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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Weyard on November 23, 2010, 07:40:49 PM



Title: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Weyard on November 23, 2010, 07:40:49 PM
UPB UPDATED
V1 download will be released later this week.

(http://img8.imageshack.us/img8/8598/al1011231923binout.jpg)

Now that my Saturos Ike model is presentable, it's time for a psa.  You can find my Saturos here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13887&Moderated=All

For those of you who unfortunately don't know who Saturos is, he is the antagonist of the first game in the Golden Sun series. However in Golden Sun: The Lost Age, it is revealed that throughout the first game, Saturos was merely attempting to save his home-town, and in doing so, the entire world.

Saturos is a Mars Adept, meaning he uses Fire-based Psynergy(magic). His A moves should consist of sword-based attacks, while most of his B-moves should be based on psynergy moves that he actually uses in-game.

Saturos' A moves should be quick, with low damage and knockback, while his B moves should be one of his only reliable killmoves.  As far as recovery goes, his forward B is going to have the same recovery potential as Ike's, because it is going to be relatively unchanged. However his UpB, will need to be something that provides miniscule vertical recovery. He will also need to be slightly faster than Ike on ground and in the air.


A moves:

ANIMATION COMPLETE NeutralA- I will be keeping the NeutralA from my original lame Saturos psa, but changing it a bit. As-is, Saturos performs the 2 first hits of Ike's combo, then creates a small explosion on the ground. The opponent is knocked by the explosion's shockwave, rather than being hit by the explosion itself. It looks pretty awesome.
Hit1 Damage- 2
Hit2 Damage- 3
Hit3 Damage- 4
Final Hit has some knockback, but shouldn't be a killmove.

ANIMATION COMPLETE ForwardA- Saturos tosses a small fireball forward. I can use Ike's light item forward toss, then with psa put a single Fireball graphic effect a little past his hand. Should be easy enough.
Damage-4
Knockback-none- Just flinches opponent.
Very fast attack.

ANIMATION COMPLETE ForwardSmash- Saturos leaps forward, about the same distance as Wolf's forward smash, performing his basic "attack" command from Golden Sun.
Uncharged Damage- 6
Charged Damage-9
Knockback- small

ANIMATION COMPLETE UpA- Saturos tosses a small fireball over his head. I can use the light item toss up animation, adding in one small graphic effect.

ANIMATION COMPLETE UpSmash- Ike's normal upA with fire effect.
Uncharged Damage- 4
Uncharged Knockback- small
Charged Damage- 6
Charged Knockback- small
Upwards trajectory.

ANIMATION COMPLETE DownA- Ike's normal downA with fire effect.
Damage-5
Knockback- little
Very fast move.

ANIMATION COMPLETE DownSmash- Saturos puts his arms out to both sides, producing flames. I will probably take DarkSamus's DownSmash and alter it, if I can get proper permissions.
Uncharged damage-8
Charged Damage- 13
Pushes/flinches opponents but doesn't really knock them.

Aerial Moves:

ANIMATION COMPLETE AerialNeutralA- I will be keeping the N-Air from my old lame Saturos PSA.
Saturos spins with fire on his fist/sword while hovering in place until the animation ends. Perhaps momentum based.
Damage- 5
Knockback- small
Big hitbox, can be used to out-prioritize opponents.


AerialForwardA- Saturos strikes the opponent 3 times with his sword.
Hit1 Damage- 5
Hit2 Damage- 6
Hit3 Damage- 7
Slight knockback on final hit.

ANIMATION COMPLETE AerialBackA- Ike's forward smash, rotated so that he hits from below, with his sword sweeping upwards behind him. Should look interesting and unique.
Damage-4
Knockback- medium

ANIMATION COMPLETE AerialUpA- Saturos rises upwards with a fire effect trailing him. I'll have to use an upward momentum change in psa, so he goes upwards several feet. I'm not sure if I'll have his sword pointing up or not. If so, I can use Link's UpAerialA as a base, if not, I'll have to make it from scratch.
Damage-6
Knockback- medium
Vertical trajectory

ANIMATION COMPLETE AerialDownA- I like the one Aether made for Layton, so I might use a variation of it. Saturos brings his knee to his chest, then strikes downward with his heel.
3 collisions, one on his hip, one on his knee and one on his foot.
HipDamage- 5
Knockback-Small
Forward Trajectory
KneeDamage-6
KneeKnockback-small
Forward Trajectory
Foot Damage-10
FootKnockback-Meteor Spike.
FootTrajectory-Straight Down



B moves:

ANIMATION COMPLETE NeutralB- Eruption:
Saturos raises his hand, performing his "Casting" animation from Golden Sun. After a few frames, two large pillars of fire rise out of the ground a few feet in front of Saturos. If possible, this move needs to be chargeable, with an uncharged version producing small flame pillars, while the fully charged version's pillars are much larger.
Uncharged Damage-5
Knockback-Weak
Charged Damage-24
Knockback-Medium/High. Upwards trajectory.
Sort of like this:
(http://img843.imageshack.us/img843/2540/td40be0a3dc2b74ec18001.gif)

ANIMATION COMPLETE ForwardB- Heat Flash:
This move will need to keep all of Ike's normal psa information, leaving it essentially the same move. The animation however will need to be changed.
Saturos leaps forward, slashing an opponent with his sword. If Opponent's damage is over a certain %, it is inflicted with "stun".
Damage- Less than Ike's forwardB.
Knockback- Little.
Sort of like this:
(http://img26.imageshack.us/img26/8268/ad40be0a3dc43de2e60001.gif)

DownB- FireBall:
In order for this to match his attack from Golden Sun, he would need to fire at least 5 small fireballs which home in on an opponent. This would be very difficult to make, if even possible. So this move is still being considered. However if I were to make it work, I would offset fire graphic effects, coming from Saturos and meeting at a certain point, creating an explosion.
Sort of like this:
On Ground:
(http://img27.imageshack.us/img27/1103/sd40be0a3dc23e4b50c001.gif)
In Air:
(http://img227.imageshack.us/img227/3651/vd40be0a3dbd4825a02002.gif)

UpB- Punish.
I couldn't get the Proxian Bound to work right, and no one would offer to help with it, so I've had to try other things. I ended up with an Aether, where he moves forward really far before going up and spinning. I'm going to keep this I suppose, and change a few things about it. Right now he covers about 1/3 of a fully charged ForwardB's distance before going up into the spin. It's a bit tricky to recover with it. You have to space it so you end up at the grab point, or go over it and land on the edge. If not, it seems to always push you under the ledge.

When used on the ground, Saturos pokes the sword forward along the ground. Looks kind of like Marth's downA. It has very little damage and knockback. I'm going to add some sort of effect to it so it's not completely useless.

Punish is one of the moves Blados uses in Golden Sun Dark Dawn, it looks very similar to Aether in appearance. If Sakurai can make 90% of Ness's moves based off of things he can't even do in-game, then I see no harm in giving Saturos one move used by a later antagonist  ;D.

EDIT: Can be repeated in the early frames of the animation, allowing one to move almost infinitely horizontally. It gives very little vertical recovery though, so I suppose it's alright for now. I find that even if you are below the ledge, you can simply repeat it until you are on the other side of the ledge then just let the animation commence so you can ledgegrab from behind at that point. However once you get so far below the ledge, there is no hope because it just doesn't give you that much vertical distance.



TEAM:
Weyard (Model, Animations, PSA)
Aether (Role to be determined)
Seeking new members.

THANKS TO:
PPXEXE (neutral B offset)

CURRENTLY WORKING ON
ForwardAir Animation
PSA work on EVERYTHING.

(http://images1.wikia.nocookie.net/__cb20080203064045/goldensun/images/thumb/2/21/GSSaturos.jpg/250px-GSSaturos.jpg)


(http://img813.imageshack.us/img813/4843/al10112319301binout.th.jpg) (http://img813.imageshack.us/my.php?image=al10112319301binout.jpg)(http://img213.imageshack.us/img213/9616/al1011231928binout.th.jpg) (http://img213.imageshack.us/my.php?image=al1011231928binout.jpg)(http://img29.imageshack.us/img29/9879/al10112319241binout.th.jpg) (http://img29.imageshack.us/my.php?image=al10112319241binout.jpg)(http://img831.imageshack.us/img831/7190/al1011231924binout.th.jpg) (http://img831.imageshack.us/my.php?image=al1011231924binout.jpg)(http://img811.imageshack.us/img811/8650/al1011231925binout.th.jpg) (http://img811.imageshack.us/my.php?image=al1011231925binout.jpg)(http://img34.imageshack.us/img34/9098/al1011231927binout.th.jpg) (http://img34.imageshack.us/my.php?image=al1011231927binout.jpg)

All ideas/advice are welcome.


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: renegade109 on November 23, 2010, 08:15:06 PM
Looks pretty cool. But... over Ike? I support this project because it looks pretty cool but I don't think I'll want to replace naruto :/

good luck!


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Weyard on November 23, 2010, 08:19:08 PM
Looks pretty cool. But... over Ike? I support this project because it looks pretty cool but I don't think I'll want to replace naruto :/

good luck!

I'm sorry to hear that.

As you can see, Ike's model was already nearly perfect for Saturos. Saturos is supposed to be a strong warrior, so I don't think Marth's daintiness would have fit him very well.


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Velen on November 23, 2010, 09:13:54 PM
For some reason he reminds me of Bob from REBOOT.


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Weyard on November 23, 2010, 10:14:34 PM
For some reason he reminds me of Bob from REBOOT.
It's probably just the blue skin. Lol it's been 10-15 years since I last watched Reboot. It used to come on around the same time as DBZ.

-

On topic- I'm going to do a few of his animations tonight/tomorrow. If anyone wants to help with the animations, let me know.

I can probably handle them on my own, but I'm really needing someone to do the complex psa work once I get the attacks finished.



Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Afro-Troid on November 23, 2010, 11:26:06 PM
I think it looks like a great project. Saturos was one of my favorite characters from Golden Sun, even though he was the villain. I thought he was pretty awesome. The only problem is, I am planning my own Ike PSA, which I have a feeling *I* will love more than any other one ever, because of what its based off of, but it still seems like it could be good, and if you finish before I do, I'll probably put it on Ike until I finish my own, and that's pretty likely to happen, because I'm not very motivated in these types of things. So, good luck, and happy hacking!


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Aether on November 23, 2010, 11:46:34 PM
(http://myfacewhen.com/thumbs/tn_320.jpg)


                                                       


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Weyard on November 24, 2010, 12:27:15 AM
I think it looks like a great project. Saturos was one of my favorite characters from Golden Sun, even though he was the villain. I thought he was pretty awesome. The only problem is, I am planning my own Ike PSA, which I have a feeling *I* will love more than any other one ever, because of what its based off of, but it still seems like it could be good, and if you finish before I do, I'll probably put it on Ike until I finish my own, and that's pretty likely to happen, because I'm not very motivated in these types of things. So, good luck, and happy hacking!
I don't like sitting around during projects like this. I'll work on it every day until I get stuck on something. It should be finished by Christmas at the latest.

@ Aether
(http://myfacewhen.com/thumbs/tn_473.png)


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Afro-Troid on November 24, 2010, 12:05:53 PM
I think it looks like a great project. Saturos was one of my favorite characters from Golden Sun, even though he was the villain. I thought he was pretty awesome. The only problem is, I am planning my own Ike PSA, which I have a feeling *I* will love more than any other one ever, because of what its based off of, but it still seems like it could be good, and if you finish before I do, I'll probably put it on Ike until I finish my own, and that's pretty likely to happen, because I'm not very motivated in these types of things. So, good luck, and happy hacking!
I don't like sitting around during projects like this. I'll work on it every day until I get stuck on something. It should be finished by Christmas at the latest.

In that case, I'll probably use it for a good while, because I haven't even done anything for mine, except the model, and even that needs more work before its finished. And, of course, I will need to learn PSA, animations, etc., so its going to take me a while. I would just ask for help from somebody, in which case it would be a lot quicker, but I enjoy learning the methods and stuff.


Title: Re: Saturos - Warrior of Prox - PSA Project.
Post by: Weyard on November 24, 2010, 12:18:08 PM
I'm starting some animations right now.

-

Ok I just finished animations for:

wait1
neutrala
forwarda
upa
upsmash
downsmash
backaira
neutralaira
upaira
downaira
neutralb-Temporary
forwardb



Title: Re: Saturos Project- PSA and Animators needed------
Post by: Weyard on November 25, 2010, 12:34:50 PM
Bump from 2nd page


Title: Re: Saturos Project- PSA and Animators needed------
Post by: Weyard on November 27, 2010, 05:52:24 PM
Another Bump from the 2nd page.

Just did some Saturos fanart, thought I'd just post it since I'm here lol.
(http://th07.deviantart.net/fs70/PRE/f/2010/331/a/b/come_on__fools_by_weyard-d33q6py.png)

Since no one is able or willing to attempt the Neutral B, I'm going to attempt it myself later tonight.

EDIT:

I've put some thought toward his B moves, and I've came up with methods of simplifying them in PSA. I might be able to do them all myself.

EDIT:

My power's been out for almost 2 days. Just got a chance to start back working on this.


Title: Re: Saturos Project- PSA and Animators needed------
Post by: Afro-Troid on November 28, 2010, 07:45:37 PM
That fanart looks great! If you drew it yourself, then I am extremely amazed at your artistic abilities. If I REALLY tried hard, I could maybe do that circle in the corner... As for the simplified B moves, that's great news!


Title: Re: Saturos Project- PSA and Animators needed------
Post by: Weyard on November 28, 2010, 07:50:34 PM
That fanart looks great! If you drew it yourself, then I am extremely amazed at your artistic abilities. If I REALLY tried hard, I could maybe do that circle in the corner... As for the simplified B moves, that's great news!


Thanks, yes I did that fan-art. As you can see: http://weyard.deviantart.com/#/d33q6py

Rather than make the neutral B from scratch, I just put up a request for someone to offset the normal version of it forward a bit. Hopefully someone will be able to do that for me.

For the upB, I'm going to just make him be momentum-pushed in that direction, then enter special fall at a certain point. Shouldn't even need any information in the Special tab for that one.
I'm replacing his DownB with a Dash combo hit thing probably, based on Captain Falcon's downB. I havn't started on it yet, so I'm not sure how it will work out.



Title: Re: Saturos Project- PSA and Animators needed------
Post by: Weyard on December 01, 2010, 08:49:19 PM
Bump from 2nd page.

-

PPXEXE offset the Neutral B for me, so now I just need to double it and move one of them over a bit further.

I'm going to test it now and make a new list of things that need work.


Title: Re: Saturos Project- Suggestions/Advice needed----------
Post by: Weyard on December 03, 2010, 08:02:04 PM
Bump.


Title: Re: Saturos Project- Suggestions/Advice needed----------
Post by: Fliptocat on December 03, 2010, 08:12:46 PM
Well, what do you think needs help? And with the aerial forward a, does Saturos slash, or stab?


Title: Re: Saturos Project- Suggestions/Advice needed----------
Post by: Weyard on December 03, 2010, 10:15:31 PM
Well, what do you think needs help? And with the aerial forward a, does Saturos slash, or stab?
Slashes.
1st hit: Swings sword from left to the right.
2nd hit: Swipes from right to left, hitting lower than the first hit.  
3rd hit: Draws his sword-arm back, pauses then swings hard horizontally from left to right. Needs a lot of recoil. This strike would hit opponents hard, giving some knockback.

Similarly to Marth's neutral Aerial really. Just a fairly quick sweep from left to right, then from right to left. Then the final hit should look similarly to final hit of Link's triforce slash, in that he draws back, performs the slash quickly, then suffers some serious recoil.

-



I have most of the other animations finished. I still need to change some Jump animations and such.

As for psa work, I have a request topic up for the UpB. Hopefully someone will be able to do that soon. Besides it, we need:



-I've already attached hitboxes for his other 3 aerial moves. They just need graphic effects. Specifically,The forward Aerial will need a small fire effect on the final hit. The first 2 hits could have some basic "slashing" graphic effects but it isn't necessary. The Neutral A needs the swirling fire-like effect, I'll do this one myself.  The Backaerial needs a random slashing graphic effect. Lastly, the UpAerial needs a fire trail coming from his feet.

-His upA has a hitbox, but no graphic effect. This one would need a small single fireball effect just past the reach of his hand.

-His forwardA's hitbox isn't working right for some reason. I have to fix it. This one would also need a single small fireball just past his hand.

-Forward Smash needs momentum push or something to make him leap forward during it. Haven't done this yet. It will also need a slashing/impacting graphic effect.

-Down Smash needs graphic effects. This would will need an small-medium sized explosion on both sides of him.

-Up Smash needs graphic effects. Attach small fire graphic effect to his sword.

-I need to copy/paste his Neutral B, so it makes 2 collumns. I will then have to change timers as needed. I WILL DEFINITELY BE DOING THIS ONE MYSELF.

-ForwardB needs "stun" flags and yellow flashing graphic effects on sword during the attack portion of the animation. I WILL DEFINITELY BE DOING THIS ONE MYSELF.

-DownB is still in the development stage. I think I might just make it similar to Captain Falcon's downB, in that he dashes forward while covered in fire. I have no experience with "projectiles" so unless someone else can make something similar to his Fireballs, I will have to come up with something else entirely.

-Lastly I need to change his attributes so he is different from Ike.

If anyone wants to or is able to do any of the things listed above, please do so. Don't worry to much about timers. Just put them all at 30 frame intervals or something, I'll correct them as needed for now. I will have the v1 download link up in a few days, until then, just make any changes on a fresh fitike.pac. I will move the changes onto my running pac.

The above list might change this week because I'm going to attempt a few of them myself. Tell me if you plan to do one of them so I can avoid it.

Thanks.


Title: Re: Saturos Project- Suggestions/Advice needed----------
Post by: Fliptocat on December 03, 2010, 10:27:56 PM
The Up and down smash GFX don't sound too hard, I could give them a shot.


Title: Re: Saturos Project- Suggestions/Advice needed----------
Post by: Weyard on December 03, 2010, 11:46:16 PM
The Up and down smash GFX don't sound too hard, I could give them a shot.

Thanks :D.

More detail if you'd like:

Up Smash's graphic effect just needs to be attached to the sword throughout the animation. Just use a graphic effect that will give a nice "trail" effect if you can.

For the downsmash, attach them to his hands. One on each, offset to the left and right respectively just a bit. I'm using DarkSamus's downA as it right now, but I'm going to make my own in which he follows a similar motion.


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Weyard on December 06, 2010, 04:00:44 PM
Original Post updated.
UpB has been changed. I need to remember how I got it and credit if necessary, edit it a bit in psa and it's finished.
V1 download will be released later this week.


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Fliptocat on December 07, 2010, 04:42:28 PM
^Sorry for not responding earlier, I should have it done by tonight (A little late, I know).


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Weyard on December 07, 2010, 05:10:27 PM
^Sorry for not responding earlier, I should have it done by tonight (A little late, I know).

It's alright. Good luck with them.

-

I just changed his attributes.

Officially, he is going to be "slippery" like Lugi. He will slide a little once you stop running. He will have pretty good aerial mobility.

Right now both of these effects are kinda overkilled. I replaced his attributes with Marth's numbers, then changed a few things. Right now you can't really control him at all. I'm probably not going to be able to get them just right before the V1 Download, so you might have to deal with his overslipperyness for a while if you wanna use him.

I fixed the hitbox on forward A finally. It just needs a graphic effect now.
Downsmash's hitbox is almost correct now. I'm still working on it.
UpAerial works perfect now. He gains some vertical distance with it.\
NeutralAerial holds him in place for a frame or two now, so it's easier to fastfall it into an opponent.

His new upB is tricky to use, but it fairly well. I suppose the difficulty of using it to recover balances it a bit.
His Grounded upB's damage and knockback have been reduced to almost nothing. I'm thinking of maybe putting a "cape" effect on it so it's not completely useless.

The main thing I need to do now is weaken ALL of his attacks. His new speed along with Ike's power is quite broken. As stated in the OP, his physical attacks need to be weak, while his NeutralB and such should be his main kill moves.

I'm going to update the OP with all of the new information shortly. Expect V1 download in a day or two.


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: ZenBridger on December 08, 2010, 12:32:45 PM
Good to hear. :D
Very excited.


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Weyard on December 09, 2010, 03:38:51 PM
I think I'm going to go on and release the first version.

All animations have been changed except for basic movements, taunts, forwardAir, and downA.
Although a few of these are just temporary until I can can make new animations for them. All attacks have working hitboxes now, although forwardA's hitbox is still messed up. It only hits if the opponent is litterally touching you. His attributes have been changed so that his speed is close to Marth's. I have yet to lower his damage/knockback, so at this point he's pretty broken. This first version is just for testing purposes. Please give me your feedback.

You can find it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14434&Moderated=All


Title: Re: Saturos Project- Suggestions/Advice needed--A few updates
Post by: Weyard on December 12, 2010, 06:44:11 AM
BUMP

I've been busy with other stuff and haven't had a chance to change anything else. What's everyone think of it so far, as far as attributes and potential moveset? Any suggestions or advice? Anyone want to contribute to the project?

I've had one report of freezing at CSS, anyone else had any problems with it?

Once I get back into it, I'm going to do the forward smash and forward Air animations, then get their hitboxes working.