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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Royal_Blade on August 05, 2011, 09:38:52 AM



Title: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Royal_Blade on August 05, 2011, 09:38:52 AM
Hello People of KC:MM! I, Royal_Blade have made my own PSA thread.
Here, I will list off PSA's I am working on and plan on doing in the future.

If you have any comments or changes you think should be made, to movesets,let me know and provide some explanation as to why.

Royal_Blade's PSA Solitude
MOST RECENT!
Twilight Princess Link PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24942)

Current PSA Work
Kratos Aurion
Lloyd Irving
Ryu Hayabusa (On Hold)

Movesets

Twilight Princess Link
[A] = animation  [P] = PSA
Green = Done
Red = Incomplete
Yellow = In progress


Neutral Attack - Is now just two slashes that chain into each other. No animation changes, each slash deals 1% less. [A] [P]
Dash Attack - Link puts both hands infront and stabs forward with his sword. Redoing.[A] [P]

Side Smash - Mortal Draw: Link sheaths his sword. If A is pressed, he draws his sword and slashes forward with great force. Slash will have high base knockback to compensate for it's precision. 24%-32%(?) [A] [P]

Down Air - If hits downed characters, deals 25% leaving them on the ground. I'm also reducing the damage from 22% to 18%, and 18% to 12%. It will still have great killing potential. [A] [P]

Back Throw - Link firmly holds the character before tossing them behind himself. Based on tossing rolling Gorons in Twilight Princess. 8%, very good knocback. [A] [P]
Down Throw - Helm Splitter: Link holds the character in place and jumps up and slashes downwards at the character's head applying damage and knockback. 11%, knocks the character to the ground. [A] [P]

Standard Special Move - Shield Bash: Link puts up his shield then bashes forward which deals no damage but applies low knockback with high stun. With his shield up, link can block most attacks. When Link is shield bashing, his shield can relfect projectiles. [A] [P]
Side Special Move - Jump Strike: Link jumps forward and then slashes with his sword in a front-arc motion. (Think of Ike's F-Air) The slash deals 6% to anyone above Link, 8% to anyone infront of Link, and 5% to anyone under Link when he is slashing. The slash can occur sooner if A or B is pressed. The slash cancels upon landing on the ground. [A] [P]
Up Special Move - Spin Attack: Link spins around once in a counter-clockwise motion with his sword sticking out. Deals 12% and has a relatively fast startup but punishable ending lag. If used while Link is at 0%, he will perform the "Great Spin" technique. Great Spin practically functions the same as the Spin Attack. But it deals 15% with higher base knocback. It comes out a bit faster than a normal Spin Attack but has a bit more afterlag as well. [A] [P]
Down Special Move - Backslice: Links fakes a dodge. If someone attempts to attack, Link will roll around the character followed by a rising spin-slash. [A] [P]

Side Taunt - Link puts his sword up infront of himself and then swings it forward leaving the sword at a 45 degree angle. He then reverts back to his idle. [A] [P]

Iron Man (U/MvC3)
Neutral Attack - Iron Man jabs his fist forward. Decent speed, Deals 3%, low knocback and hitstun.
Dash Attack -
Forward Tilt - Iron Man stretches out his leg forward and his boot releases a burst of energy once extended. Deals 5% at his leg, 4% at his foot, and 6% if hit from his boot jet. More knockback the closer to Iron Man.
Up Tilt -
Down Tilt - Iron Man stretches out his leg along the ground. Deals the same damage and properties like his Neutral Attack.

Side Smash - Iron Man puts his arms overhead and then swings his arms infront and releases a blast of energy. Deals 7%-11% with good knocback.
Up Smash - Iron Man kicks his foot into the air at a 60-degree angle and his boot releases a burst of energy once extended. Kick deals 6%-10%, and the blast deals a constant 5% with no hitstun.
Down Smash -

Neutral Aerial - Iron Man puts both of his hands together infront of himself and releases a blast of energy from his palms. Deals 7% at his palms and 4% if distanced from the blast. More knockback the closer to Iron Man.
Forward Aerial - Iron Man puts his arms overhead and then swings his arms down while releasing a blast of energy. Deals 8% at his palms and 3% if distanced from the blast. Semi-spikes if hit from a distance, spikes when hit at close range. More knockback the closer to Iron Man.
Back Aerial - Iron Man kicks behind himself and his boot releases a burst of energy once extended. Deals 5% at his leg, 4% at his foot, and 6% if hit from his boot jet. Iron Man will turn around after execution of the move. More knockback the closer to Iron Man.
Up Aerial - Iron Man puts both of his hands together at an upward angle and releases a blast of energy from his palms. Deals 7% at his palms and 4% if distanced from the blast. More knockback the closer to Iron Man.
Down Aerial - Iron Man puts both of his hands together at an downward angle and releases a blast of energy from his palms. Deals 7% at his palms and 4% if distanced from the blast. More knockback the closer to Iron Man.

Pummel -
Forward Throw - Iron Man takes his open arm and infuses his palm with energy and then strikes their chest while blasting away at them. Deals multiple hits, totaling to 9%.
Back Throw - Iron Man turns around while infusing his open palm with energy and then strikes their chest while blasting away at them. Deals multiple hits, totaling to 9%.
Up Throw -
Down Throw -

Standard Special Move - "Unibeam": Iron Man crosses his arms at his chest and then releases a multi-hit beam forward dealing 2% per hit applying low knocback and hitstun. Each hit also slightly pushes back the character. Unlike ROB's Neutral Special, it cannot be angled. Nor can it reflect of angled platforms. There are 3 levels of charge for Unibeam. Releasing the beam will slow down Iron Man's falling momentum.
Low Charge: Deals 3 hits.
Med Charge: Deals 5 hits.
Hvy Charge: Deals 7 hits.
Side Special Move - "Smart Bomb": Iron Man shoots a few bombs forward which deal 5% on contact with a set vertical knocback and stun.
Up Special Move - "Flight": Works exactly like ROB's Robo Burner.
Down Special Move - "Repulsor Blast": Iron Man puts his arms above his head and releases short-ranged beams emiting from his palms for a total of 5-hits. The repulsor blast deals 1% for the first 3 hits and 2% for the last 2 hits. Each hit also brings characters closer to Iron Man with low hitstun. Totaling to 7%. It can extend into "Repulsor Spread" by pressing B during 1st to 4th hits. This will deals 5% with decent hitstun and good knocback. The maximum damage this move can produce is 10% (4 repulsor blast hits followed by a repulsor spread). It can only be used on the ground.

Final Smash - Can't Decide

Mega Man Zero
Neutral Attack - Basic 3-hit combo with his Z-saber. Knockback wise, same as Link. Damage; 2%, then 2%, finally 4%.
Dash Attack - Zero slashes forward whilst a bit of momentum. Damage; 7%. Horizontal knockback.
Forward Tilt - Zero performs a horizontal slash releasing a short-ranged shockwave. Slash deals 5%, shockwave deals 3%.
Up Tilt - Zero stabs his Triple Rod diagonally upwards. Mid-range; deals 4% to anyone within range.
Down Tilt - Zero slide-kicks low to the ground. Deals 5% with high chance of tripping.

Side Smash - Zero performs an overhead slash to the ground, creating a shockwave as he slams the ground. Based on his Charged Z-Saber attack. Damage; 10%-16%. Knockback at a 60-degree.
Up Smash - Zero thrusts the Chain Rod straight up damaging anyone within range. Deals 6%-3% uncharged and 12%-9% fully charged.
Down Smash - Zero throws his shield as it orbits around him. The shield orbits 3 times. Deals 3%-5% per orbit.

Neutral Aerial - Zero draws his Z-Saber and slashes in a circular motion. 2% but can hit multiple times. Maximum 3-hits.
Forward Aerial - Zero's basic air slash with his Z-Saber. Damage; 5%.
Back Aerial - Zero swings his Chain Rod behind himself. Damage; 3% at the chain, 5% if tipped. Tip applies knockback. The chain can connect to a tip.
Up Aerial - Zero thrusts the Triple Rod above him for a mid-ranged attack. Damage; 4%.
Down Aerial - Zero stabs his Z-Saber downwards damaging anyone who makes contact with it. Damage; 5%.

Grab - Zero uses his "Zero Knuckle" to latch on to nearby foes.
Pummel - Zero pumps energy from his hand into the held character. Deals 2%. Slow for a pummel.
Forward Throw - Zero straight-kicks forward. From Onimusha Blade warriors. Damage; 5%.
Back Throw - Zero whips his arm backwards, tossing the character behind him. Similar animation when Zero successfully steals a weapon with Zero Knuckle. Damage; 4%
Up Throw - Zero tosses the character upwards. Similar animation when tossing a stolen weapon in MMZ4. Damage; 7%.
Down Throw - Zero twirls his Triple Rod in circles damaging the held character. Deals 2% per spin, spinning 3 times.

Standard Special Move - "Buster Shot": Zero takes out his buster a fires energy that changes depending on how long it has been charged for.
Lvl.1 Charge - Zero fires an energy pellet forward.
Lvl.2 Charge - Zero fires three energy pellets forward; similar to "Triple Shot".
Lvl.3 Charge - Zero fires a large energy pellet forward; similar to "Blast Shot".
Side Special Move - "Chain Rod": Zero thrusts the Chain Rod forward to damage anyone within range. Does not deal damage while retracting. 6%-3% depending on the range of the Rod; less damage and knockback the further you are from Zero. Can be used as a tether recovery.
Up Special Move - "Tenshouzan": Zero performs a rising slash with his Z-Saber. Deals 12%, does not put Zero into helpless but can only be used once in the air.
Down Special Move - "Boomerang Shield": Works like a mix of Fox and Falco's "Reflector". Once Down Special is activated, you can do two things. Hold B to put up the shield as a defensive move. Or, by not pressing B, Zero would throw his shield in a linear path where it would travel out to a mid-ranged distance and travel back to Zero. The Boomerang Deals 5% when thrown.

Final Smash - "Lightning Zero": Zero surges his Z-Saber with electricity before stabbing it forward. If it connects, Zero slashes horizontally (angled upwards), then slashes downwards, then slashes horizontally (angled downwards); Each slash forming strokes of the letter "Z". Before leaping into the air performing one last slash erupting the Z-shaped glyph with electricity. The stab deals 5%. The following 3 slashes all deal 10%. The last Slash dealing 25% with high knockback. Total Damage = 60%.

Up Taunt - Zero turns and faces away from the screen before he repositioning himself to his idle stance. Based on Zero's 'Door Entering' animation.
Down Taunt - A Cyber Elf appears out from Zero and swirls around him before it returns to Zero. Zero's body flashes when the Cyber Elf re-merges with Zero.
Side Taunt - Zero puts his hand infront and then swings it to the side while Zero's hair is waving. Based on Omega's pose at the start of his fight.

Victory 1 - Zero stands up straight and warps out of the area.
Victory 2 - Zero deaws his Z-Saber and swings up then down and finally posing with the sword out held with both hands.
Victory 3 - Zero raises his hand to his helmet; he starts recieving some tele-communication from Ciel.
Entrance - Zero warps into the stage.

Megaman.EXE
Neutral Attack - Megaman jabs with his right hand, then jabs  with his left, then straight-kicks with his right foot. Dealing 3%, 3%, 4%. The last hit with good horizontal knockback.
Dash Attack - Megaman performs a spin-around slash. Deals 6%, very high chance of tripping.
Forward Tilt - Megaman arms himself with a sword and slashes horizontally. Deals 7%, decent horizontal knockback.
Up Tilt - Megaman arms himself with a sword and performs an uppercut. Deals 6%, decent vertical knockback.
Down Tilt - Megaman slide tackles. Has sex kick properties. Deals 7% during the initial hitboxes, decent horizontal knocback. 4% for the lengthend hit, very low knockback, high chance to trip.

Side Smash - Sword Chip: Megaman arms himself with a sword and slashes horizontally. The properties of the attack varies depending on the sword that was used. They all deal 10%-18%. Low start-up, moderate-long ending lag.
-Fire Sword: Applies good horizontal knockback, low stun.
-Aqua Sword: Applies good vertical knockback low stun.
-Elec Sword: Applies low knockback, decent stun.
Up Smash - Tornado: Megaman holds his buster up as blades of air hack and slash at anyone caught within. 8-hits. Uncharged deals 1% each hit. Fully-charged deals 2% each hit.
Down Smash - Spreader: Megaman aims his buster towards the ground and releases a blast that hits surrounding opponents.

Neutral Aerial -
Forward Aerial - Megaman arms himself with a sword and slashes in a frontward motion.
Back Aerial -
Up Aerial -
Down Aerial - Megaman arms himself with a sword and stabs downward. Has sex kick properties. 8% at the start of the stab, 5% for the lengthend hit. Upon landing, anyone directly beneath him will recieve 4% damage with low knockback.

Pummel -
Forward Throw - Megaman arms himself with a sword and stabs forward and then slashes upwards sending the foe away.
Back Throw - Step Sword: Megaman swiftly moves behind the held character and slashes the character's back.
Up Throw - Geyser: Megaman swipes his hand and a geyser appears and knocks the character upwards.
Down Throw - Vulcan: Megaman throws the character down and uses the vulcan chip.

Standard Special Move - MegaBuster: Megaman fires a shot from his buster. It can be charged on the ground. Uncharged shots deal 1% and no stun. Fully charged shots deal 10% with decent stun and low knockback.
Side Special Move - Minibomb: Megaman throws a minibomb forward. Deals 6% on impact/contact.
Up Special Move - Escape Chip: Megaman vanishes and appears someplace else. Works like Farore's Wind. Puts Megaman in a helpless frame after.
Down Special Move -

Final Smash -

Yuri Lowell v1
Neutral Attack - Yuri does two slashes followed by "Brutal Fang" which is a rapid punching technique. If attack button is held, the attack continues. Once released, Yuri does one last punch with little knockback.
Dash Attack - Dragon Swarm: Spins around while slashing and kicking the affected character. Minor knockback.
Forward Tilt - Yuri thrusts his sword forwards.
Up Tilt - Yuri slashes upwards.
Down Tilt - Yuri spins around and swipes his fist along the ground and then slashes in the same pattern.

Side Smash - Lone Wolf Charge: Yuri slams his fist at the enemy releasing a wolf-shaped energy blast. Moderate knockback.
Up Smash - Shining Eagle: Yuri spins around while slashing his blade upwards, creating a yellow shockwave that sends the character upwards.
Down Smash - Crushing Eagle: Yuri twirls his weapon once then stabs it into the floor creating a shockwave around him.

Neutral Aerial - Yuri kicks forward then slashes forward. (The last two hits of Wailing Havoc)
Forward Aerial - Yuri slashes horizontally.
Back Aerial - Yuri slashes behind him. (Second hit of Tiger Blade)
Up Aerial - Yuri slashes upwards.
Down Aerial - Yuri hurtles his sword toward the ground.

Pummel - Yuri blunts them with the end of his sword.
Forward Throw - Wolf Strike: Yuri thrusts his sword then slams his fist forward.
Back Throw - Ghost Wolf: Dashes through the foe then pulls a turn-around slash, knocking away the character.
Up Throw - Shining Fang: Yuri slashes with his sword then spins his blade with his other hand. Minor vertical knockback.
Down Throw - Raging Blast: Yuri opens his hand creating an orb of energy. As he pulls his hand away, the orb explodes knocking down the character.

Standard Special Move - Azure Edge: Swings his blade sending out a projectile.
Side Special Move - Destruction Field: Yuri does a flip-slash. Once he lands, his sword creates a fiery burst around it.
Up Special Move - Severing Fang: Kicks upwards while launching himself up then slashes downward knocking down the character.
Down Special Move - Fatal Strike: Once Yuri deals a specific amount of hits, a symbol will appear which he will then be able to use a Fatal Strike. Depending on the color and look of the symbol, Yuri will perform a different action. A sucessful Fatal strike will deal approx. 20%-25% damage with no knockback.

Final Smash - Savage Wolf Fury: Yuri starts slashing the enemy from all directions while jumping and dashing around the enemy. The speed of his slashes gradually increases, becoming quicker and more furious with each strike. After slashing several times, he dashes through the enemy with a single powerful strike, landing an additional four hits on the enemy.

Up Taunt - Taps is sword on his shoulder 3x in an excited mannor.
Down Taunt - Waves his hand 3x saying "Don't just stand there!"
Side Taunt - Twirls his sword then points it outward saying "Come on, bring it!"

Victory 1 - Yuri spins his sword with it ending in his other hand while saying "That's what happens when I get serious!"
Victory 2 - Yuri does a flip throwing up his sword which he later chatches saying ""
Victory 3 - Yuri slashes his sword in an "X" then spins the sword then stab it into the ground saying "Were done here."

Entrance - Yuri lands onto the stage. (Presumably from Ba'ul)

Yuri Lowell v2
STATS

Size - 6.5/10 Just under average sized. Between Marth's and Roy's height.
Running Speed - 6/10 Decent running speed. Similar to Falco's.
Air Speed - 4/10 Sub-par air speed.
Combo Speed - 5/10 Mediocre combo speed. Some moves can combo well at lower percentages, but overall mediocre combo potential.
Priority - 6/10 More priority on his punches and kicks more than his sword.
Jump Height - 6/10 Average jump height.
Power - 7/10 Good Damage overall, knockback however, varies on the move.
Weight - 94 Middle-weights.
Falling Speed - 5/10 Average falling speed.

Neutral Attack - Yuri slashes forward with his sword which then spins around Yuri's body to be caught by his other hand and swung forward again followed by a spin around the body. Yuri then catches his sword back in his proper hand and thrusts it horizontally-forward. The two slashes deal 3% each with minor horizontal knockback and stun. The thrust deals 4% with quick Start-up, and some noticable ending lag if fully executed, but has IASA frames to help relieve the ending lag.

Dash Attack - Free-Run Attack: Yuri raises his sword before slashing forward. Deals 8% with low knockback but has a decent stun. Has some IASA frames after the slash.

Forward Tilt - Yuri spins around and then swings his fist in a front-down motion followed by his sword in the same rhythm. Fist Deals 3% and the slash deals 4% with low horizontal knockback. Each hit also hit aerial foes downward, but doesn't spike. The fist has a chance of tripping and applies very little knockback to chain into the second hit. This can however be DI'd out of, but can be tricky.

Up Tilt - Yuri pulls back his arm and then swings his sword upwards. Deals 5% with some decent start-up lag and some noticable ending lag. Again, it has some IASA frames to help. Has low vertical knockback.

Down Tilt - Yuri slams his fist forward into the ground, tripping anyone around him. Deals 5% with some noticable start-up lag, but the trip is guaranteed.

Side Smash - Lone Wolf Storm: Yuri shoulder charges forward followed by a downward punch releasing wind energy in the shape of a Wolf. Shoulder charge deals 3%(uncharged) and 6%(fully charged) with liitle upward knockback. The punch deals 4%(uncharged) and 7%(fully charged) with some downward knockback, not a spike. The wind energy deals a constant 6% with knockback like Fox's/Falco's Down Smash.

Up Smash - Guardian Field: Yuri spins his sword around and stabs it into the ground creating a glyph of energy that damages anyone but the user inside. It hits 4 times dealing 3%x3 then 7%(uncharged) and 4%x3 then 8%(fully charged). The first 3-hits have low knockback and low stun but each hit and can be DI'd out of, which can be difficult. The last his has decent Vertical knockback and pushes characters away from Yuri slightly.

Down Smash - Azure Blast: Yuri raises his sword behind before slamming it into the ground with strong force, knocking down enemies. Deals 18%(uncharged) and 25%(fully charged). This attack has high damage but has a catch. It can only knockdown characters. So it's pretty much impossible to kill anyone with but it deals alot of damage and allows for some tech-chases.

Neutral Aerial - Yuri swings his sword forward horizontally. Deals 5% with dececnt horizontal knockback.

Forward Aerial - Yuri punches in a front-down motion. Deals 4% with a semi-spike and low horizontal knockback.

Back Aerial - Yuri does a turn-around slash behind himself and then reverts back to normal. Has a small hitbox infront of Yuri at the start of the attack which deals 3% with odd knockback sending characters behind Yuri but with some downward knockback. The turn-around slash deals 6% and has moderate ending lag.

Up Aerial - Yuri swings his sword and slashes upwards. Deals 5% with dececnt vertical knockback. Based on the last slash of Divine Wolf - Blaze Lvl2.

Down Aerial - Dragon Slayer: Yuri plummets with his sword toward the ground. Deals 5% but tends to bring characters down with Yuri, this can be DI'd out of, but is difficult but possible. However it can be used to SD because the move does not stop until it hits the ground.

Pummel - Yuri blunts them with the end of his sword. Deals 2%.

Forward Throw - Yuri slashes forward, creating a small burst on the ground, knocking away the character. Deals 6% with knockback like Wario's FThrow.

Back Throw - Ghost Wolf: Dashes through the foe and then turns around quickly and slashes, knocking away the character. Deals 2%, then 7% with low horizontal knockback.

Up Throw - Fang Strike: Yuri slashes downward, stunning the character, and then performs an upward punch, sending the foe skyward. Deals 3%, then 5% with decent vertical knockback.

Down Throw - Wolf Strike: Yuri thrusts into the enemy and then slams them with his fist, knocking them into the ground. Deals 4%, then 6% with a knockdown effect. Yuri's fist also applies high shield damage, as much as Marth's uncharged Shield Breaker.

Standard Special Move - "Skills": In Tales of Vesperia, Skills are used to enhance each character in Battlle. So, special doesn't really do much on it's own. But provides high use with other actions. Here is a list of actions that are available.
-Step Combo: While performing "EscapeB", you can cancel the animation into an attack by pressing the "Special" button. This attack deals 6% and has low knockback and decent stun. Decent Startup lag, Low ending lag.
-Landing Step: While performing a landing animation, you can cancel the animation into "EscapeB" by pressing the "Special" button.
-Recovery: Press the "Special" button either during a "DamagyFly..." or during a "Down..." to regain control only if his damage is under 150%. This also cancels any momentum on Yuri has at the time.
-Hit Plus: Rapidly tap the "Special" button during Yuri's Final Smash to increase the number of hits.

Side Special Move - "Wailing Havoc": Yuri rises up with an uppercut, spin kicks forward, and then slashes forward sending the enemy backwards. Deals 2%, 4%, then 6%. After the second hit, but before the third hit, you can cancel the special into an aerial attack. This move cannot be used more than once at a time.

Up Special Move - "Severing Fang": Kicks upwards while launching himself up then spins around and slashes downward knocking down the character. The kick deals 3% and has a set vertical knockback and leads into the rest of the attack. The spin deals 5% with low knockback and stun and can be DI'd out of. The downward slash deals 8% and can meteor smash similar to Falco's DAir. This move has strict vertical movement, plus Yuri isn't able to move until after the last hit making it very easy to ledge steal. On the plus side, this move does not put Yuri in a helpless state, but cannot be used more than once at a time.

Down Special Move - "Shining Dragon Swarm": Yuri slashes forward horizontally twice before thrusting his sword forward. He then swaps his sword in his other hand and spins it neumerous times. Deals 2%x2, then 1%, then 2%x5. This move can only be used on the ground.

Final Smash - "Savage Wolf Fury": Yuri starts slashing the enemy from all directions while jumping and dashing around the enemy. The speed of his slashes gradually increases, becoming quicker and more furious with each strike. After slashing several times, he dashes through the enemy with a single powerful strike, landing an additional four hits on the enemy.

Up Taunt - Taps is sword on his shoulder 3x in an excited mannor.

Down Taunt - Waves his hand 3x saying "Don't just stand there!"

Side Taunt - Twirls his sword then points it outward saying "Come on, bring it!"

Victory 1 - Yuri spins his sword with it ending in his other hand while saying "That's what happens when I get serious!"

Victory 2 - Yuri does a flip throwing up his sword which he later chatches saying ""

Victory 3 - Yuri slashes his sword in an "X" then spins the sword then stab it into the ground saying "Were done here."

Entrance - Yuri lands onto the stage. (Presumably from Ba'ul)

Master Chief
COMING SOON

Veigue Lungberg
Neutral Attack - Veigue slashes forward, slashes downward, and then thrusts forward. 1st Atk = 4%, 2nd Atk = 4%, 3rd Atk = 5%.
Dash Attack - Veigue jumps forward, with his sword covered in ice, and slams it forward creating a burst of ice. (Touga Shoureppa)
Forward Tilt - Veigue thrusts forward. Can be angled up or down. Angled up = 5%, Not Angled = 4%, Angled Down = 3%.
Up Tilt - Veigue slashes upwards. 4%.
Down Tilt - Veigue slashes in a front-downward motion. 4%.

Side Smash - Veigue steps backwards then slashes twice in succession in the fashion of an "X". (Genma Shoureppa)
Up Smash - Veigue performs a short rising slash followed by a second higher rising slash that releases ice as he ascends. (Zekkuu Shoureppa)
Down Smash - Veigue dashes forward with a slash, followed by a turn-around slash, and another turn-around slash very quickly. (Houryuu Shoureppa)

Neutral Aerial - Veigue slashes in a horizontal motion. (2nd part of Kuushuuken) 4%.
Forward Aerial - Veigue thrusts in a front-downward motion. 4%.
Back Aerial - Veigue performs a turn-around F-Air. 4%.
Up Aerial - Veigue slashes in a front-upward motion. (First part of Kogahazan) 4%.
Down Aerial - Veigue slashes in a downward motion. 4%.

Pummel - Veigue brings the enemy closer and shoulder's them. 2%.
Forward Throw - Veigue slashes upwards creating ice, he then thrusts forward shattering it to pieces. (Touga Mueiken)
Back Throw - Veigue holds his position momentarily before dashing forward with a thrust vanishing into the mist and returning seconds later with another thrust that shatters pieces of ice. (Houryuu Mueiken)
Up Throw - Veigue slashes upwards followed by two consecutive rising slashes. (Zekkuu Rehhyougeki)
Down Throw - Veigue throws the character to the ground and then punches them with strong force. Ground throw = 2%, Punch = 4%.

Standard Special Move - "Zehhyoujin": Veigue slams his sword down in an enemy in front of him, his blade shrouded in an aura of ice. Slash = 3%, Ice = 5%. Can only be used on the ground.
Side Special Move - "Shunrenjin": Veigue dashes forward and delivers a sword combo consisting of several high-speed thrusts. Can only be used on the ground.
Up Special Move - "Zesshouzan": Veigue performs a jumping slash that hits multiple times. Does not put Veigue in a helpless state.
Down Special Move - "Zetsu Shun'eijin": Veigue draws his Force of Ice around his body, greatly increasing his movement speed for a limited time for 5 seconds. Decreases the Rush Gauge by 4 every step during a run, and 2 every step during a walk. It cannot stack ontop of itself. Can only be used on the ground.

Final Smash - "Celsius Calibur": Veigue will dash forward with a slash. If it connects, the slash causes energy to erupt. veigue's weapon then changes into "Soul Calibur" as he slashes forward which releases a burst of energy.

Up Taunt -
Down Taunt -
Side Taunt -

Victory 1 -
Victory 2 -
Victory 3 -

Entrance - A block of ice emerges and then shatters with Veigue in the center of it.

Ability ~ "Rush Gauge": Over time, Veigue's Rush Gauge increases. When the gauge is full, Veigue will start to flash blue. Once this happens, activating one of his specials will instead perform new moves. Once a move is executed, the gauge will be depleted.

Standard Special Move - "Majinken": Veigue releases a shockwave along the ground. Slash = 4%, Projectile = 7%. Can only be used on the ground.
Side Special Move - "Fuujinken": Veigue thrust his sword forward encased in wind. Deals 5-hits. Thrust = 4%, Wind 1-3 = 2%. Can only be used on the ground.
Up Special Move - "Senkoushou": Veigue's sword starts flashing before he slashes upwards releasing a stream of light upwards. Deals 4-hits. Slash = 4%, Light = 3%. Can only be used on the ground.
Down Special Move - "Zetsu Muhyousou": Veigue embraces his Force of Ice and embues it within his blade allowing all of Veigue's attacks to have a chance of freezing for a limited time. Can only be used on the ground.

Lloyd Irving
Neutral Attack - Lloyd slashes upwards, forwards, and then spins. This is his basic attack in ToS. 5-hits (1, 1, 3), 2% per slash, Little Horizontal knockback.
Dash Attack - "Sonic Thrust": Lloyd pauses shortly then stabs forward with his right sword. 1-hit, 9% damage, horizontal knockback. (Vorpal Sword)
Forward Tilt - Lloyd brings his swords up and then leans forward while performing a downward cross slash with them. Deals 3% per slash, Low-Moderate Horizontal knockback.
Up Tilt - An Upward slash with his left sword. 1-hit, 5%, Low-Moderate Vertical knockback. (Flamberge)
Down Tilt - An Upwards slash with his left sword while crouching. 1-hit, 5%, Low Vertical knockback. (Flamberge)

Side Smash - "Beast": SCL version. Lloyd raises his swords, crossing them, then at a low-moderate speed, spins around and slashes with both swords releasing energy in the image of a lions head. 1-hit. 18-24% in the earlier stage, 9-12% for the later stage. It has high horizontal knockback.
Up Smash - Lloyd does an upward scissor slash. 2-hits, initial: 6-8% per sword; ending: 3-5% per sword, vertical knockback (Both)
Down Smash - "Grave Blade": SCL version. Lloyd flips both swords and stab's them into the ground creating a small shockwave around him. (Both)

Neutral Aerial - Lloyd thrusts his right sword in a forward-downward direction. 1-hit, 5%, Moderate Horzontal knockback. Low start-up/ending lag.
Forward Aerial - Based off SCL. Lloyd spins 3 times with his swords stretched out. 3-hits, 6% (1% for each sword every spin), Moderate Horizontal knockback. Upon landing Lloyd performs a slash with both swords that deals 2% total (1% per sword)
Back Aerial - Double back slash. Basically the two middle strikes from "Tiger Rage" but facing the opposite direction. 2-hits, 8% (4% for each sword), Horizontal knockback.
Up Aerial - Lloyd slashes upwards with his left sword then with his right sword while twirling around. 2-hit, 3% per slash, Vertical knockback.
Down Aerial - Lloyd slashes in a forward to downward direction. His generic air slash in ToS. 1-hit, 6%. Knockback changed depending on the frame that the character is hit by. It provides moderate horizontal knockback if hit earlier. If it hit's later, it semi-spikes.

Pummel - Lloyd squeezes the enemy within his blades. 1-hit, 2%, No knockback.
Forward Throw - Lloyd performs a horizontal slash with his right sword knocking back the held character.
Back Throw - "Feirce Demon Fang": Lloyd slams his sword forward damaging the held character. Worst throw, knockback wise. 4-hits, 8%, little vertical knockback. (5% x1 for the sword slash, 1% x3 for the shockwave) (Vorpal Sword)
Up Throw - "Sword Rain: Alpha": Lloyd stabs multiple times then rises up with a slash. 9-hits, 10% (1% per stab, 2% for slash), Vertical knockback. (Flamberge) (Note: Leaves Lloyd airborne after the slash.)
Down Throw - "Heavy Tiger Blade": Lloyd slashes up then down with his swords. 2-hits, 7% (2% for the first, 4% for the second), vertical (down) knockback.

Standard Special Move - "Demon Fang": Lloyd slashes with his left sword releasing a shockwave travelling straight. In the air, the shockwave travels diagonally downwards. 2-hits, 5% (1% for the slash, 4% for the shockwave), Minor horizontal and vertical (down) knockback.
Side Special Move - "Rising Falcon": Lloyd leaps into the air and plummets diagonally and slashes anyone incontact as he reaches the floor. In the air, Lloyd goes straight to the dive. 2-hits, 7% (5% for the dive, 1% per sword during landing slash), Minor horizontal knockback.
Up Special Move - "Tempest": It's "Tempest" because you can change which one you'd like to perform. By default, the special would act as Omega Tempest, which provides more vertical gain rather than horizontal. If the control stick is tapped forward during the start-up, the special would be Psi Tempest, which provides more of a horizontal reconvery in that case. Both specials deal 12% damage with low knockback.
"Omega Tempest": 8-hits, 1% x4, 2% x4 for the last few hits.
"Psi Tempest": 6-hits, 2% per hit.
Down Special Move - "Unison Attack": Lloyd slashes forward, if it connects, Lloyd activates one of 4 special techniques based on his current percentage. The slash cannot be performed unless Lloyd's exsphere is flashing. Which will charge over time like ROB's Laser Beam and Wario's Wario Waft. If Lloyd's exsphere isn't flashing when this move is activated, he would then just perform a taunt. (it may or may not affect the charge time) The list of techniques are as follows;
"Thunder Tiger Blade": 0%<50%: Lloyd slashes up with his right then down with his left and then thrusts forward with his right creating a bolt of lightning to strike the character.
"Lightning Tiger Blade": 51%<100%: Lloyd leaps into the air while multiple bolts of lightning are damaging the character then slashes downward ending the stream of bolts.
"Fiery Beast": 101%<150%: Lloyd shoulder charges forward then slashes up into the air, releasing energy in the image of a lion, flips in the air, and then slams his sword down on the ground, damaging anyone around Lloyd.
"Gungnir": 151%+: Lloyd charges his sword with light for 3 seconds and then thrusts forward releasing a stream of light.

Final Smash - "Falcon's Crest": Based off SCL. Lloyd's swords glow as he fuses them together, creating a glyph, before leaping into the air. Charging his blades with energy before slamming them into the glyph, releasing large waves of energy before jumping away. 16-hits, 60% (3% x7, 4% x7 , 11% x1 for the after blast), High Horizontal and Vertical (up) knockback.

Note: All taunts are the same, like Snake.

Taunt - Taunt from ToVS. Lloyd brings his right sword up then swings it downward and then swings his left sword until it's pointing forward.

Victory 1 - "Not bad, am I?"
Victory 2 - "And I was just warmin' up."
Victory 3 - "Way too easy."

Kratos Aurion
STATS

Size - 7/10 Average Height.
Running Speed - 6/10 Decent running speed. Similar to Falco's.
Air Speed - 5/10 aVerage air speed. Not the worst, but not the greatest.
Combo Speed - 3/10 Poor combo speed. Speed isn't Kratos' specialty, but his strength makes up for it.
Priority - 7/10 Great priorty, especially on artes and effects.
Jump Height - 7/10 surprisingly high jump height.
Power - 7/10 Kratos has power. While not being extremely powerful, his attacks still pack quite the punch.
Weight - 101 On the heavy side of middle-weights.
Falling Speed - 7.5/10 Quite fast falling speed.

Neutral Attack - Kratos slashes vertically downward and then slashes forward horizontally. He can attack up to 6 times due to his 'Slasher' EX Skill. Each hit applies low knockback and low stun. Every slash deals 2%. 12% total.

Dash Attack - "Fierce Demon Fang": Kratos briefly jumps up then slams his sword into the ground dealing multiple hits; last hit applying knockback. Deals 12% with okay knockback. (Knockback like Marth's DTilt but a bit higher)

Strong Side - Kratos poses with his sword up and then slashes forward. Unison Attack animation. Deals 9% with mediocre knockback.

Strong Up - Kratos slashes vertically upwards. Deals 6% with mediocre knockback.

Strong Down - Kratos thrusts forward. Deals 6% with decent knockback.

Forward Smash -"Lightning Blade": Kratos lunges forward with a sword thrust. Anyone who is hit by the thrust get's stunned then hit by a bolt of lightning. If the "A" button is hit again, Kratos will follow with "S. Lightning Blade". This extension is just like the original side smash but more powerful and has more knockback.

Up Smash - "Light Spear Cannon": Kratos spins around then thrusts his sword upwards. ~Will Update in the near future~

Down Smash - "Guardian Field": Kratos raises his sword and summons a glyph beneath himself that damages anyone inside. Deals 3-Hits, 3% (UnCharged) - 4% (Fully Charged) per hit with low knockback. Ending off with one last hit dealing a constant 8% with mediocre knockback. While in Symphonia this move would normally heal allies within range of the glyph, this move is based on Radiant Mythology, where it just deals damage.

Neutral Aerial - Kratos slashes horizontally that can damage anyone within horizontal distance of Kratos. Deals 6% and has low-moderate knockback.

Forward Aerial - Kratos thrusts his sword at a downward angle. It's sweetspots on the inital hit of the attack which deals 10% and anything afterwards provides a sourspot that deals 4%. The sweetspot has decent knockback while the sourspot has low knockback.

Back Aerial - Kratos straight kicks behind himself. Deals 5% with moderate knockback. Based from the Symphonia OVA.

Up Aerial - Kratos slashes upwards with his sword. Deals 6% and has low-moderate knockback.

Down Aerial - Kratos slashes downwards with his sword. Deals 6% and semi-spikes.

Pummel - Kratos knees the held character in the chest. Deals 2%. Fairly quick.

Forward Throw - Kratos spins around and kicks his leg up-forwards at the character, sending them flying. Deals 6% with decent base knockback, with good knockback scaling. Based from the Symphonia OVA.

Back Throw - Kratos Stabs the character and then turns around and slashes them away. Stab deals 4%, slash deals 8% with good knockback. Has some downward force to the knockback. Based from the Symphonia OVA.

Up Throw - Kratos brings the character downward and then knee's them hard, sending them flying. Deals 8% with average knockback. Based from the Symphonia OVA.

Down Throw - Aerial Magic: Kratos jumps up slightly and slashes downward with his sword, which then casts the spell 'Stone Blast' on the target. The first attack deals 3% and the spell deals 1%x3, and ending with 3% which sends foes upwards.  9% total and has very low knockback scaling, but can't really lead into many follow-ups on it's own.

Neutral Special - "Demon Fang": Kratos swings his sword releasing a shockwave. The initial slash does 3%, the Projectile deals 7%. Low-Medium start-up and ending lag.

Side Special - "Light Spear": Kratos spins up off the ground (same hight as his jump) then dives down at an angle with a thrust. Moving forward with the spin. Spin deals 9%x3 and the thrust deals 5%. Low start-up lag and moderate ending.

Up Special - "Hell Pyre": Kratos spins up (higher than Light Spear) then swings his sword releasing a fireball at an angle. Initial spin deals 6% (2-hits), the fireball deals 8% and the fire burst (upon impact with the ground) deals 3%. 17% Total.

Down Special - "Air Thrust":  Kratos chants a spell that slices foes with a large, devistating, wind sphere. It takes 2.5/3 seconds (not sure) to charge the spell. If the special button is held after the spell would be complete, he can hold the cast indefinitely. If Kratos shield cancels the spell after the hold, he can perform a 'Spell Charge' which allows him to cast the spell later in his life without charge. If he cancels the spell before the hold, then he'll have to restart the cast later. But if the casting of the spell is interuppted, he will have to recast the spell from the beginning. Also, while chanting the spell, Kratos can change the location of the spell by moving the control stick forward or backwards. However, if Kratos instant casts Air Thrust via 'Spell Charge', then the spell will be casted at a set location. The spell itself

Final Smash - "Angel Skills": ~Will Update in the near future~

Up Taunt - Kratos raises both arms and holds his sword arm with his shield arm and starts adjusting his wrists. He then reverts back to his stance.

Down Taunt - Kratos holds his shield arm up using the power of his exesphere to bring forth his wings for a short time before decipating.

Side Taunt - Kratos raises his sword over his body and then swings it across. Based on his ToVS Taunt.

Victory 1 - Kratos turns around and faces his back to the screen saying "Blame Your Fate."

Victory 2 - Kratos raises his sword and swings it down and then sheaths his sword.

Victory 3 - Kratos crouches to the ground quickly stands and swings his sword horizontally. He then raises it infront of his face and swings it back down.

Enterance - A pillar of light strikes the floor and Kratos appears knelt, with his wings out, he then stands up and strikes a pose, diminishing his wings in the process.

Ryu Hayabusa
STATS

Size - 7/10.
Running Speed - 7/10.
Air Speed - 5/10.
Combo Speed - 7/10.
Priority - 5/10.
Jump Height - 5/10.
Power - 5/10. His strength varies with his techniques. Some deal low damage while others deal more.
Weight - 90 (Just under middle weight)


AAA combo - Ryu slashes forward vertically, and then slashes forward horizontally, and then twirls around and slashes downward with his sword. Does 2%, then 2%, and then 3%.

F Tilt - Ryu spin kicks horizontally from right-to-left. Fairly quick in execution. Deals 5% with low knockback.

U Tilt - Ryu spins around and performs an uppercut slash with his sword. Deals 9%.

D Tilt - Ryu forcefully stabs his weapon into the ground. It deals 13% to downed players and 7% to airborne players. It weakly spikes airborne players and trips grounded players. It had decent hitstun.

Dash Attack - Ryu slashes outward with his sword while running. Can press A to have Ryu slash forward while stepping forward. Both attacks deal 5%, the second slash has more knockback than the first, but both attacks don't kill well.


F Smash - Art of the Inferno. Ryu channels his Ki to call upon flames and concentrate them into a large sphere which Ryu will fire straight forward. The sphere travels at a fast speed but will diminish once it reaches a certain distance. The sphere of flames deals 18%~23% and has good knockback. The startup channeling can deal 3% if anyone physically touches Ryu. If the move misses, Ryu will suffer endlag.

U Smash - Ryu rises up into the air with a slash. Deals 7%~11% with decent upward knockback.

D Smash - Ryu spins around with his sword extended, slashing around him a few times before rising up with a slash. Deals 2%~3% with each spin, and 4%~5% for the rising slash with okay knockback. The spin sucks in players throughout it's duration.


N Air - Ryu slashes horizontally stalling himself in the air. Deals 5%.

F Air - Ryu spins himself forward while slashing his sword. Deals 2-hits deals 3% then 4%

B Air - Ryu kicks one of his feet behind him and then kicks with his other foot. Turns Ryu around after execution. Deals 2% then 4%.

U Air - Ryu slashes upwards and then vertically spins backwards slashing his sword around. Deals 3% then 5%.

D Air - Ryu raises his sword and slashes down to the ground. The air slash deals 4%. Ryu deals 5% upon landing on the ground.


Neutral B: Shuriken - While on the ground, Ryu can throw forward, up to 3, shurikens with properly timed button presses. In the air, Ryu spins around throwing 4 shurikens at and angle in the air. The start of the special slows down Ryu's falling.

Side B: Wind Run - Ryu somersaults forwards gaining distance. If the special button is pressed after the peak of the jump, Ryu will perform the infamous Flying Swallow technique. Ryu will slash at blinding speed into a direction, from +30 to -30 degrees, dealing 8% with good knockback. The Flying Swallow has some end-lag that is punishable.

Up B: Flying Jump - Ryu springingly jumps high into the air. It puts Ryu into a special helpless state which allows him to use aerial attacks but not specials. The jump can be cancelled by any aerial attack.

Down B: Essence Technique - Ryu charges his weapon. Which has 3 charge states; Uncharged, 1 Charge, and MAX Charge. Ryu will perform a different technique depending on the charge state of the special. The special has quite the end-lag if it misses. It can only be used on the ground.

"No Charge" - Ryu slashes his sword while moving forward. Deals 10%.

"1 Charge" - Takes Ryu about 1.5 seconds after posing to charge. Ryu slashes forward with his sword at an intense speed which is hard to dodge. Deals 15%.

"MAX Charge" - Takes Ryu about 4 seconds after completing 1 Charge to charge. Ryu slashes forward with his sword. If it connects, Ryu will then slash at the character numerous times before sending them flying with a final slash.


Final Smash: Storm of the Heavenly Dragon - Ryu charges the True Dragon Sword. While charging, Ryu has an extremely large wind pull effect towards him. Once Ryu reaches MAX charge, he dashes forward with a slash. If anyone is caught within the slash, Ryu then spin-slash upwards followed by an aerial rising slash, Ryu will then slash at them with numerous Flying Swallow techniques before appearing above them and slashing them down into the ground sending the character flying.


~Other Functions~

Ryu will have some special functions that will make him more interesting.

-Ryu can wall jump while Marth can't.
-Ryu's wall jump doesn't force him to face the direction of the wall. Unlike Brawl Characters who face the opposite direction.
-When Ryu hits a wall, he will run up the wall before falling off.
-While Wall running, Ryu can wall jump.

Naruto Uzumaki
Neutral Attack - Naruto jabs forward with his left fist, then right hooks forward, finally Naruto kicks forward with his left leg. Dealing 2%, 3%, and then 4%. Knockback and hitstun just like Ike's jab.

Dash Attack - Naruto slides along the floor and then kicks upwards. Slide has sex-kick properties dealing 2%-1% and the kick deals 4% with good knocback and low hitstun.

Forward Tilt - Naruto pulls his head back and then slams his head forward dealing 6% with good knockback and decent hitstun.

Up Tilt - Naruto pulls back his fist and punches upwards. Damage and knocback like Link's UTilt.

Down Tilt - Naruto takes out a Kunai stretches and slashes low to the floor. Deals 4% with decent knocback and low hitstun. Very quick move, but very short ranged.

Side Smash - Naruto takes out a kunai and holds it to the side. He then quickly slashes horizontally dealing 7%-12% with good knockback and low hitstun.

Up Smash - Naruto spins around and then kicks upwards with great force. Deals 5%-10% with great knocback with decent hitstun.

Down Smash -

Neutral Aerial - Naruto throws 3 shurikens in a down-front motion at a 30-degree angle. Each shuriken deals 2% totalling up to 6%. Low knocback, low hitstun.

Forward Aerial - Naruto raises his leg to about 80-degrees up before swinging it down with alot of force. Deals 9% and spikes when hit by his foot. Deals 5% and semi-spikes when hit by his leg. When his foot reaches the 0-degree mark, the move always deals 5% and semi-spikes.

Back Aerial -

Up Aerial -

Down Aerial - Naruto dives down at a 45-degree angle until he reaches the ground. Deals 7%, decent knockback and hitstun. Very dangerous because of the moves property not to stop until Naruto touches the ground.

Pummel - Naruto headbutts the held character. 2%.

Forward Throw - Naruto punches forward with a large amount of rage and force. Deals 6% with great knocback but low hitstun.

Back Throw - "Thousand Years of Pain/Death": Naruto vanashes and reappears behind the enemy and uses his secret finger jutsu sending the foe far away. Deals 6% with large knocback but not enough to KO someone.

Up Throw - Naruto takes out his Kunai and slashes upwards and then kicks forward. Kunai deals 4%, kick deals 2% with decent knocback and hitstun.

Down Throw - Naruto creates a clone that is holding the character down while he leaps into the air before slamming down on the character. Deals 7% and leaves the character on the floor.

Standard Special Move - "Shadow Clone Technique": Naruto forms a seal with his hands, summoning a shadow clone to aid him. The action of the shadow clone has a different outcome depending on the player's action. There are 3 variations; up, down, and forward. Each with it's own unique effect and use and are different when used in the air. If used in the air, Naruto cannot perform the action again. The variations are as follows:

(Grd)  Up: Naruto's clone performs a rising punch dealing 5% with decent knocback and hitstun.
(Grd) Fwd: Naruto tosses a shadow clone forward; dealing 6% damage upon impact with low knocback and hitstun.
(Grd) Dwn: Naruto holds on to one of his shadow clones which he lifts up and then slams them forward dealing 3%, then 4%. The second hit applying low knockback and decent hitstun.

(Air)  Up: Naruto jumps ontop of the clone and kicks forward while gaining hight and momentum dealing 5% with decent knocback and hitstun.
(Air) Fwd: Naruto tosses a shadow clone forward; dealing 6% damage upon impact with low knocback and hitstun.
(Air) Dwn: Naruto holds onto the clone as he whips them infront while the clone is kicking multiple times. Kicks 3 times dealing 2%, 2%, then 3%. The last kick applying low knockback and decent hitstun.

Side Special Move - "Shinobi Dash": On the ground Naruto dashes forward at an intense speed, it stops at ledges to prevent SD's. In the air, Naruto dashes at an upward 30-degree angle. If used in the air, Naruto cannot perform the action again. The move cancels upon approaching a character infront of Naruto.

Up Special Move - "Windmill Shuriken": Naruto takes out a Windmill Shuriken, spins around and tosses it at a 45-degree angle into the air. The initial throw direction can be altered a bit, but it will roughly only change 5-degrees to either side. The shuriken deals 8% with good knockback and hitstun. The throw will provide some vertical height while the spin enables you to move left or right for a short time.

Down Special Move - "Rasengan": Naruto summons a clone to assist in concentrating energy into a hand-sized sphere before dashing forward. If it connects the opponent are struck with swirling energy which sends them back. If B is tapped, it decreases the time it takes to charge the sphere. In the air, Naruto dashes in a down-front motion at a 30-degree angle.

Final Smash - "Wind Style: Rasenshuriken": Naruto summons two clones to aid him in forming and shaping energy in the shape of a shuriken. Once ready, Naruto dashes forward. If it connects, it will spin at close-ranged then spins outward and sends the foe forward.

Toon Cloud
Neutral Attack -

Dash Attack - Toon Cloud spins around and then slashes downward with his sword. Deals 7%.

Forward Tilt - Toon Cloud slashes forward horizontally with his sword. Deals 5%.

Up Tilt - Finishing Touch: Based on it's original appearance. Toon Cloud performs a few motions before slashing his sword and releasing a magic tornado. The tornado sucks in characters as it travels. Deals 3%x7-hits. The last hit has low base knockback and scaling. More of a damaging move.

Down Tilt -

Side Smash - Double Cut: Toon Cloud slashes in a front-downwards motion. Then followed by an overhead slam with his sword if A is pressed.

Up Smash - Toon Cloud spins around and then slashes upwards with his sword in a front-back motion.

Down Smash -

Neutral Aerial - Rising Fang: Toon Cloud rotates around slashing multiple times ending off with a slash that knocks the foe upwards.

Forward Aerial - Toon Cloud performs and overhead slash with his sword, meteor smashing anyone who is hit.

Back Aerial -

Up Aerial - Toon Cloud spins around whilst slashing above himself.

Down Aerial - Toon Cloud thrusts his sword straight down, meteor smashing during the starting frames of the thrust.

Pummel -

Forward Throw -

Back Throw -

Up Throw - Climhazzard: Toon Cloud thrusts his sword forward before leaping up into the air, launching the foe upwards. 3% For the thrust, 5% for the leaping slash.

Down Throw - Toon Cloud jump on top of the character and spin slashes downward, sending the foe airborne. Slash deals 7%.

Standard Special Move - "Action Abilities": Once activated, Toon Cloud performs a special guard. Why is it special? Because it works on heavy armor instead of depleting over time. Toon Cloud can withstand up to 10% damage while using this guard. If an attack that exceeds 10% hits Toon Cloud, he'll get stunned normally. This also enables Toon Cloud to guard mid-air as well. If the analog stick is tilted in 1 of 8 directions, Toon Cloud will dash in that direction. However, the dash doesn't change Toon Cloud's direction that he is facing. But it can only be used once.

Side Special Move - "Meteorain": Toon Cloud twirls his sword around before stabbing it downwards calling down six meteors to rain down infront. In the air, Toon Cloud would instead slash horizontally which then releases the meteors preceeded by Toon Cloud twirling his sword. Each meteor deals 3%.

Up Special Move - "Braver": Based on it's Dissidia appearance. Toon Cloud dashes straight in 1 of 8 directions with his sword out. If Toon Cloud comes in contact with a character, he slams them with his sword, meteor smashing them upon contact. After Toon Cloud comes in contact with a character, he is free to use the move again. Otherwise, the move would put Toon Cloud in a helpless state.

Down Special Move -

Final Smash - "Omnislash":

Riven
THESE ARE SPECIALS ONLY

Standard Special Move - Ki Burst: Riven raises her sword and releases a blast of energy around her, stunning characters who get hit. Deals 5%.

Side Special Move - Broken Wings: Riven strikes forward with her sword with low knockback. If the special button is pressed again, Riven will slash forward a second time with the same properties as the first. The special button can be pressed a 3rd time to have Riven jump forward and slaming her sword on the ground, applying high base knockback. Deals 3% for each hit.

Up Special Move - Valor: Riven dashes forward in a direction applying damage to characters in contact with her. Riven has 20% Heavy Armor during the dash. The dash doesn't travel that far distance wise. Maybe roughly 2/3 of a Quick Attack. Doesn't put Riven into a helpess state. Deals 9%

Down Special Move - Clense: Riven can activate this Summoner Spell whenever she is hit by prolonged holds or stuns like DK's Impale or Ganondorf's Grab, etc.

Riven can only activate this special while under these situations, and nothing else. Once active, Riven cannot activate it again for another while. Deals No Damage.

Final Smash - Blade of the Exile: Riven empowers her Runic Blade with power, dealing more damage and increasing her physical range for a period of time. While the FS is in effect, Riven Down Special becomes "Wind Slash" whenever Riven is not under Clense's conditions. Damage increase is 2%~3% per attack.

When Wind Slash is activated, Riven slashes her blade in a wide arc forward, releasing a large wave of wind. However, it's only usable once. Wind Slash has sex kick properties, meaning that the farther it travels, the less damage it does, but still deals considerable damage. Deals 48%~24% (depending on travelling distance).


Title: Re: Royal_Blade's PSA Warehouse
Post by: dpgthirteen on August 05, 2011, 10:03:54 AM
Really looking forward to Grey Knight! I love Castle Crashers.But I think that is pretty obvious...GREEN KNIGHT IS THE BEST!


Title: Re: Royal_Blade's PSA Warehouse
Post by: Royal_Blade on August 05, 2011, 10:44:16 AM
I really chose Grey Knight because It's gonna be tough to PSA all four main crashers. Their alternate colors would be the same. But with Grey Knight, he will have the colors of the four main heroes.


Title: Re: Royal_Blade's PSA Warehouse
Post by: dpgthirteen on August 05, 2011, 11:11:36 AM
Doesn't matter to me. Just having one of the characters is fine. They all have the same moves in the game just different specials.


Title: Re: Royal_Blade's PSA Warehouse
Post by: xZedkiel on August 05, 2011, 11:54:51 AM
I voted for the traitor for heaven, whoever that is XD Juuust noticed dragon sword was Ryu.... Yes, I'm pissed at myself XD


Title: Re: Royal_Blade's PSA Warehouse
Post by: Ultraxwing on August 05, 2011, 12:02:14 PM
When i Think Dragon Sword and Ryu. i Think Breath of Fire II

i would love that type of moveset =3


Title: Re: Royal_Blade's PSA Warehouse
Post by: Royal_Blade on August 05, 2011, 01:43:10 PM
@Zedkeil, "Traitor to Heaven" is Kratos.

@Dpg, yeah, it's really just the specials. Though If the Castle Crashers were on Toon Link, it would have been way better (PSA wise) but Ness is fine.


Title: Re: Royal_Blade's PSA Warehouse
Post by: dpgthirteen on August 05, 2011, 01:53:09 PM
@Zedkeil, "Traitor to Heaven" is Kratos.

@Dpg, yeah, it's really just the specials. Though If the Castle Crashers were on Toon Link, it would have been way better (PSA wise) but Ness is fine.
Yea then all there weapons would be there. Bombs, arrows, and the swords. Star waffle does revamps. Maybe one day he will revamp them.


Title: Re: Royal_Blade's PSA Warehouse
Post by: Royal_Blade on August 05, 2011, 01:55:35 PM
I updated the "Moveset" section with pictures of each character for those that don't know them.


Title: Re: Royal_Blade's PSA Warehouse *Update* Removed 2 people from future PSA
Post by: Royal_Blade on August 06, 2011, 08:16:14 AM
*Update* I removed Abra (Over Olimar) and Rayman (Over Luigi) from "Challenger Approaching".

Only because Olimar would be a pain to PSA and Rayman would be tough for an actual PSA.


Title: Re: Royal_Blade's PSA Warehouse *Update* Removed 2 people from future PSA
Post by: Herculeswill22 on August 06, 2011, 04:44:19 PM
Bookmarking :P


Title: Re: Royal_Blade's PSA Warehouse *Update* Removed 2 people from future PSA
Post by: Royal_Blade on August 06, 2011, 09:41:52 PM
Bookmarking :P
Thanks XD


Title: Re: Royal_Blade's PSA Warehouse *Update* Removed 2 people from future PSA
Post by: SiLeNtDo0m on August 07, 2011, 04:59:41 AM
Best of luck with all your future stuff ;)


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 07, 2011, 08:14:13 AM
Thanks SDoom

Ok, I locked the Poll for now.

I added a "Challenger Approaching" (He was planned for along time ago)

The character after ^ will be Ryu Hayabusa.

I know that Kakashi Hatake got more votes, but I am doing a collaboration with Ichigo_Zangetsu and some others.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Puraidou on August 07, 2011, 08:16:04 AM
"Challenger Approaching"

Not really hard to guess if i'm right so i'll lay it out: Lloyd Irving? XD


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 07, 2011, 08:23:58 AM
But it was supposed to be a surprise... I guess I shouldn't have put in the brackets...

But Yeah.

Although, he won't be started until a week or so. I've recently gotten busy.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 07, 2011, 02:05:38 PM
@Zedkeil, "Traitor to Heaven" is Kratos.

@Dpg, yeah, it's really just the specials. Though If the Castle Crashers were on Toon Link, it would have been way better (PSA wise) but Ness is fine.
Yeah I figured that out after the voting >.> But I'm glad Ryu is getting the PSA :D Maybe port Falcon's model over Snake? They did that for Master Chief before Beyond's vertex I believe.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 07, 2011, 02:28:23 PM
I'm doing a collab with other people for Kakashi on Snake. I'm actually trying to figure out who he can be ported to to make many people happy.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 07, 2011, 11:57:23 PM
I'm doing a collab with other people for Kakashi on Snake. I'm actually trying to figure out who he can be ported to to make many people happy.
I'd personally prefer the dragon ninja over Snake than the copycat ninja, though I'd use either. D: Tough choice.. But I'd have to say Ryu, katanas are beast. :3


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 08, 2011, 08:57:38 AM
Why over Snake? I plan to have them ported over characters that don't interfere with my PSA's. So You could have both Ryu and Kakashi.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 08, 2011, 09:03:30 AM
Why over Snake? I plan to have them ported over characters that don't interfere with my PSA's. So You could have both Ryu and Kakashi.
Who would you plan on porting him to? And I say Snake for filesize and articles, and because the model has been perfectly ported before onto him (If I remember correctly).
The other would be Samus who had him ported onto her, but of course there's MOM Samus going on there.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 08, 2011, 10:10:40 AM
I'm actually thinking about G&W. Even though Ike's ported onto him, he'd still be a good choice. Only issue is colors but that's not such a big deal for me.

Plus, I don't plan on PSA'ing G&W.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 08, 2011, 10:52:37 AM
I'm actually thinking about G&W. Even though Ike's ported onto him, he'd still be a good choice. Only issue is colors but that's not such a big deal for me.

Plus, I don't plan on PSA'ing G&W.
And I don't plan on replacing him DX He's one of my mains.. Guess I won't be getting Ryu then, oh well x.x And team colors may not be a big deal for you, but many out there enjoy playing team matches and having their team color. :/ But then again, it's all up to you.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 08, 2011, 11:54:36 AM
If I can get him on someone else, I would. I'm having SonicBrawler try out G&W, so it's not confirmed.

Also, once a fitpit.rel is out and working, I want to port pit over King Dedede so Lloyd can have a default red color.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 08, 2011, 08:22:41 PM
If I can get him on someone else, I would. I'm having SonicBrawler try out G&W, so it's not confirmed.

Also, once a fitpit.rel is out and working, I want to port pit over King Dedede so Lloyd can have a default red color.
Now that I will get :D


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 09, 2011, 03:53:56 PM
Well...

Due to some technicalities with animating due to model issues... Lloyd will be put on hold until after these technicalities are resolved.

Until then... The challenger approaching is unknown.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: xZedkiel on August 09, 2011, 04:07:07 PM
Well...

Due to some technicalities with animating due to model issues... Lloyd will be put on hold until after these technicalities are resolved.

Until then... The challenger approaching is unknown.
Aw D: that sucks.. What issues are there?


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 09, 2011, 04:15:15 PM
This.
http://img6.imageshack.us/img6/7447/comparison1g.png
It messes up when I try and make custom animations.


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Ninka_kiwi on August 10, 2011, 02:43:44 PM
This.
[url]http://img6.imageshack.us/img6/7447/comparison1g.png[/url]
It messes up when I try and make custom animations.


My friend ShadowSnake said he might fix the vertex to be aligned with the bones after he is done with some of his other projects so hopefully that'll help ya as Me and him would love a lloyd psa!


Title: Re: Royal_Blade's PSA Warehouse *Update* "Challenger Approaching"
Post by: Royal_Blade on August 10, 2011, 03:31:06 PM
That's great to hear!

But until then, Lloyd will have to wait.

And soon, I'll upload a picture of who is in the works.


Title: Re: Royal_Blade's PSA Warehouse *Update* 08/10/11
Post by: Ninka_kiwi on August 10, 2011, 09:16:13 PM
Ryu hayabusa huh?
Great choice to do a PSA for, I was wondering when anyone decided to make him.
Also I saw your request in the vertex section for the dragon sword, look through Beyond's vertexs for his chrono vertex as the katana he made for him is very similer to the dragon sword.
Also is this moveset going to be based of his NES appearences or his recent appearences? Or even a mixture of both...


Title: Re: Royal_Blade's PSA Warehouse *Update* 08/10/11
Post by: Royal_Blade on August 10, 2011, 10:01:45 PM
I don't know the NES appearances...

And the moveset is on the first page... It's based on his 3d appearances.

And i'll look for that sword.


Title: Re: Royal_Blade's PSA Warehouse *Update* 08/10/11
Post by: Royal_Blade on August 11, 2011, 08:52:47 AM
Can someone test these files out for me?

Beyond's Chrono Sword over Blue Falcon (http://www.mediafire.com/?9yaeay3195x1mzr)

I would like to see if it works in-game.


Title: Re: Royal_Blade's PSA Warehouse *New Poll* 08/11/11 It's your choice!
Post by: xZedkiel on August 12, 2011, 07:19:24 AM
Of course I had to vote for one of my favorite Ninjas c: I'll test in a few.


Title: Re: Royal_Blade's PSA Warehouse *New Poll* 08/11/11 It's your choice!
Post by: Royal_Blade on August 12, 2011, 10:15:45 AM
Oh, don't worry about that Zedkiel, Gamma tested it for me already. He had no issues and it works the way I had hoped.


Title: Re: Royal_Blade's PSA Warehouse - Your vote decides who will be next! Vote Now!
Post by: Royal_Blade on August 15, 2011, 03:53:48 PM
Well... the expiration date is close and the standings of the poll haven't changed in a few days...

So I'm setting Ryu as the winner! Now that that's settled, what side abilities should his neutral special (Shuriken Throw) have? A new poll will be up shortly.


Title: Re: Royal_Blade's PSA Warehouse - New Challenger: Ryu Hayabusa! + New Poll!
Post by: Royal_Blade on August 19, 2011, 08:52:53 PM
Well... Nothing special has been happening lately...

So I'm uploading some of my stock Icons:

(http://img3.imageshack.us/img3/8866/mycuststock.png) (http://img3.imageshack.us/img3/8866/mycuststock.png)

Top: Emil Castagnier, Lloyd Irving, Ryu Hayabusa
Mid: Yugi Muto, Catapult Turtle, Summoned Skull
Low: Kuriboh, Purple colored, Green colored

I really hated the effort for Summoned Skull and Catapult Turtle. It was such a pain... The others turned out okay...


Title: Re: Royal_Blade's PSA Warehouse - Need help fixing poll...
Post by: Royal_Blade on August 22, 2011, 01:49:14 PM
I was supposed to have more free time before this but things got postponed...

So once I get back on track... I put up another poll!

But... It needs to be fixed and have the expiration date removed... So I need help with that.

=~+^+~=
^ Ignore those symbols ^
But I honestly, I'm sorry that I haven't provided much but that will be adjusted soon! I promise!


Title: Re: Royal_Blade's PSA Warehouse - Poll is now fixed! Thanks Vyse! *08/22/11*
Post by: Royal_Blade on August 23, 2011, 09:07:07 AM
Just to notify people that the poll has been fixed! Thanks Vyse!


Title: Re: Royal_Blade's PSA Warehouse - Updated - challenger prev. and moveset *09/02/11*
Post by: Royal_Blade on September 02, 2011, 12:06:00 AM
Ok. I'm here to let you guys know a few things:

1) I'm now less busy than before so expect more animation progress.

2) I've updated the OP with a preview of Ryu's new stance. And I've modified his moveset as well. Most of which aren't drastic changes, and some now function differently.

3) I'll leave the poll up for another few days.

That is all.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh
Post by: Royal_Blade on December 11, 2011, 09:06:50 PM
Well, I decided to kinda Re-start this PSA Topic of mine.

Starting with completely new ideas and movesets.


Starting off with my "Twilight Princess Link" PSA. This PSA is replacing some of Link's moves and replacing them with his "Hidden Skills" that he learns in Twilight Princess. Also some animations/attacks/functions will be based off of Twilight Princess.

I've already animated a new idle, his Neutral Special, His Spin Attack/Great Spin, and his Dash Attack. His Neutral Special is having a bit of issues with playing the animation in-game but Spin Attack works very well. I haven't touched his dash attack yet.

So that's just a little update on my recent activities.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh
Post by: xZedkiel on December 12, 2011, 09:07:24 PM
Bro, I had plans for MMZ D: darn.. Nvm, it's fine. I can't PSA anyway. x.x

(http://i42.servimg.com/u/f42/15/32/40/47/mmzero10.png) (http://www.servimg.com/image_preview.php?i=327&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/mmzero12.png) (http://www.servimg.com/image_preview.php?i=329&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/mmzero11.png) (http://www.servimg.com/image_preview.php?i=328&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/mmzero13.png) (http://www.servimg.com/image_preview.php?i=330&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/mmzero15.png) (http://www.servimg.com/image_preview.php?i=332&u=15324047)
(http://i42.servimg.com/u/f42/15/32/40/47/mmzero14.png) (http://www.servimg.com/image_preview.php?i=331&u=15324047)


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh
Post by: Royal_Blade on December 12, 2011, 10:19:16 PM
alot of those moves are included in my moveset idea. Just maybe swapped around some places.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh
Post by: xZedkiel on December 12, 2011, 10:33:26 PM
alot of those moves are included in my moveset idea. Just maybe swapped around some places.

I see yours looks like it's more influenced on Sword, Chain Rod, and Onimusha Blade Warriors. Mine sticks fully to MMZ, like using his various weapons and techniques. Only thing I see between ours is the Forward Smash, Down B, Neutral Air, Down Air, and Forward Air, and of course the Final Smash MUST be that, it's a necessity.

But I seriously think that the buster should be triple shot as 1st lvl, then a half charge shot, then a full charge shot at least..


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh
Post by: Royal_Blade on December 12, 2011, 11:15:56 PM
Btw, Lvl 1 also means uncharged. people shouldn't just tap B to shoot 3 small energy balls. That'd be too spammable and hard to dodge via jumping, so if you airborne you have to react quick.

Also I forgot to mention this in the OP for Zero but his "Dash" ability will be his dash animation. (it just won't be still like all other brawl ones.)


Also a question to those who feel like answering. (Since I can't do anything with the poll)

In Twilight Princess, Link is able to perform both a Clockwise and Counter-Clockwise spin attacks.

So, should I include both versions in my Twilight Princess Link PSA? Either being direction-based (if left do one way, if right do the other), Having one for Spin Attack and one for Great Spin, Or just two motionetc.pac files for preference?


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Question about Spin Attack Choice
Post by: Herculeswill22 on December 13, 2011, 01:11:28 PM
Btw, Lvl 1 also means uncharged. people shouldn't just tap B to shoot 3 small energy balls. That'd be too spammable and hard to dodge via jumping, so if you airborne you have to react quick.

Also I forgot to mention this in the OP for Zero but his "Dash" ability will be his dash animation. (it just won't be still like all other brawl ones.)


Also a question to those who feel like answering. (Since I can't do anything with the poll)

In Twilight Princess, Link is able to perform both a Clockwise and Counter-Clockwise spin attacks.

So, should I include both versions in my Twilight Princess Link PSA? Either being direction-based (if left do one way, if right do the other), Having one for Spin Attack and one for Great Spin, Or just two motionetc.pac files for preference?
Nah, that would be weird. BTW, nice to see you.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Question about Spin Attack Choice
Post by: Royal_Blade on December 13, 2011, 01:20:31 PM
What would be weird? The different spin attacks?

Yeah, nice to see you too.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Question about Spin Attack Choice
Post by: Herculeswill22 on December 13, 2011, 02:24:36 PM
Yeah, the spin attacks. I can't recall any other character's attacks changing depending on which direction they're facing. I don't know, it would feel awkward.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Question about Spin Attack Choice
Post by: Royal_Blade on December 13, 2011, 02:29:07 PM
Uh... What about Falcon Punch and Warlock Punch? They have a different animation both when  reversed.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - New Poll: How Back Slice works?
Post by: Hubert Oswell on December 14, 2011, 07:57:13 AM
What happened to the Lloyd over Pit PSA?


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - New Poll: How Back Slice works?
Post by: Royal_Blade on December 14, 2011, 08:38:15 AM
What happened to the Lloyd over Pit PSA?
Well... I decided that the Import over Wolf is getting pretty far, and personally, It has animations directly ported from DotNW. Mine are all going to be custom.

I decided to scrap it for now. Also, the ShadowSnakes import had Lloyd's swords attached to his hand bones. So I couldn't adjust them the way I wanted. If that get's fixed, then I'll put him back up on my to-do list for the future.


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - New Poll: How Back Slice works?
Post by: Royal_Blade on December 15, 2011, 07:31:19 AM
Thanks to that one anonymous vote, Back Slice will function as a roll around and a slash can be executed after the roll by pressing either A or B.

And...

I herd u liek previews.

(http://img844.imageshack.us/img844/8108/al11121509292binout.jpg)
(http://img151.imageshack.us/img151/8747/al11121509291binout.jpg)
(http://img17.imageshack.us/img17/396/al11121509301binout.jpg)
(http://img845.imageshack.us/img845/8897/al1112150929binout.jpg)
(http://img694.imageshack.us/img694/4479/al1112150930binout.jpg)


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Twilight Link Previews!!!
Post by: kururu on December 15, 2011, 01:35:35 PM
uh a possessed link


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Twilight Link Previews!!!
Post by: Royal_Blade on December 15, 2011, 01:45:10 PM
Yeah, I have to revamp that idle animation...


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Twilight Link Previews!!!
Post by: Herculeswill22 on December 15, 2011, 07:50:01 PM
Ah, so that's what you meant about the 45 degree angle...cool :af:


Title: Re: Royal_Blade's PSA Warehouse -Starting fresh - Twilight Link Previews!!!
Post by: Royal_Blade on December 17, 2011, 01:47:31 PM
Okay, due to my power of Laziness, I'm going to release a V1 with only the specials changed. Then I'll release a V2 with all of the other necessary stuff I planned.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + 4 New Movesets
Post by: Royal_Blade on December 21, 2011, 08:34:02 PM
Ok, A little update on Twilight Link:

Before, I made a new idle stance. Which all of my new animations were transitioned to and from it. I decided to scrap it and use Link's original Idle animation.
But I have already adjusted the new animations to work with Link's original stance.

Shield Bash has been changed so that it now functions as 1 animation instead of 3. But it activates alot quicker and provides complete defense to his shield throughout the entire duration of the move. It is also like 30 frames so it functions like a basic attack. It should work overall better.

The only animations I have left are:
- The roll in back slice. The start of the roll and the rising slash are done.
- The Jump Strike. All of it. (however, it's only 4 animations. Two of which are the same with adjusted legs.)

I will try and get this released for Christmas. If I'm not too busy.

Also there are 3 new characters and 4 movesets added to the OP:
- Yuri Lowell (with Moveset)
- Master Chief
- Veigue Lungberg (with Moveset)
- Lloyd Irving (with Moveset) (yes, Again)

That's a wrap for this little update.

Edit:
Oh yeah, for every other vote in the Filler Option for me will postpone the release of my Twilight Link v1. (I'll still be working on other things in the meantime, Link will just be released later.)

Edit 2:
Now it's the 26th of December.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: AnImAiNe on December 21, 2011, 10:24:38 PM
is there any way to get the boomerangs wind to affect the bomb for example you throw a bomb up back away
throw the boomerang which could carry the bomb in the  the direction the boomerang is moving possible hit your opponent.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: Royal_Blade on December 22, 2011, 07:43:28 AM
is there any way to get the boomerangs wind to affect the bomb for example you throw a bomb up back away
throw the boomerang which could carry the bomb in the  the direction the boomerang is moving possible hit your opponent.
I wouldn't know how to do that.

Plus, my Twilight Link PSA won't be having articles. (Like Bomb's or Boomerangs) So it wouldn't be necessary to program that.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: AnImAiNe on December 22, 2011, 08:08:32 AM
yay!! master  chief me and my brother were just talking about how we expected someone to redo that old psa
because he would be great.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: Royal_Blade on December 22, 2011, 08:49:17 AM
But that one was on C.Falcon. Mine is gonna be on Snake.


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: AnImAiNe on December 22, 2011, 09:32:34 AM
i just ment the character in general


Title: Re: Royal_Blade's PSA Warehouse - Small Notice + New Movesets
Post by: Royal_Blade on December 24, 2011, 10:04:19 AM
Another little update.

All specials-related animations are practically done. (I'm working on the last one right now.)

So I'll be doing PSA soon and from my previous attempts, the N-Special and U-Special are done. So only Down Special (Back Slice), and Side Special (Jump Attack) are left to code.

So in the meantime, would anyone like to take a video of Link once I'm done coding? That'd be very helpful.

Thanks.


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Get A Load of This! on December 25, 2011, 11:23:20 AM
Haven't done a showcase video in a bit, would be happy to do one.


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Royal_Blade on December 25, 2011, 11:41:48 AM
Haven't done a showcase video in a bit, would be happy to do one.
Great! You're hired!

But I still have to finish up a bit of coding first. And I can't do much right now since my dad is going on a trip and we have to be with him before he leaves.

But still, I'll send you the files once they're ready.

Could you also use the brawl Link outfit (or any Link-related outfits) to show? It'd just look better.


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Get A Load of This! on December 25, 2011, 12:31:11 PM
Yeah sure, I mean, it is a TP Link moveset from what I can gather.


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Royal_Blade on December 27, 2011, 09:00:51 PM
Ok, Sorry for not having Link released for the 26th...

Recently, I haven't been able to use my Wii and I've been out quite awhile.

Plus there's still a tiny bit of coding that needs fixing. So it should be ready soon.

And Get A Load of This!, I won't do a video for this release. But I will put you on my list for my next releases. Which by the poll's standings... Seems to be Yuri Lowell over Marth.


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Get A Load of This! on December 27, 2011, 09:08:20 PM
Hahaha I don't know who that is. Going to need to learn a bit more before I have to do a showcase of that.

Mind if I add you on MSN?


Title: Re: Royal_Blade's PSA Warehouse - More info on Link + Anyone want to take a video?
Post by: Royal_Blade on December 27, 2011, 09:21:42 PM
sure thing.


Title: Re: Royal_Blade's PSA Warehouse - Twilight Princess Link PSA RELEASED!! (Finally...)
Post by: Royal_Blade on January 29, 2012, 09:54:03 PM
Here I come, out of the blue.

With a PSA release!

Yes, Twilight Princess Link is released!!!

It may be pending, but be patient and it should be up soon.


My Next PSA will be...

Kratos Aurion from Tales of Symphonia!

Even though he's not in my OP, RamonM64 is almost done with his Kratos import from the original game!
Plus, he's gonna be the first Tales of import that I've wanted to PSA. Sorry Lloyd and Yuri fans, your going to have to wait!

I'd say keep in tuned, but I'm not sure if I'll be so myself. XD

With all jokes aside, Enjoy my PSA.


Title: Re: Royal_Blade's PSA Warehouse - Twilight Princess Link PSA RELEASED!! (Finally...)
Post by: Puraidou on January 30, 2012, 12:57:35 AM
Kratos?! Yush! Do want! :D


Title: Re: Royal_Blade's PSA Warehouse - Twilight Princess Link PSA RELEASED!! (Finally...)
Post by: Royal_Blade on January 30, 2012, 08:41:01 PM
I've fixed up the OP abit.

Not by much though, Just a link to the recent PSA and fixed up the text in the OP.

Anyways, if anyone has tried it out yet, what do you guys think about the PSA?


Title: Re: Royal_Blade's PSA Warehouse - Twilight Princess Link PSA RELEASED!! (Finally...)
Post by: Herculeswill22 on January 31, 2012, 04:50:59 AM
I haven't had a chance yet, I'll see if I have some time today.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Also Kratos Moveset +
Post by: Royal_Blade on February 02, 2012, 08:29:59 PM
I updated the OP and added a Yuri v2 Moveset (Different from the first one) I'd like to know which Yuri moveset do you guys prefer?

I also updated the OP with the moveset for my current PSA, Kratos Aurion!

Both movesets have "STATS" included!

Please read the moveset before voting in the poll.

Also, I chose those two spells because they're not relative to the ground unlike Kratos' other two elemental intermediate spells...

Also take note that Option two would probably be relatively harder to code. Just as a heads up.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Read reply #73
Post by: Herculeswill22 on February 03, 2012, 06:20:28 AM
I would tend to side with option 2 for Yuri, the skills gimmick would make things interesting. TBH, they both sound hard to code. I have no idea how you would do fatal strikes for option 1, for instance. I don't think you could have the fatal strike GFX on the enemy character(s), so it would have to be on Yuri himself, and this is assuming you can actually get the fatal strike GFX, import or otherwise. Still, they both sound interesting.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Read reply #73
Post by: dpgthirteen on February 03, 2012, 08:51:08 AM
Finally got around to trying TP link, even made a one slot for Young Link  :laugh:
 Any way, you had interesting ideas but, I didnt really like the psa over all. I loved the side B, you did great with that. But all the other moves are kinda useless. Like the neutral B, no damage and they are right next to you ready to attack, same goes for the down B too, it's just another rolling away move. The up B is okay. But when you put these moves over Links B attacks that is a huge problem. Your taking away moves that make Link, Link. Link needs his arrows, and his bombs. The boomerang can be taken away, but bombs and arrows are a must for link. So here is my idea, place the side B over his side A, Down B over Down A, and bring back Links B moves.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Read reply #73
Post by: the98pika on February 03, 2012, 09:08:08 AM
Finally got around to trying TP link, even made a one slot for Young Link  :laugh: Any way, you had interesting ideas but, I didnt really like the psa over all. I loved the side B, you did great with that. But all the other moves are kinda useless. Like the neutral B, no damage and they are right next to you ready to attack, same goes for the down B too, it's just another rolling away move. The up B is okay. But when you put these moves over Links B attacks that is a huge problem. Your taking away moves that make Link, Link. Link needs his arrows, and his bombs. The boomerang can be taken away, but bombs and arrows are a must for link. So here is my idea, place the side B over his side A, Down B over Down A, and bring back Links B moves.
If you press Down-B and then Down-B again it is a attack not just a roll away.
In TP it would be called "BackSlash"


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Read reply #73
Post by: dpgthirteen on February 03, 2012, 09:17:25 AM
If you press Down-B and then Down-B again it is a attack not just a roll away.
In TP it would be called "BackSlash"
Yea I know it attacks too, but it also hardly ever lands. My point is not that the moves are bad, but having these moves replace links specials is a bad idea since his specials is what makes Link Link.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Read reply #73
Post by: Royal_Blade on February 03, 2012, 11:18:16 AM
In twilight princess, how often do you use items in-battle in comparison to the hidden skills?

Exactly, that's the reason why I made this PSA, to make Link more capable of using his hidden skills. I would add more, but I'm kinda lazy...

Also, For the neutral special, I'd was that he'd either be able to reflect, or apply knockback. I wasn't able to get both to work. However, it can still negate projectiles and oncoming attacks, so that's a bonus. But if someone knows how to get both to work, I'd gladly update it to fix that problem.

Also, Have you noticed that if you connect Link's shield bash, you have some very early allow interrupt frames. I mean like, they'll still be knocked back while your free to move, it was made for set-ups if used physically. It links well into a side b, dash attack, dacus, or a dash grab. So it's actually pretty useful overall.

Also, I know how to make the down special more effective... It's actually very hard to hit with currently, but the slash is actually pretty strong...

And for the Up Special, it's honestly not that special, also, because of how I shortened the animation, I couldn't use link's original Spin Attack effects without editing them. And the issue with the Great Spin...


Also, who keep on voting for my filler option? Honestly, I put that there so I wouldn't be biased towards the poll... Also, I was getting annoyed at having to switch to see the votes every time because I haven't voted... Anyways, please stop doing it...


EDIT:

I decided to not follow the poll and make Air Thrust for the down special.

WHY did I do it? Because in my gut, I felt that Air Thrust is more applicable to Brawl's style of gameplay that Thunder Blade is.

"That's That!"


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Useless poll is useless...
Post by: ramonM64 on February 03, 2012, 10:27:30 PM
niice      i liked how he says the first line in the poll best. i also like the animation, how he sheaths his sword. the voice actor made every line sound awesome.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Useless poll is useless...
Post by: Royal_Blade on February 09, 2012, 09:33:10 PM
I'm going to make a poll about this soon.

But now that Ramon released his Kratos model, I can start making some base animations for the PSA. But before that, I'd like to know from people:

Should I make Kratos' animations fit brawl's standards? For example, making Kratos' moves not a direct replication from ToS, but still keeping it's originality. Like how a character kinda takes recoil whenever the use a powerful move or a smash attack. (Like Samus' side smash, or Ganondorf's Warlock Punch.) Or keep it tales styled and keep them still during the execution of the move.

Like I said, a poll will be up soon.

EDIT:

The Poll is up!!

And I've made some changes to the Kratos' Throws to the moveset in the OP.


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Poll about Kratos!!
Post by: Royal_Blade on February 13, 2012, 01:00:49 PM
I don't think that I mentioned that I got my version of Kratos' model (both Mercenary and Judgment outfits) and have already made his idle,walk, run, dash, all guard animations, entrance, dash attack (i.e. Fierce Demon Fang), and the all side smash animations (i.e. Lightning Blade and Super Lightning Blade). And got his Cruxis wings on Navi.

So it's starting up well.

Also, my PSA will have multiple weapon sets, like RamonM64's released model.

Also, the CSPs, and all that, will be non-weapon specific, to make it easier for everyone and myself.


Just thought you guys should know what's up...


Title: Re: Royal_Blade's PSA Warehouse - TP Link PSA RELEASED!! Poll about Kratos!!
Post by: Royal_Blade on February 17, 2012, 12:15:27 AM
I guess I'll make a new post...

Anyways, I've finished animating a jump, falling, landing, his neutral combo, up tilt, side tilt, and his down smash. (i.e. Guardian Field)

My moveset in the OP will be altered soon to the new modifications to the moveset. The old down tilt (his generic thrust) is now his forward tilt. His new down tilt will be based off something he does in the OVA.

So I still need to make crouching animations (to fit the new down tilt), the down tilt itself, and the Up Smash (i.e. Light Spear Cannon). Then I'll show you guys some previews.

I may also possibly animate Demon Fang (ground-ver.) and Light Spear while I'm at it.


Just a little notification.

BIG EDIT:

For those that didn't notice, I uploaded a preview to Kratos' animations in the OP.


Also, I plan on fixing that walk... I saw it in-game, and it looks horrible... everything else looks fine.

If there is anything else that looks odd to you, then please, speak up. I'd like to hear people's opinions on this.

Enjoi!


Title: Re: Royal_Blade's PSA Warehouse - Kratos Preview in OP!! (Under Current PSA Work)
Post by: Royal_Blade on February 19, 2012, 03:49:33 PM
Let's hope I don't get post merging this time...


Anyways, two days ago, I've uploaded a brawlbox progress video in the OP of this thread.

Look at my above post for more information. (Under BIG EDIT)

Also, since that video, I've finished his up smash (i.e. Light Spear Cannon), lose animation, revamped some other animations, and almost done animating Light Spear.

Also, I've collected some brawl effects as well. So the effects for Light Spear/Cannon, Entry/Pillar of light, and maybe for Demon Fang, but I'll have to ask the Emil group.

So, like my above post, Enjoi!


Title: Re: Royal_Blade's PSA Warehouse - Kratos Preview in OP!! (Under Current PSA Work)
Post by: ramonM64 on February 21, 2012, 11:36:33 PM
duuude.. its lookin great so far

the animations look pretty smooooth and pretty accurate, like his run and basic attack animations.

the ones that looked off though was the wait and walk animation. in his wait animation he doesnt squat and bend his knees that much.

his current walk looks robotic-E. in symphonia he leaned forward and did those slow steps.

his guard needs him to sorta rotate more, he needs to rotate at the waist to the right.. i cant really explain it without a gameplay video

the last animation looks like what yer gonna use for his entrance (kinda looks like shining bind). it looks good, the shoulder capes needa be rotated a lil up. also give him some more motion at the waistN and bustN.

make as many bones rotate (even if its only a little) in every frame in all animations.

seriously though.. its a great start.


Title: Re: Royal_Blade's PSA Warehouse - Kratos Preview in OP!! (Under Current PSA Work)
Post by: Royal_Blade on February 22, 2012, 07:46:18 AM
I've fixed the walk, it's waaay better than before. Like 10x. Also, I based that off of his ND3 sprites. I use those whenever I can't get a good video reference. Also, people don't really walk in tales games...

And about the stance, yeah, i'll fix that up sometime later.

And for the entrance, it's actually his kneeling during the scene where you beat him the first time. The part after is actually based on Kratos' overlimit animation in Vesperia. Also, the effects will make the entrance look epic.

Also, I adjusted the guard animation so that it is rotated to make it look more like a tales-styled guard. So that's fixed.

Animations not in the video that I finished afterwards are light spear cannon, light spear (both air and ground) and demon fang (both air and ground).

I'm currently doing a bit of PSA testing for the new effects I got. It's going pretty well so far. I'll be sure to have some in-game pictures once everything goes well. Since I don't know how to make videos from my wii. Maybe a 2-minute replay could work...

Also, It's going to require some hexing for kratos' demon fang to work properly. So if anyone  who can help, post here:
http://forums.kc-mm.com/index.php?topic=41882.0 (http://forums.kc-mm.com/index.php?topic=41882.0)

That is all.


Title: Re: Royal_Blade's PSA Warehouse - Kratos Preview in OP!! (Under Current PSA Work)
Post by: Royal_Blade on April 11, 2012, 04:07:09 PM
Well... It's been awhile hasn't it?

Kratos' progress has come to a stop and Lloyd's progress is going very well.

With shadowsnake's new Lloyd v3 import, Lloyds animations are coming out great!

Also, with SDoom's animation class, i thought that I'd show a preview of my final assignment, which is due... Saturday. It's still in a bit of a base state, but once finished, should look incredible.

The animation is Hunting Beast/Fiery Beast (Or Shikou Shouhajin/Shikou Bakuenjin in JAP) from the original Symphonia. One of the coolest swordsman moves that I think exist.

Here's the preview: http://youtu.be/Djlzh9Q26_g (http://youtu.be/Djlzh9Q26_g)

I altered the ShieldM bone in the model to get the beast head to work the way I wanted.

There are also some things in the moveset that has been changed/updated, but I'll save that for a later date when it can speak for itself.


And recently, I have exams up and coming. My first which I finished earlier today. So it will be a bit slow. But not dead.


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Ninka_kiwi on April 11, 2012, 07:12:54 PM
Damn, that animation looks freaking sexy royal_blade!

Do you happen to have any other animations done for him?


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Royal_Blade on April 11, 2012, 07:59:39 PM
Hey lookie, a follower!

And yeah. I have majority of his basic motions done. (really just runturn brake and runturn are left.) And he has 3 comepletely different walking animations for slow, medium, and fast.  Most animations need some tweaks here and there though.

As for basic attacks... I have 3 of his 4 neutral combo animations done. And his down tilt is done. I have the looping animation for Rising Falcon done.


Also, I've planned for some neat stuff for Lloyd.

Like his unison attack will function almost the same as in Symphonia. As in, if available, you can cancel the end-lag of ANY attack into a unison attack or even part way with only a few of them.

I plan to have both swords have their own sword trails.

And lots of other cool stuff will included... Just be patient and I'll work hard to satisfy everyone.


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Kienamaru on April 23, 2012, 05:40:15 PM
Do you take requests? And I have a near perfect idea for a Full fledged Castle Crashers PSA. You'd have to utilize taunts that change B attacks. Which might mean it would work best with players and not cpus. Ill write the B attacks here. The rest ill just store somewhere until im ready to post it. Also, your ideas sound alright but too... Chump if you know what i mean. Tales of characters should have higher % in my opinion, they aren't weak.

Post Merge: April 23, 2012, 06:04:30 PM
CASTLE CRASHERS

Red Lightning
B- Lightning Stream= It would function similar to Bowser's Neutral B but shoots lightning straight forward, gets smaller over time.
Side B- Lightning Ball= Fires a ball of lightning that can be aimed similar to Link's boomerang. Diagonally up, down, or straight. Tilt or smash could affect strength.
Up B- Lightning Jump= Takes the magic jump from CC where Electricity bursts out from underneath his feet. Similar height to Sonic's Spring. Stuns nearby enemies. Like a paralyzer.
Down B- Lightning Counter= Stops an oncoming attack with a quick but powerful Lightning slash, looks similar to Link's Ftilt. (comes from CC high level combo with magic finish.)

ORANGE FLAME
B- Fire Coil= Shoots a wave of fire a few feet in front that knocks back enemies.
Side B- Fire Ball= Shoot a fireball that explodes like Lucas's PK Fire on impact. Functions like Lightning Ball.
Up B- Blast Jump= Blasts out fire underfoot while leaping high up. Spikes enemies if underneath.
Down B-Flame Counter= Works similar to the Lightning counter, however has high horizontal Kb.

BLUE ICE
B- Ice Spear= Calls down a large ice spear that can freeze enemies if it connects.
Side B-Ice Shard= Shoots a ball of ice that deals low ice damage. Can freeze with Smash.
Up B- Ice Fist= Leaps up by calling a large fist of ice underfoot. Freezes foes if it hits.
Down B- Ice Counter= Works similar to Flame Counter but freezes opponents with good vert kb.

GREEN TOXIC
B- Venom Cloud= Fires a cloud of poison to damage enemies over time. Works similar to Fire Coil.
Side B-Poison Sphere= Shoots a ball that damages enemies over time on hit. Damage up with smash.
Up B- Venom Burst= Creates a poison cloud underneath and leaps up, damaging foes over time with low kb.
Down B- Drain Counter= Works similar to other counters, however this one heals you 5% and damages foe 5%.

The reason for not doing projectile on B is because AI spams b attacks.


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Royal_Blade on April 23, 2012, 09:59:20 PM
Well, I currently have no computer with any brawl modding programs. But I'll keep those ideas in mind when I get around to it.

I'm using my brother's comp when they're not using it.



Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Kienamaru on April 23, 2012, 10:08:24 PM
Sweet, any opinion for those B attacks though?


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Royal_Blade on April 23, 2012, 10:21:20 PM
The B attacks are good. But the Splash Magic should be the down special and the neutral special should be an elemental strike with their weapons.

Or move the magic strike to side special and move the projectile to neutral special.

Still, overall, good.


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Kienamaru on April 24, 2012, 03:46:46 AM
Nah, nah tl the moving of the neutral and side anyway. Just because id hate the ai to abuse it.


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Royal_Blade on April 24, 2012, 06:16:04 AM
I think spamming Their Splash Magic is worse than spamming a projectile...


Title: Re: Royal_Blade's PSA Warehouse - Some News - If missed, Kratos animations in OP...
Post by: Kienamaru on April 24, 2012, 07:34:12 AM
Ive never seen a cpu spam a non projectile though.


Title: Re: Royal_Blade's PSA Solitude
Post by: Royal_Blade on May 20, 2012, 03:02:54 PM
Some Updates/Information:

I've decided change the name of this place to something more suitable.
And i've fixed up the OP a bit. Nothing big.

Well, I plan on going to see if someone can help fix my main computer. (I still haven't done it... But it'll be soon.) So until then, I'm officially claiming Kratos and Lloyd to be on hold until further notice.

If you were wondering how far each of them were, progress wise, then here:
Kratos - Majority of his basic motions, such as running, dodging, jumping, etc., were done. All neutral attacks and tilts were done, minus the down tilt, including in PSA. All of his Smashes were done. His Neutral Special animation was done, but was having some trouble with the actual projectile shooting. His side special was all complete. And his enterance was done.

Lloyd - All of Lloyd's basic motions were done. He had 3 out of 4 animations of his neutral combo done. Two tilts were done; Down and Up. His side smash, unison attack, and side special were started. Fiery Beast was almost done, animation wise, but needed finishing touches. Not much PSA work was done for him. Lloyd had CSP's and recolors done.

So, yeah...


My current PSA work will be Ryu Hayabusa. I've been playing Ninja Gaiden Black lately, so the moveset, which is now in the OP, is based on that game. (Though I think he plays the same in the other games.)
The moveset will be solely on the Dragon Sword. And I may make two versions; one with Shurikens for the neutral special, and one with the Windmill Shuriken.

Oh, and he'll be done over Marth. (Because he's got lots of animations, PSA size, porting for others, sword trails, a model changer, an on-model sword [for better animations], etc.)
The model over Marth will be taken care of. So don't worry about it.


Also, if anyone has any comments towards my movesets, like if something should be changed or maybe for some clarification if my wording wasn't clear.

Thanks.

EDIT:
A preview of Ryu stance for Marth.
(http://img26.imageshack.us/img26/3069/ryuprev1.png)


Title: Re: Royal_Blade's PSA Solitude - Some News/Info (pg.7 #96)
Post by: Kienamaru on May 20, 2012, 06:28:25 PM
Royal, I finished my Castle Crasher full psa. (idea anyway)

http://forums.kc-mm.com/index.php?topic=44431.0 (http://forums.kc-mm.com/index.php?topic=44431.0)

Look at Four Brave Champions

Tell me what you think.

Post Merge: May 20, 2012, 06:30:27 PM
Also, i changed the splash magic to side B. I found out that the whole b spam is only on people like Sheik and Olimar AI.


Title: Re: Royal_Blade's PSA Solitude - My Computer is fixed and my files are back! Woot!
Post by: Royal_Blade on June 19, 2012, 08:27:41 AM
GREAT NEWS!

I got my laptop back and running better than ever!

Also, all of my files, including my WIP hacks, are safe.


I'll be start back hacking Friday night After my Exam.

So... Yeah! Kratos Aurion (over Link) and Lloyd Irving (over Pit) are back!

Also, if there's anyone who'd like to make a video of Kratos' (old, yet current) files?
I think it's fair to provide SOMETHING in forever.

So please, let me know and I'll PM you.


Title: Re: Royal_Blade's PSA Solitude - My Computer is fixed and my files are back! Woot!
Post by: metatrongrhm on June 19, 2012, 09:50:51 AM
good luck?(idk what else to say)


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 28, 2012, 09:09:11 PM
Question about Lloyd:

I was recently thinking about his current moveset and his currently planned UThrow, Sword Rain: Alpha.

I was thinking, most people who know and love Lloyd have most likely had their share of Sword Rain spamming here or there.

on that note, i thought, since Sword Rain: Alpha is a throw, it doesn't really work on bosses. Which I thought is quite sad.

So, I was thinking about moving a Sword Rain move into his normal moveset, instead of his throws, but I am unsure about where to put it. I was thinking, for those who have suggestions, write them up below. It would help greatly.


On other things, I should have a preview video on Kratos sometime soon. (I'm waiting on someone for it)

And I've made some new animations for Lloyd; His spinning neutral attack and down aerial. His up smash and up aerial are WIP.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Kienamaru on June 28, 2012, 09:19:30 PM
AAA- 3 slash combo. \ / \ that order. Top down, down top, top down. 3% each

Side A- Sonic Thrust, A somewhat powerful reaching thrust. Deals 8%

Up A- Tiger Blade, A leaping upper slash into a down slash to land. 5% each

Down A- Fierce Demon Fang, Slams down a blade creating a stationary shockwave that hits 3 times. 4 % each

Side Smash AA- Raging Beast, A spinning double slash to turning energy burst. 3% each then 12%. Up to 5% each then 16%.

Up Smash A- Twin Tiger Blade, a tiger blade followed by a Heavy Tiger Blade. First does 5% each, heavy does 6% each. Up to 7% each and 9% each. The last hit is done and has Hard spike capablity and can launch people if grounded.

Down Smash A- Demonic Circle, A quick slice in front followed by a large circular Fierce demon fang all around. Hits 4 times. 5% each. Charge up to 8% each.

Nair- Tempest, a weaker version of Psi tempest that hits only 4 times, 2% each

Fair- Vertical Slash, a simple diagonal forward down slash. \ 8%

Bair- Twin Back Slice, slashes twice while spinning backwards partially, similar to Ike with 2 swords at once. 8%

Uair- Upper Aerial Slice, does a quick slice overhead in a sweeping arch. 11%

Dair- Rising Falcon, a downward dive with both swords thrust forward, slides on landing and does a quickly swings both swords outward. 18% and 5%

Grab/pummel- use Link or Pit animations

F throw- Tempest beast, a quick stationary tempest landing immediately with a beast. 2% each then 12% (2x4+12)

Bthrow- Tempest thrust, a quick stationary tempest landing with a Sonic Thrust. (2x4 +8%)

Uthrow- Leaping slice, jumps up with a slice. 9%

Dthrow- Heavy Tiger Blade, a stronger tiger blade. 2 hits, 2x6%

Run Attack- Spinning double cut, spins quickly, cutting all around. 5% each.

B- Demon fang, swings a sword to fire a shockwave along the ground. Has no ending lag or knockback. Stuns opponent for very short time. (no ending lag due to being linkable in ToS.) 7%

Side B- Sword Rain, 10 quick thrusts from one sword ending with a thrust with a little more knockback. The first 9 are a lock. However, if A is pressed before the thrust he leaps into the air with a rising slash. (Alpha) Pressing B before the thrust causes him to leap up with an upward and downward cut.(Beta) Holding the button will replace the thrust with a Beast. (Beast Sword Rain) Sword rain does 10%, Alpha adds 5%, Beta adds 8%,  Beast adds 12%

Up B- Psi Tempest, flips rapidly with his blades held out. Hits 7 times max, adding up to 14%, can be Daired out of.

Down B- Beast, A backwards shoulder barge to spinning energy burst.

FS- Divine Justice, jumps up and slams down his sword with a powerful blast. Knocks opponents upward. 90% on all sides

Air FS- Over Limit, becomes invincible, gets infinite jumps, and infinite Up B.

Note from Symphonia, Demon Fang can be instantly followed up with Sword rain (demonic sword rain), Sonic thrust (demonic thrust), tiger blade (demonic tiger blade)

this is my planned moveset.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 28, 2012, 09:33:25 PM
I'm asking for suggestions related only with Sword Rain's placement. Not for a whole new moveset.

Sorry, if I didn't make that clearer before.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Kienamaru on June 28, 2012, 09:55:29 PM
You certainly didnt. You noticed... sword rain was in my moveset though...


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 28, 2012, 10:24:45 PM
So, I was thinking about moving a Sword Rain move into his normal moveset, instead of his throws, but I am unsure about where to put it. I was thinking, for those who have suggestions, write them up below. It would help greatly.
This was the main focus question.

And i did see the Sword Rain as the side special, but, I think sword rain should be part of his tilts or smashes. I think his current specials don't really need changing.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: ShadowMarth on June 28, 2012, 10:49:00 PM
So how's your project coming along?


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 29, 2012, 06:16:49 AM
So how's your project coming along?
both of them are coming along well.

I have a few issues here and there, but nothing that can't be fixed. (mostly)


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: ShadowMarth on June 29, 2012, 09:56:37 AM
Aight cool.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Kienamaru on June 29, 2012, 11:25:19 AM
Royal, would it be too much to ask of your TP Link? I know something that could help.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 29, 2012, 01:38:25 PM
Are you asking for the download link? If so, then here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24942 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24942)

It's in the vault, so you could've looked it up yourself.


If you're suggesting something, just write it down.

Here.

Not on paper.

(Cause that'd be useless.)


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Kienamaru on June 29, 2012, 01:53:57 PM
I was suggesting something. Ive used him before. Here's the thing, you said you wanted him to do a thrust for his run attack. Have you used the Fierce Deity psa? He has that exact move as his side B. I think that could save you some time.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Royal_Blade on June 29, 2012, 06:17:16 PM
I was suggesting something. Ive used him before. Here's the thing, you said you wanted him to do a thrust for his run attack. Have you used the Fierce Deity psa? He has that exact move as his side B. I think that could save you some time.
Well, TP Link isn't my main focus right now, but thanks for the suggestion anyways. I'll get to it when needed.


Title: Re: Royal_Blade's PSA Solitude - My Comp is back!
Post by: Kienamaru on June 29, 2012, 06:56:44 PM
Understood.


Title: Re: Royal_Blade's PSA Solitude - Requesting someone who can record in-game video.
Post by: Royal_Blade on July 06, 2012, 11:53:45 PM
Kinda Important notice:

Ok, so the original person who was going to take a video of Kratos' PSA progress is currently busy.

So, for those who can, would someone like to record the PSA progress? If so, let me know, so I can PM you the necessities.

Also, while working on Lloyd, I am adjusting his moveset a bit from the OP. It will be alot better.
I'll upload a brawlbox video over the weekend once I do a few more animations.

So... yeah.


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Kienamaru on July 06, 2012, 11:59:26 PM
if he isnt over link i could do it.


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Albafika on July 07, 2012, 12:10:03 AM
I wouldn't mind doing it either. :P

I hope you did good on him!


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Royal_Blade on July 07, 2012, 12:14:21 AM
He is over Link, sorry Kien...

Albafika, I'll send you a PM soon.


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Kienamaru on July 07, 2012, 12:35:17 AM
its cool, i like Albafika. he has a good mind.


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: ramonM64 on July 07, 2012, 03:20:06 AM
im kinda late with this. its niice to know you got yer comp and stuff back in order, Royal

wh00t       itching to see the progress you've made on Kratos. a in-game video preview sounds sweeeet


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Albafika on July 07, 2012, 02:19:59 PM
http://youtu.be/NGP2rZr-Cps (http://youtu.be/NGP2rZr-Cps)


Title: Re: Royal_Blade's PSA Solitude - NOTICE: Who can record in-game videos?
Post by: Royal_Blade on July 07, 2012, 03:04:41 PM
Nice! Just in time!

Lloyd Irving PSA (http://www.youtube.com/watch?v=ep8tJnEpknc#)

I Hope everyone enjoys!


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews!!!
Post by: Kienamaru on July 07, 2012, 04:01:52 PM
It all looks great except...

his guard advance (forward dodge im guessing.) He should lean into it a bit more.

Crouching slash, He is crouching and slashing upward diagonally... that just seems awkard and ineffective. When crouching you normally attack downward or inward. In his case he should do both.

His fair. I think you were going for the true to symphonia on that one but It would look better if he werent so diagonal. Seems like he'll be stabbing at an aerial foes waist.

Post Merge: July 07, 2012, 04:03:44 PM
forgot to mention his sword rain alpha. If that's what it was when he did sword rain and the spin after. He should jump at least up to his single jump height. It would allow you to combo from it like with cloud's side b. If you dont make him jump higher you should just use Sonic Sword rain in my opinion.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews!!!
Post by: Royal_Blade on July 07, 2012, 04:33:08 PM
His down tilt is a reference to Dawn of the New World during the cutscene fight with Richter. At the very end, he crouched and slashed at him.

And I never showed the Fair in the video... So which animation are you talking about?


And for Sword Rain: Alpha, I don't want him to end in the air because it'd then be too strong for a side smash to end in the air so it can chain with an aerial. I thought of Sonic Sword Rain, but I want to keep variety in the moveset, which Sonic Thrust (Used in Sonic Sword Rain's animation) is part of.

Also, that was one of the changes, Sword Rain: Alpha was moved to side smash because previously, as a throw, It wouldn't work on any bosses or boss-like characters. So moving it to side smash allows people who've played Symphonia to give them a free feel that Sword Rain: Alpha is available to them. Without having to grab someone. That's my reasoning.

I don't just place things arbitrarily. I have a valid and very thought-out reasoning behind all of my decisions.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews!!!
Post by: Kienamaru on July 07, 2012, 04:50:25 PM
Si, I bet you do.

Well if you think it would be too powerful then this must be a Vbrawl psa. Well I'm not sure what that attack was if it wasnt his fair. He looked to be mostly diagonal in the air and he does a sort of thrust toward an opponents midsection


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 12, 2012, 02:58:25 PM
Updated the OP with 2-ish movesets.

Naruto Uzumaki (My style), Toon Cloud, and Riven.

ish because one of them currently has only specials and the other two aren't 100% complete.

-~-~-~-~-

Lloyd is almost done with necessary animations, i'm like 80%~81%. Down Special needs the actual Unison attacks and the taunt, Neutral aerial, forward tilt and dash attack.

Once those are done, I'll start coding for a beta release.

Kratos will take a bit more time.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kienamaru on July 12, 2012, 04:43:33 PM
will Lloyd be Wolf portable?


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Ninka_kiwi on July 12, 2012, 05:12:07 PM
Lloyd looks fantastic, I will definitely download once he is released.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 12, 2012, 05:53:18 PM
will Lloyd be Wolf portable?
I have no idea... I don't know much on porting...

Lloyd looks fantastic, I will definitely download once he is released.
Thanks!


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kienamaru on July 12, 2012, 06:07:34 PM
well if he isnt using articles please allow it


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 12, 2012, 06:23:19 PM
Lloyd has to use articles... for his Demon Fang and other things.

I'm sure with proper work, it could be done. But again, I have no idea how.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kienamaru on July 12, 2012, 06:37:37 PM
damn. what article does he use?


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 12, 2012, 06:52:38 PM
damn. what article does he use?
His Arrow...

unless your talking about external models, then his Pit's Bow. (Which will be used for secret reasons.)


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 21, 2012, 10:57:33 PM
Since it's still considered my birthday on the forums, I present to you all...

Progress Pictures!

Just letting you know, that there are still quite a large amount of things that need fixing. The side special on the ground doesn't work and the up special doesn't work completely...
Some effects aren't showing and others are acting weird. (Like the Arrow/Demon Fang rotates 180 when Pit/Lloyd is facing left...
Testing out the rotation of the sword trails...
(http://img507.imageshack.us/img507/7996/al1207220042binout.jpg)

Ooooh, colorful!
(http://img823.imageshack.us/img823/884/al12072200441binout.jpg)

1...
(http://img835.imageshack.us/img835/7417/al12072200442binout.jpg)

and 2...
(http://img405.imageshack.us/img405/1733/al12072200443binout.jpg)

and a 3!
(http://img546.imageshack.us/img546/2680/al12072200444binout.jpg)

No... This is not the down special... :srs:
(http://img151.imageshack.us/img151/9634/al12072200445binout.jpg)

And I'm Free. Free Falcon!
(http://img839.imageshack.us/img839/8770/al12072200446binout.jpg)

MAJINKEN! (The model is a base until I get my own custom one. And yes, it will be smaller.)
(http://img404.imageshack.us/img404/1223/al1207220044binout.jpg)

What the...
(http://img26.imageshack.us/img26/3484/al12072200451binout.jpg)

Who here likes spoilers?
Because I've got just the thing for you!
Close your eyes...
AND OPEN!!!
(http://img204.imageshack.us/img204/7716/al1207220045binout.jpg)
Can't see it?


Look Harder.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: metatrongrhm on July 22, 2012, 06:49:41 AM
Wow... Sword trails... They look pretty amazing.
Good luck:)


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: AnImAiNe on July 22, 2012, 08:39:16 AM
Looks awesome. Thats the first time ive seen 2 sword trails at the same time


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 22, 2012, 09:10:12 AM
Looks awesome. Thats the first time ive seen 2 sword trails at the same time

Thanks!

The Flamberge trail is actually Pit's trail and the Vorpal Sword's trail is the common blue trail.

So it turned out well!

Though they're being annoying to align with his blades...


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Psycho Philia on July 23, 2012, 10:57:44 AM
I'm here for a very short time, but I explored some topics and fell on your topic Royal Blade.

Some little things concerning the progress on Lloyd:

The trails are really good, even if I find it a little odd to have trails like this, it's still a very good work and very accurate. But you must be right when you say it's hard to align... Good job for ending with such a good result.

And the last thing, nobody has noticed that you managed to add the Lloyd's cut in? Is it like this in game or not? Because if it's the case, congratulations! I think it can be a good idea to use for everybody who work on Tales of characters! It just has to be placed in a better place.

Sorry, I have to go! See you next time I come there on this topic. (I don't know when)


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 23, 2012, 11:19:57 AM
I'm here for a very short time, but I explored some topics and fell on your topic Royal Blade.

Some little things concerning the progress on Lloyd:

The trails are really good, even if I find it a little odd to have trails like this, it's still a very good work and very accurate. But you must be right when you say it's hard to align... Good job for ending with such a good result.

And the last thing, nobody has noticed that you managed to add the Lloyd's cut in? Is it like this in game or not? Because if it's the case, congratulations! I think it can be a good idea to use for everybody who work on Tales of characters! It just has to be placed in a better place.

Sorry, I have to go! See you next time I come there on this topic. (I don't know when)
I fixed the trails, they now properly align with the blades.

Your the first who noticed the Cut-in.

Yes, while it's not my main focus now, it will be to get it to appear like Peach's FS, over the screen. It's currently on Palutena's blue head glow piece thing...


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kanine on July 23, 2012, 01:40:17 PM
thats excellent, i was wondering why some people havent put in cut ins yet for certain psas.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kamina on July 29, 2012, 11:48:53 PM
Lloyd and Kratos are looking great so far! The cut in is a very nice touch.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Kienamaru on July 30, 2012, 12:29:55 AM
^ Has to be kidding about being the first to notice the cut in. I think everyone should've seen that on the day you put it up. At least I hope they did. Either, way, this is looking awesome so far.


Title: Re: Royal_Blade's PSA Solitude - Kratos (In-game) and Lloyd (BrawlBox) previews! pg9
Post by: Royal_Blade on July 30, 2012, 08:29:56 AM
^ Has to be kidding about being the first to notice the cut in. I think everyone should've seen that on the day you put it up. At least I hope they did. Either, way, this is looking awesome so far.
Well, first to post about it. I'm sure people noticed them the day they were posted.


Also New Poll. And this one isn't a silly one. Promise.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Royal_Blade on February 11, 2013, 08:53:41 PM
So, I said that I'd think of a moveset for Aafyre's Kabutops, and I have.

It's not 100% done, but it's pretty much good to show off. And the throws are being kept secret.

Specials are shown first because some can influence his other moves.
Kabutops over Falco
Standard Special Move - "AncientPower": Kabutops crosses his arms and bends back before swinging them out, releasing a circle of energy forwards. AncientPower has a unique hitbox that is active along the edges of the cirlce. Easier to hit larger characters than smaller ones. Deals 6% with moderate knockback.

Side Special Move - "Giga Drain": Kabutops opens its mouth before firing a stream of energy forward which can heal Kabutops by 50% of the damage dealt, if any. (The beam is actually a projectile which, when it hits, heals Kabutops. Each bit of stream deals its own damage.) Deals a possible 8% total. (Conversely healing up to a possible 4% per use).

Up Special Move - "Surf": Kabutops rides on a wave of water which rises up before crashing downwards. Kabutops has restricted control on how the wave travels. Upon contact with the ground, Kabutops will land and apply strong base knockback and decent scaling to anyone infront of his landing position. Deals a total of 10%.

Down Special Move - "Swords Dance": Kabutops waves his arms around in a hypnotic fashion before swinging them outwards, having them glow, and increases the damage of his slashing moves. Each stack of Swords Dance grants 2% damage on the entirety of the move. He can use this move up to a maximum of 3 times. Whenever Kabutops dies, he loses all bonuses from Swords Dance. Can only be used on the ground.

Final Smash - "Vacuum-Cut": Kabutops' blades flash before slashing around, releasing blades of air around himself. Each blade deals up to 15% and pulls in nearby characters.

Neutral Attack - Kabutops slashes downward with one of his blades, then slashes downward with his other one. Can be chained continuously. Each hit deals 2% (+1%/2%/3% depending on stack of Swords Dance) with low knockback.

Dash Attack - Kabutops stalls for a moment, crossing his arms engulfed in energy. He then dashes forward, hitting the first thing he comes in contact with before stopping himself. Deals 8% with moderate base knockback and scaling.

Forward Tilt - Kabutops crosses his blades and slices outwards. Deals 6% (+2%/4%/6% depending on stack of Swords Dance) with okay knockback.

Up Tilt - Kabutops waves his blade above his head, slashing above himself. Deals 4% (+2%/4%/6% depending on stack of Swords Dance).

Down Tilt -

Side Smash - Kabutops plants his blades into the ground before kicking forward with both feet (using his blades to hold him up). Deals 10%~16%. With high base knockback and good knockback scaling.

Up Smash - Kabutops fires a yellow orb of energy into the air which will apply a pure vertical meteor smash to anyone who gets hit. Deals a set 5% but travels farther the longer it is charged. Because of how the move functions, characters hit will be brought to Kabutops.

Down Smash - Kabutops slashes around himself, hitting both of his sides at the same time. Each slash deals 5%~11% (+1%/2%/3% depending on stack of Swords Dance) with moderate knockback.

Neutral Aerial - Kabutops kicks his leg at a low angle. Deals 4% which semi-spikes airborne characters and causes hitstun w/o knockback on grounded foes.

Forward Aerial - Kabutops raises his right blade before slashing forward with it. Deals 5% (+2%/4%/6% depending on stack of Swords Dance) and has decent base horizontal knockback and good scaling. Has some noticeable landing lag.

Back Aerial - Kabutops points his hip behind himself and releases a burst of water from his tail. Hits 3 times, each hit deals 3%.

Up Aerial - Kabutops swings his left blade backwards and slashes above himself inversely of Marth's Up Aerial. Deals 5~6% (+2%/4%/6% depending on stack of Swords Dance) with some diagonal knockback with the initial swing, but has more vertical knockback otherwise.

Down Aerial - Kabutops faces beneath himself and crosses his blades before slashing outwards. Each blade deals 3% (+1%/2%/3% depending on stack of Swords Dance) and semi-spikes within a cone beneath him. Knockback is based on position of blades, initially they hit downwards, but shortly after, they angle out.

Also, I want to fix up my Hidden Link PSA to be more useful in combat. (Like if people want to actually fight with the PSA against other people) So I'm planning on doing the following changes:
Neutral Attack - Link jabs his sword forward, then slashes horizontally, then does an overhead slash. Deals 2%, 3%, then 3%. Low knockback properties on all attacks, can't kill. First hit is quick overall, and can lead into itself when jab canceled. The second and third attacks have a bit more ending lag, but not too much more. They all execute fairly quickly.

Forward Tilt - Link rams his shield forward, dealing 2% damage on impact and can reflect projectiles. Quick in execution, low base knockback, cannot kill.

Down Aerial - Deal significant damage (25%) to downed players. Normal damage has been reduced to 17% and 14% (for the later hitboxes). (I think this is in it already, but I have an idea to make it better)

Down Throw - Helm Splitter: Link holds the character in place and jumps up and slashes downwards at the character's head applying damage and knockback. Knocks characters at a downward angle. Works as a semi-spike at the ledge.

Standard Special Move - "Bow": Functions similar to Brawl Link's Neutral Special. But this one will have the arrows deal less damage when fully charged and increase the time it takes to reach full charge. The charged arrows will deal 7% and have some increased velocity to them. They'll also be fired from 0 degrees.

Side Special Move - "Jump Strike": Link jumps forward and then slashes with his sword in a front-arc motion (Think of Ike's F-Air). The slash deals 6% to anyone above Link, 8% to anyone infront of Link, and 5% to anyone under Link when he is slashing. The slash can occur sooner if A or B is pressed. The slash cancels upon landing on the ground.

Up Special Move - "Spin Attack": Link holds his sword back before swinging it around once with great force. If at 0%, it will deal additional damage and grant higher base knockback. Not chargeable. In the air, like on the ground, has Link spin around once, granting him some vertical and horizontal distance and similar damage properties of his grounded version. It has small start-up lag and some ending lag. Doesn't force Link into a helples state. Normal variant deals 13%, while the 0% version deals 20%.

Down Special Move - "Backslice": Link rolls around from his side, ending up facing the other direction. If B is pressed when Link reaches the end of his roll, then he'll perform a rising slice whilst twirling his body in a circular motion. The slash deals 9% with good base knockback and decent scaling.
However, I want to put Bombs back into the moveset. But I don't know where to put it...

I'm thinking either put the Bombs as the down special and move the Backslice to... somewhere... (Side Smash maybe?) I don't like this option because I like the Backslice in general and don't want to move it. But i may have to.

OR keep the Backslice as the down special but have bombs be active either via tilt or aerial attack. (Like Down Tilt or Neutral Air.)

What do you guys think?

EDIT: I'm also gonna change some of Link's attributes to make him a nimble fighter yet still keep his mid-heavy weight status.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Kienamaru on February 12, 2013, 02:27:37 AM
I think we'll see who's Link is better. Mine or yours. Heheh, but here's an idea. Move the back slice to be a part of his normal front dodge. If you press the button he attacks out of it, if not well... Its a dodge.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: JamietheAuraUser on February 12, 2013, 08:38:03 AM
^This. Back Slice makes more sense as a forward roll attack, to me. That way, Down Special is open for the taking. Also, maybe have Side Special be chargeable for Knight's Slam? Also, Shield Bash Ftilt, you said? Maybe have it parry incoming attacks? V0.2 of EternalYoshi's Sora had a really cool Down Special where Sora would parry any incoming attack that didn't have transcendent priority, as well as intangibility frames to block those, too. I don't know how EternalYoshi did it, but no matter how much damage the incoming attack did, Sora's Reflect would ALWAYS clank with it, allowing Sora the opportunity to counter-attack as he saw fit.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Royal_Blade on February 12, 2013, 10:55:21 AM
The thing is...

I don't want to do that because no other character has a move like that... I like to keep all of my movesets to be kept under the same constraint that vbrawl characters have.

Okay, I know that we can modify the movesets as uniquely as we want, but I don't want to grant one character an action that another can't perform. (Specials are a different case.)


And yeah, Shield Bash is the FTilt. Parrying attacks? Hmm... It can already deal damage, reflect projectiles, and has very low end lag. And plus, by default, two intercepting collisions will negate each other. I think that'd be too good for an f-tilt.


And I'll probably not do a chargeable Jump Strike because what would charging do? The charged version in twilight princess was useful for clearing enemies. There aren't that many enemies to clear.
Plus, playing against human players, it's quite predictable to see it coming. Since it works off being fully charged to execute.


And for Bombs, I have an idea:
Down Tilt will pull out bombs.
But if he had an item in his hand, he'll drop the item and pull out the bomb.

That way, you can constantly drop bombs by DTilting around the stage. That'd make an interesting fighting mechanic.
^ Potential Mind games.


And I just realized that I've been saying "Jump Strike" as "Jump Attack". So whenever I've said "Jump Strike" before, i meant "Jump Attack".


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: JamietheAuraUser on February 12, 2013, 11:12:24 AM
I suppose I can respect that decision. After all, it will already clank with anything dealing 11% or less. Having it clank with just anything might be a little ridiculous. As is, it still feels like it should be Neutral Special rather than ftilt, but oh well.

On the other hand, I feel like as long as you're not going to run out of filesize, there's no reason NOT to make Jump Attack chargeable. Knight's Slam creates a gust of wind around it when it lands, as well as dealing damage, right? It could be used as a gimp with proper timing. And besides, it would be fun in SSE.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Royal_Blade on February 12, 2013, 12:09:21 PM
I put the shield bash as a tilt because it works better.

Plus, I'm putting link's bow back in, so I had to move the shield bash. And F-tilt was the only sensible placement.

And I'll think about the chargeable Jump Attack > Jump Strike. I'll probably be a ground only charge sort of deal. I'll hold that idea for after.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Kienamaru on February 12, 2013, 01:04:08 PM
What is Knight's Slam? Is he talking about the jump strike? Hah teiyaaah!


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: JamietheAuraUser on February 12, 2013, 05:35:51 PM
I don't know why I keep calling it Knight's Slam. It is indeed the Jump Strike. lolfail.


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Royal_Blade on February 19, 2013, 12:06:06 PM
I'm currently animating Link's Jump Attack/Strike. So yeah, it's a ground chargeable move that when fully charged, Link does Jump Strike, if not charged, he'll do the jump attack as if it wasn't charged.

And if everything goes well, I shouldn't have to add new subactions. (while it isn't a real issue, it's just simpler to not have to add more things.)


Title: Re: Royal_Blade's PSA Solitude - pg9 for Kratos and Lloyd videos, and New Poll.
Post by: Royal_Blade on February 24, 2013, 05:28:52 PM
IN ADDITION TO THE ABOVE

New Poll, it's about Link's Bombs.

Also, I'm gonna try to make it so that they don't explode on ground impact, but either player impact, it gets attacked or it explodes on it's own.


And I'm changing Link's Back throw to be Gale Boomerang. (So it isn't completely removed)

Here's how it'll look: Link will throw the held character behind him (with his right hand) which, while throwing backwards, he'll take out his Boomerang and throws it after tossing the held character.

The Boomerang will always be Smash Thrown when executed but can still be angled. At lower percentages, because the toss wont be far, the boomerang would come back quicker, and cancel the throw for follow-ups.

The Boomerang will also be changed to pull items during both states of the throw. And it'll be a good pull, enough to carry Link's bombs. (Like in twilight princess, you can place bombs, and boomerang them towards enemies).

How does that sound?


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Pandamatak on February 28, 2013, 11:50:25 PM
Hey, sorry for going off-topic, but I was going to make a thread to ask this question but seeing as you're an experienced link-modder I figured you would have a quick answer.

What is the sub-routine ID for link's bomb in PSA? I want to edit some of its attributes, but I can't seem to find it here (http://www.smashboards.com/threads/257755/).

Thanks.


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Kienamaru on March 01, 2013, 07:15:20 AM
Hey, sorry for going off-topic, but I was going to make a thread to ask this question but seeing as you're an experienced link-modder I figured you would have a quick answer.

What is the sub-routine ID for link's bomb in PSA? I want to edit some of its attributes, but I can't seem to find it here ([url]http://www.smashboards.com/threads/257755/[/url]).

Thanks.


Link's bomb is an item. I believe it is in the Common3.pac

Post Merge: March 01, 2013, 07:16:49 AM
I'm currently animating Link's Jump Attack/Strike. So yeah, it's a ground chargeable move that when fully charged, Link does Jump Strike, if not charged, he'll do the jump attack as if it wasn't charged.

And if everything goes well, I shouldn't have to add new subactions. (while it isn't a real issue, it's just simpler to not have to add more things.)


Sounds like our Link is going to be very similar. Although I never thought to do a regular Jump Attack if not charged.


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Pandamatak on March 02, 2013, 01:48:06 PM
Link's bomb is an item. I believe it is in the Common3.pac
Thanks. I found it's not possible to edit that using PSA. How do you guys edit its attributes? (like trajectory)


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Royal_Blade on March 02, 2013, 10:21:03 PM
Thanks. I found it's not possible to edit that using PSA. How do you guys edit its attributes? (like trajectory)
I actually don't know how to modify items Like Link's bombs...

Sounds like our Link is going to be very similar. Although I never thought to do a regular Jump Attack if not charged.
What else would it be uncharged?


Also, could you guys vote in the poll, its been empty for days...


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Kienamaru on March 03, 2013, 10:20:47 AM
Wellmine is gonna be a weaker jump strike. I've got all the attacks done except for the back slice really. :/ That one gave me trouble. I have all Link's original B moves as aerial B and they work fine. He has some hidden skills as... "Hidden" skills.

Post Merge: March 03, 2013, 10:23:49 AM
What if Link's bomb was pullable out of a dodge by holding whatever button...? You could do that.


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Akeno/Archer on March 03, 2013, 10:43:26 AM
I actually don't know how to modify items Like Link's bombs...

It's in a file called FitLinkItmBomb.brres or something like this, but I don't think we can modify it on PSA... I mean, the damages and all...


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Pandamatak on March 03, 2013, 03:54:08 PM

It's in a file called FitLinkItmBomb.brres or something like this, but I don't think we can modify it on PSA... I mean, the damages and all...

So editing trajectory/knockback/damage is out of the question? I thought I saw some hacks that have done this but I may be mistaken.

Thanks for the help!


Title: Re: Royal_Blade's PSA Solitude - New Poll: Hidden Link: Bombs, where should they go?
Post by: Royal_Blade on March 04, 2013, 08:02:07 AM
What if Link's bomb was pullable out of a dodge by holding whatever button...? You could do that.
*sigh*

The same reason why I didn't wan't back slice as a dodge move...

So editing trajectory/knockback/damage is out of the question? I thought I saw some hacks that have done this but I may be mistaken.

Thanks for the help!
What do you mean by trajectory? Like how far they get thrown? How they get thrown?