Title: Texture Formats Information Post by: mnsg on October 10, 2009, 07:11:59 PM Below is a full list of all the texture formats that are available when you look at the various textures that are in Brawl. Data is based on info that I've found from ASH, BrawlBox, and the SZS Modifier.
------------------------- Normal Textures ------------------------- tex#00_00 Texture Format: I4 Color Format: Grayscale Full Transparency: No Semi-Transparency: No Texture Quality: Low Memory Usage: 4 bits per pixel ------------------------- tex#00_01 Texture Format: I8 Color Format: Grayscale Full Transparency: No Semi-Transparency: No Texture Quality: High Memory Usage: 8 bits per pixel ------------------------- tex#00_02 Texture Format: IA4 Color Format: Grayscale Full Transparency: Yes Semi-Transparency: Yes Texture Quality: Low Memory Usage: 8 bits per pixel ------------------------- tex#00_03 Texture Format: IA8 Color Format: Grayscale Full Transparency: Yes Semi-Transparency: Yes Texture Quality: High Memory Usage: 16 bits per pixel ------------------------- tex#00_04 Texture Format: RGB565 Color Format: RGB Full Transparency: No Semi-Transparency: No Texture Quality: Some color (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Memory Usage: 16 bits per pixel ------------------------- tex#00_05 Texture Format: RGB5A3 Color Format: RGB Full Transparency: Yes Semi-Transparency: Yes Texture Quality: Some color (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Memory Usage: 16 bits per pixel ------------------------- tex#00_06 Texture Format: RGBA8 Color Format: RGB Full Transparency: Yes Semi-Transparency: Yes Texture Quality: High Memory Usage: 32 bits per pixel ------------------------- tex#00_14 Texture Format: CMPR Color Format: RGB Full Transparency: Yes Semi-Transparency: No Texture Quality: Variable Memory Usage: 4 bits per pixel ------------------------- Indexed Textures ------------------------- tex#00_08+0 Texture Format: CI4 Palette Format: IA8 Full Transparency: Yes Semi-Transparency: Yes Max. Colors: 16 Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- tex#00_08+1 Texture Format: CI4 Palette Format: RGB565 Full Transparency: No Semi-Transparency: No Max. Colors: 16 Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- tex#00_08+2 Texture Format: CI4 Palette Format: RGB5A3 Full Transparency: Yes Semi-Transparency: Yes Max. Colors: 16 Memory Usage: 4 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- tex#00_09+0 Texture Format: CI8 Palette Format: IA8 Full Transparency: Yes Semi-Transparency: Yes Max. Colors: 256 Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- tex#00_09+1 Texture Format: CI8 Palette Format: RGB565 Full Transparency: No Semi-Transparency: No Max. Colors: 256 Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- tex#00_09+2 Texture Format: CI8 Palette Format: RGB5A3 Full Transparency: Yes Semi-Transparency: Yes Max. Colors: 256 Memory Usage: 8 bits per pixel + 64 bytes for palette + 32 bytes per 16 colors added to the palette ------------------------- File Size Scale ------------------------- Note: Scale ranges from most memory used, to least memory used. 1: RGBA8 2-4: IA8, RGB565, RGB5A3 5: CI8 6-7: I8, IA4 8: CI4 9-10: I4, CMPR ------------------------- Title: Re: Texture Formats Information Post by: MonkUnit on March 21, 2010, 12:31:15 PM Thanks for the guide! Very helpful!
Title: Re: Texture Formats Information Post by: Velen on April 04, 2010, 03:13:57 PM Okay then, how do I tell it is indexed, because all the textures I have exported have never shown that they are indexed.
Also, why are their black and white "1"s in the background of Mario's Body textures? Title: Re: Texture Formats Information Post by: Segtendo on April 04, 2010, 04:42:48 PM Also, why are their black and white "1"s in the background of Mario's Body textures? I've noticed that. That is the weirdest thing I have seen in a character texture.Title: Re: Texture Formats Information Post by: Velen on May 09, 2010, 12:44:19 PM Okay. If CMPRs have only one transparent color, wouldn't changing everything to that color make it transparent or no?
Title: Re: Texture Formats Information Post by: mnsg on May 09, 2010, 02:48:25 PM Okay. If CMPRs have only one transparent color, wouldn't changing everything to that color make it transparent or no? Only for certain characters. Mario and Meta Knight will not work, but Zelda and Ganondorf will work. Title: Re: Texture Formats Information Post by: MyKewl on June 10, 2010, 10:10:45 PM im confused? but its ok :D
|