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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: camelot on August 27, 2009, 10:04:07 PM



Title: Frame speed changes! *READ*
Post by: camelot on August 27, 2009, 10:04:07 PM
I found an event in PSA that changes frame speeds. Definitely something useful.

It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.


Title: Re: Frame speed changes! *READ*
Post by: Angelglory on August 27, 2009, 10:11:20 PM
And there was much rejoicing. :happy:


Title: Re: Frame speed changes! *READ*
Post by: MrKrayz on August 28, 2009, 01:14:59 AM
Its past midnight so I'll have to try this later :(


Title: Re: Frame speed changes! *READ*
Post by: Angelglory on August 28, 2009, 03:49:34 AM
I just finished testing my WIP moveset which included using this event and it does work. It changes the speed of the frames to however you set it and it doesn't mess up hitbox timings or anything.

So hooray, this means we can do stuff like Fast Ike and Ridiculously Slow Ganondorf and stuff. :happy:


Title: Re: Frame speed changes! *READ*
Post by: Gaddswell on August 28, 2009, 04:59:53 AM
Very nice find! I just used it to speed up some of G-dorf's attacks.

This is also the closest thing we have right now to actually skipping parts of an animation too. Just speed through the parts you don't want really fast!



Title: Re: Frame speed changes! *READ*
Post by: LavaLatte [.Fade] on August 28, 2009, 05:08:58 AM
...Do you realize what you've done?

...DO YOU?!?!?!?

Do you realize the possibilities that have awakened because of this one code!?

...

...Someone tell Dragonrage. NAO.


Title: Re: Frame speed changes! *READ*
Post by: dRage on August 28, 2009, 05:54:41 AM
YES!

I've seen it on SWF before I went to bed (booooh for me being European!) and all I can say is: kudos to you.

This is the biggest discovery since the release of PSA as it gives you control over animations similar to the frame speed mod, I assume.

This finally breaks the curse of restricted base animations! Now I can actually work on most of my discarded moveset ideas.


Title: Re: Frame speed changes! *READ*
Post by: Eldiran on August 28, 2009, 10:27:03 AM
If this works, I love you camelot.


Title: Re: Frame speed changes! *READ*
Post by: dRage on August 28, 2009, 10:49:42 AM
If this works, I love you camelot.

It does, it's awesome beyond belief. I was able to give Ike a MK eqsue jab using his three angled f-tilt animation.


Title: Re: Frame speed changes! *READ*
Post by: milkaholic123 on August 28, 2009, 10:50:46 AM
Nice Find CAMELOT!!!!!!!!!!!!!!



Title: Re: Frame speed changes! *READ*
Post by: Eldiran on August 28, 2009, 11:04:23 AM
From my studies, I've come to a conclusion: I love you camelot.


Title: Re: Frame speed changes! *READ*
Post by: Untouch on August 28, 2009, 12:26:37 PM
AND I JIZZED IN MY PANTS


Title: Re: Frame speed changes! *READ*
Post by: thanyou on August 28, 2009, 02:33:44 PM
*Hugs camelot*


Title: Re: Frame speed changes! *READ*
Post by: SymphonicSage12 on August 29, 2009, 09:20:11 AM
what event is this? time manipulation? graphic effect? like that kind. which one is it?


Title: Re: Frame speed changes! *READ*
Post by: leafbarrett on August 29, 2009, 10:13:53 AM
I found an event in PSA that changes frame speeds. Definitely something useful.

It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.
There is only one thing I can think of to describe my feelings about this unexpected development.
AND I JIZZED IN MY PANTS


Title: Re: Frame speed changes! *READ*
Post by: pawnch on August 29, 2009, 11:14:36 AM
I LOVE YOU CAMELOT!


Title: Re: Frame speed changes! *READ*
Post by: alphabayton on August 29, 2009, 11:01:29 PM
THX FOR THE FIND i can definantly use this in my up coming PSA characters


Title: Re: Frame speed changes! *READ*
Post by: Ice God64 on August 30, 2009, 01:56:01 PM
I love you... In a platonic way, I mean.

No, but Seriously, this is an awesome find. You are awesome.


Title: Re: Frame speed changes! *READ*
Post by: UMOP on September 02, 2009, 11:02:36 PM
I'm having a little problem with the code. When I used it, it didn't speed up the GFX or SFX; not the effects themselves, because I realize that's not what this does, but when they were activated. I have the code at the beginning putting the move at 10x speed, then at frame 10 returning the speed to normal as a method to skip the beginning of an animation. The problem is that when I do that, the GFX and SFX happen like I never used the code at all, appearing 10 frames late. Interestingly, because of how I was using a subroutine, I change sub-action with a pass frame from the move to itself again when I land in the middle of the move, and that fixes the problem. But if I'm in the air for the entire move, it messes up.

I also had some problems with hitboxes when I sped a sub-action up by 1.5, but I figured that was because I was mashing 3 frames into 2, so some were being skipped.


Title: Re: Frame speed changes! *READ*
Post by: alphabayton on September 02, 2009, 11:12:02 PM
you have to use the frame speed event on other and gfx and sfx areas too
you cant just put it on main and make it all work


Title: Re: Frame speed changes! *READ*
Post by: UMOP on September 02, 2009, 11:38:03 PM
I tried that. Also, I've had it work for every section when I only put it in the main, so don't say you can't, because you can.


Title: Re: Frame speed changes! *READ*
Post by: alphabayton on September 02, 2009, 11:38:49 PM
never worked for me but whatever


Title: Re: Frame speed changes! *READ*
Post by: Untouch on September 03, 2009, 10:53:56 AM
They all work.


Only thing I dislike about this is the frames also take into account the speed change.

So if the speed was sped up 10x, 600 frames would be 1 second.


Title: Re: Frame speed changes! *READ*
Post by: alphabayton on September 03, 2009, 06:42:58 PM
then dont turn it up that high...???


Title: Re: Frame speed changes! *READ*
Post by: thanyou on September 04, 2009, 02:44:24 PM
Yeah, i can understand why that could be problematic


Title: Re: Frame speed changes! *READ*
Post by: Untouch on September 04, 2009, 05:04:52 PM
then dont turn it up that high...???
It's the lowering into decimals that messes me up :(


Title: Re: Frame speed changes! *READ*
Post by: n64billy on September 12, 2009, 08:25:23 PM
Can this also be used to play an animation backwards by simple making the number a negative?
(I don't have time to test this myself at the moment)


Title: Re: Frame speed changes! *READ*
Post by: LoliBattleMachine on September 13, 2009, 05:20:10 AM
then dont turn it up that high...???
It's the lowering into decimals that messes me up :(
Yeah, what if you wanted to make the frames of an animation slower?


Title: Re: Frame speed changes! *READ*
Post by: Shadic on September 13, 2009, 04:02:29 PM
Then up the speed back to 1x right after the frames you want to slow?