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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Crony on August 25, 2011, 09:07:37 PM



Title: Crony's Dark Samus Update!
Post by: Crony on August 25, 2011, 09:07:37 PM
Hello guys, i finally post the Dark Samus project for all people who always wish playing REAL Dark Samus!
Here is the link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All)


(http://farm7.static.flickr.com/6171/6197554228_e0b9bfd40c.jpg) (http://www.flickr.com/photos/66759718@N05/6197554228/)

The skin is not mine, it was made by Nuke, so all the credits refer to him.
And now with the new original MP2 skin!!!!  :happy:
(http://farm9.staticflickr.com/8433/7808166224_c70926d443.jpg) (http://www.flickr.com/photos/66759718@N05/7808166224/)
(http://farm8.staticflickr.com/7133/7808166492_fdd91efdfd.jpg) (http://www.flickr.com/photos/66759718@N05/7808166492/)

                                       Here the link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All)


(http://farm7.static.flickr.com/6013/6197036827_6f91d2be76.jpg) (http://www.flickr.com/photos/66759718@N05/6197036827/)
(http://farm7.static.flickr.com/6187/6121163967_435c474098.jpg) (http://www.flickr.com/photos/66759718@N05/6121163967/)


I used the best parts of other projects of Dark Samus of the vault, in order  to create a new one, with new moves!

The new moves are:

Phazon Shield                              down special


(http://farm7.static.flickr.com/6205/6079847601_f0033b568d.jpg) (http://www.flickr.com/photos/66759718@N05/6079847601/)
(http://farm7.static.flickr.com/6195/6079623291_f232ac559f.jpg) (http://www.flickr.com/photos/66759718@N05/6079623291/)
Like the real one can deflect enemies' attack!                   4% damage
--------------------------------------------------------------------------------------------------

Phazon Sphere                            special up on ground


(http://farm8.staticflickr.com/7050/6893213235_393b7b83f7.jpg) (http://www.flickr.com/photos/66759718@N05/6893213235/)
(http://farm7.static.flickr.com/6089/6079623455_b5f426ac9a.jpg) (http://www.flickr.com/photos/66759718@N05/6079623455/)
Levite in air, and make a lot of damage                            6% for 10hits (but can hit 2 or 3 times max :srs:)
--------------------------------------------------------------------------------------------------

Astral-jump                                  special up on air


(http://farm7.static.flickr.com/6193/6079847723_42d72e5dd4.jpg) (http://www.flickr.com/photos/66759718@N05/6079847723/)
Powered version of Samus space-jump boots. This attack can shoot down the enemy if it is used near opponent !                                  6% damage
--------------------------------------------------------------------------------------------------

Phazon Comet                              aerial down attack


(http://farm7.static.flickr.com/6204/6080862682_b269273dbe.jpg) (http://www.flickr.com/photos/66759718@N05/6080862682/)
(http://farm8.staticflickr.com/7055/6893213445_949e922be4.jpg) (http://www.flickr.com/photos/66759718@N05/6893213445/)
(http://farm8.staticflickr.com/7065/6893213069_d336c25d15.jpg) (http://www.flickr.com/photos/66759718@N05/6893213069/)

Crash to the ground and hit opponents!                   8% damage, 3% ground crush
--------------------------------------------------------------------------------------------------

Dark Boost Ball / Kinetic Release                Special Neutral


First Dark Samus charge...
(http://farm7.static.flickr.com/6201/6079847447_1dfec5b6dd.jpg) (http://www.flickr.com/photos/66759718@N05/6079847447/)
(http://farm7.static.flickr.com/6062/6080862836_94d596b40e.jpg) (http://www.flickr.com/photos/66759718@N05/6080862836/)

... then she transforms herself into a black morphball ballet...
(http://farm7.static.flickr.com/6181/6079847137_22e07276e6.jpg) (http://www.flickr.com/photos/66759718@N05/6079847137/)
                                                                     10% damage

... for finish the job by a rapid super missile, just like on the elevator in Metroid Prime 2!
(http://farm7.static.flickr.com/6076/6080383306_89d310932f.jpg) (http://www.flickr.com/photos/66759718@N05/6080383306/)
(http://farm7.static.flickr.com/6192/6079848039_e2585f782d.jpg) (http://www.flickr.com/photos/66759718@N05/6079848039/)


otherwise you can release the kinetic energie by press B (Special buttom) durnig the charge!
(http://farm7.static.flickr.com/6210/6080382494_3e8f7e912e.jpg) (http://www.flickr.com/photos/66759718@N05/6080382494/)
                                                                        7% damage
--------------------------------------------------------------------------------------------------

Phazon Massive Cannon                  after normal combo Attack1-2


(http://farm8.staticflickr.com/7203/6893213831_f510f4ba46.jpg) (http://www.flickr.com/photos/66759718@N05/6893213831/)
(http://farm7.staticflickr.com/6077/6079623367_95dc21450d.jpg) (http://www.flickr.com/photos/66759718@N05/6079623367/)
Great attack!
It can only be performed if the second attack of the normal combo 1-2 does not hit your opponent!

                                          10% damage
--------------------------------------------------------------------------------------------------

Dont foget that Dark Samus can split his body in hundreds of phazon particles...


(http://farm7.static.flickr.com/6077/6079845693_896070810f.jpg) (http://www.flickr.com/photos/66759718@N05/6079845693/)
(http://farm7.static.flickr.com/6072/6080863402_17a1bba7a8.jpg) (http://www.flickr.com/photos/66759718@N05/6080863402/)

... and shoot Phazon spread beam too!           Side Smash

(http://farm9.staticflickr.com/8009/7500830556_04cde2390c.jpg) (http://www.flickr.com/photos/66759718@N05/7500830556/)
(http://farm8.staticflickr.com/7251/7535967680_7873a365e8.jpg) (http://www.flickr.com/photos/66759718@N05/7535967680/)

I was very careful to create a really really really balance version, so everyone can enjoy it!
If someone wanna help me to finish the project, there still 1 things to do:

The skin of Dark Samus durnig the final battle of MP2

(http://farm7.static.flickr.com/6086/6079623827_e564963aeb.jpg) (http://www.flickr.com/photos/66759718@N05/6079623827/)


                                                           IMPORTANT!

This time to use D.S. PSA you must use the zerosuit and Samus Fit file on in their property folder, and unfortunaly ZeroSuitSamus become completely useless! :-\
I'm sorry but its necessary. How need to use ZSS can use the file in the "Hold Version" folder but i probably dont update it anymore.

                                             FOR RIIVOLUTION USER

[...]
So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide1.png[/url])
First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide2a.png[/url])
Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide3.png[/url])
Finally, just make sure you have all the PSA files in their right folders.

And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


Enjoy and comments

News on page 17, New Upload!


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Ikuto on August 25, 2011, 09:11:08 PM
Nice im gona try it tommorow. and it can be in the brawl vault jut upload it!


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on August 25, 2011, 09:16:52 PM
how can i upload to the vault?
sorry its the first time...  :'(


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Ikuto on August 25, 2011, 09:45:47 PM
luck ur new otherwise i... 4 get it.
http://forums.kc-mm.com/Gallery/BrawlView.php
click on the link. Then click on the smash ball symbol + submit. and it should pretty much be obvious from there.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on August 27, 2011, 05:15:38 AM
someone wanna collab to create final smash or the skin?

do not be shy :laugh:


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Gamma Ridley on August 27, 2011, 09:58:58 AM
Sorry I can't help you with that, but....


This looks pretty impressive. o_o

I'm gonna give it a go right now and drop some feedback off later.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on August 27, 2011, 02:22:35 PM
Sorry I can't help you with that, but....


This looks pretty impressive. o_o

I'm gonna give it a go right now and drop some feedback off later.
thanks for the appreciation ;D


Some other can help me to finish this project? i will mention when i upload to the Vault!

Com'on guys ;)


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Gamma Ridley on August 27, 2011, 02:30:24 PM
Actually, I tried to test it in-game, and...

Well, it froze.

Looking at the .pac file, I saw that the filesize was 261 KB, which exceeds the limit. Is there any way you could fix that?


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: ShadowMarth on August 27, 2011, 03:24:21 PM
Well done sir. i like it already


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on August 27, 2011, 04:03:06 PM
Actually, I tried to test it in-game, and...

Well, it froze.

Looking at the .pac file, I saw that the filesize was 261 KB, which exceeds the limit. Is there any way you could fix that?

Really strange... i just try it now and it's work! pls try again and tell me if still froze.

Any others have the same problem?


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Gamma Ridley on August 27, 2011, 04:16:44 PM
Really strange... i just try it now and it's work! pls try again and tell me if still froze.

Any others have the same problem?

This is frustrating because I really want to try it. D:

However, I redownloaded it just to check, and the filesize is indeed 261, which is the limit. (Trust me, I know)

What do you use to load up your hax?


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on August 27, 2011, 05:18:47 PM
This is frustrating because I really want to try it. D:

However, I redownloaded it just to check, and the filesize is indeed 261, which is the limit. (Trust me, I know)

What do you use to load up your hax?

I use GECKO, what do u use?

Anyway i just try to reduce the file size...

Done! upload again and try! if not i re-try tomorrow.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: SquareELinks on August 27, 2011, 08:16:23 PM
I tried the psa and it worked... i really like it alot :af: just the up b bothers me :srs:  i like teleport up but come right back down so its not the greatest recovery, i think that his(hers,its?) up special should be similar to king dededes up special, but upon landing his fist slams on the ground and instead of stars its phazon.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: KTH on August 29, 2011, 06:41:19 AM
Good.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on September 04, 2011, 05:03:00 PM
Someone can help me with the final smash attack? I need the same final like Lucario.


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Puraidou on September 04, 2011, 05:18:05 PM
Someone can help me with the final smash attack? I need the same final like Lucario.
Perhaps someone can port the FS to Samus, then it would only need animations.
I'm getting this btw :P


Title: Re: Finally real DARK SAMUS moveset attack!
Post by: Crony on September 05, 2011, 08:06:39 PM
i just upload one new skin! Look the morphball!! :af2:
(http://farm7.static.flickr.com/6066/6121706348_c4d21a02c1.jpg) (http://www.flickr.com/photos/66759718@N05/6121706348/)
(http://farm7.static.flickr.com/6187/6121163967_435c474098.jpg) (http://www.flickr.com/photos/66759718@N05/6121163967/)


Title: Re: DARK SAMUS real moveset attacks!
Post by: Crony on September 09, 2011, 08:22:42 AM
Upload to the Vault!
 ;D
Enjoy


Title: Re: DARK SAMUS real moveset attacks!
Post by: Ct.OWN on September 09, 2011, 08:29:59 AM
Ya know, if one of you are good with making animations from scratch, all you have to do is to get D.S. to jump into the air, do her "Lucario" charge-up, and then shoot her beam. DivineOverlord could recolor it if possible so the Phazon beam is more teal blue and aura like, and Gamma Ridley could do the jumping animations(if i'm not mistaken).

Anyway, love how the PSA looks, haven't seen any other good Samus PSAs in forever since it's been almost a year since I've commented in the forums and I'm already thinking this has the feel of a real battler. However, you can touch up that morphball so it resembles those little curves in the orange lines and the outer rim. But other than that, I think this just might become canon in the terms of hacks :) if someone knows what canon means, please tell me so i can possibly fix the comment.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 08:53:20 AM
i have to admit i never played any samus os metroyde game because i never actually liked metroid but for the pictures the moveset seems preety fun so i will try it and the part where sounds are pal its the part i lick the best xD since im a pal user also made my hacks with pal sound xD and filesize limit will kill you if you had anyting more sadly :S


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 09:30:45 AM
Alright... I feel I should comment here... Now, some of this might just be me not being good with her, sorry if some of this sounds like that.

Up B ground... The light hits should have no knock back growth, it seems odd how it loses it's use when the foe is at a higher damage percent.

Up B... Seems REALLY hard to recover with, sometimes she doesn't even seem to grab the ledge, when it looks like she should have.

Down B, she sometimes pops in the air oddly... This is somewhat minor though. Although the hit box lasts a pretty long bit... At least it seems to to me.

The AAA seems odd as a jab... Since the third hit will likely not even work from up close... I wonder if it would be better as a single hit punch type of thing, one to get your foe off you... This way, it would have high base knock back, but no knock back growth... It's up to you though, but I feel the current AAA is out of place.

Down air should get a slight nerf... Since it has a lot of range, speed, and kill power... But at the moment though, it's one of her few useful moves... I'll get to this in a bit.

Most of her moves lack kill power, like down smash, it FINALLY killed Peach at like... About 140%, maybe more... A good bit of her moves are like this. Back air, and down tilt seem to be her only real kill moves... I feel like she needs more options for killing, she herself is very easy to kill, since her moves have lag. And she seems light weight... Either that, or I'm just too tired to play her right...

Also, her grab is SLOW... Now, this wouldn't be bad in itself, but her throws are nothing special either... Either make the grab more like a normal grab, or make her throws somehow worth the extra lag. Another thing, her dash turn grab is normal Samus', you need to fix this somehow.

Her dodge roll is kinda slow, I know Sephiroth's was too, but he's meant to be sorta weak in the mobility department, Dark Samus' should be more normal dodge roll like, this would help her keep way game. It could also use a bit less sparkles.

One more thing... Now, I know how Samus' file size limit is small, but is it possible to change some of the moves that were Samus'? Like most of her air moves, and some tilts. I feel a one hit up air would be interesting, whatever the move would be, it could be slow, but hit pretty hard. And also Nuke's old neutral air... And maybe even somehow make the Z-air something different too? But if that's not possible, that's alright.

All and all, pretty good PSA, but seems odd balance wise... She's too weak, yet too strong in ways... I feel she needs some further balancing.

But again, I know how much of a pain Samus' file size limit is, so if no more changes can be done... Well... That's alright, but if you can, that would be nice.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 09:50:44 AM
i tryed the moveset and its preety good  i would just change a few thing 
first neutral B you should had an interrupt so we could shield and stop the neutral B rolling where we wanted its a simple code xD same with down aerial you should add an interrupt too

second why no make his up B only go down if we press B again while is rising so if we wouldnt press B it would just finish in the air  high up that would help recovery preety well

the rest i like xD its a great psa and its a awsome first hack


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 09:57:11 AM
Uh, no, interrupting the down air? I think that move's already too good as it is, it needs more start up lag, since it has no end lag as it is, and also has a huge hit box.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 09:59:10 AM
Uh, no, interrupting the down air? I think that move's already too good as it is, it needs more start up lag, since it has no end lag as it is, and also has a huge hit box.
if you do down aerial off stage is like certain death also interrupt doesnt give you any advantage or disadvantage you just do the air dodje its preety simple


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 10:07:41 AM
if you do down aerial off stage is like certain death also interrupt doesnt give you any advantage or disadvantage you just do the air dodje its preety simple
But that's why you don't use it off stage... Plus if you jumped high enough, it won't kill you anyway, it makes a nice way to gimp someone as it is now... I mean, is Sonic's down air cancelable? No, no it's not. Is Zero Suit Samus'? No.

See what I mean? It would be un-Brawl like if you could cancel it, and would make her overpowered.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 10:17:44 AM
But that's why you don't use it off stage... Plus if you jumped high enough, it won't kill you anyway, it makes a nice way to gimp someone as it is now... I mean, is Sonic's down air cancelable? No, no it's not. Is Zero Suit Samus'? No.

See what I mean? It would be un-Brawl like if you could cancel it, and would make her overpowered.
naruto is cancellable xD and a few other i saw  like that can be cancelled dont remnber the psa names  but theres quite a few with cancellable down air like that


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 10:18:40 AM
naruto is cancellable xD and a few other i saw  like that can be cancelled dont remnber the psa names  but theres quite a few with cancellable down air like that
Yes, but I don't think Naruto is well balanced.

I still say that move should be nerfed a bit honestly...


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 10:21:34 AM
Yes, but I don't think Naruto is well balanced.

I still say that move should be nerfed a bit honestly...
i think naruto has a balanced psa i mean its good i dont see it  being overpoer also didnt know if you already noticed down B in the air gives you a bit of sideways recovery xD


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 10:28:23 AM
i think naruto has a balanced psa i mean its good i dont see it  being overpoer also didnt know if you already noticed down B in the air gives you a bit of sideways recovery xD
I don't know... But anyway, you are right about the down B... I wonder if there's any way to make it get less good at recovering as it's used?

But still, try abusing down air... You'll see why I don't want it to have canceling.

Edit: Also... Crony, you might want to tone down the GFX on Dark Samus... There's a lot at one time on some moves, or they're huge, like down air, I'd say make the range, and the orb smaller.

And maybe a slight bit less going on, same sorta goes for up B ground, but the size is about right.

Forward smash could also use a bit more order in the GFX, the tilt versions are alright though, though maybe make them one slightly bigger orb? And maybe make the no tilting version's animation about like the tilted versions, only having her hand go straight...

The up smash, while a bit much, seems alright, since it's a Phazon tornado.

AAA is overboard with the GFX... Although as I said before, I'd prefer that being changed to a single punch, as a way to get foes out of her face.

And as I also said before, the dodge roll has too much sparkles, down tone them.

Down B could use a LITTLE less... But, I guess the reason there's a lot, is to look more like the move it was based on. So I'll let it slide if there's no way to down tone it without looking odd.

Neutral B's start up needs less huge GFX, the rest is fine though.

Also... Crony? If I'm coming off harsh, I'm sorry about that... I only give feedback to PSAs I feel have good potential... And I'm giving this one feedback, so I must like it, it just needs some work. :P


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 09, 2011, 11:02:33 AM
I don't know... But anyway, you are right about the down B... I wonder if there's any way to make it get less good at recovering as it's used?

But still, try abusing down air... You'll see why I don't want it to have canceling.
i tryed it for a bit down air just needs a little less of knockbackgrowth and it should be good and downb in the air makes you got abit downwards so it doesnt need to get weaker since it isnt a totally sideway movement you lose altitude everytime you use it.

the up B in the air really needs to be stopped when we are on top high like i said previusly and if we click B while going up he wuld go down i think this would solve recovery problems preety well xD


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on September 09, 2011, 11:08:45 AM
i tryed it for a bit down air just needs a little less of knockbackgrowth and it should be good and downb in the air makes you got abit downwards so it doesnt need to get weaker since it isnt a totally sideway movement you lose altitude everytime you use it.

the up B in the air really needs to be stopped when we are on top high like i said previusly and if we click B while going up he wuld go down i think this would solve recovery problems preety well xD
A bit more start up time, and range would really be what does the trick, since she kinda needs a good kill move.

Plus, with no landing lag, there needs to be lag SOMEWHERE right? :P

Edit: Crony, if you read this, you might want to check the last page for a good bit of feedback. XD


Title: Re: DARK SAMUS real moveset attacks!
Post by: Phazonin on September 09, 2011, 01:12:54 PM
Can anyone post a vid? I'm so anxious to see the moves in action.

Oh, and btw...  :af:


Title: Re: DARK SAMUS real moveset attacks!
Post by: brainman28 on September 09, 2011, 11:44:17 PM
how do i add this using riivolution, im used to having a .zip and just using the .pac and .pcs...havnt learned how to add .rar files


Title: Re: DARK SAMUS real moveset attacks!
Post by: Carnage on September 10, 2011, 12:14:47 AM
i think i know why to some people this samus hack freezes i readed somewhere that ZSS and Samus share filesize limit and since this samus uses it all that means if anyone has a ZSS psa with more than one or two KB  than the original one size in the psa they freeze i think is becuase of that


Title: Re: DARK SAMUS real moveset attacks!
Post by: elementalheroshadow on September 10, 2011, 06:05:57 AM
this is rediculously fun, with the exception of the current final smash. any way you give a version that uses samus normal final smash? i still want the option of going back and forth with zero suit.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Crony on September 12, 2011, 06:07:13 AM
Ok guys, thanks for the appreciation! Im very happy you like it!
And i have update the file!!!!!!!!

For _Data_Drain_: i have increased the nockback of up special onground, for the air upspecial sorry but i think its ok (try to perform this move by touch an enemy in air and look what happens... ;))

And look this:
(http://farm7.static.flickr.com/6165/6140204058_bdfe916299.jpg) (http://www.flickr.com/photos/66759718@N05/6140204058/)
(http://farm7.static.flickr.com/6089/6148593184_3db8aec6c5.jpg) (http://www.flickr.com/photos/66759718@N05/6148593184/)

THE NEW MISSILES! Dark energy sphere!

And new final smash! It is the normal final but she dosent trasforms into zero suit!
But for how wanna turn into zero suit... (like elementalheroshadow) try to do the downtaunt r)

Enjoy the new version and comments
Thanks all!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 12, 2011, 04:49:13 PM
Hm... You didn't change down air any... It shouldn't have as much range, or either that should have more start up lag... Either way though, I wouldn't get rid of the lack of end lag, it makes it a combo move.

I'm not to fond of down taunt being an instant transformation into Zero Suit Samus... Dark Samus is her own character... If anything, someone should make a PSA for Zero Suit Samus, that makes her not transform after her final smash...

Anyway, I still say the AAA move should just be one hit, with good knock back... Having a projectile on the AAA combo seems odd...

Also if possible, try to make her air moves, and some tilts different... Even if it's just in animation and damage, I'd like for her to be as different from normal Samus as possible... Although, due to the file size limit, this could be a real pain...

Anyway, I like what you did to the missiles, that seems much better, and more Dark Samus like.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Crony on September 12, 2011, 07:30:27 PM
Hm... You didn't change down air any... It shouldn't have as much range, or either that should have more start up lag... Either way though, I wouldn't get rid of the lack of end lag, it makes it a combo move.

i know but i tryed to change without good result... the down special on air create automaticaly two mini-jumps and theres no way to avoid this lag. Any others short animations allows u to "fly" without touch the ground! u know whats i mean.

I'm not to fond of down taunt being an instant transformation into Zero Suit Samus... Dark Samus is her own character... If anything, someone should make a PSA for Zero Suit Samus, that makes her not transform after her final smash...

I perfectly agreed with u! I know that not exist a "zero suit dark samus", thats why i make the final without turn into ZSS! I like play only with Dark Samus, but there someone how like it, and for they a make this optional move. U not wanna play ZSS, dont do downtaunt, simply!

Anyway, I still say the AAA move should just be one hit, with good knock back... Having a projectile on the AAA combo seems odd...

You think? I like it very much!

Also if possible, try to make her air moves, and some tilts different... Even if it's just in animation and damage, I'd like for her to be as different from normal Samus as possible... Although, due to the file size limit, this could be a real pain...

It's very hard, the file size is on limit, but i'll try!

Anyway, I like what you did to the missiles, that seems much better, and more Dark Samus like.

Thanks! it's my purpose make Dark Samus just like the real-one!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 12, 2011, 11:17:17 PM
Hm... You didn't change down air any... It shouldn't have as much range, or either that should have more start up lag... Either way though, I wouldn't get rid of the lack of end lag, it makes it a combo move.

I'm not to fond of down taunt being an instant transformation into Zero Suit Samus... Dark Samus is her own character... If anything, someone should make a PSA for Zero Suit Samus, that makes her not transform after her final smash...

Anyway, I still say the AAA move should just be one hit, with good knock back... Having a projectile on the AAA combo seems odd...

Also if possible, try to make her air moves, and some tilts different... Even if it's just in animation and damage, I'd like for her to be as different from normal Samus as possible... Although, due to the file size limit, this could be a real pain...

Anyway, I like what you did to the missiles, that seems much better, and more Dark Samus like.

another thing i'd like to mention is that if u have a psa for zss and one for samus only one psa will work. i have the brawl minus psa for zss and only one can be active.  the animations seem to work, but depending who was selected first the other has the normal psa from brawl. srry if that doesn't make much sense x.x
anyhow back to the hack, samus dark samus has a lot of speed and power in the game but has a lot of start up and end time between attacks gives a heavy kinda feel to her. maybe try to work that in a bit more. i liked the boost ball that u did a lot. i think the down A air attack is more suited for down B tho maybe make comet behave like dark samus prime hack's down b, wich was just a basic downward boost ball. then i think phazon sheild  is more of a down A attack. just a few idea's up to u if u want to use them.

also one more thing about the animation for comet to help make it seem smoother and more DS like. the back tilt jump on the first jump she does like a back flip maybe make that as the starting animation and make her go into morph ball for the attack. then u can make her land in a crouch similar to the transformation to zss animation. its close to how it was in the game anyway


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Mochtroid127 on September 13, 2011, 02:51:27 PM
This looks pretty badass. I just have one question: Is there any possibility of this being ported to another character? It just seems like most people who would actually want DS in their game would want to be able to have both her and Samus separate. All I've been told over and over is that Samus can't be ported because of ZSS, but what if she has a different FS (like this one) where she doesn't transform? Either way, great work!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 13, 2011, 11:26:14 PM
This looks pretty badass. I just have one question: Is there any possibility of this being ported to another character? It just seems like most people who would actually want DS in their game would want to be able to have both her and Samus separate. All I've been told over and over is that Samus can't be ported because of ZSS, but what if she has a different FS (like this one) where she doesn't transform? Either way, great work!
she can't be ported .rel wise altho u may be able to port her model to another characterbut that means reconstructing the entire psa from scratch again for the new char. then u'll have to fix the glitches she might have.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Puraidou on September 14, 2011, 02:27:55 AM
another thing i'd like to mention is that if u have a psa for zss and one for samus only one psa will work.
Eh no. I have a Samus and a ZSS PSA and they switch fine when i transform forth and back.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 14, 2011, 10:59:08 AM
Eh no. I have a Samus and a ZSS PSA and they switch fine when i transform forth and back.
weird might be a code clashing for me then i'll have to looki use a modified brawl- zss along with samus. could be zss is over the file limit too, as she was already at it when i edited it.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Crony on September 14, 2011, 12:35:13 PM
New updates: Downsmash, F.smash, and re-balance others attacks!
Enjoy! :af2:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 14, 2011, 02:28:34 PM
New updates: Downsmash, F.smash, and re-balance others attacks!
Enjoy! :af2:
awesome! i'll try it out :D and give feed back

:edit tried it great work so far ^^ it has a nice flow to it. one think i think is a little off is the astral jump. it has a habit of landing a little under where u would think it should. maybe make it so it lands a bit higher up? next while the plasma cannon is pretty awesome i don't remember dark samus having fire type moves,  but i was thinking about it, i think if u change it a bit to aura instead of fire it should fit in better while retaining the same move. just think it would be more aesthetically pleasing that way. anyways awesome moveset  hope to see more along the way ^^


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Crony on September 14, 2011, 05:18:21 PM
:edit tried it great work so far ^^ it has a nice flow to it. one think i think is a little off is the astral jump. it has a habit of landing a little under where u would think it should. maybe make it so it lands a bit higher up?

Yea, the astral-jump dont landing on the maximum hight because it's too hight! the move will be too strong! this is the reason, but it's look wonderful to see :o

...next while the plasma cannon is pretty awesome i don't remember dark samus having fire type moves...

The plasma cannon it's from MP3, Dark Samus stolen this weapon to Ghor when he dies and use it durnig the final battle against Samus on Phazee.


awesome! i'll try it out :D and give feed back... ...anyways awesome moveset  hope to see more along the way ^^

Thanks! ;D  :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:
And now the NEWS: it's a particular, but i think it's very important! (How love Metroid Prime know why... ;))
(http://farm7.static.flickr.com/6179/6148592900_bb4a8d9d63.jpg) (http://www.flickr.com/photos/66759718@N05/6148592900/)
(http://farm7.static.flickr.com/6078/6148593084_d42de2de4a.jpg) (http://www.flickr.com/photos/66759718@N05/6148593084/)
Just Updates now!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 14, 2011, 05:24:35 PM
I still say down air is really spammable... It doesn't seem all that different from last time, other then maybe the knock back being lower. But it should have some start up in the air. And I know this is possible somehow, since that Sephiroth PSA stalls in the air for a bit, then comes down... Or even this, if possible, maybe it could get stronger as she comes down? So... It would be much weaker then it is now then just short hopped. But when you do a full double jump, it gets more powerful as you come down...

...

But that might be too much for the file size to handle.

Although, you could just decrease the range some more.

And I agree with zigheart, on both points, up B seems wonky, like it seems to randomly not grab the ledge, when you think it should... And if you're worried it would be too good, make it go less high?

Also... The "Turn into Zero Suit Samus down taunt" kinda annoys me... I keep in my habits pushing it to taunt, but then turn into Zero Suit Samus... Why can't it be like the old way to do that? Just up and down taunt?

Although you COULD make the timing less strict on it, so this way I still have three taunts to use, but other people can have their "Turn into Zero Suit Samus" code. (Which... Makes no sense for Dark Samus to do... What? Did she eat Samus? And then Samus blows Dark Samus up from the inside? XD)

Down smash seems... Oddly too weak, it doesn't kill Mario at 140%, and it's hit box is so specific, that even Peach, who's floating at ground level doesn't even get hit at all... So, it lasts for very little time, it can ony hit something that's RIGHT on the ground, and doesn't kill until 145%... You're better off using down tilt to kill with, less lag, easier to hit with, and kills 10% sooner...

So yeah... I'm not sure what it needs, but down smash isn't that useful at the moment...


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Carnage on September 15, 2011, 05:47:41 AM
^^
i know making down air stronger with high is possible since mario dk made that for his SMBZ down air either in cape mode or without it but dont know how much filesize it takes.

up B could work that way why not making him go lower but doesnt come down? maybe has high as sonic UpB i think it would be balanced move since you dont do damage and get in special fall after using it.

the taunt is there for those who like to swich between ZSS and Dark samus just dont use down taunt datadrain or you could just copy the code to side or up taunts that way you would misclick it.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: StupidMetroid on September 16, 2011, 06:13:58 PM
Epic moveset!! I love it but :af:, it needs a few changes...
1. Recovery isn't the greatest
2. Dark Samus is TOO WEAK!!!
3. The boost ball for special goes too far
4. Some moves need to be given a little work on
Could you please invest in doing these changes. Other than that, this is probably the best Samus moveset I have ever used!!!  :af:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 16, 2011, 09:21:57 PM
Epic moveset!! I love it but :af:, it needs a few changes...
1. Recovery isn't the greatest
2. Dark Samus is TOO WEAK!!!
3. The boost ball for special goes too far
4. Some moves need to be given a little work on
Could you please invest in doing these changes. Other than that, this is probably the best Samus moveset I have ever used!!!  :af:
1. On that, I agree, I feel she should jump less high, but actually stay at that height, rather then fall down really fast after the up B.

2. Eh... Not really, though I do have to say her down smash needs buffing, since down tilt is better in every way, other then it not being able to hit both sides... But when you can't even hit Peach floating at ground level with down smash, that's pretty poor range.

3. A bit, but you CAN turn her around when you fire the missile. So that makes up for it a bit.

4. Yeah, down air, since it's a bit too good, down smash, since it's... Too poor ranged, almost all air moves, even if they're just animation changes (although I liked the neutral air Nuke had), with slight damage changes. And a few others...


So yeah, I actually agree with some of these points.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: StupidMetroid on September 17, 2011, 01:55:47 PM
You should also make Dark Samus faster since she is really fast in Metroid Prime 2 and 3


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 17, 2011, 08:45:58 PM
You should also make Dark Samus faster since she is really fast in Metroid Prime 2 and 3
Well, I think they made her slower for Brawl balancing logic, take for example, Ganondorf, doesn't fly, or jump 20 feet in the air.

But... She COULD stand to be a bit faster I guess, like... A little under Meta Knight's speed?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 17, 2011, 10:27:43 PM
DS had an odd speed+power balance in game. it wasn't so much she was particularly fast,  (around the same speed as samus really except her dash), but her attacks were really fast paced and destructive without a lot of focus on a target most of the time. but that being said she also had insane start up and ending lag on every attack. lol it was when u got to attack in the game with attacks like a super missile. ur boost ball i think captured that feel for DS perfectly. i still think phazon comet should be a bit faster coming downward with more start up. maybe make it go diagonal more like the original would be a nice touch too. down b seems a bit spamable still maybe more end lag for it? i feel that one should have a quick start tho. so far this is one of my favorite samus psa's, great work ^^


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 17, 2011, 10:35:14 PM
DS had an odd speed+power balance in game. it wasn't so much she was particularly fast,  (around the same speed as samus really except her dash), but her attacks were really fast paced and destructive without a lot of focus on a target most of the time. but that being said she also had insane start up and ending lag on every attack. lol it was when u got to attack in the game with attacks like a super missile. ur boost ball i think captured that feel for DS perfectly. i still think phazon comet should be a bit faster coming downward with more start up. maybe make it go diagonal more like the original would be a nice touch too. down b seems a bit spamable still maybe more end lag for it? i feel that one should have a quick start tho. so far this is one of my favorite samus psa's, great work ^^
Ah, good points there.

I agree on all of them, down air could be faster with more start up lag, and I know air start up lag is possible, since DO did it with Sephiroth.

And yeah, I forgot to mention down B, yeah, it's a bit spammable, it should have some end lag on it.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: StupidMetroid on September 18, 2011, 12:29:57 AM
By speed I ment running not attacks.
  Crony, READ THIS IDEA!!!
You should forget the phazon wave final smash and try out this idea...
New final smash, Aurora unit 313 appears out of the ground and Dark Samus enters Aurora unit 313 (like Mp3) and sends out a massive wave of phazon that gives an AMAZING amount of damage!!!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 18, 2011, 12:32:16 AM
By speed I ment running not attacks.
  Crony, READ THIS IDEA!!!
You should forget the phazon wave final smash and try out this idea...
New final smash, Aurora unit 313 appears out of the ground and Dark Samus enters Aurora unit 313 (like Mp3) and sends out a massive wave of phazon that gives an AMAZING amount of damage!!!
Ah... Just one problem with that idea... There's no model that's usable for Aurora unit 313... In other words, impossible to do...


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 18, 2011, 01:01:23 AM
By speed I ment running not attacks.
  Crony, READ THIS IDEA!!!
You should forget the phazon wave final smash and try out this idea...
New final smash, Aurora unit 313 appears out of the ground and Dark Samus enters Aurora unit 313 (like Mp3) and sends out a massive wave of phazon that gives an AMAZING amount of damage!!!

i know u did, DS really isn't that fast in metroid prime.  her dashes were only quick bursts of speed, overal she wasn't much faster then samus if any. her attacks were what propelled her forward quickly such boost ball and comet did. and thats tru about no model for 313 altho u can probably use phantoons model if u vertex it a bit, from metroid other M.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: Phazonin on September 18, 2011, 10:05:12 PM
A video............ por favor/please?! This sounds amazing! You did a great job! I've been waiting for someone to come along a make another Dark Samus since Nuke abandoned his...


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: _Data_Drain_ on September 18, 2011, 10:59:47 PM
i know u did, DS really isn't that fast in metroid prime.  her dashes were only quick bursts of speed, overal she wasn't much faster then samus if any. her attacks were what propelled her forward quickly such boost ball and comet did. and thats tru about no model for 313 altho u can probably use phantoons model if u vertex it a bit, from metroid other M.
Phantoon's model? Hm... If it can be vertexed... That might actually work... If that doesn't bump up the file size by a great amount...

And this is also true, she wasn't that fast movement speed wise, she just had crazy rush down attacks...

...

Hm... That would be an interesting character trait in Brawl... She needs a few more attacks that speed her forward, and maybe her run speed could be SLOWER... This way, to get around good, she would need to use some attacks to move.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: zigheart on September 19, 2011, 02:11:13 PM
Phantoon's model? Hm... If it can be vertexed... That might actually work... If that doesn't bump up the file size by a great amount...

And this is also true, she wasn't that fast movement speed wise, she just had crazy rush down attacks...

...

Hm... That would be an interesting character trait in Brawl... She needs a few more attacks that speed her forward, and maybe her run speed could be SLOWER... This way, to get around good, she would need to use some attacks to move.
thats actually exactly how i would invision a DS move set lol was already thinking down A could be a bit more diagonal.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 3
Post by: StupidMetroid on September 19, 2011, 06:15:13 PM
Let's hope these awesome ideas are applied to the next update!!  :af:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Crony on September 20, 2011, 05:25:11 AM
HAAA! I'm back! ;D

First thanks for comments, then i must say something:

zigheart: good idea Aurora 313 for FS, but i have no idea how to do :srs:. It's a little bit more for me, sorry :'(

To all: The Astral-jump it's ok for me, stop saying "why dont grab on the top?" It's an move characteristic. DS go in hyper mode and perform a "Super Space-jump" but because to much power cant grab immediately! DS have to many moves for stage recovery:
lights jumps, Air-down-special, Z-Air and Air-up-Special! Now i've add heavy armor on first part (as along she is shining-blue) Just practice!

NOW, THE NEW!!!:  :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:

Air-down! more diagonal and with a crush animation (*)
(http://farm7.static.flickr.com/6158/6165868418_31e657c7bc.jpg) (http://www.flickr.com/photos/66759718@N05/6165868418/)

This is the face of Ganondorf watching Dark Samus:
(http://farm7.static.flickr.com/6159/6165359747_9c49f409d8.jpg) (http://www.flickr.com/photos/66759718@N05/6165359747/)
HAHAHA! ;D I cant resist...

Down-Smash: Sismic wave, like elite pirates on MP. Better then before!
(http://farm7.static.flickr.com/6162/6165336311_9279586b51.jpg) (http://www.flickr.com/photos/66759718@N05/6165336311/)

Air-neutral and Air-hi!:
(http://farm7.static.flickr.com/6157/6165868592_389d244a53.jpg) (http://www.flickr.com/photos/66759718@N05/6165868592/)

I have re-ballanced all moves, now she is a bit more deadly.

zigheart:"her attacks were really fast paced and destructive without a lot of focus on a target most of the time."
I agree, this was the idea i think when i create her!

(*) there only one problem: Air-down-crush animation can be cancellable, and i have no idea how to fixit! if someone have an advice maybe i can fixit! Thanks!

Enjoy and comments!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: StupidMetroid on September 20, 2011, 06:55:03 PM
For some reason I don't have any sound for Dark Samus. Is anyone else getting this glitch?
Nice update also!!!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 20, 2011, 11:47:25 PM
For some reason I don't have any sound for Dark Samus. Is anyone else getting this glitch?
Nice update also!!!
It's a PAL PSA, since the sound IDs are different, the game tries to read them, but fails to, so it just plays no sound...

...

Although... I DID find an interesting glitch... Fight Meta Knight... You'll hear what I mean. :P


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Nuke on September 20, 2011, 11:51:34 PM
Can someone make a video already?! D=


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Sirkura on September 21, 2011, 12:18:41 AM
HAAA! I'm back! ;D

First thanks for comments, then i must say something:

zigheart: good idea Aurora 313 for FS, but i have no idea how to do :srs:. It's a little bit more for me, sorry :'(

To all: The Astral-jump it's ok for me, stop saying "why dont grab on the top?" It's an move characteristic. DS go in hyper mode and perform a "Super Space-jump" but because to much power cant grab immediately! DS have to many moves for stage recovery:
lights jumps, Air-down-special, Z-Air and Air-up-Special! Now i've add heavy armor on first part (as along she is shining-blue) Just practice!

NOW, THE NEW!!!:  :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:

Air-down! more diagonal and with a crush animation (*)
([url]http://farm7.static.flickr.com/6158/6165868418_31e657c7bc.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6165868418/[/url])

This is the face of Ganondorf watching Dark Samus:
([url]http://farm7.static.flickr.com/6159/6165359747_9c49f409d8.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6165359747/[/url])
HAHAHA! ;D I cant resist...

Down-Smash: Sismic wave, like elite pirates on MP. Better then before!
([url]http://farm7.static.flickr.com/6162/6165336311_9279586b51.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6165336311/[/url])

Air-neutral and Air-hi!:
([url]http://farm7.static.flickr.com/6157/6165868592_389d244a53.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6165868592/[/url])

I have re-ballanced all moves, now she is a bit more deadly.

zigheart:"her attacks were really fast paced and destructive without a lot of focus on a target most of the time."
I agree, this was the idea i think when i create her!

(*) there only one problem: Air-down-crush animation can be cancellable, and i have no idea how to fixit! if someone have an advice maybe i can fixit! Thanks!

Enjoy and comments!


what do u mean her attacks r cancelable? do u mea they clash out with other attacks? or that she can move out of the attack?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 21, 2011, 02:24:49 AM
Can someone make a video already?! D=

A video eh?
http://www.youtube.com/watch?v=3eu5BxOIdoo
There you go, I made this a few minutes ago. :P


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Crony on September 21, 2011, 08:57:53 AM
A video eh?
[...]
There you go, I made this a few minutes ago. :P

Thanks for making a video Data_Drain :angel:. How do you record a video on wii? Replay or what?

what do u mean her attacks r cancelable? do u mea they clash out with other attacks? or that she can move out of the attack?

I mean if you do a move or attack durnig the crush animation, the animation stop! I want to prevent this and make animation unstoppable. Some advice? :-\


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 21, 2011, 10:04:05 AM
Thanks for making a video Data_Drain :angel:. How do you record a video on wii? Replay or what?
Well, I use Dazzle, and record a replay I saved.

This is the easiest way to do it, since if Dazzle messes up, and drops hundreds of frames, you can try again.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Gamma Ridley on September 21, 2011, 11:05:23 AM
I like all the graphical touch-ups you made. I really like the new "Missile," it looks so awesome. XD

I still think her wait animation is to stiff. I dunno... it just doesn't scream "Dark Samus" to me. That, and a few other animations. /:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Nuke on September 21, 2011, 11:34:46 AM
A video eh?
[url]http://www.youtube.com/watch?v=3eu5BxOIdoo[/url]
There you go, I made this a few minutes ago. :P
:happy: thanks data..
It's good to see a lot of the stuff I did go to good use =D..


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Crony on September 21, 2011, 12:31:20 PM
I like all the graphical touch-ups you made. I really like the new "Missile," it looks so awesome. XD

I still think her wait animation is to stiff. I dunno... it just doesn't scream "Dark Samus" to me. That, and a few other animations. /:

 :laugh:Hey Gamma! Have u finally try it, or still freeze on riivolution?

:happy: thanks data..
It's good to see a lot of the stuff I did go to good use =D..

Yea! I could never have done this without all your stuff! :happy:
Any advice for the crush animation?

however, i have upgrated some others stuff: Grabs (more quickly) and a few grafic effects, but i updates all next time when this problem will be resolved. :kdance:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 21, 2011, 01:50:46 PM
The grab is quicker? Oh God! Thank you!

When I was fighting Dark Link, I was getting annoyed how he kept dodging my grab, since it didn't come out quick enough, and left me wide open, just make sure you lessen the grab range, to pretty much right in front of her.

Also... Did you try adding landing lag to the down air? Use this PSA.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

And go to the attributes, there should be a down air landing lag tab, make it something higher.
(Just make sure you back up what you have... You never know if it will corrupt. ._.)


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Gamma Ridley on September 21, 2011, 03:03:08 PM
:laugh:Hey Gamma! Have u finally try it, or still freeze on riivolution?

I haven't tried it yet due to laziness, but I'm pretty sure the reason why it was freezing was because I had Brawl- ZSS and an altered ZSS MotioEtc, which was probably putting the combined file size over the limit.

I'll try it.... eventually. XD


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Nuke on September 21, 2011, 03:27:05 PM
crush animation? Is it the air down spike or special air b?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Crony on September 21, 2011, 04:04:19 PM
crush animation? Is it the air down spike or special air b?

it's the Air-down-landing, the animation after the "Phazon Comet" Air-down-attack (not special, just Down A in Air) when touch the ground.
If you do a move or attack durnig the Air-down-landing, the animation stop! I want to prevent this and make animation unstoppable. I've try out, but any strings i put never work! Any suggestions?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Bruci on September 23, 2011, 11:36:37 AM
Really awesome, but still i dont like the downtaunt xD i dont really like Samus Zero Suit, you know? XD


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 23, 2011, 02:23:44 PM
Plus, there's one more problem with the down taunt... Try fighting Dark Samus as a CPU, she has a 1 in 3 chance of turning into Zero Suit Samus...

I honestly HATE that... Plus, I'd rather have a third real taunt, rather then that...


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: StupidMetroid on September 24, 2011, 08:07:11 PM
Agreed, I think the final smash transformation should be brought back and the down taunt is another taunt


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: Crony on September 25, 2011, 02:34:24 AM

Really awesome, but still i dont like the downtaunt xD i dont really like Samus Zero Suit, you know? XD

Plus, there's one more problem with the down taunt... Try fighting Dark Samus as a CPU, she has a 1 in 3 chance of turning into Zero Suit Samus...

I honestly HATE that... Plus, I'd rather have a third real taunt, rather then that...

Ok, ok... i will make separeted file next time to satisfy all!

Now, i'm stay working to make the PSA compatible for the NTSC sound, but it's not easy... :'(


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: _Data_Drain_ on September 25, 2011, 05:26:31 AM
Ok, ok... i will make separeted file next time to satisfy all!

Now, i'm stay working to make the PSA compatible for the NTSC sound, but it's not easy... :'(
Yeah, I can understand how that would be hard, with no real reference and all...

Honestly though, you could leave out the "voice" clips, since well... Dark Samus didn't make any robotic sounds, but rather... Oddly manly laughing. ._.

And I'm glad you're making down taunt a normal taunt again, at least for one version. Although I think the final smash shouldn't transform either, Dark Samus turning into Zero Suit Samus... That's almost as bad as if Spiderman could turn into Zelda... Okay, MAYBE not THAT bad, but you get the idea, two different beings.

Heck, if possible, someone should make a final smash for Zero Suit Samus that doesn't make her turn into Dark Samus. :P


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 5
Post by: StupidMetroid on September 25, 2011, 01:14:06 PM
Someone should make Dark Samus sound effects!!! And make recolors for the texture!!!
Okay, so today I got  a new final smash idea. This...
http://www.youtube.com/watch?v=L3jMWa6na-Y
Skip to 1:45 for the final smash idea


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Crony on September 30, 2011, 11:42:15 AM
Hello guys! i'm so happy ;D

I just upload my creation... and i'm so excited! :happy:

Finally NTSC sound available! and...........

(http://farm7.static.flickr.com/6127/6197553932_6ea74a97fd.jpg) (http://www.flickr.com/photos/66759718@N05/6197553932/)
(http://farm7.static.flickr.com/6133/6197036639_38aef70373.jpg) (http://www.flickr.com/photos/66759718@N05/6197036639/)
(http://farm7.static.flickr.com/6013/6197036827_6f91d2be76.jpg) (http://www.flickr.com/photos/66759718@N05/6197036827/)

                                                            THE NEW SKIN!!!!!!! :happy:

I've sped the grabs, and create a separed file for the people how don't like the down taunt turn into zerosuit Samus. Maybe the last updates i think, so...
                                                        Enjoy it!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: _Data_Drain_ on September 30, 2011, 08:44:02 PM
Hm... Other then a few things, she might be about done.

Like a bit of landing lag on down air. And maybe making the AAA combo like... One punch to knock foes away, then fire her canon like she does now?

And down B having a little more end lag. So it isn't spammable, and if misused, leaves you open.

Either way though... This is a pretty nice PSA.



And for the heck of it, I think I'll list some textures that go nicely with her. :P

http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=4128&Moderated=All&Moderated=All

I think some of SJS' corrupt Samus' should fit.

...And what's sorta funny is, StarWaffle's Kyorge kinda fits oddly too. Though it IS kinda confusing to fight against. So... Maybe someone else could suggest something?

And for green team...
http://stacksmash.kontek.net/?page_id=12019
Spire's SA-X might work out nicely. Just Ctrl F SA-X.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: StupidMetroid on September 30, 2011, 11:45:16 PM
It will a few days before I can go on my Wii :oshi: but, these updates look really good, but I believe this Dark Samus PSA has almost reached its end so how about some final ideas??
 :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:
.That thing Dark Samus does in Mp3 when she creates an echo of herself how about that being her down A and the echo would come out of like two feet in front of her and then go back in her stunning anyone caught by the echo?
.My Final Smash idea??? :af:
.Sound effects would be epic!!!
.Make the recovery not go down so far at its end
.Clean and add the finishing touches to the animations
.Make the purple fire when she walks and runs aura AKA phazon

The texture looks really good, but as I said, I can't test it out. Thanks for doing the NTSC sound effects!!!! This is the absolute best moveset so far on Samus!!!! Amazing first hack!!!!  :af:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: _Data_Drain_ on October 01, 2011, 12:21:54 AM
Oh yeah... I wonder if Razanak7 would be okay with you using some animations of his?
http://www.fileden.com/files/2008/11/2/2170666/Downloads%201.zip
He made a pretty nice Dark Samus idle pose quite awhile back, maybe you can make use of it? I tried it out in my motion pac... It looks pretty cool. :P


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Crony on October 01, 2011, 06:57:20 AM
It will a few days before I can go on my Wii :oshi: but, these updates look really good, but I believe this Dark Samus PSA has almost reached its end so how about some final ideas??
 :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:
.That thing Dark Samus does in Mp3 when she creates an echo of herself how about that being her down A and the echo would come out of like two feet in front of her and then go back in her stunning anyone caught by the echo?
.My Final Smash idea??? :af:
.Sound effects would be epic!!!
.Make the recovery not go down so far at its end
.Clean and add the finishing touches to the animations
.Make the purple fire when she walks and runs aura AKA phazon

The texture looks really good, but as I said, I can't test it out. Thanks for doing the NTSC sound effects!!!! This is the absolute best moveset so far on Samus!!!! Amazing first hack!!!!  :af:



Sorry but i have no idea how to make a FS like this, almost i think it's perfect the FS i actully made...
However thanks for the idea :angel:, and i'm glad you like my works :kdance:


Oh yeah... I wonder if Razanak7 would be okay with you using some animations of his?
[url]http://www.fileden.com/files/2008/11/2/2170666/Downloads%201.zip[/url]
He made a pretty nice Dark Samus idle pose quite awhile back, maybe you can make use of it? I tried it out in my motion pac... It looks pretty cool. :P


Ho yea! it's awesome! this wait animation is perfect for Dark Samus :kdance:.
I hope Razanak7 let me use it...
Do you know some other poses or animations like this?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Ct.OWN on October 01, 2011, 07:35:38 AM
Sorry but i have no idea how to make a FS like this, almost i think it's perfect the FS i actully made...
However thanks for the idea :angel:, and i'm glad you like my works :kdance:


Ho yea! it's awesome! this wait animation is perfect for Dark Samus :kdance:.
I hope Razanak7 let me use it...
Do you know some other poses or animations like this?
Well all you have to do is look into Eldiran's Zero PSA and ask him how he did the clone taunt and maybe you can do it. I think it's mostly animations and a little bit of hit boxes but the idea of the clone D.Ss is great. However, maybe if the clones surround D.S, circle her really quickly with multi-hitting electric hit stuns and no escape and then they shoot out, stunning them so they stop moving and come back, entering D.S again with a huge burst of phazon that sends them flying. Then again that would seem overpowered so it could be set up so that only when you're at either 100, 150, or 200% damage, you pick the level.

Anyway, I'm just obsessed with your D.S PSA. I still have the second update though but it's so awesome and balanced. Punishing enemies with the neutral b is epic since you can aim your missile in front or behind you after you ram them and the comboing is almost like in Super Smash Land :) I've already downloaded the (hopefully not that final) final update and will try it out when i get home from work :af: Not to stress you out but can you make a version that keeps the no final transformation but has a different taunt? Or is that in the package too?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Razanak7 on October 01, 2011, 02:20:07 PM
Edliran's Zero clone taunt is a model replacement of Navi. From what I can tell, Samus doesn't have any external articles you haven't used, so cloning is most likely out of the question.

I was going to make a Dark Samus moveset of my own, but since that didn't end up happening, at least someone will get a use out of that one animation this way. Feel free to use it.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Crony on October 02, 2011, 06:24:34 AM
Edliran's Zero clone taunt is a model replacement of Navi. From what I can tell, Samus doesn't have any external articles you haven't used, so cloning is most likely out of the question.

I was going to make a Dark Samus moveset of my own, but since that didn't end up happening, at least someone will get a use out of that one animation this way. Feel free to use it.

Thanks!  :D


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Carl321 on October 06, 2011, 05:40:29 PM
Alright I'd like to give this a shot. The NTSC is the sound file? I don't have to hex that in do I? x_X

the only sound file I've ever been able to make work was for Mewtwo- Viewtiful Joe sure as heck didn't. I'm just posting- I'm going to plug as much as I can into my SD and give it a shot. I'm glad to see there's a big Dark Samus fan out there just like I am ^.^ Cant wait to give it a shot and seriously hope I can get the sound working


EDIT: alright, having a tough time getting this working at all, sans texture which is fine. Is this compatible with Riivolution?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Crony on October 07, 2011, 05:16:09 AM
Alright I'd like to give this a shot. The NTSC is the sound file? I don't have to hex that in do I? x_X

Yea the NTSC is the file.pac with the "american sounds", for the European (like i'm :af:) there is the PAL file.pac. Which version do you use?

EDIT: alright, having a tough time getting this working at all, sans texture which is fine. Is this compatible with Riivolution?

I use Geko, i dont know if its work on Riivolution, sorry... :'(

I'm glad to see there's a big Dark Samus fan out there just like I am ^.^ Cant wait to give it a shot and seriously hope I can get the sound working

Finally an other Dark Samus Fan! :happy: Nice to meet you! :kdance:

Edit to all: In a few days i will release the new version... i just add one think...
r)



Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: Carl321 on October 07, 2011, 06:23:44 AM
Alright that explains it! I use NTSC and the sounds aren't working- I imagine that I'd have to hex the sound file into the main one (shame I can't just copy paste like the moveset PACs)

Yeah I tried this with Riivolution (I thought that was the only way to get character sound hacks to work?) and it didn't work at all. I tried this with Gecko and it barely worked at all. Every attack is very glitched, doesn't do what you said, and often just does what regular Samus does. Do I need to update Gecko or my codesets or something?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 6
Post by: StupidMetroid on October 07, 2011, 09:14:34 PM
Finally I've tested it :af:
Here's what I've got to say...
1. Now Dark Samus seems a little overpowered
2. Dark Samus has no result sounds
3. I think the purple fire dosen't work with Dark Samus (aura would work though)
4. Try to remove some effects!!!
5. Lower the data size!!!
6. LOVE THE MOVESET!!!! :kdance: :af: :kdance:
Thanks for creating this!!!!
Btw, are you planning on creating more movesets??


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Crony on October 08, 2011, 08:01:56 AM
hello everybody! :kdance:
Today i have update Dark Samus:

-New Phazon Comet pre-animation (too rapid before ;))
-New Super Dark Missile effect animation
-New wait animation (thanks to Data_Drain and Razanak7 :angel:) and smooths all the others
-No more zerosuit file
-New down taunt move!

The new taunt move make D.S. invible to the standard visor... but if she is hit or use shield or escape moves, she return visible. Enjoy!

NB: I ask you a favor... You could post, if you think the character is not balanced, which is the overpower moves, why they are not balanced and what to modify to make it balanced?
Remember though that still need some strong points, ok? >D
Thanks!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on October 08, 2011, 08:57:58 PM
OMG Dark Samus's new updates are AMAZING!!!!!  :kdance: :af:  :kdance:
I have discovered moves needing some balance... :o
1. Phazon Shield (Down B) make it give 5 damage
(If you could make a version without the purple fire that would be awesome)
2. You should make the A A combo only shoot the plasma canon only if the opponent gets it with the jab before it.
3. Arial Up A could have reduceed damage
That is all  :af:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Crony on October 11, 2011, 07:17:04 AM
OMG Dark Samus's new updates are AMAZING!!!!!  :kdance: :af:  :kdance:
I have discovered moves needing some balance... :o
1. Phazon Shield (Down B) make it give 5 damage
(If you could make a version without the purple fire that would be awesome)
2. You should make the A A combo only shoot the plasma canon only if the opponent gets it with the jab before it.
3. Arial Up A could have reduceed damage
That is all  :af:

Thanks!

Other opinions? Someone else? dont be shy... :)


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: _Data_Drain_ on October 11, 2011, 09:36:02 AM
1. Phazon Shield (Down B) make it give 5 damage
(If you could make a version without the purple fire that would be awesome)
2. You should make the A A combo only shoot the plasma canon only if the opponent gets it with the jab before it.
3. Arial Up A could have reduceed damage
The down B needs more... Vulnerability frames at the end, it's pretty spammable at the moment... However... The animation should stay as is, here's how I think it should work, there should only be a ATTACK hit box at the start, however it can reflect as well as it does currently, this way, it's still a good "GET OUT" move, but it's not so... Spammable, however it makes a great reflector still... At least that's how I hope it would turn out.

The AAA should just be an AA, first a jab, then firing the canon... And yes, like he said, and the canon should only fire when the jab hits.

The projectile hit box could do only 2% damage. But I'd leave the harder hitting part too, but reduce it's damage to 3%... That should round it up nicely.

Now on to some things I want to clear up myself...

The new invisibility taunt... It's cool, but I feel it's a little... Odd... There's no cons to using it, it's a quick taunt... So I had an odd idea... A little more start up, maybe a few frames more, it would make you fully invisible no name tag or anything, and the only way to cancel it, would be to side taunt, or down taunt again... However, here's the catch, it slowly damages you as you use this mode, and if possible, the damage grows as you use it... So, you shouldn't stay in it too long.

This would be to make it so that she wouldn't be invisible the whole match. XD


Side B air... Is it possible to make it act, for the most part like the ground one? Here would be the differences... No canceling the charge, so once you start, you're gonna charge through the whole thing. Second, landing lag, and free fall. That should be enough cons to make it balanced.

Perhaps a SLIGHT bit more end lag on down smash? It seems like a better all around down tilt... I feel just a tiny bit more end lag would do the trick.

The final smash... You should get rid of that creature, who knows? Maybe if you make the final smash more simple, that might open up some file space?


Other wise, this is a great update, the down air feels much more polished, the new effects are nice. :)

The only other things I'd do... Maybe change some repeat animations? Like side B ground and AAA's third hit (which hopefully in the next up date will just be an AA move), Leave the side B ground's animation as is, but maybe... Somehow make the firing animation for the plasma canon on AAA look distinct?

Anyway, good luck with this. :)


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Crony on October 18, 2011, 06:19:30 AM
The down B needs more... Vulnerability frames at the end, it's pretty spammable at the moment... However... The animation should stay as is, here's how I think it should work, there should only be a ATTACK hit box at the start, however it can reflect as well as it does currently, this way, it's still a good "GET OUT" move, but it's not so... Spammable, however it makes a great reflector still... At least that's how I hope it would turn out.

The AAA should just be an AA, first a jab, then firing the canon... And yes, like he said, and the canon should only fire when the jab hits.

The projectile hit box could do only 2% damage. But I'd leave the harder hitting part too, but reduce it's damage to 3%... That should round it up nicely.

Now on to some things I want to clear up myself...

The new invisibility taunt... It's cool, but I feel it's a little... Odd... There's no cons to using it, it's a quick taunt... So I had an odd idea... A little more start up, maybe a few frames more, it would make you fully invisible no name tag or anything, and the only way to cancel it, would be to side taunt, or down taunt again... However, here's the catch, it slowly damages you as you use this mode, and if possible, the damage grows as you use it... So, you shouldn't stay in it too long.

This would be to make it so that she wouldn't be invisible the whole match. XD


Side B air... Is it possible to make it act, for the most part like the ground one? Here would be the differences... No canceling the charge, so once you start, you're gonna charge through the whole thing. Second, landing lag, and free fall. That should be enough cons to make it balanced.

Perhaps a SLIGHT bit more end lag on down smash? It seems like a better all around down tilt... I feel just a tiny bit more end lag would do the trick.

The final smash... You should get rid of that creature, who knows? Maybe if you make the final smash more simple, that might open up some file space?


Other wise, this is a great update, the down air feels much more polished, the new effects are nice. :)

The only other things I'd do... Maybe change some repeat animations? Like side B ground and AAA's third hit (which hopefully in the next up date will just be an AA move), Leave the side B ground's animation as is, but maybe... Somehow make the firing animation for the plasma canon on AAA look distinct?

Anyway, good luck with this. :)

And Air-down (Phazon Comet), it's ballance?

Anywhere, someone know where is the place, on the PSA Samus set, where can be changed morphball bombs or missilles damages/flags? I mean... i just use the missiles parameters of DivineOverlord's Shadow Samus, but i dont know where he chaged these... (...and he dont replay to my messages, so... :srs:)
Someone can help me? I have an idea for something new...^_^


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on October 18, 2011, 04:55:32 PM
OHH!!! SPOILERS!!!  :happy:  TELL ME WHAT THE IDEA IS!!!!!!!!!!!!  :yay:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Carnage on October 18, 2011, 05:03:13 PM
And Air-down (Phazon Comet), it's ballance?

Anywhere, someone know where is the place, on the PSA Samus set, where can be changed morphball bombs or missilles damages/flags? I mean... i just use the missiles parameters of DivineOverlord's Shadow Samus, but i dont know where he chaged these... (...and he dont replay to my messages, so... :srs:)
Someone can help me? I have an idea for something new...^_^

http://opensa.dantarion.com/wiki/Article_Floating_Points#Samus

here you got some offesets where you see hitboxes for them and to change speed lenght etc you need to Hex the Fitsamus.pac on those offesets and change them


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: DDTarZan on October 21, 2011, 09:45:37 PM
Excellent moveset. :) Can't get enough of it. Perfect replacement for lame regular Samus, for sure.

Question though: Any chance of making a Dark ZSS PSA as well?


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on October 22, 2011, 10:16:09 AM
Hey Crony,I have discovered a way to balence out the regular B, make it shoot missiles and super missiles. In other words, sometimes it shoots a regular missile and then sometimes a super missile. (Of course the missile after the Dark Boost Ball) Also you should make the animations more unique. It makes it kinda boring using the same animation over and over again.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: _Data_Drain_ on October 22, 2011, 04:57:04 PM
Hey Crony,I have discovered a way to balence out the regular B, make it shoot missiles and super missiles. In other words, sometimes it shoots a regular missile and then sometimes a super missile. (Of course the missile after the Dark Boost Ball) Also you should make the animations more unique. It makes it kinda boring using the same animation over and over again.
How would that be balanced?

If anything, that's a bad idea, randomness is the last thing a character needs... Yes yes, I know Brawl has that anyway, but still, it's best avoided.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on October 24, 2011, 07:29:57 PM
When is the next update??  :patrick:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Crony on October 27, 2011, 04:17:59 AM
When is the next update??  :patrick:

Sorry, but i'm very busy now... i dont know when i can update, sorry :'(


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on October 27, 2011, 11:09:34 PM
Hey Crony, if you want some ideas for Dark Samus that are based off of Metroid Prime 2 or 3, PM me, I got some cool ideas...


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: _Data_Drain_ on November 08, 2011, 11:12:35 AM
When you can work on this again... I just thought of a few ways to balance her further...

Side smash should have more end lag, not by much, just a bit, since it's hard to punish at the moment. Plus it's a great punishing tool. It punishes spot dodges. Same for up smash, since it's an upward version of the side smash.

The air neutral B should be something different, like similar to the ground one, if possible that is. Just with some free fall, and no canceling it, once you start it, you have to finish the move, or get KOed trying.

The AAA combo should be a single punch, or something similar, then the fireball. And only if the jab connects. This kinda coding was used in the Sephiroth PSA for side tilt.

Up air I guess could use more end lag or something.

Down smash might be a tad bit too fast, maybe just a slight bit of start up, and a LITTLE more end lag would help this.

Down B could use a slight bit more end lag.

There should be a version of the PSA without the invisibility. I just feel there's too little of a con to use the taunt.


I hope this helps in the future.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on November 09, 2011, 08:50:23 PM
I like those ideas, :) however Dark Samus needs reduced knockback more than reduced damage. Okay, so I have been thinking about a new entry. An entry kinda like the one Dark Samus uses when she corrupts the hunters who are about to destroy the levithan incoming to Norion in (Mp3 of course).
I have also thinking about a brand new Side-B, how about Nukes Morph ball flyer thingy. (But with more lag and can't be spammed!! And reduced damage and knockback!!) Nukes final smash animation would look great but without the arm cannon zero lazer circle thingy.  :af:
And about the animation walk slow, how about Dark Samus actually walks like she does in Mp2 before the first battle which is in Agon pirate facility!!!
About the Down-B, yeah, it's pretty spammy. How about coding like, "Shadow Lord of Chaos's" in which the Down-B only works if the person reflects at the right time or the enemy is right next to them. Those two ideas are based off all the Dark Samus battles!!! Up-B air needs to be rid of that annoying fall or just make the fall much, much smaller!! I now realize that the final smash should be like Lucario's!!! I think that was a great idea to think of something like that!!! I might actually be able to assist you with the animation since I am learning how to animate right now!!!


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: _Data_Drain_ on November 09, 2011, 11:20:55 PM
And now, for some motivation.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23636

Also, side smash needs less shield damage, I was able to break Zelda's shield in two uses of the move... I'd guess the up smash is similar. So maybe make it as much as whatever you'll make the side smash's.

Also, I think you should keep the dark orbs side B, it suits her, though I do agree with the up B not needing that falling animation, it just makes it odd... Perhaps as a trade off, she should have a weaker spike with it?

Also take what I said in my last post into consideration as well... Hopefully when you get back to this, I'll have more feedback for you.


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Carnage on November 10, 2011, 01:24:42 AM
with the new dark samus import someone needs to make a full pack for this psa with recolours css and the rest of the stuff


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: kururu on November 11, 2011, 04:56:20 AM
AAA combo froze samus in t pose


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: StupidMetroid on November 13, 2011, 10:30:24 AM
AAA combo froze samus in t pose
You are probably using riivolution, in that case you must download a, Common_en and place it in your system folder and once you do, open it up and replace FitSamusMotionEtc with the the MotionEtc you got from, DARK SAMUS Final then save. Your done!!!
Hope this helps!!!  :af:


Title: Re: DARK SAMUS real moveset attacks! UPDATES PAGE 7
Post by: Crony on November 15, 2011, 07:03:55 AM
hello guys,

Thanks for the comments. I will release a new update soon, more ballanced and with some bugs corrected.
I'm really glad Nuke come back with the D.S. import model! It's great (i can't wait he do the MP2 version :happy:)!

be patient to wait just a little bit, sorry :'(


Title: Re: DARK SAMUS real moveset attacks!
Post by: StupidMetroid on November 15, 2011, 06:24:51 PM
Awesome, as I said earlier, I might be able to help you help you with the final smash animation for phazon wave!!! However I am only a beginner at animating, so if you want my help just reply to this, but if you want a pro animator just request DivineOverlord or Gamma Ridley to help you!!!

EDIT: Can you remove the purple fire from Dark Samus's movement animations, doesn't fit her one bit!!! Read my post November 9th for some moveset ideas!!


Title: Re: DARK SAMUS real moveset attacks!
Post by: _Data_Drain_ on November 16, 2011, 06:38:38 AM
hello guys,

Thanks for the comments. I will release a new update soon, more ballanced and with some bugs corrected.
I'm really glad Nuke come back with the D.S. import model! It's great (i can't wait he do the MP2 version :happy:)!

be patient to wait just a little bit, sorry :'(
Oh? Good to hear. :P

Just make sure you take what I said into account.

I look forward to this update.


Title: Re: DARK SAMUS real moveset attacks!
Post by: Crony on November 20, 2011, 07:42:36 AM
DONE! New update ready!

This update concern the ballance of the attacks especially the lags times of some moves, and the attacks power. (in particular Data_Drain advices ;))

I finally fix the crash animation (aerial down landing), not be cancellable any more.

Thanks everyone for the feedback :D, and sorry for having spent so much time :'(

Enjoy!


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on November 20, 2011, 08:20:10 AM
Okay, we're getting there. Down B is less spammable, her smashes seem more balanced... However, her forward smash still does too much shield damage... Two hits from it, and your shield is gone. Also... Maybe this smash should be weaker knock back wise? Like have high base knock back, but low knock back growth... Down smash should be her killing smash I think.

You might want to reduce the GFX on down air, and up B ground, since it kinda makes the game lag when used on some stages.

I still say AAA should just be an AA, and the second part should only activate when the first part connects. And the canon should have less GFX.

Down smash seems a bit odd now... The animation and GFX suggest that the attack hits on the first frame, but it hits much later... Fix that up a bit, make the GFX come out as the attack does. And maybe when it does... A little more time for the hit box to stay out? Not too much more though.

Now, here's a suggestion for a buff oddly enough... Her down air has... Actually, TOO much landing lag now, if Falcon shields it, he can Falcon Punch her without her being able to dodge... There should be just enough to avoid being hit by like... Ike's side smash or something.

Up B air still feels odd to me... But eh, maybe it's just a trait I have to get used to.

See if the tether attack can be disabled... It seems odd for Dark Samus to use that for me. Or at least do something not as attack like...

One more thing... If possible, make neutral B air be like I said for it to be, however if the file size is in the way, maybe making the final smash more simple would help?



Alright, other then that, I like this PSA, it is a bit odd she has two up Bs though... Anyway, other then what I said, and the disappear taunt. This is shaping up nicely. The game play is almost there I believe, it just needs polishing. This is gonna be a pretty good PSA in the final version I believe.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: SquareELinks on November 20, 2011, 04:16:31 PM
I still say AAA should just be an AA, and the second part should only activate when the first part connects. And the canon should have less GFX.

Up B air still feels odd to me... But eh, maybe it's just a trait I have to get used to.
This^^^^^ but other than that I really enjoy the moveset :af:


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on November 21, 2011, 02:33:40 AM
This^^^^^ but other than that I really enjoy the moveset :af:
Yeah, she needs some GFX reduction, and like I said, less Shield damage on the neutral side smash... Either that, or it should work like the tilted ones too? No multi hit... Eh... Might be a bit odd... But it would be more consistent with the other versions of the side smash...

Oh yeah, her up B ground also kills shields really fast, but... I'm not sure I have as much of a problem with this, since it has SO much start up lag, and doesn't hit hard unshielded, I guess it could use less shield damage as well, but not as big of a nerf as forward smash's shield damage.

But yeah, she mostly needs less GFX on some moves, get rid of unneeded ones, like ones you hardly notice in the mix of the GFX. Or in some cases, like AAA, make them smaller in general...

And see if it is possible to have just a AA combo, where the second hit only activates when the first one does. Look at Sephiroth's side tilt to see what I mean, if it misses, he just leaves himself open, but if he hits, the second part activates... I think Dark Samus' jab should do the same kinda thing, a quick jab with some end lag if it misses... But if it hits, she fires her canon, and the move works pretty much how it does now from there, just less GFX.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on November 21, 2011, 05:51:46 AM
the only continue if hits is really easy to do is an if hitbox connects continue else change action to 0 and i love DS moveset xD altough i never played any metroid and never used samus i find this moveset very appealing i like the way it works :P cant wait for DS2 and sequeleton DS2 from nuke :P


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on November 21, 2011, 07:50:05 PM
I was thinking with the new Brawlbox maybe we can make Auroa Unit 313 her final smash? I bet DivineOverlord could animate it and get it working in Brawl properly like he did with Skull Kid's and Shadow Samus's final smash's. Well???


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on November 22, 2011, 12:33:37 AM
I was thinking with the new Brawlbox maybe we can make Auroa Unit 313 her final smash? I bet DivineOverlord could animate it and get it working in Brawl properly like he did with Skull Kid's and Shadow Samus's final smash's. Well???
I still feel that's too much trouble for a feature not many people care about... Plus lets think of the file size. Samus already has a VERY small file size... Adding a long animation, and huge model would likely make the game crash before even loading her.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Ultraxwing on November 22, 2011, 12:43:22 AM
 I wish this could've been ported a long time ago =/ i don't know, choose a character no one likes *COUGH* SNAKE *COUGH* Well, use him for the articles and a larger File size =3

i would work on this, but for some odd reason, i could never get the model to work over snake =/

but good job so far.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Sirkura on November 22, 2011, 02:21:25 AM
there was a dark samus rigged over gannondorf >.> ijs. lol great work on the psa been a while since i've looked its come far.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Ultraxwing on November 22, 2011, 11:04:24 AM
 Yeah, make a Darksamus over Ganondorf, i was hoping to make a character over that character. but i'll find someone else to put Touran over =/


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on November 22, 2011, 11:43:29 AM
Yeah, make a Darksamus over Ganondorf, i was hoping to make a character over that character. but i'll find someone else to put Touran over =/
But she wouldn't have the missles, and whatnot...


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: MaSSiVeRiCaN on December 03, 2011, 06:31:01 PM
Anyone get this working properly on Riivolution. I'm going to test it regardless and see the outcome. If anything maybe Riivo IRC can help with some xml edits to get it to work. Let me know and I'll post my findings out here. This looks fantastic.

Thanks Crony for such an amazing job with this by the way. I have a huge request, this PSA needs  full CSP's and BP's for everything, included with the d/load. Crony maybe you can request someone from the community to take this on and make them for you? Is this already available elsewhere??


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: xZedkiel on December 04, 2011, 12:19:47 AM
Anyone get this working properly on Riivolution. I'm going to test it regardless and see the outcome. If anything maybe Riivo IRC can help with some xml edits to get it to work. Let me know and I'll post my findings out here. This looks fantastic.

Thanks Crony for such an amazing job with this by the way. I have a huge request, this PSA needs  full CSP's and BP's for everything, included with the d/load. Crony maybe you can request someone from the community to take this on and make them for you? Is this already available elsewhere??
To get it to work on Riivo you'll need either my or Beyond's xml and a common.pac to put Samus' MotionEtc in.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on December 05, 2011, 01:09:46 PM
Anyone get this working properly on Riivolution. I'm going to test it regardless and see the outcome. If anything maybe Riivo IRC can help with some xml edits to get it to work. Let me know and I'll post my findings out here. This looks fantastic.

Thanks Crony for such an amazing job with this by the way. I have a huge request, this PSA needs  full CSP's and BP's for everything, included with the d/load. Crony maybe you can request someone from the community to take this on and make them for you? Is this already available elsewhere??

Yes, I would be grateful if someone wanna help to do a "full CSP".
And also i'm waiting for Nuke's Metroid prime 2 import model of D.S. :kdance:

Actually, i'm working on both Up specials and on an effect of d.boost ball ( later i will post some photos)


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on December 05, 2011, 05:15:33 PM
Yes, I would be grateful if someone wanna help to do a "full CSP".
And also i'm waiting for Nuke's Metroid prime 2 import model of D.S. :kdance:

Actually, i'm working on both Up specials and on an effect of d.boost ball ( later i will post some photos)
Up special? Making it snap to ledges better? That would be nice. :P

But don't forget, you might want to reduce the GFX in some moves, like down air, and up B ground, since those can make the game lag. Try getting rid of unneeded GFX, ones you wouldn't even notice much in game play...

Also, the up taunt could use less GFX.

And do not forget the shield damage on forward smash, make it less, since that thing can destroy shields with two uses. And since you can't spot dodge it... Well... That makes the move way too good. It needs a weakness.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: xZedkiel on December 06, 2011, 08:01:22 PM
Also, I might be able to do recolors and CSP's if I'm free by the time before release.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on December 09, 2011, 11:38:16 AM
this is the new dark boostball effect i've changed:
before:
(http://farm7.staticflickr.com/6210/6121707048_d02db4d318.jpg) (http://www.flickr.com/photos/66759718@N05/6121707048/)
After: (new)
(http://farm8.staticflickr.com/7155/6481499885_3bcee7fb18.jpg) (http://www.flickr.com/photos/66759718@N05/6481499885/)
(http://farm8.staticflickr.com/7152/6481499615_2b8d1b35db.jpg) (http://www.flickr.com/photos/66759718@N05/6481499615/)

More similar to the MP original GFX:
(http://farm8.staticflickr.com/7156/6481663795_4325e153dd.jpg) (http://www.flickr.com/photos/66759718@N05/6481663795/)
(http://farm8.staticflickr.com/7015/6481663867_6e7cc3bb56.jpg) (http://www.flickr.com/photos/66759718@N05/6481663867/)

I will update later, when I have fixed others few things...



Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: SiLeNtDo0m on December 09, 2011, 11:51:32 AM
Is that sword glow trace?  If so how?


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: MaSSiVeRiCaN on December 09, 2011, 08:46:06 PM
To get it to work on Riivo you'll need either my or Beyond's xml and a common.pac to put Samus' MotionEtc in.
Yep she's buggy when I just dropped her files into the fighter/samus folder the graphics and some animations worked but i got stuck on the Triple A combo and there were other inconsistencies.

Right now I'm using Brawl Mod Launcher v2.5.1 by Bionic Sonic and I like it very much. Where can I find either yours or Beyond's XML? Does it differ greatly?? Is there a way to just add/edit your functionality into the XML I already have in case i'd like to stick with it?? Any feedback on your XML's would be amazing. Thanks,

<Edit> oh and when you say I'll need a common.pac file for the MotionEtc file do you mean common3, 4 or 5?? Those are the ones I'm used to editing with brawlbox. Ok I found a common_en.pac w/FitSamusMotionEtc which is prob what you were talking about, now I just need to replace it with the one provided by Crony, all I'll need is feedback on the XML at this point so I can make it compatible with the riivo setup I have. Thanks for your quick reply and I look forward to d/loading any CSP/BP you can come up with if you have the time. That would make the experience in choosing, playing, winning w/D.S. so much more whole :happy: lol. And Crony the effect for the boostball looks dope, keep it coming bro, I wonder what else you got in store for this PSA b4 u feel it's complete.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on December 10, 2011, 12:09:00 AM
Wow, that new Boost Ball effect looks nice.

You should consider that idea I had for the air version though, same move, but no canceling the charge up. And as she charges, she falls... So it would be one you'd have to use with caution.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: xZedkiel on December 10, 2011, 09:22:45 AM
You can find Beyond's in BrawlVault, or mine right here: http://www.mediafire.com/download.php?i04m11gfj0cq5ib

Mine is just Beyond's but edited a bit more, just a tiny bit. There's a line in mine that says something with the common.pac, just copy it over to your current one in the right spot I guess.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on December 10, 2011, 05:13:56 PM
Holy [censored]!!!  :af: That boost ball effect is epic!!!!!  :af:


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: MaSSiVeRiCaN on December 10, 2011, 05:42:07 PM
You can find Beyond's in BrawlVault, or mine right here: [url]http://www.mediafire.com/download.php?i04m11gfj0cq5ib[/url]

Mine is just Beyond's but edited a bit more, just a tiny bit. There's a line in mine that says something with the common.pac, just copy it over to your current one in the right spot I guess.


K thanks for the XML and the suggestion. I took what you said and added it to my XML but because my file path is different I edited it. If anyone uses Modlauncher 2.5.1 XML you can add this to the XML:

<file external="/brawlmods/custom1/system/common.pac" disc="/system/common_en.pac" />

Worked like a charm. Thanks for the help I now get to fully enjoy Dark Samus. All I need now is a CSP/BP set and boom instant satisfaction lol.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on December 19, 2011, 05:09:49 PM
When will the Dark Samus update be released?


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on December 29, 2011, 09:13:28 AM
Finally the new updates!

Sorry keep you waiting ;)
I have update the DBB (Dark Boost Ball) GFX effect as I promise, the Astral Jump (Now D.S. can grab edge on the top!!!!) and reduces shield damage of forward smash (the Phazon beam) and the time lags of the Phazon Sphere (too many before... :srs:).

Enjoy and comments! ;D

 :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:



Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on December 29, 2011, 03:24:20 PM
Lets see...

The forward smash seems to take three hits now to break a shield... This is in a way still kinda powerful, although the end lag on the move itself makes it a bit risky to use. Also, if the foe does it right, I bet they can dodge roll behind her.

The new Boost Ball effect is nice. I just wish Boost Ball was usable in the air... Like I said, it would be a charge up only, no canceling it in the air.

Finally, I like the new up B programming better, it seems to help, although she still rockets passed the ledge. XD

Though I still say the AAA should be one quick jab, and if that jab hits, then the fireball comes out...

And I still don't like how unsafe down air is now, it should have as much end lag as say... Ganondorf's down air.



All and all though, not a bad update. :P


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on January 03, 2012, 01:52:13 AM
I love the new update. Makes Dark Samus much better. But, she stills needs a few things in my opinion...
.New final smash
.New Side-b, Arial-b, Arial side-b (not sure if there is one though)
.Fix up a few moves/animations and clean out uneaded GFX
.CSP'S, BP's, recolors, sound effects from Mp2 and 3 (these are optional but would make her a lot better and a more offical character)



Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on January 03, 2012, 08:52:05 AM
I love the new update. Makes Dark Samus much better. But, she stills needs a few things in my opinion...
.New final smash
.New Side-b, Arial-b, Arial side-b (not sure if there is one though)
.Fix up a few moves/animations and clean out uneaded GFX
.CSP'S, BP's, recolors, sound effects from Mp2 and 3 (these are optional but would make her a lot better and a more offical character)


you should know samus filesize is crap  so your lucky to have this moves at all atleast i am xD sure i agree he needed some css stuff but i bet crony is waiting someone to import MP" samus model to make this possible we already have MP! but someone needs to import the ball on the model i know pikazz can becuase he already did import an object with model importer .


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on January 21, 2012, 09:28:22 AM
Hello guys,

Today i need help for doing a new move for D.S.
I need tecnical help (not opinions...)

The idea is this:

Make Dark Samus
(http://farm8.staticflickr.com/7164/6736530625_cbd0c41e6a.jpg) (http://www.flickr.com/photos/66759718@N05/6736530625/)

shooting this
(http://farm8.staticflickr.com/7163/6736530917_e5bea1c227.jpg) (http://www.flickr.com/photos/66759718@N05/6736530917/)

The problem is the graphic effect. I have put the eff_file in the MotionEtc.pac , but i dont know where is the "External Gaphic ID number" in order to use on the PSA  :-\
Unfortunately I do not have much practice with these effects, but if someone could help me I would be very grateful...

Please help me!  ;)


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on January 21, 2012, 10:09:26 AM
is that ext gfx model in fitsamus.pac / fitsamusmotionetc.pac or some other place?


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on January 21, 2012, 11:30:59 AM
is that ext gfx model in fitsamus.pac / fitsamusmotionetc.pac or some other place?


yes, i just put these file in the fitsamusmotionetc.pac instead of the bomb model,

(http://farm8.staticflickr.com/7160/6737254605_4cfcb20b5c.jpg) (http://www.flickr.com/photos/66759718@N05/6737254605/)


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on January 21, 2012, 12:59:44 PM
the problem is in samus pac file i cant see where he generates the bombs thats a bunch of Ra-bits
 file 4(samus) and 02 SAMUS_ATK_BOMB did you tryed this?
but i dont think it will work you proabably need those Rabits active or something because its wierd the  the bombs arent in psa like most articles in generate article :S
17918 - Bomb Hitbox 1 [4 dmg]
179B0 - Bomb hitbox 2 [5 dmg] (Found first by Eldiran, then Kirk :P)
17A78 - Bomb Subaction (Shanus)
this is all i have found on it  shame you already used all the other models since the bombs are the problematic ones to find gfx for :S


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on January 21, 2012, 01:57:02 PM
the problem is in samus pac file i cant see where he generates the bombs thats a bunch of Ra-bits
 file 4(samus) and 02 SAMUS_ATK_BOMB did you tryed this?

 not work...

but i dont think it will work you proabably need those Rabits active or something because its wierd the  the bombs arent in psa like most articles in generate article :S
17918 - Bomb Hitbox 1 [4 dmg]
179B0 - Bomb hitbox 2 [5 dmg] (Found first by Eldiran, then Kirk :P)
17A78 - Bomb Subaction (Shanus)
this is all i have found on it  shame you already used all the other models since the bombs are the problematic ones to find gfx for :S

there are only the collision box, nothing for the GFX effects...
I do not know what else to try, any other idea?



Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on January 21, 2012, 03:11:59 PM
not work...

there are only the collision box, nothing for the GFX effects...
I do not know what else to try, any other idea?


i have one but it would require some specialized work since ppl can rig thing they could rigg that beam to samus canon and put it on the canon model then you would need to recize the beam to zero in all canon animations that it isnt needed and just make it appear only on that animation that is needed but like i said it would require a rigger to rigg the beat to the canon model with  the beams true bones so you could animate it thats my idea unless you can find someone who can call the bombs that samus trows but few ppl made psas for samus  because of the limit :S


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on January 21, 2012, 03:58:36 PM
I'm a little concerned with this idea... A full screen beam?

That seems a bit too good for a normal move...

And as I said, move wise, she's almost done, just needs an air version of her neutral B. And again, the AAA should only have two hits, one being a basic jab kind thing, maybe a palm thrust. And then ONLY if that part hit, she fires her canon like she does now.


But anyway, back to what you're doing now... I still feel this would be unbalanced. Although I GUESS if it had enough start up, and end lag I GUESS it would be alright... But still, seems overly flashy for a normal move.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: xZedkiel on January 22, 2012, 12:24:42 AM
I wish this was done with the Dark Samus import on Ganondorf, you'd have more space to work with ): But oh well, It's looking great. And besides, it was started way before the model importing saga. I'm really loving this project, but I don't want to get rid of Samus x.x


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on January 22, 2012, 01:02:35 AM
I wish this was done with the Dark Samus import on Ganondorf, you'd have more space to work with ):
Not a whole lot more... Ganondorf's animation limit stinks.

Plus I think it would be done for the most part now, if Crony does what I said, and some fixes with the balance. And the GFX, cleaning up the unneeded ones in attacks would help.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: xZedkiel on January 22, 2012, 01:12:55 AM
Not a whole lot more... Ganondorf's animation limit stinks.

Plus I think it would be done for the most part now, if Crony does what I said, and some fixes with the balance. And the GFX, cleaning up the unneeded ones in attacks would help.
But wouldn't there still have been more of a better PSA limit?


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on January 22, 2012, 02:08:46 AM
But wouldn't there still have been more of a better PSA limit?
Well, perhaps... But there would also not be real projectiles like she has now.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on January 22, 2012, 06:19:43 AM
Ok, I understand, but I want to know how to do, after we discuss: "No it's horrible or yes its perfect as a move!"
Now I'm interested in just know how to do. I could use the same logic to improve other things.

Therefore, if someone would tell me how or help me on doing... :)


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on January 22, 2012, 08:21:33 AM
Oh... If you're wanting help with coding, you should try asking KingJigglypuff for hints.

All I can do is give feedback.  :-[


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on January 23, 2012, 05:06:15 AM
Oh... If you're wanting help with coding, you should try asking KingJigglypuff for hints.

All I can do is give feedback.  :-[

Done, I asked to KingJigglypuff. I hope he answer to me... :-\

 :srs: nothing... none help...


Title: Re: DARK SAMUS real moveset attacks!
Post by: Crony on January 29, 2012, 05:46:15 PM
(http://farm8.staticflickr.com/7141/6785978523_cfc297763d.jpg) (http://www.flickr.com/photos/66759718@N05/6785978523/)

Coming soon...


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Gamma Ridley on January 29, 2012, 05:47:35 PM
That's awesome.

o_o


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on January 30, 2012, 12:30:37 AM
so you got the bombs gfx to appear? if so how? i want to know for future references xD


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on February 01, 2012, 08:36:29 PM
CAN'T WAIT!!! WHATEVER THAT NEW MOVE IS, LOOKS AMAZING!!!!!!


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on February 02, 2012, 02:44:04 AM
(http://farm8.staticflickr.com/7028/6805925885_4b4585d3b2.jpg) (http://www.flickr.com/photos/66759718@N05/6805925885/)

Coming soon...


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on February 02, 2012, 02:53:40 AM
ness graphic looks good on ds xD cant wait to see what will come out of it :P


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: _Data_Drain_ on February 02, 2012, 03:38:33 AM
([url]http://farm8.staticflickr.com/7028/6805925885_4b4585d3b2.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6805925885/[/url])

Coming soon...

Is that the ground up B? If so... Very nice replacement, that also shouldn't lag.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: StupidMetroid on February 02, 2012, 10:44:32 AM
That looks, epic! This is probably going to be the best update!

KJP Edit: Made this post not fall under the disruptive category.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Gamma Ridley on February 02, 2012, 10:46:35 AM
THAT LOOKS, EPIC!!!!!!!!!!!!!!!!!!!! THIS IS PROBABLY GOING TO BE THE BEST UPDATE!!!!!!!!!!


Please turn Caps Lock off. :srs:

([url]http://farm8.staticflickr.com/7028/6805925885_4b4585d3b2.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6805925885/[/url])


I only have one thing to say about this:

Yes.


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on February 17, 2012, 02:24:56 PM
(http://farm8.staticflickr.com/7184/6893245969_b0a20d717c.jpg) (http://www.flickr.com/photos/66759718@N05/6893245969/)

Coming very soon! and more...


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Carnage on February 17, 2012, 04:58:15 PM
cant wait :P


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Allbait on February 17, 2012, 07:19:38 PM
([url]http://farm8.staticflickr.com/7141/6785978523_cfc297763d.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/6785978523/[/url])



Are you planning to resize that? XD
Will the new DS use projectiles and such? if not I think it would be possible to port it :3


Title: Re: DARK SAMUS real moveset attacks! NEWS!
Post by: Crony on February 18, 2012, 03:55:00 AM
Are you planning to resize that? XD
Will the new DS use projectiles and such? if not I think it would be possible to port it :3

D.S. coninue use the Dark Ball Missiles, so i think the porting isn't possible, sorry... :'(

cant wait :P

I will update the next week, so wait just a little bit! ;)



Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on February 24, 2012, 02:09:55 PM
Hello guys!
Today I've upload Dark Samus! After many, many weeks of work and ballance testing... :srs: BUT, now all can enjoy this up date!

(http://farm8.staticflickr.com/7199/6893213629_4bd813be09.jpg) (http://www.flickr.com/photos/66759718@N05/6893213629/)
Ta-ta-ta-ta-ta-ta,taaaaaa!! (Samus power-up song... :kdance:)

This time there many new thing in the PSA:

First of all: the new Phazon Wave!

(http://farm8.staticflickr.com/7038/6893246841_bd1b6e3569.jpg) (http://www.flickr.com/photos/66759718@N05/6893246841/)
(http://farm7.staticflickr.com/6077/6079623367_95dc21450d.jpg) (http://www.flickr.com/photos/66759718@N05/6079623367/)

...instead of the plasma cannon, great range but less nockback power, can be use after the AA moves but not in a combo (only if the second strike don't hit the target). I love this move! :happy:


Second: New Advanced Effects for the Phazon Sphere and Comet!

(http://farm8.staticflickr.com/7050/6893213235_393b7b83f7.jpg) (http://www.flickr.com/photos/66759718@N05/6893213235/)
(http://farm8.staticflickr.com/7055/6893213445_949e922be4.jpg) (http://www.flickr.com/photos/66759718@N05/6893213445/)
(http://farm8.staticflickr.com/7043/6893212871_bd552f8bdd.jpg) (http://www.flickr.com/photos/66759718@N05/6893212871/)

I am really happy to be able to put these GFX on D.S.


Third: request of all those who have asked me (data_drain...),
now the Dark Boostball can be charged and performed in air!

(http://farm8.staticflickr.com/7155/6481499885_3bcee7fb18.jpg) (http://www.flickr.com/photos/66759718@N05/6481499885/)

Very usefull!


Fourth: the new UpSmash Phazon Lazer!

(http://farm8.staticflickr.com/7044/6893245477_c20da32a44.jpg) (http://www.flickr.com/photos/66759718@N05/6893245477/)


At last: The Down Thown, the Dark Rush!

(http://farm8.staticflickr.com/7184/6893246243_ea6c9b98a0.jpg) (http://www.flickr.com/photos/66759718@N05/6893246243/)
(http://farm8.staticflickr.com/7184/6893246525_6cd1996f88.jpg) (http://www.flickr.com/photos/66759718@N05/6893246525/)

                                                           IMPORTANT!

This time to use D.S. PSA you must use the zerosuit and Samus Fit file on in their property folder, and unfortunaly ZeroSuitSamus become completely useless! :-\
I'm sorry but its necessary. How need to use ZSS can use the file in the "Hold Version" folder but i probably dont update it anymore.



Enjoy everyone and comments! :kdance: :kdance: :kdance: :kdance: :kdance:



Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Gamma Ridley on February 24, 2012, 03:52:51 PM
I love you.

So very, very much.

Question: does the Samus pac have any coding in it to prevent her from transforming into ZSS? Or is the Final Smash changed? I know that one can use codes to disable transformation, but I'm gonna try her using Dolphin and I was just curious.

Perhaps you might want to look into porting her over someone else? That way, you can have as much filespace as you need and we can have epic Samus/Dark Samus battles.

Either way, I am amazed by this. Awesome work. :]


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on February 24, 2012, 04:05:45 PM
if the only thing ds is using is the missiles could you make ds over zss? since you could change the gun bullet model and hitbox to the missiles i think altough it will go straight


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on February 24, 2012, 04:14:05 PM
I love you.

So very, very much.

:angel:

Question: does the Samus pac have any coding in it to prevent her from transforming into ZSS? Or is the Final Smash changed? I know that one can use codes to disable transformation, but I'm gonna try her using Dolphin and I was just curious.

D.S. never change into ZSS. The final smash only shot the beam, no need to add any code.


Perhaps you might want to look into porting her over someone else? That way, you can have as much filespace as you need and we can have epic Samus/Dark Samus battles.

Either way, I am amazed by this. Awesome work. :]

maybe i can try, but i dont know how to porting PSA over other characters

Post Merge: February 24, 2012, 04:23:04 PM
if the only thing ds is using is the missiles could you make ds over zss? since you could change the gun bullet model and hitbox to the missiles i think altough it will go straight

Impossible over ZSS, becouse I've used all their file size for DS


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on February 24, 2012, 04:23:52 PM
:angel:

D.S. never change into ZSS. The final smash only shot the beam, no need to add any code.


maybe i can try, but i dont know how to porting PSA over other characters
cant port the psa you can port the model over zss then repace all animations and redo all the psa under zssi know it is a long work since copy paste would kill the filesize :S


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on February 24, 2012, 04:31:12 PM
cant port the psa you can port the model over zss then repace all animations and redo all the psa under zssi know it is a long work since copy paste would kill the filesize :S

  :>.>: mmm... I will do some experiments about this, thanks for the idea! :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Gamma Ridley on February 24, 2012, 04:33:00 PM
maybe i can try, but i dont know how to porting PSA over other characters

I could try and help, I have some experience with porting models and glitch-fixing.

Not a whole lot, but a decent amount.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on February 24, 2012, 04:49:10 PM
I could try and help, I have some experience with porting models and glitch-fixing.

Not a whole lot, but a decent amount.

Ok, I'll keep in mind :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: _Data_Drain_ on March 14, 2012, 01:31:46 AM
Time for some VERY LATE feedback, since I wrote this while KC was down... And since you didn't have a topic on LST, I had to wait... Okay, here we go.

AAA: I still kinda wish it wasn't a projectile... Or if it only shot the laser if the hits connect... Just a AA combo, rather then a AAA combo... This would have less animations too, saving file size. Also, the laser does INSANE shield damage, try shielding it with a second controller. You'll see what I mean. This also applies to side smash... But to a lesser extent, I'll get to that next.

Side smash: It seems to have too little end lag again... Either you should reduce the shield damage it does, or give it back the end lag it had in the last version.

Up smash: I... Honestly don't like this move too much... I prefer the old up smash. Since this one seems more like a B button move... It goes too high, and can kill very early with the sweet spot at the gun...

New GFX: I like them pretty well. Although... I feel it was not needed to sacrifice Zero Suit Samus... There are still models you could have replaced. Like the arm canon ones in the Samus motion file. And the Grappling Beam GFX. It just feels extreme to give up two characters for just one... And if this was partially because of the new GFX, I'd rather just not have them. The laser could go.

The air neutral B: Okay, I like this a lot. However there is a glitch with it... If you jump at a certain height. You can fire the dark missle without the start up animation... So you can pretty much fire two missles with it. Or cancel it into any move at all... It also should not have super armor on the charge up animation.




Well, that's all for now. But see if there's ANY way to have Zero Suit Samus too. This is a VERY nasty con to this PSA. Since you need to get rid of two characters, just to use one...


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on March 16, 2012, 02:42:56 PM
Thanks for the comment data_drain, but...
I've tested Dark Samus PSA for a month (VS my friends) and I can certain say it's perfectly ballanced!  :laugh:

Remember that the AAA and the up smash beam cannot kill, only do damage.
D.S. it's a great character with large attack area and shield damage pawer but have furry few "final killing" hits,
in add she has many lag time befure and after moves! And you know how many impurrtant they are
so... She is perfectly ballanced!  :kdance:

NB:
After the Neutral B   D.S. shoot a "rapid dark missile", it's not a glitch.
And the supurr armurr on the charge up animation are only the last half-second, not all the animation.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 08, 2012, 07:29:40 AM
Hello guys, long time no see!

Today I update Dark Samus (a small update), with some news:

First, the new effects for the Side Smash

(http://farm9.staticflickr.com/8009/7500830556_04cde2390c.jpg) (http://www.flickr.com/photos/66759718@N05/7500830556/)
(http://farm8.staticflickr.com/7129/7535970848_46a3cae108.jpg) (http://www.flickr.com/photos/66759718@N05/7535970848/)

Now u can see the Phazon ray shooting from the cannon! And this is always different every time u perform this move
(http://farm8.staticflickr.com/7106/7500830822_055950906e.jpg) (http://www.flickr.com/photos/66759718@N05/7500830822/)
(http://farm9.staticflickr.com/8424/7500830310_22f0de68cf.jpg) (http://www.flickr.com/photos/66759718@N05/7500830310/)

Just like the random Phazon spread beam Dark Samus shoot in MP2.

Than I have ballanced and upgrade some other moves, like the Up Smash (try it!)

For last, I'm stay working with a friend to a secret project... a little hint?

(http://farm9.staticflickr.com/8281/7526860510_3e3b63a27f.jpg) (http://www.flickr.com/photos/66759718@N05/7526860510/)

I hope everyone enjoy, and please comments!  :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on July 08, 2012, 02:43:23 PM
hope you can import the skeleton dark samus too xD


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Phazonin on July 08, 2012, 05:08:19 PM
Wow go Crony!!!

Lol. I like the new animation. There was nothing wrong with the old one, but this a nice update. After using Dark Samus for a while, the only problems I have with here are:

1.) I don't like her running animation... I feel like it should look more like Mewtwo's.
2.) I wish Side B was more different than Samus' rather than just a graphical update. Same for back air and forward air.
3.) She needs more killing moves.
4.) Neutral special doesn't feel 100% right. I like the concept but it feels "off". I think a charge option would make it better.

Other than that, I'm excited for your updates!!! Woooo!!! :happy:

EDIT: Ok, I just tried to boot up the updated PSA but my Wii keeps freezing. Do you need to install the FitSamus00.pac and pcs files? I don't think I did for the last version... I've been using Nuke's import of Dark Samus from Metroid Prime 3: Corruption with no problem.

EDIT 2: It keeps freezing even when I put the FitSamus00.pac and pcs files in.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 08, 2012, 08:15:08 PM
okok it's my fault! I don't have test the NTSC version and actually its broken, sorry...
I will repair tomorrow, for now use the Pal version.  :-\

EDIT:

Ok, done! Now NTSC work as well!
Enjoy!!
  :angel:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Phazonin on July 09, 2012, 08:15:50 AM
okok it's my fault! I don't have test the NTSC version and actually its broken, sorry...
I will repair tomorrow, for now use the Pal version.  :-\

EDIT:

Ok, done! Now NTSC work as well!
Enjoy!!
 :angel:

Can't wait to download tonight! Seriously, I'm really excited for that Metroid Prime 2: Echoes Dark Samus... Corruption's was cool but Echoes was perfect.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 09, 2012, 08:30:26 AM
Can't wait to download tonight! Seriously, I'm really excited for that Metroid Prime 2: Echoes Dark Samus... Corruption's was cool but Echoes was perfect.

I agree!  :af:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Ultraxwing on July 09, 2012, 08:31:48 AM
 I wish this was ported over another character, so i can have Samus Vs. Dark Samus.

either way it's great to see this =3


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 10, 2012, 03:36:56 PM
Oh Lord, I just had an idea I thought would look epic.
This is me thinking far ahead, but if by any chance you DO import MP2's Normal Dark Samus as well as MP2's Skeletal Dark Samus, I think it'd look awesome if you merged both models, so that normal form would appear regularly, but Skeleton form shows for Final Smash Eyes.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 11, 2012, 04:01:45 PM
Oh Lord, I just had an idea I thought would look epic.
This is me thinking far ahead, but if by any chance you DO import MP2's Normal Dark Samus as well as MP2's Skeletal Dark Samus, I think it'd look awesome if you merged both models, so that normal form would appear regularly, but Skeleton form shows for Final Smash Eyes.

Perfect, secret revealed...  :srs:
This was exactly what I had in mind.
But it will not be easy, but we will try!  ;D


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on July 12, 2012, 07:38:51 AM
Perfect, secret revealed...  :srs:
This was exactly what I had in mind.
But it will not be easy, but we will try!  ;D
dont know if samus pcs will handle two models plus textures you should first try rigging them separate and then try  the join imo


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 12, 2012, 11:38:26 AM
Perfect, secret revealed...  :srs:
This was exactly what I had in mind.
But it will not be easy, but we will try!  ;D
Well... Great minds think alike?
I don't know, sometimes I just do a good job at being annoyingly psychic.
But still, props to you for having the idea in the 1st place. And btw, this is without a doubt one of my favorite PSAs. I only wish it could function on Riivolution...

dont know if samus pcs will handle two models plus textures you should first try rigging them separate and then try  the join imo
Anyways, regarding that, I didn't really think about that. For some reason, and I'm sure you know this, Samus has a low-ass filesize, so I guess you'll have to be real crafty with merging the two models.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: xZedkiel on July 13, 2012, 12:24:57 AM
Well... Great minds think alike?
I don't know, sometimes I just do a good job at being annoyingly psychic.
But still, props to you for having the idea in the 1st place. And btw, this is without a doubt one of my favorite PSAs. I only wish it could function on Riivolution...
Anyways, regarding that, I didn't really think about that. For some reason, and I'm sure you know this, Samus has a low-ass filesize, so I guess you'll have to be real crafty with merging the two models.

Why doesn't it work on Riivo? Did you put her FitMotionEtc.pac file in the Common.pac?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 13, 2012, 12:53:38 AM
Why doesn't it work on Riivo? Did you put her FitMotionEtc.pac file in the Common.pac?

And suddenly, I'm reminded of how much of an idiot I can be at times.

Well, I guess that's because I've been using Project: M with Gecko for some time...


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: xZedkiel on July 13, 2012, 01:53:31 AM
And suddenly, I'm reminded of how much of an idiot I can be at times.

Well, I guess that's because I've been using Project: M with Gecko for some time...
Lol it's okay, just pop the motion into the common.pac and it should work like a charm.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 13, 2012, 11:26:08 AM
Lol it's okay, just pop the motion into the common.pac and it should work like a charm.
Alright, now I'm frustrating myself again.

Where do I put the files exactly?

I've tried replacing them in the Common[_en].pac only, putting them in their respective fighter folders only, and doing both at the same time, but it either results in the motion not functioning, or the game freezing at the CSS or when a stage is chosen.

-
Also, I've been screwing around with the .xml a bit, but its still not working. At all.
Any ideas on that?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 15, 2012, 08:57:02 AM
Alright, now I'm frustrating myself again.

Where do I put the files exactly?

I've tried replacing them in the Common[_en].pac only, putting them in their respective fighter folders only, and doing both at the same time, but it either results in the motion not functioning, or the game freezing at the CSS or when a stage is chosen.

-
Also, I've been screwing around with the .xml a bit, but its still not working. At all.
Any ideas on that?

I don't know how progect M or riivolution work. Sorry...  :-\


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: DDTarZan on July 15, 2012, 09:57:43 PM
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus? :)


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 15, 2012, 11:22:40 PM
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus? :)
Yeah, make an overpowered version alongside the standard, you could use 'Hypermode' in it's name or something.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 21, 2012, 02:42:38 PM
Hello ! First , good job for making this , i very like it ! :D

But i have some bug : -For the cannon , when i charge it until the end , Dark Samus transform into a ball moving on a energy ball and he move very fast ! (and do a problem with the aesthetic..)

-The rayon of the canonn when i shot in air are going through Samus.

-The attack that require miss two time a shot bug completly , after that Samus is unmovable and do a form of edit , like a T ? And the rayon bug too.

And many problem like this. I specify that I play in a PAL SSBB so..That's maybe the problem ?

If you can fix that , this would be great :)

(Sorry for my english , that's not my first language ^^)


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 21, 2012, 03:31:30 PM
From what I can understand, it seems like he's experiencing the same problems I have.
So I'm going to guess that he's using Riivolution, and he's having problems with filesizes & placement.

Try using Gecko, make sure the files are in X:\private\wii\app\RSBE\pf\fighter\Samus, and it should work fine.

Sadly, I'm still unable to get the latest versions(even the 'Hold version') to work in Riivolution.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 22, 2012, 10:48:49 AM
I use Riivolution , that's right :) Gecko don't work with me , so..


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 23, 2012, 06:30:25 AM
But i have some bug : -For the cannon , when i charge it until the end , Dark Samus transform into a ball moving on a energy ball and he move very fast !
ehm... yea... it's her new move, the Dark Boost Ball (DBB), read the description on the first page of this post.


However, have you use the zerosuitsamus pac file too?

NB: I always play the PAL version because I have PAL SSBB (I'm Italian ;D), and I use the USB loader for launching the game and work well!


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 23, 2012, 10:44:25 AM
Yeah I know , but the animations is buggy. Yep , I use both Samus and Zero Samus like said in the txt. :)

Oh and I saw a cheat on a forum that allow Samus to don't transform after Final Smash , so if you don't change Zero Suit Samus , maybe this cheat is the solution to not replace Z.S. Samus ?

Ok , I will try with Usb Loader :p


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 24, 2012, 05:54:24 AM
Oh and I saw a cheat on a forum that allow Samus to don't transform after Final Smash , so if you don't change Zero Suit Samus , maybe this cheat is the solution to not replace Z.S. Samus ?

But this Dark Samus PSA don't trasform after the Final Smash. Dont need another code. Have you try it??
And the Zerosuit file need for other reasons (the new GFX effects).

Ok , I will try with Usb Loader :p

Ok, sure it will work!  :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 24, 2012, 07:53:57 AM
Yes , I tried it and all of his attack :) I always try before asking :p But my Wii don't load Usb Loader :/  

So , I will wait 'till a working version for riivolution is released :)


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 28, 2012, 10:43:49 AM
I wonder if other people have the same problem...   :-\


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 28, 2012, 10:55:58 AM
Seems like it's only me and Araknir that are having problems so far.
It's working fine for me in Gecko, but its really unstable in Riivolution still.
Then again, thats how most Samus hacks are for Riivolution in general.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 28, 2012, 11:31:35 AM
Seems like it's only me and Araknir that are having problems so far.
It's working fine for me in Gecko, but its really unstable in Riivolution still.
Then again, thats how most Samus hacks are for Riivolution in general.

What is the problem of Riivolution sistem? If I know, maybe I can try to find a solution


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 28, 2012, 12:02:47 PM
Well, whenever I try running them through Riivo via common_en.pac, it either ends up crashing at the CSS, or when I load a stage. On the chance that it doesn't crash, it'll load the outfits(Samus00), and the movest(FitSamus), but not the motions(SamusEntry and FitSamusMotionEct).

Even when I try inserting them normally (not in the common_en.pac), it still doesn't work.
And that makes me sad...


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 28, 2012, 01:25:59 PM
Samus entry is when the battle begin , right ? Because for me , ssbb never crashed with Dark Samus and the entry is different. (still , when the battle begin , this lag a little) Only his attacks are buggy , it seems like a part of the moveset and animations aren't loaded.

Like the attack that need two misses with the buttons A for do the giant canon , after that Samus is in a "T" position , and with that , I can't move her normally ,(only if someone attack her)

Oh and I never touched to common_en.pac too.

So , is this the same problem as you ?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 28, 2012, 03:39:14 PM
May try to delect the "FitSamusEntry.pac" file from the Samus folder.
Any changes?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 28, 2012, 07:06:19 PM
I'll try it later tonight when I get the chance.

Post Merge: July 29, 2012, 08:55:44 PM
(http://www.chooseomatic.com/wp-content/uploads/2012/01/farnsworth.jpg)
Good news everyone!

So, it turns out that there was absolutely nothing wrong with the DS PSA at all, the reason I was having problems was because I'm just a reckless idiot!

So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.

(http://i1163.photobucket.com/albums/q549/Rufure/dsguide1.png)
First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.

(http://i1163.photobucket.com/albums/q549/Rufure/dsguide2a.png)
Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.

(http://i1163.photobucket.com/albums/q549/Rufure/dsguide3.png)
Finally, just make sure you have all the PSA files in their right folders.

And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 30, 2012, 06:36:31 AM
I'll try it later tonight when I get the chance.

Post Merge: July 29, 2012, 08:55:44 PM
([url]http://www.chooseomatic.com/wp-content/uploads/2012/01/farnsworth.jpg[/url])
Good news everyone!

So, it turns out that there was absolutely nothing wrong with the DS PSA at all, the reason I was having problems was because I'm just a reckless idiot!

So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide1.png[/url])
First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide2a.png[/url])
Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide3.png[/url])
Finally, just make sure you have all the PSA files in their right folders.

And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


Thanks! ;) I've added your post to the main description page.  :angel:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 30, 2012, 03:56:21 PM
Hum ,can someone do a version already prepared for riivolution like grand master said ?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 30, 2012, 04:39:02 PM
Hum ,can someone do a version already prepared for riivolution like grand master said ?
If Crony is okay with it, I could PM you the files I'm using myself. One question though: What version of Riivolution are you using, is it Beyond's or is it normal?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on July 30, 2012, 05:43:50 PM
Oh thanks :) Normal , I think. ^^


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on July 31, 2012, 03:24:58 AM
No problem for me  :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on July 31, 2012, 08:00:40 AM
Alright, I'll PM you guys the .rar in a bit.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Araknir on August 02, 2012, 06:05:00 AM
I have one question , why the Dark Boost Ball haven't any "smoke" ? I only have the ball with the dark thing. Not the other animations.

And for phazon massive canon , Dark Samus only have the animations of the radius. And this animations isn't recorded to Dark Samus , that doesn't leave from the cannon but crossing her with his positions "T"

For the astral jump , Dark Samus transform into a ball like Samus. Not like the picture so..

For the Phazon Shield , the animations is here , but Dark Samus transform into a ball again. It seems like the animations of Samus is still here..

The Phazon Sphere appears like one second , not more. And Dark Samus doesn't do ani thing for this attack , just a dark hole.

For the particles , again , Dark Samus do only the particles , not the animations. For the phazon spread beam , it's again this problem.

Oh and I forgot , the kinectic release , when "she" load this attack , it's like Samus. So not the special animations of Dark Samus.

So , what is this problem ? Sorry , but I very want to play with this hack. ^^

Only the phazon comet is totally working ! :)


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on August 02, 2012, 09:08:53 AM


I have one question , why the Dark Boost Ball haven't any "smoke" ? I only have the ball with the dark thing. Not the other animations. And for phazon massive canon , Dark Samus only have the animations of the radius. And this animations isn't recorded to Dark Samus , that doesn't leave from the cannon but crossing her with his positions "T" For the astral jump , Dark Samus transform into a ball like Samus. Not like the picture so.. For the Phazon Shield , the animations is here , but Dark Samus transform into a ball again. It seems like the animations of Samus is still here.. The Phazon Sphere appears like one second , not more. And Dark Samus doesn't do ani thing for this attack , just a dark hole. For the particles , again , Dark Samus do only the particles , not the animations. For the phazon spread beam , it's again this problem. Oh and I forgot , the kinectic release , when "she" load this attack , it's like Samus. So not the special animations of Dark Samus. So , what is this problem ? Sorry , but I very want to play with this hack. ^^ Only the phazon comet is totally working ! :)

probably your fitmotion isnt working the fitmotion on rivo users must be on comon something i use gecko so i just need to put the fitmotion on the samus folder xD


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 15, 2012, 11:18:40 AM
Guys I really need your helps!

Can someone tell me how to fix this problem?
(http://farm9.staticflickr.com/8298/7786981774_692247d06b.jpg) (http://www.flickr.com/photos/66759718@N05/7786981774/)
(http://farm8.staticflickr.com/7122/7786982002_fc636dcc91.jpg) (http://www.flickr.com/photos/66759718@N05/7786982002/)

In the brawl box I see the model right, but in game the texture dont work...  :'(


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Chaos_Knight on August 15, 2012, 11:25:08 AM
What's the texture format?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on August 15, 2012, 11:42:52 AM
material problem see your texture formats also if that doesnt work any model importer can help you fixing those materials


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 15, 2012, 12:11:28 PM
What's the texture format?

PNG

material problem see your texture formats also if that doesnt work any model importer can help you fixing those materials

Like who?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on August 15, 2012, 02:47:27 PM

PNG

Like who?
go to the model import thread anyone would help you imo ppl can fix that in a few minuts like dsx8,nano among many other good importers


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 18, 2012, 09:01:44 AM
 :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy:
(http://farm9.staticflickr.com/8299/7808206024_9d749aab3c.jpg) (http://www.flickr.com/photos/66759718@N05/7808206024/)
(http://farm9.staticflickr.com/8433/7808166224_c70926d443.jpg) (http://www.flickr.com/photos/66759718@N05/7808166224/)
(http://farm8.staticflickr.com/7133/7808166492_fdd91efdfd.jpg) (http://www.flickr.com/photos/66759718@N05/7808166492/)
Finish! Here the link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All)

Special Thanks to BlueLink and Albafika,
I've never been able to do this without your helps!

Enjoy!  :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Raikrom on August 18, 2012, 12:09:03 PM
OKAY.
Too freakin epic, but one thing: Can I make recolors of this glorious import?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on August 18, 2012, 01:11:08 PM
instant download xD now you need to make the skeleton version  with transparency which i will require advanced material knowledje like mewtwo 2000 made the ghost roy


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: DDTarZan on August 18, 2012, 08:39:55 PM
The new model is a total get. Oh, you betcha.

But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 19, 2012, 11:23:21 AM
The new model is a total get. Oh, you betcha.

But Crony, I've asked this before but, are you considering or would you consider making an OP version of your moveset? Like with more speed, knockback, etc.?

Sure, I will do! But not now...


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Phazonin on August 19, 2012, 01:37:01 PM
Is it just me or does the model not look so good in game? It's really dark and the textures are pretty blurry :-(


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Gamma Ridley on August 19, 2012, 08:01:06 PM
Just out of curiosity, which model did you use? If you used the Brawl trophy model, it should be possible to steal the materials from it to make it look just like the trophy.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 20, 2012, 05:44:07 AM
Just out of curiosity, which model did you use? If you used the Brawl trophy model, it should be possible to steal the materials from it to make it look just like the trophy.

No, i've used the MP2 ingame model, not the trophy.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Azure_Shadow on August 20, 2012, 03:50:02 PM
First, I think the model looks pretty good. It's better than a lot of imports on the Vault, for certain.
Also, I think it's cool that you took the time to make this one balanced. Anyone can make an overpowered moveset, and 99% of all Dark Samus movesets ARE overpowered. As a result, they don't get used very often.
I've only done a couple battles with this one, so I can't tell exactly how balanced it is yet. But first impressions are that it's a keeper. I especially like how you added new GFX models by using ZSS's .pac file; that was clever.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 20, 2012, 06:21:22 PM
First, I think the model looks pretty good. It's better than a lot of imports on the Vault, for certain.
Also, I think it's cool that you took the time to make this one balanced. Anyone can make an overpowered moveset, and 99% of all Dark Samus movesets ARE overpowered. As a result, they don't get used very often.
I've only done a couple battles with this one, so I can't tell exactly how balanced it is yet. But first impressions are that it's a keeper. I especially like how you added new GFX models by using ZSS's .pac file; that was clever.

Thanks!  ;)
I have spent the major of the time to make it balanced. It's important for me.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Carnage on August 20, 2012, 06:40:33 PM
Thanks!  ;)
I have spent the major of the time to make it balanced. It's important for me.
yeah and since there is a pal version he is forever on my SD card since i disliked samus moveset alittle i only liked the N-B


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Azure_Shadow on August 20, 2012, 11:25:21 PM
If it continues to feel balanced after much playtesting, it'll probably be on my SD card for a long time too. I never used ZSS much, to tell you the truth.  :P


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 21, 2012, 05:24:20 AM
Metal form coming soon

Post Merge: August 21, 2012, 06:01:36 PM
UPDATE! Now with the metal version, and the model smooth!

(http://farm9.staticflickr.com/8308/7834612784_fc54fcd534.jpg) (http://www.flickr.com/photos/66759718@N05/7834612784/)

Enjoy!  :happy:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on August 24, 2012, 08:35:07 AM
UPDATE! Run animation and Phazon Massive Cannon can be stoppable this time,
(you dont need to perform the entire animation) and other little stuff...

Enjoy!


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on December 27, 2012, 03:14:21 PM
2° Update for the import model!
No more distorted cannon during the Final Smash!!!!

Here the link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All)


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on January 25, 2013, 03:14:06 PM
Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable!
Here the link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All)

Can someone please do a video demonstrative that show all DS moves? I need it for youtube.  :kdance:

And one more thing:

(http://farm9.staticflickr.com/8358/8415392990_d5414e7d45.jpg) (http://www.flickr.com/photos/66759718@N05/8415392990/)

                        Coming Soon...


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: zutox on January 28, 2013, 08:34:02 PM
Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable!
Here the link:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All[/url])

Can someone please do a video demonstrative that show all DS moves? I need it for youtube.  :kdance:

And one more thing:

([url]http://farm9.staticflickr.com/8358/8415392990_d5414e7d45.jpg[/url]) ([url]http://www.flickr.com/photos/66759718@N05/8415392990/[/url])

                        Coming Soon...


That model!
By the way, just wondering.
Couldn't you alter the Final Smash by using a FitSamusFinal.pac?
That way you could maybe get the original summon back. That was really truly epic.


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: user1561 on January 28, 2013, 09:35:23 PM
Can't wait for Dark Samus! :happy:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on January 29, 2013, 06:23:26 AM
That model!
By the way, just wondering.
Couldn't you alter the Final Smash by using a FitSamusFinal.pac?
That way you could maybe get the original summon back. That was really truly epic.

Sorry, file size limit reached, I can't!   :'(

By the way, can someone help me for the video demo I  need it?  :kdance:


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: zutox on January 29, 2013, 09:01:15 PM
It sucks that you only updated the version that is less user friendly.
I know I would never remove one character for the benefit of another, I mean, there are already so many good PSA's on the vault, I'd rather have as many slots as possible, so I will continue to enjoy your "hold" version :)
Really looking forward to that absolutely awesome model!


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: BuffaloNinja20 on February 27, 2013, 09:34:13 PM
If you're wondering if anybody else using riivolution is having the same problems as Araknir and Rufure with getting Dark Samus's motions to work than yes. Me and a few other friends use BeyondYou's Riivolution XML and everytime we use the triple AAA combo DS T-poses along with all his other moves bug out and don't look like the animations match up.   I inserted the FitMotion files in their respective fighter folders along with the common.pac file and it didn't help. There's no freezing but no change in the motion problem. What exactly did Rufure do to his Common5.pac (NOT common.pac) to get his to work???


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on March 02, 2013, 07:00:21 PM
If you're wondering if anybody else using riivolution is having the same problems as Araknir and Rufure with getting Dark Samus's motions to work than yes. Me and a few other friends use BeyondYou's Riivolution XML and everytime we use the triple AAA combo DS T-poses along with all his other moves bug out and don't look like the animations match up.   I inserted the FitMotion files in their respective fighter folders along with the common.pac file and it didn't help. There's no freezing but no change in the motion problem. What exactly did Rufure do to his Common5.pac (NOT common.pac) to get his to work???


Sorry, I don't known anything about Riivolution (I use the USB Loader, that read the files from my SD card)
The only advice I can give to you is this:

FOR RIIVOLUTION USER

[...]
So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide1.png[/url])
First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide2a.png[/url])
Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.

([url]http://i1163.photobucket.com/albums/q549/Rufure/dsguide3.png[/url])
Finally, just make sure you have all the PSA files in their right folders.

And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


I hope this works.  :-[


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: zutox on March 02, 2013, 07:35:42 PM
So Crony: How is that model coming along?


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: Crony on March 07, 2013, 10:11:04 AM
So Crony: How is that model coming along?

Well... I've got some problems...  :-[


Title: Re: DARK SAMUS real moveset attacks! ADV.
Post by: daggertail19 on March 26, 2013, 12:04:35 PM
I am not finding a common_en.pac in the dark samus pack, I do not understand, someone please help me?


Title: Crony's Dark Samus Update!
Post by: Crony on June 25, 2014, 09:03:23 AM
Hello guys! I'm not dead!  :laugh:

I write here for informing you about a little update for the Dark Samus PSA!

Is just a "little" update, but I'm very happy to do this.  ;D
First the update are about some animations, GFX and others things but not the moves or the balance of the PSA, also because all testing in this years have confirmed his total balance. Soo...
The Moves are the same!

After this I show you more about the news:

First, and the more important thing, now the Dark Homing Missiles are animated!

(https://farm4.staticflickr.com/3868/14318432318_c4c316b710.jpg) (https://www.flickr.com/photos/66759718@N05/14318432318/)

In the picture you don't see but the electrical waves now moving around the sphere!

Then I have fixed the right taunt animations

(https://farm6.staticflickr.com/5504/14503691924_610f657df3.jpg) (https://www.flickr.com/photos/66759718@N05/14503691924/)

and the dodge animations

(https://farm4.staticflickr.com/3907/14481933516_f4f40cfc89.jpg) (https://www.flickr.com/photos/66759718@N05/14481933516/)

Also I have reduced the phazon particles just to be more "light" (same for the Dark Boost Ball)

Then I have add some GFX like a little smoke in the ground during the waiting animation

(https://farm4.staticflickr.com/3874/14501642081_fab9a4d727.jpg) (https://www.flickr.com/photos/66759718@N05/14501642081/)

And others...

(https://farm3.staticflickr.com/2935/14318384350_debaf7f4e7.jpg) (https://www.flickr.com/photos/66759718@N05/14318384350/)
(https://farm4.staticflickr.com/3910/14481933126_8cf9acbea4.jpg) (https://www.flickr.com/photos/66759718@N05/14481933126/)

Last but not the least, now you can see the dark flames come from the turbojets behind Dark Samus!  :af:

(https://farm6.staticflickr.com/5499/14318583767_90652a793f.jpg) (https://www.flickr.com/photos/66759718@N05/14318583767/)
(https://farm6.staticflickr.com/5118/14318383550_d3098591af.jpg) (https://www.flickr.com/photos/66759718@N05/14318383550/)

Same for the jumps, walking, running and dash attack!

(https://farm3.staticflickr.com/2936/14505037765_ae6a8f4467.jpg) (https://www.flickr.com/photos/66759718@N05/14505037765/)

Very creepy... it looks like another face behind...

I'm focus on the Dark Samus import model from MP2 I made, so there are working well.
Who don't have downloaded yet there's the links:

Dark Samus MP2 Skin:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All)

The Update Dark Samus PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All)

Enjoy!


Title: Re: Crony's Dark Samus Update!
Post by: ChickenPuppy on June 25, 2014, 09:38:44 AM
ooooooo i remember you!!!! i still use that psa! i cant wait to see all that cool stuff in game!!! following this thread!


Title: Re: Crony's Dark Samus Update!
Post by: jrush64 on June 25, 2014, 10:03:35 AM
I love this PSA very much. Love fighting against her. Looks like a great update.


Title: Re: Crony's Dark Samus Update!
Post by: KingJigglypuff on June 25, 2014, 10:09:54 AM
Since your old thread has been unlocked, I'll be merging this thread with your old one.


Title: Re: Crony's Dark Samus Update!
Post by: Crony on June 25, 2014, 12:54:01 PM
thanks KingOfChaos! ;)

Post Merge: June 25, 2014, 01:38:17 PM
Can Someone please do a great showcase video of Dark Samus for youtube!
Guys I really needit!
I can pay with phazon...  ;)


Title: Re: Crony's Dark Samus Update!
Post by: C2P0 on July 16, 2014, 04:30:15 PM
How import to the Marth please ? but add for BrawlEX :)


Title: Re: Crony's Dark Samus Update!
Post by: Crony on April 14, 2015, 05:03:52 PM
Hello guys, it's been so long since I write but I'm still here.
I am writing to tell you first of all that, unfortunately, due to lack of time and especially no helping, I can not finish some of the projects of Dark Samus. and I'm sorry for that.
Anyway I wanted to say to all of you who have followed me and all the fans of Dark Samus that there is a big hope.
We vote together Dark Samus as a new character in SSB4! Come on guys, it's our last chance!
Here the link to vote:

https://cp.nintendo.co.jp/en-uk/

Thanks!


Title: Re: Crony's Dark Samus Update!
Post by: LC-DDM on April 14, 2015, 05:13:02 PM
Is this revival relevant to Dark Samus, or are you just [censored]posting for character votes no one's taking seriously?


Title: Re: Crony's Dark Samus Update!
Post by: Crony on August 08, 2018, 09:05:45 PM
Today is the day that finally my deeper dream as became true:
Dark Samus now is an official SSBU playable character!
And for this I official stop working on this version I've made.
Thanks to all the people that helped me out, and the people that have appreciate my work and who love Dark Samus as me. Thank you!


Title: Re: Crony's Dark Samus Update!
Post by: Batman on August 18, 2018, 12:00:50 AM
Really sad to see you go...  :-[ Wishing all the best.
Will you be at least releasing your progress?


Title: Re: Crony's Dark Samus Update!
Post by: Nikster31 on January 31, 2019, 09:53:54 PM
I mean she's in Ultimate as a complete clone of Samus where as your PSA has a unique moveset.

To be honest I can see more how it affects MKHT as Ultimate's K. Rool has a whole new moveset, but regardless I respect your decision.

Thanks for giving us this nice mod.