'm really satisfied with it. It probably shouldn't have been so easy to make a moveset for him, original but which can fit him, but I think you managed to do it. There are some things that need to be mentioned though.

Firstly, originally, the Black Knight is a very fast character in Fire emblem, despite his heavy armor. But it is the same problem as Ike, and his gameplay is funded because of this, so it is not a problem.

Secondly, what has already been said, the froward throw which involve a kick, honestly, doing a kick for the Black Knight look a little weird, but it seems you're also aware of this, so there's no problem here.

Thirdly, the absence of a counter, it is disappointing, but it is really easy to understand. There is the problem of making a counter for a Psa of course, but there is an other thing too, with the gameplay of the Black Knight, I think the counter would be slower than Ike's, so there would be a high risk of being ineffective with a move like this, because after you have nullified the hit, you should be able to be hit, and making him intangible would be a little unfair, or a super armor too, if we take into consideration the other counters. And still, even if he lacks a counter, it seems his down B can be useful. He's more original I suppose.

And the last, and this is what annoys me the most as a Fire emblem fan, the absence of the skill Lunar taken from fire emblem 9. Maybe it is already there and I didn't saw it, but if it isn't, it's too bad to don't see it.


After that, this is what I think about your moveset, you're totaly free to follow me or not, or even to modify it. The moveset that is here is already really good! And, I wanted to say, thank you for making this character!



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: ♤♡◇♧ on March 02, 2011, 04:22:52 AM
I guess someone else already mentioned it, but the Air Neutral-B stalls when used repetitively.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: ItalianStallion on March 02, 2011, 05:20:16 AM
*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 02, 2011, 07:14:47 AM
I read the Black Knight moveset, and I have to say that I'm really satisfied with it. It probably shouldn't have been so easy to make a moveset for him, original but which can fit him, but I think you managed to do it. There are some things that need to be mentioned though.

Firstly, originally, the Black Knight is a very fast character in Fire emblem, despite his heavy armor. But it is the same problem as Ike, and his gameplay is funded because of this, so it is not a problem.

Secondly, what has already been said, the froward throw which involve a kick, honestly, doing a kick for the Black Knight look a little weird, but it seems you're also aware of this, so there's no problem here.

Thirdly, the absence of a counter, it is disappointing, but it is really easy to understand. There is the problem of making a counter for a Psa of course, but there is an other thing too, with the gameplay of the Black Knight, I think the counter would be slower than Ike's, so there would be a high risk of being ineffective with a move like this, because after you have nullified the hit, you should be able to be hit, and making him intangible would be a little unfair, or a super armor too, if we take into consideration the other counters. And still, even if he lacks a counter, it seems his down B can be useful. He's more original I suppose.

And the last, and this is what annoys me the most as a Fire emblem fan, the absence of the skill Lunar taken from fire emblem 9. Maybe it is already there and I didn't saw it, but if it isn't, it's too bad to don't see it.


After that, this is what I think about your moveset, you're totaly free to follow me or not, or even to modify it. The moveset that is here is already really good! And, I wanted to say, thank you for making this character!



The Black Knight is messed up, he's fast in the videos, but slow in the actual fighting scenes.

1) I already said that I can't fix that glitch.  It's the same glitch Shadow has in training mode with his Chaos Control.  In training mode, he's able to automatically gain access to it at the beginning without doing the Up Taunt or FS.

2) Don't worry, I've fixed that now :P

About the back throw, basically Cloud throws the foe behind him, stabs him with his sword then kicks them away.  There's no dragging of the sword involved and as I said, I'm not going to change it because I'M satisfied with it.

Remember guys, despite what you may think, I make these primarily for myself.  Sure it's great sharing it with all of you and getting feedback to make the PSA better (heck without you guys I wouldn't be the PSAer I am today) but when it comes down to it I make the decisions on what's gonna go down (hence why in my sig I said I don't take requests for movesets).

Why do you think I'm revamping Viewtiful Joe?  Because I MYSELF felt that it could be improved in a number of ways and that it needs to be at a similar level to Cloud and Shadow.  The balance is really lopsided, the animations could be better and I don't have as much fun playing with him as I did initially.  That and I didn't wantiacis' essay of feedback to go to waste XD

 This isn't a :srs: lecture like my others.  Just wanted to inform :P

Oh, I didn't know it wasn't fixable (Cloud's Omnislash v5 thing), but does it only triggers in Practice Mode? I've made it trigger in Boss Battle and I THINK in Versus.

Good thing you fixed #2, it was the only thing I felt it was unrealistic.

Concerning the Back Throw, I was just throwing out my 2 cents, it's pretty neat, either way.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 07:18:38 AM
Hum, I talked about the speed stat that the Black knight has, which is not reproduced by the moveset written by SilentDoom, but it is normal, because Ike's speed in Ssbb is not reproduced at all! It is just an incoherence towards the speed stat, but as the gameplay is founded because of this, and as Ike suffers the same case, it is absolutely not a problem, but it is something that I find funny and wanted to mention.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 02, 2011, 07:22:04 AM
Hum, I talked about the speed stat that the Black knight has, which is not reproduced by the moveset written by SilentDoom, but it is normal, because Ike's speed in Ssbb is not reproduced at all! It is just an incoherence towards the speed stat, but as the gameplay is founded because of this, and as Ike suffers the same case, it is absolutely not a problem, but it is something that I find funny and wanted to mention.

No, no. I meant, in Fire Emblem: Path of Radiance, and in Radiant Dawn, when it comes to you using or fighting the Black Knight, he'd act as every other Knight / General (Slow), but when it comes to watch the videos (Black Knight vs Greil in Path of Radiance, or Black Knight vs Ike in Radiant Dawn) he'd move very fast... So it's a bit screwed up even in his own game, unlike Ike, who's a fast character in his videos and fighting.

I'm really looking forward to the Black Knight's PSA, I'm a huge FE fan as well!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 02, 2011, 02:18:22 PM
And thus Viewtiful Joe V2 is underway XD

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/OldNew.png)

This just compares the Wait animations of V1 and V2.  V2's wait animation compares more to the MvC3 Viewtiful Joe wait pose.  The scarf also moves this time (and fairly fluidly considering it only has 4 bones).  

Some of you may remember the fact that Viewtiful Joe V1 sort of stood in the ground in his Wait animation.  This was because I was new to custom animations at this point and I had translated him downwards with the Trans N rather than the hip (hence if you look carefully in the first pic, you'll see the bone extended down a bit).  This has been changed and should be fixed now, so that's one minorish glitch out the way.

Now onto the run XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Hollow on March 02, 2011, 02:21:36 PM
*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*
no, he shouldn't. Eldiran's Zero is perfect, there shouldn't be another one.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 02, 2011, 02:26:56 PM
*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*
no, he shouldn't. Eldiran's Zero is perfect, there shouldn't be another one.

It ain't perfect, but it's excellent and still the most balanced PSA to date as well as being fun to play (since he actually takes a bit of skill).  The only thing I'd ever do as far as Zero would probably be to revamp animations for him to make him move and feel more like Zero (since some custom animations would be nice for Zero).

However, this probably won't happen.

Also, I have a couple of questions as regards to Deadpool to ask you guys since I definitely want feedback here:

1) For the Trigger Happy Side B (i.e. the one where he fires his guns), I was planning on using Super Scope shots.  This would make it not only 10 times easier, but they would be reflectable and wouldn't look too bad.  However, the only thing I'd like to do (which I'm not too sure I can but I may be able to) is remove the sound effect that the Super Scope shots make when they're fired.  If I can't do this, do you think it'll still be a decent idea.

2) I don't think I'll use "It's Cutting Time" for the Final Smash since it'll be a bit of a chore to do, however I'm not too sure what I want to do for a Final Smash apart from that.  Could you guys give me ideas (yeah I'm asking for ideas this time XD).


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 02:51:25 PM
1) Personally, I don't think it would be the best thing to do. There is the problem of the sound effect, but also, in your description, you said that the balls should be really fast and small. Even if you can reduce the size of the balls of Super Scope, I don't think it will be so easy to reflect them if they so small and fast... It is my personnal opinion, maybe it won't be the others opinion, but I have to admit that if you do this, it would be a little more fair for characters like Fox, Falco and Wolf. And even Ness and Luca maybe.

2) I don't really have a precise idea, but maybe make Deadpool using one of his blade, in order to catch someone or even some opponents, and if an hit connects, to perform a long combo with both his blades and his pistol, finishing with a huge hit with both his blades (if he has them of course). I would EASILY understand that some people don't like this idea, because I didn't really spent so much time to think about a good final smash for him, but maybe I will make others suggestions, which I hope would be better.

But I have a question, I talked about the moveset of the Black Knight and the absence of a counter, the Deadpool Down B, it is also a counter? Because when I read it, it seems it is one... SO why not do the same thing about the Black Knight? Unless it is your initial idea that you probably can't make or will have a lot of difficults to make?


You should also add the Black Knight moveset in the first page maybe.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 02, 2011, 03:07:44 PM
I shall add both the VJoe V2 and Black Knight movesets to the op in due time.  I can't right now since I've switched to my DSi to browse.

Also, note that the move comes out pretty slowly (overall it'll be slower than Wolf's Blaster in its animation).  Only the shots will be fast (and besides both Fox and Falco have faster projectiles).  It'll come with a load of advantages too.

- The fact that it is a real projectile so it'll be reflectable
- The fact that Deadpool doesn't need to be in the same place for the shots to go in a staight line (using the throw N bone means that if the shots were to go straight and not fall, Deadpool would need to float on that spot)
- Coding it will be a lot easier

About the counter, I haven't done it yet (I haven't touched the specials for Deadpool yet) and as I said before I have little to no idea how to do it either.  And as you should know by now, the moveset in the op is NEVER final unless I've actually released the hack.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 03:14:05 PM
Hum... It is true that seen to that view it would make much more sense to use the Super Scope shoots. Do what you can, it will be fine with me, and I didn't know for your second point, indeed it is better in fact. I have to mention that when I read the moveset, I thought the Deadpool shots, the shots only, would be faster than Fox's. :laugh: I know it is not the case, so the scope shoots I think work better.

Yeah I know the moveset posted in the Op is not the final. :laugh: But if you don't have idea how to do it, I have only one thing to say, good luck because I think it will be hard... It would be too bad not to have this move, it's true, but if you can't get it done, you can't, and you will have to make an other move that fits him, it is not a problem!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: BlueBrain on March 02, 2011, 03:23:09 PM
idea for counter:

make a hitbox that deals 1 damage, and IF hitbox connects attack...
also make him super armor or invincible the frames the hitbox is working... kinda hombrew counter but should work...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 02, 2011, 03:30:46 PM
idea for counter:

make a hitbox that deals 1 damage, and IF hitbox connects attack...
also make him super armor or invincible the frames the hitbox is working... kinda hombrew counter but should work...

One huge problem here.  That's not a counter.  That's just a follow up attack :P  That would apply if you hit the opponent not if the opponent hits you :P


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 04:10:07 PM
Can somebody PM me on what does the up taunt with cloud does? All it does is a slow charge with no damage dealing increase or heal ability. Or is it just to show off?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: xZedkiel on March 02, 2011, 04:22:57 PM
I was thinking that too, to make a countering animation, and if hit he goes to a different animation and attacks back, and he takes no damage. Apparently you said that wouldn't work D:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SSJCerious on March 02, 2011, 04:29:32 PM
Can somebody PM me on what does the up taunt with cloud does? All it does is a slow charge with no damage dealing increase or heal ability. Or is it just to show off?
It gives him
the ability to use Omnislash *shot*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 04:33:31 PM
Can somebody PM me on what does the up taunt with cloud does? All it does is a slow charge with no damage dealing increase or heal ability. Or is it just to show off?
It gives him
the ability to use Omnislash *shot*
When someone learns how to make a counter it'd be cool if while you're doing Cloud's Up-Taunt that if anyone hits him while he's doing that taunt he counters.

Still waiting on wall run. >.>


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 05:21:28 PM
Can somebody PM me on what does the up taunt with cloud does? All it does is a slow charge with no damage dealing increase or heal ability. Or is it just to show off?
It gives him
the ability to use Omnislash *shot*
And how do I use that >.>


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Rayn on March 02, 2011, 05:24:31 PM
 *facepalm* *facepalm* *facepalm**facepalm**facepalm*
Have you even LOOKED at the OP? At all?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: ItalianStallion on March 02, 2011, 05:41:40 PM
*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*
no, he shouldn't. Eldiran's Zero is perfect, there shouldn't be another one.

I didn't ask you kid. Now I already told you, to avoid arguments, don't talk to me.

Like I was saying, the Cloud PSA was also "perfect" then we saw that SdoOm perfected it.

It ain't perfect, but it's excellent and still the most balanced PSA to date as well as being fun to play (since he actually takes a bit of skill).  The only thing I'd ever do as far as Zero would probably be to revamp animations for him to make him move and feel more like Zero (since some custom animations would be nice for Zero).

Most of his animations are Link's. It plays way too much like Link to differ. It's a nice PSA, I'm not talking [censored], I'm just stating facts.

There was a Cloud PSA once and you did it, so why not do this with Zero specially now that BeyondYou is working on V3 and probably soon we will have a link rel porter just like the Ike one.



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 05:48:50 PM
It is 100% sure now that the next character who will be able to be ported to other characters is Link?

Hum, about your idea about Zero, I think you forgot to read SilentDoom's signature...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: _Data_Drain_ on March 02, 2011, 05:50:46 PM
*Has a feeling that you will be doing a PSA for Zero once BeyondYou's Zero V3 comes out*
no, he shouldn't. Eldiran's Zero is perfect, there shouldn't be another one.

I didn't ask you kid. Now I already told you, to avoid arguments, don't talk to me.

Like I was saying, the Cloud PSA was also "perfect" then we saw that SdoOm perfected it.

It ain't perfect, but it's excellent and still the most balanced PSA to date as well as being fun to play (since he actually takes a bit of skill).  The only thing I'd ever do as far as Zero would probably be to revamp animations for him to make him move and feel more like Zero (since some custom animations would be nice for Zero).

Most of his animations are Link's. It plays way too much like Link to differ. It's a nice PSA, I'm not talking [censored], I'm just stating facts.

There was a Cloud PSA once and you did it, so why not do this with Zero specially now that BeyondYou is working on V3 and probably soon we will have a link rel porter just like the Ike one.


Yeah, plus Eldiran's Zero plays like MMZ Zero, not like MMX or MvC3... I say at least make new animations, and keep a good bit of what Eldiran did, like Side B, I love that move.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: ItalianStallion on March 02, 2011, 06:03:42 PM
It is 100% sure now that the next character who will be able to be ported to other characters is Link?

Hum, about your idea about Zero, I think you forgot to read SilentDoom's signature...

Hum, I think you don't know your place cause I have no idea who you are. Where did you come from and how do you have so many posts already? Did you spam in the KC MM Family thread?

I never requested, I suggested.

Unsuccessful troll is Unsuccessful.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 06:32:30 PM
Well, it's official... The Cloud Strife PSA is OVERPOWERED. Made a match
Cloud Strife v1 (me)
V.S
Omega ZERO (CPU lvl.9) way overpowered (made by Hollow)

RULES SET: 5 stock, no items, Final Destination.
5 matches
Results (me): Cloud Strife= 4 wins 1 (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)
            (CPU) Omega ZERO= 1 win 4 (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)es

This PSA should go to the thread called "Godly PSA disscussion v2"
Since it can beat other overpowered PSA and MetaKnight.
 


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Fliptocat on March 02, 2011, 06:37:40 PM
^If you're playing against a computer you'll likely always win, unless you're terrible or something...... Doesn't mean it's overpowered at all.....
^^And how was Philia trolling? He was just pointing something out. Just 'cause you don't know him doesn't mean he's some random spammer..... Not trying to offend or anything, just pointing that out.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Beyond on March 02, 2011, 06:44:42 PM
^If you're playing against a computer you'll likely always win, unless you're terrible or something...... Doesn't mean it's overpowered at all.....
^^And how was Philia trolling? He was just pointing something out. Just 'cause you don't know him doesn't mean he's some random spammer..... Not trying to offend or anything, just pointing that out.
^This

The Cloud PSA isn't broken at all, if you just want to base it off of CPU matches. I've been able to beat Cloud multiple times with the regular Zero PSA which is really underpowered, it's just that the CPUs suck.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 06:46:26 PM
Does anyone here want the OP version of this PSA?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 06:48:14 PM
I confirm it, I already downloaded Omega Zero, and I was really surprised of his power as a Cpu, it was a little disappointing.... And I'm nice...

By the way, I wait SilentDoom with impatience.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 06:50:05 PM
I confirm it, I already downloaded Omega Zero, and I was really surprised of his power as a Cpu, it was a little disappointing.... And I'm nice...

By the way, I wait SilentDoom with impatience.
I can't wait til someone makes a good AI in the tourney.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 06:53:03 PM
I also played with a friend him bieng normal metaknight, kicked his ***. Not 1 match (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). And he's a pro with that dude! So... Belongs in Godly PSA thread.


P.S:The CPU is pretty good with omega, but I still beated him.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Fliptocat on March 02, 2011, 06:57:07 PM
^SilentDoom spent quite a bit of time making sure Cloud was balanced...... If he was that overpowered someone other than yourself definitely would have noticed.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 06:57:34 PM
Does anyone here want the OP version of this PSA?
I would love a even more BROKEN cloud PSA ;D

EDIT:OP means overpowered, right?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 07:01:58 PM
Omega malkior: Yeah Op means Overpowered, so generally with better skills than the usual brawl characters, so stronger faster, etc.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 07:09:32 PM
Omega malkior: Yeah Op means Overpowered, so generally with better skills than the usual brawl characters, so stronger faster, etc.

I meant the abrivations >.>
I  am a godly PSA collecter. If there's a godly psa, I have it :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SSJCerious on March 02, 2011, 07:21:25 PM
Look, if anyone is going to make a overpowered Cloud, im 93% percent sure it WONT be sdoom. he worked very hard to balance him, why brake him if only a few people would actually use it? also, he has OTHER projects to work on, cloud is said and done, i think he should be left that way.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 02, 2011, 07:25:46 PM
SSJCerious: I totally agree with you, and besides, if I recall correctly, but I can be wrong, SilentDoom said he wasn't going to make an overpowered version of Cloud.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Fliptocat on March 02, 2011, 07:26:34 PM
^^Agreed. Pretty sure SDoom said he wouldn't make an OP version as well.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SSJCerious on March 02, 2011, 07:29:28 PM
well, i guess its official then. if you want a overpowered cloud, start another thread and talk about it there XD
*end of discussion?*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 07:35:27 PM
Omega malkior: Yeah Op means Overpowered, so generally with better skills than the usual brawl characters, so stronger faster, etc.

I meant the abrivations >.>
I  am a godly PSA collecter. If there's a godly psa, I have it :)
PM'd you the OP Cloud.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 07:37:04 PM
His combos are what get me to think he's overpowered.
Side-B ground=two hits+1 hit takes you up
after Side-B pressing A in air=spin= 3 or two hits
after last hit, approch in air, press Down-A in air, get enemy in groud and hit with Up-Smash
and finally press Neutral-B to appart from enemy. Finish him with Side-Smash.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Fliptocat on March 02, 2011, 07:37:39 PM
OP Cloud? Who made it?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 07:38:30 PM
ThAnks SmashClash! This is V1 into godly, right?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 07:40:35 PM
ThAnks SmashClash! This is V1 into godly, right?
Not Godly just generally OP'd.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 07:42:42 PM
well, i guess its official then. if you want a overpowered cloud, start another thread and talk about it there XD
*end of discussion?*
Nah



@SmashClash: does he have new moves? Or just added damage hits?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 07:57:07 PM
well, i guess its official then. if you want a overpowered cloud, start another thread and talk about it there XD
*end of discussion?*
Nah



@SmashClash: does he have new moves? Or just added damage hits?
Faster running, greater damage(not too crazy though), and more knockback, etc.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 02, 2011, 08:03:17 PM
K, thanks.

Btw, do you have an overpowered version of Eldirains ZERO?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SmashClash on March 02, 2011, 08:05:15 PM
K, thanks.

Btw, do you have an overpowered version of Eldirains ZERO?
No, never even tried that PSA. Don't think I will. I use Hollow's Omega.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Fliptocat on March 02, 2011, 08:06:59 PM
^Omega is pretty similar to eldiran's zero IIRC.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 03, 2011, 12:00:03 AM
@Omega Malikor

First you come in with an insanely stupid question that's answered in both the OP AND the Readme then you further dig yourself into a hole by being THE ONLY ONE claiming he's OPed without little reason.  You even ported the damn thing to Olimar.  You should at least know how it works :srs:

It doesn't belong in the Godly PSAs at all.  Can it beat characters like MAX Onslaught or SAVAGE Wolf or Death Ganon?  Not even close.  He'd probably struggle against the Brawl Minus cast.

Oh btw, for those who wanted an OPed Cloud, KingJigglypuff made one a while ago (i'm not sure why I didn't add it to the download tbh) so you can PM him too.

@Italian

Dude that ain't necessary. Philia wasn't trolling and I respect his opinion since he's constantly given me useful output and been kind.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Kaye Cruiser on March 03, 2011, 12:10:47 AM
I've beaten MAX Onslaught, Hyper Sonic, and Barbadorf Ganontia with Link. LINK.

Link is too overpowered, add him to the list.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Naruto200Man on March 03, 2011, 03:29:25 AM
I've beaten MAX Onslaught, Hyper Sonic, and Barbadorf Ganontia with Link. LINK.

Link is too overpowered, add him to the list.

Mecha luigi will become the new meme when I'm through with his psa :P

His knockback growth on most every attack is either 2 or 1 (literally) and sometimes even 0. And he STILL kicks ass, and this is the balanced version of him :l

I'm not gonna touch the side B for now, too many headaches. But I'm almost finished otherwise ^+^



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 03, 2011, 04:12:28 AM
SilentDoom: Thank you! I didn't answered to him because I wanted you to see this first. In the present case, the first time Itallian Stallion suggested to SilentDoom to make a Psa for Zero. Here I see absolutely no problem. But after that SilentDoom said he wasn't going to make a new Psa for him, excepted make some custom animations, he clearly said it, and despite of this fact, you still insist! In that case, it is no longer a suggestion, it sounds much more like a request. It is not an official request of course because it wasn't posted in the request section, but it is not a simple suggestion with so insistance. You insist on something that he said he wouldn't take care, this is why I said you that you didn't read his signature. After that you're free to think all what you want, you have the right to have your opinion of course, but you shouldn't insist on asking a Psa for Zero to SilentDoom, because it would sound much more like a request, and prove even more that I'm right.

For the other things, even if it deserves comments, I won't make any, because I don't want to transform SilentDoom's topic to a fight, this topic doesn't deserve this. But I prefer warning you and I take all the people here as witness, I'm kind this time because I don't make any comments to the things you had said, but it won't be eternal. The next time you take me down especially with the way you did it, I can assure you that I won't react the same way I reacted today, as I want to respect the rules, I won't fall in the trap to answer you disrespecting the rules, but I will show to all this forum what you did, and especially the moderators and administrators. I recall you that you had the status moderated very recently, I don't know the details, but if you had it, you must have done something wrong, because it is something serious, if you don't want to have this status again, you should be careful at your behaviour and what you says. It is an advice, you're free to follow it or not, but the only thing that I can hope is that you will make the right decision, and not too late.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 03, 2011, 05:45:45 AM
Just stop it guys, the last 3 pages are mostly spam, Philia, you know that after you aid that Italian will reply back and so on, it's not like you shouldn't have, but he still will, and the OFF-Topic will contiinue, be the smart one and drop it. =P


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 03, 2011, 05:57:40 AM
There is probably not much to reply about what I said, if I really wanted to continue the spam, I would have commented what he has said and completely. And besides, there are some things that were absolutely needed to be said, so I had to say them. After that, I agree that we should stop this now, and Itallian Stallion should be aware of this so I suppose he won't reply to this, at least I hope. And if he replies, I won't reply but if his reply is in the same type than the previous one, it will be the same I won't reply, but it doesn't mean I will leave things like that, but I assure you the topic won't be "polluted", at least I won't make this continue, this is mainly because of this that I reported what happened to SilentDoom from the very beginning, in order for him as he owns this topic to talk to Itallian Stallion and limit the off topic. But, one thing I don't know what he will do Wolfric, I'm not in his body to see what he will think about it and to know his reactions and what he will do...

Anyway, I have a suggestion about the Black Knight moveset: There is one move that is a combo like Marth side B. Would it be possible, and especially if you desire, to make it look like a little like Black Knight's critical hit in Radiant Dawn when you hit an opponent in contact? I think it would suit him and would be cool, after that you're totally free to do as you please.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 03, 2011, 06:15:22 AM
There is probably not much to reply about what I said, if I really wanted to continue the spam, I would have commented what he has said and completely. And besides, there are some things that were absolutely needed to be said, so I had to say them. After that, I agree that we should stop this now, and Itallian Stallion should be aware of this so I suppose he won't reply to this, at least I hope. And if he replies, I won't reply but if his reply is in the same type than the previous one, it will be the same I won't reply, but it doesn't mean I will leave things like that, but I assure you the topic won't be "polluted", at least I won't make this continue, this is mainly because of this that I reported what happened to SilentDoom from the very beginning, in order for him as he owns this topic to talk to Itallian Stallion and limit the off topic. But, one thing I don't know what he will do Wolfric, I'm not in his body to see what he will think about it and to know his reactions and what he will do...

Anyway, I have a suggestion about the Black Knight moveset: There is one move that is a combo like Marth side B. Would it be possible, and especially if you desire, to make it look like a little like Black Knight's critical hit in Radiant Dawn when you hit an opponent in contact? I think it would suit him and would be cool, after that you're totally free to do as you please.

As long as you don't reply over here, I'm happy (I know your situation, but it's better to solve it out of here)

Do you have a video of that Critical? I'd like to see it. (I did play FE:Radiant Dawn and finished it, but for me it has no repetition value having 6 damn characters be forced to play with at the end is ridiculous for me (Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena).


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 03, 2011, 06:22:11 AM
You forget one of the laguz that can't fight but are of support value! :laugh:

Sure, I should have one, I will try to post it by editing this post so that you can see it.

http://www.youtube.com/watch?v=ujChlKHqaZw


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 03, 2011, 06:35:43 AM
You forget one of the laguz that can't fight but are of support value! :laugh:

Sure, I should have one, I will try to post it by editing this post so that you can see it.

[url]http://www.youtube.com/watch?v=ujChlKHqaZw[/url]


Still, I find it pointless... Having to be forced to play with 6 characters and leaving me pick only 10... Ridiculous. lol

(I actually like the Alondite's long range critical hit, that'd be a good thing to add, as well. xD)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 03, 2011, 06:43:45 AM
Fine, I rest my case, since I don't want this to become an argument.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Psycho Philia on March 03, 2011, 06:46:28 AM
Wolfric, it's true that this critical ranged is good, but SilentDoom has to find a way if he wants to implemant it, and I don't really think it would be so easy, because he would have to modify the damages maybe in order to make this projectile not too powerful! :laugh: Maybe make a charge or something like that! After that, SilentDoom has to like this idea too! :laugh: But it would be a pleasure to see if it's used!

http://www.youtube.com/watch?v=zQKxnF3q6YM

This video is about the Lunar skill that I was talking about earlier. I post it in order to truly know what I talked about, and maybe it would give some ideas to SilentDoom for animations, or to implemant it who knows!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: Albafika on March 03, 2011, 07:04:40 AM
Wolfric, it's true that this critical ranged is good, but SilentDoom has to find a way if he wants to implemant it, and I don't really think it would be so easy, because he would have to modify the damages maybe in order to make this projectile not too powerful! :laugh: Maybe make a charge or something like that! After that, SilentDoom has to like this idea too! :laugh: But it would be a pleasure to see if it's used!

[url]http://www.youtube.com/watch?v=zQKxnF3q6YM[/url]

This video is about the Lunar skill that I was talking about earlier. I post it in order to truly know what I talked about, and maybe it would give some ideas to SilentDoom for animations, or to implemant it who knows!


It's on 5:00 (Luna) just in case. lol


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: OmegaMalkior on March 03, 2011, 11:10:56 AM
Can somebody PM me KingJigglypuffs OP Cloud? I want to try it too /D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 03, 2011, 11:20:15 AM
Here's the download to KJ's OPed Cloud:

http://www.mediafire.com/?rtxkd5v2lq3tlqm

I'll add this to the Brawlvault download too.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: _Data_Drain_ on March 03, 2011, 11:44:02 AM
I've beaten MAX Onslaught, Hyper Sonic, and Barbadorf Ganontia with Link. LINK.

Link is too overpowered, add him to the list.
Late reply is late... But I have to admit, I'm impressed and laughing at the same time, yup, Link, he's one overpowered MFer, he needs to be banned from all tournys, Meta Knights everywhere stand NO chance. :P

Hell, I've only beaten Barbadorf... Although, he's the easiest out of that bunch, where as even Hyper Sonic gives me hell... Hm... Maybe one day I'll beat him...


Anyway, yeah, that Luna move looks like it would work for Black Knight, it might make a good side smash.



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: BlueBrain on March 04, 2011, 10:36:20 AM
idea for counter:

make a hitbox that deals 1 damage, and IF hitbox connects attack...
also make him super armor or invincible the frames the hitbox is working... kinda hombrew counter but should work...

One huge problem here.  That's not a counter.  That's just a follow up attack :P  That would apply if you hit the opponent not if the opponent hits you :P

but if he hits u, u hit him, and ur invincible so u wont get any damage, and u'll attack him cuz he hit u...

dont know if u get what im saying ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added
Post by: SiLeNtDo0m on March 04, 2011, 10:59:42 AM
idea for counter:

make a hitbox that deals 1 damage, and IF hitbox connects attack...
also make him super armor or invincible the frames the hitbox is working... kinda hombrew counter but should work...

One huge problem here.  That's not a counter.  That's just a follow up attack :P  That would apply if you hit the opponent not if the opponent hits you :P

but if he hits u, u hit him, and ur invincible so u wont get any damage, and u'll attack him cuz he hit u...

dont know if u get what im saying ^^

And what I'm saying is that's not how it works.  

Trust me, I of all people know how the If Hitbox Connects works.  It applies when YOU land the hit, no the opponent.

EDIT: Ok I've added Viewtiful Joe V2 and Black Knight movesets to the OP as well as removing the Goku moveset. 

And dang running animations are tedious to get looking nice :srs:

They're great fun to do mind, just long and tedious.  It's one of the few animations where you actually have to put key frames for certain parts of the character in a lot of the frames.  That said though, it's looking decent so far despite the fact that it's only half done.  Not to mention that it'll make Joe fit closer to his character from all of his respective games.

I honestly plan on making this my best PSA yet and it'll be the one I spend the most time and care on.  Viewtiful Joe is one of my personal fave characters and I don't even care if this takes months like V1 did.  This is basically like a child to me when it comes to PSA.  He's one of the few PSAs I can fully call my own.



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: DoctorFlux(Mariodk) on March 04, 2011, 02:36:59 PM
what Future Trunks will say if he see this thread with Goku Moveset Removed:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: SiLeNtDo0m on March 04, 2011, 02:38:55 PM
what Future Trunks will say if he see this thread with Goku Moveset Removed:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!

I'll PM you the moveset, don't worry :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: DoctorFlux(Mariodk) on March 04, 2011, 02:42:54 PM
what Future Trunks will say if he see this thread with Goku Moveset Removed:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!
I'll PM you the moveset, don't worry :)
thanks i will make the moveset after my True Mario is done but i might maybe need abit help with it :) if someone will help just PM me i know there is many who will have a Goku moveset



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: BlueBrain on March 04, 2011, 03:51:59 PM
needs better general presentation, with this i mean it still looked kinda like captain falcon...
if u play it with a regular captain it isnt rly special...
dont know if u get what im saying ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REM
Post by: SiLeNtDo0m on March 04, 2011, 06:00:13 PM
needs better general presentation, with this i mean it still looked kinda like captain falcon...
if u play it with a regular captain it isnt rly special...
dont know if u get what im saying ^^

Well it is kinda designed to go with the vertex.  Joe's not particularly diverse in the sense that his anatomy forces him to be done in a certain way.  If you were to make him Falcon's size the head would need to be upscaled to make it not look weird.  Even V2's animations, heck even Capcom's animations wouldn't look right.  These animations are primarily designed for Joe only.

Tl;dr?

Creating animations for Joe that still look ok for Falcon isn't possible.

One thing I will do however, is ask BeyondYou if it is possible to make his one slot size mod for Joe apply to other vertexes as well.

Oh and thaaaanks a lot to the couple who voted the last option in the poll.  It's nice to see that people appreciate a character who, despite starring in one of the best games on the Gamecube, is painfully underrated and needs moar love :srs: [/sarcasm]


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: fighter20brawler10 on March 04, 2011, 06:40:13 PM
One day someone is gonna make the best PSA ever....pie :srs:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: SSJCerious on March 04, 2011, 07:14:58 PM
Needs better general presentation
Why? Well, I honestly do not feel that Joe is represented as well as he could be. While V1 is really fun, I hope V2 haz moar joe :D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: Albafika on March 05, 2011, 12:07:14 PM
sDo0m, I've got a suggestion... Could you change a bit the charging animatin of UP Smash/Down Smash so you the opponent could diference which is being charged?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: SiLeNtDo0m on March 05, 2011, 12:28:04 PM
sDo0m, I've got a suggestion... Could you change a bit the charging animatin of UP Smash/Down Smash so you the opponent could diference which is being charged?

I should, but I'm lazy :P


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: Albafika on March 05, 2011, 12:37:08 PM
sDo0m, I've got a suggestion... Could you change a bit the charging animatin of UP Smash/Down Smash so you the opponent could diference which is being charged?

I should, but I'm lazy :P

D: bish (<3)

Which one of your PSA's are you working on next?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: SiLeNtDo0m on March 05, 2011, 12:40:14 PM
sDo0m, I've got a suggestion... Could you change a bit the charging animatin of UP Smash/Down Smash so you the opponent could diference which is being charged?

I should, but I'm lazy :P

D: bish (<3)

Which one of your PSA's are you working on next?

Viewtiful Joe V2.  I've currently done the following:

Wait1 (I'll only do Waits 2 and 3 if there's enough file space in the end)
WaitItem
WalkFast
WalkBrake
Dash
Run
RunBrake
Turn
TurnRun
TurnRunBrake
JumpF
Fall
FallAerialF
FallAerialB
FallF
FallB
Attack11 (animation only)
Attack12 (animation only)
Attack13 (animation only)
AttackDash (animation only)

It's not much, but I'm going at a pretty fast rate :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: Albafika on March 05, 2011, 12:47:01 PM
sDo0m, I've got a suggestion... Could you change a bit the charging animatin of UP Smash/Down Smash so you the opponent could diference which is being charged?

I should, but I'm lazy :P

D: bish (<3)

Which one of your PSA's are you working on next?

Viewtiful Joe V2.  I've currently done the following:

Wait1 (I'll only do Waits 2 and 3 if there's enough file space in the end)
WaitItem
WalkFast
WalkBrake
Dash
Run
RunBrake
Turn
TurnRun
TurnRunBrake
JumpF
Fall
FallAerialF
FallAerialB
FallF
FallB
Attack11 (animation only)
Attack12 (animation only)
Attack13 (animation only)
AttackDash (animation only)

It's not much, but I'm going at a pretty fast rate :)

I gotta be honest, I kinda hated his Anime, but I still watched it... not sure why...

But I love Viewtiful Joe on TvC, I can't wait to try this new moveset, 'cause last one was epic and very smooth in animations, and that's what's best of your PSAs.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 and Black Knight Movesets Added+Goku REMOVED
Post by: SiLeNtDo0m on March 05, 2011, 04:46:21 PM
Ok so I just got a couple of things.  First off, Viewtiful Joe is still going great.  Though nailing his running animation is really difficult.  I think it's partly to do with the preportions od Beyond's Viewtiful Joe vertex.  The head is just a bit too small (it needs to be about 1.25 times bigger) so if anyone can do a simple edit for me with Beyond's permission that'd be great.

The other thing is that I'm thinking about starting some video tutorials for PSA.  I'm not sure when I'll start, but I need a good screen capturing device that won't cause too much lag.  The tutorials will be sort of a follow up from Wacka Alpaca's and will be sort of intemidiate level.  Whaddya guys think? 


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: KingJigglypuff on March 05, 2011, 04:53:28 PM
Ok so I just got a couple of things.  First off, Viewtiful Joe is still going great. 
The other thing is that I'm thinking about starting some video tutorials for PSA.  I'm not sure when I'll start, but I need a good screen capturing device that won't cause too much lag.  The tutorials will be sort of a follow up from Wacka Alpaca's and will be sort of intemidiate level.  Whaddya guys think? 
:>.>: You ninja! I was thinking of doing the same thing.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 05, 2011, 04:58:33 PM
You should totally do that, and maybe some BB tutorials too. Some subjects you could cover.

Chargable B moves: As in-depth as possible please. Simple explanations don't work for me :l
Chargable B Moves with L cancel: Same here, super in depth.
Artical Porting: For example switching the artical for Ikes sword with FLUUD, meaning mario now has ikes sword.
Editing Graphics and effects: mainly the simple stuff though. like the textures and things :l
B Moves with multiple hitboxes: I mean like making a fireball that moves and grows :s

Edit: Say kingjigs. how u doin with luigi?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Hollow on March 05, 2011, 05:02:58 PM
PSA tutorials? Why? There are already some out there.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: KingJigglypuff on March 05, 2011, 05:05:24 PM
Edit: Say kingjigs. how u doin with luigi?
I didn't get the chance to start on it yet.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 05, 2011, 05:09:44 PM
PSA tutorials? Why? There are already some out there.

But not nearly enough.  There are loads of useful things in PSA that have yet to be taught via video tutorial.  The ones NaruZeldaMaster said are just a few of them.  I want to help enlighten people to the ways of more advanced PSA.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Hollow on March 05, 2011, 05:18:50 PM
PSA tutorials? Why? There are already some out there.


But not nearly enough.  There are loads of useful things in PSA that have yet to be taught via video tutorial.  The ones NaruZeldaMaster said are just a few of them.  I want to help enlighten people to the ways of more advanced PSA.


http://forums.kc-mm.com/index.php?topic=12826

That's what this is for. If you'd like, I could post videos you make on the OP.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: hughie on March 05, 2011, 05:44:32 PM
Can you also cover how to generate models on a bone? (Like generating Sonic's Runtrace on his legs on certain animations, generating Fox's gun, ect.)


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 05:50:34 PM
Yes please =)

While I know PSA basics, I'd love to know more in-depth super skills from a master like you, without getting ignored on Hollow's help thread :srs:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Psycho Philia on March 05, 2011, 05:54:30 PM
I absolutely agree about tutorials about psa. Immediately, the thing that interests me the most is the way to control what sound is played when, I heard it was Psa which decided this and maybe thanks to you one day I would be able to know in detail. Of course, if you plan to make tutorials like this, do what you want and the most important, when you can.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 05, 2011, 06:07:20 PM
Can you also cover how to generate models on a bone? (Like generating Sonic's Runtrace on his legs on certain animations, generating Fox's gun, ect.)

Actually, that's two different tutorials.

Sonic's runtrace is an external graphic effect
Fox's blaster is an article (dingo made a tutorial on changing article bone locations)

The first couple of tutorials will probably be Terminology and explaining as much as I know as far as Events, Event Syntax, Parameters, Attributes etc goes.  After that I'll explain the Actions tab in better detail then I'll start on some tutorial requests.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 06:09:48 PM
:af2:
Any idea on when you'll start?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Rayn on March 05, 2011, 06:13:52 PM
guys, let's all remember that the more time SDoom uses making the tutorials, the less time he can use to make his (amazingly good :af:) PSAs. Just wanted to put that out there.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 06:18:48 PM
Um....if Sdo0m gives tutorials, then WE can make amazing PSAs as well.....Just wanted to put that out there.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Rayn on March 05, 2011, 06:28:25 PM
 :>.>: true...
lol I'm so tired.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 05, 2011, 06:34:15 PM
Uhh just a few more things to throw out there.

Bone Colisions: I mean the kind for the characters, not stages :l
Special Offencive Collisions: What they're for and possibly two or three different ways to use them?
One Slot Size Mod: yeah, I know ther's a tut out for this...still...
Character Porting: Preferibly with minimal hexing involved.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Master_Ryuk on March 05, 2011, 06:55:41 PM
guys, let's all remember that the more time SDoom uses making the tutorials, the less time he can use to make his (amazingly good :af:) PSAs. Just wanted to put that out there.
You make it sound like Sdoom was some sort of PSA creating machine or something....


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 07:26:03 PM
Uhh just a few more things to throw out there.

Bone Colisions: I mean the kind for the characters, not stages :l
Special Offencive Collisions: What they're for and possibly two or three different ways to use them?
One Slot Size Mod: yeah, I know ther's a tut out for this...still...
Character Porting: Preferibly with minimal hexing involved.
Umm....Size Mods and Porting....that's not PSA, is it?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 05, 2011, 07:33:18 PM
Uhh just a few more things to throw out there.

Bone Colisions: I mean the kind for the characters, not stages :l
Special Offencive Collisions: What they're for and possibly two or three different ways to use them?
One Slot Size Mod: yeah, I know ther's a tut out for this...still...
Character Porting: Preferibly with minimal hexing involved.
Umm....Size Mods and Porting....that's not PSA, is it?
Size Mods and Porting can be used as PART of a psa though ..... :notimp:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 07:35:18 PM
Look, last time I checked size mods were done through ANIMATIONS, not PSA. Not only that, but sdoom doesnt do porting, as hes said MULTIPLE times, so why would you even bring that up? :notimp:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 05, 2011, 07:48:55 PM
Look, last time I checked size mods were done through ANIMATIONS, not PSA. Not only that, but sdoom doesnt do porting, as hes said MULTIPLE times, so why would you even bring that up? :notimp:

Porting characters and porting ARTICALS is two different things =_=;
Articals are USUALLY part of the psa AND animations.
Animations are used in tandom with psa....

He's said he's doing tutorials >_> and was asking for suggestions, so I gave him sum :notimp:



Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SSJCerious on March 05, 2011, 07:59:15 PM
Wow, for a PSAer you sure arnt that bright :srs:
He's doing PSA tutorials. As in strictly PSA. Not animations. PSA. Get it?
Where the hell did you get articals from? Sdoom doesnt port, period. :srs:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SmashClash on March 05, 2011, 08:01:35 PM
Flamewar: [/end]


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Beyond on March 05, 2011, 08:07:20 PM
I made an updated version of my Viewtiful Joe a while back with head and body proportions (based on TvC) a while back but never released since no one seemed to notice or complain before. I could finish it up and release it if you want, SDoom.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 05, 2011, 08:14:00 PM
>_>

If he's doing tutorials, it's up to him to decide which ones he wants/doesn't want to do.
ALL I'M DOING IS GIVING SUGGESTIONS LIKE HE ASKED!
So seriously...chilll...like...now...

Your further comments are now invalid, mainly cause all I'm doing is SUGGESTING, I'm not asking for anything. So in the famous words of willy wanka  "Good day SIR! :notimp: "


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Psycho Philia on March 05, 2011, 09:19:43 PM
SmashClash: Poor guy, so ignored, I hope you're not too sad? I'm not making fun of you, don't worry.

Anyway, start your tutorials about Psa when you want and take your time. Maybe your Psa projects will be slowed down a little because of this, but it is unavoidable, you can't do all at the same time. But it is really nice of you taking some of your time to explain other people who are not familiar with psa to use it or even to explain some advanced skills, because I suppose there will probably be tutorials like that, when it will be done of course.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Master_Ryuk on March 05, 2011, 09:26:55 PM
Anyway, (moves aside unnecessary comments) if you make super detailed tutorials, people will stop complaining about other people PSA's because they will be able to make their own!
Think about it, you could put an end to (mostly ignored) request tread! OMG!


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Hollow on March 05, 2011, 10:23:27 PM
If you want to, you can, all I'm saying is that there's a perfectly good help thread.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SmashClash on March 05, 2011, 10:39:34 PM
SmashClash: Poor guy, so ignored, I hope you're not too sad? I'm not making fun of you, don't worry.

Anyway, start your tutorials about Psa when you want and take your time. Maybe your Psa projects will be slowed down a little because of this, but it is unavoidable, you can't do all at the same time. But it is really nice of you taking some of your time to explain other people who are not familiar with psa to use it or even to explain some advanced skills, because I suppose there will probably be tutorials like that, when it will be done of course.

What is this, I don't even...


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 06, 2011, 03:08:11 AM
I made an updated version of my Viewtiful Joe a while back with head and body proportions (based on TvC) a while back but never released since no one seemed to notice or complain before. I could finish it up and release it if you want, SDoom.

Yes please ^^ That'd be great

And guys no need to flame each other.  By PSA tutorials I mean tutorials for creating PSAs.  And as we all know, great PSAs require making animations in Brawlbox.  So I can definitely do animation tutorials as well (though there will only be a couple since there really isn't that much to show).



Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: DoctorFlux(Mariodk) on March 06, 2011, 03:16:29 AM
that will be great if you make a good guide (noob Friendly with pics or videos)for PSA making and for Animations too (i needing it abit since my True Mario PSA got afew bad animations)


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 06, 2011, 03:21:03 AM
that will be great if you make a good guide (noob Friendly with pics or videos)for PSA making and for Animations too (i needing it abit since my True Mario PSA got afew bad animations)

I'm not making a guide.  I'm making video tutorials :-\


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: DoctorFlux(Mariodk) on March 06, 2011, 03:21:35 AM
that will be great if you make a good guide (noob Friendly with pics or videos)for PSA making and for Animations too (i needing it abit since my True Mario PSA got afew bad animations)
I'm not making a guide.  I'm making video tutorials :-\
much better :D
EDIT: while you doing Tutorials can you do a Video Tutorials of how to make a Video of your Brawl Hacks like show a Moveset on a Youtube Video(i really need it for my Projects :))



Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Naruto200Man on March 06, 2011, 06:50:55 AM
Yes, please do the noob friendly part even for the video tutorials ^+^

Wackalpacka's tuts are nice, but sometimes he moves too quick and it sounds like. "okay, now we do this and that" lol and then onto the next thing with no real explanation. XP

You should be able to upload 15 minute vids btw, and if you want to add more just make it a directors account and wait a year or two lol you'll get longer than 30 minute vids.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Enigmatic on March 06, 2011, 04:59:32 PM
Sorry if I'm late, but my computer broke and I hate getting on the web with my iPod. For viewtiful Joe, I think your proposed side b and down b should be changed. Projectiles are generally meant to be fast, but weak and with little hitstun with free exceptions. Voomerang seems like much. Not every psa needs samus' laser. Also Clouds meteorain was a bit broken, so if it's similar something would need to be changed. Maybe just make it almost 1:1 copy of t-link's bomb. If you can make it better and prove me wrong however, then go for it. Maybe no projectiles at all would be a decent route too, but it's your psa.

 
Also just keep in mind balance. Cloud was balanced compared to most psa's, and was much moreso than shadow, but he still easily topped normal characters. Don't be afraid to give him nerfs. I don't care if he would belong in the Ganandorf tier if he is fun.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Kumari sai on March 06, 2011, 06:16:15 PM
^ really, because i think the down b is great, and i think cloud is pretty balanced

question: is the final version of cloud going to have sfx?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Eternal Yoshi on March 06, 2011, 06:26:16 PM
Down B is fine. You have to factor in that the meteors don't link, don't KO, and take time to summon.

At best, it's a "get outta that space" type of move.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Master_Ryuk on March 06, 2011, 06:40:08 PM
Meteorian is like a defensive move, excellent and super mega broken against CPU, but a little useless against a player, is easy to interrupt, dodge and predictable, you can even perfect shield one and roll out of the meteor rain.
A weird think about this, Lvl 9 CPUs always were hit with the fireball, and with meteorian, now, they perfect shield both ALL HITS...


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 07, 2011, 12:29:09 AM
@EnigmaticSpirit

I was thinking about making the Voomerang not chargable and in the end I decided that I wouldn't.  However, the stronger version of the Voomerange will be usable in the VFX mode.

As for the Shocking Pink you COMPLETELY misinterpretted what I said XD. I said that it was structured like Meteorain (he has a wait period then depending on which direction you press the bomb is kicked in that direction).  Apart from that it's not like Meteorain at all.  Did you think bombs would just rain from the sky?  Cuz that's stupid and makes no sense XP. all he does is kick a bomb and do 8%

As for using Toon Link's bomb, that's out of the question.  I used it in V.Joe V1 and the result was ugly as hell.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: SiLeNtDo0m on March 07, 2011, 02:31:27 PM
Apologies for double posting, but I have two things:

1) Here's an animation preview of Viewtiful Joe's V2 moveset.  It only shows off a few of the animations and there has been very little PSA work done (Note: The F Tilt has very little knockback for a specific reason).

http://www.youtube.com/watch?v=67Df-_ovYvM

2) Something occurred to me that Dante from Devil May Cry would be a badass moveset to do.  I was just watching this video of him in MvC3 thinking "my god how awesomely diverse, flashy and fun this character would be to make".  So I may add him to my list of future PSAs.  However, he wouldn't be done for a while (since I still have Joe, Deadpool and Black Knight to do). 

Here's the vid I'm talking about:
http://www.youtube.com/watch?v=XGlOPWhvH9A


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Kumari sai on March 07, 2011, 02:41:04 PM
im not even a dante fan but i have to admit that looks awesome
and sorry to ask again but is cloud going to have sfx in the final version?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 07, 2011, 02:42:11 PM
im not even a dante fan but i have to admit that looks awesome
and sorry to ask again but is cloud going to have sfx in the final version?

Hackingstar already made sfx for the current version of Cloud so yes.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?
Post by: Beyond on March 07, 2011, 02:42:23 PM
Apologies for double posting, but I have two things:

1) Here's an animation preview of Viewtiful Joe's V2 moveset.  It only shows off a few of the animations and there has been very little PSA work done (Note: The F Tilt has very little knockback for a specific reason).

[url]http://www.youtube.com/watch?v=67Df-_ovYvM[/url]

2) Something occurred to me that Dante from Devil May Cry would be a badass moveset to do.  I was just watching this video of him in MvC3 thinking "my god how awesomely diverse, flashy and fun this character would be to make".  So I may add him to my list of future PSAs.  However, he wouldn't be done for a while (since I still have Joe, Deadpool and Black Knight to do). 

Here's the vid I'm talking about:
[url]http://www.youtube.com/watch?v=XGlOPWhvH9A&feature=related[/url]


Oh please, yes! Make a Dante PSA! I will love you forever and ever! :happy:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Previ
Post by: SiLeNtDo0m on March 07, 2011, 03:00:49 PM
I'm kinda trying to weigh up the possibilities.  He'd be over Ike and use your vertex BY so he'd be portable to any character!  Not to mention that Ike has a nice large file size limit.  However, he doesn't have a great number of external gfx models (3 excluding the sword glow) and Dante will definitely rely heavily on external gfx.  Not only that, but I'm almost spoiled for choice when it comes to moves XD He has so many badass moves that it'll be hard picking just a few.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Naruto200Man on March 07, 2011, 03:12:53 PM
I gotta problem :l I cant find fitike.pac on the data partition...


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 07, 2011, 03:15:33 PM
I gotta problem :l I cant find fitike.pac on the data partition...

This isn't the right thread to askf or that.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 07, 2011, 11:10:10 PM
Yeah Naru you do constantly forget that this is MY topic and not a help topic.  And all I can say is that you're probably not looking hard enough or in the wrong place.

Anyways, why has no one given me constructive feedback on Joe yet?  It's kinda bugging me.  Y'all swarm like flies with Cloud, but have nothing to say about the project that I actually care about :-\ I put up a video preview hours ago and only got 3 comments on the vid and nothing from you guys @.@


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: _Data_Drain_ on March 08, 2011, 12:57:40 AM
Well, about Joe, I think you're on the right track with animations... Although I would have to know how he plays for me to judge him properly, I do main him in MvC3 (although I suck at that game)...

Say... Have you thought about somehow adding that move he can do in the air? You know, mashing an attack button in the air, then he does a bunch of attacks as you keep mashing it... Although I'm not sure how it would work in Brawl, low hitstun and all.

Anyway, I am looking forward to this. Also, about Dante, a friend of mine says he wants to work on a few animations for him... Not sure how many, but he's pretty good.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 08, 2011, 07:31:48 AM
Yeah Naru you do constantly forget that this is MY topic and not a help topic.  And all I can say is that you're probably not looking hard enough or in the wrong place.

Anyways, why has no one given me constructive feedback on Joe yet?  It's kinda bugging me.  Y'all swarm like flies with Cloud, but have nothing to say about the project that I actually care about :-\ I put up a video preview hours ago and only got 3 comments on the vid and nothing from you guys @.@

Yeah, his air combo would be sweet and unic, also, how are you planning to make the bomb this time? And how did you did it last time? o.O

I'm sorry, but I can't say MUCH, I do play as him in TvC, I'm too poor to afford a PS3/360 ( <.> ), but so far it looks good, reminds me of him in TvC, I'll start playing it with a friend using VJ, so I can give proper feedback.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Juri Han on March 08, 2011, 07:54:40 AM
Joe's looking really good, SD.

I was a big fan of your initial Joe PSA, but he was somewhat hard to play with, so I'm glad you're making a new version.

One nitpick, though; you mentioned adding the possibility of activating his VFX at a certain percentage. Will that be like the original VJ PSA? That was one aspect I didn't really care for :/



Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: BeHappy on March 08, 2011, 07:59:17 AM
Joe's looking really good, SD.

I was a big fan of your initial Joe PSA, but he was somewhat hard to play with, so I'm glad you're making a new version.

One nitpick, though; you mentioned adding the possibility of activating his VFX at a certain percentage. Will that be like the original VJ PSA? That was one aspect I didn't really care for :/


I was a big fan too, but play as him was really easy. I don't think it should be changed a lot. Only the bomb attack really needed to be modified.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Juri Han on March 08, 2011, 08:03:58 AM
Well, SD already said Joe was basically getting a new moveset. A few attacks will remain the same, sure, but a lot are going to be completely new.

TBH, I'd be happy with any changes he makes. We need more PSA's that aren't Cloud, Shadow, etc.

 :>.>:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: BeHappy on March 08, 2011, 10:06:52 AM
Well, SD already said Joe was basically getting a new moveset. A few attacks will remain the same, sure, but a lot are going to be completely new.

TBH, I'd be happy with any changes he makes. We need more PSA's that aren't Cloud, Shadow, etc.

 :>.>:
What iI wanted to say was that playing as him is easy.


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 08, 2011, 10:38:12 AM
Gah, I have to unlock VJ in TvC again :oshi:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 08, 2011, 10:39:05 AM
Well, about Joe, I think you're on the right track with animations... Although I would have to know how he plays for me to judge him properly, I do main him in MvC3 (although I suck at that game)...

Say... Have you thought about somehow adding that move he can do in the air? You know, mashing an attack button in the air, then he does a bunch of attacks as you keep mashing it... Although I'm not sure how it would work in Brawl, low hitstun and all.

Anyway, I am looking forward to this. Also, about Dante, a friend of mine says he wants to work on a few animations for him... Not sure how many, but he's pretty good.

The move you're talking about is Air Joe and I probably will include it actually.  It's a move that I definitely do WANT to include, but stuff like file size for the FitCaptainMotionEtc.pac make it risky (since for the Air Joe to be awesome and look neat, it would need at least 4 or 5 animations, probably more, each with a different attack of the Air Joe).

It would be the Down B in the air btw (instead of that Shocking Pink thing).

As for VFX, it won't be as abusable as with the V1 PSA.  In V1 you could just hold A for a bit and Slow was fully charged, making Joe a complete powerhouse for a bit.  This time round, slow motion will only happen if you use the Final Smash, and yes VFX will trigger when you reach 150%.  It'll do the following things (I made some changes from the OP here):

- Increased power on some moves
- Increased speed on some moves
- Three jumps (?)
- (Hopefully) Increased running speed and hitboxes on the running (i.e. flames for mach speed running)
- Red Hot Kick will pierce through enemies instead of bounce off them
- Voomerang will be fiery and move differently
- Down B will be Mach Speed Rush where he'll do a punch and if you land it you will do a series of lightning fast punches on your foe (constantly knocking them forward) and finishing with an uppercut.  You can interrupt the move by pressing A and do the uppercut early as well.

Oh, and I will also release a version that doesn't have the VFX mode as well (i.e. one that will DEFINITELY work XD)

Yeah, as you can see I constantly experiment with ideas ^^


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 08, 2011, 10:52:45 AM
<_> Double post I know, I ninja'ed Page 200  :>.>:

I believe you were meant to post this in Beyond's topic?  I'm not even up to 100 yet o.O

It wasn't even meant to be posted in KC-MM, it was for another matter, hence why I deleted it. XD


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 08, 2011, 10:58:13 AM
<_> Double post I know, I ninja'ed Page 200  :>.>:

I believe you were meant to post this in Beyond's topic?  I'm not even up to 100 yet o.O

It wasn't even meant to be posted in KC-MM, it was for another matter, hence why I deleted it. XD

There is a world outside of the KC-MM?! 

OMFGZ MA MINDZ IS BLOWN :oshi:

.....Lulz :P


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 08, 2011, 11:02:43 AM
<_> Double post I know, I ninja'ed Page 200  :>.>:

I believe you were meant to post this in Beyond's topic?  I'm not even up to 100 yet o.O

It wasn't even meant to be posted in KC-MM, it was for another matter, hence why I deleted it. XD

There is a world outside of the KC-MM?! 

OMFGZ MA MINDZ IS BLOWN :oshi:

.....Lulz :P

Yeah, and there are G.I.R.L.(S) in this world outside KCMM  :happy:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Albafika on March 08, 2011, 11:03:45 AM
Ninja'ed 100 <_> THIS TIME, then. XD  :>.>:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 08, 2011, 11:07:23 AM
Ninja'ed 100 <_> THIS TIME, then. XD  :>.>:


http://www.youtube.com/watch?v=WWaLxFIVX1s

:oshi: But YAY at the same time :happy:


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Hollow on March 08, 2011, 02:09:09 PM
Page 100 post get!

Hey, SD, did you get my message?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: Hackingstar on March 08, 2011, 02:13:33 PM
did ya get mine too Sdoom?


Title: Re: SDo0m's Dark Void: Would you like to see PSA Tutorials?+V.Joe V2 Small Preview
Post by: SiLeNtDo0m on March 08, 2011, 02:20:01 PM
PMed you both back.  I don't really know why I didn't do it before :-\

EDIT: Oh yeah and here's the introduction to the PSA tutorials!

http://www.youtube.com/watch?v=KqG1Y7h9n-g

Again, it's just a sort of intro to ease into PSA and test quality etc.  I'll definitely need to change quite a few things before I record the first proper tutorial.  But enjoy nonetheless XD


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: SmashClash on March 08, 2011, 03:02:24 PM
*Is on page 100*


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Albafika on March 08, 2011, 03:15:28 PM
PMed you both back.  I don't really know why I didn't do it before :-\

EDIT: Oh yeah and here's the introduction to the PSA tutorials!

[url]http://www.youtube.com/watch?v=KqG1Y7h9n-g[/url]

Again, it's just a sort of intro to ease into PSA and test quality etc.  I'll definitely need to change quite a few things before I record the first proper tutorial.  But enjoy nonetheless XD


Write it all down in a paper to avoid the "Uhhhhh Ehhhh Ummmm". XD


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Cascade Hellsing on March 08, 2011, 03:18:18 PM
PMed you both back.  I don't really know why I didn't do it before :-\

EDIT: Oh yeah and here's the introduction to the PSA tutorials!

[url]http://www.youtube.com/watch?v=KqG1Y7h9n-g[/url]

Again, it's just a sort of intro to ease into PSA and test quality etc.  I'll definitely need to change quite a few things before I record the first proper tutorial.  But enjoy nonetheless XD


I've gotta say, your voice wasn't what I expected.... but I like it!


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Albafika on March 08, 2011, 03:20:37 PM
PMed you both back.  I don't really know why I didn't do it before :-\

EDIT: Oh yeah and here's the introduction to the PSA tutorials!

[url]http://www.youtube.com/watch?v=KqG1Y7h9n-g[/url]

Again, it's just a sort of intro to ease into PSA and test quality etc.  I'll definitely need to change quite a few things before I record the first proper tutorial.  But enjoy nonetheless XD


I've gotta say, your voice wasn't what I expected.... but I like it!


Where are you from, sDo0m?


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: SiLeNtDo0m on March 08, 2011, 03:22:23 PM
UK.  London to be precise.

And a script is far too much effort.  It takes long enough making the dang vid because of how unco-operative Camstudio files were being (so I had to change to Debut but now I have to change again because the quality was horrible).  Since I don't actually use a mike, I have to add the audio ontop later.


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Albafika on March 08, 2011, 03:25:34 PM
UK.  London to be precise.

Thought so, I love that accent. >_<


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Psycho Philia on March 08, 2011, 03:30:43 PM
Do your tutorials in the way you want. It is already nice of you maling tutorials, and at least, even if there are some blank moments, you're natural!


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: SmashClash on March 08, 2011, 03:55:14 PM
I've never heard a black person talk british. I like that accent. Sounds like my grandma's accent.


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Naruto200Man on March 08, 2011, 05:03:38 PM
Not to offend you or anything, but I kinda loled when I saw the "episode one" part XP
I dunno, just din't expect to see that on a video tutorial X3

These will most likely out-do wackalpaka's vids, at least to those who are having trouble getting their heads around it.

lol I think the accent(And yeah, I kno that's ur natural voice XP) makes it sound somewhat epic btw @_@;


Title: Re: SDo0m's Dark Void: V.Joe V2 Small Preview+PSA Tutorial Introduction
Post by: Hackingstar on March 09, 2011, 12:38:15 PM
im not even a dante fan but i have to admit that looks awesome
and sorry to ask again but is cloud going to have sfx in the final version?

Hackingstar already made sfx for the current version of Cloud so yes.

haha right on.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 09, 2011, 03:07:06 PM
First tutorial is up :) It's in the 2nd post.  Enjoy.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: DoctorFlux(Mariodk) on March 10, 2011, 10:36:16 AM
First tutorial is up :) It's in the 2nd post.  Enjoy.
awesome you is a SSBB moveset maker GOD :af2:


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Plak on March 10, 2011, 10:40:13 AM
First, I really have to say Bravo, as your hacks are really amazing, professional-looking and almost indistinguishable from an original character (maybe Meteorain's unusual command scheme and Limit Break not having a model change liwe WarioMan, but that's it... And they're not even actual downsides). Joe's animations look good so far (except the scarf, which is probably beta), but I can't really say much more as I never played the game.

I would just like to point out a little mistake in Cloud's PSA : during his Final Smash, its two Down Smash additional hitboxes are both positioned behind him, so the farther front explosion doesn't hit (editing subaction 60 is enough to fix it, so it's not a weird glitch).

About weird glitches, when standing in water (like at Delphino's Plaza), it's Fira turns into a neat looking water spell, which sadly still burns (but it's probably a PSA glitch as Shadow's DSmash does this too). An even more awesome one happens when a Cloud port and Ike are in the same match : Ike's Neutral B's fiery charge animation turns into a... shining pineapple ?


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 10, 2011, 10:56:04 AM
First, I really have to say Bravo, as your hacks are really amazing, professional-looking and almost indistinguishable from an original character (maybe Meteorain's unusual command scheme and Limit Break not having a model change liwe WarioMan, but that's it... And they're not even actual downsides). Joe's animations look good so far (except the scarf, which is probably beta), but I can't really say much more as I never played the game.

I would just like to point out a little mistake in Cloud's PSA : during his Final Smash, its two Down Smash additional hitboxes are both positioned behind him, so the farther front explosion doesn't hit (editing subaction 60 is enough to fix it, so it's not a weird glitch).

About weird glitches, when standing in water (like at Delphino's Plaza), it's Fira turns into a neat looking water spell, which sadly still burns (but it's probably a PSA glitch as Shadow's DSmash does this too). An even more awesome one happens when a Cloud port and Ike are in the same match : Ike's Neutral B's fiery charge animation turns into a... shining pineapple ?

1) Trust me, there's a reason why I chose that direction scheme rather than a the control stick.  The reason is in the readme.  As for the model change, I originally wanted him to have an Ultima weapon, however that didn't work out despite trying a number of ways so I scrapped it.  That and the file size increase may have caused it to freeze.

2) About V Joe's scarf; it only has about 5 bones (due to the fact that it's Falcon's scarf extended way outwards and behind him), and the bones are also in odd places.  Removing it wouldn't look right, but it's hard to make look good really :-\

3) I actually never noticed that.  It's strange because it should hit since they're moved via X axis (which works because he's facing toward the screen).  However, I'll try Z axis as well to see if that works.

4) That's something I cannot fix.  You see, it only does that because of the particular graphics I used work.  I can't make it do certain hitbox flags when it hits the water, so it'll always be a fire hit.

5) That glitch is a bit strange.  Cloud and Ike seem to swap that external graphic.  So when Cloud does his special pineapple taunt, he will instead produce Ike's firey sword glow and vice versa for Ike.

Anyways, thank you very much for your feedback :)

First tutorial is up :) It's in the 2nd post.  Enjoy.
awesome you is a SSBB moveset maker GOD :af2:

Nah, I still have a lot to learn :P But I will try my best to teach what I do know to you guys. 

What do you want the next tutorial to be?  I'll put some poll options up.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: KingJigglypuff on March 10, 2011, 11:00:49 AM
:>.>: Curses, you're better than me at PSA. :P
I'm being serious though.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Plak on March 10, 2011, 12:17:37 PM

1) Trust me, there's a reason why I chose that direction scheme rather than a the control stick.  The reason is in the readme.  As for the model change, I originally wanted him to have an Ultima weapon, however that didn't work out despite trying a number of ways so I scrapped it.  That and the file size increase may have caused it to freeze.

Well, like I said, these aren't real downsides : Meteorain's probably better that way and I assumed model change wasn't possible, I was merely mentionning the only two differences I spotted between this and an original character, which is what impressed me most considering the limitations. However, it's sometimess pretty hard to tell when Cloud's FS ends because Aura disappears during most moves, and I tend not to lose my time during Limit Break. Maybe a little animation when the timer hits 0 ?

Quote
2) About V Joe's scarf; it only has about 5 bones (due to the fact that it's Falcon's scarf extended way outwards and behind him), and the bones are also in odd places.  Removing it wouldn't look right, but it's hard to make look good really

Maybe make it smaller to compensate for the low number of bones? It might still look much better than no scarf, and a full-length scarf may not be doable anyway until we can edit bone structure...

Quote
3) I actually never noticed that.  It's strange because it should hit since they're moved via X axis (which works because he's facing toward the screen).  However, I'll try Z axis as well to see if that works.

Look at Subaction 60, you actually have both additional hitboxes with a negative x offset. I tested it, removing these three minus signs is enough to fix this issue.

Quote
4) That's something I cannot fix.  You see, it only does that because of the particular graphics I used work.  I can't make it do certain hitbox flags when it hits the water, so it'll always be a fire hit.

Too bad, it would have been a nice glitch abuse :P

Also, do you only playtest your characters in 1 vs 1 or also ine free for all ? Cloud has been very balanced so far in both playstyles, but Shadow might be a little bit OP in FFA, so I moved some of DSmash's KB into USmash (as Knockback >> Speed and Combo potential in FFA... It's easy to abuse shield lag caused by someone else to land a DSmash and kill at very, very low percents).


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: spiritpyros on March 10, 2011, 12:37:46 PM
I hope you do how to make a altenate mode , a custom weapon on sonic and good animation


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 10, 2011, 12:42:03 PM
I hope you do how to make a altenate mode , a custom weapon on sonic and good animation

Why would I put those up as an option if I didn't :srs:

Though a weapon would only work for certain characters.  If you want it there constantly, then Sonic wouldn't be a good character to do it for.  However, if you only want it for a few subactions then it could definitely work for him.

As far as good animation, well if you've seen any of my PSAs you could answer that question yourself :P

@Plak

Thanks for saying about the DSmash.  I'll fix it when I release V2.

But about the animation for Limit Break, it would be a lot more complex to do than you think.  For one, I'd have to put the necessary code in EVERY subaction and it would get extremely tedious and it brings a whole host of possible problems.  However, I do agree with you in the sense that it's a bit difficult to realise when the move has finished at times due to the odd tendancies of the GFX.

As for the scarf, the problem is that because it's a part of Joe's model, there are two methods of scaling it.  One prevents the scarf from moving at all, the other is simply extremely tedious.  And another problem is the fact that actually, Joe's scarf for this model is probably a bit to small.  In the games that he's in, the scarf is really long (about 1.5 times the length of his entire body).  It's a pretty hard problem to remedy tbh :-\

And actually, after some more playtesting I think that Shadow is a bit OPed in some respects.  I need to tone down quite a few of his moves.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Naruto200Man on March 10, 2011, 01:40:38 PM
I think how to create a smooth animation and giving a character a weapon are the most needed ones :l


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: spiritpyros on March 10, 2011, 04:05:23 PM
true true


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: ItalianStallion on March 11, 2011, 12:33:18 AM
I think how to create a smooth animation and giving a character a weapon are the most needed ones :l

Winner.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 11, 2011, 04:12:48 AM
I'm suprised you guys want to know about making an animation.  The process itself is extremely simple (especially now with the newer versions of Brawlbox)  It's largely down to creativity, artistic license and judgement.  If you're creating an actual character from a game or something, then you NEED a reference like a video.  With that reference you just need to set stuff into those positions and you're set basically.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Psycho Philia on March 11, 2011, 05:49:18 AM
Maybe it is simple, but I'm sure there are some people here who don't know a lot about Psa and creating animations who would be happy to know how to create animations! And when you have time don't forget to make my "little" request about Shadow sounds.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Naruto200Man on March 11, 2011, 09:04:56 AM
Yeah, I've tried making animations, but I can't make the arms stay in the same place for the whole animation (the ones that aren't moving except for the character moving) it just looks like they're having a muscle spasm there or something XD

I tried to make luigi do a right-handed punch from scratch, it turned out terrible.... :oshi:


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Akiba Red on March 11, 2011, 10:10:00 AM
^ You really don't get how to make one? I'mma guess that you didn't adjust EVERY frame...


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Naruto200Man on March 11, 2011, 10:26:11 AM
^ You really don't get how to make one? I'mma guess that you didn't adjust EVERY frame...

No I adjusted each frame lol, it's getting it to look smooth and anatomically correct for that motion...yeah....I'm perfectionist that way XP

In one frame, the arm would be rotated up some, then on the next it'd be rotated down just a little, then next frame it's up again... the changes are minute, but in the actual animation it looks terrible :oshi:

Playing the animation at 100 fps it doesn't look bad, but at 60 fps, yeah....it looks like a spasm lol


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Master_Ryuk on March 11, 2011, 12:32:09 PM
Man, you seem to be very stressed with your animations...


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: BeHappy on March 11, 2011, 03:07:39 PM
How to create an alternate mode and how to give a character a weapon.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Plak on March 12, 2011, 08:07:19 AM
After some more playing, I spotted two more glitches :

1) Cloud has FS Aura when holding a Throw Item such as capsules or pokeballs.

2) When using shadow's Aerial Side B to recover, it's possible to teleport directly on the ground with some forward momentum and absolutely no lag, which is nice and probably intended, but then it doesn't seem to register that you've landed. Jumping before having been hit will put you directly in semi-helpless fall without the ability to double jump or use specials. What usually happens is that I teleport to Fsmash, try to chase my opponent off the stage and then die pathetically  -__-


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Albafika on March 12, 2011, 08:28:26 AM
sDo0m, something to note... I said it before.. but I just don't want you to skip it when fixing Cloud:

His Omnislash activates in Versus when doing the Up Taunt anytime (Try it after dying and respawning, or when the match begins, I've done quite a lot with my friends in FFA, also, in the middle of the match, % doesn't matters.)


Any updates on VJ? o.o


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 12, 2011, 02:53:51 PM
After some more playing, I spotted two more glitches :

1) Cloud has FS Aura when holding a Throw Item such as capsules or pokeballs.

2) When using shadow's Aerial Side B to recover, it's possible to teleport directly on the ground with some forward momentum and absolutely no lag, which is nice and probably intended, but then it doesn't seem to register that you've landed. Jumping before having been hit will put you directly in semi-helpless fall without the ability to double jump or use specials. What usually happens is that I teleport to Fsmash, try to chase my opponent off the stage and then die pathetically  -__-

1) Didn't know that.  Thanks
2) Knew this already, but only just realised how to fix it now

sDo0m, something to note... I said it before.. but I just don't want you to skip it when fixing Cloud:

His Omnislash activates in Versus when doing the Up Taunt anytime (Try it after dying and respawning, or when the match begins, I've done quite a lot with my friends in FFA, also, in the middle of the match, % doesn't matters.)


Any updates on VJ? o.o

Dude, you don't need to constantly tell me.  I may have a pretty poor memory and attention span, but not that of a fly :P

And no, there haven't really been any updates because I've been busy with tutorials+school+life in general.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Naruto200Man on March 12, 2011, 02:56:54 PM
If you ever do the custom 2D graphic tut, are you gonna follow up with a custom 3D graphic tut? (if you figure that out :l )


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Albafika on March 13, 2011, 08:20:35 AM
After some more playing, I spotted two more glitches :

1) Cloud has FS Aura when holding a Throw Item such as capsules or pokeballs.

2) When using shadow's Aerial Side B to recover, it's possible to teleport directly on the ground with some forward momentum and absolutely no lag, which is nice and probably intended, but then it doesn't seem to register that you've landed. Jumping before having been hit will put you directly in semi-helpless fall without the ability to double jump or use specials. What usually happens is that I teleport to Fsmash, try to chase my opponent off the stage and then die pathetically  -__-

1) Didn't know that.  Thanks
2) Knew this already, but only just realised how to fix it now

sDo0m, something to note... I said it before.. but I just don't want you to skip it when fixing Cloud:

His Omnislash activates in Versus when doing the Up Taunt anytime (Try it after dying and respawning, or when the match begins, I've done quite a lot with my friends in FFA, also, in the middle of the match, % doesn't matters.)


Any updates on VJ? o.o

Dude, you don't need to constantly tell me.  I may have a pretty poor memory and attention span, but not that of a fly :P

And no, there haven't really been any updates because I've been busy with tutorials+school+life in general.

It's just I never saw you reply to this, but now it's cool. XD


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: OmegaMalkior on March 13, 2011, 09:41:27 AM
How to sound like a smexy English black dude with awesome hair Awesome Face.....wait what?


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: ADJSonic on March 13, 2011, 11:02:09 AM
How to create a pretty smooth animation

How to use and understand specials

I think these two are the most needed ones.. It's very basic and probably good for a 2nd tutorial (s).


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SmashClash on March 13, 2011, 11:04:09 AM
How to create a pretty smooth animation

How to use and understand specials

I think these two are the most needed ones.. It's very basic and probably good for a 2nd tutorial (s).
This.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SSJCerious on March 13, 2011, 11:17:42 AM
How to create a pretty smooth animation

How to use and understand specials

I think these two are the most needed ones.. It's very basic and probably good for a 2nd tutorial (s).
After these:
How to create an alternate mode for a character (like how Cloud goes into Limit Break mode for his FS)
Then the others can go in any order...IMO


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: Hollow on March 13, 2011, 11:19:18 AM
How to hex articles position, range, speed, angle, damage.

I've always wondered how Eldiran changed Link's arror into Zero's Blaster Shot.


Title: Re: SDo0m's Dark Void: First Actual Tutorial Uploaded!
Post by: SiLeNtDo0m on March 13, 2011, 11:45:45 AM
How to hex articles position, range, speed, angle, damage.

I've always wondered how Eldiran changed Link's arror into Zero's Blaster Shot.

The floating point collab is your friend :)  

Well, basically, damage is the one thing that is alterable in PSA.  All you have to do is type in the offset that's in the floating point collab and it'll come up with the hitbox.

The other three are done in hex, I believe what you do is you type in the offset in a hex editor then you can just change the hex number.  I don't know too much about it myself since I never do it.  The ideal person to ask is EternalYoshi since he changed the floating points of Ness' PK Fire for his Megaman PSA.

EDIT: Ok so, the next tutorial will be the animation tutorial, followed by the how to create an alternate mode tutorial.

Also, new poll.  Whoever wins will be added to the list of future projects.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: _Data_Drain_ on March 13, 2011, 01:26:47 PM
I voted for Mewtwo... I'm a big Mewtwo fan. XD

As long as he keeps a few moves, I'm happy.

...Though I must admit... It's hard to choose really, I would be happy with Zero, or Dante, or heck, if he ever gets a vex edit, Dudley.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Kaye Cruiser on March 13, 2011, 01:32:00 PM
It's Dimentio, Silent. :3

And it was a hard choice between Zero and Dante, but I chose Zero. He REALLY needs a better moveset. D:


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Beyond on March 13, 2011, 01:36:28 PM
>_<

Dante, Travis, and Zero all in one poll!? I can't choose just one. D:


*cries in corner*


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 13, 2011, 01:37:43 PM
It's Dimentio, Silent. :3

And it was a hard choice between Zero and Dante, but I chose Zero. He REALLY needs a better moveset. D:

I don't know why I've made that mistake for ages o.O  I even have Super Paper Mario XD

>_<

Dante, Travis, and Zero all in one poll!? I can't choose just one. D:


*cries in corner*

If only I could edit the poll so you could choose all three :( 


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SSJCerious on March 13, 2011, 01:41:09 PM
Voted for Dante, I want my Dante+Deadpool vs. V.Joe+....idk Zero!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Albafika on March 13, 2011, 01:42:02 PM
Dante or Zero..... ARGH!!!!!!!!!!!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: spiritpyros on March 13, 2011, 02:19:28 PM
I personaly want bot metal sonic and zero psa's


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: ShadowPaladen on March 13, 2011, 03:35:13 PM
*sniff* no love for deoxys except for me and one other person  :(...Maybe someday he'll exist  :notimp:


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Albafika on March 13, 2011, 03:37:15 PM
I wonder how'd Dante work... I mean, he'd NEED to have his guns and stuff, and actually SHOOT.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Cascade Hellsing on March 13, 2011, 03:38:36 PM
*sniff* no love for deoxys except for me and one other person  :(...Maybe someday he'll exist  :notimp:

I just wanted him because he's the underdog of overrated people. :P


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: ShadowPaladen on March 13, 2011, 03:42:06 PM
Well he's been my favorite Pokemon for a long time now and I had seriously hoped he was going to be in Brawl to begin with but nope just a pokeball character.  I still hope that one day a Deoxys lover will make a PSA to go along with the vertex...


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: starlaladim on March 13, 2011, 03:42:43 PM
Morrigan must win!!!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 13, 2011, 03:44:29 PM
Whoa o.O I honestly wasn't expecting Morrigan to be drawing with Zero at this point.  However, it's early days so I can't come to any conclusions yet XD.  I think first to 25 if not 20 wins.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: BeHappy on March 13, 2011, 03:44:46 PM
YESHHHHHHHHHHHHHHHHHHH! Go Morrigan, Go!!!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Kumari sai on March 13, 2011, 04:16:56 PM
man, another zero psa? well you could probably make a really good one so i guess sounds good, dante or metal sonic psa sounds good though


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 13, 2011, 04:29:44 PM
man, another zero psa? well you could probably make a really good one so i guess sounds good, dante or metal sonic psa sounds good though

Well tbh, the Zero that I've stated isn't the same as Eldiran made and Velen is making.  As I said, mine's based on Tatsunoko vs Capcom and Marvel vs Capcom 3 so it'll be made completely from scratch and have a completely different moveset.

Which reminds me, I better start writing out these moveset ideas for each character at some point.  It'll be pretty difficult for some characters (like Dante since he has so many moves to choose from XD) but they should all be fun.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: BeHappy on March 13, 2011, 04:32:12 PM
man, another zero psa? well you could probably make a really good one so i guess sounds good, dante or metal sonic psa sounds good though

If you need some help, just ask me. I can help with some of this movesets.

Well tbh, the Zero that I've stated isn't the same as Eldiran made and Velen is making.  As I said, mine's based on Tatsunoko vs Capcom and Marvel vs Capcom 3 so it'll be made completely from scratch and have a completely different moveset.

Which reminds me, I better start writing out these moveset ideas for each character at some point.  It'll be pretty difficult for some characters (like Dante since he has so many moves to choose from XD) but they should all be fun.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Naruto200Man on March 13, 2011, 05:45:51 PM
Guys.... aren't there enough zero psa's? >_>

I mean the ones we have are already awesome....


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: ItalianStallion on March 13, 2011, 07:43:55 PM
I was gonna vote for Deoxys but after seeing Zero up there, he deff got my vote!

Specially once V3 comes out ;q


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Roo on March 13, 2011, 08:00:24 PM
Why are you guys voting for Zero?! He already has a perfect PSA!! Why arent you voting for Dimentio or Bomberman!? D:


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Cascade Hellsing on March 13, 2011, 08:01:44 PM
I just want some thing fresh, never been attempted... Like Dudley! too bad I already voted...


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: ItalianStallion on March 13, 2011, 08:03:56 PM
Why are you guys voting for Zero?! He already has a perfect PSA!! Why arent you voting for Dimentio or Bomberman!? D:

The PSA might be good, but most of the animations are still Link's.

Cloud's PSA was also "perfect" then S. Do0m proofed everyone differently.

Also, the Zero PSA is really weak IMO, and the FS can never kill anyone, when FS are supposed to be somewhat cheap.

We're not going through this again. People vote for whoever they want, no need to explain.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Soul Nami on March 13, 2011, 08:05:24 PM
Why are you guys voting for Zero?! He already has a perfect PSA!! Why arent you voting for Dimentio or Bomberman!? D:
Because the Zero like Eldrian made, it wasn't based off of Tatsunoko vs Capcom or Marvel vs Capcom 3, not at all.

It was based off his Megaman X series.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Kaye Cruiser on March 13, 2011, 08:41:05 PM
Why are you guys voting for Zero?! He already has a perfect PSA!! Why arent you voting for Dimentio or Bomberman!? D:
Because the Zero like Eldrian made, it wasn't based off of Tatsunoko vs Capcom or Marvel vs Capcom 3, not at all.

It was based off his Megaman X series.

Actually if you wanna get technical, Eldiran's Zero is ironically more based off the Megaman Zero series than anything, considering he uses all of the weapons from it. ¬.¬

So yeah, Zero all the way. :3


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Roy on March 13, 2011, 08:44:58 PM
All in favor to put Roy in brawl

Please Sdoom if it possable wait till KTH makes a roy vertex hack he is pretty good. He did vertex dr mario perfectly


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Psycho Philia on March 13, 2011, 08:53:23 PM
I didn't know you could vote for characters that are not in the poll, it is completely new... Anyway, don't expect Silent Doom to grant your wish, even if he is a Fire emblem fan, I think if he does this, it won't be before a very long time...


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Naruto200Man on March 13, 2011, 09:53:47 PM
Hey SD...would it be weird to make a psa for a character who has yet to have "proper" vertex/texture with it?

Cause if not, I'm planning to do Emil over ike or marth, I'll probably try to vertex his sword into the "bastard sword" or a different one that looks really easy :D

Heck if it's possible I'll give him two movesets, and use the two seperate swords to make the psa =3

The only texture for Emil right now is just a sad-looking recolor of naruto over ike...at least that's what it looks like to me :l


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Psycho Philia on March 13, 2011, 10:49:31 PM
NaruZeldaMaster: Don't forget a team is working on Emil import over Falco, and I can already say you that we have a lot of animations for him taken directly from the game. Anyway, good luck if you want to make a good vertex of him, because honestly, and this is not to put you down, the vertex will be poor compared to the import in term of graphics. Anyway, it seems Zero is in good position to win, it is not finished but still, it is not a bad thing to me, I like Zero!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 13, 2011, 11:30:47 PM
All in favor to put Roy in brawl

Please Sdoom if it possable wait till KTH makes a roy vertex hack he is pretty good. He did vertex dr mario perfectly

No :srs:  What you're doing is requesting and as it clearly says in my sig, I DON'T take requests. Stick with the poll.  And besides, if I ever were to make a Roy PSA it would be an original moveset not Melee's nerfed Marth clone with knockback tweaks and fire.

Also, there's only one Zero PSA.  The one made by Hollow is Omega.

And I cannot stress enough that:

THERE IS NO SUCH THING AS A PERFECT PSA

Whilst Eldiran's Zero is great (very balanced if not a tad underpowered and extremely advanced as regards go PSA), the animations could definitely use a revamp (as IS so rightly said, it's largely Link's animations) and there were aspects of the moveset itself that I didn't really like (such as the Shield Boomerang).  Now that we're in a time where well known movesets pretty much need custom animations (literally, I couldn't have one Ike animation or even an animation swap, unless it was cleverly disguised, without a complaint of some sort), Zero doesn't quite fit in (it's still great fun to play mind you).


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Psycho Philia on March 14, 2011, 08:54:51 AM
Silent Doom: It seems you don't like the aspect of Megaman Zero in this Zero, am I wrong? It is a way to do of course, I suppose it wouldn't hurt to have a Zero Psa that looks like to MVC3 and TVC. At least, it is my opinion, I didn't tried the Eldiran Zero Psa, but from what I saw, it seems it is completely different from what you want to do.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Naruto200Man on March 14, 2011, 09:34:12 AM
NaruZeldaMaster: Don't forget a team is working on Emil import over Falco, and I can already say you that we have a lot of animations for him taken directly from the game. Anyway, good luck if you want to make a good vertex of him, because honestly, and this is not to put you down, the vertex will be poor compared to the import in term of graphics. Anyway, it seems Zero is in good position to win, it is not finished but still, it is not a bad thing to me, I like Zero!

Well, if the falco model turns out nice, I could always just port the model and textures over ike.

I'm only going to be vertexing the blade probably, and maybe see if I can give Ike Emil's alternate outfit. (the one he has at the start of the game before his "awakening")

I have a good concept of his moveset plotted up.
It's just getting the anims and making it, His final smash will be his Mystic arte (devils helfire or something? :l haven't played in a while) And hopefully if I can, I'll use a pk star storm graphic and make Ain Suf Our an extention by holding A and B at the same time (the timing will be difficult though)


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Psycho Philia on March 14, 2011, 09:37:23 AM
NaruZeldaMaster: This conversation interests me a lot, but I'm sorry this isn't the right to talk about this, control your private messages soon.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Naruto200Man on March 14, 2011, 10:05:25 AM
NaruZeldaMaster: This conversation interests me a lot, but I'm sorry this isn't the right to talk about this, control your private messages soon.

Yeah I know, I also asked u a favor, though I'm not sure if you'd do it lol
It'll be interesting to see how different the two projects are :af2:
Hell, we might even be able to release them as a "package"


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Thunda Dragoon on March 14, 2011, 11:50:25 AM
teh people who voted dante are [censored]s. its travis touchdown ftw


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: Ultraxwing on March 14, 2011, 12:43:48 PM
OMG if SD does a ZERO i'll be happier on having zero, this moveset is getting stale fast. i mean it's fun, but it's just a little difficult, or a little harder to play against with flowier PSA's


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: BeHappy on March 14, 2011, 02:26:38 PM
Oh! Morrigan lost... TO ZERO! That suck!


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: ForOhFor Error on March 14, 2011, 02:33:57 PM
Everyone shut the hell up.
No offense.
I'm sure you're all nice people.

Let this epic man conduct his simple poll in peace.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 14, 2011, 02:37:19 PM
Hmmm....tbh I was hoping this poll would last a little longer....

Ok, now it's 30 to win :P  It was 25 before, but now it's 30.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: BeHappy on March 14, 2011, 02:41:54 PM
Hmmm....tbh I was hoping this poll would last a little longer....

Ok, now it's 30 to win :P  It was 25 before, but now it's 30.

Sorry SDo0m, but Zero will win that poll anyway so why keeping it opened? We all know who is gonna win.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 14, 2011, 03:09:15 PM
Hmmm....tbh I was hoping this poll would last a little longer....

Ok, now it's 30 to win :P  It was 25 before, but now it's 30.

Sorry SDo0m, but Zero will win that poll anyway so why keeping it opened? We all know who is gonna win.

You'd be suprised.  Somebody could still make an upset if people decide...that...they're not gonna....vote for....

Meh, I got nothing.  I just wanted to keep the poll up for the sake of it.  If Zero's gonna win, he's gonna do it in style XD

However, what I do have is moveset previews for each of the characters!  These previews are very brief and just sort of show off the kind of playstyle they'll all aim for as well as their specials and Final Smash. 

I'll gradually keep adding over time, but let's start:

Dante

Dante will be an extremely diverse character.  His moveset possibilities are huge and it was hard to narrow down the specials.  So hard infact, that there will be MULTIPLE VERSIONS to correspond with the different moves (heck, if I'm lucky with file space, I may even be able to fit them all into one!):

Shared Moves:

Up B - Air Trick: A simple but fast teleport upwards.  Can also be angled slightly forward and back for additional recovery.  Low distance but difficult to intercept. 0%

Final Smash - Devil Must Die: Dante rushes forward at high speeds.  If he connects with the foe, he will proceed to do a series of rush slashes then end with a powerful shockwave to send the foe flying forward.  70%

Gun/Assault Mode:

Neutral B - Multi Lock: Fires a sphere of energy forward.  The longer you charge this, the more spheres that are produced.  The spheres stay in place briefly before rushing forward towards the foe.  Not to mention that if you interrupt this by pressing jump, you can make it follow into Acid Rain instead, which causes spheres to rain down around Dante.  3% per sphere (Acid Rain total 2% each hit)

Side B Ground - Hysteric Missiles: Dante fires off a load of his missiles one by one.  The horizontal reach is minimal, but the vertical reach is pretty impressive since each missile explodes for extra damage.  A pretty good edgeguarding and keep away move.  4% each missile

Side B Air -

Down B - Twister: Dante spins his blades around him to create a fiery twister around his body.  The startup is slow, but the vertical range and damage are great.  16%


Ice Mode

Neutral B - Crystal: Dante jabs his sword into the ground, creating a stream of ice which is also able to freeze opponents.  Decent forward reach and sends the opponent at a low angle.  10%

Side B - Revolver: Dante leaps forward and does a triple icy flip whilst slashing through opponents.  It has great range and damage, but a fairly slow start up and ending lag.  Can be used for good horizontal recovery in the air.  16%

Down B - Million Carats: Dante jabs his sword into the ground, this time create a field of ice that surrounds his body and acts like a shield momentarily.  The move has punishing end lag if it misses, but almost acts like a counter.  Knocks the foe upwards.  6%

Jam Mode

Neutral B - Air Play: Similar to Multi Lock, except with the guitar and when it's charged up, sends out a single bigger shot rather than more shots.  A pretty standard projectile.  4-12%

Side B - Reverb Shock: Dante rushes forward and strums his guitar.  The hitbox is brief and the end lag is pretty bad, but if it connects it stuns the foe for a bit.  8%

Down B - Jam Session: Dante strums his guitar like a rocker on the spot to cause a large pillar of electricity to rise.  Like Twister, this has impressive vertical reach and does multiple hits to shock the foe.  15%


I may think up one more mode (yes, that's how much I have to play with Dante) but those are the three at the moment.

More moveset previews coming soon!



Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: toastoftriumph on March 14, 2011, 03:21:30 PM
Hmmm....tbh I was hoping this poll would last a little longer....

Ok, now it's 30 to win :P  It was 25 before, but now it's 30.

Sorry SDo0m, but Zero will win that poll anyway so why keeping it opened? We all know who is gonna win.

You'd be suprised.  Somebody could still make an upset if people decide...that...they're not gonna....vote for....

Meh, I got nothing.  I just wanted to keep the poll up for the sake of it.  If Zero's gonna win, he's gonna do it in style XD
for fairness's sake, why don't you do another poll of the top 3 choices? I'm sure there are people who wasted their vote and have a second pick.

There's 60 something votes at the moment; if everyone voted again, and only those 21 who wanted Zero still choose Zero, the other two could tie with him.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: xZedkiel on March 14, 2011, 03:31:25 PM
I agree with Maiofan though I voted for Zero. If the people who previously voted for the others wanted to make a vote out of the top three or four, if Dante catches up, it will help narrow down what's truly wanted. But I say make the four the first four who reach past twenty. It makes sense but it's only an idea.


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: SiLeNtDo0m on March 14, 2011, 03:42:13 PM
Ok, I'll do the top 5.  Partly because I already made a Dante moveset preview and partly because it is indeed a good idea :P


Title: Re: SDo0m's Dark Void: CHOOSE THE FAR FUTURE PROJECT
Post by: xZedkiel on March 14, 2011, 03:43:47 PM
Ok, I'll do the top 5.  Partly because I already made a Dante moveset preview and partly because it is indeed a good idea :P
Perfecto :D Voted Bomberman this time XD


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Kaye Cruiser on March 14, 2011, 03:47:26 PM
Really Silent? >.>'

I mean, Zero won fairly. There's no point in keeping the poll open or doing another poll just because of something so...stupid.

But more to the point, why even make a poll if you knew you wanted to do Dante in the first place? -_o


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: ADJSonic on March 14, 2011, 03:58:48 PM
I'm not a big fan of bomberman but he well has almost no psas.. None besides that crappy (no offense intended. I just think his gameplay isn't very smooth)
Buzzyear...

D: so yea bomberman would work... Your gonna want to vertex one of the pikimon into a ball.. And make it a bomb then texture the rest transparent... If you would like me to i'll do it when (if) it wins...


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SiLeNtDo0m on March 14, 2011, 04:05:30 PM
Really Silent? >.>'

I mean, Zero won fairly. There's no point in keeping the poll open or doing another poll just because of something so...stupid.

But more to the point, why even make a poll if you knew you wanted to do Dante in the first place? -_o

Because narrowing down the choices means that people will be less tempted to think "damn there's X, Y and Z and I want them all.  Meh I'll just go for X (who was in this case Zero)".

Also, where did you get the idea that I only wanted to do Dante?  Yes I did indeed say before that Dante would be a badass idea, but all the PSAs in that lists are ones I'd like to do, and in fact I'm writing the other moveset previews as we speak :)

@ADJ

I'll be using Starwaffle's recent vertex which has bombs already done (over the Pikmin).  Since it's a vertex, they still have properties of Pikmin though.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SSJCerious on March 14, 2011, 04:13:30 PM
Zero has 7 votes already....Damn. R.I.P. Dante :'( I'm joking.....calm down to all who thought I was serious XD


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: xZedkiel on March 14, 2011, 04:21:23 PM
Your idea for Dante sounds smexy O.o I now regret voting for Bomberman AND Zero.. But he's over Ike so yeah... Even if he can be ported with a .rel file.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: BeHappy on March 14, 2011, 04:26:26 PM
Hmmm....tbh I was hoping this poll would last a little longer....

Ok, now it's 30 to win :P  It was 25 before, but now it's 30.

Sorry SDo0m, but Zero will win that poll anyway so why keeping it opened? We all know who is gonna win.

You'd be suprised.  Somebody could still make an upset if people decide...that...they're not gonna....vote for....

Meh, I got nothing.  I just wanted to keep the poll up for the sake of it.  If Zero's gonna win, he's gonna do it in style XD

However, what I do have is moveset previews for each of the characters!  These previews are very brief and just sort of show off the kind of playstyle they'll all aim for as well as their specials and Final Smash. 

I'll gradually keep adding over time, but let's start:

Dante

Dante will be an extremely diverse character.  His moveset possibilities are huge and it was hard to narrow down the specials.  So hard infact, that there will be MULTIPLE VERSIONS to correspond with the different moves (heck, if I'm lucky with file space, I may even be able to fit them all into one!):

Shared Moves:

Up B - Air Trick: A simple but fast teleport upwards.  Can also be angled slightly forward and back for additional recovery.  Low distance but difficult to intercept. 0%

Final Smash - Devil Must Die: Dante rushes forward at high speeds.  If he connects with the foe, he will proceed to do a series of rush slashes then end with a powerful shockwave to send the foe flying forward.  70%

Gun/Assault Mode:

Neutral B - Multi Lock: Fires a sphere of energy forward.  The longer you charge this, the more spheres that are produced.  The spheres stay in place briefly before rushing forward towards the foe.  Not to mention that if you interrupt this by pressing jump, you can make it follow into Acid Rain instead, which causes spheres to rain down around Dante.  3% per sphere (Acid Rain total 2% each hit)

Side B Ground - Hysteric Missiles: Dante fires off a load of his missiles one by one.  The horizontal reach is minimal, but the vertical reach is pretty impressive since each missile explodes for extra damage.  A pretty good edgeguarding and keep away move.  4% each missile

Side B Air -

Down B - Twister: Dante spins his blades around him to create a fiery twister around his body.  The startup is slow, but the vertical range and damage are great.  16%


Ice Mode

Neutral B - Crystal: Dante jabs his sword into the ground, creating a stream of ice which is also able to freeze opponents.  Decent forward reach and sends the opponent at a low angle.  10%

Side B - Revolver: Dante leaps forward and does a triple icy flip whilst slashing through opponents.  It has great range and damage, but a fairly slow start up and ending lag.  Can be used for good horizontal recovery in the air.  16%

Down B - Million Carats: Dante jabs his sword into the ground, this time create a field of ice that surrounds his body and acts like a shield momentarily.  The move has punishing end lag if it misses, but almost acts like a counter.  Knocks the foe upwards.  6%

Jam Mode

Neutral B - Air Play: Similar to Multi Lock, except with the guitar and when it's charged up, sends out a single bigger shot rather than more shots.  A pretty standard projectile.  4-12%

Side B - Reverb Shock: Dante rushes forward and strums his guitar.  The hitbox is brief and the end lag is pretty bad, but if it connects it stuns the foe for a bit.  8%

Down B - Jam Session: Dante strums his guitar like a rocker on the spot to cause a large pillar of electricity to rise.  Like Twister, this has impressive vertical reach and does multiple hits to shock the foe.  15%


I may think up one more mode (yes, that's how much I have to play with Dante) but those are the three at the moment.

More moveset previews coming soon!



Zero will win, cuz he makes part of the two type of characters that I hate and everybody loves.
1st type: Overpowered that never die or when die comes back and can face any enemy.
2nd type: Really powerful evil character that has a terrible personality, but then turns into a good character and help everyone like his past has never happened and makes lots of fans because of seriouness and power.

Zero is one of the 2nd type.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SiLeNtDo0m on March 14, 2011, 04:36:03 PM
I'm almost scared to put Zero's moveset preview up, but here goes XD

Zero

Zero is primarily about speed and maneuvrability.  What he lacks in power he makes up for with the ability to move around the stage quickly and effortlessly.

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging and the final hit deals great knockback.  15%

Down B (Ground) - Hadangeki: A slash projectile.  More traditional and standard than the Hyper Zero Blaster.  It has pretty good vertical reach but a fairly slow start up.  6%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Dark Hold: Zero does a quick short range slash forwards.  If this slash connects, then the opponent who got hit is held in a negative sphere and time is frozen.  Then Zero shall slice through the foe, ending in high knockback.  55%

Tomorrow I'll get to Bomberman, Morrigan and Deoxys (that is if someone hasn't won already).


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: BeHappy on March 14, 2011, 04:37:48 PM
I'm almost scared to put Zero's moveset preview up, but here goes XD

Zero

Zero is primarily about speed and maneuvrability.  What he lacks in power he makes up for with the ability to move around the stage quickly and effortlessly.

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging and the final hit deals great knockback.  15%

Down B (Ground) - Hadangeki: A slash projectile.  More traditional and standard than the Hyper Zero Blaster.  It has pretty good vertical reach but a fairly slow start up.  6%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Dark Hold: Zero does a quick short range slash forwards.  If this slash connects, then the opponent who got hit is held in a negative sphere and time is frozen.  Then Zero shall slice through the foe, ending in high knockback.  55%

Tomorrow I'll get to Bomberman, Morrigan and Deoxys (that is if someone hasn't won already).

I won't even read since Zero sucks.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SSJCerious on March 14, 2011, 04:41:24 PM
I'm almost scared to put Zero's moveset preview up, but here goes XD

Zero

Zero is primarily about speed and maneuvrability.  What he lacks in power he makes up for with the ability to move around the stage quickly and effortlessly.

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging and the final hit deals great knockback.  15%

Down B (Ground) - Hadangeki: A slash projectile.  More traditional and standard than the Hyper Zero Blaster.  It has pretty good vertical reach but a fairly slow start up.  6%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Dark Hold: Zero does a quick short range slash forwards.  If this slash connects, then the opponent who got hit is held in a negative sphere and time is frozen.  Then Zero shall slice through the foe, ending in high knockback.  55%

Tomorrow I'll get to Bomberman, Morrigan and Deoxys (that is if someone hasn't won already).
Mmm...sounds delicious!!! Too bad it's in the far fututre, but then again we'll be getting Viewtiful Joe v2 AND Deadpool!!!!


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SiLeNtDo0m on March 14, 2011, 04:47:44 PM
I'm almost scared to put Zero's moveset preview up, but here goes XD

Zero

Zero is primarily about speed and maneuvrability.  What he lacks in power he makes up for with the ability to move around the stage quickly and effortlessly.

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging and the final hit deals great knockback.  15%

Down B (Ground) - Hadangeki: A slash projectile.  More traditional and standard than the Hyper Zero Blaster.  It has pretty good vertical reach but a fairly slow start up.  6%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Dark Hold: Zero does a quick short range slash forwards.  If this slash connects, then the opponent who got hit is held in a negative sphere and time is frozen.  Then Zero shall slice through the foe, ending in high knockback.  55%

Tomorrow I'll get to Bomberman, Morrigan and Deoxys (that is if someone hasn't won already).

I won't even read since Zero sucks.

We get the damn point.  You don't like Zero.  Now stop being implusive and immature please :P


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Kaye Cruiser on March 14, 2011, 04:49:16 PM
Really Silent? >.>'

I mean, Zero won fairly. There's no point in keeping the poll open or doing another poll just because of something so...stupid.

But more to the point, why even make a poll if you knew you wanted to do Dante in the first place? -_o

Because narrowing down the choices means that people will be less tempted to think "damn there's X, Y and Z and I want them all.  Meh I'll just go for X (who was in this case Zero)".

Also, where did you get the idea that I only wanted to do Dante?  Yes I did indeed say before that Dante would be a badass idea, but all the PSAs in that lists are ones I'd like to do, and in fact I'm writing the other moveset previews as we speak :)

Fair enough. And I wasn't saying you ONLY wanted to do Dante, it just seems like you want him done the most. ;3

But who can blame you? It's freakin Dante. ¦D Besides, the only reason he lost last time was cause of friggin Goku. XD


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: BeHappy on March 14, 2011, 04:52:08 PM
I'm almost scared to put Zero's moveset preview up, but here goes XD

Zero

Zero is primarily about speed and maneuvrability.  What he lacks in power he makes up for with the ability to move around the stage quickly and effortlessly.

Neutral B - Hyper Zero Blaster: Over time this projectile will charge up.  Depending on how long you wait and save the shot, the more powerful the shot is.  3% weak, 6% medium and 12% strong

Side B - Hienyaku: Zero's signature teleport dash.  He rushes in a chosen direction at high speed.  On the ground he can go forward, back or diagonally up/forward.  In the air, it can go forward, diagonally up/forward or straight down.  This can also cancel into the Up B or Down B (air only) if you press B and the set direction.  0%

Up B - Ryuenjin: Zero's fiery uppercut.  The height isn't amazing, but it's pretty damaging and the final hit deals great knockback.  15%

Down B (Ground) - Hadangeki: A slash projectile.  More traditional and standard than the Hyper Zero Blaster.  It has pretty good vertical reach but a fairly slow start up.  6%

Down B (Air) - Raikousen: Zero rockets downwards diagonally at high speeds, leaving behind a trail of electricity in his wake.  Zero himself does no damage, but the lingering electric trail does (it deals a weak stun and a very weak spike).  8%

Final Smash - Dark Hold: Zero does a quick short range slash forwards.  If this slash connects, then the opponent who got hit is held in a negative sphere and time is frozen.  Then Zero shall slice through the foe, ending in high knockback.  55%

Tomorrow I'll get to Bomberman, Morrigan and Deoxys (that is if someone hasn't won already).

I won't even read since Zero sucks.

We get the damn point.  You don't like Zero.  Now stop being implusive and immature please :P

K, I understand. I'm begin really immature. So whataver... If he wins I'll download it anyway, but just because your hacks kick ass.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Soul Nami on March 14, 2011, 04:53:22 PM
Damn, I was hoping the FS was going to be Rekkoha from TvC or something. :<

But, Dark Hold is cool, too, I guess. :)


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Kaye Cruiser on March 14, 2011, 04:55:45 PM

I just saw the idea for him...I like everything aside from the lack of Rekkoha for Down-B or an FS. :<

That, and Hadangeki as Down-B. That just seems...Odd, considering which direction it goes in. Seems better for a Side-B move, or to be merged with the fully charged forward Smash.

But hey, it might work out. :3


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SiLeNtDo0m on March 14, 2011, 05:03:15 PM
Well, I was actually thinking about Rekkoha for the Down B.  It wasn't gonna be the FS since Dark Hold was my first choice definitely.  Only problems would be balancing the move.  It contrasts a lot to the rest of Zero's moveset since it's definitely a slow power move whilst the rest is all speed.

I may still consider changing it though, since Rekkoha is badass :)


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Naruto200Man on March 14, 2011, 05:06:17 PM
I voted olimar....
And Also morigan in the last pole...

nyaa... *goes to work on Emil psa*

*sigh* i need to find an arte-exibition video for emil,


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Soul Nami on March 14, 2011, 05:17:47 PM
Idea for the Neutral Special:

How about if you press B to charge, B to stop charging,
and if it charges to its maximum limit the charging stops?

So it'd be like

*charges half-way*
*stops charging*
*Walks around whilst attacking*
*shoots charge*

Or

You could have Zero walk around, while walking, he could be charging the blast.
Also, if Zero gets hit by a hazard/character attack, he loses the charge and has to restart.

Personally, I think this is a core element for Zero, since he able to do it in almost every game.

You don't have to use this idea, obviously. XP


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Beyond on March 14, 2011, 06:59:55 PM
Poor Dante

I'm lovin what you have for Zeros moveset so far. You took what Eldiran did right and improving on it and changing what he did wrong. As long as he has that same maneuverability and sense of control that Eldirans had, I'll be happy.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: Eternal Yoshi on March 14, 2011, 08:05:09 PM
Looks like Zero is the winner.

Whenever you do Bomberman, I would recommend you use the SSBC sprites and parameters as a giudeline for the A attacks.

The Pikmin are articles with a LOT of actions/subactions, so you can create bombs with many purposes....

PS I feel that balancing Final Smashes is a pointless endeavor unless you plan to balance them all.
Luckily I have a great idea for Super Sonic, and a variable that can make it happen.


Title: Re: SDo0m's Dark Void: CHOOSE FROM TOP 5+Moveset Preview!
Post by: SiLeNtDo0m on March 15, 2011, 01:28:23 AM
By balance Rekkoha, I meant if it were to be used as the Down B.  I guess it would work like Pikachu's Down B in a sense, just with a lot more start up and you can still hit Zero (since it comes out in front of him instead of on him).

So yeah once I write the full moveset for Zero (since he's definitely won now) I'll include the Rekkoha.  As for Bomberman, I was thinking of basing quite a bit of his moveset from Bomberman 64 The Second Attack, but SSBC would be a great reference as well.

EDIT: Ok, Zero's moveset has been added.  At some point I may add the moveset previews for the other 4 characters in the poll in the 2nd post (though I'm not sure).


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: pingufetch5 on March 15, 2011, 02:19:04 PM
I can't seem to download your shadow off of mediafire just gives me an infinite loop. Any ideas?


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: DoctorFlux(Mariodk) on March 15, 2011, 02:20:10 PM
I can't seem to download your shadow off of mediafire just gives me an infinite loop. Any ideas?
use FireFox :D


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Velen on March 15, 2011, 02:23:17 PM
Sentsuizan should go down at an angle.  It means "Spinning Chaser Slash".

Also, about the FS...Maybe a combo of Dark Hold and Genmurei?


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SiLeNtDo0m on March 15, 2011, 02:40:46 PM
Sentsuizan should go down at an angle.  It means "Spinning Chaser Slash".

Also, about the FS...Maybe a combo of Dark Hold and Genmurei?

I know.  Main reason I wanted it to go straight down is so that it doesn't seem too similar to Raikousen.  I could make it go down at a lower angle though (so whilst Raikousen goes at 135 degrees, Sentsuizan could go more around 155 degrees).

Also, what exactly is the difference between the Genmurei and the Genmu Zero?  I was looking at the Genmurei in Megaman X5 and the MvC3 seems to follow the same concept for the move (giant laser slash wave) just with a different animation.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: pingufetch5 on March 15, 2011, 02:50:25 PM
I can't seem to download your shadow off of mediafire just gives me an infinite loop. Any ideas?
use FireFox :D
I am using firefox
EDIT: Could anyone post a direct link of some sort or re upload it somewhere please.
And sorry for being a pain


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: BlueBrain on March 15, 2011, 02:53:52 PM
mediafire can be a b*tch sometimes, just give it half an hour or an hour...


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Kaye Cruiser on March 15, 2011, 02:54:47 PM
Quote
B Throw - Zero zips infront of the enemy and blasts them in the face, sending them backwards.  Same as his backward throw from TvC and MvC3. 9%

Don't you mean "behind of the enemy"? :3


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SiLeNtDo0m on March 15, 2011, 02:55:57 PM
Quote
B Throw - Zero zips infront of the enemy and blasts them in the face, sending them backwards.  Same as his backward throw from TvC and MvC3. 9%

Don't you mean "behind of the enemy"? :3

Yes indeed-ee-doo XD Lemme fix it real quick


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: pingufetch5 on March 15, 2011, 03:32:49 PM
Yay finally GOT IT. :)
But it froze. :(


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SiLeNtDo0m on March 15, 2011, 03:36:33 PM
Yay finally GOT IT. :)
But it froze. :(

Try not using the common5.pac.  That's caused problems for some (i.e. just delete it).


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Velen on March 15, 2011, 03:48:28 PM
Sentsuizan should go down at an angle.  It means "Spinning Chaser Slash".

Also, about the FS...Maybe a combo of Dark Hold and Genmurei?

I know.  Main reason I wanted it to go straight down is so that it doesn't seem too similar to Raikousen.  I could make it go down at a lower angle though (so whilst Raikousen goes at 135 degrees, Sentsuizan could go more around 155 degrees).

Also, what exactly is the difference between the Genmurei and the Genmu Zero?  I was looking at the Genmurei in Megaman X5 and the MvC3 seems to follow the same concept for the move (giant laser slash wave) just with a different animation.

Mainly the name, but the the appearance is deceptive. It's not just one slash wave, it's two of them launched one right after the other at such speed that it looks like Zero performed only one slash.

As you may have guessed. Rei in Japanese is a Kanji for "zero". Hence "Genmu Zero".

As you may have also found. Genmurei means Phantom Zero.

The other thing about Genmurei between it's incarnation in X5 and MvC3 is that, unlike MvC3. Genmurei in X5 is an instant kill move.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SiLeNtDo0m on March 15, 2011, 04:19:45 PM
Ah ok, thanks for clarifying.  I think I've thought up a pretty cool way to incorporate both Dark Hold and Genmurei/Genmu Zero into one FS.

Basically, he does the Dark Hold, captures his foe in his negative sphere then he backflips backwards a good distance (or he could telepot/dash etc). Then, he throws out the Genmurei whilst time is stopped which slices through anything in his way.  Whilst the Genmurei is moving, Zero will teleport dash forward and catch up with the Genmurei.  Both he and the Genmurei will then reach the opponent in the Dark Hold at the same time and Zero will do the final slash through (so the stab and the Genmurei hit the foe at the same time).  Then time unfreezes and the opponent will most likely die.

Whaddya think?  I know obviously I made it up, but I think it's a pretty creative twist (which is something I always like to feature in my PSAs).  Now the only problem is what graphic to use for the Genmurei...


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Thunda Dragoon on March 15, 2011, 04:32:12 PM
sorry to deviate from the subject (zero) but i have thought of a throw that bk coud do for fwd/bck/dwn throw.
basically from the normal holding stance, he impales the victim, hoists them upward on his sword an then for forward, he drops them forward (duhh). back he turns 180 and drops them off behind him (from when he picked them up). and down he stabs the ground with his sword (and them still on it) and then treads on them with one foot and draws his sword out of them. ill explain tomorrow if you dont understand.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Velen on March 15, 2011, 04:41:54 PM
Ah ok, thanks for clarifying.  I think I've thought up a pretty cool way to incorporate both Dark Hold and Genmurei/Genmu Zero into one FS.

Basically, he does the Dark Hold, captures his foe in his negative sphere then he backflips backwards a good distance (or he could telepot/dash etc). Then, he throws out the Genmurei whilst time is stopped which slices through anything in his way.  Whilst the Genmurei is moving, Zero will teleport dash forward and catch up with the Genmurei.  Both he and the Genmurei will then reach the opponent in the Dark Hold at the same time and Zero will do the final slash through (so the stab and the Genmurei hit the foe at the same time).  Then time unfreezes and the opponent will most likely die.

Whaddya think?  I know obviously I made it up, but I think it's a pretty creative twist (which is something I always like to feature in my PSAs).  Now the only problem is what graphic to use for the Genmurei...

Badass, and truly fitting of a warrior like Zero.

DO EET!!


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SiLeNtDo0m on March 15, 2011, 04:50:31 PM
@TD

I'm liking the sound of those my man XD I can visualise them all.

@Velen

Cheers XD I'll add it to the OP tomorrow.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Roy on March 15, 2011, 05:46:01 PM
Cant wait till deadpool PLEASE work on deadpool :D


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: SSJCerious on March 15, 2011, 05:58:49 PM
Cant wait till deadpool PLEASE work on deadpool :D
O hai Roy! :D
lol jk, im actually annoyed :srs:
Listen kid,Sdoom works on WHAT he wants, when he wants to. Please dont try and ask him to work on something just becuase you want him to, its really annoying.

EDIT: Ehh, came off too strong. I apologize if you take offense somehow, I'm a little mean sometimes....

EDIT2: But my point still stands. :srs:


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Psycho Philia on March 15, 2011, 06:15:57 PM
Roy: If you really want deadpool to be worked, then do it yourself! Take no offense, but if you're so impatient and do it yourself, I don't really think it will have the same quality than if we're patient and Silent Doom makes it, I'm not putting you down or something, but you have to understand that Silent Doom works on what he wants and at his rythm! So stop saying things like this please, because honestly it is really annoying, Silent Doom has a life like you, so let him breath!

And two last things, Roy, it is because of words like yours that I think the project Deadpool could be stopped or put on halt, just to show what happens when you push a Psa'er, you're not the first, but unfortunately I think you won't be the last to behave like this, but it is still time to change. And besides, and these will be my final words, you should learn to read, and by this, I mean what Silent Doom said to you with your post about Roy on this topic? He said he doesn't take any request, so why are you requesting him to go work on Deadpool? You're making exactly the same mistake, some people here won't agree with me obviously, and this is absolutely their right, but according to me, you made an other request, when there is a signature clearly saying he doesn't take any request and when he says you he doesn't take any request! So some advices, you're totally free to follow them or not, pay attention much more to what other people than you says, and stop act like you're selfish, because it is the message you do, I don't mean you're a selfish person, and I can't say it, I don't know you, but you're acting like someone selfish, just because you want Deadpool, you want him to halt all his projects and go work on it, he does what he wants! I hope you will read this post.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: pingufetch5 on March 15, 2011, 06:53:35 PM
Yay got it working!
It is so awesome I am now going to officially think of you as a god!


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Master_Ryuk on March 15, 2011, 07:09:44 PM
Roy: If you really want deadpool to be worked, then do it yourself! Take no offense, but if you're so impatient and do it yourself, I don't really think it will have the same quality than if we're patient and Silent Doom makes it, I'm not putting you down or something, but you have to understand that Silent Doom works on what he wants and at his rythm! So stop saying things like this please, because honestly it is really annoying, Silent Doom has a life like you, so let him breath!

And two last things, Roy, it is because of words like yours that I think the project Deadpool could be stopped or put on halt, just to show what happens when you push a Psa'er, you're not the first, but unfortunately I think you won't be the last to behave like this, but it is still time to change. And besides, and these will be my final words, you should learn to read, and by this, I mean what Silent Doom said to you with your post about Roy on this topic? He said he doesn't take any request, so why are you requesting him to go work on Deadpool? You're making exactly the same mistake, some people here won't agree with me obviously, and this is absolutely their right, but according to me, you made an other request, when there is a signature clearly saying he doesn't take any request and when he says you he doesn't take any request! So some advices, you're totally free to follow them or not, pay attention much more to what other people than you says, and stop act like you're selfish, because it is the message you do, I don't mean you're a selfish person, and I can't say it, I don't know you, but you're acting like someone selfish, just because you want Deadpool, you want him to halt all his projects and go work on it, he does what he wants! I hope you will read this post.

I dont think he will read all of your post, he seems too..... yo know.....


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Albafika on March 15, 2011, 07:36:06 PM
Roy: If you really want deadpool to be worked, then do it yourself! Take no offense, but if you're so impatient and do it yourself, I don't really think it will have the same quality than if we're patient and Silent Doom makes it, I'm not putting you down or something, but you have to understand that Silent Doom works on what he wants and at his rythm! So stop saying things like this please, because honestly it is really annoying, Silent Doom has a life like you, so let him breath!

And two last things, Roy, it is because of words like yours that I think the project Deadpool could be stopped or put on halt, just to show what happens when you push a Psa'er, you're not the first, but unfortunately I think you won't be the last to behave like this, but it is still time to change. And besides, and these will be my final words, you should learn to read, and by this, I mean what Silent Doom said to you with your post about Roy on this topic? He said he doesn't take any request, so why are you requesting him to go work on Deadpool? You're making exactly the same mistake, some people here won't agree with me obviously, and this is absolutely their right, but according to me, you made an other request, when there is a signature clearly saying he doesn't take any request and when he says you he doesn't take any request! So some advices, you're totally free to follow them or not, pay attention much more to what other people than you says, and stop act like you're selfish, because it is the message you do, I don't mean you're a selfish person, and I can't say it, I don't know you, but you're acting like someone selfish, just because you want Deadpool, you want him to halt all his projects and go work on it, he does what he wants! I hope you will read this post.

I dont think he will read all of your post, he seems too..... yo know.....

^ This.

sDo0m, any advance on VJ? I know that's what you're working on. (Sorry if I'm being annoying again. XD)


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Psycho Philia on March 15, 2011, 07:53:40 PM
Master Ryuk: I'm completely aware of this and I think I understand what you try to say, but I had the choice to say nothing or to say what was needed, I think the choice is clear.

Silent Doom: I just want to know something, recently, you were searching ideas about Deadpool's final smash, was this research useful or not? You're not forced to answer if you want to keep the surprise of course, but it is true that I wonder what happens for it, of course, if you haven't made up your mind about it, you still have a lot of time to search!


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Segtendo on March 15, 2011, 08:03:28 PM
Silent Doom: I just want to know something, recently, you were searching ideas about Deadpool's final smash, was this research useful or not? You're not forced to answer if you want to keep the surprise of course, but it is true that I wonder what happens for it, of course, if you haven't made up your mind about it, you still have a lot of time to search!

I'd love to see SD0om continue on his Deadpool moveset. For a final smash, well, in MvC3, Deadpool has a level 3 hyper combo, where if you hit him during the beginning of the attack, he takes his life bar and beats his opponent with it.
http://www.youtube.com/watch?v=RshrT9qoaow
Video of it in action. I wonder if it's possible.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Psycho Philia on March 15, 2011, 08:11:58 PM
Segtendo: Go read the Deadpool's moveset that Silent Doom posted in his first page... But anyway, let me say that this move will be extremely difficult to make, because it acts as a counter so it will be a problem as counter moves seems really difficult to make, it will probably require some "investigations"...


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Segtendo on March 15, 2011, 08:19:53 PM
I read the Final Smash idea, and LOL. That's a typical thing Deadpool would do :P


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Eternal Yoshi on March 15, 2011, 10:27:07 PM
That can be emulated like how I did Lyn's counter.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projec
Post by: SiLeNtDo0m on March 16, 2011, 12:28:39 AM
That moveset really needs to be updated :-\. I think I'll just stick with Cutting Time for the Final Smash.  As regards to the health bar, it will be the Down B and the more damage he takes, the stronger it gets.

As regards to V Joe, I've done all the tilts now and the forward jump mainly.  I'm actually pretty happy with how the Up and Down Tilts look.  They look significantly better than before.  Not to mention that now that I know how the Clean function works I can smoothen out some animations even more.

As regards to Deadpool, I'm gonna probably redo a lot of the stuff that I've done so that it can be smoother since some of his animations look pretty sloppy at the moment.


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Eternal Yoshi on March 16, 2011, 01:05:16 AM
About that, See this post:
http://forums.kc-mm.com/index.php?topic=12108.msg375976#msg375976
Counter isn't functional in the alpha but it will be in V2, whenever it will be released.

Moving on, I can't believe I haven't tried the old Zero PSA.....


Title: Re: SDo0m's Dark Void: ZERO Wins! + Full Moveset for Zero added to Future Projects
Post by: Master_Ryuk on March 16, 2011, 01:59:31 PM
You know Sdoom, i was thinking yesterday, that maybe people that keep pressuring you shouldn't bother you. Why? because you can just ignore them and keep with your stuff while laughing at them, and because its nice that they are desperate to have your PSAs, that just means that EVERY people loves your PSA and recognises your power.
I am not saying that you should stop complaining about desperate people, iam just saying that you can see it from another point of view.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617
Post by: SiLeNtDo0m on March 16, 2011, 05:29:45 PM
@Master Ryuk

Cheers for that reply.  It put a smile on my face :)

But to the important things about this reply, I have a couple of good things and bad things.  I'll start with the bad in saying that I'm posponing Deadpool and putting him at the bottom of my list of projects.  The reason being that at the moment I'm not feeling too inspired to do him, and his current state is kinda meh.  As a character, he lacks direction and purpose at the moment.  Despite having written the moveset and doing a good amount of PSA stuff, I can't really tell what kind off character I want him to be.  Apart from his voice, he doesn't really have too much going for him (don't bother suggesting stuff, it won't make him come any sooner). I apologise to all of you who were looking forward to him, but I'm afraid you'll have to wait quite a bit longer :(

The other kind of bad news is that progress will be quite slow.  I have quite a bit of Art coursework that I need to be catching up on.  I wanna get a high grade since Art is one of my strong points and it's what I want to do when I'm older, so it's important for me to stay on task.

Now for the good news

As a result of Deadpool being posponed, Zero will come sooner.  V Joe is still first on the list, but there is a possibility that Zero may come after him (or after/at the same time as Black Knight).  I'm pretty eager to do Zero too since, well, he's pretty badass.  Also, I will hopefully be releasing revamps for ALL my other PSAs as well (Drako Yoshi, SAVAGE Wolf, Shadow and Cloud).  They hopefully won't take too long either (give or take).

So (excluding the four revamps, here's the order for projects):

V Joe
Zero/Black Knight
Deadpool

*Insert afterword here*


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Psycho Philia on March 16, 2011, 05:37:45 PM
This news about Deadpool is sad indeed, but of course if you don't feel inspired by him, it is useless to force yourself to work on him. I will wait the time needed because I'm very interested with this Psa and I think rushing you to do this Psa if you're not inspired by him would be a very bad thing.

The good news though, is that I know precisely now when the Black Knight will be worked, and as I'm very interested by him too. :laugh:

Don't worry Silent Doom, do what you feel is right!


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Naruto200Man on March 16, 2011, 05:40:29 PM
Nyaaaa noooo not deadpool postponing D:
lol kidding :P (seriously joking)

What about Tutorials? Will you have any time for those? Cause I really need a decent tut on making a chargable B move.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: _Data_Drain_ on March 16, 2011, 05:43:10 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down B... And considering how it can hit REALLY hard sometimes... This seems a bit odd...


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Kaye Cruiser on March 16, 2011, 09:34:53 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...

Fixed, because there is NOTHING wrong with Down-B. XD


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: _Data_Drain_ on March 17, 2011, 12:51:27 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...

Fixed, because there is NOTHING wrong with Down-B. XD
Down smash? Uh... I don't know... That move's pretty slow, it's hard to really land it in a battle against a good player I'll bet.... Also, down B can instantly break shields, or kill at 65%... AT RANDOM!

So uh... Either get rid of the random effects, or make it have a bit less range, or give it some more end lag.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: songeflemy on March 17, 2011, 12:55:46 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...

Fixed, because there is NOTHING wrong with Down-B. XD
Down smash? Uh... I don't know... That move's pretty slow, it's hard to really land it in a battle against a good player I'll bet.... Also, down B can instantly break shields, or kill at 65%... AT RANDOM!

So uh... Either get rid of the random effects, or make it have a bit less range, or give it some more end lag.

It's supposed to be at random. :/

One weak.
One average.
One Strong.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: _Data_Drain_ on March 17, 2011, 01:09:24 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...

Fixed, because there is NOTHING wrong with Down-B. XD
Down smash? Uh... I don't know... That move's pretty slow, it's hard to really land it in a battle against a good player I'll bet.... Also, down B can instantly break shields, or kill at 65%... AT RANDOM!

So uh... Either get rid of the random effects, or make it have a bit less range, or give it some more end lag.

It's supposed to be at random. :/

One weak.
One average.
One Strong.
I know, but it still too... Well, it's annoying honestly, it has no start up lag of any kind, the enemy can't tell which version of the move it is, until it's too late, thus the only way to know is to get hit by it, or just keep away from him to avoid getting hit by it... also, it has a large hit box, and with the lack of end lag, he can retaliate rather quickly... It just seems annoying to me.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 17, 2011, 01:24:28 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...


Fixed, because there is NOTHING wrong with Down-B. XD

Down smash? Uh... I don't know... That move's pretty slow, it's hard to really land it in a battle against a good player I'll bet.... Also, down B can instantly break shields, or kill at 65%... AT RANDOM!

So uh... Either get rid of the random effects, or make it have a bit less range, or give it some more end lag.


It's supposed to be at random. :/

One weak.
One average.
One Strong.

I know, but it still too... Well, it's annoying honestly, it has no start up lag of any kind, the enemy can't tell which version of the move it is, until it's too late, thus the only way to know is to get hit by it, or just keep away from him to avoid getting hit by it... also, it has a large hit box, and with the lack of end lag, he can retaliate rather quickly... It just seems annoying to me.


Methinks I'll completely change the move actually.  It's disgustingly strong I found.  The most common version is an uber gimping tool, the second noms through shields like yesterday's dinner, and the strong version kills at too low of a %.

Methinks I'll probably change it to the move on the 8th to 9th line of this (but no teleport):

(http://www.spriters-resource.com/gameboy_advance/sonicbattle/shadow.gif)

I'll also nerf all of his smashes.  His killing potential is a bit too high at the moment for vBrawl.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: _Data_Drain_ on March 17, 2011, 01:34:18 PM
Sounds good to me SDoom, and yeah, the smash attacks were a bit too powerful, I forgot about that.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Kaye Cruiser on March 17, 2011, 05:32:39 PM
As usual, Data whines too much. Down-B was PERFECTLY fine. Learn to avoid it or get raped at your own expense, seriously. >.>

Ah, vBrawl huh? No wonder I don't have any issues, I play a modified B+ XD

Oh well. Chaos Burst works too. :3 And your poll needs more Ryuenjin. :<

Speaking of Zero, present for ya. ¦D

http://forums.kc-mm.com/index.php?topic=21703.msg408688#msg408688


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 17, 2011, 05:40:40 PM
As usual, Data whines too much. Down-B was PERFECTLY fine. Learn to avoid it or get raped at your own expense, seriously. >.>

Ah, vBrawl huh? No wonder I don't have any issues, I play a modified B+ XD

Oh well. Chaos Burst works too. :3 And your poll needs more Ryuenjin. :<

Speaking of Zero, present for ya. ¦D

[url]http://forums.kc-mm.com/index.php?topic=21703.msg408688#msg408688[/url]


Dangit, how could I forget the awesomeness of Ryuenjin :srs:  I'll add it now!


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Albafika on March 17, 2011, 07:22:19 PM
As usual, Data whines too much. Down-B was PERFECTLY fine. Learn to avoid it or get raped at your own expense, seriously. >.>

Ah, vBrawl huh? No wonder I don't have any issues, I play a modified B+ XD

Oh well. Chaos Burst works too. :3 And your poll needs more Ryuenjin. :<

Speaking of Zero, present for ya. ¦D

[url]http://forums.kc-mm.com/index.php?topic=21703.msg408688#msg408688[/url]


Dangit, how could I forget the awesomeness of Ryuenjin :srs:  I'll add it now!


Lol... A month ago I started playing Megaman X Collection for GC... I've finished so far 1/2/3/4, Ryenjin was his best move in X4 indeed.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: DoctorFlux(Mariodk) on March 17, 2011, 10:50:54 PM
If you're gonna fix up Shadow, there's one thing that bothered me... It's hard to punish down smash... And considering how it can hit REALLY hard sometimes... This seems a bit odd...


Fixed, because there is NOTHING wrong with Down-B. XD

Down smash? Uh... I don't know... That move's pretty slow, it's hard to really land it in a battle against a good player I'll bet.... Also, down B can instantly break shields, or kill at 65%... AT RANDOM!

So uh... Either get rid of the random effects, or make it have a bit less range, or give it some more end lag.


It's supposed to be at random. :/

One weak.
One average.
One Strong.

I know, but it still too... Well, it's annoying honestly, it has no start up lag of any kind, the enemy can't tell which version of the move it is, until it's too late, thus the only way to know is to get hit by it, or just keep away from him to avoid getting hit by it... also, it has a large hit box, and with the lack of end lag, he can retaliate rather quickly... It just seems annoying to me.


Methinks I'll completely change the move actually.  It's disgustingly strong I found.  The most common version is an uber gimping tool, the second noms through shields like yesterday's dinner, and the strong version kills at too low of a %.

Methinks I'll probably change it to the move on the 8th to 9th line of this (but no teleport):

([url]http://www.spriters-resource.com/gameboy_advance/sonicbattle/shadow.gif[/url])

I'll also nerf all of his smashes.  His killing potential is a bit too high at the moment for vBrawl.
i see i maybe have to update my ShadowKong if new attacks :D


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Thunda Dragoon on March 18, 2011, 01:09:11 PM
yeah well, HADOKEN!!!...... oh wrong game. the moves all sound the same


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 18, 2011, 01:55:39 PM
Grrrr......

I'd literally just finished making the animation tutorial for Brawlbox that I'd spent an hour recording and then whaddya know?  My hand slips and I press the wrong shortcut option.  So instead of stopping the video, I CANCELLED it.  Now I have to do it all over again and I'm not sure what to do (and I'd made such a nice animation for the F Smash of V Joe as well).

:srs:  Dangit....sorry guys.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Naruto200Man on March 18, 2011, 01:59:09 PM
Grrrr......

I'd literally just finished making the animation tutorial for Brawlbox that I'd spent an hour recording and then whaddya know?  My hand slips and I press the wrong shortcut option.  So instead of stopping the video, I CANCELLED it.  Now I have to do it all over again and I'm not sure what to do (and I'd made such a nice animation for the F Smash as well).

:srs:  This sucks...


Don't give up D:

Or you will have to listen to THIS all day.... http://www.youtube.com/watch?v=6_b7RDuLwcI


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 18, 2011, 02:02:25 PM
I'll have to do it another day.  My camera (which is what I use for commentary) is out of battery :P


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Naruto200Man on March 18, 2011, 02:11:16 PM
I'll have to do it another day.  My camera (which is what I use for commentary) is out of battery :P
lol I meant on the tutorial :D
Cause dammit...I suck at animations D:

Yeah, I know it's easy if you have references, but I can't make smooth ones XP

Also, "Giving a character a weapon" next? :D


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 18, 2011, 02:17:01 PM
I'll have to do it another day.  My camera (which is what I use for commentary) is out of battery :P
lol I meant on the tutorial :D
Cause dammit...I suck at animations D:

Yeah, I know it's easy if you have references, but I can't make smooth ones XP

Also, "Giving a character a weapon" next? :D

I know you meant the tutorial :P  Hence why I talked about my camera and it not having any battery XD

And no, "Making an alternate mode" is after the animation tutorial since that was the one that got the next highest amount of votes.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Naruto200Man on March 18, 2011, 03:19:36 PM
Hehehe
Alternitave mode, you mean like VJ?? COOL!


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 18, 2011, 03:21:08 PM
Hehehe
Alternitave mode, you mean like VJ?? COOL!


Yep, like VJ and Cloud :) 


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: Velen on March 18, 2011, 03:22:48 PM
I noticed you forgot the idea you came up with for combining Dark Hold and Genmurei.


Title: Re: SDo0m's Dark Void: Deadpool POSPONED for a while+Read Reply 1617 Pg 108
Post by: SiLeNtDo0m on March 18, 2011, 03:25:04 PM
I noticed you forgot the idea you came up with for combining Dark Hold and Genmurei.

Ah yes!  Thank you for reminding me.  I shall add it to the OP right away XD


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: xZedkiel on March 18, 2011, 07:00:09 PM
Voted for Zero, I long to see how Genmu Hold will turn out :3 I bet it'll look sexy when it's done.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: Segtendo on March 18, 2011, 07:09:23 PM
I waNt to see a Zero moveset that actually takes after his moves from the X series, TvC, and MvC3.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: ralfwithdagirldreams on March 18, 2011, 10:04:32 PM
i voted 4 zero
i wana see a better zero :3
oh and i hope u also do deadpool later on
hes my favorite :3


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: hughie on March 18, 2011, 10:09:31 PM
Ya probably know what I voted for. :P

So when you get started on BK, you might want to use this.
http://www.youtube.com/watch?v=ujChlKHqaZw


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: BeHappy on March 19, 2011, 04:29:18 AM
I hope Zero win this one... I hate him, but I don't know black knight really well.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: BlueBrain on March 19, 2011, 04:31:38 AM
well, zero is really winning ^^


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: DrKoala on March 19, 2011, 04:58:20 AM
This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: BeHappy on March 19, 2011, 05:01:12 AM
This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.

Agree. Amaterasu should be there.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: BlueBrain on March 19, 2011, 05:02:08 AM
it would be awesome to have a wolfy psa for wolf


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: SiLeNtDo0m on March 19, 2011, 05:11:52 AM
This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.

The main thing that's stopping me from doing Ammy is the fact that she'd be extremely tedious to make.  If I were to do her over Wolf, I'd have to literally change EVERY animation to suit her being on 4 legs rather than two.  The only other alternative is that she'd be over someone like Ivysaur, but that limits such that she'll only be able to use 3 specials.

It's kind of a lose lose situation either way.

Not only that, but even if I did do Ammy she'd still be at the bottom of the priority list.  I'd still have 4 or 5 PSAs to do before her.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: DivineOverlord on March 19, 2011, 05:43:19 AM
(Randomly browsed this topic)
^ Agreed. It would be extremely tedious; its possible but vastly time consuming. xD


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: BeHappy on March 19, 2011, 06:13:33 AM
This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.

Or you could do over Zelda as a human version. It would be less difficult.


The main thing that's stopping me from doing Ammy is the fact that she'd be extremely tedious to make.  If I were to do her over Wolf, I'd have to literally change EVERY animation to suit her being on 4 legs rather than two.  The only other alternative is that she'd be over someone like Ivysaur, but that limits such that she'll only be able to use 3 specials.

It's kind of a lose lose situation either way.

Not only that, but even if I did do Ammy she'd still be at the bottom of the priority list.  I'd still have 4 or 5 PSAs to do before her.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: SiLeNtDo0m on March 19, 2011, 06:20:29 AM

This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.


The main thing that's stopping me from doing Ammy is the fact that she'd be extremely tedious to make.  If I were to do her over Wolf, I'd have to literally change EVERY animation to suit her being on 4 legs rather than two.  The only other alternative is that she'd be over someone like Ivysaur, but that limits such that she'll only be able to use 3 specials.

It's kind of a lose lose situation either way.

Not only that, but even if I did do Ammy she'd still be at the bottom of the priority list.  I'd still have 4 or 5 PSAs to do before her.

Or you could do over Zelda as a human version. It would be less difficult.

Those kind of movesets don't interest me tbh.  I'll leave that sort of thing to my good man DivineOverlord since he's a pro when it comes to Zelda movesets XD


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: Thunda Dragoon on March 19, 2011, 06:25:18 AM
Ya probably know what I voted for. :P

So when you get started on BK, you might want to use this.
[url]http://www.youtube.com/watch?v=ujChlKHqaZw[/url]


i had literally sent him this link before when he told me that he wanted move ideas. problem is that they dont all lend themselves to becoming good brawl moves


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: songeflemy on March 19, 2011, 08:28:47 AM
This poll lacks the "Amaterasu" option...
Ah well.  I went for Black Knight.


The main thing that's stopping me from doing Ammy is the fact that she'd be extremely tedious to make.  If I were to do her over Wolf, I'd have to literally change EVERY animation to suit her being on 4 legs rather than two.  The only other alternative is that she'd be over someone like Ivysaur, but that limits such that she'll only be able to use 3 specials.

It's kind of a lose lose situation either way.

Not only that, but even if I did do Ammy she'd still be at the bottom of the priority list.  I'd still have 4 or 5 PSAs to do before her.


Actually, SDoom. there was a thought in my head about doing animations for Ammy. I could just do some basic ones to help you start out with by the time you get there, or I can just probably do all, if your other work takes longer.

I'd be happy to do this for you, if you accept.

Also, I hope you didn't miss the most important part of Viewtiful Joe's Wait animation....

http://www.youtube.com/watch?v=YvQcvWmvFBE

3:08 - End.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight.
Post by: Kumari sai on March 19, 2011, 10:13:14 AM
you could always make it to where the down b for ammy switches what weapon shes using and then have a completely new set of attacks for that weapon


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:27:28 PM
http://www.youtube.com/watch?v=SiMHTK15Pik
Downloads  :af2:


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SSJCerious on March 19, 2011, 12:32:26 PM
[url]http://www.youtube.com/watch?v=SiMHTK15Pik[/url]
Downloads  :af2:

What?
I believe your in the wrong thread....
EDIT: Oh I get it.....
EDIT2: Derp....


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:35:00 PM
[url]http://www.youtube.com/watch?v=SiMHTK15Pik[/url]
Downloads  :af2:

What?
I believe your in the wrong thread....
EDIT: Oh I get it.....
EDIT2: Derp....
its over 9000 Downloads Vegeta means :D Sdo0m got


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SSJCerious on March 19, 2011, 01:23:01 PM
:notimp:
I corrected myself dude.....no need to fix something that's already fixed :p


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Segtendo on March 19, 2011, 04:27:05 PM
@Video soNge posted
YES. Must... make... aNimatioN...


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SiLeNtDo0m on March 19, 2011, 04:29:25 PM
Methinks I'll make it as a taunt or win animation.  That way I can exaggerate it a bit more.  Lulz, Stupid Sexy Joe :P

Oh yeah, and that scarf is kinda starting to annoy me :srs:  Even without any sort of Slope Movement to bring it down, it still decides to drag in the ground :-\


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Plak on March 19, 2011, 05:35:24 PM
Even though you can't shorten the scarf with animations, maybe you could still directly edit the model itself ? Even without glitches, such a long scarf with so few bones can't possibly look right. I know Joe's original scarf is even longer, but what's the point of respecting the original design if it doesn't look authentic ?


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SiLeNtDo0m on March 20, 2011, 09:51:56 AM
Tbh no matter what is done it won't look good :-\

Anyways, poll has reached 50 votes so Zero wins by a country mile :P  Now I'll need help with some graphics and what to use.  The main one will be the Hyper Zero Blaster.  I'm not too sure what to use there.  But I have at least decided on what to use for the Genmurei (Ivysaur's Razor Leaf but stretched)


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: ItalianStallion on March 20, 2011, 09:57:14 AM
Looking at your Cloud and Shadow PSAs, I can't even imagine how epic this Zero PSA is going to be. Hopefully he can have a good charge shot, not ray gun bullets.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Naruto200Man on March 20, 2011, 09:59:37 AM
Tbh no matter what is done it won't look good :-\

Anyways, poll has reached 50 votes so Zero wins by a country mile :P  Now I'll need help with some graphics and what to use.  The main one will be the Hyper Zero Blaster.  I'm not too sure what to use there.  But I have at least decided on what to use for the Genmurei (Ivysaur's Razor Leaf but stretched)

If it's an ext graphic you could use a recolored version of Samus's final smash lazer?


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SiLeNtDo0m on March 20, 2011, 10:26:59 AM
Looking at your Cloud and Shadow PSAs, I can't even imagine how epic this Zero PSA is going to be. Hopefully he can have a good charge shot, not ray gun bullets.


Oh no no no :P

Basically, what I'll do is do what Eldiran did with the fully charged version of the blaster shot.  He changed the graphics/model of the arrow as well as the hitbox and made it travel straight.  Only with my one, I'll make it so that the shot has 3 hitboxes (one for each level of charge) and different graphics for each level of charge (Link has an awesome 10 external graphic models that I can play with :) ).

Tbh no matter what is done it won't look good :-\

Anyways, poll has reached 50 votes so Zero wins by a country mile :P  Now I'll need help with some graphics and what to use.  The main one will be the Hyper Zero Blaster.  I'm not too sure what to use there.  But I have at least decided on what to use for the Genmurei (Ivysaur's Razor Leaf but stretched)


If it's an ext graphic you could use a recolored version of Samus's final smash lazer?


Possibly, but I think that's a tad too plain.  There are a lot of possibilities.  Remember that it's not just restricted to playable characters, but also Pokemon, Assist Trophies, Subspace Emmisary Enemies and Bosses too.  Here's an image of both the Tatasunoko vs Capcom one and the Marvel vs Capcom 3 one:

(http://images2.wikia.nocookie.net/__cb20110209013518/marvelvscapcom/images/thumb/6/67/Hyperzeroblaster.png/830px-Hyperzeroblaster.png) (http://marvelvscapcom.wikia.com/index.php?title=Zero&image=Hyperzeroblaster-png)

Another graphic I'm deciding on is the Rekkoha.  I was thinking of using Lucario's Final Smash laser but it should really be multiple beams of light coming down rather than a single laser.




Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Velen on March 20, 2011, 10:44:33 AM
It's too bad I haven't gotten much done on my own Zero before this...

I should have at least tried getting work done on him this past Spring Break.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Soul Nami on March 20, 2011, 11:31:53 AM
Wouldn't Lucario's beams be too big? :-\ (I don't know if it's possible to resize external GFX. >.>)

Otherwise, if you can't do the Rekkoha from TvC, you could try and do the one from MvC3.

or

Replace the DownSpecial with something else.
~~~~~~~~~~~~~
Well, cheers, and good luck with Joe and Zero!


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SSJCerious on March 20, 2011, 11:37:47 AM
You can resize ext gfx, it was done with CON Naruto :)


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Soul Nami on March 20, 2011, 11:46:10 AM
You can resize ext gfx, it was done with CON Naruto :)
Oh, then I think the Lucario's beams would work.

They just need to look rainbow-ish. X-P


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SiLeNtDo0m on March 20, 2011, 12:06:34 PM
Wouldn't Lucario's beams be too big? :-\ (I don't know if it's possible to resize external GFX. >.>)

Otherwise, if you can't do the Rekkoha from TvC, you could try and do the one from MvC3.

or

Replace the DownSpecial with something else.
~~~~~~~~~~~~~
Well, cheers, and good luck with Joe and Zero!

The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P I was actually looking at the Subspace Emmisary bosses and I found that Duon's lasers and Meta Ridley's mouth blasts may work quite well when resized.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: lYIaXeD OuT on March 20, 2011, 12:51:00 PM
I haz question. Are your PSA's or at least most of them balanced and not broken? I don't really know because the only PSA from you I use is shadow.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SmashClash on March 20, 2011, 12:55:19 PM
Wouldn't Lucario's beams be too big? :-\ (I don't know if it's possible to resize external GFX. >.>)

Otherwise, if you can't do the Rekkoha from TvC, you could try and do the one from MvC3.

or

Replace the DownSpecial with something else.
~~~~~~~~~~~~~
Well, cheers, and good luck with Joe and Zero!

The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P I was actually looking at the Subspace Emmisary bosses and I found that Duon's lasers and Meta Ridley's mouth blasts may work quite well when resized.
:O
I didn't know you can take external graphics from SSE.


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: BlueBrain on March 20, 2011, 01:33:01 PM
if ur using his arrow for the blasts that means it wont need a haveN projectile? :happy:


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: Soul Nami on March 20, 2011, 03:18:52 PM
Wouldn't Lucario's beams be too big? :-\ (I don't know if it's possible to resize external GFX. >.>)

Otherwise, if you can't do the Rekkoha from TvC, you could try and do the one from MvC3.

or

Replace the DownSpecial with something else.
~~~~~~~~~~~~~
Well, cheers, and good luck with Joe and Zero!

The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P I was actually looking at the Subspace Emmisary bosses and I found that Duon's lasers and Meta Ridley's mouth blasts may work quite well when resized.
I got confused; I thought the one in MvC3 was one big giant beam that went in one spot, not multiple beams that went in one spot. ;_;

Also, I was stating that I didn't know if the external GFX could be resized. >.>


Title: Re: SDo0m's Dark Void: Who after Joe? Zero or Black Knight+OVER 9000 DOWNLOADS!!
Post by: SiLeNtDo0m on March 20, 2011, 03:22:40 PM
Wouldn't Lucario's beams be too big? :-\ (I don't know if it's possible to resize external GFX. >.>)

Otherwise, if you can't do the Rekkoha from TvC, you could try and do the one from MvC3.

or

Replace the DownSpecial with something else.
~~~~~~~~~~~~~
Well, cheers, and good luck with Joe and Zero!


The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P I was actually looking at the Subspace Emmisary bosses and I found that Duon's lasers and Meta Ridley's mouth blasts may work quite well when resized.
I got confused; I thought the one in MvC3 was one big giant beam that went in one spot, not multiple beams that went in one spot. ;_;

Also, I was stating that I didn't know if the external GFX could be resized. >.>


The 2nd bit was more aimed at SSJ tbh.  Shoulda made that more clear XD

Anyways, this is Rekkoha from MvC3.  It looks like a single laser but it's multiple beams on one spot:

http://www.youtube.com/watch?v=u4cw-x_oe_I

if ur using his arrow for the blasts that means it wont need a haveN projectile? :happy:


Real projectiles ftw :af:


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SSJCerious on March 20, 2011, 03:36:06 PM
lol, I wasn't telling you that ext gfx can be resized, I was telling Soul.


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SiLeNtDo0m on March 20, 2011, 03:39:12 PM
Lulz this is so confusing @.@


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SSJCerious on March 20, 2011, 03:44:07 PM
Lulz this is so confusing @.@
Here ya go:
(I don't know if it's possible to resize external GFX. >.>)
You can resize ext gfx, it was done with CON Naruto :)
The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P
I was stating that I didn't know if the external GFX could be resized. >.>
The 2nd bit was more aimed at SSJ tbh.  Shoulda made that more clear XD
lol, I wasn't telling you that ext gfx can be resized, I was telling Soul.


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Albafika on March 20, 2011, 03:55:19 PM
Lulz this is so confusing @.@
Here ya go:
(I don't know if it's possible to resize external GFX. >.>)
You can resize ext gfx, it was done with CON Naruto :)
The one from MvC3 was the one I was gonna do :P  The MvC3 one is beams of light raining down on one spot, not a laser.

And I know that external graphic effects can be size :P
I was stating that I didn't know if the external GFX could be resized. >.>
The 2nd bit was more aimed at SSJ tbh.  Shoulda made that more clear XD
lol, I wasn't telling you that ext gfx can be resized, I was telling Soul.

Took your time doing this, huh? XD


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SSJCerious on March 20, 2011, 03:56:48 PM
I didn't know I would cause so much trouble, sorry guys  :-\


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SiLeNtDo0m on March 21, 2011, 04:01:24 PM
Okay so I've now started work on Zero along with Viewtiful Joe.  I'll post another preview of Joe once all the normals are done (I just have his Aerials, Spot Dodge and Air Dodge to do before I preview).  Though, I've only done two animations for Zero :P

I also found that I can scale his blade which is pretty awesome.  Normally it wouldn't look right but thanks to how BY vertexed the Z Saber for his Zero, it works quite nicely :)


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Albafika on March 21, 2011, 04:05:09 PM
Okay so I've now started work on Zero along with Viewtiful Joe.  I'll post another preview of Joe once all the normals are done (I just have his Aerials, Spot Dodge and Air Dodge to do before I preview).  Though, I've only done two animations for Zero :P

I also found that I can scale his blade which is pretty awesome.  Normally it wouldn't look right but thanks to how BY vertexed the Z Saber for his Zero, it works quite nicely :)

Make a vid previewing both Zero's advances as well as VJ's =P I can't wait to see what you've done for 'em both.

EDIT: before you started doing PSA(s), did you have any knowledge of any coding program?


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SiLeNtDo0m on March 21, 2011, 04:26:06 PM
Once I find the time I will :). And of course I'll need to make a decent amount of progress on Zero first.  I'll need to get all the basic animations sorted which takes a bit of time.


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Albafika on March 21, 2011, 04:27:06 PM
Once I find the time I will :). And of course I'll need to make a decent amount of progress on Zero first.  I'll need to get all the basic animations sorted which takes a bit of time.

Answer the second part of my post please, I edited it as you responded. D:


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: SiLeNtDo0m on March 21, 2011, 04:40:19 PM
To answer the second part of your post, no I hadn't really.  I just spent a good amount of time learning.  I've been looking at PSA since I around this time last year (since I was 14).  I'm now almost 16.  Despite the fact that I had basically no previous experience with coding and knew nothing about C++ or hexidecimal, I did it learnt PSA anyway.

"Why?" You may ask?  Well when I started hacking the age of vertexes were starting to be born, so textures were beginning to gain less recognition.  I originally thought about vertexing, but I didn't have the right tools (3DS Max 2008 is what I needed if I ever wanted to make something decent, and I had no idea how to get it).  So instead, I turned my attention to PSA and after seeing all the awesomeness of hacks from people like .Fade, Eldiran, Wave, PhantomWings, Ayzer etc, I knew that it was what I wanted to commit to in the Brawl hacking community.

And the rest is history ^^

[/lifestory]


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Albafika on March 21, 2011, 05:02:37 PM
To answer the second part of your post, no I hadn't really.  I just spent a good amount of time learning.  I've been looking at PSA since I around this time last year (since I was 14).  I'm now almost 16.  Despite the fact that I had basically no previous experience with coding and knew nothing about C++ or hexidecimal, I did it learnt PSA anyway.

"Why?" You may ask?  Well when I started hacking the age of vertexes were starting to be born, so textures were beginning to gain less recognition.  I originally thought about vertexing, but I didn't have the right tools (3DS Max 2008 is what I needed if I ever wanted to make something decent, and I had no idea how to get it).  So instead, I turned my attention to PSA and after seeing all the awesomeness of hacks from people like .Fade, Eldiran, Wave, PhantomWings, Ayzer etc, I knew that it was what I wanted to commit to in the Brawl hacking community.

And the rest is history ^^

[/lifestory]

Sounds like I may be doing the same you did. lol From CSP to PSA I mean, I dunno, I've started messing around with PSA, hopefully something good comes out of all this other than failing classes for being distracted. <.>


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Soul Nami on March 21, 2011, 06:32:19 PM
SDoom?

Zero?

Started on Zero?!?!

lolroflomgomgomglmaosajdagbdjgnalkjdgabkldjfvbjhz vbvfnjnajdfgafgaomgomgomgadfldgololjesfsdfsdagasd gaflolgogogogogogoEOUBDSADFDJFHjfhasdkfhakdfhakdf hjahurrydfjdjflakejriejlkafljgvckbjcomg
/fangasm

I hope all goes well with Zero, man.
I will definately be using your Zero PSA because I know all your PSA's CANNOT turn out to be pure [censored].


So uh, have fun with Zero? heh. /soundswrong


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Master_Ryuk on March 21, 2011, 06:57:26 PM
SDoom?

Zero?

Started on Zero?!?!

lolroflomgomgomglmaosajdagbdjgnalkjdgabkldjfvbjhz vbvfnjnajdfgafgaomgomgomgadfldgololjesfsdfsdagasd gaflolgogogogogogoEOUBDSADFDJFHjfhasdkfhakdfhakdf hjahurrydfjdjflakejriejlkafljgvckbjcomg
/fangasm

I hope all goes well with Zero, man.
I will definately be using your Zero PSA because I know all your PSA's CANNOT turn out to be pure [censored].


So uh, have fun with Zero? heh. /soundswrong
Errr.... i think you forgot to put a * in sh*t.


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Soul Nami on March 21, 2011, 07:11:11 PM
SDoom?

Zero?

Started on Zero?!?!

lolroflomgomgomglmaosajdagbdjgnalkjdgabkldjfvbjhz vbvfnjnajdfgafgaomgomgomgadfldgololjesfsdfsdagasd gaflolgogogogogogoEOUBDSADFDJFHjfhasdkfhakdfhakdf hjahurrydfjdjflakejriejlkafljgvckbjcomg
/fangasm

I hope all goes well with Zero, man.
I will definately be using your Zero PSA because I know all your PSA's CANNOT turn out to be pure sh*t.


So uh, have fun with Zero? heh. /soundswrong
Errr.... i think you forgot to put a * in sh*t.
Way to embarrass somebody. :srs:

Wait, so it's okay for other people to use words like that but me?
I could have a list of people who say stuff like that on these forums.

And another thing, you could've EDITED the quote. :srs:


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Albafika on March 21, 2011, 07:13:12 PM
Oh please, quit it, both of you, take it to PMs. XD

ON-Topic: ...


Title: Re: SDo0m's Dark Void: ZERO WINS+OVER 9000 DOWNLOADS!! THANK YOU ALL
Post by: Master_Ryuk on March 21, 2011, 07:36:27 PM
Mmmmm... I didn't mean to embarrass you, my bad.
Anyway, talking about other people, i haven't seen other people using that word without censorship.
And yea, i forgot to edit the quote, like always.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 22, 2011, 03:11:21 PM
A new moveset has entered the ring!  I'll give you a clue as to who it is:

"Here comes the Hero of Justice!"


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: KingJigglypuff on March 22, 2011, 03:15:41 PM
A new moveset has entered the ring!  I'll give you a clue as to who it is:

"Here comes the Hero of Justice!"
>.>
<.<
Superman?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Eternal Yoshi on March 22, 2011, 03:19:56 PM
Goku??


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 22, 2011, 03:22:36 PM
A new moveset has entered the ring!  I'll give you a clue as to who it is:

"Here comes the Hero of Justice!"
Batman? Superman?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 22, 2011, 03:25:06 PM
Goku??

Nope.  Terminated Goku before.  And besides MarioDk is doing Goku now :)

A new moveset has entered the ring!  I'll give you a clue as to who it is:

"Here comes the Hero of Justice!"
Batman? Superman?

Nope and nope :P


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 22, 2011, 03:26:55 PM
I googled it:
Lelouch(Zero)?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 22, 2011, 03:29:54 PM
....elpoep PO eht in s'tI

Ssssshhh :P they haven't noticed yet


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 22, 2011, 03:31:38 PM
SSJ3 Gotenks.
Check your thread about him. I replied.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Puraidou on March 22, 2011, 03:40:08 PM
SSJ3 Gotenks FTW!!! :happy:


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 22, 2011, 03:50:24 PM
SDo0m please see SSJ3 Gotenks thread. :)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: zyborg on March 22, 2011, 04:36:12 PM
Awesome. Gotenks is my favorite character in DBZ, besides Majin Buu.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Kumari sai on March 22, 2011, 05:53:00 PM
i knew it was gotenks right when i read that, one of his more remember able sayings in the entire series


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Victory Badguy on March 22, 2011, 07:34:23 PM
Gotenks?  The only hero of justice I know is
(http://i53.photobucket.com/albums/g41/lordoftheleech/blog%20stuff/CS009_Bang.png)

That said, the moveset looks good, and knowing you, I'm sure that the finished product will be awesome.  Besides, we need more Lucas PSA's. :P


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 22, 2011, 10:49:30 PM
Gotenks <3 :D


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Nuke on March 23, 2011, 12:03:24 AM
You never stop amazing me SDoom :D


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: ItalianStallion on March 23, 2011, 01:47:17 AM
*2 months later go by*

Holy [censored] I love your Beta Zero PSA, it's the best ever man!

[/reality]


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Puraidou on March 23, 2011, 03:53:59 AM
*2 months later go by*
Holy [censored] I love your Beta Zero PSA, it's the best ever man!
[/reality]
^I lol'd pretty hard at that XD


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: songeflemy on March 23, 2011, 05:56:41 AM
Gotenks?  The only hero of justice I know is
([url]http://i53.photobucket.com/albums/g41/lordoftheleech/blog%20stuff/CS009_Bang.png[/url])



It's nice since both of them have the same outfit.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 23, 2011, 10:30:28 AM
i think Gotenks will be best Over ness instead Lucas so we still can keep Kid Goku vertexs(maybe soon a moveset for the vertexs too) :)
so we getting more for project: DragonBrawl
i think Anivernage is making the Kid Goku Moveset over Lucas for the vertexs
if it is not possible to make Gotenks normal/SSJ1/SSJ3 vertex over ness but only lucas i still have a plan for get Kid goku while we getting Gotenks
i will try again to port that Kid Goku over Luigi to maybe over Ness or Diddy Kong or aother but i needing one who can maybe do all the hex work/Bone editing and fix texture bug with getting Dark
(i will not miss too many Mario Char. for project: DragonBrawl this why i will try to port that kid goku i want Mario chars. vs. Dragonball vs. maybe Sonic chars. too or just Sonic/shadow)
i also think you shoulder rename SSj3 Gotenks moveset to Gotenks i think that moveset will also fit for normal/SSJ1 Gotenks in Brawl that moveset idea is anyway a mixed one :) that donut he doing in SSJ1 and Big Tree Cannon in all transforms and etc.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 23, 2011, 04:29:27 PM
Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SSJCerious on March 23, 2011, 05:03:18 PM
- Chaos Control will have no invincibilty during any point of the animation

:'(

Sorry to be a bother, but can you make a verison where this is left in? I kinda like it how it is >_>


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 23, 2011, 07:55:08 PM
For the Buu Buu *something* attack you know how he plays volleyball?
I got the perfect animation: Ness' UpTilt.

Oh wait, nvm, in this video:
http://www.youtube.com/watch?v=f-GHWlXL76Q
He's doesn't do that animation(Piccolo does).

When I get a CaptureCard I'll try making a vid of me using him.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Kumari sai on March 23, 2011, 10:53:30 PM
i actually liked your version of clouds neutral b, it felt original and kinda fit with the spell casting up and down smashes. but yeah nerfed smashes for shadow, i noticed that alot


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Eternal Yoshi on March 24, 2011, 12:23:26 AM
Cloud's Fsmash seems fine IMO. It doesn't have that much range/power.
It's overrated as far as I see it, and is shield grab bait.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: BlueBrain on March 24, 2011, 08:41:06 AM
ok SDoom, here is my compliment of the day:

i NEVER, and when i say NEVER i mean NEVER have used any psa more than 2 times cuz i dont use to like them, BUT i tested cloud, and it was so amazing that i ported him to olimar (with the rel thing), so CONGRATULATIONS!!!!!!!!!

now, the only thing that bothers me about him is his dash attack, it doesnt seem fluid... looks kinda weird... and the running animation doesnt seem to fit his speed... dont know why this is but still.....

CONGRATULATIONS!!!!!
INCREDIBLE!!!!!!!!









FATALITY!!!!!!!!! :>.>:


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 24, 2011, 04:03:36 PM
Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: songeflemy on March 24, 2011, 05:29:00 PM
Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

Also, I'm waiting for an answer about Amaterasu.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Hackingstar on March 24, 2011, 05:30:09 PM
Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...

yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Akiba Red on March 24, 2011, 05:32:09 PM
Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

Drako Yoshi

- New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

- He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

-Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

- Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

- Better balance.  At the moment he's a tad too good.



SAVAGE Wolf

- Even more faster and stronger than before XD

- Near infinite jumps and increased jump height

- Item spawning with taunts

- Will be able to reflect projectiles by standing and running

- Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

- New Final Smash (tis a secret though :P)


Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

- Increased range of Final Smash

- Chaos Control will have no invincibilty during any point of the animation


Cloud

- Slower F Smash (like haloedhero's)

- D Air will have a smaller sweetspot and longer ending lag and landing lag

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

- Glitch fixes and new Down Taunt

- Up B will connect better

This'll all take quite a bit of time, but hopefully I'll get it done...

yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)
So did SD0OM...mostly because he used haloedhero's as a base.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Hackingstar on March 24, 2011, 05:35:27 PM
yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Albafika on March 24, 2011, 05:44:46 PM
Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

Viewtiful Joe's colour packs will be:

Normal
Bright Yellow
Captain Blue (Blue)
Jet Black (White)
Alistor (Black and Violet)
Me (Do0m Black and Crimson)


Zero will have:

Normal
Bright White
Megaman X (Blue)
Axel (Crimson and Purple)
Bass (Black and Violet)
Zero Nightmare (Dull Purple)

Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

Also, I'm waiting for an answer about Amaterasu.
Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.

yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.

Perhaps he doesn't wants Cloud to have an OP range, 'cause knowing SDo0m's skills at PSA, I'm sure he did it on purpose.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 24, 2011, 10:58:08 PM
N-B on your´s Shadow over Sonic will be same as mine Shadowkong so they near got same moveset now :)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: lYIaXeD OuT on March 24, 2011, 11:25:17 PM
w8, for the bass recolor of Zero, wouldnt he also be yellow? as well as the black and purple?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 24, 2011, 11:55:10 PM
@Hackingstar

The reason mine doesn't match it's model's sword length exactly is because like Wolfric said, the range would be too much.  Mine goes best with the AC Cloud, which has an absolutely massive sword.  Haloedhero's goes with the FF7 Cloud, which has a significantly smaller sword.

@songe

I can't vertex XD If I had 3DS Max 08 I'd give it a go but I don't :(. And about Ammy......what was the question again (sorry, I sometimes miss stuff or just skim through without paying proper attention)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Plak on March 25, 2011, 12:58:00 AM

Shadow

- Lower weight (about 85 to 90)

- Nerfed smashes (all shall be decreased in speed and knockback).

I couldn't agree more, but I think its DSmash also needs more ending lag, as its much harder to punish than it should. Its hitboxes last even longer than the animation suggests, and even if you guess right there's not enough time to land a strong counter attack. It should be down-dodgeable and have enough lag so that most characters can land a smash do.

- Neutral B will only be Black Tornado

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

Nice :)


- Increased range of Final Smash

Couldn't ag... wait, what ? I know Final Smashes are supposed to be overpowered, but its current one is stronger than any other... Seriously, it always OHKO, is quick to start up and already has ridiculous enough range to nearly always get three KOs. Marth can usually only get one and I think Zelda's arrow gets weaker after each hit, and has a much worse area of effect anyway. Only Ganon and G&M are somewhat close to this, but Ganon has a much harder time positioning and G&W's is only good is small stages. If anything, it needs either nerfed range, damage or startup.

About Shadow, I also think its uncharged Side-B shouldn't flinch, just like Fox's blaster. It's quick, strong, pierces through everything and has no ending lag and even let you get forward momentum, which makes it hard to punish and kinda cheap.

Cloud

- Slower F Smash (like haloedhero's)

It does need to be slower, but could you then fix it's sword length ? I know it was intentional, but mismatched sword length really doesn't look right, especially on its FSmash (otherwise it's not noticeable). I don't see why a little more range would break it, as long as you nerf its speed.

- D Air will have a smaller sweetspot and longer ending lag and landing lag
Yup, that move is too easy to use.

- Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

Why ? Fira looks great and authentic, is useful but far from OP, and contributes to Could's unique feel. Your PSA and haloedhero are already similar, but this is one of the reasons I prefer yours. Plus, it really doesn't make sense to have two Finishing Touch...

- Up B will connect better

I thought it was intentional, and I really liked that :-\
It's a very good move, with great maneuverability, good damage and a spike strong enough to KO, which is currently balanced by its less-than-perfect connection. It's still easy to combo opponents that are either large or at high percents. Cloud already has great combos, more than any other character, and i feel like a better Up B would be cheap.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Hackingstar on March 25, 2011, 04:34:40 AM
@Hackingstar

The reason mine doesn't match it's model's sword length exactly is because like Wolfric said, the range would be too much.  Mine goes best with the AC Cloud, which has an absolutely massive sword.  Haloedhero's goes with the FF7 Cloud, which has a significantly smaller sword.

@songe

I can't vertex XD If I had 3DS Max 08 I'd give it a go but I don't :(. And about Ammy......what was the question again (sorry, I sometimes miss stuff or just skim through without paying proper attention)

good to know then.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 25, 2011, 12:04:59 PM
Thanks for the feedback Plak.  It's very much appreciated.  Here's what I'll do instead:

Shadow

- I'll still increase the range, but I'll increase the ability to DI out of it and reduce the damage and knocback

- The uncharged Side B shall be generally slower so it works more like Wolf's Blaster (it's much closer to my original intention, I never wanted it to act at all like anything close to Fox's Blaster and I still don't)

- Definitely more end lag on the D Smash.  It should be much easier to punish at the end

- Chaos Shield will work as a defensive move.  Shadow surrounds himself in a negative chaos sphere.  It'll have a fairly high but set knockback in the centre of the negative chaos sphere and a slight push nearer the edges of the sphere.  Damage will be minimal though.

Cloud

- Ok, I shan't replace the Neutral B.  Thinking about it, I don't want mine too similar to haloedhero's (despite him being collaborated in mine) otherwise people (especially noobs) will just be like "lulz dis is taken from haloedhero's Cloud lol u suck" and vice versa

- The Finishing Touch will connect better (on most characters the last hit never connects naturally, even if they don't DI) but the damage and knockback on the end spike will be reduced as well as it overall being easier to DI out of.  This way, the user has to actually control their movement to match with which direction they predict the opponent will DI. 


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 25, 2011, 12:10:23 PM
new Shadow PSA from you Sdo0m = new port too :D


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Albafika on March 25, 2011, 02:06:39 PM
Thanks for the feedback Plak.  It's very much appreciated.  Here's what I'll do instead:

Shadow

- I'll still increase the range, but I'll increase the ability to DI out of it and reduce the damage and knocback

- The uncharged Side B shall be generally slower so it works more like Wolf's Blaster (it's much closer to my original intention, I never wanted it to act at all like anything close to Fox's Blaster and I still don't)

- Definitely more end lag on the D Smash.  It should be much easier to punish at the end

- Chaos Shield will work as a defensive move.  Shadow surrounds himself in a negative chaos sphere.  It'll have a fairly high but set knockback in the centre of the negative chaos sphere and a slight push nearer the edges of the sphere.  Damage will be minimal though.

Cloud

- Ok, I shan't replace the Neutral B.  Thinking about it, I don't want mine too similar to haloedhero's (despite him being collaborated in mine) otherwise people (especially noobs) will just be like "lulz dis is taken from haloedhero's Cloud lol u suck" and vice versa

- The Finishing Touch will connect better (on most characters the last hit never connects naturally, even if they don't DI) but the damage and knockback on the end spike will be reduced as well as it overall being easier to DI out of.  This way, the user has to actually control their movement to match with which direction they predict the opponent will DI.  

I totally like what I'm reading here. Your Cloud is really a Dissidia Cloud (I'd never played Dissidia before, but a month ago I borrowed a friend's PSP to play Crisis Core and Dissidia, and now i downloaded Dissidia 012) and I've got to say this Cloud is perfect, the Up B REALLY have the feel of Dissidia's move, same with Meteorain (I actually THOUGHT you modified FFVII's Meteorain which was a huge Meteor to this, and found it great, but now I notice it was taken from Dissidia... Yeah, this proves I hadn't played Dissidia at all. XD I also just Maxed Cloud's level... Even when I've only done his Chapter and Chapter 1 of the Story mode.. Next will be Cecil. ;3)

Fira is just amazing, same with the rest, I can't believe you achieved to make it so similar (Thought, Final Smash's Braver was from FFVII, right? XD) I know I'm saying this out of time, but it's better said than not. XD

My only concern with Cloud was the abusive Spike, really, and the Fsmash... But you're getting onto that so. =)

OFF-Topic: If you could help me, I've been learning PSA (Have 1 day doing so ;-; and I was checking on your Cloud, on every attack (Sub Action), I see the attack coding and then an "Else" which have after it the same (or similar) attack coding, I assume does are the FS' version of the attack and the normal one, right? Just to make sure, which one's the normal one? And if I edit it, would the other one stop working?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Plak on March 25, 2011, 03:53:03 PM
- The uncharged Side B shall be generally slower so it works more like Wolf's Blaster (it's much closer to my original intention, I never wanted it to act at all like anything close to Fox's Blaster and I still don't)

Well, I said that because that's the quick-and-easy fix I applied, but yeah, slowing it down is way better. It also shouldn't reach second level after just a half-second charge. Will the uncharged one still pierce through everything or will it disappear after hitting someone (like Fira) ?
Speaking of this moves, sparkles don't really fit for Chao Spear, and Shadow in general. Maybe red sparks ? (Gun spawning has some iirc)


- Chaos Shield will work as a defensive move.  Shadow surrounds himself in a negative chaos sphere.  It'll have a fairly high but set knockback in the centre of the negative chaos sphere and a slight push nearer the edges of the sphere.  Damage will be minimal though.

Sounds great. Will it reflect projectiles ? I guess not, since last time i checked most character had random defensive collisions...

Cloud

- Ok, I shan't replace the Neutral B.  Thinking about it, I don't want mine too similar to haloedhero's (despite him being collaborated in mine) otherwise people (especially noobs) will just be like "lulz dis is taken from haloedhero's Cloud lol u suck" and vice versa

Yay for the Dissidia feel. Can't say much about 1vs1, but in 4-man Brawl, Cloud's versatility and neat movepool makes up for the lack of all-around raw power, which is pretty cool considering every other top tier FFA character have strong smashes and aerials.


- The Finishing Touch will connect better (on most characters the last hit never connects naturally, even if they don't DI) but the damage and knockback on the end spike will be reduced as well as it overall being easier to DI out of.  This way, the user has to actually control their movement to match with which direction they predict the opponent will DI.  

Well, the fact that you had to maneuver it in order to connect was what I like in the current version, so I'm pleased to hear that. It's currently easy to land his spike if previous hits connect, but improving that last connection can't hurt (I was afraid you wanted to turn it into a perfect combo like Climhazzard). Just make sure the user can still choose which way he wants to spike his opponent as it's very useful.

About the spike's knockback, I don't think it should be reduced, especially if you increase the ability to DI out of it. It's currently a cool but difficult and underpowered KO move (but it feels so good when you manage to do it), so less knockback will just make it a pure-damage combo, and Cloud already has enough of these. Most of the time, it will be spiked from above the stage, the opponent would be able to DI back to the ledge. If not, successfully landing this move at ground level deserves a KO, anyway.


What about Cloud's FSmash ? It does need to be slower, but since you're nerfing it, you could probably fix it's range without making it broken. Mismatched sword length both looks and feels odd... Sword glow doesn't fit, and there's nothing worse than seeing the tip of the blade slicing through someone without doing and damage.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 25, 2011, 03:56:00 PM
i am more thinking the new Down-B for Shadow will work for over DK. if it will is the awesome :D and Sdo0m can you maybe make that attack inside my Fitdonkey.pac/motionetc.pac? (not edit SFXs) i know you dont know to ports but i think you can maybe do it anyway :D since you is a awesome PSA maker


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 26, 2011, 12:16:01 PM
Suggestion:
For B-Up(Then move the analog stick to the left/right): It will cause a medium vortex and Gotenks will teleport to the point of that vertex.

Do you think I could animate that animation and input/find the graphic effect? :)

It's the first move he does as a SSJ3:(6:29-7:11)
http://www.youtube.com/watch?v=_Mx_-3ZIksw


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 26, 2011, 12:31:35 PM
Suggestion:
For B-Up(Then move the analog stick to the left/right): It will cause a medium vortex and Gotenks will teleport to the point of that vertex.

Do you think I could animate that animation and input/find the graphic effect? :)

It's the first move he does as a SSJ3:(6:29-7:11)
[url]http://www.youtube.com/watch?v=_Mx_-3ZIksw[/url]
i dont think it is possible but a good idea


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 26, 2011, 12:38:24 PM
i dont think it is possible but a good idea

It's definitely possible :P  And I like the idea.  Just needs the right graphics and the right use of PSA Visibility and it'll work quite nicely (differently, but nicely).

Also, there will be an update soon.  What kind?  You'll find out when it's done ;)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: ADJSonic on March 26, 2011, 12:43:56 PM
Uhh... it's actually quite possible.. Make the character move at size 0 and make the graphic appear at his pivot point using the throw N bone..


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 26, 2011, 12:53:13 PM
It's definitely possible :P  And I like the idea.  Just needs the right graphics and the right use of PSA Visibility and it'll work quite nicely (differently, but nicely).

Also, there will be an update soon.  What kind?  You'll find out when it's done ;)
Yeah, I knew it was possible. ;)
You can suggest graphics with me.

An update of this Gotenks PSA? Or Zero and/or the other one?


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 26, 2011, 12:58:00 PM
Yeah, I knew it was possible. ;)
You can suggest graphics with me.

An update of this Gotenks PSA? Or Zero and/or the other one?

Gotenks?  That's last on my list :P  I'm not starting Gotenks until I've done Joe, Zero, Black Knight and Deadpool.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SmashClash on March 26, 2011, 12:59:37 PM
Gotenks?  That's last on my list :P  I'm not starting Gotenks until I've done Joe, Zero, Black Knight and Deadpool.
lol, Yeah, I had second thoughts.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 26, 2011, 01:02:10 PM
i can maybe start abit on Gotenks (in PSA not Animations) if you like Sdo0m :D


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Hollow on March 26, 2011, 01:02:25 PM
Man, you've got so many things to do. Why don't you finish what you're working on and then ask for ideas? :srs:



Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 26, 2011, 01:04:50 PM
Man, you've got so many things to do. Why don't you finish what you're working on and then ask for ideas? :srs:


i dont got many things yet i am waiting for Animations to my Goku and for my Kirby Goku hat i am nearly done with
Goku is soon done just Animations and Down-B kaioken and FS (maybe abit edit in PSA for "A" attacks and Throws)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: Hollow on March 26, 2011, 01:08:46 PM
i dont got many things yet i am waiting for Animations to my Goku and for my Kirby Goku hat i am nearly done with
I'm talking to SD.


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: DoctorFlux(Mariodk) on March 26, 2011, 01:13:06 PM
I'm talking to SD.
ok i think it was me since i got alot of ideas and many unfinished projects:
true Mario PSA/Dr. Mario over Ike(over Olimar or G&W with .rel file)/Shadow over Marth/Goku PSA :)


Title: Re: SDo0m's Dark Void: A New Moveset has been added!
Post by: SiLeNtDo0m on March 26, 2011, 01:20:42 PM
Man, you've got so many things to do. Why don't you finish what you're working on and then ask for ideas? :srs:




Lack of ideas isn't the problem but it's the opposite.  I have too many ideas and too many things I want to do XD  I make the polls and stuff to help narrow down my potential ideas and then develop them.

Oh, and here's the update :)

http://www.youtube.com/watch?v=7ri53j-0FWs


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: xZedkiel on March 26, 2011, 01:34:47 PM
Niiice :D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Hollow on March 26, 2011, 01:36:04 PM
Lack of ideas isn't the problem but it's the opposite.  I have too many ideas and too many things I want to do XD  I make the polls and stuff to help narrow down my potential ideas and then develop them.
Yeah, but what if you lose interest, like me? Then everyone is disappointed....
But, hey, if it works, it works....


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: xZedkiel on March 26, 2011, 02:05:13 PM
Henshin a Go Go Baby! ;D I remember back when I used to say that..


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: songeflemy on March 26, 2011, 02:24:18 PM

@songe

I can't vertex XD If I had 3DS Max 08 I'd give it a go but I don't :(. And about Ammy......what was the question again (sorry, I sometimes miss stuff or just skim through without paying proper attention)
Actually, SDoom. there was a thought in my head about doing animations for Ammy. I could just do some basic ones to help you start out with by the time you get there, or I can just probably do all, if your other work takes longer.

I'd be happy to do this for you, if you accept.




Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 26, 2011, 02:27:12 PM
Actually, SDoom. there was a thought in my head about doing animations for Ammy. I could just do some basic ones to help you start out with by the time you get there, or I can just probably do all, if your other work takes longer.

I'd be happy to do this for you, if you accept.

Not too sure.  I'll think about it.  At the moment there are just so many other projects to do @.@


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: lYIaXeD OuT on March 26, 2011, 03:29:47 PM
quick question SDo0m. Why are you having Zero's Neutral B chargeable only through time, and not manually, unlike everyone else who has some sort of charged projectile? Is it just so that your PSA is different?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 26, 2011, 03:43:34 PM
quick question SDo0m. Why are you having Zero's Neutral B chargeable only through time, and not manually, unlike everyone else who has some sort of charged projectile? Is it just so that your PSA is different?

Main reason was because I wanted Zero to be able to move whilst the blaster was charging like he does in the actual games.  When I wrote that, I didn't think it would be possible to do without it being really long and tedious but now I think I know a way that allows him to start charging once you press the button, for him to be able to move and then for him to release the charge when you release the button.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Naruto200Man on March 26, 2011, 08:08:20 PM
This is Exactly why they need to make

Nintendo VS Sega VS Soney VS Microsoft VS Shonen jump VS Marvel VS Capcom

XD IMAGINE THE HUGE ASS CHARACTER SELECTION SCREEN XDD

They should at least do Smash Bros VS Capcom, that'd be epic =3


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SSJCerious on March 26, 2011, 08:21:39 PM
That's some nice V. Joe progress you've got there :p


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Master_Ryuk on March 26, 2011, 08:23:30 PM
This is Exactly why they need to make

Nintendo VS Sega VS Soney VS Microsoft VS Shonen jump VS Marvel VS Capcom

XD IMAGINE THE HUGE ASS CHARACTER SELECTION SCREEN XDD

They should at least do Smash Bros VS Capcom, that'd be epic =3

If sdoom keeps making Capcom characters PSAs we will be close to have it.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: xZedkiel on March 26, 2011, 09:26:44 PM
If sdoom keeps making Capcom characters PSAs we will be close to have it.

^ vs Tatsunoku vs SNK vs DC vs Midway


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Rayn on March 26, 2011, 09:43:08 PM
agreed.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: xZedkiel on March 26, 2011, 11:27:57 PM
My team would consist of MMZ Zero, Deadpool, and Marth, second team Sub-Zero, Deathstroke, and (just for the lulz) Pikachu.... nah dat Mango Sentinel.... nah Espio. lol


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Naruto200Man on March 27, 2011, 07:42:07 PM
My Team would be, if the actual companies did it.

Amatasaru
Ike
Link

Ganondorf
Morigan
Deadpool

She-hulk
DK
mario
XD

Though...it would suck because we wouldn't get to do the epic team combos and stuff. It'd still be epic if Someone did all the best characters from MVC3 And that we had extra spaces like we do with the extra stages code.

BTW SD, with deadpool, are you gonna make his final smash like his level 3 Hyper?
But on the topic of VJ, he's looking good.

I'm still waiting on a smooth animation tutorial though T-T
And Giving a Character a Weapon...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Segtendo on March 27, 2011, 08:04:09 PM
BTW SD, with deadpool, are you gonna make his final smash like his level 3 Hyper?
In the OP, it says it's gonna be Snake's final smash, but he'll shoot percent signs instead.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Psycho Philia on March 27, 2011, 08:07:26 PM
Segtendo: I'm forced to correct you, SilentDoom said he was searching ideas for the final smash of Deadpool, so it won't probably be it.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 28, 2011, 10:13:17 AM
Final Smash for Deadpool will actually be "Cutting Time".  But that's ages away.  As for the animation tutorial, dunno when it will come since it will take time to do and I actually have to think of an animation to make and demonstrate (I think I'll probably do one of Viewtiful Joe's animations like a taunt or victory pose).

In the mean time, here's a completely irrelavent video.  Nothing to do with PSA or Brawlbox or Brawl modding at all.  Just for entertainment ^^

http://www.youtube.com/watch?v=9IWOn8Kk2J4


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Master_Ryuk on March 28, 2011, 01:57:13 PM
Lol, pretty cool video.
In my knowledge, lvl 9 cpus are stupid if they are not used to the players tactics, they base their power in prediction.
Be unpredictable and you are unstoppable against a cpu.
BTW, Has someone noticed how cpus become stupid or really good with certain psas?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 28, 2011, 03:34:00 PM
Lol, pretty cool video.
In my knowledge, lvl 9 cpus are stupid if they are not used to the players tactics, they base their power in prediction.
Be unpredictable and you are unstoppable against a cpu.
BTW, Has someone noticed how cpus become stupid or really good with certain psas?

True, very true.  If I were to have actually tried to be offensive against them I probably wouldn't have faired as well.  I guess not moving, evading by a ledge, taunting and dash dancing are the way to go XD

Anyways, I have a quick announcement.  I'm changing Joe's Down B in the air to Air Joe.  It'll work somewhat like in the games, so if you keep mashing B, he'll follow up with more attacks on the foe.  Each hit will do 2-3% each so it's purely for racking damage.  However here is my question:

Would you like it to be infinitely looped until you stop mashing the button or hit the ground etc, or would you like it so that you mash 6 hits, the last one ending on a drop kick with kinda low knockback but slightly more damage?

Note that the infinite one will do slightly less damage per hit and will be slightly easier to DI out of.  This way it's not overly spammable, but it's still a good damaging move.

Also, I'm still trying to think of a way to put in his VFX abilities without exceeding the FitCaptainMotionEtc.pac file size limit.  Luckily, I have space to spare at the moment (limit is 3.8MB and I'm on 3.57MB, but if I clear the Blue Falcon and its animations I could reduce it to around 3.45MB).  What do you guys think?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SSJCerious on March 28, 2011, 04:03:13 PM
Infinitely looped until you stop mashing the button, please  :)
As long as you can DI out of it, I'm fine with that idea.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 28, 2011, 04:32:42 PM
I think I've got ideas for what to do as far as VFX Powers now.  Final Smash will be the Mach Speed Rush.  After all the punches and the uppercut Joe will leap into the air and strike one of his Viewtiful Forever poses (like how he ends his lvl 3 Hyper in TvC), causing the opponent to fly of due to overexposure to pure VIEWTIFUL.

My other idea would be Slow for the ground Down N (meaning Shocking Pink would be the ground Neutral B).

Basically, Joe does a dance which acts as a counter, however there are a few exceptions to this move:

- The counter initiates fairly later (2 or 3 frames after Ike's would)
- The counter doesn't last long and has punishable endlag
- The counter deals no damage. Instead, Joe dodges behind the foe and makes them slow for a few seconds.

Now the only challenges will be making a counter (which may actually be possible now thanks to If:14) and making it so that Time Manipulation only affects one enemy.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: lYIaXeD OuT on March 28, 2011, 06:00:39 PM
Lol, pretty cool video.
In my knowledge, lvl 9 cpus are stupid if they are not used to the players tactics, they base their power in prediction.
Be unpredictable and you are unstoppable against a cpu.
BTW, Has someone noticed how cpus become stupid or really good with certain psas?
ya actually its really weird how some of them act when you put a PSA on them. I fought a lvl 9 Zero PSA and its amazing how the CPUs can actually utilize what you give them to actually fight. Its strange how they are able to process a foreign program and use it to their advantage. But like you said some of them are really retarded when you give them a PSA :af:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Master_Ryuk on March 28, 2011, 06:43:03 PM
ya actually its really weird how some of them act when you put a PSA on them. I fought a lvl 9 Zero PSA and its amazing how the CPUs can actually utilize what you give them to actually fight. Its strange how they are able to process a foreign program and use it to their advantage. But like you said some of them are really retarded when you give them a PSA :af:
Sonic full throttle is an example of how can CPU fight well with a PSA   


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Velen on March 28, 2011, 08:58:07 PM
I think you should think of doing a Natsu Dragneel PSA sometime in the future.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Master_Ryuk on March 28, 2011, 09:44:27 PM
I think you should think of doing a Natsu Dragneel PSA sometime in the future.

My psychic level 382, base S. attack 680 powers predict me that is going to be in a very distant future.....
Maybe years... who knows.....


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 28, 2011, 10:25:23 PM
I think you should think of doing a Natsu Dragneel PSA sometime in the future.

I have no idea who the heck that is do so no :srs:

And besides, you should know by now Velen that I don't take ideas or suggestions.  And I only make polls to help narrow down the ideas that I do have.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Kaye Cruiser on March 28, 2011, 11:18:24 PM
I have no idea who the heck that is do so no :srs:

And besides, you should know by now Velen that I don't take ideas or suggestions.  And I only make polls to help narrow down the ideas that I do have.

You don't know who Natsu Dragneel is yet!? All this time gone by and you STILL DON'T!?

*facepalms hard*

...Son, I am disappoint. :< *resumes watching anime*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 28, 2011, 11:58:05 PM
You don't know who Natsu Dragneel is yet!? All this time gone by and you STILL DON'T!?

*facepalms hard*

...Son, I am disappoint. :< *resumes watching anime*

Cut me some slack, I live in the UK i.e. the place where anime series never show their faces and the ones that do are either dubbed to the point of absurdity or can only be found by going to some tiny shop/convention in the middle of no where.

On a side note, yay for you not being moderated anymore ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Kaye Cruiser on March 29, 2011, 12:02:20 AM
Cut me some slack, I live in the UK i.e. the place where anime series never show their faces and the ones that do are either dubbed to the point of absurdity or can only be found by going to some tiny shop/convention in the middle of no where.

On a side note, yay for you not being moderated anymore ^^

Aww, thanks for that. :3 *huggles*

By the way, Fairy Tail, where Natsu is from, is only out in Japan right now. Most of us watch it online or download it. That's what I do. XD

Just look it up on YouTube. You should find it easy. :3

Anyways, Natsu is basically the 3rd coming of Goku, 2nd being Luffy. Fairy Tail is basically another One Piece too, in a way. The creators of the two are good friends, and they look similar. XD

Natsu is a mage that uses Dragon Slayer magic, his consisting of fire. He's loud, rowdy, eats everything, dumb as bricks sometimes, and...gets carsickness on ANY vehicle. ¦D

And is overall very powerful, loves to fight and usually ends up destroying everything in the area with his bare fists and feet. :3


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 29, 2011, 12:28:44 AM
Aww, thanks for that. :3 *huggles*

By the way, Fairy Tail, where Natsu is from, is only out in Japan right now. Most of us watch it online or download it. That's what I do. XD

Just look it up on YouTube. You should find it easy. :3

Anyways, Natsu is basically the 3rd coming of Goku, 2nd being Luffy. Fairy Tail is basically another One Piece too, in a way. The creators of the two are good friends, and they look similar. XD

Natsu is a mage that uses Dragon Slayer magic, his consisting of fire. He's loud, rowdy, eats everything, dumb as bricks sometimes, and...gets carsickness on ANY vehicle. ¦D

And is overall very powerful, loves to fight and usually ends up destroying everything in the area with his bare fists and feet. :3

Ah ok.  Thanks for letting me know ^^ I doubt I'll make a PSA for him though.  I've too many other ideas XD

*huggles back* Buu :3


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Kaye Cruiser on March 29, 2011, 12:31:50 AM
Ah ok.  Thanks for letting me know ^^ I doubt I'll make a PSA for him though.  I've too many other ideas XD

*huggles back* Buu :3

No need. I'm sure someone else will do it eventually. Luckily, he already has a vertex hack on Pit. :3

So how's progress going with Joe and Zero at the moment?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: zyborg on March 29, 2011, 08:09:09 AM
I just started reading Fairy Tail. It seems pretty cool so far, but I don't see how good Natsu would be in Brawl. I mean, he'd have some good fire attacks, but... eating fire would be a bit difficult. It could be like Oil Panic or PK Magnet, but only for fire types - but that wouldn't be too useful. Perhaps I'm just not far enough into Fairy Tail to see how the Salamander would work...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Kaye Cruiser on March 29, 2011, 10:38:33 AM
Perhaps I'm just not far enough into Fairy Tail to see how the Salamander would work...

This. If you're just at the beginning, you've yet to see what Natsu is TRUELY capable of right now.

But we're cluttering the topic with this stuff, so discussion closed. ¦D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 29, 2011, 10:51:19 AM
No need. I'm sure someone else will do it eventually. Luckily, he already has a vertex hack on Pit. :3

So how's progress going with Joe and Zero at the moment?

Joe's coming along nicely ^^  I'm working on his specials at the moment.  Once I do those I'll probably release a beta.

Zero....not so much.  I need to find a way to make the sword glows linger in one spot so that it fits to the MvC3 and TvC attacks.  Progress will be pretty slow with Zero, but as I've said numerous times, Viewtiful Joe is priority.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Naruto200Man on March 29, 2011, 02:13:37 PM
Sooo
What's Joes FS gonna be?



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 29, 2011, 02:24:54 PM
Sooo
What's Joes FS gonna be?


I've decided that it's gonna incorporate both his Mach Speed Rush from MvC3 and TvC as well as his Viewtiful Forever.  Basically, he throws a punch and if it lands on an opponent he'll follow up with a load more fiery punches, uppercut the foe into the sky then strike a pose (one of three different poses at random). The opponent is exposed to so much Viewtiful that they fly off and take massive damage XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: Naruto200Man on March 29, 2011, 04:32:58 PM
I've decided that it's gonna incorporate both his Mach Speed Rush from MvC3 and TvC as well as his Viewtiful Forever.  Basically, he throws a punch and if it lands on an opponent he'll follow up with a load more fiery punches, uppercut the foe into the sky then strike a pose (one of three different poses at random). The opponent is exposed to so much Viewtiful that they fly off and take massive damage XD

lol sounds uh...viewtiful XD

BTW can you tell me how to edit  FS's? I want to give mario a super cheep one lol


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update -> Normals all done
Post by: SiLeNtDo0m on March 30, 2011, 01:50:18 PM
lol sounds uh...viewtiful XD

BTW can you tell me how to edit  FS's? I want to give mario a super cheep one lol

You edit them as though you would with any other special.  

Oh yeah and as far as Joe goes, I'm getting there slowly but surely with the specials.  Here're the new ideas for Specials:

Neutral B (Ground): Shocking Pink - This'll be structured differently this time round.  Rather than just placing a bomb quickly, Joe will whip out a bomb and kick it up in his feet.  If you release the button whilst he's kicking, he'll kick the bomb away.  The longer you hold B for (whilst he's doing keep-ups with the bomb) the more damage it does and the further he kicks it.  However, hold it for too long and the bomb explodes in Joe's face, damaging him as well as nearby enemies.  Overall it works somewhat like Diddy's Neutral B.  The bomb comes and explodes out slowly (and I mean REALLY slowly), but has a fairly large blast radius, 8% heavy armour on start up and does good damage and decent knockback.  

14% 1st charge, 19% 2nd charge, 25% 3rd charge, 8% recoil to both Joe and the opponent if held for too long

Neutral B (Air): Red Hot Kick - Joe does his signature fast kick downwards at a 45 degree angle.  If this connects with the opponent, Joe will bounce off them.  The bounce is jump cancellable, allowing Joe to follow up if he and the foe are in the right position.  

9%


Side B: Voomerang - Joe's simple projectile.  The initiation is fairly slow (somewhat like Wolf's Blaster) and the projectile is pretty slow moving, but it's also very large and has fairly low knockback.  Cannot be charged up.  

6%


Up B: Groovy Upper - Joe does a dragon punch like uppercut in a set direction (depending on the direction held).  He can go back (holding back), forward (holding forward) or up (holding up).  It doesn't go too far however, like Pikachu's Up B, can be followed up with another Upper if you press B again, allowing for excellent recovery.  The foe also gets knocked away a good amount, but the move has little kill potential.  

7%+7%


Down B (Ground): Slow - This move functions as a counter.  The start up is slow, the counter frames don't last too long, it does no damage and the end lag is rather painful, however what it does do is halt/slow down the opponent for a few seconds, allowing Joe to easily do what he wants against them.

0%

Down B (Air): Air Joe - By mashing B over and over again, Joe will do a series of super fast punches and kicks in the air to rack up damage on the opponent.  There is no limit to how many times you can mash the attack, however it is fairly easy to DI out of.  

2-3% each attack


Final Smash: Viewtiful VFX Assault - Something of my own creation incorporating some of Joe's best aspects and VFX powers.  Joe first does a gut punch.  If this misses, nothing happens.  If it connects, then there is some nice hitlag and the foe is stuck.  Viewtiful Joe then whips out a series of Mach Speed punches and kicks, moving each side of the foe like lightning.  He then leaps up above the opponent and poses (in one of three of his Viewtiful Forever poses at random).  Time continues to move on and the foe is sent flying.

55%


After quite a bit of thought, I think this is definitely what I'll stick with.  What do ya think?


Also, here are Joe's stats:

Size - 3/10 Short.  His head makes up most of his height.
Running Speed - 3/10 Fairly slow running speed.  Just over Zelda's/Dedede's
Air Speed - 9/10 Excellent air speed and mobility.  This is definitely the preferred way to move about
Combo Speed - 7.5/10 Some nice combo potential, especially with his aerials.
Priority - 5/10 Standard priority (significantly better than Falcon's).  Fairly regular hitboxes.
Jump Height - 7/10 Pretty good jumps too.  His hop is pretty short though.  
Power - 4/10 Very few moves that pack a real punch.  Kill potential not great but he can rack up damage fast.
Weight - 88 (Middle-Lightweight)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave...
Post by: SiLeNtDo0m on March 30, 2011, 03:18:34 PM
Apologies for double posting, but I felt that this announcement needed to be seperate from the above wall of text and it's that I'm leaving for a bit.

The main reason is that lately because of a mixture of doing PSA, lurking these forums and a couple of other things, I haven't really been able to keep up with the more important stuff in life that I actually need to concentrate on e.g. studying and revising and coursework.  I want and am expected to achieve top grades in my GCSEs (16+ exams for those of you who don't know, very VERY important) and I'm not gonna reach those grades if I keep getting distracted by the fast moving happenings of this forum (too much happens in a short space of time in this place XD).

So yeah I'm basically taking a leave to sort myself out, create a managable study routine that fits in all the important stuff I need to do, as well as coupling that with a realistic amount of free time.  Does this mean my rate of progress on PSAs/tutorials will be slowed down?  Yes (quite significantly).  Does this mean that I won't be able to do Brawl hacks any more?  Well, we'll see...

But for now, cya guys ^^ Feel free to still post here.  I promise once I find time I will read over EVERY post I missed.

SDo0m out...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave...
Post by: Albafika on March 30, 2011, 03:21:08 PM
Take your time, life goes first.

By the way, read my PM. ;_;


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave...
Post by: SiLeNtDo0m on March 30, 2011, 03:25:37 PM
Take your time, life goes first.

By the way, read my PM. ;_;

I did and my answer is yes you have permission :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave...
Post by: Albafika on March 30, 2011, 03:27:02 PM
I did and my answer is yes you have permission :)

Yay! Thanks! And don't worry in updating, this is just a hobby, do it when you're free from school stress, which you aren't at this moment.

Get to studying! XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: ItalianStallion on March 30, 2011, 03:58:51 PM
Good luck with studying my dude! You will be greatly missed.

Take it easy, and enjoy your life. ;)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Cascade Hellsing on March 30, 2011, 04:02:47 PM
*american salutes*

Take care, my Comrade! even though your British, and Comrade is Russian.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: SSJCerious on March 30, 2011, 04:07:05 PM
Cya my man, good luck with your studies!

*hands Sdo0m Mangoe and Pineapple filled PIE, then turns away and sheds a single tear*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Hollow on March 30, 2011, 04:25:50 PM
Good luck with life, man.

Now that my main competition is possibly gone, does this mean I will take up PSAs once more?


No, probably not.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Psycho Philia on March 30, 2011, 05:35:39 PM
It's true that is too bad that you leave because the tutorials and the Psa will take more time to be done, but it is not really a great problem, we will finish to have them one time, all that is needed is patience. Good luck with your life, because it is this that is the most important, if you don't handle things with your life you will pay a very high price which you don't deserve at all. But when you have little free time, don't hesitate to come here, even if you don't hack, I'm sure people will be happy to see you or talk with you a little, when you have the time of course. See you later!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Kaye Cruiser on March 30, 2011, 06:17:27 PM
*huggles* See you when you get back son. :3


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: DoctorFlux(Mariodk) on March 30, 2011, 10:33:36 PM
ok cya :D and i will make the Gotenks PSA you have planed (with afew to help with good looking animations)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: BlueBrain on March 31, 2011, 08:24:48 AM
there are 2 prides??????

btw, i said NOOOOOOOOOOOOOOOOOOOOOOOOOO in darth vader's voice, even if i prefer luke's voice...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: DoctorFlux(Mariodk) on March 31, 2011, 10:24:26 PM
if sdo0m leave it will be the end of all us NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
(in Trunks Voice)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Rayn on April 01, 2011, 07:28:12 AM
http://www.youtube.com/watch?v=SzqLHiCNr0Q


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: BlueBrain on April 01, 2011, 09:53:04 AM
omg, thank you mrdarkside, i just remembered why darth vader yelled NOOOOOOOO! ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Lethal Blade on April 02, 2011, 09:31:50 AM
NOOOOOOOOOO! (I shouted this in public too <.<). Well take your time with the exams and good luck with them, cya.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: Kiroharu on April 02, 2011, 09:33:04 AM
Is cloud even finished ??????? O.o


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: BlueBrain on April 02, 2011, 09:34:30 AM
yes...........


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Update+A Temporary Leave (Reply 1786 pg 120)
Post by: KingJigglypuff on April 02, 2011, 09:37:23 AM
SDo0m...Noooooooooooooooooooooooooooooooooooooooo ooooooooooooo......[/Vader]
You will be missed. :'(

But everyone else even though SDo0m is temporarily gone, there are other PSAers here.


Title: Re: SDo0m's Dark Void: ...........
Post by: SiLeNtDo0m on April 03, 2011, 02:32:27 PM
>.>
<.<

Previews...

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/RHK1.png)
Red Hot Kick

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/RHK2.png)

Red Hot Kick (bounce upon connection)


(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/ShockingPink1.png)

Shocking Pink Bomb (startup, note that the texture quality varies depending on the stage)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/ShockingPink2.png)

Kicking the bomb

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/ShockingPink3.png)

WTF BOOOOM!!

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Viewtiful%20Joe/ShockingPink4.png)

Recoil....

Why am I on you may ask?  Well.....it's the weekend.  I had nout to do, so I worked on Joe :)  I'm working on the Voomerang and GFX fixes for a couple of his moves etc. 

Oh yeah, and I plan to change persona at some point....


Title: Re: SDo0m's Dark Void: ...........
Post by: SmashClash on April 03, 2011, 02:38:23 PM
Cool. How'd you make the graphic pink?
Glad you'll be here for the weekends. :)


Title: Re: SDo0m's Dark Void: ...........
Post by: SiLeNtDo0m on April 03, 2011, 02:42:32 PM
Cool. How'd you make the graphic pink?
Glad you'll be here for the weekends. :)

Using my ultra smexy superspecialawesome MANLY powers!

External graphic effect swaps with Fox's fire recoloured pink.


Title: Re: SDo0m's Dark Void: ...........
Post by: SmashClash on April 03, 2011, 02:47:46 PM
Using my ultra smexy superspecialawesome MANLY powers!

External graphic effect swaps with Fox's fire recoloured pink.
So is it possible to recolor a certain character's water graphic to look like blood?


Title: Re: SDo0m's Dark Void: ...........
Post by: Cascade Hellsing on April 03, 2011, 02:48:45 PM
Using my ultra smexy superspecialawesome MANLY powers

That explains everything!


Title: Re: SDo0m's Dark Void: ...........
Post by: SiLeNtDo0m on April 03, 2011, 03:29:23 PM
So is it possible to recolor a certain character's water graphic to look like blood?

That depends on whether the texture is extractable in Brawlbox or not.  If it is, then it's easy.  If not, then it may require hexing.


Title: Re: SDo0m's Dark Void: ...........
Post by: Master_Ryuk on April 03, 2011, 04:11:20 PM
Imagine making a character that could bleed every time he/she is hit.
Think about MK characters.....


Title: Re: SDo0m's Dark Void: ...........
Post by: Ninka_kiwi on April 03, 2011, 04:31:05 PM
Hey SDoom guess who found Viewtiful Joe's voice clips :af:

http://www.justnopoint.com/forum/index.php?action=dlattach;topic=2771.0;attach=1212


Title: Re: SDo0m's Dark Void: ...........
Post by: SmashClash on April 03, 2011, 07:29:49 PM
That depends on whether the texture is extractable in Brawlbox or not.  If it is, then it's easy.  If not, then it may require hexing.

:O
DivineOverlord knows how!
This, for example: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17596


Title: Re: SDo0m's Dark Void: ...........
Post by: Get A Load of This! on April 04, 2011, 07:12:42 AM
Yeah, Joe's bombs never hurt him in Viewtiful Joe, did they?


Title: Re: SDo0m's Dark Void: ...........
Post by: Albafika on April 04, 2011, 08:08:53 AM
Yeah, Joe's bombs never hurt him in Viewtiful Joe, did they?

In TvC, they do. And bomb users in Brawl gets hurt by their own bombs, so he should, as well.


Title: Re: SDo0m's Dark Void: ...........
Post by: SiLeNtDo0m on April 04, 2011, 10:54:03 AM
>.>
<.<

10,000 DOWNLOADS YESH!!


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:56:19 AM
>.>
<.<

10,000 DOWNLOADS YESH!!
still over 9000!! :D


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY
Post by: Naruto200Man on April 04, 2011, 11:17:02 AM
>.>
<.<

10,000 DOWNLOADS YESH!!
Deadpool: WHAT THAT CANT BE RIGHT?!
VJ: Yeah he got the quote wrong =_=;
Vageta: Shut up and quit stealing my lines! >_<
Nappa: *yawns* I'm tired, think I'll go take a nappa...
Vageta: it too nappa....=_=''


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY
Post by: SiLeNtDo0m on April 04, 2011, 03:29:48 PM
Here's something I'm steadily considering doing...blame Beyond and Pik XD

Roy SDo0m Style (Original Moveset)

...Yeah if he's gonna be done, I'm doing him MY way.  This won't be a pale reflection of his Melee self (i.e. a fiery Marth clone), but an original character.  He'll beslower than Marth, and he'll still run on his "edge" system like in Melee, but he'll be stronger (a balance inbetween Marth and Ike).  His moveset will be largely changed though.

AA combo: A horizontal slash followed up by a vertical swipe.  Like Marth's it has good reach but is rather slow.  10% edge 7% tip

F Tilt: A double spin of the sword with one hand.  A generally well rounded move with nice range and decent power.  14% edge 8% tip

U Tilt: An upward stab.  Good vertical reach and power but heavily DIable.  14% edge 8% tip

D Tilt: Same as Marth's, but hits the foe in a slightly different direction and comes out a tad slower.  10% edge 5% tip

Dash Atrack:  A graceful spinning body slash.  Deals two seperate hits.  12% edge 7% tip

F Smash: A fiery stab reminiscent of his standard attack animation in FE6.  19-26% edge 14-19 tip

U Smash: A graceful overhead fiery slash.  Deals multiple hits.  Fastest of his smashes.  16-21% edge 11-17% tip

D Smash: Same as Marth's but with the edge system and hits at a lower and more favourable angle.  18-23% edge 12-18% tip

N Air: A "round the world slash" somewhat like Ike's N Air but significantly faster and deals multiple hits.  12% edge 8% tip

F Air: A fast horizontal slash that knocks the foe forwards.  10% edge 6% tip

B Air: Same as Marth's but knocks the foe more upwards in flames.  11% edge 8% tip

U Air: A spinning slice followed by an upward slash.  13% edge 8% tip

D Air: Same as Marth's but cannot spike at all.  Edge hits foes up.  Tip hits the away at 45 degrees.  12% edge 7% tip

Neutral B: Flare Blade - His signature move.  With the power of the Sword of Seals he does a chargable overhead slash.  Exactly like it is in Melee, so if you land it when it's fully charged it's an automatic one hit kill dealing huge damage and recoil to Roy.  5-50% (10% recoil at full charge)

Side B: Wild Fire - Similar to Ike's Side B.  The longer you hold down B, the further he will travel and the stronger the attacks will be if the dash connects.  If the dash connects, Roy will flail his sword wildly with fire imbuned to strike the foe forward. 6% 12% 18%

Up B: Blazing Tornado - Roy will spiral upwards like a fiery tornado.  Goes along a similar flight path to Marth's Up B, but is slower, deals more damage and a bit more predictable.  14%

Down B: Burst Counter - Roy holds a stance.  If he is hit during the stance he will summon a field of fire around his enire body to propel the foe away.  It hits foes from every angle and does a bare minimum of 12% but initiates slower than even Ike's counter.  1.1x damage normally received.

Final Smash: ... Not too sure yet :P


I honestly feel that Roy deserves to be his own character.  What's the point if he's just a worse version of Marth?  A character like Roy needs a proper identity as a Brawl character that doesn't involve being a clone.

Yeah I know I'm biting off more than I can chew and I should do something original and I said I'd go on a break blah blah blah...but I enjoy making PSAs and ideas for PSAs too :)


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Naruto200Man on April 04, 2011, 03:55:47 PM
Roys Our Boy, Roys Our Boy, Roys OUR BOOY

even if every internet meme makes him a girl =_=;

Also SD, You don't need to make the tut

But seriously, could you pm me a way to give LUIGI a weapon?
I want to use a model from tales of symphonia 2 over his fireball

Either that, or vertext Ganondorf's twilight sword into one of those bamboo swords or even funnier, a chopstick XD

Please, I'm making a True Form Weegee psa T-T and he needs a sword! :D


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Master_Ryuk on April 04, 2011, 03:56:00 PM
Here's something I'm steadily considering doing...blame Beyond and Pik XD

[size=25]Roy SDo0m Style (Original Moveset)[/size]

...Yeah if he's gonna be done, I'm doing him MY way.  This won't be a pale reflection of his Melee self (i.e. a fiery Marth clone), but an original character.  He'll beslower than Marth, and he'll still run on his "edge" system like in Melee, but he'll be stronger (a balance inbetween Marth and Ike).  His moveset will be largely changed though.

AA combo: A horizontal slash followed up by a vertical swipe.  Like Marth's it has good reach but is rather slow.  10% edge 7% tip

F Tilt: A double spin of the sword with one hand.  A generally well rounded move with nice range and decent power.  14% edge 8% tip

U Tilt: An upward stab.  Good vertical reach and power but heavily DIable.  14% edge 8% tip

D Tilt: Same as Marth's, but hits the foe in a slightly different direction and comes out a tad slower.  10% edge 5% tip

Dash Atrack:  A graceful spinning body slash.  Deals two seperate hits.  12% edge 7% tip

F Smash: A fiery stab reminiscent of his standard attack animation in FE6.  19-26% edge 14-19 tip

U Smash: A graceful overhead fiery slash.  Deals multiple hits.  Fastest of his smashes.  16-21% edge 11-17% tip

D Smash: Same as Marth's but with the edge system and hits at a lower and more favourable angle.  18-23% edge 12-18% tip

N Air: A "round the world slash" somewhat like Ike's N Air but significantly faster and deals multiple hits.  12% edge 8% tip

F Air: A fast horizontal slash that knocks the foe forwards.  10% edge 6% tip

B Air: Same as Marth's but knocks the foe more upwards in flames.  11% edge 8% tip

U Air: A spinning slice followed by an upward slash.  13% edge 8% tip

D Air: Same as Marth's but cannot spike at all.  Edge hits foes up.  Tip hits the away at 45 degrees.  12% edge 7% tip

Neutral B: Flare Blade - His signature move.  With the power of the Sword of Seals he does a chargable overhead slash.  Exactly like it is in Melee, so if you land it when it's fully charged it's an automatic one hit kill dealing huge damage and recoil to Roy.  5-50% (10% recoil at full charge)

Side B: Wild Fire - Similar to Ike's Side B.  The longer you hold down B, the further he will travel and the stronger the attacks will be if the dash connects.  If the dash connects, Roy will flail his sword wildly with fire imbuned to strike the foe forward. 6% 12% 18%

Up B: Blazing Tornado - Roy will spiral upwards like a fiery tornado.  Goes along a similar flight path to Marth's Up B, but is slower, deals more damage and a bit more predictable.  14%

Down B: Burst Counter - Roy holds a stance.  If he is hit during the stance he will summon a field of fire around his enire body to propel the foe away.  It hits foes from every angle and does a bare minimum of 12% but initiates slower than even Ike's counter.  1.1x damage normally received.

Final Smash: ... Not too sure yet :P


I honestly feel that Roy deserves to be his own character.  What's the point if he's just a worse version of Marth?  A character like Roy needs a proper identity as a Brawl character that doesn't involve being a clone.

Yeah I know I'm biting off more than I can chew and I should do something original and I said I'd go on a break blah blah blah...but I enjoy making PSAs and ideas for PSAs too :)
You, sir, have just won the game.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SiLeNtDo0m on April 04, 2011, 04:01:35 PM
@Naru

Very well.  I shall make a written tutorial with pictures tomorrow :).  But now, I shall sleep XD


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Ninka_kiwi on April 04, 2011, 04:05:58 PM
Just a question but will the Up B similer to links Spin attack?
(That's the closest thing to a tornado I could think of...)
Also if you wanted to change it up even more roy had a projectile move in fire emblem where he slashed his sword and a ball of fire engulfed the enemy.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Psycho Philia on April 04, 2011, 04:15:23 PM
A very interesting new project Silent Doom, honestly, even if Roy is not a really a character that I like a lot, this project seems interesting, and I fully agree with you, what's the point to have Roy have almost all moves of Marth, it is completely useless. The only thing that I don't like in this moveset is the flare blade attack with his property to be a one killing move only, I don't like simple moves that can kill opponents in only one hit, even if in this case, it is very hard to do it as it should require quite some time. And I fully understand why you put this move, it is a reference of SSBM, but I just stated the fact that I don't like this move, even if at the same time, this move shouldn't be removed in the moveset.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: BlueBrain on April 04, 2011, 04:15:54 PM
there is no need to make a melee like psa, i mean, its a VERY simple PSA, and im sure lots of ppl are fully capable for that... (its just marth with fire upB and an exploding NeutralB...)
dont let this be the clone wars...


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: xZedkiel on April 04, 2011, 04:23:05 PM
Just a question but will the Up B similer to links Spin attack?
(That's the closest thing to a tornado I could think of...)
Also if you wanted to change it up even more roy had a projectile move in fire emblem where he slashed his sword and a ball of fire engulfed the enemy.
I'm thinking more Charizard's Up B.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Naruto200Man on April 04, 2011, 04:34:25 PM
@Naru

Very well.  I shall make a written tutorial with pictures tomorrow :).  But now, I shall sleep XD

Sweetness, Screw video tutorials, a picture tutorial is sometimes a better way to do it anyway ^+^ you don't have to keep going back and fourth in the video to find something.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: ItalianStallion on April 04, 2011, 04:43:17 PM
Well.. that was faster than I thought.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SSJCerious on April 04, 2011, 04:50:59 PM
Idk about this man.
You take more time to devolop awesomer PSAs than DO (no offense man, i love your psas (especially skull kid). Just givin my opinion), I think your kinda pushin it :/
[/"rant"]
Good luck with this~


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Psycho Philia on April 04, 2011, 05:02:20 PM
Hum, I didn't know Silent Doom has created a Skull Kid Psa, a functional psa or even a moveset for Skull Kid....


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Rayn on April 04, 2011, 05:05:02 PM
^He was talking to Divine.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SSJCerious on April 04, 2011, 05:25:22 PM
I was talking to Divine.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Rock Lobster on April 04, 2011, 06:18:11 PM
Interesting, but you've got a lot of good ideas on your plate already.  So if I were you, I wouldn't jump right into this.  But it's your life, do what you want. 


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SiLeNtDo0m on April 04, 2011, 11:14:49 PM
Note that out of all the ideas this would take the least time to do since the animations won't take too long and there isn't anything particularly complex PSA wise.  Anyways, this was merely a thought.  I just think it would be a waste for Beyond's awesome Roy vertex to just be coupled with a Melee Roy moveset.

Anyways, as far as Viewtiful Joe is actually concerned....it's a secret XD


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: DivineOverlord on April 05, 2011, 12:08:01 AM
Idk about this man.
["rant"]You take more time to devolop awesomer PSAs than DO (no offense man, i love your psas (especially skull kid). Just givin my opinion), I think your kinda pushin it :/
[/"rant"]
Good luck with this~
lol found this though random browsing. Well mr.SSJCerious, majority of my PSAs have only been worked on for less than 3 days before I release them. The only PSA I worked on the most was probably Sepherioth  yet even him I don't spend much time on. Next PSA will have more time put into it since it is a complex project that I keep delaying. but yeah, Kudos to SDo0m InAcTiVe, for taking his time  ;D
I will put tons of time into Sora to make him worth the wait......The reason why I'm releasing a bunch of version 1's is because I'm still learning and testing things out, so that, my PSA Revamps will be more concise  :kdance:


LOL why am I in the poll?  :o


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Naruto200Man on April 05, 2011, 08:16:21 AM
Give him the power of PINAPPLES!

Also, custom 2D graphic please :D
Either that or at least the weapon one lol

No seriously
For his final smash he like, does this spell casting thing, then raises his sword in the air and giant PINAPLES fall from the sky to pwn all :af2:


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: DoctorFlux(Mariodk) on April 05, 2011, 08:25:04 AM
Sdo0m you can leave the Gotenks Moveset to me(if not a other will work on it) i will work abit on it after my Goku and next version of my SMBZ/DBZ style: mario moveset :D or shadow over marth(next version) or Ike port


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SiLeNtDo0m on April 05, 2011, 01:03:48 PM
Sdo0m you can leave the Gotenks Moveset to me(if not a other will work on it) i will work abit on it after my Goku and next version of my SMBZ/DBZ style: mario moveset :D or shadow over marth(next version) or Ike port

Sure, however don't use that entire moveset.  Think of some of your own stuff to fit as well :)  If I ever were to get back to Gotenks I want to be able to use this moveset as my exact reference.

Oh yeah and a change of plan for Joe.  Since the counter wasn't working, I've decided to make his Down B (Ground) Viewtiful God Hand instead.

Down B (Ground): Viewtiful God Hand - Viewtiful Joe lunges both of his hands forwards with his signature V shaped fingers pointing out.  This move has long startup, end lag and poor range, however if Joe manages to connect the hitbox, the foe is frozen on the spot momentarily, allowing Joe to get in a free attack.  Whiff the attack however, and you'll be open to attack.

5%

Oh yeah and a surprise might come today ^^


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: ItalianStallion on April 05, 2011, 01:43:14 PM
You should change your name to SDo0m More Active than Ever.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SiLeNtDo0m on April 05, 2011, 01:49:07 PM
You should change your name to SDo0m More Active than Ever.

Lol yeah XD At the moment the work overload sort of lessened.  That said though, don't expect me to be here after this week.  Easter starts...

3 weeks of pure work and revision.....

Though hopefully I'll at least get a beta of Joe out by then ^^

...And DAMMIT why is it that everytime I try to record something I do something stupid and lose what I did :notimp:


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Master_Ryuk on April 05, 2011, 02:30:11 PM
Lol yeah XD At the moment the work overload sort of lessened.  That said though, don't expect me to be here after this week.  Easter starts...

3 weeks of pure work and revision.....

Though hopefully I'll at least get a beta of Joe out by then ^^

...And DAMMIT why is it that everytime I try to record something I do something stupid and lose what I did :notimp:

Don't worry, that happens to me a lot of times by some reason.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: Naruto200Man on April 05, 2011, 03:10:50 PM
Or SD Can Change his name to "Guy who keeps coming up with random ideas and doesn't finish the most epic idea ever"

[/sarcasm]

lol Alright, I'm going to get started on Weegee
At least his non-sword mode version.


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Yet ANOTHER Moveset - OUR BOI
Post by: SiLeNtDo0m on April 05, 2011, 03:33:27 PM
Ok I've done the animation "demonstration".  It's not amazing, but it'll do I think.  Also, I can't link it directly yet (just go straight to it via my Youtube account in my sig) and I won't be able to add annotations til later. 

Hope you find it useful nonetheless ^^'


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: Naruto200Man on April 05, 2011, 03:53:43 PM
Animations really THAT easy?
I didn't know BB even had interpolation?

Okay, granted it's just brawlbox trying to fix the other frames to go with the ones you made in a rough way. But it still seems like basic interpolation that it has.

Up next is a written tut for how to give a character a weapon? :P


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: SiLeNtDo0m on April 06, 2011, 11:03:37 AM
http://www.youtube.com/watch?v=ny9K_v5l-CA

Ok here's the demonstration, annotated and all.  Hope it helps anyone XD


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: Albafika on April 06, 2011, 11:05:36 AM
[url]http://www.youtube.com/watch?v=ny9K_v5l-CA[/url]

Ok here's the demonstration, annotated and all.  Hope it helps anyone XD


YAY! I love you! Homo


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: SiLeNtDo0m on April 06, 2011, 02:37:09 PM
Just popping in to say that Shocking Pink Bomb, Red Hot Kick, Voomerang, Groovy Upper and Viewtiful God Hand are done (i.e. 5 out of his overall 6 specials).  Now all that's left is Air Joe i.e. the one that'll take the longest since it has 5 different animations...

So overall here's what's left to do:

- Down B Air (Air Joe)
- Final Smash
- Taunts
- Entry
- Victory poses

I'll do the FS, Entry and Down B then release a beta (V1.5 if you may since this is V2 I'm making).  V2 will also include a voice pack for Joe :)


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: xZedkiel on April 06, 2011, 02:47:33 PM
YESH! HENSHIN A GOGO BABY!


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: SmashClash on April 06, 2011, 02:55:27 PM
I spy a preview video. amirite?


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: SiLeNtDo0m on April 06, 2011, 03:01:33 PM
I spy a preview video. amirite?

Next preview won't come til I release V2 beta/V1.5.  However release will hopefully be this weekend if I'm lucky.  After that, progress will S-S-SSSSLLLLLOOOOOOOWWWW whilst I revise during Easter :-\


Title: Re: SDo0m's Dark Void: 10,000 Downloads YAY + Animation Demonstration Uploaded
Post by: SmashClash on April 06, 2011, 03:10:10 PM
Next preview won't come til I release V2 beta/V1.5.  However release will hopefully be this weekend if I'm lucky.  After that, progress will S-S-SSSSLLLLLOOOOOOOWWWW whilst I revise during Easter :-\
Reaction in mind: "Awwwokayyyyayyyyyawwwww...k"


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: BeHappy on April 06, 2011, 04:29:19 PM
I love Viewtiful Joe(at the games, since I haven't watched it much).


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: _Data_Drain_ on April 06, 2011, 04:49:42 PM
So... You're almost done with Viewtiful Joe? (Well at least a beta.)

Sounds good to me, your other later PSAs have been great, like Cloud.

So Joe should make a great replacement for Falcon... I look forward to this, since Joe is one of my mains in MvC3. :P


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: SSJCerious on April 06, 2011, 04:50:34 PM
That tutorial was pretty cool, I like your animating "style".


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Ninka_kiwi on April 06, 2011, 07:01:22 PM
Can't wait to play as Joe since he's one of my mains in TvC.
Knowing you thisll be an amazing Psa :D
so after Joe and all your studying is done what moveset do you think your going to do first out of your many ideas?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: xZedkiel on April 06, 2011, 07:30:14 PM
Probably Roy since he seems like a quick finish according to him, or if not maybe Zero. I think he should take a break after Joe.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Albafika on April 06, 2011, 07:45:18 PM
Joe won't receive much love 'cause it's not a character I (And many) are used to. I've watched his TV serie the Anime when there was nothing else to watch (At 10:00 PM back then, everyday, since it was the only thing that took my attention from 10:00 PM to 10:30). Unlike Cloud and Shadow, which most people (including me) have played the games of. I, at least, am a Sonic and Final Fantasy fan (in general), but I wasn;t interested in Shadow on Brawl at all, I was more interested on Cloud. But I'm looking forward to V.J., it's just I know too little of him I can't give any good feedback as to what you're making. XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: SmashClash on April 06, 2011, 08:34:32 PM
Can't wait to play as Joe since he's one of my mains in TvC.
Knowing you thisll be an amazing Psa :D
so after Joe and all your studying is done what moveset do you think your going to do first out of your many ideas?
Probably Roy since he seems like a quick finish according to him, or if not maybe Zero. I think he should take a break after Joe.

Answer:
Gotenks?  That's last on my list :P  I'm not starting Gotenks until I've done Joe, Zero, Black Knight and Deadpool.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: xZedkiel on April 06, 2011, 09:32:28 PM
^ Tis be why I said Roy and Zero. Roy is just small edits and easy animations, Deadpool is on hold, and he had to choose between Black Knight and Zero and he chose Zero.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Albafika on April 06, 2011, 09:40:59 PM
^ Tis be why I said Roy and Zero. Roy is just small edits and easy animations, Deadpool is on hold, and he had to choose between Black Knight and Zero and he chose Zero.

Small edits? He's making a moveset from scratch. ._.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: SmashClash on April 06, 2011, 09:48:06 PM
Beta this weekend!? Yay.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: BlueBrain on April 07, 2011, 08:34:10 AM
my answer:

Because Shadow and Cloud are overrated as hell and whatever you make won't have that kind of success (specially shadow)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Naruto200Man on April 07, 2011, 11:10:36 AM
my answer:

Because Shadow and Cloud are overrated as hell and whatever you make won't have that kind of success (specially shadow)

Actually...Cloud is the one who's SUPER overrated
Because shadow has had so few games of his own. In fact the only game that actually starred him as the main character was shadow the hedgehog :l

Cloud has several games, especially in the FF series.

I for one would love to see Amatasaru, and maybe an amatasaru/waka psa (you could replace navi with amatasaru :D )


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Albafika on April 07, 2011, 11:15:38 AM
Actually...Cloud is the one who's SUPER overrated
Because shadow has had so few games of his own. In fact the only game that actually starred him as the main character was shadow the hedgehog :l

Cloud has several games, especially in the FF series.

I for one would love to see Amatasaru, and maybe an amatasaru/waka psa (you could replace navi with amatasaru :D )


That doesn't means he's overrated. o_O

You may be one of the few that hate FFVII, but that doesn't means the rest of the world population does. Cloud is the face of Squaresoft, we could easily say, together with FFVII. And Squaresoft has known how to promote him, unlike Sega has done with Sonic, whose games have gone from good to worse until Sonic Colors (Which I dislike, but people seems to actually love this game).

ON-Topic: Nothing in mind. ._. I'll just wait for the Beta and try to find anything wrong.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: Akiba Red on April 07, 2011, 12:30:27 PM
Yay moar Viewtifulness.

@Wolfric It's Square Enix.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: xZedkiel on April 07, 2011, 02:06:05 PM
Small edits? He's making a moveset from scratch. ._.
I was directing the "small edits" part towards the animations.. :/ Most of his animations can be taken from Marth or Ike even and then giving minor edits to look different.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: SiLeNtDo0m on April 07, 2011, 02:32:54 PM
I was directing the "small edits" part towards the animations.. :/ Most of his animations can be taken from Marth or Ike even and then giving minor edits to look different.

That's not what I'm gonna do however.  A lot of them will still be custom.  Tis a tradition with my PSAs now :P  Sure the basic animations like running, dodges, falling, jumping etc will still be Marth's (unlike with Joe where I changed them all), but a lot of the attacks will be custom.

Luckily, animating characters with swords is fairly easy since you can make the sword do a lot of the cool stuff.  Look at haloedhero's Cloud's D Taunt for example.  The awesome part of that comes from the sword whirling around to make it look complex and badass.  But underneath it's a really simple movement.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: xZedkiel on April 07, 2011, 02:51:36 PM
That's not what I'm gonna do however.  A lot of them will still be custom.  Tis a tradition with my PSAs now :P  Sure the basic animations like running, dodges, falling, jumping etc will still be Marth's (unlike with Joe where I changed them all), but a lot of the attacks will be custom.

Luckily, animating characters with swords is fairly easy since you can make the sword do a lot of the cool stuff.  Look at haloedhero's Cloud's D Taunt for example.  The awesome part of that comes from the sword whirling around to make it look complex and badass.  But underneath it's a really simple movement.

Alright gotcha. Will his sheath be used like in Melee? Ya know, he sheaths sideways and stuff.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: SiLeNtDo0m on April 07, 2011, 02:56:08 PM
Alright gotcha. Will his sheath be used like in Melee? Ya know, he sheaths sideways and stuff.

Depends on where his sword sheath is placed in the vertex.  I could animate it so the sword sheaths sideways, but if the sheath is on his waist then it won't look right.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 Nearing Completion - Beta this weekend!
Post by: xZedkiel on April 07, 2011, 03:01:48 PM
Depends on where his sword sheath is placed in the vertex.  I could animate it so the sword sheaths sideways, but if the sheath is on his waist then it won't look right.

Someone should move the sheath on Beyond's vertex, right now it's at the waist. It would look better sideways, being Roy and all.


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: SiLeNtDo0m on April 07, 2011, 04:06:16 PM
Well as we all know, Beyond is now the #1 hacker downloads wise.  So to celebrate this great achievement for him, I'm gonna do a moveset for him.  Most of you could probably guess who it will be, but I'm not telling which character it's gonna be.  Unfortunately this project will take a while, but by the time I finish it, it will definitely be worth it.

This DOES NOT entitle you guys to start requesting for movesets simply because I'm doing it for one user out of my OWN accord.  I'm doing this for Beyond since I think we can all agree he deserves something special :)  He's offered so much as far as quality hacks to the community and I wanted to give something special back.

This also does not entitle you guys to moan about me constantly changing the order of my projects.  I shall do what I please, when I please XP

As regards to Joe, well he's going smoothly.  I've done 3 more animations for the parts of Air Joe (I've been working kinda slow today since I've been distracted by Facebook XD).


So.....yeah.....


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Psycho Philia on April 07, 2011, 04:12:28 PM
Well as we all know, Beyond is now the #1 hacker downloads wise.  So to celebrate this great achievement for him, I'm gonna do a moveset for him.  Most of you could probably guess who it will be, but I'm not telling which character it's gonna be.  Unfortunately this project will take a while, but by the time I finish it, it will definitely be worth it.

This DOES NOT entitle you guys to start requesting for movesets simply because I'm doing it for one user out of my OWN accord.  I'm doing this for Beyond since I think we can all agree he deserves something special :)  He's offered so much as far as quality hacks to the community and I wanted to give something special back.

This also does not entitle you guys to moan about me constantly changing the order of my projects.  I shall do what I please, when I please XP
As regards to Joe, well he's going smoothly.  I've done 3 more animations for the parts of Air Joe (I've been working kinda slow today since I've been distracted by Facebook XD).


So.....yeah.....

This answer that I put in bold sum absolutely all my opinion about your post. But I really hope that your project which will be a present for Beyond You, won't be misinterpreted by some people, because I'm pretty sure, even with your explanations, that people will believe that they can do a request...


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: SSJCerious on April 07, 2011, 05:11:39 PM
Oh wowzers man ur so awesome makin pfas for beyandme u shuld mak ever1 form naruto and fina fnatsy becuz i wuill luve u so much i send u piuctues of me havin fun at unviersal studis i tikn u love tehm so much.
[/predictionofnoob]
Well, if this is what I think it is, then :af:
if not, then :>.>: .... :notimp: .... :happy: .... :af2:


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Psycho Philia on April 07, 2011, 05:18:10 PM
The worse with your post SSJCerious is that something like this has good probability to arrive.... But i'm sure Silent Doom will defend himself very good! :laugh:


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: SmashClash on April 07, 2011, 05:21:34 PM
DANTE!
Sorry. I just had to let that strikedout. ;)


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Cascade Hellsing on April 07, 2011, 05:22:42 PM
DANTE!
Sorry. I just had to let that strikedout. ;)

I was thinking the samething.... only different... Dante from his Viewtiful Joe Appearance...


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Ninka_kiwi on April 07, 2011, 05:34:04 PM
It's eithur Dante or Travis touchdown. Dante is more likely since Sdoom already made a moveset idea for him.


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: fighter20brawler10 on April 07, 2011, 07:32:54 PM
I've been away for... a long time XD What I miss bro? XD


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: KingJigglypuff on April 07, 2011, 07:44:13 PM
I've been away for... a long time XD What I miss bro? XD
You have missed quite a bit from the both of us.


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: fighter20brawler10 on April 07, 2011, 07:53:53 PM
You have missed quite a bit from the both of us.

Nice to see you again King Jiggz


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Gaia on April 08, 2011, 12:11:50 AM
Well as we all know, Beyond is now the #1 hacker downloads wise.  So to celebrate this great achievement for him, I'm gonna do a moveset for him.  Most of you could probably guess who it will be, but I'm not telling which character it's gonna be.  Unfortunately this project will take a while, but by the time I finish it, it will definitely be worth it.

This DOES NOT entitle you guys to start requesting for movesets simply because I'm doing it for one user out of my OWN accord.  I'm doing this for Beyond since I think we can all agree he deserves something special :)  He's offered so much as far as quality hacks to the community and I wanted to give something special back.

This also does not entitle you guys to moan about me constantly changing the order of my projects.  I shall do what I please, when I please XP

As regards to Joe, well he's going smoothly.  I've done 3 more animations for the parts of Air Joe (I've been working kinda slow today since I've been distracted by Facebook XD).


So.....yeah.....

Got my fingers crossed for Ryu Hayabusa, due to the sheer awesomeness of the vertex but I'm foreseeing a possible Raiden in our midst.


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: BlueBrain on April 08, 2011, 07:33:32 AM
more likely dante or travis...(they are on ike, so they can be cloned  :af2:


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: Dark Aura on April 08, 2011, 08:05:38 AM
Good for you, Doom! I agree with the fact that Beyond deserves a little something for his hard work, especially considering what he has to put up with on his own page.

I predict Travis Touchdown. Just a guess.


Title: Re: SDo0m's Dark Void: Every Project Delayed (except Joe) for Beyond's Moveset XD
Post by: IWasAPerson on April 08, 2011, 09:35:31 AM
I'm placing my bets on Dante, since SDoom mentioned a while back how he was interested in doing a moveset for him. If that's the case, I made a Wait1 animation for him a while back that has the sword on his back and looks similar to DMC3 and MvC3's wait anim.

Also, it's a shame Joe won't get as much recognition as Cloud and Shadow, really. Just one of those things with ridiculously popular characters like that. Same could probably go for any other Final Fantasy character's popularity, though. At any rate, Joe seems awesome and I'm looking forward to V2.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: SiLeNtDo0m on April 08, 2011, 11:32:16 AM
>.>
<.<

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18033&Moderated=All&facebook=true

That is all...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: SmashClash on April 08, 2011, 11:35:48 AM
1st to download.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: SiLeNtDo0m on April 08, 2011, 11:45:16 AM
By the way, here's how all the specials now currently work:

Neutral B (Ground): Shocking Pink - Joe kicks out his signature V bomb.  The longer you hold the button, the further the bomb will go away from Joe and the stronger the explosion is.  However, if you hold it for too long the bomb will explode in your face and you will take some recoil.  14%, 19%, 25%, 8% (recoil)

Neutral B (Air): Red Hot Kick - Joe does his signature dive kick diagonally downwards.  Fast and great for edgeguarding.  If it connects with an opponent, there will be some hitlag then Joe will bounce off the foe.  9%

Side B: Voomerang - Joe throws his signature V shaped boomerang.  This large, fast moving projectile has low knockback and can be useful for catching your opponents from a distance.  However it has a fair amount of endlag for what it is so it isn't as spammable as one might think.  In the air, this slows Joe's fall.  6%

Up B: Groovy Upper - Joe does a swirling uppercut.  This can be slightly tilted forward or back if you press forward or back at the very beginning of the move.  Like Pikachu's Up B, if you press B again, Joe will follow up with another uppercut.  A fast and good recovery move that can be quite unpredictable.  14%

Down B (Ground): Viewtiful God Hand - Joe stands in place then shoves both hands forwards.  This move has massive start up, low power, poor range and long endlag however there is a catch.  If you connect this move, the foe is slowed down for a bit of time, allowing Joe to launch a barrage of attacks on a near helpless opponent.  All opponents are slowed in this move (not just the hit opponent, I'm hopefully trying to change this).  5%

Down B (Air): Air Joe - Joe does a series of cool punches and kicks in the air.  The more you mash the button, the more attacks he will do.  If you keep mashing the attacks will loop forever until you release the button, hit the ground etc.  Good damage builder, but can be DIed out of fairly easily.  2% each hit

Enjoy ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: BlueBrain on April 08, 2011, 11:48:26 AM
>.>
<.<

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18033&Moderated=All&facebook=true[/url]

That is all...


...2 posts later...

By the way, here's how all the specials now currently work:

Neutral B (Ground): Shocking Pink - Joe kicks out his signature V bomb.  The longer you hold the button, the further the bomb will go away from Joe and the stronger the explosion is.  However, if you hold it for too long the bomb will explode in your face and you will take some recoil.  14%, 19%, 25%, 8% (recoil)

Neutral B (Air): Red Hot Kick - Joe does his signature dive kick diagonally downwards.  Fast and great for edgeguarding.  If it connects with an opponent, there will be some hitlag then Joe will bounce off the foe.  9%

Side B: Voomerang - Joe throws his signature V shaped boomerang.  This large, fast moving projectile has low knockback and can be useful for catching your opponents from a distance.  However it has a fair amount of endlag for what it is so it isn't as spammable as one might think.  In the air, this slows Joe's fall.  6%

Up B: Groovy Upper - Joe does a swirling uppercut.  This can be slightly tilted forward or back if you press forward or back at the very beginning of the move.  Like Pikachu's Up B, if you press B again, Joe will follow up with another uppercut.  A fast and good recovery move that can be quite unpredictable.  14%

Down B (Ground): Viewtiful God Hand - Joe stands in place then shoves both hands forwards.  This move has massive start up, low power, poor range and long endlag however there is a catch.  If you connect this move, the foe is slowed down for a bit of time, allowing Joe to launch a barrage of attacks on a near helpless opponent.  All opponents are slowed in this move (not just the hit opponent, I'm hopefully trying to change this).  5%

Down B (Air): Air Joe - Joe does a series of cool punches and kicks in the air.  The more you mash the button, the more attacks he will do.  If you keep mashing the attacks will loop forever until you release the button, hit the ground etc.  Good damage builder, but can be DIed out of fairly easily.  2% each hit

Enjoy ^^



lol...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: SiLeNtDo0m on April 08, 2011, 11:51:21 AM
...2 posts later...


lol...

Lol, good point XDDD I also have a video uploading as we speak.  I'll post the link in literally about 1 minute.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: BlueBrain on April 08, 2011, 11:52:13 AM
yeah i just found it funny...
i will soon test this smexy psa ^^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED
Post by: SiLeNtDo0m on April 08, 2011, 12:09:40 PM
Ok, here's the video ^^  It actually finished almost an hour ago, but a weird glitch on Youtube made it seem as though it was still processing (despite it having finished processing o.O)

http://www.youtube.com/watch?v=BJECtixecj0


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashClash on April 08, 2011, 12:16:35 PM
Cool and you should replace that stage with: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17105


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 12:18:31 PM
Cool and you should replace that stage with: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17105[/url]


I was actually gonna use that one, but it's over Skyworld and I already have a replacement for Skyworld.  Unless I can somehow get .rels for Skyworld then I probably won't use it :-\


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashClash on April 08, 2011, 12:20:43 PM
I was actually gonna use that one, but it's over Skyworld and I already have a replacement for Skyworld.  Unless I can somehow get .rels for Skyworld then I probably won't use it :-\
Uhh, Stage Switcher by Bero.
Google is you friend.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 12:45:09 PM
Nice!
Now,let me test this master piece......
Edit:
Ok, i have tested it with bad and good results.
1.- It freezes, i tested all the moves, and it froze when i started spamming side b.
2.- Glitch with slow (down b) It make your controller vibrate (yeah....) until you lose a life.
3.- I think his up smash should have a little more range.
4.- His areal game is super awesome, not broken, awesome.
5.- The freeze didn't gave me time to test all the moves....
6.- neutral b, prettttyyyyy coooollllll.......
Thats all by now, i don't know if its freezes for you, i tested it with safe freeze proff hacks.....


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 01:00:18 PM
Hmm I cant even make him load. I even made it where its just the FitCaptain.pac and FitCaptainMotionEtc. and it freezes when I select a stage. I tried a few btw


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashClash on April 08, 2011, 01:14:09 PM
Yup. It freezes for me, too. :(


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 01:20:57 PM
I may need to include the FitCaptainEntry.pac and FitCaptainFinal.pac from the previous release.  With them they reduce the overall file size and prevent any freezing.  I'll update it asap.

Edit: Ok I've updated the link to include the FitCaptainEntry.pac and the FitCaptainFinal.pac from the old Viewtiful Joe.  These are all the files I'm using, and I've yet to experience any freezing problems.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 01:52:00 PM
I may need to include the FitCaptainEntry.pac and FitCaptainFinal.pac from the previous release.  With them they reduce the overall file size and prevent any freezing.  I'll update it asap.

Edit: Ok I've updated the link to include the FitCaptainEntry.pac and the FitCaptainFinal.pac from the old Viewtiful Joe.  These are all the files I'm using, and I've yet to experience any freezing problems.
Still wont load even if I empty my Captain folder and drag all those in


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 01:53:31 PM
Nope, still freezes.
After several tries, it seems that the special (b) moves are the problem, they seem to froze a lot the game.
BTW, could you check if you are experiencing freeze problems with gecko, maybe thats the cause.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 01:59:34 PM
When I use that it's the last Viewtiful Joe beta apparently

? I don't think I quite understand what you mean :-\

Nope, still freezes.
After several tries, it seems that the special (b) moves are the problem, they seem to froze a lot the game.
BTW, could you check if you are experiencing freeze problems with gecko, maybe thats the cause.


I don't use Gecko since I can't hack my Wii.  I use a Dolphin emulator (which is by far to worst and least reliable way to play) but everything works absolutely fine for me :-\ 


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 02:00:27 PM
? I don't think I quite understand what you mean :-\

I don't use Gecko since I can't hack my Wii.  I use a Dolphin emulator (which is by far to worst and least reliable way to play) but everything works absolutely fine for me :-\ 
Sorry I messed up there. It still wont load though. Read the last post


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: fighter20brawler10 on April 08, 2011, 02:09:46 PM
Yes! Can't wait to use that Final Smash


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: BlueBrain on April 08, 2011, 02:13:30 PM
well, dolphin gives less trouble with filesize...
so that might be the problem


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 02:17:51 PM
Ok, I've managed to reduce the file size of the FitCaptain.pac file from 331KB to 297KB (which is less than the V1 release which had 328KB).  This should definitely work now :srs:  I'll upload it asap.

Edit: Ok I've edited it again.  You'll really only need to replace the FitCaptain.pac file this time.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 02:34:29 PM
Sdoom, dont rush yourself, but it still freezes, like i said, is all ok with his normal moves, but by some reason, every time i use the specials, it freezes.
Maybe is the GFX?
 


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 02:39:58 PM
Ok, I've managed to reduce the file size of the FitCaptain.pac file from 331KB to 297KB (which is less than the V1 release which had 328KB).  This should definitely work now :srs:  I'll upload it asap.

Edit: Ok I've edited it again.  You'll really only need to replace the FitCaptain.pac file this time.
Still freezes for me


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 02:40:27 PM
Sdoom, dont rush yourself, but it still freezes, like i said, is all ok with his normal moves, but by some reason, every time i use the specials, it freezes.
Maybe is the GFX?
 

Does the Down Air cause freezing out of curiosity?  Because that uses some of the graphics that some of the specials use.  What I still don't understand is why it's working perfectly for me and no one else.  I can't properly diagnose the problem, because to me there is none...

:(
:srs:
:notimp:
:rage:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 02:46:11 PM
Lol, No, the down air doesn't froze my game.
the first time i checked the specials, they were working perfectly, but suddenly freeze.
Now, every time i use a special it freezes.   
Are you using anything besides Beyond vertex and the PSA?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: lYIaXeD OuT on April 08, 2011, 02:49:14 PM
yes down air froze on me, same with Up B air. as well as Neutral B air. and a couple other moves I cant remember.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: fighter20brawler10 on April 08, 2011, 02:51:51 PM
Down Air, and Air Special freezes for me :(


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 02:51:59 PM
Must be the graphics then.  I'm still confused though as to why it's working perfectly for me and why the freezing is so situational for people :-\  


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Plak on April 08, 2011, 02:53:03 PM
The Down Air does freezes for me (but Shocking Pink doesn't, at least on ground). Other neutrals/smashes worked, but some special (probably side froze and I didn't test the other ones.
Why can't you hack your wii ? If it's because of an up-to-date firmware, Smash Stack has recently been ported to PAL.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: ItalianStallion on April 08, 2011, 02:54:38 PM
I saw the entry on the Vault earlier and downloaded instantly man.

Gonna try V Joe out right now.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 03:00:09 PM
The Down Air does freezes for me (but Shocking Pink doesn't, at least on ground). Other neutrals/smashes worked, but some special (probably side froze and I didn't test the other ones.
Why can't you hack your wii ? If it's because of an up-to-date firmware, Smash Stack has recently been ported to PAL.

:patrick: Really?  Show me where!


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Maxi on April 08, 2011, 03:02:12 PM
You know SDo0m, I could work on the Sound Pack for V. Joe while you finish the other moves if you want! But if you're already working on it, that's fine.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Plak on April 08, 2011, 03:10:01 PM
For example here (http://giantpune.zzl.org/smashStackPK.html), with the instructions to launch a homberew. Then, just follow any 4.3E hacking tutorial, it's easy and completely safe with BootMii, especially since you can backup the NAND. It should be easy to google, I just used the first (french) result.

However, I can't guarantee that PSA hacks are region-free, does anyone knows ? I can't say cause my Brawl DVD is NTSC (Wii Region doesn't matter).

I was actually gonna use that one, but it's over Skyworld and I already have a replacement for Skyworld.  Unless I can somehow get .rels for Skyworld then I probably won't use it :-\


If you feel like you don't have enough stages, just download the Classic Expansion Pack, it comes with 36 extra stages, most of them being great, and you can very easily replace the few crappy ones with whatever you wish.

About Joe's God Hand, I don't have time to experiment more right now, but I have a slight "idea" of how to only slow down the  hit opponent. I can think of two options that might lead to this result :
* Catch collisions can force the opponent to execute any action. It probably won't lead to anything useful as there's no "slowed down action", but still, you know much more about PSA than I do...
* Thrown subactions can definitely slow down the opponent, but the tricky part is to trigger them with a special. The 76-79 are already used for standard throws, but someone might know what the other ones are used for or how to trigger them. God hand could also auto-chain to forward throw, but I don't think PSAs have access to any kind of global variables... Maybe make it inflicts some status to the opponent before F-Throwing him, so that ThrownF can check for this status then remove it and slow down time ?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 08, 2011, 04:57:15 PM
@2DaMax92

No thank you ^^ Since this'll be my first time SFX hacking, I want to be able to try it out for myself first.  But thanks for offering.

@Plak

It could possibly work.  Falcon thankfully is a character with his own exclusive Throw (from his Up B).  If I could find a way to edit that somehow then I may be able to pull it off.  It'll take a lot of time and brainpower though.


Main reason why I'm posting again though is to say that I've updated the download link YET AGAIN.  I've put in 5 different FitCaptain.pac files in this link so one of them will hopefully work (if none of them do then I just wasted about 2 hours of mind numbingly tedious graphic swapping for nothing).....


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: ForOhFor Error on April 08, 2011, 06:37:00 PM
Well, the last time Joe froze a lot and worked for you was when his files had those empty BRRESs. But I suppose you must not have done that, this time.
Sounds like the graphics might be the problem, as you said.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 06:53:59 PM
Tried all the FitCaptain.pac's. I use Riivolution and it froze every time before the match. I used the Final and Entrance files as well


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Maxi on April 08, 2011, 07:16:50 PM
Tried all the FitCaptain.pac's. I use Riivolution and it froze every time before the match. I used the Final and Entrance files as well
Didn't have that problem for me. I used FitCaptain5.pac and it didn't freeze at all on Riivo.

But I did find one odd thing. I'm using my V. Joe Color Pack, right? Now, when I started Training Mode with 2 Joes, they start getting pulled away from each other like a magnet! I'm not even kidding! Has this happened to anyone else?

EDIT: The freezing before the match thing happened to me just now. It might be the FitEntry.pac problem again...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: _Data_Drain_ on April 08, 2011, 09:15:46 PM
Hm... I just tried using him... He froze before even showing up in his intro...

Although, I was TRYING to fight DO's Sephiroth... Would that have to do with the freezing? Who you fight? Either way, this needs a fix, badly, I can't even give feedback if I can't even get him to load.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Albafika on April 08, 2011, 09:19:00 PM
I'll wait 'til this gets solved to test it and give the my share of feedback. XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: _Data_Drain_ on April 08, 2011, 09:25:15 PM
I'll wait 'til this gets solved to test it and give the my share of feedback. XD
Yeah, I'll wait until there's no freezing before I try this again... After that, I'll give feedback, I was looking forward to this too... :(


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 09:31:20 PM
Ok, the fitcaptain5.pac worked a little for me, so here is what i could find:
First, there is some SFX or maybe GFX freezing things in his entry.
Second, you can actually use it in training mode, so the entrance is the cause, maybe trying to remove the Fitentry.pac would stop the freezing?
third, his GFX dont crash the game anymore, so you probably fixed it.

Now, some feedback!
1.- Forward areal seems too strong in damage, you should reduce the knockback a little.
2.- The up smash should have a little more range....
3.- The up tilt makes the GC controller vibrate until VJ dies.
4.- Shocking pink bomb is so mother fu***ng awesome.
5.- Side b seems ok to me.
Havent tested down b.

To Data Drain:
Is not who you fight, i have tried the first beta Sdoom released vs Sephiroth and it didn't froze in a while.
PD: Try testing (and pledge a lot) in training mode.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 08, 2011, 09:45:38 PM
Ok, the fitcaptain5.pac worked a little for me, so here is what i could find:
First, there is some SFX or maybe GFX freezing things in his entry.
Second, you can actually use it in training mode, so the entrance is the cause, maybe trying to remove the Fitentry.pac would stop the freezing?
third, his GFX dont crash the game anymore, so you probably fixed it.

Now, some feedback!
1.- Forward areal seems too strong in damage, you should reduce the knockback a little.
2.- The up smash should have a little more range....
3.- The up tilt makes the GC controller vibrate until VJ dies.
4.- Shocking pink bomb is so mother fu***ng awesome.
5.- Side b seems ok to me.
Havent tested down b.

To Data Drain:
Is not who you fight, i have tried the first beta Sdoom released vs Sephiroth and it didn't froze in a while.
PD: Try testing (and pledge a lot) in training mode.
Worked great in training mode. No freezes. Must freeze on entry which is why brawl mode doesnt work


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: lYIaXeD OuT on April 08, 2011, 11:20:43 PM
still freezes for me but heres some stuff

Side B has pretty good delay in between to prevent spamming
Neutral B blast radius is really small compared to the graphic (BUT AWESOME)
as many said, up tilt vibrate problem
Smashes seem okay
Areal down always freezes me
as well as Red Hot kick

Btw I never had freezing problems with entries only with attacks.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 11:31:38 PM
Are you using the fitentry.pac file that Sdoom provided?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: lYIaXeD OuT on April 08, 2011, 11:36:34 PM
Yes I am, I used everything that he provided in the download and I had no freezing no entry. Just certain attacks omg disregard that, I just realized that I only used him in training and they dont have entries in training so nvm...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 11:42:23 PM
Use the fitcaptain5.pac instead of the original one, that should fix the effects and the freezing in the attacks


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: lYIaXeD OuT on April 08, 2011, 11:47:23 PM
Did he put the fitcaptain5.pac in the download? because whatever was in there I used it.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 08, 2011, 11:54:23 PM
Please don't tell me you just extracted the hole thing ant put it in the Captain folder.....
Anyway, rename the fitcaptain5.pac to fitcaptain.pac and put all the stuff without the fitentry.pac and it should not freeze.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SmashHackers on April 09, 2011, 12:45:46 AM
Please don't tell me you just extracted the hole thing ant put it in the Captain folder.....
Anyway, rename the fitcaptain5.pac to fitcaptain.pac and put all the stuff without the fitentry.pac and it should not freeze.
Please don't tell me you just extracted the hole thing ant put it in the Captain folder.....
Anyway, rename the fitcaptain5.pac to fitcaptain.pac and put all the stuff without the fitentry.pac and it should not freeze.
Still does for me


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 12:54:00 AM
It seems that all the comments always come in when I'm asleep XD (timezone fail).  Anyways, by the looks of it, methinks we're making progress here.  I was hoping that number 5 would work and it does.  And I think I've realised what I've done as regards to the Entry.  Every character has this event called Character Specific 17 at the beginning and end of the Entry.  I forgot to include it before but I've included it now.  I've also removed the Entry and removed all the FitCaptain.pac files except number 5 (and renamed that FitCaptain.pac).  

The next release will also have a couple of balance tweaks as well.  Re-re-re-re-re download will be up soon XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: Master_Ryuk on April 09, 2011, 01:34:25 AM
It seems that all the comments always come in when I'm asleep XD (timezone fail).  Anyways, by the looks of it, methinks we're making progress here.  I was hoping that number 5 would work and it does.  And I think I've realised what I've done as regards to the Entry.  Every character has this event called Character Specific 17 at the beginning and end of the Entry.  I forgot to include it before but I've included it now.  I've also removed the Entry and removed all the FitCaptain.pac files except number 5 (and renamed that FitCaptain.pac).  

The next release will also have a couple of balance tweaks as well.  Re-re-re-re-re download will be up soon XD
Niiiiceeeee....


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 02:00:59 AM
There're two more glitches found.  These even applies to me.  

1) The first is what 2DaMax said.  In training mode, the two Falcon's will repel away from each other at the start for some odd reason.  However, this only happens right at the beginning as soon as you start training mode.  As soon as one of them moves, they will not repel away from each other

2) The second is that whenever two Falcon's enter the match, the game freezes just as the second one enters and the first goes into a Waiting pose.  

I'll need to look into this.  I'm actually pretty sure this time it actually involves the Wait animations rather than the Entry.  I'm editing it as we speak ;)


EDIT: SUC-FREAKIN-CESS!!!  I've fixed both of these problems!  The first was an easy fix.  Just need to remove some Aesthetic Win I accidently put in there.  The second was trickier.  It actually didn't involve the GFX at all.  It involved the absence of the Blue Falcon.  In the old FitCaptainMotionEtc.pac there was no Blue Falcon (it was just a tiny mdl0 file that ForOhForError had supplied for V1 release) but now it's in the file and instead of removing it, I edited the FitCaptainEntry.pac animations to make it super small (i.e. invisible) and now it works!  This should hopefully mean that it will work for you guys too!  I'll upload the fix asap.

EDIT 2: Updated the download link AGAIN.  This time let's hope that it works completely so I can actually get to work on the full release (I've done one taunt so far XD).  The balance tweaks I've made are sort of minor:

- Up Smash has slightly larger hitboxes
- Air Joe's early heavy armour has been tweaked (it used to be about 7% that lasted for the entire animation but now it's 10% that only lasts for 8 frames)
- Fixed (hopefully) the rumble on the U Tilt (not too sure though, since I play on Dolphin with a keyboard I can't tell with rumbles).



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Akiba Red on April 09, 2011, 08:20:55 AM
Yay......gonna go try this then...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Plak on April 09, 2011, 09:32:59 AM
So, I did some more experimentation for God Hand and it's pretty promising :
* Whenever CF uses its Up B, the enemy will execute whatever's written in Subaction 19C (SpecialHiCapture).
* In Subaction 6C, changing the action parameter of catch collisions from 3D to CF ( :af: ) will force the opponent to execute 19C as soon as it is normal-grabbed.
* Modifying Falco's grab the exact same way freeze the game. Looks like only the captain can use 0X000000CF awesomeness.
* Ganon can do the same : action E8 triggers Subaction 1AF (GanonSpecialHiCapture).
* Copypasting code from the Catch Subaction into AttackLw3 doesn't do anything  :P


I also tried your last upload and everything works fine, so i guess it's feedback time :
* Air Joe should be Neutral B and Red Hot Kick should be Down B, it currently fells like they were mixed up.
* Air Joe should have less hit lag, it's weird to see it combo fast in the air but so much slower when you're actually hitting something. I know about SDI but it's not like it's inescapable without it (it connects badly against even Training Mode, non-attacking CPUs)
* Shocking Pink Bomb's animation needs some tweaking. Yeah, more easily said than done as I know bouncing is hard to animate :-\  Other than that, it's pretty awesome.
* Dair looks like one of those high risk, high reward move but it's currently unusable off the stage as it's very hard to recover from it and has little kill potential. It could for example spike at the very beginning of the animation, drag the opponent down a little otherwise and be cancelable earlier.
*Up B feels kinda... rigid ? Maybe add some maneuverability, upward momentum at the end and widen the window for inputing a second punch ?
* What I like about your work is that you don't overuse GFX as many do and your characters blend with the original cast. However, I feel some of Joe's moves are too much graphic-heavy. It's bomb's explosion is a little too big and doesn't fit its hitbox, it's Dair is much too flashy (I guess wind is fine but it should be much smaller), as well as its Up B, but that might be because you had to switch them in order to prevent freezing.
* Oh, and yeah, it's so obviously made of pure awesomeviewtifulness that I won't comment it to prevent this thread from asploding.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SSJCerious on April 09, 2011, 09:49:25 AM
COMPLAINT TIME!!! :D
* Air Joe should be Neutral B and Red Hot Kick should be Down B, it currently fells like they were mixed up [/endcopypastafromPlak]
* When V.Joe kicks the Shocking Pink bomb, it feels like it needs some kinds, oomph to it XD. IDK, maybe if he made a more exxagerated motion too the kick.
*  Like Plak said, the bomb's explosion is a little too big and doesn't fit its hitbox.
* Up B needs some kinda oomph to it, it doesnt seem powerful enough (im prob. using it wrong though)

Other than that, Im really loving this revamp! ^_^

EDIT: Also, the UpB for joe isnt very fluent (although I think thats a unfixiable problem)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 10:07:06 AM
So, I did some more experimentation for God Hand and it's pretty promising :
* Whenever CF uses its Up B, the enemy will execute whatever's written in Subaction 19C (SpecialHiCapture).
* In Subaction 6C, changing the action parameter of catch collisions from 3D to CF ( :af: ) will force the opponent to execute 19C as soon as it is normal-grabbed.
* Modifying Falco's grab the exact same way freeze the game. Looks like only the captain can use 0X000000CF awesomeness.
* Ganon can do the same : action E8 triggers Subaction 1AF (GanonSpecialHiCapture).
* Copypasting code from the Catch Subaction into AttackLw3 doesn't do anything  :P

That's pretty awesome o.o  I loled at CF  Even PSA is aware of Falcon's awesomeness XD

Quote
I also tried your last upload and everything works fine, so i guess it's feedback time :
* Air Joe should be Neutral B and Red Hot Kick should be Down B, it currently fells like they were mixed up.
* Air Joe should have less hit lag, it's weird to see it combo fast in the air but so much slower when you're actually hitting something. I know about SDI but it's not like it's inescapable without it (it connects badly against even Training Mode, non-attacking CPUs)
* Shocking Pink Bomb's animation needs some tweaking. Yeah, more easily said than done as I know bouncing is hard to animate :-\  Other than that, it's pretty awesome.
* Dair looks like one of those high risk, high reward move but it's currently unusable off the stage as it's very hard to recover from it and has little kill potential. It could for example spike at the very beginning of the animation, drag the opponent down a little otherwise and be cancelable earlier.
* What I like about your work is that you don't overuse GFX as many do and your characters blend with the original cast. However, I feel some of Joe's moves are too much graphic-heavy. It's bomb's explosion is a little too big and doesn't fit its hitbox, it's Dair is much too flashy (I guess wind is fine but it should be much smaller), as well as its Up B, but that might be because you had to switch them in order to prevent freezing.

1) I might do, but I'm not too sure.  I see where you're coming from, but I personally got used to it (mainly because the Neutral B of V.Joe V1 was Red Hot Kick).  Still I may change it though.

2) Done and done.  

3) I think what may help to enhance it would be to actually have impact waves for when it hits the ground.  That way, the bomb will look more like it's bouncing.

4) It is actually possible to spike with that move, but the spike sweetspot is in such an obscure place that it's almost impossible to hit.  I'll change it so that it spikes everywhere on the move.

5) I'll alter the size of the bomb explosion a tiny bit.  As for the D Air, I never really liked how much wind comes out.  It's based off the move in Viewtiful Joe where you use Zoom whilst falling to shoot down link a pink rocket.  I haven't really been able to get the wind to the right size yet as well.  Trial and error I guess.


COMPLAINT TIME!!! :D
* Air Joe should be Neutral B and Red Hot Kick should be Down B, it currently fells like they were mixed up [/endcopypastafromPlak]
* When V.Joe kicks the Shocking Pink bomb, it feels like it needs some kinds, oomph to it XD. IDK, maybe if he made a more exxagerated motion too the kick.
*  Like Plak said, the bomb's explosion is a little too big and doesn't fit its hitbox.
* Up B needs some kinda oomph to it, it doesnt seem powerful enough (im prob. using it wrong though)

Other than that, Im really loving this revamp! ^_^

EDIT: Also, the UpB for joe isnt very fluent (although I think thats a unfixiable problem)

1) Same as before XD

2) I'll try but it'll be tricky to get it right.  I can't promise it'll look particularly great since Joe doesn't really kick the bomb very hard in Viewtiful Joe, TvC or MvC3.

3) Same again

4) It's not designed to be strong.  It's designed for recovery primarily.  Most recovery moves in Brawl aren't very strong (for the exception of a couple like Luigi's)

5) You're right it's not really fixable.  I wanted him to spin during the ascent.  It worked alright for going straight up, but the other two directions it didn't really work for.


Thanks for the feedback guys.  Nitpicking on fine details like that generally means I'm doing a good job right?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Naruto200Man on April 09, 2011, 10:12:24 AM
COMPLAINT TIME! V2

DEADPOOL!@ DX

lol
kidding sd :P

We will wait as long as it takes, I'm sure wade would love it >=D


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: _Data_Drain_ on April 09, 2011, 10:30:25 AM
Hm... It's hard to give your stuff feedback, since you do a good job the first time, however, I have found a few things...

His up smash seems kinda laggy, and takes longer to get to a kill percent then forward smash... Down B in the air is easy to DI out of...

And...

Honestly, I need to play him more, that's all that comes at the top of my head. XD

Edit:
As others have said, down B air, and neutral B air should be switched, it feels awkward the way it is now.

Oh! One more thing, I got attacked in the middle of side tilt, before I could land the second hit.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Plak on April 09, 2011, 10:40:55 AM
like that generally means I'm doing a good job right?

Exactly, and I actually edited my post while you were typing ;)

About Up B, I think it would feel much better with some maneuverability during the punch (just like CF doesn't have to follow a straight path with its Up B, and you already did it for Cloud) and a wider window for inputing the second punch so that you can delay it (and for example move a little bit backward during said delay). It also needs some upward momentum as the move ends, so that it's easier to recover from right below the ledge. During my testing, I often got stuck below Final Destination...


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SSJCerious on April 09, 2011, 11:08:36 AM
Thanks for the feedback guys.  Nitpicking on fine details like that generally means I'm doing a good job right?
Exact-
Dammit, beaten to it by Plak again!! XD
Also, @Plak
I think that's impossible (thats what I meant by the UpB not being fluent, but not being fixable either)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 11:11:25 AM
Exactly, and I actually edited my post while you were typing ;)

About Up B, I think it would feel much better with some maneuverability during the punch (just like CF doesn't have to follow a straight path with its Up B, and you already did it for Cloud) and a wider window for inputing the second punch so that you can delay it (and for example move a little bit backward during said delay). It also needs some upward momentum as the move ends, so that it's easier to recover from right below the ledge. During my testing, I often got stuck below Final Destination...

The Up B is supposed to function somewhat like Pikachu's or Fox's Up B in the fact that you can only control it's direction (in this case, there are only 3 directions to pick from).  It wouldn't feel right with any sort of additional momentum control and it wouldn't hold true to the game. And what you said is much easier said then done.  The reason why Cloud is able to move left and right is because of a set module from Ike.  It works differently for Falcon.  However, I will largen the frame window before inputting the second punch.


His up smash seems kinda laggy, and takes longer to get to a kill percent then forward smash...

Down B in the air is easy to DI out of...

Oh! One more thing, I got attacked in the middle of side tilt, before I could land the second hit.

1) Actually you're wrong there mate XD  The U Smash comes out after 9 frames whilst the F Smash comes out after 15.  However, the U Smash does interrupt 3 frames later.

2) Deliberate.  I had already said before that I wanted to make the Air Joe easy to DI out of so that it wasn't ridiculously good at trapping and so it couldn't be spammed.

3) I've changed that move completely (both hits of it).  I never liked it how it was before.  It seemed too stiff.  Now it's much better.


As for the Neutral B and Down B switch, it's not gonna happen.  Switching them takes effort and time that I not only can't be asked to put in, but also it'll mean that I'll have to go an switch the names and positions of all the subactions for the specials (when it comes to PSAs, I have to have it all neat and orderly otherwise I get confused XD.  It's one of the reasons I'm kinda reluctant to go back to Shadow.  I structured his specials poorly)  And besides I got used to it, and I use the trashiest button layout known to man (keyboard is not for Brawl).  Over time it's something you'll get used to (trust me) and if for some reason you don't.....well tough XD



Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: DoctorFlux(Mariodk) on April 09, 2011, 11:12:53 AM
you can use my Up-B on my Goku for can control teleports for your´s Shadow :D
thats what i will do for mine ShadowKong next version and next version of Shadow over Marth(hopefully it will work now :D)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: _Data_Drain_ on April 09, 2011, 11:21:42 AM
Still though, I feel like the up smash is a lot weaker then forward smash, it might have a few less frames of start up, it doesn't really have a lot of reward for landing it... As a matter of fact, if you land it at low percentage, you can get punished for it...

At least I think I got hit right after landing it, and was still in the lag frames.

Edit:
Okay, I found a good use for Air Joe... After the down B, you can combo with it nicely... That is, if you hit with down B... And that move is hard to land, and for good reason. :P

Edit 2:
Okay, I think I get up smash's deal now, it has a disjointed hit box... Alright, so it's a okay anti air move.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Ninka_kiwi on April 09, 2011, 12:03:41 PM
For those complaining about air joe you can just press neutral B after you pressed the down B to keep going with the attack...

Overall Joe is fun to play as.

A question I had was is the voomarang going to be chargeable in the final versionso that it could have homing properties like in MvC3?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 12:08:58 PM
For those complaining about air joe you can just press neutral B after you pressed the down B to keep going with the attack...

Overall Joe is fun to play as.

A question I had was is the voomarang going to be chargeable in the final versionso that it could have homing properties like in MvC3?

Nope since one I've actually run out of subactions to use (I could make more subroutines, but that's effort) and two homing properties are impossible to do.  It's possible to make a move controllable (like what DO did with his Sephiroth's Side B), but never homing.  The only projectile in the game with homing properties is Samus' missile and those properties cannot be transferred at the moment (only editing in hex).

It would've been a nice idea though :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SmashClash on April 09, 2011, 12:46:43 PM
E-B's voice reminded me of you, SDo0m.
http://teaser-trailer.com/hop-tv-clip/


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 01:11:26 PM
E-B's voice reminded me of you, SDo0m.
[url]http://teaser-trailer.com/hop-tv-clip/[/url]


You wanna know the truly awesome thing?  My birthday is on Easter this year :af:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SmashClash on April 09, 2011, 01:17:05 PM
You wanna know the truly awesome thing?  My birthday is on Easter this year :af:
:af:
He reminded me of you because of both of your similar British accents.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: fighter20brawler10 on April 09, 2011, 02:33:02 PM
Happy B-day 3 weeks from now XD


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Beyond on April 09, 2011, 02:38:39 PM
I would like to say that I love the new V. Joe update. I do agree that the Down Special (Air) and Neutral Special (Air) would make more sense switched but you get used to it eventually.

I'll try to have that updated model up tonight in celebration of his release! ;)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 09, 2011, 03:05:35 PM
I'll try to have that updated model up tonight in celebration of his release! ;)

:happy: Awesome!  And with that I'm also grouping together ideas for your moveset :)  I'll hopefully post it today.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: BeHappy on April 09, 2011, 05:43:14 PM
You know what would be good? A model of movie fan joe(at least this was his name at red hot rumble, but I know it's his normal form) for captain falcon.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SmashClash on April 09, 2011, 09:05:56 PM
So guys, is the moveset freeze-free? Or not yet?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: Master_Ryuk on April 09, 2011, 09:14:36 PM
So guys, is the moveset freeze-free? Or not yet?
Yep, he already uploaded a freeze-proof VJ a while ago


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SmashClash on April 09, 2011, 09:25:02 PM
Yep, he already uploaded a freeze-proof VJ a while ago
K, just wanted to make sure.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: _Data_Drain_ on April 10, 2011, 01:16:46 AM
SDo0m, sorry for my comments not listing good points... So this one's for the good points about the move set. :P

Shocking Pink... That's a great idea, I love how it works, only odd thing is, it gives him super armor... But, this makes it useful, and it does great damage too.

Voomerrang is a great projectile, very fast, although it has cooldown time, which is good, unlike version 1 where he could keep going "YESZ YESZ YESZ YESZ" over and over.

The up B is neat, it's a bit like a cross between Fox's, and Pikachu's. :P

The down B ground, while VERY hard to land (as I said before, with good reason), it's a great idea, although... It seems a little bit unfair for those with a lot of lag... Although, I have no idea if it can punish any moves a slow character has either... Eh, either way, it's a fair way to put in time slowing, plus if you land it, it gives Air Joe more use. :P

Speaking of Air Joe... I haven't found a lot of uses for it attack wise... But, it does slow your fall down, so you can kinda stall with it... On a random note, it's a nightmare for Pit's recovery. XD

Red Hot Kick, a bit like a less powerful, but over all more useful Falcon Kick, since it bounces you up a bit, and it's fast, you can also kinda use it to recover sometimes, if you're knocked high.

I LOVE neutral air, it's a great approach move, very fast, and helps start small combos, like neutral air to AAA, and, at high percentages, it can be used as a mini spike, it can kill those with a bad recovery... All and all, a good move.

AAA is a pretty good jab honestly, not too easy to break out of like some, animations might be a bit stiff, but the move itself is good.

Forward smash makes a great punishing move, I guess up smash does too, but I feel forward smash is better, since it knocks them off stage, rather then upward, I think Joe does better horizontally, since his air kill moves are forward air, and back air.

Speaking of those moves, they're very reliable, fast, have good knock back, and have lasting hit boxes, over all good moves.

I admit I'm a bit iffy with down air... It seems to have a deceptive hit box, and by that, I mean it seems smaller then what you would think, it's not a move to use off stage, Since, form what I've seen, it doesn't spike, plus if you use it on stage it leaves you a bit open... Although, it is a good way to get to the ground quicker, so I guess that's a good use for it, to avoid star KOs.

Up air, is like a better version of Falcon's, it's faster, and has comboblility, the only down side compared to Falcon's is, it has a bit less range... But's it's Joe the epic midget, so yeah, that would be why. :P

All and all, this PSA is a keeper, much better then Falcon, not only move set wise, but character wise, nice work as always SDo0m. :)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED and FIXED+Video Added
Post by: SiLeNtDo0m on April 10, 2011, 03:45:00 AM
SDo0m, sorry for my comments not listing good points... So this one's for the good points about the move set. :P

Shocking Pink... That's a great idea, I love how it works, only odd thing is, it gives him super armor... But, this makes it useful, and it does great damage too.

Voomerrang is a great projectile, very fast, although it has cooldown time, which is good, unlike version 1 where he could keep going "YESZ YESZ YESZ YESZ" over and over.

The up B is neat, it's a bit like a cross between Fox's, and Pikachu's. :P

The down B ground, while VERY hard to land (as I said before, with good reason), it's a great idea, although... It seems a little bit unfair for those with a lot of lag... Although, I have no idea if it can punish any moves a slow character has either... Eh, either way, it's a fair way to put in time slowing, plus if you land it, it gives Air Joe more use. :P

Speaking of Air Joe... I haven't found a lot of uses for it attack wise... But, it does slow your fall down, so you can kinda stall with it... On a random note, it's a nightmare for Pit's recovery. XD

Red Hot Kick, a bit like a less powerful, but over all more useful Falcon Kick, since it bounces you up a bit, and it's fast, you can also kinda use it to recover sometimes, if you're knocked high.

I LOVE neutral air, it's a great approach move, very fast, and helps start small combos, like neutral air to AAA, and, at high percentages, it can be used as a mini spike, it can kill those with a bad recovery... All and all, a good move.

AAA is a pretty good jab honestly, not too easy to break out of like some, animations might be a bit stiff, but the move itself is good.

Forward smash makes a great punishing move, I guess up smash does too, but I feel forward smash is better, since it knocks them off stage, rather then upward, I think Joe does better horizontally, since his air kill moves are forward air, and back air.

Speaking of those moves, they're very reliable, fast, have good knock back, and have lasting hit boxes, over all good moves.

I admit I'm a bit iffy with down air... It seems to have a deceptive hit box, and by that, I mean it seems smaller then what you would think, it's not a move to use off stage, Since, form what I've seen, it doesn't spike, plus if you use it on stage it leaves you a bit open... Although, it is a good way to get to the ground quicker, so I guess that's a good use for it, to avoid star KOs.

Up air, is like a better version of Falcon's, it's faster, and has comboblility, the only down side compared to Falcon's is, it has a bit less range... But's it's Joe the epic midget, so yeah, that would be why. :P

All and all, this PSA is a keeper, much better then Falcon, not only move set wise, but character wise, nice work as always SDo0m. :)


Thank you my good man ^^  About the D Air, I've now tweaked it so that it drags the opponent down with you so it can be used like a suicidal move.  But I'm really glad you're enjoying the moveset :)

Now, without further ado, let me show you guys what I have for Beyond's moveset!

Travis Touchdown - BeyondYou's Moveset
You were expecting Dante weren't you =P?
The Crownless King and ultimate otaku assassin joins the brawl in style!  With his trusty Blood Berry beam katana in hand, he's ready to slice and dice through his opponents in a crazy number of ways. 

Size - 7/10 A standardly tall character.  Normal human size.
Running Speed - 6/10 Decent running speed, not amazing
Air Speed - 6/10 Again, decent but nothing special
Jump Height - 6/10 Decently high jumps.  Both jumps give him the same amount of height.
Weight - 100 (Middleweight/Heavyweight)

Now Travis has a main gimmick that is centred around his Neutral B.

Neutral B: Stance Change - Allows Travis to change the position in which he holds his katana.  He can either hold it high or low and depending on his stance, his ground normal attacks vary.  In high stance, his normals are generally fast but weak.  In low stance they are strong but slow.  As well as this, he has seperate Waiting and Running animations to go with each stance.  0%

High Stance Attacks

AAA - A fast 5 hit combo attack.  He starts with a quick low kick then follows up with 4 across the body slashes in quick succession.  The first hit of the move has low range so that it is slightly harder to land straight off the bat, but if all hits land then you get a pretty heft combo.  16%

F Tilt - Travis spins his beam katana round with one hand.  Deals multiple hits of damage.  Comes out fast and deals ok damage but has fairly low knockback.  9%

U Tilt - A quick uppercut with his katana.  Moves him forward a bit and has surprisingly good horizontal reach despite being an up tilt.  However it leaves him slightly open to attack at the end.  8%

D Tilt - A fast sweep kick.  Low damage but with a good chance to trip the opponent.  4%

Dash Attack - A forward jump kick.  Has pretty good knockback comparative to some of his other high stance mode moves.  And it comes out pretty fast too.  8%

F Smash - A jumping back kick.  Hits the foe at a lower than usual angle but has fairly low knockback for a F Smash.  Still pretty reliable because it has decent reach and speed.  14-19%

U Smash - A double handstand kick upwards.  Very small horizontal reach, but large vertical reach.  One of his stronger smashes knockback wise in his high stance mode.  14-19%

D Smash - A spinning kick up off the ground (his "get up" move from No More Heroes).  In terms of damage and knockback, it is very similar to Sheik's D Smash.  12-17% (can get additional hits in at low % however)


Low Stance Attacks

AA combo - A slow double swipe vertically with good power, knockback and range.  Think something a bit like Marth's AA but stronger.  10%

F Tilt - A slow, across-the-body slice with good knockback.  Think somewhat like Ike's F Tilt but instead of bringing his arm out, he brings it inwards across him.  13%

U Tilt - A slower but stronger version of the high stance attack.  Funnily enough, it has a little less end lag but quite a bit more startup lag and knockback.  It also hits the foe straight up instead of outwards.  12%

D Tilt - A low slash.  Strong but with quite a bit of endlag so it's pretty punishable.  12%

Dash Attack - Same as Ike's dash attack.  9%

F Smash - A spinning across the body slash.  It's fairly slow to start up but has great knockback and range.  It also helps move Travis forward a bit.  19-26%

U Smash - A powerful jumping uppercut.  One of his faster low stance smashes with good vertical reach and good knockback and it hits the opponent up at a slight angle.  16-21%

D Smash - A spinning low ground slash.  The most balanced of his low stance smashes.  Fairly strong, fairly slow.  17-22%


Shared Moves

N Air - Travis whirls his sword around his body (somewhat similar to how Pit spins his blades for his N Air).  9%

F Air - Travis does a flip then an overhead slash.  Works as a powerful meteor smash.  13%

B Air - A fast backward kick.  Very similar to Sheik's B Air.  9%

U Air - A quick series of upwards stabs.  This move has pretty low end lag so it works nicely in combos.  10%

D Air - A downward stab.  Doesn't send Travis downwards but can spike foes at the very tip of the katana.  11%


Side B: Charge Slash - Pretty much the same structure wise as Ike's Side B, except when the hit connects Travis will do a series of slashes rather than a single one.  In the air the dash can be interrupted by the Up B part way.  4-16%

Up B: Schpeltiger Burst - Travis boards his motorbike and (strangely) uses it's nitro exhaust to propell himself upwards at an angle.  He then jumps off his trusty steed.  The nitro fire at the back can deal a bit of damage as well as a spike and the motorbike whilst ascending can also cause damage.  5% nitro, 8% motorbike.

Down B: Dark Step - Travis gets into a counter position.  If the opponent hits him, he'll quickly evade behind them and throw an attack.  In the air, he flips over the enemy then follows up with an attack.  7% (as well as the multiplier he would normally get from Ike's Counter)

His throws are all based off of wrestling moves:
F Throw - Travis does a spinning drop kick on the foe to smash them forwards. 9%

B Throw - A backwards suplex.  Fastest of his throws and sends the foe backwards.  9%

U Throw - Travis turns the foe upside down, jumps up then smashes their head on the ground.  10%

D Throw - A DDT.  Sends the foe upwards.  8%
 

Final Smash: Tiger Maul - Travis transforms into a giant tiger, let's off a mighty roar to stun foes then rushes both forward, then back to maul enemies.  Structured very much like Ganon's Final Smash.  65%


As usual, this isn't final.  It's definitely subject to change (for example, I wasn't really too sure what to do for a couple of the specials).  Hope you like it nonetheless ^^





Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: Plak on April 10, 2011, 12:06:54 PM
Yay, I never played this game, but this looks really good. I especially love your idea of implementing stances, which lets the user switch quickly between them (unlike Zelda). It could be nice if some moves had built-in , Soulcalibur-like stance change. For example, if you press B during Low Stance UTilt, Travis will transition into High Stance as the move ends.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: xZedkiel on April 10, 2011, 12:14:12 PM
Maybe you should implement his beam katana switch stance and time for the B.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: Beyond on April 10, 2011, 12:24:37 PM

The moveset is soundin' good SDoom. ;D Love that you incorporated his different stances and the final smash is exactly what I had in mind.

Don't forget to have his signature beam katana charge animation as one of his taunts. If you need help with anything on this man, you know where to find me.


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SiLeNtDo0m on April 10, 2011, 12:50:20 PM

The moveset is soundin' good SDoom. ;D Love that you incorporated his different stances and the final smash is exactly what I had in mind.

Don't forget to have his signature beam katana charge animation as one of his taunts. If you need help with anything on this man, you know where to find me.

Definitely ;)


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SSJCerious on April 10, 2011, 12:58:39 PM
^Honestly, if your going to faketroll, at least add something else thats not something totally stupid
EDIT: Screw you Omega Malkior....loljk

Anyway, nice job on V. Joe. He's incredibly fun to play with, and one of my new mains ^_^


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SiLeNtDo0m on April 10, 2011, 01:08:01 PM
^Honestly, if your going to faketroll, at least add something else thats not something totally stupid

Da hell you talkin 'bout? :srs:


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SSJCerious on April 10, 2011, 01:10:14 PM
LMAO, SORRY!!!!!
Omega Malkior said something stupid, I replied and he deleted his post.... *facepalm*


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SiLeNtDo0m on April 10, 2011, 01:13:55 PM
LMAO, SORRY!!!!!
Omega Malkior said something stupid, I replied and he deleted his post.... *facepalm*

Ah ok, I see and understand now XD.  The power of the millennium eye allows me to see ALL o.o

Anyways, I've got some good news and I've got some bad news. 

Good news is, Viewtiful Joe has made some nice progress.  I've made some balance changes, completely re-done the F Tilt (since I'm the only person that actually didn't like the move apparently :-\  it felt far too clunky) and the new taunts.  Once I do the new catching animation today (not the throws), I'll release another update.

Other good news is that thanks to Plak, I may be able to actually hack my Wii.  Which means no more trashy playing on Dolphin.

Now onto the bad news.  Because Dolphin is so retarded and it constantly crashes, it crashed to the point where now I think it's messed up my graphics card and my screen has gone sort of fuzzy.  It doesn't really hinder anything too much, but it's a strain on the eyes to constantly see the thing vibrating and pulsing.

The other bad news is that this time I actually am leaving for two weeks (I'll be back on Easter Sunday).  I took this weekend off to relax, but now it's time to get down to revision!   


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: fighter20brawler10 on April 10, 2011, 02:49:56 PM
Do you even have any ideas for a final smash yet dude?


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SiLeNtDo0m on April 10, 2011, 02:51:11 PM
Do you even have any ideas for a final smash yet dude?

Of course I do.  I've already started making it.  Heck I even wrote the idea down before XD

Quote
Final Smash: Viewtiful VFX Assault - Something of my own creation incorporating some of Joe's best aspects and VFX powers.  Joe first does a gut punch.  If this misses, nothing happens.  If it connects, then there is some nice hitlag and the foe is stuck.  Viewtiful Joe then whips out a series of Mach Speed punches and kicks, moving each side of the foe like lightning.  He then leaps up above the opponent and poses (in one of three of his Viewtiful Forever poses at random).  Time continues to move on and the foe is sent flying.

55%


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: fighter20brawler10 on April 10, 2011, 02:52:53 PM
Thats what I call organized XP


Title: Re: SDo0m's Dark Void: Viewtiful Joe V2 BETA RELEASED+Beyond's Moveset Added!
Post by: SSJCerious on April 10, 2011, 03:03:19 PM
Sorry to hear about your computer, hopefully you can get a new gfx card (?)
Anyway, have a good break Sdoom!


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 10, 2011, 04:59:59 PM
Yeah.....I won't make this leaving speech long-winded like the last so I'll just sign off with: See ya all in a couple of weeks :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Rayn on April 10, 2011, 05:13:50 PM
Alright, have a good break. You've definitely earned it  ;D


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: lYIaXeD OuT on April 10, 2011, 05:28:26 PM
bai have fun.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: ForOhFor Error on April 10, 2011, 06:17:54 PM
Enjoy your break.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 10, 2011, 07:56:20 PM
Bye. :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: _Data_Drain_ on April 11, 2011, 02:55:22 AM

completely re-done the F Tilt (since I'm the only person that actually didn't like the move apparently :-\  it felt far too clunky)

I said something about it too, it leaves you open... Even if you land the first hit, your opponent can hit you before the second.

...

Anyway, with that, farewell dude, you deserve a nice break from all this hacking, so, see you later. :)

Edit:
HOLY ****! Joe has a DACUS! His up smash can DACUS... Nice!
http://www.youtube.com/watch?v=JZKsNGUvh0U
Okay, here you go. :P

Frankly, I think a DACUS fits Joe's play style nicely.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 12:55:50 PM
Edit:
HOLY ****! Joe has a DACUS! His up smash can DACUS... Nice!
[url]http://www.youtube.com/watch?v=JZKsNGUvh0U[/url]
Okay, here you go. :P

Frankly, I think a DACUS fits Joe's play style nicely.


Wow nice!  I didn't even know he had a DACUS (and a very impressive one at that, almost half the stage length o.O).  I didn't know because pulling off a DACUS on Dolphin with a keyboard is almost impossible.

Anyways, popping in to say that I'll actually be more active then I thought I'd be.  Since I'm on my Easter holidays, I've got entire days.  I'm doing about 4 or so hours of revision each day, so I have a surprising amount of time to spare.

I guess it's true what they say.  Get the important, big things out the way first and you'll have time for the littler things ^^

Anyways, right now I've edited the size mod for Viewtiful Joe to make him even smaller (as you can see in that video, he's about the same size as Roy which doesn't really make sense).  I'm also making lots of little presentational touches that you won't see in any other PSA.  Really little things like making him go to his new Wait pose rather than Falcon's old one when he throws an item for example.  Stuff like that.  Kinda tedious, but I think it will assist the presentation of the character.  I really want to make him feel as though he was already in the game XD


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: OmegaMalkior on April 11, 2011, 01:03:41 PM
LMAO, SORRY!!!!!
Omega Malkior said something stupid, I replied and he deleted his post.... *facepalm*

Successfully trolled :trollface:


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Cascade Hellsing on April 11, 2011, 01:15:26 PM
Hmm... I think the stalking owner of this thread should give us one last, super special awesome poll before he "Really goes this time" ...;p we love yea SDo0m.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 02:35:57 PM
Hmm... I think the stalking owner of this thread should give us one last, super special awesome poll before he "Really goes this time" ...;p we love yea SDo0m.

Viewtiful Poll at your service!*takes a bow*  Let's get it on!


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: songeflemy on April 11, 2011, 03:18:33 PM
[colior=maroon]Viewtiful Poll at your service!*takes a bow*  Let's get it on!

^Added to my collection of color text fails.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 03:20:43 PM
^Added to my collection of color text fails.

XD Fail indeed @.@


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 03:36:44 PM
Hey, SDo0m.
When you make your Roy PSA, can there be a version where the Final Smash is out like in Melee?
You did the same with Viewtiful Joe v2Beta's "Final Smash". :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 03:40:04 PM
Hey, SDo0m.
When you make your Roy PSA, can there be a version where the Final Smash is out like in Melee?
You did the same with Viewtiful Joe v2Beta's "Final Smash". :)

Sure :P


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 03:40:52 PM
Sure :P
Thank you.
I've been meaning to say you are very helpful in PSA and nice. :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Roo on April 11, 2011, 03:44:49 PM
Wait, going as in leaving? >.>
4 evah? D':


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 03:49:34 PM
Wait, going as in leaving? >.>
4 evah? D':
2 weeks


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 03:52:54 PM
Wait, going as in leaving? >.>
4 evah? D':

Nope ^^ I simply thought I wouldn't be as active as I usually am for these next couple of weeks since I have to revise for my exams.  But the days are long and I'm spread my time quite nicely (a few hours of revision a day then I can do what I want).

So yeah, that title is a bit of a lie.  I need to change it :-\  

Thank you.
I've been meaning to say you are very helpful in PSA and nice. :)

Why thank you good sir ^^ And I forgot to thank you before for starting work on Gotenks :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 03:58:25 PM
1. Is it alright if I post a version of Viewtiful Joe where his run is faster?(Some people like fast PSAs like me) He's not too fast and not too slow.(I'd say slightly slower than sonic)
2. Oh yeah. I'll do Gotenks again this weekend. ;)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 04:02:35 PM
1. Is it alright if I post a version of Viewtiful Joe where his run is faster?(Some people like fast PSAs like me) He's not too fast and not too slow.(I'd say slightly slower than sonic)
2. Oh yeah. I'll do Gotenks again this weekend. ;)

Fine by me :P  The main reasons why I made is run slow were to make the animation look better in general and suit to the games better (when he isn't using Mach Speed he runs fairly slowly) and also to balance out his huge air speed.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 04:11:09 PM
K, thanks would you like to add it to your BV V. Joe .rar?
Fast V. Joe: http://www.mediafire.com/?e3v3sfocwqofzms

Also, do you think it'd be more logical for his current neutral B and DownB be switched?
Since NeutralB goes downward so it should be 'Down'B and the current DownB stays in place like 'Neutral'B...Just suggesting. :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 04:20:00 PM
K, thanks would you like to add it to your BV V. Joe .rar?
Fast V. Joe: [url]http://www.mediafire.com/?e3v3sfocwqofzms[/url]

Also, do you think it'd be more logical for his current neutral B and DownB be switched?
Since NeutralB goes downward so it should be 'Down'B and the current DownB stays in place like 'Neutral'B...Just suggesting. :)


And you are officially the 4th or 5th person who has said that XD  I will repeat what I said before by saying I'm not going to swap them.  Partially because I can't be asked and it would take a fair bit more effort then one may think and partially because it's something that one can easily get used to.

But I shall add the faster Joe to the description of the Brawlvault link ^^


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Albafika on April 11, 2011, 04:21:57 PM
And you are officially the 4th or 5th person who has said that XD  I will repeat what I said before by saying I'm not going to swap them.  Partially because I can't be asked and it would take a fair bit more effort then one may think and partially because it's something that one can easily get used to.

But I shall add the faster Joe to the description of the Brawlvault link ^^

I was about to say that. XD

I'm loving this PSA! But I need to make further tests, I assume.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SSJCerious on April 11, 2011, 04:28:34 PM
"The Original™ Filler Option"

THATS MINE!!!!! I VOTED FOR IT FIRST, IT IS MY ORIGINAL FILLER OPTION!!!!!


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 04:51:34 PM
http://kc-mm.com/sdo0m/henshin-a-revamp-baby-2/04-11-2011/comment-page-1/#comment-15308

I loled.  Maul the troll.  Tear him to shreds my dear followers.  Pineapple flavoured cookies with chocolate sprinkles, cherry pie and mango cake for you all if you do :)

Nah I'm just kidding XD

But seriously, gotta love trolls :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SSJCerious on April 11, 2011, 04:56:43 PM
LMAO, trolls say the funniest things[/cosby]

But seriously, that was funny.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 04:59:06 PM
The deed is done. How do you put your profile picture as the icon, btw?


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Akiba Red on April 11, 2011, 05:01:58 PM
The deed is done. How do you put your profile picture as the icon, btw?
You make an account there...


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 05:02:15 PM
The deed is done. How do you put your profile picture as the icon, btw?

I created a WordPress.org account which allowed me to create an account easily on another site (I forget the exact name of it though) which allowed me to add the avatar.  It's a fairly long winded process XD


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 05:06:43 PM
I tried helping you. Yet my comment gets disliked. :(


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 05:08:24 PM
I tried helping you. Yet my comment gets disliked. :(

Probably another troll/more trolls XD  Mine got disliked too.  That said though, the troll already got buried...


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 05:11:24 PM
Ok, I made one.
http://smashclash7.wordpress.com/


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: lYIaXeD OuT on April 11, 2011, 05:14:12 PM
Trolls amuse me so XD


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SmashClash on April 11, 2011, 05:15:48 PM
Ok we won the war.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: SiLeNtDo0m on April 11, 2011, 05:42:47 PM
Ok we won the war.

Less of a war and more of a slaughter to be honest :P


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+This time I really am going XD
Post by: Albafika on April 11, 2011, 05:56:07 PM
How can I add a pic to my WordPress account? D:


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SmashClash on April 11, 2011, 05:56:55 PM
How can I add a pic to my WordPress account? D:
That gravatar feature.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: ItalianStallion on April 11, 2011, 10:18:43 PM
How can I add a pic to my WordPress account? D:

LOL Gravatars.

Mine took like two weeks to finally show up.

Also, the poll is madness!

You know what I voted for, we already discussed it over PM.

Although Travis Touchdown = the [censored].


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: Albafika on April 12, 2011, 09:01:10 AM
Grava-wha? *Looks it up* Wtf, why is this so confusing? I'll just stick with no icon. XD


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SiLeNtDo0m on April 12, 2011, 09:04:24 AM
Now onto actual worthwile stuff, here's what I've done so far as far as full release goes:

- All taunts
- Model resize
- All the new catching animations and two throws (Forward and Back based off of his throws from TvC and MvC3)
- A couple of rebalances/presentational touches

Here's what I need to do:

- Other two throws (I'm in need of ideas for these)
- Final Smash (I've done one out of the 5 animations I need to do.  One animation will take ages, the other three will take no time)
- Retextures
- Voice pack
- Presentational tweaks
- Victory poses
- Possibly another secret surprise?


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: Juri Han on April 12, 2011, 02:31:35 PM
SDoom, I'm loving your Joe PSA so far. I can't wait to see what the final version is like :)

Speaking of which, do you plan on releasing the resized model BEFORE you finish all the PSA work, or will that have to wait till release? I love BY's vertex, but he's a bit too big, IMO :/


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SiLeNtDo0m on April 12, 2011, 02:43:23 PM
SDoom, I'm loving your Joe PSA so far. I can't wait to see what the final version is like :)

Speaking of which, do you plan on releasing the resized model BEFORE you finish all the PSA work, or will that have to wait till release? I love BY's vertex, but he's a bit too big, IMO :/

Waiting til release.  Mainly because it just wouldn't feel right to have the resize and the incomplete changes.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: Juri Han on April 12, 2011, 02:44:44 PM
Alright, then. Sounds like it'll be worth the wait  ;D


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SiLeNtDo0m on April 12, 2011, 04:11:18 PM
This is what the size mod looks like by the way:

(http://img638.imageshack.us/img638/5155/joesmall.jpg) (http://img638.imageshack.us/i/joesmall.jpg/)

Previously, he was actually the same height as Ike.  Although his body was small, his head made up for the height lost in his body.  Now he's just generally smaller :)


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SmashClash on April 12, 2011, 04:25:40 PM
I thought I said this already, but: V. Joe's head/body get bigger when grabbed.

EDIT1: Oh yeah. Sometimes when he gets hurt if you pause at the right time his B-Side model is shown right under him.

EDIT2: I just noticed is you press his B-Up twice he'll go twice the distance. >.>

EDIT3: Also, make the animation when he "gets hit and sent onto the ground" so that his head isn't going throguh the ground.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: Velen on April 12, 2011, 04:42:41 PM
His feet are sinking into the ground.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SiLeNtDo0m on April 12, 2011, 04:55:37 PM
His feet are sinking into the ground.

No they aren't it's the stage.  Look at Ike's feet as well.

I thought I said this already, but: V. Joe's head/body get bigger when grabbed.

EDIT1: Oh yeah. Sometimes when he gets hurt if you pause at the right time his B-Side model is shown right under him.

EDIT2: I just noticed is you press his B-Up twice he'll go twice the distance. >.>

EDIT3: Also, make the animation when he "gets hit and sent onto the ground" so that his head isn't going throguh the ground.

1) Model glitch.  It's something shared by all one slot size mods.

2) Duh :P I've said that time and time again.

3) Shall do.  I was actually tweaking a lot of the animations and fixing them up for better presentation.  However, the file size went over the limit T-T  Good amount of time wasted.


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: BeHappy on April 12, 2011, 05:08:21 PM
I'm really enjoying your Viewtiful Joe! Although it has some problems I know that's just because it's not yet complete, it's really good for now. What are you planning to do for the FS?


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: xZedkiel on April 12, 2011, 09:23:41 PM
His neck area looks weird in that pic lol


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: ShadowSnake on April 12, 2011, 09:28:16 PM
cant wait for size mod Joe + PSA and Travis Touchdown, cant wait to use Cloud over Mr. GAW vs Travis. :D


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: lYIaXeD OuT on April 12, 2011, 10:48:43 PM
Is your final release going to have a full captain falcon replacement? cps, names ect?


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: Velen on April 12, 2011, 10:51:53 PM
Is it me, or are Joe's legs slightly detached from his pevlis in that pic? Think taking a character's top most leg-related bone then moving it away from the body. That's what it looks like from here.

I have superb 3-dimensional perception, and something about Joe's legs in that pic is just setting off warning sirens in my head. O.o


Title: Re: SDo0m's Dark Void: Beyond's Moveset Added+Less Active than usual
Post by: SiLeNtDo0m on April 13, 2011, 01:09:35 AM
Is it me, or are Joe's legs slightly detached from his pevlis in that pic? Think taking a character's top most leg-related bone then moving it away from the body. That's what it looks like from here.

I have superb 3-dimensional perception, and something about Joe's legs in that pic is just setting off warning sirens in my head. O.o

I don't think they're detatched from his pelvis, but the leg angle is strange.  From a flat 2D view they look ok but from a 3D view (preview Joe's wait animation from the front in Brawlbox) looks rather odd.  It's difficult to get that right though, since almost all his references are 2D.

Is your final release going to have a full captain falcon replacement? cps, names ect?

It'll have the retexures and CSPs definitely.  It may have names as well.

Oh yeah and just a heads up for you guys, I'm revamping the OP sometime today.  It'll take up a lot less space and be a lot more user friendly ;) (Also, only the future and current projects will show movesets, the completed ones will not have their movesets).

Finally, I'd just like to say that I'll be releasing finished Joe on April 18th (no matter what its state but I'll at least aim to have got all of the PSA and animations doe).  I think it would be an absolutely perfect way to celebrate my 1 year KC-MM anniversary ^^


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: Maxi on April 13, 2011, 07:48:59 AM
It'll have the retexures and CSPs definitely.  It may have names as well.
Are you making new textures, because you can always use my Viewtiful Joe Color Pack! It's got the CSP's, battle names, everything you need! And plus, it'll give you more time to work on the moveset!


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: SiLeNtDo0m on April 13, 2011, 08:14:56 AM
Are you making new textures, because you can always use my Viewtiful Joe Color Pack! It's got the CSP's, battle names, everything you need! And plus, it'll give you more time to work on the moveset!

I was gonna make new CSPs and textures (because there are certain textures I want to do) but I won't make the names and stuff since they're already included in your pack :)  The textures that'll be included are:

Regular
Rockin' Yellow (from TvC)
Captain Blue (from MvC3)
Alistor (from MvC3)
Jet Black (from MvC3)
Do0m (my persona)
Viewtiful Falcon (Joe with Falcon's textures)


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: Maxi on April 13, 2011, 08:26:49 AM
I was gonna make new CSPs and textures (because there are certain textures I want to do) but I won't make the names and stuff since they're already included in your pack :)  The textures that'll be included are:

Regular
Rockin' Yellow (from TvC)
Captain Blue (from MvC3)
Alistor (from MvC3)
Jet Black (from MvC3)
Do0m (my persona)
Viewtiful Falcon (Joe with Falcon's textures)
Sounds good! God, I can't wait for the 18th!


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: Puraidou on April 13, 2011, 08:27:44 AM
April 18th
:patrick: You joined 1 day before me! xD
Can't wait for it ;D


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: Naruto200Man on April 13, 2011, 11:34:59 AM
Why aren't you working on sexy mountain =_=; lol

Also a few questions.

If you've used the new psa that's come out.
Could you please explain the six "posture" events?
I'm going to assume that these events are the ones that allow  characters like peach, sonic, Sheik, and CF to raise their legs above their hips without rotating their whole body in a circle?


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: SiLeNtDo0m on April 13, 2011, 11:45:20 AM
Why aren't you working on sexy mountain =_=; lol

Also a few questions.

If you've used the new psa that's come out.
Could you please explain the six "posture" events?
I'm going to assume that these events are the ones that allow  characters like peach, sonic, Sheik, and CF to raise their legs above their hips without rotating their whole body in a circle?

No idea what they do because I never use them and have never needed to use them.  Experiment what happens when you don't use them is all I can say.


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: xZedkiel on April 13, 2011, 02:10:05 PM
I think Dark Genmurei Fusion should be called Genmu-Hold (Phantom Hold), but just throwing the name out there. lol


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: SiLeNtDo0m on April 13, 2011, 03:04:37 PM
I think Dark Genmurei Fusion should be called Genmu-Hold (Phantom Hold), but just throwing the name out there. lol

Not a bad idea actually.  I kinda just thought of the name on the spot really.  But I do have to say this...

Epic Final Smash is epic (I'm talking about Joe btw)....

Dang I was hoping to get a vid up before the end of today ¬_¬ I guess I'll have to make it tomorrow.


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: xZedkiel on April 13, 2011, 05:57:30 PM
Thanks SDo0m ^_^ I said the name like Ages ago though but it's okay. And I can't wait for the final release, it'll be so freakin' epic! Then I'll be using Shadow, Cloud, and Joe :D and later on, Zero and Roy!


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: Tasty Pumpkin Clock on April 13, 2011, 10:05:01 PM
You know how sometimes Tingle makes the camera zoom in on one character like the zoom option in training? Could you use that for the zoom attack Joe has?


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: SiLeNtDo0m on April 14, 2011, 03:43:35 AM
You know how sometimes Tingle makes the camera zoom in on one character like the zoom option in training? Could you use that for the zoom attack Joe has?

Zoom is incorporated into the Final Smash.

Speaking of which, the Final Smash is being really annoying ¬_¬ It just doesn't want to work properly.


Title: Re: SDo0m's Dark Void: New OP Under Construction...
Post by: SiLeNtDo0m on April 14, 2011, 03:02:49 PM
Apologies for double posting, but epic video is epic:

http://www.youtube.com/watch?v=VEYNIlT0Eek

Note that Joe's Final Smash is subject to change (it's too difficult to land at the moment, despite being an insta-kill and that's only if the hits connect properly @.@)


Title: Re: SDo0m's Dark Void: Battles of Epic Proportions! -> Joe's Final Smash Preview!
Post by: Beyond on April 14, 2011, 05:09:06 PM
The FS is lookin epic man, as well as the new animations. Can't wait for it to be done.

*waits for the 18th* ;D


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 14, 2011, 05:12:08 PM
The FS is lookin epic man, as well as the new animations. Can't wait for it to be done.

*waits for the 18th* ;D

Funny that, because I just updated the release now :P 

Whilst it's not the "complete" release, 99.5% of the PSA and animations are done.  All that's left are two victory pose animations and a couple of tweaks here and there.  That and the recolours and voice pack of course.

Now, off to bed for me.  It has been a long day.  I probably won't be on too much tomorrow either.  Family stuff :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 14, 2011, 07:46:51 PM
SD
I demand you do krystal after all this [censored] is done >=D
And yes, I call it [censored] cause I know nothing about these characters. But it is the most EPIC [censored] out there XD it's not [censored] for being bad, but badass :P
Only one I really know is shadow, and I'm afraid I don't really like him (the character that is)

Also I can NEVER get IF OB or 3D to work :l EVER, what am I doing wrong D:


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 14, 2011, 08:11:22 PM
I saw your vid on the family thread.
Nice V. Joe FS. It's really cool.
I think he should have a slightly bigger hitbox when punching, though.(Feedback) ;)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: Psycho Philia on April 14, 2011, 08:14:29 PM
SilentDoom doesn't take request, no need to ask him to do a precise Psa, it is written in his signature that you don't have to ask him do a precise Psa...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: Master_Ryuk on April 14, 2011, 10:35:01 PM
Its no use, he wont understand, there are like 20 or more post like this from him....


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE V2 RELEASE+Video of Epic Proportions!
Post by: Velen on April 14, 2011, 11:48:41 PM
Nice FS.

=0

I wish I had the patience to make animations like that....and I haven't made any in a while.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: _Data_Drain_ on April 15, 2011, 04:25:15 AM
Hm... I notice in the "Tips and Tricks" guide, you used a few things I pointed out. :P

Anyway, I'm off to try this out now, I'll see what I think of the changes you made.

Okay... After trying him out... Yeah, he's a lot more polished now, but I still find little use for forward tilt, it's like... I think the first part has too little range, and is outclassed but AAA... Although, does it have a mini spike on it? I killed Sephiroth trying to recover with it, he went down and died... Meh, I guess it's a situational move. :P

Up tilt is also odd, it has quite a bit of end lag or something... I find up smash more useful for getting them in the air, especially since it can DACUS.

Anyway, I like the new taunts, the forward tilt's animation is MUCH better now.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 15, 2011, 05:39:58 AM
Hm... I notice in the "Tips and Tricks" guide, you used a few things I pointed out. :P

Indeed ^^

Quote

Okay... After trying him out... Yeah, he's a lot more polished now, but I still find little use for forward tilt, it's like... I think the first part has too little range, and is outclassed but AAA... Although, does it have a mini spike on it? I killed Sephiroth trying to recover with it, he went down and died... Meh, I guess it's a situational move. :P

Up tilt is also odd, it has quite a bit of end lag or something... I find up smash more useful for getting them in the air, especially since it can DACUS.

Anyway, I like the new taunts, the forward tilt's animation is MUCH better now.

1) Partially and partially because of the fact that it comes out slower.  The F Tilt actually has a tiny bit more reach than the AAA combo first hit, but it comes out significantly slower.  But I think that it being situational is a good thing.  Every character in Brawl has moves they use sparingly and moves they use much more.  Oh and yes, the second hit of the F Tilt does spike at a low angle.  It's an overhead axe kick after all, it wouldn't really make sense for it to hit the foe in any other way except straight down (which would make the move rather weird to use).

2) I wasn't really sure what to do with it to be honest.  It's been kinda bugging me in both how it looked and what it did.  I won't directly tweak the animation, but I'll probably use some frame speed modifiers to help it out a bit.

And thanks for the feedback as always Data ;)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Puraidou on April 15, 2011, 05:44:13 AM
Data should get the title "Dr. Feedback" xD

But yeah i agree with Data on it.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: _Data_Drain_ on April 15, 2011, 06:01:30 AM
I wasn't really sure what to do with it to be honest.  It's been kinda bugging me in both how it looked and what it did.  I won't directly tweak the animation, but I'll probably use some frame speed modifiers to help it out a bit.

And thanks for the feedback as always Data ;)

Yeah, I feel that would work, speeding up the animation might make it look better, and function better as well.

Data should get the title "Dr. Feedback" xD
Heh... Kinda fitting actually. XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Puraidou on April 15, 2011, 06:02:49 AM
I am disappoint, this poll lacks F**K YESZ! :>.>:
inb4igetragedat[/black

Heh... Kinda fitting actually. XD
Exactly xD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 15, 2011, 06:29:18 AM
I am disappoint, this poll lacks F**K YESZ! :>.>:
inb4igetragedat[/black

But...but...it has THE FILLER OPTION :oshi:

Oh yeah, and progress with the new OP.  It's much smexier XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BlueBrain on April 15, 2011, 08:15:55 AM
did u receive my PM???


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Rayn on April 15, 2011, 08:18:47 AM
Sexy OP is sexy.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 15, 2011, 08:19:02 AM
did u receive my PM???

Yeah I did.  I put the replay on in the RSBE/rp/ folder right?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BlueBrain on April 15, 2011, 08:22:20 AM
yes, please and thank you ^^


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Miacis on April 15, 2011, 10:28:40 AM
Time for my feedback .... I can't possibly do a detail of each move, because most of them, I really have absolutely nothing to say about.

- Myself, I kinda like the F-Tilt. It's more situational than the AAA, but the overall range is pretty nice, as is the mini-spike. Good edge-guarding tool.

- I have something against the U-Tilt : I'm pretty sure the hitbox is starting too late, after the uppercut has been effectively delivered. I think making the hitbox start a bit earlier + some frame twists would make the move much more useable. :)

- About the ANA, I'm glad you kept kinda similar KB to the original releases. It's a great move. But maybe the FX is a bit too big, isn't it ? -_o

- The Neutral-Specials feel great too. I really like those. But how much priority did you you put into the Red Hot Kick ? O_O"""
Seriously, I'm kicking the butt of Pit's FS angels with this move. XDDD

- Side-Special ... i'm not too fondof it, honestly. The hitbox, damage and KB aren't at fault. But the animation and the way Joe moves to the side doesn't look very right to me. It's very okay, don't get me wrong, but this is IMHO the least good looking of his specials.  :-\

- Also, he gets back to his normal size when being grabbed. :P

------------------------------------
The rest ? It's just great. I really like what you did there. It plays nicely, feels smooth ingame, has very few "barely used" moves ...
And the FS is epic, as usual. :P This PSA is even more true to the character than the previous version. Except that now, it plays great, and looks great. :)

Great job SDoom, this is really a splendid piece you did there.  :kdance:


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Segtendo on April 15, 2011, 11:55:30 AM
I love how you made Mach Speed. ;o
I love your Joe PSA man, like all of your PSA. Still have your Dissidia Cloud ;o


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: DoctorFlux(Mariodk) on April 15, 2011, 12:03:56 PM
I love how you made Mach Speed. ;o
I love your Joe PSA man, like all of your PSA. Still have your Dissidia Cloud ;o
indeed all Sdo0m´s PSAs is good also his Ideas for movesets


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: fighter20brawler10 on April 15, 2011, 12:37:29 PM
Yes you added Joe's Mach speed!


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 15, 2011, 03:12:24 PM
@Miacis

Thanks again for the feedback and I'm really glad you enjoyed this revamp because it was largely because of the wall of feedback you gave me back when I released V1 in December that I made this revamp. :)

Now here's what I have to say about the feedback:

1). The U Tilt was something that bothered me.  The animation came out how I wanted it to in Brawlbox, but in game it was weird and I couldn't diagnose the problem.  I think I'll definitely try out making the hitbox come out a bit earlier.

2). Actually, I only just realised today that I forgot to add a Terminate Collisions at the beginning of the bounce subaction.  So the hitbox lasts for ages (even during the bounce) and has stupidly good priority.  I'll fix it asap.

3). Side B is a strange one.  Despite me setting momentum to zero at the beginning of the subaction that slide still happens.  The animation won't be changed however, otherwise the balance of the projectile gets messed up.

4). Sure I'll change the N Air's graphic to make it a tad smaller.  The size never really bothered me but meh :P

5). The resizing is a currently unfixable model glitch.  It's been present in the old version of Joe, it's present in Beyond's model (without the moveset).  Heck even Aafyre's King K Rool along with every other one slot size mod has this glitch.


Again, thanks again for the feedback and I'm glad you all like the Final Smash too ^^. It was a chore to get right XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Velen on April 15, 2011, 04:50:48 PM
I think that slide might be a remnant of Raptor Boost's code.

Just a theory.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: _Data_Drain_ on April 15, 2011, 04:52:17 PM
I think that slide might be a remnant of Raptor Boost's code.

Just a theory.
Sounds plausible to me.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 15, 2011, 04:55:58 PM
I think that slide might be a remnant of Raptor Boost's code.

Just a theory.

Possibly.  This problem also happens to Shadow and his Chaos Spear.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 05:10:40 PM
I like the sliding part. It allows me to rally up combos.

1. I've got to say SDo0m. I just played this with my friend and I love it!(Especially when I modified the run inital velocity to be 9.12)

Only a couple things:
1. Can you tell me how to make the punches in the FS hitbox carrier VERY slightly bigger so it can carry the opponent, so I can make my own modified version that I'll share here once done.
2. What happened to the pink fire graphic when doing UpTaunt(...I thought that was cool)?


3. Here's a thought for the Gotenks PSA. I tried to doing B-Down(Air) while my friend was doing it, too. So when we both did B-Down(Air) at the same time, hitting each other, it was just like in DBZ where the two fighters are able to hit each other really fast and both get damage. I'll look into the Down-B(air) subaction in this V. Joe PSA sometime. :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Velen on April 15, 2011, 05:10:52 PM
There should be a sub action or action, or parameter somewhere that controls that, right?

The problem is finding it. >.>


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 05:16:11 PM
There should be a sub action or action, or parameter somewhere that controls that, right?

The problem is finding it. >.>
Not really.
Here:


Code:
0A0 DamageLw3
0A1 DamageAir1
0A2 DamageAir2
0A3 DamageAir3
0A4 DamageFlyHi
0A5 DamageFlyN
0A6 DamageFlyLw
0A7 DamageFlyTop
0A8 DamageFlyRoll
0A9 DamageElec
0AA DownBoundU
0AB DownWaitU
0AC DownDamageU
0AD DownDamageU3
0AE DownEatU
0AF DownStandU
0B0 DownAttackU
0B1 DownForwardU
0B2 DownBackU
0B3 DownBoundD
0B4 DownWaitD
0B5 DownDamageD
0B6 DownDamageD3
0B7 DownEatD
0B8 DownStandD
0B9 DownAttackD
0BA DownForwardD
0BB DownBackD
0BC DownSpotU
0BD DownSpotD
0BE Passive
0BF PassiveStandF
0C0 PassiveStandB
0C1 PassiveWall
0C2 PassiveWallJump
0C3 PassiveCeil
0C4 PassiveWall
0C5 FuraFura
0C6 FuraFuraStartD
0C7 FuraFuraStartU
0C8 FuraFuraEnd
0C9 FuraSleepStart
0CA FuraSleepLoop
0CB FuraSleepEnd
0CC Swallowed
0CD Pass
0CE Ottotto
0CF OttottoWait
0D0 WallDamage
0D1 StopCeil
0D2 StopWall
0D3 StopCeil
0D4 MissFoot
0D5 CliffCatch
0D6 CliffWait
0D7 CliffAttackQuick
0D8 CliffClimbQuick
0D9 CliffEscapeQuick
0DA CliffJumpQuick1
0DB CliffJumpQuick2
0DC CliffAttackSlow
0DD CliffClimbSlow
0DE CliffEscapeSlow
0DF CliffJumpSlow1
0E0 CliffJumpSlow2
0E1 SlipDown
0E2 Slip
0E3 SlipTurn
0E4 SlipDash
0E5 SlipWait
0E6 SlipStand
0E7 SlipAttack
0E8 SlipEscapeF
0E9 SlipEscapeB
0EA AirCatch
0EB AirCatchPose
0EC AirCatchHit
0ED AirCatch
0EE SwimRise
0EF SwimUp
0F0 SwimUpDamage
0F1 Swim
0F2 SwimF
0F3 SwimEnd
0F4 SwimTurn
0F5 SwimDrown
0F6 SwimDrownOut
0F7 LightGet
0F8 LightWalkGet
0F9 LightEat
0FA LightWalkEat
0FB HeavyGet
0FC HeavyWalk1
0FD HeavyWalk2
0FE LightThrowDrop
0FF LightThrowF
100 LightThrowB
101 LightThrowHi
102 LightThrowLw
103 LightThrowF
104 LightThrowB
105 LightThrowHi
106 LightThrowLw
107 LightThrowDash
108 LightThrowAirF
109 LightThrowAirB
10A LightThrowAirHi
10B LightThrowAirLw
10C LightThrowAirF
10D LightThrowAirB
10E LightThrowAirHi
10F LightThrowAirLw
110 HeavyThrowF
111 HeavyThrowB
112 HeavyThrowHi
113 HeavyThrowLw
114 HeavyThrowF
115 HeavyThrowB
116 HeavyThrowHi
117 HeavyThrowLw
118 SmashThrowF
119 SmashThrowB
11A SmashThrowHi
11B SmashThrowLw
11C SmashThrowDash
11D SmashThrowAirF
11E SmashThrowAirB
11F SmashThrowAirHi
120 SmashThrowAirLw
121 Swing1
122 Swing3
123 Swing4Start
124 Swing4
125 Swing42
126 Swing4Hold
127 SwingDash
128 Swing1
129 Swing3
12A Swing4Bat
12B SwingDash
12C Swing1
12D Swing3
12E Swing4Start
12F Swing4
130 Swing42
131 Swing4Hold
132 SwingDash
133 Swing1
134 Swing3
135 Swing4Start
136 Swing4
137 Swing42
138 Swing4Hold
139 SwingDash
13A Swing1
13B Swing3
13C Swing4Start
13D Swing4
13E Swing42
13F Swing4Hold
140 SwingDash
141 ItemHammerWait
142 ItemHammerMove
143 ItemHammerAir
144 ItemHammerWait
145 ItemHammerMove
146 ItemHammerAir
147 ItemDragoonRide
148 ItemScrew
149 ItemScrew
14A ItemScrewFall
14B ItemKikc
14C ItemDragoonGet
14D ItemDragoonRide
14E ItemBIg
14F ItemSmall
150 ItemLegsWait
151 ItemLegsSlowF
152 ItemLegsMiddleF
153 ItemLegsFastF
154 ItemLegsBrakeF
155 ItemLegsDashF
156 ItemLegsSlowB
157 ItemLegsMiddleB
158 ItemLegsFastB
159 ItemLegsBrakeB
15A ItemLegsDashB
15B ItemLegsJumpSquat
15C ItemLegsLanding
15D ItemShoot
15E ItemShootAir
15F ItemShoot
160 ItemShootAir
161 ItemShoot
162 ItemShootAir
163 ItemScopeStart
164 ItemScopeRapid
165 ItemScopeFire
166 ItemScopeEnd
167 ItemScopeAirStart
168 ItemScopeAirRapid
169 ItemScopeAirFire
16A ItemScopeAirEnd
16B ItemScopeStart
16C ItemScopeRapid
16D ItemScopeFire
16E ItemScopeEnd
16F ItemScopeAirStart
170 ItemScopeAirRapid
171 ItemScopeAirFire
172 ItemScopeAirEnd
173 ItemLauncher
174 ItemLauncherFire
175 ItemLauncherAirFire
176 ItemLauncher
177 ItemLauncherFire
178 ItemLauncherAirFire
179 ItemLauncherFall
17A ItemLauncherAir
17B ItemAssist
17C GekikaraWait
17D ItemScrew
17E Guard
17F LadderWait
180 LadderUp
181 LadderDown
182 LadderCatchR
183 LadderCatchL
184 LadderCatchAirR
185 LadderCatchAirL
186 LadderCatchEndR
187 LadderCatchEndL
188 RopeCatch
189 RopeFishing
18A SpecialNBittenStart
18B SpecialNBitten
18C SpecialNBittenEnd
18D SpecialAirNBittenStart
18E SpecialAirNBitten
18F SpecialAirNBittenEnd
190 SpecialNDxBittenStart
191 SpecialNDxBitten
192 SpecialNDxBittenEnd
193 SpecialAirNDxBittenStart
194 SpecialAirNDxBitten
195 SpecialAirNDxBittenEnd
196 SpecialNBigBittenStart
197 SpecialNBigBitten
198 SpecialNBigBittenEnd
199 SpecialAirNBigBittenStart
19A SpecialAirNBigBitten
19B SpecialAirNBigBittenEnd
19C SpecialHiCapture
19D SpecialHiDxCapture
19E SpecialSStickCapture
19F SpecialSStickAttackCapture
1A0 SpecialSStickJumpCapture
1A1 SpecialSDxStickCapture
1A2 SpecialSDxStickAttackCapture
1A3 SpecialSDXStickJumpCapture
1A4 ThrownZitabata
1A5 ThrownDxZitabata
1A6 ThrownGirlZitabata
1A7 ThrownFF
1A8 ThrownFB
1A9 ThrownFHi
1AA ThrownFLw
1AB ThrownDxFF
1AC ThrownDxFB
1AD ThrownDxFHi
1AE ThrownDxFLw
1AF GanonSpecialHiCapture
1B0 GanonSpecialHiDxCapture
1B1 SpecialSCapture
1B2 SpecailAirSCatchCapture
1B3 SpecialAirSFallCapture
1B4 SpecialAirSCapture
1B5 SpecialSDxCapture
1B6 SpecailAirSDxCatchCapture
1B7 SpecialAirSDxFallCapture
1B8 SpecialAirSDxCapture
1B9 SpecialNEgg
1BA SpecialSZitabata
1BB SpecialSDxZitabata
1BC AppealHiR
1BD AppealHiL
1BE AppealSR
1BF AppealSL
1C0 AppealLwR
1C1 AppealLwL
1C2 EntryR
1C3 EntryL
1C4 Win1
1C5 Win1Wait
1C6 Win2
1C7 Win2Wait
1C8 Win3
1C9 Win3Wait
1CA Lose
1CB DamageFace
1CC Dark
1CD Spycloak
1CE+ Specials


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 05:34:10 PM
Also:
I figured out what the distance you would need from your opponent to execute the Final Smash Perfectly:
(http://i.imgur.com/Nvaqp.png)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Dark Aura on April 15, 2011, 05:39:27 PM
I knew it would be Travis. I'm alsoperdicting Beyond will make a new vertex to go along with it. :P


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 05:52:18 PM
I found a new glitch:
When you grab another Viewtiful Joe you as Viewtiful Joe and pressing "A" while grabbing(Headbutting him) won't give the foe any damage.

Also, I know what I want tweaked in the FS for my personal use.
At the end of his first animation(Trying to capture the opponent...when he dashes forward) I want the exact end point of his 1st animation to capture the opponent. Right now his FS can capture the opponent right if front of the foe, so it can't execute the FS.

So, basically, I'm wanting the first animation to drag the opponent to the end point of his 1st animation of the FS, THEN capture...to execute the FS.

I hope that wasn't confusing...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 15, 2011, 05:59:20 PM
Sexy and new OP is sexy and new ^_^


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 06:03:35 PM
This weekend I'm going to see if I can get a capture card. Then I'm going to upload a vid of me(V. Joe) against 3 other V. Joes(Lvl. 9s).


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 15, 2011, 08:31:09 PM
Or you could do VJoe vs my weegee
Yes...I'm making weegee... :notimp:

Anyway, SD, I don't really understand the follow-up tutorial.
Well I do get it, but I don't.
See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do.

but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 15, 2011, 08:33:12 PM
Or you could do VJoe vs my weegee
Yes...I'm making weegee... :notimp:

Anyway, SD, I don't really understand the follow-up tutorial.
Well I do get it, but I don't.
See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do.

but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong?
You would need to send it to me.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 15, 2011, 09:06:43 PM
@ Smashclash: Yeah, I'll work on it tonight and see how much I can get done.

@ SD: I found out something interesting!
In the new SA 2.6
The Posture events do allow certain leg movements.
BUT

The first one seems to flip you in the opposite direction XD
So I'll keep looking for the one that makes it so you stay in the same direction.

EDIT:
Posture:1
Makes the character able to kick at a 90 degree angle. (Like straight forward) but flips the character to the opposite direction uppon the completion of the animation.
Posture:2
Same as posture:1 but without the problem with the flipping.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: ItalianStallion on April 15, 2011, 09:09:35 PM
What's this I hear? He got a new FS?

I also hear that there's a new version?

Sorry there's so many posts here, due to your popularity sir.

I'm for sure downloading it now.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Rayn on April 15, 2011, 09:55:00 PM
Just downloaded and tested Joe (just barely got mah brawlz back btw), and may I say that you sir, are a PSA god.

You probably already knew that though :P


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 03:39:22 AM
Or you could do VJoe vs my weegee
Yes...I'm making weegee... :notimp:

Anyway, SD, I don't really understand the follow-up tutorial.
Well I do get it, but I don't.
See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do.

but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong?

Have you put it in the loop like I said?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: ItalianStallion on April 16, 2011, 04:19:22 AM
Alright Mr. Doom I finally had a chance to test out the V Joe, and I gotta say man, epic f*cking work!

I won't list all the epic things that I like, since it's mostly everything lol but there is a few things that bother me.

I did read about the down air A and neutrail air A should be switched, and yes, they definitely should.

I'm just use to downing the downwards Falcon Kick I guess, but I could get used to it.

When grabbed, his has a big ass head. I'm sure you're aware of this already.

I love the Voomerang attack, but it's so damn weak. I never played MvC3, but I know for a fact in TvC it wasn't that weak. Also, the sound you got for it makes it sound even weaker.

Lastly, the UP Special, AKA the recovery. I know it's kinda like Pikachu's but it's hard to get used to, and no knockback ;(

Aside from that, amazing job, and I mean amazing job sir.

Not waiting for a Captain Falcon rel, I'm keeping this forever and ever.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 04:27:01 AM
Alright Mr. Doom I finally had a chance to test out the V Joe, and I gotta say man, epic f*cking work!

I won't list all the epic things that I like, since it's mostly everything lol but there is a few things that bother me.

I did read about the down air A and neutrail air A should be switched, and yes, they definitely should.

I'm just use to downing the downwards Falcon Kick I guess, but I could get used to it.

When grabbed, his has a big ass head. I'm sure you're aware of this already.

I love the Voomerang attack, but it's so damn weak. I never played MvC3, but I know for a fact in TvC it wasn't that weak. Also, the sound you got for it makes it sound even weaker.

Lastly, the UP Special, AKA the recovery. I know it's kinda like Pikachu's but it's hard to get used to, and no knockback ;(

Aside from that, amazing job, and I mean amazing job sir.

Not waiting for a Captain Falcon rel, I'm keeping this forever and ever.

Thanks Mr Italiano ^^ Glad you're enjoying it.  But about the resizing, I've said this twice before but I'll say it again:

It's a model glitch.  It has nothing to do with the PSA.  If you download Beyond's Viewtiful Joe with the size mod but without the moveset, you will still experience the same problem.  It happens to all One Slot Size mods.  It's just more noticable with my moveset because I further resized him to make him even smaller (Beyond's Joe is 0.7x size, mine is 0.55x).

And yeah the Up B does take a bit of time to get used to.  I haven't even got used to it fully myself XD  But the second hit is where it deals the additional knockback.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: _Data_Drain_ on April 16, 2011, 04:56:58 AM
Well, I'll tell you exactly why Joe gets bigger when he's thrown, it has to do with the opponent, not Joe, see, they have animations in their file to make the opponent move the way their throw intends... In other words, the only way to fix this? Is to change throw animations for ALL CHARACTERS IN BRAWL!

...

In other words, there's no way to do so at the moment, oh well, it's a very minor glitch anyway.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Carnage on April 16, 2011, 05:10:49 AM
nice work i hope someday you pick up SSJ3 gotenks and deadpool xD i cant wait after what i saw with joe


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 07:50:15 AM
Moar OP edits XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 16, 2011, 08:10:42 AM
hmm
no I haven't :l
I'll try making a third hitbox that has no damage but in the same spot and hits both ground and air, and set that one in a loop.

also, it's rather odd, but knuckle Joe's(I'm not sure if that's the guy from knock out I think it's from kirby, but I mean knockout guy) animation from his assist trophy flips luigi around backwards when he uses it? It's the second attack that he has...strange. It's the animation where he jabs straight forward and low to the ground.

I've tried reverse direction, but that don't help.
Hmm...this is odd... XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 08:21:30 AM
hmm
no I haven't :l
I'll try making a third hitbox that has no damage but in the same spot and hits both ground and air, and set that one in a loop.


*facepalm*You don't loop the hitbox silly.   You loop the stuff under the "If".  For example:

"Set Loop: X
       If: 0B or 3D
            Change Subaction: Whatever
       End If
       Synch Timer: 1
 Execute Loop"

It's in the tutorial ¬_¬


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 16, 2011, 08:26:10 AM
*facepalm to self*
I guess I didn't look at the code properly, don't hit meeeee T_T;;
Or my weegee overlord will kidnap your VJ psa and beat the [censored] out of him! >=D
(He has godly beams of death you know)

Though, I hope you have more luck figuring out the posture codes than me X_X I can't make any more sense out of it than Yosamity Sam makes sense at a stripper bar.
(Actually I think he might do something like that XD)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Miacis on April 16, 2011, 08:28:32 AM
I have a little request ... no, not a PSA request.

You see, you put the movesets of each characters in your OP, but once the PSA is done, well ... you remove the moveset.

I know there's a character limit in posts, but if you still have the rough texts for the movesets stored somewhere, do you think you could add them as a .txt file, either along with the PSA file, or separately and linked to, in your first post ?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: DoctorFlux(Mariodk) on April 16, 2011, 08:32:46 AM
Sdo0m you forgot one thing in op my Port shadow over DK. (and over Marth if you want to add that one too) of your´s Shadow :D
i will still say it is your´s moveset that is ported to work better over DK. anyway i update soon my ShadowKong V6
and i think you will be Collab. since it is your´s Moveset (ported by me) and abit helped me with a fix so he can do it "A" attacks/Dodges/Down-B after teleport
i just did the same thing as i did on my Goku :D
anyway i just add you as Collab. (as i shoulder have done long time age :D)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 09:12:13 AM
I have a little request ... no, not a PSA request.

You see, you put the movesets of each characters in your OP, but once the PSA is done, well ... you remove the moveset.

I know there's a character limit in posts, but if you still have the rough texts for the movesets stored somewhere, do you think you could add them as a .txt file, either along with the PSA file, or separately and linked to, in your first post ?

I removed them completely so I'd have to rewrite them (and I can't be asked).  I removed them because I make showcase and moveset videos (like the one at the very top of the OP).  Not to mention that I do include hints and tips on how you should start off with the PSA and some basic tips (I did that with Joe and Cloud anyways).

Sdo0m you forgot one thing in op my Port shadow over DK. (and over Marth if you want to add that one too) of your´s Shadow :D
i will still say it is your´s moveset that is ported to work better over DK. anyway i update soon my ShadowKong V6
and i think you will be Collab. since it is your´s Moveset (ported by me) and abit helped me with a fix so he can do it "A" attacks/Dodges/Down-B after teleport
i just did the same thing as i did on my Goku :D
anyway i just add you as Collab. (as i shoulder have done long time age :D)

Err I didn't forget to include it because it's your port :)  If I included everything that gave me credit I'd have no space left for what's actually mine XD And you don't have to add me as part of the collab (in fact I prefer just being credited). 




Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: DoctorFlux(Mariodk) on April 16, 2011, 09:20:33 AM
ok fine :D i just credit you :D i just have to find a good Victory for Shadow Kong V6 Package then he is done :D
and i upload the ShadowKong as a New Hack not edit
i think this ShadowKong is the Final Version

EDIT: Sdo0m Shadow moveset/mine Port over DK. is out V6:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18181


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 16, 2011, 10:01:15 AM
YESH! ONCE AGAIN I CLAIM
"The New and Improved Filler Option™ - Includes "Insert_Name" as a special bonus!"
AS MY CHOICE, I AM THE ORIGINAL FILLER OPTION CHOOSER!!!!!!!!!


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 16, 2011, 10:43:20 AM
Why does Zero have the "Megaman Zero logo"? Are you making Megaman Zero's? ._.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 10:56:15 AM
Why does Zero have the "Megaman Zero logo"? Are you making Megaman Zero's? ._.

Because he does ¬_¬

It relates to Zero more than the Megaman X Logo.  All the logos are from where they originate (Zero is an exception for the previous reason and Black Knight is the other exception because it was much easier to find a good Radiant Dawn Logo than a Path of Radiance Logo).   


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 16, 2011, 10:57:17 AM
Because he does ¬_¬

It relates to Zero more than the Megaman X Logo.  All the logos are from where they originate (Zero is an exception for the previous reason and Black Knight is the other exception because it was much easier to find a good Radiant Dawn Logo than a Path of Radiance Logo).  
Did you see my PM and posts on the previous page? :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 11:24:17 AM
Yeah.  I'm not sure about the pummeling glitch.  It seems to occur with most characters (one that would normally be the same size or smaller than Falcon by the looks of it).

As for the Final Smash, I'm tweaking it myself don't worry.  Getting the knockback just right though is seemingly impossible because of the nature of hitboxes and the momentum of the Final Smash.  No matter where I place it, where I offset it, how large I make it, there are points where it works and points where it whiffs.  Right now, I'm just finding those ideal points where it works, and completely eliminating the points where it whiffs (so he'll just pass through the opponent if he's too close).

Actually I think I may have thought of a way to make it work.  I'll need to do some experimenting though.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 16, 2011, 12:00:27 PM
Yeah.  I'm not sure about the pummeling glitch.  It seems to occur with most characters (one that would normally be the same size or smaller than Falcon by the looks of it).

As for the Final Smash, I'm tweaking it myself don't worry.  Getting the knockback just right though is seemingly impossible because of the nature of hitboxes and the momentum of the Final Smash.  No matter where I place it, where I offset it, how large I make it, there are points where it works and points where it whiffs.  Right now, I'm just finding those ideal points where it works, and completely eliminating the points where it whiffs (so he'll just pass through the opponent if he's too close).

Actually I think I may have thought of a way to make it work.  I'll need to do some experimenting though.
1. Maybe you should either make the hitbox for the grab and headbutting bigger OR make the animation him punching the foe in the gut so the hitbox is lower.
2. Re: What happened to the pink fire graphic when doing UpTaunt(...I thought that was cool)?
3. Remember to terminate collisions for NeutralB(Air)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 12:03:20 PM
1. Maybe you should either make the hitbox for the grab and headbutting bigger OR make the animation him punching the foe in the gut so the hitbox is lower.
2. Re: What happened to the pink fire graphic when doing UpTaunt(...I thought that was cool)?
3. Remember to terminate collisions for NeutralB(Air)

1) Thing is, it works fine on every other character except Joe.  Sure it would fix him vs him, but it wouldn't fix everyone else vs him.
2) That was an accident that I removed.  It was out of place anyway and wasn't supposed to be there.
3) Yes


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Miacis on April 16, 2011, 12:12:06 PM
I removed them completely so I'd have to rewrite them (and I can't be asked).  I removed them because I make showcase and moveset videos (like the one at the very top of the OP).  Not to mention that I do include hints and tips on how you should start off with the PSA and some basic tips (I did that with Joe and Cloud anyways).
Well, if you didn't save them, don't bother with it, but I'd appreciate if you kept at least as a .txt file the ones that are in the OP right now.
Sorry, it's just that even with the tips, I always feel like I'm missing something with the attacks. .-. Or also that I notice late that an attack is two-part, or something like that.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 16, 2011, 12:27:25 PM
1) Thing is, it works fine on every other character except Joe.  Sure it would fix him vs him, but it wouldn't fix everyone else vs him.
2) That was an accident that I removed.  It was out of place anyway and wasn't supposed to be there.
3) Yes
1. Well ok. :)
2. Oh, I see.
3. ;)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 16, 2011, 12:36:43 PM
1: Next tut gonna be when?? XD (Doesn't have to be soon :l )
2: VJ will be no match for my Weegee >=D
3: I like listing things :D
4: Next tut be to give a character a weapon plz ^+^;


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 01:34:39 PM
1: Next tut gonna be when?? XD (Doesn't have to be soon :l )
2: VJ will be no match for my Weegee >=D
3: I like listing things :D
4: Next tut be to give a character a weapon plz ^+^;

1) *Shrugs shoulders*
2) Lulz XD  One stare and he'll be dead
3) Me too.  Lists ftw.
4) Problem is that it doesn't work for all characters.  The character either needs to have an external graphic effect MODEL in the FitCharacter.pac, or a "passive" article in the FitCharacterMotionEtc.pac

A passive article would be one that is attached to a bone of a character.  The article itself does not deal damage (any collisions are seperate from the article). Examples are Mario's Cape, Link's Bow, Kirby's Hammer etc

An active article would be one that is independent and any collisions involving the article are actually a part of the article.  They're usually projectiles like Luigi's Fireball, Pit's Arrow, Fox's Blaster Shot etc

So to put a long story short, what you want to do may not be possible for Luigi.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 16, 2011, 02:31:56 PM
I took the time to try your Shadow and VJ PSAs (As much as I love Shadow, I never felt like trying him.. Perhaps I was fed up of him. lol) and I've got to say:

VJ:

1> I LOVE THAT FINAL SMASH! It's just amazing!

2> I can see now why people keep asking to change Down B and NB, but it's easy to get used to it in all honesty.

3> When I hit him, and he pushes back (On floor) he kinda passes through the floor while being pulled back, this can be easily fixed, just check on that animationand adjust the YRoot for the 1 slot size mode (You already know this, though). Also, both is "lay on ground hit" animations look like he's passing through the floor (Just the chest/head, though) perhaps you could do a custom animation for it to look smoother? I know this is a size problem too, but making an animation could fix it.

I'll keep messing around with VJ, I'll whine later if anything's awkward.

Not gonna say anything about Shadow 'til you start his update and ask for feedback.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 16, 2011, 03:29:47 PM
Thennn
I'll port luigi over someone who I CAN do that with XD

Actually my weegee overloard does have beams of death, they just aren't from his eyes lulz

I think I'll make a mele version of him (no weapons) and then make a version of him that has the weapon over someone else.

BTW the anims I was talking about using, I want to use some of little mac and some other assist trophy anims for my weegee, is this possible without glitches? (Yes, all the characters have similar bone structure to luigi that I'm using)

Basically I just want to give him a sword, that just follows the have N bone?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 16, 2011, 03:37:13 PM
Thennn
I'll port luigi over someone who I CAN do that with XD

Not possible because you still can't access the external graphic effect models or articles.  And besides, porting a character just for a sword is a waste of time.  You might as well have just done it over a different character. 

As for the assist trophy animation swapping, it's more than possible.  Shadow had an animation swapped with his assist trophy counterpart with no problems.  Just do it as you would normally do.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: lYIaXeD OuT on April 16, 2011, 06:31:43 PM
so who are you going to work on next? ZERO????


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: ItalianStallion on April 16, 2011, 06:40:58 PM
Yo. That poll is f*cking hard to decide.

*thinks really, really hard*


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 01:30:59 AM
so who are you going to work on next? ZERO????

Whoever I want to work on next :srs:


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Master_Ryuk on April 17, 2011, 01:34:10 AM
Yay for whoever! (i dont even know that character.... XD)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 10:53:34 AM
Hey SD, you like Michle Jackson rite?
If u do u should drop by my request thread for luigi :D

Eh, well...you did make someone do the moonwalk...sooo...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 10:58:00 AM
Ok quick heads up on Joe.

- Sound pack is done thanks to 2DaMax92 being awesome!
- I've started on the retextures (I've only done the yellow one so far XD)  Here's a reminder of what they'll be:

Regular
Rockin' Yellow
Captain Blue
Jet Black
Alistor
Do0m
Viewtiful Falcon

Here's an idea of what some of them will look like:

Rockin Yellow (third one):
(http://i603.photobucket.com/albums/tt112/thegreatcharles/TvC%20Colors/vjoe.jpg)

Captain Blue, Jet Black, Alistor (from left to right):
(http://wiki.shoryuken.com/images/9/9d/Viewtiful-noscale.jpg)

Hey SD, you like Michle Jackson rite?
If u do u should drop by my request thread for luigi :D

Eh, well...you did make someone do the moonwalk...sooo...


Of course I like MJ I'm black for cryin out loud XD

Doesn't mean I'll do the request :-\  I've told you before (and it says it in my sig), this isn't a request thread.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 11:06:24 AM
Ehh who said I was asking?
I wasn't really "requesting" anyway :P
Just saying it was something you could do if u got bored ^+^

I'll give you a hint, it starts with Luigi and ends with him doing something that starts with "T"


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BeHappy on April 17, 2011, 11:11:52 AM
Hope you realease on Travis or Deadpool as the next hack.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 11:21:07 AM
Ehh who said I was asking?
I wasn't really "requesting" anyway :P
Just saying it was something you could do if u got bored ^+^

I'll give you a hint, it starts with Luigi and ends with him doing something that starts with "T"

Of course I saw the Luigi Thriller.  I lurk this forum like a ninja after all.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 11:22:39 AM
(http://i603.photobucket.com/albums/tt112/thegreatcharles/TvC%20Colors/vjoe.jpg)
I like the black and yellow one.
Are you gonna want me to vertex the dreadlocks for Do0m?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Psycho Philia on April 17, 2011, 11:24:04 AM
Honestly, I have great doubts that Deadpool will be the one released after, as he seems to have difficults with him and needs to restructure him completely, unless he changed his mind. Anyway, the sound pack of Viewtiful Joe, what voice are they? The voices of Marvel vs capcom 3 or Tatsunoko vs capcom?



Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 11:27:15 AM
Of course I saw the Luigi Thriller.  I lurk this forum like a ninja after all.

Well, as long as you don't go around shouting "BELIEVE IT" all the time I guess lurking like a ninja is cool. (I doubt people would complain as much if you said datebayo though XD)

Heh, yeah, I may attempt the animation myself :l but it's going to need a lot of keyframes
T-T

Also, I know you lost insperation on deadpool, but please at least finish him sometime ya know? :) A lot of us marvel nuts wil worship you for it XD

You should do his "Magneto...welcome to DIE" taunt for his side taunt? XP


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 11:30:24 AM
He has Deapool on the list of Future Projects, which means he'll eventually do it, and he also stated Deapool is last on the list, countless of times.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 17, 2011, 11:30:49 AM
Wow kid, can you stop asking for Deadpool? Sdo0m will do it when HE WANTS TO, not when you ask him.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 11:34:40 AM
([url]http://i603.photobucket.com/albums/tt112/thegreatcharles/TvC%20Colors/vjoe.jpg[/url])
I like the black and yellow one.
Are you gonna want me to vertex the dreadlocks for Do0m?
(http://i.imgur.com/Pjpzz.png)
That Do0m.
I'll be glad to vertex his dreadlocks and helmet since Captain Falcon is easy to export.
The green arrow points to the dreadlocks.
I see that the Do0m helmet is shaped a bit differently. Do you by any chance have the entire artwork of him?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Master_Ryuk on April 17, 2011, 11:43:29 AM
Sdoom, i discover some stuff that might interest you about VJ:
1.- If you hit any item (like a crate) with down b, the effect activates.
2.- You can DL out of his final smash, even if it fully hits.

Maybe someone already pointed this out, but i don't have much time to read the latest post.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 11:46:07 AM
([url]http://i603.photobucket.com/albums/tt112/thegreatcharles/TvC%20Colors/vjoe.jpg[/url])
I like the black and yellow one.
Are you gonna want me to vertex the dreadlocks for Do0m?


Well with Do0m the entire helmet would need changing if it were to be vertexed.  You'd need to make a hole in the back for the dreads as well as giving him the horns on the helmet.  The points on the gloves aren't too major.  If you're willing to do it I'll be extremely grateful but only if you want to and have time ;)

You are awesome dude ^^  Thanks so much.  I'll send you a full picture of what his entire body looks like too.


Honestly, I have great doubts that Deadpool will be the one released after, as he seems to have difficults with him and needs to restructure him completely, unless he changed his mind. Anyway, the sound pack of Viewtiful Joe, what voice are they? The voices of Marvel vs capcom 3 or Tatsunoko vs capcom?



Marvel vs Capcom 3.

Sdoom, i discover some stuff that might interest you about VJ:
1.- If you hit any item (like a crate) with down b, the effect activates.
2.- You can DL out of his final smash, even if it fully hits.

Maybe someone already pointed this out, but i don't have much time to read the latest post.


1) Yeah that's one of the cons about using if Hitbox Connects.  You can't specify whether it connects with an opponent or not.  Still, it's pretty viable for competitive play despite this.  Annoying if you have items on though, but you can take advantage of the fact that he's attacking a crate and is open.

2) I assume you mean "DI"?  That's rather annoying :-\  I set the DI multiplyer to 0.

 

  


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 11:51:51 AM
1: I wasn't asking him to WORK ON deadpool, or "hurry up and finish it" =_=; I was asking him to at least finish the thing sometime....when HE felt like it...

If I was asking him to finish it, it would've been more like.
"OMG...when u gonna finish deadpool already??!! TT-TT"

2: SD, thanks for explaining the followup and if-hitbox connects thing better. I can now make graphics appear only when the attacks hit ^+^; thanks to that :D
And of course I'll be doing a follow up attack on his third a attack =3


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 12:18:35 PM
Preview:
(http://i.imgur.com/M0KkR.png)
I'll try to vertex the "S" and "D".
Also, SDo0m, I've got to ask what's the thing on the side of his belt(yellow)?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 12:28:20 PM
Preview:
([url]http://i.imgur.com/M0KkR.png[/url])
I'll try to vertex the "S" and "D".
Also, SDo0m, I've got to ask what's the thing on the side of his belt(yellow)?


He's actually a bit weird in the fact that he has two belt buckles.  Though just ignore one of them.  It was an altered design flaw more than anything XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 12:30:53 PM
On a side note, that zoom-in is a little too close for comfort on that pic XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: lYIaXeD OuT on April 17, 2011, 12:31:47 PM
In the final release, are sound effects going to be in a .hex packet?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 12:32:08 PM
On a side note, that zoom-in is a little too close for comfort on that pic XD
Really? *facepalm* I was just giving a preview.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 12:34:21 PM
In the final release, are sound effects going to be in a .hex packet?

Well 2DaMax was awesome enough to send me the entire thing as a hex packet (one that can be inserted into the smashbros_sound.brsar via Swandz too) so I guess so.  However, that was only for the voices.  I'll need to make the hex packets for the Announcer Call and Wii Remote sound myself.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 12:35:17 PM
Really? *facepalm* I was just giving a preview.

Lol
dude, I was joking about where the zooming in actually was XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: lYIaXeD OuT on April 17, 2011, 12:47:18 PM
Well 2DaMax was awesome enough to send me the entire thing as a hex packet (one that can be inserted into the smashbros_sound.brsar via Swandz too) so I guess so.  However, that was only for the voices.  I'll need to make the hex packets for the Announcer Call and Wii Remote sound myself.
What is swandz? I hear it a lot, is it a program? cuz i've been needing help with my sound replacement crap.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Psycho Philia on April 17, 2011, 12:51:34 PM
It is a program that allows you normally to replace sounds in your smashbros sound.brsar without being forced to make hexadecimal edition, but I don't know if it allows you to put sounds longer than the original sounds though...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 12:51:44 PM
Update:
LeftWristDone.
BeltBuckleDone.
BeardDone.
Both Shoe Buckles on both sides are done.
Whole left arm done.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Psycho Philia on April 17, 2011, 12:57:44 PM
Eh, calm down! Don't pollute Silent Doom's topic with words so harsh, there are other way to tell him what you think without being so violent, even if I understand your furor... Even if I recognize that once again, NaruZeldaMaster is responsible for this, I partially agree in the fact that he didn't asked him to work on Deadpool, but I agree with the fact that he didn't had to ask him to finish it because only SilentDoom decides, so nobody has to ask this.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: lYIaXeD OuT on April 17, 2011, 12:59:23 PM
It is a program that allows you normally to replace sounds in your smashbros sound.brsar without being forced to make hexadecimal edition, but I don't know if it allows you to put sounds longer than the original sounds though...
Do you mean with it, you don't have to manually do the copy, offset, and paste stuff? like in HxD editor


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Psycho Philia on April 17, 2011, 01:07:00 PM
Exactly, normally, using this program avoids to do the things you have to do with Hxd like for example, paste the fix offset of your custom sound for wave 21 over the fix offset location of the wave 21. And some other things of course. But be careful, because if you want to put sounds longer than original, I'm not sure for now that Sawndz allows you to avoid to do some hexadecimal. I'm not sure, because I prefer the hand method. (this is the method that I know the most, so...)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Master_Ryuk on April 17, 2011, 01:18:27 PM
Eh, calm down! Don't pollute Silent Doom's topic with words so harsh, there are other way to tell him what you think without being so violent, even if I understand your furor... Even if I recognize that once again, NaruZeldaMaster is responsible for this, I partially agree in the fact that he didn't asked him to work on Deadpool, but I agree with the fact that he didn't had to ask him to finish it because only SilentDoom decides, so nobody has to ask this.
I am not supporting him, but sometimes people don't mean to be harsh and just point out their opinion in a different way, some have a tendency to express more "openly" because they cant in the outside.
Besides, why not just ignore the "rushing comments"? i mean, do they really matter? Those kind of posts just demonstrator the trust that people has in Sdoom PSA skills.
On topic, i have tested VJ final smash against several characters, and only a few ones can scape of his FS.
Anyway, this requires timing and precision, like crouching at the right moment.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 17, 2011, 01:22:30 PM
You guys're right, my bad. My emotions tend to get out of hand when im sick~
Ill delete the post now :p


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 01:39:40 PM
Eh, calm down! Don't pollute Silent Doom's topic with words so harsh, there are other way to tell him what you think without being so violent, even if I understand your furor... Even if I recognize that once again, NaruZeldaMaster is responsible for this, I partially agree in the fact that he didn't asked him to work on Deadpool, but I agree with the fact that he didn't had to ask him to finish it because only SilentDoom decides, so nobody has to ask this.

^ This...is 100% right....

All I was actualy asking is that he at least finish what he started, I never "implied"  WHEN he should finish it or how he should finish it. (as you seem to have assumed -_-; SSJ)

Also people, quit saying it's "*my username here*'s fault" on SOME stuff(as in stuff like this, though contrary to popular belief, I do take responsibility for certain "arguments" on my part WITHIN REASON...) at least like I'm responsible for it. Sure, I sometimes say stuff that piss people off, don't we all occasionally do that, but it's their choice to actually get upset about it in the first place, not mine. *facepalm*

What philla said is completely right as well...

How I choose to say things is part of who I am, and I'm not gonna just up and change my personality just cause I ticked some random person off...
I can explain things a bit more clearly now and again, but  "I'm me and you're you" kinda applies to what philla said.

Half of the time I'm only joking around with said comments anyway :/


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 01:41:17 PM
^ This...is 100% right....

All I was actualy asking is that he at least finish what he started, I never "implied"  WHEN he should finish it or how he should finish it. (as you seem to have assumed -_-; SSJ)

Also people, quit saying it's "*my username here*'s fault" on SOME stuff(as in stuff like this, though contrary to popular belief, I do take responsibility for certain "arguments" on my part WITHIN REASON...) at least like I'm responsible for it. Sure, I sometimes say stuff that piss people off, don't we all occasionally do that, but it's their choice to actually get upset about it in the first place, not mine. *facepalm*

What philla said is completely right as well...

How I choose to say things is part of who I am, and I'm not gonna just up and change my personality just cause I ticked some random person off...
I can explain things a bit more clearly now and again, but  "I'm me and you're you" kinda applies to what philla said.

Half of the time I'm only joking around with said comments anyway :/


the argument ended, stop bringing it back up, take it to PMs, and this'll be the 40th time people tel you this but on the internet the sarcasm can't be noted so ALL your jokes are taken serious and highly doubted to be only jokes.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Master_Ryuk on April 17, 2011, 01:43:18 PM
Hope this little discussion makes future post more "enjoyable" and less "bothersome" to people. :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 01:48:37 PM
SDo0m, let me know if you're gonna fix the stuff I said concerning the size mod, 'cause if not, I'll fix 'em myself. =P


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 02:04:11 PM
SDo0m, let me know if you're gonna fix the stuff I said concerning the size mod, 'cause if not, I'll fix 'em myself. =P


Fixing that grab glitch isn't possible.  If it was, it would've been done a while ago (i.e. Beyond himself would've fixed it for his V2 Viewtiful Joe).  You can give it a shot if you want though :-\  But note that I already set the correct renamed bone to the right size in the FitCaptainMotionEtc.pac and it did nothing.

Anyways, here are the recolours I've done so far:

(http://i51.tinypic.com/23rmjwi.jpg)
(http://i55.tinypic.com/27wt404.jpg)
(http://i56.tinypic.com/1p9w15.jpg)
(http://i53.tinypic.com/154g12x.jpg)

They came out quite nice imo.  I'm especially happy with how the visor turned out for the Captain Blue and Alistor recolours.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 02:17:42 PM
Um people...
I WAS ending it with that last post so don't quote me like I was just fanning the flames of that argument. =_=; stuff like that is what makes arguments worse, half of the time. YOU people are the ones who keep bringing it back up and making it worse.

and I'm not going to pms, cause there's nothing left to argue about.
I'm allowed to occasionally ask someone whats up with their projects, and I haven't actually asked about deadpool in a long while, so it's not like I was when he was still working on said hack. >_>

On Topic: I still can't believe I haven't tried any of these yet :l lol maybe I'll see how my weegee overloard fares against balanced shadow and VJ once he's finished :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 02:56:33 PM
I took the time to try your Shadow and VJ PSAs (As much as I love Shadow, I never felt like trying him.. Perhaps I was fed up of him. lol) and I've got to say:

VJ:

1> I LOVE THAT FINAL SMASH! It's just amazing!

2> I can see now why people keep asking to change Down B and NB, but it's easy to get used to it in all honesty.

3> When I hit him, and he pushes back (On floor) he kinda passes through the floor while being pulled back, this can be easily fixed, just check on that animationand adjust the YRoot for the 1 slot size mode (You already know this, though). Also, both is "lay on ground hit" animations look like he's passing through the floor (Just the chest/head, though) perhaps you could do a custom animation for it to look smoother? I know this is a size problem too, but making an animation could fix it.

I'll keep messing around with VJ, I'll whine later if anything's awkward.

Not gonna say anything about Shadow 'til you start his update and ask for feedback.

I meant these, SDo0m.

Um people...
I WAS ending it with that last post so don't quote me like I was just fanning the flames of that argument. =_=; stuff like that is what makes arguments worse, half of the time. YOU people are the ones who keep bringing it back up and making it worse.

and I'm not going to pms, cause there's nothing left to argue about.
I'm allowed to occasionally ask someone whats up with their projects, and I haven't actually asked about deadpool in a long while, so it's not like I was when he was still working on said hack. >_>

On Topic: I still can't believe I haven't tried any of these yet :l lol maybe I'll see how my weegee overloard fares against balanced shadow and VJ once he's finished :)

You weren't ending it, you oppened the topic again 'cause the guy you were having this argue with would not stay silent after you said that, the best way to end it was this:

You guys're right, my bad. My emotions tend to get out of hand when im sick~
Ill delete the post now :p

Certainly NOT how you "ended" it.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 02:59:20 PM

I meant these, SDo0m.

Ah ok.  I think I fixed those.  I never noticed it.  The only one I did notice was weird in Brawlbox was when he was slipped and got up.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 03:07:39 PM
Quote
You weren't ending it, you oppened the topic again 'cause the guy you were having this argue with would not stay silent after you said that, the best way to end it was this:

*facepalm*
I'm not going to respond to that, but I will leave you with this...
Cause you're just going to pull some [censored] out of your butt
I was finishing my end of that argument with that post.
That also counts as ENDING it.

Again YOU were the one who brought it back up by quoting me and commenting on the argument itself =_=;

Quite me again and I'll report you for provoking the argument further. cause I already told SSJ that I was done arguing about it via pm, NOT in  that post.
[/ off topic [censored] NOW]

SD, I honestly don't know who I should try, but is it okay if I make my beta release weegee video vs ur viewful joe =3


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 03:13:12 PM
SD, I honestly don't know who I should try, but is it okay if I make my beta release weegee video vs ur viewful joe =3


Sure, absolutely fine by me ;)

How come the crazy s*** and the drama and the arguments always seem to happen in Beyond's topic, my topic and Aafyre's topic (though not as much in Aafyre's now by the looks of it).


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 03:23:36 PM
Sure, absolutely fine by me ;)

Heh kay kay
I'll also be using my other hack that I recently made too in the video lol
Bouncier MOM samus XD

*sigh* I really wish you could at least do animation requests though lol your work so far is pretty surprising XD (Though I do want to practice more myself *nod*)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 03:26:14 PM
*facepalm*
I'm not going to respond to that, but I will leave you with this...
Cause you're just going to pull some [censored] out of your butt
I was finishing my end of that argument with that post.
That also counts as ENDING it.

Again YOU were the one who brought it back up by quoting me and commenting on the argument itself =_=;

Quite me again and I'll report you for provoking the argument further. cause I already told SSJ that I was done arguing about it via pm, NOT in  that post.
[/ off topic [censored] NOW]

SD, I honestly don't know who I should try, but is it okay if I make my beta release weegee video vs ur viewful joe =3


Do  w.e you think you should do, but even then, after checking on the facts, we'll see who's wrong. Just stop with your bullcrap of requesting stuff on other people's threads, this is not the only one you've done it on.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 03:40:04 PM
Quote
Just stop with your bullcrap of requesting stuff on other people's threads, this is not the only one you've done it on.

>_>
...............................................
that's not even related to the current argument pal. thanks for giving me perfectly good excuse to report you for provoction.

I ask on threads only cause most of the time, the request threads are COMPLETELY ignored by the people who could potentially do said request. I honestly don't know why there's even a "request" area in the first place.
[/ Talking to a brick wall >_>]

SD I'm sorry this has to happen, seriously, some people WONT SHUT UP, even when I agreed to do so myself.
I refuse to respond to ANYTHING else unless it's actually on topic


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SmashClash on April 17, 2011, 03:44:52 PM
There's been a lot of arguments in this forum lately.
(http://images2.memegenerator.net/ImageMacro/6960427/Your-argument-is-invalid.jpg?imageSize=Medium&generatorName=Privilege-Denying-Dude)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Vish on April 17, 2011, 03:53:03 PM
@NaruZeldaMaster & Wolfric: Stop the argument, or I'll have to give out warnings.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 03:55:55 PM
@NaruZeldaMaster & Wolfric: Stop the argument, or I'll have to give out warnings.
*sigh* I am stopping it, and I already reported his last post, just like I cautioned him about doing so if he quoted me again. :l


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 03:58:00 PM
I ask on threads only cause most of the time, the request threads are COMPLETELY ignored by the people who could potentially do said request. I honestly don't know why there's even a "request" area in the first place.

I'm sorry, Vish, I just can't find this a good enough reason to spam threads like this one with requests. I'll just ignore it everytime I see it happen again, I understand it's out OFF-Topic too, so I'm doing as wrong as the other.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 04:01:32 PM
@NaruZeldaMaster & Wolfric: Stop the argument, or I'll have to give out warnings.

Thanks for keeping the order better than I could attempt to Vish ;)  What an awesome mod you are.

Anyways, in On Topic news, I'll be posting another vid showing off the recolours and the voice pack fairly soon.  The Final Smash has also been tweaked quite a bit so that there is a much lower chance of it whiffing (there still is a chance mind as you will see in the video :-\)  But I'm trying my best and I'm very almost there!


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: xZedkiel on April 17, 2011, 04:05:12 PM
Actually, I kind of agree with him on that request threads are usually ignored. But still, SDo0m says no requests sooo..

And Vish gets a cookie pizza :D


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BeHappy on April 17, 2011, 04:09:14 PM
Okay people,! Now that the argue finished let's just keep the orde and continue beign happy! And since I have posted now, may I ask you something SDo0M? Who's probably going to be your next realease?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 04:14:58 PM
Ah ok.  I think I fixed those.  I never noticed it.  The only one I did notice was weird in Brawlbox was when he was slipped and got up.

I noticed because I tested it the same way I tested my mod. lol

So far, VJ looks FAIRLY balanced, I've not seen any over abusive attack as of now, and that's a good sign![/beige]


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 04:19:14 PM
Okay people,! Now that the argue finished let's just keep the orde and continue beign happy! And since I have posted now, may I ask you something SDo0M? Who's probably going to be your next realease?

Whoever I want to work on next :srs:

:P

I noticed because I tested it the same way I tested my mod. lol

So far, VJ looks FAIRLY balanced, I've not seen any over abusive attack as of now, and that's a good sign!

"Fairly" eh?  What can I do to make him more balanced?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 04:27:39 PM
:P

"Fairly" eh?  What can I do to make him more balanced?

Ugh, my English is bad, my apologies. I meant that he's very very balanced, and I've not seen any abusive attack as of now.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 04:28:48 PM
Ugh, my English is bad, my apologies. I meant that he's very very balanced, and I've not seen any abusive attack as of now.

Ah ok ^^  That's my aim after all, to make fun and balanced characters that could fit nicely into the vBrawl roster.  I go through quite a lot of playtesting too (since my Wii is in the same room as my computer I switch between the two pretty easily) to try and get everything to work nicely.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 04:32:07 PM
Ah ok ^^  That's my aim after all, to make fun and balanced characters that could fit nicely into the vBrawl roster.  I go through quite a lot of playtesting too (since my Wii is in the same room as my computer I switch between the two pretty easily) to try and get everything to work nicely.

I assume it goes smoother now that your Wii is hacked.. I mean, I had a bad experience when I installed Dolphin.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 17, 2011, 04:33:12 PM
Son, your in the wrong thread.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 04:33:57 PM
I assume it goes smoother now that your Wii is hacked.. I mean, I had a bad experience when I installed Dolphin.


Very much so ^^

Erm... Who is this Viewtiful Joe you speak of?

([url]http://forums.kc-mm.com/Themes/efsane/images/warnpmod.gif[/url]) How dare you >.>


He is pie :srs:

Yay now my thread has turned into a forum game *rolls eyes* XD

EDIT: New video :D

http://www.youtube.com/watch?v=CLlFgyrXfuE

It's a bit mental XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BeHappy on April 17, 2011, 04:54:09 PM
:P

"Fairly" eh?  What can I do to make him more balanced?

Sorry, I didn't see that. You don't have to be rude...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 17, 2011, 04:56:48 PM
I heard custom SFX

:af: x 10000


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Albafika on April 17, 2011, 05:00:13 PM
Sorry, I didn't see that. You don't have to be rude...

He wasn't rude, what he quoted looked rude, but he fixed it with the :P face. XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: BeHappy on April 17, 2011, 05:03:18 PM
He wasn't rude, what he quoted looked rude, but he fixed it with the :P face. XD

Oh! I understand, how stupid I was...


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 05:09:06 PM
*watches video*
CAN I DO SOUND REPLACEMENT WITH GECKO??

Fuuu
I'm gonna have to rethink my weegee a little powerwise XD
Eh whateves
Weegee will actually be somewhat balanced.
And come with two versions >=D
Balanced and overpowered :D

EDIT: Ehh screw it, we'll just see who's psa gets the last laugh ^+^


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Rayn on April 17, 2011, 05:11:24 PM
Referring to Joe, is there any chance you know why it takes a while for people to die after you use the Final? They just...sit there for around 2 seconds, frozen in place :P


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: songeflemy on April 17, 2011, 05:15:28 PM
Since you made The Recolors, and I know what's happening with SDoom, where's the Captain Falcon Recolor you were going to do?


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: ChaosEpsilon613 on April 17, 2011, 05:16:27 PM
Quote
Referring to Joe, is there any chance you know why it takes a while for people to die after you use the Final? They just...sit there for around 2 seconds, frozen in place

I dont know, I kinda like that effect


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: KingJigglypuff on April 17, 2011, 05:19:24 PM
Well SDo0m, congrats. You sir...I am speechless of how awesome your work has been. Your stuff definitely beats mine 10 to 1. :)


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Maxi on April 17, 2011, 05:28:26 PM
I heard custom SFX

:af: x 10000
You've got me to thank for that, Cerious!


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SSJCerious on April 17, 2011, 05:30:59 PM
*passes on thanks to 2DaMax*

I love how your always making sound effects for PSAs that end up becoming my mains XD


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 17, 2011, 05:36:15 PM
Since you made The Recolors, and I know what's happening with SDoom, where's the Captain Falcon Recolor you were going to do?

Don't worry, it's still happening ;) I just need to make it (it'll probably be a tad harder than the others since mapping the texture to make it look right is a bit harder than simple recolouring.

Referring to Joe, is there any chance you know why it takes a while for people to die after you use the Final? They just...sit there for around 2 seconds, frozen in place :P

Glad you asked ^^

You see, Falcon's Final Smash is picky.  If you modify it like I did and you make a Final Smash consisting of two subactions/actions or more (with Joe there us the initial punch then the follow up combo) then you MUST redirect all the coding to action 11D afterwards.  This action comes with some strange side effects though.  

The first is some slow down (significant slow down too). The final smash animation should last for about 3 and a half seconds but it lasts more along the lines of 6 or 7. It actually works out very nicely in this case.

The other is that your opponent freezes for a certain amount of time in the air depending on their damage.  If you land the FS at 0%, they stay frozen for a couple of seconds.  If you land it at 999% they stay frozen for about 30 to 40 seconds.

I have no idea however why or how either of these occur.  It may probably be something hardcoded into Falcon's FS


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: Naruto200Man on April 17, 2011, 06:02:10 PM
Hey SD, if you still have it on your computer, could I please use the moonwalk animation that you made for DP for one of weegee's taunts? If that's okay, of course I'm gonna give credit.

I dunno, it's just the moonwalk seems like something my weegee would do as a taunt *nod*


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: lYIaXeD OuT on April 17, 2011, 11:10:25 PM
Omg SDo0m those sounds and voices sound soooooooooooooooooooooooooooooooooooooo smexy!! thats some nice work over all.


Title: Re: SDo0m's Dark Void: VIEWTIFUL JOE "FULL" RELEASE+Video of Epic Proportions!
Post by: SiLeNtDo0m on April 18, 2011, 04:53:10 AM
Omg SDo0m those sounds and voices sound soooooooooooooooooooooooooooooooooooooo smexy!! thats some nice work over all.


As I said, credit 2DaMax for those XD

Oh yeah and:

(http://img831.imageshack.us/img831/5818/falcon2o.jpg)
(http://img695.imageshack.us/img695/2025/falcon1a.jpg)
(http://img706.imageshack.us/img706/7379/falcon3.jpg)
(http://img706.imageshack.us/img706/1104/falcon4r.jpg)
(http://img809.imageshack.us/img809/3434/falcon5.jpg)

VIEWTIFUL FALCON!


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Velen on April 18, 2011, 06:48:28 AM
As I said, credit 2DaMax for those XD

Oh yeah and:

([url]http://img831.imageshack.us/img831/5818/falcon2o.jpg[/url])
([url]http://img695.imageshack.us/img695/2025/falcon1a.jpg[/url])
([url]http://img706.imageshack.us/img706/7379/falcon3.jpg[/url])
([url]http://img706.imageshack.us/img706/1104/falcon4r.jpg[/url])
([url]http://img809.imageshack.us/img809/3434/falcon5.jpg[/url])

VIEWTIFUL FALCON!


Now make a Brawlified Joe using Falcon's texture as a base!


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Master_Ryuk on April 18, 2011, 10:40:19 AM
Sdoom, my eyes have burned upon seeing so much awesomes....


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Segtendo on April 18, 2011, 12:08:41 PM
YES.
That'll replace the yellow texture that I put on normal Falcon from 2DaMax's recolor pack :af:


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 12:18:18 PM
Why do interface hacks dislike me so :srs:  When I use 2DaMax's "Viewtiful Joe" name for the ASF1nk's CSS it freezes...

The CSPs work fine, but the other stuff freezes.  And the weird thing is the fact that on my old hacked Wii, this same name worked just fine...


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: KingJigglypuff on April 18, 2011, 12:21:55 PM
Why do interface hacks dislike me so :srs:  When I use 2DaMax's "Viewtiful Joe" name for the ASF1nk's CSS it freezes...

The CSPs work fine, but the other stuff freezes.  And the weird thing is the fact that on my old hacked Wii, this same name worked just fine...
Does it work on Dolphin?


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 12:23:08 PM
Does it work on Dolphin?

Dunno, haven't tested.  I actually stopped using Dolphin after I got my Wii hacked XD  That thing was messing with my display driver a tad too much.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: KingJigglypuff on April 18, 2011, 12:24:12 PM
Dunno, haven't tested.  I actually stopped using Dolphin after I got my Wii hacked XD  That thing was messing with my display driver a tad too much.
Oh...I see.
Maybe there is something you can do to reduce the file size of the name.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Maxi on April 18, 2011, 12:28:38 PM
Why do interface hacks dislike me so :srs:  When I use 2DaMax's "Viewtiful Joe" name for the ASF1nk's CSS it freezes...

The CSPs work fine, but the other stuff freezes.  And the weird thing is the fact that on my old hacked Wii, this same name worked just fine...
That is weird. It works fine for me too.
Maybe I should posterize it a bit, so it'll have a lower file size.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SSJCerious on April 18, 2011, 12:28:49 PM
Use a older version of BrawlBox, it always works for me.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 12:30:28 PM
Use a older version of BrawlBox, it always works for me.

I'll try that thanks.

EDIT: SUCCESS it worked!  Thanks bro!  Viewtiful Joe will be released once I make one last video ;)


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: _Data_Drain_ on April 18, 2011, 01:41:18 PM
I'll try that thanks.

EDIT: SUCCESS it worked!  Thanks bro!  Viewtiful Joe will be released once I make one last video ;)
^ This here folks, is worth getting hyped for. XD

It's good to see Joe getting finished soon... He's become one of my mains, well, as much as a PSA can be anyway, I look forward to this Do0m. :)


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SSJCerious on April 18, 2011, 01:59:07 PM
No problem, I know how irratating it is working with CSS editing >_>

Hype for Joe!!!!!


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 02:09:15 PM
Oh yeah and does anyone know what I need to name the "info_en.pac" to?  I placed it in "pf/info2" and renamed it to "info.pac" but it froze (correction the game didn't even load o.o) and when I left it as "info_en.pac" there were no changes...


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SSJCerious on April 18, 2011, 02:12:04 PM
It seems you've gone over the filesize, and (I assume your using Riivolution) that the .xml doesnt cover any files named "info_en". Again, you should use a older BrawlBox version.

EDIT: It may not even be filesize. It's prob. not even a filesize issue. I find that newer BB verisons  screw over nametag editing in the "info" files AND the common5.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 02:15:02 PM
It seems you've gone over the filesize, and (I assume your using Riivolution) that the .xml doesnt cover any files named "info_en". Again, you should use a older BrawlBox version.

EDIT: It may not even be filesize. It's prob. not even a filesize issue. I find that newer BB verisons  screw over nametag editing in the "info" files AND the common5.

I use USB Loader actually.  I hate Riivolution.  It caused me nothing but problems when I used it and it forces me to stick with my PAL disc.

And I'm actually using an older version of Brawlbox here.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SSJCerious on April 18, 2011, 02:17:04 PM
Ah, well then.....I have no idea D:


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 02:41:42 PM
Once I finish SDo0m Joe you can add it to the finished V. Joe hack.

I'll let you texture it since you're familiar with him.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 02:42:57 PM
Once I finish SDo0m Joe you can add it to the finished V. Joe hack.

When will you be done?  I'd really like to release the pack today for my anniversary :)


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 02:44:21 PM
When will you be done?  I'd really like to release the pack today for my anniversary :)
Well, I'm going to try tonight(early) since you'll be releasing the pack tonight.
It's 4:44 PM EST for me, atm.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SSJCerious on April 18, 2011, 02:45:46 PM
>_>
Hurry up SmashClash. I want mah joe nao!!!!! [/jk]

Are you doing the Sdo0m Joe that's currently in Sdo0m's avvy?


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 02:46:02 PM
Well, I'm going to try tonight(early) since you'll be releasing the pack tonight.
It's 4:44 PM EST for me, atm.

It's 9:45 PM here in GMT :-\  I have to be off by 12  But don't rush him, take your time.  I can easily add him later :)


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 02:54:00 PM
>_>
Hurry up SmashClash. I want mah joe nao!!!!! [/jk]

Are you doing the Sdo0m Joe that's currently in Sdo0m's avvy?

(http://i.imgur.com/Pjpzz.png)
That Do0m.
I'll be glad to vertex his dreadlocks and helmet since Captain Falcon is easy to export.
The green arrow points to the dreadlocks.
I see that the Do0m helmet is shaped a bit differently. Do you by any chance have the entire artwork of him?
[/quote]
Update:
LeftWristDone.
BeltBuckleDone.
BeardDone.
Both Shoe Buckles on both sides are done.
Whole left arm done.

It's 9:45 PM here in GMT :-\  I have to be off by 12  But don't rush him, take your time.  I can easily add him later :)

Ok, but I'll try to get vertex more now. ;)


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 03:34:49 PM
All I have left to vertex is his dreadlock and his helmet, horns, make his nose a bit pointier, 2 vampire teeth helmet sides, and V on his helmet. So I should be done 6:20 PM EST.


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Maxi on April 18, 2011, 03:43:04 PM
I'm back! And yeah, someone else reported my pack for freezing at the CSS, but I told them to use to use an older version of Brawlbox. I'm using V0.63d and it's working for me.

I can make the info.pacs for every mode if you want, SDo0m!


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 03:46:11 PM
DANGIT why won't this damn "info.pac" work :srs:  

Is this stupid piece of crap telling me that it has less than 1KB of file size before it stops working?!


I'm back! And yeah, someone else reported my pack for freezing at the CSS, but I told them to use to use an older version of Brawlbox. I'm using V0.63d and it's working for me.

I can make the info.pacs for every mode if you want, SDo0m!

Well the stuff that I need for the info.pac are the battle name and battle insignia (the little crest next to the name, for Falcon it's the Falcon, for Mario it's a Mushroom etc). 

I'll send you the file for the insignia and if you can make a working one I'll be super grateful ^^


Title: Re: SDo0m's Dark Void: V Joe Madness! + 1 Year KC-MM Anniversary
Post by: Maxi on April 18, 2011, 03:49:18 PM
DANGIT why won't this damn "info.pac" work :srs:  

Is this stupid piece of crap telling me that it has less than 1KB of file size before it stops working?!


Well the stuff that I need for the info.pac are the battle name and battle insignia (the little crest next to the name, for Falcon it's the Falcon, for Mario it's a Mushroom etc). 

I'll send you the file for the insignia and if you can make a working one I'll be super grateful ^^

Oh, I can make it work! I got names for every mode for all my characters! It's all about file size!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Beyond on April 18, 2011, 04:53:29 PM
*downloaded and approved*

And Happy Anniversary SDoom . :af:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: ItalianStallion on April 18, 2011, 04:57:35 PM
BrawlBox Modset versions are known for freezing the sc_selcharacter.pac and also the sc_selmap.pac for some reason.

I guess it applies to the Info.pac as well.

Try using an older version, like 2DaMax said. I've ran into these problems myself, and I use V0.63d for editing those specific pac files.

Also, happy anniversary best PSA & Animations hacker!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 04:59:46 PM
BrawlBox Modset versions are known for freezing the sc_selcharacter.pac and also the sc_selmap.pac for some reason.

I guess it applies to the Info.pac as well.

Try using an older version, like 2DaMax said. I've ran into these problems myself, and I use V0.63d for editing those specific pac files.

Also, happy anniversary best PSA & Animations hacker!

I did :-\  The one I used for the info.pac was version 0.62b.  Oh well, 2DaMax and Wave said that they'll be able to fix it so I've put my faith in them.

But now, the day has come to a close, and I shall rest *drops head on desk and falls asleep*


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: the98pika on April 18, 2011, 05:04:50 PM
Happy Anniversary SDo0m ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: ForOhFor Error on April 18, 2011, 05:16:10 PM
Good job!
BTW, why am I credited, again?
EDIT: Oh yeah, I remember.
Those imports were... not the best they could be.
But whatever. They work.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 05:18:16 PM
Good job!
BTW, why am I credited, again?

Because you were the one who gave me the Shocking Pink and Voomerang models.  You probably don't remember since it was ages ago (back when I was still developing Joe V1)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 05:20:32 PM
Phew, the helmet "U" took me quite a while(same with both arms) X_X Now I'm doing the side horns and dreadlocks(last thing hard thing*phew!*)...*Reminder: 2 teeth and side helmet then done.

Happy Anniversary, SDo0m. ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 18, 2011, 05:25:18 PM
Phew, the helmet "U" took me quite a while(same with both arms) X_X Now I'm doing the side horns and dreadlocks(last thing hard thing*phew!*)...*Reminder: 2 teeth and side helmet then done.

Happy Anniversary, SDo0m. ;)

You, my man, are a BAWSS.  Someone give him a medal :happy:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: _Data_Drain_ on April 18, 2011, 05:32:06 PM
Well Do0m... I must say...

...

This PSA is now almost flawless, the up tilt is very useful now, you made sure people who don't bother with sound packs get a good move set too, since you included a version which doesn't need the sound pack...

All and all, this will be staying on my SD card, Falcon is not as epic as Joe. :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SmashClash on April 18, 2011, 05:41:38 PM
You, my man, are a BAWSS.  Someone give him a medal :happy:
:af2:
You want me to make your current avvi, too(He should be easier since he has less additional things than Do0m Joe)? Ooo! I think you should make that animation as a personal Wait1 that is in your avvi IF you want me to make that one. ;)

Ok I did the teeth.
All left is dreadlocks, side horns, and small edits of the corners of the helmet.

I hope the cape is transparent(texture)-editable just like Ike's cape.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Akiba Red on April 18, 2011, 05:41:39 PM
Yay. Download. Also, happy anniversery.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: sp147 on April 18, 2011, 06:41:22 PM
Just downloaded the V Joe Pack, You did a great job on the PSA man.
And the Shadow PSA a while back before I joined KCMM.

Happy Anniversary Dude!! ;D You an awesome PSA hacker!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: lYIaXeD OuT on April 18, 2011, 07:09:05 PM
Hey, as I read all the comments it seems as if im the only one with problems. It freezes as soon as I enter the CSS, the problem isnt his CSI, name, or the other name,  I tried replacing it with cpt falcons original pictures. And I followed where to put all the pictures. So.....what else would make the CSS freeze?? and where do I put the info.pac and the info_en.BRRES file?

EDIT:Would the SFX have anything to do with that? I assume it wouldn't. and oddly enough, I replaced my common5 with your clean one and it STILL froze right when I hit training or brawl


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SmashHackers on April 18, 2011, 07:40:53 PM
Happy anniversary. You are, hands-down, the best PSA and animation hacker ever


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: xZedkiel on April 18, 2011, 08:18:06 PM
Happy Anniversary best PSA'er and animator! :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: zeno503 on April 18, 2011, 09:00:34 PM
Perfect Joe PSA! Happy ani Sdo0m!

Although I'm having trouble getting the announcer and wiimote sounds into the brsar :T

And SDo0m how did you get him to say Henshin a Go Go baby at the end of your match on the latest joe video you have?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Juri Han on April 18, 2011, 09:25:09 PM
Joe's so fun to play as ;D Congrats, SDoom. You definitely deserve all the praise you're getting.

Also, just throwing this out there, that I'm experiencing a rare glitch with Joe. I was in a battle with my sister (Pit), and she used Up B, and was locked in it until she SD'd O.o Same with lucas...he sort of floated to the right until he KO'd himself

 :oshi:

Edit: Now that I think about it, maybe it's a side effect of Joe's down B? I don't use that move all too often, so I can't say for sure :/


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Beyond on April 18, 2011, 09:55:41 PM
I made my own CSPs all in the same pose just to make Joe feel more official. Here they are if anyone else wants to use them.

(http://i.imgur.com/qOtN9.png) (http://i.imgur.com/mMvNT.png) (http://i.imgur.com/vaCCs.png) (http://i.imgur.com/BeTqN.png) (http://i.imgur.com/zYJih.png) (http://i.imgur.com/396Yo.png) (http://i.imgur.com/pfZxS.png)

And great job once again SDoom. Joe will be on my SD Card foreva!  :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Albafika on April 18, 2011, 09:58:28 PM
I made my own CSPs all in the same pose just to make Joe feel more official. Here they are if anyone else wants to use them.

([url]http://i.imgur.com/qOtN9.png[/url]) ([url]http://i.imgur.com/mMvNT.png[/url]) ([url]http://i.imgur.com/vaCCs.png[/url]) ([url]http://i.imgur.com/BeTqN.png[/url]) ([url]http://i.imgur.com/zYJih.png[/url]) ([url]http://i.imgur.com/396Yo.png[/url]) ([url]http://i.imgur.com/pfZxS.png[/url])

And great job once again SDoom. Joe will be on my SD Card foreva!  :af2:


Nice! I'll make BPs out of those tomorrow if no one beats me to it.

Happy aniversary!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: ItalianStallion on April 18, 2011, 10:01:45 PM
BeyondYou wins once again.

Damn, now I really want a Captain Falcon rel port.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Cascade Hellsing on April 18, 2011, 10:02:45 PM
I made my own CSPs all in the same pose just to make Joe feel more official. Here they are if anyone else wants to use them.

([url]http://i.imgur.com/qOtN9.png[/url]) ([url]http://i.imgur.com/mMvNT.png[/url]) ([url]http://i.imgur.com/vaCCs.png[/url]) ([url]http://i.imgur.com/BeTqN.png[/url]) ([url]http://i.imgur.com/zYJih.png[/url]) ([url]http://i.imgur.com/396Yo.png[/url]) ([url]http://i.imgur.com/pfZxS.png[/url])

And great job once again SDoom. Joe will be on my SD Card foreva!  :af2:


Epic Job with the CSPs!

And I want to say that Joe will be on my SD card forever.... but once that Beelzemon vertex comes out, and some classified stuff, it'll be a sad day... or at least until the Clone Engine is improved.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: Nuke on April 18, 2011, 10:04:24 PM
Awesome job bro... Really good job... =D..

And thanks for the credit, although i feel like i really didnt do anything XD..

either way thanks and Congrats...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + 1 Year KC-MM Anniversary
Post by: SiLeNtDo0m on April 19, 2011, 02:19:24 AM
@|Y1aXeD_0uT

When you were replacing the files for the CSS, which version of Brawlbox were you using?  You may experience problems with the most recent versions.  Try using an older version (like 0.62b).  It froze for me when using Brawlbox 0.64d but worked with 0.62b.

@zeno503

That's actually a victory brstm over Falcon's music.  I'll add that to the pack and give credit to the guy who made it.

@Helter

Strange.  I've never experienced anything like that before.  Although occasionally I've had characters randomly freeze in place (as seen in the Viewtiful Madnass vid, at one point Cpt Blue Joe just freezes in mid air for a few seconds.

@Beyond

Those are awesome!  Definitely better than mine XD.  I'll include them in the package along with mine so that people get the choice.

@Everyone

Thank you all so much for all the positive feedback :happy:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Soul Nami on April 19, 2011, 05:43:46 AM
SDo0m, I was quite displeased with V1...

But the final release...
Is... IS... IS...

EPIC!

EDIT: Bloody f*cking hell.

EVERYTIME I finish the match with Viewtiful Joe, the game just goes pitch black. :srs:

I set up everything right, so WTF?! :oshi:


Fixed thanks to 2DaMax!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: lYIaXeD OuT on April 19, 2011, 07:31:55 AM
Im using brawlbox 0.63 would that be old enough? And if I switched brawlbox versions, would I have to go back and replace what I did all back to cpt falcon, and then replace it again with all the VJ stuff? Or can I just save it? and where does the info.pac and info_en.brres go? idk where to put them.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Maxi on April 19, 2011, 07:42:06 AM
SDo0m, I was quite displeased with V1...

But the final release...
Is... IS... IS...

EPIC!

EDIT: Bloody f*cking hell.

EVERYTIME I finish the match with Viewtiful Joe, the game just goes pitch black. :srs:

I set up everything right, so WTF?! :oshi:
Don't worry Soul! I know what the problem is! If you look at the MenSelchrFace.090 in Brawlbox, it's compressed to LZ77, when it should be compressed to None. Just click the drop-down list, switch it to None, and save. That'll fix the problem.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Soul Nami on April 19, 2011, 07:52:20 AM
Don't worry Soul! I know what the problem is! If you look at the MenSelchrFace.090 in Brawlbox, it's compressed to LZ77, when it should be compressed to None. Just click the drop-down list, switch it to None, and save. That'll fix the problem.
You're my hero. :happy:

Works like a charm now.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Maxi on April 19, 2011, 07:57:04 AM
You're my hero. :happy:

Works like a charm now.
(http://www.fightersgeneration.com/characters/akumae.gif)
Everybody gets one.

(http://www.fightersgeneration.com/characters/akumaq.gif)
Just kidding, happy to help!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SiLeNtDo0m on April 19, 2011, 01:21:16 PM
By the way, does anyone know the font used for the names on the regular CSS?  As in this font here:

(http://img98.imageshack.us/img98/3596/shadowcspname.png)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: sp147 on April 19, 2011, 01:24:26 PM
By the way, does anyone know the font used for the names on the regular CSS?  As in this font here:

([url]http://img98.imageshack.us/img98/3596/shadowcspname.png[/url])


Looks like Times New Roman, not sure though


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SiLeNtDo0m on April 19, 2011, 01:40:56 PM
Looks like Times New Roman, not sure though

*facepalm* Daymn I feel like an idiot now XD  Thanks dude ;)  I just made the new CSP name.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: sp147 on April 19, 2011, 02:08:47 PM
*facepalm*Daymn I feel like an idiot now XD  Thanks dude ;)  I just made the new CSP name.
Lol no problem dude


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: dpgthirteen on April 19, 2011, 03:31:46 PM
The Viewtiful Joe PSA is amazing but i recently have gone through a new problem. Every time i finish a match as joe it freezes on me while loading the results screen, could it be because i added the voice pack?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SiLeNtDo0m on April 19, 2011, 03:54:55 PM
The Viewtiful Joe PSA is amazing but i recently have gone through a new problem. Every time i finish a match as joe it freezes on me while loading the results screen, could it be because i added the voice pack?

Don't worry Soul! I know what the problem is! If you look at the MenSelchrFace.090 in Brawlbox, it's compressed to LZ77, when it should be compressed to None. Just click the drop-down list, switch it to None, and save. That'll fix the problem.

This is why it is freezing.  Soul had EXACTLY the same problem you had XD I'm going to update the link with a fix soon.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: dpgthirteen on April 19, 2011, 03:58:20 PM
Oh sorry about that, thanks and like i said i love the PSA i was all ways looking for something to replace Falcon with andwith your PSA I now want to try a Viewtiful Joe game. I even added him to one of my teams in MVC3 :laugh:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: the98pika on April 19, 2011, 04:07:35 PM
I'm mad at myself :( i didn't try this moveset yet :( i'll download it now and try it out now! :af: i bet it will be amazing ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SiLeNtDo0m on April 19, 2011, 04:24:43 PM
Ok I've updated the download link now.  The freezing problem should be fixed and I've added a couple of other things like Beyond's CSPs, Joe's victory theme etc.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SmashClash on April 19, 2011, 04:53:17 PM
Ok I've updated the download link now.  The freezing problem should be fixed and I've added a couple of other things like Beyond's CSPs, Joe's victory theme etc.
The model should be done by this weekend. ;)
I'm not doing it today because I have homework to do later.
All left is side horns and modifications to the helmet. Then I export it and send the model to you to texture it.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Segtendo on April 19, 2011, 08:18:51 PM
YES.
I want SDo0m's persona in mah Brawlz :af:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: xZedkiel on April 19, 2011, 08:45:29 PM
YES.
I want SDo0m's persona in mah Brawlz :af:
Me too! :O I can finally play as my favorite PSA hacker!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: KingJigglypuff on April 19, 2011, 08:47:46 PM
This is making me want to revamp my persona PSA.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SmashClash on April 19, 2011, 09:18:35 PM
YES.
I want SDo0m's persona in mah Brawlz :af:
I'm working on it...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Naruto200Man on April 20, 2011, 07:00:35 AM
This is making me want to revamp my persona PSA.

^Make sure to give him sunglasses like your avvy :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: Puraidou on April 20, 2011, 07:11:52 AM
This is making me want to revamp my persona PSA.
That reminded me that i still need to make that balanced version of mine that's in the vault >.<"


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Anniversary Over XD
Post by: SiLeNtDo0m on April 20, 2011, 12:14:48 PM
Yet another video!  As you can see, I'm enjoying Joe too (unless I'm not allowed to enjoy my own hack o.O):

http://www.youtube.com/watch?v=Xvkxo7SFJM8


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: HaloedHero on April 20, 2011, 12:46:41 PM
I love the Scott Pilgrim music... :). Oh, good work on the PSA, too.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 20, 2011, 12:56:21 PM
I love the Scott Pilgrim music... :). Oh, good work on the PSA, too.

Cheers ;) And I didn't actually know too much about it until a few days ago, but it's really started to grow on me ^^


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Naruto200Man on April 20, 2011, 02:39:10 PM
Okay
um
I'm going to say that VJ is pretty cool XD and he stood up against my weegee (though that's to be expected, since his specials aren't done yet *evil laugh*)

I have a problem that's keeping me from releasing the beta of my weegee psa.

sometimes during his side smash, if you move the control stick while it's charging you get a silent freeze :l and I have no idea what the problem is.

I've sucsessfully given him a single side tilt by using change subactions, but that trick doesn't work with the side smash X_X


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SmashClash on April 20, 2011, 03:13:47 PM
Yet another video!  As you can see, I'm enjoying Joe too (unless I'm not allowed to enjoy my own hack o.O):

[url]http://www.youtube.com/watch?v=Xvkxo7SFJM8[/url]

I'll try finishing the model for Do0m today! ;)
I can't wait til the end result. :)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 20, 2011, 03:21:11 PM
Okay
um
I'm going to say that VJ is pretty cool XD and he stood up against my weegee (though that's to be expected, since his specials aren't done yet *evil laugh*)

I have a problem that's keeping me from releasing the beta of my weegee psa.

sometimes during his side smash, if you move the control stick while it's charging you get a silent freeze :l and I have no idea what the problem is.

I've sucsessfully given him a single side tilt by using change subactions, but that trick doesn't work with the side smash X_X

That is strange :-\  Did you change anything in the charging subaction?  Are any of the animation flags checked?  Is there anything obscure in the Other tab for instance?

I'll try finishing the model for Do0m today! ;)
I can't wait til the end result. :)

YESH!  I've made a CSP and BSP for him already.  I'll need to try my best to map out the texture properly.  I'm not great with textures (just recolours).  But I'll try XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SmashClash on April 20, 2011, 03:23:25 PM
I could help texture when you need help. ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Naruto200Man on April 20, 2011, 03:38:22 PM
Hey SD
Try using the smudge stick filter in photoshop(you may need to adjust the slidebars) if you want the texture to look similar to the avy pic :)



Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SmashClash on April 20, 2011, 04:02:47 PM
Hm...I didn't think V. Joe's SFX was loud enough. :/
Nvm, it's good actually.

Also, I guess I'm gonna have to dedicate V. Joe to Captain Falcon's slot.
So far I have Naruto, Cloud, and V. Joe as their own slots.
What I need: 2 extra CSS slots and a ft_captain.rel & a ft_marth.rel
:/

EDIT: I'm gonna put the edited PSA for a faster PSA in the description.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: lYIaXeD OuT on April 20, 2011, 08:00:46 PM
"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW" you said zero first, DOES THAT MEAN YOU'RE DOING HIM NEXT? :happy:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Albafika on April 20, 2011, 08:04:17 PM
"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW" you said zero first, DOES THAT MEAN YOU'RE DOING HIM NEXT? :happy:

<_<


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Master_Ryuk on April 20, 2011, 08:14:29 PM
"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW" you said zero first, DOES THAT MEAN YOU'RE DOING HIM NEXT? :happy:
Actually, if i remember correctly, he said he was going to do Travis, for Beyond.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: lYIaXeD OuT on April 20, 2011, 08:57:04 PM
Actually, if i remember correctly, he said he was going to do Travis, for Beyond.
lolz i know, i was just jking, i just love zero :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 03:53:57 AM
"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW=6 votes"

...

*facepalm* I really shouldn't add these options...they're not useful or constructive ¬_¬



Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Puraidou on April 21, 2011, 04:00:04 AM
"Absolutely amazing!  You've really outdone yourself this time" <-- quoted for freaking truth! :laugh:

"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW=6 votes"

...

*facepalm* I really shouldn't add these options...they're not useful or constructive ¬_¬


xD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: _Data_Drain_ on April 21, 2011, 04:06:21 AM
"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW=6 votes"

...

*facepalm* I really shouldn't add these options...they're not useful or constructive ¬_¬


People... I swear... I hate morons who would actually vote that option, I mean, really...

"ZOMG!1!!! WHO CARES ABOUT WHAT THIS GUY ACTUALLY PUT HIS HEART AND SOUL INTO WHERES TEH NEXT PSA LIK ROY OR ZERO??1!??!1!"

Ugg... Yeah, you really need to stop adding those options to your polls... They serve no point, except showing how ungrateful fools can really be...

I voted "Absolutely amazing!  You've really outdone yourself this time", since it's the honest truth of the matter, Joe is your finest work yet.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 04:45:10 AM
Oh and for those of you who are wondering what my next project is, I'll give you three clues:

1) It's none of the characters in the OP
2) It's not a revamp of one of my PSAs that I've made
3) It's for a character already in Brawl

These three have probably already turned a lot of you off XD  But trust me, it'll be cool.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: BeHappy on April 21, 2011, 04:52:34 AM
Oh and for those of you who are wondering what my next project is, I'll give you three clues:

1) It's none of the characters in the OP
2) It's not a revamp of one of my PSAs that I've made
3) It's for a character already in Brawl

These three have probably already turned a lot of you off XD  But trust me, it'll be cool.

Marth with new moveset? True Mario? Saki(it's an assist, but it's in brawl)? Isaac(same)? Stafy?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: DoctorFlux(Mariodk) on April 21, 2011, 04:53:47 AM
hey True Mario PSA is mine but it renamed to SMBZ moveset: Mario ;D if it is work on my Mario PSA just do it so he can be even more awesome  :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 04:55:42 AM
Marth with new moveset? True Mario? Saki(it's an assist, but it's in brawl)? Isaac(same)? Stafy?

1) Nope
2) Nope (as said Mariodk is doing that)
3) Nope (that was being done by some dude a while ago over Toon Link and it's pretty dang good, despite only being a beta and having no specials)
4) Nope
5) Lolwut?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: DoctorFlux(Mariodk) on April 21, 2011, 05:02:21 AM
a SMBZ moveset for Sonic`or Luigi? maybe


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 05:08:47 AM
a SMBZ moveset for Sonic`or Luigi? maybe

Nope and nope :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: DoctorFlux(Mariodk) on April 21, 2011, 05:12:00 AM
anyway i just know it will be awesome i got almost any of Sdo0m´s PSA
not V joe and Shadow over Sonic but over DK. :D and Sdo0m´s Cloud over G&W


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Puraidou on April 21, 2011, 05:21:27 AM
If it's an assist trophy related PSA i'd say Lyn over Link.
But maybe.. Hmm.. i got nothing else xD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 05:23:08 AM
If it's an assist trophy related PSA i'd say Lyn over Link.
But maybe.. Hmm.. i got nothing else xD

Nope, EternalYoshi's already doing Lyn over Link ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Puraidou on April 21, 2011, 05:24:41 AM
Nope, EternalYoshi's already doing Lyn over Link ;)
Oh yeah, i forgot about that. He's doing Lyn and Gray Fox. But can't we have a hint if it's an assist trophy or not? xD
Oh, maybe if it's a character you're gonna do Ganondorf? (clueless guess) xD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 05:34:51 AM
http://www.youtube.com/watch?v=kXhy7ZsiR50

Here is your last clue.  The really clever ones amongst you will be able to guess ;P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: songeflemy on April 21, 2011, 05:48:54 AM
By "Already in Brawl", do you mean legit characters, vertexes, or something else?

I'm thinking that your doing Micheal Jackson over Ike, but that's just me.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Cascade Hellsing on April 21, 2011, 05:49:49 AM
By "Already in Brawl", do you mean legit characters, vertexes, or something else?

I'm thinking that your doing Micheal Jackson over Ike, but that's just me.

I think Micheal Jackson would be better over Marth, since Hazama is already over him.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: DoctorFlux(Mariodk) on April 21, 2011, 06:00:23 AM
i think he mean a new Moveset for one who can already be played as in Brawl


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 06:05:58 AM
It's not MJ.  If it was I wouldn't have posted that video because it would've been too obvious of a clue.  Engage your thinking caps!

I'll give you another clue: It relates to 3:38 of the above video.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Akiba Red on April 21, 2011, 06:08:49 AM
Doesn't moonwalking work for everyone...? I'mma take a stab at Luigi..


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 06:11:19 AM
Doesn't moonwalking work for everyone...? I'mma take a stab at Luigi..

Not Luigi, and it doesn't relate to the Melee/Project M mechanic.  Though at least you're thinking outside the box ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: DoctorFlux(Mariodk) on April 21, 2011, 06:25:38 AM
better moveset for Bowser ? :D i dont like Bowser´s Moveset to play but as CPU he is perfect to kill if i am Mario or luigi  :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Albafika on April 21, 2011, 06:29:19 AM
<_< >_> Nintendog?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Cascade Hellsing on April 21, 2011, 06:31:33 AM
It's not MJ.  If it was I wouldn't have posted that video because it would've been too obvious of a clue.  Engage your thinking caps!

I'll give you another clue: It relates to 3:38 of the above video.

Ooo~! The super magical spin around of Magic!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 07:16:55 AM
hey i was wondering, when i use  more then 2 or more psa characters at the same time (an example would be when i use your draco yoshi, cloud, shadow, and vj) why is it that when i grab the smash ball and use it the game freezes?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 07:23:24 AM
hey i was wondering, when i use  more then 2 or more psa characters at the same time (an example would be when i use your draco yoshi, cloud, shadow, and vj) why is it that when i grab the smash ball and use it the game freezes?

That's a glitch with Drako Yoshi.  I don't know why that is actually.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 07:27:51 AM
so taking him out will fix the problem?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 07:30:43 AM
so taking him out will fix the problem?

Yep, or just don't play as him against too many other characters.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 07:32:19 AM
are there any other problems with the other characters you've made or just this one? :kdance:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 07:33:27 AM
are there any other problems with the other characters you've made or just this one? :kdance:

All of them have their fair share of "problems".  But none of them are game breaking like Drako Yoshi's is.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 07:53:54 AM
another one. any idea why joes head grows enormous when cloud up throws him?

and another issue is why does it freeze when i'm in a match and i either quit or lose (or win)

characters used during match are joe and cloud

and sorry, i'm new to forums xD my mistake ^^'


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Albafika on April 21, 2011, 07:56:02 AM
josecoto89, dpn't double post, the "Edit" button exists for a reason.

Also, That glitch is well known, and can't be fixed as of now. I tried myself, as well, and couldn't. D:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 08:15:14 AM
another one. any idea why joes head grows enormous when cloud up throws him?

and another issue is why does it freeze when i'm in a match and i either quit or lose (or win)

characters used during match are joe and cloud

and sorry, i'm new to forums xD my mistake ^^'

I never had this problem.  It may be due to one of the interface hacks.  Have you downloaded the absolute most recent version?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 08:21:27 AM
of cloud and joe? of course! i re downloaded and still getting the same problem


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 08:33:39 AM
Strange.  As I said, I've never experienced this problem.  Try removing all the interface hacks Joe came with (in other words only use what was in the "captain" folder).


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Puraidou on April 21, 2011, 08:35:11 AM
of cloud and joe? of course! i re downloaded and still getting the same problem
Are you using a PAL (europe) Brawl or a NTSC (America) Brawl?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 08:55:58 AM
its the USA version


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Puraidou on April 21, 2011, 08:57:37 AM
its the USA version
Hmm strange, it could be something with your result screen.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 09:05:32 AM
that would be it but i never did anything to it. i just took of all the extras that came with joe and so far so good!

everything is going well, thanks! do have a question though, how come captain blues helmet has two points instead of one?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 09:41:42 AM
that would be it but i never did anything to it. i just took of all the extras that came with joe and so far so good!

everything is going well, thanks! do have a question though, how come captain blues helmet has two points instead of one?

Because if you hadn't noticed, they're just retextures not remodels. Why doesn't Alastor have his horns or tail?  Why doesn't Captain Blue have his fat belly and mustache etc


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SolTheRager on April 21, 2011, 09:53:45 AM
fair point, sorry to bother u with all these questions ^^'


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Infernape on April 21, 2011, 10:24:27 AM
Hey i love Viewtiful Joe Final Smash! Is Awesome!
Keep Going With Your Great PSA! :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Juri Han on April 21, 2011, 10:47:36 AM
It's probably way too early to ask, but SDoom, when you start on Travis, what do you plan on doing for his alternates? Would it be possible to rip his outfits from NMH and NMH2, or will you make your own?

Again, sorry for asking :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 10:51:34 AM
It's probably way too early to ask, but SDoom, when you start on Travis, what do you plan on doing for his alternates? Would it be possible to rip his outfits from NMH and NMH2, or will you make your own?

Again, sorry for asking :P

No clue.  I probably won't.  I may if Beyond revamps his vertex when I get to my PSA (our synergy with PSA/vertex is pretty badass now, first Cloud then Joe etc XD) but I'll need to think of stuff...

And why are people still voting for the:

"Who cares how good Joe is, I want Zero, Travis, Gotenks, Black Knight, Roy, Deadpool and the Shadow and Cloud revamps NOW" option?

It's not making you look funny, it's just making you guys looking like ingrates ¬_¬


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Beyond on April 21, 2011, 10:57:01 AM
It's probably way too early to ask, but SDoom, when you start on Travis, what do you plan on doing for his alternates? Would it be possible to rip his outfits from NMH and NMH2, or will you make your own?

Again, sorry for asking :P


When I revamp my Travis, which I plan to start soon, I'll make alternate costumes for him too to go with the PSA. Unlike most characters Travis has some decent outfits to choose from and it's too early for me to tell which ones I plan to use.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Juri Han on April 21, 2011, 11:01:28 AM
Alright~ Sounds pretty good. Can't wait to see how this turns out.

Also, I just have to reiterate this: Joe is hella fun to play as. Definitely your best yet, SDoom
 
:af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 11:07:24 AM
>.>
<.<

Small project is small...

http://www.youtube.com/watch?v=09A0AVh64os


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Albafika on April 21, 2011, 11:13:47 AM
I love that charging animation of Down Smash.... It should have been like that from the beginning...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 11:15:36 AM
I love that charging animation of Down Smash.... It should have been like that from the beginning...

D Smash?  I didn't change the D Smash XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Albafika on April 21, 2011, 11:19:36 AM
D Smash?  I didn't change the D Smash XD

o_O I was referring to the NB, not sure why I mentioned Down Smash and its charge... XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: SiLeNtDo0m on April 21, 2011, 11:20:43 AM
o_O I was referring to the NB, not sure why I mentioned Down Smash and its charge... XD

Ah ok.  It was actually surprisingly simple to do.  Just required a bit of hexing ^^


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Yet Another Video!
Post by: Master_Ryuk on April 21, 2011, 11:55:41 AM
Sdoom, i really don't think the option of "screw joe, give me zero and company" means that people is ingrate, i am really sure that your VJ PSA is in every non DBZ lover SD card in this forum.
My guess is that people just want new psa, my question is, why cant they be a little more thankfull, i mean, you are doing it for free after all
Now, on topic, it kinda bothers me that you can roll out of VJ FS, even if it fully hits..., you just shield, roll, and then you escaped his FS.
Aside from that, for some reason, the CPU is kicking my ass with VJ... -_-


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: DoctorFlux(Mariodk) on April 21, 2011, 12:07:34 PM
my SMbz moveset: mario already got 2 Videos (soon the real moveset video) i finnaly got that Video recorder to work :D
i also like the changes on Sonic
again one more moveset i got in my Roster that is from Sdo0m :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 12:35:57 PM
Sdoom, i really don't think the option of "screw joe, give me zero and company" means that people is ingrate, i am really sure that your VJ PSA is in every non DBZ lover SD card in this forum.
My guess is that people just want new psa, my question is, why cant they be a little more thankfull, i mean, you are doing it for free after all
Now, on topic, it kinda bothers me that you can roll out of VJ FS, even if it fully hits..., you just shield, roll, and then you escaped his FS.
Aside from that, for some reason, the CPU is kicking my ass with VJ... -_-

How many times do I have to say it?  The Final Smash isn't perfect and it never will be.  I've literally done HOURS of playtests with that Final Smash and getting to the state where it links perfectly is impossible.  The number of times I had to tweak the animation or the knockback is stupid.  I got it to an optimum, and that's the best that can be done.

And the poll option was stupid and it does show the people are ungrateful.  I specifically worded it like that and placed it in there to see how people would respond to the option and to my disappointment, 1/4 of the votes were to that option.  If it were to have said "It was pretty cool, I can't wait for your next project", that would've been a different story.  That at least shows that they at least properly regard the PSA that has been worked on for a total of 6 MONTHS. 

But what annoys me the most is the fact that these 9 people don't even want to come out and say they voted for that option.  If they did I could at least try to analyse why it was picked.  Were they trying to be funny?  Because nobody found it funny.  Were they just trolling?  In that case they can die in a fire.  Or are they just plain immature?  I deserve a legit explanation.  This is MY thread and MY PSAs after all that I work hard on.

[/rage]

Now don't think I directed this to you.  That isn't true by any means.  It's just that I'm rather irritated by the general attitude of select individuals here ¬_¬


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: KTH on April 21, 2011, 01:52:01 PM
Dude, i found a strange glitch, look.

(http://i55.tinypic.com/2lt63hv.jpg)

It's on Final Destination Melee. That happened on all stage.

That happened with the Final Smash, when he finished the attack, the ennemy (here R.O.B.) go out of the dead zone.

I don't know if that happened only with R.O.B.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 01:55:29 PM
Dude, i found a strange glitch, look.

([url]http://i55.tinypic.com/2lt63hv.jpg[/url])

It's on Final Destination Melee. That happened on all stage.

That happened with the Final Smash, when he finished the attack, the ennemy (here R.O.B.) go out of the dead zone.

I don't know if that happened only with R.O.B.


Did he die eventually though?  Or did he never die? 


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: DoctorFlux(Mariodk) on April 21, 2011, 01:57:12 PM
thats looks 100% same  glitch as my Goku´s Spirit Bomb i was trying to make


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: KTH on April 21, 2011, 01:57:30 PM
He die when he go down.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: DSX8 on April 21, 2011, 02:10:57 PM
Dude, i found a strange glitch, look.

([url]http://i55.tinypic.com/2lt63hv.jpg[/url])

It's on Final Destination Melee. That happened on all stage.

That happened with the Final Smash, when he finished the attack, the ennemy (here R.O.B.) go out of the dead zone.

I don't know if that happened only with R.O.B.


i have the very same thing with any character i try his FS on.

the only issue me and my friend have with his FS is that it lags between each of his hits.
[/rage]

on the side note, i do like his other moves :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 02:15:01 PM
It's an unfixable glitch due to the nature of Cpt Falcon's Final Smash.  It's extremely weird and fussy.  Since this FS for Joe involves multiple sections (the initial punch then the combo), I HAVE to use a Change Action: 11D otherwise it freezes (I can't use any other action and I can't use Change Subaction).  And 11D comes with weird side effects:

- It causes the Falcon/Joe to move more slowly during the Final Smash (and using a Frame Speed Modifier DOESN'T actually speed him up)
- When the foe is knocked off, they for some reason are suspended in the air for a while.  They are suspended for longer if their damage is higher.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: DSX8 on April 21, 2011, 02:19:17 PM
It's an unfixable glitch due to the nature of Cpt Falcon's Final Smash.  It's extremely weird and fussy.  Since this FS for Joe involves multiple sections (the initial punch then the combo), I HAVE to use a Change Action: 11D otherwise it freezes (I can't use any other action and I can't use Change Subaction).  And 11D comes with weird side effects:

- It causes the Falcon/Joe to move more slowly during the Final Smash (and using a Frame Speed Modifier DOESN'T actually speed him up)
- When the foe is knocked off, they for some reason are suspended in the air for a while.  They are suspended for longer if their damage is higher.

oh i see, so its not his PSA at all, its just the way Falcon is with his files. Smooth move Nintendo, smooth moooove xP


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: fighter20brawler10 on April 21, 2011, 02:59:42 PM
Hey S.D can I ask you somthin?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 03:06:56 PM
Hey S.D can I ask you somthin?

Sure go ahead ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Master_Ryuk on April 21, 2011, 03:11:50 PM
Sorry about being "picky" about the FS, i didnt know you already tried to fix it. Sometimes i just skip many of the post, trying to keep the flow.
BTW, don't be mad about that kind of people, just take it like those people doesn't have anything to do and just want more and more PSAs without knowing it requires time and patience.
Just ignore them, they are worthless people.
I dare the people that choose that option to say, i did it.
 


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: fighter20brawler10 on April 21, 2011, 03:37:07 PM
Sure go ahead ;)

*holds a microphone to your face and talks like a reporter* Now that you are finally done with Viewtiful Joe, Which one of your marvelous Projects will you work on next? Will it be Deadpool? The one the fans have been asking for ever since you've started? Or will it be Travis Touchdown? XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: KTH on April 21, 2011, 03:43:02 PM
Hey, SDo0m, i've send to you a PM, plz.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 03:56:41 PM
*holds a microphone to your face and talks like a reporter* Now that you are finally done with Viewtiful Joe, Which one of your marvelous Projects will you work on next? Will it be Deadpool? The one the fans have been asking for ever since you've started? Or will it be Travis Touchdown? XD

None of those actually.  The answer to your question is in the thread title and the OP.  And the reason why I'm not doing Deadpool until last is because I'm lacking inspiration for him.  All the other characters have a distinct playstyle and a way they play.  Deadpool doesn't have one.  He has a distinct attitude yes, but minus the attitude and the way he plays is extremely basic and mundane.  There's nothing interesting about his playstyle to make him stand out.  Only his attitude.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SSJCerious on April 21, 2011, 04:05:59 PM
Sdo0m N-WHOA!
How do I pronounce that? LOL XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 04:15:16 PM
Sdo0m N-WHOA!
How do I pronounce that? LOL XD

Nair-gar.  Like Negative without the "tive" o.O


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 21, 2011, 04:18:02 PM
Nair-gar.  Like Negative without the "tive" o.O
So Neh-Guh.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: songeflemy on April 21, 2011, 04:22:52 PM
Nair-gar.  Like Negative without the "tive" o.O

Well, in America, it's pronounced  :nyeh:-guh.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 21, 2011, 04:25:06 PM
Well, in America, it's pronounced  :nyeh:-guh.

But I'm not in America.  I'm in CANADA England ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SSJCerious on April 21, 2011, 04:30:17 PM
Oh, thank god. Anyway, I bet your making that Sonic cuz of Generations ;o


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: lYIaXeD OuT on April 21, 2011, 04:40:04 PM
Well i'll come out and say it ;) I voted for the "screw joe, wheres your other PSA's" but I voted for it with all do respect for VJ. He's never leaving my SD card. I really like VJ and I was just eager to see more of your work as all. So ya I voted for it but  there was no "Its great and I cant wait to see your other hacks too" option like you said, so I chose it just for the heck of it. My point is, I just want to see more of your godly creations  :happy:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SSJCerious on April 21, 2011, 04:41:49 PM
I WANTED to vote for that, but then I realized you put it offensively for a reason :p
And also because of my Filler choice ;o


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Ninka_kiwi on April 21, 2011, 05:03:29 PM
So the reason sonic translates to Micheal jackson is because he supposidly did the sonic 3 soundtrack.

Hopefully the side B gets changed so sonic doesn't have two spin dashes
I'd say make it somthing Like the speed boost from sonic unleashed.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Dark Aura on April 21, 2011, 05:08:41 PM
I'm a bit confused... You were fighting SMBZ Mario, so does that mean you're making SMBZ Sonic?

...Or are you keeping that a secret? :3


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: fighter20brawler10 on April 21, 2011, 05:31:07 PM
None of those actually.  The answer to your question is in the thread title and the OP.  And the reason why I'm not doing Deadpool until last is because I'm lacking inspiration for him.  All the other characters have a distinct playstyle and a way they play.  Deadpool doesn't have one.  He has a distinct attitude yes, but minus the attitude and the way he plays is extremely basic and mundane.  There's nothing interesting about his playstyle to make him stand out.  Only his attitude.

I see! Thank yoy for the interview XP


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: BeHappy on April 21, 2011, 05:44:49 PM
May I give you an idea for Sonic? Make his foward special(air) be a high speed impulse, something like what he did as a second jump at Sonic Heroes.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 21, 2011, 07:26:23 PM
Who's gonna make G.I. Viewtiful Joe? :af:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Kamina on April 22, 2011, 11:02:43 AM
hey SDoom I have one question. How do you speed up / slow down characters using PSA or brawl box?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 22, 2011, 11:17:04 AM
hey SDoom I have one question. How do you speed up / slow down characters using PSA or brawl box?

That depends on what you mean by "speed up".  Do you mean speed up how fast they move or how fast they attack?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Kamina on April 22, 2011, 11:19:51 AM
That depends on what you mean by "speed up".  Do you mean speed up how fast they move or how fast they attack?

Sorry I mean how fast they run/accelerate


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Hollow on April 22, 2011, 11:21:04 AM
Man, you're getting all the popularity. I need to start up again soon. XD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 22, 2011, 11:24:44 AM

Sorry I mean how fast they run/accelerate

In PSA, there is a tab called "Run Initial Velocity".  Simply make this a higher number.  The lowest I believe is about 1.1 for Jigglypuff.  The highest is 3.5 for Sonic (just to give you an idea of the sort of bounds).

Man, you're getting all the popularity. I need to start up again soon. XD


Indeed you do my man ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Kamina on April 22, 2011, 11:27:10 AM
In PSA, there is a tab called "Run Initial Velocity".  Simply make this a higher number.  The lowest I believe is about 1.1 for Jigglypuff.  The highest is 3.5 for Sonic (just to give you an idea of the sort of bounds).

Indeed you do my man ;)

K thanks


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 22, 2011, 12:15:18 PM
Well since most of you know that my next project is my Sonic mod, I might as well write the changelist of this Sonic:

- A new waiting animation (not seen but he taps his foot on the ground and shakes his hands)

- New running animation (more reminiscent of Sonic's running animation from games like Unleashed)

- He's slightly faster (it's barely noticeable though)

- D Tilt is identical to BBrawl Sonic's D Tilt

- His Dash Attack is very similar to Full Throttle Sonic's Dash Attack (it goes further and hits at a lower angle)

- His D Smash can be interrupted part way through by any Special attack, allowing him to approach his enemies in new ways.  Consequently, the knockback of the D Smash has been reduced.

- His N Air is now Sonic Eagle from Sonic Battle.  He does a flip kick to spike the foe downwards.  Fast, but fairly weak.

- His B Air comes out WAY faster but has less power and knockback

- His D Air can be air controlled to the left or right slightly and does more damage

- His Homing Attack now travels straight instead of curved and hits the opponent in the direction that Sonic comes from (very much like Brawl- Sonic). As a result it has significantly less power and less damage

- New Side B: Super Sonic Boost - As Sonic deals more hits in the match, he charges up his boost (authentic to how he gains boost by killing enemies and collecting rings etc).  The more boost he has charged up, the longer he will be able to boost forward for and the more powerful his boost will be.  You can't turn in the boost, however this is by far Sonic's fastest way to move.  The damage and knockback are also quite substantial when the move is at full charge.
 
- Up B will have a new animation (almost identical to the Project M animation and the SpecialFall will be different too)

- Down B will be able to damage whilst charging (like in Project M) and the jump will be at a slightly lower angle and will be interruptable slightly sooner.  However, the move will also do a tad less damage.

- He will have a couple of new victory poses/taunts.  Not sure what they will be, but I'd like to change them in one way or another.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Naruto200Man on April 22, 2011, 12:20:10 PM
Man, you're getting all the popularity. I need to start up again soon. XD

^
Since you have experiance working on him, could you help me solve an issue I have with ganondorf? I suppose this discussion should be via pm, since spam is for frying in a skillet XD but a simple yes or no would do fine here :)

I'm trying to replace his sword from his taunt with a certain sword from a different game. but even snoopy's hunch didn't help for some reason :l (though it may be cause I vertexed it and TOS2 swords don't like that)

@ SD:
For his taunt you could make him do the different poses he does when you get a C, D, and A rank mission completion in sa2 :)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 22, 2011, 03:03:09 PM
@ SD:
For his taunt you could make him do the different poses he does when you get a C, D, and A rank mission completion in sa2 :)

Except he doesn't do different poses in SA2.  He only has one pose in SA2 for when he finishes a level.  He says different stuff at each rank, but the pose is the same.  You're probably thinking of Unleashed.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 22, 2011, 03:08:44 PM
You could make this as winning animation(3:16-3:19):
http://www.youtube.com/watch?v=8rBiYoZAlgY


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Mr.N on April 22, 2011, 03:46:38 PM
I know that you don't requests so I only have a question.
When do you plan to do the Black Knight moveset which is mentioned in your first post?
I'm really waiting for this moveset ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 22, 2011, 06:04:29 PM
SDo0m Joe is finished! I just need to export him.
Then I'll help SDo0m with part of the texture.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Ultraxwing on April 22, 2011, 06:18:27 PM
i'd love an export of Viewtiful Joe... but over whom? say someone useless like Jigglypuff or someone else like lucas.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SSJCerious on April 22, 2011, 06:19:49 PM
*facepalm*
He meant export Sdo0m Joe from 3DS Max to Brawlbox.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Ultraxwing on April 22, 2011, 06:22:30 PM
lol fail on my part =P

but i would love a port of Viewtiful Joe. it's fun but many of my friends main C.Falcon. so it's like they'll hate me for getting rid of him.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 22, 2011, 06:52:46 PM
To show I'm finished here's a pic and a comparison(both large):
My Vertex:
(http://i.imgur.com/MzfZT.png)
The artwork:
(http://i.imgur.com/RWXs2.png)(http://i52.tinypic.com/34hwf48.png)

EDIT: I just realized in the artwork of Do0m joe in the OP he only has one tooth poking out.
I need to remove (the right)one.

EDIT2: Fixed(Removed the toothe)
(http://i.imgur.com/Ct760.png)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: xZedkiel on April 22, 2011, 07:19:53 PM
That is viewtiful sir.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 22, 2011, 07:24:23 PM
That is viewtiful sir.
Thanks it took a while, lots of edits, the dreadlocks are behind his head, btw.
I hope SDo0m likes him.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: xZedkiel on April 22, 2011, 07:41:28 PM
I think there is no possible way anyone could dislike that vertex. It is awesome! ^_^

Just a random thought, but it would be awesome if there was a Viewtiful Joe Size everything XD especially Ike for Dante and ZSS for Trish lol.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SmashClash on April 22, 2011, 07:46:21 PM
I think there is no possible way anyone could dislike that vertex. It is awesome! ^_^

Just a random thought, but it would be awesome if there was a Viewtiful Joe Size everything XD especially Ike for Dante and ZSS for Trish lol.
It'd basically be Chibi everyone.
lolchibiSSJ4Goku


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: xZedkiel on April 22, 2011, 08:17:23 PM
It'd basically be Chibi everyone.
lolchibiSSJ4Goku
I was actually thinking just SSJ4 Goku before I made that post, but then I remembered Dante made an appearance in a Viewtiful Joe game.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: _Data_Drain_ on April 22, 2011, 09:25:03 PM
Hey SDo0m... I found out something funny...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2259binout.jpg)
Behold... Viewtiful Ganon! All you have to do is rename the bone YRotN, to NewNode01... This doesn't come without glitches of course, anyway, on to more pictures.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_22591binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2302binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23051binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2330binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2331binout.jpg)

Now for glitches...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2332binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23321binout.jpg)
He doesn't throw the bomb, he just blows himself up, without damaging himself of course. :P

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23322binout.jpg)
He doesn't throw the Voomerang, he just spins it in his hand.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2337binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2339binout.jpg)
He uses items oddly...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2336binout.jpg)
Although on the bright side, he can use the final smash. :P


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: xZedkiel on April 22, 2011, 10:11:30 PM
That is beast lol. (Ganon pun not intended XD)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Segtendo on April 22, 2011, 10:23:46 PM
I honestly never knew that SDo0m's persona had dreadlocks O_o


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: xZedkiel on April 22, 2011, 10:40:43 PM
lol.

On another useful note, apparently V. Joe works on Ike and Marth with no glitches, the exception being the Final Smash only does the first hit. I got this info from friends so I haven't confirmed it personally.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: Master_Ryuk on April 22, 2011, 10:42:01 PM
Sdoom, i really hope your Sonic PSA shines (like every other PSA you have done xp), what disturbs me a little, is that Sonic could lack fame due to your (Mega Falconic awesome) Shadow.
PD: Try using VJ in shadow moses island :)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one
Post by: SiLeNtDo0m on April 23, 2011, 03:48:43 AM
To show I'm finished here's a pic and a comparison(both large):
My Vertex:
([url]http://i.imgur.com/MzfZT.png[/url])
The artwork:
([url]http://i.imgur.com/RWXs2.png[/url])([url]http://i52.tinypic.com/34hwf48.png[/url])

EDIT: I just realized in the artwork of Do0m joe in the OP he only has one tooth poking out.
I need to remove (the right)one.

EDIT2: Fixed(Removed the toothe)
([url]http://i.imgur.com/Ct760.png[/url])


...

(http://thelaughingmarcus.files.wordpress.com/2009/08/so-much-win.jpg)

Hey SDo0m... I found out something funny...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2259binout.jpg[/url])
Behold... Viewtiful Ganon! All you have to do is rename the bone YRotN, to NewNode01... This doesn't come without glitches of course, anyway, on to more pictures.
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_22591binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2302binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23051binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2330binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2331binout.jpg[/url])

Now for glitches...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2332binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23321binout.jpg[/url])
He doesn't throw the bomb, he just blows himself up, without damaging himself of course. :P

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_23322binout.jpg[/url])
He doesn't throw the Voomerang, he just spins it in his hand.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2337binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2339binout.jpg[/url])
He uses items oddly...

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110422_2336binout.jpg[/url])
Although on the bright side, he can use the final smash. :P


That's awesome XD

Sdoom, i really hope your Sonic PSA shines (like every other PSA you have done xp), what disturbs me a little, is that Sonic could lack fame due to your (Mega Falconic awesome) Shadow.
PD: Try using VJ in shadow moses island :)


Most likely...But to be honest I wouldn't be surprised.  It's just a simple project to make Sonic more fun to play and a better character.  It kind of introduces a new way to play as him (a faster and even more aggressive way), whilst at the same time retaining a lot of the tools he already has.



Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: DoctorFlux(Mariodk) on April 23, 2011, 07:06:42 AM
i do Gotenks while Sdo0m doing Kid Buu :D this why it is removed from this thread but the moveset is still in Dragonbrawl thread
but i still needing Animations(for Gotenks and still for my Goku)  + the vertex by Smashclash he is making+for sure Ghost models for Super Ghost Kamikaze Attack
i will start on this moveset as soon Goku is done
while i making Goku ppl can make Animations for Gotenks if i dont got any animations after Goku is done i dont make him


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: songeflemy on April 23, 2011, 07:10:38 AM
Really?

Damn, I wanted a good Lucas PSA.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: Cascade Hellsing on April 23, 2011, 07:11:57 AM
Really?

Damn, I wanted a good Lucas PSA.

Same here Songe....>.> nuke died go to FT


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: SmashClash on April 23, 2011, 09:51:10 AM
i do Gotenks while Sdo0m doing Kid Buu :D this why it is removed from this thread but the moveset is still in Dragonbrawl thread
but i still needing Animations(for Gotenks and still for my Goku)  + the vertex by Smashclash he is making+for sure Ghost models for Super Ghost Kamikaze Attack
i will start on this moveset as soon Goku is done
while i making Goku ppl can make Animations for Gotenks if i dont got any animations after Goku is done i dont make him
Actually, I don't really know if I should vertex Gotenks since he's in DBZ BT 3. Let's just wait until DAE to MDL0 is out, k?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: DoctorFlux(Mariodk) on April 23, 2011, 09:52:27 AM
Actually, I don't really know if I should vertex Gotenks since he's in DBZ BT 3. Let's just wait until DAE to MDL0 is out, k?
i dont think it will still be possible i can´t find the model inside the .iso
+ also he needing Animations for any Animation a Brawl char. needing if not you can port animation from DB BT3 to Brawl


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: BeHappy on April 23, 2011, 09:55:40 AM
Yeah!!! Bye bye Gotenks!!!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Moveset Removed
Post by: SiLeNtDo0m on April 23, 2011, 10:23:13 AM
Yeah!!! Bye bye Gotenks!!!

:srs: And hello Kid Buu...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Cascade Hellsing on April 23, 2011, 10:26:57 AM
>.> I kind of want Candy Beam to be his final smash.... but oh well...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 10:30:35 AM
>.> I kind of want Candy Beam to be his final smash.... but oh well...

That kind of thing would be impossible for one main reason (actually a couple, but here's the main one) and that is a move like that would involve transforming every character in Brawl.  It's somewhat like a throw (and programming a throw based attack to a character that doesn't ordinarily have one is already impossible) except 100 times more complex because in order for it to be convincing, there would have to be model edits and animation changes for each character etc.

And besides, Kid Buu never even used Chocolate Beam.  Fat Buu and Super Buu did, but not Kid Buu.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 10:32:10 AM
Down B: Sleep - An interesting move.  Buu falls asleep for a few seconds.  During this period he is completely vulnerable to attack.  If however he wakes up on time, he heals 20% and the power of his next smash attack or his Kamehameha is increased.  0%

on kid buu looks too over powered i think it will just be fine with the healing


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Cascade Hellsing on April 23, 2011, 10:33:55 AM
That kind of thing would be impossible for one main reason (actually a couple, but here's the main one) and that is a move like that would involve transforming every character in Brawl.  It's somewhat like a throw (and programming a throw based attack to a character that doesn't ordinarily have one is already impossible) except 100 times more complex because in order for it to be convincing, there would have to be model edits and animation changes for each character etc.

And besides, Kid Buu never even used Chocolate Beam.  Fat Buu and Super Buu did, but not Kid Buu.

Well I was just thinking, Buu shoots the beam, whoever gets hit is sent to a far off place near a death border, and a piece of food spawns where the character who was hit was standing.... but it's just a thought...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 10:35:39 AM
Down B: Sleep - An interesting move.  Buu falls asleep for a few seconds.  During this period he is completely vulnerable to attack.  If however he wakes up on time, he heals 20% and the power of his next smash attack or his Kamehameha is increased.  0%

on kid buu looks too over powered i think it will just be fine with the healing

How so?  The likelihood of you even pulling of the move is almost nothing if the player is any decent.  It's highly situational and hard to pull of, so it deserves a worthwile reward.

Think of Joe's Viewtiful God Hand ....actually never mind.  I forgot that you probably never bothered to play as him (understandably).

Well I was just thinking, Buu shoots the beam, whoever gets hit is sent to a far off place near a death border, and a piece of food spawns where the character who was hit was standing.... but it's just a thought...

But then there's the risk of them actually dieing from the attack ¬_¬

And as I said before, he never uses the move so I'm not including it. 


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 10:37:58 AM
How so?  The likelihood of you even pulling of the move is almost nothing if the player is any decent.  It's highly situational and hard to pull of, so it deserves a worthwile reward.

Think of Joe's Viewtiful God Hand ....actually never mind.  I forgot that you probably never bothered to play as him (understandably).
But then there's the risk of them actually dieing from the attack ¬_¬

And as I said before, he never uses the move so I'm not including it.  
have played him one time :D but i think it was v1

i will try v2 later or after i am done with Goku right now i am remaking the fitcaptain.pac for some reason the filesize wont go down after removed anything with Kaioken


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 10:45:41 AM
have played him one time :D but i think it was v1

i will try v2 later or after i am done with Goku right now i am remaking the fitcaptain.pac for some reason the filesize wont go down after removed anything with Kaioken

PSA file size doesn't go down if you remove code.  It can only go down if you remove external GFX.  Otherwise it will only go up.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 10:54:31 AM
PSA file size doesn't go down if you remove code.  It can only go down if you remove external GFX.  Otherwise it will only go up.
the filesize got like 30kb more from Kaioken but then i deleted anything for Kaioken it was the same filesize as with kaioken
and 30 KB is much for just coding


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BeHappy on April 23, 2011, 10:59:32 AM
:srs: And hello Kid Buu...

YAY! Is it possible to make it even better?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 23, 2011, 11:00:06 AM
I can't wait to use Sonic New Gen. XD Idk, my friend and I came up with that name for it since we didn't know what to call it lol


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 11:02:05 AM
I can't wait to use Sonic New Gen. XD Idk, my friend and I came up with that name for it since we didn't know what to call it lol
good name i think it will fit for that Sonic PSA


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 11:03:36 AM
YAY! Is it possible to make it even better?


...

(http://waylessway.co.uk/wp-content/uploads/2010/10/apple-pie.jpg)

Pie :happy:

I can't wait to use Sonic New Gen. XD Idk, my friend and I came up with that name for it since we didn't know what to call it lol


Possibly.  Not sure.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 23, 2011, 11:32:15 AM
Possibly what? :o


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 11:49:54 AM
no matter what name the PSA got i will sure use it :D
i got Sdo0m´s Cloud over G&W(with that .rel file)
Sdo0m´s Shadow(my port afew changes on moveset but still most of his moveset :D)
Sdo0m´s Kid Buu (as soon he will make him :D)
V joe i dont got since that mean no Goku if i got him but maybe i will port Goku since CP. falcon maybe dont got the file size i needing+FS is too stupid to make over cp. falcon
then i can try to resize the vegeta and make moveset for him over CP. falcon and i dont think vegeta filesize will be a problem since he dont got a attack like kaioken or i will use V joe for over CP. falcon if i dont make moveset for Vegeta
so i got almost near all moveset Sdo0m made :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BeHappy on April 23, 2011, 11:57:40 AM
...

([url]http://waylessway.co.uk/wp-content/uploads/2010/10/apple-pie.jpg[/url])

Pie :happy:

Possibly.  Not sure.


It seems that it is!!!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 23, 2011, 12:45:23 PM
no matter what name the PSA got i will sure use it :D
i got Sdo0m´s Cloud over G&W(with that .rel file)
Sdo0m´s Shadow(my port afew changes on moveset but still most of his moveset :D)
Sdo0m´s Kid Buu (as soon he will make him :D)
V joe i dont got since that mean no Goku if i got him but maybe i will port Goku since CP. falcon maybe dont got the file size i needing+FS is too stupid to make over cp. falcon
then i can try to resize the vegeta and make moveset for him over CP. falcon and i dont think vegeta filesize will be a problem since he dont got a attack like kaioken or i will use V joe for over CP. falcon if i dont make moveset for Vegeta
so i got almost near all moveset Sdo0m made :D
Put V. Joe on Ike and use the .rel


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 01:05:45 PM
Put V. Joe on Ike and use the .rel
all ike slots is already used :D
Dr. Mario over Ike over Olimar
Cloud over G&W
Naruto over Ike


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 23, 2011, 01:08:06 PM
Weeeell, then put him on Marth and port to Yoshi or R.O.B.

Apparently he's glitchless on Marth and Ike except for not fully performing Final Smash.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 01:10:57 PM
Weeeell, then put him on Marth and port to Yoshi or R.O.B.

Apparently he's glitchless on Marth and Ike except for not fully performing Final Smash.
R.o.B also used :D
Metal Sonic
and Yoshi no way i want to replace one from Mario not even if it is Gotenks
but Marth i can maybe but then i miss my sasuke

offtopic: i gotta update my sign i also like Naruto  :af2:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 01:51:40 PM
Hmm...I think I need to start getting back to making tutorials at some point.  Problem is I dunno what to do.  I need to do something general.  Something that will really help a lot of people, rather than help a single individual with one PSA. 

It's a pretty hard choice.  I want to make a tutorial that will help summarise a lot of PSA in about an hour or so.

I was thinking about making a general Specials tutorial.  One explaining how one should go about structuring Specials.  It would help a lot for people in the future, and help show them the general formula of going about Special moves.  But I feel that I'd waffle and that I wouldn't be able to explain it too well. 

What do you guys think I should do a tutorial on?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Anivernage on April 23, 2011, 01:59:18 PM
i have the idea  to make more interesting the final smash
he throw the sphere and when falls the sphere begins attacking and then kid buu makes a kamehameha and
then the sphere explodes >D
like thishttp://www.youtube.com/watch?v=50ZBpT1i1Xg


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 23, 2011, 02:03:37 PM
Hmm...I think I need to start getting back to making tutorials at some point.  Problem is I dunno what to do.  I need to do something general.  Something that will really help a lot of people, rather than help a single individual with one PSA. 

It's a pretty hard choice.  I want to make a tutorial that will help summarise a lot of PSA in about an hour or so.

I was thinking about making a general Specials tutorial.  One explaining how one should go about structuring Specials.  It would help a lot for people in the future, and help show them the general formula of going about Special moves.  But I feel that I'd waffle and that I wouldn't be able to explain it too well. 

What do you guys think I should do a tutorial on?
that will be awesome but i think Final Smashes is more needed


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 23, 2011, 02:07:17 PM
that will be awesome but i think Final Smashes is more needed

But editing Final Smashes is a subsection of editing Specials.  What people seem to think in their minds is that editing a Final Smash is vastly different from editing everything else but it isn't.  It's almost identical to editing any other special.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 23, 2011, 02:22:28 PM
i have the idea  to make more interesting the final smash
he throw the sphere and when falls the sphere begins attacking and then kid buu makes a kamehameha and
then the sphere explodes >D
like thishttp://www.youtube.com/watch?v=50ZBpT1i1Xg

Yeah, good idea.
He should throw a pink large ball-- it will go slowly, and the Kamehameha will go fast, but it'll take time for the Kamehameha to charge and shoot. So if the Kamehameha will take time to charge but shoot fast then both the pink ball and Kamehameha should meat at the opponent at the same time. [Make Time Manipulation for the opponent very slow to capture.]


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BeHappy on April 23, 2011, 04:48:58 PM
Hmm...I think I need to start getting back to making tutorials at some point.  Problem is I dunno what to do.  I need to do something general.  Something that will really help a lot of people, rather than help a single individual with one PSA. 

It's a pretty hard choice.  I want to make a tutorial that will help summarise a lot of PSA in about an hour or so.

I was thinking about making a general Specials tutorial.  One explaining how one should go about structuring Specials.  It would help a lot for people in the future, and help show them the general formula of going about Special moves.  But I feel that I'd waffle and that I wouldn't be able to explain it too well. 

What do you guys think I should do a tutorial on?

Make a tutorial about making special states, lots of people don't know how to do it.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Naruto200Man on April 23, 2011, 05:58:04 PM
Hmm
It's actually easy.
though you'd have to do some heavy codework in the wait subactions.
I could make a tutorial on how to fake lucario's aura effect. :)
(I mean the getting stronger with more damage part)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: ItalianStallion on April 23, 2011, 05:59:28 PM
Kid Buu PSA?

My life will be completely complete, since it was completed when Kid Buu was released.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 23, 2011, 10:45:54 PM
Happy Sweet Sixteen, SDo0m!
Have a good one. ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 24, 2011, 01:55:02 AM
happy Bday Sdo0m :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BeHappy on April 24, 2011, 06:46:10 AM
Wait! Yesterday was your birthday!? Late happy birthday then, SDo0M!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Cascade Hellsing on April 24, 2011, 07:52:45 AM
I know I already PM'd you... but Happy Sweet 16 SDo0m!!!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Hollow on April 24, 2011, 08:31:44 AM
^These.

All of these.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 24, 2011, 08:36:01 AM
Wait! Yesterday was your birthday!? Late happy birthday then, SDo0M!

My birthday's today :-\ It says on the bottom of the page...

Unless of course you live in GMT +12 or something like that.

But thank you all ^^


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: ChaosEpsilon613 on April 24, 2011, 08:38:04 AM
It's your birthday?! Well happy birthday SDoOm!!  :happy:

Have a good one


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BlueBrain on April 24, 2011, 08:40:15 AM
happeh birthdeyh to ya!!



Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Micaiah on April 24, 2011, 08:43:24 AM
Have a wonderful  Birthday SilentDoom ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Soul Nami on April 24, 2011, 09:28:44 AM
Happy B-day, SDo0m, enjoy the day!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SSJCerious on April 24, 2011, 09:36:25 AM
Happy birthday Sdo0m! *insert witty comment that has to do with your new age and your PSA's*


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Naruto200Man on April 24, 2011, 09:48:25 AM
Happy bday SD
NOW MAKE ME A DAMN CAKE! OF PINAPPLES!
XD
Wait...does that seem backwards :l *thinks for a moment*


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Lethal Blade on April 24, 2011, 10:40:18 AM
Happy Birthday SDoom! (The pineapple cake is a lie)



Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: CutterKirby64 on April 24, 2011, 10:46:37 AM
Happy Birthday Sdoom, I wish you only the best!
Thanks for all the awesome PSAs you've been doing. Also happy easter. ;D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: lYIaXeD OuT on April 24, 2011, 10:53:53 AM
Your birthday is on easter? cool. well happy birthday.  :af: Btw who is kid buu going to be over?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 24, 2011, 10:58:53 AM
Your birthday is on easter? cool. well happy birthday.  :af: Btw who is kid buu going to be over?



*Raises eyebrow*

(http://img218.imageshack.us/img218/8273/buui.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18356


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Cascade Hellsing on April 24, 2011, 11:00:32 AM
*Raises eyebrow*

([url]http://img218.imageshack.us/img218/8273/buui.png[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18356[/url]


Ah, so you're making him over Rob!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Allbait on April 24, 2011, 11:33:11 AM
Will Kid Buu's arms and legs stretch like they do in... well everything that Buu is in?
Also I don't really think the Down B will suit the rest of the moves... It would be better if it was a counter move that makes Buu spin with his arms and legs stretched so then it has a decent range and on the last hit sends opponents up a tad bit (Like Luigi's Down special in B+)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Segtendo on April 24, 2011, 11:35:01 AM
Happy birthday, my favorite PSA maker :af:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 24, 2011, 11:45:34 AM
Will Kid Buu's arms and legs stretch like they do in... well everything that Buu is in?
Also I don't really think the Down B will suit the rest of the moves... It would be better if it was a counter move that makes Buu spin with his arms and legs stretched so then it has a decent range and on the last hit sends opponents up a tad bit (Like Luigi's Down special in B+)


His F Smash, U Tilt and grab (I forgot to mention the grab) all involve stretching his arms.

As for the Down B being Sleep, I may actually change that move for a taunt (one that still heals though) and I change the Down B for a counter like you said.  Something like Afterimage or Wild Sense.  Not too sure.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 24, 2011, 11:54:51 AM
His F Smash, U Tilt and grab (I forgot to mention the grab) all involve stretching his arms.

As for the Down B being Sleep, I may actually change that move for a taunt (one that still heals though) and I change the Down B for a counter like you said.  Something like Afterimage or Wild Sense.  Not too sure.
i am thinking on that for my Goku´s Down-B (ground) if he gets hit he teleport up and do it that kamehameha
but not sure it will be possible
for over CP. falcon


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: hughie on April 24, 2011, 11:57:16 AM
(http://i1121.photobucket.com/albums/l507/Usernames_suckhard/bday.jpg) (http://i1121.photobucket.com/albums/l507/Usernames_suckhard/HUGE.jpg)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: sp147 on April 24, 2011, 12:04:43 PM
Happy Birthday SDoom :af:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Carnage on April 24, 2011, 12:16:22 PM
if you can make them stretch you will be opening the door to making a Luffy (one piece) xD i hope kid buu turns out awnsome why dont you base him on the ds game Jump Ultimate Stars that kid buu is preety good xD


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 24, 2011, 12:23:59 PM
if you can make them stretch you will be opening the door to making a Luffy (one piece) xD i hope kid buu turns out awnsome why dont you base him on the ds game Jump Ultimate Stars that kid buu is preety good xD

Well not really since all you have to do is stretch bones.  People have been doing it for a while.  In fact Hollow did it for Death Ganon ages ago. 

But it would be nice to see a Luffy PSA.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 24, 2011, 12:42:01 PM
Idea:
Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.

More to come...

---
Down B(Air) Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Beyond on April 24, 2011, 01:08:38 PM
Happy Birthday SDoom! This calls for a celebration! <: O


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 24, 2011, 01:55:19 PM
Happy Birthday SDo0m! ^_^


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 24, 2011, 02:26:15 PM
Thank you to everyone who's wished me a happy birthday ^^  I was gonna say it at the end of "my GMT" (12:00 GMT) but I decided to say it now (9:25).  You all rock ^^


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 24, 2011, 04:20:31 PM
Later I'll export my Rocket Barrel and Do0m Joe and send Do0m Joe to you to texture. When you're done texturing send it to me so I can add finishing touches. ;) If that's ok.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 25, 2011, 05:03:04 PM
God Sonic's Side B is being a pain in the ass :-\  That's pretty much all I need to do as regards to the PSA.  Then I just need to make a few animations and it'll be done.  In the mean time, here's a sort of description on how he'll play now:

Sonic has always been a primarily offensive character, but now he fits this bill even more.  Sonic had quite a few flaws in vBrawl.  His priority was terrible; he lacked a good solid killing move; a lot of his attacks weren't actually that "fast" comparative to others, he had no truly favourable match ups and he lacked a projectile but didn't have good reach to compensate.  However, with this mod I hope to remedy some of these flaws.

First thing you'll notice is that Sonic focuses even more on speed and follow ups than ever before.  His only note worthy strength move now is his F Smash, which comes out a bit faster than before so it's a tad easier to land.  However, he has lost his D Smash and B Air as killing moves.  To compensate for this, his D Smash can now be interrupted by a mid air jump or a special, allowing for a huge amount of follow up possibilities for the blue hog.  And the B Air comes out almost instantly (but has quite a bit less damage and knockback), allowing it to work great as a pressure move. 

The next main difference is the addition of a couple of weak spikes.  His N Air is now an axe kick (from Sonic Battle) that comes out faster than most spikes.  His spring also spikes now, but it's significantly weaker than say his BBrawl or Brawl- spring spikes.

Speaking of the spring, the aerial spring also lingers for much longer.  This means that you can essentially set up traps with it by doing an air spring jump above the ground and letting it bounce.

There are a quite a few more surprises too, but you'll just have to wait and see ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 25, 2011, 05:10:22 PM
Awesome :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 26, 2011, 02:19:38 PM
damn i already know this Sonic PSA will be the top one (if not Shadow)
and hopefully dont use his GFX inside fitSonic.pac then i can maybe make him ShadowKong Friendly :D


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 26, 2011, 02:24:17 PM
damn i already know this Sonic PSA will be the top one (if not Shadow)
and hopefully dont use his GFX inside fitSonic.pac then i can maybe make him ShadowKong Friendly :D

Well I still wanted to use the "Your Too Slow" taunt which uses the graphics. 


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: DoctorFlux(Mariodk) on April 26, 2011, 02:32:08 PM
Well I still wanted to use the "Your Too Slow" taunt which uses the graphics. 
ok that taunt is also the best one


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: That BattleToad PSA Guy on April 26, 2011, 03:28:27 PM
I can't wait for PhantomWings to add that "Add Extra Slots" Code (Whenever that may be) so I can add all these GREAT PSAs (I have good texture hacks already on Capt. Falcon and Sonic, and Ike I may want to replace with my Zitz hack if I can't have a Single-Franchise Character)

Keep up the good work, SDo0m. You da man...

Yeah, I apologize for that last line...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 27, 2011, 01:33:42 PM
I can't wait for PhantomWings to add that "Add Extra Slots" Code (Whenever that may be) so I can add all these GREAT PSAs (I have good texture hacks already on Capt. Falcon and Sonic, and Ike I may want to replace with my Zitz hack if I can't have a Single-Franchise Character)

Keep up the good work, SDo0m. You da man...

Yeah, I apologize for that last line...

^^ Thanks a lot


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: lYIaXeD OuT on April 27, 2011, 02:47:43 PM
kid buu moveset looks interesting. quite awesomesauce


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 27, 2011, 03:01:51 PM
Ok so here's more info on the upcoming Sonic mod:

I've decided to name it Burst Sonic.  Why?  Cuz I wanted to XD

Anyways, as I said in the previous post beforehand, Sonic's now more offensive than ever.  However, interestingly, he does still have two "slow" moves.  His first is his F Smash, which is actually a tad faster than before (and it no longer has the whirling hand animation) but a bit weaker.  I'd still classify it as a "slow" move though.  The other being is new Side B, his Light Speed Boost.  

Now I know what you may be thinking?  Who the heck can a move dubbed "Light Speed" be slow?  Well it's because the move has to be charged before you can use it.  It's one that will be used sparingly due to the fact that the charge is long and you cannot store the charge up if you sheild or dodge cancel it (meaning you have to do the entire charge all at once if you want to use it).  However, in return the move itself is very rewarding.  Sonic will rocket forwards at high speeds over a large distance.  During this time he has complete super armour and the initial hitbox of the move is rather powerful.  It can also be used as a fantastic horizontal recovery move.  Unfortunately, if you miss the initial hitbox, the later one is fairly weak and leaves Sonic open to attack.

The other note worthy change with Sonic's moveset is his Spin Charge.  It now gains a few of the properties of the original Side B Spin Dash and a couple of new ones.  For one, it can no be shield cancelled like the Side B could during startup, and it hits foes at a lower angle (as well as the jump being at a lower angle too).  Not only that, but the charging damages foes (like in Project M).


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: dpgthirteen on April 27, 2011, 03:06:46 PM
Can't wait for the sonic PSA, it looks so freakin bad ass! Who will be next though?


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 27, 2011, 03:09:14 PM
Can't wait for the sonic PSA, it looks so freakin bad ass! Who will be next though?

I really don't know at the moment :-\

Also, I'm forewarning you guys that the rate at which I work on my PSAs will slow down quite a bit over the next few weeks.  My Easter break is over and exams are on the horizon.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Master_Ryuk on April 27, 2011, 08:31:32 PM
Man, every time i hear about exams in this forum makes me sad.
Not just for the fact that everything slows down, but because i failed 5/8 tests the past month >.<


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Techno Assassin on April 27, 2011, 08:49:32 PM
I really don't know at the moment :-\

Also, I'm forewarning you guys that the rate at which I work on my PSAs will slow down quite a bit over the next few weeks.  My Easter break is over and exams are on the horizon.
Good luck with the exams (man, I HATE those things!). I'm sure your immensely epic Viewtiful Joe PSA will tide everyone over in the mean time!


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Albafika on April 27, 2011, 09:49:03 PM
I'm not sure how could I assist on this PSA, I guess I'll be ready to give out feedback when it's done. lol


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Enigmatic on April 27, 2011, 10:07:12 PM
Sorry if I'm coming in late, but thought I should mention this about Joe: He seems to control oddly in the air. He is fairly slow on ground, no problem with that, but he can jump quite high, and falls slow. It seems like he may even be faster in the air. Maybe increase his fall speed a little? Not much, just worth a mention; it was bugging me. If this is a small fix then I would like it, but if it would take too much work then don't stress it.

I will give a full review sometime this week, maybe on saturday since I am driving to IN for my grandma's birthday, which is a 5 hour drive.  Did I like it, did I think it was good? You will find out.
*Suspenseful music plays*


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Albafika on April 27, 2011, 10:22:12 PM
Sorry if I'm coming in late, but thought I should mention this about Joe: He seems to control oddly in the air. He is fairly slow on ground, no problem with that, but he can jump quite high, and falls slow. It seems like he may even be faster in the air. Maybe increase his fall speed a little? Not much, just worth a mention; it was bugging me. If this is a small fix then I would like it, but if it would take too much work then don't stress it.

I will give a full review sometime this week, maybe on saturday since I am driving to IN for my grandma's birthday, which is a 5 hour drive.  Did I like it, did I think it was good? You will find out.
*Suspenseful music plays*

Have in mind, though, that SDo0m intended tp have Joe's specialy be Aerial Combat.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 27, 2011, 11:09:18 PM
Sorry if I'm coming in late, but thought I should mention this about Joe: He seems to control oddly in the air. He is fairly slow on ground, no problem with that, but he can jump quite high, and falls slow. It seems like he may even be faster in the air. Maybe increase his fall speed a little? Not much, just worth a mention; it was bugging me. If this is a small fix then I would like it, but if it would take too much work then don't stress it.

I will give a full review sometime this week, maybe on saturday since I am driving to IN for my grandma's birthday, which is a 5 hour drive.  Did I like it, did I think it was good? You will find out.
*Suspenseful music plays*

As Wolfric said, it's entirely deliberate and absolutely something I refuse to change (I stated this quite clearly in the Tips and Tricks section that I included in the pack).  His entire playstyle is based around keeping in the air and he still falls significantly faster than characters like Yoshi and Jiggs.  Also you can just fastfall...


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: Enigmatic on April 28, 2011, 07:27:08 PM
^True, and I understand that, I just thought it felt disproportionate to him on the ground. I am still playing around with him though, so maybe I just need to get used to him.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 28, 2011, 07:51:32 PM
Sorry if I'm coming in late, but thought I should mention this about Joe: He seems to control oddly in the air. He is fairly slow on ground, no problem with that, but he can jump quite high, and falls slow. It seems like he may even be faster in the air. Maybe increase his fall speed a little? Not much, just worth a mention; it was bugging me. If this is a small fix then I would like it, but if it would take too much work then don't stress it.

I will give a full review sometime this week, maybe on saturday since I am driving to IN for my grandma's birthday, which is a 5 hour drive.  Did I like it, did I think it was good? You will find out.
*Suspenseful music plays*
Use my fast running version in the description.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: ItalianStallion on April 28, 2011, 07:57:11 PM
You sir, have a lot of WIP or ideas if you will.

Also, you sir, have a sexy OP.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 28, 2011, 08:05:16 PM
I can't wait til your next PSA!
I wonder which you are working on.
Also, I'm VERY sorry for the delay of Do0m Joe's model, SDo0m. :(

But now that VILE's vertex box is here it should be more fun/new to export.
I'll TRY to get it done within this week. ;)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: xZedkiel on April 28, 2011, 08:07:00 PM
I can't wait til your next PSA!
I wonder which you are working on.
Also, I'm VERY sorry for the delay of Do0m Joe's model, SDo0m. :(

But now that VILE's vertex box is here it should be more fun/new to export.
I'll TRY to get it done within this week. ;)

YERSH!!  :happy:


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SmashClash on April 28, 2011, 08:08:26 PM
YERSH!!  :happy:
;)
I'll even start some of the texture when I export it.
But I'll send you the model before I start.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 29, 2011, 04:02:31 AM
;)
I'll even start some of the texture when I export it.
But I'll send you the model before I start.

Awesome dude ;)

And the new PSA is almost done.  Just gotta do some testing and maybe a couple more animations and I'll be done.


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: lYIaXeD OuT on April 29, 2011, 07:47:14 AM
I can't wait til your next PSA!
I wonder which you are working on.
lol its killing me just thinking about which one hes gonna make. whichever one, its gonna be AWESOME


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: SiLeNtDo0m on April 29, 2011, 07:49:38 AM
Here's a clue.  Read the previous page r)


Title: Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + Gotenks Removed/Kid Buu Added
Post by: BlueBrain on April 29, 2011, 01:13:11 PM
travis?
im too lazy to look the previous page... xD


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 29, 2011, 04:22:22 PM
>.>
<.<

SwagBurst Sonic is released.  Didn't take too long at all ;D

(http://i55.tinypic.com/2cq184w.jpg)

http://www.youtube.com/watch?v=PxnBKaV4RbU

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18524&Moderated=All&facebook=true


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: Dark Aura on April 29, 2011, 04:27:11 PM
>.>
<.<

SwagBurst Sonic is released.  Didn't take too long at all ;D

([url]http://i55.tinypic.com/2cq184w.jpg[/url])

[url]http://www.youtube.com/watch?v=PxnBKaV4RbU[/url]

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18524&Moderated=All&facebook=true[/url]

Ah, THIS is my favorite kind of PSA. It's close enough the the original for their not to be too steep of a learning curve or have complete overflow of new animations and attacks, but has enough new stuff to keep it fresh and fun to use. Plus, my favorite character to play as.
THANK YOU, SIR.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: xZedkiel on April 29, 2011, 04:34:31 PM
Downloaded ^_^


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: Dark Aura on April 29, 2011, 04:49:16 PM
Hmmm... I do have one minor complaint though.

His Nair, being a meteor smash (From what I can tell from the video) would probably be better suited for his forward air smash. Namely because it's hard to meteor smash someone without moving towards them, at least when they're off the stage.

But that's likely just me. Love the PSA dude.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 29, 2011, 04:50:55 PM
Hmmm... I do have one minor complaint though.

His Nair, being a meteor smash (From what I can tell from the video) would probably be better suited for his forward air smash. Namely because it's hard to meteor smash someone without moving towards them.

But that's likely just me. Love the PSA dude.

Reason I made it his N Air was because I wanted to keep the F Air the same, since it's an important tool for his moveset (much more important than his old N Air).  And it would've made even less sense to swap the F Air to the N Air.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: hughie on April 29, 2011, 04:51:59 PM
Burst Sonic looks pretty good, but I can't use him because of the Shadow PSA.....
What to do.......


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 29, 2011, 04:55:19 PM
Burst Sonic looks pretty good, but I can't use him because of the Shadow PSA.....
What to do.......

Ditch Shadow for this (this is better presented and more balanced and still pretty fun) until I revamp him again.  You could always use the port over DK if you wanted?


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: hughie on April 29, 2011, 04:57:40 PM
Ditch Shadow for this (this is better presented and more balanced and still pretty fun) until I revamp him again.  You could always use the port over DK if you wanted?
Ok, I'll try him then.
I also have Cal's ShadowKong so the port is a no. D:


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: lYIaXeD OuT on April 29, 2011, 05:07:56 PM
Here's a clue.  Read the previous page r)
maybe im just derp but using ma detective skillz, I still cannot find it XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 29, 2011, 05:12:18 PM
maybe im just derp but using ma detective skillz, I still cannot find it XD

Here's another clue.  Read the title and all the posts on this page.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: Kaye Cruiser on April 29, 2011, 05:15:06 PM
Here's another clue.  Read the title and all the posts on this page.

I can has not see the it! UUUUURGH!!! DDD<

*huggles* :3


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: IWasAPerson on April 29, 2011, 08:16:44 PM
Wow, this seems awesome! Gonna try it really soon. Based on the video though this looks like a lot of fun. Though I should probably tell you the link in the OP is broken. It's obviously good on the last page but it takes you to a blank page in the OP.

*EDIT* I just tried it. You, sir, are awesome. Just like your other PSA's (especially Joe), this one's top-notch. It's amazing what tweaks here and there will do to Sonic's gameplay.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: xZedkiel on April 29, 2011, 09:03:07 PM
Shadow, Cloud, Joe, and Burst Sonic. They're all keepers :3

Hey, I have a small question, can you take a look at this real quick if it's not too much?
http://forums.kc-mm.com/index.php?topic=23732.0


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: lYIaXeD OuT on April 30, 2011, 12:26:00 AM
Burst Sonic wins


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 30, 2011, 12:33:20 AM
Wow, this seems awesome! Gonna try it really soon. Based on the video though this looks like a lot of fun. Though I should probably tell you the link in the OP is broken. It's obviously good on the last page but it takes you to a blank page in the OP.

*EDIT* I just tried it. You, sir, are awesome. Just like your other PSA's (especially Joe), this one's top-notch. It's amazing what tweaks here and there will do to Sonic's gameplay.

Edited the OP link ;)

And thanks everyone.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: Enigmatic on April 30, 2011, 12:57:53 AM
My quick review of Joe, not going to be too long, but detailed enough to point out all the major things.

Pros
+Actually balanced. Not "balanced for a PSA." Just balanced. A first for you in my opinion, so congrats. Aim for this from now on. You have advanced quite a bit.
+Not super-human recovery like some of your past psa's. Still good recovery though, which is nice
+Unique moveset with versatility and wonderful aerial combat potential
+Really smooth and quality animations

Cons
-I experienced a glitch several times where after doing the ground downB, no matter where the opponent was on the stage, they would be catapulted off screen, stay there frozen for a few seconds, then die.
-I still think how he handles on ground is disproportionate to how he is in the air. I got pretty used to it, but it was fairly jarring at first.
-Some attacks were hard to see what were happening because of effects covering them. I couldnt tell his upB was an uppercut til I read your notes. Also the downB had a big flash that made it hard to tell he was comboing. Not too bad, just worth noting.

Overall this was a very well made PSA, and it is in fact balanced. Not balanced for a PSA, but actually balanced. Bravo. It was fairly hard to come up with flaws for this one. I think that I personally prefer having Captain Falcon, but that is really just a personal preference. This is definitly one of the best PSA's made, and the skill and quality of it show. No need to revamp this one in the future. Congrats.





Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 30, 2011, 01:06:49 AM
My quick review of Joe, not going to be too long, but detailed enough to point out all the major things.

Pros
+Actually balanced. Not "balanced for a PSA." Just balanced. A first for you in my opinion, so congrats. Aim for this from now on. You have advanced quite a bit.
+Not super-human recovery like some of your past psa's. Still good recovery though, which is nice
+Unique moveset with versatility and wonderful aerial combat potential
+Really smooth and quality animations

Cons
-I experienced a glitch several times where after doing the ground downB, no matter where the opponent was on the stage, they would be catapulted off screen, stay there frozen for a few seconds, then die.
-I still think how he handles on ground is disproportionate to how he is in the air. I got pretty used to it, but it was fairly jarring at first.
-Some attacks were hard to see what were happening because of effects covering them. I couldnt tell his upB was an uppercut til I read your notes. Also the downB had a big flash that made it hard to tell he was comboing. Not too bad, just worth noting.

Overall this was a very well made PSA, and it is in fact balanced. Not balanced for a PSA, but actually balanced. Bravo. It was fairly hard to come up with flaws for this one. I think that I personally prefer having Captain Falcon, but that is really just a personal preference. This is definitly one of the best PSA's made, and the skill and quality of it show. No need to revamp this one in the future. Congrats.


Thanks dude.  And it's good to have you back ;)

Oh yeah and just so you guys know, I'm also making Minus and Super versions of my Burst Sonic.  That way I can cater to everyone ^^


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: Soul Nami on April 30, 2011, 08:36:58 AM
I was lurking the BV and the forums to download and check on things before I take my "official" journey out of here.

So, here we go.

1. I a little bothered by the N-air, I can hardly hit anybody but tall characters with it.
2. Glitches above that Enigmatic posted.

Otherwise, the PSA is a keeper.

Oh and by Minus, do you mean Brawl-?


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SmashClash on April 30, 2011, 02:01:58 PM
I love the PSA(All of yours). I'm not use to PSAs like this Sonic one. :P

Hey, it'd be cool if you made Sonic's fastest swimming animation as fast as his running animation because Sonic can run on water. So it'd be cool to make the fastest swimming animation his run animation as well.

Also, to be able to swim forever while running on the water. KJP's Ice Master Sareena can swim forever w/o drowning.

If you gave me the coding for "Swim Run Velocity and swim on water forever.
I could easily replace vBrawl's swim animation to your Burst Sonic's run animation.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on April 30, 2011, 05:08:53 PM
I was lurking the BV and the forums to download and check on things before I take my "official" journey out of here.

So, here we go.

1. I a little bothered by the N-air, I can hardly hit anybody but tall characters with it.
2. Glitches above that Enigmatic posted.

Otherwise, the PSA is a keeper.

Oh and by Minus, do you mean Brawl-?

So despite the N Air being his fastest, longest lasting, highest priority and easiest to combo aerial, you're still managing to not hit with it?  That's down to your ability as a player rather than the attack itself.  There's nothing wrong with that attack at all.

And I'm honestly never experiencing this glitch, and I've used the attack more than any of you.  It's certainly an odd glitch.

And yes, Minus is referring to Brawl-

I love the PSA(All of yours). I'm not use to PSAs like this Sonic one. :P

Hey, it'd be cool if you made Sonic's fastest swimming animation as fast as his running animation because Sonic can run on water. So it'd be cool to make the fastest swimming animation his run animation as well.

Also, to be able to swim forever while running on the water. KJP's Ice Master Sareena can swim forever w/o drowning.

If you gave me the coding for "Swim Run Velocity and swim on water forever.
I could easily replace vBrawl's swim animation to your Burst Sonic's run animation.

I like the idea, but there's one problem.  What about when he isn't moving?  He can't just stand on the water but hey can't swim either because it would make no sense for him to suddenly start running on the water again.  However, it's something I'll do if I make the Super version.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SmashClash on April 30, 2011, 05:51:37 PM
So despite the N Air being his fastest, longest lasting, highest priority and easiest to combo aerial, you're still managing to not hit with it?  That's down to your ability as a player rather than the attack itself.  There's nothing wrong with that attack at all.

And I'm honestly never experiencing this glitch, and I've used the attack more than any of you.  It's certainly an odd glitch.

And yes, Minus is referring to Brawl-

I like the idea, but there's one problem.  What about when he isn't moving?  He can't just stand on the water but hey can't swim either because it would make no sense for him to suddenly start running on the water again.  However, it's something I'll do if I make the Super version.

Make it so only when he goes from Land onto water.

EDIT: Hey, I just thought of something: If you had the Sonic Riders Zero Gravity  hoverboard model you could've made him be on it while he does his slower runs. Meh.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on May 01, 2011, 06:47:31 AM
Make it so only when he goes from Land onto water.

EDIT: Hey, I just thought of something: If you had the Sonic Riders Zero Gravity  hoverboard model you could've made him be on it while he does his slower runs. Meh.

Meh, can't be asked XD  This was designed to be a quick PSA.  Something like that would take long.

Anyways, I hadn't actually looked at the poll results.  So despite most of you saying that you don't really care for Brawl- and Super versions, I already started on both (finished the Brawl- version in fact).  Here're the upgrades/changes for each version:

Minus

- Faster (supposedly even faster than regular Brawl Minus Sonic)
- Dash Attack can be jump cancelled early
- F Smash is stronger
- U Smash is identical to how it is in Brawl-
- D Smash can interrupt even earlier
- N Air is stronger
- F Air deals more hits and damage
- B Air is stronger
- D Air spikes
- All landing lag has been reduced by half
- Homing Attack can be interrupted by an aerial attack or aerial item throw upon impact (just like in Brawl-)
- Side B charges a bit faster, is stronger and damages shields more
- Spring deals more damage and knockback
- Down B jump can be interrupted earlier
- Side Taunt can be repeatedly spammed (like in Brawl-)
- D Taunt deals up to 24% (like in Brawl-)


Super

- "Super" Waiting, running, turning etc animations
- Even faster (on both the ground and in the air)
- AAA combo is now an AAAA combo (between the 2nd punch and final kick, he deals a fast series of light kicks)
- All Tilts have a follow up.  The F Tilt follows up into a spinning "Tatsumaki Senpuukyaku" style kick, the U Tilt follows up with a flip kick (Sonic Updraft) and the D Tilt follows up with a spinning breakdance kick (Sonic Flare)
- Dash Attack can be interrupted even earlier
- F Smash has increased power and range
- U Smash deals more damage
- D Smash can be interrupted by any move (rather than just a jump or special) and comes out faster.
- All aerials are faster
- Landing lag is even less
- All throws are stronger and hit at lower angles (except the U Throw obviously)
- The Homing Attack works more like Full Throttle's Homing Attack (but better, faster and flashier XD)
- The Side B charges up WAY faster and breaks shields on the initial hitbox.
- The Up B is Chaos Control.  It comes out super fast and has almost no endlag and can be controlled in any direction, allowing you to teleport all over the place DBZ style XD.
- Down B is like Full Throttle's now (instant turns + instant charge)
- All Taunts are interruptable
- He doesn't drown and can fly above water
- Final Smash is Hyper Sonic (the same as Hyper Sonic's secondary FS i.e. the same but it slows down time until the foe dies).


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: PPXEXE on May 01, 2011, 08:16:59 AM
The Super version sounds a lot better


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on May 01, 2011, 10:50:06 AM
The Super version sounds a lot better

That's because the Super version is supposed to be OP in my own way.  With the Minus version, I'm still restricted by two things.  One is that I need to still keep the moveset the same and two is that it still needs to fit in nicely with the Brawl Minus cast.  Whereas with Super Burst Sonic I only need to keep it to a rough guideline.  As you can see, I'm making a lot more changes to make him feel Super rather than just a Minus upgrade.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SmashClash on May 01, 2011, 10:56:52 AM
Can't wait til Super Version.

EDIT: Are you going to use this for Kid Buu PSA?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18585&Moderated=All


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: LKR000 on May 01, 2011, 02:06:27 PM
Burst Sonic is pretty awesome, prefer him to the original moveset xD Nice work!


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: dpgthirteen on May 01, 2011, 03:21:30 PM
What do you mean by super? Like an over powered version? Because I thought brawl- was the OP version of brawl.


Title: Re: SDo0m's Dark Void: Burst Sonic Released!
Post by: SiLeNtDo0m on May 01, 2011, 03:26:52 PM
What do you mean by super? Like an over powered version? Because I thought brawl- was the OP version of brawl.


Super as in:

(http://stickmainia.webs.com/super%20sonic.gif)

Which reminds me, the Brawl Minus version has been released (the link has been updated).  Video's gonna be up fairly soon.



Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Puraidou on May 01, 2011, 03:31:46 PM
Seems Mediafire is being annoying cause it won't let me download sonic o.o'
It keeps refreshing when i click download ;_;


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SiLeNtDo0m on May 01, 2011, 03:33:52 PM
Seems Mediafire is being annoying cause it won't let me download sonic o.o'
It keeps refreshing when i click download ;_;

Hate it when that happens :-\  Have you tried another browser?


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Puraidou on May 01, 2011, 03:37:06 PM
Hate it when that happens :-\  Have you tried another browser?
Firefox: Refreshes page
IE: Not allowed to download error
Chrome: Same as IE
Rockmelt: Same as IE and Chrome

Something tells me someone doesn't want me to download this T_T


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SmashClash on May 01, 2011, 03:43:25 PM
Firefox: Refreshes page
IE: Not allowed to download error
Chrome: Same as IE
Rockmelt: Same as IE and Chrome

Something tells me someone doesn't want me to download this T_T
Will Super Burst Sonic be released today?! :O :O :O

Pride, ask someone for a mirrored download. :D


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SiLeNtDo0m on May 01, 2011, 03:46:32 PM
Will Super Burst Sonic be released today?! :O :O :O

Pride, ask someone for a mirrored download. :D

Nope.  I still need to do the animations and the key thing I want to do is give Super Sonic a yellow aura instead of a blue one.  It'll be very tricky though.  And don't worry, I sent Pride another download link ;)


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SmashClash on May 01, 2011, 03:51:40 PM
Nope.  I still need to do the animations and the key thing I want to do is give Super Sonic a yellow aura instead of a blue one.  It'll be very tricky though.  And don't worry, I sent Pride another download link ;)
Cool and good.
When you do Kid Buu remember to check out that pink ball by DivineOverlord in the vault. Also, are you going to use pink wind GFX for Kid Buu to charge up?

Look at this idea I had in mind for part of a DBZ PSA I made up.

Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.

More to come...

---
Down B(Air) Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: dpgthirteen on May 01, 2011, 03:58:21 PM
Super as in:

([url]http://stickmainia.webs.com/super%20sonic.gif[/url])

Which reminds me, the Brawl Minus version has been released (the link has been updated).  Video's gonna be up fairly soon.


                                                                                                                                                                         Oh I see. That sounds bad ass but I thought you did not want to spend so much time on this PSA. That would be a lot of animation making and adding to make him feel super. Either way I can't wait to test the regular burst sonic when I go back home later, I know it's gonna kick ass!


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SiLeNtDo0m on May 01, 2011, 04:03:50 PM
Oh I see. That sounds bad ass but I thought you did not want to spend so much time on this PSA. That would be a lot of animation making and adding to make him feel super. Either way I can't wait to test the regular burst sonic when I go back home later, I know it's gonna kick ass!


Not really.  A lot of them I can just take from his Final Smash.  And there are only a couple that I actually have to make.  And also, once I start getting into a project I usually spend however long I want on it XD

Oh and here's the video of the Minus version:

http://www.youtube.com/watch?v=wH7AQx49I0w

Go to 9:03 for the most epic kill ever...


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: The Professor on May 01, 2011, 04:52:04 PM
SDo0m, not to offend you in anyway at all, but why does everything you make freeze my game? lookie here:
Burst Sonic: Up B freezes game
Viewtiful Joe: Freezes before I am at the CSS
Shadow: Didn't even download cuz I like sonic
Cloud: He froze it after like a week and I don't know why.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SSJCerious on May 01, 2011, 05:01:30 PM
SDo0m, not to offend you in anyway at all, but why does everything you make freeze my game? lookie here:
Burst Sonic: Up B freezes game
Viewtiful Joe: Freezes before I am at the CSS
Shadow: Didn't even download cuz I like sonic
Cloud: He froze it after like a week and I don't know why.
Ahh, GSlasher. What version of the game are you using?


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: The Professor on May 01, 2011, 05:08:55 PM
uhhhh I didn't even know there was deferent versions. you mean like Brawl+, Brawl- and all that? cuz I am using my own codes


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Puraidou on May 01, 2011, 05:10:30 PM
None of his PSA's ever froze mine. Not even my PAL disc froze.. You sure you're doing everything right gslasher?
(just to make sure)


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: The Professor on May 01, 2011, 05:13:41 PM
yeah, everything on Burst Sonic worked except for his Up B.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Puraidou on May 01, 2011, 05:18:11 PM
Awkward. I have had no problems just now.. Sdoom will have to continue this cause i have no idea what causes this.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SSJCerious on May 01, 2011, 05:22:29 PM
Well if it doesnt even freeze PAL discs, then Im afraid somethings up with your Brawls. Why dont you ask your older bro to you help out?


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SmashClash on May 01, 2011, 05:26:26 PM
Well if it doesnt even freeze PAL discs, then Im afraid somethings up with your Brawls. Why dont you ask your older bro to you help out?
Addition: Or ask your doctor.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: The Professor on May 01, 2011, 07:43:15 PM
Addition: Or ask your doctor.
lol funny cuz my docter doez hack brawlz


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Ninka_kiwi on May 01, 2011, 07:43:48 PM
Hey sdoom do you plan on making brawl minus versions of your other Psas such as cloud and viewtiful Joe?


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: xZedkiel on May 01, 2011, 08:55:53 PM
His Up B also froze for me T.T


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SmashClash on May 01, 2011, 09:03:26 PM
lol funny cuz my docter doez hack brawlz
Awkward... :srs:


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: The Professor on May 01, 2011, 09:26:23 PM
His Up B also froze for me T.T
I was looking forward to using him but now I cant cuz something went wrong T_T


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: OmegaMalkior on May 01, 2011, 09:46:34 PM
Awkward... :srs:
Kewl... :af:


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SiLeNtDo0m on May 02, 2011, 02:23:02 AM
His Up B also froze for me T.T

And I still don't know why.  It's so strange how it freezes for some people but not for others.  It makes no sense.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: Puraidou on May 02, 2011, 03:13:04 AM
And I still don't know why.  It's so strange how it freezes for some people but not for others.  It makes no sense.

I'll retest it today, just to make sure i didn't get lucky with the up b.


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: DoctorFlux(Mariodk) on May 02, 2011, 05:19:01 AM
Sdo0m can i use your´s running animation+up-Taunt/Side-Smash for Sonic PSA friendly to ShadowKong :D
i will replace up-taunt with you are too slow taunt and etc.
so Sonic dont use his GFX inside Fitsonic.pac then i can replace them to chaos spear and chaos spear will work perfectly if Sonic vs. Shadow battles
i will also make a Burst Sonic Friendly for ShadowKong :D PSA later


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: BlueBrain on May 02, 2011, 06:07:42 AM
u should make this a final smash for captain falcon:

http://ssoutphase.deviantart.com/art/20-Hit-Combo-89969695


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: dpgthirteen on May 02, 2011, 08:15:32 AM
And I still don't know why.  It's so strange how it freezes for some people but not for others.  It makes no sense.

I think I might know what's causing it to freeze. Were any of you using a super/hyper model of sonic? Cause when trying out the PSA using that vertex it froze my wii also but with a regular texture it has not froze doing an up-B


Title: Re: SDo0m's Dark Void: Burst Sonic Released+Minus Version Included!
Post by: SiLeNtDo0m on May 02, 2011, 09:34:54 AM
I think I might know what's causing it to freeze. Were any of you using a super/hyper model of sonic? Cause when trying out the PSA using that vertex it froze my wii also but with a regular texture it has not froze doing an up-B


As I said, I'm not experiencing this problem (or else I wouldn't have released this).

The model I'm using with this is this one here and it works perfectly: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17308

Anyways, new poll is up.  Choose your option wisely...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: fighter20brawler10 on May 02, 2011, 12:15:34 PM
plz be kid buu plz be kid buu plz be kid buu plz be kid buu plz be kid buu e3e or travis touchdown. i never heard of him before believe it or not


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Beyond on May 02, 2011, 12:23:03 PM
:>.>: I think I see what you did there with the poll. Anyways, I  voted energy ball...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: DoctorFlux(Mariodk) on May 02, 2011, 12:23:59 PM
me too i voted that too(think it is kid buu :D)if not you mean energy beam is kid buu (kamehameha)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 12:35:34 PM
I voted for Energy sword but now I wanna switch it to Energy Beam T.T


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 02, 2011, 12:38:29 PM
I voted for Energy sword but now I wanna switch it to Energy Beam T.T

I told you to choose wisely :P  And the poll's results so far are....interesting....


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 12:41:30 PM
I told you to choose wisely :P  And the poll's results so far are....interesting....

I know exactly what each one of those terms on the poll mean XD too bad I realized after.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Albafika on May 02, 2011, 12:44:52 PM
I'm not sure which the Energy Beam is, but I'm sure as heck Blessed Sword is Alondite's weilder, which was who I voted for. XD

EDIT: I figured who the Energy Beam was. <.<;


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: DoctorFlux(Mariodk) on May 02, 2011, 12:59:39 PM
Sdo0m i have uploaded your´s Burst Sonic PSA (shadowKong friendly) this why i added you as colab. :D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: IWasAPerson on May 02, 2011, 01:04:47 PM
I'm pretty sure I see what you did there  :>.>:    And I voted Energy Beam  :) That vs. the Beam Sword is obvious...

But do you think people are mixing up the Blessed Sword with the Sword of Seals? Or is he winning as he should?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: BlueBrain on May 02, 2011, 01:05:31 PM
is buu energy beam or ball??? i voted for beam... xD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 02, 2011, 01:29:17 PM
Oh I get the poll... damn voted Blessed Sword too soon...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 02, 2011, 01:57:33 PM
.....Hmmm.....

I have a strange feeling that quite a few didn't choose wisely.....

The results I can say are....unexpected

I'm not fussed....just surprised ^^


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Albafika on May 02, 2011, 02:28:31 PM
.....Hmmm.....

I have a strange feeling that quite a few didn't choose wisely.....

The results I can say are....unexpected

I'm not fussed....just surprised ^^

But you said it, "Choose wisely". I did know who I voted for was, though, even though I was confused with Energy Beam, I knew I wanted to vote for Alondite. =P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: OmegaMalkior on May 02, 2011, 02:31:49 PM
Ah... I see perfectly clear now.

Blade Beam is Zero which I voted for him before :D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 02, 2011, 02:33:01 PM
Ah... I see perfectly clear now.

Blade Beam is Zero which I voted for him before :D

Or it could be Travis.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: OmegaMalkior on May 02, 2011, 02:33:45 PM
Travis is attitude :P
Fire is Roy


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: IWasAPerson on May 02, 2011, 02:41:34 PM
Travis is attitude :P
Fire is Roy

No, Travis is Energy Beam. Deadpool is attitude.

And it seems like a lot of people voted for Blessed Sword before they knew who it was...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 02, 2011, 02:42:40 PM
No, Travis is Energy Beam. Deadpool is attitude.

And it seems like a lot of people voted for Blessed Sword before they knew who it was...

It could be the other way around, since Zero does have a  "sort of" energy beam...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Albafika on May 02, 2011, 02:46:58 PM
No, Travis is Energy Beam. Deadpool is attitude.

And it seems like a lot of people voted for Blessed Sword before they knew who it was...

Zero = Laser Blade
Roy = Fire
Black Knight = Blessed Sword
Deadpool = Attitude
Kid Buu = Energy Ball
Travis = Energy Beam

Travis' is Energy Beam 'cause his blade is known as Beam Katana so... =P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 02, 2011, 02:50:04 PM

Zero = Energy Beam
Roy = Fire
Black Knight = Blessed Sword
Deadpool = Attitude
Kid Buu = Energy Ball
Travis = Laser Blade
^this

Though I figured it out RIGHT after I voted blesses sword.... oh well, Black Night might be awesome.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Albafika on May 02, 2011, 02:50:39 PM
^this

Though I figured it out RIGHT after I voted blesses sword.... oh well, Black Night might be awesome.

I certainly hope he wins. XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: IWasAPerson on May 02, 2011, 02:59:40 PM
Although I'd rather see Travis win, I looked at the movesets again and any one of these characters will probably be awesome. In fact the more I think about it the more I'd like the Black Knight's playstyle.

So, at this point, whether Travis, Black Knight, or Zero wins, it's all good. Same with Buu, but I'm not using him so I could care less about a PSA for him.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Rock Lobster on May 02, 2011, 03:16:31 PM
Bombs should have been an option...  :P

Anyway, sad to see the lack of Deadpool love.  Not only is he a great character, but a worthwhile Snake replacement has been severely lacking from the Vault.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 02, 2011, 03:20:47 PM

Zero = Laser Blade
Roy = Fire
Black Knight = Blessed Sword
Deadpool = Attitude
Kid Buu = Energy Ball
Travis = Energy Beam

Travis' is Energy Beam 'cause his blade is known as Beam Katana so... =P

Incorrect.  Only just though


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 03:26:34 PM
Gosh, revealing the options makes the poll less fun lol. But Travis is Laser Sword, Zero is Energy Beam XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Puraidou on May 02, 2011, 03:33:30 PM
Energy ball cause i already knew who it was. Not s hard if you check the OP for the 6 possible candidates there ;)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 03:35:31 PM
Energy ball cause i already knew who it was. Not s hard if you check the OP for the 6 possible candidates there ;)
^ This ^_^


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: BeHappy on May 02, 2011, 03:39:55 PM
Yes! I voted it right if Travis is the laser sword!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 04:12:19 PM
Or is Zero the Laser sword O.o the world may never know.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 02, 2011, 04:14:42 PM
Aye :). Since you guys cleverly figured it out, I'll just put it all here:

- Energy Beam = Zero (referring to moves like his Rekkoha and Hyper Zero Laser etc)
- Fire = Roy (how he manipulates fire with the Sword of Seals)
- Attitude = Deadpool (how he is the Merc with a Mouth)
- Blessed Sword = Black Knight (referring to his blessed sword Alondite)
- Energy Ball = Kid Buu (referring to his pink energy blasts and Planet Burst attacks)
- Laser Sword = Travis Touchdown (referring to his beam katana)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: IWasAPerson on May 02, 2011, 04:25:37 PM
Right, of course...

I still would associate Travis with the energy beam since it is a beam katana. Zero's Z-Saber's more like a sword. Though it does make sense with the energy attacks...

Anyways, I'm still kinda surprised that Black Knight's winning, seeing as how he got decimated in the last poll you had with him in it (vs. Zero iirc?). Also, I kinda want my vote back now that I mixed up Zero and Travis... :-\


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SSJCerious on May 02, 2011, 04:26:46 PM
[censored]

I didnt know Blessed Sword was Black Knight.....I didnt even think this had to do with PSAs...i then scrolled down...FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Carnage on May 02, 2011, 04:30:40 PM
this was a bit unfair for people who were confused with the beams and swords lol i voted for buu but he wont win :S


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: BlueBrain on May 02, 2011, 04:31:28 PM
i wanted to vote for buu or travis, and i ended up voting for zero!!!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: xZedkiel on May 02, 2011, 04:38:09 PM
REKKOHA Muthacluckers! HAH! SDo0m, can you please count my vote towards energy beam since I stated this before the options were revealed?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Akiba Red on May 02, 2011, 04:50:42 PM
Black Knight must win. :notimp:


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: lYIaXeD OuT on May 02, 2011, 06:19:59 PM
LOL I accidently voted for Black Knight, then I though to myself, wait hes awesome. I clearly outsmarted myself XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Segtendo on May 02, 2011, 09:03:59 PM
Laser Blade, mothafu**as!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: The Main Event on May 02, 2011, 09:14:57 PM
Lazah Blade FTW


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Juri Han on May 02, 2011, 09:16:21 PM
OH GOD ITS LIKE CHOOSING A STARTER POKEMON ALL OVER AGAIN  :oshi:

I voted for Laser Blade thinking it was Zero, but I don't regret voting for Travis.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:55:56 PM
i voted for the right we needing moar DBZ movesets then just Goku while many other popular animes(sometimes almost 100% unknown animes) char. got alot of movesets for over +2x chars.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: hughie on May 02, 2011, 10:01:28 PM
Dammit, I wanted Black Knight. T-T


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Beyond on May 02, 2011, 10:08:01 PM
Did SDoom even say the winner of this poll was what he was planning on doing next? XD Cuz if it is I might have to revamp Travis sooner than expected.

I'm happy he's in the lead but I'll be happy with pretty much any PSA SDoom decides to do.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: _Data_Drain_ on May 02, 2011, 11:02:51 PM
Dang it!

I thought Laser Blade was Zero... *Sigh* Whatever... If I could, I would change my vote... Oh well... At least the ideas you had for Travis were good. :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Master_Ryuk on May 03, 2011, 12:11:50 AM
OMG! Travis is winning, against a DB character....
I think i went to heaven...
or should i call it paradise? XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Juri Han on May 03, 2011, 08:04:39 AM
Quote from: BeyondYou
I'll be happy with pretty much any PSA SDoom decides to do.

This. It's gotten to the point where I think I'd be happy with ANY PSA SDoom decides to make. They're just that good~


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 03, 2011, 09:42:09 AM
Personally, I just want anyone but Roy and Zero... but that's just me since I already have PSAs for them...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: BlueBrain on May 03, 2011, 10:06:40 AM
but roy wont be melee... it will be a non-cloned roy...
and zero's psa could be much better (not saying it is bad)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: Cascade Hellsing on May 03, 2011, 10:10:14 AM
but roy wont be melee... it will be a non-cloned roy...
and zero's psa could be much better (not saying it is bad)

I know that, I'm saying I already have PSAs for Link and Marth. I didn't say they were Roy and Zero PSAs


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 03, 2011, 10:28:48 AM
Travis wins, closely followed by Black Knight.

I honestly wasn't expecting these results, but I'm happy to do them both next ^^


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: IWasAPerson on May 03, 2011, 11:06:09 AM
Hahah, the thing is no matter who you vote for, you can't lose. All of these PSA's would be awesome to see. Nice to see Travis win though. Somewhere, you just HAVE to include Travis charging the beam katana...

Just out of curiosity, SDo0m, who did you think was going to win?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - New Poll: CHOOSE WISELY
Post by: SiLeNtDo0m on May 03, 2011, 11:52:24 AM
Hahah, the thing is no matter who you vote for, you can't lose. All of these PSA's would be awesome to see. Nice to see Travis win though. Somewhere, you just HAVE to include Travis charging the beam katana...

Just out of curiosity, SDo0m, who did you think was going to win?


YESH!!

I honestly thought Zero or Roy would win since they're apparently the most popular or whatever.  Roy got annihilated, though seemingly quite a few people mistook Zero for Travis... Just....as....planned >=)

Still, the whole point of the poll was to guess and option and figure out who was who.  So people who were saying "I didn't know before I voted WAAAA" are silly because if I wanted you to know straight away, I would've just put the names of the characters up there straight away and let you vote the easy way.

tl;dr :af: Yay

Anyways, now that that has been settled, it's time for leaving speech V2...

I'm leaving.....again......

But this time I'm serious since literally for the next 7 weeks I have exams.  I had my art exam today, and I have my French Oral tomorrow.  So don't expect to see me to be properly back in action until the 18th June (the day after all my exams finish).  I wanna ace all my exams, and I won't do so if I don't work and revise so....yeah....

FAREWELL PEEPZ

(http://lvls.files.wordpress.com/2011/03/guy_big1.jpg)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Albafika on May 03, 2011, 12:01:19 PM
Hope you pass your exams. =D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Puraidou on May 03, 2011, 12:18:36 PM
Good luck man, i'm sure you'll ace them :D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Mansta8 on May 03, 2011, 12:32:21 PM
I couldn't tell what the poll was for in the first place, so I voted laser blade.
I was not disappointed, although I would have voted for the same thing if I knew it was a PSA poll, why? Because I would have mistaken it for Zero :P

Anyway, please do whatever you can to defeat the horrors of government supplied exams.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: BlueBrain on May 03, 2011, 01:23:13 PM
*sees the future*

omg, prepare for a massive goodbye reply collection!!!!!

goodbye, i hope u ace 'em all and get back stronger than ever!!!!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 03, 2011, 01:26:32 PM
goodbye hoping you come back and making kid buu PSA :D and the others


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: OmegaMalkior on May 03, 2011, 03:09:01 PM
SEVEN WEEKS?! Dear lord, now I know to what school I'm not going to. If I knew to what school you are :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SmashClash on May 03, 2011, 03:15:40 PM
1. The poll won't let me vote.
2. I hope Super Burst Sonic is released soon.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 03, 2011, 03:19:38 PM
SEVEN WEEKS?! Dear lord, now I know to what school I'm not going to. If I knew to what school you are :P

Exam timetables are basically the same for everyone in the UK doing GCSEs.  So any school in the UK would suck XD

On a side note, the poll may cause spontaneous exploding

1. The poll won't let me vote.
2. I hope Super Burst Sonic is released soon.

1) Geez let me unlock the voting. I made it 2 seconds ago and am on my Iphone.
2) Not likely.  Read the title :P



Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Cascade Hellsing on May 03, 2011, 03:21:13 PM
You're missing an option... the option of... SPAAAAAAACE!!!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 03, 2011, 03:25:05 PM
You're missing an option... the option of... SPAAAAAAACE!!!
Am I?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SSJCerious on May 03, 2011, 03:27:24 PM
Seven weeks of exams? Oh [censored].
Good luck, man.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SmashClash on May 03, 2011, 03:54:00 PM
Exam timetables are basically the same for everyone in the UK doing GCSEs.  So any school in the UK would suck XD

On a side note, the poll may cause spontaneous exploding

1) Geez let me unlock the voting. I made it 2 seconds ago and am on my Iphone.
2) Not likely.  Read the title :P


1. Sorry, I didn't know.
I thought you didn't know, which is why I said it.
2. Ok, see then, and good luck on your exams.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Cascade Hellsing on May 03, 2011, 03:54:39 PM
Am I?

Space. I'm in space.... SPAAAAAACE!!!!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Puraidou on May 04, 2011, 08:09:14 AM
I'll leave this here ;D
http://www.youtube.com/watch?v=zrSQWmFnAYU

Video has your Burst Sonic moveset in it :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 04, 2011, 03:05:36 PM
I'll leave this here ;D
[url]http://www.youtube.com/watch?v=zrSQWmFnAYU[/url]

Video has your Burst Sonic moveset in it :P


Nice ^^

Ok so here's the plan as far as PSAs go (once I find the time obviously.  Though for a few days this week it'll be ok since my next exam next week is Drama):

- Super Burst Sonic (quite a bit is done, almost all the animations are done and quite a few changes have been made in PSA)

- Shadow V2 (revamp).  This'll use a fresh FitSonic.pac file (only to save file space).  Now don't fret as this won't take as long as you may think.  The majority of the moveset is remaining the same (largely balance tweaks) however here are the changes:
     - New N Air (Chaos Shield), F Air and B Air
     - Neutral B will be Chaos Rift.  It wont work at random this time.  Its sole effect is to suck                   foes in and deal low damage to them.  Since it slowly stalls Shadow in mid-air, it can also help for recovery (similar to Mario's cape).  This replacement means it will be more compatible as a ShadowKong
     - Down B will only be Black Tornado.  It'll do significantly less damage, have altered graphics and overall be less broken (at times in the other Shadow PSA I've dealt around 40% with that move alone).
     - Chaos Blast will be significantly weaker, come out slower and last for a more realistic length (before if you missed the attack it was over in a flash, this time it'll last much longer)
     - Fixed Chaos Control glitch
     - New sound pack for Jason Griffith (since lots of people want his voice).  I'll need help with this.  I'll be able to group together the sounds myself, but I'll need someone to put them all into a hex file probably when I get round to it.

- Travis Touchdown.  It'll follow the moveset in the OP.  However, I realised that I may need to make a couple of compremises in order to keep the FitIkeMotionEtc.pac within the file size limit.

- Black Knight.  Again, using the moveset in the OP.  I will most likely make changes though.  The OP movesets are almost never final.

- Cloud V2?  Minor revamp tbh.  I'm not changing any moves.  Just tweaking some balance issues, fixing some hitboxes and fixing the Omnislash V5 glitch.

- Who next?


This will all take a while, but it'll definitely be nice one it's all done.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Cascade Hellsing on May 05, 2011, 11:13:23 AM
I voted for Nega Scott... you've gotta love the pelvic thrust!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 05, 2011, 11:17:32 AM
I voted for Nega Scott... you've gotta love the pelvic thrust!


WHO'S DA MOTHERFREAKIN BAWS?
(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)(http://fc09.deviantart.net/fs71/f/2010/256/c/6/not_your_average_victory_dance_by_xxshirushixx-d2ynfri.gif)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 05, 2011, 11:25:20 AM
it looks like your´s Shadow V2 will needing a port :D over DK. as soon you will work on it :D
btw will chaos warp can be Controled like mine SHadowKong´s or my Goku PSA up-B
it just needs to be more CPU friendly


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: CutterKirby64 on May 05, 2011, 11:31:47 AM
it looks like your´s Shadow V2 will needing a port :D over DK. as soon you will work on it :D
btw will chaos warp can be Controled like mine SHadowKong´s or my Goku PSA up-B
it just needs to be more CPU friendly

I don't think it should be like Goku or your Shadow Kong, the one used in Sdoom's actual Shadow is perfect. A controled Chaos Warp just make it way easier to kill the CPUs. xD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 05, 2011, 11:34:45 AM
the up-B just need to be more CPU friendly then it will be hard to kill the CPU that AI program is still hard for me so i trying something in PSA for ShadowKong/Goku (hopefully it will work soon)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 05, 2011, 12:04:30 PM
the up-B just need to be more CPU friendly then it will be hard to kill the CPU that AI program is still hard for me so i trying something in PSA for ShadowKong/Goku (hopefully it will work soon)

I'll make the new Up B retain the momentum it gains during the ascent.  It's one aspect of mastaklo's old Shadow PSA that I actually prefer.  Either that or I'll make it so that it can move slighly left and right during ascent (but remove how it can be cancelled from the Black Tornado and Chaotic Hurricane).

And I can assure you that this port will be significantly easier to do than before.  I may even do it myself if I find some time (since none of the specials used will be from Sonic).


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 05, 2011, 12:28:17 PM
I'll make the new Up B retain the momentum it gains during the ascent.  It's one aspect of mastaklo's old Shadow PSA that I actually prefer.  Either that or I'll make it so that it can move slighly left and right during ascent (but remove how it can be cancelled from the Black Tornado and Chaotic Hurricane).

And I can assure you that this port will be significantly easier to do than before.  I may even do it myself if I find some time (since none of the specials used will be from Sonic).
i think it will be better i port that PSA too :D so you also got time for the others PSAs


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: CutterKirby64 on May 05, 2011, 01:46:42 PM
I'll make the new Up B retain the momentum it gains during the ascent.  It's one aspect of mastaklo's old Shadow PSA that I actually prefer.  Either that or I'll make it so that it can move slighly left and right during ascent (but remove how it can be cancelled from the Black Tornado and Chaotic Hurricane).

And I can assure you that this port will be significantly easier to do than before.  I may even do it myself if I find some time (since none of the specials used will be from Sonic).

That's pretty cool, will this port over DK use Jason Griffith Voice Pack? This would be great, I always thought his voice was cooler. ;D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 05, 2011, 01:52:18 PM
That's pretty cool, will this port over DK use Jason Griffith Voice Pack? This would be great, I always thought his voice was cooler. ;D

If it's his Free Riders voice, than naw man naw XD It's all bout his SA/SA2B/Heroes voice actors.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: CutterKirby64 on May 05, 2011, 01:56:31 PM
If it's his Free Riders voice, than naw man naw XD It's all bout his SA/SA2B/Heroes voice actors.

Yeah I don't like his Free Riders voice too, David Humphrey (SA2) is awesome but I prefer Jason (Shadow the Hedgehog). :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 05, 2011, 02:24:59 PM
Yeah I don't like his Free Riders voice too, David Humphrey (SA2) is awesome but I prefer Jason (Shadow the Hedgehog). :P

OH! HIM! O.O Yeah that voice is awesome too, almost as awesome as Do0m XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 05, 2011, 02:39:50 PM
If it's his Free Riders voice, than naw man naw XD It's all bout his SA/SA2B/Heroes voice actors.

It's Jason Griffith.  His Riders voice doesn't have enough clips and there's already the one for David Humphrey (the SA2 voice).


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 05, 2011, 07:19:18 PM
I knows, it was cleared up already. ^_^


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SmashClash on May 05, 2011, 07:31:50 PM
This weekend someone remind me to export Do0m Joe!(If you want him)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Enigmatic on May 05, 2011, 08:32:29 PM
Travis Touchdown or Zero. Make them happen. Beyond I'm sure would get motivation to revamp his now subpar by his current standards vertex of Travis. And The popular Zero PSA is pretty bad imo. Its link, but you have more mobility at the cost of having to use 2 moves to use your boomerang, and your shild requires a move to be there. Seriously?

I do want to note, however, that if you are planning to have recovery moves cancel into other recovery moves on any PSAs, they generally will feel broken I think. Example: Ike can either go far left, or far up, but they are pretty good and balanced. However if he could go far left, then straight up, that would seem pretty damn broken to me. Something doesnt always have to be done to boost a mildly subpar recovery. C. Falcon may not have great range on his up b, but i still find it perfectly acceptable.

Also your planned Zero Down B seems like it would be fairly broken. Take meteorain for example: sure it left him vulnerable to the back, but if you are in a 1v1 battle and on that side, you are essentially left to be hurt with no means of approach unless you have a good projectile. I'm sure there will be arguments for whether it seems broken or not, but if there is a doubt why not just be safe and go for something else?

Anyway I have faith in you after Viewtiful that these will be balanced, just felt I should put some of my own notes. I am totally psyched for these 2. If you do I will give you... uhh... name something. I really need these.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Eternal Yoshi on May 05, 2011, 09:27:31 PM
The popular Zero PSA isn't bad, it's DATED. There's a difference.

It hasn't been updated since Brawl+ was and it was before animation mods became commonplace, hence why most of his animations are Link's.

A lot of effort was put in to it back in the day and was one of the most popular PSAs in that time frame, mainly because it balanced in line with the roster at about D tier by today's tier list standards.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: OmegaMalkior on May 05, 2011, 10:50:02 PM
meep


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Mansta8 on May 05, 2011, 10:54:29 PM
Yep, Zero was the first PSA I used, it was and still is my main. (besides Luigi of course)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 05, 2011, 11:24:05 PM
@Enigmatic
You have to be the only one on this site who thinks that Zero is bad.  Zero isn't bad at all.  As EternalYoshi said, it's merely dated due to the lack of custom animations etc.  The amount of advanced PSA work that went into that is a lot more than quite a few of you may understand or even comprehend.  To this day I still use that PSA as reference to learn new techniques.

And as Omega said, it's very balanced (albeit a tad underpowered imo) and it feels absolutely nothing like Link in how he plays at all.  His approach is completely different.  I personally design characters that would slot into around B or A tier because I want to make them good and easily accessible whilst at the same time giving them a bit of a learning curve to properly get used to all their techniques and how to properly apply them.

Oh and Ike's recovery isn't balanced at all.  It's terrible, painfully predictable and really easy to gimp and one of the main things that hinders him (heck they had to even make it better in Balanced Brawl by removing the helpless state from the Side B).  For characters like Zero, he needs something like that because his Up B's recovery height will be rather meh (a bit like the height of Mario's Up B but probably less) which is completely balanced considering there are a good handful of vBrawl characters with amazing recovery (Sonic, Pit, Snake, Metaknight, Kirby, Jiggly, Dedede and Pikachu).

And think of Zero's Rekkoha like this:  Take Pikachu's Down B,  making coming out at about 1/3 of the speed, remove its kill potential, increase its horizontal range but move it infront of Zero and slightly increase the damage.  Considering how slow and predictable the move will be, getting out on a competent player will be almost impossible.  And about Meteorain, it's also predictable.  CPUs are dumb as bricks against the move, but any other player would be more than capable of shielding through it or just try and run up to Cloud as he's doing the charge to exploit that second where he's completely open.

But as I said before, Travis is next after I revamp Shadow and do my Super Burst Sonic (ps. Super Burst Sonic is designed to be rather like Hyper Shadow in his level of power).  Zero won't be for a while, especially because of exams.  Next week for pretty much everyday I'm practicing for Drama.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 06, 2011, 07:28:13 AM
i almost forgot to port Hyper Shadow :D over Dk. orso then you is done with V2 of Shadow i just port both


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: fighter20brawler10 on May 06, 2011, 12:33:45 PM
Bibidi Babidi Buu! Me and my friend laughed at that years ago XD


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: IWasAPerson on May 06, 2011, 08:34:25 PM
I'm going to have to join the Zero bandwagon and say that that was my first psa hack that I ever used, and I still love it. Though it's quite underpowered, it is very balanced and has a unique play style. I'm learning how to psa and using this as a reference for learning different functions, in fact, due to all of the complex work done in this. It's age is starting to show for sure, but it still holds up well to other psa hacks.

On another note, good luck with drama and exams and everything else you have to do. Hope it all goes well since it sounds like you have a lot on your plate.

Also, posting on an iPad is very very tough...  :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: OmegaMalkior on May 06, 2011, 09:05:20 PM
meep


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Naruto200Man on May 06, 2011, 09:15:31 PM
i almost forgot to port Hyper Shadow :D over Dk. orso then you is done with V2 of Shadow i just port both
Could you please port ZSS over to someone such as Ike or Marth?
Not the moveset of course
Just the model/texture.
Also, please make sure you use NSTCU files and that it will work with Black Boo's Din texture/model ^+^

As to why for that last requirement, it's a secret :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 06, 2011, 09:16:01 PM
Nothing more...
Irrelevant to the thread XD

On a relevant note, SDo0m, have you found out why Burst Sonic's Up B freezes for some people including myself? I really like using him but not being able to recover kind of sucks..


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Mansta8 on May 06, 2011, 11:53:02 PM
Are you using PAL? If so, just get me a PAL FitSonic and I'll see what I can do.
If not, I don't know why it would be freezing.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Hollow on May 07, 2011, 12:06:16 AM
SDoom, you're free to use any moves from Omega if you want.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 07, 2011, 12:57:01 AM
@Omega

Better idea.......No.  I couldn't give a flying f*** about Zack Fair.  Infact you wanna know the truth?  I've never even played any game in the FF series or watched Advent Children.  I haven't played Kingdom Hearts either.  Main reason I did Cloud was because as a PSA I saw a lot of potential for him to kick ass as a PSA AND the previous attempts (especially haloedhero's) came so very close.  So I made my revamp.  Later haloedhero as revamped his and it came out amazing (try it if you haven't already, it kicks ass).

@IWasAPerson

Cheers dude ^^ Drama's gonna be the only exam that I can actually enjoy (because I don't have to write anything, only perform).  That and our play has this "little perk" that I don't particularly feel like sharing at the moment ;P

@Naru

You know, there are these great things called PMs.  Rather than going off topic here, you coulda just sent him a PM as regards to your request.


@xZedkiel

Nope, sorry still haven't found the problem.  Although if there was a problem it would probably be due to the Spring itself. I didn't edit what goes on in the Up B, but I did edit the Spring.  Though this still doesn't explain why it's freezing for some and not for others.

Also, have you tried it with the costume recommended inthe description of the hack (i.e. The SOAP shoes Sonic)?

@Hollow

Thanks for the offer bro ^^. I may not need it though since I'm doing a lot of it from scratch :)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Dark Aura on May 07, 2011, 01:17:10 AM
If you don't have any interest in FF, then I agree that you shouldn't do PSA's unless you feel you feel they have potential. I love FF, but despite what anyone says, these are YOUR PSA's. You do what you want to do. Can't wait for what you make next. Travis, right?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 07, 2011, 03:56:03 AM
>.>
<.<

Quick worthless preview is quick and worthless:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg)

But smexy aura is smexy (trust me when I say it looks 10x better ingame)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: BeHappy on May 07, 2011, 03:57:56 AM
>.>
<.<

Quick worthless preview is quick and worthless:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg[/url])

But smexy aura is smexy (trust me when I say it looks 10x better ingame)


Cool!


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Dark Aura on May 07, 2011, 04:29:40 AM
>.>
<.<

Quick worthless preview is quick and worthless:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg[/url])

But smexy aura is smexy (trust me when I say it looks 10x better ingame)

I wuv you @>@


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: BeHappy on May 07, 2011, 04:43:46 AM
I wuv you @>@

O.O?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 07, 2011, 08:14:45 AM
Not yet, I'm gonna try it with the SOAP Shoes now, I have this custom Sonic COLORS texture pack I'm releasing today, It's what I've been using.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Master_Ryuk on May 07, 2011, 09:21:58 AM
>.>
<.<

Quick worthless preview is quick and worthless:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg[/url])

But smexy aura is smexy (trust me when I say it looks 10x better ingame)


I am supposing the aura moves just like an aura from DB...
You want us to forget about your shadow don't you? o.0


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 07, 2011, 09:27:34 AM
I am supposing the aura moves just like an aura from DB...
You want us to forget about your shadow don't you? o.0


1) The aura is actually Fox's Fire Fox/U Taunt starting graphic and as a result it flares like that does:

(http://mattbrett.com/images/ssbb-fox.jpg)

2) >.>
<.<

Only until I revamp him.....I'm not satisfied with Shadow's current state.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 07, 2011, 09:37:51 AM
i can use that for my DBZ movesets :D thanks for that info maybe it can fit for Kaioken n Goku


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Naruto200Man on May 07, 2011, 09:40:54 AM
lol SD
What happened to that FINAL release package? @_@
XD
Nah just trollin a little on ya bro :)
*sigh*
it would be awesome to see you do krystal from SF with SS making a starfox adventures krystal soon, but i digress, I guess the Krystal fanboays will have to settle for my crappy psaing lol


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 07, 2011, 12:10:48 PM
It works with that model. =_= Grr.. bye bye my textures.. Unless... Let me try something.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: fighter20brawler10 on May 07, 2011, 12:41:10 PM
>.>
<.<

Quick worthless preview is quick and worthless:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg[/url])

But smexy aura is smexy (trust me when I say it looks 10x better ingame)


:srs:


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DivineOverlord on May 07, 2011, 04:28:02 PM
>.>
<.<

Quick worthless preview is quick and worthless:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/SS1.jpg[/url])

But smexy aura is smexy (trust me when I say it looks 10x better ingame)


looks really cool. I like this external graphic export. ;D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Mansta8 on May 07, 2011, 07:21:22 PM
@xZedkiel
Do your textures have edited bones? because some of my Sonic textures freeze the Up B move and they have one or two edited bones.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: xZedkiel on May 07, 2011, 09:57:56 PM
Idk, it's just theBlueWind's HD Next Gen Sonic, he gave me permission to make recolors and I did. But I don't know if he edited the bones.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SmashClash on May 09, 2011, 07:16:11 PM
I wonder how progress is.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 09, 2011, 11:42:47 PM
Don't think I'll do Super Burst Sonic tbh.  I haven't really done anything on him during the last couple of days.  Partially because I've been busy and partially because I can't be bothered.

Next PSA will be the Shadow revamp.  I'll just quickly remind y'all of the changes:

- Nerfed smashes
- New N Air, F Air and B Air
- New F, U and D Throws
- Neutral B shall be Chaos Rift.  It's a vastly different Chaos Rift this time.  It will use the same graphic as EternalYoshi's Megaman's BlackHole Bomb.  It has a slight suction effect and deals fairly low damage.
- Side B both on the ground and and in the air will be Chaos Spear with new animations and altered balance
- Down B...not too sure.  In the air it will be Black Tornado (revamp graphics, largely decreased damage and decreased range) but I'm not too sure what I want to do for the Down B ground.  Hopefully something that'll offer something a bit different to Shadow's metagame.
- Presentational changes
- Fixed Chaos Control glitch
- Fixed interface hacks
- Jason Griffith voice pack
- There will be a Brawl Minus version as well.

Fingers crossed I can find time...


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Eternal Yoshi on May 10, 2011, 12:04:56 AM
Good luck with the suction thing. I couldn't do mine cause the game kept freezing when I added more hitboxes to the article. >_>


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 10, 2011, 12:19:48 AM
Good luck with the suction thing. I couldn't do mine cause the game kept freezing when I added more hitboxes to the article. >_>

Well it should be fine since I'm only using the graphic rather than the full article.  The main challenges will be the voice pack and Minus version.  Whereas with Burst Sobic a lot of the basis was already there, Shadow will need to be done completely differently since he plays completely differently.


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DTST on May 10, 2011, 05:21:26 AM
What shadow model are you using on the preview pictures? (http://img593.imageshack.us/img593/940/shadowweaps.png)

I can't seem to find it


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 10, 2011, 01:11:59 PM
It's boot's Realistic Shadow the Hedgehog.  Why not just download it from my link?  The model is included with my recolours :P


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 10, 2011, 01:15:34 PM
and it looks like that Shadow psa will be easy to port :D


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DTST on May 10, 2011, 01:16:47 PM
isnt it hax's shadow included with your PSA?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 10, 2011, 01:17:28 PM
isnt it hax's shadow included with your PSA?

Dude, I think I know what model I included in MY PSA :srs:


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DTST on May 10, 2011, 01:27:33 PM
Lollol okay I already have it downloaded removed it from brawl to try and port it gonna re-add it again I just remember you telling me it was hax's shadow don't mean to annoy you or anything


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: KTH on May 10, 2011, 01:50:19 PM
D:

I

Want

A

Port

of

Shadow.

(DK was my favorite Sandbag).


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 10, 2011, 01:51:44 PM
then use Bowser as sandbag as i do (mainly if i am Mario bros. ofc :D)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SmashClash on May 10, 2011, 02:52:26 PM
Don't think I'll do Super Burst Sonic tbh.  I haven't really done anything on him during the last couple of days.  Partially because I've been busy and partially because I can't be bothered.

Next PSA will be the Shadow revamp.  I'll just quickly remind y'all of the changes:

- Nerfed smashes
- New N Air, F Air and B Air
- New F, U and D Throws
- Neutral B shall be Chaos Rift.  It's a vastly different Chaos Rift this time.  It will use the same graphic as EternalYoshi's Megaman's BlackHole Bomb.  It has a slight suction effect and deals fairly low damage.
- Side B both on the ground and and in the air will be Chaos Spear with new animations and altered balance
- Down B...not too sure.  In the air it will be Black Tornado (revamp graphics, largely decreased damage and decreased range) but I'm not too sure what I want to do for the Down B ground.  Hopefully something that'll offer something a bit different to Shadow's metagame.
- Presentational changes
- Fixed Chaos Control glitch
- Fixed interface hacks
- Jason Griffith voice pack
- There will be a Brawl Minus version as well.

Fingers crossed I can find time...
Wait, just to be clear, are you not finishing Super Sonic? It looked like he had good progress.
If you don't want to finish him can you release what you already had?(if you aren't finishing him)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DTST on May 10, 2011, 06:59:02 PM
NV about the shadow model iv done some research and discovered you where using hax's final shadow in the preview and that it's boots shadow that's included with your PSA I probably sound like an idiot now so forget it anyway is your Roy PSA gonna be over Ike? If not someone should port it over him


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: Master_Ryuk on May 11, 2011, 02:10:47 PM
You will change shadows down trow?
Man, that was my favorite move....
Anyways, i hope you balance him more with this changes, and make me use him again.
Meanwhile i will enjoy your Burst sonic :)


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: DoctorFlux(Mariodk) on May 11, 2011, 02:12:17 PM
my ShadowKong´s Smashes is abit more balanced then Sdo0ms i had to nerf them they killed Mario only at 50% it is still too much for a smash attack


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: CutterKirby64 on May 11, 2011, 04:24:07 PM
The moveset changes for Shadow sounds amazing, anyway your port over Dk will have Jason Griffith voice pack too?


Title: Re: SDo0m's Dark Void: Burst Sonic Released - Poll Finished+Leaving...again >.<
Post by: SiLeNtDo0m on May 11, 2011, 04:30:56 PM
Ok I just came back from my Drama Dress Rehersal (for anyone wondering, it went great and the actual exam is tomorrow but it'll be fun and I have a good feeling about it) and now I have something to say (WARNING, personal issues ahead.  Feel free to not click the spoiler if you want to hear ramblings about my life XD):

I've decided that I may quit making PSAs for a while.  Not just because of exams (heck I've told you guys that more than enough times already) but because of life in general.  Quite a lot happened today for me, and it really made me think.  I won't bore you guys with details, but let's just say that it made me realise a few things.  One of which is that I really can't manage time very well, and as such I really can't juggle hacking and this forum with life.  I want to become a more social and outgoing individual, but that'll take a lot of time (contrary to what a lot of you may believe, I'm actually a rather shy and quiet individual with little to talk about.  In fact, because of this, I've never had a girlfriend despite being 16 and decent looking).  Even once my exams are done, I can't promise that I'll be back for sure.

Tl;dr?  I'm leaving to become a better person :)

Now one thing that I'd like to ask now is please do not PM me about stuff.  If you have a problem or something to say, just say it here.  If it's private, still don't bother PMing me since I probably won't read or reply to it.

Well that's it.  I hope you all have fun with your lives.

Best regards

SDo0m ;)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Hackingstar on May 11, 2011, 04:36:12 PM
Ok I just came back from my Drama Dress Rehersal (for anyone wondering, it went great and the actual exam is tomorrow but it'll be fun and I have a good feeling about it) and now I have something to say (WARNING, personal issues ahead.  Feel free to not click the spoiler if you want to hear ramblings about my life XD):

I've decided that I may quit making PSAs for a while.  Not just because of exams (heck I've told you guys that more than enough times already) but because of life in general.  Quite a lot happened today for me, and it really made me think.  I won't bore you guys with details, but let's just say that it made me realise a few things.  One of which is that I really can't manage time very well, and as such I really can't juggle hacking and this forum with life.  I want to become a more social and outgoing individual, but that'll take a lot of time (contrary to what a lot of you may believe, I'm actually a rather shy and quiet individual with little to talk about.  In fact, because of this, I've never had a girlfriend despite being 16 and decent looking).  Even once my exams are done, I can't promise that I'll be back for sure.

Tl;dr?  I'm leaving to become a better person :)

Now one thing that I'd like to ask now is please do not PM me about stuff.  If you have a problem or something to say, just say it here.  If it's private, still don't bother PMing me since I probably won't read or reply to it.

Well that's it.  I hope you all have fun with your lives.

Best regards

SDo0m ;)

only 4 words to that. Good luck with that. and have a nice life. guess that makes 9..

PS. woah. you're just like me sorta. i too am shy and quiet. that's quite a common fact.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Hollow on May 11, 2011, 04:38:20 PM
only 4 words to that. Good luck with that. and have a nice life. guess that makes 9..
That's 18 if you count numbers as words. >.>


~~~~~~~~~~~~~~~~~~~~~~~


Bye, man.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Beyond on May 11, 2011, 04:40:13 PM
Well, I respect whatever you do man. I'd rather be a better person than make hacks too and I know how hard it can be to balance this stuff with real life, especially with PSA hacks. Best of luck in your future endeavors; we still have you're previous PSAs to enjoy foreva and you already left your mark among the Brawl hacking community. I will always regard you as the PSA God around here.


Have fun with your life as well SDoom. I know you will.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Velen on May 11, 2011, 04:45:23 PM
Hearing you say that makes me realize we're a lot alike, SDo0m, in more ways than one. We're both shy, quiet, and have little to talk about IRL, which is also why I don't have a girlfriend (albeit, I am older than you).

I daresay you will have a much easier time, cause you still have your high school years ahead of you, I don't. If I tried to go out into the world, I would have a very hard time doing so.

So good luck, and have fun with life, man. You will be missed.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Puraidou on May 11, 2011, 04:45:52 PM
Quiet and shy.. i can actually relate to it.. Heh.

Beyond and Velen actually said what i was thinking, so i guess that would mean i only can say 1 other thing. Good luck with life, i'm sure you'll do fine and live your life the way YOU want to live it. Bye man, hope to see you again.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: ✿Zelia✿ on May 11, 2011, 04:47:20 PM
Goodbye SDo0m good luck with life ;)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: OmegaMalkior on May 11, 2011, 04:50:29 PM
Beyond is the GOD of Vertex
sDoom is the GOD of PSA

Hope you enjoy life to the fullest SDoom ^^


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Mewtwo2000 on May 11, 2011, 04:57:11 PM
I completely understand you and I wish you a very good luck

And hope to see you soon again over here :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Rock Lobster on May 11, 2011, 04:58:01 PM
SDo0M-
I totally understand where you're coming from.  
I have been rather shy my entire life(and my romantic situation is nonexistent and has been for some time now) and last year I took a similar long recess from the interwebz to discover myself.  After trying a number of new activities(one of which was theatre, which I can also say I really enjoy; think it's great for people like us)and meeting many new friends, I think can say I have become a slightly more social, outgoing person.  It wasn't until after this change that I joined KC-MM, though, and as such I've never really found the time to try hacking and whatnot.
 
In any case, goodbye and good luck.      


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: sp147 on May 11, 2011, 05:01:07 PM
Life is the number one priority for everyone, whether you're a hacker or not, you're the greatest PSA hacker, and you gave us something to enjoy forever, Viewtiful Joe PSA & Shadow for example, and we appreciate it ;D

Whatever choice you make, I respect, and with that good luck to you in life dude  :D

Hopefully, if you ever have time, you could stop by here and say hi :D

Later dude, we'll miss you



Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: CutterKirby64 on May 11, 2011, 05:11:24 PM
Too bad that you're leaving, but yeah life always come in the first place. Hope you enjoyed that time here and I wish you the best in your life. Thanks for the stuff you've already done that a lot of people love. Hope to see you back here someday...Cya SDo0m have fun!  ;)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: KingJigglypuff on May 11, 2011, 05:21:22 PM
Good luck with accomplishing your rl goals SDo0m.
I hope we chat again someday. :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Infernape on May 11, 2011, 05:28:44 PM
Good Luck! SDo0m :)
We will miss you! :(
We hope we can see you another day here :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: ItalianStallion on May 11, 2011, 05:51:28 PM
Bye SDo0m!

See you in a couple of weeks!

;o


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: ADJSonic on May 11, 2011, 06:31:54 PM
Bye! have a good life :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Akiba Red on May 11, 2011, 06:41:34 PM
Bai. Hope all goes will for ya.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Lethal Blade on May 11, 2011, 07:08:14 PM
I understand what you mean, well I hope you do well in life. May you acheive all your goals!


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: SmashClash on May 11, 2011, 07:08:51 PM
Goodbye until then SDo0m.

I hope you enjoy your life, socially.
Good luck. :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Mr. Nice guy on May 11, 2011, 07:21:31 PM
v.v....


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Dark Aura on May 11, 2011, 07:44:22 PM
Well... Now I'm officially depressed.

It's your life, man. I can relate in more ways than one: I'm 16 also, and you need to get what you can out of life before you end up an unsocial buttyfly like me.

Ya done good, sdoom. Ya done good.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Enigmatic on May 11, 2011, 07:58:11 PM
See ya, I was looking forward to your future projects, but I understand. Enjoy your time away.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Roo on May 11, 2011, 07:59:54 PM
(http://img696.imageshack.us/img696/6272/46849668.png)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Infernape on May 11, 2011, 08:10:59 PM
Roo let it him go.... he has to ENJOY His life!
We know everybody will miss him but he has to enjoy life...
everyone has another life besides hacking


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: ShadowSnake on May 11, 2011, 08:30:58 PM
good bye SDoom, you and your work will be greatly missed.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: lYIaXeD OuT on May 11, 2011, 08:32:40 PM
buh bye :oshi:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Aafyre on May 11, 2011, 09:07:52 PM
Bye SDoom, we'll all miss you and wish you well in the future. It's going to be kind of sad to lose one of the best PSA hackers out there but I can totally relate to everything you're saying. I'm about as shy as they come and I don't have a girlfriend either (and I'm probably older than everybody here which is a little depressing) Hopefully, when you get everything sorted out and have some extra time we will see you back eventually but until then, have fun with life :).


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Albafika on May 11, 2011, 09:16:51 PM
SDo0m, not making PSAs doesn't means you can't pop on here to comment on random threads. Please do so, it'll be good to know you're still alive. Anywho, god luck with your goals! I was like this 'til 17, and I really made  abig change in less than a month, hope you can do the same. =)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: BlackJax96 on May 11, 2011, 09:28:48 PM
SDo0m, I can relate to your situation and completely understand. (except I'm probably one of the youngest people here...)

I've always looked up to you and your work...

I wish the best of luck to you in your future and will continue to use your psas ;)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Gale on May 11, 2011, 09:30:00 PM
Well cya later SDoom, I haven't been on these forums very long by I always enjoyed your posts and your PSAs are awesome. Hope you decide to come back after awhile though. And what's with the "never had a girlfriend even though I'm 16" don't worry about things like that, I'm 21 and have never had a GF either (not for lack of trying, most of the girls that I have an interest in just tend to already have a boyfriend). Wish you the best in finding a girl anyways though.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Juri Han on May 11, 2011, 09:36:19 PM
Man, it's pretty hard to hear that you're leaving, SDoom. Though, it's for a good reason, so no complaints here. Good luck with everything, I hope all goes well for you~

And like everyone else here, I thank you for all the wonderful PSA's :3


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: _Data_Drain_ on May 11, 2011, 10:01:41 PM
Well... This makes me a bit sad, but at the same time, I fully understand, we've all got to stop playing games (although, you can still of course goof off in other games) at some point, and make our life count for something, be it work, or just spending time with friends and family.

With that, I say farewell SDo0m, may whatever you choose to do in life be successful.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 11, 2011, 10:43:33 PM
goodbye Sdo0m :D hope you get a good life
i will take over Kid buu then and maybe revamp Shadow with your´s idea then i got time :D and also if ok can i use your´s Burst Sonic for SMBZ Sonic moveset?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DivineOverlord on May 11, 2011, 11:43:40 PM
 :(


Reading your last post makes it totally understandable.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DTST on May 12, 2011, 12:58:51 AM
Sad to see one of THE best brawl hackers go oh well life is hard anyway just to tell everyone I am currently making a Jason Griffith shadow voice pack to go over sonic and DK


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 02:19:46 AM
Sad to see one of THE best brawl hackers go oh well life is hard anyway just to tell everyone I am currently making a Jason Griffith shadow voice pack to go over sonic and DK
wait with the DK. one since i might maybe self revamp the SFX IDs for voices and maybe also get SFX(not voices) to match over DK. then we just needing to replace Dk.´s SFX with some of Sonic´s in the .brsar


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Helix on May 12, 2011, 04:27:20 AM
 I'm kind of the same way sdoom...

Well.. good luck with life, I hope you can acheive your goals.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Rayn on May 12, 2011, 07:20:56 AM
Yeah, I have to agree with everyone else who posted here. Very sad that you're leaving us, but life is many times more important than this. We all wish you good luck with where ever you end up, and hope to see you again someday..


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 07:22:45 AM
i already miss Sdo0m :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Cascade Hellsing on May 12, 2011, 07:26:29 AM
See yea SDo0m.... like almost everyone else, I'm kind of the same.....

Well, you'll always be one of my favorite PSA makers, and just like the first day I downloaded it months upon months ago, You're Draco Yoshi will always be my favorite PSA you made, and it will forever stay on my SD Card.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 07:48:00 AM
as a gift  for SDo0m i will make Revamped Shadow PSA V2 over Sonic with DK. port too ofc
after SMBZ Mario/Sonic>Goku>Gotenks or Kid goku
so his Shadow V2 will become a request from him now :D so i will make it just for him


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Puraidou on May 12, 2011, 07:52:00 AM
as a gift  for SDo0m i will make Revamped Shadow PSA V2 over Sonic with DK. port too ofc
after SMBZ Mario/Sonic>Goku>Gotenks or Kid goku
so his Shadow V2 will become a request from him now :D so i will make it just for him
That would mean i can have his best Shadow on DK against a Sonic PSA. Yes please :laugh:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 07:58:39 AM
That would mean i can have his best Shadow on DK against a Sonic PSA. Yes please :laugh:
yeah and the PSA will be easy for me i think already afew Animations is made from other Shadow PSAs but i will ofc ask first the maker of the PSA
i know Vault said no more Shadow Hacks but this time i think they wanted the Shadow PSA/Port and even if you dont have worked on this Revamp i will add you as Colab. if you is still here and looking around but not making hacks like afew here


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Puraidou on May 12, 2011, 08:08:01 AM
yeah and the PSA will be easy for me i think already afew Animations is made from other Shadow PSAs but i will ofc ask first the maker of the PSA
i know Vault said no more Shadow Hacks but this time i think they wanted the Shadow PSA/Port and even if you dont have worked on this Revamp i will add you as Colab. if you is still here and looking around but not making hacks like afew here
Well the only hack i'm currently working on is the collab with ItalianStallion and BeyondYou, though we still need to start it xD

And i'm still here yea :P I'd be willing to play test him on both Wii and Dolphin to assure it doesn't freeze either.
I'll need an edited DK rel file and all the shadow files for it to work though.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 08:11:44 AM
yeah and just edit the SFX IDs to fix for the SFX package i will maybe also revamp that part of my Shadowkong too :D as soon someone will get smashbox to work for 64bit
EDIT i am already on for looking for someone who will work on Kid buu since i dont think i will ever get time for him


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: Puraidou on May 12, 2011, 08:14:53 AM
yeah and just edit the SFX IDs to fix for the SFX package i will maybe also revamp that part of my Shadowkong too :D as soon someone will get smashbox to work for 64bit
Well most important part is the actual port + PSA and such, the sounds could always be added later when Smashbox works on 64-bit. But i think we should move this somewhere else since this isn't our thread xD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 08:23:46 AM
anyway for mark Sdo0m is leaving i think we all Sdo0m fans (who knows how to make PSA/Animations) shoulder do one of his moveset(not revamp) and do a big colab. for it (i dont care it is not kid buu at time like this)
if afew like my idea i will do a Thread with poll of what PSA that will be made of Sdo0m´s

Sdo0m is my Irl hero :D he made me to learn to PSA by removing Goku moveset from his Thread and said he dont know how to port his Shadow over DK. so if Sdo0m will not have been here we still got a Goku vertex without Moveset and Shadow only over Sonic with a really not working Shadow over Dk.
this is mainly why i do this for him now+ he have helped me with afew things
i am not sure about you other guys
EDIT: by i meaning with Irl hero i dont know him in Irl but i mean my hero if not a game/cartoon/anime char./whatever
EDIT again: i made the thread i hope the project not fail: http://forums.kc-mm.com/index.php?topic=24286.0


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: IWasAPerson on May 12, 2011, 10:34:05 AM
Well, all I can say is good luck with everything, and I understand your situation. Like you (and apparently quite a few people), I'm also shy and don't feel like I have a lot to talk about, so I think it's a really good thing to be doing this.

And if you're anything like me, it'll all go great for you. My own computer's being repaired for 2 weeks and it's amazing how much I've started to change and become more social, so the same should happen to you too.

It's an uphill battle for sure, but good luck IRL...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: fighter20brawler10 on May 12, 2011, 12:15:14 PM
Aw seriously dude?!?! Your one of my best friends! You can't leave D:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: SiLeNtDo0m on May 12, 2011, 01:44:50 PM
Thanks a lot for all your compliments guys ^^  And thanks for a load of you for understanding my situation.  I had my Drama exam today, and already it made me realise why I love stuff like Drama and Music.  It's because I can express myself and really have fun, and despite it being an exam, it didn't feel like an exam at all and I really felt as though I bonded with a lot of my fellow peers (particularly the ones in my Drama group).  So progress is being made already (but slow and steady wins the race ^^).

Also, I see that MarioDK shall be working on the Shadow revamp.  Just so you know, you are absolutely free to make one of my suggested PSAs.  HOWEVER, please do not use the entire moveset as your basis.  Please come up with some of your own ideas too.  Making PSAs is (I feel) largely down to the creativity of the creator, and this as a result is one of the reasons I never took requests.

*Goes off to revise*


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :(
Post by: DoctorFlux(Mariodk) on May 12, 2011, 01:46:12 PM
Thanks a lot for all your compliments guys ^^  And thanks for a load of you for understanding my situation.  I had my Drama exam today, and already it made me realise why I love stuff like Drama and Music.  It's because I can express myself and really have fun, and despite it being an exam, it didn't feel like an exam at all and I really felt as though I bonded with a lot of my fellow peers (particularly the ones in my Drama group).  So progress is being made already (but slow and steady wins the race ^^).

Also, I see that MarioDK shall be working on the Shadow revamp.  Just so you know, you are absolutely free to make one of my suggested PSAs.  HOWEVER, please do not use the entire moveset as your basis.  Please come up with some of your own ideas too.  Making PSAs is (I feel) largely down to the creativity of the creator, and this as a result is one of the reasons I never took requests.

*Goes off to revise*
i will for SMBZ: Sonic i got afew ideas more then just new up-B


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: xZedkiel on May 12, 2011, 02:32:16 PM
...I had my Drama exam today, and already it made me realize why I love stuff like Drama and Music.  It's because I can express myself and really have fun, and despite it being an exam...

^This is pretty much how I came to love my guitar, how I finally started singing in public, I started writing songs, composing, writing poems, drawing, etc. Artistic creativity is your thing man, don't let anything say or try to change you otherwise. You are you, and that's what makes you a great person. ^_^ We're all gonna miss ya bro. Take care, and thanks for inspiring me to learn more about PSA and Animating.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Velen on May 12, 2011, 02:50:19 PM
Like Zed has said. We're all going to miss you.

I never talked to you much, but when we did, I felt like we connected really well. I think if I ever got the chance to me you IRL, it would be a pleasure.

You've been an awesome PSA-ist, and cool guy all around.

-but like some of the others said. Please come back once in a while and tell us how you're doing. We'd love to hear from you now and then so we know you're around.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BeHappy on May 12, 2011, 02:54:10 PM
ok... ok... then someone must help me making PSAs.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Master_Ryuk on May 12, 2011, 03:13:15 PM
Man, i didint visited this forum for a while, and when i finally have the time, a tear rolled my eye...
BTW: Cool that there are those kind of classes in ypur school, so you can freely choose whats bets, some others dont have that luck, so i hope you get an A+ in everything. :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: KTH on May 12, 2011, 04:40:15 PM
Bye Sd0om :(

I will miss you, thank for you're awesome work. V.Joe is amazing.

Good luck.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Anivernage on May 12, 2011, 06:39:58 PM
goodbye sdoom  :'(

good luck,

and remember you´re one of the greatest psa hackers :kdance:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Ninka_kiwi on May 12, 2011, 07:48:46 PM
It takes alot to actually leave and decide you want a personal life and I respect you for it a ton.
As for your shyness just be outgoing and say what's on your mind. Here I'll give an example in my own life. So I'm chilling inscience and notice this cute new girl. I think damn time to go ask about her. Then I just talked and became friends. Then realized she's 2 years older then me :P anyway moral is just trust in yourself and you'll make friends in know time. Good luck finding a girlfriend as well that's it's own minefield I know my ex still hates me and I broke up with her a good 4 months ago >.>
well I'm done rambling I just wanted to give you some advice and tell you how much I appreciate your work as a psa maker.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 12, 2011, 10:58:17 PM
im prett sure most of the hackers on her are artists in RL too, like drawer, sculpters, musicians, etc.
since at least for me, hacking is another way of art... after all what i do is modelling and texturing, which would be sculpture and paint...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Nuke on May 12, 2011, 11:56:35 PM
Well bro.. it seems your time finally came to depart... I must say you were like a brother to me... We always would say that :D.. It was true tho... =)

Hmm Ill never forget your first hack... at the same time i was doing Dark Samus... Man you came a long way... You ended up being a Epic PSA maker... :)

Im happy to have been here during all of that... Ill miss you bro... I hope the best for you in everything you do... Keep your swag alive! Just like velen said, if you can come by every once in a while...

Take care bro...

-Nuke a.k.a. Deathstroke


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Miacis on May 13, 2011, 08:48:59 AM
Heh, funny, but the reason you're leaving us is basically the same as mine. Atleast, what I tried to accomplish for monthes now. We're both shy and want to become more outgoing IRL, seem to have time-managing issues, and never had a gf.

I can totally relate to you. Except that I never was able to leave the communities I was in, and right now, I'm basically facing a life/identity crysis because of it. You're still young, SDoom, so I wish you manage to reach your goal before the same happens to you. :)

I'm not going to say "We'll miss you." because I know from experience it's the kinda sentence that prevents people from leaving.
I'll just say that you'll always be welcome here. Whenever you feel you have reached your goal, and feel like coming back to say hi, nothing will have changed. We'll still remamber you, and you'll have lost nothing important from not coming here, but you'll probably have had a lot of great times. IRL is where the best things happen. ;3

So ... yeah, don't worry too much about us, we'll manage it no matter what happens. And more than anything else ...
HAVE FUN BUDDY. =3 *hugs*


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 13, 2011, 08:51:14 AM
someday i am going to be hokage the new Sdo0m in Moveset making belive it!
just needs abit more training on Animations i made afew good now


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Kaye Cruiser on May 13, 2011, 08:57:27 AM
Majority of what everyone else has said brings my 10 page wall of text down to about two sentences, so I won't drag things out. ¦D

Later SDoom, hope things go well for you and that you become happier with who you are. You always were my favorite son. :3


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 13, 2011, 09:40:48 AM
Maybe he'll come back when BJ's importers is available to the public.
If not, I'll get myself a DP dae and import him over falcon :P


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Master_Ryuk on May 13, 2011, 03:50:16 PM
Who te hell choose the third opcion.....


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: lYIaXeD OuT on May 13, 2011, 06:35:07 PM
Who te hell choose the third opcion.....

ya wait a second. wtf?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Eternal Yoshi on May 13, 2011, 06:55:14 PM
I see. Good luck in life.

*salutes*


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BeHappy on May 13, 2011, 07:33:34 PM
Eventhough I'll miss you and your hacks, I hope you live your life and be happy.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Ultraxwing on May 13, 2011, 08:15:42 PM
Have a decent and fully fulfilled life.

i surely hope you do all the things you wish to do in life.

your hacks may be legendary.

but do something more legendary and be a family man.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 14, 2011, 08:29:38 AM
I told darth vader u were gonna leave before you made a psa for him and he did this
again :(

http://www.youtube.com/watch?v=Tim5nU3DwIE


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 08:31:09 AM
thats the wrong NOOOOOOOOOOOOOOO!
the right NOOOOOOOOOOO is that one Trunks do it
if Sdo0m leave us it will be the end of all of us NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: The Professor on May 15, 2011, 10:33:13 PM
Well, farewell SDo0m, Hope that one day you might come back, but for now, I guess it is goodbye. Maybe... just maybe.... after years of not using your CPU/Laptop, you'll dust it off and visit us once more! I will continue out your planned hacks. (i.e. Deadpool, Roy, Zero, etc.)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: xZedkiel on May 15, 2011, 10:53:11 PM
He doesn't want people to do his planned hacks. Only one can be done as a farewell gift, if you want to help it's in On Topic Discussion. Also, years? O_o


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 15, 2011, 10:59:45 PM
my wuestion is more, will brawl hacking still exist as is in years???
who knows, maybe a new psa method is created, like having pre-coded attacks where u can select from... xD
that would be so awesome...

off-topic: shouldnt this topic be locked until sdoom decides to revive and unlock it? cuz i see this topic will be the perfect place to raise post count... just suggesting ^^


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 16, 2011, 12:13:00 AM
He doesn't want people to do his planned hacks. Only one can be done as a farewell gift, if you want to help it's in On Topic Discussion. Also, years? O_o

This. If I wanted people to do my movesets, I would've posted them in the Requests section.  The whole point I put then here is because I wanna do them at one point or another.  And besides, they wouldn't turn out the same if anyone else did them.  I execute my hacks in a certain way.  Not to mention I wouldn't want you guys wasting hours of your time on me ;)

And I'm not leaving for years and I'm definitely NOT abandoning my computer o.O. I couldn't live without it.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Hackingstar on May 16, 2011, 04:14:50 AM
(if your reading this) hey sdoom idk if you've been asked this at all or enough but by any chance will you be returning here in the summer? specificly the "late" summer cuz you live in the UK so will you back late in the summer?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 16, 2011, 07:34:21 AM
its not only school what he's talking about, just let him be and let him live...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: lYIaXeD OuT on May 16, 2011, 07:35:03 AM
anyone notice the 4 trolls that voted for option 3..................?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 16, 2011, 07:43:40 AM
N-B/up-B for Kid buu is almost done just need to test ingame and maybe abit edit in PSA  then just Side-B/Down-B for "B" attacks but i think sleep will be a taunt like Kaioken is
and Down-B is Wildsense/afterimage since i know Lucario already almost got that attack just needing new animation and abit PSA work
so your Gift is in work  :af2:
(PC fixed now and etc. :D just have to update my sign soon)
also i think it is possible to get Kid buu to fly middel of the stage like Lucario´s FS
so maybe we can do it this for kid buu too


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 16, 2011, 12:51:01 PM
sdoom, do u like zack and wiki quest for barbaros' treasure??


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 16, 2011, 01:58:30 PM
sdoom, do u like zack and wiki quest for barbaros' treasure??

Very much so.  Why?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: KingJigglypuff on May 16, 2011, 01:59:40 PM
anyone notice the 4 trolls that voted for option 3..................?
This is what I have to say to them.
......
....
http://www.youtube.com/watch?v=DRMBxnxWiNQ


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: the98pika on May 16, 2011, 02:21:42 PM
^This! XD

anyone notice the 4 trolls that voted for option 3..................?
Its five now :( I hate trolls >:(

And goodbye SDo0m We all will play with your PSA and remember you :( Hope you have a nice time goodbye :'(


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: xZedkiel on May 16, 2011, 02:47:54 PM
Who are the 5 [censored]s who decided to vote that option >:( They better prepare for a Red Hot Kick to the face...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 16, 2011, 03:25:11 PM
Lol, I voted in my own poll :af: And I'm voter 69...

Anyways, you may notice a change in the OP.  Since I'm no longer doing Kid Buu, I've decided to replace him with someone else if I were to ever return to PSA again.

Oh yeah, and I just noticed...

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/YESH.jpg)

:happy: :happy: :happy: :happy: :happy:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: ItalianStallion on May 16, 2011, 04:23:45 PM
Congratulations sir!

:happy:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Puraidou on May 16, 2011, 04:28:22 PM
Dudley? Awesome! XD

Also, congratz dude! :D


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: ItalianStallion on May 16, 2011, 04:58:41 PM
Wait you're not longer doing Kid Buu anymore?

I keel you.

:srs:

Dudley? Is someone making a vertex over Ganondorf or wut.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: lYIaXeD OuT on May 16, 2011, 05:48:10 PM
Its five now :( I hate trolls >:(
6 now.... :>.>palm:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SmashClash on May 16, 2011, 06:21:13 PM
Wait you're not longer doing Kid Buu anymore?

I keel you.

:srs:

Dudley? Is someone making a vertex over Ganondorf or wut.
MarioDk is making Kid Poo Buu.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 17, 2011, 12:35:27 AM
yeah i will do kid buu as a farewell gift for Sdo0m :D


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 17, 2011, 12:37:31 AM
yeah i will do kid buu as a farewell gift for Sdo0m :D

I guess I'll dedicate my Kakashi to SdoOm, since I'm trying a lot of things that he covered in his tutorials on my psa :)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 01:24:06 AM
6 now.... :>.>palm:

1 of dem b me :happy:

Point is, it's a joke.  5 others seemed to get it XD

@MrItaliano

I removed Kid Buu because as said before, MarioDK took him up.  I wouldn't have removed and replaced him otherwise.  And I've wanted to do Dudley for a while, but couldn't think of full moveset ideas.  Then someone put a request for him not too long ago and the moveset gave me more ideas.

No one as far as I know is working on a vertex (though I really really would like to see him get done since he's my favourite SF character) and I'm not too fussed for who he'd be over.  Ike has a counter (for Cross Counter) but the least suitable body tone.  Snake has a good body tone but his default moveset doesn't fit at all.  Ganondorf may be a tad too bulky.  And Falcon?  Well you know very well why I don't want him over Falcon XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: ItalianStallion on May 17, 2011, 01:45:47 AM
Yeah I heard man.

About Dudley, He would fit Captain Falcon's body the best, same with Ganondorf. Melee Ganondorf isn't bulky at all, just saying ;)

About the counter thing, I know Ike would be perfect but the sword? After all, a counter type of attack can be put in a character through PSA right? I don't think I've seen that done yet actually..


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 02:16:53 AM
Yeah I heard man.

About Dudley, He would fit Captain Falcon's body the best, same with Ganondorf. Melee Ganondorf isn't bulky at all, just saying ;)

About the counter thing, I know Ike would be perfect but the sword? After all, a counter type of attack can be put in a character through PSA right? I don't think I've seen that done yet actually..

Only way I know how to do a counter is the same way EternalYoshi did it for his Lyndis.  Though, it's not a true counter.  It triggers when an opponent is close to you rather than if they attack you.  I'm not sure how to do a real one (since for the characters with a counter it is hardcoded in).  I doing it a while ago with Viewtiful Joe and it failed rather miserably XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Kaye Cruiser on May 17, 2011, 02:19:36 AM
For a person who left, you sure do post a lot Silent. Just saying. ¦3


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 02:34:01 AM
For a person who left, you sure do post a lot Silent. Just saying. ¦3

Well at the moment, since I have 13 exams over the space of 5 weeks, I have a lot of days of "revision" (aka, sitting at home doing nothing).  Even when doing a good amount of revision each day, I still have time left over of doing nothing.

Though, I'm a lot less active than I was before.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Puraidou on May 17, 2011, 04:32:04 AM
For a person who left, you sure do post a lot Silent. Just saying. ¦3
I was thinking the same thing xD

Well at the moment, since I have 13 exams over the space of 5 weeks, I have a lot of days of "revision" (aka, sitting at home doing nothing).  Even when doing a good amount of revision each day, I still have time left over of doing nothing.

Though, I'm a lot less active than I was before.
Ah, makes sense i guess xD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Albafika on May 17, 2011, 06:55:50 AM
Meh, hacking was the thing that drained you most of your time, you don't need to stop lurking and posting around. Just sayin'.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 08:04:16 AM
Meh, hacking was the thing that drained you most of your time, you don't need to stop lurking and posting around. Just sayin'.

Easier said than done XD  I'm honestly trying.  I'm on no where near as much and hacking no where near as much either.  Love this site too much. 


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Albafika on May 17, 2011, 08:07:46 AM
Easier said than done XD  I'm honestly trying.  I'm on no where near as much and hacking no where near as much either.  Love this site too much. 

What I meant was, lurking around won't hurt, in my opinion. I don't think you should stop doing so. XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 08:53:49 AM
What I meant was, lurking around won't hurt, in my opinion. I don't think you should stop doing so. XD

Actually, lurking is probably the bigger problem @.@  Dropping hacking won't be too difficult.  It's the lurking that is time consuming.  I get so easily distracted by just looking at this site and hence why I'm having trouble leaving >.<


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Velen on May 17, 2011, 09:02:10 AM
Actually, lurking is probably the bigger problem @.@  Dropping hacking won't be too difficult.  It's the lurking that is time consuming.  I get so easily distracted by just looking at this site and hence why I'm having trouble leaving >.<

While I think leaving for a time is a good idea, I wouldn't want you to leave forever.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DTST on May 17, 2011, 09:07:41 AM
Actually,   I get so easily distracted by just looking at this site and hence why I'm having trouble leaving >.<

Well users posting In this thread doesn't help either


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 17, 2011, 10:04:56 AM
Easier said than done XD  I'm honestly trying.  I'm on no where near as much and hacking no where near as much either.  Love this site too much. 

SD, you don't have to keep making hacks :) if u needs a break take one :D
But if you ever do come back to hacking PLEASE FINISH DEADPOOL lol Kidding XD
Actually....I'm getting fairly good(well not GOOD but decent) at making animations....hmmm....

Anyways I was wondering if you at least had time for tutorials? That would be nice, some big ones on my list. :) Note that these are the ones that Wackalpaka hasn't touched yet.

1: How to do offsets on hitboxes. So that the attack travels with a graphic as it moves (psuedo projectile, like shadow's chaos spear)
2: How to make a counter
3: Making a custom 2D graphic like the pinapple XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 17, 2011, 10:06:58 AM
ok if Sdo0m not leaving us 100% the Kid buu is still a gift from all US to him becoz he made awesome hacks still :)
(it hard to leave something you like :D i know how it feel)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 10:09:39 AM

Anyways I was wondering if you at least had time for tutorials? That would be nice, some big ones on my list. :) Note that these are the ones that Wackalpaka hasn't touched yet.

1: How to do offsets on hitboxes. So that the attack travels with a graphic as it moves (psuedo projectile, like shadow's chaos spear)
2: How to make a counter
3: Making a custom 2D graphic like the pinapple XD


1) ThrowN bone is your friend.  See here: http://www.smashboards.com/showthread.php?t=261537

2) No clue.  It's not possible to make a true one yet.  As I said before, counters are hardcoded and/or affect the Module of the character.

3) Oh that's easy.  Take the "!" graphic from Shadow Moses Island, replace the graphic model you want to replace in your PSA with that model, then change the texture to whatever you want.  It's painfully easy.


A lot of PSA can't really be taught.  Most of my knowledge came from taking the initiative to look at what other people have done and use my logic to figure out how it works.  That's one of the best ways to learn.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 17, 2011, 10:19:14 AM
same with me :D i looked mainly at start how Sdo0m PSAed Shadow
(since my first PSA hack was Shadow over DK. v1)
and looked at other PSAs too :D thats how i learned it i dont think i can be as good as Sdo0m but i will try  :af2:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Albafika on May 17, 2011, 11:28:24 AM
Your commitment have to be made with your studies, not stopping coming here.

I mean, instead of commiting yourself to not to visit KC-MM, just commit yourself with study time, get an agenda or something, I was just having your problem with this forum, too. (Lurking) But this College Semester started, and I've gotten my time to study (After a year and a half of not doing so). I'm sure you can do this as well.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 17, 2011, 12:21:24 PM
Hey, is it possible to rig a trophy so it's movable?
I was thinking of using nintendog as a base for Pakkun, or make an Akumaru (small one) in case someone does kiba someday XP


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 12:50:38 PM
Hey, is it possible to rig a trophy so it's movable?
I was thinking of using nintendog as a base for Pakkun, or make an Akumaru (small one) in case someone does kiba someday XP

Unless there is a way to add bones to models, no.  Trophy models are never used because they have only one or two bones.

Also why are you asking me?  I know barely anything when it comes to models and importing and trophies and stuff.


Your commitment have to be made with your studies, not stopping coming here.

I mean, instead of commiting yourself to not to visit KC-MM, just commit yourself with study time, get an agenda or something, I was just having your problem with this forum, too. (Lurking) But this College Semester started, and I've gotten my time to study (After a year and a half of not doing so). I'm sure you can do this as well.

I like your thinking, but alas I am terrible at managing time.  Even if I write out a routine for myself I rarely stick with it XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DTST on May 17, 2011, 12:52:24 PM
there is a bone adding program so just add bones to the trophy i'll be trying it


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 17, 2011, 12:53:28 PM
it is soon possible to add bones the .dae importer so we can get like a real model of Goku from DBZ BT3 to brawl with Cp. falcon´s boneset(as i planed to do same with Gotenks :D)'
also make our own boneset for a trophy maybe too is soon possible with that .dae to mdl0 converter


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Albafika on May 17, 2011, 12:57:09 PM
I like your thinking, but alas I am terrible at managing time.  Even if I write out a routine for myself I rarely stick with it XD

I understand what you're saying (As I said, took me 1 year and a half to finally use my time effitiently as of the past 2 weeks) but it's better than forcing yourelf out of the forum. XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Akiba Red on May 17, 2011, 01:34:40 PM
there is a bone adding program so just add bones to the trophy i'll be trying it
That just adds dummy bones.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DTST on May 17, 2011, 01:42:43 PM
That just adds dummy bones.

yes but it tricks brawl so the model swap can load and you can also rename them or add a new moveset


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 17, 2011, 01:51:51 PM
yes but it tricks brawl so the model swap can load and you can also rename them or add a new moveset

But the point is those bones aren't editable.  It fixes imports yes, but for trophy models it's still not useful because you can't alter the positions of the model since they only have one or two REAL bones to work with.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Velen on May 17, 2011, 02:16:56 PM
But the point is those bones aren't editable.  It fixes imports yes, but for trophy models it's still not useful because you can't alter the positions of the model since they only have one or two REAL bones to work with.

Actually, DS22 managed to rig ikes bones to a Naruto model from one of the Wii games with 3DMAX, so it actually may be possible to rig them.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 18, 2011, 02:35:14 AM
is it possible to delete bones and add dummy bones in their place???


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 18, 2011, 03:34:29 AM
is it possible to delete bones and add dummy bones in their place???



*Shrugs shoulders* Why are you asking me?  You know more about models than I do :-\  Honestly guys, if you're gonna ask me questions, at least ask me ones that I would realistically be able to try and answer (i.e. ones about PSA, graphic swapping and animating).

In other news, this community (well the lurkers anyway) continue(s) to amaze and confuse me:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18251
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18524

Why is it that my fully fledged PSA that I worked on for over 6 months and put a lot of effort into with making the PSA balanced, fun, unique and awesome has almost the same amount of downloads as my little Sonic mod that took me about 4 days to make (Burst Sonic will probably even exceed Joe in downloads because it was released later too)?  Not to mention that my Burst Sonic video has over 3k views whilst my two Viewtiful Joe vids only have just over 1k each (that said though, that may be due to the fact that I included the video as a thumbnail for Burst Sonic but not for Joe).  Too many Sonic fanboys XD

It really does make me wonder why hard work isn't rewarded as it should be.  And I'm not even the best example.  Loads of people put a lot of time and effort into hacks that just don't get enough recognition.  Whilst others get too much because of how they make noobs swarm around them like flies :-\

Anyways, rant over.  I got an exam today in a few hours.  2nd English paper.  Boring as hell ¬_¬


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: BlueBrain on May 18, 2011, 03:53:55 AM
good luck with ur exam


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 18, 2011, 04:55:49 AM
good luck with ur exam

Cheers dude ;) 

Also, I predict a date....the date you ask?.....

>.>

<.<

You sure you want to know?

The knowledge may overwhelm you?

You 100% sure?

No turning back now

Here it comes

June 18th....

This date has nothing to do with PSA >.> <.< >.> Guess what it signifies and you get a cookie

...or does it?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: KingJigglypuff on May 18, 2011, 05:02:20 AM
Cheers dude ;) 

Also, I predict a date....the date you ask?.....

>.>

<.<

You sure you want to know?

The knowledge may overwhelm you?

You 100% sure?

No turning back now

Here it comes

June 18th....

This date has nothing to do with PSA >.> <.< >.> Guess what it signifies and you get a cookie

...or does it?
>.>
<.<
:>.>:
Last day of school?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Hollow on May 18, 2011, 05:38:02 AM
Cheers dude ;) 

Also, I predict a date....the date you ask?.....

>.>

<.<

You sure you want to know?

The knowledge may overwhelm you?

You 100% sure?

No turning back now

Here it comes

June 18th....

This date has nothing to do with PSA >.> <.< >.> Guess what it signifies and you get a cookie

...or does it?
Hmm......


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 18, 2011, 09:14:51 AM
>_>
I'm guesing it's one of two things
1: Exam day
2: Bday
3: ur getten married XD
okay thats threee lolol


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 18, 2011, 10:03:15 AM
>_>
I'm guesing it's one of two things
1: Exam day
2: Bday
3: ur getten married XD
okay thats threee lolol

1) Nope :P
2) My bday was last month...
3) Lolwut o.O


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Puraidou on May 18, 2011, 10:21:37 AM
1year on kcmm.

Phone post so i can't check to be sure xD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 18, 2011, 12:29:18 PM
1year on kcmm.

Phone post so i can't check to be sure xD
already happen :D


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Hollow on May 18, 2011, 03:37:36 PM
The date is not impoartant at all. It's a distraction. D:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Master_Ryuk on May 18, 2011, 03:55:48 PM
Just one word:
VACATIONS
:)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Puraidou on May 18, 2011, 04:07:33 PM
Thread is one year old tomorrow? XD
Phone yet again


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 18, 2011, 06:02:16 PM
Hey, in a guide on how to make a three charge special attack. Near the bottom of what to put in the charging subaction it says I need to use a "change action status" event and it's typed out like this in the code that appears after you click "done" while editing the NOP.

Change Action Status: 0-0, 0-0, On Ground

But there's three change action status events D:
Which one do i use and what do I put to make it look like that >_<''



Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: 水晶空 on May 18, 2011, 06:11:05 PM
Last day of school is what I think.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DTST on May 19, 2011, 06:46:01 AM
Hey since your leaving(well trying to) can i use maroon in my post?

Just asking :3


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DoctorFlux(Mariodk) on May 19, 2011, 08:13:17 AM
June 18th

is last day you is online here :(


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Bainch on May 19, 2011, 09:43:07 AM
1 of dem b me :happy:

Point is, it's a joke.  5 others seemed to get it XD

@MrItaliano

I removed Kid Buu because as said before, MarioDK took him up.  I wouldn't have removed and replaced him otherwise.  And I've wanted to do Dudley for a while, but couldn't think of full moveset ideas.  Then someone put a request for him not too long ago and the moveset gave me more ideas.

No one as far as I know is working on a vertex (though I really really would like to see him get done since he's my favourite SF character) and I'm not too fussed for who he'd be over.  Ike has a counter (for Cross Counter) but the least suitable body tone.  Snake has a good body tone but his default moveset doesn't fit at all.  Ganondorf may be a tad too bulky.  And Falcon?  Well you know very well why I don't want him over Falcon XD

That request was made by me. :P
I lurk, I admit it...
And I appreciate what everyone has done hackwise...I myself have taken up animating...but uhh...lets just say I need some more practice.

If Dudley gets done I'm all for it...you don't gotta rush yourself...your life comes first...school comes next...and, well you get the picture.  :af:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 19, 2011, 10:16:26 AM
Would it be not too much to ask that for anyone who downloaded Drako Yoshi V1 to re-upload another link elsewhere?  Say to megaupload?  I don't have the files for him anymore and Mediafire irritatingly removed my link...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Cascade Hellsing on May 19, 2011, 10:17:31 AM
Would it be not too much to ask that for anyone who downloaded Drako Yoshi V1 to re-upload another link elsewhere?  Say to megaupload?  I don't have the files for him anymore and Mediafire irritatingly removed my link...

If I wasn't still in school, I would get it to you right away...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Bainch on May 19, 2011, 12:11:58 PM
Would it be not too much to ask that for anyone who downloaded Drako Yoshi V1 to re-upload another link elsewhere?  Say to megaupload?  I don't have the files for him anymore and Mediafire irritatingly removed my link...


Drako Yoshi:
http://www.mediafire.com/?1l27eqmfdln4u7l

(oh, I now see that it said megaupload... XD whoops)


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 19, 2011, 12:26:19 PM
Drako Yoshi:
[url]http://www.mediafire.com/?1l27eqmfdln4u7l[/url]

(oh, I now see that it said megaupload... XD whoops)


No worries and thanks a lot ^^  As long as the link works it's fine ;) 


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Hackingstar on May 19, 2011, 01:41:23 PM
June 18 = Last Day of school for SiLeNtDo0m.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 19, 2011, 01:47:04 PM
Well I might as well let the cat out of the bag.

June 18th is actually the day after my final exam and when my holidays start.  Therefore, a few of you got it correct.  However, something else was going to happen on that day.  But I decided to change the date to another time...

It's nothing really significant though and it's not worth mentioning at all tbh.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Albafika on May 19, 2011, 01:50:25 PM
Now you got me curious. <_<


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 19, 2011, 02:15:58 PM
Now you got me curious. <_<


(http://www.propulsionmarketing.com/business-marketing-tips/wp-content/uploads/2010/12/success_baby.jpg)

Nah but seriously, it's really unimportant.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: OmegaMalkior on May 19, 2011, 02:18:18 PM
June 18=sDoom is releasing a leaked copy of the Clone engine!!! [/I have no frikin idea]


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 20, 2011, 05:47:47 PM
Time for a riddle ^^

Within the darkest of shades there is always light.  Within the deepest chaos there is always order.  One beast, one creature.  Rising above them all, is about to mark his final chapter.  And the promise he made to one his precious one shall be fulfilled.  Will the world descend into madness, fury or joy?  That is for the prodigy to decide...

:srs:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Cascade Hellsing on May 20, 2011, 05:49:02 PM
Time for a riddle ^^

Within the darkest of shades there is always light.  Within the deepest chaos there is always order.  One beast, one creature.  Rising above them all, is about to mark his final chapter.  And the promise he made to one his precious one shall be fulfilled.  Will the world descend into madness, fury or joy?  That is for the prodigy to decide...

:srs:

The answer is the uprising of Adirondack And Password!!! ...all of that stuff is in my series... o.o


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: fighter20brawler10 on May 20, 2011, 06:26:41 PM
I dunno the riddle! =D


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Velen on May 20, 2011, 09:01:57 PM
Time for a riddle ^^

Within the darkest of shades there is always light.  Within the deepest chaos there is always order.  One beast, one creature.  Rising above them all, is about to mark his final chapter.  And the promise he made to one his precious one shall be fulfilled.  Will the world descend into madness, fury or joy?  That is for the prodigy to decide...

:srs:

Ratatosk?

Just guessing.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 21, 2011, 12:53:46 AM
The answer is the uprising of Adirondack And Password!!! ...all of that stuff is in my series... o.o

You wish :P

Ratatosk?

Just guessing.

Err...who?

*looks up on Google*

Nah, I know nothing about the Tales of series...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: DarkPsychic7 on May 21, 2011, 08:29:28 AM
Is it Spyro?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 21, 2011, 08:57:53 AM
Ace Ventura XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 21, 2011, 10:24:28 AM
Is it Spyro?

I can see the logic behind this, but no.

Ace Ventura XD

How the heck did you get this from the riddle?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: fighter20brawler10 on May 21, 2011, 10:27:19 AM
Hey SDoom! I thought you left! Get back to your school work or I will ground you for a week!


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Psycho Philia on May 21, 2011, 10:36:11 AM
I took the decision to post to play with your little game Silent Doom, because it can be fun.

So, for your riddle... Some of those words, I've seen them somewhere one time, and they were related to... Cosmos, of final fantasy dissidia series. Is she the one behind your riddle that you posted? I wait for the answer. :laugh:


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 21, 2011, 11:12:05 AM
Hey SDoom! I thought you left! Get back to your school work or I will ground you for a week!

But it's the weekend and my next exam isn't until Tuesday :oshi:

I took the decision to post to play with your little game Silent Doom, because it can be fun.

So, for your riddle... Some of those words, I've seen them somewhere one time, and they were related to... Cosmos, of final fantasy dissidia series. Is she the one behind your riddle that you posted? I wait for the answer. :laugh:

Nope. 

Lemme guys just tell you now, that it's no one from Final Fantasy or Tales of or any type of series like that.  I neither know nor care for any of those series.


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Psycho Philia on May 21, 2011, 11:15:11 AM
It removes a lot of potential answers I suppose. To be honest now, I have no idea of what the answer can be. :laugh: Anyway, good luck for your exam, because it's important that you suceed it, especially with the actual circumstances...


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: lYIaXeD OuT on May 21, 2011, 12:04:47 PM
pillsbury dough boy?


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: Naruto200Man on May 21, 2011, 02:40:54 PM
Of course the only answer could be...

The principal at SD's school!
XD


Title: Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177)
Post by: SiLeNtDo0m on May 21, 2011, 03:25:48 PM
*Chuckles*

I have a confession to make.  In my spare time I've been working on a little something.  I've been working on my revamp for Shadow.  It took quite a bit less time than I thought to do the PSA, taking only a few days.  However, this is only a taste.

This Shadow will eventually become "the Shadow to end all Shadows".  The PSA and recolours included is just a start, I plan on later including all of the following:

- Jason Griffith voice pack
- Loads of alternate versions (like the previous version, it'll have the No Gun, No Chaos Control versions, but it will also include a Brawl- version as well).
- All interface hacks (think of how Viewtiful Joe had all the interface hacks)
- General tweaks here and there

So without further ado, let's commence with the changelist:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Shadow/ShadowLoC1.jpg)

Changelist:

- New "general" poses and animations.  The Wait3, Run (kinda), TurnRun, RunBrake and TurnRunBrake animations have all been changed (courtesy of Hagure's awesome Battle Shadow PSA)
- Some graphic tweaks with a load of moves.

- All Smashes have been nerfed

- New N Air: Shadow creates a field of dark energy around him which deals multiple hits with wide range.  11%
- New F Air: Shadow snaps a quick dark rift infront of his face to deal slash damage.  Fastest, but weakest aerial.  Good for pressure, but has a fair bit of landing lag.  7%
- New B Air: Shadow does a quick double quick.  Similar to Link's B Air (though it's a custom animation).  13%

- New F Throw: Shadow creates a sphere of dark energy around his hand and rams it into the foe's chest Rasengan style.  10%
- New U Throw: Shadow throws the opponent up then snapes a quick dark rift on them whilst they're in midair.  12%

- New Neutral B - Chaos Rift: Shadow creates a black hole in front of him, throwing nearby enemies about in random directions.  Sometimes it throws them away, sometimes it draws them in.  Enemies that get sucked in take damage.  2% each hit.
- Revamped Side B animations and function.  The Chaos Spear modes now act differently.  The first, can hit a single foe then disappear.  The second pierces through foes and deals quite a bit of shield damage.  The third explodes on impact in a burst of lightning, stunning the foe in place.  4%, 8%, 15%.
- Up B momentum tweaks
- Down B Ground - Chaos Burst: This is an interesting one.  It essentially works as a counter, but slightly differently.  Shadow places his hands in front of his face to guard.  If an enemy draws close to him, he'll stop time and create a powerful field of energy to push enemies away and deal damage.  Great for edgeguarding.  15%
- Down B Air graphic, damage and height tweaks.
- Final Smash alterations (if it misses, it now lasts for a more realistic amount of time).

- New Down Taunt: Shadow takes out a Chaos Emerald and throws it up.
- New Win1 and Win3 poses

- Other slightly minor tweaks.

Video:
http://www.youtube.com/watch?v=tMDj_2nUWko

Now let me also say that I was not lying to you guys about leaving.  I am really trying to leave because I kind of need to for myself, but I just wanted to get this out and let you guys have some fun with it.  I'll admit, I was slightly exaggerating about "leaving for good", but it was partially to distract you from this surprise.

So yeah...have fun...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:29:02 PM
time to revamp one of mine hacks too then you say so ;D i think i dont need to tell what hack
already 5x PMs to me about it


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 21, 2011, 03:32:43 PM
Awesome about the Jason Griffith voice pack have you started on it? Only because Im planning on making one too maybe we could work together to make it? I only have ripped sounds from shadow the hedgehog for xbox I'm looking for ripped sounds from sonic 06 now


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 21, 2011, 03:33:00 PM
>_>

At least try to find the time for tutorials rite :P
Those should be much easier to do than actual hacks XP

*sigh*
I'm a bit disappointed at the surprise though personally lol
Imagine how freaked people would be if it was DP O_O


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: hughie on May 21, 2011, 03:33:23 PM
I kinda feel like Chaos Blast Should be the Neutral B, and Chaos Rift should be the Final Smash.

Mostly because Chaos Blast is a attack that depicts Shadow more, and that Chaos Rift was a OHKO.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SmashClash on May 21, 2011, 03:36:48 PM
Nice Shadow revamp!
Oh yeah, what'll come for the OP version?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Cascade Hellsing on May 21, 2011, 03:37:33 PM
...I WAS SO CLOSE!!!!! ...Adirondack is a lord of chaos....


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:38:25 PM
btw 10x PMs about port this Shadow and not even 10x ppl have DLed the hack yet -.-'
i think this i for now skip kid buu and make that SHadowkong V8(V2 moveset)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Mr.Misfortune on May 21, 2011, 03:38:47 PM
Shadow the hedgehog?.. Nice I like the new texture


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 21, 2011, 03:57:56 PM
>_>

At least try to find the time for tutorials rite :P
Those should be much easier to do than actual hacks XP

*sigh*
I'm a bit disappointed at the surprise though personally lol
Imagine how freaked people would be if it was DP O_O


Is it really so hard for you to just use your initiative every once in a while?  Rather than going to EVERY topic you can asking for Help on something, why not actually try and think about how to do it yourself.  Sure you can ask questions, but you ask them all the time, everywhere and almost all of them you could've answered yourself just by taking a look at what other people have done.  That's how most of us PSAers learn.  That's how I did and that's probably how guys like KJ, Hollow and DivineOverlord did too.

Now please, stop coming in an acting like an ingrate.

I kinda feel like Chaos Blast Should be the Neutral B, and Chaos Rift should be the Final Smash.

Mostly because Chaos Blast is a attack that depicts Shadow more, and that Chaos Rift was a OHKO.

I'm honestly not making any drastic moveset changes.  My goal with this project was to make something a bit different from your conventional Shadow (hence the whole "Lord of Chaos" approach).  I did this my way.

Shadow the hedgehog?.. Nice I like the new texture

That texture isn't new at all XD  It's been in the vault for almost half a year :P


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: hughie on May 21, 2011, 04:05:35 PM
I'm honestly not making any drastic moveset changes.  My goal with this project was to make something a bit different from your conventional Shadow (hence the whole "Lord of Chaos" approach).  I did this my way.
I see.

I was just suggesting, since you make this to "End all Shadows"


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 21, 2011, 04:17:44 PM
Quote
Now please, stop coming in an acting like an ingrate

I understand your frustration, but I do think that's going a bit too far =_=;

How am I supposed to find out what I want to know by looking at other people's work?
I mean in general, there's still tons of psa's to sort through just to find one thing. Not that I wouldn't mind doing that, but tutorials are much easier to find. And they're helpful to like, the super noobs either way.

I never said you HAD to keep doing them in any way either >_>
I was only asking if you could do a couple in your freetime...at your leasure...nothing wrong with that...

Some of us aren't capable of figuring things out just by looking at it, not everyone learns things the same way. I only got as far as I am now BECAUSE of tutorials, I'm a visual learner, so that's why I like using tuts....


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 21, 2011, 04:24:12 PM
I see.

I was just suggesting, since you make this to "End all Shadows"

Fair enough.  I mainly said that when it comes to presentation and balance terms.  When it comes to a "true" moveset, creating it to the exact "likeness of the character" is impossible.  Especially for a character like Shadow because everyone has a different perception of how he should be.  

But when it comes to everything else, this Shadow will (hopefully) excel.  It has more custom animations than any other.  It's (hopefully) more balanced than any other and the final pack will include more stuff than any other.  It'll be as though he was already programmed into Brawl.

I understand your frustration, but I do think that's going a bit too far =_=;

How am I supposed to find out what I want to know by looking at other people's work?
I mean in general, there's still tons of psa's to sort through just to find one thing. Not that I wouldn't mind doing that, but tutorials are much easier to find. And they're helpful to like, the super noobs either way.

I never said you HAD to keep doing them in any way either >_>
I was only asking if you could do a couple in your freetime...at your leasure...nothing wrong with that...

Some of us aren't capable of figuring things out just by looking at it, not everyone learns things the same way. I only got as far as I am now BECAUSE of tutorials, I'm a visual learner, so that's why I like using tuts....

Maybe, but considering you do this sort of thing all the time, it does get rather irritating. 

I'm probably more cranky than usual.  Mainly because I'm tired.  I need to get some sleep ¬_¬


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 21, 2011, 04:27:14 PM
I need some too  oh well night night


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Psycho Philia on May 21, 2011, 04:27:48 PM
In that case Silent Doom, I have an advice, go sleep, you should have some rest.

But I agree with you, it's completely understandable to ask questions when you want to learn something, but asking permanently, or almost permanently, as it seems to be the case for NaruZeldaMaster, and everywhere, and I know it is the case because this topic, and it is only an exemple, is often used by NaruZeldaMaster to ask you some hints about Psa, than using the help section; I understand your irritation... And you're probably not alone...

Anyway, good to know Shadow got a revamp, and also that Shadow will be improved later, I didn't tried yet your new Shadow, but I will do it when I can, the only thing that makes me a little sad is that I won't probably be able to use your hex packet like this, because it won't be compatible with my brsar, I suppose I will have to make one for me and my brsar. (if you allow me to do it of course)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: hughie on May 21, 2011, 04:28:23 PM
Fair enough.  I mainly said that when it comes to presentation and balance terms.  When it comes to a "true" moveset, creating it to the exact "likeness of the character" is impossible.  Especially for a character like Shadow because everyone has a different perception of how he should be.  

But when it comes to everything else, this Shadow will (hopefully) excel.  It has more custom animations than any other.  It's (hopefully) more balanced than any other and the final pack will include more stuff than any other.  It'll be as though he was already programmed into Brawl.
Who would be a better guy to do it than you?

You deserve all of the credit you get, you know.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 21, 2011, 04:31:31 PM
Or maybe it's the fact that THE WORLDS SUPPOSED TO END@
JK
Seriously, none of the others u mentioned have really offered to 'share' their wisdom. At least in tut form, I think the only thing from Hollow is the three charge special...

which I still can't get to work lol maybe cause everything in my psa is up to date except the attributes file (if anyone has an updated attributes file please link me to it :l )

anyway, yeah, I know the frustration. Think of it this way, better me asking like a normal person instead of whining like I used to do about finishing deadpool lol


either way, at least I know why ur response was a bit cranky :P so yeah, glad this was figured out before a co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)ol flamewar started O_o


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Roo on May 21, 2011, 04:33:29 PM
Okay, so Sdoom can you clarify what exactly is going on? Did you come just to finish this one last PSA, or are you back for good? >.>

Sorry if I'm oblivious. :(


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:45:46 PM
Sdo0m fine by you i call the ShadowKong we got right now
ShadowKong V7(with V1 Sdo0m moveset)
and ShadowKong V1(with V2 Sdo0m moveset)?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 21, 2011, 04:48:33 PM
Sdo0m fine by you i call the ShadowKong we got right now
ShadowKong V7(with V1 Sdo0m moveset)
and ShadowKong V1(with V2 Sdo0m moveset)?

I say you Should rename all shadow kongs with the V1 moveset shadow over DK(with v1 moveset) and call the V2 ports. Shadow over DK(with V2 moveset)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Dark Aura on May 21, 2011, 05:02:41 PM
Okay, so Sdoom can you clarify what exactly is going on? Did you come just to finish this one last PSA, or are you back for good? >.>

Sorry if I'm oblivious. :(

That's what I want to know. But let's let the guy rest a bit.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:26:17 PM
easyer to port? i dont think so with chaos spear now
i can´t port something like that since chaos spear is over the Spring
i saw the files and saw Chaos spear is inside the Fitmotionetc.pac is (where Spring is too)
nevermind chaos spear is working ;D over DK. too

here is the list that not work but i can easy fix:
2nd. jump not working
up-B dont move anyway+can used unlimited times
Down-B (air) too with teleport
and needed Shadowkong Friendly Sonic PSAs for this one too
and slow running/startup (i think i finnaly know how to fix it)

SFX IDs will be Edited for this port as soon we have revamped Shadowkong(v1 moveset)´s SFX IDs and SFX pack


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: fighter20brawler10 on May 21, 2011, 06:14:24 PM
*arnold swarchenegger* oh no shadow de hedgehog is back! everyone! GET TO DA CHOPPA!


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:17:22 PM
damn Sdo0m you have replaced the wrong GFX now is Sonic´s spin dash GFX black or chaos spear if shadow vs. Sonic
you should just have replaced Sonic´s Running GFX
then i can easy make Shadowkong Friendly Sonic PSAs if only replaced Sonic´s Running GFX


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Albafika on May 21, 2011, 06:17:56 PM
I'll make sure to test this later. :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 21, 2011, 06:36:20 PM
MarioDK... if you're really into ports...I'ma send u a pm later :P

on topic
it's good to see that the world hasn't "ended"
and that sd isn't truly leaving for good.
lurking and ocasionally releasing something good, but not leaving :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Dark Aura on May 21, 2011, 06:40:57 PM
damn Sdo0m you have replaced the wrong GFX now is Sonic´s spin dash GFX black or chaos spear if shadow vs. Sonic
you should just have replaced Sonic´s Running GFX
then i can easy make Shadowkong Friendly Sonic PSAs if only replaced Sonic´s Running GFX

I'm sure he can change it in an instant.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:44:14 PM
yeah that the main problem right now and also my Fix for AAA combo from Shadowkong V7(v1 moveset) dont working for Shadowkong V1(v2 moveset) :(


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: xZedkiel on May 21, 2011, 08:29:48 PM
Silent, you can just use my CSP's and Battle Portraits if you want, I also have the Shadow the Hedgehog symbol if you want it.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 21, 2011, 08:43:59 PM
@:MarioDK I sent u a pm :P

On topic: Hmm, I've never tried any psa's before.....lol maybe cause I don't play brawl much anymore XP

Guess I'll check the latest shadow out. when he's done that is XD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 02:47:20 AM
Just thought I'd give a update

I'm making the Jason Griffith voice pack new recolours and CSP's


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 22, 2011, 12:21:25 PM
easyer to port? i dont think so with chaos spear now
i can´t port something like that since chaos spear is over the Spring
i saw the files and saw Chaos spear is inside the Fitmotionetc.pac is (where Spring is too)
nevermind chaos spear is working ;D over DK. too

here is the list that not work but i can easy fix:
2nd. jump not working
up-B dont move anyway+can used unlimited times
Down-B (air) too with teleport
and needed Shadowkong Friendly Sonic PSAs for this one too
and slow running/startup (i think i finnaly know how to fix it)

SFX IDs will be Edited for this port as soon we have revamped Shadowkong(v1 moveset)´s SFX IDs and SFX pack

¬_¬ Meh, I can't be asked at the moment.

Also, you don't need to PM me every time you do something.  I see your posts in your thread and I see all your videos.  Only PM me if you need to, seriously my inbox is half filled with stuff from you XD (no offence meant my man).

Also, I've noticed a distinct lack of actual feedback on the balance of the PSA.  I'm not making drastic changes to moves (as I said), but without feedback from you guys I can't make him as balanced as possible :-\


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Master_Ryuk on May 22, 2011, 12:25:09 PM
Ok, sdoom stay online because i am testing this!!
Testing powers go!
XD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 22, 2011, 12:28:24 PM
i will say the moveset is really  balanced now but still N-B abit powerfull it needs a nerf


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 12:32:08 PM
well i tryed the moveset and its phucking fun to play


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 12:47:03 PM
2x post sorry

btw did you get my PM about some model updates? i'v added more hi res and brawl styled textures looks good and iv changed the super shadow textures


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Master_Ryuk on May 22, 2011, 12:52:37 PM
Mmmm... Interesting, you balanced most of the moveset, but some new moves are kinda unbalanced.
Neutral air, it seems to be juts too spammable, combined with the extremely high recovery, its just seems too good.
Neutral b is also somewhat cheap, in ground. If you are facing an opponent without projectile, you can spam it untill you rack a lot of dmg.
Up b has way too much reach.
Chaos spear air moves you some distance to the side, its not much of a trouble, but kinda looks wrong.
Down b needs a bit more range, just a little, right now it has little use.
Other than those little details, you have balanced him pretty well.
BTW, isn't it time to change the poll? :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 22, 2011, 01:09:09 PM
Mmmm... Interesting, you balanced most of the moveset, but some new moves are kinda unbalanced.
Neutral air, it seems to be juts too spammable, combined with the extremely high recovery, its just seems too good.
Neutral b is also somewhat cheap, in ground. If you are facing an opponent without projectile, you can spam it untill you rack a lot of dmg.
Up b has way too much reach.
Chaos spear air moves you some distance to the side, its not much of a trouble, but kinda looks wrong.
Down b needs a bit more range, just a little, right now it has little use.
Other than those little details, you have balanced him pretty well.
BTW, isn't it time to change the poll? :)

1) I'll definitely reduce the range slightly, increase the ability to DI out of it as well as give it more endlag and landing lag.
2) I'll also make this easier to DI out of and give it some more endlag
3) I'll tone it down a tiny bit  Remember, unlike Sonic he has no form of horizontal recovery.  It's pure vertical.
4) Yeah, that was a mistake I made.  I'll hopefully fix it this time round XD  I need to make it so that he drops down a bit so that the move can't be used to stall in midair indefinitely.
5) Done ^^  Given it a bit more range.

And once I get a poll idea, I'll change it...

2x post sorry

btw did you get my PM about some model updates? i'v added more hi res and brawl styled textures looks good and iv changed the super shadow textures

Yeah I did ^^  And awesome. 


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: fighter20brawler10 on May 22, 2011, 01:41:58 PM
GET TO DA CHOPPAH! .3.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Hollow on May 22, 2011, 02:10:33 PM
What happened to being inactive?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 22, 2011, 02:20:45 PM
What happened to being inactive?

Now let me also say that I was not lying to you guys about leaving.  I am really trying to leave because I kind of need to for myself, but I just wanted to get this out and let you guys have some fun with it.  I'll admit, I was slightly exaggerating about "leaving for good", but it was partially to distract you from this surprise.

So yeah...have fun...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Hollow on May 22, 2011, 02:24:46 PM

:notimp:



Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 02:25:31 PM
leaving somthing you love is hard so give him a break btw hollow be trollin


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Hollow on May 22, 2011, 02:26:18 PM
leaving somthing you love is hard so give him a break btw hollow be trollin
:srs:

Get some grammar.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 02:27:10 PM
quit trollin


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Hollow on May 22, 2011, 02:27:52 PM
Okay, by responding to my posts with two words, you're the one who is trolling. So don't respond to this.

r)

EDIT: And you responded anyway. *sigh* You remind me of my brothers. They never do what they're told.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 02:28:57 PM
i have anyway just to tell you im not feeding you


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: 水晶空 on May 22, 2011, 02:33:28 PM
i have anyway just to tell you im not feeding you
Let's see here... looks like you're feeding the "troll" by responding to him.

:notimp:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 22, 2011, 02:36:17 PM
Let's see here... looks like you're feeding the "troll" by responding to him.

:notimp:

you dont need to gang up on me do i look like im feeding him now? im leaving now


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: 水晶空 on May 22, 2011, 02:41:32 PM
you dont need to gang up on me do i look like im feeding him now? im leaving now
K, bye.
You're not feeding him now because you're responding to me.

And you'll come back in 5 minutes just to respond to this. /troll

Any who, I've yet to try Shadow, I'm too lazy to alternate files between Full Throttle and Shadow. X-P


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Master_Ryuk on May 22, 2011, 02:49:44 PM
 :srs:
This trolling stuff just make everyone lose the real subject.
Who will ever thing that the mighty troll could be stronger than shadow?
Anyway, I hope the discussion ends without anyone saying something stupid and other people answering those stuff.
Wondering, why does "look good" or having "dignity" or believing to be "much" so important to make people do mindless things?
Prepares for about 3 useless replies correcting me  :>.>palm:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: 水晶空 on May 22, 2011, 03:18:03 PM
:srs:
This trolling stuff just make everyone lose the real subject.
Who will ever thing that the mighty troll could be stronger than shadow?
Anyway, I hope the discussion ends without anyone saying something stupid and other people answering those stuff.
Wondering, why does "look good" or having "dignity" or believing to be "much" so important to make people do mindless things?
Prepares for about 3 useless replies correcting me  :>.>palm:
I already just ended it.

No need to bring it up, again.
I tried getting the topic back on-topic, but now it's off-topic. :/


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 22, 2011, 04:03:21 PM
...ANYWAYS

To get back on topic, I'm working on a video for when the full version of Shadow is done.  It's gonna be fairly epic, but my rather bad video editing skills and the fact that I don't use something good like Sony Vegas kinda hinder the epic factor.  Still, this'll be a considerable step up from what I usually do.

Infact, I've already made the intro (it's sort of like a condensed history lesson about Shadow's Brawl PSA history).  Now all I have to do is make the battle footage (which means I'll need the voice pack above all else to be done).  I'll also need to put a few interface hacks in the video as well as makes the alternate versions before I complete the video and the pack.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: songeflemy on May 22, 2011, 06:05:09 PM
Did you ever Release yourself for Viewtiful Joe?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Master_Ryuk on May 22, 2011, 06:12:57 PM
Wow, From PSA creator to movie maker.
You never cease to amaze me. 


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SmashClash on May 22, 2011, 06:14:47 PM
Did you ever Release yourself for Viewtiful Joe?
I'm the one who has the model. >.>
I'm going to export it once my Summer vacation starts(Next Saturday). Then SDo0m and I will texture him.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SmashHackers on May 22, 2011, 07:15:51 PM
Wow love the new Shadow but I think the graphics are a little overboard on nair. Just a little..much


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Roo on May 22, 2011, 08:16:03 PM
So your actually ACTUALLY leaving this time...

Juuuuust like GameWatching... >w>

Anyways, I really like your Shadow PSA SDOOM, but it's come to the point where there's just as many Shadow PSA's as there are textures...
Okay so I'm exaggerating a little bit, but in all seriousness, it's not the most impressive of your work or capabilities, sorry. :(


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 22, 2011, 08:52:15 PM
Hey SD, if you would like, I could make a video of your final shadow to end all shadow's VS my kakashi :P

I have to finish the kakashi psa first though. Haven't even started XD
But now I gots all the custom anims I need, so I'ma start working on it tomorow =3


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Kaye Cruiser on May 22, 2011, 10:27:18 PM
http://www.youtube.com/watch?v=DUvFJZJg0QM


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 23, 2011, 12:14:46 AM
Anyways, I really like your Shadow PSA SDOOM, but it's come to the point where there's just as many Shadow PSA's as there are textures...
Okay so I'm exaggerating a little bit, but in all seriousness, it's not the most impressive of your work or capabilities, sorry. :(

This is true.  It's largely due to the fact that it's not really possible to come up with any sort of creative ideas for a character that's been done so many times.  This was mainly to fix a load of issues with the first one because despite there being so many Shadow PSAs, none of them were particularly balanced for example.  I'm more proud of Viewtiful Joe because I can fully claim it as my own as my heart and soul was poured into that PSA.



Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Master_Ryuk on May 23, 2011, 09:33:58 AM
Sdoom, i have beaten cloud, and lucario, lvl 9, both against shadow, no team attack. 8 lives.
 :notimp:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 23, 2011, 10:27:13 AM
Sdoom, i have beaten cloud, and lucario, lvl 9, both against shadow, no team attack. 8 lives.
 :notimp:


You say that like it's a bad thing :notimp:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 23, 2011, 10:31:45 AM
Sdoom, i have beaten cloud, and lucario, lvl 9, both against shadow, no team attack. 8 lives.
 :notimp:


I've beaten 3 level 9s all against me as Wolf (3 stocks each, no items).  What's your point?  What do you want me to do?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 23, 2011, 10:50:30 AM
i think he means the shadow is still abit overpowered


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 23, 2011, 02:02:00 PM
My thoughts while playing:


Complaints:

Aerial chaos spear moves you downwards in a horribly awkward way.  My guess is that this is to avoid stalling, but this solution is completely unacceptable, in my opinion.  This is the only “real” problem with the moveset.

Next biggest problem (and only other major one) is that Nair's graphic is waaaaay too flashy--it looks like something out of an over powered PSA.  Aside from the over the top graphics, the move looks and feels quite good.

(Now on to the smaller details:)

The counter's sound FX is a little lack luster compared to its graphics (I guess the plan is to fix this with a Shadow voice clip, though?)

The sound FX for the counter stance makes it very unclear what the move is.  Perhaps there is another soundfx that would make it more clear that the move is a counter (or at least a sound FX that is less common than charging a smash attack)?

Black tornado seems a little "meh", now.

FThrow looks like he's creating the dark energy ball from his spider web wrist pouch.

Upthrows animation looks a little awkward (it's apparent that it used to transition into Sonic’s old animation), but it feels solid and looks cool, otherwise.

The first charging flash in Chaos spear comes noticeably before the charge actually upgrades--this would feel more appropriate if it were better syncronized.  The second charging flash seems slightly awkward because the charge doesn't actually change at all when it happens (not sure what to do about this, though).  Overall, the move is a noticeably solid upgrade.

Something about Utilt seems off--it reminds me of animations I used to see on alloy model swaps.  Perhaps the movements and transitions aren't smooth enough?  It's not really a big deal, but seeing as it's the ONLY move in the moveset that still has this problem, I thought it was worth mentioning.


Commendations:

Chaos Rift feels much better now, it looks great (especially the aerial version), and the black graphic is fantastic.  The aerial version feels very good, as well.

New Bair looks and feels great.

Fair is a good replacement--looks and feels nice

Netraul combo feels much better.  I think it looks much better, as well, but I'm not actually sure if the animation changed.  For some reason, it’s no longer obvious that the up kicks are from Sonic, where as I felt like it was painfully obvious previously.

DTilt looks much nicer and I love how it lawn mower spikes on the back hitbox only.  Very fun :)

Chaos emerald taunt looks much nicer.

Having sideB be the same in the air as it is on the ground makes the moveset seem much more natural in Brawl and really helps the character fit in.

Taking out the teleports in the dodging is a huge improvement.

UpB feels much nicer, gets better distance like it should, and looks much, much nicer without the flashing green.

I still think Chaos Blast has ridiculously unoriginal and boring design (their fault, not yours), but you made it look very nice.



Overall, this is a big improvement!  Very, nice work! :)
Chaos Spears awkward aerial movements and Nair's over the top graphics will need to be fixed before I leave this PSA on my system, but if you don't ever fix them I may just break down and give him a spot in my roster, anyway.  This is a really nice looking and, more importantly, nice feeling PSA, now.
Again, very nice work.



Anyways, I really like your Shadow PSA SDOOM, but it's come to the point where there's just as many Shadow PSA's as there are textures...
Okay so I'm exaggerating a little bit, but in all seriousness, it's not the most impressive of your work or capabilities, sorry. :(
I completely disagree.  This is one of the most polished feeling and nicest looking PSAs in existence and serves as a considerably impressive monument to his capabilities.  Keep in mind that this is coming from someone who dislikes Shadow as a character and thinks that there have only been a handful of PSAs released that are even worth downloading.
Additionally, the reason that all the Shadow textures are annoying isn't because of their numbers--it's because of how unnoticeable the differences between them, are.  I understand what you are trying to say, but this PSA is an obviously marked improvement over all the other Shadow PSAs that have been released, so comparing it to overload of textures and vertexes isn't at all fair.


i think he means the shadow is still abit overpowered
Perhaps I'm wrong, but I think he understands this and is just indirectly asking for more detailed feedback of the problems (if they do exist).  The fact of the matter is that the CPU is susceptible to a number of exploits that cannot be effectively used against human players.  Due to this, simply being able to beat CPU's means very little without knowing more about how the match was played.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 23, 2011, 02:29:46 PM
Thank you for all your feedback toddtj ^^

1) About the Chaos Spear in the air, that movement is actually an accident and I literally have no idea why that happens.  In PSA, there is no horizontal momentum involved in the move yet he still moves sideways downwards.  So this is an accident that I'm desperately trying to fix.

2) Tweaked the N Air.  The graphics look no where near as huge.  It's still quite noticable, but not all over the place like before.

3) I'll fix up those SFX for you.  What to exactly, I don't know, but I'll change it to something XD

4) One of the reasons the Black Tornado could be better is partially because of the fact that there should be a tornado graphic, but it's really hard to see.  I specifically want it black, but I'm working on making it a bit more visible.  That'll probably enhance the presentation of the move.

5) Nah he's just meant to make it look as though it's coming out his hand.  I think I'll make the graphic come out as soon as he pulls his arm back.

6) Yeah this was more of a concept animation if anything.  I thought it came out ok, but I can easily change it up so it's more original (though it'll take a bit of time).

7) I noticed those graphics too, but I've fixed them now ^^

8) It may be because the move is too "bouncy".  Though I deliberately wanted it to be that way.  I remember spending a while on making that animation though.  I can't really be asked to change it @.@


And thank you very much for your positive output too :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Albafika on May 23, 2011, 02:58:15 PM
He summed up technically all the points I was going to mention. ;_; With the exception of this one:

Bair: Could its hitbox be made more perfect matched to his feets, I mean, it can hit Kirby with a Shorthop + Bair (Instantly), it'd be more balanced if you'd need to time it as with Sonic's, but just a little so that you need to wait a minimal time when shorthopping to hit A and connect the hit. It's just my though, everything else I agree with. =)

Amazing job on this one, sDo0m.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 23, 2011, 04:17:11 PM
Glad to help :)

Quote
1) About the Chaos Spear in the air, that movement is actually an accident and I literally have no idea why that happens.  In PSA, there is no horizontal momentum involved in the move yet he still moves sideways downwards.  So this is an accident that I'm desperately trying to fix.
Sorry to hear that :(  Part of being at the top of your field is not having many people to ask for help from, so imagine being stuck on something like this is quite frustrating.  I'm sure you'll come up with a solution in time.  In the mean time I'll get off my high horse and play around the glitch, since I now know it's not a design choice like I presumed.
Quote
4) One of the reasons the Black Tornado could be better is partially because of the fact that there should be a tornado graphic, but it's really hard to see.  I specifically want it black, but I'm working on making it a bit more visible.  That'll probably enhance the presentation of the move.
I haven't actually seen the Black Tornado move in it's source game, so I don't have a mental image of what to expect, but that sounds really cool.  I remember that when I first read the moveset information for this PSA (before there was a video) I expected there to be a tornado graphic in the move.  I was disappointed when there wasn't one, but the move looks pretty cool even without it so I didn't give it much more thought.  I'm excited to see what your completed concept for the move looks like :P
Quote
5) Nah he's just meant to make it look as though it's coming out his hand.  I think I'll make the graphic come out as soon as he pulls his arm back.
I think I may have sacrificed clarity for pithiness when I mentioned this move.  What I meant to convey is that the graphic seems to come out of his wrist instead of his palm, where I imagine it is supposed to be.  I do agree that having it appear earlier in the animation may also improve the presentation, although I didn't think of this until you mentioned it.
Quote

6) Yeah this was more of a concept animation if anything.  I thought it came out ok, but I can easily change it up so it's more original (though it'll take a bit of time).
It definitely came out alright.  If/when you do fix it up that'll be great, but don't worry about rushing it.


In regards to the Utilt animation, my guess is that it's because it moves slightly too fast.  If you get the chance I do recommend you check into this seeing as if the problem is really this simple the tweak should be (relatively) easy to implement.  I hope it didn't seem rude when I compared your animation to old model swap animations from the dark ages; it didn't occur to me at the time that the comparison made it appear as though I was suggesting the general animation or attack was of poor quality (I actually found it to be one of the most outstanding moves in the previous version).  I should have taken the time to think it through more and give you an educated guess instead of an ambiguous comparison.  No offense taken, I hope.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Strange Matter on May 23, 2011, 04:41:09 PM
Just a small nitpick, but would it be possible to make the shadow graphics on his forward and down smashes a little bit bigger, more like how they were in the V1 moveset? The graphics themselves look nicer than the old ones, but it looks kind of awkward to me, probably because I'm so used to the old moveset. I understand why you nerfed the actual attacks themselves and I'm not really talking about expanding the hitboxes or anything like that, just making it a little bit flashier I guess.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 23, 2011, 05:38:30 PM
Is it possible to make an effect like the stop watch item, except have all opponents slowed down to a complete stop?  I ask because although you did a good job making it look cool, Chaos Blast isn't really much fun to use due to the lazy design work the Sonic team did when conceiving it.  In my opinion, completely stopping time and then allowing you to whale on people manually could be a lot of fun, if it's possible.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Sanitys_Theif on May 23, 2011, 08:45:33 PM
New Shadow Moveset? Cool, I like the new moves, but here's the review

Basically, he's like the first Roy moveset ever made and the Zero moveset for Link, in short, he's fun to play, but he's got a terrible metagame and winning with him just isn't fun


AAA Combo:
I don't know what you did here but you changed the timing, the animation looks the same, but I used to be able to do AA, crouch cancel, and side-tilt/up-tilt/grab/pretty much anything but now all you can do it start the attack over, whatever you did, I'd change it back

Up-tilt: The animation is a little clunky, and the range is kind of poop, I would just use Sonic's up-tilt animation and maybe add fire

Overview: Tilts = good

Sidesmash: This move is pretty useless now, I know it was overpowered in the last moveset(I didn't say anything since you said you were done with Shadow at the time) but the start-up time makes it unsafe and it's reward in damage isn't great, so I don't use it, you should speed it up and have the damage and knockback be similar to Sheik's side-smash, otherwise it's a pointless move as it's too easily choreographed, I understand about making it weaker which is fine, but making it slower too just makes it absolute poop

Upsmash: You can't kill with this move, not a problem, it's fine, the real problem is he has no reliable killing smash attack, His down-smash is just a better version of his sidesmash, they both have the same function, slow start-up time and powerful but Sidesmash is weaker thus making it useless, catching an opponent with a downsmash is very situational and doesn't happen often if at all, and Upsmash doesn't kill, so for ground game, he's pretty bad, I would make sidesmash come out faster and have it around Sheik's sidesmash in strength so he can have at least 1 somewhat reliable killing smash attack

Overview: Smashes = poor

N-Air: This move is completely unsafe except for 1 situation, it's unsafe because as soon as you land, your opponent can retaliate with a quick attack making it more or less a suicide, it's only good situation is if you can get the attack to finish in the air, but even then your opponent can DI easy, land and attack when you land so it's really just not good to use, maybe as an edgeguard sometimes but it's priority isn't high

F-Air: Love this move, it's cool, but it has no knockback growth, you can't kill with it, not that you have to but continue reading as to why it's a problem

Backair: His only killing aerial attack, but only on the second hit, and seeing as an opponent can DI easy out of the first one, it's unreliable

Overview: Air Game = terrible
None of his aerial attacks can kill even slightly reliably, up-air is a juggle move, but not a good one as it sends opponents too high, F-Air does not kill until around 250% or so, Down-air suffers a similar problem as the N-air with landing before it finishes, N-air is completely unsafe, Basically with Shadow, his only reliable method of killing an opponent is to down throw run and back-air and hope to God that your opponent forgets to DI

Neutral B: Grounded, an opponent can take one hit, not move, and throw an attack at you before another hit comes out, in the air it's ok as a defense for someone doing a jump attack, honestly I'd just change this to chaos blast and have it function like Ike's neutral B with the smart bomb explosion graphic, at least then he'd have an edgeuard tool, N-B grounded does edgeuard cheaply in the fact that it reverses direction AND pushes the opponent away, if Shadow had an overpowered move, it would be this

Side B: Awesome, but in the air, could you have it angle downward? And the pause make's it an annoying slow way to recover

DownB: Awesome, but no real killing power, Down B in the air is pretty slow

UpB: His recovery is somehow a bit worse, could you make this so you can choose a direction to help somewhat

Overall you can't kill with Shadow, every time I face an opponent, I can't kill them until they get to the 200%-250% range unless I luckily manage to pull off a downsmash but lvl 9 computers and my friends aren't dumb enough to fall into that too often, and his combo game has gone down a bit

Also you took out his chaos control but left his item spawn :srs:?

I love the win animations and taunts btw, he needs some improvement, I understand about nerfing him from the last moveset, but you took it a bit too far


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 23, 2011, 11:57:12 PM
I didn't remove Chaos Control...though I made a mistake with it so it was really really hard to use.  I've fixed that now.

And from my experience the N Air is anything but useless.  Infact in this release it was his best aerial due to its huge range and the fact that it covers his entire body.  Not to mention its low end lag.  You're literally the only one who has said that it isn't useful.

And I'm definitely NOT changing the Neutral B to Chaos Blast.  So many other Shadow movesets have done it already and it's already the Final Smash.

I'll increase his kill potential a bit, but I'd rather have this PSA slightly underpowered and fun rather than stupidly oped like before.  I honestly don't want to get carried away with buffing him as much as I did before. Most of Shadow's moves aren't designed for killing in this moveset.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Eternal Yoshi on May 24, 2011, 12:15:35 AM
Just balance him towards the C tier, to use the Brawl tier list as a quick and clear example and you're good.

As a reminder: The C-Tier list.
 :tlink: :kirby: :fox: :rob: :pit: :peach: :dk:

Just sandwhich Shadow to be better than some but inferior to others that you see here and you are golden.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 01:49:24 AM
Just to give the heads up I'll be posting the updated shadow model here later


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Kaye Cruiser on May 24, 2011, 03:46:51 AM
Sorry son, but I somewhat agree with Sanity about his strength. This new moveset is fun and all but...It's a little weak. It's kinda like Eldiran's Zero before he hit 1.4. Sure his moves are cool, but what good does using them do if you can't kill with them? It's kind of the point of the game.

But on the other hand...He's not really THAT weak. It's just that his playstyle is so different from the first one which matched Shadow's aggressiveness before. I think the main issue is that for people who played with the first moveset faithfully and got used to it, this new one makes them feel like they can't do as much as before. I'm used to the old moveset, but I usually use P:M Sonic since he's the ONLY P:M character that works in other versions of Brawl. vBrawl included. :3

Onto the moves though.

His Smashes are okay, but D-Smash feels kinda pointless due to it's decreased range. N-Air...Yeah, it's pretty useless. Sure it's big, but it hardly does anything to the enemy aside from small damage and barely does any knockback, if it does at all. That, or you land before you can finish the whole thing. I'd suggest making it like Mewtwo's N-Air from Melee. I'd said Lucas', but I feel he's just overpowered all around. >_>' (lolLucashate)

F-Air is cool. It's something you have to follow up with a couple of times, like Sonic's, and thus chase the enemy off the screen in midair. I can get with that. LOVE B-Air. Not seeing much of a difference with U-Air.

THEN there's D-Air...Honestly, I never liked D-Air since the first moveset. Using on the ground, sure it's possible, but it doesn't help much. In the however, it's almost impossible to land right, if at all. I'd actually suggest taking Hagure's route and using Shadow Rocket. you know, where he spins, then shoots down? It's basically where Sonic's D-Air comes from. Except give it a spike.

Now specials...I don't know what Sanity is talking about on Up-B. It's MUCH more useful now, as Shadow goes higher and he feels lighter. Love the new Chaos Spear. Down-B, I can hardly use right yet, but that's just cause of me. I'll get used to it. All in all, it's a decent move. Th new tornado is good by the way. Neutral-B...

Ha ha~, Neutral-B. ¦D *has SO much fun with this one* Trapping opponents with it on the ground is fun, but try using it on someone who is trying to recover. Just jump right above them and keep using it as they try to get back up. Fun trolling. Fun times. ¦3

Tilts. F-Tilt feels a bit too weak now, but other than that, they're fine.

The new throws are SO good. Nice work. :3

And you made him faster. Thanks for that. I always felt the other Shadow was a little too slow.

All around, he is pretty good. Some of the changes are good, others could've stayed as they were or not been changed as drastically, but it'll all take getting used to I guess. Plus, you said he isn't finished anyways, so it's not like it's stuck this way.

Looking forward to what you have in store next. :3


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 06:07:52 AM
Interesting stuff Wave, thanks ^^

About the D Air, I think I may just change it completely to Hagure's.  Maybe alter-up the hitboxes a tad and change up the graphics and speed a bit to make it feel a bit different.  You're not the only person to criticise the D Air ;)

I'll increase the range slightly of the F Smash and D Smash (I actually didn't decrease the range of either of them XD But because of their reduced power the low range is noticable) as well as increase the power of the F Smash just a tad.  I'll also change the N Air so it deals more hits at 1% each so it can build damage faster and also give it a landing lag hitbox so that it will always push enemies outwards.

As for the F Tilt, I didn't actually change it at all.  Infact all I did to it was tweak the hitbox flags XD  There were no damage or knockback tweaks at all.

Just balance him towards the C tier, to use the Brawl tier list as a quick and clear example and you're good.

As a reminder: The C-Tier list.
 :tlink: :kirby: :fox: :rob: :pit: :peach: :dk:

Just sandwhich Shadow to be better than some but inferior to others that you see here and you are golden.

ROB is C Tier?  Daymn he must've gone down from before...

Anyways, thanks for this EY.  I'll try and strive for this kind of thing when balancing my movesets from now on.  For some it's fairly easy (for Zero, for example, I'd just need to go along a similar approach as Pit i.e. good projectiles, decent range, good damage building abilities and speed but generally poor kill potential due to stale move negation screwing up his killing moves).  Whereas for others it will be more difficult (for example, I specifically want Black Knight to be painfully slow, but extremely powerful.  I'd probably need to give him a couple of fast moves that he can rely on as well as some heavy armour frames on the start-ups of his smashes).

 


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 10:10:47 AM
just a update:

(http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow1.jpg)


(http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow2.png)

this one shows he no longer is super shadow when he does his FS
(http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow3.jpg)



i would've changed the emerald to green because the green is what he always has but i couldnt find the textures

im also planning port him over DK so tell me if i should yet or not

plus i used the updated version of boots shadow model


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 10:41:44 AM
just a update:

([url]http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow1.jpg[/url])


([url]http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow2.png[/url])

this one shows he no longer is super shadow when he does his FS
([url]http://www.majhost.com/gallery/donaldanddouglasfan/eft/shadow3.jpg[/url])



i would've changed the emerald to green because the green is what he always has but i couldnt find the textures

im also planning port him over DK so tell me if i should yet or not

plus i used the updated version of boots shadow model


Oh dat's smexy :3


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 10:44:10 AM
i think so too :3 so anyway where is the emerald texture? i cant find it


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: BlueBrain on May 24, 2011, 10:44:28 AM
lil question
how many intervals are 1 frame??? cuz in ur tutorials, u use the intervals like if they are frames, but when i do this, the hitboxes dont work...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 10:56:53 AM
i think so too :3 so anyway where is the emerald texture? i cant find it

There is none unfortunately.  I don't really know how it works.  It's rather strange really.  When Sonic generates the Emerald as an article, it's blue.  However, in every other instance it's red (in this instance I'm using the Emerald as an External Graphic Effect).

lil question
how many intervals are 1 frame??? cuz in ur tutorials, u use the intervals like if they are frames, but when i do this, the hitboxes dont work...

What do you mean?  Which version of PSA are you using?  I remember the very VERY old version doing stuff in "intervals" rather than frames.  If you aren't using 2.1 or 2.65 I'd recommend changing to those.

As an actual time period, 1 frame = 1/60 of a second (since Brawl runs at 60 FPS).


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: BlueBrain on May 24, 2011, 10:58:03 AM
i know about the frame-rate, and ill see what version i have... xD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 24, 2011, 10:59:28 AM
There is none unfortunately.  I don't really know how it works.  It's rather strange really.  When Sonic generates the Emerald as an article, it's blue.  However, in every other instance it's red (in this instance I'm using the Emerald as an External Graphic Effect).
you can ask diedhammer to recolour it ;D
he recoloured afew GFX for me
(Goku´s kamehameha/vegeta´s finalFlash+G.gun) also Vertexed mario´s Old hammer recoloured Kirby hammer to this one in V1.5
and afew recolours for this one too


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: BlueBrain on May 24, 2011, 11:00:30 AM
LOL!!!!
i have friggin 1.3!!!!
i think...
link to one of those u mentioned???xD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 11:01:47 AM
LOL!!!!
i have friggin 1.3!!!!
i think...
link to one of those u mentioned???xD


2.1: http://www.mediafire.com/?nztttqt1zux
2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

you can ask diedhammer to recolour it ;D
he recoloured afew GFX for me
(Goku´s kamehameha/vegeta´s finalFlash+G.gun) also Vertexed mario´s Old hammer recoloured Kirby hammer to this one in V1.5
and afew recolours for this one too


Indeed.  I forgot stuff could be recoloured via hexing ^^


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: BlueBrain on May 24, 2011, 11:02:53 AM
question: which is better???
is 2.65 the one used only for the pokemanz, DDD and the others that couldnt be edited??


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 11:05:43 AM
question: which is better???
is 2.65 the one used only for the pokemanz, DDD and the others that couldnt be edited??

2.65 includes a version called 1.85 that is specifically for editing Pokemon Trainer and Dedede.  I personally use both since there are a couple of events in 2.1 that aren't actually in 2.65.

If you had to go for one though, I'd recommend 2.65


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:12:50 AM
btw are you going to make the Emerald Green? since that Colour is always that Emerald Shadow got


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 11:17:25 AM
btw are you going to make the Emerald Green? since that Colour is always that Emerald Shadow got

yea i was trying to but as SDoom said theres no textures in the files


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:20:30 AM
should i make a Silver PSA and add it to my Future projects
i know they is many haters for him
but he is my Main in M&L at the winter OL(if not Mario/Luigi/sonic/Shadow)
so we can get Silver(ported to maybe a other then Sonic/not a Mario Char.)+Shadowkong+Sonic at same time ant kick silver´s butt or use him as sandbag for silver haters
i think i can use afew animations from sdo0m´s Shadow and edit them abit to fit for Silver

and the port over Luigi there is two things that is not good
1. this replace WEEGEE
2. wtf with the moveset? buggy as hell and not working and etc.

so i can maybe use Sdo0m´s Shadow psa as Base ;D since i dont want to start 100% from start so Silver PSA even with all "B" attacks still got many attack changed (Shadow attacks but so it is atleast not sonic attack) i got afew ideas for moveset
at the summer i will for sure get time for work on 3x movesets at onces ;D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 24, 2011, 11:30:30 AM
Quote
About the D Air, I think I may just change it completely to Hagure's.  Maybe alter-up the hitboxes a tad and change up the graphics and speed a bit to make it feel a bit different.  You're not the only person to criticize the D Air
:(  I actually really like the Dair.  It looks very good, as is, and the animation for the move you're considering replacing it with is basically just Sonic's Dair without vertical momentum, right?  Bleh.  If we're talking about the same moveset, that Dair is awkward, boring, and lazy...  I do agree that SDoom's Dair is difficult to use and doesn't really reward enough when used right, but I don't think he needs to be so extreme as to replace it entirely.  It seems to me that it's problems (difficult to hit with; not much reward) could be fixed by increasing the range of the hitboxes and buffing the spike KB.  Am I incorrect?

As for kill moves, now that it's mentioned, I do have to agree--I don't think it's as severe as Sanity is saying(200-250%), though.  Back throw will kill well before then, fully charged Chaos Spear will kill around 130-140%, and Dair can kill before then but it's a little difficult to hit with.  The lawn mower spike on his Dtilt will kill well before then, as well, but it's very difficult to hit with.

Also something else I noticed that I don't think has been mentioned, yet: the upward kicks (Sonic's Utilt) in the AAA combo seem to be really difficult to hit with; this leads to me exposing myself when they miss, which seems really uncomfortable--it makes it avoid using the move altogether.

Quote
Indeed.  I forgot stuff could be recoloured via hexing ^^
How much is possible, right now?  Has there been any success changing the color of Sonic's blue trail?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:33:56 AM
please do not change that Blue Trail
anyway if the GFX is not over the running/Side-Smash punch GFX i will move them over to there then i start with Shadow port
since running/Side-Smash punch GFX is not needed for Shadowkong Friendly Sonic PSAs


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 11:44:21 AM
:(  I actually really like the Dair.  It looks very good, as is, and the animation for the move you're considering replacing it with is basically just Sonic's Dair without vertical momentum, right?  Bleh.

Technically, the current D Air is just Lucas' D Air with some fiery stuff.  This new D Air actually an altered animation.  It's used very much like Sonic's D Air, but aesthetically it's a fair bit different (I've already swapped the animation from Battle Shadow and edited it a bit to fit more to Shadow).  Furthermore, it'll be somewhat like G&W's D Air in function, except with an additional hit at the beginning.  He will be able to spike on the early hitbox at the tip of his foot (angled spike and a fairly weak one because the move comes out pretty quickly).  I may make it so that it can be slow falled during the descent as well (not too sure though).  Trust me, it'll be more worthwile than the current D Air.

Quote
If we're talking about the same moveset, that Dair is awkward, boring, and lazy...  I do agree that SDoom's Dair is difficult to use and doesn't really reward enough when used right, but I don't think he needs to be so extreme as to replace it entirely.  It seems to me that it's problems (difficult to hit with; not much reward) could be fixed by increasing the range of the hitboxes and buffing the spike KB.  Am I incorrect?

You are correct, this is certainly an alternative solution.  Lucas' D Air actually does about 20 odd % if you land all 4 hits as well as the last hit having pretty dang good knockback.

Quote
As for kill moves, now that it's mentioned, I do have to agree--I don't think it's as severe as Sanity is saying(200-250%), though.  Back throw will kill well before then, fully charged Chaos Spear will kill around 130-140%, and Dair can kill before then but it's a little difficult to hit with.  The lawn mower spike on his Dtilt will kill well before then, as well, but it's very difficult to hit with.

As said before, I shall buff his kill potential up a bit.  He's currently a bit like Sheik.  In the right hands you can land decent combos, but he can't kill for jack (seriously, Sheik's only reliable kill move is her U Smash).  Also, I find that his U Throw can also kill on high %

Quote
Also something else I noticed that I don't think has been mentioned, yet: the upward kicks (Sonic's Utilt) in the AAA combo seem to be really difficult to hit with; this leads to me exposing myself when they miss, which seems really uncomfortable--it makes it avoid using the move altogether.

They'll only really hit if the first punch connects properly and isn't DIed out of.  This is commonly shared with quite a lot of jab combos in Brawl though.

Quote
How much is possible, right now?  Has there been any success changing the color of Sonic's blue trail?

I'm actually not too sure.  I don't really know too much about it myself, I simply know that it's kind of possible.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 24, 2011, 12:14:32 PM
Quote
Technically, the current D Air is just Lucas' D Air with some fiery stuff.  This new D Air actually an altered animation.  It's used very much like Sonic's D Air, but aesthetically it's a fair bit different (I've already swapped the animation from Battle Shadow and edited it a bit to fit more to Shadow).  Furthermore, it'll be somewhat like G&W's D Air in function, except with an additional hit at the beginning.  He will be able to spike on the early hitbox at the tip of his foot (angled spike and a fairly weak one because the move comes out pretty quickly).  I may make it so that it can be slow falled during the descent as well (not too sure though).  Trust me, it'll be more worthwile than the current D Air.
I know the current animation was ripped from Lucas (that actually made me dislike it, at first), but at least it doesn't look or feel like a rip-off of Sonic's Dair, which is what I'm afraid the new one will be =/
I'll be sure to check it out and provide some detailed feedback on it when you release it.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 12:27:44 PM
I know the current animation was ripped from Lucas (that actually made me dislike it, at first), but at least it doesn't look or feel like a rip-off of Sonic's Dair, which is what I'm afraid the new one will be =/
I'll be sure to check it out and provide some detailed feedback on it when you release it.

That said, I just thought of a pretty good idea to make it feel more different.  You'll have to wait and see for when it's done ;)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 12:40:29 PM
Will version 2 have chaos control? Only because i'm making the voice pack and with it I can actually test Griffith saying. "chaos control"


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 12:44:18 PM
Will version 2 have chaos control? Only because i'm making the voice pack and with it I can actually test Griffith saying. "chaos control"

Yes


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 24, 2011, 12:47:37 PM
Chaos control is going to have better PSA Coding
becoz the last Chaos control
Shadow got it just by one/two hits by my Goku PSA ;D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 24, 2011, 12:51:59 PM
Chaos control on the new moveset should be like in sonic 06

He stands there with his right hand behind his back then pulls a emerald out says "chaaoos CONTROL"(will be like that in my voice pack) the emerald should make one flash then everything goes in slow mo like the original moveset


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: OmegaMalkior on May 24, 2011, 03:48:04 PM
Please help me oh Master of PSA!

http://forums.kc-mm.com/index.php?topic=24994.msg504136#msg504136http://forums.kc-mm.com/index.php?topic=24994.msg504136#msg504136

What am I doing wrong now? :oshi:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Naruto200Man on May 24, 2011, 04:57:48 PM
Ehh...I'm kinda tired of spamming random questions in the topic SD, so I'ma shoot ya a pm real quick Kay?



Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: lYIaXeD OuT on May 24, 2011, 05:44:20 PM
hey SDo0m, since you're already fixing him :) can you make a version like your old one where his up taunt doesn't spawn weapons?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Sanitys_Theif on May 24, 2011, 08:07:11 PM
I didn't remove Chaos Control...though I made a mistake with it so it was really really hard to use.  I've fixed that now.

And from my experience the N Air is anything but useless.  Infact in this release it was his best aerial due to its huge range and the fact that it covers his entire body.  Not to mention its low end lag.  You're literally the only one who has said that it isn't useful.

And I'm definitely NOT changing the Neutral B to Chaos Blast.  So many other Shadow movesets have done it already and it's already the Final Smash.

I'll increase his kill potential a bit, but I'd rather have this PSA slightly underpowered and fun rather than stupidly oped like before.  I honestly don't want to get carried away with buffing him as much as I did before. Most of Shadow's moves aren't designed for killing in this moveset.

N-Air is more a double edged sword, sure the end lag is low, but it has little to no knockback so your opponent can usually hit you before you're able to do anything, and it doesn't have good priority so it's not like it's impenetrable, I'm only saying this out of experience playing lvl 9 computers and a decent fox player

About the Neutral B, that's fine, it's just you should adjust what it is now a bit, it's too cheap as an edgeguard tool and it's rather useless on the ground

It becomes more annoying than fun when you actually want to get on with the match and take off a stock from your opponent but it's taking too long because your character is weak as hell, when I use Shadow, matches are lasting around 5 minutes, because although I have more skill than my opponents, my character is not suited to win, so the match ends up being dragged out and it becomes incredibly annoying to keep on fighting, having to resort to only 2 or 3 attacks that can kill and repeating them just to get on with the match and end it, it would be much more fun to have about 80% of his moveset useful and practical to kill so you can change it up and not have it be so boring to play as him

I'd just increase his killing ability to that of Sheik's at least, she doesn't have incredibly overpowered smashes or tilts or anything, you have to know which moves to use at the right time and combo a person out, but she does have at least a reasonable level of power to use which is what this Shadow is lacking

Just trying to help, I like the new moves but most of them aren't practical to use to keep on progressing with the match

BTW I know the last moveset was OPed, but not on a ridiculous level, he was more like a top tier melee level whereas I would aim for high tier, this new moveset is worse than bottom tier, you went to the exact opposite side of the spectrum, I think it would be best to find a good medium


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Eternal Yoshi on May 24, 2011, 08:20:46 PM
Which is why I recommended the C-tier range to him. B-tier is great too.

The older moveset was like S-tier(VBrawl Meta Knight)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 24, 2011, 11:35:28 PM
Here's what I've done sofar as well as plan on doing:

- Increased speed, reach and knockback of F Smash (all have only been slightlytweaked so it's a more well rounded killing move
- Replaced U Smash animation (it's a smoother one) as well as general damage and knockback tweaks
- D Smash has a bit more reach
- N Air last hitbox has a bit more knockback + N Air landing laghas a hitbox that lasts for 3 frames upon landing and pushes foes away.
- D Air is completely different.  He spins then does a downward kick that spikes the foes down at an angle.  Because if the initial spin forward, it takes a bit to get used to the trajuctory.  If the attack hits Shadow bounces off the foe.
- Neutral B on the ground has more startup and endlag. 
- Fixed the Side B Air
- Fixed the Chaos Control
- Fixed Chaos Blast

There are probably more that I'm forgetting, but that's the majority of them.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 25, 2011, 01:46:39 AM
Sounds good

Btw I hope you don't mind the port I made SmashHackers seems too  r)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 25, 2011, 02:31:24 AM
One last thing I forgot to mention: The sound effect on up throw seems inappropriate.  I would expect it sound similar to Fair, rather than UpB.

Quote
- Neutral B on the ground has more startup and endlag.
Do you mean Neutral B in the air?  I thought people were complaining that it was useless on the ground and broken in the air.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 25, 2011, 07:04:51 AM
N-B grounded does edgeuard cheaply in the fact that it reverses direction AND pushes the opponent away, if Shadow had an overpowered move, it would be this

Ha ha~, Neutral-B. ¦D *has SO much fun with this one* Trapping opponents with it on the ground is fun, but try using it on someone who is trying to recover. Just jump right above them and keep using it as they try to get back up. Fun trolling. Fun times. ¦3

I guess it's both?

Oh and I finally decided to change the poll :P

Out of curiosity, why is it literally only my PSAs get all these nitpicks?  I'm not angry by any means (in fact I'm quite glad, it's all constructive feedback), just wondering why other PSAs don't...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Kaye Cruiser on May 25, 2011, 11:53:41 AM
Neutral B:N-B grounded does edgeuard cheaply in the fact that it reverses direction AND pushes the opponent away, if Shadow had an overpowered move, it would be this

So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: RevengeHunter on May 25, 2011, 02:51:04 PM
You forgot the most important person who made 'No' famous!

http://www.youtube.com/watch?v=3SX3JnUhTaE

(http://i56.tinypic.com/2vmftau.jpg)


But it's not like I was gonna vote 'No' anyway... Filler OptionTM all the way!





Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 25, 2011, 03:43:05 PM
So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.


Okie dokie.  I'll try and do that.  Though since variables don't really like me all that much, it'll probably take a bit of work :-\  Though I'm pretty sure I have a way that'll make it work first time...

@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.

You forgot the most important person who made 'No' famous!

[url]http://www.youtube.com/watch?v=3SX3JnUhTaE[/url]

([url]http://i56.tinypic.com/2vmftau.jpg[/url])


But it's not like I was gonna vote 'No' anyway... Filler OptionTM all the way!






I loled XD

Oh yeah and I'm not sure if I said this already, but I'm making another video of Shadow.  It sort of acts like a timeline of Shadow PSAs.  It's fairly epic (not very due to my lame video editing skills >.<) and I think it'll be a really nice way to present Shadow.  I've already done the intro showing the other Shadow PSAs, but it won't be done until all the interface hacks and stuff have been done first though.  I have a request to ask you guys:

Would it be possible for somebody to make a battle name and insignia for Shadow (in Brawl, every character has their insginia: Mario characters have the mushroom, Sonic has his Sonic head etc).  Shadow's insignia could be the logo for Shadow the Hedgehog:

(http://fc07.deviantart.net/fs50/f/2009/306/0/8/shadow_the_hedgehog_logo_by_burningblaze1997010.gif)

Oh, and they'll both need to be posterized to keep file space as low as possible and avoid stupid freezing :srs:.

Everything else I can do myself ;)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 25, 2011, 03:46:04 PM
Okie dokie.  I'll try and do that.  Though since variables don't really like me all that much, it'll probably take a bit of work :-\  Though I'm pretty sure I have a way that'll make it work first time...

@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.

I loled XD

Oh yeah and I'm not sure if I said this already, but I'm making another video of Shadow.  It sort of acts like a timeline of Shadow PSAs.  It's fairly epic (not very due to my lame video editing skills >.<) and I think it'll be a really nice way to present Shadow.  I've already done the intro showing the other Shadow PSAs, but it won't be done until all the interface hacks and stuff have been done first though.  I have a request to ask you guys:

Would it be possible for somebody to make a battle name and insignia for Shadow (in Brawl, every character has their insginia: Mario characters have the mushroom, Sonic has his Sonic head etc).  Shadow's insignia could be the logo for Shadow the Hedgehog:

([url]http://fc07.deviantart.net/fs50/f/2009/306/0/8/shadow_the_hedgehog_logo_by_burningblaze1997010.gif[/url])

Oh, and they'll both need to be posterized to keep file space as low as possible and avoid stupid freezing :srs:.

Everything else I can do myself ;)




Yea I can do that but I thought your not making a new vid till the voice pack is done?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 25, 2011, 03:47:15 PM

Yea I can do that but I thought your not making a new vid till the voice pack is done?

Hence the "and stuff".  I'm not finishing it until everything is done.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 25, 2011, 03:48:24 PM
Hence the "and stuff".  I'm not finishing it until everything is done.

K btw I'll be posting the new recolours and CSP's tomorrow


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: songeflemy on May 25, 2011, 03:50:27 PM
They already have an insignia that looks like that.

Don't ask me where. I found it in the Portraits section one day.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 25, 2011, 03:52:28 PM
They already have an insignia that looks like that.

Don't ask me where. I found it in the Portraits section one day.

I remember seeing it too.  Infact I included it in the previous Shadow download.  However, it wasn't posterized and made the game freeze :-\


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DTST on May 25, 2011, 03:55:19 PM
I remember seeing it too.  Infact I included it in the previous Shadow download.  However, it wasn't posterized and made the game freeze :-\

Well I'm already working on it


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: OmegaMalkior on May 25, 2011, 04:13:21 PM
http://forums.kc-mm.com/index.php?topic=8614.0   :happy:



Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: songeflemy on May 25, 2011, 04:49:46 PM
It's weird that was posted a total year ago.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: OmegaMalkior on May 25, 2011, 04:50:33 PM
Yep, but I still found it! :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: xZedkiel on May 25, 2011, 05:27:26 PM
Use that Icon and my CSP's :D unless you plan on making different style recolors, then i can make you new ones. ^_^


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Sanitys_Theif on May 25, 2011, 07:58:26 PM
Here's what I've done sofar as well as plan on doing:

- Increased speed, reach and knockback of F Smash (all have only been slightlytweaked so it's a more well rounded killing move
- Replaced U Smash animation (it's a smoother one) as well as general damage and knockback tweaks
- D Smash has a bit more reach
- N Air last hitbox has a bit more knockback + N Air landing laghas a hitbox that lasts for 3 frames upon landing and pushes foes away.
- D Air is completely different.  He spins then does a downward kick that spikes the foes down at an angle.  Because if the initial spin forward, it takes a bit to get used to the trajuctory.  If the attack hits Shadow bounces off the foe.
- Neutral B on the ground has more startup and endlag.  
- Fixed the Side B Air
- Fixed the Chaos Control
- Fixed Chaos Blast

There are probably more that I'm forgetting, but that's the majority of them.

This sounds excellent, only a few concerns:

-one is the neutral ground B, if it still functions the same attack wise, then nothing changed much about it as an edgeguard tool, I'm telling you it's an auto-kill move for opponents off the stage because not only does it reverse them, it also pushes them in the reversed direction, if anything I'd have it function like Mario's cape, that way although the direction is reversed, it won't push them far away, also the capes reflection property seems more professional than whatever random thing you have going on with it now, on top of that with more startup and endlag it's even more useless on the ground when not near the edge, any opponent can take the first hit and attack right through his neutral B while it's still out

-This is more of a question, does his F-air have any knockback growth?

-And about his B-air, would you consider making the first have weaker knockback to combo to the second similar to Link's B-air? FFing the first hit to a reverse grab would be sick

-And are you going to change the AAA combo to how it was? It wasn't overpowered before, it just allowed more comboing options but you had to time it really well, but now it doesn't matter how good you time it, the combo options aren't possible anymore

So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.

No it's not because it doesn't change direction AND add velocity to the reversed direction

@Sanitys_Theif

I forgot to mention that I don't know what you're talking about when you said it reverses the foe.  It does have cape properties at all.  It just sucks them in then pushes them back out again.


!? For me it sometimes turns my opponent around AND pushes them away, either way, having an attack that can stay out that long with a big hitbox that forces people away is an OPed edgeguard tool to me


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Kamina on May 25, 2011, 09:19:21 PM
hey SDooM Is it just me or is shadow's Up throw based on Vegeta's dirty fire works? (The move Vegeta uses to kill Cui.)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Legendary Super Mario on May 25, 2011, 09:58:31 PM
Looks at poll...

:nazo: <--- Has anyone ever even USED this emoticon?  *Raises eyebrow*

I have a few times...  :nazo: *Raises eyebrow back...*

P.S. You're latest update on Shadow is awesome... Why he wasn't a playable character in the first place is beyond me!


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: Enigmatic on May 25, 2011, 10:46:31 PM
I'll download the new Shadow after you've ironed out all the changes. The last one was absolutely OP, so I'm glad to see that is being changed. Other moves are looking pretty nice, so whenever you get this finished I'll take it for a test-drive. Hopefully the clone engine gets done soon, but I guess someone could just use the pre-clone engine thing that was done to put your Cloud over Olimar. Anyway it's looking good; I'll leave you to work on it until it is final. I will give feedback then, until then keep up the awesome work.  :catgirl:  <---The most underused... thought I see why.

Also I have a general question about the whole logo thing: do you need riivolution to load the files? I haven't really messed with that pac that controls the css aside from having asf1ink's red sunburst... thingy.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: DoctorFlux(Mariodk) on May 25, 2011, 10:49:10 PM
I'll download the new Shadow after you've ironed out all the changes. The last one was absolutely OP, so I'm glad to see that is being changed. Other moves are looking pretty nice, so whenever you get this finished I'll take it for a test-drive. Hopefully the clone engine gets done soon, but I guess someone could just use the pre-clone engine thing that was done to put your Cloud over Olimar. Anyway it's looking good; I'll leave you to work on it until it is final. I will give feedback then, until then keep up the awesome work.  :catgirl:  <---The most underused... thought I see why.

Also I have a general question about the whole logo thing: do you need riivolution to load the files? I haven't really messed with that pac that controls the css aside from having asf1ink's red sunburst... thingy.
dont worry i port it over DK. as soon he is done (and Hopeful he move the GFX to running GFX instead of the others GFX for Sonic)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: ToddL on May 26, 2011, 01:30:07 AM
Quote
So I guess Mario's cape is overpowered too then, huh? ¦D

N-B is fine. Leave it as it is. Aerial should only be allowed one use though. No freefall afterwards, just only able to use it once. Otherwise you can just stall in midair for a while and there's nothing anyone can do about it.
I don't think this is going to feel very professional.  You are able to stall, but it's really not a big deal--Fox's vB is more or less the same thing, except that when he uses it to stall he can also reflect projectiles.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!
Post by: SiLeNtDo0m on May 26, 2011, 04:23:33 AM
I've actually thought of a pretty good compremise for the Neutral B.  The main problem actually (which I'm surprised that people didn't pick up on) was the angle in which it hit opponents coupled with the knockback it did.  It hit them at a low 0 degree angle with quite a lot of hitstun, making it extremely difficult for most characters to recover.

I have remedied this by making the Final hit of the attack hit foes upwards, however with quite low knockback.  Furthermore, the hit intervals make it harder to escape from on the ground because the attacking part lasts for a little less time.

There's also another thing that I've done as well.  For the Chaos Spear, I've made it now that he falls straight down normally.  However, at the beginning of the move, if you hold forward or back quickly (and by quickly, I mean QUICKLY,  you have 3 frames to push the control stick in your favoured direction) he will do a sort of quick dash forward or back.  

Why have I done this you may ask?  Well one of the problems I found with the move for when it went straight down is that it din't really make sense.  His momentum would halt in mid air.  I couldn't keep the momentum though, as he would just keep moving forward/back at the same speed throughout the duration of the move.

Not only that, but this essentially gives Shadow another approach option.  It allows him to be a tad more unpredictable with his projectile.  Not only that, but because the move now cancels if you land, you can do a sort of "pseudo wavedash" if you may.  This cancels the projectile though.

By the way, the above about the Chaos Spear only applies to the 1st and 2nd charge levels (not the 3rd and strongest one).

EDIT:  Oh and new video:

http://www.youtube.com/watch?v=FHdNzU8IYGk

This is half of the final video (hence why it's a preview).  It shows off some of the changes I've made to the moveset as well as some other cool things.

The final one will also have a battle but as I already said, that part of the footage won't be done til the voice pack is done.  As you can see, I got the icons and name that I already had working too ^^


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!+New video reply 2929 pg 196
Post by: DTST on May 26, 2011, 01:20:17 PM
yea about the voice pack..theres gonna be a little delay.. im going away tomorrow and wont be back till monday but ii'll try to work on it more now CSP's later too


Title: Re: SDo0m's Dark Void: The Lord of Chaos Strikes Back!+New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 26, 2011, 03:03:45 PM
yea about the voice pack..theres gonna be a little delay.. im going away tomorrow and wont be back till monday but ii'll try to work on it more now CSP's later too

No probs dude ;)

Oh, and the download is updated.  Contains all the interface hacks as well as the moveset included in the above video.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 26, 2011, 03:15:52 PM
No probs dude ;)

Oh, and the download is updated.  Contains all the interface hacks as well as the moveset included in the above video.

just downloaded it to bad riivolution seems to stretch my screen down so i cant see the battle name oh well might find a fix one day still making new CSP's because i feel the final needs more higher quality ones(no offence to you also if my recolours will be used i'll have to do some editing)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Kamina on May 26, 2011, 03:17:40 PM
sdoom 1 question. will you eventually make a no chaos control and no weapons version of shadow?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 26, 2011, 03:18:23 PM
sdoom 1 question. will you eventually make a no chaos control and no weapons version of shadow?

yes he said in a post and on his video


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SmashClash on May 26, 2011, 03:33:12 PM
Hey, SDo0m in a possible future PSA you may/may not make. Have you thought of recolors GFX? DivineOverlord knows how.
I thought it would be cool to use black darkness instead of purple for Shadow. Such as "Black Tornado".

~Suggestion :D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 26, 2011, 03:36:37 PM
it looks like i have soon to port this Shadow since some ppl dont unsteadstand i dont want to port a unfinished PSA
btw the GFX is still not moved to Running GFX
look here why i wanted to be there instead over the other GFX:
GFX bug on Sonic´s Blue Trail GFX:(Burst Sonic PSA´s Side-B Charging GFX)
(http://s4.postimage.org/z0n2ivq9x/RSBE01_1.png)
and GFX on Side-B attack:
(http://s4.postimage.org/rxd4o2yn5/RSBE01_2.png)

but if the GFX is over running GFX i can get the ShadowKong Friendly PSAs to work for both V1 moveset and V2 Moveset thats the only thing that needed so the psa is ready to be ported


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Kamina on May 26, 2011, 03:48:20 PM
btw this psa is pure win. Shadow's throws are awsome. (Something not seen in a lot of PSAs) Was his up throw based on how Vegeta killed Cui?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 26, 2011, 03:56:34 PM
did you forget to Include a final PAC file? Because I used the FS and shadow turned into super sonic then I looked at the zip file and no final smash file is included but I just added the one from the last moveset


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 26, 2011, 03:59:31 PM
did you forget to Include a final PAC file? Because I used the FS and shadow turned into super sonic then I looked at the zip file and no final smash file is included but I just added the one from the last moveset

Yeah I did.  I'll fix it tomorrow after school.  I need to sleep now.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: xZedkiel on May 26, 2011, 04:33:38 PM
I also think the throws are awesome :D I love the forward, up and down throws. They look beast dude!


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Sanitys_Theif on May 26, 2011, 04:38:42 PM
Is it possible to vertex items? If so I'd probably be willing to make the cracker launcher look more like a rocket launcher, etc.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SmashClash on May 26, 2011, 04:42:49 PM
Is it possible to vertex items? If so I'd probably be willing to make the cracker launcher look more like a rocket launcher, etc.

It takes a long time to export them though, so I recommend vertexing trophies and porting them.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: xZedkiel on May 26, 2011, 04:44:42 PM
Or find a rocket launcher model that can easily be ported over an item and use that.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 26, 2011, 04:45:36 PM
just to say i'v already ported V2.5 over DK


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: OmegaMalkior on May 26, 2011, 07:53:55 PM
Hmmm... Down-A Air looks... Braver... :af: [/joke]

That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
N-A air should have a bit more knockback and keep th esame amount of damage given


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: xZedkiel on May 26, 2011, 08:50:03 PM
Hmmm... Down-A Air looks... Braver... :af: [/joke]

That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
N-A air should have a bit more knockback and keep th esame amount of damage given
Don't you mean Aerial Fang?... Fail comparison XD

I think the Up Tilt should maybe do 7%? If not, then 10% is fine.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Akiba Red on May 26, 2011, 10:02:48 PM
......DK has that kind of damage output if I'm not mistaken...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Enigmatic on May 26, 2011, 10:58:33 PM
......DK has that kind of damage output if I'm not mistaken...

DK is a strong heavy-weight though, so it should probably be brought down a bit.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 26, 2011, 11:18:38 PM
remember my Port anyway shadow fall/Jump as fast as Sonic but the running was slow and i think i know how to fix it now
donaldthescotishtwin is just renamed Files
mine was and will be renamed Files/edited in PSA/maybe animation so it works
but i will not port it over DK. until that GFX is moved over Sonic´s Running GFX or i have to make Shadowkong Friendly PSAs again + Sonic will not having the Blue trail while spindash and if you using Burst Sonic PSA Sonic will not have Blue Trail+Running GFX so he will not use any of these GFX only on one taunt
but the Running GFX is not really needed with Sdo0m´s Burst Sonic Runnng Animation and soon my new You are too slow taunt
an these two Animations i have to use so SHadowkong Friendly Sonic PSAs still look good without GFX


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 26, 2011, 11:54:15 PM
Hmmm... Down-A Air looks... Braver... :af: [/joke]

That Down-B is way too OP. You can have an army on top of you and blast them all to hell.
Up-A=!0 damage??? With just 10 hits with that you can get 100 damage! Way to OP there.
N-A air should have a bit more knockback and keep th esame amount of damage given

Apart from arguably the N Air, none of those are legitamite explanations as to why the moves are Oped.  Down B isn't Oped at all.  It's extremely situational and has no kill potential since it has a set knockback.

And 10% isn't Oped in the slightest.  That has to be the stupidest explanation I've seen for why a move is Oped.  Most characters have strong U Tilts.  Heck Sonic's does 14%

If you're talking about the U Air, it's stil not OPed.  Do you guys even pay attention to what other characters deal?  The move is like Mario's or Falcon's U Air but it's weaker than both.

@MarioDK

Swapping the graphics themselves isn't very hard or even that long.  The long bit is rearranging all the external graphic in PSA (that probably takes longer then the port fixes) hence why I haven't done it yet.  Also, the Homing Attack graphic cannot be changed.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 08:40:39 AM
what GFX is that Black on Shadow´s N-B over? i can´t find it inside the FitSonic.pac
Edit; nvm i just use some other GFX for that
ShadowKong V1(Sdo0m´s v2 moveset) coming soon
things that is left do to:
fix SFX ID to match with SFX pack

and for ppl who love SHadowkong with v1 moveset i do it so SHadowkong with v1 moveset can use SHadowkong Friendly Sonic PSAs for V2
= ShadowKong V8(with v1 moveset)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 27, 2011, 11:26:46 AM
what GFX is that Black on Shadow´s N-B over? i can´t find it inside the FitSonic.pac
Edit; nvm i just use some other GFX for that
ShadowKong V1(Sdo0m´s v2 moveset) coming soon
things that is left do to:
fix SFX ID to match with SFX pack

and for ppl who love SHadowkong with v1 moveset i do it so SHadowkong with v1 moveset can use SHadowkong Friendly Sonic PSAs for V2
= ShadowKong V8(with v1 moveset)

I had to use the External Graphic effect editor to swap it.  It was either the Homing Attack graphic or the Spin Dash graphic.  The others cannot be used.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:39:13 AM
anyway ShadowKong V8(V1 moveset) and ShadowKong V1(V2 Moveset) is almost done
all i needing is edit in SFX ID for match with SFX pack for shadow over dk
N-B got a other GFX
almost the old Chaos Rift GFX

Edit: i do that with edit SFX later
and thats means ShadowKong next versions come really soon
just need to fix Side-B air since you dont move Down then using it
and fix abit more Down-B Ground

then i make a Video and i will upload it after the Video is done  :af2:
the SFX/Voice Pack will be made
and this time not only Voices but also Some of Sonic´s SFX ported to DK´s
and as for the Shadowkong Friendly PSAs i made these:
Burst Sonic PSA(Both Vbrawl and Brawl-)
Sonic the Hedgehog Full Throttle PSA(waiting for PM so i can also upload this PSA for shdowkong Friendly)
and ofc Vbrawl Sonic


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 27, 2011, 12:23:02 PM
There MAY actually be a way of porting Shadow to DK (and keeping all his graphics the same), whilst having Sonic retain all his regular graphics.  Something about the ef_.pac files.  I've PMed EternalYoshi about the issue, and I'll probably ask around Smashboards too.

Also, I'll need feedback on the current release of Shadow before I make the alternative modes.  Useful feedback please.  I need "fine tuning" feedback from people that actually put a bit of time into PLAYING with him (like Sanity's_Theif, toddtj and Wave did).


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 12:26:35 PM
i dont think there is a way :(
but anyway
it is only one GFX(N-B one)
rest is the same as your´s just moved around
and for ShadowKong Friendly PSAs they all using your´s runnning animation from Burst Sonic since that one look good without running GFX
and for you are too slow taunt i still abit working on that animation so it can look good without that GFX too
also i needed to get the old FS back nothing else worked  :'(


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 27, 2011, 12:32:57 PM
i dont think there is a way :(
but anyway
it is only one GFX(N-B one)
rest is the same as your´s just moved around
and for ShadowKong Friendly PSAs they all using your´s runnning animation from Burst Sonic since that one look good without running GFX
and for you are too slow taunt i still abit working on that animation so it can look good without that GFX too
also i needed to get the old FS back nothing else worked  :'(

Don't be so sceptical mah boi ;)  I'm gonna try to experiment myself.  I'll do my own test port and try it out myself using the ef_sonic.pac.  If it doesn't work, it doesn't work.  But if it does then that's great XD  EternalYoshi did something with Grey Fox involving renaming the ef_greyfox.pac to ef_metaknight.pac and it works.  I'll also have a look at that.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 12:35:23 PM
lol awesome then you can also use my 2nd. jump fix and etc.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 27, 2011, 01:14:22 PM
Hey SD
I have a quick question about animating.
When I make an animation, I just have to animate the keyframes and let BB's interpolation do the rest right? I know there's lots of minor fixing and stuff, but is that it? Or do I animate every frame :l


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 27, 2011, 01:51:05 PM
Hey SD
I have a quick question about animating.
When I make an animation, I just have to animate the keyframes and let BB's interpolation do the rest right? I know there's lots of minor fixing and stuff, but is that it? Or do I animate every frame :l

The former.  Brawlbox's interpolation does most of the work and then there's fixing like you said.  If your animation still looks a tad odd, then use Brawlbox 0.62b (my tutorial introduction video contains a version 0.62b) to Clean the animation and not only lower the file size, but hopefully prevent any oddities that the interpolation may cause.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 27, 2011, 02:06:57 PM
The former.  Brawlbox's interpolation does most of the work and then there's fixing like you said.  If your animation still looks a tad odd, then use Brawlbox 0.62b (my tutorial introduction video contains a version 0.62b) to Clean the animation and not only lower the file size, but hopefully prevent any oddities that the interpolation may cause.

Yeah, like for some of my animations for snake making kakashi doing the tiger seal (For his infamous OTYOD jutsu, I'm usin it as his down smash) his hand spun around in some freakish way O_0

Hmm, didn't think about using an older version of BB to do that, thanks for da tip :)

Also, I'm making Captain Basiliscx from Super Mario Bros Z over yoshi. (using SS's classic drybones is giving me a huge head start. but even with that I got a ways to go XD and yes, I did ask permission first ^+^) Do you gots any vertexing tips or no?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:21:05 PM
if you just started with Vertexing use this guide here:
http://forums.kc-mm.com/index.php?topic=13061.0
(that one i followed to make SSj3 Mario)
but back to on topic:
i am almost done with afew SFX IDs but i think i just leave it since the SFX pack for over DK. and SFX ID needs a revamp
also the SFX pack need also ported SFX from Sonic to DK. for like spindash sound and etc. on afew attacks

so i think this port is not going to have all SFX working with SFX pack(yet)(too bad smashbox dont work with 64bit or i can self do it SFX pack/edit SFX IDs in PSA
Btw can i use your´s Video for the moveset port DL link?
it only change there is on the moveset is up-B can be controled so you can move abit more fast around since i can´t fix that slow running
and FS was not worked at all made no DMG and was zoomed in to shadow in many sec.

Edit: the new N-B GFX for shadowkong hope that one is good ;D:
(http://s1.postimage.org/ye7okeuk5/RSBE01_4.png)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Rayn on May 27, 2011, 04:30:07 PM
Do you gots any vertexing tips or no?
I believe SDoom has said that he doesn't vertex...let's see...four times. Just saying.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Sanitys_Theif on May 27, 2011, 05:09:33 PM
Trying out the new moveset, you changed the AAA combo back YES!!

Also, I found a cool AT, because of the initial momentum of the first hit of the B-air, if you do it RIGHT before you hit the ground, you slide back a good distance if you time it right, it's not choreographed too bad and you can turn and grab, it's pretty sweet but also pretty hard to pull off good

Also, don't short hop D-air, your opponent can tech and attack back before your landing lag ends


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: OmegaMalkior on May 27, 2011, 05:25:13 PM
<.<

>.>

Don't feel bad about it. From your discovery I was able to make my own discovery: Viewtiful Joe works over Yoshi using a Marth .rel. The IC-Constant code is necessary but the disabled Entry and Result codes aren't. After using the IC-Constant code I attempted to make the game crash by using every possible move but I couldn't do it. Voomerang, Bombs, GFX, everything works. In fact, there's only 2 glitches with it:

1. The Final Smash doesn't connect. It just either has a bad hitbox or only does 5% damage and doesn't lock in the opponent. I'm going to check and see if this is fixable...

2. If you blow up a bomb in your face and someone gets hit by the blast, it causes 999% damage and sends them flying. It's kinda hilarious actually.

I'll try this with regular Captain Falcon after I DL his standard files, see how it works out. But for the most part Viewtiful Joe works over Yoshi. And I'll try this over other characters, as well. So thanks ssbbtailsfan for posting your information, even if it didn't really work in the end... :srs:
I think this post might be good for VJ users and Goku users.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: ChaosEpsilon613 on May 27, 2011, 10:47:08 PM
Shadow's lookin great cant wait for the full release (Minus version) :D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:21:31 PM
yes i will also port Minus Version over DK. ;D but it has to be Spawn no items since that coz crashes at end of match if using in battle


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: ChaosEpsilon613 on May 27, 2011, 11:55:24 PM
That's cool I never spawned items anyways
Speaking of have you updated shadowkong to now spawl items yet? so it doesnt freeze?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Sanitys_Theif on May 28, 2011, 12:17:55 AM
Alright I've been playing as Shadow for a while, and he seems near perfect, I've only got 4 concerns

1) His Sibe-B Air, it's cool that you can wavedash in Vbrawl BUT it overpowers his recovery, it's just way too easy to get back to the stage throwing out a projectile every second slowly inching your way back to the stage. He's able to live far too long because of this, I'd have his aerial chaos spear aim downwards diagonally like Sheik's needles in the air, that way at least he won't have a hit box almost constantly right in front of him while heading back towards the stage making it near impossible to gimp him, and if possible it would be good if he only moves forwards on his first aerial chaos spear, and if he does it more than once he can't inch forward or back and just goes down, but if you don't get the chaos spears to aim diagonally down, he can just jump off the stage and spam them back at the stage for a good while

2) Down-Air, this move is AWESOME, but there's something wrong with it, you have it so that if you miss with the move, he has small landing lag, but if you DO hit with it, you can't do anything right after you bounce back up for a while and he has a crapload of landing lag 0_o, the point should be that if you land the move you get rewarded, not punished, because as it is, it's just not a good move to use because if you do land it, your opponent can tech and have AMPLE time to retaliate, I'm talking almost enough time to pull off a Falcon Punch here, so if you do hit your opponent with this move, be prepared for huge backlash, and off the edge, your at a good risk of killing yourself if your aim is not 100% accurate, I would reverse the effect and make it so if you do land the move, when you bounce back up you can immediately act and do anything similar to how Project M's Zero Suit Samus' D-air works(actually that's really what it does) but if you miss the attack THEN you get huge landing lag, and if your worried about being able to act immediately overpowering his recovery, well first off your current air side B does that job much better, and second is that the fact that it bounces you up already helps with recovery a bit anyways

3) Chaos Control, I know the animation is longer but good lord man make it so you can stop him from doing the move by hitting him, having him be invincible while performing it is too cheap, especially if he has it ready, kills an opponent, and then uses it when they spawn again and bam, you can get a free 30-45% easy right away

4) Weapon spawn, at least you can stop this one, but I don't know if you realize how powerful Brawl's items are, spawning the ray gun, cracker launcher or superscope pretty much guarantees a kill, and 10% isn't enough to compensate for that, I would up the damage a little and make the animation slightly longer, or you could make a version without CC and weapon spawn like the last version


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Kaye Cruiser on May 28, 2011, 12:46:10 AM
Agreeing with Sanity here, I'd actually get rid of the bouncing in general. I've played it without bouncing from the D-Air from the version I had before you put this one out, and it worked just fine.

And about Chaos Control and the weapon spawning...Seriously, this HAS to be dropped.

If you want a balanced moveset, then these two have to go, as they automatically take out any balance the moveset has. Even if you can stop them, no one else has an attack of this nature, so it makes things incredibly overpowered.

Either do that, or have one version with them, and one version without either. Meaning a version with no Chaos Control or weapons. He doesn't really need them anyways.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 01:46:44 AM
The whole point of the bounce is so that it doesn't just feel exactly like Sonic's D Air but with a spike.  The animation is so similar that it could be perceived as just a tweaked version of Sonic's D Air.  However, I will do what Sanity said and make the D Air connection more rewarding (disabling the landing lag was something I actually forgot to do for the bounce) by making the bounce interruptable much earlier.

As for the Chaos Spear, I'll probably also make the fall speed at the end a bit more and make it interruptable later, as well as removing the ability to move back and forward after one use in the air.  I won't however change it so that it aims downwards.  I hated how Sheik's needles did that and it prevents Shadow from mixing up his projectile from a distance.  

And the Chaos Control intangibility was actually me experimenting with something.  It takes more hits to pull of this time, and the animation length is longer.  I wanted to place the intangibility just at when he does the spin with the Chaos Emerald, but it wasn't working for some stupid reason.  I'll try again to make it work.

Also, guys, you should know by now (I've said it about 5 times) that I'm obviously making versions that don't have the weapons and Chaos Spear.  I did it for the previous version and I'm doing it for this one.

Oh and MarioDK, you won't have to port it again ;). Any changes that I make to the Sonic version I will also make to your DK version.  That saves you editing the graphics every time :)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: _Data_Drain_ on May 28, 2011, 01:50:42 AM
Yeah, that is true, the item spawn and Chaos Control do seem... Well, for one thing, as a perfect, already in Brawl feeling, those kinda go against that, no one else has taunt powers, and no one can summon super powerful items...

It also almost put a friend of mine off from downloading it, so you really might want to change this in a future update.
Also, that friend is fixing up a few animations for you. =P

On a more random note... I randomly made a Viewtiful Joe texture... Well, more like put together two textures, you'll see what I mean... I'm still waiting for BY to tell me what he thinks.
Ronald Mc Joe? Eh whatever, I was very bored...(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110524_21001binout.jpg)(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110524_2051binout.jpg)(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110524_2055binout.jpg)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 01:59:39 AM
Hence why I am making the alternate versions.  It's obvious that they're both OPed and don't fit in.  A blind monkey could've told me that.  They serve as gimmicks to represent Shadow's moveset.  They'd be even more OPed as regular moves.  If you don't want them, don't use them for the next release.  But I'm at least trying to taking into account the fact that there are people who DO want them. That is the entire purpose of this Shadow.  To cater to as many people as possible.  It's that simple.

Also, lol at the texture XD His face went a bit crazy though :P


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 02:03:02 AM
The whole point of the bounce is so that it doesn't just feel exactly like Sonic's D Air but with a spike.  The animation is so similar that it could be percepted as just a tweaked version of Sonic's D Air.  However, I will do what Sanity said and make the D Air connection more rewarding (disabling the landing lag was something I actually forgot to do for the bounce) by making the bounce interruptable much earlier.

As for the Chaos Spear, I'll probably also make the fall speed at the end a bit more and make it interruptable later, as well as removing the ability to move back and forward after one use in the air.  I won't however change it so that it aims downwards.  I hated how Sheik's needles did that and it prevents Shadow from mixing up his projectile from a distance. 

And the Chaos Control intangibility was actually me experimenting with something.  It takes more hits to pull of this time, and the animation length is longer.  I wanted to place the intangibility just at when he does the spin with the Chaos Emerald, but it wasn't working for some stupid reason.  I'll try again to make it work.

Also, guys, you should know by now (I've said it about 5 times) that I'm obviously making versions that don't have the weapons and Chaos Spear.  I did it for the previous version and I'm doing it for this one.

Oh and MarioDK, you won't have to port it again ;). Any changes that I make to the Sonic version I will also make to your DK version.  That saves you editing the graphics every time :)
nice but i still updating soon for SFX IDs and abit more revamped SFX pack(not much) btw i have self deleted spawn items on Shadowkong ;D i updating Shadowkong later with the new SFX IDs(i got Shadow to say let me show you the ultimate power like as your´s on your Shadow v1´s FS)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: _Data_Drain_ on May 28, 2011, 02:04:19 AM
Hence why I am making the alternate versions.  It's obvious that they're both OPed and don't fit in.  A blind monkey could've told me that.  They serve as gimmicks to represent Shadow's moveset.  They'd be even more OPed as regular moves.  If you don't want them, don't use them for the next release.  But I'm at least trying to taking into account the fact that there are people who DO want them. That is the entire purpose of this Shadow.  To cater to as many people as possible.  It's that simple.

Also, lol at the texture XD His face went a bit crazy though :P
Hm, very true, just like there are people who love blatantly God like PSAs, and what not... Very good point.

And yeah, I admit, the face wasn't the strong point on that texture, it was a test with layers honestly, with the outfit, I thought it turned out very nicely... Though someone must have not told him how to put on his makeup correctly. XD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 02:09:20 AM
why not just make a Goku joe or Viewtiful goku ;D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: _Data_Drain_ on May 28, 2011, 02:11:53 AM
Because, I figured Ronald Joe would work a bit better, since his taunts kinda have the same goofiness that the Japanese Ronald has... Well, not near as much actually... But it's still pretty funny seeing Ronald Joe in motion, and second... I just don't know if Gokuful Joe would be quite as... Fitting? I don't know, maybe I'm wrong...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 02:13:21 AM
nahh just a idea i got so the texture/vertex cn fit for two movesets
goku moveset
and V. joe moveset

anyway now all "B"/afew "A" attacks and taunt got shadow´s voices on shadowkong
but i still needing to know how i can get the PSA to random use 3x SFX IDs so i can use them for "A" attacks so it is like to have Low voice clip code over shadowkong

then just port some of Sonic´s Sounds (not voices) to Dk inside the brsar and get SFX IDs for them
and also edit the SFX IDs for Shadowkong with V1 moveset too ;D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 05:20:17 AM
I'll be uploading the alternate versions fairly soon (all of them except the Minus version, I'll need a bit more time on that one). 

I also tweaked a couple of things but I have yet to test it...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 05:25:40 AM
me too i upload Shadowkong V2(V2 moveset) soon too
here is the changes:
a new SFX pack(not much edited but atleast abit better now)
deleted Spawn items on up-taunt since that coz crashes
edited SFX IDs it still needs Sonic´s SFX(not Voices) but over DK. but voices is good now and now he dont say chaos control on almost all his attacks ;D

and for Shadowkong V8.1(v1 moveset) is just SFX IDs/SFX pack


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 06:17:19 AM
Hey guys, I'd like to change the U Tilt to something else.  I've had a lot of complaints and criticisms about that move and looking at the move more it could use some changing.  However, I'm not too sure what to change it to.  I definitely don't want to use Sonic's U Tilt.  Not only would that be lazy, but the AAA combo already involves the U Tilt.  But I'm really stumped on ideas :-\

But apart from that, expect the alternate versions to be released in a few moments.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: _Data_Drain_ on May 28, 2011, 06:27:59 AM
Hey guys, I'd like to change the U Tilt to something else.  I've had a lot of complaints and criticisms about that move and looking at the move more it could use some changing.  However, I'm not too sure what to change it to.  I definitely don't want to use Sonic's U Tilt.  Not only would that be lazy, but the AAA combo already involves the U Tilt.  But I'm really stumped on ideas :-\

But apart from that, expect the alternate versions to be released in a few moments.
By the way, did you get MarioKing's PM? If so... What did you think of his fixes?

And... Hm... Maybe just making the damage 7% would help it... The up tilt I mean...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 06:38:45 AM
By the way, did you get MarioKing's PM? If so... What did you think of his fixes?

And... Hm... Maybe just making the damage 7% would help it... The up tilt I mean...

Yeah I got the PM.  His new MotionEtc.pac increase the file size by a lot.  I have yet to test whether it works yet, but if it does I'll use most of it.

Also, it's not really the damage I'm talking about.  As I said before, Sonic's U Tilt does 14%.  It's more the move as a whole.  It needs to be completely changed.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: _Data_Drain_ on May 28, 2011, 06:47:17 AM
Yeah I got the PM.  His new MotionEtc.pac increase the file size by a lot.  I have yet to test whether it works yet, but if it does I'll use most of it.

Also, it's not really the damage I'm talking about.  As I said before, Sonic's U Tilt does 14%.  It's more the move as a whole.  It needs to be completely changed.
Hm... So the file size jumps up? Maybe it needs to be cleaned up with BrawlBox 6.2?

And, alright... If you want to change the up tilt, you might be able to, look into Sonic Battle maybe? Or some other game?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 06:51:59 AM
uploaded V2 of the Shadowkong with V2 moveset
now with:
SFX pack/edited SFX IDs and hopefully soon ported SFX from Sonic to DK(not voices)
(V1 moveset coming soon with Fied SFX IDs for the changed SFX pack)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 06:51:59 AM
Hm... So the file size jumps up? Maybe it needs to be cleaned up with BrawlBox 6.2?

And, alright... If you want to change the up tilt, you might be able to, look into Sonic Battle maybe? Or some other game?

Thing is though, he's cleaned the animations he's changed already.  I could tell straight away just by looking at them in Brawlbox.  Again, I'll do some testing to see if it's a problem or not.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Sanitys_Theif on May 28, 2011, 08:39:35 AM
Hey guys, I'd like to change the U Tilt to something else.  I've had a lot of complaints and criticisms about that move and looking at the move more it could use some changing.  However, I'm not too sure what to change it to.  I definitely don't want to use Sonic's U Tilt.  Not only would that be lazy, but the AAA combo already involves the U Tilt.  But I'm really stumped on ideas :-\

But apart from that, expect the alternate versions to be released in a few moments.


I was going to say something too but I wanted to get the more important stuff out of the way first

Um, in terms of kicks I think you're out of luck if you want a different animation, so how about an uppercut?

(http://i51.tinypic.com/o6fius.png)

It can function just like the old uptilt being a juggle move, and if you want 2 hits maybe you could make it work like a shoryuken from street fighter:

http://www.youtube.com/watch?v=dOlzG2w8UwM&playnext=1&list=PL0B436875ED623F88
(@ 0:23)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 09:16:32 AM
nice idea for SHadow´s u-tilt


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 11:17:18 AM
I was going to say something too but I wanted to get the more important stuff out of the way first

Um, in terms of kicks I think you're out of luck if you want a different animation, so how about an uppercut?

([url]http://i51.tinypic.com/o6fius.png[/url])

It can function just like the old uptilt being a juggle move, and if you want 2 hits maybe you could make it work like a shoryuken from street fighter:

[url]http://www.youtube.com/watch?v=dOlzG2w8UwM&playnext=1&list=PL0B436875ED623F88[/url]
(@ 0:23)


That's a really good idea actually.  I'll definitely do that.  Shame I can't do that cool white trace.  But the uppercut itself should work fine.  I'll get to work on it as soon as I can :)

I forgot to mention that I updated Shadow a few hours ago btw.  He now has the alternate versions.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Kumari sai on May 28, 2011, 11:21:42 AM
hooray for 200 pages, congratz SD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:22:13 AM
Sdo0m should we make Shadowkong for Brawl minus too?
and also one more questing how do you get a moveset to fit in Brawlminus
want to do it with my SMBZ mario as soon i have  fixed FS and yet again revamping Animations good mario already got his metal hat from Brawlminus i just have to remove that thing so you can´t use it all time


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 11:32:34 AM
Sdo0m should we make Shadowkong for Brawl minus too?
and also one more questing how do you get a moveset to fit in Brawlminus
want to do it with my SMBZ mario as soon i have  fixed FS and yet again revamping Animations good mario already got his metal hat from Brawlminus i just have to remove that thing so you can´t use it all time

If you want ^^  Though Brawl- PSAs take a bit of thought.  It's not just as easy as increasing the speed and power.  Each character needs their own sort of "gimmick".  For Shadow/Shadowkong I think it should be omnidirectional (all directions) Up B (your Shadowkong has it already, but for this it can be faster on start up so that it works much better for approaching).  Also some general buffs.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:34:45 AM
too bad the up-B is not CPU friendly :(
it needs Lucario´s AI for his up-B
and for faster Start up i think i will do
and for Startup running/running i have tried anything speedup in PSA/Animations


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: xZedkiel on May 28, 2011, 11:44:46 AM
Sooo, can't wait until this is done :D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 28, 2011, 04:29:45 PM
Hey SD, what exactly do I need to do to edit a final smash, I mean, is it any different to edit snakes final smash since he goes into a whole different perspective?

And since it's a custom animation would I need to edit FitSnakeFinal.pac?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 28, 2011, 04:45:49 PM
Hey SD, what exactly do I need to do to edit a final smash, I mean, is it any different to edit snakes final smash since he goes into a whole different perspective?

And since it's a custom animation would I need to edit FitSnakeFinal.pac?

The FitSnakeFinal.pac has absolutely nothing to do with the animations of Snake himself.  Those are all in the FitSnakeMotionEtc.pac.  The FitSnakeFinal.pac only has to do with the FS graphics. 

As for Snake's FS, dunno since I've never done anything with it.  It seems like it would be somewhat like Falcon's FS though (and by that, I mean extremely finicky).


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 28, 2011, 05:16:28 PM
Hmm that's too bad if it gets all finicky like falcons *raises eyebrow*
Or worse, like ganondorfs >_< god I'm hoping it's not like that.

Couldn't I just erase everything in the original final smash and redirect the FinalStart subaction to a different subaction?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 29, 2011, 03:38:02 AM
Hmm that's too bad if it gets all finicky like falcons *raises eyebrow*
Or worse, like ganondorfs >_< god I'm hoping it's not like that.

Couldn't I just erase everything in the original final smash and redirect the FinalStart subaction to a different subaction?

Nope.  That's one of the problems with finicky Final Smashes.  It doesn't matter which subactions you use.  It's all down to which Actions you use.  You always have to use 116 (obviously) but it maybe random and selective about others.  It's hard to explain.

Anyways, I'm still deciding on what to do after Shadow. 

- I know I said I'd do Travis but I'm not too sure.  I'm thinking about rewriting his moveset since I won't be able to do the written one (file size constraints will prevent me from having that many animations).

- I really want to do Dudley, but without a vertex to work with I can't really do anything at the moment.

- Black Knight or Zero are probably the most likely possibilities.  And even with those two I have a lot of initial work to do before I can properly get down to them.  Especially with Zero, he'll be a challenge.  I made some animations before for Zero involving the sword scaling, however it looked really ugly.  The sword itself might just be an external graphic effect.  That way it can be easily scaled without looking horrible.  I'll definitely need to have a good look at what Eldiran did for his Zero (the F Smash sword for example is a graphic effect).

- Roy wouldn't be too bad.  Just a tad dull even with my written moveset.  I've made a couple of waiting animations, but only the Wait1 looks at all decent (the others look quite horrible).

- Deadpool....yeah....still not feeling him at the moment :-\  Shame cuz I've done quite a lot of animations too (a lot of them need to be revamped) and he's such a cool character.  It's playstyle really.  I don't really know what path to go down with him.

I'll need to think about it a bit more.  No poll


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 29, 2011, 03:42:15 AM
A SDoom Roy would be epic I say work on that but you should make both Marth and Ike versions


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 29, 2011, 03:59:54 AM
A SDoom Roy would be epic I say work on that but you should make both Marth and Ike versions

No :srs: If I'm making Roy, it's only being over Marth.  Period.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 29, 2011, 04:01:06 AM
i think he means for the .rel files for marth over Ike
anyway we getting a Roy ;D that is not Melee Moveset Based(i can use that moveset until Sasuke moveset will be made :af2:)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 29, 2011, 04:04:31 AM
No as in there is already a version of the Roy vertex over Ike:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17981

Either way, I'm not doing both.  Marth only,  Final decision.  Don't complain.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 29, 2011, 04:06:29 AM
that one is that i talking about with .rel files ;D that is not  Vertex but a port


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 29, 2011, 04:07:50 AM
I was talking about the clone engine that you should make a compatible version but you said your not so I'll leave it at that


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DoctorFlux(Mariodk) on May 29, 2011, 04:27:32 AM
i can maybe try to fix a version just for that .rel (yet again Maybe i port one of Sdo0m´s movesets ;D)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 29, 2011, 12:01:34 PM
*complains*
Kidding :P

ehhhh
*goes to work on everything except FS for the beta release* XD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Enigmatic on May 29, 2011, 04:20:43 PM
All of your ideas are freaking amazing, and you have made the new Shadow, and a near perfect V. Joe and Cloud. I am sure any that you do would be amazing. I am excited for them all, but I am mostly digging the Travis Touchdown Moveset, Zero, and Roy (SDo0m Style).

-If the Travis can't be done because of file constraints I say take a little while to brainstorm ideas. You proposed moveset is really interesting though, so I hope you don't stray TOO far from that.
-Zero is in need of an updated PSA. I have played with the current one more, and I do have to say it is indeed great for it's time, but it is definitely dated. I would love to see your take on it.
-Roy Sdoom Style sounds great, but if it would be dull then do something else that you are more in the mood for.

I do have one small suggestion though, have you SEEN that new Sora? It is [censored] amazing. Would you consider doing a PSA for it? This is not a request, merely a suggestion.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 29, 2011, 04:57:47 PM
Sora over Marth is indeed amazing.  Best Sora yet.  I may consider thinking about Sora, though the problem is the fact that he's over Marth.  I don't know too much about Sora or his fighting style, but he looks like the type of character who would have a lot of graphical based moves and Marth isn't too ideal for this.

Excluding his sword glow, Marth only has two external graphic effect models and no articles.  No editable projectiles and very few unique effects. Apart from a large file size limit and portability, Marth doesn't have too much going for him in this case (PSA wise).

Pit is an all round better option for a PSA and as we all know that's already being worked on.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: KTH on May 29, 2011, 05:03:51 PM
Sora over Marth is indeed amazing.  Best Sora yet.  I may consider thinking about Sora, though the problem is the fact that he's over Marth.  I don't know too much about Sora or his fighting style, but he looks like the type of character who would have a lot of graphical based moves and Marth isn't too ideal for this.

Excluding his sword glow, Marth only has two external graphic effect models and no articles.  No editable projectiles and very few unique effects. Apart from a large file size limit and portability, Marth doesn't have too much going for him in this case (PSA wise).

Pit is an all round better option for a PSA and as we all know that's already being worked on.

Agree, this Sora was awesome.

If you're prefer Pit about PSA, wait the Sora Revamp by Chibikowskie.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: OmegaMalkior on May 29, 2011, 06:14:13 PM
Sora over Marth is indeed amazing.  Best Sora yet.  I may consider thinking about Sora, though the problem is the fact that he's over Marth.  I don't know too much about Sora or his fighting style, but he looks like the type of character who would have a lot of graphical based moves and Marth isn't too ideal for this.

Excluding his sword glow, Marth only has two external graphic effect models and no articles.  No editable projectiles and very few unique effects. Apart from a large file size limit and portability, Marth doesn't have too much going for him in this case (PSA wise).

Pit is an all round better option for a PSA and as we all know that's already being worked on.


Actually, hes not that graphical. Not like Sephiroth but mostly as graphical as Cloud.

http://www.youtube.com/watch?v=56Oua0-jJKw

Sadly, I have no idea what the Specials might be. But at least the Aerials and ground attacks are in the vid.
 


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 29, 2011, 06:32:23 PM
Honestly for Roy, it's not really surprising according to me to do him only on Marth, those who want to have Roy over Ike, or over an other character can use the Marth rel. And even if I were to find this decision surprising, I wouldn't complain, because you do what you want.

For the next psa you make, I have a Psa that I prefer obviously, but I won't say what psa exactly, because you probably know who he is, and besides, you do the Psa you desire, and progress at your own rhythm. But one thing though, take really your time to do your Psa, and to revamp the movesets if necessary, it is useless to make a Psa that doesn't please you or that you judge having a lack of something. (like a playstyle)

Oh, just a question, for the black knight psa, what do you do with the voices? He will be over Ganondorf, so will you disable the voices of Ganondorf or leave them like this? Because, the black knight has a voice of course, but it's so limited... Or maybe you didn't thought of it? Which I can easily understand. :laugh:

Edit: I didn't saw the Dudley update... He seems familiar, but I never heard of him... After all, the recent street fighter I don't really know them, but from what I saw, he will be an original character, it's rare in Brawl to have a puncher only. :laugh:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: xZedkiel on May 29, 2011, 07:33:16 PM
For Dark Knight the only SFX for him should maybe be the clicking of his sword and the armor as he steps, some quotes, and the attack sounds. Not too much needed for him in that case actually.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 29, 2011, 07:34:44 PM
Ah, you're talking about sound effects, not voices. Yeah, I suppose for the Black knight the best things we can put for him are sound effects, because his voices are really limited, and besides wouldn't fit for a fight...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: DTST on May 30, 2011, 01:52:22 PM
I'm back from holiday now so first thing tomorrow I'll get started on the voice pack again


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Naruto200Man on May 30, 2011, 03:01:32 PM
lol Sepheroth cant admit that he lost to someone besides cloud XD


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 30, 2011, 04:19:45 PM
Ok so here's the deal.  Since KTH is working on a Dudley vertex and it's looking great so far, my next PSA will be Dudley over Ganon.  Thankfully, Dudley isn't graphic heavy at all (since Ganondorf has no external graphic effect models to work with).  Though one thing that would be nice to include for Dudley would be his rose taunt.  If someone could vertex Ganondorf's sword (or something to replace that model) into a rose that would be awesome.

After Dudley, I've decided upon the order of upcoming PSAs (take note this is NOT A DECISIVE ORDER, as it's very much subject to change:

Zero
Travis
Black Knight
Roy
Deadpool

Again, this is subject to change.

One other thing that you guys may want to know is that change that I'll be making to Travis' moveset.  Instead of the high/low stance system I was going to use, instead he'll have a battery system.

How this will work is basically at the start of a match, Travis has full battery.  This means that his beam katana attacks are very powerful.  However, as time goes on the battery wears down.  Messing up attacks lowers the beam katana, and getting hit lowers it even more.  It's somewhat similar to the Pokemon Trainer's stamina system.

When you get low, you'll need to use his Down Taunt (i.e. his recharge "gesture") to restore your battery back up again.  Since the taunt is interruptible and restores your battery bit by bit over time (rather than all at once at the end), you can charge up your battery a little bit after knocking your opponent away to keep your power at a favourable level.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 30, 2011, 04:26:05 PM
I don't know Travis, and to be honest, he doesn't really interest me, but still, I really like the idea of the battery. But won't it be a pain to do, especially for the file size limit?

And for Dudley, I will wait, I'm truly curious to see how it will turn, and try him, it will be my way to discover a little Street Fighter 4 without playing it. :laugh:


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 30, 2011, 04:29:08 PM
I don't know Travis, and to be honest, he doesn't really interest me, but still, I really like the idea of the battery. But won't it be a pain to do, especially for the file size limit?

And for Dudley, I will wait, I'm truly curious to see how it will turn, and try him, it will be my way to discover a little Street Fighter 4 without playing it. :laugh:

Well it will be fine for the FitIkeMotionEtc.pac (which is where the file size limit problems come in) since it uses much less animations than my previous idea.  It's the FitIke.pac that takes all the strain (and I know from past experience that the FitIke.pac has a very impressive file size limit).

And yeah it's not surprising that the character doesn't interest you.  He's not particularly well known.  Shame too, because he's a really, really cool character (hence why he's one of Beyond's personas XD)


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 30, 2011, 04:37:33 PM
As I said, I don't know him, so this is why he doesn't interest me. But if I knew him, maybe he would interest me more. Anyway, it is not because he doesn't interest me that I won't try it, maybe I will try it, because I really experiment this original system in Brawl.

Anyway good luck for Dudley, remember to take your time though.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Enigmatic on May 30, 2011, 08:52:51 PM
Good luck on Dudley. I would wish that you bump up your personal Roy, but your choice. Is Dudley your main in Street Fighter 4 or something?


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: ChaosEpsilon613 on May 30, 2011, 09:30:45 PM
Can't wait for shadow minus :D
And definitely can't wait for these next PSAs :3


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Bainch on May 30, 2011, 09:37:02 PM
 ;D

Stumbled upon this...
You might find this useful...
http://www.fightersgeneration.com/characters/dudley-a.html


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 31, 2011, 04:07:04 AM
;D

Stumbled upon this...
You might find this useful...
[url]http://www.fightersgeneration.com/characters/dudley-a.html[/url]


I actually saw this a while back, but you saved me having to find the link again ^^  Thanks ;)

Also, quick preview is quick (and I mean QUICK).  Literally, above all else, this was less to show off the PSA (i.e. two wait animations) and more to show KTH the things that need to be fixed in the vertex.

http://www.youtube.com/watch?v=rf1UmMKKK34


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Miacis on May 31, 2011, 04:21:13 AM
Quote from: Poll
:nazo: <--- Has anyone ever even USED this emoticon?  *Raises eyebrow*
Blame picano for that one. :P We're keeping it for nostalgia purpose.  ;D


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: songeflemy on May 31, 2011, 05:45:58 AM

[url]http://www.youtube.com/watch?v=rf1UmMKKK34[/url]


Should be scrunched up like that, looking at the animations on that one link, he's standing up a bit more.

But, AWESOME VERTEX. I thought you said, "Screw it!" and did a import.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Cascade Hellsing on May 31, 2011, 05:48:48 AM
I actually saw this a while back, but you saved me having to find the link again ^^  Thanks ;)

Also, quick preview is quick (and I mean QUICK).  Literally, above all else, this was less to show off the PSA (i.e. two wait animations) and more to show KTH the things that need to be fixed in the vertex.

[url]http://www.youtube.com/watch?v=rf1UmMKKK34[/url]


...

/me runs 9001 miles away from the thread, and screams at the top of her lungs..... the scream could still be heard loudly

...tooo......epic.....


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 31, 2011, 05:50:13 AM
Should be scrunched up like that, looking at the animations on that one link, he's standing up a bit more.

But, AWESOME VERTEX. I thought you said, "Screw it!" and did a import.

Wait what?  You nitpick my animation, but miss the obvious flaws of the vertex?  I'm slightly confused...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Cascade Hellsing on May 31, 2011, 05:54:11 AM
Wait what?  You nitpick my animation, but miss the obvious flaws of the vertex?  I'm slightly confused...

I kind of think the vertex flaw is a little lulzy...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: songeflemy on May 31, 2011, 05:59:03 AM
Wait what?  You nitpick my animation, but miss the obvious flaws of the vertex?  I'm slightly confused...

Well, I knew it was a vertex when I turned on the video. lol

He's not.... how should I say it? Muscular. He looks kind of scrawny in some form. And why is there some extra hair on the back on some animations?

And his face... it morphed back to his original face in some animations as well.

Sorry for the white lie on the vertex. Being picky makes me sound rude.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Puraidou on May 31, 2011, 06:01:54 AM
And his face... it morphed back to his original face in some animations as well.
That's something a lot of Ganondorf vertex's have with the standard moveset of ganondorf..
It sucks pretty bad when it does that...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 31, 2011, 06:02:25 AM
It's strange because it is not the first vertex of ganondorf to have this problem of morphing back to the original face, the Black Knight if I recall correctly had a very similar problem, and a Zephiel too... Anyway, very good vertex!


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Puraidou on May 31, 2011, 06:04:00 AM
It's strange because it is not the first vertex of ganondorf to have this problem of morphing back to the original face, the Black Knight if I recall correctly had a very similar problem, and a Zephiel too... Anyway, very good vertex!
Nightmare, Red Demon Knight and many others have this same issue as well.. It's something with the other faces if i recall correctly. No idea how to fix that though :|


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 31, 2011, 06:11:11 AM
Maybe vertex the other faces exactly like you vertexed the most important face? And keeping the differences for example with the eyes and the mouth of course. Again, it's only a theory... But I wonder what would happen with the face if Silent Doom modifies the neutral B, as it is one of the most flagrant "morph"...


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: SiLeNtDo0m on May 31, 2011, 06:14:28 AM
I may actually be able to fix it via the animations.  If in the animations such as the Neutral B etc, I edit the .vis files so that it disables those certain face expressions etc (in other words, make the expressions exactly like the Wait1 expressions) then that may work.

Also, thank KTH for the vertex, not me :P  This is just the early stage of it.  He says there's more work to be done.


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Puraidou on May 31, 2011, 06:31:08 AM
So it could be fix'd through PSA? Could you do that with my PrideToBeMe V1 PSA, i hate when his face morph's.. :( (Not right away, when you got the time x) )


Title: Re: SDo0m's Dark Void: The Lord of Chaos Update! New video reply 2929 pg 196
Post by: Psycho Philia on May 31, 2011, 06:49:57 AM
The best thing would probably to explain how you can fix this morph changes, if you can explain it correctly of course and find the time to do it...

Anyway, it's true, you don't vertex, I will go in KTH topic to make him a compliment about his vertex!


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Bainch on May 31, 2011, 09:19:25 AM
I am so looking forward to Dudley!  :happy:

As for the vertex...his legs look a little scrawny...might just be me.
Trim down his waist? and make his arms a little shorter? haha

And for the animation...he shuffles his legs twice...it looks odd when he does it 4 times.

Still...can't wait!  :kdance: :kdance: :kdance:


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Akiba Red on May 31, 2011, 09:25:21 AM
To null the face changing...
1. Find the original face polygon and find is vertex set/ID/whatever.
2. Export the vertex set and do basically what you would do to vertex with DasDonkey Vertex Box v1, except to the other face vertexes that contain his emotions.
Yea, its not detailed and hard to understand. Deal with it. :P


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SiLeNtDo0m on May 31, 2011, 09:39:19 AM
I am so looking forward to Dudley!  :happy:

As for the vertex...his legs look a little scrawny...might just be me.
Trim down his waist? and make his arms a little shorter? haha

And for the animation...he shuffles his legs twice...it looks odd when he does it 4 times.

Still...can't wait!  :kdance: :kdance: :kdance:


Check the page again.  Sometimes he does it twice, sometimes he does it 4 times, and I prefer the 4 times:

http://www.fightersgeneration.com/characters/dudley-a.html


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Psycho Philia on May 31, 2011, 10:34:39 AM
Overlord: This can be useful informations for KTH the vertexer of Dudley, I suppose. Unfortunately, you're forced to use das donkey box v1... This can be annoying for those who don't know how to use it...


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Bainch on May 31, 2011, 11:07:50 AM
Ahh...lol
I guess I'm just used to him in SSF4...I've only seen him do it twice.

Whatever suits you. :D


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SmashClash on May 31, 2011, 02:05:42 PM
SDo0m this is what you've been waiting for from me...
Ready?
3
2
1
(http://i.imgur.com/bWKkx.png)Your SDo0m Joe Model is done! All that's needed is texturing...I'll send you the model

Thanks to KTH for exporting it. I hate exporting. :P
So make sure to credit him when you add Do0m Joe.


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: KTH on May 31, 2011, 02:12:12 PM
Thank to say how one export this >_>


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SmashClash on May 31, 2011, 02:17:56 PM
Thank to say how one export this >_>
Oh, yeah, I forgot, my bad.
EDIT: Check it.^ :)


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: KTH on May 31, 2011, 02:32:37 PM
Thank.


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Albafika on May 31, 2011, 04:42:37 PM
I've never heard of Dudley, and I wasn't interested. But I liked those animations, a boxer was something that we didn't have in Smash. XD

I'll make sure to give feedback on this one, SDo0m. I'm loving the animations so far, so I'd like to see how'd he fit in Brawl... It's really interesting.


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: lYIaXeD OuT on May 31, 2011, 07:02:36 PM
hey SDo0m. for the Dudley PSA, wouldn't it be better if for his side b, (this is just a small change) but like ikes side b, instead of doing the combo thing when it connects, like you said, why not do his signature "machine gun punch" from street fighter?


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SiLeNtDo0m on June 01, 2011, 02:02:33 AM
SDo0m this is what you've been waiting for from me...
Ready?
3
2
1
([url]http://i.imgur.com/bWKkx.png[/url])Your SDo0m Joe Model is done! All that's needed is texturing...I'll send you the model

Thanks to KTH for exporting it. I hate exporting. :P
So make sure to credit him when you add Do0m Joe.


:happy: :happy: :happy: It's so beautiful.  I love it!  Time to get to work on that texture, then I can finally include him in the pack (though I'm quite terrible at textures >.<)

hey SDo0m. for the Dudley PSA, wouldn't it be better if for his side b, (this is just a small change) but like ikes side b, instead of doing the combo thing when it connects, like you said, why not do his signature "machine gun punch" from street fighter?


Machine Gun Blow is his fourth extension to the AAA combo.  Short Swing Blow is still also one of his most signature moves, and is infact used more than Machine Gun Blow.


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Puraidou on June 01, 2011, 02:23:15 AM
(though I'm quite terrible at textures >.<)
Really? O_o?
Well, if you want i could try. I'd just need a reference pic for his front and back side i guess x)
Though i would think you would rather do it yourself :P


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SmashClash on June 01, 2011, 11:10:07 AM
SDo0m when/if you give up on one point while you texture send the texture to me and I'll see if I could finish it.
Also, if you open up the file I sent you you can see the details: curled goatee, wrist bands, The ends of his gloves(near the shoulders), blah, blah, etc.


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: DoctorFlux(Mariodk) on June 01, 2011, 11:30:10 AM
Sd0om do you mean if we both working on Kid buu?  i not have made any big prograss yet only one attack in animations N-B but i will work more on him then i get back from my Brawl hacking break(around 3 weeks)

for Gotenks i skip him abit since i am not sure 100% how to make afew of his "B" attacks/his FS and his 5xA combo


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: Naruto200Man on June 01, 2011, 02:04:08 PM
Hey SD, I can't seem to open the wiki2 psa thing inside the lib folder, could you shoot me a download link for whatever files for psa are made with that one?

Also, would u mind at all if I copied the coding from shadows chaos spear? Every time I try to make it Hollow's way for my Kakashi it freezes...
Hmm

wait, what version of psa did u use to make the "final" shadow? (The current one that is XD)


Title: Re: SDo0m's Dark Void: Very Small Dudley Preview - Pg 202
Post by: SiLeNtDo0m on June 02, 2011, 01:17:32 PM
Hey SD, I can't seem to open the wiki2 psa thing inside the lib folder, could you shoot me a download link for whatever files for psa are made with that one?

Also, would u mind at all if I copied the coding from shadows chaos spear? Every time I try to make it Hollow's way for my Kakashi it freezes...
Hmm

wait, what version of psa did u use to make the "final" shadow? (The current one that is XD)

Dunno why I didn't answer this.  Personally, I don't use the txt files in the Wiki2PSA.  They mess up for me.  As for which version I used for Shadow.  I used 2. Sometimes I used 2.1, sometimes I used 2.65.  

As for Dudley, progress is going along very nicely.  Animations are all going smoothly and look pretty nice so far.  I'm making the Machine Gun Blow at the moment.

EDIT: Fairly big announcement, but one of the movesets in the OP is going to be changed for a new character.  I'll give you guys a few of clues:

1) He's one of the most loved and well known heroes of all time
2) His physical build and appearance is very similar to one of the characters in the OP (powers are completely different though)
3) He's had a blockbuster trilogy that lots of people didn't like
4) His real name is an alliteration
5) He's spectacular, sensational and amazing

Oh, and if you guys know the answer, please don't ruin it here.  If you're gonna post, then say "I think I know who it is" and then PM me who exactly you think it is.  Wanna have some fun ^^


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: JDub on June 02, 2011, 02:26:39 PM
I swear to god if it's who I think it is...


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: Naruto200Man on June 02, 2011, 02:48:06 PM
Regarding my previous question: Click the spoilers ^+^;
Alright...do you think you could reprogram snakes N B to do a three charge move like Shadow's Chaos Spear?(I'll send you the anims for it via pm if you decide to help) I've tried following hollow's tutorial for a three charge b move but >_< it's just NOT working at all! The other B's I think I can manage on my own, cause those could be done without editing the actions tab any. But the N b is really giving me a headache X_X;

I don't really need help on the attack itself, I just can't get the charging/rolling out of the charge part to work XP It looks good and to the letter on hollow's tutorial, but it freezes ingame :l  Credit for the help will be given of course ^+^

As for the on topic stuff.... uhh...mind if I ask Who the hell dudly is? XD

EDIT: Also, I think I know who it MIGHT be, cause there's only three heroes I know with TRILOGIES XD


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: SiLeNtDo0m on June 02, 2011, 02:50:14 PM
Regarding my previous question: Click the spoilers ^+^;
Alright...do you think you could reprogram snakes N B to do a three charge move like Shadow's Chaos Spear?(I'll send you the anims for it via pm if you decide to help) I've tried following hollow's tutorial for a three charge b move but >_< it's just NOT working at all! The other B's I think I can manage on my own, cause those could be done without editing the actions tab any. But the N b is really giving me a headache X_X;

I don't really need help on the attack itself, I just can't get the charging/rolling out of the charge part to work XP It looks good and to the letter on hollow's tutorial, but it freezes ingame :l  Credit for the help will be given of course ^+^

As for the on topic stuff.... uhh...mind if I ask Who the hell dudly is? XD

It's most likely possible.  I could definitely give it a try.

And Dudley is a character from Street Fighter 3rd Strike and Super Street Fighter 4.  He's a british gentleman and heavyweight boxer.


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: Naruto200Man on June 02, 2011, 02:53:43 PM
Okay ^+^ thanks for the help, also I'll need some opinions on the attack animation (I'm not sure if it's canonically loyal or not) You'll recognize who my psa is for right away when you preview the anims in bb XD

Also, I edited my post before but lol I think I know two people who it could be.
Well, there's actually three, but since you said HE, I'm taking the third one out lol


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: Juri Han on June 02, 2011, 02:54:38 PM
Aww man :/ sad announcement is sad. I think I know who's getting replaced...

Oh well. Dudley will be interesting. Can't say I'm particularly excited for him (never played SF4 or 3rd Strike), but knowing how your PSA's turn out, I'm more than likely going use him~


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: Albafika on June 02, 2011, 03:10:54 PM
I'm loving his made animations so far, I REALLY want this boxer in Smash, it'll be VERY original.


Title: Re: SDo0m's Dark Void: One of the Movesets shall be Replaced
Post by: Naruto200Man on June 02, 2011, 03:15:15 PM
Kay SD I sent you a pm with the anims for the NB, lemme know what you think ^+^ (they're my first anims after all lol) Also sent you who i thought it might be. Three people actually, since I think sending two pms just for that would be pointless XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Rayn on June 02, 2011, 04:36:59 PM
*Nameless turns on his internetz*
*Goes to KCMM*
*Sees SDoOm's new thread name*
*dies of sheer joy*


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Carnage on June 02, 2011, 05:03:43 PM
i tought it was spider man xD it would be fun if you made another spider transformation over zelda so it could transform xD like spider man over shiek and spider carnage over zelda xD or black suited spider man  but that is for another time

i hope you can make spider man attacks like they were planned i bet it will be hard to make the  side B since i dont know what will be used so he can web swing xD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Beyond on June 02, 2011, 05:11:18 PM
<_<

*adds Spider-Man on Shiek to to-do list*


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: RevengeHunter on June 02, 2011, 05:14:34 PM
Loved hero? I thought Deadpool was just a psycho mercenary who changes sides whenever he feels like it? Oh well. I'm curious to see how Spiderman turns out :)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Roo on June 02, 2011, 05:45:04 PM
OOOOOOOOOHHH, I see what SDoom's doin here. Spiderman's on Sheik, not only because of the vertex made for her/him, but he'll use the Chain from Sheik's foreward special as a web!!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: lYIaXeD OuT on June 02, 2011, 07:20:34 PM
awesome SDo0m! It would be interesting to see a marvel character. but the moveset seams a little under powered. his specials seem weak and it sounds like hes relying on his smashes. (especially because theres no down B)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Naruto200Man on June 02, 2011, 07:51:25 PM
OMG!
I know what you can do with the down B!!
Make Venom suit spidy over Zelda and do a venom-suit  moveset!
ZING~

Or you could port the venom recolor of jokekids spiderman over to zelda lol whichever's easier.

Also, you should set like a time limit, or a damage limit (he changes back after you take X damage) if you do that. Or you could make it that he changes back after dieing a couple of times ^+^


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Anivernage on June 02, 2011, 07:57:07 PM
i think spiderman needs his archenemy as zelda(venom)(mastaklo venom vertex)

if you want here is his moveset
(http://sdb.drshnaps.com/objects/9/622/Sprite/Venom.png) he is my favorite marvel villan >D


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: DivineOverlord on June 02, 2011, 08:42:36 PM
i think spiderman needs his archenemy as zelda(venom)(mastaklo venom vertex)

if you want here is his moveset
([url]http://sdb.drshnaps.com/objects/9/622/Sprite/Venom.png[/url]) he is my favorite marvel villan >D


that would be a good idea but I wonder if anyone would ever have the skill to make a vertext for venom that has bones in his mouth, tail, and tongue hmmmm.



lol Sdoom, I've always known you wouldn't quit PSA ;D


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: SiLeNtDo0m on June 03, 2011, 12:50:06 AM
awesome SDo0m! It would be interesting to see a marvel character. but the moveset seams a little under powered. his specials seem weak and it sounds like hes relying on his smashes. (especially because theres no down B)

Never judge the balance of something from a written moveset.  You haven't taken into account a lot of things.  Spidey won't be underpowered, just tricky to master. How you managed to get "he'll be relying on his smashes" and "his specials seem weak" are because you focused on just the damage.

Web Ball works a bit like ZSS's Paralyzer except with a bit more range.  It stuns the foe making it potentially very useful for follow ups.

Web Zip is the key move if you ever want to master Spidey.  It'll be his main form of movement.  Think about it this way.  Imagine the Side B dash by Eldiran's Zero.  Give it startup lag, give it the ability to go in multiple directions, add a small hitbox to the end, allow it to be interruptable during the move rather than just at the end and allow it to work as a tether.  This overall gives him absolute superior mobility.

And Spider Sting is a pretty standard affair.  Good damage and knockback for what it is.  Most Up B attacks actually do a bit less than this.

You can never judge the balance of something by just looking at damage values (especially not something obscure like Spidey).  There are so many other things to take into account with moveset balance than just damage, speed and knockback.

And just to clarify, I probably won't make something over Zelda to go with Spidey.  I'll leave that to someone else.  I will however attempt to create a sound pack with his MvC3 voice (since it's a greatvoice and has everything I need and the VA is actually very good).


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: DTST on June 03, 2011, 01:25:23 AM
Spiderman? Awesome will it be for Captain falcon?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: SiLeNtDo0m on June 03, 2011, 02:12:20 AM
Spiderman? Awesome will it be for Captain falcon?

<_<

*adds Spider-Man on Shiek to to-do list*

OOOOOOOOOHHH, I see what SDoom's doin here. Spiderman's on Sheik, not only because of the vertex made for her/him, but he'll use the Chain from Sheik's foreward special as a web!!

i tought it was spider man xD it would be fun if you made another spider transformation over zelda so it could transform xD like spider man over shiek and spider carnage over zelda xD or black suited spider man  but that is for another time

i hope you can make spider man attacks like they were planned i bet it will be hard to make the  side B since i dont know what will be used so he can web swing xD


Spiderman


The spectacular, web-slinging friendly neighbourhood Spiderman and one of the most iconic and well known superheroes of all time is read to join the Brawl.  His main gimmick is his mobility.  Thanks to the ability to fly in directions with his webs, he can zip all around the stage and confuse his opponents.  This makes him not only unpredictable, but also greatly assists his overall pressure.  He'll be tricky to master, but fun to use.

STATS

Character Over - Sheik
Size - 5/10 He's naturally medium height, but somewhat like Wolf, his nautral stance is low down
Running Speed - 7/10 He's pretty nippy on the ground.  Fast like a spider of course.
Air Speed - 4/10 His natural air speed is mediocre, but he makes up for this with his webs
Combo Speed - 7/10 Correct use of his webs and mobility allows for some amazing combinations.
Priority - 7/10 A mixed bag of disjointed and regular hitboxes
Jump Height - 8/10 Impressive jumps height to also make up for his mediocre air speed
Power - 5/10 Fairly low/average kill potential.  He'll rely more on clever gimping.
Weight - 98 (Middleweight)

MOVESET

AAA Combo - A standard punch, followed by an upwards crouching kick and then a low elbow thrust (MvC2 LP to Crouching MK to Crouch HP).  Standard affair.  10%

F Tilt - A leaping roundhouse kick.  Good well rounded attack with surprising reach. (MvC3 Medium)  10%

U Tilt - A handstand kick upwards.  Good vertical reach, but relatively slow compared to his other two tilts.  11%

D Tilt - A fast low kick.  Can be rapid fired somewhat like Lucas' D Tilt. (MvC3 Crouching Light)  4%

Dash Attack - A forward leaping kick.  Comes out quickly and has decent knockback but punishable end lag. (MvC3 last hit of Crawler Assault).  9%

F Smash - A backwards flip kick.  Sends the foe upwards and away at roughly a 30 degree angle.  Best horizontal reach of his 3 smashes. (MvC3 Heavy).  15-19%

U Smash - A fast uppercut.  Good knockback growth but fairly low base knockback.  (MvC3 Launcher).  14-18%

D Smash - A low double sweep kick in one direction.  His strongest smash attack knockback wise, but the main con is that it doesn't hit both sides of Spidey.  15-19%

N Air - A simple air kick.  Has sex kick properties.  (MvC3 air Medium). 11-9-7%  

F Air - An overhead fist swing.  Somewhat slow on startup, but quite strong.  Despite it's appearance, it does not spike.  (MvC2 air HP) 11%

B Air - Same as Sheik's B Air, but a little stronger on the later hitbox.  10-7%

U Air - An upwards punch to knock the foe directly up.  A good killing move near the top of the stage. (MvC2 air MP) 10%

D Air - A downward straight double kick.  Works as a mid power meteor smash. (MvC2 air HK) 9%

Neutral B: Web Ball - A simple straight up projectile.  The start up is a bit more than most projectiles, and the range isn't amazing (about the same as Wolf's Blaster), but it stuns foes in place momentarily by wrapping them in webs when it connects.  4%

Side B: Web Zip/Swing - This is the main tool of Spidey's arsenal.  On the ground, it allows him to zip diagonally forward, back or straight up.  In the air, he can zip in all four diagonals (like in MvC3).  This move can be followed up during or after the move with any aerial attack or any special that isn't his Side B (and you can only use the Side B again if you land on the ground or you take a hit).  You retain your momentum upon cancelling with an aerial attack, allowing for some interesting approaches.  The end of the zip has a hitbox that deals small damage and knockback.  3%

Up B: Spider Sting - A fairly high reaching uppercut.  Think somewhat like Mario's Up B almost.  However, this move is interesting in the fact that if you press B again, you can follow up with a downward smas to meteor smash foes at an angle.  6% uppercut, 8% meteor smash.

(No Down B since this'll be over Sheik)

Final Smash: Maximum Spider - Spidey rushes forward fast with his hand out.  If it connects, Spidey will fly from all directions, wrapping his foe in web and then coming from above to deal the finishing kick downwards.  If you above the ground, this will probably never kill your opponent.  However, if you're not above the ground it will almost most definitely kill them.  60%

Other cool stuff:

- His down taunt will have him spawn a 2D comic speech bubble saying "DOES WHAT A SPIDER CAN!"
- His Side B (since it will be based on Sheik's chain) will also work as a tether.
- He will definitely be able to wall cling and maybe even wall climb

They joys of actually reading stuff...



Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Micaiah on June 03, 2011, 02:16:07 AM
^ lol indeed

Anyways, the moveset seems very nteresting, mostly the final smash, I'm sure it'll be epic ;)
Good Luck with everything SDoom :)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: DTST on June 03, 2011, 02:24:00 AM
Lol well soorryyy just that there's a vertex for CF so I thought you'd make it for that


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: SiLeNtDo0m on June 03, 2011, 02:40:58 AM
Lol well soorryyy just that there's a vertex for CF so I thought you'd make it for that

There are a few reasons why I want it over Sheik:

1)  As Roo correctly said, I want to use the Chain as the web.  Sheik has a tether which will be very useful for Spidey and make the moveset feel more genuine.

2) Sheik actually has a projectile that I can use and edit (the Needle).  That way the Web Ball will be more realistic since it will be based upon a real projectile.

3) Quite a few of Sheik's moves naturally fit Spidey well.  There are a lot of things I don't really need to change (or only need to make a few basic changes to).

4) I want to keep Viewtiful Joe over Falcon for a while, since I put loads of hard work into him.

5) Sheik literally has no PSAs of other characters.  Heck, she only has like 2 PSAs anyways.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:44:14 AM
and i can still keep my Goku ;D


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: BlueBrain on June 03, 2011, 05:33:08 AM
as i already said, if u are REALLY gonna make him over sheik, i may redo mah spidey, but over sheik ^^
actually the body is already perfect, and i have them texture rips...
so i guess that other than the face, it`ll be easier than over captain... xD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: Kaye Cruiser on June 03, 2011, 05:36:43 AM
Beyond already stated that he'll do it, so I don't think you need to worry about it.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN
Post by: SiLeNtDo0m on June 03, 2011, 06:23:27 AM
Another preview:

http://www.youtube.com/watch?v=NMrXf2qAzYY

Now before anyone says anything, I KNOW SOME OF THE ANIMATIONS NEED WORK.  The walking and running animations are really jerky (for no reason since in Brawlbox they display fine).  The jumping is also a tad stiff and the crouching doesn't quite look natural.  But it's all stuff I can work on.  At least the Machine Gun Blow came out smexy :3

Also, the file size for Ganon's MotionEtc.pac is a complete joke.  I already exceeded it at some point.  I'm at 3.59MB and that's only just under the limit (and that's after cleaning literally every animation I changed).  Luckily though, a lot of animations are being removed and almost all of the main ones are going to be shorter because obviously Dudley isn't the slow bumbling clown that Ganon is.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Albafika on June 03, 2011, 06:32:20 AM
Another preview:

[url]http://www.youtube.com/watch?v=NMrXf2qAzYY[/url]

Now before anyone says anything, I KNOW SOME OF THE ANIMATIONS NEED WORK.  The walking and running animations are really jerky (for no reason since in Brawlbox they display fine).  The jumping is also a tad stiff and the crouching doesn't quite look natural.  But it's all stuff I can work on.  At least the Machine Gun Blow came out smexy :3

Also, the file size for Ganon's MotionEtc.pac is a complete joke.  I already exceeded it at some point.  I'm at 3.59MB and that's only just under the limit (and that's after cleaning literally every animation I changed).  Luckily though, a lot of animations are being removed and almost all of the main ones are going to be shorter because obviously Dudley isn't the slow bumbling clown that Ganon is.


Damn man, I wish you look dealing with the file size. =/ But yeah, most Ganon's animations have too much frames, you might be able to actually reduce the file size instead of increasing it. XD I'm loving these animations, looking great so far!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Psycho Philia on June 03, 2011, 07:06:50 AM
I just came back, and I think it is rather sad that Deadpool is not anymore one of your project, because I love him. And I'm sure he would have been amazing in your hands, but still as you had difficults with his moveset, it doesn't really surprise me, and you do what you want after all, so don't worry about my eventual complaints, I won't complaint about your decision.

But I also have to say that I love spiderman, so it is a good consolation, even if I probably wouldn't use him as much as Deadpool if I could, I'm really happy to see that you took the project of Spiderman. He is a good character too, and he is from Marvel like Deadpool so it is a good thing.

The animations that are done for Dudley looks already good, even if they need some work, one thing though that is too bad is that we still don't really know if you removed this "face morphing". Anyway, keep it up but don't forget to take your time!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Naruto200Man on June 03, 2011, 08:41:04 AM
Hey SD, did you like the idea of spidy turning on the venom suit with the down B? (By  porting the venom suit spidy over to zelda) I think that'd be a nice touch cause it's based on the trilogy :P


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Anivernage on June 03, 2011, 10:00:35 AM
Hey SD, did you like the idea of spidy turning on the venom suit with the down B? (By  porting the venom suit spidy over to zelda) I think that'd be a nice touch cause it's based on the trilogy :P



And just to clarify, I probably won't make something over Zelda to go with Spidey.  I'll leave that to someone else.  I will however attempt to create a sound pack with his MvC3 voice (since it's a greatvoice and has everything I need and the VA is actually very good).


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Cascade Hellsing on June 03, 2011, 10:12:14 AM
Kind of a shame.... Spiderman will probably be one of the only PSAs that I won't download..... not because I don't like the idea(I actually Love it!) but because Shiek is one of the characters that I'm making a PSA for, For my Machinima.....

But other then that, he sounds like a great idea~!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 03, 2011, 11:56:49 AM
Decided to do a little animation project to distract myself.  I haven't done any pure animation projects before, but this will be awesome.  Here is what I'm doing:

(http://i209.photobucket.com/albums/bb165/dicsociable/Gif%20Animados/VegetaDancing.gif)

Doing it merely for fun (that and I love to procrastinate...) Without ambition and perseverance, a PSAer/Animator is nothing.  This could be said about a lot of things in fact.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 03, 2011, 11:58:30 AM
:happy:
Good Luck.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:01:42 PM
so you are making that for Vegeta
i will for sure add it as a taunt or win


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 03, 2011, 12:09:43 PM
so you are making that for Vegeta
i will for sure add it as a taunt or win
No, don't do it for a win animation it will be less noticable. So do it on a taunt.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DocStrange on June 03, 2011, 12:48:01 PM
I love Ganondorf..... but Dudley told me Ganon is guttah trash, and Dudley is pretty much my role model so...

Since it seems like you're still pretty early in setting up the moves, I'd like to make a few suggestions:

-I think nB should be the rose throw. It's just not Dudley without the rose, maybe you could replace the sword with a modified Lip's Stick?

-Corkscrew Blow seems like it would be better as his fsmash

-Maybe change his fB into something more along the lines of Ducking Stright/Upper, or even sort of a Marth-sword dance-esque combo?

-I think it would be better to make Jet Upper is uSmash, make Cross Counter work in the air also and make Thunderbolt his uB and maybe make it so you can cancel after the upward jump like Dedede's uB

-Needs moar ROSE!

Best of luck on this project and also on Spidey. As much as I love Deadpool, Spidey is much better suited to smash.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: fighter20brawler10 on June 03, 2011, 01:23:49 PM
*gasp* spiderman instead of deadpool?!?! *erases deadpool off my "soon to get characters" list and puts spider-man* ok i'm ready =D


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 03, 2011, 02:14:42 PM
I love Ganondorf..... but Dudley told me Ganon is guttah trash, and Dudley is pretty much my role model so...

Since it seems like you're still pretty early in setting up the moves, I'd like to make a few suggestions:

-I think nB should be the rose throw. It's just not Dudley without the rose, maybe you could replace the sword with a modified Lip's Stick?

-Corkscrew Blow seems like it would be better as his fsmash

-Maybe change his fB into something more along the lines of Ducking Stright/Upper, or even sort of a Marth-sword dance-esque combo?

-I think it would be better to make Jet Upper is uSmash, make Cross Counter work in the air also and make Thunderbolt his uB and maybe make it so you can cancel after the upward jump like Dedede's uB

-Needs moar ROSE!

Best of luck on this project and also on Spidey. As much as I love Deadpool, Spidey is much better suited to smash.

The rose as a Neutral B makes no sense whatsoever.  Sorry dude, but attacking with a move designed as nothing more than a taunt would be stupid.  Furthermore, I despise the flower effect.  It's stupid and doesn't make any sense with any moveset.  For me, it does nothing but ruin them.

All attacks for Dudley are remaining the same, unless I decide to make some compremises.

Also, I apologise if I'm sounding like a [censored] at the moment.  I'm just super annoyed at the fact that I was making the Vegeta dance, I was a good length through (I was literally over 1/3 of the way finished) AND THEN MY COMPUTER GOES AND CRASHES (and in my foolishness I hadn't saved at all). 

It's really annoying because the animation looked amazing too.  It decides to crash then of all times (and my computer is usually reliable and never crashes like that, I literally waited for about half an hour and got no response from it).

:rage: :rage: :rage:


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BeHappy on June 03, 2011, 02:28:56 PM
Yeah!!!!!! You will still do PSAs!!! That's reaaaaaaaaaaaaally cool!!!!!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DTST on June 03, 2011, 03:15:37 PM
.I'm just super annoyed at the fact that I was making the Vegeta dance, I was a good length through (I was literally over 1/3 of the way finished) AND THEN MY COMPUTER GOES AND CRASHES (and in my foolishness I hadn't saved at all). 

It's really annoying because the animation looked amazing too.  It decides to crash then of all times (and my computer is usually reliable and never crashes like that, I literally waited for about half an hour and got no response from it).

:rage: :rage: :rage:


Bummer dude


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: That BattleToad PSA Guy on June 03, 2011, 04:20:57 PM
(Quoting The Angry Video Game Nerd) HOLY SH*T, IT'S SPIDERMAN!

http://www.youtube.com/watch?v=d_8It1WRPa8


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 03, 2011, 04:38:59 PM
(Quoting The Angry Video Game Nerd) HOLY SH*T, IT'S SPIDERMAN!

[url]http://www.youtube.com/watch?v=d_8It1WRPa8[/url]

Put that vid in spoiler the cover is...


----
:O I'm dearly sorry for you SDo0m. I know how that feels and it pisses me everyone off.

Just don't rush it this time. Sometimes people rush it if they have to do it again.(Just saying)
I'm sure it will be spectacular for an end result.
Thanks for doing this still. lololol


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 03, 2011, 05:34:21 PM
Put that vid in spoiler the cover is...


----
:O I'm dearly sorry for you SDo0m. I know how that feels and it pisses me everyone off.

Just don't rush it this time. Sometimes people rush it if they have to do it again.(Just saying)
I'm sure it will be spectacular for an end result.
Thanks for doing this still. lololol

Well I started again and so far I've done about half of it in the space of just under 5 hours.  However, that includes me restarting it, so I'll probably finish it in another 2 or so hours. 

To put the animation into exact perspective, I've done up to where he lands and gets up from the jumping split kick and now have to do the bounces and backflip.  Right now though, I gotta sleep.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 03, 2011, 06:11:47 PM
Well I started again and so far I've done about half of it in the space of just under 5 hours.  However, that includes me restarting it, so I'll probably finish it in another 2 or so hours. 

To put the animation into exact perspective, I've done up to where he lands and gets up from the jumping split kick and now have to do the bounces and backflip.  Right now though, I gotta sleep.
K, good luck to you.
Good night, then. ;)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: OmegaMalkior on June 03, 2011, 06:11:58 PM
Can someone tell me who the heck is Dudly? [/notjokingthistime]


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Albafika on June 03, 2011, 06:14:34 PM
Can someone tell me who the heck is Dudly? [/notjokingthistime]

He's said it a few times, already.

Read the OP, the picture have the game's logo.

He's from Street Fighter.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: OmegaMalkior on June 03, 2011, 06:16:05 PM
He's said it a few times, already.

Read the OP, the picture have the game's logo.

He's from Street Fighter.
Ah, okay, I just got here. Haven't read the OP. And wasn't Hollow going to do SpiderMan?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 03, 2011, 06:45:31 PM
Ah, okay, I just got here. Haven't read the OP. And wasn't Hollow going to do SpiderMan?
I thought he was doing Ironman.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Mansta8 on June 04, 2011, 01:25:15 AM
Is Dudly some vertex I don't know of, or is it not released?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 01:28:02 AM
Is Dudly some vertex I don't know of, or is it not released?

KTH made a vertex, but he only sent it to me as a private beta so I could work on the PSA.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 01:59:53 PM
Good job on your animation!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 02:16:51 PM
Good job on your animation!

Cheers ^^  I've decided to make it so that each character says something at the start of the dance to liven it up a little bit.  For Wolf, I made him say "Play time's over Starfox".


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 02:22:34 PM
Cheers ^^  I've decided to make it so that each character says something at the start of the dance to liven it up a little bit.  For Wolf, I made him say "Play time's over Starfox".
Hey, I replaced Viewtiful Joe's AppealS(Side Taunt) with Tormod's Michael Jackson Dance.
Now I need to resize it(I think you said you resized your V. Joe to .55) and set it to the ground.
How would I do that?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 02:33:24 PM
Hey, I replaced Viewtiful Joe's AppealS(Side Taunt) with Tormod's Michael Jackson Dance.
Now I need to resize it(I think you said you resized your V. Joe to .55) and set it to the ground.
How would I do that?

In Brawlbox, simply go to the first frame of the animation and change the all 3 Scale values (Scale X, Y and Z) to 0.55.  Then also, change the Translation/Translate Y to -5.9 (I think, just go with a value that makes him level with the floor).


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 02:38:26 PM
In Brawlbox, simply go to the first frame of the animation and change the all 3 Scale values (Scale X, Y and Z) to 0.55.  Then also, change the Translation/Translate Y to -5.9 (I think, just go with a value that makes him level with the floor).
K, thanks.
But it won't let me click the translations or scales unless I click a bone.
Sorry, I'm not use to animating.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 02:42:06 PM
K, thanks.
But it won't let me click the translations or scales unless I click a bone.
Sorry, I'm not use to animating.

Of course.  You need to click the NewNode01 bone.  That is the one that controls the one slot size mod.  It translates his whole body.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 02:44:12 PM
Of course.  You need to click the NewNode01 bone.  That is the one that controls the one slot size mod.  It translates his whole body.
Awesome! Thank you!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Kamina on June 04, 2011, 03:25:52 PM
Hey SDoom probably somebody has told you about this but the was Shadow bounces off the opponent when he uses his DAir could use some fixing. The way it is you can use it, bounce off opponent, use it again, bounce off opponent, repeat. IMO when he bounces of the opponent he should bounce farther backwards to avoid this.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BlueBrain on June 04, 2011, 03:33:00 PM
for spidey:
ALERT VERY HUGE IMAGE

http://www.spriters-resource.com/arcade/marvelvscapcom/spiderman.gif

didnt use the img tag cuz its way too big...
ill base my sheik model on that body shape probably ^^


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 03:41:44 PM
Hey SDoom probably somebody has told you about this but the was Shadow bounces off the opponent when he uses his DAir could use some fixing. The way it is you can use it, bounce off opponent, use it again, bounce off opponent, repeat. IMO when he bounces of the opponent he should bounce farther backwards to avoid this.


There are two very helpful things that one can do in that situation.  

The first is to DI.  Honestly, there's plenty of hitlag when the move connects so DIing should be easy.

The second is to actually hold the shield button when it is used again.  It starts up too slowly and has too little hitstun at low % for what you said to be possible against any human player.  Therefore, it does not need fixing.

for spidey:
ALERT VERY HUGE IMAGE

[url]http://www.spriters-resource.com/arcade/marvelvscapcom/spiderman.gif[/url]

didnt use the img tag cuz its way too big...
ill base my sheik model on that body shape probably ^^


Funny you show me this, because I found a sprite resource a couple of days ago XD  Though it was LOADS of seperate images rather than a sheet.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: the98pika on June 04, 2011, 04:33:03 PM
+1 Spiderman, Spiderman, does whatever a spider can!

Cool a spider man PSA should be awesome!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 04, 2011, 04:37:29 PM
Vegeta dance animation has been swapped to the following characters so far:

- Captain Falcon
- Diddy Kong
- Donkey Kong
- Falco
- Fox
- Ganon
- Mario
- Luigi

Though Ganon's is rather stiff tbh :-\  Something seems a bit off about it.  Also, DK's is lol...


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Psycho Philia on June 04, 2011, 04:40:09 PM
Oh my god, I really wonder how it looks like on all these characters! :laugh: But the one who manage to make this taunt without being interrupted in a middle of a fight should be really proud of himself. :laugh:

I'm impatient to see the animation for Ganon, I don't really know why he is the one that interest me the most though... Anyway, very good job! :laugh:


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Naruto200Man on June 04, 2011, 04:58:22 PM
Hey SD
I was thinking for animation practice, I could try to make Link/fox do various Karate moves. Chops, punches, anything I can find a 'tutorial' on. Would that be a good idea?

Also, how's snakes NB coming? XD (btw if you thought I was asking for help on the animations lol they're fine as is. for the beta at least)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 05:00:16 PM
So wait, to resize an animation to match Joe, I would click the TopN bone, go to frame 1 and resize the scales to 0.55, then the y trans. to -0.59, and that's it?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DocStrange on June 04, 2011, 05:03:29 PM
The rose as a Neutral B makes no sense whatsoever.  Sorry dude, but attacking with a move designed as nothing more than a taunt would be stupid.  Furthermore, I despise the flower effect.  It's stupid and doesn't make any sense with any moveset.  For me, it does nothing but ruin them.

But the rose was an attack, and a pretty useful one at that, it gave a projectile to an otherwise close range fighter. Also, I wasn't suggesting that it actually inflict the flower status, just that you could maybe make the rose out of the Lip's Stick.

Sorry to hear about the crash, I can imagine how frustrating that would be. I hope everything goes smoothly for your second go-round!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 05:09:22 PM
So wait, to resize an animation to match Joe, I would click the TopN bone, go to frame 1 and resize the scales to 0.55, then the y trans. to -0.59, and that's it?
Putting the -.59 is just to set him toward the ground.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 05:18:24 PM
Putting the -.59 is just to set him toward the ground.
I know, but I tried this on Ike. Do I have to rescale every frame?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Enigmatic on June 04, 2011, 05:21:49 PM
Huh... not very fond of Spiderman. I'm not too hot on having comicbook characters in the game, but then again I don't care for comics or his movies. Anyway I'm sure it will come out good.

Do you know when you will get back to tweaking Shadow? With Dudley, him, and now Spidey, I don't know how you will be able to do anything else. Dudley also seems interesting. I never really got into Street Fighter (I prefer my fighters more flashy & animeish ala Blazblue), but he seems like he will be really interesting. Also I want someone to replace Ganon, and as a boxer he seems like he will have an interesting play style.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 05:23:53 PM
I know, but I tried this on Ike. Do I have to rescale every frame?
Wait, wait. We're only resizing Viewtiful Joe.
Why are you on Ike?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 05:52:34 PM
Wait, wait. We're only resizing Viewtiful Joe.
Why are you on Ike?
It's for my own thing


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 05:56:02 PM
It's for my own thing
K. Also, no, just resize the first frame.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Roy on June 04, 2011, 06:00:16 PM
Since there no down b Cause it over sheik cant he transform into the black spiderman?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: fighter20brawler10 on June 04, 2011, 06:37:04 PM
Vegeta dance animation has been swapped to the following characters so far:

- Captain Falcon
- Diddy Kong
- Donkey Kong
- Falco
- Fox
- Ganon
- Mario
- Luigi

Though Ganon's is rather stiff tbh :-\  Something seems a bit off about it.  Also, DK's is lol...

What is the vegeta dance? Fill me in here


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Psycho Philia on June 04, 2011, 06:42:14 PM
(http://i209.photobucket.com/albums/bb165/dicsociable/Gif%20Animados/VegetaDancing.gif)

You see this? Silent doom is trying to put this animation for characters in Brawl, I think now you know the situation!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 07:15:57 PM
K, my resizes are done. Just need someone to increase the size of Dante's head :D then I'm gonna make some attacks and poses for him. ^_^


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 04, 2011, 07:36:38 PM
K, my resizes are done. Just need someone to increase the size of Dante's head :D then I'm gonna make some attacks and poses for him. ^_^
Just going to bone for his head and resize it. Tell me if it works.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 08:40:12 PM
It took me an hour to resize all the animations cause there were other frames modified to go back to 0,0,0 instead of 0.55,0.55,0.55, And I think a vertex would fit in better.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DocStrange on June 04, 2011, 10:01:46 PM
K, my resizes are done. Just need someone to increase the size of Dante's head :D then I'm gonna make some attacks and poses for him. ^_^

Oh snap I smell Viewtiful Dante, Devil May Cry's a rockin' baby!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: xZedkiel on June 04, 2011, 11:34:12 PM
Oh snap I smell Viewtiful Dante, Devil May Cry's a rockin' baby!
Yep, summer project. Along with MMZ Zero.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BlueBrain on June 05, 2011, 04:36:02 AM
for spiderman, do u plan on using a web shield?
also, a web throw would be awesome, sorry, havent read the moveset... xD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 05, 2011, 04:42:27 AM
for spiderman, do u plan on using a web shield?
also, a web throw would be awesome, sorry, havent read the moveset... xD

I probably won't use his web shield.  Sheik's graphics are a bit weird.  I'm not too sure how to even get proper access to them XD

And Web Throw will be the backward throw.

Also, Giga Bowser + Vegeta Dance = ENDLESS LOL XDDD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BlueBrain on June 05, 2011, 05:06:16 AM
for the shield thing, how about me attaching the dagger to some new bone and u animate it to be his shield??


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Eternal Yoshi on June 05, 2011, 05:07:45 AM
Zelda and Sheik share an effect.pac. Sheik's effect.pac is nulled. :c

It has an External GFX ID reserved for it.

If it was possible to inject the effects you need in the effect.pac and have it read in ef_Sheik.pac.....


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 05, 2011, 05:38:28 AM
for the shield thing, how about me attaching the dagger to some new bone and u animate it to be his shield??

The dagger is a part of Sheik's model.  If you're talking about the needles, I can't use those either because I'm using them for the Web Ball.

Zelda and Sheik share an effect.pac. Sheik's effect.pac is nulled. :c

It has an External GFX ID reserved for it.

If it was possible to inject the effects you need in the effect.pac and have it read in ef_Sheik.pac.....

That's very handy to know ^^ Thanks EY.

Here's a report on who has the Vegeta Dance animation so far:

- Captain Falcon
- Diddy Kong
- Donkey Kong
- Falco
- Fox
- Ganon
- Giga Bowser (HILARIOUS)
- Ike
- Bowser
- Link
- Lucario
- Lucas
- Luigi
- Mario
- Marth
- Ness
- Wolf (obviously)

Here are the ones that I definitely AM doing:

- Peach (though she's a pain in the ass because of her damn dress...it looks so weird because her dress doesn't move at all so I have to make it move during drastic movements like the split kick)
- Olimar
- Pit
- Squirtle
- Charizard
- Samus
- Sheik
- Zero Suit Samus
- Snake
- Toon Link
- Wario
- Yoshi
- Zelda (see Peach)

Here are the ones I'm definitely not doing:

- Kirby
- Metaknight
- Game and Watch
- ROB
- Jigglypuff

Here are the ones I MAY not do:

- Pikachu (no legs, so the structure is a tad odd)
- Ivysaur (no arms, just four legs.  Depending on how the bones are named, it may me I have to re animate his legs again)
- Sonic (DAT RIGHT ARM >=( Nuff said...)
- Dedede (again, no legs but unlike Kirby and MK, he has arms so he MAY work decently)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Carnage on June 05, 2011, 05:44:04 AM
if spider man has web balls pls tell me tha someone is doing the ben reiley costume it would be awnsome and maybe a carnage costume so we could play around xD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BlueBrain on June 05, 2011, 09:45:43 AM
yes, i ment the dagger, i reattach it to some bone u can animate without altering the rest of the model, u make it invisible for all animations except the shield animation...


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 05, 2011, 09:48:33 AM
I want to see the Giga Bowser animation.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 05, 2011, 11:57:43 AM
I want to see the Giga Bowser animation.

Once I'm done, I'll make a video showcasing all of them.  I don't think Peach and Zelda will happen either.  Their dresses are just too damn annoying to work with ¬_¬  I hope to get Sonic done though.

Some of the ones that I expected not to work well actually came out great.  Pikachu looks like a total boss XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DoctorFlux(Mariodk) on June 05, 2011, 11:59:43 AM
awesome (if i dont got a idea for taunts for Goku i will use that one if for CP. falcon too)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Cascade Hellsing on June 05, 2011, 11:59:54 AM
Once I'm done, I'll make a video showcasing all of them.  I don't think Peach and Zelda will happen either.  Their dresses are just too damn annoying to work with ¬_¬  I hope to get Sonic done though.

Some of the ones that I expected not to work well actually came out great.  Pikachu looks like a total boss XD

Maybe you could just use a dressless version for Peach and Zelda?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 05, 2011, 12:05:34 PM
Maybe you could just use a dressless version for Peach and Zelda?

The problem still comes in with the fact that what if people want to use the dance with their Peach and Zelda vertexes?  A lot of them still have the dress, so it will look weird for them.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Cascade Hellsing on June 05, 2011, 12:06:45 PM
The problem still comes in with the fact that what if people want to use the dance with their Peach and Zelda vertexes?  A lot of them still have the dress, so it will look weird for them.

damn.... forgot about people being free thinkers....


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Sanitys_Theif on June 05, 2011, 06:21:59 PM
Haven't checked here in a while, has there been an update to Shadow with the new uptilt and downair changes and whatnot?

Also, Dudley and Spiderman.... awesome


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 05, 2011, 08:45:56 PM
*Can't wait til Vegeta animation is released*


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Naruto200Man on June 05, 2011, 09:19:39 PM
uh SD, I kinda need that fix on snakes N B I requested :l
XP

I wasn't actually talking about the anims, just the attack... well, getting it to charge three times and able to roll out of the dodge part...


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Nakutou on June 06, 2011, 01:52:13 AM
viewtiful joe cloud shadow and next dudley IN BRAWL !!??


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 06, 2011, 02:15:24 AM
Haven't checked here in a while, has there been an update to Shadow with the new uptilt and downair changes and whatnot?

Also, Dudley and Spiderman.... awesome

D Air has been updated, along with the alternate versions.  I've made the new U Tilt, but I need to update the link with it.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Eternal Yoshi on June 06, 2011, 02:38:00 AM
Sonic's Right arm? Take all keyframes of the X axis and subtract or add 180 to all of them. Problem solved.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 06, 2011, 02:54:42 AM
Sonic's Right arm? Take all keyframes of the X axis and subtract or add 180 to all of them. Problem solved.

I tried that before, it still looked odd :-\  I'll have another go though.  I've decided that all the "hard" characters (i.e. Peach, Zelda, Sonic etc) I'll do last. 

Ivysaur will be a pain in the ass to do.  His front legs practically go invisible in his body so I'd have to rework the animation completely for him.  Similar things go for Kirby, MK and Jiggs. 

I may actually have a go at ROB.  It'll look rather funny with no legs XD 


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Puraidou on June 06, 2011, 03:09:02 AM
- Giga Bowser (HILARIOUS)
Gimme! >=O

...

just kidding :P Can't wait to see it though, the one of Wolf already got me hyped for this ;D
I kinda want to add this to the PrideToBeMe V2 on Ganondorf and my Pride V1 on Ichigo (Marth). But they have a PSA already :< Is there a way to port the taunt to another moveset?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 06, 2011, 03:14:12 AM
Gimme! >=O

...

just kidding :P Can't wait to see it though, the one of Wolf already got me hyped for this ;D
I kinda want to add this to the PrideToBeMe V2 on Ganondorf and my Pride V1 on Ichigo (Marth). But they have a PSA already :< Is there a way to port the taunt to another moveset?

Yep ^^  Infact, once I do all of them, I plan to include a video tutorial on how to integrate the taunts properly to make them presentable.

That way, you don't have stuff like excess graphics, weapons etc.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Puraidou on June 06, 2011, 03:24:20 AM
Yep ^^ Infact, once I do all of them, I plan to include a video tutorial on how to integrate the taunts properly to make them presentable.
That way, you don't have stuff like excess graphics, weapons etc.
Ah sweet, then i could try to do it myself. But i suppose i need basic PSA knowledge?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 06, 2011, 03:50:56 AM
Ah sweet, then i could try to do it myself. But i suppose i need basic PSA knowledge?


A bit, but I'll try to make it as clear as possible.  Some characters have specific things that will need to be done too, but for most you just need to do the same thing.

I also plan to include a list of recommended voice clips to use.  Each character will say a voice clip when they begin the animation.  

Oh, and this:

http://www.youtube.com/watch?v=ufOm34FvNPE


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Puraidou on June 06, 2011, 04:03:35 AM
Ok, i'll give it a try when it's up and all. And i lol'd so hard at that video, Freaking Giga Bowser dancing XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: BlueBrain on June 06, 2011, 06:57:59 AM
lol at GB dance xDDD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SmashClash on June 06, 2011, 12:35:04 PM
SDo0m if you've gotten my PM that coding for the MJ dance could also be used for this Vegeta Animation.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: _Data_Drain_ on June 06, 2011, 12:52:13 PM
Okay, first off, that made my day seeing Giga Bowser do that dance. XD

But why I've come here is, have you seen that Shadow over Jigglypuff in the vault? Well, I took your latest PSA, and left in the entry pac they used...

I also used this code.

Jigglypuff has Sonic's IC-Constant [Dantarion]
C2858928 00000003
2C040025 40820008
3880002F 1C040038
60000000 00000000

This... Actually kinda worked? But not without some glitches... I haven't encountered a freeze yet, but... Well, let's take this to spoilers.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_1454binout.jpg)
Yup, Shadow's using his neutral B on Sonic. :P

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_14531binout.jpg)
Jump one...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_14532binout.jpg)
Jump... Two...? Not much height there...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_1455binout.jpg)
Level one Chaos Spear... Or is it?!

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_1456binout.jpg)
Yeah... No matter the charge, it's always level three...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_14561binout.jpg)
He can also use it to infinitely stall, since he doesn't go downward like normal...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_1459binout.jpg)

Now for down air, looks pretty normal right?

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_14591binout.jpg)
...Except he uses a level three Chaos Spear right after it hits...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_14592binout.jpg)
Which combos into forward air... Or another Chaos Spear.

And I've saved the best glitch for last...

...

...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_110606_1404binout.jpg)
This is what happens when you select the green team slot... Curse that sleepy cap!

But other then these, there's the Final Smash slowing the game down, then speeding it up...

But for the most part, he works, even up B works fine, other then it being a bit like Pit's up B, in the fact that if he gets hit, he's screwed, and of course he has no sounds, because I'm not sure how to use the soundbank codes...

Sorry about that long spoiler, but I hope this can be made to work at some point. :P


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Naruto200Man on June 06, 2011, 01:21:01 PM
lol at the sleepy cap glitch XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: DoctorFlux(Mariodk) on June 07, 2011, 07:07:49 AM
ShadowKong still works abit better :D(SFX pack) and i think i got a idea for N-B GFX without Sonic´s blue trail getting black


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Tasty Pumpkin Clock on June 07, 2011, 08:03:05 AM
How the hell did you ditch Deadpool???


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Albafika on June 07, 2011, 08:08:00 AM
@Data: Remember that Sonic porting isn't done, at all. It's full of bugs (Hence why it isn't in the Clone Engine OP EternalYoshi made)


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: PPXEXE on June 07, 2011, 08:55:28 AM
sdoom i hope you at least do your roy before you quit quit, we need an brawl roy


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 07, 2011, 09:26:23 AM
How the hell did you ditch Deadpool???

Easily.  Developing a proper playstyle for him was just too much of a chore.  And I lost all inspiration to do him anyway.  I'll need to make sure to leave the stuff that I've already done in the recycle bin.  There are quite a few animations and a bit of PSA work too.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: Cascade Hellsing on June 07, 2011, 09:27:34 AM
Easily.  Developing a proper playstyle for him was just too much of a chore.  And I lost all inspiration to do him anyway.  I'll need to make sure to leave the stuff that I've already done in the recycle bin.  There are quite a few animations and a bit of PSA work too.

>.>

/me plans on stealing some of the animations


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: PPXEXE on June 07, 2011, 09:33:47 AM
WHAT ABOUT ROY!?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN = Another Dudley Preview
Post by: SiLeNtDo0m on June 07, 2011, 09:35:18 AM
WHAT ABOUT ROY!?


*Shurgs shoulders*He's still in the projects list.  

But to be perfectly honest, he's the one I care about least probably.  Though I have made a small start on him.  No attacks, but wait animations (only one of them looks at all good though...).

Oh and here's the download to my Deadpool stuff btw:

http://www.mediafire.com/?ep3xvtw0uam332f

WARNING!!

It's messy.  VERY messy.  I literally just took the "DEADPOOL" folder that I had and put it into a .rar.  Lord knows what kind of crap is in there XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SmashClash on June 07, 2011, 09:40:06 AM
*Shurgs shoulders*He's still in the projects list.  

But to be perfectly honest, he's the one I care about least probably.  Though I have made a small start on him.  No attacks, but wait animations (only one of them looks at all good though...).

Oh and here's the download to my Deadpool stuff btw:

[url]http://www.mediafire.com/?ep3xvtw0uam332f[/url]

WARNING!!

It's messy.  VERY messy.  I literally just took the "DEADPOOL" folder that I had and put it into a .rar.  Lord knows what kind of crap is in there XD

*gets*
SDo0m if you've gotten my PM that coding for the MJ dance could also be used for this Vegeta Animation.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SiLeNtDo0m on June 07, 2011, 09:45:34 AM
@Smashclash

1) I've already made code for it.  I plan on making the taunt heal over time actually and giving it weak heavy armour.  However, the taunt is so long that any character can easily punish it with a fully charged smash attack anyway.  I'm trying to find a way to make the taunt rewarding but not too rewarding.  Just leaving as it is, or even giving it heavy armour will mean you will ALWAYS get punished for it.  Whereas with the healing, the punishment is relieved to an extent.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SmashClash on June 07, 2011, 09:48:59 AM
@Smashclash

1) I've already made code for it.  I plan on making the taunt heal over time actually and giving it weak heavy armour.  However, the taunt is so long that any character can easily punish it with a fully charged smash attack anyway.  I'm trying to find a way to make the taunt rewarding but not too rewarding.  Just leaving as it is, or even giving it heavy armour will mean you will ALWAYS get punished for it.  Whereas with the healing, the punishment is relieved to an extent.
I liked the coding I made is the problem with mine as seen in the thread is it froze when you're facing right whena character hits you.

I don't care about it being rewarding in the end. What I was trying to do was give it enough rewards while doing the taunt so it would balance out and act like a normal taunt.
Mine recovered health 1% per half second, was interruptable by shield, had strong guard up til 200% damage.

So all I needed help with was the freezing problem...not really the coding.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: _Data_Drain_ on June 07, 2011, 12:57:50 PM
ShadowKong still works abit better :D(SFX pack) and i think i got a idea for N-B GFX without Sonic´s blue trail getting black
Yeah but... I really don't want to replace DK... Jigglypuff is widely disliked, and if Shadowpuff could be made to work... I would MUCH prefer that.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Blueblur22 on June 07, 2011, 09:39:04 PM
r u ever gonna release super burst sonic it had so much promise itd be ashamed to c it thrown away


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: BlueBrain on June 08, 2011, 07:25:24 AM
could u write down in ur OP, below the tutorial, the code for follow up attacks?


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Roo on June 08, 2011, 07:30:12 AM
Lord knows what kind of crap is in there XD

*Downloads*

Oh hey look, SDo0m left his credit card information in here... :D


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SiLeNtDo0m on June 08, 2011, 07:49:01 AM
*Downloads*

Oh hey look, SDo0m left his credit card information in here... :D

Despite the fact that I don't have a credit card :P


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Albafika on June 08, 2011, 08:04:23 AM
This is surely a mess. XD

SDo0m, I might need some tips later concerning animating, hope you don't mind.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Kamina on June 08, 2011, 04:23:39 PM
hey SDoom Will Cloud ever be revamped? Because I honestly don't see the need to as he is near perfect.


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: BlueBrain on June 08, 2011, 04:25:59 PM
then why  are u asking???? xD

actually, i think the only thing needing a revamp is the dash attack...


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Kamina on June 08, 2011, 04:27:15 PM
then why  are u asking???? xD

actually, i think the only thing needing a revamp is the dash attack...

Because that is what I also thought about Shadow before SDoom revamped him. XD


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SiLeNtDo0m on June 08, 2011, 05:16:14 PM
Because that is what I also thought about Shadow before SDoom revamped him. XD

If I ever were to revamp Cloud, 95% of the moveset would remain the same.  It would just be balance tweaks etc and one or two new moves. 

Oh, and new poll...my exams finish next week :af:


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Kamina on June 08, 2011, 06:04:27 PM
*Looks at poll*  :>.>palm:



Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SiLeNtDo0m on June 09, 2011, 01:40:31 PM
Changed poll is changed.  I asked this a while back, but times have changed so it's time to ask again :P

Although tbh, I probably know the answer to this...


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: Cascade Hellsing on June 09, 2011, 01:43:12 PM
Drako Yoshi All the Way~!!


Title: Re: SDo0m's Dark Void: Goodbye Deadpool, Hello SPIDERMAN + Old Deadpool Stuff Added
Post by: SiLeNtDo0m on June 09, 2011, 02:12:59 PM
Locking the thread.  Don't ask why, don't PM me, just respect the decision and move on.

...

Ok, I thought I'd had better explain myself at least before you guys start going wtf.  It's basically the same as what I've been saying before.  However, this time, I specifically don't want anyone saying bye to me.  At the same time, I didn't want to just leave completely unannounced because then I'd still get annoying PMs and still be pestered about stuff from people.

Problem isn't hacking, it's this forum.  I have on and off moments with hacking.  I can more easily control when I want to do it.  I lurk here constantly however.  It's something that I need to stop doing, and everyone putting leaving messages here isn't going to help the cause at all (infact, I believe it was Miacis that rightly said before that those kind of comments actually prevent people from leaving XD).

So yeah, that's it.  Hope you all have wonderful lives ^^


Title: Re: SDo0m's Dark Void: LOCKED UNTIL FURTHER NOTICE
Post by: SiLeNtDo0m on June 12, 2011, 03:33:03 PM
Double post, deal with it.

Quack:

http://www.youtube.com/watch?v=I2WzaA2kJjM

...

I was not here...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Ӄit ßallarɖ on June 12, 2011, 03:36:43 PM

I was not here...
:oshi: That ninja! He was so quick!! i never seen him! (wait, wouldn't that defeat the purpose of "not seeing him" if I said he was so quick? XD)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Albafika on June 12, 2011, 03:38:34 PM
Lol, SDo0m, it'll be hard for you, my friend. D:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Micaiah on June 12, 2011, 03:47:33 PM
You're too fast :srs:
But seriously, great job so far :)
Good luck with this psa =]


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: the98pika on June 12, 2011, 04:00:57 PM
That was awesome! but...where did that ninja go >.> <.< >.> <.<


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Naruto200Man on June 12, 2011, 04:23:34 PM
:oshi: That ninja! He was so quick!! i never seen him! (wait, wouldn't that defeat the purpose of "not seeing him" if I said he was so quick? XD)

Sonic: *seethes at SD in jealousy*
XD


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Segtendo on June 12, 2011, 04:36:37 PM
Why not use it with the Spiderman vertex on Falcon?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 12, 2011, 05:20:36 PM
Awesome Spiderman preview. With Majoras mask its gonna be nice to have a solo PSA also for sheik. But what ever happened to the Bowser Jr run, are you ever going to release it?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Albafika on June 12, 2011, 05:36:53 PM
Why not use it with the Spiderman vertex on Falcon?

Falcon is too limited PSA wise, also, lacks... something else, forgot how it's called. That's why he went for Sheik, and also, BeyondYou said he's making Spiderman over Sheik.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Tasty Pumpkin Clock on June 12, 2011, 05:50:39 PM
^ That's gonna be sweet.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: NaiBeatle on June 12, 2011, 06:52:02 PM
Deadpool? Recycle Bin? FFFFFFFFFFFFFFF- (i'mstillgonnakeephisanimationsthough)

Spider-Man? Awesome


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Carnage on June 13, 2011, 12:40:19 AM
the A attacks on spider man are awnsome xD but i bet the hardest thing will be the specials  i hope he gets amazing xD( lol)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 13, 2011, 12:31:24 PM
the A attacks on spider man are awnsome xD but i bet the hardest thing will be the specials  i hope he gets amazing xD( lol)

Indeed they will be.  Spider Sting will be easy.  Web Ball will be a bit trickier and Web Zip will be the hardest.  I'll need to do some testing and researching to see how exactly I can make it so Sheik's chain isn't affected by gravity and stays completely straight and rigid.

I was able to make the normals so quickly because they require so little PSA work and are really easy.  I literally only added 6KB of space from doing all the normals.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Naruto200Man on June 13, 2011, 12:48:34 PM
I think sheik just won the costume contest this year...
Well...next to skull wario
lol


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Bainch on June 13, 2011, 01:20:44 PM
You should make a move for Down B.
I wouldn't want Spiderman transforming into Zelda by accident. haha

Perhaps a Spider slide attack?
Kinda like Captain Falcons...just weaker...quicker...and on the ground.  :af:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 13, 2011, 01:27:20 PM
You should make a move for Down B.
I wouldn't want Spiderman transforming into Zelda by accident. haha

Perhaps a Spider slide attack?
Kinda like Captain Falcons...just weaker...quicker...and on the ground.  :af:

Not possible.  Zelda's/Sheik's Down B is hardcoded.  It either stays the same, or gets disabled using codes.

And think about it.  If it was possible to edit Zelda's/Sheik's Down B, I would've added it to the moveset.  Despite what some of you guys may think, I do think this through, and I know what I'm doing.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 13, 2011, 01:29:25 PM
Not possible.  Zelda's Down B is hardcoded.  It either stays the same, or gets disabled using codes.

What about DO's Zelda PSA with the Jirachi? If I remember correctly, the down B doesn't change her to Shiek.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 13, 2011, 01:32:40 PM
What about DO's Zelda PSA with the Jirachi? If I remember correctly, the down B doesn't change her to Shiek.

Never used it so I wouldn't know.  Though I shall have a look.  I simply heard from somewhere that it wasn't possible to give Zelda/Sheik a Down B.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 13, 2011, 01:33:38 PM
Never used it so I wouldn't know.  Though I shall have a look.  I simply heard from somewhere that it wasn't possible to give Zelda/Sheik a Down B.


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17516
^Shiek PSA with a changed Down-B. =p


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 13, 2011, 01:44:10 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17516[/url]
^Shiek PSA with a changed Down-B. =p


Good for him.  Now get off my ass and I'll think of an idea.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 13, 2011, 01:45:11 PM
Good for him.  Now get off my ass and I'll think of an idea.

But your ass is so comfortable~!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: JDub on June 13, 2011, 01:50:14 PM
Not possible.  Zelda's/Sheik's Down B is hardcoded.  It either stays the same, or gets disabled using codes.

And think about it.  If it was possible to edit Zelda's/Sheik's Down B, I would've added it to the moveset.  Despite what some of you guys may think, I do think this through, and I know what I'm doing.
Um, yes, I think a Peter Parker over Zelda hack is now in order. Joking, obviously


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DocStrange on June 13, 2011, 02:45:34 PM
Excellent work on Spidey's animations, they look straight out of MvC3. Hopefully we get a good vertex to go along with it!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BeHappy on June 13, 2011, 03:25:33 PM
Double post, deal with it.

Quack:

[url]http://www.youtube.com/watch?v=I2WzaA2kJjM[/url]

...

I was not here...


Pretty cool so far, just need a vertex.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 13, 2011, 03:46:34 PM
I might release an alpha of Spidey in the next couple of days.  The moves that it will have are all the normals, the Neutral B and the Up B and maybe a couple of other smaller things.  Then I'll work my way up with the other two specials (I still need an imaginative idea for the Down B though).  Here's what I need to do as far as actual moves go:

- All Throws:
F Throw - Spidey picks the foe up and throws them forward and somewhat down onto the ground, causing them to bounce up off of it.

B Throw - Spidey's signature web throw.  Think somewhat like Mario's B Throw in terms of movement, but the foe is attached to a web and the movement is a bit slower.  Can damage other foes during the swing.

U Throw - Spidey simply grabs the foe and throws them straight upwards.  Nothing too special.  Nice and simple.

D Throw - Another web throw, only this time it's somewhat similar to his "Ultimate Web Throw" where he spins and then slams the foe down onto the ground.  His strongest throw.


- Side and Down B moves
(Still need to think of an idea for the Down B, but Side B is in the OP)

- All Taunts and Victory Poses:
Up Taunt - For now, I may actually just keep Sheik's.  It suits pretty well (the sort of one handed handstand thing)

Side Taunt - Spidey points his finger forward and produces a speech bubble saying "Does what a Spider can".  This hitbox will have a weak 1% hitbox and tiny knockback.  However, it'll be fairly big and quite long lasting so it could be used in inventive ways.

Down Taunt - Spidey scratches his head and then shrugs his shoulders.

Win 1 - Spidey shoots a line of web upwards, then ascends up above the screen out of the player's view.

Win 2 - Spidey swings in from his web, lands and gives a thumbs up to the player

Win 3 - ...Not too sure yet XD

Entry - Think of his Win 1, but in reverse.  He instead descends down from a web and lands on the ground.  Just like his entry in MvC3.



Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 13, 2011, 04:16:31 PM
DownB Idea: Spiderman spins while shooting webs everywhere at a reasonable distance.
There will be a medium size web ball right under him, too incase an opponent is "right up under him" which will either trap the foe or act as a bomb.

Win3- (I made a quick sketch)Spiderman will do a flip into the hair and land on one hand making this pose: (http://i.imgur.com/66XCZ.png)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Carnage on June 13, 2011, 04:43:17 PM
down B should be spidey  does a web with the tip  being a bit larger swings around and then smashes it on the ground like in marvel ultimate alliance 2 xD or the one where is shootts web forward if it connects e just dropkicks the oponent

wierd idea spider man lays a web on the ground if people step on it they get stuck for a bit xD

To anyone doing a spider man vertex pls make carnage recolour and ben reilly recolour xD


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Victory Badguy on June 13, 2011, 06:27:38 PM
If your looking for ideas for Spidey's downB, here's a posibility:

Down B:  Spider Sense:  A basic counter move.  Spidey strikes some sort of combat ready pose and if he gets hit at the right time he deftly dodges the incoming attack and retaliates with one of his own.  Whatever kind of attack he uses is up to you.

Honestly, I haven't really thought through all of this for this suggestion.  It's just that it's downright criminal that Spider-Man has been in numerous fighting games and as far as I know he hasn't gotten one move based off of his Spider Sense!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Get A Load of This! on June 13, 2011, 06:40:25 PM
Maybe some sort of variation on Ultimate Web Throw, which would make him do the initial kick from Maximum Spider on hit? Ground only, would be a good punish for laggy, baited attacks.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: lYIaXeD OuT on June 13, 2011, 08:05:15 PM
I find the jumping animation for spidey to be quite..... :yay:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: NaiBeatle on June 13, 2011, 10:42:52 PM
Spider-Man looks really, really great man. :D


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 12:39:44 AM
@SmashClash
I like the idea for the Win3, not too sure about the Down B.

@Victory
Indeed the lack of Spider Sense is rather criminal, but it's a hard move to do.  In the comics and shows it was merely something that alerted him to danger.  A proper counter can't be done, so if I were to do a counter it would be like EY's Lyn's or my Shadow's counter.

@GaLoT
Again, throws can't really be programmed in yet.  If they could Web Throw would be my first choice of move.

I don't really want the Down B to be graphic heavy since I'm so limited as to what I can use as far as web moves go.  It can really only be a string or a ball.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: xZedkiel on June 14, 2011, 01:18:31 AM
Idea, adding on to your idea for Win 1, it would be pretty comical if he popped his head back down, looked both ways and popped his head back up lol.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: NaiBeatle on June 14, 2011, 01:25:22 AM
Idea, adding on to your idea for Win 1, it would be pretty comical if he popped his head back down, looked both ways and popped his head back up lol.

I second you. That's a great idea!

Maybe one of his taunts/win animations could include a camera.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 04:17:34 AM
I second you. That's a great idea!

Maybe one of his taunts/win animations could include a camera.

Possibly ^^ If someone could vertex a camera I could probably use it.  Though I'm not too sure.

Also, the blog post for this when I do it will be awesome.  Better than any KC-MM blog post I've done before, and I think it will be the absolute perfect way to show off Spidey.  I've actually put quite a bit of thought into this one unlike my others which I just kinda did.  Seriously that's one of the reasons I really want to get this done.  This post is gonna be SOOOOO fun to do XD

Dr Panda will be proud ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Get A Load of This! on June 14, 2011, 05:28:46 AM
Was thinking less of a throw and more just him firing the chain/web line at an angle and having that do stun plus the kick if it hit. It wouldn't be Ultimate Web Throw, just emulate it decently.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 05:42:34 AM
i only know spider-man from movies but the PSA looks good :D


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 14, 2011, 05:55:20 AM
SD0om! Stop your slacking!! This isn't some Tropical Resort!! You need to get to work!!

So get me Pictures!! Pictures of Spiderman!! Or you're fired!!!

JK =p


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 06:05:51 AM
SD0om! Stop your slacking!! This isn't some Tropical Resort!! You need to get to work!!

So get me Pictures!! Pictures of Spiderman!! Or you're fired!!!

JK =p


I loled...YOU AIN'T J. JONAH JAMESON XD

i only know spider-man from movies but the PSA looks good :D


(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spidey/Facepalm.png)

Dat ain't Spidey.  It's a lie I tell you!  A LIE!!

Nah but seriously, the films f****** up his characterisation completely.  The Spidey in the comics and games is the true Spidey. 


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 06:16:18 AM
Lol well I only watch Sam raimi's movies of spiderman


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 06:18:00 AM
I don't know who is Spidey or spiderman...
I never heard of Spidey or spiderman...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 06:18:53 AM
I don't know who is Spidey or spiderman...
I never heard of Spidey or spiderman...

 *facepalm*


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Albafika on June 14, 2011, 06:19:33 AM
I don't know who is Spidey or spiderman...
I never heard of Spidey or spiderman...


Never heard of Spiderman? (http://3.bp.blogspot.com/_SIUL8EbikTs/TC6e7I0OfgI/AAAAAAAABEo/Cm7ti7Gn01g/s1600/spidermancartoon.jpg)

O_o You've been living under a rock.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 06:21:51 AM
Lol well I only watch Sam raimi's movies of spiderman

Those are the ones that I'm talking about...

The first was pretty good, second was great, third was horrible.  Though as I said, all of them messed up Spidey's character.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 06:22:57 AM
I'm sorry... I never read comics...
I'm don't watch movies much.....


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Albafika on June 14, 2011, 06:24:14 AM
I'm sorry... I never read comics...
I'm don't watch movies much.....

It was actually a cartoon, like Iron Man/Hulk/Captain America/X-Men. ._.;


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 06:25:41 AM
I'm sorry, I have no idea of Iron Man, Hulk, Captain America, X-Men too....


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 06:26:32 AM
It was actually a cartoon, like Iron Man/Hulk/Captain America/X-Men. ._.;

Marvel characters are originally comic book characters.  But Spidey in particular is practically a worldwide icon.  He's stared in so many comics, had so many cartoon shows, had so many toys and action figures, been in so many games and has had a blockbuster trilogy of movies (despite my opinions, they still made a lot of money).  

He's practically a worldwide icon, and has been voted as one of the greatest superheroes of all time on numerous occasions.  Fame wise, he's easily up there with Superman and Batman.

I'm sorry, I have no idea of Iron Man, Hulk, Captain America, X-Men too....

As said before, they're the characters from Marvel comics, one of the (if not the) largest comic book industry in the world.  Seriously dude, I'm genuinely surprised you haven't heard of them at all o.O


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 06:26:40 AM
Those are the ones that I'm talking about...

The first was pretty good, second was great, third was horrible.  Though as I said, all of them messed up Spidey's character.

First was epic second was even more epic third was okay wasn't as good as the past 2 but I still liked it shame about the 4th wonder how Sony will handle spiderman in the new film next year

I'm sorry, I have no idea of Iron Man, Hulk, Captain America, X-Men too....
:>.>palm: :>.>palm:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Albafika on June 14, 2011, 06:27:19 AM
Marvel characters are originally comic book characters.  But Spidey in particular is practically a worldwide icon.  He's stared in so many comics, had so many cartoon shows, had so many toys and action figures, been in so many games and has had a blockbuster trilogy of movies (despite my opinions, they still made a lot of money).  

He's practically a worldwide icon, and has been voted as one of the greatest superheroes of all time on numerous occasions.  Fame wise, he's easily up there with Superman and Batman.

I know, but I'm sure the majority of people of our time would know the cartoon more than the comic.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 06:28:54 AM
I know, but I'm sure the majority of people of our time would know the cartoon more than the comic.

Indeed.  I was merely stating a lot of the things Spidey has been a part of ;)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 06:36:14 AM
I'm sorry, I have no idea of Iron Man, Hulk, Captain America, X-Men too....
not much you know about gaming/cartoon/animes/something like that


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 06:46:54 AM
only thing I know so far is gaming with Mario, Legend of Zelda, kirby..
that it....


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 06:51:29 AM
only thing I know so far is gaming with Mario, Legend of Zelda, kirby..
that it....

Sonic? Tomb raider? Halo? God of war? Call of duty? Resident evil?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 06:54:37 AM
oh yeah ... I have played sonic games... I don't remember very well...
I have few sonic games...
But no, Halo, God of war, Call of duty, Resident evil, Tomb raider... I never play these.....


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: lYIaXeD OuT on June 14, 2011, 07:49:30 AM
oh yeah ... I have played sonic games... I don't remember very well...
I have few sonic games...
But no, Halo, God of war, Call of duty, Resident evil, Tomb raider... I never play these.....
no call of duty?  :patrick:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 14, 2011, 08:00:50 AM
I loled...YOU AIN'T J. JONAH JAMESON XD

Fine then.... Get me Poems!! Poems of Spiderman!!!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:08:52 AM
no call of duty?  :patrick:

Yeah, That right... I never play call of duty before...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 08:13:01 AM
Yeah, That right... I never play call of duty before...

Not playing it is understandable (it's super overrated anyway), but you must of at least heard of it though?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 08:13:39 AM
Yeah, That right... I never play call of duty before...

Super Mario 64? In my opinion no one is a true Mario fan unless they've played that game


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:15:20 AM
well... I played MANY mario games.. even Super Mario 64..


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Puraidou on June 14, 2011, 08:19:23 AM
Not playing it is understandable (it's super overrated anyway)
^This, though i have played it.



Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:23:44 AM
Not playing it is understandable (it's super overrated anyway), but you must of at least heard of it though?

no.... I never heard of call of duty before...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 08:27:17 AM
no.... I never heard of call of duty before...

:patrick: I'm honestly speechless...

I honestly hadn't met a single person below the age of about 50 who didn't know, play or even hear about CoD...

...until now that is...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:31:20 AM
no.... I never heard of call of duty before...
do you know who mickey mouse is?
(if you dont know WTF)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 08:34:07 AM
no.... I never heard of call of duty before...

 :patrick:

Cave story? Family guy? Simpsons?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 08:34:45 AM
My gosh I just realised how off topic we've gotten XD


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:36:00 AM
lol yeah sometimes that happen


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:36:45 AM
:patrick: I'm honestly speechless...

I honestly hadn't met a single person below the age of about 50 who didn't know, play or even hear about CoD...

...until now that is...

Why you and other people surprised by me Never play or even hear about call of duty?

do you know who mickey mouse is?
(if you dont know WTF)

I'm sorry I never heard of mickey mouse...

:patrick:

Cave story? Family guy? Simpsons?

nope I never heard of Cave story, Family guy, Simpsons..


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 08:38:01 AM

I'm sorry I never heard of mickey mouse...

Holy [censored]  :patrick:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Jaklub on June 14, 2011, 08:39:28 AM
Cave story?
Yup, if he hasn't heard of CoD, he definitely must have heard of Cave Story. [/sarcasm]

Related to topic, I'll definitely download Spiderman PSA when it will come out.

If diedhammer98 is trolling, he got me  :laugh:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:40:24 AM
Why you and other people surprised by me Never play or even hear about call of duty?

I'm sorry I never heard of mickey mouse...
i abit understand with call of duty(i dont like shooting games) but mickey mouse i will just say he is the must known char that ever beeing made even 2 year old kids know him
he is more known then Mario/Sonic


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:42:51 AM
i abit understand with call of duty(i dont like shooting games) but mickey mouse i will just say he is the must known char that ever beeing made even 2 year old kids know him
he is more known then Mario/Sonic

oh...I'm sorry I never heard of mickey mouse or many things...
even cave story  and other games...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 08:46:28 AM
he is more known then Mario/Sonic

Well actually once sonic and Mario were more known than Mickey


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 14, 2011, 08:48:11 AM
offtopic is offtopic... xD

anyway, SDoom, i love how u used the wait animations from MVC1 (dont know if other MVCs used the same animation)
also, the jump is great ^^
the combo seems a bit weird, idk why though... maybe cuz of very low range...

anyway the wait animation, it is pure win, this will make spidey SO different from other brawl characers, cuz no one is that tall and yet so small in battle (wolf is the only one)

awesome, awesome, awesome... also, duddly (spelled wrong?) i luv the idea of having a boxer in brawl ^^
just as with spidey, i luv the wait animation ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 08:56:41 AM
I watched "suqarebob spongepants" show.
yeah, sorry for off topic.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 08:59:36 AM
I watched "suqarebob spongepants" show

suqarebob spongepants? Lol it's "spoungebob  squarepants" that shows gay anyway


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 14, 2011, 09:01:32 AM
jopekid/Sdo0m is right back to on-topic

anyway Sdo0m i gotta try V. joe soon(sry for not tried him before ) then Goku is done becoz i know ppl wanted Cp. falcon(not me) so i am thinking on port Goku over a other
it can maybe be zelda  so i can get spider man over shiek
if not Shiek will be SSj mode :af2: but then again any DBZ fanboys will pref this one then yours hack

Sdo0m if you can come up with one who can be really good to port the vertex/Animations for Goku over please say so
so the PSA for Goku can maybe work even better then over CP. falcon(mainly thinking on the Filesize here close to run out of it with just one GFX inside fitcaptain.pac)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: songeflemy on June 14, 2011, 09:51:49 AM
Well, you guys have been trolled hard.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 09:56:39 AM
Well, you guys have been trolled hard.


(http://2.bp.blogspot.com/-ar-GwX0O45w/Ta_8U9niWwI/AAAAAAAAFKs/d_rSDnY9zC8/s1600/Trollface+dance.gif)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: diedhammer98 on June 14, 2011, 09:58:03 AM
([url]http://2.bp.blogspot.com/-ar-GwX0O45w/Ta_8U9niWwI/AAAAAAAAFKs/d_rSDnY9zC8/s1600/Trollface+dance.gif[/url])


ok.... why trollface dancing for?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: songeflemy on June 14, 2011, 09:59:18 AM
SilentDoom, is there anyway to make a tether for any other character without one to start with?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Kaye Cruiser on June 14, 2011, 10:00:00 AM
(http://i19.photobucket.com/albums/b184/zackwinzard/al_110520_1748binout.jpg)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 10:07:08 AM
SilentDoom, is there anyway to make a tether for any other character without one to start with?


Not entirely sure.  It might be.  As long as the character has a replaceable article it may be possible.  It'd need quite a bit of looking into.

([url]http://i19.photobucket.com/albums/b184/zackwinzard/al_110520_1748binout.jpg[/url])


(http://operatorchan.org/k/arch/src/k219387_tf2%20oh%20u.jpg)

That made me lol XD


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Carnage on June 14, 2011, 01:54:22 PM
well i actually read spider man comics since the ending of the 90s but the true spider man isnt the one i like the most xD my favorite marvel character is Carnage followed by Spider man 2099 then ultimate spider man and only then the true spider man i like the original but the others are diferent  and since i read spider man since i was 9 i was kinda bored with the same old spidey xD but i still read it actually every month i buy the comic

spider man games i have played
spider man (playstation)
spider man 2 i think (gbc)
ultimate spider man (ps2)
marvel ultimate alliance 1 and 2 (ps3)
spider man shatered dimensions (ps3)
spider man web of shadows (ps3)
and finally spider man friend or foe (ps2)

on topic

well spider man A attacks are pretty much awnsome just hope the side b is possible since a string that connects with the top of the screen will be kinda hard i guess


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: KTH on June 14, 2011, 02:51:56 PM
You're request was done Sd0om.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19692


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 02:55:16 PM
You're request was done Sd0om.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19692[/url]


You rule dude ^^  Thanks so much!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 14, 2011, 02:57:06 PM
Voice pack is 35% done plus I'm making 4 sets of CSP's(different poses )


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 14, 2011, 03:01:15 PM
Dangit Drako Yoshi's link died again :srs:  Anyone got the pack so I can rehost it yet again?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BeHappy on June 14, 2011, 03:38:26 PM
Idea for the down special:
Web shield or barrier.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 14, 2011, 05:16:24 PM
To show I've started: (http://i.imgur.com/XklC8.png)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Mansta8 on June 14, 2011, 11:39:35 PM
This better be in the blog post (with obvious changes) >:(
(http://techoffensive.com/wp-content/uploads/2008/01/shotweb.jpg)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 07:53:04 AM
Hey SDoom are you ever goin to release that bowser jr run?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: _Data_Drain_ on June 15, 2011, 08:34:09 AM
([url]http://i19.photobucket.com/albums/b184/zackwinzard/al_110520_1748binout.jpg[/url])

Watch out Captain Fabulous Falco... There's a crazy vampire there who likes the word "cut" somewhere in the stage...

Anyway, that picture aside, SmashClash, Do0m's looking pretty cool, might replace one of the slots with it.

And SDo0m, I look forward to Spiderman being released... It will be fun to give this feedback. :P


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 15, 2011, 08:39:52 AM
Watch out Captain Fabulous Falco... There's a crazy vampire there who likes the word "cut" somewhere in the stage...

Anyway, that picture aside, SmashClash, Do0m's looking pretty cool, might replace one of the slots with it.

And SDo0m, I look forward to Spiderman being released... It will be fun to give this feedback. :P
Thanks.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 10:05:13 AM
Hey SDoom are you ever goin to release that bowser jr run?


I finished it a while ago.  Btw, are you using a full recolour set of Bowser Jr, or just the one model?  If the recolour set, I can give you a glitchless full slot size mod.  This means he won't resize when he's grabbed and thrown.  I've also edited some of his stats to make it fit better to him.  He's much lighter (about the same as Sonic) but faster and has better jumps.  I can send it to you if you want?

To show I've started: ([url]http://i.imgur.com/XklC8.png[/url])


:happy: :happy: :happy:

This better be in the blog post (with obvious changes) >:(
([url]http://techoffensive.com/wp-content/uploads/2008/01/shotweb.jpg[/url])


I shall definitely fit it in.  I've thought of a nice way to integrate it into the moveset video I'll be doing ;)

As for the basis of the blog post, here's a big clue.  Epic spoiler:

http://www.youtube.com/watch?v=4o29VoxtsFk


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 15, 2011, 10:12:08 AM
lol at the six-legged spider...
i rly thought spiders had 8...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 10:19:07 AM
I finished it a while ago.  Btw, are you using a full recolour set of Bowser Jr, or just the one model?  If the recolour set, I can give you a glitchless full slot size mod.  This means he won't resize when he's grabbed and thrown.  I've also edited some of his stats to make it fit better to him.  He's much lighter (about the same as Sonic) but faster and has better jumps.  I can send it to you if you want?
  ;D Yes please! And yea i am using a full recolor pack, I can send it to you if you want it also. Has CSP's, Name icon, and all that other good stuff


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 15, 2011, 10:21:49 AM
why not upload it to anyone if someone want to make a psa for bowser jr.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 10:25:35 AM
I think Starwaffle said he did not want people postinng recolours of his model. But im sure if the PSA is released he wouldn't have an issue with the recolours if they are in the pack.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Bainch on June 15, 2011, 10:48:15 AM
Dangit Drako Yoshi's link died again :srs:  Anyone got the pack so I can rehost it yet again?


Re-upload...I guess someone reported it. :>.>:
http://www.mediafire.com/?f3wyw60nysgvkwm


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 03:18:35 PM
Re-upload...I guess someone reported it. :>.>:
[url]http://www.mediafire.com/?f3wyw60nysgvkwm[/url]


Thanks again dude ^^

And daymn Spidey's Web Ball is being a pain in the ass.  I've done the model swap for the article (I've swapped the needle with a Smoke Ball for the moment since that's the closest thing to the Web Ball) and I've managed to edit the damage but everything else is being uncooperative.

For example, sometimes instead of disappearing, the ball bounces off the foe upon contact.  Furthermore, if it touches the ground or something like that, it sticks there and looks rather weird rather than disappearing.  Not to mention that I wanted graphics to appear when it connects with the foe, but alas they don't T-T

Annoying article is annoying :srs:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 03:21:41 PM
So do you want the bowser jr pack I made?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Anivernage on June 15, 2011, 03:36:10 PM
SDo0m, can i have your bowser jr animations, i will use them in my bowser jr psa port over pit.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 03:40:59 PM
Download link to the Bowser Jr:

http://www.mediafire.com/?6gedh0b4yru92l3

This is a full slot size mod, so the one slot size mod has been removed.  I'm not posting it in my Brawlvault though, so get it while you can.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Anivernage on June 15, 2011, 03:50:45 PM
Download link to the Bowser Jr:

[url]http://www.mediafire.com/?6gedh0b4yru92l3[/url]

This is a full slot size mod, so the one slot size mod has been removed.  I'm not posting it in my Brawlvault though, so get it while you can.

great! thanks


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 03:58:44 PM
Awesome work. When do you think Spidey will be done?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 04:00:35 PM
Awesome work. When do you think Spidey will be done?

I'll answer what I usually answer with...

No clue


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Naruto200Man on June 15, 2011, 04:34:24 PM
Hey SD, any progress on that psa fix for Snakes NB I requested a while ago? :s
(Also how decent are the animations I made for it? I mean of course the acuracy of the handseals.) I know you've been secretly working on spidy for a while. So I can wait a little longer if needed, but I would like to move forward with my Kakashi psa soon :)

Also, how do I remove the dirt graphic from snakes down smash? I removed everything from the graphics section in the down smash hold and it's still there O_0ll


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 04:40:39 PM
To be honest, I'd forgotten about it completely.  I've had a lot on my mind lately.  Obviously I've been working on many projects for PSA, but I've also still been having exams.  I'm not on summer break because I live in the UK (however, my final exam is this Friday ;D).

As for removing the dirt, it's a sub external graphic effect.  You have to use TheShyGuy's external graphic editor and swap the sub external graphic effects with other ones.  I'd recommend something slightly more discrete like the shine on Ike/Marth's counter.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 15, 2011, 04:43:36 PM
Hey Sdo0m, I was wondering... have you ever encountered any texture glitched when you replace a graphic effect?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 15, 2011, 04:50:40 PM
Hey Sdo0m, I was wondering... have you ever encountered any texture glitched when you replace a graphic effect?

Yes.  The trick is to do either one of two things (or do both):

1) Don't delete the original textures in the TextureData[0]
2) Make sure that the new texture is of the right format.  What I mean by that is whether the texture is say CMPR or RGB5485 (or whatever it is).  Make sure the texture format is the same as when you imported the texture (for example, if you got a texture from a different character that was CMPR, make sure it is CMPR when you import it to the new character).


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Cascade Hellsing on June 15, 2011, 04:57:43 PM
Yes.  The trick is to do either one of two things (or do both):

1) Don't delete the original textures in the TextureData[0]
2) Make sure that the new texture is of the right format.  What I mean by that is whether the texture is say CMPR or RGB5485 (or whatever it is).  Make sure the texture format is the same as when you imported the texture (for example, if you got a texture from a different character that was CMPR, make sure it is CMPR when you import it to the new character).

Oooh~! So that's why, I deleted the original texures.... Well thanks SDo0m~!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 15, 2011, 08:18:47 PM
Hey quick question SDoom. Is the Bowser Jr pack you made is he re-sized or not? When in game he was bowser's size.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 16, 2011, 03:05:51 AM
Hey quick question SDoom. Is the Bowser Jr pack you made is he re-sized or not? When in game he was bowser's size.

You have to use the FitKoopaREGULAR.pac (or FitKoopaMINUS.pac if you use Brawl Minus) that I included.  Rename it to FitKoopa.pac obviously.  That's what's affecting the full slot size mod.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 16, 2011, 05:46:05 AM
You have to use the FitKoopaREGULAR.pac (or FitKoopaMINUS.pac if you use Brawl Minus) that I included.  Rename it to FitKoopa.pac obviously.  That's what's affecting the full slot size mod.
yea I am sure I had done that. He was faster a moving better in air. But he was still huge.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 16, 2011, 05:49:54 AM
yea I am sure I had done that. He was faster a moving better in air. But he was still huge.

Sorry, my fault XD  For the regular one, I forgot to change the size (I only did it for the Minus one).

I'll change it and reupload it.  Or you could do it yourself in PSA.  Just go to the FitKoopaREGULAR.pac, open it in PSA, go to the Attributes tab, look for a tab called 0x0B4 and change the number from 1 to about 0.5


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 16, 2011, 06:18:34 AM
That Cloud PSA ya'll did was nice

I gave him diagonal attacks and put him over Olimar.  :kdance:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: dpgthirteen on June 16, 2011, 11:35:10 AM
Sorry, my fault XD  For the regular one, I forgot to change the size (I only did it for the Minus one).

I'll change it and reupload it.  Or you could do it yourself in PSA.  Just go to the FitKoopaREGULAR.pac, open it in PSA, go to the Attributes tab, look for a tab called 0x0B4 and change the number from 1 to about 0.5
oh it's no problem. I will make sure to try it when ever I return home. But either way the animation looks bad ass! Nice job.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 16, 2011, 11:51:54 AM
why spider-man over Shiek i wanted him
but i wanted wanted Bowser jr. over Zelda and Shadow mario over Shiek(for sure one of my plans in the future but still not sure)

yet again one more hack i can´t use :D like V. joe is over Cp. falcon(adult goku)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 16, 2011, 11:53:14 AM

yet again one more hack i can´t use :D like V. joe is over Cp. falcon(adult goku)


theres a V joe over yoshi port


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 16, 2011, 11:53:56 AM
theres a V joe over yoshi port
i know but you know it is like ShadowKong
renamed Files and thats means GFX bugs if goku vs. V. joe
and that is over Yoshi too and i do not want to replace Mario Chars.
but since V .joe only uses GFX and not Articles
i think it will be possible to port the Vertex/Animations over someone (thinking on Metaknight maybe)'
and Psa V. joe


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Jaklub on June 16, 2011, 11:56:53 AM
Yoshi is now as Mario as Donkey Kong.

You want to replace DK, but not Yoshi?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 16, 2011, 11:59:06 AM
Dk. more a Guest char. on many Mario games
only First mario game : Donkey kong
and mario vs. Donkey kong is real mario games with Dk+mario

not something like Mario kart or sport/party games  where DK/all others is there


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 16, 2011, 12:04:04 PM
why spider-man over Shiek i wanted him
but i wanted wanted Bowser jr. over Zelda and Shadow mario over Shiek(for sure one of my plans in the future but still not sure)

yet again one more hack i can´t use :D like V. joe is over Cp. falcon(adult goku)


It was either that or Falcon.  And Falcon was a definite NO :srs:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 16, 2011, 01:12:20 PM
anyway can i use your´s Vegeta Breakdance over Mario

since my idea for SMBZ Mario´s up-taunt(if not flashing blue) failed

i am going to make a poll in my thread and the one who wins got that dance
your´s Vegeta Breakdance
or Tormod´s Michael Jackson dance
so i am asking for i can use that animations before i make a poll :D(same goes for Tormod)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: OmegaMalkior on June 16, 2011, 07:49:50 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19778&Moderated=All&facebook=true

^_^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Stitch on June 16, 2011, 08:12:25 PM
Spiderman PSA = AWESOME!!


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 02:37:44 AM
I'm glad that people are voting for the 2nd option, but does anyone mind telling me how I can improve the animations?  I've fixed up the hitbox placement for some moves (for example, the U Tilt was EXTREMELY unreliable and the D Air's hitbox position was weird etc) but I'd like a bit of animation critique since I know that a couple of them could be smoother.

Here's the video:

http://www.youtube.com/watch?v=I2WzaA2kJjM


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: CaptN CeeGee on June 17, 2011, 02:55:24 AM
wait - it looked very stiff and shaky. And i noticed the front leg was sliding instead of bending. It should be keeping the foots placement globally(if you know what i mean).  Same with the back leg.  Also the arms were a bit shaky.  The head was very static, looking in the same direction- doesnt give the impression of him actually looking at anything. Also the chest/upper body should bend a bit when it goes back and forth.

walk - the arms and up body was stiff.  Try rotating the hips and making the body try to keep its form, itll make it look more natural.

overall - the animations looked stiff. But when theyll all put together, it seems like it creates a new "style" for him. There were some good animations though.  But my overall problem with them are the stiffness.  Also try to think about "recoil", it doesnt have to be major recoil though - its depending on the attack. 

Id give more feedback, back im tired >.>..=p

hopefully others will give you better feed back tho


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 03:09:30 AM
wait - it looked very stiff and shaky. And i noticed the front leg was sliding instead of bending. It should be keeping the foots placement globally(if you know what i mean).  Same with the back leg.  Also the arms were a bit shaky.  The head was very static, looking in the same direction- doesnt give the impression of him actually looking at anything. Also the chest/upper body should bend a bit when it goes back and forth.


Yeah I thought that looked odd too.  That definitely needs a complete revamp.  Using the sprites for it was a bit difficult since the movement is minimal.  I'll probably base it more around how he moves here:

http://youtu.be/iSit09VBDUE?t=25s

Quote
walk - the arms and up body was stiff.  Try rotating the hips and making the body try to keep its form, itll make it look more natural.


This was actually a more deliberate decision.  They literally hardly move at all in the actual animation.  They do move a little bit though, so I will make a tiny bit of movement.  But honestly, it won't be too noticable.

http://youtu.be/-zhEpkB8Qh0?t=21s

Quote
overall - the animations looked stiff. But when theyll all put together, it seems like it creates a new "style" for him. There were some good animations though.  But my overall problem with them are the stiffness.  Also try to think about "recoil", it doesnt have to be major recoil though - its depending on the attack.


I was actually quite happy with how a couple quite a few of them came out.  Ones that I thought were stiff in particular were the D Tilt and all the aerials (in particular the forward one).  I was really happy with how the smashes came out (in particular the forward one).  A lot of Spidey's moves in all three of the MvC games seem rather stiff and quick.

Also, can you clarify on what you mean by "recoil"?  I'm a tad confused.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 17, 2011, 03:12:23 AM
I just want to see web swing as up-B


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 03:15:18 AM
I just want to see web swing as up-B

 :facepalm: Did you even read the moveset in the OP?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 17, 2011, 03:16:20 AM
No  :af: it's not spidey without web swing(to me)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: CaptN CeeGee on June 17, 2011, 03:21:52 AM
srry i 4got i even posted on here... recoil as in..hmm

ex.

when you jump.  You land. You dont land in a stiff way(unless you try to, but even then theres recoil). The force of you falling down and hitting the floor causes you to bend your knees and back a bit. Thats what i mean by recoil.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 03:27:15 AM
srry i 4got i even posted on here... recoil as in..hmm

ex.

when you jump.  You land. You dont land in a stiff way(unless you try to, but even then theres recoil). The force of you falling down and hitting the floor causes you to bend your knees and back a bit. Thats what i mean by recoil.

Ah ok.  Stuff like that is sort of difficult for Spidey because of the fact that his natural standing position is so low.  He'd practically be lying on the ground if he went lower XD  However, I will definitely try.

No  :af: it's not spidey without web swing(to me)

They're there to be read :srs:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 17, 2011, 03:29:01 AM
Then I'll read it


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: ItalianStallion on June 17, 2011, 03:31:37 AM
I haven't even seen or looked for the Spiderman pictures or maybe video, but I saw Mango Sentinel and that was all I needed to see really.

Thank you.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Tasty Pumpkin Clock on June 17, 2011, 05:49:54 AM
I like that there's spider sting... but no web swing? That's like... essential.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Get A Load of This! on June 17, 2011, 06:22:37 AM
Noticed Sentinel in the poll. Why hasn't Sentinel been made yet?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 07:23:32 AM
i got a idea for Spider-man vertex :D

just port the already made vertex over Shiek then fix the animations for the model
i think it will good as good as Spider-man vertex over Shiek instead cp. falcon


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Carnage on June 17, 2011, 07:50:49 AM
isnt there a spider man pack that is over MK or something? it would just need import gray fox model over shiek and put the textures and take off his sword but i think that my be hard?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Mr.Misfortune on June 17, 2011, 09:35:00 AM
Theres also a spiderman over captain falcon and it looks pretty good. Would that be an option?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 17, 2011, 09:38:28 AM
I think Spider Man should be ported when this is finished.

You can't keep the Falcon down forever.  :kdance:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 09:38:47 AM
Theres also a spiderman over captain falcon and it looks pretty good. Would that be an option?
thats is over Cp. falcon

i think Sdo0m got V. joe over Cp. falcon
i got Goku(until i ported him over Pit ;D my best choise right now so i think Sdo0m is going to use my Goku soon :D)
but you can always port the vertex over Cp. falcon to Shiek like i will do with Goku vertexs(all transforms inc. too) over Pit
or more donaldthescotishtwin  will port  the vertexs i just make moveset for it  :af2:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 09:47:57 AM
I like that there's spider sting... but no web swing? That's like... essential.

Side B much?  Web Zip basically serves the same purpose.  And Web Swing would be weird for Brawl.  Programming it to present itself nicely would be a pain in the ass.  


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 17, 2011, 09:49:54 AM
Just extend the web to go up offscreen so it looks just like it does in the RPGs


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 10:12:49 AM
^ But honestly, that wouldn't make sense.  Stages are all different sizes and therefore "offscreen" will always be in a different place.  And since Spidey doesn't move in a straight line with the web swing (but rather a curve from a pivot), there is no way to get that to function properly.

Let me try to make it a bit clearer.  Imagine using Web Swing on a platform on Battlefield.  He shoots the web up to the top of the screen (i.e. a set uncontrollable distance), he jumps and swings forward and the web pivots with him.  All ok.

However, do it on a stage like Hyrule Temple however, and you have yourself some problems.  If you go to the bottom of the stage, not only is the top of the screen way further away, but also you have a platform right above your head, so the web would phase through the platform and not be in the right place.  This as a result would make the swing look really weird.

I'm honestly having trouble explaining.  You really just have to take the time and think about it a bit more and see why it wouldn't work nicely in Brawl unless someone found a genius way to make it so that the web attaches to a surface and then Spidey swings from there (which would take professionals who have no sort of retarded PSA restrictions).

...

In other news:

MY EXAMS ARE OVER :happy: :happy: :happy:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 10:15:42 AM
awesome you did good to the Exams?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 10:22:12 AM
awesome you did good to the Exams?

Hopefully ^^'


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 17, 2011, 10:24:02 AM
Maybe for web swing you would have to press B-Up then move the analog stick to the direction(left or right) to do the web swing.

The web swing should maybe be like this:
You summon a platform momentarily so the web can catch onto it for you to swing it. That way you won't have to code it to make the web go offscreen.

When he swings his feet will have the hitbox to hurt people.

------------------
Congratulations on no exams for you! :happy:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Anivernage on June 17, 2011, 10:28:19 AM
Thanks again dude ^^

And daymn Spidey's Web Ball is being a pain in the ass.  I've done the model swap for the article (I've swapped the needle with a Smoke Ball for the moment since that's the closest thing to the Web Ball) and I've managed to edit the damage but everything else is being uncooperative.

For example, sometimes instead of disappearing, the ball bounces off the foe upon contact.  Furthermore, if it touches the ground or something like that, it sticks there and looks rather weird rather than disappearing.  Not to mention that I wanted graphics to appear when it connects with the foe, but alas they don't T-T

Annoying article is annoying :srs:
have you tried an gfx of .fade naruto psa v1 FinalSmash in air (rasengan), it look like a web ball ,its gfx E i think, only you resize the gfx and the hitbox you want,etc.
its followed by the throwN, just saiyng.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 10:34:12 AM
have you tried an gfx of .fade naruto psa v1 FinalSmash in air (rasengan), it look like a web ball ,its gfx E i think, only you resize the gfx and the hitbox you want,etc.
its followed by the throwN, just saiyng.

I know how to make a fake projectile.  I've been doing it ever since I started PSA @.@  There are specific reasons why I want to use the article though.  It will act like a real projectile so it can be reflected, stopped by walls and isn't restricted by the length of the animation.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 17, 2011, 10:36:30 AM
I know how to make a fake projectile.  I've been doing it ever since I started PSA @.@  There are specific reasons why I want to use the article though.  It will act like a real projectile so it can be reflected, stopped by walls and isn't restricted by the length of the animation.
Hey, you know how DivineOverlord can recolor GFX?
Well, I have a Rasengan GFX from CoNRev3.
If you can either recolor the blue part transparent/white...it could be a really good looking spider web.
Would you like me to send the file to you?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 10:37:47 AM
Hey, you know how DivineOverlord can recolor GFX?
Well, I have a Rasengan GFX from CoNRev3.
If you can either recolor the blue part transparent/white...it could be a really good looking spider web.
Would you like me to send the file to you?

Sure, ok then ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 17, 2011, 10:41:02 AM
 :>.>:

I see, this does seem to be starting to get a littl complex


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: ThyLASA on June 17, 2011, 11:18:12 AM
Idea how bout making web swing his grab on the stage with a grapple like links and Zss


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 17, 2011, 11:23:02 AM
Idea how bout making web swing his grab on the stage with a grapple like links and Zss

THAT'S actually not a bad idea, but how would you specify if he can tether? Because if he's going over Falcon then the game's going to think that he can't tether.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:24:00 AM
he is over Shiek not Cp. falcon


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 17, 2011, 11:25:38 AM
Well then the chain itself would need to be thickened and rettextured


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 11:30:08 AM
Well then the chain itself would need to be thickened and rettextured

I actually do have plans for the chain.  It will become a Z Air rather than used in the Side B.  It will still have its tether properties, but it will also be able to do something else very cool ;)


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SmashClash on June 17, 2011, 01:20:32 PM
Sure, ok then ^^
Sent.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: lYIaXeD OuT on June 17, 2011, 02:08:38 PM
 It will still have its tether properties, but it will also be able to do something else very cool ;)
  :happy: :happy:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:19:42 PM
Sdo0m i got a questing(if you have seen SMBZ mario´s new FS)
is there some kind of hit flag/Bit/whatever
that can do so the target can´t move until the knockback is done
so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo
so if the Direction is set to knockback Downwards or upwards you can´t move left/right


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 17, 2011, 03:26:42 PM
Sdo0m i got a questing(if you have seen SMBZ mario´s new FS)
is there some kind of hit flag/Bit/whatever
that can do so the target can´t move until the knockback is done
so the enemy can´t just move right/left and they are out from my SMBZ mario´s FS combo
so if the Direction is set to knockback Downwards or upwards you can´t move left/right

Nope.  You just have to set DI influence to 0.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:27:39 PM
Nope.  You just have to set DI influence to 0.
just that? ok nice


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 08:14:03 AM
So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 18, 2011, 08:16:31 AM
So the only things to worry about are the Up-B? I don't see that happening without a lot of subaction and If-Else sequences, same as if someone was to make a PSA walljump. Maybe, use Walljump commands with the Up-B to determine whether the actual web is touching a wall/ceiling.

But the Up B isn't the Web Swing :srs:

The moveset is in the OP.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 08:20:45 AM
Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 18, 2011, 08:22:07 AM
Well whatever does end up being the web swing, experiment with those commands. Did you mean OP as in overpowered?

OP as in original post.  How can the moveset be in the overpowered?  That makes no sense XD


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 08:27:35 AM
Oh, damnit. It has so many meanings it I get confused ;D


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 18, 2011, 08:39:46 AM
new previews of animations???
cant wait to have this wall-climber in brawl ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Hollow on June 18, 2011, 09:33:07 AM
Ooh, does he wallclimb? Well, then you beat me to it. Wallrun still isn't perfected yet.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DTST on June 18, 2011, 09:36:11 AM
Is beyond still making a vertex of spidey on sheik? I can port the CP vertex to sheik right now


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 09:36:42 AM
Wall Climb, and WallRun? That's possible now? How?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 18, 2011, 09:38:30 AM
i just said that as reference to spiderman... xDDD
i didnt mean he could do it in this psa...


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 18, 2011, 09:41:05 AM
Ooh, does he wallclimb? Well, then you beat me to it. Wallrun still isn't perfected yet.

Hopefully.  But in all fairness, Sheik already has a decent basis for it since she can already wall cling so it should be easier.  Fingers crossed if I can get it.  It will probably be one of the last things I do though.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 09:41:51 AM
i just said that as reference to spiderman... xDDD
i didnt mean he could do it in this psa...

Yes but I may have heard something about it before, because that would really fit nicely into this PSA and othrer ones as well


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 18, 2011, 09:43:57 AM
Hopefully.  But in all fairness, Sheik already has a decent basis for it since she can already wall cling so it should be easier.  Fingers crossed if I can get it.  It will probably be one of the last things I do though.

there is no need for it, just making his wall cling longer and the jump higher should work ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Hollow on June 18, 2011, 09:47:27 AM
Wall Climb, and WallRun? That's possible now? How?
Complicated arrangment of coding and animations. But it's definitely possible. I'm actually almost done.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: SiLeNtDo0m on June 18, 2011, 09:48:12 AM
there is no need for it, just making his wall cling longer and the jump higher should work ^^

Nah, wall climbing is Spider-Man's main power.  Heck even the Marvel wiki states it has his first and primary power.  And besides, it would be a nice and unique gimmick for Spidey.


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 09:55:44 AM
You gotta include his Endurance, and strength, but it's gotta be balanced out too


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: BlueBrain on June 18, 2011, 12:35:42 PM
SDoom, i hope u make an epic psa for hulk in the far future... it would be awesome ^^


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 01:13:06 PM
I'm really liking this Spidey PSA, but not liking how it's over Sheik.  :kdance:


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: lYIaXeD OuT on June 18, 2011, 01:30:40 PM
I'm really liking this Spidey PSA, but not liking how it's over Sheik.  :kdance:
well who else would fit spiderman better thank sheik?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: fighter20brawler10 on June 18, 2011, 03:59:22 PM
Hey SDoom how are you gonna do his cross counter down special? Yeah it says the longer its held down the stronger it will be, but how does it work like that?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: Triforce Zelda (Deceased) on June 18, 2011, 05:28:32 PM
well who else would fit spiderman better thank sheik?

What about .rel porting over someone useless like Diddy or Jigs?


Title: Re: SDo0m's Dark Void: Yet another preview..this time of Spidey...
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:30:18 PM
What about .rel porting over someone useless like Diddy or Jigs?
unpossible until dant is done with clone engine


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Triforce Zelda (Deceased) on June 18, 2011, 05:33:55 PM
ANOTHER Clone Engine?

 *facepalm*

What's it for this time?


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: songeflemy on June 18, 2011, 05:34:21 PM
Awesome! Over who? Well before I ask that, let me read the OP.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: SiLeNtDo0m on June 18, 2011, 05:36:14 PM
What about .rel porting over someone useless like Diddy or Jigs?

I don't port, and I never will.  Even if the Clone Engine is perfected, I refuse to do it.  I don't replace characters with hacks that they aren't intended to be replaced by.  

Oh and I've added a 7th moveset for Arthur from Ghosts n Goblins.  This will definitely be the last moveset I do out of the ones that I've written.  But it's definitely vastly different from anything else I've done.  This is one for myself definitely, and if people don't care about it then I don't really mind.  I don't expect a lot of you to know the game he was from (despite it being a best seller on the NES) and although he's playable in Marvel vs Capcom 3, almost nobody plays as him.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Segtendo on June 18, 2011, 05:36:34 PM
Arthur? On Ness?
Can't wait.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Triforce Zelda (Deceased) on June 18, 2011, 05:39:20 PM
I feel like this sounds familiar, I just don't remember where...


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: songeflemy on June 18, 2011, 06:46:58 PM
I don't port, and I never will.  Even if the Clone Engine is perfected, I refuse to do it.  I don't replace characters with hacks that they aren't intended to be replaced by.  

Oh and I've added a 7th moveset for Arthur from Ghosts n Goblins.  This will definitely be the last moveset I do out of the ones that I've written.  But it's definitely vastly different from anything else I've done.  This is one for myself definitely, and if people don't care about it then I don't really mind.  I don't expect a lot of you to know the game he was from (despite it being a best seller on the NES) and although he's playable in Marvel vs Capcom 3, almost nobody plays as him.

I play as him, love his playstyle.

I wonder where you'll get the Dagger/shield/crossbow/bow/golden armor, but since you made it up I know it's possible.

Also, while waiting for a Knig Arthur Vertex, you can use Katana Ness, so it would make more sense while making sword animations.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Get A Load of This! on June 18, 2011, 06:53:30 PM
I keep looking at Arthur's move list and don't see his lance throw anywhere.

Hopefully I'm just blind.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Tasty Pumpkin Clock on June 18, 2011, 07:10:46 PM
^ That. That's like... Arthurs web swing. There's no way THAT'S not possible.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: BeHappy on June 18, 2011, 07:16:46 PM
Arthur is a good character, but maybe not for Brawl... Maybe I should wait for it to come out before judging, but still...


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: fighter20brawler10 on June 18, 2011, 07:24:47 PM
Golden Knight armor!


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Triforce Zelda (Deceased) on June 18, 2011, 07:25:36 PM
So what's gonna happen to Spidey?


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Gaia on June 18, 2011, 07:31:15 PM
Arthur! Sweet!  I've only managed to beat Super Ghosts and Goblins once and that was after staying awake all night playing the game.  Loved it.  Seeing the post makes me really want to play the game.  Too bad my super nintendo doesn't work anymore...

One question though- Are you going to make him invincible during his Kings Armor final smash?  I won't complain if you do but I think it makes it a whole lot less interesting when they are invincible.  There's no challenge when the opponent can't fight back at all for a time.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: Cascade Hellsing on June 18, 2011, 07:37:01 PM
So what's gonna happen to Spidey?

Look at the OP. SDo0m is still making Spidey.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: SmashClash on June 18, 2011, 07:37:32 PM
So what's gonna happen to Spidey?
He's going to get finished. o.O?


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: sp147 on June 18, 2011, 08:11:38 PM
Arthur sounds like an interesting to have in brawl


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: DoctorFlux(Mariodk) on June 19, 2011, 01:34:53 AM
come to think of it then Goku will be over Pit now thats means Cp. falcon is Free from my .iso/Wii
and thats also means welcome V. joe to my roster :D
only have tested the first version not 2nd. version yet so how is he?


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: DTST on June 19, 2011, 02:42:27 AM
I don't port, and I never will.  Even if the Clone Engine is perfected, I refuse to do it.  I don't replace characters with hacks that they aren't intended to be replaced by.  

Oh and I've added a 7th moveset for Arthur from Ghosts n Goblins.  This will definitely be the last moveset I do out of the ones that I've written.  But it's definitely vastly different from anything else I've done.  This is one for myself definitely, and if people don't care about it then I don't really mind.  I don't expect a lot of you to know the game he was from (despite it being a best seller on the NES) and although he's playable in Marvel vs Capcom 3, almost nobody plays as him.

I hope dant can finish the new slots code then we won't have to replace characters


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: xZedkiel on June 19, 2011, 03:11:40 AM
YESZ! Finally something good to get rid of Ness with! X_x


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: NaiBeatle on June 19, 2011, 03:18:35 AM
Arthur? GROOVY BABY, YEAH!


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: SiLeNtDo0m on June 19, 2011, 04:13:47 AM
I keep looking at Arthur's move list and don't see his lance throw anywhere.

Hopefully I'm just blind.

Well I might change the Daggers for Lances.  I wasn't too sure since I thought that the projectile may be a bit too large.  But apart from that they surve the same purpose anyway.  I may make them about the same size as Pit's Arrow.

So what's gonna happen to Spidey?

Look at the poll title, look at the OP and look at reply 3375 at the top of page 226.

*Sigh* Sometimes I wonder why I even bother typing anything :srs:

Arthur! Sweet!  I've only managed to beat Super Ghosts and Goblins once and that was after staying awake all night playing the game.  Loved it.  Seeing the post makes me really want to play the game.  Too bad my super nintendo doesn't work anymore...

One question though- Are you going to make him invincible during his Kings Armor final smash?  I won't complain if you do but I think it makes it a whole lot less interesting when they are invincible.  There's no challenge when the opponent can't fight back at all for a time.

No however he will have super armour so it will work a bit like Giga Bowser.  He can take damage, he just doesn't suffer knockback.


Title: Re: SDo0m's Dark Void: Lucky Number 7 Moveset - Arthur!
Post by: SiLeNtDo0m on June 19, 2011, 02:21:54 PM
Apologies for double posting, but progress for the Spidey PSA will be slowed down quite.  Mainly because I'm not feeling completely inspired and in the zone for making him or any PSAs for that matter, despite being on Summer holiday now.  Just a bit bored that's all.

Now 3 things, before you even THINK of commenting, read ALL 3 OF THEM:

1) I AM NOT RELEASING ANY BETAS OR PREVIEWS for Spiderman or any other of my PSAs.  Even if I did, no one would have any permission to work on them.

2) DO NOT PESTER ME ABOUT WHEN SOMETHING WILL BE RELEASED.  I can never answer that question anyways, and it's just annoying as hell.  In fact, NEVER ASK THAT QUESTION

3) NO WHINING OR COMPLAINING.  Don't like my decisions?  Tough, deal with it and move the f*** on.

Oh and also, before you start questioning moves in a moveset, at least LOOK AT THE MOVESET IN THE OP FIRST.  Sheesh I swear, some of you have zero common sense.  And this is coming from someone with very little common sense.


:srs: :srs: :srs:

[/rage]


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DTST on June 19, 2011, 02:38:49 PM
epic rage is epic


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Stitch on June 19, 2011, 02:38:54 PM
Not trying to make you mad, but the Spiderman PSA is awesome. (I read reply 3393)


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 19, 2011, 03:53:30 PM
Poll...*chuckles*


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Rayn on June 19, 2011, 03:57:11 PM
ooh...tricky...
*votes for Riku

but the question is...what is the poll for?  :>.>:


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Cascade Hellsing on June 19, 2011, 03:57:47 PM
. . .

/me is a little scared of the poll


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Victory Badguy on June 19, 2011, 04:00:10 PM
Nice job putting Silver, Gohan and TWO SE characters on the poll SDoom.  You might as well have left off Wolvie, Ratchet and Tasky. :srs:



Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Cascade Hellsing on June 19, 2011, 04:01:32 PM
Nice job putting Silver, Gohan and TWO SE characters on the poll SDoom.  You might as well have left off Wolvie, Ratchet and Tasky. :srs:

But Victory... there might be a chance that the poll isn't for SDo0m's next PSA.... for all we know.... it could be a poll to see which PSA SDo0m will NEVER make.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Stitch on June 19, 2011, 04:02:28 PM
Riku... From Kingdom Hearts?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Victory Badguy on June 19, 2011, 04:04:02 PM
But Victory... there might be a chance that the poll isn't for SDo0m's next PSA.... for all we know.... it could be a poll to see which PSA SDo0m will NEVER make.
Potentially, but I'm not getting my hopes up.  I've learned that the demand for Sonic, DBZ and FF/KH characters is too great for most hackers to ignore.
Sucks too, because I'd really like to see a Taskmaster moveset get made. :srs:


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Naruto200Man on June 19, 2011, 04:19:33 PM
I voted wolvereen...
cause wolvereen kills people.
XD


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 19, 2011, 04:21:35 PM
Nice job putting Silver, Gohan and TWO SE characters on the poll SDoom.  You might as well have left off Wolvie, Ratchet and Tasky. :srs:


*Chuckles some more*  Gotta love polls :)


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: sp147 on June 19, 2011, 04:41:19 PM
*tempted to vote, but doesnt know what for*

 :>.>: Hmmmmm.....decisions, decisions


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Akiba Red on June 19, 2011, 04:45:24 PM
Task'freakin'master all the way.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: dpgthirteen on June 19, 2011, 04:49:51 PM
Stinks arthur is on ness. I wi probably try it out but I love the mother series so I probably won't keep him to long.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: BlueBrain on June 19, 2011, 04:55:16 PM
wolvie, marvel all the way!!!!


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DTST on June 19, 2011, 05:01:26 PM
Silver...he needs more love


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 19, 2011, 05:05:22 PM
Let me give you guys a clue with this poll:

Look at these characters, then look at me, and back at the characters. Then recollect parts of my KC-MM history.

Very convoluted I know, and you really have to know me to get this.  Just think about me before casting your vote.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SmashClash on June 19, 2011, 05:07:51 PM
Let me give you guys a clue with this poll: Look at these characters, then look at me, and back at the characters. Then recollect parts of my KC-MM history. Very convoluted I know, and you really have to know me to get this.  Just think about me before casting your vote.
That you aren't going to make these characters?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: BlueBrain on June 19, 2011, 05:20:15 PM
That you aren't going to make these characters?

^this?^

xD


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Naruto200Man on June 19, 2011, 06:23:11 PM
Kickass Ex-lumberjack/Ex-bioweaponexperiment VS Spidy in brawl
Nuf said :srs:


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Ikuto on June 19, 2011, 06:48:51 PM
Teen Gohan is my fav char of all times so yea i vote 4 him.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Blueblur22 on June 19, 2011, 08:42:47 PM
i just hope its not another dbz character or sonic one we got enuff of those


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Gaia on June 19, 2011, 09:28:29 PM


No however he will have super armour so it will work a bit like Giga Bowser.  He can take damage, he just doesn't suffer knockback.

Sweet, that's exactly what I had hoped for.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: xZedkiel on June 19, 2011, 11:20:05 PM
Ah... It's great to have been here before SDo0m started making me know him ;D


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 02:27:58 AM
*Looks at poll*

Nope....majority of you still aren't getting it despite my clue :P


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Tasty Pumpkin Clock on June 20, 2011, 02:35:47 AM
I know you enough anyway... and also I'm smart. ^_^
This is good for a laugh.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Naruto200Man on June 20, 2011, 10:10:44 AM
*Looks at poll*

Nope....majority of you still aren't getting it despite my clue :P
*looks at updated poll*
I get it...
but I'm still going for logan all the way man :notimp: Him VS mario = epic as F*

If you ever DID do it, which one? The one from the movie or the short one in the tacky yellow tights....


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 11:00:17 AM
*looks at updated poll*
I get it...
but I'm still going for logan all the way man :notimp: Him VS mario = epic as F*

If you ever DID do it, which one? The one from the movie or the short one in the tacky yellow tights....


This one:
(http://www.thatgamingsite.com/images/WolverineMVC3.jpg)
(http://www.eatsleepgeek.com/wp-content/uploads/2009/06/wolverine14.jpg)

As much as I like Hugh Jackman's leather clad portrayal of Wolverine, this is the proper one.  And besides they would function in almost the same way anyways since it's a moveset and not a model.

This poll is still making me lol.  Maybe I'll reveal the secret later today...dunno


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: BlueBrain on June 20, 2011, 11:12:30 AM
is this just a social experiment, to see how far the dbz and sonic fans can go???
xD
were u expecting multiaccounts? hmmm...
u must be a spy...

random is random... plz reveal us the secret!!


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Carnage on June 20, 2011, 11:25:42 AM
i didnt think teen gohan would be wining  xD


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: IWasAPerson on June 20, 2011, 11:39:58 AM
Heh, DBZ, Sonic, and FF are fighting for the lead, as usual. No surprise whatsoever to that Teen Gohan's winning. Which makes me hope that this poll has a huge twist, or something. Although a good Silver PSA wouldn't be that bad now that I think of it...

Also, is (http://media.nscdn.com/uploads/member/icons/160139.png?v=1307255084) the new Filler Option?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 11:54:08 AM
Heh, DBZ, Sonic, and FF are fighting for the lead, as usual. No surprise whatsoever to that Teen Gohan's winning. Which makes me hope that this poll has a huge twist, or something. Although a good Silver PSA wouldn't be that bad now that I think of it...


*shivers*

Quote
Also, is ([url]http://media.nscdn.com/uploads/member/icons/160139.png?v=1307255084[/url]) the new Filler Option?


Nah.  (http://media.nscdn.com/uploads/member/icons/160139.png?v=1307255084) is just (http://media.nscdn.com/uploads/member/icons/160139.png?v=1307255084)


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Triforce Zelda (Deceased) on June 20, 2011, 12:00:46 PM
I'm hoping to see normal, ssj, and ssj2 of Gohan, in armor and namekian outfit, because that would just make me get on my knees and bow to whoever had the ability to do so.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 12:22:53 PM
60 votes and I'll let the cat out the bag


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Triforce Zelda (Deceased) on June 20, 2011, 12:27:15 PM
what about 55?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 12:35:24 PM
what about 55?

No.  60 :P


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Naruto200Man on June 20, 2011, 12:36:44 PM
I know right? Huge did a pretty badass job, but nothing ever beats or compares to the original. I still prefer the more modern X:men look that he has though from the cartoons XP The comics with the yellow tights just takes away from the "I'm gonna kick your ass" feel of it. I mean he looks like a dandilion lol

Twenty bucks says aniverge or someone does the vertex if you ever did the psa...lol


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Gaia on June 20, 2011, 01:05:57 PM
Go Ratchet! You got this one! 


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: songeflemy on June 20, 2011, 01:13:35 PM
There's a list of things that the poll could be for:

That X place will (not) be the next PSA after SilentDoom's Seven.

Who is your favorite Character.

Who really needs a PSA.

Fanboyism Poll, just to see if FF, DBZ, and Sonic, all popular Sources that win most Polls, will have a dominating one over the 3.

Which Vertex hack do you like/hate the most.

And the list goes on, those are the ones that came from the top of my head.

I chose Taskmaster. If anybody, he should be over Link. They both have swords, shields and things that they can swing from. Just replace Link's boomerang with a gun and there you have it.

Just the thing about it that it would need a vertex. Link would need a massive makeover to become the TaskMaster. He would need a hood, cape, and a Muscular, since Link doesn't wear tights, he doesn't show it if he even has it.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:16:01 PM
There's a list of things that the poll could be for: That X place will (not) be the next PSA after SilentDoom's Seven. Who is your favorite Character. Who really needs a PSA. Fanboyism Poll, just to see if FF, DBZ, and Sonic, all popular Sources that win most Polls, will have a dominating one over the 3. Which Vertex hack do you like/hate the most. And the list goes on, those are the ones that came from the top of my head. I chose Taskmaster. If anybody, he should be over Link. They both have swords, shields and things that they can swing from. Just replace Link's boomerang with a gun and there you have it. Just the thing about it that it would need a vertex. Link would need a massive makeover to become the TaskMaster. He would need a hood, cape, and a Muscular, since Link doesn't wear tights, he doesn't show it if he even has it.
not all DBZ poll wins already two polls with DBZ lose
beyond´s thread and this: http://forums.kc-mm.com/index.php?topic=26415.0
like you said in beyond´s thread DBZ win always


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:18:41 PM
not all DBZ poll wins already two polls with DBZ lose
beyond´s thread and this: [url]http://forums.kc-mm.com/index.php?topic=26415.0[/url]
like you said in beyond´s thread DBZ win always


That's because people came to the realisation that Beyond probably won't be able to fix Vegeta.  That and/or they're being patient for VILE to do his thing.  In the mean time, they'll vote for other stuff for Beyond to do.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:21:08 PM
That's because people came to the realisation that Beyond probably won't be able to fix Vegeta.  That and/or they're being patient for VILE to do his thing.  In the mean time, they'll vote for other stuff for Beyond to do.
i have also saw afew more threads not just these two so songeflemy is wrong
each time he post in a thread about DBZ in a poll


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: songeflemy on June 20, 2011, 01:22:15 PM
i have also saw afew more threads not just these two so songeflemy is wrong
each time he post in a thread about DBZ in a poll

I'm wrong? About what?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:23:13 PM
i have also saw afew more threads not just these two so songeflemy is wrong
each time he post in a thread about DBZ in a poll

Songe is female...


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Velen on June 20, 2011, 01:25:42 PM
Songe is female...
^QTF MAH BOI.

It is true, songe is a woman.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:29:23 PM
lol ok that explain much (many womans dont like animes as DBZ or naruto) :D


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:30:57 PM
lol ok that explain much (many womans dont like animes as DBZ or naruto) :D

No, I said that to correct when you said "he".  Plenty of girls like those anime series, as many guys feel that they're overrated.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: songeflemy on June 20, 2011, 01:35:44 PM
lol ok that explain much (many womans dont like animes as DBZ or naruto) :D

How about you shut up and stop stereotyping me. I think of DBZ as a great anime, but the popularity is too much to me.

Also, check you english; "Women" is the plural word for woman.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: KTH on June 20, 2011, 01:36:20 PM
Hey dude, maybe you can help me...

I try to do my first resize one slot. And i have a problem :

I did to resize only the Wait1 but how to resize all animation fast? Thanks dude, thanks to help me.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Cascade Hellsing on June 20, 2011, 01:37:01 PM
lol ok that explain much (many womans dont like animes as DBZ or naruto) :D

Shows what you know.

/me is a big fan of anime


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:37:38 PM
Hey dude, maybe you can help me...

I try to do my first resize one slot. And i have a problem :

I did to resize only the Wait1 but how to resize all animation fast? Thanks dude, thanks to help me.

There is no fast way.  I did a one slot size mod once, it took me about 3 to 4 hours straight...


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Victory Badguy on June 20, 2011, 01:39:43 PM
lol ok that explain much (many womans dont like animes as DBZ or naruto) :D

Gee, sure is sexist in here, eh Luigi?

Anyway, I agree with Songe's earlier comment.  Taskmater would awesome over Link.  If I thought anyone knew/cared about him, I would have requested a vertex hack of him a while ago.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: KTH on June 20, 2011, 01:44:35 PM
There is no fast way.  I did a one slot size mod once, it took me about 3 to 4 hours straight...

Impossible... Do all animation manual :o?

Add bone, scale...


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:45:16 PM
Impossible... Do all animation manual :o?

Add bone, scale...

Yep, all of them have to be done manually :-\


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: KTH on June 20, 2011, 01:45:37 PM
Yep, all of them have to be done manually :-\

Argh...


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:47:57 PM
yeah that sucks it took hours for do it on SMBZ mario moveset for both baby/paper mario
i had to copy TransN bone (on any moving Animations) to TransN2/3
that way working best i have discovered

also if resized by TransN that means you can fix animations like Clif(whatever) animations for the resize(like i did to baby mario) or it will look like he holding on the Wall or something


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 01:59:42 PM
yeah that sucks it took hours for do it on SMBZ mario moveset for both baby/paper mario
i had to copy TransN bone (on any moving Animations) to TransN2/3
that way working best i have discovered

also if resized by TransN that means you can fix animations like Clif(whatever) animations for the resize(like i did to baby mario) or it will look like he holding on the Wall or something

P.S. You may want to apologize


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: KTH on June 20, 2011, 02:02:24 PM
Oh my gawd...

That impossible lol. That take you're time and the animation was messed'up.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 02:03:54 PM
Oh my gawd...

That impossible lol. That take you're time and the animation was messed'up.


You are following this method right?:

http://www.youtube.com/watch?v=FRN8rWzDLfE


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: KTH on June 20, 2011, 02:06:34 PM
Yes.

Anim to anim. Create bone.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 02:10:45 PM
Only 3 more votes are needed for the secret to be revealed :P


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Ikuto on June 20, 2011, 02:19:43 PM
 *looks at poll* omg come on gohan
Only 3 more votes are needed for the secret to be revealed :P
60 votes n 2 ppl r tied wat r u gonna do?


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Victory Badguy on June 20, 2011, 02:24:43 PM
*looks at poll* omg come on gohan

You do realize this poll doesn't guarantee that SDoom will make a PSA of the winner, right?  For all you know, the winner could be the one character that he never makes a moveset for!


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Ikuto on June 20, 2011, 02:26:49 PM
You do realize this poll doesn't guarantee that SDoom will make a PSA of the winner, right?  For all you know, the winner could be the one character that he never makes a moveset for!
yea i know but gohan is 1 of da best charecters evar so ill chance that.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: BlueBrain on June 20, 2011, 02:33:33 PM
i did my hulk resize in half an hour...

just use the copy and paste buttons... (not the transform all)

i though it would be a lot more tedious...


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Kaye Cruiser on June 20, 2011, 02:33:48 PM
Shows what you know.

/me is a big fan of anime


(http://i19.photobucket.com/albums/b184/zackwinzard/cloudflyingkick.jpg)

You're a guy. A kid even. Don't EVEN try that. XD


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Cascade Hellsing on June 20, 2011, 02:34:55 PM
([url]http://i19.photobucket.com/albums/b184/zackwinzard/cloudflyingkick.jpg[/url]) You're a guy. A kid even. Don't EVEN try that. XD


I love how people still think I'm a guy....


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Kaye Cruiser on June 20, 2011, 02:36:03 PM
I love how people still think I'm a guy....

I love how you expect them to think otherwise when your profile says "Male". ¦D


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SmashClash on June 20, 2011, 02:37:01 PM
The cat is still in the bag.
I want to save him SDo0m. D:
lol


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: BlueBrain on June 20, 2011, 02:45:13 PM
60 votes!!!!!
tell us, tell us!!!


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: Ikuto on June 20, 2011, 02:49:31 PM
60 votes!!!!! tell us, tell us!!!
i guess cause its 2 ppl are tied he wont tell us until one wins i guess?!.


Title: Re: SDo0m's Dark Void: READ REPLY 3393 pg 227
Post by: SiLeNtDo0m on June 20, 2011, 02:52:05 PM
9 time ninjaed XD

60 votes have been reached, so now the secret will be revealed:

THIS WAS NOT A POLL FOR A MOVESET THAT I AM ADDING

This was for two things:

1) It was to see if people could predict which out of those characters I liked.

2) To test the community.  Whether you guys would fall into the predictable traps that I set for you.  Why do you think I deliberately chose a Sonic character, a KH character, a Final Fantasy character and a DBZ character?  Because they're the 4 most overrated series in this forum.

So for the most part....YOU FAILED XD

So, I'll tell you guys my thoughts on each of the characters:

Silver - I DESPISE him with a burning passion.  I absolutely HATE him.  He's is the worst excuse for a character in creation.  It doesn't help his cause at all that the game that he was introduced in was complete gutter trash.  His voice is annoying.  His backstory is just a bad rip-off of Trunks', his powers aren't interesting, he's SLOW AS HECK and he has the most annoying and stupid boss fight in history...

IT'S NO USE >=(

I'd never even THINK of ever attempting a Silver the Hedgehog PSA.


Riku - Kingdom Hearts.  Don't know.  Don't care.  I barely care for Sora, who is the only KH PSA I'd ever consider doing it.  But two are already in development, one by the ever reliable EternalYoshi who I know will do a good job.  Even the Disney characters I wouldn't do.  Well, maybe I'd consider the Disney characters but based on their actual Disney old cartoons rather than KH.  Give em some personality XD


Vincent Valentine - Final Fantasy.  Don't know again.  Don't care again.  Some of you may remember a while ago that I said that I wouldn't do any FF characters because I don't care for the series.  The only reason I did Cloud, was because the foundation had already been laid, and I saw good potential to revamp the moveset to make it more awesome so I did.


Wolverine - Now HERE is a character that I would actually consider.  He would be pretty badass to do.  Great iconic super hero.  Though he may be a tad generic in places.  But he wouldn't be too difficult and he might be fun.  Since basically all his attacks are slashes with a few kicks here and there so it could work very well for Brawl.  However, I could probably integrate his healing ability in there somewhere (maybe during his Final Smash or something).  

One of the main problems would be that he would be over Falcon, meaning I'd have to replace Viewtiful Joe :<  But still, it would be a pretty worthwile replacement.


Ratchet - Now here's a character with loads of potential.  The problem is, picking which weapons to use o.O  He has so many it's ridiculous.  His normals would be a bit of a challenge too, since they would be mainly based upon attacking with the wrench.  However, if I really put my Thinking Cap of Creativity on tight I could probably think up something kickass.  Also, Fox needs a good PSA >.<

I have played the Ratchet and Clank games though (well, I've played 1 and 3 anyway XD) and I absolutely loved them too.  Great characters, great platforming and awesome weapons.


Taskmaster - Another badass character to do.  Again, loads of potential.  This would actually be one of the characters that I don't base largely on MvC3.  Mainly because his moveset can be more diverse than that.  And as you guys said, Link would be an amazing basis.  They both have swords, shields, bows, arrows etc  Not to mention Link is a generally good character to work with when it comes to PSA.  Lots of advantages with him because he has a lot of articles, graphic effects, can block projectiles with his shield and has a good high file size limit.


Teen Gohan - I don't mind the character.  He's one of my lesser liked DBZ characters, but I don't really mind him too much.  He becomes fail as an adult though (except for when he goes to Great Saiyaman, in which case he becomes epic win).  Thing about DBZ movesets is that they're all so boring and stale to do.  Normals are never particularly inspiring (except for a couple of characters) and specials are always the same crap (again, except for a couple).  These are the reasons I specifically made Kid Buu and Gotenks movesets a while ago.  Because their moves are actually interesting.  And even then I dropped their movesets.

And besides, Teen Gohan doesn't have enough iconic moves.  The main one is the Father-Son Kamehameha, and that's cinematic and impossible to do decently.

But yeah, that's me.  I may actually make a section in the OP which defines "definite" future projects and "possible" future projects.  That way, I can make further clarify which movesets I am definitely doing so you can get hyped about them and movesets that I maybe doing.  This way, there is a lesser disappointment and it assures you guys which ones will definitely come.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Kaye Cruiser on June 20, 2011, 02:58:02 PM
And why would anyone be so focused on figuring out what you like SDoom? Really, why? XD

If you want people to know what you like, quit being roundabout and just make it. ¦D


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 20, 2011, 02:59:38 PM
And why would anyone be so focused on figuring out what you like SDoom? Really, why? XD

If you want people to know what you like, quit being roundabout and just make it. ¦D

I like to play mindgamez son games with the polls.  Keep people entertained and keep their attention grabbed, whilst testing their wit and shiz... XD

It's cuz I'm a manipulative b****** o_o


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Kaye Cruiser on June 20, 2011, 03:04:39 PM
I like to play mindgamez son games with the polls.  Keep people entertained and keep their attention grabbed, whilst testing their wit and shiz... XD

It's cuz I'm a manipulative b****** o_o

Think realistically though son. :<

People see a poll. People see options. Now are most people going to try and vote for something they see and like or are interested in? Or are they going to spontaneously try to vote for something they think the poll maker likes when it will get themselves nothing back whatsoever?

The answer should be obvious. Whether it's because of something they want, or simply because they don't want something else to win. XD

So I'm not really seeing the fun factor in this little game, that's all.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Ultraxwing on June 20, 2011, 03:09:08 PM
lol, i enjoyed that.

i wished for wolverine unfortunetely.

you don't have to put it over falcon.

if someone made a model port. would you consider doing it?


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 20, 2011, 03:09:42 PM
Think realistically though son. :<

People see a poll. People see options. Now are most people going to try and vote for something they see and like or are interested in? Or are they going to spontaneously try to vote for something they think the poll maker likes when it will get themselves nothing back whatsoever?

The answer should be obvious. Whether it's because of something they want, or simply because they don't want something else to win. XD

So I'm not really seeing the fun factor in this little game, that's all.

Too right.  I guess I overestimated the intelligence of some members.  

- Why would I do a poll literally ONE DAY after I had already written a new moveset for Arthur?

- Why would I add A TROLLFACE to the poll?

- Why would I title the poll "..." rather than something "What would you like the next moveset to be?"


Honestly, I thought these were obvious and to plenty of people they were.  Just that not enough people felt the big fat slap in the face.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: sp147 on June 20, 2011, 03:14:22 PM
Well, that was interesting, consider that I was the only person who voted Ratchet....
I mean, don't get me wrong I absolutely love Sonic, (him and Mario was what got me into video games when I was a kid xD) but they are overrated...it's cool to know that ppl love games other than Sonic, Kingdom Hearts, FF, etc.

I'm also a big Persona fan myself  ;D


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Kaye Cruiser on June 20, 2011, 03:16:41 PM
Too right.  I guess I overestimated the intelligence of some members.  

- Why would I do a poll literally ONE DAY after I had already written a new moveset for Arthur?

- Why would I add A TROLLFACE to the poll?

- Why would I title the poll "..." rather than something "What would you like the next moveset to be?"


Honestly, I thought these were obvious and to plenty of people they were.  Just that not enough people felt the big fat slap in the face.

Exactly, why?

How are we supposed to know? We're not mind-readers, we're just random people on the internet who don't actually know you or what you're thinking. :3 *shrugs*

Also, you wrote a moveset for Arthur? ¦D *hasn't been here*

And there's also a silly WTF option on polls here, like Beyond's polls...That are hardly ever serious and are just funny anyways. XD Hence why there would be no reason to question the trollface.

What, was a trollface supposed to tell us that you wanted us to guess what you like? XD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Jaklub on June 20, 2011, 03:18:30 PM
trollface appeared quite late on the poll.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Kaye Cruiser on June 20, 2011, 03:20:18 PM
trollface appeared quite late on the poll.

That too. I doubt anyone really even noticed, and that those who did had already voted.

You yourself said the trollface was JUST a trollface. :3


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 20, 2011, 03:24:52 PM
Well, that was interesting, consider that I was the only person who voted Ratchet....

You, sir, win the award for most epic voter XD

Exactly, why?

How are we supposed to know? We're not mind-readers, we're just random people on the internet who don't actually know you or what you're thinking. :3 *shrugs*

Also, you wrote a moveset for Arthur? ¦D *hasn't been here*

And there's also a silly WTF option on polls here, like Beyond's polls...That are hardly ever serious and are just funny anyways. XD Hence why there would be no reason to question the trollface.

What, was a trollface supposed to tell us that you wanted us to guess what you like? XD

You should all be mind readers dammit!
Games are games.  Quack is quack.  Subtle riddles are riddles.  Random is random.  I was bored.  It's summer and I've nothing to do since most of my friends still have exams.  

That too. I doubt anyone really even noticed, and that those who did had already voted.

You yourself said the trollface was JUST a trollface. :3

If I gave the answer of what the trollface meant, it would've defeated half the point of the poll.

ANYWAYS, I shall use my mind powers to start writing up Wolverine, Taskmaster and Ratchet movesets in the "possible movesets" section.



Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: BlueBrain on June 20, 2011, 03:37:31 PM
u shouldve just added something like: midgame, or idk at the poll's name, anyway i voted for wolverine, cuz i know it would be awesome, and seeing u were doing spiderman, and planning arthur, i thought u could do a good job thanks to true inspiration ^^


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Kaye Cruiser on June 20, 2011, 03:38:51 PM
You, sir, win the award for most epic voter XD


Agreed. I was gonna ask who did. XD

Quote
Quack is quack.


(http://i19.photobucket.com/albums/b184/zackwinzard/DriftDuck.png)

Quote
If I gave the answer of what the trollface meant, it would've defeated half the point of the poll.

ANYWAYS, I shall use my mind powers to start writing up Wolverine, Taskmaster and Ratchet movesets in the "possible movesets" section.


You could've pulled a "me" and said "apparently ¦D" at the end of it or put it in black to keep em guessing. XD

Odd though, I figured you would've liked Silver since he's different from the others. I find his powers to be pretty cool, even if the game version of him sucks as a character.

Silver from the comics though? MUCH better. Then again, everyone is badass in the comics. Never though I'd see the day where Tails kicks Sonic's ass thoroughly, even if Sonic was holding back. XD

But I digress. Ratchet interests me the most. :3


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Anivernage on June 20, 2011, 06:25:20 PM
Colonel:SDo0m you know who that is?
(http://img90.imageshack.us/img90/9910/spideri.png)

Anivernage:well texture is just for reference, need a texture hacker to make the texture and recolors SDo0m post in the request thread.
he´s more muscular than shiek, no neck mask, and finally no horsetail and hair.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: ItalianStallion on June 20, 2011, 06:31:42 PM
I just now saw the troll face as well. I also thought it was gonna be for ideas and inspiration, but not as a trolly joke. Oh well, you are a guy with sense of humor, did people not expect that?

And I didn't read all posts since they were too many as always, and also too long, but which character out of all of those did you like? Also, which one did you vote for?


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Naruto200Man on June 20, 2011, 08:27:23 PM
Exactly why I picked Wolvereen :af2:
Cmon people...
An abandoned deadpool project
A spidy project in the works and way more progress than DP had

seriously, if the trollface didn't make it obvious, you have no sense of sarcastic humor :af:
Me on the other hand, I almost bought it before I saw the troll face in the update, but then I figured what the heck and voted wolvereen anyway.  Cause like, Ex lumberjack-ex-bioweapon test subjects in brawl would be sexy. another great alteernative to Logan would be X-23, basically the same thing, but with boobs and an entirely different attitude XD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Asuka on June 20, 2011, 10:24:06 PM
^ Riiiighttttt.
Don't pull a "Cascade".

Anyways, voted for Taskmaster.  :>.>:
That would be interesting to see.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: OmegaMalkior on June 21, 2011, 12:09:17 AM
9 time ninjaed XD

60 votes have been reached, so now the secret will be revealed:

THIS WAS NOT A POLL FOR A MOVESET THAT I AM ADDING

This was for two things:

1) It was to see if people could predict which out of those characters I liked.

2) To test the community.  Whether you guys would fall into the predictable traps that I set for you.  Why do you think I deliberately chose a Sonic character, a KH character, a Final Fantasy character and a DBZ character?  Because they're the 4 most overrated series in this forum.

So for the most part....YOU FAILED XD

So, I'll tell you guys my thoughts on each of the characters:

Silver - I DESPISE him with a burning passion.  I absolutely HATE him.  He's is the worst excuse for a character in creation.  It doesn't help his cause at all that the game that he was introduced in was complete gutter trash.  His voice is annoying.  His backstory is just a bad rip-off of Trunks', his powers aren't interesting, he's SLOW AS HECK and he has the most annoying and stupid boss fight in history...

IT'S NO USE >=(

I'd never even THINK of ever attempting a Silver the Hedgehog PSA.


Riku - Kingdom Hearts.  Don't know.  Don't care.  I barely care for Sora, who is the only KH PSA I'd ever consider doing it.  But two are already in development, one by the ever reliable EternalYoshi who I know will do a good job.  Even the Disney characters I wouldn't do.  Well, maybe I'd consider the Disney characters but based on their actual Disney old cartoons rather than KH.  Give em some personality XD


Vincent Valentine - Final Fantasy.  Don't know again.  Don't care again.  Some of you may remember a while ago that I said that I wouldn't do any FF characters because I don't care for the series.  The only reason I did Cloud, was because the foundation had already been laid, and I saw good potential to revamp the moveset to make it more awesome so I did.


Wolverine - Now HERE is a character that I would actually consider.  He would be pretty badass to do.  Great iconic super hero.  Though he may be a tad generic in places.  But he wouldn't be too difficult and he might be fun.  Since basically all his attacks are slashes with a few kicks here and there so it could work very well for Brawl.  However, I could probably integrate his healing ability in there somewhere (maybe during his Final Smash or something).  

One of the main problems would be that he would be over Falcon, meaning I'd have to replace Viewtiful Joe :<  But still, it would be a pretty worthwile replacement.


Ratchet - Now here's a character with loads of potential.  The problem is, picking which weapons to use o.O  He has so many it's ridiculous.  His normals would be a bit of a challenge too, since they would be mainly based upon attacking with the wrench.  However, if I really put my Thinking Cap of Creativity on tight I could probably think up something kickass.  Also, Fox needs a good PSA >.<

I have played the Ratchet and Clank games though (well, I've played 1 and 3 anyway XD) and I absolutely loved them too.  Great characters, great platforming and awesome weapons.


Taskmaster - Another badass character to do.  Again, loads of potential.  This would actually be one of the characters that I don't base largely on MvC3.  Mainly because his moveset can be more diverse than that.  And as you guys said, Link would be an amazing basis.  They both have swords, shields, bows, arrows etc  Not to mention Link is a generally good character to work with when it comes to PSA.  Lots of advantages with him because he has a lot of articles, graphic effects, can block projectiles with his shield and has a good high file size limit.


Teen Gohan - I don't mind the character.  He's one of my lesser liked DBZ characters, but I don't really mind him too much.  He becomes fail as an adult though (except for when he goes to Great Saiyaman, in which case he becomes epic win).  Thing about DBZ movesets is that they're all so boring and stale to do.  Normals are never particularly inspiring (except for a couple of characters) and specials are always the same crap (again, except for a couple).  These are the reasons I specifically made Kid Buu and Gotenks movesets a while ago.  Because their moves are actually interesting.  And even then I dropped their movesets.

And besides, Teen Gohan doesn't have enough iconic moves.  The main one is the Father-Son Kamehameha, and that's cinematic and impossible to do decently.

But yeah, that's me.  I may actually make a section in the OP which defines "definite" future projects and "possible" future projects.  That way, I can make further clarify which movesets I am definitely doing so you can get hyped about them and movesets that I maybe doing.  This way, there is a lesser disappointment and it assures you guys which ones will definitely come.
You just went against everything I stand for. Except Ratchet AT LEAST. I ike him.
 The rest are the opposite of what I think. >:[


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: xZedkiel on June 21, 2011, 12:25:43 AM
You just went against everything I stand for. Except Ratchet AT LEAST. I ike him.
 The rest are the opposite of what I think. >:[
Does it matter? >.> He's just stating his opinion.. Let SDo0m be Sdo0m..


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 02:35:57 AM
Colonel:SDo0m you know who that is?
([url]http://img90.imageshack.us/img90/9910/spideri.png[/url])

Anivernage:well texture is just for reference, need a texture hacker to make the texture and recolors SDo0m post in the request thread.
he´s more muscular than shiek, no neck mask, and finally no horsetail and hair.


Nice ^^  Though it will need some touch-ups.  The head shape is really weird and at the moment it seems less "muscular" and more just bulky.  Spidey is pretty muscular, but more slender than a lot of superheroes.

You just went against everything I stand for. Except Ratchet AT LEAST. I ike him.
 The rest are the opposite of what I think. >:[


Wait so the fact that I couldn't give a flying f*** about overrated KC-MM franchises because I have neither played the games and/or do I care for the characters (in other words it's entirely down to what I think) somehow goes against what you stand for?

An opinion on GAME franchises goes against what you stand for?

http://www.youtube.com/watch?v=RISJ--pvxmU

That is all...


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Puraidou on June 21, 2011, 02:53:32 AM
^ Riiiighttttt.
Don't pull a "Cascade".
I lol'd xD

You just went against everything I stand for. Except Ratchet AT LEAST. I ike him.  The rest are the opposite of what I think. >:[
Oh shush, this isn't about you.

Wait so the fact that I couldn't give a flying f*** about overrated KC-MM franchises because I have neither played the games and/or do I care for the characters (in other words it's entirely down to what I think) somehow goes against what you stand for?
An opinion on GAME franchises goes against what you stand for?
[url]http://www.youtube.com/watch?v=RISJ--pvxmU&feature=related[/url]
That is all...

Aaaaand i lol'd again xD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DTST on June 21, 2011, 02:57:44 AM
Silver gets so much hate :(


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Miacis on June 21, 2011, 03:00:04 AM
SDoom, I think that the "manipulative" poll would have made a bit more sense if there had been, like ... 6 cliched characters, and 1-2 good ones. And not an equal proportion of good ones and "bad" ones.

Something like :

...
- Silver
- Asura the Hedgehog
- Riku
- Terra (from KH, not Terra Brandford from FF6)
- Vincent Valentine
- Kadaj
- Midna
- KOS-MOS
- Master Chief
- Ratchet
- :trollface:

Maybe with something like that, (a few more) people would have guessed the trolling. As it is, the poll sounded just like a mix of okay/mediocre characters.

Cause, honestly, I consider Wolverine a big cliché myself, and Riku is probably not the worst KH character in the lot (Terra ...  >:().
And even then, cliché/terrible characters do not necessarily lead to bad movesets. And vice-versa.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Puraidou on June 21, 2011, 03:26:23 AM
...
- Midna
Hey leave Midna out of this XD
I'll haunt you in your sleep >:3

But seriously speaking, i gotta agree with Miacis. I saw the reason and didn't vote at all, mainly because the characters up there didn't really interest me all that much. If Midna was on there however, then i'd vote XD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DoctorFlux(Mariodk) on June 21, 2011, 03:28:01 AM
i dont voted on anything

since i know this was not a moveset Poll already then i saw Silver
i have heard Sdo0m is a Silver hater


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Tasty Pumpkin Clock on June 21, 2011, 04:02:05 AM
And why would anyone be so focused on figuring out what you like SDoom? Really, why? XD

If you want people to know what you like, quit being roundabout and just make it. ¦D

U MAD BRO?


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 04:26:15 AM
SDoom, I think that the "manipulative" poll would have made a bit more sense if there had been, like ... 6 cliched characters, and 1-2 good ones. And not an equal proportion of good ones and "bad" ones.

Something like :

...
- Silver
- Asura the Hedgehog
- Riku
- Terra (from KH, not Terra Brandford from FF6)
- Vincent Valentine
- Kadaj
- Midna
- KOS-MOS
- Master Chief
- Ratchet
- :trollface:

Maybe with something like that, (a few more) people would have guessed the trolling. As it is, the poll sounded just like a mix of okay/mediocre characters.

That would've been a pretty decent idea actually.  Too bad I don't know a couple of those characters.  But obviously that your example was just that.  An example.  Could've been any other characters.  I dunno, shoulda thought outside the box a bit more.


Quote
Cause, honestly, I consider Wolverine a big cliché myself, and Riku is probably not the worst KH character in the lot (Terra ...  >:().

Well it wasn't really down to which character was the worst or best.  As I said, I don't really know or care for KH so I just picked any old character. 

Quote
And even then, cliché/terrible characters do not necessarily lead to bad movesets. And vice-versa.

This is true (infact, I of all people know this well), but also I have to have enough appreciation for the character to feel inspired to do them.  What I mean by that is if I don't care for the character, I'm not gonna have fun making them and as a result the PSA won't be as good.  This is why I constantly say that Viewtiful Joe is my proudest work.  I thoroughly enjoyed making him, and as a result he came out as my most polished, most balanced and probably my most diverse PSA imo.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DivineOverlord on June 21, 2011, 05:06:42 AM
sorry for the off topic:

Hey Sdoom, when you were working on Cloud over ike, did the game ever freeze when you select ike as your character and as your opponent?

I finished my Dante PSA but the game freezes if your playing as Ike and your opponent is Ike as well. It doesn't freeze if there is only one Ike on the battle field though. Right now, the pac file size if just 440KB so I don't know whats causing it to freeze when selecting two Ike's :/


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 05:10:21 AM
sorry for the off topic:

Hey Sdoom, when you were working on Cloud over ike, did the game ever freeze when you select ike as your character and as your opponent?

I finished my Dante PSA but the game freezes if your playing as Ike and your opponent is Ike as well. It doesn't freeze if there is only one Ike on the battle field though. Right now, the pac file size if just 440KB so I don't know whats causing it to freeze when selecting two Ike's :/

Nope.  Maybe it may have something to do with either the Entry or the Wait 1 animations.  Can you have two Ikes in training mode?



Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DivineOverlord on June 21, 2011, 05:12:39 AM
Nope.  Maybe it may have something to do with either the Entry or the Wait 1 animations.  Can you have two Ikes in training mode?



it freezes as soon as you select a stage, this only happens when there are two Ike's. Weird huh lol


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 05:15:40 AM
it freezes as soon as you select a stage, this only happens when there are two Ike's. Weird huh lol

That is strange :-\  I honestly don't know what the problem is then.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DivineOverlord on June 21, 2011, 05:20:41 AM
That is strange :-\  I honestly don't know what the problem is then.

it works now!!!...it was the naruto vertext that was messing it up haha...darn and I wasted a good hour being stuck on that when all I had to do is take out other textures lol...


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 05:31:33 AM
it works now!!!...it was the naruto vertext that was messing it up haha...darn and I wasted a good hour being stuck on that when all I had to do is take out other textures lol...

XD Gotta hate it when that happens.  You spend ages trying to figure something out and then the answer is really stupid and obvious


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DivineOverlord on June 21, 2011, 05:33:47 AM
yup yup haha happens to me all the time even after one year of psaing XD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 10:29:01 AM
Darn I need to find some way to get back into the groove of PSA again :-\  I've made basically no progress on any of my stuff for the past few days.  It's mainly because I can't be asked to do animations at the moment.

Blame Ocarina of Time 3D XD


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:32:19 AM
Darn I need to find some way to get back into the groove of PSA again :-\  I've made basically no progress on any of my stuff for the past few days.  It's mainly because I can't be asked to do animations at the moment. Blame Ocarina of Time 3D XD
lol abit same reason with me why not much progress on Goku :D


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Naruto200Man on June 21, 2011, 10:43:29 AM
OOT 3D is out??
Okay, I'm seriously gonna get a 3DS this month :D
I'm getting OOT 3D and Legend of Zelda Spirit Tracks, and probably  HeartGold or Soul Silver

Those'll tide me over til starfox64 3D comes out and Skyward sword.

On topic, you're seriously going to do Logan after spidy SD? That'll be sweet if you could get someone to vertex him XD  I suggest his FS be a Fural mode where his moves are stronger but they're like too fast to control properly (frame speed multiplier) and he recovers damage while waiting.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SmashClash on June 21, 2011, 11:28:12 AM
Darn I need to find some way to get back into the groove of PSA again :-\  I've made basically no progress on any of my stuff for the past few days.  It's mainly because I can't be asked to do animations at the moment. Blame Ocarina of Time 3D XD
I'm getting a 3DS soon cuz I saved up.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: SiLeNtDo0m on June 21, 2011, 11:32:58 AM
On topic, you're seriously going to do Logan after spidy SD?

Where the hell did you get this from?  I'm still having trouble writing up a moveset let alone doing him.  His moves are surprisingly boring.  And besides, look at the OP.


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Segtendo on June 21, 2011, 01:01:38 PM
Whenever I hear Taskmaster's name, I hear him going "Spider swing" in MvC3 :srs:


Title: Re: SDo0m's Dark Void: THE SECRET IS REVEALED pg 232
Post by: Naruto200Man on June 21, 2011, 01:18:34 PM
Where the hell did you get this from?

Well I never said you would do it now..
I just said you were considering doing it...


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Triforce Zelda (Deceased) on June 21, 2011, 04:12:50 PM
I AIN'T FALLIN FOR DAT POLL AGAIN - I'm not retarded this time.


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: DTST on June 21, 2011, 04:19:57 PM
I must ask whats with the copyright filler stuff in the polls recently?


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: BlueBrain on June 21, 2011, 04:33:51 PM
filler option X all day, becuz ANYTHING u put an X after will become epic automatically ^^


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Segtendo on June 21, 2011, 05:08:50 PM
Filler Option™ 9001
:V
Take it or leave it.


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Cascade Hellsing on June 21, 2011, 05:09:26 PM
Swag, baby.


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: SiLeNtDo0m on June 21, 2011, 05:11:36 PM
I must ask whats with the copyright filler stuff in the polls recently?

*Shrugs shoulders*.  Gives Filler Option a bit of personality :)

I AIN'T FALLIN FOR DAT POLL AGAIN - I'm not retarded this time.

Except this poll is solely for a joke XD  Why would I make a PSA of Filler Option™ XD?

...

>_>
*Walks off*


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: BlueBrain on June 21, 2011, 05:16:53 PM
*Shrugs shoulders*.  Gives Filler Option a bit of personality :)

Except this poll is solely for a joke XD  Why would I make a PSA of Filler Option™ XD?

...

>_>
*Walks off and thinks about a filler option psa*

fixed for the lolz


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Triforce Zelda (Deceased) on June 21, 2011, 05:16:58 PM
*Shrugs shoulders*.  Gives Filler Option a bit of personality :)

Except this poll is solely for a joke XD  Why would I make a PSA of Filler Option™ XD?

...

>_>
*Walks off*

DAMNIT!!! I fell for it again!!! arghgh!! *hits himself*


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Jugy3 on June 21, 2011, 09:01:37 PM
When i downloaded shadow, there's no info.pac file. Can someone help me? This is my first time downloading a character.


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: The Main Event on June 21, 2011, 10:01:00 PM
you dont actually need the info.pac for shadow but you should have it already downloaded. if not get it here: http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170#0,1 (http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170#0,1)


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: ThyLASA on June 21, 2011, 11:29:37 PM
Whenever I hear Taskmaster's name, I hear him going "Spider swing" in MvC3 :srs:
Mighty swing


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: SiLeNtDo0m on June 22, 2011, 02:59:37 AM
Mighty swing


No it actually is "Spidey Swing" XD.  Listen here:

http://youtu.be/nLPWJfkSJbA?t=1m5s 


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: DTST on June 22, 2011, 06:27:42 AM
Maybe you didnt understand my question what do you mean by copyright filler? Is there a copyright fear somewhere? I don't really understand that option


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: SiLeNtDo0m on June 22, 2011, 06:38:49 AM
Maybe you didnt understand my question what do you mean by copyright filler? Is there a copyright fear somewhere? I don't really understand that option

The little ™ means trademark and is a sign of copyright.  However, in this case it doesn't really mean anything.  No fears, just all for fun. 


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: DTST on June 22, 2011, 06:44:09 AM
Lol k I just hate that word after all the copyright crap I went through in the past


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Hollow on June 22, 2011, 07:01:15 AM
You mean you're not gonna make Filler Option PSA?

How could you?!


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Jugy3 on June 22, 2011, 09:16:43 AM
you dont actually need the info.pac for shadow but you should have it already downloaded. if not get it here: [url]http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170#0,1[/url] ([url]http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170#0,1[/url])


Thanks man it worked!
But i have some questions.
1) My shadow is not showing up on character select. Is it supposed to be like that?
2) When i try to play online with shadow i get disconnected after a few minutes.
3) Are there going to be future updates for shadow?

Thanks in advance!


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: DTST on June 22, 2011, 09:23:56 AM
Thanks man it worked!
But i have some questions.
1) My shadow is not showing up on character select. Is it supposed to be like that?
2) When i try to play online with shadow i get disconnected after a few minutes.
3) Are there going to be future updates for shadow?

Thanks in advance!

1.err...he's over sonic so he replaces sonic there's no way of adding completely new slots yet
2.he desyncs wi-fi plus nintendo might watch a reply of the match and ban you if they figure you out
3.yes after I finish my voice pack


Title: Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O
Post by: Tasty Pumpkin Clock on June 22, 2011, 10:17:37 AM
You tricked me! I wanted a filler option psa!!


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 22, 2011, 12:36:31 PM
Title.  Progress on my own stuff will be slowed kinda whilst I work with Divine on Dante. 


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SmashClash on June 22, 2011, 12:41:17 PM
Title.  Progress on my own stuff will be slowed kinda whilst I work with Divine on Dante.  
I hope the PSA turns out well.
Well, it is good now. But I meant to say amazing. ;D


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: KTH on June 22, 2011, 12:57:14 PM
Hey Sdo0m, you can post on KC MM blog?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 22, 2011, 12:58:18 PM
Hey Sdo0m, you can post on KC MM blog?

Of course ^^ Every KC-MM Team Member can post on the blog.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: KTH on June 22, 2011, 01:01:38 PM
Of course ^^ Every KC-MM Team Member can post on the blog.

Can you post a hack for me plz?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 22, 2011, 01:17:14 PM
Can you post a hack for me plz?

I'm afraid it's not that simple.  It depends on the hack and I'd still have to discuss it with the other team members first.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: KTH on June 22, 2011, 01:27:28 PM
Ok...


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Naruto200Man on June 22, 2011, 06:49:48 PM
Hey SD, if you're looking for another taunt idea ( like the vageta dance, MJ dance etc...) click the spoilers.


http://www.youtube.com/watch?v=dMH0bHeiRNg

I DARE YOU :af2:


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: DTST on June 24, 2011, 06:05:01 AM
are you going to use starwaffles shadow for the next/final version? i can make recolors of it


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Rayn on June 24, 2011, 08:24:59 AM
Hey SD, if you're looking for another taunt idea ( like the vageta dance, MJ dance etc...) click the spoilers.


[url]http://www.youtube.com/watch?v=dMH0bHeiRNg[/url]
a 6-minute-long animation?

I DARE YOU :af2:


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:27:17 AM
I'm afraid it's not that simple.  It depends on the hack and I'd still have to discuss it with the other team members first.
yeah like i asked for with my SMBZ mario moveset
btw i am not in a hurry but will it be posted in blog or not? just want to know :D


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 24, 2011, 08:45:30 AM
yeah like i asked for with my SMBZ mario moveset
btw i am not in a hurry but will it be posted in blog or not? just want to know :D

Yes, I am making the blog post today infact ;)


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:46:20 AM
Yes, I am making the blog post today infact ;)
awesome Thanks alot :D


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 07:16:33 PM
Hey i was trying to download viewtiful joe but his face won't show up in character selction. I saw on one of your videos it was there. Am i doing something wrong? :(

Also how do you make a 0BD0320.hex

(I'm the biggest noob there is lol)


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: The Main Event on June 24, 2011, 07:23:17 PM
Hey i was trying to download viewtiful joe but his face won't show up in character selction. I saw on one of your videos it was there. Am i doing something wrong? :(

Also how do you make a 0BD0320.hex

(I'm the biggest noob there is lol)
Its cool man. you have to replace his CSS icon in brawlbox. and yeah for the sound you have to have Riivo.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 07:38:32 PM
Its cool man. you have to replace his CSS icon in brawlbox. and yeah for the sound you have to have Riivo.

Actually i don't know which icons. Are the icons only .png?

And i can't get the sound to work >.<
I cant find the sound #.wav or the 0BD0320.hex

Also i use riivo


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: The Main Event on June 24, 2011, 07:48:05 PM
Actually i don't know which icons. Are the icons only .png?

And i can't get the sound to work >.<
I cant find the sound #.wav or the 0BD0320.hex

Also i use riivo
Yeah they are only .png. They are in the common5. Open the common5.pac which is in this path: private>wii>app>RSBE>pf>system - Common5.pac. open it with BrawlBox v.063 because there is some bug in v.064 which changes the names, and the CSS icon should be in sc_selcharacter_en. Drop down the MiscData[70], and it should be MenSelchrChrFace.010. Replace that with an icon that comes in the V.joe pack, but it depends on which CSS are you using? the normal one or ASF1nk's?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 07:58:13 PM
Yeah they are only .png. They are in the common5. Open the common5.pac which is in this path: private>wii>app>RSBE>pf>system - Common5.pac. open it with BrawlBox v.063 because there is some bug in v.064 which changes the names, and the CSS icon should be in sc_selcharacter_en. Drop down the MiscData[70], and it should be MenSelchrChrFace.010. Replace that with an icon that comes in the V.joe pack, but it depends on which CSS are you using? the normal one or ASF1nk's?

I'm using the normal one and thanks. But for the character face it's a .brres file so i can't replace it. What should i do?

Or do i use one of the red, blue, or minus ones?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: The Main Event on June 24, 2011, 08:05:14 PM
I'm using the normal one and thanks. But for the character face it's a .brres file so i can't replace it. What should i do?

Or do i use one of the red, blue, or minus ones?
oh you can use the original if you want but the red,blue or minus ones have to have codes to use them. now, does the width = 80 and height = 56? because if thats it you can replace it but it has to be a normal style Viewtiful Joe CSS icon not one from the red,blue or minus ones.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 08:10:51 PM
oh you can use the original if you want but the red,blue or minus ones have to have codes to use them. now, does the width = 80 and height = 56? because if thats it you can replace it but it has to be a normal style Viewtiful Joe CSS icon not one from the red,blue or minus ones.
The problem is there is no normal joe char face only those three. And the one the guide says to use is a brres file. O.0


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: The Main Event on June 24, 2011, 08:13:37 PM
The problem is there is no normal joe char face only those three. And the one the guide says to use is a brres file. O.0
oh i see your problem. thats the char_bust_tex or the in-game portraits. those arent for the select screen.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 08:15:37 PM
oh i see your problem. thats the char_bust_tex or the in-game portraits. those arent for the select screen.
So how do i change it then? Im confused :S
Also how do you create a 0BD0320.hex file? The guide says i need one.
I have sawndz btw.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: The Main Event on June 24, 2011, 08:31:09 PM
So how do i change it then? Im confused :S
Also how do you create a 0BD0320.hex file? The guide says i need one.
I have sawndz btw.

the 0BD0320.hex file is in the sound folder of the V.Joe download. there should be a text file outside of all the folders that says "SOUND INSTRUCTIONS".
alright, here we go. Open Brawlbox. In Brawlbox, open the common5.pac. once opened, you should see "sc_selcharacter_en". click the plus sign next to it and all of the "MiscData" should drop down. go down to "MiscData[70]" and there should be another folder labeled "Textures" with another + sign. click the plus sign and scroll down until you see Captain Falcon's face. here: (http://img823.imageshack.us/img823/9994/menselchrchrfacebgtemp1.png) replace that Falcon face with that and save. whoo [2DaMax92 made the Icon, thank him]


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 08:40:57 PM
Thanks :D
I got the char menu select to work. But there is a problem.
There is no hex file  :oshi:
And how do i create a directory for sawndz?
I put the sound.wave file in the same folder but it keeps saying it needs to be in  a directory. :(
Sorry for all the questions.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Akiba Red on June 24, 2011, 08:47:20 PM
Doesn't come with the hex file? :srs: Also take it to the PM's...this is possibly getting off-topic.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Jugy3 on June 24, 2011, 08:51:12 PM
Doesn't come with the hex file? :srs: Also take it to the PM's...this is possibly getting off-topic.
Sorry. Also i re downloaded the file and found the hex file lol. Thanks to dark yoshi


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: BlueBrain on June 25, 2011, 06:57:51 AM
are sound packs insertable in ISOs directly?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 25, 2011, 07:22:37 AM
are sound packs insertable in ISOs directly?

Well, you need to insert the hex file into a smashbros_sound.brsar with Swandz or a hex editor then insert the smashbros_sound.brsar into your ISO.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: BlueBrain on June 25, 2011, 07:40:37 AM
interesting ^^
xD


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Triforce Zelda (Deceased) on June 27, 2011, 07:30:28 AM
I still haven't voted yet - you can't fool me.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 07:30:56 AM
Hi,
someone could help me using the True Perfect Shadow FINAL hack?
I'm new to hacking, and only want to use it. I have followed the little instructions in the .txt of the pack, but I don't know how to load the hack. I downloaded a code (don't know if I made right) and placed in the SD, and then started the game from GeckoOS. It says code found and loaded, but when the game starts it freezes at the first screen of the remote controls.

I don't know what else to search. I have followed some tutorials form different places, but don't understand if I have to use a code, or not, or which. Thank you for all the help, and also for the work.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Rayn on June 27, 2011, 08:19:07 AM
What's the name of the code?

Oh, and in the future, post stuff like this in the help section, not in the creator's thread.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 08:25:40 AM
What's the name of the code?

Oh, and in the future, post stuff like this in the help section, not in the creator's thread.
I'm sorry. I didn't know where else to search. I don't know if it's problem of the hack, or the code, or me.

The code was one I downloaded. Anyway, now I have got Phantom Wings 2.1a (PAL). Now the game runs, but there's no change in it. Thanks for all.

My problem is that I need some code to load the hack? If it's that, which one should it be, and where can I get it?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Puraidou on June 27, 2011, 08:50:28 AM
Oh PAL, figures. PAL does have more freezing issues and such then NTSC has..

Is your game PAL or NTSC? Cause i've had someone using NTSC codes on PAL and vice versa. It causes freezing and such things.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 09:33:26 AM
Oh PAL, figures. PAL does have more freezing issues and such then NTSC has..

Is your game PAL or NTSC? Cause i've had someone using NTSC codes on PAL and vice versa. It causes freezing and such things.
No. My Wii is PAL, the game is PAL, and the code is PAL.
Anyway, is this the right way? If it is, I only keep trying until it works. My problem is that I don't know how the right way is. I don't know if I need different codes, or which codes. Or The Phantom Wings are correct?
What codes I need?


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Puraidou on June 27, 2011, 10:06:00 AM
Just the File patch code you have is enough for Gecko to load the files..

Do you have all the directories correct? like pf/fighter/captain (for example)


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 10:13:22 AM
Just the File patch code you have is enough for Gecko to load the files..

Do you have all the directories correct? like pf/fighter/captain (for example)
Well, I have modifcated some things inthe direction. That's because my game is PAL, then I renamed the RSBE folder to RSBP. Then all correct. RSBP/pf/Fighter/Sonic


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Rayn on June 27, 2011, 10:38:20 AM
I think I might have had the same problem as you in the past. Try taking the info.pac out of the info2 folder. It doesn't affect game performance, don't worry.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 10:46:16 AM
I think I might have had the same problem as you in the past. Try taking the info.pac out of the info2 folder. It doesn't affect game performance, don't worry.
There's no file such info.pac in the info2 folder. :S Should it be?
I have only downloaded the FinalShadowOMEGApack.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: BlueBrain on June 27, 2011, 11:19:55 AM
make a thrad in the help section, uve almost used a full page of SDoom's thread...


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 27, 2011, 11:27:32 AM
There's no file such info.pac in the info2 folder. :S Should it be?
I have only downloaded the FinalShadowOMEGApack.


Firstly, don't use that old piece of crap, use this Shadow instead:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19022

Second, problems generally happen with PAL.  My advice is that if you have an 8 GB USB hard drive (or larger, I personally use a 125GB drive), use USB Loader and an NTSC ISO for the game. 


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 11:28:50 AM
Done, but I thank you if you keep helping me there, because if not, I have to start over... :S

http://forums.kc-mm.com/index.php?topic=27080.0 (http://forums.kc-mm.com/index.php?topic=27080.0)

Thanks for all.

Edit: Now, using a NTSC game, running form uLoader, works well, but when I'm going to enter to "brawl" (multiplayer) it freeze with that annoying "beeeep".
I don't know where is the problem now.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 27, 2011, 03:33:26 PM
Done, but I thank you if you keep helping me there, because if not, I have to start over... :S

[url]http://forums.kc-mm.com/index.php?topic=27080.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=27080.0[/url])

Thanks for all.

Edit: Now, using a NTSC game, running form uLoader, works well, but when I'm going to enter to "brawl" (multiplayer) it freeze with that annoying "beeeep".
I don't know where is the problem now.


It's probably due to interface hacks.  Did you add any of the ones in my pack to your common5.pac or something?  If so, how did you add them? 


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Chaoscontrol on June 27, 2011, 03:37:32 PM
It's probably due to interface hacks.  Did you add any of the ones in my pack to your common5.pac or something?  If so, how did you add them? 
I haven't done nothing of the sort. I'm a damn noob of this. XD
I have managed to work with another hack os Shadow. But this one, the old and the new one, fails.
The only thing I do is copy the pf folder entirely in the SD every time I change the hack. Delete one, and place another.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: BlueBrain on June 27, 2011, 04:51:28 PM
maybe the code file isnt in the good place???


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: Puraidou on June 27, 2011, 05:09:40 PM
If that was the case joke it wouldn't freeze. It would just not load codes and be vbrawl.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: _Data_Drain_ on June 27, 2011, 06:37:30 PM
SDo0m, there's one thing that's been bothering my about the latest Shadow PSA... I know this is very minor, but... His high damage hurt noises... Why are those in there? It's not a P:M PSA, and it clashes with the normal characters...

Anyway... Sorry about the nitpick...


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on June 28, 2011, 12:13:15 AM
SDo0m, there's one thing that's been bothering my about the latest Shadow PSA... I know this is very minor, but... His high damage hurt noises... Why are those in there? It's not a P:M PSA, and it clashes with the normal characters...

Anyway... Sorry about the nitpick...


It's something that I liked and wanted to include. I've always hated how in vBrawl they just sort of grunt after taking a hit, and they don't do it til after hitstun wears off. But if it bothers you that much I can send you a version without those sounds.


Title: Re: SDo0m's Dark Void: Helping out Divine with Dante.
Post by: SiLeNtDo0m on July 02, 2011, 11:11:16 AM
*Kicks topic in the balls*

Ok so I thought I'd just give you guys a heads up on what is happening with my stuff.  I've done the final tweaks to the Shadow PSA so literally all that needs to be done now is the sound pack and a couple of interface hacks.

As far as Spiderman goes, I've been doing a bit of work on him.  As you guys know the normals are done and I'm working on specials.  Thing is the fact that his specials will be a pain in the ass to do.  I'll probably make the Web Ball a fake projectile (instead of using the needle) and I'll probably need help with the all the web graphics (i.e. the ones that will be in the Grab, Web Throw B Throw, Side B, Z Air and Final Smash). 

As far as Dudley goes...I haven't touched him in a while :-\   I really need to get back to him.  Every PSA that is in the OP (except Arthur since I really need a vertex and Travis Touchdown since he needs a moveset overhaul) has been started in some way or another, I just need to choose which ones to complete and when.

And last but not least, Dante.  As you guys know, I've still been working on him with DO and it's coming along nicely.  I'll be on and off all my projects really, but I'll get them done for sure ;)

Peace


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: DoctorFlux(Mariodk) on July 02, 2011, 11:13:12 AM
*Kicks topic in the balls* Ok so I thought I'd just give you guys a heads up on what is happening with my stuff.  I've done the final tweaks to the Shadow PSA so literally all that needs to be done now is the sound pack and a couple of interface hacks. As far as Spiderman goes, I've been doing a bit of work on him.  As you guys know the normals are done and I'm working on specials.  Thing is the fact that his specials will be a pain in the ass to do.  I'll probably make the Web Ball a fake projectile (instead of using the needle) and I'll probably need help with the all the web graphics (i.e. the ones that will be in the Grab, Web Throw B Throw, Side B, Z Air and Final Smash).  As far as Dudley goes...I haven't touched him in a while :-\  I really need to get back to him.  Every PSA that is in the OP (except Arthur since I really need a vertex and Travis Touchdown since he needs a moveset overhaul) has been started in some way or another, I just need to choose which ones to complete and when. And last but not least, Dante.  As you guys know, I've still been working on him with DO and it's coming along nicely.  I'll be on and off all my projects really, but I'll get them done for sure ;) Peace
more updates on Shadow so thats means updates on Shadow-kong too :D
also one thing more i need to ask

the way you changed Sonic´s blue trail to that black on Shadow´s N-B is it possible to the almost the same thing with Cp. falcon´s Fire to yellow for SSJ Goku moveset? also port that Fire to Lucas


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: SiLeNtDo0m on July 02, 2011, 11:38:53 AM
more updates on Shadow so thats means updates on Shadow-kong too :D
also one thing more i need to ask

the way you changed Sonic´s blue trail to that black on Shadow´s N-B is it possible to the almost the same thing with Cp. falcon´s Fire to yellow for SSJ Goku moveset? also port that Fire to Lucas

Use TheShyGuy's external graphic editor.  Just check his account and then click on it in his sig.


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: Albafika on July 02, 2011, 11:39:37 AM
I can't wait to see some Black Knight previews.


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: DTST on July 02, 2011, 12:11:21 PM
*Kicks topic in the balls*

Ok so I thought I'd just give you guys a heads up on what is happening with my stuff.  I've done the final tweaks to the Shadow PSA so literally all that needs to be done now is the sound pack and a couple of interface hacks.

As far as Spiderman goes, I've been doing a bit of work on him.  As you guys know the normals are done and I'm working on specials.  Thing is the fact that his specials will be a pain in the ass to do.  I'll probably make the Web Ball a fake projectile (instead of using the needle) and I'll probably need help with the all the web graphics (i.e. the ones that will be in the Grab, Web Throw B Throw, Side B, Z Air and Final Smash). 

As far as Dudley goes...I haven't touched him in a while :-\   I really need to get back to him.  Every PSA that is in the OP (except Arthur since I really need a vertex and Travis Touchdown since he needs a moveset overhaul) has been started in some way or another, I just need to choose which ones to complete and when.

And last but not least, Dante.  As you guys know, I've still been working on him with DO and it's coming along nicely.  I'll be on and off all my projects really, but I'll get them done for sure ;)

Peace

My Internet will hopfully be up by monday the voicepack will already be done by then and the new CSP's


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: SiLeNtDo0m on July 02, 2011, 03:48:29 PM
Another thing to pass the time?

http://www.youtube.com/watch?v=ZNrXh6dU2iQ


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: Carnage on July 02, 2011, 03:56:21 PM
Another thing to pass the time?

[url]http://www.youtube.com/watch?v=ZNrXh6dU2iQ[/url]

why not start with mario and going sideways then down on the rooster and review each character best vertexs psas and stages related to them in your opinion like i dont know each characters top 5? i think that would be fair  but that wiil take alot of time :S


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: SiLeNtDo0m on July 02, 2011, 04:00:08 PM
why not start with mario and going sideways then down on the rooster and review each character best vertexs psas and stages related to them in your opinion like i dont know each characters top 5? i think that would be fair  but that wiil take alot of time :S

That's a pretty great idea actually.  But at the same time, there are some characters with literally nothing worthwhile to review like ROB and Game and Watch.  Now I'm not saying that that there are no good hacks for them, just nothing that would be interesting to review.  On the flipside you have some characters like Ike who have loads of potential stuff to do.


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: DrKoala on July 02, 2011, 04:40:03 PM
Another thing to pass the time?

[url]http://www.youtube.com/watch?v=ZNrXh6dU2iQ[/url]


Eh, that does, like, sound interesting.
I'd, like, say go for it.


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: Carnage on July 02, 2011, 04:51:06 PM
That's a pretty great idea actually.  But at the same time, there are some characters with literally nothing worthwhile to review like ROB and Game and Watch.  Now I'm not saying that that there are no good hacks for them, just nothing that would be interesting to review.  On the flipside you have some characters like Ike who have loads of potential stuff to do.
i know there are character with almost no psas or vertex  like kirby and rob  even the ice climbers they got like two psas :S i dont even know if they got vertexs :S but maybe you could add like a top ten on ike marth and maybe sonic since i think they are the characters with most psas and vertexes  and if a character has nothing worthwhile reviewing just skipp them xD


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: DivineOverlord on July 02, 2011, 05:28:04 PM

I have ran into a bit of a trouble. I can't swap the needle model without the game messing up but I found out something interesting. Sheik can access Zelda's models and external graphics. hmm I wonder what we can do with that. XD....only other way to have spider webs is by having spiderman over a different character with more models?


Title: Re: SDo0m's Dark Void: Just a heads up
Post by: SiLeNtDo0m on July 03, 2011, 05:44:21 AM
Ok, I've made my first Brawl hack review.  It'll be up on Youtube in roughly an hour or so.  It's for the two Sora vertexes (i.e. the one over Pit by Chibikowskie and the one over Marth by Micaiah) and the Sora over Pit PSA by EY.

I have a few ideas as of what I want to do next for Brawl hack reviews, and I'll probably also make a poll in this topic saying what you guys want to see.

EDIT: First hack review :af:

http://www.youtube.com/watch?v=BvSX_3Rf0Ck


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: starlaladim on July 03, 2011, 08:03:08 AM
Ok, I've made my first Brawl hack review.  It'll be up on Youtube in roughly an hour or so.  It's for the two Sora vertexes (i.e. the one over Pit by Chibikowskie and the one over Marth by Micaiah) and the Sora over Pit PSA by EY.

I have a few ideas as of what I want to do next for Brawl hack reviews, and I'll probably also make a poll in this topic saying what you guys want to see.

EDIT: First hack review :af:

[url]http://www.youtube.com/watch?v=BvSX_3Rf0Ck[/url]




Really cool, but still haven't found any utility for reflect, everytime I use it it just doesn't reflect anything. It just give me a stupid barrier that makes me get damage without knockback.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Get A Load of This! on July 03, 2011, 09:01:19 AM
As far as reviews go, I was actually going to put one up the other day for MarioDK's Mario PSA but ran into some computer trouble. Would appreciate it if you wouldn't mind holding off on that one until it's confirmed it really just cannot be done. On topic, the review was fairly well presented. Only complains were a lack of knowledge of the source material (though this isn't too much of an issue here) and some timing issues when it gets around to the special attacks.

Off on a tangent again, this actually made me think a bit. A few KC:MM members forming a small review committee, perhaps?


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Carnage on July 03, 2011, 10:11:36 AM
nice review i hope someday you review mewtwo because there are like 3 or 4 mewtwo psas  and it would be interesting to see what do you think its better xD


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: DrKoala on July 03, 2011, 01:14:42 PM
Dude, here's, like, another idea for a review.
My Shadow the Kong. :af:
You could, like, read out the blog update that I wrote for him on that occasion.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 03, 2011, 01:23:11 PM
Dude, here's, like, another idea for a review.
My Shadow the Kong. :af:
You could, like, read out the blog update that I wrote for him on that occasion.

Psst...like...watch the last minute or so of the latest video psst....


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: DrKoala on July 03, 2011, 02:13:10 PM
Psst...like...watch the last minute or so of the latest video psst....

Yes, I just, like, saw.
Well, I, like, support the idea, dude.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Cascade Hellsing on July 03, 2011, 02:27:23 PM
Just watched the video, and you were really good~!

And I do agree, Pit really should have more PSAs, since he's such a great character with a lot of PSA potental. I'm even gonna make a few in the future....


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: ShadowSnake on July 03, 2011, 02:29:43 PM
love the reviews man, they are pretty good. your voice isnt annoying like most reviewers. :P

if you would review my Booster or Tyranitar you would be to awesome for words. :af: but its your choice so do what you want.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 03, 2011, 03:10:34 PM
Thanks guys ^^ I'm glad you're enjoying the hack reviews.  The 2nd hack review is uploading as we speak.  I'll set up a poll with a few hacks and you guys can vote which one you'd like to see next.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: DoctorFlux(Mariodk) on July 03, 2011, 03:13:16 PM
Thanks guys ^^ I'm glad you're enjoying the hack reviews.  The 2nd hack review is uploading as we speak.  I'll set up a poll with a few hacks and you guys can vote which one you'd like to see next.
yeah the review is good for sora :D hope your´s next is good


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 03, 2011, 03:24:13 PM
2nd hack review is up for MarioDK's SMBZ Mario :P  I was testing out my new mic here, so I may need to tweak the settings so that the sound output is more balanced.

http://www.youtube.com/watch?v=myZ_L5xrpGg

Also, vote for who's next in the poll!


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: DoctorFlux(Mariodk) on July 03, 2011, 03:46:02 PM
2nd hack review is up for MarioDK's SMBZ Mario :P  I was testing out my new mic here, so I may need to tweak the settings so that the sound output is more balanced. [url]http://www.youtube.com/watch?v=myZ_L5xrpGg[/url] Also, vote for who's next in the poll!
thanks


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 03, 2011, 04:17:43 PM
As far as reviews go, I was actually going to put one up the other day for MarioDK's Mario PSA but ran into some computer trouble. Would appreciate it if you wouldn't mind holding off on that one until it's confirmed it really just cannot be done. On topic, the review was fairly well presented. Only complains were a lack of knowledge of the source material (though this isn't too much of an issue here) and some timing issues when it gets around to the special attacks.

Off on a tangent again, this actually made me think a bit. A few KC:MM members forming a small review committee, perhaps?

Sorry bout not waiting.  I wanted to make it whilst it was still MarioDK's birthday.  But the review committee sounds like a great idea. 


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Carnage on July 03, 2011, 04:31:05 PM
Sorry bout not waiting.  I wanted to make it whilst it was still MarioDK's birthday.  But the review committee sounds like a great idea. 
i always tough brawl vault needed a rating system  like IMDB and other sites like from 1 to ten people vote and the average appears besides the hack and we could searsh by rating  but i guess that would imply alot of coding done to the website also a commitee also sounds nice


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Get A Load of This! on July 03, 2011, 06:09:06 PM
Sorry bout not waiting.  I wanted to make it whilst it was still MarioDK's birthday.  But the review committee sounds like a great idea. 
Understandable, really. Might pull a sort of "second opinion" type deal if you don't mind too much.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Kaye Cruiser on July 03, 2011, 06:21:45 PM
The following comment is merely a statement. Do not read too much into it.

However, after all this waiting and observation for the past few months, I'm almost completely convinced that we'll probably never see a new Zero or even that custom Roy, since all this new stuff keeps pushing it back. :<


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: BlueBrain on July 03, 2011, 06:47:57 PM
could u add my spiderman over CF to the poll? its my most downloaded hack, and i know it has a lot of flaws ^^


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 03, 2011, 11:43:43 PM
The following comment is merely a statement. Do not read too much into it.

However, after all this waiting and observation for the past few months, I'm almost completely convinced that we'll probably never see a new Zero or even that custom Roy, since all this new stuff keeps pushing it back. :<


Well I had made a small start on both of them a while back.  Zero will be peobably the trickiest to do out of all of these PSAs and at the moment I'm not entriely confident with my PSA abilities to properly delve into that moveset yet (I'll need to do a lot of examining in Eldiran's Zero as well as properly think out what graphics to use and how to go about making moves).  I'll also need to make his sword out of GFX (the model's included sword looks horrible when scaled).

Roy I'm not too sure though.  Out of the stuff in this topic he's the one I least care about because, well Roy is a rather dull character to create moves for.  Nothing about him is particularly interesting.

And besides, Black Knight is the one people should be concerned about.  Not only has the moveset been there for the longest, but since Ganon is a pain in the ass to PSA due to his crappy MotionEtc.pac limit he'll be a pain to do.

But if I can somehow create a plan of action, then I could hopefully get all my PSAs done.  Here's the difficulty of them from hardest to easiest:

- Zero (lots of complex moves and graphics as well as tricky animations)
- Spiderman (the normals were easy to do, the specials aren't mainly because web graphics are a pain in the ass to get right)
- Arthur (lots of graphics, but it's over Ness who is pretty PSA friendly)
- Black Knight (his moves won't be hard to do as such, it's just file constraints)
- Travis Touchdown (not too bad, it's just creating moves that define him as a character)
- Roy (similar as above, none of his moves will be too hard to do)
- Dudley (pretty easy since he doesn't need any graphics and all the animations are punches)

In other news, we should collaborate on something sometime if you're ever feeling up for it =3

could u add my spiderman over CF to the poll? its my most downloaded hack, and i know it has a lot of flaws ^^

I'll put it in the next one


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Psycho Philia on July 04, 2011, 03:48:14 AM
There is something you didn't said Nega Scott, about Travis and Arthur, the fact you don't have their vertex done I suppose to a certain extent refrain you from doing their Psa, because it's hard to make a Psa without the proper vertex I suppose...

It's odd though, I always heard that Ganondorf had a good filesize limit... It's too bad that it can maybe be a problem for the Psa of the Black Knight but after what you've done with Viewtiful Joe despite Falcon's file size limit, I'm sure you can solve this problem.

And even if it takes one year or even more, take all the time you need to make your Psa, it will be hard but I personnally will be patient, and don't forget to get some breaks when you need, it's really important. (I precise that this part is not directed in function of Zephyrous message)


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 04, 2011, 03:57:47 AM
There is something you didn't said Nega Scott, about Travis and Arthur, the fact you don't have their vertex done I suppose to a certain extent refrain you from doing their Psa, because it's hard to make a Psa without the proper vertex I suppose...


Travis has had a vertex for ages: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11509

Arthur doesn't, but neither does Spider-Man yet that hasn't stopped me from doing the PSA.

Quote
It's odd though, I always heard that Ganondorf had a good filesize limit... It's too bad that it can maybe be a problem for the Psa of the Black Knight but after what you've done with Viewtiful Joe despite Falcon's file size limit, I'm sure you can solve this problem.


The limit for the FitGanon.pac file is good.  The FitGanonMotionEtc.pac limit is gutter trash.  


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: Psycho Philia on July 04, 2011, 04:08:52 AM
I didn't saw this vertex of Travis, I wasn't here when it was released...

Oh, now I understand for Ganon, it explains all... I suppose it is the fitGanon.pac that he was talking about...

Oh? Spiderman doesn't have one? I thought, as in a video preview you posted, I saw a Spiderman... Oh well... Sorry for the mistake! :laugh:


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 04, 2011, 04:18:58 AM
Oh? Spiderman doesn't have one? I thought, as in a video preview you posted, I saw a Spiderman... Oh well... Sorry for the mistake! :laugh:

Nah that was just an old texture that doesn't even work completely.  He has a good vertex over Falcon by jokekid, but I made him over Sheik.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: DrKoala on July 04, 2011, 06:42:43 AM
Uh... just, like, saying dude, but wouldn't it be, like, better if you made a seperate topic for your reviews?
I mean, considering that this is, like, the PSA board, it really, like, seems out of place...
Maybe you could, like, make a new topic in the On-Topic section?


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See second post.
Post by: SiLeNtDo0m on July 04, 2011, 06:45:40 AM
Uh... just, like, saying dude, but wouldn't it be, like, better if you made a seperate topic for your reviews? I mean, considering that this is, like, the PSA board, it really, like, seems out of place... Maybe you could, like, make a new topic in the On-Topic section?


*Strokes beardless chin*

...

Ok ^^

EDIT:  The hack review for mastaklo's Shadow will be up pretty soon.  It seems like we have some close results in the poll, so in the new topic I will take the options in 2nd place (i.e. all the ones with 6 votes) and make another poll out of those options so we can decide on who will definitely be next.  

Go here to check out the the hack reviews topic: http://forums.kc-mm.com/index.php?topic=27471.0

Aaaaaaaaand Shadow review is up:

http://www.youtube.com/watch?v=yNjKcxvprbs


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See new topic in On Topic Discussion
Post by: songeflemy on July 06, 2011, 01:04:45 PM
I have a question, how will Dudley's Cross Counter look like.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See new topic in On Topic Discussion
Post by: SiLeNtDo0m on July 06, 2011, 01:36:18 PM
I have a question, how will Dudley's Cross Counter look like.


What it has always looked like?

(http://i269.photobucket.com/albums/jj72/itachi988/DudleyCross-Counter.gif)


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See new topic in On Topic Discussion
Post by: songeflemy on July 06, 2011, 01:42:21 PM
Oh, well.

I was looking at this video:
http://www.youtube.com/watch?v=76MNVXkzHSg

And I wondered if that's how it works, guess it doesn't.


Title: Re: SDo0m's Dark Void: Start of Hack Reviews! See new topic in On Topic Discussion
Post by: SiLeNtDo0m on July 06, 2011, 01:50:28 PM
Oh, well.

I was looking at this video:
[url]http://www.youtube.com/watch?v=76MNVXkzHSg[/url]

And I wondered if that's how it works, guess it doesn't.


That'd be a rather hilarious idea actually.

It could be a sort of Easter Egg taunt, except super badass.  If Swandz 0.8 is made with the longer sound support, then this voice clip could be there and he stands there talking, and at the end he could zip a good distance to the side and anyone he touches is insta-killed.

Though Ganon's crappy file size limit will probably prevent me from doing this ¬_¬

EDIT:  Good news!  I'm back up and running with Spidey again.  If progress goes nicely I should release a beta in about a week.  Moves that will be absent/not changed in the beta:

- Final Smash (it will be disabled)
- Throws
- Victory animations

Divine is helping me out with some graphical things so hopefully everything should work out nicely :)


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: lYIaXeD OuT on July 06, 2011, 05:11:43 PM
spiderman beta?  :yay:


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Juri Han on July 06, 2011, 09:27:13 PM
*breathes a sigh of relief*

For a second there, I thought Spidey was going to be joining Deadpool. Definitely going to be looking forward to this ;D


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Carnage on July 07, 2011, 12:55:10 AM
i hope you include the shiek spiderman texture too becuase its better than using normal shiek xD also will the down B be  on the beta?and not changing to zelda?


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: SiLeNtDo0m on July 07, 2011, 01:30:51 AM
i hope you include the shiek spiderman texture too becuase its better than using normal shiek xD also will the down B be  on the beta?and not changing to zelda?

Yes the Down B will be in the beta :)  And yeah I'll include that texture and I'll use a fixed version (the one in the BrawlVault only half works).


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Triforce Zelda (Deceased) on July 07, 2011, 06:21:57 AM
(http://img215.imageshack.us/img215/6811/facepalme.jpg)

So what happened to Arthur then? I mean, I'm still hyped for Spiderman, but, you know...


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: SiLeNtDo0m on July 07, 2011, 06:23:10 AM
So what happened to Arthur then? I mean, I'm still hyped for Spiderman, but, you know...

Dude, Arthur was ALWAYS last on the list of things to do :srs:  I said this when I made the moveset, and multiple times after.  Not to mention I have no sort of model or texture for Arthur yet.  The moveset is still in the OP.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Triforce Zelda (Deceased) on July 07, 2011, 06:25:42 AM
Ok, it just seemed you were putting him off though - But Spiderman looks EPIC  :af:


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: BlueBrain on July 07, 2011, 09:34:04 AM
cant wait for spidey, too bad i cant vertex anymore, otherwise i could reattempt him... T.T


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Albafika on July 07, 2011, 10:18:53 AM
Damn... I knew Black Knight would have these problems with Ganondorf... I just hope it turns out as sweet as the moveset sounds. I always thought Ike was a best choice for Black Knight, due it being able to be ported.. Perhaps porting Ganon's Black Knight Vertex (The one Aafyre is making) over another character? I mean, it worked for KJP and his Sam.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: songeflemy on July 07, 2011, 11:13:41 AM
He hates ports, dummy.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Triforce Zelda (Deceased) on July 07, 2011, 11:34:07 AM
I just noticed that SDoom's technically making Zelda into Peter Parker.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Anivernage on July 07, 2011, 12:46:22 PM
updated!!
(http://img853.imageshack.us/img853/1204/49808859.png)
hair is invisible, only need texture all(need someone who can help with it), and fix the head
what do you think, sdoom??


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Triforce Zelda (Deceased) on July 07, 2011, 12:53:34 PM
Anybody know how to make Zelda not turn into Sheik? and Vice-Versa? XD

No but seriously...


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Carnage on July 07, 2011, 01:28:44 PM
updated!!
([url]http://img853.imageshack.us/img853/1204/49808859.png[/url])
hair is invisible, only need texture all(need someone who can help with it), and fix the head
what do you think, sdoom??

now you only need to take out the woman phisike and its awnsome xD and maybe doing the eyes bigger and wider like spider man has them?


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Anivernage on July 07, 2011, 02:07:14 PM
now you only need to take out the woman phisike and its awnsome xD and maybe doing the eyes bigger and wider like spider man has them?
thanks ;D and where is the woman phisike? in her body or in her face?


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Carnage on July 07, 2011, 02:15:03 PM
thanks ;D and where is the woman phisike? in her body or in her face?
i would say the most part is the hipps and where the red part of the lower legg starts (im not english dont know how to call it :S) and we cant see it sideways so we cant see too much how the torso looks  and i think the face with some better eyes may work without changing the face itself


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Tormod on July 07, 2011, 03:28:49 PM
now you only need to take out the woman phisike and its awnsome xD and maybe doing the eyes bigger and wider like spider man has them?
It looks a lot more manly than the original sheik model physique. I agree with the eyes though, larger but in the shape of spidy's eyes. The only other thing I would add, and it might just be me, but I think the neck could be a tad longer. The neck is more complicated I'm sure than most characters to vertex because the only vertices that move with Sheik's neck bone are the ones in the bandanna wrap thing. But the model overall looks great  ^-^


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: BeHappy on July 07, 2011, 03:52:30 PM
now you only need to take out the woman phisike and its awnsome xD and maybe doing the eyes bigger and wider like spider man has them?

Wait! Save this work that is still with woman body. Maybe someone could do spider girl vertex after that.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: SiLeNtDo0m on July 07, 2011, 04:01:18 PM
And of course this place gets posts when I'm not here XD

What was I doing one may ask?  I was watching the premiere of Harry Potter Deathly Hallows: Part 2.

Spoiler:

It was amazing :srs:


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: DoctorFlux(Mariodk) on July 07, 2011, 04:03:49 PM
lol i got a idea a Harry potter moveset  :af2:


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Segtendo on July 07, 2011, 04:06:45 PM
inb4peterparkeronzelda


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: Anivernage on July 07, 2011, 04:22:47 PM
this or more bigger
(http://img26.imageshack.us/img26/6084/facef.png)


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: SiLeNtDo0m on July 07, 2011, 04:24:25 PM
@ShadowMario

Oh you don't have to worry about the model ;)  I have one on the way.


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: lYIaXeD OuT on July 07, 2011, 09:58:58 PM
thanks ;D and where is the woman phisike? in her body or in her face?
you might also want to take away the breasts and turn them into pecks XD. from that picture it looks like she still has breasts


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: ItalianStallion on July 08, 2011, 04:20:08 AM
@ShadowMario

Oh you don't have to worry about the model ;)  I have one on the way.

:af:

*Already knows about it*


Title: Re: SDo0m's Dark Void: Spider-Man Beta - Hopefully coming next week
Post by: SiLeNtDo0m on July 08, 2011, 04:28:52 AM
Since I haven't given you guys any sort of preview in a while, here's one of Spidey's animations so far.  I still need to do quite a few, but progress is going along quite well.

http://www.youtube.com/watch?v=RSkvI8W3lUs


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Triforce Zelda (Deceased) on July 08, 2011, 05:10:07 AM
You should keep the model with the smaller eyes as an alternate costume - it makes him look pissed


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 05:27:36 AM
You should keep the model with the smaller eyes as an alternate costume - it makes him look pissed

Nah.  Spider-Man isn't an angry hero anyways.  He's a comical one.  He's a joker that like to have fun, but he still is a very rational thinker and down to earth character.  He isn't at all angsty unless he's in his Symbiote form, and even then it's because that thing feeds off of his negative emotions.

That, and I didn't really like that texture.  This model is a billion times better XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: saef1234 on July 08, 2011, 05:46:56 AM
 :srs:....wow. just wow


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DoctorFlux(Mariodk) on July 08, 2011, 05:50:41 AM
this PSA will be awesome :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Triforce Zelda (Deceased) on July 08, 2011, 06:37:55 AM
You should think about adding diagonal attacks


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Carnage on July 08, 2011, 06:52:14 AM
the animations look amazing  xD also the model is great did you made it yourself? it would be cool to have some retextures like ben really ,carnage,spider-carnage,black suit spider man(this one is easy all black xD) and spider man 2099 this textures would be great xD i cant believe we might get a spider man beta next week  and how is the web ball model coming along?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Ninka_kiwi on July 08, 2011, 07:02:05 AM
Looks great so far, can't wait to see them in brawl.
Just a question but is that sexy spiderman model going to be part of the beta?



Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DARKW0lf on July 08, 2011, 07:53:23 AM
Verry nice animations!!!!!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 10:26:43 AM
Looks great so far, can't wait to see them in brawl.
Just a question but is that sexy spiderman model going to be part of the beta?

Aye

You should think about adding diagonal attacks

If you mean like tilted F Tilt and tilted F Smash, then no.  It wouldn't make sense for their respective moves.  The F Tilt is a jumping kick.  It comes across in one direction and it would look odd in other directions.  And the F Smash is a flip.  How do you do diagonal versions of a move like that?

the animations look amazing  xD also the model is great did you made it yourself? it would be cool to have some retextures like ben really ,carnage,spider-carnage,black suit spider man(this one is easy all black xD) and spider man 2099 this textures would be great xD i cant believe we might get a spider man beta next week  and how is the web ball model coming along?

Lol no, I can't vertex XD  If I could, I would've made some by now.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 08, 2011, 10:34:50 AM
Is that how Spiderman Crawls, I thought he crawls on all fours. Unless I'm not seeing something here.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 10:36:00 AM
Is that how Spiderman Crawls, I thought he crawls on all fours. Unless I'm not seeing something here.

He does.  However, I based his crouch on his MvC crouch where he has his hand up.  So I decided that it would make sense to make the crawl fit with this animation. 

That, and I'm lazy XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 08, 2011, 10:42:06 AM
He does.  However, I based his crouch on his MvC crouch where he has his hand up.  So I decided that it would make sense to make the crawl fit with this animation. 

That, and I'm lazy XD

Okay, lol.

I love the dodging animations, that's just because I'm a dodging whore in fighting games, and I know that dodge will make me feel right at home.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Naruto200Man on July 08, 2011, 10:56:17 AM
Spider man spider man, does whatever the F* he thinks he can, he wears tiny shorts on the outside, oh wait, that's the wrong guy. Spidermannn...

XD

Actually somebody should totally do the peter parker over zelda lol then we could make the down B him turning into friendly neighborhood spiderman XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: fighter20brawler10 on July 08, 2011, 11:54:00 AM
Your icon was dancing to the music in your video .w.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: dpgthirteen on July 08, 2011, 12:00:00 PM
Could you make it so down-b does nothing? It would be odd to fight spider man then he transforms to Zelda. But then again that does awnser who the web swinger is :o


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 12:04:13 PM
Could you make it so down-b does nothing? It would be odd to fight spider man then he transforms to Zelda. But then again that does awnser who the web swinger is :o

The Down B will be Spider Sense.  It's a bit like Shadow's Down B, except he dodges to the back of the foe instead of doing a counter attack.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Carnage on July 08, 2011, 12:22:24 PM
The Down B will be Spider Sense.  It's a bit like Shadow's Down B, except he dodges to the back of the foe instead of doing a counter attack.
if you know the person who did the vertex could you ask for some recolours like ben really ,carnage,spider-carnage,black suit spider man(this one is easy all black xD)  spider man 2099 or some other ones becuase if recolours are like blue suit spider man it will look wierd :S


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Hollow on July 08, 2011, 12:48:17 PM
Hey, SD, did you get my PM?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 12:50:13 PM
Hey, SD, did you get my PM?

Yes.  My apologies for not replying.  I'm not too sure how the catching could work.  He could just shoot out a burst of web from his hands which has good range to catch the opponent. 

As for tethers and air catches, I figured that characters attach using their XRotN bones.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Hollow on July 08, 2011, 12:52:19 PM
Yes.  My apologies for not replying.  I'm not too sure how the catching could work.  He could just shoot out a burst of web from his hands which has good range to catch the opponent.  As for tethers and air catches, I figured that characters attach using their XRotN bones.
How's that?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 01:03:40 PM
How's that?

Not entirely sure how it works yet, just know that it's most likely the XRotN bone.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Hollow on July 08, 2011, 01:23:52 PM
Can you tell me why? Because it looks to me to have something to do with either the HaveN or ThrowN bones. Anyway, all you need to do is figure out how a ledgegrab is initiated. Then you can just make a fake one.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 01:54:53 PM
Can you tell me why? Because it looks to me to have something to do with either the HaveN or ThrowN bones. Anyway, all you need to do is figure out how a ledgegrab is initiated. Then you can just make a fake one.

But we don't need to make a fake one, since Sheik already has a real one (he Side B works as a tether) :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: dpgthirteen on July 08, 2011, 02:02:33 PM
So the Spiderman beta comes out this weekend or next weekend?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Hollow on July 08, 2011, 02:11:27 PM
But we don't need to make a fake one, since Sheik already has a real one (he Side B works as a tether) :)
Ah, right. DX
Well then, I'll show up out of the blue with a fake one. XD no point in wasting info.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 02:13:04 PM
So the Spiderman beta comes out this weekend or next weekend?

I didn't say weekend.  I said, HOPEFULLY sometime next week.  There's still quite a bit of work to do XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: dpgthirteen on July 08, 2011, 02:32:31 PM
Heh, my bad. Take your time. Good job so far can't wait to see some new gameplay


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Naruto200Man on July 08, 2011, 02:42:43 PM
Hey SD, which of the specials in the final shadow psa was the chargable one? I'm kind of hoping to copy the charging system from urs since all hollow's tutorial gets me is a freeze when I hit the B button..


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: LKR000 on July 08, 2011, 02:45:22 PM
Awesome job mate, I cant wait to see what you'll come up with Zero when you get around to making him :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 04:13:37 PM
I think I should organise my moveset ideas into "definites" and "possibilities".

Definites:

- Spidey (obviously)
- Dudley (I've done a good amount of work on him)
- Zero (he's the most ambitious out of my projects and would be a fantastic one to experiment with)
- Travis (once I revamp his moveset)

Possibilities

- Black Knight (if I can find a way to work around Ganon's crappy file size, he'll move up to the "definites" list)
- Roy (out of my movesets I'm the least inspired to do him)
- Arthur (needs a model/texture :P)
- "Mystery Moveset" (I'll get to work on writing this moveset up soon)

I'll give you guys a clue about the mystery moveset:  He'll be over Link.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: BlueBrain on July 08, 2011, 04:38:29 PM
dude, today has been a frigging amazing day for me here on kc-mm, i mean, i log in, and see the following:

-beyond has 2 previews and 1 release
-aafyre (my fav vertexer) has returned with an awesome black knight vertex
and more importantly...
- u show us this amazing teaser of spiderman, with this amazing model and all these mind-blowing animations, i loved all of them, with no exception...

so yeah, i had a good day here thanks to all you awesome ppl... xDDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 08, 2011, 05:34:18 PM
dude, today has been a frigging amazing day for me here on kc-mm, i mean, i log in, and see the following:

-beyond has 2 previews and 1 release
-aafyre (my fav vertexer) has returned with an awesome black knight vertex
and more importantly...
- u show us this amazing teaser of spiderman, with this amazing model and all these mind-blowing animations, i loved all of them, with no exception...

so yeah, i had a good day here thanks to all you awesome ppl... xDDD


(http://www.layoutcodez.net/personalized/google/success_baby70989908.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: fighter20brawler10 on July 08, 2011, 05:39:58 PM
Hey SDoom? Can I have your accent?  :af:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: ChaosEpsilon613 on July 08, 2011, 05:41:26 PM
Hey SDoom? Can I have your accent?  :af:

I think we'd all like it xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: lYIaXeD OuT on July 08, 2011, 11:01:53 PM

- "Mystery Moveset" (I'll get to work on writing this moveset up soon)

I'll give you guys a clue about the mystery moveset:  He'll be over Link.
taskmaster...........?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Albafika on July 08, 2011, 11:15:25 PM
dude, today has been a frigging amazing day for me here on kc-mm, i mean, i log in, and see the following:

-beyond has 2 previews and 1 release
-aafyre (my fav vertexer) has returned with an awesome black knight vertex
and more importantly...
- u show us this amazing teaser of spiderman, with this amazing model and all these mind-blowing animations, i loved all of them, with no exception...

so yeah, i had a good day here thanks to all you awesome ppl... xDDD
You should add:
Beyond released his Nemesis.

DrPanda released Mileena.

I thought I was the only one feeling this way. xD

I mean, I was in classes from 7 AM to 8 PM lurking here and seeing these 3 wonderful hacks being released. It fixed my tedious day. xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Tasty Pumpkin Clock on July 09, 2011, 12:10:34 AM
How do I shot web?!?!

Those animations are damn sexy.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 09, 2011, 02:22:24 AM
taskmaster...........?


:af:

Hey SDoom? Can I have your accent?  :af:


That'll be

(http://4.bp.blogspot.com/_YGLQQZTHoU0/SmTjus47poI/AAAAAAAAJOQ/sadbYnyBaBc/s400/drevil.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:30:28 AM
"Mystery Moveset" (I'll get to work on writing this moveset up soon) I'll give you guys a clue about the mystery moveset:  He'll be over Link.
i think i know but maybe i am wrong i wont say it if i am right

but i hope i am right since i want that char.
only one char. i know who can go over Link and be a good moveset for Brawl too


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 09, 2011, 03:39:10 AM
i think i know but maybe i am wrong i wont say it if i am right

but i hope i am right since i want that char.
only one char. i know who can go over Link and be a good moveset for Brawl too

You said Trunks before.  It ain't Trunks.  And besides, if you look at the post above, you will see the answer.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:40:56 AM
You said Trunks before.  It ain't Trunks.  And besides, if you look at the post above, you will see the answer.
i deleted the post fast if i was right

and you know me so good :D that was the char. i was thinking on since future Trunks will fit for almost any with a Sword(but ToonLink)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Triforce Zelda (Deceased) on July 09, 2011, 06:07:05 AM
No but seriously you should think about adding diagonal attacks SDoom - that's four extra attacks you could use


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 09, 2011, 09:00:51 AM
No but seriously you should think about adding diagonal attacks SDoom - that's four extra attacks you could use

And I already said no


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: The Main Event on July 09, 2011, 12:33:45 PM
That is badace.  :kdance:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 09, 2011, 04:46:33 PM
Spidey's webs...

:rage: :rage: :rage:

So...freakin....annoying.....

So many problems at the moment:
1) The webs don't move how they should in the animation (since they're based on Sheik's chain I MAY be able to fix this)
2) In the grounded Side B, Spidey doesn't rise from the ground at all when he should.
3) In both grounded and aerial Side B, the backwards versions don't want to work
4) The Up B makes him go up as if he were on the moon (he goes SUUUUUUUUUUPER high)
5) The Z Air warps him back in place despite me having the Moves Character flag checked, as well as a number of other things that are wrong with it.

Ironically, the only special that's working exactly how I want it to work is the Down B XD

Urgh...fml :srs:  I need some sleep


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Carnage on July 09, 2011, 05:02:17 PM
Spidey's webs...

:rage: :rage: :rage:

So...freakin....annoying.....

So many problems at the moment:
1) The webs don't move how they should in the animation (since they're based on Sheik's chain I MAY be able to fix this)
2) In the grounded Side B, Spidey doesn't rise from the ground at all when he should.
3) In both grounded and aerial Side B, the backwards versions don't want to work
4) The Up B makes him go up as if he were on the moon (he goes SUUUUUUUUUUPER high)
5) The Z Air warps him back in place despite me having the Moves Character flag checked, as well as a number of other things that are wrong with it.

Ironically, the only special that's working exactly how I want it to work is the Down B XD

Urgh...fml :srs:  I need some sleep
maybe on side b grounded you can make him do a small jump them continue like it was in the air so he can make a web swing   that almost touches the ground but doesnt xD i hope you can fix these problems  and does the web ball work?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: BlueBrain on July 09, 2011, 05:14:17 PM
may sound stupid, but did u remove that event that prevents characters from getting off the floor??? im sure u did, but since u said  needed sleep, i thought it couldve been such a simple thing... xDDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Kagemaru on July 09, 2011, 07:40:01 PM
Spidey's webs...

:rage: :rage: :rage:

So...freakin....annoying.....

So many problems at the moment:
1) The webs don't move how they should in the animation (since they're based on Sheik's chain I MAY be able to fix this)
2) In the grounded Side B, Spidey doesn't rise from the ground at all when he should.
3) In both grounded and aerial Side B, the backwards versions don't want to work
4) The Up B makes him go up as if he were on the moon (he goes SUUUUUUUUUUPER high)
5) The Z Air warps him back in place despite me having the Moves Character flag checked, as well as a number of other things that are wrong with it.

Ironically, the only special that's working exactly how I want it to work is the Down B XD

Urgh...fml :srs:  I need some sleep


Yanno... I suggested a Nightcrawler moveset a week or so ago. If Spidy is giving you to much trouble... Nightcrawler may be simpler.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 01:56:14 AM

Yanno... I suggested a Nightcrawler moveset a week or so ago. If Spidy is giving you to much trouble... Nightcrawler may be simpler.

:>.>:  Hey I'm not quitting cuz I ran into a few problems.  That would be stupid.  If I did that, I wouldn't be the PSAer I am today


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Black Neon X27 on July 10, 2011, 02:26:25 AM
:>.>:  Hey I'm not quitting cuz I ran into a few problems.  That would be stupid.  If I did that, I wouldn't be the PSAer I am today

True. If everyone gave up when thy encountered a problem, there would be no one left to look up to. Keep up the good work!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: ItalianStallion on July 10, 2011, 03:16:22 AM
:>.>:  Hey I'm not quitting cuz I ran into a few problems.  That would be stupid.  If I did that, I wouldn't be the PSAer I am today

You win.

I would come to this thread more often, if it didn't move so fast ;C

Epic new avatar by the way.

Also, you're going to make a Taskmaster PSA, or is the Awesome Face fooling us all?

C. Viper +1


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 03:25:57 AM
You win.

I would come to this thread more often, if it didn't move so fast ;C

Epic new avatar by the way.

Also, you're going to make a Taskmaster PSA, or is the Awesome Face fooling us all?

C. Viper +1

Nah I am doing a Taskmaster PSA.  Well, it will be in my list of "possible" PSAs rather than definite ones.  I'm still trying to group together all the ideas for him.  Taskmaster is a really diverse character so there are a lot of things I could do for him.  Problem is choosing what exactly to do XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Kagemaru on July 10, 2011, 04:15:12 AM
Thats the kinda answer I like to hear. That tells me you're devoted. (Not like anyone didn't know)

But in all seriousness, it'd be really cool if someone did a Nightcrawler PSA. But thats a subject for another thread.

I'm still waiting for your Spidy moveset. Dude is a beast.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Carnage on July 10, 2011, 04:30:25 AM
Thats the kinda answer I like to hear. That tells me you're devoted. (Not like anyone didn't know)

But in all seriousness, it'd be really cool if someone did a Nightcrawler PSA. But thats a subject for another thread.

I'm still waiting for your Spidy moveset. Dude is a beast.
i hope someday someone makes a simbiot moveset over zelda so spider man and simbiotic spider man can work together xD but i guess zelda doesnt have that chain and other things :S


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Victory Badguy on July 10, 2011, 09:45:56 AM
Nah I am doing a Taskmaster PSA.  Well, it will be in my list of "possible" PSAs rather than definite ones.  I'm still trying to group together all the ideas for him.  Taskmaster is a really diverse character so there are a lot of things I could do for him.  Problem is choosing what exactly to do XD

The way I see it, you've got two ways you can go through with this:

1)MvC3 Taskmaster: Simply put you just make his moveset identicle to or as close to his MvC3 moveset.  Have him focus on arrows, shield charges, sword moves and "spidey swings" just like how he is in MvC3.  The more conservative approach.

2)"SSB" Taskmaster:  Now, this could be cool, so bare with me here.  Seeing as Taskmaster's powers are his photographic reflexes, you could, in theory, make a sensible moveset off of Taskmaster copying various physical techniques from Smash characters.  He could use Marth, Link and Ike's sword moves as well as martial arts moves from Falcon, Sheik and other characters.  This moveset could be further enhanced by having him use an assortment of various characters' items (blasters, bombs, etc).  Just a thought.

Anyway, nice to see that you plan on making a Taskmaster PSA.  Still need someone to make the vertex hack though...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Blueblur22 on July 10, 2011, 11:09:24 AM
are u no longer doing wolverine cuz i thought i remember u saying u were gonna add it to ur list


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 11:12:04 AM
are u no longer doing wolverine cuz i thought i remember u saying u were gonna add it to ur list

I'm still struggling to think of a moveset for Wolverine.  It's surprising just how boring it is.  Literally all of his moves would be slashing apart from maybe one healing move. 

The way I see it, you've got two ways you can go through with this:

1)MvC3 Taskmaster: Simply put you just make his moveset identicle to or as close to his MvC3 moveset.  Have him focus on arrows, shield charges, sword moves and "spidey swings" just like how he is in MvC3.  The more conservative approach.

2)"SSB" Taskmaster:  Now, this could be cool, so bare with me here.  Seeing as Taskmaster's powers are his photographic reflexes, you could, in theory, make a sensible moveset off of Taskmaster copying various physical techniques from Smash characters.  He could use Marth, Link and Ike's sword moves as well as martial arts moves from Falcon, Sheik and other characters.  This moveset could be further enhanced by having him use an assortment of various characters' items (blasters, bombs, etc).  Just a thought.

Anyway, nice to see that you plan on making a Taskmaster PSA.  Still need someone to make the vertex hack though...

Or I could have a mix of both :)  Some moves from MvC3, some from the SSB cast and such like.  Although, I have to do it in a certain way otherwise it will just come off as rather lazy animation swapping.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Naruto200Man on July 10, 2011, 11:26:50 AM

Kinda OT so I'm putting this part of my post in the spoilers.
Hey SD, I know you don't do requests, but these animations shouldn't take too long to do. I'm making a machinima and for a scene ganondorf has his power ripped out of him (like all of his power) by another enemy.

I was wondering if you could make him do his "dieing" animation(Yes I know he didn't really 'die' but still) from OOT.

http://www.youtube.com/watch?v=-yh1g9B_eBY

Just 8:47-9:20 in the video. But make the part where he's throwing his arms up in the air a little bit longer. Also the part where he colapses to the ground at the end(If you've played OOT I'm sure youve seen it) which isn't in the video...

I like the idea of Taskmaster having moves from other brawers. His specials could be the sword moves from all the sword users and the others could be moves from other characters, his dash attack could be a shield charge.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Victory Badguy on July 10, 2011, 12:10:11 PM
Or I could have a mix of both :)  Some moves from MvC3, some from the SSB cast and such like.  Although, I have to do it in a certain way otherwise it will just come off as rather lazy animation swapping.
Well, you could have Taskmaster use SSB moves with his own sort of spin on them.  It would have to be done in such a way that the moves would still be recognizable, but it wouldn't be just a pure animation swap.  I really can't think of any example on how to do that, but I hope you still get what I'm suggesting.
Nevermind, I got an example.  He could be like Seth from SF4.  Seth used standard SF moves (Guile's Sonic Boom, Zangief's Pile Drive, Ryu's Shoryuken, etc) but at the same time the attack animations where changed so that they had their own Seth-ish flair to them (Sonic Boom with one hand, Pile Driver with a teleport, multiple punches in the Shoryuken, etc).  The moves had the same general effects and uses, but they still felt unique.

Anyway, It's all up to you.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Segtendo on July 10, 2011, 12:35:34 PM
Those Spider-Man animations are epic dude.
I'm anxious for the PSA. :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: BlueBrain on July 10, 2011, 01:12:56 PM
taskmaster could be ur first ported character, if u'd port him voer kirby, u could make him steal abilities, that way u wouldnt need to mix the MVC3 and ssb movements ^^

just an idea, its never late to learn new things and im pretty sure a full kirby psa (+hats) shouldnt be all that difficult to pull out, even though it will be a PAIN in the ass... xDDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 01:33:47 PM
Ok, so I've managed to fix a few things for Spidey. 

- The Side B now works perfectly movement wise, but the chain moves really weirdly.  I think I'll just remove the chain and do it the tedious way with graphic effects.  There's another glitch though that involves when you use it in the air.  I made it so that you can only use it once in the air, but it doesn't send you helpless.  I think I'll try something else instead though, since it's rather glitchy (instead of falling down, he goes into the fall animation but hovers in place and can move side to side).

- The Up B works, but needs an overall revamp.  It looks horrible in game.  The movement doesn't look right at all.  I'll just change up the animation and change up how fast he moves upwards.

- The Neutral B works completely (thanks to Divine for helping me out here).

- The Web Swing Z Air still fails at life as far as movement goes, HOWEVER, I've decided that instead of it being the Z Air, it will be the Down B in the air (Spider Sense will still be the Down B on the ground).  I think the fact that it's a Z Air is making it force itself in place for some reason.

- The taunt bubble spawns in the wrong place XD

- Entry animations have been done.  He slowly descends on from his line of web.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 10, 2011, 02:23:24 PM
No chain web? That's horrible.


Does that mean Web Swing with have a graphic web also?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 02:26:27 PM
No chain web? That's horrible.


Does that mean Web Swing with have a graphic web also?

Yep.  Though honestly, if you saw the chain in game, you'd know why.  It looked beyond stupid.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Cascade Hellsing on July 10, 2011, 02:27:59 PM
Yep.  Though honestly, if you saw the chain in game, you'd know why.  It looked beyond stupid.

Show us!

I could use a good laugh right now.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 02:29:02 PM
Show us!

I could use a good laugh right now.

I can't be asked to make a video preview of it in game.  It's not even funny, it just looks like a bad mistake. 


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Cascade Hellsing on July 10, 2011, 02:29:53 PM
I can't be asked to make a video preview of it in game.  It's not even funny, it just looks like a bad mistake. 

...lame....


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 10, 2011, 02:40:40 PM
Yep.  Though honestly, if you saw the chain in game, you'd know why.  It looked beyond stupid.

Well, can't you replace the chain with a Web Model? Or would that interfere with the Tether?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 02:52:44 PM
Well, can't you replace the chain with a Web Model? Or would that interfere with the Tether?

Well the tether didn't work "period".  I stopped trying that a while ago.  I may try it again later, but it definitely won't be in the beta release.  And the oddities of the chain were down to how it moved.  Instead of acting like a web, it just stuck out of his hand and did whatever it wanted, despite me setting it to animate in a specific way.

However, I may have fixed it a bit now so it doesn't look so stupid.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 10, 2011, 03:16:26 PM
Well the tether didn't work "period".  I stopped trying that a while ago.  I may try it again later, but it definitely won't be in the beta release.  And the oddities of the chain were down to how it moved.  Instead of acting like a web, it just stuck out of his hand and did whatever it wanted, despite me setting it to animate in a specific way.

However, I may have fixed it a bit now so it doesn't look so stupid.

How's the web ball coming along? did you end up using article 1 for it?

I think I can make a spider web line/thread with regular gfx XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 03:20:20 PM
How's the web ball coming along? did you end up using article 1 for it?

I think I can make a spider web line with regular gfx XD

Nah, I kept with your graphics ;)  I'll need to rearrange them though.  I may keep your web burst for the beta release, then make it chargeable as I was saying when I PMed you in the V1 release.

And yes, a web line would be fantastic ^^  I'll send you my updated files.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 10, 2011, 03:22:37 PM
Nah, I kept with your graphics ;)  I'll need to rearrange them though.  I may keep your web burst for the beta release, then make it chargeable as I was saying when I PMed you in the V1 release.

And yes, a web line would be fantastic ^^  I'll send you my updated files.

mkay, hold up, I'll try out the web thread right now. I'm just gonna rotate gfx and have them loop at 0.05 of a frame XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Carnage on July 10, 2011, 03:35:16 PM
Nah, I kept with your graphics ;)  I'll need to rearrange them though.  I may keep your web burst for the beta release, then make it chargeable as I was saying when I PMed you in the V1 release.

And yes, a web line would be fantastic ^^  I'll send you my updated files.
i see your avatar is spider-man 2099 will we get a recolour to look like that? and will it have a web cape if we get it?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 10, 2011, 03:46:49 PM
Hey Sdoom,

Here is version 1 of the spider web thread : I can make it longer and thinner if you want.
(http://i.imgur.com/Kv6du.jpg)

also, we can still use article one for any web graphic as replacing it with shiek's wire and animating it XD

(http://i.imgur.com/4LFHw.jpg)




EDIT:

Nevermind, I replaced the darts with the wire and this is what happens lol...sheik holds the wire as if it was a sword.

(http://i.imgur.com/Ri62I.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 10, 2011, 04:06:23 PM
mkay, hold up, I'll try out the web thread right now. I'm just gonna rotate gfx and have them loop at 0.05 of a frame XD


Well, I might as well send you the files anyway ;)  There are a couple of specific ways I want the web thread to move.  Look at the animations for the chain in the FitSheikMotionEtc.pac I'll send you to see how I want them to move.

i see your avatar is spider-man 2099 will we get a recolour to look like that? and will it have a web cape if we get it?


Probably not.

Oh, and this:

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/dwasc.jpg)

Yes I know the bubble needs a bit of resizing and repositioning, but you gotta admit that this is pretty cool right?  The bubble even has a weak 1% hitbox XD

Hey Sdoom,

Here is version 1 of the spider web thread : I can make it longer and thinner if you want.
[url]http://i.imgur.com/Kv6du.jpg[/url]

also, we can still use article one for any web graphic as replacing it with shiek's wire and animating it XD

[url]http://i.imgur.com/4LFHw.jpg[/url]




EDIT:

Nevermind, I replaced the darts with the wire and this is what happens lol...sheik holds the wire as if it was a sword.

[url]http://i.imgur.com/Ri62I.jpg[/url]


Funny you should do this actually.  When I replaced the darts with the chain, it worked perfectly.  I even got the animations over.  It still looked screwy mind, because it primarily follows the RHaveN.  

The graphics web thread came out quite nicely actually.  But it will definitely need to be thinner and A LOT longer since they're going over the Side B, Down B Air and Entry ;)



Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 10, 2011, 04:42:49 PM

Probably not.

Oh, and this:

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/dwasc.jpg[/url])

Yes I know the bubble needs a bit of resizing and repositioning, but you gotta admit that this is pretty cool right?  The bubble even has a weak 1% hitbox XD



It IS. I wonder how'd you do it though.

And yay for Web Chain, well if you're using it anyway.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 10, 2011, 06:29:19 PM
Good News SDOOM!!!

I managed to use regular GFX to make a Spider Web for Spiderman's entry.

here is a video (sorry for the low quality)

http://www.youtube.com/watch?v=eSrsKp8A4TU


what else needs to be done graphic wise?



edit: your still keeping this web wire right? I edited the bones a lil to make it straight.

(http://i.imgur.com/JBWee.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: fighter20brawler10 on July 10, 2011, 07:26:27 PM
Will there be textures like Iron Spiderman, Noir Spiderman, and Symbiot Spiderman? And probably Bombastic Spiderman? XD

http://media.comicvine.com/uploads/1/11233/257229-43249-spider-man_super.jpg


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: Segtendo on July 10, 2011, 07:28:07 PM
YES.
If you continued Deadpool, you should've done that :af:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 10, 2011, 07:31:54 PM
SilentDoom sleeps.....


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: dpgthirteen on July 10, 2011, 09:17:05 PM
Will Spiderman receive a full package like shadow and V.J. Like SFX pack, csp's, etc.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: songeflemy on July 10, 2011, 10:21:15 PM
At it's final release, I'm sure of it.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: dpgthirteen on July 10, 2011, 10:59:29 PM
Oh Iban sure he won't for the beta. But on one of it's major release is what I am wondering


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 11, 2011, 12:38:29 AM
Good News SDOOM!!!

I managed to use regular GFX to make a Spider Web for Spiderman's entry.

here is a video (sorry for the low quality)

[url]http://www.youtube.com/watch?v=eSrsKp8A4TU[/url]


what else needs to be done graphic wise?



edit: your still keeping this web wire right? I edited the bones a lil to make it straight.

[url]http://i.imgur.com/JBWee.jpg[/url]


Awesome ^^  The entry web will probably need to be trimmed down a bit so that it ends in his hands rather than going right down to the floor and it may need to terminate a tad earlier otherwise it looks fantastic!

And yes, I probably will keep the chain now since if the RHaveN will be edited so that it looks correct.

Finally, graphics wise, I don't believe anything else will be needed for the beta.  But, when it comes down to V1 release and I need to do stuff like the throws and the Maximum Spider, I'll probably need your help again ;)

Will there be textures like Iron Spiderman, Noir Spiderman, and Symbiot Spiderman? And probably Bombastic Spiderman? XD

[url]http://media.comicvine.com/uploads/1/11233/257229-43249-spider-man_super.jpg[/url]


I'm not making them, but MANSTA8 is I believe.  I requested for Iron Spider, Symbiote Spidey, Spidey 2099 and Stealth Suit Spidey, as well as saying someone could do one more costume of whatever they wanted.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 11, 2011, 01:07:08 AM
^ oh ok I'll try that for the entry.

for the B special, do you still want it to work this way?
first charge - web ball or web strings lol
second charge - web ball or web blast (current one)
Third charge - ??? hmm what could this be I wonder...XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 11, 2011, 01:44:31 AM
^ oh ok I'll try that for the entry.

for the B special, do you still want it to work this way?
first charge - web ball or web strings lol
second charge - web ball or web blast (current one)
Third charge - ??? hmm what could this be I wonder...XD

Only if we can think of an idea for the 3rd charge XD  We may have to wait until after the beta is released.  I've edited the graphics so that it's now a web ball and it looks pretty good


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: DivineOverlord on July 11, 2011, 05:22:23 AM
^ files sent. I got the entry web exactly as you said ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243
Post by: SiLeNtDo0m on July 11, 2011, 05:40:04 AM
^ files sent. I got the entry web exactly as you said ;D


Nice ^^  I'll test it out when I get back from my singing lesson.  In the mean time, I leave you guys with this:

http://www.youtube.com/watch?v=WoDJWBOQ8xw

Yes I know the angles of the webs need fixing, but we'll get to that.  But apart from that and a couple of other things, expect the beta to be out possibly tomorrow.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: BeHappy on July 11, 2011, 06:05:37 AM
Can't wait to play as Spider-Man!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: Mansta8 on July 11, 2011, 06:06:44 AM
Hey SDoom, do you have any good back shots of your requests? I need to know what their backsides look like. :P

EDIT: is this good for symbiote?
(http://i.imgur.com/xkbYm.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 06:43:17 AM
Hey SDoom, do you have any good back shots of your requests? I need to know what their backsides look like. :P

EDIT: is this good for symbiote?
([url]http://i.imgur.com/xkbYm.png[/url])


use the "creepypaintme" version, its all red and has the muscles painted on it ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: Hollow on July 11, 2011, 07:01:08 AM
Nice ^^  I'll test it out when I get back from my singing lesson.  In the mean time, I leave you guys with this: [url]http://www.youtube.com/watch?v=WoDJWBOQ8xw[/url] Yes I know the angles of the webs need fixing, but we'll get to that.  But apart from that and a couple of other things, expect the beta to be out possibly tomorrow.
So, how does his web work? Do you just shoot forward after you use it?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: dpgthirteen on July 11, 2011, 07:06:02 AM
Hey SDoom, do you have any good back shots of your requests? I need to know what their backsides look like. :P

EDIT: is this good for symbiote?
([url]http://i.imgur.com/xkbYm.png[/url])
For the symbiote costume you should make it like the comics, with out the details of the webbing. And if possible add a purple like shine to him.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: Mansta8 on July 11, 2011, 07:19:08 AM
I used the Colormecreepy version of Spidy, and it looks a lot better.
(http://i.imgur.com/YRKvp.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: DoctorFlux(Mariodk) on July 11, 2011, 07:27:41 AM
can´t wait to spiderman is done :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: dpgthirteen on July 11, 2011, 08:06:50 AM
Could you make his Spider as big as the other one you showed? Other than that you did a great job :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 09:58:51 AM
I used the Colormecreepy version of Spidy, and it looks a lot better.
[url]http://i.imgur.com/YRKvp.png[/url]


That looks great ^^  And yes as dpgthirteen said, I think the spider on his chest should be a lot bigger.  And as far as costume viewing goes, will this video be any help?

http://www.youtube.com/watch?v=iSit09VBDUE

So, how does his web work? Do you just shoot forward after you use it?


It's Sheik's wire, ported over her needles (so that it has no floating points or hitboxes) with some animations to make it act properly.  I then just made him move in the animation.  So in other words, the web doesn't do anything except do an animation when I set it to do an article action.  No damage or anything like that.



I'm also having one slight problem though regarding the Up B.  It's really annoying in the fact that you can't turn when you start it.  What I mean is that you will always do the Up B in the direction you're facing, and you can't face the other way if you use it. 


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Albafika on July 11, 2011, 10:05:08 AM
Looking great so far, SDo0m. Though, it seems for balancing, he'd need some help. :o


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 11:08:48 AM
Looking great so far, SDo0m. Though, it seems for balancing, he'd need some help. :o

Most likely.  I wasn't really paying too much attention to the balance.  That said though, every PSA is like that in the beta stages.  If you can tell me a PSA beta that's well balanced and feels relatively complete I'll give you a cookie.

The beta is REALLY close to completion.  I would've release it today, but I want the release to be on the same day as my blog post and I can't make a blog post til Wednesday ¬_¬


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: songeflemy on July 11, 2011, 11:26:23 AM
Can Web Zip be cancelable to an attack of any sort?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Akiba Red on July 11, 2011, 11:41:51 AM
I remember this from that old Fukkireta thread...and thought it fits...
http://www.youtube.com/watch?v=fWWCSKheYqM
SPYDAMA


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 11:49:35 AM
I remember this from that old Fukkireta thread...and thought it fits...
[url]http://www.youtube.com/watch?v=fWWCSKheYqM[/url]
SPYDAMA


Lol, I'm SOOOOOOOO doing one of these animations for one of the taunts or victory poses XD  But which to choose @_@


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Carnage on July 11, 2011, 11:57:56 AM
I used the Colormecreepy version of Spidy, and it looks a lot better.
([url]http://i.imgur.com/YRKvp.png[/url])

that recolour looks awnsome what about a carnage and spider man 2099 recolour? since they have the same phisik as spider man itself


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: songeflemy on July 11, 2011, 12:05:09 PM
I remember this from that old Fukkireta thread...and thought it fits...
[url]http://www.youtube.com/watch?v=fWWCSKheYqM[/url]
SPYDAMA


Exercise Workout with Spiderman.


Featuring,
(http://www.sunshine-coast-kids-parties.com/images/spiderman-logo.gif)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Carnage on July 11, 2011, 12:09:49 PM
spider man is looking amazing and thats the beta that we will get this week? it looks preety good so far and seem balanced


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 12:24:10 PM
i need to get to complete the noir costume before u release, so u can make a bigger release!!!

also, any good costume for green team????


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: dpgthirteen on July 11, 2011, 12:37:26 PM
How about that new black and green spidy from MVC3


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 01:01:42 PM
ok, now lets see...

00-normal
01- ¿¿?? (red team)
02-¿¿?? (blue or green??)
03-¿¿?? (same as above)
04- symbiote
05-noir
06- 2099??? (this one could work as blue???)

i think we're missing the most important suits for brawl... THEM TEAM COLOURS!!
xDD

and for such an epic PSA, it would be a shame to not fully replace sheik... xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 01:05:33 PM
ok, now lets see...

00-normal
01- ¿¿?? (red team)
02-¿¿?? (blue or green??)
03-¿¿?? (same as above)
04- symbiote
05-noir
06- 2099??? (this one could work as blue???)

i think we're missing the most important suits for brawl... THEM TEAM COLOURS!!
xDD

and for such an epic PSA, it would be a shame to not fully replace sheik... xD

00: Normal
01 - Iron Spidey
02 - Stealth Suit Spidey
03 - Spidey 2099
04 - Symbiote Spidey
05 - Whatever people want to do

I swear, did you guys (i.e. the ones who are making the textures) properly read my request? :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Carnage on July 11, 2011, 01:10:50 PM
i need to get to complete the noir costume before u release, so u can make a bigger release!!!

also, any good costume for green team????
spider man noir is joining too xD thats awnsome will it have the googles? also for what i see of the moveset any simbiot/spider costume works well with this moveset it would be epic if we could have one slot web collours like carnage/spider-carnage red web noir spiderman black suited spiderman black and the rest white webs but i dont think the web colours could be one slot :S

edit:spider man really needs ben reilly recolour xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: dpgthirteen on July 11, 2011, 01:15:22 PM
So we can expect the beta wendsday?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: songeflemy on July 11, 2011, 01:54:00 PM
00: Normal
01 - Iron Spidey
02 - Stealth Suit Spidey
03 - Spidey 2099
04 - Symbiote Spidey
05 - Whatever people want to do

I swear, did you guys (i.e. the ones who are making the textures) properly read my request? :P


03 could be a Fantastic 4 textured Spiderman, though I don't think he's been in the F4 before.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 01:57:51 PM
03 could be a Fantastic 4 textured Spiderman, though I don't think he's been in the F4 before.


That would require a load of vertexing.  And it looks like trash anyway:

(http://media.comicvine.com/uploads/1/11233/257229-43249-spider-man_super.jpg)

http://www.youtube.com/watch?v=NjQfIktNQPk


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: ThyLASA on July 11, 2011, 02:04:42 PM
It could be his future foundation Outfit since he is apart of the fantasic 4 now since they killed of jonny storm


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: songeflemy on July 11, 2011, 02:09:03 PM
That would require a load of vertexing.  And it looks like trash anyway:

([url]http://media.comicvine.com/uploads/1/11233/257229-43249-spider-man_super.jpg[/url])



Wow.

Obsessed with hiding his identity much.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BeHappy on July 11, 2011, 02:11:36 PM
Here is a link with lots of his outfits:

http://www.comicbookmovie.com/fansites/pollmaster/news/?a=32195

+

Really think that someone should do spider woman, Secret wars spider woman or spider girl vertex just for extra.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SmashClash on July 11, 2011, 03:39:21 PM
When this Spiderman model and texture is released. I'm going to need someone or myself to merge vertexes... Make Shiek's head polygon instead of Spiderman's head polygon, so I can vertex this outfit:
(http://fc04.deviantart.net/fs12/f/2006/319/e/8/Peter_Parker_Spiderman_by_ErikVonLehmann.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 05:05:29 PM
noir styled with some personal touches to make it fit the model style:
(http://i.imgur.com/qCQBN.jpg)

i guess that fills the blank option ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 05:06:57 PM
I love how most of the discussion here has to do with recolours rather than the PSA r)

Anyways, another video is being uploaded which shows off the full moveset in a more detail and gives close ups to animations to make them easier to see.  Also, this one doesn't have frame skips :)  Not to mention I edited the texture on the model so that it is brighter and more saturated.  That was the one thing that irritated me about the model before, and it made it hard to even see Spidey in game at times.  However, it's fixed as you will notice in the vid


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: dpgthirteen on July 11, 2011, 05:17:57 PM
Can't wait to see  ;D So the beta will be out Wednesday right?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 05:20:24 PM
I love how most of the discussion here has to do with recolours rather than the PSA r)

Anyways, another video is being uploaded which shows off the full moveset in a more detail and gives close ups to animations to make them easier to see.  Also, this one doesn't have frame skips :)  Not to mention I edited the texture on the model so that it is brighter and more saturated.  That was the one thing that irritated me about the model before, and it made it hard to even see Spidey in game at times.  However, it's fixed as you will notice in the vid

i guess the complete spiderman discussion is here, both psa AND outfits, since its a whole new character in the roster... and spidey has a lot of possibilities in costumes, so it would be a shame to use recolors...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: sp147 on July 11, 2011, 05:25:11 PM
Hey SDoom, i kno im kinda late but your Spiderman preview looks epic so far dude :D

Keep it up! :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 11, 2011, 05:28:35 PM
http://www.youtube.com/watch?v=5CYvxxU65v4

I'll add annotations to it later.  Now, I need some sleep ¬_¬


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 05:34:17 PM
plz make a one move psa for zelda so she wont randomly transform... xDDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Kagemaru on July 11, 2011, 05:43:04 PM
3rd to vote. Woot.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: BlueBrain on July 11, 2011, 05:44:43 PM
my only complain is the AAA combo, the third hit seems difficult to land... maybe u should switch the second and third attacks??

(ounch punch kick)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Cascade Hellsing on July 11, 2011, 05:44:57 PM
[url]http://www.youtube.com/watch?v=5CYvxxU65v4[/url] I'll add annotations to it later.  Now, I need some sleep ¬_¬


...like having sex with bacon....


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Kagemaru on July 11, 2011, 06:09:02 PM
While having sex with said bacon, I forgot to comment on what I thought of the moveset... the nerdgasam has subsided now so I'm in the right state of mind.

While I like whats posted, the moves don't seem to flow together in a way that allows one to string together many combos. Based on what I saw, a lot of his combo's would be no more then 3 hits maybe. When I say combo's I mean things like

Shiek's FTilt 3 times into her UpTilt which sends the opponent flying slightly and you are able to run, short hop, FA Air, into a boost Smash UpA.

Not limited to the spoiler-ed action, but something along those lines. Hopefully, after playing with it, I'll be wrong.


Also, Joker's right about the AAA combo. That 3'rd hit is a bit hard to land, but why not give it a looping attack? I don't see to many people giving AAA combos's that can be continued by holding A.

I know the MvC3 Spidy did something along those lines(the current AAA combo) but what harm is there in adding a repeated last hit? Or... maybe make a Ax5 combo string. I dunno... something unique. But just ending at AAA seems bland IMO.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: Asuka on July 11, 2011, 07:35:26 PM
First of all, the PSA looks good, I don't use PSAs at all, but I'm planning on getting this one and test it out when it's complete...
Other than that, my inexperience with PSA doesn't let me talk more about it or give proper feedback.


And now, sorry if I go a little bit off-topic but... as a texturer and vertexer I have to say I don't like the previews of the upcoming textures shown here... (no offense to the guys making them)

Even the one you showcase in the latest vid... it looks... well, ugly tbh.
I wonder what happened to the texture you showed in some preview pics? It looked better.

I might not be that known or recognized for my hacks since I haven't been active for some time now...
But I think my hacks have good quality, and I would like to offer my help with the textures.
Simply because I love Spidey and I want this to be a really good project in all of its components.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SmashClash on July 11, 2011, 08:20:50 PM
[url]http://www.youtube.com/watch?v=5CYvxxU65v4[/url] I'll add annotations to it later.  Now, I need some sleep ¬_¬

I found a glitch I think a spawning of the web. Sorry for nitpicking...
If you pause at approx. 5:47 a web spawns horizontally right when the move starts.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 249 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 01:05:57 AM
my only complain is the AAA combo, the third hit seems difficult to land... maybe u should switch the second and third attacks??

(ounch punch kick)


OR

I could do the smart option and instead of rearranging the whole combo to a point where it makes less sense, I could just tweak the knockback of the 2nd hit.  Did this really not occur to you guys?  Tweaking that will take SECONDS, whereas rearranging the whole move will take longer than need be and will probably end up being a waste of time. And besides attack wise, the current combo is a light to medium to heavy attack, so it better represents stuff from MvC.

While having sex with said bacon, I forgot to comment on what I thought of the moveset... the nerdgasam has subsided now so I'm in the right state of mind.

While I like whats posted, the moves don't seem to flow together in a way that allows one to string together many combos. Based on what I saw, a lot of his combo's would be no more then 3 hits maybe. When I say combo's I mean things like

Shiek's FTilt 3 times into her UpTilt which sends the opponent flying slightly and you are able to run, short hop, FA Air, into a boost Smash UpA.

Not limited to the spoiler-ed action, but something along those lines. Hopefully, after playing with it, I'll be wrong.


Why does he need combos like that when he has mobility that exceeds every character in Brawl?  Not to mention his kill potential is much better than Sheik's.  The ability to build up high damage for Spider-Man should not be from being able to pull of spam combos like Sheik, but to be able to zip around the stage and land a quick hit.  He's essentially a hit and run character, but with moves like Web Swing he can go on the offensive to apply pressure too. 

Despite what some may think, I do think carefully about character playstyles.  I don't want it to feel like something you've already played in Brawl.  I want it to have its own unique feeling.  If Spidey had the combo potential of Sheik, he'd essentially just be a glorified version of Sheik with better kill potential.  That was never my aim. 


Quote
Also, Joker's right about the AAA combo. That 3'rd hit is a bit hard to land, but why not give it a looping attack? I don't see to many people giving AAA combos's that can be continued by holding A.

I know the MvC3 Spidy did something along those lines(the current AAA combo) but what harm is there in adding a repeated last hit? Or... maybe make a Ax5 combo string. I dunno... something unique. But just ending at AAA seems bland IMO.


Something that people may not know (from watching the vid it's not too apparent), but the 2nd hit of the AAA combo can be easily crouch cancelled into not only more AA follow-ups, quite a few other moves too.  There's no point in doing a looped AAA combo.  It wouldn't add anything and if it looked the current last hit it would just look cack.

That and I can't be asked.

First of all, the PSA looks good, I don't use PSAs at all, but I'm planning on getting this one and test it out when it's complete...
Other than that, my inexperience with PSA doesn't let me talk more about it or give proper feedback.


And now, sorry if I go a little bit off-topic but... as a texturer and vertexer I have to say I don't like the previews of the upcoming textures shown here... (no offense to the guys making them)

Even the one you showcase in the latest vid... it looks... well, ugly tbh.
I wonder what happened to the texture you showed in some preview pics? It looked better.

I might not be that known or recognized for my hacks since I haven't been active for some time now...
But I think my hacks have good quality, and I would like to offer my help with the textures.
Simply because I love Spidey and I want this to be a really good project in all of its components.


This one?

(http://i47.photobucket.com/albums/f161/jeremie_1992/al_110708_0202binout.jpg)

Honestly it was a pain to look at in game.  It was just too unsaturated and it didn't fit Spidey's look. Even as a "Brawl" texture it wasn't one of the creators best (still love the model itself though).  However, I'll send you the model anyways.  I know you've done some fantastic textures.


Also, I'll include an edited Zelda file so that the Down B is disabled (I can't be asked to think of a new Down B).


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 04:15:39 AM
I don't know what to say. Other than a few minor touh-ups, this is virtualy perfect.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: xZedkiel on July 12, 2011, 05:21:19 AM
Nostalgic. Is the first song from the SNES game? :3 I really can't wait for the beta, he looks fun. Kind of odd that he swings from air though XD It's look perfect on a stage with a ceiling though.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 05:30:27 AM
Nostalgic. Is the first song from the SNES game? :3 I really can&#039;t wait for the beta, he looks fun. Kind of odd that he swings from air though XD It&#039;s look perfect on a stage with a ceiling though.

So you don't think it's weird that all those other RPGs have him swinging in air with webs? It works so we can go with it.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: xZedkiel on July 12, 2011, 05:31:53 AM
So you don't think it's weird that all those other RPGs have him swinging in air with webs? It works so we can go with it.
Touche SuperZelda, touche... >.>
It still looks funny though XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 05:35:58 AM
Nostalgic. Is the first song from the SNES game? :3 I really can't wait for the beta, he looks fun. Kind of odd that he swings from air though XD It's look perfect on a stage with a ceiling though.


http://www.youtube.com/watch?v=53ScxffDksk

Indeed it is :P  As for the webs, I'm not too sure how I'll fix that tbh @_@  The main thing is that there is no "globule" of web at the end.  Normally when he swings, there's a little globule that attaches himself down in the air.   If someone can vertex the chain or something to include this web globule that would be great.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 05:38:32 AM
Dude, I just watched the battle vid. WTF!!! That's it i'm getting Spiderman I don't care about Sheik anymore my Zelda pretty much uses both Sheik and Zelda moves, I just need to know how to get Zelda to not change into Sheik/Spiderman!

How did he extend the tether? I MUST KNOW how to do THAT!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 05:42:48 AM
Dude, I just watched the battle vid. WTF!!! That's it i'm getting Spiderman I don't care about Sheik anymore my Zelda pretty much uses both Sheik and Zelda moves, I just need to know how to get Zelda to not change into Sheik/Spiderman!

How did he extend the tether? I MUST KNOW how to do THAT!

Well basically, it's not the tether :)  I took the chain's model, and put it over the hand needles instead so that it didn't have any floating points or properties or hitboxes.  Then I just set it to have animations (Article Actions) for each of the web moves.

The Entry though, was made of graphics (courtesy of DivineOverlord).


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: xZedkiel on July 12, 2011, 05:45:04 AM
I knew I recognized that song :D Now I gotta hook up my Iron Man themed SNES.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 05:49:13 AM
I know right that song started getting really catchy. Very well done SDoom.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: BeHappy on July 12, 2011, 05:57:21 AM
Although you don't really like the first texture, could you please send it to me? I think it's just ok since it looks like his appearence at MUA2.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 05:58:58 AM
Although you don't really like the first texture, could you please send it to me? I think it's just ok since it looks like his appearence at MUA2.

In the beta release, I'll include both the unsaturated texture in the picture and the saturated one in the video.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 06:02:39 AM
*Drinks second cup of coffee* I don't know but if there's possibly a way to "trap" enemies in place for a few seconds with the N-B, you may be on to something, but it would have to be like the ice block in that the opponent is trapped but there won't be any knockback until he/she frees themself


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: xZedkiel on July 12, 2011, 06:06:36 AM
*Drinks second cup of coffee* I don't know but if there's possibly a way to "trap" enemies in place for a few seconds with the N-B, you may be on to something, but it would have to be like the ice block in that the opponent is trapped but there won't be any knockback until he/she frees themself
Maybe have a web wrap graphic around the person and have them in their grabbed animation? Idk if that's possible. I know the graphic should be, but not the inducing grabbed state.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 06:09:04 AM
Well not the grabbed state, just have them stuck in place while other people deal damage to them, or to buy some time and heal or find some uncovered ground, but he gets freed in a matter of like 2 or 3 seconds.

Yes, grabbing is possible. Just have to know how to use the catch and throw collisons.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: BeHappy on July 12, 2011, 06:30:59 AM
In the beta release, I'll include both the unsaturated texture in the picture and the saturated one in the video.

Ok, thank's. The PSA seems to be going pretty well, it must have been difficult to do the web shot and the web swing, but you could do it anyway. Good work.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Albafika on July 12, 2011, 07:16:27 AM
Most likely.  I wasn't really paying too much attention to the balance.  That said though, every PSA is like that in the beta stages.  If you can tell me a PSA beta that's well balanced and feels relatively complete I'll give you a cookie.

The beta is REALLY close to completion.  I would've release it today, but I want the release to be on the same day as my blog post and I can't make a blog post til Wednesday ¬_¬
I was just pointing it out. Definetaly it'll be better after testing it on the BETA. :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Triforce Zelda (Deceased) on July 12, 2011, 07:24:06 AM
My First version of Daisy was a balanced beta, I make sure from now on that all my PSA's are balanced, beta or not - Where's My Cookie!?!?!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: dpgthirteen on July 12, 2011, 07:50:01 AM
Quick question SDoom. Can you web zip and web swing as many times as you want? Or does he have a limit that is more than one? I couldn't tell by the video.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 08:03:52 AM
Quick question SDoom. Can you web zip and web swing as many times as you want? Or does he have a limit that is more than one? I couldn't tell by the video.

Read the description of the video :P  Also, if you could use them as many times as you wanted it would stupidly broken.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: dpgthirteen on July 12, 2011, 08:15:47 AM
Read the description of the video :P  Also, if you could use them as many times as you wanted it would stupidly broken.
Heh, now i see it? I saw the video last night when you posted it. I dont think that info was there. either way I am still guilty of not reading the description :laugh:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 08:23:15 AM
Heh, now i see it? I saw the video last night when you posted it. I dont think that info was there. either way I am still guilty of not reading the description :laugh:

Nah it wasn't there.  After I uploaded that vid I went straight to sleep.  I added those details in today.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: dpgthirteen on July 12, 2011, 08:43:04 AM
Well the reason I asked was the fact it does not look like Spidy went into a special fall animation. Will you be able to web zip then web swing? Or only one?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: songeflemy on July 12, 2011, 08:56:15 AM
SilentDoom, How do I shot Web Zip?

It seems complicated.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 09:00:07 AM
Well the reason I asked was the fact it does not look like Spidy went into a special fall animation. Will you be able to web zip then web swing? Or only one?

It doesn't go into the special fall, because I wanted it to only restrict the move that is used.  Basically, if you do a Web Zip in the air, you can do any other move in the air EXCEPT Web Zip.  Same with Web Swing.  So you can do both Web Zip and Web Swing in the air, but only once each.  Look at around 6:11 in the video to see what I mean.

SilentDoom, How do I shot Web Zip?

It seems complicated.

At the start of the Side B (the first 19 frames or 19/60s of a second to be exact), you can hold either forward, up or backward on the ground to go in that direction.  In the air, you hold forward or back at the start to go in that direction.  If you hold nothing, you will by default go forward. 

In the release I will include a Readme with tips and stuff.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: songeflemy on July 12, 2011, 09:05:01 AM
Can you Web Zip down like in MvC?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 09:06:59 AM
Can you Web Zip down like in MvC?

Nope, although I may do that at a later stage


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: Juri Han on July 12, 2011, 09:31:29 AM
Really hoping the beta's released today~<3 As much as I like watching the moveset in action, I'm one of those people who can't offer potential feedback unless I've actually tested it out.

I will say one thing, though. I don't think I've ever been this hyped to test a PSA of yours, SDoom ;D Spidey looks really fun to play as~


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: SiLeNtDo0m on July 12, 2011, 09:50:21 AM
>.>
<.<
It is released


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: DoctorFlux(Mariodk) on July 12, 2011, 09:51:32 AM
AWESOME!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 252 - RELEASE SOON
Post by: The Main Event on July 12, 2011, 09:53:51 AM
When I saw the taunt with the speech bubble, that blew my mind.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 09:57:48 AM
>.> <.< It is released
...*TRIES*


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Juri Han on July 12, 2011, 10:00:46 AM
Wow. That was faster than I expected. Can't wait to try it out <3 (which, unfortunately will be later in the day ._.)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 10:04:06 AM
[url]http://www.youtube.com/watch?v=53ScxffDksk[/url] Indeed it is :P  As for the webs, I'm not too sure how I'll fix that tbh @_@  The main thing is that there is no "globule" of web at the end.  Normally when he swings, there's a little globule that attaches himself down in the air.  If someone can vertex the chain or something to include this web globule that would be great.

Sure, I'd gladly vertex the globule of web at the end. Can you post a pic of what you're talking about? :s


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 10:07:31 AM
Sure, I'd gladly vertex the globule of web at the end. Can you post a pic of what you're talking about? :s


Well, check out points in this video where Spidey does a move like Web Swing.  If he's not too high up the screen, you can see a little globule at the end of the web which basically holds it:

http://www.youtube.com/watch?v=7CtSBUnBsjU


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Segtendo on July 12, 2011, 10:12:49 AM
wut
LJN made a game with Spider-Man and X-men?
wut


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: fighter20brawler10 on July 12, 2011, 10:14:41 AM
SDoom you deserve a hug :srs: I shall commence


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 10:21:53 AM
Well, check out points in this video where Spidey does a move like Web Swing.  If he's not too high up the screen, you can see a little globule at the end of the web which basically holds it: [url]http://www.youtube.com/watch?v=7CtSBUnBsjU[/url]

K, I think I know what you're talking about. Soo where can I acquire your web zip line model for me to vertex?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 10:26:53 AM
K, I think I know what you're talking about. Soo where can I acquire your web zip line model for me to vertex?

It's in the FitSheikMotionEtc.pac.  The 2nd ModelData in the FitSheikEtc bit


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 10:29:50 AM
how come u didnt include any recolour??


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DoctorFlux(Mariodk) on July 12, 2011, 10:31:59 AM
you forgot one thing in readme

if Emulator user you have to put the FitSheikMotionEtc.pac inside the Common_en.pac
it dont work if replacing Fitsheikmotionetc.pac and not Common_en.pac with the new FitSheikMotionEtc.pac


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 10:42:35 AM
well, i'll use my reskin regardless, but i respect ur decission so i wont upload it on my own ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 10:48:18 AM
It's in the FitSheikMotionEtc.pac.  The 2nd ModelData in the FitSheikEtc bit

Ok, here's what I've done so far. Do you want it a wide globule or how it is now?(A ball shape, atm.)
Pic: (http://img715.imageshack.us/img715/5797/globuleofspiderweb.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 10:53:57 AM
Ok, here's what I've done so far. Do you want it a wide globule or how it is now?(A ball shape, atm.)
Pic: ([url]http://img715.imageshack.us/img715/5797/globuleofspiderweb.png[/url])


Wide please :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 11:03:15 AM
Is this good?
(http://img850.imageshack.us/img850/3350/wideglobuleofspiderweb.png)
If you need to see it bigger just copy and paste the URL into the web address.(You know this already...just a helpful reminder :af: )


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Uncle0wnage on July 12, 2011, 11:05:30 AM
hey, im using riivolution, and it isn't reading the fitshiekmotionetc file, could you reupload the files?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 11:06:51 AM
for the web, u could try to make the end instead of a ball a spiderweb-shaped thingy, it could make an interesting effect... ^^

also:
hey, im using riivolution, and it isn't reading the fitshiekmotionetc file, could you reupload the files?

its supposed to be sheik not shiek, maybe thats the problem... (havent looked at the files yet, just saying this cuz of ur typo...)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 11:06:57 AM
Is this good?
([url]http://img850.imageshack.us/img850/3350/wideglobuleofspiderweb.png[/url])
If you need to see it bigger just copy and paste the URL into the web address.(You know this already...just a helpful reminder :af: )


Sorry, maybe I wasn't clear.  When I said "wider" I meant vertically so it stretched up and out, rather than more along the chain.  Is this possible?

hey, im using riivolution, and it isn't reading the fitshiekmotionetc file, could you reupload the files?


No.  Because the files aren't the problem.  Riivolution is the problem.  Don't ask me what to do.  I don't use Riivolution because I loathe it.

for the web, u could try to make the end instead of a ball a spiderweb-shaped thingy, it could make an interesting effect... ^^

also:
its supposed to be sheik not shiek, maybe thats the problem... (havent looked at the files yet, just saying this cuz of ur typo...)


This ^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DoctorFlux(Mariodk) on July 12, 2011, 11:09:14 AM
hey, im using riivolution, and it isn't reading the fitshiekmotionetc file, could you reupload the files?
you forgot one thing in readme if Emulator user you have to put the FitSheikMotionEtc.pac inside the Common_en.pac it dont work if replacing Fitsheikmotionetc.pac and not Common_en.pac with the new FitSheikMotionEtc.pac
Rii need to do the same


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Uncle0wnage on July 12, 2011, 11:10:58 AM
sorry, yeah, it's named correctly on my sd card, idk why it isn't working. it reads everything except the fitmotion, the model shows up and the down b works but uses sheik's animations.

I guess i could try with gecko...

sorry, sdoom, i didn't mean to make you angry. :( you're awesome


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 11:16:58 AM
sorry, yeah, it's named correctly on my sd card, idk why it isn't working. it reads everything except the fitmotion, the model shows up and the down b works but uses sheik's animations.

I guess i could try with gecko...

sorry, sdoom, i didn't mean to make you angry. :( you're awesome

No worries.  And yeah as Gotenks said, you need a common.pac and you need to replace the FitSheikMotionEtc.pac in there with the one I included.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 11:21:48 AM
Sorry, maybe I wasn't clear.  When I said "wider" I meant vertically so it stretched up and out, rather than more along the chain.  Is this possible? No.  Because the files aren't the problem.  Riivolution is the problem.  Don't ask me what to do.  I don't use Riivolution because I loathe it. This ^
Sorry, but I need to make sure. Can you draw it in paint so I understand? xp


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 11:28:35 AM
        /|
                           /  |
---------------------    |
                           \  |
                             \|  

More like this (quote it to see).   Not quite this wide, imagine the line being twice as long too


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SSJCerious on July 12, 2011, 11:31:15 AM
SpiderMan looks sweet. Ill test him out as soon as I get my USB back. Keep up the good work(?)

Also, would you like for me to compare it to the MvC 3 version of SpiderMan?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 11:33:19 AM
        /|                           /  | ---------------------    |                           \  |                             \|   More like this (quote it to see).   Not quite this wide, imagine the line being twice as long too

Ok, so you want it like this? You want the globule to be that tall? Also after that global you want and extension of the line?
Pic: (http://img546.imageshack.us/img546/3155/spiderwebglobuldiagram.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DoctorFlux(Mariodk) on July 12, 2011, 11:39:51 AM
Spider-man PSA is awesome but the "B" attacks he got many recover moves

like you can use first 2x Side-B (first on Ground 2nd. in air) then down-B then jump if not have 2x jumped then up-B

i think spider-man got too much recover moves
or you should do if used Side-B you can´t do Down-B too after Side-B (same with Down-B)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: songeflemy on July 12, 2011, 11:40:50 AM
I;m pretty sure he wants you to make it look like a typical Spider web.
(http://www.changerus.com/images/SPIDER-WEB.jpg)



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 11:41:49 AM
So like this SDo0m?
(http://img198.imageshack.us/img198/5769/globuleofspiderweb1.png) This one is verticle.
Or do you want me to make it like songe said, the shape of a spider web at the bottom.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Uncle0wnage on July 12, 2011, 11:58:34 AM
Well, i can't get it to work, whatever.

It's an awesome psa though, it works fine in gecko, guess i'll just play without viewtiful joe's voice, haha :/


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 12:15:22 PM
Spider-man PSA is awesome but the "B" attacks he got many recover moves

like you can use first 2x Side-B (first on Ground 2nd. in air) then down-B then jump if not have 2x jumped then up-B

i think spider-man got too much recover moves
or you should do if used Side-B you can´t do Down-B too after Side-B (same with Down-B)

1) The ground one doesn't contribute to any sort of recovery.  It's for movement purposes only

2) The air version has some hard to master trajectory.  If you interrupt with an aerial, you risk messing up your movement (and you can't properly interrupt into the Up B).  If you don't interrupt, you can easily get intercepted

3) There's one gaping flaw with the Up B.  Unlike most Up Bs, you cannot change your direction on startup.  Whatever direction you're facing, is the way the Up B will go.  So if you're facing away from the stage whilst falling, your Up B will always face away from the stage.

My point is, you're thinking about this moveset wrong.  Don't think of them as "recovery moves", think of them as ways to move around the stage.  Their primary uses of the Side B and Down B air are for mobility


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 12:25:15 PM
Ay SDoom I made a Symbiote Spiderman texture. You can use it in the pack if you want. Here are a few pics.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_1505binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15053binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15051binout.jpg)
P.S Great psa so far, definitely a keeper ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: The Main Event on July 12, 2011, 12:26:57 PM
Ay SDoom I made a Symbiote Spiderman texture. You can use it in the pack if you want. Here are a few pics.
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_1505binout.jpg[/url])
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15053binout.jpg[/url])
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15051binout.jpg[/url])
P.S Great psa so far, definitely a keeper ;D

(http://desmond.imageshack.us/Himg219/scaled.php?server=219&filename=symboite.png&res=medium)

Plus a sexy CSP.
But I can't get Spidey to work on Riivo.  :'(


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 12:30:32 PM
Nice csp! you altered those from one Picture?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 12:30:52 PM
SDo0m...reply #3826 and also replacing the FitShiekMotionEtc.pac in common.pac doesn't even work. I have it in pf/fighter/shiek as well. -.-
I use Riivolution, btw.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: The Main Event on July 12, 2011, 12:32:11 PM
Nice csp! you altered those from one Picture?
Yup.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Akiba Red on July 12, 2011, 12:32:39 PM
SDo0m...reply #3826 and also replacing the FitShiekMotionEtc.pac in common.pac doesn't even work. I have it in pf/fighter/shiek as well. -.-
I use Riivolution, btw.
   You should have it in your system folder.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 12:32:55 PM
So like this SDo0m?
([url]http://img198.imageshack.us/img198/5769/globuleofspiderweb1.png[/url]) This one is verticle.
Or do you want me to make it like songe said, the shape of a spider web at the bottom.


Yeah a spider web shape would be ideal :)

SDo0m...reply #3826 and also replacing the FitShiekMotionEtc.pac in common.pac doesn't even work. I have it in pf/fighter/shiek as well. -.-
I use Riivolution, btw.


It's "sheik" not "shiek" :P

Maybe it's like Samus' and ZSS's.  There's some weird thing you have to do with those.  I think it involves the XML or something...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 12:35:36 PM
So did you like the texture SDoom?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 12:37:12 PM
So did you like the texture SDoom?


(http://images.wikia.com/fzero/images/6/6d/YES.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 12:53:42 PM
You should have it in your system folder.
My common.pac is in my system folder.
Yeah a spider web shape would be ideal :) It's "sheik" not "shiek" :P Maybe it's like Samus' and ZSS's.  There's some weird thing you have to do with those.  I think it involves the XML or something...
So how would I fix it?
Ok, I'll finish the globule.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 12:58:22 PM
I use Riivolution too. It worked for me you need to get a common_en file. and put the fitsheik (or however sheik is spelled) and input it into there. If you still have issues you need to modify your modlauncher to so that it can read the Common_en file. It should look like this.
 <file external="/brawlmods/classic/projectm/common.pac" disc="/system/common_en.pac"/>
 But replace the folder names occording to your setup.
Hope that was not too confusing


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Juri Han on July 12, 2011, 01:44:41 PM
Has anyone gotten the PSA to work with BY's Riivo launcher?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 01:50:33 PM
I use Beyond's Riivo pack, which is set up the same as is you used gecko, but anyways, it wont work for me -_____- I replaced the motion file in the common with with the motion file from the pack. Do you have to have it in both the common and in the fighter file?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 12, 2011, 01:58:29 PM
Replace the FitSheikMotionEtc in the Common_en.pac with the new FitSheikMotionEtc and use the FitSheik normally, make sure the common_en.pac is placed in the system folder and isn't named common.pac and it should work.
Also I found dat hidden taunt SDoom.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Juri Han on July 12, 2011, 02:01:16 PM
Alright, I'll try that out and see what happens :/


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 02:02:19 PM
Replace the FitSheikMotionEtc in the Common_en.pac with the new FitSheikMotionEtc and use the FitSheik normally, make sure the common_en.pac is placed in the system folder and isn't named common.pac and it should work.
I was told you werent suppose to use _en for beyonds riivo pack and it works when I dont use it.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 02:03:53 PM
Replace the FitSheikMotionEtc in the Common_en.pac with the new FitSheikMotionEtc and use the FitSheik normally, make sure the common_en.pac is placed in the system folder and isn't named common.pac and it should work.
Also I found dat secrete taunt SDoom.
I also found it. Nice little secret. Do you want the link to the symbiote suit?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 02:04:28 PM
I also found it. Nice little secret. Do you want the link to the symbiote suit?

Yeah please :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 12, 2011, 02:06:15 PM
The _en isn't supposed to be used for Gecko, but is needed for Riivo, not sure about beyond's though.
EDIT: :>.>: Uh Symbiote iz myn http://www.mediafire.com/?dh9l5epyr21jhdj


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 02:08:21 PM
 Do You replace the fitsheikmotionEtc that you see when you first open the common? or the motion file once you expand that?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 02:09:14 PM
I got mine to work!
Here's the modified version of Beyond's Riivo Launcher XML to work with this PSA:
http://www.mediafire.com/?ed1es81c3x9s4g0

Here's the common.pac for it:
http://www.mediafire.com/?l8ue6d3cjkds9tk


SDo0m, I've noticed on Spiderman his polygons aren't perfectly attached which is why you can see invisible lines dividing his polygons...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 02:11:59 PM
Yeah please :)

Ok ;D And I fixed the "shoulder blades".
http://www.mediafire.com/?qveqncw11staaz5


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 02:18:59 PM
what do you do with the XML? I r not have best smarts.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Juri Han on July 12, 2011, 02:19:10 PM
@SmashClash
That did the trick~ You're awesome, man  :af:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 02:27:29 PM
what do you do with the XML? I r not have best smarts.
Put it in the folder "riivolution".
Your welcome Helter.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 02:28:32 PM
Put it in the folder "riivolution".
Your welcome Helter.
how? it comes up as a web page


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 02:28:52 PM
Did my explination help you?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 02:33:42 PM
how? it comes up as a web page
Both the downloads I posted are Mediafire. I double checked.

Also, funny secret taunt, SDo0m. ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 02:35:53 PM
Both the downloads I posted are Mediafire. I double checked.

Also, funny secret taunt, SDo0m. ;)

Finally, someone found it out ^^  I'm impressed considering I gave no hints whatsoever.  Nice work to you and MANSTA8 so far XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 12, 2011, 02:42:51 PM
Uh, I found it first :/
Also I found dat hidden taunt SDoom.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 02:47:11 PM
for the web thingy (havent read all pages, dont know if its finished already):

move the tip vertice backwards to make a inverted cone shape at the end, and the vertices that make the thickness should be thicker... dont know if i explained mself...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 02:47:21 PM
Uh, I found it first :/

Hence why I edited my post


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 02:47:59 PM
And I said it second. But what ever. It's a beat taunt. ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: _Data_Drain_ on July 12, 2011, 02:54:22 PM
Well, I've been testing this out a bit... His AAA feels odd to me... It feels like the hit boxes are too small to properly combo with. And it keeps wanting to so the AA over and over, rather then do the full AAA.

His down air seems a bit spammy or something... You can kinda chain it into another one, and spike your foe, and considering how good Spidy's recovery is (for the most part)... It might be a bit too good... Perhaps a bit of end lag would fix this?

His up smash... Kinda lacks range... I however, it does have a little juggle... Although this is easily DI'd out of...

He has some pretty nice combos too (oh my God, combos in vBrawl!?)

Like short hopped down B, to web shot, to forward air. Although, keep in mind it doesn't always work, however it's still a good set up. There's also down or forward B, to neutral air. This is also not bad... There's a few more, but I don't feel like looking. :P

However... The down B has a glitch... Sometimes it does a down air instead, even after you hit the ground... And worst of all, it seems 100% random... So I would fix this if you can.

His up B... Seems odd, you can't change directions with it. And since his other two moves are like Pit's up B, and they don't work any more if he's hit out of them. Also they have LOW priority, so this is more likely to happen then you think. And if he's backwards. He's as good as dead, since it's height isn't much more then Ganon's up B, and it also can't turn around... Whether you fix this or not, is up to you.



On a final note, what are you gonna do with Zelda? Since her counter part is gone, she needs a good way to deal damage now. Are you gonna buff her some?

Anyway, whatever the case, nice work on this. :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 12, 2011, 02:59:16 PM
I finally got it to work  ;D but anyways. His spidey sense seems to have a very short time frame  of usefulness. and its kinda hard to time being that the counter doesnt happen immediately.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 03:03:19 PM
Well, I've been testing this out a bit... His AAA feels odd to me... It feels like the hit boxes are too small to properly combo with. And it keeps wanting to so the AA over and over, rather then do the full AAA.

Hold A to do the third hit.  I think I may remove the Allow Interrupt at the end of the Attack12.  

Quote
His down air seems a bit spammy or something... You can kinda chain it into another one, and spike your foe, and considering how good Spidy's recovery is (for the most part)... It might be a bit too good... Perhaps a bit of end lag would fix this?

It's a very weak meteor smash though.  The aerial does a measly 7%.  That's about half as much as most meteor smashes.  But it is rather fast.  I may make it have more endlag and I can see what you mean.

Quote
However... The down B has a glitch... Sometimes it does a down air instead, even after you hit the ground... And worst of all, it seems 100% random... So I would fix this if you can.

Don't know why that happens.  Never happened to me.  And I've playtested this more than anyone XD  But I'll look into it.

Quote
His up B... Seems odd, you can't change directions with it. And since his other two moves are like Pit's up B, and they don't work any more if he's hit out of them. Also they have LOW priority, so this is more likely to happen then you think. And if he's backwards. He's as good as dead, since it's height isn't much more then Ganon's up B, and it also can't turn around... Whether you fix this or not, is up to you.

Already stated this.  I don't know why you can't change direction either, and as a result I don't know how I can fix it.  I have, however, made it so now that when he gets hit his Side B and Down B get restored.  



Quote
On a final note, what are you gonna do with Zelda? Since her counter part is gone, she needs a good way to deal damage now. Are you gonna buff her some?

Someone can.  I can't be asked though, since I don't really care much for Zelda.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: _Data_Drain_ on July 12, 2011, 03:11:08 PM
Someone can.  I can't be asked though, since I don't really care much for Zelda.
Well, I don't either, but it kinda is bothersome to people who mained her and Sheik. Since she lost her main damage dealer...

But we'll see. :P

And that was a good idea, making it to where his web shooting comes back after being hit. Like I said, if he's hit out of the air, he's pretty much dead if he's backwards. and side B is the only way to turn around.

So this is a good change actually.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: the98pika on July 12, 2011, 03:16:24 PM
I can't get spidey too work with Riivolution i put all the shiek files in the shiek folder and the zelda file in the zelda folder and no animations are changed and sometimes spidey will go to T-Pose help?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 03:18:01 PM
u need to replace it in one of the common files...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: xZedkiel on July 12, 2011, 03:46:17 PM
u need to replace it in one of the common files...

^This.
Here you guys go! ^_^ : http://www.mediafire.com/?mzxjnnmxztm

Put the motionetc files in here and put it in system.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 03:55:34 PM
^This. Here you guys go! ^_^ : [url]http://www.mediafire.com/?mzxjnnmxztm[/url] Put the motionetc files in here and put it in system.

Umm...I already gave them it:
http://forums.kc-mm.com/index.php?topic=15324.msg577475#msg577475

Ok, SDo0m, I've made many varieties of webs(about 10).

They're all in .max files because I haven't exported them. Here you go:

http://www.mediafire.com/?fdab40vbwavj545


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: ThyLASA on July 12, 2011, 03:57:28 PM
Um when using the final smash in the air you fire the arrow but in a t-stance but your after frozen right there and you can't be hit out of the air but other than that it's one of my fav PSA


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 04:01:25 PM
Um when using the final smash in the air you fire the arrow but in a t-stance but your after frozen right there and you can't be hit out of the air but other than that it's one of my fav PSA

Strange.  I literally didn't touch the Final Smash at all


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: songeflemy on July 12, 2011, 04:10:24 PM
You did say you disabled it, correct?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 04:10:58 PM
You did say you disabled it, correct?

Nah I kept it exactly the same.  I disable Zelda's Down B


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 04:27:30 PM
Umm...I already gave them it: [url]http://forums.kc-mm.com/index.php?topic=15324.msg577475#msg577475[/url] Ok, SDo0m, I've made many varieties of webs(about 10). They're all in .max files because I haven't exported them. Here you go: [url]http://www.mediafire.com/?fdab40vbwavj545[/url]

In-case you didn't see for the webs, SDo0m. ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 12, 2011, 04:29:52 PM
In-case you didn't see for the webs, SDo0m. ;)

You do seem to forget that I can't really do anything with 3DS files :P  Can you show me screenshots of all of them in 3DS?  That way I can pick which one I think will work the best ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 12, 2011, 04:36:35 PM
man i soooo want to make a video review of this PSA!!! but i cant record it... xDDD
cuz i refuse to use my webcam... xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 04:42:23 PM
Ay SDoom if you dont get all the costumes you  need I got one to fill up a slot.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_1619binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_16191binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_16192binout.jpg)
Download: http://www.mediafire.com/?ejt1bpuzq4tzl9c
But I can help out with the other costumes. Do you know which ones you need?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 07:11:02 PM
You do seem to forget that I can't really do anything with 3DS files :P  Can you show me screenshots of all of them in 3DS?  That way I can pick which one I think will work the best ^^
Yeah, I just thought someone would volunteer to export them. :P
Ok, I will either later or tomorrow. ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 07:12:46 PM
I have think I may have finished another costume for Spidy, Scarlet. And if Iron Spidey is not taken I am willing to try him out.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Kagemaru on July 12, 2011, 07:30:31 PM
[Review]

-Movement-

Walk: Its very slow. I know its a walk, but its still very slow. I'd say around Bowers level of slow walking. Also, It just looks... strange for him to walk that way.

Crouch/Crawl: The crawl is a bit strange looking too. Maybe a different animation to make it look more like crawling with... BOTH hands.

Jumps: He gets a lot of air doesn't he? Dunno if its a bad thing, but its hard to work with when short hopping. Literally a shot hop is clear over Dante (the character I happen to put in the training mode). Almost 3 of his heads over. His full jumps are HIIIIIIIIIIIIGH. xD I like them but I think I need more time with the moveset to master it and see if the jump height hinders it or not.

Air Dodge: Perfect. Maybe a directional addition wouldn't hurt.

Run: The start looks like he is trying to run with the other foot. Like he skips a step. But overall its ok. Some of his moves would combo better if the end lag of his move ended sooner so he could run and attack faster. But I'll cover that in the attacks.

Wall Cling: He can cling to the same wall multiple times. Thats cool. Wall crawling was to much to ask for? Or are you still working on that?  (Where is the download for the city board you showed? I have it but its got KC-MM stuff on it and not marvel stuff. xD)

Wait Animations: Doesn't look like he has any xD
His standing pose is good though. An exact copy of the MvC3 which is what you were going for right? Good job. It IS however a bit blocky. Like... he's twitching.

Forward Dodge: It looks literally like his body is simply moving from one place to another. Not very pleasing to the eye. Personally, some sort of flip perhaps Sheik's original back flip but... forward. Something fancy.

Backwards Dodge: I also think Sheik's original dodge would look more pleasing to the eye. Basically showing off his Spidy moves and being acrobatic is what I'm getting at. Flips, acrobatics... things of that nature when it comes to movement. Mechanical wise, its perfectly fine. It could however be more pleasing to the eye to look at.

-Attacks-
AAA combo: It loops with the first two A hits a bit to much. Personally, I think swapping the Kick with the Elbow would be nice. Also, a bit more forward movement wouldn't hurt.

FA Tilt: I'm not good with damage mechanics wise, but 10 seems like... a bit much. Also, perhaps more up-knockback instead of down. That way you could perhaps combo it a bit better with other moves.

DA Tilt: Very spammable. If you end up keeping THAT kick, I suggest increasing the knockback maybe. But on the plus side, it combo's well with the D-Smash. If you have a change in mind though, perhaps a slightly more sweeping kick.

UA Tilt: Its the exact same as the up grab. Start up and everything... The hit box is a bit further in the back then the front though. Which doesn't make much sense imo. Maybe making the same hitbox in the front as well, because otherwise its really hard to hit while facing the opponent. I think the move as a whole should be switched to a different move seeing as thats the same as the up grab animation. Maybe (I can't stress this enough) a flip. Acrobatics were Spider-Man's thing... he needs to move more.

Up Smash: You have to be very close to get this off. Its kind of a pain to work with but mechanical wise its sound. Good knockback, good combo potential, good start/end lag. Its just the hitbox thats the problem.

F Smash: A lot of start up lag that makes it hard to hit opponents. Its pretty easy to dodge. Nice range though.  The end lag could be shorter though imo.

D Smash: It may be because I'm used to mostly all the other brawl characters having it, but man... the down smash not hitting both sides is mad annoying. Also the end lag could be shorter... I do however like the fact that the AAA combo can link into this and the F Smash.

Up A Air:  Looks good. From a battle perspective, it would be nice if the end lag was shorter so that you could use the DAir after it. Mainly because this move doesn't have a lot of knockback. It works with the NAir though... so that may make up for it.

N A Air: Pretty good. No complaints.

D A Air: You weren't kidding when you said its a weak meteor. Aside from the time it takes to come out, its fine.

Neutral B: Good range... but I WISH the end lag was much shorter. You can't combo this with anything... He hits someone with the web ball and he can't move for entirely to long. At a certain range I'd have hoped to be able to run to him and grab or attack him... but nope. Its web ball then end of combo. Now... the web ball at the END of a combo is a different story. Its nice to be able to AAA combo then when they hit the ground, use the web ball to make them have a seizure. (Cause thats what the web ball does xD)

F B: Good movement potential. Is there a way you can make it to where his air momentum doesn't completely stop? Its not very fluid when he just stops like that. Also, is there a way to make his forward or up movement hurt on impact? That would be a nice addition.

F B Air: Same as above. But again, you can totally see and feel when the momentum just... stops. It just doesn't feel very fluid aat the end of the move.

D B: Spidy Sense... I KNOW you said it was going to have bad start and end lag... but my god man. In comparison to Ike, Marth, and Lucario, Spider-Sense is the worse one of the bunch. I like the dodge, but its a move I could only do against a Falcon punch... and thats ONLY if they didn't put it into a combo.

D B Air: Good move all around. I like it. The kick could have a bit more knockback though. Two times use in the air is to much to ask huh?

Up B Air/Ground: The follow up hit is to hard to land. And whats worse, it doesn't spike. At least... it didn't for me. >_>  I either went to far up to hit him, or stopped short (enough to hit him) and he didn't get spiked down, just a normal hit. I suggest making it one move. A long spinning upper cut with webs as graphics swirling around him. That would look cool.

Final Smash: Waiting on that...

Note: I tested this in Brawl Minus. So you may or may not want to take my review with a grain of salt. I like Brawl- better because its much faster then vBrawl. Specifically, I tested this against Marth and Captain Falcon. Marth (cpu) I had a hard time beating, but I still won 4/4 matches. C.Facon (friend) I had a VERY hard time beating. (Not because he's good or is using C.Falcon) Mainly because of the speed of Brawl- I couldn't really keep up with C.Falcon's speed. 4/4 loses but every match it was down to 1/1 life. So I could have won... but thats just because I'm better then my friend at Brawl over all. (Stupid insta kill Falcon Punch >_>; )

Overall its a good PSA. I wont be using Sheik any time soon... but I'd love it if it was more acrobatic looking. I never did like the way he moved in MvC because it was fairly robotic. Not true to the real Spider-Man at all.

[/Review]


Oh yeah... special note to dpgthirteen, thats a very nice Carnage costume. While testing, I played spidy vs venom/carnage.  Fun times xD

btw, none of the textures are in the vault. Can you guys put them there? Just to make the ppl who don't want to have to go through 5 pages of this thread to find them (like I did) live's a bit easier..

Edit: Also, the taunt with the speech bubble didn't work for me. Just a sparkle and a swirl.


Edit 2: F A Air: I really don't like how long it takes to come out. It leaves you really open and it looks like it should spike. Either that or it should have more knockback.

B A Air: There is not a sweet spot like there was for Sheik... It seems really weak in comparison.

Edit 3: Running A: I hate that kick with a burning passion. It just looks bad to me... no offense. There is a lot of end lag, and a its a drawn out move for something so weak. I just dislike using it.

Edit 4: Perhaps it would be good if the up b move didn't put him int he fall state. Mainly because i think it would be great if he could use his web moves after it if they hadn't  used it yet.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 07:36:53 PM
Thanks but... It depends if SDoom is okay with me releasing  the textures to the vault. Since the person who created the model is not known I need SDooms okay. And I tested out my Scarlet spidey and I think it came out well  :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Dot on July 12, 2011, 07:40:15 PM
Thanks but... It depends if SDoom is okay with me releasing  the textures to the vault. Since the person who created the model is not known I need SDooms okay. And I tested out my Scarlet spidey and I think it came out well  :)

HEY, areyou nothaving problems with editing the back of his head?, because i tried making a texture, but when i test it in -game it looks like a bad palette


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 07:44:07 PM
Nope no issues here. The back of spidey's head is eyeshadow you know? If that's not it send me te file and I will see what I can do ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Dot on July 12, 2011, 07:50:52 PM
i know that, i´ll send you the files so you can test it in game and see, its a simple black spiderman


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 07:56:18 PM
Hm strange. I'll check it out. SDoom could you give me list of spidermen you need done.
_________________________________________________ _____________________
Edit.
Here are some Pics of scarlet.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_110712_2253binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_110712_22531binout.jpg)
When the full psa come out I want people to have a wide variety of which Spidey they want to use. But at the same time which were the one's you needed?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Ultraxwing on July 12, 2011, 08:46:40 PM
I suggest a whole thing of standard recolors.

and make the dark texture. Symbiote Spiderman =D

Scarlet is pretty sick too.

maybe Noir Spider man, Future Spiderman. so many spidey's lol.

but symbiote spiderman would be a definitive yes.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 12, 2011, 08:48:56 PM
I made Symbiote awhile ago, I also think someone else made one too.
http://www.mediafire.com/?dh9l5epyr21jhdj


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Dot on July 12, 2011, 08:49:41 PM
i made some basic recolours, but as the back of his head is messed up, i may not post them, ialso made a simple symbiote spiderman but it had the same issue, BUT dpgthirteen seems to have fixed it


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 08:59:58 PM
Yea I made the other Symbiote.
Ay SDoom I made a Symbiote Spiderman texture. You can use it in the pack if you want. Here are a few pics.
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_1505binout.jpg[/url])
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15053binout.jpg[/url])
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_15051binout.jpg[/url])
P.S Great psa so far, definitely a keeper ;D

So far I got Scarlet, Carnage, and Symbiote done. Waiting for SDooms list and I will make more. Also as I said the shoulder pads are gone in the newest version. But either way I want to make 2099 next ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Ultraxwing on July 12, 2011, 09:08:05 PM
How about a decent texture of Spiderman 2059 or something like that.

you can try =|


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 09:10:10 PM
How about a decent texture of Spiderman 2059 or something like that.

you can try =|
you mean 2099? And yea no matter what he is next.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SmashClash on July 12, 2011, 09:12:57 PM
Yea I made the other Symbiote.So far I got Scarlet, Carnage, and Symbiote done. Waiting for SDooms list and I will make more. Also as I said the shoulder pads are gone in the newest version. But either way I want to make 2099 next ;D
Shoulder pads?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Ultraxwing on July 12, 2011, 09:13:19 PM
=D

thank's for the reminder. been a while since i read the comics.

what about the Noir Spiderman. (or the 1920's spiderman) he was pretty cool too.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 12, 2011, 09:19:11 PM
Shoulder pads?
Yea look at symbiote photos looks like he has shoulder pads.
And I think it was the joker who said he would do Noir Spiderman. But the order I would like to do If SDoom doesn't give a list would be 2099, Iron, then maybe that new white and black spidey.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: songeflemy on July 12, 2011, 09:45:52 PM
Maybe while doing Symboite, he probably made every single thing black, which made the shoulders visible.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Kagemaru on July 12, 2011, 10:10:43 PM
If you guys don't mind the bad quality, I have a couple test videos coming up.

Edit:
http://www.youtube.com/watch?v=G0K0EeL0q4Y
http://www.youtube.com/watch?v=9jJpG666U3Y


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 12, 2011, 11:33:53 PM
Hey dgpthirteen, how about merging my symbiote with yours, your logo looks better than mine, and my symbiote doesn't have plain black.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: _Data_Drain_ on July 12, 2011, 11:36:43 PM
Late feedback is late...

Anyway, I think I found another flaw with Spidy... His web ball can lock people in a nearly inescapable combo... Although I only tested this on CPU. But it seemed like it could be spammed over and over again...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: saef1234 on July 12, 2011, 11:57:38 PM
It doesnt work on my gecko does anyone know what might be the problem?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 02:01:01 AM
[Review]

Note: I tested this in Brawl Minus. So you may or may not want to take my review with a grain of salt. I like Brawl- better because its much faster then vBrawl. Specifically, I tested this against Marth and Captain Falcon. Marth (cpu) I had a hard time beating, but I still won 4/4 matches. C.Facon (friend) I had a VERY hard time beating. (Not because he's good or is using C.Falcon) Mainly because of the speed of Brawl- I couldn't really keep up with C.Falcon's speed. 4/4 loses but every match it was down to 1/1 life. So I could have won... but thats just because I'm better then my friend at Brawl over all. (Stupid insta kill Falcon Punch >_>; )

This is the problem right here.  Spidey isn't a Brawl- PSA.  At the moment he's designed for vBrawl so of course you're going to have trouble XD  It's difficult for me to properly take into account your balance complaints if you're playing with the wrong codeset.  It would be like someone taking my Brawl- Burst Sonic and saying it's OPed after hours of testing it in vBrawl or BBrawl or Project M.

Oh and common misconception, Brawl- isn't faster than vBrawl.  As a codeset, it's the same speed as vBrawl (I know this for sure because as I said, I play with vBrawl movesets in Brawl-'s codeset).  It's not like Brawl+ and Project M where the codeset makes the game feel faster.  The reason why Brawl- feels faster is because every character has been manually made faster and the hitstun has been increased.

Quote
-Movement-

Walk: Its very slow. I know its a walk, but its still very slow. I'd say around Bowers level of slow walking. Also, It just looks... strange for him to walk that way.

Crouch/Crawl: The crawl is a bit strange looking too. Maybe a different animation to make it look more like crawling with... BOTH hands.

Jumps: He gets a lot of air doesn't he? Dunno if its a bad thing, but its hard to work with when short hopping. Literally a shot hop is clear over Dante (the character I happen to put in the training mode). Almost 3 of his heads over. His full jumps are HIIIIIIIIIIIIGH. xD I like them but I think I need more time with the moveset to master it and see if the jump height hinders it or not.

Air Dodge: Perfect. Maybe a directional addition wouldn't hurt.

Run: The start looks like he is trying to run with the other foot. Like he skips a step. But overall its ok. Some of his moves would combo better if the end lag of his move ended sooner so he could run and attack faster. But I'll cover that in the attacks.

Wall Cling: He can cling to the same wall multiple times. Thats cool. Wall crawling was to much to ask for? Or are you still working on that?  (Where is the download for the city board you showed? I have it but its got KC-MM stuff on it and not marvel stuff. xD)

Wait Animations: Doesn't look like he has any xD
His standing pose is good though. An exact copy of the MvC3 which is what you were going for right? Good job. It IS however a bit blocky. Like... he's twitching.

Forward Dodge: It looks literally like his body is simply moving from one place to another. Not very pleasing to the eye. Personally, some sort of flip perhaps Sheik's original back flip but... forward. Something fancy.

Backwards Dodge: I also think Sheik's original dodge would look more pleasing to the eye. Basically showing off his Spidy moves and being acrobatic is what I'm getting at. Flips, acrobatics... things of that nature when it comes to movement. Mechanical wise, its perfectly fine. It could however be more pleasing to the eye to look at.


-Attacks-
AAA combo: It loops with the first two A hits a bit to much. Personally, I think swapping the Kick with the Elbow would be nice. Also, a bit more forward movement wouldn't hurt.

FA Tilt: I'm not good with damage mechanics wise, but 10 seems like... a bit much. Also, perhaps more up-knockback instead of down. That way you could perhaps combo it a bit better with other moves.

DA Tilt: Very spammable. If you end up keeping THAT kick, I suggest increasing the knockback maybe. But on the plus side, it combo's well with the D-Smash. If you have a change in mind though, perhaps a slightly more sweeping kick.

UA Tilt: Its the exact same as the up grab. Start up and everything... The hit box is a bit further in the back then the front though. Which doesn't make much sense imo. Maybe making the same hitbox in the front as well, because otherwise its really hard to hit while facing the opponent. I think the move as a whole should be switched to a different move seeing as thats the same as the up grab animation. Maybe (I can't stress this enough) a flip. Acrobatics were Spider-Man's thing... he needs to move more.

Up Smash: You have to be very close to get this off. Its kind of a pain to work with but mechanical wise its sound. Good knockback, good combo potential, good start/end lag. Its just the hitbox thats the problem.

F Smash: A lot of start up lag that makes it hard to hit opponents. Its pretty easy to dodge. Nice range though.  The end lag could be shorter though imo.

D Smash: It may be because I'm used to mostly all the other brawl characters having it, but man... the down smash not hitting both sides is mad annoying. Also the end lag could be shorter... I do however like the fact that the AAA combo can link into this and the F Smash.

Up A Air:  Looks good. From a battle perspective, it would be nice if the end lag was shorter so that you could use the DAir after it. Mainly because this move doesn't have a lot of knockback. It works with the NAir though... so that may make up for it.

N A Air: Pretty good. No complaints.

D A Air: You weren't kidding when you said its a weak meteor. Aside from the time it takes to come out, its fine.

Neutral B: Good range... but I WISH the end lag was much shorter. You can't combo this with anything... He hits someone with the web ball and he can't move for entirely to long. At a certain range I'd have hoped to be able to run to him and grab or attack him... but nope. Its web ball then end of combo. Now... the web ball at the END of a combo is a different story. Its nice to be able to AAA combo then when they hit the ground, use the web ball to make them have a seizure. (Cause thats what the web ball does xD)

F B: Good movement potential. Is there a way you can make it to where his air momentum doesn't completely stop? Its not very fluid when he just stops like that. Also, is there a way to make his forward or up movement hurt on impact? That would be a nice addition.

F B Air: Same as above. But again, you can totally see and feel when the momentum just... stops. It just doesn't feel very fluid aat the end of the move.

D B: Spidy Sense... I KNOW you said it was going to have bad start and end lag... but my god man. In comparison to Ike, Marth, and Lucario, Spider-Sense is the worse one of the bunch. I like the dodge, but its a move I could only do against a Falcon punch... and thats ONLY if they didn't put it into a combo.

D B Air: Good move all around. I like it. The kick could have a bit more knockback though. Two times use in the air is to much to ask huh?

Up B Air/Ground: The follow up hit is to hard to land. And whats worse, it doesn't spike. At least... it didn't for me. >_>  I either went to far up to hit him, or stopped short (enough to hit him) and he didn't get spiked down, just a normal hit. I suggest making it one move. A long spinning upper cut with webs as graphics swirling around him. That would look cool.


Overall its a good PSA. I wont be using Sheik any time soon... but I'd love it if it was more acrobatic looking. I never did like the way he moved in MvC because it was fairly robotic. Not true to the real Spider-Man at all.

[/Review]



Edit: Also, the taunt with the speech bubble didn't work for me. Just a sparkle and a swirl.


Edit 2: F A Air: I really don't like how long it takes to come out. It leaves you really open and it looks like it should spike. Either that or it should have more knockback.

B A Air: There is not a sweet spot like there was for Sheik... It seems really weak in comparison.

Edit 3: Running A: I hate that kick with a burning passion. It just looks bad to me... no offense. There is a lot of end lag, and a its a drawn out move for something so weak. I just dislike using it.

Edit 4: Perhaps it would be good if the up b move didn't put him int he fall state. Mainly because i think it would be great if he could use his web moves after it if they hadn't  used it yet.

Ok, well one of the common complaints that you had was with the animations.  First off, let me say that it was my full intention to make this Spidey based largely of MvC.  That's not going to change.  My intention was to make as many moves as possible fit to MvC (this was my intention from the VERY BEGINNING) and in that front I think I succeeded somewhat.  Our visions are different.  Point is, I'm not going to redo a load of the animations because I spent a good while customly animating them.

And sorry to come off as whiny, but I think that deserves some credit to me at least.  Animating doesn't get quite as much credit as it deserves, especially since that's what takes the longest out of all things in a moveset (next to bug fixing) because I animated almost every main move from scratch (barring the U Tilt and B Air of course).  And remember that this is MY moveset.  I should have the right to do it how I want.


Another things that I noticed instantly about your suggestions is that you're (you may not even realise it) making him overpowered completely rather than balanced.  If I were to take into account all your suggestions, he would have no weaknesses, making him overpowered as hell.  

But let me break it apart more:

- AAA combo has been fixed.  I'll be updating the version soon.
- How is 10% too much for the F Tilt?  It's not even that fast, and doesn't kill until quite late.  Most F Tilts do about the same if not MORE than that.  10% isn't too high at all.
- The U Tilt I may change completely.  It's sort of a filler at the moment.  I don't really like it.  It's not too useful.
- Now let me put something into perspective about the D Tilt.  Spidey's D Tilt does 4%, which is the same as Ness' and 3% less than Lucas'.  It has a bit more knockback than Lucas', and roughly the same speed but more range.  It also has a lower tripping rate compared to both of them.  My point is that it's just as much of a damage dealer as those two moves.
- I will make the U Smash hitboxes more disjointed so they can hit further in front of him.  It is rather hard to hit with it
- Never had a problem landing the F Air.  I find it actually to be his most reliable killing move.  It's his strongest aerial both damage and knockback wise.
- I also never had a problem comboing with the U Air at all.  Infact, I had to nerf it quite a bit because it actually functioned as somewhat like a Wall of Pain move at low %.  It did 11% before I nerfed to 8%, and I was able in some cases to build up about 60 odd % just by short hopping and spamming the U Air a few times.
- There is a sweetspot for the B Air.  I just made it more well rounded.  Sheik's was pathetic if you whiffed the tiny sweetspot on her foot.  I kept this sweetspot, toned it down a bit and made the whole move more well rounded by making it so that the rest of her leg actually did something.

- And yet at the same time, we have Data right there saying the Web Ball too spammable XD  However, what I think I will do is decrease the end lag and increase the start-up quite a bit.
- He comes to a halt?  Never noticed this.  I always found he kept a bit of his forward momentum.  But either way it can't really be helped to be honest.  I tried many things to get this to even work nicely and the current way it works was by far the best way.
- Up B needs quite a bit of revamping.  I like the idea of web swirling around him whilst he ascends.  I may also make it so that rather than pressing B to do the follow up, the follow up happens automatically if you hit the attack
- Yeah the Down B on the ground is indeed too slow and not rewarding enough.  I'll increase the start-up quite a bit.
- Maybe it will have two swings in the air for the Brawl- version, but honestly his ability to move is insane enough as it is.  Actually, I think that more knockback won't really help the move.  It's an approach move.  It shouldn't have high knockback.

- Down Taunt speech bubble isn't appearing because you aren't using the FitZelda.pac I included.  I honestly don't even know why I bother with Readme's sometimes ¬_¬


*Sigh* Feedback can be a little depressing sometimes, especially when you just wake up to find this massive review situated at the bottom of the page @.@  PSA's take so much more work than every other kind of hack, but get the most criticism.  This is understandable though, because there are so many more factors to take into account when making a good PSA compared to, say, making a good vertex, texture or stage.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Carnage on July 13, 2011, 02:03:18 AM
for anyone who doesnt work make sure sheik is spelled right the first time i putted the moveset i misspelled sheik and didnt load anything lol

thoughs of the moveset well theres a move i dont like  side smash i mean he doesnt move the only way to hit people with the side smash is if they come to you maybe changing it  for like sonic like punch or even shiek side smash wich was fun those kicks

also the down b in the ground is not very useful if it was a counter we could counter projectyles and such i think down B was better to be a counter move because right now its just not worth to use

the rest is awnsome xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: _Data_Drain_ on July 13, 2011, 02:07:17 AM
Yeah, I was thinking the same for the web balls, more start up, but much less end lag.

And maybe the down B should be a counter as soon as you push B down? But in exchange, maybe it can be strict with the timing. Like a parry, instant as soon as you push B down, but the counter frames only last a few frames?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 02:10:01 AM
for anyone who doesnt work make sure sheik is spelled right the first time i putted the moveset i misspelled sheik and didnt load anything lol

thoughs of the moveset well theres a move i dont like  side smash i mean he doesnt move the only way to hit people with the side smash is if they come to you maybe changing it  for like sonic like punch or even shiek side smash wich was fun those kicks

Except it does move during startup.  Charge it up partially and he practically slides across the stage XD Not to mention it has great reach and power and it's my favourite smash attack animation (I find it so satisfying to land personally XD).

Yeah, I was thinking the same for the web balls, more start up, but much less end lag.

And maybe the down B should be a counter as soon as you push B down? But in exchange, maybe it can be strict with the timing. Like a parry, instant as soon as you push B down, but the counter frames only last a few frames?

This is a great idea actually.  I may also change the animation as well so it's more "Spider Sense" like.  Not sure though



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: _Data_Drain_ on July 13, 2011, 02:14:36 AM
This is a great idea actually.  I may also change the animation as well so it's more "Spider Sense" like.  Not sure though

That sounds good to me actually. Since that's one of his key powers. It would be fitting.

...

On a random note.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110712_2209binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110712_2214binout.jpg)
I just thought those were amusing. :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Ultraxwing on July 13, 2011, 02:25:01 AM
Genius.

pure Genius. on teh above pictures.

Anyway. i hope Sdo0m does the BlackKnight Next after Spidey gets complete.

he's been making speedy and combo based characters. i challenge him to make the complete and total opposite of the characters he's been making. maybe a new challenge for Sdo0m is to make the complete and total opposite. (also, i want ganondorf gone so i can have Clare vs Ganondorf without ganoncide instant Freezing.)

though i love every single PSA he's made and i use everysingle one. (funny my friend was telling to make SpiderSheik for a while. well i dont need to now =D)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 13, 2011, 02:35:51 AM
Damn, I wanted to play spiderman in SSE, do you think you could make a button combination transform zelda, so you can only do it on purpose?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 02:39:28 AM
That sounds good to me actually. Since that's one of his key powers. It would be fitting.

...

On a random note.
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110712_2209binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110712_2214binout.jpg[/url])
I just thought those were amusing. :P


That's freakin WIN.  I loled so hard at these XD  Killing Master Hand with the Down Taunt.  Priceless.  Anyways, I'm making my blog post as we speak.....

And then Ike Lawliet comes in and steals my blog post day :srs:  Not fair at all

Genius.

pure Genius. on teh above pictures.

Anyway. i hope Sdo0m does the BlackKnight Next after Spidey gets complete.

he's been making speedy and combo based characters. i challenge him to make the complete and total opposite of the characters he's been making. maybe a new challenge for Sdo0m is to make the complete and total opposite. (also, i want ganondorf gone so i can have Clare vs Ganondorf without ganoncide instant Freezing.)

though i love every single PSA he's made and i use everysingle one. (funny my friend was telling to make SpiderSheik for a while. well i dont need to now =D)


Thanks dude.  I'll either be doing Black Knight or Zero next because those are the two that I've been putting off for the longest.  That said though, I won't get properly under way with them until I get to at least V1 for Spider-Man.  

Black Knight because Aafyre's vertex is amazing and the fact that someone already made an Alondite MotionEtc.pac makes my life easier.  However, Ganon's file MotionEtc.pac file size limit is bad so I'll have to find a good way to work around his constraints.

Zero I wanted to do because whilst developing Spidey I was learning quite a bit from Eldiran's Zero.  It's how I learned to make the Web Zip and Web Swing function as they do (i.e. how you can only use them once in the air but you can still use other moves), as well as a load of other things.  Looking at it more just made me keep on thinking "wow this PSA just does so much" and it made me rather excited XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Ultraxwing on July 13, 2011, 03:43:17 AM
I really hope you do Zero or Blackknight.

really looking at Blackknight though... he'lll be EPIC.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DSX8 on July 13, 2011, 05:42:14 AM
i love ur PSA's man!!! every single 1 of them :af2:

...................
will u bear my babies?  xD jk

i would really like to see a new zero PSA tho with the updated model and such... it would be kick ass since u learned alot more during making spider man!

also, ill re-download spiderman once u fix that glitch i showed u :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DoctorFlux(Mariodk) on July 13, 2011, 05:52:50 AM
btw Sdo0m how did you make this GFX:(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/th_Main1copy.png)
since i am maybe needing to make a 2d GFX like that but with Geno Boost for the arrows upwards like then he using it in Super Mario RPG like as them here:
(http://www.mariowiki.com/images/thumb/9/9b/RPG_Geno_Boost.png/180px-RPG_Geno_Boost.png) so i was thinking if spiderman´s GFX was possible i think something like that for Geno was possible too


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 13, 2011, 05:53:58 AM
SDoom, since i believe u love 2099 spidey, take a look at this:
HUGE IMAGE
(http://i.imgur.com/86EUG.jpg) (http://imgur.com/86EUG)

edit: lol, not so huge after all... XDDDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 06:01:14 AM
btw Sdo0m how did you make this GFX:([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/th_Main1copy.png[/url])
since i am maybe needing to make a 2d GFX like that but with Geno Boost for the piles upwards like then he using it in Super Mario RPG like as them here:
([url]http://www.mariowiki.com/images/thumb/9/9b/RPG_Geno_Boost.png/180px-RPG_Geno_Boost.png[/url]) so i was thinking if spiderman´s GFX was possible i think something like that for Geno was possible too


Oh it's easy.  
- Take the first graphic model (and the exclamation01 texture) from the FitZelda.pac I included in the Spider-Man pack
- Replace whatever graphic model in your Geno (FitToonlink.pac).
- Then edit the texture of the exclamation01 to whatever you like
- Import the edited texture into your FitToonlink.pac and name it exclamation01
- When you preview the model in Brawlbox, you should see that the model autmoatically shapes itself to the texture.


I did the same thing with Cloud's pineapple

SDoom, since i believe u love 2099 spidey, take a look at this:
HUGE IMAGE
([url]http://i.imgur.com/86EUG.jpg[/url]) ([url]http://imgur.com/86EUG[/url])

edit: lol, not so huge after all... XDDDD


That is freakin smexy :af:  So far the ones that I will definitely include are this, dpgthirteen's Symbiote (I only just prefer it over MANSTA8's one.  It's the spider on the chest XD) and the Carnage one.  I think maybe the Scarlet Spider one needs a little bit of work though.

Btw guys, feel free to release these retextures individually on the Brawlvault.  It will be a while before I include them all in the pack ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: DoctorFlux(Mariodk) on July 13, 2011, 06:03:29 AM
Oh it's easy.   - Take the first graphic model (and the exclamation01 texture) from the FitZelda.pac I included in the Spider-Man pack - Replace whatever graphic model in your Geno (FitToonlink.pac). - Then edit the texture of the exclamation01 to whatever you like - Import the edited texture into your FitToonlink.pac and name it exclamation01 - When you preview the model in Brawlbox, you should see that the model autmoatically shapes itself to the texture. I did the same thing with Cloud's pineapple That is freakin smexy :af:  So far the ones that I will definitely include are this, dpgthirteen's Symbiote (I only just prefer it over MANSTA8's one.  It's the spider on the chest XD) and the Carnage one.  I think maybe the Scarlet Spider one needs a little bit of work though. Btw guys, feel free to release these retextures individually on the Brawlvault.  It will be a while before I include them all in the pack ;)
ok thanks :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 13, 2011, 06:04:35 AM


also, is his back icon supposed to be different from the frontal one? cuz if it is, i may have to retouch that... xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Triforce Zelda (Deceased) on July 13, 2011, 06:05:19 AM
Holy Crap i'm gone for a day and Spiderman's out and this post gets 8 new pages of stuff. Man!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BeHappy on July 13, 2011, 06:05:55 AM
Only saw one problem: When using the taunt where he says "Does what a spider can" while facing left, the balloon doesn't turn with him. It looks like the air or the opponent is saying it.

Sorry if you say that it can't be fixed, I just wanted to tell you so that you could fix it.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 06:07:10 AM
Only saw one problem: When using the taunt where he says "Does what a spider can" while facing left, the balloon doesn't turn with him. It looks like the air or the opponent is saying it.

Sorry if you say that it can't be fixed, I just wanted to tell you so that you could fix it.

Nah it can't be fixed.  If I invert it the words are backwards.  If I rotate it, the graphic becomes invisible XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: xZedkiel on July 13, 2011, 06:07:27 AM
If you want to use Sheik/Spidey in SSE, just C stick Zelda and she'll turn into Sheik on the character select :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BeHappy on July 13, 2011, 06:09:24 AM
Nah it can't be fixed.  If I invert it the words are backwards.  If I rotate it, the graphic becomes invisible XD

I understand. Anyways, the PSA looks really cool. Love his air mobility with the webs.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 13, 2011, 06:11:09 AM
Nah it can't be fixed.  If I invert it the words are backwards.  If I rotate it, the graphic becomes invisible XD

isnt there another available graphic to replace??


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 06:44:17 AM
isnt there another available graphic to replace??

Yes, but it's one of Zelda's major graphics.  It would mean I would have to replace her Neutral B or Up B graphics.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: xZedkiel on July 13, 2011, 06:55:59 AM

also, is his back icon supposed to be different from the frontal one? cuz if it is, i may have to retouch that... xD

http://www.youtube.com/watch?v=ZYcMXM3WA5k&feature=player_detailpage#t=24s


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 13, 2011, 07:41:53 AM
ok, so he doesnt have a symbol on his back, and his arm thingy is split in two, adding that right away! xDD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 13, 2011, 07:50:39 AM
SDoom, since i believe u love 2099 spidey, take a look at this:
HUGE IMAGE
([url]http://i.imgur.com/86EUG.jpg[/url]) ([url]http://imgur.com/86EUG[/url])

edit: lol, not so huge after all... XDDDD
Man, I wanted to do 2099. But I have to admit he is looking bad ass ;D you wouldn't happen to have Iron spiderman's textures would you?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: BlueBrain on July 13, 2011, 07:54:12 AM
Man, I wanted to do 2099. But I have to admit he is looking bad ass ;D you wouldn't happen to have Iron spiderman's textures would you?

no i dont have them, and guess what ive used for 2099...

(http://i.imgur.com/Emahs.jpg) (http://imgur.com/Emahs)

lol, it was very usefull...

anyway, ive fixed his back and arms, so i think im done, although he might need some more muscle-shades... too bad we cant add all thos special maps, like bumping and specular... T.T


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 13, 2011, 07:57:07 AM
No problem but now I have an idea where I can get Iron Spideys textures, then I will release a mini pack with Symbiote, Carnage, Scarlet, and Iron ;D
-----------------------------------------------------------
Edit
Found them :laugh: the same thing as your those folding cube people. hopefully this will be just as useful


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Naruto200Man on July 13, 2011, 08:23:20 AM
Hey SD, would you review my peach OC hack when it's finished? And Maybe mention a little about the Machinima about her I'm plotting. It'll be my first psa with new specials so I'd like some opinions. I have a lot of work to do still though so it'll be a while before she's done. I may have to ask for some help re-programing the specials so she doesn't ya know... T-stance off the side of the stage with her side B... lol


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Triforce Zelda (Deceased) on July 13, 2011, 08:25:26 AM
NaruZelda, what exaclty is the Side-B supposed to be? I might know how to fix it.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Naruto200Man on July 13, 2011, 08:33:13 AM
NaruZelda, what exaclty is the Side-B supposed to be? I might know how to fix it.

It's pretty much a variant of Fox's side B, just with different hitbox effects and grafx she travels about the same distance and does damage during this time. If you hold A + B she'll go into her dash attack, however the timing for the extra attack is difficult. Seeing as there's only ten frames for her to travel in.

I sort of want her down B to generate either a dragoon part, a super star, or a warp star at random chance.

Also I really want her N B to have three charges with rollout, but every time I attempt hollows tutorial, well...I just get the BEEEEEEP of doom... course it might be the animations I'm using, but meh...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Triforce Zelda (Deceased) on July 13, 2011, 08:38:37 AM
The N-B needs a series of LA-bit variables that tell the game to "switch to different modes" then a clearing of the variables after the attack is initiated.

The Side-B seems like it should work just fine, so I think just check the naming and make sure everything matches what's in your FitMotionEtc.

Down B spawning Items might make her a little broken - I mean dragoon parts: If you could just give yourself pieces then there's not really much chance for everyone else now is there?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Naruto200Man on July 13, 2011, 08:52:46 AM
lol Well, she's a god of chaos, she's allowed to be a little broken dontcha think?  XD

For the N B I've tried the tutorial on how to make a three charge attack made by hollow, and all I got was the dreaded beeeeep of doom. >_>

I think I might be able to copy/paste the stuff from fox's side B and change the collisions and gfx accordingly. Though I'm not sure I  can manage it if it involves editing the actions tab, because any time I touch those I get a freeze...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Triforce Zelda (Deceased) on July 13, 2011, 09:04:45 AM
t may not be the actions you're having problems with - it maybe just the bones. If you're just directly copying from Fox to Peach, then you'll still have Fox's Collisions that might call for a bone that doesn't exist on Peach, thus causing the freeze - you'll have to change all the bones that you copy to ones that match the Peach model and also fit where you want the hitboxes to be. Also check that the specials change actions to where you have them copied, or else your side-b will enter some weird action loop that will probably freeze.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Naruto200Man on July 13, 2011, 09:35:45 AM
No, any time I try to alter the actions tabs AT ALL (In the means of re-doing a special) I get the un-wanted freeze of doom. I can do the thing where you make it so they don't go into special fall after the move is finished, but that's it...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Mansta8 on July 13, 2011, 09:47:04 AM
If you want to use Sheik/Spidey in SSE, just C stick Zelda and she'll turn into Sheik on the character select :P

Oh [censored], I had the game for 3 years and I just now found that out >.>
My other post isn't relevant anymore.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Uncle0wnage on July 13, 2011, 10:06:40 AM
Hey, during the neutral b animation in the air, spiderman faces either towards the back of the stage or the front of it, making his web ball fly off in a weird direction from his body. Idk if this was accidental, or just so you could see more of spidey's body, it just seems a bit strange.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 10:16:41 AM
Hey, during the neutral b animation in the air, spiderman faces either towards the back of the stage or the front of it, making his web ball fly off in a weird direction from his body. Idk if this was accidental, or just so you could see more of spidey's body, it just seems a bit strange.

The latter.  I found it looked a bit weird when I rotated it fully side on.  Though that said, I may tweak the animation just a bit.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Beyond on July 13, 2011, 10:19:29 AM
First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean.

Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want.
(http://i.imgur.com/mVkM9.png)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Kaye Cruiser on July 13, 2011, 10:22:47 AM
One on the right is too small. I prefer the left.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Dot on July 13, 2011, 10:25:33 AM
make it a little bigger and it will be perfect


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 10:25:56 AM
First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean.

Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want.
([url]http://i.imgur.com/mVkM9.png[/url])


Cheers Beyond.  I've (hopefully) fixed both of those things ;)  They should be ready by a bit later today (I've just got to make my 2nd PSA showcase vid first).  And I actually think that your Spidey's head is a rather small o.O  I mean sure, the first model's head is a bit big comparative to the body, but it's based of Ultimate Spider-Man and/or MvC Spider-Man:

(http://www.netbug.net/blognetbug2/wp-content/uploads/ultimate-spiderman.jpg)

(http://thefightingconnection.com/sites/default/files/imagecache/fanart/pictures/spider-man-marvel-vs-capcom-2-new-age-heroes-picture.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Cascade Hellsing on July 13, 2011, 10:26:35 AM
First I would like to say great job with the PSA. My only major gripes is sometimes when doing Down B in the air he ends up doing his Down Air and that his AAA combo doesn't always go through, if you get what I mean. Also, am I the only one who felt like Spideys head was huge? Mine is on the right and I could release it if people want. ([url]http://i.imgur.com/mVkM9.png[/url])


Beyond.... are you a voodoo witch doctor?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Beyond on July 13, 2011, 10:27:20 AM
Too small?

His head is the same size as his MvC3 model. But okay.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: songeflemy on July 13, 2011, 10:30:52 AM
Oh [censored], I had the game for 3 years and I just now found that out >.>
My other post isn't relevant anymore.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Uncle0wnage on July 13, 2011, 10:31:33 AM
release it!!!! I want a battle between ultimate spidey and yours!!!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: songeflemy on July 13, 2011, 10:33:37 AM
Too small?

His head is the same size as his MvC3 model. But okay.

I guess you didn't shrink the body with it, or maybe the neck was too long, it made him look like a real life Goomba.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 10:40:06 AM
I guess you didn't shrink the body with it, or maybe the neck was too long, it made him look like a real life Goomba.


(http://rigsamarole.files.wordpress.com/2011/01/super-mario-bros-movie-goomba.jpg)

Kill it with fire!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Black Neon X27 on July 13, 2011, 10:44:57 AM
([url]http://rigsamarole.files.wordpress.com/2011/01/super-mario-bros-movie-goomba.jpg[/url]) Kill it with fire!


Nooo! I like it! They made the goomba's so tall that the M bros coulsn't stomp on his head.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: ThyLASA on July 13, 2011, 10:47:12 AM
SDoom did you get my PM?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 11:03:04 AM
SDoom did you get my PM?

About Taskmaster?  Yes


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: ThyLASA on July 13, 2011, 11:07:06 AM
About Taskmaster?  Yes
Well did you like my idea's


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 11:09:08 AM
Well did you like my idea's

Yes, I liked a lot of them.  Of course I won't use them all, but I did like quite a lot of them


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: ThyLASA on July 13, 2011, 11:14:00 AM
Yes, I liked a lot of them.  Of course I won't use them all, but I did like quite a lot of them
Thanks I put a lot of thought in to him


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Kagemaru on July 13, 2011, 11:38:07 AM
This is the problem right here.  Spidey isn't a Brawl- PSA.  At the moment he's designed for vBrawl so of course you're going to have trouble XD  It's difficult for me to properly take into account your balance complaints if you're playing with the wrong codeset.  It would be like someone taking my Brawl- Burst Sonic and saying it's OPed after hours of testing it in vBrawl or BBrawl or Project M.

Oh and common misconception, Brawl- isn't faster than vBrawl.  As a codeset, it's the same speed as vBrawl (I know this for sure because as I said, I play with vBrawl movesets in Brawl-'s codeset).  It's not like Brawl+ and Project M where the codeset makes the game feel faster.  The reason why Brawl- feels faster is because every character has been manually made faster and the hitstun has been increased.

Ok, well one of the common complaints that you had was with the animations.  First off, let me say that it was my full intention to make this Spidey based largely of MvC.  That's not going to change.  My intention was to make as many moves as possible fit to MvC (this was my intention from the VERY BEGINNING) and in that front I think I succeeded somewhat.  Our visions are different.  Point is, I'm not going to redo a load of the animations because I spent a good while customly animating them.

And sorry to come off as whiny, but I think that deserves some credit to me at least.  Animating doesn't get quite as much credit as it deserves, especially since that's what takes the longest out of all things in a moveset (next to bug fixing) because I animated almost every main move from scratch (barring the U Tilt and B Air of course).  And remember that this is MY moveset.  I should have the right to do it how I want.


Another things that I noticed instantly about your suggestions is that you're (you may not even realise it) making him overpowered completely rather than balanced.  If I were to take into account all your suggestions, he would have no weaknesses, making him overpowered as hell.  

But let me break it apart more:

- AAA combo has been fixed.  I'll be updating the version soon.
- How is 10% too much for the F Tilt?  It's not even that fast, and doesn't kill until quite late.  Most F Tilts do about the same if not MORE than that.  10% isn't too high at all.
- The U Tilt I may change completely.  It's sort of a filler at the moment.  I don't really like it.  It's not too useful.
- Now let me put something into perspective about the D Tilt.  Spidey's D Tilt does 4%, which is the same as Ness' and 3% less than Lucas'.  It has a bit more knockback than Lucas', and roughly the same speed but more range.  It also has a lower tripping rate compared to both of them.  My point is that it's just as much of a damage dealer as those two moves.
- I will make the U Smash hitboxes more disjointed so they can hit further in front of him.  It is rather hard to hit with it
- Never had a problem landing the F Air.  I find it actually to be his most reliable killing move.  It's his strongest aerial both damage and knockback wise.
- I also never had a problem comboing with the U Air at all.  Infact, I had to nerf it quite a bit because it actually functioned as somewhat like a Wall of Pain move at low %.  It did 11% before I nerfed to 8%, and I was able in some cases to build up about 60 odd % just by short hopping and spamming the U Air a few times.
- There is a sweetspot for the B Air.  I just made it more well rounded.  Sheik's was pathetic if you whiffed the tiny sweetspot on her foot.  I kept this sweetspot, toned it down a bit and made the whole move more well rounded by making it so that the rest of her leg actually did something.

- And yet at the same time, we have Data right there saying the Web Ball too spammable XD  However, what I think I will do is decrease the end lag and increase the start-up quite a bit.
- He comes to a halt?  Never noticed this.  I always found he kept a bit of his forward momentum.  But either way it can't really be helped to be honest.  I tried many things to get this to even work nicely and the current way it works was by far the best way.
- Up B needs quite a bit of revamping.  I like the idea of web swirling around him whilst he ascends.  I may also make it so that rather than pressing B to do the follow up, the follow up happens automatically if you hit the attack
- Yeah the Down B on the ground is indeed too slow and not rewarding enough.  I'll increase the start-up quite a bit.
- Maybe it will have two swings in the air for the Brawl- version, but honestly his ability to move is insane enough as it is.  Actually, I think that more knockback won't really help the move.  It's an approach move.  It shouldn't have high knockback.

- Down Taunt speech bubble isn't appearing because you aren't using the FitZelda.pac I included.  I honestly don't even know why I bother with Readme's sometimes ¬_¬


*Sigh* Feedback can be a little depressing sometimes, especially when you just wake up to find this massive review situated at the bottom of the page @.@  PSA's take so much more work than every other kind of hack, but get the most criticism.  This is understandable though, because there are so many more factors to take into account when making a good PSA compared to, say, making a good vertex, texture or stage.


1: I never intended to insult your work. If you took offence to any thing I said then I apologize. I have a nasty habit of coming off as arrogant. My real name is Aires for a reason :p I dont do it on purpose... It just happens.

2: I knew the differences between vbrawl and brawl- I mix the two together often. I actually use the zero psa for link because it does well in minus. And I believe cloud was made for vbrawl too. My point being I figured it would be somewhat accurate. But thats also why I said take it with a grain of salt.  

3: the review was a bit early on my part... Some of the complaints stated dont really apply after I continued to play test for some number off horus after I wrote it. really the only complaint I have more is the lack of recovery he has. Thad and sol the spider sense. But other that for a beta it is rather balanced...so give yourself a cookie.

My complaints came from a lack of experience with it but now that I've got it down there are few.

4: most read me stuff I've seen was useless info so I spouted reading them if it was just a psa.. Als.o.. I have a zelda hack so I can't use your pac... So I just won't use that taunt.

5: psa get the most criticism cause they are the best hacks and the most anticipated. If I could do what you do I'd remake brawl just for kicks and giggles... 1/3 of my roster is  your stuff. That was the largest post I've made on this site outside of requesting nightcrawler.

6: if you make a brawl- version...great, but if not...I'll make fire.I've already put sheik to rest with spider man and she its gonna stay that way till I get nightcrawler... Brawl- or not.

7: overall, great work homie. Again, I'm not trying to offend with anything I say. Your stuff is top tier no doubt. But I did realize that instead of giving a personal opinion, I'll have to learn and do it myself. I'll be watching those tutorials after work today.

8: can't wait til the next beta is out.
ps: typing on a android sucks squirrel nuts.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: lYIaXeD OuT on July 13, 2011, 12:46:05 PM
My spidey has a small graphic glitch with his entry. Im pretty sure it isnt suppose to happen because the entry in your video SDo0m is different. For some reason the web my spidey slides down looks like a pigs tail and is all curly, not straight.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 13, 2011, 12:58:26 PM
Sorry SDoom, but I have to give up Iron Spidey :( The texture is to hard to do with a lack of an actual textures from any game. The Cube thing I found wasn't good enough. Some one else feel free to try him out.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: Juri Han on July 13, 2011, 01:36:12 PM
My spidey has a small graphic glitch with his entry. Im pretty sure it isnt suppose to happen because the entry in your video SDo0m is different. For some reason the web my spidey slides down looks like a pigs tail and is all curly, not straight.

Did you leave out the edited ef_common SDoom provided in the DL? If you don't use it, Spidey's web graphics look like little tufts of air (curly).

The only downside to using it is that a few other character graphics will be affected and appear to be made of webs (Sonic's Forward Air, for example)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: SiLeNtDo0m on July 13, 2011, 01:57:34 PM
1: I never intended to insult your work. If you took offence to any thing I said then I apologize. I have a nasty habit of coming off as arrogant. My real name is Aires for a reason :p I dont do it on purpose... It just happens.

2: I knew the differences between vbrawl and brawl- I mix the two together often. I actually use the zero psa for link because it does well in minus. And I believe cloud was made for vbrawl too. My point being I figured it would be somewhat accurate. But thats also why I said take it with a grain of salt.  

3: the review was a bit early on my part... Some of the complaints stated dont really apply after I continued to play test for some number off horus after I wrote it. really the only complaint I have more is the lack of recovery he has. Thad and sol the spider sense. But other that for a beta it is rather balanced...so give yourself a cookie.

My complaints came from a lack of experience with it but now that I've got it down there are few.

4: most read me stuff I've seen was useless info so I spouted reading them if it was just a psa.. Als.o.. I have a zelda hack so I can't use your pac... So I just won't use that taunt.

5: psa get the most criticism cause they are the best hacks and the most anticipated. If I could do what you do I'd remake brawl just for kicks and giggles... 1/3 of my roster is  your stuff. That was the largest post I've made on this site outside of requesting nightcrawler.

6: if you make a brawl- version...great, but if not...I'll make fire.I've already put sheik to rest with spider man and she its gonna stay that way till I get nightcrawler... Brawl- or not.

7: overall, great work homie. Again, I'm not trying to offend with anything I say. Your stuff is top tier no doubt. But I did realize that instead of giving a personal opinion, I'll have to learn and do it myself. I'll be watching those tutorials after work today.

8: can't wait til the next beta is out.
ps: typing on a android sucks squirrel nuts.


Don't feel bad bro.  The fact that you even gave constructive feedback shows that you care ^^

Oh yeah and new showcase video.  It shows a couple of fixes for Spidey as well.  Here's what I've edited so far:

- The 2nd hit of the AAA combo has the Allow Interrupt removed.  This removes those former possibilities that it had (how it could link into attacks like the smashes etc), but it makes linking into the third hit easier (I still recommend you HOLD A rather than tap it though).  The third hit of the AAA combo also has increased knockback

- The F and D Smashes interrupt a TINY bit earlier

- The U Smash has much better horizontal reach due to it coming out 2 frames earlier

- The Web Swing and Web Zip now get restored when you get hit and suffer aerial attack landing lag (they didn't before, hence why some of you were experiencing that glitch).

- The Side Taunt inverting is fixed

- The Neutral B has new graphics (courtesy of Divine ^^), has a much longer startup but much less endlag.  It also deals a little less damage (because it is easier to combo into)

- The Entry also has revamped graphics thanks to Divine.


And here is the video:

http://www.youtube.com/watch?v=ksYKDpQPZrU


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE
Post by: dpgthirteen on July 13, 2011, 01:57:46 PM
I released all of the spidermen textures I have made so far. ( Scarlet, Carnage, and Symbiote)
And Nice video I like what i am seeing so far.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BeHappy on July 13, 2011, 02:26:25 PM
I released all of the spidermen textures I have made so far. ( Scarlet, Carnage, and Symbiote)
And Nice video I like what i am seeing so far.

Do you think you could make mangaverse spiderman, spider girl o spider woman. I know that they will probably need vertex, but I really need them.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 13, 2011, 02:31:59 PM
Sweet video. When is the expected next beta?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 13, 2011, 02:59:19 PM
im exactly alike winning against three cpus on time with spider man is hard like hell xD becuase spider man isnt particulary fast or strong he is just good at recovery and cpu can kick the hell out of him but he is a good character maybe needs a good killing move or something xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: songeflemy on July 13, 2011, 03:33:31 PM
Try Mario's AI.

I think that would be more fitting, since he uses Side B to recover, a projectile B, and the Up B.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: _Data_Drain_ on July 13, 2011, 03:34:57 PM
Try Mario's AI.

I think that would be more fitting, since he uses Side B to recover, a projectile B, and the Up B.
Ahh... I don't know though, he would spam down B big time...

Maybe Luigi's AI would work?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 13, 2011, 03:42:20 PM
Ahh... I don't know though, he would spam down B big time...

Maybe Luigi's AI would work?
maybe he can take only the ai that refers to normal B in mario or luigi ?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 13, 2011, 03:48:28 PM
Ahh... I don't know though, he would spam down B big time...

Maybe Luigi's AI would work?

Nah Luigi would probably spam the Neutral B (since it's his Fireball). 

I've found that Ivysaur's works pretty dang well.  He thinks his Side B is the Razor Leaf, so he'll do it from far away, but of course he ends up doing the Web Zip and then he actually utilizes it decently.  And the general AI is pretty good too.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 13, 2011, 04:03:44 PM
Nah Luigi would probably spam the Neutral B (since it's his Fireball). 

I've found that Ivysaur's works pretty dang well.  He thinks his Side B is the Razor Leaf, so he'll do it from far away, but of course he ends up doing the Web Zip and then he actually utilizes it decently.  And the general AI is pretty good too.
mario and luigi dont spam fire balls at all the fox falco wolf and shiek are the ones who spam the most due to being rapid fire projecktiles i think maybe luigi or mario could work well maybe mario could work better since he trows fireballs in the air so the oponenet cant recover wich N B in the air would work right xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 13, 2011, 04:08:12 PM
mario and luigi dont spam fire balls at all the fox falco wolf and shiek are the ones who spam the most due to being rapid fire projecktiles i think maybe luigi or mario could work well maybe mario could work better since he trows fireballs in the air so the oponenet cant recover wich N B in the air would work right xD

Except they do though, but in a different way.  These use them for approach.  For example, they'll do a ground fireball, get closer with an air fireball, then maybe do another ground one.  These use them as keepaway. 

Now the problem is, with the Web Ball you don't have any horizontal momentum in the ground or in the air, so you can't progress forward with it.  If they use it, they use it repeatedly in place and therefore they'll just stay in place and keep spamming it until you come to them.  Even ZSS's AI spammed the Web Ball, and I rarely see her use the Paralyzer gun when I face her.

Anyways, Ivysaur's AI works decently.  He still spams the Web Ball a bit (Bullet Seed lol) but it's worked the best out of the ones I've tested.  The link will be updated with this in a few moments...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: songeflemy on July 13, 2011, 04:09:36 PM
Ahh... I don't know though, he would spam down B big time...

Maybe Luigi's AI would work?

I don't know if Luigi uses his Side B to recover.

Nah Luigi would probably spam the Neutral B (since it's his Fireball). 

I've found that Ivysaur's works pretty dang well.  He thinks his Side B is the Razor Leaf, so he'll do it from far away, but of course he ends up doing the Web Zip and then he actually utilizes it decently.  And the general AI is pretty good too.

Well he won't use down B...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 13, 2011, 04:12:24 PM
Except they do though, but in a different way.  These use them for approach.  For example, they'll do a ground fireball, get closer with an air fireball, then maybe do another ground one.  These use them as keepaway. 

Now the problem is, with the Web Ball you don't have any horizontal momentum in the ground or in the air, so you can't progress forward with it.  If they use it, they use it repeatedly in place and therefore they'll just stay in place and keep spamming it until you come to them.  Even ZSS's AI spammed the Web Ball, and I rarely see her use the Paralyzer gun when I face her.

Anyways, Ivysaur's AI works decently.  He still spams the Web Ball a bit (Bullet Seed lol) but it's worked the best out of the ones I've tested.  The link will be updated with this in a few moments...
did you test wolf?becuase i think he only uses NB in place   and fits for all the other requirements too


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: That BattleToad PSA Guy on July 13, 2011, 04:20:50 PM
SDo0m, for making such an awesome PSA yet again, I'm giving you this cheesy video:

http://www.youtube.com/watch?v=0EWy6fuEBng


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 13, 2011, 04:23:12 PM
SDo0m, for making such an awesome PSA yet again, I'm giving you this cheesy video:

[url]http://www.youtube.com/watch?v=0EWy6fuEBng[/url]


Who da heck takes an orange over a possible $400,000 (I'm gonna assume)?

Spider-Man that's who XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 13, 2011, 04:30:09 PM
i hope for the next release we get some css csp names and etc for spider man xD sodoom is there any pal codes for independant sheik slot? becuase it will look wierd spider man on one side and zelda on the other lol .maybe some day we get a simbiot psa on zelda xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 13, 2011, 04:41:53 PM
Do you think you could make mangaverse spiderman, spider girl o spider woman. I know that they will probably need vertex, but I really need them.
Sorry but vertex is way out of my lead :(


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BeHappy on July 13, 2011, 04:48:57 PM
Sorry but vertex is way out of my lead :(

I understand. Thanks anyway.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 13, 2011, 04:59:06 PM
And thus I finally got to make my blog post.  Bout freakin time XD:

http://kc-mm.com/frontpage-posts/parker-get-me-pictures-of-the-spider-man-now/07-13-2011/

Now off to sleep...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 13, 2011, 05:18:33 PM
He went to sleep... Darn.

Well anyway:

SDo0m, what are your plans for his grab moves? They currently are all Sheik's originals. Are you gonna make them your own or keep them normal?

Also, Spidy has like, zero vertical recovery T_T I wanted to suggest his Up-B being a teather something like Zero Suit Samus, but I remembered that you were going to fix his current one.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BeHappy on July 13, 2011, 05:37:28 PM
He went to sleep... Darn.

Well anyway:

SDo0m, what are your plans for his grab moves? They currently are all Sheik's originals. Are you gonna make them your own or keep them normal?

Also, Spidy has like, zero vertical recovery T_T I wanted to suggest his Up-B being a teather something like Zero Suit Samus, but I remembered that you were going to fix his current one.


I actually could think of something for a different up special. It's not from MvC and doesn't look like ZSS's, but whatever: at Spider-man shattered dimensions, when you held down the A button, he used two webs to make him jump really high.

http://www.youtube.com/watch?v=MMk5YJElxO0

See 0:15.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 13, 2011, 05:59:50 PM
That game will have my children o.O

I never took the time to check out Shattered Dimensions.. and now I want it and all its spidery goodness.

And yes, the 0.15 was indeed a nice up b idea.

I'm not a MvC fan (Tekken, Street Fighter, Mortal Kombat too) cause I never liked the control scheme... so I don't really know what his moves are in that game to suggest a more similar idea.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Dark Aura on July 13, 2011, 06:06:16 PM
*Watches video*
Burst Sonic has more downloads then Joe?
................................................. .....................................
What the hell guys. What. The. Hell.
Anyways, on a more impoartant and less stupid note...
Do0m, I have to say, I'm really impressed with Spidey. In fact, I've had more fun with him then any other PSA I've played: Swinging from webs all around the stage is a friggin blast! On that note, I should point out he's especially fun in the SSE. But that's just me.

However, I feel spidey needs either a bit more power, or quicker moves: probably the latter. I mean, he's Spider-man after all. I'd have to think he'd have good combo potential. Then again, I don't know that much about him to really vouge for that...

But anyways, thanks for the REALLY fun PSA. Absolute blast, man.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BeHappy on July 13, 2011, 06:10:23 PM
That game will have my children o.O

I never took the time to check out Shattered Dimensions.. and now I want it and all its spidery goodness.

And yes, the 0.15 was indeed a nice up b idea.

I'm not a MvC fan (Tekken, Street Fighter, Mortal Kombat too) cause I never liked the control scheme... so I don't really know what his moves are in that game to suggest a more similar idea.

Thank's, and you should play Shattered Dimensions. If you have the chance, get it for Xbox or PS3(it's much better than the Wii version).


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SmashClash on July 13, 2011, 07:49:16 PM
I just saw this over Sheik and it'd be funny to see web shot come out of this thing's claws/hands... http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20523&Moderated=All


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 13, 2011, 08:00:31 PM
So SDoom which costume do you need? I can't do Iron Spidey due to lack of textures :( So any others you have in mind?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Anivernage on July 13, 2011, 09:44:40 PM
So SDoom which costume do you need? I can't do Iron Spidey due to lack of textures :( So any others you have in mind?
spider-carnage!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 12:54:21 AM
spider-carnage!


(http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_16191binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20517

Already been done matey r)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: DivineOverlord on July 14, 2011, 01:09:07 AM
Nice work on Spiderman. Its really fun to use :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Anivernage on July 14, 2011, 01:21:37 AM
([url]http://i759.photobucket.com/albums/xx234/dpgthirteen/spidey/al_110712_16191binout.jpg[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20517[/url]

Already been done matey r)

(http://www.comicbookmovie.com/images/users/uploads/18830/26360-carnage_400.png)
 r)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: zeno503 on July 14, 2011, 02:37:52 AM
I know I don't hack much but I'll be making two of my favorite spidermen. Spiderman Unlimited, and Toxin. So these two I'll take care of personally.

Spiderman Unlimited
(http://sharetv.org/images/spider-man_unlimited-show.jpg)

Toxin
(http://www.the-trades.com/hprice/Comics/Toxin1panel.jpg)
[/quote]


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: ThyLASA on July 14, 2011, 02:43:36 AM
(long over due) nice job on the spiderman PSA and I like the update that you put up yesterday but now I'm bout to go to sleep it's 4am where I live at


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: DoctorFlux(Mariodk) on July 14, 2011, 02:44:10 AM
Spider-man is going to be the new Shadow in Brawlvault? since Sdo0m made this moveset already 3 Recolours Hacks of him is made


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 14, 2011, 02:46:25 AM
I know I don't hack much but I'll be making two of my favorite spidermen. Spiderman Unlimited, and Toxin. So these two I'll take care of personally (:
if you make toxin let me know xD also in spider pack over gray fx theres an armored spidey dpgthirteen maybe you can make it  since there are textures already and spider carnage is diferent from carnage itself


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 03:20:55 AM
Spider-man is going to be the new Shadow in Brawlvault? since Sdo0m made this moveset already 3 Recolours Hacks of him is made

Not even close.  :srs:  Seriously you couldn't be more wrong here.

So what if Spidey has had 3 recolour hacks?  It's a reaction that finally, after waiting for ages, the well loved hero is in Brawl and has a good PSA and model (there was joker's model before which was great, but it didn't have a PSA before).  It's natural.  There were very few Spidey hacks on the vault, and apart from joker's model, they weren't great.  These recolours are actually contributing to something because it marks part of Spidey's progression and full replacement over Sheik.  

Shadow, on the other hand, has almost 100 hacks, if not more.  The large majority of them are worthless and don't contribute anything to his progression whatsoever.  They're just noobs and stupid members of the Sonic fanbase trying desperately to fish for downloads (or just people out there to troll for a laugh).

My point is, no other character in the past, present and future history of KC-MM will ever replicate the crap that Shadow has been through.  Not even Cloud.  Spider-Man definitely won't.  There will be no "new Shadow".  So stop even bringing it up.  It's a stupid subject.


Oh and on topic notice, if you guys will make recolours, remember to credit StarWaffle because he made the model and texture ^^  He didn't want me to say before, but now he would like credit for stuff ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Enigmatic on July 14, 2011, 04:05:04 AM
You should make a troll shadow psa. All moves instantly kill... yourself! and all animations like walking are t-stance. call it something stupid like Super Ultra Omega Giga Master Grandmaster Shadow Pack! Just say it has glitches. It would be worth a good laugh.

Anyway epic showcase is epic. The tweaks to Shadow sound great. And yeah, you should definitely be proud of V. Joe. It is certainly one of the best psa's, and totally deserves more downloads. Any particular reason Cloud wasn't in the video? Is balancing tweaks in progress hence why he wasn't in there or something? I am just making assumptions at this point. All and all a very successful and well done showcase. The commentary was pretty insightful and entertaining. Anyway you know what would be really epic? A minus versions showcase.  ;)

Did you figure out why your Dazzle skipped so many frames? 45 seconds of video to miss is just insane.

...hell yeah I will take some tea and scones. Earl gray please.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 14, 2011, 04:14:12 AM
sdoom did you ever think after spider man is done making a symbiotic moveset over zelda? like venom in mvc2 or carnage in marvel ultimate alliance 2? so spider man could be posseced by the simbiot on the FS and turn into them xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 04:30:14 AM
You should make a troll shadow psa. All moves instantly kill... yourself! and all animations like walking are t-stance. call it something stupid like Super Ultra Omega Giga Master Grandmaster Shadow Pack! Just say it has glitches. It would be worth a good laugh.

Anyway epic showcase is epic. The tweaks to Shadow sound great. And yeah, you should definitely be proud of V. Joe. It is certainly one of the best psa's, and totally deserves more downloads. Any particular reason Cloud wasn't in the video? Is balancing tweaks in progress hence why he wasn't in there or something? I am just making assumptions at this point. All and all a very successful and well done showcase. The commentary was pretty insightful and entertaining. Anyway you know what would be really epic? A minus versions showcase.  ;)

Did you figure out why your Dazzle skipped so many frames? 45 seconds of video to miss is just insane.

...hell yeah I will take some tea and scones. Earl gray please.


Thank you very much good sir ^^  Cloud wasn't in this showcase because I've made literally no updates to him from the last one @.@  I only showed the PSAs that I had edited from the last showcase.

I really should get round to doing some moveset balances, but I like Cloud for the most part (moveset wise not balance wise) and usually when I revamp something I make a lot of drastic moveset changes.  

And yes a minus versions showcase would be cool.  I'd need to make minus versions of all my PSAs though.  

Oh and here:

(http://1.bp.blogspot.com/-d99j033N1AU/TaMxd85rRuI/AAAAAAAAACI/xBxJpBjLGCI/s1600/can_earl_grey_t_photo.jpg)

And great news regarding the PSA:

I programmed a Wall Climb :happy:  He can now crawl up and down walls!

Since Sheik has a Wall Cling it was fairly easy.  There is one problem though.  When you press up, instead of going to the climbing up animation, he jumps.  I need to find a way of disabling the Wall Jump when you press up (but still allow him to jump with X or Y).  I'm not too sure what I'll need to do here.  

But I've laid down the groundwork for the Wall Climb.  The thing I want to do with it is to make it so that he moves faster the more you press Up on the controller.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 14, 2011, 07:42:37 AM
Awesome :) Spidey can finally crawl on walls! Nice job but SDoom do you have any specific Spidemen you would like to see?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BlueBrain on July 14, 2011, 08:01:01 AM
i think the costumes should be discussed in the request page... ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 14, 2011, 08:07:04 AM
Yea I probably have been cluttering this place a bit showing the costumes.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BlueBrain on July 14, 2011, 08:14:36 AM
GIVE ME THEM BRITISH TEA!!! xDD

yeah, i voted for the filler option xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Dimes on July 14, 2011, 08:40:02 AM
I love all your PSAs man. I still need to try Spidey first hand, but from the showcase it looked pretty good. Also I think this is appropriate for all the work being put in on Mr. Parker.

(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/261238_125563810865359_100002352233137_193867_1890794_n.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Black Neon X27 on July 14, 2011, 08:52:30 AM
I love all your PSAs man. I still need to try Spidey first hand, but from the showcase it looked pretty good. Also I think this is appropriate for all the work being put in on Mr. Parker. ([url]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/261238_125563810865359_100002352233137_193867_1890794_n.jpg[/url])


*Sniffle* what about my PSAs!? Just Kidding I don't have any on here.....yet! Mwahahaha!
But yeah, Spiderman is awesome! Hopefully my PSA will be loved by everyone too! But I don't think many people will know who it is.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 14, 2011, 10:55:55 AM
Yes! Finally a fellow Brit!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Juri Han on July 14, 2011, 11:04:44 AM
Not to nitpick or anything, Sdoom, but do you plan on altering the neutral B web GFX before the final release? To be honest, I preferred the previous version. Now that the web ball is bigger, it causes a split second of slowdown whenever it's used. It's not a major complaint, but it does get a bit annoying since I use it alot :/

And to try to avoid sounding like an idiot, I want to make sure that I'm using the right setup. For the Beta 2, do I need to replace the ef_common with the one in the DL, or is that what's causing the slowdown?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 11:15:00 AM
Not to nitpick or anything, Sdoom, but do you plan on altering the neutral B web GFX before the final release? To be honest, I preferred the previous version. Now that the web ball is bigger, it causes a split second of slowdown whenever it's used. It's not a major complaint, but it does get a bit annoying since I use it alot :/

And to try to avoid sounding like an idiot, I want to make sure that I'm using the right setup. For the Beta 2, do I need to replace the ef_common with the one in the DL, or is that what's causing the slowdown?

1) Divine is fixing this
2) No


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Juri Han on July 14, 2011, 11:19:54 AM
Alright, thanks. Just wanted to make sure I wasn't the only one experiencing that =.=; Great PSA nonetheless~


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: LKR000 on July 14, 2011, 11:32:59 AM
Great PSA mate :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 14, 2011, 02:56:22 PM
Ay SDoom finished another costume. This is one of the version of quick change spidey. This one has the original textures. I will later make the one in the PS1 game.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_110714_1731binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_110714_17311binout.jpg)
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_110714_17312binout.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: The Main Event on July 14, 2011, 03:01:38 PM
I tried and kinda failed on this one but heres some pics:
(http://i.imgur.com/MAG59.jpg) (http://i.imgur.com/KPd83.jpg)
if someone wants to finish it you can, I just don't know how to make the spidey symbol in the front larger  :srs:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 03:20:13 PM
Stupid Wall Climb is being a pain in the ass :srs:  I've tried multiple things and have had many results:

1) He can climb down very nicely, but not up.  No matter what button I map climbing up to, he never climbs up.
2) He climbs up and down, but he has no animation whatsoever.  I also made a sort of "waiting" on the wall animation which is separate from his Wall Cling, but that for some reason faces the wrong direction (despite the fact that in the animation, it faces the same direction as the climbing animations which face the right direction)
3) Some other kind of stupid fail...

-_____________-

Hate spending all day on one thing


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: DoctorFlux(Mariodk) on July 14, 2011, 03:23:55 PM
Stupid Wall Climb is being a pain in the ass :srs:  I've tried multiple things and have had many results: 1) He can climb down very nicely, but not up.  No matter what button I map climbing up to, he never climbs up. 2) He climbs up and down, but he has no animation whatsoever.  I also made a sort of "waiting" on the wall animation which is separate from his Wall Cling, but that for some reason faces the wrong direction (despite the fact that in the animation, it faces the same direction as the climbing animations which face the right direction) 3) Some other kind of stupid fail... -_____________- Hate spending all day on one thing
i know how that feel (SMBZ mario´s old FS before the combo FS Super Sonic but for mario without transform)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 14, 2011, 03:24:20 PM
Thant sucks man :-\ And it sucks since no one has ever attempted something like this that you cant ask for help.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 14, 2011, 03:37:20 PM
maybe becuase shiek wallclimb make him not be able to move when attached to the wall?  if it was a psa wallclimb maybe it was diferent maybe with the code disable shieks wallclimb and make a wallclimb in psa itself?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 14, 2011, 03:45:59 PM
And on a random note Burst Sonic has reached 1000 downloads...

...Viewtiful Joe hasn't :srs:

Of all my PSAs NOT to reach 1k.....
Barring Spidey of course, he's only been out for 2 days but he'll reach 1k anyways


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SmashClash on July 14, 2011, 04:00:35 PM
1. Great job on the model, StarWaffle. :)
2. Awesome...Wall Climb. Now Cloud and the Naruto PSA can use Wall Climb(Wall Run if you just change the animation)
3. Hopefully you'll get through the Wall Climb. ;)
4.
And on a random note Burst Sonic has reached 1000 downloads... ...Viewtiful Joe hasn't :srs: Of all my PSAs NOT to reach 1k..... Barring Spidey of course, he's only been out for 2 days but he'll reach 1k anyways
Lol, but... :srs:

5. K, soon I'm going to take pics of each web I made and post 'em all here in 1 pic. I will number them, so you can pic what number(s) you like most.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: dpgthirteen on July 14, 2011, 04:19:04 PM
Finished both versions of the quick change spiderman, check the vertex request post for his pictures.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: fighter20brawler10 on July 14, 2011, 06:17:12 PM
And on a random note Burst Sonic has reached 1000 downloads...

...Viewtiful Joe hasn't :srs:

Of all my PSAs NOT to reach 1k.....
Barring Spidey of course, he's only been out for 2 days but he'll reach 1k anyways

But Burst Sonic was a SIDE project =/ How in the world can it get more downloads than a PSA that took you half a year?!?! e.e


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Hollow on July 14, 2011, 07:15:43 PM
I programmed a Wall Climb :happy:  He can now crawl up and down walls! Since Sheik has a Wall Cling it was fairly easy.  There is one problem though.  When you press up, instead of going to the climbing up animation, he jumps.  I need to find a way of disabling the Wall Jump when you press up (but still allow him to jump with X or Y).  I'm not too sure what I'll need to do here.   But I've laid down the groundwork for the Wall Climb.  The thing I want to do with it is to make it so that he moves faster the more you press Up on the controller.
But you need to use wallcling first. I've got to fix my wallrun now.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: The Main Event on July 14, 2011, 10:01:44 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20573&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20573&Moderated=All&facebook=true)
Its here....


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 12:50:24 AM
But you need to use wallcling first. I've got to fix my wallrun now.

I am.  I'm building the Wall Climb off of Sheik's Wall Cling.  That actually seems to be the problem.

Also, I forgot to say this before but:

Thank you so much everyone ^^  The response to Spidey's release has been phenomenal.  I'm so glad that you're all liking it and I'm very happy and glad that a load of you are so eager to contribute to him.  Since the release of Spidey we've 6 texture hacks/packs relating to Spider-Man.

And thank you for 20k downloads :)  It really means a lot to me


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 15, 2011, 03:24:20 AM
you should not thank us we should thank you for making an epic psa and beta 2 fixed alot of bugs like the up b direction and th AAA also the new web ball looks even better  all my friends loved the psa  its really epic  the only thing i think it should be changed is down b in the ground because lets say a 4 man battle i counter one move and slow down time for all the others aswell? and i can hit them rather than the one i countered   so i think it would be better to make a real counter like marth roy lucario etc but keep up the good work i bet someday he will be on top downloads xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 03:29:11 AM
you should not thank us we should thank you for making an epic psa and beta 2 fixed alot of bugs like the up b direction and th AAA also the new web ball looks even better  all my friends loved the psa  its really epic  the only thing i think it should be changed is down b in the ground because lets say a 4 man battle i counter one move and slow down time for all the others aswell? and i can hit them rather than the one i countered   so i think it would be better to make a real counter like marth roy lucario etc but keep up the good work i bet someday he will be on top downloads xD

I shall be making a proper counter for Spider Sense some time soon.  Once haloedhero sends me his codes that he made that allow for a real, proper counter to work over anyone.  Up until now it hasn't been possible, hence why I never did it.  But now that haloedhero has discovered an ingenious way of doing it, I'll probably replicate something like that.

I'll also do the same thing with Shadow.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: DoctorFlux(Mariodk) on July 15, 2011, 03:50:40 AM
thats means one more update on Shadow over DK. :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:00:14 AM
*Drinks Tetley* I just found out I can't use your Spiderman.  :(


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 04:04:10 AM
Also, I think I'll leave the Wall Climbing for now.  It simply does not want to work properly.

What I shall work on next is the Final Smash (ground version) Crawler Assault.  It won't be too hard and won't take that long.  How you may ask?  Because after some analysis of the Crawler Assault's actions, I found that almost all of the attacks that it does are from animations I've already done.  It goes in this order:

Forward Air
Up Air
Forward Air
Up Smash
Spider Bite
Side Tilt
Side Smash
Dash Attack

Check it out here.  View on expanded screen 720p to see it clearly:

http://www.youtube.com/watch?v=eV9cySltjO4



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BlueBrain on July 15, 2011, 04:08:11 AM
i'd rather see something fresh and spidey-fitting than just a bunch of punches and kicks... but yeah, ur making the psa, so its ur choice...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:09:01 AM
Yeah, pretty much. You'd just have to speed everything up by about 2x. Also, you should make Spidey Stronger. He's got SuperSpider Strength from that bite too! Unless you're thinking to make him weaker because his stance is low or something.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 04:23:58 AM
Yeah, pretty much. You'd just have to speed everything up by about 2x.

Of course they'll be edited with frame speed modifiers to suit the pace of the move.  But using the animations that I already have would save a HELL of a lot of file space in the FitSheikMotionEtc.pac

Also, applying super strength to him in a fighting game wouldn't be practical for balance.  If they retained powers from the character's actual source of origin for example, Ganondorf would be absolutely ridiculous.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:27:09 AM
I know, but just bumbp his strength up just by a couple percent, even though i'll never get to play as him.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Ultraxwing on July 15, 2011, 04:30:15 AM
So can't wait for an official spidey final smash.

do you have any plans for Zelda? Maybe something original? or Symbiote Spiderman...  technically the same, but totally different. (and switchable via taunt or somethin.


Oh and giving Spidey all the "abilities" he had in in the comics/show/movies would make him godly. like Sdo0m said, ganon would be god. and samus would be super god. link, well just sword flippy. zelda really useless. mario would die in 2 hits.

so Sdo0m has the right idea.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:32:11 AM
Zelda would be just as strong as Ganon - she got swords and arrows and powerful magic, but Ganon still be stronger.

But I mean just like"mention" some of his original abilities instead of taking them all from virtually one game


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 15, 2011, 04:36:15 AM
So can't wait for an official spidey final smash.

do you have any plans for Zelda? Maybe something original? or Symbiote Spiderman...  technically the same, but totally different. (and switchable via taunt or somethin.


Oh and giving Spidey all the "abilities" he had in in the comics/show/movies would make him godly. like Sdo0m said, ganon would be god. and samus would be super god. link, well just sword flippy. zelda really useless. mario would die in 2 hits.

so Sdo0m has the right idea.
i bet it would be fun having a symbiot over zelda that changed on the taunt  but i guess that would take awhile but sdooms already has the web swings and everything made the symbiotic would only need some B attaks and new A attacks and would be good to go  i hope some day anyone makes MvsC2 venom or a carnage psa over zelda xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:37:19 AM
This is probably off-topic, but quick question - what controller map do you use the most, SDoom?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 04:42:26 AM
This is probably off-topic, but quick question - what controller map do you use the most, SDoom?

I used to use the Gamecube controller.  But both of my GC controllers are basically dead so I use my Classic controller Pro now.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:52:09 AM
Damn, I use the Wiimote-Nunchuk combo. Gamecube controller's just too bulky - I can't manuever around the buttons as easily. The Wiimote Nunchuk is much more flexible and hand friendly  ;D.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Tasty Pumpkin Clock on July 15, 2011, 04:56:49 AM
Spiderman looks alright... but NONE of your psa's come close to the amazing job you did on Burst Sonic.

(http://profile.ak.fbcdn.net/hprofile-ak-snc4/50274_190844143528_2821955_n.jpg)

I look forward to the final smash.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:59:16 AM
I might use a couple of burst Sonics moves, but I never tried him, because I don't know if he's good or not.

Wit Spiderman, he's like my Favourite SUPERHERO, actually, one of the only Super Heroes I like, so I'm pissed that I can't play as him.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: xZedkiel on July 15, 2011, 05:15:39 AM
I might use a couple of burst Sonics moves, but I never tried him, because I don't know if he's good or not.

Wit Spiderman, he's like my Favourite SUPERHERO, actually, one of the only Super Heroes I like, so I'm pissed that I can't play as him.
He's good. Why can't you play as Spidey? D:

Silent, I'll take some tea and scones my good man!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 05:17:54 AM
Spideys GFX interfere with my Triforce Zelda's fx. Plus, I haven't figured out how to replace Zelda's Down-B move so she doesn't transform into Spidey.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: xZedkiel on July 15, 2011, 05:32:08 AM
Ah. Why don't you change one of the graphics to be able to use Spidey? And maybe ask SDo0m how he stopped Sheik from transforming.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 05:37:26 AM
It's either mess up Spideys graphics, or Zelda's graphics, and we all know I'm not messing up Zelda. And the Down-B thing's probably really complicated

but lookey here:
uhh, never mind, the link was acting retarded XD



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Mr.Misfortune on July 15, 2011, 06:21:14 AM
Uh.. Hi there SdoOm... I put all the files in their respective places and replaced the ef_common thing in Common3, but for some reason the psa just wont work.. is there something im missing?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: BlueBrain on July 15, 2011, 06:33:14 AM
It's either mess up Spideys graphics, or Zelda's graphics, and we all know I'm not messing up Zelda. And the Down-B thing's probably really complicated

but lookey here:
uhh, never mind, the link was acting retarded XD



to get rid of the transformation, just make a move from scratch in the action tab without using the subactions used in the transformations...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 15, 2011, 07:08:41 AM
I... can't... stop... playing... as.... Spider-Man.

I think I got in 4 straight ours of play time yesterday after work. I effin love this moveset+Psa.

I've got the Saturated Spidey, Carnage, Black Suit (I call it black suit... but its the Symbiote), Scarlet Spidey, and the Black/Green one from MvC.

The Beta2 fixed a lot of things and I've really gotten good with the PSA so I don't have a problem keeping up with Brawl Minus anymore. The inclusion of being able to do his web swings again after getting hit was amazing. His Spider-Sense is a bit spammable though. I literally run up to opponents, slide into the Spider-Sense, right before they can hit me... instant combo maker. Its a bit hard to calculate the trajectory though because the time effect wears off by the time they get into the air but you get used to it.

Anyway... PSA looks great. I could only hope for a more flashy final smash though. A 6-7 hit combo doesn't look all that appealing. But its your PSA, and Im gonna use it regardless.

I can't wait for the wall crawling in the next version and new grabs. And you said you were using the up tilt as a filler... so hopefully that gets a good swap too. All in all, this is probably my favorite hack to date.


Best Moment Ever:
Brawl Minus C.Falcon

vs

vBrawl Spiderman

2 lives for Spidy and 1 for C.Falcon. Spidey loses his  due to high percentages and its 1/1. while Spidy is dying, C.Falcon charges his super fast Falcon Punch with the taunt input before I can respawn. After some seconds of fighting, C.Falcon attempts to punch deh Spider-Manz only to be hit with Spider Sense then F-Smashed for game. I effin love this PSA.


Edit: I use a Game Cube controller thats 5 years old. Its so beat up but it still works like new. The base of the wire coming out of the controller is torn so I taped it up with electrical tape. (It looks really ghetto since it wraps around the middle of the controler hiding the start button) the C-stick pad is worn to hell, the z button is cracked almost in half and the analog stick pad is pretty gone. Its an oldie, but I've used it for so long, I think my hand indention are in it.

Edit 2: Web Zip DOWN would be awesome.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Triforce Zelda (Deceased) on July 15, 2011, 12:33:02 PM
to get rid of the transformation, just make a move from scratch in the action tab without using the subactions used in the transformations...

Wait, its' that easY? WOW I FEEL STUPID. I gave my Triforce Zelda like over a hundred attacks and combos, and I couldn't even figure out how to stop her from transforming!  *facepalm*

I think I'll add a charging attack to the Down-B to replace Transform on both Zelda and Sheik then


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 04:49:25 PM
I... can't... stop... playing... as.... Spider-Man.

I think I got in 4 straight ours of play time yesterday after work. I effin love this moveset+Psa.

I've got the Saturated Spidey, Carnage, Black Suit (I call it black suit... but its the Symbiote), Scarlet Spidey, and the Black/Green one from MvC.

The Beta2 fixed a lot of things and I've really gotten good with the PSA so I don't have a problem keeping up with Brawl Minus anymore. The inclusion of being able to do his web swings again after getting hit was amazing. His Spider-Sense is a bit spammable though. I literally run up to opponents, slide into the Spider-Sense, right before they can hit me... instant combo maker. Its a bit hard to calculate the trajectory though because the time effect wears off by the time they get into the air but you get used to it.

Anyway... PSA looks great. I could only hope for a more flashy final smash though. A 6-7 hit combo doesn't look all that appealing. But its your PSA, and Im gonna use it regardless.

I can't wait for the wall crawling in the next version and new grabs. And you said you were using the up tilt as a filler... so hopefully that gets a good swap too. All in all, this is probably my favorite hack to date.


Best Moment Ever:
Brawl Minus C.Falcon

vs

vBrawl Spiderman

2 lives for Spidy and 1 for C.Falcon. Spidey loses his  due to high percentages and its 1/1. while Spidy is dying, C.Falcon charges his super fast Falcon Punch with the taunt input before I can respawn. After some seconds of fighting, C.Falcon attempts to punch deh Spider-Manz only to be hit with Spider Sense then F-Smashed for game. I effin love this PSA.


Edit: I use a Game Cube controller thats 5 years old. Its so beat up but it still works like new. The base of the wire coming out of the controller is torn so I taped it up with electrical tape. (It looks really ghetto since it wraps around the middle of the controler hiding the start button) the C-stick pad is worn to hell, the z button is cracked almost in half and the analog stick pad is pretty gone. Its an oldie, but I've used it for so long, I think my hand indention are in it.

Edit 2: Web Zip DOWN would be awesome.

I don't really know why I didn't reply to this before but here goes:

1) I'm fixing the Spider Sense next release so it's an actual counter rather than what it is now.  I'm not entirely sure if I'll keep it as a dodge or make it into an actual attack though.

2) I'll definitely do a downward (well, more down forward) version of the Side B.  It will enhance is moveset quite a bit. 

3) I personally think Crawler Assault could look quite badass.  I could do it as one whole animation to make it overall look better.  I've barely increased Sheik's FitSheikMotionEtc.pac at all with Spidey, so there will probably be space.  And besides, my combo moves usually end up looking awesome.  Viewtiful Joe FS and Cloud Omnislash V5?  *gets shot for arrogance*

4) The Wall Crawl probably won't come to the absolute final release when literally everything else is done.  And even then, it's only a "maybe".  It just doesn't want to work how I tell it to T-T

5) I'm super glad that you're getting into him more now ^^  I always like for my movesets to have a bit of depth to their playstyle so that there is a learning curve and as a result players fell more rewarded upon getting better with them. 

This is actually probably the main reason I revamped mastaklo's Shadow.  Not only did it feel dated, but the moveset had lost some of the depth that it had in V0.8.  The hack is so easy to use that anyone can be good with him straight off the bat.  There's nothing really satisfying about "mastering".  Sure, one could get a fake sense of satisfaction by spamming their opponent into submission with the OPed as hell F Air; but it can't quite replicate the true sense of satisfaction you get when you use your wicked cunning and timing to execute a good combo.
[/rant]

Apologies for not making any updates today.  Wasn't feeling too inspired and I was out and about.  I also tried to make my next hack review, but my stupid Dazzle decided that it was going to be the most retarded piece of ass ever.

Peace out.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SmashClash on July 15, 2011, 04:52:37 PM
SDo0m, may I suggest making his N-B be able to go diagonal up and forward instead of just diagonal down in the air?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 15, 2011, 04:54:07 PM
SDo0m, may I suggest making his N-B be able to go diagonal up and forward instead of just diagonal down in the air?

Why?  That doesn't really make sense.  No projectile goes up except (barring controllable projectiles).  Not to mention that Sheik shoots her needles down and in MvC in the air he shoots his web ball down.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SmashClash on July 15, 2011, 04:57:18 PM
Why?  That doesn't really make sense.  No projectile goes up except (barring controllable projectiles).  Not to mention that Sheik shoots her needles down and in MvC in the air he shoots his web ball down.
Yes, you're right, but I was just linking Spiderman's moves so it can do more combos. Idk, but are you and DO still going to give N-B a charge?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: lYIaXeD OuT on July 15, 2011, 05:52:06 PM
Hey SDo0m, did you purposely make it so spiderman's spidey sense could activate when he is next to an enemy? (like touching distance)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 16, 2011, 11:51:41 AM
I was actually thinking of suggesting the web ball be aim-able. The charge time takes long enough to aim it so it wouldn't hurt.

Also, Web-Zip down... pleeeeeeeeeeeeeease D: I downloaded a crap ton of city-esque stages to get that Spider-Man feel to it when I play, but his air time is sometimes to much. He kinda floats and he doesn't fall very fast. Neither are bad things, but some times you kinda wanna hit the ground faster.

Also, I don't know if you did it on purpose, but you can Web-Zip up/diagonal and extend the distance VERY far if you cancel it with attacks at the right moment. Going up, you can fly off screen with the web-zip upwards if done right. Otherwise, you stop short of the top of the screen. Not a bad thing, I just didn't know if anyone else had noticed or if it was made that way on purpose.

And as far as Spidey-Sense goes... A dodge would be fine. But juuuuuuuuust a bit more duration on the time limit to dodge. Somewhere around Marths. Mainly because as it is now, you literally have to be in someone's face to get it to work or you're open for a long time. If you change it to be reactionary based on BEING hit (or about to be hit...) then I think the time should last just a bit longer.

PS: Yes, Joe's final smash is very pretty... but its damn hard to hit someone with. If you ever revisit that, could you make it home in like Links? That range is crazy small. Granted its an instant kill I believe... but still.

Edit:
I keep forgetting to ask... grabs and up tilt... getting up animations... all the stuff thats still Sheik's

What are your plans for those?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 16, 2011, 12:14:46 PM
I was actually thinking of suggesting the web ball be aim-able. The charge time takes long enough to aim it so it wouldn't hurt.

Not too sure about this.  It's mainly laziness that is stopping me.  On the ground I may make it so that it can be tilted up-forward, but in the air it will only go straight down.

Quote
Also, Web-Zip down... pleeeeeeeeeeeeeease D: I downloaded a crap ton of city-esque stages to get that Spider-Man feel to it when I play, but his air time is sometimes to much. He kinda floats and he doesn't fall very fast. Neither are bad things, but some times you kinda wanna hit the ground faster.

Definitely bro ;)

Quote
Also, I don't know if you did it on purpose, but you can Web-Zip up/diagonal and extend the distance VERY far if you cancel it with attacks at the right moment. Going up, you can fly off screen with the web-zip upwards if done right. Otherwise, you stop short of the top of the screen. Not a bad thing, I just didn't know if anyone else had noticed or if it was made that way on purpose.

I had noticed this early on too, especially when tilting it up.  I didn't do it on purpose, but I decided not to edit it as it's a great way for Spidey to quickly reach the top of the screen if he wants to star KO at a high %


Quote
Edit:
I keep forgetting to ask... grabs and up tilt... getting up animations... all the stuff thats still Sheik's

What are your plans for those?

U Tilt and U Throw I still don't know. 

His F Throw will be his standard throw for MvC (where he lifts the foe above his head then throws them forward)

His B Throw will be the Web Throw

His D Throw will be basically the Ultimate Web Throw (in animation not power of course, though it will be his strongest throw)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Allbait on July 16, 2011, 01:42:13 PM
<_< >_> Captain Falcon+Viewtful Joe makes an epic team...
http://www.youtube.com/watch?v=7Iem_f6-07w
Can't believe I had never tried them in a team before though... Its really fun to do XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 16, 2011, 02:02:19 PM
His up throw could be maybe a flip kick... or another web throw upward.

Also, is it possible to make the web ball... an actual projectile.  So that it could be reflected?

The Down B air could only be better if you made it able to be turned in the air. Like how if you flip left (while facing right) in the air and press b. If done right Spidy will turn left and shoot the ball. If he could do that with his down b air, that'd be great.

But yeah... awesome you're gonna put web zip down in. Cause yes, after star killing, I'd like to be able to get back to the board before the opponent comes back. -_-



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 16, 2011, 02:13:01 PM
His up throw could be maybe a flip kick... or another web throw upward.

I must refrain from doing too many web based moves.  They eat through Sheik's file size because they use LOADS of graphics.  It will probably be the flip kick.

Quote
Also, is it possible to make the web ball... an actual projectile.  So that it could be reflected?

Nope.  If it was, I would have done that in the first place.  I was initially using Sheik's needle, but there were loads of annoying problems with it that I just decided to go with with the ThrowN projectile.

Quote
The Down B air could only be better if you made it able to be turned in the air. Like how if you flip left (while facing right) in the air and press b. If done right Spidy will turn left and shoot the ball. If he could do that with his down b air, that'd be great.

Wait, are you talking about his Down B or his Web Ball?  I'm rather confused.  Either way, it's not happening. 


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Carnage on July 16, 2011, 02:20:28 PM
for what i read zelda and shiek share the filesize is that true? and does that mean zelda could use shiek webs to webswing?  it would be so good to have two spider psas over zelda/shiek but one being the this one and the other something like original spider man psa instead of mvsc3 related xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 16, 2011, 02:23:33 PM
for what i read zelda and shiek share the filesize is that true? and does that mean zelda could use shiek webs to webswing?  it would be so good to have two spider psas over zelda/shiek but one being the this one and the other something like original spider man psa instead of mvsc3 related xD

File size and articles don't relate to each other AT ALL.  And no, I'm not making anything over Zelda.  Dammit how many times have I said that I DON'T DO PORTS.  In order for it to make sense, you'd have to port a model over Zelda. 

I'm not making the damn symbiote.  I'm not making Venom or Carnage.  I'm not doing any crap with Zelda.  Sheesh.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 16, 2011, 02:38:58 PM
Have you ever played with fox/falco/wolf and shot their blaster. It shoots in the direction they are facing. (this is common sense)

But if (in the air) you tap the opposite direction and THEN press the blaster button, they will shoot in the opposite direction they were facing when you jumped.

Not :run/slide/pivot turn/jump/shoot:

Not that at all...

But being IN the air already and shooting in different directions from the way you're facing.

Spidey faces right. He shoots a web ball right. But if you tap left (without activating the side b air) and then press b, he'll shoot a web ball to the left when he was originally facing the right side.

this is what I'm talking about. (Hopefully you get it cause its hard to explain without a video.)

So what I'm asking is the ability to do his down b (the web swing) in the air and be able to turn it. Because you happen to be facing left when you want to swing right...

And as it stands now, if I want to swing left, but I was facing right when I went airborn, then I gotta use the web ball (basically what I explained above) to turn in mid air THEN do the down b swing.

As complicated as all that sounds... its pretty simple to do in game.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: xZedkiel on July 16, 2011, 02:45:45 PM
I have an idea for Up throw, like Falco's throw, he'd throw them up but more at a diagonal angle (around 60 degrees, not 45 >.>) and fire two web shots. One from each hand in succession.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: ThyLASA on July 16, 2011, 02:49:17 PM
SDoom I know I'm off topic and stuff but um what happen to making Dudley just want to know


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 16, 2011, 02:51:39 PM
SDoom I know I'm off topic and stuff but um what happen to making Dudley just want to know

He's been set back in the PSA queue XD  Technically, he should be the moveset I make 2nd last. 


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Kagemaru on July 16, 2011, 02:53:29 PM
I have an idea for Up throw, like Falco's throw, he'd throw them up but more at a diagonal angle (around 60 degrees, not 45 >.>) and fire two web shots. One from each hand in succession.


He said he's gonna cut the use of the web graphics because they use to much file size.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: ThyLASA on July 16, 2011, 03:12:03 PM
He's been set back in the PSA queue XD  Technically, he should be the moveset I make 2nd last. 
ok that's cool


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: xZedkiel on July 16, 2011, 03:55:39 PM

He said he's gonna cut the use of the web graphics because they use to much file size.


Aww D: okay.. sadface..


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: SiLeNtDo0m on July 16, 2011, 05:22:05 PM
....

Crawler....

ASSAAAAUUUUUULT!!

(http://gifninja.com/animatedgifs/121316/crawlerassault.gif)

HAVIN' FUN YET?!

Oh and before you say anything, the move is supposed to be stiff looking


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase
Post by: Eternal Yoshi on July 16, 2011, 05:32:08 PM
Stiff?

Well you DID get it from a 2D game.........

Looks faithful to the source material.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Kagemaru on July 16, 2011, 06:01:25 PM
Yes, it looks very faithful to the source material. Good job. Can't say I'll be seeing it much though (We don't play with smash ball often here) But good work none the less.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: HaloedHero on July 16, 2011, 07:43:16 PM
Final smash animation looks awesome. Not even just compared to the source material, but in general the quick moves with pauses in between really work for the move. It reminds me of how Ike's Great Aether is animated.

The only thing I can say is that it looks like he's supposed to be springing backwards before the last move, but he keeps moving forward. I'm not sure if it's supposed to be like that or not, but seriously all of your animations on Spider-Man look fantastic. I'll have to take him for a spin when I'm not buried underneath finishing Scott Pilgrim.

Now, if someone would just make Zelda into the Black suit, or even make her into Venom, so you could tag out like Maximum Carnage...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Enigmatic on July 16, 2011, 11:42:35 PM
That final smash wins the award for most personality of any move. Like haloed said it looks like he should spring backwards, but still just awesome.

What is coming after Spidey is all done?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Ultraxwing on July 16, 2011, 11:47:54 PM
Hopefully The Black Knight (Epic Ganon Vertex is Epic.)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Kagemaru on July 16, 2011, 11:52:50 PM
Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

Does he keep going off into the air?

Second question: What about an air FS? Will it be the same thing?

Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: ThyLASA on July 17, 2011, 12:55:17 AM
Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

Does he keep going off into the air?

Second question: What about an air FS? Will it be the same thing?

Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda
his air final smash is maximum spider


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: DoctorFlux(Mariodk) on July 17, 2011, 02:45:18 AM
Sdo0m i needing abit your´s help with Gotenks moveset just his FS

Final Smash: Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality.  These ghosts then rush forward simultaneously.  The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode.  20% each ghost

after all this is  your´s idea from SSj3 Gotenks idea and i was wonding how to make PK thunder like this and used in a FS? i know it is possible or you will not have that idea :D
also where do you think you can get a model of Ghosts from?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: SiLeNtDo0m on July 17, 2011, 03:46:12 AM
Final smash animation looks awesome. Not even just compared to the source material, but in general the quick moves with pauses in between really work for the move. It reminds me of how Ike's Great Aether is animated.

The only thing I can say is that it looks like he's supposed to be springing backwards before the last move, but he keeps moving forward. I'm not sure if it's supposed to be like that or not, but seriously all of your animations on Spider-Man look fantastic. I'll have to take him for a spin when I'm not buried underneath finishing Scott Pilgrim.

Now, if someone would just make Zelda into the Black suit, or even make her into Venom, so you could tag out like Maximum Carnage...

Thanks a lot man ^^  I've tweaked the animation now so that he goes back a bit when he does the flip.  It does look better definitely :)

Hopefully The Black Knight (Epic Ganon Vertex is Epic.)

It will be Zero, then Black Knight.

Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

Does he keep going off into the air?

Yes.  But obviously when he ends it he'll end in a falling animation.

Quote
Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda

Yeah Zelda/Sheik's combined file limit is MUCH better than Samus/ZSS'.  It's more based upon how much they can increase from their original size rather.  Both Samus and ZSS can only go up between about 5-10KB for their Fitcharacter.pac file size limits.  Whereas Zelda and Sheik have a much larger amount of room.


Sdo0m i needing abit your´s help with Gotenks moveset just his FS

Final Smash: Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality.  These ghosts then rush forward simultaneously.  The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode.  20% each ghost

after all this is  your´s idea from SSj3 Gotenks idea and i was wonding how to make PK thunder like this and used in a FS? i know it is possible or you will not have that idea :D
also where do you think you can get a model of Ghosts from?

Well since it functions almost exactly the same as PK Thunder, the only thing you'll really need to edit are the hitboxes (which is easy).  The graphics though, dunno.  Are there any games you can import the model for it from?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: DoctorFlux(Mariodk) on July 17, 2011, 03:48:05 AM
unless we got .dae import or a vertex from a GFX to Ghost and can´t vertex becoz of 3ds max 8 dont working anymore 
but i was more thinking 4 ghosts for FS and then it hit ground it explode


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Carnage on July 17, 2011, 03:52:07 AM
unless we got .dae import or a vertex from a GFX to Ghost and can´t vertex becoz of 3ds max 8 dont working anymore 
but i was more thinking 4 ghosts for FS and then it hit ground it explode
would be easy just use the ghosth kth made and just vertext the legs into that ghost thingy tail


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: DoctorFlux(Mariodk) on July 17, 2011, 03:53:20 AM
would be easy just use the ghosth kth made and just vertext the legs into that ghost thingy tail
can´t (filesize) even if low filesize texture still too high filesize


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: xZedkiel on July 17, 2011, 04:21:12 AM
Oh my Xana, Zero is next? O: Rekkoha!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Ultraxwing on July 17, 2011, 04:55:08 AM
Zero, then Black Knight.

i can live with that. Zero needs an Update anyway. After the Black Knight you'll do Roy =D???

i mean if your going to do Fire emblem after Megaman, you might as well chain it (and help me complete my fire emblem team MWUAHAHAHAH


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: SiLeNtDo0m on July 17, 2011, 05:01:00 AM
Zero, then Black Knight.

i can live with that. Zero needs an Update anyway. After the Black Knight you'll do Roy =D???

i mean if your going to do Fire emblem after Megaman, you might as well chain it (and help me complete my fire emblem team MWUAHAHAHAH

No. 

The more I think about it, the more I think "my god Roy will be so boring to do". There's very little interesting about him.  I fear that the only two ways to go about him would be to either make him as he was in Melee (i.e. a boring Marth clone) or to make him an original moveset which would probably end up making him boring and generic anyways.

Infact, I'm almost tempted to remove Roy from my list (and no, I'm not trolling, I'm wholly serious).


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Ultraxwing on July 17, 2011, 05:04:02 AM
You can remove him (not mah choice) but i don't want Roy being the "Marth clone" i have roy in his everlasting glory as he was in Melee. he's boring and not that fun to use. just slightly slower than Marth.

i am/still/was hoping you would make him Sdo0m style. you make PSA'S epic anyway. it would of have been awesome to make this character. but meh, it's your choice. i'll probably try and make this moveset myself one day (but only if you don't make it.)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: sp147 on July 17, 2011, 09:14:53 AM
I don't think I ever commented about your Spidey PSA >.< sorry...

But I love the Spidey Psa though, its something different, in terms of playstyle, and fun to fight against :D

and Epic final smash is EPIC dude ;D

Great Job SDoom! :af:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Royal_Blade on July 17, 2011, 11:35:17 AM
SDoom, Why not use Link's, Ike's, or Marth's AI for Spiderman?

For Link: He doesn't use his bow often. And when he does he usually goes for an assault afterwards. He can angle his Gale Boomerang which works for Spidey's Side B. And he has a Z-air which should work well.

For Ike: Due to him being a more physical person he wouldn't specials as much. His counter would work nice to (since it works the same as spidey's.) Ike's AI is known to use Side B to recover more than Up-b, which works nicely in spidey's case. Ike doesn't spam eruption.

For Marth: Same as Ike for being a physical character. He rarely uses shield breaker. Dancing Blade can be angled for different directions. Although he'd probably use his side-b more often... His counter would work better than ike's because it activates quickly. He'd use his Up-B as a physical move as well.

Try it out.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: HaloedHero on July 17, 2011, 11:49:15 AM
File size and articles don't relate to each other AT ALL.  And no, I'm not making anything over Zelda.  Dammit how many times have I said that I DON'T DO PORTS.  In order for it to make sense, you'd have to port a model over Zelda. 

I'm not making the damn symbiote.  I'm not making Venom or Carnage.  I'm not doing any crap with Zelda.  Sheesh.



lol, I read this after I made my last post. Granted, I wasn't seriously suggesting you do it, but I appreciate your restraint at not ripping me a new one for the whole Zelda thing. That must get pretty annoying. Seriously, guys, be happy with a great Spider-Man PSA.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Kagemaru on July 17, 2011, 11:52:12 AM
How do you port computer AI?

Because I've been meaning to port Olimar's AI to Ike....


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Eternal Yoshi on July 17, 2011, 11:58:18 AM
No. 

The more I think about it, the more I think "my god Roy will be so boring to do". There's very little interesting about him.  I fear that the only two ways to go about him would be to either make him as he was in Melee (i.e. a boring Marth clone) or to make him an original moveset which would probably end up making him boring and generic anyways.

Infact, I'm almost tempted to remove Roy from my list (and no, I'm not trolling, I'm wholly serious).

Sounds like someone has realized why classic FE characters don't have many PSAs of them: Lacking and limited source material.

Porting Olimar's AI to Ike wouldn't do any good BTW. It would only result him in doing Neutral B in an attempt to pull out Pikmin that don't exist indefinitely. BTW, there are characters that have hard coded AI routines in fighter.pac that don't change. Case in point, Olimar and ports over Oli will do the above.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: SiLeNtDo0m on July 17, 2011, 12:02:36 PM
SDoom, Why not use Link's, Ike's, or Marth's AI for Spiderman?

For Link: He doesn't use his bow often. And when he does he usually goes for an assault afterwards. He can angle his Gale Boomerang which works for Spidey's Side B. And he has a Z-air which should work well.

For Ike: Due to him being a more physical person he wouldn't specials as much. His counter would work nice to (since it works the same as spidey's.) Ike's AI is known to use Side B to recover more than Up-b, which works nicely in spidey's case. Ike doesn't spam eruption.

For Marth: Same as Ike for being a physical character. He rarely uses shield breaker. Dancing Blade can be angled for different directions. Although he'd probably use his side-b more often... His counter would work better than ike's because it activates quickly. He'd use his Up-B as a physical move as well.

Try it out.

I've tried Ike and Marth.  They both kinda failed.  Marth just ran up to me constantly and tried to use the Side B (like an idiot) and Ike was far too passive.  Ike's AI is one of the least offensive because he's slow.  He just tries to approach with the F Air and it doesn't work because Spidey's F Air isn't too good of an approaching move.  

However, I may give Link a go.  Though the AI for Link never uses his Z Air except for tethering (and Spidey doesn't even have a Z Air anyway), which will cause problems.  Instead of recovering with his other moves, he'll try to tether the ledge and end up air dodging it instead, putting him in a bad position to actually try and recover.  

I've still found that Ivysaur is by far the best so far.  Minus not using the Down B, he ticks every other box.

How do you port computer AI?

Because I've been meaning to port Olimar's AI to Ike....

It's extremely easy.  Just open up Brawlbox, export the ai_character.pac (in this case ai_pikmin.pac) of Olimar in his FitPikminMotionEtc.pac (under the FitPikminEtc bit) and replace Ike's ai_ike.pac with it.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Kagemaru on July 17, 2011, 12:09:50 PM
I must have done something wrong... cause he's still spamming fireball...

To be clear:

I have Cloud over Olimar.

When I open up brawlbox and I look at Olimar, his Fitpikminmotion blabla says ai_ike already.

Replacing that with Ike (Who is currently Dante), Cloud still spams fireballs and runs like a sissy girl.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: SiLeNtDo0m on July 17, 2011, 12:11:13 PM
I must have done something wrong... cause he's still spamming fireball...

To be clear:

I have Cloud over Olimar.

When I open up brawlbox and I look at Olimar, his Fitpikminmotion blabla says ai_ike already.

Replacing that with Ike (Who is currently Dante), Cloud still spams fireballs and runs like a sissy girl.

Nope.  Look at what EternalYoshi just said ;)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Kagemaru on July 17, 2011, 12:14:50 PM
Didn't see him post there xD

Welp, guess that works out then. I'll go play around with ai porting now cause V.Joe acting like Yoshi isn't that great either. And Rob would do better as Marth since he's the one winged angel an all that jazz.

I learn something new every day on this site. xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Naruto200Man on July 17, 2011, 12:16:41 PM
Hey SD...

I'm thinking of giving Sheik a Sword to use in a psa I'm making for the GOD PSA thread. I need to know how to summon Sheiks chain. I looked at his (well her actually) Side B and there's no generate artical O_0 Is the generate artical in the action for the side B or what?

I want to give Sheik three swords varying in length. (They'll replace his articals) These will have to be vertexed though from the sword kirby gets from swallowing ike.

I also wonder if you'd be willing to take some time out of your day to make a few animaions (For the new specials ) but those don't


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: SiLeNtDo0m on July 17, 2011, 12:25:30 PM
Hey SD...

I'm thinking of giving Sheik a Sword to use in a psa I'm making for the GOD PSA thread. I need to know how to summon Sheiks chain. I looked at his (well her actually) Side B and there's no generate artical O_0 Is the generate artical in the action for the side B or what?

I want to give Sheik three swords varying in length. (They'll replace his articals) These will have to be vertexed though from the sword kirby gets from swallowing ike.

I also wonder if you'd be willing to take some time out of your day to make a few animaions (For the new specials ) but those don't

Unless you replace one of Zelda's graphic models, you can only have one sword over the needles in Sheik's hand.  Both the throwing needle projectile and the chain have floating points so you can't use them.  But here is the list of Sheik's articles:

00 Needles (B)
01 Needles in hand
02 Chain (Grab, comes out as a big sword)
03 Smoke (Before and After Up-B)
04 FS Bow (Freezes without FS)
05 FS Arrow (Freezes without FS)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Royal_Blade on July 17, 2011, 12:48:08 PM
Huh, I thought I remember you saying something about including a Z-air. Guess it was something else...

Anyway, how about Yoshi or Diddy? They both crawl, doesn't use their N-B often. Diddy would be used to recovering with sideB as well.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+Preview of Final Smash 1 pg 271
Post by: Carnage on July 17, 2011, 01:01:44 PM
for me wolf should be the best since i think he checks all the boxes he needs  B a projectyle that stuns side B used for recovery same with up B and down special on the ground he would use to dodje projectyles


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 02:48:58 PM
Update to say that Beta 3 has been released of Spider-Man.  Here are the changes:

- Final Smash (Crawler Assault) has been added
- The Down B has been revamped significantly.  It now works as a proper counter (special thanks to haloedhero!)
- The Side B Air can now be aimed down as well as forward and back.  This has a cool side effect of causing you to slide along the ground when you land.
- There are two versions of the D Taunt now.  The first is the old "Does what a Spider Can", the second is the MvC1 taunt "Do your job".

More stuff coming soon.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Carnage on July 17, 2011, 03:10:24 PM
great gonna download it know does FS in the air still freeze?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: sp147 on July 17, 2011, 03:14:51 PM
Great, gonna check it out


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 03:23:22 PM
great gonna download it know does FS in the air still freeze?

No.  On both the air and ground, he will do Crawler Assault for the time being.  Later, I'll change the air version to Maximum Spider


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Carnage on July 17, 2011, 03:33:58 PM
you forgot to change the hack name it still says beta 2 so some people may not download  because they think it wanst updated yet xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: sp147 on July 17, 2011, 03:48:57 PM
I just used the Final Smash, and awesome FS is awesome :af2:

and again, PSA is sick all around :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 04:01:13 PM
Its amazing.

BTW: I care so much because Sheik was (WAS) my favorite character so I'm glad its turning out so great.

Also, the Web Zip down is great... So much movement in so many ways its just... amazing.

The counter is a bit hard to use though. Did you increase the time everyone is slowed down due to the animation of him having spider sense? It feels laggy to me... Is it possible to have a start up similar to Marths? (speed wise) because it just seems really laggy. On top of the small window of time you have to counter. It not for noobs... that much is certain.

All in all, I'll log more hours in to get used to the PSA once more. Keep up the good work.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 17, 2011, 04:11:23 PM
Did you update the common download? because the animation for web zipping downwards make me go T stance. and so does web ball. He goes into T stance and cant move.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 04:16:48 PM
you forgot to change the hack name it still says beta 2 so some people may not download  because they think it wanst updated yet xD

Fixed :)

Its amazing.

BTW: I care so much because Sheik was (WAS) my favorite character so I'm glad its turning out so great.

Also, the Web Zip down is great... So much movement in so many ways its just... amazing.

Glad you're liking it ^^  Freedom of movement is Spidey's specialty XD

Quote
The counter is a bit hard to use though. Did you increase the time everyone is slowed down due to the animation of him having spider sense? It feels laggy to me... Is it possible to have a start up similar to Marths? (speed wise) because it just seems really laggy. On top of the small window of time you have to counter. It not for noobs... that much is certain.

Yeah it is definitely rather slow.  I'll speed it up some more and make it last for a bit longer.  It's a bit too hard to use.   I'll change that soon ;)

Quote
All in all, I'll log more hours in to get used to the PSA once more. Keep up the good work.

I'm very glad that this has seemingly secured a long term spot on your SD (or whatever you use for hacks XD).  That's always my goal with my PSAs.  To make them last and make them fun and usable for a long time.  And when I get comments like yours it really ups my self esteem and shows that I'm doing a good job.

So thank you ^^

And I'm uploading a video of Beta 3 as we speak

Did you update the common download? because the animation for web zipping downwards make me go T stance. and so does web ball. He goes into T stance and cant move.

No.  You must have put a file in the wrong place or something.  You're using Riivolution yes?

Just do what you did before with the previous version.  I didn't change the common.pac, just the MotionEtc.pac


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 04:23:27 PM
Btw, did you get my pm?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 04:28:59 PM
Btw, did you get my pm?

Yes.  Apologies for not replying.  Basically, unless you can find a way to port ZSS over another character you'll have quite a bit of trouble.  The moves themselves are definitely possible in PSA, but ZSS' file size limit is just really pathetic.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 04:29:57 PM
Alright. I'll put that on hold for a while till I figure that out then.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 04:33:40 PM
http://www.youtube.com/watch?v=xLD-rPDLB5w

Yay for new video :af:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: KingJigglypuff on July 17, 2011, 04:39:17 PM
Damn Spiderman is epic.
...
I am in awe by what you did with the Specials
>.>
<.<
Now pit Spiderman up against Carchar. :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 17, 2011, 04:40:28 PM
Damn Spiderman is epic.
...
I am in awe by what you did with the Specials
>.>
<.<
Now pit Spiderman up against Carchar. :P

The battle will be LEGENDARY!!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 17, 2011, 04:44:47 PM
Hey SD, if you find the time, I need some help getting the specials in my Toxic Sheik PSA done, I'm going to try them on my own first, depending on if sheiks filesize will allow it. (I still have air attacks to do first) It's just any time I have to make new specials via editing the actions tab I get the freeze of death >_>

Though I'm fine when I DONT need to edit the actions tab....odd...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 04:45:51 PM
Who's Carchar?


Anyway...

So whats left? The charge on the web ball? Possibly aiming it?  And how is wall crawling going?I know you said you managed to get down working, but up was giving you a hard time.



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: KingJigglypuff on July 17, 2011, 04:49:28 PM
Oh a suggestion, have the web ball come out a tad bit sooner.

The battle will be LEGENDARY!!
Have them be my most two recent ones. :P

Who's Carchar?
A character I made numerous times. If you want to know more, look at my topic.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 04:52:31 PM
alrighty KJP

But also, something I forgot to add:

Perhaps it would be good to make Spider-Man's UP-B NOT put him in the fall animation. Reason why I say this is because in the air, its really the best way for him to go upwards since Web-zip up doesn't work in the air. Either that... or... make web zip up work in the air?  :af2:


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 17, 2011, 04:58:31 PM
alrighty KJP But also, something I forgot to add: Perhaps it would be good to make Spider-Man's UP-B NOT put him in the fall animation. Reason why I say this is because in the air, its really the best way for him to go upwards since Web-zip up doesn't work in the air. Either that... or... make web zip up work in the air?  :af2:
So you want SDoom to make spiderman able to recover alot better than he already can? he covers horizontal distance with side b extremely well and up b has good vertical for it.

And for the up web sling, can't it be angled upwards already?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 17, 2011, 05:03:42 PM
Really I just want to be able to do the web zips after the up b if needed. the web zip up was just wistful thinking.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 17, 2011, 05:11:23 PM
Something went wrong here.  :srs: I did exactly what Ive been doing and it worked before. But the animations are messed up for his web zip down, web ball, and final smash. I re-downloaded everything including the common, the xml, and of course the spidey beta. I replaced the zelda.pac, replaced the shiek.pac, replaced my old common, and replaced the common_ef inside the common3. and I replaced everything else in the shiek folder. SDo0m, are all the links in the READ ME.txt updated for the new beta? because thats where I got the common, common3, and the xml


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Enigmatic on July 17, 2011, 05:15:51 PM
And Zero is being done next... awesome. I really can't wait. I don't know why, but I am just really bored in Link's moveset. Even in brawl-. I just ask you replicate that one awesome taunt on the dated one where there is a second zero that walks out of him (even though in the original it was still Link that walked out since zero wasn't properly vertexed at that point).

Anyway Spiderman is still looking good. What exactly will Maximum Spider be though? It sounds... maximum.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: ThyLASA on July 17, 2011, 05:48:33 PM
And Zero is being done next... awesome. I really can't wait. I don't know why, but I am just really bored in Link's moveset. Even in brawl-. I just ask you replicate that one awesome taunt on the dated one where there is a second zero that walks out of him (even though in the original it was still Link that walked out since zero wasn't properly vertexed at that point).

Anyway Spiderman is still looking good. What exactly will Maximum Spider be though? It sounds... maximum.

here is the move and a nice combo vid
http://www.youtube.com/watch?v=t29KyCS2_7A


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 18, 2011, 06:18:41 AM
Hey, SDoom, what was the name of that song that played in your showcase video on the City Final Destination?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 06:47:07 AM
Hey, SDoom, what was the name of that song that played in your showcase video on the City Final Destination?


http://www.youtube.com/watch?v=53ScxffDksk


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 18, 2011, 06:49:00 AM
PERFECT! I needed that!


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Tasty Pumpkin Clock on July 18, 2011, 08:22:17 AM
I know you've probably already thought of this, but is it possible Spiderman cant have an animation for crawling up? Is there any character that can move up on a wall? I don't think so... maybe that means you can't assign an animation to that action?

Although I've never worked with PSA and don't know the first thing about it so...


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 18, 2011, 08:24:15 AM
Not trying to be nit picky, but the forward and down smashes both still feel blocky.
It FEELS like Spidy is very sluggish when doing the moves.

Aside from that and a few other things you already know about, spidy feels pretty much complete. I've probably played this psa 10+  hours a day since beta 1 dropped. My best character in vbrawl and brawl- is Fox, but my favorite was Sheik because she is a ninja and those are my favorite fighters. While Fox is still my best since I've used him since 64 Spider-Man if my ne favorite. The air game is great, he can chase he can evade and his combo potential is the brawl equivalent to MvC3 which is great.

Can't wait to see the airy final smash and hopefully some new grabs


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Juri Han on July 18, 2011, 12:37:58 PM
Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?

Also, for anyone who's still working on recolors, do you think it'd be possible to get a cel-shaded/heavily inked Spidey like he appeared in Ultimate Spiderman? That'd be epic xD

(http://i1-games.softpedia-static.com/screenshots/8-1126_2.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 12:54:21 PM
Random side note:  Vote here - http://forums.kc-mm.com/index.php?topic=23856.0

Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?


Dunno, I still need to do (and these are the ONLY things I shall be doing):

- Maximum Spider
- All the throws (he will keep Sheik's grabs though)
- Win animations


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: ThyLASA on July 18, 2011, 01:03:45 PM
Beta 3 is awesome :3 I love the whole sliding maneuver. Feels very natural to Spidey's character. Will you be releasing another Beta after this? Or will it be the final pack?

Also, for anyone who's still working on recolors, do you think it'd be possible to get a cel-shaded/heavily inked Spidey like he appeared in Ultimate Spiderman? That'd be epic xD

([url]http://i1-games.softpedia-static.com/screenshots/8-1126_2.jpg[/url])

Still got that game


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Juri Han on July 18, 2011, 01:13:18 PM
Dunno, I still need to do (and these are the ONLY things I shall be doing):

- Maximum Spider
- All the throws (he will keep Sheik's grabs though)
- Win animations

Oh, okay :3 That's a lot less than I though would be left, honestly.

@KidTee
Yeah ._. I only just recently got it. Great game, though~


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: The Main Event on July 18, 2011, 01:26:49 PM
Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 01:33:27 PM
Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?

You're the third one to experience this problem.  I have no clue why.  I did rename the Web Ball subaction in both the FitSheik.pac and the FitSheikMotionEtc.pac (to make it more organised for myself) but as long as you've replaced both files properly I have no clue why it wouldn't work.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Carnage on July 18, 2011, 03:03:34 PM
thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: The Main Event on July 18, 2011, 03:06:53 PM
thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD
Yeah, I might actually switch back to gecko since I main Spidey.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 18, 2011, 03:08:30 PM
Sdo0m did you find out how to make counter
i am needing it for Gotenks´s Down-B: WildSense ;D
maybe also for Goku´s Down-B(Ground) that teleport upwards and kamehameha downwards then goku get hit


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 03:16:44 PM
thank god i use gecko spidey works perfectly xD also great work with down during side b he needed that  also i think the counter is a bit true OP its just so long you can actucally kick 3 characters before it ends lol i would prefer a counter similar to lucario he counters then dojes to the back of the oponent and kicks them in the nuts xD

OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked. 

And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: ThyLASA on July 18, 2011, 03:31:21 PM
epic spiderman again he keeps getting better love the new down B cause now I can make a comeback or actually get a move in when I use it love the final smash can't wait to see maximum spider but only thing is the AI he only uses he side B on the ground not the air to survive but that can be change later or stay the same I don't care keep up the good work


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 18, 2011, 03:37:30 PM
And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD
^ True statement.

OPed?  It's painfully difficult to time.  And no, he's not doing an attack from Spider Sense.  The whole point of the move is that he sense danger and evades it.  That's how it's always worked.
I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

Oh yeah, who's AI is on spiderman right now?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 18, 2011, 03:39:43 PM
 And you guys sometimes don't think of the common sense solution do you?  If it lasts too long, rather than changing the move completely, just SHORTEN THE LENGTH IT LASTS XD


(http://demotivationalblog.com/demotivational/2010/03/common-sense.jpg)


...random pic is random.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 03:42:37 PM
I believe they mean once it's successful. Cause to be able to slow down time is pretty OP.

Why not just an actual evasion animation, if they're close-by, he does a flip jump upwards and character's can persuit him though the air. Which you can follow up with a D-air.
In the air, the jump won't be as high (for obvious reasons.) But still works to evade moves.

Also, is it possible to have him use web sling and hit a character and make it like a sort of grab? Or will it just deal damage if it does? (I haven't actually tested this because i have to put rivo back on my wii. And I'm a bit busy to do it right now.)

Oh yeah, who's AI is on spiderman right now?

But the thing is, the counter would be pointless then, because your opponent could just easily bait the counter.  Even if it's invulnerable during the entire animation, it would actually set your opponent in a more advantageous position, since they just follow the movements of the evasion and just hit you just as you recover out of it.

tl;dr It would make the attack totally worthless

And the AI is Ivysaur at the moment.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: The Main Event on July 18, 2011, 03:50:09 PM
Quote
And the AI is Ivysaur at the moment.
lol.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 18, 2011, 03:52:50 PM
But could you then not also use a reverse psychology method on them?

Also, if it's hard to use, it wouldn't be easy to bait would it?

And for AI, have you tried Diddy Kong?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: dpgthirteen on July 18, 2011, 03:56:40 PM
Yeah, I might actually switch back to gecko since I main Spidey.
I use Riivolution too, I but I have had no issues.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 18, 2011, 03:57:29 PM
Yeah, the only problem was the length of the slow motion.

If its only supposed to be used for evading purposes, then why not shorten the slowed time for the duration of the dodge? That way everything is slow but only while Spidey is flipping out of the way. Once the dodge is complete, have time continue as normal. Instead of having EVERYTHING slowed. That would also give it leeway to be somewhat of an instant counter, similar to Marths. I know I've said it a few times, but Marth's counter is like the best one in the game. The speed at which it comes out is A+.  Spidey would do good with a counter that fast.


Aside from that, I'm saddend to hear you're not doing anything but the grabs and the Air FS. I really dislike the up tilt. The hit box is small and it a slow move as well as hard to hit people with. But people play differently then I do so it may just be me complaining.

But I'm looking forward to spidermanish grabs. Those are going to be fun... Hopefully they are worth it. Mainly because Sheik's current grabs are GOOD for combos in Brawl- xD (Three Down grabs to C.Falcon in a row followed by a forward throw combined with a down b air into a back throw and finished with a forward a air... good times)

But hopefully Spidey will have some cool grabs.

Side Note: If anyone ported V.Joe over Yoshi, are you having trouble with the FS connecting? Once it hits, he does like... the last half of it without hitting the opponent and its really a waste of a FS besides putting the opponent to about 135ish dmg before he starts missing his punches.


PS: Screw what I said about the meteor being weak(down a air). Its hits just right to where I can send someone down, then jump off their head. I've killed so many computers like that its great xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 18, 2011, 04:04:04 PM
Yeah, the only problem was the length of the slow motion. If its only supposed to be used for evading purposes, then why not shorten the slowed time for the duration of the dodge? That way everything is slow but only while Spidey is flipping out of the way. Once the dodge is complete, have time continue as normal. Instead of having EVERYTHING slowed. That would also give it leeway to be somewhat of an instant counter, similar to Marths. I know I've said it a few times, but Marth's counter is like the best one in the game. The speed at which it comes out is A+.  Spidey would do good with a counter that fast.
^ So basically, have him pull off a Matrix dodge.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 18, 2011, 04:09:10 PM
i got a idea for FS why not make a dashattack (like as SMBZ mario´s) ofc with other Animations
for so it run to a target and do that FS :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 18, 2011, 04:09:32 PM
Quote
^ So basically, have him pull off a Matrix dodge.

Exactly


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 18, 2011, 04:50:07 PM
Hmm. I have a problem, I'm using Spidey on riivo, but whenever I try to shoot the web he goes into T pose. I put Beyond's XML in the right place along with the common.pac and the ef_common. Whats going on?
Does it also not allow you to use the web zip downward? because this happens to me as well :\


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 04:51:59 PM
On a side note, do you guys think that the whole "Beta 3" thing may be putting people off giving feedback/downloading?  I wasn't too sure because as a whole the hack feels more like a V1 as far as completion goes.  Everything works, it's pretty polished and fluid and despite not having changed all his moves, it's not to the point where it feels like it's properly lacking something (if you guys get what I mean).

So do you guys think I should just rename the current release to "V1" and then go up from there?



Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Carnage on July 18, 2011, 04:55:29 PM
On a side note, do you guys think that the whole "Beta 3" thing may be putting people off giving feedback/downloading?  I wasn't too sure because as a whole the hack feels more like a V1 as far as completion goes.  Everything works, it's pretty polished and fluid and despite not having changed all his moves, it's not to the point where it feels like it's properly lacking something (if you guys get what I mean).

So do you guys think I should just rename the current release to "V1" and then go up from there?


thats what i think the moveset its preety mutch finished so V1 is actually a good call since all attacks except trows  are done and only needs that and some victory poses and thats a full psa it just doesnt look like shiek anymore wich is a good thing xD also for grabs it would be fun to paint shiek cable to be with so it looked like he grabs with his webs xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: sp147 on July 18, 2011, 05:05:04 PM
Other than not having the Air Final Smash, it does feel complete... :)

It definitely doesn't feel like a Beta, that's for sure


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 18, 2011, 05:10:36 PM
But could you then not also use a reverse psychology method on them?

Also, if it's hard to use, it wouldn't be easy to bait would it?

And for AI, have you tried Diddy Kong?
^ Just so that it's not forgotten in the last page.

On the psa note. It should be called either "SDoomSpidermanPSA V1", "MvC:SpidermanPSA V1", or "FullSpidermanPSA V1".


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: The Main Event on July 18, 2011, 05:23:25 PM
Yeah I think it should go V1. This is like my favorite hack here lol.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 18, 2011, 05:26:55 PM
I think calling it a V1 would be fine at this point. But for continuities sake, why not just wait till your next release? People are going to download it regardless. But meh... its your choice.

Also, I finally took the time to observe what was going on with the Spider-Sense...

Its a rather complicated counter when you think about it. Why did you decided to make him TAKE the damage (super armor right?), stop time, heal back the damage taken and flip out of the way?

It seems rather roundabout in my opinion. Its definitely the first counter of its kind seeing as how Lucario's he doesn't take the damage, neither does Marth or Ike.

Is it not possible to implement those elements? Because from a novice perspective with a dash of coding experience, that seems like a lot of stuff to do as opposed to  just blocking the attack outright.


Edit: Its funny to watch though. Get hit by a brawl- Falcon Punch and watch the 999 damage go back down to 0 xD

Edit 2:  Also, I think that the dodge should be forward. In a way TOWARDS the attacker. Mainly because most things you're going to counter will be physical attacks so dodging towards the attacker would put you behind them. Also, dodging backwards could just put you in the way of certain things still. You spidersense a Samus blast and you end up back flipping into the blast again... that... missiles.... anything thats moving forward really. So maybe back flipping towards the attack once countered may be a better idea.


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 18, 2011, 05:34:28 PM
@Kagemaru

Lol, I changed the name just before you put your comment XD

Anyways, the counter basically works by sensing when Spidey takes damage rather than when he gets hit.  If he takes damage and doesn't suffer knockback he evades, otherwise the counter whiffs.  So basically, without that damage receival the counter wouldn't work.  And he heals back so that it's an actual counter.  Since no counter in the game takes damage, it would be unfair if this one acted differently.

Bottom line is, that damage receival and healing MUST stay.  No arguing in the matter.

And it blocks every projectile because it absorbs the attack.  Literally the only exception is Brawl- Samus' super missile with its secondary ice hitbox.  And if you're EVADING something, would not your first reaction be to go AWAY from it?


Title: Re: SDo0m's Dark Void: NEW Spider-Man Beta 3 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 18, 2011, 05:35:53 PM
Ah, well if thats the case, then have at it.

But srsly, dodging forward would be awesome sauce.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 18, 2011, 05:54:11 PM
Hm... That's an interesting way to make a counter-type move.

And he should dodge backwards. It makes a ton of sense. And like what SDoom said. Your senses are telling you, "TROUBLE! Stay away from trouble!" so you evade backwards.

Btw, what if they attack you from behind? Wouldn't you then roll behind them?
So could you include a forward evasion that activates ONLY if he's attacked from behind?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 18, 2011, 06:13:55 PM
I use Spidey on Riivo with no problems... I use Beyond's XML with an added line that he forgot that allows you to use the common.pac. without the _en at the end of anything.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 18, 2011, 07:46:18 PM
ARGG. why must you curse me riivo? for some reason, it works with my gecko, and while using the same exact set up, wont work on my riivo.
:rage:


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 19, 2011, 03:52:34 AM
ARGG. why must you curse me riivo? for some reason, it works with my gecko, and while using the same exact set up, wont work on my riivo.
:rage:
Cause Riivo requires the code to be written in the .xml, the common.pac has to have the motion files in it as well.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 19, 2011, 04:41:06 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20729&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20729&Moderated=All&facebook=true)
You guys might wanna see this...


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 19, 2011, 05:12:55 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20729&Moderated=All&facebook=true[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20729&Moderated=All&facebook=true[/url])
You guys might wanna see this...

I saw it, it was sooooo sexy o.o But the streaks shouldn't be full black, more like a deep midnight blue.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 19, 2011, 05:47:29 AM
I saw it, it was sooooo sexy o.o But the streaks shouldn't be full black, more like a deep midnight blue.

No... They should be black.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 19, 2011, 05:53:53 AM
No... They should be black.


Actually, xZed was closer it.  They should be a very dark grey with shading rather than a pure black as it is now.  At the moment the texture seems flat and it lacks shading and detail to show off the muscle definition.  As you can see here, there is shading across the body.  It isn't two pure colours:

(http://justanothergeekblog.files.wordpress.com/2011/02/spider-man-future-foundation-by-marko-djurdjevic.jpg)

Also, a couple of other things that I noticed were that his eyes need that small strip of white in the middle (I realise that the texture on the eyes is stretched because of a strange UV map on the head but a thin white line would probably be enough) and the top "spider legs" of the chest spider need to stretch out to over his shoulders and around his body.

Other than those, thank you for making this texture ^^


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 19, 2011, 05:58:13 AM
So I guess all that's left for this project is an Air Smash and a possible port to a different character?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 19, 2011, 05:59:45 AM
it is possible but still not sure
since i was planing abit on doing it want bowser jr./Shadow mario over Zelda/Sheik as soon this project start again


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 19, 2011, 06:01:44 AM
I wanted to do like Bowser Jr. over Diddy, since Mewtwo over Diddy ain't workin' out


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 19, 2011, 06:02:14 AM
Actually, xZed was closer it.  They should be a very dark grey with shading rather than a pure black as it is now.  At the moment the texture seems flat and it lacks shading and detail to show off the muscle definition.  As you can see here, there is shading across the body.  It isn't two pure colours:

([url]http://justanothergeekblog.files.wordpress.com/2011/02/spider-man-future-foundation-by-marko-djurdjevic.jpg[/url])

Also, a couple of other things that I noticed were that his eyes need that small strip of white in the middle (I realise that the texture on the eyes is stretched because of a strange UV map on the head but a thin white line would probably be enough) and the top "spider legs" of the chest spider need to stretch out to over his shoulders and around his body.

Other than those, thank you for making this texture ^^


I saw it, but it is actually black. Not pure obviously, since spiderman's suits colors and details are always influenced by light and shading.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 19, 2011, 07:57:42 AM
>.>
<.<

Something has changed with the OP.....it may not please quite a few of you.....


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 19, 2011, 08:01:20 AM
I expected it.

well i'm dissapointed, but meh it's like you said, a standard moveset. nothing fancy smancy.

besides, this gets you closer to other characters.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Juri Han on July 19, 2011, 08:06:02 AM
I'm probably one of the only ones on here who actually is glad to see him go. IMO, as much as I love the FE series, Roy's a dull character. Plain and simple.

>.>

<.<

Relevant?


(http://i145.photobucket.com/albums/r217/Advancewars93/ByeByeRoy.png?t=1311084265)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 19, 2011, 08:08:12 AM
Genius... pure Genius...

i love you used this to what just happened.

i'm only dissapointed because he's going to be melee roy, and that Roy is better than ROB.

i'm sorta glad he got rid of him though. 2 reasons
1.it's roy, he over hyped
2.Dudley can get done quicker.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 19, 2011, 08:15:08 AM
Yay!!! Bye Bye Roy!!!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 19, 2011, 08:19:00 AM
....why is it now, that I just realized that SDo0m's gonna make 2 ganon PSAs?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 19, 2011, 08:19:55 AM
Cause he's awesome liek that.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 19, 2011, 08:28:34 AM
No... They should be black.


Actually, xZed was closer it.  They should be a very dark grey with shading rather than a pure black as it is now.  At the moment the texture seems flat and it lacks shading and detail to show off the muscle definition.  As you can see here, there is shading across the body.  It isn't two pure colours:

([url]http://justanothergeekblog.files.wordpress.com/2011/02/spider-man-future-foundation-by-marko-djurdjevic.jpg[/url])

Teh creator speaks, teh creator knows all.

Also <.<... *is pleased with new OP changes* :3


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 19, 2011, 08:34:41 AM
Teh creator speaks, teh creator knows all.



I watch over you all from the skies of heaven

(http://walyou.com/wp-content/uploads/2010/06/viewtiful-joe-papercraft3.jpg)

KNEEL BEFORE MY CARDBOARD FEET XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 19, 2011, 09:00:36 AM
I watch over you all from the skies of heaven

([url]http://walyou.com/wp-content/uploads/2010/06/viewtiful-joe-papercraft3.jpg[/url])

KNEEL BEFORE MY CARDBOARD FEET XD

*kneels* Oh great Do0m Sama!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 19, 2011, 09:30:24 AM
Almighty Sdo0M

please grace us with awesome PSA


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 19, 2011, 09:35:44 AM
It's better that Roy's out of the picture. People would rather play him in his Melee appearance than some person's fan moveset. (< No offense.)
Although Roy should've definitly had a long range move...

Still, Spidey's is close to completion. So Zero will be next, and then Black Knight.

I'm excited more for BK than Zero. But they're both gonna be sick whatever the result.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 19, 2011, 10:07:41 AM
OMG ZERO *FANGASM* cant wait for the bad ass in RED


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 19, 2011, 10:20:37 AM
But I thought dudley would be next.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 19, 2011, 11:09:03 AM
But I thought dudley would be next.
He's been set back in the PSA queue XD  Technically, he should be the moveset I make 2nd last.  
It will be Zero, then Black Knight.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 19, 2011, 11:30:47 AM
Ya, I'll fix it up. As you can see, I put V1 instead just the full hack because I was having some serious trouble texturing this.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 19, 2011, 11:48:05 AM
It will be Zero, then Black Knight.


Just said it because the only PSA that was mentioned that is in progress in the OP is Dudley.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 19, 2011, 11:55:55 AM
Just said it because the only PSA that was mentioned that is in progress in the OP is Dudley.
I thought the same thing. But thats what he said.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 19, 2011, 11:57:22 AM
Speaking of Dudley, I mentioned this before, would anyone be looking for recolors?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 19, 2011, 10:09:46 PM
Speaking of Dudley, I mentioned this before, would anyone be looking for recolors?
You could do some of his alt costumes from SSF4


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 19, 2011, 10:49:43 PM
You could do some of his alt costumes from SSF4
WIP


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 19, 2011, 10:59:56 PM
WIP
wut? lol


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 19, 2011, 11:17:09 PM
wut? lol
Lol work in progress. Im actually almost done, I'll release tomorrow afternoon.
Its up.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Carnage on July 20, 2011, 05:09:59 AM
why no spider man 2099 recolour im looking forward to that  i saw like 20 pages ago some previes of his 2099 costume but it wasnt released :S


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 20, 2011, 05:15:54 AM
why no spider man 2099 recolour im looking forward to that  i saw like 20 pages ago some previes of his 2099 costume but it wasnt released :S

Why are you complaining here in the PSA topic?  Is it that difficult to actually discuss the PSA?  Since most of the discussion involving Spidey here has been about retextures.  Seriously, if you want to talk about retextures, go dig up my vertex request topic.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 20, 2011, 05:37:02 AM
Does 2099 really matter when there's a whole bunch of other costumes and re-colors? Anyways is Maximum Spider going well?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 20, 2011, 05:43:26 AM
Does 2099 really matter when there's a whole bunch of other costumes and re-colors? Anyways is Maximum Spider going well?

Haven't started it.  Been working on throws and have only got one done XD  And yeah I'd take Spidey 2099, a genuine, official version of Spidey, over recolours anyday.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 20, 2011, 05:47:04 AM
True, same here, but recolers would just be like a temporary thing.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 20, 2011, 06:47:38 AM
Personally I never liked 2099 Spidey... No real reason as to why... Just not interested in it.

My new favorite costume for this hack is (in this order) Alex Ross (My two favorite colors is Red/Black) Deadpool (Favorite Marvel Character is Deadpool and... Red and Black) Symbiote (Black suit Spidey ftw) Scarlet (Dunno why I've always liked this one) Normal + Saturated (bright colors xD ) Carnage (cause you can't have the black suit without Carnage)


Only Spidey I really wish was out is Noir (I spell that right?) Because thats Spiderman + Batman IMO and that = Badace


============

On Topic:

Which grab did you do? And what is it?



============

edit:

Something I'm constantly forgetting to bring up...

when he is hurt/hit, Spidey's face kinda slides off and there is a large hold where his face should be. Its gone after he's out of his hurt animation though.

Also, when you compare V.Joe's VFX to Spidey's Spider-Sense, V.Joe got the short end of the stick. All he has to do is get hit and he slows everyone down... Joe has to go through a painfully long startup time with a small hit box to do the same thing...

Its also why I suggested shortening the time that everyone is slowed down to only long enough for spiderman to finish his dodge animation.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 20, 2011, 08:36:05 AM
Something I'm constantly forgetting to bring up...

when he is hurt/hit, Spidey's face kinda slides off and there is a large hold where his face should be. Its gone after he's out of his hurt animation though.

Also, when you compare V.Joe's VFX to Spidey's Spider-Sense, V.Joe got the short end of the stick. All he has to do is get hit and he slows everyone down... Joe has to go through a painfully long startup time with a small hit box to do the same thing...

Its also why I suggested shortening the time that everyone is slowed down to only long enough for spiderman to finish his dodge animation.

1) Nothing I can do about that.  It's a glitch with the model.  Most likely because of StarWaffle forgetting to do something with Sheik's hurt face or something.

2) I am shortening the duration.  Another thing that I'm doing is I'm extended that time slightly where he's just looking forward at the screen.  This is so that you can choose whether you want to go forward or back when the counter happens (by default it will go back).  Obviously, just press forward and he will go forward instead of back in the dodge.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 20, 2011, 10:00:54 AM
Thats... beyond badace...


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Carnage on July 20, 2011, 10:16:57 AM
spidey almost  at 800 downloads xD
will spidey use web/(altered shiek chain) for his grab? or it will be like now where he grabs with his hands?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SmashClash on July 20, 2011, 10:24:29 AM
What happened to Wall Climb? How's its progress?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 20, 2011, 12:32:18 PM
Also, so there is no charged web ball?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BlueBrain on July 20, 2011, 12:34:12 PM
when will the final thing be done?

(complete pack)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 20, 2011, 12:40:50 PM
Another question:

What exactly did you do with Zelda's Pac file? Because I'd like to do that for the one I have. She is currently Yuuna and her Transformation is a rapid fire gun attack. So I was wondering what else did you do to Zelda's pac file so that Spider-Man's speach bubble pops up?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: songeflemy on July 20, 2011, 09:33:25 PM
Am I the only one who actually watches SilentDoom's Let's Plays?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Segtendo on July 20, 2011, 09:39:03 PM
Am I the only one who actually watches SilentDoom's Let's Plays?
You sadly are, Songe.
You sadly are.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 20, 2011, 09:54:07 PM
Am I the only one who actually watches SilentDoom's Let's Plays?
didnt know he did those XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 20, 2011, 09:56:37 PM
didnt know he did those XD
oh, those recolors are done.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 05:10:15 AM
Sorry for not making any sort of updates and not telling you guys progress.  Progress is a bit slow, only cuz I'm being lazy and I haven't really felt like animating the last few things for Spidey.  As for release, I have no idea.  Never do.  It's a silly question really :P

Also, I plan on adding two more movesets to the OP.  The first will be the one I will do for Aafyre because he won my contest (as most of you should know by now) and the other will be because I won Beyond's MvC tourney (I requested a certain character, and I will be making a moveset for that character).  

Hint.  The character I requested is over Pit, but you'll probably never ever be able to guess it until you see it :P  It's rather obscure and you'd never imagine him over Pit.  He's also in one of Capcom's vs games, but he isn't a Capcom character.


Am I the only one who actually watches SilentDoom's Let's Plays?

Shame I never finish them :-\  Though I do have 4 extra parts of my current Ratchet and Clank 3 LP recorded.  I just need to add commentary XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 21, 2011, 05:32:30 AM
You're puttin Zero over Pit, I know this


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 05:34:27 AM
You're puttin Zero over Pit, I know this

My god you couldn't be more wrong.  Firstly, I said it's NOT a Capcom character.  Secondly, I said that I am ADDING this character to the OP.  Zero is already in the OP.  Thirdly, the Zero moveset is in the OP and it clearly says "Character Over: Link".  

Oh and 6,000th post....like a boss ¬_¬


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 21, 2011, 05:36:45 AM
Oh, I knew that


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 21, 2011, 07:08:37 AM
I'm probably wrong on this one.

But Judas From NamcoXCapcom? He's a namco character.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 21, 2011, 07:11:22 AM
Hey SD, are you doing anything special to sheiks coding?
I can't figure out why but...

when I animate a character raising their leg above their waist (I made Sheik for example, do a Dead or Alive styled snap kick) it only raises their leg so far in game and it's really annoying =_=; Even though the animation plays fine in brawlbox....

Is it cause I'm using the hip bone for rotation or something...


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 07:13:07 AM
Hey SD, are you doing anything special to sheiks coding?
I can't figure out why but...

when I animate a character raising their leg above their waist (I made Sheik for example, do a Dead or Alive styled snap kick) it only raises their leg so far in game and it's really annoying =_=; Even though the animation plays fine in brawlbox....

Is it cause I'm using the hip bone for rotation or something...

Remove the stuff in the "Other" tab that isn't a rumble or a timer.  I.e. Remove Slope Physics, Eye Events etc

I'm sure I've answer a question along these same lines before...


I'm probably wrong on this one.

But Judas From NamcoXCapcom? He's a namco character.

Urrr......who?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 21, 2011, 07:13:49 AM
Sorry for not making any sort of updates and not telling you guys progress.  Progress is a bit slow, only cuz I'm being lazy and I haven't really felt like animating the last few things for Spidey.  As for release, I have no idea.  Never do.  It's a silly question really :P Also, I plan on adding two more movesets to the OP.  The first will be the one I will do for Aafyre because he won my contest (as most of you should know by now) and the other will be because I won Beyond's MvC tourney (I requested a certain character, and I will be making a moveset for that character).   Hint.  The character I requested is over Pit, but you'll probably never ever be able to guess it until you see it :P  It's rather obscure and you'd never imagine him over Pit.  He's also in one of Capcom's vs games, but he isn't a Capcom character.

Ooo~~

A character over Pit~?

Hmm... is it a character from Capcom vs Tatsunoko?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 21, 2011, 07:15:24 AM
Remove the stuff in the "Other" tab that isn't a rumble or a timer.  I.e. Remove Slope Physics, Eye Events etc

I'm sure I've answer a question along these same lines before...


Urrr......who?

Sorry lol I haven't asked anything in this thread for a while >_>
but thanks ^+^;


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 21, 2011, 07:19:34 AM
Tatsunoko vs Capcom
If this is true then i'll be happy if it's one of the characters i like xD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 21, 2011, 07:21:09 AM
i dont care if it will be a fun moveset to play and remove Pit :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 07:23:09 AM
If this is true then i'll be happy if it's one of the characters i like xD

It is indeed true :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 21, 2011, 07:24:01 AM
Ken the Eagle =P

lolz i troll.

Working on him, but i gotta animate him the old fashioned way. by hand manually all the animations. and i've got his 2 other buddies. Jun the Swan and Joe the Condor. lots and lots of animations. but i'll recycle them mostly seeing how they all share the exact same bone structure.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ninka_kiwi on July 21, 2011, 07:27:19 AM
I think it might be karas...
Just for the fact one of his attacks is very similer to pit's side B.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 21, 2011, 07:29:59 AM
My guesses are... Ippatsuman, Ken the Eagle, Mega Man Volnutt, Polimar, Yatterman, or Tekkaman.

...just to be random.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 21, 2011, 07:30:54 AM
It is indeed true :P
:o Oh happy days XD

If it's that Swan girl i'd lol my ass off big time XD
Also: You should totally add Groundon to your OP, the moveset you posted in Aaf's thread is just brilliant!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 21, 2011, 07:32:55 AM
Swan Girl...

that's Jun the Swan from Science Ninja Team Gatchaman!!!! MOST EPIC 70'S ANIME EVAR!! (well for people in tights)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 21, 2011, 07:34:44 AM
Swan Girl...

that's Jun the Swan from Science Ninja Team Gatchaman!!!! MOST EPIC 70'S ANIME EVAR!! (well for people in tights)
Like i said: Swan girl XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 07:35:18 AM
Working on him, but i gotta animate him the old fashioned way. by hand manually all the animations. and i've got his 2 other buddies. Jun the Swan and Joe the Condor. lots and lots of animations. but i'll recycle them mostly seeing how they all share the exact same bone structure.

Nice ^^  Best of luck with that ;)

I think it might be karas...
Just for the fact one of his attacks is very similer to pit's side B.

I was considering it, but then I chose a different character instead.

My guesses are... Ippatsuman, Ken the Eagle, Mega Man Volnutt, Polimar, Yatterman, or Tekkaman.

...just to be random.

Nope to all of them.  And Volnutt is from Capcom :P

:o Oh happy days XD

If it's that Swan girl i'd lol my ass off big time XD
Also: You should totally add Groundon to your OP, the moveset you posted in Aaf's thread is just brilliant!

Not Jun the Swan :)  And I'll add my moveset only if Groudon wins the poll.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 21, 2011, 07:37:17 AM
  Nope to all of them.  And Volnutt is from Capcom :P 

Huh... those seemed like the only guys I could see being on Pit.... and Volnutt seems like he would be apart of the Tatsunoko crew!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 21, 2011, 07:37:57 AM
Not Jun the Swan :)  And I'll add my moveset only if Groudon wins the poll.
Aww lame XD You should make him regardless if he wins or not, Groudon is epic and deserves a great moveset (like your idea) in my opinion. I wish i could PSA, i'd love to make it XD

As for the char.. uh.. Morrigan! :o

Pit + Morrigan = perfect fit? :P InB4PervertedJokesOrThat'sWhatSheSaid
Something tells me you sir aren't going to tell us even if we guess it right xD
(Gotta hate tabs sometimes xD)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 21, 2011, 07:42:41 AM
and Volnutt seems like he would be apart of the Tatsunoko crew!

But it's Megaman. He's Capcom no matter how he looks.

As for the char.. uh.. Morrigan! :o

I'm pretty sure that she's capcom...

@SDoom: Judas is this fellow:
http://sdb.drshnaps.com/objects/19/902/Sprite/Judas.png (http://sdb.drshnaps.com/objects/19/902/Sprite/Judas.png)
He's a Namco character in Namco X Capcom.

But since they're from Tatsunoku... I don't know those guys.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 07:48:06 AM
As for the char.. uh.. Morrigan! :o

Nope.  If I were to ever do Morrigan, it'd probably be one Zelda since there's already a vertex over her.

And again, she's Capcom


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 21, 2011, 07:49:55 AM
Nope.  If I were to ever do Morrigan, it'd probably be one Zelda since there's already a vertex over her. And again, she's Capcom

Mind giving us a hint?

Like what gender or something?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 21, 2011, 07:59:22 AM
It's on Pit. So I'm asuming that it's male...

Then again, it's on Pit.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Rayn on July 21, 2011, 08:09:37 AM
...Yatterman-1?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ninka_kiwi on July 21, 2011, 08:28:46 AM
Tekkaman blade? That's all I can really think of that is left...


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 08:31:44 AM
Tekkaman blade? That's all I can really think of that is left...


:happy:


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 21, 2011, 08:34:45 AM
:happy:
Tekkaman blade.. over Pit? *facepalm* HOW DID I NOT SEE THAT.
Pit's blades could easily make Tekkaman's blade >.<"


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BlueBrain on July 21, 2011, 08:35:11 AM
that would be awesome!!!!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Dot on July 21, 2011, 08:35:46 AM
but don´t you need a vertex?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ninka_kiwi on July 21, 2011, 08:49:37 AM
This'll be sweet since I main'd him and zero in TvC :D
Just a question but is this coming before zero or after him..?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 09:10:09 AM
but don´t you need a vertex?

Also, I plan on adding two more movesets to the OP.  The first will be the one I will do for Aafyre because he won my contest (as most of you should know by now) and the other will be because I won Beyond's MvC tourney (I requested a certain character, and I will be making a moveset for that character).  

Tl;dr?  Beyond is making me the vertex

This'll be sweet since I main'd him and zero in TvC :D
Just a question but is this coming before zero or after him..?

After.  Looooong after.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Cascade Hellsing on July 21, 2011, 09:15:23 AM
:happy:

I was close by guessing Takkaman...


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Dot on July 21, 2011, 12:22:22 PM
Tl;dr?  Beyond is making me the vertex

After.  Looooong after.
sorru, didn´t see that


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 21, 2011, 12:27:11 PM
SD...do you have any tips for animating? >_>
No matter how I approach my animations, they ALWAYS look like S* when I finish...

It looks weird, the animation itself is fine, but they always look lame when I actually finish it =_=;
I just spent about an hour on a SIMPLE roundhouse kick for sheik( A RL roundhouse, not the fake one falco uses) and because of the way BB animates, it looks pretty weird when she rechaimbers... it just looks like she's flicking her leg like it's on a hinge (IDK if that's spelled wrong atm...)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Mansta8 on July 21, 2011, 12:38:44 PM
Try moving the other parts of the body, to make it more natural looking. If you just move the leg and nothing else, it WILL look terrible. Also, I'm not SD, sorry.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 12:42:22 PM
SD...do you have any tips for animating? >_>
No matter how I approach my animations, they ALWAYS look like S* when I finish...

It looks weird, the animation itself is fine, but they always look lame when I actually finish it =_=;
I just spent about an hour on a SIMPLE roundhouse kick for sheik( A RL roundhouse, not the fake one falco uses) and because of the way BB animates, it looks pretty weird when she rechaimbers... it just looks like she's flicking her leg like it's on a hinge (IDK if that's spelled wrong atm...)

After you've made an animation, use Brawlbox 0.62b and Clean it.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Juri Han on July 21, 2011, 03:30:28 PM
SDoom, sorry to bother again with this, but is Divine still working on the GFX for the Web Ball? And if not, do you think you could include a version of Spidey with the previous web ball GFX for the final release? I'd totally appreciate that  ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 21, 2011, 03:31:12 PM
SDoom, sorry to bother again with this, but is Divine still working on the GFX for the Web Ball? And if not, do you think you could include a version of Spidey with the previous web ball GFX for the final release? I'd totally appreciate that  ;D

I've actually managed to reduce the number of graphics in the Web Ball myself.  I have yet to test it in game, but I removed quite a few graphics.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Juri Han on July 21, 2011, 03:36:28 PM
Oh, okay then :D Hopefully it works smoother. The slowdown was literally my only concern with the PSA. Everything else is great ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Carnage on July 21, 2011, 03:43:05 PM
how are spideys trows coming alone you said some pages ago one of them was done so whats the  progress so far?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: DJ Lowgey on July 21, 2011, 04:14:24 PM
Your Spiderman is great but I hope he can´t transform to Zelda  :af:
Now we need a character over Zelda they can´t transform to Sheik


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 21, 2011, 04:19:23 PM
Your Spiderman is great but I hope he can´t transform to Zelda  :af:
Now we need a character over Zelda they can´t transform to Sheik
He doesn't transform to Zelda, its part of the moveset.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 21, 2011, 05:26:37 PM
Btw, does Spidey's web sling work as a tether?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 02:21:49 AM
Btw, does Spidey's web sling work as a tether?

No

You know what I've found funny?  The fact that Spidey has over 850 downloads, yet there still hasn't been that much feedback on him.  I've been looking over the past 25 pages and it's quite astonishing how little feedback there is on him.  Most of the comments consist of either:

- Vertex and recolour talk
- Installation problems
- Random questions
- My rambling
- Or just random off topic stuff

Sure there are a few feedback comments, but comparative to just how much attention in downloads this is receiving there aren't that many at all.  Are there specific things that you guys like/dislike about Spidey?  Does he feel good and rewarding to play? Etc etc


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Carnage on July 22, 2011, 02:29:14 AM
i like spidey alot  but like i said a few times back i cant like the foward smash it fells like a low up smash sure when charging he moves  a bit but i dont use it most of the times i kill with down smash xD
the rest of the psa is great  what i like the best i down B in air xD we can kick the oponent and then doing some air movement to combo on him xD
im also glad the FS isnt a one hit ko like in most psas it fells fair but maiby slow down time so we could see al the hits in slow motion like the naruto FS on thr ground?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 02:39:50 AM
^ Funny, that's the opposite to me XD  I always find myself using the F Smash over the D Smash.  I just find it more reliable.  But hey, that's just me.  The fact that we both play differently can only be a good thing.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: ThyLASA on July 22, 2011, 03:55:18 AM
hey SDoom I'm using brawlbox and I was watching your tutorial and I can't get the ball that helps you rotate the bones to appear  :notimp:


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 03:55:55 AM
hey SDoom I'm using brawlbox and I was watching your tutorial and I can't get the ball that helps you rotate the bones to appear  :notimp:

Which version?  It has to be at least 0.63d


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: ThyLASA on July 22, 2011, 03:58:55 AM
Yeah that's the version I'm using and it won't work


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 22, 2011, 05:53:19 AM
Is there a CSS which JUST splits Zelda and Sheik, because I wanna try out Spiderman but have him as his own character and not standing with Zelda - it just looks weird lol, and also I'm waiting for the final version and I need an idea of what to put as a down-B to replace Zelda's transformation, but I've used up pretty much everything I can think of that isn't overpowered.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Dot on July 22, 2011, 08:24:37 AM
Is there a CSS which JUST splits Zelda and Sheik, because I wanna try out Spiderman but have him as his own character and not standing with Zelda - it just looks weird lol, and also I'm waiting for the final version and I need an idea of what to put as a down-B to replace Zelda's transformation, but I've used up pretty much everything I can think of that isn't overpowered.

try ASF1nk´s CSS, they ALL have zelda and sheik as separate characters


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Tasty Pumpkin Clock on July 22, 2011, 09:44:49 AM
He is incredibly fun to play with but there are a few things...

His Web Ball is useless... even if you hit them it's impossible to get another hit in.
And with it's long start up it's hard to hit with in the first place. So the hit stun should last just a tiny bit longer. Also it doesn't hit if the opponent is right next to you, it spawns behind him. And that's really the only time it's useful...

I found that after web zipping you can't web swing in the opposite direction which is kind of annoying... I also think the web zip should be faster. I web zipped twice while someone was running below me and when I landed he was right next to me. And he was only running, not even dashing.

His attacks are rather weak.. and not particularly fast. But I guess this is made up for with his RIDICULOUS mobility. He can web zip, web zip again, web swing, jump, and then use his recovery. So basically he can recover from anything. This play style actually really suits Spidey.

I hope you change his win animations soon... those poses do NOT suit Spidey XD. At least just change them to his taunts for the moment until you make new ones?

For his throws (or at least one of them) you have to do the attack where he swings the opponent around with his web.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: BeHappy on July 22, 2011, 09:52:47 AM
I found out that while using web ball the game is slowed down. Is it possible to fix.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Tasty Pumpkin Clock on July 22, 2011, 09:53:36 AM
That doesn't happen to me..


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 11:50:52 AM
He is incredibly fun to play with but there are a few things...

His Web Ball is useless... even if you hit them it's impossible to get another hit in.
And with it's long start up it's hard to hit with in the first place. So the hit stun should last just a tiny bit longer. Also it doesn't hit if the opponent is right next to you, it spawns behind him. And that's really the only time it's useful...

Then no offense, but you're using it completely wrong then.  I've lost count of the number of times I've been able to effortlessly link a Web Ball into another attack, namely a dash attack.  However, this may be because of the fact that I use Brawl- as my codeset which has increased hitstun.  It's very difficult to find that middle ground tbh.  Increasing the hitstun may make it so that it can be repeatedly spammed over and over to deal easy damage to your opponent.  

Quote
I found that after web zipping you can't web swing in the opposite direction which is kind of annoying... I also think the web zip should be faster. I web zipped twice while someone was running below me and when I landed he was right next to me. And he was only running, not even dashing.

Doesn't dashing = running?  Unless you're talking about Foxtrotting, which is something not all characters can even do well.

Quote
I hope you change his win animations soon... those poses do NOT suit Spidey XD. At least just change them to his taunts for the moment until you make new ones?

They're being changed.  I've said this before.  It even says in the Moveset Readme ¬_¬

Quote
For his throws (or at least one of them) you have to do the attack where he swings the opponent around with his web.

Already made the animation my friend.  Already made the animation :P  Back throw is the Web Throw.

Oh, and there is slowdown with the Web Ball.  Play a 4 player match and you'll notice it more.  I'm fixing this though.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: _Data_Drain_ on July 22, 2011, 11:55:47 AM
Then no offense, but you're using it completely wrong then.  I've lost count of the number of times I've been able to effortlessly link a Web Ball into another attack, namely a dash attack.  However, this may be because of the fact that I use Brawl- as my codeset which has increased hitstun.  It's very difficult to find that middle ground tbh.  Increasing the hitstun may make it so that it can be repeatedly spammed over and over to deal easy damage to your opponent.
You should test it out with a normal code set then... To make a PSA for normal Brawl, you should use the physics from normal Brawl.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: fighter20brawler10 on July 22, 2011, 01:12:19 PM
So do you have any attack plans for Zero? *puts microphone all up in your face* XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Beyond on July 22, 2011, 01:31:16 PM
So do you have any attack plans for Zero? *puts microphone all up in your face* XD


 :>.>palm:

Does no one read the OP? He has Zeros moveset up there.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: fighter20brawler10 on July 22, 2011, 01:39:55 PM


 :>.>palm:

Does no one read the OP? He has Zeros moveset up there.


Oh shucks why didn't I read that D:


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 02:33:35 PM
And now for fun times....

TEKKEN MAN!

(http://farm1.static.flickr.com/97/248048425_c7362f8d40_o.jpg)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Uncle0wnage on July 22, 2011, 03:20:44 PM
     Hey, I really love your spiderman psa, it's been my new favorite character since you released it. I also think that the web ball should have more stun, the only time it is effective is when you are diagonally above the opponent in the air, which barely gives enough stun to get off a forward air. I like his new counter, it functions much better than the previous ones and there is enough time to land a couple good hits.
     I think that your viewtiful joe psa is awesome, the best moveset download ever.
     also, just a little gift i'm going to drop off right here.....
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/arthur1.png)

 


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Puraidou on July 22, 2011, 03:23:02 PM
:>.>palm:
Does no one read the OP? He has Zeros moveset up there.
No they don't sadly.. -_-"


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 22, 2011, 03:25:49 PM
    Hey, I really love your spiderman psa, it's been my new favorite character since you released it. I also think that the web ball should have more stun, the only time it is effective is when you are diagonally above the opponent in the air, which barely gives enough stun to get off a forward air. I like his new counter, it functions much better than the previous ones and there is enough time to land a couple good hits.
     I think that your viewtiful joe psa is awesome, the best moveset download ever.
     also, just a little gift i'm going to drop off right here.....
([url]http://i850.photobucket.com/albums/ab68/Uncle0wnage/arthur1.png[/url])

 


Arthur over Ness?  Thank you good sir :happy:  It looks great!


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Royal_Blade on July 22, 2011, 03:28:54 PM
Wow, that Arthur looks very impressive. I love the beard, it looks awesome. Great job.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 22, 2011, 04:28:45 PM
Hey SD, should I use the HipN bone for rotating the character in a circle or the XRotN?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: lYIaXeD OuT on July 22, 2011, 06:50:26 PM
Keep up the good work with the Spidey PSA, can't wait for the rest. And can't wait for Zero in the future      ;D


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: KTH on July 22, 2011, 07:10:16 PM
Hey Sdoom, good Spider Man.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Lightning Edge on July 22, 2011, 07:26:17 PM
If only i could get the Spider-Man PSA to work.....

Can't wait for your Zero PSA. best video game character there is :)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 22, 2011, 07:46:38 PM
Silent, my favorite PSA till this day stands as Gray Fox by Eternal.
And after that it's Dissidia Cloud by you, Viewtiful Joe, Spiderman, Blademaster Marth by that guy I forgot, and both your Shadows in no particular order. All of your PSAs are amazing, diverse, and fun to play with. The animations are fluent, creative, perfect, and stick to the original character beautifully. The only thing that would ever bother me is Cloud's FS (I dislike invincibility FS's, but this is only a personal opinion), Viewtiful Joe not saying Henshin A Go-Go Baby in battle or as a victory (again, personal opinion), and the fact that Zero isn't out yet XD
I have a feeling Zero is gonna knock Gray Fox off my number one spot! So I'm really looking forward to him, being my favorite overall Mega-Man character and whatnot. Eldiran's PSA didn't really do him justice, but it was a great PSA over all. If I get into animating, I'll hopefully make a Mega-Man Zero PSA, as I already have plans for it. But good luck to you, have a great day, and many more to come bro.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Tasty Pumpkin Clock on July 22, 2011, 11:07:17 PM
No offense taken you d!ck. JK JK JK. ;P

I agree with Data you should test it with normal Brawl psychics. It is nearly impossible to use. Although I do understand... it's incredibly difficult to find that middle ground.

He must have been foxtrotting then... point is if someone dashes they go as fast as (or faster then) Spidey web zipping.

Sorry... I should have assumed you were already making some automatically. It was late.

And I can't WAIT to see that throw. :D


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: toastoftriumph on July 23, 2011, 01:26:59 AM
I think the reason no one's given feedback is because the PSA is so well made and balanced. Personally, I think the forward smash is unique how it is, and it doesn't matter if it seems like an up-smash. The neutral-b works fine (although, I have the Brawl- codes on, so that probably makes a difference). Of course, if Spidey didn't need to stall in the middle of the air (assuming projectiles could be coded as naturally as vBrawl's), it would be more useful and dynamic for his moveset. Overall, I'm incredibly impressed by how seamlessly he adds onto the roster and fits into the game as a unique character.

A few comments/suggestions; the side-b (web-zip I think), could be improved in terms of animation. Spidey is fine; the web annoys me however because of the way it shakes a bit up and down.
Additionally:
I don't know if you're using shiek's whip for the web, or just an extremely thin, long cylinder, but the web would look awesome if it was a bit wavy at first before it hooks onto its target and tightens. (Pretty much, if possible, don't have the web be a straight, static line for the whole animation.
[edit: wait a sec, I just looked at the video again. Can you aim his side-b? That would explain the shaking, so disregard that if you're able to aim it.]

The animation for the down-b in midair could also be polished. Last I looked, Spidey seems to be holding onto the web in generally the same pose from beginning to end. If he swung his legs out, it would look better. Perhaps he could let go of one of his hands from the web, put it out to the side/behind him in a dramatic pose. Finally, the move needs to accelerate and decelerate more, because I remember Spidey moving at a rather constant speed (which isn't realistic or very interesting).
Technically, the move is designed great though. I'm not sure though if it allows for you to do it in the reverse direction you're facing though (backwards down-b). If I remember correctly, there's a large filesize for animations; maybe do a different one where he starts off the same, and turns to shoot another web and swing in the reverse direction?

The wait1 animation kinda bothers me. It doesn't look natural. It's certainly an improvement from the very first wait1 I remember seeing, when Spidey was just being started. However, maybe a bit more of a bounce to his forwards-and-backwards movement would help. Something about his hands' movement doesn't look natural though. Idk.

(Optional) An idea for a down throw: he throws the opponent up in the air, shoots a web at them, and pulls them to the ground.

Overall, I love Spiderman as a new character. Kudos to you (and especially for making it so balanced for an early beta).


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 23, 2011, 04:44:55 AM
Thanks for the comments guys ^^  It's really nice to know that you're all enjoying the webslinger and my other PSAs.  Sometimes it's kinda difficult to show thanks, but when I wake up in the morning and see that people are having fun with the PSA then that puts a smile on my face :)

I think the reason no one's given feedback is because the PSA is so well made and balanced. Personally, I think the forward smash is unique how it is, and it doesn't matter if it seems like an up-smash. The neutral-b works fine (although, I have the Brawl- codes on, so that probably makes a difference). Of course, if Spidey didn't need to stall in the middle of the air (assuming projectiles could be coded as naturally as vBrawl's), it would be more useful and dynamic for his moveset. Overall, I'm incredibly impressed by how seamlessly he adds onto the roster and fits into the game as a unique character.


Thank you so much!  That was my goal from the beginning, and I'm glad that you felt I've achieved it.  And yeah unfortunately since the Neutral B is a fake projectile, without the stall the trajectory of the projectile would get messed up since it's technically "attached" to Spidey. 

Quote
A few comments/suggestions; the side-b (web-zip I think), could be improved in terms of animation. Spidey is fine; the web annoys me however because of the way it shakes a bit up and down.


The web itself is built off Sheik's chain article put over her needles (so it doesn't have floating points).  These are attached to her LHaveN bone and as a result of this move with that bone.  Unfortunately though, it also moves with her LHandN bone (which works as the parent for the LHaveN), so if her hand moves in anyway, the web's positioning is messed up too.  As a result I have to position the LHaveN bone so that it doesn't do this, but it's pretty much impossible to get the positioning right because I can't actually see the web attached to his hand in Brawlbox.  Hope this made any sense...

Quote
Additionally:
I don't know if you're using shiek's whip for the web, or just an extremely thin, long cylinder, but the web would look awesome if it was a bit wavy at first before it hooks onto its target and tightens. (Pretty much, if possible, don't have the web be a straight, static line for the whole animation.
[edit: wait a sec, I just looked at the video again. Can you aim his side-b? That would explain the shaking, so disregard that if you're able to aim it.]


Yeah it's built off Sheik's chain.  Although it's sectioned, if I did that it would look jagged rather than wavy.  Though personally I think it would be nice if there was a way to actually make it look more like a web than a long thin string.  The Entry animations use graphics which look nice, but the problem is doing this for Web Zips would require a ridiculously huge amount of coding in PSA.  The other way would be for it to be vertexed, but I don't vertex so someone would need to to it for me...

Quote
The animation for the down-b in midair could also be polished. Last I looked, Spidey seems to be holding onto the web in generally the same pose from beginning to end. If he swung his legs out, it would look better. Perhaps he could let go of one of his hands from the web, put it out to the side/behind him in a dramatic pose. Finally, the move needs to accelerate and decelerate more, because I remember Spidey moving at a rather constant speed (which isn't realistic or very interesting).
Technically, the move is designed great though. I'm not sure though if it allows for you to do it in the reverse direction you're facing though (backwards down-b). If I remember correctly, there's a large filesize for animations; maybe do a different one where he starts off the same, and turns to shoot another web and swing in the reverse direction?


Well I based it off the MvC Web Swing, where he pretty much stays in the same pose the entire time.  However, you're right about the acceleration.  Through further looking he does start up slow and the speeds up nearer the end.

Also, the reason why there is no ability to turn around is because of the fact that a lot of extra coding will be needed and I'd need to completely restructure the Down B.  Unlike the Up B (which was easy), this one acts differently.  It's complex to explain, but just note that the file size would increase substantially (for the FitSheik.pac)

Quote
The wait1 animation kinda bothers me. It doesn't look natural. It's certainly an improvement from the very first wait1 I remember seeing, when Spidey was just being started. However, maybe a bit more of a bounce to his forwards-and-backwards movement would help. Something about his hands' movement doesn't look natural though. Idk.


I tried numerous Wait1 animations.  I just couldn't get it to look right >.<  Since it's based off his MvC wait pose, his movement is rather strange.

Quote
(Optional) An idea for a down throw: he throws the opponent up in the air, shoots a web at them, and pulls them to the ground.


Here are what the throws are at the moment:

B Throw (only the actual swinging bit) - http://youtu.be/Ezf9jXXmFlc?t=5s
F Throw - http://youtu.be/ECm5KexMBwk?t=2m16s
D Throw (again, only the actual swinging bit) - http://youtu.be/NzMFZJrOqoI?t=27s

Quote
Overall, I love Spiderman as a new character. Kudos to you (and especially for making it so balanced for an early beta).


(http://www.layoutcodez.net/personalized/google/success_baby70989908.jpg)

Current status is V1, since there were two betas before the current release.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Tasty Pumpkin Clock on July 23, 2011, 05:34:46 AM
Awesome. I was hoping for both of those web throws :D.
I have an idea for the web ball. Could you make it chargable? Then it would make sense for the enemy to be stunned longer with a stronger web ball.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 23, 2011, 05:41:13 AM
Awesome. I was hoping for both of those web throws :D.
I have an idea for the web ball. Could you make it chargable? Then it would make sense for the enemy to be stunned longer with a stronger web ball.

I believe I responded to the same question a while back.  Don't worry, it was quite a few pages back so it would most likely have been missed but the reason why the Web Ball isn't chargeable is because of the fact that most of the time Spidey has never been able to charge his Web Balls.  It's always been just a straight up projectile in almost everything.  That and I'd need to make extra animations for the actual charging and the coding would increase the file size A LOT (the graphics for the current Web Ball increased the file size quite a chunk, I'd need to essentially do those graphics 4 more times if I were to, say, make it chargeable for three levels)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 23, 2011, 05:51:32 AM
The most that can be done on the webball is just make the stun longer, but maybe lessen the damage - even though it'd be like 2 percent XD but still, sorta got yourself stuck there with the ball *No pun intended*


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 23, 2011, 05:54:14 AM
sdo0m here is my feedback for spidey psa:
ITS AWESOME!!! and perfect just like i wanted a spider man psa in SSBB
dont care it is MvC styled this is spider-man in SSBB thats all what matter i think

i can´t say anything bad becoz there is nothing bad about it for me



Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 23, 2011, 05:59:02 AM
Oh yeah, that's another thing: There's been haterz givin bad feedback just because it's based more on MvC instead of the comics and shows - c'mon! It was a fighting game so why not?


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:02:00 AM
i only know spider-man from  TV shows and comics i never knew he was in a game figher game

and i think i am not the only one


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Ultraxwing on July 23, 2011, 06:06:23 AM
I mean, why base it off of the Movies/TV shows. usually shows like that or even comics. it's a [censored] to get a "good" moveset out.

spidey is so good. cause he's fighting game based. so in essence it's a perfect port.

if i were to make Leonardo TMNT based off the television series. he would be cheesy. and throwing Pizza boxes all over the damned place. i could do Shredder but non of the zany turtles (dear god, i don't want to do the dark horse comics either cause falcon/every one else would be missing limbs and bleeding all over the place. a good balance of both)

oh and Spidey is AMAZING. i can't give out a good review. but the way he's done. it's highly acceptable.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Triforce Zelda (Deceased) on July 23, 2011, 06:18:37 AM
Agreed to both of the above


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: dpgthirteen on July 23, 2011, 07:05:19 AM
I am having a hard time mastering Spidey, but the more I fail the more I play as Spidey. Can't wait till he's mastered :P


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Naruto200Man on July 23, 2011, 07:13:42 AM
One thing I have to say about spidy psa so far....

http://www.youtube.com/watch?v=UPphDSc6ZEE


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: Kagemaru on July 23, 2011, 09:27:31 AM
I'm on my phone so I havent had the chance to keep up with the topic. I have my feed back some days ago, and I love spider man. Yes I was a bit disappointed that it was mainly based off of mvc3 because I've never personally liked those games but its still my favorite hack of all time. I mastered the move set even god enough to keep up with brawl minus. (peach still gives me problems)   I'm just patiently waiting for the perhaps final release with the grab changes.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: The Main Event on July 23, 2011, 11:54:33 AM
I am having a hard time mastering Spidey, but the more I fail the more I play as Spidey. Can't wait till he's mastered :P
Talk about mastered, I main him. I always had a thing for light characters that had decently fast and powerful attacks.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: xZedkiel on July 23, 2011, 01:00:50 PM
Talk about mastered, I main him. I always had a thing for light characters that had decently fast and powerful attacks.

Same for me, I like speedy, light, and average power. Hence why Gray Fox is my perfect PSA choice.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more!
Post by: SiLeNtDo0m on July 23, 2011, 01:52:48 PM
Psst....like check the OP....

Since it's not the one I'm prioritising for Aafyre anymore, I've decided to add Groudon to my future movesets.  He won't be for a while though


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: xZedkiel on July 23, 2011, 02:00:13 PM
Meh, I'm interested much more in Zero, Black Knight, and Arthur XD


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: The Main Event on July 23, 2011, 02:01:26 PM
Psst....like check the OP....

Since it's not the one I'm prioritising for Aafyre anymore, I've decided to add Groudon to my future movesets.  He won't be for a while though

I'm more interested in this guy...
(http://blogs.ocweekly.com/heardmentality/Dudley%20SF.gif)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: Carnage on July 23, 2011, 02:13:23 PM
so groudon is here and it isnt by aafyre request   he doesnt even has his own picture in the OP  so i see this was like a forced entry i hope he doesnt end like poor deadpool,kid buu,Roy or gotenks

On to spidey
how are the trows coming along  you said the trow where he swing the oponent around in his web was done  is there any chance we get a preview before the next version? becuase i bet spidey swinging the oponent around with his web will be the most epic trow ever even more epic thant melle mewtwo back trow where he trowed the oponent and then he would send shadow balls to his face xD but i bet spidey can beat that with his web


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: SiLeNtDo0m on July 23, 2011, 02:14:34 PM
Spidey's throws are done.  But they need graphics and balancing in areas. 


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: Puraidou on July 23, 2011, 02:15:48 PM
so groudon is here and it isnt by aafyre request   he doesnt even has his own picture in the OP 
Or he didn't have a picture of Groudon ready? He can always add it later anyway x)


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: Royal_Blade on July 23, 2011, 02:25:54 PM
Who's throw attributes are you using for the web swing throw? G&W's can work well for it becuase he spins them around and throws them in a plain direction. The twirlling part will look wierd but it still looks good.


Title: Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+Groudon Added to Future Projects
Post by: SiLeNtDo0m on July 23, 2011, 04:11:24 PM
Who's throw attributes are you using for the web swing throw? G&W's can work well for it becuase he spins them around and throws them in a plain direction. The twirlling part will look wierd but it still looks good.


Well the positions of the enemies are fine.  It just looks rather funny at the moment because the two Web Throws are absent of webs, so it looks like Spidey is throwing them with his mind powers or something.

Also, would anybody be able to make a voice pack for Spidey for me?  I can send whoever is willing to do it all the voice clips for his MvC3 voice.  I believe if you use Swandz 0.1 you can have longer sounds so you won't need to split any.  Here are the quotes that I'll definitely need:

- Web Ball!
- Web Swing!
- Spider Sting!
- Crawler...ASSAULT!!  Havin' fun yet?! (all as one voice clip if possible, so there is room for more voices)
- Does what a Spider Can! (and possibly an alternate version for when he says "Do your job"!)
- My Spider Sense is tingling!

Those are the only ones that I'll definitely need.  Use all the voice clips Sheik has, and be creative.  There's plenty to work with in the MvC3 pack of voices ;)  Here's the link:

http://www.mediafire.com/?ox6gdib8azc7yf1

Also, I most likely won't do Maximum Spider.  The animation wouldn't be too hard, but for it to look badass it needs that massive web graphic (or it needs that "dynamic super background" you get in the earlier fighting games and MUGEN) and there simply is not enough file space for something that grand.  And the wall clinging won't be added unfortunately.  Though let's be honest, it's a gimmick that you probably won't even use half the time because not every stage has "climbable" walls.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: xZedkiel on July 23, 2011, 05:34:01 PM
So he's finalized? All he needs is your choice of MvC3 recolors and such, a sound pack, and he's done?


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Segtendo on July 23, 2011, 07:22:25 PM
Hey guys.
Jaklub released Sawndz 0.1 so you can insert longer sounds.
No more trimming down sounds to fit in a certain limit :af:


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: dpgthirteen on July 23, 2011, 10:57:16 PM
I think I finally am starting to master Spidey ;D I just beat a spider man on a 1 on 1 match and won with all my lives :af2:YES! THIS IS DELICOUS!


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: dizmo on July 23, 2011, 11:20:37 PM
are you going to work on cloud any further?


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Pervyman Trigger on July 23, 2011, 11:27:57 PM
Also, would anybody be able to make a voice pack for Spidey for me?  I can send whoever is willing to do it all the voice clips for his MvC3 voice.  I believe if you use Swandz 0.1 you can have longer sounds so you won't need to split any.  Here are the quotes that I'll definitely need:

- Web Ball!
- Web Swing!
- Spider Sting!
- Crawler...ASSAULT!!  Havin' fun yet?! (all as one voice clip if possible, so there is room for more voices)
- Does what a Spider Can! (and possibly an alternate version for when he says "Do your job"!)
- My Spider Sense is tingling!

Those are the only ones that I'll definitely need.  Use all the voice clips Sheik has, and be creative.  There's plenty to work with in the MvC3 pack of voices ;)  Here's the link:

[url]http://www.mediafire.com/?ox6gdib8azc7yf1[/url]


I'll do this, I should be done with the zero SFX's in a few days So I'd be free for this :af:


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Carnage on July 24, 2011, 02:43:03 AM
spidey is good enough with crawler assault it just needs to dash until it hits the oponent  and then start the assault like links marth ike or even mario dk mario FS so he doesnt punch thin air lol also its a shame i dont use rivolution so i wont be able to get the sound bank:S im just waiting for the trows and maybe win/lose animations and i call spidey a real full character but maybe asking someone to do names portraits and etc so a real final pack gets out xD since recolours exist so choosing 5 wont be too dificult xD


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Naruto200Man on July 24, 2011, 05:14:30 AM
Hey SD, can you do me a big favor? I can't seem to get my BB to open up the Might Guy hack in the model previewer. I'm wondering if it's just my computer, he's over captain falcon btw...

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20862


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kaye Cruiser on July 24, 2011, 12:00:42 PM
http://www.youtube.com/watch?v=Ga5LisLHEQA


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: The Main Event on July 24, 2011, 12:06:29 PM
[url]http://www.youtube.com/watch?v=Ga5LisLHEQA[/url]

That. Is. God.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 24, 2011, 12:11:59 PM
[url]http://www.youtube.com/watch?v=Ga5LisLHEQA[/url]


Woah nice fights.  This is the Beta 2 version.  I can tell XD  Mainly because the Down B isn't a proper counter at this moment.  Though the dude was a legend enough to add voices!

But my god.....that first song drove me to near insanity >_<  And shame about the sound lag part way through


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kaye Cruiser on July 24, 2011, 12:21:11 PM
I don't get it, the first song was pretty awesome, not to mention it was by Megumi Hayashibara. I've seen her stuff long enough to recognize her sexy voice anywhere. xD

Why you no like son? :<


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: The Main Event on July 24, 2011, 12:26:30 PM
I don't get it, the first song was pretty awesome, not to mention it was by Megumi Hayashibara. I've seen her stuff long enough to recognize her sexy voice anywhere. xD

Why you no like son? :<
What is the song called?


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kaye Cruiser on July 24, 2011, 12:30:51 PM
What is the song called?

Beats me. First time hearing it. ¦D

I just know she's singing it. xD


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: _Data_Drain_ on July 24, 2011, 12:32:51 PM
Hm... That was a good video, nice find Wave. :P

Also, some of their other videos are not too bad either. XD


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 24, 2011, 12:51:37 PM
I don't get it, the first song was pretty awesome, not to mention it was by Megumi Hayashibara. I've seen her stuff long enough to recognize her sexy voice anywhere. xD

Why you no like son? :<

Not a fan of the genre as a whole.  That voice actually drove my head in.  Personal opinion thing though.  You of course, can like it as much as you want.  It's just not my kind of thing.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Tasty Pumpkin Clock on July 24, 2011, 12:52:48 PM
Yeah Spidey NEEDS a sound pack.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: The Main Event on July 24, 2011, 01:31:20 PM
YES. I finally got Spidey working on Riivo.
Yeah Spidey NEEDS a sound pack.
Indeed.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: ForOhFor Error on July 24, 2011, 01:38:44 PM

Also, I most likely won't do Maximum Spider.  The animation wouldn't be too hard, but for it to look badass it needs that massive web graphic (or it needs that "dynamic super background" you get in the earlier fighting games and MUGEN) and there simply is not enough file space for something that grand.
Hm. Well ,the falling model from castle siege makes everything besides characters invisible, I believe. That could be used as a dynamic super BG.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kaye Cruiser on July 24, 2011, 01:51:13 PM
Silent, you know that Maximum Spider in MVC2 didn't have the giant web, right? :3


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Mansta8 on July 24, 2011, 01:51:55 PM
MAKE ZELDA GTFO FOR FILE SPACE! Them other peoples who use zelda don't get maximum spider.

Terrible idea, lol.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 24, 2011, 01:53:17 PM
Silent, you know that Maximum Spider in MVC2 didn't have the giant web, right? :3


I know, but it had that dynamic blue backdrop which is what I was talking about:

http://www.youtube.com/watch?v=xXu4tc6Zj5g


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kaye Cruiser on July 24, 2011, 02:02:37 PM
We already have the FS glow. Not really seeing a need for much else. This is Smash after all. o.o

Honestly, I hardly ever notice those backgrounds to begin with. xD

At any rate, do whatever ya think is right. :3


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: The Main Event on July 24, 2011, 02:04:16 PM
We already have the FS glow. Not really seeing a need for much else. This is Smash after all. o.o

Honestly, I hardly ever notice those backgrounds to begin with. xD

At any rate, do whatever ya think is right. :3
I agree. Theres only so much you can do.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: BlueBrain on July 24, 2011, 02:23:40 PM
if it were on captain falcon u couldve used his FS background stuff... but i dont really see the need of turning a character in a MVC character, he is in brawl after all...


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 24, 2011, 02:33:21 PM
I agree. Theres only so much you can do.


And that's exactly the problem.  Because of this, the move will lose that impact.  Crawler Assault at least has that ferocity.  Maximum Spider in MvC1, 2 and MUGEN looks lame.  In MvC3, it looks cool because of the fact that the opponent gets stuck in a scripted event and Spidey does this cool animation with all the blur and stuff.  Without the effects, the move looks like ass, and there is no way to replicate these effects decently.  Again, with Crawler Assault it was easy to do this, but with Maximum Spider it's almost impossible.

Not to mention that no matter what way I did Maximum Spider, it would almost ALWAYS be obstructed in some sort of way by walls or floors.  

Anyways, stop discussing it.  It's not happening, period.  Nothing you will say will change my mind.

EDIT: Preview of the Win1 animation.  Note a couple of things:

1) I can't be asked to fix the tuck in the flip.  If I move the leg, the interpolation screws up so I have to do a load of cleaning to get it right again.  It's tedious and boring.
2) The .gif makes it quite a bit choppier than it would actually look.  It looks smoother both in game and in the previewer
3) The thumbs up at the end ends abruptly obviously because it transitions into a Win1Wait animation.

(http://gifninja.com/animatedgifs/139926/spideywin1.gif)


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Carnage on July 24, 2011, 05:00:34 PM
it looks nice atleast he wont do sheiks pose that was  really wierd and maded spidey look abit homo lol


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: xZedkiel on July 24, 2011, 06:20:27 PM
What about the OLD Cloud PSA, they gave Omnislash a background.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Mansta8 on July 24, 2011, 06:38:25 PM
^ Cool story bro, that was a edit of ike's smoke background in his fitikefinal.pac


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: xZedkiel on July 24, 2011, 06:57:41 PM
Ah I see. But couldn't something like that be done? Then again, I think there's not enough graphics since he probably took them all up.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Kagemaru on July 24, 2011, 09:26:50 PM
Justa waitin on a new release...

(I haven't been able to keep up with the last 10ish pages very well so I don't know if there was anything since the V1 release)


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Carnage on July 25, 2011, 03:10:20 AM
same here xD on a side not spidey is almost at 1000 downloads i bet today or tomorow he will pass the 1000 mark xD and he still has updates being released maybe someday he can get in those most downloaded hacks list  on brawl vault but is too mutch of a streetch since 5000+ is still to far away


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Triforce Zelda (Deceased) on July 25, 2011, 08:38:34 AM
Seriously? Groudon, man, you've got some work ahead of you. But this will be a very popular hack I can see.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: dpgthirteen on July 25, 2011, 02:12:11 PM
How goes Spidey SDoom?


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Naruto200Man on July 25, 2011, 02:31:43 PM
Hey SD, can you answer a question for me? How big is your Final Shadow Lord of Chaos PSA's .pac and fit motionetc.pac?

I'm asking cause I'm revamping my dark Super Sonic psa with some new graphics and even some custom animations.(made by me.) so I'd like to know the posibilities.

I won't be using any of sonics articals and ext graphics at all.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: The Main Event on July 25, 2011, 02:50:35 PM
Someone make a sound pack please  *facepalm*
It bugs me hearing Sheik's voice every 2 seconds.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 26, 2011, 05:14:44 AM
Good news:

SPIDEY REACHED 1K DOWNLOADS! :happy: :happy: :happy:

And it only took 2 weeks!  That's gotta be a new personal record for me XD  And it hasn't even reached the final version yet.  Thanks all ^^


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Triforce Zelda (Deceased) on July 26, 2011, 06:00:43 AM
How close is you to the Final Version?


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Naruto200Man on July 26, 2011, 08:31:33 AM
Hey Silent Doom...
Could you tell me which Actions after the Final smash actions are related to the various specials?

I need to know cause I'm changing sonic's NB, ^B and DownB in my dark super sonic psa revamp.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Carnage on July 26, 2011, 08:42:35 AM
Good news:

SPIDEY REACHED 1K DOWNLOADS! :happy: :happy: :happy:

And it only took 2 weeks!  That's gotta be a new personal record for me XD  And it hasn't even reached the final version yet.  Thanks all ^^
thats  a great psa of a very well known character  xD thats why the downloads now everyone  is just waiting for the final release xD maybe he gets up to 2000 quickly with the final release xD


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Triforce Zelda (Deceased) on July 26, 2011, 08:46:45 AM
I know right? I don't give a damn about Sheik anymore xD.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 26, 2011, 08:50:26 AM
Hey Silent Doom...
Could you tell me which Actions after the Final smash actions are related to the various specials?

I need to know cause I'm changing sonic's NB, ^B and DownB in my dark super sonic psa revamp.

It's always different for each character.  For Sonic, it's these:

112 - Starting ascent of Homing Attack
113 - Start of Side B Spin Dash
114 - The "Jump Squat" he does just before he launches off his Spring
115 - Start of Down B Spin Charge
116 - Start of Final Smash

117 - Homing Attack main movement (triggering this Action alone without doing the Homing Attack Start will cause Sonic to do a homing attack diagonally down without any homing)
118 - Also Homing Attack main movement (triggering this Action alone without doing the Homing Attack Start will cause the game to freeze I think)
119 - When he rebounds off a wall or floor when doing the Homing Attack
11A - When he lands on the ground whilst dashing in the Homing Attack (Homing Attack has its own specific landing)
11B - The end of the Homing Attack (when he flips out of it and doesn't hit anything)
11C - When he hits an opponent with the Homing Attack

11D - The Side B charge up
11E - The signature section where he's actually spinning and moving (this action is SHARED between both the Side B and Down B)
11F - The end of the Side B (controls the different ways in which Sonic stops)
120 - When he turns whilst spinning (again, share bewteen the Side and Down B)
121 - A generic sort of ending of the spin.  It doesn't like to any special animations this time
122 - I think this is the "hop" that he does at the initial release of the Side B

123 - The actual Up B Spring Jump itself (when he gets thrusted into the air)

124 - The charge up of the Down B.
125 - The end of the Down B

126 - The end of the Final Smash (when he transforms back into regular Sonic)

You can easily tell by looking at what subactions the actions go to, then using logic from there.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Triforce Zelda (Deceased) on July 26, 2011, 08:52:09 AM
You memorized Sonic's just like that? Damn...


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Naruto200Man on July 26, 2011, 09:07:21 AM
You memorized Sonic's just like that? Damn...

The guys made shadow over so many times, it's no doubt he's memorised them all XD so yeah, not many reasons to be surprised O-o

Thanks, it'll definately help since I don't want sonic randomly turning into a ball and sliding off screen when I edit his specials >_>

BTW: I mean Dark Super Sonic rather than a dark sonic, so he'll play quite a bit differently than normal super sonic. (This is over normal sonic though even if it's a super form XD)


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 27, 2011, 04:52:05 AM
Spidey's at a bit of a stalemate at the moment.  That Win animation that I did has to be completely remade because of how Win animations work.  You can't move a character with the TransN bone in a Win animation because it messes up.  You have to move them by the HipN.  I don't know why this is, it just is....

Also, I asked a couple of people to do stuff for me but they haven't got back.  I'll keep waiting, but it's not too much of a problem.

In the mean time, I might as well show you guys some early previews of Zero animations that I did a while back.  I did them at around the same time I was doing V.Joe V2.  I was kinda bored and decided to work on a few.  I've done the Wait1, Run and AAA combo.  I'll make some .gifs soon.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: Triforce Zelda (Deceased) on July 27, 2011, 04:55:04 AM
I'm sure we'll all be quite pleased at what we see next from you.


Title: Re: SDo0m's Dark Void: Groudon Added to Future Projects+Spidey needs a sound pack!
Post by: SiLeNtDo0m on July 27, 2011, 05:07:59 AM
http://www.youtube.com/watch?v=_R-B8yytWE0

Old animations are old ^-^


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Triforce Zelda (Deceased) on July 27, 2011, 05:11:53 AM
Meh, I can't tell, I never bothered with Zero because he went over Link, and that's a BIG no-no.

But this ones over DDD which I like better, but... meh, well we'll see where it goes.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Velen on July 27, 2011, 05:16:45 AM
[url]http://www.youtube.com/watch?v=_R-B8yytWE0[/url]

Old animations are old ^-^


Personally speaking, I think the AAA Combo needs an update. With how far you've come with animations, I think you could do so much better...

That, and it comes from my personal standards (as you has seen with my ow custom animations)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Triforce Zelda (Deceased) on July 27, 2011, 05:20:37 AM
Idk, I really don't know who Zero is anyway, so I'll just stay outta this one so I don't end up being a noob.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 05:21:21 AM
Personally speaking, I think the AAA Combo needs an update. With how far you've come with animations, I think you could do so much better...

That, and it comes from my personal standards (as you has seen with my ow custom animations)

Definitely.  These animations don't even look particularly good ingame either.  It's partially down to that big grotesque sword.  I'll be using the sword glow to make the sword in the same fashion Eldiran did for his Zero.  Except it will be his curved blade.  


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: dpgthirteen on July 27, 2011, 06:32:32 AM
Also the running animation looke kinda odd, I was kinda thinking of him leaning a little more while running.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Kaye Cruiser on July 27, 2011, 06:46:48 AM
Also the running animation looke kinda odd, I was kinda thinking of him leaning a little more while running.

It's based off his run from MVC3, so it looks accurate.

Accuracy aside though, I always felt that run itself just didn't fit Zero, or a Megaman character for that matter. >.>


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 06:54:07 AM
I may make his run more like his dash.  Kind of low down and ninja like.  Think a bit like Sheik's run.  It'll probably be in this general position, just with his feet actually moving and running:

(http://www.digitalmegamanworld.com/animations/X1_Zero_dash_V2.gif)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: sp147 on July 27, 2011, 07:36:54 AM
I was gonna say maybe you could do his run from MMX or MMZero series, but then I read in a earlier relpy that its Based of MvC3, and your dash run is probably a better idea


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 07:58:47 AM
dont forget to add ur own suff to it instead of making another mvc3 port... xDD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 08:00:10 AM
dont forget to add ur own suff to it instead of making another mvc3 port... xDD

I'm offended :srs:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 08:01:06 AM
lol, no offence intended, but spidey lacks originallity, u just used all mvc moves... even the FS


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Naruto200Man on July 27, 2011, 08:15:56 AM
lol, no offence intended, but spidey lacks originallity, u just used all mvc moves... even the FS

Didn't he say that it was meant to be based off the MVC moveset in the first place? :srs:
If he were to base it off the show or the movies or even the cartoons, he would have VERY little to work with.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 08:17:30 AM
And my point is, originality doesn't matter for PSAs.  The concepts for them do sure, but if something works it works.  Is it fun to play?  Yes.  Is it well presented?  Yes.  Does it look like I spent time on it?  Yes.  So freakin what if the majority of the moveset is based on MvC.  It fits in Brawl.

This is the reason why I said "I'm offended".  It just irritates me how despite the fact that I do so many things right, people find something stupid to complain about.  Doing a PSA is not like doing a vertex.  There are WAAAAAAY more things to take into consideration with a good PSA.  

Also, PSAs like Spidey and such NEED some sort of basis for them to be truly good.  As Naru correctly said, if it was based off the cartoons or movies, I'd have very little to work with.  Heck, even getting the stuff from MvC to translate in the Brawl required quite a bit of thought.  Without source material, quality of pretty much everything would drop substantially.  The animations would be much worse since I wouldn't have a good basis for them and with the PSA elements, I'd have to spend so long finding a way to integrate them decently into Brawl that they just wouldn't feel right at all.

It's not as simple as just "adding your own stuff".  As I said before, PSAs require a lot more thought than any other kind of hack because there are so many more factors to take into account.  This is one of the reasons I removed my Roy moveset. 


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Puraidou on July 27, 2011, 08:20:59 AM
Didn't he say that it was meant to be based off the MVC moveset in the first place? :srs:
^This :srs: He said it multiple times that it's based off of MVC..


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Tasty Pumpkin Clock on July 27, 2011, 08:40:32 AM
I just don't understand people... but Sdoom I'm sure you know that the people who complain are like 1 out of 100 people that actually love it for everything it is. Which is awesomeness.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Carnage on July 27, 2011, 08:53:28 AM
i like spider man psa what if the moves are the same  as in mvc3? thats was the purpose of everything bringing spidey from mvc3 to brawl lol and its awnsome i cant wait for the web trows i bet they will be epic xD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: songeflemy on July 27, 2011, 09:20:35 AM
Nice Zero Animations.....

Zero runs like Ganondorf. :srs:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Kaye Cruiser on July 27, 2011, 09:23:52 AM
Zero runs like Ganondorf. :srs:

CANNOT UNSEE. XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 27, 2011, 09:24:38 AM
Zero runs like Ganondorf. :srs:
And Ganondorf has a terrible run. Even though he's one of my mains. It's still bad.

But I like the 3 hit combo, It looks awesome! I really like the 3rd hit which makes the blade huge. I really like it.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 09:30:14 AM
And my point is, originality doesn't matter for PSAs.  The concepts for them do sure, but if something works it works.  Is it fun to play?  Yes.  Is it well presented?  Yes.  Does it look like I spent time on it?  Yes.  So freakin what if the majority of the moveset is based on MvC.  It fits in Brawl.

This is the reason why I said "I'm offended".  It just irritates me how despite the fact that I do so many things right, people find something stupid to complain about.  Doing a PSA is not like doing a vertex.  There are WAAAAAAY more things to take into consideration with a good PSA.  

Also, PSAs like Spidey and such NEED some sort of basis for them to be truly good.  As Naru correctly said, if it was based off the cartoons or movies, I'd have very little to work with.  Heck, even getting the stuff from MvC to translate in the Brawl required quite a bit of thought.  Without source material, quality of pretty much everything would drop substantially.  The animations would be much worse since I wouldn't have a good basis for them and with the PSA elements, I'd have to spend so long finding a way to integrate them decently into Brawl that they just wouldn't feel right at all.

It's not as simple as just "adding your own stuff".  As I said before, PSAs require a lot more thought than any other kind of hack because there are so many more factors to take into account.  This is one of the reasons I removed my Roy moveset. 

than please explain how ppl made a spidey moveset from zero in first place, they didnt have a reference to begin with, they used imagination, a game eed imagination, otherwise it will be a poor interpretation of some other already created game.

also, i take offence from ur interpretation, since u think im talking about the effort, which im NOT, im neither talking about ur animation quality, so i dont even understand why u reply with that, i thought that U, someone who makes reviews, would accept some criticism, u have dissapointed me sir... (sorry im in a bad mood)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: 水晶空 on July 27, 2011, 09:36:50 AM
than please explain how ppl made a spidey moveset from zero in first place, they didnt have a reference to begin with, they used imagination, a game eed imagination, otherwise it will be a poor interpretation of some other already created game.

also, i take offence from ur interpretation, since u think im talking about the effort, which im NOT, im neither talking about ur animation quality, so i dont even understand why u reply with that, i thought that U, someone who makes reviews, would accept some criticism, u have dissapointed me sir... (sorry im in a bad mood)
I don't know if you worded that out wrong, but that would just put me in a rage.
The second part would just piss me off.

~~~~~~~

About Zero's animation, Velen and some others said what I was gonna say.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 09:43:38 AM
than please explain how ppl made a spidey moveset from zero in first place, they didnt have a reference to begin with, they used imagination, a game eed imagination, otherwise it will be a poor interpretation of some other already created game.

Dude, you're missing the really obvious point.  These people made the moveset from nothing, because their a TEAM of highly experienced programmers that worked on the game for a long period of months if not years.  I'm one 16 year old kid who worked on this on and off for a couple of months and who makes hacks solely for fun and as a hobby.  That's hardly a fair comparison to make.  And if you bother saying "well you could've spent more time on it", than that's being as hypocritical as can be, considering that you were one of the people pestering me and asking "when will it be done" etc.

Quote
also, i take offence from ur interpretation, since u think im talking about the effort, which im NOT, im neither talking about ur animation quality, so i dont even understand why u reply with that, i thought that U, someone who makes reviews, would accept some criticism, u have dissapointed me sir... (sorry im in a bad mood)

I didn't say you were.  I said, taking into account originality means that all those other factors are affected.  I thought I made that clear.  I was saying that if I spent ages taking the time to make it really original, the overall quality would've been lower within the same amount of time that I developed the moveset.  I wouldn't have a proper basis it on if I made it original, and as a result it would have either taken much MUCH longer for about the same quality results (and I, and even more so this entire community, don't have that kind of patience) or it would've take a similar amount of time and the quality would be much worse.  

Either way, many more people would be complaining and I probably wouldn't enjoy making it as much.  You completely missed the point of EVERYTHING I said.  When it comes down to these kinds of PSAs, originality doesn't matter for jack.

It wasn't about me taking criticism or not.  I take criticism pretty well.  If I didn't, I would have never been able to learn anything from some of the feedback given here.  Look at the past page even.  There's been plenty of feedback given on Zero's animations.  Have I been whining about it?  No.  I take everything said into account.  It's just that some comments just irritate the hell out of me because their completely useless and unnecessary or have just completely misunderstood the direction I was trying to achieve with a PSA, and end of coming as nitpicks that don't help anyone.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 10:14:07 AM
sorry for me considering u an artist then...

anyway, for feedback, i couldnt add anything new, since all moves have already been discussed and blabla.

but i see PSAs different from vertexes:

-vertex hack: try to make it as close as original as possible.

-PSA: gives a LOT of possibilities, u can easily find reference for stuff, AND u can add ur own stuff if u want to, while u cant do that in vertex hacking.

so im just whining about u not using PSA for original stuff, instead of following the vertexers in their path to copies.

and i was only asking for releases cuz i was hyped, i mean, its spider-freaking-man!!!

sorry for any offence made.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Kamina on July 27, 2011, 10:34:49 AM
sorry for me considering u an artist then...

anyway, for feedback, i couldnt add anything new, since all moves have already been discussed and blabla.

but i see PSAs different from vertexes:

-vertex hack: try to make it as close as original as possible.

-PSA: gives a LOT of possibilities, u can easily find reference for stuff, AND u can add ur own stuff if u want to, while u cant do that in vertex hacking.

so im just whining about u not using PSA for original stuff, instead of following the vertexers in their path to copies.

and i was only asking for releases cuz i was hyped, i mean, its spider-freaking-man!!!

sorry for any offence made.
:>.>palm:
SDoom said this moveset was based off of Spider Man's MvC3 and is doing a pretty damn good job at it.
Also Zero is looking pretty good so far.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Segtendo on July 27, 2011, 10:35:46 AM
Loving the animations for Zero so far.
Glad you have Zero's hair animated.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 11:02:23 AM
:>.>palm:
SDoom said this moveset was based off of Spider Man's MvC3 and is doing a pretty damn good job at it.
Also Zero is looking pretty good so far.

even if a moveset is based off of something, it doesnt need to be a complete copy...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 11:06:55 AM
sorry for me considering u an artist then...

anyway, for feedback, i couldnt add anything new, since all moves have already been discussed and blabla.

but i see PSAs different from vertexes:

-vertex hack: try to make it as close as original as possible.

-PSA: gives a LOT of possibilities, u can easily find reference for stuff, AND u can add ur own stuff if u want to, while u cant do that in vertex hacking.

so im just whining about u not using PSA for original stuff, instead of following the vertexers in their path to copies.

and i was only asking for releases cuz i was hyped, i mean, its spider-freaking-man!!!

sorry for any offence made.

Ah but you see, this is the problem.  PSA is EXTREMELY restrictive in what you can do.  You know what I would have loved to have done?  I would have loved to have made it so that Spidey represents the new beat-em up games more like Web of Shadows and Shattered Dimensions.  I would have loved to have made him do lots of cool web based weapon type moves.  Creativity with Spidey comes down to the way he wields his webs.  Unfortunately, due to the restrictions of moveset hacking, this kind of thing isn't really possible.
 
I'll take Spidey over Sheik as my example.  Sheik has no external graphic effect models, 5 articles (2 of which are extremely finicky to edit and 2 that only work with the Final Smash), a not very amazing file size limit (which is made even worse because of the fact that she shares a limit with Zelda) and a decent amount of subactions but not an amazing amount.  This meant as far as webs go, there is very little I can do.  Heck even the stuff that I could do came with some sort of restriction.  

For example, Spidey's Web Ball.  Pretty simple concept right?  Just a ball of web.  However, since Sheik has no external graphic effects, I had to use common graphics (with the help of my good man Divine of course), which means that EVERY character that uses that certain wind graphic used for the webs, now has webs instead.  Look at Sonic's F Air, Luigi's D Air, Donkey Kong's Up B, a few of Bowser's moves and even more to see what I mean.

The main thing though, is how much the Web Ball alone increased the file size by.  Using these web graphics does a load on the file size.  This is one of the main reasons why I held back on web based moves.  If a simple ball of web increases the file size by that much, just imagine how much something more elaborate would increase it by like a web weapon.

As for regular attacks, he doesn't do anything special or noteworthy as far as regular attacks go.  Infact, the MvC attacks are probably the most unique and interesting regular attacks he has.  And original normals, as I said TWICE before, would take MUCH longer, be a lot more effort, probably not look as good and as a result receive less appreciation.

I could say more, but I honestly can't be asked now.  I feel like I'm wasting my time.  



Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DoctorFlux(Mariodk) on July 27, 2011, 11:09:11 AM
yeah thats  effect SMBZ mario´s Down-B abit too :(
on the wind GFX
but anyway i can life with it :D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 11:27:57 AM
ok, i understand. sorry for bothering u, and here is my last question:

cant u make his grab use his web in all throws? it would make it really unique, and u only need sheiks chain, maybe its not possible due to filesize, if so, sorry, but as u should know, i dont know anymore than the very basics of PSA (heck, i even made u some questions through PM some time ago)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 11:45:50 AM
ok, i understand. sorry for bothering u, and here is my last question:

cant u make his grab use his web in all throws? it would make it really unique, and u only need sheiks chain, maybe its not possible due to filesize, if so, sorry, but as u should know, i dont know anymore than the very basics of PSA (heck, i even made u some questions through PM some time ago)

I think this could be possible actually.  Well, if the file size is too big I can resort to the throws that I had before.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Dimes on July 27, 2011, 11:50:46 AM
Well, here's my 2 cents:

I love Spidey. The freedom of movement he has makes comboing a dream. I don't really understand the programming and what not that constitutes the making of a PSA, but it's extremely fun to use so I think you've hit the mark with this one. I eagerly await the final product.

As for Zero, I think a lot of people have already said what I'm about to say. I like the attention to the hair in the wait animation. That kind of stuff is all it takes to add a sense of realism. I think the run is fine in comparison to the source material, but there's something about it that I just can't seem to put my finger on. You and I seem to have similar feelings about the Z-Saber in the AAA animations. The enlarged saber does come off as rather grotesque, and I've always felt that saber appears to get longer and curvier, not wider, when he attacks. The animations themselves are looking pretty good though.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Rayn on July 27, 2011, 05:09:59 PM
(http://i53.tinypic.com/in66nt.jpg)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 27, 2011, 05:18:14 PM
Well, here's my 2 cents:

I love Spidey. The freedom of movement he has makes comboing a dream. I don't really understand the programming and what not that constitutes the making of a PSA, but it's extremely fun to use so I think you've hit the mark with this one. I eagerly await the final product.

As for Zero, I think a lot of people have already said what I'm about to say. I like the attention to the hair in the wait animation. That kind of stuff is all it takes to add a sense of realism. I think the run is fine in comparison to the source material, but there's something about it that I just can't seem to put my finger on. You and I seem to have similar feelings about the Z-Saber in the AAA animations. The enlarged saber does come off as rather grotesque, and I've always felt that saber appears to get longer and curvier, not wider, when he attacks. The animations themselves are looking pretty good though.

Thanks dude, great minds think alike XD  But yeah, I'll be changing the sword in the model for a graphic.  You see, with Eldiran's Zero the sword isn't actually Link's sword vertexed, but it's Link's sword glow shaped and set to his wrist.  It's a very cool system, and it can be scaled and still look nice (shown best by Zero's charged up F Smash).  Of course, my Zero won't have the blade on the wrist.  Infact, the blade will only be out when he attacks.  But that's how it works.  We won't have to see that horrible "mess of polygons" sword.

As far as Spidey is going, I had to redo the Win1 animation entirely because it moved incorrectly before.  Now it looks much better, lasts longer and actually moves properly.  I've also made the Win3 animation.  It's much much simpler.  He just hands on a web, goes "peace out" and zips up off the screen.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Ultraxwing on July 27, 2011, 05:23:52 PM
Any 1 notice that the third attack zero has looks like the Tetsuiga???

lol... just Sayan....

oh and, YAY zero!!!


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 27, 2011, 05:33:48 PM
btw, SDom, i'll send u mah 2099 ^^


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Pervyman Trigger on July 27, 2011, 09:33:38 PM
Can't wait for Zero :af: Even have a sound pack set aside for when he's made, when I saw that sword enlarge as he attacked I though "Oh goodness I hope not :srs: " and I'm glade your changin it :af2:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 05:37:02 AM
Spidey 2099 is done thanks to the awesomeness of the joker ^^  He made the texture:

(http://i.imgur.com/dWnG8.jpg)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Velen on July 28, 2011, 05:45:13 AM
Spidey 2099 is done thanks to the awesomeness of the joker ^^  He made the texture:

([url]http://i.imgur.com/dWnG8.jpg[/url])


What I want to see is Spider-Man Unlimited.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 05:57:54 AM
Spidey 2099 is done thanks to the awesomeness of the joker ^^  He made the texture:

([url]http://i.imgur.com/dWnG8.jpg[/url])

Why does he look.. lacking?
(http://www.videogamesblogger.com/wp-content/uploads/2010/06/spider-man-2099-video-game-shattered-dimensions-screenshot.jpg)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BeHappy on July 28, 2011, 06:01:48 AM
Why does he look.. lacking?
([url]http://www.videogamesblogger.com/wp-content/uploads/2010/06/spider-man-2099-video-game-shattered-dimensions-screenshot.jpg[/url])


I think that you are felling that its "lacking" because he seems to have inspired at the cartoon version, and not in the shattered dimensions version.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 06:04:29 AM
I think that you are felling that its "lacking" because he seems to have inspired at the cartoon version, and not in the shattered dimensions version.

You mean this one?
(http://www.samruby.com/Heroes/Spiderman2099/2099Cling.gif)
Still though.. I think it's the mask.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 06:07:15 AM
Why does he look.. lacking?
([url]http://www.videogamesblogger.com/wp-content/uploads/2010/06/spider-man-2099-video-game-shattered-dimensions-screenshot.jpg[/url])


Basically what BeHappy said.  And you're comparing it to an HD game that has a load of fancy bump maps and lots of fancy texture and lighting effects.  Brawl (and more specifically this Spidey hack) cannot simulate those.  Heck, it's a pain just getting the basic shading.  Spidey's UV map is rather strange, especially on his face.  I tried to make it more black in areas, but it looked sloppy.

It would definitely be good if we had a really really good texturer that could somehow simulate those cool shading effects to define the muscles more, but this will do and I'm happy for the most part with how it came out.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 28, 2011, 06:13:24 AM
yh, that hack looks great until u see the real dude... but as Sdoom said, it uses specualr maps, bumping maps and special lighting maps...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 06:18:44 AM
Basically what BeHappy said.  And you're comparing it to an HD game that has a load of fancy bump maps and lots of fancy texture and lighting effects.  Brawl (and more specifically this Spidey hack) cannot simulate those.  Heck, it's a pain just getting the basic shading.  Spidey's UV map is rather strange, especially on his face.  I tried to make it more black in areas, but it looked sloppy.

It would definitely be good if we had a really really good texturer that could somehow simulate those cool shading effects to define the muscles more, but this will do and I'm happy for the most part with how it came out.


The second time I compared it to the cartoon/comic looking version. It's just the mask, the outline of the eyes should end closer together and pointed at the bottom. But I'm not sure it probably can't be done. But don't worry, I'm not complainin' that it's rainin' I'm just saying that I like it a lot more than you think :D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Carnage on July 28, 2011, 06:28:06 AM
Spidey 2099 is done thanks to the awesomeness of the joker ^^  He made the texture:

([url]http://i.imgur.com/dWnG8.jpg[/url])

there are only two problems the eyes are too far apart spider man 2099 has just a small space between them  i know it because i ordered from ebay all the spider man 2099 comics over the years yes i like miguel ohara better than peter parker xD  also the red lines going out of the skull  on the lower part should go almost to its crotch  like in shatered dimensions and would also be cool if someone vertexed the spikes on its arm and a web cape since classic spidey 2099 has a web cape xD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 06:31:26 AM
there are only two problems the eyes are too far apart spider man 2099 has just a small space between them  i know it because i ordered from ebay all the spider man 2099 comics over the years yes i like miguel ohara better than peter parker xD  also the red lines going out of the skull  on the lower part should go almost to its crotch  like in shatered dimensions and would also be cool if someone vertexed the spikes on its arm and a web cape since classic spidey 2099 has a web cape xD
THANK YOU! That's what it was! It doesn't touch his crotch! :D You should make it touch his crotch if you can.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Puraidou on July 28, 2011, 06:44:58 AM
The mask eyes are off and the spider legs don't go to the spot they should be at like Carnage said.
But this being the first 2099 Spider Man made, it's not bad at all :D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 28, 2011, 07:38:52 AM
the face is imposible. end discussion.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 07:52:55 AM
the face is imposible. end discussion.
Just as I thought lol, you would've done it the first time if it were possible. But what about the spider legs, is that possible?


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: songeflemy on July 28, 2011, 08:43:03 AM
I would assume the face texture would be better if the head wasn't so big.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 08:54:40 AM
The size of the head wouldn't really make a difference.  It's the UV map that's causing the problem.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 28, 2011, 09:49:17 AM
ok, just played the v1, i must say, it lost a lot of his speed in his movements... T.T

a lot of start-lag on the side-B and N-B

N-B has a little too much end lag too, its hard to combo with it.

AAA seems harder to pull of (not meaning it doesnt hit, its just hard to do the combo, i know that its easier when holding the A button, but i like to use the AAA combos just for the second and third hit... xD

and about animations, they are all great, but the running animation looks kinda weird to me. ^^


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Tasty Pumpkin Clock on July 28, 2011, 10:03:18 AM
I agree with Side Special having too much starting lag.
And I think Neutral Specials start lag would be justified with a little bit more hit stun. (But just a TINY bit more)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 10:05:27 AM
Thanks for the feedback, but he didn't lose any mobility.  I didn't change his startup lag at all for the Side B.  It's been exactly the same for every release I can assure you.  Infact, he's now more mobile than ever because of the fact that that he can use his Side B downwards in the air.

The neutral B won't have less endlag, but instead it will stun the foe for a bit longer.  The effect is practically the same, but it's a little more realistic for the web to hold them there for longer.

The AAA combo only really works now from holding A as you said.  I'm not sure why this is though tbh...

And the run is just Mario's run.  I didn't really know what to give him tbh XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Tasty Pumpkin Clock on July 28, 2011, 10:23:01 AM
Still think Side Special needs less start lag.
A combo works fine for me...
And the run looks fine in my opinion... but usually you're zipping around the stage anyway right? Which is why the web zip should be more effective then running, which I find at the moment is not usually...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: BlueBrain on July 28, 2011, 11:17:37 AM
lol, maybe u could try making some custom run, something that fits his stance a bit more.. ^^

but i can live with it, and @apprentice, its just that i use the dash attack a lot, and when i say a lot, i mean A LOT! xD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Jugy3 on July 28, 2011, 11:39:10 AM
Hey i was downloading you spiderman psa and noticed a file called ef_common.pac. Do i rename it or keep it as it is? :/


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Naruto200Man on July 28, 2011, 12:03:48 PM
You should try giving him sheik, captain falcons, or fox's run.
They move a little more....stealth like....or whatever.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 12:12:33 PM
I suggest using Lucario's run. It seems to overall fit IMO. And it should look nice linking into a dash attack. Or Falco's run could work.

And about Zero: You should make his Run is kinda slow but make his Dash (Not Side B, the animation before the run) travel far. So he gain's momentum and then travels from there. It's something Zero would do. In MMZ games, dashing would be always used to traveling. I know that its an MVC moveset, but it's Zero like to have a faster dash than run.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 01:12:52 PM
I suggest using Lucario's run. It seems to overall fit IMO. And it should look nice linking into a dash attack. Or Falco's run could work.

No way am I using Lucario's.  It looks like ass.  Not to mention that because of Lucario's weird legs and the way he moves them, it would never look right.  Falco's is a possibility, but again, it would look stupid because of how he has his arm out.

Spidey shouldn't run like a ninja.  He's never run like that in anything.  His run is quite normal actually.  For a normal run, Falcon would fit quite well.

Though the reason why I didn't do a custom one is because of the fact that as I said, he doesn't have a definitive way in which he runs. 


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 01:16:38 PM
I guess the current run if fine. And It's true, Spidey has no unique run, it's quite basic.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Tasty Pumpkin Clock on July 28, 2011, 01:22:02 PM
But I think C.Falcons would look pretty good. But what do I know? You should try it out anyway.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Kagemaru on July 28, 2011, 01:35:45 PM
C.Falcon's would look more normal.

+1 for that.



Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Segtendo on July 28, 2011, 02:26:07 PM
I know that you'll need Travis's sounds when you do his moveset.
Luckily, No More Heroes has a BRSAR. I believe I also found his voice as well.
Alas, they're higher pitched :srs:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 02:47:28 PM
I'm working on something at the moment.  It's not Spidey or Zero.  Infact, it's not any of my PSAs.  Fingers crossed it comes out alright.  I'll show you guys a bit later.  For now it shall remain a surprise...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 02:50:09 PM
I like surprises! < What is it? XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Cascade Hellsing on July 28, 2011, 02:51:35 PM
I'm working on something at the moment.  It's not Spidey or Zero.  Infact, it's not any of my PSAs.  Fingers crossed it comes out alright.  I'll show you guys a bit later.  For now it shall remain a surprise...

Well while you work on what ever it is you're working on.....


/me steals for cakes while no one is looking


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 02:57:19 PM
Well while you work on what ever it is you're working on..... /me steals for cakes while no one is looking
 
Too bad the cake is a lie...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Dimes on July 28, 2011, 03:12:06 PM
Well while you work on what ever it is you're working on.....


/me steals for cakes while no one is looking

Did you mean forty cakes? If not Mr. Luthor would like to see you in his office.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 03:12:56 PM
Could it be his very first vertex? O: Or it could he be texturing? O_o The world may never know...until later.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Cascade Hellsing on July 28, 2011, 03:14:37 PM
Did you mean forty cakes? If not Mr. Luthor would like to see you in his office.

Yes. Yes I did mean that.

And for know what I ment, you win. though in the end... Luthor will always win


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Segtendo on July 28, 2011, 03:15:30 PM
Umm, cake talk aside, I'm anxious to see this "surprise." I wonder if it'll be a side PSA, like Burst Sonic :P


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 03:20:50 PM
Whenever you have time SDoom, could you see our Samus thread? There seems to be some issues that maybe you could help with.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Ninka_kiwi on July 28, 2011, 03:24:32 PM
I bet he's making tekken man >.>


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 03:27:41 PM
I bet he's making tekken man >.>
I wouldn't doubt this XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DoctorFlux(Mariodk) on July 28, 2011, 03:39:04 PM
he saying it is a secret and we all know(most of us) sdo0m will making tekken man

so thats is not a secret so i it will not be that

sdo0m give us some hits what it is :D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 03:45:09 PM
It's probably for Aafyre. Since we haven't heard who was chosen for the PSA.
So related to Enta, Boba Fett, or Electabuzz.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DoctorFlux(Mariodk) on July 28, 2011, 03:46:15 PM
It's probably for Aafyre. Since we haven't heard who was chosen for the PSA. So related to Enta, Boba Fett, or Electabuzz.
look at a Pokemon in this thread on first post so you know what psa


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Cascade Hellsing on July 28, 2011, 03:47:24 PM
look at a Pokemon in this thread on first post so you know what psa

Actually, SDo0m is gonna make Groudon on his own.

He just doesn't want to make it now, cause it'll most likely overshadow KJ's Boswer PSA.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Royal_Blade on July 28, 2011, 03:49:43 PM
Actually, SDo0m is gonna make Groudon on his own. He just doesn't want to make it now, cause it'll most likely overshadow KJ's Boswer PSA.
Quoted for truth.

But yeah, Groudon isn't part of the Aafyre/SDoom choice of PSA.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: xZedkiel on July 28, 2011, 03:51:46 PM
Actually, SDo0m is gonna make Groudon on his own.

He just doesn't want to make it now, cause it'll most likely overshadow KJ's Boswer PSA.
This is true. Groudon counts as one of his PSAs, and he can't make a PSA that fast if he says he'll show us later. So he could actually be experimenting with something.. o.o Let's just wait and see.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 04:02:36 PM
I bet he's making tekken man >.>

>.>
<.<

:vyse: No

It's probably for Aafyre. Since we haven't heard who was chosen for the PSA.
So related to Enta, Boba Fett, or Electabuzz.

>.>
<.<

:vyse: No


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Ninka_kiwi on July 28, 2011, 04:04:52 PM
>.> <.<
:vyse: No
>.> <.<
:vyse: No
Awww

I'm kinda surprised you havn't made a taunt based of tekken man at all...
I could just see it now, zero's secret taunt will have him doing the tekken man pose >.<


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: songeflemy on July 28, 2011, 04:11:20 PM
lol at Vyse usage, but I have a question, SilentDoom.

Wouldn't it be of a better idea to say that you are making Groudon after KJP's Bowser was released? Like a month or 2 weeks after?

Since now saying that you are about to do Groudon, people will expect him, which would make some people not download KJPs bowser because they rather wait for yours than try out his.

Though it's a smart move to save him for last, for all 7 of these PSAs will take 2-3 months each, and by the time you get to Groudon, it might've been.... let's say, 5 months from KJPs? That'll give that Bowser enough time to get some decent downloads for KJP, while you can make you own Groudon moveset.

Though, some might stay with Bowser, since like someone said in Aafyre's thread, some people are not going to fill their Bowser spots with Groudon recolors. And by the looks of it, it looks sort of broken to me, feels like those Brawl made Boss characters, rather than a normal one.

That's my 2 cents, you don't have to read it.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 28, 2011, 04:29:38 PM
lol at Vyse usage, but I have a question, SilentDoom.

Wouldn't it be of a better idea to say that you are making Groudon after KJP's Bowser was released? Like a month or 2 weeks after?

Since now saying that you are about to do Groudon, people will expect him, which would make some people not download KJPs bowser because they rather wait for yours than try out his.

Though it's a smart move to save him for last, for all 7 of these PSAs will take 2-3 months each, and by the time you get to Groudon, it might've been.... let's say, 5 months from KJPs? That'll give that Bowser enough time to get some decent downloads for KJP, while you can make you own Groudon moveset.

Though, some might stay with Bowser, since like someone said in Aafyre's thread, some people are not going to fill their Bowser spots with Groudon recolors. And by the looks of it, it looks sort of broken to me, feels like those Brawl made Boss characters, rather than a normal one.

That's my 2 cents, you don't have to read it.

*Shrugs shoulders*

I'm honestly not sure.  I have so many projects that I just want to do that I don't know the order in which I want to do them anymore >_<


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: Carnage on July 28, 2011, 06:18:40 PM
i bet the surprise is maybe your helping another psaer to finish his psa? werent you helping DO with dante? or is one psa or making alone just for fun?


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 29, 2011, 12:00:48 AM
i bet the surprise is maybe your helping another psaer to finish his psa? werent you helping DO with dante? or is one psa or making alone just for fun?

>.>
<.<

Ye...

:vyse: No


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: songeflemy on July 29, 2011, 12:14:42 AM
It's probably not a PSA at all.

Maybe a Vertex, or Texture, or a Stage.

Or maybe your going to do the Spidermn SFX yourself. O:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 29, 2011, 12:30:31 AM
It's probably not a PSA at all.

Maybe a Vertex, or Texture, or a Stage.

Or maybe your going to do the Spidermn SFX yourself. O:


(http://3.bp.blogspot.com/-SibqpTDe-kY/TjBwXmcPhGI/AAAAAAAAADs/rkjytNIPQxo/s320/123xveu.jpg)

Nope :P


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: ThyLASA on July 29, 2011, 12:45:00 AM
is it somebody from capcom or marvel


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: songeflemy on July 29, 2011, 01:00:14 AM
You are going to attempt to try Maximum Spider.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:07:38 AM
i know it is something awesome :af2:¨for a side project but more i dont know


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 29, 2011, 01:11:16 AM
I'll give you a clue:

If what I'm trying to do works out, I'll be a contributor to a VERY large long term project.  A few people here are already/have been involved in this project.  

One makes fantastic stages.  

Another is very :srs:

Message me if you think you have the answer.  Don't leave comments here and potentiallt ruin the surprise XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:15:51 AM
:srs: ( i think i know who it is but will not say it)

thats sounds something good anyway i think it is for sure a moveset since you is in this project


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 29, 2011, 02:56:57 AM
I wouldn't quite say "a" moveset.  But you're getting closer...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: DivineOverlord on July 29, 2011, 03:00:28 AM
I'll give you a clue:

If what I'm trying to do works out, I'll be a contributor to a VERY large long term project.  A few people here are already/have been involved in this project.  

One makes fantastic stages.  

Another is very :srs:

Message me if you think you have the answer.  Don't leave comments here and potentiallt ruin the surprise XD

hmm I wonder what it is lol


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+Early Zero Preview! Pg 290
Post by: SiLeNtDo0m on July 29, 2011, 05:06:23 AM
1 person has successfully guessed and got it right.  Since someone got it right, I'll spill the beans:

>.>
<.<
Are you ready?
You sure?
100% positive?
You can always turn back here...
This may overwhelm you
It may even irritate you
But now there's no turning back
3
2
1
GO!
Wait...what?
Okay okay....here's the real surprise
...
.......
..............
http://www.youtube.com/watch?v=dQw4w9WgXcQ
:srs:
...Just kidding XD
http://www.youtube.com/watch?v=OTZxpn5IvzM

I'm applying for the Project M team :)  I was assigned this test.  Fingers crossed...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: BlueBrain on July 29, 2011, 06:08:49 AM
yay!!

i guessed it first!!!!

now i deserve a request! /troll


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: DoctorFlux(Mariodk) on July 29, 2011, 06:56:13 AM
so you working on project: m abit sdo0m?

cool i can´t wait to that codeset is done (waiting for Lucario full version so i can use it for goku/Gotenks abit)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Naruto200Man on July 29, 2011, 07:00:44 AM
Hey SD, how can I change sonic's down smash? I've changed the animation and all, but he still goes into a ball ...and does his old down smash....
I'm pretty sure I removed everything in gfx and other in lw4 hold too....


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: SiLeNtDo0m on July 29, 2011, 07:02:24 AM
Hey SD, how can I change sonic's down smash? I've changed the animation and all, but he still goes into a ball ...and does his old down smash....
I'm pretty sure I removed everything in gfx and other in lw4 hold too....

Remove everything in the Other tab for AttackLw4Start, AttackLw4Hold and AttackLw4


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Ultraxwing on July 29, 2011, 07:02:54 AM
Well, another good PSA'R bites the Dust... you'll be so busy Sdo0m...

i mean we won't get Zero or the BlackKnight. but hey, you joining this epic project is AWESOME


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Naruto200Man on July 29, 2011, 07:10:37 AM
Remove everything in the Other tab for AttackLw4Start, AttackLw4Hold and AttackLw4

Oh....kay....don't know why I didn't think of that *facepalm* to self.
As for why I'm having all these sonic related questions, I need to tweek some of his attacks more and I'll have "him" ready for review/preview.(And before anyone asks, it's NOT shadow, OR silver...) If i made the animations on my own, do you think you'd be able to help me out on the specials? They're fairly easy (or should be considering how much you'ved work with sonic) to do, it just I epically fail whenever I try to edit the actions tab...either I get a freeze or nothin happins....or I get an epic  fail when he does his side b... XD After I make his down smash working, I'll have a preview video up soon ^+^


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Royal_Blade on July 29, 2011, 07:56:34 AM
Wow! Project: M! That'd be cool.

Good Luck. And that wait animation looks pretty boss I have to say.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Rayn on July 29, 2011, 08:30:47 AM
*is now much more interested in Project M.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: DoctorFlux(Mariodk) on July 29, 2011, 09:56:29 AM
Sdo0m needing your´s help with Goku´s N-B air
for some reason then time is slowed Goku´s N-B air teleport to the ground and i dont know why
and it is only then time is slowed


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: _Data_Drain_ on July 29, 2011, 10:02:48 AM
Project:M? Meh... I don't personally think it's a good project... But, if that's really what you want, then go for it.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: SiLeNtDo0m on July 29, 2011, 10:24:48 AM
Project:M? Meh... I don't personally think it's a good project... But, if that's really what you want, then go for it.


Funnily enough, I thought the same for a while.  But then I actually bothered to learn more about the project.  I don't play Melee competitively at all, but some of the stuff that they're doing in Project M is just amazing.  It's undeniably the most advanced codeset yet, and they're really exploring some of the possibilities for a few of the characters.  Look at these two vids for quick examples:

http://www.youtube.com/watch?v=3bxRCPbk_E4

http://www.youtube.com/watch?v=hDdx5hPdA_k


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: _Data_Drain_ on July 29, 2011, 10:37:43 AM
Hm... You know something though? I had an idea if they ever finish the clone engine... Some people will likely not like all these new changes... Have you ever played Mugen? Some characters have an option to hold start, and get a different move set for that character...

I'm hoping in the final product, they do this for some characters. I personally don't like how they are changing... Like say, Wario, he is fine as is... But it would be nice to have another move set for him as well, to be like Wario Land...

But that's just my 50 cents on this subject. :P


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: SiLeNtDo0m on July 29, 2011, 10:45:46 AM
I'm hoping in the final product, they do this for some characters. I personally don't like how they are changing... Like say, Wario, he is fine as is... But it would be nice to have another move set for him as well, to be like Wario Land...

But that's just my 50 cents on this subject. :P


http://www.youtube.com/watch?v=EaQOewgy-kQ

:P


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Rayn on July 29, 2011, 10:49:30 AM
[url]http://www.youtube.com/watch?v=3bxRCPbk_E4[/url]

[url]http://www.youtube.com/watch?v=hDdx5hPdA_k[/url]
*is suddenly MUCH more interested in P:M


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Segtendo on July 29, 2011, 10:51:45 AM
Congrats on making the Project: M team dude!


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: _Data_Drain_ on July 29, 2011, 10:53:11 AM
Hm... Well Wario wasn't changed as much as I thought... But why the new down air? His old one was a better move all around, it made a great combo move...

Also, I don't like how they got rid of the Pokemon Trainer himself... That was kinda what made that character interesting, the fact he was the representative of the main character in the Pokemon games...

Also, I thought I heard somewhere they did something odd to ROB as well...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Royal_Blade on July 29, 2011, 11:00:44 AM
Wow... I love charizard.

I actually suggested someone to mod Charizard with Seismic Toss. I love it!

And lucario's OHC system is pretty sic.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: DoctorFlux(Mariodk) on July 29, 2011, 11:03:50 AM
i needing to find out how that OHC system works :D it will be perfect for goku moveset and Gotenks too


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: Tasty Pumpkin Clock on July 29, 2011, 11:10:59 AM
All of a sudden I'm looking forward to P:M.
The new mechanics look awesome, it makes it look much more like other fighting games.

And personally I'm glad the P.Trainer is gone. I'd much rather have better developed individual characters.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+READ REPLY 4441 pg 297
Post by: SiLeNtDo0m on July 29, 2011, 11:12:58 AM
Congrats on making the Project: M team dude!


What?  I'm not in yet.  I applied.  I'm still waiting for a reply back XD

Hm... Well Wario wasn't changed as much as I thought... But why the new down air? His old one was a better move all around, it made a great combo move...

Also, I don't like how they got rid of the Pokemon Trainer himself... That was kinda what made that character interesting, the fact he was the representative of the main character in the Pokemon games...

Also, I thought I heard somewhere they did something odd to ROB as well...


I have to disagree with you on all levels I'm afraid.  Wario's new D Air is probably now his most potent and powerful killing move.  It comes out very quickly and the meteor smash is powerful.  Of course there's that risk of SDing however.  And unlike vBrawl, this codeset is naturally better for comboing.  The change of the D Air, doesn't actually affect Wario's overall ability to combo that much, mainly because of all the overall edits that have been made such as increased hitstun etc

As far as Wario's changes go, SO FAR the moves that have been changed are:

F Smash - It's now a big kick rather than the shoulder barge
D Smash - He punches the ground and causes a powerful shockwave
B Air - He sticks his butt out instead of his head.
D Air - Obviously, the ground pound
Side B - His running shoulder charge.  There are quite a few interesting traits with this move.

I also hated having to switch with the Pokemon Trainer.  Normally, I'd just stick with one throughout the whole match anyways.  But then of course that stupid stamina system would kick in and the Pokemon gets weaker, essentially forcing you to switch and essentially giving your opponent an easy kill.  Unlike Sheik/Zelda, there was no sort of handicap for not switching between the two.  By making all three of them separate, it allows them to further explore the individual playstyles of each Pokemon.

And yes, ROB has had a few changes.  His Side B isn't the Arm Rotor anymore.  Instead, it's a rocket burst forward that can be done multiple times in the air (not sure how it works on the ground though).  Also, his Up B is a single burst upwards rather than controllable flight.  I think this change was a bit of a shame, but his recovery would be extremely broken if this was the case.  They made these changes to help with ROB's pressure and mobility.  See here:

http://www.youtube.com/watch?v=EaQOewgy-kQ

But remember, pretty much everything is still subject to change.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 29, 2011, 04:14:42 PM
Apologies for double posting, but I thought that this deserved a separate post....

I GOT INTO THE PROJECT M DEVELOPMENT TEAM!! :happy: :happy: :happy:

Now before you guys start worrying, don't.  Just remember that general progress for Project M is slow.  And considering that it's a full team job, I probably won't even have to do all that much all that often.  But the very involvement makes me happy ^^  I should still have a bit of time for my own stuff if I manage it correctly.  I've got quite a lot of summer left ;)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 04:15:20 PM
Congratulations Man!  :kdance:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:16:02 PM
SDoOm is credit to team.

Congratulations, dude!


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Royal_Blade on July 29, 2011, 04:17:50 PM
Wow, that's great news! Congratz SDoom!


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 04:18:19 PM
awesome :D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: PPXEXE on July 29, 2011, 04:18:38 PM
Congrats SDoom


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Ultraxwing on July 29, 2011, 04:25:19 PM
CONGRATULATINOS

Now ProjectM isn't so lame anymore.

now i can't wait to put it on my second SD card.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Akiba Red on July 29, 2011, 04:34:13 PM
Congrats on that.
Though I like how people are suddenly interested in Project: M now since you joined. You've got your own set of fanboys SDo0m.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Puraidou on July 29, 2011, 04:38:19 PM
Even though i dislike P:M i congratulate you on a well earned spot sDo0m. Good luck :D (like you'll need it XD)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:38:34 PM
Congrats on that.
Though I like how people are suddenly interested in Project: M now since you joined. You've got your own set of fanboys SDo0m.
not just the fact that SDoOm is on the team, but now that I've actually seen a video of some of the characters in action (Lucario's On-Hit Cancel system in particular), I think it would have gotten a place on my SD even if SDoOm wasn't working on it.

I don't know, that's my two cents.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Segtendo on July 29, 2011, 04:39:25 PM
I knew you would make it.
Congrats dude :)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: _Data_Drain_ on July 29, 2011, 04:40:46 PM
Well, my interest in Project:M is the same as it was... I hate it, and everything it stands for, and will never play it, not even with your involvement in it... But I still congratulate you for getting on that team...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 04:42:06 PM
Well, my interest in Project:M is the same as it was... I hate it, and everything it stands for, and will never play it, not even with your involvement in it... But I still congratulate you for getting on that team...
Why do you hate it so much?


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 04:43:05 PM
cuz he hate melee?


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 29, 2011, 04:43:16 PM
@ClockTower

I think it's partially down to nobody really properly introducing this place to Project:M.  A lot of what people know here about it, are clouded by their own personal bias against it (if that makes any sense).  People think that the goal of Project:M is to create a Melee clone.  This is not true.  

Contrary to popular belief also, they aren't changing the graphics and aesthetics to look like Melee.  They are implementing some of the aspects of Melee that made it a good, fun and competitive experience, whilst making a load of balance changes and giving a new lease of life to some characters.  They're essentially sculpting what they view to be a proper sequel to Melee (since Brawl went in quite a different direction to Melee when it came to gameplay mechanics).  

But even that, is a very one dimensional overview.  It's more complex than that.  I'm beginning to understand that more, and that's the reason why I applied in the first place XD

However, no matter what anyone's view is of Project:M, thank you all.  Not just for the congrats, but for the fact that without you guys I wouldn't be where I am today as regards to PSA and animating.  I just hope I do a good job XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: _Data_Drain_ on July 29, 2011, 04:45:53 PM
Simply because those hackers could be doing something... Better... The game still hasn't been fully broken open yet, like how does SSE work? How do stage hazards work? What are some unknown values in characters?

Plus, those die hard Melee fans annoy me sometimes... Either play your game, and don't bash Brawl, or just play Brawl as well.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:48:53 PM
@ClockTower

I think it's partially down to nobody really properly introducing this place to Project:M.  A lot of what people know here about it, are clouded by their own personal bias against it (if that makes any sense).  People think that the goal of Project:M is to create a Melee clone.  This is not true. 

Contrary to popular belief also, they aren't changing the graphics and aesthetics to look like Melee.  They are implementing some of the aspects of Melee that made it a good, fun and competitive experience, whilst making a load of balance changes and giving a new lease of life to some characters.  They're essentially sculpting what they view to be a proper sequel to Melee (since Brawl went in quite a different direction to Melee when it came to gameplay mechanics). 

But even that, is a very one dimensional overview.  It's more complex than that.  I'm beginning to understand that more, and that's the reason why I applied in the first place XD

However, no matter what anyone's view is of Project:M, thank you all.  Not just for the congrats, but for the fact that without you guys I wouldn't be where I am today as regards to PSA and animating.  I just hope I do a good job XD
...did I ask a question? Lol, anyway, yeah, you do make quite a few good points, and that's why I'm now really excited for this project.

and BTW, this is completely off-topic, but seriously, you can just call me Clock, or C. or whatever. As I've said before, I don't like being all formal and shiz like that.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 04:50:15 PM
Simply because those hackers could be doing something... Better... The game still hasn't been fully broken open yet, like how does SSE work? How do stage hazards work? What are some unknown values in characters?

Plus, those die hard Melee fans annoy me sometimes... Either play your game, and don't bash Brawl, or just play Brawl as well.
Makes sense.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:51:49 PM
I feel like I'm one of the very few people who can enjoy both games equally...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 29, 2011, 04:53:13 PM
@ Tick Tock

Nah you didn't ask a question.  I was more replying to your statement. 


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:53:57 PM
@ Tick Tock
:srs:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 29, 2011, 04:55:12 PM
:srs:

You, like, so had it coming :vyse:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: _Data_Drain_ on July 29, 2011, 04:56:27 PM
I feel like I'm one of the very few people who can enjoy both games equally...
Well, that's pretty cool actually, that's the way it should be... There are flaws with Brawl... And there are flaws with Melee...

These should be overlooked, and instead enjoyed for what they are...

...

Oh great, I just gave myself reason to at least give P:M a fair chance now. XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Puraidou on July 29, 2011, 04:56:36 PM
You, like, so had it coming :vyse:
:vyse: Brool Story Co

And Brool Story Co claims page 300? That deserves a picture!
(http://chzmemebase.files.wordpress.com/2011/01/memes-brool-story-co.jpg)


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 04:57:01 PM
You, like, so had it coming :vyse:
yeah...I guess you're right.
just wait, some mod's gonna see this and make it my custom title >.<


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 29, 2011, 04:57:44 PM
First getting into the team now pg 300?!

Tis a good way to end the day indeed :srs:  Now to sleep...


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Cascade Hellsing on July 29, 2011, 04:57:59 PM
I feel like I'm one of the very few people who can enjoy both games equally...

I also like them equally..... Although, with the hacks we've made for Brawl, I'm starting to like Brawl better.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 04:59:12 PM
Speaking of 300

:sparta:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 05:01:57 PM
I also like them equally..... Although, with the hacks we've made for Brawl, I'm starting to like Brawl better.
yeah...but back in Melee's day, I didn't even know hacking existed, so that doesn't count for me. Focusing on the core focus and mechanics of each game, they're pretty much equal, even if they did appeal to slightly different audiences. But let's not clog this thread up with useless bickering.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: HaloedHero on July 29, 2011, 05:05:15 PM
Hey, congrats on getting into the P:M team. They never let me in (sniff), but that's probably better for me anyway... I'm a big fan of the project, and despite some of the changes I'm not happy about, I have tremendous respect for what they're doing. Good luck.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: sp147 on July 29, 2011, 06:09:27 PM
Speaking of 300

:sparta:

i lol'd

also, congrats on being a part Project: M man, you certainly got quite a few projects you're involved in  ;D


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Velen on July 29, 2011, 07:00:31 PM
-10 respect points mister! D<

Which isn't much since my Respect points for your are still >9000. =3

-but despite the fact some people have respect for Project M. I will stick to my own opinion:

If you want to play Melee, then go play the real thing, not a mocked up copy.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Uncle0wnage on July 29, 2011, 07:20:00 PM
I think it's amusing that people bash project M. How many of you have actually tried it? How many of you spent hours of your time learning just a fraction of its depth? Having a sentiment of, "Go play melee if you want to play melee." is ludicrous. The project M team aims to have the style of gameplay and the fun that melee had, but adding all of the brawl newcomers with brand new  or altered movesets. I wish all of you who hate on it would at least try it. It's not melee, it's Project M.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 07:22:49 PM
I think it's amusing that people bash project M. How many of you have actually tried it? How many of you spent hours of your time learning just a fraction of its depth? Having a sentiment of, "Go play melee if you want to play melee." is ludicrous. The project M team aims to have the style of gameplay and the fun that melee had, but adding all of the brawl newcomers with brand new  or altered movesets. I wish all of you who hate on it would at least try it. It's not melee, it's Project M.
Ive tried it. Not really different then Melee. You can even see the Fox that is being worked on, does he not have his original Melee stance and textures?

And to me its not a waste of talent, far from that, its just something that is not really necessary.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: xZedkiel on July 29, 2011, 08:08:28 PM
I personally love the hacks i have, but I personally prefer Melee's style. The only thing Melee would need to be perfect is all of Brawl's new stages and characters, graphics, features (stage builder, pics, vids, SSE, etc.), it's interface (CSS, SSS, Main menus and song switcher, etc.), Brawl's music, and Final Smashes. Oh! And the coin shooter :3 Take away Melee's aerial dodge as well.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Velen on July 29, 2011, 08:19:17 PM
I think it's amusing that people bash project M. How many of you have actually tried it? How many of you spent hours of your time learning just a fraction of its depth? Having a sentiment of, "Go play melee if you want to play melee." is ludicrous. The project M team aims to have the style of gameplay and the fun that melee had, but adding all of the brawl newcomers with brand new  or altered movesets. I wish all of you who hate on it would at least try it. It's not melee, it's Project M.

I find it amusing how you think that second sentence serves any purpose other than to prove you're a fanboy. It's like you're saying Brawl, Brawl+, and Brawl- are not fun at all.

It's not ludicrous, for several reasons.

1) They are making the physics a CARBON COPY of Melee's, or as close as they can get.
2) They are changing the animations of the characters who were in Melee back to, or to be closer to their Melee incarnations.
3) They are making the movesets practically carbon copies of their versions in Melee (for the ones who were present in Melee), with only minor changes.
4) The only characters with "new" moves are the ones who weren't in Melee. Namely Sonic, Ike, Toon Link, Lucario, Pit, Snake, and whoever else I missed. With the exceptions being moves on the characters that the people on the project just can't stand seeing or don't want to see.

So basically: They are using the new characters, and the stuff Brawl has in order to hide a single fact:

They are nigh-literally turning Brawl into a Melee 2.0. Just because they think that's how Brawl should've been.

Like ThE DarkYoshi, I don't really see it as necessary.

-but if SDo0M wants to help make it, I'll support his decision, but you will not be hearing me talking about wanting to play it.

Cause if I wanted to play Melee: I would rather play the real thing than a mere copy.

No matter how much you try to hide behind the Project:M moniker, that M says it all.

Melee


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Rayn on July 29, 2011, 08:25:27 PM
But let's not clog this thread up with useless bickering.
please.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Uncle0wnage on July 29, 2011, 08:35:51 PM
Brawl Hacking in general isn't necessary. The people who are working on Project M gave us the ability to actually hack brawl, I'd say they can do whatever they want, also, it may not be necessary for you, but that is an opinion, they feel it is needed, let them do what they will. If you want more of brawl hacked, learn to do it yourself instead of blaming it on a modset.

1) There's nothing wrong with that, melee's physics were great, i enjoy them more than brawl's.
2) That's fine too, they wanted brawl to be melee 2.0, it wasn't, they want the good old days back.
3) That is a complete lie, they have made significant changes to many melee combatants, i don't know what you've been reading.
4) Also untrue, They have changed both new and old characters to be more balanced, they want it fairer than melee or brawl ever was.

That's what they believe brawl was supposed to be, Melee with a bunch of new characters, stages, etc.
I believe that that would've been the best game possible, unfortunately, sakurai and his team decided to change it.
I would rather play melee with a whole slew of new characters, and with project M, I am finally able to do that.
The modset definitely isn't necessary, just like anything else, the world goes on without it, but it gets way more hate than any other modset around. If you don't like it, don't talk trash about it, don't play it, just stick with your vbrawl/brawl-/brawl+ and coexist.  
I love brawl, it really is a great game, I have one sd card dedicated to vbrawl and all psas, vertextures and stages. I have another for project m. I still need to try out some of the other modsets, maybe i'll fall in love with them, all i'm saying is that i spent most of my childhood with melee, and it's good to have an old friend back.

Sdoom, congrats on making it in, I hope you help speed them up a little.  :laugh:
Have fun, but don't forget about us over here at KCMM.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Akiba Red on July 29, 2011, 08:38:29 PM

I find it amusing how you think that second sentence serves any purpose other than to prove you're a fanboy. It's like you're saying Brawl, Brawl+, and Brawl- are not fun at all.

It's not ludicrous, for several reasons.

1) They are making the physics a CARBON COPY of Melee's, or as close as they can get.
2) They are changing the animations of the characters who were in Melee back to, or to be closer to their Melee incarnations.
3) They are making the movesets practically carbon copies of their versions in Melee (for the ones who were present in Melee), with only minor changes.
4) The only characters with "new" moves are the ones who weren't in Melee. Namely Sonic, Ike, Toon Link, Lucario, Pit, Snake, and whoever else I missed. With the exceptions being moves on the characters that the people on the project just can't stand seeing or don't want to see.

So basically: They are using the new characters, and the stuff Brawl has in order to hide a single fact:

They are nigh-literally turning Brawl into a Melee 2.0. Just because they think that's how Brawl should've been.

Like ThE DarkYoshi, I don't really see it as necessary.

-but if SDo0M wants to help make it, I'll support his decision, but you will not be hearing me talking about wanting to play it.

Cause if I wanted to play Melee: I would rather play the real thing than a mere copy.

No matter how much you try to hide behind the Project:M moniker, that M says it all.

Melee
1) Yes.
2) So the top-tier characters don't feel different in terms of game-play. They ARE buffing and possibly changing lower-tiers to balance the game.
3) Look at two.
4) Two again.
The first statement) No one ever said they weren't fun.
Also sequels are mostly like that.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 08:39:50 PM
Brawl Hacking in general isn't necessary. The people who are working on Project M gave us the ability to actually hack brawl, I'd say they can do whatever they want, also, it may not be necessary for you, but that is an opinion, they feel it is needed, let them do what they will. If you want more of brawl hacked, learn to do it yourself instead of blaming it on a modset.

1) There's nothing wrong with that, melee's physics were great, i enjoy them more than brawl's.
2) That's fine too, they wanted brawl to be melee 2.0, it wasn't, they want the good old days back.
3) That is a complete lie, they have made significant changes to many melee combatants, i don't know what you've been reading.
4) Also untrue, They have changed both new and old characters to be more balanced, they want it fairer than melee or brawl ever was.

That's what they believe brawl was supposed to be, Melee with a bunch of new characters, stages, etc.
I believe that that would've been the best game possible, unfortunately, sakurai and his team decided to change it.
I would rather play melee with a whole slew of new characters, and with project M, I am finally able to do that.
The modset definitely isn't necessary, just like anything else, the world goes on without it, but it gets way more hate than any other modset around. If you don't like it, don't talk trash about it, don't play it, just stick with your vbrawl/brawl-/brawl+ and coexist.  
I love brawl, it really is a great game, I have one sd card dedicated to vbrawl and all psas, vertextures and stages. I have another for project m. I still need to try out some of the other modsets, maybe i'll fall in love with them, all i'm saying is that i spent most of my childhood with melee, and it's good to have an old friend back.

Sdoom, congrats on making it in, I hope you help speed them up a little.  :laugh:
Have fun, but don't forget about us over here at KCMM.
Well I didn't talk trash. No one really was. Theres a difference between talking trash and an opinion and....
please.

Nevermind. Useless bickering is useless.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Uncle0wnage on July 29, 2011, 08:45:04 PM
Quote
Well I didn't talk trash. No one really was. Theres a difference between talking trash and an opinion

@ThE DarkYoshi 
 Sorry i was being a [expletive deleted].
I just don't know why people hate on it so much, Brawl is awesome, everyone can have fun with it, no matter how they do it. Except those nude textures........That's not okay.

I can't wait for spidey's final release and a zero preview.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: dRage on July 29, 2011, 08:46:24 PM
Can we just drop this please?

Let people play whatever the hell they want. No one is forcing anyone to play anything.

Oh, other than those people telling you to go play Melee/Brawl/whatever, of course. Those people should just be ignored.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Velen on July 29, 2011, 09:04:21 PM
If you want more of brawl hacked, learn to do it yourself instead of blaming it on a modset.
Hahahahaha.[/dry] You are too overzealous for your own good sometimes...

I'll stick to making texture-hacks, thank you. I don't have nearly enough free time to learn how to vertex or PSA. Especially since I do most of my stuff on a laptop, which isn't ideal.

You just stated the reason that people hate on it so much too: The fact they are basically making it a Melee 2.0. A nigh-carbon copy.

It's a similar issue with the people who hated on Gamewatching and others who were making vertexs of characters back into their Melee appearance:

Why would you want to revert the characters back to Melee quality aesthetics when all you need to do is increase the saturation, or do two simple actions in Photoshop to make them look closer to their Melee colors? Making those vertexes completely defeats the purpose of the Brawl models being made, in their essence. You basically undid the hard work that the developers did, and it's somewhat like slapping them in the place in a way.

Open "Insert Texture Name Here" > Duplicate Layer > Blending Mode: Overlay.

That simple. No vertexing needed.

@dRage: I think you're completely misunderstanding my position, as well as the position of most everyone else who has a decidedly negative opinion on Project:M: None of us believe anyone is forcing us to play anything. That is something the mods and other people decided to believe on the issue themselves so they could use it to try to diffuse any situation involving it. Which is -to be bluntly honest- a foolish view.

All the people who are "hating" on it are doing is the same thing as anyone else who talks about it: stating their opinion. Nothing more, nothing less. If someone elses opinion gets you flared up, it's your own fault, not theirs.

I don't hate Melee. In fact, I enjoyed it like I enjoyed Brawl, but changing Brawl into a Melee 2.0, in my opinion, is like slapping Nintendo in the face, rather than making right what Nintendo supposedly did wrong.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: TheGreatDekuTree on July 29, 2011, 09:05:05 PM
i'm eating pizza.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: The Main Event on July 29, 2011, 09:06:35 PM
ALRIGHT NOW BACK ON TOPIC


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: dRage on July 30, 2011, 05:06:59 AM
Velen, I respect your opinion like I respect everyones opinion. Only thing I'm asking is to not tell people to just "go play Melee". That line is not only rude, it is also way overused. Also, I'm afraid you misunderstand my intentions.

I would give my opinion on the subject but unless sDoom comes here and says that it's fine to discuss why you like/dislike Project:M, this is all just derailing the thread. Yes, he joined the dev team but this thread is all about his hacks and not P:M. Take Beyond's thread for example, it's constantly getting derailed but he's cool with it so I'm not going to interfere.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: xZedkiel on July 30, 2011, 06:48:11 AM
Hey guys?! Who else loves Spidey and Zero and SDo0m's work and wants to get this back on topic?  :af2:

Can't wait for a full blown Zero preview, but I shall wait as long as it takes! ^_^ Favorite MegaMan character.. Well, his MMZ version. lol


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 06:53:28 AM
Hey guys?! Who else loves Spidey and Zero and SDo0m's work and wants to get this back on topic?  :af2: Can't wait for a full blown Zero preview, but I shall wait as long as it takes! ^_^ Favorite MegaMan character.. Well, his MMZ version. lol
^this


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: BlueBrain on July 30, 2011, 07:18:51 AM
happy u wont use that running animation for zero... xDD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 30, 2011, 09:11:25 AM
I don't mind people derailing the thread.  Heck, this is one of those threads that it just happens in.  What I'm not a fan of though (like dRage said) are these arguments and insults being thrown about.  Keep it clean and friendly guys ^^

As far as stuff goes, this opportunity has made me even more inspired to make animations.  I can assure you guys I will continually get better at animating.  What I do may take a little longer than it usually does, but it will be worth it.  After all, I'll be trying my best to meet P:Ms high standards XD


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Triforce Zelda (Deceased) on July 30, 2011, 09:15:05 AM
I was reading all this and now people are doing this again?  :>.>palm:

Meh, nevermind them. I don't know what to say about Spidey, because I'm trying to get rid of Sheik, but Idk if I should put Spidey, not that it's bad or anything, it looks awesome, but, idk  :-\


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:25:14 AM
I don't mind people derailing the thread.  Heck, this is one of those threads that it just happens in.  What I'm not a fan of though (like dRage said) are these arguments and insults being thrown about.  Keep it clean and friendly guys ^^ As far as stuff goes, this opportunity has made me even more inspired to make animations.  I can assure you guys I will continually get better at animating.  What I do may take a little longer than it usually does, but it will be worth it.  After all, I'll be trying my best to meet P:Ms high standards XD
how can you be better then perfect to animations? you is already perfect at animation making   :af2:


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 30, 2011, 09:27:29 AM
how can you be better then perfect to animations? you is already perfect at animation making   :af2:

I become amazing at animating, when I do it at Pixar or Dreamworks level XD  I'd like to become an animator when I'm older.  This is great experience.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Triforce Zelda (Deceased) on July 30, 2011, 09:29:01 AM
No one's ever perfect, there's always room for improvement, to get even better than what he already is now.

That's a good point at this hacking stuff being like training for jobs and stuff


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: ♤♡◇♧ on July 30, 2011, 09:37:08 AM

I find it amusing how you think that second sentence serves any purpose other than to prove you're a fanboy. It's like you're saying Brawl, Brawl+, and Brawl- are not fun at all.

It's not ludicrous, for several reasons.

1) They are making the physics a CARBON COPY of Melee's, or as close as they can get.
2) They are changing the animations of the characters who were in Melee back to, or to be closer to their Melee incarnations.
3) They are making the movesets practically carbon copies of their versions in Melee (for the ones who were present in Melee), with only minor changes.
4) The only characters with "new" moves are the ones who weren't in Melee. Namely Sonic, Ike, Toon Link, Lucario, Pit, Snake, and whoever else I missed. With the exceptions being moves on the characters that the people on the project just can't stand seeing or don't want to see.

So basically: They are using the new characters, and the stuff Brawl has in order to hide a single fact:

They are nigh-literally turning Brawl into a Melee 2.0. Just because they think that's how Brawl should've been.

Like ThE DarkYoshi, I don't really see it as necessary.

-but if SDo0M wants to help make it, I'll support his decision, but you will not be hearing me talking about wanting to play it.

Cause if I wanted to play Melee: I would rather play the real thing than a mere copy.

No matter how much you try to hide behind the Project:M moniker, that M says it all.

Melee
Point 1 is partially right, but not entirely.
Point 2 is not true, since we use the best of all three Smash games (like Kirby 64 NAir, Melee Ganon Run and Brawl Ganon side B) and even create all new animations if needed.
Point 3 might only be true for the Melee top tier, but it surely isn't true about most of the Melee cast, so it is mostly biased.
Point 4 is also not true, since 'new' could be understood as many things.

Basically, your arguments are based on nothing more then the assumption that P:M is nothing more then a carbon copy of Melee, which is just not true if you ever have looked at the P:M thread on Smashboards and the vids of P:M.

Sorry if this is considered derailing the thread, but I can't stand it when people are misinformed about P:M.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Triforce Zelda (Deceased) on July 30, 2011, 09:43:18 AM
Please, the arguement is done can we just not worry about it? I'm sick of seeing stuff like this here, even moreso being a part of it, which is a reason why i'm leaving.

I'm sure everyone has their opinions about it.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: ♤♡◇♧ on July 30, 2011, 09:49:25 AM
Well yeah, but since I've been in the backroom for a almost a year now, I know a little more about character development then most people who reacted to DMG. velia's post.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Triforce Zelda (Deceased) on July 30, 2011, 09:50:29 AM
Ah, I see.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:55:30 AM
i love Project: M more now after saw Lucario :D


btw Sdo0m any ideas how that on hit system thing on project:M lucario works and how to psa it ?
so maybe Goku moveset can get it before V2 of him


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: SiLeNtDo0m on July 30, 2011, 10:19:23 AM
Well yeah, but since I've been in the backroom for a almost a year now, I know a little more about character development then most people who reacted to DMG. velia's post.

Very true.  You and Eternal Yoshi in particular know a lot about it.  

i love Project: M more now after saw Lucario :D


btw Sdo0m any ideas how that on hit system thing on project:M lucario works and how to psa it ?
so maybe Goku moveset can get it before V2 of him

Well two things:

1) Looking at it right now, it's a very complex system.  Looking at some of the stuff in these files it's quite scary how complex it is.  I'm having trouble piecing it together myself.  However, it's not impossible.  Even if I told you, it would require a LOT of explaining. 

2) I couldn't send you the file.  That's a big no no.  These kinds of files are only available for backroom members or dev team members and such.   

My suggestion would be to not replicate the system as such, but think of your own system that runs on a similar idea.  The video I showed you of Lucario was more to give you an idea, rather than show you exactly what to do.



Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 10:20:45 AM
Very true.  You and Eternal Yoshi in particular know a lot about it.   Well two things: 1) Looking at it right now, it's a very complex system.  Looking at some of the stuff in these files it's quite scary how complex it is.  I'm having trouble piecing it together myself.  However, it's not impossible.  Even if I told you, it would require a LOT of explaining.  2) I couldn't send you the file.  That's a big no no.  These kinds of files are only available for backroom members or dev team members and such.    My suggestion would be to not replicate the system as such, but think of your own system that runs on a similar idea.  The video I showed you of Lucario was more to give you an idea, rather than show you exactly what to do.
i was not wanted the files i know you will not send me them :D so thats why i asking how to psa it and how it works and etc.
if it is too hard to explan and too hard for me to understand i just wait with that for Goku V2 i willl start on after Project; M

and yeah i will maybe do my own system but i still think i maybe needs Lucario´s as base to see how it works and etc. but i can wait to project:M next version is out for all


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Velen on July 30, 2011, 11:17:37 AM
Quote from: DMG.Velia
Cause if I wanted to play Melee: I would rather play the real thing than a mere copy.

My opinion on Project:M in a nutshell.

-but as I have said over and over. I will support SDo0Ms decision rather than some who might outright flame him for it. I may not like P:M or it's purpose, but it doesn't mean I won't support a friend. Especially one as SDo0m. Who has kept me encouraged for Legendary King Bowser.


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Kagemaru on July 30, 2011, 11:44:18 AM
Quick question... I just started using Riivolution... so now I have to go through a bunch of trouble to get spider-man back.

I'm a bit confused on the directions...

There are specific ways in which you need to install this hack if you are a Riivolution user:

1) Follow the steps in the Gecko/USB Loader Users section, but DON'T put the FitSheikMotionEtc.pac in the sheik folder. 

Done

2) Take your common_en.pac (it has to be named common_en.pac NOT common.pac) and replace the FitSheikMotionEtc.pac in that with one I included for Spider-Man

Where is this? To be specific, I have:

SD/brawlmods/classic/bbrawl | brawlminus | info2 | menu2 | module | projectm | sound | stage | system
SD/brawlmods/textures/fighter | info | menu | Toy

In the system folder there is a common5 file. But I don't know what common_en.pac i'm supposed to be using. In the download it came with a ef_common file and I think thats the web graphic change IIRC. So where is this common_en pack I'm supposed to replace the fitsheikmotionetc.pac at?


3) If it still isn't working, you may need to modify your .xml (open it in Notepad or Wordpad) so that it can read your common_en.pac. 

4) If you're using Beyond's Riivo Launcher, also make sure to download this: http://www.mediafire.com/?ed1es81c3x9s4g0

Any help would be much appreciated.



And... has there been a release of an updated Spider-Man?


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Akiba Red on July 30, 2011, 12:36:03 PM
In the system folder there is a common5 file. But I don't know what common_en.pac i'm supposed to be using. In the download it came with a ef_common file and I think thats the web graphic change IIRC. So where is this common_en pack I'm supposed to replace the fitsheikmotionetc.pac at?
http://www.mediafire.com/?mzxjnnmxztm


Title: Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D
Post by: Kagemaru on July 30, 2011, 12:49:59 PM
Much appreciated


Edit:

Problems:

Now he 'T' stances when I use the N-B and the NAir-B  The DAir-B also T poses him.


What did I do wrong?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few
Post by: SiLeNtDo0m on July 31, 2011, 12:30:36 AM
Title.  Off on camp for a few days.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Segtendo on July 31, 2011, 12:55:11 AM
K dude.
Have fun :af:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: SmashClash on August 01, 2011, 09:14:58 PM
I want these P:M PSAs like Lucario and Charizard. :O
You're lucky SDo0m btw.
Have fun at camp, btw(again).


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: DoctorFlux(Mariodk) on August 02, 2011, 11:51:53 AM
wanted most Lucario for use a system as base for many of my PSAs :D
btw Sdo0m then you come back i have sent you Goku V1 demo i wanted feedback from you too of the changed attacks i got right now:D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Kagemaru on August 02, 2011, 05:50:28 PM
No one has a solution to my problem?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: C.Q.C. on August 02, 2011, 05:55:16 PM
You should port your character over Lucario so you can use his articles etc


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Maxi on August 02, 2011, 05:59:05 PM
No one has a solution to my problem?

Maybe I can help. I've had that problem too. Did you download the common.pac from the link in the Spiderman descrption?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Triforce Zelda (Deceased) on August 03, 2011, 05:13:01 AM
Project M reminds me of how I'm doing Legacy Daisy for some reason. But if you ask me, you can replicated that Lucario combo base by putting in a TON of allow interrupts, frame speed modifiers, and If: Button Press 0,1,3. That way there's fast attacks and fast transition of attacks.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: lYIaXeD OuT on August 04, 2011, 12:49:40 AM
Much appreciated


Edit:

Problems:

Now he 'T' stances when I use the N-B and the NAir-B  The DAir-B also T poses him.


What did I do wrong?
*sniff* i have the exact same problem, and idk how to fix :(


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Kagemaru on August 04, 2011, 12:50:23 AM
Maybe I can help. I've had that problem too. Did you download the common.pac from the link in the Spiderman descrption?

I don't remember at this point, but I'll download it now and check.

I don't know why it would have anything to do with him t-posing though.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: Maxi on August 04, 2011, 01:08:27 AM
I don't remember at this point, but I'll download it now and check.

I don't know why it would have anything to do with him t-posing though.
It did the t-stance for me when I downloaded that one, but I replaced the FitSheikMotionEtc.pac in the common.pac with the one in the Sheik folder, and it seemed to fix it. Give it a try, and if it doesn't work, I'll try something.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D +Off on camp for a few days
Post by: SiLeNtDo0m on August 05, 2011, 02:32:35 PM
Back from camp ^-^  That is all.  And damn I got a lot of questions about stuff :srs:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 05, 2011, 02:40:58 PM
Back from camp ^-^  That is all.  And damn I got a lot of questions about stuff :srs:
How did it go? And... What questions? o.o


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 05, 2011, 02:44:35 PM
How did it go? And... What questions? o.o

PMs.  And Youtube comments.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: ThyLASA on August 05, 2011, 02:47:21 PM
had a feeling you were going to be back today.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 05, 2011, 03:07:07 PM
PMs.  And Youtube comments.
Changed your avatar right away, huh? XD I wish I could. T_T

And congratulations in joinning Project M. =)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Segtendo on August 05, 2011, 03:30:41 PM
Welcome back SDo0m :af2:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Kumari sai on August 05, 2011, 06:04:18 PM
welcome back Sdoom, is that 25k downloads i see there?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 05, 2011, 07:58:23 PM
Guess who FINALLY reached 2k downloads O-o;;

BTW: welcome back....again...lol


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 03:19:44 AM
Guess who FINALLY reached 2k downloads O-o;;


(http://www.dailyhaha.com/_pics/thatsnice_cat.jpg)

I'll need to get back into the hacking groove again...


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DSX8 on August 06, 2011, 03:35:13 AM
welcome back sDOOM!!!


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 06, 2011, 06:04:18 AM
([url]http://www.dailyhaha.com/_pics/thatsnice_cat.jpg[/url])

I'll need to get back into the hacking groove again...


You know, you're lucky that cat is cute, cause I'd consider that trolling otherwise >_>
Hey, why not make a stage or something? ya know just a filler project.

Not all of us make godly epic hacks that instantly get 2k downloads in a day ya know...XD


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DoctorFlux(Mariodk) on August 06, 2011, 06:07:21 AM
welcome back Sdo0m  :af2:
i got over 9000 DownLoads (finaly i can use a meme from DBZ with vegeta to something :D)



Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 06:19:49 AM
You know, you're lucky that cat is cute, cause I'd consider that trolling otherwise >_>
Hey, why not make a stage or something? ya know just a filler project.

Not all of us make godly epic hacks that instantly get 2k downloads in a day ya know...XD


Except I really don't need to do any filler projects.  And making a stage would probably take me longer than a PSA since I'd have to actually learn how to make one by looking at tutorials and stuff.  Not to mention I'd actually have to think of a good stage idea and have to think of some interesting layouts etc.  Making a stage would probably take longer than getting back into the groove of making another PSA.

welcome back Sdo0m  :af2:
i got over 9000 DownLoads (finaly i can use a meme from DBZ with vegeta to something :D)


I repeat:

(http://www.dailyhaha.com/_pics/thatsnice_cat.jpg)

Honestly, I can see your topic AND your sig AND the billions of posts you put everywhere.  You don't need to tell me ^-^  At least Naru doesn't have it in his sig.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Enigmatic on August 06, 2011, 06:36:34 AM
Hey, Sdoom, you'll never guess who got a new avatar!
[/jokes]

So what do you think you are going to do next? Work on some project M stuff, minus-ize some psa's, or start on a totally new psa project? Or just chill for a little while. Chilling is always fun.



Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 06, 2011, 07:10:15 AM
That tears it, I'm definately making that kitty my new avy XD he's so damn cute and sarcastic it's hilarious.
And lol I'm only putting it in my sig if I ever reach something epic, like 50K downloads, I mean serieously.... Over nine thousand....vageta....old meme is old bro 8)

How about making some badass psa tutorials then >=D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 06, 2011, 08:22:47 AM
That tears it, I'm definately making that kitty my new avy XD he's so damn cute and sarcastic it's hilarious.
And lol I'm only putting it in my sig if I ever reach something epic, like 50K downloads, I mean serieously.... Over nine thousand....vageta....old meme is old bro 8)

How about making some badass psa tutorials then >=D

He just arrived and you're already requesting stuff.  :>.>palm:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DoctorFlux(Mariodk) on August 06, 2011, 08:26:33 AM
That tears it, I'm definately making that kitty my new avy XD he's so damn cute and sarcastic it's hilarious. And lol I'm only putting it in my sig if I ever reach something epic, like 50K downloads, I mean serieously.... Over nine thousand....Vegeta....old meme is old bro 8) How about making some badass psa tutorials then >=D
Fixed
DBZ meme + over 9000 Downloads + DBZ fanboy
so only one meme to use  :af2: no matter it is old or new


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 06, 2011, 09:10:19 AM
@ Weenie: *facepalm*
Um I hate to break up your little trollfest, but I'm only suggesting stuff, if I was REQUESTING stuff, I would've mentioned/suggested a spasific topic for said tutorials...pay attention to the post. Is there a certain topic I mentioned for said tutorials to cover? Nope? Okay then, I guess it's just a suggestion...

@ MarioDK: like I really care how vegitable boy's name is spelled, since I havent watched DBZ in forever XD Still....it's an old meme, it's even more over used than some urban legends...

SD: Maybe you could revamp the shadow psa?
[/jokes]


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 06, 2011, 09:24:29 AM
Welcome back.

Also, you could do another PSA showcase of something you found interesting. (Maybe to get you into the mood of making something as great or something like that.)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Puraidou on August 06, 2011, 09:34:39 AM
Yo sDo0m welcome back man, how was camp?

@Weenie, NZM, MarioDk and stuff: Stop with the requesting, suggesting and talk about it. He just got back and this is just casting garbage into his thread, so i ask you to stop before it gets out of hand. Thank you.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 09:37:07 AM
Oh yeah, forgot to say that camp was great.  I had loads of fun :)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 06, 2011, 10:23:32 AM
Hmm, here's an idea, what about an Electabuz PSA over Diddy Kong?
[/suggestions]

@ Puraidou: SD said he needed ideas to get back in grove, I'm just trying to throw some out there... so technically it's not garbage...

BTW: I wasn't kidding about dat new avy lol


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 10:31:06 AM
Hmm, here's an idea, what about an Electabuz PSA over Diddy Kong?
[/suggestions]

@ Puraidou: SD said he needed ideas to get back in grove, I'm just trying to throw some out there... so technically it's not garbage...

BTW: I wasn't kidding about dat new avy lol

No I didn't :srs:  I said:

I'll need to get back into the hacking groove again...

I don't know how you managed to get "needing ideas" out of this.  So yeah, it's not helpful.



Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Puraidou on August 06, 2011, 10:31:44 AM
Oh yeah, forgot to say that camp was great.  I had loads of fun :)
Do tell some more ;D Kinda curious about what kind of camp it was.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 06, 2011, 10:32:42 AM
How did it go?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 10:38:38 AM
Well, it was a performing arts camp.  We basically did singing, dancing and acting based activities throughout the week.  There were also things like a talent show and musicals that we had to do as well in our groups (since everyone got split into two separate groups).  Main thing though that made it great was meeting new people and making friends.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 06, 2011, 10:39:48 AM
Well, it was a performing arts camp.  We basically did singing, dancing and acting based activities throughout the week.  There were also things like a talent show and musicals that we had to do as well in our groups (since everyone got split into two separate groups).  Main thing though that made it great was meeting new people and making friends.
That's always been the best part of my long trips..


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 06, 2011, 10:43:56 AM
Is there any recordings of your singing and talent (if you signed up. unless you were forced.)? I would like to hear/see that! XD

But that's nice that you had fun. Even though I'm an introvert, I still like to meet new people.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 06, 2011, 10:52:30 AM
Well...one way of getting back into the grove is to ask others what could be done next so...
Honestly...I'm just trying to help here =_=; and it's not like you need to take my suggestions/ideas anymore seriously than you do other peoples.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Puraidou on August 06, 2011, 11:00:47 AM
Well, it was a performing arts camp.  We basically did singing, dancing and acting based activities throughout the week.  There were also things like a talent show and musicals that we had to do as well in our groups (since everyone got split into two separate groups).  Main thing though that made it great was meeting new people and making friends.
Cool, sounds like you had a lot of fun. :D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Albafika on August 06, 2011, 11:28:05 AM
Well...one way of getting back into the grove is to ask others what could be done next so...
Honestly...I'm just trying to help here =_=; and it's not like you need to take my suggestions/ideas anymore seriously than you do other peoples.
Just drop it, Naru, drop it. Even SDo0m said he wasn't looking for suggestions, so drop it.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dark Aura on August 06, 2011, 11:43:13 AM
Well, it was a performing arts camp.  We basically did singing, dancing and acting based activities throughout the week.  There were also things like a talent show and musicals that we had to do as well in our groups (since everyone got split into two separate groups).  Main thing though that made it great was meeting new people and making friends.
Dude, that actually sounds like a lot of fun. Glad you had a good time. :3


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 06, 2011, 01:24:52 PM
Btw SDoom, what were you working on before you left for camp? (Of your PSA's)

Was it Spiderman fixing/revamp, or was it Zero?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 01:59:15 PM
Spidey and I still am.  Here's what I've done so far:

- New throws (all 4 have been changed but need graphics)
- 2 new victory animations
- New running animation
- A few balance tweaks here and there

I'm still waiting on the last few retextures that I want (we have normal, Symbiote and 2099 all up to good quality, but I still need Stealth Suit, Iron Spider and Future Foundation) as well as the sound pack (though 2DaMax92 has been working on it like a boss according to my PMs).  Once those are done we'll hopefully see a final version.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: ThyLASA on August 06, 2011, 02:14:49 PM
can't wait to see him
(http://cache.reelzchannel.com/assets/content/article/spider-man-reactions-thumbs-up.png)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: BlueBrain on August 06, 2011, 02:39:22 PM
is iron spider the red and gold one, or the silver one???


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Rayn on August 06, 2011, 02:41:01 PM
is iron spider the red and gold one, or the silver one???
red and gold. Tony Stark made the suit for him, apparently.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 02:42:37 PM
is iron spider the red and gold one, or the silver one???


Red and gold:

(http://media.comicvine.com/uploads/1/11233/230514-116512-spider-man_large.jpg)

There is one in the vault, but it could be better definitely.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Kagemaru on August 06, 2011, 04:37:43 PM
Alrighty... Welcome Back SDoom.

So I fixed the problem I was having. Thanks to the ppl who gave me instructions. (Names escape me at the time of this post)

But I'd like to ask if anyone knows the the difference in the momentum thing between vBrawl and Brawl-

Because in vBrawl, spiderman stops his momentum completely when he swings + attacks.

In Brawl- He actually keeps going (when going up he goes VERY high as well)

Does anyone know the code for that because I actually like that part about spider-man.

I only switched to Riivo because of sound packs but its quickly becoming not very worth it.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 06, 2011, 04:43:23 PM
Alrighty... Welcome Back SDoom.

So I fixed the problem I was having. Thanks to the ppl who gave me instructions. (Names escape me at the time of this post)

But I'd like to ask if anyone knows the the difference in the momentum thing between vBrawl and Brawl-

Because in vBrawl, spiderman stops his momentum completely when he swings + attacks.

In Brawl- He actually keeps going (when going up he goes VERY high as well)

Does anyone know the code for that because I actually like that part about spider-man.

I only switched to Riivo because of sound packs but its quickly becoming not very worth it.


Well, I was looking through the Brawl- txt .gct and I think it's this code:

Quote
Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000


I'm not too sure though.  You can however check the entire .gct in the first post of the Brawl- Smashboards thread:

http://www.smashboards.com/showthread.php?t=300774


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: LCCoolJ95 on August 06, 2011, 05:53:37 PM
Ok, sDo0m, I got a question for you. btw, welcome back. This may seem a little random, but who would win in a fight: Mewtwo, Shadow, Cloud, or Viewtiful Joe?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dark Aura on August 07, 2011, 12:37:50 AM
*Walks in*

*Looks at the post above me*
 
:>.>palm:

*Walks out*

But really, off topic discussion there bro.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 07, 2011, 06:55:24 AM
Ok, sDo0m, I got a question for you. btw, welcome back. This may seem a little random, but who would win in a fight: Mewtwo, Shadow, Cloud, or Viewtiful Joe?

Shadow would win.... Shadow: *points gun at other characters*
See... now stop being off topic (funny coming from yours truly XD )


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 07, 2011, 06:59:31 AM
Ok, sDo0m, I got a question for you. btw, welcome back. This may seem a little random, but who would win in a fight: Mewtwo, Shadow, Cloud, or Viewtiful Joe?

A sandwich would win :srs:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DoctorFlux(Mariodk) on August 07, 2011, 07:00:53 AM
Ok, sDo0m, I got a question for you. btw, welcome back. This may seem a little random, but who would win in a fight: Mewtwo, Shadow, Cloud, or Viewtiful Joe?
Sdo0m will win since he made most of them and know they weakness :D
for mewtwo he can just edit all Mewtwo´s dmg to 0 :D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dark Aura on August 07, 2011, 11:42:24 AM
A sandwich would win :srs:
Lies!
Maybe if it had the eight colored mayo bottles it would stand a chance, but aside from that, the obvious winner is relish foot.

Now that that's settled, back to hacks.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 07, 2011, 11:43:39 AM
Ok, sDo0m, I got a question for you. btw, welcome back. This may seem a little random, but who would win in a fight: Mewtwo, Shadow, Cloud, or Viewtiful Joe?
Easy... the player. That's who wins.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: xZedkiel on August 07, 2011, 01:59:45 PM
Charlie Sheen, der >.> he's always WINNING.

But aside from that, welcome back bro! Glad you had fun at camp ^_^ I too would like to hear ya sing.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Allbait on August 07, 2011, 02:01:09 PM
...Why hasn't Chuck Norris been mentioned yet?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 07, 2011, 02:03:23 PM
Actually, we are all wrong.  This is the true winner:

(http://farm1.static.flickr.com/97/248048425_c7362f8d40_o.jpg)

Any objections? inb4phoenixwright


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: BlueBrain on August 07, 2011, 02:04:16 PM
why hasnt.... why havent u ppl just stopped alreADY, it was a tot off-topic question and made no real sense at all... and u are only making it worse by continueing (lol, bad spelled...)...

anyway, cant wait to see some new animations...


edit: ninja'd by the thread owner... i feel stupid...


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 07, 2011, 02:08:54 PM
@SDoom:
You saw this coming...
*coughcough* (http://objection.mrdictionary.net/go.php?n=5153087)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 07, 2011, 02:10:23 PM
why hasnt.... why havent u ppl just stopped alreADY, it was a tot off-topic question and made no real sense at all... and u are only making it worse by continueing (lol, bad spelled...)...

anyway, cant wait to see some new animations...


edit: ninja'd by the thread owner... i feel stupid...

Off topic is fun ^-^  Honestly, it's gotten to the point now where it really doesn't matter.  As long as there isn't drama and pointless arguments or annoying questions it's all good.  Beyond's topic has off topic stuff all the time XD


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: BlueBrain on August 07, 2011, 06:35:40 PM
Off topic is fun ^-^  Honestly, it's gotten to the point now where it really doesn't matter.  As long as there isn't drama and pointless arguments or annoying questions it's all good.  Beyond's topic has off topic stuff all the time XD

lol, just found that funny...


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Enigmatic on August 08, 2011, 05:09:33 AM
Hey, I was finally giving Burst Sonic a try (minus version), and it kept freezing. Specifically when doing the upB, but I think one other time at random as well. Did I just download a buggy version (I had it for a while and only just got around to trying it)?

Anyway you know when/what you're working on next?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: xZedkiel on August 08, 2011, 05:48:47 AM
Hey, I was finally giving Burst Sonic a try (minus version), and it kept freezing. Specifically when doing the upB, but I think one other time at random as well. Did I just download a buggy version (I had it for a while and only just got around to trying it)?

Anyway you know when/what you're working on next?

It froze for me on Up B and randomly too O:

And I believe that after Spidey, he was gonna take a shot at Zero.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 06:17:04 AM
Hey, I was finally giving Burst Sonic a try (minus version), and it kept freezing. Specifically when doing the upB, but I think one other time at random as well. Did I just download a buggy version (I had it for a while and only just got around to trying it)?

Anyway you know when/what you're working on next?


That problem has been around for a while.  It seems to just occur with some and not others.  I have no problems with it whatsoever.  Try not using any costume files.

As for what I've been doing, well I've just been doing a few things for P:M.  Made a couple of animations basically.  Here's a vid of me playing (new animations are Sonic's run and Lucario's ninja warp Down B).

http://www.youtube.com/watch?v=su0ztSiSg94


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: xZedkiel on August 08, 2011, 06:22:56 AM
OMG please tell me you know when these updates and new stuff is getting released x_x


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 06:45:37 AM
OMG please tell me you know when these updates and new stuff is getting released x_x

There's an on-going joke amongst the team in which whenever somebody asks about release or updates, another hour is added onto development time :P


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DoctorFlux(Mariodk) on August 08, 2011, 06:54:27 AM
that looks awesome :D
Sonic´s run your´s project: m  is better then Burst sonic´s i will say :D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 06:55:36 AM
that looks awesome :D
Sonic´s run your´s project: m  is better then Burst sonic´s i will say :D

Thanks ^^  I based it more upon his running animation in Sonic Colours (where he has his hands open).  Burst Sonic's was more based on Unleashed's running animation.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: xZedkiel on August 08, 2011, 06:56:08 AM
There's an on-going joke amongst the team in which whenever somebody asks about release or updates, another hour is added onto development time :P
Oh damn o.o Nvm, I want that Lucario though.. Tatsumaki Senpuu Kyaku!

Oh and your Hitler's Reaction to UMvC3 made me lol. XD


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: DoctorFlux(Mariodk) on August 08, 2011, 06:58:53 AM
i think i am the one who wanted that Lucario most needing his system for afew movesets :D
but as i said before i will wait to Project: M is done with him (if not Sdo0m will help me abit with that for Goku/Gotenks  :af2: then v1 of Goku or beta of Gotenks is done )


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Plak on August 08, 2011, 07:59:40 AM
Congratulations!
It's quite a feat to get accepted in the PMBR while explicitly stating you're not interested in competitive play, ad when they were only looking for playtesters and ASM coders. I bet your Vjoe and Spiderman really impressed them ;)

Nice job on Sonic's run animation, but I couldn't find Lucario's new Down B in the video... I don't doubt that it's much better than the stupid old one, though. Does it have a Super version yet ? I saw a stronger version of his Side B in the latest vids, but no sign of a super counter... Akuma's Shun Goku Satsu would be hilariously awesome.

BTW, I couldn't help noticing that you roll a lot, but you should get rid of that habit, as rolling is extremely punishable in P:M... Before P:M, rolling used to be my primary way of moving, but then getting Knee'd every single time quickly taught me better. You want to wavedash, run or dashdance, unless you absolutely need invincibility frames.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 08:15:05 AM
Congratulations!
It's quite a feat to get accepted in the PMBR while explicitly stating you're not interested in competitive play, ad when they were only looking for playtesters and ASM coders. I bet your Vjoe and Spiderman really impressed them ;)

Nice job on Sonic's run animation, but I couldn't find Lucario's new Down B in the video... I don't doubt that it's much better than the stupid old one, though. Does it have a Super version yet ? I saw a stronger version of his Side B in the latest vids, but no sign of a super counter... Akuma's Shun Goku Satsu would be hilariously awesome.

BTW, I couldn't help noticing that you roll a lot, but you should get rid of that habit, as rolling is extremely punishable in P:M... Before P:M, rolling used to be my primary way of moving, but then getting Knee'd every single time quickly taught me better. You want to wavedash, run or dashdance, unless you absolutely need invincibility frames.


The Down B has been changed to this ninja dash.  It has invulnerability frames to allow Lucario to pass through attacks and more notably projectiles, overall helping his approach.  You can also interrupt it part way through with any move EXCEPT the Down B again (which you can't do again until the very end of the animation).

It will have a "super" version, but I won't say what it will do yet.

I start using it at around here, and do it a few times afterwards until I die:

http://youtu.be/su0ztSiSg94?t=5m36s


And thank you for the advice.  Though it'll be quite hard for me to adjust.  I still play P:M a lot like how I play Brawl (which is the main version of Smash that I've been playing as I've been playing it extremely frequently for the past 3 years), and I roll frequently in Brawl.  Though I am slowly but surely getting there with stuff like SHFFLing, Wavedashing and Moonwalking.



Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Plak on August 08, 2011, 09:05:54 AM
Nice, I already saw his buffed counter, but this new special is so much better ! Cancel to air dash to Hurricane kick should be a beastly finisher. I assume you can only use it once in the air ?

And yeah, I saw you were already used to Shuffling, but it can take quite some time to adopt a much more offensive playstyle and learn to edgeguard. Getting destroyed by my friend's Falcon every time I let the pressure down helped me quite a bit, though... Survival instinct :p


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SmashClash on August 08, 2011, 02:00:19 PM
SDo0m, if it's alright if I suggest a couple moves. 1 for Lucario and 1 for Charizard.

Don't you think Lucario should have a Bone Rush move combo if you keep pressing B-Side?
I think Lucario should at least have that move because that was 1 that sort of distinguished him.

For Charizard, I'd think making his Up-B be allowed to maneuver in all or north, west, east, south, northeast, northwest, southeast, southwest, etc. to allow better and more interactive gameplay.

EDIT: Oh yeah, the compliment: Great job on Lucario's DownB(Fits Lucario ;) ) and Sonic's run(Fabulous improvement)


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: lYIaXeD OuT on August 08, 2011, 02:11:36 PM
nice stuff you got there. Liking the new animations


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Ninka_kiwi on August 08, 2011, 02:57:10 PM
Hey Sdoom just wondering but how does the new lucario feel play-style wise?
Like is he alot of fun to use? Cuz he looks pretty sweet with his combo ability.



Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 03:09:47 PM
Hey Sdoom just wondering but how does the new lucario feel play-style wise?
Like is he alot of fun to use? Cuz he looks pretty sweet with his combo ability.

VERY fun to use.  I rarely used Lucario before, but he's one of my new mains along with Sonic (dat moonwalk o_o).


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Ninka_kiwi on August 08, 2011, 03:24:12 PM
VERY fun to use.  I rarely used Lucario before, but he's one of my new mains along with Sonic (dat moonwalk o_o).

Dat moonwalk be fancy, huh?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 08, 2011, 03:58:43 PM
I'm quite curious as to how Metaknight will be turning out. Will he be downgraded? Will he have a new special? Stuff like that. It seems that most brawl newcomers are being changed with something.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dark Aura on August 08, 2011, 04:01:20 PM
VERY fun to use.  I rarely used Lucario before, but he's one of my new mains along with Sonic (dat moonwalk o_o).
That's right. Sdo0m, forget about Shadow. Who needs and angsty, generic anti-hero, when we have a moon-walking Sonic? You're a smart man :D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Plak on August 08, 2011, 04:27:48 PM
Here's a MK vs Luigi game from a month ago, with some nice KOs : http://www.youtube.com/watch?v=HZgqh0j1_fw

Everything is still subject to change, but at around the time this vid was posted, the most visible changes were that :
- he's a fastfaller
- his grounded moves no longer have transcendent priority
- his Up B goes directly into special fall
- his cape seems buffed (faster and more range)
- his moves sweetspot at the middle of the blade

Considering how good he was in Brawl, he only needs to be adapted to the P:M environment, so he probably won't get massive overhauls like Wario, Zard or Lucario.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SmashClash on August 08, 2011, 04:29:58 PM
SDo0m, if it's alright if I suggest a couple moves. 1 for Lucario and 1 for Charizard. Don't you think Lucario should have a Bone Rush move combo if you keep pressing B-Side? I think Lucario should at least have that move because that was 1 that sort of distinguished him. For Charizard, I'd think making his Up-B be allowed to maneuver in all or north, west, east, south, northeast, northwest, southeast, southwest, etc. to allow better and more interactive gameplay. EDIT: Oh yeah, the compliment: Great job on Lucario's DownB(Fits Lucario ;) ) and Sonic's run(Fabulous improvement)
You might not have seen this.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 04:44:24 PM
You might not have seen this.

I saw it, don't worry.  I don't think it will happen though.  Firstly, Lucario's current Side B is EXTREMELY useful with this On Hit Cancel system.  It can combo very easily from most of his moves now because obviously being a throw based attack it's unblockable.  Not to mention he has an air grab too (which is quite difficult to use but pretty rewarding because it meteor smashes).  I don't think it will get changed.  It's just too useful. 

Also, he'd need an spare external graphic model/article for the bone itself and Lucario doesn't have any to spare.

About Charizard's Up B, it seems like a decent idea.  It could work like Fox's Up B I guess.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SmashClash on August 08, 2011, 04:54:26 PM
I saw it, don't worry.  I don't think it will happen though.  Firstly, Lucario's current Side B is EXTREMELY useful with this On Hit Cancel system.  It can combo very easily from most of his moves now because obviously being a throw based attack it's unblockable.  Not to mention he has an air grab too (which is quite difficult to use but pretty rewarding because it meteor smashes).  I don't think it will get changed.  It's just too useful.  Also, he'd need an spare external graphic model/article for the bone itself and Lucario doesn't have any to spare. About Charizard's Up B, it seems like a decent idea.  It could work like Fox's Up B I guess.
Ok. Ideas ideas. Have you had fun ever since you joined and acquired the P:M PSAs?
I assumed you were a bit of a fan of B-


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 08, 2011, 05:22:00 PM
Ok. Ideas ideas. Have you had fun ever since you joined and acquired the P:M PSAs?
I assumed you were a bit of a fan of B-

I still love Brawl-  The codeset is great and the characters are awesome.  I enjoyed playing as pretty much every character in Brawl-  The main reason I'm moving to P:M is the level of professionalism.  Whilst the Brawl- team is very pro, they aren't quite as pro as the P:M team.  Also, there were no custom animations in Brawl-, whereas there are loads in P:M


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: HaloedHero on August 08, 2011, 07:14:06 PM
Not that the new animations aren't great, they are indeed, but what's up with changing Sonic's run? Is that an official P:M thing? If so, is there a reason? Just curious.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 09, 2011, 02:12:33 AM
Not that the new animations aren't great, they are indeed, but what's up with changing Sonic's run? Is that an official P:M thing? If so, is there a reason? Just curious.

Well, I wasn't asked to make it.  I merely decided to for P:M


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 09, 2011, 06:48:08 AM
Hey SDoom, has the team ever thought about giving Link some moves from the 64 version?

I know it's supposed to bring him back to his melee performance but those moves were good.
And I'm talking about His side smash (the single overhead slash) and dash attack (The dashing thrust).

If you don't plan on changing them for Link, they could also work for Toon Link. Just to give him a bit more different that Link.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Kaye Cruiser on August 10, 2011, 06:25:46 AM
http://forums.kc-mm.com/index.php?topic=5216.0

Here Son, hope you don't mind this at all. :3

Plus there's a little note about Shadow there you may or may not be interested in.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dot on August 10, 2011, 07:58:55 AM
hey SDo0m, whats left to be done for spidey?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 10, 2011, 09:23:07 AM
[url]http://forums.kc-mm.com/index.php?topic=5216.0[/url]

Here Son, hope you don't mind this at all. :3

Plus there's a little note about Shadow there you may or may not be interested in.


Love it :3

Oh btw, Mephisto didn't come out of nowhere.  Mephisto = Hagure


hey SDo0m, whats left to be done for spidey?


I need to redo the Win1 animation and fix the graphics of the throws.  I tried doing the graphics myself for the throws and it failed completely.  Once I can be asked to fix them and I put some hacking time aside from Project M, I'll probably release the near final version of the PSA.

The overall final release will be AFTER this, which will include the retextures and voice pack etc


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Kaye Cruiser on August 10, 2011, 12:17:17 PM
Love it :3

Oh btw, Mephisto didn't come out of nowhere.  Mephisto = Hagure

Seriously? O_o BV didn't say so when I looked. o.o


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 11, 2011, 04:39:40 AM
Animating R.O.B.......wtf o_o

His bone structure is so....weird.  He has so many random bones that practically do nothing.  And they have such strange names too.

Though to be honest, it's not actually quite as bad as you think.  Just weird at first.  It's because, he's a robot and one that doesn't have too many drastic movements and the vast majority of his bones you won't even need to touch.

Also, fun fact.  ROB has 4 wait animations rather than the usual 3.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Triforce Zelda (Deceased) on August 11, 2011, 05:07:51 AM
In doing R.O.B., I didn't have much trouble. I gave him an Attack100 and 13 and a newer Wait4 with ease. I guess you are right about him being all... techy like, though if that's how I should put it.

Animating Sonic's more harder than R.O.B. It's somethin up with his right arm when you try to use a base from someone else, and when you try to just animate from scratch, both his arms keep going into his head XD.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 11, 2011, 05:09:33 AM
In doing R.O.B., I didn't have much trouble. I gave him an Attack100 and 13 and a newer Wait4 with ease. I guess you are right about him being all... techy like, though if that's how I should put it.

Animating Sonic's more harder than R.O.B. It's somethin up with his right arm when you try to use a base from someone else, and when you try to just animate from scratch, both his arms keep going into his head XD.

I actually never had that problem with Sonic.  But yeah ROB isn't really hard to animate, just really weird.  His bone structure is so abnormal XD


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Triforce Zelda (Deceased) on August 11, 2011, 05:13:41 AM
I;ve given Attack100s to Daisy, Link, Zelda, R.O.B., and maybe Luigi, Lucario, and Rosalina in the near future. But that'd be it - I don't want everyone having that!


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 11, 2011, 08:16:41 AM
Also, fun fact.  ROB has 4 wait animations rather than the usual 3.
Zelda also has 4 wait animations! Yay, fun facts![color]


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 11, 2011, 08:39:54 AM
Zelda also has 4 wait animations! Yay, fun facts![color]
And princess peach has 5....


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 11, 2011, 08:59:01 AM
And princess peach has 5....

And SDo0m has 11 :af:

....Wait what?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 11, 2011, 09:02:43 AM
And princess peach has 5....
She's used to waiting for Mario to save her... Probably why she has the most...

And SDo0m has 11 :af:

....Wait what?
Whoa... That's alot of variety for just waiting.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Gamma Ridley on August 11, 2011, 11:23:12 AM
R.O.B. would seem like an easy character to animate, in my opinion.

I mean, yeah, it would be difficult to think up what to make him do, since he's a robot and such.

One with no legs, at that.

But I've learned that the more bones a character has, the easier it usually is to animate them, and the animations turn out much smoother.

.... usually. XD

I wish you the best of luck with that. =P


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Dark Aura on August 11, 2011, 12:25:42 PM
And SDo0m has 11 :af:

....Wait what?
And Vegeta has over n-
...
Did I really nearly make that joke? I'm ashamed of myself. D:


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 12, 2011, 07:18:37 AM
And Vegeta has over n-
...
Did I really nearly make that joke? I'm ashamed of myself. D:

*pats DAL on head* I feel your pain bro, I feel your pain XD
*crushes scouter anyway for the hell of it* lol

lol SD has 11, but I have 40 :D top that >=D


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Triforce Zelda (Deceased) on August 12, 2011, 07:30:24 AM
I can make as many as I feel like it, so Top that!


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Naruto200Man on August 12, 2011, 07:34:07 AM
I can make as many as I feel like it, so Top that!

Yeah, but I have wait animations for my WAIT animations >=D
So I basically have double what you got :P
(lol let us continu the spam til the mods come XD )


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Triforce Zelda (Deceased) on August 12, 2011, 07:35:00 AM
What?!? lol idk this is gettin a little off XD


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: lYIaXeD OuT on August 12, 2011, 11:59:56 AM
well FYI each one of my wait animations has a family tree of wait animations.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 13, 2011, 08:15:09 AM
Hey SDoom,

Does each pokemon (Charizard, Squirtle, and Ivysaur) still have stamina? Or is that going to be removed?

If not you could make them regain stamina over time by waiting. It could make them more strategic when playing. So you have to be on both offense and defense.

You don't have to reply if it's supposed to be a secret or something like that.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Eternal Yoshi on August 13, 2011, 08:16:39 AM
Stamina is gone. It has been gone since the B+ days. Doesn't need to be a secret.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Royal_Blade on August 13, 2011, 08:20:39 AM
Ah. I didn't know that.

I don't use brawl plus. I play normal.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Double D. on August 13, 2011, 03:07:10 PM
Yo SDoOm your Burst Sonic PSA is hella dope but I have a small request on move revisions, can you make the D Smash his breakdance taunt and make his homing attack start up a little faster? If you can I would appreciate it greatly, make the breakdance a little faster than his actual taunt and allow it to be interrupted by jump/special, make it take off like 12-15 dmg when fully charged. With his homing attack its fine as it is, just wanting the start up for it to be decreased a little so it wont be as obvious and telegraphed, but not to the point where its instant that it cant be dodged. Also this is just me wondering, but can the homing attack be made to where he can go up or down with it, like actually homing in on someone above him or directly below him? I read somewhere the trajectory follows a sort of elliptical path but if it can be make to where it homes in 100% on the nearest enemy that would be dope

I understand if you cant/refuse to do this or simply dont have the time, so in that regard could I ask someone else if need be with your blessing to modify your PSA a little? All credit of course would still go to you


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 13, 2011, 04:01:49 PM
Yo SDoOm your Burst Sonic PSA is hella dope but I have a small request on move revisions, can you make the D Smash his breakdance taunt and make his homing attack start up a little faster? If you can I would appreciate it greatly, make the breakdance a little faster than his actual taunt and allow it to be interrupted by jump/special, make it take off like 12-15 dmg when fully charged. With his homing attack its fine as it is, just wanting the start up for it to be decreased a little so it wont be as obvious and telegraphed, but not to the point where its instant that it cant be dodged. Also this is just me wondering, but can the homing attack be made to where he can go up or down with it, like actually homing in on someone above him or directly below him? I read somewhere the trajectory follows a sort of elliptical path but if it can be make to where it homes in 100% on the nearest enemy that would be dope

I understand if you cant/refuse to do this or simply dont have the time, so in that regard could I ask someone else if need be with your blessing to modify your PSA a little? All credit of course would still go to you

I was originally going to do the breakdance kick, but that would make the PSA SIGNIFICANTLY worse.  One of the main things about Burst Sonic is the ability to cancel his D Smash into a special and retain that momentum for an unpredictable approach or retreat. 

As for the Homing Attack, neither are possible.  Again, I tried to make it start up faster before, it just caused the move to not work properly at all.  I think the start-up builds up some sort of variable which is what causes the Homing Attack to move.  Speeding up the animation, doesn't cause this variable increase faster, and as a result it's not high enough and the attack doesn't work properly.

And yes, the regular path of the Homing Attack is elliptical, but Burst Sonic's is as straight as it can possibly be.  I could increase the homing intensity, but that would just increase how far Sonic can home from rather than angles.

And besides, I don't really care about Burst Sonic and if someone wants to modify him be my guest.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Double D. on August 13, 2011, 05:44:44 PM
I was originally going to do the breakdance kick, but that would make the PSA SIGNIFICANTLY worse.  One of the main things about Burst Sonic is the ability to cancel his D Smash into a special and retain that momentum for an unpredictable approach or retreat.  

As for the Homing Attack, neither are possible.  Again, I tried to make it start up faster before, it just caused the move to not work properly at all.  I think the start-up builds up some sort of variable which is what causes the Homing Attack to move.  Speeding up the animation, doesn't cause this variable increase faster, and as a result it's not high enough and the attack doesn't work properly.

And yes, the regular path of the Homing Attack is elliptical, but Burst Sonic's is as straight as it can possibly be.  I could increase the homing intensity, but that would just increase how far Sonic can home from rather than angles.

And besides, I don't really care about Burst Sonic and if someone wants to modify him be my guest.

Ahhhh I see, I kinda figured you had thought about using the breakdance before. And yeah I agree with the unpredictability of the cancels, I watched the vid with him against Shadow Kong a few times and when you did the D smash and rolled into his D Special it flowed smoothly and seemed so "right"

Thanks for clearing up both of my questions about the Homing Attack. Although its bad news, im glad anyway because knowing it can't be done I can put to rest ideas I had about them.

My last question is this and im pretty sure it doesn't go here but since you seem to have extensive knowledge about PSAing, I want to know is it possible for me to have regular Sonic and your Shadow moveset without having to port Shadow himself over anyone. If its not possible I understand, but well, Donkey Kong is actually one of my mains and I know someone already ported Shadow over him but I wanna keep the big gorilla...I'd rather see him ported over someone in my opinion is useless, like ROB or Olimar. If there are ports for Shadow onto anyone else other than DK then please point me in the right direction my kind sir.

P.S. I've been hearing something about a "clone engine"...is this the key to get this to work? As I said I'd like to retain Sonic with his original moveset or PSA and also have your Shadow with PSA


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: Carnage on August 14, 2011, 04:31:31 AM
for now the only way is to use shadowkong or shadow over marth(wich freezes sometimes) there isnt a way to get shadow and sonic over sonic  and clone engine is preety much dead i think  the only thing you have are rels wich only work for psas over ike/marth/metaknight/jigly and thats it


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: songeflemy on August 15, 2011, 10:42:48 AM
Question:

Which Brawlbox do you use for animating?


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 15, 2011, 10:43:57 AM
For the majority of my animating, I use Brawlbox 0.63d.  I also use Brawlbox 0.62b so that I can Clean my animations.


Title: Re: SDo0m's Dark Void: ACCEPTED TO THE PROJECT M TEAM =D + Back from camp XD
Post by: SiLeNtDo0m on August 16, 2011, 04:02:41 AM
Some of you may be wondering why I locked the topic before.  Well the simple matter of the fact is progress on all my personal PSAs will be really slow and I mean REALLY slow whilst I do stuff for P:M.  I'm at very high demand to make animations at the moment, so I've been working hard to make as high quality animations as I can (in the space of 10 days I've made 20 animations as well as numerous animation revamps for 8 different characters so far, and I have a LOT more to come). 

So as for Spidey, I would like to get him finished at some point.  The throws and their graphics are just a pain to fix (namely, the two web throws the B and D throws).  I'll need to send them of to Divine since he can work with graphics better and faster than I can (of course, he's probably busy with all his other projects as well so either way it would be slow @.@).

Actually, thinking about it more I probably won't lock the topic.  I just didn't want anyone to come in out the blue and ask "hey SDo0m when's X PSA going to be finished" since those comments annoy the hell out of me since my answer EVERY time is "I don't know". 


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Triforce Zelda (Deceased) on August 16, 2011, 05:52:47 AM
Some of you may be wondering why I locked the topic before.  Well the simple matter of the fact is progress on all my personal PSAs will be really slow and I mean REALLY slow whilst I do stuff for P:M.  I&#039;m at very high demand to make animations at the moment, so I&#039;ve been working hard to make as high quality animations as I can (in the space of 10 days I&#039;ve made 20 animations as well as numerous animation revamps for 8 different characters so far, and I have a LOT more to come). 

So as for Spidey, I would like to get him finished at some point.  The throws and their graphics are just a pain to fix (namely, the two web throws the B and D throws).  I&#039;ll need to send them of to Divine since he can work with graphics better and faster than I can (of course, he&#039;s probably busy with all his other projects as well so either way it would be slow @.@).

Actually, thinking about it more I probably won&#039;t lock the topic.  I just didn&#039;t want anyone to come in out the blue and ask "hey SDo0m when&#039;s X PSA going to be finished" since those comments annoy the hell out of me since my answer EVERY time is "I don&#039;t know". 

XD true true.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 16, 2011, 05:26:41 PM
Hey Sdoom, do you have any tips for animating Captain Falcon?
I'm working on Ryu and just would like to know anything that could be of use for animations.

If you have anything useful, that will be greatly appreciated.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 16, 2011, 06:07:44 PM
I assume you're talking about Ryu Hayabusa correct?  Well Falcon's fairly straightforward to animate.  There's nothing really obscure about him at all.  And remember, when animating you always want to analyse not only the character you're basing on, but also the character you're making.  Make sure to look carefully at how Ryu stands, his general posture, how his basic movements are and how he attacks.  Knowing the characters is the most important thing.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Naruto200Man on August 16, 2011, 06:27:04 PM
I assume you're talking about Ryu Hayabusa correct?  Well Falcon's fairly straightforward to animate.  There's nothing really obscure about him at all.  And remember, when animating you always want to analyse not only the character you're basing on, but also the character you're making.  Make sure to look carefully at how Ryu stands, his general posture, how his basic movements are and how he attacks.  Knowing the characters is the most important thing.

There's two possible Ryu's he could be working on ya know, three if we're counting anime characters.

But what he says is right, except for characters like spiderman, then you have to resort to their video games rather than their actual cartoons/comics.

BTW: + 1 vote for Tekken Man XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 16, 2011, 08:22:14 PM
There's two possible Ryu's he could be working on ya know, three if we're counting anime characters.
I did specify that i'm animating Captain Falcon for Ryu. And for those who pay attention to my PSA thread (which im pretty sure not many do) You would know that it is Ryu Hayabusa that i'm talking about.

I assume you're talking about Ryu Hayabusa correct?  Well Falcon's fairly straightforward to animate.  There's nothing really obscure about him at all.  And remember, when animating you always want to analyse not only the character you're basing on, but also the character you're making.  Make sure to look carefully at how Ryu stands, his general posture, how his basic movements are and how he attacks.  Knowing the characters is the most important thing.
I have NGBlack and I've seen plenty NG2Sigma videos to know Ryu's moves. The only thing is his idle... Due to the camera always looking at his back side, I can't get a good view of his legs and their positioning. Which applies to most moves but mainly the idle.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 16, 2011, 10:01:58 PM
Hey Sdoom I know this may be a little annoying to ask...
But what character animations have they over at project m been asking you to make?
I was just curious is all. Also maybe you could post some bids showing off all the new animations you've made to pass the time in your thread before you get back to your personal psas.
Anywho I'm sure you are doing great stuff for project m!
Oh and one last question, have they been adding some more stages since the last public demo?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 17, 2011, 03:23:46 AM
Well, I can't show you the direct demonstrations videos that I've made (because I can't show off content that won't definitely be in the main "pf" folder for P:M).  However, I can show you matches in which my animations are used.

http://youtu.be/Au6v8ZdNEr8?t=5s - Link's SSB64 Entry

http://youtu.be/Au6v8ZdNEr8?t=2m59s - Link's Melee Taunt (replaces the stupid Navi taunt)

http://youtu.be/Au6v8ZdNEr8?t=4m51s - Link's Melee Taunt again

http://youtu.be/Au6v8ZdNEr8?t=5m29s - One last look at the taunt, this time facing to the left so you can see Link's face


Mind the volume.  It can kinda wreck your ears if you have it too loud XD  This is probably the only one I can really show at the moment, but once more moves involving my animations  reach a state of completion there will be more vids.

Also, here's the one demonstration video that I will show you guys.  Again, it's Link's Entry, but a closer look.  It's been slightly updated since this video though.  The graphic shrinks instead of just disappearing:

http://www.youtube.com/watch?v=hxr5S__EY14

As for stages, not too sure.  I actually never used the public demo.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Plak on August 17, 2011, 04:45:15 AM
Since the demo, they made a morphing Dracula Castle and completely revamped Norfair. They are still being worked on but already very good, you can see them on the official P:M channel : http://www.youtube.com/user/ProjectMelee#g/u
Yagi also uploads interesting games every week : http://www.youtube.com/user/jyagis#g/u

@SDoom : this looks amazing, definitely better than what they're replacing. I'm glad to know that the PMBR is concerned with making P:M look even better than Brawl ;)
I won't ask more because I know the policy regarding experimental changes, but is someone working on polishing Lucario ? His USmash and Nair look somewhat clunky, and not yet up to par with Charizard's Fair, for exemple.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 17, 2011, 04:52:54 AM
@SDoom : this looks amazing, definitely better than what they're replacing. I'm glad to know that the PMBR is concerned with making P:M look even better than Brawl ;)
I won't ask more because I know the policy regarding experimental changes, but is someone working on polishing Lucario ? His USmash and Nair look somewhat clunky, and not yet up to par with Charizard's Fair, for exemple.

Funny you should say that.  Lucario's U Smash and N Air are generally regarded as looking fine, whereas Charizard's F Air is one of the moves they actually asked me to revamp animation wise XD  I personally never had any problems with any of them. 


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: ✿Zelia✿ on August 17, 2011, 05:26:26 AM
Well, I can&#039;t show you the direct demonstrations videos that I&#039;ve made (because I can&#039;t show off content that won&#039;t definitely be in the main "pf" folder for P:M).  However, I can show you matches in which my animations are used.

[url]http://youtu.be/Au6v8ZdNEr8?t=5s[/url] - Link&#039;s SSB64 Entry

[url]http://youtu.be/Au6v8ZdNEr8?t=2m59s[/url] - Link&#039;s Melee Taunt (replaces the stupid Navi taunt)

[url]http://youtu.be/Au6v8ZdNEr8?t=4m51s[/url] - Link&#039;s Melee Taunt again

[url]http://youtu.be/Au6v8ZdNEr8?t=5m29s[/url] - One last look at the taunt, this time facing to the left so you can see Link&#039;s face


Mind the volume.  It can kinda wreck your ears if you have it too loud XD  This is probably the only one I can really show at the moment, but once more moves involving my animations  reach a state of completion there will be more vids.

Also, here&#039;s the one demonstration video that I will show you guys.  Again, it&#039;s Link&#039;s Entry, but a closer look.  It&#039;s been slightly updated since this video though.  The graphic shrinks instead of just disappearing:

[url]http://www.youtube.com/watch?v=hxr5S__EY14[/url]

As for stages, not too sure.  I actually never used the public demo.


. . .

Thats a awesome PSA, i think you should make one for Zelda and Ganondorf.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Carnage on August 17, 2011, 05:50:27 AM
so with all this project M animations going on i guess your psas will be putted on hold well i hope you do your best  in the animations and too bad i wont use project M since im a pal user so any codeset will just freeze my wii lol


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: dpgthirteen on August 17, 2011, 06:04:06 AM
A quick question on Project:M. Are they recreating melee's camera. Like how it follows the action of the fight?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Eternal Yoshi on August 17, 2011, 06:55:49 AM
We're working on making a better version of Melee's camera. You can see a prototypical version in the demo and a more updated version in videos.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: dpgthirteen on August 17, 2011, 06:59:36 AM
Nice to hear, all ways loved that about melee. It makes the fight feel more dynamic.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Triforce Zelda (Deceased) on August 17, 2011, 07:01:20 AM
Man, I missed that Melee taunt XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 17, 2011, 08:26:27 AM
That entry looks pretty sick SDoom!
And I always lol'd at that taunt as I could never see Link doing that in any actual zekda games XD
Both look great though.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Puraidou on August 17, 2011, 08:30:14 AM
Also, here's the one demonstration video that I will show you guys.  Again, it's Link's Entry, but a closer look.  It's been slightly updated since this video though.  The graphic shrinks instead of just disappearing: [url]http://www.youtube.com/watch?v=hxr5S__EY14[/url]
As for stages, not too sure.  I actually never used the public demo.
Dat stage, i like xD

Loving how that Link pwnd Ganon all around, i might make an exception for Melee Link alone . I hate many of the Melee things but Link's moveset was an ok one in there. I wish the Brawl Ganon had Melee Ganon's speed with the Brawl damage, i'd use that for sure xD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: HaloedHero on August 17, 2011, 08:37:25 AM
Funny you should say that.  Lucario's U Smash and N Air are generally regarded as looking fine, whereas Charizard's F Air is one of the moves they actually asked me to revamp animation wise XD  I personally never had any problems with any of them. 

I've gotta agree with the team on this one. Of the three, Charizard's fair is the one I'd consider in need of a revamp. Great work, Sdoom. Can't wait until you can show us more. Good animations are so important to the feel of a character :).


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 17, 2011, 12:37:01 PM
I've gotta agree with the team on this one. Of the three, Charizard's fair is the one I'd consider in need of a revamp. Great work, Sdoom. Can't wait until you can show us more. Good animations are so important to the feel of a character :).

Indeed.  We don't have enough good animators here :-\


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 19, 2011, 04:04:26 PM
hey SDo0m! i made mvc3 styled spiderman CSP :srs:

(http://i.imgur.com/qaCnl.png) (http://i.imgur.com/BvrQI.png)

I made them using the brawlbox method, because recoloring is such a pain :)


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 19, 2011, 04:06:47 PM
Those are awesome o.o  And I STILL need to send Divine my Spidey files >.<


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 19, 2011, 04:11:24 PM
thanks! and is divine going to make more progress on the PSA?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 19, 2011, 04:49:19 PM
I don't need him to do too much.  Just to fix graphics on the throws.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: nanobuds on August 19, 2011, 04:54:47 PM
i honestly dont use spidey, i like shiek >_>

but as soon as someone finds a way to port shiek, im gettin him!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 19, 2011, 05:31:10 PM
complete set:

(http://i.imgur.com/qaCnl.png) (http://i.imgur.com/0LvCb.png) (http://i.imgur.com/7PPx0.png) (http://i.imgur.com/BYFKX.png) (http://i.imgur.com/TGlB7.png) (http://i.imgur.com/eItU1.png)

these arent final since i used my textures to make them, i´ll wait until the other textures come out to make them again


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 19, 2011, 05:35:48 PM
Someone should find a way to rip the MvC3 announcer so we can get an announcer call for Spider-Man.

Or you could ask that guy who does an impersonation of the Brawl announcer...

Also, how's the Zelda-to-Shiek transformation gonna work?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 19, 2011, 07:22:09 PM
That should work fine.

But you just can't transform back XD.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: BlueBrain on August 20, 2011, 06:57:32 AM
zelda doesnt transform if u use the zelda.pac included... ¬¬


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 20, 2011, 08:09:49 AM
Lol. I didn't realize that there's a Zelda pac included XD.

Wow... Now I'm sad for not noticing...

*sits in corner*


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: ItalianStallion on August 20, 2011, 11:28:33 AM
I don't remember a Zelda pac being included. If there was one, I never added anything to my Zelda folder.

What Royal Blade said, Zelda can transform to Spiderman with no problem, but once your Spiderman, you can't go back to Zelda, since the Down B move is now something else.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: BlueBrain on August 20, 2011, 01:37:00 PM
well, if u didnt change the zelda.pac, how do u have the talking taunt???

i know cuz i have it... >.<


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 20, 2011, 09:21:11 PM
SDo0m, what are the WebSwingCatchHit and WebSwingCatchPose animations in the spiderman motion file?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 21, 2011, 06:03:44 AM
They were animations for if the Web Swing was going to have tether properties but in the end it didn't and I couldn't be asked to delete them.  They don't really need to be removed anyways, since the MotionEtc.pac is no where near the file limit.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 21, 2011, 03:52:01 PM
Sdo0m, has you got my PM?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 21, 2011, 03:54:26 PM
Yes, you don't need to tell me.  It's only been two hours and I've been lurking.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 21, 2011, 03:56:07 PM
i even sent it twice cuz i thought you didnt go teh first one


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 22, 2011, 04:11:18 PM
Hey sDo0m, I need help with something. I'm trying to port Dr. Mario over ROB and I don't know how to make his pills and blanket appear. And when using Up B, it works on the ground, but in the air it does nothing. So, can you help me out? You would also be helping out KTH also. He has sexy vertexes.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 22, 2011, 04:23:53 PM
There could be many things causing the problem.  Can't really help unless I see the coding.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 22, 2011, 04:26:54 PM
There could be many things causing the problem.  Can't really help unless I see the coding.
What do you mean? You mean the Smash Attacks coding? Where could I find that?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 22, 2011, 04:28:43 PM
What do you mean? You mean the Smash Attacks coding? Where could I find that?

Yep, that.  Just look in all the Action tabs and screenshot what you see. 


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 22, 2011, 04:35:26 PM
Well, all I did was go into the Sub Actions Tab, went to Neutral B, Side B, and FS, and got rid of articles. Am I suppose to do that, or is there more to it?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 22, 2011, 04:36:30 PM
Well, all I did was go into the Sub Actions Tab, went to Neutral B, Side B, and FS, and got rid of articles. Am I suppose to do that, or is there more to it?

if you wanted them to appear, why did you got rid of them?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 22, 2011, 04:40:42 PM
Yes, because the articles are the main focus of the moves.  You need to probably substitute the articles for fake projectiles.  Take a look at MarioDK's Dr Mario hack that he did a while back to see what I mean.

if you wanted them to appear, why did you got rid of them?

Because it's a port.  If he kept them, there would be obvious freezing.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 22, 2011, 04:50:24 PM
If I can't use articles of other characters, how did you get your Lord of Chaos Shadow to use Lucario's Aura Sphere as a Down B?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 22, 2011, 04:56:00 PM
If I can't use articles of other characters, how did you get your Lord of Chaos Shadow to use Lucario's Aura Sphere as a Down B?

I didn't use the entire article.  I only used the graphic model.  The reason why you can't use entire articles is because of floating points.  Any mdl0 models from anything, whether it be graphic or article or whatever, can be used for PSAs (as long as the file size isn't too large).


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 22, 2011, 05:00:38 PM
I didn't use the entire article.  I only used the graphic model.  The reason why you can't use entire articles is because of floating points.  Any mdl0 models from anything, whether it be graphic or article or whatever, can be used for PSAs (as long as the file size isn't too large).

Oh, I see. How did you do it exactly? I mean, how did you get the model to show up?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 23, 2011, 05:17:13 AM
Oh, I see. How did you do it exactly? I mean, how did you get the model to show up?


Since you can't use an article you have to use an external graphic model.

Also, I may attempt my craziest and most ambitious animation project yet.  See here:

http://youtu.be/Mhi2W3NmDoY?t=27s

Then up until 35 seconds through.  It's 7 seconds long, so that's approximately 420 frames and has a load of complex movements.  I'd need a gif of the animation to attempt it at all.  Or preferably, that animation split into multiple .gif files.

But again, I'm not sure if I'll do it.  I'd need A LOT of time and patience and of course some .gifs...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Mansta8 on August 23, 2011, 06:29:43 AM
Wait, last time I checked, Kit was doing that animation, she even made a gif of it.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 23, 2011, 06:33:21 AM
Wait, last time I checked, Kit was doing that animation, she even made a gif of it.


No, Kit is doing the air guitar one.  I'm doing that crazy breakdance ending in the Seven pose.

Oh and btw, here's more stuff from Project M:

http://www.youtube.com/watch?v=jAk25nHXhwI

I made Homing Attack poses for Sonic.  Here's a closer look (I can show this vid because these poses are definitely being added):

http://www.youtube.com/watch?v=ZYH9fN1VKl0


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Gamma Ridley on August 23, 2011, 10:58:51 AM
Wow, those poses are great.

I didn't know you could make different poses for that ending animation. :O

Also, I like how they gave Ganon that Down B jump-replenishing trick. I never would have imagined that was possible.

All the animations are looking great. They make me want to animate a few things in the couple hours' free time that I have. XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 23, 2011, 12:41:23 PM
do you have the .gifs you need for the sonic animation?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 23, 2011, 03:58:24 PM
sDo0m, please tell me how you got the graphic of an article to work. Also, is there a way to make it function like the original?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 23, 2011, 04:04:16 PM
sDo0m, please tell me how you got the graphic of an article to work. Also, is there a way to make it function like the original?


A guide on how to replace them is here:

http://www.smashboards.com/showthread.php?t=258297

It's really simple to do.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: LCCoolJ95 on August 23, 2011, 06:01:08 PM
A guide on how to replace them is here: [url]http://www.smashboards.com/showthread.php?t=258297[/url] It's really simple to do.


I just used the renaming port method. The models are all there, now I need to make them work.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: KTH on August 23, 2011, 06:27:59 PM
Hey Sdoom, that should be amazing if you did to fix the glitch of Doc.Mario over ROB.
I would be grateful to you for it. And you will be my hero. Like that also you will pay your debt of Dudley.

 :af:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 23, 2011, 10:33:54 PM
Wait, last time I checked, Kit was doing that animation, she even made a gif of it.
I also planned to do the break dance at the beginning of the video, but I may just say never mind and stick with only the air guitar. Yo, S-y? still need a gif? gimie the video link and I can gif it up (unless I already got the video)


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 24, 2011, 05:22:42 AM
i sent him a .gif


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 24, 2011, 05:35:18 AM
Which still isn't working for me btw >.<

It doesn't really matter.  Even with all the resources I still may not do the animation. 


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 24, 2011, 05:36:19 AM
why? no time?

if you want i can upload all frames of the.gif and send them to you...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 24, 2011, 05:23:34 PM
Just so you guys know, as well as P:M work, I've been doing a bit of animation work on Zero as well.  I made a brand new better looking run animation, as well as a couple of other basic animations too.  It's a small step, but it's better than nothing.

Also, in about 9 hours I'll be getting my public exam results back.  Tis a big deal and I've never been this nervous for exam results since, well, ever.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 24, 2011, 05:25:42 PM
SDoom, listen to this to get your mind off of exams, it helps :P
http://www.youtube.com/watch?v=ERJV1PoT8DM


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 24, 2011, 05:29:15 PM
I'd love to give you Spider-man's name call from Marvel vs. Capcom 3, but I can not, for the life of me, find the file with the voice :oshi:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 24, 2011, 05:39:32 PM
SDoom, listen to this to get your mind off of exams, it helps :P
[url]http://www.youtube.com/watch?v=ERJV1PoT8DM[/url]



Thank you good sir.  Now to drink my midnight tea before I go to sleep....whilst wearing boxing gloves ^^ Before you ask, no I do not drink tea before I go to bed.  I do drink milk though.
I'd love to give you Spider-man's name call from Marvel vs. Capcom 3, but I can not, for the life of me, find the file with the voice :oshi:


Don't worry bout it bro. 


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: HaloedHero on August 24, 2011, 07:29:09 PM
Gah. Yes. I love Project M so. Good work on the Sonic animations. They made a smart move, taking you on board. Quality custom animations are really going to make it feel like a new game, and they honestly couldn't have picked anyone better. Keep it up :).


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 24, 2011, 07:31:55 PM
speaking of sonic animations, SDo0m, are you going to make that sonic generations animation?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SmashClash on August 24, 2011, 07:35:40 PM
SDo0m, I think you're a wonderful, contributing addition to the P:M team. Your animations are fabulous. :happy:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: lYIaXeD OuT on August 25, 2011, 02:38:47 AM
yay for zero progress. cant wait for him. we all hope you did good on your exams


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 25, 2011, 11:30:08 AM
Got my exam results back and I am very pleased with them :).


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 25, 2011, 11:31:40 AM
Got my exam results back and I am very pleased with them :).
That's great to hear! Good Job!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 25, 2011, 11:33:51 AM
Got my exam results back and I am very pleased with them :).
That's awesome to hear dude. Good job on your exams :D


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SonicBrawler on August 25, 2011, 12:00:20 PM
the title, either its tru, or, its saying that you are making a Creeper from Minecraft.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 25, 2011, 06:13:26 PM
sdo0m, are you going to do da soinc animation?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 26, 2011, 04:40:47 AM
the title, either its tru, or, its saying that you are making a Creeper from Minecraft.

The former.  I don't really care for Minecraft.  The title is a Viewtiful Joe reference anyway.

sdo0m, are you going to do da soinc animation?

Dude, stop asking :srs:  Seriously it's getting really annoying.  I still don't have a .gif that works for me so the answer is no.

Btw, thanks to Seg and Royal Blade for the congratz.  Though it's rather disappointing no one else said congratz.  These aren't just regular exams, these were the most important exams of my life.  Ones that affect my future carrers etc.  But whatevs.



Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 26, 2011, 05:33:55 AM
i´m sorry, its just that i´ve been having some rather bad days lately,


so, congratulations!  i read somewhere that you´ve been celebrating, they must be REALLY important


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SonicBrawler on August 26, 2011, 05:42:32 AM
i must of missed something. *scroll sup* oh. i see. congrats dude ;D


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 26, 2011, 06:50:48 AM
Gimie a link love and I'll gif one up. You can tell the one I made is quite good quallity
As much as i hate helping my enemy.... Kidding XD I say you're better then I am at animations.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 26, 2011, 07:08:55 AM
Gimie a link love and I'll gif one up. You can tell the one I made is quite good quallity
As much as i hate helping my enemy.... Kidding XD I say you're better then I am at animations.
I think the video for the animations got removed.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Juri Han on August 26, 2011, 07:15:19 AM
Btw, thanks to Seg and Royal Blade for the congratz.  Though it's rather disappointing no one else said congratz.  These aren't just regular exams, these were the most important exams of my life.  Ones that affect my future carrers etc.  But whatevs.

Late to the party, but that's how I roll ;3 Congrats, SDoom. That must've been a complete relief for you. At any rate, you deserve it~


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Jaklub on August 26, 2011, 07:20:58 AM
Late to the party, but that's how I roll ;3 Congrats, SDoom. That must've been a complete relief for you. At any rate, you deserve it~
Pretty much this.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 26, 2011, 09:49:09 AM
I think the video for the animations got removed.
I still have the first video that was posted all chopped up into png files, which makes it easy to Gif. I just dono which animation he wanted.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 26, 2011, 10:08:42 AM
I still have the first video that was posted all chopped up into png files, which makes it easy to Gif. I just dono which animation he wanted.

Ah right, the very first one shown in animation demonstrations video is the one I want (the one posted by twilightzoney with the blue background, not the Guile theme one XD)


i´m sorry, its just that i´ve been having some rather bad days lately,

so, congratulations!  i read somewhere that you´ve been celebrating, they must be REALLY important

Aww I'm really sorry to here that :<  And sorry for acting like an ass.  I feel rather bad now.

And thank you and everyone else.  Yeah it was a very big deal ^^


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: HaloedHero on August 26, 2011, 10:12:04 AM


And thank you and everyone else.  Yeah it was a very big deal ^^

Congratulations, by the way!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 26, 2011, 10:24:30 AM
Ah right, the very first one shown in animation demonstrations video is the one I want (the one posted by twilightzoney with the blue background, not the Guile theme one XD)
Damn.. I wanted that one, knowing you'd out do me by a long shot... But, as a friend, and someone that respects you as someone that's better then me, I'll gif it up for ya. gimi a few ^_^

edit: done. Here ya go. Sorry it's MediaFyre, but it's better on my Photobucket's bandwidth cause of it's size. http://www.mediafire.com/?azwh6snk3qn076c


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 26, 2011, 11:46:45 AM
Thanks a lot ^^  Though my Photoshop is still being stupid when it comes to these larger .gifs  Meh, I'll need to download something else to view them (except Gimp).  Anyone else got any ideas?  Also, new poll :P


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: dpgthirteen on August 26, 2011, 01:11:41 PM
Ay SDoom, let's say i want a character to spawn an iteam when using a taunt. How would I do that?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 26, 2011, 01:25:08 PM
Ay SDoom, let's say i want a character to spawn an iteam when using a taunt. How would I do that?

1) Open up the character in PSA
2) Go to the taunt subactions (1BC and 1BD are up taunt, 1BE and 1BF are side taunt and 1C0 and 1C1 are down taunt)
3) Add a new event, double click and select the Generate Item event
4) Type in the ID of the item you want.  The ID list is in the first post of the PSA Resource Thread.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: dpgthirteen on August 26, 2011, 01:28:26 PM
1) Open up the character in PSA
2) Go to the taunt subactions (1BC and 1BD are up taunt, 1BE and 1BF are side taunt and 1C0 and 1C1 are down taunt)
3) Add a new event, double click and select the Generate Item event
4) Type in the ID of the item you want.  The ID list is in the first post of the PSA Resource Thread.
Thanks! Hopefully this is thenonly question I have to ask.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: BlueBrain on August 27, 2011, 09:38:46 AM
u know?


my filler option just assploded...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 27, 2011, 09:42:38 AM
you should make scott pilgrim tekken man himself, not just wearing a t-shirt of him XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 27, 2011, 09:44:55 AM
you should make scott pilgrim tekken man himself, not just wearing a t-shirt of him XD

You sir, are a mad genius.  I shall do it today after I finish my review of haloed's Scott PSA.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 27, 2011, 09:48:06 AM
and why u still dont show us your viewiful scott here?

(http://i.imgur.com/A0NTj.png)



Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 27, 2011, 10:02:05 AM
and why u still dont show us your viewiful scott here?

([url]http://i.imgur.com/A0NTj.png[/url])



Forgot :P

Oh, and I finally started on that Sonic dance animation btw


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 27, 2011, 10:34:59 AM
I still say you're better then me XD

edit: *sees poll* Wait, What?! LOL!!!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 27, 2011, 12:37:09 PM
Haven't done one of these in a while.  May have to go revive my topic:

http://www.youtube.com/watch?v=CF0pfuUUNsk


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 27, 2011, 02:10:49 PM
SHORYUKEN! lol, nice review


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 27, 2011, 02:55:07 PM
"TATSUMAKSIMPAKYUKAKU!!! or the... Hurricane Kick..."

Love it. Great review SDoom!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 27, 2011, 03:09:40 PM
Thanks guys XD  And here is a small gift for all of you:

(http://i.imgur.com/IvXP3.png)

http://www.mediafire.com/?po29akh72hbbw4l


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Tasty Pumpkin Clock on August 27, 2011, 03:12:17 PM
Thanks guys XD  And here is a small gift for all of you:

([url]http://i.imgur.com/IvXP3.png[/url])

[url]http://www.mediafire.com/?po29akh72hbbw4l[/url]

That's awesome


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 27, 2011, 03:43:36 PM
Thanks guys XD  And here is a small gift for all of you:

([url]http://i.imgur.com/IvXP3.png[/url])

[url]http://www.mediafire.com/?po29akh72hbbw4l[/url]


I love you :srs:

where's the taunt for his signature pose though? :P


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 27, 2011, 03:45:45 PM
Thanks guys XD  And here is a small gift for all of you:

([url]http://i.imgur.com/IvXP3.png[/url])

[url]http://www.mediafire.com/?po29akh72hbbw4l[/url]


now i really think you should start making textures


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 27, 2011, 03:48:01 PM
I love you :srs:

where's the taunt for his signature pose though? :P

You mean the pose in the left pic?  I didn't actually make an animation, just a pose XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Naruto200Man on August 27, 2011, 03:53:40 PM
Tekken man, awesome hack is awesome. cause it looks just like the picture xD

Oh god, you know what, he should actually be a full character :D
like, his moveset would be a mix of all the main characters moves in the tekken series pluss a few goofy ones of his own.

Would be a fun one for machinimas and stuff :P


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ninka_kiwi on August 27, 2011, 03:54:49 PM
You mean the pose in the left pic?  I didn't actually make an animation, just a pose XD
I noticed that after asking xD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 28, 2011, 04:22:35 AM
>.>
<.<

Preview of that Sonic dance thing:

(http://gifninja.com/animatedgifs/227118/sonicgbreakdancepreview1.gif)

This is the first 136 frames (playing at roughly 100 frames per secoond).  There are a total of about 550 frames in the entire animation.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 28, 2011, 05:48:25 AM
Wow... That looks fantastic!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dot on August 28, 2011, 08:22:41 AM
you even animated the spikes on his head!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: HaloedHero on August 28, 2011, 08:25:20 AM
I'm fully expecting you to win this contest.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SonicBrawler on August 28, 2011, 08:34:23 AM
EPIC!

Would go great with this music:
http://www.youtube.com/watch?v=tlhbRr7OTfY


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 28, 2011, 11:27:59 AM
I'm fully expecting you to win this contest.
What contest? I already know he's going to have a better one then me.

you even animated the spikes on his head!
Technically he didn't have too since they have physics. They just don't bend as much as the Sonic G ones do.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: songeflemy on August 28, 2011, 01:34:05 PM
Thanks guys XD  And here is a small gift for all of you:

([url]http://i.imgur.com/IvXP3.png[/url])

[url]http://www.mediafire.com/?po29akh72hbbw4l[/url]


Wow.

For a second I thought that was Hollow Scott or something.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Enigmatic on August 28, 2011, 02:32:26 PM
Dude, saw that Sonic animation in the family thread. Epically done good sir. How long did that take?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 28, 2011, 02:34:00 PM
Dude, saw that Sonic animation in the family thread. Epically done good sir. How long did that take?

I started work on it either yesterday or the day before.  Taken a few hours so far.  And it's not even half done XD


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Enigmatic on August 28, 2011, 02:39:01 PM
I started work on it either yesterday or the day before.  Taken a few hours so far.  And it's not even half done XD

Seems like it would. Has Sakurai contacted you yet to work on ssb4?  I know they are looking for devs. Yeah, it's epic.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 28, 2011, 02:51:50 PM
Seems like it would. Has Sakurai contacted you yet to work on ssb4?  I know they are looking for devs. Yeah, it's epic.

"16 year old novice animator becomes a part of Sakurai's SSB4 dev team"

That be would be freakin win XD  I just enter and see all these American and Japanese dudes twice my age and just go "hey".


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Enigmatic on August 28, 2011, 03:19:46 PM
It absolutely would be win. *high fives for being 16* Walk in there like a boss. Talk to corporate for me.

Maybe I could do voice-overs for some characters; I was thinking of being a voice actor. I have been thinking about doing psa's/animations but I don't know how far I will go with it. Would be really awesome to be able to work with you though.

Anyway how is the M team treating you?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 28, 2011, 03:23:27 PM
To be honest... You don't sound like you're 16 to me... You kinda sound like you're 18/19 from your Scott review.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: ItalianStallion on August 29, 2011, 02:15:52 AM
The best poll that has ever been made on this forums!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 03:13:29 AM
It absolutely would be win. *high fives for being 16* Walk in there like a boss. Talk to corporate for me.

Maybe I could do voice-overs for some characters; I was thinking of being a voice actor. I have been thinking about doing psa's/animations but I don't know how far I will go with it. Would be really awesome to be able to work with you though.

Anyway how is the M team treating you?


They're abusing me with chains and whips and chained whips T-T

Oh the P:M team is great.  I've got plenty to do there, since I've been asked to do/revamp a lot of animations.  When I do one, I get a few more XD  It's sometimes hard to keep up with them all.

To be honest... You don't sound like you're 16 to me... You kinda sound like you're 18/19 from your Scott review.


Booyah!?

The best poll that has ever been made on this forums!


(http://img35.imageshack.us/img35/2177/baws.png) 
That is all


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Velen on August 29, 2011, 03:17:44 AM
They're abusing me with chains and whips and chained whips T-T

Oh the P:M team is great.  I've got plenty to do there, since I've been asked to do/revamp a lot of animations.  When I do one, I get a few more XD  It's sometimes hard to keep up with them all.

Booyah!?

([url]http://img35.imageshack.us/img35/2177/baws.png[/url]) 
That is all


Now can you do another Dancing animation...This time for Captain Falcon, doing the same dance Da Heavy does in the "Wanna Dance?" video?

-or maybe do it for Sonic since he can do the facial expression?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 03:47:16 AM
Now can you do another Dancing animation...This time for Captain Falcon, doing the same dance Da Heavy does in the "Wanna Dance?" video?

-or maybe do it for Sonic since he can do the facial expression?


*Watches dat vid*

Lol, the Heavy's expression is priceless XD  What I plan on actually doing for this Sonic dance is first making that Generations dance for the first 550 odd frames, then once I do that he transitions into some other dances.  They were going to go in this order:

- Generations breakdance (http://youtu.be/tlhbRr7OTfY?t=27s)
- Generations Classic shuffle (http://youtu.be/tlhbRr7OTfY?t=1m18s)
- Moonwalk in a circle
- MJ spin
- Carlton dance (http://youtu.be/zS1cLOIxsQ8?t=27s)
- One last thing to finish it all of with a bang

I have room for one more between the Carlton and the final one.  


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Velen on August 29, 2011, 03:48:55 AM
*Watches dat vid*

Lol, the Heavy's expression is priceless XD  What I plan on actually doing for this Sonic dance is first making that Generations dance for the first 550 odd frames, then once I do that he transitions into some other dances.  They were going to go in this order:

- Generations breakdance ([url]http://youtu.be/tlhbRr7OTfY?t=27s[/url])
- Generations Classic shuffle ([url]http://youtu.be/tlhbRr7OTfY?t=1m18s[/url])
- Moonwalk in a circle
- MJ spin
- Carlton dance ([url]http://youtu.be/zS1cLOIxsQ8?t=27s[/url])
- One last thing to finish it all of with a bang

I have room for one more between the Carlton and the final one. 


He must do the robot!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 03:58:03 AM
He must do the robot!

Good idea!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Velen on August 29, 2011, 04:05:46 AM
Also. Better video for the Sonic Dance vid.

http://www.youtube.com/watch?v=QS0HXuAXqbk

It's more fitting I think.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Ӄit ßallarɖ on August 29, 2011, 04:39:00 AM
.......mmmmyyeeaahh... i think I'm done trying >.>''


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 04:49:25 AM
There I go again.  Demoralising someone simply for doing something well and to the best of my ability :-\


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Carnage on August 29, 2011, 04:51:19 AM
There I go again.  Demoralising someone simply for doing something well and to the best of my ability :-\
so i guess now that you are working in animation for project m all your projects are on hold right? any news about  graphics of the trows for the next version of spider man from DO?


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 04:58:53 AM
so i guess now that you are working in animation for project m all your projects are on hold right? any news about  graphics of the trows for the next version of spider man from DO?

Nope, I'm still working on my other stuff.  Just very, very slowly.  I did a couple of Zero animations the other day.

As for Spidey, DO still hasn't replied yet @_@


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: DivineOverlord on August 29, 2011, 05:32:53 AM
Nope, I'm still working on my other stuff.  Just very, very slowly.  I did a couple of Zero animations the other day.

As for Spidey, DO still hasn't replied yet @_@

lol sorry I'll get to it soon :)


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: KTH on August 29, 2011, 07:45:41 AM
Classic Sonic roxx on "Celebration".


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Dark Aura on August 29, 2011, 03:17:09 PM
Dear Sdo0m.

Sonic needs to dance like Jalel White, A.K.A Urkel, for this Sonic dance.

That is all.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 03:22:35 PM
Dear Sdo0m.

Sonic needs to dance like Jalel White, A.K.A Urkel, for this Sonic dance.

That is all.

Freakin approved XD  This definitely needs to happen.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 29, 2011, 03:34:30 PM
Dear Sdo0m.

Sonic needs to dance like Jalel White, A.K.A Urkel, for this Sonic dance.

That is all.

Do you mean... This dance?
http://www.youtube.com/watch?v=BTeOcVelYi0


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Gamma Ridley on August 29, 2011, 03:55:23 PM
Dear Sdo0m.

Sonic needs to dance like Jalel White, A.K.A Urkel, for this Sonic dance.

That is all.

Challenge accepted.

I needed an idea for mariofan's animation tourney, ad now I have one. XD

That is, if no one else wants to make it. o_o


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: ThyLASA on August 29, 2011, 05:46:43 PM
hey sdoom do you still have the wait animation you made for wolverine I want to try and make a moveset for him cause I think it would be real basic and easy for me


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Enigmatic on August 29, 2011, 05:50:11 PM
Stupidly popular/stupid dances ideas? Yeah, I got a few.

http://www.youtube.com/watch?v=c5G5bD2Do-k
http://www.youtube.com/watch?v=tLPZmPaHme0
http://www.youtube.com/watch?v=bD9Xp14cjOc
If you actually do the robot:
http://www.youtube.com/watch?v=kgqq-Sol8c0


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 29, 2011, 05:51:21 PM
@KidTeeCT

Nope.  I scrapped it straight away.  Beyond's Wolverine is odd to animate since parts of his body don't fit exactly to the bone structure.  


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: ThyLASA on August 29, 2011, 07:37:07 PM
@Sdoom
Ok it's cool I just wanted to know


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 12:29:03 PM
http://www.youtube.com/watch?v=mHjBy1zSQ40

That is all...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SonicBrawler on August 30, 2011, 12:35:20 PM
I cant watch it o.o


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 12:35:55 PM
I cant watch it o.o

Neither could I strangely.  But the weird thing is that some people could, hence why I put this here.  I'm reuploading it now to see if it works this time...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 30, 2011, 12:36:00 PM
I cant watch it o.o
It's still processing on my end :srs:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 12:37:43 PM
Yeah, I just decided to delete that vid and reupload it, so in the mean time...

http://www.youtube.com/watch?v=hJegGuwr45M


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SonicBrawler on August 30, 2011, 12:38:47 PM
that is 110% epic


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 30, 2011, 12:40:15 PM
Yeah, I just decided to delete that vid and reupload it, so in the mean time...

[url]http://www.youtube.com/watch?v=hJegGuwr45M[/url]

That would make an epic victory pose :vyse:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 12:42:32 PM
Okay, this is the vid that I was trying to show.  Same thing, but ingame:

http://www.youtube.com/watch?v=RrqktJLOsbU


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Segtendo on August 30, 2011, 12:48:46 PM
Okay, this is the vid that I was trying to show.  Same thing, but ingame:

[url]http://www.youtube.com/watch?v=RrqktJLOsbU[/url]

The music is PERFECT.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 30, 2011, 01:16:21 PM
at 0:36 there's one frame off... Seem's rotation is off.

But... only in slow motion is it noticeable... hmm...

Awesome animation overall! It's really well done!


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 01:38:32 PM
at 0:36 there's one frame off... Seem's rotation is off.

But... only in slow motion is it noticeable... hmm...

Awesome animation overall! It's really well done!

Trust me, I know.  As you said, it's only noticeable at certain speeds (and that kind of thing happens with quite a few Brawl animations). 

The reason for this is because of how I did the Hip rotation.  Between frames 351 and 355, there is some drastic rotation on the X and Z axis.  Here's what the values are roughly in Brawlbox:

Frame 351:
X Axis - 479
Z Axis - 171

Frame 352:
X Axis - 480
Z Axis - 176

Frame 353 (huge change):
X Axis - 662
Z Axis - 171

Frame 354 (another huge change):
X Axis - 303
Z Axis - 2

Frame 355 (another huge change):
X Axis - 128
Z Axis - 172

I did this deliberately mind.  It made animating the later frames A LOT easier.  But just so you know, the reason why this happens is because of how Brawl slows stuff down in game.  Whereas Brawlbox just increases the gap between frame transitions (and as a result the slower it gets, the choppier it gets), Brawl itself actually creates frames inbetween each frame so that the animation is longer.  It follows a realistic interpolation path, but because of these drastic changes in rotation on the two separate axis, the interpolation gets all screwy and he rotates.  Again, this is only noticeable at some altered speeds.

...Hope that made any sense...


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SmashClash on August 30, 2011, 01:44:03 PM
Wow, must be a lot of frames and for sure hard work. Great job, SDo0m!
One of your best custom animations for sure. :happy:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: KTH on August 30, 2011, 01:46:48 PM
You're not the king for nothing. :vyse:


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Royal_Blade on August 30, 2011, 02:33:47 PM
Trust me, I know.  As you said, it's only noticeable at certain speeds (and that kind of thing happens with quite a few Brawl animations). 

The reason for this is because of how I did the Hip rotation.  Between frames 351 and 355, there is some drastic rotation on the X and Z axis.  Here's what the values are roughly in Brawlbox:

Frame 351:
X Axis - 479
Z Axis - 171

Frame 352:
X Axis - 480
Z Axis - 176

Frame 353 (huge change):
X Axis - 662
Z Axis - 171

Frame 354 (another huge change):
X Axis - 303
Z Axis - 2

Frame 355 (another huge change):
X Axis - 128
Z Axis - 172

I did this deliberately mind.  It made animating the later frames A LOT easier.  But just so you know, the reason why this happens is because of how Brawl slows stuff down in game.  Whereas Brawlbox just increases the gap between frame transitions (and as a result the slower it gets, the choppier it gets), Brawl itself actually creates frames inbetween each frame so that the animation is longer.  It follows a realistic interpolation path, but because of these drastic changes in rotation on the two separate axis, the interpolation gets all screwy and he rotates.  Again, this is only noticeable at some altered speeds.

...Hope that made any sense...
Ah... Ok...

But that's kinda weird for it to do that though...

Anyways, that's good to hear that there are no problems.


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: SiLeNtDo0m on August 30, 2011, 04:06:41 PM
Wow, must be a lot of frames and for sure hard work. Great job, SDo0m!
One of your best custom animations for sure. :happy:

570 to be exact.  Still less than Tormod's MJ dance mind, which was 599 frames.  However, my breakdance is substantially larger in file size funnily enough, as there are more movements (his dance is about 54KB after cleaning, mine is about 168KB after cleaning.  It was a massive 671KB before cleaning).


Title: Re: SDo0m's Dark Void: Progress is s-s-slow
Post by: Gamma Ridley on August 30, 2011, 04:09:23 PM
...

I am speechless.  -.-

That animation looks so clean. Without the slight blip that everyone insists on pointing out, of course.

While it may never be as appreciated as much as a vertex hack would be, I have to say that I admire you for the work that you must have put into it.

I hope I can ever produce something half as awesome as that.

Well done. =P

*golf clap*


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SmashClash on August 30, 2011, 05:24:51 PM
Yay, released! But sadly I can't add it to my Shadow PSA of yours. :(


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: KTH on August 30, 2011, 05:27:30 PM
^
Why


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 30, 2011, 05:34:24 PM
Yeah, I won't be doing it for Shadow until I (eventually) get down to his final release.  You can quite easily add it though (I'd recommend doing it over the Side Taunt).  Here's how you do it:

1) Delete AppealSL, and replace AppealSR with the taunt I included (or you could have both, but you'll save file size if you delete one).

2) In PSA, open up one of the included .pac files (say the vBrawl FitSonic.pac), go to the SFX tab in subaction 1C1 (or 1C0, basically go to the one that DOESN'T have the goto, but instead has loads of Sound Effects and timers) and copy all of that.

3) Open up Shadow, go to subactions 1BE and 1BF, delete all the coding in the SFX tab there, and paste the stuff you previously copied

4) Now go back to vBrawl Sonic subaction 1C0, go to the Other tab and copy all the stuff there

5) Open up Shadow again, go to subactions 1BE and 1BF, delete all the coding in the Other tab there, and paste the stuff you previously copied.

6) NOTE.  If you deleted the AppealSL animation, make sure to rename the subaction 1BF to AppealSR.

Anyways, here's the link to the hack if you hadn't already noticed...

(http://27.media.tumblr.com/tumblr_lqd4chIY4l1qc1jg4o1_r1_500.gif) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22054)
Sonic Generations Breakdance


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: KTH on August 30, 2011, 05:36:39 PM
If i make Classic Sonic, you make Classic Sonic's BreakDance? :vyse:


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: fighter20brawler10 on August 30, 2011, 06:33:05 PM
dude you should totally make classic sonics S Rank animation when he gets exited >w>


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 31, 2011, 05:28:20 AM
Hmm...

Well, since Beyond has released his Deadpool I may just have to start my Deadpool moveset up again.  I have quite a few cool ideas in mind, and I've actually got a playstyle idea this time.  HOWEVER, HE WILL NOT BE OVER SNAKE

Reason being is because Snake is rather meh when it comes to PSAing for a character like Deadpool.  He has a lot of articles sure, but most of them are rather obscure to work with and he no simple projectiles (his only projectile is his Homing Missile which is obscure to edit).

So I'd need to port Deadpool over someone else (SDo0m?  Porting?  BLASPHEMY!!!!).  For the kind of stuff I want for Deadpool, I have two options.  Either to port him over ROB, or port him over Toon Link.  ROB has a lot of graphics, whilst Toon Link has a lot of useful articles.

I'll post my new moveset idea later today


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Mr.Misfortune on August 31, 2011, 06:21:11 AM
Hey.. that sonic breakdancing animation is awesome.. There needs to be a breakdancing cipher video between, Mario, Sonic, Scott Pilgrim, and Spider Man.. it would be epic.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Royal_Blade on August 31, 2011, 08:11:02 AM
Hmm...

Well, since Beyond has released his Deadpool I may just have to start my Deadpool moveset up again.  I have quite a few cool ideas in mind, and I've actually got a playstyle idea this time.  HOWEVER, HE WILL NOT BE OVER SNAKE

Reason being is because Snake is rather meh when it comes to PSAing for a character like Deadpool.  He has a lot of articles sure, but most of them are rather obscure to work with and he no simple projectiles (his only projectile is his Homing Missile which is obscure to edit).

So I'd need to port Deadpool over someone else (SDo0m?  Porting?  BLASPHEMY!!!!).  For the kind of stuff I want for Deadpool, I have two options.  Either to port him over ROB, or port him over Toon Link.  ROB has a lot of graphics, whilst Toon Link has a lot of useful articles.

I'll post my new moveset idea later today
WHAT HAVE YOU DONE WITH SDOOM!!! BRING HIM BACK!!!

*ahem*

But I don't know how to PSA Snake but ROB or Toon Link would be better.

But I say ROB. Why u acks? Because ROB's Default color is Red which fits Deadpool.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Gamma Ridley on August 31, 2011, 10:52:24 AM
R.O.B. is not a good idea at all. ._.

He has over 150 bones (the most out of anyone in Brawl, including Tabuu) so it would be a huge pain just to port.

Let alone fixing all the glitches that are sure to happen.

Unless you have some other clever way of porting, I think Toon Link would be a better option.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Royal_Blade on August 31, 2011, 11:59:22 AM
You know that SDoom from P:M Team is planning this, right?

I'm pretty sure he know's how to animate ROB fine without many issues.

And Deadpool is a more "fancy"/"showoff" character, so he should have good effects.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Gamma Ridley on August 31, 2011, 12:01:42 PM
I know SDoom is doing this. And I know he knows how to animate R.O.B.

That's not what I'm saying.

I'm saying that porting someone over R.O.B. would be too troublesome.

Unless I'm missing something here, in which case, please point it out to me. @_@


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Royal_Blade on August 31, 2011, 12:05:45 PM
Well ports in general have issues. We all know that.

SDoom, why not over Ness? He should have a good amount of articles and effects to use.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Mewtwo2000 on August 31, 2011, 12:18:04 PM
Quote
SDo0m's Dark Void: Sonic Breakdance RELEASED!!

Nice, and sure it's been a lot of work (animating character is tedious for sure, I've needed to do it in the past for stages), but...

Just a constructive criticism...

Wouldn't it look more professional if you moved the bone related to the character/player name thing? I mean, Sonic moves around while that small arrow rests in the middle, only bouncing a little with Sonic. If it followed Sonic, it would have looked better O.o

Would that be fixable? >_<

EDIT: By the way, about the poll... It's good, but it's just one animation for a taunt... PSAs are useful and fun, but taunts...

Anyway, there are not many updates lately, and people are always okay with having new stuff posted in the blog. So go on, I suppose O.o


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 31, 2011, 12:27:18 PM
Well, it depends.  I'm not sure which bone the name tag is assigned to.  But no matter which bone it will either be long and probably not look as good, or it will either take FOREVER and look worse. 

By the looks of it, it probably follows the Hip bone, which means it's not possible without the animation overall looking worse.

The easiest thing to do actually would probably make the name not visible for the taunt.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Eternal Yoshi on August 31, 2011, 12:32:04 PM
Pretty sure the tag is assigned to one of the RotN bones.

Anyway, porting over ROB isn't a GEWD idea even with me being able to repair and remap hurtboxes and references. Too Many Bones and FW's BA can't add that much without breaking the model. :(

Try TLink instead.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 31, 2011, 12:32:59 PM
Alright, Toon Link it is then.  I will try a basic port, then obviously make suitable edits later.

And I probably won't do a post for the animation.  The 5th option is basically why.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Royal_Blade on August 31, 2011, 12:50:17 PM
I did suggest on the last page that you could port him over Ness.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 31, 2011, 12:53:09 PM
I did suggest on the last page that you could port him over Ness.

Nope.  Not happening.  Ness doesn't have enough stuff.  And I'm not in the mood for explaining.  If I do Deadpool, it's over Toon Link.  If that doesn't work, he's not happening at all.

Why do you guys think I made that poll for "Chibi Deadpool" before?


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: Royal_Blade on August 31, 2011, 01:07:41 PM
I do not remember that...

Anyways, Toon Link is fine. Since I'm not a big fan of Geno.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!
Post by: SiLeNtDo0m on August 31, 2011, 02:57:57 PM
Ok, here's the new Deadpool moveset:

New Deadpool


The Merc with a Mouth is back again! Still wacky as ever and given a new lease of life, his main focus will be projectile camping, range and keepaway.  His kill potential will be meh, relying mainly on a couple of main kill moves.  However, the main thing about this moveset is the craziness of Deadpool.  He's wacky, he's fun and loves to break the 4th wall.

STATS

Character Over - Snake (ported to Toon Link or ROB?)
Size - 7/10 His standing pose is tall, but some of his moves and movements can keep quite low.
Running Speed - 6/10 Average running speed.  About the same as Mario
Air Speed - 5/10 Kinda average.  Again, similar to Mario
Combo Speed - 5/10 Meh combo potential.  He's primarily a keepaway character
Priority - 8/10 He's Deadpool.  He's odd.  Therefore, he keeps Snake's odd disjoints
Jump Height - 6/10 Rather regular height jumps.
Power - 5/10 Decent damage but very mediocre kill potential.
Weight - 99 (Middleweight)


MOVESET

AAA combo - A quick hand jab forward (his standing L in MvC3), followed by a backfist and then a forward kick.  The first hit of this combo has good speed and surprising reach.  Reliable well rounded string.  11%

F Tilt - Two horizontal sword slashes across his body.  Good range, fairly low knockback growth and decent base knockback on the second hit.  11%

U Tilt - An uppercut slash.  Fast startup, good damage but can't follow up very well.  12%

D Tilt - A low sweep kick with a good chance to trip the opponent.  One of his few ground moves with good follow up potential.  8%

Dash Attack - Deadpool rushes forward and does his "Quick Work" attack from MvC3 with his sword.  Comes out quickly and hits the foe behind Deadpool at an angle.  9%


F Smash - A fast jumping roundhouse kick with good reach and decent damage.  However, it has mediocre kill potential, unable to reliably kill middleweights until about 150%.  15-20%

U Smash - Deadpool's famed Shoryuken.  His strongest smash attack, however, its overall reach is poor.  Think about the same kill potential as Fox's U Smash.  17-23%

D Smash - A move somewhat similar to Kazuya Mishima's low spinning kick from Tekken.  Overall has a very long lasting hitbox and hits foes at a 0 degree angle, but apart from that it again has low kill potential.  14-19%


N Air - Deadpool takes a page out of Falcon's book.  He sticks out his knee.  There is a powerful sweetspot at the knee that only works when the attack initially comes out.  Otherwise, the hitbox is weak.  17% sweetspot, 4% otherwise

F Air - A double overhead smash with both fists.  Once of Deadpool's main killing moves because it works as an angled meteor smash.  Similar to Mario's F Air in power.  13%

B Air - Deadpool whirls his katana with one hand behind him.  A fast aerial with good reach and is one of Deadpool's best aerial spacing tools.  Deals multiple hits.  8%

U Air - An aerial scissor kick similar to Sonic's U Air.  A generally well rounded aerial that works well for juggling.  10%

D Air - Deadpool spins his katana below him.  Similar to the B Air, but below him.  Serves a similar purpose to Dedede's D Air.  9%


Neutral B: Trigger Happy - Deadpool shoots 5 quick and weak shots from his gun.  They come out quite quickly, move quickly a reach quite far, and have a similar amount of hitstun to Falco's blaster shot.  However, once Deadpool uses this move three times, he needs to reload it so use wisely.  1/2% per shot.

Side B: Shurikenerang - Deadpool lobs a large shuriken forward.  Works almost identically to Toon Link's Boomerang, however it comes out slow and is stronger.  9% (7% on the way back)

Up B: Teleporter - Deadpool uses his teleporter to warp to a point.  This move is omnidirectional.  There is also a chance that it may misfire, causing a good amount of damage to nearby foes, as well as damaging Deadpool.  If it misfires, he is able to use the teleporter again.  0% or 15% for misfire

Down B: Forth Wall Crisis - Deadpool strikes a sexy pose, waiting for an incoming attack.  If he gets hit, he will counter by whipping out a health bar and smashing the opponent in the face with it.  The damage and knockback is dependent on the damage that Deadpool would have received from the incoming attack.

A+B Attack: Yo-yo Splice - Deadpool whips out his long reaching deadly whirling yo-yo of death from MUGEN and spins it round.  Decent damage, no kill potential but great reach.  Good for getting opponents out of your face and good for spacing.  Only the yoyo head does damage, not the string.  Deals multiple hits.  10%

Final Smash: NINJA ASSAULT!! - Deadpool summons an army of flat, 2D ninjas to fly across the screen MUGEN style.  Anyone unlucky enough to get hit by this army of ninjas will take a heavy beating.  60%

Again, this moveset will only happen if the Toon Link port works successfully with minimal glitches.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: SmashClash on August 31, 2011, 03:14:24 PM
How come not over Snake? =o
I don't have any good Snake PSAs.
I like the moveset, btw.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Naruto200Man on August 31, 2011, 03:29:44 PM
Can you possibly do his MVC thing with the health bar and power bar as an alternate final smash?
 
you could probably retexture marths life bar meter from his final smash...
just throwin the idea out there.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: SiLeNtDo0m on August 31, 2011, 03:53:59 PM
How come not over Snake? =o
I don't have any good Snake PSAs.
I like the moveset, btw.

Because Snake doesn't have enough graphic models.  Or suitable projectiles for that matter.

Hmm...

Well, since Beyond has released his Deadpool I may just have to start my Deadpool moveset up again.  I have quite a few cool ideas in mind, and I've actually got a playstyle idea this time.  HOWEVER, HE WILL NOT BE OVER SNAKE

Reason being is because Snake is rather meh when it comes to PSAing for a character like Deadpool.  He has a lot of articles sure, but most of them are rather obscure to work with and he no simple projectiles (his only projectile is his Homing Missile which is obscure to edit).

So I'd need to port Deadpool over someone else (SDo0m?  Porting?  BLASPHEMY!!!!).  For the kind of stuff I want for Deadpool, I have two options.  Either to port him over ROB, or port him over Toon Link.  ROB has a lot of graphics, whilst Toon Link has a lot of useful articles.

I'll post my new moveset idea later today



Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Naruto200Man on August 31, 2011, 04:00:03 PM
and of course I get ignored even when I'm on topic....*sigh*


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: SiLeNtDo0m on August 31, 2011, 04:23:29 PM
Removed the Sonic Generations Breakdance from my Brawlvault.  I don't want it there.  It's still up for download though, the link just takes you straight to the Mediafire page.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: SmashClash on August 31, 2011, 04:46:50 PM
Because Snake doesn't have enough graphic models.  Or suitable projectiles for that matter.
Ok, well, I don't have an amazing Toon Link PSA either. :P


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Cascade Hellsing on August 31, 2011, 04:50:02 PM
Because Snake doesn't have enough graphic models.  Or suitable projectiles for that matter.

Damn.... I want Deadpool.... but I don't want to replace my Mokou PSA (on ROB) and I want to keep Toon Link free for when I make the PSA of one of my OC's......

Well I could always just alternate when I want to play with one or the other.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Ultraxwing on August 31, 2011, 04:56:09 PM

please over Toonlink. many people have Sephiroth/Roy/any marth PSA over ROB.

over Toonlink is the best idea, well for many of the masses. i can't get Leonardo to work over Toonlink, so i need another character for my Ninja turtle.

but not the point. i can't wait for the Down-B, it's much like Scott's in a way but more hilarious.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: SiLeNtDo0m on August 31, 2011, 04:59:53 PM
Epic speech time.

I don't really feel to inspired to make anything except some personal animations.  The more I animate, the more I begin to dislike the PSA aspect of making PSAs.  As a result I make some animations and think "Urgh I can't really be asked to do the PSA stuff for this".  But of course, people don't really care too much for animations on their own.  Shame, since animating takes more dedication than most other kinds of hacking (as evident by the distinct lack of decent animators here.  Apart from haloedhero, Tormod, Gamma Ridley, Marioking64DS and Kit there aren't many and four of those five don't really do PSA). 

Heck, I won't even be animating for Project:M for a while either.  I don't have an obligation to anything.  All I'll do is stuff for myself in my spare time so I can get better and better (since 3D animation is something I would like to do as a career when I'm older). 

I'd also like to say that I'll probably be leaving here for a while as well as leaving the hacking scene.  Why?  Because this place is a problem.  It drives me mad.  Now don't take this the wrong way, I'm just tired of this place.  And DO NOT FOR THE SWEET LOVE OF BABY JEBUS TELL ME TO "Make sure to pop in a visit".  Seriously, it's irritating, and it prevents me from leaving even if I want to.  It's easier for me to ease back into hacking without being tied here.  I'm probably sounding like a [censored] whilst saying this, well if so I'm sorry.  I just don't really enjoy being on this forum all that much any more.  Not to mention I have school coming up and this is when school work starts to really get tricky (A levels yay @_@)

Well, I know I've said this a bazillion times now to the point where you guys probably don't take me seriously anymore but "I guess this is goodbye for now".  You guys can still post here and stuff, I just ask two things:

1) Anyone interested in my projects DO NOT make them using my movesets as basis.  Only the movesets in the Recycle Bin are permitted. 
2) Try not to PM me much.  Firstly, it's pointless since I won't reply and two I don't want to return with hundreds of PMs.

Peace out everyone.  May the swag be with you.  And I shall be back one day...

The PSA Prodigy

SDo0m


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Segtendo on August 31, 2011, 05:03:54 PM
:oshi:
SDo0m, it's been a great time playing with your PSAs. They all feel so unique and fresh.

Sorry to hear you have to leave. Hope to see you again one day dude.


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Puraidou on August 31, 2011, 05:06:00 PM
Good luck man, no obligations to do anything :) School's WAY more important then hacking.
Go and be a Family Man Student!

Also: Kit stopped entirely as well.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: SonicBrawler on August 31, 2011, 05:06:43 PM
good bye and good luck


Title: Re: SDo0m's Dark Void: Sonic Breakdance RELEASED!!+New Deadpool Moveset pg 322
Post by: Gamma Ridley on August 31, 2011, 05:07:19 PM
That's all understandable. Frankly, this place has changed a lot since I first came here, and I can't say that it was for the better.

Either that, or I just began to realize what this place was truly like. I can't say for certain.

But what I can say is that I know what that discouragement feels like. And you are absolutely correct in saying that you are by no means obligated to do any sort of hacking, because you aren't. It's really more of a hobby than anything else, unless of course you do decide to enter the field of animation.

I appreciate the help that you have consistently offered me and many others, as well as simply acknowledging my existance. I may not be one of the "best" animators out there, but at least you took the time to appreciate the work that I have done.

All I can say is farewell. I hope that you succeed in all of your endeavors.

Get good grades, enjoy yourself. Etcetera.

Peace.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: SmashClash on August 31, 2011, 05:13:48 PM
See ya, SDo0m.
Good luck in life and the other stuff I've said good-bye to you, lol. It's getting difficult to rephrase.
Bye. ;)


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Cascade Hellsing on August 31, 2011, 05:20:36 PM
Hey SDo0m.

If yea want a good way to avoid the site, why not ask someone like Vish to ban yea until your next holiday or something?


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: StarWaffle on August 31, 2011, 05:20:50 PM
It was most likely accumulative, but what was the final comment/post/pm/question/mishap/animation that made you snap and quit, I'm just curious.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Segtendo on August 31, 2011, 05:21:58 PM
It was most likely accumulative, but what was the final comment/post/pm/question/mishap/animation that made you snap and quit, I'm just curious.
I believe he said that he wasn't motivated to do anything.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: StarWaffle on August 31, 2011, 05:23:53 PM
yeah but there had to be of been one event, a single moment, that made him not wanna do anything anymore.  I know its happened to me before. I just wanna know how silly it was =D


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Dot on August 31, 2011, 05:26:32 PM
yeah but there had to be of been one event, a single moment, that made him not wanna do anything anymore.  I know its happened to me before. I just wanna know how silly it was =D

he started to animate more than PSA, and then he started to not want to make the psa for them, and since people is less interested in a single animation than a PSA, he felt less inspiration


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: StarWaffle on August 31, 2011, 05:29:31 PM
okay. still i wanna hear it from sdoom, did you click on your sonic animation in the brawl vault and weren't happy with download count? 

I wanna know what single event pushed you over the edge =D


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Mewtwo2000 on August 31, 2011, 05:30:46 PM
I suppose everybody here will end up saying goodbye someday. Life is plenty of things to care of, studies, work, other ways to spend the free time...

What I don't understand is that your main problem is this site itself. You can do what you want, you don't need to be gentle if you don't feel like it, you can not to answer to people, you can be not that involved in things. Just doing your stuff and showcasing it when ready.

In my case, that's what I do. I don't get involved in many things, I try to help those who ask for help, and when I need to leave for a few days, I just leave. Maybe you care too much about things, and when things are not the way you would like them to be, you get tired from everything and you do want to leave it all.

Just relax, take your time for things that are important to you, and spend your time the way you like. Don't feel obligated to anything, but don't cut what you like to do either.

I'm not sure if anything of what I've writen has any sense... Studying is bad for writing in forums I guess.... O.o

yeah but there had to be of been one event, a single moment, that made him not wanna do anything anymore.  I know its happened to me before. I just wanna know how silly it was =D

Wait, I hope it wasn't my small criticism to the sonic animation... O.o


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: ShadowSnake on August 31, 2011, 05:34:34 PM
life is more WAY more important then staying on a forum all day,  Sdoom i love your psas but its good to see you move on.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: SiLeNtDo0m on August 31, 2011, 05:44:44 PM
Nah, the Sonic animation has nothing to do with why I'm leaving (and neither does your comment on it Mewtwo2k so don't worry).  It still managed to amass 100+ downloads in the one day it was still up.  As regards to the precise situation as to why I want to leave the forum, it's partially due to stuff here and partially due to real life matters.  Don't really feel like discussing it.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: StarWaffle on August 31, 2011, 05:51:57 PM
Oh lame.  See you soon.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Tasty Pumpkin Clock on August 31, 2011, 06:26:17 PM
Leaving? Adios SD. Thanks for everything.
And whatever you're off to do. Do it with swag.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: dpgthirteen on August 31, 2011, 06:55:34 PM
Sucks to hear you leave SDoom. I enjoyed every moveset you made. My favorite being V.J :laugh: Im sure V.J download count is still annoying you. And thanks to you I was introduced to V.J series. Thats what I like about psa's, they can introduce you into games, Haloedhero made me get into "Scott Vs. The World". Hope to see ya back soon. Unless you don't want to return. That's cool too.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Beyond on August 31, 2011, 07:00:21 PM
I could write a wall of text explaining my respect for you as a hacker and more importantly as a person SDo0m but I won't since I feel that will make it harder for you to leave. Whatever you go on doin' in real life do it with the same passion and humor that you brought to your hacks.

Keep it swag.

- Beyond


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: songeflemy on August 31, 2011, 07:14:53 PM
Alright SilentDoom. I hope this farewell will keep you away, because I can't bear to see you pulled in to this place when trying to leave, it shows how this place can be obsessive and addicting for no apparent reason. I just hope you can stay off here for awhile, just as you wish.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: SonicBurstX on August 31, 2011, 07:21:28 PM
Thank you doom for everything.  I love the sonic breakdance.  If anybody could transfer that taunt to full throttle sonic, that will be beyond epic.  PLEASE LOL, someone has to do it.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: ThyLASA on August 31, 2011, 07:44:10 PM
Well another good hacker gone (I can't say [censored] but) but this website needs everybody to start making hacks no matter what type (I would want more PSAers) but it would mak this website so much better instead of noobs just joining every day just lurking not doing any thats why I'm kinda trying to work on wolverine to give back to the community


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: toastoftriumph on August 31, 2011, 07:45:45 PM
I understand your frustration over the lack of animators and lack of appreciation for them. However, I strongly disagree that "people don't really care too much for animations on their own". Sure, most people take animations for granted, but, in truth we do appreciate them.

I don't mean to sound demanding, but I think your Sonic animation is one of your best works and should be kept in the vault. It marks the maturity of your skill, in animating and brawl hacking in general; because of this, it deserves more than anything to be in your vault.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: IWasAPerson on August 31, 2011, 08:26:51 PM
Kinda sad to see you leave (again), but I can't say I blame ya any. Life's WAY more important than anything having to do with a forum or hacking. If your animating and PSA talent are any indication of your real-life capabilities, you're going to be really really successful. Your animations, the Sonic Breakdance (wow that was awesome), Spider-Man, Viewtiful Joe (who I'm pretty sure is done well enough to have his own metagame for anyone who has him), everything have been consistently top-notch. But, if I keep praising you like this you'll probably never leave. So I'll cut it off here. It is sad to see your discouragement with animations and PSA's though, but again I don't blame ya any.

Hope everything goes well for you, and may Tekken Man and your swag lead you on the path of going home and being a family man life. Just to keep you from coming here, remember this: If you gaze for long into KC-MM, KC-MM gazes back at you.

Also, it's a little late, but I finally got back to using hacks and got my hands on Spidey. And I found the Vegeta Dance. Where's mah cookie?


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Royal_Blade on August 31, 2011, 10:27:59 PM
It's quite sad to hear that you might not be back...

You've helped me out countless of times, and I've gotten better because of it. Even though I have a long way ahead of me, I greatly appreciate all that you have done. Not only for me, but for everyone. You were an inspiration to all of us. Just remember that.

And I feel for you, PSA's are tough when you are doing everything. The actual coding, animations, all that work is tough on one soul. Which is a reason why I want to help with the Spencer Project. So that not only a few people will have so much weight on their shoulders. I want to help lift that weight to feel lighter for everyone else. In whatever way, PSA, animating, stock icons, or even just simple textures, I want to help.

I hope you see things the way you want in the future. Keep at it and enjoy yourself!

Nice having you around.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Ӄit ßallarɖ on September 01, 2011, 01:00:47 AM
Keep it easy Sdoom.


and there goes animator #2...


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Kamina on September 01, 2011, 01:03:37 AM
Good luck with anything you decide to do with your life SDoom, and I hope you enjoy whatever you decide to do.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Albafika on September 01, 2011, 01:42:17 AM
The part were you ask for people to not to use your written movesets pretty much says you're not totally convinced you're leaving. Just wanted to point it out for you.

Good luck, SDo0m.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Kaye Cruiser on September 01, 2011, 05:45:40 AM
[censored] Silent, how many more times to you have to get an emo crash before you've had enough? Honestly. I may sound like a jerk, which is nothing new, but this is seriously getting tiring. Just take a break, and before you know it, you'll be back in the zone. >.>

At any rate, see you when you get back. Even if you actually give up hacking for some half-assed reason, stay in touch to chat with us at the least. -.o


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: DoctorFlux(Mariodk) on September 01, 2011, 08:08:07 AM
good bye Sdo0m good luck with yours life
i think we all will miss you
now i can become the best PSAer : D


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: HaloedHero on September 01, 2011, 09:07:55 AM
Every time I see this, I get excited for you and hope it sticks. That's not to say I'm glad to see you go, of course, but if you feel, even for a little bit, like you're done with this place, getting out is probably the best move. You don't have to explain it to me.

I'd say good luck, but you don't need it. Instead, have fun. It's honestly been good to know you.

Oh, and I liked the little bounce you added to Scott's reverse entry so much that I added it to the regular one, so... thanks for that.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Segtendo on September 01, 2011, 09:11:01 AM
SDo0m, you'll be in our thoughts.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Psycho Philia on September 01, 2011, 10:46:01 AM
Silent Doom: I read your post on the page 322, and I want to say you that it is much better that you leave this forum. You don't need to come here if you have no pleasure anymore... Besides, it will make your life (school and other things) much easier to deal with. Anyway, I wish you the best things to happen in your life and I wish you too that you succeed to become what you want too. (animating 3d is said to be much harder than 2d, I don't know to what extent though)

Finally, I want to say you (as you know it) that you do what you want, so I respect your decision, and it will always be like this, even for your future decisions here if there are ones. Goodbye Silent Doom and good continuation with your life. I won't say anything more unlike some other people, because it would probably prevent you to a certain extent to leave this place as you want. (and I don't want to be tied with something like this, it is truly not my intention)


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: DSX8 on September 01, 2011, 11:13:10 AM
D=

hate to see ya go mate... u were 1 of the best animators i looked up to, and will always ook up to as 1 of the best animators and PSA'er out here in KCMM.

then again wat am i saying, wit the way ppl act on this forum, i also get ticked off bout it and stuff that makes me want to leave also, but not every1 can just toss it aside (unless u have ADD >.>).. but ya, i kno where ya coming from man, as me being the only stage importer and stage animator (well mewtwo2000 can do that too to some extent). anyways SDOOM... good luck in life, and be a family man happy with ur family!

-Demonslayerx8 (DSX8)
Stage maker/importer


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: lYIaXeD OuT on September 01, 2011, 11:49:20 AM
bye SDo0m, see you in a couple weeks XD


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Jaklub on September 01, 2011, 11:50:48 AM
Bye, SDoom.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Dark Aura on September 01, 2011, 12:08:34 PM
See ya, Doom. I wish we could've at least known what exactly drove you away, but school IS important (Being 17 for only a week now, I'm in the same position as you in terms of school) so it's big of you to take the time to focus on that aspect that doesn't involve pleasing a ravage fanbase of *Insert franchise here* fans.

Good luck with your bad self, Doom.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: DARKW0lf on September 01, 2011, 01:37:43 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! COME BACK Sdo0m


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Juri Han on September 01, 2011, 08:26:35 PM
I don't want this to be a sad farewell, so I've prepared something in your honor~

Brace yourself...
Seriously, this might be offensive to a few people...
I mean it...don't say I didn't warn you :/
How long will I keep the suspense going?? :oshi:
3...
2...
1...
(http://safebooru.org//images/488/24223c00e3fcf43babb74f4aa16375230ed49a95.gif?489592)
TA~TA FOR NOW, SIR SDOOM~ DANCING MUDKIP BIDS YOU ADIEU~


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: lYIaXeD OuT on September 02, 2011, 12:40:57 PM
I don't want this to be a sad farewell, so I've prepared something in your honor~

Brace yourself...
Seriously, this might be offensive to a few people...
I mean it...don't say I didn't warn you :/
How long will I keep the suspense going?? :oshi:
3...
2...
1...
([url]http://safebooru.org//images/488/24223c00e3fcf43babb74f4aa16375230ed49a95.gif?489592[/url])
TA~TA FOR NOW, SIR SDOOM~ DANCING MUDKIP BIDS YOU ADIEU~
XD XD XD XD XD XD XD


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Puccio on September 07, 2011, 08:20:36 AM
Life is way more important of hacks, if you feel like stopping...well, good luck with life sir. Thank you for making some epic PSAs.
I hope you'll be back for saying hi sometimes.
Bye, Sdoom!


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: KTH on September 07, 2011, 11:14:30 AM
He's not stopping, he's left a moment for studdy. I pretty sure it's that.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: KingJigglypuff on September 07, 2011, 11:57:10 AM
>.> Enough with the goodbyes. SDo0m, just lock your topic until further notice.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: DSX8 on September 07, 2011, 12:32:12 PM
>.> Enough with the goodbyes. SDo0m, just lock your topic until further notice.
well he hasnt been on here since he left... so its better to have a mod/admin lock it for him


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: lYIaXeD OuT on September 07, 2011, 04:34:44 PM
>.> Enough with the goodbyes. SDo0m, just lock your topic until further notice.
im pretty sure he purposely didnt lock it so we could talk


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Tasty Pumpkin Clock on September 07, 2011, 05:10:29 PM
whether or not that's the case, there's no reason to lock it


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: KingJigglypuff on September 07, 2011, 06:30:04 PM
im pretty sure he purposely didnt lock it so we could talk
Well maybe you people should start looking for other PSA-makers. He's not the only one here. :srs: And people are just spamming this topic with goodbyes. Three pages full of it. :srs:
PSA isn't only for overrated characters and maybe they should give other PSA makers a chance rather than just looking for only overrated characters. :srs:


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Segtendo on September 07, 2011, 06:33:22 PM
I honestly see no point in keeping this thread open.

If SDo0m is gone, he's gone. No need to keep saying your good-byes.

Besides, if we left his thread open and he returned, there'd be a bunch of spam.

I say let this thread fade away for now until SDo0m is back.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: _Data_Drain_ on September 07, 2011, 06:36:03 PM
Well maybe you people should start looking for other PSA-makers. He&#039;s not the only one here. :srs: And people are just spamming this topic with goodbyes. Three pages full of it. :srs:
PSA isn&#039;t only for overrated characters and maybe they should give other PSA makers a chance rather than just looking for only overrated characters. :srs:
Viewtiful Joe was overrated?

...

My God, I didn't know that! D:

But in all seriousness, he is right though, there are other PSA makers out there.

Yes, even ones who bring overrated characters into Brawl. :P

So... Yeah, people? Let this thread rest in peace... Until the... Uh... I forget how many comings SDo0m had now. And again, there are other PSA makers, who are pretty good, DO, KJP, and a good bit of others.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Tasty Pumpkin Clock on September 07, 2011, 07:47:19 PM
haloedhero


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: lYIaXeD OuT on September 08, 2011, 07:31:23 AM
How was VJ overrated? It had the least amount of downloads and he was disappointed of how underrated it was.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: Albafika on September 08, 2011, 08:41:39 AM
Well maybe you people should start looking for other PSA-makers. He's not the only one here. :srs: And people are just spamming this topic with goodbyes. Three pages full of it. :srs:
PSA isn't only for overrated characters and maybe they should give other PSA makers a chance rather than just looking for only overrated characters. :srs:
*Checks SDo0m's Vault:

SAVAGE Wolf V2, Drako Yoshi V1, Viewtiful Joe, Dante... Hmm, I don't think these are overrated, I mean, only Dante would be NEAR THAT, but he's VERY downrated on KCMM.*

Stop raging about SDo0m's PSAs being the ones grabbing all the attention, it happens everywhere (Stages with Mewtwo2000, Vertexes with Beyond) and you don't see 'em all complaining. I find both of your comments kinda rude, honestly. I understand your situation, but this doesn't makes it better.


Title: Re: SDo0m's Dark Void: Goodbye...again.....pg 322.....
Post by: KingJigglypuff on September 08, 2011, 09:52:59 AM
*Checks SDo0m's Vault:

SAVAGE Wolf V2, Drako Yoshi V1, Viewtiful Joe, Dante... Hmm, I don't think these are overrated, I mean, only Dante would be NEAR THAT, but he's VERY downrated on KCMM.*

Stop raging about SDo0m's PSAs being the ones grabbing all the attention, it happens everywhere (Stages with Mewtwo2000, Vertexes with Beyond) and you don't see 'em all complaining. I find both of your comments kinda rude, honestly. I understand your situation, but this doesn't makes it better.
Yes, I know I was rude and I should of been nicer. Now let this topic rest in peace until SDo0m makes his final decision. If you would like to know, even though it doesn't seem like it, I do like SDo0m. Now, let's drop this discussion.


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: Cascade Hellsing on September 08, 2011, 03:42:33 PM
The Dead Poll shall never be the boss of me!

Dead Poll, Deadpool... it's fate!


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: Segtendo on September 08, 2011, 06:36:06 PM
*looks at poll*
http://www.youtube.com/watch?v=8x-ujqvOhts


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: supermow38 on September 10, 2011, 11:35:43 AM
heey guys i want to ask something about the shadow psa i tried the one with chaos control and weapons but there is only the weapon in game could you send me a package of only chaos control and weapons


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 01:57:31 AM
Sdo0m thanks for yours idea for Kid buu :D
me/DarkW0lf will work on him(mainly DarkW0lf but i helping him abit)
i see you have not 100% leaved the forum since you still posting afew thing around :D

hope the Kid buu´s up-B/N-B/FS/rest of it was something like that you wanted it to be


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: SiLeNtDo0m on September 16, 2011, 01:26:48 PM
>.>

I like pink.  And white pants.  And black eyes.

Foreshadowing is awesome.  And whilst I wouldn't say I'm completely back, I will say that I will still be posting here, just no where near as much.


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: DoctorFlux(Mariodk) on September 16, 2011, 01:31:08 PM
@sdo0m me too :D


Title: Re: SDo0m's Dark Void: No more goodbyes. Just leave PSA comments and feedback
Post by: SmashClash on September 16, 2011, 01:33:47 PM
>.> I like pink.  And white pants.  And black eyes. Foreshadowing is awesome.  And whilst I wouldn't say I'm completely back, I will say that I will still be posting here, just no where near as much.
I like foreshadowing, too. That is, if it's positive. ;)


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: BeHappy on September 16, 2011, 07:02:24 PM
Ughhh... Pink... XP


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ninka_kiwi on September 16, 2011, 07:04:02 PM
>.>

I like pink.  And white pants.  And black eyes.

Foreshadowing is awesome.  And whilst I wouldn't say I'm completely back, I will say that I will still be posting here, just no where near as much.

First thing that came to my mind was I LIKE SHORTS THEY ARE COMFY AND EASY TO WEAR >.>

Nice to see you are kinda almost back sDoom :D


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Cascade Hellsing on September 16, 2011, 07:04:49 PM
First thing that came to my mind was I LIKE SHORTS THEY ARE COMFY AND EASY TO WEAR >.>

Go back to playing your pokymanz youngster.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ninka_kiwi on September 16, 2011, 07:23:43 PM
Go back to playing your pokymanz youngster.
I prefer me some digimon world instead thank you very much >.>


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Cascade Hellsing on September 16, 2011, 07:24:52 PM
I prefer me some digimon world instead thank you very much >.>

For me, Digimon for anime and story, and Pokemon for games and such.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: ItalianStallion on September 16, 2011, 07:53:33 PM
>.>

I like pink.  And white pants.  And black eyes.

Foreshadowing is awesome.  And whilst I wouldn't say I'm completely back, I will say that I will still be posting here, just no where near as much.


(http://fc02.deviantart.net/fs29/f/2008/112/1/f/PIKA_BUU_by_austral_azn_by_Cells_Empire.jpg)

Damn! Almost got it!


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ӄit ßallarɖ on September 16, 2011, 09:01:33 PM
([url]http://fc02.deviantart.net/fs29/f/2008/112/1/f/PIKA_BUU_by_austral_azn_by_Cells_Empire.jpg[/url])

Damn! Almost got it!
Awww he's cute *Gets zapped by several thousands bolts of lightning*


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 17, 2011, 02:51:59 AM
It feels so odd not giving previews.  But alas, I must hold off.  And no, I'm not making Kid Buu.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Carnage on September 17, 2011, 02:59:05 AM
It feels so odd not giving previews.  But alas, I must hold off.  And no, I'm not making Kid Buu.
werent you taking a break from hacking in general?still waiting for the next version of spidey xD


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 17, 2011, 03:34:21 AM
werent you taking a break from hacking in general?still waiting for the next version of spidey xD

I am.  What made you think I was hacking?  The reason why I said "it feels odd not giving previews" is because I'm not making any hacks, and as a result I have no previews to give :P


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: ItalianStallion on September 17, 2011, 09:11:13 AM
And no, I'm not making Kid Buu.

Pink? White pants? Black eyes? Yeah....

Oh what could it be.....

And how's your vacation going so far by the way? What are you doing instead of hacking now a days?

I've been taking a huge break from hacking for months ago, although I may have had a few vertexture collaboration projects.

Still, it comes down to missing Brawl hacking after a while. At least for me.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Segtendo on September 17, 2011, 09:12:50 AM
It feels so odd not giving previews.  But alas, I must hold off.  And no, I'm not making Kid Buu.
Don't worry.
I believe MarioDK has that covered.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 17, 2011, 10:29:17 AM
Pink? White pants? Black eyes? Yeah....

Oh what could it be.....

And how's your vacation going so far by the way? What are you doing instead of hacking now a days?

I've been taking a huge break from hacking for months ago, although I may have had a few vertexture collaboration projects.

Still, it comes down to missing Brawl hacking after a while. At least for me.

Well, I have quite a bit less free time now due to being back to school and getting ready for A levels.  As far as fun stuff, I mainly do some sketches here and there out of boredom or I play my newly attained PS3.  I'm working on my MvC3 skillz XD



Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ninka_kiwi on September 17, 2011, 12:55:27 PM
Oh snap someone else besides me has the ps3 version of mvc3 on these forums >.>

What team do you use mostly any ways SDoom?
(sorry for off topic I'm just curious)
I'm working on a team right now of chris dante and arthur for the most part...


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 17, 2011, 01:08:30 PM
Oh snap someone else besides me has the ps3 version of mvc3 on these forums >.>

What team do you use mostly any ways SDoom?
(sorry for off topic I'm just curious)
I'm working on a team right now of chris dante and arthur for the most part...


I'm kinda experimenting at the moment.  Viewtiful Joe is of course my main for fairly obvious reasons, Deadpool is my secondary because not only do I like his character, but his assist is solid and I find him quite easy to use.  As for a third character, I'm trying to find someone that offers something well as far as the team synergy goes.  I enjoy playing as Spidey and Zero (though I kinda suck as both of them and they only really work best as leads), Dante's of course excellent but works better as a 2nd character.  I was thinking probably Doom or Wesker to fill the third slot. 


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Enigmatic on September 17, 2011, 01:12:41 PM
Maybe Morrigan? I only played MvC3 for a little while at a friend's house, but she paired great with Viewtiful. The team I stuck with was her, Viewtiful and Zero (though I occasionally had viewtiful swapped with Dante).


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Segtendo on September 17, 2011, 01:25:36 PM
I thought Tron had a good assist.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: DarthVansalon on September 17, 2011, 01:43:13 PM
I downloaded the Shadow PSA and it made it freeze on Stage Selection. Is that common?


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Master_Ryuk on September 17, 2011, 03:25:30 PM
Pick wesker, is easier to use than doom and is a better character in my opinion.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 17, 2011, 03:48:23 PM
Pick wesker, is easier to use than doom and is a better character in my opinion.


I dunno.  Wesker's a badass and all, but Doom can lay it down like a king...

http://www.youtube.com/watch?v=nXQoB_tjfOA

Also, I'll need to try out all the newbies when UMvC3 comes out because at the moment I'm loving how all of them play (in particular Iron Fist).


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Dot on September 17, 2011, 03:53:29 PM
badass rap is badass


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ninka_kiwi on September 17, 2011, 03:59:34 PM
Yeah all of the new characters look beast >.>
I feel like my entire team is just going to change into new characters after UMvC3 comes out xD


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Segtendo on September 17, 2011, 04:02:55 PM
I'm totally throwing my man Phoenix Wright on my team.

I just want a damn gameplay trailer of him already :oshi:


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ӄit ßallarɖ on September 17, 2011, 07:46:34 PM
May I be bold and offer up Ammy as a tridary? She has some great rush down and Cold Star Assist  works well in most situations.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Cascade Hellsing on September 17, 2011, 07:47:43 PM
May I be bold and offer up Ammy as a tridary? She has some great rush down and Cold Star Assist  works well in most situations.

Definitely this. she was my main when I rented the game.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 18, 2011, 11:33:22 AM
I downloaded the Shadow PSA and it made it freeze on Stage Selection. Is that common?

Dunno why I didn't answer this, but no that is not common.  What exactly are you using?  I.e. What models, stages, interface hacks etc.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Cascade Hellsing on September 18, 2011, 11:37:09 AM
Those whites... So Pearly!


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Segtendo on September 18, 2011, 11:38:23 AM
Sexy white teeth are sexy.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: BeHappy on September 18, 2011, 06:16:50 PM
Still hating Pink things... that includes weird pink abominations with white pants coming from classic animes.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: ItalianStallion on September 19, 2011, 01:30:15 AM
Alright so you said it's not Kid Buu, yet look at the poll and your avatar?

<_<!

I knew it.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Kaye Cruiser on September 19, 2011, 02:05:21 AM
>.>

I like pink.  And white pants.  And black eyes.


(http://static.zerochan.net/full/15/11/580565.jpg)

lolwordtwisting


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 19, 2011, 09:54:37 AM
You are both wrong :srs:

I guess I should spill the beans...

Here

It

Is

Pink

White Pants

Black Eyes

Are you Ready?

3

2

1

(http://i.imgur.com/DgZsu.png)

YOU AIN'T GOT NOTHIN ON GRAPEFRUIT!!


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ultraxwing on September 19, 2011, 09:58:56 AM
You are both wrong :srs: I guess I should spill the beans...
Here
It
Is
Pink
White Pants
Black Eyes
Are you Ready?
3
2
1
([url]http://i.imgur.com/DgZsu.png[/url]) YOU AIN'T GOT NOTHIN ON GRAPEFRUIT!!




OH LOL!!

YOU ANUS!!!

that was hilarious.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 19, 2011, 10:18:23 AM
But seriously, on my 6666th post I'll reveal what exactly I'm doing.  These games are getting a tad tiresome for me.  So in 3 posts all will be revealed o_o


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Ultraxwing on September 19, 2011, 10:21:53 AM

then maybe i shall speed up the progress.
i'll post then you post.

it will end soon enough.

so how's the weather Sdo0m?


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: DoctorFlux(Mariodk) on September 19, 2011, 10:45:28 AM
you mean 2 posts more cuz you needing one post to post what you are doing :D


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Jaklub on September 19, 2011, 01:34:14 PM
And so, from now on, SDoom posts only in boards where posts do not count.

j/k


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 19, 2011, 02:46:02 PM
And so, from now on, SDoom posts only in boards where posts do not count.

j/k

Really?  I say one post left now...


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: DoctorFlux(Mariodk) on September 19, 2011, 02:47:14 PM
yeah :D one post left


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: Cascade Hellsing on September 19, 2011, 02:51:39 PM
Actually, no posts left.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: BlueBrain on September 19, 2011, 02:51:48 PM
ur next post must be here then...


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: ItalianStallion on September 19, 2011, 03:09:43 PM
Well, of course now that he is one post away from revealing Kid Buu Grapefruit with stunna shades on, he is gonna play hard to get.


Title: Re: SDo0m's Dark Void: Are you in the pink?
Post by: SiLeNtDo0m on September 19, 2011, 03:25:09 PM
Ok, well it looks like the time has come...

I am indeed making a Kid Buu moveset

And progress is going very smoothly.  This won't use my exact moveset from my Recycle Bin, but a new one with custom animations as standard.  Here is the written moveset:

The very incarnation of evil itself, Kid Buu has joined the Brawl!  Kid Buu has always been represented as a fast character.  His combo potential is unparalleled thanks to the On Hit Cancel system incorporated into his moveset.  He's an excellent glass cannon character.  Get into the right position, and deal a load of damage with the correct skill and combos.  However, he has a high chance of getting punished and due to his low weight, fairly high falling speed and fairly low air speed he will probably die pretty easily. However, he has the potential to be one of the most technical characters you will play in Smash.

AAA combo - A left jab followed by a right jab, another left jab and then two kicks.  His main combo starting tool.  Overall 11%

F Tilt - A long range hand whip forward with slow start up.  Interestingly, this has two hits and the second hit actually brings the opponent back towards you.  9%

U Tilt - A fairly slow but again good range uppercut swipe.  A combo ending move that may lead into a special.  10%

D Tilt - A fast sweep kick with good reach the makes Kid Buu go forward a bit.  Hits the opponent upwards for a follow up (ideally with U Tilt or U Smash).  7%

Dash Attack - A floating head spin with legs extended outwards (think somewhat like Kirby's Dash Attack).  Deals multiple hits and acts as Buu's other main combo starter.  9%


F Smash - A good reaching forward jumping roundhouse kick.  Good well rounded smash, but somewhat punishable endlag.  14-19%

U Smash - An upward flip kick.  A fast smash attack with decent vertical reach and overall a pretty good combo ender.  13-17%

D Smash - A ground spin very similar to Sonic's D Smash.  Great horizontal reach but low knockback and damage.  Interestingly though, this move can actually be jump cancelled upon landing the hit, allowing for aerial follow-ups and pressure.  10-14%


N Air - Four fast aerial kicks similar to his Flying Kick move from DBZ BT3.  Good priority, but quite a bit of landing lag.  12%

F Air - A spinning roundhouse kick.  An overall very well rounded aerial and a key tool for his pressure game and gimping game.  10%

B Air - A fast back kick almost identical to Falco's B Air, but with lower damage.  Still retains sex kick properties 11-6%

U Air - A flip kick similar to Mario's.  Pretty quick, but overall not as quick as Mario's U Air.  10%

D Air - Kid Buu curls into a ball and rockets downwards.  Upon contact with the foe he bounces on top of them.  His strongest aerial and his main form of killing.  13%


Grab - A long range arm stretch forward.  About as slow as Link's or Samus' grab but as much reach.

F Throw - A two handed giant swing.  Think something like Mario's B Throw but forwards.  His best killing throw 11%

B Throw - Kid Buu warps in front of the foe and kicks them in the face backwards.  9%

U Throw - Kid Buu throws the foe slightly in the air, then throws a barrage of kicks on them upwards.  10%

D Throw - Kid Buu whirls the foe around his head, then slams them to the ground with his arm stretched.  His best combo throw.  7%


Neutral B: Shocking Ball - A slow startup but fairly large, fast and powerful projectile that explodes in a lightning shock.  This can be shield cancelled during start-up for excellent follow-up potential from a combo ending with this special.  13%

Side B: Mystic Combination - Kid Buu does a spinning grab.  If he grabs the opponent, he'll curl into a ball and slam the foe multiple times.  On the ground, this ends in Kid Buu sticking his foot into the ground and kicking the foe upwards.  In the air, this ends with Kid Buu kicking the foe downwards for a strong meteor smash.  The air version is very difficult to land properly.  10%

Up B: Buu Rocket - Kid Buu shoots upwards like a pink rocket.  This can be directionally c ontrolled like Lucario's Up B, however it cannot turn as much but it deals damage.  8%

Down B: Instant Transmission - Kid Buu does a fast teleport.  Depending on the direction you press, Kid Buu teleports in that direction.  On the ground he can only teleport forward and back.  In the air he can teleport in all four diagonals.  This can only be used once in the air (for obvious reasons).  0%

Final Smash: Planet Burst - Kid Buu laughs, then rises to the top of the stage.  He then throws his deadly ball of pure destructive energy downwards.  Any foe unfortunate enough to obstruct the path of this energy ball will take multiple hits of damage.  it then ends in a powerful explosion.  55%


The On Hit Cancel System

This system is the combo system that fuels Kid Buu.  It works like this:

The AAA moves and Dash Attack can cancel into tilts, smashes or specials

The tilts can cancel into smashes or specials

The smashes can only cancel into specials (though the D Smash can also be jump cancelled)

The aerials can cancel into specials


This allows for a very fast paced type of gameplay mechanic for Kid Buu.  One that will make him feel unique and set him apart from the crowd.  However, I have taken many factors into account for this mechanic to be properly balanced.  Here will be his main cons:

1) He will be a featherweight character.  Roughly the same weight as Fox, maybe a bit lighter.

2) There will be a slightly increased ability to DI out of most of his attacks.

3) He doesn't have many reliable killing moves

4) His moves are rather punishable when they aren't comboing properly

5) His aerials all have a fair amount of landing lag if they whiff

Finally, here is an animation preview of the stuff I've done so far.  All the animations I've done are in the description of the vid.  I plan on changing a couple of them at a later stage.  The main one being the Wait1, which will be more like his Budokai 3 waiting animation:

http://www.youtube.com/watch?v=WwCHvR1W2hk

So yeah, GET HYPED FOR GRAPEFRUIT!!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 19, 2011, 03:26:55 PM
YEAH one less moveset i had to work on
+ can maybe soon see on-hit cancal system so i can add it to goku /maybe gotenks

btw what happen to kamehameha?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 19, 2011, 03:28:34 PM
He's here to kick ass, and look like bubble gum.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: ItalianStallion on September 19, 2011, 03:29:24 PM
I knew it man! You lie to me though, you said it wasn't Kid Weed :c

Well, the animations look great so far. I'm glad this epic character is in good hands.

Good luck with this SDo0m.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SmashClash on September 19, 2011, 03:33:33 PM
I know the exact AAA attack you want.
His kicks are upside-down.
It's his AAB combo  in DBZ BT 3 for Wii.

Also, good luck.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Ikuto on September 19, 2011, 03:34:53 PM
lol as soon as i herd the music i knew it was tenkai.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DrKoala on September 19, 2011, 03:37:27 PM
Another DBZ character. Wohoo.
In case you didn't get the sarcasm, let me make it more clear by saying that I'm less than excited.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 19, 2011, 03:37:57 PM
Sdo0m are you going to use my planet burst Animations or you making other?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 19, 2011, 03:39:25 PM
Another DBZ character. Wohoo.
In case you didn't get the sarcasm, let me make it more clear by saying that I'm less than excited.
Pretty much this.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 19, 2011, 03:40:00 PM
Another DBZ character. Wohoo.
In case you didn't get the sarcasm, let me make it more clear by saying that I'm less than excited.

Hey here's an idea.  Hush you.  If you don't care, then why bother wasting my time commenting.  You don't see me going about your thread saying "oh great, a Golden Sun character, I couldn't give a crap" do you?

Pretty much this.

Basically same as above.  Why bother commenting and wasting your time and mine by saying "I don't care"?

Sdo0m are you going to use my planet burst Animations or you making other?

Nah.  I'm making all my own animations here.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 19, 2011, 03:41:27 PM
All I've gotta say after fully reading the moveset is.... Too bad there's no Human Genocide attack.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 19, 2011, 03:42:07 PM
Doesn't matter what you say.

I love your polls :af:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 19, 2011, 03:43:42 PM
All I've gotta say after fully reading the moveset is.... Too bad there's no Human Genocide attack.

I always felt that was more representative of Super Buu rather than Kid Buu.  Sure Kid Buu does it, but I think it's more staple to Super Buu since he does it in more instances (i.e. in the anime and the game, Kid Buu only does it in the anime).

It would work as a great as a Super Buu Final Smash though.  If I were to ever do a Super Buu moveset (which is VERY VERY unlikely), I would include that move for sure.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 19, 2011, 03:45:25 PM
I always felt that was more representative of Super Buu rather than Kid Buu.  Sure Kid Buu does it, but I think it's more staple to Super Buu since he does it in more instances (i.e. in the anime and the game, Kid Buu only does it in the anime).

It would work as a great as a Super Buu Final Smash though.  If I were to ever do a Super Buu moveset (which is VERY VERY unlikely), I would include that move for sure.

True, very true.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 19, 2011, 03:46:04 PM
you can inc. a Super buu oneslot resizer then the moveset is done
since super buu over lucario is possible just needing to get kid buu more adult looking :D

i can life with Super buu using kid buu moveset :D (


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Ninka_kiwi on September 19, 2011, 03:48:26 PM
Sexy animations are sexy >.>


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: ItalianStallion on September 19, 2011, 03:53:09 PM
Another DBZ character. Wohoo.
In case you didn't get the sarcasm, let me make it more clear by saying that I'm less than excited.

Cal, what Dragon Ball Z PSA has SDo0m made? Cause I sure don't remember.

Pretty much this.

Ah.. how sad. Some people never learn.


Basically same as above.  Why bother commenting and wasting your time and mine by saying "I don't care"?

Exactly. Guess they got nothing better to do. Well, as every good thing has fanboys, they also have haters.

I just hate people who go out of their way to start [censored]. Whatever though, we'll end it here.

And holy [censored] sir, since when do you have so many pages? I knew you had a good amount, but damn!

I should keep up with this thread more often.

I also remember that poll option that said weed. Which made me smile very big. :)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SmashClash on September 19, 2011, 04:00:53 PM
Hey, SDo0m. I was thinking wouldn't you want the combo for AAA @ 0:21:
http://www.youtube.com/watch?v=2Kpdm-ADAB4
Warning: Good Quality. Lol


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Volt_Storm_7 on September 19, 2011, 04:10:23 PM
I thought you were dead (in correlation to A/A). Yay


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DrKoala on September 19, 2011, 04:13:51 PM
Hey here's an idea.  Hush you.  If you don't care, then why bother wasting my time commenting.  You don't see me going about your thread saying "oh great, a Golden Sun character, I couldn't give a crap" do you?

You do realize dear sir that there's usually quite a difference between the effort and time that is required to do a good vertex hack and the effort and time required to make a good PSA?
As for your question, I'm merely voicing my disapproval that out of all the possible projects that you have planned - of which some at least interest me - you picked this one, which I not only don't care about, but also am rather annoyed by.

Cal, what Dragon Ball Z PSA has SDo0m made? Cause I sure don't remember.

I wasn't exactly refering to the things sDoom has made, but rather to the recent projects that have appeared on this board in general. Dragon Ball Z ones have recently been rather frequent among those, and quite frankly, I'm just getting plain fed up with all this recent DBZ hype around the forums.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: dpgthirteen on September 19, 2011, 04:30:20 PM
Nice to see you back. And with Kid Buu! He has been my favorite enemy from DBZ. And dont mind those who don't like your doing a DBZ character. Your doing who you want to do.( I think)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Carnage on September 19, 2011, 04:45:26 PM
its wierd since sdoom had like 6 planned psas and he starts doing one he scrapped lol well if you are inspired to make kid buu just go for it xD altough i wont be using it  i bet many ppl will i hope someday you get inspired to do groundon too :P and maybe finishing up spidey


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 19, 2011, 04:49:01 PM
You do realize dear sir that there's usually quite a difference between the effort and time that is required to do a good vertex hack and the effort and time required to make a good PSA?
As for your question, I'm merely voicing my disapproval that out of all the possible projects that you have planned - of which some at least interest me - you picked this one, which I not only don't care about, but also am rather annoyed by.

Exactly the point.  A good PSA takes significantly longer than a
 good vertex.  I of all people know this better than anyone.  This is because of the fact that there are so many factors to consider with a PSA.  And honestly, I don't care about how you feel towards a franchise or character.  I don't make PSAs for you.  And your reasoning is stupid and bigoted and it makes you sound like an [censored].  

The reason why I'm creating this PSA is to experiment with something new and interesting in terms of gameplay mechanics.  Something fresh that feels fun and satisfying to use, yet at the same time offers a respectable level of balance in both casual and more competitive play.  

Despite what you may think, I've been thinking and considering this PSA pretty much from when I joined P:M, and I've been studying up on how P:M Lucario plays so I could group together ideas that would allow for fluid combos.  Ones with the same amount of careful intricacy as P:M Lucario.  I "left" partially because I wanted some quiet time to further think about it.

Now after many hours of careful thought, of P:M playtesting and of animation construction, you come out and say "I don't give a f***". Do you know how bad that makes me feel?  That you're not even going to glance at my hard work and worse yet directly say that you don't care just because of your stupid opinion over a franchise?  

If you didn't care about it for legitimate reasons, such as you don't want to replace Lucario or this kind of playstyle doesn't interest you that would be fine.  Because that is the most important thing when it comes to PSAs.  HOW IT PLAYS.  Not which character from which god forsaken series, but how the moveset plays.  Just like how the important things when it comes to vertexing are the character's design and the quality of the hack and how good it looks.

Now please, if you still having nothing worthwhile to say, then kindly gtfo.

Rant over.  iPhone typing is effort...


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 19, 2011, 04:58:05 PM
Exactly the point.  A good PSA takes significantly longer than a
 good vertex.  I of all people know this better than anyone.  This is because of the fact that there are so many factors to consider with a PSA.
Because that is the most important thing when it comes to PSAs.  HOW IT PLAYS.  Not which character from which god forsaken series, but how the moveset plays.  Just like how the important things when it comes to vertexing are the character's design and the quality of the hack and how good it looks.

All of that is so true. one of the biggest factors of me prolonging my Cascade PSA was because I was never able to think of how I wanted her to play.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Puraidou on September 19, 2011, 05:26:50 PM
So you're making Kid Buu a combo character? Cool, i'd like to play-test this baby for sure. I don't like Kid Buu but i do like DBZ, so i'm gonna test this when a beta is out :)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Enigmatic on September 19, 2011, 05:49:26 PM
Interesting in the video around 3:30 where he appears to be suffering from some sort of magnetism to the ground. 0.o

Not the biggest dbz fan, but I will check this out when the beta is released. It's just good to see you back to hacking.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SmashClash on September 19, 2011, 05:54:36 PM
Exactly the point.  A good PSA takes significantly longer than a good vertex.  I of all people know this better than anyone.  This is because of the fact that there are so many factors to consider with a PSA.  And honestly, I don't care about how you feel towards a franchise or character.  I don't make PSAs for you.  And your reasoning is stupid and bigoted and it makes you sound like an [censored].   The reason why I'm creating this PSA is to experiment with something new and interesting in terms of gameplay mechanics.  Something fresh that feels fun and satisfying to use, yet at the same time offers a respectable level of balance in both casual and more competitive play.   Despite what you may think, I've been thinking and considering this PSA pretty much from when I joined P:M, and I've been studying up on how P:M Lucario plays so I could group together ideas that would allow for fluid combos.  Ones with the same amount of careful intricacy as P:M Lucario.  I "left" partially because I wanted some quiet time to further think about it. Now after many hours of careful thought, of P:M playtesting and of animation construction, you come out and say "I don't give a f***". Do you know how bad that makes me feel?  That you're not even going to glance at my hard work and worse yet directly say that you don't care just because of your stupid opinion over a franchise?   If you didn't care about it for legitimate reasons, such as you don't want to replace Lucario or this kind of playstyle doesn't interest you that would be fine.  Because that is the most important thing when it comes to PSAs.  HOW IT PLAYS.  Not which character from which god forsaken series, but how the moveset plays.  Just like how the important things when it comes to vertexing are the character's design and the quality of the hack and how good it looks. Now please, if you still having nothing worthwhile to say, then kindly gtfo. Rant over.  iPhone typing is effort...
I agree. That 4th paragraph actually made me sad the way you explained. I hate that. I appreciate you SDo0m. I can't wait to see this new gamplay mechanic. I've been waiting for that on-hit cancel system for even faster, DBZ-like fighting.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: StarWaffle on September 19, 2011, 05:54:58 PM
Oh sweet Kid buu is looking legit, i dunno what that was side tilt or fsmash or AAA but that back handed swing looks perfect. Idk why it caught my eye the most.


The JumpB and jumpAirealB don't seem to fit very well though, the animation looks too choppy and too floaty at the same time.

As well as the EscapeB it seems like he isnt really dodging at all, nor even back flipping. Its like he is being picked up and moved by someone else and not actually moving himself.

but all in all, its looking fantastic.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 19, 2011, 06:13:55 PM
SDo0m, I take back what I said earlier.

I had no idea what I was thinking when I said that. >.<

That being said, looking forward to another epic PSA and welcome back :)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: toastoftriumph on September 19, 2011, 08:00:49 PM
I love how he sort of gallops in his dash (or is it his walk?) animation. It gives him personality. The backwards first jump is really good too, and his heavy landing animation is great how he spreads out on the ground.
His down aerial is very promising too; the squashing motion as he hits the ground is very comical.

Despite not knowing much about DBZ I'm definitely trying this moveset out. I'm glad to see that you're back and enjoying your own choice of projects.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Dark Aura on September 19, 2011, 08:41:19 PM
Where's Mista Zero? D:

Ah well, nice consolation. Anyways, Buu looks great, and it's awesome to see you back!

...For the fourth time. DX


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Beyond on September 19, 2011, 08:47:31 PM
Wow. Kid Buu, I wasn't expecting this to get done but I am pleasantly surprised. The animations are looking amazing, you really captured his "character."

Silky smooth animations like a baby's bottom.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Kaye Cruiser on September 19, 2011, 10:04:55 PM
Since you mentioned it, I am missing Zero quite a lot. He and your Roy are still my most anticipated movesets...Though I think you said you dropped Roy. :<

Kid Buu is looking nice though. Great work. :3 Also, I was hoping you'd go along with my joke post with Natsu and trick everyone into thinking it was him until you finally revealed it. He DID fit the description after all. xD

*huggles* Buu. :<


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 19, 2011, 10:34:23 PM
can´t wait to see on-hit cancal on one PSA since i can use it for Goku,Gotenks,maybe vegeta if i work more on that moveset
for kid goku i am not sure he needs to get it since he is a Dragonball char. not DBZ


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Velen on September 19, 2011, 11:00:11 PM
I hate to be rather blunt, SDo0M, but.

[censored], BUU JUST LOOKS FRIGGIN WEIRD IN THAT ANIMATION!!

It's probably BrawlBox's fault though, so nice job!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 19, 2011, 11:51:36 PM
Thanks for the comments everyone ^^. Glad you like the animations.

@StarWaffle

Thanks for the feedback bro.  The jumping animations are actually kinda placeholder.  I'm just using Fox's at the moment since I'm not too good at jumping animations >.< As for the backwards roll, it's actually meant to be based on his backflip in Tenkaichi, and it's kinda similar to Sheik's backward roll but with only one flip.

@Velen

Which one?  You just said "that" XD. Remember that this capture footage is slowed down a bit.  Ingame it looks quite a bit faster.

@SmashClash

You were saying before about the AAA combo with the flying kicks.  However those flying kicks were already used for the N Air so it would be odd to have them both.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Velen on September 19, 2011, 11:57:38 PM
Thanks for the comments everyone ^^. Glad you like the animations.

@StarWaffle

Thanks for the feedback bro.  The jumping animations are actually kinda placeholder.  I'm just using Fox's at the moment since I'm not too good at jumping animations >.< As for the backwards roll, it's actually meant to be based on his backflip in Tenkaichi, and it's kinda similar to Sheik's backward roll but with only one flip.

@Velen

Which one?  You just said "that" XD. Remember that this capture footage is slowed down a bit.  Ingame it looks quite a bit faster.

@SmashClash

You were saying before about the AAA combo with the flying kicks.  However those flying kicks were already used for the N Air so it would be odd to have them both.

The Wait animation at the beginning of the video.

The way his legs move...

W...T...F...Sir.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 20, 2011, 12:11:20 AM
The Wait animation at the beginning of the video.

The way his legs move...

W...T...F...Sir.

Actually,  I found that the arm movement was what bothered me XD. But either way I'm changing it.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Kaye Cruiser on September 20, 2011, 12:26:38 AM
It may be because of the type of pants he has or something. o.o *shrugs* I've never been able to understand how to animate those kind of clothes to be honest.

Although I'm talking about 2D animation. xD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Velen on September 20, 2011, 12:33:52 AM
I just looked at the video again...

There has got to be some way to use Bone translations and transformations to fix the overall weirdness caused by Lucario's bone structure.

I mean, am I the only one who thinks Buu looks flipping weird if his hips don't move at all, you know...Where they are visually?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Enigmatic on September 20, 2011, 12:37:48 AM
I agree, the wait animation does seem rather odd. You are revamping that, so not much worry. The majority of the other animations look rock solid, with hardly a few maybe getting some minor touch ups. Frieza is apparently potentially being made over Lucario by someone as well; I wonder what that vertex would be like with this moveset.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 20, 2011, 05:27:10 AM
Sdo0m can you maybe show me how to PSA a attack with on-hit-cancel system? so i can add that on Goku while i rebuilding his Fitcaptain.pac for get his filesize much down again :D (he got like 60KB more filesize cuz of deleting then add new codes many times)

so maybe next version of Goku is his Final version :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DARKW0lf on September 20, 2011, 06:13:36 AM
yaaaaay ur working on my favor character in DB!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Naruto200Man on September 20, 2011, 06:56:20 AM
WHYYYYYY IS IT KID [censored]ING BOO WHEN PICKLO IS SO MUCH [censored]ING MORE AWESOME?!!

[/rant]

Awesome :srs:

SD needs to do an animation class.....or a psa one :P


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 20, 2011, 07:59:31 AM
for Kid buu´s Taunt is one of them maybe Sleep like as you planed in the old moveset list for Down-B? but in my mini PSA is it on Down-taunt

i am sure one of the taunts should be that one then Kid buu dance(or whatever he do) infont of mr. over 9000 :D and piss him off

here is what i mean (finnaly found the video): http://www.youtube.com/watch?v=LNt5MfVfKUA


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DrKoala on September 20, 2011, 08:24:22 AM
Exactly the point.  A good PSA takes significantly longer than a
 good vertex.  I of all people know this better than anyone.  This is because of the fact that there are so many factors to consider with a PSA.  And honestly, I don't care about how you feel towards a franchise or character.  I don't make PSAs for you.  And your reasoning is stupid and bigoted and it makes you sound like an [censored].  

The reason why I'm creating this PSA is to experiment with something new and interesting in terms of gameplay mechanics.  Something fresh that feels fun and satisfying to use, yet at the same time offers a respectable level of balance in both casual and more competitive play.  

Despite what you may think, I've been thinking and considering this PSA pretty much from when I joined P:M, and I've been studying up on how P:M Lucario plays so I could group together ideas that would allow for fluid combos.  Ones with the same amount of careful intricacy as P:M Lucario.  I "left" partially because I wanted some quiet time to further think about it.

Now after many hours of careful thought, of P:M playtesting and of animation construction, you come out and say "I don't give a f***". Do you know how bad that makes me feel?  That you're not even going to glance at my hard work and worse yet directly say that you don't care just because of your stupid opinion over a franchise?  

If you didn't care about it for legitimate reasons, such as you don't want to replace Lucario or this kind of playstyle doesn't interest you that would be fine.  Because that is the most important thing when it comes to PSAs.  HOW IT PLAYS.  Not which character from which god forsaken series, but how the moveset plays.  Just like how the important things when it comes to vertexing are the character's design and the quality of the hack and how good it looks.

Now please, if you still having nothing worthwhile to say, then kindly gtfo.

Rant over.  iPhone typing is effort...

Alright, let's just drop this subject. It's getting out of hand.
But I will have to say though that this gave me a quite excellent for an hack. . .


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 20, 2011, 09:03:30 AM
Alright, let's just drop this subject. It's getting out of hand.
But I will have to say though that this gave me a quite excellent for an hack. . .

You know, an apology would be quite nice...


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Albafika on September 20, 2011, 09:17:39 AM
The reason why I'm creating this PSA is to experiment with something new and interesting in terms of gameplay mechanics.  Something fresh that feels fun and satisfying to use, yet at the same time offers a respectable level of balance in both casual and more competitive play.  
I'll be honest, I dislike how it looks like many (At least 40/100 of the ones actually working on something at this moment, it being PSA or Vertex)  are working on something from the Dragon Ball franchise at this moment, but putting that aside, Kid Boo's really looking great. Although, I'm dying for you to start the Black Knight PSA, 'cause that'd totally be some new playstyle, as well.

Can'twait to see more previews from you. :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: _Data_Drain_ on September 20, 2011, 09:49:38 AM
I'll be honest, I dislike how it looks like many (At least 40/100 of the ones actually working on something at this moment, it being PSA or Vertex)  are working on something from the Dragon Ball franchise at this moment, but putting that aside, Kid Boo's really looking great. Although, I'm dying for you to start the Black Knight PSA, 'cause that'd totally be some new playstyle, as well.

Can'twait to see more previews from you. :D
To be honest, I've never even played a FE game, and even I look forward to the Black Knight, since he'll be such a different character then most PSAs... Most are fast, it should be interesting to see how you make a slow character good enough to tackle the high tiers.

Anyway... While likely not gonna use him, Kid Buu's looking pretty good so far.

But I also agree with Wolfric here... It's a little disappointing how many people are working on a Dragon Ball related hack... At least yours will stand out though, and be one of the VERY few I would even consider using. :P


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 20, 2011, 10:49:55 AM
To be honest, I've never even played a FE game, and even I look forward to the Black Knight, since he'll be such a different character then most PSAs... Most are fast, it should be interesting to see how you make a slow character good enough to tackle the high tiers.

Thinking about it, I probably would do Black Knight after Kid Buu.  I was doing Zero and I couldn't get into him which kinda annoys me since he's such a cool character :-\

Black Knight will work like proper "slow but strong" characters.  Massive weight, massive power, armour on his strongest but slowest attacks.  Weaker armour on some other moves and a couple of fast moves.  That's the way in which to make a slow character good.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Albafika on September 20, 2011, 10:58:29 AM
Thinking about it, I probably would do Black Knight after Kid Buu.  I was doing Zero and I couldn't get into him which kinda annoys me since he's such a cool character :-\

Black Knight will work like proper "slow but strong" characters.  Massive weight, massive power, armour on his strongest but slowest attacks.  Weaker armour on some other moves and a couple of fast moves.  That's the way in which to make a slow character good.
Yeah, I am expecting Zero as well, but I know you've had problems relating to his PSA, but that could be something time will change with new ideas, I suppose.

Either way, can't wait for both of these movesets (Thse being Kid Buu and Black Knight in the future)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Rayn on September 20, 2011, 11:03:09 AM
I can't say I've ever really liked the DBZ franchise. But Kid Buu will still have a permanent spot on my hack library, if only for the reason that I know it will be done well and fun to play as. Same goes for Black Knight. Looking forward to both!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: _Data_Drain_ on September 20, 2011, 11:39:23 AM
Thinking about it, I probably would do Black Knight after Kid Buu.  I was doing Zero and I couldn't get into him which kinda annoys me since he's such a cool character :-\

Black Knight will work like proper "slow but strong" characters.  Massive weight, massive power, armour on his strongest but slowest attacks.  Weaker armour on some other moves and a couple of fast moves.  That's the way in which to make a slow character good.
Hm... Sounds all very good, I REALLY look forward to him.

(And, after him, if you need help with Zero, MarioKing would be glad to help you when he gets time.)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 20, 2011, 02:34:06 PM
Oh yeah, I forgot to mention what Kid Buu's taunts will be:

U Taunt - He beats his chest in his standard fashion.  Though it's really more slapping the chest because of Lucario's lame bone structure (I can't clench Kid Buu's hand to a fist).

S Taunt - Kid Buu stretches out his arms, holds them together like a jump rope, swings his arms under him and jumps over them like a little schoolgirl.

D Taunt - Kid Buu momentarily falls asleep

Secret Taunt - ...
(http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif) (http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif)

This move loops indefinitely when you use it.  However, it can also be interrupted by anything you want after the move has been out for one second (60 frames).  Find out how to use it, and you will experience epic fun times!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 20, 2011, 02:39:47 PM

S Taunt - Kid Buu stretches out his arms, holds them together like a jump rope, swings his arms under him and jumps over them like a little schoolgirl.

. . .

*starts to imagine Kid Buu in a Schoolgirl outfit*

. . .


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 20, 2011, 02:41:22 PM
awesome taunt ideas for DBZ Monkey D. Luffy Kid buu


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: sp147 on September 20, 2011, 03:29:26 PM
 :nyeh: Belly dancing Kid Buu?!? O_o He's trying to be sexy for the female majins lol
This will haunt me in my sleep <.<

But seriously, all the animations look pretty good so far, other than the hips looking weird in some as someone mentioned earlier. I noticed you used Sonic's Down smash animation, pretty cool considering some of Buu's attacks does consist of rolling.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 20, 2011, 03:38:11 PM
But seriously, all the animations look pretty good so far, other than the hips looking weird in some as someone mentioned earlier. I noticed you used Sonic's Down smash animation, pretty cool considering some of Buu's attacks does consist of rolling.


Nah that animation is fully custom.  It just has pretty much identical timings to Sonic's D Smash.  The main way you can tell is actually the way he curls into his ball.  Sonic and Kid Buu curl into balls differently.  Sonic tucks his arms in, his feet scale down and his head goes inwards.  With Kid Buu, he pulls his legs over his shoulders, grasps his legs with his arms and has his head pointing forward.  See here:

http://youtu.be/PXJSrf910ig?t=4m36s

Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: sp147 on September 20, 2011, 03:46:59 PM
Nah that animation is fully custom.  It just has pretty much identical timings to Sonic's D Smash.  The main way you can tell is actually the way he curls into his ball.  Sonic and Kid Buu curl into balls differently.  Sonic tucks his arms in, his feet scale down and his head goes inwards.  With Kid Buu, he pulls his legs over his shoulders, grasps his legs with his arms and has his head pointing forward.  See here:

[url]http://youtu.be/PXJSrf910ig?t=4m36s[/url]

Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 
Ah, I see...I watched it again and saw the difference, just seeing him rolling made me assume it was from Sonic...well, its pretty sweet regardless :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Enigmatic on September 20, 2011, 04:47:43 PM
Oh, I am required to ask...

will there be a minus version please?   :af:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 20, 2011, 10:44:54 PM
Beyondyou making V2 Buu vertex now :D
perfect timeing for the moveset


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: AnImAiNe on September 21, 2011, 05:35:55 AM
those taunts are awesome  ;D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 21, 2011, 10:24:17 AM
Oh, I am required to ask...

will there be a minus version please?   :af:

For Kid Buu, a Minus version would be pretty easy.  Reason being is because all I'd have to do is give him some general buffs in speed and power and reduce the ability to DI out of his attacks.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 21, 2011, 11:03:47 AM
Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 
Blame the stupid programmers for doing that to Sonic :P


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: ItalianStallion on September 21, 2011, 12:36:01 PM
Oh yeah, I forgot to mention what Kid Buu's taunts will be:

U Taunt - He beats his chest in his standard fashion.  Though it's really more slapping the chest because of Lucario's lame bone structure (I can't clench Kid Buu's hand to a fist).

S Taunt - Kid Buu stretches out his arms, holds them together like a jump rope, swings his arms under him and jumps over them like a little schoolgirl.

D Taunt - Kid Buu momentarily falls asleep

Secret Taunt - ...
([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url]) ([url]http://i591.photobucket.com/albums/ss351/RadiantTL/Buu_dance_by_wLadyBrunEta.gif[/url])

This move loops indefinitely when you use it.  However, it can also be interrupted by anything you want after the move has been out for one second (60 frames).  Find out how to use it, and you will experience epic fun times!


Sexy as [censored] bro! Specially that secret one. I bet it's gonna have to be activated in air or something.

. . .

*starts to imagine Kid Buu in a Schoolgirl outfit*

. . .



You and your sexual thoughts.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Cascade Hellsing on September 21, 2011, 12:51:19 PM
You and your sexual thoughts.

Trust me.... there was Nothing sexual about it....


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: HaloedHero on September 21, 2011, 04:49:52 PM

Also, porting Sonic's animations is a pain.  Having to rotate that right shoulder in EVERY keyframe is just monotonous. 

I've never really worked with Sonic's animations, but what's wrong with his right shoulder? Does it not port at all, or is the ported rotation wrong? Just curious... haven't animated in weeks... going through withdrawal...


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Ninka_kiwi on September 21, 2011, 04:54:59 PM
Hey Sdoom Just a question but do you and DivineOverlord ever plan on working on dante again?
I was looking forward to those updates you and him made as they looked really cool.

Anywho Can't wait to see how Kid buu turns out as his animations are looking slick so far.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 22, 2011, 05:58:51 PM
@Ninka

Unfortunately both Divine and I just got kinda bored with making Dante.  Bit of a shame I know.

As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Master_Ryuk on September 22, 2011, 06:36:57 PM
I know this is a just a useless post but a mosquito landed in my finger the moment i read about Dante.
Then, he flew away when i finished reading the rest of the post....


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 23, 2011, 01:31:19 AM
@Ninka Unfortunately both Divine and I just got kinda bored with making Dante.  Bit of a shame I know. As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.
that was a fast moveset to make for you :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: ItalianStallion on September 23, 2011, 02:39:01 AM
As far as Kid Buu progress goes, I've done 3 out of the 4 Side B animations.  Once I do the Up B, Down B animations and the PSA coding for all the animations I've done so far, expect a beta version.  I predict about a week and a half, maybe a bit longer if I encounter problems.

Damn bro you already gonna release a beta? You work too fast, sir.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: BlueBrain on September 23, 2011, 05:02:45 AM
dont rush quality SDoom ^^


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 23, 2011, 05:25:29 AM
Revamped the AAA combo.  Looked rather meh to me before, this new one looks way cooler:

(http://gifninja.com/animatedgifs/288016/attack11.gif)
Attack11 (21 frames long)

(http://gifninja.com/animatedgifs/288019/attack12.gif)
Attack12 (53 frames long)

(http://gifninja.com/animatedgifs/288022/attack13.gif)
Attack13 (63 frames long)

I also want to redo the F Tilt and F Smash.  And remember these will look significantly smoother ingame and in Brawlbox


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 23, 2011, 06:23:44 AM
Sick animations, man.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Dot on September 23, 2011, 12:47:37 PM
sexy

beta? do want


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Enigmatic on September 23, 2011, 01:17:41 PM
That AAA combo really reminds me of back in the day playing dbz budakai (any of em). It already looks plenty smooth in brawlbox too.

I can't believe you are already about to go beta.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 23, 2011, 02:25:30 PM
Yay for stealing polls off of people who steal polls :happy:  

My originality and pure unrivalled genius know no bounds!!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: BlueBrain on September 23, 2011, 03:33:16 PM
lol at the poll...

that rhimes...



Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Ninka_kiwi on September 23, 2011, 03:34:05 PM


My originality and pure unrivalled genius know no bounds!!

Y so conceited? :P


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 23, 2011, 03:35:07 PM
All caps response FTW


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: BeHappy on September 23, 2011, 04:48:55 PM
Nah, I don't think you're arrogant at all.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 23, 2011, 05:42:41 PM
Hmm.  For Kid Buu I'm debating whether or not to jump straight to a V1 release instead of releasing a beta.  The only animations I have left to do are the throws, taunts, victory animations and the Final Smash animations.  The animations for every normal attack are done.  The wait animation, AAA combo (as you already saw), the F Tilt and the F Smash were all revamped and I think they're all better and more interesting.  The animations for all 4 specials are also done. 

The PSA bit is where it all gets much trickier though.  Not only will I need to incorporate the OHC system, but also do quite a bit of complex editing (so I've been told by the manager of P:M and one of P:M Lucario's main developers) so that I can get the Neutral B to work how I want, I need to remove his aura ability and hex away the aura graphics on his hands.

Not only that, but the normal attacks will require a lot of careful placement and editing so that they can link and combo properly.  There's a lot to do, so I think my deadline of a week and a half is a bit short.  However, I'm really getting into this and am enjoying making him.  I guess I can't really set a good deadline until I start the actual PSA and hex work.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 23, 2011, 05:47:11 PM
Sdo0m then you is done with OHC system can you maybe show me how to PSA it cuz now i am Rebuilding the Fitcaptain.pac for Goku V1.5 and i can´t add Kaioken before OHC system


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: KTH on September 23, 2011, 05:57:11 PM
Sdoom : Make Knuckles PSA :vyse:

/trolling


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: AnImAiNe on September 23, 2011, 06:07:32 PM
i vote for the v1 release idea so you wont be slowed down and everyone has the other kid buu beta to tide them over since that is pretty new too and if you needed feedback im sure you could just send someone you trust the files to test and look for errors like Haloed hero or someone experienced


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 23, 2011, 06:10:43 PM
Sdoom : Make Knuckles PSA :vyse:

/trolling
There's a Knuckles PSA on Pikachu using the Green Hill import :vyse:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: KTH on September 23, 2011, 06:37:09 PM
There's a Knuckles PSA on Pikachu using the Green Hill import :vyse:

Look :0 Follow this ---------------------------------------------->The door. :3

Btw, can wait to see a preview of Kid Buu in game.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Velen on September 23, 2011, 07:20:16 PM
Look :0 Follow this ---------------------------------------------->The door. :3

Btw, can wait to see a preview of Kid Buu in game.

*Boots KTH out said door!*

: P

YOU CAN DO IT SDOOMIE!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SmashClash on September 23, 2011, 07:52:56 PM
Hey, SDo0m. Would an animation like this work for that Mystic Combination finish? Then you won't have to use the GFX.
(http://img685.imageshack.us/img685/2183/sidebanimation.png)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Gamma Ridley on September 23, 2011, 07:58:04 PM
Hey, SDo0m. Would an animation like this work for that Mystic Combination finish? Then you won't have to use the GFX.
([url]http://img685.imageshack.us/img685/2183/sidebanimation.png[/url])


Imagine using that on a floating platform.

....

You creeped out yet?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SmashClash on September 23, 2011, 08:05:52 PM
Imagine using that on a floating platform. .... You creeped out yet?
Oh yeah. Nvm and nope.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 24, 2011, 10:20:29 AM
Hmm, kinda bad news but not too bad:

The OHC system Lucario has cannot be directly applied to other PSAs.  The reason being is because interestingly enough, it isn't done wholly by PSA and hexing.  That's all I'll say about it.  It's easiest just to accept the fact that I can't do it that way.

HOWEVER

I have conceptualised a different way to make this system work.  My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem).  However, the cancels won't work in the same way.  Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate:

- Jabs and Dash Attack cancel into tilts and specials
- Tilts cancel into smashes and specials
- Smashes and Aerials cancel into specials
- D Smash can additionally be jump cancelled

I've started PSA work now.  I thought it would be a good time to start.  I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD).


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Dot on September 24, 2011, 10:26:56 AM
too bad, but it will be almost the same thing, rite?

also, do you already have team colors(recolors)?


i read that only the ones with white pants would look good


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 24, 2011, 10:29:21 AM
Hmm, kinda bad news but not too bad: The OHC system Lucario has cannot be directly applied to other PSAs.  The reason being is because interestingly enough, it isn't done wholly by PSA and hexing.  That's all I'll say about it.  It's easiest just to accept the fact that I can't do it that way. HOWEVER I have conceptualised a different way to make this system work.  My own way that only requires PSA (but will use more file space but that shouldn't be too much of a problem).  However, the cancels won't work in the same way.  Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate: - Jabs and Dash Attack cancel into tilts and specials - Tilts cancel into smashes and specials - Smashes and Aerials cancel into specials - D Smash can additionally be jump cancelled I've started PSA work now.  I thought it would be a good time to start.  I've only made one of the four taunts though (the U Taunt where he beats his chest or should I say slaps his chest XD).
that can maybe also be used for Goku too :D  it too bad we can´t get the real OHC system yet


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Segtendo on September 24, 2011, 10:29:36 AM
I made a green one if you want it :vyse:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 24, 2011, 10:30:16 AM
too bad, but it will be almost the same thing, rite?

also, do you already have team colors(recolors)?


i read that only the ones with white pants would look good

Jabs won't be able to cancel into smashes.  They will only be able to cancel into tilts and specials.  Apart from that though it's the same.  So just to re-iterate:

- Jabs and Dash Attack cancel into tilts and specials
- Tilts cancel into smashes and specials
- Smashes and Aerials cancel into specials
- D Smash can additionally be jump cancelled[/b]


And no I don't have team colours yet.  They'll need to be skin retextures rather than pant retextures


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Dot on September 24, 2011, 10:35:38 AM
i made red, blue, green and a black ones, if you are interested


i should focus more on what i read :>.>palm:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 24, 2011, 10:38:24 AM
Well, I won't need them just yet...

Progress report:

Animations: 85% overall.  Suitable for beta release.  Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself)

PSA and Hexing: 30% overall.  I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands.  Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made

Interface Mods: 0% overall.  Done nothing on them lol XD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: DoctorFlux(Mariodk) on September 24, 2011, 03:16:04 PM
Well, I won't need them just yet... Progress report: Animations: 85% overall.  Suitable for beta release.  Only the throws, Final Smash, taunts and victory animations need doing (lol repeating myself) PSA and Hexing: 30% overall.  I've remade all his attributes, done the coding for his AAA combo, dash attack, tilts and smashes and removed the aura from his hands.  Now what's left is the PSA stuff for the aerials, PSA and hexing stuff regarding the specials, disabling his aura mechanic and of course the PSA stuff I need to do for the animations that haven't been made Interface Mods: 0% overall.  Done nothing on them lol XD
damn you is fast :D
btw i found SFX pack for Kid buu (if you needing it) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19503


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: Dot on September 24, 2011, 03:53:18 PM
will the first beta include interface hacks?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 24, 2011, 05:40:04 PM
damn you is fast :D
btw i found SFX pack for Kid buu (if you needing it) [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19503[/url]


Thanks :) I'll include the link to this when I release him.

will the first beta include interface hacks?


Probably not.  I rarely include interface hacks until I reach a later version.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress!
Post by: SiLeNtDo0m on September 25, 2011, 11:52:26 AM
Apologies for double posting, just want to say a couple of things:

1) As far as the sound pack above goes, I checked out the sounds and some of them preview all high pitched and squeaky.  Anyone think they can redo that sound pack at some stage with the most recent version of Swandz?  It's not necessary by any means, just a nice addition to a later release

2) I've been working on Kid Buu super quickly as of late.  The aerials are now done and I'm working on the specials.  The Neutral B should be done and the Side B is half done.  However, I fear that because I'm introducing a load of new things, as well as doing stuff that I'm not 100% sure on there will most likely be problems.  Once I fix any major problems or glitches it may have, I will then need some testers before public release.

Basically, you have from now up until I finish making the specials and finish fixing the problems etc to apply for being a playtester.  However, there are some things you need to take into account upon being a playtester:

1) Unless it's some kind of glitch that I happened to miss, I AM NOT looking for presentational criticisms.  Since I'm quite a perfectionist, I probably would've realised if something looks kinda meh before you have.  Only say if you feel it looks totally out of place in relation to everything else.

2) I need GOOD BALANCE CRITICISM mainly.  You see, the system for Kid Buu is rather intricate.  It's not something you can just use for a bit and say it's overpowered or something (again, unless it's really GLARINGLY overpowered).  I've given Kid Buu a lot of weaknesses to contrast with his major combo strength.  The strongest characters are the ones not with the most strengths, but with the fewest weaknesses.  This is part of the reason why my Shadow is still rather OP.  He has very few weaknesses. 

3) Following on from point 2, the best way you can give good balance criticism is to do plenty of playtesting before you give critique.  It would be preferable if you were able to do it against a human player, but it's not completely necessary.  If you play a lot of high level CPUs, as well as observing what the CPU does too, then that's okay I guess.

Remember, this is NOT for those who are just going to play as it and go "this is awesome" or some generic comment like that.  I need this to be well balanced, and I need useful feedback.

Apart from that GET HYPE


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: DoctorFlux(Mariodk) on September 25, 2011, 11:57:25 AM
i am Hyped :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: dpgthirteen on September 25, 2011, 12:00:00 PM
I will be willing to test him out. You want criticism for the animations the PSA, or both. Your animating is usually perfect so I dont think that will be a issue.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 25, 2011, 12:06:29 PM
Mainly the PSA.  Unless in your opinion something looks radically out of place as far as animations go.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kaye Cruiser on September 25, 2011, 12:16:05 PM
Playtest and give you walls of text of feedback? I'm up for that. :3


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 25, 2011, 12:16:56 PM
I can test.  I'm great at giving feedback


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: dpgthirteen on September 25, 2011, 12:31:47 PM
Mainly the PSA.  Unless in your opinion something looks radically out of place as far as animations go.
Ok, I am up for it!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 25, 2011, 02:40:50 PM
Uugh and of course there are problems the first time >_<  OHC doesn't work at all, Neutral B doesn't work and Side B doesn't work and a few moves are too slow.  Looks like I have my work cut out for me...


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Dark Aura on September 25, 2011, 02:45:45 PM
I'd be happy to test for you, if you'd be okay with that. I'll give you the best criticism I can give, trust me, I LOVE Critiquing. :3


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Pure Dark Sonic on September 25, 2011, 02:46:29 PM
^ i am pretty sure he wont let you because you are new. im not even sure he will let me because he probably doesnt know my hacks.
Oh. I'll remove that comment then.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 25, 2011, 02:48:11 PM
u didnt have to :P


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Master_Ryuk on September 25, 2011, 03:15:04 PM
Mmmm....
I can test it for you as soon as you release it.
I have easy access to brawl players (who play PSAs and the normal brawl roster) and i new well the programming of CPUs.
So i am sure i can give some good criticism about it.
Anyway, good luck with the PSA, remember to try not  to speed things up, generally when you rush something it doesn't works well.
So i recommend you should take a break for a while, but again, work at the pace you like.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kumari sai on September 25, 2011, 04:05:38 PM
thats about all i do on here is test stuff for people so, ill test it


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Christian_CAO on September 25, 2011, 06:40:21 PM
 :-\ No harm in asking... May I play-test your Kid  Buu PSA as well?

I'll do my best to give a proper amount of feedback...

What ever you decide is fine by me.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Segtendo on September 25, 2011, 06:43:00 PM
I'd playtest, but I'm terrible at critiques.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Dot on September 25, 2011, 06:44:03 PM
what are you guys going to test?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Master_Ryuk on September 25, 2011, 07:17:27 PM
 :>.>palm:
Kid Buu beta.....


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: DSX8 on September 25, 2011, 07:21:19 PM
yo sdoom, may i be a play tester? i'd like to test out ur beta of kid buu on jiggly


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 25, 2011, 07:30:52 PM
yo sdoom, may i be a play tester? i'd like to test out ur beta of kid buu on jiggly
:>.>: So I'm the scum of the characters now?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Master_Ryuk on September 25, 2011, 07:31:45 PM
:>.>: So I'm the scum of the characters now?
Lol, why would you say that?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 25, 2011, 07:39:10 PM
Lol, why would you say that?
Jigglypuff just seems so hated. :(


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Pervyman Trigger on September 25, 2011, 07:44:59 PM
Jigglypuff just seems so hated. :(

Actually Jiggly is one of my best brawl characters :af2:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Segtendo on September 25, 2011, 07:48:42 PM
I'm probably bringing Jiggz back cuz the Mewtwo over Jigglypuff freezes for me :srs:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 25, 2011, 07:56:18 PM
the onyl hacks on jigss i have is KJP's offical Jiggs hack :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Enigmatic on September 25, 2011, 08:09:16 PM
May I perhaps be a playtester as well? I have given pretty detailed comments in the past. ^.^


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Tasty Pumpkin Clock on September 25, 2011, 09:53:00 PM
I can play test if you like. Always looking to help.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: DSX8 on September 25, 2011, 09:57:14 PM
:>.>: So I'm the scum of the characters now?
lol dont take it the wrong way mah man!! xDD

its just that i hate jigglypuff with a passion ever since melee o.e


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kagemaru on September 25, 2011, 10:12:15 PM
My jigglypuff is perma messed up because somewhere in my code thing I put a code that was supposed to help Shadow over Jigglypuff (due to the extra jumps) and now I'm stuck with a puffball that still has multiple jumps but the second jump almost literally goes nowhere.

I'd use a default code thingy but then I'd have to go in and re put all the codes I have in there currently. So Jiggs gets the short end of the stick in my situation for the time being.

The Brawl- Jigglypuff still owns though surprisingly enough. >_>;



Oh, and if Playtesters are still needed, I've got ample time to do it. But I'm just a random kitten so I doubt I'll get too till the beta is out to the public. xD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: ChaosEpsilon613 on September 25, 2011, 11:23:09 PM
Jiggly is actually my main xD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 26, 2011, 12:32:50 AM
Wow a lot of people are eager to test.  I can't accept all of you though.  I'll be basing who I choose not only on what you've said here, but also on the kinds of feedback that you've given not only to my past hacks but also on other people's hacks.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: ItalianStallion on September 26, 2011, 01:09:10 AM
What the hell is this talk about Jigglypuff? Must be talking about that Mewtwo over Jigglypuff port..

Now SDo0m I could and would love to test, but in all honesty I wouldn't be able to give as much feedback as others cause I would just be too hyped, and say everything looks perfect.



Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Master_Ryuk on September 26, 2011, 02:10:23 AM
You know, you should choose people who are neutral to DBZ hacks.
Choose a fan and it will say:
Its awesome man! it couldn't be even more perfect!
Choose a hater and you will get:
Its OP man, its glitchy and it sucks, why don't you make zero?
Anyways, i recommend you to have quite a bit of testers, since you need multiple criticisms to see your PSA from different points of view.
Also, with reviews comes suggestions, sometimes, so if you want to get lot of suggestions you should go for the multiple testers option.
I was wondering, why not releasing the beta for a couple hours so everyone can test it, and then delete it until the final release?



<.<....>.>......You should choose people from the Sephiroth PSA...<.<....>.>.....


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: StarWaffle on September 26, 2011, 02:37:21 AM
Man, I'd love to playtest it =D   

-I'm an experienced brawler and probably one of the best on this site
-I will know whats balanced, and what isn't
-what looks good and what doesn't.
-I won't be biased and i'll tell you the outright truth
-I will provide you with as much feedback as i possibly can
-I'm active and not that hard to get a hold of
-I can play for hours and hours, i will surely test him with as many scenarios as I can think of


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Albafika on September 26, 2011, 06:06:48 AM
I'd love to playtest if you need any more helpers.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Beyond on September 26, 2011, 09:20:29 AM
lol

I would've asked to playtest too but like I.S. ,I'd be too hyped to give any real feedback.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 26, 2011, 11:56:35 AM
lol

I would've asked to playtest too but like I.S. ,I'd be too hyped to give any real feedback.

Which reminds me, I'll still need that leg XD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: DSX8 on September 26, 2011, 12:20:26 PM
Which reminds me, I'll still need that leg XD
xDD

y did that make me lol a bit?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 26, 2011, 01:24:08 PM
Ok, so here are the definite playtesters:

- dpgthirteen
- Wave
- SonicBrawler
- Dark Aura
- Kumari sai
- Master_Ryuk
- Apprentice of Death
- Kagemaru
- Wolfric
- Enigmatic
- Starwaffle

Others that have posted are either "maybe" or "no". 


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 26, 2011, 01:30:00 PM
Oh, I'd like to playtest and give feedback! I'm especially great at DBZ thoughtful/reasonable criticism, apparently. :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KTH on September 26, 2011, 01:36:19 PM
I want to be a player tester :3


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: dpgthirteen on September 26, 2011, 02:06:44 PM
Ok, so here are the definite playtesters:

- dpgthirteen
Others that have posted are either "maybe" or "no". 
I won't let you down, you will PM the Beta correct?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 26, 2011, 02:47:00 PM
Ok, so here are the definite playtesters:
- SonicBrawler
sweet. PM me it when its ready to test


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: HaloedHero on September 26, 2011, 04:19:31 PM
I'll playtest, if you'd like. I owe you ;).


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 26, 2011, 05:27:17 PM
Hey, SDo0m remember that Master Combo Meta Knight PSA thread you made a while back?
I think you'll be able to improve your ideas for him with this on-hit cancel system. That is, if you still want to deal with a Meta Knight PSA. ;)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: nanobuds on September 26, 2011, 05:32:38 PM
i can help test if you still need it.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Tasty Pumpkin Clock on September 26, 2011, 10:21:32 PM
Cool. Looking forward to it.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Dark Aura on September 26, 2011, 10:30:24 PM
I won't dissapoint ya, Do0m. I'll give the best feedback I can give :3


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kagemaru on September 27, 2011, 02:24:57 AM
Sweet I'm a playtester!

And just when I was about to make a list of complex reasons why I should be one. xD

I'll be waitin on the PM then. And I'll be sure to get you feedback for both Brawl- and VBrawl


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SolTheRager on September 28, 2011, 07:24:07 AM
i'll do it, i owe ya anyway sdo0m


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 28, 2011, 12:29:36 PM
There is another person whom you should consider. _Data_Drain_. He's a great feedback giver.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 28, 2011, 12:36:32 PM
There is another person whom you should consider. _Data_Drain_. He's a great feedback giver.

Well, he hasn't offered so I assume he doesn't want to playtest.  He was previously expressing before how he didn't really care for the whole DBZ thing.  But you're right, he's an excellent feedback giver.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 28, 2011, 12:44:21 PM
Well, he hasn't offered so I assume he doesn't want to playtest.  He was previously expressing before how he didn't really care for the whole DBZ thing.  But you're right, he's an excellent feedback giver.
I see. I could test if you like. I'm not a big DBZ fan, so overhyping wouldn't be a worry. And if I play something for a while even though I don't notice it at first, I do notice it later on.

I managed to get a on-hit cancel working on one of Silver's moves (his back-air). If you can't get your coding to work, try taking a look at that.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 28, 2011, 01:24:53 PM
I'll think about it KJ.  And once I get this OHC sorted I may make a preview vid...


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Carnage on September 28, 2011, 03:51:13 PM
I'll think about it KJ.  And once I get this OHC sorted I may make a preview vid...
i know this may sound wierd but SilentDoom you are now a warned moderator? how does that work out? xD also looking foward to the video  and see how the OHC system will work out im kinda curious


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Sirkura on September 29, 2011, 01:05:43 AM
if you want me and my roommate could play test it. we have a lot of mixed psa's we use so we can match it to various psa strengths (as in B-, vB, and B+ and a few op and god psa's) lol would give us something to do till my laptop gets fixed.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: LCCoolJ95 on September 29, 2011, 08:32:05 AM
Kid Buu huh? I wish there was a Super Buu vertex. That would be an awesome PSA right there. (human genocide FTW)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: DARKW0lf on September 29, 2011, 09:10:59 AM
I want to be playtester if it is'nt enough already


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: frostymm on September 29, 2011, 01:43:24 PM
I'll gladly playtest (And I might even be willing to help animate) when you start on that Travis Touchdown PSA. And because he goes over Ike I can port him over whoever I want =3 (Metaknight shall never see the light of brawl again...)

Also, quick question, I put Cloud over MK for the time being and his wall jump doesn't quite work. He just kind of sticks to the wall and thats about it, is he also supposed to run up it or what? I saw that in his animations.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 03:38:49 PM
Sooooo close to releasing the playtester demo version.  Just the Neutral B and the Side B need fixing.  I may have to do the Side B in a ghetto way with Time Manipulation instead of using Lucario's Side B throw as the basis.  It's causing a few odd things to happen.  I may hopefully be able to keep the Neutral B as an article though.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 29, 2011, 03:44:16 PM
when you send it to us, can you also include a list of things you want us to specifcly look at? and could I record it?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 03:54:56 PM
Yes I shall and yes of course you can.  I will pm all the playtesters with the link and details.  Frosty and Sikura you two will be playtesters as well.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 29, 2011, 03:56:42 PM
Yes I shall and yes of course you can.  I will pm all the playtesters with the link and details.  Frosty and Sikura you two will be playtesters as well.
What about the other playtest volunteers on the bottom of the previous page still unlisted? =o


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 04:04:52 PM
If you're not on the list I said before (or at any other point where I've named you as a playtester), you probably won't be a playtester.  Please nobody take it personally.  It doesn't mean I don't like you, I tried to be as fair as possible with the decision and take into consideration what kind of feedback I've seen from the users in the past.

And don't forget, I'll still be making preview videos and pics to keep you guys hyped whilst I receive feedback.  And also don't forget, you'll all get to play it eventually once I'm satisfied with it ;)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 29, 2011, 04:08:43 PM
If you're not on the list I said before (or at any other point where I've named you as a playtester), you probably won't be a playtester.  Please nobody take it personally.  It doesn't mean I don't like you, I tried to be as fair as possible with the decision and take into consideration what kind of feedback I've seen from the users in the past. And don't forget, I'll still be making preview videos and pics to keep you guys hyped whilst I receive feedback.  And also don't forget, you'll all get to play it eventually once I'm satisfied with it ;)
I'm only saying because you put that list up before several additional people asked to playtest, but you then allowed frostymm and Sirkura.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 29, 2011, 04:08:57 PM
when do you think it will be done so the tester can test?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 04:27:26 PM
Looking back at page 339 I also forgot to add haloedhero/deadsaviour to the list.  I'll think about SmashClash too.  I've seen you give pretty good feedback before elsewhere SmashClash, so you're on my special "maybe" list for now.

As for the test version release?  Maybe tomorrow if not this weekend


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SonicBrawler on September 29, 2011, 04:32:41 PM
sweet. eithe rway, i prorobly wont be able to test till saturday night. maybe friday night if im lucky.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kagemaru on September 29, 2011, 04:37:11 PM
Local Anime/Game convention this weekend for me in Georgia. If the playtest demo is out, hopefully I can get some guys to see it at one of the after parties. Might generate a bunch of hype for the actual release.

xD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Ultraxwing on September 29, 2011, 04:44:39 PM

Darn, i wished i asked earlier

i wanted to be a play tester, for multiple reasons. go give good output. and my Best Friend is having his birthday party this saturday, and he's a big fan of DBZ.

but no point in asking now

but i'll still ask

SDO0M ON MY PEACHY HONOR MAY I PLAY TEST FOR YOU!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 29, 2011, 04:49:06 PM
Looking back at page 339 I also forgot to add haloedhero/deadsaviour to the list.  I'll think about SmashClash too.  I've seen you give pretty good feedback before elsewhere SmashClash, so you're on my special "maybe" list for now. As for the test version release?  Maybe tomorrow if not this weekend
Not these guys on the maybe list?
I'll gladly playtest (And I might even be willing to help animate) when you start on that Travis Touchdown PSA. And because he goes over Ike I can port him over whoever I want =3 (Metaknight shall never see the light of brawl again...) Also, quick question, I put Cloud over MK for the time being and his wall jump doesn't quite work. He just kind of sticks to the wall and thats about it, is he also supposed to run up it or what? I saw that in his animations.
if you want me and my roommate could play test it. we have a lot of mixed psa's we use so we can match it to various psa strengths (as in B-, vB, and B+ and a few op and god psa's) lol would give us something to do till my laptop gets fixed.
I've never heard of them even, no offense...
*shrugs*


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 04:57:26 PM
...But I have though :P Y u question ma jugement brooooooo XD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KTH on September 29, 2011, 04:59:07 PM
Sdoom : Soon, make a Phoenix Wright PSA :vyse:

DEAL WITH IT.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Velen on September 29, 2011, 05:06:25 PM
I would've but I didn't apply...

I'm better for animation critiques anyway.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 29, 2011, 05:15:27 PM
...But I have though :P Y u question ma jugement brooooooo XD
Sorry. It just sounded illogical from my point of view. :srs:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Tabuu Forte Akugun on September 29, 2011, 05:30:20 PM
May I volunteer my services as a Kid Buu playtester?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 29, 2011, 05:36:52 PM
On second thought, I don't think I deserve to be a tester.
I've been kind of a [censored] to you. :/


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Tabuu Forte Akugun on September 29, 2011, 05:37:30 PM
Come on, there are no [censored]s here, KJ. ;)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Velen on September 29, 2011, 05:38:33 PM
On second thought, I don't think I deserve to be a tester.
I've been kind of a [censored] to you. :/

Just do it, KJP. - __ -;


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Albafika on September 29, 2011, 05:46:26 PM
Sorry. It just sounded illogical from my point of view. :srs:
I've actually known of them for quite a long while.

Sirkura is zigheart's friend, they've worked on hacks zigheart's made and she decided to make an account not too long ago.

frostymm's been on here as long as you.

The fact you've not heard of them doesn't means SDo0m's choice is illogical. :>.>:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: frostymm on September 29, 2011, 06:04:17 PM
WHATS GOING ON WHY ARE YOU GUYS TALKING ABOUT ME I DON'T UNDERSTAAAAAAND!!!


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Albafika on September 29, 2011, 06:14:14 PM
WHATS GOING ON WHY ARE YOU GUYS TALKING ABOUT ME I DON'T UNDERSTAAAAAAND!!!
You're a celebrity. :3


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SmashClash on September 29, 2011, 07:15:28 PM
I've actually known of them for quite a long while.

Sirkura is zigheart's friend, they've worked on hacks zigheart's made and she decided to make an account not too long ago.

frostymm's been on here as long as you.

The fact you've not heard of them doesn't means SDo0m's choice is illogical. :>.>:

Well, now I know them.
It's just a bit disheartening, imo, that I'm the only one on the "maybe" list.
I'm just going to drop it. But now that I think of it this sounds pretty dumb and I should've discontinued it from th beginning. It's just one PSA and not even the final version, but a test. Am I sounding self-centered?
-.-


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 29, 2011, 11:32:31 PM
I thought I made myself clear about this.

This is JUST A PLAYTEST DEMO DESIGNED FOR FEEDBACK PURPOSES.  I've said twice already that I made my decisions based on the feedback I'VE seen people give on stuff.  It had nothing to do with how I feel about any of you here and it's silly if any of you take offence or are unhappy about it.

As I also said before, you'll all be able to play him eventually.  Just be patient and remember that this is probably the fastest I've worked on a full PSA before.  I've been working on it for only about 2 weeks. 


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Kaye Cruiser on September 30, 2011, 09:30:16 AM
We love you too Silent. :3

I am the Meta-Wave! D:

I HAVE SPOKEN! D< *disappears within cape*


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 30, 2011, 09:51:25 AM
I thought I made myself clear about this.

This is JUST A PLAYTEST DEMO DESIGNED FOR FEEDBACK PURPOSES.  I've said twice already that I made my decisions based on the feedback I'VE seen people give on stuff.  It had nothing to do with how I feel about any of you here and it's silly if any of you take offence or are unhappy about it.

As I also said before, you'll all be able to play him eventually.  Just be patient and remember that this is probably the fastest I've worked on a full PSA before.  I've been working on it for only about 2 weeks. 
That was not the intention of my post. I was admitting that I have been a jerk to you for a while.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 30, 2011, 10:40:02 AM
That was not the intention of my post. I was admitting that I have been a jerk to you for a while.

Well that post was merely a general announcement.   


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: KingJigglypuff on September 30, 2011, 10:59:37 AM
Well that post was merely a general announcement.   
Ah. I see. Sorry for my confusion.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: SiLeNtDo0m on September 30, 2011, 04:36:27 PM
Screw spoilers, here's a preview:

http://www.youtube.com/watch?v=fpJMu9M4r-o

Quite a few things are in need of a bit of tweaking here and there.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - Will need Playtesters Soon
Post by: Ultraxwing on September 30, 2011, 04:41:26 PM
 OMG!!!! that looks amazing. and my i ask what stage is that????

it's all so amazing and full of wonder.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Segtendo on September 30, 2011, 04:43:17 PM
I. Love. That. Waiting. Pose.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Gamma Ridley on September 30, 2011, 04:46:44 PM
That wait animation is so weird. Probably because I don't know the character.

But it's still strange to see on someone so... pink. XD

I'm loving how the whole on-hit thingy thang is turning out as well. Looks like it'll be a fun PSA to play with.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on September 30, 2011, 04:48:30 PM
OMG!!!! that looks amazing. and my i ask what stage is that????

it's all so amazing and full of wonder.


Fichina by LordNoAH (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20020)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Segtendo on September 30, 2011, 04:53:00 PM
The music is Hawkeye's Theme from UMvC3, if you guys didn't know.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Dot on September 30, 2011, 05:11:05 PM
at first i was like " where is my kamehameha"?

but then i saw you doing those combos with the OHC and then i was like "oh [censored] i cant wait to have that" :af:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: BlueBrain on September 30, 2011, 05:25:12 PM

his wait animation looks a bit weird... still a bit sloppy and too fast.
his walk speed and animation dont rly fit...
same for his run

that tilt where his arm goes up, looks a bit blocky, like the only thing really in motion is his arm...


and im too sleepy to see the whole thing, tomorrow i'll continue with this video-related feedback ^^


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: fighter20brawler10 on September 30, 2011, 05:32:12 PM
Ah! SD you have filled me with the feeling of happiness. Hug me brotha


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on September 30, 2011, 05:53:43 PM
@jokekid
The wait animation is a 6 second long animation.  It's actually been sped up by x2 because I felt he swung his arms too slowly.  I may slow it down a tad though.  I wanted to the wait animation to convey a sense of laziness but still get across Kid Buu's aggressive nature somewhat.

As for the walking and running, the slow and middle walks seem out of place.  I agree with you there.  I'm personally content with the fast walk and I'm not touching that running animation.  No arguments or questions asked.  It's staying EXACTLY the same.

About the U tilt, I could probably make a new one.  This one was based off his BT3 launching attack, but I find that it came out a bit stiff.  I'll conjure up a new idea.

May I asked what IN PARTICULAR you did like about it?  In what area did you think it succeeded?  Just so I can know not only what works fluidly for this moveset and what doesn't but also see what kind of thing could work for my other movesets.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: BlueBrain on September 30, 2011, 06:03:52 PM
as i already said, i didnt see the whole thing yet, and im going to bed now...

and of course, u'll also get positive feedback from me... i just pointed out what i saw weird or wrong in the first minutes... ^^

about the running, i think u dont need to edit the animation, but just his speed attribute...
it happens in some of ur PSAs that the running doesnt really look good...

spidey and cloud are 2 examples of this ^^

so this is what i rly see in that run,
because of the speed, he moves to much forward in just one step, its like if he is jumping or gliding instead of running.

and good stff, well that wait animation, it just needs to be slown down a bit and it'll be perfect ^^

also, down smash is funny and cool, nice how u grabbed sonic's concept and adapted it to buu.

hope this helps a bit ^^


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Albafika on September 30, 2011, 06:40:04 PM
OMG!!!! that looks amazing. and my i ask what stage is that????

it's all so amazing and full of wonder.
LordNoah's underrated when it comes to Hacking Fame. I'd easily put him on the Top 5 Stage Makers.

@SDo0m: Nicely done, althought.... I'm looking forward more to what you said about "High strenght and high weakness"... Since so far.. He racks damage up fast.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: dpgthirteen on September 30, 2011, 07:37:05 PM
Looking good, I will give better fee back by
Monday(That is if you release the beta by then lol)


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: frostymm on September 30, 2011, 08:28:09 PM
Looks awesome, but I won't be able to give any real feedback until I test it against other characters and people. I'm one of those guys. Looks like I could combo the hell out of anybody, we'll see how well it does.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Velen on September 30, 2011, 10:42:48 PM
I know you want the play testers to be the main brunt of your feedback, but here is my impression from the video.

The forward A animation would be more lively, right now just looks like a standing poke. You could have his arm bent slightly to the left (beyond where the elbow allows) and make it seem like he's whipping it. The same goes for the U-Tilt, it could be much more lively looking.

The Wait1 animation needs to be a continuous loop. It is in the video, but he is constantly going into and out of his pose. I think this should change.

I also think a lot of his Air's could use a more Buu-like touch. Don't ask me how, but they just don't seem like Buu, maybe a clockwise, overhead helicopter kick (he leans sideways with his hips nearly vertical while performing this), or could incorporate the Kiai Cannon into one of his attacks (which all DBZ characters can do).

His forward smash is nice, his D-Smash could be something more like a spinning twin leg sweep attack, but that's just me.

Good work so far.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: StarWaffle on September 30, 2011, 11:00:21 PM
regarding the wait animation...  I think it looks great, it really looks like he just dosn't give  f*** if you attack him or not. Its so [censored]y and lazy at the same time.

But i agree its a little off the only thing i could suggest is to get rid of the part where he stops swinging his arms. Or maybe just slow it down, Or maybe just slow that part down. Its just not very smooth. 

I'll give ya real feeback later tho =P  but my oh my. That there looks like the true essence of DBz brought into brawl. It looks so fresh.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: DoctorFlux(Mariodk) on September 30, 2011, 11:40:04 PM
good works i see afew Attacks from DBZ Bt3 :D


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 12:39:06 AM
As regards to the wait animation, the reason why it loops as it does is so that there is a proper transition from other animations.  That pose at the beginning and end is from that first Wait1 I made, and basically every ground animation ends in that pose.  I'd have to rework all those animations just to transition properly and quite frankly it's definitely not worth the time. Who stands around in a match and does nothing anyway XD?


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: StarWaffle on October 01, 2011, 12:58:56 AM
thats what wait 2 and 3 are for =D   


but yeah i'd say just slow that part down.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 02:46:50 AM
I know you want the play testers to be the main brunt of your feedback, but here is my impression from the video.

The forward A animation would be more lively, right now just looks like a standing poke. You could have his arm bent slightly to the left (beyond where the elbow allows) and make it seem like he's whipping it. The same goes for the U-Tilt, it could be much more lively looking.


Except it's less meant to convey a whipping motion and more a sort of "reeling in" motion.  As for the U Tilt, yeah I'm just gonna change it completely.

Quote
I also think a lot of his Air's could use a more Buu-like touch. Don't ask me how, but they just don't seem like Buu, maybe a clockwise, overhead helicopter kick (he leans sideways with his hips nearly vertical while performing this), or could incorporate the Kiai Cannon into one of his attacks (which all DBZ characters can do).


I like the helicopter kick idea.  Do you mean something like this?

http://youtu.be/WxdMvnLRbTE?t=41s

If so, that would make a great F Air.  Mainly because it functions similarly to his current F Air.  At the moment I've found that his F Air, B Air and U Air are his most useful aerials.  However, Kiai Cannon would look terrible as an aerial.  And not every DBZ character uses it.  Sure, Kid Buu does, but it's a dull move for him.  He just stands and pushes his palm out.  I feel that pretty much any other move would be more interesting.

Quote
His forward smash is nice, his D-Smash could be something more like a spinning twin leg sweep attack, but that's just me.

Good work so far.


Nah the D Smash has to stay the same otherwise that jump cancel will make no sense, and that jump cancel is needed so it can act as a key part of his combo system.


Quote
The Wait1 animation needs to be a continuous loop. It is in the video, but he is constantly going into and out of his pose. I think this should change.


thats what wait 2 and 3 are for =D  


Lol true.  However, if I used the Wait2 or Wait3, I wouldn't be able to have other waiting animations.  I had a couple of ideas for more waiting animations that I wanted to do.



Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Zikkh on October 01, 2011, 08:49:37 AM
Preview vid is ...
SUPERSPECIALAWESOME! xD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: Velen on October 01, 2011, 09:08:36 AM
What I mean by the helicopter kick is that he leans to the left (or to the right) makes his hips almost vertical, then does a series of overhead kicks while spinning in a clockwise motion.

At the moment I don't have the time to make a rough animation to show you my idea, cause I am going to go to an open house even at my father's workplace, but I'll be back later and do that.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: toastoftriumph on October 01, 2011, 01:31:10 PM
Lol true.  However, if I used the Wait2 or Wait3, I wouldn't be able to have other waiting animations.  I had a couple of ideas for more waiting animations that I wanted to do.

Well, I agree with everyone else. The current wait1 should be a wait2 or 3. I don't know what other ideas you have for his waits, but based on his personality from what you've said (I know nothing about DBZ), maybe he could crack his neck, twisting it right and left with each hand. It'd kinda give him more of the aggressive side to him, to contrast his looser, lazy side.
As well, his down arial attack flattens out a bit much when he hits a character. I'd make it less so (still cartoony, but slightly more realistic).


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 02:39:12 PM
Readying the test build.  So playtesters get ready XD


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: StarWaffle on October 01, 2011, 02:45:01 PM
Well, I agree with everyone else. The current wait1 should be a wait2 or 3. I don't know what other ideas you have for his waits, but based on his personality from what you've said (I know nothing about DBZ), maybe he could crack his neck, twisting it right and left with each hand. It'd kinda give him more of the aggressive side to him, to contrast his looser, lazy side.
As well, his down arial attack flattens out a bit much when he hits a character. I'd make it less so (still cartoony, but slightly more realistic).


really?  down aerial was one of my favorite attacks, its so different and comical.  and yey test buiild.


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SonicBrawler on October 01, 2011, 02:58:12 PM
Readying the test build.  So playtesters get ready XD
I am ready :srs:


Title: Re: SDo0m's Dark Void: Kid Buu moveset in Progress! - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 03:03:05 PM
Message sent.  Now GO MY TESTERS!!  

However, there is one thing missing.  On the Side B on the ground, he needs a foot graphic to stick out the ground.  However, Beyond didn't finish it.  I thought I'd send the test build off anyway.  It looks a bit odd yes, but this build is mainly for balance testing rather than presentational testing.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SonicBrawler on October 01, 2011, 03:05:27 PM
testing now! >:)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: dpgthirteen on October 01, 2011, 03:24:53 PM
I will start testing tomorrow and bring feedback Monday.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: sp147 on October 01, 2011, 03:39:49 PM
Just saw the preview vid for Kid Buu, alot of the animations look pretty sweet. I was expecting his walks and running to be sorta like floating like Mewtwo or something but its fine. The slow and medium walk seem a bit weird, but the fast walk was good, and the running is PERFECT imo :D it suits him well, and the dash attack is my favorite out of all the attacks.

I see lots of comboing opportunities in the vid as well, have you ever tried fighting against him yet? It seems like fighting him sure would be a challenge...lol can't wait for the beta though



Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SonicBrawler on October 01, 2011, 03:42:03 PM
AAA combo - Good overall. The beginning of the first jab doesnt start from his wait1

F Tilt - Nicely done. I don't really like how he goes back a step or two. looks weird if trying to combo into something

U Tilt - Hand shrinks really small and looks very weird at the end

D Tilt - Ending lag seems a bit too slow, but i like the flow of it.

Dash Attack - Nothing wrong with this. Really good

F Smash - Damage comes a bit late on the second kick.

U Smash - Charge animation looks weird. I think it does too much damage.

D Smash - Very, very interesting. I love that you can jump pout of it. Really cool doing the d-smash into side-b. :D

N Air - Looks awkward that he spins around. especially because he spins very fast, so when he faces down in the opposite direction, it seems like its messed up

F Air - Fine in my opinion

B Air -Fine
 
U Air -Landing lag needs to be a little bit more in my opinion
 
D Air -Should have the pitfall effect if hit on ground from a high distance. really good though
 
Neutral B: LOVE the lighting on Buu! looks really epic.

Side B: My FAVORITE move! I love every part about it! only animation thing tho, is that the end doesnt go to his wait

Up B: I think it would be better if he could do a attacks in the air

Down B: I dont really like this move. He should do a thing like Marth or Ike. I have never played DBZ games as kid buu or seen him in the anime, but it would be better if he teleports that way if he would get hit.

Waits: Smoothly Animated

Up taunt: Goes on a bit too long imo

Down Taunt: Funny and a good idea

Side taunt: should transition into his wait.

Cancel System: Really cool. good idea :)

Overall, really nice. I dont like DBZ that much, but im keeping Kid Buu. Nicely done, and thank you for letting me beta test.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SmashClash on October 01, 2011, 04:02:09 PM
This is what I PM'd you back for the Feedback:
Feedback:
The Up-B Needs a different flag(Pink).
He needs slightly faster running since he is suppose to fast.
He needs more stretchy moves. I assume you'll input that for the throws.
Several moves still have the aura flag.
When you are just starting N-B and you are grabbed the N-B graphic is attached to his hand.
Maybe N-B could get bigger if you hold it for an extra second.
But make it so it grows gradually, not just 1 size and then instantly grow to another if you get what I'm trying to explain.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 04:27:12 PM
*Sigh*

Guys, I specifically said avoid giving me presentational feedback and give me BALANCE feedback.  That's the whole reason I did this test stage for.  I wasn't expecting feedback this early, that just goes to prove you haven't done proper balance feedback.  Sorry to sound like a [censored], but that's just how I want things to be done.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SonicBrawler on October 01, 2011, 04:29:32 PM
what is the difference? i honestly dont know.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Dot on October 01, 2011, 04:30:57 PM
he means he wants to know if the % he gives is alright, if he is not overpowered

or something like that


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: KTH on October 01, 2011, 04:51:08 PM
....Y i'm not a Playtester :oshi:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 01, 2011, 04:51:48 PM
what is the difference? i honestly dont know.

Presentational feedback is when you give feedback on how stuff looks.  Aesthetics of the move, how smoothly stuff flows and how it looks visually.  Furthermore, critiquing stuff like attack elements and hitbox flags are all down to the presentation of the hack.  These kinds of things also tend to be more opinionated than others.  Not to mention, that some presentational tweaks actually affect balance in a somewhat negative way, and as a result could end up affecting how it plays (which fundamentally is MUCH MUCH more important).  

For example, let's take SmashClash's comment of more stretchy moves.  This would automatically mean his attacks would have more reach.  However, to compensate for this; one (quite obviously) would need to decrease stuff like the speed, damage, trajectory or knockback of the attack, which as a result would have a major effect on the way he's played.  He'd become less of a head on fast paced fighter (which was my full intention and suits Kid Buu's aggressive nature), and more of a long reach keepaway character, which doesn't really suit Kid Buu at all.


Balance feedback would have to do with diagnosing damage values and the general utility of moves.  Does each move have its specific use, especially when utilized with the Cancel System?  Does he have an appropriate amount of strengths and weaknesses?  This kind of feedback takes longer to properly diagnose.  Something that may seem very strong at first, may have very exploitable flaws later on.  Look at Pit in vBrawl for example.  In the beginning, people thought Pit would be one of the god tier characters.  Same with Wolf.  Yet both are stuck in middle tier.  

This moveset is designed to be a very intricate one.  With the right level of execution, you should be able to pull of some great combos, cross-ups and other advanced moves.  This is the reason why I've kept his general damage output pretty low.  None of his normals (barring his D Air and full AAA combo) do particularly exceptional damage at all, and his Smashes overall are some of the lowest damaging Smashes in the game (14, 13 and 10% uncharged to F Smash, U Smash and D Smash respectively).  I've given him the kind of landing lag that a heavyweight character would have, and I've increased the ability to DI out of his attacks, meaning not only does your execution have to be good, but also you have to be smart and predict your opponent's DI.

These kind of things are what are more important in the long term.  Finding a nitpick on an animation or htibox flag is comparatively much less useful feedback wise to finding a fundamental flaw in the balance of the moveset.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SonicBrawler on October 01, 2011, 05:02:00 PM
oh, okay. thanks. I will make a review thing the way u want me to later. now I understand. thanks again for explaining.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Velen on October 01, 2011, 05:16:11 PM
To finish my helicopter kick idea, let me show you what I mean visually.

Actually, now that I think about it it's more of a pinwheel kick.

Here is the basic pose of the animation.

(http://i.imgur.com/xj78z.png)

-and what he is going to do is spin vertically while doing multiple pinwheel kicks.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Ninka_kiwi on October 01, 2011, 05:21:30 PM
The animations look pretty great in the preview you posted SDoom.
I personally love that wait animation, it makes buu look like a feral beast of character.

Can't wait to see the special moves once they are done.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: frostymm on October 01, 2011, 05:28:00 PM
I've been doing literally nothing but fighting every character with him and then fighting against him with several characters. All level 9 CPU's until my bro's get off from work... So far I like it, he's not really too overpowered or underpowered but... Its kind of difficult to tell what the hells going on with a lot of the auto-combo attacks.

His combo's are ridiculous sure but he seems to have a pretty weak aerial game. Most other characters attacks have priority over his own.

And also, I've found very little use for the U-tilt, it should probably make a hitbox behind or all around him kind of like Lucario's original one because right now I can't use it for squat. I mean normally a move like that should be used mid way through a ground combo to start your aerial attack but with the way Kid Buu is made its better just to up-smash anyway.

At least if it hit all around him, it could be used defensively. Or better yet to play into the fact that he's a combo character I think giving it at little knockback growth as possible would be better, that way it can be useful all the way into the 100's of damage.

I wrote down a whole list of things and the more and more I play the more I'm not quite sure what I want to say. I'll give more feedback in PM once I've tested it a bit further against actual people.

Also, give the over-special in the air more lag. Right now its an infinite horizontal recovery....

Is this the kind of feedback you're looking for? =3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SmashClash on October 01, 2011, 06:36:10 PM
Ok, I'll get balancing feedback by tomorrow.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Ultraxwing on October 01, 2011, 08:35:15 PM
 I've finally play tested, whoo, it was very difficult. but i got all the information down that i think needs done. nothing about visuals mentioned just saying what i think of each move. not to present the moveset

AAA combo - This is great, to keep the opponent locked in to you can continue your AAA combo set up, then do your down tilt, then do a Down smash (roughly 36%)

F Tilt - This move is treat as a dsitancing tool. well not to do good distance, you hit them back and you go backwards. perfect end lag. could do a 2% increase in Knockback though.

U Tilt - I had no use for this, it doesn't combo well, at all. it can, if you AAA side tilt, up tilt, and then upsmash. but that's harder than it looks.

D Tilt - this is good, it's End lag is very punishable, which is why this makes it worth it as a second to finishing up combo set up.

Dash Attack - This is very perfect. it's perfect as it is. (well, it seems to have a slight problem transition when fighting Ike. but that just might be me)

F Smash - This is perfect, but i noticed on the second kick, it's rather difficult to hit with. and if it does, damage seems to show up a lil' late.

U Smash - This does WAY too much damage. even when uncharged (well i'm saying this cause he's truly combo based.)

D Smash - this move Rocks, i love, how you can jump out of and do a sexy combo. like Down-B, hit the opponent, he flies in the air, jump in the air, and Up-B him. or Side-B him if your really good.

N Air - This is fine, besides it looking weird when looking in the opposite direction

F Air - This is completely fine.

B Air -perfect if you ask me.
 
U Air -this is fine, but i think it needs to be slightly faster, and in contrast make the landing lag a lil' slower.
 
D Air - this is interesting, it's great to combo in after using Down-Smash jump, then D Air. it's a good combo set up.
 
Neutral B: This is fine, but if you ask me, it needs to a lil' bit faster, but in contrast make him have to hold it. and make him have a lil' more end lag. i was able to spam non-stop with this (not completely, but i was able to perfectly time it and always hit my friend even in the air. needs to enter special fall to if launched in the air.)

Side B: This move is super Sexy. for one it's my special favorite. i just think it could do more damage. but i wouldn't, for one, it can hit multiple opponents. making it beast.

Up B: This move has potential. it can be angled this is perfect, if you ask me the way it works and how kid buu works so far, you should be able to do a few Aerials when you hit an oppenent, or make a sexy combo string.

Down B: This move is completely useless in my opinion. i just roll out of the way, i mean it great for recovery, but that's about it. you can keep it, but make it teleport farther and make it capable of angling in towards the air if your on the ground, this would make it much more useful.

Waits: Smoothly Animated

Up taunt: Rather Ferocious =3

Down Taunt: this is perfect, though it lasts long, it heals. but may i suggest that you can cancel sleeping after like one and a half seconds? if you can do the full taunt it heals. or you can cancel it cause some people are monsters.

Side taunt: needs to transition to Wait-1

I'm loving the cancel system. it's amazing.

That's all about it, seeing how we've been testing for hours now. me and my friend. and my friend LOVES it.

oh and, he can't beat Goku as of yet <____< it's rather difficult.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: frostymm on October 01, 2011, 09:38:37 PM
I think I'll post mine like Ultra did. Here's what I think with the first day of playing:

AAA combo - Pretty awesome that after the second hit or so you can combo into just about any other attack. My preference is to combo into a grab, pummel and then throw into a few aerials.

F Tilt - This move can combo into just about anything in the beginning of the match when the damage is low. Makes a good start if you can pull them toward you with it.

U Tilt - Utterly useless besides being able to do a quick smack with it after a dash attack. Be much better with less knockback growth and a wider hitbox.

D Tilt - Basic down-tilt, still can't get through squirtles down-tilt spam with it though....

Dash Attack - Its really cool but I don't think you should be able to cancel it at all. Feels weird and it normally just doesn't work. Be better with no end-lag kind of like Kirbys.

F Smash - The second kick doesn't always hit after the first when it really should the way he's been set up. You should probably just make both kicks have decent knockback.

U Smash - Idk what Ultra's talking about, it does about as much as Mario's up-smash. It just has a ton less launch...

D Smash - The move itself is pretty awesome but doing anything other than a jump out of it just doesn't work. You can't really tell where the attacks going to hit and a lot of the time if I cancelled it with an up-smash I just flung across the stage a bit.

N Air - Crappy semi-spike, he's already got a really good spike that has a chance of killing him and an over special that is yet another semi-spike. This should be a quick hitbox all around him, a sex kick, something good for getting out of someone elses combo's. Or just maybe for spamming Nair across the stage idk.

F Air - Great.

B Air - Falco/Fox... I mean great.
 
U Air - Beautiful, maybe a little less knockback growth for better combo's. I know its basically just Mario's and that's why I know how useful this can be.
 
D Air - Its great, it got me killed so many times and that's what I love about it.
 
Neutral B: One of his very few killing moves. (A projectile shouldn't really be a killing move unless it needs to be charged) I don't really have any issues with it besides that it'd be nice if it could turn around like a falcon punch.

Side B: An infinite horizontal recovery, needs more lag on the end if it misses. Its really good for turning around mid-air and it's a pretty decent semi spike but it's really annoying and kind of spammable. The range for it is perfect but maybe not freeze framing, it slows down the match. And maybe only one attack. Honestly it looks nice but I'd preffer a different move entirely....

Up B: Good finisher, good recovery.

Down B: Oh god soooooo not useless. Enemy approaching from behind and what do I do? Flash backward into an AA combo Grab Pummel forward throw down air wreck everything. It helps recovery, flashes passed anything, doesn't warn the enemy of which direction your going like a dodgeroll, and you can combo straight out of it with no lag at all. Only way it'd be better is if by default it teleported you backward on the ground. I used over special so many times because of not having much time between using the move and hitting the control stick in the right direction, I'd always do it too soon.

Waits: Cool

Taunts: The sleep should be cancellable though I love it.




I'm used to having to rely on fast falling, short hopping, and just general ability to maneuver and know what skills to use to combo. This practically gives you combo's on a silver platter. I like how I can combo the AAA combo into a ton of different moves and how I can jump out of the down smash if I hit something but it doesn't quite feel right.
That and he needs more killing moves, seriously. I have to get someone close to 200% before I can kill them. I think at least one or two of his moves should be changed to low damage, high knock back killing moves. I know he's a combo character but he needs something, Mario can combo the hell out of anything but he still has the fist and a sweet spot on his back air.

The way his combo's work out is that they only really work on the ground, so he really needs some way to stick to or pull the opponent to the ground. (Idea for new over special, grab and pull to ground? Like Olimars ladder but reverse?)


I like how I didn't actually offer to be a playtester and yet I am =3 Not that I'm complaining, I must've worded my post weird or something. Here's what I think after just playing it for... The second you released it to now.... I don't got much else to do luckily. Overall I like it, really well done, can't wait to see when its finished. I'll playtest it some more when my friend (Who plays all the cheap characters as cheaply as possible) has time and I can take a shot at him with it.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SmashClash on October 01, 2011, 10:59:10 PM
To re-quote the glitch I found:
When you are just starting N-B and you are grabbed the N-B graphic is attached to his hand.
Do you think terminate graphic if grabbed would work?(Somehow implement that). I know this is visual and not balancing but I just wanted to show you.

Onto balancing feedback:
Improvements needed:
The DashAttack needs a sweetspot on the last hit of the attack(to give knockback...the last hit should give 5% at least and the other 1-3%) and should look like a pinwheel animation instead. His legs wrapping around each other twirling.

As the others have said UpTilt is the least used move I use.

Side-B(Mystic Combination) should have more knockback for that last kick if the damage racked up is 13%. Atm, if you were to keep that damage it would be at most normal for a 7% move. So the knockback needs to be increased. It is a special after all.
I'm thinking the same for DownSmash cuz it's pretty small knockback if you do it 0%.
Side-B has less knockback than DownSmash and DownSmash has more knockback. So either DownSmash should have its knockback increased or it's damage decreased.

To re-iterate my throw idea since Kid Buu so far doesn't have a Kamehameha in this moveset.
How about for the UpThrow make him kick the opponent upward(3%) and do quick Kamehameha(9-12%).

I've noticed even the SideTilt has knockback growth(even the slightest). I don't think it should.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 02:04:41 AM
Thanks for the feedback so far guys.  I'll just quickly clarify a couple of things:

- I will change the U Tilt....again @_@  Or at least try to give it more overhead range.  Since multiple people have found it not very useful, I will fix it.

- The Side B needs the time slowdown for the move to work at all.  It doesn't cause enough hitstun on each of the hits even when I experimented with using the paralyse flag.  I also tried to use Lucario's old Side B throw as a basis which didn't work at all either (quite hilariously, instead of Buu moving back and forth on the TransN, the opponent did instead and Buu staying in place).   

As for the Side B in the air, I'm definitely fixing that.  It bothers me as well to no end.

- Fixed that Neutral B glitch.

- Side Taunt hasn't been changed.  No point in saying it should transition to the Wait, because I'm not keeping it.  As for the Down Taunt, I was thinking of releasing two versions.  One that you can interrupt after 100 frames but doesn't heal, and one that doesn't interrupt but can heal.  I want it to be a risk/reward taunt, so having the interrupt and the heal just removes that risk. 

But thanks again for all the feedback peepz



Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: DoctorFlux(Mariodk) on October 02, 2011, 02:39:45 AM
can´t wait to see preview of "B" attacks+FS
also see how FS will work like


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 03:01:55 AM
Actually, as regards to the Side B, I MIGHT actually be able to have it not freeze frame at all.  If I speed it up so it's much faster and increase the knockback a bit more so there is more hitstun, I may not need the time slowdown.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: DoctorFlux(Mariodk) on October 02, 2011, 03:38:41 AM
whatever you do i know it is awesome

btw i got a questing about on-hi-cancal system and how to PSA it
is it like this:
Set Loop XX times (set it to start then a hitbox is added)
IF hitbox connects
   allow Specific interrupt (for "B" attacks)
End If
Timer set to 1
execute.loop (set it to end the loop after hitbox is deleted)



Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Ultraxwing on October 02, 2011, 11:50:23 AM
 As to reply to Frostymm.

I consider the Down-B useless, cause the way i play i find it useless.

now i did what you did. and it's a sexy way to combo. actually, it's perfect if you know you to work it.

and the U-Smash, i find it WAY too powerful, because i can kill with it with them at 75%. either that or it's just me.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 11:55:46 AM
As to reply to Frostymm.

I consider the Down-B useless, cause the way i play i find it useless.

now i did what you did. and it's a sexy way to combo. actually, it's perfect if you know you to work it.

and the U-Smash, i find it WAY too powerful, because i can kill with it with them at 75%. either that or it's just me.

There is indeed a certain way to use the Down B.  If you use it right, it's EXTREMELY useful, otherwise you won't really get the purpose of it.

And I've never been able to kill with the U Smash on that low.  I've had Mario live past 130% when I U Smash on him.  Let's both test it further though XD

Also, for you guys who didn't playtest, I'll give you guys some preview pics later.  Got some work to do first XD


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Ultraxwing on October 02, 2011, 12:01:09 PM
 Okay i went into Training, and tried the U-Smash at around 75% eight times. must've been the stage. cause it takes around 120% to kill someone with this move. =/

been practicing the Down Special. It's a nasty set up system. playing against a level-9 marth, with no items, and five lives. i didn't lose one life, and i would kill him around 120% and everytime he would be sent flying, i would heal my self.

Kidbuu has potential, just he's lacking somethings in Knockback. but so far, i've mastered him (as his current release) his side special in the air though. that's just ridonculous



Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Velen on October 02, 2011, 12:04:33 PM
*Patiently waits to see the pinwheel kick implemented, if at all.*

: 3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 12:12:53 PM
*Patiently waits to see the pinwheel kick implemented, if at all.*

: 3

It shall be the new N Air.  Since the current one isn't very useful comparative to his other aerials.

I've also revamped his U Tilt so it goes over his head.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Velen on October 02, 2011, 12:29:52 PM
*Can't wait to possibly see a video of it in action.*


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: frostymm on October 02, 2011, 01:31:48 PM
So are we gonna playtest again after you've tweaked it or is it time fo dat Travis Touchdown PSA? =3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: StarWaffle on October 02, 2011, 01:50:23 PM
I find Nair to be his most useful aerial ;-;  and i love the animation for it.

Anyways, ive been testing him out immensely.  Only found a couple glitches. dunno if they are fixable. >.>


*already found*  side-b endless recovery/stalling

*already found/fixed* getting grabbed during B

I'm not too sure how I did this but while using down b. i think i tapped b really fast and made a circular motion with the joystick while holding down on c-stick?  i really cant remember.... but it shot me up incredibly high into the air.  took like 4 seconds to come back on screen  I did it twice. but i'm not sure on the exact buttons. i'll keep trying.

while using down b to scar the corner of the stage, you are instantly teleported to standing on the edge of the stage. If you go back off stage afterwards it dosnt really recognize that youve touched the ground so if you use  down b in the air again you use your spike. Not a big deal though. just dont fall back off the stage >.>

and idunno if its spidey or if its buu but if you play with them together there are some slow downs and speed ups of time. 


I'll get back to you on balance in a bit, but all in all he seems pretty fair.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 01:53:25 PM
So are we gonna playtest again after you've tweaked it or is it time fo dat Travis Touchdown PSA? =3

Nah, Travis won't be for a loooooooooooooooooooooooooooooooooooong time.  I still need to re-write his moveset anyway.  As for Buu, I'll wait for the other playtesters to give their feedback (I sent it to about 15 or so people, so far I've got feedback from 5), then once I complete my tweaks whilst following all the feedback I received then I will release the public version.  

Also remember, that I still have more important things to do like work and school etc.  Life's pretty busy.

...Make that 6 people now XD


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Carnage on October 02, 2011, 02:00:55 PM
Nah, Travis won't be for a loooooooooooooooooooooooooooooooooooong time.  I still need to re-write his moveset anyway.  As for Buu, I'll wait for the other playtesters to give their feedback (I sent it to about 15 or so people, so far I've got feedback from 5), then once I complete my tweaks whilst following all the feedback I received then I will release the public version.  

Also remember, that I still have more important things to do like work and school etc.  Life's pretty busy.

...Make that 6 people now XD
good to know so what your priority list? moveset wise? i know you said maybe black knight next right?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: Albafika on October 02, 2011, 02:01:14 PM
Nah, Travis won't be for a loooooooooooooooooooooooooooooooooooong time.  I still need to re-write his moveset anyway.  As for Buu, I'll wait for the other playtesters to give their feedback (I sent it to about 15 or so people, so far I've got feedback from 5), then once I complete my tweaks whilst following all the feedback I received then I will release the public version.  

Also remember, that I still have more important things to do like work and school etc.  Life's pretty busy.

...Make that 6 people now XD
And here I was about to ask if you still needed more feedback. XD

I'll make my playtesting tonight probably, I've got a few papers due tomorrow and have been working on them all the weekend. =/


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SmashClash on October 02, 2011, 02:11:26 PM
It shall be the new N Air.  Since the current one isn't very useful comparative to his other aerials. I've also revamped his U Tilt so it goes over his head.
Then can the playtest PSA's N-Air be the final versions forward Air?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: frostymm on October 02, 2011, 02:21:31 PM
Well damn... I want Travis Touchdown T.T...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: StarWaffle on October 02, 2011, 02:24:00 PM
oookie, nvm. its just if you use down b after being hit offstage. you go flying into the air o.o  conflicting trajectory?   its great recovery!  but idk if its supose to do that?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: HaloedHero on October 02, 2011, 02:25:22 PM
Still not quite ready to give full feedback, although it looks like a lot of people have covered the moveset pretty well and said some of the same things I was thinking, but I'm glad the Nair is going to change. I was having trouble finding a solid approach, and I kept wanting to jump in with a Nair and then cancel into something else or land and combo into something else, but I don't think it auto cancels in a short hop, it has a lot of landing lag, and it just didn't do what I wanted.

I think the "pinwheel" kick would be a good idea for a Nair that has good range and priority. The idea kind of reminds me of Pit's Nair, but with better coverage, since his legs would extend farther than his body on all sides. I think that would really help him approach. Jump in with a relatively safe Nair and then take it from there.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID
Post by: SiLeNtDo0m on October 02, 2011, 03:52:48 PM
Preview pics for the peepz who are cannot partake in the pleasure of playtesting:

Neutral B: Shocking Ball

Ready the electrical pink ball of energy
(http://i.imgur.com/SE53J.jpg)

Then throw it
(http://i.imgur.com/QY9mq.jpg)


Side B: Mystic Combination

Curl into a ball
(http://i.imgur.com/EeD1V.jpg)

Smack your foes around while in ball form
(http://i.imgur.com/wrMjN.jpg)

Then kick your opponent up by sticking your leg in the ground (still waiting for the leg graphic as you can see XD)
(http://i.imgur.com/gO42r.jpg)


Up B: Buu Rocket

Ready up
(http://i.imgur.com/tXxR0.jpg)

Then zip of in a flash of pink XD
(http://i.imgur.com/vUSzC.jpg)


Down B: Instant Transmission

Teleport in a direction at high speeds
(http://i.imgur.com/8ye5t.jpg)


D Taunt: Sleep

A very long lasting taunt (lasts for about 5 seconds).  If you can get the whole way through without being hit though, you heal 20%
(http://i.imgur.com/sKm6J.jpg)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Segtendo on October 02, 2011, 04:02:16 PM
Lol, a sleeping taunt.
I love the graphics for his recovery move.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Dot on October 02, 2011, 04:08:27 PM
i think you could improve the graphics for the Up-B

everything else looks amazing as always


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: sp147 on October 02, 2011, 04:42:39 PM
*Looks at Instant Transmission, imagining the IT sound effect with it*

Thats pretty cool :)

*Looks at D taunt* That [censored]y son of a... :srs:

jk, but really all the pics look sweet ;D Does his leg come out the ground at the end of the Mystic Combination?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: _Data_Drain_ on October 02, 2011, 04:44:44 PM
Hm... That down taunt will be broken in SSE. XD


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Rayn on October 02, 2011, 04:48:37 PM
Hm... That down taunt will be broken in SSE. XD
wait...people actually PLAY SSE nowadays? Weird...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Segtendo on October 02, 2011, 04:51:08 PM
wait...people actually PLAY SSE nowadays? Weird...
The first thing I played when I got Brawl was Subspace.
Now that I've gotten into hacks, I completely agree with ya.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: dpgthirteen on October 02, 2011, 05:05:29 PM
wait...people actually PLAY SSE nowadays? Weird...
I actually enjoy SSE, it's pretty fun. Could have been better, but it's not terrible. Oh and SDoom, I should be home tonight so I will be able to test it out from today and tomorrow and give the feedback by Tuesday or late Monday. That cool?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Kagemaru on October 02, 2011, 07:44:50 PM
The first thing I noticed after playing for a while was that if he is still having upward momentum from being attacked, he actually goes REALLY high when doing the down B. I discovered this on accident because I had meant to go diagonally downard with the attack, but my new controller kinda sucks so it went diagonally upward and he was upthere for quite a while.

Second thing worth noting is that if you happen to do your UP-B on the ground and not actually LEAVE the ground, you can't do it again until you do leave the ground. (Jump, be thrown, etc) Not an actual problem, jjust a bit of a small glitch I suppose?

Third thing I figured I should note is that while the combo system is good, it lacks importance as the opponents health gets higher. They begin to get knocked to far back for his short reach to do much about it.

One problem in particular I had was with his Mystic Combination. It reach (while I understand its supposed to be short for balancing reasons) is a bit TOO short. You almost literally have to be standing on top of them for it to connect and while yes, the smashes link to the specials, the down smash is the best one for the combo, however, due to the nature of the down smash (similar to Sonic's) its about a 30% chance you'll find yourself close enough to your opponent to land it.

Later I found out that you can continually spam Mystic Combination in the air... this is too good of a stall as he doesn't drop. Perhaps limiting it to one use in the air. (Don't put him in the fall state please because the range on the Mystic Combination is not anything I'd use for recovery any time soon.)

His forward smash, good for an end of a combo, however, because it CAN cancel into other moves, I'd think it would be better if it could cancel in between both hits. The reason I say this is because the second kick gives to much knockback for it to effectively combo into much of anything. Whats worse is that because at the moment, because Smashes only combo into specials, his forward smash is a horrible lead into his Side-B (Mystical Combination) comboing into his down b is more often then not uselss because it doesn't deal damage and the combo potential is mostly reliant on low HP levels.

His Up-B move feels a tad bit stiff. The start up is not to bad but it feels really stiff.

No offense, but I notice that his AAA is a bit similar to Shadow's.

As far as weight is concerned, he feels heavy. He falls pretty fast and its not what I pictured when I think of Kid Buu, but thats my opinion, as far as it works systematically, he falls to fast for his moves to effectively combo into it. IMO.

Overall, I'd say this was ready for release. Orginizing playtesters (While I do thank you for the opprotunity) feels unneeded in my opinion. What I listed above are minor problems that don't effect gameplay that much and can be gotten around. The only REAL problem I see are the short distance for his mistic combination and the problem with his up b not being able to be used again on the ground unless you leave the ground another way as well as the mystic conbination spam in the air for stalling. Thoes are the only problems really and only the mystic combination spam is actually important.

Overall I say a wonderful job well done and Lucario has officially been replaced.


---------------------------

I was at an anime/game convention all weekend and the last time I looked at this thread was 5 pages ago. Needless to say, I didn't read all of that and just skipped here.

I only just read that I was supposed to mainly give feedback on aesthetics but I think my critique still holds weight.


Edit: another couple of things I forgot to mention, he keeps his forward momentum when throwing his pink ball when doing it from the air. As in if you were moving in the air, while using the B move, and before he throws it, he hits the ground, you can make his body move in a direction.


Edit 2: One more thing... I notice the dl came with a FitLucarioFinal. But the final is no different from Lucario's. Mistake perhaps?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Enigmatic on October 02, 2011, 08:23:01 PM
It seems you have gotten quite a bit of feedback. I played with it with my friends in MO yesterday, but I think I should do more before giving any. Expect me to give some next couple days, but school has been hell lately so I can't give a solid day (I hate my Junior year so far). Like you really need more...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SmashClash on October 02, 2011, 08:40:07 PM
SDo0m. I've helped with 1 Kid Buu graphic. Can I help make the Buu Rocket(Up-B) graphic better?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: HaloedHero on October 02, 2011, 10:11:08 PM
Oh, and as for the fact that the wait animation goes back to that pose at every loop, if the reason you did that is because your attack animations all transition with that pose, you could just put an "in transition" of like 8 frames on your Wait1 in PSA, remove the transition from the actual animation, and the game will handle the transition for you. That's what I did on Scott and Cloud, and I've never noticed a problem with doing it that way, since it's such a small transition.

The only caveat is that moves that end facing the other direction (like forward rolls) don't work with that kind of transition, so they will jump, but not really a lot of moves do that, and it's not really very noticeable.

Like you said, who just stands around and stares at the wait animation anyway? I just thought I'd offer the advice.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Dark Aura on October 02, 2011, 10:32:58 PM
I've been swamped with school work, so I haven't had time to test the PSA yet. I promise I'll give you my full review and analysis tomorrow. I shan't let thee down ;0


wait...people actually PLAY SSE nowadays? Weird...
I don't know why, but I actually play Subspace a bit when a PSA hack comes out. Not for a long time, mind you, I'm not really sure why, I guess it's because I like Arcade-style beat-em-ups (If you can even call it that). Maybe it's the novelty of having Scott Pilgrim jump on a Goomba, or have Sora take down Bosses from Nintendo. Just gives me the reminder that this is a Nintendo game, despite all the glorious Gender-bending and series swapping that hacks bring us.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Velen on October 02, 2011, 11:19:36 PM
*Wants pics of the pinwheel kick.*

I'm sorry I'm so fixated on that, I'm just excited. XD

Also.

For instant Transmission, I think you should just make Buu flicker for a short, short time or so, then teleport.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 02, 2011, 11:30:50 PM
@Kagemaru

Both the Side B problems have been fixed.  As for the Up B I literally have no idea why that happens.  All I did was remove the ability to turn, give it a hitbox, give it graphics and change the animations.  I did nothing to how it's structured.  Also, it's meant to feel a bit stiff because it only goes straight.  It feels about as stiff as Fox's Up B.

Thank you for that awesome wall of feedback.  The purpose of playtesters was so that I could find the common problems affecting the balance of the PSA.

@ Velen

He does.....Although you can tell from the picture at all.  You can't tell from the vid either because Youtube runs at 30 FPS rather than 60


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Velen on October 02, 2011, 11:34:25 PM
@Kagemaru

Both the Side B problems have been fixed.  As for the Up B I literally have no idea why that happens.  All I did was remove the ability to turn, give it a hitbox, give it graphics and change the animations.  I did nothing to how it's structured.  Also, it's meant to feel a bit stiff because it only goes straight.  It feels about as stiff as Fox's Up B.

Thank you for that awesome wall of feedback.  The purpose of playtesters was so that I could find the common problems affecting the balance of the PSA.

@ Velen

He does.....Although you can tell from the picture at all.  You can't tell from the vid either because Youtube runs at 30 FPS rather than 60

No, I mean, don't make it flashy. Just make it Buu, flashing up and down a growing distance before reappearing somewhere else. You know the animation that happens when Lucario successfully counters with Double Team? That's what I mean.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 02, 2011, 11:40:57 PM
No, I mean, don't make it flashy. Just make it Buu, flashing up and down a growing distance before reappearing somewhere else. You know the animation that happens when Lucario successfully counters with Double Team? That's what I mean.

That's what I'm saying.  HE DOES THAT.  Again, you can't tell from the video or screenshot.  Basically, he warps back and forth each frame to give a better impression that he's warping.

Oh and @ SmashClash

Yes please to the graphic fix.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: AnImAiNe on October 03, 2011, 12:12:24 AM
YES!! thank god his n-b isn't the kamehameha wave... this look great i am just not sure what was on his legs for the up b.  I also have an off topic confession to make  :>.>palm: after all this time i can't figure out how to use spiderman's web zip horizontally with the wiimote side ways(thats just the controller style i use)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Velen on October 03, 2011, 12:13:18 AM
That's what I'm saying.  HE DOES THAT.  Again, you can't tell from the video or screenshot.  Basically, he warps back and forth each frame to give a better impression that he's warping.

Oh.

Sorry. I got confused.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: ItalianStallion on October 03, 2011, 12:26:49 AM
Preview pics for the peepz who are cannot partake in the pleasure of playtesting:

Neutral B: Shocking Ball

Ready the electrical pink ball of energy
([url]http://i.imgur.com/SE53J.jpg[/url])

Then throw it
([url]http://i.imgur.com/QY9mq.jpg[/url])


Side B: Mystic Combination

Curl into a ball
([url]http://i.imgur.com/EeD1V.jpg[/url])

Smack your foes around while in ball form
([url]http://i.imgur.com/wrMjN.jpg[/url])

Then kick your opponent up by sticking your leg in the ground (still waiting for the leg graphic as you can see XD)
([url]http://i.imgur.com/gO42r.jpg[/url])


Up B: Buu Rocket

Ready up
([url]http://i.imgur.com/tXxR0.jpg[/url])

Then zip of in a flash of pink XD
([url]http://i.imgur.com/vUSzC.jpg[/url])


Down B: Instant Transmission

Teleport in a direction at high speeds
([url]http://i.imgur.com/8ye5t.jpg[/url])


D Taunt: Sleep

A very long lasting taunt (lasts for about 5 seconds).  If you can get the whole way through without being hit though, you heal 20%
([url]http://i.imgur.com/sKm6J.jpg[/url])


Holy [censored]!

And you used my stage as well =D!

I are very happy. I can't wait to try this out when it's released.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Sirkura on October 03, 2011, 05:55:28 AM
The first thing I noticed after playing for a while was that if he is still having upward momentum from being attacked, he actually goes REALLY high when doing the down B. I discovered this on accident because I had meant to go diagonally downard with the attack, but my new controller kinda sucks so it went diagonally upward and he was upthere for quite a while.

Second thing worth noting is that if you happen to do your UP-B on the ground and not actually LEAVE the ground, you can't do it again until you do leave the ground. (Jump, be thrown, etc) Not an actual problem, jjust a bit of a small glitch I suppose?

Third thing I figured I should note is that while the combo system is good, it lacks importance as the opponents health gets higher. They begin to get knocked to far back for his short reach to do much about it.

One problem in particular I had was with his Mystic Combination. It reach (while I understand its supposed to be short for balancing reasons) is a bit TOO short. You almost literally have to be standing on top of them for it to connect and while yes, the smashes link to the specials, the down smash is the best one for the combo, however, due to the nature of the down smash (similar to Sonic's) its about a 30% chance you'll find yourself close enough to your opponent to land it.

Later I found out that you can continually spam Mystic Combination in the air... this is too good of a stall as he doesn't drop. Perhaps limiting it to one use in the air. (Don't put him in the fall state please because the range on the Mystic Combination is not anything I'd use for recovery any time soon.)

His forward smash, good for an end of a combo, however, because it CAN cancel into other moves, I'd think it would be better if it could cancel in between both hits. The reason I say this is because the second kick gives to much knockback for it to effectively combo into much of anything. Whats worse is that because at the moment, because Smashes only combo into specials, his forward smash is a horrible lead into his Side-B (Mystical Combination) comboing into his down b is more often then not uselss because it doesn't deal damage and the combo potential is mostly reliant on low HP levels.

His Up-B move feels a tad bit stiff. The start up is not to bad but it feels really stiff.

No offense, but I notice that his AAA is a bit similar to Shadow's.

As far as weight is concerned, he feels heavy. He falls pretty fast and its not what I pictured when I think of Kid Buu, but thats my opinion, as far as it works systematically, he falls to fast for his moves to effectively combo into it. IMO.

Overall, I'd say this was ready for release. Orginizing playtesters (While I do thank you for the opprotunity) feels unneeded in my opinion. What I listed above are minor problems that don't effect gameplay that much and can be gotten around. The only REAL problem I see are the short distance for his mistic combination and the problem with his up b not being able to be used again on the ground unless you leave the ground another way as well as the mystic conbination spam in the air for stalling. Thoes are the only problems really and only the mystic combination spam is actually important.

Overall I say a wonderful job well done and Lucario has officially been replaced.


---------------------------

I was at an anime/game convention all weekend and the last time I looked at this thread was 5 pages ago. Needless to say, I didn't read all of that and just skipped here.

I only just read that I was supposed to mainly give feedback on aesthetics but I think my critique still holds weight.


Edit: another couple of things I forgot to mention, he keeps his forward momentum when throwing his pink ball when doing it from the air. As in if you were moving in the air, while using the B move, and before he throws it, he hits the ground, you can make his body move in a direction.


Edit 2: One more thing... I notice the dl came with a FitLucarioFinal. But the final is no different from Lucario's. Mistake perhaps?

just started messing with it and mostly what i found has been said. the mystic ball i think would be better with a bit more range. also i noticed that attack is really spammable i understand using it to combo but while i was playing my friend it was hard to get up off the ground after i got hit a few times having it spammed one right after the other. maybe you can add some ending lag to it if it connects? also agree on the the stalling in the air. final smashes like peach's wind up useless lol
-
overall its a really balanced moveset along with the vbrawl characters, seems like it's easy to play yet has a lot of depth to the movement and has more to actually do with the skill of the player, being able to combo into a lot of other moves allows u to give it a more personal flare to the playstyle of the character.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: dpgthirteen on October 03, 2011, 06:09:33 PM
Ok, after many play test. I am ready to give feedback.
------------------------------------------------------------------------
A-combo: Absolutely fine, don't touch it. Damage, and animation are perfectly fine and it cant be spammed.
Side-Tilt:Less damage defiantly, and is extremely spam-able. You can keep going at it for a long as time and then finish your enemy off with a Side smash. For damage maybe 5%?
Up-Tilt: Nothing wrong, maybe 8% damage instead, but its not urgent.
Down-Tilt: Perfect, dont touch it. The transition is perfect and it cant be spammed.
B: Way to much damage for a attack that barely has a charge and shoots out with in a second. Either increase the charge time or lower the damage. Maybe different levels too, but the maximum being what you have right now.
Side-B: VERY spam-able! Needs to have end lag, or fix it so you cant hit people on the ground.
Down-B: Very efficient, nice animation. No problem.
Up-B: Eh, never liked the Fox series up-b. Maybe you should go for more of a Lucario up-b, Even though he is dashing through out the series( and games) they still moved freely at top speeds.
Air-N: Very nice, maybe 7% damage instead?
Air-B: Its a good move, but seems to bland for Kid Buu. Maybe if the first kick connects you can make it that he spins his legs like a helicopter, landing multiple kicks.
Air-F:Same as Back, just seems to bland for Buu. Good move, just bland for the character. Less damage wouldn't hurt.
Air-U: Not bad, nothing that needs to be replaced, but nothing amazing.
Air-D: LOVE the attack, but to much damage and is way to easy to land. Like KJP you should put a limit the move can be used. 3 being minimum and 7 being maximum. 7% damage would be a better choice.
D-taunt: Good, love the animation and is very hard to land. Perfect job.
S-Taunt: I am sure your working on this
U-Taunt: splendid job, looks amazingly smooth, and captures his character good.
Over all: I don't think you needed us play testers. This can easily be passed off as a V.1. But I am happy I was chosen, and want to thank you for choosing me. And the wait animation looks a lot better now. Love the on-hit-system makes him feel very original and definitely forces you to keep playing him :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SmashClash on October 03, 2011, 07:52:16 PM
To add to my feedback:Side-B is spammable. Can you make it so he can't use it for a certain amount of time and if you press it while you're not allowed to Kid Buu will just show a "shaking his head"/"no" pose.

Tell me if you like that idea.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Dark Aura on October 03, 2011, 11:02:55 PM
A lot of what I was going to say has been said, but I'll be darned if that keeps me from giving you some feedback.

Before getting into specifics, I guess the best place to start would be how balanced the Moveset is overall. At first, I felt like he was over powered: but if you really think about it, there are two factors that keep it from from being that way:
1. A steep learning curve: I've never had so much fun learning the ins and outs of a character's combo potential, and even after practicing all afternoon, I still feel like there's some things left to be discovered. While his combos can be relentless, it's all about strategy and choosing which one works best based on the damage of your opponet. It involves a LOT of thought and quick fingers, which is something players have to consider while fighting, making a some-what instinct based fighting game a lot more deep.
2. His knock back: As I expected, his powerful combos are evened out thanks to the fact that he has little knock-back potential, which is a good thing and is to be expected. On average, I couldn't really KO someone until around 150%, which certainly keeps things interesting.

So in regards to him being balanced, I feel you've done a decent job, but I still think a bit of balance tweaking is needed, mostly in regards to the damage he deals. Still, pleasantly surprised. Anyways, time to get a bit more specific.

Ground tilts/Smashes: these pretty much define the Moveset. The ability to go from one attack to the next in an instant is an absolute blast, and once learned, can be executed the best when grounded. The side tilt is perfect for this, since it pulls people toward you, and is very helpful... Maybe a bit too helpful. Some lag between the attack would help here, and probably a damage decrease, considering this is probably the best move to start a combo with. The up tilt is fine, and the down tilt could likely use a small percentage decrease. As for smashes, the knock back is perfect. From what I gathered, it's pretty hard to start a Combo with a smash (Excluding the down smash) Whih should stay that way. No real need anyway, since when a foe's percentage gets high enough, you can't really start one after smashing them. Maybe a damage decrease, but it doesn't seem necessary.

Air attacks: I kind of have to laugh at the fact that for a show who's battles seem to mostly take place in the air, it's very hard to get a combo going for his Arial attacks. All in all, it's for balance purposes, and with the help of his teleportaion, you can still get a ball rolling. Nothing much to say here, really.

Specials: NOW we have something to talk about. It's been said before, and I'll say it again: you need to nerf the spammabiliy of his side B. I won't elaborate since it's been said by about everyone, but yeah. As for his neutral B, either more lag for the attack, or less damage. The fact that you still fall when using it is good, though. Down B is fine, though it takes some getting use to considering it's a teleportation move that we're mostly use to being the up-B. Adds some variety though. As for the over B, the range is balanced, an the damage percentage is fine. Perhaps it can do without the lag though.

Goes without saying that the taunts are awesome, so I'll just leave it at that. Perhaps not would be a good time to implement the Vegeta dance. XD

Well, that's my two cents. Again, I'm no PSA expert, but helpful or not, I enjoyed this PSA, and know you'll do great things with it. Lots of fun to use.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 03, 2011, 11:50:30 PM
@dpgthirteen

Actually, you'll find that less damage would hurt.  A LOT.  Take his aerials for example.  None except fir his D Air do above average damage, all are weaker represntations of other moves (e.g. Falco's B Air but weaker, Mario's U Air but with more startup, lower damage, more endlag and much more landing lag) and none of them have particulaly great priority.  Furthermore, all are weaker than P:M Lucario's (this actually applies to almost every move he has, however he's not quite as punishable in some areas as P:M Lucario)

However, here is the list of changes I will make:

- F Tilt will deal 7%
- U Tilt will be able to hit behind him. Deals 7% on the later hitbox.
- F Smash connects better and has slightly increased knockback so it's actually a worthwhile kill move now
- U Smash lowered to 12%
- N Air I'm deciding to keep.  I may make it a little better, but I'm not sure how.  Even the best characters however have their share of not useful moves (e.g in Melee, Fox and Falco's F Airs were terrible)
- F Air animation change
- B Air will be the pinwheel kick instead.  An interesting property of this is that it reverses the direction he's facing.
- D Air will shoot down a bit faster, but have a little more startup and do 12%
- Neutral B will take one second to charge instead of 2/3 of a second, do 10%, have reduced knockback and have more endlag.
- Side B has more startup and much more endlag.  In the air, he drops down when he does it so it can no longer be used for indefinite horizontal recovery.  He also goes forward a bit more, deals higher knockback on the ground version, goes faster and has removed time manipulation (I got it to work without it).  Finally, it won't be able to connect on shields, leaving it punishable.
- U Air has tweaked graphics

New Stuff:
- New grabs.  This is the one large potentially balance changing area.  His grabs will be long ranged and have similar properties to Yoshi's grab.  His pivot grab will be amazing, his other two grabs will be rather poor.
- F Throw: He swings the foes round his head the lobs them forward. 9%
- B Throw: He teleports to the other side of the foe then hits them with a cheap shot on the back. 8%
- U Throw: He throws the foe up the proceeds to hit them with a series of fast upward kicks in mid air. 8%
- D Throw: He repeatedly slams to foes on the ground back and forth, finally ending with a strong slam.  Think Super Skrull's Elastic Slam move from MvC3.  10%
- New Side Taunt and new Secret Taunt
- New Final Smash - Planet Burst


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: DSX8 on October 04, 2011, 12:00:00 AM
@dpgthirteen

Actually, you'll find that less damage would hurt.  A LOT.  Take his aerials for example.  None except fir his D Air do above average damage, all are weaker represntations of other moves (e.g. Falco's B Air but weaker, Mario's U Air but with more startup, lower damage, more endlag and much more landing lag) and none of them have particulaly great priority.  Furthermore, all are weaker than P:M Lucario's (this actually applies to almost every move he has, however he's not quite as punishable in some areas as P:M Lucario)

However, here is the list of changes I will make:

- F Tilt will deal 7%
- U Tilt will be able to hit behind him. Deals 7% on the later hitbox.
- F Smash connects better and has slightly increased knockback so it's actually a worthwhile kill move now
- U Smash lowered to 12%
- N Air I'm deciding to keep.  I may make it a little better, but I'm not sure how.  Even the best characters however have their share of not useful moves (e.g in Melee, Fox and Falco's F Airs were terrible)
- F Air animation change
- B Air will be the pinwheel kick instead.  An interesting property of this is that it reverses the direction he's facing.
- D Air will shoot down a bit faster, but have a little more startup and do 12%
- Neutral B will take one second to charge instead of 2/3 of a second, do 10%, have reduced knockback and have more endlag.
- Side B has more startup and much more endlag.  In the air, he drops down when he does it so it can no longer be used for indefinite horizontal recovery.  He also goes forward a bit more, deals higher knockback on the ground version, goes faster and has removed time manipulation (I got it to work without it).  Finally, it won't be able to connect on shields, leaving it punishable.
- U Air has tweaked graphics

New Stuff:
- New grabs.  This is the one large potentially balance changing area.  His grabs will be long ranged and have similar properties to Yoshi's grab.  His pivot grab will be amazing, his other two grabs will be rather poor.
- F Throw: He swings the foes round his head the lobs them forward. 9%
- B Throw: He teleports to the other side of the foe then hits them with a cheap shot on the back. 8%
- U Throw: He throws the foe up the proceeds to hit them with a series of fast upward kicks in mid air. 8%
- D Throw: He repeatedly slams to foes on the ground back and forth, finally ending with a strong slam.  Think Super Skrull's Elastic Slam move from MvC3.  10%
- New Side Taunt and new Secret Taunt
- New Final Smash - Planet Burst

me like what i see in the new changes =3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Dark Aura on October 04, 2011, 12:14:35 AM
All that should help in keeping things balanced for sure, especially the side-B changes. Very nice, can't wait to see them in action.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Kagemaru on October 04, 2011, 12:19:39 AM
[.quote author=SiLeNtDo0m link=topic=15324.msg699400#msg699400 date=1317619850]
@Kagemaru

Both the Side B problems have been fixed.  As for the Up B I literally have no idea why that happens.  All I did was remove the ability to turn, give it a hitbox, give it graphics and change the animations.  I did nothing to how it's structured.  Also, it's meant to feel a bit stiff because it only goes straight.  It feels about as stiff as Fox's Up B.

Thank you for that awesome wall of feedback.  The purpose of playtesters was so that I could find the common problems affecting the balance of the PSA.

@ Velen
 
He does.....Although you can tell from the picture at all.  You can't tell from the vid either because Youtube runs at 30 FPS rather than 60
[/quote]

I'd say out feels more like wolf's then fox's.
 
 Btw I dont have access to a wii for the time being or decent internet for that matter so this is my last bit of f eedback I can give on the subject as I am limited to only my phones internet.

Kid Buu felt like kid buu. I was happy to see it turn out  the way it did. It took some getting used to, but just like spider man it is one of my favorites. I like the neutral air a but it feels a bit short, stiff lacking... Something. I recognize it from the game but in tenkaichi it was a midle combo move. This version seems like more of a single hit deal. I think it would do well to replace a couple of his jabs with that. aesthetically it would suit Buu as well.  Although it does make a nice psudo meteor move its range in that regard is a  bit low in my opinion. Similar to fox's but lacking a bit of range.

The air kicks, I liked. Fox is my number 2 so I found myself using the back one   more then the front for knock back even though I believe the front one is better. Buu is fast like I expect, which is good, he is similar to fox in many ways which for me its also a plus because lucario is originally mid speed.

I LOVE his forward a tap. Wonderful for comboing. The reach sure to his small size is fair and its pull isnt overpowered so good job there.

Aside from the above, everything else was stated in my first post. I didn't read anything after this quote because I'm my phone. Sorry if I missed anything important.

Side questions for sdoom :  are you going to tune up spider man anytime soon? His counter is a bit slow and his time effect lasts to long. I believe the last time it was talked about, you said something about limiting it to only its dodge  an putting in the option to dodge back or forward. Besides that the only other complaints is that the forward and down smashes seem a bit choopy. No actual system complaints besides the time thing.   Spidy is still perma replacing sheik who is my number 1 main. I'm just curious.

oh, and I was wondering if you were gonna do a cloud update. The current one is fine... Don't get me wrong.  but some time has passed and I bet you could make a better one. Still keeping him over ike regardless.

V.joe is perma on my roster. It's pretty perfect as far as psa and animations go. no complaints there.


feel free to reply our answer my questions comments and concerns here but could you please pm them to me as well because this thread makes new pages every day an its hard to keep up with on my phone.




In light of the replies since I started typing this... I like the their ideas. And whats a kid buu  without planet burst?

His damage is fine to me... He did well in 4 player
Matches as well. Hopefully I'll have my own wii soon so I can get back to playing.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: StarWaffle on October 04, 2011, 12:53:39 AM
Wow, very nice feedback o.o  

After several days of testing, I think I'm done =D
Well I couldn't find anymore glitches... so on to balancing!

This goes fairs well with most of the already existing cast. So I would say he is balanced. >.>
but to make him further fit in, here are my thoughts.

AAA:  its pretty much balanced but i think it should do 1-2% less damage and more knockback. just to discourage/punish people from being lame and only pressing A.

F-tilt:  Everything is fine here. great for continuing combos! the only thing I'd change is maybe the arm animation. more of a licking animation than a poking animation. if ya know what i mean.

Utilt: I usualy keep this move fresh in case i get frustrated when my enemy is at 200% its a decent kill move at this point. If ya want to use it more for combos I'd lower the knowckback  and add more range

Dtilt: Love this move. nothing needs changing imo

DashAttack: I use this attack all the time when i get to caught up in combos just to give myself time to think.  its great though

Nair:  Oh my favorite move, the animation for it is quite amazing.  love the knockback and damage. fits perfectly

Fair: Dunno why but i rarely use this move.  Its a great move though. don't see anything needing to be changed

Uair: I think it could use a little less knockback

Bair: This one should have more knockback!  bair is always sexy to have as a killing move

Dair: Either the startup or ending lag should be increased, but i guess startup to promote combos.  And I know its been done time and time again but i think it should stick people into the ground D=  so buu can get a better shot at killing.  or maybe only the down b version?  unless the down b version is dair >.>  not too sure how PSAs work

Fsmash: less knowback on the first kick more on the second. i think damage is fine

Usmash: love this move!  less knockback. maybe more horizontal knockback than vertical.

Dsmash: love this move as well!  so great if you actualy pull of a combo with it. feels amazing!

Neutral Spcl:  Either the startup or ending lag should be increased. this is a sexy way to kill especialy canceld out of an aerial.  knowback and damage are fine imo. you can really only use it when you are on the ground because well... you drop so fast when you start it. I think that makes it predictable/avoidable enough to be considered balanced.

Foward Spcl: fix the endless recovery. more ending lag.

Up Spcl: looks great!

Down Spcl: i wish you could have like two diferent lengths to chose from like maybe if you tap b again while doing it you go further. just to switch things up in case you become predictable.

All the animations are simply delightful. great PSA.  you left very few glitches to be found =D  

disregard anything i said thats already been posted >.>


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Tasty Pumpkin Clock on October 04, 2011, 01:57:47 AM
Well everything has pretty much been said. So I'll just say the things I agree and disagree with most...

First of all I also think there should be two different lengths to teleport for the down special. It would be useful for throwing off the opponent.

Out of curiosity (and forgive me if you already answered this) but why isn't neutral special chargeable??
Couldn't it have a long charge that turns it into Kamehameha? (Or his equivalent: Vanishing Beam. Which is actually his signature attack.)  It's kind of a stretch but it would be nice if you could alter this attack somehow to either Vanishing Beam, Finger Bullet, or Gack (the laser he shoots from his mouth).

Forward special is hard to hit with but still... if it's spammed.. that time slow could get really annoying. I suggest you speed it up and add the hit stun or whatever it was you were planning. Also sometimes the hits don't do any damage...

Just an idea, after using up special if you hold the button he could stay in place in the air. Because he can fly and all...

I love the combo potential he has but up and side tilt seem kind of useless... but apparently others disagree so there. Also something that is bugging me... is how his side tilt is aimed downwards.... why isn't it aimed directly forwards?

I can't really say anything else... it's not like you're going to have a lot to correct. And pretty much every thing else has been said already.

Not a huge fan of DBZ but that doesn't change the fact that this psa is sick.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 04, 2011, 05:37:42 AM
I originally wanted the Neutral B to be a pure projectile.  However, I think I have a more interesting idea:

If anyone has played games like Tenkaichi 3, you may know that you can "boost" the power of your super moves by pressing a command.  Well, what I was thinking was this:

For the Neutral B, it's at the current speed (maybe a tiny bit faster) but it deals a weak 5 or 6% projectile.  However, during the charging phase, if you press B, you can store a charge.  Upon storing a charge, the speed of the rest of the charging animation slows down.  Once you have three charges, the animation becomes painfully slow, but the sphere is large and powerful.

It will deal the following:

5/6% no charge
9/10% second charge
16% final charge

What do you guys think?  It's either this or general nerfs to the current Neutral B.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: lYIaXeD OuT on October 04, 2011, 07:32:20 AM
I originally wanted the Neutral B to be a pure projectile.  However, I think I have a more interesting idea:

If anyone has played games like Tenkaichi 3, you may know that you can "boost" the power of your super moves by pressing a command.  Well, what I was thinking was this:

For the Neutral B, it's at the current speed (maybe a tiny bit faster) but it deals a weak 5 or 6% projectile.  However, during the charging phase, if you press B, you can store a charge.  Upon storing a charge, the speed of the rest of the charging animation slows down.  Once you have three charges, the animation becomes painfully slow, but the sphere is large and powerful.

It will deal the following:

5/6% no charge
9/10% second charge
16% final charge

What do you guys think?  It's either this or general nerfs to the current Neutral B.
Sounds like a really cool idea. I like it.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: sp147 on October 04, 2011, 07:34:39 AM
I originally wanted the Neutral B to be a pure projectile.  However, I think I have a more interesting idea:

If anyone has played games like Tenkaichi 3, you may know that you can "boost" the power of your super moves by pressing a command.  Well, what I was thinking was this:

For the Neutral B, it&#38;#38;#38;#039;s at the current speed (maybe a tiny bit faster) but it deals a weak 5 or 6% projectile.  However, during the charging phase, if you press B, you can store a charge.  Upon storing a charge, the speed of the rest of the charging animation slows down.  Once you have three charges, the animation becomes painfully slow, but the sphere is large and powerful.

It will deal the following:

5/6% no charge
9/10% second charge
16% final charge

What do you guys think?  It&#38;#38;#38;#039;s either this or general nerfs to the current Neutral B.
Though I'm not a tester and it probably won't mean much, but I do like the idea at hand and I think it would give a Tenkaichi "feel" to it,

but of course, I'll leave that up to testers? :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Kagemaru on October 04, 2011, 08:46:39 AM
If you can get it to work that would be fine.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: HaloedHero on October 04, 2011, 09:29:03 AM
I actually like the current neutral b and really think it only needs a slight nerf to damage. It really already feels quite slow. Maybe a bit more endlag, but not much.

Although, it does have a glitch. I'm guessing you're still tweaking how it behaves in the air, but if you start it in the air and hit the ground during the charge phase, holding the joystick forward or back causes him to slide along the ground during the release. 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Albafika on October 04, 2011, 09:59:18 AM
SDo0m, read the PM I sent you. (I notify you here because some of the Hackers tend to ignore PMs due to it being flooded by Requests and stuff.)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Ultraxwing on October 04, 2011, 09:59:29 AM
 Oh god yes. do that, this will make him something not truly combo based =3

i mean he's combo after combo. but he needs something that can allow him to kill a little bit better.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Tasty Pumpkin Clock on October 04, 2011, 10:10:29 AM
Do it. :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Dark Aura on October 04, 2011, 12:14:03 PM
I like the idea. Pull through with it :3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SmashClash on October 04, 2011, 01:17:33 PM
SDo0m, aren't you going to use Super Kamehameha at all?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 04, 2011, 01:45:01 PM
SDo0m, aren't you going to use Super Kamehameha at all?

No because it isn't necessary.  Not every DBZ character needs some obnoxious beam.  It's something abused function for DBZ characters and is almost never executed well unless it's a Final Smash.  And of course, Super Kamehameha is definitely not going to be the Final Smash.  Planet Burst defines Kid Buu much more.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Cascade Hellsing on October 04, 2011, 01:46:12 PM
No because it isn't necessary.  Not every DBZ character needs some obnoxious beam.  It's something abused function for DBZ characters and is almost never executed well unless it's a Final Smash.  And of course, Super Kamehameha is definitely not going to be the Final Smash.  Planet Burst defines Kid Buu much more.

Amen to that.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SmashClash on October 04, 2011, 02:18:18 PM
No because it isn't necessary.  Not every DBZ character needs some obnoxious beam.  It's something abused function for DBZ characters and is almost never executed well unless it's a Final Smash.  And of course, Super Kamehameha is definitely not going to be the Final Smash.  Planet Burst defines Kid Buu much more.
I understand. I was just wondering since he has that move in DBZ BT 3.
But at least we finally have a different DBZ playstyle.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Albafika on October 04, 2011, 04:17:54 PM

- Neutral B will take one second to charge instead of 2/3 of a second, do 10%, have reduced knockback and have more endlag.

I originally wanted the Neutral B to be a pure projectile.  However, I think I have a more interesting idea:

If anyone has played games like Tenkaichi 3, you may know that you can "boost" the power of your super moves by pressing a command.  Well, what I was thinking was this:

For the Neutral B, it's at the current speed (maybe a tiny bit faster) but it deals a weak 5 or 6% projectile.  However, during the charging phase, if you press B, you can store a charge.  Upon storing a charge, the speed of the rest of the charging animation slows down.  Once you have three charges, the animation becomes painfully slow, but the sphere is large and powerful.

It will deal the following:

5/6% no charge
9/10% second charge
16% final charge

What do you guys think?  It's either this or general nerfs to the current Neutral B.
For which or these are you inclining toward?

- Side B has more startup and much more endlag.  In the air, he drops down when he does it so it can no longer be used for indefinite horizontal recovery.  He also goes forward a bit more, deals higher knockback on the ground version, goes faster and has removed time manipulation (I got it to work without it).  Finally, it won't be able to connect on shields, leaving it punishable.
If I may ask... How did you change Side B so that it does the same and doesn't freezes everyone? .-.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 04, 2011, 04:40:17 PM
@Wolfric

As regards to the Side B, I simply doubled the speed of the main hitting animation.  I think it actually looks better faster, and the foe is in enough hitstun so that they can't shield or evade it part way through.  I was actually surprised something so simple worked so effectively.

As regards to the Neutral B, at the moment neither.  I coded the ida about the multiple charges just now but it doesn't work partially (graphics and sounds all come up when the should, but the ball itself doesn't do what I want.  So I've thought of a third idea:

I think in some instances in the Budokai games (3 in particular) there are quick time events used to help properly execute special moves.  This wouldn't be executed well in Brawl, however we can still use button mashing.  Think sort along the lines of haloedhero's Scott Pilgrim PSA Neutral B.  The charge animation starts off slow, the gets very gradually faster the more you mash.  If you manage to reach the top speed before the animation ends you throw a powerful 18% projectile that has roughly the same knockback as it does now.  If not (or if you let it get too slow), he cancels the projectile and you can get punished.

How bout this?  I just think it would be nice to make the projectile more interesting in some kind of way, but keep it nice and strong.

Oh and just so you guys know, since it's built of Lucario's Aura Sphere it's a completely real projectile.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: dpgthirteen on October 04, 2011, 05:05:27 PM
Sounds cool, but playing against Buu a little more and I found a annoying glitch, he keeps throwing his vanish ball at times. So either his Ai needs to change or the move needs to be charged.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Velen on October 04, 2011, 05:08:53 PM
Amen to that.

I agree...

-and no it is not because it's Cascade. >_>+

Planet Burst really does fit Kid Buu more...Though, lets be honest...

It's basically an overpowered Death Ball.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Albafika on October 04, 2011, 05:43:21 PM
@Wolfric

As regards to the Side B, I simply doubled the speed of the main hitting animation.  I think it actually looks better faster, and the foe is in enough hitstun so that they can't shield or evade it part way through.  I was actually surprised something so simple worked so effectively.

As regards to the Neutral B, at the moment neither.  I coded the ida about the multiple charges just now but it doesn't work partially (graphics and sounds all come up when the should, but the ball itself doesn't do what I want.  So I've thought of a third idea:

I think in some instances in the Budokai games (3 in particular) there are quick time events used to help properly execute special moves.  This wouldn't be executed well in Brawl, however we can still use button mashing.  Think sort along the lines of haloedhero's Scott Pilgrim PSA Neutral B.  The charge animation starts off slow, the gets very gradually faster the more you mash.  If you manage to reach the top speed before the animation ends you throw a powerful 18% projectile that has roughly the same knockback as it does now.  If not (or if you let it get too slow), he cancels the projectile and you can get punished.

How bout this?  I just think it would be nice to make the projectile more interesting in some kind of way, but keep it nice and strong.

Oh and just so you guys know, since it's built of Lucario's Aura Sphere it's a completely real projectile.
My only concern is that... If you'd notice, it'd become a predictable projectile since the opponent will be expecting a projectile coming upront. That's how I see it, I've gotten a cary idea as to how could you use this Ki Charge thingy...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Kagemaru on October 04, 2011, 10:10:01 PM
Why dont you keep the ball the same as lucario but with different animation. That way the ai doesn't do that. I had that problem too but I just got closer and it stopped.

 SdoomDo you mind answering my other post? Id like to know and my phone limits me quite a bit so forgive me if you already answered


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 04, 2011, 10:44:26 PM
Or I could go for the much more time efficient, easier and more practical solution of changing the AI

My only concern is that... If you'd notice, it'd become a predictable projectile since the opponent will be expecting a projectile coming upront. That's how I see it, I've gotten a cary idea as to how could you use this Ki Charge thingy...

In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Kagemaru on October 05, 2011, 02:02:37 PM
Or I could go for the much more time efficient, easier and more practical solution of changing the AI

In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).
 

That... I like.

So long as you can make it work... have at it.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Albafika on October 05, 2011, 03:00:20 PM
In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).
Sounds fitting and interesting, definetaly.

Fine by me, let's see what everyone else thinks, maybe someone has something to add?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: dpgthirteen on October 05, 2011, 03:36:08 PM
Sounds bad ass. Have you choose which AI you will use?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SonicBrawler on October 05, 2011, 03:40:48 PM
I think Mario AI would be best


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 05, 2011, 03:43:23 PM
I was gonna use Fox's.  Since the new projectile would be best utilized when the button is mashed, Fox would work well since he actually mashes his Neutral B quite a bit.  Furthermore, Fox naturally has an aggressive and fast playstyle, and stuff like the Up B would fit very nicely.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SonicBrawler on October 05, 2011, 03:45:47 PM
Fox works also :P


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: KTH on October 05, 2011, 04:14:09 PM
Sdoom : Maybe a Goku PSA by Sdoom?

(http://forums.kc-mm.com/index.php?action=dlattach;attach=11970;type=avatar)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Tasty Pumpkin Clock on October 05, 2011, 04:15:42 PM
That would be brilliant :D.
Oh and for what it's worth, his version of the attack is called Assault Rain.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 05, 2011, 04:23:00 PM
Lol that move has about 5 names according to the Dragonball wiki XD

But on a more on topic note, here's the full list of thing that need to be done:

- The new pinwheel/helicopter kick B Air
- Revamped F Air animation (though the purpose it will serve will be near identical)
- All the throw and grab animations
- The new coding and restructuring for the revamped Neutral B
- The Final Smash
- The side taunt and secret taunt
- Victory, Wait2 and Wait3 animations?

Progress will be slowed down probably, but after next week I will be on half term :)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SmashClash on October 05, 2011, 04:41:48 PM
Uploading.com and Mediafire.com(either of them) are taking long to load, SDo0m. I'll notify you for the GFX.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: KTH on October 05, 2011, 04:58:18 PM
...You ignore me...Again...Why? :oshi:

----------

Btw, Kid Buu look excellent, i can see a new beautiful work going be released.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Zikkh on October 08, 2011, 01:04:03 AM
SilentDo0m , when do you release a BETA for Kid Boo ? :af:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 08, 2011, 01:16:28 AM
SilentDo0m , when do you release a BETA for Kid Boo ? :af:

Never.

Why?  I'm not releasing a "beta" version.  It'll be straight to V1 but it'll take a bit of time since I've had quite a bit of stuff going on as far as life and school are concerned. 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: Zikkh on October 08, 2011, 01:24:56 AM
Never.

Why?  I'm not releasing a "beta" version.  It'll be straight to V1 but it'll take a bit of time since I've had quite a bit of stuff going on as far as life and school are concerned.  
ahh okay :)
But for Spiderman you have released a Beta 1 , Beta 2 and a " Beta 3 "


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 08, 2011, 03:59:26 PM
So I herd u liek previewz?  Well here's a super special smexy one just for you ^^

http://www.youtube.com/watch?v=RTTNCGpqaBs

What's changed from the private test build?

- Neutral B....well....the vid tells the story there
- Side B has more endlag, can't hit shields, goes further forward, has a little more startup lag, has no time manipulation and has a bunch of small knockback and graphical tweaks here and there (still no leg though XD)
- Up B as new graphics (unfortunately, I couldn't use your graphics SmashClash, it caused MASSIVE slowdown for some reason)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SonicBrawler on October 08, 2011, 04:02:47 PM
i reviewed it based on the vid.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: DoctorFlux(Mariodk) on October 08, 2011, 04:10:59 PM
awesome i love the N-B now one thing on N-B reminds me of one of Super buu´s move(that attack he used to kill any ppl on earth in the anime but mini version of it)  :af2:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SiLeNtDo0m on October 08, 2011, 04:13:03 PM
i reviewed it based on the vid.

I saw ^^  

And as regards to the Down B, I think it will be easiest if I quote what frostymm and Ultraxwing said before:

Down B: Oh god soooooo not useless. Enemy approaching from behind and what do I do? Flash backward into an AA combo Grab Pummel forward throw down air wreck everything. It helps recovery, flashes passed anything, doesn't warn the enemy of which direction your going like a dodgeroll, and you can combo straight out of it with no lag at all. Only way it'd be better is if by default it teleported you backward on the ground. I used over special so many times because of not having much time between using the move and hitting the control stick in the right direction, I'd always do it too soon.

been practicing the Down Special. It's a nasty set up system. playing against a level-9 marth, with no items, and five lives. i didn't lose one life, and i would kill him around 120% and everytime he would be sent flying, i would heal my self.

Also, about that collaboration thing, I'll think about it.

However, one thing that I was gonna do was make my Zero PSA a group collaborated project with a bunch of team members, since I don't really want to do him on my own.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: SonicBrawler on October 08, 2011, 04:15:52 PM
nooow i understand. sweet. i guess i need to learn more about these comboing. lol

also, sweet. never played as Zero in anything before, but that would be pretty cool to help.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW PREVIEW VID AND PICS pg 346
Post by: BlueBrain on October 08, 2011, 04:34:18 PM
he SDoom, since the NB is a real projectile, why do u still make buu slow so much down his falling speed when he charges in air? i think something like DK's air charge would fit more...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 08, 2011, 04:37:49 PM
he SDoom, since the NB is a real projectile, why do u still make buu slow so much down his falling speed when he charges in air? i think something like DK's air charge would fit more...

Because you'd never be able to actually "use" it in the air if you fell normally.  If he fell normally, by the time you charged it you would hit the ground, therefore making it redundant in the air.  It works alright for DK, because he can throw out the move whenever he wants at whatever charge.  You can charge it on the ground, then throw out the move in the air if you wanted.  

Also, I found initially when I hadn't disabled his upward momentum that he would do some funky zap jump with the Neutral B.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: BlueBrain on October 08, 2011, 05:00:59 PM
Because you'd never be able to actually "use" it in the air if you fell normally.  If he fell normally, by the time you charged it you would hit the ground, therefore making it redundant in the air.  It works alright for DK, because he can throw out the move whenever he wants at whatever charge.  You can charge it on the ground, then throw out the move in the air if you wanted.  

Also, I found initially when I hadn't disabled his upward momentum that he would do some funky zap jump with the Neutral B.

ok, i still find him slow too much down when falling, cuz yh of course its supposed to be usefull also in air, but projectiles tend to be hard to aim in the air anyways...

so i suggest making the slow down a bit lower, so he still slows the fall down, so its at least possible to throw the attack, but not as much as in that preview ^^


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 08, 2011, 05:09:57 PM
ok, i still find him slow too much down when falling, cuz yh of course its supposed to be usefull also in air, but projectiles tend to be hard to aim in the air anyways...

so i suggest making the slow down a bit lower, so he still slows the fall down, so its at least possible to throw the attack, but not as much as in that preview ^^

That is true.  I'll experiment to find a decent balance. 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SmashClash on October 08, 2011, 06:35:29 PM
Fantastic job, SDo0m!
I applaud you! I congratulate you! I luv you! (no homo)
I love every aspect. I picked N-B cuz I like that Human Genocide you added. Amazing!
I see about my graphic for Up-B...probably cuz I hexed.
Anyway, at least you're using my Planet Burst graphic. =D
I cannot wait for the Final Smash!
Wonderful job so far. I am definitely anticipating it.
Great video transition(move to move), btw. It was entertaining.
Thanks in advance. ;D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: DivineOverlord on October 08, 2011, 06:59:18 PM
So I herd u liek previewz?  Well here's a super special smexy one just for you ^^

[url]http://www.youtube.com/watch?v=RTTNCGpqaBs[/url]

What's changed from the private test build?

- Neutral B....well....the vid tells the story there
- Side B has more endlag, can't hit shields, goes further forward, has a little more startup lag, has no time manipulation and has a bunch of small knockback and graphical tweaks here and there (still no leg though XD)
- Up B as new graphics (unfortunately, I couldn't use your graphics SmashClash, it caused MASSIVE slowdown for some reason)



hmm interesting....


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Velen on October 08, 2011, 07:00:07 PM
The only thing about Instant Transmission I would change would be to make Buu disappear just before the graphics appear, and make them not move outward as much to give the idea of an afterimage.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SonicBurstX on October 08, 2011, 09:43:37 PM
I would increase the range of instant transmisson, just by a little bit though.  A little bit farther than metaknight's down b special.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Kagemaru on October 09, 2011, 03:25:25 AM
Sadly I'm not a fan of the move failing because I can't press a button fast enough.

I'd much prefer the way it was previously over having to constantly press a button just to get a move to work.

As for the Side-B... Why does it need more start up lag?

Also, sadly, I didn't get to finish the video because my phone and youtube decided to not agree with each other at 27 seconds, so I only saw the throwing of the Shocking Ball. But thats my main concern anyway...

Moves failing... I've never liked that idea. Its right there next to tripping. Yes, you can control this move from failing, but being forced to repeatedly press the same button over and over is one of the most annoying things that has ever been put in games.

Granted, if you're gonna keep that that way, I'll still be replacing Lucario with Kid Buu, but I prolly wont ever use that move except to pressure people who are trying to come back from off the board.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 09, 2011, 03:35:02 AM
Sadly I'm not a fan of the move failing because I can't press a button fast enough.

I'd much prefer the way it was previously over having to constantly press a button just to get a move to work.

As for the Side-B... Why does it need more start up lag?

Also, sadly, I didn't get to finish the video because my phone and youtube decided to not agree with each other at 27 seconds, so I only saw the throwing of the Shocking Ball. But thats my main concern anyway...

Moves failing... I've never liked that idea. Its right there next to tripping. Yes, you can control this move from failing, but being forced to repeatedly press the same button over and over is one of the most annoying things that has ever been put in games.

Granted, if you're gonna keep that that way, I'll still be replacing Lucario with Kid Buu, but I prolly wont ever use that move except to pressure people who are trying to come back from off the board.

Trust me, if you ever fail the move you quite frankly suck.  It's really not very hard to execute at all.  Basically, unless you deliberately slow down or maybe your hand slips off the button then you won't fail it.

But when it comes down to something like that, it's really each to his own.  I never found it an annoying concept in the slightest since it just requires a good level of dexterity and reflexes.  The vast majority are very much in support of the idea, and it took me a while to code so I'm sticking with it.

Side B has more start-up lag because it came out WAAAAY too fast before.  It came out almost instantly because of the Frame Speed Modifier I used.  Now it comes out realistically quickly and overall makes the move much less spammable.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Kaye Cruiser on October 09, 2011, 01:35:07 PM
I'll be perfectly honest, due to being very busy this week, particularly with starting my 3 month workout and...trying to heal up from certain things that happened during it and being incredibly exhausted from it every night, I actually haven't had the chance to playtest this moveset at all. Sorry for not saying anything until now. >.>

Looks like everyone has already said anything that needed to be said though...Guh, I feel left out. -.-'


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Mr.Shadow t h on October 09, 2011, 02:01:16 PM
Sdoom is extraordinary Dang i cant even..... (the person sending this message is at a heart attack right now.).


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Ninka_kiwi on October 09, 2011, 02:04:51 PM
Love the energy rain part of kid buu's Neutral B, it reminds me of dante's acid rain in MvC3

Question for ya SDoom, what are you thinking of working on after buu is done?

 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 09, 2011, 02:19:31 PM
I'll be perfectly honest, due to being very busy this week, particularly with starting my 3 month workout and...trying to heal up from certain things that happened during it and being incredibly exhausted from it every night, I actually haven't had the chance to playtest this moveset at all. Sorry for not saying anything until now. >.>

Looks like everyone has already said anything that needed to be said though...Guh, I feel left out. -.-'

Aww don't feel bad dad.  I presumed you had a life to attend to anyways ;)  You usually do, so no worries at all.

Anyways, I hope things start looking better for you.  We don't want you being consistently exhausted each day.  It's not healthy.

Love the energy rain part of kid buu's Neutral B, it reminds me of dante's acid rain in MvC3

Question for ya SDoom, what are you thinking of working on after buu is done?


Black Knight likely, and I'll also set up the collaboration project for Zero.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Ninka_kiwi on October 09, 2011, 02:21:36 PM
Oh [censored] Black Knight AND Zero?!
Hype to the maximum right there.

You should totally add the buster canceling to zero that they gave him in UMvC3 if you can figure out how to do it.
It'd be pretty sweet to see how that'd work.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Pervyman Trigger on October 09, 2011, 02:23:58 PM
Black Knight likely, and I'll also set up the collaboration project for Zero.

Regarding Zero, would it be possibly to have him one someone else than Link? I for one have a completely working model over Wario :af:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 09, 2011, 02:31:59 PM
Regarding Zero, would it be possibly to have him one someone else than Link? I for one have a completely working model over Wario :af:

Nope.  I need him over Link because I need Link's articles and graphics.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Albafika on October 09, 2011, 02:49:10 PM
Black Knight likely, and I'll also set up the collaboration project for Zero.
... The two PSAs I'm looking forward the most.

I can't wait for BK, honestly. .-.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Kaye Cruiser on October 09, 2011, 03:27:43 PM
Aww don't feel bad dad.  I presumed you had a life to attend to anyways ;)  You usually do, so no worries at all.


(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/iambatman.jpg)

Quote
Anyways, I hope things start looking better for you.  We don't want you being consistently exhausted each day.  It's not healthy.


*huggles* Thanks son. Understanding as always. And don't worry, I'll be alright. :3

Quote
Black Knight likely, and I'll also set up the collaboration project for Zero.


(http://i19.photobucket.com/albums/b184/zackwinzard/ashbodyisready.jpg)

DEFINITELY looking forward to both. ¦3


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Kumari sai on October 09, 2011, 03:46:37 PM
sorry, been sick so havent really been able to post feedback
I did find some things wrong, but that vid kinda showed that alot of it was fixed, so my only complaint is that mystic combination should only be able to be used once in the air and not be able to be spammed back onto the stage


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Pervyman Trigger on October 09, 2011, 04:25:01 PM
Nope.  I need him over Link because I need Link's articles and graphics.

Well at least I have a sound pack all made and ready to release when this thing happens :af2:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: nanobuds on October 09, 2011, 07:43:02 PM
looks what i made for this :srs:

(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/Perfect%20Poses/Lucario/buu.png)

love the moveset so far. keep up the good work :)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: spiritpyros on October 10, 2011, 06:26:24 AM
man great job on kid buu I think i might just lose lucario to him. may i make a suggestion can you make brawl minus versions of cloud ,shadow,joe,and buu maybe using the ohc if any thing and slight psa editing


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 10, 2011, 01:38:34 PM
sorry, been sick so havent really been able to post feedback
I did find some things wrong, but that vid kinda showed that alot of it was fixed, so my only complaint is that mystic combination should only be able to be used once in the air and not be able to be spammed back onto the stage

I don't think that's actually necessary in the current state of the Side B.  Remember the hitbox lasts for only one or two frames.  Once that happens, you're extremely open since you're moving in a very slow and predictable manner.  Furthermore, it's only really useful when you've been knocked up quite high and away from the stage, and even then simply falling is a safer option.

Point is, it's an extremely unsafe recovery option, so the fact that it doesn't have multiple uses isn't much of a deal.  The Down and Up Bs are much much safer.

Also, hope you feel better at some point bro.  Being sick is lame.  I'm sick quite often too (particularly near the start of the school term XD).


Also, just a quick note to say that the grabs and throws will take a while.  I've made the regular grab, the dash grab, the grab wait and the grab attacking animations at the moment.  Next up is pivot grab and a couple of others (which will take less time) and then the throws which will take the longest since all his throws will look awesome.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 10, 2011, 01:58:50 PM
Kid Buu is really impressive, Sdoom. Congratulations.

You know a SFX of Kid Buu already exist on BrawlVault? By Rijumaru if i remember...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Christian_CAO on October 10, 2011, 03:09:15 PM
Wow, I love the neutral, down and up specials  :af:

The Mystic combination is good but it seems kind of stiff in the animation for some reason...

I kind of would like to see him doing a figure eight through the opponent rather than him just going left and right in a straight line, but it is still really cool.

Excellent graphics so far as well. They don't over over power the screen unnecessarily and are used in subtle moderation.

At first I was a bit worried about the electrical graphic in the neutral B being a bit too much, but now I see that it gives the move some great finesse  :)
    Though I still wish that graphics could be faded in general in Brawl Box, but it is what it is.

You're doing awesome so far, but I don't need to tell you what you already know  ;)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 10, 2011, 03:25:34 PM
Wow, I love the neutral, down and up specials  :af:

The Mystic combination is good but it seems kind of stiff in the animation for some reason...

I kind of would like to see him doing a figure eight through the opponent rather than him just going left and right in a straight line, but it is still really cool.

Not a bad idea actually, however there would be problem posed when you're not using the move on a regular flat surface.  If it was sloped and quite enclosed say, the movement would be quite odd.  Also, the animation would need complete restructuring due to the way I've made and cleaned it.  Though still, it is a nice idea :)

Also, I'll need ideas from you guys for victory poses.  At the moment, I got nothing :-\

Kid Buu is really impressive, Sdoom. Congratulations.

You know a SFX of Kid Buu already exist on BrawlVault? By Rijumaru if i remember...

Thank you good sir XD  And yes I am aware, however a few of the SFX are odd and high pitched.  If anyone with good experience wants to make a new SFX pack using the newer version of Swandz I'd be very grateful.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Ninka_kiwi on October 10, 2011, 04:05:14 PM
Hmm how bout for one of the victory poses you have buu slapping his butt and taunting everyone that lost?
seems like a [censored]y thing he'd do.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Cascade Hellsing on October 10, 2011, 04:07:11 PM
ROLF-copter.

At the winning Screen, Kid Buu puts his arms out to the side, then just starts spinning, and flies off the screen.

Don't know why. But You must do it.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: dpgthirteen on October 10, 2011, 04:14:12 PM
He stretches his arms and legs like a X. And the. brings retract them back. Thinking about this a bit more, sounds more like a taunt


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Christian_CAO on October 10, 2011, 04:45:45 PM
First suggested win animation :P The Sexy Dance
I know it will be a secret taunt but y'know you love it  ;)

http://www.youtube.com/watch?v=euoXU0pl9nE
--------------------------------------
Second suggested win animation  :o Tentacle Twirl

Kid Buu Lazily floats whilst laying down holding his elongated head tentacle in his hand twirling it slowly with a smirk on his face...
--------------------------------
Third Suggested win animation  :-X Furious Mist...

Kid buu tenses up and starts streaming smoke from his head then abruptly stops, falls down on his butt and then starts to sleep.
-----------------------------------
Fourth Suggested win animation  ;) Good Lord You're Doing it Wrong  :o

http://www.youtube.com/watch?v=U_mcmrQN4iQ Kid Buu does... whatever THIS is (4:21 Head where nonexistent genitalia should be thingy ) while prancing around on his hands.


That's all I've got for now  ;)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: BlueBrain on October 11, 2011, 04:51:06 AM
suggestion: look at christian CAO's last video, at 6:38 +/-, he laughs at the opponent, kinda like wario does ^^


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: AnImAiNe on October 11, 2011, 11:37:24 AM
yea that what i was going to suggest he would be on the ground laughing so hard he is flailing his arms and legs at the same time


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 11, 2011, 12:28:54 PM
suggestion: look at christian CAO's last video, at 6:38 +/-, he laughs at the opponent, kinda like wario does ^^

yea that what i was going to suggest he would be on the ground laughing so hard he is flailing his arms and legs at the same time

I was thinking of this idea as well actually XD  I will do some careful examination of how Wario's laughing animation looks aesthetically frame by frame, then structure mine in a similar way.  That's actually how I've been basing a lot of my animations now and I think it's an excellent way to get good quality results.  The grabbing animations for example, follow similar timings to Yoshi's grabs.  His arm stretches out to grab at almost the exact same time Yoshi's tongue stretches out.

I also like Christian_CAO's 2nd and 3rd ideas, though the 2nd wouldn't be possible since the head tentacle has no bones


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SmashClash on October 11, 2011, 05:00:52 PM
Then make 7:11 in the video that Win animations' Wait.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: saison on October 11, 2011, 06:47:28 PM
Sorry if it's been mentioned already, but why not have N-B in the air fire diagonally? Then the only real requirement would probably be to double jump, or jump off a platform.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 11, 2011, 10:49:30 PM
Sorry if it's been mentioned already, but why not have N-B in the air fire diagonally? Then the only real requirement would probably be to double jump, or jump off a platform.

Not possible and it wouldn't be at all useful.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: saison on October 11, 2011, 11:26:55 PM
Not possible and it wouldn't be at all useful.

Oh well. Swing and a miss. Thanks for the response.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SouthCraft on October 12, 2011, 03:10:15 PM
when are you gonna release him?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 12, 2011, 04:38:00 PM
when are you gonna release him?

When he's done :srs:

Seriously, I really need to put the message up in my sig.  I've said this time and time again.  I never know when I'm going to release my hacks until they are VERY close to completion. 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Zikkh on October 12, 2011, 04:46:04 PM
Just take your time SilentDo0m ;)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: saison on October 12, 2011, 05:11:58 PM
Just take your time SilentDo0m ;)
Agreed, pressure like asking for release dates doesn't help anyone. More than likely, the creator doesn't know, and even if you knew, it's not gonna be released any faster.

Good luck, SDoom, we can already tell this PSA will be of epic proportions.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: DoctorFlux(Mariodk) on October 13, 2011, 01:04:56 AM
When he's done :srs: Seriously, I really need to put the message up in my sig.  I've said this time and time again.  I never know when I'm going to release my hacks until they are VERY close to completion.  
ppl ignore Sig. or link on them
just got a PM from a noob who think i do requests for free and dont even looked in that link in my signture so say it in sign. wont help that much


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SouthCraft on October 13, 2011, 03:55:33 AM
When he's done :srs:

Seriously, I really need to put the message up in my sig.  I've said this time and time again.  I never know when I'm going to release my hacks until they are VERY close to completion. 
Sorry for asking.... i just love kid buu


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: HaloedHero on October 13, 2011, 08:51:03 AM
The progress on the specials looks great. I especially like what you've done with neutral special. Keep up the good work.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 13, 2011, 01:57:44 PM
The progress on the specials looks great. I especially like what you've done with neutral special. Keep up the good work.

Thanks good sir ^^ Though it would've never happened if it wasn't for Scott XD

Also, whilst I can't give a release date, I can at least give a progress report, and tell you guys how many and which animations I need and may do, and what stuff in PSA I need to do:

Animations:

13 animations

- Up Throw (will take fairly long)
- Down Throw (will take probably the longest)
- Final Smash Start (won't take very long)
- Final Smash "entering the correct position" (will take seconds)
- Final Smash charging the attack (will take fairly long)
- Final Smash releasing the attack (will take not too long)
- Final Smash End (will take not very long)
- Side Taunt (will take fairly long)
- Win1 (will take fairly long)
- Win1Wait (won't take long)
- Win2 (will take fairly long)
- Win2Wait (won't take long)
- Win3 (will take fairly long)
- Win3Wait (will take fairly long since this is the laughing one)
- Sexy Dance Secret Taunt (will take fairly long)

Here are the "maybe" animations

4 animations

- Wait2
- Wait3
- Revamp WalkSlow
- Revamp WalkMid

This may seem like quite a bit, but 4 of them or only maybes and quite a few of them are very short.  Furthermore, I'm working very quickly AND half term is coming up after tomorrow!  I did new F Air, B Throw and F Throw today (each is 44, 70 and 80 frames respectively) all in one day, and all of them came out pretty nicely if I do say so myself.

As far as the PSA aspects go, nothing is particularly hard or long.  Even the Final Smash will be pretty easy to do.  And I can't really do any additional balance changes now from what I've done.

But that's not all, then we need all the interface hacks.  If someone wants to make retextures (preferably quite cool ones, maybe with some patterns on the body and make sure that you do not change the colour of the pants/trousers), BSPs, CSPs, names, icons etc.  And maybe a new soundpack too since the current one has flawed voice clips.

And of course I STILL need the leg...

And then once that's all done, I'll make a video and blog post then it will be released


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Dot on October 13, 2011, 02:00:34 PM
i can make all the interface hacks and probably recolors/retextures, but i would need ideas...


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Pervyman Trigger on October 13, 2011, 02:05:30 PM
I could make a camo texture recolor. But that's about the only color I'm good at making


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: xZedkiel on October 13, 2011, 02:10:14 PM
I can make all of the recolors to be canon, all CSP's and BP's, Interface names I already have. I can have them up in about 1 hour for you.

Edit:
Wait, but what if I want to make a Dabura based one with Red Skin and Blue pants? D: You said don't touch teh pants.. Or Namekian with Green Skin and Purple pants.. Well, I'll make them and upload them so they're optional :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 13, 2011, 02:21:58 PM
I can make all of the recolors to be canon, all CSP's and BP's, Interface names I already have. I can have them up in about 1 hour for you.

Edit:
Wait, but what if I want to make a Dabura based one with Red Skin and Blue pants? D: You said don't touch teh pants.. Or Namekian with Green Skin and Purple pants.. Well, I'll make them and upload them so they're optional :D

Well, of course you can make separate ones, but the ones included in the PSA pack can't have different colour pants.  Reason being is because the leg for Mystic Combination can only be one colour, so it would look odd when you have a white leg sticking out the ground, but the rest of Buu's leg is blue for example.

I'm not fussed if they're canon or not, as long as they look cool and aren't just plain colours.  And idea I had was maybe a black Kid Buu with white "Majin" insignia all over his body for example. 

You guys can be creative ;)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Dot on October 13, 2011, 02:24:58 PM
so who is the choosen one?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 13, 2011, 02:26:32 PM
Hey Sdoom :

http://www.youtube.com/watch?v=-LILhai7IHI

I'm pretty sure you see that video 8)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 13, 2011, 02:41:14 PM
Hey Sdoom :

[url]http://www.youtube.com/watch?v=-LILhai7IHI[/url]

I'm pretty sure you see that video 8)


Of course I have :P

But that has complete irrelevance to what's happening XD

so who is the choosen one?


What are you talking about?  If you want to make retextures, make them.  Anyone can do it, and I'll pick and mix.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 13, 2011, 03:21:22 PM
PSA soon by Sdoom? :vyse:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Zikkh on October 13, 2011, 03:26:20 PM
PSA soon by Sdoom? :vyse:

This would be epic :af:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: HaloedHero on October 13, 2011, 05:18:22 PM
Thanks good sir ^^ Though it would've never happened if it wasn't for Scott XD

Symbiotic relationship ftw!

However, I wish I had gotten to give you more balancing feedback, but the one time I got to put a lot of time in with him, I was playing terribly, so it wouldn't have been very accurate feedback.

Anyway, how are you on balancing? I know there's other stuff you're still working on, but do you need any more balance feedback, or are you planning on releasing another balance test version?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: xZedkiel on October 13, 2011, 05:24:53 PM
Well, of course you can make separate ones, but the ones included in the PSA pack can't have different colour pants.  Reason being is because the leg for Mystic Combination can only be one colour, so it would look odd when you have a white leg sticking out the ground, but the rest of Buu's leg is blue for example.

I'm not fussed if they're canon or not, as long as they look cool and aren't just plain colours.  And idea I had was maybe a black Kid Buu with white "Majin" insignia all over his body for example. 

You guys can be creative ;)
How about I try white with black tribal markings? :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 13, 2011, 05:25:49 PM
@deadsavior

At the moment, I probably won't and I won't be releasing a test build either.  However, for my future PSAs I'll definitely go down this demo playtester route again.  

@xZedkiel

HYESH!


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 04:42:33 AM
Sdoom :

If i make Maya (over ZSS or Zelda), you make Phoenix PSA? :vyse:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 09:45:03 AM
Sdoom :

If i make Maya (over ZSS or Zelda), you make Phoenix PSA? :vyse:

No >_>


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 10:01:06 AM
:srs: Die.

Why?


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Segtendo on October 14, 2011, 10:02:33 AM
:srs: Die.
Now now.
Don't hate him for something that he doesn't want to do.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 10:04:27 AM
Now now.
Don't hate him for something that he doesn't want to do.

I think you hate him too now :vyse:


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 10:05:58 AM
:srs: Die.

Why?

Look at the OP

Look at what I'm currently working on

Look at the past comments I've been stating over and over again

The answer to your question is right there.  I simply don't have the time.  I like Phoenix Wright, I really do.  But I don't want to make him at the moment until I can properly flesh out some do-able ideas for him and once I've done most of the PSAs I already have planned.  Now stop acting like a child.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 10:20:35 AM
Wow, we can't joking with you.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 10:23:33 AM
Wow, we can't joking with you.

Making a joke is fine, being annoying isn't.  There's is no point in asking me to do something here unless you make it extremely blindingly obvious that you're being sarcastic which you weren't.  You should know this by now ¬_¬


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Albafika on October 14, 2011, 10:23:52 AM
Look at the OP

Look at what I'm currently working on

Look at the past comments I've been stating over and over again

The answer to your question is right there.  I simply don't have the time.  I like Phoenix Wright, I really do.  But I don't want to make him at the moment until I can properly flesh out some do-able ideas for him and once I've done most of the PSAs I already have planned.  Now stop acting like a child.
It's obvious all of SDo0m's attention and focus is going on Black Knight/Zero after Kid Buu is done. :happy: I can't wait to make the CSPs on this pose!
(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/BlackKnightCSP2.png)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Segtendo on October 14, 2011, 10:24:30 AM
(http://images.wikia.com/halofanon/images/3/37/Derailed-topic.jpg)


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 10:26:46 AM
([url]http://images.wikia.com/halofanon/images/3/37/Derailed-topic.jpg[/url])


The train never left the tracks :P


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Segtendo on October 14, 2011, 10:29:39 AM
I guess it hasn't.
We just need more PSA talk and less arguing :P


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 10:32:24 AM
Making a joke is fine, being annoying isn't.  There's is no point in asking me to do something here unless you make it extremely blindingly obvious that you're being sarcastic which you weren't.  You should know this by now ¬_¬
Cool.
I'm everytime try to joking with you, i never tried to force you to make any hacks or something like that. Only you think i'm annoying and this pretty strange. You too should know it I think.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Albafika on October 14, 2011, 10:36:04 AM
Let's go back to baking progress/PSA's/Hype again, shall we? [/end]


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Segtendo on October 14, 2011, 10:39:53 AM
KTH, just drop the ordeal, okay?
I agree with Wolfric that we should get back on-topic about the Kid Buu PSA.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 10:41:46 AM
I may do a preview vid today.  It won't really show off too much new stuff, just a general progress vid made out of boredom. 


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: DoctorFlux(Mariodk) on October 14, 2011, 10:44:20 AM
I may do a preview vid today.  It won't really show off too much new stuff, just a general progress vid made out of boredom. 
maybe preview of FS?
since i really want to see how that works if you is made progress on that


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 11:18:54 AM
maybe preview of FS?
since i really want to see how that works if you is made progress on that

I haven't made any progress on the FS.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 11:27:31 AM
Does it's possible to put a soundbank voice of a character with PSA? (example Mario voice over ROB, without the code).


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 11:51:50 AM
Does it's possible to put a soundbank voice of a character with PSA? (example Mario voice over ROB, without the code).

No idea.  I don't think so though.  Since in PSA, like with graphics, some SFX are character specific.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: Ӄit ßallarɖ on October 14, 2011, 12:03:53 PM
No, you will need the sound bank code. I can already tell you that one. only time it will play is if that char was on screen


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: SiLeNtDo0m on October 14, 2011, 12:27:47 PM
Yay for boredom!

http://www.youtube.com/watch?v=rfaH_CYEmf0



Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: DoctorFlux(Mariodk) on October 14, 2011, 12:34:40 PM
yeah my Goku moveset in a preview video :D
and damn my goku moveset play as noob as CPU

anyway good preview for Kid buu can´t wait to download him :D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: KingJigglypuff on October 14, 2011, 02:15:20 PM
Does it's possible to put a soundbank voice of a character with PSA? (example Mario voice over ROB, without the code).
:srs: What the [censored]!? I told you earlier.
-_-


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - NEW SPECIALS PREVIEW pg 351
Post by: KTH on October 14, 2011, 02:20:10 PM
:srs: What the [censored]!? I told you earlier.
-_-

....Why everybody was too mad with me..
*leave*


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: ItalianStallion on October 14, 2011, 03:33:19 PM
Damn that PSA looks too much fun to play as. I know you've heard that before, but still, I feel the need to say it.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: lYIaXeD OuT on October 14, 2011, 06:27:54 PM
That looks amazing, can't wait to playyyyyyy!


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: nanobuds on October 14, 2011, 08:31:42 PM
question:

Is his pink sphere the aura sphere article, or GFX?

I ask this because i don't want Kid Buu in my brawl, but i love this moveset for Lucario, so i may  just change the texture of the sphere


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: SmashClash on October 14, 2011, 08:35:37 PM
question: Is his pink sphere the aura sphere article, or GFX? I ask this because i don't want Kid Buu in my brawl, but i love this moveset for Lucario, so i may  just change the texture of the sphere
Nope, it's my GFX I made. =D


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: SiLeNtDo0m on October 15, 2011, 03:31:42 AM
question:

Is his pink sphere the aura sphere article, or GFX?

I ask this because i don't want Kid Buu in my brawl, but i love this moveset for Lucario, so i may  just change the texture of the sphere

Well, if you wanted to use this moveset with regular Lucario costumes, you could recolour all the pink graphic textures in the FitLucario.pac and make them blue if you wanted.


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: nanobuds on October 15, 2011, 06:00:22 AM
alright, thanks bro


Title: Re: SDo0m's Dark Void: Kid Buu Test Build SENT - Yet another Preview pg 356
Post by: SiLeNtDo0m on October 15, 2011, 03:44:29 PM
I both spoil and tease you guys.  I should be bored more often...

Anyways, new thing with this vid is the Final Smash:

http://www.youtube.com/watch?v=zHJ9QNwD9Zs


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: saison on October 15, 2011, 04:28:59 PM
Looks like one of the best so far! (poor Viewtiful Joe)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Pervyman Trigger on October 15, 2011, 04:31:58 PM
Neva been A dragon ball fan but I want this so much <>..,..,..<>


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: _Data_Drain_ on October 15, 2011, 04:46:33 PM
As much as I... Well, don't hate DBZ, but I do get annoyed with the fanbase... *Ahem* anyway... AND wanting a good Mewtwo in the Lucario slot...

This still looks like an interesting PSA, if there ever comes a time when I can use both, I would most likely.

It seems like you can actually use him in a aggressive way, but not be completely hindered by vBrawl's physics. You might even be able to bait and punish using combos, and cancels, making him a very unique character...

The only one close to that was Meta Knight, but even he was better for camping... So Kid Buu might have a truly distinct play style, lets just hope I'm right about that not needing to camp thing with him. XD


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: KTH on October 15, 2011, 05:13:30 PM
The Final Smash was just amazing. Good job.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: lYIaXeD OuT on October 15, 2011, 05:57:51 PM
Wow, that was smexy. When you see it play it all comes together niceley. Love that final smash :[)

btw, you're wrong, mw3 will be better  :af:


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Batman on October 15, 2011, 09:14:50 PM
All I have to say is...  :happy:. But I want to ask. Why tapping for N-B? I know it take's some skill, but how about the certain people that can't tap that fast? Ya' know? But yeah, once again...   :happy:


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Pervyman Trigger on October 16, 2011, 12:22:06 AM
So not sure if this is a good time to ask but
Like it so far? Though I need to fix his hands, and do something about the head o-o
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/HimFullAperance.png)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: DSX8 on October 16, 2011, 01:04:11 AM
... a cameo kid buu? O.o


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 16, 2011, 02:31:39 AM
All I have to say is...  :happy:. But I want to ask. Why tapping for N-B? I know it take's some skill, but how about the certain people that can't tap that fast? Ya' know? But yeah, once again...   :happy:


Sucks to them then, because it's really easy to do.  It's to allow a sense of control and flexibility to the move overall.  You feel more involved if you're manually charging the move yourself.

So not sure if this is a good time to ask but
Like it so far? Though I need to fix his hands, and do something about the head o-o
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/HimFullAperance.png[/url])


Pretty nice!  Shame the texture is mirrored though.  I wonder if there's a way to unmirror it...


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SmashClash on October 16, 2011, 07:52:19 AM
I can unmirror the texture if you'd like.
Speaking of "texture" today I hope I can finish your SDo0m Viewtiful Joe. I've been meaning to give it you and finish it.
I'll try to finish my homework early enough. It's 9:52 AM here.(EST)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Pervyman Trigger on October 16, 2011, 10:50:46 AM
Pretty nice!  Shame the texture is mirrored though.  I wonder if there's a way to unmirror it...
Yeah, Been trying to work around that and just make a pattern out if it. Though the hands are not very friendly
I can unmirror the texture if you'd like.
How do ya do that any way o-o, could be useful for a few things I've wanted to make in the past


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Segtendo on October 16, 2011, 11:02:00 AM
That final smash man.
THAT FINAL SMASH.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: DoctorFlux(Mariodk) on October 16, 2011, 11:51:19 AM
i love that Final Smash :D


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Allbait on October 16, 2011, 12:48:38 PM
Why wasn't Skyrim mentioned when you were talking about the awesome new games coming out? O_O! Elder Scrolls is FTW >:O! Anyway, epic moves 8D Its unfortunate how some people won't use it (like myself) because they're happy with Lucario or Mewtwo already =P I love my personal Lucario PSA too much to replace it 8D If the forbidden 7 slots are ever fixed and character porting perfected I'd definately get Kid Buu instead of Mewtwo :3


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Kaye Cruiser on October 16, 2011, 01:22:05 PM
Quack=Moo? =D

Wait, so Krillin is a Space Cow? D:

Watching the video. Enjoying it thoroughly so far. :3


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 16, 2011, 01:23:56 PM
Why wasn't Skyrim mentioned when you were talking about the awesome new games coming out? O_O! Elder Scrolls is FTW >:O!

Meh, I've heard that Elder Scrolls IV was amazing, it's just not my kind of thing at all.  I'm not saying Elder Scrolls V won't be amazing, because it probably will be.  I just don't care for it.  

And the U Throw is done.  Only D Throw, Side Taunt, Win2, Win3 and Sexy Dance left.

Also, quick question to any whom this may concern but what do you think about the current balance states of all my released PSAs at the moment (barring Drako Yoshi and SAVAGE Wolf)?  And go to a little bit of depth.  Not too long, just more than "X is balanced, Y is rather OPed" etc.  Here's what I've found with my PSAs:

Shadow (Lord of Chaos) has an extremely powerful approach.  Because of his crazy fast running speed, fast attacks, high priority, godly recovery and good finishing moves he's a very powerful threat.  Even with my personal version which I nerfed in a few aspects he's still insanely good.  In particular, his N Air I find is godly.  He's practically invulnerable whilst doing it because the attack surrounds his whole body, is obnoxiously large and is multi-hit.  It's just far too good for pressure.  I feel that I should change the move entirely.  A few have suggested to change it completely, and I probably shall.  I want to change it to a hurricane kick.  As well as this, I plan on revamping quite a few of the animations so that they have better timings.  The F Tilt and F Smash in particular. 

Cloud just needs a full revamp to be honest.  I would like to do some drastic changes to him, I even thought of a fairly interesting system to do for him, however I'm not too sure where to go from that.  I want to pull back his overall fanciness a little.  Sure he's a Final Fantasy character, but I think some of the moves in the current version are a little over the top.  U Smash and D Smash would get completely changed in particular (changed to sword based attacks).  They're both far too good at the moment.

Viewtiful Joe is just fine imo.  I use him frequently and he has a good set of strengths and weaknesses.  On one hand his air speed is unparalleled, he has pretty good gimping abilities, a very solid projectile, good approach and an excellent recovery.  On the other hand, his reach is terrible, he's not very heavy, his ground game isn't amazing and his main killing moves are flawed in an aspect (his F Smash is somewhat slow and his U and D Smashes get hit quite hard by stale move negation). 

Spidey is also fine imo.  I think I won't bother with the web throws since the graphics just aren't being co-operative.  But in its current released form, he's still pretty balanced and only needs small tweaks here and there.  Rather than having the more set strengths and weaknesses, he's more of a jack of all trades with an amazing amount of mobility but a mediocre kill potential. 


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Ninka_kiwi on October 16, 2011, 01:52:44 PM
Cloud definitely needs some balancing...

I love the moveset a lot but there are somethings that need to be changed such as the U Smash and the down smash as you have said. He also seems to be a bit too fast and powerful at the same time, either his power should be toned down or his speed should be toned down. I feel that though if you made him less powerful but kept him fast he'd be able to have a nice combo system as I remember he was great for comboing sword attacks in dissidia rather then his abillity to do a bunch of damage from one attack. and he also can play a nice keep away game similar to that of link since he'd be able to use attacks like fira meteor and buster beam.
But yeah in short I think that a playstyle similar to pit's or link's would be best for cloud. he3 should not play like ike at all in terms of power speed or range.

But yeah I dunno juss my ideas for him.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: LCCoolJ95 on October 16, 2011, 02:29:21 PM
I like the FS, but it should be like in the DBZ series. A blast that wipes out a whole planet. That blast was alright, but it should be more like Sephiroth's meteor FS.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 16, 2011, 02:38:29 PM
Nah.  The only usable explosion is that generic explosion graphic 4D (the Bob-Omb explosion), a graphic that I've abused too much and to be quite frank I'm sick of it and it's chessy.   If I had a proper pink explosion, that would be ideal.  Unfortunately, I don't.  I actually much prefer this electric burst and flash.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: _Data_Drain_ on October 16, 2011, 02:54:43 PM
Yeah, I agree on both Shadow and Cloud, they need changes...

As you said, Shadow's neutral air is way too good, too fast, and spammy. Perhaps a single hit move that has good knock back, but lag? Normal lag, and landing lag... His air movement could be hard to control as well, kinda like Snake... Snake and Falcon combined... He goes as far as Falcon, but has as poor of control as Snake...


As for Cloud.


Yes, his up and down smash are... Kinda... Well I'll be honest, cheap, and a bit bland, I'm not sure what to change them to, but look at Dissidia 012 videos, kinda like how DO looked at videos of Sephiroth (even though he still could use fixing). Or, even watch some other sources, like AC, just look all around for inspiration.

I feel he should still be a bit combo happy, but having more... Flaws, in Dissidia 012, his moves link well, and have a lot of knock back, but they also leave him wide open if he misses, or unlike Sephiroth, have quite a bit of start up even... But they are restricted to the set moves, like side tilt, that should stay as it is now. Like I said, look at Dissidia 012 videos of him. Hopefully, the new version will be able to have good matches with Sephiroth. :P


Well... I feel like I've said all I need to for now...


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: ItalianStallion on October 16, 2011, 03:10:46 PM
That [censored]ing video is the [censored]! The commentary is epic, that accent is epic.

The Final Smash is too cool for words. I can't even believe it. The animations look so good and clean.

Outstanding job, SilentDoom!


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 16, 2011, 03:13:42 PM
Yeah, I agree on both Shadow and Cloud, they need changes...

As you said, Shadow's neutral air is way too good, too fast, and spammy. Perhaps a single hit move that has good knock back, but lag? Normal lag, and landing lag... His air movement could be hard to control as well, kinda like Snake... Snake and Falcon combined... He goes as far as Falcon, but has as poor of control as Snake...


The hurricane kick idea I had for the N Air was going to be a sex kick based move that came out fairly slowly but had good knockback and sex kick properties.  12% on early hitbox, 8% on later ones.  If you whiff it, it's very punishable.


As for Cloud.


Yes, his up and down smash are... Kinda... Well I'll be honest, cheap, and a bit bland, I'm not sure what to change them to, but look at Dissidia 012 videos, kinda like how DO looked at videos of Sephiroth (even though he still could use fixing). Or, even watch some other sources, like AC, just look all around for inspiration.


Lol, where do you think the inspiration for the rest of the moves came from (http://www.youtube.com/watch?v=xHB_5XcwA2E) :P ?

I feel he should still be a bit combo happy, but having more... Flaws, in Dissidia 012, his moves link well, and have a lot of knock back, but they also leave him wide open if he misses, or unlike Sephiroth, have quite a bit of start up even... But they are restricted to the set moves, like side tilt, that should stay as it is now. Like I said, look at Dissidia 012 videos of him. Hopefully, the new version will be able to have good matches with Sephiroth. :P


Well... I feel like I've said all I need to for now...


Actually, I was thinking of making him slower and more power based like Ike.  Why you may ask?  Well because as regards to FF7, I believe I read up that Cloud was one of the stronger units that you could have, but was generally one of the slower ones comparative to others.  Similar applies to Dissidia (as you said).  The system that I also had planned for Cloud was kind of to incorporate an EX system in.  Basically, upon dealing a certain amount of damage (probably about 50% and this includes shield damage) you would be able to trigger an EX Special which would either allow for more combo possibilities (moves such as Climhazzard) or just raw power (moves such as Omnislash V5).  Then, for a new Final Smash, I would have a go at trying to give him the Omnislash V6 from Advent Children, or at least something along those lines.

That [censored] video is the [censored]! The commentary is epic, that accent is epic.

The Final Smash is too cool for words. I can&#039;t even believe it. The animations look so good and clean.

Outstanding job, SilentDoom!


Thank you good sir, and gratz again for becoming a part of LST ^^


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 19, 2011, 04:37:32 AM
Apologies for double posting, just a few updates:

1) PSA is 99.9% completed, and Beyond made a leg!  However, it doesn't work :(  The leg doesn't appear ingame and it causes endgame lag.  Both SmashClash and GameWatching both offered to attempt to do the leg though when they had time.  That's literally all that I'm waiting on as far as the PSA goes.  I've even done the Sexy Dance XD

2) I decided to make my own CSP and it came out really nice imo.  I made it in Brawlbox 0.63 rather than 0.64 so that it wouldn't have the shading from the normals (the shading from those normals were what slightly deteriorated the quality of Nanobuds' and SJS' Kid Buu's CSPs).  For anyone making retextures, I'll be happy to send you the PSD file for it.  Here's what the CSP looks like (large and proper size):

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/KidBuularge.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/KidBuuCSP1.png)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: KTH on October 19, 2011, 05:14:40 AM
Well i can do this but explain more what is it. It's a vertice?


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Zikkh on October 19, 2011, 08:01:27 AM
The CSP is awesome :af:
Glad to hear the PSA is 99.9% Complete ! I cant wait to play as Kid Buu :P


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: KTH on October 19, 2011, 09:12:38 AM
Here :

(http://i53.tinypic.com/2efpag6.png)
Capsule.brres - 0.03MB (http://www.zshare.net/download/9493568821f593ca/)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 19, 2011, 09:52:28 AM
^ Gamewatching did the same thing with the capsule.  Unfortunately, it didn't work ingame.  The graphic didn't appear and there was a lot of lag. 

I think it will need to be vertexed out of something else.  Ninka before was suggesting Ike's sword.  You could use a character article like that or Fox/Falco/Wolf's Blasters etc.  Whatever has a relatively low file size.

Now basically all the interface hacks are done.  I decided to do basic recolours for the time being.  Others can do better retextures later.  Here are the ones I'd like to see:

- Hatchiyack Colours (over Red costume) (http://th05.deviantart.net/fs71/PRE/i/2011/075/2/8/hatchiyack_by_dbkaifan2009-d3bsg33.png)
- Frieza/Freeza Colours (over Blue costume) (http://image.com.com/gamespot/images/2006/312/reviews/932846_20061109_790screen002.jpg)
- Perfect Cell colours (over Green costume) (http://animeonly.org/albums/2007_04_30/Games/Cell_2.png)
- Black with white Majin "M"s all over body (over White costume).

Suggestions for Hatchiyack:

- Make only his pupils yellow and keep the rest of his eye black
- The arm bands on Kid Buu's wrists can be textured to look like Hatchiyack's lower arms
- He can have an outlined blue orb on his head that takes up the space of his forehead (though doesn't go up to the tentacle).

Suggestions for Frieza/Freeza:

- Like Hatchiyack, have the orb on his head in exactly the same way, only it should be purple rather than blue
- Make sure the purple orbs on his shoulders, lower arms and chest are there

Suggestions for Perfect Cell:

- Ignore the black orb inside his head.  Instead, focus on just making the upper part of his head green with spots, then from his browline downwards (earholes included), make it Cell's head colours
- Make sure the upper body and shoulders are shiny black just like Cells
- The rest of the body can be green with the spots. 
- Make the belt purple?

And remember DO NOT texture that pants/trousers.

Anyone who does these gets instant collaboration.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: DoctorFlux(Mariodk) on October 19, 2011, 10:29:00 AM
- Black with white Majin "M"s all over body (over White costume).
 can be super buu if filesize is ok with a oneslot resizer :D and if someone make Super buu vertex over lucario


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: Pervyman Trigger on October 19, 2011, 10:41:04 AM
I can make Hatchiyack and possibly Cell, but mainly Hatchiyack. After [censored]ing around with that camo color trying to get the head to look correct and the body look decent I've pretty much figured out what makes what on Kid Buus texture map


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 19, 2011, 11:01:52 AM
GOOD NEWS

KTH's leg WORKS!!  Woot to him!  However, it doesn't have nulled normals unfortunately, so the shading is off compared to the rest of the vertex.  It's really noticeable on darker stages.


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: DoctorFlux(Mariodk) on October 19, 2011, 11:06:56 AM
thats good news :D


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: KTH on October 19, 2011, 11:40:52 AM
Do you want i null normal that leg?


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 19, 2011, 12:16:36 PM
Do you want i null normal that leg?

No worries.  I think I might have done it myself using Beyond's very easy to follow normal nulling guide on LST :)


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SmashClash on October 19, 2011, 01:02:59 PM
I'll do some of those recolors. Any else you'd like of, SDo0m?


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SmashClash on October 19, 2011, 05:09:37 PM
Sorry for double post, but...
Kid Buu Released! First Download!


Title: Re: SDo0m's Dark Void: Epic Rap Ba...I mean...PSA Battle pg 357!
Post by: SiLeNtDo0m on October 19, 2011, 05:21:46 PM
Um...yeah...that ^

http://www.youtube.com/watch?v=GEJhE1rNgsI

http://kc-mm.com/frontpage-posts/peeka-buu-and-thus-the-planet-exploded/10-19-2011/

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335&Moderated=All&facebook=true


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Ikuto on October 19, 2011, 05:50:08 PM
 the poll... i want.... to.. choose both!
Jaw = Dropped, Pants = Soiled, Mind = Blown.  Now excuse me as I fix myself up...
and
DO MOAR DBZ
but the fix my self wins XD


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: nanobuds on October 19, 2011, 06:07:53 PM
ahh kid buu is amazing!!! i love it!!!


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SmashClash on October 19, 2011, 06:16:04 PM
I just tried him out. He's awesome!
His final smash is completely epic.
You made him teleport then teleport to the spot. Then he throws it down and when it collides with the ground the black rocks from Lucario's FS graphic is there which makes it look like an awesome collision. Then...it fading into a white screen like that is amazing.
His throws are especially great, as well. I like the UpThrow and down throw the most.

Also, nice secret taunt. (Aerial :P )
I'd make a long discussion of each other move but these are the things I've come across that are different from the beta test version.

EDIT: Also, nice CPU AI!
One thing that makes him feel slow for me is either his running speed or his air mobility. But I can easily edit both of those in attributes. Again, great job. ;)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 19, 2011, 06:44:01 PM
tis the sexiest PSA ever

i love the OHC system, it seems easy for me :)



Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Kaye Cruiser on October 19, 2011, 06:58:47 PM
Me today: Yes! I FINALLY have some free time today since I'm taking a day off from working out! =D I think I've played the new Sonic Generations Demo, had some fun times with my wifey, ate beef...I think I'll finally try out that test build of Kid Buu today! :3 Oh, speaking of which, I wonder if there's anything new on BrawlVault. o.o

*checks and sees Kid Buu V1 released*

...

*sighs* So much for helping. xD;

BANZAI!! D< *downloads*

/endstory

Just finished watching the vid Silent. Awesome job as always. Now I think I'll pop in B+ and gives this a few whirls. :3


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Pervyman Trigger on October 19, 2011, 07:53:44 PM
Almost done with the Hatchiyack Mr. Doom :af: I'd show it but my snapshot button isn't working :oshi:


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Naruto200Man on October 19, 2011, 08:02:33 PM
SD: I haven't even played this yet, but I have to say this now =-=
This moveset is perfect for me :D

I love to rush my opponent, but I also like to button mash a bit, usually with some stratagy in mind (even though it doesn't seem like it)

My Concern with the up B is just one thing. About how "Woops proof" is it?
And by woops proof, I mean like that one part in one of the Smash Taunts Flash videos where falco does his up b and dies by accident =-=


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: _Data_Drain_ on October 19, 2011, 08:03:59 PM
Um... This for some reason froze on me when I was jumping... I was in training mode if that makes any difference.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Pervyman Trigger on October 19, 2011, 08:11:53 PM
Oh god I suck at this game >.< I just pined it against my Luffy beta and lost XD Anyway I'm loving the moveset Sdoom


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Christian_CAO on October 19, 2011, 08:33:37 PM
Um... This for some reason froze on me when I was jumping... I was in training mode if that makes any difference.

Similar situation... who were you versus? My wii only froze against Bowser and Peach when I jumped. Though it takes a while to happen and is a random freeze.

I played about 10 matches before it actually froze... Maybe the wii can't take all of the awesome at once...

I actually thought that it froze due to too many alterations to the characters and stages...
Which is a flat out lie, seeing as SilentDoom's PSA 'bout had 4 different character movesets brawl'in it out with no freezing. :P
----
Anyway... SDoOm, this is so much fun to play with. The only way I die is by SD, very very funny self destructs. Comboing an opponent across the stage in an epic way only to accidentally die from a slip of a button press, makes this moveset even more fun to use.

I also love that special taunt. Even more shenanigans in air combos that lead to hilarious cancels into said taunt. Short hopping into taunt during combos is hilarious. Love watching my buds flinch and role away from Buu's smexy dance moves  ;D

I want to play it more, and give an extensive review, but someone else can do that 'cause I'm having too much fun with this pink combo freak  at the moment :happy:


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 19, 2011, 08:41:18 PM
mine only froze when i jumped fighting against goku :P


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: _Data_Drain_ on October 19, 2011, 08:43:05 PM
Similar situation... who were you versus? My wii only froze against Bowser and Peach when I jumped. Though it takes a while to happen and is a random freeze.

I played about 10 matches before it actually froze... Maybe the wii can't take all of the awesome at once...

I actually thought that it froze due to too many alterations to the characters and stages...
Which is a flat out lie, seeing as SilentDoom's PSA 'bout had 4 different character movesets brawl'in it out with no freezing.
YES! I'm glad I'm not the only one who's having problems, yes, I was in training mode, with Peach as foe.

And this is... Not normal at all for any PSA... Waluigi works fine against Peach, Sephiroth does too, Viewtiful Joe as well...

What's different about Kid Buu... Wait one damn second... I do remember something... SDo0m's old VJ didn't want to play against Hollow's version of Sephiroth, but after the revamp, he works just fine against DO's version of Sephiroth... Is this a similar problem? (Although this one is MUCH worse, since it's against two characters. And both are game default characters...)

mine only froze when i jumped fighting against goku :P
Talk about irony, and make that three characters. XD


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: lYIaXeD OuT on October 19, 2011, 10:03:38 PM
SD, so fun to play as buu. Best ever. I really love the style of his moveset. Its not like anything else. But one small tiny complaint. His down air is somewhat OP (in my opinion) because you can edge guard so hard with it. I got VJ on the edge and i got %60 damage on him before he finally got out of it. If kid buu didnt bounce at the end of the attack, it wouldn't be as abusable. But otherwise, very fun.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Pervyman Trigger on October 19, 2011, 10:09:09 PM
All right Almost done with the texture SDoom. Here's what I've got done so far
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/al_111019_23192binout.jpg)
The back of the head is horribly hard to texturize when doing more than one color, it comes down to a science.
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/al_111019_23191binout.jpg)
Arms are good and the thingy on them is looking okay, should I add those blue Knuckles he has or no?
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/al_111019_23193binout.jpg)
Eyes O-O For some reason the right one seems to glow super bright on some animations
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/al_111019_2319binout.jpg)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 19, 2011, 11:28:37 PM
Jumping vs certain characters?  What an odd time to freeze @.@.  I really have zero idea as to why that would happen.  It's only when you jump right and not anything else?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Velen on October 19, 2011, 11:46:46 PM
Question: B-air = my Pinwheel kick idea?

o.o


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: _Data_Drain_ on October 20, 2011, 01:08:44 AM
Jumping vs certain characters?  What an odd time to freeze @.@.  I really have zero idea as to why that would happen.  It's only when you jump right and not anything else?
Not 100% sure... But either way, this prevents me from wanting to use this PSA, since I main Peach...

So... Yeah... My Brawl will have to do without Kid Buu...


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Zikkh on October 20, 2011, 05:30:29 AM
hmm ... My game doesn't freeze , and I am PAL :P


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: dRage on October 20, 2011, 08:25:24 AM
Looks sweet and I don't even like the character. Definitely going to try it out next time I boot up my Wii (whenver that will be).

You should have told me you were releasing it, I would have loved to do a little machinima intro for it D:


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 08:51:15 AM
Looks sweet and I don't even like the character. Definitely going to try it out next time I boot up my Wii (whenver that will be).

You should have told me you were releasing it, I would have loved to do a little machinima intro for it D:

Well, this isn't the final version, so it's still a possibility ^^


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Naruto200Man on October 20, 2011, 09:55:37 AM
Hey SD: I've probably asked this before, but it's been forever so I don't know :l
Once I tried to make an animation where sonics arm stretched out like Kid Buu's arm does.

The animation plays fine in brawlbox, his arm stretches and comes back etc. But in brawl he just does the animation but no stretching? Um....am I not doing something in psa I need to do?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 11:17:56 AM
Hey SD: I've probably asked this before, but it's been forever so I don't know :l
Once I tried to make an animation where sonics arm stretched out like Kid Buu's arm does.

The animation plays fine in brawlbox, his arm stretches and comes back etc. But in brawl he just does the animation but no stretching? Um....am I not doing something in psa I need to do?


No idea.  How have you made it stretch?  Via scaling or via translation?

Also, new CSPs!  They're very slightly different from the last one (though the difference isn't noticeable at first glance).  However, with this CSP I actually have the pose so I can make perfect pose CSPs with minimal effort.  

Normal Kid Buu:
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/NormalCSPBIG.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP00.png)

Black with White Majin Insignia by SmashClash:
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/BlackandWhiteCSPBIG.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP04.png)

And finally, my own Hatchiyack retexture that I decided to do (spent all day on it and it still has problems >_<):
(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/HatchiyackCSPBIG.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP01.png)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 20, 2011, 12:41:01 PM
that´s a smexy hatchiyack you´ve got there



i want to do frieza :P


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 12:47:54 PM
that´s a smexy hatchiyack you´ve got there



i want to do frieza :P

Be my guest ;)  I've started on Cell personally.  I've done the arm texture so far.  Still need to do the body and the head.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 20, 2011, 12:57:09 PM
Be my guest ;)  I've started on Cell personally.  I've done the arm texture so far.  Still need to do the body and the head.

ok, i just need to find where the tentacle texture starts

oh wait,THAT HATCHIYACK!!!

the tentacle, i could use that

mind?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 01:00:44 PM
ok, i just need to find where the tentacle texture starts

oh wait,THAT HATCHIYACK!!!

the tentacle, i could use that

mind?

Just so you know, the tentacle is the bottom right block of pink in the LucarioBody.png texture.  It's NOT in the LucarioFace.png  The bottom of the tentacle is literally the bottom of this block.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SmashClash on October 20, 2011, 01:01:59 PM
Any other recolors needed, SDo0m? It's too fun. D:


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 20, 2011, 01:03:38 PM
orly?

ok

that´s probably all i has to do with it


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Naruto200Man on October 20, 2011, 01:36:13 PM
No idea.  How have you made it stretch?  Via scaling or via translation?

Also, new CSPs!  They're very slightly different from the last one (though the difference isn't noticeable at first glance).  However, with this CSP I actually have the pose so I can make perfect pose CSPs with minimal effort.  

Normal Kid Buu:
([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/NormalCSPBIG.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP00.png[/url])

Black with White Majin Insignia by SmashClash:
([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/BlackandWhiteCSPBIG.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP04.png[/url])

And finally, my own Hatchiyack retexture that I decided to do (spent all day on it and it still has problems >_<):
([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/HatchiyackCSPBIG.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP01.png[/url])


I did it with translation :l and some scaling on the bones that weren't stretching (His arm stretched and the palm got bigger like in most of sonics punches)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SmashClash on October 20, 2011, 02:07:47 PM
SDo0m, I found a glitch with KTH's graphic.
(http://img404.imageshack.us/img404/57/al1110201617binout.jpg)
It's when you get hit and are in your hurt pose laying on the ground. Then when you press A to do an attack recovery the leg graphic shows up if you pause it at the right time.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 20, 2011, 02:14:04 PM
(http://i.imgur.com/zFcTr.png)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 03:25:45 PM
I did it with translation :l and some scaling on the bones that weren't stretching (His arm stretched and the palm got bigger like in most of sonics punches)


Same way I did it with Kid Buu :-\  Maybe you need to do it even more.  Look at Sonic's attacks and how they scale.  Despite how they look in Brawlbox, they don't look nearly as big ingame.  So try additional scaling.

SDo0m, I found a glitch with KTH's graphic.
[url]http://img404.imageshack.us/img404/57/al1110201617binout.jpg[/url]
It's when you get hit and are in your hurt pose laying on the ground. Then when you press A to do an attack recovery the leg graphic shows up if you pause it at the right time.


Dang I had to miss removing the graphic on that one subaction >.<  I did it for all of them except the DownAttackU.  I've fixed it now though.

([url]http://i.imgur.com/zFcTr.png[/url])


Pretty nice bro!  I like it, though I prefer the one Velen is making a bit more:

(http://i.imgur.com/wy4DQ.png)

Nothing personal of course, and you're absolutely free to continue yours and use it ;)

In other news, I just finished the Cell retexture and it came out really nice.  I'm also redo-ing the Hatchiyack one a bit so it's a bit better.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SmashClash on October 20, 2011, 03:47:12 PM
Dang I had to miss removing the graphic on that one subaction >.<  I did it for all of them except the DownAttackU.  I've fixed it now though.
I don't see it updated on BV. =o


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: LCCoolJ95 on October 20, 2011, 03:50:59 PM
*sees Kid Buu's FS again* heheh, it went boom, heheh


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 03:58:28 PM
I don't see it updated on BV. =o

I said I fixed it.  I didn't say I had uploaded the fix :P  I'm not going to rewrite the entire .rar just for a tiny fix that isn't all that important.  I'll upload the fix when I'm done with my retextures and stuff. 


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: BlueBrain on October 20, 2011, 04:47:58 PM
u make great textures SDoom, u ever thought of trying texture hacks, other than just texturing for ur PSAs???


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 04:55:13 PM
u make great textures SDoom, u ever thought of trying texture hacks, other than just texturing for ur PSAs???


Ty bro.  And maybe, though people don't really care too much for pure texture hacks nowadays unless they are absolutely exceptional and unique.  Though I'm gradually getting better with Photoshop and understanding how to layer stuff more, and I can whip up a decent retexture in a couple of hours now if I concentrate.

Speaking of which, made two new CSPs.  One of the revamped Hatchiyack Buu, and the other of Perfect Cell Buu (both made by me):

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/HatchiyackCSPBIG2.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP015.png)

(http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CellCSPBIG.png) (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP02.png)


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: lYIaXeD OuT on October 20, 2011, 05:11:13 PM
Dat cell texture looks so good.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Velen on October 20, 2011, 05:12:05 PM
Ty bro.  And maybe, though people don't really care too much for pure texture hacks nowadays unless they are absolutely exceptional and unique.  Though I'm gradually getting better with Photoshop and understanding how to layer stuff more, and I can whip up a decent retexture in a couple of hours now if I concentrate.

Speaking of which, made two new CSPs.  One of the revamped Hatchiyack Buu, and the other of Perfect Cell Buu (both made by me):

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/HatchiyackCSPBIG2.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP015.png[/url])

([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CellCSPBIG.png[/url]) ([url]http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Kid%20Buu/CSP02.png[/url])


Does seeing my textures (among others) help with that a little?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 20, 2011, 05:20:40 PM
Does seeing my textures (among others) help with that a little?

Indeed they do.  And SmashClash's black and white Buu helped quite a bit too.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: ItalianStallion on October 20, 2011, 05:28:53 PM
Yo SDo0m, that [censored]ing Cell Kid Buu is amazing. You really made that? Damn everyone is becoming a pro with texturing lately. Competition time!

Really though, I'm impressed. Specially since I know how much of a [censored] it is to texture Lucario.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SmashClash on October 20, 2011, 05:31:53 PM
Indeed they do.  And SmashClash's black and white Buu helped quite a bit too.
=D
All these outfits are awesome.
I want to do more, but I don't know what other villains would look good.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: KTH on October 20, 2011, 05:39:12 PM
Cell texture was really amazing.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: saison on October 20, 2011, 06:15:32 PM
Make a Buu texture! :D Wait... Nevermind -_-


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Dot on October 20, 2011, 06:54:58 PM
=D
All these outfits are awesome.
I want to do more, but I don't know what other villains would look good.

same here


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: GabbaGhoul on October 21, 2011, 06:47:04 AM
Alright, Can't get KB working.
He freezes after his entry.
1st version worked.
Solution?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 21, 2011, 11:49:03 AM
Alright, Can't get KB working.
He freezes after his entry.
1st version worked.
Solution?

What do you mean by "1st version"?  I haven't changed the link....The only reason why that date changed on the BV link is because I edited the description of the hack.  I would have notified you guys if there was a major update.

Works perfectly for me and everyone else (barring that Peach/Bowser jumping glitch which I have hopefully fixed but have not uploaded yet). 

Are you using any of the interface hacks like battle names and such?  You may have inserted those incorrectly or something.  Remember that you cannot do it in Brawlbox 0.63.  It has to be either 0.62 or 0.64.

If you aren't using interface hacks, then I'm not sure why it's freezing.  File size definitely isn't a problem, and I didn't touch his Entry animation or graphics at all.  Maybe you misplaced something?


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: Ultraxwing on October 21, 2011, 11:50:15 AM
 OMG that is so smexy =3

this hack takes the cake so far. and it has all the improvements/fixes that was suggeste. =3


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: GabbaGhoul on October 21, 2011, 12:29:48 PM
Quote
What do you mean by "1st version"?  I haven't changed the link....The only reason why that date changed on the BV link is because I edited the description of the hack.  I would have notified you guys if there was a major update.

Works perfectly for me and everyone else (barring that Peach/Bowser jumping glitch which I have hopefully fixed but have not uploaded yet). 

Are you using any of the interface hacks like battle names and such?  You may have inserted those incorrectly or something.  Remember that you cannot do it in Brawlbox 0.63.  It has to be either 0.62 or 0.64.

If you aren't using interface hacks, then I'm not sure why it's freezing.  File size definitely isn't a problem, and I didn't touch his Entry animation or graphics at all.  Maybe you misplaced something?

By 1st version I meant the 0.1 Beta

I have used brawlbox 0.63 to insert css and battle portraits before, but thats all worked fine up to this point. Although I have not used any portraits for kid buu yet. All i've done was remove my lucario folder and added the one from the downloaded file.

I wouldn't assume anything (like you said) was wrong with the actual hack. Simply because all of your hacks have been flawlessly amazing thus far. I probably have misplaced something.


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: DoctorFlux(Mariodk) on October 21, 2011, 12:53:24 PM
By 1st version I meant the 0.1 Beta I have used brawlbox 0.63 to insert css and battle portraits before, but thats all worked fine up to this point. Although I have not used any portraits for kid buu yet. All i've done was remove my lucario folder and added the one from the downloaded file. I wouldn't assume anything (like you said) was wrong with the actual hack. Simply because all of your hacks have been flawlessly amazing thus far. I probably have misplaced something.
ohh you mean my mini PSA i made for kid buu?
anyway i am about to delete that one since Sdo0m made a MUCH!! better PSA for him


Title: Re: SDo0m's Dark Void: Kid Buu V1 RELEASED
Post by: SiLeNtDo0m on October 21, 2011, 05:04:51 PM
Kid Buu v1.5 released ;)

Includes:

- Brand new retextures!  Hatchiyack and Cell by me, Frieza by Velen and Black and White by SmashClash
- Brand new interface hacks to go with the new retextures
- A couple of small PSA tweaks
- A Brawl Minus version!

http://www.youtube.com/watch?v=DVyXnegrLBQ


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SonicBrawler on October 21, 2011, 05:32:11 PM
Kid Buu v1.5 released ;)

Includes:

- Brand new retextures!  Hatchiyack and Cell by me, Frieza by Velen and Black and White by SmashClash
- Brand new interface hacks to go with the new retextures
- A couple of small PSA tweaks
- A Brawl Minus version!

[url]http://www.youtube.com/watch?v=DVyXnegrLBQ[/url]

Reel Steel is pretty good


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Zikkh on October 21, 2011, 05:56:09 PM
1. Awesome :D
2. Is this the Final Release ?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Christian_CAO on October 21, 2011, 08:23:03 PM
This is very awesome ^3^ Love the fixes, he doesn't freeze against anyone now :)

He does however have a tiny glitch where if he gets hit into the air and you use the down B immediately after, he keeps the momentum and does a massive super jump into the atmosphere. He doesn't ko himself, so it is not too bad. You just have to keep on using down air to get back down from space  :P

That glitch has only happened against captain falcon but like I said, not too bad of a glitch.  ;)

One other quip, that I think hardly has anything to do with buu's moveset. Apparently KTH's Knuckles vertex makes prince "whatever his name is" from Kirby's epic yarn's polygons explode upon being up grabbed (epic up grab btw). It is probably the Knuckles vertex... *goes and checks*

EDIT: yeah, it was the prince costume. Kirby's other costumes don't explode so it must be due to whatever base vertex the prince was created with  :P

Anyway, great work so far. I can't wait to see what other tweaks you add to this amazing moveset.  ;)

EDIT2: another issue. Game freezes when Snake uses his Side B at the same time that Kid Buu uses up B. I'll check some more just to make sure it isn't just a fluke. I was playing it for quite some time. Other factors may include Beyond's Balthier or Zancario texture but those don't seem to be the issue...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: xZedkiel on October 21, 2011, 08:54:09 PM
I had the tribal white ready for you D: I just had no time to upload T-T


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Kaaoeyi on October 22, 2011, 02:35:37 AM
I find using this Psa with the Chaos 0 vertex to be quite fun, it fits him perfectly:

Chaos 0 -  squishy, stretchy, evil
Kid Buu  -  squishy, stretchy, evil

The animations are what really makes him
feel like you're really playing as him.
love it!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 22, 2011, 02:47:03 AM
This is very awesome ^3^ Love the fixes, he doesn't freeze against anyone now :)

He does however have a tiny glitch where if he gets hit into the air and you use the down B immediately after, he keeps the momentum and does a massive super jump into the atmosphere. He doesn't ko himself, so it is not too bad. You just have to keep on using down air to get back down from space  :P

That glitch has only happened against captain falcon but like I said, not too bad of a glitch.  ;) [/quote]

I've experienced this glitch too, but it was only once.  It's a minor glitch I can't really fix, and it doesn't affect too much.

Quote
EDIT2: another issue. Game freezes when Snake uses his Side B at the same time that Kid Buu uses up B. I'll check some more just to make sure it isn't just a fluke. I was playing it for quite some time. Other factors may include Beyond's Balthier or Zancario texture but those don't seem to be the issue...

Ugh.  Another stupid nonsensical freeze that makes no sense.  Why does this kind of crap only happen with my PSAs XD  How many times did this happen?  Sometimes, these kinds of glitches only occur once or twice there's nothing you can do about it.  Did it occur everytime or just once?

Quote
Anyway, great work so far. I can't wait to see what other tweaks you add to this amazing moveset.  ;)

Probably won't be making many more tweaks.  There's nothing I can really (or to phrase it better, want to) add.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: xZedkiel on October 22, 2011, 08:29:43 AM
The glitches are the government trying to keep your smexiness down. I'm going to send you the tribal Buu to see if you like it k?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Christian_CAO on October 22, 2011, 09:03:59 AM


Ugh.  Another stupid nonsensical freeze that makes no sense.  Why does this kind of crap only happen with my PSAs XD  How many times did this happen?  Sometimes, these kinds of glitches only occur once or twice there's nothing you can do about it.  Did it occur everytime or just once?

---
Just finished testing with each costume for Lucario and Snake on each stage that I have... it is a completely random freeze, and hasn't happened once during these tests.  ;)

... though, I have encountered strange freezes when Kid Buu is in an idle situation. Like when he is on the edge about to use his ledge attack and Marth attacks with neutral B at the same time or when I use instant transmission and once I reappear and Toon Link uses his up B. Or when I ko Dk at the animal crossing stage and I am in the air; the game freezes right before DK comes back...

It seems like freezing happens more often when other moves interrupt Kid Buu's. I've had it do this about three times, all fairly early into game play.

The freezes seem to have allot to do with kid buu being in the air  but the last ledge attack freeze kind of threw that hypothesis out the window... Although...

It feels like there is some conflicting coding since I noticed it usually happens when I press more than one button since my hands are too big for my controller or I slip a button press while in the air.

The ledge freeze happened when I pressed the jump button and attack button at the same time while on the edge and since the jump animation happens before an attack animation Buu is technically in the air for a brief amount of time...

I wouldn't worry about it, I don't want you going out of your way to fix something that might not even be broken. It would be way too much trouble to have to check every sub-action, and you've done such an amazing job with this moveset, that I feel it is almost criminal for me to keep on bringing up petty freezing issues.  :-[


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: HaloedHero on October 22, 2011, 03:09:42 PM
Just wanted to stop by to let you know how much I like the final product. I'm not really one for Anime characters in smash, but my lack of interest in any pokemon beyond 151 leaves me finding it hard NOT to replace Lucario with Kid Buu. Good work.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Wasabi_Skillz on October 23, 2011, 06:56:29 AM
your Buu moveset is so effing awesome. & i like your voice. btw what version of Robz' stage was that? you make those platforms move?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: _Data_Drain_ on October 23, 2011, 07:04:59 AM
You shouldn't feel bad for reporting this stuff though Christian_CAO, freezing is a pretty big issue in any Brawl related hack, hopefully these bugs are fixable.

And Wasabi_Skillz, the version of Dracula's Castle in SDo0m's videos... Is the Project: Melee version, they took his stage, and altered it... Honestly, I'd love to have that version. XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 23, 2011, 09:47:33 AM
They're probably unfixable.  Why?  Because they're random and not recurring and as a result I can't properly diagnose what's causing them.  As I said before, it's definitely not file size, since I've had it work fine at much higher file sizes.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Albafika on October 23, 2011, 09:53:42 AM
They're probably unfixable.  Why?  Because they're random and not recurring and as a result I can't properly diagnose what's causing them.  As I said before, it's definitely not file size, since I've had it work fine at much higher file sizes.
Fixed that for you. xD

I could try to recreate the fixes and upload a video, so you MIGHT get an idea or something, if you'd want me to.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: nanobuds on October 23, 2011, 01:15:55 PM
playin wih buu alot.. only one complaint.

the finalsmash is easily avoidable. there needs to be some more control for it. maybe as hes charging up, right bfore he shoots the ball thing, you can angle him a big to the direction he shoots


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 23, 2011, 01:36:29 PM
playin wih buu alot.. only one complaint.

the finalsmash is easily avoidable. there needs to be some more control for it. maybe as hes charging up, right bfore he shoots the ball thing, you can angle him a big to the direction he shoots

Not possible unfortunately.  There aren't enough subactions.  I tried to use Time Manipulation so that it's difficult for your opponent to get away if they are in the general radius of it before he throws it.  Also, it's partially dependent on the stage (which really applies to a lot of Final Smashes).  On tiny stages, it's basically instant death for all the opponents there unless they are crafty.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: nanobuds on October 23, 2011, 01:53:58 PM
darn :-\ oh well. still my favorite PSA yet :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Pervyman Trigger on October 23, 2011, 01:56:16 PM
I find it takes skill to kill on a big stage, so it's more fun that way. Do it right and you'll KO all 3 even on the biggest SSE expansion stage


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: GabbaGhoul on October 24, 2011, 06:04:09 AM
I still get a freeze whenever I use kid buu, which I've redownloaded in an tempt to fix.
Removed my common files to see if that would fix it. It didn't.
So im not entirely sure what's wrong with it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: AangNaruto on October 24, 2011, 05:53:29 PM
Kid Buu is extremely op on stamina mode :P. His combos get even better when the opponent doesn't fly very far!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 24, 2011, 06:05:40 PM
To be honest, it's a mode that's sparingly played and really doesn't matter sooooooooo....yeah


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Albafika on October 24, 2011, 06:07:27 PM
Kid Buu is extremely op on stamina mode :P. His combos get even better when the opponent doesn't fly very far!
Eh, many Brawl Characters are unbeatable on Stamina Mode, say, Falco with his chaingrab, and sometimes Sheik with her Ftilt. Stamina Mode is broken without hacks, so deal with it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: sp147 on October 24, 2011, 06:17:32 PM
So I been checking out this Kid Buu PSA, and it is sweet. I'm pulling off all types of crazy combos with him....he's definitely in a league of his own, imo and fighting against him is another story O_o

Thanks for making this epic PSA sir :)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Master_Ryuk on October 25, 2011, 03:00:19 AM
Well, this PSA sure is one of your most interesting works you have done. Is pretty different for any other character i have seen, so great work, but i have a little bunch of complains in my complain bag.
First, it freezes, constantly, it seems to be caused by strange factors like being hit and smashing a wall in an instant while using aerial taunt.
This kind of remembers me to your VJ, when it crashed constantly because of an unknown reason.

And kinda off topic, what is his approach move? I mean, i haven't found any way to approach an experienced opponent other than dash attack.
Maybe i am wrong and he is a punishment aggressive based character like i am feeling him now. Anyways i hope you solve the freezing problem and continue with the PSA.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 25, 2011, 03:47:54 AM
Well V Joe's reasons for crashing weren't unknown actually.  V1 crashed due to file size problems, V2 crashed due to me putting graphics in the wrong place.  Kid Buu freezes in random places at totally random times for different people.  For me, it doesn't freeze at all in any of those situations.  For other people, it does odd freezes at times that don't make any sense at all.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: Luna on October 26, 2011, 09:40:59 PM
I have not experienced any kind of freeze with Kid Buu. o-o;

I am really loving this PSA, I felt I had to let you know. ^_^

One question, will you be working on Black Knight now? o-o I am sorry but I really want to see him being done. xD;


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: FallenKing on October 27, 2011, 08:56:21 PM
I really like this hack, but I already have the Mewtwo Version 1.01 hack over Lucario. Is there anything I can do to get both Mewtwo and Kid Buu PSAs? I have AGFanProduction's PSA, and the only port I see is over Luigi, who I'd rather keep. Any suggestions?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: ItalianStallion on October 28, 2011, 12:08:24 AM
Hey. Just coming by to remind you how much I [censored]ing love your Kid Buu PSA. I can't say it enough.

Oh, and he never freezes for me. Just saying.

;o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED
Post by: SiLeNtDo0m on October 28, 2011, 06:37:31 AM
And so it begins...

(http://i.imgur.com/wU40a.png)

My first import model PSA....

Why am I not doing Black Knight or Zero you say?  

Zero because I don't want to start working on him again until we have a new model import

Black Knight because I need to learn how to do something very specific first.

...So yeah, Tekkaman Blade.  Here's the moveset for him:

Tekkaman Blade will be a slow and strong character with slow attack speed for the most part, but fantastic range thanks to his space lance.  Whilst his general movement is slow, he does have a couple of mobility options to get in, but a lot of the time you'll want to try and space your opponent with superior range

A Infinite Loop - Tekkaman whirls his blade around his body (based off his Shamshir from TvC).  Think very much like Metaknight's A loop, except it's instantly more badass because Blade is doing it.  1% per hit.

F Tilt (Normal) - A forward stab with amazing reach but low damage and good speed.  Think something like Dedede's F Tilt in application.  Excellent spacing tool.  7%

F Tilt (Up) - An across the body swipe angled slightly upwards.  Think something like Pit's F Tilt in terms of knockback, but with faster startup and more endlag.  10%

F Tilt (Down) - A slow but long reach downward angled swipe.  Amazing reach and the strongest of his tilts in terms of damage and knockback but also by far the slowest.  14%

U Tilt - A single lunge of his space lance upwards.  Excellent for anti air due to its great reach.  10%

D Tilt - A double sweep kick on the ground.  Knocks foes away at a low angle.  One of his faster attacks.  8%

Dash Attack - Blade leaps forward and spins his lance around (based off his H Katzbalger attack from TvC).  Deals multiple hits and travels a considerable distance but has a lot of endlag and a fairly slow startup.  14% (if all hits connect)


F Smash - A slow but strong overhead swipe with excellent range and power but massive endlag.  Blade's strongest knockback attack.  22-30%

U Smash - An quick upward slash followed by a Blade whirling his lance around and above his head (based on M Katzbalger from TvC).  Deals multiple hits and does good damage and vertical reach, but a fair amount of overall startup.  18-25%

D Smash - A double downward swipe of his lance on the ground infront and behind him.  About the speed of Ike's D Smash but the interesting thing about this move is that you can make it only do one swipe rather than two if you only press A once instead of twice.  Always sends the foe behind Blade.  19-26%


N Air - A single spin of his lance with a very wide arc.  Very similar to Ike's N Air in function.  9%

F Air - A forward lunge of his space lance.  Long lasting sex kick hitbox and amazing range but a lot of landing lag and fairly fast startup.  11% 8%

B Air - A jab backwards with his space lance.  Similar to Pit's B Air aesthetically, but slower and with more reach.  11%  8%

U Air - Blade spins his lance above his head.  Again, very similar to Pit's U Air as it deals multiple hits.  12%

D Air - Blade rockets downwards with his lance pointing down.  The tip of the lance can do a weak meteor smash down at an angle.  The rest of it sends the opponent away.  Fast startup, but very long endlag (as with all stall and fall moves).  13%


Neutral B: Baselard - Blade splits his lance into two blades and quickly throws them at the opponent.  A weak but extremely quick projectile.  If you hold B during startup, you can charge the projectile.  When the charged projectile hits the foe, Blade will quickly warp towards them and slash them away.  5% projectile + 10% slash

Side B: Space Mach Dash - Using the thrusters on the back of his suit, Blade propels himself diagonally up forward on the ground, and straight forward in the air.  This deals no damage, but is Blade's fastest way to move and can be interrupted part way by aerial attacks.  If he does this in the air, he is unable to use his Up B. 0%

Up B: Flight - Using his jet thrusters, he is able to fly momentarily.  Very much like Pit's flight, however it doesn't last for quite as long.  0%

Down B (Ground): Falchion - A fast, invulnerable dash forward where Blade leaves his lance behind him spinning.  He then reels it in from behind, dealing multiple hits on any opponent stuck between, the final one knocking them up and away.  After he completes the dash, Blade is vulnerable to attack.  Excellent for shield pressure and cross ups.  12%

Down B (Air): Crash Intrude - Blade does a full body dash down and forward.  If this misses, he is left in a helpless state.  If it hits, Blade will then proceed to rocket back and forth, hitting the foe numerous times and then ending with a dive downwards onto the foe, leaving him in a state where he cannot use it again.  Fairly slow to startup, but fairly easy to connect.  14%


Final Smash: Omnidirectional Super Voltekka - Blade first readies himself to unleash his power then he releases a powerful wave of destruction, decimating anything in its way.  Similar to Samus' Final Smash in terms of appearance, only without the transforming bit at the end.  50%


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Carnage on October 28, 2011, 06:48:25 AM
from the explanation about Tekkaman Blade i guess your not doing groudon until there is an import too right? well guess we need to wait and good luck with Tekkaman Blade psa seems fun.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 28, 2011, 06:58:50 AM
from the explanation about Tekkaman Blade i guess your not doing groudon until there is an import too right? well guess we need to wait and good luck with Tekkaman Blade psa seems fun.

Um...no

I'm doing Groudon when I want to do him, and when I learn more about editing Bowser.  Dunno where you got that logic from :-\


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Carnage on October 28, 2011, 07:01:59 AM
Um...no

I'm doing Groudon when I want to do him, and when I learn more about editing Bowser.  Dunno where you got that logic from :-\
just saw you said you were not foing zero until you got an import :S


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Rayn on October 28, 2011, 09:03:21 AM
*dies of sheer overexposure to pure awesome*


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: AnImAiNe on October 28, 2011, 09:46:02 AM
as soon as i saw beyond's tekkaman i had a feeling you might take up this psa  :af:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Pervyman Trigger on October 28, 2011, 10:27:19 AM
PSA also goin over pit? :/


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on October 28, 2011, 10:58:29 AM
he never does ports, remember, and this doesnt count as a port... so if its over pit, he'll make it over pit, and actually he specifically asked beyond to make it over pit...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Pervyman Trigger on October 28, 2011, 11:02:50 AM
Aw well, I'm sure he'll be better than waluigi anyway


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 28, 2011, 11:12:22 AM
Well I had this planned over Pit and had requested this over Pit before I was even aware that Waluigi was being ported to Pit ;)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: dpgthirteen on October 28, 2011, 12:17:36 PM
Waluigi is a lot if fun, but I will still give this a try when it comes out and choose which to keep.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Cascade Hellsing on October 28, 2011, 12:59:31 PM
Well I had this planned over Pit and had requested this over Pit before I was even aware that Waluigi was being ported to Pit ;)

Haven't downloaded Waluigi yet.... probably won't in the near future either.

But Tekkaman is Definitely Going Straight In My Brawl when you Finish him.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ninka_kiwi on October 28, 2011, 03:07:13 PM
Hey SDoom are you going to be working on tekkaman and zero at the same time?
just wondering as beyond is now working on a zero import and didn't know if you still were going to do them at the same time...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Enigmatic on October 28, 2011, 05:27:10 PM
The Tekkaman moveset looks great, except for the final smash. How many psa's already have what are essentially big-ass explosions around them? Maybe something a bit more unique? Otherwise it sounds awesome. Looking very forward to both he and Zero.

A re-balanced and minus version of some past psa's *cough Cloud cough* would be welcome as well.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ayzer on October 28, 2011, 05:50:38 PM
Why Do You not work On Dudley? All Of Your Previews of Him Were really great.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Master_Ryuk on October 28, 2011, 06:25:17 PM
Interesting move set, but i have a doubt that is kinda troubling me.
Does the Down special really need to have invincibility frames? It seems kind of overpowered.
Or maybe are you going to put s*its of end lag on it?
Anyway, why don't you make zero!!!
Just kidding XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 28, 2011, 06:39:57 PM
Yes it does.  Otherwise it would be totally worthless.  Think something like a rolling dodge with no interrupt, no invulnerability and a slow ass hitbox.

And I already said why I'm not doing Zero yet ›_› Sheesh


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: lYIaXeD OuT on October 28, 2011, 06:49:42 PM
id be sad if it was over waluigi :( hes fun to play as because his bike is just fun to mess with, and no one likes pit anyways, hes OP


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: ItalianStallion on October 29, 2011, 01:01:17 AM
And so it begins...

([url]http://i.imgur.com/wU40a.png[/url])

My first import model PSA....

Why am I not doing Black Knight or Zero you say?  

Zero because I don't want to start working on him again until we have a new model import

Black Knight because I need to learn how to do something very specific first.

...So yeah, Tekkaman Blade.  Here's the moveset for him:

Tekkaman Blade will be a slow and strong character with slow attack speed for the most part, but fantastic range thanks to his space lance.  Whilst his general movement is slow, he does have a couple of mobility options to get in, but a lot of the time you'll want to try and space your opponent with superior range

A Infinite Loop - Tekkaman whirls his blade around his body (based off his Shamshir from TvC).  Think very much like Metaknight's A loop, except it's instantly more badass because Blade is doing it.  1% per hit.

F Tilt (Normal) - A forward stab with amazing reach but low damage and good speed.  Think something like Dedede's F Tilt in application.  Excellent spacing tool.  7%

F Tilt (Up) - An across the body swipe angled slightly upwards.  Think something like Pit's F Tilt in terms of knockback, but with faster startup and more endlag.  10%

F Tilt (Down) - A slow but long reach downward angled swipe.  Amazing reach and the strongest of his tilts in terms of damage and knockback but also by far the slowest.  14%

U Tilt - A single lunge of his space lance upwards.  Excellent for anti air due to its great reach.  10%

D Tilt - A double sweep kick on the ground.  Knocks foes away at a low angle.  One of his faster attacks.  8%

Dash Attack - Blade leaps forward and spins his lance around (based off his H Katzbalger attack from TvC).  Deals multiple hits and travels a considerable distance but has a lot of endlag and a fairly slow startup.  14% (if all hits connect)


F Smash - A slow but strong overhead swipe with excellent range and power but massive endlag.  Blade's strongest knockback attack.  22-30%

U Smash - An quick upward slash followed by a Blade whirling his lance around and above his head (based on M Katzbalger from TvC).  Deals multiple hits and does good damage and vertical reach, but a fair amount of overall startup.  18-25%

D Smash - A double downward swipe of his lance on the ground infront and behind him.  About the speed of Ike's D Smash but the interesting thing about this move is that you can make it only do one swipe rather than two if you only press A once instead of twice.  Always sends the foe behind Blade.  19-26%


N Air - A single spin of his lance with a very wide arc.  Very similar to Ike's N Air in function.  9%

F Air - A forward lunge of his space lance.  Long lasting sex kick hitbox and amazing range but a lot of landing lag and fairly fast startup.  11% 8%

B Air - A jab backwards with his space lance.  Similar to Pit's B Air aesthetically, but slower and with more reach.  11%  8%

U Air - Blade spins his lance above his head.  Again, very similar to Pit's U Air as it deals multiple hits.  12%

D Air - Blade rockets downwards with his lance pointing down.  The tip of the lance can do a weak meteor smash down at an angle.  The rest of it sends the opponent away.  Fast startup, but very long endlag (as with all stall and fall moves).  13%


Neutral B: Baselard - Blade splits his lance into two blades and quickly throws them at the opponent.  A weak but extremely quick projectile.  If you hold B during startup, you can charge the projectile.  When the charged projectile hits the foe, Blade will quickly warp towards them and slash them away.  5% projectile + 10% slash

Side B: Space Mach Dash - Using the thrusters on the back of his suit, Blade propels himself diagonally up forward on the ground, and straight forward in the air.  This deals no damage, but is Blade's fastest way to move and can be interrupted part way by aerial attacks.  If he does this in the air, he is unable to use his Up B. 0%

Up B: Flight - Using his jet thrusters, he is able to fly momentarily.  Very much like Pit's flight, however it doesn't last for quite as long.  0%

Down B (Ground): Falchion - A fast, invulnerable dash forward where Blade leaves his lance behind him spinning.  He then reels it in from behind, dealing multiple hits on any opponent stuck between, the final one knocking them up and away.  After he completes the dash, Blade is vulnerable to attack.  Excellent for shield pressure and cross ups.  12%

Down B (Air): Crash Intrude - Blade does a full body dash down and forward.  If this misses, he is left in a helpless state.  If it hits, Blade will then proceed to rocket back and forth, hitting the foe numerous times and then ending with a dive downwards onto the foe, leaving him in a state where he cannot use it again.  Fairly slow to startup, but fairly easy to connect.  14%


Final Smash: Omnidirectional Super Voltekka - Blade first readies himself to unleash his power then he releases a powerful wave of destruction, decimating anything in its way.  Similar to Samus' Final Smash in terms of appearance, only without the transforming bit at the end.  50%


I really enjoyed reading the move list. To be honest, I've never really read many, but I have skimmed through a lot. Outstanding job describing these moves. The Final Smash is what I can't wait for.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 04:05:04 AM
Well, since this is over Pit, i might try to port it over someone so other people can have this AND waluigi, if thats okay with Sdo0m


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: _Data_Drain_ on October 29, 2011, 04:22:24 AM
Well, since this is over Pit, i might try to port it over someone so other people can have this AND waluigi, if thats okay with Sdo0m
I kinda hope SDo0m makes it easy to port (you know, not using many articles).

Since I'd much rather have Waluigi... But this move set could also be interesting (if it doesn't freeze over and over.)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 29, 2011, 04:29:37 AM
I kinda hope SDo0m makes it easy to port (you know, not using many articles).

Since I'd much rather have Waluigi... But this move set could also be interesting (if it doesn't freeze over and over.)

Sux for you then, since I can tell you now that it won't be.

I couldn't give a rat's ass about it being portable or not to be honest.  For it to be portable, it means I have to make compromises that detract from the overall quality of the PSA and it's just not worth it at all.  Kid Buu would be significantly worse without Lucario's articles and floating points.  It's really not hard to switch between the two PSAs if you ever wanted to use both. 


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 04:31:56 AM
Sux for you then, since I can tell you now that it won&#039;t be.

i ported other hacks that had articles, and it would only remove that move a bit. oh well. still gunna try to port it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 29, 2011, 04:33:32 AM
i ported other hacks that had articles, and it would only remove that move a bit. oh well. still gunna try to port it.

It's not just articles.  It's floating points in general.  For example, the Up B will be based upon Pit's flight, which only works due to his own floating points.  There are a few other things too that would need addressing and I'm saying it's not worth trying, because the PSA will undeniably come out worse.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 04:36:28 AM
It's not just articles.  It's floating points in general.  For example, the Up B will be based upon Pit's flight, which only works due to his own floating points.  There are a few other things too that would need addressing and I'm saying it's not worth trying, because the PSA will undeniably come out worse.
well, sora by eternal yoshi has pit's flight, so i used an mk .rel and it worked fine. but it didnt load the articles, like porting my way does, but it could still be ported, unless you dont want me to, then i wont.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on October 29, 2011, 04:37:56 AM
well, sora by eternal yoshi has pit's flight, so i used an mk .rel and it worked fine. but it didnt load the articles, like porting my way does, but it could still be ported, unless you dont want me to, then i wont.

That's a glide NOT flight.  Flight is Pit's Up B, something exclusive to him that no other characters have.  Tekkaman will probably have his glide disabled since I don't need it.

Well, to stop this argument in place, let me just say it nice and clear:

I'm not giving anyone permission to port this when it's done

It's staying over its intended character and ONLY it's intended character.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ӄit ßallarɖ on October 29, 2011, 06:46:02 AM
Well I had this planned over Pit and had requested this over Pit before I was even aware that Waluigi was being ported to Pit ;)
great =_= another one I have to contend with for tifa..


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: ThyLASA on October 29, 2011, 08:57:20 AM
already know you said you werent giving zero two projectiles but why dont you make his zero blaster on hold A (like the naruto PSA with his kunai) and make the swordlash projectile his Neutral B just a suggestion you don't have to do it


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 10:12:49 AM
That's a glide NOT flight.  Flight is Pit's Up B, something exclusive to him that no other characters have.  Tekkaman will probably have his glide disabled since I don't need it.

Well, to stop this argument in place, let me just say it nice and clear:

I'm not giving anyone permission to port this when it's done

It's staying over its intended character and ONLY it's intended character.

okay. thanks for making that clear. i wont port it


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Uncle0wnage on October 29, 2011, 02:27:06 PM
Why not port Waluigi to someone else? Win-Win Situation
[edit] Oh, he's already ported to triple D, well, I think all this was for naught.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: DoctorFlux(Mariodk) on October 29, 2011, 02:29:02 PM
Why not port Waluigi to someone else? Win-Win Situation
yeah cuz of Waluigi is possible over almost anyone
so we can get Tekkaman over Pit or Goku with SSJ mode over Pit


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 02:33:40 PM
Why not port Waluigi to someone else? Win-Win Situation
i did, but the fs doesnt work...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on October 29, 2011, 03:25:16 PM
than find a work-around to make a similar FS... >.<


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 29, 2011, 03:55:41 PM
than find a work-around to make a similar FS... >.<
i know, but i cant really PSA


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on October 29, 2011, 09:26:49 PM
SDo0m, I'd love if you could read a PM just I sent you (Letting you know in case you tend to not read PMs like Beyond).


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Master_Ryuk on October 30, 2011, 12:27:24 AM
i know, but i cant really PSA
You can live without a FS you know....


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on October 30, 2011, 07:59:05 AM
You can live without a FS you know....
i know. its other people who beg me to add a fs. so i dont really care if i fix the fs or not


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: AnImAiNe on October 30, 2011, 01:25:32 PM
hey sdoom are you going to do anything with dudley in the future and
was someone supposed to make a spiderman voice pack for you?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Master_Ryuk on October 30, 2011, 03:57:39 PM
hey sdoom are you going to do anything with dudley in the future and
was someone supposed to make a spiderman voice pack for you?
I tough spiderman was dead :/


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: AnImAiNe on October 30, 2011, 04:10:02 PM
yea i think he is done with spiderman  i was just wondering if there are any plans on him getting a voice pack


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: HaloedHero on October 30, 2011, 11:56:35 PM
I noticed a while back that people were talking about a potential Cloud revamp. If that's something you're working on, let me know, because I'm revamping my forward air and neutral air animations (just making the cooldown after the attack look better).


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Zikkh on November 02, 2011, 10:03:00 AM
sooo ... any Tekkaman Blade progress :P ?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 02, 2011, 10:32:32 AM
me want animation teasers!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 02, 2011, 03:55:35 PM
sooo ... any Tekkaman Blade progress :P ?

me want animation teasers!

Yes but progress has been rather minimal because I've been busy at school lately (it's also why I haven't been commenting here much or replying to PMs etc and just popping on briefly).  Here's what I've done:

Waiting animation
All the walking animations
The running animations
The jumping animations


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 02, 2011, 05:23:00 PM
Yes but progress has been rather minimal because I've been busy at school lately (it's also why I haven't been commenting here much or replying to PMs etc and just popping on briefly).  Here's what I've done:

Waiting animation
All the walking animations
The running animations
The jumping animations

slow progress is still progress, dont hurry, we can wait, we have buu to satisfy us for now :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: ThyLASA on November 03, 2011, 04:37:25 PM
do what ever you need to do broski


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ӄit ßallarɖ on November 04, 2011, 07:15:35 AM
Hey SDoom? You happen to look into that little issue I was having?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: KTH on November 04, 2011, 10:23:12 AM
Aw well, I'm sure he'll be better than waluigi anyway
>.> You just lost my respect.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Cascade Hellsing on November 04, 2011, 10:25:58 AM
>.> You just lost my respect.

You're about 4 pages, and 7 days late on that one.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Pervyman Trigger on November 04, 2011, 10:29:48 AM
>.> You just lost my respect.
I do want and love waluigi, and I'll keep witch ever is better :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: _Data_Drain_ on November 04, 2011, 12:28:55 PM
I do want and love waluigi, and I'll keep witch ever is better :P
Well, you could have worded it better...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Pervyman Trigger on November 04, 2011, 12:37:51 PM
Tomato, tamato. A joke that meant no disrespect ^_~ (Btw the way, it's Tomato, aaaaallllwwwaaayyysssss tomato) But I seriously do want to be able to keep waluigi :srs:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: ThyLASA on November 06, 2011, 04:31:08 PM
how that young tekkaman blade coming


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Kagemaru on November 06, 2011, 11:23:00 PM
The Tekkaman texture looks great and Pit's been needing a good and completed PSA. I had high hopes for Sora, but EY and Murphey's Law didn't seem to get along to well.

But I don't doubt that SDoom is gonna shock us all again with his amazing PSA work.


Oh how I dislike Waluigi though. >_>; No offense to the people who made him or like him, but cooler things could be worked on then that (I don't particularly like Wario either) I'm personally waiting on SDoom's Zero... and out of sheer desire, I wish he'd revamp Spiderman's moves. Love the psa as a whole but the smashes are blocky and slow.


aaaaaaaaaaaanyway


Tekkaman... the texture is amazingsauce and since SDooms is workin on it... I'm sure the moveset will be bad ass too.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 07, 2011, 05:28:25 AM
Oh how I dislike Waluigi though. >_>; No offense to the people who made him or like him, but cooler things could be worked on then that (I don't particularly like Wario either) I'm personally waiting on SDoom's Zero... and out of sheer desire, I wish he'd revamp Spiderman's moves. Love the psa as a whole but the smashes are blocky and slow.
I dislike Waluigi (The actual character) too, but my friends love him. :P

Also, Spiderman is fine, in my opinion, I just wish he'd finish it, since it's lacking the grabs/one taunt/recolors pack.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Kagemaru on November 07, 2011, 08:32:52 AM
Those too...

Its not like I don't love the PSA. Sheik was my second favorite character and I haven't once thought of taking Spider-Man off her, but when I compare the animation quality to V.Joe, or Kid Buu, I realize that it could be better.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Segtendo on November 07, 2011, 08:36:50 AM

Also, Spiderman is fine, in my opinion, I just wish he'd finish it, since it's lacking the grabs/one taunt/recolors pack.
The only thing that's keeping me from downloading it is that there isn't a full pack for it yet. I'd download it if he completed it and made a full pack.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 07, 2011, 08:59:42 AM
Those too...

Its not like I don't love the PSA. Sheik was my second favorite character and I haven't once thought of taking Spider-Man off her, but when I compare the animation quality to V.Joe, or Kid Buu, I realize that it could be better.
I'unno, I find the animations very MVC Spiderman-alike.

The only thing that's keeping me from downloading it is that there isn't a full pack for it yet. I'd download it if he completed it and made a full pack.
It's worth the download either way, I just don't like the recolors selection there is on the Vault. =/


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Segtendo on November 07, 2011, 09:07:57 AM
It's worth the download either way, I just don't like the recolors selection there is on the Vault. =/
Well, when DSX8 releases his MvC3 Spider-Man, I bet there will be better recolors since it's a better model.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: AnImAiNe on November 07, 2011, 12:27:31 PM
 :srs: i don't see how you can say the quality for spiderman's animations are not good quality
when i watch the mvc3 spiderman videos the animations are a spitting image of Sdoom's.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 07, 2011, 01:22:17 PM
Not touching Spidey.  Can't be asked.  Heck, I haven't even played as him in a while.  End of story.  I MAY make some tweaks when DSX8 fixes and releases his MvC3 model, but even then it's about a 1% chance because there are lots of factors:

- Do I even at all feel in the mood to work on PSA?
- Do I have a lot of schoolwork to tend to?
- Do I want to meet up with friends?
- Am I doing a load of co-curricular stuff at school (drama, choir etc)?

And so on...

I haven't made any progress on Blade or Zero.  As I said before, I've been busy with the above.  And if I did, I would post here.  There is zero point in saying "Hey SDo0m, how's progress on X PSA going?"  Because it's a waste of your time and mine. 


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 07, 2011, 01:32:10 PM
Not touching Spidey.  Can&#039;t be asked.  Heck, I haven&#039;t even played as him in a while.  End of story.  I MAY make some tweaks when DSX8 fixes and releases his MvC3 model, but even then it&#039;s about a 1% chance because there are lots of factors:

- Do I even at all feel in the mood to work on PSA?
- Do I have a lot of schoolwork to tend to?
- Do I want to meet up with friends?
- Am I doing a load of co-curricular stuff at school (drama, choir etc)?

And so on...

I haven&#039;t made any progress on Blade or Zero.  As I said before, I&#039;ve been busy with the above.  And if I did, I would post here.  There is zero point in saying "Hey SDo0m, how&#039;s progress on X PSA going?"  Because it&#039;s a waste of your time and mine. 
I didn't know you had said you were busy with life, 'cause if I had known, I'd have not posted 'til you were back. I was just asking out of curiosity since I remember the Spidey talk and recolors previewed on this thread and never saw the release.

Anyways, here's a little something from me and LC:
(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/Viewtiful_Joe_sprite_by_rowe.png)(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjblue.png)(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjfalcon.png)(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjyellow.png)(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjbluealt.png)(http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjwhite.png)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Royal_Blade on November 07, 2011, 02:16:48 PM
Anyways, here's a little something from me and LC:
([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/Viewtiful_Joe_sprite_by_rowe.png[/url])([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjblue.png[/url])([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjfalcon.png[/url])([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjyellow.png[/url])([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjbluealt.png[/url])([url]http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/Stock%20Icons/vjwhite.png[/url])

Those look neat!

Are they stock icons?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 07, 2011, 02:17:34 PM
Those look neat!

Are they stock icons?
Yep. I think this was the only thing missing for VJ's full replacement. :)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Enigmatic on November 07, 2011, 04:31:48 PM
Those stock icons... me gusta. I just wish there were a minus version so I could use him again; he was certainly a fantastic psa (even the occasional hilarious glitches caused by the downB).

Just get to working on something whenever you feel like it man. Don't rush or force anything.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Kagemaru on November 09, 2011, 11:41:42 AM
Thats why I never asked...

I actually don't even check the vault often because GOOD stuff only comes out every couple of weeks to a month.



Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ӄit ßallarɖ on November 09, 2011, 07:35:03 PM
*gently pokes SDoom*


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: GabbaGhoul on November 15, 2011, 11:17:41 AM
Kid buu now deciding to work after the replacement of my smashbros_sound.brsar
I had some custom audio on there and hadn't removed it.
Though it had worked on most other psa's. It was only a replacement for his death sounds and taunts I had done. So why it was freezing there, I really can't say.
Anyway, now using it and it's great. It's up there in my favorites.
One thing I did notice. His ^B gfx and or article what ever that was looked a bit of center. Although it's not a big problem, and you may have noticed it already.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 15, 2011, 04:18:01 PM
As regards to the Up B, I noticed that for ages and it bugged the hell out of me.  I didn't bother to edit it though, since it's very finicky and I think a waste of time.  Considering it's kinda minor.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 15, 2011, 04:22:26 PM
SDo0m, any idea as to why Spiderman's Neutral B makes the game lag (It normally does with more than 2 characters in a match)? How many GFX does that web uses? And if that's the reason, any way I could remove it for my own use if you don't feel like updating it?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 16, 2011, 07:59:56 AM
any tekkaman blade animation previews any time soon??


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 16, 2011, 12:31:57 PM
any tekkaman blade animation previews any time soon??

What did I already say?  Previews come when they come.

THERE IS NO POINT IN ASKING


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 16, 2011, 01:45:17 PM
ok, how about a simple report like saying how far you are, on the last few pages there is almost no mention about him...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 16, 2011, 01:49:24 PM
It's been 2 pages and I'm at EXACTLY the same point I was before, for the reasons at the top of the page.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 16, 2011, 02:22:58 PM
ok, too bad... this seems to be a nice project, like all of urs ^^


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Enigmatic on November 18, 2011, 11:07:15 PM
Hey, so whenever you are in the mood again, which do you think you will work on next? Zero or Blade? Or something totally random? Not rushing you, hack whenever you feel like it bro. 


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 19, 2011, 03:43:13 AM
Hey, so whenever you are in the mood again, which do you think you will work on next? Zero or Blade? Or something totally random? Not rushing you, hack whenever you feel like it bro. 

Any of the above

There was one other idea that I've been thinking of actually.  I've been wanting to do it for the longest time, and I was kinda disappointed when he wasn't playable in Brawl; but there were never any vertexes of him (I remember posing the request a while ago).  However, now there is a model import of him so I want to construct a moveset.

Any hint I give you on who it is will make it instantly obvious so no hints yet.  Just the fact that it's a new model import rather than a vertex


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 19, 2011, 10:43:25 AM
is it a FF character?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: DrKoala on November 19, 2011, 10:45:54 AM
is it a FF character?

You do realize that Doomy-boy already said numerous times that he never played a single Final Fantasy game, and doesn't really care for the series at all?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Albafika on November 19, 2011, 10:46:38 AM
You do realize that Doomy-boy already said numerous times that he never played a single Final Fantasy game, and doesn't really care for the series at all?
Ninja'ed... (http://forums.kc-mm.com/Smileys/default/ninjad.gif)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 19, 2011, 11:59:45 AM
is it a FF character?

By "I was kinda disappointed he wasn't playable in Brawl", that's with the implication that it's obviously a Nintendo character.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: songeflemy on November 19, 2011, 12:08:45 PM
I'm guessing it's not a Pokemon. So....

Knuckle Joe?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: BlueBrain on November 19, 2011, 12:52:53 PM
i just looked at the RECENT released hacks... >.<
xD
You do realize that Doomy-boy already said numerous times that he never played a single Final Fantasy game, and doesn't really care for the series at all?

u talk like i know him actually, this is not RL, i have no obligation to remember what ppl like and what ppl dont like...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: DrKoala on November 19, 2011, 01:30:16 PM
By "I was kinda disappointed he wasn't playable in Brawl", that's with the implication that it's obviously a Nintendo character.

I bet it's Vaati! [/blind optimism]


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: ItalianStallion on November 19, 2011, 05:41:28 PM
You do realize that Doomy-boy already said numerous times that he never played a single Final Fantasy game, and doesn't really care for the series at all?

He hates Final Fantasy? Why did he make Cloud then? He just likes that character so much, that he saw through the hate that he has for the series, and took the time to do PSA and animations for him?

Yeah.. makes sense.

I also think a Knuckle Joe PSA would be interesting.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SiLeNtDo0m on November 19, 2011, 06:09:02 PM
I'm guessing it's not a Pokemon. So....

Knuckle Joe?

Daymn you guessed it already >.<  Very well, I shall give you my moveset ideas for him:

Knuckle Joe is tired of being an assist trophy and now wants to join the Brawl as a proper playable character!  Being a powerful hand to hand combat Brawler, he attacks with powerful punches and kicks, and he can chain attacks Rekka style with his Side B, allowing for extended combos at close range.  He's a powerful force on the ground, and that is where you should stick, since his air game is rather terrible.  Now dish out some pain with your knuckles, Joe!

STATS

Character Over - Ness
Size - 4/10 A little larger than Kirby and Metaknight, so overall kinda average
Running Speed - 8/10 Fox level running speed.  Designed to constantly stay on the ground.
Air Speed - 1/10 Abysmal air speed.  Down there with Luigi.  Stick to the ground.
Combo Speed - 7/10 Specific attacks can link to others to create powerful chains.
Priority - 6/10 Fairly average priority.  No where near as good as Kirby's or Metaknight's
Jump Height - 7/10 High jumps so that he has some chance of recovering, but he has a pretty fast fall speed
Power - 7/10 Pretty strong character.  Some moves can pack a real punch like his F Smash.
Weight - 90 (Middleweight)


MOVESET

AA to A Loop - Much like Kirby's combo.  Two punches to the Vulcan Jab.  Pretty standard damage builder.  2+3% +1% for each A loop hit

F Tilt - A decently strong side kick.  Fairly standard with mid level speed, power and knockback with decent reach.  10%

U Tilt - An overhead flick kick much like Fox's U Tilt that's great for juggling.  8%

D Tilt - A low slide kick that pushes Joe forward a bit.  Interesting thing about this move is that it bounces off the foe on contact, making it quite a safe approach move.  5%

Dash Attack - A fierce flying headbutt at the foe.  Fairly slow start-up, but strong and smashes the foe forward.  12%


F Smash - His signature smash punch move.  An overhead slam punch with great power but is fairly slow and has mediocre reach.  18-24%

U Smash - A fairly quick and strong Shoryuken type uppercut.  Good vertical reach.  16-21%

D Smash - A powerful ground pounding attack.  Massive area of effect and a set knockback since it shakes the ground, allowing for  but it only affects enemies on the ground and has slow start-up.  13-18%


N Air - A double fist spin.  Think something along the lines of Lucario's N Air but lasts for less frames and comes out a little slower.  Fairly strong but slow.  11%

F Air - An overhead fist.  Much like Mario's F Air but slower and not quite as effective and it doesn't meteor smash.  13%

B Air - A backward roundhouse.  Comes out fairly quickly comparative to his other aerials, but the hitbox is small and does not last very long at all and is punishable if it misses.  9%

U Air - An upward headbutt like Lucas' but with lower speed and kill potential.  10%

D Air - A double stabbing downward kick much like Falcon's D Air.  Less vertical range so again, not as good.


Neutral B: Vulcan Burst - Joe fires off a single small fireball straight forward (down forward in the air).  Kinda like Lucas' PK Fire in property.  Weak and fairly low range, but comes out pretty quickly.  6%

Side B (ground): Rekka Rush - Now this move is the fundamental part of his gameplay.  This is a short range body blow primarily with pretty low range.  If it lands on the opponent though, you are able to access follow ups up to two more times, aimed up, forward or down by pressing A or B (third hit only).  Here are the following hits:

Second Forward A - A backfist that progresses Joe forward
Second Up A - A quick upward kick to send the foe slightly upward
Second Down A - A fast low sweep kick

Third Forward A - A strong spinning smash punch
Third Up A - A double kick upwards
Third Down A - A flaming slide kick

Third Forward B - A hurricane kick forward
Third Up B - A rising flip kick
Third Down B - A jumping downward flip kick

The real awesome thing to note is that any move can be cancelled into the next move.  For example, you can do combinations like the following:

Side A -> Up A -> Side A
Side A -> Down A -> Up B
Side A -> Side A -> Side B etc

Side B (Air): Spin Kick - A simple sideways kick in the air.  With well timed presses of the B button, you can turn this into a hurricane kick and rise up slighly.  However, if you do this you will go helpless afterwards (you don't if you do the normal kick).  5% regular 1% each hit of hurricane kick

Up B: Rising Break - Knuckle Joe's signature flaming uppercut of truth.  This can be charged slightly like Diddy's Up B for great height and power.  Also functions as his best killing move off the top of the screen, but has slow startup.  10% non charge up, 18% full charge up.

Down B: Unleash the Power - A slow move in which Joe charges up his power for a couple of seconds.  If he succeeds in pulling off the move a select number of his moves get buffed:

- All three smashes get a range and power increase
- Rekka Rush moves all gain a damage boost.  Furthermore, you can follow the Third A Hit with a Third B hit move with good timing
- Spin Kick always does its hurricane kick version and no longer goes helpless (however, after one usage it does not ascend)

This buff lasts until you miss one of the above attacks.  Careful pressure can make you an extremely powerful force.

Final Smash - Not sure yet

Throws are almost identical to Kirby's except for the D Throw

....Stuff


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ultraxwing on November 19, 2011, 06:18:20 PM
 Hmmm, Knuckle Joe? that's pretty cool.

i like how he's done. well the move set

 Dude, fix the double post =3


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on November 19, 2011, 06:19:21 PM
I feel like you would get upset or something like u did when i asked for tekkaman, but will this use articles? if no, could i try to port it when its done? I really look forward to it :D


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: xZedkiel on November 19, 2011, 06:25:52 PM
I feel like you would get upset or something like u did when i asked for tekkaman, but will this use articles? if no, could i try to port it when its done? I really look forward to it :D
It's an SDo0m PSA, of course it will. He uses everything in the file to make it as sexy as possible. o.o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: SonicBrawler on November 19, 2011, 06:26:35 PM
i see. well, i probably should of thought that thru.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: zeno503 on November 19, 2011, 08:32:33 PM
Sdoom's Second Joe character. Trend in the making, I just know it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: xZedkiel on November 19, 2011, 09:23:44 PM
Sdoom's Second Joe character. Trend in the making, I just know it.
I would lol if he made Joe the Condor next XD I know this Joe will be a keeper though, along with his other Joe.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset Added - Tekkaman Blade
Post by: Ultraxwing on November 19, 2011, 10:19:50 PM
 Why not Joe the Condor/ Ken the Eagly/ and Jun the Swan over the Pokemon?

i have plans for this, but until we can properly edit the Pokemon, i can't do this yet.

and the Gatchamen models i have , they are friggin tiny as hell... and not to mention need a crap ton of fixing, they work in game, but they are TINY


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Ӄit ßallarɖ on November 22, 2011, 06:40:11 AM
SDoom, have you looked into my problem, or should I just scrap my entire project, considering it's exploitable and it reeeaalllyyy needs the fix..


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: spiritpyros on November 22, 2011, 12:43:52 PM
hey sdoom how is dante going i have not heard progress in a long while and how was your day today


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: AnImAiNe on November 22, 2011, 12:51:56 PM
its not good to ask for progress if you haven't seen the previous pages
he is really busy with Real Life and i think i remember reading that he wasn't interested in working on dante anymore.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: spiritpyros on November 22, 2011, 03:11:34 PM
ah thanks for the info


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Enigmatic on November 22, 2011, 04:23:57 PM
SO MANY PLANNED MOVESETS!  :af:

Joe sounds like a unique character; I would love to play as him. I still need to get that new Kirby game. I actually haven't played more than half an hour of one (it was Epic Yarn with a friend. Pretty fun). PLEASE plan a minus version as well. ;-; I miss your psa's. The single downside of playing minus.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: ItalianStallion on November 24, 2011, 05:12:20 PM
Knuckle Joe moveset?

Too good to be true?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Master_Ryuk on November 29, 2011, 02:55:07 AM
=Sniff= =Sniff=
I never tough Sdoom would ever die...
Goodbye! and that you rest peacefully in that wonderful place they call paradise....


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Ultraxwing on November 29, 2011, 03:50:52 AM
 The heck you talking about!?

he's not dead, he's just got things going on =/

patience is a major virtue =/


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Puraidou on November 29, 2011, 03:52:49 AM
=Sniff= =Sniff= I never tough Sdoom would ever die... Goodbye! and that you rest peacefully in that wonderful place they call paradise....
Just cause he hasn't posted in a few days doesn't mean he's not coming back. He's been on today, he just didn't post. Wait like everyone else.

The heck you talking about!? he's not dead, he's just got things going on =/ patience is a major virtue =/
^This all the way.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on November 29, 2011, 09:49:14 AM
Not dead, just lazy and busy.  And besides, if I was dead I would've made a long ass leaving speech ^-^

Now let this topic go back to it's comfy hole on page 2, invisible to the impatient KC-MM eye


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Master_Ryuk on November 29, 2011, 10:12:13 AM
I know, i was just joking around  :kdance:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: BlueBrain on November 29, 2011, 12:36:47 PM
Not dead, just lazy and busy.  And besides, if I was dead I would've made a long ass leaving speech ^-^

Now let this topic go back to it's comfy hole on page 2, invisible to the impatient KC-MM eye

lol at the first statement, SOO true.. hahaha


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Ӄit ßallarɖ on December 01, 2011, 04:24:24 AM
....Tch. I see how it is.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Wasabi_Skillz on December 02, 2011, 01:40:39 PM
whaaaaa how do you do your cloud's pineapple taunt??


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Albafika on December 02, 2011, 03:52:44 PM
whaaaaa how do you do your cloud's pineapple taunt??
Press Down Taunt and then Up Taunt right away.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Hubert Oswell on December 02, 2011, 06:51:45 PM
@Silent: That's an awesome Kid buu you made here. I definitely love the GFX you put in the final smash. It looks very shiny :D

If I could make a suggestion to the moveset, try making Buu dash in air, as well as linking attacks together, since Buu appears in fighters.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 02, 2011, 06:55:11 PM
He can link attacks... That's one of the things that makes him unique.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Wasabi_Skillz on December 02, 2011, 09:24:02 PM
Press Down Taunt and then Up Taunt right away.

Thank you!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 05, 2011, 12:13:46 PM
Copypasta powers from LST ftw!

(http://gifninja.com/animatedgifs/460330/tbladeshamshir.gif)

I've done more, but I just thought I'd show this one for now. It's Tekkaman Blade's A attack Shamshir. It took a little while to animate, since I decided (like a total boss) to properly animate the fingers for when he spins the blade around in his hand (which is something not even Nintendo did with their blade wielding characters. What they did was set the hand in one open position while they just let the blade spin. I altered the fingers every couple of frames so that it would look more like he's actually spinning it. Fine details XD)

I decided to make it vastly different to most A attacks. Rather than being a quick poke or combo starter, it's large and very long lasting hitbox serves more for defensive anti air purposes.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 05, 2011, 01:52:40 PM
Nice! So it's going to work like Metaknight's Attack100?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 05, 2011, 02:01:07 PM
Nice! So it's going to work like Metaknight's Attack100?

Think like that, except it doesn't mash.  This is actually an Attack11 you're seeing here.  So one press of A will do an animation that in total is 78 frames.  I wanted it to be different to most A attacks.

However, in application it would function somewhat like Metaknight's Attack100.  Just that since it's above his head it wouldn't work well on grounded opponents (small ones in particular) so it's best to try an use it on an opponent that's trying to get up from the ledge or something.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 05, 2011, 02:21:56 PM
That seems like it should be an UTilt then... But as you said, he's gonna be different with his A attacks. I like it.

And man, do I ever love your animating skills... It just amazes me how smooth it is...

Do you animate like every 5th frame or so and let brawlbox just "guess" the filling then adjust it to your liking?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 05, 2011, 02:44:16 PM
And man, do I ever love your animating skills... It just amazes me how smooth it is...

Do you animate like every 5th frame or so and let brawlbox just "guess" the filling then adjust it to your liking?

Yeah basically.  For this animation, the main key frames for the main movements were (I think):

Frame 1
Frame 6
Frame 13
Frame 21
Frame 29
Frame 36
Frame 42
Frame 49
Frame 56
Frame 65
Frame 70
Frame 78

Then there were numerous other key frames jotted here and there inbetween these main frames to smoothen some areas out (the blade in particular has more key frames jotted all over the place to avoid it clipping through his body while spinning).  The fingers I did a key frame every frame or 2nd frame.  Then finally, I cleaned in Brawlbox 0.64 so that the file size wasn't absurd. 

Because of how my computer is, I animate in Brawlbox 0.63d (since if I accidentally left click in later versions in the work main area then the program automatically closes down without saving) and clean in 0.64.  I don't quite like 0.65's interface as much.  I find it personally to be a little less convenient (since I only really use Brawlbox for animation shenanigans and not model importing).


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: xZedkiel on December 05, 2011, 04:45:35 PM
Copypasta powers from LST ftw!

([url]http://gifninja.com/animatedgifs/460330/tbladeshamshir.gif[/url])

I've done more, but I just thought I'd show this one for now. It's Tekkaman Blade's A attack Shamshir. It took a little while to animate, since I decided (like a total boss) to properly animate the fingers for when he spins the blade around in his hand (which is something not even Nintendo did with their blade wielding characters. What they did was set the hand in one open position while they just let the blade spin. I altered the fingers every couple of frames so that it would look more like he's actually spinning it. Fine details XD)

I decided to make it vastly different to most A attacks. Rather than being a quick poke or combo starter, it's large and very long lasting hitbox serves more for defensive anti air purposes.

Bro, this is sexy.. I love it! My favorite TvC character :') bye bye sore Sora~


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 05, 2011, 05:26:32 PM
Yeah basically.  For this animation, the main key frames for the main movements were (I think):

Frame 1
Frame 6
Frame 13
Frame 21
Frame 29
Frame 36
Frame 42
Frame 49
Frame 56
Frame 65
Frame 70
Frame 78

Then there were numerous other key frames jotted here and there inbetween these main frames to smoothen some areas out (the blade in particular has more key frames jotted all over the place to avoid it clipping through his body while spinning).  The fingers I did a key frame every frame or 2nd frame.  Then finally, I cleaned in Brawlbox 0.64 so that the file size wasn't absurd. 

Because of how my computer is, I animate in Brawlbox 0.63d (since if I accidentally left click in later versions in the work main area then the program automatically closes down without saving) and clean in 0.64.  I don't quite like 0.65's interface as much.  I find it personally to be a little less convenient (since I only really use Brawlbox for animation shenanigans and not model importing).
Yeah. Since I never did that many animations before, I recently started that way of animating. It saves up a lot of time and still provides and awesome outcome!

And I don't like 0.65 neither. It's too weird for my liking. I'd only use it for CSP's cause of the lighting.
And I haven't had that kind of problem with 0.64 yet, so I still use that. And I'll have to take note that 0.64's cleaning helps filesize, that's good to know.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Hubert Oswell on December 05, 2011, 07:30:45 PM
I don't have any problems with 0.65. Actually, this version compresses animations better than 0.63


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 07:50:28 AM
Just bumping to say that I'm still working on Blade, but right now I'm prioritizing in this order:

1) School/Work (though last day of term is next week, but I still need to work in the holiday =D)
2) My Secret Santa stuff (I can't show previews or else it will be painfully obvious who it is I'm doing it for)
3) Tekkaman Blade/Project M animations

So yeah, I ain't dead yet XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Zikkh on December 11, 2011, 07:56:32 AM
 hmm ... secret santa stuff ... sounds interesting r)

And great to hear are working on Project:M animations :D


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 08:01:54 AM
Cool. I was just about to look at your Follow-up tutorial. I was like, "man, i have to go through another page to find it..."

Then you were at the top.

And is your Secret Santa related to kcmm or RL?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 08:11:24 AM
KC-MM Secret Santa.  I do also have another one irl, but it's hardly a priority and won't take long at all XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 08:21:37 AM
ah. just curious.


Also a question PSA related with your Follow-up attack tutorial.
Does the loop code (the one to change subaction) have to be in the other tab or could the main tab work as well?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 08:26:45 AM
ah. just curious.


Also a question PSA related with your Follow-up attack tutorial.
Does the loop code (the one to change subaction) have to be in the other tab or could the main tab work as well?

Well, it can be in any tab.  I personally just put it in the Other tab for the sake of organisation.  Much like you can actually put graphics in the SFX tab, or SFX in the Main tab.  It's done solely for the sake of organisation.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 08:55:14 AM
Ah, ok then.


I have another question.

I'm trying to give Link the Shield Bash as his neutral special. (For a little project)
I have it split into 3 parts, SpecialNStart (puts his shield up), SpecialNLoop (actually shield bashing), SpecialNEnd (revert from shield-up to idle).
I'm trying to make it so that only when link is bashing his shield out, he can reflect projectiles. (So during the Special Loop)

Also I want to make it so that If I press the special button again I can shield bash again while his shield is still up. Would the follow-up attack work or would i have to do something different?

Edit:
And how can I make him check if he has an item in his hand before performing an action?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 09:54:42 AM
Ah, ok then.


I have another question.

I'm trying to give Link the Shield Bash as his neutral special. (For a little project)
I have it split into 3 parts, SpecialNStart (puts his shield up), SpecialNLoop (actually shield bashing), SpecialNEnd (revert from shield-up to idle).
I'm trying to make it so that only when link is bashing his shield out, he can reflect projectiles. (So during the Special Loop)

Also I want to make it so that If I press the special button again I can shield bash again while his shield is still up. Would the follow-up attack work or would i have to do something different?

Well, personally from the sound of the attack it sounds like it could just be set into one animation to make life much easier and more organised.  So I'll say it as if it was just one animation.

In the Subaction:

Main Tab:
Asynch Timer: "However many frames there are before he swings his shield"
Defensive Collision: 3-0-2
Asynch Timer: "However long the shield swing lasts"
Terminate Collisions
Set Loop: "From the end of the swing to whenever you want to ability to swing again not to be triggerable"
        If Button Press: 1
              Change Subaction: (Same subaction)
        End If
        Synch Timer 1
Execute Loop

If the Defensive Collision doesn't work, alternative you can make it block projectiles by having LA-Bit: 65 get set where the Defensive Collision would be, and the variable then getting cleared where the Terminate Collisions would be.


Quote
Edit:
And how can I make him check if he has an item in his hand before performing an action?

Simple.  Just use If: 1F (Holding Item)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: ThyLASA on December 11, 2011, 11:06:18 AM
Got a feeling who your secert santaing for and what the PSA is


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 11:19:47 AM
Got a feeling who your secert santaing for and what the PSA is

PM me saying who you think it is XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 11:24:24 AM
Hmm... I was testing it out in-game and it seems like Link isn't actually shield bashing...
He just starts and ends... I haven't really done anything to the specials tab. could that be a reason?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: xZedkiel on December 11, 2011, 12:10:01 PM
I bet the Secret Santa is me!  :af:
Nah... No one ever Secret Santa's me.. )':

Lookin' forward to Blade though!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 12:17:08 PM
Lookin' forward to Blade though!
You're talking about Tekkaman right? (I always get confused when this sorta stuff happens.)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 12:23:24 PM
You're talking about Tekkaman right? (I always get confused when this sorta stuff happens.)


Here's Tekkaman:

(http://www.fightersgeneration.com/np2/char1/tekkaman-tvc2.jpg)

And here's Tekkaman Blade (the one I'm doing):

(http://levelselect.co.uk/wp-content/uploads/2009/09/tekkaman_blade.jpg)

And to answer your question, yes it is because you didn't change the Action tab.  Change Action 112 to this:

Change Action: 0 Requirement On Ground
Additional Requirement: Animation End
Change Action: E Requirement In Air
Additional Requirement: Animation End
If: On Ground
       Set Edge Slide: 2
       Set Air Ground: 6
       Change Subaction: Ground Shield Bash
Else
       Set Edge Slide: 5
       Set Air Ground: A
       Change Subaction: Air Shield Bash
End If


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: DoctorFlux(Mariodk) on December 11, 2011, 12:24:55 PM
the  santa secret im looking forwards to
also tekkaman (too bad its over Pit :( but will still try it)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 12:36:21 PM
Thanks alot SDoom!

Edit: I was reffering to Zedkiel saying "Blade"

Then I asked if he was reffering "Blade" as "Tekkaman Blade" or Me. (cause of Royal_"Blade")

Edit2: *fixed


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Ninka_kiwi on December 11, 2011, 01:02:50 PM
Hey SDoom, just wondering but do you ever plan on working on your PSA/Animating video tutorials ever again?



Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Enigmatic on December 11, 2011, 04:30:17 PM
Secret Santa?  What?

Hey SDoom, just wondering but do you ever plan on working on your PSA/Animating video tutorials ever again?
I would also like to ask if you plan to do any more video reviews.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 11, 2011, 04:40:21 PM
^Those were pretty interesting to watch. Gave me some PSA-making tips. :P
...
:>.>: You still have yet to review anything of mine.
...
And also, if you ever need a character model ported over someone else, I'll try my best to port it and fix any glitches. :)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 11, 2011, 04:41:56 PM
Tutorials, I'd like to when I get some timeand I'm bored.  I'd focus more on animating though, since more and more are getting the hang of PSA, but very few are really taking up animating.  So I'd share my tricks.

Video reviews, well I just gotta wait til a hack that I would enjoy reviewing pops up and these generally tend to be PSAs since I can go into the most detail with them.  Though I'm not really sure apart from that. 

Secret Santa, go in On Topic Discussion.  ForOhForError made the topic.  It's locked now.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 06:10:20 PM
I would love some of your animating tricks SDoom!

And are the video reviews for Full custom PSA's or would you ever do some for half custom ones? (Like one that does change moves, just not all of them.)

And another question, how would I go about making a special ground-only? (Like DK's and Peach's Down Specials and Olimar's Neutral Special.)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 11, 2011, 06:22:43 PM
And another question, how would I go about making a special ground-only? (Like DK's and Peach's Down Specials and Olimar's Neutral Special.)
Put this in the Actions Tab for the Special you want:
If On Ground:
*Coding*
Else
*Nothing*
End If

If that doesn't work, try this:
If On Ground:
*Coding*
Else
Change Action: action=33 requirement: In Air
End If


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 06:25:57 PM
I literally put nothing under the Else in the first scenario?

And what's action 33? Is that something about falling?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 11, 2011, 06:33:01 PM
I literally put nothing under the Else in the first scenario?

And what's action 33? Is that something about falling?
Action 33 is the Air attack(s). Putting in either Action E (Fall) or Action F (Fall Aerial) makes it freeze for some reason.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 06:57:25 PM
Ok...
Put this in the Actions Tab for the Special you want:
If On Ground:
*Coding*
Else
*Nothing*
End If
and for the part about "nothing"... I don't put anything there or would it be a no action?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 11, 2011, 07:01:19 PM
Ok...and for the part about "nothing"... I don't put anything there or would it be a no action?
Don't put anything there.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 11, 2011, 07:25:45 PM
Ok, thanks!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 11, 2011, 07:27:39 PM
Ok, thanks!
No problem.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 13, 2011, 11:12:32 AM
Ok... Now my game is freezing everytime I use Link's Shield Bash...

I've tried alot of different things, nothings working... Everything else that I changed with PSA doesn't freeze...

This is what I have in PSA
(http://img696.imageshack.us/img696/2362/linkshieldbashcode.png)

What would I need to change?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 13, 2011, 11:57:03 AM
Try putting in the Action 33 code under the Else.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 13, 2011, 11:59:09 AM
for which tab? Specials?

And have it with what I have or just replace it?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 13, 2011, 12:13:32 PM
In fhe Action tab, put the Change Action after the Else, but before the End If.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 13, 2011, 12:38:54 PM
It freezes when I use the Neutral Special on the ground only.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 13, 2011, 01:10:36 PM
Oh. Damn. If I had my computer, I would take a look at it. :/


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 13, 2011, 01:12:41 PM
Personally, I'd rather fix the freezing... Just so I can move on with the other parts of the PSA.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: KingJigglypuff on December 13, 2011, 02:35:50 PM
Personally, I'd rather fix the freezing... Just so I can move on with the other parts of the PSA.
I see. Well go ahead and do your other parts. If I get my computer back, I'll look for ways to make it work.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 13, 2011, 02:44:05 PM
What should I do with it though? Just so I wouldn't have a freeze while trying to test out other things.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: BlueBrain on December 14, 2011, 05:45:12 AM
VIVA off-topic!!!

srsly ppl ur getting very off-topic now, there is a PSA help thread...(i know its kinda dead, but since its stickied its not bad to necro...)

(http://fc05.deviantart.net/fs44/f/2009/172/b/7/b7e919c507880bfde0f9f79d6261f60c.gif)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: lYIaXeD OuT on December 14, 2011, 07:55:28 AM
Thank god tekkaman blade is over pit. None of my friends want to even touch him so he just sits there on the CSS being useless.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 14, 2011, 08:32:35 AM
VIVA off-topic!!!

srsly ppl ur getting very off-topic now, there is a PSA help thread...(i know its kinda dead, but since its stickied its not bad to necro...)
The sad thing about that is that I've probably gotten the most help in this topic than in the PSA help thread. (Not many people like helping out, only people like SDoom and KJP do.)

And it's not off topic, i'm simply asking a question about PSA to a PSA'er to solve my problem.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 14, 2011, 10:44:02 AM
VIVA off-topic!!!

srsly ppl ur getting very off-topic now, there is a PSA help thread...(i know its kinda dead, but since its stickied its not bad to necro...)


Not really, at this point in time I don't mind people asking questions here about PSA.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Segtendo on December 14, 2011, 10:56:17 AM
Nova would be proud of the last poll option.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 14, 2011, 06:56:22 PM
Lol, I almost for got to ask, SDoom, do you know why I was getting a freeze with my neutral special? (You haven't responded.)

In case you didn't notice it on the last page:

This is what I have in PSA
([url]http://img696.imageshack.us/img696/2362/linkshieldbashcode.png[/url])

What would I need to change?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Hollow on December 14, 2011, 07:21:00 PM
@Royal_Blade

In 1CF, get rid of the else statement, and just check "animation loops" in the animation flags box.
And get rid of the LA-Bit[65] declarations in 1CF and 1D0. LA type variables persist throughout the entire PSA, not just in one subaction, so you can set it once and it won't change to false unless you do at some point.

Also in Action 112, set the Set Aerial/Onstage State to 0-5 for both. It's better. And change the Set Air/Ground to "11". (Not B, 11)
Also, add
Change Action: action=(E or F), requirement=Animation End
Additional Change Action Requirement: In Air
after the first 2 lines

In 1D0, you don't need the A timer in the beginning.

That should work. If I'm wrong, I haven't done this in some odd months, so I have an excuse. :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Royal_Blade on December 14, 2011, 08:21:08 PM
Thanks alot Hollow, it doesn't freeze anymore!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Hollow on December 14, 2011, 09:25:05 PM
Hell yeah!
I still got it!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: lYIaXeD OuT on December 14, 2011, 10:46:20 PM
Quick question about tekkaman blade (not the psa) but Ive herd of tekkaman before obviously but where did tekkaman blade come from?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 14, 2011, 11:30:46 PM
Tekkaman Blade is from a much newer Tatsunoko series named after himself (though by newer it really came out in the 90s but still it's newer than a lot of Tatsunoko series).  It's about a dude who develops a resentment for an evil alien race and as a result wants to take revenge on them all. 

He was also in Tatsunoko vs Capcom: Ultimate All Stars (NOT Cross Generation of Heroes though) but long story short he's a bit of a badass.

One of the reasons Blade is taking long is because how long all his animations are.  I've designed him to be a slow but strong character but as a result his animations are longer.  His dash attack for example is 74 frames long...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Segtendo on December 15, 2011, 06:15:23 AM
What's strange is, I've never seen Tekkaman Blade in TvC: UAS. Is he unlockable or somethin'?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: BlueBrain on December 15, 2011, 07:32:30 AM
lol, you should do a vagina PSA SDoom!!!

hahaha i lol'd


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 15, 2011, 09:57:41 AM
lol, you should do a vagina PSA SDoom!!!

hahaha i lol'd

It's VEGINA as in Vegeta XP


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Get A Load of This! on December 15, 2011, 10:18:21 AM
What's strange is, I've never seen Tekkaman Blade in TvC: UAS. Is he unlockable or somethin'?


Yeah, he's unlockable. He's also one of the game's strongest charactters if I'm not mistaken.

His attacks are pretty stylish, too. http://www.youtube.com/watch?v=MJVIi3Ev8U4


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Pervyman Trigger on December 15, 2011, 10:53:10 AM
Yo Sdoom, if your fine with some slight reanimating work I can make a much better veiwtful joe than the one that he's shaping up to be >.>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 15, 2011, 11:32:03 PM
Yo Sdoom, if your fine with some slight reanimating work I can make a much better veiwtful joe than the one that he's shaping up to be >.>

I was thinking about this and decided no.  Joe is my pride and reanimating him is the last thing I'd do. The only things I really need to do are rebalance a few moves and fix a few of his oversized, wonky hitboxes.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Albafika on December 16, 2011, 05:24:01 AM
I was thinking about this and decided no.  Joe is my pride and reanimating him is the last thing I'd do. The only things I really need to do are rebalance a few moves and fix a few of his oversized, wonky hitboxes.
And by re-balance I'd strictly point at the Boomerang. <_<; I had some friends over (Ones that'll play in my silly tournament) and they spent 6 hours playing here trying 'em all. In the end, VJ's Boomerang came out too fast and had a nice range, and hard to perfect shield (I'm not saying VJ is the most OP one, I'm just pointing out his problem, just in case. =P

Well... That ^ and fixing the time slowing thingy (Down B). Overall, I feel he's really solid.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Pervyman Trigger on December 16, 2011, 07:10:42 AM
I was thinking about this and decided no.  Joe is my pride and reanimating him is the last thing I'd do. The only things I really need to do are rebalance a few moves and fix a few of his oversized, wonky hitboxes.

All right. Though I want talking about changing his animations or anything, just joes legs don't match up with captain falcons and His arms kinda bend unnaturally SO I'm gonna have to spend some time vertexing the legs, and the arms, >.> they don't look right when I change where they bend. SO i thought I would ask if you be fine with fixing the animations if I moved his bones in the arms and legs slightly o-o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: dpgthirteen on December 16, 2011, 11:54:22 AM
A nice change would also be to have joes voice from the series and not the one in McC3


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: DoctorFlux(Mariodk) on December 16, 2011, 11:58:48 AM
if i dont have said it before
i think my Goku over Pit port will be a help to get Sdo0m´s best moveset(if not kid buu in my option :D) to be more popular :D cuz ppl is sure moving goku from CF to Pit and get V. joe back
that what i will do


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: Enigmatic on December 16, 2011, 03:45:46 PM
Yes, your port is exactly what would make his stuff more popular. That's not advertising at all. Especially since he is working on a moveset over that exact character.

 As for V. Joe, if you ever do edit him you should work a bit on his down B. I have gotten some amazing glitches with it. Joe was one of your first movesets that I thought was fantastically balanced. The Boomerang does need some tweaks I think, but for anything else I will leave changes up to your discretion.

You know what else would be cool for joe? A minus version... Also cloud is overdue for some balancing and tweaks. And a minus version. I realize that you are certainly more attached to Joe though so I would expect you to do him first.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+New Moveset - Knuckle Joe pg 370
Post by: SiLeNtDo0m on December 17, 2011, 04:55:10 PM
All right. Though I want talking about changing his animations or anything, just joes legs don't match up with captain falcons and His arms kinda bend unnaturally SO I'm gonna have to spend some time vertexing the legs, and the arms, >.> they don't look right when I change where they bend. SO i thought I would ask if you be fine with fixing the animations if I moved his bones in the arms and legs slightly o-o


Ah right, I misunderstood what you were saying.  I thought you meant revamp the PSA, rather than fix the animations to suit the model import.  If that's the case be my guest ^^  If it's to make the import better, sure.

In other news, I've finally properly thought out a new Cloud moveset.  It's pretty much nothing like how it was before:

Arguably the most recognised FF character from arguably the most groundbreaking Final Fantasy game, Cloud, is back for more Brawl action.  The last moveset was a very powerful and rather extravagant one.  This new revamp will be a complete re-invention.  This time he'll take his FF7 JRPG elements, along with his Dissidia and Card Sagas Wars power, elegance and variety of moves to create a truly refreshing and rewarding Cloud.


STATS

Character Over - Ike/Olimar
Size - 7/10 Tall.  Roughly the same height as Ike.
Running Speed - 6/10 Mid/slightly above average speed.  Around the same as Pit's
Air Speed - 6/10 Average overall air movement
Combo Speed - X/10 Why is this not a specific value you ask?  Well because his combo ability varies.
Priority - 8/10 Excellent priority thanks to extended range from his giant blade.
Jump Height - 6/10 Pretty average jump height.  Little better than Ike's.
Power - 7/10 Pretty high power.  A lot of his attacks pack a pretty strong punch
Weight - 95 (Middleweight)


MOVESET

AAA combo - A quick left jab followed up by two diagonal body slashes.  A quick and an effective jab string.  8%

F Tilt - Cloud's Double Cut attack.  A horizontal slash followed with another when you press A.  Great horizontal reach.  3+4%

U Tilt - An upward slash.  A defensive move with a wide arc but a fair amount of endlag.  8%

D Tilt - A single low slash that can trip opponents.  Same as haloedhero's Cloud's D Tilt.  7%

Dash Attack - A forward stab attack.  Great forward range but fairly slow startup.  8%


F Smash - A jumping somersault overhead strike.  Slow startup and endlag but great power.  17-23%

U Smash - An powerful upward slash.  Somewhat like the U Tilt, but he brings the sword around his body and further.  Like his F Smash and U Tilt, has a large arc.  16-21%

D Smash - A double ground sweep.  Interestingly, both strikes hit the foe towards Cloud rather than away.  15-20% (first), 13-18% (second)


N Air - A single sword spin that deals a sex kick hit with quite a bit of endlag.  Large overall reach.  10-6%

F Air - Very similar to Cloud's current F Air, except during the endlag he spins his body around back in place.  Attack also has less damage.  9%

B Air - Pretty much identical to his V1 B Air.  Just slightly lower damage and speed overall.  9%

U Air - Again, same as V1 but with less knockback.  10%

D Air - Similar to Cloud v2.5's D Air, except better looking, more startup and it actually has endlag.  It also will only meteor airborne foes and not grounded ones.  7%


Down B: EX Breaker - Now here is where Cloud gets interesting.  You may have noticed that Cloud's damage overall is subpar, and really the only thing he has going for his attacks is their range.  However, upon dealing 50% he can use his Down B to trigger his EX mode and upon dealing another 50% while in EX mode, he can trigger his Limit Break mode.  In these modes he gains access to new specials, as well as general speed and power buffs.  Here's more detail:

Normal Mode:

- Normal speed and power
- Neutral B is Fira
- Side B is Climhazzard
- Up B is Aerial Spiral

EX Mode:

- 10% attack speed increase.  1% more damage to jabs, tilts and aerials.  2% more to smashes.  Increased general knockback.
- Neutral B is Blade Beam
- Side B is Revolver Slice
- Up B is Rising Buster
- Runs out after you use 10 specials (you can use as many normals as you want though)
- You lose it if you die


Limit Break Mode:

- Can only be accessed if you're already still in EX Mode
- 20% speed increase.  2% increase to jabs, 3% increase to tilts and aerials and 5% increase to Smashes.
- Neutral B is Meteorain
- Side B is Omnislash V5
- Up B is Finishing Touch
- Runs out after 5 specials (again, you can use normals however much you want)
- You lose it if you die


The trick with Cloud is to learn how to survive and use his range to play cleverly and defensively as you steadily power up.  Once you gain your power, you still have to play carefully if you want to keep it.  Don't go spamming specials otherwise you'll go back to how you were.  Also, if you haven't met the set requirements, Down B does nothing except a nice animation :3


Neutral B (Normal): Fira - Cloud shoots a weak fireball from his hand.  Travels straight, fairly slow and not very far.  Much less useful than it was in V1.  4%

Neutral B (EX): Blade Beam - Cloud does a slash and fires a fast moving beam of energy from his blade.  Moves quickly and goes fairly far, but kinda slow startup.  10%

Neutral B (Limit Break): Meteorain - Cloud summons a barrage of meteors from the sky (6 of them).  They fall in a line and are a very powerful defensive projectile tool.  5% each meteor.


Side B (Normal): Climhazzard - Cloud dashes forward with his sword.  If he connects with the foe Cloud will follow up with an uppercut on the ground and a downwards swipe in the air.  Standard but punishable approach move, kinda like Falcon's Side B.  7%

Side B (EX): Revolver Slice - Cloud does a sword slashing cresent somersault that deals multiple hits of damage and then ends in a meteor smash.  You can also cancel the meteor smash hit before hand into a different aerial if you wish.  15%

Side B (Limit Break): Omnislash V5 - Cloud slashes forward quickly.  If this initial slash connects, he will proceed to do a powerful series of fiery slashes on the foe, ending in a very powerful meteor smash.  25%


Up B (Normal): Aerial Spiral - A simpel third spiralling leap.  Decent vertical height, but predictable, fairly slow and pretty easy to gimp.  Deals no damage.  0%

Up B (EX): Rising Buster - A double upward slash with good vertical movement and fixed horizontal movment.  Deals two fairly strong hits and goes higher than his normal Up B.  12%

Up B (Limit Break): Finishing Touch - An upward spinning spiralling attack that functions as an absolutely amazing recovery move.  Goes very high, has a large disjointed hitbox and some bone invincibility, making Cloud almost untouchable when he's doing this.  To top it all of, it ends with a weak meteor.  18%


Final Smash: Ultimate Omnislash - My own take on the Omnislash.  First, Cloud rushes forward.  If he makes contact with a foe he slashes through them and stops time.  He then throws his blade up into the air and it splits into numerous pieces.  Cloud then flies past in a flash, grabs each piece, slices the foe multiple times upon grabbing each piece then lands infront of the foe and does his signature Omnislash, finishing in a devastating blow and the screen flashing white.  70%


Reference videos:

http://www.youtube.com/watch?v=KMEXQhr6az8

http://www.youtube.com/watch?v=mrHm-tbMt9M

http://www.youtube.com/watch?v=e5ePGaDh1iw


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Dot on December 17, 2011, 05:16:56 PM
interesting moveset :P

i´m curious as to how will you make the sword slpit in pieces though


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Enigmatic on December 17, 2011, 06:54:53 PM
I was curious if you would do a big revamp like you did with Shadow. I like the idea of the various phases; reminds me of how Lucario powers up as he takes damage. The moveset overall seems very unique, and this will certainly set it apart from other versions. I hope this gets some priority. With Christmas break either already here or very close for some you should have ample time to get a good lot of work done.

Some things I have slight concerns about, but this thing is going to be different from most other characters so I shouldn't treat it the same. I will just have to sit back and wait for the results. God speed man, this looks like it has a ton of potential; I am willing to bet it will be your best moveset since Viewtiful Joe.

Minus version please.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Segtendo on December 17, 2011, 07:38:54 PM
Various modes for Cloud...
Interesting. Can't wait to try it out.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: KingJigglypuff on December 17, 2011, 07:44:07 PM
Various modes for Cloud...
Interesting. Can't wait to try it out.
I too have a character with various modes. I wonder how he'll balance it out. >.>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Ninka_kiwi on December 17, 2011, 08:08:35 PM
Glad to see some inspiration form Card saga wars as well.

Can't wait to see him in action!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SmashClash on December 17, 2011, 08:15:51 PM
interesting moveset :P i´m curious as to how will you make the sword slpit in pieces though

Maybe like in this PSA:
(http://img820.imageshack.us/img820/2049/neutb.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13479


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Cascade Hellsing on December 17, 2011, 08:18:14 PM
Maybe like in this PSA:
([url]http://img820.imageshack.us/img820/2049/neutb.jpg[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13479[/url]


Well that's the shattered glass effect from the Assist Trophy.

But no. You see, Cloud's Sword in Advent Children is just One large Sword made up of a Bunch of Smaller Swords.

That's what SDo0m means by split into pieces.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Dot on December 17, 2011, 08:19:39 PM
but how is he going to make it split in brawl?

does that mean making a new imported sword with textra bones?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Enigmatic on December 17, 2011, 08:26:36 PM
He'll figure a way. And yes, the sword is just made of smaller swords. I know that sounds ridiculous, but it makes more sense if you watched it in Advent Children. I need to play 7 when I get the chance.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 17, 2011, 09:15:46 PM
I'm not liking the massive amount of specials he'll have.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Enigmatic on December 17, 2011, 09:24:40 PM
That was one of the concerns I had, but I suppose I am just going to wait and see how it works out. I trust the guy.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 17, 2011, 09:25:34 PM
That was one of the concerns I had, but I suppose I am just going to wait and see how it works out. I trust the guy.
I'll still await for the Beta release to see if my concerns are cleared up.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: KingJigglypuff on December 17, 2011, 09:31:11 PM
I'll still await for the Beta release to see if my concerns are cleared up.
Let's see if he can have 2+ sets of Specials in a PSA more efficiently than I did.
And I think I should just make Megaman X and Scizor my final PSAs. >.>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Pervyman Trigger on December 17, 2011, 10:11:39 PM
All right just checkin in with you, here are some examples make sure your okay with the needed work
Left is the original placement. Right the the edited Placement.
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe1.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe3.png)
This example is with a nonedited veiwtful joe (Besides the scarf) If you want I could edit him to be close the the C. Falcon boneset instead so there's less moving


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: DoctorFlux(Mariodk) on December 18, 2011, 02:52:13 AM
All right just checkin in with you, here are some examples make sure your okay with the needed work
Left is the original placement. Right the the edited Placement. ([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe1.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe3.png[/url])
This example is with a nonedited veiwtful joe (Besides the scarf) If you want I could edit him to be close the the C. Falcon boneset instead so there's less moving
inb4Sdo0m

maybe you can move the bones to fits with the model and then rig it but so you needing to port the animations from CF to this model and the model can´t be oneslot but is still a good idea to do for model imports that will have a PSA (like as i alittle planing to do with Gotenks so he can get perfected)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: agent-s on December 18, 2011, 03:24:00 AM
ouah your next cloud move set seems really incredible i am really impatient to can play with


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 18, 2011, 03:39:41 AM
I was curious if you would do a big revamp like you did with Shadow. I like the idea of the various phases; reminds me of how Lucario powers up as he takes damage. The moveset overall seems very unique, and this will certainly set it apart from other versions. I hope this gets some priority. With Christmas break either already here or very close for some you should have ample time to get a good lot of work done.


Oh how wrong you are...

Cloud's not getting any kind of priority.  Not for a while.  I just wanted you guys to see what I had planned as regards to ideas.  I'm not even going to think of starting this until somebody imports a new model from Dissidia (any costume EXCEPT the Kingdom Hearts one).  Not to mention I have much more important things to be doing like getting back on track with school work.  I want my As at A Level >_<

Quote
Some things I have slight concerns about, but this thing is going to be different from most other characters so I shouldn't treat it the same. I will just have to sit back and wait for the results. God speed man, this looks like it has a ton of potential; I am willing to bet it will be your best moveset since Viewtiful Joe.

Minus version please.


I wanted that many moves because I didn't want any to go to waste.  With my last Cloud PSA, I was regretting not using some moves that I wanted to use.  So I thought of a way to get as many in as possible.  

Also remember that these specials aren't just toggleable like with normal PSAs.  They're there to mark stages of progression and evolution.  Each Neutral B, Side B and Up B serve essentially all the same purpose (defensive projectile, rushdown attack and recovery move respectively) but getting better with each mode.  Even once you gain access to these modes, you still have to be careful because you only have a limited amount of time to use them.

Also, shush about Minus versions already.  I stopped playing Minus a while ago (which was really the only reason why I made Minus versions in the first place) and I don't play Smash that much in general anymore.  If I do play, it's either vBrawl, P:M or hacked Brawl with a Minus codeset but vBrawl mods.  I did a Minus version for Kid Buu, but only because it was so easy because his main playstyle fits Brawl Minus already, so all I had to do was general buffs and it took less than an hour.  For a lot of PSAs, it takes time to do a new Minus version and it's really just not worth the time considering so few people use Minus now (both the Smashmods thread and even the Minus Backroom have practically died out).

All right just checkin in with you, here are some examples make sure your okay with the needed work
Left is the original placement. Right the the edited Placement.
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe1.png[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Joe3.png[/url])
This example is with a nonedited veiwtful joe (Besides the scarf) If you want I could edit him to be close the the C. Falcon boneset instead so there's less moving


The edited one (the one on the right aka the left of Joe) looks much better.  Unless it's causing problems, I'd say stick with that.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: agent-s on December 18, 2011, 04:39:05 AM
ah ok i understand why the new moveset of cloud will be not for soon it must be really hard to do all the attacks of this move set and more again for the final smash you would be the first to have succeed to create the attack of the swords in piece like in the movie as no only a game of final fantasy has succeed or can put this attack but i am sure you will can to do as the first move set you had done with other guys is more incredible than in the games already

good continuation   


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: _Data_Drain_ on December 18, 2011, 07:13:42 AM
I don't know... I'm not a fan of this idea of more then one B button move sets... It seems needlessly complex for a vBrawl character...

Though I'm not good at explaining why, but it's a similar problem for Carchar, too many moves... When a Brawler who's never picked up a PSA before plays as one without knowing much about PSA logic, they wouldn't think to taunt, or deal 50% then push B down, then deal 50% more damage to then press B down again...

That's the beauty of Brawl characters, there's not much explanation needed to play as them, all you really need to know, is how to play overall.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SmashClash on December 18, 2011, 07:17:42 AM
I don't know... I'm not a fan of this idea of more then one B button move sets... It seems needlessly complex for a vBrawl character... Though I'm not good at explaining why, but it's a similar problem for Carchar, too many moves... When a Brawler who's never picked up a PSA before plays as one without knowing much about PSA logic, they wouldn't think to taunt, or deal 50% then push B down, then deal 50% more damage to then press B down again... That's the beauty of Brawl characters, there's not much explanation needed to play as them, all you really need to know, is how to play overall.
Well, 1. they can learn how to operate the PSA and 2. you don't need to automatically or furtherafter know how to do everything in the PSA. In this case more could be better, but shouldn't be called worse than one mode unless there are of course bugs.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: DoctorFlux(Mariodk) on December 18, 2011, 07:21:53 AM
Well, 1. they can learn how to operate the PSA and 2. you don't need to automatically or furtherafter know how to do everything in the PSA. In this case more could be better, but shouldn't be called worse than one mode unless there are of course bugs.
also if there is a ReadMe to know how the taunts/modes/"B" attacks works it should not be a problem its a really good idea to do say how some attacks works in a Readme


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: _Data_Drain_ on December 18, 2011, 07:22:34 AM
*Sigh* The point is... It would just be odd. Why is that so hard to explain? vBrawl characters act NOTHING like this without PSAs, thus Cloud would feel out of place, and overly flashy in game... Overdone, he'd have an advantage no one else has.

And judging by the post, it's a pretty big one.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SmashClash on December 18, 2011, 07:28:56 AM
*Sigh* The point is... It would just be odd. Why is that so hard to explain? vBrawl characters act NOTHING like this without PSAs, thus Cloud would feel out of place, and overly flashy in game... Overdone, he'd have an advantage no one else has. And judging by the post, it's a pretty big one.
I understand it's odd from your point of view, but we'll just have to see how SDo0m makes this PSA. From my perspective he doesn't have many flashy moves in his PSAs.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 18, 2011, 07:36:22 AM
I don't know... I'm not a fan of this idea of more then one B button move sets... It seems needlessly complex for a vBrawl character...

Though I'm not good at explaining why, but it's a similar problem for Carchar, too many moves... When a Brawler who's never picked up a PSA before plays as one without knowing much about PSA logic, they wouldn't think to taunt, or deal 50% then push B down, then deal 50% more damage to then press B down again...

That's the beauty of Brawl characters, there's not much explanation needed to play as them, all you really need to know, is how to play overall.

This isn't PSA logic though, this is general gamer logic.  When you first get a PSA, you try out the moves to see what they do.  You scan through the specials and see that the Down B does nothing so you're like "what the hell"?  You try it again, still nothing.

But then you get bored and just start wailing on an opponent with the other attacks you do know work then suddenly, something happens.  You and your blade start to glow and you're like "Woah [censored] son what just happened?!".  So you continue mashing and attacking and find, "This glowing blade isn't doing anything to all the stuff that works....wait a sec....that Down B did nothing before but now let's try it out" and OMG STUFF HAPPENS!

Now you look all different and special and glowy.  Let's try attacking some more!  WOAH MORE DAMAGE!  WOAH NEW ATTACKS!  THIS [censored] ROCKS!  

Now that you've found out about this change, you experiment some more to see what it does and how you got it, quickly piecing together (using your common sense) that "when Cloud dishes pain, Down B makes him better".  Further experimentation and logic could help you deduce the specifics and find out about the next stage of the advancement.

If you're somehow stupid enough to not derive this like a normal human being can and theoretically should be able to, then I'm always there with videos and a Readme.  In pretty much all my PSAs (for Kid Buu, this stands out the most) I not only go through the moveset, I include tips on how to use it as well as any particular perks the PSA may have.  I practically spoon feed you how to play with the thing.

And if one STILL doesn't understand the extent of the moveset, then they're insanely stupid.  

None of this kind of stuff is complex at all, gamers have just been getting increasingly dumber and less and less patient to try this stuff out for themselves and I shouldn't have to restrict my creativity (the [censored] programs do that too much already) just because people are stupid and vBrawl is primitive.  

I design characters to be balanced for vBrawl and nothing more.  I like my characters to be distinct and if you don't like it then sucks to be you.  I'm not changing it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: KingJigglypuff on December 18, 2011, 07:41:56 AM
I too design my characters to be balanced for vBrawl, and people still call them broken. >_> And most of the time, they don't give a reason. >_>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Pervyman Trigger on December 18, 2011, 10:43:46 AM
The edited one (the one on the right aka the left of Joe) looks much better.  Unless it's causing problems, I'd say stick with that.

Nope none on my side. I'll see if I can finish it before the new year for you, so we can have the best V. Joe Ever ^_~ That reminds me I need to get the rest of his textures from UMvC3 because he'll no longer work with the current model o-o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 18, 2011, 12:05:48 PM
I like it how you implemented stuff from CSW.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: ThyLASA on December 18, 2011, 03:32:45 PM
I notice you didn't put knuckle joe moveset on the first page


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 18, 2011, 03:35:13 PM
I notice you didn't put knuckle joe moveset on the first page

I don't know why I did actually.  Guess I forgot XD  I'll do it now.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: nanobuds on December 18, 2011, 03:52:23 PM
i love the idea.

if you need someone to import a new model, i can do it. i just need a link to the model you want (the KH2 one is broken in Model Resource >.>)

i can make it work so he has multiple swords.... they can all be imported on ike's final smash eyes, and i can rig each to an extendable bone.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Kamina on December 18, 2011, 04:15:36 PM
i personally think Cloud V2 sounds very interesting. I can't wait to see the end result.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: BlueBrain on December 18, 2011, 04:38:58 PM
lol, u keep coming up with movesets... shouldnt u make more instead of only writing them??? >.<

anyway, those animations are neat, i hope u manage to remake them nicely ^^


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 18, 2011, 04:49:02 PM
lol, u keep coming up with movesets... shouldnt u make more instead of only writing them??? >.<

anyway, those animations are neat, i hope u manage to remake them nicely ^^

Easier said then done derp :V  What do think I'm doing now?

Thinking up a moveset hardly uses up time.  I dedicate minutes of it jotted around every now and then.  If I'm bored wherever I am, I can just imagine up some moveset material.  Then writing it out takes no time.

Making a moveset takes at least a month, usually more depending on my luck, what kind of stuff I have planned for the moveset and most importantly, how much free time I have on my hands (which during this break isn't all that much).


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 18, 2011, 04:57:29 PM
Personally, I really enjoy writing movesets.

I kinda would rather write them than make them.

But since I'm learning PSA, I can't just use up my time writing out different movesets.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: BlueBrain on December 18, 2011, 05:48:59 PM
Easier said then done derp :V  What do think I'm doing now?

Thinking up a moveset hardly uses up time.  I dedicate minutes of it jotted around every now and then.  If I'm bored wherever I am, I can just imagine up some moveset material.  Then writing it out takes no time.

Making a moveset takes at least a month, usually more depending on my luck, what kind of stuff I have planned for the moveset and most importantly, how much free time I have on my hands (which during this break isn't all that much).

lol, i understand


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Enigmatic on December 18, 2011, 07:13:39 PM
Long post concerning Cloud.
Dissidia models are pretty low-poly compared to brawl. I think I remember Beyond saying he would do an import or AC Cloud from KH2 edited to be better/more his style (or something), but I can't say for certain. As far as the various modes I will just have to wait and see. Also I await the day that you have 50 written planned movesets.

And jeez, fine. You didn't say you stopped playing minus; how was I suppose to know? Chill bro.

What exactly is the current project being worked on? Tekkaman Blade? Or is he more of an on-off project?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 03:27:54 AM
Dissidia models are pretty low-poly compared to brawl. I think I remember Beyond saying he would do an import or AC Cloud from KH2 edited to be better/more his style (or something), but I can't say for certain. As far as the various modes I will just have to wait and see. Also I await the day that you have 50 written planned movesets.

Ah ok.  Well, I only said there since Dissidia has both the FF7 and AC models.  However, I've found a KH2 AC Cloud (I think) model that I will PM to anyone willing to make an import.

Quote
And jeez, fine. You didn't say you stopped playing minus; how was I suppose to know? Chill bro.

The fact that I'm not really playing Minus doesn't actually make much of a difference.  If someone is saying in almost EVERY COMMENT "Make a Minus version of this", it gets very tedious and annoying.

Quote
What exactly is the current project being worked on? Tekkaman Blade? Or is he more of an on-off project?

Blade, P:M and Secret Santa.  Though all three are going slow.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 19, 2011, 05:32:43 AM
Dissidia models are pretty low-poly compared to brawl. I think I remember Beyond saying he would do an import or AC Cloud from KH2 edited to be better/more his style (or something), but I can't say for certain. As far as the various modes I will just have to wait and see. Also I await the day that you have 50 written planned movesets.

And jeez, fine. You didn't say you stopped playing minus; how was I suppose to know? Chill bro.

What exactly is the current project being worked on? Tekkaman Blade? Or is he more of an on-off project?
In fact, Beyond's working with Dissidia's model as a base and will make the texture similar to KH's.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 19, 2011, 06:35:25 AM
I kinda like this idea.

Even though I'm a kind of person who hates alternate movesets for one character. This one has it's limits. I like the idea of survivability as his strong point to making him overall more powerful and a force to be reckoned with. It's also not the character who is strong. It's the player and how he uses him. Which makes him a huge strategist and technical character.

I'm sensing him to be a good fighter in a 2-player match. Maybe 3-player. But I'm seeing him a person who won't be great in a 4-player match.

Overall, I'm really looking forward to this new Cloud!

And are all of his Specials in his Limit Break mode based off of CSW? (From the last video, they were described like the video.)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 19, 2011, 08:02:28 AM
Even though I'm a kind of person who hates alternate movesets for one character. This one has it's limits. I like the idea of survivability as his strong point to making him overall more powerful and a force to be reckoned with. It's also not the character who is strong. It's the player and how he uses him. Which makes him a huge strategist and technical character.
Yeah.... Meta Knight is strong in competitive Brawl because the players who uses him are the best, and Link's totally bad on tourneys because his mains suck. r)

I'm sensing him to be a good fighter in a 2-player match. Maybe 3-player. But I'm seeing him a person who won't be great in a 4-player match.
...

And from where did you have this idea? He'd rack up the needed damage WAY EASIER there, he would, by all means, be worse in 1vs1 than in 3 players/4 players matches. [And with this I'm NOT saying he'll be weak in 1vs1, more like, stronger on the other 2]

I wonder from where did you get this idea....

This isn't PSA logic though, this is general gamer logic.  When you first get a PSA, you try out the moves to see what they do.  You scan through the specials and see that the Down B does nothing so you're like "what the hell"?  You try it again, still nothing.

But then you get bored and just start wailing on an opponent with the other attacks you do know work then suddenly, something happens.  You and your blade start to glow and you're like "Woah [censored] son what just happened?!".  So you continue mashing and attacking and find, "This glowing blade isn't doing anything to all the stuff that works....wait a sec....that Down B did nothing before but now let's try it out" and OMG STUFF HAPPENS!

Now you look all different and special and glowy.  Let's try attacking some more!  WOAH MORE DAMAGE!  WOAH NEW ATTACKS!  THIS [censored] ROCKS!  

Now that you've found out about this change, you experiment some more to see what it does and how you got it, quickly piecing together (using your common sense) that "when Cloud dishes pain, Down B makes him better".  Further experimentation and logic could help you deduce the specifics and find out about the next stage of the advancement.

If you're somehow stupid enough to not derive this like a normal human being can and theoretically should be able to, then I'm always there with videos and a Readme.  In pretty much all my PSAs (for Kid Buu, this stands out the most) I not only go through the moveset, I include tips on how to use it as well as any particular perks the PSA may have.  I practically spoon feed you how to play with the thing.

And if one STILL doesn't understand the extent of the moveset, then they're insanely stupid.  

None of this kind of stuff is complex at all, gamers have just been getting increasingly dumber and less and less patient to try this stuff out for themselves and I shouldn't have to restrict my creativity (the [censored] programs do that too much already) just because people are stupid and vBrawl is primitive.  

I design characters to be balanced for vBrawl and nothing more.  I like my characters to be distinct and if you don't like it then sucks to be you.  I'm not changing it.
You're going a bit far by calling these players stupid. I mean, this PSA would only be understandable by the people lurking in here. And for others to enjoy it, outside of KCMM/Smashbaords/Hacking Experience, it'll be painful, and I doubt they'd mess that much with it as to reach the point where they:

"....wait a sec....that Down B did nothing before but now let's try it out" and OMG STUFF HAPPENS! "

That's technically not going to happen. [And the fact vBrawl attacks are so easy to trigger no one would guess how this one'd work]

But, again, this won't be a problem for me, as I'd explain my friends how to use him and see how balanced it is. And this shouldn't stop your creativity. I'm just saying calling them stupid is going a tad too far.

My only concern is... Balance. I really can't wait to see how you'd make it balanced.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Pervyman Trigger on December 19, 2011, 08:30:16 AM
Yo SDoom, question about PSA, would I be able to make an attack cancel halfway, but go into another if the right button or combination combo is pressed?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: DoctorFlux(Mariodk) on December 19, 2011, 08:37:12 AM
Yo SDoom, question about PSA, would I be able to make an attack cancel halfway, but go into another if the right button or combination combo is pressed?
yes it is possible (or on-hit-cancel system on kid buu/Goku not be made)
but i think it will be hard to PSA


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Pervyman Trigger on December 19, 2011, 08:40:12 AM
yes it is possible, but i think it will be hard to PSA

Hm, I was hoping I could make it if a button is hit during a certain mount of frames it would either result in a new attack or cancel the attack. Guess I'll have to stick with a few different attacks per button


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 08:56:03 AM
You're going a bit far by calling these players stupid. I mean, this PSA would only be understandable by the people lurking in here. And for others to enjoy it, outside of KCMM/Smashbaords/Hacking Experience, it'll be painful, and I doubt they'd mess that much with it as to reach the point where they:

"....wait a sec....that Down B did nothing before but now let's try it out" and OMG STUFF HAPPENS! "

That's technically not going to happen. [And the fact vBrawl attacks are so easy to trigger no one would guess how this one'd work]

If they are physically incapable of reading a Readme or mashing buttons, then they are stupid.  Again, it's not down to PSA or KC-MM experience, it's down to general logic and common sense.  How is it painful to boot up Brawl, go about training mode for 10 MINUTES and play about with some stuff. 

When I place videos and Readmes all over the place on how to use a character and their perks, and people still get that stuff wrong then they're stupid.  Either that or their extremely impatient in which case they shouldn't be playing either way.

Maybe it's just that I'm a more traditional gamer attitude wise.  One that's used to reading manuals then steadily picking up the game as I go along.  I just think this kind of attitude is really silly.


Quote
But, again, this won't be a problem for me, as I'd explain my friends how to use him and see how balanced it is. And this shouldn't stop your creativity. I'm just saying calling them stupid is going a tad too far.

My only concern is... Balance. I really can't wait to see how you'd make it balanced.

Balancing will be easy.  His base form is slow.  Like, not much faster than Ike slow.  With half as much power (at base mode don't expect to get kills til about 160% on midweights).  I've designed him so that it's difficult to deal damage, and he's only middleweight and has a poor recovery so he has clear set weaknesses.  Think like Phoenix Wright from UMvC3. 

Infact, balancing a character like this is probably EASIER than balancing a more standard character.  Giving them clear set strengths and weaknesses makes balancing much easier.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 19, 2011, 09:04:49 AM
@Classy Pervy: He has a tutorial in his second post of the topic on how to create a follow-up attack.

@Albafika: Well, it'd only depend on the people he was playing with. If his opponents were all light weight characters, it'd be easier for him to survive. But if he was fighting more heavy characters who's attacks pack mean punches, they can kill him so fast that he won't have the time to even enter EX Mode...

Trust me, Whenever I play with my brothers/cousin in a four player match, Even though I use Marth (or even Ganondorf) I get killed so easily because so much is happening that you can't react fast enough to stop it. Maybe it's just when we play that it's so hectic...

He'd be good in a 1v1 match because he doesn't have two other people to worry about. He just needs to focus on one person. Plus it's alot easier to keep his distance with less people to fight.

That's the reason I said what I said.

Maybe it's just that I'm a more traditional gamer attitude wise.  One that's used to reading manuals then steadily picking up the game as I go along.  I just think this kind of attitude is really silly.
I'm kinda like that as well. Even though I love to just grab-and-play brawl, I still like to look for each characters strengths and weaknesses to see what benefits what in whatever situation. They are very necessary things to know.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 19, 2011, 09:19:47 AM
@Albafika: Well, it'd only depend on the people he was playing with. If his opponents were all light weight characters, it'd be easier for him to survive. But if he was fighting more heavy characters who's attacks pack mean punches, they can kill him so fast that he won't have the time to even enter EX Mode...

Trust me, Whenever I play with my brothers/cousin in a four player match, Even though I use Marth (or even Ganondorf) I get killed so easily because so much is happening that you can't react fast enough to stop it. Maybe it's just when we play that it's so hectic...

He'd be good in a 1v1 match because he doesn't have two other people to worry about. He just needs to focus on one person. Plus it's alot easier to keep his distance with less people to fight.

That's the reason I said what I said.
... Lol. I won't answer to that.

If they are physically incapable of reading a Readme or mashing buttons, then they are stupid.  Again, it's not down to PSA or KC-MM experience, it's down to general logic and common sense.  How is it painful to boot up Brawl, go about training mode for 10 MINUTES and play about with some stuff. 

When I place videos and Readmes all over the place on how to use a character and their perks, and people still get that stuff wrong then they're stupid.  Either that or their extremely impatient in which case they shouldn't be playing either way.

Maybe it's just that I'm a more traditional gamer attitude wise.  One that's used to reading manuals then steadily picking up the game as I go along.  I just think this kind of attitude is really silly.
The ones that'd read the Readme would be the ones around the Hacking Community/Hacking Boards. I was jsut going beyond these people and saying the people they play with (Non-Hackers), but that's really out of context.
Balancing will be easy.  His base form is slow.  Like, not much faster than Ike slow.  With half as much power (at base mode don't expect to get kills til about 160% on midweights).  I've designed him so that it's difficult to deal damage, and he's only middleweight and has a poor recovery so he has clear set weaknesses.  Think like Phoenix Wright from UMvC3. 

Infact, balancing a character like this is probably EASIER than balancing a more standard character.  Giving them clear set strengths and weaknesses makes balancing much easier.
I can see how it'd work, really.

I'll just await for a release when you actually work on it and drop my sheet of feedback. :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: KingJigglypuff on December 19, 2011, 09:50:56 AM
... Lol. I won't answer to that.
The ones that'd read the Readme would be the ones around the Hacking Community/Hacking Boards. I was jsut going beyond these people and saying the people they play with (Non-Hackers), but that's really out of context.I can see how it'd work, really.

I'll just await for a release when you actually work on it and drop my sheet of feedback. :P
It won't really matter...people will still call it balanced and worship him anyway, even if it seems broken because it's "another SDo0m creation" and of course everything he makes is 100% balanced. r) >_>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 19, 2011, 10:00:13 AM
It won't really matter...people will still call it balanced and worship him anyway, even if it seems broken because it's "another SDo0m creation" and of course everything he makes is 100% balanced. r) >_>
That's unlikely. There's always people praising hacks, just check the other PSA threads, just a MINORITY of people give a proper feedback as to what's balanced and not (And out of that minority, the majority gives feedback based on pointless claims/experiences). I, at least, have always given an honest opinion (After testing with actual people, to a competitive level) concerning balance, which SDo0m/you/others are highly aware of. You should stop pointing fingers at the majority, as most of them are just after the hype.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Segtendo on December 19, 2011, 10:25:33 AM
It won't really matter...people will still call it balanced and worship him anyway, even if it seems broken because it's "another SDo0m creation" and of course everything he makes is 100% balanced. r) >_>
KJP.
I'm getting really tired of this jealousy crap.
Either be nice to SDo0m or just leave the thread. I'm getting tired of thinking that people should worship one person for being good at PSA'ing.
Do you do this in MarioDK's thread? <.<


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: KingJigglypuff on December 19, 2011, 10:59:05 AM
KJP.
I'm getting really tired of this jealousy crap.
Either be nice to SDo0m or just leave the thread. I'm getting tired of thinking that people should worship one person for being good at PSA'ing.
Do you do this in MarioDK's thread? <.<
Wanna know why I get jealous? Wanna know why I rage? It's because I have to deal with the same exact crap in real life. I mistake something for something else, I get [censored]ed at. But when someone else mistakes something, they don't get [censored]ed at. I get ignored all the time. No one wants to be with me unless, they're forced to or have no other choice. In the beginning of middle school, a rumor was spread about me and it completly ruined my social life. And I used to be liked until another person came into the town/school. Him and I did the same thing with the same skill, but now he was liked more and I became ignored. He rages, and people didn't [censored] at him, but I raged, and people [censored]ed at me. The same thing is happening here. And it doesn't help that my computer is away because of [censored]ing Avast! And I have had it of being ignored so much. I don't want to be worshiped, I just want to reguarly be noticed. I stopped doing what I originally did in real life, and it's most likely that I'll stop PSA too. >_> It's just too unbare-able to deal with the crap I deal with in real life here on KC.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: AnImAiNe on December 19, 2011, 11:17:29 AM
quitting everything you perceive as someone being better than you at won't get you anywhere in life doing the things you enjoy is what it is all about. SDoom wants a career that involves something similar to what he does here because he enjoys it ;not for people to praise him for his work it just comes with the territory. Many people including myself enjoy your hacks its just they don't all leave feedback. Will you quit your job when your in the work force because you think a coworker is more popular than you?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: lYIaXeD OuT on December 19, 2011, 11:32:46 AM
Question for SDo0m. So just curious, but why did you make it so his regular Up B deals no damage? I imagine it isn't the best recovery move so why make it not do damage either?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 19, 2011, 11:35:40 AM
Question for SDo0m. So just curious, but why did you make it so his regular Up B deals no damage? I imagine it isn't the best recovery move so why make it not do damage either?
Why make it have damage? Doesn't Cloud already have too much stuff? Just wait for when it comes out, and after trying it, bring this up again.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 11:40:23 AM
Question for SDo0m. So just curious, but why did you make it so his regular Up B deals no damage? I imagine it isn't the best recovery move so why make it not do damage either?

It's supposed to be a bad, easy to gimp recovery.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Ninka_kiwi on December 19, 2011, 03:03:51 PM
Hey Sdoom, would there be any way to implement the mime materia like how the do in card saga wars for cloud? I know naruto uses clones in his moveset though I wasn't sure if it would be totally possible to be pout in the moveset well. It would be pretty cool though if you could.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 19, 2011, 03:15:50 PM
Hey Sdoom, would there be any way to implement the mime materia like how the do in card saga wars for cloud? I know naruto uses clones in his moveset though I wasn't sure if it would be totally possible to be pout in the moveset well. It would be pretty cool though if you could.
I think Cloud's sword is using up the article space. Or Meteorain. I can't remember.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 03:17:58 PM
Hey Sdoom, would there be any way to implement the mime materia like how the do in card saga wars for cloud? I know naruto uses clones in his moveset though I wasn't sure if it would be totally possible to be pout in the moveset well. It would be pretty cool though if you could.

Yes actually.  It could replace Ike's 2nd sword.  And actually, instead of the sword splitting, I might incorporate this Mime Materia into the Final Smash.  Either that, or I could try both but that would be tricky and very time consuming.

I think Cloud&#039;s sword is using up the article space. Or Meteorain. I can&#039;t remember.

In V1 Cloud I didn't use the 2nd sword at all.  Ike has 4 usable graphics I believe, one for sword glow, one for Meteorain, one for Pineapple, and one that I don't think I used. 


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: _Data_Drain_ on December 19, 2011, 03:19:46 PM
You know... After thinking about it more, I'm looking forward to seeing this Cloud, since he's gonna be a bit like a UMvC3 character... Like Phoenix Wright, or Frank West. (Man... I can so see Frank being like this if he had a PSA. :P)

It might be interesting to goof off with. I'll try my best to give good feedback.

Also... KJP? Please, stop being dramatic. Both you and SDo0m's PSAs have their faults, they need proper feedback to get to their full potential. Wolfric, and me gave feedback on your PSAs... And you ARE a good PSA hacker, but whining about wanting attention in SDo0m's thread won't get you anywhere. All that will do, is draw people AWAY from your thread...

Now then, good luck to you both.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Royal_Blade on December 19, 2011, 03:27:30 PM
In V1 Cloud I didn't use the 2nd sword at all.  Ike has 4 usable graphics I believe, one for sword glow, one for Meteorain, one for Pineapple, and one that I don't think I used. 
Ah, so Meteorain was a graphic! That makes sense.

Also, would it be possible to make his sword pieces all into one graphic? Like have all of the different swords as separate polygons within one graphic?
If so, you could then make the Omnislash like in the Advent Children movie. Because that would be an EPIC Final Smash.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 03:29:57 PM
Ah, so Meteorain was a graphic! That makes sense.

Also, would it be possible to make his sword pieces all into one graphic? Like have all of the different swords as separate polygons within one graphic?
If so, you could then make the Omnislash like in the Advent Children movie. Because that would be an EPIC Final Smash.

Not sure.  It would need bones in each section to allow each section to move independently. However, even if it was possible it would be very difficult to animate properly unfortunately.  The more I think about it, the less I'll probably do the sword splitting thing.  It's not impossible, just very difficult and extremely time consuming.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Kumari sai on December 19, 2011, 05:36:54 PM
be cool if he could have his second sword like in the AC movie, i remember a project like that, but i think it was cancelled


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: BlueBrain on December 19, 2011, 06:00:01 PM
Not sure.  It would need bones in each section to allow each section to move independently. However, even if it was possible it would be very difficult to animate properly unfortunately.  The more I think about it, the less I'll probably do the sword splitting thing.  It's not impossible, just very difficult and extremely time consuming.

its possible, just import a multi model... rig each sword to a different bone and import it into brawl all together... put it over the second sword or the sword glow, since they use mdl0s...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 19, 2011, 06:14:29 PM
its possible, just import a multi model... rig each sword to a different bone and import it into brawl all together... put it over the second sword or the sword glow, since they use mdl0s...

Thought it would involve something like this.  Though I wouldn't be able to do it since I can't import models.  If someone could do this along with somehow obtaining the KH2 Advent Children model for Cloud that would be really ideal.

I have a feeling I'll have quite a bit of fun with this when I get round to it. 


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Ultraxwing on December 19, 2011, 06:52:04 PM
 A cloud this complex in moveset/code wise?

you really know how to push the ltter don't you Sdo0m?

i really love this concept actually, it's pretty darned awesome =3


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: BlueBrain on December 20, 2011, 01:42:52 AM
Thought it would involve something like this.  Though I wouldn't be able to do it since I can't import models.  If someone could do this along with somehow obtaining the KH2 Advent Children model for Cloud that would be really ideal.

I have a feeling I'll have quite a bit of fun with this when I get round to it. 
u know u can count on me for that sort of models... remember viewtifull joe?? ^^


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 20, 2011, 02:13:20 AM
u know u can count on me for that sort of models... remember viewtifull joe?? ^^

Aye bro.  I still regret not being able to use that awesome Six Machine model you did :-\


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: BlueBrain on December 20, 2011, 03:39:06 AM
Aye bro.  I still regret not being able to use that awesome Six Machine model you did :-\

>.<
true, but i enjoyed making it, so doesnt matter xDD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: HaloedHero on December 20, 2011, 08:59:33 AM
Your new Cloud fair idea sounds like the fair animation I gave Wolfric for his update to your old Cloud. I didn't get a chance to officially add it to my Cloud yet, so I'm not sure if you knew about it. Using it might save you some time, and it looks way better than the old one.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 20, 2011, 09:01:42 AM
Your new Cloud fair idea sounds like the fair animation I gave Wolfric for his update to your old Cloud. I didn't get a chance to officially add it to my Cloud yet, so I'm not sure if you knew about it. Using it might save you some time, and it looks way better than the old one.
Lol, I was gonna point this out for I forgot to...


Anyways yeah. I'm sure it's noticeable in the video I made.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 20, 2011, 06:26:06 PM
Oh I saw it and I'll definitely consider using it.  Though I'll probably play around with it and adjust it to fit how I envisioned it :3

Oh and...

Started work on Cloud.  Yeah I know I said I wouldn't but I'm terrible at getting my priorities straight.  So far I've revamped the Wait animation, cleaned a bunch of animations and animated the Attack11, Attack12, Attack13 and Climhazzard animations (it was originally going to be the AttackDash but it looked odd for a dash attack and went too far).

But yeah, just having some fun animating :3

Procrastination will be the end of me...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Segtendo on December 20, 2011, 07:44:38 PM
Good luck with this, SDo0m ;)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Albafika on December 20, 2011, 08:42:42 PM
Oh I saw it and I'll definitely consider using it.  Though I'll probably play around with it and adjust it to fit how I envisioned it :3

Oh and...

Started work on Cloud.  Yeah I know I said I wouldn't but I'm terrible at getting my priorities straight.  So far I've revamped the Wait animation, cleaned a bunch of animations and animated the Attack11, Attack12, Attack13 and Climhazzard animations (it was originally going to be the AttackDash but it looked odd for a dash attack and went too far).

But yeah, just having some fun animating :3

Procrastination will be the end of me...
...
...

I'll try to make Beyond finish his AC Cloud rig. <_<

Also, what is needed to make the splitting sword thing again?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: Enigmatic on December 20, 2011, 09:31:00 PM
I suppose that you enjoy animating quite a bit. And I'm sure that everybody here would like to procrastinate less; I know I would. :p


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: lYIaXeD OuT on December 20, 2011, 09:33:33 PM
Oh I saw it and I'll definitely consider using it.  Though I'll probably play around with it and adjust it to fit how I envisioned it :3

Oh and...

Started work on Cloud.  Yeah I know I said I wouldn't but I'm terrible at getting my priorities straight.  So far I've revamped the Wait animation, cleaned a bunch of animations and animated the Attack11, Attack12, Attack13 and Climhazzard animations (it was originally going to be the AttackDash but it looked odd for a dash attack and went too far).

But yeah, just having some fun animating :3

Procrastination will be the end of me...
damn dude XD. I have no reason to argue because Ive been waiting for someone to re-do cloud but its just funny how you always change your mind.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Pg 376 Cloud V2 Moveset
Post by: SiLeNtDo0m on December 21, 2011, 04:11:20 PM
A preview already?  I guess I just love you guys this much :af:

http://www.youtube.com/watch?v=aL6o8isv28s

Just a few animations.  Pointless 720p is pointless ^^  There are a load more that are technically "done", but they aren't new/revamped ones.  They're either old ones, or ones from haloedhero's Cloud that I thought generally looked nicer than mine.

But yeah, vid shows revamped Wait, AAA combo, Dash Attack, F Tilt (3 hits though I think I may change the third hit), Up Tilt and Climhazzard.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 21, 2011, 04:20:16 PM
A preview already?  I guess I just love you guys this much :af:

[url]http://www.youtube.com/watch?v=aL6o8isv28s[/url]

Just a few animations.  Pointless 720p is pointless ^^  There are a load more that are technically "done", but they aren't new/revamped ones.  They're either old ones, or ones from haloedhero's Cloud that I thought generally looked nicer than mine.

But yeah, vid shows revamped Wait, AAA combo, Dash Attack, F Tilt (3 hits though I think I may change the third hit), Up Tilt and Climhazzard.
Sir, you've got me REALLY HYPED now. Seriously. o_o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Royal_Blade on December 21, 2011, 04:21:50 PM
Wow, those look really nice!

Though, the third hit for the F-Tilt does looks quite odd... It almost doesn't look natural...

Overall, it looks good.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 21, 2011, 04:25:22 PM
Wow, those look really nice!

Though, the third hit for the F-Tilt does looks quite odd... It almost doesn't look natural...

Overall, it looks good.

Yeah, it was originally the 2nd hit of the AAA combo, but I moved it there.  I'll most likely just end up changing the animation entirely, considering how fluid the first two hits of the F Tilt look by comparison.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 21, 2011, 04:28:07 PM
I've got to say SDo0m, the animating work on these is really good... It really looks fluent, honestly.

Props to you.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Royal_Blade on December 21, 2011, 04:28:46 PM
Yeah, that'd be better.

Will it function like the 3rd f-tilt attack in the video? Or just be a different attack entirely?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Segtendo on December 21, 2011, 04:35:09 PM
SDo0m...
Sexy-ass animations :srs:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: nanobuds on December 21, 2011, 04:37:12 PM
so i think i may have found a good KH2 model. i havent been able to test it yet though, my mom locked my computer due to finals being this week >.>

but if the model works, i can try to make him have more than 1 sword.

which bones would you need me rig them on? and how many swords do you need?

oh, and those animations look so sexy.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 21, 2011, 04:46:47 PM
Yeah, that'd be better.

Will it function like the 3rd f-tilt attack in the video? Or just be a different attack entirely?


Probably a different attack entirely.

so i think i may have found a good KH2 model. i havent been able to test it yet though, my mom locked my computer due to finals being this week >.>

but if the model works, i can try to make him have more than 1 sword.

which bones would you need me rig them on? and how many swords do you need?

oh, and those animations look so sexy.


Nice one!  Take your time bro, and best of luck in the finals.

As for the sword, it's kinda hard to explain.  I want the entire sword to be on one model, and for this sword to have multiple bones rigged to it that only affect one piece of the sword (as well as a bone to control them all simultaneously).  Here's what the sword breaks down to:

(http://i18.photobucket.com/albums/b132/windreaver6/Weapons/Cloudsswordwiprender213123123.jpg)

Main blade on the far left, complete blade on the far right and all the pieces in the middle.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 21, 2011, 05:06:03 PM
Probably a different attack entirely.

Nice one!  Take your time bro, and best of luck in the finals.

As for the sword, it's kinda hard to explain.  I want the entire sword to be on one model, and for this sword to have multiple bones rigged to it that only affect one piece of the sword (as well as a bone to control them all simultaneously).  Here's what the sword breaks down to:

([url]http://i18.photobucket.com/albums/b132/windreaver6/Weapons/Cloudsswordwiprender213123123.jpg[/url])

Main blade on the far left, complete blade on the far right and all the pieces in the middle.
SDo0m, have you considered having him use a few dual swords attacks? I mean, he does that in AC quite often, maybe you could do the same, if possible?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Royal_Blade on December 21, 2011, 05:33:08 PM
Dual sword moves?

That'd be weird to just separate his blade perform an attack and then put them back together. Even though Pit does that, it's not the same thing.

Even though he has it, it'd still be weird without making some sort of alternate moveset or something like that.

And SDoom, Is The FS Omnislash going to be based off the version in AC?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 21, 2011, 05:44:58 PM
Dual sword moves?

That'd be weird to just separate his blade perform an attack and then put them back together. Even though Pit does that, it's not the same thing.

Even though he has it, it'd still be weird without making some sort of alternate moveset or something like that.

And SDoom, Is The FS Omnislash going to be based off the version in AC?
Actually, it wouldn't be weird. He managed to separate them in the middle of the fighting just for a single attack more than once. If Pit can do it, why can't Cloud? What'd make it weird for Cloud and not for Pit?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Royal_Blade on December 21, 2011, 06:19:33 PM
Cloud's 2nd sword in AC is stuck into his Buster Sword and would take some time to remove just for an attack for him to put it back together.

Pit's weapon on the other hand is just at the end of his of his other sword which he can easily detach and re-attach when needed.

Also, It wouldn't be possible since Pit's weapons work with model changers. Which Ike has two. (While Pit has 3.) And SDoom needs the ones that Ike has.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 21, 2011, 07:13:07 PM
Cloud's 2nd sword in AC is stuck into his Buster Sword and would take some time to remove just for an attack for him to put it back together.

Pit's weapon on the other hand is just at the end of his of his other sword which he can easily detach and re-attach when needed.

Also, It wouldn't be possible since Pit's weapons work with model changers. Which Ike has two. (While Pit has 3.) And SDoom needs the ones that Ike has.
I really doubt it'd be possible to do it, but, it'd still be interesting.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Royal_Blade on December 21, 2011, 07:37:44 PM
Oh. Yeah it would be interesting.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: BlueBrain on December 22, 2011, 04:39:39 AM
does somebody have the models of those swords? i could rig them to make them really work as they should... like the main sword getting wider to enable the introduction of the other weapons, making the dual blades really rotable... but i need the models..
i could try to make them myself... but i cant make UV maps correctly...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Pervyman Trigger on December 22, 2011, 07:45:52 AM
i could try to make them myself... but i cant make UV maps correctly...

If you want I can UV Almost perfectly now o-o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Albafika on December 22, 2011, 09:19:24 AM
does somebody have the models of those swords? i could rig them to make them really work as they should... like the main sword getting wider to enable the introduction of the other weapons, making the dual blades really rotable... but i need the models..
i could try to make them myself... but i cant make UV maps correctly...
There are no "official" models of the swords, as they only appeared in the movie.

You might want to take on Pervy's suggestion, so you make them, and he does makes the UV Map. :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: BlueBrain on December 22, 2011, 02:29:38 PM
If you want I can UV Almost perfectly now o-o
ok, i'll make the models ^^

only problem is time, in holidays i wont be able to do anything model-wise...
so dont expect anything until at least 12 january...


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Pervyman Trigger on December 22, 2011, 02:30:53 PM
ok, i'll make the models ^^

only problem is time, in holidays i wont be able to do anything model-wise...
so dont expect anything until at least 12 january...

Crap, I'll be gone by then >.> I'll be back for a few hours on the 27th o-o


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Dark Aura on December 22, 2011, 05:43:09 PM
Cloud looks great! My friends gonna flip when he finds out your revamping him. I know I did. XD

On a side note, I simply cannot express my gratitude for the video references you gave for him. Why? You introduced me to Card Sagas Wars. And I'm sorry to say that all my hype went from Cloud to that game. D:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 22, 2011, 06:11:22 PM
Done the F Smash, U Smash, D Smash (same as Thany's I just tweaked and adjusted it so the sword doesn't phase through the ground on the 2nd slash), N Air, F Air and Climhazzard follow up hit. As far as normals go, I just need to do the 3rd and 4th hits of the F Tilt and the D Air.  Then I'll move onto specials.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: DoctorFlux(Mariodk) on December 22, 2011, 06:16:24 PM
good there is .rel porting for ike so i can get yours Cloud on G&W or olimar
and my naruto over Ike(mainly cuz of so he can get SFX pack) :D

hope the Cloud V2 will be much more fun then V1 (i only know cloud from KC-MM and i still like that PSA)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Ultraxwing on December 22, 2011, 06:22:00 PM
 OMIGOSH Sdo0m your making my second favorite character besides peach even more epic. and to think i just got my cloud in dissidia 012 to level 100 no more than 8 hours ago =D

i love you, and this is something i would love to beta test... i mean... i would be a "vacuum" for you man


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: BeHappy on December 22, 2011, 06:25:08 PM
It isn't possible to animate the cape, or isn't it moving because you haven't finished the animations?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 22, 2011, 06:33:53 PM
The cape follows Brawl's physics and gravity, therefore animating it is a total waste of time.  And besides, the main costume that will be included in this is the AC Cloud costume which doesn't even have a cape anyway.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: BeHappy on December 22, 2011, 06:52:54 PM
The cape follows Brawl's physics and gravity, therefore animating it is a total waste of time.  And besides, the main costume that will be included in this is the AC Cloud costume which doesn't even have a cape anyway.

Oh! Then it's ok, the animations look great!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: lYIaXeD OuT on December 23, 2011, 11:24:38 AM
wow thats a lot of progress. considering at first you said you weren't even going to touch this for a while. But anyways keep up the fantastic work SDo0m.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: Wasabi_Skillz on December 23, 2011, 01:57:41 PM
The cape follows Brawl's physics and gravity, therefore animating it is a total waste of time.  And besides, the main costume that will be included in this is the AC Cloud costume which doesn't even have a cape anyway.

Is this for Beyond's AC Cloud costume or is there going to be a new one?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 23, 2011, 02:03:08 PM
Is this for Beyond's AC Cloud costume or is there going to be a new one?

Waiting for an import model.  Beyond's old vertex has many flaws.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: SiLeNtDo0m on December 24, 2011, 04:47:52 PM
Hey peepz, I heard you like Cloud?  So here's a Christmas preview of Cloud!

http://www.youtube.com/watch?v=sR1sgxCzmUc


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Preview! Pg 381
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:48:33 PM
awesome
inb4FFfanboys


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Kamina on December 24, 2011, 04:59:47 PM
Holy [censored]! Cloud looks amazing.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Hero © on December 24, 2011, 05:02:46 PM
awesome
inb4FFfanboys

haha lol

Good Job on the revamp Sdoom, cant wait to play him  ;D


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Dark Aura on December 24, 2011, 05:10:56 PM
Merry christmas INDEED! Cloud is looking fantastic. his moves certainly have a more Advent-Childrenish feel than the previous moveset.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 24, 2011, 05:14:07 PM
Looking sexy, although, something about the Uair animation strikes me as odd... Although I'm not sure what it is... .-.;


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on December 24, 2011, 05:32:32 PM
Seems good,, as always, he doesnt looks like the S-Tier b**** that could kick your ass with a few button presses ^^
Also, Sdoom, you seem to have something with the diving downs a.....
I think you should leave it, you know, to have some variety?
Anyways, i would love to see that nerfed side b and possibly new specials..

Just, please, please, change that up smash =(


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 24, 2011, 05:35:31 PM
I like my stall and fall moves, sue me :P  As for the U Air, I noticed it looked a little odd ingame too


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: _Data_Drain_ on December 24, 2011, 05:42:58 PM
Looking sexy, although, something about the Uair animation strikes me as odd... Although I'm not sure what it is... .-.;
I think I know what it is.

It looks kinda like a standing move. Done in the air, his legs look too... Upright. He looks like he's standing in the air.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 24, 2011, 05:58:13 PM
I think I know what it is.

It looks kinda like a standing move. Done in the air, his legs look too... Upright. He looks like he's standing in the air.

Nah it's more down to the fact that Clouds kinda disobeying the weight of the sword during the transition to fall.  The pose of the U Air is fine, it's transitioning back.  Since the sword goes behind Cloud at the end, it would make more sense for him to turn clockwise in the transition.

And Master Ryuk, if you're talking about V1 U Smash, it already has changed (that move was a bit broken and not great anyway).  If you're talking about the U Smash in this vid, not in a million years.  Out of the three smashes that's my favourite one, and I spent too long trying numerous ideas for the U Smash, spending hours on about 5 different animations.  So no it's not changing, deal with it.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: agent-s on December 24, 2011, 05:59:46 PM
cloud moveset version 2 seems better in better every movie :)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: ThyLASA on December 24, 2011, 06:46:10 PM
So is this what your going to make the final smash look like http://www.youtube.com/watch?v=XrgU0o_KSaA


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on December 24, 2011, 06:52:10 PM
Nah it's more down to the fact that Clouds kinda disobeying the weight of the sword during the transition to fall.  The pose of the U Air is fine, it's transitioning back.  Since the sword goes behind Cloud at the end, it would make more sense for him to turn clockwise in the transition.

And Master Ryuk, if you're talking about V1 U Smash, it already has changed (that move was a bit broken and not great anyway).  If you're talking about the U Smash in this vid, not in a million years.  Out of the three smashes that's my favourite one, and I spent too long trying numerous ideas for the U Smash, spending hours on about 5 different animations.  So no it's not changing, deal with it.
Yea, i meant the V1 one. ^^


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Enigmatic on December 24, 2011, 07:07:55 PM
A few comments:
-The blue sword glow looks very sexy. Did you improve it from the last version?
-The aerial downA looks a little bit stiff. Maybe have it looks more like the sword is pulling him down.
-The forward smash looks slightly odd. It is smooth, but it is like the starting position doesn't naturally flow into the angled cut he does. Like his momentum wouldn't quite flow like that. It took me a couple of views to see what he was doing.
-Up smash and aerial forwardA both looked notably awesome to me.
-Everything else is great. Looks more Advent Children-ish, which is cool.

Merry Christmas Mr. British Person.  ;)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Allbait on December 24, 2011, 08:16:35 PM
Hmm well here's my worthless feedback
1-If you want to keep that D-Air please make an alt version? IMO there's enough diving characters XP
2-S-smash looks way too horizontal of a slice for the charge animation, either change the angle of the slash of the charge animation (IMO it'd be better changing the charge animation ;3)
3-Like a lot of people said U-Air looks odd...
4-I hope the N-air will launch at a more upward angle once you release it...
5-The kick in the AAA comes out a bit too quick
6-Side tilt is too sexy it will break my wii...

Not trying to be a grinch here just saying tweaks make perfection? XD I couldn't do any better :P (but I know you can so I'll be annoying >=D!)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Royal_Blade on December 24, 2011, 10:07:28 PM
It looks already better than the old moveset. And you haven't shown any specials yet.

Preview gets 4.7/5

Why? Just Because.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 25, 2011, 01:53:23 AM
My input...

Fsmash looks awesome.
Fair and Nair look awesome, and I like the actual knockback of Nair.
Bair is awesome, too.
Up Smash looks neat too.
The rest looks epic, too.

Countering most of the feedback above. <_>


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 25, 2011, 02:31:22 AM
I think the thing about the F Smash is that it should come down then across like the old F Smash, but it doesn't come down enough.  Just need to insert a few more frames.

As for the D Air, I think I'll conceptualise something else.  

Anyways, time to get down to replying to each of you.

So is this what your going to make the final smash look like [url]http://www.youtube.com/watch?v=XrgU0o_KSaA[/url]


Final Smash description is in the moveset.  It's my own take on the Omnislash, combining aspects of both the Advent Children Omnislash and the FF7 Omnislash with a hint of CSW's Mime Materia.  It's definitely my most ambitious Final Smash ever, and will probably take days to construct.  I'm estimating it will be about 500 to 600 frames long.

Yea, i meant the V1 one. ^^


Ah alrighty XD  Yeah that move was too good.  Came out fast, great reach and punished spot dodging and was overall too safe and too useful.

A few comments:
-The blue sword glow looks very sexy. Did you improve it from the last version?
-The aerial downA looks a little bit stiff. Maybe have it looks more like the sword is pulling him down.
-The forward smash looks slightly odd. It is smooth, but it is like the starting position doesn't naturally flow into the angled cut he does. Like his momentum wouldn't quite flow like that. It took me a couple of views to see what he was doing.
-Up smash and aerial forwardA both looked notably awesome to me.
-Everything else is great. Looks more Advent Children-ish, which is cool.

Merry Christmas Mr. British Person.  ;)


- No change to the sword glow actually except for the fact that like in Wolfric's revamp, it's now in almost every sword based attack, rather than just a handful like my one.
- As I said just above, it's because the sword doesn't come down enough and just goes across.  All I need to do is insert some more frames in.

Hmm well here's my worthless feedback
1-If you want to keep that D-Air please make an alt version? IMO there's enough diving characters XP
2-S-smash looks way too horizontal of a slice for the charge animation, either change the angle of the slash of the charge animation (IMO it'd be better changing the charge animation ;3)
3-Like a lot of people said U-Air looks odd...
4-I hope the N-air will launch at a more upward angle once you release it...
5-The kick in the AAA comes out a bit too quick
6-Side tilt is too sexy it will break my wii...

Not trying to be a grinch here just saying tweaks make perfection? XD I couldn't do any better :P (but I know you can so I'll be annoying >=D!)


- Again, as I said before I'll probably change the D Air entirely.  I'm thinking maybe make it like Link's?  I don't really want to keep the old one since it was too fast on startup and at the moment it looks a little too much like the current F Air.
- Wouldn't really make sense at all for the N Air to launch up.  It's a horizontal spinning slash and as a result it should go across.  If anything, since he's tilted slightly downwards it should make the foe go down slightly (but that wouldn't be great for balance purposes).
- Actually, as regards to the kick, most jabs in Brawl come out before frame 5 (for the exception of single hit jabs like Ganon's and Zelda's).  This kick comes out on frame 6, making it actually a little slow.
- Glad you like the F Tilt ^^  Though the third hit I find ends too slowly and the fourth comes out too slowly so I've made the transition faster.


It looks already better than the old moveset. And you haven't shown any specials yet.

Preview gets 4.7/5

Why? Just Because.


Yesh!  And it will only get better from here my friend  (http://i.imgur.com/sGBOR.png)

My input...

Fsmash looks awesome.
Fair and Nair look awesome, and I like the actual knockback of Nair.
Bair is awesome, too.
Up Smash looks neat too.
The rest looks epic, too.

Countering most of the feedback above. <_>


Indeed it is a counter XD  B Air is actually the same as it was in V1 (just weaker and I think a little slower).  I'm really happy with the U Smash mainly.  Clever recycling and tweaking of haloed's old U Air animation XD


As regards to everyone else, thank you all for the feedback adn I hope you all are having a wonderful Christmas.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 26, 2011, 02:38:44 PM
I spoil you guys XD  I dunno, I've just been having too much fun with these animations:

http://www.youtube.com/watch?v=MvRabUu7JUU

This preview is unlisted (yay I can finally make unlisted vids again) so only y'all here can see. 

So here are the Neutral B attacks, Fira, Blade Beam and Meteorain.  I've also done air versions of Fira and Blade Beam, but I'm not too sure on how I should go about doing the Meteorain air animation.  Also, Meteorain looks a little odd on the side, mainly because I animated it from the front to match the Dissidia animations (it looks awesome from the front though and it took AGES).


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 26, 2011, 02:47:07 PM
I spoil you guys XD  I dunno, I've just been having too much fun with these animations:

[url]http://www.youtube.com/watch?v=MvRabUu7JUU[/url]

This preview is unlisted (yay I can finally make unlisted vids again) so only y'all here can see. 

So here are the Neutral B attacks, Fira, Blade Beam and Meteorain.  I've also done air versions of Fira and Blade Beam, but I'm not too sure on how I should go about doing the Meteorain air animation.  Also, Meteorain looks a little odd on the side, mainly because I animated it from the front to match the Dissidia animations (it looks awesome from the front though and it took AGES).
1. Fira? If it's only a fireball, wouldn't it be Fire?

2. I'm loving how the new Meteorain animation is looking! Surely looks great from the front, but... (And the odd thing from the side would be the Sword, it looks dull to me, maybe you could add some flipping to it so it looks better from the side?)

3. Blade beam surely looks epic.

4. I hope you don't drop this 'til you do a formal release. D:


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 26, 2011, 02:54:49 PM
1. Fira? If it's only a fireball, wouldn't it be Fire?

2. I'm loving how the new Meteorain animation is looking! Surely looks great from the front, but... (And the odd thing from the side would be the Sword, it looks dull to me, maybe you could add some flipping to it so it looks better from the side?)

3. Blade beam surely looks epic.

4. I hope you don't drop this 'til you do a formal release. D:

Fire = Single homing fireball
Fira = Single straight, faster fireball
Firaga = 3 fireballs

So it's Fira.

Also, what do you mean by "flipping"?  The sword already is thrown out of his hand and spun around like some kind of hollow ragdoll (as is the norm in Final Fantasy).  Tad confused


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 26, 2011, 03:51:39 PM
Fire = Single homing fireball
Fira = Single straight, faster fireball
Firaga = 3 fireballs

So it's Fira.

Also, what do you mean by "flipping"?  The sword already is thrown out of his hand and spun around like some kind of hollow ragdoll (as is the norm in Final Fantasy).  Tad confused
Yes, but as you could see, from the side it's not noticeable, maybe adjust it so it's more noted from the side?

And yeah, lol. I never actually used Fira in Dissidia... I only used Fire, and Firaga once (Which were 3 fireballs with a short trajectory)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: xZedkiel on December 26, 2011, 03:59:57 PM
Yes, but as you could see, from the side it's not noticeable, maybe adjust it so it's more noted from the side?

And yeah, lol. I never actually used Fira in Dissidia... I only used Fire, and Firaga once (Which were 3 fireballs with a short trajectory)
How about if he takes a step back with his right foot to face the screen and spins it while facing the screen and takes a step forward with his right foot to face the side again when he stabs the sword into the ground?


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 26, 2011, 04:29:45 PM
Yes, but as you could see, from the side it's not noticeable, maybe adjust it so it's more noted from the side?

It's not noticeable in the vid, because that cuts out frames.  Not only does Youtube playback at 30 FPS rather than In Brawlbox it's clear.  However, what I have done is tilted the sword back a little bit when it's spinning so it's a little clearer.

How about if he takes a step back with his right foot to face the screen and spins it while facing the screen and takes a step forward with his right foot to face the side again when he stabs the sword into the ground?

I tried that already, didn't really make much of a difference actually.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 26, 2011, 04:41:12 PM
It's not noticeable in the vid, because that cuts out frames.  Not only does Youtube playback at 30 FPS rather than In Brawlbox it's clear.  However, what I have done is tilted the sword back a little bit when it's spinning so it's a little clearer.
I suppose I'd have to see the real thing.


Anyways, are you planning on making a SFX pack? If so, I can send you the .WAVs. I was planning on doing it myself for my edits of your V1, but I think it'd be wasted time if I did. XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 26, 2011, 04:49:11 PM
Anyways, are you planning on making a SFX pack? If so, I can send you the .WAVs. I was planning on doing it myself for my edits of your V1, but I think it'd be wasted time if I did. XD


I would like there to be a sound pack, and I would be able to get the sounds from vids like this:

http://www.youtube.com/watch?v=PJMy2txnr3o

However, I would prefer the Japanese voice here (it's just so annoying how the English VA pauses in the middle of every sentence, often in places where it makes no sense whatsoever) and I myself wouldn't make it.  Trust me dude, if I could make sound packs, all of my PSAs would have one (which isn't the case XD)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 26, 2011, 04:57:59 PM
I would like there to be a sound pack, and I would be able to get the sounds from vids like this:

[url]http://www.youtube.com/watch?v=PJMy2txnr3o[/url]

However, I would prefer the Japanese voice here (it's just so annoying how the English VA pauses in the middle of every sentence, often in places where it makes no sense whatsoever) and I myself wouldn't make it.  Trust me dude, if I could make sound packs, all of my PSAs would have one (which isn't the case XD)
I could attempt making it myself, but all I have are the English .WAVs which I ripped.

I don't like taking sounds from Youtube videos... I always get the feeling they lose quality... .-.

Hmm, we'll see how it goes.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Kamina on December 26, 2011, 05:03:03 PM
Cloud's looking really good SDoom, keep up the good work!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: ItalianStallion on December 26, 2011, 05:39:01 PM
Hey man, just very little feedback. Something I noticed when watching your video.

I know you're trying to make it balanced, but at 2:15.

There is no [censored]ing way in hell, that an opponent at 117% damage can get hit with a down smash, and not die.

Specially if you charged it all the way.

Like I said, I know you're trying to make it balanced, but don't over do it to the point where it's weak.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 26, 2011, 06:01:43 PM
Hey man, just very little feedback. Something I noticed when watching your video.

I know you're trying to make it balanced, but at 2:15.

There is no [censored]ing way in hell, that an opponent at 117% damage can get hit with a down smash, and not die.

Specially if you charged it all the way.

Like I said, I know you're trying to make it balanced, but don't over do it to the point where it's weak.
Yes, there is a way in hell for an opponent not to die at that %, try Ness, Jigglypuff's, Sheik's (Depending on hitbox), Peach's, I'm sure these (If not all) won't kill you at that % (Using Mario a sa base with 117%)

I'd suggest waiting for a first release and then drop out balancing feedback, 'cause it's too early to do so and to make this attack stronger, the rest of his attacks need to be considered, as well.

Like, MK's Up Smash is trash when it comes to KO power, but that doesn't means it needs to be buffed as the rest of his moves are.... You know.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 27, 2011, 01:10:49 AM
Hey man, just very little feedback. Something I noticed when watching your video.

I know you're trying to make it balanced, but at 2:15.

There is no [censored] way in hell, that an opponent at 117% damage can get hit with a down smash, and not die.

Specially if you charged it all the way.

Like I said, I know you're trying to make it balanced, but don't over do it to the point where it's weak.

Also adding on from what Albafika said, this is te initial mode designed to be not very strong at all, hence why his general damage output is low and his knockback isn't great.  As you upgrade him, killing becomes easier.

Also don't forget that Cloud's reach in general is insane.  Ike has amazing reach and priority in vBrawl due to his sword, and Cloud's is even bigger.

But again, as Albafika said it's way too early to say for sure.  I haven't even tested him in battle yet.  The vid shown here was literally me putting a bunch of coding in PSA without any sort of revisions.  Took no longer than a couple of hours to program every normal


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Enigmatic on December 28, 2011, 01:39:36 AM
I spoil you guys XD  I dunno, I've just been having too much fun with these animations:

[url]http://www.youtube.com/watch?v=MvRabUu7JUU[/url]

This preview is unlisted (yay I can finally make unlisted vids again) so only y'all here can see. 

So here are the Neutral B attacks, Fira, Blade Beam and Meteorain.  I've also done air versions of Fira and Blade Beam, but I'm not too sure on how I should go about doing the Meteorain air animation.  Also, Meteorain looks a little odd on the side, mainly because I animated it from the front to match the Dissidia animations (it looks awesome from the front though and it took AGES).

Man, it's a shame that it doesn't look as awesome from the side. Meteorain looks quite epic from the front. Fira looks pretty nice; like a light tap in the air and fira is cast. It's hard to describe but I like it.

I don't usually do voicepacks (riivolution was a pain when I tried it, but it was before Beyond made that thing to make the setup the same as gecko), but I would prefer the Japanese voices over the English as well. If I had to guess the English va probably pauses to make it match the lip sync that was done for the Japanese, but some actors simply don't know how to do it and make it seem natural. Also Japanese sounds cool.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 29, 2011, 06:58:35 PM
Working on the Side B animations now.  Done the first two, just need to remake Omnislash v5.  Still need ideas for a new D Air >_<.  Here's what needs to be done animations wise:

- Omnislash v5
- D Air
- All Up Bs
- Down B
- Final Smash
- Two new taunts (D Taunt will be the one by haloedhero in Albafika's Cloud)
- New victory poses (one of which will be kind of like his FF7 victory animation)


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on December 29, 2011, 07:23:15 PM
I hope you aren't planing on putting a counter in cloud's down b....



Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SonicBurstX on December 29, 2011, 07:35:41 PM
DO IT.  COUNTER OMNI SLASH  lol


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Mi$teRC on December 29, 2011, 07:39:50 PM
I don't know if this has been tossed out there, but one of his taunts or victory poses could be his super awesome squat which he [borrowed] from Zack.  If it hasn't been tossed out there before, it certainly has now.

That aside, I am very much looking forward to how this iteration of Cloud works out.  I keep trying to walk away from Brawl, but hacks like these keep pulling me back in.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Ultraxwing on December 29, 2011, 08:46:28 PM
 AAHH an actual victory taunt from Final Fantasy 7... i've been dying for this, i wasn't a fan of the whole entire flip the sword in the air and then put it on the back.

and why the squats!? if anything make it one of your secret taunts this makes more sense =3


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on December 30, 2011, 01:32:34 AM
Please bring back the pineapple taunt!!!!!!


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 30, 2011, 02:38:18 AM
I hope you aren't planing on putting a counter in cloud's down b....



 *facepalm* Really dude?  Is it so hard to look at the OP and actually READ THE PLANNED MOVESET (well it's 2nd post technically but still).  It makes you look less silly.

Of course I'm not doing a counter for the Down B.  Not only would it be stupid and non canon and not contribute anything to Cloud's moveset, but it wouldn't make sense to the rest of the moveset considering all that not only I've been saying and previewing about the moveset but what others have too.

@Ultraxwing

Lol I wasn't talking about the squats.  I was talking about the one where he punches the air the spins his sword.  Though they could probably work well as one of his taunts (I remember RED NINJA did them for his Cloud edits).

And Pineapple taunt is V1 exclusive (I.e. It won't return).  I probably won't have enough graphic models anyway.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: DoctorFlux(Mariodk) on December 30, 2011, 03:43:10 AM
Kid buu kirby hat model is done:
(http://s14.postimage.org/r9he1xzwh/RSBE01_9.png)
but texture still needs work so it colour fits more kirby
i will send it to you so you can update kid buu pack with this hat


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Enigmatic on December 30, 2011, 03:50:25 AM
Maybe for the D air you could do a simple sword smash down with some starting lag (kinda similar to what Ike already has, but with your own animations).

Also squats would be pretty awesome. In Crisis Core Zach did them like a boss.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on December 30, 2011, 05:40:27 AM
*facepalm* Really dude?  Is it so hard to look at the OP and actually READ THE PLANNED MOVESET (well it's 2nd post technically but still).  It makes you look less silly.

Of course I'm not doing a counter for the Down B.  Not only would it be stupid and non canon and not contribute anything to Cloud's moveset, but it wouldn't make sense to the rest of the moveset considering all that not only I've been saying and previewing about the moveset but what others have too.

@Ultraxwing

Lol I wasn't talking about the squats.  I was talking about the one where he punches the air the spins his sword.  Though they could probably work well as one of his taunts (I remember RED NINJA did them for his Cloud edits).

And Pineapple taunt is V1 exclusive (I.e. It won't return).  I probably won't have enough graphic models anyway.
Lol, didn't know it was in the op, and the counter thing was a joke/reference to a PSA time when every PSA had a counter


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 30, 2011, 06:02:10 AM
Lol, didn't know it was in the op, and the counter thing was a joke/reference to a PSA time when every PSA had a counter

Movesets are ALWAYS in the OP broski.  I've been doing it practically since I joined KC-MM :P


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 30, 2011, 07:46:53 AM
Squats are a Zack thing, though. Cloud only ever does them once in FFVII when he's forced to compete in a Gym, really. It wouldn't fit, in my opinion.

Lol I wasn't talking about the squats.  I was talking about the one where he punches the air the spins his sword.  Though they could probably work well as one of his taunts (I remember RED NINJA did them for his Cloud edits).
Squats could fit in if they're added as a secret taunt (Like the pineapple one was), in my opinion. And yes, RED NINJA's Cloud has them.


Title: Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 30, 2011, 02:14:18 PM
Quick update to Kid Buu that includes the kirby hat by MarioDK.  That's literally all there was though.

And yeah I was thinking that the squats would probably work for a secret taunt Albafika.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SouthCraft on December 30, 2011, 04:06:17 PM
I really like the kirby hat its awsome. And btw Nice cloud preview


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 31, 2011, 04:34:56 AM
I really like the kirby hat its awsome. And btw Nice cloud preview


Yeah, though it's a bit of a shame that editing the texture causes some odd shader problems (that's what MarioDK was telling me).

As for Cloud, thank you.  I saw that there was a new model released and it's the exact model I was looking for (minus the bandages on the sword).  However, there are a few problems with it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24468&Moderated=All&facebook=true

1) It looks really blocky ingame and in later versions of Brawlbox.  In 0.63, it looks smooth and nice.
2) Shader/lighting is really odd and bright.  DSX8's KH Cloud also has this problem.  As a result it makes the texture look odd too.
3) The rig overall is very solid.  However, there are two issues.  One is that the cloth hanging on his left leg isn't rigged to anything and is very stiff.  It should be rigged to LSune01N and LTare01N.  The second is that the shoulder pad on his left shoulder doesn't move with the LShoulderN like it does in the vertex.

However, I'm still hyping for Mastaklo's Cloud XD

---

EDIT:  And then right after I make this comment, the legend known as Mastaklo releases his Cloud ;D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24470&Moderated=All&facebook=true


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: _Data_Drain_ on December 31, 2011, 06:11:47 AM
Hm... That Cloud still has rigging issues, and no additional expressions...

The issues are with his shoulder, and neck... And like many other rigs, no finger rigging...


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Mansta8 on December 31, 2011, 07:21:09 AM
One of his victory taunts should reference the raising arm in air victory thing the classic FF games have.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 31, 2011, 08:23:47 AM
Hm... That Cloud still has rigging issues, and no additional expressions...

The issues are with his shoulder, and neck... And like many other rigs, no finger rigging...

Left shoulder is fine, right shoulder has a minor issue (although actually both have quite a notable texture stretching issue when the angle is quite extreme), neck is easy to work around.  Fingers are a bit meh though, especially when literally every other Cloud model has the fingers rigged (though overall they all look worse than this one).  And I couldn't really care about expressions.  Cloud's face is pretty expressionless anyway XD

Though the other issue is with stretching near the trouser area.  Still, overall it's miles better than the vertex or any other Cloud import released.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Segtendo on December 31, 2011, 12:15:32 PM
And I couldn't really care about expressions.  Cloud's face is pretty expressionless anyway XD
Got that right.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on December 31, 2011, 01:25:41 PM
Ladies and Gentlemen, I present Cloud in his most amazingly amazing form.  Screw the Final Fantasy god monster final bosses.  None of them have anything on this...

(http://gifninja.com/animatedgifs/523307/cloudwat2.gif)

SUPER SEIZURE DEDE-CLOUD RUN OMG?!?!


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Albafika on December 31, 2011, 01:31:31 PM
Ladies and Gentlemen, I present Cloud in his most amazingly amazing form.  Screw the Final Fantasy god monster final bosses.  None of them have anything on this...

([url]http://gifninja.com/animatedgifs/523307/cloudwat2.gif[/url])

SUPER SEIZURE DEDE-CLOUD RUN OMG?!?!
Y'know, I'd have been REALLY scared (As this reminded me of that creepy comic..) if I had seen this on night time. XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Segtendo on December 31, 2011, 04:26:58 PM
Ladies and Gentlemen, I present Cloud in his most amazingly amazing form.  Screw the Final Fantasy god monster final bosses.  None of them have anything on this...

([url]http://gifninja.com/animatedgifs/523307/cloudwat2.gif[/url])

SUPER SEIZURE DEDE-CLOUD RUN OMG?!?!

Looks like he's gotta take a dump.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Ninka_kiwi on December 31, 2011, 05:41:41 PM
Ladies and Gentlemen, I present Cloud in his most amazingly amazing form.  Screw the Final Fantasy god monster final bosses.  None of them have anything on this...

([url]http://gifninja.com/animatedgifs/523307/cloudwat2.gif[/url])

SUPER SEIZURE DEDE-CLOUD RUN OMG?!?!


The stuff of nightmares my friends. Now SDoom mind telling me what the [censored] you were on when conceiving this monstrosity?


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Naruto200Man on December 31, 2011, 07:15:03 PM
Hey SD, would you be anywhere near interested in helping me out with my Krystal PSA over zelda when I get her imported? :/

I could do most of the normals and smashes, but the specials will definitely require some assistance (Animation and psa wise) Of course it'll be quite some time before I even get her imported. I'm just now finishing up the rigging on her legs >_> and got the rest of her to go...


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Segtendo on January 01, 2012, 12:47:57 AM
I have a good feeling he will decline.
SDo0m has never collabed on a PSA before.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Naruto200Man on January 01, 2012, 01:00:50 AM
Well...AG said he/they might help out when they find the time, so you never know. And anyways it'll be a while before I finish the rigging, let alone the import, or any of the animations for the psa.

I meant more along the lines of helping me figuring out what coding to do, some of these specials will be quite troublesome, especially the down, neutral and up special.



Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Kaye Cruiser on January 01, 2012, 01:43:28 AM
SDo0m has never collabed on a PSA before.

Challenge Accepted. ¦(

*is collabed with SDo0m on Shadow*

Challenge Completed. ¦)


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Enigmatic on January 01, 2012, 02:08:12 AM
Ladies and Gentlemen, I present Cloud in his most amazingly amazing form.  Screw the Final Fantasy god monster final bosses.  None of them have anything on this...

([url]http://gifninja.com/animatedgifs/523307/cloudwat2.gif[/url])

SUPER SEIZURE DEDE-CLOUD RUN OMG?!?!

You have really outdone yourself with running animations. It looks like it was done by a pro really. Magnificent. I feel as though it needs to be displayed in the poll.

I meant more along the lines of helping me figuring out what coding to do, some of these specials will be quite troublesome, especially the down, neutral and up special.

So all but 1 of the specials then?



Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Naruto200Man on January 01, 2012, 02:15:50 AM
Yeah, the side special will be just one big loopable hitbox with ice graphics...no biggie.
The others (particularly the down and neutral specials) will be quite tricky, at least for me :/

Though As I've said before, need to get the darn thing imported first, which could take some time >_<;;


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master_Ryuk on January 01, 2012, 05:47:29 AM
I have a good feeling he will decline.
SDo0m has never collabed on a PSA before.
He might decline but if i remember correctly he has done a few collabs before with KJP, Divine overlord and MarioDK i think.....


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on January 01, 2012, 06:12:24 AM
When I collab people, it's usually because they contributed in what I think of as a major way to the hack.  

With Shadow, I collabed Mastaklo since his Shadow was the initial base; Wave because I used parts of his Sonic PSAs and because he did some awesome retextures etc; boot because the Shadow model included was his; HAGURE because I used some moves from his Battle Shadow, and Hax again for other Shadow related things.

With Cloud, I collabed .Fade because of Cloud 2.5, haloedhero because of his FF7 Cloud and Feanor because he helped with a number of animations.  

With V.Joe, although I did 100% of the PSA and animation work, I collabed Beyond for his model, 2DaMax for the sound pack and SmashClash for an alternate version.


Point is, I do collab with users but rarely during the development of a PSA (usually it's just to help out with something related to a PSA someone else started).  Like Master_Ryuk said, I've collabed with KJP for Scyther ages ago, Divine for Dante (probably the most prominent example) and MarioDK with a few Goku animations for Christmas.

Now will I help you NZM?  Well, pose your ideas here for those specials that you need help with, then I'll try my best to explain how to go about doing them.  If it's not working out after my explanations, then I'll try it out myself.


The stuff of nightmares my friends. Now SDoom mind telling me what the [censored] you were on when conceiving this monstrosity?

Dat sexy drug called boredom.  Literally all I did was load up FitDededeMotionEtc.pac with Cloud's model, and viewed the run.  It looked so hilarious that I just had to make a .gif XD

You have really outdone yourself with running animations. It looks like it was done by a pro really. Magnificent. I feel as though it needs to be displayed in the poll.

You sir, are a genius!  I would do it, if I didn't have a more serious poll option lined up :P

EDIT:  New poll.  I need the views of you guys.  What do you think is the best way this mechanic should function?


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Naruto200Man on January 01, 2012, 07:09:51 AM
For the NB: I would like to know how to replicate Dins Fire, but also allow a rapid-fire shot too. The idea is that you can either make a long ranged controlled shot (like Dins Fire) or fire a rapid shot by tapping B.

The Down B is more of a need for a good animation. It'll basically be a moderately sized hitbox underneath Krystal (over zelda) with the bury flag.

Up B I'm hoping to be like fox's (multidirectional ) but travel about as far as Zelda's old up B.

I also need to know how to modify Nayru's love (The actual artical and texture not the move itself) so I can make it look like the shield in the game, and use that in place of the normal shielding graphic.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on January 01, 2012, 07:51:51 AM
For the NB: I would like to know how to replicate Dins Fire, but also allow a rapid-fire shot too. The idea is that you can either make a long ranged controlled shot (like Dins Fire) or fire a rapid shot by tapping B.

The Down B is more of a need for a good animation. It'll basically be a moderately sized hitbox underneath Krystal (over zelda) with the bury flag.

Up B I'm hoping to be like fox's (multidirectional ) but travel about as far as Zelda's old up B.

I also need to know how to modify Nayru's love (The actual artical and texture not the move itself) so I can make it look like the shield in the game, and use that in place of the normal shielding graphic.

1) I believe DivineOverlord has the most experience in replicating that kind of thing (the Zelda's Din Fire).  He did it for Sephiroth and a number of his other PSAs.  I'll have a look at it further, but here's how you'll in general want to structure the special:

Have a Start animation (decent amount of frames, say 15 maybe?)
An animation for the "rapid fire" shot
An animation for controlling the shot
An animation for ending the controllable shot

In Action 112 put this:

Change Action: 117 Requirement Button Not Pressed
Additional Requirement: Animation End
Change Action: 118 Requirement Button Pressed
Additional Requirement: Animation End
If On Ground:
   Set Air/Ground: 6
   Set Edge/Slide: 2
   Change Subaction: SpecialNStart
Else
   Set Air/Ground: A
   Set Edge/Slide: 5
   Change Subaction: SpecialAirNStart
End If


In Action 117 (the rapid fire one) put this:

Change Action 0 Requirement On Ground
Additional Requirement: Animation End
Change Action E Requirement In Air
Additional Requirement: Animation End
If On Ground:
   Set Air/Ground: 6
   Set Edge/Slide: 2
   Change Subaction: SpecialNShot
Else
   Set Air/Ground: A
   Set Edge/Slide: 5
   Change Subaction: SpecialAirNShot
End If

For Action 118 stuff, talk to Divine.  If he doesn't reply come back to me and I'll have another look.


2) Sounds simple, but what is it going to represent?

3) Zelda's Up B already is omnidirectional...

As for Nayru's love, it's a graphic effect.  Just go into Zelda's FitZelda.pac in Brawlbox and replace the model and textures.


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Naruto200Man on January 01, 2012, 09:01:59 AM
The down B will Represent the Ground Quake (starfox adventures) Staff Rocket Boost for the Up B (also starfox adventures) and The Fire and Ice blasters for the neutral and Side B respectively. (also from starfox adventures) They'll all be animated the same way they are in-game, just performed by Krystal rather than fox.

The final smash will be my version of Mega Quake, or maybe the Gate Portal, but I dunno *shrug*

Thankfully I own the game myself ^+^ so video research for animation will be pretty easy :)
I'm hoping to recreate the moves in starfox adventures over zelda with an import of Krystal using the staff instead of fox. Though there will be some original moves in there anyway, since it's her staff in the first place ^+^

I'm hoping to make the graphics for the moves like they are in-game too. I'll have to copy that post of yours to a word document. Since it'll be a while before I actually start the psa part XP


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Lucifer_Gale on January 01, 2012, 10:23:33 AM
For the down-B maybe you can do something relate to the damage... Like if you doing 50% damage and then going into ex mode you can inflict the double of that damage (100%) and after that you turn back to normal cloud. So the more you wait, the more you can stay into special mode. And with the limit break state can be like:
-Ex Mode= Triple of the damage inflict in normal mode
-Limit Break mode= Double of the damage in Ex Mode
So if you want to going and stay in limit mode you have to do a lot of damage before, so you can stay in ex mode enough to accumulate damage for the next trasformation.

P.s.: Sorry if it sounds a little messed up, but more of my ideas are like that XD


Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: SiLeNtDo0m on January 01, 2012, 03:32:30 PM
The down B will Represent the Ground Quake (starfox adventures) Staff Rocket Boost for the Up B (also starfox adventures) and The Fire and Ice blasters for the neutral and Side B respectively. (also from starfox adventures) They'll all be animated the same way they are in-game, just performed by Krystal rather than fox.

The final smash will be my version of Mega Quake, or maybe the Gate Portal, but I dunno *shrug*

Thankfully I own the game myself ^+^ so video research for animation will be pretty easy :)
I'm hoping to recreate the moves in starfox adventures over zelda with an import of Krystal using the staff instead of fox. Though there will be some original moves in there anyway, since it's her staff in the first place ^+^

I'm hoping to make the graphics for the moves like they are in-game too. I'll have to copy that post of yours to a word document. Since it'll be a while before I actually start the psa part XP

Lol, well best of luck when you get round to doing it.

For the down-B maybe you can do something relate to the damage... Like if you doing 50% damage and then going into ex mode you can inflict the double of that damage (100%) and after that you turn back to normal cloud. So the more you wait, the more you can stay into special mode. And with the limit break state can be like:
-Ex Mode= Triple of the damage inflict in normal mode
-Limit Break mode= Double of the damage in Ex Mode
So if you want to going and stay in limit mode you have to do a lot of damage before, so you can stay in ex mode enough to accumulate damage for the next trasformation.

P.s.: Sorry if it sounds a little messed up, but more of my ideas are like that XD

Ah I see what you mean.  That doesn't sound too bad actually.  However, I want the user to be rewarded by being careful in the forms, whilst recklessness makes you lose them quicker.  That and whilst I understand the idea and think it's pretty good, it would be rather complex to pull off (possible, just complicated).

-----------

Now, guess who gets a new written moveset :af:


Vegeta

The ruthless Saiyan Prince Vegeta has come to kick some ass in Brawl.  Vegeta is a rather technical character, utilising a variety of tools to approach and deal damage, similar to Falco minus the chain grab.  Carefully executed combos, tech chases and a versatile projectile.  To top that all off, upon dealing damage throughout the fight you can gain access the super move, Galick Gun by pressing B+A.  Oh and did I mention that there's SSJ mode FS and a scouter taunt too?

STATS

Character Over - Wolf
Size - 5.5/10 Kinda average.  Vegeta's a bit of a midget though...
Running Speed - 6/10 Moderate running speed.  Similar to Falco
Air Speed - 4/10 Sub par air speed
Combo Speed - 8/10 His combos take care and skill to execute, but when you can you can string together some awesome stuff
Priority - 6.5/10 Some moves with good priority, others with bad.  Learning when and where to use his attacks is key.
Jump Height - 6/10 Mid height jumps.  He has similar air mobility to Fox and Falco, lower jumps but a much better Up B to compensate.
Power - 6/10 A couple of solid kill moves, but overall meh power.
Weight - 84 (Lightweight)


MOVESET


AAA Combo - Two punches followed by rapid back roundhouse kicks.  Works like Fox's AAA combo.  2+3+1% for each follow up kick

F Tilt - A quick and solid side kick.  Very standard.  9%

U Tilt - An upward kick where Vegeta pushes his leg up.  Fast and decent vertical reach.  Good for juggling.  7%

D Tilt - A rather slowish sweep kick that hits the foe upwards with decent knockback.  Strongest tilt.  11%

Dash Attack - A rushing elbow attack.  Small hitbox, but comes out fast and lasts for fairly long.  10%


F Smash - A forward lunging knee attack.  Comes out fairly quickly and lunges forward quite far.  Decent knockback and damage.  Fairly small hitbox.  Overall quite well rounded smash.  15-20%

U Smash - A double upward kick.  Fast and powerful like Fox's U Smash, but piss poor horizontal range.  Good vertical reach though.  17-23%

D Smash - Vegeta punches the ground and creates two bursts of energy either side of him.  Great horizontal reach, decent base knockback but mediocre damage and low kill potential.  13-17%


N Air - A series of three kicks.  Think kinda like Snake's N Air but with only three kicks.  Quite a bit of end and landing lag.  4+4+5%

F Air - A lunging headbutt.  Single fairly strong hit with a mid sized hitbox.  Mid speed, good knockback.  11%

B Air - A backward reverse roundhouse kick.  Somewhat like Fox's but weaker and faster.  Much like Wolf's B Air, good for approach and pressure.  10%

U Air - A scissor kick.  Basically a faster aerial version of Wolf's U Smash (or Sonic's U Air).  9%

D Air - A double fisted hammer attack.  Guaranteed meteor smash, but quite hard to land (much like Wolf's D Air).  Comes out a bit faster than Wolf's D Air too, but is weaker.  11%


Neutral B: Ki Blast - Vegeta's main projectile.  Moves fairly quickly and can be shot two at a time on the ground.  They can be fired a little faster in the air.  Similar to Falco's blaster in effectiveness.  2% each blast

Side B: Spirit Breaking Cannon - Vegeta rushes forward similarly to how Falcon does for his Side B.  If he connects with the opponent, he'll punch them then uppercut them.  After the uppercut he'll kick them in the stomach (if you choose to press B) then finally elbow the foe downwards if you press B again.  In the air, he doesn't do the uppercut after landing the punch.  You can choose not to do the follow ups for some interesting mix-ups.  2+3+3+4% on ground, 4+3+4% in the air.

Up B: Flight - Vegeta initiates a flight mode that lasts for just under two seconds.  Not as strong as Pit's Flight mode, but it can be interrupted by aerials or an air dodge and it doesn't make him go into helpless fall afterwards (though he can't use specials after using it).  0%

Down B: Explosive Wave - This is another important tool for Vegeta.  It's a quick small burst of energy that surrounds Vegeta that lasts a good amount of time.  However, the main thing about this attack is that it can be jump cancelled, allowing it to work kinda like Fox's and Falco's Melee Shines (without the Waveshine).  6%


Pummel - Same as Wolf's

F Throw - A series of fast punches followed by a headbutt.  10%

B Throw - A backward overhead throw that slams the foe into the ground and up.  6%

U Throw - An upward knee attack to launch the foe upwards at an angle.  8%

D Throw - Vegeta throws the foe down then leaps on them with his knees.  Think Ike's D Throw, but instead of landing with his feet he lands with his knees.  8%


B+A Special: Galick Gun - Once Vegeta deals 69% (hehehe) his hands gain a purple glow and he is able to release the Galick Gun.  This is a large powerful beam attack that comes out very slowly but deals high damage and has great reach and power.  20%


Final Smash: Super Saiyan - Vegeta transforms into his Super Saiyan mode.  He gains a speed and power increase on all his moves as well as powered up specials and heavy armour on his smashes:

Neutral B (SSJ): Super Blast Volley - Same as his normal Neutral B, but much faster and can be shot up to 7 at a time.  2% each shot

Side B (SSJ): Big Bang Breaking Cannon - Same as his normal Side B, except with one more press of B at the end he can teleport and fire his Big Bang Attack at the foe.  Big Bang Attack deals an additional 12%

Up B (SSJ): Super Flight - The same only it lasts for twice as long.  0%

Down B (SSJ): Super Explosive Wave - Again the same, but larger, stronger and can also be dash cancelled but has more endlag.  11%

B+A Special (SSJ): Final Flash - Vegeta unleashes his ultimate wave of destruction, the Final Flash.  Think Galick Gun, but bigger, better, slower startup but even stronger.  Terminates the SSJ form upon use.  45%


And of course, he will have is famed "Over 9000" as a taunt.



Title: Re: SDo0m's Dark Void: Kid Buu V1.6 RELEASED+Cloud Ingame Preview! Pg 383
Post by: Master Penis on January 01, 2012, 03:41:59 PM
Dang SDoom, seeing this moveset in writing is making me so excited, I can't wait to play as him. Just a question though, will the SSJ mode work like Samus' where you don't go back to normal untill you get the Smash Ball again, or does it deactivate after death?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 01, 2012, 03:45:22 PM
Dang SDoom, seeing this moveset in writing is making me so excited, I can't wait to play as him. Just a question though, will the SSJ mode work like Samus' where you don't go back to normal untill you get the Smash Ball again, or does it deactivate after death?

At death or after a certain amount of time


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Master Penis on January 01, 2012, 03:48:34 PM
Oh okay, do you have any time at which you plan on releasing this, or is it just something your just thinking about doing in the future?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: AnImAiNe on January 01, 2012, 03:49:20 PM
interesting moveset if you dont mind me asking where would he fall in terms of order of your projects?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 01, 2012, 03:49:48 PM
Oh okay, do you have any time at which you plan on releasing this, or is it just something your just thinking about doing in the future?

Unless a hack is about 90% done, I can never know when I'll release something.  Literally all I've done is started a couple of animations.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: songeflemy on January 01, 2012, 04:01:38 PM
Okay.

Where will Vegeta fit in the PSA To-Do List?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 01, 2012, 04:04:56 PM
so you is really going to make vegeta moveset?
like to do colab. with me for him? :D if not i just get back to work on Naruto revamp/Gotenks and cancel my work on vegeta
also recolours for vegeta can be like this:

normal: cell saga
red: cell saga in red
green: cell saga in green
blue: buu saga( a import iwill make out of beyond´s vegeta soon as soon someone send me vegeta already rigged in 3ds max)
non team alt. outfits: Saiyan saga (yeah i know SSJ mode for saiyan saga but anyway it will be awesome for a alt. outfit still)
and last one idk maybe a custom model so he looks like he was at GT  with SSJ4 for FS eyes/SSJ mode for this PSA

i can also get you a scouter model for his taunt :D

At death or after a certain amount of time
that with time limit on a mode i had tried back then with Goku´s kaioken it dont worked :(


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: ThyLASA on January 01, 2012, 04:13:48 PM
Well you had the same idea as me for the SSJ mode but wrote his moveset 10 times better can't wait till you start works on him broski


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 01, 2012, 04:19:36 PM
Okay.

Where will Vegeta fit in the PSA To-Do List?

Tis a secret.

so you is really going to make vegeta moveset?
like to do colab. with me for him? :D if not i just get back to work on Naruto revamp/Gotenks and cancel my work on vegeta
also recolours for vegeta can be like this:

normal: cell saga
red: cell saga in red
green: cell saga in green
blue: buu saga( a import iwill make out of beyond´s vegeta soon as soon someone send me vegeta already rigged in 3ds max)
non team alt. outfits: Saiyan saga (yeah i know SSJ mode for saiyan saga but anyway it will be awesome for a alt. outfit still)
and last one idk maybe a custom model so he looks like he was at GT

i can also get you a scouter model for his taunt :D
that with time limit on a mode i had tried back then with Goku´s kaioken it dont worked :(

Sure thing bro.  You did such a great job getting models for Goku, you would be great here.  As for time limit, I really mean "attack limit" the same way my Cloud's Final Smash depletes with each attack.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: AnImAiNe on January 01, 2012, 04:25:41 PM
i see just like goku and ichigo in ssf2


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 01, 2012, 04:29:33 PM
here is what we getting of Dragonball chars for sure:
adult Goku(by me+afew others),Gotenks(by me if i soon get help with his FS and GFX problem),Kid buu(by Sdo0m),Vegeta(by Sdo0m and if sdo0m say yes to colab. with me also by me),Kid goku(by me and afew others)
thats them i 100% know we getting movesets for or already got


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Carnage on January 01, 2012, 04:44:22 PM
so vegeta moveset added to the OP its interesting but i see so many planed movesets there makes me wonder how much time it will be for anyone of those to be released i still have my eye on that groundon moveset since we need a decent psa over bowser but you probably will only if ever do something with it after someone makes an import of him now with the model importer but anyway good luck on any of those movesets  you are working on.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 01, 2012, 05:02:27 PM
Indeed I've got loads of ideas and not enough time for them all >_<  I decided to remove Arthur from the list though.  I may remove Dudley too simply because working with Ganon is a pain cuz his MotionEtc.PAC file size limit is garbage.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Zikkh on January 01, 2012, 05:08:59 PM
Arthur :(

Ohh well , at least we have VEGETA now. xD
 No , I'm not a freaking Vegeta Fanboy lol xD


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:11:10 PM
atleast not knuckle joe/Grounden :D will be removed


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Tobi on January 01, 2012, 05:11:52 PM
would you release the work that you did for dudley even though he was not finished? from what i saw i would still use it


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Cascade Hellsing on January 01, 2012, 05:12:18 PM
Indeed I&#039;ve got loads of ideas and not enough time for them all >_<  I decided to remove Arthur from the list though.  I may remove Dudley too simply because working with Ganon is a pain cuz his MotionEtc.PAC file size limit is garbage.

Aww... But I really wanted Dudley..


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Ninka_kiwi on January 01, 2012, 05:23:05 PM
I knew I should have gotten that import of Arthur done >.<


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: ItalianStallion on January 01, 2012, 05:26:13 PM
Aw [censored]! Poor Dudley and Arthur.

I was actually looking forward to them, a lot.

Knowing in what good hands they are, lol.

Hey Vegina!

:)


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Segtendo on January 01, 2012, 05:33:23 PM
I knew I should have gotten that import of Arthur done >.<
[censored]. That's right.
I need to get you that. [/off-topic]


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: songeflemy on January 01, 2012, 05:35:58 PM
I may remove Dudley too simply because working with Ganon is a pain cuz his MotionEtc.PAC file size limit is garbage.

Black Knight?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Kamina on January 01, 2012, 08:25:24 PM
LOLOLOLOL Vegeta. Someone needs to make a big green dub vegeta sound pack. :P


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: _Data_Drain_ on January 01, 2012, 08:51:03 PM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!"

If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 02, 2012, 01:49:06 AM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!" If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.
i think it only that worse if models/vertexs
not that worse with movesets since many ppl dont use movesets (and not even try them)

still dont got the anwser from you SDo0m
like to do marioDK/Sdo0m colab. on vegeta? or you can self handle it (moveset wise not the models i talking about here)


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Master_Ryuk on January 02, 2012, 02:14:47 AM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!"

If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.
Man you are so right, i can already see the people that registers only to comment:
When is Vegeta going to came out?
I dont like it, it should be an OP psa cuz in ep......
It sucks cuz Vegeta isn't like that in......
Have you finished yet? no? why? when? stop slacking off and go to work!
A break? NO! finish Vegeta!
And **** like that.....
Sdoom i wish to see your patience limits in this one.
Best of luck bro.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Segtendo on January 02, 2012, 02:21:29 AM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!"

If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.
I agree with everything here :srs:


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Velen on January 02, 2012, 02:38:24 AM
I agree with everything here :srs:

I honestly think you and Data are making asses of yourselves by assuming that will happen...

-but I won't completely rule it out, just to be on the save side.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 02, 2012, 04:31:25 AM
SDo0m, I just hope you're prepared for the onslaught of Vegetable fanboys who will demand every few seconds you show progress on the PSA. Or just plain say... "Where's Vegeta?!"

If you are prepared, then I wish you luck, while Vegeta is not at all on my to get list for PSAs, Wolf does need a PSA that's good.

Well I made Shadow twice and somehow didn't go insane from the idiotic members of the Sonic fanbase.  What's the worst that could happen XD?

As far as Vegeta goes, all I've done is a Wait animation and the walking and running animations (all are flight, since unlike Goku, I really cannot visualise Vegeta running at all).


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 02, 2012, 04:39:40 AM
Well I made Shadow twice and somehow didn't go insane from the idiotic members of the Sonic fanbase.  What's the worst that could happen XD? As far as Vegeta goes, all I've done is a Wait animation and the walking and running animations (all are flight, since unlike Goku, I really cannot visualise Vegeta running at all).
thats good i was also thinking on that for vegeta so he will not be 100% like goku with running
anyway how is wait animation?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Carnage on January 02, 2012, 04:42:01 AM
Well I made Shadow twice and somehow didn't go insane from the idiotic members of the Sonic fanbase.  What's the worst that could happen XD?

As far as Vegeta goes, all I've done is a Wait animation and the walking and running animations (all are flight, since unlike Goku, I really cannot visualise Vegeta running at all).
all flight ? sounds interesting but vegeta runs  atleast i remenber seeing him running in the show :P but yeah during the fights he flys alot


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Thundaga_T2 on January 02, 2012, 04:48:31 AM
Maybe you could take ideas from Jump Ultimate Stars for his walking and running animations (the dash), i know you said you did it already, but you never know, you might want to change it at some point. Btw the animations in JUS have him floating too, and you could probably use his idle from there too.

Really looking forward to this, i got nothing on Wolf, and id really like a moveset for him. I hope you can make this really awesome  :kdance:

Dont worry, im patient, not one of those fanboys  :P


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 02, 2012, 05:08:07 AM
Wait animation:

(http://gifninja.com/animatedgifs/527148/vegetawait3.gif)

It's actually a little faster and smoother than this, and the bit where he shakes his fist isn't as clear.  He should shake his fist about 5 times rather than twice.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: AnImAiNe on January 02, 2012, 05:11:18 AM
I Digg   :D


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Kamina on January 02, 2012, 05:16:07 AM
The waiting animation looks pretty nice.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Thundaga_T2 on January 02, 2012, 05:20:36 AM
I agree, much better than what i suggested  :o


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 02, 2012, 05:35:58 AM
awesome animations :D


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Mi$teRC on January 02, 2012, 08:58:59 AM
In light of the Vegeta hype, potential victory theme?

http://www.youtube.com/watch?v=xOYzN_mLVpM

Yeaahh...


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SouthCraft on January 02, 2012, 09:27:25 AM
Yess sdo0m is doing him! Then i get time on other PSA's! Thank you and good luck!


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Segtendo on January 02, 2012, 10:13:30 AM
The wait animation kicks ass, SDo0m. :af:


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 02, 2012, 10:33:10 AM
Remember this?  I didn't :af:

http://www.youtube.com/watch?v=dd9aAAa_wz8

Now I can re-recreate it to perfectly suit Vegeta.  T'will be the last thing I do though.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: AnImAiNe on January 02, 2012, 10:35:36 AM
lol its only right  :laugh:


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Cascade Hellsing on January 02, 2012, 10:36:30 AM
Remember this?  I didn't :af:

[url]http://www.youtube.com/watch?v=dd9aAAa_wz8[/url]

Now I can re-recreate it to perfectly suit Vegeta.  T'will be the last thing I do though.


I was just gonna ask if you were gonna make that a secret taunt~!


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Master Penis on January 02, 2012, 10:37:35 AM
Thats hillarious......


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: lYIaXeD OuT on January 02, 2012, 01:28:22 PM
Aw man... Dudley sounded really cool. and I love street fighter anyways. But glad vageta looks awesome. Good thing hes over wolf, I never play as him.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 02, 2012, 05:57:02 PM
Animations done for Vegeta so far:

Wait1, WaitItem
WalkBrake, WalkSlow, WalkMiddle,WalkFast
Turn
Dash, Run, RunBrake
TurnRun, TurnRunBrake
JumpF, JumpB, JumpAerialF, JumpAerialB
Fall, FallF, FallB
FallAerial, FallAerialF, FallAerialB
JumpSquat
EscapeN, EscapeB, EscapeF, EscapeAir
GuardOff, Rebound

Attack11, Attack12, Attack100

Not all these are fully custom, but all are "done"


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SmashClash on January 02, 2012, 06:00:46 PM
Animations done for Vegeta so far:
Wait1, WaitItem WalkBrake, WalkSlow, WalkMiddle,WalkFast Turn Dash, Run, RunBrake TurnRun, TurnRunBrake JumpF, JumpB, JumpAerialF, JumpAerialB Fall, FallF, FallB FallAerial, FallAerialF, FallAerialB JumpSquat EscapeN, EscapeB, EscapeF, EscapeAir GuardOff, Rebound Attack11, Attack12, Attack100 Not all these are fully custom, but all are "done"
Great.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Master Penis on January 02, 2012, 06:39:12 PM
You work pretty fast.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: ThyLASA on January 02, 2012, 06:57:25 PM
Animations done for Vegeta so far:

Wait1, WaitItem
WalkBrake, WalkSlow, WalkMiddle,WalkFast
Turn
Dash, Run, RunBrake
TurnRun, TurnRunBrake
JumpF, JumpB, JumpAerialF, JumpAerialB
Fall, FallF, FallB
FallAerial, FallAerialF, FallAerialB
JumpSquat
EscapeN, EscapeB, EscapeF, EscapeAir
GuardOff, Rebound

Attack11, Attack12, Attack100

Not all these are fully custom, but all are "done"
Coolio
Vegeta, Tekkaman Blade, Zero are your PSA's I'm most excited for bruh


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Albafika on January 02, 2012, 07:15:08 PM
I'm between Option 1 and Option 4 from that poll. D:

And you gotta update the breakdance animation video with the current model. XD
(http://gifninja.com/animatedgifs/523307/cloudwat2.gif)


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: xZedkiel on January 02, 2012, 07:29:47 PM
Coolio
Vegeta, Tekkaman Blade, Zero are your PSA's I'm most excited for bruh

This, especially Blade. He's amazingly sexeh, and you have all permission to use my recolors for Zero and Blade, I made them specifically in hopes that you'd use them! :D


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Royal_Blade on January 02, 2012, 07:50:13 PM
Having trouble sticking to one PSA eh?

Tekkaman Blade, Cloud Revamp, and Vegeta all at the same time. Personally, if I tried that, I'd end up either going crazy or just dropped two and work on one.

I don't know how you do it...

Also, I have another PSA related question. Actually, two.

1. How do I get a move to cancel into a landing frame (a special one) via PSA?

2. How can I make a character be able to phase through another character? Like while rolling forward or backwards during a special?

I've tried to get both to work, but they're not working the way I want them to... 1. Doesn't cancel upon landing on the ground. and 2. doesn't perfectly phase through characters, it can still push people and sometimes not go through.

If you could help (or anyone else browsing) could, that would be grateful!


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: ItalianStallion on January 02, 2012, 11:11:16 PM
Of course the last option on the poll is winning.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: _Data_Drain_ on January 02, 2012, 11:14:28 PM
And so, with that, Cloud's down B will replace his normal run, with that one. ._.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Carnage on January 03, 2012, 12:36:42 AM
so vegeta will have an atack 100?  i dont remeber reading a  about a continous attack on the moveset. but i guess you changed it becuase it "felt" better that way


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: ItalianStallion on January 03, 2012, 03:37:04 AM
Remember this?  I didn't :af:

[url]http://www.youtube.com/watch?v=dd9aAAa_wz8[/url]

Now I can re-recreate it to perfectly suit Vegeta.  T'will be the last thing I do though.


That is amazing.

Why have I never seen that man.

Can't wait to see the actual Vegina performing that dance.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 03, 2012, 04:37:39 AM
Having trouble sticking to one PSA eh?

Tekkaman Blade, Cloud Revamp, and Vegeta all at the same time. Personally, if I tried that, I'd end up either going crazy or just dropped two and work on one.

I don't know how you do it...


The power of swag flows through my veins (http://i.imgur.com/sGBOR.png) That and I have a short attention span and procrastinate a hell of a lot.

Also, I have another PSA related question. Actually, two.

1. How do I get a move to cancel into a landing frame (a special one) via PSA?

2. How can I make a character be able to phase through another character? Like while rolling forward or backwards during a special?

I've tried to get both to work, but they're not working the way I want them to... 1. Doesn't cancel upon landing on the ground. and 2. doesn't perfectly phase through characters, it can still push people and sometimes not go through.

If you could help (or anyone else browsing) could, that would be grateful!


1) For the special, simply put:

If: In Air
     Change Action: 19 Requirement On Ground
     ....
     ....
End If

In addition to the other stuff you have for attack (that's what the '....' represents)


2) Try making it so that in the animation the character moves through the X Axis.  Maybe about 10 or so into the X Axis.  Take a look at Pit's EscapeF animation to see what I mean.
    

so vegeta will have an atack 100?  i dont remeber reading a  about a continous attack on the moveset. but i guess you changed it becuase it "felt" better that way


I didn't change it.  You just didn't read very well :P  Though may also be me not communicating very well.

AAA Combo - Two punches followed by rapid back roundhouse kicks.  Works like Fox's AAA combo.  2+3+1% for each follow up kick

That is amazing.

Why have I never seen that man.

Can't wait to see the actual Vegina performing that dance.


I had a look at it in Brawlbox and it looked quite stiff and awkward and it made Vegeta's shoulders really broad.  I'll probably redo the animation completely at some stage.  


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Royal_Blade on January 03, 2012, 06:50:38 AM
1. I have a special landing animation. (Like Landing Falcon Kick) So how could I get my other move to cancel into my landing animation via PSA?

2. The animation that I have does translate to an x-axis value of 10 at some point in the animation. And during that time, it does phase through. But for the other parts of the animation how can I get those to phase through characters and not push them? (If there's a PSA way preferably.)


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Cascade Hellsing on January 03, 2012, 06:57:24 AM
I took a second look at Vegeta's moveset, and I'm kind of thinking for the Up attacks, that they should be Uppercuts instead of Kicks.

Since in games like DBZ Ultimate Tenkaichi, whenever he Does an Upward Attack, he'd do an Uppercut. In-fact, he's one of a very few amount of characters who do that instead of a Kick. it's kind of interesting to, considering a good amount of his attacks are indeed kicks


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 03, 2012, 07:31:50 AM
I took a second look at Vegeta's moveset, and I'm kind of thinking for the Up attacks, that they should be Uppercuts instead of Kicks.

Since in games like DBZ Ultimate Tenkaichi, whenever he Does an Upward Attack, he'd do an Uppercut. In-fact, he's one of a very few amount of characters who do that instead of a Kick. it's kind of interesting to, considering a good amount of his attacks are indeed kicks

Eww Ultimate Tenkaichi >_<  Screw that quick time rock paper scissors luck based game.  U Tilt is from Jump Ultimate All Stars, U Smash is the kick he does in Amazing Impact (which is totally awesome) and U Air would just be odd as an uppercut.  Also, remember that the Side B has an uppercut too


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: Cascade Hellsing on January 03, 2012, 07:37:41 AM
Eww Ultimate Tenkaichi >_<  Screw that quick time rock paper scissors luck based game.  U Tilt is from Jump Ultimate All Stars, U Smash is the kick he does in Amazing Impact (which is totally awesome) and U Air would just be odd as an uppercut.  Also, remember that the Side B has an uppercut too

Ah, since it's from Jump Ultimate All Stars, then I can see.

...and I enjoyed UT... I mean sure, the luck stuff got a little frustrating, and the Hero Mode as very limited Freedom(and you couldn't make Female characters), but it was still fun. And I loved the Hero Mode's Story, even if it was sort of short.


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 03, 2012, 07:41:38 AM
Sdo0m i got scouter model soon ready :D for the taunt(best to use over Gun) and i will possible do so scouter model can be crushed so it can be more like over 9000 taunt :D

anymore models you needing (beside buu saga and saiyan saga vegeta as alt. outfits since i can´t get them now cuz my 3ds max can´t import brawlbox .dae right) ?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 03, 2012, 08:07:27 AM
Sdo0m i got scouter model soon ready :D for the taunt(best to use over Gun) and i will possible do so scouter model can be crushed so it can be more like over 9000 taunt :D

anymore models you needing (beside buu saga and saiyan saga vegeta as alt. outfits since i can´t get them now cuz my 3ds max can´t import brawlbox .dae right) ?

Awesome stuff bro.  Since we have the model importer, would it be possible to import better effects?  Like the ones from Tenkaichi 3 or something?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:13:07 AM
Awesome stuff bro.  Since we have the model importer, would it be possible to import better effects?  Like the ones from Tenkaichi 3 or something?
i dont think we can port effects like SSJ effect but you can use same as on my Goku since that one was the best one i found but its not a effect but a model


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 03, 2012, 08:28:01 AM
i dont think we can port effects like SSJ effect but you can use same as on my Goku since that one was the best one i found but its not a effect but a model

So I'm guessing stuff like beams for the Galick Gun wouldn't be obtainable?


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:49:31 AM
So I'm guessing stuff like beams for the Galick Gun wouldn't be obtainable?
yes thats why im still using the old kamehameha GFX but will be happy if i find one with lower filesize(the one i use for goku´s N-B is alittle big filesize and take much of it)

so we can use it for both Galick Gun +kamehameha (recolour it and if needed vertex it)

maybe i can find one GFX model of that for DBZ modes on other games i know afew sites for that that is where i found nimbus,dragonFist,Gotenks ghost models
low filesized too
Gotenks ghost is even lower filesized then a capsule :D(the model not texture if not resized)


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: AnImAiNe on January 03, 2012, 09:04:14 AM
what about budokai 3's galick gun/kamehameha they looked good and they were on ps2 so im assuming they would not have a crazy file size


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: DoctorFlux(Mariodk) on January 03, 2012, 09:06:51 AM
if just i can rip them


Title: Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol
Post by: SiLeNtDo0m on January 03, 2012, 12:08:01 PM
Cuz I love you guys :V

http://www.youtube.com/watch?v=MhTT2j4TssI

Some of it's quite hard to see, again because of frame rate drops from Camtasia.  I even had to slow down the Attack100 so it was at least a little more visible in the vid. 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 03, 2012, 12:15:14 PM
btw will vegeta have something like OHC?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 03, 2012, 12:19:27 PM
btw will vegeta have something like OHC?

Nope. 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SmashClash on January 03, 2012, 01:45:29 PM
Cuz I love you guys :V [url]http://www.youtube.com/watch?v=MhTT2j4TssI[/url] Some of it's quite hard to see, again because of frame rate drops from Camtasia.  I even had to slow down the Attack100 so it was at least a little more visible in the vid. 

Awesome. DashAttack looked so fluent.
If you want a SSJ or charging Aura that is possibly animated and maybe semi-transparent BBB has been working on it a long while ago.
I haven't heard from him since.
Also, I remember titanoverlord and other people know how to make things semi-transparent just incase.
(http://i.imgur.com/UaLFU.png)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Segtendo on January 03, 2012, 02:19:42 PM
SDo0m, something I really like about you is the effort you put into your animations.
They look so legit.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 03, 2012, 03:22:23 PM
Awesome. DashAttack looked so fluent.
If you want a SSJ or charging Aura that is possibly animated and maybe semi-transparent BBB has been working on it a long while ago.
I haven't heard from him since.
Also, I remember titanoverlord and other people know how to make things semi-transparent just incase.
([url]http://i.imgur.com/UaLFU.png[/url])


Actually, I think I've constructed potentially quite a cool looking SSJ aura using Wolf's blaster field as a base:

(http://images.wikia.com/starfox/images/8/87/Wolf_blaster.jpg)

I recoloured this field that surrounds Wolf yellow.  During the SSJ mode he'll be surrounded by this field.


SDo0m, something I really like about you is the effort you put into your animations.
They look so legit.


Thanks a lot good sir.  I want to go into it as a profession at some point when I'm older, so I'm trying to get as good as possible now :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Victory Badguy on January 03, 2012, 03:22:59 PM
Despite my belief that DBZ is overrated, I'm quite hyped for Vegeta.  Current animations look really good and the moveset looks both solid and fun.

Cloud is looking great too.  Keep up the good work!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SmashClash on January 03, 2012, 03:24:22 PM
So you recolored it yellow, then did you rotate it to be vertical? Also, stretching the graphic vertically wouldn't look a little effective.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 03, 2012, 03:26:27 PM
sdoom so you maded a ssj aura already? great xD just wondring any chance of making ssj as a mode to those ppl who dont use FS in battle? like a mode that could only be activated once per stock and over like 100%? just a sugestion since many from KCMM dont use Smashball and will never use ssj mode at all


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 03, 2012, 03:41:13 PM
Despite my belief that DBZ is overrated, I'm quite hyped for Vegeta.  Current animations look really good and the moveset looks both solid and fun.

Cloud is looking great too.  Keep up the good work!

Cheers bro, and I saw the comment about the KOF 13 music.  I've gradually been falling in love with the soundtrack XD

So you recolored it yellow, then did you rotate it to be vertical? Also, stretching the graphic vertically wouldn't look a little effective.

I'm actually not stretching it at all.  The graphic itself is pretty big, and I can always use multiple and translate them up to give a greater aura effect.  But yes I did recolour and rotate it. 

sdoom so you maded a ssj aura already? great xD just wondring any chance of making ssj as a mode to those ppl who dont use FS in battle? like a mode that could only be activated once per stock and over like 100%? just a sugestion since many from KCMM dont use Smashball and will never use ssj mode at all

That is a very good idea actually.  I'll add that to the moveset.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Dot on January 03, 2012, 03:47:31 PM
................

then what will happen to the final smash?

will it still have big bang and final flash?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: nanobuds on January 03, 2012, 04:06:51 PM
those animations look amazing sir.

im not DBZ fan, but i may consider getting this PSA just for the sake of it being awesome.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 03, 2012, 04:10:37 PM
................

then what will happen to the final smash?

will it still have big bang and final flash?
i bet sdoom can think of something also sdoom wolf has a model changer that vegeta doesnt even use wich is for the gun on the strap of his leg so if you change ssj polygons bone visibility for BlasterM(i think its the gun bone) you can activate it whenever you fell like by psa :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Naruto200Man on January 03, 2012, 04:16:25 PM
Hey SD, I know I've asked you this already, but considering you want to get into animation as a profession. Would you mind helping me out with Krystals extra animations, you know, the stuff like walking/running/dash/dash attack/fall all that misc stuff? I could probably handle the main animations, even for the specials, but those other animations I want to look really polished.

Seeing as you took interest in Vageta psa due to how well the rig was imported, I guess I'll work my ass off on my Krystal import over Zelda and see if I can impress you with it. But meh...I doubt I will...*shrug*

Also, please pm me the coding you explained in an earlier post so I don't lose track of it? ^+^


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 03, 2012, 06:22:50 PM
@Dot and Carnage

Final Smash will be Final Flash but stronger, but as a result his Galick Gun won't change when in SSJ.

@NZM

Well Vegeta was someone I was kinda thinking of for a while.  Ever since MarioDK released Wolfgeta, I kept thinking that he needed a direction.  Vegeta is also a character I know a fair bit about too.  I've played a fair bit of him in a number of DBZ games, and of course watched the anime episodes too.  However despite this I didn't quite feel inclined to try making him.  But a combination of Beyond's awesome import (the texture's awesome and the rig is clean) and all the hype surrounding Goku made me feel that it would only be suitable.  And thus here we are.

Krystal's a different case.  I've never played SF:Adventures and although I've played a fair bit of SF:Assault I never play as Krystal.  I've never really grown to know or care for the character at all, and there's hundreds of characters I'd do before her.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: slayermarth101 on January 03, 2012, 08:03:11 PM
those animations look amazing sir.

im not DBZ fan, but i may consider getting this PSA just for the sake of it being awesome.
This ^
Plus I needed to comment so I could keep up with the thread. :-\


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Velen on January 03, 2012, 08:14:08 PM
Have you ever thought of changing the X-Y-Z scalings of the field to completely the look of the aura?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Naruto200Man on January 03, 2012, 08:14:52 PM
Well, alright, I guess I'll respect that decision and opinion. (She doesn't use the staff in starfox assault in the first place anyway. *sigh*) And I am looking forward to seeing Vegetable boy finished. With the rig I'm working on, she should be easier to animate, the only thing I'm having trouble with is the rigging of the knee. Cause it's got a slightly canine shape to it X_X but I'll push on through. :)

Could you pm me some stuff code-wise on how to psa something? Just the stuff on fake projectiles and the specials I mentioned earlier.

Also, how do I prevent Zelda from transforming into Sheik without a Gecko Code?

As for the topic of Vageta, aside from the Vageta Dance taunt(if you do decide to use that on wolf) you could also make him do this as a taunt.

http://www.youtube.com/watch?v=whsqBfEEPhQ



Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 03, 2012, 08:19:04 PM
1. I have a special landing animation. (Like Landing Falcon Kick) So how could I get my other move to cancel into my landing animation via PSA?

2. The animation that I have does translate to an x-axis value of 10 at some point in the animation. And during that time, it does phase through. But for the other parts of the animation how can I get those to phase through characters and not push them? (If there's a PSA way preferably.)
Just so this doesn't get forgotten...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 03, 2012, 11:55:59 PM
How about giving Vegeta two final smashes, if possible, Big Bang as one and Final Flash as the other, either seperating them depending on SSJ mode or not, or just have one on the ground and the other in midair. Dunno, i kinda like psa's with two FS's now.

If you can only have one, personally i'd rather like to see Big Bang instead of Final Flash (i normally like beam attacks better), but since he already has a beam attack as Nspecial, Big Bang looks like a better choice imo.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Cascade Hellsing on January 03, 2012, 11:58:24 PM
How about giving Vegeta two final smashes, if possible, Big Bang as one and Final Flash as the other, either seperating them depending on SSJ mode or not, or just have one on the ground and the other in midair. Dunno, i kinda like psa's with two FS's now.

If you can only have one, personally i'd rather like to see Big Bang instead of Final Flash (i normally like beam attacks better), but since he already has a beam attack as Nspecial, Big Bang looks like a better choice imo.

Read the move Description.
For Vegeta's Final Smash, He's going to go Super Saiyan. He'll have a different Moveset, with BOTH Final Flash and Big Bang Attack.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: xZedkiel on January 04, 2012, 12:01:00 AM
Read the move Description.
For Vegeta's Final Smash, He's going to go Super Saiyan. He'll have a different Moveset, with BOTH Final Flash and Big Bang Attack.
Read a page back, he's going to make a version with SSJ mode as a past 100% thing instead for non Final Smash people. He's going to make the Final Smash Final Flash. So he was wondering if there could be a different FS for SSJ mode and for regular.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 12:35:03 AM
yeah what will happen if you got FS while in SSj mode?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: ShadowSnake on January 04, 2012, 12:45:07 AM
cloud v2 and vegeta look amazing sdoom. keep at it, i could use another good psa in mah brawlz.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 02:39:20 AM
How about giving Vegeta two final smashes, if possible, Big Bang as one and Final Flash as the other, either seperating them depending on SSJ mode or not, or just have one on the ground and the other in midair. Dunno, i kinda like psa's with two FS's now.

If you can only have one, personally i'd rather like to see Big Bang instead of Final Flash (i normally like beam attacks better), but since he already has a beam attack as Nspecial, Big Bang looks like a better choice imo.

No.  He'll only have Final Flash.  As much as I like Big Bang Attack, it's an extremely underwhelming attack for a FS.  Unlike Kid Buu's massive planet destroying energy ball, Big Bang Attack is mid sized and rather standard looking which is why it's being incorporated into the SSJ Side B.

Besides that, Final Flash IS Vegeta's strongest technique in DBZ.  He doesnt use anything stronger until GT and Final Shine Attack (this excludes the Majin Explosion he uses to kill himself).

@ Royal_Blade

I already answered your questions not long after you posted them :P. Check back a page or two.

@MarioDK

It won't change when transformed in either version.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 04, 2012, 02:45:31 AM
No.  He'll only have Final Flash.  As much as I like Big Bang Attack, it's an extremely underwhelming attack for a FS.  Unlike Kid Buu's massive planet destroying energy ball, Big Bang Attack is mid sized and rather standard looking which is why it's being incorporated into the SSJ Side B.

Besides that, Final Flash IS Vegeta's strongest technique in DBZ.  He doesnt use anything stronger until GT and Final Shine Attack (this excludes the Majin Explosion he uses to kill himself).
lol making vegeta blow himself up and die  could be an idea of an alternate FS , i know he has this attack in jump ultimate stars but in brawl it would be wierd we killing ourself with a FS ,hell even in jump ultimate stars looks wierd to do a suicide move.So final flash is a solid idea for a FS.cant wait to see some more animations previews you seem to make it as accurate as i can remenber from the anime like that rumming and falling thats vegeta pose right there :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 04, 2012, 02:47:54 AM
No.  He'll only have Final Flash.  As much as I like Big Bang Attack, it's an extremely underwhelming attack for a FS.  Unlike Kid Buu's massive planet destroying energy ball, Big Bang Attack is mid sized and rather standard looking which is why it's being incorporated into the SSJ Side B.

Besides that, Final Flash IS Vegeta's strongest technique in DBZ.  He doesnt use anything stronger until GT and Final Shine Attack (this excludes the Majin Explosion he uses to kill himself).

@ Royal_Blade

I already answered your questions not long after you posted them :P. Check back a page or two.

@MarioDK

It won't change when transformed in either version.
Ok, since your psas are always awesome no matter what, i'll go with whatever you decide.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: FF7Frieza on January 04, 2012, 06:19:26 AM
lol making vegeta blow himself up and die  could be an idea of an alternate FS , i know he has this attack in jump ultimate stars but in brawl it would be wierd we killing ourself with a FS ,hell even in jump ultimate stars looks wierd to do a suicide move.So final flash is a solid idea for a FS.cant wait to see some more animations previews you seem to make it as accurate as i can remenber from the anime like that rumming and falling thats vegeta pose right there :P

That Idea is pretty good, when he gets 200% Damage... He could do that... Sephiroth had 2 at one time

The Meteor and the Supernova!!!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 04, 2012, 07:45:37 AM
@SDoom:

If you look back, that message was posted after your answer because what you said didn't help or wasn't relevant. So I then restated what I wanted but more clear (if it was) so they could be answered properly.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 09:57:15 AM
@sdo0m for saiyan saga vegeta like to have Tail for it? (not tail is around his waist but tail for tail bones) so you can animte tail for saiyan saga,maybe coming SSJ4 Vegeta

also for the shoulders on armor for saiyan saga vegeta you wanted them to be rigged on bones for wolf´s Shoulder plates bones or just Shoulder?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 10:41:19 AM
@sdo0m for saiyan saga vegeta like to have Tail for it? (not tail is around his waist but tail for tail bones) so you can animte tail for saiyan saga,maybe coming SSJ4 Vegeta

also for the shoulders on armor for saiyan saga vegeta you wanted them to be rigged on bones for wolf´s Shoulder plates bones or just Shoulder?

Maybe have two versions?  One around the waist and one on the tail bones if possible?  If only one is possible, have it attached to the tail bones.

As for the shoulder plates, have it rigged to both the shoulders and shoulder plate bones.  Just allows for generally more freedom of movement when animating.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 10:49:25 AM
Maybe have two versions?  One around the waist and one on the tail bones if possible?  If only one is possible, have it attached to the tail bones. As for the shoulder plates, have it rigged to both the shoulders and shoulder plate bones.  Just allows for generally more freedom of movement when animating.
possible to do both versions

i can just use the tail from SSJ4 and recolour it and then rig it to wolf´s tail bones

and for shoulders i can only rig them to one bone not two at same time

but i think for make it easyer i rig them to ShoulderJ or ShoulderN bones


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 10:55:50 AM
possible to do both versions

i can just use the tail from SSJ4 and recolour it and then rig it to wolf´s tail bones

and for shoulders i can only rig them to one bone not two at same time

but i think for make it easyer i rig them to ShoulderJ or ShoulderN bones


Oh right, then rig to the ShoulderN bones then rather than ShoulderJ. 

Also, would this sexy piece of ass be possible?

http://www.youtube.com/watch?v=CFR-tjfLTl8

SSJ3 Vegeta for one of the SSJ modes?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 04, 2012, 11:05:49 AM
so sdoom have you tough what vegeta alt costumes will be? like normal armor to ssj/buusaga to ssj2?/ waht are you thinking for the rest of the costumes?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 11:07:04 AM
Oh right, then rig to the ShoulderN bones then rather than ShoulderJ.  Also, would this sexy piece of ass be possible? [url]http://www.youtube.com/watch?v=CFR-tjfLTl8[/url] SSJ3 Vegeta for one of the SSJ modes?
yeah i can just use Gotenks´s SSj3 hair for it since that is 100% the same just the size
if you like it can be over buu saga vegeta :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Cascade Hellsing on January 04, 2012, 11:08:41 AM
As much as I don't like DB GT, one of his alternate costumes should His original GT appearance..

(http://images.wikia.com/dragonball/images/9/96/VegetaBullaDBGT.png)

I mean look at the stache!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 11:15:39 AM
yeah i can just use Gotenks´s SSj3 hair for it since that is 100% the same just the size
if you like it can be over buu saga vegeta :D


Yes please brotha (http://i.imgur.com/sGBOR.png)

@Carnage

As for costumes, I personally am not too bothered.  I'm letting MarioDK take care of model and costume related stuff whilst I work on PSA and animations.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 11:18:46 AM
As much as I don't like DB GT, one of his alternate costumes should His original GT appearance..
([url]http://images.wikia.com/dragonball/images/9/96/VegetaBullaDBGT.png[/url]) I mean look at the stache!
that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize

anyway preview:
(http://s7.postimage.org/ohpe3ldwb/2012_01_04_19_05_40_1252x676.png)
almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing
and done with vertex work time to rig it and make 3 other versions:
-scouter version is for ppl without the coming vegeta PSA
-without scounter for vegeta moveset since scounter is used on over 9000 taunt over Wolf´s gun
-tail at waist with/without scouter
-tail at tail bones with/without scouter


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Dot on January 04, 2012, 11:21:11 AM
that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize

anyway preview:
([url]http://s7.postimage.org/ohpe3ldwb/2012_01_04_19_05_40_1252x676.png[/url])
almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing


.............

me?

just sayin


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 11:22:47 AM
that one i was thinking on to make as a custom model and SSJ4 as FS eyes/SSJ mode but still not sure about that with SSJ4 cuz of filesize

anyway preview:
([url]http://s7.postimage.org/ohpe3ldwb/2012_01_04_19_05_40_1252x676.png[/url])
almost done with vertex/get it to fit with head/legs/arms and i think if we get right UV for the model i think we can be able to use beyond´s texture without editing it but i am not good at UV editing


Nice one :)  Don't worry bout texturing, once you send me the model, I'll spend a little time enhancing the areas myself so they like Beyond's texture.  The UV map hopefully won't need to be changed.  

.............

me?

just sayin


Or you could.  I'm not fussed :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 11:24:29 AM
will also get glass at scouter glass like
so you can see vegeta´s eye :D (and maybe add Over 9000 in it :D)


edit: model editing for get arms to fit with the new armor is done now just Rig the new armor and maybe edit alittle on the rig on shoulders and done


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 02:22:16 PM
i know i 2x posts in yours thread but i think you will like this:
(http://s17.postimage.org/45folvlv3/2012_01_04_22_19_05_1132x748.png)
-95% done with rigging (still afew things to do but not much)
-do so texture is on both sides on the shoulders (need to know how to do that)
-edited UV to fit with beyond´s texture or just a other brawl styled texture on the armor


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 02:24:10 PM
I love it :srs:  Very much.  And again, let me deal with the texture


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 02:27:13 PM
I love it :srs:  Very much.  And again, let me deal with the texture
ok send you the vegeta then model rigging and do that with texture on both sides on shoulders is done
just send me the vegeta back with the new texture since i think ppl will also use this without moveset


buu saga will be alot easyer to make since that can easy be vertexed


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 04, 2012, 02:40:21 PM
ok send you the vegeta then model rigging and do that with texture on both sides on shoulders is done
just send me the vegeta back with the new texture since i think ppl will also use this without moveset


buu saga will be alot easyer to make since that can easy be vertexed
will buu saga vegeta ssj over eyeyellow be ssj2 or majin vegeta? i personally think M vegeta should be the best choice also dont you also need to add polygons to that model for the ssj over yellow eyes in scouter vegeta?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 02:43:07 PM
will buu saga vegeta ssj over eyeyellow be ssj2 or majin vegeta? i personally think M vegeta should be the best choice also dont you also need to add polygons to that model for the ssj over yellow eyes in scouter vegeta?
already done that i just hidden the polygons for it to show a good preview :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DJ Lowgey on January 04, 2012, 02:52:12 PM
Does Jaklub make the soundpack?
The "its over 9000!!" sound file is very important   :af:


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 02:57:30 PM
Does Jaklub make the soundpack? The "its over 9000!!" sound file is very important  :af:
have already asked him :D
@Sdo0m
i got a idea for Scouter and what we can do so Scouter get its own Bone

we can use mouth bone to that (rename it) move the bone to the Scouter
add Scouter to all vegeta models

resize the Scouter 0.0 on all animations but over 9000 one
that also mean month can´t be opened for vegeta
so it will be easyer to animte it and not needed to be over Gun
if not you got a other plan for scouter :D since i think it will be alittle hard even for you to animte something there is sitting on a Bone (lets say sitting on HaveN bone) and get a scouter to be on Head while sitting on haveN bone until he take the scouter off and crush it


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 03:07:10 PM
have already asked him :D
@Sdo0m
i got a idea for Scouter and what we can do so Scouter get its own Bone

we can use mouth bone to that (rename it) move the bone to the Scouter
add Scouter to all vegeta models

resize the Scouter 0.0 on all animations but over 9000 one
that also mean month can´t be opened for vegeta
so it will be easyer to animte it and not needed to be over Gun
if not you got a other plan for scouter :D since i think it will be alittle hard even for you to animte something there is sitting on a Bone (lets say sitting on HaveN bone) and get a scouter to be on Head while sitting on haveN bone until he take the scouter off and crush it

Nah don't use the mouth bone.  I want to make animations involving the mouth bone moving.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 04, 2012, 03:22:50 PM
Why not use Wolf's tail?

Vegeta clearly isn't using it, so use that for the scouter.

Also, is there a way to make the scouter screen transparent? That would be cool to have.

@SDoom: (This is because what you answered before wasn't relevant or didn't help to my situation. So I'm going to re-explain it so you could maybe understand it better?)

1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground?

2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 03:31:47 PM
Why not use Wolf's tail? Vegeta clearly isn't using it, so use that for the scouter. Also, is there a way to make the scouter screen transparent? That would be cool to have. @SDoom: (This is because what you answered before wasn't relevant or didn't help to my situation. So I'm going to re-explain it so you could maybe understand it better?) 1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground? 2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?
i prefer not to edit the Bone IDs so the model still can be oneslot and i think if i do maybe Sdo0m can thing of something for the scouter then he start on the over 9000 taunt


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Segtendo on January 04, 2012, 03:35:48 PM
coughblastercough


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 04, 2012, 03:48:56 PM
coughblastercough
we know that the problem is animte the blaster and what bone it can sit on and that stuff
if we not do Scouter a part of Vegeta model


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 04, 2012, 03:59:11 PM
1. Yes you told me how to cancel a move into a landing frame. But that's for the generic landing. I have a specific one (like the landing for an aerial Falcon Kick) that i'd like to use. How can I get my special to cancel into my specific landing animation once they hit the ground?

2. But what about Pit's EscapeB? It doesn't move along the x-axis yet it can still phase through people. Is there some sort of body collision or something that can allow my character to phase through another character?

1) Even easier.  In the air subaction, use:

Set Loop Infinite
     If: On Ground
            Change Subaction: special landing
     End If
     Synch Timer: 1
Execute Loop

And in the landing subaction, put:

Set Air Ground: 6
Set Edge Slide: 2
Character Momentum: 1-0 1-0 1-1 1-1


2) The phasing is probably due to the intangibility.  Since the intangible state makes it so that you can't be in any sort of hitlag.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 04, 2012, 04:10:35 PM
Ok, thanks.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 05, 2012, 08:05:41 AM
saiyan saga Vegeta(model,rigging wise) is done now just get the dmg face/metaltexture and that stuff to work make a Version of that vegeta with Tail at tail bones instead of around waist
but im waiting for Dot with his UV editing on the new armor so i will try to vertex beyond´s vegeta to buu saga now
and after that i will send all these models with edited SSJ head/hair so they can use the model changer for Wolf´s PSA so you can use it for PSAing if that dont got we needing to do the method as i did with Goku for SSJ mode but that means no dmg/blinking face and mouth can´t be moved (SSJ mode model over wolf´s gun)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: KTH on January 05, 2012, 08:08:25 AM
As much as I don't like DB GT, one of his alternate costumes should His original GT appearance..

([url]http://images.wikia.com/dragonball/images/9/96/VegetaBullaDBGT.png[/url])

I mean look at the stache!

That is when GT starting, after when Vegeta fight he cut the mustache :

(http://perlbal.hi-pi.com/blog-images/30332/gd/1199227840/vegeta-gt-et-sangoku-gt.jpg)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Dot on January 05, 2012, 09:33:56 AM
(http://i.imgur.com/mMf72.png)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 05, 2012, 09:40:47 AM
awesome now just send the .max back to me and im making the tail at tail bones version


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: AnImAiNe on January 05, 2012, 09:46:26 AM
wow you guys are moving along fast


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 05, 2012, 09:47:55 AM
([url]http://i.imgur.com/mMf72.png[/url])


Awesome work on the texture brah!  

Been working on the smash attack animations.  F Smash looks like the Tiger Knee lol


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 05, 2012, 09:55:19 AM
I wasn't really into DBZ characters in Brawl, but after I started using Kid buu for the tourney thing I'm doing I found it too fun. I can't wait to see a first release of Vegeta, be it for testing or a BETA, same with Cloud. :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 05, 2012, 10:01:22 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24557&Moderated=All&facebook=true
this hack gave me a idea of the last alt. outfit :D
will merge a shadow model i got with Vegeta so he have real shadow shoes and that stuff :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlueBrain on January 05, 2012, 10:04:47 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24557&Moderated=All&facebook=true[/url]
this hack gave me a idea of the last alt. outfit :D
will merge a shadow model i got with Vegeta so he have real shadow shoes and that stuff :D

u gotta be kidding, me... that hack isnt even a serious hack... actually now i see by who he was inspired to write that description.. xDDD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 05, 2012, 10:10:54 AM
im doing it cuz Vegeta is the DBZ´s Shadow (both always angry/rival to main char.)
like sasuke is naruto´s Shadow(both emo/rival to main char.)
i not doing it cuz of cal.
he making hacks for things he hate(as i dont know why) like shadow the Kong then shadow was overrated
cloud kirby then cloud was overrated
that thing on DDD and piccoloshi

but if ppl hate that hack i dont do it
but im possible giving Vegeta a outfit that can possible fit very well for green :D
i give preview of it later today :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: LC-DDM on January 05, 2012, 10:32:36 AM
Quote from: MarioDK
im doing it cuz Vegeta is the DBZ´s Shadow (both always angry/rival to main char.)
like sasuke is naruto´s Shadow(both emo/rival to main char.)
No, Vegeta is DBZ's Shadow because they're both whiny collective pains-in-the-neck like they were the only ones entitled to fight against the main protagonists like they have some sort of effeminate crush.

Quote from: MarioDK
he making hacks for things he hate(as i dont know why) like shadow the Kong then shadow was overrated
cloud kirby then cloud was overrated
that thing on DDD and piccoloshi

You don't know why? You mean the hundreds of Shadow hacks, hundreds of Cloud hacks, dozens of Sepiroth PSAs don't hint you as to WHY Cal does this? I mean, the answer is right there in the past sentence.

As for Piccoloshi, you clearly haven't watched enough DBZ Abridged.

But I digress, I hope SDoom's Vegetable PSA is the one PSA to end all others, and same with Cloud. There is a thing called saturation coverage...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 05, 2012, 11:25:24 AM
You don't know why? You mean the hundreds of Shadow hacks, hundreds of Cloud hacks, dozens of Sepiroth PSAs don't hint you as to WHY Cal does this? I mean, the answer is right there in the past sentence.

As for Piccoloshi, you clearly haven't watched enough DBZ Abridged.

But I digress, I hope SDoom's Vegetable PSA is the one PSA to end all others, and same with Cloud. There is a thing called saturation coverage...

It won't.  Trust me.  Infact if anything it will have the opposite effect.

The Shadow vault happened funnily enough not long after I released V1 of my Shadow PSA.  After the release of the PSA there was just a massive explosion of Shadow hacks for some reason, most of them were terrible and contributed nothing to anything.

Although, I'm still not satisfied with my Shadow PSA to be honest.

But I digress.  As regards to Vegeta, I hope it doesn't happen but it probably will.  Oh well, at least my animation quality has improved and I have a structured plan for Vegeta


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 05, 2012, 12:15:37 PM
No, Vegeta is DBZ's Shadow because they're both whiny collective pains-in-the-neck like they were the only ones entitled to fight against the main protagonists like they have some sort of effeminate crush.

You don't know why? You mean the hundreds of Shadow hacks, hundreds of Cloud hacks, dozens of Sepiroth PSAs don't hint you as to WHY Cal does this? I mean, the answer is right there in the past sentence.

As for Piccoloshi, you clearly haven't watched enough DBZ Abridged.

But I digress, I hope SDoom's Vegetable PSA is the one PSA to end all others, and same with Cloud. There is a thing called saturation coverage...
vegeta wont turn out the new shadow since vegeta moveset isnt for anyone to do xD it takes some knowledje with graphics and etc and i think there are way more sonic fans than DBZ fans playing brawl im glad i like both but im only a true pokemon fan xD SDoom soz for asking this but when you were doing spider man psa i remenber people maded for you some epic spider man recolours i remenber seeing a spider man 2099 there and since ppl didnt release the recolours becuase they were expecting to release it on spider man final pack do you happen to have that recolour i cant remenber who was doing the 2099 costume :S


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: LC-DDM on January 05, 2012, 01:25:57 PM
vegeta wont turn out the new shadow since vegeta moveset isnt for anyone to do xD it takes some knowledje with graphics and etc and i think there are way more sonic fans than DBZ fans playing brawl im glad i like both but im only a true pokemon fan xD SDoom soz for asking this but when you were doing spider man psa i remenber people maded for you some epic spider man recolours i remenber seeing a spider man 2099 there and since ppl didnt release the recolours becuase they were expecting to release it on spider man final pack do you happen to have that recolour i cant remenber who was doing the 2099 costume :S

Would it kill you to actually use some punctuation? I don't understand crap of what you're saying. Hell I don't even know if that is related to this thread.

It won't.  Trust me.  Infact if anything it will have the opposite effect.

The Shadow vault happened funnily enough not long after I released V1 of my Shadow PSA.  After the release of the PSA there was just a massive explosion of Shadow hacks for some reason, most of them were terrible and contributed nothing to anything.

Although, I'm still not satisfied with my Shadow PSA to be honest.

But I digress.  As regards to Vegeta, I hope it doesn't happen but it probably will.  Oh well, at least my animation quality has improved and I have a structured plan for Vegeta

Well, we'll see what'll pop up in regards to Vegeta, I guess. Though I really think that there should be a rule against this sort of crap... most of the Shadows are, like... 98% the same, just 2% away from ripping textures from each other. x_x


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 05, 2012, 01:46:24 PM
Would it kill you to actually use some punctuation? I don't understand crap of what you're saying. Hell I don't even know if that is related to this thread.

Well, we'll see what'll pop up in regards to Vegeta, I guess. Though I really think that there should be a rule against this sort of crap... most of the Shadows are, like... 98% the same, just 2% away from ripping textures from each other. x_x
soz im not english so i dont know where to use the ponctuation to look right thats why i perfer to use noone.Has far as i  see its redable.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 05, 2012, 01:57:19 PM
Well, we'll see what'll pop up in regards to Vegeta, I guess. Though I really think that there should be a rule against this sort of crap... most of the Shadows are, like... 98% the same, just 2% away from ripping textures from each other. x_x

Yeah that's true.  It's pretty extreme.  To be honest though, that's largely down to the fact that there are so many kids under the age of about 13 that just make retextures, a lot of these kids are part of the Sonic fanbase and as a result love Shadow a ridiculous amount.

SDoom soz for asking this but when you were doing spider man psa i remenber people maded for you some epic spider man recolours i remenber seeing a spider man 2099 there and since ppl didnt release the recolours becuase they were expecting to release it on spider man final pack do you happen to have that recolour i cant remenber who was doing the 2099 costume :S

Probably not :-\  I just haven't really felt up to doing Spidey really.  If you guys want, I can just release the textures with the current PSA of Spidey, but not have the PSA edited at all.  I still have all the retextures there.

Though at the same time, they're for the vertex and DSX8 already did a model import I believe.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 05, 2012, 02:01:40 PM
Probably not :-\  I just haven't really felt up to doing Spidey really.  If you guys want, I can just release the textures with the current PSA of Spidey, but not have the PSA edited at all.  I still have all the retextures there.

Though at the same time, they're for the vertex and DSX8 already did a model import I believe.
Damn, I was hoping you'd at least throw out and add the throws. The PSA is pretty solid at this moment, all it lacks is that and a Victory Pose if possible.

It'd be lovely if you could add the textures, on the Vault I didn't like any of Spidey's recolors, so I'd just use yours to make the CSS stuff for my tourney thingy.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: LC-DDM on January 05, 2012, 02:05:17 PM
Readable for you, maybe, but it still wouldn't kill you to at least take a few courses in it... or get someone to teach you. Approaching SDoom with that grammar (or lackthereof), I doubt he'd be willing to read your post. Hell, I'm surprised he DID read it, I didn't even bother with it because I couldn't understand diddly. PLEASE, spend some time learning. Trust me when I say it'd be a godsend.

And yeah, lots of children trying to do hacks in Brawl without any knowledge... or proper tools. It's sad, really. Even more so that they just "love" Shadow without even knowing where he probably came from... ask them and they'll probably point to his game first before going to the Sonic Adventure series...

Off-Topic aside, SDoom, are you going to use some moves off Ehrgeiz or not? <_> I mean, it WAS a game Cloud was in... and it wouldn't hurt to give him some additional moves, I mean, you already gave him kicks... >.>;


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 05, 2012, 02:19:27 PM
Damn, I was hoping you'd at least throw out and add the throws. The PSA is pretty solid at this moment, all it lacks is that and a Victory Pose if possible.

It'd be lovely if you could add the textures, on the Vault I didn't like any of Spidey's recolors, so I'd just use yours to make the CSS stuff for my tourney thingy.

The throws were actually what was preventing me from updating him at all.  The graphics were just too much of a pain to work with.

But I guess I can update Spidey at some point.  Dunno when though, but y'all will know it when it happens XD

Off-Topic aside, SDoom, are you going to use some moves off Ehrgeiz or not? <_> I mean, it WAS a game Cloud was in... and it wouldn't hurt to give him some additional moves, I mean, you already gave him kicks... >.>;

I watched some stuff and possibly.  Some moves could work as part of the throws but that's it.  Since it's mainly physical attacks.  That and I've done the animation for every normal already and am content with all of them.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: ShadowSnake on January 05, 2012, 02:35:59 PM
Oh right, then rig to the ShoulderN bones then rather than ShoulderJ.  Also, would this sexy piece of ass be possible? [url]http://www.youtube.com/watch?v=CFR-tjfLTl8[/url] SSJ3 Vegeta for one of the SSJ modes?


yes. you just have to plop and edit gokus ssj3 hair polygon to match vegeta.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 05, 2012, 03:05:12 PM
Readable for you, maybe, but it still wouldn't kill you to at least take a few courses in it... or get someone to teach you. Approaching SDoom with that grammar (or lackthereof), I doubt he'd be willing to read your post. Hell, I'm surprised he DID read it, I didn't even bother with it because I couldn't understand diddly. PLEASE, spend some time learning. Trust me when I say it'd be a godsend.

And yeah, lots of children trying to do hacks in Brawl without any knowledge... or proper tools. It's sad, really. Even more so that they just "love" Shadow without even knowing where he probably came from... ask them and they'll probably point to his game first before going to the Sonic Adventure series...
Aren t you being kinda of rude here?So you are saying that anyone who wants to post in KCMM needs to take a course  so they get all the pontctuation right?Are you serious?If that is the case you might  just ask alot of ppl to not post anymore since i think im not the worst in english here at all i dont use ponctuation so what?Have you ever heard of "jose Saramago" he is a portuguese writer who even won a nobel prize and he doesnt use any kind of ponctuation either and im portuguese too just so you  know, its like i tell you to write portuguese and put all the ponctuation in the right place i bet you couldnt.

Not going to even continue the discussion about ponctuation this was my last words for it.

Yeah that's true.  It's pretty extreme.  To be honest though, that's largely down to the fact that there are so many kids under the age of about 13 that just make retextures, a lot of these kids are part of the Sonic fanbase and as a result love Shadow a ridiculous amount.

Probably not :-\  I just haven't really felt up to doing Spidey really.  If you guys want, I can just release the textures with the current PSA of Spidey, but not have the PSA edited at all.  I still have all the retextures there.

Though at the same time, they're for the vertex and DSX8 already did a model import I believe.
Yes he did an import but the shadders arent fixed yet(too bright) but i bet ppl would love those awnsome textures you got stored in there even if theres no change in the psa at all xD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Master_Ryuk on January 05, 2012, 03:48:47 PM
Aren t you being kinda of rude here?So you are saying that anyone who wants to post in KCMM needs to take a course  so they get all the pontctuation right?Are you serious?If that is the case you might  just ask alot of ppl to not post anymore since i think im not the worst in english here at all i dont use ponctuation so what?Have you ever heard of "jose Saramago" he is a portuguese writer who even won a nobel prize and he doesnt use any kind of ponctuation either and im portuguese too just so you  know, its like i tell you to write portuguese and put all the ponctuation in the right place i bet you couldnt.

Not going to even continue the discussion about ponctuation this was my last words for it.
Yes he did an import but the shadders arent fixed yet(too bright) but i bet ppl would love those awnsome textures you got stored in there even if theres no change in the psa at all xD
Ufff, Llke gramer is important aniways, you should see the chats in any place of the internet. even if they are from US they still use bad grammar so....
Also, to LC-DMM, Sdoom knows Carnage a lot (i think...) while he probably barely knows you, you shouldnt go around saying meaningless trolling stuff like you were the king of the place, please stop, i know you are heading to writhe another comment just to justify yourself, just think about your lack of respect and make an apology if you are feeling like it.

BTW Sdoom, have you seen KJP last post? XP


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 05, 2012, 03:51:28 PM
BTW Sdoom, have you seen KJP last post? XP

Aye, and at this point in time I don't really care.  I'm still gonna keep doing what I'm doing.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 05, 2012, 11:19:38 PM
Ufff, Llke gramer is important aniways, you should see the chats in any place of the internet. even if they are from US they still use bad grammar so....
Also, to LC-DMM, Sdoom knows Carnage a lot (i think...) while he probably barely knows you, you shouldnt go around saying meaningless trolling stuff like you were the king of the place, please stop, i know you are heading to writhe another comment just to justify yourself, just think about your lack of respect and make an apology if you are feeling like it.

BTW Sdoom, have you seen KJP last post? XP
Have you considered that its difficult for some people to learn another language, he may or may not be taking lessons on it, but dont bash him becuase his punctuation isnt perfect. You should be more considerate. Plus, in my opinion, spelling matters just as much as punctuation, so you are almost as much to blame for improper english as he is.

Whether or not he was bad mouthing something here is aside the point, i was just addressing the proper english issue you seem to have with him. If you cant read his posts, then dont, ignore them if you will.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Master_Ryuk on January 06, 2012, 12:06:54 AM
Have you considered that its difficult for some people to learn another language, he may or may not be taking lessons on it, but dont bash him becuase his punctuation isnt perfect. You should be more considerate. Plus, in my opinion, spelling matters just as much as punctuation, so you are almost as much to blame for improper english as he is.

Whether or not he was bad mouthing something here is aside the point, i was just addressing the proper english issue you seem to have with him. If you cant read his posts, then dont, ignore them if you will.
Wait, so you are blaming me, like i was saying all the stuff to carnage and not Lc-DDM?
WTF? man, you should reaaaallllyyy know who you are quoting.
Really, i defend someone, and the little persons come around blaming me, now i feel offended. I demand an apology.  :srs:


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 06, 2012, 12:43:13 AM
Wait, so you are blaming me, like i was saying all the stuff to carnage and not Lc-DDM?
WTF? man, you should reaaaallllyyy know who you are quoting.
Really, i defend someone, and the little persons come around blaming me, now i feel offended. I demand an apology.  :srs:

Yeah sorry, quoted the wrong person, actually i dunno how i messed that one up...

I really hate it when i see people get bashed for not using proper english, some people just have a harder time than others. Now if he knows english well and is doing it on purpose then i can see where the bashing comes in.

Sorry SDo0m for dragging this off topic   :-[


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: HaloedHero on January 06, 2012, 06:37:17 AM
Sdoom, I like where Cloud is going and what you've done animation-wise. I'm revamping mine as well, but the next version won't be for vBrawl.... And everyone will be too busy playing yours anyway, lol.

Also, Vegeta looks seriously awesome. That wait animation is the best custom one I've seen.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 07:10:41 AM
Sdoom, I like where Cloud is going and what you've done animation-wise. I'm revamping mine as well, but the next version won't be for vBrawl.... And everyone will be too busy playing yours anyway, lol.

Also, Vegeta looks seriously awesome. That wait animation is the best custom one I've seen.

P:M Cloud?  Or for that modset you were planning to do yourself?  Either way, I'd be on it all day despite how fun P:M Ike is XD

And thanks a lot bro, I'm real happy about how that Wait animation turned out too


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 06, 2012, 07:23:31 AM
I thought it'd be a nice touch for Vegeta to have the same down b as Lucario, as everyone in DBZ do that. lol


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: HaloedHero on January 06, 2012, 07:47:49 AM
PM Cloud. I've abandoned my modset.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 08:11:10 AM
I thought it'd be a nice touch for Vegeta to have the same down b as Lucario, as everyone in DBZ do that. lol

Down B that I have written for Vegeta is an important component for his moveset.  It's designed for both defence and pressure since it functions kinda like Fox's and Falco's shine in Melee since it can be jump cancelled.  And besides, the counter Down B is just so overused with PSAs now and for a lot of them doesn't even contribute anything much to the moveset as a whole.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 06, 2012, 08:22:13 AM
I thought it'd be a nice touch for Vegeta to have the same down b as Lucario, as everyone in DBZ do that. lol
Right now the only DBZ char. that will get Counter as Down-B is Goku/kid Goku  not even my gotenks is getting it  goku/gohan is them who using most wildsense/afterimage more then Vegeta and the others in the anime so it will be best to make counter for them but rest not really needed it of DBZ movesets
vegeta/Gotenks can be a good moveset without counter attack

also it is impossible to make it 100% like as lucario´s down-B counter attack

my goku´s counter attack is the closest you can come for lucario´s counter


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 06, 2012, 08:44:43 AM
LOL sorry, I meant Kid Buu's Down B. <_<;


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 06, 2012, 10:10:07 AM
(http://s17.postimage.org/wgcc5nhjj/RSBE01_9.png)
just metal texture left now :D and then with a version for removed scouter

and make that vegeta with tail at tail bones with/without scouter

so its time to make buu saga version
hope this will be a great alt. outfit vegeta


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Dot on January 06, 2012, 10:17:08 AM
([url]http://s17.postimage.org/wgcc5nhjj/RSBE01_9.png[/url])
just metal texture left now :D and then with a version for removed scouter

and make that vegeta with tail at tail bones with/without scouter

so its time to make buu saga version
hope this will be a great alt. outfit vegeta


O.o

how did you fixed the scouter and ssj stuff issues?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 06, 2012, 10:22:40 AM
O.o how did you fixed the scouter and ssj stuff issues?
that was easy
i replaced the scouter materials(but glass) with the face matersrials and for glass i used the the FS eyes materials for naruto import materials to the glass

and with the faces was easy that was just like as make sonic´s ball to not show like but on spindash


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 10:23:19 AM
([url]http://s17.postimage.org/wgcc5nhjj/RSBE01_9.png[/url])
just metal texture left now :D and then with a version for removed scouter

and make that vegeta with tail at tail bones with/without scouter

so its time to make buu saga version
hope this will be a great alt. outfit vegeta


Love it :srs:  That scouter in particular is awesome.  Love how it's transparent.  


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlueBrain on January 06, 2012, 10:30:06 AM
thats some sweet jelly ^^


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Segtendo on January 06, 2012, 10:40:07 AM
THAT'S the Vegeta I'm used to :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: HaloedHero on January 06, 2012, 10:47:38 AM
my goku´s counter attack is the closest you can come for lucario´s counter

I disagree with this. I'm pretty sure I could make a Lucario-esque counter happen if I wanted to...

However, it doesn't matter, because Sdoom's not using a counter.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 06, 2012, 11:32:38 AM
I disagree with this. I'm pretty sure I could make a Lucario-esque counter happen if I wanted to...

However, it doesn't matter, because Sdoom's not using a counter.
And I wasn't even talking about the counter to begin with. XD

I still think Kid Buu's Down B woul fit. >:


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 11:51:55 AM
And I wasn't even talking about the counter to begin with. XD

I still think Kid Buu's Down B woul fit. >:

Wait I'm confused now?  Lucario's Down B counter on Kid Buu?  Kid Buu's Down B on Vegeta?  Well, in either case it would mess up the overall flows of the moveset.  Changing Kid Buu's Down B would mean he would lose a key approach, mix-up and mindgame tool that is designed to compliment the OHC system.  For a moveset that's designed to be ruthless, aggressive rushdown, a counter would be possibly the worst possible thing to add.

As for Vegeta having Kid Buu's Down B, I'd still much prefer the Explosive Wave.  It's a move more suited to Vegeta.  Yes, he uses the Afterimage, but Explosive Wave is more unique and used by way few characters (whereas as you said, Afterimage is done by basically every character in the series).


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Gamidame on January 06, 2012, 11:54:57 AM
id like if vegeta had the same 2 FS of the lastest uploaded version
and that he could transform on SS like goku with the taunt, you could replace the head by wolf's gun, i think


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 06, 2012, 11:58:41 AM
id like if vegeta had the same 2 FS of the lastest uploaded version and that he could transform on SS like goku with the taunt, you could replace the head by wolf's gun, i think
thats not needed we can use FS eyes for that but do so the SS head only come then transformed

also i just saw a thing with FS eyes on beyond´s vegeta
the SS head dont got dmg/blinking faces
maybe i can make that :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 06, 2012, 12:03:30 PM
As for Vegeta having Kid Buu's Down B, I'd still much prefer the Explosive Wave.  It's a move more suited to Vegeta.  Yes, he uses the Afterimage, but Explosive Wave is more unique and used by way few characters (whereas as you said, Afterimage is done by basically every character in the series).
This is what I meant.

I understand that the way you made up Vegeta's moveset Explosive Wave would fit more, but I just thought Afterimage would be a nice addition to all of DBZ movesets in general, sorta like their brand, as they all do it. (This of Star Fox's characters Reflectors, or Fire Emblem characters' Counters).

Well, that was me explaining why I thought it'd be nice, but either way, I'm looking forward to the moveset.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 12:06:03 PM
id like if vegeta had the same 2 FS of the lastest uploaded version
and that he could transform on SS like goku with the taunt, you could replace the head by wolf's gun, i think

1) No
2) There will be an alternate version where he will be able to transform into SSJ with a taunt after he reaches over 100%.  The main version will have him transform for the FS


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 06, 2012, 02:58:12 PM
This is what I meant.

I understand that the way you made up Vegeta's moveset Explosive Wave would fit more, but I just thought Afterimage would be a nice addition to all of DBZ movesets in general, sorta like their brand, as they all do it. (This of Star Fox's characters Reflectors, or Fire Emblem characters' Counters).

Well, that was me explaining why I thought it'd be nice, but either way, I'm looking forward to the moveset.
That makes sense. Since all Star Fox characters have related moves but function slightly differently.

Or possibly give a move like Metaknight's Dimensional Cape. Function's like Kid Buu's but can also attack like Goku's.

Although, Explosive wave suits Vegeta more. But why not make Explosive wave an aerial attack?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 03:08:22 PM
Although, Explosive wave suits Vegeta more. But why not make Explosive wave an aerial attack?

No way.  We'd probably end up with another Shadow N Air situation (i.e. it's obscenely overpowered) and again, it defeats the purpose of the Explosive Wave.  I designed the move for a set purpose and I'm not changing it.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: dpgthirteen on January 06, 2012, 03:15:08 PM
For the final smash when you transform, how will the transformation happen. Will it be using Wolfs gun, or some how using the FS eyes? Also what will happen with other models not being Vegeta while in the FS, like playing as normal wolf.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 06, 2012, 03:22:09 PM
For the final smash when you transform, how will the transformation happen. Will it be using Wolfs gun, or some how using the FS eyes? Also what will happen with other models not being Vegeta while in the FS, like playing as normal wolf.
as said 100 times
we will use FS eyes since it possible to do model changer in the PSA


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 06, 2012, 03:28:07 PM
For the final smash when you transform, how will the transformation happen. Will it be using Wolfs gun, or some how using the FS eyes? Also what will happen with other models not being Vegeta while in the FS, like playing as normal wolf.

The SSJ hair, face and eyes in Beyond's model will be reassigned to the BlasterM bone rather than the EyeYellow bone and I'll simply use a Model Changer (the same one that would normally be used for the Blaster) for SSJ.  And of course, I just won't generate the blaster itself.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: dpgthirteen on January 06, 2012, 03:45:38 PM
as said 100 times
we will use FS eyes since it possible to do model changer in the PSA
Sorry about that.
The SSJ hair, face and eyes in Beyond's model will be reassigned to the BlasterM bone rather than the EyeYellow bone and I'll simply use a Model Changer (the same one that would normally be used for the Blaster) for SSJ.  And of course, I just won't generate the blaster itself.
Okay so Wolf, the model its self, should still be useable with the PSA then.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 06, 2012, 08:55:13 PM
You could also use the ReflectorN bone. And have the scouter over his gun as an article for him to be able to crush. Unless your using the Reflector as the scouter...

And maybe have a different look (like Pit's blades) with his scouter and one without? So when he does the "over 9000" thing, it crush the scouter and remove it. Then maybe have it so that if he tries to taunt again, he'd instead take out a scouter and put it on his head.

How does that sound?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 05:34:52 AM
You could also use the ReflectorN bone. And have the scouter over his gun as an article for him to be able to crush. Unless your using the Reflector as the scouter...

And maybe have a different look (like Pit's blades) with his scouter and one without? So when he does the "over 9000" thing, it crush the scouter and remove it. Then maybe have it so that if he tries to taunt again, he'd instead take out a scouter and put it on his head.

How does that sound?

It sounds good, but needlessly convoluted.  There are already plenty of complications with this moveset as it is.  Personally, I think I'll just make him pull the scouter out his ass.  Link does it all the time XD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SouthCraft on January 07, 2012, 05:35:48 AM
Happy 400 Pages XD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 07, 2012, 08:17:44 AM
damn buu saga is hard to make
but will not give up i think i just take alitte break on vegeta models and finish the model i was working on before :D

Sdo0m i send you the saiyan saga vegeta then i have added metal texture
i will also make cell saga vegeta since i just found out the vegeta beyond made was Frieza saga one
look at beyond´s model and this:
(http://images3.wikia.nocookie.net/__cb20091010054924/dragonball/images/archive/a/ac/20091018154645%21Vegeta.jpg)
and then on shoulds
they are not the same armor but im making this one after buu saga


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: KingJigglypuff on January 07, 2012, 10:23:08 AM
BTW Sdoom, have you seen KJP last post? XP
Excuse me! :srs: Don't bring up my stuff in this topic! I'm dealing with my own stuff. And I'm learing to deal with it now. So shut the [censored] up and get out of here you [censored]ing ungrateful [censored]! You are being more immature than I was acting. I am controling myself so I won't further explode on your ungrateful self.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Albafika on January 07, 2012, 10:24:24 AM
Excuse me! :srs: Don't bring up my stuff in this topic! I'm dealing with my own stuff. And I'm learing to deal with it now. So Shut the [censored] up and get out of here you [censored]ing ungrateful [censored]! You are being more immature than I was acting.
Cool it. No harm was done. No one reply to this. Let's keep this thread ON-Topic.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Segtendo on January 07, 2012, 10:38:34 AM
*cough*
Anyways, happy 400 SDo0m!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: ChaosEpsilon613 on January 07, 2012, 01:46:56 PM
Happy 400 Sdoom, I had a cake for you :3


.....had


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlazeChance1 on January 07, 2012, 02:45:30 PM
Sdo0m, can you make Vegeta Shadowkong friendly? I would like to see Vegeta and Shadow fight!  :D

And now for BlazeChance1's random moments!
Shadow: Hi Vegeta.
Vegeta: Hey. So, how's your wife?
Shadow:...... Don't have one.
Vegeta: Ha.
Shadow: Well, I don't have anger issues!!
Vegeta: I'm not emo!!
Shadow and Vegeta: Let's hack ourselves into Brawl so we get more fans! :D
Me: WTF?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 02:58:48 PM
Sdo0m, can you make Vegeta Shadowkong friendly? I would like to see Vegeta and Shadow fight!  :D

And now for BlazeChance1's random moments!
Shadow: Hi Vegeta.
Vegeta: Hey. So, how's your wife?
Shadow:...... Don't have one.
Vegeta: Ha.
Shadow: Well, I don't have anger issues!!
Vegeta: I'm not emo!!
Shadow and Vegeta: Let's hack ourselves into Brawl so we get more fans! :D
Me: WTF?


(http://fc00.deviantart.net/fs71/f/2010/179/d/e/FACEDESK_by_Rockerfox999.jpg)

...My forehead is currently in pain from constant facedesking at the sheer stupidity of this comment...

On a side note, thanks guys for 400 pages of awesome (http://i.imgur.com/sGBOR.png)

Hopefully, I may have another preview up of Vegina today, if not tomorrow (more likely tomorrow)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlazeChance1 on January 07, 2012, 03:04:14 PM
([url]http://fc00.deviantart.net/fs71/f/2010/179/d/e/FACEDESK_by_Rockerfox999.jpg[/url])

...My forehead is currently in pain from constant facedesking at the sheer stupidity of this comment...

On a side note, thanks guys for 400 pages of awesome ([url]http://i.imgur.com/sGBOR.png[/url])

Hopefully, I may have another preview up of Vegina today, if not tomorrow (more likely tomorrow)
You didn't answer my question.  My Shadowkong question.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 03:06:31 PM
You didn't answer my question.  My Shadowkong question.

...That was where the stupidity was...

Firstly, I couldn't give a damn and secondly "ShadowKong friendly" is a term that only applies to Sonic because it's SHADOW.  The PSA was based upon Sonic, and as a result graphical errors only affect with him.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlazeChance1 on January 07, 2012, 03:07:57 PM
Oh. Sorry.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 04:11:36 PM
A Vegina preview will be up in this link in about 20 minutes or so.  In the mean time, I'ma watch film.  Stay fresh:

http://www.youtube.com/watch?v=OGMRwtRmpXk


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 07, 2012, 04:13:35 PM
awesome inb4 otherDBZfanboys


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 07, 2012, 04:46:16 PM
Saw the video and i like what i see,  those smashs look fresh and you changed down smash from the planned moveset and it looks good so thats a kii blast to the ground(mewtwo style down smash :P) shouldnt it be an explosion like mario  Foward smash?Since kii blats do explode when they hit the ground right?Also i know Vegeta is fast but that AAA its really really fast for brawl but i see it works well in the video, im guessing specials are next xD.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: KingJigglypuff on January 07, 2012, 04:59:10 PM
>.>
<.<
A slight suggestion...
For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 07, 2012, 05:04:22 PM
>.> <.< A slight suggestion... For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff...
or for saiyan saga vegeta with tail at tail bones  or SSJ4 vegeta :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 05:10:47 PM
>.>
<.<
A slight suggestion...
For those who don't want to use the Vegeta rig, animate the tail as well so it's not stiff...

The PSA will only be compatible with the models that will be included since there's specific model adjustments that would cause funky shiz without the models.  Why you'd want to use this PSA without the model I don't know, but anyways as MarioDK said the tail will be animated anyway :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Cascade Hellsing on January 07, 2012, 05:17:15 PM
or for saiyan saga vegeta with tail at tail bones  or SSJ4 vegeta :D

Well Saiyan Saga's Vegeta only uses his tail as a fashion accessory.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Kamina on January 07, 2012, 06:32:29 PM
Vegeta looks pretty good so far, but IMO his F-smash and U-smash look awkward.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 07, 2012, 07:09:35 PM
Comments like "x looks awkward" don't really help much because it doesn't diagnose what exactly is awkward about the animation.  I could've easily told you that the U Smash looks off.  I knew that upon animating it.  Despite trying to replicate one of the moves Vegeta does in Tenkaichi 3, it looks stiff and unnatural and I can't properly diagnose why.  It may sound like I'm being picky, but I've really only seen a couple of comments that help me to understand what I'm doing really right and what I'm doing more wrong with these animations (this applies to both Cloud and Vegeta but mores Vegeta).  I remember Pikazz gave some really excellent feedback on my Cloud special animations on smashboards a week or so ago.  It was really helpful because it detailed what was good about the animations and what could be improved.

As regards to the F Smash, I see nothing particularly wrong with it really.  Infact it's by far my favourite Smash of the three.  It's the transition is dynamic and it overall has a smooth but powerful flow to it.  It's meant to be quite a bit like Sagat's Tiger Knee from Street Fighter.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: songeflemy on January 07, 2012, 07:25:10 PM
The PSA will only be compatible with the models that will be included since there's specific model adjustments that would cause funky shiz without the models.  Why you'd want to use this PSA without the model I don't know, but anyways as MarioDK said the tail will be animated anyway :)

I would love to see a levitating Wolf who shoots energy balls.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Ninka_kiwi on January 07, 2012, 08:10:31 PM
Vegeta is looking pretty cool so far Sdoom. Loving the wait animations.
Random question but what do you use to record your psa videos? I'm just curious as it looks like a good quality recorder and I've been meaning to get one >.<
 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Segtendo on January 07, 2012, 08:17:46 PM
I would love to see a levitating Wolf who shoots energy balls.
Or Zangoose. Or Tigger.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: slayermarth101 on January 07, 2012, 08:23:24 PM
About vegeta
These are just in my opinions. You don't have to change things if you don't see need be.

~ Stance is epic but it looks alittle wide.
~ I agree with the comments on the jumps, they are too monkey like. (Even though he is one.)
~ Dash attack is a little delayed. You should maybe make its speed even.
~ Up smash, I think still should have abit bigger hitbox. I personally don't think you should be that close to hit.
~ Also its animation, I think it should be something similar to sonic's forward tilt but more upwards. Straight out somewhat like an arch.
~ The forward air head butt needs to go. Thats more of something of Goku's nature, not Vegeta.

I don't know if it helps but its all I could think of from watching the first preview video. Yet i still look forward to its completion.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: dpgthirteen on January 07, 2012, 08:44:32 PM
Or Zangoose. Or Tigger.
Or the up coming Metal  :D Also I never was a fan of replacing all characters slots with only alt costumes of 1 char.
Either way, Vegeta looks pretty solid right now SDoom. My biggest complaint at the moment is the rapid kicks in the AAA combo. Looks way to awkward, i think it has to do with when vegeta is bringing his leg back in. It may also be the loop is not smooth, ends to sudden perhaps. Any way, great job and can't wait to try him out my self.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Uncle0wnage on January 07, 2012, 10:55:35 PM
The up smash needs him to flex his back in an arch, and propel his legs in an arc as he straightens it out.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: MandoWolfe on January 07, 2012, 11:07:23 PM
well i like the way Vegeta came out. As you've probably already gotten, His up smash doesnt look so great, It looks really hard to hit, maybe you should try angleing his legs a little lower so that it looks like it would hit someone up, or maybe instead of hitting up maybe it should hit diagonally so that way your animations you made can work with that. Just a thought though.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: xZedkiel on January 07, 2012, 11:32:01 PM
The Neutral A kicking just looks very stiff to me, as if he's randomly swinging his legs and his upper body stays in the same position except moving around.
The Up Tilt should have his upper body do something, and the leg should straighten out at the end of the kick to show force being applied.
I think the Up Smash doesn't look like a natural movement, even for a Saiyan. It just doesn't look right how he just pops into that position in what seems like a blink of an eye.
The forward air, that also doesn't really fit Vegeta, it just looks odd and out of place for him to use that headbutt unless it was part of a rush combo.
That's the only negative I have from that video.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 07, 2012, 11:53:10 PM
May i say, very nice work you have done so far SDo0m, this is coming along nicely. I agree with others here that the USmash should either have more range, or i dunno, something different. Also for some reason, the charging animation for FSmash looks wobbly to me, like hes moving around too much. Also you should make his DTilt trip opponents, given the animation it has, it only makes sense, or make it act like Sonic's, popping the opponent into the air for combos and whatnot.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Kagemaru on January 08, 2012, 02:44:26 AM
You asked for more detailed feedback... here goes.

Without having a real good sense of how it feels due to not having a Beta to work with, as far as aesthetics go,

The Run/Walk stuff is all good. Any tweaks to that would be your artistic sense kicking in extra. Because it looks god as is. But feel free to tweak how you want.

Same with the jumps. Its not like Vegeta had a specific way he jumped, but those don't seem unlike something he'd do. Not overly acrobatic, but still enough to show that he's a skilled fighter.

I can't say I like the flow of his AAA combo. Personally, if thats the move you're going to use, it's look better not being continuous. It just doesn't look very good when it goes on...

His F-Smash is good. I like the knee and I like the way it looks.

The Dash Attack is very much televised. I don't know if you did that on purpose, but when I look at it in that video, there is a frame that looks out of place which to me... broadcasts the attack in what I believe is enough time to dodge it. As a dash attack, its not exactly supposed to televise itself... but its your psa, i'm just commenting.

The up-smash desperately needs more range in the front. I know you said you were gonna keep it from having a lot of range front wise, but thats to little... you'd be hard pressed to use the up smash unless they were standing directly on top of you... which isn't easy to do all the time.

the headbut does not look good at all I'm sorry. Its not that its a bad animation, its just strange looking in the video. It actually took me a second to see what he was doing. If you're going to keep that headbut, I'm going to try and explain how I think it would look better.

The way it looks currently is that he gets flat in the air and extends his body more so from his midsection. It may look better if he extends himself more so from the feet. (as in he moves forward in the air a bit) That way it looks like he's jutting his head forward instead of stretching his body.

Or, he could just not get entirely flat in the air... its just a strange looking pose.

I'm going to love using those air moves tbh. Even his N-Air is nice looking.

Thats about all I got from the video... can't wait for the moveset to be out to the public. I'm more of a Goku fan myself and would like to see what you do with good ol' Kamehameha boy... But this Vegeta is looking to be on par with the quality of your usual works... which are great.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 08, 2012, 03:28:38 AM
Thanks for all the feedback guys.  As regards to the U Smash, you've all missed one quality about it and that's the fact that it has a really good hyphen smash and DACUS.  Did you not noticed how in the video I took a good run up before I did an Up Smash?  I've deliberately made Vegeta have fairly low traction and a decent run speed for this purpose.  His U Smash is designed to be fast and powerful like Fox's U Smash.  However I will definitely change the animation to something else.  Despite trying to replicate the move from Tenkaichi 3, it just came out looking totally awkward and wrong.  I'll probably try a different attack entirely.

Well since that was the general response, time for individual replies XD

About vegeta
These are just in my opinions. You don't have to change things if you don't see need be.

~ Stance is epic but it looks alittle wide.
~ I agree with the comments on the jumps, they are too monkey like. (Even though he is one.)
~ Dash attack is a little delayed. You should maybe make its speed even.
~ The forward air head butt needs to go. Thats more of something of Goku's nature, not Vegeta.

I don't know if it helps but its all I could think of from watching the first preview video. Yet i still look forward to its completion.


1) Stance is mainly canon to this: (http://images4.wikia.nocookie.net/__cb20100227051118/fanon/images/7/74/Vegeta_Sprite.gif)

But obviously I tweaked it to make it more interesting.

2) I'm still not seeing the problem with them personally.  Vegeta doesn't really jump so there's nothing to base it upon so I don't really see what needs changing...

3) This applies to Kagemaru too, but I deliberately designed the dash attack to be fairly strong and slow much like Ike's Dash Attack.  There's a deliberate build up and antic to give the attack more oomph.

4) Bro, you're totally wrong here (this is also aimed at xZedkiel).  Whilst the animation didn't come out great, that headbutt is COMPLETELY canon.  Play the Tenkaichi games.  Vegeta does headbutts in EVERY form and in EVERY Tenkaichi game.  Goku infact, rarely uses headbutts at all.  Though the main reason why it looks odd here is because he's not rushing forward before he does it.  There's almost the temptation to swap the dash attack and the F Air around.


The Neutral A kicking just looks very stiff to me, as if he's randomly swinging his legs and his upper body stays in the same position except moving around.
The Up Tilt should have his upper body do something, and the leg should straighten out at the end of the kick to show force being applied.
The forward air, that also doesn't really fit Vegeta, it just looks odd and out of place for him to use that headbutt unless it was part of a rush combo.
That's the only negative I have from that video.


1) Agreed with the AAA combo (applies also to dpgthirteen).  I'm gonna change the Attack100 to something more like this:

http://www.freewebs.com/shadowdude16/Vegeta___GT__.gif

2nd row, 6th and 7th sprites along

2) His upper body is moving, and his leg does straighten (it's almost perpendicular to the natural line of his spine...)  I think it needs to be more upright though overall.


May i say, very nice work you have done so far SDo0m, this is coming along nicely. I agree with others here that the USmash should either have more range, or i dunno, something different. Also for some reason, the charging animation for FSmash looks wobbly to me, like hes moving around too much. Also you should make his DTilt trip opponents, given the animation it has, it only makes sense, or make it act like Sonic's, popping the opponent into the air for combos and whatnot.


1) D Tilt does hit opponents into the air though.  It's meant to be more like Falco's D Tilt with more reach.  Strong launching technique.  Oh, and it does also have a 40% chance of tripping anyway :P

2) Not changing the F Smash charge for the simple reason that they aren't fun to do.  Charging animations are boring and tedious to make.


You asked for more detailed feedback... here goes.

Without having a real good sense of how it feels due to not having a Beta to work with, as far as aesthetics go,

The Run/Walk stuff is all good. Any tweaks to that would be your artistic sense kicking in extra. Because it looks god as is. But feel free to tweak how you want.

Same with the jumps. Its not like Vegeta had a specific way he jumped, but those don&#039;t seem unlike something he&#039;d do. Not overly acrobatic, but still enough to show that he&#039;s a skilled fighter.

I can&#039;t say I like the flow of his AAA combo. Personally, if thats the move you&#039;re going to use, it&#039;s look better not being continuous. It just doesn&#039;t look very good when it goes on...

His F-Smash is good. I like the knee and I like the way it looks.

The Dash Attack is very much televised. I don&#039;t know if you did that on purpose, but when I look at it in that video, there is a frame that looks out of place which to me... broadcasts the attack in what I believe is enough time to dodge it. As a dash attack, its not exactly supposed to televise itself... but its your psa, i&#039;m just commenting.

The up-smash desperately needs more range in the front. I know you said you were gonna keep it from having a lot of range front wise, but thats to little... you&#039;d be hard pressed to use the up smash unless they were standing directly on top of you... which isn&#039;t easy to do all the time.

the headbut does not look good at all I&#039;m sorry. Its not that its a bad animation, its just strange looking in the video. It actually took me a second to see what he was doing. If you&#039;re going to keep that headbut, I&#039;m going to try and explain how I think it would look better.

The way it looks currently is that he gets flat in the air and extends his body more so from his midsection. It may look better if he extends himself more so from the feet. (as in he moves forward in the air a bit) That way it looks like he&#039;s jutting his head forward instead of stretching his body.

Or, he could just not get entirely flat in the air... its just a strange looking pose.

I'm going to love using those air moves tbh. Even his N-Air is nice looking.

Thats about all I got from the video... can't wait for the moveset to be out to the public. I&#039;m more of a Goku fan myself and would like to see what you do with good ol'; Kamehameha boy... But this Vegeta is looking to be on par with the quality of your usual works... which are great.


Actually, looking back I've replied to a lot of this already, so all I can say is thanks really XD  However, the comments on the F Air are particularly useful.  I'm really thinking it would help a lot more if I swapped the Dash Attack and the F Air around.  What do the rest of you think? 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 08, 2012, 03:49:04 AM
Thanks for all the feedback guys.  As regards to the U Smash, you've all missed one quality about it and that's the fact that it has a really good hyphen smash and DACUS.  Did you not noticed how in the video I took a good run up before I did an Up Smash?  I've deliberately made Vegeta have fairly low traction and a decent run speed for this purpose.  His U Smash is designed to be fast and powerful like Fox's U Smash.  However I will definitely change the animation to something else.  Despite trying to replicate the move from Tenkaichi 3, it just came out looking totally awkward and wrong.  I'll probably try a different attack entirely.
Thinking of combo options, i like that.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: xZedkiel on January 08, 2012, 04:14:58 AM
So I'm not wrong then SDo0m XD you yourself said he uses them while rushing which is what I said it would work for lol. And yeah the up tilt should be more upright, and that would work better for the attack100 because the current one just looks so odd. x.x


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DrKoala on January 08, 2012, 05:53:45 AM
I feel personally offended.
I think I should report this poll.

In all seriousness though, it does look quite nice so far - but regardless of how good the final version may be, I will not get it. While I do like Vegetable to some extent, I don't like him enough to get rid of Wolf, one of my mains.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Royal_Blade on January 08, 2012, 07:03:30 AM
I feel personally offended.
I think I should report this poll.

In all seriousness though, it does look quite nice so far - but regardless of how good the final version may be, I will not get it. While I do like Vegetable to some extent, I don't like him enough to get rid of Wolf, one of my mains.
He'd probably be easy to port over either Fox or Falco. So you don't necessarily have to remove Wolf.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: slayermarth101 on January 08, 2012, 08:16:35 AM
He'd probably be easy to port over either Fox or Falco. So you don't necessarily have to remove Wolf.
Articles


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 08, 2012, 08:18:27 AM
Articles
he said falco or fow because they share the smae articles with some changes like all of them  have a n-B projectyle,downB shield,similar up B coding and side B too thats why porting should be easy


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DrKoala on January 08, 2012, 08:33:24 AM
He'd probably be easy to port over either Fox or Falco. So you don't necessarily have to remove Wolf.

Yeah, because character ports in general work so well in PAL.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 08, 2012, 09:11:20 AM
Yeah, because character ports in general work so well in PAL.
if its a true port theres no reason why it shouldnt since im pal too :P
nuff with the port talk lets just wait to see what sdoom does with the specials xD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: slayermarth101 on January 08, 2012, 09:53:15 AM
he said falco or fow because they share the smae articles with some changes like all of them  have a n-B projectyle,downB shield,similar up B coding and side B too thats why porting should be easy
I ported Fox over wolf... The blaster did NOT work. It shoot but nothing came out.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlueBrain on January 08, 2012, 10:01:26 AM
dude, ur making some awesome progress, if i can help with anything model-wise tell me ^^


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 08, 2012, 12:01:56 PM
I ported Fox over wolf... The blaster did NOT work. It shoot but nothing came out.
talking about a true port no a rel port  like first model port then remake the psa obode the character with Fox/falco pac file this would work perfectly like i did mewtwo over luigi xD but i wont be making a true port since i dont care for wolf since i use the one slot wolf over Fox and thats good enough for me :P



Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 08, 2012, 12:07:32 PM
if we do real port on the model SSJ mode will maybe not work since model changer in PSA on ported models dont works sometimes


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: songeflemy on January 08, 2012, 01:51:48 PM
No, keep the dash attack and the Fair the same. Just do more animation work with the headbutt and it will be alright.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 08, 2012, 01:56:04 PM
No, keep the dash attack and the Fair the same. Just do more animation work with the headbutt and it will be alright.

Too late, already changed them :P  And already it visually makes more sense.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: xZedkiel on January 08, 2012, 03:07:19 PM
Too late, already changed them :P  And already it visually makes more sense.
An elbow in the air makes more sense than a random flat body headbutt. And a rushing headbutt makes more sense than a random flat body headbutt. I think that's way better. Good choice.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: lYIaXeD OuT on January 08, 2012, 08:20:21 PM
Are you going to re-size him? because he looks very small in comparison to other characters that he should be the same size as, or bigger. such as samus or marth or something.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Kagemaru on January 08, 2012, 09:19:37 PM
That texture actually looks to scale... o.O  Vegeta is actually very small in comparison to Goku.

I like the headbut as the dash attack. Yes, I noticed the DACUS in the video, however, in comparison to Falco and even Wolf, their Dacus still has fairly good forward range. I like the move (I know its from the game, he uses it in like two combos, a grab or two, and a rush attack) but if you're going to change it, might I suggest a spinning, hammer fist upwards.

He clamps his hands together and swings his arms upwards like a modified shoryuken. Hopefully you see what I see when you read this.


Note: As most of you know, a lot of the DBZ characters share similar names to food items (food storing devices). Gohan = Rice
Picilo(i swear i can't remember if this is right or not) = Pickle
Raddiz = Radish
Freeza/Cooler/ King Cold
Vegeta is a bit special though... Most think he's 'Vegetable' but nope... he's only half of that. He has a little brother Tarble. Which is supposed to make up the other half. Vegeta + Tarble = Vege + table = vegetable. [/lame]



Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: AnImAiNe on January 08, 2012, 09:21:32 PM
piccolo is named after an instrument as well as his siblings...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: BlueBrain on January 09, 2012, 03:44:08 AM
Are you going to re-size him? because he looks very small in comparison to other characters that he should be the same size as, or bigger. such as samus or marth or something.

vegeta is small, deal with it... xD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Thundaga_T2 on January 09, 2012, 04:50:40 AM
vegeta is small, deal with it... xD
Yeah... hes supposed to be small, he was definitely scrawny compared to Goku.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 09, 2012, 05:26:45 AM
yeah vegeta model is kinda small he needs to be alittle bigger see here why:
(http://s13.postimage.org/bdth1gcd3/2012_01_09_13_25_43_1132x784.png)
i dont think vegeta is smaller then Gotenks :D he is alittle higher then Gotenks

Gotenks is the right size (used goku in 3ds max for find out the size of Gotenks)
so a resizer is needed for vegeta

here is the right size:
(http://s16.postimage.org/w3u33fool/2012_01_09_13_29_32_1132x748.png)
resized TransN bone to 1,3 in scale Y,X,Z


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 09, 2012, 06:26:22 AM
You guys are forgetting something obvious and it's that Wolf has a model resizer in PSA.  In Brawlbox, Wolf is about the same size as Fox, but ingame he's definitely bigger. 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 09, 2012, 06:33:07 AM
that i forgot wolf has resizer in PSA


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 09, 2012, 11:24:01 AM
Just a heads up, but both Vegeta and Cloud will have progress slowed considerably now I'm back to school and my mum's not really allowing me to be on the computer during weekdays to catch up with work (I'm on IPhone atm).


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Naruto200Man on January 09, 2012, 12:28:14 PM
SD: Is there any chance you could move your Animation class time forward one hour?
I ask because in my Time Zone (Florida/new york's time zone) that time is around 4:30/5:00 PM. Which  is when my family usually has dinner. Which means I have to leave my computer for about half an hour to eat. :/


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 09, 2012, 12:39:52 PM
Nope.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Naruto200Man on January 09, 2012, 12:47:17 PM
Fine then >_>
I'll probably be able to make it on time for attendance call at least.
But I'll probably miss like, the first ten minutes of the class...
I'm not really in it for the student award, I just want to learn how to animate...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: DoctorFlux(Mariodk) on January 09, 2012, 12:50:51 PM
Just a heads up, but both Vegeta and Cloud will have progress slowed considerably now I'm back to school and my mum's not really allowing me to be on the computer during weekdays to catch up with work (I'm on IPhone atm).
thats too bad but real life is more importing then internet



Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Master Penis on January 09, 2012, 02:46:37 PM
Yeah.... maybe you could simply release a couple of betas once in a while though?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 09, 2012, 03:20:23 PM
Yeah.... maybe you could simply release a couple of betas once in a while though?

I release a beta only when I feel the moveset is coherent enough to be played as an overall whole.  Due to my high standards I'm not the kind of person that will release a beta of just the specials say, because to me that's useless because the specials alone don't carry a moveset.

For example, I didn't give out the Kid Buu beta until every normal was done and every special was done to a level to which I thought was suitable to demonstrate the overall point of the moveset (and even then, that beta was only to a select number of people who I felt could give good feedback on the overall balance of the moveset).  I then did the throws, taunts, victory poses and Final Smash afterwards for the public release.  Speaking of which, I never understood why people do the Final Smash before they do stuff like the normals.  The FS is easily the least important part if a moveset hence why it's just an item.  Every character could have their FS removed and it wouldn't harm their viability as a character at all.  You remove the normals from a character and they have almost nothing.  Whatevs, just my opinion.

To the point though, there will only be one main beta for Vegeta and maybe a couple for Cloud since his moveset requires more care overall.  And neither of those will come about for a while.  And like Kid Buu, I'll only give the beta to those who I know can give really solid feedback on it (and MarioDK and probably Beyond too only because they're the main collaborators)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Sirkura on January 10, 2012, 09:50:42 AM
been a while since i've checked the furums in this section awesome work. really looking forward to the new cloud moveset, it looks great so far. i loved buu lol he fit my playstyle well too. i'm best with faster characters like zss and marth. also loved that u had a brawl minus version of it xD will cloud come with different versions like did with buu?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: Carnage on January 11, 2012, 03:24:36 AM
Sdoom sorry for asking this here but do you know where to find info on the ice climbers psa? especially all the nana subactions and how some attacks work? I made a thread in A/A help and no one replyed me yet :S


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews
Post by: SiLeNtDo0m on January 14, 2012, 04:12:16 PM
>_>  Two days of work (though really, I spent basically my entire Saturday on this and a few hours on Friday, cumulative hours probably around 15 hours lol):

http://www.youtube.com/watch?v=6o9ogG0MF-U

....So yeah....


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kamina on January 14, 2012, 04:22:39 PM
>_>  Two days of work (though really, I spent basically my entire Saturday on this and a few hours on Friday, cumulative hours probably around 15 hours lol):

[url]http://www.youtube.com/watch?v=6o9ogG0MF-U[/url]

....So yeah....


Looks much better then the old version SDoom.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Naruto200Man on January 14, 2012, 05:15:42 PM
SD: If you really want Vageta(no I don't give a [censored] if that's spelled wrong atm) to dance then he should do something a little more meme-worthy. IE: THIS

http://www.youtube.com/watch?v=whsqBfEEPhQ


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 14, 2012, 05:23:43 PM
SD: If you really want Vageta(no I don't give a [censored] if that's spelled wrong atm) to dance then he should do something a little more meme-worthy. IE: THIS

[url]http://www.youtube.com/watch?v=whsqBfEEPhQ[/url]


6 bajillion steps ahead of you.....

And besides, the other dance is VEGETA'S dance (well, it also belongs to some dude in a bear suit but that's besides the point), therefore it's naturally more suitable for him.  But I definitely want to do this dance at some point.  Will take AAAAAAAAAAGES though


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Naruto200Man on January 14, 2012, 05:39:49 PM
lol I don't know why I always spell his name that way XD I seriously dont :/
But yeah, that would be a good dance project :)
Would take a ton of frames though I suspect.

Another good one would be the evolution of dance dance. Yes, there's actually a dance like that, but it would be quite hard to do as  a full animation.

I may attempt the dance animation myself just to try and learn how to animate.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on January 14, 2012, 05:57:08 PM
>_>  Two days of work (though really, I spent basically my entire Saturday on this and a few hours on Friday, cumulative hours probably around 15 hours lol):

[url]http://www.youtube.com/watch?v=6o9ogG0MF-U[/url]

....So yeah....

Not only is the animation bad-ass.

You used the awesome LMFAO-Speed Highway (Classic) mix, which is second best to the LMFAO-Spongbob "Steppin' On the Beach" one.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 14, 2012, 06:07:18 PM
lol I don't know why I always spell his name that way XD I seriously dont :/
But yeah, that would be a good dance project :)
Would take a ton of frames though I suspect.

Another good one would be the evolution of dance dance. Yes, there's actually a dance like that, but it would be quite hard to do as  a full animation.

I may attempt the dance animation myself just to try and learn how to animate.

I really, REALLY wouldn't recommend doing something like this if it's your first major animation.  The animation itself has 288 key frames, each spaced out with 6/100 second gap.  Since Brawl runs at 60 FPS, that's a key frame every 3.6 frames.  If you round that down to 3, the animation is 864 frames and if you round that up to 4 (which would make it overall look smoother and better) that would round up to a massive 1152 frames (that's almost 20 seconds).

Just to put that more into perspective for you, the Vegeta Dance above was 316 frames with 62 keyframes each spaced out every 5 frames.  It took me, a relatively experienced animator that has already done this type of thing before and has a decent grasp on the basic principles of animating approx 15 hours to make.  This karate ninja dude animation is both more demanding and MUCH more time consuming than the Vegeta dance.  Not is it obviously longer, but it's a lot more fluid overall, and due to the nature of the sprite it might not even translate well into Brawl.

Start with something a lot more simple and a lot more basic.  Don't try to run a marathon when you don't fully know how to walk ;)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Naruto200Man on January 14, 2012, 06:10:01 PM
So I should start working on my animations for Krystal then, probably start with the stuff like swimming, running and [censored]. Of course assuming I can actually get the damn thing rigged and imported >_< I honestly have no idea why it's stretching so weird when I rotate a bone :/ It doesn't matter if i have it single-bound or not. X_X


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Tabuu Forte Akugun on January 14, 2012, 06:10:19 PM
Looking great there, SD. You're an awesome animator!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on January 14, 2012, 08:23:56 PM
Can you update that on Spider-Man as well...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on January 15, 2012, 01:00:49 AM
awesome animation for vegeta
lets hope there is filesize for it cuz that looks like it going to take much filesize on the Fitmotionetc.pac


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: ItalianStallion on January 15, 2012, 01:11:08 AM
Bro! You have no idea how much I love you right now for doing that dance from that Vegeta gif.

Holy [censored].


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 15, 2012, 02:34:10 AM
awesome animation for vegeta
lets hope there is filesize for it cuz that looks like it going to take much filesize on the Fitmotionetc.pac

One word: Cleaning

Thanks to it, I never have to worry about file sizes exceeding the limit unless I'm adding more animations to the character (which isn't the case).  The breakdance is about 79KB (it would've been probably around 600-700KB if I didn't clean it), and a number of the new animations will be lower in file size than Wolf's current ones. 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Hero © on January 15, 2012, 11:56:09 PM
I would laugh if i see Over 9000 animation :happy:


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: BlueBrain on January 16, 2012, 04:10:18 AM
One word: Cleaning

Thanks to it, I never have to worry about file sizes exceeding the limit unless I'm adding more animations to the character (which isn't the case).  The breakdance is about 79KB (it would've been probably around 600-700KB if I didn't clean it), and a number of the new animations will be lower in file size than Wolf's current ones. 

wolf has pretty damn long wai animations, right?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: StarWaffle on January 16, 2012, 08:36:37 PM
oshi, you've been bumped off the most popular artist list D=  


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: ItalianStallion on January 16, 2012, 09:45:05 PM
oshi, you've been bumped off the most popular artist list D= 

I've only heard of two people on that list. One, I'm not sure about.

What's the point of being on there?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: StarWaffle on January 16, 2012, 09:48:49 PM
Well it's nice to be on a list of "best" or "most" and stuff like that.  

Just pointing it out.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: ItalianStallion on January 16, 2012, 10:01:57 PM
Well it's nice to be on a list of "best" or "most" and stuff like that. 

Just pointing it out.

Of course it is, but that list is just mostly one hit wonders.

From what I could tell by a few clicks, most people on there have nude hacks, a [censored]ing guide, or [censored]ty imports. The imports that were done back in the day, with more than half of the animations missing.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: StarWaffle on January 16, 2012, 10:51:21 PM
All the more reason to be on it, being one of the only ones who EARNED a spot on a list.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 17, 2012, 12:01:48 AM
Yah I know and it kinda annoys me :-/. Since for me, collabed hacks drop my average significantly and what annoys me more is that I'm now below people who physically haven't even released a hack.  TheJiggler and Herculeswill are two examples.



Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: StarWaffle on January 17, 2012, 01:15:24 AM
Most people don't know the difference between collab and credit.... bugs me.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 17, 2012, 08:41:39 AM
lol, HerculesWill... (he's my friend in RL)

He literally helped out with a running issue with Shadow Kong. And yeah, he doesn't really make hacks at all. Just uses them...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on January 17, 2012, 09:02:31 AM
lol, HerculesWill... (he's my friend in RL) He literally helped out with a running issue with Shadow Kong. And yeah, he doesn't really make hacks at all. Just uses them...
and thats only reason for he is in colab. on that hack


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Hero © on January 18, 2012, 09:58:08 PM
Hey sdoom, hows vegeta progressing?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 19, 2012, 10:11:53 AM
All I've done is the dance and the Neutral B ground animations.  I think I said before, but I can only work on PSAs during the weekends since I can't go on my computer during weekdays.  Every post I've made here during a weekday has been on my mobile.

Though there's rarely any point of asking for progress reports.  Any major progress I pretty much ALWAYS keep you guys up to date on :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 20, 2012, 03:27:03 PM
Hey SDoom, I've been curious about this...

If a character, Like Wolf or Sheik, gain influence from a DACUS, does that mean that Vegeta or Spiderman (respectively) can gain DACUS influence as well?

If so, have you tried using them with your PSA's? Maybe they could improve the effectiveness of each character's up smash? Because you said in the description for Vegeta's Up smash that it has "piss poor horizontal range". Maybe if it can be DACUS'd that it'd actually perform better?

Just out of curiosity.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: _Data_Drain_ on January 20, 2012, 03:42:56 PM
Hey SDoom, I've been curious about this...

If a character, Like Wolf or Sheik, gain influence from a DACUS, does that mean that Vegeta or Spiderman (respectively) can gain DACUS influence as well?

If so, have you tried using them with your PSA's? Maybe they could improve the effectiveness of each character's up smash? Because you said in the description for Vegeta's Up smash that it has "piss poor horizontal range". Maybe if it can be DACUS'd that it'd actually perform better?

Just out of curiosity.
Actually... No, Spiderman doesn't have a Dacus the last time I checked, it has something to do with how the dash attack is coded... Or animated, not sure yet.

However, try Dacusing with Viewtiful Joe... It works. As does Haloed's Cloud... Which makes him really broken...

Dacusing is something that can actually be coded into a character... Somehow... Not sure what it is yet, but yeah, Vegetable could use one.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 20, 2012, 03:45:29 PM
DACUS is influenced by 3 things:

1) How far a character moves forward in the first few frames of their dash attack
2) How low their traction is
3) How long their "jump startup time" is (interestingly)

The third one has the least influence.  Basically, a character that moves far forward on the first few frames of their dash attack and has a lowish traction for their run speed will have a good DACUS.  I've already deliberately given Vegeta these two things so that he can both hyphen smash and DACUS his Up Smash effectively.  

Also important note, the "Moves Character" flag MUST be unchecked, otherwise they lose whatever forward momentum they had from their dash attack.

Actually... No, Spiderman doesn&#039;t have a Dacus the last time I checked, it has something to do with how the dash attack is coded... Or animated, not sure yet.

However, try Dacusing with Viewtiful Joe... It works. As does Haloed&#039;s Cloud... Which makes him really broken...

Dacusing is something that can actually be coded into a character... Somehow... Not sure what it is yet, but yeah, Vegetable could use one.

Joe's DACUS was actually an accidental bi product of his U Smash because I met the three above conditions without realising.  His dash attack moves forward far and quickly, his traction is high for his run speed (although I believe it's the same as Falcon's traction, since his run speed is much much lower the proportion is greater) and I didn't have the Moves Character flag checked.

The reason why Spidey doesn't have one is for the aforementioned reason of him having the Moves Character flag checked in his U Smash.  Same applies to Shadow.  Both would have quite effective hyphen smashes and DACUSes otherwise.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on January 20, 2012, 03:52:56 PM
What in god's name is DACUS? @_@


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 20, 2012, 03:56:49 PM
What in god's name is DACUS? @_@


Dash Attack Cancelled Up Smash

...

http://www.youtube.com/watch?v=WlGIl27bJQM

It's pretty common knowledge :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on January 20, 2012, 03:59:24 PM
Dash Attack Cancelled Up Smash

...

[url]http://www.youtube.com/watch?v=WlGIl27bJQM[/url]

It's pretty common knowledge :)

I... see...
I don't really study up on those kind of things, so I wouldn't hve known it :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: _Data_Drain_ on January 20, 2012, 04:02:28 PM
You can also do it with Up A, instead of Up Z, but that's harder unless you position your hand a specific way. Though I have better luck with it, since normally I end up trying to grab... Not with Up A.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 20, 2012, 04:24:01 PM
Ah, ok.

Just making sure that you're actually taking the ability to DACUS into your moveset.

Good thing that you did.

@Seggy, yeah it's kinda common. But like you said, you probably wouldn't know.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Gamidame on January 21, 2012, 09:13:14 AM
maybe is kinda annoying to see someone asking something like this but...
beyond's new vegeta textures freezes my wii before the match starts, but the buu saga new vegeta doesnt.. why?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 21, 2012, 09:26:56 AM
maybe is kinda annoying to see someone asking something like this but...
beyond's new vegeta textures freezes my wii before the match starts, but the buu saga new vegeta doesnt.. why?


Wrong place and person.  This isn't an import help thread.  Ask here:  http://forums.kc-mm.com/index.php?board=11.0


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Enigmatic on January 21, 2012, 01:44:27 PM
I... see...
I don't really study up on those kind of things, so I wouldn't hve known it :P
You need to practice it with Snake's DACUS. He just goes flying across the stage.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 21, 2012, 01:47:21 PM
You need to practice it with Snake's DACUS. He just goes flying across the stage.
Yes, with Snake it's much more fun!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 22, 2012, 08:50:32 AM
Doing a little Q&A session.  Feel free to leave a comment on this vid if you guys have questions on me, my Brawl hacks or anything Brawl hack related:

http://www.youtube.com/watch?v=3aMnOu4lu1g


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Tabuu Forte Akugun on January 22, 2012, 09:20:05 AM
Yeah, I'd like to know: what's your secret to making all those epic specials? I can't figure them out to save my butt./


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SwingSet on January 22, 2012, 09:52:04 AM
dude that vegata aniamtion...
I'm speechless


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on January 22, 2012, 11:10:03 AM
Doing a little Q&A session.  Feel free to leave a comment on this vid if you guys have questions on me, my Brawl hacks or anything Brawl hack related: [url]http://www.youtube.com/watch?v=3aMnOu4lu1g[/url]
you forgot to say please read the ReadMe
so ppl dont have to ask for something already said in a readme
cuz that is as much annoying as ppl requesting a hack in a PM or ask then a hack is done
if not more annoying then that

trust me it is more annoying then if ppl ask for a request(even if you say i dont take request in a sign) and more annoying then ppl ask for a hack then it is done cuz if you helping them then they got a new problem with something said in a ReadMe again (or most of them) and PM you even more

so you maybe needs to remake that video and add this


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 22, 2012, 11:28:33 AM
you forgot to say please read the ReadMe
so ppl dont have to ask for something already said in a readme
cuz that is as much annoying as ppl requesting a hack in a PM or ask then a hack is done
if not more annoying then that

trust me it is more annoying then if ppl ask for a request(even if you say i dont take request in a sign) and more annoying then ppl ask for a hack then it is done cuz if you helping them then they got a new problem with something said in a ReadMe again (or most of them) and PM you even more

so you maybe needs to remake that video and add this

It doesn't make a difference if you say "read the readme" as evidenced by your Goku PSA.  The people that would read it anyway wouldn't need the message, and the people that wouldn't read it, still wouldn't read it anyway

And besides, remaking this would be a waste of time.  I'll just state it when I actually get round to answering the questions.  It'll be a good laugh


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Teinchi23 on January 24, 2012, 12:57:55 PM
I don't know if i'm late for this, but the vegeta dance is so awesome!! :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DevMasters on January 27, 2012, 09:59:56 PM
I CANT WAIT FOR CLOUDv2! Love your Burst Sonic moveset too, the cpu is a beast with it! ;D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: lYIaXeD OuT on January 27, 2012, 10:35:11 PM
I CANT WAIT FOR CLOUDv2! Love your Burst Sonic moveset too, the cpu is a beast with it! ;D
you know a PSA is good when a cpu knows how to use it :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Uncle0wnage on January 27, 2012, 10:38:21 PM
you know a PSA is good when a cpu knows how to use it :P
Or when it is mainly an unchanged moveset. >.>
Still, props to Sdoom for being awesome an stuff.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on January 28, 2012, 05:55:18 AM
Yeah, a lot of Burst Sonic was unchanged. Still it was fun to play while I had it (changed to SMBZ Sonic)

I like the break dance... I'll probably port it over to Spider-Man's taunt since its also the break dance. Shouldn't be to hard.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on January 29, 2012, 02:19:28 AM
@sdo0m
(http://i.imgur.com/ev9Af.png)
like the model for Kid buu moveset?
then i get this brawl styled like to redo the yours recolours for this kid buu


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: slayermarth101 on January 29, 2012, 07:18:16 PM
Any recent vegeta or cloud updates?

And my favorite psa is kid buu. Not because of the OHC, but because he's very fun to play with and even with OHC hes still quit balanced.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 29, 2012, 07:40:55 PM
Hmm... A favorite PSA of yours?

Hmm...

For me, it's tied between Spider-Man and Kid Buu...

So I'll pick option 10 because I can't decide between the two above...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Ikuto on January 29, 2012, 08:01:35 PM
why do you hate your Burst sonic so much? i Like it and use it.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on January 29, 2012, 08:10:32 PM
why do you hate your Burst sonic so much? i Like it and use it.
He said he made it in only a few days. I like the PSA, I'm just not using it right now.

My vote went for V. Joe. His moveset is very unique and awesome.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on January 29, 2012, 08:53:07 PM
*Voted for Spider-Man*

It was a hard vote to make because its no done and a close second would be Kid Buu.

And like lYIaXeD OuT said, you know a PSA is good when the computer is good with it... And he may spam the Shocking Ball a bit much, but Lucario handles his Kid Buu moveset well.

But my favorite is still good ol' Spidey. Soon as I'm at a level to where I can animate at a fraction of SDoom's badassery I'ma do those grabs (if he doesn't get to em) cause I had some unique ideas for his grabs that made him more Spider-Man like by ending with him in the air instead of every other character's grab that leaves them on the ground. Spider-Man's Air game is phenomenal... And I run with Brawl Minus and its STILL good against computers (Wolf and Ice Climbers are pretty darn hard to beat...) and to make it more MvC like, I've been doing stamina matches. Good times...

I'd have voted for V.Joe or Cloud too if I could. I like them about the same, but I play with Spidey more. Cloud (with the recent edits) is VERY balanced and fun to play. And V.Joe is just as fun in his own way. I don't willingly choose them much, but thats because I gravitate toward Shiek 90% of the time.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: lYIaXeD OuT on January 30, 2012, 07:50:52 AM
I voted VJ because hes just awesome and I love the moveset but I never really got to use spider man. I wanted to but i encountered so many glitches with it I never got to use it. The web swing just made me go into a T stance and he web ball didnt go forward, it spawned at my feet. But I probably would have liked him.

And like lYIaXeD OuT said, you know a PSA is good when the computer is good with it... And he may spam the Shocking Ball a bit much, but Lucario handles his Kid Buu moveset well.
I dont know whats the deal but whenever I play with buu he always tries to use shocking ball as if its a single button tap move and he can never fully preform the move...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on January 30, 2012, 07:53:36 AM
*Voted for Spider-Man* It was a hard vote to make because its no done and a close second would be Kid Buu. And like lYIaXeD OuT said, you know a PSA is good when the computer is good with it... And he may spam the Shocking Ball a bit much, but Lucario handles his Kid Buu moveset well. But my favorite is still good ol' Spidey. Soon as I'm at a level to where I can animate at a fraction of SDoom's badassery I'ma do those grabs (if he doesn't get to em) cause I had some unique ideas for his grabs that made him more Spider-Man like by ending with him in the air instead of every other character's grab that leaves them on the ground. Spider-Man's Air game is phenomenal... And I run with Brawl Minus and its STILL good against computers (Wolf and Ice Climbers are pretty darn hard to beat...) and to make it more MvC like, I've been doing stamina matches. Good times... I'd have voted for V.Joe or Cloud too if I could. I like them about the same, but I play with Spidey more. Cloud (with the recent edits) is VERY balanced and fun to play. And V.Joe is just as fun in his own way. I don't willingly choose them much, but thats because I gravitate toward Shiek 90% of the time.
only thing with kid buu moveset and lucario´s AI is that he can´t use N-B right

i voted for I WUV DEM ALL :3 cuz i use most of them :D but Cloud, Drako Yoshi and SAVAGE Wolf,Burst sonic(in my option is my SMBZ sonic better)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Albafika on January 30, 2012, 07:55:21 AM
I'll have to say Burst Sonic.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on January 30, 2012, 09:09:37 AM
I understood why...

Lucario's AI tells him to charge Aura Sphere.  Which can be done normally by simply pressing B once. But because he's got Shocking ball there, which is a hold charge, he usually cancels it early. In my case, he actually throws the darn thing at the right time occasionally. I was on Dragon's Spiral Castle stage... and while recovering from the water, I had to dodge like 4 fully charged Brawl Minus versions of it... (they do like 30 damage each)

I'm not a fan of Yoshi, (or C.Falcon for that matter) so I'm glad the V.Joe over Yoshi hack works well (except for the Final Smash... but I don't play with smash balls anyway) because I like V.Joe. Savage wolf wasn't my cup of tea, but I'm glad Vegeta is coming out nicely for Wolf anyway. I REALLY wish the running thing with Shadow DK could be fixed... otherwise it'd be better for me since I like using SMBZ Sonic (nvm the fact that the attacks don't connect well in its OHC system) Its taking me a bit longer to get used to that Forward-A air move, instead of his old one (great for comboing) but I'm sticking with it for now. and Cloud is one of my reserve favorite characters. Its just an overall good and balanced PSA to play with thats great for when I feel like switching up from Spider-Man. I main Fox, but since I mostly play alone, its no fun beating up on the computers that badly/easily so I don't play Fox that much alone.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 30, 2012, 12:41:29 PM
why do you hate your Burst sonic so much? i Like it and use it.

Because he smells like urine and only took about a week or so to make.  I put very little work into him and the fact that he has almost 2k downloads is rather disheartening.  Meanwhile, Joe is still my least downloaded PSA (yep, Kid Buu has even overtaken him now XD).  Though I think part of the reason why this is is because of KTH's pack which has about 200 less downloads than my one (so overall it's about 3k downloads with the two combined).


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Albafika on January 30, 2012, 12:46:58 PM
Being serious, your best PSA so far is Kid Buu. He's just too fun to play as, and have nearly no bugs, unlike VJ, whose slowdown attack has issues, as well as Shadow has his own share of issues.

Spidey was also to come high, but the fact he's half finished takes him down quite a bit. That and, the slowdown that the spider web causes when there are 4 players. I just hate it.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Allbait on January 30, 2012, 01:11:56 PM
Viewtful joe is winning :D IMO the only problem he has is the easy to spam Side B =P And the slow down errors in my game happen ONLY when fighting the Ice climbers... Which is weird but good since its only 1 glitch (which can be useful for winning at times too XD FLY NANA FLYYYY!) and it only happens when 1 (2 technically) character is out in the field ^^ And I can't say about Kid Buu, I never tried it... it looks fun but I'll stick to my modified Kari Lucario ^^  at least until I can save motionpacs again and finally start moving stuff around...

You should do more reviews BTW >=O


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: X on January 30, 2012, 02:41:41 PM
slow down errors in my game happen ONLY when fighting the Ice climbers...
That's funny, the other day I noticed that slow down errors occur with the Shadow V2 Lord of Chaos over DK against Ice Climbers.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: MandoWolfe on January 30, 2012, 07:24:06 PM
Sdoom -I know your busy and you cant work on your stuff because it's not the weekend. But how's the Vegeta and Cloud V2 coming along? I really enjoy how both of them are coming along, and im curious to see how the EX Burst and Limit Break is gonna come along with Cloud.. Well i hope this gets finished, But take your time and do it your way. Since your PSA's tend to come out a whole lot better when you take you time.. Anyway good luck.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 30, 2012, 08:28:16 PM
In general, the more time and effort you put into something, the better the outcome.

So yeah, SDoom (and many others) do make great PSA's because he (they) put a large amount of effort and passion into their work.

That's what makes them so great!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: MandoWolfe on January 30, 2012, 09:05:52 PM
In general, the more time and effort you put into something, the better the outcome.

So yeah, SDoom (and many others) do make great PSA's because he (they) put a large amount of effort and passion into their work.

That's what makes them so great!

lol yeah that's more or less of what i was trying to say.. XD


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 31, 2012, 12:49:21 AM
Haven't made any more progress on anything lately.  I've had a load of coursework lately and I have mock exams next week.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: spiritpyros on January 31, 2012, 07:22:32 AM
dang well hope the mock exams whatever they are easy

edit: I have fcats in a month so i may know how it feels


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: lYIaXeD OuT on January 31, 2012, 04:18:39 PM
how come in the spoiler option in the poll spiderman doesnt have the webs on his torso and arms?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on January 31, 2012, 05:18:30 PM
Old cartoon is old


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: lYIaXeD OuT on January 31, 2012, 08:31:40 PM
But didn't he have webs all over him in the comics?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Enigmatic on January 31, 2012, 08:32:29 PM
I picked Cloud V1. He simply had a fun, diverse playstyle. I haven't ever played FF7, and it's fanboys annoy me, but I still find it to be a cool moveset. It was a little bit unbalanced, but you have gotten much better at it since, and it had a ton of flair. It really felt like Cloud.

My second choice would probably be either Viewtiful Joe v2 or Shadow v2. Joe was very unique and every move fit him perfectly, but I didn't have quite as much fun with him as some others. Shadow, as much as I hate how popular he is, was simply really fun to play as. He is still slightly unbalanced, but it was a vast improvement over the first version. All moves were also fun as well, giving him some good diversity. He also had particularly nice animations.

Besides Savage Wolf and Drako Yoshi the one psa that I haven't tried of yours was Burst Sonic. I tried him out once but his Side B (I think, it's been a while) froze the game for me. I just never got around to trying him out again.

Hopefully after a bit of training at your school I will be able to create minus versions of these guys.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Eternal Yoshi on January 31, 2012, 08:51:02 PM
The only things I find unbalanced about Cloud V1 was the Wall Cling code and dair not having enough endlag/landing lag. Still an amazing moveset.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Albafika on January 31, 2012, 09:24:20 PM
The only things I find unbalanced about Cloud V1 was the Wall Cling code and dair not having enough endlag/landing lag. Still an amazing moveset.
Up Smash having hard-to-read hitbox and Down Smash being so fast to use (And the fact they both have the same charging animation), fsmash coming out too fast and having a huge knock back, among other things, is what makes Cloud V1 OP (Of course, including what you mentioned, and adding that Dair's sweetspot for the spike is too big).


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Eternal Yoshi on January 31, 2012, 09:27:06 PM
Looks like we got different standards. I'm aiming for the A tier (using tiers as an example to save text) characters, like Wario and Snake, who already have OP things about them. Not sure about you.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on January 31, 2012, 11:27:00 PM
U Smash is crazy good.  Comes out super fast, has good knockback, great vertical reach and those lingering electric hitboxes damage spot dodgers.  That and the two smashes were rather dull. 


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on January 31, 2012, 11:35:35 PM
Hey SDoom, do you know how The color of the Fox's/Falco's/Wolf's blaster shot changes?

Like in Brawlbox, they're all grey, but in-game, they have color. How do they change?

Is it via PSA or through some sort of hexing?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Albafika on February 01, 2012, 05:42:24 AM
Looks like we got different standards. I'm aiming for the A tier (using tiers as an example to save text) characters, like Wario and Snake, who already have OP things about them. Not sure about you.
Eh, I'd rather go for C or B Tier, really, which is what I tried to achieve with my version of Cloud, sorta. It's no fun for friends to see a new character be stronger than the Top 10 right away, really.

Hey SDoom, do you know how The color of the Fox&#039;s/Falco&#039;s/Wolf&#039;s blaster shot changes?

Like in Brawlbox, they&#039;re all grey, but in-game, they have color. How do they change?

Is it via PSA or through some sort of hexing?
Why don't you go download those hacks of Fox/Wolf/Falco with diferent blaster shot colors and see before asking? :P


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Eternal Yoshi on February 01, 2012, 06:06:10 AM
I see what you mean but A tier = AS STRONG as the top 10 not stronger than.

S tier = stronger.

Anyway.

Life can be like this sometimes SDoom.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 01, 2012, 07:20:25 AM
I'm a C tier kinda guy I believe...

In Melee I was a Top Tier guy cause I mained Fox and Shiek, but Brawl bumped my mains down to C tier and I don't like Snake/Wario/Diddy/Falco/Metaknight's play style so I'm not a fan of those characters.

But as far as Cloud goes, I've been using the revamped animations one. The one without the lightning up smash and without the fire down smash. Thats why I like it so much...

The only thing I wish is that the Textures would work in SubSpace or other single player modes like that.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: AnImAiNe on February 01, 2012, 08:04:20 AM
the hacks i use work in subspace like goku,vj etc..


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on February 01, 2012, 08:07:30 AM
Why don't you go download those hacks of Fox/Wolf/Falco with diferent blaster shot colors and see before asking? :P
There are none for Wolf, And the Fox/Falco ones just swap fox and falco's models of the blaster. Which doesn't help me because I don't know how they change...

But I'll assume that it part of the model and doesn't require hexing or PSA.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Albafika on February 01, 2012, 08:08:27 AM
But as far as Cloud goes, I've been using the revamped animations one. The one without the lightning up smash and without the fire down smash. Thats why I like it so much...

The only thing I wish is that the Textures would work in SubSpace or other single player modes like that.
REDNiNJA's? And what's the problem with the textures exactly? ._.

There are none for Wolf, And the Fox/Falco ones just swap fox and falco&#039;s models of the blaster. Which doesn&#039;t help me because I don&#039;t know how they change...

But I&#039;ll assume that it part of the model and doesn&#039;t require hexing or PSA.
I see. I was suggesting them as I know they had changed colors. :P Perhaps looking into PSA, there's some glow being called, sorta like how Sword Glows are summoned?


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on February 01, 2012, 08:16:44 AM
I'll have to check.

EDIT:
I'm stumped...

1) I don't know what half of the stuff in Fox's Fit.pac under the blaster action tab are...

2) I was originally asking SDoom because he probably knows more about this stuff than I do...

3) He planned on using some of Wolf's Blaster effects for Vegeta, so he could maybe help me in the right direction.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 01, 2012, 08:54:24 AM
I should correct myself... The textures I have came in that one hack with all the different Cloud swords...

Yeah, they don't work in Classic mode or Boss Battles or All Star or Sub Space... Not a big issue though.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on February 01, 2012, 01:23:45 PM
Hey SDoom, do you know how The color of the Fox's/Falco's/Wolf's blaster shot changes?

Like in Brawlbox, they're all grey, but in-game, they have color. How do they change?

Is it via PSA or through some sort of hexing?

Just extract the texture in Brawlbox (eff_wplf_shock I believe it's called for Wolf) and recolour it so it's yellow.  That's what I did.  If that doesn't apply properly ingame, what you need to do is use Brawlbox 0.64d and do the following along with recolouring the texture:

- Expand the BlasterShot mdl0
- Expand Shaders
- Expand Shader0
- Expand Struct0
- Select ColorEnv0, change the SelD from 2 to 8 and the SelC from 4 to 15.  If they're already those two values, don't touch it :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on February 01, 2012, 04:29:03 PM
Hmm... I'll see if that works...


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: songeflemy on February 02, 2012, 06:26:19 AM
I should correct myself... The textures I have came in that one hack with all the different Cloud swords...

Yeah, they don't work in Classic mode or Boss Battles or All Star or Sub Space... Not a big issue though.

If you want the textures/vertexes/models to work in those places, you are going to have to keep the .pac texture/vertex/model file for it to show in Single Player modes.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Cascade Hellsing on February 02, 2012, 06:28:09 AM
Voted Drako Yoshi.

I've said it once, I'll say it again, Drako Yoshi has always been one of my all time favorite PSAs~! And I'll never Take him out of my SD Card~!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 02, 2012, 07:43:17 AM
If you want the textures/vertexes/models to work in those places, you are going to have to keep the .pac texture/vertex/model file for it to show in Single Player modes.

Thats probably it...

Thanks a bunch.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on February 02, 2012, 11:17:32 AM
*Whistles*

He layin down dat swagger stroll

(http://gifninja.com/animatedgifs/604657/vegetablentry.gif)

Normally, I don't do Entry animations until later in the dev process but I just felt like making this :)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Master_Ryuk on February 02, 2012, 11:22:15 AM
*Whistles*

He layin down dat swagger stroll

([url]http://gifninja.com/animatedgifs/604657/vegetablentry.gif[/url])

Normally, I don't do Entry animations until later in the dev process but I just felt like making this :)

Bad ass and good looking, typical of you Sdoom, keep the good work =)


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: DoctorFlux(Mariodk) on February 02, 2012, 11:25:25 AM
awesome work :D


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: dpgthirteen on February 02, 2012, 11:32:26 AM
Damn SDoom that looks bad ass. Still looking forward to the moveset man.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 02, 2012, 11:51:55 AM
Its hard to have Goku be my favorite DBZ character (Not counting Vegeto) when people make Vegeta out to be so damn baws.

That entry animation is mad swag.

Quick question though... In Brawl Box, is there a way to lock a bone/join in place? I want to make a crawling animation but I can't get the wrist to stay where I want it to make it look smooth. I've been struggling with this for the passed 2 days.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SiLeNtDo0m on February 02, 2012, 12:06:32 PM
Its hard to have Goku be my favorite DBZ character (Not counting Vegeto) when people make Vegeta out to be so damn baws.

That entry animation is mad swag.

Quick question though... In Brawl Box, is there a way to lock a bone/join in place? I want to make a crawling animation but I can't get the wrist to stay where I want it to make it look smooth. I've been struggling with this for the passed 2 days.

Since Brawlbox's animation interface is kinda meh, unfortunately not.  The best that you can do is the move the TransN/HipN bones properly so that the wrist stays in a set place as best you can.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SSJ Is Clueless! on February 02, 2012, 12:12:50 PM
dang thats so freaking awesome


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 02, 2012, 12:31:52 PM
I feel like I had paid more attention in Algebra 3 I'd be able to make it work better.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on February 02, 2012, 12:50:03 PM
Nice work on that entry animation, SDo0m.
Like Kage said, it's swag.
I feel like I had paid more attention in Algebra 3 I'd be able to make it work better.
lol


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Carnage on February 02, 2012, 02:48:54 PM
that really looks like vegeta is in a bad mood(like always) while entering a fight xD looks good


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: lYIaXeD OuT on February 02, 2012, 05:19:05 PM
Looks just like how vegeta himself would do it. nice animating


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on February 02, 2012, 07:47:46 PM
It looks like someone pissed off Vegeta... I mean that looks sinister, it's awesome!

Great job!


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: toastoftriumph on February 02, 2012, 08:53:02 PM
I feel like I had paid more attention in Algebra 3 I'd be able to make it work better.
More like 3-dimensional geometry/trigonometry.

Wasn't there some recent stuff done that allows animation importing/exporting to and from 3ds max? (I think the MLP:FiM people were working on it). I'm sure that could solve problems associated with not being able to lock certain limbs in place.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 02, 2012, 09:32:28 PM
3ds Max sounds like something I should google...

*poofs*


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on February 03, 2012, 07:25:00 AM
3ds Max sounds like something I should google...

*poofs*
Yes. You should.
That's how everyone is making these sexy model imports.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Kagemaru on February 03, 2012, 10:13:06 AM
Bawlin


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SSJ Is Clueless! on February 03, 2012, 10:59:54 AM
no, in this case its

Brawlin


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Royal_Blade on February 03, 2012, 11:04:54 AM
no, in this case its

Brawlin
No, it'd be "Ballin", get it right... :srs:


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: SSJ Is Clueless! on February 03, 2012, 11:05:43 AM
fine brallin


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: Segtendo on February 03, 2012, 12:14:19 PM
In this case, it's stop with the off-topic.


Title: Re: SDo0m's Dark Void: Cloud and Vegeta Previews -> Vegeta Breakdance Revamped
Post by: tigertenaka on February 04, 2012, 07:34:36 AM
Like everyone else before me said, well done with the entry animation! It definately looks like how Vegeta would enter a fight.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Cascade Hellsing on February 05, 2012, 11:50:41 AM
Yay Ginger Beer!


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Beyond on February 05, 2012, 11:51:38 AM
Congratz on reaching 50k downloads SDo0m!

 :happy:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 05, 2012, 11:55:05 AM
Happy 50k downloads buddy!
Congratz on reaching 50k downloads SDo0m!

 :happy:
Holy crap. Beyond's alive O:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Master Penis on February 05, 2012, 12:07:50 PM
Congrats SDoom, I'm surprised this didn't happen sooner ;)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Naruto200Man on February 05, 2012, 12:17:25 PM
So SD got 50K.....that's not surprising....
I mean he's made Shadow, and VAGETA and cloud and...everything else -_-
But regardless...congrats anyway =3



Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 05, 2012, 12:31:11 PM
So SD got 50K.....that's not surprising....
I mean he's made Shadow, and VAGETA and cloud and...everything else -_-
But regardless...congrats anyway =3


Except I haven't released Vegeta :V

But cheers peepz


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Naruto200Man on February 05, 2012, 12:46:48 PM
Ah...he hasn't huh? XD Well congrats on the downloads anyway :D

Would you mind making the vageta dance animation for my Krystal import?
She's pretty much ready to go, just gotta touch up the rig in a few spots on the elbows, hands, and skirt...the tail too X_X

By the way, I'd like your personal opinion, is this worthy of a KKMM blog post? : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25014


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: DoctorFlux(Mariodk) on February 05, 2012, 12:49:01 PM
not even my Goku over pit got a blog post so i dont think a kirby hat will get it


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Kagemaru on February 05, 2012, 01:28:29 PM
not even my Goku over pit got a blog post so i dont think a kirby hat will get it


It should have >_>


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 06, 2012, 09:56:00 AM

It should have >_>

The earlier versions, no.  The current version, we never really discussed it.  I haven't made a feature in a while.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Tabuu Forte Akugun on February 06, 2012, 10:01:47 AM
Thanks for the ginger beer, but I prefer cherry cola. ;D

:srs:-ly though, congrats. You've earned it. :D


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: LCCoolJ95 on February 06, 2012, 12:46:04 PM
Good job hitting over 50k downloads sDo0m. I'm not shocked though. Your hacks are very well done.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Ninka_kiwi on February 06, 2012, 02:24:56 PM
SDoom did this when he saw he reached 50K downloads >.>
http://www.youtube.com/watch?v=mmleDe7Cr64

Good job SDoom :D

Can't wait to use Cloud and Vegeta by the way as they are looking great so far.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: nanobuds on February 06, 2012, 03:33:24 PM
Gratz on 50k downloads ;D

My favorite is Cloud... but your best is Kid Buu. That PSA... just fantastic


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 06, 2012, 06:35:53 PM
Congrats on a big ol 50K As such I shall present you this ^_~

Just do the fingers, a little fix work on the rigging, then fix his animations on the motion pack and BAM! We got an awesome Viewtiful joe for your PSA ^_~ And yes, the scarf does move
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/VJoe.png)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: AnImAiNe on February 06, 2012, 06:46:44 PM
Nice work


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Thundaga_T2 on February 06, 2012, 07:05:45 PM
Congrats to you man! This is better than Derek Jeter getting his 3000th hit lol


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: MandoWolfe on February 06, 2012, 07:23:21 PM
Congrats SDoom. :D It's to be expected you'd make it so far considering how well done all your PSA's are and stuff.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 06, 2012, 08:28:40 PM
Congrats on a big ol 50K As such I shall present you this ^_~

Just do the fingers, a little fix work on the rigging, then fix his animations on the motion pack and BAM! We got an awesome Viewtiful joe for your PSA ^_~ And yes, the scarf does move
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/VJoe.png[/url])

Good job. :af:
Needs SDo0m's persona on there :af:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 06, 2012, 09:43:55 PM
Needs SDo0m's persona on there :af:

If I can UV joe to Captain Falcons textures (or someone makes me the texture) it shall be done :srs:
Also think you could rip me his other textures seggy? He's kinda not one slot o-o


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 06, 2012, 09:44:39 PM

Also think you could rip me his other textures seggy? He's kinda not one slot o-o
PM me to remind me.
I may forget :srs:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Uncle0wnage on February 07, 2012, 09:47:29 PM
Congrats Sdoom!! You're the best psa maker, and it shows in you breaking 50k downloads. I would like to know if you could try out my Isaac PSA, if you have the time. He is currently in beta testing, and I'd like an expert's opinion. I used a little bit of your coding to fix one of his moves. If you'd be able to try him, just pm me. I really look forward to whatever you make next!! I hope you end up finishing spiderman someday.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 02:18:29 AM
Congrats Sdoom!! You're the best psa maker, and it shows in you breaking 50k downloads. I would like to know if you could try out my Isaac PSA, if you have the time. He is currently in beta testing, and I'd like an expert's opinion. I used a little bit of your coding to fix one of his moves. If you'd be able to try him, just pm me. I really look forward to whatever you make next!! I hope you end up finishing spiderman someday.

Well unfortunately I haven't really been playing much Brawl lately.  If I get back into playing Brawl again, I'll be happy to help


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 01:53:35 PM
Yo Sdoom, would you like the honor of HDing this?
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/VJoe-2.png)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 02:03:38 PM
Yo Sdoom, would you like the honor of HDing this?
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/VJoe-2.png[/url])


Aww yeah! :srs:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:07:13 PM
Aww yeah! :srs:
All right I'll send it over ^_^ And as I'm sure you can tell I rigged the tongue and added more bones for the scarf in case you ever decide to revamp Joe's animations ^_~


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 02:09:54 PM
All right I'll send it over ^_^ And as I'm sure you can tell I rigged the tongue and added more bones for the scarf in case you ever decide to revamp Joe's animations ^_~

That is so awesome bro!  Man I definitely need to revamp Joe's animations at some point now XD


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:12:07 PM
On that note you may have to do some PSA work o-o His added bones cause the PSA to think one of the scarf's bones is the ThrowN and I'll see if I can fix it without psa being needed, but I dunno


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Uncle0wnage on February 08, 2012, 02:18:19 PM
@kjp
Nah, he is the best. Please go rage somewhere else, this thread should be a happy one.
@pervy
Nice import, can't wait to add it to mah sd.
@sdoom
I can't wait for whatever you make next, I'll also pm you the beta files and stage for Isaac.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Carnage on February 08, 2012, 02:27:27 PM
On that note you may have to do some PSA work o-o His added bones cause the PSA to think one of the scarf's bones is the ThrowN and I'll see if I can fix it without psa being needed, but I dunno
thats is because psa has in the reference that trownN is a fixed bone index the thing you could do is move the trown up until he is in the trown index of CF i dont think it will affect the scarf since we can move trowns and haven freely, of course you will need to put trown in the right place on the t stance


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:29:53 PM
thats is because psa has in the reference that trownN is a fixed bone index the thing you could do is move the trown up until he is in the trown index of CF i dont think it will affect the scarf since we can move trowns and haven freely, of course you will need to put trown in the right place on the t stance

Hm, >.> Well that's good to know ^_^ Oh I've sent the file to you SDoom, the PM should be in your inbox ^_~


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 02:32:39 PM
Hm, >.> Well that's good to know ^_^ Oh I've sent the file to you SDoom, the PM should be in your inbox ^_~

Got the file.  Thanks a lot.  I'll probably start texturing it fairly soon :)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:36:22 PM
Oh that reminds me, you'll need to do the same for his recolors once I get them from Seggy, unless you just want to make them yourself or something >.> which reminds me about this.
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/RedHotJoe.png)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 08, 2012, 02:43:11 PM
EXCUSE ME! :srs: He is not the [censored]ing best and neither am I. He is worshipped because he made the most overrated characters in KC. My stuff gets pushed aside for his overrated crap. And whenever he makes a character, that character automatically becomes overrated. And of course people pay attention to me when he's gone. But then he comes back, and I get treated like yesterday's trash!
KJP.
As much as I respect you, [censored]ING STOP WITH THE JEALOUSY.
It gets really annoying seeing this kind of stuff in this thread. People have opinions, ya know. -.-


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 02:46:43 PM
Oh that reminds me, you'll need to do the same for his recolors once I get them from Seggy, unless you just want to make them yourself or something >.> which reminds me about this.
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/RedHotJoe.png[/url])


May I just say, that the rig for the model you just sent me is really, really awesome.  I love how he even has a bone for the V mark on his head.  And the mouth just feels so awesome to move about.  And daymn the scarf has loads of bones.  So much potential fluidity o.o  Though for optimum results I'd probably need to revamp every animation.

Though I'm not sure I can do much with the texture since it's all a little too small.  I can't really upscale stuff, I just add more detail to it.  If someone was able to upscale this to something like 512 by 512 and make the UV map a little easier to work with, then I could make a better texture.  

And funnily enough, I already have an Average Joe model that I got from Dot for Secret Santa :)  However, being able to have the tongue for this one would be amazing.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: KTH on February 08, 2012, 02:49:04 PM
Congratulations Sdoom for your 50k download. My favorite PSA is Shadow v2, you did a really great job.

Oh and, i know you are a fan of V.Joe, what do you think of the Brawl styled V.Joe i've maked?

(http://i834.photobucket.com/albums/zz261/KTH-SSBB/preview-2.png)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:56:26 PM
I have a 1024X1024 still on hand o-o I actually forgot to add it back in at the size of 500, because well, his file size is so small >.> Give me a sec and I'll grab it. The V bone was actually for exporting purposes, as if It has a single influence, it wouldn't keep the rig. Glad you like it though
And funnily enough, I already have an Average Joe model that I got from Dot for Secret Santa :)  However, being able to have the tongue for this one would be amazing.
BUT WAIT THERE'S MORE! :af2: Average Joe has four more bones than Viewtiful joe, for eye movement and blink needs ^_~


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Tempo_ on February 08, 2012, 02:57:04 PM
Woah, let's calm down here.

This IS SDo0m's thread. Of course most people will be praising what he does here. It'd be pretty bad if people came to your thread just to bash you, you know?


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 08, 2012, 02:57:36 PM
BUT WAIT THERE'S MORE! :af2: Average Joe has four more bones than Viewtiful joe, for eye movement and blink needs ^_~
But...
Falcon can't blink... Unless he'll be on another character that CAN blink.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 02:58:13 PM
But...
Falcon can't blink... Unless he'll be on another character that CAN blink.

Though animation, like the tongue =.=


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 03:04:15 PM
Congratulations Sdoom for your 50k download. My favorite PSA is Shadow v2, you did a really great job.

Oh and, i know you are a fan of V.Joe, what do you think of the Brawl styled V.Joe i've maked?

([url]http://i834.photobucket.com/albums/zz261/KTH-SSBB/preview-2.png[/url])


Cheers bro.  I like it!  The six pack came out really nicely in particular.  The only thing that irked me was the mouth.  It kinda looked like a monkey mouth XD

I have a 1024X1024 still on hand o-o I actually forgot to add it back in at the size of 500, because well, his file size is so small >.> Give me a sec and I'll grab it. The V bone was actually for exporting purposes, as if It has a single influence, it wouldn't keep the rig. Glad you like it though

BUT WAIT THERE'S MORE! :af2: Average Joe has four more bones than Viewtiful joe, for eye movement and blink needs ^_~


Man you just keep coming up with awesome stuff!  Blinking via animation would look a little odd, because in Brawl blinking is random whereas with an animation the blinking would always come out at a certain time.  However, eye movement would still be great, since it would be helpful for hurt faces and the like.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 03:05:50 PM
Man you just keep coming up with awesome stuff!  Blinking via animation would look a little odd, because in Brawl blinking is random whereas with an animation the blinking would always come out at a certain time.  However, eye movement would still be great, since it would be helpful for hurt faces and the like.

I can keep eye movement and removing the blinking bones if you'd rather o-o


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Nuke on February 08, 2012, 03:10:21 PM
But the thing is that no one would give a [censored] if someone did that to me. I have had it. I got a good amount of attention, but when SDeRp came back, I got treated like trash. DO YOU KNOW HOW THAT MADE ME FEEL!?
KJP.... What did i tell you? :srs:

I come back and your still going with this? :rage:

*releases Bear*


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Segtendo on February 08, 2012, 03:11:48 PM
Also, you don't see other PSA makers coming in here and being jealous of SDo0m.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Uncle0wnage on February 08, 2012, 03:12:10 PM
@kjp
Pm me if you want to rage, no one appreciates it in any thread it happens in. I know why your hacks don't get as much attention. I'm entitled to my opinion, and I think sdoom is the best, his hacks are all well thought out, animated at a high detail level, have a unique flair to them, and feel good to use. His are like a five course meal. Sdoom's psas are not overrated, they are popular because they are so good, so what if he makes highly requested characters? I'm glad he makes them and does them justice rather than half-assing a lame ported animation moveset.
@pervy
Love it, that would make the best entry for joe, he activates his watch and transforms into viewtiful joe.
@sdoom
Is my entry idea possible?


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 03:13:57 PM
I can keep eye movement and removing the blinking bones if you'd rather o-o

Sounds like that would be the best compromise

KJP.... What did i tell you? :srs:

I come back and your still going with this? :rage:

*releases Bear*

Heya bro :af:  *brofists*

@pervy
Love it, that would make the best entry for joe, he activates his watch and transforms into viewtiful joe.
@sdoom
Is my entry idea possible?

It might be possible.  I could probably replace the Blue Falcon entry model with Average Joe :)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 03:21:27 PM
It might be possible.  I could probably replace the Blue Falcon entry model with Average Joe :)

Best [censored]ing thing ever :srs: Hey, does the V on the watch spin? Cause I can make it spinable if it does :af:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Nuke on February 08, 2012, 03:22:45 PM
Things were going fine until SOMEONE had to say he was the best.
Im sorry but and? Why would that matter? What does it matter to you if anyone says anything good or bad to SDoom?...

KJP STOP COMING HERE... Its not good for you... Doesnt make you look good either.. :srs:

You know what i think about you... Ive told you plenty of times... So as your friend, Compadre, Whatever you consider me...Listen to me.... Leave this thread... Im asking you nicely, Please leave it alone...

Heya bro :af: *brofists*
Hey bro  :af2: *brofists back*

Seems youve been busy... xD


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 03:24:19 PM
Best [censored] thing ever :srs: I've never actually Played the games, and I've only seen like three episodes of the show, so I really only know him from the fighting games, and your hack, so I really have little knowledge when it comes to him. So my question is does the V on the watch spin? Cause I can make it spinable if it does :af:


Indeed it does

http://www.youtube.com/watch?v=qofKOwcBr3U

http://www.youtube.com/watch?v=27nFolIpJeY


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Uncle0wnage on February 08, 2012, 03:25:34 PM
@sdoom
Cool. Cool cool cool. If it isn't possible it's fine, I just think it would be a sweet entry for a fun character.
@kjp
I'm done trying to explain my points, pm if you have more hate to send my way. I'll leave you with some advice. "Don't go looking for fights, prove your worth by hard work and humility."


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 03:27:21 PM
Indeed it does
:happy: I shall make it spinable, and maybe add the big V to it to be able to recreate that :af: Just tell me anything else you'd like me to do to make your future revamp the best it can be :af2: His file .pc and .pac size are SMALL so he basically has no limit besides the bone limit :srs:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Carnage on February 08, 2012, 03:30:34 PM
:happy: I shall make it spinable, and maybe add the big V to it to be able to recreate that :af: Just tell me anything else you'd like me to do to make your future revamp the best it can be :af2: His file .pc and .pac size are SMALL so he basically has no limit besides the bone limit :srs:
pervy remenber if he puts average joe over blue falcon it goes in fitfalconentry.pac and im not sure whats the limit on that the model doesnt go into the pcs tough


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 03:51:53 PM
Oops, sorry Pervy, I deleted that additional post that you did at the same time you deleted the other one XD

Though I'm not sure which out of the three options you stated to choose.  It's gonna be a lot of effort whichever way XD


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Pervyman Trigger on February 08, 2012, 03:56:00 PM
Oops, sorry Pervy, I deleted that additional post that you did at the same time you deleted the other one XD

Though I'm not sure which out of the three options you stated to choose.  It's gonna be a lot of effort whichever way XD
Eh, all is well :af:

The hardest would be animating it back in, since it's now on the scarf, the easiest would be delting the extra scarf bones, but that would decrease your control over it.

The middle ground would probably be having it's reference changed in PSA, but I have no idea coverings I haven't really tried PSA

EDIT: Wait never mind >.> I did the math wrong :srs: Only THREE bones could be left on the scarf for it to work correctly


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 08, 2012, 05:37:03 PM
Oh and since I didn't say anything about it, stop making a fool out of yourself KJP.  The problem isn't me, the problem is your attitude towards what I'm doing.  There's no point in whining here, since 1) you aren't getting a point across and 2) you're making yourself look asinine.  I do what I do to the best of my ability.  I think things through, I spend time on everything so that it's at a good standard and with each moveset I do I try to strive for more in terms of moveset quality and animation quality.  If I made half assed PSAs of overrated characters and got more credit than you for it one would be able to better see where you were coming from but that quite clearly isn't the case.

Honestly though, it bugs me to see you like this though.  You hating on me despite the fact that I'm not even doing anything criminally wrong.  Yes I'm not the best (I still have a lot to learn and a lot to improve on) but I'm decent enough at animating and at PSA for people to accept it.  If you feel that you aren't getting enough credit for what you do, then stop and think.  Rather than whining like a petulant child and blaming me (despite the fact that I've given you plenty of feedback and have taken the time to try out most of your PSAs and have tried to be fairly supportive), take some time to reflect on what YOU may be doing wrong, and work hard on developing this.  Step back, calm down, take the time to learn, work hard, remain humble and not jealous.

I feel like I'm forgetting something...

Meh, oh well.  Time to go to sleep.  I have a trial exam tomorrow afternoon.  Peace.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: KingJigglypuff on February 08, 2012, 05:44:39 PM
Yeah. Now that I look back on it, what I said was a little harsh. ._.
I'll go ahead and remove my last posts.

Congrats on the 50K BTW. ._. And now I'll leave this topic alone...


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Enigmatic on February 08, 2012, 05:52:42 PM
...So yeah, Joe having a flowing scarf would be cool.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: DSX8 on February 08, 2012, 05:53:19 PM
gratz on the 50k man!!

@KJP: dude calm down and let SDoom be in peace :af:


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Velen on February 08, 2012, 05:59:59 PM
I know it's passed, but I also want to give my two cents.

KJP. The majority of your "custom" animations are mostly edited versions of swapped animations as they stand. I keep telling you that you are going to need to start the animations from scratch.

Remember LKB? Every animation I made from that was made from scratch, using the an edited Wait1 pose on frame 1 as the base. Every frame after that was hand rotated into position.

That's what you need to be doing with every animation. You can't skimp on doing that and resort to swapping animations due to a lack of patience. I may only make movesets for potential PSAs, but if I were to make the animations, all of them from be from scratch, starting with Wait1.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: AnImAiNe on February 08, 2012, 06:05:04 PM
not to be smart or anything but shouldn't that critique go in kjp's thread


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: lYIaXeD OuT on February 08, 2012, 09:03:11 PM
@KJP: dude calm down and let SDoom be in peace :af:
I know it's passed, but I also want to give my two cents.

KJP. The majority of your "custom" animations are mostly edited versions of swapped animations as they stand. I keep telling you that you are going to need to start the animations from scratch.

Remember LKB? Every animation I made from that was made from scratch, using the an edited Wait1 pose on frame 1 as the base. Every frame after that was hand rotated into position.

That's what you need to be doing with every animation. You can't skimp on doing that and resort to swapping animations due to a lack of patience. I may only make movesets for potential PSAs, but if I were to make the animations, all of them from be from scratch, starting with Wait1.
not to be smart or anything but shouldn't that critique go in kjp's thread
He left... its done, move on.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Albafika on February 08, 2012, 09:19:21 PM
SDo0m, I'd suggest not replying again to KJP's raging comments, as they happen monthly at least in your thread, and you always end up writing a text trying to reason, but we all know that only requires another month for KJP to rage again. Just ignore it, it won't stop.

As for Knuckles, I'd love it, he's my favorite character from the Sonic series. =D Consider working on him, really.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: xZedkiel on February 08, 2012, 09:28:45 PM
[...] KJP's raging [...] they happen monthly [...] that only requires another month for KJP to rage again. Just ignore it, it won't stop.
. . . His man-period?

I can't wait For Cloud V2, Vegeta, and Tekkaman. Probably wpn't use Knuckles ): Definitely Knuckle Joe though. :3


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 09, 2012, 01:11:47 AM
Oh yeah, and as regards to actual current progress on PSAs, I've done the animations for all of Vegeta's specials.  Just need to animate Galick Gun, whip up some taunts and talk to MarioDK about the Scouter model and assigning the SSJ hair and face to the BlasterM bone and then do the PSA work for the specials and we should be game for a beta.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: Carnage on February 09, 2012, 01:22:12 AM
Oh yeah, and as regards to actual current progress on PSAs, I've done the animations for all of Vegeta's specials.  Just need to animate Galick Gun, whip up some taunts and talk to MarioDK about the Scouter model and assigning the SSJ hair and face to the BlasterM bone and then do the PSA work for the specials and we should be game for a beta.
great news i tough you would be focusing on Vj since pervy gave you an epic model xD glad to see vegeta is near a beta release.


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: DoctorFlux(Mariodk) on February 09, 2012, 01:23:23 AM
Oh yeah, and as regards to actual current progress on PSAs, I've done the animations for all of Vegeta's specials.  Just need to animate Galick Gun, whip up some taunts and talk to MarioDK about the Scouter model and assigning the SSJ hair and face to the BlasterM bone and then do the PSA work for the specials and we should be game for a beta.
doing that in the weekend since i planed to finish his alt outfits anyway in the weekend and do his scouter over Gun
will rig it so you can get it to looks like it can get broken :D
just have to make some polygons of the scouter from one polygon to two (dont worry it will not get bigger filesize)


Title: Re: SDo0m's Dark Void: 50k DOWNLOADS! LASHINGS OF GINGER BEER FOR EVERYONE!
Post by: SiLeNtDo0m on February 09, 2012, 04:14:56 AM
>.>  So I herd u liek dem Vegina previewz

http://www.youtube.com/watch?v=4o52unUa_nM

Real happy with how the Galick Gun came out.  As you can see in the vid, I tweaked the fingers a bit so that the position wasn't as weird.  But apart from that, I think a lot of these came out really well.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 09, 2012, 04:40:58 AM
Kinky, can'twait for a release. =D


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 09, 2012, 04:50:46 AM
I see you gave the Galick Gun animation a recoil, at least it looks like one. Nice touch!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 09, 2012, 04:54:15 AM
I see you gave the Galick Gun animation a recoil, at least it looks like one. Nice touch!

Indeed.  I felt it would blend better with how the Brawl characters launch big powerful attacks and it would overall make the attack look more powerful and dynamic.  Mario's FS is the perfect example of what I went by.  After shoving his hands quickly forward to blast out the flame pillar, he gets pushed back quite a bit.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 09, 2012, 04:56:01 AM
awesome work
:D
i think i just finish the scouter then i get home and then make just Vegeta´s main outfit to work with model changer in wolf psa


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master Penis on February 09, 2012, 05:33:21 AM
wow, this looks good enough to be a beta on its own :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Volt_Storm_7 on February 09, 2012, 06:39:00 AM
Great animations.
Although, I have to ask for my sake in my animation career, how did you pull off the smash charging motion, where they shake until release? And also grabs, do you have any advice on how to deal with the throwN bone, in which the grabbie gets drag?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 09, 2012, 08:36:04 AM
(http://i.imgur.com/M3evL.png)
(http://i.imgur.com/O0F2e.png)
almost done just have to test it ingame

also i dont got so many bones and that stuff to do so the scouter can be 100% crushed but the 2nd. image is the best i can do

edit:
(http://i.imgur.com/AHdq2.png)
it working as i wanted
the size of the scouter maybe needs to be alittle smaller but if i resize back to 1 in scale X/Y/Z it will be really small


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 09, 2012, 09:15:51 AM
Really is an amazing job so far. Can't give to much feedback until its done though. Keep up the good work SDoom.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 09, 2012, 09:53:14 AM
Great animations.
Although, I have to ask for my sake in my animation career, how did you pull off the smash charging motion, where they shake until release? And also grabs, do you have any advice on how to deal with the throwN bone, in which the grabbie gets drag?

1)  Charging animations are tedious mainly.  The absolute simplest way would be to make them go back and fourth about -0.5 on the Z axis every two frames using the XRotN or YRotN.  Then, to make it look a bit better, let them transition into a slightly more exaggerated pose by the time they reach the final frame.

2)  Just make sure you keep the ThrowN bone near where you want the opponent to be.  Keep translating and rotating it at different keyframes so they are where you want them to be.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Maxi on February 09, 2012, 09:57:10 AM
Oh, I'm gonna have fun making a Sound Pack for this. :3

Waiting anxiously for a release, so I can hook you up!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 09, 2012, 10:45:14 AM
Oh, I'm gonna have fun making a Sound Pack for this. :3

Waiting anxiously for a release, so I can hook you up!
In the meantime, would you like to hook me up with a sound pack for Krystal :/
I don't know if she has a lot of sounds that you can use but I dunno.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 09, 2012, 11:04:37 AM
In the meantime, would you like to hook me up with a sound pack for Krystal :/
I don't know if she has a lot of sounds that you can use but I dunno.
Stop requesting stuff on other people's threads.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: _Data_Drain_ on February 09, 2012, 11:06:47 AM
Yeah, what Albafika said. That's technically off-topic... Which is breaking a rule if I'm not mistaken...

And another thing, I DOUBT with that persistent pestering of others you do, you'll get any of your requests done...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ShadowSnake on February 09, 2012, 01:20:16 PM
sexy vegeta previews Sdoom, i cant wait to use this PSA. if you need someone to help beta test it, id be glad to.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 09, 2012, 01:21:03 PM
I could beta test another hack of yours


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: KingJigglypuff on February 09, 2012, 01:46:57 PM
I'm quite impressed by your progress (Surprised that this isn't a rage post?).

In the meantime, would you like to hook me up with a sound pack for Krystal :/ I don't know if she has a lot of sounds that you can use but I dunno.
NZM, stop spamming users to help you with your project. If you do this again in any other thread that's not about Requests, you'll be Moderated.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 09, 2012, 01:56:23 PM
duuuuuude, love that scouter. Looks perfect on vegeta. And those animations looks really great.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 09, 2012, 02:04:26 PM
KJP: >_> Since my project has been finished(released on the vault) I haven't asked anyone about it outside my two threads for it and like one or two times. The WIP topic doesn't count since that's what it's there for :/

SD: Since I don't feel like getting moderated, I'll send you a pm, it's not anything too big or too small. I just wanna ask you somethin.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 09, 2012, 02:20:43 PM
KJP: >_> Since my project has been finished(released on the vault) I haven't asked anyone about it outside my two threads for it and like one or two times. The WIP topic doesn't count since that's what it's there for :/

SD: Since I don't feel like getting moderated, I'll send you a pm, it's not anything too big or too small. I just wanna ask you somethin.

It's not about the project, it's about everything you request.

You requested on Sirkura's and Zigheart's thread, you requested here, and that's only 2 threads I've recalled from the past 2 weeks, I'm highly sure there were others.

Also, it was a warning that he gave you about what's coming, replying to it won't help (And... wasn't needed), it just adds to spam, don't break the rules that have been there all this time if you don't want to get that Moderation status. Don't reply back as I won't answer in the sake of not derailing this topic anymore.

My apologies SDo0m, but I had to say it. <_<


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 09, 2012, 02:32:18 PM
And requests threads exist for a reason :srs:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Eternal Yoshi on February 09, 2012, 02:47:14 PM
Rerail attempt take 1.

With recoveries that use momentum commands or momentum based specials, you gotta set
La-Bit[57] to true at the start of the action so that the distance doesn't get radically changed when used outta hitstun. Shadow's recovery should have this on it and I'd recommend nerfing the overall distance to keep the glass cannon motif Shadow was meant to have.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 09, 2012, 03:06:25 PM
Rerail attempt take 1.

With recoveries that use momentum commands or momentum based specials, you gotta set
La-Bit[57] to true at the start of the action so that the distance doesn't get radically changed when used outta hitstun. Shadow's recovery should have this on it and I'd recommend nerfing the overall distance to keep the glass cannon motif Shadow was meant to have.

Interesting.  That's something to note for the future.  Thanks a lot! 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Enigmatic on February 09, 2012, 07:31:25 PM
You are very proud of that Galick Gun animation aren't you? You should, they look good. Watching the video I get nostalgia from playing the old Buddakai games on ps2. Nothing looks like it particularly needs tweaking, at least without having seen it in-game.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Boygos on February 09, 2012, 08:39:59 PM
Sorry this is kinda off-topic, but you're doing the PSA for Nanobud's Knuckles right?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: dpgthirteen on February 10, 2012, 03:52:45 AM
No, anonymous is doing the knuckles psa who Nanobuds offered he could rig generations Knuckels for the moveset. Here is the thread:
http://forums.kc-mm.com/index.php?topic=26511.300


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 10, 2012, 04:19:32 AM
too bad its over Pikachu :(


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: nanobuds on February 10, 2012, 05:22:33 PM
No, anonymous is doing the knuckles psa who Nanobuds offered he could rig generations Knuckels for the moveset. Here is the thread:
[url]http://forums.kc-mm.com/index.php?topic=26511.300[/url]

Incorrect.

SDo0m is planning a Knuckles PSA for Falco. that is the whole reason I'm updating Knuckles.

However, he hasn't said that hes 100% for sure gonna make the PSA yet.

Because of this, I am not rigging the Pikachu one. MarioDK will port this to another character though, if it is made.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 11, 2012, 01:44:38 PM
SDo0m awsome Vegeta previews!! I mean that galactick gun made me sick of awsomeness!! It's so awsome work you do with him! Looking very closely on this thread!!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 11, 2012, 02:18:13 PM
Not to be a pest, but it's spelled, "Galick Gun" not "Galactic Gun".


SDoom, I have a quick question:

I want to make more animations for Link's Navi model. Do I just make a new animation in the FitMotion and animate it the way I like?

Also, how would I go an add this new animation via PSA?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 11, 2012, 03:24:39 PM
Not to be a pest, but it's spelled, "Galick Gun" not "Galactic Gun".


SDoom, I have a quick question:

I want to make more animations for Link's Navi model. Do I just make a new animation in the FitMotion and animate it the way I like?

Also, how would I go an add this new animation via PSA?
I know spelled wrong... silly me


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 12, 2012, 05:32:18 PM
Finished the animation for the Final Flash (it came out sexy, 164 frames compared to Galick Gun's 140) and the D Taunt for Vegeta.  I'll just need to do the PSA work for Vegeta's specials and taunts and I'll release a beta.

Note that the beta won't include the Final Smash/SSJ transformation quite yet (which consequently means no Final Flash either), but it will contain the Scouter and Over 9000 taunt and Galick Gun.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Ikuto on February 12, 2012, 05:52:28 PM
Finished the animation for the Final Flash (it came out sexy, 164 frames compared to Galick Gun's 140) and the D Taunt for Vegeta.  I'll just need to do the PSA work for Vegeta's specials and taunts and I'll release a beta.

Note that the beta won't include the Final Smash/SSJ transformation quite yet (which consequently means no Final Flash either), but it will contain the Scouter and Over 9000 taunt and Galick Gun.
If you ask me it should be a small team of beta tester 4-8 around. I doubt EVERYBODY will give feed back.
I either way will make a vid and give the feedback like that.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 12, 2012, 05:59:03 PM
If you ask me it should be a small team of beta tester 4-8 around. I doubt EVERYBODY will give feed back.
I either way will make a vid and give the feedback like that.

Kid Buu had about 20 though (and almost all of them gave helpful feedback), and I want Vegeta to be more public. 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Ikuto on February 12, 2012, 06:33:30 PM
Kid Buu had about 20 though (and almost all of them gave helpful feedback), and I want Vegeta to be more public. 
Ah ok. Like I said I'll make a vid and give you a Feedback through that.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 12, 2012, 07:03:24 PM
IIRC, you said that he would have Final Flash instead of Big Bang Attack right? Or is it in there somewhere? im just curious.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: dpgthirteen on February 12, 2012, 07:48:47 PM
If your still looking, I'll be more then willing to test him.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 12, 2012, 08:35:11 PM
If your still looking, I'll be more then willing to test him.
Im not asking him to put it in, im just asking if he is still gonna use it, or not. Its fine either way.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 12, 2012, 08:37:42 PM
Not to be a pest, but it's spelled, "Galick Gun" not "Galactic Gun".


SDoom, I have a quick question:

I want to make more animations for Link's Navi model. Do I just make a new animation in the FitMotion and animate it the way I like?

Also, how would I go an add this new animation via PSA?
Just so this isn't missed.


And that's great news on the Vegeta progress, I cannot wait to try him out!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: toastoftriumph on February 12, 2012, 08:48:05 PM
As always, loving your animations. Can't wait to try it out personally.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 12, 2012, 10:38:08 PM
I'd love to beta Vegeta. He's not my favorite DBZ character, nor do I like him all that much as a character period (The short tempered semi-good guys aren't my cup of tea) But I am more then able to give some fair feedback.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 13, 2012, 06:14:43 AM
Kid Buu had about 20 though (and almost all of them gave helpful feedback), and I want Vegeta to be more public. 
i will also try to give good feedback
then the beta is ready to be sent

btw did you got my PM with SSJ head/eyes is on blasterM bone now

the other models is also soon ready im just needing one to send me a .max of buu saga
so i can make GT outfit out of it and SSJ4 as FS eyes/SSJ mode(if filesize is fine for it as i for some reason dont think it is)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Dark Aura on February 13, 2012, 09:16:07 AM
I'd love to Beta test like I did with Buu, if you're not too full already.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 13, 2012, 09:39:09 AM
is  there any need for everyone to keep asking he said he was going to make the beta public


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 13, 2012, 09:44:17 AM
Heh, I'll make sure to give decent feedback this time, SDo0m.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: MandoWolfe on February 13, 2012, 09:46:28 AM
I'll help out with Beta testing if you'd like that is. Im sure i'll be able to give helpful feedback.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 13, 2012, 12:43:59 PM
 I can also if needed. Im sure giving alots of good feedback on vegeta. But only if needed you now you choose the testers your self  :vyse:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 13, 2012, 12:46:25 PM
@Sdo0m
trying to make a better GFX for use to galick gun/kamehameha/geno beam
not sure if it will fail but im try
if i fail just use the one from wolfegeta


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Teinchi23 on February 13, 2012, 12:59:42 PM
I can also if needed. Im sure giving alots of good feedback on vegeta. But only if needed you now you choose the testers your self  :vyse:
I could beta test too (if needed) cause I live and breath vegeta. :af2:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 13, 2012, 01:41:19 PM
he said it will be released to the public so everyone can give there input...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 13, 2012, 03:40:17 PM
Just so this isn't missed.


And that's great news on the Vegeta progress, I cannot wait to try him out!

As regards to your question, all you have to do is create another AnimationData, change the FileIndex to a different number from 0 and make sure that the FileFlags and Fileld are the same as the existing Navi animation/s.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 13, 2012, 03:48:02 PM
Ok, thanks.

Just wanted to know for current/future references.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SwingSet on February 13, 2012, 05:22:00 PM
I was like this for the Vegeta PSA
:yay:



Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ItalianStallion on February 13, 2012, 06:24:35 PM
Holy [censored].

I was gonna vote the second option, but after I saw how sick the Galick Gun looks, and the after effect, I voted for the first option.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 13, 2012, 06:49:06 PM
I was like this for the Vegeta PSA
:yay:


Spam much? :srs:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SwingSet on February 13, 2012, 08:59:11 PM
Spam much? :srs:
no i just get really exited, and how's that spamming? just saiyin...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: BlueBrain on February 14, 2012, 07:03:23 AM
no i just get really exited, and how's that spamming? just saiyan...

fixed for the lulz

i cant wait to try this out, the only thing bothering me is that its over wolf... one of the few characters with a great moveset...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 14, 2012, 07:38:36 AM
fixed for the lulz
oh mai gawd  :>.>palm: :af:

Good stuff though SD, can't wait for the beta, need to try out that galick gun


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 14, 2012, 07:57:22 AM
fixed for the lulz

i cant wait to try this out, the only thing bothering me is that its over wolf... one of the few characters with a great moveset...
true dat


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 14, 2012, 08:32:36 AM
fixed for the lulz

i cant wait to try this out, the only thing bothering me is that its over wolf... one of the few characters with a great moveset...
damnit... you read my mind.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 14, 2012, 05:27:04 PM
Bad news peepz, I'm getting freezes.  However, I don't actually think it's to do with my PSA, since so far both the FitWolf.pac and FitWolfMotionEtc.pac are below MarioDK's Wolfgeta.  Problem is probably the import.  I'll need to half the resolution for all the textures.  So it won't be HD, but it will have to do.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 14, 2012, 05:31:38 PM
Bad news peepz, I'm getting freezes.  However, I don't actually think it's to do with my PSA, since so far both the FitWolf.pac and FitWolfMotionEtc.pac are below MarioDK's Wolfgeta.  Problem is probably the import.  I'll need to half the resolution for all the textures.  So it won't be HD, but it will have to do.
Might as well only try halving the least noticeable pieces?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 14, 2012, 05:45:53 PM
Might as well only try halving the least noticeable pieces?

Actually, I halved the resolution of basically every texture and the differences are basically negligible unless you zoom in real close to examine it.  The benefit though, is a model that's about 1/3 of the overall size.

The other problem that I've been encountering now is that a number of his external graphics aren't appearing ingame, and are instead causing massive ingame lag :-\


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 14, 2012, 05:48:10 PM
well mabye dont use the model just use wolf with vegeta texture or sonicbrawlers vegeta or import a different one


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 14, 2012, 05:49:27 PM
well mabye dont use the model just use wolf with vegeta texture or sonicbrawlers vegeta or import a different one

But the model is no longer the problem.  I just said that.  The problem is the graphic effects now.  And the whole reason I'm doing this Vegeta is because of Beyond's model.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ItalianStallion on February 14, 2012, 05:49:57 PM
You will figure it out good sir. You are the PSA mastarmind after all. Good luck with everyone.

Happy 420 pages brah!

*Smokes*


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 14, 2012, 05:52:05 PM
But the model is no longer the problem.  I just said that.  The problem is the graphic effects now.  And the whole reason I'm doing this Vegeta is because of Beyond's model.
thanks for implying mine is crap


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 14, 2012, 05:54:51 PM
But the model is no longer the problem.  I just said that.  The problem is the graphic effects now.  And the whole reason I'm doing this Vegeta is because of Beyond's model.
o-well you'll get


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 14, 2012, 05:57:04 PM
thanks for implying mine is crap

How in any way does that imply that at all?  I originally wasn't even going to do Vegeta.  Even a 'good' model wouldn't have swayed me.  Beyond just dealt out a really really amazing model that made me really want to do him.  Stop feeling sorry for yourself.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 14, 2012, 05:58:24 PM
what eves. >.>

just hope this PSA gets complete so these dbz fanboys will pipe down >.>

and did you get my PM about deadpool


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 14, 2012, 06:05:08 PM
and did you get my PM about deadpool

Aye, and feel free to use whatevs. 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 14, 2012, 06:08:07 PM
alrighty thanks


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Carnage on February 14, 2012, 06:25:21 PM
hope you find out why wolf gfx doesnt appear


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 14, 2012, 10:18:00 PM
ahh..a small obstacle, a great PSA maker such as yourself should be able to fix it. good luck.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 17, 2012, 03:53:18 PM
try to use a Wolf model  
so you can see if anything works on that model
maybe its cuz of something is wrong with the bones on vegeta model and not the PSA or animations

if it is something wrong with the bones i will try to do kinda rerig him (still beyond´s rig i will just copy/paste the rig from the wolf bonset on vegeta to a the new Wolf boneset)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master_Ryuk on February 18, 2012, 04:57:15 PM
Didn't this problem happen before with VJ? maybe Vegeta has the same solution....


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 18, 2012, 06:16:35 PM
Didn't this problem happen before with VJ? maybe Vegeta has the same solution....

Different problem, and it's been fixed anyway


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 19, 2012, 02:35:01 AM
Different problem, and it's been fixed anyway
is it fixed? Yay!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 07:05:55 AM
is it fixed? Yay!

But alas, there are still problems and at this point I've gotten bored of PSAing for Vegeta, so I've handed the majority of the PSA work to somebody else highly capable and I know who will do a good job.  He knows who he is, and y'all could probably guess who it is anyway


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 19, 2012, 07:11:06 AM
But alas, there are still problems and at this point I've gotten bored of PSAing for Vegeta, so I've handed the majority of the PSA work to somebody else highly capable and I know who will do a good job.  He knows who he is, and y'all could probably guess who it is anyway
So you'll only do the rest of the animations for Vegeta? And my guess is MarioDK..


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 07:24:31 AM
So you'll only do the rest of the animations for Vegeta? And my guess is MarioDK..

Basically yeah.  There aren't too many animations left anyway.  I'll do a few smaller PSA tweaks to refine it here and there but that's about it probably.
And yes you're correct


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 19, 2012, 07:38:32 AM
 And my guess is MarioDK..
and we have a winner
i will PSA vegeta after Geno is done
i think i can fix the problem with the GFX
i just have to get the models for them there is not opened/saved with blackjax´s brawlbox and hope my idea will work

i kinda got same problem with Geno beam´s GFX then i saved the fitrobot.pac with blackjax´s brawlbox


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 19, 2012, 09:42:05 AM
Basically yeah.  There aren't too many animations left anyway.  I'll do a few smaller PSA tweaks to refine it here and there but that's about it probably.
And yes you're correct

Ah, say oh awesome animator of awesome epicness >_>
Would you be interested in helping out with the Rock Lee project once your current one is done? I mean small stuff, like walking, running, holding items, that stuff :) pretty please =3

I also plan to import Stalmaster from Skyward Sword and probably Scervo too...if you're interested :)

Either way, epic hacks man, I can't wait to see how mister over nine thousand turns out ...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 09:53:20 AM
Ah, say oh awesome animator of awesome epicness >_>
Would you be interested in helping out with the Rock Lee project once your current one is done?

No not really


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Velen on February 19, 2012, 09:55:23 AM
No not really


Wanna know how to remotivate yourself?

How about this?

This message plays every time my batteries run low (http://www.youtube.com/watch?v=JMY2v_aeuSw#)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master_Ryuk on February 19, 2012, 12:00:42 PM
Basically yeah.  There aren't too many animations left anyway.  I'll do a few smaller PSA tweaks to refine it here and there but that's about it probably.
And yes you're correct

 :>.>:
Anyways i hope Vegetable comes out nicely, im kinda tired of wolf =/


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Enigmatic on February 19, 2012, 03:32:49 PM
So if you're personally done with Vegeta do you know who you'll be focusing on, or will you be taking a short break?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 19, 2012, 03:38:15 PM
Basically yeah.  There aren't too many animations left anyway.  I'll do a few smaller PSA tweaks to refine it here and there but that's about it probably.
And yes you're correct
Good! Is it someone who can handle DBZ characters then it is MDK! I mean: man! is getting better in PSA


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 03:39:18 PM
So if you&#039;re personally done with Vegeta do you know who you&#039;ll be focusing on, or will you be taking a short break?

Tis a secret :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 19, 2012, 03:41:35 PM
Personally I hope its Travis


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 19, 2012, 03:44:06 PM
Well he's already working on Cloud and Tekkaman Blade... So unless you enjoy working on 3 characters at a time, It's probably one of the first two.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 19, 2012, 03:45:37 PM
It is Cloud already but if there is 2 progress i think maybe.... Hmm i Think it is dudley, cuz he has been there long on future PSA's but i hope it is knuckles Joe or groudon


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 19, 2012, 03:50:50 PM
Didnt you say you'd rework V.Joe, or just tune him a bit?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: nanobuds on February 19, 2012, 03:53:47 PM
Tis a secret :P
hmmm i think i may know  :>.>:

would i know?  :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 19, 2012, 04:07:25 PM
Now that nano posted i Think i know too!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master Penis on February 19, 2012, 05:38:16 PM
Well since your done with Vegeta PSA wise personally, do you think a beta could be released now?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ThyLASA on February 19, 2012, 07:06:25 PM
Well since your done with Vegeta PSA wise personally, do you think a beta could be released now?

He's not done dude -__-. He just said that he got bored with PSAing him. so Mariodk is going to do it after he does Geno PSAing read everything before commenting dude


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 19, 2012, 07:30:29 PM
He's not done dude -__-. He just said that he got bored with PSAing him. so Mariodk is going to do it after he does Geno PSAing read everything before commenting dude
Aka why he said done with him PSA-Wise PERSONALLY. Meaning he's personally done working on the PSA but is still working on the animations. Learn to comprehend the comment before telling someone to read. o: No offense intended.

Also, I hope he's kicking Zero back up.. I was really excited for him, but now I think he's going to be last or something x.x Either him or Tekkaman..


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 19, 2012, 07:36:17 PM
Well since your done with Vegeta PSA wise personally, do you think a beta could be released now?
well yeah, only the animations are done, but you still need the PSA work for there to be a beta, unless you want a ki blast animation and wolf's blaster gun shot to come out :P

Also, yeah I really like zero too, hes the one ive been the most excited for, simply because hes just a cool character and the current zero PSA is really getting old.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 19, 2012, 07:41:04 PM
ooh yah zero is awsome i hope you make him sdoom and with beyonds import its gonna be AWSOME!!!!!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 19, 2012, 07:47:45 PM
well yeah, only the animations are done, but you still need the PSA work for there to be a beta, unless you want a ki blast animation and wolf's blaster gun shot to come out :P

Also, yeah I really like zero too, hes the one ive been the most excited for, simply because hes just a cool character and the current zero PSA is really getting old.
I believe the Ki Blast will be wolf's blaster shot...

And I forgot about Zero. That mean's SDoom has 3 WIP PSA's and might want to start another.

Anywho, whoever they are, I'm sure they'll have a unique playstyle and have a stall-n-fall Dair.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 19, 2012, 08:03:13 PM
Oh of course, I'll be happy with pretty much any of the PSAs he has on the OP right now, zero obviously, tekkaman blade would be nice, groudon sounds boss (bowser is really getting old anyways) and Dudley would be boss too because I like street fighter anyways. Black Knight is equally cool as well. But uh yeah Zero would make me nerdgasm if you made him because like I said before, the old PSA is definitely fun but VERY old. and I'm a huge fan of Zero because I played every megeman x game, and the majority of the time I played as zero.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 09:50:41 PM
You're all wrong btw.  Just thought I'd throw that out that :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: slayermarth101 on February 19, 2012, 10:08:04 PM
Its the get out frog.

ಠ_ಠ

:srs:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Gamma Ridley on February 19, 2012, 10:11:12 PM
Not gonna lie, I would love to see Groudon happen. Aafyre never got his PSA. /:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 19, 2012, 10:34:25 PM
Well since your done with Vegeta PSA wise personally, do you think a beta could be released now?
vegeta is not done he still needs throws,PSA "B" attacks,PSA taunts,afew animations but not many


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 19, 2012, 10:35:14 PM
I don't think it's anyone on the OP.. It's literally a secret PSA, unless it's Knuckle Joe. :3


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ThyLASA on February 19, 2012, 10:38:55 PM
I don't think it's anyone on the OP.. It's literally a secret PSA, unless it's Knuckle Joe. :3
yeah I was about to this


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 19, 2012, 11:19:46 PM
I don't think it's anyone on the OP.. It's literally a secret PSA, unless it's Knuckle Joe. :3

Nope not Knuckle Joe.  Although he'd be good fun to do especially since I've been playing a lot of Kirby's Return to Dreamland lately.  Really fun game.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Velen on February 19, 2012, 11:23:31 PM
Nope not Knuckle Joe.  Although he'd be good fun to do especially since I've been playing a lot of Kirby's Return to Dreamland lately.  Really fun game.

I wanna know~

. . . Another question I have it what the hell happened to BY, I know he moved to LST, but where is he?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: songeflemy on February 19, 2012, 11:34:43 PM
My guess, is that he probably has a new PSA he wants to do so bad.

Or he's about to take one out from the garbage. Like Wolverine, or Gotenks.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 19, 2012, 11:56:10 PM
My guess, is that he probably has a new PSA he wants to do so bad.

Or he's about to take one out from the garbage. Like Wolverine, or Gotenks.
Gotenks is my project if you not have seen my thread it say Gotenks/geno WIP
but if Sdo0m wanted to help i will sure send the model+animations i got for him


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master_Ryuk on February 20, 2012, 12:01:00 AM
Since it doesn't appears to be tekkeman, my guess is on Zero, since he already has some animations already done, and if not him, its probably something that appeared in a videogame he was playing last night xD


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Velen on February 20, 2012, 12:01:50 AM
My guess, is that he probably has a new PSA he wants to do so bad.

Or he's about to take one out from the garbage. Like Wolverine, or Gotenks.

Nice to see you around Songe. =)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 20, 2012, 12:16:20 AM
i still gots my fingers crossed for travis


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kamina on February 20, 2012, 01:30:50 AM
I personally hope it's Zero. The current Zero moveset has not aged well. If it's not Zero, then I hope it's Travis.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 20, 2012, 01:32:52 AM
hope its grounden (cuz that is like the only char. left i know on 2nd. post)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SouthCraft on February 20, 2012, 01:58:32 AM
I Think i know who it is as i said. Red spikey hands knuckles?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 20, 2012, 04:40:22 AM
I hope it's either Zero or Cloud. Cloud's progress was really impressive!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Carnage on February 20, 2012, 05:58:42 AM
hope its grounden (cuz that is like the only char. left i know on 2nd. post)
same  bowser needs  a decent moveset :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 20, 2012, 09:31:27 AM
i still gots my fingers crossed for travis

I personally hope it's Zero. The current Zero moveset has not aged well. If it's not Zero, then I hope it's Travis.

hope its grounden (cuz that is like the only char. left i know on 2nd. post)

I hope it's either Zero or Cloud. Cloud's progress was really impressive!

I already said every guess on pgs 421 and 422 are wrong...

So all of you are wrong...

And I actually disagree with you Cloud Strife.  The Zero moveset aged VERY well.  It's still considered very balanced, and it's still pretty fun to play.  At the time it was a pretty revolutionary PSA.  Infact the only really dated thing about it are the animations.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: songeflemy on February 20, 2012, 09:49:13 AM
I wasn't quoted, so....?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 20, 2012, 09:53:38 AM
I wasn't quoted, so....?
i kinda hope you guess right on yours last post 
but at same time i dont hope it since i have worked hard on him and wanted to release the PSA as a almost Final version on V1(that why he taking so long)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 20, 2012, 10:02:04 AM
I wasn't quoted, so....?
Nope not Knuckle Joe.  Although he'd be good fun to do especially since I've been playing a lot of Kirby's Return to Dreamland lately.  Really fun game.

My last guess would be Black Knight. <_<

Bleh, I'm just a fanboy wanting that one to be done. XD


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 20, 2012, 10:09:59 AM
Okay, let me make this clear as crystal

Everybody that has commented here so far is wrong.  None of you are even close.  Now stop guessing.  I'm not telling


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Cascade Hellsing on February 20, 2012, 10:10:44 AM
Okay, let me make this clear as crystal

Everybody that has commented here so far is wrong.  None of you are even close.  Now stop guessing.  I'm not telling

You're cooking a Turkey in the Oven!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: songeflemy on February 20, 2012, 10:12:46 AM
Okay, let me make this clear as crystal

Everybody that has commented here so far is wrong.  None of you are even close.  Now stop guessing.  I'm not telling

Okay. Sorry, Hulk.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 20, 2012, 10:15:02 AM
You're cooking a Turkey in the Oven!
Okay. Sorry, Hulk.
both of you made my day with your.....wierd comments


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 20, 2012, 10:16:39 AM
Okay. Sorry, Hulk.

Nah this would be Hulk:

EVERYONE THAT COMMENT HERE WRONG!!  STOP GUESSING PUNY KITTENS.  SDO0M SMASH!!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 20, 2012, 10:25:24 AM
Nah this would be Hulk:

LMAO.
You're cooking a Turkey in the Oven!
...
wat


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Cascade Hellsing on February 20, 2012, 10:29:00 AM
....
wat

He's obviously cooking a Turkey in the oven so that we all can have a fantastic feast.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Allbait on February 20, 2012, 10:49:19 AM
This guess is completely random but... Dr.Doom? XD Or Phoenix Wright? WHY ARE YOU KEEPING SECRETS FROM US!? It drives everyone crazy :3


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Carnage on February 20, 2012, 10:51:45 AM
porbably isnt any of the characters in the OP so ppl can only wait to see what sdoom is doing. It might even be something not character related


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 20, 2012, 10:56:05 AM
Guys. He said stop guessing.
I'm going with what Carnage said.
porbably isnt any of the characters in the OP so ppl can only wait to see what sdoom is doing it might even but something not character related


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: songeflemy on February 20, 2012, 11:00:10 AM
porbably isnt any of the characters in the OP so ppl can only wait to see what sdoom is doing. It might even be something not character related

That's what I said.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Enigmatic on February 20, 2012, 08:04:52 PM
It is totally going to be the paddle from Pong. I win.

A bit off topic, but as for the old Zero I suppose from a moveset point of view it has aged very well. It is still very unique, unlike many movesets, having a focus far more on movability (because I can't think of a better work) than on having as many effects and mind blowing attacks as possible. It has wonderful concepts too. The taunt with the red clone of Zero walking out was fantastic, and the downsmash was both original and impressive. It was revolutionary. On the other hand the animations are very dated, some parts are still very Link, and I found it odd that they have a move to add a shield (which link didn't need a move to have), that becomes his boomerang for a use. It was fantastic for it's time, but I think it's pretty easy to justify an upgrade.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 20, 2012, 09:08:24 PM
I'd totally get the Zero PSA again if it had some custom animations.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 20, 2012, 10:04:59 PM
SD: If you wouldn't mind, I would very much appreciate your opinion on my three latest hacks via Video review. They aren't the best imports in the world, but I could use a little publicity, at least for these three imports. Cause I put god knows how much effort into them.
Scervo: Pending still
Krystal: Available on  my Vault
Rock Lee: Available on my vault

I don't really care what you say, if they're good, bad or what, I just need some feedback on the rigging and whatnot, from someone who actually knows what they're doing.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 21, 2012, 11:23:05 AM
SD: If you wouldn't mind, I would very much appreciate your opinion on my three latest hacks via Video review. They aren't the best imports in the world, but I could use a little publicity, at least for these three imports. Cause I put god knows how much effort into them.
Scervo: Pending still
Krystal: Available on  my Vault
Rock Lee: Available on my vault

I don't really care what you say, if they're good, bad or what, I just need some feedback on the rigging and whatnot, from someone who actually knows what they're doing.

I won't do a video review, but you will get something ;)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 21, 2012, 02:05:41 PM
SD: If you wouldn't mind, I would very much appreciate your opinion on my three latest hacks via Video review. They aren't the best imports in the world, but I could use a little publicity, at least for these three imports. Cause I put god knows how much effort into them.
Scervo: Pending still
Krystal: Available on  my Vault
Rock Lee: Available on my vault

I don't really care what you say, if they're good, bad or what, I just need some feedback on the rigging and whatnot, from someone who actually knows what they're doing.
Protip: You look like an entitled kid by whining about not getting enough publicity. Especially when you ask a popular hacker to take his own time to put you in the spotlight. If your imports aren't getting many downloads, get better at importing and rigging instead of trying to take a shortcut that no other hacker who imports tries to take. You're disrespecting everyone else on the model import board and their work by trying to get the spotlight. Asking him to critique your hacks is okay, but it should be through a pm, not a public post in his thread. It is off topic and disruptive. Asking for your hacks to get special treatment in the form of a video review is unprofessional and childish.
No trolling or flaming intended.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 02:16:09 PM
I won't do a video review, but you will get something ;)

Video review or not, to be honest I just want a pro's opinion on my work :) I'm still learning, so I want to learn the right way, from feedback and experience.(They aren't getting much feedback on the actual hack) It doesn't hurt to get an opinion from someone who actually knows what they're doing XD and I'm only asking you cause I know DSX8 or BJ wouldn't be in the mood for it *shrug*

Like I said, it doesn't matter if you like it, love it, or hate it, just need some opinion =3
And I'm repeating myself aren't I *facepalm* but you get what I mean.

@UncleOwnage: At what point does it sound like I'm whining? And saying No Trolling or Flaming intended doesn't make it come off as trolling or flaming any less than it possibly is. :/ That's like telling someone to "piss off" and saying no offense intended after, it doesn't change the fact you told them to piss off or change the impression of the phrase you used.

All he really needs to do is download any of them once, and give some feedback, that's all I'm asking for. It's up to him if he wants to keep them on his SD card after he's done fooling around with them.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 21, 2012, 02:38:35 PM
Actually you asked for it via video review, not just in text form. Don't try to change what you posted around. You should ask one of the better importers such as BJ, Pikazz, etc. I'm sure they could give you accurate and helpful comments. I said you should pm him the request, and "I could use publicity, I put who knows how much time into them." sounds like whining to me. The forums are pretty dead and have been for awhile, there are very few hackers who ever get publicity or decent critique, mainly because there are a ton of lurkers who don't post or comment on threads.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 02:54:33 PM
Yeah, I asked for it via video review, but when he said no I did the mature thing and said I'd take the review if it be video or not. Instead of insisting on a video review alone. It'd be an honor to get a video review, but if he doesn't have the time or interest I can't force him to make one.

There's a difference between whining and simply asking for it, and if I did cross that line, it was very little. And god knows how much work I put into those hacks, and the crap I had to go through to get them to work...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master_Ryuk on February 21, 2012, 02:55:19 PM
Just STFU, you both  are getting completely off topic and starting a flaming war, which is sometimes entertaining but against the rules.
I mean, is pride really that important to post **** just to "win"?

And aside from that:
SD, just wondering, have you played/bough soulcalibur V? ; )


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: BlueBrain on February 21, 2012, 04:13:24 PM
Protip: You look like an entitled kid by whining about not getting enough publicity. Especially when you ask a popular hacker to take his own time to put you in the spotlight. If your imports aren't getting many downloads, get better at importing and rigging instead of trying to take a shortcut that no other hacker who imports tries to take. You're disrespecting everyone else on the model import board and their work by trying to get the spotlight. Asking him to critique your hacks is okay, but it should be through a pm, not a public post in his thread. It is off topic and disruptive. Asking for your hacks to get special treatment in the form of a video review is unprofessional and childish.
No trolling or flaming intended.

funny how u call it a "protip" and talk about him being childish, when u take the time to write that wall of text not only once, but TWICE...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 04:28:26 PM
funny how u call it a "protip" and talk about him being childish, when u take the time to write that wall of text not only once, but TWICE...

^My thoughts exactly...

Also SD, how did you fix your frame dropping problems when you were recording? I moved some wires on my setup and now I'm droping frames like mad after about a minute of recording.

On topic:
VAGETAAAAAAAAA *Hype train*


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 21, 2012, 04:42:08 PM
I missed a few pages... and skimmed a few...

So I'm to understand that SD gave Vegeta to MarioDK

Coolio. MarioDK knows what he's doing.

As far as imports go... the thing about popularity on this site seems to be if it comes with a moveset or not... or if the character is just badace...

Best way to get your import some popularity... find someone willing to moveset it... or make one on your own.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 21, 2012, 06:02:36 PM
@kagemaru
So true.
@jokekid
Just trying to explain my point in terms naru would understand, with less flame. If anything your comment is uneeded spam.
@naru
Listen to kagemaru. He has good points. Learning psa is a must. Just realize most people's hacks don't get much publicity/popularity. Even ones I've spent over 50 hours on get  minimal downloads and such. It's just how the forums and bv are.
@sdoom
Sorry for this "flame-war" that I apparently started, I just like seeing people work hard to get recognition. I hope to see previews of whatever is next on your agenda in the near future.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 06:29:06 PM
I missed a few pages... and skimmed a few...

So I'm to understand that SD gave Vegeta to MarioDK

Coolio. MarioDK knows what he's doing.

As far as imports go... the thing about popularity on this site seems to be if it comes with a moveset or not... or if the character is just badace...

Best way to get your import some popularity... find someone willing to moveset it... or make one on your own.

Lee will have a moveset...
And so will Scervo and Krystal at some point.
Lee is easiest to animate, so he'll be priority one.
I'm remaking his rig entirely as we speak. It should be more non-psa friendly than the other one. IE, it may not need a motionetc for it to look good.

It may also have final smash eyes and expressions, but I need some questions I posted in a/a help answered first :/


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 21, 2012, 06:43:13 PM
NZM, you were told to not to request on threads that don't belong to you or are not open to requests. Don't do it again.

Now, back on topic, if you may.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 21, 2012, 08:01:12 PM
Yeah ^ back on topic time...  :vyse: can't wait for your new project SD


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 08:46:59 PM
NZM, you were told to not to request on threads that don't belong to you or are not open to requests. Don't do it again.

Now, back on topic, if you may.
Read my last post, then read it again, and after that read it once more :srs:
At what point in that post was I even hinting or suggesting a request in any way, shape or form.
None, so kindly  back off okay :srs: cause I wasn't requesting SD do anything other than give a little feedback, by pm if needed.

On Topic: I look forward to the new project too, although I'm curious as to what it is :/


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: slayermarth101 on February 21, 2012, 08:51:42 PM
Read my last post, then read it again, and after that read it once more :srs:
At what point in that post was I even hinting or suggesting a request in any way, shape or form.
None, so kindly  back off okay :srs: cause I wasn't requesting SD do anything other than give a little feedback, by pm if needed.

NZM, you were told to not to request on threads that don't belong to you or are not open to requests. Don't do it again.

Now, back on topic, if you may.


(http://www.deviantart.com/download/203186577/troll_face_dancing_banana_by_zorkky-d3cyzrl.gif)That made me Lol. (http://www.deviantart.com/download/203186577/troll_face_dancing_banana_by_zorkky-d3cyzrl.gif)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 08:56:17 PM
([url]http://www.deviantart.com/download/203186577/troll_face_dancing_banana_by_zorkky-d3cyzrl.gif[/url])That made me Lol. ([url]http://www.deviantart.com/download/203186577/troll_face_dancing_banana_by_zorkky-d3cyzrl.gif[/url])



Well you know what Assuming does, it makes an ass of you and me :srs:
I'm glad I made someone laugh even though I wasn't trying to be funny :P

But seriously...wtf man....there was like 0% "requesting" content in the post he quoted XP
Unless you count me asking SD for some solid critique on my hacks, but cmon, that's yesterday's news X_X

Anyway, on topic, If there's any way I can help with beta testing anything I'd be happy to. I got nothing but time if I can find the time to re-do an entire rig due to one comment on a youtube video =3


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Albafika on February 21, 2012, 08:56:59 PM
Read my last post, then read it again, and after that read it once more :srs:
At what point in that post was I even hinting or suggesting a request in any way, shape or form.
None, so kindly  back off okay :srs: cause I wasn't requesting SD do anything other than give a little feedback, by pm if needed.

On Topic: I look forward to the new project too, although I'm curious as to what it is :/
SD: If you wouldn't mind, I would very much appreciate your opinion on my three latest hacks via Video review. They aren't the best imports in the world, but I could use a little publicity, at least for these three imports.
And how is this not a request? You specially requested it be via a Video (Not PM) 'cause the publicity would help.

NZM, you were told before to not to do it before, and I'm asking you again to refrain from doing it again or replying to this, and if you feel you need to reply to this, do it via PM (With this I mean, stop derailing the thread as you just did above. Also, I did not quote a post, check your facts?). Request sections exist for a reason, same with PMs, I'd advice next time you just post asking the person to check their PMs rather than posting the Request on the thread.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 21, 2012, 09:05:04 PM
How about... we all just... yanno...

Drop it...


---

I just hope SD finishes... I know he may be busy with irl and stuff and even the animation class.

Also... SD, did you get my PM about grabs and final smashes... kinda need some help with those.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 21, 2012, 09:08:02 PM
Yeah ^ back on topic time...  :vyse: can't wait for your new project SD
*quotes self for emphasis*


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 21, 2012, 09:17:28 PM
I think a new poll is necessary, since Vegeta is out of your possession, and we don't know who's up and coming... And you don't seem to like people spamming you whether or not the character is from the OP or not.

Or you can just lock your thread until something new comes around.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 21, 2012, 09:37:25 PM
Okay fine, I'll drop it >_>
and if I had anything else to say it'd be ignored either way. Though I did accept his answer about said video review. And changed the request to a solid critique instead but whatever, don't feel like getting warned over this, so yeah...subject drop time...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 21, 2012, 10:15:09 PM
Nah, I don't think a lock is necessary, he'd probably like the further discussion, but I'd agree a new poll is needed. Probably something about his new project <.<   >.>


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 22, 2012, 04:20:56 PM
Well since I can't think of any ideas for the poll, I shall give you guys one clue on what the secret PSA is.

It's a robot

There's you clue.  Now I'm off to scramble some eggs.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: songeflemy on February 22, 2012, 04:32:56 PM
Tekkenman Blade.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 22, 2012, 04:34:04 PM
he dosen't count there is a man inside the suit its not really a robot


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SSJ Is Clueless! on February 22, 2012, 04:37:32 PM
-R2-D2
-rob from starfox
-cell(dbz)
-andriod(dbz)

thats all i got


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: AnImAiNe on February 22, 2012, 04:49:24 PM
i doubt its r2d2 cuz thats not really that exciting of a character
and i dont think it is another dbz move set


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 22, 2012, 04:49:50 PM
Ray MK II or whatever he's called.
Megaman X
Axl
Metal Sonic
Cervo
A robotic cat
A robotic Magikarp.
Idk o.o


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Master Penis on February 22, 2012, 05:08:57 PM
Perhaps its General Grievous from Star Wars?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 22, 2012, 05:50:21 PM
Perhaps its General Grievous from Star Wars?

General Grievous is not a robot, granted, he has robotic parts, but he is still organic.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 22, 2012, 06:10:03 PM
Yeah and I don't think there has ever been anything in star fox where the robot fought or was in battle. Wall-E? lol idfk


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 22, 2012, 06:48:50 PM
Well unless SDoom is still on his DBZ binge, then its probably not Cell or an Android. Cell isn't even a robot... Its technically an organic creature since it has organic features... And an android isn't a robot either... 16 was a robot... 17 and 18 were humans with robotic parts... (androids)

And any other robotic dbz characters are lacking in a texture in the vault... (which isn't really an issue since that could be a secret too)

I would throw my vote in and say Ray MK II  as well, but that texture is over Samus so unless there is a model hidden somewhere its probably not this.

And I haven't seen anyone say Zero yet... But thats wht I think the best bet would be.

He's a Robot... SDoom already said he'd do him... and its in his OP (last time I checked)


BTW: does anyone know how to find out where to rip models from? Cause I want to request someone make Nightcrawler, and the guide says I should link to where you can rip it from... but I don't know that myself. I just want the Model from X-Men Next Dimension for the G-Cube


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 22, 2012, 06:54:39 PM
Knowing SDoom, he probably wouldn't make multiple characters from the same series. (Vegeta was an exception and Burst Sonic doesn't count)

So my guesses are:

-Sentinel (because you can make exceptions)
-Andromon (Digimon FTW!)
-Yoshimitsu(?) (I don't know what he is...)

I don't think it'd be Tron Bonne... I don't know why...

But General Grievous would be boss...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 22, 2012, 06:59:08 PM
Well unless SDoom is still on his DBZ binge, then its probably not Cell or an Android. Cell isn't even a robot... Its technically an organic creature since it has organic features... And an android isn't a robot either... 16 was a robot... 17 and 18 were humans with robotic parts... (androids)

And any other robotic dbz characters are lacking in a texture in the vault... (which isn't really an issue since that could be a secret too)

I would throw my vote in and say Ray MK II  as well, but that texture is over Samus so unless there is a model hidden somewhere its probably not this.

And I haven't seen anyone say Zero yet... But thats wht I think the best bet would be.

He's a Robot... SDoom already said he'd do him... and its in his OP (last time I checked)


BTW: does anyone know how to find out where to rip models from? Cause I want to request someone make Nightcrawler, and the guide says I should link to where you can rip it from... but I don't know that myself. I just want the Model from X-Men Next Dimension for the G-Cube
I already said Zero way earlier, and he said it's not in his OP. It's completely secret.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: slayermarth101 on February 22, 2012, 07:06:32 PM
Knowing SDo0m, I kinda think it's a sonic character. :-\
But then again, I may be waaaaaaaaay off. :-\


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 22, 2012, 07:24:15 PM
Knowing SDo0m, I kinda think it's a sonic character. :-\
But then again, I may be waaaaaaaaay off. :-\
Think. It's a Robot, either Metal Sonic, Neo Metal, or something else Eggman created. I don't think SDo0m would be doing any of those..


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 22, 2012, 07:29:01 PM
Omega doesn't count?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: X on February 22, 2012, 08:05:22 PM
Well, if you look at his latest video on his Youtube account, I'd say it's probably Metal Sonic.
The Chronicles of Metal Sonic - Heart of Steel (http://www.youtube.com/watch?v=gv-vGglebLM#ws)
Although, I think that's more of a showcase video, so that doesn't exactly mean a lot.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 22, 2012, 08:34:26 PM
Omega doesn't count?
He'd be under "something else Eggman created." lol But now I'm sort of starting to believe it's M. Sonic, because of that video. XD


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: nanobuds on February 22, 2012, 08:51:49 PM
Metal Sonic?  :happy:

then SDoOm will be happy on what i plan to rig soon ;)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 22, 2012, 09:54:01 PM
Knowing SDoom, he probably wouldn't make multiple characters from the same series. (Vegeta was an exception and Burst Sonic doesn't count)

So my guesses are:

-Sentinel (because you can make exceptions)
-Andromon (Digimon FTW!)
-Yoshimitsu(?) (I don't know what he is...)

I don't think it'd be Tron Bonne... I don't know why...

But General Grievous would be boss...
lol Yoshimitsu isn't really a robot, the only thing robot about him is his right arm, which isn't actually metal, its wood clockwork.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 22, 2012, 11:00:54 PM
i dont think its metel sonic since that model is also over Wolf like as Vegeta and we just getting vegeta
and Sdo0m dont do ports not even model ports


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 22, 2012, 11:07:29 PM
Ahem...I know someone who's a robot...
XD
I kid lol


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 08:50:51 AM
Ahem...I know someone who's a robot...
XD
I kid lol

ASTRO BOY!!!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: DoctorFlux(Mariodk) on February 23, 2012, 09:10:43 AM
mecha sonic(not metal sonic) :D


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 01:17:24 PM
There is a possibility that someone got the right answer.  Maybe.  Depends on whether I ate my scrambled eggs.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 23, 2012, 01:20:23 PM
There is a possibility that someone got the right answer.  Maybe.  Depends on whether I ate my scrambled eggs.
*sees reoccurring phrase* o:... *finally gets hint* ;o...
Mecha Sonic. *High Fives MarioDK*


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 01:43:38 PM
*sees reoccurring phrase* o:... *finally gets hint* ;o...
Mecha Sonic. *High Fives MarioDK*


nope.avi (http://www.youtube.com/watch?v=gvdf5n-zI14#ws)



Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 23, 2012, 01:49:41 PM
o.o i know.... SNORLAX!   


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: dpgthirteen on February 23, 2012, 01:50:56 PM
I hope its Metal over Wolf, I think I have heard it a few times on this thread that Vegetas moveset will only work with Vegeta models.
---------------------
(http://fc06.deviantart.net/fs70/i/2011/010/c/b/nope_by_diznot-d36uvon.jpg)
I guess.....


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 01:56:28 PM
Actually, I think Zed got it with "Something Eggman created" and my answer of "Omega" kinda follows through with that.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 01:58:01 PM
o.o i know.... SNORLAX!  

Because Snorlax is a robot?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 23, 2012, 02:02:51 PM
nope.avi ([url]http://www.youtube.com/watch?v=gvdf5n-zI14#ws[/url])



 :>.>:

You're... you're... I don't know what you are, but you're something.. I'll get back to you later on what you are.. T.T


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 03:02:02 PM
Hey SDoom, can you help me figure out something? (Brackets will explain them in brawl terms)

I'm trying to get Kratos (Link) to fire a Shockwave (Arrow) with his neutral special the way that Mario/Wolf/Pikachu/etc do. Can you help me with this?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 03:12:01 PM
Hey SDoom, can you help me figure out something? (Brackets will explain them in brawl terms)

I'm trying to get Kratos (Link) to fire a Shockwave (Arrow) with his neutral special the way that Mario/Wolf/Pikachu/etc do. Can you help me with this?

Can you not just use Generate Article 1?  I'm pretty sure that's what Eldiran's Zero uses for his full charge blaster. 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 03:20:37 PM
Is that all? I'm just thinking because Link's works differently, because In brawl the arrow would be there on startup and loop and not fire until the end animation.

Unless It'd have to be done in a different way...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ThyLASA on February 23, 2012, 03:22:16 PM
it's RK MK11 or some robot thing I don't know the name but it's a assist trophy in brawl and someone guess this

edit It's Ray MK II someone said it on the last page and SDoom said a while back he wanted to do a PSA on him so I'm pretty sure the guy answer is right. (sorry i don't want to look for his name but you know who you are)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 23, 2012, 03:59:21 PM
it's RK MK11 or some robot thing I don't know the name but it's a assist trophy in brawl and someone guess this

edit It's Ray MK II someone said it on the last page and SDoom said a while back he wanted to do a PSA on him so I'm pretty sure the guy answer is right. (sorry i don't want to look for his name but you know who you are)
Me. :D I said Ray MKII! Hopefully we're right ^-^ since Scrambled Egg Zone wasn't apparently the hint..


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Carnage on February 23, 2012, 04:14:37 PM
Me. :D I said Ray MKII! Hopefully we're right ^-^ since Scrambled Egg Zone wasn't apparently the hint..
isnt the only import of him over samus and we all know samus psa limit is 7kb :S


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 23, 2012, 04:15:29 PM
Because Snorlax is a robot?


if you close both eyes and imagine it he is :srs:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 04:17:12 PM
edit It's Ray MK II someone said it on the last page and SDoom said a while back he wanted to do a PSA on him so I'm pretty sure the guy answer is right. (sorry i don't want to look for his name but you know who you are)

Since when?  I don't ever recall saying I wanted to do Ray Mk II.  I barely even know the character apart from as an assist in Brawl.   


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: LCCoolJ95 on February 23, 2012, 04:36:25 PM
*looks at poll* Eggman Generations Robot over Donkey Kong


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 23, 2012, 04:44:47 PM
Except Eggman isn't a robot. 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 23, 2012, 04:55:48 PM
*looks at poll* Eggman Generations Robot over Donkey Kong
thats not that hint, as said before :P hm.... let me think.. Is it..... CLANK?????


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: ThyLASA on February 23, 2012, 05:01:03 PM
Since when?  I don't ever recall saying I wanted to do Ray Mk II.  I barely even know the character apart from as an assist in Brawl.   

dang I swear I remember you saying you wanted too :/


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Velen on February 23, 2012, 07:25:36 PM
You should by a copy of Custom Robo for the GCN and play it. It's a wonderful game.

You might even be inspired to make Ray 01 or Ray Legend from it.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Kagemaru on February 23, 2012, 08:07:50 PM
Its a wonderful game when you've already beaten it and you're playing with friends...

The story line is horribly boring and bland...

Its like Charlie Brown adults got robots to play with...

But it IS a fun game.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 23, 2012, 09:33:07 PM
Tron Bonne?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 09:36:45 PM
Tron Bonne?
You may be right.

Since I didn't actually guess it, I assumed that it wasn't Tron Bonne.

Plus SDoom said someone possibly guessed it. Which I didn't physically guess.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 23, 2012, 09:55:22 PM
Why are you guys wasting your time on this, hes obviously not gonna tell even if someone guesses it. Just wait for it, geez.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 23, 2012, 10:01:05 PM
Why are you guys wasting your time on this, hes obviously not gonna tell even if someone guesses it. Just wait for it, geez.
Because it's fun and something to do. That's why.



Btw SDoom, simply generating article one doesn't do anything... I think that it's because Link's arrows are different. It'll probably be somewhere in the Neutral Special action tab under all that mess of cases...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Thundaga_T2 on February 23, 2012, 10:06:02 PM
So then you guys should just speculate and not ask him if its right.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 23, 2012, 11:14:59 PM
He also said it was a robot.

Tron isn't a robot. She RIDES a robot.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: BlueBrain on February 24, 2012, 06:11:22 AM
He also said it was a robot.

Tron isn't a robot. She RIDES a robot.

but the fighting thig is the robot, so the psa would be for a robot


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 24, 2012, 06:42:50 AM
but the fighting thig is the robot, so the psa would be for a robot
exactly.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Segtendo on February 24, 2012, 07:10:52 AM
So...
You'd just fight as Gustaff? :srs:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: BlueBrain on February 24, 2012, 07:14:29 AM
what im saying is that tron looks more like an extra thingy, i havent seen her moveset in mvc, so i dont know if she does anything besides just controlling the robot...


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 24, 2012, 07:35:57 AM
The robot does all of the fighting. I'm sure of it.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 24, 2012, 07:55:42 AM
The robot does all of the fighting. I'm sure of it.
Yes, thats correct, I believe she never gets out of it to fight. I have the game, but I never play as her. So that would be a good guess. It would be kinda cool if he made Rahu from Custom Robo but Id like the ray legend more anyways.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 24, 2012, 09:50:18 AM
Tron doesn't count.  There's no stupid loopholes like "the person rides around in a robot".  It's a robot. 


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Carnage on February 24, 2012, 09:52:03 AM
Tron doesn't count.  There's no stupid loopholes like "the person rides around in a robot".  It's a robot. 
maybe its just a plain rob psa :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Naruto200Man on February 24, 2012, 10:28:18 AM
I think the Iron Kong would be kind of cool, the custom robo I mean :)
Rahu would be epic too.

If only I could rip from Custom Robo...*sigh*
But yeah, I'm pretty sure the robot will be doing the fighting :D

Hey, here's an idea, put three different custom robos over the pokemon and one of the custom robo characters over pokemon trainer =3 that would be for the bawz!


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 24, 2012, 11:14:35 AM
It's totally robo from chrono trigger. :P


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 24, 2012, 11:18:17 AM
Megaman X
Axl
Something created by Eggman
Cervo
A robotic cat
A robotic Magikarp.

Has to be one of these since he said someone might have gotten it right.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: X on February 24, 2012, 11:29:41 AM
Please be Megaman X!!!

EDIT: Oh, wait, I just saw the poll. It's definitely something to do with Dr. Eggman.
I think my idea on Metal Sonic was right.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: KingJigglypuff on February 24, 2012, 11:32:01 AM
Please be Megaman X!!!
I'm not sure. I think he said that he wanted to make a Zero PSA a while ago.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SonicBrawler on February 24, 2012, 11:39:03 AM


A robotic Magikarp.


:af: lol nice


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 24, 2012, 11:43:40 AM
I'm not sure. I think he said that he wanted to make a Zero PSA a while ago.

And besides, I'm still leaving X to you anyway


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 24, 2012, 11:53:00 AM
Btw SDoom, simply generating article one doesn't do anything... I think that it's because Link's arrows are different. It'll probably be somewhere in the Neutral Special action tab under all that mess of cases...
Putting it here because I need help with it.

Also, I can't seem to figure out how to get him to move off the ground with the transN bone during a dash attack/up smash. Does it require an RA variable?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 24, 2012, 11:59:37 AM
Putting it here because I need help with it.

Also, I can't seem to figure out how to get him to move off the ground with the transN bone during a dash attack/up smash. Does it require an RA variable?

Sorry, forgot to say you also need include Article Event 02: 0-1 as well as the Generate Article: 1.  That should work.

As far as lifting off the ground, depends on what you mean and how high you want.  If you mean off the ground and into the air then I'm not sure.  If you mean him doing like a little hop to get off the ground, just use the HipN bone.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: xZedkiel on February 24, 2012, 01:17:18 PM
I'm not sure. I think he said that he wanted to make a Zero PSA a while ago.
Besides, I nearly forgot you still want to do X once Beyond gets to that rig which will be ported over TLink in the future..


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 24, 2012, 02:13:32 PM
I got a freeze at the time that I hit the other character. Which was at the frame where it should've did something. No projectile came out...

Here's my code: (Both action and subaction for the Neutral Special)
(http://img837.imageshack.us/img837/2020/kratosnsecialcode.png)


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on February 24, 2012, 02:17:16 PM
Out of curiosity, why are you using RA Bit [5] in the Action tab?  It should be RA Bit [16].  That's the variable that's always used for pass frame subaction transitions.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Royal_Blade on February 24, 2012, 03:13:16 PM
I used from someone else's. The pass frame works fine.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 24, 2012, 05:00:00 PM
He said there wasn't any tricky sneaky loopholes so It can't be anyone from the megaman series because all of them arent 100% robots. They're basically cyborgs


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: BlueBrain on February 24, 2012, 06:27:39 PM
He said there wasn't any tricky sneaky loopholes so It can't be anyone from the megaman series because all of them arent 100% robots. They're basically cyborgs

arent they digital characters, like digimon? xDDD

u gonna make a transformer??


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: lYIaXeD OuT on February 24, 2012, 06:42:04 PM
arent they digital characters, like digimon? xDDD

u gonna make a transformer??
I don't get what you mean by any of that. lol, ¿elaborate por favor?


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Pervyman Trigger on February 24, 2012, 06:43:15 PM
I know what the super secret PSA is :af:


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: Uncle0wnage on February 24, 2012, 08:32:10 PM
Servbot. If it is, I'll put twilight sparkle in fluttershy's shed.


Title: Re: SDo0m's Dark Void: Moar Vegeta Previews
Post by: SiLeNtDo0m on March 11, 2012, 06:36:14 AM
Alrighty temp host!  So yeah, if you haven't been following the happenings on LST, I'm doing Metal Sonic.  Here's the moveset (with updated throws):

(http://i.imgur.com/58B7F.png)


METAL SONIC

The blue 'hog's robotic clone is back to seek revenge in Brawl! Learning from his past mistakes, he's back and has combined the powers, abilities and experiences of his past incarnations to construct and powerful arsenal of attacks. Sonic better watch out, as Metal's out for blood this time.

STATS

Character Over - Wolf (preferably ROB)
Size - 6/10 Medium height. Same as Sonic's understandably
Running Speed - 9/10 Very fast land speed. Though not quite as fast as his loathsome copy
Air Speed - 6/10 Rather standard air speed. Nothing special
Combo Speed - 6/10 Rather average combo potential, but he hits harder than Sonic
Priority - 6/10 Decent priority. Some disjointed and long lasting attacks.
Jump Height - 6/10 Rather good jumps but a faster falling speed than Sonic.
Power - 8/10 Can pack a real punch on some of his attacks
Weight - 100 (Middleweight)

MOVESET

AAA combo - Two slashes followed by a reverse roundhouse kick. Well rounded AAA combo. 10%

F Tilt - A decently strong side kick. Pretty standard F Tilt. From Sonic the Fighters. 11%

U Tilt - An axe kick much like Falcon's or Samus' U Tilt. Little faster and but with understandably a little less reach. 12%

D Tilt - Metal spins his arm low down like a drill. Slow startup but deals good damage and good shield damage and lasts long and deals multiple hits. 16%

Dash Attack - A fast uppercut. Great reach and pretty good combo ability. Good approach tool. 9%


F Smash - A powerful stab with his arm. Slow startup, but great power. 20-27%

U Smash - Metal shoots lasers out of his eyes in an arc motion. His weakest smash, but fairly quick and pretty safe to use. 14-19%

D Smash - Metal does a breakdance sweep much like the Sonic Flare from Sonic Battle. Well rounded kill move. 15-20%


N Air - Metal surrounds himself in an electric field. Low priority, long lasting, good overall damage. Basically identical to Mewtwo's N Air from Melee. 3-20%

F Air - A slash similar to Wolf's F Air though with altered angles, animation and strength. 10%

B Air - A backward jet thrust. Sends Metal forward slightly. Works much like ROB's B Air. 11%

U Air - An aerial scissor kick. Like Sonic's, but once his feet join together he spins around like a drill dealing multiple hits. 12%

D Air - A single strong downward kick. Much like Ness' D Air. Good solid meteor smash. 13%


Pummel - Metal does a one handed strangle hold and chokes the foe.  3%

F Throw - Metal throws the foe forward then blasts them quickly with an energy burst.  10%

B Throw - A spinning jump roundhouse to hit the foe away.  Think of that kick Shadow does against Silver in 06.  8%

U Throw - Metal lifts the foe up high before slamming them back down onto the ground again.  Similar to a move used in Sonic the Fighters.  12%

D Throw - Metal spins and grinds down on the foe.  Almost identical to Sonic's D Throw.  9%


Neutral B: Overdrive Pulse/Overdrive Laser - Metal fires a pulse or a laser from his chest depending on what you do. If you tap B, he'll shoot a pulse. The pulse comes out a lot faster than the laser, and can be angled slightly up and down. If you hold B, he'll shoot the laser which acts a projectile much like R.O.B's Neutral B. Both deal the same damage. 6%

Side B: Jet Boost/Overdrive Boost - Metal shoots a burst from his back to rush forward. Deals no damage. If you charge this, he will rush forward in Overdrive and deal damage and travel further. Can only be charged on the ground. 0% for Jet Boost, 10% for Overdrive Boost

Up B: Jet Thrust - Metal Sonic will do a jet thrust upwards to propel himself up slightly. Interesting thing about this move is that it can be used up to three times and it shares this usage with his Jet Boost Side B, giving him greater aerial mobility and approach (for example, you can use Up B twice, then Side B in the air). 0%

Down B: Black Magnet Shield - An upgraded version of his famed Black Shield from SA2B. This surrounds Metal in a black energy field that can reflect projectiles. The other interesting thing about this though, is that it can attract Metal towards the opponent as well. 5%


Final Smash - PENDING


Also here's a preview vid:

Metal Sonic PSA - Early Animation Preview (http://www.youtube.com/watch?v=TpSESRKAbxU#ws)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: KTH on March 11, 2012, 08:37:11 AM
The animation is pretty cool, i see you put a easter eggs from Sonic movie.
And Metal Sonic will be over who?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: DoctorFlux(Mariodk) on March 11, 2012, 08:46:56 AM
The animation is pretty cool, i see you put a easter eggs from Sonic movie.
And Metal Sonic will be over who?
remember Sdo0m never do model ports so it will be ove Wolf
but i do them and i will port him over fox then its done and i got time for it


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: KTH on March 11, 2012, 08:50:30 AM
remember Sdo0m never do model ports so it will be ove Wolf
but i do them and i will port him over fox then its done and i got time for it
He can still ask to someone, like SouthCraft.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Royal_Blade on March 11, 2012, 09:38:19 AM
Metal Sonic is looking well.

Personally, I'm not a huge Sonic fan, so i'm not really that hyped for it. But it's your work, so It's bound to shine with swag.

But I like it since it's a Wolf PSA and there aren't that many of them.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: lYIaXeD OuT on March 12, 2012, 07:11:07 PM
Oh that's pretty nice, love those animations, gives him real character. He looks so much like he does in the games.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: songeflemy on March 12, 2012, 08:02:29 PM
He looks so much like he does in the games.

...

I'm probably reading this wrong, but.....


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Velen on March 12, 2012, 08:14:55 PM
...

I'm probably reading this wrong, but.....

You're not. Trust me. I'm having similar thoughts.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: lYIaXeD OuT on March 12, 2012, 10:33:46 PM
...

I'm probably reading this wrong, but.....
? I was referring to the way he moves. Not the actual model. I'm just saying he looks very accurate and original.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Ultraxwing on March 13, 2012, 05:30:49 PM
 a few questions Sdo0m.

one, if i were to make a PSA over a character like Ganondorf would this concept work without file size issues?

simply put character has no run just walk, and only one jump. for every 40% damage you do to him he loses a chunk of armour and he gets faster and so forth and so forth. would this take alot of PSA space or a good amount of psa knowledge?

and about viewtful joe. i only have one major complaint.

it's his viewtifulrang. can you make it need a charge? in the first game it did, and it's way to spammable as it is. with the newer advances of PSA and Modeling couldn't fix this one major problem?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 14, 2012, 02:04:20 PM
a few questions Sdo0m.

one, if i were to make a PSA over a character like Ganondorf would this concept work without file size issues?

simply put character has no run just walk, and only one jump. for every 40% damage you do to him he loses a chunk of armour and he gets faster and so forth and so forth. would this take alot of PSA space or a good amount of psa knowledge?

It may be possible.  You'd be better off asking KJP than me.  He has more experience with exploring concepts like that.  Ganon's file size for his .pac file should be good enough.

and about viewtful joe. i only have one major complaint.

it's his viewtifulrang. can you make it need a charge? in the first game it did, and it's way to spammable as it is. with the newer advances of PSA and Modeling couldn't fix this one major problem?

1) It's called a Voomerang.  VOOMERANG!! :rage: :rage: :rage: [/viewtifulnerdrage]

2) PSA advancements have really been almost non existent.  Brawlbox has gotten better, PSA hasn't at all.  It's still just as tiresome to do PSA work now as it was before.

And you never NEEDED to charge it.  Charging it only made it better.  You could just throw it how it was.  It was a standard projectile that could be charged.  It's like this in every Viewtiful Joe game and in TvC and MvC3. 


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: _Data_Drain_ on March 14, 2012, 09:28:47 PM
It still needs some kind of start up, or end lag though. As of right now, it's too good.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Ultraxwing on March 15, 2012, 05:47:09 PM
 Yes, the VOOMERANG needs some startup lag, you know where he puts his hands to his helmet  and you can immedietely let go and a week one goes out and an animation is set so it goes in the arch that it did in the first game. and you can be charged.

I just recently bought the first viewtiful joe (3$ this game is worth lik 20$)

and thanks for confirming my thought, i plan on making a super character who is like the black knight but an add on saying, the more damage i take i lose armor and gain the speed that i was lacking.

just fixing the Side-B on Viewtiful Joe would be perfect. heck i would consider putting it over toon link if i were you, you know get a model rig over the little guy, and go with that, you've got your bombs and your boomerang.... just a suggestion if you want to do a revamp.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 16, 2012, 12:43:02 AM
Actually, I plan on redoing Joe completely as regards to animations since I want to work with the model Pervy sent me.  However for that model I'll need to change up a lot of things anyway since it has a slightly different bone structure (and it has the Tongue and scarf bones).

Also can anyone import the Shocking Pink and Voomerang models from TvC/MvC3?  The ones in the current PSA have major shading issues.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Tobi on March 16, 2012, 07:35:17 AM
i know you said the animations are going to change but do you think you could use the f6 machine for FS?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Pervyman Trigger on March 16, 2012, 09:16:44 AM
Actually, I plan on redoing Joe completely as regards to animations since I want to work with the model Pervy sent me.  However for that model I'll need to change up a lot of things anyway since it has a slightly different bone structure (and it has the Tongue and scarf bones).

Also can anyone import the Shocking Pink and Voomerang models from TvC/MvC3?  The ones in the current PSA have major shading issues.

About that, I can very easily fix his TransN issue so everything will work correctly, but I only know how to though Tabuu, which would require rewriting the PSA afterwards >.>

Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Carnage on March 16, 2012, 10:21:48 AM

About that, I can very easily fix his TransN issue so everything will work correctly, but I only know how to though Tabuu, which would require rewriting the PSA afterwards >.>

Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o
i can fix the bones without messing with the whole psa if you need just some hexing :P


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 16, 2012, 10:40:43 AM

Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o

Yes please!


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Pervyman Trigger on March 16, 2012, 11:45:14 AM
Any suggestions?
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Voomerang.jpg)(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ShockingPink.jpg)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 16, 2012, 12:03:33 PM
Any suggestions?
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Voomerang.jpg[/url])([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ShockingPink.jpg[/url])


Less a suggestion and more a question.

Is it possible for the Shocking Pink to have a higher res texture?  I'd like it so that the V on the bomb isn't too pixelated.  Though it still can't be too big.

Other than that it's all good :)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Pervyman Trigger on March 16, 2012, 12:30:36 PM
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ShockingPink-1.jpg)

Best I could do. To make it any better I'd need help


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 16, 2012, 12:34:25 PM
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ShockingPink-1.jpg[/url])

Best I could do. To make it any better I'd need help


That is absolutely fine. 


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Pervyman Trigger on March 16, 2012, 12:36:50 PM
That is absolutely fine. 

All right, want me to rig them to the bones the same way as they were before?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: ItalianStallion on March 16, 2012, 12:41:50 PM
No Broccoli? D:

Means no Ve[censored]? D: v2

Metal Sonic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*Smokes a spliff*


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 16, 2012, 12:46:43 PM
All right, want me to rig them to the bones the same way as they were before?

Aye brotha. 

No Broccoli? D:

Means no Ve[censored]? D: v2

Metal Sonic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*Smokes a spliff*

Broccoli is bad for a kitten's health :<  Kittens need iron not vegetables!


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Pervyman Trigger on March 16, 2012, 01:00:28 PM
It's all done my silent friend. I'll send the them to you when Carnage fixes the PSA to match the new model


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 18, 2012, 04:04:11 PM
Dangit I'm so useless to sticking with one project -_-  As soon as I get into the flow of something I want to do something else.  Tekkaman Blade to Cloud to Vegeta to Metal Sonic to...

(http://i0.kym-cdn.com/entries/icons/original/000/001/965/Morshu2_2.png)

...No it's not Morshu...Look deeper


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: songeflemy on March 18, 2012, 04:05:53 PM
Bomberman.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SonicBrawler on March 18, 2012, 04:07:58 PM
(Bombs, rope, lamp oil)

its skull kid from TP because he has a lamp :D


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 18, 2012, 04:09:41 PM
lol, cant see anything

Bomberman.
lol, didnt see that

where the [censored] do u guys see all that


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: songeflemy on March 18, 2012, 04:15:22 PM
lol, didnt see that

where the [censored] do u guys see all that

His main YTP quote is "bombs". And there's only one known Model associated with bombs....

Bomberman.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 18, 2012, 04:18:15 PM
aaaahm... didnt know that.
but i dont really see PSA potential in bomberman...


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 18, 2012, 04:22:22 PM
I actually wrote a "dream" moveset for Bomberman a little while back.  Why dream?  Because I wrote it out to be impossible with the current hacking resources we have.  It would require a lot of graphic and article work over a character that simply doesn't have them (Luigi):

http://forums.kc-mm.com/index.php?topic=37699.0 (http://forums.kc-mm.com/index.php?topic=37699.0)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SonicBrawler on March 18, 2012, 04:27:13 PM
I actually wrote a "dream" moveset for Bomberman a little while back.  Why dream?  Because I wrote it out to be impossible with the current hacking resources we have.  It would require a lot of graphic and article work over a character that simply doesn't have them (Luigi):

[url]http://forums.kc-mm.com/index.php?topic=37699.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=37699.0[/url])


if you want it to go on a character with a lot of artciles ( like snake) and if it IS bm (lol) then i can port the model and his aniamitons to snake (or anyone else)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 18, 2012, 04:32:23 PM
maybe you should start thinking about making ur first ported PSA...
i think link, toon link and snake may have some good potential...
u can also add some graphical stuff on the model itself, and use visibility bones...


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: DoctorFlux(Mariodk) on March 18, 2012, 04:33:45 PM
if sdo0m thinking about the first port it should be metal sonic over falco or fox (i think fox is best)
so he can use vegeta+metal sonic at same time :D


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Carnage on March 18, 2012, 04:34:03 PM
I actually wrote a "dream" moveset for Bomberman a little while back.  Why dream?  Because I wrote it out to be impossible with the current hacking resources we have.  It would require a lot of graphic and article work over a character that simply doesn't have them (Luigi):

[url]http://forums.kc-mm.com/index.php?topic=37699.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=37699.0[/url])

that would work over olimar lol since one slot bomberman  star made is epic xD i know you would need alot of knowledje to osa olimar since he is too wierd with almost 50 animations in the pcs lol


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 18, 2012, 04:34:47 PM
if sdo0m thinking about the first port it should be metal sonic over falco or fox (i think fox is best)
so he can use vegeta+metal sonic at same time :D
u got me wrong, i mean to port the model on another character for PSA potential purposes


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SonicBrawler on March 18, 2012, 04:35:19 PM
it wouldnt take that long to port it lol


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 18, 2012, 04:46:24 PM
that would work over olimar lol since one slot bomberman  star made is epic xD i know you would need alot of knowledje to osa olimar since he is too wierd with almost 50 animations in the pcs lol

Olimar is too much of a pain to work with.  And this moveset is strictly to replace Luigi and no one else.  Luigi model is way better than the Olimar one anyway.

As for porting, not even Snake would be very good because the Bombs travel and move in lots of different arcs and ways.  There would need to be lots of specific sets of floating points that no character has.

As for Metal Sonic, all I've really done since the progress vid are the F Smash and U Smash animations.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: songeflemy on March 18, 2012, 07:46:54 PM
So basically, Bomberman ISN'T the right guess.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: StarWaffle on March 18, 2012, 10:11:32 PM
Poor weegee.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: nanobuds on March 18, 2012, 10:20:06 PM
Metal Sonic.... :(

you should finish something before you start something new :P

anyways... bomberman will still be pretty awesome


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 19, 2012, 12:12:06 AM
I'm not sure where you guys are getting the idea that I'm doing a Bomberman moveset from when I already said it isn't possible to do the one I wanted to do TWICE.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: DoctorFlux(Mariodk) on March 19, 2012, 12:30:56 AM
Poor weegee.
^this


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Wasabi_Skillz on March 19, 2012, 04:18:21 AM
I know your SMBZ Sonic is an older hack of yours but is it incompatible with certain skins? I know the game stops loading after I choose a stage with Nanobud's shadow selected.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Segtendo on March 19, 2012, 06:26:47 AM
I know your SMBZ Sonic is an older hack of yours but is it incompatible with certain skins? I know the game stops loading after I choose a stage with Nanobud's shadow selected.
Umm...
I think MarioDK made that.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 19, 2012, 07:30:10 AM
then what are u doing???


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: DoctorFlux(Mariodk) on March 19, 2012, 08:34:32 AM
I know your SMBZ Sonic is an older hack of yours but is it incompatible with certain skins? I know the game stops loading after I choose a stage with Nanobud's shadow selected.
thats my hack and that old is the hack not anyway idk why you got that problem since ppl got somes with some hacks while for other the hack works 100% perfect (like as ppl got problems with vegeta model+woflegeta moveset)


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Wasabi_Skillz on March 19, 2012, 08:45:38 AM
thats my hack and that old is the hack not anyway idk why you got that problem since ppl got somes with some hacks while for other the hack works 100% perfect (like as ppl got problems with vegeta model+woflegeta moveset)

oh whoops. sorry about that. weird huh?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Velen on March 19, 2012, 09:35:50 AM
I'm not sure where you guys are getting the idea that I'm doing a Bomberman moveset from when I already said it isn't possible to do the one I wanted to do TWICE.

-or you could. You know, stop being stubborn and put Bomberman over someone else you haven't done a PSA on who has what you need to do the PSA?

Seriously, SDo0M. Not even KJP, Divine, or  hell, MarioDK are this picky over who their PSAs go over. If you want to make a character, and the character you want to put them over isn't going to work, you should try putting it over someone who will have a better chance of working.

I seriously thought that was common sense around here.

If you want to do it. Then stop being numb in the skull, swallow your pride (and if failing that, take it as a suppository) and just do it.

 Just planning to do PSAs is no good if you're going to let one single thing or another stop you from doing it. I know that from experience (despite never finishing any moveset hack I have tried putting my mind to). The point is:

if it's broke, fix it. If it just won't work, time for a change of tactics.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 19, 2012, 09:55:43 AM
-or you could. You know, stop being stubborn and put Bomberman over someone else you haven't done a PSA on who has what you need to do the PSA? Seriously, SDo0M. Not even KJP, Divine, or  hell, MarioDK are this picky over who their PSAs go over. If you want to make a character, and the character you want to put them over isn't going to work, you should try putting it over someone who will have a better chance of working. I seriously thought that was common sense around here. If you want to do it. Then stop being numb in the skull, swallow your pride (and if failing that, take it as a suppository) and just do it. Just planning to do PSAs is no good if you're going to let one single thing or another stop you from doing it. I know that from experience (despite never finishing any moveset hack I have tried putting my mind to). The point is: if it's broke, fix it. If it just won't work, time for a change of tactics.

Or you could read what I said and note that I said it's not possible to emulate properly over ANY character.  Snake would be the best, but even he's not good enough.  I wrote this set in anticipation for progress on float point editing so that I could learn that and make full use of it with this moveset.  Then I could construct it over Luigi.  A character that has no love when it comes to movesets.

As for change of tactics, there are like 10 OTHER MOVESETS planned.  4 of which are already in progress.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Velen on March 19, 2012, 10:19:30 AM
Or you could read what I said and note that I said it's not possible to emulate properly over ANY character.  Snake would be the best, but even he's not good enough.  I wrote this set in anticipation for progress on float point editing so that I could learn that and make full use of it with this moveset.  Then I could construct it over Luigi.  A character that has no love when it comes to movesets.

As for change of tactics, there are like 10 OTHER MOVESETS planned.  4 of which are already in progress.

Then you should try focusing on one and finishing it. How long as it been since you've done that?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 19, 2012, 10:50:14 AM
Too long my friend XD I dunno why but I have loads of cool ideas that I simply can't get into full swing either cuz I don't have enough time, patience or inspiration.  Life's pretty busy.

Maybe I'll pull back a bit and just do something nice and simple before I go back into my major hacks.  Do something to ease back into the flow rather than attempt something overly ambitious.


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: Velen on March 19, 2012, 12:32:37 PM
Too long my friend XD I dunno why but I have loads of cool ideas that I simply can't get into full swing either cuz I don't have enough time, patience or inspiration.  Life's pretty busy.

Maybe I'll pull back a bit and just do something nice and simple before I go back into my major hacks.  Do something to ease back into the flow rather than attempt something overly ambitious.

Suggestion:

Take one of the characters, and give them some new moves you think would be awesome on them?


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: BlueBrain on March 19, 2012, 01:43:27 PM
kinda like burst sonic...

how about a cool bowser??


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: StarWaffle on March 19, 2012, 02:49:30 PM
Too long my friend XD I dunno why but I have loads of cool ideas that I simply can't get into full swing either cuz I don't have enough time, patience or inspiration.  Life's pretty busy.

Maybe I'll pull back a bit and just do something nice and simple before I go back into my major hacks.  Do something to ease back into the flow rather than attempt something overly ambitious.

I kind of know the feeling, I have 13 things sitting in my WIP folder on my desktop and 4 or 5 things planned  to do on top of that. I blame lack of motivation/inspiration. Although creating models does take a little longer than vertexing, theres still a substantial difference in the amount of time it takes to make PSAs.

I'm amazed that you even have 8 finished PSAs under your belt. I would not have the proper attention span to finish even 1.

I also disagree Velen, If the circumstances aren't excatly what you want, then do not make the character. It's too much time to be invested in something you don't think is perfect. Hopefully advancements will be made in the PSA world that lifts a lot of limitations D=

Anyways keep on doing what you are doing, hope you get your mojo back


Title: Re: SDo0m's Dark Void: Screw Vegetables, Iron is more important!
Post by: SiLeNtDo0m on March 19, 2012, 03:14:01 PM
Decided that a good thing to ease myself back in would be to revamp this:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25376 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25376)

Now this WON'T be like a Shadow or Cloud revamp where I redo the whole thing.  This PSA is pretty solid and does a great job capturing the spirit of Petey.  The animations are pretty good for the most part and there are some neat ideas, but has some glaring problems mainly due to stuff like balance, as well as a few odd animations in places (dodges are insanely quick, turn animation is way too long etc).  So here's what I'll do:

- Fix the dodges
- Reduce the damage and knockback on a number of his attacks
- Fix hitbox and hurtbox positions
- Reduce his jump height and air mobility (I'll make his air speed a little slower than Pit's)
- Increase his weight and gravity
- Change the Neutral B to Petey's Screech
- Change the Down B to Petey's Divebomb
- Give the Final Smash an actual inkball graphic?

Today alone I managed to tighten up about 10 or so animations, namely the rolling dodges.  They went from being the stupidly short 16 frames to a much more realistic 42 frames.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: DoctorFlux(Mariodk) on March 19, 2012, 03:30:37 PM
awesome sdo0m do a mario based hack now(finnaly just that i wanted for ages on) :D
only one bad thing about it
its over a mario char. and them i never replace cuz all of them is my mains(even wario or Yoshi)
maybe better moveset for so the PSA is still based on the char.(like as SMBZ mario psa) but not a moveset based on a other char. over a mario char.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SiLeNtDo0m on March 19, 2012, 03:40:09 PM
Well whilst I do like Wario, I like Petey just as much.  Something quite lovable about his design.  Despite trying to be quite ferocious at first, I could never take him seriously (probably those bright red undies) and I don't think Ninty take him too seriously either.

Not to mention, Wario has no movesets and very few hacks in general.  It would be nice to have a replacement that does him real justice.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Segtendo on March 19, 2012, 03:55:04 PM

Not to mention, Wario has no movesets and very few hacks in general.  It would be nice to have a replacement that does him real justice.
True.
Someone started to do a Wario PSA based on Wario Land, but it didn't get far...


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: songeflemy on March 19, 2012, 05:05:46 PM
I heard it was hard to PSA Wario....


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SonicBrawler on March 19, 2012, 05:07:29 PM
Well whilst I do like Wario, I like Petey just as much.  Something quite lovable about his design.  Despite trying to be quite ferocious at first, I could never take him seriously (probably those bright red undies) and I don't think Ninty take him too seriously either.

Not to mention, Wario has no movesets and very few hacks in general.  It would be nice to have a replacement that does him real justice.

you shoudl make teh final smash liek the petey spa tha tis released


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: AnImAiNe on March 19, 2012, 05:14:37 PM
im pretty sure he is he said he was gonna see if he could change the gfx to like an ink shot


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Albafika on March 19, 2012, 05:16:55 PM
Glad you took on Petey, SDo0m. Can't wait to test it to whine about the balance. :P


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SonicBrawler on March 19, 2012, 05:20:30 PM
when I read the first two words of the title, i thought it said

"Lets take a dive, in Aquatic Mine"


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: RasenganKameha on March 19, 2012, 08:20:10 PM
Hey SDoom, whatever happened to Vegeta PSA or Tekkaman blade?
you really finish things half way for most of your characters.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: ThyLASA on March 19, 2012, 08:24:11 PM
Hey SDoom, whatever happened to Vegeta PSA or Tekkaman blade?
you really finish things half way for most of your characters.
MarioDK is doing the rest of Vegeta and he is taking a break for a little bit or slow he's been working really hard kinda of lately so he deserves a break.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: AnImAiNe on March 19, 2012, 08:58:10 PM
yea what kidteect said and he doesn't have to do anything or finish anything he doesn't want to he is not getting paid to do this its for fun and experience.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Velen on March 19, 2012, 09:27:46 PM
Idea I want to pitch to SDo0M:

Take all the characters and make movesets for them using inspiration from all their incarnations. It's be interesting to see what you come up with.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Ultraxwing on March 19, 2012, 09:36:31 PM
 i would like to see what he would come up with Link... that would be cool.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Wasabi_Skillz on March 19, 2012, 11:46:09 PM
i was really looking forward to that cloud revamp :/


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SiLeNtDo0m on March 20, 2012, 12:47:48 AM
Hey SDoom, whatever happened to Vegeta PSA or Tekkaman blade?
you really finish things half way for most of your characters.

Most?  I have 8 complete PSAs in my vault.  I'd hardly call that most XD Vegeta (according to MarioDK) could potentially be done this weekend and released a bit later cuz MarioDK's doing PSA work for him.  As for Tekkaman Blade, progress for him was slow from the get go.  Personally I'd like to see a revamped model for him with a cleaner rig, metal texture, FS eyes and rigged shoulders.

And I'm not giving up on any of the projects.  Just takin it slow and easing back into the flow with something simpler as I feel that I've been trying to bite off a little more than I can chew.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Kagemaru on March 20, 2012, 12:56:53 PM
Since you're taking it slow... why help out someone trying to speed things along? xD

I really need help with completing Wolverine. I don't need any animations done, just PSA work. Would you be interested? I'm aware you don't take requests, but I figure that it wasn't so much as a request but helping... Since you've been known to help people from time to time.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Segtendo on March 20, 2012, 11:18:25 PM
Dat last line :srs:


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: The Following on March 20, 2012, 11:51:44 PM
It was a joke... I kinda hoped I was making it obvious.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SiLeNtDo0m on March 21, 2012, 12:32:01 AM
Since you're taking it slow... why help out someone trying to speed things along? xD

I really need help with completing Wolverine. I don't need any animations done, just PSA work. Would you be interested? I'm aware you don't take requests, but I figure that it wasn't so much as a request but helping... Since you've been known to help people from time to time.

But that's the thing.  I kinda just wanna take it one thing at a time and I just want to focus on this little Petey revamp in the little bit of free time I have.  Sorry bro.  Btw, I'll get round to testing your Wolverine beta.  PSA's on my SD already so I just need to get the model and I'll give you feedback this weekend.

Just dropping in to say your work is AWESOME, SDo0m... And that I'm looking forward to your Cloud Strife V2 release, whenever that may come... No rush obviously... I can never seem to grasp how some people will complain and rush someone to do something they don't have to do, and it's something they're doing for FREE.... The fact is you could all these movesets and keep them for yourself, but you release them to millions of people who didn't put in any work towards the release.

But I've rambled on about your hard work, generosity, and overall awesomeness.... So to keep from sounding more queer than I have..... I have no choice but insult you in some fashion to stabilize my testosterone level, and keep from growing a uterus......

So....... Uhhhh..... You're a d!ck...... I guess....

Thank you good sir :af:


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Kagemaru on March 21, 2012, 01:26:45 AM
Screw the beta... its garbage compared to what I have now.

I re-did ALL of the animations and made them better. (I slept maybe... 7 hours total between saturday and sunday of last weekend.

And the model is over Wolf now.

I'd rather not have feedback on the current beta since the new version I have is almost entirely different.

I'll send you the animations and maybe that'll change your mind...


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: slayermarth101 on March 21, 2012, 03:59:26 PM
SDo0m, I sent you a pm.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: The Following on March 21, 2012, 06:49:09 PM
Well it seems someone reported the message I posted.... I just want to make it clear, since the Moderation Link in the warning I got is down, that I was joking.... I didn't mean for my comment to come off as insulting...... I understand it's not too easy to convey a joke when all you have is text, and no tone of voice or facial expressions...

So SDo0m, based on your response, I assume you got the joke... and if you didn't, then I apologise because it REALLY wasn't supposed to be an insult.

And if it was someone else or several people who reported me, then I implore you to reread my message, because I thought I did a decent job of making it clear that the last line of my message was a joke.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Albafika on March 21, 2012, 06:53:07 PM
Well it seems someone reported the message I posted.... I just want to make it clear, since the Moderation Link in the warning I got is down, that I was joking.... I didn't mean for my comment to come off as insulting...... I understand it's not too easy to convey a joke when all you have is text, and no tone of voice or facial expressions...

So SDo0m, based on your response, I assume you got the joke... and if you didn't, then I apologise because it REALLY wasn't supposed to be an insult.

And if it was someone else or several people who reported me, then I implore you to reread my message, because I thought I did a decent job of making it clear that the last line of my message was a joke.
Relax, we all got the joke, it was just a little inconvenience by someone. <_<'


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: The Following on March 21, 2012, 06:57:14 PM
Relax, we all got the joke, it was just a little inconvenience by someone. <_<'

Then I'm glad... Also my warning lvl was reduced, so that's awesome.... But just to be safe, I'll adjust my sense of humour here so as not to inadvertently offend someone... I like this board, so I'd rather not be kicked from it.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Albafika on March 21, 2012, 06:59:39 PM
Then I'm glad... Also my warning lvl was reduced, so that's awesome.... But just to be safe, I'll adjust my sense of humour here so as not to inadvertently offend someone... I like this board, so I'd rather not be kicked from it.
Nah, don't worry about it. You were warned because you censor bypassed. Just... Next time you use a word like "[censored]", say it without censoring it yourself.


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Kagemaru on March 21, 2012, 07:00:55 PM
Yeah dude, you'll be fine as long as you're not going out of your way to slander people...

This is a pretty civil forum space... I've been here for a while and the most outrageous thing I've seen is when KJP went ape**** over someone saying SDoom had the best hacks on the site. And he's a moderator...

So I wouldn't sweat a report to much tbh.

That said...

does anyone know if Wolf is portable over any other characters besides Fox and Falco?


Edit: didn't know you could get warned for self censoring... *fixes*


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Albafika on March 21, 2012, 07:05:23 PM
Yeah dude, you'll be fine as long as you're not going out of your way to slander people...

This is a pretty civil forum space... I've been here for a while and the most outrageous thing I've seen is when KJP went ape**** over someone saying SDoom had the best hacks on the site. And he's a moderator...

So I wouldn't sweat a report to much tbh.

That said...

does anyone know if Wolf is portable over any other characters besides Fox and Falco?


Edit: didn't know you could get warned for self censoring... *fixes*
Eh, this pretty much explains it:
http://forums.kc-mm.com/index.php?topic=67.msg611422#msg611422 (http://forums.kc-mm.com/index.php?topic=67.msg611422#msg611422)


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: Velen on March 30, 2012, 07:52:26 PM
Can I get some opinions on this, please?

http://forums.kc-mm.com/index.php?topic=42649.0 (http://forums.kc-mm.com/index.php?topic=42649.0)


Title: Re: SDo0m's Dark Void: Let's take it slow
Post by: SiLeNtDo0m on April 01, 2012, 12:15:42 PM
Hey guyz I releazed Vegina :3

(http://i.imgur.com/DTZUo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25644&Moderated=All&facebook=true)

Major thanks to MarioDk for all his PSA work on this and to Beyond for the model.

Hope you enjoy


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: songeflemy on April 01, 2012, 12:17:39 PM
No you didn't.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 12:18:33 PM
No you didn't.

:3 But the link is there in da picture :3


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Segtendo on April 01, 2012, 12:20:37 PM
Dat link is [censored]ed up LMAO


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Velen on April 01, 2012, 12:22:06 PM
Hey guyz I releazed Vegina :3

([url]http://i.imgur.com/DTZUo.png[/url]) ([url]http://furums.kc-mm.com/Gallery/BrawlView.php?Number=25644&Moderated=All&facebook=true[/url])

Major thanks to murrioDk fur all his PSA work on this and to Beyond fur the model.

Hope you enjoy


Gimme ur opinion on me link~!!

*HISS!*


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 12:24:31 PM
Dat link is [hiss!]ed up LMAO

How odd.  Well, the link is in Brawlvault anyway.  You could check directly there

Gimme ur opinion on me link~!!

*HISS!*

Like the normals, not the specials


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Segtendo on April 01, 2012, 12:25:37 PM
How odd.  Well, the link is in Brawlvault anyway.  You could check directly there

It's this April Fool's Day filter to turn certain words into cat words.

It's annoying, IMO.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Velen on April 01, 2012, 12:26:21 PM
How odd.  Well, the link is in Brawlvault anyway.  You could check directly there

Like the normals, not the specials

What's bad about the specials?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Miacis on April 01, 2012, 12:26:50 PM
How odd.  Well, the link is in Brawlvault anyway.  You could check directly there
I fixed the problem. :3


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 12:29:19 PM
What's bad about the specials?

Nothing in particular, I just don't really like them.  Purely opinionated.  The overall moveset is really good though


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Velen on April 01, 2012, 12:32:29 PM
Nothing in purrticular, I just don't really like them.  Purely opinionated.  The overall moveset is really good though

So, Hadangeki, Shippuuga, Goumonken, and Rising are not good specials, huh?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: songeflemy on April 01, 2012, 12:41:05 PM
:3 But the link is there in da picture :3

Then why show a video of the early stages of the PSA?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Haseyo on April 01, 2012, 12:43:08 PM
Yoooooooooooo someone is mad as [censored], lol.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 12:44:41 PM
Then why show a video of the early stages of the PSA?

I haven't made an updated video yet :3 


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: That BattleToad PSA Guy on April 01, 2012, 12:45:01 PM
It's this April Fool's Day filter to turn certain words into cat words.

It's annoying, IMO.

Agreed.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: songeflemy on April 01, 2012, 12:49:48 PM
I haven't made an updated video yet :3 

When will you?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 12:51:07 PM
When will you?

After today.  Basically when I'm feeling up for recording


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Velen on April 01, 2012, 12:59:27 PM
Quick Note: Drill Crusher from Xtreme 2 was originally going to be one of the specials, but I dropped it.

The main goal of the moveset was to embody the name of Zero's fighting style.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 01:04:11 PM
Quick Note: Drill Crusher from Xtreme 2 was originally going to be one of the specials, but I dropped it.

The main goal of the moveset was to embody the name of Zero's fighting style.

Indeed, and I think you captured it excellently. 


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Captain Ele on April 01, 2012, 02:01:38 PM
woh woh woh u are looking for a challenge?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: songeflemy on April 01, 2012, 02:02:13 PM
After today.  Basically when I'm feeling up for recording

Then I'll take the risk and try it out.

EDIT: Wait.... Where's the manoon Text?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Tabuu Forte Akugun on April 01, 2012, 02:03:14 PM
Nice try, SDoom! :D


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Captain Ele on April 01, 2012, 02:04:41 PM
knuckle joe is my latest project  :( i hope i can beat u to it

Post Merge: April 01, 2012, 02:05:22 PM
wait.....is this a prank?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 02:07:01 PM
EDIT: Wait.... Where's the murrOON Text?

{color=murroon}

^ That should answer your question.  The April Fools prank changes it


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: songeflemy on April 01, 2012, 02:08:00 PM
{color=murroon}

^ That should answer your question


LOL I should've known.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Miacis on April 01, 2012, 02:09:49 PM
{color=murroon}

^ That should answer your question.  The April Fools prank changes it
Well, you could always go with "color=#800000". That's maroon too.

But you can also wait for today too. Your pick, really.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Velen on April 01, 2012, 03:48:33 PM
Now I just need help with ideas for my Fighting Master Zero, which uses only the K-Knuckle.

I need moves from Fatal Fury, Street Fighter, Tekken, and any others that I could base moves off of.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SonicBrawler on April 01, 2012, 04:07:42 PM
I love your vegeta hack sdoom. The wait is just awesome


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: HaxMax on April 01, 2012, 04:37:03 PM
I renamed FitMetaknight.pac, FitMetaknight00.pac/.pcs and FitMetaknightMotionEtc.pac to FitWolf.pac, FitWolf00.pac/.pcs and FitWolfMotionEtc.pac but it froze


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Gamma Ridley on April 01, 2012, 04:41:00 PM
I renamed FitMetaknight.pac, FitMetaknight00.pac/.pcs and FitMetaknightMotionEtc.pac to FitWolf.pac, FitWolf00.pac/.pcs and FitWolfMotionEtc.pac but it froze

Nonono, you're doing it wrong. What you have to do is export all the animations from the MotionEtc, then replace Wolf's animations one by one.

Then you have to export the model, rig it over Captain Falcon, import it into FitCharizard00.pac, THEN rename it to FitWolf00.pac

You can ignore everything else.

Once you do that, restart your computer, format your entire C drive, and it should work properly.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: HaxMax on April 01, 2012, 04:44:23 PM
Nonono, you're doing it wrong. What you have to do is expurrt all the animations from the MotionEtc, then replace Wolf's animations one by one.

Then you have to expurrt the model, rig it over Captain Falcon, impurrt it into FitCharizard00.pac, THEN rename it to FitWolf00.pac

You can ignore efurrything else.

Once you do that, restart your computer, format your entire C drive, and it should work propurrly.

tell me which icon should i export.
http://imageshack.us/photo/my-images/849/abcqs.jpg/ (http://imageshack.us/photo/my-images/849/abcqs.jpg/)


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Carnage on April 01, 2012, 04:45:30 PM
tail me which icon should i expurrt.
[url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url] ([url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url])

are you serious?dont think so but meh


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SiLeNtDo0m on April 01, 2012, 04:51:55 PM
tail me which icon should i expurrt.
[url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url] ([url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url])


(http://www.m3post.com/forums/attachment.php?attachmentid=621831&d=1324421749)

Really?  I mean, really?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Thundaga_T2 on April 01, 2012, 04:58:36 PM
tail me which icon should i expurrt.
[url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url] ([url]http://imageshack.us/photo/my-images/849/abcqs.jpg/[/url])
Sombody tell this man what today is?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: HaxMax on April 01, 2012, 04:59:18 PM
Nonono, you're doing it wrong. What you have to do is expurrt all the animations from the MotionEtc, then replace Wolf's animations one by one.

Then you have to expurrt the model, rig it over Captain Falcon, impurrt it into FitCharizard00.pac, THEN rename it to FitWolf00.pac

You can ignore efurrything else.

Once you do that, restart your computer, format your entire C drive, and it should work propurrly.
Or you know what? I dont even know how to export and put animations over other characters. I dont know how to annimate or port animations. Can you just give me the real Motionpac please?


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: SonicBrawler on April 01, 2012, 05:00:19 PM
Nonono, you're doing it wrong. What you have to do is expurrt all the animations from the MotionEtc, then replace Wolf's animations one by one.

Then you have to expurrt the model, rig it over Captain Falcon, impurrt it into FitCharizard00.pac, THEN rename it to FitWolf00.pac

You can ignore efurrything else.

Once you do that, restart your computer, format your entire C drive, and it should work propurrly.

took me 6.5 tries to get it to work. i asked my pet unicorn and he told me using his pet corn


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Segtendo on April 01, 2012, 05:08:03 PM
Or you know what? I dont even know how to expurrt and put animations over other characters. I dont know how to annimate or purrt animations. Can you just give me the real Motionpac please?
You're a fool for not notice this day in April.


Title: Re: SDo0m's Dark Void: VEGINA RELEAZED
Post by: Thundaga_T2 on April 01, 2012, 05:09:25 PM
Nonono, you're doing it wrong. What you have to do is expurrt all the animations from the MotionEtc, then replace Wolf's animations one by one.

Then you have to expurrt the model, rig it over Captain Falcon, impurrt it into FitCharizard00.pac, THEN rename it to FitWolf00.pac

You can ignore efurrything else.

Once you do that, restart your computer, format your entire C drive, and it should work propurrly.
This method causes my PS3 to crash...


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SonicBrawler on April 01, 2012, 05:14:29 PM
^ That happens a lot. you have to feed your oven a cheese sandwich.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: HaxMax on April 01, 2012, 05:29:04 PM
You're a fool for not notice this day in April.
I know its April Fools. I didnt get fooled. Ik this hack works b/c Sdoom video proves it.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Cascade Hellsing on April 01, 2012, 05:30:59 PM
I know its April Fools. I didnt get fooled. Ik this hack works b/c Sdoom video proves it.

Look at when the video was made.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SiLeNtDo0m on April 01, 2012, 05:33:49 PM
I know its April Fools. I didnt get fooled. Ik this hack works b/c Sdoom video proves it.

You mean those old videos from a couple of months back of early footage and the Vegeta dance?  

You did get fooled.  Badly.  And what's really quite hilarious is despite the obvious sarcasm EVERYONE displayed you still didn't seem to get that the hack was an April Fool's joke.  So let's get something straight, clear as crystal.

IT WAS NOT VEGETA

Why do you think the files were on METAKNIGHT?  Why do you think there was a Readme with the big ass title of APRIL FOOLS on it?  Why do you think I even included a little .gif of the trollface dance?  Why do you think I placed it within about 7 or 8 different files before reaching the main one?

I honestly didn't think someone could be this dim :-\


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: HaxMax on April 01, 2012, 05:33:54 PM
I love your vegeta hack sdoom. The wait is just awesome
aw come on... SonicBrawler had to fool me on this one XD. Btw.. i got the Tabuu over Fox... i posted it on the thread where you said "Do not delete this report" and then you put the link. I responded your quote with my link. I couldnt Pm you since you blocked me


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Gamma Ridley on April 01, 2012, 05:34:05 PM
My work here is done.

(http://i40.tinypic.com/1zbuskk.jpg)


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: HaxMax on April 01, 2012, 05:35:05 PM
You mean those old videos from a couple of months back of early footage and the Vegeta dance? 

You did get fooled.  Badly.  And what's really quite hilarious is despite the obvious sarcasm EfurryONE displayed you still didn't seem to get that the hack was an April Fool's joke.  So let's get something straight, clear as crystal.

IT WAS NOT VEGETA

Why do you think the files were on METAKNIGHT?  Why do you think there was a Readme with the big ass title of APRIL FOOLS on it?  Why do you think I even included a little .gif of the trollface dance?  Why do you think I placed it within about 7 or 8 diffurent files befure reaching the main one?

I honestly didn't think someone could be this dim :-

Ok ok.... Chill Bro... i did get fooled.. Sorry....

Post Merge: April 01, 2012, 05:36:39 PM
Whats the song called on this video btw...?
Vegeta PSA - Early Ingame Preview (http://www.youtube.com/watch?v=OGMRwtRmpXk#ws)


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Thundaga_T2 on April 01, 2012, 05:44:43 PM
You mean those old videos from a couple of months back of early footage and the Vegeta dance?  

You did get fooled.  Badly.  And what's really quite hilarious is despite the obvious sarcasm EfurryONE displayed you still didn't seem to get that the hack was an April Fool's joke.  So let's get something straight, clear as crystal.

IT WAS NOT VEGETA

Why do you think the files were on METAKNIGHT?  Why do you think there was a Readme with the big ass title of APRIL FOOLS on it?  Why do you think I even included a little .gif of the trollface dance?  Why do you think I placed it within about 7 or 8 diffurent files befure reaching the main one?

I honestly didn't think someone could be this dim :-\
Whatchu talkin bout willis? I gotz Vageghtah and he wurks fihne


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: HaxMax on April 01, 2012, 05:48:12 PM
Whatchu talkin bout willis? I gotz Vageghtah and he wurks fihne
Can you give me the real download plz? I really want this hack. Thanks. (I hope you not joking.)


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Carnage on April 01, 2012, 05:49:31 PM
Can you give me the real download plz? I really want this hack. Thanks. (I hope you not joking.)
you just dont learn lol


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SJS on April 01, 2012, 05:50:19 PM
I really loved your April Fools joke. Gotta love the added BRSTM and that sexy troll dance animation.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Naruto200Man on April 01, 2012, 05:54:27 PM
My work here is done.

([url]http://i40.tinypic.com/1zbuskk.jpg[/url])

I am so making  that my new avatar XD

It just screams NZM :P

On Topic: I didn't believe a word after I checked the calender on my comp :P


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Segtendo on April 01, 2012, 05:55:34 PM
Good job to those who knew it WAS a joke and had fun with it. :af:


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SiLeNtDo0m on April 01, 2012, 06:05:31 PM
Whatchu talkin bout willis? I gotz Vageghtah and he wurks fihne

Brah u gotz madskillz and 4 ur madskillz somone shuld maek a Trunkz hax 4 u to go wiv Vageghtah.

I really loved your April Fools joke. Gotta love the added BRSTM and that sexy troll dance animation.

Hehe, cheers brotha XD  Gotta give credit to br3 for the BRSTM and Lion for the original texture that I just edited slightly.  The animation was me though XD


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: HaxMax on April 01, 2012, 06:56:20 PM
Brah u gotz madskillz and 4 ur madskillz somone shuld maek a Trunkz hax 4 u to go wiv Vageghtah.

Hehe, cheers brotha XD  Gotta give credit to br3 for the BRSTM and Lion for the original texture that I just edited slightly.  The animation was me though XD

Whats that song that you used in this video?:
Vegeta PSA - Early Ingame Preview (http://www.youtube.com/watch?v=OGMRwtRmpXk#ws)


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: songeflemy on April 02, 2012, 05:34:56 AM
I am so making  that my new avatar XD

It just screams NZM :P

OH GOD!


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Naruto200Man on April 02, 2012, 08:42:45 AM
OH GOD!
U mad bro? *snort snort*
(wow, two mems at once XP *head explodes from awesome sauce* )




Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SiLeNtDo0m on April 05, 2012, 04:30:05 PM
http://forums.kc-mm.com/index.php?topic=42938.0

Kind of urgent...

I have something special I'm working on, and I want to hopefully make the first release in time for my 2 year KC-MM anniversary.  I REALLY need this.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Enigmatic on April 06, 2012, 08:10:05 PM
Glad you got your bomb; I look forward to seeing what comes of it.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: LKR000 on April 07, 2012, 02:20:20 PM
Loving the look of Vegeta so far, looking forward to seeing his specials and FS in motion :D


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Segtendo on April 07, 2012, 02:52:46 PM
Loving the look of Vegeta so far, looking forward to seeing his specials and FS in motion :D
Umm...
He was given to MarioDK to finish.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SonicBrawler on April 07, 2012, 03:11:23 PM
And MarioDK sadi he cant finish it ^


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: lYIaXeD OuT on April 08, 2012, 01:23:24 PM
And MarioDK sadi he cant finish it ^
w8 what?


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Velen on April 08, 2012, 01:25:22 PM
I get the feeling it's Bomberman.


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Carnage on April 08, 2012, 02:20:39 PM
I get the feeling it's Bomberman.
same but not sure  well we need to wait for a preview somewhere  in the future


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: ThyLASA on April 08, 2012, 02:38:23 PM
It's Bomberman


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SiLeNtDo0m on April 08, 2012, 02:46:00 PM
For those saying it's Bomberman, look back at the ramblings of pg 434 and 435


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: Boygos on April 08, 2012, 02:48:52 PM
Young Link?
Also, are you still doing Metal Sonic?


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: BlueBrain on April 08, 2012, 03:05:51 PM
viewtiful joe revamp... he used toon link's bomb for him


Title: Re: SDo0m's Dark Void: Hope y'all had fun on April Fools
Post by: SiLeNtDo0m on April 08, 2012, 03:17:13 PM
Brawl Hack Tutorials - How to ADD New Graphic Effects (Part 1) (http://www.youtube.com/watch?v=63GF_IOcwAU#ws)

Brawl Hack Tutorials - How to ADD New Graphic Effects (Part 2) (http://www.youtube.com/watch?v=4bdCRm_08SY#ws)

Brawl Hack Tutorials - How to ADD New Graphic Effects DEMONSTRATION (http://www.youtube.com/watch?v=EdMtpoXFWKw#ws)

In GLORIOUS HD!  Though apologies for the crappy sound quality.  But yeah, it's been a while since I've done one of these.  I just thought this was so awesome that it deserved a tutorial.

EternalYoshi deserves most of the credit.  I just made a video of his original tutorial.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 08, 2012, 05:06:26 PM
For those saying it's Bomberman, look back at the ramblings of pg 434 and 435
It's V-Joe isn't it.

SHO ME THE ANSAH!


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kamina on April 08, 2012, 05:13:39 PM
Brawl Hack Tutorials - How to ADD New Graphic Effects (Part 1) ([url]http://www.youtube.com/watch?v=63GF_IOcwAU#ws[/url])

Brawl Hack Tutorials - How to ADD New Graphic Effects (Part 2) ([url]http://www.youtube.com/watch?v=4bdCRm_08SY#ws[/url])

Brawl Hack Tutorials - How to ADD New Graphic Effects DEMONSTRATION ([url]http://www.youtube.com/watch?v=EdMtpoXFWKw#ws[/url])

In GLORIOUS HD!  Though apologies for the crappy sound quality.  But yeah, it's been a while since I've done one of these.  I just thought this was so awesome that it deserved a tutorial.

EternalYoshi deserves most of the credit.  I just made a video of his original tutorial.


Wow. Those look really useful for anyone who wants to make a PSA. If I ever make a PSA I'll definitely use your tutorials (These and all the others that you have made) SDoom.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 08, 2012, 06:19:43 PM
It's V-Joe isn't it.

SHO ME THE ANSAH!

Nope.avi

Wow. Those look really useful for anyone who wants to make a PSA. If I ever make a PSA I'll definitely use your tutorials (These and all the others that you have made) SDoom.

Thanks, but don't forget to thank EternalYoshi as well :)


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SonicBrawler on April 08, 2012, 06:24:14 PM
Its obviously the L block form tetris.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: ThyLASA on April 08, 2012, 07:03:27 PM
For those saying it's Bomberman, look back at the ramblings of pg 434 and 435
Only reason why i say it's bomberman is because in your animation thread for the final video there was a brief view of bomberman in the being because you we're animating him


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 09, 2012, 12:44:07 AM
Only reason why i say it's bomberman is because in your animation thread for the final video there was a brief view of bomberman in the being because you we're animating him

In the class before that one, I did some animating for Bomberman and said I was only animating him for fun and not making a PSA out of it.

Also new poll.  Something shall (hopefully if all goes smoothly) be released on April 18th or April 24th.  Why these dates?  The former is my 2 year KC-MM anniversary.  The latter is my 17th birthday.  So....yeah.

Though note that the PSA that I shall be releasing will only be a beta and probably won't have a Final Smash


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 09, 2012, 06:02:23 AM
Cloud maybe... since its your 2 year KC-MM aniversary... I'd figure it'd be a re-vamp of an old hack you've done and you've stated that its not gonna be Joe.

And if its not Cloud, then my guess is as good as anyone's...

And happy early birthday. 17 is one of those inbetween years where its not THAT special. But I hope you have a good one all the same.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 09, 2012, 06:08:22 AM
ppl whatever sdooms is releasing uses bombs so think about a char that can use bombs besides bomberman and VJ since sdoom said they werent the ones he was working on im really out of ideas does anyone know a char that uses bombs and its on the vault?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 09, 2012, 06:32:54 AM
I didn't catch that hint abut using bombs...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 09, 2012, 07:17:15 AM
I didn't catch that hint abut using bombs...



[url]http://forums.kc-mm.com/index.php?topic=42938.0[/url]

Kind of urgent...

I have something special I'm working on, and I want to hopefully make the first release in time for my 2 year KC-MM anniversary.  I REALLY need this.


:) Easy to miss


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: BlueBrain on April 09, 2012, 07:25:00 AM
you making young link PSA??? [/randomguessingaboutcharacterwithbombs]


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 09, 2012, 07:38:07 AM
Very easy to miss cause I don't check the request areas often... almost not at all actually. That PARTICULAR request  area I don't think I've looked at more then 3 times since I've been on this site.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: lYIaXeD OuT on April 09, 2012, 07:56:17 AM
There's a lot of people that use bombs. SO MANY.  I can't think. Bon bon? she used bombs in Legends.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 09, 2012, 08:10:31 AM
There's a lot of people that use bombs. SO MANY.  I can't think. Bon bon? she used bombs in Legends.

Bon BONNE is a GUY.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 09, 2012, 08:33:17 AM
For some reason... I'm thinking Ironman.

Why?

"hopefully if all goes smoothly" - Character could have a lower filesize. Meaning harder to put things planned in.
Or even having the model ported over someone else.

Ironman uses bombs with "Smart Bombs"

SDoom likes Marvel characters.


Again, this is just a hypothesis...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 09, 2012, 08:35:26 AM
For some reason... I'm thinking Ironman.

Why?

"hopefully if all goes smoothly" - Character could have a lower filesize. Meaning harder to put things planned in.
Or even having the model ported over someone else.

Ironman uses bombs with "Smart Bombs"

SDoom likes Marvel characters.


Again, this is just a hypothesis...

I like this thinking.  I like it a lot.

It's a shame you're wrong though :<


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 09, 2012, 08:42:24 AM
Damn...

Well, I'm like you like my thought process.

Also, you seem to like the color Red... (Which would also be another point.)


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Pervyman Trigger on April 09, 2012, 09:22:00 AM
Bon BONNE is a GUY.

Technically he's a baby


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: KingJigglypuff on April 09, 2012, 09:46:04 AM
I'm guessing the character is someone that SDo0m strongly likes that uses explosives.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SonicBrawler on April 09, 2012, 11:16:42 AM
ppl whatever sdooms is releasing uses bombs so think about a char that can use bombs besides bomberman and VJ since sdoom said they werent the ones he was working on im really out of ideas does anyone know a char that uses bombs and its on the vault?

Crazy hand!? Young Link!? Arwing!? Max!? thsoe are my guesses


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: songeflemy on April 09, 2012, 05:34:22 PM
IMO  I think it's someone who's over a character who doesn't even HAVE a bomb to start with, and SDoom is trying to get a bomb over a character who lacks one. Even though that shouldn't be an issue, Viewtiful Joe had one, but just and assumption.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Ninka_kiwi on April 09, 2012, 07:37:50 PM
Hmmm possibly Zack from Zack and wiki?

I remember beyond starting the model on toon link, you like that game, and I vaguly remember Zack using a bomb in the game....

Though it was a frog bomb if I'm remembering right so I could be wrong. (been 4 years since I played zach and wiki)

could be anything though I guess.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: nanobuds on April 09, 2012, 08:05:20 PM
SHADOWZ WITH A MILITARY PSA LIKE FROM HIS SHADOWZ THE HEDGEHAWGZ GAME???

 :happy:

*ahem*

I think it may be bomberman... or young link... hmm


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 09, 2012, 10:07:39 PM
He already said that it's NOT Bomberman...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Hero © on April 10, 2012, 01:05:24 AM
In that Graphic Effect Demonstration video, Did you make that PSA or is it available in the vault?

Or is it something else


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 10, 2012, 03:58:22 AM
In that Graphic Effect Demonstration video, Did you make that PSA or is it available in the vault?

Or is it something else

It was for Project M Toon Link


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: lYIaXeD OuT on April 10, 2012, 10:12:01 PM
Bon BONNE is a GUY.
oh LOL, oops, I ment TRON bonne, not bon bonne, at first I was thinking that she was a transvestite and I didn't know about it or something XD. Silly me.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Pervyman Trigger on April 10, 2012, 10:17:07 PM
oh LOL, oops, I ment TRON bonne, not bon bonne, at first I was thinking that she was a transvestite and I didn't know about it or something XD. Silly me.
watch what ya say boi :notimp:


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Segtendo on April 11, 2012, 08:21:01 AM
It was for Project M Toon Link
Will he have some Wind Waker move? :P


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 08:33:59 AM
Will he have some Wind Waker move? :P


http://projectm.dantarion.com/characters.php?character=toonlink (http://projectm.dantarion.com/characters.php?character=toonlink)

Oh yeah, kinda forgot that almost no one here follows P:M at all.  I bet the majority of you didn't even know that the next demo is coming out this Sunday.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 09:21:01 AM
I'll be honest. The fact they made Lucario a more technical character irks me. Since's he one of my mains...

And his arm looks horrible in that one screenshot...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 11, 2012, 01:07:43 PM
[url]http://projectm.dantarion.com/characters.php?character=toonlink[/url] ([url]http://projectm.dantarion.com/characters.php?character=toonlink[/url])

Oh yeah, kinda forgot that almost no one here follows P:M at all.  I bet the majority of you didn't even know that the next demo is coming out this Sunday.

Actually, I do follow P:M.

I just don't look that often...

And on Sunday!? cool!


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 11, 2012, 01:55:52 PM
:/

I liked Shieks chain as a tether...  *irritated*

I also liked the removal of wavedashing... I main Fox who was known for his wavedashing and shine dashing combos. I purposely decided to not use it because I saw it as unfair. The moment I saw someone shine dash someone from the right side of final... the the bottom of the screen on the left side... I opted to not use something so cheap.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 02:14:01 PM
:/

I liked Shieks chain as a tether...  *irritated*

I also liked the removal of wavedashing... I main Fox who was known for his wavedashing and shine dashing combos. I purposely decided to not use it because I saw it as unfair. The moment I saw someone shine dash someone from the right side of final... the the bottom of the screen on the left side... I opted to not use something so cheap.

Still not as bad as the cheap as hell locks MK has.  Not to mention waveshining at least takes skill, comparative to MK who is braindead as hell to play.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SouthCraft on April 11, 2012, 02:23:30 PM
Is the new project m done?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 02:26:40 PM
Still not as bad as the cheap as hell locks MK has.  Not to mention waveshining at least takes skill, comparative to MK who is braindead as hell to play.

I have to agree with him on Sheik's Tether recovery being taken away. What possible reason could they have to take that away, cause she didn't have it in Melee or something?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 02:29:38 PM
I have to agree with him on Sheik's Tether recovery being taken away. What possible reason could they have to take that away, cause she didn't have it in Melee or something?

Precisely why.  Sheik is top tier in Melee and as a result she's been remade to how she was in Melee.  Keeping the tether would act as an unnecessary buff.  There was no reason to keep it.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 02:31:14 PM
Precisely why.  Sheik is top tier in Melee and as a result she's been remade to how she was in Melee.  Keeping the tether would act as an unnecessary buff.  There was no reason to keep it.

*Sigh* So they couldn't keep anything from Brawl?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Hero © on April 11, 2012, 02:46:18 PM
I cant play well on wii-remote on P:M

Guess ill just use the GC controller to be more accurate


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 02:59:11 PM
*Sigh* So they couldn't keep anything from Brawl?

Well depends on the character.  Plenty of vBrawl stuff has been kept, but our main goal is to take Melee's foundation and improve it fundamentally and balance the game to around the level of Melee top tiers rather than completely stray away from that like Brawl did.

Remember the goal of P:M isn't to make Melee again because that would be pointless.  We're trying to make a sequel.  A progression.  


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 03:02:45 PM
Well depends on the character.  Plenty of vBrawl stuff has been kept, but our main goal is to take Melee's foundation and improve it fundamentally and balance the game to around the level of Melee top tiers rather than completely stray away from that like Brawl did.

Remember the goal of P:M isn't to make Melee again because that would be pointless.  We're trying to make a sequel.  A progression.  

So, your guys' idea of progression for Shiek, is making Shiek like she was in Melee? No distinct, unique changes to her playstyle -As fas as I could tell from reading her page-? Making her like she was in Melee seems more like a step backward or a lack of progression than a progress to me.



Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Albafika on April 11, 2012, 03:08:03 PM
So, your guys' idea of progression for Shiek, is making Shiek like she was in Melee? No distinct, unique changes to her playstyle -As fas as I could tell from reading her page-? Making her like she was in Melee seems more like a step backward or a lack of progression than a progress to me.
Making her like she was in Melee is a step frontward as she was Top Tier in Melee. :P


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 03:11:02 PM
Making her like she was in Melee is a step frontward as she was Top Tier in Melee. :P

I really couldn't give less of a [censored] that she was Top Tier in Melee. If you're gonna make a progression, make her like she was in Melee and take it a step forward instead of just making her like she was in Melee and just leaving her.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SonicBrawler on April 11, 2012, 03:12:36 PM
[url]http://projectm.dantarion.com/characters.php?character=toonlink[/url] ([url]http://projectm.dantarion.com/characters.php?character=toonlink[/url])

Oh yeah, kinda forgot that almost no one here follows P:M at all.  I bet the majority of you didn't even know that the next demo is coming out this Sunday.


yes! i cant wait! :D


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 03:18:02 PM
So, your guys' idea of progression for Shiek, is making Shiek like she was in Melee? No distinct, unique changes to her playstyle -As fas as I could tell from reading her page-? Making her like she was in Melee seems more like a step backward or a lack of progression than a progress to me.


You seem to still be missing the point.  As I said, we're balancing the cast to the Melee top tiers, so as a result we're restoring the Melee top tiers to how they were so that we actually have a level to balance to.  Adding some kind of playstyle change to a character that doesn't need it will not only completely screw up the state of fine balance that we're collectively spending hours each day trying to achieve but it also means we have to waste more hours of our lives making changes to a character that doesn't need them when we could be making changes to characters, stages etc that actually DO need them.  It's hardly a step back when in Melee the top tiers were more technical and had more fleshed out metagames than any character in Brawl and when they're essentially the foundation.  If it ain't broke, don't fix it.  

We still do a hell of a lot of experimentation with other characters which is part of the reason why we haven't included the full roster in demo 2 (10 characters are missing in demo 2, 8 of them are undergoing experimentation.  The other 2 are Ice Climbers and Olimar and we're having a hard time properly coding them).

Also, spell SHEIK correctly please (not aimed specifically at you, but it bothers me to no end when people spell that incorrectly.  Seriously the character has been around for over a decade and has been in two Smash games)


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 11, 2012, 03:29:08 PM
I really couldn't give less of a [censored] that she was Top Tier in Melee. If you're gonna make a progression, make her like she was in Melee and take it a step forward instead of just making her like she was in Melee and just leaving her.

^
This...

I mained both Fox and Sheik and I did so before I even knew what a Tier List was.

I didn't know Fox was Tier1 in Melee until I discovered hacking melee and brawl was even possible...

So I didn't play either of them for the fact that they were top Tier. I played them cause they were fun and suited my play style. That aside, just because she now has a tether in vBrawl and didn't have it in Melee doesn't make it a useless buff. Her recovery is less then adequate and that chain was very useful for ledge guarding on top of being a better form of recovery then her up-b.

Returning something to it's former glory doesn't mean it'll be as glorious as it once was because standards change over time.

Making Fox and Sheik their melee replicas while Lucario is waltzing around with a combo and aura system... Totally balanced.

Also, giving Fox back his wave shine is BROKEN. Yeah he had a bad falling speed and could be combo'd easily, but you start popping off Waveshines, and you're pretty much garunteed a win on stages like Final and Battlefield. And yes, it takes skill to do, but that level of skill isn't inherently hard to obtain. Sitting down for 10-15 minutes dedicated to practicing it will accomplish that. I should know... I did it just to say I could.

But hey... Project: M is gonna be what it is. I wont be using Lucario to much cause I like Kid Buu. I'm probably gonna stick with Brawl- Fox until something more fun catches my eye and I'm gonna stick with vBrawl Sheik / Spider-Man (Or Neji when I'm done with him).

On the plus side... I like what was done with Sonic. Moonwalking ftw.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Albafika on April 11, 2012, 03:37:53 PM
^
This...

I mained both Fox and Sheik and I did so before I even knew what a Tier List was.

I didn't know Fox was Tier1 in Melee until I discovered hacking melee and brawl was even possible...

So I didn't play either of them for the fact that they were top Tier. I played them cause they were fun and suited my play style. That aside, just because she now has a tether in vBrawl and didn't have it in Melee doesn't make it a useless buff. Her recovery is less then adequate and that chain was very useful for ledge guarding on top of being a better form of recovery then her up-b.
Zelda and Sheik have been my main in Melee and Brawl. Your point is?
Also, giving Fox back his wave shine is BROKEN. Yeah he had a bad falling speed and could be combo'd easily, but you start popping off Waveshines, and you're pretty much garunteed a win on stages like Final and Battlefield. And yes, it takes skill to do, but that level of skill isn't inherently hard to obtain. Sitting down for 10-15 minutes dedicated to practicing it will accomplish that. I should know... I did it just to say I could.

But hey... Project: M is gonna be what it is. I wont be using Lucario to much cause I like Kid Buu. I'm probably gonna stick with Brawl- Fox until something more fun catches my eye and I'm gonna stick with vBrawl Sheik / Spider-Man (Or Neji when I'm done with him).

On the plus side... I like what was done with Sonic. Moonwalking ftw.
I suggest you try it before trashtalking their ideas first.
I really couldn't give less of a [censored] that she was Top Tier in Melee. If you're gonna make a progression, make her like she was in Melee and take it a step forward instead of just making her like she was in Melee and just leaving her.
Enlighten me, what were the big step forward that Sheik gave from Melee to Brawl, other than the tether grab? I don't see much progression and don't see how it was a step forward, honestly.

Anyways, this is derailing enough. SDo0m, why don't you make a P:M topic on OFF-Topic section?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Eternal Yoshi on April 11, 2012, 03:51:35 PM
Because comments like the ones on this page and the last one led to it being locked...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Solar99 on April 11, 2012, 03:53:43 PM
People are seriously arguing over Project M again? :srs:
When I finally came here I was expecting disscusions about making animations and new ideas for PSAs.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 03:57:16 PM
Anyways, this is derailing enough. SDo0m, why don't you make a P:M topic on OFF-Topic section?

I plan on doing so on demo release day. 


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 11, 2012, 04:12:21 PM
Zelda and Sheik have been my main in Melee and Brawl. Your point is?I suggest you try it before trashtalking their ideas first.Enlighten me, what were the big step forward that Sheik gave from Melee to Brawl, other than the tether grab? I don't see much progression and don't see how it was a step forward, honestly.

Anyways, this is derailing enough. SDo0m, why don't you make a P:M topic on OFF-Topic section?

1: I hardly trash talked their ideas. But what is there new to try when its a replica of melee? I already know how its gonna play and anything thats not spot on isn't hard to imagine.

2: It doesn't matter if that tether is the only step forward vBrawl gave Sheik, it was a GOOD step forward. The term don't fix what aint broken comes to mind here. And on a side note, maybe we play Sheik differently... but I like to utilize Sheik's ledge game. The fact that she can wall cling on top of having a tether means she can stay out there on the side of the stage for a long time and guard that ledge. Taking that aspect away from her takes away some of her usability. But thats my opinion.

3: How is this derailing? SDoom is the one who brought up Project:M in the first place :/

4: Opinions will be opinions will be opinions. Not everyone is gonna like something someone is working on or something someone said. And how many pages does it take to converse about a mystery PSA? I didn't see a problem with a slight topic change. :/


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Beyond on April 11, 2012, 04:12:43 PM
<.<

Sooooo.... this new PSA comin' out... lets talk about that.




Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Velen on April 11, 2012, 04:14:48 PM
1: I hardly trash talked their ideas. But what is there new to try when its a replica of melee? I already know how its gonna play and anything thats not spot on isn't hard to imagine.

Uh... It's not necessarily a replica of Melee.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 04:23:53 PM
3: How is this derailing? SDoom is the one who brought up Project:M in the first place :/

hero3120 asked what the demonstration graphic was for and I answered for P:M Toon Link.  Then Seg asked about P:M Toon Link so I directed him to a site.  That's hardly cue for all us to start rambling.  I admit to contributing, but I'm also now saying to stop discussing it as we're getting no where.  Wait until the demo comes out and I make a separate topic so we can ramble there.

<.<

Sooooo.... this new PSA comin' out... lets talk about that.


It's actually going very smoothly so far.  I must admit, he's significantly less pick up and play compared to my other characters and a lot less "combo" based.  He'll require some good spacing, but hopefully if I can design him right he should feel fun and satisfying to play even at the beta stages. 


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Ninka_kiwi on April 11, 2012, 04:27:52 PM
SDoom you are such a tease with not telling us what your new PSA is >.>


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 04:34:26 PM
SDoom you are such a tease with not telling us what your new PSA is >.>

It's my cruel method of hype building.

I love watching you suffer creating suspense...
                                                         ^
Yeah............................................t hat one


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 11, 2012, 04:35:42 PM
so i bet its a character with ranged attacks probably bomberman  related due to the bomb but its just my guess.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Segtendo on April 11, 2012, 04:43:46 PM
so i bet its a character with ranged attacks probably bomberman  related due to the bomb but its just my guess.
*facepalm*
It's Project M Toon Link.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: MandoWolfe on April 11, 2012, 04:46:53 PM
It's my cruel method of hype building.

I love watching you suffer creating suspense...
                                                         ^
Yeah............................................t hat one

LOLZ XDD Well it seems to me that this character is going to be a more mid to long range fighter... which sounds pretty interesting to me. :D


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kamina on April 11, 2012, 04:50:14 PM
hero3120 asked what the demonstration graphic was for and I answered for P:M Toon Link.  Then Seg asked about P:M Toon Link so I directed him to a site.  That's hardly cue for all us to start rambling.  I admit to contributing, but I'm also now saying to stop discussing it as we're getting no where.  Wait until the demo comes out and I make a separate topic so we can ramble there.

It's actually going very smoothly so far.  I must admit, he's significantly less pick up and play compared to my other characters and a lot less "combo" based.  He'll require some good spacing, but hopefully if I can design him right he should feel fun and satisfying to play even at the beta stages. 

Could it be Groudon or The Black Knight? I remember you having movesets for those two on your OP for awhile.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Beyond on April 11, 2012, 04:52:02 PM
I thought Bomberman too, but that has been debunked already. We know the PSA involves a bomb of some sorts, but I think we may be over thinking that too much.

Still no clue who it is though. : [ Maybe I can spam KT and make him give me a clue.

Groudon would be cool... but he no has no bombs.



Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Albafika on April 11, 2012, 04:58:34 PM
I thought Bomberman too, but that has been debunked already. We know the PSA involves a bomb of some sorts, but I think we may be over thinking that too much.

Still no clue who it is though. : [ Maybe I can spam KT and make him give me a clue.

Groudon would be cool... but he no has no bombs.


He already said the bomb was for Toon Link for Project M.

I hope it's Black Knight, Ganondorf needs a worth replacement. <_>


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 04:59:12 PM
I thought Bomberman too, but that has been debunked already. We know the PSA involves a bomb of some sorts, but I think we may be over thinking that too much.

Still no clue who it is though. : [ Maybe I can spam KT and make him give me a clue.

Groudon would be cool... but he no has no bombs.


Could it be Groudon or The Black Knight? I remember you having movesets for those two on your OP for awhile.

Groudon has actually been one who's been lingering on my mind lately.  The release of KJP's T Rex made me think that Groudon would be a great candidate for another "boss" PSA like that.  Furthermore, thanks to my new knowledge of being able to add graphic effect models to characters it opens up a lot more possibilities for him (since he'd be over Bowser).

I'm not doing him yet though.


He already said the bomb was for Toon Link for Project M.

I hope it's Black Knight, Ganondorf needs a worth replacement. <_>

I think you and Seg misunderstood.  The bomb was not for P:M Toon Link.  The stuff in my adding graphics demo/tutorial was for P:M Toon Link.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 11, 2012, 05:00:42 PM
Groudon has actually been one who&#039;s been lingering on my mind lately.  The release of KJP&#039;s T Rex made me think that Groudon would be a great candidate for another "boss" PSA like that.  Furthermore, thanks to my new knowledge of being able to add graphic effect models to characters it opens up a lot more possibilities for him (since he&#039;d be over Bowser).

I&#039;m not doing him yet though.


we need a good psa over bowser srs he gets no love :P shame no one imported groudon on bowser yet


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 11, 2012, 05:15:25 PM
Well, you said "He's" so it's a guy...

Now let's try to pinpoint who this character is from the large array of male characters who use bombs...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 11, 2012, 05:33:13 PM
we need a good psa over bowser srs he gets no love :P shame no one imported groudon on bowser yet


The vertex is pretty spot on IMO.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Albafika on April 11, 2012, 05:37:46 PM
^ Yes, it is. Not everything requires an import, y'know.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Solar99 on April 11, 2012, 05:43:03 PM
^ Yes, it is. Not everything requires an import, y'know.
True but some people aren't skilled in vertex hacking like that.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Albafika on April 11, 2012, 05:44:45 PM
True but some people aren't skilled in vertex hacking like that.
But... We are talking about an already made Vertex, not suggesitng someone do it.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Thundaga_T2 on April 11, 2012, 05:50:59 PM
Has SDoom confirmed that the new psa will be centered around bombs? cuz otherwise it can be just a character that can use a bomb as a special move or something. Which gives a lot more choices.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 11, 2012, 06:08:53 PM
I don't think it's going to be centered around bombs.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 11, 2012, 06:32:22 PM
But... We are talking about an already made Vertex, not suggesitng someone do it.

Indeed. I'd use Aafyre's vertex cuz it kicks ass.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Solar99 on April 11, 2012, 06:39:31 PM
But... We are talking about an already made Vertex, not suggesitng someone do it.
I know. I'm talking about other hacks someone might do.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 11, 2012, 06:48:37 PM
An imort might look slightly better, but the vertex of Groudon is guaranteed to work and look good animating because the body is already bowsers instead of a model rigged to work like Bowser's.

Albeit... the jaw bone and tail bones might need a touch up. IIRC the jaw was a bit disjointed and the tail is a bit larger then Bowser's. I could be wrong though, I haven't looked at that model in over a month.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: The Following on April 11, 2012, 08:13:48 PM
I call CLOUD V2... Not just because I REALLY want it, based on the planned kickass moveset on page 1, but because someone mentioned Cloud before and SDo0m didn't say no... He denied the other PSA's when people guessed, but he never denied Cloud.....

Unless he denies it now.... In which case I'll cry.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kamina on April 11, 2012, 08:21:40 PM
I call CLOUD V2... Not just because I REALLY want it, based on the planned kickass moveset on page 1, but because someone mentioned Cloud before and SDo0m didn't say no... He denied the other PSA's when people guessed, but he never denied Cloud.....

Unless he denies it now.... In which case I'll cry.

Well he wanted a bomb model for this moveset to use and Cloud doesn't use bombs to fight, so it doesn't seem likely that this moveset will be Cloud V2...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Solar99 on April 11, 2012, 08:23:04 PM
Faust maybe?

....Nah.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: lYIaXeD OuT on April 11, 2012, 08:35:00 PM
Does task master use bombs?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Segtendo on April 11, 2012, 08:41:50 PM
Does task master use bombs?
No.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 03:42:29 AM
sdoom you could atleast tell us over who the psa gonna be over :P


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 04:04:34 AM
sdoom you could atleast tell us over who the psa gonna be over :P

Nope, it'll be too obvious otherwise.  It's over one of those characters that doesn't get much love though, I'll tell you that much.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Master Penis on April 12, 2012, 05:06:34 AM
hmmm, maybe its Metal Sonic???


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 05:10:08 AM
Nope, it'll be too obvious otherwise.  It's over one of those characters that doesn't get much love though, I'll tell you that much.
i remenber you saying you would be picking up petey piranha maybe thats him


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 06:34:27 AM
hmmm, maybe its Metal Sonic???

I call CLOUD V2... Not just because I REALLY want it, based on the planned kickass moveset on page 1, but because someone mentioned Cloud before and SDo0m didn't say no... He denied the other PSA's when people guessed, but he never denied Cloud.....

Unless he denies it now.... In which case I'll cry.

Why would I bother keeping it a surprise when I've already shown you guys previews of them?  Granted they were from a little while ago but still. 

This is a PSA you guys haven't seen anything of.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Ninka_kiwi on April 12, 2012, 06:50:42 AM
I'm assuming there is a model/vertex for it already?

*looks through characters that get no love*


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Royal_Blade on April 12, 2012, 10:37:32 AM
Is it an actual bomb or is it like a "Sludge Bomb" thing?


No love huh? And it'd be obvious who it's over?

Hmm...

*Thinking for like 20 minutes*

Ah ha!

King
K.
Rool?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 10:48:29 AM
my vote goes for petey piranha


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 10:59:51 AM
my vote goes for petey piranha

Despite the fact I've already said that I'm doing him eventually.  It's nothing you guys have seen or know already.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: BlueBrain on April 12, 2012, 11:25:34 AM
Despite the fact I've already said that I'm doing him eventually.  It's nothing you guys have seen or know already.
hmm... uve ignored the post about king K. Rool, so i give that one a point too...


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 11:33:18 AM
hmm... uve ignored the post about king K. Rool, so i give that one a point too...
well psaing DDD should be hard becuase of the  need  of psa 1.3


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kagemaru on April 12, 2012, 11:52:54 AM
Why is that the case...

What exactly changed in 1.3 that didn't follow through with whatever we have now?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 12:01:27 PM
Why is that the case...

What exactly changed in 1.3 that didn't follow through with whatever we have now?
both ddd and all pokemons can only be opened in 1.3 since dantarian made a modset so they could be psaed but compared to the actual ones  theres alot of unnamed info in 1.3 sadly


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: BlueBrain on April 12, 2012, 12:16:43 PM
but cant u just take the info of one version and insert it to another?
i mean, it works through txt files right?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: The Following on April 12, 2012, 12:55:37 PM
I haven't a clue then.... The only thing I know is that the character will be using bombs, or bomb explosions, to some degree... Aside from that, SDo0m said it's someone we haven't seen ANYTHING from.... That REALLY makes it difficult to guess.

I'd like to guess again, but I doubt I'd guess correctly.

I'll give it another go anyway.... THE PUNISHER or BLADE!!!


Why?.... Your guess is as good as mine... They use bombs and neither of those guys get much love...

So now I'll wait for SDo0m to say whether or not my new guesses are even close.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Allbait on April 12, 2012, 01:04:02 PM
but cant u just take the info of one version and insert it to another?
i mean, it works through txt files right?

yeah you can, the problem is that sometimes saving corrupts randomly with 1.3.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Sollux Captor on April 12, 2012, 02:19:29 PM
one question... What happened to metal sonic?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 02:22:49 PM
one question... What happened to metal sonic?


He made his way here:

Sonic the Hedgehog 4 Episode II - Episode Metal Trailer (http://www.youtube.com/watch?v=2lt1nmTK604#ws)


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Segtendo on April 12, 2012, 02:25:48 PM
He made his way here:

Sonic the Hedgehog 4 Episode II - Episode Metal Trailer ([url]http://www.youtube.com/watch?v=2lt1nmTK604#ws[/url])

Dat smartass comment :af:


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Ninka_kiwi on April 12, 2012, 02:33:24 PM
So I noticed over at LST you were asking Starwaffle for some help on a project you planned releasing next week....

You sly dog :srs:


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 03:13:41 PM
So I noticed over at LST you were asking Starwaffle for some help on a project you planned releasing next week....

You sly dog :srs:

guess it must be a starwafle import :P


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 03:20:54 PM
guess it must be a starwafle import :P

Or vertex/model.  Remember, those still exist :P


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: The Following on April 12, 2012, 04:00:06 PM
wait a minute...........

is the surprise character Deathstroke?


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Kamina on April 12, 2012, 04:04:50 PM
The suspense is killing me. XD


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Carnage on April 12, 2012, 04:28:47 PM
Starwafle has alot of pokemons but since sdoom never showed interest in any pokemons  besides groudon i doubt any of them will be it so it leaves

skull kid(wolf)
Papper mario(GW)-(altough i think GW still cant be animated correctly in bb :S)
Bomberman(luigi/olimar)(still think its this since i remenber sdoom bluffing on metal sonic xD)
King Boo(bowser/olimar) unlickly
shy guy (olimar) doubt it
kid goku (lucas) dont think so but we never know since kid buu got us by suprise
sack boy (squirtle)
Sukapon (kirby)
Icy bros (IC)
bowser jr(bowser) doubt it or sdoom would use the imported versions rather than the vertex imo

he also has alot of other models but sdoom said on a char that gets no psa love so it might very well be one of this abode


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: Thundaga_T2 on April 12, 2012, 04:52:37 PM
Completely random guess here but...

The psa SDoom will make is, ........................... SDoom!!!!   :happy:

Sorry, i couldnt resist.


Title: Re: SDo0m's Dark Void: New Tutorials! Pg 442
Post by: SiLeNtDo0m on April 12, 2012, 05:16:47 PM
>_>  Note kiddies

Never believe anything I say.  EVER

http://www.youtube.com/watch?v=b5M1dXwmPwg&feature=youtu.be


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Ikuto on April 12, 2012, 05:20:43 PM
>_>  Note kiddies

Never believe anything I say.  EVER

[url]http://www.youtube.com/watch?v=b5M1dXwmPwg&feature=youtu.be[/url]

well well Bomberman huh  :nyeh:
yeah i figured even though you said no. Yeah im stubborn like that :P


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: KingJigglypuff on April 12, 2012, 05:28:20 PM
This might just go over my Luigi slot. o.o


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Segtendo on April 12, 2012, 05:31:59 PM
Haha.
Many people guessed him. Guess they were right :P


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Gamma Ridley on April 12, 2012, 05:37:04 PM
I see that adding external graphics thing got you motivated, eh?

Man, this looks incredible. I'm amazed at how complete he is considering how long you've been working on him. It's about time Luigi got some sort of moveset.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: The Main Event on April 12, 2012, 05:37:09 PM
 :kdance: There we go son.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 12, 2012, 05:38:37 PM
I want your PSA skills...

Give them to me :/


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Royal_Blade on April 12, 2012, 05:38:48 PM
"Never believe anything I say.  EVER"

Hmm... noted.

Aw... You made a move and charge special... I was planning on doing a PSA with that... Oh well, you beat me to it.

And I saw a stall n fall dair in that moveset. You just can't think of anything else can you?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Segtendo on April 12, 2012, 05:41:10 PM
Dat bomb attack.
I love that kicking one lol


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 12, 2012, 05:42:39 PM
I see that adding external graphics thing got you motivated, eh?

Man, this looks incredible. I'm amazed at how complete he is considering how long you've been working on him. It's about time Luigi got some sort of moveset.


I've actually been working on him for little over a month now.  Just very quietly unlike I usually do.

"Never believe anything I say.  EVER"

Hmm... noted.

Aw... You made a move and charge special... I was planning on doing a PSA with that... Oh well, you beat me to it.

And I saw a stall n fall dair in that moveset. You just can't think of anything else can you?


That DAir is actually canon the Dream Mix TV World Fighters as seen here (around 1:28):

http://youtu.be/Q3xeJdxnNqQ?t=1m27s (http://youtu.be/Q3xeJdxnNqQ?t=1m27s)


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Royal_Blade on April 12, 2012, 05:46:31 PM
Ah... Ok then. I'll let it slide for this PSA...

Oh, I forgot to say, "The PSA looks awesome!" It's definitely using up my Luigi slot.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 12, 2012, 05:50:29 PM
Thanks for this, SDo0m. You've just brought back a part of my childhood.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Master Penis on April 12, 2012, 05:52:07 PM
Nice work SDoom :3


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: ThyLASA on April 12, 2012, 06:08:06 PM
I knew it all a long but what happen to the thunder bombs?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 12, 2012, 06:12:20 PM
I knew it all a long but what happen to the thunder bombs?

Dude on Youtube asked the same question, so I'll just use copy/paste powas:

It was something I was considering, but I decided not to. Partially due to file size constraints and partially because I just didn't think they'd have too much of a purpose and the amount of effort needing to code them in wouldn't really be worth it. But still, three different bombs gives pretty good variety.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: nanobuds on April 12, 2012, 06:19:10 PM
I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Ninka_kiwi on April 12, 2012, 06:20:20 PM
SDoom you troll >.>
Looks awesome, totally gunna try him out.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Boygos on April 12, 2012, 06:27:27 PM
I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing
This^
But one thing is... I want Metal Sonic :'(


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Beyond on April 12, 2012, 06:32:19 PM
SDo0m... you lied to us....

I thought I could trust you!  :oshi:


But really though it looks great so far; the moveset looks fun and unique and has your usual quality animations and polish. Looking forward to it's release.

Also, may I ask what's left to be done? From the vid, he seems nearly complete.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 12, 2012, 06:40:22 PM
SDo0m... you lied to us....

I thought I could trust you!  :oshi:


But really though it looks great so far; the moveset looks fun and unique and has your usual quality animations and polish. Looking forward to it's release.

Also, may I ask what's left to be done? From the vid, he seems nearly complete.

Only stuff left are the Final Smash (though I'll probably leave this out for beta release), some general polishes, and some model and retexture related things I asked StarWaffle for. 

And thank you all for the positive comments so far.  I had great fun making this and Bomberman's always been a character quite close to my heart and StarWaffle's model was just to sexy to not make a PSA for.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 12, 2012, 06:43:12 PM
is the beta gunna be on teh vault, or are beta testers gunna beta test the beta


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 12, 2012, 06:47:37 PM
is the beta gunna be on teh vault, or are beta testers gunna beta test the beta

Straight to vault.  No beta testers.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 12, 2012, 06:48:27 PM
ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Velen on April 12, 2012, 06:57:23 PM
I have a few questions:

Why a Shoryuken like move as part of the moveset?

That move where Bomberman does a straight glide forward. What is that?

What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?

What other moves are you planning for this moveset, if any?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: ItalianStallion on April 12, 2012, 07:09:53 PM
SilentWeed, you are amazing. You really [censored]ing are. Damn you hear it enough, but I just had to say that.

That [censored]ing video, blew my mind away. It really did.

How awesome is that [censored]? I always read about Bomberman being a candidate for a Smash Bros series, and I was like well, what else can he do? Just throw bombs?

You made all his main attacks, sick as [censored]. I love it, very well balanced I can tell. Love the bombs, but then I thought... hmm, they're kind of weak. Then when I saw that you could charge it, I [censored]ing flipped. Sick as [censored]!

Then you surprise us yet again, with different bombs by what, doing a taunt I'm guessing?

Then I see you got some mixture of ice/electric bombs (gray ones) love the special effects of them, they are outstanding. What I love even more is the sound effects you gave them

I know they're Luigi's with some others here and there, but I greatly appreciate you doing that since I'm not a Riivolution user. The sounds fit in a lot better than I thought.

Then the purple gravity bombs. Wow. Just [censored]ing wow. So epic.

I already can't wait to try this PSA out.

Also noticed that you edited the size of Bomberman, since the Import was bigger than he should have been, lol.

Last thing, it's a question.

What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 12, 2012, 07:10:49 PM
ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?

This beta won't but the Final Smash will since I'll need an article for the FS.  I could however make an alternate version with a different FS that won't use articles :)

I have a few questions:

Why a Shoryuken like move as part of the moveset?

That move where Bomberman does a straight glide forward. What is that?

What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?

What other moves are you planning for this moveset, if any?

1) Why not?

2) He needs a jetpack model.  It's a nod to Jet Bomber and the rocket power up from Bomberman Blast.  It's also a nod (function wise) to Quotes Booster jetpack from Cave Story.  Evidently, I'm waiting on Star for the model.  He can take his time though.

3) Ice Bombs freeze foes at higher % but do a little less damage and knockback.  Gravity Bombs do the lowest damage but send foes at awkward angled for gimping or drawing foes closer.  Fully charged ones also strongly repel foes away if they aren't caught in the centre of the blast.

4) Apart from the Final Smash, no.  Final Smash I'll keep more of a secret for now since it won't be in the beta.  I also need to animate taunts and victory poses but I'm a little short of ideas.

@Mr Italiano

Thanks so much bro :happy:  Very much appreciated.  The bomb switching is controlled by Down B and it cycles through Fire -> Ice -> Gravity and back round to fire again.  As for the Side B it's the Speed Booster from Bomberman II DS.  It basically acts as a fast command dash with invulnerability near the start and jump and run cancels nearer the end.  I think I'll make it faster overall though.  In Bomberman II it was very quick.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Velen on April 12, 2012, 07:13:26 PM
Last thing, it's a question.

What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.


Yeah, that Rush Attack seems like something you'd implement onto Samus. For the Speed Booster.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 12, 2012, 07:20:10 PM
This beta won't but the Final Smash will since I'll need an article for the FS.  I could however make an alternate version with a different FS that won't use articles :)


that would be great. :D i hope u can! :D i would LOVE to port him over someone else, because luigi is great, and i dont wanna replace him, like many others dont. :af:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: dpgthirteen on April 12, 2012, 07:25:56 PM
Looks really good SDoom. Animations look fluid, and the psa seems well done. There are a few things I am curious about, such as the Up B. When Bomberman slides to the side after the boost into the air, how is that controlled? Also I saw after the Up B and slide Bomberman preformed another jump, can Bomberman jump thee times? Also will the moveset work with other Luigi models?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: lYIaXeD OuT on April 12, 2012, 08:48:28 PM
Very nice PSA SDo0m. I played bomberman so much as a child. This really brings back memories and I love all the bomb effects. The whole thing just reminds me of the old games.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: DoctorFlux(Mariodk) on April 12, 2012, 11:36:40 PM
@sdo0m
do you possible think bomberman can possible be better over a other?
cuz if i can i will possible port this PSA over a other (i dont like to replace luigi´s moveset :D)


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 13, 2012, 12:39:03 AM
Can't say I'm much of a fan of Bomberman persay... I did play the games when I was younger, but I was never very fond of him.  Not to say I didn't enjoy him, or that I didn't like him.

But I'd like playing with/against BomberMan a hell of a lot more then Luigi.

So I'm gonna cop this.

I don't play with SmashBalls anyway, so not having a final atm isn't an issue for me :P


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Carnage on April 13, 2012, 12:50:18 AM
im not a bomberman fan myself like most ppl here lol but i want to try those specials xD the bomb trows are all a N-B move? you should probably write the moveset in the OP

Just a little sugestion since bomberman face is flat why not make his head diagonally in his wait 1? since hes completely sideways most of the time we cant see his face, its just a sugestion tough.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 13, 2012, 12:54:43 AM
Its probably something simple... like Hold Down/Left/Up/Right while pressing/holding B to do the different throws...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: ramonM64 on April 13, 2012, 03:40:20 AM
oh   so THATS what that locked bomb request was for..

nnngh..  bomberman looks pretty fun to use. he has some fuild animations and a pretty unique battle style. reminds me of exploding friends in bomberman Jetters for da Cube. i can see it now.. my brothers throwing "B"Fits for "camping" with this PSA, like with Snake.

anyway, im lookin really forward to da release. keep workin hard do0m!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: KTH on April 13, 2012, 01:05:02 PM
Wow...That PSA looking good so far.

But the smash attack is different, does they from a Bomberman games?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Thundaga_T2 on April 13, 2012, 05:09:41 PM
Very cool, im not a fan of Bomberman, but finally a good psa for Luigi!  :D

Question: Will this be a psa that requires the Bomberman model, or will we be able to use any Luigi hacks with this?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Segtendo on April 13, 2012, 05:13:46 PM
Question: Will this be a psa that requires the Bomberman model, or will we be able to use any Luigi hacks with this?
Doubt it.
Besides, that Bomberman is rigged to Luigi's bones, so i believe any Luigi hack will work on it.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 13, 2012, 05:19:58 PM
^

This


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 13, 2012, 05:58:16 PM
Doubt it.
Besides, that Bomberman is rigged to Luigi's bones, so i believe any Luigi hack will work on it.

That's not necessarily the case though.

You see, I asked Star if he could make the jetpack that Bomberman needs for his Up and Side B to be a part of the Bomberman model and to be set to a new bone on his back.  That way I can just scale it up during the animations it's needed for. 

Also, revamped OP.  Still need to revamp the 2nd half of it, but I'll save that for another day.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Segtendo on April 13, 2012, 05:59:44 PM
You see, I asked Star if he could make the jetpack that Bomberman needs for his Up and Side B to be a part of the Bomberman model and to be set to a new bone on his back.  That way I can just scale it up during the animations it's needed for. 
Oh. Neato.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 13, 2012, 06:00:27 PM
is there any possible way i could beta test the beta before you beta release teh beta


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Segtendo on April 13, 2012, 06:01:07 PM
is there any possible way i could beta test the beta before you beta release teh beta
Straight to vault.  No beta testers.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 13, 2012, 06:02:29 PM
yeah i know. still worth a shot :srs:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 13, 2012, 06:03:01 PM
is there any possible way i could beta test the beta before you beta release teh beta

Dude, the beta's being released in 4 days :srs:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 13, 2012, 06:03:14 PM
Lol... I have that font.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Solar99 on April 13, 2012, 06:03:30 PM
yeah i know. still worth a shot :srs:
No it wasn't. It was a redundant question.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 13, 2012, 06:04:26 PM
Dude, the beta's being released in 4 days :srs:


well im impatient but what ever


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 13, 2012, 06:34:24 PM
Although there is no Final Smash, does that mean he just has Luigi's normal FS at the moment? Or will it cause freezing? I play with Smash Balls on and I don't want a CPU getting one that happens to be Bomberman and it freezes.

Would be sweet if his FS was making it rain bombs, sort of like Sudden Death (when you take forever to kill each other) then at the end a giant bomb detonates field. Or maybe a "frenzy mode" where all bombs are full sized upon throw for about 10-15 seconds.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Sollux Captor on April 13, 2012, 07:20:42 PM
so will metal be worked on after bomberman?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Enigmatic on April 13, 2012, 08:56:15 PM
Updated OP looks pretty slick. It's a shame that Bomberman is over Luigi, since the guy is a boss in minus. I only played Bomberman on multiplayer once at a friend's house, but I think I will at least try this out, even if you don't make a minus version.

-The bombs and their effects are pretty awesome. It makes for a unique playstyle, which is great when every PSA out there is just trying to be as fast and strong as possible.
-The animation swaps work well enough. It would be nice if they were custom animations, but it isn't a huge issue.
-The Shoryuken upsmash seems unfitting. It isn't bad, but it maybe something else would work better.
-The side-B seems like something that I personally wouldn't use often. Charging to get as far as it goes you may as well run. I'm sure that it has some situational uses, but I don't think I would use it incredibly often.

Really I don't have a ton of suggestions; it is a very good looking beta. His FS sounds fantastic.
___
Also, unrelated, but I finally tried out the minus version of Kid Buu. It is pretty well made, and seems quite faithful the the character. The hit-cancel system works well and the fact that he stretches like he does is impressive. I'm not a big dbz guy, but I'm sure that my friend is going to love him. Just my quick thoughts.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 13, 2012, 09:02:55 PM
I would use his Minus Kid Buu but his neutral B is way, way too strong. I KO'd Jigglypuff at 15% with it. That's ridiculous even for Minus (I run Minus as well). Regular works just as fine. Minus Luigi annoys me because of the easy Up+B so I'll gladly swap him out.

I agree with the Up Smash though. It was rather random, and is basically Scott Pilgrim's Up Smash with fire animation. Maybe he can place a bomb on his head and it explodes? I dunno.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 14, 2012, 12:25:09 AM
Open PSA...

Lower the knockback and damage of the attack. It takes 2 minutes if that. (I also run Minus)

And yes Minus Luigi IS annoying but mainly because Luigi was annoying to fight in vBrawl, let alone Minus...

Bomberman's up smash is fine IMO, but if you listen to the people who say its not, then I suggest maybe a jumping headbutt or something.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: lYIaXeD OuT on April 14, 2012, 12:27:04 AM
Although there is no Final Smash, does that mean he just has Luigi's normal FS at the moment? Or will it cause freezing? I play with Smash Balls on and I don't want a CPU getting one that happens to be Bomberman and it freezes.
Well I don't think he would make it if it froze the game... so I doubt it will freeze.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 14, 2012, 04:31:36 AM
Updated OP looks pretty slick. It's a shame that Bomberman is over Luigi, since the guy is a boss in minus. I only played Bomberman on multiplayer once at a friend's house, but I think I will at least try this out, even if you don't make a minus version.

-The bombs and their effects are pretty awesome. It makes for a unique playstyle, which is great when every PSA out there is just trying to be as fast and strong as possible.
-The animation swaps work well enough. It would be nice if they were custom animations, but it isn't a huge issue.
-The Shoryuken upsmash seems unfitting. It isn't bad, but it maybe something else would work better.
-The side-B seems like something that I personally wouldn't use often. Charging to get as far as it goes you may as well run. I'm sure that it has some situational uses, but I don't think I would use it incredibly often.

Really I don't have a ton of suggestions; it is a very good looking beta. His FS sounds fantastic.


Thanks bro.  Actually, the only animation swap is for Mario's special fall.  There are no animation swaps apart from that.  They're either Luigi's animations or completely custom.  Even the ones that look like swaps like the F Tilt and U Smash.

Although there is no Final Smash, does that mean he just has Luigi's normal FS at the moment? Or will it cause freezing? I play with Smash Balls on and I don't want a CPU getting one that happens to be Bomberman and it freezes.

Would be sweet if his FS was making it rain bombs, sort of like Sudden Death (when you take forever to kill each other) then at the end a giant bomb detonates field. Or maybe a "frenzy mode" where all bombs are full sized upon throw for about 10-15 seconds.

Read the OP, FS is there.

The Final Smash at the moment is actually quite funny.  All that happens is that Luigi's Negative Zone comes out, but since I've started changing the animations it skips the animation so he just goes straight into Wait/Fall.  Though for the beta, I'm disabling the FS.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 14, 2012, 04:38:15 AM
FS idea seems AWESOME, but... is it possible on luigi???
kinda reminds me of snake's FS, also, u should also make him able to go up and down, since temple for example isnt what we'd call "flat"...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 14, 2012, 04:41:09 AM
FS idea seems AWESOME, but... is it possible on luigi???
kinda reminds me of snake's FS, also, u should also make him able to go up and down, since temple for example isnt what we'd call "flat"...

It's definitely possible and not that hard at all.  Though being able to go up and down is a good idea.  I'll update the FS with that. 

Though who plays on Temple?  It's a crap stage for competitive and casual players alike


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 14, 2012, 04:42:52 AM
It's definitely possible and not that hard at all.  Though being able to go up and down is a good idea.  I'll update the FS with that. 

Though who plays on Temple?  It's a crap stage for competitive and casual players alike

...*cough*me*cough*...
xD
i find it an interesting level, with some actual design in it


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 14, 2012, 06:35:41 AM
As long as the explosion radius is large enough. I don't have any ridiculously huge Temple-sized stages, but they all aren't exactly 100% flat. Sounds interesting though.

When you say disable, does that mean if Bomberman breaks the Smash Ball, nothing will happen? Like it'll just shatter and everyone else is just mad? (like what the single Pokemon Trainer code does) I'm totally cool with that for now.

Only reason I ask is because I've seen previous PSAs state "No Final Smash yet so don't get the ball or it'll cause freezing"

I had trouble reading the OP because of the fancy text (it was like 2AM for me) so I apologize for not being able to read that first.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 14, 2012, 06:39:16 AM
Nah, you break the Smash Ball and when you press B for the Final Smash he'll just go straight to Wait/Fall.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: KTH on April 14, 2012, 06:44:44 AM
Wow...That PSA looking good so far.

But the smash attack is different, does they from a Bomberman games?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 14, 2012, 07:39:01 AM
Nah, you break the Smash Ball and when you press B for the Final Smash he'll just go straight to Wait/Fall.
Oh okay that's what you meant. That's fine. Can't wait to use it :D Huge Bomberman fan.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: lYIaXeD OuT on April 14, 2012, 10:42:21 AM
Temple has been my favorite stage since melee. I agree with gamma kid as it a lot of design and is much more interesting than most of the flat maps. :P But that final smash sounds really fun. Can't wait to use it.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 14, 2012, 11:04:42 AM
Except it's so huge, campy and horrible.  The sides are far too close to the stage boundaries, its size means matches can drag on for much longer than they need to and people can easily just camp in spots and its structure means that fighting on it is a pain in the ass.  It's better than New Pork City, Hanenbow and 75m though.  At least on Temple there are some places that you can fight on.

@KTH

Moveset in OP practically answers your question.  F Smash is canon.  D and U Smashes aren't.  Though creating a fully canon moveset whilst keeping it interesting is basically impossible for someone like Bomberman.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 11:40:39 AM
Except it's so huge, campy and horrible.  The sides are far too close to the stage boundaries, its size means matches can drag on for much longer than they need to and people can easily just camp in spots and its structure means that fighting on it is a pain in the ass.  It's better than New Pork City, Hanenbow and 75m though.  At least on Temple there are some places that you can fight on.
That's not a fight you'll win against these guys, SDo0m. lol

I like how the Temple looks, but that's about it. I don't see what's so fun about camping and running away, which are things that stages like this one are good for.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 14, 2012, 11:43:04 AM
it makes the game more what its supposed to be, a platforming fighting game...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 11:44:33 AM
it makes the game more what its supposed to be, a platforming fighting game...
That's on your point of view. They didn't include flat stages for no reason. The game's what you want it to be, and I don't want it to be cheap, which is what the Temple offers, be it 1vs1 or FFA.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 14, 2012, 11:47:24 AM
That's on your point of view. They didn't include flat stages for no reason. The game's what you want it to be, and I don't want it to be cheap, which is what the Temple offers.
of course they made flat stages too, it has all type of stages, but the fight-style and freedom that the game offers is taken more in advantage in more "complicated" levels...

anyway, enough of this, i have my point of view and you have yours, the point was just that SDoom would make it go up and down too, so it would work on all stages, and he already said he would, so im done xD


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 11:57:51 AM
but the fight-style and freedom that the game offers is taken more in advantage in more "complicated" levels...
No. Never.

Anyways, SDo0m, for Cloud's... Seismic Toss, is it possible to have it collie to any platform like Kirby's?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 14, 2012, 12:11:08 PM
Anyways, SDo0m, for Cloud's... Seismic Toss, is it possible to have it collie to any platform like Kirby's?

Probably not.  Reason being is because for Cloud's U Throw he moves up via the HipN bone rather than the TransN bone and for the TransN movement to work he'd need access to the exclusive coding that Kirby and MK have for their U Throws that allows them to move via TransN and end their throws in the air.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 12:38:11 PM
Probably not.  Reason being is because for Cloud's U Throw he moves up via the HipN bone rather than the TransN bone and for the TransN movement to work he'd need access to the exclusive coding that Kirby and MK have for their U Throws that allows them to move via TransN and end their throws in the air.
Bleh... Oh well, I had to ask. lol

And, just so you know, I'll probably cry when I get to try this Bomberman PSA.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: lYIaXeD OuT on April 14, 2012, 01:32:57 PM
Except it's so huge, campy and horrible.
Well I don't camp so my point of view comes from a different perspective. The only way I would see it being campy would be if you camped....and all preference aside, you can't just have a game full of final destinations with different backgrounds   :P


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: ethNargy on April 14, 2012, 04:08:44 PM
That's not a fight you'll win against these guys, SDo0m. lol I like how the Temple looks, but that's about it. I don't see what's so fun about camping and running away, which are things that stages like this one are good for.

And I don't see what's so fun about playing on a billion flat stages with different backgrounds. I also don't really see the problem with matches taking a bit longer. But maybe it's cause I'm not under the mindset of GOTTA GO FAST SONIC X. I'd rather have fun bouncing people around, or getting bounced around, for a few minutes than play on the same flat surface. But hey, to each their own, I guess.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 04:25:39 PM
And I don't see what's so fun about playing on a billion flat stages with different backgrounds. I also don't really see the problem with matches taking a bit longer. But maybe it's cause I'm not under the mindset of GOTTA GO FAST SONIC X. I'd rather have fun bouncing people around, or getting bounced around, for a few minutes than play on the same flat surface. But hey, to each their own, I guess.
Yes, to each their own. Me and my casual friends rather play on flat stages.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 14, 2012, 05:21:34 PM
I also prefer flat stages...

Me and the people I play with do tournaments. So even when we're just playing for fun, we like to keep a somewhat tournament feel.

Crazy stages like New Pork City or that one Dissidia stage (the pink one) I like those too but I prefer to use them in videos. Also, me and my friends don't like stages that can kill you.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 14, 2012, 05:34:24 PM
I also prefer flat stages...

Me and the people I play with do tournaments. So even when we're just playing for fun, we like to keep a somewhat tournament feel.

Crazy stages like New Pork City or that one Dissidia stage (the pink one) I like those too but I prefer to use them in videos. Also, me and my friends don't like stages that can kill you.
Same. The friends I mentioned don't play on tournaments like I do, but playing on big stages is frustrating to us all. We all rather play stages where you win by your skills, not by running/hiding on an area with a roof etc/camping


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 14, 2012, 05:55:40 PM
I remember the days of Melee, where Hyrule became the Camp stage... I lived to 800 damage simply by being able to tech off everything... and some luck.

Funny... but my friends were frustrated to hell. xD

And yeah, stages that kill you don't show your skill when you'er in a match in most cases. At least not the type of skill needed in a tournament.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: ItalianStallion on April 14, 2012, 06:56:40 PM
All this Stage talk makes me horny.

Wait, why on here.

Wait v2, does that mean SDo0m is becoming a Stage Maker?

:happy:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 15, 2012, 03:06:09 AM
All this Stage talk makes me horny.

Wait, why on here.

Wait v2, does that mean SDo0m is becoming a Stage Maker?

:happy:
lolno, its just argumenting about if temple is a cool stage or not, it all started when i asked SDoom to give bomber's FS the possibility to move not only left/right, but also up/down, and since i used temple as an example, ppl started arguing about if temple sucks or is cool...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: toastoftriumph on April 16, 2012, 09:29:55 PM
I also need to animate taunts and victory poses but I'm a little short of ideas.

A victory taunt could be based on this:
Bomber Man 64 Part 2 (http://www.youtube.com/watch?v=hRQcjGRQU1U#)
Skip to around 3:45

Of course, I'd loosely base it on that, since the animations from back then were somewhat clunky. I'd follow the same general movements, but make it more natural (possibly put a bit of variation in it as well).

Anyways, I'm really looking forward to the moveset. Personally, I've only played B64 and Bomberman Heroes, so I don't know the basis for many of his other moves.
(One thing that'd be neat to see though is some stars circling above his head for his stunned/sleep animation)

Looks great so far!

edit: fixed the yt link.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 17, 2012, 03:11:18 AM
A victory taunt could be based on this:
#Invalid YouTube Link#
Skip to around 3:45

Of course, I'd loosely base it on that, since the animations from back then were somewhat clunky. I'd follow the same general movements, but make it more natural (possibly put a bit of variation in it as well).

Anyways, I'm really looking forward to the moveset. Personally, I've only played B64 and Bomberman Heroes, so I don't know the basis for many of his other moves.
(One thing that'd be neat to see though is some stars circling above his head for his stunned/sleep animation)

Looks great so far!


invalid youtube link...

@SDoom, when will the beta come, i remember u saying it would be soon, will it still be soon?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 17, 2012, 04:20:38 AM
invalid youtube link...

@SDoom, when will the beta come, i remember u saying it would be soon, will it still be soon?

Not only is it in the OP, I've said about 5 or 6 times when the beta is coming...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 17, 2012, 04:22:23 AM
oh lol, thats tomorrow?
so will it be ready? i mean, i dont want u to feel like rushing it to the deadline...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 17, 2012, 04:28:51 AM
Given SDooms history... Its probably been done for at least a few days... He doesn't seem like the type to force himself to meet a deadline if he doesn't have to.

Thats just my assumption though. But I'm guessing its done and he's just waiting on the deadline to hit.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: BlueBrain on April 17, 2012, 04:32:17 AM
Given SDooms history... Its probably been done for at least a few days... He doesn't seem like the type to force himself to meet a deadline if he doesn't have to.

Thats just my assumption though. But I'm guessing its done and he's just waiting on the deadline to hit.

could be, i soooo hope it, can't wait to put more awesome new characters in mah brawl!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 17, 2012, 04:44:28 AM
I just don't like Luigi...

Stupid priority having bastard...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 17, 2012, 08:58:46 AM
I love Luigi as a character, but I want to toss more bombs at people (Snake's grenades aren't quite cuttin' it)

I know I will be abusing that kick bomb fairly often, lol.

Also, even though it is a beta, will it come with CSS / in-game names / portraits etc? All of your previous stuff does but this is the first time I'm getting a beta version of one of your PSAs. (I know I sound very pesky with all these questions recently)


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 17, 2012, 10:45:52 AM
Also, even though it is a beta, will it come with CSS / in-game names / portraits etc? All of your previous stuff does but this is the first time I'm getting a beta version of one of your PSAs. (I know I sound very pesky with all these questions recently)

Nope since they're the least important things.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Dragoon Fighter on April 17, 2012, 03:35:41 PM
Just curious silent doom, a lot of your psa's are really cool, but what is your personal favorite and why?


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: dpgthirteen on April 17, 2012, 03:46:07 PM
Just curious silent doom, a lot of your psa's are really cool, but what is your personal favorite and why?
It is probably Joe, he had spent months on it. And if I remember right, Viewtiful Joe is one of his favorite game series. He also said that may be the only psa he will never update since he feels he had worked on it long enough.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 17, 2012, 03:49:42 PM
Doesn't seem to need an update either...

Joe seems spot on in every sense of the phrase. Changing him would almost feel wrong.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 17, 2012, 03:59:57 PM
Just curious silent doom, a lot of your psa's are really cool, but what is your personal favorite and why?

Actually, I'm not too sure.  Whilst I did spend months on Joe, and I found overall he's aged pretty well (better than Cloud and Shadow) there're quite a few things that I feel could be improved with him now that I've gotten better at animating, PSAing and graphic editing.  I look at his animations in Brawlbox for example and I see a number of flaws with them that are quite hard to catch from afar.  Attacks aren't rooted properly, a lot of attacks overall are a little too quick, some are a little too stiff (though that's partially because of older versions of Brawlbox being dumb) and his hitboxes/hurtboxes are all over the place.  They're way too big and disjointed.  Sure Joe has two inch limbs but some of the moves are ridiculous when you look at them in Toomai's Brawlbox.

So at the moment, I really don't know.  I don't actually play with my PSAs all that much anymore.  I enjoy making them and the playtesting process more than anything.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 17, 2012, 07:30:47 PM
Nope since they're the least important things.

That's cool, I can make them myself.
(http://i74.photobucket.com/albums/i265/Kirbyzm2/th_Bomberman.png)
(http://i74.photobucket.com/albums/i265/Kirbyzm2/th_name.png)
Last question: It looks like you're using StarWaffle's model. Are you using that + the recolors made by Alm5252? Just wondering which CSP pack I should prepare.

...I like a correct CSS  :>.>palm:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: toastoftriumph on April 17, 2012, 07:31:34 PM
yeah, it's funny how brawl hackers tend to get sucked more into the creative process than actually playing brawl.

(I just wanted to say I fixed the youtube link on the last page- the one with the victory taunt idea)


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 18, 2012, 08:11:11 AM
SDoom, you wouldn't mind if I polished up Spider-Man would you?

I'm on this Marvel binge lately, and I feel like throwing some attention a ol' Spidey's way...

I wanted to give him Wins/WinWaits, a different up Taunt, just the things that it was missing basically...


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Carnage on April 18, 2012, 08:12:56 AM
SDoom, you wouldn't mind if I polished up Spider-Man would you?

I'm on this Marvel binge lately, and I feel like throwing some attention a ol' Spidey's way...

I wanted to give him Wins/WinWaits, a different up Taunt, just the things that it was missing basically...

spidey misses trows also :P


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 18, 2012, 08:16:27 AM
SDoom, you wouldn't mind if I polished up Spider-Man would you?

I'm on this Marvel binge lately, and I feel like throwing some attention a ol' Spidey's way...

I wanted to give him Wins/WinWaits, a different up Taunt, just the things that it was missing basically...

Go for it bro!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 18, 2012, 09:01:56 AM
Is it possible to attach Sheik's chain to the thrownN bone?

I haven't looked at the coding in your PSA, but how do are you making the chain act like a web?

Cause I had an idea for a grab to where Spiderman swings the person around a few times with the web string.


Also, I wanted to change the Web ball to have a charge... so the CPU would stop sitting in the corner spamming web ball :/


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Albafika on April 18, 2012, 09:05:17 AM
SDoom, you wouldn't mind if I polished up Spider-Man would you?

I'm on this Marvel binge lately, and I feel like throwing some attention a ol' Spidey's way...

I wanted to give him Wins/WinWaits, a different up Taunt, just the things that it was missing basically...
I've been waiting for this. :srs: Might wanna look into his NB, too. It makes the game lag.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Ultraxwing on April 18, 2012, 10:40:05 AM
 Hype meter is beyond my Peachy limits....

must have the Bomberman!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: AnImAiNe on April 18, 2012, 10:43:43 AM
Happy Anniversary    :kdance:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 18, 2012, 10:45:46 AM
Hype meter is beyond my Peachy limits....

must have the Bomberman!

I've been refreshing the Vault all day ; ; Must has.

Happy anniversary dood!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Kagemaru on April 18, 2012, 11:44:09 AM
Congrats on being here for another year homie. You're the reason why I started animating anyway.

Random Note: While I was out I left my game on, Brawl Minus Samus pwns the feck outta Brawl Minus Captain Falcon.  49/-54


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: xZedkiel on April 18, 2012, 01:27:04 PM
A full year bro, I remember watching your start of PSAing, doing some small requests, and then moving onto greater things. That whole year I've watched your progress into the great PSAer you are now. Ma boi, SDo0m InFiNiTy, I'm proud of ya. :D


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Enigmatic on April 18, 2012, 02:37:48 PM
Can you believe that you started with a generic overpowered Wolf PSA, and now you are making stuff like [censored] Cloud Strife, Viewtiful Joe and Bomberman? It is amazing. Happy anniversary to the best PSA maker.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 18, 2012, 02:44:35 PM
A full year bro, I remember watching your start of PSAing, doing some small requests, and then moving onto greater things. That whole year I've watched your progress into the great PSAer you are now. Ma boi, SDo0m InFiNiTy, I'm proud of ya. :D

You mean, a full two years ago ;)

And thank you everyone for the comments.  I'll be posting up Bomberman later today.  Would've done it earlier, but I've had quite a busy day today.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: xZedkiel on April 18, 2012, 02:47:46 PM
You mean, a full two years ago ;)

And thank you everyone for the comments.  I'll be posting up Bomberman later today.  Would've done it earlier, but I've had quite a busy day today.

Sorry man XD my head is definitely not in the right places today.. A looot of stress. But yeah, 2010-2012. ^.^


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: dpgthirteen on April 18, 2012, 02:55:23 PM
You mean, a full two years ago ;)

And thank you everyone for the comments.  I'll be posting up Bomberman later today.  Would've done it earlier, but I've had quite a busy day today.
Congratulation man, your work is really some of the best there is. Your movesets gave me a new perspective to Brawl hacking, and kept my interest when the game began to seem dull every now and then. I can not wait for Bomberman and play with something new and unique  ;D


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 18, 2012, 02:58:06 PM
Sorry man XD my head is definitely not in the right places today.. A looot of stress. But yeah, 2010-2012. ^.^

Lol no worries man.  We have those kinds of days :)  Hope stuff gets a little less stressful for you.

Congratulation man, your work is really some of the best there is. Your movesets gave me a new perspective to Brawl hacking, and kept my interest when the game began to seem dull every now and then. I can not wait for Bomberman and play with something new and unique  ;D

Thanks dpg.  Last thing of Bomberman I need to do now is sort out some pictures, and make some quick recolours (since the model for this Bomberman release is different to the ones on the vault.  It has additional bones and the jetpack model so it needs different recolours).  I may just use Alm's textures and apply them quickly to the model I have.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SonicBrawler on April 18, 2012, 03:02:44 PM
wow, 2 years. amazing

oh, and about your Bomberman PSA...
(http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-55-19-52-Attached+Files/8176.Avatars_2D00_sonic_2D00_waiting_2D00_gif.gif)
I'm waaaiting!


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: xZedkiel on April 18, 2012, 03:06:22 PM
Lol no worries man.  We have those kinds of days :)  Hope stuff gets a little less stressful for you.

Thanks dpg.  Last thing of Bomberman I need to do now is sort out some pictures, and make some quick recolours (since the model for this Bomberman release is different to the ones on the vault.  It has additional bones and the jetpack model so it needs different recolours).  I may just use Alm's textures and apply them quickly to the model I have.
Thanks man.

Or or oooor, I can recolor? c:


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 18, 2012, 03:28:16 PM
Those recolors are perfect, so I'd go with them. The pack comes with CSPs /Battle Portraits as well, so that would be one less thing to worry about. I can give you any other battle / CSS stuff.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: xZedkiel on April 18, 2012, 03:39:04 PM
Those recolors are perfect, so I'd go with them. The pack comes with CSPs /Battle Portraits as well, so that would be one less thing to worry about. I can give you any other battle / CSS stuff.
The Jetpack apparently needs recolors.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 18, 2012, 03:54:08 PM
I meant off of a base of colors to choose.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: SiLeNtDo0m on April 18, 2012, 03:55:52 PM
The Jetpack apparently needs recolors.

Already done.  Kinda ghetto recolours atm (for the jetpacks) so I'll let people like you recolour them to your liking once I release the PSA.  I've also asked Star to make a special batch of exclusive retextures if he has the time.  Ones that are a bit more canon and interesting than generic recolours.  


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: Haseyo on April 18, 2012, 04:01:53 PM
Sounds great. This'll be PSA #.....5 I have from you, lol.


Title: Re: SDo0m's Dark Void: I hope you like EXPLOSIVE previews!
Post by: xZedkiel on April 18, 2012, 04:14:39 PM
Already done.  Kinda ghetto recolours atm (for the jetpacks) so I'll let people like you recolour them to your liking once I release the PSA.  I've also asked Star to make a special batch of exclusive retextures if he has the time.  Ones that are a bit more canon and interesting than generic recolours.  
Hmmm, I could've taken a shot at them. o.o I had nothing to do for the past 3 hours lol. But I'll leave it to star. Also, I might PM you for something real quick if that's fine with you. Just a question.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 18, 2012, 04:27:11 PM
^ Points to title.

Morshu's finest client released


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Beyond on April 18, 2012, 04:36:07 PM
o[censored]

*goes to download*

Time to test this thing out. :happy:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 04:40:16 PM
well, as you knwo, i liek to port. and i have a psa on luigi, so im going to port

*downloads*


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 18, 2012, 04:50:14 PM
o.0

who are yuh going to port it to


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: dpgthirteen on April 18, 2012, 04:52:21 PM
I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KTH on April 18, 2012, 05:01:33 PM
After have played with him, here what i think.

For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

What the Side B is make for?

He don't hurt or anything.

I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

After i'm pretty sure you going fix this on the next version.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 18, 2012, 05:04:43 PM
I love what I have played with so far, but there is one thing still bugging me at the moment. Its the fact that other Luigi mods and Luigi do not work with the psa. Kinda sucks that I have to throw away all these mods for one character, never been a fan of that. Any chance this could be fixed?

Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

After have played with him, here what i think.

For a BETA it's really great, he can found the true Bomberman on them moves (like the special) but i still got that question :

What the Side B is make for?

He don't hurt or anything.

I think you should change the jump for make another one. Mario/Luigi's jump for Bomberman.. (but nervermind it's just a beta)

After i see 2 glitchs, the first was Bomberman don't have shield. Yeah idk if it's just for me or not.

The second was the bomb, when we holding the bomb on the hand, we waiting the third level, the bombe disapear, she's invisible or something else, i don't know.

After i'm pretty sure you going fix this on the next version.

Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: dpgthirteen on April 18, 2012, 05:11:41 PM
Nope and probably never will be.  Edited bones for the model and the PSA requires those edited bones.  Unless people made edits of those other models/textures with the two additional bones for the jetpack.  I specifically wanted the jetpack to be rigged to Bomberman's model so it could save space in the FitLuigi.pac and be recoloured for the each texture of Bomberman.

Read the moveset.  Ground Side B is a command dash with invincible startup that can be jump and run cancelled.  It travels faster than his run (or at least it should).

First glitch is probably due to the ThrowN bone being shifted in bone index.  It affects his throws as well.  KingJigglypuff actually was awesome enough to send me the fix to this, so I'll be updating the download in a second.

Second glitch I haven't experienced.  There is no third charge of the bomb anyway.  There are only two charges.
I see. Its still fun, I will use him for a while. There has not been much other Luigi activity so in the mean time this should be fun.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 05:13:01 PM
o.0

who are yuh going to port it to

game and watch. the upsetting part is i have to .rel port it D:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 05:18:41 PM
About to test in a minute, I'll let you know any findings.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 18, 2012, 05:19:36 PM
To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

Also blog post: http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/ (http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 18, 2012, 05:26:04 PM
To the 30 odd that downloaded it, download it again.  Just updated it with the ThrowN fix courtesy of KJP

Also blog post: [url]http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/[/url] ([url]http://kc-mm.com/frontpage-posts/morshus-finest-client/04-18-2012/[/url])

so bomberman has luigi trown index or a new trown index now?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 18, 2012, 05:26:47 PM
so bomberman has luigi trown index or a new trown index now?

New one, since KJP said it only works with the Bomberman model


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 18, 2012, 05:31:31 PM
New one, since KJP said it only works with the Bomberman model
its  easy to  make it work with all luigi models here's how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman no need to make all luigi models absolete well people could also add two extra bones with bb in the right place now but the later would save the trouble to do so imo


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 18, 2012, 05:36:41 PM
i can easily make it work with all luigi models here how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman

Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 18, 2012, 05:37:57 PM
Whilst that could work and it would be great, the bone's in PSA would all have to be changed too, since all the bomb related moves are attached to the ThrowN bone. 
ppl can also add two extrabones before trown to fix all luigi models nothing a readme cant fix


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 18, 2012, 05:38:12 PM
game and watch. the upsetting part is i have to .rel port it D:
ok cool G&W is lame

eh o-well i think it'll be fine

also will it need codes (im thinking no but just to be sure)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 05:43:45 PM
well, my porting works. sadly, i have to use a .rel. its over g&w. adn im not sure if its jsu tthe port, but level 3 bombs are invisible

ok cool G&W is lame

eh o-well i think it'll be fine

also will it need codes (im thinking no but just to be sure)

and yeah it needs codes.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 18, 2012, 05:45:17 PM
aawww man

my wii gets retarted (not offense to any one) when i add new codes


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 05:46:43 PM
you dont have to use codes, but it migh tact a bit weird, adn he will eb mute


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 18, 2012, 05:47:27 PM
oh hhhmm idk i'll try it guess


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 18, 2012, 05:55:14 PM
my first impression is weak...
probably cuz i suck with him or sumthing, but my 3 stock fights take more than 5 minutes... and i end up loosing... also, i dont really find the SB very usefull, but hey, if u like it it's cool.
love what u did with the NB, but its REALLY REALLY hard to land a full charged bomb...
i also have the idea bombie doesnt really have kill power... which is annoying as hell, specially fighting bowser for exaple...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 06:02:23 PM
for those who want my port of bm (lol) over g&w, its nto being released righ tnow. he freezes the game wafter a round. i cant figure pou twhy


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 18, 2012, 06:04:51 PM
for those who want my port of bm (lol) over g&w, its nto being released righ tnow. he freezes the game wafter a round. i cant figure pou twhy
why would u release it if u know  he freezes???


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 18, 2012, 06:06:20 PM
 :>.>palm: i jsut said i am NOT releaseign him becasue he freezes. i said i am goign to fix him


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 06:09:44 PM
I love it so far. He is very technical, which I like. I only request the ability to throw inflated bombs up or the ability to neutral drop it. If someone jumps over me while I'm charging I at least want to neutral drop to have a chance to cancel out. I know he has to have downfalls but he's sort of slow anyway which I find balancing. Of course I don't want him to kick it as he can't kick them in 64 either.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: dpgthirteen on April 18, 2012, 06:43:20 PM
its  easy to  make it work with all luigi models here's how use the previous pac file with trown 62 then delete bomberman rhandnb and rthunbnb since they arent rigged it wont affect anything and you go a one slot bomberman no need to make all luigi models absolete well people could also add two extra bones with bb in the right place now but the later would save the trouble to do so imo
Really.... Would you mind sending me a pm with a little more detail? I like the psa, but rather not loose all my costumes.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 06:56:56 PM
I found a good combo with him. His gravity bombs do a good job drawing someone in. A kick bomb will send someone flying in your direction, allowing for a charge tackle or even a smash attack if their damage is high enough.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 18, 2012, 07:20:05 PM
Luigi is dead to me :srs:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Naruto200Man on April 18, 2012, 07:24:51 PM
I [censored]ing LOVE you man! >=3

FS idea: Final Blast
Animation: Bombermans charging animation where he spins his arm around and the bomb gets bigger and bigger.
Effectiveness: Bomberman throws four large bombs up into the air that can have one of four explosion types and even have one of each with the right amount of damage.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 07:57:06 PM
Alright, after my testing, here are my slight suggestions.

First off, this PSA is fantastic, and I know this is a beta. Improvements shall be made I'm sure, and here are my thoughts.

Slight flaw is the vulnerability Bomberman has during his air attacks, especially when hitting the ground during one. If I do a neutral A and hit the ground, I can get hit very easily for a move for such short range. Execution could be a tad faster too. I know he's meant to be weak physically, but if you can make his moves faster so we can space ourselves for the incoming bomb barrage.

His down tilt leaves him very, very open for a such a weak, no range attack. He sits there for about a full second or two before being able to move again.

Recovery from his dash could be improved. If you miss with it, you're going to get hit for sure. An extended hit box during the whole tackle would help, or getting up faster.

Now for the bombs. They're great. I only wish we could turn when throwing, in case you throw one facing the wrong way.  The kick works great. Now I know we can just let it drop to explode, but I was wondering if we could make it detonate if we decide to just drop it, sort of like Snake's C4. I remember there was a power up that allowed you to detonate them at will. I think it would be a neat thing to do, if it is possible. It also would be neat if we could just detonate any bomb in advance before it automatically blows up by pressing B again, but I know nothing about the creation of a PSA so if I'm asking for anything complicated, simply tell me" no  :srs: "

Last thing - the rocket recovery. Think you can make it do very, very light damage + pushback, like Viewtiful Joe's? He's mad open when trying to recover.

Great work so far, and I'm sure the Final Smash will be fantastic. I haven't experienced any bugs so far.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: StarWaffle on April 18, 2012, 08:56:44 PM
This PSA was so fun to jump in and start playing with.  I kept trying to nair all the time because I'm so used to doing it with luigi =<  

Love grounded side-b, thems cancels are so fun.

Up-B looks amazing!   I agree with adding some light knockback to it though.

Down B is cool too. Comes out super fast and makes it very easy to switch things up.

Uair has to be favorite aerial. Fair seems pretty useless, I don't think you can't short hop it without having really bad lag after landing but I guess thats what bair is for.  Dair is funny to use and is good for surprises.  Uptilt and ftilt are useful sometimes and dtilt caaaan be useful if you use it right.

then there is the bombs.  So great. Such variety.  I'm astonished that you pulled that off.

This PSA is very balanced and fun to use.

oh and, If you pull a bomb in the air and then land on the ground you can walk off the ledge and continue to walk on the air as if the ground was still there. It can lead to stalling under the stage (you can walk back and fourth but if you stop moving you fall) even thought you slowly fall as your doing it you can mash backwards on the cstick to fall even slower D=  You can also lightly walk and hover on the ground without going into the walking animation. So you can charge while sliding across the stage.  Not game breaking but you should try to see if you can fix the walking on air thing.




Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 09:08:10 PM
Oh and I also like how you kept his throws pretty strong. Many times when people make PSAs, they tend to make throws extremely weak. If someone is 180%+ I expect to have at least ONE throw that will manage to kill them, and the back throw excels in that field.



Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Pervyman Trigger on April 18, 2012, 09:14:43 PM
Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/JoeBot.png)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Eternal Yoshi on April 18, 2012, 09:22:07 PM
Throws don't have to be strong if they easily lead to or is guaranteed to flow into another attack at most %.

After all, a lot of throws in Smash(Mostly Melee) were like this.

It should be fine as long as the throw doesn't set up for.... a grab.

In context though, it makes sense that Bomberman has strong throws.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Velen on April 18, 2012, 09:26:28 PM
Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/JoeBot.png[/url])


You deliciously awesome fiend!

I'll try the Bomb man soon. Just one thing.

The Jet Bomber is not the Jet Bomber.

. . . Make of that what you will.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 18, 2012, 09:27:48 PM
That also depends if someone is running vBrawl or any other Brawl that has hitstun of some sort. vBrawl throws never lead into anything except maybe at low %s (Chain grabbing sucks ._. ) because recovery is way too fast, but yeah if Bomberman can lift bombs x10 his size in 64, he should have a one strong throw.

Cool Servbot btw. I shall definitely use.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 19, 2012, 05:29:43 AM
Happy two year anniversary Sdoom :happy:
Heres a gift, which i can get to you by tomorrow if you want (Comes with a scott PSA version)
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/JoeBot.png[/url])


That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 19, 2012, 05:50:48 AM
That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch

sounds cool, btw im already getting the hang of bombie, he's awesome.
i noticed the run can be cancelled in his up smash, which is very usefull, since it's his strongest smash attack i think (maybe LW is stronger?), so i was wondering if this is intentional, or was luigi coded that way already? cuz maybe u could do the same with the other smash attacks...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 19, 2012, 06:05:39 AM
sounds cool, btw im already getting the hang of bombie, he's awesome.
i noticed the run can be cancelled in his up smash, which is very usefull, since it's his strongest smash attack i think (maybe LW is stronger?), so i was wondering if this is intentional, or was luigi coded that way already? cuz maybe u could do the same with the other smash attacks...

Nope.  Every character in vBrawl can cancel their run with a U Smash but none of them can cancel their other two smashes as it just leads to a dash attack.  Infact, no character in the history of Smash is able to cancel a dash with a D Smash or F Smash (unless there's advanced tech in Melee or 64 for example that I'm not aware of that allows you to do so).

Point is, it would be unfitting and would give Bomberman an unfair advantage with his approach.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 19, 2012, 06:15:37 AM
That is so much win I think my head may explode :srs:  It's adorable and ridiculously awesome at the same time.

And thanks for the feedback Haseyo and Star.  Glad you're both enjoying him so far.

And I'm liking the sound of a lot of these suggestions.  The main thing stopping me I guess is a lack of subactions.  Hopefully I should have enough though.  Here's what I'll do:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch

Cool beans. The big bomb utilization and the recovery knockback are the only two things I really ask for. I can learn to use the rest of his attack as-is.

He's able to even beat Brawl- characters, which means he's far from weak. Just open at times.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 19, 2012, 07:01:19 AM
oh lol, never noticed they all could do that... xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 19, 2012, 07:25:45 AM
some feedback and sugestions

after trying him out hes preety fun to use  what i fell like its missing its a kill move,bomberman just strugles to kill anyone thats heavier than him his best bet is probably the full charged bomb  becuase his smash attacks dont have enough knockback

side smash any chnace of increasing the range? it has a tiny range and a very low knockback that doesnt compensate for the range.

side B ground like many people said i dont find it very usefull

sugestion why on the air when the rocket ends instead of showing the rocket faill animation it would be usefull if he would go to the b and up the bomb  that sends us high imo i will probably do this for myself :P


Also did you get my pm?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 19, 2012, 07:29:37 AM
up smash can kill at 100% with no charge, and at 75 at full charge... (mario weight)
bowser needs 115 or 125 i think to kill with a up smash with no charge


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 19, 2012, 07:32:39 AM
I feel his down smash should be his killing move. A large explosion should send someone flying if ya ask me.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 19, 2012, 09:10:15 AM
some feedback and sugestions

after trying him out hes preety fun to use  what i fell like its missing its a kill move,bomberman just strugles to kill anyone thats heavier than him his best bet is probably the full charged bomb  becuase his smash attacks dont have enough knockback

U Smash says hi. 

side smash any chnace of increasing the range? it has a tiny range and a very low knockback that doesnt compensate for the range.

I think I'll make it faster instead.  I wanted the F Smash to be the fast weak smash anyway.

side B ground like many people said i dont find it very usefull

Then you and those other people are using it wrong.  Star's got the right idea. 

sugestion why on the air when the rocket ends instead of showing the rocket faill animation it would be usefull if he would go to the b and up the bomb  that sends us high imo i will probably do this for myself :P

That's a horrible idea o_o  That would mean his recovery would be really overpowered.  His recovery is already highly flexible and good with the three rocket bursts.

Also did you get my pm?

Yep


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 19, 2012, 09:15:00 AM
Just started testing it. I'm loving it. ._.

Found a glitch, though: If you grab the ledge, if you either let go or jump you can use UP B/Side B 4 times instead of 3. It must have to do with how you coded this part:
Quote
Side B (Air)/Up B: Rocket Pack - Bomberman thrusts up/sideways.  He can do three of these thrusts per jump and they only get restored if you land on the ground or grab a ledge (only one gets restored upon grabbing a ledge).  This allows Bomberman a solid recovery and a little extra overall mobility.  0%


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 19, 2012, 09:16:53 AM
U Smash says hi. 

I think I'll make it faster instead.  I wanted the F Smash to be the fast weak smash anyway.

Then you and those other people are using it wrong.  Star's got the right idea. 

That's a horrible idea o_o  That would mean his recovery would be really overpowered.  His recovery is already highly flexible and good with the three rocket bursts.

Yep
ater using him awhile i found out the up smash is the best killing move guess im not used to kill ppl to the top of the screen xD

your right on the up becoming OP i tested it nad it last for ages with 4 burts lol but still didnt get acostumed to the side b ground guess i will have to try it more often


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 19, 2012, 09:22:13 AM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 19, 2012, 09:29:16 AM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.
liked that idea xD and sdoom has exactly 3 bones to put bombs both the jectpack ones and trown so they could be there theoretically if sdoom wants to make it happen but that would require more psa work


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 19, 2012, 10:35:11 AM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.


i love that idea


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 19, 2012, 12:20:36 PM
You know what would be neat for his Side B? Bomb drop dash. Keep the dash animation and make it so he drops 2~3 bombs behind him during the dash, perhaps make the number of bombs based on how long you've charged. (still invincible frames). Then after he stops running, they detonate (power of a small bomb). It can be more of an advanced side-step. I don't think it would be gamebreaking at all. Say someone is using Falcon Punch. Rather than dodging or blocking, do a Bomb Dash. By the time he finishes the punch, kaboom!

In his games he always drops a bomb yet keeps moving, so it would be a neat idea. Again, if possible.
Not liking this idea, it's not a bad idea, but it's really unneeded, as that move's decent enough. <_<

EDIT: SDo0m, should I make the names/CSS Icon/Stock Icons or will you do them?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Naruto200Man on April 19, 2012, 01:02:38 PM
Soooo SD...you did like my FS idea? I dunno if it'd  be possible, but it'd be balanced and strong at the same time. XP

Also, I'm plotting to import Girahim's third form over Ganondorf with his blades as part of the model, the large blade will be on his taunt sword. Do you think you'd be interested in PSA-ing Girahim?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KingJigglypuff on April 19, 2012, 01:04:08 PM
Soooo SD...you did like my FS idea? I dunno if it'd  be possible, but it'd be balanced and strong at the same time. XP

Also, I'm plotting to import Girahim's third form over Ganondorf with his blades as part of the model, the large blade will be on his taunt sword. Do you think you'd be interested in PSA-ing Girahim?
. . .
*facepalm*
SDo0m already has a Final Smash idea. And like me, he does not take requests.
And what did Wolfric tell you about going off topic?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on April 19, 2012, 02:42:02 PM
i dont think this works with other models because tried it with not HD textures and i tapped B once and freeze


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 19, 2012, 02:43:20 PM
 :srs: :>.>palm:

he even todl us that it doesnt work with oteh rmodels unless u add bones correctly


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Segtendo on April 19, 2012, 02:44:05 PM
i dont think this works with other models because tried it with not HD textures and i tapped B once and freeze
He said that they moved the ThrowN bone and added a few bones. It won't work with other Luigi hacks, sadly. Could one set up a Luigi hack's bone tree to match Bomberman's, SDo0m?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Ninka_kiwi on April 19, 2012, 02:46:47 PM
SDoom, I was kinda curious about this, but is there any chance that you will make a Project M version of bomberman?

Time to test him out.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on April 19, 2012, 02:56:12 PM
:srs: :>.>palm:

he even todl us that it doesnt work with oteh rmodels unless u add bones correctly


yeah but i thought it was the same model... Just without the HD textures


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 19, 2012, 03:00:42 PM
Anyone that wants  every luigi model to work on bomberman psa just to this go to the waistNb the one before trown and right click add new child do this twice until trown is 64 in index then save problem solved it isnt that hard ppl


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Puraidou on April 19, 2012, 03:30:41 PM
Carnage, not everyone knows that. You do but i didn't for one.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 19, 2012, 03:50:57 PM
Carnage, not everyone knows that. You do but i didn't for one.
im soz but if ppl expand bomber man bones they can see he only has 2 extra bones for the  jetpack so i  just hope everyone can use the luigi models with this instructions i gave now


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SJS on April 19, 2012, 08:05:03 PM
It took me a little while, but I finally understand the meaning of your blog post title for Bomberman.

Well played. (http://i930.photobucket.com/albums/ad149/Deafbhoy2/gentleman.gif)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Thundaga_T2 on April 19, 2012, 09:13:35 PM
Hey SDoom if you're still looking for a way to do a turnaround when holding the bomb, maybe you can map it to the Attack button (A), that way he can turn around without throwing or dropping the bomb. I mean pressing A whilst holding the bomb, or does that do something already?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 20, 2012, 07:53:08 AM
SDoom...

I'm getting around to doing Spider-Man's N-B... And I was gonna add that it could charge. So that means I have to add a start and Loop animation.

And that got me thinking...

Sheik has a projectile... so why did you have to use a artificial one?

Edit:

Also... What is the web line attached to? I figured it'd be attached to the ThrownN bone in the animations... but apparently thats not the case. what is it attached to so that I know what to move/keep straight when making animations...

Mainly I was gonna change Spider-Man's up-b to a web zip up While in the air.(This was for me personally... but I could put it in the re-vamped animations too if ppl are interested.) But keep the normal one while on the ground since its fine as is.

I also wanted to know why you used GFX for the entry animation instead of the webline. Cause I intended on using that for the win1 wait but if its not possible, I'd like to know now.

And as far as animation progress goes:

I had to re-do the Wait1 because the YRotN bone was rotated so that made moving the hip harder for me. Its the same thing basically though.

- Fall Special animation is no longer Sheik's
- EscapeN is now full of sexiness and swag... Its a jumping dodge, followed by a flip back to the wait1. And the best part is it still takes the same amount of frames. (35 or so)
- Most of the landing animations no longer go through the floor (I doubt its your fault, and more so the change in models)
- A lot of animations have been fixed to no longer go through the floor.
- Up-Tilt is has more swag: Same concept as the original, but Spider rolls back slightly, kicks up, flips, lands, done. (Required some PSA work)
- Counter now transitions more logically backwards. (It bugs me when models slide forward/backward due to lack of TransN key frames) (Also, will PSA to make the slow time only last until dodge is over.
- Win 1 and Win1 Wait are not Sheiks. SpiderMan lowers himself down, on his web and waits there. I'll probably animate him to be scratching his head or something... For now, its basically the entry.


Will do grabs later today...

But please, I kinda need an answer to those questions.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 20, 2012, 09:37:22 AM
SDoom...

I'm getting around to doing Spider-Man's N-B... And I was gonna add that it could charge. So that means I have to add a start and Loop animation.

And that got me thinking...

Sheik has a projectile... so why did you have to use a artificial one?

Because I already tried using the needle and it didn't work how I wanted it to.  Mainly because I didn't know how to edit it properly at that time


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 20, 2012, 09:41:24 AM
Fair enough... and you caught me while I was editing that post... so here:



Also... What is the web line attached to? I figured it'd be attached to the ThrownN bone in the animations... but apparently thats not the case. what is it attached to so that I know what to move/keep straight when making animations...

Mainly I was gonna change Spider-Man's up-b to a web zip up While in the air.(This was for me personally... but I could put it in the re-vamped animations too if ppl are interested.) But keep the normal one while on the ground since its fine as is.

I also wanted to know why you used GFX for the entry animation instead of the webline. Cause I intended on using that for the win1 wait but if its not possible, I'd like to know now.

And as far as animation progress goes:

I had to re-do the Wait1 because the YRotN bone was rotated so that made moving the hip harder for me. Its the same thing basically though.

- Fall Special animation is no longer Sheik's
- EscapeN is now full of sexiness and swag... Its a jumping dodge, followed by a flip back to the wait1. And the best part is it still takes the same amount of frames. (35 or so)
- Most of the landing animations no longer go through the floor (I doubt its your fault, and more so the change in models)
- A lot of animations have been fixed to no longer go through the floor.
- Up-Tilt is has more swag: Same concept as the original, but Spider rolls back slightly, kicks up, flips, lands, done. (Required some PSA work)
- Counter now transitions more logically backwards. (It bugs me when models slide forward/backward due to lack of TransN key frames) (Also, will PSA to make the slow time only last until dodge is over.
- Win 1 and Win1 Wait are not Sheiks. SpiderMan lowers himself down, on his web and waits there. I'll probably animate him to be scratching his head or something... For now, its basically the entry.


Will do grabs later today...

But please, I kinda need an answer to those questions.


----

Also, do you know how to edit it properly now? The projectile thing that is.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 20, 2012, 09:58:28 AM
Fair enough... and you caught me while I was editing that post... so here:



Also... What is the web line attached to? I figured it'd be attached to the ThrownN bone in the animations... but apparently thats not the case. what is it attached to so that I know what to move/keep straight when making animations...

Mainly I was gonna change Spider-Man's up-b to a web zip up While in the air.(This was for me personally... but I could put it in the re-vamped animations too if ppl are interested.) But keep the normal one while on the ground since its fine as is.

I also wanted to know why you used GFX for the entry animation instead of the webline. Cause I intended on using that for the win1 wait but if its not possible, I'd like to know now.

1) It's attached to his LHaveN bone I think.
2) Reason why I used graphics is because one it looks nicer and two because it's easier to set the position of the graphics then it is to set the position of the article. 


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 20, 2012, 10:56:42 AM
Hm... well those graphics wouldn't be able to loop and or be infinite would they? Cause like I said, I wanted to make the WinWait him, hanging upside down from a web...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 20, 2012, 10:57:48 AM
Hm... well those graphics wouldn't be able to loop and or be infinite would they? Cause like I said, I wanted to make the WinWait him, hanging upside down from a web...

Sure they would.  They're not external, they're generic and even if they were external they'd still be able to loop infinitely.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on April 20, 2012, 02:19:53 PM
i hate to be irritating but will work on Metal be resumed?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 20, 2012, 02:22:38 PM
Well that solves one issue then.

I'm still gonna see how using the web line works for grabbing and throwing.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KingJigglypuff on April 20, 2012, 04:07:17 PM
Hey SDo0m, since you're on the Project M team, would you know what they did to make it so that Ike passes through his foe when using his Quick Draw?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Naruto200Man on April 20, 2012, 05:26:58 PM
Question: If I added bones to Pikachu's bone tree (After the thrown N bone so nothing gets messed up) could I use those new bones in PSA?

because for my Neo-Chu psa I have added lots of em and I need to know if I can use them for graphics/hitboxes.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Gamma Ridley on April 20, 2012, 05:31:42 PM


http://forums.kc-mm.com/index.php?board=17.0 (http://forums.kc-mm.com/index.php?board=17.0)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Naruto200Man on April 20, 2012, 05:56:51 PM
And that answers my question how exactly :srs:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 20, 2012, 05:58:53 PM
he's saying you should make a thread there


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: laughinggee on April 20, 2012, 09:02:14 PM
I need some help for the spiderman psa. Everytime I choose zelda and reach to the stage selection part, the game crashes. I followed the instructions and it still didn't work(I use riivoltuion). Can someone tell me why this could be happening or how I could fix it. I'm sure I followed the instructions correctly.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Thundaga_T2 on April 21, 2012, 07:43:01 PM
I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

You probably knew that already  :P


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 22, 2012, 12:14:55 AM
I found a glitch: Bomberman's Jetpack appears whenever he is thrown.

You probably knew that already  :P

Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: StarWaffle on April 22, 2012, 01:29:54 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.

I wonder if you vertex scale it down really small and hide it inside his body. Then on the animations where its used you could scale it like 20x and reposition it.  Its work but might be worth it to you.

would the 20x bigger bone effect anything?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 22, 2012, 02:55:19 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model :P i thnk it also works ith size mods but i never really tryed it on those.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: DoctorFlux(Mariodk) on April 22, 2012, 03:28:26 AM
there is a way to fix this  in the trowed animations uncheck unknown on the botton  left corner  and it wont show any hidden model :P i thnk it also works ith size mods but i never really tryed it on those.
i also know a way and i did that on super/kid buu´s oneslot side-B(ground leg) for kid buu PSA
only shown in one animation and  no model changers needed
i made the bone flag to only have: NoTransform
and nothing else and then resize the bone to 0,0,0


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KingJigglypuff on April 22, 2012, 06:56:17 AM
Yep.  Unfortunately it's kinda like a one slot size mod with the jetpack.  Since it's a part of the model, I've resized it down in every animation.  Unfortunately, can't do this with when he's thrown.
Maybe try re-sizing the jetpack to 0 in the T-Pose?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 22, 2012, 08:39:10 AM
Maybe try re-sizing the jetpack to 0 in the T-Pose?
it is already...
at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

btw, bomberman doesnt have metal...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 22, 2012, 08:56:41 AM
it is already...
at least i think so, cuz if u open the model he doesnt appear to have any jetpack...

btw, bomberman doesnt have metal...
he does but when added the jetpack you need to delete all ext materials save and them turn the auto metal on and it works :P


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 22, 2012, 09:12:06 AM
so that means he doesnt have atm.  .  .
i think its not necesary to delete the ext materials, u can just set it to true and they'll be overwritten...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 22, 2012, 10:53:37 AM
He doesn't have a metal because the original model didn't have a metal.  And neither Star nor I give much of a damn about metal textures.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 22, 2012, 11:13:05 AM
i find that amusing, cuz star was always a perfeccionist about how all the LST hacks should be pure quality...

anyway, that's off-topic, now i'm off to play a bit more with bomberman.. xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: MandoWolfe on April 22, 2012, 11:53:49 AM
do you still plan on going back to Metal Sonic?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 22, 2012, 07:43:57 PM
I was also wondering...why not make his Ground side B is kick bomb? If you plan on making it so we can neutral drop bombs, would it be easier to just not worry about getting around not being able to kick big ones and just have the side B kick them? That way it can also have a quicker execution, as anyone that's paying attention to Bomberman can easily detect a kick bomb.

I dunno, just throwing ideas out there. As much as I try to use this dash, I just can't seem to get too much use out of it.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Velen on April 22, 2012, 07:47:12 PM
Max, Nitros, Regulus, and more for Alts!

If not, then...

(http://i.qkme.me/35wuuj.jpg)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 22, 2012, 07:49:37 PM
you can kcik bombs already.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 22, 2012, 09:14:51 PM
you can kcik bombs already.

I know that, I mean rather than doing B, down, then A - just make it his side B with faster execution.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: ThyLASA on April 22, 2012, 09:21:50 PM
See you got the idea for Fomberman's UP and side B from Project M R.O.B.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: lYIaXeD OuT on April 23, 2012, 07:52:49 AM
I don't think its necessary to change the kick bomb to side B. Although I too don't really find much use for it though. you can easily preform his dash attack and up smash at the end of the boost (somewhat like a DACUS, except w/o the DA) But other than that I don't see much of a purpose. Like, what is the advantage of being able to run cancel?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 23, 2012, 08:13:40 AM
i made an import specially for this psa!
it's max from bomberman generation.
with a golden texture for FS


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 23, 2012, 08:19:52 AM
Just curious...

What character Tier would any of you give Bomberman?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Eternal Yoshi on April 23, 2012, 02:32:03 PM
Unknown - it's rather ambiguous to me now other than that he plays better in a codeset with
more hitstun and/or no AD out of Tumble.

He's fun though.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Solar99 on April 23, 2012, 02:51:59 PM
Just curious... What character Tier would any of you give Bomberman?
Tiers apply to hacked characters? :srs:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 23, 2012, 02:56:56 PM
Tiers apply to hacked characters? :srs:
lol, why not?
it would be a pain in the ass to give all the "balanced" characters a tier position, but it should be possible...
although i believe tiers depend on winners in tourneys...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 23, 2012, 06:38:18 PM
I mean... When I say Tier... lets look at the current Tier list...

How good a character is when used tourney wise...

We've got MK, Snake, Diddy, Falco Wario?

Those are the top of the top right?

How well do you think Bomber Man would fair against one of them in a fight with good players behind the sticks?

I ask because personally, I put him on D-Tier. Not saying its a bad hack, but that while I was playing with it, the aggression level for him isn't very high.

I rate Spider-Man as a Mid B to low A tier. Cloud I give a C, V.Joe, a C-B tier, Zero D tier, Kid Buu A tier, and Scott a B tier... just to name a few of the psa's I have.

I'm not saying any of them are bad, just my personal opinion on how they might get placed in a Tier list. I based my opinion on the play styles of the characters currently on the tier list and compared them mentally.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 23, 2012, 06:39:53 PM
Depending on the Cloud. SDo0m's easily goes on B>A, as for Bomberman, I'd go with C.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 23, 2012, 06:50:43 PM
I am talking about the edited one. The one with the hit boxes fully extended to the sword and the changed up and down smash.

I give it a C because its a bit slow IMO. Like, his moves don't exactly end  quick enough for him to juggle well. Still a great PSA though.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 23, 2012, 06:52:04 PM
I am talking about the edited one. The one with the hit boxes fully extended to the sword and the changed up and down smash.

I give it a C because its a bit slow IMO. Like, his moves don't exactly end  quick enough for him to juggle well. Still a great PSA though.
Why thank you.  :happy: And get on MSN!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Velen on April 23, 2012, 10:18:25 PM
HAPPY B-DAY SDo0M!!!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KingJigglypuff on April 23, 2012, 10:20:46 PM
HAPPY B-DAY SDo0M!!!
Say what!? o.O


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Royal_Blade on April 23, 2012, 10:23:18 PM
HAPPY B-DAY SDo0M!!!
In about 8 minutes. Here at least.

Probably 7 by now.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Maxi on April 23, 2012, 11:29:12 PM
Well, I guess it's time, now. :3

Happy brithday, SDoom!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kamina on April 23, 2012, 11:31:52 PM
 Happy Birthday SDoom!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Royal_Blade on April 24, 2012, 06:10:13 AM
Happy Birthday!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 24, 2012, 07:25:09 AM
i'll follow the crowd.. xD

HAPPY BIRTHDAY!!!!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: lYIaXeD OuT on April 24, 2012, 07:43:30 AM
Happy Birthday!  :yay:


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Carnage on April 24, 2012, 08:40:12 AM
happy birthday from portugal xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Beyond on April 24, 2012, 09:00:03 AM
Happy Birthday!

In honor of this most special of days, I have released Zack. Now let us commence the celebrations with cake!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Segtendo on April 24, 2012, 09:45:00 AM
It's SDo0m's b-day?
Happy birthday dude!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: DoctorFlux(Mariodk) on April 24, 2012, 09:50:48 AM
happy bday  sdo0m
i think i will give you a cake today since it is yours Bday and i think you will like it  (if it gets done in time) xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SouthCraft on April 24, 2012, 10:47:54 AM
Happy B Day SDo0m! You are such a great british PSAer xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: zutox on April 24, 2012, 10:53:30 AM
Happy birthday! Hope it's a nice one SDo0m :D


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 24, 2012, 10:56:13 AM
Happy BDay my dude.

May your swagger forever be Mick Jagger


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: toastoftriumph on April 24, 2012, 12:49:16 PM
Happy Birthday SDoom!
[insert praise here]


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Solar99 on April 24, 2012, 01:00:03 PM
Happy Birthday SDoom! Now let's celebrate....
(http://i50.tinypic.com/jkku9u.gif)
...like gentlemen.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on April 24, 2012, 02:20:32 PM
Happy B day Sdo0m! Cheers to the best animator/PSAer i know!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: ThyLASA on April 24, 2012, 02:39:29 PM
Happy Burthday now don't do anything I wouldn't do


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: nanobuds on April 24, 2012, 02:55:44 PM
Happy Birthday!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 24, 2012, 03:43:12 PM
Thanks to all the birthday messages everyone ;D  That includes those that pmed me too as well as posting here.  I've had a wonderful day


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: AnImAiNe on April 24, 2012, 03:44:02 PM
Happy Birthyday  ;D


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Segtendo on April 24, 2012, 04:24:27 PM
Thanks to all the birthday messages everyone ;D  That includes those that pmed me too as well as posting here.  I've had a wonderful day
Didja get anything?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: FF7Frieza on April 24, 2012, 06:40:33 PM
Happy Birthday! I made you an special cake!

(http://fc04.deviantart.net/fs22/i/2007/318/8/8/Dante_cake_by_Tilana.jpg)I would have made Viewtiful Joe... But I couldn't...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on April 24, 2012, 07:21:01 PM
yeah but its too bad that he cant eat any of it XD btw thats an awesome cake.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SonicBrawler on April 24, 2012, 07:29:56 PM
Merry Christmas.

wait, wut?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Solar99 on April 24, 2012, 07:52:53 PM
Merry Christmas.

wait, wut?
slowpoke.png


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: songeflemy on April 24, 2012, 10:22:24 PM
Now let's celebrate....
([url]http://i50.tinypic.com/jkku9u.gif[/url])
...like gentlemen.


Reposted. As a reminder.........


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 25, 2012, 11:06:12 AM
SDo0m, will you do Bomberman's CSS names/Stock Icons or should I do them?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Dark Aura on April 25, 2012, 04:47:02 PM
Happy Belated Birthday, bro. Bomberman was a 'blast' to play with. It's not often we practically get gifts one someone else's birthday. XD

Also, I saw your comment on the recent Brainscratch episode. Bravo, sir.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 26, 2012, 05:20:01 AM
if i make canon recolors, will u include them?
cuz i noticed how the recolors are anything but like the real color bombers...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 26, 2012, 09:53:19 AM
I based the Brawl Style recolors off of "Bomberman 64"'s Bombermen...
And in my Classic Bomberman Pack, i based them more on the Traditional Bombermen colors, mainly from "Super Bomberman 2..."

@SDo0m, do you think you can make the Bomberman PSA work with Project M too? Like his physics and wavedash compatable? Would be nice to have him in Project M since I only play with my cousin. lol

im aiming more for "canon" recolors of the "brawl" texture, basically what is pestering me are the arms and spheres...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Unkown Kokiri on April 26, 2012, 10:51:30 AM
hey man
i thought you would want some stock images for him so i made this for you man
(http://i49.tinypic.com/2wr17b7.png)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 29, 2012, 07:10:34 AM
http://www.youtube.com/watch?v=La9cFVbdVt4

Daymn it's crazy how much one can improve in something.  And I'm not the only one.  So many modders have just gotten so much better of the course of their modding careers.  It feels like ages ago, but at the same time it doesn't.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on April 29, 2012, 07:42:52 AM
Wohoo! What inspired you to revamp Deadpool's animations?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 29, 2012, 07:49:59 AM
Wohoo! What inspired you to revamp Deadpool's animations?

Been feeling in a mathematical and artistic mood as of late.  Mainly because of maths revision and art coursework (which is due in less than two weeks D: ) but still.  And I thought it'd be fun to fix up a few things with Deadpool and whilst I do think Mephisto's PSA is pretty solid, there are some areas I feel like improving.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Royal_Blade on April 29, 2012, 08:39:35 AM
Yeah, that revamped animation looks kick-ass cool.


Btw, in your sig with seg, Joe kinda looks like he's giving the finger...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on April 29, 2012, 09:15:25 AM
dang those animations are awesome, its cool how they flow and you make it look natural


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Segtendo on April 29, 2012, 09:54:31 AM
Btw, in your sig with seg, Joe kinda looks like he's giving the finger...

lol
I've been meaning to make a new sig with him as either Joe (from MvC3) or NegaScott (from Scott Pilgrim).
[url]http://www.youtube.com/watch?v=La9cFVbdVt4[/url]

Daymn it's crazy how much one can improve in something.  And I'm not the only one.  So many modders have just gotten so much better of the course of their modding careers.  It feels like ages ago, but at the same time it doesn't.

Makes me want Deadpool even more :<


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 30, 2012, 01:16:45 AM
Go get him?

Speaking of Deadpool... did you guys know that the Brawl- update lets snake walk with his taunt?

I'm so about to rip that and put it in Deadpool (for me) since he has that box taunt.  xD


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on April 30, 2012, 02:44:55 AM
SDoom, i hope ur still working on bomberman!!!! :srs:

just kidding, so whatever u want, but it'd be a shame to have another unfinished character by you, like spidey...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 30, 2012, 04:01:50 AM
Dun worry bout Spidey...

He's in good hands. :srs:

You should worry more bout that there Hulk model.  :af:

SDoom gave me the win/wait for him that he did, and I'll think of a third soon.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: FallenKing on April 30, 2012, 07:49:43 PM
I'm really looking forward to the Vegeta PSA. Any news on that?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kamina on April 30, 2012, 07:52:18 PM
I'm really looking forward to the Vegeta PSA. Any news on that?

MarioDK is handling the Vegeta PSA.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: FallenKing on April 30, 2012, 09:08:33 PM
Oh, whoops.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: AnImAiNe on April 30, 2012, 09:27:26 PM
the whole story is mariodk is adding a couple of things then is handing it off to king jigglypuff


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Haseyo on April 30, 2012, 09:38:20 PM
Everybody gets a turn at it I suppose.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on April 30, 2012, 11:46:02 PM
Tbh I stopped giving a damn about Vegeta and I only want MarioDK/KingJigglypuff to complete him if they really want to.  He didn't even feel that good to play anyway.  So yeah, sucks to DBZ fanboys lol.  And don't expect Metal anytime soon either.

As for Bomberman and Deadpool work will be slow on them cuz I have my next set public exams this month and they aren't done til June 1st (they start on May 15th).


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on April 30, 2012, 11:58:09 PM
May be kidna rude... but hey... That just means Wolverine continues to hold the Wolf spot for most ppl xD. Same goes for Metal Sonic :af:

Especially since Albafika may have the 'balanced' version done by tomorrow.

But enough of that.

I know all too well about how busy life can get for animator/psa ers dude. :srs:

I've been out of the house all day, and I only have time to type replies here and there to the few websites that I occupy. I've actually gotta go to sleep soon so I can get up early enough to take care of MORE ish I gotta do tomorrow. Hopefully I get some time to animate.

Same to you... Hopefully you'll find the time to animate something badass. Even if its small. I released the Charging Star animation for Captain Falcon/America not to long ago. Maybe a small change to a character here and there might fit in your schedule.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Unkown Kokiri on May 01, 2012, 08:47:54 AM
when will Bomberman be updated :D i really love him i play him all the time i think you should keep his throws and give him his "i did it" pose ^^


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on May 01, 2012, 02:18:58 PM
when will Bomberman be updated :D i really love him i play him all the time i think you should keep his throws and give him his "i did it" pose ^^

Somebody can't read :P


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: dpgthirteen on May 01, 2012, 02:42:51 PM
Tbh I stopped giving a damn about Vegeta and I only want MarioDK/KingJigglypuff to complete him if they really want to.  He didn't even feel that good to play anyway.  So yeah, sucks to DBZ fanboys lol.  And don't expect Metal anytime soon either.

As for Bomberman and Deadpool work will be slow on them cuz I have my next set public exams this month and they aren't done til June 1st (they start on May 15th).
Shame to hear about Metal. Was it (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of interest or difficulties?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Black Neon X27 on May 01, 2012, 04:52:19 PM
Glad to see you're still in business. lol


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: AnImAiNe on May 01, 2012, 04:59:33 PM
Black Neon your back with an awesome sig&avatar too


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Black Neon X27 on May 01, 2012, 05:02:00 PM
No.

;D


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Solar99 on May 01, 2012, 05:09:09 PM
It's a shame that Metal Sonic's going to be delayed. Still looking forward to it though.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Black Neon X27 on May 01, 2012, 05:13:35 PM
Well, i'm glad he's finally taking a rest! :)



Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: KingJigglypuff on May 01, 2012, 05:14:18 PM
Black Neon your back with an awesome sig&avatar too
No.

;D
Ahem. Keep on topic please. This is about SDo0m's projects, not avatars and signatures.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: BlueBrain on May 01, 2012, 06:37:01 PM
but it's SDoom's topic, isn't it like beyond's? xD
sorry i guess...

anyway, so ur gonna do some deadpool stuff? cool, im using the PSA thats on the vault and it's pretty cool, but it could have a bit more of the modern SDoom's abillities ^^


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: xxWutzMercyxx on May 01, 2012, 08:35:52 PM
Yo Silent, Beyond's gonna import the UMvC 3 Deadpool into Brawl. Seeing your updated vid recently made me hyped to see what you'll bring to Deadpool in the future, but take your time first and do what's more important, I have finals too and a girl to deal with  so I can understand that your hacking activity is slow, but as usaual best of luck too ya and keep up the good work :D


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on May 02, 2012, 01:34:45 AM
And if you end up losing interest or not feeling like finishing it like you did with Spider-Man...

Deadpool is also one of my favs in the Marvel world so I wouldn't mind sprucing him up like I did with Spidey.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: supermow38 on May 02, 2012, 02:33:50 PM
sorry if this is an old question but what happend to the vegeta psa


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SSJ Is Clueless! on May 02, 2012, 02:37:08 PM
he passed it on to MDk and he passed it on to KJP


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Segtendo on May 02, 2012, 03:06:54 PM
People.
STOP ASKING ABOUT THE VEGETA PSA.
People have answered it millions of times.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Thundaga_T2 on May 02, 2012, 04:32:02 PM
People.
STOP ASKING ABOUT THE VEGETA PSA.
People have answered it millions of times.
Hey what ever happened with Veg*shot*
 
This Bomberman psa is way beyond awesome, cant wait to see him updated (if he does get updated)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Sollux Captor on May 02, 2012, 04:52:28 PM
its too bad we wont get metal because nano made the v5 4 the sole purpose of the PSA oh well...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: nanobuds on May 04, 2012, 04:04:21 PM
And don't expect Metal anytime soon either.

*cries*

oh well. I still cant wait to see what you have planned for Deadpool :P


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on May 04, 2012, 05:21:34 PM
So did SDoom officially say he was gonna pick up work on Deadpool again?

Cause if so... I must have missed that. >_>

Otherwise... shouldn't you guys be talking to Mephisto? or however you spell it...



Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on May 04, 2012, 05:31:56 PM
So did SDoom officially say he was gonna pick up work on Deadpool again?

Cause if so... I must have missed that. >_>

Otherwise... shouldn't you guys be talking to Mephisto? or however you spell it...




It's Been a Fun 2 Years (http://www.youtube.com/watch?v=La9cFVbdVt4#ws)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on May 04, 2012, 05:36:11 PM
So did SDoom officially say he was gonna pick up work on Deadpool again?

Cause if so... I must have missed that. >_>

Otherwise... shouldn't you guys be talking to Mephisto? or however you spell it...


Mephisto told me it was fine to edit it. I added a few animations to it myself, too. I can't wait to see what SDo0m adds to the PSA!


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on May 04, 2012, 05:40:49 PM
I saw the video... I just didn't see you 'say' you were gonna actually work on it.

Hell... I saw that animation in the animation academy... or at least I saw you working on it... or that was the walk...

Anyway, I figured you were just doin stuff to do it.

But if you're dedicating time to it... then I'm happy. 

What did you add Albafika?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Albafika on May 04, 2012, 06:44:41 PM
I saw the video... I just didn't see you 'say' you were gonna actually work on it.

Hell... I saw that animation in the animation academy... or at least I saw you working on it... or that was the walk...

Anyway, I figured you were just doin stuff to do it.

But if you're dedicating time to it... then I'm happy.  

What did you add Albafika?
I added the froll (Ski dancing ;o) and Uair (Up Smash on Air)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on May 05, 2012, 03:54:13 AM
Or I could just remove posts and pretend it never happened...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Thundaga_T2 on May 05, 2012, 09:48:25 AM
Or I could just remove posts and pretend it never happened...
The ultimate troll move lololol


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on May 05, 2012, 10:17:35 AM
Or I could just remove posts and pretend it never happened...

Can't say I understand the context of this post...

Who was it directed at?


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: SiLeNtDo0m on May 05, 2012, 10:19:07 AM
Can't say I understand the context of this post...

Who was it directed at?

NZM and the proceeding posts replying to NZM.  But I deleted those posts hence why mine doesn't make sense.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Kagemaru on May 05, 2012, 10:48:27 AM
Well played sir


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Solar99 on May 05, 2012, 12:16:01 PM
Or I could just remove posts and pretend it never happened...

(http://i49.tinypic.com/2w66kgw.png)


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Royal_Blade on May 05, 2012, 12:45:48 PM
I was wondering what happened to it...

Oh you...


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED
Post by: Royal_Blade on May 13, 2012, 10:07:22 AM
I don't mean to bump your topic but...

Could you check your PM's SDoom?

One is about my animation (for reference purposes)

And the other is something I want to try but will need your assistance on some things.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED - Exams til June 1st
Post by: SiLeNtDo0m on May 26, 2012, 09:28:02 AM
SSBB Animation Demonstration - Deadpool U Smash (http://www.youtube.com/watch?v=K0kWYF6DzAk#ws)

Bout time I posted something here.  I've been doing exams for the past couple of weeks.  I only have two left now though, so by the end of next week I'll be free of school for 3 weeks.  This took about an hour to make.


Title: Re: SDo0m's Dark Void: Bomberman PSA Beta RELEASED - Exams til June 1st
Post by: Albafika on May 26, 2012, 09:31:36 AM
SSBB Animation Demonstration - Deadpool U Smash ([url]http://www.youtube.com/watch?v=K0kWYF6DzAk#ws[/url])

Bout time I posted something here.  I've been doing exams for the past couple of weeks.  I only have two left now though, so by the end of next week I'll be free of school for 3 weeks.  This took about an hour to make.
I approve. :happy:

Can't wait to see the finished result. =D


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 26, 2012, 03:45:03 PM
I approve. :happy:

Can't wait to see the finished result. =D

Thank you good sir.  I've done a couple of animations as well, but I won't be showing them quite yet.  Namely Wait2 and all the walking animations.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Ninka_kiwi on May 26, 2012, 05:11:12 PM
Good use of cowboy bebop music, makes me more hyped to see it on toonami tonight.

Anyway off topic aside, the animation looks great, Can't wait to see how it looks with beyond's new model.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Solar99 on May 26, 2012, 05:13:44 PM
Funny. I use Cowboy Bebop when I doing Brawl hacking stuff. :srs:

Awesome job on the animation dude.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: LCCoolJ95 on May 26, 2012, 06:49:39 PM
The animation looks good. Why don't you use Sony Vegas in order to look at a specific character?


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SouthCraft on May 27, 2012, 02:02:19 PM
watched your animation preview....
(http://i132.photobucket.com/albums/q3/Misselaineous10/Random%20Stuff/yoshiawesomefaceanimation1.gif)


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Hero © on May 27, 2012, 09:01:56 PM
watched your animation preview....
([url]http://i132.photobucket.com/albums/q3/Misselaineous10/Random%20Stuff/yoshiawesomefaceanimation1.gif[/url])

I lol'd.

Nice animation though ;D, looking forward to that PSA to replace Snake (Not that i hate snake)


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 28, 2012, 02:36:03 PM
>.>
Which run...

(http://gifninja.com/animatedgifs/62644/deadpoolrunold3.gif)
Old run

or

(http://gifninja.com/animatedgifs/62649/deadpoolrunnew.gif)
New run


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: slayermarth101 on May 28, 2012, 02:37:13 PM
The new one. xD
It fits Deadpool's attitude and playfulness perfectly.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Pervyman Trigger on May 28, 2012, 02:45:58 PM
New one :srs:


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Zikkh on May 28, 2012, 02:46:49 PM
Voted for the new run. Looks way "cooler" :P


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Boygos on May 28, 2012, 02:53:05 PM
new run all the wayy


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Carnage on May 28, 2012, 02:58:21 PM
is he mocking sonic in the new run?


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Solar99 on May 28, 2012, 03:04:12 PM
New one. The other makes him look like he's running on air. :srs:


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Hero © on May 28, 2012, 03:11:57 PM
I would say the first one but im gonna go with the flow, new one ;D


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 28, 2012, 03:19:05 PM
is he mocking sonic in the new run?


...Maybe...

http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be

:srs:


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: ✿Zelia✿ on May 28, 2012, 03:23:15 PM
...Maybe...

[url]http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be[/url]

:srs:

LOL, that's genius. xD


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Solar99 on May 28, 2012, 03:23:26 PM
...Maybe...
[url]http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be[/url] :srs:

....And that song is stuck in my head again. Thanks Doom :srs:


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: LCCoolJ95 on May 28, 2012, 03:24:41 PM
...Maybe...

[url]http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be[/url]

:srs:
:srs: so much win, and so much awesomeness


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Kamina on May 28, 2012, 03:38:01 PM
...Maybe...

[url]http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be[/url]

:srs:


This made my day. Having a ridiculous running animation fits so well with Deadpool. XD


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: BlueBrain on May 28, 2012, 05:17:10 PM
LOLZ
new run is epic!


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Hero © on May 28, 2012, 06:05:56 PM
...Maybe...
[url]http://www.youtube.com/watch?v=pklWWNo2goc&feature=youtu.be[/url]
:srs:

Lmfao..
I expected Sanic Theme when i saw that title


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: songeflemy on May 28, 2012, 06:21:57 PM
Polish the first one a little bit., and I think I would take it.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Segtendo on May 28, 2012, 09:08:32 PM
The second one is too epic for words :srs:
That one is, straight-up, Deadpool.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Royal_Blade on May 29, 2012, 10:03:24 AM
I commented on the video suggesting that the newer animation should be used for the super spicy curry animation.

Just make it a tad more jumpy, and it'd be perfect.

Polish the first one a little bit., and I think I would take it.
This.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Enigmatic on May 30, 2012, 03:39:42 AM
I was gone for a little while until finals were over. Has Deadpool really been picked up again? I thought it would be a cold day in hell before it would happen.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 30, 2012, 04:57:50 AM
I was gone for a little while until finals were over. Has Deadpool really been picked up again? I thought it would be a cold day in hell before it would happen.

Well then I'm guessing hell froze over


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: ItalianStallion on May 30, 2012, 10:14:16 AM
Well then I'm guessing hell froze over

!

I had a feeling when you PM'd me that beautiful video.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Enigmatic on May 30, 2012, 06:39:28 PM
Well then I'm guessing hell froze over
Cool, hopefully he goes well. For the record I prefer the first running animation, maybe cleaned up a little to be on the level of MvC. The second is a little too cartoony for my taste; maybe as a spicy curry run or something.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: lYIaXeD OuT on May 30, 2012, 10:07:44 PM
I'd have to agree with this ^ Although, deadpool is suppose to be funny and goofy but that 2nd one is a little too.....scooby-doo hehe. Kinda too silly for a guy like deadpool. I think the first fits him more.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 31, 2012, 12:09:28 AM
Majority rules, using the second as the run as I don't give a flying [censored] about the superspicy curry animation.  It would have to be rebuilt anyway so it's longer and transitions into and out of the "curry wait" and overall it would be a complete waste of time since I'm not going to see the animation ingame ever anyway.  Besides, I'm bored of the first one.


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: xZedkiel on May 31, 2012, 12:26:36 AM
Why not just use both? Or include the animation in the release for those who'd like to just swap it out or something. Personally, I prefer the air I prefer the first one, but majority rules for the second one so blah. lol


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 31, 2012, 01:10:42 AM
No


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: BlueBrain on May 31, 2012, 02:00:55 AM
lol, sdoom, one-word posts arent allowed and you know it, ur a local mod (http://www.google.es/url?source=imglanding&ct=img&q=http://b.imagehost.org/0147/TrollFace.png&sa=X&ei=CyXHT5bPH8m2hQfT9sGqCw&ved=0CAkQ8wc&usg=AFQjCNH-OY5A54DO-Hf6dPGDgLXMiADlYw)


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: SiLeNtDo0m on May 31, 2012, 02:22:43 AM
lol, sdoom, one-word posts arent allowed and you know it, ur a local mod ([url]http://www.google.es/url?source=imglanding&ct=img&q=http://b.imagehost.org/0147/TrollFace.png&sa=X&ei=CyXHT5bPH8m2hQfT9sGqCw&ved=0CAkQ8wc&usg=AFQjCNH-OY5A54DO-Hf6dPGDgLXMiADlYw[/url])


Lol, tell that to Mr Oizen, who's a global mod and has done so many one word posts in his time I've kinda lost count :P


Title: Re: SDo0m's Dark Void: Exams til June 1st but still showin previews lol
Post by: Haseyo on June 03, 2012, 10:54:32 AM
The second one is just hilarious, fits Deadpool completely.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SouthCraft on June 03, 2012, 02:34:42 PM
I really like that running animation for deadpool in option 2. And the video for Deadpool X made me LOL! Now i like Deadpool, and After i saw your animation i started down lading the PSA you Are revamping i guess?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 03, 2012, 05:18:12 PM
Glad to see that you're finished dude.
Can't wait to see progress on that Deadpool PSA :af:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 03, 2012, 06:34:52 PM
That 2nd Run option  :kdance:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 04, 2012, 09:26:19 AM
Sweet, you're done. Hopefully Bomberman gets that FS, but first dat Deadpool :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Kaye Cruiser on June 04, 2012, 09:29:41 AM
*looks at poll*

First one should be for his walk/jog.

Second for running.

Looks good son.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 04, 2012, 05:40:50 PM
Mad Bomber. Reminds me of my Bomberman LIVE days..


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 07, 2012, 05:37:01 PM
*looks at poll*

First one should be for his walk/jog.

Second for running.

Looks good son.

I like his current walk because it's actually what he does in MvC3. I don't think characters can run in that game (at least from what I've seen), thus why many MvC PSAs have custom running animations.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: nanobuds on June 07, 2012, 08:51:18 PM
Hmm. I'm interested to see what you do with Deadpool


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 07, 2012, 09:04:38 PM
Hmm. I'm interested to see what you do with Deadpool
You're not the only one.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 07, 2012, 09:11:37 PM
I hope a SFX pack comes with him soon. It's so weird hearing him sound all serious with Snake's soundboard lol.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: AnImAiNe on June 07, 2012, 09:13:20 PM
there is a deadpool sfx
check the op
http://forums.kc-mm.com/index.php?topic=20472.0 (http://forums.kc-mm.com/index.php?topic=20472.0)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 07, 2012, 09:23:35 PM
O[censored] didn't think he was done with it yet. Thanks!


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 07, 2012, 09:35:44 PM
there is a deadpool sfx
check the op
[url]http://forums.kc-mm.com/index.php?topic=20472.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=20472.0[/url])

When used with the Deadpool made by Mephisto the SFX are in weird places, just a warning.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 08, 2012, 05:32:30 AM
Oh, that's the one I planned on using until this one was finished :>.>:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 08, 2012, 11:42:59 AM
Lol poll.  Check it.  It's smoother and faster ingame and in Brawlbox. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: AnImAiNe on June 08, 2012, 12:02:31 PM
i love that  :af2:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 08, 2012, 12:08:44 PM
Dem knees can poke someone's eyes out.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 08, 2012, 12:14:10 PM
Dem knees can poke someone's eyes out.
Deadpool + Knee of Justice = We're screwed :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 08, 2012, 12:24:20 PM
"Oh what's that in your face? It's just MY KNEEEEEEEE!"


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 08, 2012, 12:27:51 PM
"Best crouch animation ever since Dedede's :srs:"


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 08, 2012, 12:36:02 PM
"Best crouch animation ever since Dedede's :srs:"
You sure that's a crouch?
Oh nvm. But it doesn't look much like a crouch for Brawl.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 08, 2012, 12:37:57 PM
He does that in MvC3, if I remember correctly.
It seems good for a crouch, IMO.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 08, 2012, 12:55:35 PM
I'd crouch all day with that animation. My friend (huge Snake user) is going to be mad when I add this mofo for keeps :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 08, 2012, 02:16:26 PM
That's a SquatWait2 right?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: KingJigglypuff on June 08, 2012, 02:20:08 PM
That's a SquatWait2 right?
I'm not sure if that's even possible to code in. <_>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Tormod on June 08, 2012, 03:24:23 PM
I'm not sure if that's even possible to code in. <_>

Yeah lol. It could be simulated though by making the animation longer, and having the first part of the animation be without the scratch. That way hes not constantly going back for an itch. Although it looks like its like that already, considering most people hardly ever crouch for more then a split second.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 08, 2012, 03:35:13 PM
I'll probably slow the first 38 frames to about 1/3 speed so that he's not scratching his ass constantly


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 08, 2012, 04:18:33 PM
I would crouch by an edge watching someone trying to recovery with that, just to taunt without using my TAUNT BUTTON


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 08, 2012, 06:21:18 PM
So you're finishing Deadpool? If so, where is the new moveset in the OP. Will you write it soon?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 09, 2012, 03:54:03 PM
Deadpool PSA Brawlbox Preview (http://www.youtube.com/watch?v=5_wajwJeA-c#ws)

Only two new attacking animations so far, mainly because I've been working on the other stuff.  Dunno when the written moveset will be up.  The one animation in the vid that definitely isn't staying is the special fall.  I didn't like the old one and I don't like this one.  I'll probably change it to something more conventional.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 09, 2012, 04:00:45 PM
im sooo gonna love this
i dont even know deadpool, but i find those animations too hilarious, im sure ur enjoying the process a lot, i see lots of joy in those animations


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Boygos on June 09, 2012, 04:00:54 PM
awesome


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Gigaeel on June 09, 2012, 04:03:27 PM
Looking good so far! Can't wait for the release, keep it up! :D


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 09, 2012, 04:15:17 PM
Yes! You kept his moonwalking shield roll!
And I'm in LOVE with the 3 walk animations.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Gigaeel on June 09, 2012, 04:17:36 PM
Yes! You kept his moonwalking shield roll!
And I'm in LOVE with the 3 walk animations.

Dat Strut


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Ninka_kiwi on June 09, 2012, 04:37:37 PM
Hey Sdoom, I noticed on the video you said that there will be a P:M version of Deadpool...
Any chance of any of your older PSAs getting P:M versions as well?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 09, 2012, 04:50:18 PM
The animations are just phenomenal. As for the last option, that should totally be one of his victory screen dances.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 09, 2012, 05:02:34 PM
Hey Sdoom, I noticed on the video you said that there will be a P:M version of Deadpool...
Any chance of any of your older PSAs getting P:M versions as well?

Possibly, though probably not.  I'd rather just stick to optimising my newer PSAs and revamps for P:M so the animation quality is at least the same level if not better than my P:M animations.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Todd_Ingram on June 09, 2012, 07:04:00 PM
Loving the brawlbox preview.
Mainly posting here to follow, but nice work!


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Ninka_kiwi on June 09, 2012, 07:16:08 PM
Possibly, though probably not.  I'd rather just stick to optimising my newer PSAs and revamps for P:M so the animation quality is at least the same level if not better than my P:M animations.

Would Bomberman be new enough to warrant a P:M version?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 09, 2012, 11:59:02 PM
The Front Roll dodge is just priceless.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 10, 2012, 03:12:16 PM
Also, since you're working with the new model, are you going to make your own basic recolors or ones resembling his actual alts from UMvC3?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 10, 2012, 03:15:52 PM
Also, since you're working with the new model, are you going to make your own basic recolors or ones resembling his actual alts from UMvC3?

Yes. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 10, 2012, 03:17:42 PM
Yes to the basic or actual Alts? lol

DBZ Abridged Yes...On Planet Vegeta (http://www.youtube.com/watch?v=3dm-AcBA5rQ#)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 10, 2012, 03:20:21 PM
Sorry, yes to actual alts. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 10, 2012, 03:24:02 PM
Sounds good. Showed my friends the video, they are very excited for this as well. :D


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 10, 2012, 04:14:53 PM
I can do the recolors for you if you want, I has free time. o.o I do nothing at all anymore. :(


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 10, 2012, 04:22:27 PM
I can do the recolors for you if you want, I has free time. o.o I do nothing at all anymore. :(


Dooo eeet ;D Could you do the UMvC3 recolours?  

(http://media.eventhubs.com/images/mvc3/colors/deadpool_umvc3.jpg)

And possibly, instead of (or as well as if you're feeling up to it) the grey costume, could you do one that's based off of Deathstroke?

(http://1.bp.blogspot.com/_udoos3KCSL8/TRULg4NJJZI/AAAAAAAACCs/5ag3JIdFn-Y/s1600/Deathstroke_the_Terminator.jpg)

Here's what I'd recommend:

(http://i1232.photobucket.com/albums/ff373/LookBeyondYou/Brawl%20Mods/al_120606_1639binout.jpg)

- Red parts of the body become blue (and slightly scaley)
- Black parts of the body become dark navy blue
- Boots, pouches, belt and gloves become orange
- Mask becomes like Deathstroke's (dark blue on the right, orange on the left) but both eyes are still clearly visible
- All straps and holster become a darker, less saturated orange (kunai remain the same)
- Yellow teleporter glow thing becomes light blue


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 10, 2012, 04:25:08 PM
I could do some recolors of those, too.
But you should tell me which ones.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 10, 2012, 05:53:43 PM

Every one of those animations look amazing. Looks like they were hella fun to make.


Voted for the last option because seeing Deadpool do that dance would make my life complete. :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 10, 2012, 05:59:04 PM
I could do some recolors of those, too.
But you should tell me which ones.

Whatever floats your boat man.  It's a shame we can only have 6 colours.  I'd like to have more.  There can be more than one person working on the aforementioned recolours.


Every one of those animations look amazing. Looks like they were hella fun to make.


Voted for the last option because seeing Deadpool do that dance would make my life complete. :srs:

I actually started making that animation.  I've done 70 frames so far

....

Out of 1152.....


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 10, 2012, 06:00:48 PM
Whatever floats your boat man.  It's a shame we can only have 6 colours.  I'd like to have more.  There can be more than one person working on the aforementioned recolours.
Well, I'll do a couple later I suppose(The last 2).


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 10, 2012, 06:02:36 PM
I actually started making that animation.  I've done 70 frames so far

....

Out of 1152.....
.....Geez. O_o


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Todd_Ingram on June 10, 2012, 06:05:34 PM
Progress is progress, dude. You're doing great work.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Thundaga_T2 on June 10, 2012, 06:20:09 PM
Whatever floats your boat man.  It's a shame we can only have 6 colours.  I'd like to have more.  There can be more than one person working on the aforementioned recolours.

I actually started making that animation.  I've done 70 frames so far

....

Out of 1152.....
You're only limited to 6 colors at a time, but you can make many recolors for this, and have the people choose which colors they want to use, it would make this more versatile-ish.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 10, 2012, 06:23:14 PM
Whatever floats your boat man.  It's a shame we can only have 6 colours.  I'd like to have more.  There can be more than one person working on the aforementioned recolours.
This is why we need BrawlMasquerade, or something similar to it, needs to be finished :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 10, 2012, 06:26:53 PM
I finished 4/5 of the UMvC3 ones, I didn't really like the XMen one (Yellow/Black with Red mask) so I didn't do that one. I also did an extra for the blue slot. ;o Check your PMs.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 10, 2012, 07:41:12 PM
Aww I wanted that one too :( I like the backstory on it. I'll deal with it. Thanks for actually doing them though. I'm uber excited for this PSA. Anyone know if there's already a Deadpool announcer call?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 10, 2012, 09:37:26 PM
K, I finished the Black & Red one.
The only thing I actually needed to modify was the shoes and gloves. I also touched up the edges on the recoloring parts.
I sent you the file(s).
I'll do the gray evil one tomorrow hopefully.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 10, 2012, 09:41:13 PM
Aww I wanted that one too :( I like the backstory on it. I'll deal with it. Thanks for actually doing them though. I'm uber excited for this PSA. Anyone know if there's already a Deadpool announcer call?
Oh no problem o.o, and you could always ask that guy who does the voice on YouTube for a Deadpool name call, unless he has it already.

K, I finished the Black & Red one.
The only thing I actually needed to modify was the shoes and gloves. I also touched up the edges on the recoloring parts.
I sent you the file(s).
I'll do the gray evil one tomorrow hopefully.

I did all but one of the UMvC3 ones lol maybe yours are better though, seeing as you're touching up on it to make it more accurate. ^.^


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 10, 2012, 09:48:37 PM
Oh no problem o.o, and you could always ask that guy who does the voice on YouTube for a Deadpool name call, unless he has it already.

I did all but one of the UMvC3 ones lol maybe yours are better though, seeing as you're touching up on it to make it more accurate. ^.^
Oh, well, just whatever he decides?
If you could send me the recolors you sent him I'll just see if I shouldn't do anymore. Wouldn't want to waste my time, right?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 10, 2012, 10:00:53 PM
Oh, well, just whatever he decides?
If you could send me the recolors you sent him I'll just see if I shouldn't do anymore. Wouldn't want to waste my time, right?
Just send them to him, let him decide. It's never a waste to make your own recolors, you might have some personal touches that many or yourself really enjoy. ^_^ (Only recolors that are a waste are ones where they only press the colorize button and change the hues. -__-)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 10, 2012, 10:07:43 PM
Just send them to him, let him decide. It's never a waste to make your own recolors, you might have some personal touches that many or yourself really enjoy. ^_^ (Only recolors that are a waste are ones where they only press the colorize button and change the hues. -__-)
That would look horrible if someone did that only, imo. lol
Well, I just don't feel motivated to make that evil gray one without seeing yours, so I'll just wait for SDo0m.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 06:42:06 AM
At the moment I like xZed's recolours.  Though I'd still like to see a Deathstroke costume (details of it are at the bottom of page 474) and that X-Men costume.  Also, can anyone take this gif and put each frame of it side by side?  For some reason it doesn't want to co-operate with me.
 
(http://images.wikia.com/mugen/images/0/0e/Deadpoolninja.gif)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 11, 2012, 06:54:04 AM
This okay?

(http://i.imgur.com/slvKF.png)

Also, I'll do a Deathstroke texture if no one else is going to do it. <.<


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 11, 2012, 07:02:05 AM
Yea. I think Deathstroke would require UV editing, but I'm not sure >.>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 07:05:35 AM
This okay?

([url]http://i.imgur.com/slvKF.png[/url])

Also, I'll do a Deathstroke texture if no one else is going to do it. <.<


Perfect!  Thank you :happy:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Todd_Ingram on June 11, 2012, 07:14:36 AM
Two questions:

Which version of Brawlbox are you using to show these previews
and
How do you get it to show the previews with a texture other than the default Snake one?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 07:38:36 AM
Two questions:

Which version of Brawlbox are you using to show these previews
and
How do you get it to show the previews with a texture other than the default Snake one?

1) 0.64d but honestly it doesn't matter which you use.  Shading will be different if you use a version before 0.64 though.
2) I don't quite understand.  There's absolutely no difference :/  I just downloaded the Beyond's Deadpool import and preview the exact same way you would any other model.  Open it up in Brawlbox, expand to the MDL0, right click and Preview.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 11, 2012, 09:54:16 AM

I threw together a quick and lazy Deathstroke texture... a lot of the orange parts were just colorized. >_> If someone wants to download it and polish it up let me know cuz I don't feel like working on it.

(http://i.imgur.com/NSimz.png)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 10:24:50 AM
"Quick and lazy" and it still looks awesome.  Though I'd quite like to have a go with some touch ups.  I think the eyes should just be plain white like Deadpool's, otherwise it may look quite funky with stuff like the hurt face. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 11, 2012, 10:27:12 AM
 I threw together a quick and lazy Deathstroke texture... a lot of the orange parts were just colorized. >_> If someone wants to download it and polish it up let me know cuz I don't feel like working on it.
([url]http://i.imgur.com/NSimz.png[/url])

This is when you're lazy? O_o


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 11, 2012, 11:36:35 AM

I threw together a quick and lazy Deathstroke texture... a lot of the orange parts were just colorized. >_> If someone wants to download it and polish it up let me know cuz I don't feel like working on it.

([url]http://i.imgur.com/NSimz.png[/url])

LOL Lazy?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 11, 2012, 11:52:11 AM
Being lazy makes you do awesome things :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 11, 2012, 11:57:21 AM
Well I only spent like an hour on it which is not a lot of time for a texture compared to how long it usually takes me.

So it's lazy for me. xD


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 12:56:31 PM
116 out of 1152.  Plays a teeny tiny bit faster in Brawlbox:

(http://gifninja.com/animatedgifs/95116/ninjadancepreview1.gif)

(http://i0.kym-cdn.com/entries/icons/original/000/002/238/bitdance.gif)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 11, 2012, 12:58:29 PM
Did you decide whether it was a victory pose or a taunt (would be pretty freakin' long for a taunt lol)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 01:02:33 PM
Lol, that'd be good as a victory taunt looped.
Also, I've been working on that Xmen Deadpool with the red mask. So far 2 hrs. straight into it.
I'd say 1 hr. or an hr. and a half left.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 02:36:14 PM
Hey SDo0m, I was just wondering if you ever had plans to go back to Bomberman? I just downloaded and I enjoy it, but (sorry if you take offense to this) he feels incomplete. Only one of his B-moves does damage and takes practice to pull off against humans, his up-b and air side-b are exhausting on the thumbs to use repeatedly, and he needs a final smash D:

Would you be willing to take suggestions or is that project done for good?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 11, 2012, 02:37:21 PM
SDo0m's taken on half-assing hacks. Last hack that got a "full release" was Shadow. XD


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 02:43:01 PM
SDo0m's taken on half-assing hacks. Last hack that got a "full release" was Shadow. XD

:srs: "Half assing"?  Are you [censored]ing kidding?

And the last full one was Kid Buu.  SFX is a minor detail.  It has everything but SFX.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 11, 2012, 02:46:51 PM
:srs: "Half assing"?  Are you [censored]ing kidding?
I'll rephrase that before you misunderstand.

What I mean is, your latest "full released" hack was Shadow. Spiderman, and Bomberman (Which are the 2 PSAs you've made after Shadow) are both pending stuffs like Victory Animations/Throws, which were stuffs you planned on giving them for their "final release" but instead moved onto other projects.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 02:48:30 PM
I'll rephrase that before you misunderstand.

What I mean is, your latest "full released" hack was Shadow. Spiderman, and Bomberman (Which are the 2 PSAs you've made after Shadow) are both pending stuffs like Victory Animations/Throws, which were stuffs you planned on giving them for their "final release" but instead moved onto other projects.
Well Bomberman could use a bunch of revisions... it's great overall but definitely needs something.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 11, 2012, 02:49:54 PM
Well Bomberman could use a bunch of revisions... it's great overall but definitely needs something.
Bomberman is just lacking throws/some taunts and victory animations, as well as fixing that glitch of the Extra Up B if you grab a ledge (Making the amount of uses go from 3 to 4) and the walking-on-air with the bomb stuff.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 02:53:09 PM
Bomberman is just lacking throws/some taunts and victory animations, as well as fixing that glitch of the Extra Up B if you grab a ledge (Making the amount of uses go from 3 to 4) and the walking-on-air with the bomb stuff.
His only B-Move that does damage is his bomb, and it always gets thrown in the same motion. Although the charging/types of bomb offers variety, there isn't much diversity to his moveset as a whole. Side-B should do some kind of knockback and even minimal damage, the rocket in Up-B/Side-B should do damage if it makes contact, Kicked bombs need to ride the ground, I'd personally lengthen the distance the rocket can go and shorten the uses (it moves way too short and is actually very tiring to use as a recovery move)

And of couse I'd add a Final Smash.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 11, 2012, 02:53:31 PM
Don't say half asses though, There are many many brawl modders who deserve this description but Sdoom is certainly not one of them. He is definitely a full-asser.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 02:54:55 PM
I wouldn't call it half-assed. I'd say incomplete. Bomberman is "Beta", afterall.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 03:06:40 PM
His only B-Move that does damage is his bomb, and it always gets thrown in the same motion. Although the charging/types of bomb offers variety, there isn&#039;t much diversity to his moveset as a whole. Side-B should do some kind of knockback and even minimal damage, the rocket in Up-B/Side-B should do damage if it makes contact, Kicked bombs need to ride the ground, I&#039;d personally lengthen the distance the rocket can go and shorten the uses (it moves way too short and is actually very tiring to use as a recovery move)

And of couse I&#039;d add a Final Smash.

Indeed Bomberman needs some work.  I don't know why I kinda stopped him.  Might have been the lack of downloads comparative to my other mods.  Poor work ethic and mentality I know, but I kinda lost some drive with him which is rather sad.  That and I've been having too much fun animating Deadpool.

You see, what generally happens is that I have loads of fun animating the character, and once it gets to the PSA part I find it extremely laborious and tedious generally because so many errors occur and it's a nuisance to fix them.  Every single PSA I've made has had some kind of annoying development issue during the PSA stage.  

I remember making a list of changes I had planned for Bomberman.  I'll dig through the pages and try to find it.

EDIT: Here it is:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Increase the speed of grounded Side B
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch


And then there's stuff like taunts, victory poses, Final Smash.  All that's obvious though.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 11, 2012, 03:09:53 PM
Don't say half asses though, There are many many brawl modders who deserve this description but Sdoom is certainly not one of them. He is definitely a full-asser.
I wouldn't call it half-assed. I'd say incomplete. Bomberman is "Beta", afterall.
I'm not totally sure what the term exactly meant. Didn't think it was insulting. Anyways, I never said he claimed they were completed, I just said SDo0m releases a Beta, and then loses interest in following the PSA work, as he seems to hate that side of hacking now, and focuses on animations, noted on all of these unPSA'ed hacks unreleased like Cloud and Vegeta.

Indeed Bomberman needs some work.  I don&#039;t know why I kinda stopped him.  Might have been the lack of downloads comparative to my other mods.  Poor work ethic and mentality I know, but I kinda lost some drive with him which is rather sad.  That and I&#039;ve been having too much fun animating Deadpool.

You see, what generally happens is that I have loads of fun animating the character, and once it gets to the PSA part I find it extremely laborious and tedious generally because so many errors occur and it&#039;s a nuisance to fix them.  Every single PSA I&#039;ve made has had some kind of annoying development issue during the PSA stage. 

I remember making a list of changes I had planned for Bomberman.  I&#039;ll dig through the pages and try to find it.
Just what I thought. ._.


EDIT: Here it is:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Increase the speed of grounded Side B
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch


And then there's stuff like taunts, victory poses, Final Smash.  All that's obvious though.
But you shouldn't let DLs stop you from finishing Bomberman. Most DLs come from unregistered Vault lurkers that are only hogging on Shadow Hacks. This is a PSA you should finish, the PSA is really solid, and I would consider it as one of your Top 3 PSAs.

And of couse I'd add a Final Smash.
Ugh... Is it just me, or are these really the most worthless things to PSA, and normally, the most annoying things to PSA, as well?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 04:00:27 PM
Half-assing pretty much means you just made something either sloppy or just slapped some things on and submit and call it a hack.

Just call it incomplete.
SDo0m definitely has quality in his work and I appreciate that as I do many people do.

----------------

Btw, I am 80% done with that X-men Deadpool recolor. It has taken me all day, so I hope it doesn't go to waste. I'd say it's not bad. But I can't really judge it; others or you must, SDo0m.
I should be done by 8:00 PM EST?
Which is 5 hrs. behind you, SDo0m, from the UK.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 11, 2012, 04:12:05 PM
Half-assing pretty much means you just made something either sloppy or just slapped some things on and submit and call it a hack.

Just call it incomplete.
SDo0m definitely has quality in his work and I appreciate that as I do many people do.

----------------

Btw, I am 80% done with that X-men Deadpool recolor. It has taken me all day, so I hope it doesn't go to waste. I'd say it's not bad. But I can't really judge it; others or you must, SDo0m.
I should be done by 8:00 PM EST?
Which is 5 hrs. behind you, SDo0m, from the UK.
All day? o.o Why?
If it's approval you'd like, send it over lol.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 04:14:19 PM
I'm not totally sure what the term exactly meant. Didn't think it was insulting. Anyways, I never said he claimed they were completed, I just said SDo0m releases a Beta, and then loses interest in following the PSA work, as he seems to hate that side of hacking now, and focuses on animations, noted on all of these unPSA'ed hacks unreleased like Cloud and Vegeta.
Just what I thought. ._.
But you shouldn't let DLs stop you from finishing Bomberman. Most DLs come from unregistered Vault lurkers that are only hogging on Shadow Hacks. This is a PSA you should finish, the PSA is really solid, and I would consider it as one of your Top 3 PSAs.
Ugh... Is it just me, or are these really the most worthless things to PSA, and normally, the most annoying things to PSA, as well?
It's Brawl. Neglecting the Final Smash is neglecting the spirit of the game.

Post Merge: June 11, 2012, 04:18:58 PM
Indeed Bomberman needs some work.  I don't know why I kinda stopped him.  Might have been the lack of downloads comparative to my other mods.  Poor work ethic and mentality I know, but I kinda lost some drive with him which is rather sad.  That and I've been having too much fun animating Deadpool.

You see, what generally happens is that I have loads of fun animating the character, and once it gets to the PSA part I find it extremely laborious and tedious generally because so many errors occur and it's a nuisance to fix them.  Every single PSA I've made has had some kind of annoying development issue during the PSA stage.  

I remember making a list of changes I had planned for Bomberman.  I'll dig through the pages and try to find it.

EDIT: Here it is:

-> FS, Victory, taunts etc
-> Change up a couple of the throws (they're literally just Luigi's throws atm)
-> Increase the speed of grounded Side B
-> Make a bomb turning animation (though it can't be mapped to backwards since that clashes
-> Allow for charged bombs to be thrown up and dropped
-> Put a wind hitbox on the ground Up B and a small fire hitbox on the jetpack of the Up B and air Side B
-> Fix that air walking glitch


And then there's stuff like taunts, victory poses, Final Smash.  All that's obvious though.
Don't let DLs stop you. Plenty of users absolutely love your stuff, and I'm pretty sure if people see the word "Beta" it turns them off of downloading. Finish it, you'll get downloads. Even if it's less than more popular characters, you'll have those of us who absolutely appreciate it and a character that I'm sure you're proud of.

One other thing I noticed while playing was the Bombs vanish after charging for too long, but if you move they come back permanently. And I'm not sure if you realized but on some stages, when you kick the bomb, if the ground isn't flat, it goes right through the ground. It needs to ride the ground.

Maybe with the bomb throw, you can use a similar-to-Yoshi aim method. That would increase his versatility, instead of just kick-forward, throw-forward, drop, throw-up.

I'd also put small hitboxes on the tip of the rocket/Bomberman's fists when using the rocket. And like I said before, extend the distance the rocket goes and shorten the uses. I'm being serious when I say my thumbs and joints literally hurt trying to recover as him. ;_;

You should really work on him some more when you're done with Deadpool :)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 11, 2012, 04:21:33 PM
Do not let DL's stop you at all. There's a reason I refuse to release a Sonic hack, I feel the smallest edit I make would get me 600 DLs atleast  r) Not saying its a bad thing, but having anything Sonic related in my vault would make me ehhhhh


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Eternal Yoshi on June 11, 2012, 04:28:46 PM
LOL The Spirit of Brawl. So funny. If that was the spirit of Brawl, then Brawl would be broken. Oh wait...

In a less trollish tone, most users don't use Final Smashes in general since the default ones are ridiculously unbalanced, and the Pity system doesn't change it's conditions when the rules do. Also the Smash Ball is flawed. Rather have a super meter or an EX meter like Dissidia.

Also Sdoom, don't let the DLs discourage you. My Gray Fox PSA was on the vault for a long time before it got a high number of DLs, second only to Ichigo in the MK section, though it was because I had bugs to fix that I couldn't do so at the time.

I'd recommend doing sporadic updates working on one character update at a time like I do.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 04:33:50 PM
It's Brawl. Neglecting the Final Smash is neglecting the spirit of the game.

Don't let DLs stop you. Plenty of users absolutely love your stuff, and I'm pretty sure if people see the word "Beta" it turns them off of downloading. Finish it, you'll get downloads. Even if it's less than more popular characters, you'll have those of us who absolutely appreciate it and a character that I'm sure you're proud of.

Haha yeah I know.  As I was saying, it's a bad mentality and one I know I shouldn't have.  I can at least say I had fun making him whilst I was making him :).

One other thing I noticed while playing was the Bombs vanish after charging for too long, but if you move they come back permanently. And I'm not sure if you realized but on some stages, when you kick the bomb, if the ground isn't flat, it goes right through the ground. It needs to ride the ground.

Maybe with the bomb throw, you can use a similar-to-Yoshi aim method. That would increase his versatility, instead of just kick-forward, throw-forward, drop, throw-up.

The bombs disappearing is a glitch that was much more prominent during the development process, and was by far the most annoying to fix.  It kept cropping up no matter how I coded it and my coding as a result is now really messy and unorthodox.  At it's current state, it's probably the best I'll be able to get it.  

As for those bomb things, none of them are possible because the bombs are not articles.  They're just graphics attached to bones.  If they were proper articles with their own floats and were able to react properly to slopes and stuff it would be insanely awesome.  Trust me, if I could I probably would've done all the things you said ;)  Luigi's only editable article is his Fireball, and there's very little I can do with that so I just stuck with the bombs.  

I'd also put small hitboxes on the tip of the rocket/Bomberman's fists when using the rocket. And like I said before, extend the distance the rocket goes and shorten the uses. I'm being serious when I say my thumbs and joints literally hurt trying to recover as him. ;_;

The distance and function is almost identical to Project M ROB's Side and Up B and literally nobody else has had that cramp issue :P  However, what I would maybe like to do with those moves is make them aerial attack cancellable part way through and give a little boost of power to the aerials like Project M ROB (when you cancel Side B with an aerial, the aerial deals 2% more damage).  


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 04:40:38 PM
I don't use Project M, so I don't know what that ROB is like... but ROB pretty much sucks anyway :3 Bomberman's rocket just feels like it doesn't go far enough, and using it to recover is a pain.

And with the bombs, ah... that sucks. That makes the character immensely harder to work with, huh.

Post Merge: June 11, 2012, 04:43:15 PM
LOL The Spirit of Brawl. So funny. If that was the spirit of Brawl, then Brawl would be broken. Oh wait...

In a less trollish tone, most users don't use Final Smashes in general since the default ones are ridiculously unbalanced, and the Pity system doesn't change it's conditions when the rules do. Also the Smash Ball is flawed. Rather have a super meter or an EX meter like Dissidia.
I tend to disagree with everything you just said. Yeah the Final Smashes aren't perfectly balanced, but Brawl is supposed to be a beat-em up with everything you got game. I know competitive players axe items and smashes, but many of us keep them on because it adds to the fun. [censored] banning items and stages, play with everything. Plus, the fight for the Smash Ball itself is fun.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: AnImAiNe on June 11, 2012, 04:44:04 PM
robs recovery is great to me i dont see what is bad about it


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 04:46:38 PM
robs recovery is great to me i dont see what is bad about it
We were talking about Project M's ROB. It's apparently different.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Eternal Yoshi on June 11, 2012, 04:47:19 PM
To each his own I guess.

I personally like tweaking the items so that they are balanced for my own use(And soon PM's).

Stages too.

Don't be too discouraged if you hit a snag on development. A vital part of PSAing is finding the best way to work around it or squashing bugs. You can call on the PM crew for help if you need it(like I did for Mega Man, you'll see what I mean soon).

ROB's PM recovery is different from his Brawl recovery.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 04:55:23 PM
>.>
Texturing Deadpool's neck is a big [censored].
20 min. used up trying to find and texture it!
Just had to say that...


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Eternal Yoshi on June 11, 2012, 04:57:58 PM
Exporting the .dae and using UVW wrap can help with that.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 04:59:46 PM
I say it's the Spirit of Brawl mostly because Sakurai put everything in the game for them to be used. It wouldn't be there if it wasn't meant to be used.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 05:05:40 PM
Exporting the .dae and using UVW wrap can help with that.
If you're talking to me, it's too late now, but thanks for the heads up tip.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 11, 2012, 05:48:29 PM
>.>
Texturing Deadpool's neck is a big [censored].
20 min. used up trying to find and texture it!
Just had to say that...
I just look at the model in Brawl Box closely, find certain patterns in the pixels, and then find it on the texture itself. x.x It's kinda hard but it's easier for me. Send it over so I can see it ^.^


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 11, 2012, 05:57:44 PM
Ugh... Is it just me, or are these really the most worthless things to PSA, and normally, the most annoying things to PSA, as well?

I'd have to say speak for yourself on that one. Final Smashes are very important to me as I never play without them anymore. It's too boring without them. I love Bomberman but if he doesn't get a FS soon then I'll have to put Luigi back in :/


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 11, 2012, 06:15:46 PM
Hey how far do you get with Petey btw?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 06:34:21 PM
Petey is his too? I downloaded that and love it too but it's also incomplete.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 11, 2012, 06:37:17 PM
Petey isn't mine, but it's something I considered revamping because of the potential.  However it never really got off the ground.  It's something small I was considering.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 11, 2012, 06:48:18 PM
I absolutely love the idea of using Petey, but the one over Wario is a bit wonky as is.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Todd_Ingram on June 11, 2012, 07:04:31 PM
There's a complete Petey over Wario that works fairly well.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 07:36:14 PM
Done with the X-Men Deadpool.
7 hrs. work.
I wonder how I was motivated this much to do this...
I had to redesign a lot(which is why it took long)...testing patterns and such.
I customized the shoes myself:
(http://i.imgur.com/bvw9n.png)
I based it off this picture SDo0m gave me:
(http://cdn.dualshockers.com/wp-content/uploads/2011/10/deadpool-x-men-costume.jpg)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 11, 2012, 08:40:11 PM
Done with the X-Men Deadpool.
7 hrs. work.
I wonder how I was motivated this much to do this...
I had to redesign a lot(which is why it took long)...testing patterns and such.
I customized the shoes myself:
([url]http://i.imgur.com/bvw9n.png[/url])
I based it off this picture SDo0m gave me:
([url]http://cdn.dualshockers.com/wp-content/uploads/2011/10/deadpool-x-men-costume.jpg[/url])

Looks nearly perfect, just needs the red that's at his wrist on the arm, the top left of the X needs to reach the same as the bottom left (it's actually perfectly congruent, just the arm's position in the pic makes it look shorter), and that logo on his back.. Screw the logo lol eh, doesn't matter!
Great job on it. :D


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 11, 2012, 08:45:01 PM
Looks nearly perfect, just needs the red that's at his wrist on the arm, the top left of the X needs to reach the same as the bottom left (it's actually perfectly congruent, just the arm's position in the pic makes it look shorter), and that logo on his back.. Screw the logo lol eh, doesn't matter!
Great job on it. :D
Oh, why didn't I see to put that red on his wrist!
I'll do it now, also, I couldn't figure out what it said on the back and SDo0m didn't reply back with what it said, so I thought I'd keep it blank. Also, you're right about that X.

EDIT: I just tried with the red on the wrist and it won't be a straight red rectangle all the way around his wrist. It's all rigged and random.
So I think to keep the model neat I'll just keep the hand's wrist red and not the arm's wrist.

But I did change the "X" in X-Men and it looks much better. Thanks for the feedback.
Sending a new one to SDo0m.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 12, 2012, 04:55:52 AM
ima make the best retexture for deadpool ever!
u watch and learn people


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: KingJigglypuff on June 12, 2012, 08:31:02 AM
Animations look great as ever SDo0m. :P

And your recolor is looking pretty decent so far SmashClash.

ima make the best retexture for deadpool ever!
u watch and learn people
You do know you're making yourself look very ridiculous. >.>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 12, 2012, 08:38:13 AM
Animations look great as ever SDo0m. :P

And your recolor is looking pretty decent so far SmashClash.
You do know you're making yourself look very ridiculous. >.>
Thanks. I finished it, btw...and what I've been through I'm having a hard time calling it a recolor. Same with Beyond's that's not really a recolor cuz there is redesign. But I guess the main idea is that it's a recolor.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 12, 2012, 08:44:07 AM
Very nice SmashClash. I just like the idea of Deadpool getting actual costumes then just regular Green, Blue, Red, and Orange recolors.  :kdance:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 12, 2012, 08:55:27 AM
Also, whoever will be doing CSPs for him, make sure it's something...4th wall breaking. I like the current ones of him trying to escape his CSP box, lol.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 12, 2012, 08:57:18 AM
Very nice SmashClash. I just like the idea of Deadpool getting actual costumes then just regular Green, Blue, Red, and Orange recolors.  :kdance:
Thanks.
Also, whoever will be doing CSPs for him, make sure it's something...4th wall breaking. I like the current ones of him trying to escape his CSP box, lol.
Yeah, there were CSPs that had him facing the wrong way before. But, here's an idea:
Him having his face pressed against the screen type-thing and the expression he has on his face is that he's trapped.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 12, 2012, 09:17:11 AM
Well he can't really have but so many expressions with a mask on haha, but maybe one hand in a still-banging motion as if he's saying "Get me outta here, player!"


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 12, 2012, 09:21:23 AM
Well he can't really have but so many expressions with a mask on haha, but maybe one hand in a still-banging motion as if he's saying "Get me outta here, player!"
The expression I meant he could have would be his mouth stretched down, his left eye tall, his right eye small.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 12, 2012, 09:32:52 AM
That's true, sounds boss as well. I don't know how to open models for CSP poses, but if I did then I could easily make some for him.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 12, 2012, 09:37:49 AM
That's true, sounds boss as well. I don't know how to open models for CSP poses, but if I did then I could easily make some for him.
I know how, but I don't feel like it because I don't feel like that's worth my time. :P


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 12, 2012, 11:56:09 AM
Also, whoever will be doing CSPs for him, make sure it's something...4th wall breaking. I like the current ones of him trying to escape his CSP box, lol.

I wanted to make a Deadpool CSP for Beyond's entry in the Vault. I tried making him push against the CSP box, like he was trapped, but it ended up being too small.
Anyways, Wolfric mad CSPs, but using the vertex Beyond had.
http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20-%20Snake/ (http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20-%20Snake/)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 12, 2012, 12:04:24 PM
I wanted to make a Deadpool CSP for Beyond's entry in the Vault. I tried making him push against the CSP box, like he was trapped, but it ended up being too small.
Anyways, Wolfric mad CSPs, but using the vertex Beyond had.
[url]http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20-%20Snake/[/url] ([url]http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20-%20Snake/[/url])
The ones in the current Deadpool download are these. :P

I could update them with the current model if you guys want.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 12, 2012, 12:05:07 PM
Hopefully he can make new ones for the new Deadpool.

Edit: Or that.  :af2:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 12, 2012, 12:12:05 PM
Hopefully he can make new ones for the new Deadpool.

Edit: Or that.  :af2:
I'm that Wolfric guy, just in case... <.>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 12, 2012, 01:23:31 PM
:srs: You crazy people with your name swappin' and whatnot.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 12, 2012, 02:02:21 PM
@KingJigglypuff:
SDo0m is making a Deadpool PSA. he also asked for some textures and is sort of debating them with users. Users mention CSPs for the full release of the PSA, and then this guy makes 1 post (Which would be the ONLY post OFF-Topic in the past 2 pages) and you explode/over react (Me knowing you actually exploded at the CSP talk and I told you to stop).

Again, think before acting. This looks just like the old times where you would rage over nothing.
Forget anything happened. :happy:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Velen on June 12, 2012, 02:57:16 PM
@TheMvC3pic:

Deadpool: Look at my shiny yellow ass!


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Sollux Captor on June 12, 2012, 05:42:57 PM
who else voted chimichanga option™


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Ninka_kiwi on June 12, 2012, 08:48:42 PM
Hey SDoom, I'm curious about something.
Have you ever thought of outsourcing some of your unfinished PSAs to other moveset modders?
I thought of this as I looked through some of your old videos and noticed some PSAs like Cloud V2, Dante,Metal sonic, and some others. I feel like this would be a good way for you to work on stuff you really want to when your boared of something rather then leaving something awesome to never see the light of day.
I dunno, just an idea I had. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Eternal Yoshi on June 12, 2012, 08:55:10 PM
Isn't that what he did with Vegeta?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: viewtifulduck82 on June 12, 2012, 08:56:18 PM
he kinda does that sometimes. *looks at vegeta*


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Kagemaru on June 12, 2012, 11:50:07 PM
Sometimes? I thought Vegeta was the first time he'd done that (besides Deadpool of course). I could be wrong though.

Anywhoo... That preview video lived up to your reputation as those animations looked downright amazing. And its not just because Deadpool is one of my favorite Marvel characters. Those animations were actually down right amazing. So I'll have to honestly step my game up. *nodnod*



Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: The Main Event on June 12, 2012, 11:55:19 PM
CSPs you say?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 13, 2012, 09:04:52 AM
Focusing on that 8 bit ninja dance thing.  Currently on 197 frames out of 1152 (start of the first half spin just before the moonwalk bit).  [censored] it's loooooooooooooong  


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Kagemaru on June 13, 2012, 10:15:21 AM
Thats awesome.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 13, 2012, 10:25:57 AM
Will you give us a half-time preview, around 600 frames?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 13, 2012, 10:27:29 AM
Will you give us a half-time preview, around 600 frames?

I gave a small 100 odd frame preview at the bottom of page 474 but yes I'll make another at the half way mark.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 13, 2012, 10:33:47 AM
 [censored] it's loooooooooooooong  
Ahem. That's what she said.

Anyway, SDo0m, can you tell the other developers at Project: M that if someone hits somewho holds Snake's box the game freezes. I've tested this twice.
Of course, this would be gone for Deadpool's PSA, but just for people who love P:M's Snake PSA.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 13, 2012, 10:37:12 AM
Ahem. That's what she said.

Anyway, SDo0m, can you tell the other developers at Project: M that if someone hits somewho holds Snake's box the game freezes. I've tested this twice.
Of course, this would be gone for Deadpool's PSA, but just for people who love P:M's Snake PSA.

Does it happen consistently?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 13, 2012, 10:39:48 AM
Does it happen consistently?
Only if the computer or I wants to throw the box and whoever is holding it usually gets hit which causes the freeze.
That's the only freeze I see in Project: M, atm.


EDIT: Is this Deadpool animation going to be the longest animation you've ever made?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: viewtifulduck82 on June 13, 2012, 03:03:53 PM
i think spiderman's vegeta break dance was pretty long, though i think it pales in comparison here xD


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 13, 2012, 03:23:20 PM
EDIT: Is this Deadpool animation going to be the longest animation you've ever made?

Yes I believe so.  I believe it's about twice the length of the Sonic breakdance and it has way more keyframes.  That breakdance I believe had a keyframe every 6 or 7 frames, but this one has one every 4 frames.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 13, 2012, 03:34:50 PM
Yes I believe so.  I believe it's about twice the length of the Sonic breakdance and it has way more keyframes.  That breakdance I believe had a keyframe every 6 or 7 frames, but this one has one every 4 frames.
I see. I understand you are hard at work at that one animation. I hope it is put to good use so people can easily use it. Right? I just don't want your hard work to go to waste and I'm sure you or others wouldn't either.

Also, hey when does summer vacation begin for you? I know you have completed your exams, but that doesn't necessarily mean, in some places, that you are done with school.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 13, 2012, 03:36:36 PM
I see. I understand you are hard at work at that one animation. I hope it is put to good use so people can easily use. Right? I just don't want your hard work to go to waste and I'm sure you or others wouldn't either.

Also, hey when does summer vacation begin for you? I know you have completed your exams, but that doesn't necessarily mean, in some places, that you are done with school.

Well basically, in the UK our summer starts later than say in America.  We don't start until July.  Although my exams are done and I'm currently on half term break, I still have about 3 or 4 weeks of school left after this week.  I don't think I'll be doing much during that time at school though. 


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 13, 2012, 03:50:43 PM
Well basically, in the UK our summer starts later than say in America.  We don't start until July.  Although my exams are done and I'm currently on half term break, I still have about 3 or 4 weeks of school left after this week.  I don't think I'll be doing much during that time at school though.  
Oh. I got out of school on May 23rd(Afternoon).
Oh well, for you, I suppose. :/

Also, I thought of something. Deadpool's spicy curry animation. What if he was just calm or something and was just walking a long.
Or what could be funnier is if you made him high.(Yes, I saw your Weedpool video a few minutes ago :D )


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: viewtifulduck82 on June 13, 2012, 04:12:20 PM
i don't think he's doing a spicy curry animation


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 13, 2012, 04:20:50 PM
i don't think he's doing a spicy curry animation
He's not.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 14, 2012, 03:57:46 AM
Animations look great as ever SDo0m. :P

And your recolor is looking pretty decent so far SmashClash.
You do know you're making yourself look very ridiculous. >.>
sure i do, cuz my laptop just broke and i cant finish it... i was gonna apply spidey's texture to deadpool...
and you do know what a joke is, right?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 14, 2012, 11:59:56 AM
SiLeNtDo0m - live streaming video powered by Livestream (http://www.livestream.com/silentdo0m)

Will be streaming in a bit.  Just a random animation stream.  Why?  Cuz I can.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 14, 2012, 12:05:09 PM
SiLeNtDo0m - live streaming video powered by Livestream ([url]http://www.livestream.com/silentdo0m[/url])

Will be streaming in a bit.  Just a random animation stream.  Why?  Cuz I can.

Random? So you'll just be making animations?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: viewtifulduck82 on June 14, 2012, 12:09:00 PM
i'll be watching. it's not every day we get to see quality animation while it's being made


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 14, 2012, 02:16:12 PM
Stream is still going.  Have a quick look at the bottom of the page :)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: songeflemy on June 14, 2012, 03:19:39 PM
Was about to join the stream.....



Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 14, 2012, 03:24:30 PM
SDo0m lost 20 frames and tweaks because of BrawlBox not responding randomly. D:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 14, 2012, 03:24:40 PM
Was about to join the stream.....
You're too slow. :sonic:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 14, 2012, 03:54:02 PM
SDo0m lost 20 frames and tweaks because of BrawlBox not responding randomly. D:

That happens whenever I left click in the workspace of any version of Brawlbox past 0.64.  Most of the time it's not a problem, but when my finger slips and I forget to save it's extremely annoying.  Oh well, at least it wasn't all of it and I still got a fair bit done during the stream.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 14, 2012, 04:15:00 PM
Damn. Missed the stream.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 05:59:51 AM
I had fun watching. Had to stop mid-way to finish my Emerald LP (the ending is so bitter-sweet) but it ended when I returned. I had so much to add to the discussion but I was too lazy to make an account :>.>:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 15, 2012, 12:19:14 PM
I had fun watching. Had to stop mid-way to finish my Emerald LP (the ending is so bitter-sweet) but it ended when I returned. I had so much to add to the discussion but I was too lazy to make an account :>.>:
You don't even need to make an account to talk on that chat lol


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 15, 2012, 12:44:31 PM
The dance is a little under half done now.  529 out of 1152 frames.  I got quite a lot done today so far.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 15, 2012, 12:48:54 PM
The dance is a little under half done now.  529 out of 1152 frames.  I got quite a lot done today so far.
Great progress bro. o.o Redo those tweaks? o:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 12:52:05 PM
Awesomesauce. Is this the final thing that needs to be done for his completion? Or other moveset stuff needs to be done as well? Sorry if this was answered, but this thread is just oh-so huge...


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: xZedkiel on June 15, 2012, 12:57:39 PM
Awesomesauce. Is this the final thing that needs to be done for his completion? Or other moveset stuff needs to be done as well? Sorry if this was answered, but this thread is just oh-so huge...
Probably the PSA-work portion of it all after he gets all of the animations done.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 15, 2012, 12:58:49 PM
Great progress bro. o.o Redo those tweaks? o:

Aye, and it actually came out better the second time round.

Awesomesauce. Is this the final thing that needs to be done for his completion? Or other moveset stuff needs to be done as well? Sorry if this was answered, but this thread is just oh-so huge...

Nope, not even close.  I still have most of the attack animations and taunts and victory animations to do.  And of course I need to do the PSA work as well.  I'm doing this because it's awesome and it's something ambitious and actually it's personally more important to me (as crazy as it sounds).  

I'm also thinking or releasing this dance separately as filler before the moveset.  


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 01:00:59 PM
That's cool, whatever helps you motivated to complete him. I'm sure all of his moveset will be hilarious.

My only request is...make his Shoryuken somewhat strong. The current one's is mad weak, making an Up-Smash kill ridiculously impossible. I know not all moves should kill, but something as signature as that should, lol.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: viewtifulduck82 on June 15, 2012, 01:50:22 PM
^^this. a move that looks fearfuly powerful, should be fearfuly powerful xD


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Element on June 15, 2012, 03:14:21 PM
Dude he should totally be able to a punch.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 15, 2012, 03:22:22 PM
Dude he should totally be able to a punch.


Umm....wut?

Anyways, here's the half way point preview

Half way there (http://www.youtube.com/watch?v=ylkFcldc5pM#ws)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Gigaeel on June 15, 2012, 04:37:28 PM
awesome! only another 500 frames to go -.-


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 04:39:01 PM
It's well worth the wait. I'm afraid I may neglect other characters ; ;


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SouthCraft on June 15, 2012, 04:59:32 PM
Umm....wut?

Anyways, here's the half way point preview

Half way there ([url]http://www.youtube.com/watch?v=ylkFcldc5pM#ws[/url])
Awsome work on the animation Sdo0m! Im hyped for this it really tempts me to give it a download, great work keep that up!


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 15, 2012, 05:07:36 PM
That happens whenever I left click in the workspace of any version of Brawlbox past 0.64.  Most of the time it's not a problem, but when my finger slips and I forget to save it's extremely annoying.  Oh well, at least it wasn't all of it and I still got a fair bit done during the stream.

Workspace? whaaaaaaaat. Maybe this is what has been happening to me. What do you mean by workspace.

I feel like mine stops working if I leave the previewer open for too long or something.


Also that dance should be a cancel-able taunt, I want to use that all day, everyday.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 15, 2012, 05:28:37 PM
I never get that error in BrawlBox.
Good job so far, btw.
Only 2-5 days left of animating that animation, huh.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 15, 2012, 06:20:53 PM
That animation. So much win. I like Stars idea for a cancel-able taunt, did you ever say what you were planning to use it for? <.<


Dude he should totally be able to a punch.

^ Also you need to add this to Deadpools PSA. This guy is a genius. :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 06:29:51 PM
Unless it causes crashes, I see no reason why it can't be a taunt and a victory pose.
If it was a taunt...I don't think I'd ever try to halt recovery from opponents. I'd just dance each time, I'm sure they'll drop the controller saying "[censored] it, you got it."


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: LCCoolJ95 on June 15, 2012, 06:44:51 PM
If it's a taunt, then he should be invincible during the whole animation. Lol


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 15, 2012, 07:28:19 PM
What is this dance based on again?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 15, 2012, 07:37:48 PM
If it's a taunt, then he should be invincible during the whole animation. Lol

10 seconds left.
Deadpool has two stock, 200%
Mario has 1 stock

Deadpool taunts.
Time up.

Brilliant.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 15, 2012, 07:53:23 PM
What is this dance based on again?
Check the last poll option.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 15, 2012, 07:53:41 PM
If it's a taunt, then he should be invincible during the whole animation. Lol

That wouldn't be fair if other people were battling. They'd just spam that.
What is this dance based on again?
This:
8-Bit Hawkeye`s Theme Makes Anything Better (8-Bit Ninja) (http://www.youtube.com/watch?v=5h5xbd9tvPo#)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Thundaga_T2 on June 16, 2012, 02:22:54 AM
10 seconds left.
Deadpool has two stock, 200%
Mario has 1 stock

Deadpool taunts.
Time up.

Brilliant.
There's no way Mario would win that even without taunting lol


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 16, 2012, 02:26:45 AM
10 seconds left.
Deadpool has two stock, 200%
Mario has 1 stock

Deadpool taunts.
Time up.

Brilliant.
And they say Meta Knight is broken.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SouthCraft on June 16, 2012, 05:29:31 AM
How many frames is this animation gonna be again? lol my 1000th post  


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 16, 2012, 05:40:17 AM
Workspace? whaaaaaaaat. Maybe this is what has been happening to me. What do you mean by workspace.

I feel like mine stops working if I leave the previewer open for too long or something.


Also that dance should be a cancel-able taunt, I want to use that all day, everyday.

By the workspace I mean everywhere in the model preview that isn't the edge and the tabs.  So that middle section where you view your model and the floor and background and stuff.  If I left click there it crashes for 0.64 onwards.  Probably because of me using crappy ol' Windows Vista.  

As for taunt cancellable, yeah but not on frame one.  It will probably be cancellable after 60 frames or so.  The taunt (like the dance in the vid) will also loop perfectly into itself.  

Taunt invulnerability is a definite no-no.  Too abusable.  

How many frames is this animation gonna be again? lol mt 1000th post  

For the 1152nd time, 1152 frames aka 19.2 seconds.  :P
Gratz on 1k posts btw



Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Haseyo on June 16, 2012, 07:52:46 AM
There's no way Mario would win that even without taunting lol


They could've went into Sudden Death, lol.
Deadpool could even taunt through Final Smashes, making him invincible during all of them.

In theory it's funny, but I'd rather just see it able to be cancelled, or victory.

Now, he should sing the hook to this song.

http://www.youtube.com/watch?v=uxi73RQlLB8


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Element on June 16, 2012, 07:55:50 AM
I can't see it. What kind of dance is it?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: AnImAiNe on June 16, 2012, 07:57:36 AM
I can't see it. What kind of dance is it?
he answered that question many times just look on the previous page


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 16, 2012, 07:58:21 AM
For the 1152nd time, 1152 frames aka 19.2 seconds.  :P
So.... how many frames make up 30 seconds? :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Element on June 16, 2012, 08:13:54 AM
That animation. So much win. I like Stars idea for a cancel-able taunt, did you ever say what you were planning to use it for? <.<


^ Also you need to add this to Deadpools PSA. This guy is a genius. :srs:

I meant pack a punch not just 'a punch'

Well anyways...what is the animation, what does it look like? I really can't see it.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 16, 2012, 08:24:58 AM
I meant pack a punch not just 'a punch'

Well anyways...what is the animation, what does it look like? I really can't see it.
Uh... It looks like the sprite he's basing it on?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Element on June 16, 2012, 08:29:36 AM
I can't see the sprite because I can't see images. Forget you guys, you can't explain 'he puts his hands on his hips and wiggles before alternating each hand up to his head and shaking his ass'


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 16, 2012, 08:31:04 AM
So.... how many frames make up 30 seconds? :srs:
60 frames per second, makes 30x60=1800


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 16, 2012, 08:42:00 AM
60 frames per second, makes 30x60=1800
Well it looks like I'm starting this animation from scartch again... -_-


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 16, 2012, 08:47:14 AM
why would you want a 30 seconds animation anyway? O.o


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 16, 2012, 09:06:20 AM
I can't see the sprite because I can't see images. Forget you guys, you can't explain 'he puts his hands on his hips and wiggles before alternating each hand up to his head and shaking his ass'

Wait you can't see images or video?  What kind of [censored]ty browser/computer/whatever are you using?  And describing the dance simply doesn't offer the same effect and quite honestly would make one sound stupid.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 16, 2012, 09:10:57 AM
why would you want a 30 seconds animation anyway? O.o
Well more like 22 seconds, but it's for that animation I never gave to SDoom... >_>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: metatrongrhm on June 16, 2012, 09:15:51 AM
Wait you can't see images or video?  What kind of [censored]ty browser/computer/whatever are you using?  And describing the dance simply doesn't offer the same effect and quite honestly would make one sound stupid.
I'd assume he's using a phone that either cant support or takes ages to load sites like this(either because of the video, or a lot of pictures), and therefore views the site in 'text-format'(I do this on my phone), where the only change in colour is an alternating grey and white between consecutive posts


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 16, 2012, 02:39:47 PM
Why doesn't someone just post the image instead of the video?

(http://i0.kym-cdn.com/photos/images/original/000/032/802/ninja-dance.gif)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 16, 2012, 02:40:49 PM
Why doesn't someone just post the image instead of the video?

([url]http://i0.kym-cdn.com/photos/images/original/000/032/802/ninja-dance.gif[/url])


I can't see the sprite because I can't see images.


:V


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Riddler on June 16, 2012, 02:41:59 PM
ohmybad

but still, I couldn't originally see it because I didn't know it was a poll option and someone posted the youtube video. The image works just as well.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 16, 2012, 05:07:09 PM
By the workspace I mean everywhere in the model preview that isn't the edge and the tabs.  So that middle section where you view your model and the floor and background and stuff.  If I left click there it crashes for 0.64 onwards.  Probably because of me using crappy ol' Windows Vista.  
Oh god that's awful. That definitely is not what happens to me ;-;


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 16, 2012, 05:38:57 PM
By the workspace I mean everywhere in the model preview that isn't the edge and the tabs.  So that middle section where you view your model and the floor and background and stuff.  If I left click there it crashes for 0.64 onwards.  Probably because of me using crappy ol' Windows Vista.
Torrent Windows 7. :O


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 18, 2012, 10:06:05 AM
Progress will be slower now, since I'm back to school :/


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 18, 2012, 10:58:52 AM
Progress will be slower now, since I'm back to school :/
When did you say it ended? I forgot.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 19, 2012, 08:09:17 AM
(http://i47.photobucket.com/albums/f161/jeremie_1992/th_Spiedar.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27042)
Just thought I'd let you know I fixed the spiderman model I made awhile back. Theres no more extra hurt faces nstuff... Idk if you even wanna use it now though with all the other spiderman imports out there =P


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 19, 2012, 10:04:39 AM
did you fix his eyes' normals?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 19, 2012, 11:53:29 AM
([url]http://i47.photobucket.com/albums/f161/jeremie_1992/th_Spiedar.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27042[/url])
Just thought I'd let you know I fixed the spiderman model I made awhile back. Theres no more extra hurt faces nstuff... Idk if you even wanna use it now though with all the other spiderman imports out there =P

That still looks pretty good.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: StarWaffle on June 19, 2012, 02:37:20 PM
did you fix his eyes' normals?
Sure did

That still looks pretty good.
and thank you =D


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 21, 2012, 07:23:16 AM
Sure did
and thank you =D
awesome!
are the textures already made still usefull, or did u edit UVs?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Albafika on June 21, 2012, 08:11:41 AM
awesome!
are the textures already made still usefull, or did u edit UVs?
You know, by this time, you should have just DL'ed the hack and answer these questions yourself.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 22, 2012, 03:53:22 PM
You know, by this time, you should have just DL'ed the hack and answer these questions yourself.
why would i download if i dont have brawl?


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 22, 2012, 03:54:11 PM
why would i download if i dont have brawl?
BrawlBox.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: songeflemy on June 23, 2012, 12:20:33 AM
why would i download if i dont have brawl?

He wouldn't know until now, so don't say it as if he already knew that.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: BlueBrain on June 24, 2012, 04:35:11 AM
He wouldn't know until now, so don't say it as if he already knew that.
i dont ask questions just because...
but yeah ur kinda right too... xD
anyway enough spammity!


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SiLeNtDo0m on June 27, 2012, 02:53:01 PM
Well....this took long.....

Deadpool Busts a Move (http://www.youtube.com/watch?v=07kJdGMrJsU#ws)


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Beyond on June 27, 2012, 02:56:37 PM
Well....this took long.....

Deadpool Busts a Move ([url]http://www.youtube.com/watch?v=07kJdGMrJsU#ws[/url])


Holy [censored].

You sir have made my day. I have no more words. :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Segtendo on June 27, 2012, 03:06:41 PM
Well....this took long.....

Deadpool Busts a Move ([url]http://www.youtube.com/watch?v=07kJdGMrJsU#ws[/url])
I love you, Viewtiful sir. :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: SmashClash on June 27, 2012, 03:08:04 PM
Well....this took long.....

Deadpool Busts a Move ([url]http://www.youtube.com/watch?v=07kJdGMrJsU#ws[/url])

All of my : O
Well done.


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Ninka_kiwi on June 27, 2012, 03:09:05 PM
Dat dance be full of swag >.>


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: Solar99 on June 27, 2012, 03:15:29 PM
Well....this took long..... Deadpool Busts a Move ([url]http://www.youtube.com/watch?v=07kJdGMrJsU#ws[/url])

No words can describe how awesome this is. :srs:


Title: Re: SDo0m's Dark Void: Exams DONE. Now let's get down to some PSAs!
Post by: ThyLASA on June 27, 2012, 03:18:08 PM
Swagger animation


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on June 27, 2012, 03:59:17 PM
Oh just to note I shall be releasing this separately at some point.  Though the animation is huge.  451KB when not cleaned, 254KB when cleaned for a single animation.  It'll be compatible with Snake, P:M Snake, Minus Snake and the old Deadpool PSA (hopefully) and it'll be over DTaunt or Win1 (as in there will be a version for D Taunt and a version for Win1).


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Ninka_kiwi on June 27, 2012, 04:01:10 PM
I could see P:M snake canceling this so much right now...

So much win :srs:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Boygos on June 27, 2012, 08:48:52 PM
Oh just to note I shall be releasing this separately at some point.  Though the animation is huge.  451KB when not cleaned, 254KB when cleaned for a single animation.  It'll be compatible with Snake, P:M Snake, Minus Snake and the old Deadpool PSA (hopefully) and it'll be over DTaunt or Win1 (as in there will be a version for D Taunt and a version for Win1).
If it's the Win1, you better include the epic victory theme :srs:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Kamina on June 27, 2012, 10:56:25 PM
Holy [censored]! That's amazing SDoom! IMO that's your best animation yet!


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Haseyo on June 28, 2012, 01:43:03 AM
I don't even know what to say.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on June 28, 2012, 02:25:18 AM
impressive work, althought the animating doesnt look as smooth as your other animations, i dont blame u though, u had to base it off of a 2d sprite that doesnt show any depth, so it's all about guessing where his limbs should be.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: The Main Event on June 29, 2012, 10:44:13 AM
Very impressive.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on June 29, 2012, 01:34:11 PM
Damn...


It's like love at first sight...


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: metatrongrhm on June 29, 2012, 05:09:59 PM
It was a hard time picking which option to vote for... I think the 69 did it for me :)


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Kagemaru on July 02, 2012, 12:59:21 AM
Word cannot express...

how badass that is...

#jealous

:happy:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Element on July 05, 2012, 06:02:20 AM
dude is that deadpool? If he has two swords he must be cool! And a gun right? Nice job with the animations, it's the best custom animation that I've seen because a lot are too choppy or too quick to fit the attack. Good job it's funny.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Sollux Captor on July 05, 2012, 12:28:08 PM
two swords two guns.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on July 06, 2012, 02:09:52 AM
how's it going? any progress?
or u been slacking? :>.>:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 08:27:44 AM
how's it going? any progress?
or u been slacking? :>.>:

I've had more important things going on


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 06, 2012, 08:45:03 AM
how's it going? any progress?
or u been slacking? :>.>:
Actually, slacking off is making Brawl Hacks which adds nothing to a person's development in the real world.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SmashClash on July 06, 2012, 08:46:54 AM
Actually, slacking off is making Brawl Hacks which adds nothing to a person's development in the real world.
Well, it does help improve someone's skills per say for who wants to be a game developer when they are older. But, yes, we aren't paid to do this.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 06, 2012, 08:50:25 AM
Well, it does help improve someone's skills per say for who wants to be a game developer when they are older. But, yes, we aren't paid to do this.
That's minimal. What we are doing is editting attributes of the coding shown to us user-friendly.

The ones that have improved skills are PhantomWings, Dantarion, BlackJax, and the likes.

And we aren't paid to study either, but that helps for the future. This doesn't.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SmashClash on July 06, 2012, 08:54:46 AM
That's minimal. What we are doing is editting attributes of the coding shown to us user-friendly.

The ones that have improved skills are PhantomWings, Dantarion, BlackJax, and the likes.

And we aren't paid to study either, but that helps for the future. This doesn't.
By improved skills I'm talking about modelling and familiarizing ourselves with these activities for the future.
Without this I may not have been modelling or animating. Things like that. But maybe we should stay on topic.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 09:26:16 AM
Well, since I plan on going into computer 3D animation both at university and as a career, I'd say this experience has been helpful for someone like me as well.

By more important things, I've generally been referring to the last few things I've had to do at school such as play rehearsals, independent project and stuff related to social life as well.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 06, 2012, 09:32:47 AM
Well, since I plan on going into computer 3D animation both at university and as a career, I'd say this experience has been helpful for someone like me as well.

By more important things, I've generally been referring to the last few things I've had to do at school such as play rehearsals, independent project and stuff related to social life as well.
I was actually talking about the PSA part of it.

Out of Brawl Hacking, the thing that we can take the most benefit of is Animating. Modeling, on the other hand, is just less than 1% of the functions that we're learning. Most modelers in here don't even know how Materials work in 3ds Max.

Anyways, I'm pretty sure even in the middle of vacations there are more interesting things to do than Hacking for you. I've been there, too. lol

Whatever you're doing, have fun. :D


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 09:40:16 AM
I was actually talking about the PSA part of it.

Out of Brawl Hacking, the thing that we can take the most benefit of is Animating. Modeling, on the other hand, is just less than 1% of the functions that we're learning. Most modelers in here don't even know how Materials work in 3ds Max.

Anyways, I'm pretty sure even in the middle of vacations there are more interesting things to do than Hacking for you. I've been there, too. lol

Whatever you're doing, have fun. :D

Oh yeah in that case I totally agree.  PSA and moveset editing is really selective to Brawl and doesn't have any real life applications apart from maybe learning and understanding a bit of hex.   As far as modelling goes, only really those that are making custom models are getting useful real life experience as well as those making custom rigs as well I guess (since obviously rigging is as important a part of the process).

But I do have some good news.  Last day of school was today ;D  So I have 8 weeks of glorious freedom!  Expect cool [censored].


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Segtendo on July 06, 2012, 09:42:16 AM
Cool [censored] ahoy! :af:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: AnImAiNe on July 06, 2012, 10:48:28 AM
 :happy:  OH YES  8)


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: metatrongrhm on July 06, 2012, 11:22:02 AM
Well, since I plan on going into computer 3D animation both at university and as a career, I'd say this experience has been helpful for someone like me as well.

By more important things, I've generally been referring to the last few things I've had to do at school such as play rehearsals, independent project and stuff related to social life as well.
What play?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: lYIaXeD OuT on July 06, 2012, 12:34:49 PM
  :yay:  for cool [censored]


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 12:35:23 PM
What play?

It was a weird play that only a handful of us drama kids in my year did called Flies.  It's about this dude dealing with his pteronarcophobia (his fear of flies).  It was pretty fun.  We did it because it was our drama teacher's final term at school.  


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Solar99 on July 06, 2012, 02:07:33 PM
(http://i49.tinypic.com/5xvgn.jpg)
Sorry. I had to.  ;D
If you don't mind me asking what are you going to do after Deadpool?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 02:08:54 PM
([url]http://i49.tinypic.com/5xvgn.jpg[/url])
Sorry. I had to.  ;D
If you don't mind me asking what are you going to do after Deadpool?


No idea to be honest.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: ThyLASA on July 06, 2012, 02:15:41 PM
I mean i say start Zero, finish Tekkaman blade, (i shouldn't say this  :srs:) Finish Vegeta, Finish bomber man, Etc. But yeah just suggestions do what ever you please you always do and your choices come out great most of the time


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Solar99 on July 06, 2012, 02:21:51 PM
No idea to be honest.
Well there's always Metal Sonic, provided that you're still intrested in him. :-\


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: AnImAiNe on July 06, 2012, 02:25:43 PM
for zero he would need beyond to redo the rigg but im sure if he asked pervy he would do the model to his specifications


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: zyborg on July 06, 2012, 03:04:02 PM
Dumb question, but...

Is this Deadpool going to be MvC3 Deadpool, or custom moveset Deadpool?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 06, 2012, 03:09:54 PM
Dumb question, but...

Is this Deadpool going to be MvC3 Deadpool, or custom moveset Deadpool?

Not dumb at all, especially since the moveset isn't in the OP.  It will be a combination of moves from MvC3, MUGEN, a few other sources and my own creative twists.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: zyborg on July 06, 2012, 04:08:29 PM
Not dumb at all, especially since the moveset isn't in the OP.  It will be a combination of moves from MvC3, MUGEN, a few other sources and my own creative twists.

Yay! A unique Deadpool by SDoom! This is gonna rock!


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: xZedkiel on July 06, 2012, 05:03:58 PM
This shall be very amazing, can't wait for it :3 and I'm still hoping Zero and Tekkaman Blade get some work, hopefully this summer something can happen with them. ^-^


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Segtendo on July 06, 2012, 05:11:33 PM
This Deadpool PSA shall be the first real moveset I get for Snake.

The one I'm using now is the one where he salutes and smokes.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: toastoftriumph on July 06, 2012, 06:37:39 PM
No idea to be honest.
Banjo-Kazooie perhaps? =)

Anyways, can't wait for Deadpool. I'm glad to hear you're putting your own twist on the moveset rather than a direct copy from some other game.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: metatrongrhm on July 06, 2012, 07:03:11 PM
It was a weird play that only a handful of us drama kids in my year did called Flies.  It's about this dude dealing with his pteronarcophobia (his fear of flies).  It was pretty fun.  We did it because it was our drama teacher's final term at school.  
That sounds... unique... :)
And I forgot to mention it in my previous post, but good luck with this project, etc


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Chaos_Knight on July 06, 2012, 07:58:26 PM
No idea to be honest.
Didn't you say you were gonna revamp your Cloud or something?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SmashClash on July 06, 2012, 08:06:14 PM
Didn't you say you were gonna revamp your Cloud or something?
I think he left that to Albafika(Wolfric). Look in his vault for a revamp.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Chaos_Knight on July 06, 2012, 08:10:59 PM
I think he left that to Albafika(Wolfric). Look in his vault for a revamp.
I know about that. I do remember someone asked for a PSA with SDoom's Cloud but with Omnislash as a Final Smash. And I think he did say something about revamping his Cloud.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Haseyo on July 06, 2012, 08:24:14 PM
Can't wait for this PSA. I don't even use Snake right now because I know he's gonna be replaced permanently soon, lol.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Kagemaru on July 07, 2012, 03:26:49 AM
Deadpool has all of my hype. Makes me wanna finish Wolverine v3


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on July 07, 2012, 04:52:44 AM
i haz a question for you SDoom, do u like banjo kazooie and banjo-tooie?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 05:25:56 AM
i haz a question for you SDoom, do u like banjo kazooie and banjo-tooie?

Haven't played either.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on July 07, 2012, 05:28:51 AM
Haven't played either.
:srs:
blasphemy!


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 05:32:45 AM
:srs:
blasphemy!

I was a PS1 guy.  Crash and Spyro were my swig.  Only games I had for N64 were Mario 64, Mario Kart and Goldeneye. 

But whatevs.  Don't really care either way.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on July 07, 2012, 05:45:49 AM
then make a crash PSA!!!!
xDD
kidding
anyway off-topic, but who's ur avy?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 05:52:18 AM
then make a crash PSA!!!!
xDD
kidding
anyway off-topic, but who's ur avy?

One of the main guys from the upcoming WiiU game Project P-100.  I just recoloured his hair red to remind me of Joe.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: BlueBrain on July 07, 2012, 06:21:05 AM
One of the main guys from the upcoming WiiU game Project P-100.  I just recoloured his hair red to remind me of Joe.
oh that dude that takes civils and turns them into weapons? looked awesome xD


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: xZedkiel on July 07, 2012, 03:06:11 PM
Deadpool has all of my hype. Makes me wanna finish Wolverine v3
Then do it broooo. o.o I really like you Wolverine PSA.

One of the main guys from the upcoming WiiU game Project P-100.  I just recoloured his hair red to remind me of Joe.

The blue one reminds me of Sephiroth. XD


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 03:17:54 PM
The blue one reminds me of Sephiroth. XD

Personally it reminds me more of Dante....but blue.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: xZedkiel on July 07, 2012, 05:43:39 PM
Personally it reminds me more of Dante....but blue.
Idk, the bangs say Sephiroth to me, but the expression says Dante... hmmm.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 05:46:35 PM
Idk, the bangs say Sephiroth to me, but the expression says Dante... hmmm.

Danteroth? 

Anyways, new Brawlbox is awesome btw.  BJ sent me an earlier copy earlier today and it's wonderful.  I thought I'd say now since the official finished .67 will be out very soon anyway.  There are some really wonderful things so far and I've barely scratched the surface.  One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 07, 2012, 05:51:50 PM
One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
BJ must hate me. T_T

And that's lovely. That's all I need.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: ChaosEpsilon613 on July 07, 2012, 05:52:17 PM
Danteroth? 

Anyways, new Brawlbox is awesome btw.  BJ sent me an earlier copy earlier today and it's wonderful.  I thought I'd say now since the official finished .67 will be out very soon anyway.  There are some really wonderful things so far and I've barely scratched the surface.  One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.

That sounds AWESOME!! :o


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: xZedkiel on July 07, 2012, 05:53:40 PM
Danteroth? 

One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
Yes and

BlackJax you amazing lovable bastard.. ;~; THANK YOU!!! So this means that you can make even more amazing PSAs+Animations much more efficiently and at a faster rate than before?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: spiritpyros on July 07, 2012, 05:54:29 PM
 :af:Man I cant wsat to try it.:af:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 06:31:38 PM
Yes and

BlackJax you amazing lovable bastard.. ;~; THANK YOU!!! So this means that you can make even more amazing PSAs+Animations much more efficiently and at a faster rate than before?

At first, probably not actually since I still need a little time to adjust to the whole interface.  Not to mention that because of the fact that we'll be able to do more in Brawlbox, there will be more stuff that I will edit.  But what this does mean is that my PSAs will probably more refined than ever before.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SmashClash on July 07, 2012, 06:35:00 PM
At first, probably not actually since I still need a little time to adjust to the whole interface.  Not to mention that because of the fact that we'll be able to do more in Brawlbox, there will be more stuff that I will edit.  But what this does mean is that my PSAs will probably more refined than ever before.
Brawlbox released!!!!


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 07, 2012, 06:38:18 PM
Brawlbox released!!!!


Already downloaded it (http://i.imgur.com/sGBOR.png)


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on July 07, 2012, 06:42:46 PM
It also edits movesets! that's crazy!


EDIT: Hell yeah! This thing is awesome!


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 07, 2012, 07:05:27 PM
It also edits movesets! that's crazy!


EDIT: Hell yeah! This thing is awesome!
Uh, that's always been the main focus of this BrawlBox update, movesets... ._.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on July 07, 2012, 07:46:12 PM
It's ALOT better now.

And i meant PSA wise by "movesets"

not just animations.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: xZedkiel on July 07, 2012, 08:36:19 PM
It's ALOT better now.

And i meant PSA wise by "movesets"

not just animations.
That's also what Wolfric meant. o:


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on July 07, 2012, 08:40:30 PM
I never noticed it until recently. How well did it work before?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Albafika on July 07, 2012, 09:17:35 PM

That&#039;s also what Wolfric meant. o:
This. :P

I never noticed it until recently. How well did it work before?
I was talking about PSA. And this is the first release with it. This BB update was all about PSA (Moveset), not about animations.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on July 07, 2012, 10:24:22 PM
I think we were discussing over the same thing...

Peace?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Segtendo on July 07, 2012, 11:12:15 PM
I think we should mostly be focusing on the upcoming Deadpool PSA.


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Royal_Blade on July 08, 2012, 10:03:55 AM
I think we should mostly be focusing on the upcoming Deadpool PSA.
SDoom brought up brawlbox, we just went on that thought.

And he hasn't shown anything relative to the PSA. (Other than the epic dance.) So what can we talk about?


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: SiLeNtDo0m on July 08, 2012, 10:20:52 AM
SDoom brought up brawlbox, we just went on that thought.

And he hasn't shown anything relative to the PSA. (Other than the epic dance.) So what can we talk about?

I'm writing up Deadpool's moveset in the OP now. 


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: ThyLASA on July 08, 2012, 10:43:11 AM
I'm writing up Deadpool's moveset in the OP now.  
Yay :af: (I really wish someone would import taskmaster only PSA i want to make) But can't wait to read the moveset all your movesets are very interesting to read makes me more hype for the real thing


Title: Re: SDo0m's Dark Void: Bust a Move!
Post by: Chaos_Knight on July 08, 2012, 10:55:31 AM
Someone should make a recolor pack for Deadpool.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Zikkh on July 08, 2012, 03:16:43 PM
Little question about the Neutral B in the air.
Is he going to shoot straight forward  or something like the current Deadpool PSA?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 08, 2012, 03:23:10 PM
Little question about the Neutral B in the air.
Is he going to shoot straight forward  or something like the current Deadpool PSA?

Yep, straight forward.  It will have similar properties to Falco's blaster as in it's a little faster in the air and when you land you suffer very little landing lag.  However, if you short hop it you won't fire off all the shots (only about 2 or 3 of them probably instead of 5).


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on July 08, 2012, 04:30:38 PM
Love the B ideas, dude.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: xZedkiel on July 08, 2012, 05:30:41 PM
Someone should make a recolor pack for Deadpool.
I already did, SDo0m has them and they'll be released with the moveset.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: lYIaXeD OuT on July 08, 2012, 06:13:03 PM
*Sniff* no Katanarama, oh well I don't care, the whole moveset looks pretty solid, I love the sound of that yoyo move. A lot of options


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on July 08, 2012, 06:15:26 PM
*Sniff* no Katanarama, oh well I don't care, the whole moveset looks pretty solid, I love the sound of that yoyo move. A lot of options
F-Smash is katanarama


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 08, 2012, 06:23:26 PM
F-Smash is katanarama

Visually it won't be the same.  Katanarama's animation in MvC3 has always kinda bugged me though.  It makes no sense. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: songeflemy on July 08, 2012, 07:11:31 PM
A Yo-Yo? Sounds weird. Yet it sounds cool. How are you going to be able to pull it off, though?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 08, 2012, 09:25:47 PM
A Yo-Yo? Sounds weird. Yet it sounds cool. How are you going to be able to pull it off, though?
I know, it threw me off at first sight.

And Snake has alot of subactions. He'll probably make good use of them.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 09, 2012, 12:49:02 AM
Glad the Shoryuken is powerful :D Even it it does leave space for punishing. Just look at Lucas's Up Smash. FS sounds hilarious. Too much hype for this. I hope there's a good SFX for him too.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 09, 2012, 04:27:42 AM
A Yo-Yo? Sounds weird. Yet it sounds cool. How are you going to be able to pull it off, though?


I know, it threw me off at first sight.

And Snake has alot of subactions. He'll probably make good use of them.


It's actually an attack from MUGEN.  Though he only does it forward in that and its a super. 

(http://images2.wikia.nocookie.net/__cb20120320234350/mugen/images/8/87/Deadpoolyoyo.gif)

The blades wouldn't be this big.  Use Ness' Yoyo as the base most likely.  Though the model will need to be edited so it can have the blades.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on July 09, 2012, 04:47:06 AM
I'm gonna miss that Forward B dash attack...  and the pinapples. Even though it was a nearly useless move. :(

Oh well, I'm sure this moveset will be full of fun and win.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: songeflemy on July 09, 2012, 09:08:13 AM
It's actually an attack from MUGEN.  Though he only does it forward in that and its a super. 

([url]http://images2.wikia.nocookie.net/__cb20120320234350/mugen/images/8/87/Deadpoolyoyo.gif[/url])

The blades wouldn't be this big.  Use Ness' Yoyo as the base most likely.  Though the model will need to be edited so it can have the blades.


Oh, okay. It sucks that it's on Snake, because couldn't you have used a sword glow for the blades?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Juri Han on July 09, 2012, 10:07:15 AM
Glad to see Deadpool on his way~

Wasn't planning on using him, but this moveset sounds outrageously fun. Dat final smash = 3=


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: lYIaXeD OuT on July 09, 2012, 11:41:33 AM
I'm gonna miss that Forward B dash attack...  and the pinapples. Even though it was a nearly useless move. :(

Oh well, I'm sure this moveset will be full of fun and win.
Yeah, pineapples will be missed, that was a huge part of his spacing game. But it seems like the yoyo will help with that.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 09, 2012, 12:44:25 PM
Oh, okay. It sucks that it's on Snake, because couldn't you have used a sword glow for the blades?
Yeah, if he could, Pit's spinning Graphic for his Neutral and Up Aerials would've been perfect!

EDIT: Actually, I just remembered that Pit's spinning graphic doesn't rely on sword trails. Just a texture. So that'd actually be a good graphic to use SDoom.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 13, 2012, 05:19:05 PM
Sorry for the lack of updates.  I'm still doing work obviously.  So far really I've done the AAA combo and the tilt animations so far, so there's still a fair bit of new animations to do.  Not to mention I'm dedicating a lot of time to Project:M stuff as well so....yeah.  Just fillin ya in


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 13, 2012, 05:59:42 PM
Sdoom, do you know what Throw Specifiers do?

I'm looking at P:M Bowser (cause I have no other bowser file) and wondering what it does in the side b?

Ganon has it too on his side and up specials as well. I'm just curious as to what it does.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ninka_kiwi on July 13, 2012, 06:04:19 PM
Any particular character you working on SDoom?

I was actually wondering if you know what changes are going to be made to Samus. I remember hearing about her dodge roll thingy from other M trying to be implemented though that could have been speculation. I just hope she plays A LOT better.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 13, 2012, 06:22:35 PM
Sdoom, do you know what Throw Specifiers do?

I'm looking at P:M Bowser (cause I have no other bowser file) and wondering what it does in the side b?

Ganon has it too on his side and up specials as well. I'm just curious as to what it does.

Sounds unfamiliar.  Pretty sure they're not called that in PSA.  Is this in the new Brawlbox? 

Nonetheless, they're most likely used to control which action the opponent gets set to (usually an exclusive character action involving the throw).  Dantarion told me whether or not a character is capable of a special grab is controlled by stuff in their module folders. 

Any particular character you working on SDoom?

I was actually wondering if you know what changes are going to be made to Samus. I remember hearing about her dodge roll thingy from other M trying to be implemented though that could have been speculation. I just hope she plays A LOT better.


I'm afraid if I told you I'd have to kill you :P


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ninka_kiwi on July 13, 2012, 06:30:58 PM
Fair enough xD

Still, hyped to see how your animations end up looking for the remaining cast.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 13, 2012, 06:51:48 PM
Sounds unfamiliar.  Pretty sure they're not called that in PSA.  Is this in the new Brawlbox?  

Nonetheless, they're most likely used to control which action the opponent gets set to (usually an exclusive character action involving the throw).  Dantarion told me whether or not a character is capable of a special grab is controlled by stuff in their module folders.
yeah, it's called that in the new brawlbox.

I was curious because they are also located in character's dash grab subaction.

It seems like a general thing, so why would those specific characters have unique grabs (which all have these oppose to every other kind of attack)?

The difference is that the unique grabs have an id of 0 while the one in dash grabs have an id of 1.


Edit: It seems that only Ganon and Bowser have the throw specifiers in their dash grab.

and on Ganon's Side B, it uses both and id of 0 and another with an id of 1.

I also checked that Link has it on his final smash, so it probably is used to hold the character your grabbing. (Link uses an id of 1)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 13, 2012, 07:15:23 PM
yeah, it's called that in the new brawlbox.

I was curious because they are also located in character's dash grab subaction.

It seems like a general thing, so why would those specific characters have unique grabs (which all have these oppose to every other kind of attack)?

The difference is that the unique grabs have an id of 0 while the one in dash grabs have an id of 1.

It's down to the action that the grab sends the foe into so that they can undertake a specific "Thrown" animation.  If you look in the MotionEtc.pac files of characters like Ganon, Falcon, Bowser etc you'll notice they have animations such as "SpecialSGrabDx" or something like that which actually control what the opponent does when grabbed.  But whether or not they can do this is in their .rel files.  As for the dash grab and the regular grabs having different IDs, no idea. 

To be honest, I'm not really the one to ask since I don't know too much about it.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 13, 2012, 07:33:06 PM
Oh, ok then.

Still, I'd like to find out more about this... I'll have to do some testing.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Tormod on July 14, 2012, 05:22:08 AM
Yeah, if he could, Pit's spinning Graphic for his Neutral and Up Aerials would've been perfect!

EDIT: Actually, I just remembered that Pit's spinning graphic doesn't rely on sword trails. Just a texture. So that'd actually be a good graphic to use SDoom.

Speaking of sword glow, are you going to try and get one for his katanas? I bet there is a way to make it happen with our new PSA making toy, even if it's not straightforward..  :>.>:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 14, 2012, 07:35:42 AM
He could pull a Metaknight and have a model for each slash.

Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 14, 2012, 08:37:44 AM
He could pull a Metaknight and have a model for each slash.

Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)

File size won't be very happy.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 14, 2012, 09:34:23 AM
File size won't be very happy.
Lol, yeah it won't be happy with you.


Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 14, 2012, 10:20:53 AM
Lol, yeah it won't be happy with you.


Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)

That only applies to articles, not graphics.  Graphics can only have one animation. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 14, 2012, 11:51:15 AM
That only applies to articles, not graphics.  Graphics can only have one animation. 
Really? I had no idea.

Good to know.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Tormod on July 14, 2012, 04:20:03 PM

That only applies to articles, not graphics.  Graphics can only have one animation. 
Even with one graphic effect, it would look fine. Since it can be repositioned and such.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 14, 2012, 06:25:19 PM
Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)

Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 14, 2012, 06:33:05 PM
Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)

Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?


Brawl Modding - Changing Article Location (http://www.youtube.com/watch?v=ankFD0LumjM#)

Though this is the old method.  Brawlbox 0.67 probably makes it way easier since if you directly load the FitCharacter.pac into Brawlbox it shows up with all the article stuff.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Riddler on July 14, 2012, 08:30:09 PM
Prepare to change your pants.

http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4# (http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#)!

this might inspire some new moves for you too


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 14, 2012, 09:43:07 PM
Prepare to change your pants.

[url]http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#[/url] ([url]http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#[/url])!

this might inspire some new moves for you too

Lol!

"Suck it Wolverine!" XD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 15, 2012, 04:53:21 AM
lol, piu piu piu, bang bang bang


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on July 15, 2012, 10:09:42 AM
I must... make Wolverine better to get back at Deadpool @_@


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Chaos_Knight on July 15, 2012, 10:17:56 PM
Where's Beyond? :>.>:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ItalianStallion on July 16, 2012, 12:36:37 AM
Prepare to change your pants.

[url]http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#[/url] ([url]http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#[/url])!

this might inspire some new moves for you too


Yeah..... he's probably still [censored]ting.

Then again, he could be sleeping still.

Time zones..


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 16, 2012, 01:19:54 AM
Yeah..... he's probably still [censored]ting.

Then again, he could be sleeping still.

Time zones..

Just woke up lol XD And yes I'm still [censored]tin myself at the awesome.  There's a couple of moves there that Im thinking about using as well.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Beyond on July 16, 2012, 02:09:43 PM
Where's Beyond? :>.>:


I heard he died and went to heaven. Then came back to save the world. <_<

Suck it Wolverine.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 16, 2012, 02:11:22 PM


I heard he died and went to heaven. Then came back to save the world. <_<

Suck it Wolverine.

And he spent some time Brawling Gamma Ridley and the Bushman in an epic clash of GODLY PROPORTIONS! 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: DoctorFlux(Mariodk) on July 20, 2012, 11:47:50 AM
@sdo0m did you saw my PM its about to get the over 9000 fanboys happy
cuz it will take me no time at all to edit vegeta´s moveset so he is ready for a beta/release until you will work more on him and get the fanboys happy too
but the moveset on "B" attacks will not be same as in the moveset in OP it "B" attacks will be kinda same as my mini PSA but with yours Animations/better coding


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 20, 2012, 11:53:47 AM
@sdo0m did you saw my PM its about to get the over 9000 fanboys happy
cuz it will take me no time at all to edit vegeta´s moveset so he is ready for a beta/release until you will work more on him and get the fanboys happy too
but the moveset on "B" attacks will not be same as in the moveset in OP it "B" attacks will be kinda same as my mini PSA but with yours Animations/better coding

Actually yeah I did, and I kinda feel like doing some Vegeta stuff along with Deadpool.  I've been putting him off for too long and to be perfectly honest, I'm kinda tired of people constantly asking me about what happened to him. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: lYIaXeD OuT on July 20, 2012, 11:55:19 AM
Vegeta has Risen from the dead?  :happy:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: DoctorFlux(Mariodk) on July 20, 2012, 12:26:19 PM
Actually yeah I did, and I kinda feel like doing some Vegeta stuff along with Deadpool.  I've been putting him off for too long and to be perfectly honest, I'm kinda tired of people constantly asking me about what happened to him. 
also why i wanted to do this beta since it will take me like max 2 hours and then you can get back to him then you wanted at same time the fanboys got a beta of vegeta


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ikuto on July 20, 2012, 12:40:53 PM
also why i wanted to do this beta since it will take me like max 2 hours and then you can get back to him then you wanted at same time the fanboys got a beta of vegeta
idk i like sdoom original B-moveset, while urs is good, sdoom's was betterway <.<


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: DoctorFlux(Mariodk) on July 20, 2012, 12:48:49 PM
idk i like sdoom original B-moveset, while urs is good, sdoom's was betterway <.<
mine is better then nothing xD
i also best like Sdo0m´s but mine is possible to make right now with all the animations i got now and fast done so it can be released fast so Sdo0m/me/KJP dont get so much spam with vegeta
so Sdo0m can more focus on making Deadpool(i am also hyped for that PSA btw) and i can more focus on gotenks


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ikuto on July 20, 2012, 12:51:06 PM
mine is better then nothing xD
lol yeah its good, but sdoom's idea was better, but who am i complain I finally get him. Though I don't care, I'm a Teen Gohan Fanboy, Teen Gohan FTW!!!! XD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on July 20, 2012, 02:54:03 PM
I shouldn't ask this but SDoom's will you be making a project M version of Vegeta  :>.>:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 20, 2012, 02:55:00 PM
I shouldn't ask this but SDoom's will you be making a project M version of Vegeta  :>.>:

No


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on July 20, 2012, 02:59:05 PM
No

alright all I wanted to know no point in bothering you about it again now to go back and wait in slients for great PSAs to be made


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Carnage on July 20, 2012, 03:13:42 PM
be glad if we get a full normal version of Vegeta i really dont use PM becuase im Pal and all :S


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on July 20, 2012, 03:26:02 PM
be glad if we get a full normal version of Vegeta i really dont use PM becuase im Pal and all :S

Truefully I don't care if we get Vegeta or not. I just asked about a project m version because his making one for deadpool


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 21, 2012, 06:35:01 PM
Just a small thang to prove he's back on track.  Honestly there isn't much to do for Vegeta.  Once MarioDK does his small beta for Vegeta I'll be able to work even more on mine.

He's not dead I swear! (http://www.youtube.com/watch?v=-kxT_pgZUxo#ws)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: AnImAiNe on July 21, 2012, 06:45:59 PM
nice!! i really like the inclusion of the one handed push ups. small nods to the character really do bring more personality to em


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ninka_kiwi on July 21, 2012, 06:47:38 PM
I really enjoyed the animations near the end (I'm assuming they were taunts?)

Honestly I think at this point I really look forward to your movesets due to how nice the animations look.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 21, 2012, 07:01:52 PM
I really enjoyed the animations near the end (I'm assuming they were taunts?)

Honestly I think at this point I really look forward to your movesets due to how nice the animations look.

3rd last one was his U Tant (over 9000)
2nd last one was his D Taunt
Last one was when he wants to terminate the SSJ transformation.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: slayermarth101 on July 21, 2012, 07:48:03 PM
I like the recoil you gave the specials (I'm assuming), and how his arms shake just before it.
Makes it look more realistic. Pretty sweet. ;D


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: DoctorFlux(Mariodk) on July 22, 2012, 01:59:41 AM
send me big bang attack animation and SSJ transfrom
i hope i can get the beta done today i just needing to fix up-B/side-B/N-B
and will try something with model changers on vegeta so if he is in SSJ mode he will hide his normal head/hair(for SSJ4´s case +body and tail) and show SSJ  head/hair(for SSJ4´s case +body and tail)
and for vegeta model with a scouter at his head i will try to do so the scouter is removed from his head then he do over 9000 taunt(and still oneslot)

remember my beta for vegeta is kinda my mini PSA´s moveset with "B" attacks(but with sdo0m´s animations and better coding)
so N-B: galick gun
Side-B: Ki blast
Down-B: explodsion wave(this time not as a counter)
up-B: Wolf´s with other animations/hitboxes/GFX
FS ground: big band attack
FS air: finalflash (will be almost like as the one in my mini PSA but with alittle edited Sdo0m´s animation and the new GFX for DBZ beams)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ItalianStallion on July 22, 2012, 12:40:48 PM
Oh my God!!!!!!

SilentDoom. You are the most epic thing [censored]ing alive.

Those animations are so good and fluid.

Is this gonna be the winning animation?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on July 22, 2012, 02:23:15 PM
O.o
I thought Vegeta was a goner. I was proven wrong.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Carnage on July 22, 2012, 03:56:00 PM
the push-up with one hand thats totally vegeta like i remenber him training  xD so many memories from when i watched DBZ :P


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 22, 2012, 04:04:12 PM
The one handed push-up was also inspired by one of the Tenkaichi 3 loading screens.  I believe there were three.  One of Vegeta doing push-ups, one of Goku eating loads of ramen and one of Gohan pulling loads of swords out the ground. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 22, 2012, 04:10:10 PM
The one handed push-up was also inspired by one of the Tenkaichi 3 loading screens.  I believe there were three.  One of Vegeta doing push-ups, one of Goku eating loads of ramen and one of Gohan pulling loads of swords out the ground. 
yup
but i think in the loading screen, vegeta did the pull-ups with only three fingers, not sure though...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: slayermarth101 on July 22, 2012, 04:11:50 PM
The one handed push up taunt looks like one you kinda rushed through. (No offense)
Idk of you necessarily rushed it or what, but it looks like something is missing. :I
Then again, I could be wrong.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 22, 2012, 04:14:22 PM
The one handed push up taunt looks like one you kinda rushed through. (No offense)
Idk of you necessarily rushed it or what, but it looks like something is missing. :I
Then again, I could be wrong.

To be honest that may of been the case.  I don't really remember.  It was one of the animations I did last before I got really bored of Vegeta, so I had probably done it with little motivation.  I don't really feel like redoing it though.  Feel like it would be a waste of time.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 22, 2012, 04:44:46 PM
Looks epic. I'll have to sneak this PSA in on my own time, since my friend only uses Wolf :/


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 22, 2012, 06:27:44 PM
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?

Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)

I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.

Also, would you know how to make Pit's upward arrows fire?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Ikuto on July 22, 2012, 06:41:10 PM
Looks epic. I'll have to sneak this PSA in on my own time, since my friend only uses Wolf :/
I think somebody ported wolf to fox, use that


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SwingSet on July 23, 2012, 07:48:16 PM
Impressive work on Vegeta SDo0m. I wish I can animate as good as you. I do recognize the one handed push ups in one episode and from one of the Tenkaichi 3 loading screens. I'm really looking forward to Vegeta. And Wade.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on July 23, 2012, 08:33:51 PM
Its awesome to know that Vegeta wasnt forgotten. Ive been patiently waiting for this, and now its paying off  :happy:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Sollux Captor on July 24, 2012, 12:14:56 PM
i hope metal is next


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 12:45:20 PM
i hope metal is next

I stopped doing Metal a while back lol


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: DoctorFlux(Mariodk) on July 24, 2012, 12:46:56 PM
I stopped doing Metal a while back lol
damn :( i hope you will start on him again
and maybe port him over Fox so we can get vegeta vs. metal sonic
or metaknight cuz of his great filesize


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Sollux Captor on July 24, 2012, 12:52:15 PM
I stopped doing Metal a while back lol

yea i know i meant revival like you did with deaedpool


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SonicBrawler on July 24, 2012, 12:55:41 PM
I stopped doing Metal a while back lol

can i have his files then and continue him?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 12:56:48 PM
Not gonna happen anytime soon that's for sure.  Especially since the Project:M stuff is piling up.

can i have his files then and continue him?
   

Nope.  Not enough of the animations are done, and inconsistent quality bothers the [censored] out of me.  No offense.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SonicBrawler on July 24, 2012, 12:57:34 PM
Not gonna happen anytime soon that's for sure.  Especially since the Project:M stuff is piling up.
   

Nope.  Not enough of the animations are done, and inconsistent quality bothers the [censored] out of me.  No offense.

oh ok, i see


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SwingSet on July 24, 2012, 12:59:06 PM
Hey, SDo0m I made this CSP for deadpool if you need it.
(http://i.imgur.com/PtvIP.png)
You like?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on July 24, 2012, 01:04:23 PM
Not gonna happen anytime soon that's for sure.  Especially since the Project:M stuff is piling up.

So i'm guessing the same for Tekkaman Blade


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 01:27:14 PM
Hey, SDo0m I made this CSP for deadpool if you need it.
([url]http://i.imgur.com/PtvIP.png[/url])
You like?


Needs a little bit more of that signature Deadpool hilarity.  If you look at Albafika's CSPs, they're pretty unique.  One has him trying to go over the invisible 4th wall and the results screen portrait has him pushing against the bound of the CSP.  That kind of thing.  Or even the portrait from UMvC3 would be quite cool.

Oh, and you'd need to switch off the other faces so that there's only one :P

So i'm guessing the same for Tekkaman Blade


Tekkaman Blade's more in the same situation as Zero to be honest.  I probably won't pick him up until he gets a cleaner rig.  But then again, it was Beyond's first rig and one of the first decent imports so I can't really hate.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Pervyman Trigger on July 24, 2012, 02:49:11 PM
Tekkaman Blade's more in the same situation as Zero to be honest.  I probably won't pick him up until he gets a cleaner rig..

I have this is ya should so desire .-. But it would take alot of work considering the way pros make there rigs, then again theirs like no rig restraints
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Zero.png)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on July 24, 2012, 04:23:31 PM
I can re-enact those CSPs for the import if you want, SDo0m. I'm pretty sure I have the .PSD around. :P


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 04:28:28 PM
I have this is ya should so desire .-. But it would take alot of work considering the way pros make there rigs, then again theirs like no rig restraints
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Zero.png[/url])


You and your insanely detailed rigs.  I don't even want to think about how much lag that would cause with the MvC3 model XD

I can re-enact those CSPs for the import if you want, SDo0m. I'm pretty sure I have the .PSD around. :P


Just go for it!


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 24, 2012, 04:30:35 PM
How's Deadpool coming along? What attacks are left?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 04:37:53 PM
How's Deadpool coming along? What attacks are left?

Lots of [censored] left to do.  4 of the aerials, their landing lag animations, all the specials, FS, throws, taunts and victory animations.  And I haven't even started on the PSA stuff yet.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 24, 2012, 04:41:17 PM
(http://1.bp.blogspot.com/-PrvQzCwG63k/T2Z9fpQ-OOI/AAAAAAAAA1o/iGzc2P7v9MY/s1600/friday-damn-gif.gif)

I suppose something this historic shall take time.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on July 24, 2012, 04:51:02 PM
Just go for it!
(https://dl.dropbox.com/u/33498917/Deadpool%20%286-20%29.png)

Woot! Link me to the recolors you're using to make them. :D


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 24, 2012, 05:11:25 PM
(https://dl.dropbox.com/u/33498917/Deadpool%20%286-20%29.png)

Woot! Link me to the recolors you're using to make them. :D


Love it!  Here they are: http://www.mediafire.com/?0wj8dy05brupqbh (http://www.mediafire.com/?0wj8dy05brupqbh)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 24, 2012, 06:12:34 PM
So... About my questions...
Hey SDoom, would you know how to make Pit's arrow face the same direction no matter which way he's facing?

Using the normal arrow, you can't tell because it's symmetrical. But when I imported a model over it, it looks fine while firing to the right. But when fired to the left, it gets rotated 180 degrees. (It looks upside down)

I understand probably why it does that, due to Pit's arrows able to curve, it's symmetry makes it look natural no matter the rotation.

Also, would you know how to make Pit's upward arrows fire?
Would you happen to know how to solve them?
Through inspection, i've concluded that an RA-bit variable determines which arrow is fired. But I haven't found which one does it...

EDIT:
That CSP needs Deadpool to be fully inside that box like he's trapped. That could be an alternate.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: LCCoolJ95 on July 24, 2012, 06:13:51 PM
Oh, hey sDo0m, this may be out of place, BUT:

Deadpool vs Anime Expo 2012 (http://www.youtube.com/watch?v=mtaMgozBD4s#ws)

*goes to play MW3 with best friend*


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Pervyman Trigger on July 24, 2012, 06:14:59 PM
You and your insanely detailed rigs.  I don't even want to think about how much lag that would cause with the MvC3 model XD

Actually it's about the same file size as beyond's Zero o-o And I just realized I used an old pic, here's a new one ^_~
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Zero-1.png)
Though custom Animations are a must XD
BEHOLD! LINK'S WAIT ONE!
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Waitone.png)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on July 24, 2012, 09:00:47 PM
http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20Import%20-%20Snake/ (http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20Import%20-%20Snake/)

I'll do the Result Screen's later, now I'm too busy ripping stuff. .-.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SwingSet on July 24, 2012, 10:02:40 PM
Needs a little bit more of that signature Deadpool hilarity.  If you look at Albafika's CSPs, they're pretty unique.  One has him trying to go over the invisible 4th wall and the results screen portrait has him pushing against the bound of the CSP.  That kind of thing.  Or even the portrait from UMvC3 would be quite cool.

Oh, and you'd need to switch off the other faces so that there's only one :P


Oh, so somebody's already doing Deadpool CSP's. Sorry I just wanted to make you CSP's since I look up to you and are one of my favorite PSAers, I thought you could use some CSP's. Sorry to get in the way Deadpool. And sorry Abafika I didn't mean to.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SmashClash on July 24, 2012, 10:04:09 PM
[url]http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20Import%20-%20Snake/[/url] ([url]http://s1087.photobucket.com/albums/j465/AlbafikaPisces/CSPs/Perfect%20Pose%20CSPs/Deadpool%20Import%20-%20Snake/[/url])

I'll do the Result Screen's later, now I'm too busy ripping stuff. .-.

Great CSPs. I'll be sure to use those.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on July 24, 2012, 10:07:21 PM
Oh, so somebody's already doing Deadpool CSP's. Sorry I just wanted to make you CSP's since I look up to you and are one of my favorite PSAers, I thought you could use some CSP's. Sorry to get in the way Deadpool. And sorry Abafika I didn't mean to.
No need to apologize. ._.

SDo0m just said he liked how my CSPs broke the fourth wall, and then I offered to update them for the new import. This wasn't planned. lol

Great CSPs. I'll be sure to use those.
I'm glad you like them!

I already did the Result's, just need to save and upload. I'll do that tomorrow.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 24, 2012, 10:15:08 PM
I always did like that wall-breaking one. It would be funny to have one holding up a sign saying "Pick me!"


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 25, 2012, 02:47:10 AM
I always did like that wall-breaking one. It would be funny to have one holding up a sign saying "Pick me!"
THAT would be awesome!


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 25, 2012, 04:18:30 PM
@Royal Blade

Honestly bro I'm not too sure.  There's relevant If Comparisons in Actions 117, 118, 119 and 11A I believe but honestly that's all I've got.  I haven't worked with Pit in PSA all that much.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 25, 2012, 11:57:39 PM
@Royal Blade

Honestly bro I'm not too sure.  There's relevant If Comparisons in Actions 117, 118, 119 and 11A I believe but honestly that's all I've got.  I haven't worked with Pit in PSA all that much.
No problem, I've already got the projectile angling working anyways. (And yeah, I looked through those actions, mainly the last two.)

Would you know why my model is rotating when I'm facing left? Could it be the flags of one of the models bones? (Using the new BBox)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Stitch on July 26, 2012, 10:08:01 AM
How far do you think you've gotten progress-wise?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 26, 2012, 11:00:19 AM
a bit further than last week, yet less done than next week...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 11:39:16 AM
a bit further than last week, yet less done than next week...


I can tell you for a fact that this is incorrect.  Why?  Because I'm going abroad next week. 

Also, anyone willing to model a pair of Wesker shades for me?  Just something simple but with a nice shine on the lens.  I want them for Deadpool.

(http://25.media.tumblr.com/tumblr_lx9ar2vmet1qibib0o1_500.png)
(http://static.gamesradar.com/images/mb/GamesRadar/us/Games/R/Resident%20Evil%205/Bulk%20Viewer/PS3_Xbox/2009-01-15/GAM207.pre_resi.ch_wesker--screenshot_viewer_medium.jpg)

And no red dot...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 26, 2012, 11:59:36 AM
Because I'm going abroad next week. 
If I may ask where? (Curious)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 12:08:19 PM
If I may ask where? (Curious)

Lanzarote on the Canary Islands.  Staying there with the family for a week (August 2nd - 9th) then I'm going to Montpellier in France with two of my best friends on August 12th - 17th.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 26, 2012, 01:11:36 PM
tbh, I don't think I've heard of those places...

But still, that's Cool.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 26, 2012, 02:10:30 PM
you better get your spanish straight!


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 02:19:14 PM
you better get your spanish straight!

My Spanish extends as far as "Hola" :srs:  Though my French is (or was) at least somewhat competent...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: KTH on July 26, 2012, 02:34:16 PM
Lanzarote on the Canary Islands.  Staying there with the family for a week (August 2nd - 9th) then I'm going to Montpellier in France with two of my best friends on August 12th - 17th.
"Passe de bonne vacances".



Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 02:45:34 PM
"Passe de bonne vacances".

"Merci beaucoup mon ami.  J'espère que tu as un bon été"
Grammar's probably wrong but the general gist is there.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on July 26, 2012, 03:20:05 PM
I can tell you for a fact that this is incorrect.  Why?  Because I'm going abroad next week. 

Also, anyone willing to model a pair of Wesker shades for me?  Just something simple but with a nice shine on the lens.  I want them for Deadpool.

([url]http://25.media.tumblr.com/tumblr_lx9ar2vmet1qibib0o1_500.png[/url])
([url]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/R/Resident%20Evil%205/Bulk%20Viewer/PS3_Xbox/2009-01-15/GAM207.pre_resi.ch_wesker--screenshot_viewer_medium.jpg[/url])

Would a rip of Wesker's glasses from UMvC3 be satisfactory?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Zikkh on July 26, 2012, 03:24:30 PM
"Je m'appelle Albert."
 yeah .. that's about it lol..
For what does Deadpool need (Weskers) glasses?
Maybe for a taunt , saying "Well , I don't think you're still top tier" lol , that would be totally awesome.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 03:55:59 PM
Would a rip of Wesker's glasses from UMvC3 be satisfactory?

As long as it isn't too high in file size.  Though it is just a pair of shades I suspect it wouldn't be too bad.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 26, 2012, 04:12:45 PM
well, the most important thing is...
una cerveza por favor


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 26, 2012, 05:24:32 PM
Meanwhile, small preview is small.

Small Deadpool Attack Preview (http://www.youtube.com/watch?v=vXLzYGT2qd0#ws)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SmashClash on July 26, 2012, 05:45:11 PM
Meanwhile, small preview is small.

Small Deadpool Attack Preview ([url]http://www.youtube.com/watch?v=vXLzYGT2qd0#ws[/url])

This PSA is gonna rock. :srs:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Solar99 on July 26, 2012, 05:48:21 PM
Meanwhile, small preview is small. Small Deadpool Attack Preview ([url]http://www.youtube.com/watch?v=vXLzYGT2qd0#ws[/url])

Dat AttackLw4.... :srs:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SonicBrawler on July 26, 2012, 05:50:34 PM
I want Deadpool more than i wan vegetables


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 28, 2012, 09:49:08 AM
lol, i KNEW you were going to put that move from the deadpool game


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Crony on July 28, 2012, 11:38:01 AM
Anyway, when you'll create the final smash for Bomberman? It's useless without...  :(


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on July 28, 2012, 01:24:57 PM
He says that Final Smashes are the last thing he works on for a PSA.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 28, 2012, 01:32:24 PM
Anyway, when you'll create the final smash for Bomberman? It's useless without...  :(

Considering the Final Smash is an ITEM, no character is useless without one.  Final Smashes are icing on the cake, not a fundamental part of a moveset.  Anyone that denies this is wrong. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on July 28, 2012, 02:06:54 PM
Considering the Final Smash is an ITEM, no character is useless without one.  Final Smashes are icing on the cake, not a fundamental part of a moveset.  Anyone that denies this is wrong. 
Yeah but for a character not to have one makes them seem like less of a character, you know what i mean? PSAs are more interesting if they do have one, not rushing you or anything, but i would love to see Bomberman's sometime (if you ever get around to it).


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 28, 2012, 02:11:34 PM
Yeah but for a character not to have one makes them seem like less of a character, you know what i mean? PSAs are more interesting if they do have one, not rushing you or anything, but i would love to see Bomberman's sometime (if you ever get around to it).

No not really, mainly because I seldom play with Smash Balls.  They're painfully imbalanced and any spectacle of them wears off quickly imo.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on July 28, 2012, 02:17:38 PM
No not really, mainly because I seldom play with Smash Balls.  They're painfully imbalanced and any spectacle of them wears off quickly imo.
Understandable, so you dont like them very much huh?

Well i feel the same way sometimes, but occasionally i like to play with the Smash Ball (as well as other items) on low at least, since if other items are set, the smash ball rarely appears, so its a fun factor if you can even see one and collect it.

When you say "imbalanced" do you mean they kill too quickly, or they just give an unfair advantage, cuz there are quite a few final smashes made that dont kill the opponent, or dont even damage the opponent (like transformations). With your description of Bomberman's final smash, im sure you could design it in such a way that you'd need skill for it to actually be useful.

Work on your other projects first though, i agree with you on the fact that final smashes should be done last.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on July 28, 2012, 02:26:30 PM
When you say "imbalanced" do you mean they kill too quickly, or they just give an unfair advantage, cuz there are quite a few final smashes made that dont kill the opponent, or dont even damage the opponent (like transformations).
Well, so many of the final smashes vary in strength. Some are weaker than others, some are stronger than they should be.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on July 28, 2012, 05:04:23 PM
Sdoom, i've sent you a pm.


Also, Final Smashes are extras to the characters. How often do you use a final smash compared to the general attacks that you use to even break the smash ball. (Assuming you play with them.)

Therefore, they are not mandatory for characters to seem "full" compared to others.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on July 28, 2012, 08:57:41 PM
Sdoom, i've sent you a pm.


Also, Final Smashes are extras to the characters. How often do you use a final smash compared to the general attacks that you use to even break the smash ball. (Assuming you play with them.)

Therefore, they are not mandatory for characters to seem "full" compared to others.
I understand, i just wouldnt like to see people use that as an excuse to not make a final smash for a character.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on July 28, 2012, 09:11:50 PM
FS can take a lot of time and effort to be done (Even more than any other attack) and in the end, they are SO LITTLE REWARDING it's pointless.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on July 29, 2012, 09:50:07 AM
but a character is unbalanced without it, since other characters DO have them...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 29, 2012, 09:57:58 AM
but a character is unbalanced without it, since other characters DO have them...

Except no, because they're an item.  By that logic Sonic is the best in the game, because his Final Smash is undeniably 1000 times better than every other Final Smash in the game.  Final Smashes have nothing to do with character balance.  The balance comes from their actual movesets that they need to use no matter what the situation i.e. the normals, the specials, the aerials and throws as well as their physics and attributes.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: _Data_Drain_ on July 29, 2012, 10:31:47 AM
Indeed.

And as Wolfric/Albafika pointed out. They take a lot of work... And a lot of people like me, avoid using items, because of Smashballs, and how Sonic gets insanely broken...

So in the end, they are of the lowest priority. A character can be fun to use. With or without final smashes.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Crony on July 29, 2012, 01:26:55 PM
In short, you will or not?
At least leave his original FS   :)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Solar99 on July 29, 2012, 01:35:50 PM
In short, you will or not? At least leave his original FS   :)
He's not going to right now.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: KingJigglypuff on July 29, 2012, 01:36:22 PM
In short, you will or not?
At least leave his original FS   :)
He has to at least have a functioning Final Smash, regardless if it's Luigi's, a custom Final Smash, or basic coding to make the Final Smash properly not work. If there was no basic PSA coding for a Final Smash, then the PSA would either make the character freeze in place or crash the game.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on July 29, 2012, 02:14:25 PM
He has to at least have a functioning Final Smash, regardless if it's Luigi's, a custom Final Smash, or basic coding to make the Final Smash properly not work. If there was no basic PSA coding for a Final Smash, then the PSA would either make the character freeze in place or crash the game.
Would it even be possible to have Luigi's at this point? Well in any case lets just let Sdoom do his thing.

Well lets get back on topic now, didnt mean to derail the topic lol, i just wanted to further understand Sdoom's opinion on the matter.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: LCCoolJ95 on July 29, 2012, 05:08:36 PM
Happy 500 pages sDo0m


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on July 29, 2012, 06:33:48 PM
Oh my god ._. you actually did it :) I seriously doubted you'd take my challenge :P but awesome work.
The local annoyance approves XD

But seriously, nice work man *sigh* I only wish I could animate as good as you.
Oh well, nothin to do right now but practice right?

Quick question: About how many frames do you animate ahead? I know animating each and every frame is the wrong way to do things, so I'm curious.

Oh and if you ever decide to do an animation class again, this time I swear I won't miss the first day :D


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: AnImAiNe on July 29, 2012, 06:58:02 PM
Oh my god ._. you actually did it :) I seriously doubted you'd take my challenge :P but awesome work.
The local annoyance approves XD

But seriously, nice work man *sigh* I only wish I could animate as good as you.
Oh well, nothin to do right now but practice right?

Quick question: About how many frames do you animate ahead? I know animating each and every frame is the wrong way to do things, so I'm curious.

Oh and if you ever decide to do an animation class again, this time I swear I won't miss the first day :D
couldnt u just look at the videos he already did?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on July 29, 2012, 07:06:26 PM
Quick question: About how many frames do you animate ahead? I know animating each and every frame is the wrong way to do things, so I'm curious.

Depends on the animation.  There are many factors to take into account and never is there a specific number of frames you should skip for you key frames.  You can't really think of it that mechanically, especially if you're integrating follow-through and secondary motion into your animations (which of course is something you understand more with practise).  Different parts of the body should keyframe at different times to get a really good result.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on July 29, 2012, 07:17:34 PM
Love the video. Sucks about the FS, I'd be content with Snake/Luigi's FS still being there, if that's an option.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on July 29, 2012, 07:32:10 PM
Depends on the animation.  There are many factors to take into account and never is there a specific number of frames you should skip for you key frames.  You can't really think of it that mechanically, especially if you're integrating follow-through and secondary motion into your animations (which of course is something you understand more with practise).  Different parts of the body should keyframe at different times to get a really good result.

Hmm okay so it really depends on what's moving and how long the animation is :)
Still, either way, great job with the deadpool challenge I gave you god....that was a loooong time ago too XD (it wasn't really a deadpool challenge, just a challenge to make someone do that dance lol)

Nother question, how the heck do I rotate link's sword right? Whenever I try to animate it the sword always spins around all weird when I play the animation :/


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Sollux Captor on July 30, 2012, 01:30:58 PM
cant wait for deadpool


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on July 30, 2012, 01:46:40 PM
I've come to have a sort of... formula for my animations.

When making an attack, depending on how much start-up the attack has, I'll go between 5 and 10 frames from frame 1 to the start of the attack. Like... If its a strong kick, I'll go maybe 8 frames from frame one to get the initial start up of the frame for the kick. Then, depending on the amount of force I wanna convey, I'll go 3-8 frames ahead for a 'charge'. Then for the actual kick, it'll be between 3 and 5 frames pending the type of attack. After that, its the same thing in reverse order. 3-8 frames of 'charge' but in this case its the cool down for the end of the attack. Then almost always I use 10-12 frames to go back to the wait1 or fall frame which is the last frame. After that... or during... I go in and edit/fix any key frames that need to move at other times.
---



Whats the issue with Deadpools FS?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: AnImAiNe on August 01, 2012, 12:17:31 PM
hey sdoom  do you know how i could code a down b that function's like spiderman's where the character flips out of the way with the time manipulatin for the initial dodge but then counter attacks right after. the flip and the attack are in the same animation.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 02, 2012, 03:14:18 PM
Its the same as any counter. Just a fancy animation to go along with it.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: AnImAiNe on August 02, 2012, 06:55:41 PM
Its the same as any counter. Just a fancy animation to go along with it.
oh ok thanks


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 05, 2012, 10:46:02 AM
I've come to have a sort of... formula for my animations.

When making an attack, depending on how much start-up the attack has, I'll go between 5 and 10 frames from frame 1 to the start of the attack. Like... If its a strong kick, I'll go maybe 8 frames from frame one to get the initial start up of the frame for the kick. Then, depending on the amount of force I wanna convey, I'll go 3-8 frames ahead for a 'charge'. Then for the actual kick, it'll be between 3 and 5 frames pending the type of attack. After that, its the same thing in reverse order. 3-8 frames of 'charge' but in this case its the cool down for the end of the attack. Then almost always I use 10-12 frames to go back to the wait1 or fall frame which is the last frame. After that... or during... I go in and edit/fix any key frames that need to move at other times.
---



Whats the issue with Deadpools FS?

Can you define 'start up' and 'cool down' please? I kinda understand the 'charge' and the thing about force but those two terms I can't really figure out. At least not as far as animations are.

I want to get into animations, but I have a feeling people might not like the psa's I make using them. ._. unless a lot of people like Baki... *shrugs*


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on August 05, 2012, 01:06:00 PM
Can you define 'start up' and 'cool down' please? I kinda understand the 'charge' and the thing about force but those two terms I can't really figure out. At least not as far as animations are.
Start up is referring to the Wait animation. That's the animation the character uses before going into the attack's, see?

Cool-Down is Kagemaru refering to the amount of time the character gasps or sighs after the attack due to tiredness.

This is common knowledge for PSA'ers, and you've been at it for more than a year and a half...

I want to get into animations, but I have a feeling people might not like the psa's I make using them. ._. unless a lot of people like Baki... *shrugs*
Thank you for sharing something related to the discussion at hand.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 05, 2012, 01:37:14 PM
call it start/end lag xD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 05, 2012, 01:58:59 PM
Start-up is reffering to the number of frames at the beginning of the animation before the attack hits.

Like the start up on Snake's Side Smash is long while the start up on Marth's down tilt is short.

cooldown is similar to start-up, because it's basically the number of frames after the attack until they are able to perform another action/motion.

So, the cooldown on Lucas' Up Smash is long, while the cooldown on Sheik's Forward Tilt is low.


Do you understand?

call it start/end lag xD
^ This.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 05, 2012, 04:46:05 PM
Start up is referring to the Wait animation. That's the animation the character uses before going into the attack's, see?

Cool-Down is Kagemaru refering to the amount of time the character gasps or sighs after the attack due to tiredness.

This is common knowledge for PSA'ers, and you've been at it for more than a year and a half...
Thank you for sharing something related to the discussion at hand.

This response really didn't need the veiled sarcasm added on, especially not since I haven't even touched brawl hacking period for quite a while. (Around a year and a half, and I've forgotten a lot in that time, may as well start from scratch.)

I actually paid more attention to Royal Blades answer, cause 1: it's straightforward and 2: doesn't treat me like a child or have any sarcastic crap tacked on because of my reputation here.

Also, about the baki comment, it's related(However slightly) to my question cause the character I'm wanting to get into animating for is the character in question, thanks for not paying attention.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on August 05, 2012, 04:55:29 PM
He said that because it does not relate to any of SDo0m's work in any way. He helped you with your question at least. Be thankful :srs:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on August 05, 2012, 05:02:39 PM
He said that because it does not relate to any of SDo0m's work in any way. He helped you with your question at least. Be thankful :srs:

Look Look let the problem sort its self. And i read his comment it did seem a little scarstic but he didn't have to respond to it either. But you coming in and doing that not really going to fix anything it just makes him angrier. So just leave it alone he took something the wrong way. No point in coming in with faces like this  :srs:.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on August 05, 2012, 05:07:59 PM
Every time I see this thread bumped, I'm like "yay more Deadpool info!" and come up short :srs:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on August 05, 2012, 05:40:33 PM
Every time I see this thread bumped, I'm like "yay more Deadpool info!" and come up short :srs:

I feel you i was like that too. But we won't see any deadpool till after the 17th i think because SDoom goes out of town twice


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Tormod on August 06, 2012, 02:36:16 PM
Every time I see this thread bumped, I'm like "yay more Deadpool info!" and come up short :srs:
[/quote]
Patience my friend (and any who feel this way), SDoom is able to put life before hacking, which is something that many others can't do. Updates will come when they come. Though from an animations standpoint, it really was not that long ago that he gave us previews. Takes lots of time to do them right.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Haseyo on August 07, 2012, 01:34:49 PM
I'm definitely patient, I just like to see updates step by step, rather than just a half-way point then done. It's his thread, he can do whatever the hell he wants with it. Just plays with my emotions, yo!


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 07, 2012, 11:08:33 PM
In the mean time support other animators and the projects they are doing xD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on August 07, 2012, 11:20:31 PM
In the mean time support other animators and the projects they are doing xD

This ^



Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 08, 2012, 01:36:08 PM
Fun idea for a final smash (nope haven't looked at the moveset, just an idea)

First he does a WTF pose (Boop Boop De Boop)
Then he grabs his damage icon and throws it at his opponent :P
After that he picks up his player Icon (The thing above your head that's P1 P2 P3 P4) and kicks it at you

Kinda like his hyper combo in MVC :3


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:06:45 PM
but you can't move the HUD like that...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on August 08, 2012, 02:09:18 PM
Fun idea for a final smash (nope haven't looked at the moveset, just an idea)

First he does a WTF pose (Boop Boop De Boop)
Then he grabs his damage icon and throws it at his opponent :P
After that he picks up his player Icon (The thing above your head that's P1 P2 P3 P4) and kicks it at you

Kinda like his hyper combo in MVC :3
Wow, an amazing idea. :3

Oh wait.... We're forgetting Brawl's limitations! Damn, if only I knew more of the type of hacking I've been doing the past year and a half...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:11:24 PM
Wow, an amazing idea. :3

Oh wait.... We're forgetting Brawl's limitations! Damn, if only I knew more of the type of hacking I've been doing the past year and a half...
that sarcasm was totally out of place alba...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on August 08, 2012, 02:24:18 PM
Wow, an amazing idea. :3

Oh wait.... We're forgetting Brawl's limitations! Damn, if only I knew more of the type of hacking I've been doing the past year and a half...
This is why I love you, Wolfric.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:34:22 PM
This is why I love you, Wolfric.
and this is why people keep being asses, because other people reforce it by saying they did something good...

one question PSA wise:
is it possible to just hide the HUD?
if so, that FS could be somehow made by using 2D models...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on August 08, 2012, 02:37:46 PM
and this is why people keep being asses, because other people reforce it by saying they did something good...

one question PSA wise:
is it possible to just hide the HUD?
if so, that FS could be somehow made by using 2D models...
Well there is a code that hides the battle portraits, but they are always hidden, so you could work with that, but then it would be just as if Deadpool is pulling out a picture of himself to attack with, which still sounds pretty funny.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:39:47 PM
what i mean is, when he does his FS, the HUD should "hide" and be replace with the one inside of deadpool's models, where he takes his own icon from and does his thing, im aware of the imposibility of making a icon for every character/s deadpool is fighting, but it'd be a beginning...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Segtendo on August 08, 2012, 02:41:42 PM
In all honesty, reread NZM's post.

Is it possible to "grab" your damage icon/player icon and attack you opponent with it? Not with the coding we have now. They'd have to be articles in order to work.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:44:17 PM
that's not the matter here, he is being an ass, and you're reforcing him, which will make him keep going on


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on August 08, 2012, 02:52:53 PM
that's not the matter here, he is being an ass, and you're reforcing him, which will make him keep going on
Cry me a river.

Also, note this:

You're basically considering SDo0m can do it by risking so much file size, possibly claiming it a possibility, ignoring the fact the interest of SDo0m towards FS is as slim as the interest of Sakurai in Brawl Hacking?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 02:54:06 PM
sorry for suggesting stuff then, but you're still being a sarcastic ass...

anyway, i'm stopping this right now, since i'm starting to feel as an ass myself too now...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 08, 2012, 02:55:52 PM
He did ask a legitimate question tbh. If someone else besides NZM asked that question, they would have been told no and politely why its not possible.

That aside, this has gone on long enough... off topic much?

Anyway, Something I forgot to mention and I hope SDoom sees this when he gets back:

Brawl- Snake is able to crawl move while inside his box, as well as his side taunts spawning a grenade (so you could move passed it in the box... its actually pretty funny)

That said, I think this should be added to Deadpool. I have the newer deadpool models over my Brawl- Snake and the matches with him and Wolverine are epic. So yeah... you should totally allow deadpool to taunt and go into a box... and be able to move while in side it.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on August 08, 2012, 03:14:42 PM
sorry for suggesting stuff then, but you're still being a sarcastic ass...

anyway, i'm stopping this right now, since i'm starting to feel as an ass myself too now...
It's fine, we're just debating how viable that FS would be to implement. :P


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 08, 2012, 03:22:32 PM
Um guys ._.
Are you aware that you can rip the models of said Icons from game?
Are you aware that you can make articles using said icons with the new brawlbox (at least at some point) and a little bit of hex editing?

It's totally possible, you just  have to be really creative in the animations. Hell, the makers of Marvel VS Capcom did the same thing(Or at least similar) with Deadpools Hyper Combo.

Seriously, think about it. You could also replace certain items with the icon models and do it that way. *sigh* [censored] a guy over for trying to be creative...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Albafika on August 08, 2012, 03:25:10 PM
Um guys ._.
Are you aware that you can rip the models of said Icons from game?
Are you aware that you can make articles using said icons with the new brawlbox (at least at some point) and a little bit of hex editing?

It's totally possible, you just  have to be really creative in the animations. Hell, the makers of Marvel VS Capcom did the same thing(Or at least similar) with Deadpools Hyper Combo.

Seriously, think about it. You could also replace certain items with the icon models and do it that way. *sigh* [censored] a guy over for trying to be creative...
Yes, it's possible, indeed, but again:

You're basically considering SDo0m can do it by risking so much file size, ignoring the fact the interest of SDo0m towards FS is as slim as the interest of Sakurai in Brawl Hacking?
It'd be too much hassle for a FS, something much simpler could be probably brought up?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 03:38:32 PM
It'd be too much hassle for a FS, something much simpler could be probably brought up?

that's true xD
like a classic health bar...


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 08, 2012, 03:44:17 PM
Or... since Snake's FS kinda already break's the 4th wall... he could just alter that a bit? Animate Deadpool throwing a grenade at the players (which would still be Snake's bombs) instead of him shooting a gun.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Carnage on August 08, 2012, 04:13:12 PM
Um guys ._.
Are you aware that you can rip the models of said Icons from game?
Are you aware that you can make articles using said icons with the new brawlbox (at least at some point) and a little bit of hex editing?

It's totally possible, you just  have to be really creative in the animations. Hell, the makers of Marvel VS Capcom did the same thing(Or at least similar) with Deadpools Hyper Combo.

Seriously, think about it. You could also replace certain items with the icon models and do it that way. *sigh* [censored] a guy over for trying to be creative...
we cant creat any articles  yet not even graphical ones,  you should check bb before saying that, we can only add gfx models and even if you turned all that in a gfx  it wouldnt look good in brawl due to the chars cant even get near the the percentages due to the camera and whatnot.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 08, 2012, 04:16:11 PM
Yes, it's possible, indeed, but again:
It'd be too much hassle for a FS, something much simpler could be probably brought up?

Hmm okay how about the health bar thing from Marth's FS? That's one Icon with a single animation for the life bar filling up.

You know he could make that appear (as an article obviously) pull it up off of the screen and smack his opponents with it? It wouldn't be as amazing as Marvel VS Capcom, but still a nodd of respect to that.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Carnage on August 08, 2012, 04:53:34 PM
Hmm okay how about the health bar thing from Marth's FS? That's one Icon with a single animation for the life bar filling up.

You know he could make that appear (as an article obviously) pull it up off of the screen and smack his opponents with it? It wouldn't be as amazing as Marvel VS Capcom, but still a nodd of respect to that.
why would you make an gfx appear like an article? i mean it makes no sence sdoom could just put that like a gfx and do what he wants with that articals are for things that have floating points otherwise you can just use it like a gfx.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: BlueBrain on August 08, 2012, 05:01:38 PM
why would you make an gfx appear like an article? i mean it makes no sence sdoom could just put that like a gfx and do what he wants with that articals are for things that have floating points otherwise you can just use it like a gfx.

this is true, it's easier to just pull out a gfx and put a bunch of hitboxes on it xD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 08, 2012, 06:42:25 PM
Wish I knew how to edit floating points. :oshi: I'll learn one day.

Hopefully soon cause I was trying to make Bowser shoot fireballs. :/


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 08, 2012, 09:19:18 PM
why would you make an gfx appear like an article? i mean it makes no sence sdoom could just put that like a gfx and do what he wants with that articals are for things that have floating points otherwise you can just use it like a gfx.
I think when he says article, he means an external graphic.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Naruto200Man on August 08, 2012, 09:33:35 PM
I think when he says article, he means an external graphic.

^This
I think Ike's second sword is a mix of the two?
Cause you don't normally see it but it's not in his motionetc ?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 08, 2012, 10:46:42 PM
Ike's sword is an article. While it's not in his motionetc.pac file it's still recognized as an article.

External Graphics are stuff like the Fire Emblem Entry Glyph or Zelda's Nyaru's Love, which are character specific models used for effects.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Carnage on August 09, 2012, 03:15:19 AM
Wish I knew how to edit floating points. :oshi: I'll learn one day.

Hopefully soon cause I was trying to make Bowser shoot fireballs. :/
you can edit them but not that much we can change like speed angle hitboxes and such we cant change much else depending on the article. about bowser fireball i dont know most of its floating point are kinda of known and looking at them i think its possiblejust some angles changes frame changes well i think it can be done but i cant say 100% but its a possibility imo.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 10, 2012, 03:49:12 AM
>.>

Back for today and tomorrow.  What I miss?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Thundaga_T2 on August 10, 2012, 04:45:39 AM
>.>

Back for today and tomorrow.  What I miss?
People thinking up ideas for a FS for Deadpool lol


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 10, 2012, 07:36:28 AM
Quote from: Me
Brawl- Snake is able to crawl move while inside his box, as well as his side taunts spawning a grenade (so you could move passed it in the box... its actually pretty funny)

That said, I think this should be added to Deadpool. I have the newer deadpool models over my Brawl- Snake and the matches with him and Wolverine are epic. So yeah... you should totally allow deadpool to taunt and go into a box... and be able to move while in side it.

thats all I really care about tbh. xD


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 10, 2012, 07:52:39 AM
Box crawl is something I definitely want to do.  I also want to make a custom box texture for Deadpool rather than just having Snake's box texture :)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 10, 2012, 07:53:34 AM
Swag


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: LCCoolJ95 on August 10, 2012, 09:46:04 AM
Box crawl is something I definitely want to do.  I also want to make a custom box texture for Deadpool rather than just having Snake's box texture :)
I think you should keep the box. If not, it should be edited to say "Deadpool is NOT here"


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 10, 2012, 11:30:24 AM
Hey SDoom, do you know if it's possible to alter Float IC Basics?

These: http://opensa.dantarion.com/wiki/IC-MemoryMap#Float_IC-Basics (http://anonym.to/?http://opensa.dantarion.com/wiki/IC-MemoryMap#Float_IC-Basics)

Can it be done through Brawlbox, PSA, or Hex?


I want to alter the shield shrink/recharge/refresh rates for my character's Guard System. If it's possible, then I'll also change some other stuff.

If you don't know, do you think you could ask some of the people at P:M? I'd really like to know if it's possible to alter.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: The Main Event on August 11, 2012, 09:15:13 AM
Box crawl is something I definitely want to do.  I also want to make a custom box texture for Deadpool rather than just having Snake's box texture :)
This would actually be very good.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on August 22, 2012, 11:51:30 PM
Not being trying to be annoying. But anything new I know if it was something big you would post but even if it's small I would like to know. Plus you haven't posted in here since the 11th (my birthday).


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Kagemaru on August 23, 2012, 01:17:54 AM
Pretty sure he's long gone again... he'll probably post again when he gets back.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 23, 2012, 05:29:05 AM
Actually, I got back from my holidays abroad last Friday.  I've just had nothing to say here because I have no updates.  Literally none.  I was quite content with this chillin on page 3 or whatever it was.

Mainly because I've been doing a summer placement job and have work to do, as well as not really caring to do any sort of Brawl modding.

Although in something completely unrelated I now have 1000 subs on Youtube :af:  So that's something I guess 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 23, 2012, 01:44:47 PM
Hey SDoom, do you know if it's possible to alter Float IC Basics?

These: [url]http://opensa.dantarion.com/wiki/IC-MemoryMap#Float_IC-Basics[/url] ([url]http://anonym.to/?http://opensa.dantarion.com/wiki/IC-MemoryMap#Float_IC-Basics[/url])

Can it be done through Brawlbox, PSA, or Hex?


I want to alter the shield shrink/recharge/refresh rates for my character's Guard System. If it's possible, then I'll also change some other stuff.

If you don't know, do you think you could ask some of the people at P:M? I'd really like to know if it's possible to alter.

^ This has been here for about two weeks. Just after you left.


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 23, 2012, 03:09:04 PM
^ This has been here for about two weeks. Just after you left.

My P:M peepz tell me it requires ASM codes.  So you can't alter them via PSA. 


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Royal_Blade on August 23, 2012, 04:34:26 PM
My P:M peepz tell me it requires ASM codes.  So you can't alter them via PSA. 
Ah... Ok.

Do those codes get inserted into brawl like all other codes? If so, could I send you a PM with a list of things that I'd like changed?


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: ThyLASA on August 23, 2012, 11:01:09 PM
Actually, I got back from my holidays abroad last Friday.  I've just had nothing to say here because I have no updates.  Literally none.  I was quite content with this chillin on page 3 or whatever it was.

Mainly because I've been doing a summer placement job and have work to do, as well as not really caring to do any sort of Brawl modding.

Although in something completely unrelated I now have 1000 subs on Youtube :af:  So that's something I guess 

That's cool bruh I'm happy for ya



Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: xZedkiel on August 23, 2012, 11:20:40 PM
SDo0m, how are ya buddy?
I know you don't take requests, but at least one for meeee?

Request:
Keep enjoying your life! :D


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Chaos_Knight on August 23, 2012, 11:25:29 PM
SDo0m, how are ya buddy? I know you don't take requests, but at least one for meeee? Request:
Keep enjoying your life! :D
I support this. Make it happen! :af:


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SwingSet on August 24, 2012, 02:22:14 PM
SDo0m, how are ya buddy?
I know you don't take requests, but at least one for meeee?

Request:
Keep enjoying your life! :D
Couldn't have said it better myself.  ;D


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 24, 2012, 02:23:51 PM
Ah... Ok.

Do those codes get inserted into brawl like all other codes? If so, could I send you a PM with a list of things that I'd like changed?

If you mean via .gct then yeah I believe so

SDo0m, how are ya buddy?
I know you don't take requests, but at least one for meeee?

Request:
Keep enjoying your life! :D

I support this. Make it happen! :af:

Couldn't have said it better myself.  ;D

That's cool bruh I'm happy for ya

Aww thanks guys :3


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on August 29, 2012, 08:47:28 AM
Apologies for double posting, but here's another Q&A video.  Ask stuff on the video itself preferably:

Woot 1000 subs! - Q&A Session 2 (http://www.youtube.com/watch?v=G753CY1L-KU#ws)


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SouthCraft on August 29, 2012, 09:32:40 AM
Apologies for double posting, but here's another Q&A video.  Ask stuff on the video itself preferably:

Woot 1000 subs! - Q&A Session 2 ([url]http://www.youtube.com/watch?v=G753CY1L-KU#ws[/url])
Congrats with 1k subs!


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: Chaos_Knight on August 29, 2012, 09:47:17 AM
http://youtu.be/xd1lURjdy4I (http://youtu.be/xd1lURjdy4I)


*subscribes*


Title: Re: SDo0m's Dark Void: School is done, time for some Deadpool! Moveset in OP
Post by: SiLeNtDo0m on November 09, 2012, 10:47:04 AM
Just a random animation stream: http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)

I'll be animating random stuff for the next few hours

EDIT: And it's over now.  So few came to watch :(  Cheers to those who did though.  Data_Drain in particular.

http://www.twitch.tv/silentdo0m/b/338848499 (http://www.twitch.tv/silentdo0m/b/338848499)


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: ThyLASA on November 10, 2012, 09:09:56 AM
Naw, bro I came and watched I just didn't make a account


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: SiLeNtDo0m on November 10, 2012, 10:00:47 AM
Naw, bro I came and watched I just didn't make a account

Aha so you were the 4th viewer XD 

I have a surprise coming up fairly soon.  I know it will make you of all people happy.


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: ThyLASA on November 10, 2012, 10:05:30 AM
Aha so you were the 4th viewer XD 

I have a surprise coming up fairly soon.  I know it will make you of all people happy.

I can't wait to see your surprise  :happy:


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: Beyond on November 10, 2012, 10:06:32 AM
Aha so you were the 4th viewer XD 

I have a surprise coming up fairly soon.  I know it will make you of all people happy.

I like surprises. 

I hope it's a pony! :happy:


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: ThyLASA on November 10, 2012, 10:10:56 AM

I like surprises. 

I hope it's a pony! :happy:

Beyond wrong place todo this and I'm very late. Thank you very much for making that Taskmaster model I've been wanting one for so long


Title: Re: SDo0m's Dark Void: Back to school, taking it easy
Post by: SiLeNtDo0m on November 10, 2012, 11:20:19 AM

I like surprises. 

I hope it&#039;s a pony! :happy:

Pony's are for girly girlies.  Real men want MOVESETS:

Taskmaster

The efficient and deadly trained mercenary Taskmaster is here to bring a world of hurt to the cast of Brawl.  Taskmaster's photographic reflexes means his moveset is one of extreme versatility.  A real jack-of-all trades character, he has the ability to choose to use his sword and shield or fight in hand-to-hand combat.  Think Zelda/Sheik but packed into one character who can swiftly change playstyles.  He's sure to make his foes his asskickees.  

STATS

Character Over - Link
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 7/10 Pretty fast and relentless on the ground
Air Speed - 4/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - ?/10 His combo ability is dependent on whether or not he has his sword and shield equipped.  Combos and attack speed are exchanged for power when they're equipped.
Priority - ?/10 Again dependent on whether or not his sword and shield are equipped.  His priority is better with the sword and shield due to the hitboxes lasting a little longer and having the advantage of a sword (no hurtboxes on the sword).
Power - ?/10 Average power.  Read the combo speed bit.  Less power in hand-to-hand combat but more speed.
Weight - 106 (Heavyweight)

SHARED MOVES

These are the moves that he does in sword and shield equipped and unequipped

N Air - A single fast aerial kick with a similar athleticism to Spidey (his jumping Medium in MvC3).  Fast with a little more knockback than Link's NAir but the hitbox doesn't linger for as long.  11% initial, 6% after

B Throw - Taskmaster kicks the foe behind and overhead then fires a quick gunshot before they drop (his backward ground throw in MvC3).  A long throw but fairly strong throw.  10%

U Throw - An upward handstand kick not dissimilar to Pit's or Sheik's U Throws.  Kills vertically at very high % (180%+).  8%

D Throw - Taskmaster throws the foe to the ground, then fires a gunshot while they're down (his forward ground throw in MvC3).  Sets the foe in a knockdown status much like Snake's DThrow.  8%

Neutral B: Aim Master - Taskmaster's signature projectile attack.  Unlike Link's arrows, they do a set damage and go a set distance and are unaffected by gravity.  Charging them instead allows you to fire multiple arrows (up to three).  5% (each arrow)

Down B: Weapon Switch - Toggle between sheathing Taskmaster's sword and shield.  Relatively quick to make switching efficient and effective.  0%


SWORD AND SHIELD MOVES

These are the moves he uses when his sword and shield are equipped

AAA - A jab with the hilt of the sword followed by two wide arcing slashes (similar to his standing light to standing medium to standing heavy in MvC3).  Slightly slow to start up comparative to most jabs but long reach and good power.  12%

F Tilt - A rather vicious forward stab.  Slightly slow to start up and doesn't cover an arc but covers a fantastic forward distance.  Hitbox also lingers for a bit.  14% initial, 8% after

U Tilt - An upward lunge with the blade much like Ike's U Tilt.  Slightly faster startup but the hitbox doesn't last as long as Ike's U Tilt.  12%

D Tilt - A low and fairly slow but strong swipe across the body from inside to out.  Has a sweetspot near the hilt of the sword that meteors the opponent.  10%

Dash Attack - Taskmaster charges forward shield first in the same fashion as Cpt America's Charging Star in MvC.  Pretty fast startup, high base knockback but low knockback growth, hits the foe forward, high end lag.  10% initial, 6% after


F Smash - A slow but very powerful and long range arcing slash (Sword Master from MvC3).  Similar to Ike's F Smash with less power and more reach (since he moves forward in addition to the wide arc).  20-28%

U Smash - A shield smash upwards (launcher from MvC3).  Good vertical kill potential and overall his most well rounded smash attack.  16-22%

D Smash - A relatively fast startup low ground slash that hits the foe at an upward back angle.  Pressing A again can follow up this move with a second slash that hits behind Taskmaster.  Second slash is weaker than the first and hits at a low angle.  15%

F Air - A fearsome forward slash with a large arc (jumping heavy in MvC3).  Quite large end large, medium startup but excellent reach and power.  16%

B Air - A strong backfist with the shield.  Medium startup, good power.  Comparable to Falcon's BAir but with more reach.  14%

U Air - An fast upward shield smash.  Fairly low base knockback, good knockback growth.  Ideal for juggling.  11%

D Air - A fairly slow downward stab.  High damage, meteor smash at the hilt of the sword, short lasting hitbox, high landing lag and punishable if it misses.  15% on meteor 16% everywhere else


F Throw - Taskmaster stabs the foe, lifts them up slightly and fires a shot to the head (Sting Master from MvC3).  Sends foes at a regular diagonal angle.  Highest damage throw.  12%


Side B: Guard Master - Taskmaster places his shield up readying for the ultimate defensive technique.  This can be tilted or smashed (like Samus' Side B).  The tilted version comes out pretty fast and blocks all projectiles.  The smashed version works as an extremely powerful counter.  Slower startup than all other counters, more endlag and Taskmaster retains the damage he takes from the attack but in exchange the counter deals a massive 2x the damage received.  ?%

Up B: Stars and Stripes - A rising uppercut with the shield used for vertical kills and recovery.  Has some frames of super armour near the start.  11%


HAND-TO-HAND MOVES

Here are his moves with his sword and shield sheathed.

AAAA - A quick left jab followed by a right gut punch followed by a left knee kick finishing with a right back roundhouse.  Quick and fierce.  11%

F Tilt - A jumping back roundhouse.  Similar to Guile's forward heavy kick in the SF games.  Pretty quick and rounded tilt.  9%

U Tilt - A swift uppercut.  Fairly mediocre reach but decent damage and combo ability.  10%

D Tilt - A fierce sweep kick across the body.  Similar to Alex's crouching heavy kick in SF3 3rd Strike.  Hits to foe behind and away from Taskmaster.  His slowest but strongest tilt.  12%

Dash Attack - A swift forward rolling attack very similar to Snake's dash attack.  Very fast startup but punishable endlag.  9%


F Smash - A fast flip kick similar to Spider-Man's standing heavy kick in the MvC games.  Quick with great forward reach but below average damage.  Knockback angle is dependent on when you land the move.  13-18%

U Smash - A quick angled double upward kick.  Good vertical reach but poor horizontal reach and low startup and endlag.  16-22%

D Smash - A fast low hitting sweep on both sides in a similar fashion to Samus' D Smash but instead it hits forward and at a lower angle.  15-20%


F Air - A powerful but slow heel kick.  Long startup and end lag but high damage and meteors foes down at a slight angle at the sweetspot.  15%

B Air - A double back kick very similar to Link's B Air.  Quick with good reach but connecting the two hits can be a little awkward.  13%

U Air - A simple flipkick akin to Cpt Falcon's.  Fast with good combo potential.  9%

D Air - A piston kick downwards much like Cpt America's down aerial heavy kick in MvC3.  A faster but weaker meteor than the F Air that will always meteor the foe.  11%


F Throw - Taskmaster slams the foe onto the ground then donkey kicks them as they bounce back up.  Highest knockback throw.  11%


Side B: Mercenary Rush - A rekka style move inspired by Iron First with three stages that can be directed forward, up or down on the 2nd and 3rd stages:
1st stage: A fierce and quick headbutt with low reach. 5%
2nd stage (forward): A hard gut punch again with low reach. 9%
2nd stage (up): A quick upward heel kick.  8%
2nd stage (down): A quick low kick to the shin.  8%
3rd stage (forward):  A strong shoulder barge that moves Taskmaster forward.  11%
3rd stage (up): Two upward kicks in succession to launch the foe.  12%
3rd stage (down): A crescent heel smash that meteors foes both grounded and airbourne.  12%

Up B: Quantum Leap - Taskmaster does a leaping somersault into the sky.  It deals no damage and has no sort of invulnerability, but with an additional press of B Taskmaster will throw his energy webbing to tether to the closest ledge.  If you are not close to the ledge, it will work as a whip similar to Ivysaur's Up B with sweetspots at the tip of the web.  12% at tip, 5% everywhere else.

---------------

Final Smash: Legion Arrow - Taskmaster readies his bow then launches a fierce barrage of arrows straight forward dealing massive damage.  Then he launches one final powerful arrow to finish the foe.  50%


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Chaos_Knight on November 10, 2012, 11:42:04 AM
Finally a new psa for Link and it's Taskmaster. :happy:


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: ThyLASA on November 10, 2012, 11:42:53 AM
I'ma at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) for words....this sounds like its going to be a great PSA :happy:


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Solar99 on November 10, 2012, 12:00:25 PM
Pony's are for girly girlies.  Real men want MOVESETS:
Taskmaster
The efficient and deadly trained mercenary Taskmaster is here to bring a world of hurt to the cast of Brawl.  Taskmaster's photographic reflexes means his moveset is one of extreme versatility.  A real jack-of-all trades character, he has the ability to choose to use his sword and shield or fight in hand-to-hand combat.  Think Zelda/Sheik but packed into one character who can swiftly change playstyles.  He's sure to make his foes his asskickees.   STATS Character Over - Link Size - 7/10 Tall.  Same height as Snake and other human characters Running Speed - 7/10 Pretty fast and relentless on the ground Air Speed - 4/10 Decent air mobility and medicore air speed.  Better than Snake's Combo Speed - ?/10 His combo ability is dependent on whether or not he has his sword and shield equipped.  Combos and attack speed are exchanged for power when they're equipped. Priority - ?/10 Again dependent on whether or not his sword and shield are equipped.  His priority is better with the sword and shield due to the hitboxes lasting a little longer and having the advantage of a sword (no hurtboxes on the sword). Power - ?/10 Average power.  Read the combo speed bit.  Less power in hand-to-hand combat but more speed. Weight - 106 (Heavyweight) SHARED MOVES These are the moves that he does in sword and shield equipped and unequipped N Air - A single fast aerial kick with a similar athleticism to Spidey (his jumping Medium in MvC3).  Fast with a little more knockback than Link's NAir but the hitbox doesn't linger for as long.  11% initial, 6% after B Throw - Taskmaster kicks the foe behind and overhead then fires a quick gunshot before they drop (his backward ground throw in MvC3).  A long throw but fairly strong throw.  10% U Throw - An upward handstand kick not dissimilar to Pit's or Sheik's U Throws.  Kills vertically at very high % (180%+).  8% D Throw - Taskmaster throws the foe to the ground, then fires a gunshot while they're down (his forward ground throw in MvC3).  Sets the foe in a knockdown status much like Snake's DThrow.  8% Neutral B: Aim Master - Taskmaster's signature projectile attack.  Unlike Link's arrows, they do a set damage and go a set distance and are unaffected by gravity.  Charging them instead allows you to fire multiple arrows (up to three).  5% (each arrow) Down B: Weapon Switch - Toggle between sheathing Taskmaster's sword and shield.  Relatively quick to make switching efficient and effective.  0% SWORD AND SHIELD MOVES These are the moves he uses when his sword and shield are equipped AAA - A jab with the hilt of the sword followed by two wide arcing slashes (similar to his standing light to standing medium to standing heavy in MvC3).  Slightly slow to start up comparative to most jabs but long reach and good power.  12% F Tilt - A rather vicious forward stab.  Slightly slow to start up and doesn't cover an arc but covers a fantastic forward distance.  Hitbox also lingers for a bit.  14% initial, 8% after U Tilt - An upward lunge with the blade much like Ike's U Tilt.  Slightly faster startup but the hitbox doesn't last as long as Ike's U Tilt.  12% D Tilt - A low and fairly slow but strong swipe across the body from inside to out.  Has a sweetspot near the hilt of the sword that meteors the opponent.  10% Dash Attack - Taskmaster charges forward shield first in the same fashion as Cpt America's Charging Star in MvC.  Pretty fast startup, high base knockback but low knockback growth, hits the foe forward, high end lag.  10% initial, 6% after F Smash - A slow but very powerful and long range arcing slash (Sword Master from MvC3).  Similar to Ike's F Smash with less power and more reach (since he moves forward in addition to the wide arc).  20-28% U Smash - A shield smash upwards (launcher from MvC3).  Good vertical kill potential and overall his most well rounded smash attack.  16-22% D Smash - A relatively fast startup low ground slash that hits the foe at an upward back angle.  Pressing A again can follow up this move with a second slash that hits behind Taskmaster.  Second slash is weaker than the first and hits at a low angle.  15% F Air - A fearsome forward slash with a large arc (jumping heavy in MvC3).  Quite large end large, medium startup but excellent reach and power.  16% B Air - A strong backfist with the shield.  Medium startup, good power.  Comparable to Falcon's BAir but with more reach.  14% U Air - An fast upward shield smash.  Fairly low base knockback, good knockback growth.  Ideal for juggling.  11% D Air - A fairly slow downward stab.  High damage, meteor smash at the hilt of the sword, short lasting hitbox, high landing lag and punishable if it misses.  15% on meteor 16% everywhere else F Throw - Taskmaster stabs the foe, lifts them up slightly and fires a shot to the head (Sting Master from MvC3).  Sends foes at a regular diagonal angle.  Highest damage throw.  12% Side B: Guard Master - Taskmaster places his shield up readying for the ultimate defensive technique.  This can be tilted or smashed (like Samus' Side B).  The tilted version comes out pretty fast and blocks all projectiles.  The smashed version works as an extremely powerful counter.  Slower startup than all other counters, more endlag and Taskmaster retains the damage he takes from the attack but in exchange the counter deals a massive 2x the damage received.  ?% Up B: Stars and Stripes - A rising uppercut with the shield used for vertical kills and recovery.  Has some frames of super armour near the start.  11% HAND-TO-HAND MOVES Here are his moves with his sword and shield sheathed. AAAA - A quick left jab followed by a right gut punch followed by a left knee kick finishing with a right back roundhouse.  Quick and fierce.  11% F Tilt - A jumping back roundhouse.  Similar to Guile's forward heavy kick in the SF games.  Pretty quick and rounded tilt.  9% U Tilt - A swift uppercut.  Fairly mediocre reach but decent damage and combo ability.  10% D Tilt - A fierce sweep kick across the body.  Similar to Alex's crouching heavy kick in SF3 3rd Strike.  Hits to foe behind and away from Taskmaster.  His slowest but strongest tilt.  12% Dash Attack - A swift forward rolling attack very similar to Snake's dash attack.  Very fast startup but punishable endlag.  9% F Smash - A fast flip kick similar to Spider-Man's standing heavy kick in the MvC games.  Quick with great forward reach but below average damage.  Knockback angle is dependent on when you land the move.  13-18% U Smash - A quick angled double upward kick.  Good vertical reach but poor horizontal reach and low startup and endlag.  16-22% D Smash - A fast low hitting sweep on both sides in a similar fashion to Samus' D Smash but instead it hits forward and at a lower angle.  15-20% F Air - A powerful but slow heel kick.  Long startup and end lag but high damage and meteors foes down at a slight angle at the sweetspot.  15% B Air - A double back kick very similar to Link's B Air.  Quick with good reach but connecting the two hits can be a little awkward.  13% U Air - A simple flipkick akin to Cpt Falcon's.  Fast with good combo potential.  9% D Air - A piston kick downwards much like Cpt America's down aerial heavy kick in MvC3.  A faster but weaker meteor than the F Air that will always meteor the foe.  11% F Throw - Taskmaster slams the foe onto the ground then donkey kicks them as they bounce back up.  Highest knockback throw.  11% Side B: Mercenary Rush - A rekka style move inspired by Iron First with three stages that can be directed forward, up or down on the 2nd and 3rd stages: 1st stage: A fierce and quick headbutt with low reach. 5% 2nd stage (forward): A hard gut punch again with low reach. 9% 2nd stage (up): A quick upward heel kick.  8% 2nd stage (down): A quick low kick to the shin.  8% 3rd stage (forward):  A strong shoulder barge that moves Taskmaster forward.  11% 3rd stage (up): Two upward kicks in succession to launch the foe.  12% 3rd stage (down): A crescent heel smash that meteors foes both grounded and airbourne.  12% Up B: Quantum Leap - Taskmaster does a leaping somersault into the sky.  It deals no damage and has no sort of invulnerability, but with an additional press of B Taskmaster will throw his energy webbing to tether to the closest ledge.  If you are not close to the ledge, it will work as a whip similar to Ivysaur's Up B with sweetspots at the tip of the web.  12% at tip, 5% everywhere else. --------------- Final Smash: Legion Arrow - Taskmaster readies his bow then launches a fierce barrage of arrows straight forward dealing massive damage.  Then he launches one final powerful arrow to finish the foe.  50%

(http://i45.tinypic.com/zn1rf6.gif)
All of my hype. :srs:


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 10, 2012, 12:02:00 PM
Wait1 animation:

(http://gifninja.com/animatedgifs/380520/taskwait1.gif)

There's also a separate Wait animation for when he has his weapons sheathed.  It looks sexy though I'll keep it under wraps for the time being.  I've also made the walking and running animations.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Mareeo 64 on November 10, 2012, 12:05:54 PM
Wow :srs: very nice dude :P [/understatement]


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Carnage on November 10, 2012, 12:10:42 PM
not gonna be exited i saw too many animations of projects that were never finished by sdoom this time i wont get my hopes up.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 10, 2012, 12:17:27 PM
not gonna be exited i saw too many animations of projects that were never finished by sdoom this time i wont get my hopes up.

That's the spirit!


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: slayermarth101 on November 10, 2012, 12:21:30 PM
not gonna be exited i saw too many animations of projects that were never finished by sdoom this time i wont get my hopes up.
That's the spirit!
Lol'd

Though it's true. I'll do the same for now.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Carnage on November 10, 2012, 12:39:04 PM
Lol'd

Though it's true. I'll do the same for now.
im sorry but its true sdoom  you usualy lose  the hype around the B attacks and then the project gets on hold i remenber quite afew without even trying too much.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Albafika on November 10, 2012, 12:41:27 PM
im sorry but its true sdoom  you usualy lose  the hype around the B attacks and then the project gets on hold i remenber quite afew without even trying too much.
It's not around the B Attacks. It's around the coding of B Attacks. :P


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: DoctorFlux(Mariodk) on November 10, 2012, 12:47:52 PM
i just knew you will make taskmaster
you almost always make animetions for a model from beyond mostly if it is someone from marvel xd
also saw the vegeta animetions
if you got any new just send them to me
vegeta is almost done just SFX part left on the moveset: SFX pack/SFX IDs in PSA to match SFX pack
and then Alts.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 10, 2012, 12:49:27 PM
It's not around the B Attacks. It's around the coding of B Attacks. :P

Which is why I'm tackling them first this time.  If they go wrong, less time would've been wasted.  If they go right then it's smooth sailing from there and nothing will stop the release.  You guys can address your excitement/hype (or in this case lackthereof) as much as you want (or don't want to, whatever) when it comes down to it, it's my time being invested not yours.  I'll see how this plays out.
This isn't addressed to you specifically btw Alba, just a general message.  Might not even apply to you at all necessarily.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Beyond on November 10, 2012, 12:52:26 PM

*Announces Hype

I like how he borrows moves from his MvC moveset and aspects from the Brawl casts. Just how I'd want a Brawl Taskmaster to play.

(http://static.fjcdn.com/pictures/Taskmaster_df9109_3928642.jpg)


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Albafika on November 10, 2012, 12:57:14 PM
Which is why I'm tackling them first this time.  If they go wrong, less time would've been wasted.  If they go right then it's smooth sailing from there and nothing will stop the release.  You guys can address your excitement/hype (or in this case lackthereof) as much as you want (or don't want to, whatever) when it comes down to it, it's my time being invested not yours.  I'll see how this plays out.
I understand the fustration. I mean, I know how to code Geno's Specials, but here I am. Hopefully we'll have him done for the holy days.

I too see how working on the Specials first could work well. I mean, you're doing the hardest part first while you're interested in the project, and if it works, before you interest fades they'll already be all done, and all that's left is the easy stuff like the A attacks and aesthetic GFXs/SFXs.

Good luck with this! Can't wait to see the turn out.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Kaye Cruiser on November 10, 2012, 12:58:57 PM
*looks at the preview* ...Not gonna lie, I had my eyes glued to that mesmerizing shield the entire time. ¦D

But I'm loving the sound of this Taskmaster PSA. It's always good to have something new and unique for Link. Looking forward to the results. :3


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Velen on November 10, 2012, 01:21:29 PM
*looks at the preview* ...Not gonna lie, I had my eyes glued to that mesmerizing shield the entire time. ¦D

But I'm loving the sound of this Taskmaster PSA. It's always good to have something new and unique for Link. Looking forward to the results. :3

Couldn't agree with you more on that. I liked what I saw and read, Sdo0m.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 11, 2012, 01:19:58 PM
Just a very little something to mark a weekend of progress lol

Setting myself a new Task(master) (http://www.youtube.com/watch?v=n6-NM9lWkEQ#ws)


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Zikkh on November 11, 2012, 02:15:43 PM
Already commented on the video , love it dude. Amazing animations.
Are you gonna make any bone edits , kinda like you did to the Bomberman?
Just curious.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 11, 2012, 02:32:34 PM
Already commented on the video , love it dude. Amazing animations.
Are you gonna make any bone edits , kinda like you did to the Bomberman?
Just curious.

Nope


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Psycho Philia on November 11, 2012, 02:40:08 PM
I thought I would hear some news related to Dave Lizewski, but it seems it's not the case... Too bad... Anyway, Taskmaster, even if I read comics a long time ago, is a character that I unfortunately don't know... However, I know he in marvel vs capcom 3, but as I never played this game... But, a versatile character like him can be interesting, I'll watch periodically news about him!


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Tormod on November 11, 2012, 08:02:45 PM
*pops in* ooo a new moveset! As always, the animations are looking pro as ever.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Kagemaru on November 11, 2012, 09:34:15 PM
I saw that this thread got some attention. Then i watched the video. I'm excited. Your animations are always top notch and if you finish it... I'm pretty sure this is permanently going on my Brawl.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 12, 2012, 11:43:47 AM
*pops in* ooo a new moveset! As always, the animations are looking pro as ever.

I thought I would hear some news related to Dave Lizewski, but it seems it's not the case... Too bad... Anyway, Taskmaster, even if I read comics a long time ago, is a character that I unfortunately don't know... However, I know he in marvel vs capcom 3, but as I never played this game... But, a versatile character like him can be interesting, I'll watch periodically news about him!

Long time no see sirs!  Glad to see I've piqued your curiosity.  Hope I'll be able to deliver the goods.

I saw that this thread got some attention. Then i watched the video. I'm excited. Your animations are always top notch and if you finish it... I'm pretty sure this is permanently going on my Brawl.

And of course, many thanks to you too sir.  I'll need to make a couple of compromises to my original moveset idea due to a lack of subactions in Link's .pac file:

- D Tilt will be shared (hand-to-hand combat version)
- B Air will be shared (hand-to-hand combat version)
- D Air will be shared (hand-to-hand combat version)
- Side B (Mercenary Rush) will be usable on the ground only (this change is an absolute necessity due to how many subactions this move would use otherwise)



Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Leon Exodio on November 13, 2012, 04:58:10 PM
Taskmaster this seems awesome i know very little about him but  looks awesome so far


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Chaos_Knight on November 13, 2012, 05:26:37 PM
Hmmm.....do I want pie...or Taskmaster...... :>.>:


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Sollux Captor on November 14, 2012, 06:19:40 AM
sDo0m you owe me a pie.  :af:


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: ThyLASA on November 24, 2012, 11:24:44 AM
Ahhh ik if you did anything big you would post it. but how's animation progress going my dear ol' chap


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 25, 2012, 03:36:03 PM
Really just done the Neutral B animations.  Been wrapped up with the school play as of late.  As I said before, I'll tackle the specials first then move onto normals and other details afterwards.


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: Boygos on November 26, 2012, 03:34:08 PM
not gonna be exited i saw too many animations of projects that were never finished by sdoom this time i wont get my hopes up.
Meh..
That's not a problem to me. More previews = more entertainment

But I'm still waiting on Deadpool


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 26, 2012, 03:45:37 PM
Meh..
That's not a problem to me. More previews = more entertainment

But I'm still waiting on Deadpool


Let me lay it down straight and honest with how my PSAs will be going:

- Vegeta will be the first to be released most likely thanks to MarioDK.  Hopefully it won't take too long, but that's really down to MarioDK more than me.  Though once this release is out I plan on revising a few things to make the moveset feel overall more coherent rather than a bunch of cool, flashy, canon moves.  The cool flashy stuff will lose its lustre after a while, but a well designed moveset is never not fun.

- Taskmaster's next in line because I feel my development plan for him is more secure than for my other characters despite the fact that he has had less development than others.  I plan on setting up a couple of animation streams in the future where I work on Taskmaster animations so stay tuned for those (partially so you guys can check it out and partially so that I keep focused with it).

- Deadpool and Metal Sonic are also still in the mix but they shall come afterwards.  Whenever I try to focus on more than one project at a time it fails miserably so I'll take it one step at a time.  Note that both have had a good amount of animation progress overall.

- Everyone else is just sipping tea with Beyond's crew at the moment.

So yeah....pie for everyone

(http://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/Yatala_BigPie.jpg/800px-Yatala_BigPie.jpg)


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: DoctorFlux(Mariodk) on November 26, 2012, 04:03:16 PM
Let me lay it down straight and honest with how my PSAs will be going:

- Vegeta will be the first to be released most likely thanks to MarioDK.  Hopefully it won't take too long, but that's really down to MarioDK more than me.  Though once this release is out I plan on revising a few things to make the moveset feel overall more coherent rather than a bunch of cool, flashy, canon moves.  The cool flashy stuff will lose its lustre after a while, but a well designed moveset is never not fun.

- Taskmaster's next in line because I feel my development plan for him is more secure than for my other characters despite the fact that he has had less development than others.  I plan on setting up a couple of animation streams in the future where I work on Taskmaster animations so stay tuned for those (partially so you guys can check it out and partially so that I keep focused with it).

- Deadpool and Metal Sonic are also still in the mix but they shall come afterwards.  Whenever I try to focus on more than one project at a time it fails miserably so I'll take it one step at a time.  Note that both have had a good amount of animation progress overall.

- Everyone else is just sipping tea with Beyond's crew at the moment.

So yeah....pie for everyone

([url]http://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/Yatala_BigPie.jpg/800px-Yatala_BigPie.jpg[/url])
infact vegeta is almost done and uploading the video now but i have to send you the Fitwolf.pac(before edited in brawlbox/added model changers) since the Fitwolf.pac i edited in brawlbox does not work in brawlbox anymore (hope blackjax will fix that on Brawlbox with PSA)


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on November 26, 2012, 04:18:16 PM
infact vegeta is almost done and uploading the video now but i have to send you the Fitwolf.pac(before edited in brawlbox/added model changers) since the Fitwolf.pac i edited in brawlbox does not work in brawlbox anymore (hope blackjax will fix that on Brawlbox with PSA)

Wonderful!  Also, I loled at this:

whats left on vegeta:
-make CSP/BPs
-wait a year for release it just to troll vegeta fanboys here
-just kidding will release it as soon i got the other hacks i wanted to release with vegeta ready

;D


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: ItalianStallion on November 26, 2012, 10:36:48 PM
That pie was delicious!


Title: Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses...
Post by: SiLeNtDo0m on December 08, 2012, 12:44:26 PM
Streaming Taskmaster animation goodness.  Unlike my other streams, I won't be using my mic: http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)

Also just a heads up as to why progress has been slow is because of university related things.  Since I'm applying for uni this year, I've been anxiously waiting offers and interviews etc.  I've received two interview offers so far (one of which from my first choice uni :D) and I have my first one next Wednesday so I've been pretty busy with stuff.


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: JamietheAuraUser on December 08, 2012, 12:51:20 PM
Say, SDo0m, did you get my PM?


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: Sollux Captor on December 08, 2012, 03:51:48 PM
you're bringing back metal sonic :af2: thank you! by the way that pie was great.


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: SiLeNtDo0m on December 08, 2012, 04:02:25 PM
Say, SDo0m, did you get my PM?

Yeah I saw it, and it's something I've acknowledged since I released it all that time ago.  Wind hitboxes won't help at all, there's not really much I can do to make it more reliable.

you're bringing back metal sonic :af2: thank you! by the way that pie was great.

That's...not gonna be for a good while though.  I did say he's coming after Taskmaster


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: JamietheAuraUser on December 08, 2012, 04:41:10 PM
I figured they would, since time slow causes people to be doubly affected by wind due to decreased movement speed, so you could just aim a whole bunch of wind effects at the attack's centre to hold the foe in place. Then again, I know next to nothing about Brawl hacking. How is it that characters escape from that move, anyway? Would it help if the initial punch was a spike if used on a grounded enemy (like Snake's FTilt)?

Anyway, I don't have much else to say since I know next to nothing about this Taskmaster dude, and your PSAs never sound as cool on paper as they end up being in actual use.


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: Sollux Captor on December 08, 2012, 05:12:23 PM

That's...not gonna be for a good while though.  I did say he's coming after Taskmaster

im fine as long as metal is made


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: SiLeNtDo0m on December 08, 2012, 05:28:27 PM
im fine as long as metal is made

Cool, thanks for the patience dude.

Next Taskmaster video preview will be when I code the sword and shield specials.  I've animated them all, just need to PSA them up.


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: ThyLASA on December 08, 2012, 05:40:17 PM
im fine as long as metal is made

 Lol yeah patient my friend. I've wanted so long for taskmaster. And now he's being made.

Cool, thanks for the patience dude.

Next Taskmaster video preview will be when I code the sword and shield specials.  I've animated them all, just need to PSA them up.

 Ohhh I can't wait to see that


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: SiLeNtDo0m on December 11, 2012, 03:45:03 PM
A small taster of the hand-to-hand combat Side B:

TaskmasterRekka (http://www.youtube.com/watch?v=OE0QuQJlnPg#ws)

Note that this is not one continuous animation, but six smaller animations one after the other.  Hence why the transitions near the ends of each attack look a little off.


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: AnImAiNe on December 11, 2012, 04:00:51 PM
thats a brutal  looking combo. i find it interesting that there is a head butt in there


Title: Re: SDo0m's Dark Void: Streaming+University related things
Post by: MandoWolfe on December 11, 2012, 08:59:35 PM
i gotta hand it to you SDoom, When it comes to animation and overall flow of the PSA, you certainly are the best. :D even though i dont really know much about TaskMaster, it makes me want to play this PSA. the animation seems incredible.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on December 12, 2012, 02:44:54 PM
i gotta hand it to you SDoom, When it comes to animation and overall flow of the PSA, you certainly are the best. :D even though i dont really know much about TaskMaster, it makes me want to play this PSA. the animation seems incredible.

Much appreciate it sir ಠ_ರೃ


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Raging Demon on December 12, 2012, 09:20:23 PM
This is just completely awesome, and i'm glad to hear you are still trying to finish some of your PSAs now to play the waiting game. Top score YEAH!~

Anyways, there should be a "That Right LEG!" option b/c all the kicking attacks in that animation seem to be with his right leg... 3times in a row. I found that the most interesting of all.

You have the Best looking animations known to hackers, and most if not all moves actually look like they belong with the original Chars. They look Genuine.

If the way you do Taskmaster works as planned, will you be doing future PSAs like that??


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Anivernage on December 13, 2012, 01:29:15 AM
Sdo0m ill just say.
Good to see you back PSAing the animations look incredible as always, cant wait to see more of Taskmaster, hope you can go to the University you want. ;D

Well thats all. Ill be in the lurking in the shadows until more news.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on December 15, 2012, 08:31:14 AM
This is just completely awesome, and i'm glad to hear you are still trying to finish some of your PSAs now to play the waiting game. Top score YEAH!~

Anyways, there should be a "That Right LEG!" option b/c all the kicking attacks in that animation seem to be with his right leg... 3times in a row. I found that the most interesting of all.

You have the Best looking animations known to hackers, and most if not all moves actually look like they belong with the original Chars. They look Genuine.

If the way you do Taskmaster works as planned, will you be doing future PSAs like that??

Haha well observed.  I did not really think about it too much when doing it.  I was just using Taskmaster and Iron Fist moveset videos as references for each of the attacks and for some reason all of them were on the right foot.  There is one more attack that I didn't show in the video which is a double kick so that's a total of 4 attacks out of 7 that involve kicking with the right leg lol.

And thank you very much for the kind words.  With regards to how I would do future PSAs, I always try my best to strive for better animations since it is what I most enjoy doing.  As a result I spend a lot of time trying to make them as good as I possibly can.  

Sdo0m ill just say.
Good to see you back PSAing the animations look incredible as always, cant wait to see more of Taskmaster, hope you can go to the University you want. ;D

Well thats all. Ill be in the lurking in the shadows until more news.


Thank you good sir and uni stuff is going well at the moment.  On Wednesday I had my first uni interview and they were impressed enough with my portfolio of art and animations that they gave me an offer directly afterwards ;D  It's almost Christmas, my grades are looking solid and I've got my first uni offer so spirits are high!

With regards to Taskmaster's progress, all the special animations are done and now and I'm working on coding them.  Just so you guys know (not sure if I mentioned this before or not) but I'm planning on also making a Project:M compatible version of Taskmaster as well as a normal one.  A video preview could potentially be ready by tomorrow if I'm lucky.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Kagemaru on December 15, 2012, 08:43:49 AM
Yep. Every time you release a video of animations... it makes me wanna step my game up.

I'm terribly competitive and I have to admit that your animations are a grade above mine. That combo for Taskmaster was just too amazing. Even though its not as fluid as it'll probably come out in-game once the PSA is done, it STILL looks like an amazing combo that is just one move.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on December 15, 2012, 09:34:25 AM
Yep. Every time you release a video of animations... it makes me wanna step my game up.

I'm terribly competitive and I have to admit that your animations are a grade above mine. That combo for Taskmaster was just too amazing. Even though its not as fluid as it'll probably come out in-game once the PSA is done, it STILL looks like an amazing combo that is just one move.

Well in all fairness bro I have been animating for a little longer than you.  Not to mention you animate to a greater degree of efficiency than I do haha


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Zikkh on December 15, 2012, 10:30:04 AM
I know I'm kinda late , but that/these animation(s) look totally awesome , I'm hyped for Taskmaster :P

Btw , I have a little question about P:M.
They just announced ZSS , and from her previews all of her animations seem to be the same. (just different effects like her cancel-able Neutral-B)
Does she have any new moves in terms of animations? Just curious haha :P


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on December 15, 2012, 10:36:09 AM
know I'm kinda late , but that/these animation(s) look totally awesome , I'm hyped for Taskmaster :P

Btw , I have a little question about P:M.
They just announced ZSS , and from her previews all of her animations seem to be the same. (just different effects like her cancel-able Neutral-B)
Does she have any new moves in terms of animations? Just curious haha :P


A couple yes though because of the nature of her playstyle we chose not to change much aesthetically.  We just altered the function of a number of her moves to better suit the Melee environment (although it sounds like I'm being a little nonchalant about it, despite the fact that there weren't too many animation changes there was still a lot of work that needed to be done for her).   


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: ItalianStallion on December 21, 2012, 02:24:02 AM
Do you plan on making a 15 minute version of that video on your poll?

Its just real sexy man. Just saying.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on December 21, 2012, 09:00:09 AM
Do you plan on making a 15 minute version of that video on your poll?

Its just real sexy man. Just saying.

No but the repeat button is always there my friend ;D

What I do plan on doing is a preview of all the specials when I'm done coding them.  It's going a little better now then it was before.  Nothing seemed to be working before :/


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Kagemaru on December 21, 2012, 09:51:29 AM
Sounds like you solved the problem you mentioned you were having in my stream. Cool beans. Taksmaster will be fun though I am kinda conflicted because I was planning to put Yoshimitsu there. xD


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Sollux Captor on December 21, 2012, 08:15:57 PM
sounds like the taskmaster is coming along quite nicely :)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Raging Demon on December 21, 2012, 08:29:37 PM
Sounds like you solved the problem you mentioned you were having in my stream. Cool beans. Taksmaster will be fun though I am kinda conflicted because I was planning to put Yoshimitsu there. xD

Yoshimitsu is the Best. omg...


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Giga Man on January 13, 2013, 06:52:43 PM
Hey, I just recently got the urge to try out some PSAs for the first time, and the first one I try is Bomberman. I just wanna know. Do you plan on working on him again? I would like to give you my feedback if you want it, but considering how old the PSA is now, you probably already know what improvements to make on it. I'll wait for your reply.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 14, 2013, 02:09:54 AM
I'm honestly not entirely sure.  The main thing that's holding it back as a whole is the fact that I can't use articles for the bombs which really restricts what I can do with him.  Also, I'm not a fan of how he plays at the moment in general.  My concept for his playstyle didn't really evolve quite how I wanted due to the fact that the bombs aren't articles.  So I guess I'd love to improve him but I can't in the way that I would ideally want to which is why I'm not really working on him for the time being.  Unless there's some big breakthrough in article modding I don't see myself returning to him.

In other news....no progress with anything.  Since I'm back to school and have exams and deadlines round the corner, my priorities have obviously been shifted.  Any free time that I've had for modding I've been spending on Project:M animations. 


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Carnage on January 14, 2013, 05:33:00 AM
sdoom just a quick question since you work on P:M any idea where i cand find ivisaur n-B gfx? from what i can tell you guys used a common gfx but its probably changed any idea where i can find it?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 14, 2013, 08:55:09 AM
It's was either in the Pokemon Trainer FS file or the Pokemon ef file.  Try for both the Pokemon Trainer and the Pokeball Pokemon.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Carnage on January 14, 2013, 10:05:22 AM
It's was either in the Pokemon Trainer FS file or the Pokemon ef file.  Try for both the Pokemon Trainer and the Pokeball Pokemon.
found it it was on the pokemontrainereff.pac thanks that beam looks cool maybe in the future i will use it for some beam attacks :P


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Giga Man on January 15, 2013, 05:28:54 PM
I'm honestly not entirely sure.  The main thing that's holding it back as a whole is the fact that I can't use articles for the bombs which really restricts what I can do with him.  Also, I'm not a fan of how he plays at the moment in general.  My concept for his playstyle didn't really evolve quite how I wanted due to the fact that the bombs aren't articles.  So I guess I'd love to improve him but I can't in the way that I would ideally want to which is why I'm not really working on him for the time being.  Unless there's some big breakthrough in article modding I don't see myself returning to him.

In other news....no progress with anything.  Since I'm back to school and have exams and deadlines round the corner, my priorities have obviously been shifted.  Any free time that I've had for modding I've been spending on Project:M animations.  

I understand. I'll hold off on my feedback then. I was just caught up in the moment because of how much potential I saw in Bomberman. I don't know the first thing about making PSAs, so I wouldn't be able to give you technical suggestions, only suggestions on how I think some of his moves should work.

I have one question concerning Viewtiful Joe, however. Is there a way to make it so that when Joe uses his slow-mo, it doesn't activate on any hittable object and only slows down the character he touches and not everybody? I really dislike the Timer item, and V. Joe basically has it inside of him (without the backfire).

I'll gladly do it myself if I had some instruction.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 18, 2013, 03:15:28 PM
SDo0m - live streaming video powered by Livestream (http://www.livestream.com/sdo0m)

Will be streaming animation related things soon.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Chaos_Knight on January 18, 2013, 03:19:49 PM
What have you done with SDoom, Seg!? :oshi:


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Royal_Blade on January 18, 2013, 04:41:31 PM
What have you done with SDoom, Seg!? :oshi:
What are you talking about?
<.<
>.>
That's... eh... totally SDoom.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 18, 2013, 07:07:56 PM
Stream over.  Cheers to those who watched :)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Segtendo on January 18, 2013, 07:09:16 PM
First Lensho, now you? :oshi:
I'm not Shadow, dammit.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 18, 2013, 07:40:33 PM
First Lensho, now you? :oshi:
I'm not Shadow, dammit.


(http://forums.kc-mm.com/index.php?action=dlattach;attach=21448;type=avatar)(http://forums.kc-mm.com/index.php?action=dlattach;attach=21492;type=avatar)

Or are you?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Segtendo on January 18, 2013, 07:41:46 PM
It's funny. Your avatar is what the original image looked like.
I merely flipped it :P


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 18, 2013, 07:47:04 PM
Oh btw, this is what I made during the stream:

(http://i.imgur.com/Jw6m3bx.gif)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Segtendo on January 18, 2013, 07:47:55 PM
Oh btw, this is what I made during the stream:

([url]http://i.imgur.com/Jw6m3bx.gif[/url])
Course Clear - Super Mario 64 (http://www.youtube.com/watch?v=VdmJSWdZEQA#ws)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: DoctorFlux(Mariodk) on January 18, 2013, 07:52:36 PM
Oh btw, this is what I made during the stream:

([url]http://i.imgur.com/Jw6m3bx.gif[/url])
Want for SMBZ Mario PSA's win!


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Chaos_Knight on January 18, 2013, 08:19:34 PM
Waant for SMBZ Mario PSA's win!
Do want. :srs:


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Giga Man on January 18, 2013, 10:25:28 PM
Oh btw, this is what I made during the stream:

([url]http://i.imgur.com/Jw6m3bx.gif[/url])

Awesome!
The only thing I think it needs is Mario opening his mouth as he's jumping for the star.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 19, 2013, 02:07:43 PM
SDo0m - live streaming video powered by Livestream (http://www.livestream.com/sdo0m)

Will be streaming again soon


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: ThyLASA on January 20, 2013, 01:28:04 PM
 Hey, haven't been here for a while my music career is kinda taking off with my group. I actually just did Overnight.....but any who. What exacting did you get done on your stream yesterday?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SwingSet on January 20, 2013, 02:27:42 PM
Oh btw, this is what I made during the stream:

([url]http://i.imgur.com/Jw6m3bx.gif[/url])
My Gawd, that is amazing! If I may ask, did you use anything for reference? Or was it made entirely from scratch?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 20, 2013, 02:50:27 PM
My Gawd, that is amazing! If I may ask, did you use anything for reference? Or was it made entirely from scratch?


It's modelled after the SM64 victory animation when Mario gets a star.  Though I took a couple of artistic liberties.  The jump at the beginning is from scratch, as is the entirety of the Ridley animation I did yesterday

(http://i.imgur.com/jZ6HwTx.gif)

Hey, haven't been here for a while my music career is kinda taking off with my group. I actually just did Overnight.....but any who. What exacting did you get done on your stream yesterday?


That's sick man!  Great to hear that your music career is coming along.  I wish you the best of luck in the future.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Royal_Blade on January 20, 2013, 03:19:49 PM
That entrance animation is pretty kickass.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Carnage on January 20, 2013, 03:22:22 PM
That entrance animation is pretty kickass.
its a taunt xD


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Segtendo on January 20, 2013, 03:38:29 PM
its a taunt xD
It looks like more of a victory pose.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Royal_Blade on January 20, 2013, 03:55:18 PM
my bad, I read "entirety" as "entrance".

Still looks awesome though.

It looks like more of a victory pose.
I don't think so. He transitions back into his initial pose.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: BlueBrain on January 20, 2013, 04:03:14 PM
my bad, I read "entirety" as "entrance".

Still looks awesome though.
I don't think so. He transitions back into his initial pose.

true, but it feels like a victory pose, although most taunts look like victory poses, since they're mainly used when uve killed somebody xD


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Royal_Blade on January 20, 2013, 06:30:18 PM
Nah, it reminds me of Charizard's up taunt.


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Beyond on January 20, 2013, 06:57:02 PM



Why must you always stream when i'm not home?  :oshi:


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on January 25, 2013, 02:33:52 PM
Streaming every Friday I can's totally gonna be thing:

SDo0m - live streaming video powered by Livestream (http://www.livestream.com/sdo0m)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on February 01, 2013, 02:47:40 PM
SDo0m - live streaming video powered by Livestream (http://www.livestream.com/sdo0m)

Weekly stream shall be a gogo!


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on February 19, 2013, 03:03:45 PM
Stream now on Twitch!

http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)

EDIT: Streaming on livestream instead, twitch is being kinda lame


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on March 29, 2013, 02:31:29 PM
Rise thread!  Relevant streaming of projects!

http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Mephisto on March 30, 2013, 09:09:38 AM
I hope this doesn't sound like I'm pressing you, but you need time for Deadpool animations yet?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on April 05, 2013, 03:46:34 PM
http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)

Probs gonna be streaming mostly Deadpool.  Maybe some Metal Sonic.

Oh right yeah I guess I forgot to actually mention that.  I've been making more animations for Metal Sonic again.  Though if you seen the stream for the past few weeks you would know ;D

EDIT: My computer is being a massive pain in the ass at the moment and is deciding in its infinite wisdom to crash every time I try to stream


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: ThyLASA on April 06, 2013, 05:54:50 PM
I guess taskmaster got annoy and/or boring :/


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on April 06, 2013, 06:07:25 PM
I'm just kinda jumping back and forth between movesets at the moment.  Though more important things have got in the way.

Also, thanks to my graphics card getting [censored]ed up, Brawlbox now no longer wants to work for me.  Yippee...


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: BlueBrain on April 07, 2013, 01:09:13 PM
animate in 3ds max :P


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Large Leader on April 07, 2013, 09:11:02 PM
Also, thanks to my graphics card getting [censored]ed up, Brawlbox now no longer wants to work for me.  Yippee...

Yikes, knows how that feels...

I'm assuming this also applies to other applications outside of BBox


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on April 08, 2013, 05:32:02 PM
animate in 3ds max :P

Yes because obviously when a graphics card doesn't work for Brawlbox it's obviously going to work for a more taxing program such as 3DS Max :P


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: BlueBrain on April 08, 2013, 05:55:45 PM
Yes because obviously when a graphics card doesn't work for Brawlbox it's obviously going to work for a more taxing program such as 3DS Max :P

but of course, why wouldn't it?
it's so obvious it's brawlbox's fault. . .


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: rax189 on April 08, 2013, 10:31:36 PM
I'm just kinda jumping back and forth between movesets at the moment.  Though more important things have got in the way.

Also, thanks to my graphics card getting [censored]ed up, Brawlbox now no longer wants to work for me.  Yippee...
Hmmm... Did you try fixing it with duck tape?


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: Ultraxwing on April 08, 2013, 10:34:37 PM
Hmmm... Did you try fixing it with duck tape?

Fixing it by Taping Duck's to the computer might actually work. have you tried using a 3d Fx Voodoo Rush and underclocking it? i hear that's the one and only true fix for Brawlbox


Title: Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things
Post by: SiLeNtDo0m on April 21, 2013, 01:05:59 PM
Woot a release!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834&Moderated=All&facebook=true)

Major props and thanks to Hagure/Mephisto for PSAing him and filling the gaps.  Once I get my new graphics card and a little more time I'll tighten a few things up and give him a blog feature and stuff but since exams are round the corner I'll have to save it for another time.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Segtendo on April 21, 2013, 01:08:34 PM
Deadpool!


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BeastSonic on April 21, 2013, 04:44:34 PM
Im waiting for TekkaMan Blade :)


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 21, 2013, 04:45:16 PM
Im waiting for TekkaMan Blade :)

You're gonna be waiting for a looooooooooooong time mate.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BeastSonic on April 21, 2013, 04:48:07 PM
You're gonna be waiting for a looooooooooooong time mate.

Hmph Ok are you like doing the other PSA and Tekkaman Blade for last?


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 21, 2013, 05:10:40 PM
Hmph Ok are you like doing the other PSA and Tekkaman Blade for last?

Not too sure.  Won't really be able to work on PSAs until summer.  I've got exams coming up pretty soon and any spare time I'll have for Brawl modding will be dedicated to Project:M animations.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: nanobuds on April 21, 2013, 05:11:48 PM
Deadpool!!

*plans PSA showcase video*


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BlueBrain on April 22, 2013, 05:54:12 AM
any possibility of a P:M version of deadpool?


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 22, 2013, 11:15:03 AM
Deadpool!!

*plans PSA showcase video*


(http://www.whatizseo.com/wp-content/uploads/2012/11/Barney-Stinson-Thumbs-up-GIF.gif)

any possibility of a P:M version of deadpool?


Yes but not for a while.  Once I'm able to get back into the flow of making movesets I'll make one.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: JamietheAuraUser on April 22, 2013, 11:16:49 AM
Hey, any plans on adding .pac files for the textures? He can't be used in SSE without them.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 22, 2013, 11:19:57 AM
You can open up the .pcs files in Brawlbox and save them as .pair files.  This will create a working .pac and .pcs for the model.  It's very easy.  If an error comes up when you do it, that's just because the new .pcs is trying to replace the one that's open so don't worry bout it.

However, it's something that'll be looked into.  Not sure why there aren't .pac files, since I know I have a collection of .pac and .pcs files for costumes myself.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: nanobuds on April 22, 2013, 09:12:04 PM
Hey. Hey SDo0m. Hey. Look what I made.

[Brawl Hacks] Deadpool PSA Showcase (http://www.youtube.com/watch?v=K5I4s74Q2WI#ws)

*vanish*


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Hero © on April 22, 2013, 09:28:14 PM
The 4-player free for all was hilarious.

Very very good job on the PSA/Animations and creativity. The counter attack is awesome.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: rax189 on April 22, 2013, 10:21:18 PM
only changes i would make are:
1: Make grenade toss better
2: Make him fall slower after using B Up hahaha
Other than that great psa :D


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: zutox on April 22, 2013, 10:35:28 PM
I would also like to see his old grenade toss added back as I think both the move itself is more interesting and the animation is a lot smoother


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SwingSet on April 22, 2013, 11:12:45 PM
The improvements are tremendous overall. I backed up v1 just encase you might need some certain animations. The only few things that I feel could use some improvement are the speed of the bullets and for them to be more noticeable. Other than that, I love the way he's turning out. :srs:


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BlueBrain on April 23, 2013, 01:49:03 AM
i need sfx...


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Albafika on April 23, 2013, 10:57:10 AM
Aw. I wanted to make a video showcase too. :(

ugh, I've yet to try this update in-game. D:


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Segtendo on April 23, 2013, 11:20:35 AM
Did I see him do Gangnam Style?
Awww yeaa.

And dat Final Smash. Da [censored].


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 23, 2013, 12:14:34 PM
Did I see him do Gangnam Style?
Awww yeaa.

And dat Final Smash. Da [censored].

I'd actually forgotten I did that Gangnam Style animation.  It's incomplete as you can probably see by the fact that it doesn't loop or transition properly.  Final Smash is the army of ninjas from MUGEN though I want to touch it up a bit.  Maybe try animate the ninjas and have it last longer.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Mephisto on April 23, 2013, 12:21:44 PM
I'd actually forgotten I did that Gangnam Style animation.  It's incomplete as you can probably see by the fact that it doesn't loop or transition properly.  Final Smash is the army of ninjas from MUGEN though I want to touch it up a bit.  Maybe try animate the ninjas and have it last longer.
I think current Deadpool's final isn't best, so I expect your improvement.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: KingJigglypuff on April 23, 2013, 02:06:28 PM
Here's an idea that you could implement into Deadpool.

Have 2 or 3 different Final Smashes that vary randomly.

Now hold on before telling me how unbalanced that would be...

1.) It would add more variety to Deadpool's quirky character.
2.) Each Final Smash could either do the same damage, or have similar effects.
3.) It might make Deadpool more fun to play with overall.
4.) They would keep players guessing.

If you don't want to take this idea into consideration, I understand.

But I have yet to try this new PSA, due to me having some Internet problems...


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Chaos_Knight on April 23, 2013, 02:14:33 PM
For Side-B, Deadpool have should a low chance of throwing a pineapple instead of a grenade. And also have him yell, "Pineapple surprise!"


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Ultraxwing on April 23, 2013, 03:30:55 PM
 Asking for all these requests might seem too taxing, and having even more sound mods/models load up might be too much the fact that Deadpool is even finished is an amazing thing to happen and i now have a reason to use up my Snake Slot again.

so i thank all those who worked on this project


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BlueBrain on April 23, 2013, 03:33:51 PM
but i liek snake so much!
will try him though, even if it's not the same without the sfx D:


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Ultraxwing on April 23, 2013, 03:34:58 PM
 you know there is a .rel inside the perfect.rel porting thread that you can port snake over someone else with absolutely no codes?

if you like Deadpool port him or snake over someone you deem useless


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: rax189 on April 23, 2013, 07:33:41 PM
For Side-B, Deadpool have should a low chance of throwing a pineapple instead of a grenade. And also have him yell, "Pineapple surprise!"
..... This man, is a genius ._.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Anivernage on April 24, 2013, 01:11:40 AM
Well my internet is soo slow that i cant neither download the moveset nor watch the vid ;-;
but i must try this moveset.
btw happy birthday! :af2:

Congrats dude!
(http://2.bp.blogspot.com/-f_U3Ite0RiU/TynxunXkU_I/AAAAAAAAC9s/VHNjC-vNzJY/s1600/how+to+make+banana+split+cake.jpg)


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: jrush64 on April 25, 2013, 12:51:10 PM
Doom, do you want me to follow your original Cloud moveset plan? Or should I make it in line with the ones I'm making?



Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on April 25, 2013, 12:56:56 PM
Doom, do you want me to follow your original Cloud moveset plan? Or should I make it in line with the ones I'm making?



Honestly I'm not really fussed.  You can if you want to.  It's yours and Kage's moveset now after all.  I wish you the best of luck whatever approach you take.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Velen on April 25, 2013, 12:58:38 PM
We should considering discussing that one thing we haven't discussed in a while sometime.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: jrush64 on April 25, 2013, 01:26:31 PM
Honestly I'm not really fussed.  You can if you want to.  It's yours and Kage's moveset now after all.  I wish you the best of luck whatever approach you take.

Alright thanx dude.  It's pretty much in line with your moveset anyway. They all have ex-mode which increases knockback and gives them new specials. Cloud will bring out the Ultima Weapon, Sephiroth gains his wings, Tidus brings out Cadalbog, Zidane goes into Trance mode and Squall brings out Lion Heart.

Also your Omnislash is the one from Advent Children, that's exactly what Kagemaru and I are going for.

Don't worry, we'll do your Cloud justice.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Kagemaru on April 25, 2013, 10:58:24 PM
JUSTICE!!!

Yeah, we will.

And Deadpool is still permanently taking my Snake Slot. Waitiing on that new Wolverine model to revamp my Wolverine PSA so that Deadpool has the proper rival in Brawl.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: StrikeSilver on April 26, 2013, 10:38:53 PM
Deadpool! O_O Am not disappoint.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Enigmatic on May 01, 2013, 07:29:28 PM
Hey, so you actually got around to Deadpool. It looks nice. The run animation is a little unusual for my tastes but everything looks very polished. My friend loves minus Snake so I'm not sure how long it will stick around, but I will definitely put it on my sd card and try it out. Congratulations on yet another success.

What do you think will be your next project? I remember your idea for Travis being pretty awesome.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: The Main Event on May 07, 2013, 03:35:13 PM
Deadpool is looking fantastic.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on May 17, 2013, 03:38:17 PM
Streaming a cool little Ridley animation thing http://www.twitch.tv/silentdo0m (http://www.twitch.tv/silentdo0m)

EDIT: Stream over.  Product of said stream:

(http://i.imgur.com/P5jtGzd.gif)


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: nothunky on May 19, 2013, 10:33:43 PM
I just learned how to mod the wii two days ago purely because I wanted to use the Deadpool you made. Holy crap it's the best thing ever in brawl.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: BlueBrain on May 20, 2013, 07:11:17 AM
the animation ended up really nice, his overal flow of movement seems a bit sloppy though...


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: ThyLASA on May 24, 2013, 01:54:45 PM
 Hey SDoom when do you graduated friend?


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: TheShyGuy on May 24, 2013, 02:54:21 PM
The animation could use a bit of work, but i guess its alright for a stream.  The center of the character seems to move at different rates instead of a near constant and steady one.  Overall the animation is quite static. If the head were to oscillate back and forth, opposite to the body, it may look better and more natural.  When the hands touch the ground, they slide instead of anchoring to it.  It seems like he's trying to walk instead of crawl.  His forearms don't look like they're even supporting the upper body during the crawl.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on May 25, 2013, 04:00:29 AM
The animation could use a bit of work, but i guess its alright for a stream.  The center of the character seems to move at different rates instead of a near constant and steady one.  Overall the animation is quite static. If the head were to oscillate back and forth, opposite to the body, it may look better and more natural.  When the hands touch the ground, they slide instead of anchoring to it.  It seems like he's trying to walk instead of crawl.  His forearms don't look like they're even supporting the upper body during the crawl.

Can definitely see what you mean.  Mind you the gift I referenced from was of Other M Ridley who has a surprisingly different anatomy to the Brawl one (longer muscular arms, longer tail with more bones, shorter more muscular neck and legs).  With regards to the anchoring problem that wouldn't be an issue if Brawl box had bone pinning.  Weight shift to the arms is an obvious aspect of the animation but properly conveying that is a pain in the ass to do in Brawl box sometimes.  Usually I'm pretty good but Ridley's model is so damn huge and odd to work with that it didn't come out as well here.

Good thing I've no plans to use this for anything.  Not up to my usual standard.

Hey SDoom when do you graduated friend?

I'm on study leave at the moment prepping for my last few exams (I have 6 left).  My final exam is on June 20th so after that I'll be finished with school for good.  I want summer now >.<


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Shadow hte hedgehog on May 27, 2013, 05:45:42 AM
Umm... I guess this is the best place to post this. So...

Regarding Sdoom's shadow v2.55, I am a total acker noob, but how do I insert it into the Wii? Do I need the homebrew channel? I would love if anyone gave me Directions...
Thanks in advance!


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Cascade Hellsing on May 27, 2013, 07:41:39 AM
Streaming a cool little Ridley animation thing [url]http://www.twitch.tv/silentdo0m[/url] ([url]http://www.twitch.tv/silentdo0m[/url])
EDIT: Stream over.  Product of said stream:
[]http://i.imgur.com/P5jtGzd.gif[/img]


All he needs now is some sentual crawling music.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: nanobuds on May 27, 2013, 11:06:19 AM
Umm... I guess this is the best place to post this. So...

Regarding Sdoom's shadow v2.55, I am a total acker noob, but how do I insert it into the Wii? Do I need the homebrew channel? I would love if anyone gave me Directions...
Thanks in advance!

Theres a help section for this stuff.

http://forums.kc-mm.com/index.php?board=11.0 (http://forums.kc-mm.com/index.php?board=11.0)

But yes. You need Homebrew and some type of program that can load mods like Gecko or Riivolution


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: ThyLASA on May 31, 2013, 06:12:59 AM

I'm on study leave at the moment prepping for my last few exams (I have 6 left).  My final exam is on June 20th so after that I'll be finished with school for good.  I want summer now >.<

 Dang dude that's a long time from now. My last day of school is today. But I graduate on June 9th. Keep ya head up tho. We seniors


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SonicBrawler on May 31, 2013, 06:23:03 AM

My final exam is on June 20th so after that I'll be finished with school for good.  I want summer now >.<
wow. mine too. thats cool. but it seems like it will take forever. :/


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: narutofan1 on June 10, 2013, 07:34:09 PM
Hey SiLeNtDo0m, just curious, did you retire from Brawl Hacking?

I remember you used to have so many plans for alot of PSAs like a
Tekkaman Blade PSA over pit and some other ones.

I haven't seen you release any new PSAs in a really long time, the last ones you
released were bomberman and vegeta PSA I think.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: Velen on June 11, 2013, 02:18:42 AM
Hey SiLeNtDo0m, just curious, did you retire from Brawl Hacking?

I remember you used to have so many plans for alot of PSAs like a
Tekkaman Blade PSA over pit and some other ones.

I haven't seen you release any new PSAs in a really long time, the last ones you
released were bomberman and vegeta PSA I think.

Okay. First:

Guy still has school.

Second. He's been working on Project M stuff.


Title: Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!
Post by: SiLeNtDo0m on June 11, 2013, 05:05:37 PM
Hey SiLeNtDo0m, just curious, did you retire from Brawl Hacking?

Yes

Quote
I remember you used to have so many plans for alot of PSAs like a
Tekkaman Blade PSA over pit and some other ones.

I haven't seen you release any new PSAs in a really long time, the last ones you
released were bomberman and vegeta PSA I think.

*Points to video in poll*