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Super Smash Bros. Brawl Hacking => Programming => Topic started by: DarkPikachu on August 12, 2011, 08:51:34 AM



Title: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 08:51:34 AM
I'm giving you guys 2 votes for a top and 2nd top format ;)
and with the option to change your vote ;D

rmbr though...
this is for AFTER I finish my DAE plugin,
so I may not get to it for QUITE a while :|


Title: Re: I have a propositional question
Post by: Ricky (Br3) on August 12, 2011, 08:59:42 AM
3DS and Blend, I guess. xP


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 09:11:24 AM
if you guys have another format suggestion,
I could add that :)


Title: Re: I have a propositional question
Post by: DSX8 on August 12, 2011, 11:19:33 AM
here's another format..... .BMD0 files... aka models from DS games!


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 11:22:37 AM
here's another format..... .BMD0 files... aka models from DS games!
I could take a look at it :)


Title: Re: I have a propositional question
Post by: DSX8 on August 12, 2011, 11:25:48 AM
I could take a look at it :)
yeah, i even have alot of models ripped from DS games actually, if u want, i can send u some + the DS model Viewer program


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 11:39:04 AM
yeah, i even have alot of models ripped from DS games actually, if u want, i can send u some + the DS model Viewer program
that would be nice...
yea sure :)


Title: Re: I have a propositional question
Post by: DSX8 on August 12, 2011, 11:48:57 AM
that would be nice...
yea sure :)

ok, here ya go TCLL!
http://www.mediafire.com/?jualynra8v7eqd9


Title: Re: I have a propositional question
Post by: Tempo_ on August 12, 2011, 12:09:30 PM
PMD.

A bajillion models.


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 01:38:20 PM
thanx :)
I'll look right at them


Title: Re: I have a propositional question
Post by: Ricky (Br3) on August 12, 2011, 01:40:06 PM
PMD... it's that one used in MMDance?


Title: Re: I have a propositional question
Post by: DSX8 on August 12, 2011, 02:04:51 PM
thanx :)
I'll look right at them
u should rename that BMD0 in the poll to BMD0: DS Models


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 02:44:41 PM
u should rename that BMD0 in the poll to BMD0: DS Models
you realize this also goes with DS MDL0 files right??

I think if anything, they're compressed >_>


Title: Re: I have a propositional question
Post by: DSX8 on August 12, 2011, 02:58:05 PM
you realize this also goes with DS MDL0 files right??

I think if anything, they're compressed >_>
yeah i kno that :P
its just that not many ppl know what BMD0 is xD


Title: Re: I have a propositional question
Post by: Tempo_ on August 12, 2011, 03:35:33 PM
PMD... it's that one used in MMDance?

Yep.


Title: Re: I have a propositional question
Post by: Ricky (Br3) on August 12, 2011, 04:21:28 PM
Yep.

I found a conversor from PMD to DAE by... guess what...

MarioKart64n.


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 04:27:27 PM
I found a conversor from PMD to DAE by... guess what... MarioKart64n.
there's only one I know of, and it's written in Py, and it doesn't work >_>


Title: Re: I have a propositional question
Post by: Ricky (Br3) on August 12, 2011, 04:43:56 PM
there's only one I know of, and it's written in Py, and it doesn't work >_>

His is a 3DSMax script.


Title: Re: I have a propositional question
Post by: DarkPikachu on August 12, 2011, 05:37:23 PM
His is a 3DSMax script.
I have it ;D + :P


Title: Re: I have a propositional question
Post by: xxmasal22xx on August 17, 2011, 08:47:03 AM
What about the XMODEL format? It's commonly used in the Call of Duty games. I have made an extractor based off of 404's brres seperator that extracts XMODELs from the .PAK file they are in.

I could send you a few samples if you need them.

And IMO, work on BMD0 and XMODEL next.

EDIT: Now that i think about it deeper, we can already convert .obj and .dae to and from .3ds........So for now i say .BMD0 and .Blend, unless you add XMODEL then Ill change my vote

EDIT2: Shiiit....can't change my vote, can I?


Title: Re: I have a propositional question
Post by: SonicBrawler on August 17, 2011, 10:00:35 AM
what file type does melee use? is that already a choice?


Title: Re: I have a propositional question
Post by: xxmasal22xx on August 17, 2011, 10:11:54 AM
what file type does melee use? is that already a choice?

It's .dat. BUT there are many places to get those exact models in other formats, which can be converted to 3ds blend, obj, dae, etc. Once dae is done were good to go for that.


Title: Re: I have a propositional question
Post by: BlackJax96 on August 17, 2011, 11:04:35 AM
I found a conversor from PMD to DAE by... guess what...

MarioKart64n.

Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back :P
...because the Blender PMD scripts suck :srs:


Title: Re: I have a propositional question
Post by: Eternal Yoshi on August 17, 2011, 11:48:41 AM
.kmy models.  :af2:

so that MGS2 models finally have bones and rigging.


Title: Re: I have a propositional question
Post by: DarkPikachu on August 17, 2011, 02:01:09 PM
added KMY and XMODEL...

XX... you can change your vote :)


Title: Re: I have a propositional question
Post by: Ricky (Br3) on August 17, 2011, 04:35:07 PM
Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back :P
...because the Blender PMD scripts suck :srs:

Yeah, I also used it to get Serge's model from Chrono Cross (I found it in PMD).


Title: Re: I have a propositional question
Post by: xxmasal22xx on August 28, 2011, 04:38:18 PM
added KMY and XMODEL...

XX... you can change your vote :)

Nice!

How do i change it?


Title: Re: I have a propositional question
Post by: DarkPikachu on September 08, 2011, 12:56:55 PM
Nice! How do i change it?
tbh, I thought it gave you the option
I can't for some reason... and I did set the option before clicking OK... :\