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Help & Tutorials => Help => Topic started by: Quanno on October 23, 2010, 04:26:00 AM



Title: Marth's sword-hilt vertexing
Post by: Quanno on October 23, 2010, 04:26:00 AM
I try to make a vertex for the hilt of marth's sword. Now, there are more polygons in vertex-set 30. apparently two of these are the hilt he's holding but also the hilt in his hand. I chose for the hand (59), but after editing it's just messed up,  in a way you'd say you need to double patch. That didn't work either. I triple-patched, even quadruple-patched  :-\. It didn't get really worse, but not better too.
(http://i51.tinypic.com/2uge88l.png)

Anyone know a fix?


Title: Re: Marth's sword-hilt vertexing
Post by: dingo on October 23, 2010, 06:31:48 AM
I've heard that that happens with his sword hilt. It needs to be patched a lot.


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on October 23, 2010, 09:40:11 AM
when i was in class I patched it about 8 times :P. You mean that wasn't enough?
I'll try it, thanks.


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on October 24, 2010, 11:57:58 AM
I patched it about 10 times, and i think it kinda loops. This messed up version showed up a few patches before it exactly the same:
(http://i56.tinypic.com/3308o5y.png)

I seems to be turned a tiny little bit. It needs to be a standard hilt (rectangle) , with a long  handle and the thing below the handle needs to be a tiny block...

Any ideas? :P


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on October 27, 2010, 12:31:00 PM
Bumping cause it still isn't solved :P


Title: Re: Marth's sword-hilt vertexing
Post by: mariokart64n on November 08, 2010, 10:38:12 PM
I edited marths sword a few times quite extremely.. like turning it into a katana
(http://img149.imageshack.us/img149/6352/al1006131428binout.jpg)

thing is people don't understand that the "patching" trick is only used for moving bodies.
props don't really have animating bones, so are static props basically. so don't need need patching. you should use the old vertex method on all props. you can still use the model technique to morph on faces for easier reshaping.. but don't mod any props imported from AIS. wont work. I'm surprised you got that much working on the sword by patching....


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 09, 2010, 01:02:10 AM
Never thought someone would still pay attention to this!

Anyway, I thought about giving up on the project, but I will try it again. Thanks!


Title: Re: Marth's sword-hilt vertexing
Post by: DrPanda on November 12, 2010, 11:35:21 AM
Are you still having problems with this?
I think I may have found a fix for this... it is a bit of an odd technique but it works.

Let me know if you are still trying to do this ;D


Title: Re: Marth's sword-hilt vertexing
Post by: Beyond on November 12, 2010, 12:34:38 PM
I should make a tutorial on how to edit Marths sword without all this patching mess. I hear too many people having this problem and it's really simple to fix. I have a feeling DrPandas fix is the same as mine. ;D


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 12, 2010, 03:17:58 PM
Well, the hack screws up with a lot of other characters, so I kinda given up on the project,
But I still wanna finish it for myself...

Unless anyone can help me with that :)


Title: Re: Marth's sword-hilt vertexing
Post by: DrPanda on November 12, 2010, 03:36:51 PM
Does it have deleted Polygons?


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 13, 2010, 01:33:26 AM
Yep, and I know that was probably the problem, but I don't know whih one affects this.

Edit:
Here's a list of the polygons I deleted:
Polygon 2
Polygon 3
Polygon 4
Polygon 17
Polygon 22
Polygon 24
Polygon 44
Polygon 45
Polygon 47
Polygon 48
Polygon 49
Polygon 50


Title: Re: Marth's sword-hilt vertexing
Post by: DrPanda on November 13, 2010, 11:15:11 AM
Have you got a version without the polygons removed? :-\


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 13, 2010, 12:13:45 PM
Actually, I do (which was a surprise for me).

So, are you going to tell me to just check which one causes it by removing one vertex per one and test it? :-[


Title: Re: Marth's sword-hilt vertexing
Post by: DrPanda on November 13, 2010, 02:47:28 PM
No, I was actually going to ask you to upload it to see if my fix would work...
But I realised that I was being a bit retarded and should have asked if you still have the 3dsmax file :P

So do you still have the max file...?
 


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 13, 2010, 03:17:06 PM
I'm sorry, but no :(
and I can't make one now, as I'm not on the right pc...


Title: Re: Marth's sword-hilt vertexing
Post by: DrPanda on November 13, 2010, 04:24:23 PM
Ah Ok.
If you ever do make one Pm me a Dl link and I'll see if I can get the sword working ;)


As for the polygon problem
You can easily fix this by hexing out the vertex sets instead of the polygons. However, do Not try and hex out any part of the cape, they must be made invisible by changing the Type value to 3 of Mant04, MantUra and Mant02 in Materials1 ;D


Title: Re: Marth's sword-hilt vertexing
Post by: Quanno on November 14, 2010, 12:04:17 AM
And now, with my 200th post, I say thank you. :D


Title: Re: Marth's sword-hilt vertexing
Post by: Pik on November 14, 2010, 12:43:26 AM
Woah, what?


I've edited Marth's hilt (and other hilts) multiple times, all with no problems: I wasn't even aware there was a way of inserting them 'right.'

Good to know the issue's resolved though