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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: VILE on June 24, 2011, 07:39:52 PM



Title: MOT Research Thread
Post by: VILE on June 24, 2011, 07:39:52 PM
I have been asked to post my notes on the .MOT (MOTion archives) and the animation files inside of them.

MOT
Header:
0x00(4) - 00 00 00 00 constant
0x04(4) - Relocation Table Entry Count
0x08(4) - Relocation Table Start (relative to 0x00)
0x0C(4) - File Length

Relocation Table:
0x00(4) - Offset to data (relative to 0x00)

Animation
TvC Animation Format

Header:
0x00(4) - Entry Count
0x04(4) - unk (usually 00 00 00 10)
0x08(4) - unk float
0x0C(4) - unk float
0x10(4) - unk (usually 00 00 00 40)
0x14(2) - FF FF constant

Frame Data Entry:
0x00(2) - unk (usually 02 02)
0x02(2) - unk (bone id?)
0x04(2) - unk (frame id?)
0x06(2) - Float Count
0x08(4) - unk float
0x0C(4) - unk (usually 00 00 00 00)
0x10(4) - Offset to 32bit float values
0x14(4) - Offset to 64bit float values
0x18(8) - unk (usually padding of 00)

Notes: The first entry is a bit different.


Title: Re: MOT Research Thread
Post by: Eternal Yoshi on June 25, 2011, 07:43:43 AM
This could prove really useful for Zero/Ryu and so on.

Keep this going.


Title: Re: MOT Research Thread
Post by: Eternal Yoshi on July 17, 2011, 10:49:40 PM
http://www.youtube.com/watch?v=1BsnHyIhhKM

http://www.youtube.com/watch?v=c2kudEstyzM

More games have this format so let's explore this more.


Title: Re: MOT Research Thread
Post by: DSX8 on July 17, 2011, 11:08:30 PM
[url]http://www.youtube.com/watch?v=1BsnHyIhhKM[/url]

[url]http://www.youtube.com/watch?v=c2kudEstyzM[/url]

More games have this format so let's explore this more.

those were pretty awesome in a way O.o