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Super Smash Bros. Brawl Hacking => Programming => Topic started by: WTVelocity on July 24, 2011, 01:24:40 PM



Title: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 24, 2011, 01:24:40 PM
Which decision above do you think would interest more people into playing?
I'm attempting to get a good balance and variety of characters.

Please vote ASAP as I hope to get whichever further implemented soon!
Obviously, if I test one that turns out to be too glitchy, or one seems completely more balanced, that one will probably be chosen.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 24, 2011, 01:29:47 PM
as long as I get to keep Dark Pikachu >:)

btw
I'm currently on v4,
v5 should have it's own moveset, that shouldn't affect the other Pika's ;)
(in case you'd like to put that on)


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 24, 2011, 01:40:04 PM
you dont know Goku is getting ported as soon i am done with him :D over Pit or MK (what working best)
but first Gotenks moveset beta before i finish version over Cp. falcon


Title: Re: Brawl Revamped Version Character Lineup
Post by: Jaklub on July 24, 2011, 02:16:35 PM
Do you have any roster planned that could be published, or you are keeping it secret?

Just askin'


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 24, 2011, 07:22:05 PM
as long as I get to keep Dark Pikachu >:)

I think having Dark Pikachu as a texture hack would be superb without a question.
As for having it's own PSAs, I'm not so sure about implementing.

I'm trying to make all characters about equal in power.
I'm replacing some (EG: Replacing DK with Shadow) with stronger or more liked characters, and strengthening others (eg: Mario,Yoshi, Bowser).

Do you have any roster planned that could be published, or you are keeping it secret?
I purposely dropped those examples specifically to answer your question, but I really don't want to clarify details of what is replaces with what too much, in fear of losing my fame, by having my project of hijacking hacks and compiling them, hijacked from me. XD

I hereby already proclaim the name "Smash Bros Revamped".
This version is what I was planning on calling "Revamped", but I got an idea to implement SuperStar characters all into one (Such as Killable GigaBowser, a damagable SuperSonic that can go hyper with FS, Rayquaza, Mew, stuff like that) later on.

But I really think that would be much further down the road, and only if this one goes well.

-----
Please take note: I have tried the HD Goku hack, and even though the votes sway in favor of Goku, it seems like Goku HD is little more than a texture hack with stronger PSAs.

I will look around the site for a Goku over something I don't already have finalized with something else: Because I really do want and plan on SOMEHOW getting Goku on here.

If you have any suggestions, PLEASE let me know!


Notice: New Poll Started. Please re-read first post!
     As already stated, I plan on adding Goku somehow, just need to figure something out.


Title: Re: Brawl Revamped Version Character Lineup
Post by: ForOhFor Error on July 24, 2011, 08:03:22 PM
Shouldn't you make the server work correctly first, then compile the hacks?
Or are you deving it at the same time?


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 24, 2011, 09:07:20 PM
Shouldn't you make the server work correctly first, then compile the hacks?

As I said in the other topic, I'm more coordinating the development of the server, and will be the one hosting it and compiling bug reports, more than likely.
I've yet to get an substantial information on how it works, where it connects, exc.

I had already started on this project first, and don't have the time to seriously work on 2 projects at the time, considering I'd have to learn even more to program the emulator personally. I am already studying several different things right now, and can't take on another full-time job, lol.

I do know something about project management, and know enough programming to HELP with developing it, but not enough to compile it on my own. So I'm working on getting it organized, with no real help yet...


To be honest, all this stuff I'm doing here is practice for another project I have in the future; an MMORPG. I'm learning networking and graphics, among other things, for programming that later.

Might as well use my training to make something worthwhile, right? ;)


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 25, 2011, 02:29:33 AM
i am working on the final version of Goku(at same time with Gotenks :D)
then i will port Goku (it should be really easy if just i got ported HD goku vertex over Pit or MK with all transforms) or a other useless one with good filesize for PSA (maybe goku with SSJ mode the SSJ mode will do 100% same as kaioken)  

so dont worry i have already planed for ppl who dont want Goku over CP. falcon but a other

CP. falcon version was just a test for goku psa in brawl :D i can say i think the real version will be over pit or MK or other useless one


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 25, 2011, 03:47:54 PM
CP. falcon version was just a test for goku psa in brawl :D i can say i think the real version will be over pit or MK or other useless one
ONCE AGAIN, let me please ask what i asked in my last post: Who the heck is MF?

----
Edit: Spidey won 6-0, so the die is cast, and I will start working on the CSPs, CBPs, exc. tomorrow hopefully.

New vote is... Toon Link!

Keep him as is?
Change him to Kid Link like in Melee?
Switch him to Toon Zelda, since Zelda is being replaced?

Or do you have another idea?


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 26, 2011, 03:20:48 PM
Ok, so we have 1 vote to keep Toon Link, and one vote for Young Link, and one for Toon Zelda.

If I don't get more votes soon, I may just take my vote for Toon Zelda and try putting that in, considering many may still want a Zelda character in here. I'll give this poll about another hour or 2, because I have more to post.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 12:15:28 AM
ONCE AGAIN, let me please ask what i asked in my last post: Who the heck is MK? ---- Edit: idea?
M = meta and k = Knight


for ToonLink can be geno?
we just needing the vertex of Geno v2 i hope pik will soon make
we got afew PSAs of him (not many) and a good one by me later


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 12:37:25 AM
I saw Geno once, but thought he was over powered, and lost the link.

The one I saw was (lol, same backwards as forwards) of Geno over Lucas.

And I definitely feel like something should be placed over Lucas, a few people are fans of him, but there is potential for alot better. Same with Fox, if possible.

My wife liked the idea of having Aang from Avatar in here, and I was going to put it over Ness, but chose Yosemite Sam instead, and seems like a REALLY good choice.
There is a Ness over Lucas hack, does anyone think they can maybe import the differences perhaps?


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 12:58:45 AM
ToonLink has better PSA for Geno then Lucas

and my avvy is going to be over Lucas :D while the Geno PSA i have planed is possible over TL but not sure over Lucas
and Gotenks is only possible over Lucas


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 01:14:33 AM
Sounds like it has potential, but again, First DBZ character I need to put in is Goku.
Like I said, I'm a personal fan of Gotenks, and if you say that you can have Gotenks done within a week or 2, I'll put Geno over TL instead.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 01:16:13 AM
Sounds like it has potential, but again, First DBZ character I need to put in is Goku. Like I said, I'm a personal fan of Gotenks, and if you say that you can have Gotenks done within a week or 2, I'll put Geno over TL instead.
i think i have the first beta done (only "B" attacks and some of Goku´s "A" attacks and throws over Lucas for remove the lucas-ish on that char. until better Animations)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 01:27:19 AM
I think porting Goku over MK would be a better idea if possible: I got Yosemite Sam over pit now, and he is pretty epic and balanced. :D

I don't really see a problem removing MK even though I like him, because variety here is better and what I'm aiming for.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 01:37:52 AM
but as i said in my thread
Goku will get ported as soon i get the ported Vertexs (of all transforms) so if i get over Pit he will be over pit or if i get over MK he will be over MK


Title: Re: Brawl Revamped Version Character Lineup
Post by: Jaklub on July 27, 2011, 01:59:22 AM
Why not just use the model? Glitches are fixable and there shouldn't be much problems as Falcon already has all the needed bones - he's a playable character after all.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 02:02:09 AM
Why not just use the model? Glitches are fixable and there shouldn't be much problems as Falcon already has all the needed bones - he's a playable character after all.
i will use the model but that vertex over Pit of SSJ goku i think it is is 100% bad looking
better to just port vertex over Cp. falcon
if you thinking on port a import i will not do it if not needed since i dont like to use import from other games so i dont have to make any animations in Fitmotion.pac


Title: Re: Brawl Revamped Version Character Lineup
Post by: Jaklub on July 27, 2011, 02:19:48 AM
What I meant is getting Captain Falcon's model to work over Pit.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 27, 2011, 02:36:56 AM
What I meant is getting Captain Falcon's model to work over Pit.
that i dont know how to do (yet)
but i thinkíng about that then Goku v1 is complete but i think Goku v1 will not be final version anyway
Goku as sdo0m said needs more DBZ spirit like as Project: M Lucario but still not too much overpowered so i think in V1 is it final version of the moveset but v2 is the final version of fixing/revamps/make him more DBZ styled but still be good in brawl


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 27, 2011, 04:47:20 AM
Why does this project sound like SSBBL? Have you been spying on me and trying to create competition?  :notimp:


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 09:59:04 AM
Why does this project sound like SSBBL? Have you been spying on me and trying to create competition?  :notimp:
How would I do that, considering I don't know what that is, and haven't seen a single post from you before. Thus, I never knew you existed! (No offense) XD


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 27, 2011, 03:17:20 PM
Ok good, carry on.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 03:25:55 PM
I have to ask though, you sure this was your idea first? :P
I mean, I started on this in February, when I was still learning how the stuff works, as a project to give me experience and knowledge.

XP


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 27, 2011, 03:27:20 PM
June 2010. Does that answer your question? Some of my friends said I should make it public, and I didn't want to but I finally decided to in June 2011, so yeah I was in secret work.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 03:44:17 PM
Could you please msg me a link to the beta, so I could test it out?



Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 27, 2011, 03:46:32 PM
No the project is public - I have yet to release it mostly because of unexplained glitches like No Ladder Climbing and Wolf being glitchy, Trying to fix the Wolf one, but unsure about the ladder. Also several other issues.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 27, 2011, 05:27:36 PM
Ah, then we are doing 2 different things. I'm not actually changing the brawl mechanics, just the characters and their balances of movesets/power.


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:12:02 AM
I see.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 28, 2011, 11:27:49 AM
Pickles!

I decided to make this post out of my ADHD randomness, and it serves absolutely no purpose!


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 28, 2011, 11:29:26 AM
Wait, what are you trying to say?


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 28, 2011, 11:35:00 AM
I'm trying to say I'm a little teapot short and stout...

I just woke up and have no handle on my ADHD yet lol.


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 28, 2011, 11:38:23 AM
So you're sayin this is just some project you did because you just thought you'd just do one?


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 28, 2011, 01:47:09 PM
I think having Dark Pikachu as a texture hack would be superb without a question. As for having it's own PSAs, I'm not so sure about implementing. I'm trying to make all characters about equal in power. I'm replacing some (EG: Replacing DK with Shadow) with stronger or more liked characters, and strengthening others (eg: Mario,Yoshi, Bowser).
I never said anything about a logic edit ;)

I'm only giving him a different moveset...
like for slashing with his scythe and what not...
the affects should all be the same ;)

and because it doesn't affect the other Pika's,
they should all move as the would normally

so that's all I'm saying :)

EDIT:
btw:
So you're sayin this is just some project you did because you just thought you'd just do one?
Pickles!

I decided to make this post out of my ADHD randomness, and it serves absolutely no purpose!

@TZ: read much :P


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 28, 2011, 02:36:46 PM
So you're sayin this is just some project you did because you just thought you'd just do one?
That post was out of my ADHD randomness.

This topic was posted to get people's opinions.
As I have already stated, this project was started for me to get more familiar with the game mechanics. Then it kinda became a hobby and a project to practice for a game I plan on making later.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 28, 2011, 04:11:12 PM
game development is fun :D

I actually came here from it to learn more about it ^_^
and it's worked :af:


I may as well give a secret about myself... heh
I'm ADD + Aspergurs... (worse off than ADHD) heh


Title: Re: Brawl Revamped Version Character Lineup
Post by: JBG on July 29, 2011, 08:43:33 AM
UGHHHH KINGDOM HEARTS FANBOYS

That's all I really have to say other than good luck with this project.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 29, 2011, 08:47:15 AM
Ugggg..... Dr Eggman fan...

Doyou even remember the name of your own son? Without using Google? lol.


Title: Re: Brawl Revamped Version Character Lineup
Post by: Triforce Zelda (Deceased) on July 30, 2011, 09:26:43 AM
Please, let's not have this get into an arguement, which is good seeing that this was yesterday, and probably won't continue on today.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 30, 2011, 11:44:57 AM
Well, he changed his avy and name anyhow, so wouldn't make sense to continue anyhow :P
I just give people back what they send, to mess with them :P


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 30, 2011, 03:08:24 PM
Well, he changed his avy and name anyhow, so wouldn't make sense to continue anyhow :P I just give people back what they send, to mess with them :P
just be glad you're not on VGLan XD

I can tell you're a forum noob because of your style of posting... heh
you'll get better as the years go past... that's for sure... ;)

lots of times though, the approach you made will end up being extremely bad >_>
heh... I would know... :P

VGLan is where I was constantly trolled by Spitfire...
ever since they shut down, I've been a better poster XD *sighs at failure*

anyways... the simplest solution to posts like that is to simply ignore them ;)

if they keep antagonizing you (to the point of 5 times (in a row), that's when you report them.
^I'm leniant, and know a thing or 2 about being admin :)

feel free to join my forum if you want: ;)
http://tcll5850.proboards.com
(there's very little you can actually get bamfed for) :)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 30, 2011, 06:11:38 PM
Nah, I'm not a noob, It's not that I really don't care enough about getting trolled. I act the same way on here as I would in real life.

But back on topic, a quick question about this topic: Do Char .RELs act the same as Stage .Rels?

Example: If I have a .REL that ports let's say Ike over Falco, would I be able to change the Falco.rel to Fox.rel, and put Ike hacks over Fox instead?


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 31, 2011, 01:41:01 AM
Nah, I'm not a noob, It's not that I really don't care enough about getting trolled. I act the same way on here as I would in real life. But back on topic, a quick question about this topic: Do Char .RELs act the same as Stage .Rels? Example: If I have a .REL that ports let's say Ike over Falco, would I be able to change the Falco.rel to Fox.rel, and put Ike hacks over Fox instead?
yes but its really hard to edit these .rel and also If Ike Clone (over falcon) vs. Ike(over Ike with others GFX then Ike clone) in same battle they will be GFX bugs like if you using naruto vs. Ike
so will Ike get ShadowClones instead of his normal GFXs and thats the main reason for i dont using .rel files  


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 31, 2011, 01:51:36 AM
So you're saying, if I have Cloud(Ike .REL) over Falco, and Naruto over Ike, that Cloud would have Shadow Clones? lol
Or does it only do that if it's referencing the ISO and not the card?

In other words, does it only do that under certain circumstances, or when one of the characters is still original (ISO) version?


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on July 31, 2011, 03:54:07 AM
So you're saying, if I have Cloud(Ike .REL) over Falco, and Naruto over Ike, that Cloud would have Shadow Clones? lol Or does it only do that if it's referencing the ISO and not the card? In other words, does it only do that under certain circumstances, or when one of the characters is still original (ISO) version?
yes something like that

like Shadow-kong vs. Sonic(without Shadowkong friendly psa)
Shadow will get Sonic´s running GFX as Chaos spear or Sonic will get chaos spear at his feet


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 31, 2011, 07:01:57 AM
lol stop it guys XD

you're making me want to hit up my script editor now :3
(another program I plan on working on to edit Brawl game scripts)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 31, 2011, 11:40:34 AM
Ever hear of free will?
We are on the internet, we can't MAKE you do anything! :P


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 31, 2011, 12:24:44 PM
Poll is updated, for those who want to have a say for what goes into the project!


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on July 31, 2011, 03:03:03 PM
Ever hear of free will? We are on the internet, we can't MAKE you do anything! :P
I was being funny :P

you guys were putting me into a mental state to work on my planned REL editor...

and yes you can make people do stuff...
just by using text...
I've seen someone go suicidal... >_>

it's all in mentality (the way you word things)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on July 31, 2011, 06:19:27 PM
They still have the decision whether or not to do it :P
See? You're being lazy and talking here, rather than working on it.
You CHOSE to not do it atm. LOL

BTW, I couldn't find the Geno over Lucas you were talking about.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 01, 2011, 05:46:52 AM
They still have the decision whether or not to do it :P See? You're being lazy and talking here, rather than working on it. You CHOSE to not do it atm. LOL BTW, I couldn't find the Geno over Lucas you were talking about.
actually...
I don't want to work on it right now...
my planned time is after I clear myself of a few projects.

so my REL script editor is a planned project until I finish a current project
(most likely my REFT viewer)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 11:54:54 AM
Poll is updated. I'd say to keep Ice Climbers, but want to hear your guys' thoughts.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 12:07:45 PM
lol
looks like I'm the first voter ^_^

plumbers (:<


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on August 10, 2011, 12:10:11 PM
yet again one of my Hacks (if you using the fixed one)
but i dont know how to get the hat on them

btw it needs a PSA but i will make baby mario bros. instead as soon vertex(not import) is made over Ice Climbers so we still keep hammers


Title: Re: Brawl Revamped Version Character Lineup
Post by: diedhammer98 on August 10, 2011, 12:12:01 PM
yet again one of my Hacks (if you using the fixed one) but i dont know how to get the hat on them btw it needs a PSA but i will make baby mario bros. instead as soon vertex(not import) is made over Ice Climbers so we still keep hammers

hexing CapM bone index as TransN bone index for import Mario and Luigi over ??????


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 12:25:50 PM
I got an idea... how about a pair of shelled plumbers?
To Italians koopa-shell bouncing all over the place.

It would make it good potential for overall performance, but hard to learn, similar to the Sonic hack I'm using.

BTW: Can someone please maybe help in my post in programming help? Thanks.


Title: Re: Brawl Revamped Version Character Lineup
Post by: diedhammer98 on August 10, 2011, 12:29:21 PM
Shell Mario Bros....

sound interesting...

My Shell Mario PSA have blue Shell inside FitMario00.PCS
You can use It If you want...


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 12:32:08 PM
awww you suck WT XDD
I'm an all out Pika-fan

bros -= 1
pikas += 1

EDIT:
btw, I'd like to suggest Pachi as a Pika(2) placeholder
(the pachi texture over Pika is the placeholder)
once I finish my animations for the actual Pachi,
that's what I want in ;)

there will not (unless I use different main bones) be a logic edit for the online version
due to the need for equallity


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 01:39:34 PM
Only if you make a Ying and Yang for it. You want dark pikachu?
I want "Holy Pikachus, Batman!" :P

I want a YingYangChu over Iceclimbers! lol


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 01:56:06 PM
Only if you make a Ying and Yang for it. You want dark pikachu? I want "Holy Pikachus, Batman!" :P I want a YingYangChu over Iceclimbers! lol
meh...
DP's already over Pika(1)

your yin/yang idea sounds neat though :)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 02:25:08 PM
Dark Pika with a scythe, Light Pika with a sword and shield. Both have the same hitboxes and PSA. Why not try it? :P


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 02:33:48 PM
Dark Pika with a scythe, Light Pika with a sword and shield. Both have the same hitboxes and PSA. Why not try it? :P
meh... sword/shield... IDK

but maybe just the sword >_>

and of course a logic edit to work with them
(hitboxes are defined in the logic and PSA is a logic editor)

game development's easy if you can wrap your mind around all of it ;)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 03:54:51 PM
Actually I was thinking of keeping the PSAs for the Pikas, and just changing the animations between the 2 of them, of it's possible to have 2 different sets?

Reason I said about Light Pikachu having a sword and shield is because while the scythe is usually associates with death/darkness, the sword and shield is often associates with valor/light.

The concept would be to keep them the same, but their looks/animations different. Keeping the same hitboxes and logic edits, but them having different animations FOR those hits.

Example would be how Isaac over Pit has all the same moves, but while Pit spins his blade attacking rapidly, Isaac rapidly slashes.

Use a similar concept here, but for both of the 2 having different attack animations.
Dark lets say spins forward with his scythe, bashing with the bottom, slicing with the top.
Light would instead spin with his sword and shield, bashing and slicing.

Different animations, same hits.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 04:00:29 PM
basically what I'm doing with Pachirisu ;)

that's exactly what I ment
same logic, different actions


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 10, 2011, 04:58:44 PM

that's exactly what I ment
same logic, different actions

and of course a logic edit to work with them

Ummm....?


Title: Re: Brawl Revamped Version Character Lineup
Post by: DarkPikachu on August 10, 2011, 05:04:03 PM
Ummm....?

yes exactly:

logic
-DP
--DP_actions
-LP
--LP_actions

a SINGLE logic edit to work with BOTH of them
is that better :P
XDD

EDIT:
from what I know about game-dev
there can only be one logic for each char-space

in brawl's case, it uses a single logic that's library referenced to the chars.

EDIT2:
*sigh* I wish I could change my vote T_T


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 23, 2011, 12:49:53 AM
So I'm keeping the ice climbers as is. I'd kinda like to change them, but there's really nothing very unique to use for the project (hint, hint, for inspiring hackers).

Topic is finally changed, as I've been out looking for a job (I was studying by my wife was unlawfully terminated, so I have to get a job during her lawsuit, so I've had my hands full, obviously.

Anyhow, go read the first comment and vote again please! Your input is what determines the greatness of my project! ;)


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on November 21, 2011, 01:43:17 PM
Due to R/L issues, I had stopped working on this for a few months, but I'm back on it with a little of my spare time now.

Please vote on your choice, and comment if you feel inspired to! :)


Title: Re: Brawl Revamped Version Character Lineup
Post by: GDelscribe on November 21, 2011, 01:49:20 PM
Is it possible for something over ness instead of lucas? v-v


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on November 21, 2011, 02:01:23 PM
just so you know Kid goku moveset is going over ness and Gotenks over Lucas :D

and next version of Goku over pit and if you will using Waluigi over pit you can get him over DDD (a port i will make after Goku over pit)

so you can get master chief over CF
goku over Pit
Gotenks over Lucas
Kid goku over ness
Waluigi over DDD


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on January 15, 2012, 08:32:55 AM
Topic/First post updated!

After that, a quick report on what I'm still looking for replacements for:

For Sure:
Lucas
Ice Climbers
Samus (Creating standalone character, separate of ZSS)
Jiggs (Looking for Aeris Model or texture for Rosy over Jiggs, have permission for porting the Aeris Model, but don't know how)
Peach (using Hinata, maybe change for something better)


Possible replacements (Only if I find something much better):
Wario
DDD
Metaknight (Hopeful for revamp)
Bowser (want to keep Bowser, need revamp)

I'm posting this so people can know what to work on if they want their hack to be added to the project.


*---I am also looking for a Modified FS for ZSS, so whoever I put over her does not transform into Samus.
I plan on just editing the FS, removing the Transform and armor drops if possible, but looking for something better. Open to ideas and donations. Wink


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on January 15, 2012, 08:40:58 AM
Gotenks over Lucas is WIP after SMBZ mario moveset V3
metaknight there is a good tails
and waluigi over DDD will come then brawlbox with PSA is done


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on January 15, 2012, 11:03:00 PM
The Gotenks, even though I have 2 DBZ chars in here already, I may consider if many vote in its favor.

But I already have 3-4 sonic chars atm, and PLENTY of Mario chars lol.

Also, MK is possibly more widely liked than tails for those who know him, and I KNOW more people would like DDD as a char than Waluigi... who wants to hear that annoying laugh all day.

Not to mention how ugly he is... I'm glad someone make a [censored] Dastardly over his summon lol.


Title: Re: Brawl Revamped Version Character Lineup
Post by: SiLeNtDo0m on January 16, 2012, 02:13:28 PM
Also, MK is possibly more widely liked than tails for those who know him, and I KNOW more people would like DDD as a char than Waluigi... who wants to hear that annoying laugh all day.

Where did you get this from?  Everyone HATES MK because of how OP and cheap he is in Brawl.  As a character, sure he's a badass but in Brawl he's really OP.  As for Dedede, where did you construct the myth that people prefer a fat penguin over WAAAAAAAAAA?  Have you seen how many views that Waluigi Youtube vid got?  And the downloads were great too (this is for the Pit version which is the best functioning one).


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on January 16, 2012, 09:09:29 PM
Since we're kinda off-topic already: wanted to make a suggestion for one of gotenk's throws:
You should put his forward throw as his throw was in DBZ: Hyper Dimension for the SNES.

If you haven't played it, you have to download it: was the best DBZ game out until Budokai.
I'm assuming you know how to use roms and emulators, right? It was a Japanese-only rom, but you can still play it.


Title: Re: Brawl Revamped Version Character Lineup
Post by: DoctorFlux(Mariodk) on January 17, 2012, 01:19:35 AM
Since we're kinda off-topic already: wanted to make a suggestion for one of gotenk's throws: You should put his forward throw as his throw was in DBZ: Hyper Dimension for the SNES. If you haven't played it, you have to download it: was the best DBZ game out until Budokai. I'm assuming you know how to use roms and emulators, right? It was a Japanese-only rom, but you can still play it.
the F-throw is the same as in DBz BT3 grap attack


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on January 17, 2012, 10:36:16 PM
Lol, once I learn more about PSAs, I just might edit my own version of it for the game, with that throw... trust me: looking at it, you would say it's worth it. That game is what made me like Gotenks years before he was even known in the US.

For MK and DDD, I'm not talking about the hacking community, I'm talking about people in general: and to say MK is OP, he's weak compared to Shadow LMAO.

I was CONSIDERING doing a revamp on the Tails over Jiggs, once I get a little PSA practice.
I'm actually going to post on the forums, but since it's on topic, and I'll be adding my char on this project here, I'll ask here as well:

How in the world do you edit the flags for Toon Link's arrows?
I've been trying to find it, but can't... trying to add a reflect effect to his arrow, and a stun to his bomb.


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 11, 2012, 12:50:58 PM
I just wanted to give an update to all you fellas...

I had to take a break from this for a while.
Had a couple of reasons, first, I had to start working on my website/studying, so that I could try to start earning some income through advertisements and doing freelance work.
The other reason, half my data became corrupted, so I had to delete half the stuff on my SD card to get it to work again.

Since I had to start doing all this redownloading, I figured it would be a great opportunity to start logging who made the hacks I'm using... but I decided to go further than that...

On my site www.alternategaming.net (http://www.alternategaming.net), I have started to compile a list of all the hacks that will be in the Revamped release. Please check it out when you can.  :af2:

Before someone wants to whine about me advertising, I'm actually doing this site and it's members a big favor... Every character listing on my site links directly to the Static Link for that file here...
There, they can see all the character details, previews, Authors (I list up to 3 on my site)...

And on top of all that, I have a FaceBook "Like" button for every hack, that links directly to the "Likes" listed for this file on my site... So in other words, a visitor to me site likes a specific hack a lot, it shows here.

So if you're curious of what's already been determined to surely make the cut in terms of characters and levels, please go ahead and visit, tell me what you think! I'll be updating it as I continue progress, and will be posting the release link there, since it will be downloaded from the same server as the website
(No Mediafire crap, lol).


Title: Re: Brawl Revamped Version Character Lineup
Post by: WTVelocity on August 19, 2012, 11:29:37 AM
I'm sorry to double post again, but I'm actively working on the project again, and wanted to bump so people can vote, as well as list the links, so you can see.

Zhen Ji: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28306 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28306)
Gunner Yuna: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19676 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19676)

I have an updated Yuna Texture coming (much of my data got corrupted, which is why the holdup), so the Zelda hack would look better than that... problem is the PSA isn't finished (yet).
I haven't tested the Zhen Ji hack out yet to know.