Title: Virt V9's Various Vertexes: Rayman Revamp (Released) Post by: Virt V9 on January 20, 2011, 11:34:51 AM Yet another gallery thread, for releases, and previews, and polling, and such
Teasers/discussion of current projects in subsequent posts. RaymanV3 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16948) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew7.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew7.jpg)...(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew8.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew8.jpg)...(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew9.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew9.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew10.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew10.jpg)...(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew11.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew11.jpg)...(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew12.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew12.jpg) Texture update update. Well, if you count both versions, which were released pretty close together, Rayman’s my most popular vertex so far, and it pretty much looked like crap. There’ve been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn’t mind reclaiming the downloads lost to the repaint) Changes: Much bigger eyes. That was the biggest problem before. Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead) Whole head has been shrunk so it fits better. Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone. Almost everything has been recolored. Problems: Well, the shadowing on the back of the head still looks bad. But not hugely noticeable. Zangief (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16585) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief1.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief1.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief4.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief4.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief2.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief2.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief5.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief5.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief3.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief3.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Zangief7.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Zangief7.jpg) Zangief joins the Brawl! Some people might remember me posting a preview of him a long time ago, but halfway through, that hack was eventually turned into Haggar instead, and this was more or less abandoned due to lack of interest. But I ran a poll for the next project and Z ended up winning. So it’s finished. The only thing that needed to be vertexed from the Haggar model was the mohawk and beard. The rest was just painting. Which was sort of why it was stalled. Vertexing can be an interesting challenge, and it can make something impressive. Most of the time, texturing is just irritating. (at least on my end) Spyro the Dragon (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15929) Lemmings (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14768) Mike Haggar (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14227) Master Higgins (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12981) Chun-Li (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12767) Rayman (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12302) FBI Special Agent Francis York Morgan (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11961) (Please, call him York. That's what everyone calls him.) Balloon Fighter (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9821) Spike (Ape Escape) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8049) Escaping Ape (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8050) Part of KOO.PAC Team (http://koopacteam.wordpress.com/) Title: Re: Virt V9's Shiny New Vertex Thread Post by: Virt V9 on January 20, 2011, 11:39:42 AM Anyway, here's the current project.
(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_AwwYeah.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/AwwYeah.jpg) Kinda excited about this one. Been wanting to do it forever, but it always seemed like it'd be too hard. It actually wasn't. As you can see, I've barely started painting it (and the only thing I have painted is too bright), but the shape is almost done (forgot the frill), and it works really well in game with the existing animations. I took a few pictures so I could ask you guys for help with patching one of his legs which kept screwing up, but right before posting, I tried one last idea and it worked. :af: But this is about all I can show for the moment. Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: ShadowSnake on January 20, 2011, 05:03:31 PM Anyway, here's the current project. ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_AwwYeah.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/AwwYeah.jpg[/url]) Kinda excited about this one. Been wanting to do it forever, but it always seemed like it'd be too hard. It actually wasn't. As you can see, I've barely started painting it (and the only thing I have painted is too bright), but the shape is almost done (forgot the frill), and it works really well in game with the existing animations. I took a few pictures so I could ask you guys for help with patching one of his legs which kept screwing up, but right before posting, I tried one last idea and it worked. :af: But this is about all I can show for the moment. needs work on the face and textures, but this is going to be awesome. :af: also nice new thread virt. Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: Segtendo on January 20, 2011, 07:28:55 PM Chun-Li and Rayman are win.
Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: Virt V9 on January 22, 2011, 04:41:10 PM So, I finished painting him, fixed all of the little details, played around with him in game, figured he's ready for release, my best work by FAR.
(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_SpyroB1.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/SpyroB1.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_SpyroB2.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/SpyroB2.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_SpyroB3.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/SpyroB3.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_SpyroB4.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/SpyroB4.jpg) And then I thought to myself, "hmm, wasn't there a Spyro Charizard on my system somewhere? I bet that'd make a cool snapshot", and so I found the right color and it was this. (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_SpyroB5.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/SpyroB5.jpg) And then I just wanted to cry a little on the inside. Even when I think I'm getting good at painting I'm still terrible. So now I'm pondering whether to release, or to attempt to shoop in however much of Cuckoos texture would be possible. Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: KTH on January 22, 2011, 04:52:23 PM OH MY GOD
Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: Legendary Super Mario on January 22, 2011, 05:10:08 PM I'd say release that Spyro as it is now... It looks amazing!
You could always update it after all. Title: Re: Virt V9's Shiny New Vertex Thread (SPYRO Preview) Post by: nanobuds on January 22, 2011, 08:33:36 PM i just downloaded ur spyro. its amazing!
Title: Re: Virt V9's Various Vertexes: SPYRO Released! Post by: KTH on January 23, 2011, 07:07:14 AM Spyro : YESZ!
Title: Re: Virt V9's Various Vertexes: SPYRO Released! Post by: Virt V9 on January 25, 2011, 12:10:10 PM Well, I think I'm going to put my next big hack up to a poll, so I don't spend another three weeks without being committed to some project. Either the peer pressure will make me go faster, or it will just make it awkward when I disappear and reappear later.
Although....I can't seem to figure out how to start said poll...Don't see the option anywhere... :-\ Hopefully someone can tell me how it works on this board...In the meantime, here's the things I would put on it. Slippy Toad (Squirtle) Peppy Hare (Wario) KH Goofy (Lucario) Kerrigan / Queen of Blades (Pit) Blanka (Wolf) Zangief (DK) Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: Gamma Ridley on January 25, 2011, 06:37:17 PM Well, I think I'm going to put my next big hack up to a poll, so I don't spend another three weeks without being committed to some project. Either the peer pressure will make me go faster, or it will just make it awkward when I disappear and reappear later. Although....I can't seem to figure out how to start said poll...Don't see the option anywhere... :-\ Hopefully someone can tell me how it works on this board...In the meantime, here's the things I would put on it. Slippy Toad (Squirtle) Peppy Hare (Wario) KH Goofy (Lucario) Kerrigan / Queen of Blades (Pit) Blanka (Wolf) Zangief (DK) Omg, freakin' Slippy. O.o Also, click "Add Poll" at the bottom right. Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: ShadowSnake on January 25, 2011, 06:40:07 PM Well, I think I'm going to put my next big hack up to a poll, so I don't spend another three weeks without being committed to some project. Either the peer pressure will make me go faster, or it will just make it awkward when I disappear and reappear later. Although....I can't seem to figure out how to start said poll...Don't see the option anywhere... :-\ Hopefully someone can tell me how it works on this board...In the meantime, here's the things I would put on it. Slippy Toad (Squirtle) Peppy Hare (Wario) KH Goofy (Lucario) Kerrigan / Queen of Blades (Pit) Blanka (Wolf) Zangief (DK) make Zangief, thatd be cool. Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: Virt V9 on January 25, 2011, 07:13:29 PM Ah, thanks Ridley. Was worried that I'd need to start the topic over to enable the things.
(Why only the bottom bar? Makin me look silly...grumbleumphnn..) Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: Virt V9 on February 08, 2011, 03:32:36 PM Friends and acquaintances of Kitty Corp, I have terrible news. Some friends have finally forced me to download League of Legends. *dramatic pause* *cough* I sort of lost a week.
But, I've been finishing up the Zangief, which is now almost done (he's still got Haggar's head), as well as experimenting with a revamp for Rayman. (will have to do some weird stuff to get the eyes to look anything like they're supposed to, but it should work) The former will hopefully be out tonight or tomorrow, the latter sometime this week. Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: KTH on February 09, 2011, 11:18:53 AM Peppy over Wario? For why not over Pikachu for the ear?
And for Blanka, it's better to do this over DK too. Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: ShadowSnake on February 09, 2011, 02:56:46 PM Peppy over Wario? For why not over Pikachu for the ear? And for Blanka, it's better to do this over DK too. id think peppy over wario because of the basic body shape, blanka over dk does sound right though. Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: Virt V9 on February 09, 2011, 03:54:33 PM Yeah, Peppy's mostly about Body type, and size relative to other Starfoxers. Plus Wario always needs more skins, while Pikachu always needs more slots. And I've heard that Pika's ears are near impossible to work with anyway.
For Blanka, it's fighting style. Might be half monkey or whatever, but he's not that big, and he doesn't really fight with muscles, he fights with claws, acrobatics, and energy barriers. Plus I'm already making a Street Fighter over DK, and I sorta don't want to see DK again after that. (stupid texture mapping) Title: Re: Virt V9's Various Vertexes: How do i shot poll? Post by: diegoforfun on February 09, 2011, 04:38:09 PM wow! nice work you made here bro.
goofy'd be so cool xD Title: Re: Virt V9's Various Vertexes: Zangief Released Post by: Virt V9 on February 10, 2011, 12:14:44 AM (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/zangief0.gif)
Title: Re: Virt V9's Various Vertexes: Zangief Released Post by: diegoforfun on February 10, 2011, 05:03:03 AM wow! Red cyclone looks awesome!
btw i have textures from SSF4 Zangief Alt 2 costume(mech zangief): http://media.giantbomb.com/uploads/2/27197/1241052-gief_1_super.jpg i know it's a different model but you ca use the textures to make it on. if you wanna i can PM you with the textures. ;) Title: Re: Virt V9's Various Vertexes: Zangief Released Post by: angelbless on February 10, 2011, 11:06:01 AM Zangief looks great!
EDIT: Mega Zangief is a great idea :D Title: Re: Virt V9's Various Vertexes: Zangief Released Post by: KTH on February 10, 2011, 12:10:21 PM Zangief are epic. Good job.
Title: Re: Virt V9's Various Vertexes: Rayman Revamp (Preview) Post by: Virt V9 on February 22, 2011, 12:59:31 AM Well, if you count both versions, which were released pretty close together, Rayman's my most popular vertex so far, and it pretty much looked like crap. There've been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn't mind reclaiming the downloads lost to the repaint)
Changes so far: Much bigger eyes. That was the biggest problem before. Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead) Whole head has been shrunk so it fits better. Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone. Almost everything has been recolored. But anyway, I want to get it right this time, so I set out the preveiw first. Anything else you notice, you can say something. (actually, looking at the pics now, I think I'll try making his pupils a bit smaller) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew1.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew1.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew2.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew2.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew3.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew3.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew4.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew4.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew5.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew5.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew6.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew6.jpg) Old Version for comparison: (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman4.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman4.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman5.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman5.jpg)..(http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman6.jpg) (http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman6.jpg) Title: Re: Re: Virt V9's Various Vertexes: Rayman Revamp (Preview) Post by: Stay Frosty on February 22, 2011, 01:36:42 PM Rayman's looking good, broham. Great job!
Title: Re: Re: Virt V9's Various Vertexes: Rayman Revamp (Preview) Post by: ShadowSnake on February 22, 2011, 03:01:32 PM Well, if you count both versions, which were released pretty close together, Rayman's my most popular vertex so far, and it pretty much looked like crap. There've been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn't mind reclaiming the downloads lost to the repaint) Changes so far: Much bigger eyes. That was the biggest problem before. Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead) Whole head has been shrunk so it fits better. Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone. Almost everything has been recolored. But anyway, I want to get it right this time, so I set out the preveiw first. Anything else you notice, you can say something. (actually, looking at the pics now, I think I'll try making his pupils a bit smaller) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew1.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew1.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew2.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew2.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew3.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew3.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew4.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew4.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew5.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew5.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_RayNew6.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/RayNew6.jpg[/url]) Old Version for comparison: ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman4.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman4.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman5.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman5.jpg[/url])..([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/th_Rayman6.jpg[/url]) ([url]http://i392.photobucket.com/albums/pp5/OUGamingarts/VirtsTexts/Rayman6.jpg[/url]) wow major improvement, this one i will be getting. Title: Re: Virt V9's Various Vertexes: Rayman Revamp (Preview) Post by: toastoftriumph on February 22, 2011, 09:52:46 PM Peppy over Wario? For why not over Pikachu for the ear? And for Blanka, it's better to do this over DK too. id think peppy over wario because of the basic body shape, blanka over dk does sound right though. and yeah, Wario needs more quality costumes. |