Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Carnage on July 28, 2011, 05:53:23 PM



Title: Carnage Psa's
Post by: Carnage on July 28, 2011, 05:53:23 PM
well this is my first psa so dont expect something fancy because i making this just so ganon looks more like darkrai and i dont know how to animate so i only use already made animations and even then i dont get most of it :S

Now with dual sound thanks to Alses all ntsc user redownload to get sound xD
Alses fixed a few animations too

(http://wiki.pokeland.net/images/5/50/Darkrai.png)
Moveset
N-B shadow ball it has 3 charges  only the max charge can be holded it also can be cancelled by shielding (Doesnt flash when holding the charge and when it enter the match it has a max charge under his belt xD)
(http://img694.imageshack.us/img694/4260/al1108121800binout.jpg)

down B dark void -darkrai creates a darkness ball around itself  anyone caught in it goes to sleep i gave him quite a bit of end lag so it isnt OP  (now he lowers with gravity while doing it)
(http://img32.imageshack.us/img32/4371/al11081218002binout.jpg)

side B - WoW darkrai creates  flames around itself if anyone is caught by it they get burned (can be canceled by shielding has a bit of a startup lag)
(http://img38.imageshack.us/img38/5337/al11081218001binout.jpg)

Up B -dream eater and sucker punch- it moves and actes like ganons up B but it is invisible while moving if it grabs someone darkrai recover 13% and does the same ganon does to its foes if it doesnt grab someone he appears at the end  and sucker punchs anyone in his range

up smash side smash and down smash are exactly like mewtwo i think it fits him

N air is like shadow psa he creates darkness around him and damages anyone who enters it
(http://img202.imageshack.us/img202/7016/44392378.jpg)

FS -Blizzard darkrai does blizard it only goes the direction he is faced and sideways if it hits the oponent is an instant kill  

the rest of the A attacks i got from several diferent psas so its better you check it out  i made sure i removed all his attacks that used legs except the back trow dont understand trows yet :S

i added darkrai the walk run  turn  etc by  mewtwo animations so he looks like he can look like its  floating the problem is he looks like a baby darkrai while running  lol becuase if i did that trick to resize the animation he would look like he had an head seizure  if anyone can make him normal size during the running animation i would apreciate also changed darkrais atributes so be like mewtwos because in pokemon he has almost the same defenses and speed mewtwo has so i think it felt right


Pictures thanks too Abbi.  xD

Any feed back is welcome



V1 released- http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017)


(http://cdn.bulbagarden.net/media/upload/thumb/4/45/Mewtwo_Melee.jpg/180px-Mewtwo_Melee.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23145 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23145)
I model ported Melee Mewtwo over Luigi and fixed all the glitch so no rel is needed its a true port xD
I made almost all the moveset from melle mewtwo 1.01 what i couldnt do for some reason   or was  changed from the original due to luigi restrainents is Below on the spoiler.
Failed to do:
Cant give luigi Mewtwo catch attack animation and psa for some reason it freezes tryed to fix it with no sucess
If you get hit during the FS you have another FS  when you press B dont know why.
I cant make mewtwo go highter in the second jump.
Any help with this glitches would be greatly apreciated.

Changes from the original psa
-N-B works like this: it has 3 charges 5%,15% and 25% the first two charges are fake projectyles the third Mewtwo will automatically hold it and its a true projectile(altered luigi fire ball)

-Since i cant port lucario up B i made a teleport by scratch and it works kinda well but sometimes is inconsistente at times.

-Foward Trow is Lucario i could make it like Mewtwo 1.01 but then the oponent would get like a minimum of 25% since the luig fireball would be Fired




Title: Mew
Post by: Carnage on July 29, 2011, 03:18:23 PM
Mew Psa Final Version is released : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22372 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22372)


Recolours:http://forums.kc-mm.com/index.php?topic=28506
 (http://forums.kc-mm.com/index.php?topic=28506)

CSP,Stocks,CSS,BP,names:are included now just redownload if you downloaded before

(http://wiki.pokeland.net/images/b/bf/Mew.png)
Moveset
down smash - dive and whirlpool if you would the attack mew will dive xD

side smash- needle arm mew literally turns his arms into needle and  attacks

up smash- ancient power mew creates a wall of rocks around him

N-B aura sphere -yes Mew can use it too it has 3 charges and he can Hold the max charge altough he wont flash becuase i dont know how to do that yet :S
(http://img3.imageshack.us/img3/1367/al11080819462binout.jpg)

side B- Mew gets is bubble and rushes foward  hitting anyone in the way ( half of the Final destination)
(http://img29.imageshack.us/img29/7175/al1108191729binout.jpg)

Up b- teleport  good recovery but  you get open for attacks

Down B- reflect/barrier/Magic coat- mew putts the buble around him if an attak hit  Mew's front it will be reflecked  if the attack hits from abode,downard or from the back it will it unless its an energy attack and mew absorbs it and regains health like ness does
(http://img59.imageshack.us/img59/3328/al11081917291binout.jpg)

FS-psichic - mew generates a huge buble around him if anyone is caught by it they will take some damage and a good knockback.
(http://img855.imageshack.us/img855/6771/al11081917292binout.jpg)

Foward aerial thunderbolt - Mew creates a small thunder in front of him anyone caught will take a zap :P

Up aerial- aqua tail- mew attacks with its tail leaving a trail of water

N aerial - dragon tail- Mew attacks with his tail low dmg and knockback

up tilt-Bounce -Mew bounces up then crashes down

side tilt- Air cutter- Mew creates a slash of air to damage the oponent

AAA-headbutt/tail whip/iron tail- decent AAA combo

dash attacks- Flame charge- weak fire attack but let you combo preety well

for now this is only the things i have changed also changed running turning etc to be like Mewtwo so he can float xD



This is has both Ntsc and Pal Sound enjoy xD

Thanks to Abbi. for the pictures




(http://images.wikia.com/ssb/images/4/4d/Ssbmmewtwo.jpg)
Latest Melee Mewtwo Alpha (BETA Release) ported to Marth, why Marth , rel portable everywhere :P
Diferences from the original Psa:

N-B it is a fake projectyle with standard gfx it has 4 charges can be shield cancelable and you can keep the last charge.

Up-B i had to make a fake teleport and i like the result.

Side B- since i cant use lucario special grab its just old mewtwo side B with new animations.

Need help to fix i tryed everything.

The Lucario shadow ball gfx is there but i cant make it look good if anyone that understands gfx wants to help me put it in and looking good please do its gfx00120005  it just looks awful :S
 
Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25955 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25955)


Title: Re: Darkrai psa Beta released tonight
Post by: DoctorFlux(Mariodk) on July 29, 2011, 03:21:18 PM
i try it out later

btw is the moveset meant for balanced or overpowered moveset? or just for fun :D


Title: Re: Darkrai psa Beta released tonight
Post by: Mr.Shadow t h on July 29, 2011, 03:22:02 PM
I like it!


Title: Re: Darkrai psa Beta released tonight
Post by: Carnage on July 29, 2011, 03:23:53 PM
i try it out later

btw is the moveset meant for balanced or overpowered moveset? or just for fun :D
i maded it as balanced as i could and all the gfx is kinda  the same since i dont know how to mess with it  the most abusibe move must be dark void but i gave it quit a bit of end lag so it isnt much OP but its preety much for fun i maded so i could learn abit of psa since fixing mewtwo was a dead end i think the action tab was broken


Title: Re: Darkrai psa Beta released tonight
Post by: DoctorFlux(Mariodk) on July 29, 2011, 03:25:12 PM
i maded it as balanced as i could and all the gfx is kinda  the same since i dont know how to mess with it  the most abusibe move must be dark void but i gave it quit a bit of end lag so it isnt much OP but its preety much for fun i maded so i could learn abit of psa since fixing mewtwo was a dead end i think the action tab was broken
ok
i will see how it is soon :D just needing to do afew thing on my Goku first


Title: Re: Darkrai psa Beta released tonight
Post by: AnImAiNe on July 29, 2011, 03:50:17 PM
i liked it too.. I'm not sure if this happened to anyone else but when i used dark void and then dream eater my game froze.


Title: Re: Darkrai psa Beta released tonight
Post by: Carnage on July 29, 2011, 03:52:16 PM
i liked it too.. I'm not sure if this happened to anyone else but when i used dark void and then dream eater my game froze.
wierd i always use dark void then dream eater to get some % and it never frooze for me maybe some other hack you had against him or something?


Title: Re: Darkrai psa Beta released tonight
Post by: BlackFox on July 29, 2011, 04:02:53 PM
Good Work,if you need some animations for some v.1 I can help you :D


Title: Re: Darkrai psa Beta released tonight
Post by: Zikkh on July 29, 2011, 04:32:08 PM
YESZ , a PAL friendly PSA , and Over Ganondorf , thats ---> :af:


Title: Re: Darkrai psa Beta released tonight
Post by: Carnage on July 29, 2011, 04:41:29 PM
YESZ , a PAL friendly PSA , and Over Ganondorf , thats ---> :af:

xD and ganons screams fit him well the only place a darkrai talks is in the movie lol ganon voice makes him manly xD


Title: Re: Darkrai psa Beta released tonight
Post by: Zikkh on July 29, 2011, 05:00:01 PM
Yes , thats right xD


Title: Re: Darkrai psa Beta released tonight
Post by: xZedkiel on July 29, 2011, 05:07:25 PM
I had a moveset for him I was planning to try out hopefully after Omega D: Oh well, guess I'll do MegaMan Zero Zero after Silent finishes MvC3/TvC Zero..


Title: Re: Darkrai psa Beta released tonight
Post by: Carnage on July 29, 2011, 05:10:10 PM
I had a moveset for him I was planning to try out hopefully after Omega D: Oh well, guess I'll do MegaMan Zero Zero after Silent finishes MvC3/TvC Zero..
you can still do that moveset since this was just something to make ganon act more like darkrai i bet you could do a better job than i did since i dont know that mutch about psa and nothing about animation


Title: Re: Darkrai psa Beta released tonight
Post by: xZedkiel on July 29, 2011, 05:11:11 PM
you can still do that moveset since this was just something to make ganon act more like darkrai i bet you could do a better job than i did since i dont know that mutch about psa and nothing about animation
I can animate a bit, but I know nothing of PSA XD


Title: Re: Darkrai psa Beta released tonight
Post by: Carnage on July 29, 2011, 05:14:43 PM
I can animate a bit, but I know nothing of PSA XD
i did this so i could learn abit of psa myself this is the first try i maded at a moveset and i took like two days to do the down B and neutral B lol so you can see how mutch of psa i know atleast i learned the hard way how timers work xD


Title: Re: Darkrai psa Beta released
Post by: Zikkh on July 29, 2011, 06:42:03 PM
Carnage , can you send me some links to the tutorials you have used ?
I just know how to increase Damage and change Flags xD


Title: Re: Darkrai psa Beta released
Post by: turbobear on July 29, 2011, 07:31:04 PM
hey looks like you got your first psa started, looks good ill have to try it out later after im done with haunter (special almost done).  if you need help animating or codeing i might be able to help a bit but im not the best


Title: Re: Darkrai psa Beta released
Post by: DivineOverlord on July 29, 2011, 07:50:21 PM
I can help you out with the shadow ball gfx if you want. ;D


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 29, 2011, 07:52:55 PM
I only know damage, flags, graphic changing, and sfx ID's. So MMZ Zero I will need lots of help with @_@


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 05:06:52 AM
I can help you out with the shadow ball gfx if you want. ;D

if you can make a better shadow ball i will apreciate becuase i dont know how to use external gfx at all i mean i know how to call them but not how to change them into balls or something   you know sdooms Shadow V2.55 - Lord of Chaos N-air where its like round and has some wierd aura i wanted that as shadow ball its pic 2 on the vault
Carnage , can you send me some links to the tutorials you have used ?
I just know how to increase Damage and change Flags xD

download psa 2.65 and 1.85 and its written there all about psa part1  what it doesnt tell is how to know the bone id and thats major part of psa  if you want to know bone id open brawlbox then se the name of the bone you want to add an offensive collision then go to chra bones keep press + until you find the same name and  in left side it says like bone index so if its 56 then go here http://easycalculation.com/decimal-converter.php (http://easycalculation.com/decimal-converter.php) and put the 56 and says in hex its 38  so when changing  the buble to the bone you want put the bone in psa with 38 the flags damages graphics is very well explained in the All about psa part 1 text

hey looks like you got your first psa started, looks good ill have to try it out later after im done with haunter (special almost done).  if you need help animating or codeing i might be able to help a bit but im not the best

it was thanks to your haunter that got me to do this psa i finally fixed the sliding glitch while charging and made him stay still while trowing shadow balls



for anyone who wants to help here are some glitches i dont know to fix
Run,turn,runbrake,walk,etc all the moving animations look like he is a small kid lol when i resized mewtwos animation  he looked like he had an head seizure so if anyone can make moving animations that makes him looking like hes floating  pls go ahead and do it xD

N-air animation needs to be fixed just make him move his arms wihout looking like a retarded same with charging foward smash

N-B  need someone to fix the animation by putting the trown bone in the middle of his hands while charging so i dont have to  give gfx to his hands instead

does anyone have any ideas for FS?or any ideas  to change the moves he has now?

Fixed sliding while charging and during normal B he stays in the air until the animation ends so no fall while trowing shadow balls or doing down B

its already uploaded the update so he doesnt slide while charging and stays still in the air while doing down B


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 05:16:42 AM
Down-B looks like Goku´s down-Smash animations :D in the image onfirst post

i have still not tried this psa but will for sure then Goku is done with v1


i dont know so much about darkrai since he is not a 1st./2nd. pokemon (them i only know to)
but i see it is good work and it looks like ppl like it so i got to try it :D


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 05:21:07 AM
Down-B looks like Goku´s down-Smash animations :D in the image onfirst post

i have still not tried this psa but will for sure then Goku is done with v1


i dont know so much about darkrai since he is not a 1st./2nd. pokemon (them i only know to)
but i see it is good work and it looks like ppl like it so i got to try it :D
i used goku down smash animation xD i hade another one but it maded darkrai get messed up :S i hope you dont mind


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 05:22:49 AM
You have the same Side B as my idea lol.


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 05:23:45 AM
i used goku down smash animation xD i hade another one but it maded darkrai get messed up :S i hope you dont mind
just add me in credit and i am fine :D


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 05:25:27 AM
You have the same Side B as my idea lol.
lol i started to make the up B invisible while moving then i though why not make side b too lol

just add me in credit and i am fine :D
its already done xD


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 05:35:47 AM
lol i started to make the up B invisible while moving then i though why not make side b too lol
I thought of Fain Attack, then I thought "Dissapear into the ground as a shadow, then reappear at the grab" lol, I have my moveset on Masal's thread :3 I was gonna say, if you needed ideas you could use my moveset. But it's best you stay on the creative path ^_^


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 05:40:49 AM
I thought of Fain Attack, then I thought "Dissapear into the ground as a shadow, then reappear at the grab" lol, I have my moveset on Masal's thread :3 I was gonna say, if you needed ideas you could use my moveset. But it's best you stay on the creative path ^_^
i had an idea for FS but im not sure if i could psa it it would be a mix of peachs FS and luigis/shadows gfx but i dont know how to get luigis or shadows gfx and not to sure how to make everyone fall asleep i need to look into peachs pac


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 05:43:11 AM
i had an idea for FS but im not sure if i could psa it it would be a mix of peachs FS and luigis/shadows gfx but i dont know how to get luigis or shadows gfx and not to sure how to make everyone fall asleep i need to look into peachs pac
Hmm.. Sounds like a bigger version of Dark Void o.o I was planning on Dar Void as a Final Smash all itself, seeing as how it's his signature move and all. But I'd like to see your style of it :3


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 05:53:56 AM
Hmm.. Sounds like a bigger version of Dark Void o.o I was planning on Dar Void as a Final Smash all itself, seeing as how it's his signature move and all. But I'd like to see your style of it :3
i plan to make everyone that falls asleep getting like 40% and a flower and darkrai regaining 25%


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 05:56:11 AM
i plan to make everyone that falls asleep getting like 40% and a flower and darkrai regaining 25%
Sounds a bit too much, over 50% damage, everyone's asleep to be KO'd, and he regains health? A bit too powerful if you ask me.


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 06:00:09 AM
yeah i think that too much powerful maybe make it to like 20% dmg and darkrai regaining like 10%


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 06:03:19 AM
yeah i think that too much powerful make make it to like 20% dmg and darkrai regaining like 10%
just had a new idea for fs sice duplicating darvoid may be a bit meh FS ice beam darkrai fires an ice beam that has same dmg and knockback as zeldas arrow but it freezes the oponent xD what you think?


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 06:05:36 AM
just had a new idea for fs sice duplicating darvoid may be a bit meh FS ice beam darkrai fires an ice beam that has same dmg and knockback as zeldas arrow but it freezes the oponent xD what you think?
as i said i dont know so much about the newer pokemons after 2nd. gen. but sounds like a good idea

i did not know there was a goku-ish pokemon with afew goku-ish attacks before brawl(Lucario) :D

so can´t help much with ideas but balancing the PSA i can help abit


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 06:15:15 AM
He can't use Ice Beam in any game.


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 06:33:43 AM
He can't use Ice Beam in any game.
yes he can lol atleast in B/W


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 07:05:14 AM
yes he can lol atleast in B/W
Hmm.. I guess you're right o.o Must've skimmed through it when I read his learn-able attacks on Serebii.


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 07:56:19 AM
xZedkiel dont you happen to have  darkrai csp name and battle name ? by looking in the vault i found csp css name and i use your recolours so i have all css imajes and BP  so i only need csp name  batle name and stock icons to get rid of ganondorf xD


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 08:05:42 AM
xZedkiel dont you happen to have  darkrai csp name and battle name ? by looking in the vault i found csp css name and i use your recolours so i have all css imajes and BP  so i only need csp name  batle name and stock icons to get rid of ganondorf xD
I can make the CSS name lol Idk about the battle name. Stock icons coming soon.


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 08:08:41 AM
I can make the CSS name lol Idk about the battle name. Stock icons coming soon.
i can tweak the name to fit in BPname xD but i already have that name that appears  on the texture on choose need the small one thats under csp  if you understand what i mean xD


Title: Re: Darkrai psa Beta released
Post by: xZedkiel on July 30, 2011, 08:45:16 AM
i can tweak the name to fit in BPname xD but i already have that name that appears  on the texture on choose need the small one thats under csp  if you understand what i mean xD
Oh the CSS Icon Name, Idk how to make one that looks nice. lol


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 09:24:33 AM
Oh the CSS Icon Name, Idk how to make one that looks nice. lol
its just normal letters instead of being wierd xD i made one for scyther once and looks horrible i dont have any thouch when it comes to making that sort of things


Title: Re: Darkrai psa Beta released
Post by: Zikkh on July 30, 2011, 03:21:07 PM
Hay Carnage , maybe you can youse the walk , run animations from DivineOverlord's V1 PSA . :)


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 03:32:16 PM
Hay Carnage , maybe you can youse the walk , run animations from DivineOverlord's V1 PSA . :)
the problem is darkrai is already a bit to tall on the air and  that animation would make him even taller i will try to  see what i can do


Title: Re: Darkrai psa Beta released
Post by: DivineOverlord on July 30, 2011, 04:16:59 PM
the problem is darkrai is already a bit to tall on the air and  that animation would make him even taller i will try to  see what i can do

lollll making run, walk, jump, animations for Darkrai would be TOO EASY!!! you should  make custom animations XD


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:18:34 PM
yeah darkrai got no legs :D


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 04:24:44 PM
lollll making run, walk, jump, animations for Darkrai would be TOO EASY!!! you should  make custom animations XD
i dont know how to unfortnelly  what program do people use to make them?


Title: Re: Darkrai psa Beta released
Post by: SiLeNtDo0m on July 30, 2011, 04:25:53 PM
i dont know how to unfortnelly  what program do people use to make them?

o_o  You're kidding right?  Brawlbox obviously XD


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:26:23 PM
i dont know how to unfortnelly  what program do people use to make them?
Brawlbox ofc :D

Edit Ninjaed :D

i think one with no legs like darkrai will be a perfect PSA to make for one who just have started with make Animations


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 04:28:16 PM
i still cant rotate the camera  in brawlbox im too noob at it i can only zoom and go up or down  how do people rotate the camera anyway? i dont get brawlbox at all :S


Title: Re: Darkrai psa Beta released
Post by: SiLeNtDo0m on July 30, 2011, 04:37:09 PM
Right click and slide.  Hold Ctrl to slide it further. 


Title: Re: Darkrai psa Beta released
Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:39:09 PM
i really like how ppl start projects without know the base things

like many of these who started a import like the amy over Dedede dont making animations+dont know how to PSA

and also this starting a PSA without knowing making Animations


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 30, 2011, 04:45:46 PM
i really like how ppl start projects without know the base things

like many of these who started a import like the amy over Dedede dont making animations+dont know how to PSA

and also this starting a PSA without knowing making Animations
well i tried animation swap and it turned atleast decent  i only did this darkrai psa for myself but my cousin said i should release it or make a thread to get some help and thats what i did i only know   something about psa i still dont know how to make hitbox that arent attached to bones or even how to use external gfx  or even articles thats why im here is to learn abit of everything


Title: Re: Darkrai psa Beta released
Post by: DivineOverlord on July 30, 2011, 04:54:40 PM
well i tried animation swap and it turned atleast decent  i only did this darkrai psa for myself but my causin said i should release it or make a thread to et some help and thats what i did i only know learn something about psa i still dont know how to make hitbox that arent attached to bones or even how to use external gfx  or even articles thats why im here is to learn abit of everything

for his shadow ball, try using external graphic file #15 graphic #7 or 8. it should turn out nice XD


Title: Re: Darkrai psa Beta released
Post by: Carnage on July 31, 2011, 07:09:39 PM
well i changed abit darkrai charging shadow ball animation and  changed shadow ball and dark voids grahphics a bit but people i need some ideas what moves/ animations need to be changed or tweaked? 

also needs help in two things any psaer should be able to help here is the actual files


first why does the shadowball charge apears and disapears i putted gfx everywhere why does it disapear when changing sizes ?
what do you think of this shadow ball gfx or is the older one better?


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 04, 2011, 03:30:48 AM
soz for the double post but darkrai beta 2 uploaded some gfx changs in dark void and shadow ball  also it now has a FS -Blizzard it goes in a straight line if it hits anyone they get frozen and die it doesnt stop the time so is easily avoided 
i gave up on ice beam becuase i dont know how to make beam attacks if anyone knows how  to make a small  beam attack let me know

fixed why the shadow ball disapeared  while charging changed up some codding in the charge too so it flows better  this will be included in the next version

what do you think of this shadow ball gfx or is the older one better?
is the FS to OP?

i literally run out of ideas  so if any of you guys have some ideas for moves that need to be changed or fixed pls post becuase i dont have any ideas



Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Glitchmstermario on August 05, 2011, 05:01:44 PM
I have a problem.

When I first used Darkrai, it worked perfectly. Now I added a custom smashbros_sound.brsar and it make a bunch of different noises like "c'mon" or luigi's "hi-ya" and things like that. I took Darkrai out and put in regular Ganon and the battletoads hack and their sounds seemed to be okay, any help?


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 05, 2011, 05:29:32 PM
I have a problem.

When I first used Darkrai, it worked perfectly. Now I added a custom smashbros_sound.brsar and it make a bunch of different noises like "c'mon" or luigi's "hi-ya" and things like that. I took Darkrai out and put in regular Ganon and the battletoads hack and their sounds seemed to be okay, any help?
like its in the op its a pal pac file so that means you wont have sound if your a ntsc user :S
it can be fixed it you just open a ganon ntsc pac see the sound ids and go on replacing it through all the psa (it will take time) just need two psa opens nad chage the sound ids on darkrai one


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Glitchmstermario on August 05, 2011, 07:04:20 PM
Oh, I should start carefully reading descriptions now. Also where are the sound ids? all I see in the FitGanon.pac is files that are exactly the same as the ones on the darkrai


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 06, 2011, 03:03:49 AM
Oh, I should start carefully reading descriptions now. Also where are the sound ids? all I see in the FitGanon.pac is files that are exactly the same as the ones on the darkrai
just download any ganon psa on the vault they are all ntsc  except darkrai then download 2 psa programs becuase each psa can only open one pac at a time then go to subactions and see the Sfx tab then just go changing subactions until you see sounds ids seee it on the ganon replace it on the darkrai one and go from the 0 one to the final only see sfx tab that where sound ids are


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Glitchmstermario on August 06, 2011, 04:45:05 AM
Oh ok, thanks  :D


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: SonicBrawler on August 06, 2011, 05:24:48 AM
i really like how ppl start projects without know the base things

like many of these who started a import like the amy over Dedede dont making animations+dont know how to PSA

and also this starting a PSA without knowing making Animations

-_- i made animations and psa, but the entire thing was gltichy. how can i make a good hack when its one mess of a glitch?also, you jsut cant say things liek that. its like me saying "Goku is a dumb hack because its from an anime where everyone is overpowered, and its jsut a dumb idea because the creator is doing so many dbz hacks" which it is.

also, carnage, i could help with the psa or maybe a few animations if you want help.


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 06, 2011, 06:20:14 AM
-_- i made animations and psa, but the entire thing was gltichy. how can i make a good hack when its one mess of a glitch?also, you jsut cant say things liek that. its like me saying "Goku is a dumb hack because its from an anime where everyone is overpowered, and its jsut a dumb idea because the creator is doing so many dbz hacks" which it is.

also, carnage, i could help with the psa or maybe a few animations if you want help.

well if you could help with this it would be good
 the only animations  that need fixing is running(so he doesnt look like a baby darkrai)    charging down smash(looks wierd) and  a few tweaks at neutral a in the air also if you could make him close his fingers during side A it would be good

by psa i just literally runned out of ideas i cant think of anything more :S i tough about replacing side B but dont know what to do with it


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: SonicBrawler on August 06, 2011, 06:22:49 AM
side-b could be shadow sneak? he goes into the ground, then comes up on the other side of them. kind of like zss's down-b, but undergorund.


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 06, 2011, 06:27:07 AM
side-b could be shadow sneak? he goes into the ground, then comes up on the other side of them. kind of like zss's down-b, but undergorund.
darkrai doesnt learn shadow sneak at all :S
also im working on a mew over ness psa just a simple thing xD im trying to fix the tail glitched animations giving mew lucas up smash and down smash and then maybe mewtwos side smash for specials  for now i only be making teleport over up B


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: SonicBrawler on August 06, 2011, 06:29:58 AM
ah, well i dont know darkrai's attacks. :P


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Kagemaru on August 07, 2011, 08:06:53 PM
His B move is a tad slow. Its nice to be able to charge it, but its pretty slow in execution.

His Side-B (already stated) is Gannon's... you think about changing it to something more unique? No offense of course.

His Down-B is spamable in the air. I can stay up there forever. It would be nice if he could move while doing it instead of staying still. That would give it more applicable uses. Because sleep doesn't last that long anyway so being able to combo-short hopping with it and it have some air momentum so that you could land close to your opponent would be nice.

Its not even like works on airborn ppl so I don't see it as to spamable a move.

His run look strange... I don't know what to say about it other then that.

His Final Smash has almost zero killing potential. Its crazy easy to dodge. Why don't you do something based around sleeping?

Would it be possible to port Peach's Final smash to him? Her sleep lasts a REALLY long time. And perhaps you could combine that with slow motion so you could do your Up-B (Dream Eater right?) on your sleeping opponents.

Overall: Good psa/animations. I like the thing total. I never liked Ganon really so Darkrai is a nice replacment. (Diablos is nice, but I don't like him cause I was never THAT into Final Fantasy)

Darkrai is one of my favorite pokemon, so I'm very enthused that there is a PSA for him.


Title: Re: Darkrai psa Beta 2 is Out (now with FS)
Post by: Carnage on August 08, 2011, 03:47:48 AM
His B move is a tad slow. Its nice to be able to charge it, but its pretty slow in execution.

His Side-B (already stated) is Gannon's... you think about changing it to something more unique? No offense of course.

His Down-B is spamable in the air. I can stay up there forever. It would be nice if he could move while doing it instead of staying still. That would give it more applicable uses. Because sleep doesn't last that long anyway so being able to combo-short hopping with it and it have some air momentum so that you could land close to your opponent would be nice.

Its not even like works on airborn ppl so I don't see it as to spamable a move.

His run look strange... I don't know what to say about it other then that.

His Final Smash has almost zero killing potential. Its crazy easy to dodge. Why don't you do something based around sleeping?

Would it be possible to port Peach's Final smash to him? Her sleep lasts a REALLY long time. And perhaps you could combine that with slow motion so you could do your Up-B (Dream Eater right?) on your sleeping opponents.

Overall: Good psa/animations. I like the thing total. I never liked Ganon really so Darkrai is a nice replacment. (Diablos is nice, but I don't like him cause I was never THAT into Final Fantasy)

Darkrai is one of my favorite pokemon, so I'm very enthused that there is a PSA for him.
1 like i said i fix the nB now it flows much better and quicker it will be out in the next version

2 i wanted to chage side B but i dont ahve any ideas if you have some let me know

3 i made him stay still while doing down B so it wansnt too spamable but if you want him to fall with gravity i guess i can take that out  also made the move with lots of end lag so it isnt overpowered

4 like its in the OP i need an animator to fix running /escapeB and escapeF  and also side smash whle charging i already asked  so maybe it will be fixed in the next release

5 Fs i tough about stopping time but it may be a bit OP since its a one hit ko move :S i dont know if i could port peachs sleeping but  that would look like just a bigger down B :S (dark void) i mean why make darkrai FS be the same  like down B but bigger?fells wierd


Title: Re: Mew psa beta 1 is Out See post 2
Post by: Carnage on August 08, 2011, 10:57:26 AM
soz for double post Mew psa beta 1 released need pictures  if anyone can take some i will give credit see post 2 in the OP


Title: Re: Mew psa beta 1 is Out See post 2
Post by: SonicBrawler on August 08, 2011, 10:58:37 AM
if no one takes pics, i can make a video when i get back home


Title: Re: Mew psa beta 1 is Out See post 2
Post by: Carnage on August 08, 2011, 11:04:39 AM
if no one takes pics, i can make a video when i get back home
that would be good xD
also if you know how i could fix the Side B  it would be great i been messing with it for like 3 hours and i cant :S


Title: Re: Mew psa beta 1 is Out See post 2
Post by: Jaklub on August 08, 2011, 11:07:59 AM
(http://i.imgur.com/oN55q.png)
Up Smash doesn't like water.


Title: Re: Mew psa beta 1 is Out See post 2
Post by: Carnage on August 08, 2011, 11:11:15 AM
([url]http://i.imgur.com/oN55q.png[/url])
Up Smash doesn't like water.

lol i guess he doesnt also theres something freeky with it becuase i dont have any offensive collision before the buble starts and if mew touches someone he sends the person flying i tryed to tell where this came from but i couldnt thats another thing i dont understand about up smash :S


Title: Re: Mew psa beta 1 is Out See post 2
Post by: SonicBrawler on August 08, 2011, 11:16:34 AM
that would be good xD
also if you know how i could fix the Side B  it would be great i been messing with it for like 3 hours and i cant :S
i will look at it when i get home


Title: Re: Darkrai V1 is Out
Post by: Carnage on August 10, 2011, 06:06:46 AM
Mew beta 2 is out fixed side B and down B can now reflect projectyles xD

Darkrai V1 is out see post 1 for changes and now i cant update the files in mediafire  i surpassed the 5 update file limit :S


Title: Re: Darkrai V1 is Out
Post by: Puraidou on August 10, 2011, 06:08:54 AM
Upload it as a new file then edit the links here, not really hard you know. Plus it won't whine about the update limit either ;)


Title: Re: Darkrai V1 is Out
Post by: Carnage on August 10, 2011, 06:33:28 AM
Upload it as a new file then edit the links here, not really hard you know. Plus it won't whine about the update limit either ;)
thats what i did  but updating files was so much better well i cant have everything for free can i? xD
so darkrai is on the same place i edited the mediafire link and it worked xD


Title: Re: Darkrai V1 is Out
Post by: Puraidou on August 10, 2011, 06:34:56 AM
thats what i did  but updating files was so much better well i cant have everything for free can i? xD
Sadly no, wish it was though.


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 13, 2011, 11:03:51 AM
thanks to Alses now Ntsc users can have sound too redownload darkrai and use  the files in NTSC folder xD

Mew beta 3 released mew has a FS and now he has his bubble thanks to turbobear xD


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Kagemaru on August 13, 2011, 05:57:22 PM
I haven't tested Mew yet, so I'll go back to Darkrai...

You said you wanted some ideas for his side-b

Well... you could give him QuickAttack/Agility... something similar to Fox/Falco's side-b. Something fast since he's generally a slow character from what I can see.

Also, his dark void is very spmmable already (Unless you've changed it since the last time I've played him) He stays in the air and given the chance, someone could simply camp under the stage or high above the stage out of reach. Which is why I suggested letting him fall with it. I'm pretty sure landing would cancel the move, but thats a small price to pay for getting rid of campers.


and just for fun... dark effect. Dark effect everywhere :D

That last parts just a joke though... unless you want to. It would be cool regardless.


I'd test out Mew and see what I though, but my roommates here like Ness so thats a no go. Unless there is a port I'm unaware of.


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 14, 2011, 04:24:36 AM
I haven't tested Mew yet, so I'll go back to Darkrai...

You said you wanted some ideas for his side-b

Well... you could give him QuickAttack/Agility... something similar to Fox/Falco's side-b. Something fast since he's generally a slow character from what I can see.

Also, his dark void is very spmmable already (Unless you've changed it since the last time I've played him) He stays in the air and given the chance, someone could simply camp under the stage or high above the stage out of reach. Which is why I suggested letting him fall with it. I'm pretty sure landing would cancel the move, but thats a small price to pay for getting rid of campers.


and just for fun... dark effect. Dark effect everywhere :D

That last parts just a joke though... unless you want to. It would be cool regardless.


I'd test out Mew and see what I though, but my roommates here like Ness so thats a no go. Unless there is a port I'm unaware of.
i released darkrai V1  and has a side B and a few changes check it out and mew i think its a preety fun character  to use even if you dont use it permanently  try it out and let me know what you think xD


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Pixels on August 14, 2011, 09:55:51 AM
I like the Mew PSA, but TBH I feel like it relies on the bubble too much. I think it's incorporated well with the Side Special and Down Special, but I think having it for a Final Smash is perhaps overusing it? Just my opinion


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 16, 2011, 03:35:07 AM
I like the Mew PSA, but TBH I feel like it relies on the bubble too much. I think it's incorporated well with the Side Special and Down Special, but I think having it for a Final Smash is perhaps overusing it? Just my opinion
well i didnt have any ideas for the FS gfx thts why i used the bubble if you know a better GFX i could switch it easily i mean how does psichic look like its a move that is invisible :S so i putted the buble to see psichic range but like i said  if you know a better gfx to use let me know also you never gave me a link to your recolours  i wanted them :P so i can get ride of ness completely xD


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: xxmasal22xx on August 17, 2011, 08:38:15 AM
i had an idea for FS but im not sure if i could psa it it would be a mix of peachs FS and luigis/shadows gfx but i dont know how to get luigis or shadows gfx and not to sure how to make everyone fall asleep i need to look into peachs pac

Niether KJP or SDoom know what shadow's graphic ID is....I have asked them both, as i need it for MY Darkrai lol.

Sounds a bit too much, over 50% damage, everyone's asleep to be KO'd, and he regains health? A bit too powerful if you ask me.

Darkrai is a legendary after all though.

lollll making run, walk, jump, animations for Darkrai would be TOO EASY!!! you should  make custom animations XD

You would think so, but its not the case. At all. I still dont care for the Jump animations Fliptocat had done for my Darkrai import. Something about em doesnt really fit him....

yeah darkrai got no legs :D

Yes he does. They are ENORMOUS though and hes WAY too tall in-game when they are active on the pokepark model.

i literally run out of ideas  so if any of you guys have some ideas for moves that need to be changed or fixed pls post becuase i dont have any ideas

Here is the final moveset for my Darkrai. Feel free to use any of the ideas in here, just as long as you give credit, and use only a few, about 3-4, so that when mine comes out, its not just a "re-make of what that guy did for the vertex" lol


AAA: Two diagonal slashes followed by a small dark pulse from his hand, palm sized.
           Right arm dgnl slash to left, left arm dgnl slash to right, stretch out right arm and Mini-Dark Pulse


Side A- Darkrai creates a shield of darkness and flies across the stage in one direction, instantly damaging all foes in it's path

Up A- Darkness rises up around Darkrai,  causing foes to be trapped in a forceful rise of damage.

Down A: Slashes arms to each side.

B- Darkrai will use Dark Void, which basically would use the same graphic effect as aura sphere, only it should do less damage, and put the enemy to sleep.

Up B: Same as Charizard's but darkness instead of Fire, claw slash with last spin, like Link's Up B.

Down B: Dark Pulse. A wave of dark energy spreads around Darkrai to his sides.

Side B: Darkrai sinks into the ground while in his Wait1 animation, and then all that can be seen of him is a dark 2-D shadow that uses his run animation to cross the stage. When He gets to the other end of the stage, he will arise again in his Wait1 animation, returning to normal. NOTE: When he turns 2-D he will not be like the “Paper Mario” characters in the vault. He will be 2-D so that he rushes UNDER the other characters.

In air, B shoots down Diagonal, Forward B is same, Down B makes him dive, Up B is same.

   Neutral Aerial = Spin Slash
   Forward = Mini-Dark Pulse forward
   Down = Dark 180 swing downwards
   Up = Overhead spreading swing
   Back = Turn around and Mini-Dark Pulse


Up Smash: A swirling vortex of wind upwards, he moves both arms up and has a Mini-Dark Pulse.

Down Smash: Creates a pillar of Darkness on each side that causes sleep effect.

Up Throw he should throw them up like three inches and finish it with an upwards claw attack,
Forward Throw he should spin around and throw them forward, holding their head with one hand.
Down Throw he should slam them onto the ground.
Back Throw he should toss them behind over his head and Dark Pulse them without looking.


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 17, 2011, 01:11:43 PM
Niether KJP or SDoom know what shadow's graphic ID is....I have asked them both, as i need it for MY Darkrai lol.

Darkrai is a legendary after all though.

You would think so, but its not the case. At all. I still dont care for the Jump animations Fliptocat had done for my Darkrai import. Something about em doesnt really fit him....

Yes he does. They are ENORMOUS though and hes WAY too tall in-game when they are active on the pokepark model.

Here is the final moveset for my Darkrai. Feel free to use any of the ideas in here, just as long as you give credit, and use only a few, about 3-4, so that when mine comes out, its not just a "re-make of what that guy did for the vertex" lol


AAA: Two diagonal slashes followed by a small dark pulse from his hand, palm sized.
           Right arm dgnl slash to left, left arm dgnl slash to right, stretch out right arm and Mini-Dark Pulse


Side A- Darkrai creates a shield of darkness and flies across the stage in one direction, instantly damaging all foes in it's path

Up A- Darkness rises up around Darkrai,  causing foes to be trapped in a forceful rise of damage.

Down A: Slashes arms to each side.

B- Darkrai will use Dark Void, which basically would use the same graphic effect as aura sphere, only it should do less damage, and put the enemy to sleep.

Up B: Same as Charizard's but darkness instead of Fire, claw slash with last spin, like Link's Up B.

Down B: Dark Pulse. A wave of dark energy spreads around Darkrai to his sides.

Side B: Darkrai sinks into the ground while in his Wait1 animation, and then all that can be seen of him is a dark 2-D shadow that uses his run animation to cross the stage. When He gets to the other end of the stage, he will arise again in his Wait1 animation, returning to normal. NOTE: When he turns 2-D he will not be like the “Paper Mario” characters in the vault. He will be 2-D so that he rushes UNDER the other characters.

In air, B shoots down Diagonal, Forward B is same, Down B makes him dive, Up B is same.

   Neutral Aerial = Spin Slash
   Forward = Mini-Dark Pulse forward
   Down = Dark 180 swing downwards
   Up = Overhead spreading swing
   Back = Turn around and Mini-Dark Pulse


Up Smash: A swirling vortex of wind upwards, he moves both arms up and has a Mini-Dark Pulse.

Down Smash: Creates a pillar of Darkness on each side that causes sleep effect.

Up Throw he should throw them up like three inches and finish it with an upwards claw attack,
Forward Throw he should spin around and throw them forward, holding their head with one hand.
Down Throw he should slam them onto the ground.
Back Throw he should toss them behind over his head and Dark Pulse them without looking.
wow you  just quoted some  post from way back xD almost all the post are like 3 week old :P i putted darkrai doing blizzard becuase i couldnt get mine idea done not enough knowledje in psa and gfx to do that yet :S and i think im done with darkrai becuase i cant animate so i dont know how to do A attacks animations  if anyone wants to continue the darkrai psa pls go ahead just add me in collab xD since i think he only needs maybe better looking A attacks


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Mansta8 on August 17, 2011, 06:42:04 PM
For mew, you should fix his animations so other hacks don't look absolutely horribe when using them.


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 19, 2011, 10:26:52 AM
For mew, you should fix his animations so other hacks don't look absolutely horribe when using them.
like i said i dont know how to fix animations and i even tryed fixing the tail but that didnt work :S and its a mew psa  so i dont know how the other ness vertexes work on it  since aafyre disable some mew bones and such  so  fixing animation for all ness vertex would be pionteless

Pictures in the OP were updated thanks to Abbi.


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: madkool on August 19, 2011, 10:17:50 PM
Could you make it so that his down b reflects regular attacks too? (e.g., like ike and marth's down b)

Also, it would be cool if he could do hypnosis >X>


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 20, 2011, 05:12:11 AM
Could you make it so that his down b reflects regular attacks too? (e.g., like ike and marth's down b)

Also, it would be cool if he could do hypnosis >X>
down B isnt a couter :S its a reflector/absorber  its impossible to make an attack reflect projectyles and counter at the same time and mew doesnt need a counter also hipnosis is a crappy move no one uses hipnosis on mew with its shaky acc xD


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: madkool on August 20, 2011, 01:46:18 PM
down B isnt a couter :S its a reflector/absorber  its impossible to make an attack reflect projectyles and counter at the same time and mew doesnt need a counter also hipnosis is a crappy move no one uses hipnosis on mew with its shaky acc xD

No way, dude ;o With his stat boost accompanied by dream eater, it's absolutely a killer ;D!

I really like your hack so far, will some of the "A" attack combos seem less Ness-like eventually?


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 20, 2011, 02:36:40 PM
No way, dude ;o With his stat boost accompanied by dream eater, it's absolutely a killer ;D!

I really like your hack so far, will some of the "A" attack combos seem less Ness-like eventually?
well i cant animate so ness A attack might not change also need ideas  for A attacks but if i cant animate so it must existe a similar animation on any character hacked or original also no one uses hipnosis and dream eater  when you sleep oponing pokemon sleep clause gets in effect then the oponent just switches out for something faster that can ohko Mew and i know it becuase i played pokemon competitively alot in the past xD dream eater isnt used at all since the oponent can just switch and you lose a move and maybe the entire fight


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: turbobear on August 20, 2011, 06:22:06 PM
well i cant animate so ness A attack might not change also need ideas  for A attacks but if i cant animate so it must existe a similar animation on any character hacked or original also no one uses hipnosis and dream eater  when you sleep oponing pokemon sleep clause gets in effect then the oponent just switches out for something faster that can ohko Mew and i know it becuase i played pokemon competitively alot in the past xD dream eater isnt used at all since the oponent can just switch and you lose a move and maybe the entire fight
hey i have decided to step away from my other project for a bit and get ideas so i could do some animations for mew im already working on the AAA.  ill leave the psa'ing to you so tell me if you want anything specific


Title: Re: Mew beta 3 is out (FS and Mew has his bubble now xD)
Post by: Carnage on August 22, 2011, 04:52:09 PM
hey i have decided to step away from my other project for a bit and get ideas so i could do some animations for mew im already working on the AAA.  ill leave the psa'ing to you so tell me if you want anything specific

any A attack is good xD since mew can learn almost all the attacks pokemon have i guess you can use your imagination for A attacks since haunter A attacks were awnsome xD

thanks to . and pixels mew has recolours and images for the menu check this links out

Recolours: http://forums.kc-mm.com/index.php?topic=28506 (http://forums.kc-mm.com/index.php?topic=28506)

CSP,Stocks,CSS,BP,names: http://forums.kc-mm.com/index.php?topic=29756 (http://forums.kc-mm.com/index.php?topic=29756)



Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on September 14, 2011, 06:15:26 AM
Soz for the double post but Mew V1 psa is released need feddback


Title: Re: Mew V1 Psa released need feedback
Post by: Dot on September 14, 2011, 07:05:34 AM
how about not using the link to my recolors thread and instead adding a direct link to the mediafire part?


Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on September 14, 2011, 08:57:23 AM
how about not using the link to my recolors thread and instead adding a direct link to the mediafire part?
since i dont have permission (well didnt ask) to put aafyre vertex or your recolours i just putted it like that i dont think ppl are so blind they cant click on the mew picture xD we need to give some credit to the downloaders


Title: Re: Mew V1 Psa released need feedback
Post by: Dot on September 14, 2011, 09:01:57 AM
riiiiiiiiiiiiiiiight


oh, and the CSP images are broken


Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on September 14, 2011, 09:26:37 AM
riiiiiiiiiiiiiiiight


oh, and the CSP images are broken
thanks for the warning i still have all of them on my SD card  i guess i will have to upload them  and ask pixels for permission to put in the pack

Edit: now CSS,CSp and all other stuff are included in the pack so if you want them just redownload mew i sended a pm to pixels.


Title: Re: Mew V1 Psa released need feedback
Post by: Crony on September 14, 2011, 05:54:55 PM
WOW! So you do that? Well done!  I like it :laugh:


Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on September 15, 2011, 05:28:16 AM
WOW! So you do that? Well done!  I like it :laugh:
well the taill isnt fixable and that messes up alot of animations but thats the best i could do i also use your awnsome dark samus psa xD its amazing but you forgot to tell ppl to take out fitsamus final to use your darksamus  new Final smash better xD


Title: Re: Mew V1 Psa released need feedback
Post by: Jaklub on September 15, 2011, 01:48:23 PM
I gave this Mew PSA a shot.

The thing that annoys me the most is that Mew is quiet. I know many people don't use SFX mods for several reasons (not to mention the little number of people who make them), but what I'm talking about are various swooshes, splashes, etc. It causes the attacks to feel empty. ~my mistake not reading it's PAL.
Generally, the attacks seem weird and soft to me. Needs more "oomph" and delicate effect touches (not only fire, etc, but also those little wind effects, like when swinging, etc). I also find the u-tilt to be really strange attack. F-Smash could use a bit of moving forward too.
Also, the lack of victory and taunts changes. I know it's based on vertex, but I certainly did not expect seeing Mew swinging a homerun bat after I won a battle.
From the minor flaws, the Bubble shakes a bit. It would be ok, but it can be seen that it shakes along Mew, like it became one with it. I don't know how to explain this.

That's what I came up with after 2 rounds (played as and against Mew). I appreciate your effort.


Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on September 15, 2011, 04:53:41 PM
I gave this Mew PSA a shot.

The thing that annoys me the most is that Mew is quiet. I know many people don't use SFX mods for several reasons (not to mention the little number of people who make them), but what I'm talking about are various swooshes, splashes, etc. It causes the attacks to feel empty.
Generally, the attacks seem weird and soft to me. Needs more "oomph" and delicate effect touches (not only fire, etc, but also those little wind effects, like when swinging, etc). I also find the u-tilt to be really strange attack. F-Smash could use a bit of moving forward too.
Also, the lack of victory and taunts changes. I know it's based on vertex, but I certainly did not expect seeing Mew swinging a homerun bat after I won a battle.
From the minor flaws, the Bubble shakes a bit. It would be ok, but it can be seen that it shakes along Mew, like it became one with it. I don't know how to explain this.

That's what I came up with after 2 rounds (played as and against Mew). I appreciate your effort.
thanks for your opinion i guess you didnt read about mew being a Pal pac file so any ntsc users will have no sound in my wii mew say pk thunder pk fire lol xD didnt know if you noticed mew uses the up B correctly :P thanks to lucarios AI and the buble is atached to mews head/neck so it should move with him if it switches around a bit is becuase he moves his neck or something he has some disabled bones.Your right about victory poses and etc becuase i didnt mess with those maybe removing the part where he generates the bat would be nice  the problem is im a zero at animating  i tryed and failled several times i just cant  they came out al destroyed :S

this was my 2nd psa so im still very noob at it i try to make gfx to the minimum becuase i suck at it i cant even use extrenal gfx very well.i changed the entry tough xD so he doesnt get all burned up :P. Mew ground atacks are weak but didnt know if you noticed his aerial attacks pack some punch  and he has a preety good recovery to abuse.Finally the up tilt i think its an enteristing move  it scores two hits most of the times i based it from bounce its a pokemon move where they bounce up than crash down on the oponent just made mew trowing his oponents down while he is climbing.

I really apreciate you feedback and sorry about sfx its becuase its a pall file :S but thats what happens to all the psas i have silent treatment :S i wish someone made a ntsc to pal sound converter or something.


Title: Re: Mew V1 Psa released need feedback
Post by: Jaklub on September 16, 2011, 04:10:58 AM
thanks for your opinion i guess you didnt read about mew being a Pal pac file so any ntsc users will have no sound in my wii mew say pk thunder pk fire lol xD
Oh boy, indeed. I missed that one xP


Title: Re: Mew V1 Psa released need feedback
Post by: Carnage on October 06, 2011, 01:45:17 AM
 Mewtwo over luigi without rel is started  check the OP for detaills soon you will be able to keep mewtwo and lucario xD


Title: Re: Melle Mewtwo over Luigi Port started
Post by: SonicBrawler on October 06, 2011, 04:36:23 AM
Carnage, it is Melee not melle


Title: Re: Melle Mewtwo over Luigi Port started
Post by: Zikkh on October 06, 2011, 05:14:19 AM
Is Mewtwo over Luigi a PAL Version ? :P


Title: Re: Melle Mewtwo over Luigi Port started
Post by: Carnage on October 06, 2011, 09:23:53 AM
Carnage, it is Melee not melle
your right i checked guess i always wright melle like this :S and its melee
Is Mewtwo over Luigi a PAL Version ? :P
for now he is i will maybe make both versions but he looks wierd with luigis sound bank lol


Title: Re: Melee Mewtwo over Luigi Port started
Post by: Tabuu Forte Akugun on October 06, 2011, 09:26:24 AM
Wait... you managed to port Melee Mewtwo's model over Luigi?? Does this mean you can import any model you want using DAE to mdl0?


Title: Re: Melee Mewtwo over Luigi Port started
Post by: KTH on October 06, 2011, 09:40:58 AM
You should port Dr.Mario over ROB.


Title: Re: Melee Mewtwo over Luigi Port started
Post by: DoctorFlux(Mariodk) on October 06, 2011, 09:44:51 AM
Wait... you managed to port Melee Mewtwo's model over Luigi?? Does this mean you can import any model you want using DAE to mdl0?
i think he means a port of the vertex over Lucario


Title: Re: Melee Mewtwo over Luigi Port started
Post by: Zikkh on October 06, 2011, 09:45:42 AM
for now he is i will maybe make both versions but he looks wierd with luigis sound bank lol
ahh okay :P
But Luigis Voice is better than nothing xD


Title: Re: Melee Mewtwo over Luigi Port started
Post by: Carnage on October 06, 2011, 09:50:08 AM
Wait... you managed to port Melee Mewtwo's model over Luigi?? Does this mean you can import any model you want using DAE to mdl0?
no i ported melee mewtwo made by mariosomething dont know the name we cant import from melle yet its just a port like anyone else from one brawl character to another
You should port Dr.Mario over ROB.
well the problem is rob has an huge ammount of bones and i mean huge so i would have to add many extrabones and up until some number the game starts to lag from what i heard and rob has no articles that you could replace for drmario pills so i dont know  if this would be good  you would have to make a fake projectyle  i dont see any character with a projectyle like mario unfortnelly but when i am done with mewto maybe i could port it if you wanted or have anyone interested to do the psa and animation work


Title: Re: Melee Mewtwo V1.01 over Luigi Port started
Post by: Tabuu Forte Akugun on October 06, 2011, 09:53:47 AM
Oh, like my Miku Hatsune over Ness..... Okay, I gotcha. ;) Thanks for clearing that up.


Title: Re: Melee Mewtwo V1.01 over Luigi Port started
Post by: Carnage on October 06, 2011, 09:55:30 AM
Oh, like my Miku Hatsune over Ness..... Okay, I gotcha. ;) Thanks for clearing that up.
i changed the title so no confusions are made i just followed snopy tuturial and it is a very good tutorial and works perfectly of course i made full character swap so luigi vertex wont be usable but lucario ones will with just a quick program


Title: Re: Melee Mewtwo V1.01 over Luigi Port started
Post by: SonicBrawler on October 06, 2011, 01:56:30 PM
You should port Dr.Mario over ROB.
i will do that. i tried but it froze but i think i know y


Title: Re: Melee Mewtwo over Luigi Final Version Released
Post by: Carnage on October 14, 2011, 12:42:38 PM
Released melee Mewtwo over Luigi Final Version check the OP it has both sound for ntsc and pal.

it has all Mewtwo animations but check the OP for the diferences from the original psa over lucario.


Title: Re: Melee Mewtwo over Luigi Final Version Released
Post by: SouthCraft on October 15, 2011, 09:34:18 AM
i see yor mewtwo has still luigi fire. i can remove it if you like


Title: Re: Melee Mewtwo over Luigi Final Version Released
Post by: Carnage on October 20, 2011, 06:43:09 AM
i see yor mewtwo has still luigi fire. i can remove it if you like
i wanted someone to recolour it to dark purple to look darkness or something i like the effect it just needed another colour i dont know any one who can hex recolour it :S if you know someone let me know becuase imagine the green fire being dark grey or dark purple it would look amazing :P


Just a warning you cant use lucario(original) over mewtwo port with the trick of adding 7 bones he freezes becuase he has too much MB of pcs file confirmed vertex you can use over Luigi after you add 7 bones are aafyre deoxys and stadium mewtwo(altough he looks very wierd over luigi),kth mewtwo recolours  and in theory any lucario vertex wich the pcs file is under 1MB but only if you add 7 bones and follow the mini tutorial on the readme!.


Title: Re: Mew Psa With Ntsc Sound Now/Melee Mewtwo over Luigi Released
Post by: Carnage on October 23, 2011, 03:52:22 AM
Soz for Double Post

Mew with ntsc sound released just redownload even for pal users use the pac file inside since i removed the bat from wins and taunts but that was all its mostly for the ntsc sound version included this release


Title: Re: Mew Psa With Ntsc Sound Now/Melee Mewtwo over Luigi Released
Post by: LCCoolJ95 on October 24, 2011, 09:01:38 AM
Hey, question. I love the Mewtwo over Luigi hack, it makes my Mewtwos over DK and Jiggz blow so hard. But I found a problem: I wanted to put Deoxys, Kid Buu, and Frieza over Luigi for your hack and it froze. I gave each model 7 bones each. Strangely enough, any Mewtwo model works, and I gave them the 7 bones also. Is it because Kid Buu, Deoxys, and Frieza have renamed bones like Mewtwo?


Title: Re: Mew Psa With Ntsc Sound Now/Melee Mewtwo over Luigi Released
Post by: Carnage on October 24, 2011, 10:35:07 AM
Hey, question. I love the Mewtwo over Luigi hack, it makes my Mewtwos over DK and Jiggz blow so hard. But I found a problem: I wanted to put Deoxys, Kid Buu, and Frieza over Luigi for your hack and it froze. I gave each model 7 bones each. Strangely enough, any Mewtwo model works, and I gave them the 7 bones also. Is it because Kid Buu, Deoxys, and Frieza have renamed bones like Mewtwo?
thats really wierd since i use aafyre deoxys and shiny deoxys and it works xD and yes only some work why i dont know :S maybe becuase of disabled bones or something??But i can garantee Deoxys, kth mewtwo and stadium mewtwo(he looks really wierd ingame) work since i used them i have right know Mewtwo(default,blue,green,black) and Deoxys(default,shiny) over luigi


Title: Re: Mew Psa With Ntsc Sound Now/Melee Mewtwo over Luigi Released
Post by: LCCoolJ95 on October 24, 2011, 02:25:18 PM
I never tried the Deoxys really, but Kid Buu doesn't work.


Title: Re: Mew Psa With Ntsc Sound Now/Melee Mewtwo over Luigi Released
Post by: Carnage on October 24, 2011, 02:42:22 PM
I never tried the Deoxys really, but Kid Buu doesn't work.
like i said some of them dont work over luigi i cant really tell why i know lucario doesnt work i tryed it  but deoxys does work maybe something about taill or even hand bones or something i really dont know.


Title: Re: Melee mewtwo Alpha over Marth see second post
Post by: Carnage on April 21, 2012, 06:00:47 PM
bump from the grave.


Title: Re: Melee mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 21, 2012, 06:08:28 PM
Thank-you!
Its finally over someone different.
Now im porting it to peach if you don't mind
^


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 21, 2012, 06:11:37 PM
Thank-you!
Its finally over someone different.
Now im porting it to peach if you don't mind
^
the best thing about being on marth is rel porting :P thats why i putted him there and the best part he doesnt destroy any marth rel gfx since he doesnt even use Ext GFX :P


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 21, 2012, 06:18:09 PM
Thats the best part imo.

I can already get him over 11 people just because hes over marth. ;D


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: xZedkiel on April 21, 2012, 08:39:52 PM
Thank-you!
Its finally over someone different.
Now im porting it to peach if you don't mind
^
Peach would be really nice right about now, don't have anything good on her x.x

...Unless there's a Marth .rel for Peach. o.o


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 21, 2012, 08:56:26 PM
I already ported it to peach. @.@
But Im not releasing it. =X
Not unless Carnage/AGF say I can.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 22, 2012, 02:39:33 AM
Peach would be really nice right about now, don't have anything good on her x.x

...Unless there's a Marth .rel for Peach. o.o
there is a marth rel for everything lol just download thany roy psa and it has marth rels over everyone  xD


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: kururu on April 22, 2012, 03:43:47 AM
Can you make mewtwo over marth for pal
and a pal mewtwo sfx for him.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 22, 2012, 04:30:40 AM
Can you make mewtwo over marth for pal.
His NTSC rel froze my pal wii.  :'(

Mewtwo doesnt need a marth rel to go over marth i redid the psa directly on Marth  :srs:

if you want to rel port marth over any other character of course it freezes you cant use ntsc rels on a pal game, i made some for me here since im pal :P



im just putting this to help pal users there are four perfect PAL marth rels working now. One over mario , one over dedede , one over ROB and one over Yoshi

to use any  rel put  this two  codes. All codes bellow are for PAL users only

No Entry Data [Standardtoaster]
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

No Result Data [Standardtoaster]
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

rels :http://www.mediafire.com/?xjkedze698ia8w6 (http://www.mediafire.com/?xjkedze698ia8w6)


marth over mario
doesnt need any codes this one was made by eternal yoshi

marth over Rob
04B07820 00000002 its just a safety code for what i readed it isnt really needed

marth over dedede
C2853D88 00000003
2C040020 40820008
38800011 1C040038
60000000 00000000
changes all dedede ic constants to marth ones

marth over yoshi
04B07164 00000000       no crawl
04B0717C 00000000       no U13

and thats all xD  all rel in the download are pal only


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: kururu on April 22, 2012, 07:00:54 AM
marth soundbank code for pal


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 24, 2012, 03:36:18 PM
marth soundbank code for pal
he doesnt have marth sounds well atleast all sounds i chaged some to match lucario ntsc  so there is no way even if that code was posted to make it work since it doesnt have  any pal ids  and right now is like half ntsc lucario and half ntsc marth


Mewtwo has been updated with a few fixes
-fixed N-B it only hits one enemy and if used in the air against a wall/part of the stage it will make mewtwo go straight to the fall animation he no longer gets pushed back :P also lowered the knockback and knockbackgrowth on the last charge

-Up B has more range

-Back air no longer has sword glow

-Aafyre speed deoxys added to the extra models


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 24, 2012, 03:53:09 PM
Aww. I actually liked that knockback on the last charge.
It fit so well with my brawl minus..


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 24, 2012, 03:55:22 PM
Aww. I actually liked that knockback on the last charge.
It fit so well with my brawl minus..

reduced it alitttle not  that much becuase it had the knockback of lucario max aurasphere with max damage i just took it down abit still preety powerful imo and you can increase it easily  if you need :P


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 24, 2012, 03:59:12 PM
Oh.
Well ok. I guess that'll work. :P
If need be I can psa it differently. *downloads*


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: DivineOverlord on April 24, 2012, 04:42:03 PM
Mewtwo over Marth? O_o Nice, never thought I'd see that  haha.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 24, 2012, 04:43:22 PM
Mewtwo over Marth? O_o Nice, never thought I'd see that  haha.
just made it for the fun of rel porting :P shame i couldnt get the shadow ball to look good  :S


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: DivineOverlord on April 24, 2012, 04:44:40 PM
just made it for the fun of rel porting :P shame i couldnt get the shadow ball to look good  :S

still can with gfx and external graphics edits. :-]


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 24, 2012, 04:48:25 PM
still can with gfx and external graphics edits. :-]
i used sdoom tutorial to add a new gfx  model and added the shadow ball  on marth 00120005 gfx but it looks retarded ingame  thats why i used  standard gfx  :S


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: kururu on April 25, 2012, 06:36:33 AM
There is ganondorf sword code for pal?


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 25, 2012, 07:22:46 AM
There is ganondorf sword code for pal?
dont even know what your are refering


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: kururu on April 25, 2012, 12:19:47 PM
never mind.I have rivolution. where do i put the txt codes in the sd card


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 26, 2012, 12:42:24 AM
never mind.I have rivolution. where do i put the txt codes in the sd card
i wouldnt know since i use gecko soz


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 26, 2012, 01:34:28 PM
Gecko soz??


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on April 26, 2012, 01:59:20 PM
Gecko soz??
its  sorry but shorten  down :P


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: viewtifulduck82 on April 26, 2012, 04:46:35 PM
who exactly can marth be ported over perfectly? i've heard he can be .rel ported to almost everyone, so i guess what im actually asking is, who can't marth be ported to thus far?


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: SonicBrawler on April 26, 2012, 04:51:02 PM
cannto be over samus, zss, bowser, wario, and ic


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 26, 2012, 04:55:57 PM
Hee currently been ported to wario.
It's in the vault and it works flawlessly. ;D


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: viewtifulduck82 on April 26, 2012, 06:06:53 PM
Hee currently been ported to wario.
It's in the vault and it works flawlessly. ;D

i see... i tried to port all of mewtwo's stuff over to wario via .rel port, but the game freezes whenever mewtwo attempts to crawl. im guessing this is because mewtwo isn't programmed to crawl right?


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 27, 2012, 04:52:43 PM
You need the code for wario not to crawl.

Wario has no crawl.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: LCCoolJ95 on April 28, 2012, 08:15:46 AM
i see... i tried to port all of mewtwo's stuff over to wario via .rel port, but the game freezes whenever mewtwo attempts to crawl. im guessing this is because mewtwo isn't programmed to crawl right?
You got a marth port to work. I tried Roy and it didn't work.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: slayermarth101 on April 28, 2012, 09:19:51 AM
You got a marth port to work. I tried Roy and it didn't work.
Roy over wario?
Thats easy.
I got that to work about a month ago.


Title: Re: Melee Mewtwo Alpha over Marth see second post
Post by: Carnage on June 13, 2012, 02:35:22 PM
like the title says im making a mini farfetch d psa any sugestions are welcome this is what i have done so far
turned MK sword glow more greenish (yes i used paint lol)

N-B twister --same as MK but he makes the tornado in front of him while it flaps the wings
S-B Aerial Ace-- same as MK but he does the animation with open wings and doest rotate
Up B-- i like mk Up B i will probably leave it it reminds me of fly :P

sugestions?


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 02:44:01 PM
A combo - Slash, leave as is.

Side Tilt - Air Slash - Slashes whats near him and blasts some wind to push the opponent away

Side Smash - Air Cutter - Slashes what's near him and sends a blade of air (similar to Ivysaur's attack)

Up-A - Night Slash - Add dark damage to the leek.

Side-Air - Peck - Attack with Beak instead of leek.



Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 02:48:09 PM
A combo - Slash, leave as is.

Side Tilt - Air Slash - Slashes whats near him and blasts some wind to push the opponent away

Side Smash - Air Cutter - Slashes what's near him and sends a blade of air (similar to Ivysaur's attack)

Up-A - Night Slash - Add dark damage to the leek.

Side-Air - Peck - Attack with Beak instead of leek.


i tough air slash for side smash using kjp vaccum wave (from scizor psa) an make the move have a short distance

what i need the most is downB and n-Air since they dont fit for farfetch also FS i tough about brave bird it would work like kjp scizor psa FS


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 02:54:08 PM
I haven't tried the Scizor PSA so I don't know.  Just explaining it how I imagine it. Air Slash/Air Cutter should have some wind push-back.

Night Slash is necessary as well, as it's one of his most used moves.

Down-B - Brave Bird - Farfetch'd shoots up, then flights straight down with his wings spread? (Similar to Bowser or Yoshi's down-b?)


Title: Re: Making Mini Farfetch´d Psa
Post by: viewtifulduck82 on June 13, 2012, 03:02:19 PM
what about whirlwind? he could brew up a mini twister that would push back opponents. without doing damage. it'd be good for stopping recoveries.


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 03:08:16 PM
what about whirlwind? he could brew up a mini twister that would push back opponents. without doing damage. it'd be good for stopping recoveries.
Unfortunately Farfetch'd can't learn Whirlwind.


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 03:12:11 PM
Unfortunately Farfetch'd can't learn Whirlwind.
already gave him twister why would i use wirldwind? it would be like making gust and twister that look pratically the same
 also brave bird cant crash down on the ground brave bird will be for FS  farfetch  opens the wings and rushes foward until it hits an oponent or the time ends if it hits is instant kO but farfech takes 20% damage


Title: Re: Making Mini Farfetch´d Psa
Post by: viewtifulduck82 on June 13, 2012, 03:14:50 PM
Unfortunately Farfetch'd can't learn Whirlwind.
well then..... to serebii! i'll be back shortly xD


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 03:18:41 PM
Brave Bird as a Final Smash makes sense too.

Twister I guess can be considered Gust. It's more like Whirlwind but whatevs.
Aerial Ace is great.
Fly is great.

Down-B... Revenge? Learned through breeding - similar to MK's Counter, but Farfetch'd still takes damage.
If that's impossible, maybe it can work like this:

Farfetch'd uses the dodge/counter move, but if he makes contact he takes some recoil damage. The damage done to the opponent is higher than the damage he takes.


Title: Re: Making Mini Farfetch´d Psa
Post by: viewtifulduck82 on June 13, 2012, 03:22:21 PM
he could do a variation of poison jab, in which he spins his stalk. if it connects it could have the same effect as lips stick.


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 03:25:36 PM
he could do a variation of poison jab, in which he spins his stalk. if it connects it could have the same effect as lips stick.
I was thinking of that too but Lips Stick moves tend to be overpowered, mostly because they can be spammed and the opponent will always have that drain effect.

Post Merge: June 13, 2012, 03:26:32 PM
His primary slash attacks are Air Slash, Night Slash, and now Leaf Blade.

Leaf Blade is also a useable idea. He can spin the Leek around him with leaves shooting out from it for a short distance.


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 03:29:29 PM
Brave Bird as a Final Smash makes sense too.

Twister I guess can be considered Gust. It's more like Whirlwind but whatevs.
Aerial Ace is great.
Fly is great.

Down-B... Revenge? Learned through breeding - similar to MK's Counter, but Farfetch'd still takes damage.
If that's impossible, maybe it can work like this:

Farfetch'd uses the dodge/counter move, but if he makes contact he takes some recoil damage. The damage done to the opponent is higher than the damage he takes.
mk downb isnt a counter tough  its a teleport with an attack on the end :P think zelda/sheik Up B
for down B im thinking a fake projectyle like swift? or something :srs: farfecth´d movepool is tiny :S and most moves are hard to implement in brawl lol

I was thinking of that too but Lips Stick moves tend to be overpowered, mostly because they can be spammed and the opponent will always have that drain effect.

Post Merge: June 13, 2012, 03:26:32 PM
His primary slash attacks are Air Slash, Night Slash, and now Leaf Blade.

Leaf Blade is also a useable idea. He can spin the Leek around him with leaves shooting out from it for a short distance.
i tough about leaf blade but how will i implement it in brawl leaf blade is a simple slash with his stick and thats preety much MK side smash already since i made mk sword effects green


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 03:33:34 PM
It doesn't have to be a direct copy of Metaknights counter - it can be similar to Marth's. If you're changing the move anyway, I don't see why you couldn't do it that way.

Down-B can be any spin with his leek. Add dark damage, air-pushback, or leaves, and you have Night Slash/Air Slash/Leaf Blade


Title: Re: Making Mini Farfetch´d Psa
Post by: viewtifulduck82 on June 13, 2012, 03:41:33 PM
hmmm..... mirror coat? as a counter.


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 03:50:16 PM
It doesn't have to be a direct copy of Metaknights counter - it can be similar to Marth's. If you're changing the move anyway, I don't see why you couldn't do it that way.

Down-B can be any spin with his leek. Add dark damage, air-pushback, or leaves, and you have Night Slash/Air Slash/Leaf Blade
if i make a counter move then i cant use mk moving downB its one thing or another

for now the moveset is

N-B twister
Side B aerial Ace
upB MK
DownB --Air slash(trows some small wind slash over a short distance  think falco gun damage\knockback)

side smash leaf blade (same move but i will try to steal ivisaur grass effects from the side tilt)
Up smash night slash(same move with dark gfx on the stick and dark damage)

down smash mk

N air heat wave think charizard F aerial

FS- brabe bird

what do you guys think of this?



Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 03:59:53 PM
Let's call "Twister" Gust, just so it feels more Pokemonish. Could you change the color to be less yellow and more whirlwind-whiteish?


Title: Re: Making Mini Farfetch´d Psa
Post by: viewtifulduck82 on June 13, 2012, 04:14:39 PM
twister is a pokemon move -_-


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 04:41:46 PM
A dragon type move.


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 05:28:09 PM
A dragon type move.
its a move farfetch learns  and its called twister dont know why i shouldnt call it twister


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 05:36:53 PM
Farfetch'd never learns Twister.

http://bulbapedia.bulbagarden.net/wiki/Farfetch%27d_(Pok%C3%A9mon)#Learnset (http://bulbapedia.bulbagarden.net/wiki/Farfetch%27d_(Pok%C3%A9mon)#Learnset)


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 13, 2012, 05:43:21 PM
Farfetch'd never learns Twister.

[url]http://bulbapedia.bulbagarden.net/wiki/Farfetch%27d_(Pok%C3%A9mon)#Learnset[/url] ([url]http://bulbapedia.bulbagarden.net/wiki/Farfetch%27d_(Pok%C3%A9mon)#Learnset)[/url]

he does in serebii by move tutor  lol thats outdated see serebii xD


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 13, 2012, 05:48:06 PM
huh. well he can only learn those in generation 4, I'm surprised I missed that.

oh well

I'd still change the color of it to make it look more like wind

Post Merge: June 13, 2012, 05:49:52 PM
Is it at all possible for Farfetch'd to put the Leek in his mouth when he flies/uses his wings to attack?


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 14, 2012, 12:29:29 AM
huh. well he can only learn those in generation 4, I'm surprised I missed that.

oh well

I'd still change the color of it to make it look more like wind

Post Merge: June 13, 2012, 05:49:52 PM
Is it at all possible for Farfetch'd to put the Leek in his mouth when he flies/uses his wings to attack?
its better to make the stick stay on the wing since the wing that has the stick cant be openned so it would look wierd since it would look like he is grabing the air lol


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on June 14, 2012, 12:45:13 AM
...so stretch his finger tips out?

Anyway, I made a bunch of recolors for Farfetch'd but I don't have Boygos' permission to release it yet, but if you wanna see go check his thread. :3


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on June 14, 2012, 12:47:27 AM
...so stretch his finger tips out?

Anyway, I made a bunch of recolors for Farfetch'd but I don't have Boygos' permission to release it yet, but if you wanna see go check his thread. :3
cant stretch the wing since its no rigged lol its solid on that position nothing i can do about that


Title: Re: Making Mini Farfetch´d Psa
Post by: Cucco of Time on July 27, 2012, 06:15:28 PM
Hey, your Mew PSA is pretty nice! Except it still seems to have Ness's voice. Is that just the way you left it, or did I set something up wrong?


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on July 27, 2012, 07:43:15 PM
Hey, your Mew PSA is pretty nice! Except it still seems to have Ness's voice. Is that just the way you left it, or did I set something up wrong?
i cant add sfx at all since im pal and the ids would be messed up and i use gecko so no sfx for me i left ness voices like they were


Title: Re: Making Mini Farfetch´d Psa
Post by: Riddler on July 28, 2012, 12:32:57 AM
I saw this was bumped and got so excited ;_;


Title: Re: Making Mini Farfetch´d Psa
Post by: Carnage on July 28, 2012, 05:13:47 AM
I saw this was bumped and got so excited ;_;
i gave my farfetchd progress to the person encharge of the pokemon project to see if he wants to finish it since i lost motivation i dont play brawl in like 2 months :S


Title: Re: Making Mini Farfetch´d Psa
Post by: Cucco of Time on July 28, 2012, 09:32:27 PM
i cant add sfx at all since im pal and the ids would be messed up and i use gecko so no sfx for me i left ness voices like they were

Alright then. I know that there is a way to mute the original character's voice in a PSA (and it works on Gecko), however, I've got no idea how to do it. *shrugs*

I saw this was bumped and got so excited ;_;

Heheh, sorry.


Title: Re: Carnage Psa's
Post by: mew- on July 13, 2014, 04:37:10 PM
@carnage i love you mew psa i just wish there was a good mew model to go with it boygo's looks great but the download is broken and and the other recolors and stuff just glitch ! I was intrested in the mew brawl model over ness someone made but it was too blocky could you maybe smooth that out or somebody i'd be really happy and grateful or a new mew in general would he great too!


Title: Re: Carnage Psa's
Post by: Carnage on July 13, 2014, 05:06:43 PM
@carnage i love you mew psa i just wish there was a good mew model to go with it boygo's looks great but the download is broken and and the other recolors and stuff just glitch ! I was intrested in the mew brawl model over ness someone made but it was too blocky could you maybe smooth that out or somebody i'd be really happy and grateful or a new mew in general would he great too!
boygos mew is awful it has no bones rigged its just like a statue on ness bodys with head rig, sadly there isnt a single mew rigged well the best one is probably just ayfire vertex its the only one that has both head,legs and arms rigged


Title: Re: Carnage Psa's
Post by: mew- on July 13, 2014, 06:29:45 PM
@carnage you think maybe you can help me ? Do you have his model or anything like that i want a imported mew so i can have an epic battle with mewtwo (lmao) and im looking for a imported mew


Title: Re: Carnage Psa's
Post by: Carnage on July 14, 2014, 01:58:42 AM
@carnage you think maybe you can help me ? Do you have his model or anything like that i want a imported mew so i can have an epic battle with mewtwo (lmao) and im looking for a imported mew

you can get mew model from his pokeball or from pokepark easily

pokepark http://www.models-resource.com/wii/pokeparkwiipikachusadventure/ (http://www.models-resource.com/wii/pokeparkwiipikachusadventure/)
ssbb pokeball mew https://drive.google.com/folderview?id=0B4vhNdf69qaSWVd1TXhoWkF2eEE&tid=0B4vhNdf69qaSZ0N0MnBjOXFYMU0 (https://drive.google.com/folderview?id=0B4vhNdf69qaSWVd1TXhoWkF2eEE&tid=0B4vhNdf69qaSZ0N0MnBjOXFYMU0)  its the brres one