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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: PPXEXE on January 26, 2011, 05:49:07 PM



Title: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)
Post by: PPXEXE on January 26, 2011, 05:49:07 PM
(http://i290.photobucket.com/albums/ll248/TheEndlessOne/enTitleFrontfont_brawl-1.png)

"REQUESTING VIDEOS!!"

Videos

http://www.youtube.com/watch?v=sZdBtdKBUpo

http://www.youtube.com/watch?v=_0kBXYNiXqE

Why Brawl Mods will never be Balanced?
Simple enough the answer is, "Because it's a Mod"

But who wants it to end there, no it shouldn't end there.

Balance = A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces.

Mod'ified = To change in form or character


Brawl Mods, are just that "A Mod"

What is a Mod? A tempered system, or an engine.

What is a Brawl Modder?, an Hacker.

What do hackers do? They Cheat!

Brawl or vBrawl as Hacker like to call it, is as "Balanced" as it's going to get. Nothing anyone does, will ever balance brawl.

This is what the creators of Brawl Minus, and Project M (Previously - Brawl Plus) must have saw, and no matter how close they get, that it will always be rejected by the pure fans of the original.

Even fans of Brawl can't come up with great ideas to balance the game, because once you change one thing, you have to change another.

Then it becomes different, once you change something in brawl it's not Brawl any more, it is now a  Mod.

The only true balance in Brawl, is no balance at all. Because in every fighting game there will always be better characters then others.

Shout out to my older Mod Brothers -

Brawl Plus - May it's Shining Light forever R.I.P (I Loved it, but grew bored of it)

Brawl Minus - Testing the Limits (I never touched it, but people love it)

Brawl Balanced - Good Luck

Project M - Melee's Return to Glory (Can't Wait to do my first Pillar Combo)

Brawl 64 - Release Something!! (Before Someone Else Does)

And well ... OverDrive - Was truly made for fans of smash. (Simply Brawl improved...at least that what im aiming for. ^_^)

WARNING - TOO MUCH AWESOMENESS CAN CAUSES FREEZING


Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21305

Face Book "Over Drive" Players, and fans
http://www.facebook.com/home.php?sk=group_132576920142746

The project plan

Speed - My whole problem with brawl was the lag, and the aerial momentum of characters, this is now fixed and improved for better control over characters, and all Character running speed have been adjusted to be slight faster.

Combo's - I've added a enough hit-stun to make Super Smash brothers "64" type combo's possible, with the added speed of characters combo's shouldn't be a problems.

Enjoyment - This Mod of Brawl can be enjoyed by smasher fan of "64" "Melee" and "Brawl"


Change list -

   - All attack animation have less or no lag (Landing lag is the same)
   - Hit stun increased for better combo's (Trying to find a prefect fit between
           64 and Melee)
   - Faster falling speed
   - Very Slightly increased running speed
   - Character sizes -0.1
   - Weight -25
   - Momentum capture
        - Old L-Cancel Code (Wanting a 64 version of this code)
        - No Body Collisions (Even when thrown)
        - No Power Shielding
        - Slower Shield Recharge
        - Jab Lock Fixed
        - No Footstooling
        - Auto Jab Removed
        - Walljump height does not decrement
        - Dodging and Air Dodge are 1.5 faster
        - Can Special Cancel From Place Dodge after invincibility frames end

Note - All these changes came with the idea of increasing the game play, and speed of the game.

This this the Clean Version of OverDrive which is now 95% complete, there will be another version with some slight changes to the special attacks, and for Sonic a new Side-B he doesn't need two Spin dashes.

If you have any ideas for any changes to special attacks please post them, as long as it's not totally a completely new special attack that wont take a ton of coding i might use the idea.

I've Fixed all the glitches i could find if you find anything i missed please post it.

Credit for hacks found in project

SSJCerious - CSS
SJS - CSPs
libertyernie - Classic Stage Expanison Pack
Hiro - Menu Icons
shyguy - Floating Point Editor (Unused)

Final Note -

Everything in download was either made by me or a member of KC-MM, few of the codes i've used for this brawl mod are from Brawl+, Brawl-, and a few made by standard toaster. All other codes we're added by myself or found off the web.


Title: Re: SSBB "Untitled" Beta
Post by: KTH on January 27, 2011, 02:18:39 PM
That should be a great idea...


Title: Re: SSBB "Untitled" Beta
Post by: Bat Tom on January 27, 2011, 02:23:48 PM
Super Smash Bros. Overdrive?


Title: Re: SSBB "Untitled" Beta
Post by: PPXEXE on January 28, 2011, 09:45:11 AM
Hmm... Over Drive, that have a nice ring to it. Let me look that up. ^_^

-

Yeah i think that might work!

-

@Anyone Reading - Since i left the option open to fix certain expects of the game, should i fix some of the few problem the character had from moving over to brawl.

Like giving Fox's his Shine Jump Cancel back, but i wish to make more changes in the game as well but i don't want to throw off the people who just like brawl the way it is.


Title: Re: SSBB "Untitled" Beta
Post by: LC-DDM on January 28, 2011, 11:53:59 AM
So are you making a mash of Brawl and Melee? >_>


Title: Re: SSBB "Untitled" Beta
Post by: PPXEXE on January 28, 2011, 12:07:01 PM
So are you making a mash of Brawl and Melee? >_>

No, not really. Just speeding the game up nearly to melee like speed "I've been told it might be faster", increasing the Hit stun to nearly Smash bro's 64 like hit stun, and fixing some of the most major complaints about brawl itself, without going all fan boy on it, LOL.

So that means, nothing in the game will be changed unless it's necessary, right now I'm thinking of adding a few removed, and new ideas to characters to make them play better then what they're currently are in brawl.

The whole plan is not to use motion.pac any kind of way, so that mean "No Melee Falco" or anything like it, just brawl improved. People have said that it's pretty much the same idea as Brawl+, but once you play it you can feel the differences.


Title: Re: SSBB "Untitled" Beta
Post by: LC-DDM on January 28, 2011, 03:09:56 PM
If that's the case I'm pretty sure Melee-like speed isn't all that necessary.


Title: Re: SSBB "Untitled" Beta
Post by: PPXEXE on January 28, 2011, 03:23:17 PM
I know that, that why i added more hit stun..., sigh... you got to try it out yourself. Explaining it is pointless, once you try it then we'll talk.


Title: Re: SSBB "Untitled" Beta
Post by: Soul Nami on January 28, 2011, 05:00:28 PM
Bravo, man! X)

I downloaded this and my friend came over to try this out with me. :af:

We liked to turn our buffer up and start pulling off combos, but still with the feeling of playing Brawl.

Good job, can't wait to see the finished project.


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on January 28, 2011, 05:18:57 PM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL


Title: Re: SSBB "OverDrive" Beta
Post by: Soul Nami on January 28, 2011, 05:33:05 PM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on January 28, 2011, 05:42:29 PM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.

I could try that but, I'm thinking of adding returning hit-boxes, and an jump cancel to it so it wont leave Falco so unguarded


Title: Re: SSBB "OverDrive" Beta
Post by: Soul Nami on January 28, 2011, 05:49:14 PM
Finally a pleased smasher, do you have any suggestions for any characters im still rolling with ideas here LOL

I can understand, I can't really think of anything, too. XD

But there is one thing:

I like using Falco, but I still think his Reflector is a bit slow when he throws it back and retrieves it back, even with the codes and PSA. If you could make the Down-Special go a tad faster, (not to fast), I'd be satisfied.

I could try that but, I'm thinking of adding returning hit-boxes, and an jump cancel to it so it wont leave Falco so unguarded
Actually, thats a perfect idea. Just think of all the badass combos we could do with the reflector then. XD

Also, there's something that could be done for Link.

You could try and do something to Link so that he isn't so unguarded, either.

If you played as a character that's speedy, Link will get his arse handed right to him,
so maybe something could be done to his PSA so that he could evade fast and on-coming attacks?


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on January 28, 2011, 06:45:50 PM
Hmm... Imma have to think on Link, not a lot of options...


Title: Re: SSBB "OverDrive" Beta
Post by: Bat Tom on January 28, 2011, 09:50:00 PM
Hmmm... just spitballing but what if his Hylian shield could block physical attacks? It'd have the same blocking area as with projectiles, but every little bit helps. I'd also suggest less startup lag on his projectile specials, so they make good defense as well as offense.


Title: Re: SSBB "OverDrive" Beta
Post by: hughie on January 28, 2011, 10:03:22 PM
I dont know, it might make him a little broken....
He probably needs less ending lag on his smashes, Fair, and Grab.


Title: Re: SSBB "OverDrive" Beta
Post by: Bat Tom on January 28, 2011, 10:07:46 PM
Mos def on the grab. Perhaps it just retracts immediately instead of falling to the ground first?
And I'm just gonna say: not being able to escape from his DAir after it's started is such an anger-inducer. Reduced duration would save some comboing lives. Not even mentioning interesting edge-guarding possibilities...


Title: Re: SSBB "OverDrive" Beta
Post by: Soul Nami on January 29, 2011, 08:11:59 AM
I dont know, it might make him a little broken....
How?

It would only be able to block attacks like an AAA combos pretty much.
If you use your Down-Attack his shield wouldn't block it. :P

As for Mario, I was testing him out, and I found his ending cape lag can get you combo'd very easily if you miss.
I was wondering if you could turn the cape lag down a little bit. thanks. :D


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on January 29, 2011, 10:11:31 AM
I haven't touched the grabs or the specials yet, i wanted to get the combat down first.

For Link - That Shield Idea it's to bad, and it would just be a flash from the past, but it should only work with the shield, but it would give Link a little bit more defense.

@Hax - Idk know if you've tried "OverDrive" or not, most of Link's attack are much faster now, I could try to give less lag in the first swing or his forward smash, but thats about it.

@Soul - Sure let me test it out first then I change it the best way i can, without it become broken, i don't want mario's cape to become a nightmare for players. ^_^

@Bat Tom - your idea for the D-air is a good idea, but i can only shorting it while the attack is going not the landing lag, because that would be unfair. Link's D-air is a powerful move if use correctly, and with great timing.

@Everyone - Thanks for the help, and support, if you find anything else that might need changing or glitches i haven't found post them, im noting every single thing down to make this play better, without becomes a broken game.

This is not "Brawl-" or "Balance Brawl" This is Brawl improved.


Title: Re: SSBB "OverDrive" Beta
Post by: Soul Nami on January 29, 2011, 11:56:42 AM
@Soul - Sure let me test it out first then I change it the best way i can, without it become broken, i don't want mario's cape to become a nightmare for players. ^_^

This is not "Brawl-" or "Balance Brawl" This is Brawl improved.
XD
Yeah, I just want the lag lowered enough for Mario to escape oncoming combos. X-P


I gave up Brawl- for this, and it was well worth-it. :D

Also, for Link's and TLink's air chain grab:

If you use their chain grab and the chain hasn't disappeared in mid-flight and they hit the ground, the Clawshot/Hookshot disappears immediately. There still is a landing lag of half second.

Nothing is wrong, it just makes TL and Link more badass. :af:


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on January 29, 2011, 12:21:42 PM
Good find, atleast i know there wont have to be any changes, i found a fix for the ledge jumps, so people can get onto the stage better now, ill post an update soon maybe monday, but mostly like sometime next week. The character specific changes may or may not be in this update.

If you have more suggestion for other characters let me know.

-

Can some one made a PvP video, please i really need one now. ^_^


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Soul Nami on January 29, 2011, 01:32:03 PM
Good find, atleast i know there wont have to be any changes, i found a fix for the ledge jumps, so people can get onto the stage better now, ill post an update soon maybe monday, but mostly like sometime next week. The character specific changes may or may not be in this update.

If you have more suggestion for other characters let me know.

-

Can some one made a PvP video, please i really need one now. ^_^
I would, but the friend that came over to play this with me is gone for another week.

I think I should have saved the replay after the match we fought. :srs:


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on January 29, 2011, 01:43:25 PM
LOL, yeah i tried to get some before but the SD card was full and my sister wouldn't let me remove them. Not to mention it would have been PvCpu. -_-

But thanks, if you can i would appreciate it!!


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on January 29, 2011, 07:03:55 PM
Captain Falcon: remove most of the knockback from his aerial attacks so comboing is much more viable. Enough to make 'em flinch until around 80-100% damage so you can build up damage, and after the cap you can KO like normal.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on January 29, 2011, 07:07:15 PM
Oh and also: me and the brother are probably getting a friend over tomorrow, so we'll try to get a couple videos recorded. Prepare for epic Luigi-on-Ike-on-Ganondorf ACTION!!!


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Soul Nami on January 29, 2011, 09:22:33 PM
Oh and also: me and the brother are probably getting a friend over tomorrow, so we'll try to get a couple videos recorded. Prepare for epic Luigi-on-Ike-on-Ganondorf ACTION!!!
Don't double post.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on January 30, 2011, 11:53:32 AM
Captain Falcon: remove most of the knockback from his aerial attacks so comboing is much more viable. Enough to make 'em flinch until around 80-100% damage so you can build up damage, and after the cap you can KO like normal.

-

Oh and also: me and the brother are probably getting a friend over tomorrow, so we'll try to get a couple videos recorded. Prepare for epic Luigi-on-Ike-on-Ganondorf ACTION!!!

Good idea for falcon, i hadn't thought of that. Also if you could make a video it would be great, im waiting for someone, anyone to make at least one.

And try not to double post, it you have more to say, and no else had posted just edit your last post.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on January 30, 2011, 04:51:14 PM
The sorrow I express at my mistake is palpable... I shall not make it again!
And I was wondering... just how extensive will character changes be? Are we talking subtle tweaks to stats like Balanced Brawl, or overhauls like Brawl-? Because I'd personally like to see the former. No major changes to characters, no spectacular visual effects, no WTF, just buffs and (maybe) nerfs to what's already there.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on January 30, 2011, 05:36:46 PM
None of that, balance brawl was just as broken as Brawl- (Shivers)

I don't care to make the characters balanced, or anything like that. Sure i would tweak a character hit-boxes for more or less knock-back,  or even change the direction the hit-box knocks them, but nothing like those two would.

In brawl balance it was all about balancing all the other character to meta knight. Which didn't work, and gave characters abilities they shouldn't have, (Link doing multiple spin slashes in the air for better recovery), and nerf'd Meta knight to match them, this will never happen.

Mine is about speed, and combo's, fixing some of the few removed tweaks like Fox's Reflector(Shine), Jump cancel. They're won't be any animation changes, NONE.

I'll only tweak something about a character to make him, or her play that much better. For instance Sonic the Hedgehog. Most have it so his spring can spike his enemies down, I'm not doing that, I'm putting the spike in this D-air, there should be just as many risk as there are rewards.

So if Sonic wants to get that easy kill he'll have to risk a stock to get it.

The only thing buffs or nerf's will be for, is for better combo's. Knock back is a two way street, it can be good or bad. To much, and your a god, to little and your a wimp.

But most importantly i don't want to change brawl in total, Brawl is it's own game. It won't be Melee, or Smash bro's, just brawl improved. People seem to think that this is a "This is what brawl just have been" mod. I'm not trying to do that, I only want to make it better for every one, not for the casuals, not for the pro, but for everyone.

Think of it like this. What would you rather watch?

The clouds float by, or the jet that sped by.

-

And I'm still waiting on that video!!


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Soul Nami on January 30, 2011, 06:06:27 PM
Combos are extremely easier to pull off in overdrive.
MUCH easier.

Casuals should enjoy this mod a lot. :D

TBH, if I get a friend over to play this with me, I WILL get a video.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on January 30, 2011, 06:25:34 PM
Thanks to both, i just don't want people getting the wrong idea


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on January 30, 2011, 07:22:45 PM
None of that, balance brawl was just as broken as Brawl- (Shivers)

I don't care to make the characters balanced, or anything like that. Sure i would tweak a character hit-boxes for more or less knock-back,  or even change the direction the hit-box knocks them, but nothing like those two would.

In brawl balance it was all about balancing all the other character to meta knight. Which didn't work, and gave characters abilities they shouldn't have, (Link doing multiple spin slashes in the air for better recovery), and nerf'd Meta knight to match them, this will never happen.

Mine is about speed, and combo's, fixing some of the few removed tweaks like Fox's Reflector(Shine), Jump cancel. They're won't be any animation changes, NONE.

I'll only tweak something about a character to make him, or her play that much better. For instance Sonic the Hedgehog. Most have it so his spring can spike his enemies down, I'm not doing that, I'm putting the spike in this D-air, there should be just as many risk as there are rewards.

So if Sonic wants to get that easy kill he'll have to risk a stock to get it.

The only thing buffs or nerf's will be for, is for better combo's. Knock back is a two way street, it can be good or bad. To much, and your a god, to little and your a wimp.

But most importantly i don't want to change brawl in total, Brawl is it's own game. It won't be Melee, or Smash bro's, just brawl improved. People seem to think that this is a "This is what brawl just have been" mod. I'm not trying to do that, I only want to make it better for every one, not for the casuals, not for the pro, but for everyone.

Think of it like this. What would you rather watch?

The clouds float by, or the jet that sped by.

-

And I'm still waiting on that video!!

...aaaaaand just like that, I'm in love.

Is there a way of decreasing hitstun as a person takes more damage? Like, the higher a player's damage, the more quickly they can react after being hit? It could bring more intensity to matches as they're drawn out and each player gets more and more twitchy. Plus it would decrease instances of someone going from respawning to dying with 100+ damage in about 10 seconds.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on January 31, 2011, 12:15:40 PM

Is there a way of decreasing hitstun as a person takes more damage? Like, the higher a player's damage, the more quickly they can react after being hit? It could bring more intensity to matches as they're drawn out and each player gets more and more twitchy. Plus it would decrease instances of someone going from respawning to dying with 100+ damage in about 10 seconds.

Hmm, idk i never heard of anything like that, what i planned on testing out was another thing, what it i could make it so that after using a move so many times it becomes slower. But i might not do it depending on how it might effect the game play.

Also i wanna test out some aerial movement, and aerial stop and see how to touch it to fit the characters.

Also for character changes, i need to test some ideas, i need another tester other then myself, if anyone want to be a tester, please PM me and leave your top 2 Brawl mains. I want to roll ideas around.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on February 01, 2011, 09:02:24 AM

Hmm, idk i never heard of anything like that, what i planned on testing out was another thing, what it i could make it so that after using a move so many times it becomes slower. But i might not do it depending on how it might effect the game play.

Also i wanna test out some aerial movement, and aerial stop and see how to touch it to fit the characters.

That speed falloff would really emphasize shaking up a player's moves, but on the flipside, certain characters have only a few capable moves. It'd practically be punishing them for doing the only thing that really works.

Movement and stop should simply vary by weight class and size. Nimble characters can jump further in the air, but carry more momentum, making it hard to change direction unless they go for the second jump. And that could fit into their air game, sending the enemy sailing and going after them, performing a one-man ping-pong game.
Conversely, bulkheads won't gain much distance or height but have better maneuverability/stopping ability. The lack of speed but gain of control will guide players to keep their opponents in a firm grip.

(recording a couple matches and uploading them tonight, Hell or high water)


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on February 01, 2011, 05:42:27 PM
Tom? are you still recording videos?


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on February 01, 2011, 06:15:39 PM
Uploading "Super Smash Bros. Overdrive v1.0 - Video Playtest 001" Now!  :af: ETA: 61 minutes.
Two more videos follow that.

It's probably just us griping, but Michael and I find great issue with not being able to airdodge once hitstun has worn off in the air. As things stand you have to attack or jump first, THEN dodge. I know the point is comboing and everything, but taking away such a critical evasive maneuver really cripples defense options in the air.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on February 01, 2011, 07:07:26 PM
I think i know what you talking about, hmm....that was an code added later, i'll take it out, but killing might become a problem again, ill test it soon. I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on February 01, 2011, 07:22:28 PM
4 minutes to go...
I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.

Oh boyyyy new toys.

Andand also, I read the SmashBoards version of this.
http://www.facebook.com/home.php?sk=group_132576920142746
I wasn't sure how to create a plain fan-page though... Ah well. Comes standard with a few people who might be interested.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on February 01, 2011, 07:35:57 PM
4 minutes to go...
I'm not going to update anytime soon, but i'll send you the new character builds i make for you to test out, which should also get rid of the ledge problem. I send you them on friday.

Oh boyyyy new toys.

Andand also, I read the SmashBoards version of this.
[url]http://www.facebook.com/home.php?sk=group_132576920142746[/url]
I wasn't sure how to create a plain fan-page though... Ah well. Comes standard with a few people who might be interested.


LOL, wow you must really like Over Drive to do that. ^_^

Imma add this to the first page.


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: Bat Tom on February 01, 2011, 07:38:35 PM
Aaaaand... We're live.
http://www.youtube.com/watch?v=UBmO1aaLhmE


Title: Re: SSBB "OverDrive" Beta (Needs A Video!!)
Post by: PPXEXE on February 01, 2011, 07:44:20 PM
Sw33t!! thx a bunch!


Title: Re: SSBB "OverDrive" Beta
Post by: Bat Tom on February 02, 2011, 07:08:25 PM
Bah screw it. I'll put in annotations later.
http://www.youtube.com/watch?v=y9TMgpSMOTg


Title: Re: SSBB "OverDrive" Beta
Post by: PPXEXE on February 02, 2011, 07:18:20 PM
yeah i see what you mean... O_O, got to fix that...

once again thanks for the video. XD


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 02, 2011, 08:40:01 PM
The videos are good but they lack a little bit of combos that could be used for real matches. :-\

But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

The videos still display Overdrive properly, so great job. ;D
~~~~~~~~~~~~~
Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 02, 2011, 09:06:59 PM
The videos are good but they lack a little bit of combos that could be used for real matches. :-\

But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

The videos still display Overdrive properly, so great job. ;D
~~~~~~~~~~~~~
Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?

Another video is always welcomed and appreciated. ^_^


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 03, 2011, 08:55:38 AM
The videos are good but they lack a little bit of combos that could be used for real matches. :-\

But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

The videos still display Overdrive properly, so great job. ;D
~~~~~~~~~~~~~
Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?

Ehhhh CPU's are too easy though... They don't know how to work the new system correctly.

The third I did will come up tonight. I actually win that one :D It just takes a little getting used to... Come Saturday the videos should be up to snuff. Might even have enough footage for a montage.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 09:27:45 AM
well i did a maintenance update, so that all the characters can ledge jump, now sorry but the only character change at the time is that falco can jump cancel his shine.

Next next maintenance update should have the grab attack fixed, and more character changes.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 03, 2011, 02:56:16 PM
The videos are good but they lack a little bit of combos that could be used for real matches. :-\

But I think the second video is the best because it shows more functionality for Overdrive and + you guys use more combos than the first.

The videos still display Overdrive properly, so great job. ;D
~~~~~~~~~~~~~
Maybe I'll make a video of me fighting a Lvl. 9 Falco, who knows?

Ehhhh CPU's are too easy though... They don't know how to work the new system correctly.

The third I did will come up tonight. I actually win that one :D It just takes a little getting used to... Come Saturday the videos should be up to snuff. Might even have enough footage for a montage.
Actually...

There are certain characters that I experienced that can do combos with the new system, actually as CPU's.

These characters are:
Link (he managed to do a badass combo on me. :srs: )
Fox
Falco (Actually has some good combos on him)
Luigi (Not really on combos, but has really good attack canceling techniques on the opponent)
C. Falcon

And then there's more, but I can't remember... :P


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 03, 2011, 02:59:01 PM
My word, I didn't even think about Luigi's attack-canceling... Ugh only in Brawl could a Luigi Cyclone knock Ganondorf out of his Wizard's Foot >.>

I'm making an Overdrive title screen for in-game.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 03:19:11 PM
@Soul - Yeah, fox does that to me a lot. ^_^

it even happened in this video, LOL. - http://www.youtube.com/watch?v=MOJc5sL2g5g

@Bat Tom - Man Imma have to put you as an team member soon, LOL. But yeah i could really use the help, im only really good with PSA (Advance Level), and im starting to learn to animate
(Noob Level.) ^_^ So yeah I'll appreciate it.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 03, 2011, 03:39:10 PM
@Soul - Yeah, fox does that to me a lot. ^_^

it even happened in this video, LOL. - [url]http://www.youtube.com/watch?v=MOJc5sL2g5g[/url]

@Bat Tom - Man Imma have to put you as an team member soon, LOL. But yeah i could really use the help, im only really good with PSA (Advance Level), and im starting to learn to animate
(Noob Level.) ^_^ So yeah I'll appreciate it.
Actually, it wasn't a typo. :srs:
Link did pull off some good combos on me. :P


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 04:02:58 PM
HELLZ YESZ, I GOT STICKY'D!! - http://www.smashboards.com/forumdisplay.php?f=234


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 03, 2011, 04:09:11 PM
HELLZ YESZ, I GOT STICKY'D!! - [url]http://www.smashboards.com/forumdisplay.php?f=234[/url]
Great job. :)

Good luck with the project, PPX.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 04:15:28 PM
Thx!! ^_^

I'm really pushing for this project, once i get all the Glitches out i'll release into Brawl Vault!!



Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 03, 2011, 05:11:32 PM
HELLZ YESZ, I GOT STICKY'D!! - [url]http://www.smashboards.com/forumdisplay.php?f=234[/url]


Ohhh lordy this is gonna be epic. We're gonna need to make an official breakout video.

Here's what I got so far:
(http://i176.photobucket.com/albums/w175/Tomm_013/IMG0001.jpg)
(http://i176.photobucket.com/albums/w175/Tomm_013/IMG0000.jpg)

Don't mind the black scraps hanging off the letters, I'm in the middle of getting rid of those as we speak. It's red with a thin light-blue ghost behind it. I'll fix all the Brawl- stuff as I come to it.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 05:24:43 PM
LOL, you might want to leave the brawl in, or people are going to be like WTF!! XD

But i love it, you work fast!! ^_^

Yeah, Imma add you as a team member. Save it for now, and PM me your update from now on.

Same go for you, Soul, and thing you can do to help, will be gladly appreciated but PM me if you got something for the project. Videos should be posted here though, it'd help the thread stay alive.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 03, 2011, 05:31:01 PM
LOL, you might want to leave the brawl in, or people are going to be like WTF!! XD
lol We shall change the name to... BRAWLVERDRIVE. XP

Gad it feels good to be a part of something big!  :happy:


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 03, 2011, 05:42:08 PM
lol We shall change the name to... BRAWLVERDRIVE. XP

naw, just put overdrive in the middle the best you can, it can cover some of both super smash bro, and brawl parts


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 03, 2011, 07:05:49 PM
Hmmm... that's an idea.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 04, 2011, 09:48:17 AM
OKAY, here's the plan.

Two changes per character, to better them but not make them broken.

The changes that can be done are

Hit-Boxes

Direction
Damage

Attributes

Speed
Weight

Actions

Cancels
Floating Points

But you can only chose two changes!

Im already doing Sonic. Here are the changes i chose for him.

Hit-Box - Direction - D-air (Sonic's Killing move)
Action - Cancel - Up-B (Better air game chase)=Note does not allow another Up-B

These two changes greatly improves sonic game without touching anything else.

Final Note - Other changes such as jumping height, or air mobility will be changed if necessary. There will not, be any custom animations. Other changes will be noted down, and posted in the character change list.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 04, 2011, 03:42:25 PM
 :>.>: So it turns out I've hit a neat little snag in the Title Screen editing... I can edit the background and title themselves, but I can't change the text that floats by in the back... This is annoying.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 04, 2011, 11:11:16 PM
:>.>: So it turns out I've hit a neat little snag in the Title Screen editing... I can edit the background and title themselves, but I can't change the text that floats by in the back... This is annoying.
I remember a guide that shows you how to edit those letters...
I'll show it to you if I see it again..


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 04, 2011, 11:24:35 PM
Soul wheres meh VIDEO!!


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 05, 2011, 10:43:59 AM
Soul wheres meh VIDEO!!
I never said I was gonna get the video.
I still haven't got any friends to play OD with me. >_>


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 05, 2011, 11:11:51 AM
Soul wheres meh VIDEO!!
I never said I was gonna get the video.
I still haven't got any friends to play OD with me. >_>

Well, you did say "Maybe" but it was still "Hoping" you would, and you did say you "Might" just play some lvl9 cpu's, but if you want to wait for your freinds it's kool.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 05, 2011, 06:21:51 PM
Title screen looks beautiful so far, even in despite the lettering issues :D I've hit a snag with the CSS but I'm lookin to fix it. Shouldn't be a problem.

So far:

Black "Super Smash Bros." with a red Smash logo for an "o"
New overdrive logo on the title, and in the CSS (red logo for Brawl, blue for Team Battle, and yellow for Special)
CSP's and character icons on the CSS don't have nametags anymore
New background that I'm definitely changing bc it makes everything way too busy.
(same for SSS)
Red and black color scheme in CSS and SSS

And I definitely have a complaint about Bowser that must be fixed:

His hitboxes are wayyyy to close to his body. Literally all but two of his attacks require the enemy to be less than one person-width away to connect. His hitboxes HAVE to be put out further from his body because this is just ridiculous.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 05, 2011, 06:40:40 PM
Title screen looks beautiful so far, even in despite the lettering issues :D I've hit a snag with the CSS but I'm lookin to fix it. Shouldn't be a problem.

So far:

Black "Super Smash Bros." with a red Smash logo for an "o"
New overdrive logo on the title, and in the CSS (red logo for Brawl, blue for Team Battle, and yellow for Special)
CSP's and character icons on the CSS don't have nametags anymore
New background that I'm definitely changing bc it makes everything way too busy.
(same for SSS)
Red and black color scheme in CSS and SSS

And I definitely have a complaint about Bowser that must be fixed:

His hitboxes are wayyyy to close to his body. Literally all but two of his attacks require the enemy to be less than one person-width away to connect. His hitboxes HAVE to be put out further from his body because this is just ridiculous.

Sounds awesome. ^_^

Organize them into folders so it can just be dragged an dropped onto the SD card, and copy over the old files, from Brawl+ and Brawl-.

And for Bowser, yeah i can fixed that no problem, I'll put them far out enough to hit 2 Mario's at the same time, sounds good?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 05, 2011, 06:52:05 PM
Sounds awesome. ^_^

Organize them into folders so it can just be dragged an dropped onto the SD card, and copy over the old files, from Brawl+ and Brawl-.

And for Bowser, yeah i can fixed that no problem, I'll put them far out enough to hit 2 Mario's at the same time, sounds good?

Christ that sounds nightmarishly good. >:D

I think I'll have to do that with the character panels...


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 05, 2011, 07:02:35 PM
Christ that sounds nightmarishly good. >:D

I think I'll have to do that with the character panels...

Okay send me a PM with the link when you finish ^_^, and it won't be that bad but that should up bowsers gameplay quite a bit.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 05, 2011, 07:49:37 PM
Pointless reply: Zero Suit Samus is LOL. Keep her that way and upgrade nothing about her. The weight'll be her gimmick.

http://allisbrawl.com/group.aspx?id=13340
...is this also us or did someone else just have the same idea for a title...?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 05, 2011, 09:37:17 PM
Soul wheres meh VIDEO!!
I never said I was gonna get the video.
I still haven't got any friends to play OD with me. >_>

Well, you did say "Maybe" but it was still "Hoping" you would, and you did say you "Might" just play some lvl9 cpu's, but if you want to wait for your freinds it's kool.
Oh yeah, almost forgot. :P

I'll make a video soon.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 05, 2011, 09:39:07 PM
Pointless reply: Zero Suit Samus is LOL. Keep her that way and upgrade nothing about her. The weight'll be her gimmick.

[url]http://allisbrawl.com/group.aspx?id=13340[/url]
...is this also us or did someone else just have the same idea for a title...?


Too, late i already fixed her.

And no, that something totally different, it's some voice over thing, pretty much like if they were DUB'ing (Giving the characters) voices in brawl, which is stupid. -__-

Soul wheres meh VIDEO!!
I never said I was gonna get the video.
I still haven't got any friends to play OD with me. >_>


Well, you did say "Maybe" but it was still "Hoping" you would, and you did say you "Might" just play some lvl9 cpu's, but if you want to wait for your freinds it's kool.
Oh yeah, almost forgot. :P

I'll make a video soon.


Great, can't wait to see it.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 06, 2011, 06:20:57 PM
Aight, SO: Had to ditch the old CSS and SSS because for some reason they were making it so Overdrive wouldn't boot up past the Strap Screen... Ah well. Will start over.

I played some with our third man, who plays Ike, and saved replays. But I'm definitely not putting those up. It would seem that Ike has gained absolutely nothing from VBrawl to Overdrive except a little more speed. He doesn't even have momentum when he jumps. He needs some major overhaul in his movement and attack speed, as well as power so he won't keep getting interrupted out of EVERYTHING (srsly - I Flame Choked him out of his Aether >.>)

And I've come to the conclusion that Ganondorf is actually overpowered, especially in group matches. His tackle, jab, Sparta-kick, Choke, Dive, and nearly everything else negate nearly everyone else's attacks via range or witchcraft because it can't be power... Can it? Basically his standard attacks and speed have been buffed to the point where he's a spamcannon. I suggest a speed reduction.

Shieldstun is annoying. Destroys counterattack game. 'Nuff said.

And the hitstun in the air might be a little too much, because it's really creating situations where players are stunned so long, they fall beyond the point of no return before they can even try to return. Good for comboing, terrible for recovering. Not sure how to remedy this without taking away/reducing stun.

There might be a few other things I'm forgetting, but for now that's all. Nevermind, I remembered.

Overdrive is terrible in groups matches. The stun is so massive that the first guy to get knocked into the air is screwed. The comboing is basically TOO great to have proper multi-man matches.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 06, 2011, 06:50:03 PM
Aight, SO: Had to ditch the old CSS and SSS because for some reason they were making it so Overdrive wouldn't boot up past the Strap Screen... Ah well. Will start over.

I played some with our third man, who plays Ike, and saved replays. But I'm definitely not putting those up. It would seem that Ike has gained absolutely nothing from VBrawl to Overdrive except a little more speed. He doesn't even have momentum when he jumps. He needs some major overhaul in his movement and attack speed, as well as power so he won't keep getting interrupted out of EVERYTHING (srsly - I Flame Choked him out of his Aether >.>)

And I've come to the conclusion that Ganondorf is actually overpowered, especially in group matches. His tackle, jab, Sparta-kick, Choke, Dive, and nearly everything else negate nearly everyone else's attacks via range or witchcraft because it can't be power... Can it? Basically his standard attacks and speed have been buffed to the point where he's a spamcannon. I suggest a speed reduction.

Shieldstun is annoying. Destroys counterattack game. 'Nuff said.

And the hitstun in the air might be a little too much, because it's really creating situations where players are stunned so long, they fall beyond the point of no return before they can even try to return. Good for comboing, terrible for recovering. Not sure how to remedy this without taking away/reducing stun.

There might be a few other things I'm forgetting, but for now that's all. Nevermind, I remembered.

Overdrive is terrible in groups matches. The stun is so massive that the first guy to get knocked into the air is screwed. The comboing is basically TOO great to have proper multi-man matches.

LMAO Reading this, anyway. No ganon has not, i repeat has not been touched, a speedy ganon is an evil ganon, Ike just needs more of something, i'll figure it out. Also Ganon has always owned in group matches, nuff said there, i hope you made them cry. ^_^

Shield Stun, hmm. I might take that out. Seems kinda useless in brawl, but i really don't like easy countering, imma test it, might rid of the L-Cancel to, someone said it little to no help. What do you think?

For the hitstun thing, naw that something else. My bro was complaining about that too, it an "No escape tumble fall code, imma take that out. Or people will cry even harder, later on." No biggy.

And finally, yes that how hit stun works, if you played old smash game combo's was much more easy because of this, so that stays. Team Matches are over kill with or without hitstun, that why most play with freindly fire on.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 06, 2011, 06:55:50 PM
http://www.youtube.com/watch?v=bq20zFD1ZzY

LMAO Reading this, anyway. No ganon has not, i repeat has not been touched, a speedy ganon is an evil ganon, Ike just needs more of something, i'll figure it out. Also Ganon has always owned in group matches, nuff said there, i hope you made them cry. ^_^

Shield Stun, hmm. I might take that out. Seems kinda useless in brawl, but i really don't like easy countering, imma test it, might rid of the L-Cancel to, someone said it little to no help. What do you think?

For the hitstun thing, naw that something else. My bro was complaining about that too, it an "No escape tumble fall code, imma take that out. Or people will cry even harder, later on." No biggy.

And finally, yes that how hit stun works, if you played old smash game combo's was much more easy because of this, so that stays. Team Matches are over kill with or without hitstun, that why most play with freindly fire on.


Are you sure??? Because his speed increase is WAY more noticeable than with anyone else... Then I hate to say it, but... Ganondorf needs to be... nerf'd...? *cries as he says this*

Ike needs a little more of everything... Play as him for five minutes and you'll see. He's practically exactly the same as before and it screws him.

L-Cancelling is... not as useful as it was in Melee. That's all I got to say about that. I barely do it anyway lol so I couldn't really tell you.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 06, 2011, 06:56:35 PM
Aight, SO: Had to ditch the old CSS and SSS because for some reason they were making it so Overdrive wouldn't boot up past the Strap Screen... Ah well. Will start over.

I played some with our third man, who plays Ike, and saved replays. But I'm definitely not putting those up. It would seem that Ike has gained absolutely nothing from VBrawl to Overdrive except a little more speed. He doesn't even have momentum when he jumps. He needs some major overhaul in his movement and attack speed, as well as power so he won't keep getting interrupted out of EVERYTHING (srsly - I Flame Choked him out of his Aether >.>)

And I've come to the conclusion that Ganondorf is actually overpowered, especially in group matches. His tackle, jab, Sparta-kick, Choke, Dive, and nearly everything else negate nearly everyone else's attacks via range or witchcraft because it can't be power... Can it? Basically his standard attacks and speed have been buffed to the point where he's a spamcannon. I suggest a speed reduction.

Shieldstun is annoying. Destroys counterattack game. 'Nuff said.

And the hitstun in the air might be a little too much, because it's really creating situations where players are stunned so long, they fall beyond the point of no return before they can even try to return. Good for comboing, terrible for recovering. Not sure how to remedy this without taking away/reducing stun.

There might be a few other things I'm forgetting, but for now that's all. Nevermind, I remembered.

Overdrive is terrible in groups matches. The stun is so massive that the first guy to get knocked into the air is screwed. The comboing is basically TOO great to have proper multi-man matches.

LMAO Reading this, anyway. No ganon has not, i repeat has not been touched, a speedy ganon is an evil ganon, Ike just needs more of something, i'll figure it out. Also Ganon has always owned in group matches, nuff said there, i hope you made them cry. ^_^

Shield Stun, hmm. I might take that out. Seems kinda useless in brawl, but i really don't like easy countering, imma test it, might rid of the L-Cancel to, someone said it little to no help. What do you think?

For the hitstun thing, naw that something else. My bro was complaining about that too, it an "No escape tumble fall code, imma take that out. Or people will cry even harder, later on." No biggy.

And finally, yes that how hit stun works, if you played old smash game combo's was much more easy because of this, so that stays. Team Matches are over kill with or without hitstun, that why most play with freindly fire on.
L-Cancel is crap. D:

You should try the Shield Cancel code by PW. :3
Much better.

EDIT:

Code:
L-Canceling (Shield Canceling) by Phantom Wings
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
58010000 0000007C
58010000 0000002C
92210003 00000004
4A001002 00000000
34000038 00000015
36000038 00000019
4A001003 00000000
10000084 00000080
E2000002 00000000
80100001 00000008
62000000 00000001
E2000003 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 06, 2011, 07:36:47 PM
How is it better?, imma try it out.... but i wanna hear it from you. ^_^


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 06, 2011, 07:52:40 PM
How is it better?, imma try it out.... but i wanna hear it from you. ^_^
For example: if you use Link and use your d-air and hold down L or R or the 'block button' while mid-air, once you hit the ground he goes into guarding instantly.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 06, 2011, 08:07:35 PM
ah you mean the 64 version of L-cancel, hmm... I'll try it out.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 07, 2011, 01:47:46 PM
Zero-Suit Samus's tether recovery is a mile long...


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 07, 2011, 03:06:07 PM
really?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: AxcelTheBrawler on February 07, 2011, 03:24:01 PM
I once made a custom L-cancel right in a character.pac one time. it was for my Blanaced Ganon. Basically you just add an if Value statement with a frame speed modifier, asynchronous timer, and and end if statement, then put that in the characters landing offset and there you go.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 07, 2011, 03:42:39 PM
really?

lol YESZ. I was on the Paper Mario stage as her and I could fire the tether from offscreen, below the stage (magnified, mind you) and still catch the edge.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 07, 2011, 03:50:13 PM
I once made a custom L-cancel right in a character.pac one time. it was for my Blanaced Ganon. Basically you just add an if Value statement with a frame speed modifier, asynchronous timer, and and end if statement, then put that in the characters landing offset and there you go.


Been there, done that - http://forums.kc-mm.com/index.php?topic=15182.0

really?


lol YESZ. I was on the Paper Mario stage as her and I could fire the tether from offscreen, below the stage (magnified, mind you) and still catch the edge.


Wow, ^_^ I don't play her that often so i didn't catch that.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 08, 2011, 02:30:21 PM
Welp, CSS is as done as it's gonna get for a while. Unless someone can tell me how to get rid of the [censored] nametags on the character tiles. If I make 'em invisible they just become black bars, and if I delete them they become GRAY bars. *punches keyboard* I managed to do it before but I forget howwwwww.

Anyway yeah. If you don't mind the nametags consider it done. Movin on to Stage Select.

Also: Wolf is nasty when you play him right. Combo'd the living Hell out of Falco XD


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 09, 2011, 09:25:50 AM
hmm.., maybe try streching the character picture over the black part...i dunno check here - http://forums.kc-mm.com/index.php?topic=9293.0

Also...yeah wolf is really good a combos if you know what your doing with him.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 10, 2011, 09:16:27 AM
hmm.., maybe try streching the character picture over the black part...i dunno check here - [url]http://forums.kc-mm.com/index.php?topic=9293.0[/url]


That thread gave me an idea... will try when I get home. If it works, CSS will be done by tonight and SSS will follow before the weekend is over.

Also saved a buncha replays. Will put together a new combo video. If anyone could send me theirs as well I could include them.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 10, 2011, 02:12:26 PM
They're still come more changes i'm doing, i have the next update ready Feb.18

Also let me see some other character action, lol you guys must play with other characters other then ganon, and luigi.

Good luck with the CSS, and the SSS after the work you've done for the title, im sure i'll love them too, remember once you finish, put them in folders so it's easy to drag and drop and copy over the files, that how im doing it for now on, to make it easy.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 10, 2011, 03:01:36 PM
They're still come more changes i'm doing, i have the next update ready Feb.18

Also let me see some other character action, lol you guys must play with other characters other then ganon, and luigi.

Woohoo I'll have the menus and title finished by then.

No promises about my brother lol But I'm switching between Wolf, Sonic and Dedede for a while.

So are all characters going to have momentum capture? Or is "very few characters" going to stay that way? Just wonderin.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 10, 2011, 03:02:36 PM
k, got the video, now i just gotta get the time to upload it


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 10, 2011, 03:11:37 PM
XD, great.

Got any suggestions on character improvement?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 10, 2011, 03:19:50 PM
Wolf seems pretty solid. I'll crash-test him a little while longer and get back to you on that. See how he does against Zero-Suit Fatus.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 10, 2011, 03:40:59 PM
I got ideas for him already, that will make him even better. XD


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 10, 2011, 06:48:32 PM
Uploading the new CSS now... It's as done as I can get it, unfortunately. :.P


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 10, 2011, 06:53:45 PM
okay! XD


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 13, 2011, 04:52:30 PM
I'm really likin how a lot of Wolf's moves send the enemy off the ground. It really shoves his combo game through the roof. Definitely keep that in.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 13, 2011, 04:54:29 PM
Yeah, I plan on improving that ^_^


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 13, 2011, 05:03:31 PM
If you want to check out some of the future change i might be adding to wolf try this one out - http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=4459


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 13, 2011, 07:14:22 PM
If you want to check out some of the future change i might be adding to wolf try this one out - [url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=4459[/url]


...that's sexy.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 13, 2011, 07:15:45 PM
how did he work?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 12:58:30 PM
how did he work?

His reflector doesn't stun the enemy when they're hit in the air... Constant counter-attacking is annoying >.> Other than that the reflector mechanic is fantastic.

The knockback on Wolf's blaster definitely needs a nerf. It's wayyyyy too strong knockback-wise for its speed.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 14, 2011, 01:06:00 PM
how did he work?

His reflector doesn't stun the enemy when they're hit in the air... Constant counter-attacking is annoying >.> Other than that the reflector mechanic is fantastic.

The knockback on Wolf's blaster definitely needs a nerf. It's wayyyyy too strong knockback-wise for its speed.

LOL, The reflector isn't supposed to stun, it's an Spike!! Yes you can jump off the stage hit someone with the reflector and they shoot straight down! ^_^

It's might need a bit less knock back but it make up for it's length.

The Ideas from this i was thinking of using was mostly just his combat ability making him an very good punisher, and maybe the reflector spike, leaving out the knockback from the blaster.

Give me your thoughts.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 01:32:59 PM
LOL, The reflector isn't supposed to stun, it's an Spike!! Yes you can jump off the stage hit someone with the reflector and they shoot straight down! ^_^

It's might need a bit less knock back but it make up for it's length.

The Ideas from this i was thinking of using was mostly just his combat ability making him an very good punisher, and maybe the reflector spike, leaving out the knockback from the blaster.

Give me your thoughts.

Yeah I think I can understand the spike thing. It's just a little disconcerting with hitstun normally keeping the enemy immobile. Ah well, I'll just get used to it.

The problem with the Blaster is it makes him infuriatingly good in all aspects of play. His offense is lightning-fast, his defense/counter game is great thanks to the reflector and how fast he can grab (as fast as you can push the button :P) And the Blaster fires so fast, so far and has so much knockback it's nearly impossible to approach him effectively. At this point he controls every level of the field.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 14, 2011, 01:35:49 PM
So everything is good minus the blaster, so my idea of fixing him will work great.

Any other character you have ideas for?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 02:58:20 PM
I'd like to see a better gap in Toon Link and Link's playstyles... Perhaps make it so TL's attacks have less knockback than Link's, not to mention executing faster and ending sooner... As in, Toon Link would be a major attack-gamer, while Link is highly defensive.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 14, 2011, 03:02:28 PM
I'm working on that, i was thinking the same thing, that despite toon link being an total different character they didn't really change much between them, i've done a few change to fix that but he still needs work.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 03:33:19 PM
I'm working on that, i was thinking the same thing, that despite toon link being an total different character they didn't really change much between them, i've done a few change to fix that but he still needs work.

If Nintendo would stop being a bunch of lazyasses and just give him his own moves we wouldn't have to go through this. >:[


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 14, 2011, 03:51:11 PM
LOL, yeah they tried.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 06:28:04 PM
Nametags are gone!!!! SAKURAI!!!!!!!! YAR. Now the only problem is the layout, but the menu is in presentable condition now. Uploading new version...

(edit: HAHA it changes the f-bomb into SAKURAI!!!!! XD)


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 14, 2011, 06:30:55 PM
LOL, Dude OverDrive isn't even in the Vault yet...

Anyway get work, can't wait to see it. ^_^

>_> Did you rid of the icons i told you about...


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 14, 2011, 06:51:52 PM
LOL, Dude OverDrive isn't even in the Vault yet...

Anyway get work, can't wait to see it. ^_^

>_> Did you rid of the icons i told you about...

XD I changed the Random and I fixed Ike's icon, but his and Mr. L's CSPs remain. I've been focusing on layout, sorry. lol

edit: okay, CSS is [censored]in' DONE. Title to follow.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 18, 2011, 01:47:00 PM
Im just doing some last touches before the update today, not much has changed but a few character should play better or a bit different


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 23, 2011, 02:03:03 PM
Any song in particular anybody wants to hear along with the next combo vid? Until further notice it will be "The Long Distance of Murder," from the F-Zero X arranged album.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 23, 2011, 06:16:19 PM
That will be fine, i hope your using more the just ganon, and luigi this time LOL


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Soul Nami on February 23, 2011, 06:37:55 PM
oh this thread thread >.>"

Sorry about the 'no video' thing, I had to...

kinda...

delete all my replays. ;_;
so I could free up space for snapshots. :<


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 24, 2011, 01:48:57 PM
 :>.>:


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 27, 2011, 08:47:09 PM
Well I'm looking for advice to improve Overdrive again, i've been told once to many times now that overdrive is an Brawl+ 2.0

So I'm looking for ideas to improve overdrive to differ from brawl+


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 28, 2011, 08:53:32 AM
Well I'm looking for advice to improve Overdrive again, i've been told once to many times now that overdrive is an Brawl+ 2.0

So I'm looking for ideas to improve overdrive to differ from brawl+

Oi vey... I don't even know if that's possible with the intent of Overdrive. All Overdrive aims to do is make a faster, more combo-friendly fighter, right? The only hack that exists today that doesn't do that is Balanced Brawl. All the changes we're making have already been made. We've got no hook. Overdrive is awesome, but it doesn't stand out as its own hack yet.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 28, 2011, 10:34:43 AM
I know, i might have followed my plan to the point, but now im being over shadowed.

I'm might have to reboot again, this will also give me time to think about what has to be done to improve the mod.

Im also going to remove the frame speed code, that will fix all the glitches that are messing up the game right now, i got a new plan to remove the lag this time around.

I'm also going to change the physics around to make things move more smoothly and faster.

The Next update will have the biggest changes to it, and will be put in the vault, i don't know when it will be ready. I'm try to stick to my plan and say the 12th of march, but it may be later then that. Im going to be pretty busy in March.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: standardtoaster on February 28, 2011, 12:58:42 PM
Since you're thinking of getting rid of the frame speed mod code, you could use the following code to decrease aerial attack landing speed.

Aerial Attack Landing Lag Speed Mod [Standardtoaster]
04B8843C XXXXXXXX
Default is 0.35 (3EB33333)

80B8843C    514FDC    3232    0.35    Aerial attack landing lag speed mod


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 28, 2011, 01:39:03 PM
This is almost sounding like a "Brawl - Tournament Edition" or something... I kind of have an idea, but it involves changing character mechanics and that's not what we're going for. :x


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 28, 2011, 03:05:42 PM
@Standardtoaster

Thanks, for the code I'll see if i can use it in anyway

@Bat Tom

Give me your ideas before throwing them out the window LOL


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 28, 2011, 03:58:20 PM
@Bat Tom

Give me your ideas before throwing them out the window LOL

It's... a little big, maybe...

Basically, throw out ALL of the characters statistics except mandatories like weight and size, and re-build their stats (animation times, lag, attack speed, running and fall speed, etc) from the ground up. Not changing attacks, not adding or taking anything away. Just... re-writing the Bible. Basically.

Everyone else has tried to balance the game/make it more competitive by changing what's already there. Why not throw all that out and just start over?

We'd divide the characters into their respective weight classes, and do some major tweaking. The idea is, we shouldn't just try to change the characters based on literally everyone else. It has to go deeper than that. Characters should be balanced against others in their class, and the entire class balanced against the other classes...

FOR EXAMPLE:
Balance Ganondorf against Bowser (heavyweights)

Ganondorf is an defense-based heavyweight. His major offensive skill comes from his ability to dodge and punish the enemy. Plus nearly all of his attacks have major knockback and decent range, keeping threats at arms' length and more.

Bowser is an offense-based heavyweight. With his weight, his strength lies in tanking through an enemy attack and smashing them up-close and personal, with a few mid-range harassment moves (Bowser Bomb and Flame Breath).

Basically, one would balance these two by giving the offense-based heavy faster with more combo-able attacks, and granting the defense-based heavy better resistance to attacks and moves that more capably disable the opponent's offense.

THEN there's the matter of weight class against weight class, which is more straightforward...

FOR EXAMPLE
Balance heavyweights against lightweights

Heavyweights rely on their powerful attacks to destroy enemies at low percentages. They also rely on their weight and (in some cases) their attacks to tank through enemy offense.

Lightweights rely on their speed to dodge enemy attacks and counterattack. Or, in some cases, to blaze through and combo the hell out of an enemy before they can even attack in the first place.

The heavyweights would have the lightweights with their ability to take huge amounts of punishment before submitting, but the lightweights would check this with their ability to dish out damage at high speeds. The heavyweights would be highly resistant to damage, while the lightweights would have many more options for inflicting damage. The heavies could KO the lighties with low percentages, and it's up to the lighties to use their speed to dodge.

Balance the characters not among every other character in the game, but amongst their familiars in some statistical aspect, and then familiars versus familiars. Repeat with speed, attack power, etc.

Maybe I shouldn't have color-coded. Upon reading this, the colors are starting to jump out of the screen at me o_o


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 28, 2011, 04:13:49 PM
I get what your saying, its not too bad this just deals with characters changes, to me speed is key. And just hours ago i've finally figured out the best way to go about that remove lag from attacks without using codes.

And just now i've come up with a great idea for falling speed that will balance the speed a bit better.

the only problem now is the need for an SSB64 L-cancel code, character changes, and working up my motivation to do things the hard way again.

Also remember balance isn't an issue to Overdrive, only character fix's, if something needs to be done to fix said characters game play please say so, and what you believe what needs to be done to fix that character.


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: Bat Tom on February 28, 2011, 04:23:00 PM
Would it be possible to just cut off the characters' landing animations in BrawlBox? Like, just go in and remove the frames of animation so they can go straight from the air to the ground?


Title: Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!!
Post by: PPXEXE on February 28, 2011, 04:45:44 PM
I don't want to do that, that will make the game way to broken. Remember, I want risk, and reward. Doing that will take away risk and give all reward.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 05, 2011, 09:41:29 PM
Update


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 12, 2011, 06:46:51 PM
http://www.youtube.com/watch?v=-Itifk0lV2A


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 15, 2011, 10:15:40 PM
I wouldnt know, Bat Tom made this video using textures from the site, theyre not in the download, check for yourself if you like.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: cyberdark on March 17, 2011, 04:03:19 PM
that code for sc_selmap please


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 17, 2011, 04:06:28 PM
that code for sc_selmap please

For the CSS or the SSS?


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: KTH on March 17, 2011, 04:29:45 PM
[url]http://www.youtube.com/watch?v=-Itifk0lV2A[/url]


Whose Mario texture is that? It looks close to mine.....


It' my Mario Bros. Classic.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 17, 2011, 04:32:53 PM
LOL, I Repeat Bat Tom added those himself, nothing you see in the video is in the download, other then whats was given credit in the OP.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 18, 2011, 10:34:39 AM
Yeahhhh what PPXEXE said lol. C'mon guys, I can't have skins on my personal hack? :P


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 18, 2011, 09:44:42 PM
I think I should stark making hacks again...
Anyone in favor of 8-bit music?

Why are you post this in my thread?


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 19, 2011, 02:35:16 AM
I felt like it. Got too lazy to post anywhere else lol

Well, if your going to be posting in here, download and help out. I'm trying to come up with ideas to make brawl better.

So far i've came up with the idea of grabbing in the air but i haven't been able to get it to work yet. think of Ideas from other games that might work well in brawl


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: cyberdark on March 19, 2011, 10:57:59 AM
that code for sc_selmap please

For the CSS or the SSS?


CSS


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 20, 2011, 12:51:05 AM
Thanks, anything you think i can do to make it better?


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 23, 2011, 02:05:35 PM
So far i've came up with the idea of grabbing in the air but i haven't been able to get it to work yet.

...

*walks away*

Quote
think of Ideas from other games that might work well in brawl

Hmm... maybe you could play around with the buffer to push that hitstun to the limit. Like, make it to where if you're quick enough in your button-pushing, you can input a combo and your character will do that series of attacks, one right after the other. Example: while playing as Ganon, press >B+vA, and he does a Flame Choke, then immediately goes into a Shin Breaker.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 23, 2011, 02:09:29 PM
That would mean forcing people to play on a certain buffer, or would it?

I'm not one to use buffer a lot, I just keep it in because i know that people do.

-

Also you dont like the grabbing in the air idea?

I think it would be pretty net if i could get it to work. =_=


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 23, 2011, 02:34:41 PM
Haha I do to, trust me! That's just so... out of this world. God only knows what that would do to the game XD


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 23, 2011, 02:38:43 PM
LOL, thats why i want to test it

Im coming up with more and more ideas, that will change the game bit by bit


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 23, 2011, 05:58:21 PM
How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on March 24, 2011, 01:19:37 PM
Loving OverDrive but was wondering if you could upload the codeset for this version, as I'd like to add the stages from libertyernie's Classic Expansion Pack v3


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 24, 2011, 01:25:25 PM
Loving OverDrive but was wondering if you could upload the codeset for this version, as I'd like to add the stages from libertyernie's Classic Expansion Pack v3

Im Sorry, I can't right now. I had restarted my cpu, and had made a copy of everything on my lil bro cpu, i had copied it again but the file was corrupt, it might be a few days till I can get it loaded.

But I glad you liked it. ^_^

I'll try to have the new code-set up for you by this Saturday. So please be patient.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on March 24, 2011, 01:29:17 PM
Alright cool, no problem. Take your time and keep up the great work ;)


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 24, 2011, 01:32:47 PM
Alright cool, no problem. Take your time and keep up the great work ;)

Of that you can be sure of...


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 24, 2011, 06:28:04 PM
How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 24, 2011, 06:31:49 PM
How about if you could actually let go of an enemy? When they're grabbed, you press Z again and instead of pummeling, it just lets them go. They go into the escape animation but you just cut right back to normal.

I was going to make it so that you can throw them while still in air, but that can be added i think if i can get it to work.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Bat Tom on March 25, 2011, 05:24:18 PM
Haha I know. T'was just a suggestion


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 25, 2011, 05:34:43 PM
I might not be able to get the new codeset out like said i was this Saturday


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on March 26, 2011, 07:37:34 PM
Well whenever you can bro


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on March 26, 2011, 07:38:14 PM
I'll get it up soon


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on April 01, 2011, 05:46:36 AM
Anything yet? :D


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on April 01, 2011, 11:54:03 AM
Sorry, I still haven't be able to touch the codes, but i am working on thiss project again to get the character to play even smoother.


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on April 01, 2011, 04:55:57 PM
Awesome, can't wait! release with the codeset this time :P


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on April 01, 2011, 04:59:12 PM
Awesome, can't wait! release with the codeset this time :P

Can't do that sir, people steal codeset without asking if it's alright to use the codes, that's why P:M doesn't release they're codes set once everything is finished i will though


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on April 01, 2011, 05:48:15 PM
Oh I see. Can I get it then? Or can you make me a version with the Stage Pack or something? (After you finish with everything else of course)


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on April 02, 2011, 02:26:32 PM
Here part one of the new update, this one only had the new stages added like you wanted

http://www.mediafire.com/?5o2dj48ki5442ss


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Lazy on April 02, 2011, 03:07:22 PM
Sweet! Really appreciate it man! Downloading now...


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on April 17, 2011, 05:48:56 PM
part 1 - Add the new stage "Pass"
part 2 - Fix the code to Stop Freezing "Pass"
part 3 - More universal Change "Incomplete"
part 4 - Personal Character Changes "Incomplete"

Next Update - May 1 - 2011


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: Goronguy on May 01, 2011, 08:39:47 PM
Could I possibly get a text file of the codes used in Overdrive please?


Title: Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update
Post by: PPXEXE on June 28, 2011, 01:03:00 PM
New Update

http://www.mediafire.com/?4k9p5319os3nxaa

Check OP for details


Title: Re: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)
Post by: PPXEXE on July 08, 2011, 10:01:27 PM
http://www.youtube.com/watch?v=sZdBtdKBUpo

http://www.youtube.com/watch?v=_0kBXYNiXqE


Title: Re: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)
Post by: PPXEXE on July 24, 2011, 11:33:52 PM
What could i do to improve this, i been working on ideas for editing characters special attacks. But does any one else have any ideas?

Should i even, touch anything else?


Title: Re: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)
Post by: PPXEXE on September 25, 2011, 03:17:33 AM
Here's a small pack for Fox, Falco, Wolf, and Sonic. Changes were only done to they're special attacks, try them out and tell me what you think, and if any changes should be done.

http://www.mediafire.com/?d7p3do92u6exr9y

I'm still looking for ideas on editing Fox, Falco, and Wolf if you have any ideas for then or any other characters let me know.