Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: ShadowSnake on October 27, 2011, 04:50:46 PM



Title: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: ShadowSnake on October 27, 2011, 04:50:46 PM
(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Thread/ShadowSnakeBlack_zps230aa38d.png)

Team:

http://infinitesmashteam.com/ (http://infinitesmashteam.com/)

(http://i56.tinypic.com/290sg74.png)

Superman             - 08/22/13
Marcus Fenix         - 05/11/13
Sergeant Johnson - 05/04/13
Reptile                   - 03/27/13
John Marston         - 01/31/13
Boshi                     - 01/26/13
Altaïr Ibn-La'Ahad   - 01/18/13
Sephiroth v2           - 11/07/12
Piccolo                   - 09/21/12
Arbiter                   - 09/12/12
Sephiroth               - 09/01/12
Altair                     - 08/11/12
Candy Vegito v2     - 07/27/12
Darth Vader           - 07/07/12
Leon Powalski v2    - 07/05/12
Chuck Greene        - 06/29/12
Waluigi                  - 06/25/12
Indiana Jones         - 05/28/12
Boo                       - 05/25/12
Android 18             - 05/24/12
Bombette               - 05/07/12
Bulborb                  - 04/10/12
Luma v2                 - 04/10/12
Frank West            - 04/07/12
Gravity Hammer v2- 04/03/12
Lloyd Irving v3       - 04/02/12
Slippy Toad            - 04/02/12
Lloyd Irving v2       - 03/22/12
Vegito v2               - 03/18/12
343 Guilty Spark    - 02/08/12
Gogeta SSJ4          - 02/04/12
Luma                     - 12/22/11
Plasma Grenade    - 12/22/11
Leon Powalski       - 12/17/11
Candy Vegito         - 12/17/11
Vegito                    - 11/29/11
Gravity Hammer     - 11/10/11
Lloyd Irving            - 11/08/11
(http://i55.tinypic.com/2lu5u3a.png)

(More of an idea list, there is no way i will get even half of these done)  :srs:

(Many of these have been imported, but need a revamp or remake. Or its over someone else than who i would of put it over. Also it could be in progress but not done yet. When someone releases a good one of these over the prefered character i wanted, then i remove them from this. simple as that.)

Key:

* = done (revamp is possible)
* = working on (completion time varies)
* = plan to make (Everything under "imports" i have the model rip for)

Imports:

•   343 Guilty Spark
•   Altair
•   Amaterasu
•   Android 17
•   Android 18
•   Arbiter
•   Boo
•   Booker DeWitt
•   Bulborb
•   Chuck Greene
•   Cynder
•   Darth Vader
•   Delta
•   Desmond Miles
•   Ezio Auditore Da Firenze
•   Frank West
•   Future Trunks
•   Gogeta SSJ4
•   Jack Ryan
•   Jak
•   John Marston
•   Kratos
•   Leon Powalski
•   Lloyd Irving
•   Luma
•   Marcus Fenix
•   Master Chief
•   Piccolo
•   Prince Of Persia
•   Ratchet
•   Reptile
•   Sergeant Johnson
•   Sephiroth
•   Slippy Toad
•   Sly Cooper
•   Spyro
•   Tricky
•   Tyranitar
•   Vegito
•   Vincent Valentine
•   Waluigi
•   Zack Fair


Custom Models:
•   Aeon Calcos/Lizard Man
•   Bombette
•   Boomer Kuwanger
•   Boshi
•   Candy Vegito
•   Crystal King
•   Duster
•   Flint
•   Indiana Jones
•   Kumatora
•   Nathan Drake
•   Sigma
•   Sting Chameleon
•   Super Saiyan Twinkie



(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Thread/Teasers_zps3711c31e.png)

http://infinitesmashteam.wordpress.com/previews/

(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Thread/Downloads_zps64a78071.png)

[URL=http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28906](http://i45.tinypic.com/dczts0.png) (http://infinitesmashteam.wordpress.com/previews/) (http://i48.tinypic.com/23lkr34.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28799) (http://i49.tinypic.com/1445wnc.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546) (http://i49.tinypic.com/14joxz6.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28176) (http://i50.tinypic.com/n3q9m0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27458) (http://i47.tinypic.com/2rfskrd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27453) (http://i49.tinypic.com/2rhwmlx.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27329) (http://i50.tinypic.com/jtmiqr.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2) (http://i50.tinypic.com/do2oud.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26648) (http://i49.tinypic.com/241quzk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26604) (http://i45.tinypic.com/mrwy6d.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26589) (http://i49.tinypic.com/34q7lu0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26251) (http://i45.tinypic.com/14vpy6u.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25814) (http://i47.tinypic.com/qougrq.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24321) (http://i47.tinypic.com/2qb65vt.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25770) (http://i48.tinypic.com/6qk491.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25673) (http://i48.tinypic.com/2ylpqoh.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491) (http://i50.tinypic.com/2l3xh2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24227) (http://i45.tinypic.com/1y5pbo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25420) (http://i49.tinypic.com/5dqihy.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25065) (http://i50.tinypic.com/2m7zvc1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24992)


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: ShadowSnake on October 27, 2011, 05:07:01 PM
*reserved if needed*


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: Titanoverlord on October 27, 2011, 05:15:40 PM
YOU TOO!?
GOD this import thing is THAT important?


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: ramonM64 on October 27, 2011, 05:17:11 PM
YOU TOO!?
GOD this import thing is THAT important?

the feeling of using a EXACT model from another game is crazy. the dude who made the importer spent i think a year or 2, dont remember. either way its something hard to ignore.



niice.   looks good so far. only thing that looks off to me are the boots. they look like they shrink as it gets to the foot area.. or is it the baggy pants area above it.. i dunno what it is but it looks slightly "off". who are you importing him over?

side-note: i havent seen anybody try to import symphonia GCN models, is it impossible or preference in this case?


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: ShadowSnake on October 27, 2011, 05:23:59 PM
YOU TOO!? GOD this import thing is THAT important?

oh yes its a revolution in brawl modding.

the feeling of using a EXACT model from another game is crazy. the dude who made the importer spent i think a year or 2, dont remember. either way its something hard to ignore. niice.   looks good so far. only thing that looks off to me are the boots. they look like they shrink as it gets to the foot area.. or is it the baggy pants area above it.. i dunno what it is but it looks slightly "off". who are you importing him over? side-note: i havent seen anybody try to import symphonia GCN models, is it impossible or preference in this case?

The Lloyd i have here is the GCN lloyd, i could probably import Kratos Aurion as well.

i could fix the boots, through small model edits.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: sp147 on October 27, 2011, 05:26:47 PM
 :happy: AwsumNess

I'm assuming he's ported over Pit right? either way, can't wait to see an update


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: ramonM64 on October 27, 2011, 05:42:45 PM
it is from GCN? hmm.. maybe it doesnt look like it cuz its too tall and not cel shaded i guess. i wont lie though.. looks gooOOooood. make the boots at LEAST close to the width of the thighs, his boots were pretty big.

are you gonna make yer own PSA for this? if you do you should really make it a "cancel" moveset. like.. ground UP/B is tempest and if you press SOME button while in mid-air you could make it cancel into rising falcon, would only do the downward part of rising falcon if you did. ive already imagined in my head playin as this guy.

duuUUuude.. kratos aurion would be dope..
arggh.. this model is gonna be awesome..


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving preview
Post by: Ninka_kiwi on October 27, 2011, 07:49:00 PM
I was just thinking someone should import lloyd!

Also SS you should use the textures from the Lloyd import on wolf since those are brawlified unlike TOS's textures.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: ShadowSnake on October 27, 2011, 10:09:48 PM
:happy: AwsumNess I'm assuming he's ported over Pit right? either way, can't wait to see an update


he will be, still need to rig him ro pits bones. :P

it is from GCN? hmm.. maybe it doesnt look like it cuz its too tall and not cel shaded i guess. i wont lie though.. looks gooOOooood. make the boots at LEAST close to the width of the thighs, his boots were pretty big. are you gonna make yer own PSA for this? if you do you should really make it a "cancel" moveset. like.. ground UP/B is tempest and if you press SOME button while in mid-air you could make it cancel into rising falcon, would only do the downward part of rising falcon if you did. ive already imagined in my head playin as this guy. duuUUuude.. kratos aurion would be dope.. arggh.. this model is gonna be awesome..


Yeah i cant wait to import Kratos, its gonna be epic.   :vyse:

I was just thinking someone should import lloyd!

Also SS you should use the textures from the Lloyd import on wolf since those are brawlified unlike TOS's textures.


good idea man, i will probably leave original textures in download though.  :>.>:

also more progress, BJ and Justin told me how to fix the face problem.  :af2:

(http://i39.tinypic.com/254wmbl.png)

I will hopefully be able to finish lloyd this weekend if no really bad unexpected problems occur.  r)


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: Velen on October 27, 2011, 10:23:46 PM
No. I think that's ToS 2 Lloyd.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: ramonM64 on October 27, 2011, 11:14:44 PM
actually yeaaa man.. after looking it over with it being more cleaned up, im pretty sure thats the Lloyd model from Symphonia 2. to be honest.. i liked Emil better than Lloyd in the new Symphonia. they shoulda just kept him out of Symphonia 2, he was just a tag along. him being that after playing the first one for probably..  400+ hours it was dissapointing. i got too used to the "kiddy-er" model and voice actor in Symphonia 1.  Symphonia 2 was clearly rushed. anyway.. i have more to say but i should probaly not trail too much off..

I will hopefully be able to finish lloyd this weekend if no really bad unexpected problems occur.   r)
niice. cross yer fingers yer comp doesnt explode or anythin when exporting and stuff.

again, i vote you to fix those boots. they look too skinny.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: nanobuds on October 27, 2011, 11:26:33 PM
good luck on loyd!


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: ItalianStallion on October 28, 2011, 01:11:32 AM
ShadowSnake you're [censored]ing epic bro!

Now I guess you must do Android 18 and Piccolo.

So much for our collabs. You don't need me anymore.

:c


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: SiLeNtDo0m on October 28, 2011, 02:08:56 AM
Lloyd looks epic bro!  Although it seems normals are causing some odd shading on the face.   At the moment it kinda looks like his face was plastered onto the front of his head because of the shading if you get what I mean XD


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving NEW preview
Post by: FF7Frieza on October 28, 2011, 02:05:37 PM
You know who you should do? "Wow... Unreal, My gosh, this is amazing, I FEEL INCREDIBLE, YES YES YES YES, I CAN WIN, I FEEL GREAT, I CAN DO THIS! UGH!" I think you might know who i mean...


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: ShadowSnake on October 28, 2011, 08:09:12 PM
No. I think that's ToS 2 Lloyd.

i forgot which game it was from, i got it from the models resource.

actually yeaaa man.. after looking it over with it being more cleaned up, im pretty sure thats the Lloyd model from Symphonia 2. to be honest.. i liked Emil better than Lloyd in the new Symphonia. they shoulda just kept him out of Symphonia 2, he was just a tag along. him being that after playing the first one for probably..  400+ hours it was dissapointing. i got too used to the "kiddy-er" model and voice actor in Symphonia 1.  Symphonia 2 was clearly rushed. anyway.. i have more to say but i should probaly not trail too much off.. niice. cross yer fingers yer comp doesnt explode or anythin when exporting and stuff. again, i vote you to fix those boots. they look too skinny.

Its an import, they cant be too skinny because this was ripped from TOS.

good luck on loyd!

thanks man!

ShadowSnake you're [censored] epic bro! Now I guess you must do Android 18 and Piccolo. So much for our collabs. You don't need me anymore. :c

I dont have Piccolo's model rip so i could probably finish her with ya. :P

And i wouldnt say the end, you could sexify/HDify the texture, rather than a cel-shaded texture.

Lloyd looks epic bro!  Although it seems normals are causing some odd shading on the face.   At the moment it kinda looks like his face was plastered onto the front of his head because of the shading if you get what I mean XD

Thanks Doom, I could fix the normals with Brawlbox new tricks probably.

You know who you should do? "Wow... Unreal, My gosh, this is amazing, I FEEL INCREDIBLE, YES YES YES YES, I CAN WIN, I FEEL GREAT, I CAN DO THIS! UGH!" I think you might know who i mean...

Lol

@ Everyone

Ive began to rig Llloyd, he is kinda hard to rig to Pit, but i think i can do it. So far his legs and chest are rigged and good, i test each bone before i go on to the next.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: xZedkiel on October 28, 2011, 08:36:01 PM
You know who you should do? "Wow... Unreal, My gosh, this is amazing, I FEEL INCREDIBLE, YES YES YES YES, I CAN WIN, I FEEL GREAT, I CAN DO THIS! UGH!" I think you might know who i mean...

http://www.youtube.com/watch?v=DLINdHoqC1Q

Piccolo would be awesome, but over who would be the question.. Lloyd looks awesome, but I plan on keeping Tekkaman Blade. x.x gah!


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: ShadowSnake on October 28, 2011, 08:38:01 PM
#Invalid YouTube Link# Piccolo would be awesome, but over who would be the question.. Lloyd looks awesome, but I plan on keeping Tekkaman Blade. x.x gah!


:o

they are one slot imports...


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: ItalianStallion on October 28, 2011, 09:00:26 PM
Piccolo should still be over Ganondorf.

I don't know, ShadowSnake. You still wanna finish him? What do you wanna do?


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: xZedkiel on October 28, 2011, 09:06:21 PM
:o

they are one slot imports...
I know they are one slot, but once the PSA comes out, I don't think Lloyd would have jets on his back or a spear XD


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: Royal_Blade on October 28, 2011, 09:11:50 PM
I am surprised that I haven't seen this yet!!! And yeah... That's the ToS2 Model. (Model's Resource doesn't have GCN ones)

I love you SS for doing this!!! yes... my plan is slowly falling together...

Would you also mind importing Zelos? Probably on Link cause he has a sword and shield.

I know they are one slot, but once the PSA comes out, I don't think Lloyd would have jets on his back or a spear XD
Nor would Tekkaman be firing Shockwaves and using twin swords.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: ramonM64 on October 28, 2011, 11:48:16 PM
duuude.. you really gotta find the GCN model. i like the "chibi" style from it ALOT better. it would be perfect over toon link.   x__x

side-note:this guy here probaly has the models, even if the 1st post is kinda old.
http://tales.namco.com/forums/viewtopic.php?t=79707

anyway glad to know yer makin progress. also, i know thats how the boots looked on symphonia 2. the thing is i always thought the symphonia 2 model was "off" from the symphonia 1 model proportions. his boots became more like high-heels in symphonia 2..


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: Royal_Blade on October 29, 2011, 06:31:36 AM
duuude.. you really gotta find the GCN model. i like the "chibi" style from it ALOT better. it would be perfect over toon link.   x__x

side-note:this guy here probaly has the models, even if the 1st post is kinda old.
[url]http://tales.namco.com/forums/viewtopic.php?t=79707[/url]

anyway glad to know yer makin progress. also, i know thats how the boots looked on symphonia 2. the thing is i always thought the symphonia 2 model was "off" from the symphonia 1 model proportions. his boots became more like high-heels in symphonia 2..

Over Pit would be more preferred. And a GCN model would be too. XD

And I have an account on those forums, if you want, I can personally ask if that person has anything that is of the sort.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving currently being rigged
Post by: ShadowSnake on October 29, 2011, 10:50:20 AM
Somewhat sexified the thread.

Added something unexpected on my to do list. (dbz fans will like this)

Candy Vegito!

(http://images.wikia.com/dragonball/images/2/2c/Jawbreaker3.jpg)

funny how even as a jawbreaker he creamed Super Buu.


Title: Re: ShadowSnake's Brawl Imports: OP sexified, Lloyd at 45%
Post by: Alex Climax on October 29, 2011, 11:09:00 AM
I'm totally, gonna get that Lloyd when you release him. :af2:
Great work so far!


Title: Re: ShadowSnake's Brawl Imports: OP sexified, Lloyd at 45%
Post by: DoctorFlux(Mariodk) on October 29, 2011, 11:30:04 AM
Somewhat sexified the thread. Added something unexpected on my to do list. (dbz fans will like this) Candy Vegito! ([url]http://images.wikia.com/dragonball/images/2/2c/Jawbreaker3.jpg[/url]) funny how even as a jawbreaker he creamed Super Buu.
give Kirby on-hit-cancel system and a other B attacks so we got candy vegito moveset too :D


Title: Re: ShadowSnake's Brawl Imports: OP sexified, Lloyd at 45%
Post by: Titanoverlord on October 29, 2011, 11:47:38 AM
why is chaos on the op list
I sent you a V2 upgraded version of the vertex with transparency and his famous
brain in 3d glory.
and i already told you the slight problems about translucent models.
an import probably wont fix it as it is the way brawl renders things.


Title: Re: ShadowSnake's Brawl Imports: OP sexified, Lloyd at 45%
Post by: ramonM64 on October 29, 2011, 07:49:39 PM
Over Pit would be more preferred. And a GCN model would be too. XD

And I have an account on those forums, if you want, I can personally ask if that person has anything that is of the sort.

i was thinking of toon link cuz GCN Lloyd is alot smaller size like toon link. unless you can shrink Pit a lil. im guessing its perfered cuz Pit gots that double edge sword/bow.

YEAAA.. try asking him man.
if i knew where to find the models on the GCN ISO then id do it myself (i do see the textures as .bin though) but i never model ripped before. if he doesnt got em, someone could get that Dolphin emulator (my comp is too WEAK to run Dolphin), the Symphonia GCN ISO and then use that 3D ripper program while playin. where it takes a "screenshot" of the polygons being rending by a specified program.

wh00t 45%    yer almost half way.


Title: Re: ShadowSnake's Brawl Imports: OP sexified, Lloyd at 45%
Post by: Ninka_kiwi on November 03, 2011, 04:21:43 PM
How goes it SS?
Has rigging been proving difficult for you as difficult as it was for me?
Anywho can't wait to see more progress on Llyod.
We should totally release your Lloyd and my Emil at the same time >.>


Title: Re: ShadowSnake's Brawl Imports: Lloyd restarted, OP slightly edited
Post by: ShadowSnake on November 03, 2011, 08:38:55 PM
How goes it SS?
Has rigging been proving difficult for you as difficult as it was for me?
Anywho can't wait to see more progress on Llyod.
We should totally release your Lloyd and my Emil at the same time >.>

I had to restart due to problems with the rig. but i restarted and i fixed a problem that i couldnt seem to fix. i wont work till sunday so i have plenty of time to finish him and maybe make a custom model...

playable super saiyan twinkie anyone? :srs:

also who wants an imported piccolo? :srs:

how about Spencer from MvC3? :srs:

im serious :srs: what do you guys want.


Title: Re: ShadowSnake's Brawl Imports: Lloyd restarted, OP slightly edited
Post by: xZedkiel on November 03, 2011, 08:57:11 PM
Dude, in all seriousness, that Twinkie... I'll take it.


Title: Re: ShadowSnake's Brawl Imports: Lloyd restarted, OP slightly edited
Post by: Zikkh on November 04, 2011, 12:47:07 PM
I want Spencer from MvC3 :af:


Title: Re: ShadowSnake's Brawl Imports: Lloyd restarted, OP slightly edited
Post by: Christian_CAO on November 04, 2011, 03:31:01 PM
Good luck with Lloyd  ;)

Ooh, I want a Pickle'o  :P


Title: Re: ShadowSnake's Brawl Imports: Lloyd at 90%, gonna import something else soon
Post by: ShadowSnake on November 05, 2011, 10:20:13 PM
Lloyd is almost done >_>

need some ideas of thing i should import soon.


Title: Re: ShadowSnake's Brawl Imports: Lloyd at 90%, gonna import something else soon
Post by: DSX8 on November 05, 2011, 10:26:09 PM
I want Spencer from MvC3 :af:

lol im working on him next AFTER spiderman :P


Title: Re: ShadowSnake's Brawl Imports: Lloyd at 90%, gonna import something else soon
Post by: ItalianStallion on November 05, 2011, 10:35:43 PM
Ohhhhh ShadowSnakeeeeeeee

Does Lloyd need his texture HD-fied?

However you spell that [censored]..

Well, let me know.


Title: Re: ShadowSnake's Brawl Imports: Lloyd release soon
Post by: ShadowSnake on November 06, 2011, 01:38:13 PM
Lloyd is done after i add a metal texture, he works very well. The shader fits TOS perfectly.


Title: Re: ShadowSnake's Brawl Imports: Lloyd release soon
Post by: nanobuds on November 06, 2011, 08:58:57 PM
hey... i see you have a charmander model ripped in the OP. unless you want to make him, do you mind sending me the model?

thanks! :p


Title: Re: ShadowSnake's Brawl Imports: Lloyd in-game preview
Post by: ShadowSnake on November 06, 2011, 09:41:03 PM
hey... i see you have a charmander model ripped in the OP. unless you want to make him, do you mind sending me the model?

thanks! :p


i could send you the model but i couldnt get the eye textures to display properly so idk if you even want him considering hed have a major glitch. :( i can still send him to you if you want to try to fix the eye texture.

@ Everyone

Lloyd is pretty much done, gonna add a metal texture and wait for Stallion to HD-ify him.

(http://i41.tinypic.com/dq5736.jpg)

3 textures will be included:

- original
- Stallion's HD texture
- brawl styled texture from the Lloyd over wolf import

Next will be somethin easy that i could finish in a day.


Title: Re: ShadowSnake's Brawl Imports: Lloyd in-game preview
Post by: Royal_Blade on November 07, 2011, 06:07:55 AM
LOVE IT!!!

I can't wait for it!!


Title: Re: ShadowSnake's Brawl Imports: Lloyd in-game preview
Post by: Zikkh on November 07, 2011, 07:39:24 AM
lol im working on him next AFTER spiderman :P

Great :) Who will he be over ?

Can't wait for Lloyd xD


Title: Re: ShadowSnake's Brawl Imports: Lloyd in-game preview
Post by: Royal_Blade on November 07, 2011, 12:17:30 PM
I just noticed that that pose looks similar to Fierce Demon Fang/ Demonic Circle. Just some tweaks and it'd be good to go!


Title: Re: ShadowSnake's Brawl Imports: Lloyd and Halo 2 Gravity Hammer previews
Post by: ShadowSnake on November 07, 2011, 08:40:22 PM
Expect Lloyd to hit the vault in a day or two.

Anyways new import, the Gravity Hammer from Halo 2 over the home run bat.

(http://i43.tinypic.com/a16720.jpg)

just need to add a shader and fix the lag glitch over huge stages.


Title: Re: ShadowSnake's Brawl Imports: Lloyd and Halo 2 Gravity Hammer previews
Post by: DSX8 on November 07, 2011, 08:46:59 PM
Great :) Who will he be over ?

Can't wait for Lloyd xD
heheh he's gonna be over snake.. or ganon


Title: Re: ShadowSnake's Brawl Imports: Lloyd and Halo 2 Gravity Hammer previews
Post by: Gamma Ridley on November 07, 2011, 08:47:40 PM
Wouldn't the Gravity Hammer have made a good import over... the Hammer? XD

Oh well.


Title: Re: ShadowSnake's Brawl Imports: Lloyd and Halo 2 Gravity Hammer previews
Post by: ShadowSnake on November 07, 2011, 08:49:24 PM
heheh he's gonna be over snake.. or ganon

im making my spencer over link for the planned psa and the grappling hook.

Wouldn't the Gravity Hammer have made a good import over... the Hammer? XD

Oh well.

youd think. xD but since the hammer kills in one hit and its used slowly i put it over the homerun bat. could be released tonight since adding a shader will probably fix the lagging. it did for lloyd anyways.


Title: Re: ShadowSnake's Brawl Imports: Lloyd release tomorrow, maybe Gravity Hammer too.
Post by: ShadowSnake on November 07, 2011, 10:33:21 PM
Sorry for double post but i have great news regarding my imports.

- Lloyd has a metal texture now
- Gravity Hammer no longer lags at all.

Stallion told me he will be done with HD LLoyd by tomorrow, so expect releases of both of these imports.


Title: Re: ShadowSnake's Brawl Imports: Lloyd release tomorrow, maybe Gravity Hammer too.
Post by: ItalianStallion on November 07, 2011, 10:49:22 PM
Holy [censored] that Gravity Hammer over Homerun Bat is amazing beyond words.

Holy [censored]ing [censored] man.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: ShadowSnake on November 08, 2011, 01:20:27 PM
Holy [censored] that Gravity Hammer over Homerun Bat is amazing beyond words.

Holy [censored] [censored] man.


yeah i friggin love the Gravity Hammer, i might release it today actually.

@ Everyone

Lloyd is RELEASED

he goes great with Ninka's Emil

(http://i39.tinypic.com/wqvnl1.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615)

He has a metal texture and  a shader that didnt look bad on any of the 10 levels i tried him on.

Enjoy.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Royal_Blade on November 08, 2011, 01:39:38 PM
First!

And it looks awesome!!

But what's with the swords? (just curious)

Also, can I do recolors?


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: ShadowSnake on November 08, 2011, 06:39:05 PM
First! And it looks awesome!! But what's with the swords? (just curious) Also, can I do recolors?

yes you can. also whats with the swords? those are his swords from ToS 1. i couldnt get his sword models so i had to turn his sheaths into those swords. Looks fine.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Gamma Ridley on November 08, 2011, 06:41:48 PM
Dosh garnit, peeps need to stop making awesome ports over Pit. It gets harder and harder to not remove the WAAAA every day. D:

Lloyd looks great, SS. =D


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Royal_Blade on November 08, 2011, 07:15:35 PM
The swords just... Don't look like swords...

They look like chunks of carved plastic...

Maybe a simple re-texture can fix it.

And yay, recolors!

Also, do you want me to make recolors for all versions? (HD, normal, and wolf import)?


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: sp147 on November 08, 2011, 08:40:42 PM
Pretty sweet job there Shad! ;D


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: ShadowSnake on November 08, 2011, 09:12:13 PM
The swords just... Don't look like swords... They look like chunks of carved plastic... Maybe a simple re-texture can fix it. And yay, recolors! Also, do you want me to make recolors for all versions? (HD, normal, and wolf import)?

I dont care, texture whatever versions you want. but i do ask you collab me, ninka, and stallion since we worked very hard on bringing lloyd to brawl. feel free to fix the sword texture while your at it, i can kinda see what your saying. i cant edit the mesh to shape them out since hes already rigged so just try to use good shading on the texture.  :>.>:

Dosh garnit, peeps need to stop making awesome ports over Pit. It gets harder and harder to not remove the WAAAA every day. D:

Lloyd looks great, SS. =D

Thnx and Waluigi will be imported one slot some day jus sayin.  r)

Pretty sweet job there Shad! ;D

thanks pal.   :af:


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: nanobuds on November 08, 2011, 09:18:44 PM
nice job on Lloyd!


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: GBC on November 08, 2011, 10:48:52 PM
...cool lloyd...havent played with him yet though...but whos next??...piccolo?? I have the model if you need it


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: dRage on November 09, 2011, 01:34:08 AM
I could have easily gotten you the actual sword models from ToS2, I just wasn't aware that you needed 'em.

If you still want them, let me know and I'll rip them once I get home.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: ramonM64 on November 09, 2011, 02:12:53 AM
the Lloyd came out lookin pretty good.

i also agree on the weird lookin swords. he looks like hes fighting off evil with 2 giant Popsicle sticks.. he automatically loses on a sunny day. i still cant warm up to how thin the boots looked from Symphonia 2.. also wish it was the Symphonia 1 model but oh well. i enjoyed Symphonia too much not to try this thing out.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Royal_Blade on November 09, 2011, 09:29:58 AM
I fixed the sword texture. (Pretty much. I could make it a bit more accurate but I don't feel like it.)

Also, I can't adjust Lloyd's swords... They're just attached to his hands. Was that supposed to happen or was it something you forgot?

And his blades are rotated off in his T-stance. (The edge of his swords should be faced outward. Currently they're faced downwards).

Just thought you should know.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Elfo4454 on November 09, 2011, 10:12:39 AM
LLoyd looks kinda well. Definitely, I have to prove it.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: ShadowSnake on November 09, 2011, 11:28:51 AM
I could have easily gotten you the actual sword models from ToS2, I just wasn't aware that you needed 'em. If you still want them, let me know and I'll rip them once I get home.

yeah send them to me, i will add them when i make lloyd v2, dont count on lloyd v2 for awhile though, pit sucks to rig.

I fixed the sword texture. (Pretty much. I could make it a bit more accurate but I don't feel like it.) Also, I can't adjust Lloyd's swords... They're just attached to his hands. Was that supposed to happen or was it something you forgot? And his blades are rotated off in his T-stance. (The edge of his swords should be faced outward. Currently they're faced downwards). Just thought you should know.

i cant fix it, i would have too remake him entirely.


Title: Re: ShadowSnake's Brawl Imports: Lloyd Irving RELEASED
Post by: Royal_Blade on November 09, 2011, 11:40:06 AM
Well... That sucks to PSA... (I was really hoping It'd work...)

Also, why is the base model scaled to 0.3 something and not 1?


Title: Re: ShadowSnake's Brawl Imports: Gravity Hammer RELEASED
Post by: ShadowSnake on November 10, 2011, 02:56:08 PM
Gravity Hammer is RELEASED.

New project teaser might be posted today as well.


Title: Re: ShadowSnake's Brawl Imports: Gravity Hammer RELEASED
Post by: nanobuds on November 11, 2011, 09:07:14 AM
cant wait for the teaser ;D


Title: Re: ShadowSnake's Brawl Imports: Android 18 preview
Post by: ShadowSnake on November 11, 2011, 03:24:16 PM
Android 18 over Zelda preview, i figured out how to fix BT3 models. =D

more to come soon.

(http://i40.tinypic.com/a1sj1v.png)

Yes. ItalianStallion will be making an HD texture her.  :P


Title: Re: ShadowSnake's Brawl Imports: Android 18 preview, Stallion will HDify the texture
Post by: DoctorFlux(Mariodk) on November 11, 2011, 03:25:44 PM
awesome :D


Title: Re: ShadowSnake's Brawl Imports: Android 18 preview
Post by: ItalianStallion on November 11, 2011, 03:29:28 PM
Android 18 over Zelda preview, i figured out how to fix BT3 models. =D

([url]http://i40.tinypic.com/a1sj1v.png[/url])


Holy [censored] you just made my day, week, month, and all that by doing this now. I [censored]ing love you brother!

Yes. ItalianStallion will be making an HD texture her.  :P


No [censored]. =D

I'll drop all my projects in a second for this sexy [censored].


Title: Re: ShadowSnake's Brawl Imports: new Android 18 preview, at 50%
Post by: ShadowSnake on November 11, 2011, 11:01:35 PM
awesome :D


and of course mariodk is the 1st to comment on a dbz import :P

Holy [censored] you just made my day, week, month, and all that by doing this now. I [censored] love you brother! No [censored]. =D I'll drop all my projects in a second for this sexy [censored].


I knew youd love it :P im going to probably send her to you tomorrow so you can start hd-ifying her.

More progress:
 
still need to rig the waist and arms. she was much easier than Lloyd suprisingly. what you see here only took 2 hours.

(http://i41.tinypic.com/27y49yc.png)


Title: Re: ShadowSnake's Brawl Imports: new Android 18 preview, at 50%
Post by: lithium on November 13, 2011, 12:52:50 AM
great work as always ss any chance you would do charmande next? i cant get 3ds max on my laptop DX i have a flamedramon model i want to import of captin falcon


Title: Re: ShadowSnake's Brawl Imports: new Android 18 preview, at 50%
Post by: ShadowSnake on November 17, 2011, 10:46:03 PM
great work as always ss any chance you would do charmande next? i cant get 3ds max on my laptop DX i have a flamedramon model i want to import of captin falcon

i tried to import charmander but i couldnt get the eye textures to display in max correctly, i will figure it out someday though. I had to download the latest service pack on my pc to get it working for me.

@ everyone

18 is almost done, the arms are the last of it but they are giving me major bull[censored]. :( if anyone wants to rig them for me will be collabed.


Title: Re: ShadowSnake's Brawl Imports: new Android 18 almost done, Vegito is next.
Post by: ShadowSnake on November 21, 2011, 11:58:30 AM
I fixed 18's arms! just need to rig the hands and shoulders correctly then send it to stallion to texture, and i will add a metal texture.

Vegito is next.


Title: Re: ShadowSnake's Brawl Imports: Android 18 almost done, Vegito is next.
Post by: DoctorFlux(Mariodk) on November 21, 2011, 11:59:56 AM
AWESOME VEGITO :D
Gotenks´s awesome dad
please over CF
so i can port the model to be used for Goku PSA over pit too  :af2:(with SSJ mode)
just send me the model of vegito then you is done (normal and SSJ) so i can get vegito to work with SSJ mode for goku over pit


Title: Re: ShadowSnake's Brawl Imports: Android 18 almost done, Vegito is next.
Post by: ShadowSnake on November 21, 2011, 12:02:23 PM
AWESOME VEGITO :D Gotenks´s awesome dad please over CF so i can port the model to be used for Goku over pit too  :af2:

yep he will be over Captain Falcon, i will probably use and edit beyond's goku's textures to make him brawl styled.


Title: Re: ShadowSnake's Brawl Imports: Android 18 almost done, Vegito is next.
Post by: Puccio on November 21, 2011, 12:05:20 PM
Android 18 looks so [censored]ing sweet.
So. [censored]ing. Sweet. I love you. I love you, really.
No [censored]ing homo, I love 18 more.
I'm hyped as [censored]. For Vegito too.
Thank you. Thank you.


Title: Re: ShadowSnake's Brawl Imports: Android 18 almost done, Vegito is next.
Post by: Kingskull95 on November 21, 2011, 08:52:04 PM
It be cool if someone makes android 17 over sheik so android 18 can switch out just saying  :af2:


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: ShadowSnake on November 27, 2011, 09:34:53 PM
It be cool if someone makes android 17 over sheik so android 18 can switch out just saying  :af2:


Nice idea, i plan to import Android 17 in the near future. :P

@ Everyone

Android 18 is almost done, Stallion is nearly done with the texture. still need to fix the shader and add a metal texture. She will probably hit the vault this week.

And so will he...  :>.>:

One of my personas, Vegito!

(http://i39.tinypic.com/11qpyeh.png)

Rigging him is almost done, i need to fix the waist and shoulders a little bit and i need to rig the fingers.

i will modify beyond's goku's textures to give him a sexy brawl styled look.


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Soneek on November 27, 2011, 09:46:08 PM
Looks like the only thing that needs cleaning is the waist area. I can't wait for the release!

Edit: Missed that you already stated that. I just saw the pic and decided to post lol.


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: DoctorFlux(Mariodk) on November 27, 2011, 11:58:02 PM
Vegito will be over Pit too as a alt. colour for goku over pit :D
(make him SSJ too) just use SSJ1,3 texture from Gotenks´s hair (remember to credit KTH if you do that)


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Kingskull95 on November 28, 2011, 01:41:52 PM
Dam vegito looks awesome


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Zikkh on November 28, 2011, 01:54:46 PM
Can you include Vegito's Anime style texture in the download too ?
I prefer it  :P


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: ShadowSnake on November 28, 2011, 11:18:19 PM
Looks like the only thing that needs cleaning is the waist area. I can't wait for the release! Edit: Missed that you already stated that. I just saw the pic and decided to post lol.

i just fixed the waist a few hours ago, vegito is coming to brawl. :af:

Vegito will be over Pit too as a alt. colour for goku over pit :D (make him SSJ too) just use SSJ1,3 texture from Gotenks´s hair (remember to credit KTH if you do that)

im considering that. "Call me Super Vegito."

Dam vegito looks awesome

Thanx. :P

Can you include Vegito's Anime style texture in the download too ? I prefer it  :P

Sure, no problem.

@ Everyone

Vegito is nearly done, just need to rig the fingers, make brawl style texture (which im half way done with), fix shader, and add metal texture. He will probably be out this week.

Android 18 is almost done as well, expect a release of her this week as well.

Ive tested both Vegito and Android 18 in-game and its epic! :oshi:


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Zikkh on November 29, 2011, 06:12:42 AM
Great news :D
I want android 18 xD


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Elfo4454 on November 29, 2011, 11:38:25 AM
You are incredible!!! I Like all yours hacks, i can´t wait for play them. Thanks for all your work.
Are you going to make Kratos Aurion?? It would be fantastic.


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: Teinchi23 on November 29, 2011, 02:52:12 PM
Absolutely loving Vegito!!!!! :af2:


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: lithium on November 29, 2011, 06:27:45 PM
vegito XD  captin falcon dosent suck anymore


Title: Re: ShadowSnake's Brawl Imports: 18 almost done, Vegito preview
Post by: ShadowSnake on November 29, 2011, 09:47:39 PM
Vegito is RELEASED.

(http://i43.tinypic.com/6fd36x.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23979)

for more pics go here: http://infinitesmashteam.blogspot.com/

I put my heart and soul into Vegito, hope everyone likes it.

Android 18 will be out in a day or 2, im going to add a poll on what to do after her.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: nanobuds on November 30, 2011, 06:07:30 AM
i voted for ezio :p

but im still gonna port him over ike someday...


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Puccio on November 30, 2011, 06:53:32 AM
Is Ezio Auditore Da Firenze, not De Firenze. ;)

I voted him and btw Vegito looks sexy. I'll try him in a few days.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: BlueBrain on November 30, 2011, 07:06:31 AM
bad girl!!!! i want bad girl!!!
make sure to put her bat over peach's weapons... xDD


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Velen on November 30, 2011, 09:01:29 AM
Personally I think the texture could use more highlights. It really lacking in them, I think.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Gamma Ridley on November 30, 2011, 11:41:12 AM
Leon over Falco? :O

Yes.

Need moar Star Fox.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: ItalianStallion on November 30, 2011, 12:23:47 PM
Kairi over Peach is a lot more fitting than Zelda I guess since she at least uses weapons..

Dabura? :c

I'm also in between Ezio and Leon.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: GBC on November 30, 2011, 01:13:50 PM
lol shadowsnake just remember you owe me one


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Velen on November 30, 2011, 01:26:16 PM
. . .

Mega Man Zero

. . .

*leaves*


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Kingskull95 on November 30, 2011, 01:37:24 PM
lol i requested Ezio already hope you do him  :af2:

and vegito looks awesome bros thanks :af2:


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Ninka_kiwi on November 30, 2011, 03:37:39 PM
Good luck on making Ezio fit the file size...
considering he has over 15 textures and has a hellve a lot of polys, he will be quite difficult to import.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done.
Post by: ShadowSnake on November 30, 2011, 04:01:58 PM
Good luck on making Ezio fit the file size... considering he has over 15 textures and has a hellve a lot of polys, he will be quite difficult to import.

someone told me how to lower the the amount of vertices, and i could shrink the texture sizes.

lol i requested Ezio already hope you do him  :af2: and vegito looks awesome bros thanks :af2:

Your welcome. :P

. . . Mega Man Zero . . . *leaves*

I dont have his model :oshi:

lol shadowsnake just remember you owe me one

as a reward i will fix Sephiroth 100% for you. the metal texture, the lighting and the transparency. (I finally know how to fix it all)

Kairi over Peach is a lot more fitting than Zelda I guess since she at least uses weapons.. Dabura? :c I'm also in between Ezio and Leon.

I might rig Keyblades for Kairi to use for the helluvit. If i did import Dabura, i hope you know who would texture it.  r)

Leon over Falco? :O

Yes.

Need moar Star Fox.

Heck yeah! i have Peppy, Krystal Slippy, Panther, Leon, Wolf, Fox, and Falco ripped from Starfox Assault. I also have Adventures Krystal.

Personally I think the texture could use more highlights. It really lacking in them, I think.

I did a good job on the shading, but i think i could of highlighted it more. your right. I will do it at some point.  :P

bad girl!!!! i want bad girl!!!
make sure to put her bat over peach's weapons... xDD

I wouldnt forget that lol. I dont have her bat model, so id have to use the homerun bat or something.

Is Ezio Auditore Da Firenze, not De Firenze. ;)

I voted him and btw Vegito looks sexy. I'll try him in a few days.

Thanks and im going to fix that.

i voted for ezio :p

but im still gonna port him over ike someday...

Looks like Ezio won the poll... your in luck.  :>.>:

If you want him on Ike go for it! Heck if you want him on jigglypuff im not stopping you.  :P

@ Everyone

Android 18 is done. Just need to wait for ItalianStallion to finish texturing the boots.

I will have a couple previews up soon of my next imports.  :srs:


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: Gamma Ridley on November 30, 2011, 04:11:31 PM
Heck yeah! i have Peppy, Krystal Slippy, Panther, Leon, Wolf, Fox, and Falco ripped from Starfox Assault. I also have Adventures Krystal.

I love you.

:srs:

If you do Leon, Panther, or Peppy, I would....

Be happy.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: GBC on November 30, 2011, 04:54:27 PM
@shadowsnakwe...O.O you do.....teach me/tell me how to fix in a pm lol


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 almost done. POLL added. vote.
Post by: ShadowSnake on November 30, 2011, 04:55:54 PM
I love you. :srs: If you do Leon, Panther, or Peppy, I would....
Be happy.


O RLY?

Leon says hi.

btw i plan to import peppy, slippy, krystal and panther at some point.

(http://i43.tinypic.com/dc9cpf.png)

Ive began rigging him 5 minutes ago, ive gotta say... He is going to be easy compared to 18 and Vegito. :srs:

I will have a preview of Ezio up soon as well. 2 projects at a time is my limit.

@shadowsnakwe...O.O you do.....teach me/tell me how to fix in a pm lol


ok


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: StarWaffle on November 30, 2011, 05:07:23 PM
My list just keeps getting shorter and shorter. I love it. can't wait for him.


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: Gamma Ridley on November 30, 2011, 05:12:20 PM
You have made me a very happy dragon... thing...

=D

Can't wait for this!

(Though I can't lie, Waffle's vertex was pretty damn accurate, now that I think about it)


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: dpgthirteen on November 30, 2011, 06:24:01 PM
Seeing how you have Wolfs model from Assault, will we see him done as well?


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: sp147 on December 01, 2011, 10:59:39 PM
Vegito is lookin SWEET Shad! Thanks for releasing ^^

Also lookin forward to #18 and dem Assault characters too :happy:


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: DoctorFlux(Mariodk) on December 02, 2011, 03:30:07 AM
@Shadowsnake

in order to get Vegito to work with SSJ mode for goku over Pit PSA port i needing you to get Vegito in 3ds max (already rigged please) and send the file in .max 3ds save scene file format so i can make him with SSJ mode


Title: Re: ShadowSnake's Brawl Imports: Vegito RELEASED.18 done. Leon Powalski started
Post by: nanobuds on December 08, 2011, 05:13:59 PM
how goes leon?


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: ShadowSnake on December 11, 2011, 08:20:02 PM
My list just keeps getting shorter and shorter. I love it. can't wait for him.

glad you like it man, hes almost DONE btw.

You have made me a very happy dragon... thing... =D Can't wait for this! (Though I can't lie, Waffle's vertex was pretty damn accurate, now that I think about it)

it was, i loved star's leon. But vertexes cant beat the actual thing. Well... depending on how well it works that is.

Seeing how you have Wolfs model from Assault, will we see him done as well?

i might do that, i prefer his look in assault. i also somewhat wanted falco from assault.

Vegito is lookin SWEET Shad! Thanks for releasing ^^ Also lookin forward to #18 and dem Assault characters too :happy:

thanks pal. :af:

@Shadowsnake

in order to get Vegito to work with SSJ mode for goku over Pit PSA port i needing you to get Vegito in 3ds max (already rigged please) and send the file in .max 3ds save scene file format so i can make him with SSJ mode

i will do that in a few minutes :P

how goes leon?

decent. his arms and fingers are all thats left rigging wise. I still want to give him final smash eyes and a sexy metal texture. The only problem is the legs they are half the size of falcos bone structure so they looks weird in a few animations. D:

@ Everyone

Ive been working on some models made from scratch, Candy Vegito and a MotherEffing Super Saiyan Twinkie.  :srs:

Ezio will be made after these i guess. Unless Nano beats me to him and i just decide to keep Ezio on Ike.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: Gamma Ridley on December 11, 2011, 08:21:57 PM
... and a MotherEffing Super Saiyan Twinkie.  :srs:

You refuse to disappoint us. :af:


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: xZedkiel on December 12, 2011, 08:58:58 PM
My twinkie?! YES! >:D Time to kick butt with junk food while eating junk food!


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: Carnage on December 13, 2011, 01:07:41 AM
i hope someday you get around doing charmander since we are waiting for it since the vertexing previews you showed in your previus thread SS :P


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: Flinter on December 13, 2011, 01:31:52 PM
I need preview of SSJ Twinkie :af2:

PS:Good job with vegito :happy:


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: BlueBrain on December 13, 2011, 02:07:52 PM
isnt the twinkie that thing that guy from zombieland wants so bad???


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: ShadowSnake on December 14, 2011, 09:39:26 PM
Wow thanks for the Twinkie support lol. :af:

Anyways its been awhile since i released something. But Leon, 18, and Candy Vegito are all done and will be released soon.

Candy Vegito was a custom model made by me, nothing special since its just a sphere. :P but i plan to make more advanced custom models like Nathan Drake, Sting Chameleon, Boshi, Boomer Kuwanger, and Croco some day.

Super Saiyan  Twinkie is getting good progress, i will have a preview up soon.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: Segtendo on December 14, 2011, 09:46:13 PM
You have Star Fox Assault models? You are a good man :af:

You're working on the SS Twinkie? You are an even better man :af2:

Voted for Bad Girl. NMH needs more love <.<


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie, Leon & Candy Vegito in works
Post by: BlueBrain on December 15, 2011, 07:33:55 AM
http://www.youtube.com/watch?v=h81VGWQip4k


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: ShadowSnake on December 17, 2011, 02:21:13 PM
Leon and Candy Vegito are RELEASED.

check them out here: http://infinitesmashteam.blogspot.com/

or get them here:

Leon Powalski: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24228

Candy Vegito: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24227

I guess i will make poll v2, for what i make after Ezio.


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: the98pika on December 17, 2011, 02:23:44 PM
Leon looks amazing good job.
*Downloads*


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: Kingskull95 on December 17, 2011, 04:51:44 PM
hey just want to know when are you going to release android 18 ???


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: JediKnightTemplar on December 17, 2011, 04:52:27 PM
Ammy over Ivy would be awesome.


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: SiLeNtDo0m on December 17, 2011, 05:41:00 PM
Lol at Candy Vegito.  "Rig is flawless" made me lol.  It's funny cuz it's true.  Something so simple yet awesome.


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: ItalianStallion on December 17, 2011, 05:44:24 PM
Leon Powalski looks [censored]ing amazing.

He is the [censored]. I love it, and very happy you have released him.

hey just want to know when are you going to release android 18 ???

Android 18 is done, and has been done.

I was waiting on Beyond to see if he still was gonna do Android 17 over Falco. He is gonna do it, but I have no idea when. Probably not any time soon.

We were gonna do a dual blog post release thing, but I guess she'll have to come out earlier than that.

Lol at Candy Vegito.  "Rig is flawless" made me lol.  It's funny cuz it's true.  Something so simple yet awesome.

That made me laugh as well, my dude.


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: Segtendo on December 17, 2011, 05:46:00 PM
Leon baby!
He's going in!


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: DoctorFlux(Mariodk) on December 18, 2011, 02:57:33 AM
@ShadowSnake
still needings yours Vegito in 3ds max so i can make normal/SSJ head of him for SSJ mode to goku over Pit moveset/port


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: dpgthirteen on December 18, 2011, 11:48:11 AM
Love how Leon came out, his legs could be a bit better. Right now they seem a bit small. Any way, any chance of seeing other Assault characters? (Fox,Falco,Wolf,etc)


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: ShadowSnake on December 18, 2011, 01:28:18 PM
Leon looks amazing good job. *Downloads*

thanks, glad you like it.  :kdance:

hey just want to know when are you going to release android 18 ???

Stallion answered that a few post up.

Ammy over Ivy would be awesome.

im actually playing through okami on the wii at the moment lol. im planning to make her soon actually.

Lol at Candy Vegito.  "Rig is flawless" made me lol.  It&#039;s funny cuz it&#039;s true.  Something so simple yet awesome.

Yeah, who said a mod had to be advanced to be good? Glad you like it pal.  :af:

Leon Powalski looks [censored] amazing.

He is the [censored]. I love it, and very happy you have released him.

Android 18 is done, and has been done.

I was waiting on Beyond to see if he still was gonna do Android 17 over Falco. He is gonna do it, but I have no idea when. Probably not any time soon.

We were gonna do a dual blog post release thing, but I guess she&#039;ll have to come out earlier than that.

That made me laugh as well, my dude.

Heh, by the time Beyond starts 17 i will probably have a remade 18. Its your choice bro im in no hurry to release her. (Though im sure a lot of people want her...)

Leon baby!
He&#039;s going in!

Hell yeah! More starfox assault models to be imported soon...

@ShadowSnake
still needings yours Vegito in 3ds max so i can make normal/SSJ head of him for SSJ mode to goku over Pit moveset/port

Damn it, i keep forgetting. you will have it in 5 minutes. i swear.

Love how Leon came out, his legs could be a bit better. Right now they seem a bit small. Any way, any chance of seeing other Assault characters? (Fox,Falco,Wolf,etc)

Falco's legs are twice as tall as Leon's considering the circumstances i think i did well. Yes, i do plan to import more assault characters, Fox, Falco, Wolf, Panther, Peppy, Krystal, and Slippy.

@ Everyone

I will have a sexy preview or 2 up later today.  :>.>:


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: DoctorFlux(Mariodk) on December 18, 2011, 01:29:27 PM
i can maybe revamp Vegito model import while i am at it :D like as fingers (if you got the model already rigged in 3ds max)


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: Segtendo on December 18, 2011, 01:29:45 PM
Of the SS Twinkie? :ninja'd:


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: Carnage on December 18, 2011, 01:31:33 PM
SS that leon looks amazing i hope to get more Star fox assult characters maybe over Fox this time :P


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: sp147 on December 19, 2011, 07:07:58 PM
Candy Vegito is a flawless rig indeed xD but really, that and Leon are great to have in brawl :happy:


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: nanobuds on December 19, 2011, 07:11:26 PM
wheres dat preview? :ninja'd:


Title: Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED
Post by: ShadowSnake on December 22, 2011, 02:59:03 PM
i can maybe revamp Vegito model import while i am at it :D like as fingers (if you got the model already rigged in 3ds max)


Go ahead pal.

Of the SS Twinkie? :ninja'd:


thats one of the previews >_>
SS that leon looks amazing i hope to get more Star fox assult characters maybe over Fox this time :P


There will be more assault characters where that came from. :P

Candy Vegito is a flawless rig indeed xD but really, that and Leon are great to have in brawl :happy:


Thanks bro. :D

wheres dat preview? :ninja'd:


not here.

I will have 2 previews up hopefully today or tomorrow. probably not today since i have to go to work in 30 minutes.

One is the super saiyan twinkie, the other is a suprise. :>.>:

@ Everyone

Heres 2 imports to keep you satisfied for awhile.

Luma [Super Mario Galaxy]:

(http://i39.tinypic.com/20r8qow.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24321)

Plasma Grenade [Halo: Combat Evolved]:

(http://i40.tinypic.com/imhyj9.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24320)

Enjoy. :P


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: Teinchi23 on December 22, 2011, 03:04:59 PM
Hey ShadowSnake, wheres 18?


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: BlueBrain on December 22, 2011, 06:07:03 PM
u didnt rig luma's arms, right???
cuz im seeing the pic where doing his up-B, and his arms are still in star-pose...


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: ShadowSnake on December 22, 2011, 08:15:47 PM
Hey ShadowSnake, wheres 18?

not done yet

u didnt rig luma's arms, right??? cuz im seeing the pic where doing his up-B, and his arms are still in star-pose...

it was either no rig or [censored]ed up arms growing 5 times bigger.


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: Segtendo on December 22, 2011, 08:18:27 PM
Ha.
A plasma grenade over the Gooey bomb. Awesome :af:
Love the Halo hacks lately.


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: Royal_Blade on December 22, 2011, 08:29:15 PM
Ha.
A plasma grenade over the Gooey bomb. Awesome :af:
Love the Halo hacks lately.
Aren't they just awesome?


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: ItalianStallion on December 22, 2011, 08:47:58 PM
ShadySnake!

The [censored]ing Luma over Kirby is sexy as hell. I love it too much probably.

It's gonna stay over my Kirby yellow slot forever and ever man.

I also love your item hacks man. I appreciate you doing imports over them.

Keep up the amazing work.

Piccolini soon.


Title: Re: ShadowSnake's Brawl Imports: Luma & Plasma Grenade RELEASED
Post by: BlueBrain on December 23, 2011, 05:13:18 AM
hey shadowsnake, could u extract the heart container's bones for me? i wanna import the new heart container (skyward sword)


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: ShadowSnake on December 23, 2011, 02:32:54 PM
Ha. A plasma grenade over the Gooey bomb. Awesome :af: Love the Halo hacks lately.


thanks brah!

Aren't they just awesome?


i have a lot more item imports where that came from. :af:

ShadySnake! The [censored] Luma over Kirby is sexy as hell. I love it too much probably. It's gonna stay over my Kirby yellow slot forever and ever man. I also love your item hacks man. I appreciate you doing imports over them. Keep up the amazing work. Piccolini soon.


thanks man and yes, Piccolo very soon. :>.>:

hey shadowsnake, could u extract the heart container's bones for me? i wanna import the new heart container (skyward sword)


I will do it if i have time after work. if i dont send it to you tonight, then you will have it tomorrow.

Master Chief [Halo 3]
status = 5%

(http://i39.tinypic.com/i3tpuw.png)

x got model into 3ds max
x fixed textures
o edit model to align boneset (almost done with this)
- rig model
- import into brawlbox
- metal
- shader fix
- test

Super Saiyan Twinkie [Custom]
status = 5%

(http://i43.tinypic.com/2mzi4v7.png)

o make model
o make texture
- make hd alternative texture
- decide who he will be on
- rig model
- import into brawlbox
- metal
- shader fix
- test

Still a lot of work to do, but i like how they are coming along. There will be more progress tomorrow but not any progress on Christmas or a few days after.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: SmashClash on December 23, 2011, 02:38:56 PM
Over Sandbag could fit.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: nanobuds on December 23, 2011, 02:47:02 PM
dat twinkie...


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Carnage on December 23, 2011, 04:06:28 PM
why does master chief looks like he has small arms?  other than that he looks good


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Segtendo on December 23, 2011, 04:32:25 PM
(http://i43.tinypic.com/2mzi4v7.png)
I [censored]ing love you.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: ItalianStallion on December 23, 2011, 06:52:08 PM
These are [censored]ing sexy.

Who are they over?


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Royal_Blade on December 23, 2011, 09:57:09 PM
Man, why are people recently wanting so many hacks on Captain Falcon?

Personally SSTwinkie fits the Earthbound characters more than the other ones.

Although being over Yoshi would also be cool. (It'd get Wings during it's FS)


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: ItalianStallion on December 23, 2011, 10:37:14 PM
I think SSJ Twinkie should go over either Mario, Lucas, Yoshi, Sonic.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Segtendo on December 23, 2011, 11:07:20 PM
What would be better than Falcon punching with a Twinkie? :P


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Royal_Blade on December 24, 2011, 06:56:46 AM
Falcon Punching with anyone is still great.

But give some other characters some love for a change.

I still think Yoshi or Ness would fit nicely though.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: DoctorFlux(Mariodk) on December 24, 2011, 10:06:12 AM
make over CF (goku moveset ) :D will for sure port that one over Pit if CF´s boneset


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: nanobuds on December 25, 2011, 08:15:52 AM
make over CF (goku moveset ) :D will for sure port that one over Pit if CF´s boneset
this!


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: sp147 on December 25, 2011, 01:40:31 PM
C.Falcon all day ;D and dat Master Chief :happy:


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: ShadowSnake on December 30, 2011, 08:35:47 AM
why does master chief looks like he has small arms?  other than that he looks good

i had to shrink his arms to match the bone structure, otherwise his fingers wouldnt be able to move. i will shrink his body with it as well, so he will look better.

@ Everyone

SSJ Twinkie is going over Captain Falcon for sure... And Either Mario or Lucas or Ness. im leaning towards Mario atm.

I havent touched Master Chief in awhile, his model kinda scares me to rig. D:

Im working on a Lloyd v2 now with a much better rig, facial expressions, a good metal texture, sheaths, final smash eyes, imported swords (Flamberge & Vorpal), and Beast over the shield. Im trying to get people interested in a lloyd psa for pit.

On top of that I have Piccolo over Ganondorf, who i will work on more once one of these are finished.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Ninka_kiwi on December 30, 2011, 09:47:27 AM
I'm hyped for Lloyd >.>

Also another Idea is you could give him his super mega foxy awesome blade that Lloyd uses for falcon's crest as an added bonus for final smash eyes.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: Royal_Blade on December 30, 2011, 11:57:15 AM
Ah, so you will be getting the material blades! Nice!

Still, I can't wait for v2! Thanks for that shadowsnake!

And Chief looks nice. Is he over Captain Falcon or Snake?


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: DoctorFlux(Mariodk) on December 30, 2011, 01:48:59 PM
i had to shrink his arms to match the bone structure, otherwise his fingers wouldnt be able to move. i will shrink his body with it as well, so he will look better. @ Everyone SSJ Twinkie is going over Captain Falcon for sure... And Either Mario or Lucas or Ness. im leaning towards Mario atm. I havent touched Master Chief in awhile, his model kinda scares me to rig. D: Im working on a Lloyd v2 now with a much better rig, facial expressions, a good metal texture, sheaths, final smash eyes, imported swords (Flamberge & Vorpal), and Beast over the shield. Im trying to get people interested in a lloyd psa for pit. On top of that I have Piccolo over Ganondorf, who i will work on more once one of these are finished.
awesome piccolo

also any chance you will do Vegito V2? i dont think i got so much time for revamp him(mainly at fingers)


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: SouthCraft on December 30, 2011, 04:44:50 PM
Yay a piccolo model


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: ItalianStallion on December 30, 2011, 05:43:54 PM
Yo man, I finally released and updated the blog with my stage.

With that said, Android 18 should be getting released soon.

Wait a minute, Piccolo over Ganondorf already?

=D!


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie & Master Chief Early Previews
Post by: BlueBrain on January 04, 2012, 04:29:26 PM
ssj twinkie on captain falcon all day, every day, all night, every night...


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: ShadowSnake on January 05, 2012, 05:19:43 PM
I'm hyped for Lloyd >.> Also another Idea is you could give him his super mega foxy awesome blade that Lloyd uses for falcon's crest as an added bonus for final smash eyes.
if its possible i will do that. i really should finish Lloyd v2 soon... >_>

Ah, so you will be getting the material blades! Nice! Still, I can't wait for v2! Thanks for that shadowsnake! And Chief looks nice. Is he over Captain Falcon or Snake?

Thanks for the suggestion. ;) and Chief is over Snake.

awesome piccolo also any chance you will do Vegito V2? i dont think i got so much time for revamp him(mainly at fingers)

Vegito is my fav DBZ character, there is more than a chance that i will revamp him. Gogeta SSJ4 is high on my list too.

Yay a piccolo model

glad to please a fellow dbz fan.

Yo man, I finally released and updated the blog with my stage. With that said, Android 18 should be getting released soon. Wait a minute, Piccolo over Ganondorf already? =D!

i actually plan on redoing 18' rig so she can use her fingers and shiz. And yes Piccolo already! :af:

ssj twinkie on captain falcon all day, every day, all night, every night...

And so it will be. :>.>:

@ Everyone

New poll, ive been busy playing new videogames, working and getting ready for college. But im back and ready to make a bunch of new stuff.

Vote away.

Also one important bit of news ive been planning on getting back into PSAs. i used to make them back in the days before vertexing, HCBH was my team, and polygon deleting was new.

Anyways, look out for a new PSA thread soon. And i hope for support.

Gonna finish whoever wins the poll. i will work on Lloyd in the meantime since im far on him.


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: Gamma Ridley on January 05, 2012, 05:21:33 PM
I don't know your mother, but she better not be getting in the way of that Twinkie. :>.>:

Also, you released Leon?? Whaaaaaaaaaaaaaaaat? :O

Man, am I behind.


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: Segtendo on January 05, 2012, 05:33:15 PM
The Piccolo I'm used to has the cape and hat, so I voted for that.


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: GBC on January 05, 2012, 05:38:02 PM
weres the "idc just give me piccolo" option???


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: TheMTorres29 on January 05, 2012, 07:32:11 PM
Piccolo PLZ :P ;D


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: DoctorFlux(Mariodk) on January 05, 2012, 11:12:55 PM
i wanted both piccolos
but voted for without cape/hat
so if can you do first without cape/hat and then you is done with rigging piccolo without these you can add these two and rig them
that way can we can both versions :D


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: ShadowSnake on January 05, 2012, 11:27:35 PM
i wanted both piccolos but voted for without cape/hat so if can you do first without cape/hat and then you is done with rigging piccolo without these you can add these two and rig them that way can we can both versions :D

Actually i think i will do that, considering its just a few added polys on piccolo that are easy to rig.

@ Everyone

Im starting Piccolo tomorrow guys, you will get both versions.

You will get a Lloyd v2 preview tomorrow.

EDIT:

I will possibly show new previews of Master Chief and SSJ Twinkie  if i get enough progress tomorrow.



Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: BlueBrain on January 06, 2012, 10:38:48 AM
make picollo with all his stuff, we can easily delete the things we dont want on him...


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: DoctorFlux(Mariodk) on January 06, 2012, 10:44:38 AM
Actually i think i will do that, considering its just a few added polys on piccolo that are easy to rig. @ Everyone Im starting Piccolo tomorrow guys, you will get both versions. You will get a Lloyd v2 preview tomorrow. EDIT: I will possibly show new previews of Master Chief and SSJ Twinkie  if i get enough progress tomorrow.
cool

then i made Gotenks i only made his normal form and then he was done with rigging i deleted head/Hair and made SSJ3 head/hair to fit with his body :D
that how you can do with piccolo´s cape/hat :D rig anything and then add the cape/hat after rigged anything and rig them


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: ShadowSnake on January 07, 2012, 10:04:29 PM
Piccolo is about half way done after only an hour of work on him. His fingers will animate and he will have final smash eyes.

Expect a teaser possibly tomorrow, since i dont work and i have the whole day off.

Im probably going to release a kirby hat or item as somesort of a filler import.


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: ItalianStallion on January 08, 2012, 05:30:17 PM
I love your item imports. Kirby hats are also epic, so I'll take that.

Can't wait to see some Piccolo previews.

What's the deal with 18 though?

You said you gonna re rig her?

Because if so, that's what's up bro.

I saw that Morrigan import over Zelda, and it was great.

I'm saying you can just vertex Android 18's arms or whatever you need to do, to fix Zelda's skeleton perfectly, that way, you can rig the fingers properly, and what not.

The texture I did is finished, so it's up to you if you want to do a better rig.

I'll send you the texture files, plus her pcs and pac file later tonight, for your own personal use.

Don't release it yet though, remember I'm taking the sexy pics, lol.


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: Royal_Blade on January 11, 2012, 07:28:37 AM
So... How are things?


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: FF7Frieza on January 13, 2012, 04:54:25 AM
THIS IS AMAZING! ~Piccolo


Title: Re: ShadowSnake's Brawl Imports: Poll and News
Post by: ShadowSnake on January 22, 2012, 12:51:06 PM
I love your item imports. Kirby hats are also epic, so I'll take that. Can't wait to see some Piccolo previews. What's the deal with 18 though? You said you gonna re rig her? Because if so, that's what's up bro. I saw that Morrigan import over Zelda, and it was great. I'm saying you can just vertex Android 18's arms or whatever you need to do, to fix Zelda's skeleton perfectly, that way, you can rig the fingers properly, and what not. The texture I did is finished, so it's up to you if you want to do a better rig. I'll send you the texture files, plus her pcs and pac file later tonight, for your own personal use. Don't release it yet though, remember I'm taking the sexy pics, lol.

yep i feel 18 wasnt good enough so im redoing her to make her perfect.

@ Everyone

New poll, Tyranitar over Bowser or Charizard. vote away.


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: Royal_Blade on January 22, 2012, 12:54:42 PM
Yes! you're back!


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: Christian_CAO on January 22, 2012, 12:57:00 PM
Tyranitar? Over Bowser sounds awesome since Charizards acts a bit difficult when he animates...

If he ends up on Bowser, what are you going to make for the shell? Maybe just tyranitar in a fetal position?  :laugh: I don't know, but what ever you decide, I'm sure it'll be interesting  :)


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: BlueBrain on January 22, 2012, 04:53:24 PM
i think charizard's body build would work better...
although over bowser would be awesome, but he would have way too long arms


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: nanobuds on January 22, 2012, 06:09:43 PM
yeah, Charizard seems better. I think you may need to edit the bones still... but the body fits way better. Bowser is too slouchy.


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: ItalianStallion on January 22, 2012, 06:12:02 PM
I also think Charizard is the best fit for Tyranitar.

It won't look weird and all that since he won't have renamed bones and such.

Also, we can edit our entry, and of course I'll do the new texture for him.

Moar downloads for us sir!


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: hyo on January 23, 2012, 12:15:28 AM
I voted over Charizard. The posture is better and I have the vertex over him already. Italian is right about bowser being to slouchy as well


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: ShadowSnake on January 23, 2012, 03:11:51 PM
im more leaning on Tyranitar over Charizard, because hed look better with the bone structure. I might be willing to make him on Bowser as well, if it would be possible without his model falling apart. r)

btw, Piccolo is almost done. GBC helped me out a lot on part of the rig, i just need to rig the left hand and make minor touch-ups. Then all he needs is a sexy texture by ItalianStallion.

Piccolo and Tyranitar previews tomorrow. >_>


Title: Re: ShadowSnake's Brawl Imports: Tyranitar poll
Post by: nanobuds on January 23, 2012, 03:12:29 PM
#hyped


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 03:19:01 PM
Here's Piccolo, hes 95% done rig-wise.

(http://i41.tinypic.com/27zysy0.png)

More previews like Tyranitar tomorrow, i didn't get much done today because i was busy with College homework and i have a 5 hour shift at work.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 24, 2012, 03:37:08 PM
inb4dbzfans


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Gamma Ridley on January 24, 2012, 03:43:02 PM
OMG PICKLE-O MAH FAVE

...

Can't wait for Tyranitar.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: SonicBrawler on January 24, 2012, 03:57:57 PM
OMG! i cant wait for that big powerful green guy named

Tyranitar  :af:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 24, 2012, 04:13:17 PM
OMG! i cant wait for that big powerful green guy named

Tyranitar  :af:
He's not green :srs:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: SonicBrawler on January 24, 2012, 04:18:48 PM
He's not green :srs:


(http://gregdespres.com/wp-content/uploads/2009/05/objection2.jpg)


(http://cdn.bulbagarden.net/media/upload/thumb/8/82/248Tyranitar.png/155px-248Tyranitar.png)
^^^ GREEN ^^^


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Tawa Hoda on January 24, 2012, 04:26:57 PM
([url]http://gregdespres.com/wp-content/uploads/2009/05/objection2.jpg[/url])


([url]http://cdn.bulbagarden.net/media/upload/thumb/8/82/248Tyranitar.png/155px-248Tyranitar.png[/url])
^^^ GREEN ^^^


YOU JUST GOT OWNED.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 24, 2012, 04:30:57 PM
([url]http://gregdespres.com/wp-content/uploads/2009/05/objection2.jpg[/url])


([url]http://cdn.bulbagarden.net/media/upload/thumb/8/82/248Tyranitar.png/155px-248Tyranitar.png[/url])
^^^ GREEN ^^^

wat
I thought he was tan :srs:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Tawa Hoda on January 24, 2012, 04:32:11 PM
wat
I thought he was tan :srs:

That's the SHINY version I think.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: SonicBrawler on January 24, 2012, 04:34:00 PM
wat
I thought he was tan :srs:


:srs: he is green and always has. (http://www.serebii.net/pokedex-dp/248.shtml)  but his shiny form is tan

where have you been living?


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Carnage on January 24, 2012, 04:34:41 PM
yup normal tyranytar is green shiny is well shiny
(http://25.media.tumblr.com/tumblr_l9dveieJWN1qdk21bo1_500.gif)


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Victory Badguy on January 24, 2012, 04:36:07 PM
Meh.  I think Piccolo really needs a new texture.  The cell-shaded stuff really doesn't mesh well with Brawl imo.  I mean, all of those muscles and veins on his arms just look really weird and creepy to me.

Whatever.  I'm more hyped for T-tar anyway.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 24, 2012, 04:37:05 PM
:srs: he is green and always has. ([url]http://www.serebii.net/pokedex-dp/248.shtml[/url])  but his shiny form is tan

where have you been living?

I'm colorblind, if you didn't know V:
Alright. We can stop talking about me.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Royal_Blade on January 24, 2012, 06:47:11 PM
I totally agree with Victory Badguy, he really needs a new texture. The current ones look waaay too pixelated and cartoonish. So yeah, a texture revamp is necessary.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: darkknight on January 24, 2012, 06:52:38 PM
Here's Piccolo, hes 95% done rig-wise.


More previews like Tyranitar tomorrow, i didn't get much done today because i was busy with College homework and i have a 5 hour shift at work.

hey ShadowSnake Piccolo looks great!, will he be over Ganondorf?, and will he have his cape??


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 09:22:20 PM
Meh.  I think Piccolo really needs a new texture.  The cell-shaded stuff really doesn't mesh well with Brawl imo.  I mean, all of those muscles and veins on his arms just look really weird and creepy to me.

Whatever.  I'm more hyped for T-tar anyway.

ItalianStallion will be revamping the texture, you really think someone like me would upload a cel-shaded model, without fixing the texture?

I totally agree with Victory Badguy, he really needs a new texture. The current ones look waaay too pixelated and cartoonish. So yeah, a texture revamp is necessary.

Again ItalianStallion will be revamping it, im suprised you dont know that considering how many textures he has done for me lol.

inb4dbzfans

inb4segtendosaysinb4.... oh wait.

damn you 5-10 work shift... :srs:

hey ShadowSnake Piccolo looks great!, will he be over Ganondorf?, and will he have his cape??

yes he is on Ganondorf, he will have a cape and hat version as well to please dbz fanboys.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Royal_Blade on January 24, 2012, 09:25:41 PM
I kinda was expecting Italian to do it for you. But I thought to suggest it anyways.

Keep it up!


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Victory Badguy on January 24, 2012, 09:27:14 PM
ItalianStallion will be revamping the texture, you really think someone like me would upload a cel-shaded model, without fixing the texture?

Great to hear.  I figured that was the case, but I wasn't sure.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 09:37:20 PM
I kinda was expecting Italian to do it for you. But I thought to suggest it anyways.

Keep it up!

Thanks, after all Stallion textures nearly 1/3 of my stuff lol.

Great to hear.  I figured that was the case, but I wasn&#039;t sure.

I hear ya, i cant download anything cel-shaded on the vault it has to have a good texture or i wont get it.

btw, here is the list of what will be released in order.

1. Piccolo
2. Tyranitar
3. Lloyd v2
4. Android 18
5. Master Chief
6. SSJ Twinkie
7. (Poll to determine)

ItalianStallion will texture 4 of these lol.

i might switch it up later or come out with a random suprise import, but this is what i'm thinking at the moment.

some other ideas i have are Gogeta SSJ4, General RAAM from Gears Of War, Peppy from Starfox, and Bad Girl from NMH. (and about 200 other ideas...)  Im open to some ideas as well.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Royal_Blade on January 24, 2012, 09:44:18 PM
Lloyd v3? You haven't made a v2 yet...

Whatever the order, I'm excited for all of them!


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 09:46:06 PM
Lloyd v3? You haven't made a v2 yet...

Whatever the order, I'm excited for all of them!

oops made a typo. :P

*fixed

Lloyd v2 will be a major enhancement, you ToS fans will be happy.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 24, 2012, 10:18:18 PM
inb4segtendosaysinb4.... oh wait.

damn you 5-10 work shift... :srs:
You know me like a book :af:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 10:22:00 PM
You know me like a book :af:

lmao. :P


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ramonM64 on January 24, 2012, 10:28:10 PM
i thought the Lloyd came out awesome as it is.. and now you say there will be a major enhancement.. niice

besides some rig touch-ups, your probaly adding in his actual sword models instead of the popsicle sticks he has now


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 24, 2012, 11:13:21 PM
i thought the Lloyd came out awesome as it is.. and now you say there will be a major enhancement.. niice

besides some rig touch-ups, your probaly adding in his actual sword models instead of the popsicle sticks he has now

his rig will be nearly perfect this time, he will have beast instead of the shield, he will have actual sword models, face expressions, perfect metal, final smash eyes, hd texture and whatnot.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Tawa Hoda on January 24, 2012, 11:33:36 PM
his rig will be nearly perfect this time, he will have beast instead of the shield, he will have actual sword models, face expressions, perfect metal, final smash eyes, hd texture and whatnot.

Good God I just [censored] my pants... (Obviously not really.)


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ItalianStallion on January 24, 2012, 11:53:21 PM
1. Piccolo
2. Tyranitar
3. Lloyd v2
4. Android 18
5. Master Chief
6. SSJ Twinkie
7. (Poll to determine)

ItalianStallion will texture 4 of these lol.


Well, I already textured Android 18, and I love how it turned out. Don't know what could be changed about her to make it better, but this new rig might inspire me.

Piccolo is mine. All day. Got dibs on that before it was planned lol and oh damn the time spent on our Piccolo. Your vertex and my texture took so much, and all needed left to do was the arms. What a shame.

I'm guessing I'm doing Lloyd again? That one I need to touch up big time for sure. I didn't spend much time on v1 since I was in the hospital, but for this new rig and improved version, he'll get much love.

Tyranitar! I can't [censored]ing wait.

EDIT:

([url]http://i41.tinypic.com/27zysy0.png[/url])


Holy [censored]! How the hell did I miss this. Damn I'm hyped now.

Meh.  I think Piccolo really needs a new texture.  The cell-shaded stuff really doesn't mesh well with Brawl imo.  I mean, all of those muscles and veins on his arms just look really weird and creepy to me.


I totally agree with Victory Badguy, he really needs a new texture. The current ones look waaay too pixelated and cartoonish. So yeah, a texture revamp is necessary.


Then all he needs is a sexy texture by ItalianStallion.


ItalianStallion will be revamping the texture, you really think someone like me would upload a cel-shaded model, without fixing the texture?


Damn I got ninja'd bad!


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ramonM64 on January 25, 2012, 12:01:55 AM
his rig will be nearly perfect this time, he will have beast instead of the shield, he will have actual sword models, face expressions, perfect metal, final smash eyes, hd texture and whatnot.
i completely forgot about face expressions.. thats alot of new stuff


I'm guessing I'm doing Lloyd again? That one I need to touch up big time for sure. I didn't spend much time on v1 since I was in the hospital, but for this new rig and improved version, he'll get much love.
yuuuuup.. make MUCH love with his texture..  one last time    (this update sounds like itll be the final one)


noticed the poll is 50/50..    never seen that before, its even got the lucky number 21


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: DoctorFlux(Mariodk) on January 25, 2012, 01:58:47 AM
awesome work now it just needing brawl styled texture and moveset :D
i have saved the green slot on ganondorf just for piccolo  :af2:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: dRage on January 25, 2012, 03:14:36 AM
yes he is on Ganondorf, he will have a cape and hat version as well to please dbz fanboys.

Piccolo is mine. All day. Got dibs on that before it was planned lol and oh damn the time spent on our Piccolo. Your vertex and my texture took so much, and all needed left to do was the arms. What a shame.

Definately looking forward to Piccolo. Looks good so far (rig-wise). Only the head-neck-shoulder area looks a little weird in that screenshot but you're not done rigging yet.

I'm sure he'll look amazing once you're both finished with him =D

But now I'm not sure which version to get lol


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: DoctorFlux(Mariodk) on January 25, 2012, 07:53:17 AM
did you rigged Fingers so his main attack is possible to make in animations?
if someone wanted to make piccolo moveset over ganondorf that will be me who making it after Gotenks


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: darkknight on January 25, 2012, 03:20:16 PM
Quote
yes he is on Ganondorf, he will have a cape and hat version as well to please dbz fanboys.

AWW YEAAHH

Thanks!, looking forward to Piccolo.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 25, 2012, 03:56:24 PM
did you rigged Fingers so his main attack is possible to make in animations?
if someone wanted to make piccolo moveset over ganondorf that will be me who making it after Gotenks
they are obviously rigged in the preview


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 25, 2012, 10:23:53 PM
Piccolo is pretty much done, i tested him, the textures are screwed up but i know how to fix it. (I also figured out how to fix Vegeta to work with the Wolfgeta moveset) After that we just need to wait for a certain italian person who happens to be a stallion to texture it.

I started Tyranitar, hard rig is hard. I will keep trying though.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: DoctorFlux(Mariodk) on January 25, 2012, 10:28:51 PM
Piccolo is pretty much done, i tested him, the textures are screwed up but i know how to fix it. (I also figured out how to fix Vegeta to work with the Wolfgeta moveset) After that we just need to wait for a certain italian person who happens to be a stallion to texture it. I started Tyranitar, hard rig is hard. I will keep trying though.
how did you fix it
cuz i think i fixed it by resize some of the big texture to lower and just do so the gun to use the texture from Vegeta


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: SouthCraft on January 26, 2012, 06:25:51 AM
Piccolo is pretty much done, i tested him, the textures are screwed up but i know how to fix it. (I also figured out how to fix Vegeta to work with the Wolfgeta moveset) After that we just need to wait for a certain italian person who happens to be a stallion to texture it.

I started Tyranitar, hard rig is hard. I will keep trying though.
Yeah how do you fix it?


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 07:05:30 PM
@ mariodk and southcraft

it didnt work.... damn it. Piccolo's textures are still screwed up in-game and idk how to fix it, i better fix this [censored] i worked to damn hard on it to throw it out. :rage:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 07:06:44 PM
what do you mean by they are messed up? what happens to them?


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 07:20:23 PM
what do you mean by they are messed up? what happens to them?

they become very pixely, a lot of the textures are mismatched and thrown on random places and when you tilt the camers some parts flash. it looks horrible, but the rig was great, which is why i cant throw this out.

i did resize the textures and rename them, but before importing the dae.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Segtendo on January 26, 2012, 07:21:25 PM
Who's Tyranitar over?


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 07:22:43 PM
try importing them in BrawlBox as a different file format.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 07:26:14 PM
try importing them in BrawlBox as a different file format.

i used them as cmpr on all of them, and that normally works. i guess i could try another type though.

Who's Tyranitar over?

Charizard atm, might make a bowser version as well.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 07:27:50 PM
i used them as cmpr on all of them, and that normally works. i guess i could try another type though.

Charizard atm, might make a bowser version as well.
I sometimes have the same problems with CMPRs, each time it was fixed with a different format.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 07:31:57 PM
I sometimes have the same problems with CMPRs, each time it was fixed with a different format.


(http://i2.kym-cdn.com/entries/icons/original/000/000/015/orly.jpg)

Imma try that now...  :>.>:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 07:39:32 PM
good luck!


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 08:05:01 PM
didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

If anyone wants to try and fix it i will send the files and collab you.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: GBC on January 26, 2012, 08:06:11 PM
didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

If anyone wants to try and fix it i will send the files and collab you.

hmmmmm.....when you are importing the .dae..do you have remap materials checked??? if so...uncheck that


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 08:07:04 PM
didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

If anyone wants to try and fix it i will send the files and collab you.
Try RGBA8. thats what fixed Petey for me.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: Tawa Hoda on January 26, 2012, 08:19:51 PM
@ mariodk and southcraft

it didnt work.... damn it. Piccolo's textures are still screwed up in-game and idk how to fix it, i better fix this [censored] i worked to damn hard on it to throw it out. :rage:


http://www.youtube.com/watch?v=WWaLxFIVX1s


:srs:


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 08:29:40 PM
hmmmmm.....when you are importing the .dae..do you have remap materials checked??? if so...uncheck that


it didnt work :oshi:

Try RGBA8. thats what fixed Petey for me.


It froze the game for some reason, idk what the hell is wrong.

[url]http://www.youtube.com/watch?v=WWaLxFIVX1s[/url]


:srs:


quoted for truth.


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: nanobuds on January 26, 2012, 09:11:26 PM
meh. RGBA8s really rack up filesize.

Try importing it with the old Brawl Box that you used for Lloyd and your other imports

if that doesnt work, send me the .max file and the .pcs file and ill look at it


Title: Re: ShadowSnake's Brawl Imports: Piccolo preview
Post by: ShadowSnake on January 26, 2012, 09:28:33 PM
meh. RGBA8s really rack up filesize.

Try importing it with the old Brawl Box that you used for Lloyd and your other imports

if that doesnt work, send me the .max file and the .pcs file and ill look at it

thank you for your help, i will try brawlbox 65a then. if it doesnt work count on a pm tomorrow morning.


Title: Re: ShadowSnake's Brawl Imports: Piccolo is FIXED! & news
Post by: ShadowSnake on February 02, 2012, 11:16:21 PM
Piccolo's texture glitch is fixed, i can finally move on and start making more imports. He will be released right after Stallion makes the texture.

Secret project will be unvailed soonish, rig is 95% done on it.


Title: Re: ShadowSnake's Brawl Imports: Piccolo is FIXED! & news
Post by: Royal_Blade on February 02, 2012, 11:21:44 PM
Since you don't really have a to-do list up...

I'm gonna guess that it's either Sephiroth, Vergil, or Altair. Since Secret projects are usually related to people personally.

Edit:
I can't believe I forgot to say this...

Congratz on fixing the texture glitch!!


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED
Post by: ShadowSnake on February 04, 2012, 09:53:12 AM
Since you don't really have a to-do list up...

I'm gonna guess that it's either Sephiroth, Vergil, or Altair. Since Secret projects are usually related to people personally.

Edit:
I can't believe I forgot to say this...

Congratz on fixing the texture glitch!!


Thanks.

And nope they are not the secret project, but i feel like postponing all my projects soon and importing Altair. But nah, i should finish Lloyd and Piccolo first.

@ DBZ fanboys

Gogeta SSJ4 is RELEASED. suprise?  r)

(http://i41.tinypic.com/scfee0.png)

Download:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24992

I originally made him because i was going to try to importing someone else to see if i could fix Piccolo's texture and he had the same texture glitch, but someone told me how to fix it and now they both look and work greatly.

Enjoy. Piccolo and Lloyd next.  :srs:


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED
Post by: Segtendo on February 04, 2012, 09:59:27 AM
inb4mariodkorotherdbzfans


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: ShadowSnake on February 04, 2012, 10:11:52 AM
inb4mariodkorotherdbzfans

i somehow knew you would do that. r)

for the record im sick of dbz models, after Piccolo and possibly 18 as well, i will be making non dbz characters for awhile. :srs:


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:11:52 AM
inb4mariodkorotherdbzfans
damn

anyway porting gogeta over goku over pit soon :D if its ok with you shadowsnake?
also any chance for SSJ4 goku?  or Vegito v2?(not porting vegito until fingers is rigged)
i can maybe make tail bones for SSJ4 gogeta/goku :D if we get SSJ4 goku too but you needing then to send me the .max file


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Segtendo on February 04, 2012, 10:15:40 AM
Aww shucks. You guys know me too well lol :P

Anyways, can't wait for your other stuff


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:41:40 AM
(http://i.imgur.com/9OpfS.jpg)
porting the model for goku over pit is done
releasing soon if i got permission :D


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: ShadowSnake on February 04, 2012, 10:46:07 AM
([url]http://i.imgur.com/9OpfS.jpg[/url])
porting the model for goku over pit is done
releasing soon if i got permission :D


Jeeze that was quick. :o Sure thing just collab me :P

looks epic man.  :af:


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:59:20 AM
done:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24994
now i wanted to do Adult SSj4 Gotenks texture  :af2:


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Master Penis on February 04, 2012, 11:08:15 AM
Wow Shadow Snake, love the Gogeta Model :P

I'm still hyped about Piccollo though :)


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Segtendo on February 04, 2012, 11:13:09 AM
I want some Vergil in mah Brawl!
Marth needs some good imports :srs:


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: DoctorFlux(Mariodk) on February 04, 2012, 11:14:00 AM
piccolo cuz i have saved green slot just for him since then you said you started on his vertex


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: nanobuds on February 04, 2012, 11:45:31 AM
Voted Master Chief... we need an import of him :srs:

Which Halo game will the model be from?


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Royal_Blade on February 04, 2012, 11:49:32 AM
You guys should know who I'm hoping for...

But for second place, I'd be Master Chief.

Anyways, I'm excited for your next projects.


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Segtendo on February 04, 2012, 12:04:56 PM
You guys should know who I'm hoping for...
Seeing you follow ramon and his ToS imports, I wouldn't be surpised :P


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: ShadowSnake on February 04, 2012, 12:13:17 PM
done:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24994[/url]
now i wanted to do Adult SSj4 Gotenks texture  :af2:


That would be an epic texture mah boi. shame gotenks wasnt in dbgt.

Wow Shadow Snake, love the Gogeta Model :P

I&#039;m still hyped about Piccollo though :)


Thanks, you will also be hyped to know Piccolo 95% done rig-wise, ItallianStallion will start texturing him tomorrow after i send it to him probably.  :kdance:

I want some Vergil in mah Brawl!
Marth needs some good imports :srs:


I know right, Dante could use an import as well, but Vergil definitely needs one. You are correct sir Vergil would be on Marth.  :>.>:

Voted Master Chief... we need an import of him :srs:

Which Halo game will the model be from?


Halo 3, i which i could make his textures shine like armor but idk if its possible.  :-\ Either way we will have Master Chief in brawl.  :P

You guys should know who I&#039;m hoping for...

But for second place, I&#039;d be Master Chief.

Anyways, I&#039;m excited for your next projects.


To be honest Lloyd is one of my top ones to finish but hes going to be a lot of work. That work will be worth it though.


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Royal_Blade on February 04, 2012, 01:06:20 PM
Seeing you follow ramon and his ToS imports, I wouldn't be surpised :P
I've was hoping for Lloyd waaaay before Ramon was going to import Kratos.


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: Puccio on February 04, 2012, 01:47:40 PM
Dat Gogeta!!! *__*
Awesome job, can't wait to try him out!


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: ItalianStallion on February 05, 2012, 12:45:27 AM
Gogeta looks [censored]n great! I also can't wait to try him out in game myself.

Ah.. when will I have the time and desire to play Brawl again?

Anyway, how's 18 new rig coming along? Have you even started yet? lol.

About Vergil, I already started on the texture. I was doing it with DSX8, but that's I guess a drop/postponed project he got, and he usually starts a lot of things, before finishing, so who knows when he'll get around doing Vergil again. Just sayin, if you're interested in my work when it comes down to that part.

About Piccolo, you have not send me the files yet sir.


Title: Re: ShadowSnake's Brawl Imports: Gogeta SSJ4 RELEASED, Poll updated
Post by: ShadowSnake on February 05, 2012, 10:40:59 PM
Dat Gogeta!!! *__*
Awesome job, can't wait to try him out!

thanks bro, i recommend Mewtwo2000's update to him. the shaders look good on him now because his normals are flipped the correct way.

Piccolo wont have nulled normals, because its sexier without them :)

Gogeta looks [censored]n great! I also can't wait to try him out in game myself.

Ah.. when will I have the time and desire to play Brawl again?

Anyway, how's 18 new rig coming along? Have you even started yet? lol.

About Vergil, I already started on the texture. I was doing it with DSX8, but that's I guess a drop/postponed project he got, and he usually starts a lot of things, before finishing, so who knows when he'll get around doing Vergil again. Just sayin, if you're interested in my work when it comes down to that part.

About Piccolo, you have not send me the files yet sir.

Glad you like Gogeta bro, i will send you Piccolo now he is DONE. has perfect metal, perfect shader, and a really good rig.

I havent finished the caped/hat version yet, but i probably will tomorrow.


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: ShadowSnake on February 06, 2012, 10:28:23 AM
Sorry about double post but yeah, new site. We were sick of blogger so we moved to wordpress.

hope everyone likes the new look.

http://infinitesmashteam.wordpress.com/


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: Royal_Blade on February 06, 2012, 11:47:05 PM
The new site looks nice!

It'll take a bit of time to get used to, but it does look overall better than the older one.


Unless my eyes are deceiving me... Otherwise... I dunno...


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: Master Penis on February 07, 2012, 04:55:22 AM
:P

I can't wait for Piccolo, I hope somebody does animations for him though.


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: ShadowSnake on February 07, 2012, 07:53:31 AM
The new site looks nice!

It'll take a bit of time to get used to, but it does look overall better than the older one.


Unless my eyes are deceiving me... Otherwise... I dunno...

Glad you like it Royal_Blade, you'd also be pleased to know while i have been waiting for Piccolo's texture i have been working on Lloyd v2. :P

:P

I can't wait for Piccolo, I hope somebody does animations for him though.

I believe mariodk was going to make a moveset for him.


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: DoctorFlux(Mariodk) on February 07, 2012, 07:58:18 AM
I believe mariodk was going to make a moveset for him.
ónly maybe i will do
but possible i do his N-B (special beam canon) and his wait1/a taunt(something he does while Gotenks vs. buu fight :D)


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: sp147 on February 07, 2012, 10:47:18 PM
Gogeta looks F'in sick Shad :happy:

I will try this out when i get the chance, and I'll be checking the new blog as well :D


Title: Re: ShadowSnake's Brawl Imports: News and Piccolo texturing in the works.
Post by: ShadowSnake on February 08, 2012, 03:21:48 PM
@ SP147

Glad you like it man and good to see you, its been a while. ;D

@ Mariodk

That alone would epic sir. :>.>:

@ Everyone

I havent got a reply from Stallion yet, so im guessing hes busy or something. While i have been waiting i made this in about 20 minutes.

343 Guilty Spark [Halo: Combat Evolved]

(http://i40.tinypic.com/jqlqoy.png)

goes over Jigglypuff/Wisp

Perfect shader
Perfect metal
Perfect rig
has final smash eye
no lag
no texture issues

not to brag but, all of that is true.  r)

I made this so Wisp would have some better stuff, he works well with Wisp's moveset.

I might make a ROB version some day if i get enough people who want it, but its doubtful since this is kinda an obscure Halo character that no one cares about.  :P I didnt make a ROB version since i have sephy over ROB.



Download:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25065

@ people who dont care about the above import

Lloyd and SSJ Twinkie are being worked on a lot now, expect previews soonish at least on IST teasers page.


Title: Re: ShadowSnake's Brawl Imports: 343 Guilty Spark RELEASED, new POLL
Post by: SonicBrawler on February 08, 2012, 03:35:45 PM
haha

"final smash eye"


Title: Re: ShadowSnake's Brawl Imports: 343 Guilty Spark RELEASED, new POLL
Post by: Master Penis on February 08, 2012, 03:39:14 PM
Honestly, I would love it if you could do a Captain Jack Sparrow import, I know there is already one in the vault, but it isn't really that great IMO.

I would love it if you considered doing Jack Sparrow.


Title: Re: ShadowSnake's Brawl Imports: 343 Guilty Spark RELEASED, new POLL
Post by: ShadowSnake on February 08, 2012, 03:44:37 PM
haha

"final smash eye"

you saw what i did there...  :>.>:

Honestly, I would love it if you could do a Captain Jack Sparrow import, I know there is already one in the vault, but it isn&#039;t really that great IMO.

I would love it if you considered doing Jack Sparrow.

I would import CAPTAIN Jack Sparrow in a heartbeat if i could figure out how to remap his textures in 3ds max. I have been wanting him in brawl for a long time. i think DemonBoy knows how to, i should ask him.


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: ShadowSnake on February 08, 2012, 08:45:02 PM
Sorry for double post, but im sure you all want to see some more Twinkiage. :srs:

http://infinitesmashteam.wordpress.com/previews/

it took me a long time to get the boots right, after all i started with a cylinder. D:


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: Royal_Blade on February 08, 2012, 09:44:24 PM
Guess which option I voted for...

...The last one... :srs:

Anywho, Those previews look nice! I'm excited for Ezio! He's gonna be sweet!

Also, Ninka's link in your downloads page on IST goes to Nanobuds for some reason, you should fix that.


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: DoctorFlux(Mariodk) on February 09, 2012, 12:44:24 AM
voted for vegito so he can we finnaly can get him for goku over pit (if shadowsnake send me the .max of him so i can make SSJ mode model for him)
cuz i dont port/use model imports for my movesets if they dont have fingers rigged (if there is finger bones)
so i hope v2 vegito will have it


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: BlueBrain on February 09, 2012, 07:17:33 AM
ive sent u a PM...


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: SouthCraft on February 09, 2012, 11:46:22 PM
Vegito voted


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: Segtendo on February 10, 2012, 07:14:59 AM
SSJ Twinkie :oshi:


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: Victory Badguy on February 10, 2012, 10:01:32 AM
Lloyd needs an update badly.

Darn you, DBZ fanboys. >:(


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: ShadowSnake on February 10, 2012, 10:24:12 AM
Lloyd needs an update badly.

Darn you, DBZ fanboys. >:(

I dont care if Vegito v2 wins, Lloyd v2 and SSJ Twinkie are what interest me now.

The polls only decide about half of it, i normally make the runner up. :P i put them there to see whats wanted mostly.

Though Vegito v2 would be an easy update, i will probably make him after Lloyd v2 and SSJ Twinkie are done,


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: Carnage on February 10, 2012, 10:25:01 AM
I dont care if Vegito v2 wins, Lloyd v2 and SSJ Twinkie are what interest me now.

The polls only decide about half of it, i normally make the runner up. :P i put them there to see whats wanted mostly.

Though Vegito v2 would be an easy update, i will probably make him after Lloyd v2 and SSJ Twinkie are done,
like  the idea of finishing all three :P


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: ✿Zelia✿ on February 10, 2012, 10:55:59 AM
Lloyd needs an update badly.

Darn you, DBZ fanboys. >:(
Yeah those darn DBZ fanboys for they did not say hi to ShadowSnake. >:(

hai ShadowSnake :af:


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: ShadowSnake on February 10, 2012, 11:01:48 AM
like  the idea of finishing all three :P

hmm.. i guess those were the three poll winners, i didnt even realize that. XD

Yeah those darn DBZ fanboys for they did not say hi to ShadowSnake. >:(

hai ShadowSnake :af:

Hai Sorceress :af:

@ Everyone

i got the boots completely done on a certain twinkie of a super saiyan variety. I will finish him once the poll decides what he will wear.


Title: Re: ShadowSnake's Brawl Imports: NEW SSJ Twinkie preview, NEW poll
Post by: BlueBrain on February 10, 2012, 11:03:00 AM
lol, are you ignoring me?
ive sent u a PM...


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie almost done, poll
Post by: ShadowSnake on February 10, 2012, 11:07:59 AM
lol, are you ignoring me?
ive sent u a PM...

sorry bro, i havent looked at my pms in a few days. lemme check it.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie almost done, poll
Post by: Royal_Blade on February 10, 2012, 11:13:31 AM
If it's a super saiyan twinkie, then why not give him saiyan armor?

EDIT:

Are you modifying Lloyd's texture from the previous version? (Just out of curiosity.)


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie almost done, poll
Post by: ShadowSnake on February 10, 2012, 01:58:45 PM
If it's a super saiyan twinkie, then why not give him saiyan armor?

EDIT:

Are you modifying Lloyd's texture from the previous version? (Just out of curiosity.)

Looks like saiyan armor is the most voted for so far, i will probably do that then. Which ever outfit has the most votes by 10:00 PM central time tonight will be the one.

Also Royal_Blade, im sure you will be happy to know Lloyd v2 is almost done rig-wise. :P Just got to rig the arms.


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie almost done, poll
Post by: Royal_Blade on February 10, 2012, 02:28:20 PM
 :happy:

*Happy!**Happy!**Happy!**

That haz brought my hopes up! (More than before)


Title: Re: ShadowSnake's Brawl Imports: SSJ Twinkie almost done, poll
Post by: BlueBrain on February 11, 2012, 06:29:58 AM
goku's gi makes more sense, since u used goku's ssj hair... xD
but anything would be cool


Title: Re: ShadowSnake's Brawl Imports: Im Back with a 99% done Lloyd/preview
Post by: ShadowSnake on February 24, 2012, 09:00:36 PM
Hey everyone, its been awhile. :P

Lloyd is almost done, hes at 99% completion

(http://infinitesmashteam.files.wordpress.com/2012/02/lloyd-preview-copy.png)

IMPORTANT: its not in the preview, but i managed to make his cape thing be visible on both sides, which was a huge irk of mine from v1

Whats new on v2?

- new rig, so much smoother and cleaner than v1, best rig of mine yet possibly
- facial expressions, blinkhalf, ouch, blink, anger, talk.
- final smash eyes
- perfect metal
- new swords (flamberge and vorpal)
- swords go in out
- beast replaces the shield
- no more holes, there were some on the waste and boots in v1
- scarf shows on both sides

so yeah, v1 is laughable at now.  :af2:

he will still have nulled shaders because i tried numerous times to edit the normals in max but it doesnt work out right. Doesnt matter because in TOS there really is no shading, so it fits lloyd well.

so yeah theres that, hope all you TOS fans like it, i made it for you.  :)


Title: Re: ShadowSnake's Brawl Imports: Back with a 99% done Lloyd/preview & NEW poll
Post by: Royal_Blade on February 24, 2012, 09:20:13 PM
Dude... That is amazing!

I honestly cannot wait for him!!

What's the 1% that's left?

I'm quite satisfied with how well he looks! I am in love you Lloyd and you SS. Fantastic Job!


Title: Re: ShadowSnake's Brawl Imports: Back with a 99% done Lloyd/preview & NEW poll
Post by: ShadowSnake on February 24, 2012, 09:38:11 PM
Dude... That is amazing!

I honestly cannot wait for him!!

What's the 1% that's left?

I'm quite satisfied with how well he looks! I am in love you Lloyd and you SS. Fantastic Job!

Glad you like it RB! it was a hassle, but well worth it.

The last 1% is testing him, taking pictures, packaging the files, adding Stallion's HD texture from v1 as part of the package, adding the brawl style textures from Lloyd over wolf as part of the package, and fixing anything if needed.

a pretty big 1%, but meh... He will be released probably tomorrow, but possibly tonight if everything goes well.


Title: Re: ShadowSnake's Brawl Imports: Back with a 99% done Lloyd/preview & NEW poll
Post by: Royal_Blade on February 24, 2012, 10:13:52 PM
This really urges me to start on the Lloyd PSA once it gets released... Kratos moves aren't as interesting as Lloyds...

Anyways, good luck!


Title: Re: ShadowSnake's Brawl Imports: Back with a 99% done Lloyd/preview & NEW poll
Post by: sp147 on February 24, 2012, 10:25:18 PM
Dude, I cannot wait to see this in-game, especially to get a good view of dem weapons ;D

I never played ToS before but I heard it's an awesome game, seeing this makes me wanna play it more :D



Title: Re: ShadowSnake's Brawl Imports: Vegito v2 RELEASED, Lloyd v2 almost done
Post by: DoctorFlux(Mariodk) on March 19, 2012, 12:33:01 AM
awesome vegito now send me the .max so i can make SSJ mode model for him and over pit


Title: Re: ShadowSnake's Brawl Imports: Vegito v2 RELEASED, Lloyd v2 almost done
Post by: nanobuds on March 19, 2012, 12:42:12 AM
Great job on Vegito!

I voted Altair :P


Title: Re: ShadowSnake's Brawl Imports: Vegito v2 RELEASED, Lloyd v2 almost done
Post by: Haseyo on March 19, 2012, 11:21:06 AM
Lloyd looks nice! Wish other Tales games would get more love than just Symphonia, but I suppose those models are easier to get since they're Gamecube / Wii. I'm sure the Tales of the Heroes: Twin Brave models would be nice as well, but I don't know a damn thing about the process.


Title: Re: ShadowSnake's Brawl Imports: Vegito v2 RELEASED, Lloyd v2 almost done
Post by: ShadowSnake on March 22, 2012, 05:55:49 PM
awesome vegito now send me the .max so i can make SSJ mode model for him and over pit


i sent it awhile ago, how is the pit version coming along?

Great job on Vegito!

I voted Altair :P


Considering your almost done with Ezio, i just might have to make Altair. :P

Lloyd looks nice! Wish other Tales games would get more love than just Symphonia, but I suppose those models are easier to get since they're Gamecube / Wii. I'm sure the Tales of the Heroes: Twin Brave models would be nice as well, but I don't know a damn thing about the process.


glad you like lloyd, his rig is now 100% complete, i just need to test it and add the alternative textures in the pack.

he could be released tonight most likely.

Post Merge: March 22, 2012, 09:13:18 PM
sorry for double post but yeah... Lloyd v2 is released.

blog post/description/pics/download:

http://infinitesmashteam.wordpress.com/2012/03/23/demon-fang/ (http://infinitesmashteam.wordpress.com/2012/03/23/demon-fang/)

(http://infinitesmashteam.files.wordpress.com/2012/03/lloyd-irving.png)


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 finally RELEASED
Post by: Carnage on March 23, 2012, 06:18:12 AM
great loyd so how is the progress on mew over ness?


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 finally RELEASED
Post by: BlueBrain on March 23, 2012, 06:58:34 AM
u should make some nice custom models for the swords, cuz they look a bit weird...


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: ShadowSnake on March 23, 2012, 12:18:17 PM
great loyd so how is the progress on mew over ness?

Well his shoulders are impossible to make perfect unless i edit his bones because of the model/bones drastic differences, which i wont do because i want him to be one slot. i made a version with his arms down but unrigged. It looks good considering mew never really moves his arms and im fine with it, but im sure a lot of people will be pissed if i released him like that so im debating if i should even finish him.

u should make some nice custom models for the swords, cuz they look a bit weird...

maybe in a v3, but dont count on it. i hate revamping now and im only going to revamp my imports past gogeta once. i do agree that the developers did a bad job on the swords uv mapping.

@ Everyone who happens to be reading this

new POLL, help me out here and vote.

the winner will ACTUALLY be made first this time.

Please give me suggestions on who some of the characters on the poll should go over, im kinda stumped on that.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Zikkh on March 23, 2012, 12:22:01 PM
Frank West should be over Snake
Crash Bandicoot should be over Luigi or Fox .. I guess.. :P


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Carnage on March 23, 2012, 12:30:41 PM
Well his shoulders are impossible to make perfect unless i edit his bones because of the model/bones drastic differences, which i wont do because i want him to be one slot. i made a version with his arms down but unrigged. It looks good considering mew never really moves his arms and im fine with it, but im sure a lot of people will be pissed if i released him like that so im debating if i should even finish him.

maybe in a v3, but dont count on it. i hate revamping now and im only going to revamp my imports past gogeta once. i do agree that the developers did a bad job on the swords uv mapping.

@ Everyone who happens to be reading this

new POLL, help me out here and vote.

the winner will ACTUALLY be made first this time.

Please give me suggestions on who some of the characters on the poll should go over, im kinda stumped on that.
an armless mew doesnt sound good :S cant you do it like aafyre did with the vertex and make his arms only move by shoulderN bones? 


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: ShadowSnake on March 23, 2012, 01:04:36 PM
Frank West should be over Snake
Crash Bandicoot should be over Luigi or Fox .. I guess.. :P

i was thinking mario or luigi for crash.
for frank west i was thinking snake or link.

an armless mew doesnt sound good :S cant you do it like aafyre did with the vertex and make his arms only move by shoulderN bones? 

shoulderN barely moves the verts at all, i tried to to rig it to shoulderJ but it didnt come out clean. I could try a couple more rig attempts but its going to be extremely difficult to get it perfect. :(

@ Everyone

Looks like Frank West took the lead quickly. I will likely make the winner and the loser. winner first though.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Zikkh on March 23, 2012, 01:07:52 PM
Please , please do him over Snake and not Link ... :-X


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Gamma Ridley on March 23, 2012, 01:09:47 PM
Slippy Motha[censored]ing Toad would look good over Ness, I think. Maybe give him a wrench for a bat or something.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Beyond on March 23, 2012, 01:28:35 PM
Slippy.

Mother[censored]ing.

Toad.

:srs:


That is all.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Royal_Blade on March 23, 2012, 01:40:47 PM
What Gamma said for Slippy. Because it makes sense. (Or on Falco because of Snake's Codec for Falco)


And I'm late for realizing Lloyd, great job!

Like what jokekid said about the swords.
If you want the Material Blades from Symphonia, either get them from models resource.

ShadowSnake, could you ask RamonM64 for the Eternal Sword model he used with Kratos? Then rig it over Pit's Bow Article for me? (send it via PM?)

@Ninja Above Me: Is that who I think it is?!


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Segtendo on March 23, 2012, 01:44:27 PM
@Ninja Above Me: Is that who I think it is?!
Yep. He's been back for a few days.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Royal_Blade on March 23, 2012, 01:50:01 PM
Oh, well this week I've was extremely busy so I haven't noticed.

And ShadowSnake, could you include a .pcs for Lloyd? The .pac for me is for subspace and .pcs if for multiplayer. Thanks.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: ShadowSnake on March 23, 2012, 01:52:23 PM
Please , please do him over Snake and not Link ... :-X

Snake was my 1st choice for Frank West.

Slippy Motha[censored]ing Toad would look good over Ness, I think. Maybe give him a wrench for a bat or something.

if the proportions fit, he will be on Ness probably.

Slippy.

[censored].

Toad.

:srs:


That is all.

Oh hey Beyond long time no see.

What Gamma said for Slippy. Because it makes sense. (Or on Falco because of Snake's Codec for Falco)


And I'm late for realizing Lloyd, great job!

Like what jokekid said about the swords.
If you want the Material Blades from Symphonia, either get them from models resource.

ShadowSnake, could you ask RamonM64 for the Eternal Sword model he used with Kratos? Then rig it over Pit's Bow Article for me? (send it via PM?)

@Ninja Above Me: Is that who I think it is?!

if i remember to


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: nanobuds on March 23, 2012, 11:34:25 PM
commee onn  Altairrrrrr :P


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: ItalianStallion on March 24, 2012, 11:04:16 AM
Slippy is winning!

Who is he gonna be over by the way?


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Boygos on March 24, 2012, 11:55:12 AM
ALTAIRRR


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Giga Man on March 24, 2012, 06:51:34 PM
Peppy Hare on Fox and Crash should be on Luigi. I say Crash on Luigi because the Luigi Cyclone closely resembles Crash's spin kick, except for the fact Luigi uses his fists and Crash uses his feet. If only you were using classic Crash Bandicoot...


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: SSJ Is Clueless! on March 24, 2012, 07:51:42 PM
i voted bulborb it be funny to be him and i also think he should go on yoshi it'd fit better just like the cataquak


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: ShadowSnake on March 24, 2012, 11:25:01 PM
Slippy is winning!

Who is he gonna be over by the way?


Slippy will be over Ness sir.

Here is a preview of that Mothaf*ckin Toad.

(http://infinitesmashteam.files.wordpress.com/2012/02/slippy-toad.png)

Hes fully T-posed now and i have began rigging him. I will give him a wrench over his baseball bat.

The last place loser will be made after Slips & then probably Frank West after that.

Peppy Hare on Fox and Crash should be on Luigi. I say Crash on Luigi because the Luigi Cyclone closely resembles Crash&#039;s spin kick, except for the fact Luigi uses his fists and Crash uses his feet. If only you were using classic Crash Bandicoot...


Thats actually what i was planning to do, Crash fits Luigi's proportions the best. Plus i want Peppy with a gun, hed be badass.

i voted bulborb it be funny to be him and i also think he should go on yoshi it&#039;d fit better just like the cataquak


If the proportions fit better i will consider putting him on Yoshi.


Title: Re: ShadowSnake's Brawl Imports: Lloyd v2 RELEASED, new POLL
Post by: Gamma Ridley on March 24, 2012, 11:30:25 PM
Slippy will be over Ness
([url]http://infinitesmashteam.files.wordpress.com/2012/02/slippy-toad.png[/url])
I will give him a wrench over his baseball bat.


(http://i44.tinypic.com/jtwhhd.png)

Needless to say, I'm excited


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: Velen on March 25, 2012, 12:08:15 AM
. . . What are these updates for Lloyd? Hopefully a better Flamberge and Vorpal Blade.


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: ShadowSnake on March 25, 2012, 12:12:04 AM
. . . What are these updates for Lloyd? Hopefully a better Flamberge and Vorpal Blade.


Pretty much whatever everyone is [censored]ing about. >_> pcs files and better models/textures of Flamberge and Vorpal.

EDIT: these would be the new swords...

(http://desmond.imageshack.us/Himg836/scaled.php?server=836&filename=sswords.png&res=medium)


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: Royal_Blade on March 25, 2012, 12:20:43 AM
I just realized that his swords don't rotate...

Also, when his swords are out, his sheaths still have their blades in them. But in the Beast shield picture, he has no blades and his sheaths are empty. Maybe switching them? (Because I'd make more sense.)

Whether or not you're in the mood to fix these, the should be done in the future.

And the swords don't really bother me that much, but the .pcs is kinda necessary...

EDIT?: But it's kinda obvious that people prefer the actual swords rather than some temporarily made ones...


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: BlueBrain on March 25, 2012, 05:50:51 AM
are you gonna enhance the textures of the swords?


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: SSJ Is Clueless! on March 25, 2012, 09:06:51 AM

If the proportions fit better i will consider putting him on Yoshi.
ok and yay slippy


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: Segtendo on March 25, 2012, 10:16:11 AM
Slippy Motherfuggin' Toad.

Can't wait for him. :af2:


Title: Re: ShadowSnake's Brawl Imports: Slippy in progress, Lloyd updates soon.
Post by: ShadowSnake on March 25, 2012, 01:44:02 PM
People, i worked on Lloyd for over a f*cking month... Cant the updates wait for at least a little bit? Its such a PITA to update something i worked that long on. I really want to rig something else.

Anyways...

Slippy is almost done already, easiest rig ever (besides Guilty Spark and Candy Vegito)

(http://i42.tinypic.com/5ei9v6.png)

I still need to give him expressions, metal, and a wrench. plus fix up the legs and shoulders. The fingers mesh sucks, but i will still try to rig it with what i have. his bones tilt very cleanly, get excited for this Mothaf*cking Toad.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Gamma Ridley on March 25, 2012, 03:28:50 PM
Why not replace his hands with a Brawl character's hands and retexture them? I've seen how bad their hands are in Assault, so I figured that would be an ok work-around. Just a thought.

Too bad you can't give him expressions though, since he's on Ness. /:


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 25, 2012, 03:47:15 PM
Why not replace his hands with a Brawl character's hands and retexture them? I've seen how bad their hands are in Assault, so I figured that would be an ok work-around. Just a thought.

Too bad you can't give him expressions though, since he's on Ness. /:

it might be possible if if make his eyes a separate polygon, and name his textures for the eyes accordingly.

i was thinking about what you said about the hands, so i will try to do that.

he should be done by tonight, released tomorrow probably. if all goes well.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 25, 2012, 04:08:00 PM
And I'm not in any hurry for Updates, the current version is perfectly fine to work with. So don't worry about that.

Oh, I've also already made CSP's and Recolors that'll go with the new rig. I'll show a preview soon. But it'll be... interesting...

EDIT:
It's quite large...

But it shows off the CSP and all of the recolors...

In one picture!

(http://img196.imageshack.us/img196/5301/largecolorcsp.png)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 25, 2012, 04:53:58 PM
And I'm not in any hurry for Updates, the current version is perfectly fine to work with. So don't worry about that.

Oh, I've also already made CSP's and Recolors that'll go with the new rig. I'll show a preview soon. But it'll be... interesting...

EDIT:
It's quite large...

But it shows off the CSP and all of the recolors...

In one picture!

([url]http://img196.imageshack.us/img196/5301/largecolorcsp.png[/url])


That is epic sir.  :>.>:

i figured for psa use, the swords should be controlled by RhaveN and LhaveN. so i will get to that maybe tonight if i finish Slippy.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 25, 2012, 05:19:42 PM
I will be glad to Re-texture the Material Blades for you.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 25, 2012, 07:07:34 PM
I will be glad to Re-texture the Material Blades for you.

i will send them to you, i could do it but hell you can save me the time if you did, plus seeing your metal sonic texture im sure it'll be good.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ItalianStallion on March 25, 2012, 07:20:27 PM
Needs sexy texture.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 25, 2012, 07:27:05 PM
Needs sexy texture.

I agree

I wonder who would be willing to HD-ify dat mothaf*ckin Toad...  r)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Speedy101 on March 25, 2012, 10:41:58 PM
Is there by any chance your still interested in my request of Indiana Jones


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ItalianStallion on March 25, 2012, 10:49:03 PM
I agree

I wonder who would be willing to HD-ify dat mothaf*ckin Toad...  r)

No sir! I would but I already got Piccolo and a stage on my to do list. No more delaying. I'd love to see Star or Beyond give it a try though. ;)

By the way, do you still plan on rigging Android 18 for a second time now that you have gotten better? Because her texture is complete, ya know.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 25, 2012, 11:47:32 PM
Is there by any chance your still interested in my request of Indiana Jones

hell yes, i just need a model. i got the model of john marston from Red Dead Redemption which could serve as a good base model if i end up having to make my own to get Indy in brawl.

No sir! I would but I already got Piccolo and a stage on my to do list. No more delaying. I'd love to see Star or Beyond give it a try though. ;)

By the way, do you still plan on rigging Android 18 for a second time now that you have gotten better? Because her texture is complete, ya know.

I cant friggin wait for that new stage, the recent stages released on the vault havent been very good, I cant wait to see Piccolo's texture either.  :kdance:

Star or Beyond would be a good substitute texturer then. I just hope they arent too busy to texture him.  :-\

And hell yes on re-rigging Android 18.  :>.>: My rigs are 50 times better than they were when i made her, so she will look a helluva lot better. Perhaps she will be remade after Slippy?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Speedy101 on March 25, 2012, 11:56:28 PM
hell yes, i just need a model. i got the model of john marston from Red Dead Redemption which could serve as a good base model if i end up having to make my own to get Indy in brawl.

I cant friggin wait for that new stage, the recent stages released on the vault havent been very good, I cant wait to see Piccolo&#039;s texture either.  :kdance:

Star or Beyond would be a good substitute texturer then. I just hope they arent too busy to texture him.  :-\

And hell yes on re-rigging Android 18.  :>.>: My rigs are 50 times better than they were when i made her, so she will look a helluva lot better. Perhaps she will be remade after Slippy?
Will lucky for you I found a  model of Indy herehttp://fc07.deviantart.net/fs71/i/2011/227/7/7/indiana_jones_model_sheet_by_danaarena-d46n5qx.jpg (http://fc07.deviantart.net/fs71/i/2011/227/7/7/indiana_jones_model_sheet_by_danaarena-d46n5qx.jpg)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 26, 2012, 12:04:01 PM
Will lucky for you I found a  model of Indy herehttp://fc07.deviantart.net/fs71/i/2011/227/7/7/indiana_jones_model_sheet_by_danaarena-d46n5qx.jpg ([url]http://fc07.deviantart.net/fs71/i/2011/227/7/7/indiana_jones_model_sheet_by_danaarena-d46n5qx.jpg[/url])


ummm thats a jpeg image of a model sheet which used to make models from scratch, not a model.

@ everyone

so... i accidentally messed up slippy's bones/model and lost all my progress. :srs: FML

im not sure if i want to start over, i might make the runner up instead...


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 12:08:34 PM
(http://i.imgur.com/w2Aa6.png)

Inb4Ineedanewpairofunderwear. :af:


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Gamma Ridley on March 26, 2012, 12:11:52 PM
im not sure if i want to start over, i might make the runner up instead...


(http://i41.tinypic.com/w98l15.jpg)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Speedy101 on March 26, 2012, 12:21:12 PM
ummm thats a jpeg image of a model sheet which used to make models from scratch, not a model.
Will how bout this a Indiana jones is model here on this site http://jk2files.jediknight.net/index.php (http://jk2files.jediknight.net/index.php)
 


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 26, 2012, 12:32:21 PM
([url]http://i.imgur.com/w2Aa6.png[/url])

Inb4Ineedanewpairofunderwear. :af:


you finished the entire handle eh?

with a texture like that, i wont have to update it a 2nd time. :af:

([url]http://i41.tinypic.com/w98l15.jpg[/url])


At least he was easy, he took me less than an hour. since i remember how i rigged him he shouldnt take long, i think i will remake him.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Gamma Ridley on March 26, 2012, 12:34:45 PM
At least he was easy, he took me less than an hour. since i remember how i rigged him he shouldnt take long, i think i will remake him.


Yaaaaaay. =D


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 26, 2012, 12:35:54 PM
please remake him!


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 12:39:23 PM
While I'm glad ShadowSnake said something. I find it hilarious how it just doesn't exist for anyone else. XD


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 26, 2012, 12:45:10 PM
Will how bout this a Indiana jones is model here on this site [url]http://jk2files.jediknight.net/index.php[/url] ([url]http://jk2files.jediknight.net/index.php[/url])
 



Those are good models but they are pk3 files which are some kind of game mod file, i searched for a converter and no luck. :(

if all fails i could make a model of him.

Yaaaaaay. =D


Glad your pleased. :P

lets just hope i can fix those hands.

please remake him!


i will. :P

While I&#039;m glad ShadowSnake said something. I find it hilarious how it just doesn&#039;t exist for anyone else. XD


i will get people to see it for you.

CHECK OUT VELENS WIP NEW FLAMBERGE TEXTURE AT THE TOP OF THE PAGE


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 03:01:33 PM
Well. Crap.

Flamberge's blad is turning out to be harder to texture than expected. I'm gonna pop the sucker into 3DSMAX and grab it's UV Template to make things easier.

EDIT ICHI: Just did so. Jeeze. No wonder it wasn't coming out well. O_o;

Back to work then!

EDIT NI: Okay, after using the UV Template I got of 3DSMAX, I don't think the blade's quality as be improved all that much. So I'll start off making it a block color and try edit from there.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 26, 2012, 04:55:03 PM
Well. Crap.

Flamberge's blad is turning out to be harder to texture than expected. I'm gonna pop the sucker into 3DSMAX and grab it's UV Template to make things easier.

EDIT ICHI: Just did so. Jeeze. No wonder it wasn't coming out well. O_o;

Back to work then!

EDIT NI: Okay, after using the UV Template I got of 3DSMAX, I don't think the blade's quality as be improved all that much. So I'll start off making it a block color and try edit from there.
try editting the UVs, might help to remap them completeley to a planar base


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 05:10:28 PM
try editting the UVs, might help to remap them completeley to a planar base

Uh....I dunno how to edit UVs all that well...

The other problem is that I would have to rig the new plane, and the plane would be flat. Swords are not flat, so I want to avoid that.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 26, 2012, 05:32:03 PM
no, i mean map the UVs to a plane.

that way both sides are atomatically mirrored (as they are and should/must be) and it will make a perfect UV map, since its a sword, so it doesnt have much depth


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 05:35:34 PM
no, i mean map the UVs to a plane. that way both sides are atomatically mirrored (as they are and should/must be) and it will make a perfect UV map, since its a sword, so it doesnt have much depth

That's exactly what I'm talking about.

Either that, or I'm not understanding what you mean at all.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Oshtoby on March 26, 2012, 05:37:39 PM
Slippy/Peppy over Wolf, Plz.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 26, 2012, 06:11:09 PM
dat sword texture.... so sexy as always Velen.


Aaaalllttaaaiiirrrrr noooowwww >:O


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 26, 2012, 07:15:48 PM
I absolutely love that handle! It looks so crisp and golden... It's very nice!

I hope the blade turns out just as nice! Obviously, this goes for the Vorpal sword as well.


And Altair would be awesome if Slippy doesn't turn out. Or does. I'm not that big of a Dead Rising fan.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ItalianStallion on March 26, 2012, 08:41:00 PM
Whoa whoa whoa. You dropped Slippy sir?

*Cries in deep sorrow*


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 08:47:47 PM
Time to blow your minds again.

(http://i.imgur.com/zCnwe.png)


Lookit and weep, boys~!


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 26, 2012, 08:49:19 PM
holy jizz

you sir, are a great texturer. Nice work again.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 26, 2012, 08:50:40 PM
Time to blow your minds again.

([url]http://i.imgur.com/zCnwe.png[/url])


Lookit and weep, boys~!


It's soo different that it looks extremely odd...

I'm actually not really liking it... The quality of the texture is very nice though!
The handle still looks incredible however!


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ItalianStallion on March 26, 2012, 09:47:57 PM
Time to blow your minds again.

([url]http://i.imgur.com/zCnwe.png[/url])


Lookit and weep, boys~!


Vellino, the talented texturizer. Sounds like a mob boss, lol.

You sure are getting good at this bro! Better start texturing some models that are in dire need of help.

Mad respect sir, mad respect.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 09:53:43 PM
Vellino, the talented texturizer. Sounds like a mob boss, lol.

You sure are getting good at this bro! Better start texturing some models that are in dire need of help.

Mad respect sir, mad respect.

I've actually been good at this for a long time. Just never quite had the motivation or "want" to go to lengths with my textures. The last time I did that was with Melon Dress Peach. That took me 1.5 weeks and literally 100 layers in Photoshop.

@Royal Blade: The reason it's so different is I reduced the yellow "edge" on Flamberge.

@SS: Another thing I noticed: Flamberge is missing 3 polygons that belong on the blade. Is uses the same texture as the jewel on it's Pommel. Vorpal also has the same issue.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 26, 2012, 09:59:04 PM
>.> well ive never played the game Lloyd is from... i never knew who he was until hacking... lol so i wouldnt be able to tell if the sword was messed up. All i know is that you're making that texture look amazing


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 26, 2012, 10:05:42 PM
I made an oopsie. XD;

I meant ShadowSnake.

Anyway. I guess the version of the Material Blade I am thinking of is their Battle Models, but here is a pic.

(http://img38.exs.cx/img38/7003/shinryu-material_blades.jpg)

See the 3 jewels?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 27, 2012, 03:18:53 AM
kinda late, but this is what i meant:

(http://i.imgur.com/0FbeJ.jpg)
and maybe u should use a new image for the blade's map, im talking from ignorance, since i dont even know if it has one or two maps


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 27, 2012, 03:33:22 AM
kinda late, but this is what i meant:

([url]http://i.imgur.com/0FbeJ.jpg[/url])
and maybe u should use a new image for the blade's map, im talking from ignorance, since i dont even know if it has one or two maps


Refer to my image above.

I honestly dunno how to separate the map and put it on a new image, and I'm kinda afraid to edit the UVs for fear of screwing something up royally.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 27, 2012, 03:45:13 AM
Refer to my image above.

I honestly dunno how to separate the map and put it on a new image, and I'm kinda afraid to edit the UVs for fear of screwing something up royally.

u want me to do it?

do you have the .max file from the import?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 27, 2012, 03:48:47 AM
u want me to do it?

do you have the .max file from the import?


. . .

Fine. Just let me get it okay?

I'll edit this post when I have it.

EDIT:

http://www.mediafire.com/?pdw90l7nn8xddzz (http://www.mediafire.com/?pdw90l7nn8xddzz)

There, a .max file with Flamberge in the scene.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 27, 2012, 04:03:09 AM
for some odd reason i cant open it, not in 2010 nor 8...


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 27, 2012, 04:16:51 AM
for some odd reason i cant open it, not in 2010 nor 8...

I'm using 2011.

Another issue. I can't seem to export Vorpal to 3DSMax so I can obtain it's UV mapping.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 27, 2012, 08:35:12 AM
@Royal Blade: The reason it's so different is I reduced the yellow "edge" on Flamberge.

It's probably because of me being a Tales fan that I'm probably used to the red inner part with the bold yellow edges that anything that changes it looks odd.

Plus, you made the inner red part more orange and it kinda blended with the outer edges.

That's my main discomfort with the texture. Not the quality, that is good.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Puraidou on March 27, 2012, 08:44:15 AM
Time to blow your minds again.

([url]http://i.imgur.com/zCnwe.png[/url])


Lookit and weep, boys~!
Only things i think should be changed is the thickness of the yellow outer line, and the orange should be more red. I personally prefer it as it was in ToS itself.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 27, 2012, 02:12:06 PM
The main reason I made it more orange was to give the impression that the blade is made of solidified flame rather than magical metal.

-but alright...I'll change it.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 27, 2012, 05:03:12 PM
It's a glass sword, not a metal one.

You can do both. Some people like the new look. While some people like Pride and I prefer the original coloration. (or something more-or-less close to it for me.)

Even if you made the orange more reddish, like what Pride said, that'd be fine for me.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 27, 2012, 05:12:08 PM
It's a glass sword, not a metal one.

You can do both. Some people like the new look. While some people like Pride and I prefer the original coloration. (or something more-or-less close to it for me.)

Even if you made the orange more reddish, like what Pride said, that'd be fine for me.


How's this?

(http://i.imgur.com/caPVp.png)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 27, 2012, 05:15:15 PM
that's sexy.
in any case, even if some people dont like it completely, its like 200 times better than what u had to start off...
big respect man


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 27, 2012, 05:21:27 PM
It's still too orange for my liking...

The outline is good though.

Do you think you could make it like a deeper scarlet color but still have that flamey-ness to it?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 27, 2012, 05:23:06 PM
I love that version the best so far... not too red, but not too orange at the same time.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 28, 2012, 07:05:34 PM
Vorpal's Handle is done but...

(http://i.imgur.com/fcNpt.png)

Darn design on the handle isn't right, and I'm having a hell of a time making it right.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 28, 2012, 07:27:47 PM
That looks really nice! I like the way you texture! Real quality work.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 28, 2012, 07:36:46 PM
That looks really nice! I like the way you texture! Real quality work.

Like I said though...Design on the handle's bothering me...

Than and I still don't know where the blade's texture  cuts off.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 29, 2012, 04:29:16 AM
did u use parts of ike's sword? cua it really look like that hehe
nice job anyway, but those gems look a bit out of place


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 06:11:46 AM
did u use parts of ike's sword? cua it really look like that hehe
nice job anyway, but those gems look a bit out of place

The gems are part of the original design.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 29, 2012, 06:31:41 AM
i know, what i mean is that they dont look like they're fitted into the sword, dunno if u get me...


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Puraidou on March 29, 2012, 06:34:23 AM
i know, what i mean is that they dont look like they're fitted into the sword, dunno if u get me...
They look like they were taped on, that's what you mean :P


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 03:48:09 PM
Well. There's not much I can do about that.  The original model had a set of polygons for the jewels, but those are all gone now. So all I can do is give the impression they are there.

EDIT: ShadowSnake, Can you get me a render of Vorpal's UV template? The blade and hilt are two I really need it for...-and I can't seem to get it myself for whatever reason cause it keeps coming out as 1kb when I try to export it...

EDI-EDIT: Update on Vorpal:

(http://i.imgur.com/kRily.png)


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 29, 2012, 04:07:05 PM
Whoa... I like how that came out!

But you still need to add those 3 jewel things in the top part of the blade.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 04:18:20 PM
Whoa... I like how that came out!

But you still need to add those 3 jewel things in the top part of the blade.

I'm actually about to redo the blade cause I did too much to it, IMO.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ItalianStallion on March 29, 2012, 04:21:27 PM
I think it looks nice. Looks like some type of icy sword. Know nothing about this game, so excuse my ignorance.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 05:19:26 PM
I think it looks nice. Looks like some type of icy sword. Know nothing about this game, so excuse my ignorance.


You're correct sir~

EDIT: Vorpal is complete.

(http://i.imgur.com/Zguqi.png)

IZ AWWSUM?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 29, 2012, 05:32:36 PM
IT IZ FULL OF SHWAG!


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: BlueBrain on March 29, 2012, 05:55:25 PM
looks great ^^


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 29, 2012, 05:57:28 PM
That sword is awesome!

How's flamberge? (Unless you finished that already.)

But still, it looks awesome!


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 06:08:58 PM
Also, a note to ShadowSnake:

If you import the models of all of Lloyd's other swords from the GC-game. I'll personally retexture them all for you.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Royal_Blade on March 29, 2012, 08:50:33 PM
^ That's tempting...
For me, the material blades are enough. Since my PSA will be based around that weapon set.


Anyways, how's Slippy coming along ShadowSnake?


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 08:51:58 PM
^ That's tempting...
For me, the material blades are enough. Since my PSA will be based around that weapon set.


Anyways, how's Slippy coming along ShadowSnake?

Fun-Fact. I have all the models on me...problem is I dunno how the hell I would set them up...


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: nanobuds on March 29, 2012, 09:33:16 PM
are they other sword models?

you would need to probably get the .max from ShadowSnake and put them on the model


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 09:54:12 PM
are they other sword models?

you would need to probably get the .max from ShadowSnake and put them on the model

They are all of Lloyd's swords from ToS1. including Muramasa and the Valkyrie Saber.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: ShadowSnake on March 29, 2012, 10:37:10 PM
Sorry for being away during all this, i got promoted at work so i have had less time for this.

@ Velen

i would be willing to import one or two other sets of swords, but i lack the models. TBH i will only be using the material blades.

@ Everyone

Slippy has been restarted with these changes so far:

- proportions modified to fit bone structure better, mostly for the fingers.
- new high quality texture by me, i might make a brawl styled one as well but idk yet.
- new fingers if you saw the ones in the last preview. yeah, they looked bad. i edited his
   hands mesh to now have seperate fingers.
- wrench model over Ness' bat (the wrench is imported from Bioshock, so it looks REALLY good.)

you want a preview?  :af:


(http://resource.mmgn.com/Gallery/full/XEK76K5T.jpg)

In all seriousness, i  will have a preview up of slippy tomorrow probably and i will probably also finish lloyd's updates, since velen's swords are done.


Title: Re: ShadowSnake's Brawl Imports: Slippy MothaF*ckin Toad preview.
Post by: Velen on March 29, 2012, 10:41:05 PM
Please tell me you'll include updated screens with them?


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ShadowSnake on March 29, 2012, 10:47:40 PM
Please tell me you'll include updated screens with them?

Oh yeah, there will be screenshots. Of both Lloyd and Slippy tomorrow.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Velen on March 29, 2012, 10:54:08 PM
Oh yeah, there will be screenshots. Of both Lloyd and Slippy tomorrow.
Sweet!


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Gamma Ridley on March 30, 2012, 11:57:32 AM
- new fingers if you saw the ones in the last preview. yeah, they looked bad. i edited his
   hands mesh to now have seperate fingers.

Huh, I would have thought that his fingers were all one object. Glad you separated them though.

Looking forward to Slippy. c:


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ShadowSnake on March 30, 2012, 05:41:03 PM
Sorry guys no previews today, im too busy. Tomorrow maybe, Slippy's rig is finished though.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Velen on March 30, 2012, 06:01:15 PM
Sorry guys no previews today, im too busy. Tomorrow maybe, Slippy's rig is finished though.


YOU MADE MIKURU CRY (http://www.youtube.com/watch?v=x219V1LN92w#ws)


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ItalianStallion on March 31, 2012, 10:27:02 AM
ShadowSnake, need to speak to you ASAP.

Shoot me a PM or just get on MSN.


Title: Re: ShadowSnake's Brawl Impurrts: Lloyd updates & Slippy screens probably tomurrrow
Post by: ShadowSnake on April 01, 2012, 06:57:22 PM
ShadowSnake, need to speak to you ASAP.

Shoot me a PM or just get on MSN.

PMd

@ Everyone

Slippy is done, Lloyd v2.1 should also be tonight. But i need someone to take pics because my 1gb Gecko SD is broken. I use Riivolution on my 8gb SD, Gecko doesnt work with any higher than a 4gb.

If someone takes pics for Lloyd and/or Slippy i would be greatful. Cmon you get the pre-release if you do. :P

I havent tried to add expressions to Slippy yet, but i will, if it doesnt work than screw it i will release him without them. The Bioshock wrench was 2000 vertices so i couldnt get it in game. but i made my own custom wrench model and it looks legitimate.

Lastly Piccolo's texture is almost done, so he will hit the vault in a few days to a week probably.

Just post here if your interested in taking pics of Slippy and/or Lloyd v2.1


Title: Re: ShadowSnake's Brawl Impurrts: Lloyd updates & Slippy screens probably tomurrrow
Post by: Gamma Ridley on April 01, 2012, 06:58:35 PM
I'll take pics of the toad, if you want.


Title: Re: ShadowSnake's Brawl Impurrts: Lloyd updates & Slippy screens probably tomurrrow
Post by: ShadowSnake on April 01, 2012, 07:17:36 PM
I'll take pics of the toad, if you want.

Thanks gamma, i will send him to you later tonight. i want to try to get the face expressions working first.


Title: Re: ShadowSnake's Brawl Impurrts: Lloyd updates & Slippy screens probably tomurrrow
Post by: Gamma Ridley on April 01, 2012, 07:20:33 PM
Alrighty, whenever you're ready just PM me the stuff. :p


Title: Re: ShadowSnake's Brawl Impurrts: Lloyd updates & Slippy screens probably tomurrrow
Post by: TheLegend75 on April 01, 2012, 09:07:22 PM
and if you want , i can take pictures for Lloyd :)


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Velen on April 01, 2012, 09:10:20 PM
and if you want , i can take pictures for Lloyd :)

Please do.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ShadowSnake on April 01, 2012, 10:09:20 PM
i couldnt get the face expressions working on Slippy, oh well i dont really care. :P hes still full swag and has a great rig.

Gamma Ridley got the pics, wont be long before they are done.

and if you want , i can take pictures for Lloyd :)

Yes sir, i will send them to you after i test Lloyd one more time.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Wasabi_Skillz on April 02, 2012, 02:25:03 PM
I need sweet release. Please oh please.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Royal_Blade on April 02, 2012, 05:06:20 PM
Just curious, but with the Updated Lloyd, does his sheath have each respective material blade handle in it?
Or is it still his generic swords?


And did you switch around the sheaths like i stated before? (To have the empty sheaths whenever his swords are out, and sheathed when swords are not out.)


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ShadowSnake on April 02, 2012, 05:48:34 PM
Just curious, but with the Updated Lloyd, does his sheath have each respective material blade handle in it?
Or is it still his generic swords?


And did you switch around the sheaths like i stated before? (To have the empty sheaths whenever his swords are out, and sheathed when swords are not out.)

No unfortunately, I couldnt figure out how to make the swords leave the sheaths. I will make the version with Kratos Eternal Sword over the bow for your PSA though, but only you get it till you release the PSA.

His swords are rotatable now and they appear more frequently than in v2, and i fixed some major rigging issues around his crotch. Ive tested him in-game and he works really greatly.

Just getting pics and packaging set for the releases of Slippy and Lloyd v3/Lloyd v2.1/ Lloyd v2.5/Lloyd v.whatever/Lloyd thelastdamnversionimwillingtomake (if i keep revamping [censored], i will never finish my other import ideas.)

They will be out tonight.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Velen on April 02, 2012, 05:51:13 PM
No unfortunately, I couldnt figure out how to make the swords leave the sheaths. I will make the version with Kratos Eternal Sword over the bow for your PSA though, but only you get it till you release the PSA.

His swords are rotatable now and they appear more frequently than in v2, and i fixed some major rigging issues around his crotch. Ive tested him in-game and he works really greatly.

Just getting pics and packaging set for the releases of Slippy and Lloyd v3/Lloyd v2.1/ Lloyd v2.5/Lloyd v.whatever/Lloyd thelastdamnversionimwillingtomake (if i keep revamping [censored], i will never finish my other import ideas.)

They will be out tonight.

You could simply make the sword handles on the sheaths into a separate polygon, and do the same for the handles and hilts of Flamberge and Vorpal. Then simply make the part of the same poly?


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: ShadowSnake on April 02, 2012, 06:02:40 PM
You could simply make the sword handles on the sheaths into a separate polygon, and do the same for the handles and hilts of Flamberge and Vorpal. Then simply make the part of the same poly?

I tried that, its setting the bones where it wont work correctly.

i will include Llloyd's .max file for those who want to try to edit anything, i must be collabed for any edits.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: Royal_Blade on April 02, 2012, 06:37:33 PM
That's fine.

Also, I noticed something with Lloyd.

I need to do some more testing, but I can't seem to move/adjust the Beast head in BrawlBox...

Also, for the sword handles, Ramon's Kratos had both the Flamberge and Vorpal Sword (each with a handle for their respective sheathed models.) You use those sheathed models and add them to Lloyd to get them to look nice.


Title: Re: ShadowSnake's Brawl Imports: Lloyd updates & Slippy screens probably tomorrow
Post by: SmashClash on April 02, 2012, 07:28:42 PM
Slippy out.

He looks like he's had a long day.
Good job, btw.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ShadowSnake on April 02, 2012, 10:06:34 PM
That's fine.

Also, I noticed something with Lloyd.

I need to do some more testing, but I can't seem to move/adjust the Beast head in BrawlBox...

Also, for the sword handles, Ramon's Kratos had both the Flamberge and Vorpal Sword (each with a handle for their respective sheathed models.) You use those sheathed models and add them to Lloyd to get them to look nice.


The thing is that i couldnt get the sheathes to come out and it would look weird if lloyd had 2 sets of material blades. Asked for beast it tends to bounce if i rig it to something else.

Slippy out.

He looks like he's had a long day.
Good job, btw.


Thank you, long time no see eh SmashClash?

@ Post

Lloyd is UPDATED and Slippy is RELEASED

Heres Lloyd v3

(http://i41.tinypic.com/10xrnu8.png)

(http://i.imgur.com/B4qJZ.jpg?1)
(http://i.imgur.com/2tVk2.jpg?1)
(http://i.imgur.com/x9IHx.jpg?1)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491&Moderated=All)

And here is Slippy

(http://i44.tinypic.com/jrd201.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25673 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25673)

Enjoy people, i worked hard on this and sacrifice my day off to finish them.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Giga Man on April 02, 2012, 10:20:31 PM
([url]http://i41.tinypic.com/10xrnu8.png[/url])

I love this picture a lot. But, how come the in-game pictures have him in a lighter texture as opposed to that render? It looks especially weird when Lloyd's sword textures stand out more than Lloyd himself.

That's my only gripe. Otherwise, I love what you and everyone else who pitched in has done with the character.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ShadowSnake on April 02, 2012, 10:42:20 PM
I love this picture a lot. But, how come the in-game pictures have him in a lighter texture as opposed to that render? It looks especially weird when Lloyd's sword textures stand out more than Lloyd himself.

That's my only gripe. Otherwise, I love what you and everyone else who pitched in has done with the character.

probably because i photoshop the [censored] out of my renders. (dodge and burn tools)

Again retextures are available, me and the team need to be collabed though, so if someone wants to try and match the renders pic be my guest. Im moving on, time to start something new.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Royal_Blade on April 02, 2012, 10:57:33 PM
I'm guessing you didn't switch the sword sheaths around?

In your previous picture with beast, the sheaths were empty. I thought you could give him empty sheaths when his swords are out. And obviously the same vise-versa.

But he looks good nonetheless!


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: TheLegend75 on April 02, 2012, 11:36:30 PM
I love this picture a lot. But, how come the in-game pictures have him in a lighter texture as opposed to that render? It looks especially weird when Lloyd's sword textures stand out more than Lloyd himself.

That's my only gripe. Otherwise, I love what you and everyone else who pitched in has done with the character.

probably because i photoshop the [censored] out of my renders. (dodge and burn tools)

Again retextures are available, me and the team need to be collabed though, so if someone wants to try and match the renders pic be my guest. Im moving on, time to start something new.


Well i agree with Giga man, so i make my own texture, Here some pics
(http://i.imgur.com/uUzqe.jpg)
(http://i.imgur.com/FuSPp.jpg)
(http://i.imgur.com/DkDOn.jpg)
(http://i.imgur.com/Eu3W8.jpg)


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ShadowSnake on April 02, 2012, 11:53:03 PM
I'm guessing you didn't switch the sword sheaths around?

In your previous picture with beast, the sheaths were empty. I thought you could give him empty sheaths when his swords are out. And obviously the same vise-versa.

But he looks good nonetheless!


actually i never got his sheathes empty, idk why the look empty in that pic because i never figured it out.

I hope someone does, which is why i included a .max file in the package.

Again glad you like it RB.

Well i agree with Giga man, so i make my own texture, Here some pics
([url]http://i.imgur.com/uUzqe.jpg[/url])
([url]http://i.imgur.com/FuSPp.jpg[/url])
([url]http://i.imgur.com/DkDOn.jpg[/url])
([url]http://i.imgur.com/Eu3W8.jpg[/url])


Now those are Lloyd's true colors. Looks good, feel free to release it just collab the makers.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Royal_Blade on April 03, 2012, 12:04:08 AM
Ah, ok then.

I hope someone figures that sheath issue out then.

In the meantime...

I'll have to revamp old animation to fit with the new model. (But that's fine. I can rotate them!)

AND I'll show a still of an animation with the new model.
GUARDIAN!
(http://img152.imageshack.us/img152/118/guardianpic.png)


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ItalianStallion on April 03, 2012, 12:44:14 AM
Now those are Lloyd's true colors. Looks good, feel free to release it just collab the makers.

ShadowSnake. You should know already by now, ask me since I'm the one who did the texture.

What the hell did you, TheLegend75?

Went over with the Saturate tool in the matter of 5 seconds?

I'm gonna ask you to remove that right now.

We don't need a third Lloyd entry.

I will revamp the texture tonight and release it tonight, with one that matches up to the sword, and the render since it's liked so much. I was just trying to stay in the "Brawlified" style of it, which is not saturated, but whatever I guess.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: TheLegend75 on April 03, 2012, 12:53:26 AM
ShadowSnake. You should know already by now, ask me since I'm the one who did the texture.

What the hell did you, TheLegend75?

Went over with the Saturate tool in the matter of 5 seconds?

I'm gonna ask you to remove that right now.

We don't need a third Lloyd entry.

I will revamp the texture tonight and release it tonight, with one that matches up to the sword, and the render since it's liked so much. I was just trying to stay in the "Brawlified" style of it, which is not saturated, but whatever I guess.
well..ouch..im sorry...I'll delete if ShadowSnake is agree...


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ItalianStallion on April 03, 2012, 12:55:58 AM
well..ouch..im sorry...I'll delete if ShadowSnake is agree...

ShadowSnake rigged and imported the model, I did the texture which is not by best and [censored], but I've never played the game, therefore the inspiration for doing it was not the same.

I'm working on it right now.

Who you need to ask if anything, is Velen who did the swords.

Just hate having three or four of the same entry, with a "True" "HD" "Super" [censored]ing texture. It's not necessary. Thanks but no thanks.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Carnage on April 03, 2012, 04:06:53 AM
been looking at loyd and the only way to make the sheat work  is if the tip of the swords were independant polygons from the sheat itself since its all a single polygon theres nothing we can do about that.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ShadowSnake on April 03, 2012, 08:21:30 AM
Ah, ok then.

I hope someone figures that sheath issue out then.

In the meantime...

I'll have to revamp old animation to fit with the new model. (But that's fine. I can rotate them!)

AND I'll show a still of an animation with the new model.
GUARDIAN!
([url]http://img152.imageshack.us/img152/118/guardianpic.png[/url])


holy stuff man, holy stuff. cant wait to see more animation previews, you should make a thread for the Lloyd PSA.

@ Stallion

to be honest i was fine with texture, i liked the brawl styleness to it. Its just the new swords kind of throw off the old texture, which is why it needs some dodge/burn/vibrance action, otherwise the swords needs some desaturation. Cant wait to see the new texture man, im guessing you will update with new pics? keep the render pic if you do, because its sexy as hell and im sure your texture will look close to that.

well..ouch..im sorry...I'll delete if ShadowSnake is agree...



sorry man, but stallion has just as much authority on our collabs as i do, so you gotta delete it. Dont fret though, his texture wont be disappointing it will look really close to the render pic probably. With a texture from stallion, the texture doesnt need to be revamped.

Post Merge: April 03, 2012, 08:22:25 AM
been looking at loyd and the only way to make the sheat work  is if the tip of the swords were independant polygons from the sheat itself since its all a single polygon theres nothing we can do about that.


Well thats disappointing. oh well, im sure Royal_Blade can still make a fine PSA without that.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Royal_Blade on April 03, 2012, 08:50:15 AM
And I have my own PSA Topic for my PSA work. (Although it's quite dead... And needs updating.)

I guess I can work around having the swords sheathed...

But I'll be animating as if the swords weren't sheathed. So they may peek through his arms every now and then, but that's because they shouldn't be there.


The thing I'm curious about is why the sheaths are empty when beast is used... From that, I think there is a possibility for them to be empty when his swords are out.

EDIT:
Yeah... I can't adjust the beast model whatsoever...
Unless I adjust the TopN bone and the YRotN bone, even then it doesn't look right and it is extremely tedious...

So yeah... It's not actually rigged to a bone. You have it appear for the shield model, but it doesn't move with his shield bones...

Just letting you know.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: ShadowSnake on April 03, 2012, 09:47:15 AM
And I have my own PSA Topic for my PSA work. (Although it's quite dead... And needs updating.)

I guess I can work around having the swords sheathed...

But I'll be animating as if the swords weren't sheathed. So they may peek through his arms every now and then, but that's because they shouldn't be there.


The thing I'm curious about is why the sheaths are empty when beast is used... From that, I think there is a possibility for them to be empty when his swords are out.

EDIT:
Yeah... I can't adjust the beast model whatsoever...
Unless I adjust the TopN bone and the YRotN bone, even then it doesn't look right and it is extremely tedious...

So yeah... It's not actually rigged to a bone. You have it appear for the shield model, but it doesn't move with his shield bones...

Just letting you know.


Ok after Stallion updates the texture, any further updates with Lloyd will not be uploaded until you release the moveset because im sick of updating the package.

Anyways RB, i will be sending you alone any updates on the rig. since they are all PSA compatibility based issues. I think i can fix the beast shield thing, im going to try it now and send it to you when its done.

@ EVERYONE

IMPORTANT:

Lloyd v3 has been updated again...

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491&Moderated=All)

What was wrong? his cape didnt show on both sides, it needed to be fixed. sorry about that. :(

It will updated again soon after Stallion finishes the new texture.

Also i updated the Gravity Hammer, it now has perfect shaders/normals. I recommend redownloading.

(http://i42.tinypic.com/35c1hsi.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23642 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23642)

With that im out, starting a new rig soon, stay tuned.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Lloyd UPDATED
Post by: Segtendo on April 03, 2012, 09:50:54 AM
Huh. Forgot about his scarf...


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Gravity Hammer & Lloyd UPDATED
Post by: Velen on April 03, 2012, 10:45:18 AM
ShadowSnake rigged and imported the model, I did the texture which is not by best and [censored], but I've never played the game, therefore the inspiration for doing it was not the same.

I'm working on it right now.

Who you need to ask if anything, is Velen who did the swords.

Just hate having three or four of the same entry, with a "True" "HD" "Super" [censored]ing texture. It's not necessary. Thanks but no thanks.

There is a such a thing as too little saturation, Italian. That's part of the reason I did my Metal Sonic the way I did.

Too little saturation and the texture will just plain look dull. Too much and it won't fit Brawl's style at all.

That's why, with my textures, I try to make sure they are bright, but not too bright.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Gravity Hammer & Lloyd UPDATED
Post by: Royal_Blade on April 03, 2012, 10:59:53 AM
I think you textures look fine with the ToS2 textures.

Because the swords are supposed to stand out. Which they do just fine.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Gravity Hammer & Lloyd UPDATED
Post by: SmashClash on April 03, 2012, 11:41:30 AM
Thank you, long time no see eh SmashClash?
Yes, thank you for noticing. :D
I got my computer back in the beginning of March so I'm back after a few months.


Title: Re: ShadowSnake's Brawl Imports: Slippy RELEASED, Gravity Hammer & Lloyd UPDATED
Post by: ShadowSnake on April 03, 2012, 12:58:34 PM
Come to think of it the texture does look fine, from what velen and rb pointed out.

Yes, thank you for noticing. :D
I got my computer back in the beginning of March so I'm back after a few months.


cool, coming back to the import era's peak was a good time to come back. :P

@ Everyone

Heres what im working on now...

Frank West. :srs:

(http://i43.tinypic.com/ae1b12.png)

I've finished fixing up the model, uvs and textures. Now i just need to rig him, which shouldnt be too hard.

His file size is slightly overboard but not by much at all so he shouldn't lag.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: Royal_Blade on April 03, 2012, 01:08:34 PM
I'm assuming over Snake?

Also, isn't Altair winning the poll? Why'd you decide to do Frank first?


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: Carnage on April 03, 2012, 01:11:03 PM
so pervy and shadowsnake are doing frank west at the same time? lol nice


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: ShadowSnake on April 03, 2012, 01:15:33 PM
I'm assuming over Snake?

Also, isn't Altair winning the poll? Why'd you decide to do Frank first?

yup, on Snake

I did Frank 1st because the poll was set up like this...

made first      - most votes                     (Slippy Toad)
made second - what i wanted to make  (Frank West)
made third     - one of the losers            (idk which one im doing yet)

so pervy and shadowsnake are doing frank west at the same time? lol nice

Isnt pervy using the bad TvC model? or the UMVC3 one? either way i dont like cartoony Frank, this is the realistic Dead Rising 1 Frank.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: nanobuds on April 03, 2012, 03:07:21 PM
Come to think of it the texture does look fine, from what velen and rb pointed out.

cool, coming back to the import era's peak was a good time to come back. :P

@ Everyone

Heres what im working on now...

Frank West. :srs:

([url]http://i43.tinypic.com/ae1b12.png[/url])

I've finished fixing up the model, uvs and textures. Now i just need to rig him, which shouldnt be too hard.

His file size is slightly overboard but not by much at all so he shouldn't lag.


but but but Altair won  :oshi:

oh well. i guess I have to wait more... we should dual release Ezio and Altair on the same day :P


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: Segtendo on April 03, 2012, 03:08:28 PM
Pervy has the TvC Frank, but he's using the UMvC3 Frank.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: ShadowSnake on April 03, 2012, 10:58:45 PM
but but but Altair won  :oshi:

oh well. i guess I have to wait more... we should dual release Ezio and Altair on the same day :P

Yes sir we should, maybe we could collab and try to edit Ezio into Connor from Assassins Creed III over Link, because hed have a bow and stuff. :af:

Pervy has the TvC Frank, but he's using the UMvC3 Frank.

Yeah UMVC3 Frank just doesnt appeal to me as much as Dead Rising 1 Frank, too cartoonish.

I guess people will just have to choose which style of Frank they like better, or by which Frank has a better rig. :P Im adding face expressions to mine if it doesnt break the filesize limit.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: ItalianStallion on April 04, 2012, 11:45:49 AM
Too little saturation and the texture will just plain look dull. Too much and it won't fit Brawl's style at all.

That's why, with my textures, I try to make sure they are bright, but not too bright.

If you know me, and you know what I make, then you wouldn't be saying that [censored] at all. Click my profile, go to my vault, and take a look.

I went out of my way many times, to fit Brawl's dead look to please others. Now I'm getting [censored]ed out the other way around? Ironic.

Let me clear something since it's such a misinterpretation, apparently.

I do not mind a recolor. I do not mind someone using something I've made or edited, as a base. As long as you ask me first. It's a thing called respect.

What [censored]ing pisses me off, and drives me nuts, is people editing my [censored] within seconds.

For example, this dude right here saturating Lloyd in 5 seconds, and putting up on the vault.

Then we have another dude, this time unsaturating Metal Sonic, in 5 seconds.

[censored] I do sometimes takes hours, sometimes it might take days.

You got me [censored]ed up, if you think it's alright on my book, for someone to come out of the [censored]ing blue, let alone someone I've never even seen or heard of before, come, and edit my [censored].

I have a full time job. Push 50 hours a week. I have a serious relationship going on. I don't have as much time as others, therefore, the time spent on these hacks, is very special, if you will.

Unless you're a stay home wife, and you got nothing else to do with ya [censored]ing life, and everyday is Brawl hacking for you, then I guess it's cool for people to grab your [censored], and edit them to their liking. This is not directed at anyone specifically, since there's been so many cases.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: Segtendo on April 04, 2012, 12:37:08 PM
Enzo, I love your posts cuz they make so much sense.

Velen, different people have different texturing abilities. I know that Enzo makes really sexy textures for these imports cuz he's nice enough to make them. He's busy with his life, but he still finds time to do some work to make something better. Hell, his Metal Sonic texture for Nanobuds' Metal Sonic is probably the best one I've seen.


Title: Re: ShadowSnake's Brawl Imports: Frank West Preview, Gravity Hammer & Lloyd UPDATED
Post by: ShadowSnake on April 04, 2012, 08:15:25 PM
(http://i43.tinypic.com/wqvuad.png)

Frank West is almost done.

i tested him in-game and there is no lag at all, perfect metal works nicely.

just got to rig the hands and buttons, tweak some parts, and add face expressions then this dude is done.


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: Segtendo on April 04, 2012, 08:18:40 PM
This dude is almost ready for another war.


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: ShadowSnake on April 04, 2012, 08:21:35 PM
This dude is almost ready for another war.

Lol, when i post him on Infinite Smash I'm actually going to name the post "I've Covered Wars You Know" such a great quote.


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: Royal_Blade on April 04, 2012, 09:41:21 PM
Brawl is war between 4 players...

So yeah, Frank will fit in just fine.


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: ShadowSnake on April 04, 2012, 10:18:09 PM
Who do you guys want after Frank West?


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: Perogie on April 04, 2012, 10:24:45 PM
Who do you guys want after Frank West?
Indiana Jones. I'd think it wouldn't be too hard to turn West into Jones, actually, if you were to just shorten the jacket and change a few colours. All that would be left after that would be the face and the fedora (emphasis on fedora being done right :P )


Title: Re: ShadowSnake's Brawl Imports: Frank West almost done
Post by: Speedy101 on April 04, 2012, 10:32:31 PM
Indiana Jones. I'd think it wouldn't be too hard to turn West into Jones, actually, if you were to just shorten the jacket and change a few colours. All that would be left after that would be the face and the fedora (emphasis on fedora being done right :P )
I already requested for Indiana Jones on Snake check the model request thread on page 4 and you  will see it 


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Perogie on April 04, 2012, 10:53:24 PM
I already requested for Indiana Jones on Snake check the model request thread on page 4 and you  will see it 
I's just answering his question. He hasn't done it yet and asked what to do next. Besides, I thought I'd point out that it may be easy to turn Frank West into him.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Carnage on April 05, 2012, 12:42:19 AM
Who do you guys want after Frank West?
just make a movie character no neeed to be indiana jones imo like predator/alien/darth vader/Terminator skeleton/godzilla(zilla and godzilla2000 are on gmod :P) something diferent from all the game chars so far xD


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: ItalianStallion on April 05, 2012, 05:14:44 AM
(http://i43.tinypic.com/mvsrkm.png)

(http://i39.tinypic.com/ibymbo.png)

Here. Have a download button.

(http://i40.tinypic.com/1ekqdg.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615)


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Velen on April 05, 2012, 06:31:25 AM
If you know me, and you know what I make, then you wouldn't be saying that [censored] at all. Click my profile, go to my vault, and take a look.

I went out of my way many times, to fit Brawl's dead look to please others. Now I'm getting [censored]ed out the other way around? Ironic.

Let me clear something since it's such a misinterpretation, apparently.

I do not mind a recolor. I do not mind someone using something I've made or edited, as a base. As long as you ask me first. It's a thing called respect.

What [censored]ing pisses me off, and drives me nuts, is people editing my [censored] within seconds.

For example, this dude right here saturating Lloyd in 5 seconds, and putting up on the vault.

Then we have another dude, this time unsaturating Metal Sonic, in 5 seconds.

[censored] I do sometimes takes hours, sometimes it might take days.

You got me [censored]ed up, if you think it's alright on my book, for someone to come out of the [censored]ing blue, let alone someone I've never even seen or heard of before, come, and edit my [censored].

I have a full time job. Push 50 hours a week. I have a serious relationship going on. I don't have as much time as others, therefore, the time spent on these hacks, is very special, if you will.

Unless you're a stay home wife, and you got nothing else to do with ya [censored]ing life, and everyday is Brawl hacking for you, then I guess it's cool for people to grab your [censored], and edit them to their liking. This is not directed at anyone specifically, since there's been so many cases.

Way to jump on me for saying something so simple. That long ragepost was completely unnecessary.

@Segtendo: You really think I don't know that, Seg? Really?

His post was an overreaction to something I said, nothing more. Stop being an Italian fanboi.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: ItalianStallion on April 05, 2012, 08:50:57 AM
Way to jump on me for saying something so simple. That long ragepost was completely unnecessary.

I hope you're [censored]ing joking kid. The only thing directed to you, was what I replied to what I quoted.

In other words, the couple of sentences before "Let me clear something".

Don't [censored]ing flatter yourself.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Royal_Blade on April 05, 2012, 08:52:54 AM
([url]http://i43.tinypic.com/mvsrkm.png[/url])

([url]http://i39.tinypic.com/ibymbo.png[/url])

Here. Have a download button.

([url]http://i40.tinypic.com/1ekqdg.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615[/url])


Your texture is making me want to remake my recolors w/ your texture...
But I'll just stick w/ what I've got.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Gamma Ridley on April 05, 2012, 10:49:18 AM
...

Well, if you need ideas, SS, why not just start doing stuff from the poll? How about Scyther? I believe KJP wanted to revamp his PSA if a good model was imported, so that'd be pretty cool.

Peppy would be cool too, but I'm not holding my breath. XD


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Carnage on April 05, 2012, 11:28:33 AM
...

Well, if you need ideas, SS, why not just start doing stuff from the poll? How about Scyther? I believe KJP wanted to revamp his PSA if a good model was imported, so that'd be pretty cool.

Peppy would be cool too, but I'm not holding my breath. XD
kjp already updated scyther psa :P thats why we have a scizor psa over falco right now :P


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Chaos_Knight on April 05, 2012, 02:45:55 PM
Hmmmm......when I saw Beyond's avatar it reminded me of Frank West doing his victory taunts or whatever its called. ......Scott West anyway? c:


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: ShadowSnake on April 05, 2012, 04:05:26 PM
Indiana Jones. I'd think it wouldn't be too hard to turn West into Jones, actually, if you were to just shorten the jacket and change a few colours. All that would be left after that would be the face and the fedora (emphasis on fedora being done right :P )


Actually I could quite see this. Frank's jacket, pants, shoes, hands, shirt would all work for Jones. He would just need new textures, the satchel, face edits, and a fedora then he would be good to go.

just make a movie character no neeed to be indiana jones imo like predator/alien/darth vader/Terminator skeleton/godzilla(zilla and godzilla2000 are on gmod :P) something diferent from all the game chars so far xD


I have Darth Vader ripped from Force Unleashed II, so maybe. Id probably put him on Ganon.

([url]http://i43.tinypic.com/mvsrkm.png[/url])

([url]http://i39.tinypic.com/ibymbo.png[/url])

Here. Have a download button.

([url]http://i40.tinypic.com/1ekqdg.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615[/url])



Sexy a major improvement, thats really all i can say to describe it. Im beginning not to like brawl styled as much, i prefer textures like this now.

I will post this on Infinite Smash with Frank West soon, just need to finish Frank.

...

Well, if you need ideas, SS, why not just start doing stuff from the poll? How about Scyther? I believe KJP wanted to revamp his PSA if a good model was imported, so that'd be pretty cool.

Peppy would be cool too, but I'm not holding my breath. XD


Probably not Peppy since i just made Slips and i didnt get the download number i was expecting. Later though.

Scyther sounds awesome, i heard Scizor was easy to rig so im sure Scyther would be too.

@ Who ever even goes to my thread anymore

I guess whatever i happen to start rigging first gets made after Frank, it will likely be one of the ones on the poll or one of the ideas mentioned in the thread.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: ItalianStallion on April 05, 2012, 04:11:50 PM
Your texture is making me want to remake my recolors w/ your texture...

Sure man, go right ahead.

Just make sure to give me credit.

Sexy a major improvement, thats really all i can say to describe it. Im beginning not to like brawl styled as much, i prefer textures like this now.

Preciate it bro! I too do prefer textures like these. Sometimes people push it with the desaturation, and make it look dead as [censored], and boring. Glad you like it though.

Also, don't forget about our project we have with GameWatching. ;)


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Segtendo on April 05, 2012, 04:12:42 PM
([url]http://i43.tinypic.com/mvsrkm.png[/url])

([url]http://i39.tinypic.com/ibymbo.png[/url])

Here. Have a download button.

([url]http://i40.tinypic.com/1ekqdg.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615[/url])


All of my yes.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Royal_Blade on April 05, 2012, 05:14:27 PM
Sure man, go right ahead.

Just make sure to give me credit.
Ok. Thanks.

Would you care to make the recolors yourself? I can PM my recolors and you could base them off mine but add some fancy Italian-ness to then.
How would that sound?


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Velen on April 05, 2012, 06:54:03 PM
Know who would be a nice idea to make via Amalgamation?

Solar Boy Django!


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Royal_Blade on April 05, 2012, 07:11:00 PM
Know who would be a nice idea to make via Amalgamation?

Solar Boy Django!
Django would be cool.

Over one of the Starfox characters.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Puraidou on April 06, 2012, 12:57:21 AM
([url]http://i43.tinypic.com/mvsrkm.png[/url])

([url]http://i39.tinypic.com/ibymbo.png[/url])

Here. Have a download button.

([url]http://i40.tinypic.com/1ekqdg.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23615[/url])
All of my yes.
^100 times this!


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Wasabi_Skillz on April 06, 2012, 09:51:09 AM
Ideas?

(http://www.capcom-europe.com/blog/wp-content/uploads/2011/04/Servbot-Jamboree.jpg)

Servbots over Lucas, Ness, or Toon Link?? I just made a topic in the Req section but I think it's a valid suggestion?



Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Segtendo on April 06, 2012, 10:26:32 AM

Servbots over Lucas, Ness, or Toon Link?? I just made a topic in the Req section but I think it's a valid suggestion?
Epic/Rockin Pervy did a bunch of Servebots over Lucas, but I'm not sure if any saw the light of day...


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Carnage on April 06, 2012, 02:20:37 PM
i was thinking darth vader over marth/ike/link since he is a sword use ganon would be kinda disapointing imo


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: ShadowSnake on April 06, 2012, 10:02:51 PM
i was thinking darth vader over marth/ike/link since he is a sword use ganon would be kinda disapointing imo

Come to think of it im leaning towards Ike now, since hes got slow but strong sword strikes. Fits great for Darth Vader.

@ Everyone

new poll, critique poll. I just want to know if i should still be rigging, i will either get bad inspiration and quit making rigs, or good inspiration and make tons more.

A real whos next poll will be up soon, i promise.

Frank is 95% done rig-wise fingers are all that is left, he still needs expressions and transparency on the hair.


Title: Re: ShadowSnake's Imports: Frank West almost done, wanting ideas for my next import
Post by: Velen on April 06, 2012, 10:03:59 PM
Anyone who picks the last option gets a Sparta Kick to the pit.


Title: Re: ShadowSnake's Imports: Frank West 95% done, new poll
Post by: SSJ Is Clueless! on April 07, 2012, 01:18:31 AM
i voted "Excellent, your rigs are some of the best" only becuase its true

i highly doubt that anyone will pick the last one


Title: Re: ShadowSnake's Imports: Frank West 95% done, new poll
Post by: _Data_Drain_ on April 07, 2012, 03:52:49 AM
i voted "Excellent, your rigs are some of the best" only becuase its true

i highly doubt that anyone will pick the last one
Well, someone might. Just to be a troll.


Title: Re: ShadowSnake's Imports: Frank West 95% done, new poll
Post by: Kamina on April 07, 2012, 04:04:55 AM
Frank is looking quite nice so far Shadow Snake, I'm definitely gonna get him when he's released.

About the poll, I chose the first option. Your imports have some of the best rigs on this site.


Title: Re: ShadowSnake's Imports: Frank West release soon...
Post by: ShadowSnake on April 07, 2012, 11:08:48 AM
@ ItalianStallion

There is no way im forgetting that project. i cant wait to start rigging it. ;D

@ Velen

lol. looks like no troll will be sparta kicked yet.

@ Everyone

Nice poll results, looks like i should keep rigging then. Inspires me to start something today.

Frank West is COMPLETE, just got to release him

unfortunately i couldn't use the face expressions i made because it would of killed the file size limit and the lagged the game, i also had to reduce texture sizes to about brawl's sizes/quality. When blackjax releases the tristripper (which divides filesizes by 3) i will update him with expressions and full size textures. The textures still look really good, as i didnt lower them too much.

On the bright side i added transparency to the hair, so it looks a lot better, plus perfect metal.

here have a sexy preview.  :srs:

(http://i39.tinypic.com/15qx181.png)

Starting something new today, stay tuned for a preview.


Title: Re: ShadowSnake's Imports: Frank West release soon...
Post by: Carnage on April 07, 2012, 01:09:57 PM
let us know what you start rigging later :P


Title: Re: ShadowSnake's Imports: Frank West RELEASED
Post by: ShadowSnake on April 07, 2012, 08:42:24 PM
Frank West is RELEASED

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25770 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25770)

enjoy! even though most of you never played Dead Rising...

let us know what you start rigging later :P


im going to start something in about 30 minutes, so expect a prevew in an hour. :P


Title: Re: ShadowSnake's Imports: Frank West RELEASED
Post by: Kamina on April 07, 2012, 09:05:10 PM
Great job on Frank ShadowSnake. Too bad about that the expressions have to wait until the tristripper is released though.


Title: Re: ShadowSnake's Imports: Frank West RELEASED
Post by: Segtendo on April 07, 2012, 09:20:09 PM
enjoy! even though most of you never played Dead Rising...
I've only played a little of the Wii version.
Never got far...


Title: Re: ShadowSnake's Imports: Frank West RELEASED
Post by: Speedy101 on April 07, 2012, 09:34:51 PM
Frank West is RELEASED

enjoy! even though most of you never played Dead Rising...


I seen walkthroughs of the game but never played it


Title: Re: ShadowSnake's Imports: Frank West RELEASED
Post by: nanobuds on April 07, 2012, 09:42:59 PM
altairrrr  :P


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: ShadowSnake on April 07, 2012, 11:48:32 PM
Great job on Frank ShadowSnake. Too bad about that the expressions have to wait until the tristripper is released though.

Yeah that disappointed me too, when the tri-stripper is out i will perfect him. Glad you like it man.

I've only played a little of the Wii version.
Never got far...

I have the 360 version. But yeah, Dead Rising is a hard game, like most capcom games. Anyone who beats it has brass balls. it gets better when you get the hang of it.

@ Everyone

Started Bulborb because he will be friggin easy and i can get him done in maybe an hour.

Im not using the Pikmin 2 model of Bulborb anymore, im using the Brawl Distant Planet stage one. it is more high poly and has way better textures.

The poll determines who is after Bulborb. I added Paper Mario custom model partners/bossess because pikazz's Doopliss interested me in making them. Boss ideas i had were Crystal King, Weegee, Huff N Puff, and most of all RAWK HAWK!!!  :srs:


so yeah, new poll. vote people


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Royal_Blade on April 08, 2012, 12:07:40 AM
Huff N Puff Over King Dedede! He'll throw his Tuff Puff minions at people!


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 12:08:44 AM
RAWK HAWK! FUGGIN DO EET!


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Speedy101 on April 08, 2012, 12:26:20 AM
Diffenly do Indiana Jones over Snake I really want him brawl


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Carnage on April 08, 2012, 02:48:16 AM
darth vader or mew must win :P also bulborg over ivisaur?


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 06:56:09 AM
Come on guys!

(http://i.imgur.com/h49rk.png)

See that option?

PICK IT IF YOU WANT TO FEEL THE RAWK ENTER THE BRAWL~!!!


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Haseyo on April 08, 2012, 07:57:13 AM
I didn't even notice that option ; ; I wish to move my Peppy Hare vote towards that.

(http://www.mariowiki.com/images/thumb/d/da/RawkHawkPMTTYD.png/150px-RawkHawkPMTTYD.png)

FEEEEEEEEEEEEEEEEEEEEEEL IT


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Segtendo on April 08, 2012, 10:01:12 AM
Done.
I want me some [censored]ing Rawk Hawk :srs:


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: SonicBrawler on April 08, 2012, 10:11:32 AM
Done.
I want me some [censored]ing Rawk Hawk :srs:

word


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 10:52:39 AM
If you do make Rawk Hawk. I have only one request:

Make a version with, and without the black outline.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: ShadowSnake on April 08, 2012, 11:12:39 AM
Wow Paper Mario characters are RAWKING the poll.  :>.>: im 90% sure Rawk Hawk will be made due to popularity, but who should he go over?

I will make whoever wins the poll and then my number one choice from the poll like last time.

Bulborb is 90% done, i cant seem to get PATO working which sucks because i wanted him to have expressions. He will be done tonight, probably released tomorrow.

There wont much be much progress today because i got to work for 7 hours.

If you do make Rawk Hawk. I have only one request:

Make a version with, and without the black outline.

Sure thing man.

darth vader or mew must win :P also bulborg over ivisaur?

Yup.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 11:15:21 AM
Wow Paper Mario characters are RAWKING the poll.  :>.>: im 90% sure Rawk Hawk will be made due to popularity, but who should he go over?

Bulborb is 90% done, i cant seem to get PATO working which sucks because i wanted him to have expressions. He will be done tonight, probably released tomorrow.

There wont much be much progress today because i got to work for 7 hours.

Sure thing man.

Yup.

Make it somebody who can use this FS if a PSA is made:

I title it: Rawk Out.

Rawk Hawk would declare his victory by pointing up into the sky, then rush forward ala Superman, if it connects, time will slow down for the opponent as he is launched into the air. Then, being the acrobat that he is. Rawk Hawk will start "wall-jumping" upward with the opponent, doing punches and kicks on every pass, with no KB being applied to the player that was caught on each hit. Then he will footstool the caught player in mid-flight up to the top of the stage, declare his victory again with a "RAWK ON!!!" handsign, then dive down at the falling opponent with both fists out before him, spinning like a drill, doing multiple hits, when the opponent hits the ground, time will speed back up again, and Rawk Hawk will spin the player ala Mario until he's spinning very quickly, then throwing them up into the air and "over the horizon" looking into the background as he makes a Star-KO with one fist on his hip and the other shielding his brow, before laughing.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: ShadowSnake on April 08, 2012, 11:22:53 AM
Make it somebody who can use this FS if a PSA is made:

I title it: Rawk Out.

Rawk Hawk would declare his victory by pointing up into the sky, then rush forward ala Superman, if it connects, time will slow down for the opponent as he is launched into the air. Then, being the acrobat that he is. Rawk Hawk will start "wall-jumping" upward with the opponent, doing punches and kicks on every pass, with no KB being applied to the player that was caught on each hit. Then he will footstool the caught player in mid-flight up to the top of the stage, declare his victory again with a "RAWK ON!!!" handsign, then dive down at the falling opponent with both fists out before him, spinning like a drill, doing multiple hits, when the opponent hits the ground, time will speed back up again, and Rawk Hawk will spin the player ala Mario until he's spinning very quickly, then throwing them up into the air and "over the horizon" looking into the background as he makes a Star-KO with one fist on his hip and the other shielding his brow, before laughing.

idk [censored] about psa, so idk who thatd be possible with. Bowser or Dedede were first choices.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 11:43:15 AM
idk [censored] about psa, so idk who thatd be possible with. Bowser or Dedede were first choices.

Put him over Bowser.

He would be perfect for one of the specials I thought of.

*See's Indiana Jones' Vote count go up!*

*Tries to get people to vote for the Paper Mario option!*


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Speedy101 on April 08, 2012, 04:08:27 PM

*Tries to get people to vote for the Paper Mario option!*
You really  think thats going to work


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 04:22:03 PM
You really  think thats going to work

Maybe.

Rawk Hawk is too awesome not to be made, and I've been wanting his arse in Brawl for ages...problem is I've never had the modeling skill to do it myself...


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Segtendo on April 08, 2012, 07:43:40 PM
Rawk Hawk, along with Doopliss and Shadow Queen, are my most memorable bosses in Thousand Year Door.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: ShadowSnake on April 08, 2012, 10:08:25 PM
Put him over Bowser.

He would be perfect for one of the specials I thought of.

*See's Indiana Jones' Vote count go up!*

*Tries to get people to vote for the Paper Mario option!*

Bowser was my first choice.

Rawk Hawk, along with Doopliss and Shadow Queen, are my most memorable bosses in Thousand Year Door.

Agreed. PM1's most memorable bosses were Huff N Puff, Crystal King, and Tubba Blubba.

@ Everyone

Bulborb is done. Going to try and release him tomorrow and start the poll winner. After the poll winner is done i will make whatever i want.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Royal_Blade on April 08, 2012, 10:22:38 PM
I still like my Huff N Puff idea...


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Gamma Ridley on April 08, 2012, 10:24:55 PM
If you were to make a Paper Mario boss, I don't think Crystal King would me necessary. I mean, the vertex is basically perfect from what I can tell.

Tubba Blubba on, like, Bowser or something would be cool.

And besides, Crystal King is a jerk. Took me forever to beat him. :srs:


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 08, 2012, 10:39:09 PM
Rawk Hawk. Period.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: SiLeNtDo0m on April 09, 2012, 03:43:10 AM
I was thinking Rawk Hawk at first too, but then I thought of someone else cool:

(http://images.wikia.com/villains/images/7/72/Count_Bleck.jpg)

Over Metaknight.  How awesome would this be? 


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Reaver Ind. on April 09, 2012, 05:00:05 AM
My vote goes to Peppy Hare, so we can have more Barrel Rolls! :af:


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: ShadowSnake on April 09, 2012, 12:44:21 PM
I was thinking Rawk Hawk at first too, but then I thought of someone else cool:

([url]http://images.wikia.com/villains/images/7/72/Count_Bleck.jpg[/url])

Over Metaknight.  How awesome would this be? 


That indeed would be awesome, im going to add that to my to do list.

looks like i need to add my to do list to the OP. Only problem is i have like 250 import ideas and not enough time to make all of them. A wise kc-mm kitten once said, i wish brawl hacking paid the bills.  :srs:

My vote goes to Peppy Hare, so we can have more Barrel Rolls! :af:


LOL

@ Poll

ohhhhh, Indy is catching up.  r) This poll could go any way now, Peppy's got a lotta votes now as well. Altair is still popular as usual. Poll ends after i release Bulborb which could be tomorrow or today.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Royal_Blade on April 09, 2012, 01:39:35 PM
I've heard that saying before... It's a good one.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Koopa Bros. on April 09, 2012, 08:20:05 PM
Go rawk Hawk :x


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 09, 2012, 09:16:21 PM
Damn Indy fans. >:x


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: nanobuds on April 09, 2012, 09:21:21 PM
count bleck on MK=Perfect.

You could rig a second model of the hands to the wings, as well as an extra staff, and POOF.

with the magic of Visibility bones, thay pic Velen posted can be possible without animation edits


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Wasabi_Skillz on April 09, 2012, 09:44:51 PM
.....indiana jones?

da fuuuuuuuuuuhhhhh?


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 09, 2012, 09:48:41 PM
count bleck on MK=Perfect.

You could rig a second model of the hands to the wings, as well as an extra staff, and POOF.

with the magic of Visibility bones, thay pic Velen posted can be possible without animation edits

I still want Rawk Hawk...-but at this rate, it seems it will never become reality. )=|


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Dustlander on April 10, 2012, 06:36:55 AM
.....indiana jones?

da fuuuuuuuuuuhhhhh?

Da fuuuh? The protagonist of one of the most famous movie series of all time, instead of some B-lister bosses from a Mario spin-off? Yeah, pretty strange lol

With that said, I would also like Count Bleck over MK, but Indy is just too much hype, I'm happy with those results (:


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Velen on April 10, 2012, 12:12:13 PM
Da fuuuh? The protagonist of one of the most famous movie series of all time, instead of some B-lister bosses from a Mario spin-off? Yeah, pretty strange lol

With that said, I would also like Count Bleck over MK, but Indy is just too much hype, I'm happy with those results (:


B-Lister? The heck? Rawk Hawk is anything but a B-Lister.

Only one of two bosses in TTYD, or the Paper Mario series for that matter, to have a metal-style Battle Theme!

Boss - Rawk Hawk - Paper Mario: The Thousand Year Door Music Extended (http://www.youtube.com/watch?v=QIyyevrW7pA#ws)

I like Indy, but I want Hawk more badly than I want Jones.

EDIT: -and before anyone even thinks of getting after me and saying "Lol, maek him yrself".

I don't have the skill necessary to do so. If I did. I would've made Hawk ages ago.


Title: Re: ShadowSnake's Imports: Frank West RELEASED, new POLL
Post by: Segtendo on April 10, 2012, 12:22:39 PM
^That, and Brawl needs more villains/bosses.


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: ShadowSnake on April 10, 2012, 01:10:40 PM
With the poll, the indy fans and rawk hawk fans. i have decided.

I will be making both Indiana Jones and Rawk Hawk next.

Indy wont be too hard, since im using Frank West as a base.

Rawk Hawk might be a little tough, which is why i got a little more practice at making models from absolute scratch. So i made this...
Anyone remember this from Paper Mario?

(http://i43.tinypic.com/33y45rd.png)

Bombette ftw, strongest partner in the game.

This wont be out till Rawk Hawk and Indy are out probably though, just because you guys are more interested in them.


Post Merge: April 10, 2012, 01:16:03 PM
So what do you guys think?

also i need pics of Bulborb before i can get started on them. Who is willing to take a few pics of Bulborb?


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Speedy101 on April 10, 2012, 01:35:38 PM
With the poll, the indy fans and rawk hawk fans. i have decided.

I will be making both Indiana Jones and Rawk Hawk next.

Indy wont be too hard, since im using Frank West as a base.

Rawk Hawk might be a little tough, which is why i got a little more practice at making models from absolute scratch. So i made this...
Anyone remember this from Paper Mario?

([url]http://i43.tinypic.com/33y45rd.png[/url])

Bombette ftw, strongest partner in the game.

This wont be out till Rawk Hawk and Indy are out probably though, just because you guys are more interested in them.


Post Merge: April 10, 2012, 01:16:03 PM
So what do you guys think?

also i need pics of Bulborb before i can get started on them. Who is willing to take a few pics of Bulborb?
Ok with me


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Dustlander on April 10, 2012, 01:46:18 PM
Yeah man, you made the right decision. Everybody wins.

And Velen, sorry for any misconceptions, never played Thousand-Year Door. Anyways, I'm waiting for Indy, and maybe I can download Rawk Hawk too  ;)


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Velen on April 10, 2012, 02:01:08 PM
Yeah man, you made the right decision. Everybody wins.

And Velen, sorry for any misconceptions, never played Thousand-Year Door. Anyways, I'm waiting for Indy, and maybe I can download Rawk Hawk too  ;)

Okay. Sounds good to me...-and sorry for getting flared up about it.


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: nanobuds on April 10, 2012, 02:38:17 PM
i'll get some bulborb pics


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Segtendo on April 10, 2012, 02:56:19 PM
Hmm...
Would would Bombette be on? The Bob-omb item?


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Royal_Blade on April 10, 2012, 03:27:58 PM
and Brawl needs more villains/bosses.
This. There are too many good guys in relation to bad ones.

That's one of the reasons I like the T-Rex PSA, since it was designed to be a boss. Changing things up from the usual.

Just saying.


Title: Re: ShadowSnake's Imports: idea list added, Bulborb release soon...
Post by: Perogie on April 10, 2012, 03:55:29 PM
Ah, sweet. I'm psyched to see Jones, especially since you're good with detail and your textures are really comparable to their sources.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indy & Rawk Hawk on the way
Post by: ShadowSnake on April 10, 2012, 09:31:01 PM
Hmm...
Would would Bombette be on? The Bob-omb item?


I was thinking kirby. D: Playable ftw.

Maybe i will make a Bob-Omb item version but it might not work over Bob-Omb because my model has a lot more vertices.

Bulborb  is released for those who care.

go here to get him.

http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/ (http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/)

I started on Jones and Rawk Hawk an hour ago.

Rawk Hawk's torso is modeled now, hes a lot easier than i thought he would be.

Asked for Indy, ive started retexturing his body, preview up of both probably tomorrow.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indy & Rawk Hawk on the way
Post by: Velen on April 10, 2012, 10:57:29 PM
I was thinking kirby. D: Playable ftw.

Maybe i will make a Bob-Omb item version but it might not work over Bob-Omb because my model has a lot more vertices.

Bulborb  is released for those who care.

go here to get him.

[url]http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/[/url] ([url]http://infinitesmashteam.wordpress.com/2012/04/11/updates-pikmin-ftw/[/url])

I started on Jones and Rawk Hawk an hour ago.

Rawk Hawk's torso is modeled now, hes a lot easier than i thought he would be.

Asked for Indy, ive started retexturing his body, preview up of both probably tomorrow.


Woah, woah, woah. Wait, Whut?!

THAT FAST?!

:srs:


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indy & Rawk Hawk on the way
Post by: Boygos on April 10, 2012, 11:25:17 PM
INDIANA JONES YESYESYESYESYESYESYESYES. If only I could erase my memory of Kingdom of the Crystal Skull. Indiana Jones and Aliens just don't mix.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indy & Rawk Hawk on the way
Post by: ShadowSnake on April 11, 2012, 12:11:15 PM
Woah, woah, woah. Wait, Whut?!

THAT FAST?!

:srs:


Yes sir. You will get preview of him in a couple hours probably.

INDIANA JONES YESYESYESYESYESYESYESYES. If only I could erase my memory of Kingdom of the Crystal Skull. Indiana Jones and Aliens just don't mix.


The Alien part didnt mix well, but i still thought it was a better reboot than most.

@ Everyone

Heres a preview of Indy. Hes pretty much done. Since i used Frank West as a base i wont even have to rig him. :srs: Im not going to lie, i kinda cheated on him, i used John Marston's fedora and satchel, edited the model and tossed it on him. I also edited Frank's jacket and face proportions to match jones more.

(http://i42.tinypic.com/xejx3n.png)

Could someone please rip me his face texture from staff of kings or get me any Indy face texture for that matter? its really hard to texture a face from scratch. :(

Whoever gets me a texture, gets collabed and a cookie.

Anyways, Rawk Hawk is on the way as well, i will try to have preview of him up today.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: Velen on April 11, 2012, 12:35:57 PM
If you have a preview of Rawk Hawk done today. I will be like...YES!


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: EdarStark on April 11, 2012, 02:15:19 PM
Jones looks great! I like that you want to use the Staff of Kings face for it. One thing, though: the jacket's a little off, in case you weren't aware of that. :P Jones' jacket isn't supposed to have lapels and its torso's supposed to be shorter. I'm not sure if you knew that and were gonna do that for the final product, this was just a heads up in case. Can't wait to see it done! :D


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: ItalianStallion on April 11, 2012, 03:03:14 PM
You should use Snake's face texture as a base since he has that beard and everything/

It's really not that difficult to texture a face from scratch. Done it many times. You just need many different images, and know how to pay attention to detail, and facial features.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: Velen on April 11, 2012, 03:14:02 PM
Personally, I'm waiting for the HAWK.

I'm gonna write up a unique moveset for him as well. Lots of acrobatics and stunt-related moves.


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: Speedy101 on April 11, 2012, 07:11:55 PM
You should use Snake's face texture as a base since he has that beard and everything/

It's really not that difficult to texture a face from scratch. Done it many times. You just need many different images, and know how to pay attention to detail, and facial features.
I'm going to have to agree  plus I can't wait till Indy is done


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: ShadowSnake on April 12, 2012, 12:25:36 AM
Jones looks great! I like that you want to use the Staff of Kings face for it. One thing, though: the jacket's a little off, in case you weren't aware of that. :P Jones' jacket isn't supposed to have lapels and its torso's supposed to be shorter. I'm not sure if you knew that and were gonna do that for the final product, this was just a heads up in case. Can't wait to see it done! :D


I didnt know that, thanks for telling me! I just fixed it  :kdance:

You should use Snake's face texture as a base since he has that beard and everything/

It's really not that difficult to texture a face from scratch. Done it many times. You just need many different images, and know how to pay attention to detail, and facial features.


You friggin saved this project, using snake as a base was a great idea. with 2 hours of photoshopping using snakes face texture as a base.

i got this.

(http://i41.tinypic.com/2555bw4.png)

You guys like it?

If your wondering about the face model, that is an edited frank west face that took about 20 minutes to make, did it to match Indy's proportions.

Personally, I'm waiting for the HAWK.

I'm gonna write up a unique moveset for him as well. Lots of acrobatics and stunt-related moves.


A Rawk Hawk moveset would be epic. I made his arms today btw.  :P

I'm going to have to agree  plus I can't wait till Indy is done


Would of never been done if you didnt make that request thread.

(Sees your avatar)

Nathan Drake eh? i have a good custom model of him i found somewhere, he will join brawl at some point.  r)


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Segtendo on April 12, 2012, 09:02:18 AM
I like it.
His face reminds me of the me gusta face.
(http://i1.kym-cdn.com/entries/icons/original/000/002/252/me-gusta.jpg)


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Velen on April 12, 2012, 09:41:16 AM
Indy looks nice. o.o

Can't wait to see a preview of Rawk Hawk...


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Perogie on April 12, 2012, 09:46:40 AM
Indy look's like he's coming along great. I'm nitpickin' here, but his jacket has no buttons. Here's a picture, just for the sake of reference, if you wanna check it out. :)
(http://www.brianhortonart.com/sitebuilder/images/Indy_Color-290x600.jpg)


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Boygos on April 12, 2012, 10:03:36 AM
Just saying... you should TOTALLY do Han Solo with THAT face.


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Segtendo on April 12, 2012, 12:37:09 PM
Just saying... you should TOTALLY do Han Solo with THAT face.
Well, they ARE the same actor :P


Title: Re: ShadowSnake's Imports: Bulborb RELEASED, Indiana Jones preview
Post by: Speedy101 on April 12, 2012, 01:45:44 PM
I didnt know that, thanks for telling me! I just fixed it  :kdance:

You friggin saved this project, using snake as a base was a great idea. with 2 hours of photoshopping using snakes face texture as a base.

i got this.

([url]http://i41.tinypic.com/2555bw4.png[/url])

You guys like it?

If your wondering about the face model, that is an edited frank west face that took about 20 minutes to make, did it to match Indy's proportions.

A Rawk Hawk moveset would be epic. I made his arms today btw.  :P

Would of never been done if you didnt make that request thread.

(Sees your avatar)

Nathan Drake eh? i have a good custom model of him i found somewhere, he will join brawl at some point.  r)
glade you like it and my request thread also that Indy hack is looking great


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: nanobuds on April 12, 2012, 02:55:11 PM
His top lip... it just looks off


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: ShadowSnake on April 12, 2012, 04:11:08 PM
Indy is pretty much done now, i fixed the face texture/lip and hair, removed the buttons, shortened the jacket, edited the fedora's texture, textured the belt, made the collar face down, and worked on fixing up the rig. He will probably be done today, out tomorrow.

Asked for Rawk Hawk, ive been uv mapping his his mesh. He has arms, the chest, the wristbands, and the belt done.


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Perogie on April 12, 2012, 04:19:15 PM
Indy is pretty much done now, i fixed the face texture/lip and hair, removed the buttons, shortened the jacket, edited the fedora's texture, textured the belt, made the collar face down, and worked on fixing up the rig. He will probably be done today, out tomorrow.

Asked for Rawk Hawk, ive been uv mapping his his mesh. He has arms, the chest, the wristbands, and the belt done.
My God, Shadowsnake. I love you. I've been wanting Jones made for like a year and you've finally done it, and by the sounds of it, done it right. You're tops in my books. <3


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Velen on April 12, 2012, 04:20:36 PM
Indy is pretty much done now, i fixed the face texture/lip and hair, removed the buttons, shortened the jacket, edited the fedora's texture, textured the belt, made the collar face down, and worked on fixing up the rig. He will probably be done today, out tomorrow.

Asked for Rawk Hawk, ive been uv mapping his his mesh. He has arms, the chest, the wristbands, and the belt done.

Show me ya previews. : o


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: Perogie on April 12, 2012, 09:27:02 PM
Just a LITTLE bit more nitpicking. I just wanna make sure the pockets on the jacket are right. 'Cause y'know, if anything's worth doin', it's worth doin' right. You seem real fast at working on these textures, so I figure this'd take like a minute. :P Here's a link: http://www.filmjackets.com/FILM_JACKETS/INDIANAJONES4/Indy4-011.jpg (http://www.filmjackets.com/FILM_JACKETS/INDIANAJONES4/Indy4-011.jpg) :D


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: StupidMarioFan1 on April 13, 2012, 09:09:57 PM
Hey did you or anybody start that James Bond import/vertex? Because first off that has to go over Snake, and second that is an awesome idea...but which actor? Can it please be the one from Goldeneye (N64 version not the Wii version which doesn't even have the original actor, just the newest actor), I really like him more then any other Bond, I don't know why, maybe because it was the first 007 game I played. :| I like the Indian Jones vertex, and I would love to see Han Solo, which using the same face has got to a go since they are the same actor, I'm glad you didn't make him as old as he is now...or mayb that was just the way Indian was supposed to be in the fourth movie, which kinda sucked. :P


Title: Re: ShadowSnake's Imports: NEW Indiana Jones preview
Post by: ShadowSnake on April 15, 2012, 07:28:20 PM
After brawl modding since January 2009, i am finally going to be retiring from it.

REASONS

- working a lot of hours
- college is keeping me busy
- im stressed out
- i realized i have wasted over half of my high school/college social life to modding a game
- you people are too demanding, its one revamp/request/collab/fixthisplz after another
- brawl isnt as fun as it was
- i rarely have time anymore

ACKNOWLEDGEMENTS

Ninka - for being my closest pal in the community and for being one of the co-founders of HCBH and the
            co-founder of IST

ItalianStallion - for collabing with me more than anyone else and being a great supporter. its a shame i dont
                         have time to finish piccolo with you  :(

Nanobuds - for being a long time friend on the forums and bringing IST to its peak, you are the
                   most popular by far.

Beyond - for being a long time friend back in the days of Zeonteam and HCBH, you were a worthy challenger
               and i tried so hard to match your quality but ultimately failed, your obviously a lot better than me.

HCBH Members - most of you were good friends especially Zeo, Roo, Ninka, and NecroMaster. It was good.

IST Members - you guys are amazing, IST is enormous compared to HCBH. i hope you continue to make IST thrive without me.

BlackJax96 - for starting the new era of smash mods, its because of you i stayed so long.

NOTES

- A lot of projects are being dropped as a result of me leaving, if anybody wants to finish one of my projects such as Indy or Rawk Hawk or Piccolo, PM SOON to get the files. because im not finishing them. I do want to be collabed just so my hard work will be acknowledged.

- There is a small chance i will return if my life slows down and i find peace in my life again and if i find interest in making rigs again, but i would not count on it.

- I will continue to download good stuff off the vault from time to time, so if you see me online thats all im doing. other than that im outta here

To IST Members

Ninka is now the leader of IST, i will remove myself from the blog soon.

Nanobuds will now be co-leader

Final Note

Goodbye everyone, its been good.



Title: Re: ShadowSnake's Imports: Goodbye
Post by: StarWaffle on April 15, 2012, 07:32:50 PM
  Thanks for everything you've done. I wish you nothing but the best.
You will be remembered always.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: nanobuds on April 15, 2012, 07:34:10 PM
Damn... ShadowSnake I'll miss you buddy  :-\

It was fun having you around. I hope you still stop by once in a while to say hi  ;)

Good luck with everything in life!

I will finish your projects for you if you want.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Velen on April 15, 2012, 07:36:55 PM
Well. Now I'm wishing I hadn't been as demanding as I had been...Probably wouldn't have made a difference now though. So. I'm sorry Shadow.

Sorry to hear you'll be leaving. Good luck our there, SS.

-and thanks for at least starting on Rawk Hawk. You got much farther than others had.

Best wishes, dude.

@Nanobuds: I think it would be great if you would, but, I would rather you finish your stuff first before you even think about doing anything of SS's if you ever got the chance to do them.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: nanobuds on April 15, 2012, 07:39:07 PM
Well. Now I'm wishing I hadn't been as demanding as I had

@Nanobuds: I think it would be great if you would, but, I would rather you finish your stuff first before you even think about doing anything of SS's if you ever got the chance to do them.
I'll finish all my current projects first... which is 4 counting Woody. Then I may try to finish Indy for him


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Velen on April 15, 2012, 07:46:37 PM
I won't bother asking you to do Hawk then.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Segtendo on April 15, 2012, 07:49:43 PM
ShadowSnake! ;_;
I'll miss you dude. I loved your hacks. I hope to see you in the future when things have slowed down for ya.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: nanobuds on April 15, 2012, 07:59:57 PM
I won't bother asking you to do Hawk then.
If the model is complete, I may try it. If not... then I guess I need to learn how to make a custom model


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Velen on April 15, 2012, 08:04:13 PM
If the model is complete, I may try it. If not... then I guess I need to learn how to make a custom model

I think I need to start learning how...Then maybe I can finish him myself.

My biggest worry would be doing the hair. O_o;


Title: Re: ShadowSnake's Imports: Goodbye
Post by: GBC on April 15, 2012, 08:26:38 PM
bye shadow snake i shall always remember your vegitos


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Haseyo on April 15, 2012, 08:27:53 PM
I wish ya best fortune out there ShadowSnake. Definitely get your school prioritized. Thank you for all of your hard work here.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Boygos on April 15, 2012, 08:30:49 PM
Goodbye man :( Thanks for bringing me in onto IST. If it weren't for you, I don't know if I'd still be doing this. I really hope you drop in every once and awhile to just say hey, and remember, if you ever feel like coming back, IST will still be here, right where you left it. Whether me Nano, Ninka, Mariodk, Jokekid or Kirby are still here or not, I'm sure we'll pass down IST as people come and go. You'll be remembered man. Thanks for everything. We'll miss ya.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Ninka_kiwi on April 15, 2012, 08:32:47 PM
I wasn't really expecting this one SS...

Reminds me of when you left during the days of HCBH and I stepped up to the plate.
Cept now our team is a bit bigger then back then.
I wish you the best in life. I also hope you keep in touch. Skype me sometime alright.

I'll make sure IST is as good as you left it if you do end up coming back.

As I said back when HCBH was closing,
It's been real.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Royal_Blade on April 15, 2012, 09:15:04 PM
I'm quite sad that you're leaving... honestly...


You've made quite an impact here to all of us. So thank you for all of your hard work.

I don't really know what else to say...



Good Luck...


Title: Re: ShadowSnake's Imports: Goodbye
Post by: SonicBrawler on April 15, 2012, 09:15:47 PM
Sayonara, Shadow the Hedgehog…errr…. ShadowSnake


Title: Re: ShadowSnake's Imports: Goodbye
Post by: DSX8 on April 15, 2012, 09:54:22 PM
gonna be a bit different with ya gone pal... but i wish u the best of luck! hope u drop by once in a while tho!


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Speedy101 on April 15, 2012, 11:10:10 PM
Man Nothing going to be good with you gone goodbye shadowsnake and good luck   :(


Title: Re: ShadowSnake's Imports: Goodbye
Post by: BlueBrain on April 16, 2012, 01:04:37 AM
it was nice to have u around, good luck.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: ✿Zelia✿ on April 16, 2012, 01:10:00 AM
I'm gonna miss u SS, I wish u the best of luck and I will always remember the talks we had.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: SiLeNtDo0m on April 16, 2012, 01:45:11 AM
Best of luck in life dude!  You've done some really great stuff here and it was awesome having you around.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Puccio on April 16, 2012, 05:53:48 AM
Good luck with life, sir. You made some sexy stuff and I'll miss you, I hope you find the time to come here and say "hi." So again, good luck. ;)


Title: Re: ShadowSnake's Imports: Goodbye
Post by: KTH on April 16, 2012, 05:59:15 AM
....ShadowSnake.

I'll really miss you, i loved your hack and vertex, your model import are epic. i'll miss your model. I really wanted we collab together (like Baby Bros.) but apparently the school stopped your motivation...

Well...Good luck for your life and thanks for this stuff you maked.

Bye ShadowSnake.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Puraidou on April 16, 2012, 06:09:34 AM
It's sad to see you go, but i know you'll do fine where ever you go. Everyone supports you and i'm sure they will continue to do so much later.

Good luck in life SS, i wish you nothing but the best.

Sayonara my friend.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: Beyond on April 16, 2012, 06:29:56 AM
Well we're all gonna stop eventually, but I never expected you to leave so soon.

As many have already said, good luck. You've already left your mark on this community and I expect no less in anything else you do.

Keep it swag man.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: SSJ Is Clueless! on April 16, 2012, 06:45:43 AM
awwwman i hate to see yah leave

well good luck with the rest of your life


Title: Re: ShadowSnake's Imports: Goodbye
Post by: ItalianStallion on April 16, 2012, 10:28:22 AM
You [censored]ing serious? Damn ShadowSnake! I'm gonna miss the [censored] out of you man, I really wil.

Not only our hacks we did, but we also had such a good [censored]ing friendship, and all the weed discussions we've had, and our [censored]ing jokes. Man..

I promise you I will finish Piccolo and Android 18. I will find someone to finish the rig over Ganondorf and Zelda, and you will still be collabed.

I respect your leave, and hope you stay in touch, but I truly hope you never delete your Vault. All that hard work man, just remember.

Much love my dude. Good luck with everything!


Title: Re: ShadowSnake's Imports: Goodbye
Post by: ShadowSnake on April 16, 2012, 01:41:22 PM
  Thanks for everything you've done. I wish you nothing but the best.
You will be remembered always.


Thanks StarWaffle, shame i never got to collab with you. :-\

Damn... ShadowSnake I'll miss you buddy  :-\

It was fun having you around. I hope you still stop by once in a while to say hi  ;)

Good luck with everything in life!

I will finish your projects for you if you want.


I will drop by every now and then, I will upload all my unfinished projects to this thread soon. Indy only needs pockets added/rigged and texture touchups.

I  gave you administrative superpowers, you are co-leader now.

Well. Now I'm wishing I hadn't been as demanding as I had been...Probably wouldn't have made a difference now though. So. I'm sorry Shadow.

Sorry to hear you'll be leaving. Good luck our there, SS.

-and thanks for at least starting on Rawk Hawk. You got much farther than others had.

Best wishes, dude.

@Nanobuds: I think it would be great if you would, but, I would rather you finish your stuff first before you even think about doing anything of SS's if you ever got the chance to do them.


Dont blame yourself Velen, if it wasnt for you Lloyd wouldnt be as good as he is now.

I will upload what i got done on Rawk Hawk to this thread soon.

@ Segtendo

Thanks man, me too. Summer is the most likely i would come back, because no college.  but idk.

@ GBC

See ya man, its been good.

@ Haseyo

Thanks man.

@ LittleBoygos

Thanks man, i will stop by IST, Kc-mm, and LST from time to time.

@ Ninka

Good luck leading the new team man, you will do well and keep IST thriving. Nanobuds is now co-leader.

Its been good.

@ Royalblade

See ya RB, its been nice knowing you.

@ SonicBrawler

Sayonara dude.

@ DSX8

It will be different not being here anymore, see ya man.

@ SonicSpeed

Goodbye SonicSpeed and i will make sure Indy will get finished, by someone else.

@ Jokekid

It was nice being here, see ya bro.

@ Sorceress

Im gonna miss you too, its been good.

@ Sdoom

Thanks Sdoom, you have left and came back a couple times when your life got rough. Perhaps things will smooth down and i will return someday. Hopefully.

@ Puccio

Oh i will stop by and say hey, but mostly i will be in the shadows just downloading stuff from the vault once or twice a week.

@ KTH

Gonna miss ya KTH, i would of liked to collab with you too.

@ Puraidou

Sayonara Pride, its been nice knowing you.

@ Beyond

Thanks Beyond, keep some quality imports on the vault with my absence.  Good bye man.

@ SSJ Gogeta

Thanks, see ya dude.

@ ItalianStallion

Im going to miss the [censored] out of you too man, we had some good times.

Mariodk told me had interest in finishing Piccolo, hes good at rigging so hes your best bet on getting them finished. He will probably finish 18 as well.

asked for that collab with gamewatching, id ask KTH or someone. i really wish i could finish these, but i got too much on my hands right now to even touch a rig.

I will never remove my vault stuff, that work was hard.

Good bye bro and thanks for everything.

@ Everyone

Here is a package of my unfinished work. Finish it as you please, as long as im collabed.

http://www.mediafire.com/?k027pt849zxpshb (http://www.mediafire.com/?k027pt849zxpshb)

Nanobuds is apparently finishing Indy and Mariodk is apparently finishing Piccolo so i wouldnt touch those files.

Alright everyone, this is it. im finally leaving, thanks for all the support and friendships ive received here. You guys are great. Hopefully a day will come where i have more interest in modding again and my life will settle down and become less stressfull, so i may return. Unless that day comes i will remain a shadow here, just downloading stuff from the vault. Good bye everyone Its been good.


Title: Re: ShadowSnake's Imports: Goodbye
Post by: CutterKirby64 on April 17, 2012, 11:18:55 AM
Well that's really sad, I don't even know how to begin...So ShadowSnake, you've been one of the best hackers we had, always with impressive and good quality stuff, from textures to vertexes and to model imports too. I always loved your hacks. You also gave me an opportunity to join your team, and I'm really grateful for everything you've done so far. But remember, you made a lot of amazing hacks but not only that...you also made a lot of friends here and I wish you could comeback someday to say hello or something.
I'll do my best to make some good stuff to keep your legacy, Infinite Smash Team, rising.
Cya ShadowSnake, I wish to you the best in your life! We will miss you. Good luck with life, buddy.  ;)


Title: Re: ShadowSnake's Imports: Goodbye
Post by: ShadowSnake on May 07, 2012, 10:37:43 AM
Well...

Im back.

Honestly i did not plan on returning at all when i left,  but life got a lot better and slowed down. i got a promotion, love my new position at my job, my work hours are more flexible now. im almost done with college for the symester, just need to take the final and one more class.

Plus i had to come back, only a few good imports were made while i was gone and i dont want to leave this place empty, many of you thought i had a big impact here so i dont think my work is done here yet.

I did not leave to troll you, i left because my life was hell at the time i left.


Love me or hate me im back


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Segtendo on May 07, 2012, 10:40:31 AM
ShadowSnake!
I missed ya man. Good to have ya back!


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SiLeNtDo0m on May 07, 2012, 10:42:37 AM
Great to see you back SS!  So glad that things in life have taken a turn for the better.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Albafika on May 07, 2012, 10:44:52 AM
Hi there SS. Welcome back.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: FallenKing on May 07, 2012, 10:46:49 AM
1st vote on your poll. I'm new, so I don't really know you, but I'm happy to hear your life's gotten better.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: KTH on May 07, 2012, 10:47:49 AM
WB dude.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Tawa Hoda on May 07, 2012, 10:54:38 AM
Well...

Im back.


M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: DoctorFlux(Mariodk) on May 07, 2012, 10:55:34 AM
welcome back


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: GBC on May 07, 2012, 11:05:01 AM
so what about IST will ninka stay the leader or will you come back to being its leader?


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Speedy101 on May 07, 2012, 11:05:45 AM
Welcome Back ShadowSnake


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 07, 2012, 11:11:53 AM
yah shadowsnake's back

hope lifes treating you well


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Carnage on May 07, 2012, 11:55:44 AM
SS back lets try not to ask for much ppl so we can keep SS here


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Puccio on May 07, 2012, 12:21:47 PM
Welcome back, SS! It's great to have you here. Nice to now that you got your promotion and good luck with everything! ;)


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ShadowSnake on May 07, 2012, 12:24:07 PM
Thanks everyone for the warm welcome back, hopefully i will get a lot done while im back.

so what about IST will ninka stay the leader or will you come back to being its leader?

ninka was always leader. he has as much power as i do on infinite smash. I will resume my position as leader.

SS back lets try not to ask for much ppl so we can keep SS here

lol.

Honestly i have no idea where to start, i just got back.

Here is what was in my model import WIP folder: (some of these were secret projects)

Altair :link: (done, needs tri-stripper)
Indiana Jones :snake: (needs faces + texture/model tweaks)
Hitmonlee :sheik: (done, needs pics)
Leon Powalski v2 :falco: (needs a lot of work)
Rawk Hawk :bowser: (needs a lot of work)
Android 18 :zelda: (needs re-rig)
Boo  :jiggly: (done, needs pics)
Arbiter :ganon: (needs rig fixes and Halo 3 texture)
Waluigi :luigi: (done, needs pics)
Bombette :kirby: (done, needs pics)
Piccolo :ganon: (needs caped version and rig fixes)

So yeah, no idea where to start.

Only 2 imports at a time from now on, so stuff gets done.

If anyone wants to take pics of any of those 4 that are done then  that would be great.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Gamma Ridley on May 07, 2012, 12:25:36 PM
Leon Powalski v2 :falco: (needs a lot of work)

Yesssss. I'd be glad to take pics of him when he's finished.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: KTH on May 07, 2012, 12:27:41 PM
Me want Waluigi.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: TheLegend75 on May 07, 2012, 12:28:22 PM
Thanks everyone for the warm welcome back, hopefully i will get a lot done while im back.

ninka was always leader. he has as much power as i do on infinite smash. I will resume my position as leader.

lol.

Honestly i have no idea where to start, i just got back.

Here is what was in my model import WIP folder: (some of these were secret projects)

Altair :link: (done, needs tri-stripper)
Indiana Jones :snake: (needs faces + texture/model tweaks)
Hitmonlee :sheik: (done, needs pics)
Leon Powalski v2 :falco: (needs a lot of work)
Rawk Hawk :bowser: (needs a lot of work)
Android 18 :zelda: (needs re-rig)
Boo  :jiggly: (done, needs pics)
Arbiter :ganon: (needs rig fixes and Halo 3 texture)
Waluigi :luigi: (done, needs pics)
Bombette :kirby: (done, needs pics)
Piccolo :ganon: (needs caped version and rig fixes)

So yeah, no idea where to start.

Only 2 imports at a time from now on, so stuff gets done.

If anyone wants to take pics of any of those 4 that are done then  that would be great.
wolcome Back SS, im happy to see you again.....oh can i  take pics for your models...if you want :)


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Carnage on May 07, 2012, 12:40:02 PM
waluigi on luigi well now im eager to see how that turned out xD same for boo and hitmonlee(altough i wont be using this since i got spidey :P)


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: DoctorFlux(Mariodk) on May 07, 2012, 12:48:39 PM
Piccolo just needed Cape version rigged now (his chest/neck/Cape/shoulder pads needed to be rigged cuz of it is not same polygons as without cape) the rig fixes is done (can´t be better cuz of not many verts)


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ShadowSnake on May 07, 2012, 12:52:08 PM
@ TheLegend75

Thanks brotha, i will send you the files soon. ;)

@ Carnage

Well the ones that were done only took me a day each import, Bombette came out perfect i friggin love it. Hitmonlee has a good rig, but the proportions made rigged fingers impossible i shortened the arms so the hand could bend but i didnt want them too short. Boo is a one bone import which might piss a few people off but with experience i dont think it would be possible to get boo's arms rigged to jiggs arms, he still looks great though, seeing him float around and stuff, Waluigi came out nicely, the proportions more match link and captain falcon but i wanted him on luigi and the rig is still really good, he has a size mod. Waluigi still needs an ouch face before i can release him.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Ninka_kiwi on May 07, 2012, 01:11:15 PM
Back already?
Nice to see you are back. Since then I got us a few more members on ist.
Nice to hear about your premotion at your job, I wish I had some kinda premotion where I worked D:
Anyway, can't wait to see what you have up your sleeve SS.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 07, 2012, 01:17:25 PM
jesus shadowsnake

dont over wok yourself


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Carnage on May 07, 2012, 01:19:57 PM
@ TheLegend75

Thanks brotha, i will send you the files soon. ;)

@ Carnage

Well the ones that were done only took me a day each import, Bombette came out perfect i friggin love it. Hitmonlee has a good rig, but the proportions made rigged fingers impossible i shortened the arms so the hand could bend but i didnt want them too short. Boo is a one bone import which might piss a few people off but with experience i dont think it would be possible to get boo's arms rigged to jiggs arms, he still looks great though, seeing him float around and stuff, Waluigi came out nicely, the proportions more match link and captain falcon but i wanted him on luigi and the rig is still really good, he has a size mod. Waluigi still needs an ouch face before i can release him.
cant wait to see waluigi then xD


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Speedy101 on May 07, 2012, 01:23:24 PM
jesus shadowsnake

dont over wok yourself
Yeah try not to over work yourself we don't want you to retire again


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ShadowSnake on May 07, 2012, 01:25:10 PM
Yeah try not to over work yourself

im only doing 2 imports at a time for now on, so that should slow it down/speed it up.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 07, 2012, 01:26:34 PM
good idea

keep the pace nice and steddy


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: DSX8 on May 07, 2012, 01:54:17 PM
:o

welcome back bud! :af2:


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ✿Zelia✿ on May 07, 2012, 01:54:17 PM
SS your back? Yay! ^^


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Boygos on May 07, 2012, 02:07:21 PM
Nice to have you back man!


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: BlueBrain on May 07, 2012, 02:28:51 PM
im glad ur job is better now ^^
and of course im glad ur back


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Royal_Blade on May 07, 2012, 02:29:39 PM
Shadowsnake is back!

:yay:

and congratz on the promotion!


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Kamina on May 07, 2012, 02:38:29 PM
Welcome back ShadowSnake!


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: nanobuds on May 07, 2012, 04:11:54 PM
So glad to have you back man!!!


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SmashClash on May 07, 2012, 05:05:39 PM
Nice new bomb hack! I just wish Kirby was in Project: M. :/


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 07, 2012, 05:06:34 PM
hey shadowsnake

that bombette is so awesome i actually want to play as kirby


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ItalianStallion on May 07, 2012, 05:09:11 PM
Welcome back my dude! Already told ya on FB, but had to make it official on here. ;)

Anyway, nice WIP list there man. I could take pictures for any of the characters that need them brah just let me know.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Dustlander on May 07, 2012, 05:13:41 PM
Welcome back man, it's very pleasing to hear about your life situation now... and good luck with your WIPs, like people said, you got quite a list of characters there.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: Boygos on May 07, 2012, 05:26:06 PM
I'll take those Waluigi pics if you'd like :P


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 09, 2012, 04:18:32 PM
bump up your topic

but also can i make recolors of bombette?


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: ShadowSnake on May 09, 2012, 08:04:52 PM
bump up your topic

but also can i make recolors of bombette?

sure thing man.

@ thread

yeah, day off tomorrow. I can probably get a preview up or something, im working on 2 projects.


Title: Re: ShadowSnake's Imports: Well, life got better...
Post by: SSJ Is Clueless! on May 10, 2012, 06:37:26 AM
cool

wait you wanna be collabed or just credited?

oooh previews


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: ShadowSnake on May 10, 2012, 01:28:32 PM
My laptop is busted, so i am getting a new PC next week. Files were backed up though so i wont have to restart anything.s

I will be gone till next week.

im typing this on a College computer.


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: SouthCraft on May 10, 2012, 01:31:28 PM
My laptop is busted, so i am getting a new PC next week. Files were backed up though so i wont have to restart anything.s

I will be gone till next week.

im typing this on a College computer.
In what way busted?


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: Boygos on May 10, 2012, 01:33:43 PM
aww man


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: ShadowSnake on May 10, 2012, 02:59:16 PM
In what way busted?

Its internally ruined, it overheats, its slow as hell, i cant bend it or it will break and the cords will rip inside of it, theres a crack in it, the cord is about done, it doesnt charge barely at all, its been hit off the desk by 2 of my friends. So yeah time for a new one lol.

I get $400 dollars each paycheck, buying a new laptop is nothing to me. :af:

I might get one in a few days if i have enough money.


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: Carnage on May 10, 2012, 03:04:23 PM
My laptop is busted, so i am getting a new PC next week. Files were backed up though so i wont have to restart anything.s

I will be gone till next week.

im typing this on a College computer.
so guess no waluigi this week :S


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: SSJ Is Clueless! on May 10, 2012, 04:07:20 PM
My laptop is busted, so i am getting a new PC next week. Files were backed up though so i wont have to restart anything.s

I will be gone till next week.

im typing this on a College computer.
thats mest up

at least you backed up your files, i have all of mine on a flash drive

but i feel your pain, i just got mine back becuase it always crashed for over heating

anyway sorry it broke


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: Royal_Blade on May 10, 2012, 07:56:49 PM
Damn...

You make $400 each paycheck!?

You must sell loads of drugs.


(Just joking. Plus, I don't even have a job yet :srs:, good for you.)


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: BlueBrain on May 11, 2012, 10:23:56 AM
kinda offtopic, but whats a paycheck? xD


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: ItalianStallion on May 11, 2012, 10:26:38 AM
Damn Brandon, as soon as you come back to hacking, that [censored] happens, lol.


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: FallenKing on May 12, 2012, 01:17:21 AM
kinda offtopic, but whats a paycheck? xD

A check given to an employee in payment of salary or wages. So basically if you have a job, this is what they give you as payment.


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: BlueBrain on May 12, 2012, 04:56:30 AM
so that means he earns 400$ a month?
isnt that kinda low? :S
i guess im wrong somewhere, or am not taking in consideration other stuff...


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: Carnage on May 12, 2012, 05:30:02 AM
so that means he earns 400$ a month?
isnt that kinda low? :S
i guess im wrong somewhere, or am not taking in consideration other stuff...
maybe its a part time


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: BlueBrain on May 12, 2012, 05:34:21 AM
what i mean is he said that he has money enough for a laptop, so i guess he doesnt have to pay all the bills just himself... i dont even know how old he is so yeah...

so my question is, do u live on ur own, with ur parents, with friends, with girl/boyfriend?


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: dpgthirteen on May 12, 2012, 07:10:31 AM
what i mean is he said that he has money enough for a laptop, so i guess he doesnt have to pay all the bills just himself... i dont even know how old he is so yeah...

so my question is, do u live on ur own, with ur parents, with friends, with girl/boyfriend?
heh, no man. He probably makes $400 a week. Each paycheck I make $200, which my paycheck comes after a week of working. I would imagine it works the same.


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: Ninka_kiwi on May 12, 2012, 07:44:10 AM
what i mean is he said that he has money enough for a laptop, so i guess he doesnt have to pay all the bills just himself... i dont even know how old he is so yeah...

so my question is, do u live on ur own, with ur parents, with friends, with girl/boyfriend?

SS is like 18 if I remember correctly, so he dosen't have to pay bills at his parents house (Prblly just car and gas like my sister does).

And yeah if he is getting 400 every week or every 2 weeks then he could definently afford a laptop pretty quickly.

[censored] Mcdonald's I only get around 70$ a week for my paychecks >.>


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: BlueBrain on May 12, 2012, 08:31:42 AM
oh ok, i thought it was monthly xD
and if he's living with his parents thats awesome to have such a nice job


Title: Re: ShadowSnake's Imports: Laptop is busted, getting new PC next week
Post by: ItalianStallion on May 12, 2012, 08:36:56 AM
Yeah, he said $400 every week.

That's not bad at all, specially his age.

It's $1600 a month.

If you jump to conclusions, just a phone bill, gas and car insurance, it's a good job, and a laptop will be no problem for him to get.


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files fuuuuuu.....
Post by: ShadowSnake on May 16, 2012, 09:47:54 PM
Ok.

I got a new laptop and its fast and epic as hell.

Anyways i forgot to backup the max files so im kinda [censored]ed on finishing old [censored]. I do have Indy and Piccolo's max files though, they were on my mediafire.

I dont have a problem on restarting a lot of this since it needed to be done, im just glad i dont have to restart indy and piccolo since that [censored] was the hardest to make.

I have a lot of inspiration to start rigging and making custom models so be prepared.

- ShadowSnake


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files, plus poll
Post by: ItalianStallion on May 16, 2012, 09:51:43 PM
Ok.

I got a new laptop and its fast and epic as hell.

Anyways i forgot to backup the max files so im kinda [censored]ed on finishing old [censored]. I do have Indy and Piccolo's max files though, they were on my mediafire.

I dont have a problem on restarting a lot of this since it needed to be done, im just glad i dont have to restart indy and piccolo since that [censored] was the hardest to make.

I have a lot of inspiration to start rigging and making custom models so be prepared.

- ShadowSnake

Nice! Welcome back to the hacking world then sir. I just recently got a new, much better job, so I have more time and inspiration to hack as well.

Let's get Piccolo and Android 18 finished, then maybe a Tyranitar v4 with the actual PBR model?


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files, plus poll
Post by: Koopa Bros. on May 16, 2012, 10:18:37 PM
So who's doing rawk hawk? o;


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files, plus poll
Post by: BlueBrain on May 17, 2012, 03:43:26 AM
tyranitar import would be epic as [censored]!
i wanna replace mah pokemen with other epic pokemen, like having a diferent pokeman on each slot... (i know it's spelled pokemon)


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files, plus poll
Post by: Carnage on May 17, 2012, 06:11:29 AM
tyranitar import would be epic as [censored]!
i wanna replace mah pokemen with other epic pokemen, like having a diferent pokeman on each slot... (i know it's spelled pokemon)
you can already do that atleast i do xD there are enough pokes to fill 5 of pokemons slots like
squirtle/warturtle(size mod)/blastoise(sizemod)/piplup/totodile
bulbasaur(sizemod)/ivisaur/venusaur(sizemod)/tangrowth/torterra(sizemod)
xx(saved to charmendar)/xx(saved to charmeleon)/charizard/tyranitar/hydrogon(or however its spelled)

this is how my poke slots are filled :P


Title: Re: ShadowSnake's Imports: Got a new laptop, forgot to backup max files, plus poll
Post by: SSJ Is Clueless! on May 17, 2012, 06:38:45 AM
yah shadowsnake is back and ready to hack!!!!! (no rhym intended)


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: ShadowSnake on May 23, 2012, 10:47:25 PM
yo.

 im not dead D:

Android 18 and Indiana Jones are pretty much done, Indy needs facial expressions and 18 needs Stallions texture added.

I finally figured out how to get fingers and shoulders perfect, so i have a lot more inspiration to rig now.

Who wants a poll for whats next?


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: DoctorFlux(Mariodk) on May 23, 2012, 11:24:57 PM
the piccolo i sent back to you
finish that one we have waited for piccolo since before model importing


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: Gamma Ridley on May 23, 2012, 11:26:44 PM
finish that one we have waited for piccolo since before model importing

... "please?" /:

Who wants a poll for whats next?

Ooooh, I would like one very much.


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: Dustlander on May 24, 2012, 08:29:05 AM
Can't wait to see how Indy is doing, his face surely was kinda funny in the other previews lol... but I bet it is a lot better now.

And yes sir, gotta make that poll! I really liked the way you interpreted your old polls, like doing the first place, last place and someone you just wanted to... it's a good way to please everyone, yourself and be democratic xD


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: SSJ Is Clueless! on May 24, 2012, 08:39:25 AM
i like polls so i vote yes to a poll.....lol


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: BlueBrain on May 24, 2012, 09:09:19 AM
study, as i should do... ¬¬


Title: Re: ShadowSnake's Imports: Indiana Jones & Android 18 almost done.
Post by: ItalianStallion on May 24, 2012, 11:42:49 AM
Android 18 is finished. Already send the files and images to ShadowSnake so he can upload.

*Goes on a 4 mile run*


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: nanobuds on May 24, 2012, 12:51:55 PM
Android looks great! love the texture!

however... ShadowSnake you forgot to edit the Cull of the skirt... and its transparent on the inside  :-\

And no, i wansn't looking up her skirt... I was looking at the rig and noticed the issue >.>


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: ShadowSnake on May 24, 2012, 01:11:29 PM
Android 18 is updated, skirt cull edit. now it shows in the inside of the skirt. re-download if you want the fix, or just fix it yourself, its not hard.

Poll will be up soon, probably after Indy is out.

the piccolo i sent back to you
finish that one we have waited for piccolo since before model importing

Piccolo will be next along with whatever wins the poll.

... "please?" /:

Ooooh, I would like one very much.

Nice new avatar, Wolf is badass. Im actually re-playing Adventures and Assault now lol. Expect some starfox [censored] on the new poll.  :kdance:

Can't wait to see how Indy is doing, his face surely was kinda funny in the other previews lol... but I bet it is a lot better now.

And yes sir, gotta make that poll! I really liked the way you interpreted your old polls, like doing the first place, last place and someone you just wanted to... it's a good way to please everyone, yourself and be democratic xD

His face does look a lot better now, his beard isnt on the neck, his eyebrows arent on the eyelids, and he is a lot less wrinkly. Indy should be out today hopefully.

Android 18 is finished. Already send the files and images to ShadowSnake so he can upload.

*Goes on a 4 mile run*

 r) uploads 18.

Android looks great! love the texture!

however... ShadowSnake you forgot to edit the Cull of the skirt... and its transparent on the inside  :-\

And no, i wansn't looking up her skirt... I was looking at the rig and noticed the issue >.>

fixed it, thanks for telling me man.

i like polls so i vote yes to a poll.....lol

poll will be up soon. :P

study, as i should do... ¬¬

old poll is old. I passed the exam and got an A in the class.  :af: i only studied for 30 minutes at the most.


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: nanobuds on May 24, 2012, 01:15:00 PM
So who can we expect next? :P


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: Speedy101 on May 24, 2012, 01:23:19 PM
Yeah who's next after indy is out


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: Gamma Ridley on May 24, 2012, 01:24:06 PM
Nice new avatar, Wolf is badass. Im actually re-playing Adventures and Assault now lol. Expect some starfox [censored] on the new poll.  :kdance:

Thanks, I figured it was time for a change of pace. XD

I haven't played through Assault in a while, I never really tried it on Hard. Should probably do that.

Anyway, I'm excited for some Star Fox [censored]. =D


Title: Re: ShadowSnake's Imports: Android 18 RELEASED
Post by: SSJ Is Clueless! on May 24, 2012, 02:06:31 PM
star freaking fox, heck yah loves me some starfox hacks

also nice andriod love her


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: ShadowSnake on May 24, 2012, 08:42:31 PM
New poll, go nuts.

Indiana Jones is done now, just need someone to take snapshots of him.

Piccolo is next along with whoever wins the poll, 2 imports at a time is easy. Plus Piccolo is almost done to begin with.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Segtendo on May 24, 2012, 08:43:26 PM
FLINT.
GIMME GIMME GIMME.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Speedy101 on May 24, 2012, 08:44:48 PM
I'll take Chuck Greene    give me that


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Boygos on May 24, 2012, 08:54:22 PM
YOUNG LINK


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Gamma Ridley on May 24, 2012, 08:54:33 PM
Aw crap. Leon or Tricky?

Agggggghhhhhhh.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: dpgthirteen on May 24, 2012, 09:04:27 PM
Why, why do you make me challenge my self? So many bad ass characters, Flint, John, Young Link. It was hard, but I went with John.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: ItalianStallion on May 24, 2012, 09:26:46 PM
Flint?

The version I have with GameWatching is already 85% =c


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Royal_Blade on May 24, 2012, 10:33:54 PM
Prince Tricky!

Ivysaur needs more love.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Carnage on May 25, 2012, 12:32:40 AM
scyther ppl


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: LCCoolJ95 on May 25, 2012, 05:20:32 AM
Why am I not shocked that Young Link is winning...oh yeah, because he was a boss in Melee. But will it work over Toon Link? I tried doing it too, but the knees bent at the wrong part of the leg, considering that YL is probably bigger thab TL.


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: SSJ Is Clueless! on May 25, 2012, 06:38:44 AM
voted tricky, we already gots some awesome young links


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Dustlander on May 25, 2012, 08:15:14 AM
Oh boy, I want Chuck and a Chocobo SO much... but yes, why am I not surprised that a Nintendo character who already has a ton of imports in the Vault is winning? Well, at least any of the Young Link's is over TL, so I'll give the fans that.

But actually I don't care, cause I'll be getting your Indy and Picollo soon, so the Zelda fanboys can have their kiddo too lol


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Carnage on May 25, 2012, 08:23:25 AM
Young links has so many hacks and he will get one more ... well my vote stays on scyther i know starwafle vertex is amazing but nothing beats the original model


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: dpgthirteen on May 25, 2012, 08:30:19 AM
Young links has so many hacks and he will get one more ... well my vote stays on scyther i know starwafle vertex is amazing but nothing beats the original model
Well, Young link was only done well once. That was Pik, the others are just texture hacks. He has also never been on Toon Link as a 1 slot yet, so I do not find Y.L winning a terrible thing. Poor Marston, he didn' get far...


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: Dustlander on May 25, 2012, 08:38:43 AM
Well, Young link was only done well once. That was Pik, the others are just texture hacks. He has also never been on Toon Link as a 1 slot yet, so I do not find Y.L winning a terrible thing. Poor Marston, he didn' get far...

The problem I have with it is that I find Pik's hack already flawless, and Young Link comes from Zelda games without cel-shading, so TL's effects like the bomb, the FS, the pigs and etc will look strange on him, while on Link it's really fitting. The only thing that is better is the voice.

Also, it's normal that people votes for Nintendo characters. At the last time, Slippy ( which I thought was a hated character ) won by a mile. Those guys are hacking a Nintendo game, so it's perfectly fine that people that comes in this forum prefer those characters. ( this doesn't justify Sonic and DBZ love though hahaha )

Well, we can't always win ^^  and I'll respect the fans and the winner, gotta have democracy in this place lol


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: nanobuds on May 25, 2012, 09:30:02 AM
good luck with Young Link... I've tried to rig him before... it was difficult


Title: Re: ShadowSnake's Imports: NEW POLL, go nuts.
Post by: ShadowSnake on May 25, 2012, 06:12:20 PM
internet down all day, so im late to see the results...

Meh, I will give young link a shot over toon link, if the bone structures are that bad then i will drop him and make someone else. Considering how many people said its probably not going to work out.

Indy is done, anyone want to take snapshots for me?  :-

Post Merge: May 25, 2012, 07:29:00 PM
Yeah....... Young Link is not happening. :srs: He wont fit the bone structure of toon link at all and he has around 30 textures, screw it.

Flint will be done, but not by me. Stallion and GW are almost done with their Flint.

Lets retry this poll. Re-vote. :srs:


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Chaos_Knight on May 25, 2012, 08:23:29 PM
If Chuck Greene wins, you're gonna use him with the long hair and beard?


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Segtendo on May 25, 2012, 09:11:01 PM
Let's get some Leon, baby!


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: ShadowSnake on May 25, 2012, 09:48:50 PM
If Chuck Greene wins, you're gonna use him with the long hair and beard?

Yeah id import long hair/beard Chuck, I didnt care which one i was doing but Yamashii ripped him for me so i decided that he should be able to choose which one.


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Gamma Ridley on May 25, 2012, 10:23:12 PM
Oh, Peppy's winning this one?

Might as well increase his lead. :af:


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: ItalianStallion on May 26, 2012, 12:51:45 AM
"Hold A to charge lazer!"

[censored] off.

*Votes Peppy*


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: DSX8 on May 26, 2012, 12:55:14 AM
i vote chocobo... reason y? i just love dem yellow birds =3


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: LCCoolJ95 on May 26, 2012, 06:48:41 AM
i vote chocobo... reason y? i just love dem yellow birds =3
yesh, we need a chocobo model...well, I chose it because that's the only thing I like in the poll...


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Royal_Blade on May 27, 2012, 08:45:50 AM
i vote chocobo... reason y? i just love dem yellow birds =3
That would've been my second vote.


But Ivysaur needs some imports.


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: ShadowSnake on May 27, 2012, 09:23:04 PM
well [censored]. its a tie.

I have the day off tomorrow, so whatever has more votes when i start it gets made. if its still a tie, i will make what i want out of the 2.

and for the love of god, can someone please take some [censored]ing pics of indy for me, i want to release this bastard.


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Segtendo on May 27, 2012, 11:18:07 PM
>.>
I'm game for some pics.


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: Boygos on May 28, 2012, 07:12:43 AM
Poop. I wanted Young Link :oshi:

how about you import him over Link? no?


Title: Re: ShadowSnake's Imports: Young Link isnt happening, Re-vote.
Post by: ShadowSnake on May 28, 2012, 09:17:37 PM
gaiz.

Peppy's legs go up to fox's knee bones.

Chocobo's models proportions are way off.

fml.

on the bright side.................. :af:

Indiana Jones is RELEASED thanks to seggy for the pics. :vyse:

(http://img805.imageshack.us/img805/6497/52371414.jpg)3.jpg[/img]

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26648 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26648)


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: ItalianStallion on May 28, 2012, 10:32:24 PM
P or P?

Piccolo or Peppy?


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Boygos on May 30, 2012, 03:24:58 PM
I have a solution! [censored] it. DO scyther!


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Carnage on May 30, 2012, 03:55:34 PM
I have a solution! [censored] it. DO scyther!
this xD


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Gamma Ridley on May 30, 2012, 04:02:18 PM
Maybe try them over different characters? Like... Peppy over Pikachu? Or Ness? Lucas? I dunno.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Ninka_kiwi on May 30, 2012, 04:04:30 PM
You could also resize peppy's legs through vertexing then resize him with a size mod to make him proper size.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: ItalianStallion on May 30, 2012, 04:14:34 PM
Maybe try them over different characters? Like... Peppy over Pikachu? Or Ness? Lucas? I dunno.

Why and how the [censored] would he be over Pikachu? Since when does Peppy run in four legs and uses his tail to attack? Better yet, since when does Peppy use electric based attacks?

Ness and Lucas are little boys, with 8 year old kids bodies. Peppy is an old [censored]er.

He should go over Fox or Wolf. And if you want to be unique and creepy, you can try Mario or Luigi. All about proportions..


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Gamma Ridley on May 30, 2012, 04:16:14 PM
Why and how the [censored] would he be over Pikachu? Since when does Peppy run in four legs and uses his tail to attack? Better yet, since when does Peppy use electric based attacks?

Who cares?

Ness and Lucas are little boys, with 8 year old kids bodies. Peppy is an old [censored]er.

Who cares?

I don't care if he gets rigged over Peach. If he fits, he fits.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Miacis on May 30, 2012, 04:45:18 PM
Did some clean up with a major derail ....
Hope I won't see that happen again.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Boygos on May 30, 2012, 05:11:20 PM
Who cares?

Who cares?

I don't care if he gets rigged over Peach. If he fits, he fits.
ShadowSnake, rig him on Peach. xD PLEASE you've got the mental picture in my head, and god damn that [censored]'d be funny.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: ShadowSnake on May 30, 2012, 11:06:33 PM
no one gives a [censored] about indy.

(http://i3.ytimg.com/vi/FL5Pzw0wC2w/hqdefault.jpg)

im working like 40 hours in the next 4 days, dont count on any rigs until a day off.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Speedy101 on May 30, 2012, 11:20:58 PM
no one gives a [censored] about indy.

([url]http://i3.ytimg.com/vi/FL5Pzw0wC2w/hqdefault.jpg[/url])

im working like 40 hours in the next 4 days, dont count on any rigs until a day off.
I like the Indy hack


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: ItalianStallion on May 31, 2012, 12:09:59 AM
ShadySnake, you're not too far from having the Famous Hacker award.

You probably would have it, if you wouldn't have deleted all those hacks. =c

Piccolo and Fassad will help you reach your goal.

The sky is the limit!


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Segtendo on May 31, 2012, 12:18:33 AM
SS, I think that Indy is your most uniqye hack to date. He's just underappreciated. Besides, you were a favorite vertexer of mine, and you're still a favorite of mine in the rigging scene.

Don't let download numbers discourage ya, dude. Import every character you want!


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Ninka_kiwi on May 31, 2012, 01:37:20 PM
[censored] download counts they don't do anything but make modders feel bad about their work when they don't get a lot. And when a person does get a lot they sometimes start feeling [censored]y and start saying they are the best even if they just made a crappy Shadow texture that got 1000 dls.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Boygos on June 05, 2012, 06:54:25 PM
[censored] download counts they don't do anything but make modders feel bad about their work when they don't get a lot. And when a person does get a lot they sometimes start feeling [censored]y and start saying they are the best even if they just made a crappy Shadow texture that got 1000 dls.

This^ Rig whatever you want. Don't let that bring you down. It's better than anything I've made times 5.


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Vaild Address on June 20, 2012, 08:26:21 AM
I wanted John Marston but ok peppy will go to I guess :/


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: nanobuds on June 20, 2012, 09:15:34 AM
where is you ShadySnake?


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: Boygos on June 20, 2012, 09:52:46 AM
The Real Slim ShadySnake


Title: Re: ShadowSnake's Imports: Indiana Jones RELEASED
Post by: ShadowSnake on June 21, 2012, 06:39:22 PM
i was in florida for 2 weeks.

im back.

I got ahold of some rare model rips, expect some good rig previews in the next few days, i am so ready to start rigging stuff again.

Did i miss anything while i was gone?


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: ItalianStallion on June 21, 2012, 06:51:12 PM
Whatttttttttt.

You were in Florida and you didn't hit me up?

*Huge Emo Luigi*


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: xZedkiel on June 21, 2012, 06:57:52 PM
i was in florida for 2 weeks.

im back.

I got ahold of some rare model rips, expect some good rig previews in the next few days, i am so ready to start rigging stuff again.

Did i miss anything while i was gone?
And you didn't visit me? D: lol jk. Welcome back bro! You missed a few releases of well, everything. XD
And raaaare model rips? Please sir, ...do inform me. ಠ_ರೃ


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: Segtendo on June 21, 2012, 06:58:58 PM
Welcome back ShadowSnake!
What kind of models didja find? ;D


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: Speedy101 on June 21, 2012, 07:07:18 PM

i was in florida for 2 weeks.

im back.

I got ahold of some rare model rips, expect some good rig previews in the next few days, i am so ready to start rigging stuff again.

Did i miss anything while i was gone?
Welcome back wait you went to Florida


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: Ninka_kiwi on June 21, 2012, 07:47:48 PM
i was in florida for 2 weeks.

im back.

I got ahold of some rare model rips, expect some good rig previews in the next few days, i am so ready to start rigging stuff again.

Did i miss anything while i was gone?

You missed the Cloud Strife me and Nanobuds are working on...


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: Boygos on June 21, 2012, 07:50:39 PM
i was in florida for 2 weeks.

im back.

I got ahold of some rare model rips, expect some good rig previews in the next few days, i am so ready to start rigging stuff again.

Did i miss anything while i was gone?
I know the feeling. I just got this new computer, and I swear to god, this [censored] is faster than Sonic times the roadrunner times the Flash times Dash from the Incredibles times Quicksilver. This thing is really mother[censored]ing fast. :SRS:


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: Speedy101 on June 21, 2012, 07:55:02 PM
You missed quite a lot of release of good hacks including the new spider man psa in the vault


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: nanobuds on June 21, 2012, 08:06:32 PM
You sir, need to finish Altair so we can maybe have a dual release :P


Title: Re: ShadowSnake's Imports: Back from vacation , ready to rig
Post by: ShadowSnake on June 25, 2012, 07:26:27 PM
You sir, need to finish Altair so we can maybe have a dual release :P


i did finish him but i forgot to back up my max files so i lost his data... :(

Welcome back ShadowSnake!
What kind of models didja find? ;D


I will say a few...

Halo 3 Master Chief
Halo 3 Arbiter
Issac Clarke from Deadspace
Pierce Brosnan James Bond
Nathan Drake great custom model
Jack Ryan great custom model
All the Gears 1,2, and 3 models
Soul Calibur 2 Nightmare
Nero from DMC4

Whatttttttttt.

You were in Florida and you didn't hit me up?

*Huge Emo Luigi*


You live in Florida? Damn i was everywhere there, Orlando, Miami, Tampa, Sarasota, Etc.

@ Thread

Anybody want to take pics of this for me?

Waluigi over Luigi + size mod.

(http://i49.tinypic.com/28bfcih.png)

You want Piccolo or Peppy? TOO BAD Waluigi Time!


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: SonicBrawler on June 25, 2012, 07:33:36 PM
could i make a vid of that instead of pictures?


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: nanobuds on June 25, 2012, 07:38:14 PM
Y u no rig hands? :oshi:


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: Segtendo on June 25, 2012, 07:40:47 PM
Y u no rig hands? :oshi:
Waluigi has no fingers <.<


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: ShadowSnake on June 25, 2012, 07:51:02 PM
could i make a vid of that instead of pictures?

That would be great i will send you the files in about 2 minutes.

Y u no rig hands? :oshi:

Because SSBB Waluigi has blocks of mesh for hands and textured on fingers, blame the developers for that.


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: nanobuds on June 25, 2012, 07:52:26 PM
That would be great i will send you the files in about 2 minutes.

Because SSBB Waluigi has blocks of mesh for hands and textured on fingers, blame the developers for that.
>.>

just give him Luigi's hands


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: SonicBrawler on June 25, 2012, 08:00:52 PM
recording now


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: ShadowSnake on June 25, 2012, 08:18:19 PM
>.>

just give him Luigi's hands

Im attempting that now, its not easy which is why i didnt try it before, since Waluigi has skinny fingers and Luigi has fat fingers but i will try.



Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: SonicBrawler on June 25, 2012, 08:19:14 PM
all set up to record so send me teh files if you give him fingures


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: ShadowSnake on June 25, 2012, 08:41:22 PM
all set up to record so send me teh files if you give him fingures

should be done in about 15 minutes.

I had to do a lot of edits to the mesh, but the rigging for the fingers is working good.


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: SonicBrawler on June 25, 2012, 08:43:42 PM
>.>
<.<
.
.
.
http://www.youtube.com/watch?v=7O8_lRLhBgs&feature=youtu.be


Title: Re: ShadowSnake's Imports: Waluigi preview
Post by: ShadowSnake on June 25, 2012, 09:52:28 PM
http://infinitesmashteam.wordpress.com/2012/06/26/too-bad-waluigi-time/ (http://infinitesmashteam.wordpress.com/2012/06/26/too-bad-waluigi-time/)

Released:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27201 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27201)


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: nanobuds on June 25, 2012, 09:55:13 PM
Me gusta


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: Segtendo on June 25, 2012, 09:55:51 PM
Thank god you gave him fingers. That bugged me about the assist trophy.


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: ShadowSnake on June 25, 2012, 10:10:21 PM
Thank god you gave him fingers. That bugged me about the assist trophy.

I find it weird that Nintendo didnt make fingers for him. It only took me an hour to retexture, rig, and edit the luigi's hands to waluigis model with good quality.

It was a pain in the neck rigging the fingers but at least i have an advantage over the other Waluigi imports out there.

Do you guys want a poll for who i do next?
(too bad Peppy, Young Link and Chocobo didnt work...)


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: nanobuds on June 25, 2012, 10:13:17 PM
I find it weird that Nintendo didnt make fingers for him. It only took me an hour to retexture, rig, and edit the luigi's hands to waluigis model with good quality.

It was a pain in the neck rigging the fingers but at least i have an advantage over the other Waluigi imports out there.

Do you guys want a poll for who i do next?
(too bad Peppy, Young Link and Chocobo didnt work...)
I think... you do too many polls... and should make whoever you want to make :P


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: Segtendo on June 25, 2012, 10:14:53 PM
Just be like Beyond and make poll for the hell of it. Many people usually don't follow their own polls. Just do what you want :P


Title: Re: ShadowSnake's Imports: Waluigi RELEASED
Post by: ShadowSnake on June 25, 2012, 10:22:00 PM
I think... you do too many polls... and should make whoever you want to make :P

your right, time to important something epic. :af:

Just be like Beyond and make poll for the hell of it. Many people usually don't follow their own polls. Just do what you want :P

I made a random poll, its pretty intense though. so put thought into your answers. :P


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: ItalianStallion on June 26, 2012, 12:07:35 AM
Dude! Waluigi  is [censored]ing amazing. He really is.

He fits Luigi a lot better than I ever thought.

That size mod is perfect, and seems to have no problems.

Love you sir.


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Carnage on June 26, 2012, 01:05:58 AM
waluigi is pure win xD great job


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Iwvi on June 26, 2012, 03:13:31 AM
Good work on waluigi. Yeah you should do whatever you feel like. I do polls about stuff I feel like doing, but If another Idea pops out I just do whatever I want.
That new poll is really something, I can't belive the Spongebob reference is winning :P


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Segtendo on June 26, 2012, 07:24:20 AM
(http://25.media.tumblr.com/tumblr_lat7urioOc1qaqps8o1_500.jpg)


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: BlueBrain on June 26, 2012, 07:27:18 AM
isosceles triangles, u know they are evil... everybody knows they are evil...
you know why?
cuz they are evil!


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: nanobuds on June 26, 2012, 08:23:15 AM
I made a size mod for him that requires no bone edits or a FitMotionEtc...

if you want it, let me know


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: ShadowSnake on June 26, 2012, 08:43:57 AM
I made a size mod for him that requires no bone edits or a FitMotionEtc...

if you want it, let me know

yeah thatd be great, send it to me.

Also, how the hell do you make it without a fitmotionetc?


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: nanobuds on June 26, 2012, 10:56:33 AM
yeah thatd be great, send it to me.

Also, how the hell do you make it without a fitmotionetc?

http://forums.kc-mm.com/index.php?topic=45130.0 (http://forums.kc-mm.com/index.php?topic=45130.0)

[Brawl Hacks] Tutorials: 1-Slot Size Mods (http://www.youtube.com/watch?v=VzWjCmGgZRE#ws)


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Velen on June 26, 2012, 05:12:32 PM
Needs more Rawk Hawk. :V

Seriously.


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: ItalianStallion on June 26, 2012, 05:49:01 PM
Needs more Fassad. :$

Seriously.


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Velen on June 26, 2012, 06:40:11 PM
Needs more Fassad. :$

Seriously.

Needs moar of both?


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Boygos on June 26, 2012, 07:39:55 PM
Waluigi is awesome! Nice job!


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Chaos_Knight on June 26, 2012, 07:46:54 PM
...


Ok, I don't see what's so evil about an isosceles triangle. :srs:


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Segtendo on June 26, 2012, 08:04:26 PM
Needs moar of both?
Both would be nice.


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: LCCoolJ95 on June 26, 2012, 09:27:21 PM
...


Ok, I don't see what's so evil about an isosceles triangle. :srs:
They're pointy :srs:


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: StupidMarioFan1 on June 26, 2012, 10:27:13 PM
I made a size mod for him that requires no bone edits or a FitMotionEtc...

if you want it, let me know
Funny thing is I also fixed it, and told him about and he also said to send it to him. XD


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Wasabi_Skillz on June 27, 2012, 03:49:50 AM
...


Ok, I don't see what's so evil about an isosceles triangle. :srs:

they're not equilateral triangles  :srs:


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: Tawa Hoda on June 27, 2012, 04:44:52 AM
...


Ok, I don't see what's so evil about an isosceles triangle. :srs:
They're pointy :srs:
they're not equilateral triangles  :srs:


There's also conspiracy theories about them being the bond of the universe and able to form every shape  :srs:.

WARNING: Please do not put a tin foil hat on after this.
BECAUSE THEY ARE MADE OUT OF TRIANGLES TOO *troll
(http://www.blurtit.com/var/question/q/q8/q82/q824/q8243/q8243130_3320560_187_a.jpg)(http://smarteruniversity.com/sta/gameroom/analyzing/Triangles2.gif)(http://1.bp.blogspot.com/_19pxTAyu63E/S_f1L6-IeII/AAAAAAAAAEs/BrqEeGMb8XY/s400/Dragon's_Eye_Symbol_png.jpg)(http://etc.usf.edu/clipart/48200/48250/48250_circtri_lg.gif)(http://static.ddmcdn.com/gif/triangles-quilted-place-mat-pattern-2.jpg)
^ Use your imagination on that last one to finish it


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: BlueBrain on June 27, 2012, 05:20:09 AM
...


Ok, I don't see what's so evil about an isosceles triangle. :srs:
isosceles triangles, u know they are evil... everybody knows they are evil...
you know why?
cuz they are evil!


Title: Re: ShadowSnake's Imports: Waluigi RELEASED, important poll
Post by: ShadowSnake on June 27, 2012, 11:10:42 AM
Heres a preview of a WIP of mine, Chuck Greene (Psychopath) from Dead Rising: Off The Record. Its about 85% done

Ripped and T-posed by Yamashii

(http://i45.tinypic.com/2s7xrtu.png)


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Segtendo on June 27, 2012, 11:32:44 AM
Looks like he's on Ganon.


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Victory Badguy on June 27, 2012, 11:35:27 AM
Is he seriously gonna be fighting with his kid on his back?

That's [censored]ing awesome.


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Carnage on June 27, 2012, 11:36:28 AM
Is he seriously gonna be fighting with his kid on his back?

That's [censored]ing awesome.
it looks like a doll to me


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: SiLeNtDo0m on June 27, 2012, 11:36:36 AM
Looks like he's on Ganon.

...That's clearly Captain Falcon's Wait :V


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Segtendo on June 27, 2012, 11:37:14 AM
...That's clearly Captain Falcon's Wait :V
Huh. Kinda looks like it. Reminded me of Ganon for a second :v


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: ShadowSnake on June 27, 2012, 11:44:36 AM
He is on CF, since hes a biker and it kinda makes sense. Plus Yamashii wanted him on Cf.

He wont lag since he was pro-optimized, there will be a version with and without the doll on his back.

all thats left now is the hands, fixed shoulders and hair transparency


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Chaos_Knight on June 27, 2012, 12:12:03 PM
it looks like a doll to me
It IS a doll. His daughter.....eh, you can figure it out.


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: ItalianStallion on June 27, 2012, 01:27:12 PM
Looks like Captain Falcon to me.

Another WIP that pushes the green alien back even more.

=S


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: ShadowSnake on June 27, 2012, 02:12:01 PM
Looks like Captain Falcon to me.

Another WIP that pushes the green alien back even more.

=S

Actually Chuck is 95% done now and Piccolini was my next planned import. I started him over half a year ago, bout time he gets finished. >_>


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Iwvi on June 27, 2012, 02:33:15 PM
Last time I saw someone working on chuck it was also his psycopath version. Why can't we have the sane Chuck we all admired. I always wondered how did he ended like that. If his daughter died, and he "found her" again, why would he tape it to his bag?


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Speedy101 on June 27, 2012, 02:51:59 PM
Last time I saw someone working on chuck it was also his psycopath version. Why can't we have the sane Chuck we all admired. I always wondered how did he ended like that. If his daughter died, and he "found her" again, why would he tape it to his bag?
Will nobody knows how Chuck ended up like that but other than that Dead Rising off the record is just a what if version of Dead Rising 2


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Iwvi on June 27, 2012, 03:50:47 PM
Yes I know, I was playing the game when I wrote that :P. Is just that I find it weird for Chuck to tape his daughter to his back.


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Chaos_Knight on June 27, 2012, 06:04:58 PM
Yes I know, I was playing the game when I wrote that :P. Is just that I find it weird for Chuck to tape his daughter to his back.
Even though it was just a doll >.>


Title: Re: ShadowSnake's Imports: Chuck Greene preview
Post by: Iwvi on June 28, 2012, 01:21:58 AM
We know it is a doll, but Chuck doesn't. I mean, think about this: You are chuck, and your daughter dies. He obviusly went mad, so he "Found" his daughter again. If you found your already dead daughter, you wouldn't tape it to your back. In that context, anyone you find alive again should be a zombie, and you wouldn't tape a Zombie to your back. However, Chuck  just seems to be on denial about his aughter death. So if he thinks she is alive, why doesn't he keep it in the safehouse just like he would do if she hadn´t died. Instead he just taped her to his back  :srs: 
Chuck has completely lost it.


Title: Re: ShadowSnake's Imports: Chuck Greene done, question poll.
Post by: ShadowSnake on June 28, 2012, 02:44:43 PM
Chuck Greene is done, i even got the transparency on his hair to work perfectly. There is one slight problem though, i had to delete the doll and tape to get him to load in the game. answer the poll please, if you havent even played DR2 or DR:OTR then just vote the filler.


Title: Re: ShadowSnake's Imports: Chuck Greene done, question poll.
Post by: Segtendo on June 28, 2012, 04:09:48 PM
I haven't played either of those games, but I voted the first option.
Chuck Green is Chuck Greene, afterall.


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: ShadowSnake on June 29, 2012, 06:32:10 AM
Chuck Greene is RELEASED

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27329 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27329)

The doll version is fixed and there is a version without the doll as well.

Enjoy.


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: _Data_Drain_ on June 29, 2012, 08:23:10 AM
Hm... I think this would have been better over Snake to be honest...

But eh, whatever.


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: ItalianStallion on June 29, 2012, 11:07:15 AM
Lmao at that picture with Zombie Zelda.


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: Iwvi on June 29, 2012, 05:30:43 PM
Congratulations on Chuck. I waited for this moment since I saw someone else working on him. Finally, the age of Chuck begins in my brawl!!!


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: nanobuds on June 29, 2012, 09:38:00 PM
Chuck Norris Greene looks awesome.


Title: Re: ShadowSnake's Imports: Chuck Greene RELEASED
Post by: Chaos_Knight on June 29, 2012, 09:43:38 PM
Chuck Norris Greene looks awesome.
I'm starting to think Greene was based on Norris. *scans through the wiki*


Title: Re: ShadowSnake's Imports: finally finishing Piccolo next
Post by: FF7Frieza on June 30, 2012, 07:14:17 AM
There is now 3 people on this thread I shall kill... How dare they hate DBZ...


Title: Re: ShadowSnake's Imports: finally finishing Piccolo next
Post by: ShadowSnake on June 30, 2012, 07:18:07 AM
Hm... I think this would have been better over Snake to be honest...

But eh, whatever.

Yamashii wanted him on CF, plus he did half the work so i think he diserved to choose.

Were gonna give him the Slice-Cycle over the blue falcon eventually.

@ Thread

new poll.

like it or not, Piccolo is next i need to finish him, hes been in partial works since like November?


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: nanobuds on June 30, 2012, 02:20:54 PM
yay, Piccololo


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: DoctorFlux(Mariodk) on June 30, 2012, 03:15:49 PM
yeah the Yoshi in DBZ style is getting done xD or the ultimate baby sitter(for gohan,trunks,goten,gotenks)


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: Carnage on June 30, 2012, 04:37:50 PM
well i like dbz but picollo was never one of my fav char but he might be cool in brawl


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: Segtendo on June 30, 2012, 06:18:45 PM
Huh. I was expecting Enzo by now =P


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: Giga Man on June 30, 2012, 09:37:22 PM
Yeah! Bring on the Picklenator!


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: Tobi on July 01, 2012, 03:19:56 PM
Man i can't wait till piccolo !


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: ShadowSnake on July 01, 2012, 07:46:53 PM
damn it, stalliion hasnt even replied to my pm yet. :/ something must be up.


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: ItalianStallion on July 01, 2012, 10:02:04 PM
damn it, stalliion hasnt even replied to my pm yet. :/ something must be up.

Sorry man. Weekends at my new job are mad busy, always.

Got your PM about Piccolo, he looks great, much better improvement.

I've been working on Magicant, and Nanobuds is been waiting on Midna for a while now.

My last two hacks have both been Dragon Ball Z, so I want to finish Midna up first, if you don't mind?

I have the next 5 days off, so I'll get to both, plus more.


Title: Re: ShadowSnake's Imports: Piccolo almost done
Post by: ShadowSnake on July 01, 2012, 11:20:23 PM
Sorry man. Weekends at my new job are mad busy, always.

Got your PM about Piccolo, he looks great, much better improvement.

I've been working on Magicant, and Nanobuds is been waiting on Midna for a while now.

My last two hacks have both been Dragon Ball Z, so I want to finish Midna up first, if you don't mind?

I have the next 5 days off, so I'll get to both, plus more.

oh ok, thats understandable.

Take your time then man i think i will work on Fassad until then. :P

i tested them, theres a fix for caped piccolo i will send to you later. A material issue, easily fixable.


Title: Re: ShadowSnake's Imports: Leon Powalski v2 done, need some screenshots plz
Post by: ShadowSnake on July 05, 2012, 07:56:18 PM
Leon Powalski v2 is done, it was a suprise. :P

If someone would please take screenshots, id be grateful.


(http://i48.tinypic.com/24nir1z.png)



Title: Re: ShadowSnake's Imports: Leon Powalski v2 done, need some screenshots plz
Post by: Gamma Ridley on July 05, 2012, 07:57:45 PM
Me! Me! :O


Title: Re: ShadowSnake's Imports: Leon Powalski v2 done, need some screenshots plz
Post by: ShadowSnake on July 05, 2012, 08:05:28 PM
Me! Me! :O

damn that was quick. :>.>:

sent.

thanks man.


Title: Re: ShadowSnake's Imports: Leon Powalski v2 done, need some screenshots plz
Post by: Gamma Ridley on July 05, 2012, 08:07:08 PM
Sorry. You know me. :af:

I'll get on it.


Title: Re: ShadowSnake's Imports: Leon Powalski v2 RELEASED
Post by: ShadowSnake on July 05, 2012, 10:45:52 PM
http://infinitesmashteam.wordpress.com/2012/07/06/annoying-bird-i-am-the-great-leon/ (http://infinitesmashteam.wordpress.com/2012/07/06/annoying-bird-i-am-the-great-leon/)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27453 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27453)

Leon Powalski v2 is RELEASED.

its a MAJOR improvement.

AND....

Stay tuned, more quality imports to come.


Title: Re: ShadowSnake's Imports: Leon Powalski v2 RELEASED
Post by: Segtendo on July 06, 2012, 08:54:34 AM
Leon looks amazing! :srs:
Will we see Panther sometime?


Title: Re: ShadowSnake's Imports: Leon Powalski v2 RELEASED
Post by: Gamma Ridley on July 06, 2012, 10:06:49 AM
Will we see Panther sometime?

Not much of a Panther guy, but I'd love to see an import of him as well. Waffle's vertex is still good, but it's getting to be a bit dated.

I really wish the Assault models were higher poly though. /:


Title: Re: ShadowSnake's Imports: Leon Powalski v2 RELEASED
Post by: Boygos on July 06, 2012, 12:41:49 PM
Leon looks great! Very impressive!


Title: Re: ShadowSnake's Imports: Darth Vader RELEASED
Post by: Krystal_Starfox on July 07, 2012, 08:52:11 AM
I hope to Cynder, I would like to see in Brawl


Title: Re: ShadowSnake's Imports: Darth Vader RELEASED
Post by: Velen on July 08, 2012, 01:48:10 PM
Cynder would be nice.

-but I still want Rawk Hawk.


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: ShadowSnake on July 27, 2012, 05:12:11 PM
Hey. its been awhile.

ive been working on stuff just havent added previews or anything lately. Candy Vegito was updated today with a shiny texture, perfect metal and fs eyes.

heres a preview of my current project.

Altair Over Link:

(http://i48.tinypic.com/swxziw.png)

hes half done.

i will have a version with the sword and one with the hidden blade, i will also have a shaded face texture for anyone whod prefer that. (like me)

probably doing a custom model next or something.


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: nanobuds on July 27, 2012, 05:26:49 PM
:af:

how do you plan to get him working? even after Optimizing... I still can't get Ezio low enough to work  :-\


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: ShadowSnake on July 27, 2012, 07:50:28 PM
:af:

how do you plan to get him working? even after Optimizing... I still can't get Ezio low enough to work  :-\

im about 0.25 MB away from getting him to work in brawl, i guess i will resize the textures a little bit more or something. But he will work, i will get him in brawl one way or another. :P


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: nanobuds on July 27, 2012, 09:09:09 PM
im about 0.25 MB away from getting him to work in brawl, i guess i will resize the textures a little bit more or something. But he will work, i will get him in brawl one way or another. :P
Ezio just has too many parts and textures to him. I still gotta wait for the tristripper then  :-\

Idk if you know about this... but I am slowly working on a different AC import... and its not a character  :P


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: Giga Man on July 30, 2012, 08:35:11 PM
How's the progress on Piccolo? Still in the works?


Title: Re: ShadowSnake's Imports: Candy Vegito updated, Altair in progress
Post by: ShadowSnake on August 01, 2012, 09:20:35 AM
How's the progress on Piccolo? Still in the works?

yes, actually almost done. His old cape had sucky normals, uvs and rig, so i gave him ganon's cape which means perfect cape rig, uvs, and perfect normals. Stallion just need to texture the new cape and hes set.


Title: Re: ShadowSnake's Imports: Altair in progress, Piccolo almost done
Post by: DoctorFlux(Mariodk) on August 01, 2012, 09:57:55 AM
so that means DBZ Yoshi piccolo coming soon?


Title: Re: ShadowSnake's Imports: Altair in progress, Piccolo almost done
Post by: ItalianStallion on August 03, 2012, 11:03:29 PM
Is it Piccolo preview time? Think so!

Alright first and foremost, here is the original texture:


Try not to cry..


(http://i47.tinypic.com/5z34fc.png)

(http://i48.tinypic.com/25zsc36.png)

(http://i47.tinypic.com/2wgr6fm.png)

(http://i45.tinypic.com/3356o2d.png)


Here is the new textures with in game pictures now:


(http://i50.tinypic.com/ekj9fs.png)

(http://i50.tinypic.com/qnvg3p.png)

(http://i48.tinypic.com/21b6s8n.png)

(http://i47.tinypic.com/1z15ok7.png)



Title: Re: ShadowSnake's Imports: Altair in progress, Piccolo almost done
Post by: ShadowSnake on August 03, 2012, 11:44:33 PM
Is it Piccolo preview time? Think so!

Alright first and foremost, here is the original texture:


Try not to cry..


([url]http://i47.tinypic.com/5z34fc.png[/url])

([url]http://i48.tinypic.com/25zsc36.png[/url])

([url]http://i47.tinypic.com/2wgr6fm.png[/url])

([url]http://i45.tinypic.com/3356o2d.png[/url])


Here is the new textures with in game pictures now:


([url]http://i50.tinypic.com/ekj9fs.png[/url])

([url]http://i50.tinypic.com/qnvg3p.png[/url])

([url]http://i48.tinypic.com/21b6s8n.png[/url])

([url]http://i47.tinypic.com/1z15ok7.png[/url])




you are a god. :srs:

im sorry i cried when i saw the first texture, i tried not too.


Title: Re: ShadowSnake's Imports: Altair in progress, Piccolo almost done
Post by: Royal_Blade on August 03, 2012, 11:45:02 PM
I cried bad...
At both textures...


Excellent Job on the new textures. My tears of sadness from the first texture turned into tears of joy when I saw the second one.

Bravo.


Title: Re: ShadowSnake's Imports: Altair in progress, Piccolo almost done
Post by: Giga Man on August 03, 2012, 11:48:15 PM
Awesomepickles.

So, he'll have a caped/turban version, and the more common version in the preview there?


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair 85% done previews
Post by: ShadowSnake on August 06, 2012, 05:35:26 PM
85% done now, will include sword version and hidden blade version. filesize is almost defeated, i will prevail!

still need to rig the sashes, fix the hood up, rig the fingers/hands, and then he should be set.

(http://i48.tinypic.com/mnj1v.png)


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair 85% done previews
Post by: ItalianStallion on August 06, 2012, 05:44:28 PM
!!!!!

Have you tried him in game yet?


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair 85% done previews
Post by: ShadowSnake on August 06, 2012, 07:27:39 PM
!!!!!

Have you tried him in game yet?

I haven't yet, i will after i finish his rig which should take about 1 hour or less.


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair 85% done previews
Post by: nanobuds on August 06, 2012, 08:33:33 PM
<3


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair 85% done previews
Post by: ShadowSnake on August 06, 2012, 08:53:43 PM
<3

lol

@ post

Tested in-game...

no freeze
no lag
textures arent ridiculuosly resized
most of the model isnt optimized down

:srs: yes.

just need to finish touching up the rig and i can released him.


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair tested in-game, no lag
Post by: Ninka_kiwi on August 07, 2012, 06:15:15 AM
You still making a version that has the shadow around his eyes?


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair tested in-game, no lag
Post by: nanobuds on August 07, 2012, 08:18:41 AM
You should edit the normals around the eyes instead of texture editing. That'll look awesome


Title: Re: ShadowSnake's Imports: Piccolo in-game previews, Altair tested in-game, no lag
Post by: DoctorFlux(Mariodk) on August 09, 2012, 07:13:44 AM
i hope DBZ styled Yoshi is soon done xD
also remember to colab. me on him since i made the rig on his cape version
i had to redo almost the half of the rig: head/neck/shoulders/bust on the model then i made caped version of yours rig of piccolo rig


Title: Re: ShadowSnake's Imports: Altair poll
Post by: ShadowSnake on August 09, 2012, 10:30:35 AM
You still making a version that has the shadow around his eyes?


Yes already did.



added a poll to see if you guys were ok with this version if i dont get the sword to work.

(http://i47.tinypic.com/9fs93p.png)

i think he looks pretty good IMO, hardest rig ive ever done, thats for sure.

You should edit the normals around the eyes instead of texture editing. That'll look awesome


i tried that several times, but the normals didnt render that pretty in brawlbox no matter how good they looked in max, so i just textured it. looks good though.

i hope DBZ styled Yoshi is soon done xD
also remember to colab. me on him since i made the rig on his cape version
i had to redo almost the half of the rig: head/neck/shoulders/bust on the model then i made caped version of yours rig of piccolo rig


Yeah i will collab you and gbc for rig fixes and the cape/hat version.
im still waiting for stallion on the cape texture, we ended up removing piccolo's cape and adding ganon's cape so the rig will be perfect.

@ thread

The sooner i get votes, the sooner i can finish altair and start another project...


Title: Re: ShadowSnake's Imports: Altair poll
Post by: DoctorFlux(Mariodk) on August 09, 2012, 10:33:19 AM
we ended up removing piccolo's cape and adding ganon's cape so the rig will be perfect.
i was also thinking to do that cuz the cape was impossible to be good but i dont got a ganondorf .max
anyway then you is done can you send the .max of both piccolos? (cuz i wanted to make something fun)


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: ItalianStallion on August 09, 2012, 10:03:03 PM
I will not be releasing Piccolo anymore.

Reason why:


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125)

Not necessary to have two of the same character! ;p


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: ShadowSnake on August 09, 2012, 11:02:06 PM
I will not be releasing Piccolo anymore.

Reason why:


[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125[/url])

Not necessary to have two of the same character! ;p


Your [censored]ing hilarious.


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: Chaos_Knight on August 09, 2012, 11:06:03 PM
I will not be releasing Piccolo anymore.

Reason why:


[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125[/url])

Not necessary to have two of the same character! ;p
it looks so much better than you were working on


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: BlueBrain on August 10, 2012, 10:21:42 AM
idk why i knew someone would bring that up... xD


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: ItalianStallion on August 10, 2012, 12:26:44 PM
it looks so much better than you were working on

I know. I might as well quit Brawl hacking all together.


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: Tabuu Forte Akugun on August 10, 2012, 12:43:10 PM
Stallion, you are one funny guy. ;p


Title: Re: ShadowSnake's Imports: Altair poll, and NEW Altair preview
Post by: ShadowSnake on August 10, 2012, 10:29:21 PM
I know. I might as well quit Brawl hacking all together.

ikr, there goes our work on our longest collab ever. r) we should just release Piccolo just in case people dont see that amazing other Piccolo.

@ Post

ive tried and tried to lower sword version Altair's filesize but it wont let me do it. Until the Tri-Stripper is finally out, you guys will have to just use hidden blade Altair, im releasing him tomorrow before i go to work, get excited...   :>.>:

I also recently obtained some very rare model rips thanks to a buddy of mine, so i have a colorful list of stuff i might import next. Starting a new import tomorrow.


Title: Re: ShadowSnake's Imports: Altair release soon...
Post by: BlueBrain on August 11, 2012, 04:01:04 AM
ikr, there goes our work on our longest collab ever. r) we should just release Piccolo just in case people dont see that amazing other Piccolo.

@ Post

ive tried and tried to lower sword version Altair's filesize but it wont let me do it. Until the Tri-Stripper is finally out, you guys will have to just use hidden blade Altair, im releasing him tomorrow before i go to work, get excited...   :>.>:

I also recently obtained some very rare model rips thanks to a buddy of mine, so i have a colorful list of stuff i might import next. Starting a new import tomorrow.
how about vertexing a brawl sword...


Title: Re: ShadowSnake's Imports: Altair release soon...
Post by: ShadowSnake on August 11, 2012, 07:01:21 AM
how about vertexing a brawl sword...

[censored] no, i am right at link's filesize and ive wasted too many hours trying to give him a sword. just wait for the tri-stripper.


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: BlueBrain on August 11, 2012, 11:34:09 AM
but swords are easy as [censored] to make, how many vertices does altair's sword have anyway?
a good quality sword doesnt need more than maybe 20 vertices in the blade...


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: Krystal_Starfox on August 12, 2012, 11:32:37 AM
Shadow snake could get used to Cynder amañado en Ivysaur si era posible. Aquí está el enlace del modelo dde aunque no estoy 100% seguro de si funciona. http://www.mediafire.com/?ar9oqhtut2qoq3x (http://www.mediafire.com/?ar9oqhtut2qoq3x) Gracias de antemano


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: Segtendo on August 12, 2012, 11:53:24 AM
He's not taking requests.


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: Chaos_Knight on August 12, 2012, 12:06:12 PM
Shadow snake could get used to Cynder amañado en Ivysaur si era posible. Aquí está el enlace del modelo dde aunque no estoy 100% seguro de si funciona. [url]http://www.mediafire.com/?ar9oqhtut2qoq3x[/url] ([url]http://www.mediafire.com/?ar9oqhtut2qoq3x[/url]) Gracias de antemano
Él no tiene ninguna solicitud. Utilice las tarjetas de solicitud la próxima vez y hablar en Inglés, por favor. Used Google translate btw :p


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: nanobuds on August 12, 2012, 12:47:55 PM
Altair is so sexy

(http://fc07.deviantart.net/fs71/f/2012/225/2/4/ezio_and_altair_by_nanobuds-d5ayg60.jpg)


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: Iwvi on August 12, 2012, 03:06:48 PM
 Awesome Altair is out  :af2: how did I not see this sooner?

Shadow snake could get used to Cynder amañado en Ivysaur si era posible. Aquí está el enlace del modelo dde aunque no estoy 100% seguro de si funciona. [url]http://www.mediafire.com/?ar9oqhtut2qoq3x[/url] ([url]http://www.mediafire.com/?ar9oqhtut2qoq3x[/url]) Gracias de antemano

ShadowSnake no acepta solicitudes o encargos, hasta donde yo se. Si quieres puedes postear en la seccion de solicitudes "Model Request" y ver si alguien esta interesado. Ademas este foro es en ingles, por lo que muy pocos te entenderan si posteas en español. Si no sabes mucho ingles intenta usar el traductor de Google aunque no lo recomiendo mucho. Suerte.

Él no tiene ninguna solicitud. Utilice las tarjetas de solicitud la próxima vez y hablar en Inglés, por favor. Used Google translate btw :p

And this is why I do not advice the use of it. Believe me, that sentence is messed up :P Spanish speaking FTW


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: BlueBrain on August 13, 2012, 04:09:08 AM
Él no tiene ninguna solicitud. Utilice las tarjetas de solicitud la próxima vez y hablar en Inglés, por favor. Used Google translate btw :p
i lol'd...
you just said:
he doesnt have any request. use the request cards the next time and to talk in english, please


Title: Re: ShadowSnake's Imports: Altair RELEASED
Post by: Segtendo on August 13, 2012, 10:47:04 AM
Quote from: Iwvi link=topic=35464.msg999416#msg999416 date=1344805608[color=black
Spanish speaking FTW[/color]
Hell yea man. Learned Spanish FTW


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: ShadowSnake on August 20, 2012, 10:56:25 PM
My Wii is broken, it just stopped working randomly and i tried all day to fix it with no luck.

going to be out of here till i get a new one. which could be a few weeks, i have $2000 and could easily buy it but i will need to re-mod it and plus i start college again tomorrow so it could be awhile.


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: Haseyo on August 20, 2012, 10:59:13 PM
Owch, that sucks :( Hope it gets resolved for ya.


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: Azure_Shadow on August 20, 2012, 11:12:41 PM
My Wii is broken, it just stopped working randomly and i tried all day to fix it with no luck. going to be out of here till i get a new one. which could be a few weeks, i have $2000 and could easily buy it but i will need to re-mod it and plus i start college again tomorrow so it could be awhile.

Yeah, that stinks... I wonder what caused it to break. What's it doing (or more specifically, not doing)? There are ways to fix these things...


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: Boygos on August 20, 2012, 11:50:32 PM
My wii has been broken for 2 monthes now :P Hasn't stopped me! Got a new one two days ago :P But yeah, it's hard to stay motivated like that, especially when you're just starting something huge like school. Best of luck brotha, keep in touch.


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: Anivernage on August 20, 2012, 11:54:08 PM
My Wii is broken, it just stopped working randomly and i tried all day to fix it with no luck.

going to be out of here till i get a new one. which could be a few weeks, i have $2000 and could easily buy it but i will need to re-mod it and plus i start college again tomorrow so it could be awhile.

i know how u feel right now my wii today gives black screen each time i start brawl >.>
That sucks...


Title: Re: ShadowSnake's Imports: Wii BROKEN, temporarily out...
Post by: ItalianStallion on August 21, 2012, 12:08:53 AM
Yo man that sucks. Did you get my PM about Piccolo by the way?


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ShadowSnake on August 30, 2012, 10:19:29 PM
I GOT GREAT NEWS.

So, over the past few weeks i have been trying to hone my skills in 3ds max and have learned plenty, i figured out several tricks to rigging, normals editing, custom modeling, uv editing, etc. mostly what i learned it is mastery of rigging, its really really easy now and i can get the rig near perfect. So as a result...

I am going to launch a 3ds Max video tutorial series that bases around fixing your model up, rigging it and preparing it for Brawl. I will also highlight model ripping (which i recently learned), custom modeling, and uv mapping.

Here is my recent WIP.

Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.
(http://infinitesmashteam.files.wordpress.com/2012/02/sephiroth-83012.png)

Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.


New poll ftw.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 30, 2012, 10:29:41 PM
Looks like there's gonna be 2 Sephys coming. Crisis Core and Dissidia. :srs:

Edit: Could you please switch my vote from Sephy to Master Chief?


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ItalianStallion on August 30, 2012, 10:48:32 PM
Great to hear you're doing Sephiroth and that you learned some new tricks on 3DSMax.

I'm guessing he'll have expressions?


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ShadowSnake on August 30, 2012, 10:50:27 PM
Great to hear you're doing Sephiroth and that you learned some new tricks on 3DSMax.

I'm guessing he'll have expressions?

hell yeah man.  8)

And moving eyes if i can get it working.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ItalianStallion on August 30, 2012, 11:56:39 PM
hell yeah man.  8)

And moving eyes if i can get it working.

;p!

Also, Piccolo is complete, just need pictures and a render that I'm currently working on.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Perogie on August 31, 2012, 01:34:41 AM
So, Shadowsnake. I was just searching the forums for Rad Spencer and noticed you said were pretty psyched about it happening. It don't look like that project's goin' anywhere, so I thought I'd throw it in as a suggestion, seein' as you did a awesome job on Jones.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: DoctorFlux(Mariodk) on August 31, 2012, 01:11:04 PM
;p!

Also, Yoshi is complete, just need pictures and a render that I'm currently working on.
fixed


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Boygos on August 31, 2012, 01:13:39 PM
MASTER CHIEFFFF!!!!!


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 31, 2012, 01:16:17 PM
MASTER CHIEFFFF!!!!!
Make a Captain Falcon and Samus versions and we cool. :vyse:


;p!

Also, Piccolo is complete, just need pictures and a render that I'm currently working on.
o-m-g...you would still release that even though this thing is so better than yours???? >_>
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28125)

Edit: Are you gonna mirror Sephy's model? If you don't he gonna look backwards with the PSA.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Vaild Address on August 31, 2012, 02:35:38 PM
I honestly dont give a crap about the others,I still want John Marston dammit :( And besides don't we already have master chief (halo 3) over snake already?


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 31, 2012, 02:43:46 PM
I honestly give a crap about the others,I still want John Marston dammit :( And besides don't we already have master chief (halo 3) over snake already?
The current Master Chief is a vertex, not an import.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: nanobuds on August 31, 2012, 02:54:56 PM
please tell me you are gonna give him moving hair using the cape bones...


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: _Data_Drain_ on August 31, 2012, 02:55:32 PM
please tell me you are gonna give him moving hair using the cape bones...
I believe he said he was going to.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ShadowSnake on August 31, 2012, 03:03:48 PM
please tell me you are gonna give him moving hair using the cape bones...

yeah i did, the rig is done and i am very happy with the result...

he has all 5 face expressions, eyelashes, transparent textures, perfect metal, perfect normals, final smash eyes, i just need to give him moving eyes and i will release him, i literally worked on him for the past 5 five hours.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 31, 2012, 03:05:02 PM
Please tell you mirror the model to prevent him from looking backwards with the PSA.....


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: nanobuds on August 31, 2012, 03:28:26 PM
yeah i did, the rig is done and i am very happy with the result...

he has all 5 face expressions, eyelashes, transparent textures, perfect metal, perfect normals, final smash eyes, i just need to give him moving eyes and i will release him, i literally worked on him for the past 5 five hours.
....

:af:


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: BlueBrain on August 31, 2012, 04:18:42 PM
that was fast bro...


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 31, 2012, 04:22:22 PM
that was fast bro...
because he's a Sephiroth fanboy. That's why. :P


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: ShadowSnake on August 31, 2012, 05:49:58 PM
because he's a Sephiroth fanboy. That's why. :P

and because i didnt work today or have college, which is rare for me.


Title: Re: ShadowSnake's Imports: Got a new Wii, Sephiroth in progress
Post by: Chaos_Knight on August 31, 2012, 05:52:57 PM
Please tell you mirror the model to prevent him from looking backwards with the PSA.....


Title: Re: ShadowSnake's Imports: Sephiroth & Piccolo release soonish
Post by: ShadowSnake on September 01, 2012, 12:00:25 PM


mirror the model? i played as Sephy with the PSA over ROB and he uses his right hand for the sword. It doesnt need to be mirrored, idk how you would anyways, marth has no right finger bones. The sword is rigged to the swordM bone so i am guessing the PSA you use made the sword switch sides, it should work.

@ Post

Sephiroth is DONE, i got the moving eyes working thanks to Mr. Vile and i love it. going to add moving eyes to my next imports. I played as him fighting Cloud with the PSA over ROB and i don't think i have ever been more proud of one of my imports. I even had One Winged Angel playing in the background, It was fun.

- probably my best rig yet
- rigged hair to the cape bones
- moving eyes
- final smash eyes
- moving final smash eyes
- blink face
- blink half face
- ouch face
- talk face
- eyelashes that correspond with the faces
- transparent hair texture
- transparent eyelashes texture
- sword goes in and out
- perfect metal
- perfect normals
- perfect shader
- rigged fingers

so yeah probably my best import yet, preparing for a release today. i just need good pics and a good render. (That's all Piccolo needs too.)


Title: Re: ShadowSnake's Imports: Sephiroth release today
Post by: Chaos_Knight on September 01, 2012, 12:33:59 PM
I bring you dis pear :srs:



Yeah I had to say it xD The only thing left Sephy needs is recolors...

Btw, does his sword and shoulder armors have shiny textures?


Title: Re: ShadowSnake's Imports: Sephiroth release today
Post by: Boygos on September 01, 2012, 12:41:24 PM
Yes, moving eyes are always a plus! I couldn't give them to Robin, because, well, you can't see his eyes. But Stinky Pete will have them! Glad to hear Sephy is so high quality, and I'm looking forward to those tutorials on 3ds max!


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Chaos_Knight on September 01, 2012, 05:16:01 PM
I'm glad Sephy was finally released however......
This is what happens when you use the left-handed motion
(http://img40.imageshack.us/img40/6192/sephygonewrong.png)

*Kefka voice*
This. Won't. Do. :srs:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: nanobuds on September 01, 2012, 05:21:44 PM
<3


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 01, 2012, 05:25:31 PM
I bring you dis pear :srs:



Yeah I had to say it xD The only thing left Sephy needs is recolors...

Btw, does his sword and shoulder armors have shiny textures?


I got the shine texture on the sword to work but for over an hour i tried to fix the shoulder pad shine glitch with no luck.

Yes, moving eyes are always a plus! I couldn't give them to Robin, because, well, you can't see his eyes. But Stinky Pete will have them! Glad to hear Sephy is so high quality, and I'm looking forward to those tutorials on 3ds max!


Thanks, i'd like to make those tutorials soon but i just dont know what is a good tutorial model to import because most of the stuff i want to import isnt going to be easy...

<3


:af:


I'm glad Sephy was finally released however......
This is what happens when you use the left-handed motion
([url]http://img40.imageshack.us/img40/6192/sephygonewrong.png[/url])

*Kefka voice*
This. Won't. Do. :srs:


i am going to be honest, i have no idea how the hell i would fix that... if you figure out how i will fix it.

I use sephy over ROB and it works fine, but the sword isnt switched.

@ post

Sephiroth is RELEASED

I went over the top making him, this is my Masterpiece. I hope everyone enjoys him.

http://infinitesmashteam.wordpress.com/2012/09/01/the-one-winged-angel-of-corruption/ (http://infinitesmashteam.wordpress.com/2012/09/01/the-one-winged-angel-of-corruption/)
http://elitesmashhackers.wordpress.com/2012/09/01/the-one-winged-angel-of-corruption/ (http://elitesmashhackers.wordpress.com/2012/09/01/the-one-winged-angel-of-corruption/)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546&Moderated=All)

NEW POLL because the other one had 2 that are done. :P


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Chaos_Knight on September 01, 2012, 05:30:09 PM
KH2 Sephy has the same problem too. Have you looked at GBC's version of CC Sephiroth? Somehow it was able to work. Maybe you could ask him?


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Segtendo on September 01, 2012, 05:34:09 PM
What happened to super saiyan Twinkie? :>.>:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 01, 2012, 05:59:10 PM
KH2 Sephy has the same problem too. Have you looked at GBC's version of CC Sephiroth? Somehow it was able to work. Maybe you could ask him?

alright i will, strange how his worked though...

What happened to super saiyan Twinkie? :>.>:

I ate him. Nah, I lost his files when I got my new computer, i lost most of my old import files...

The model i made last time wasn't that great, i could do a lot better now.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Segtendo on September 01, 2012, 06:01:57 PM
Alright. You can always do him another time ;D


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Chaos_Knight on September 01, 2012, 06:09:21 PM
Make SS Twinkie work with Goku and Gotenks psas.   :>.>:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: _Data_Drain_ on September 01, 2012, 06:29:09 PM
Hm...

I should probably try him in game...

But, I noticed in BrawlBox he has some problems... His shoulder armor, it... Deforms when the arm bends too much, like it's made of rubber...


I'll probably get more feedback later. So far though, it's at least the best Sephiroth import... Just needs some fixes. His armor should have been rigged to the armor bones Marth has.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 01, 2012, 06:37:59 PM
Hm...

I should probably try him in game...

But, I noticed in BrawlBox he has some problems... His shoulder armor, it... Deforms when the arm bends too much, like it's made of rubber...


I'll probably get more feedback later. So far though, it's at least the best Sephiroth import... Just needs some fixes. His armor should have been rigged to the armor bones Marth has.

i don't mind any critiques, im trying to build this to be the perfect Sephiroth that ends all Sephiroths.

The shoulderpads were a [censored] to say the least, when i rigged them to the shoulderN they turned weird, when i rigged them to the Armor bones they stuck off the arms like 3 inches and looked weird, when i rigged them to shoulderJ they were on the arms too much, so i rigged half to ShoulderJ and half to ShoulderN, it had the best result.

Any other issues is because the model is low poly and didnt have enough verts to be as fluid as like Nanobud's Starkiller.

I will await your critiques. :>.>:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: _Data_Drain_ on September 01, 2012, 07:32:20 PM
Okay, tried him in game... I will warn you, there's quite a few pictures. So be ready.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2142binout.jpg)
First off, the shoulder armor as I told you about.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2151binout.jpg)
The wrists seem a little off I think... Though this picture's kinda funny. :P

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2153binout.jpg)
Now, here's my biggest issue. His neck. For some reason, it kinda goes "Nope.avi" sometimes...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2154binout.jpg)
The eye movement seems off, since they're both doing Marth's down taunt here.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2156binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_21561binout.jpg)
The arm seems a tad bit off. Though this isn't a big deal, it should still be noted here.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2200binout.jpg)
And finally, his normals seem a bit off.

...

Though, what's funny is, that eye issue? Actually for now works out sorta for the Sephiroth PSA...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2208binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_22081binout.jpg)

And his neck doesn't seem to deform as much with it either. More then likely because he stands up more straight.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2214binout.jpg)

Anyway. I hope this helps out fixing Sephiroth. Even a little bit. :)
Other then the things listed here. He's turning out pretty nicely. The model looks good. The face is very nicely detailed. And the leg rig, even if there is something wrong with it? It wouldn't be noticeable at all. The coat hides possible flaws. Which is good thinking.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 01, 2012, 07:48:20 PM
Okay, tried him in game... I will warn you, there's quite a few pictures. So be ready.
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2142binout.jpg[/url])
First off, the shoulder armor as I told you about.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2151binout.jpg[/url])
The wrists seem a little off I think... Though this picture's kinda funny. :P

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2153binout.jpg[/url])
Now, here's my biggest issue. His neck. For some reason, it kinda goes "Nope.avi" sometimes...

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2154binout.jpg[/url])
The eye movement seems off, since they're both doing Marth's down taunt here.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2156binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_21561binout.jpg[/url])
The arm seems a tad bit off. Though this isn't a big deal, it should still be noted here.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2200binout.jpg[/url])
And finally, his normals seem a bit off.

...

Though, what's funny is, that eye issue? Actually for now works out sorta for the Sephiroth PSA...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2208binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_22081binout.jpg[/url])

And his neck doesn't seem to deform as much with it either. More then likely because he stands up more straight.
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_120901_2214binout.jpg[/url])

Anyway. I hope this helps out fixing Sephiroth. Even a little bit. :)


Lets see...

Shoulders i will try to work out since thats the worst issue.

Wrist i might be able to fix...

Neck i spent a lot of time trying to fix, but with the lack of vertices its hard to get it to look great. maybe its the bone alignment? i could try that.

Eye movement shouldnt be messed up... i dont think i will bother with it myself but might make a help thread or something, to see if someone else can fix it.

Arms barely have any vertices so there isn't anything i can do about it.

Normals are an easy fix, i will fix it.




Thanks for critiquing, I will try and see if i can resolve some of these issues. But it is a low poly PSP model so most of the rig issues is a result of that.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Chaos_Knight on September 01, 2012, 07:52:39 PM
I think I have a solution about the "left-handed" Sephiroth, but I don't you'll find this pretty. How about flipping all the faces of the model inside-out? But then again you would have redo everything all over again....well that's my solution. ._.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 01, 2012, 08:01:56 PM
I think I have a solution about the "left-handed" Sephiroth, but I don't you'll find this pretty. How about flipping all the faces of the model inside-out? But then again you would have redo everything all over again....well that's my solution. ._.

ehh... gbc told me he didnt do anything to get Sephy to work with the left hand psa. im sure its another issue then, perhaps with cull settings?


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: _Data_Drain_ on September 01, 2012, 08:06:30 PM
ehh... gbc told me he didnt do anything to get Sephy to work with the left hand psa. im sure its another issue then, perhaps with cull settings?
Hm... For those who want to use that left handed PSA...

You might be able to make everything in the "type" settings 0. That I think makes textures show up on both sides of a model... Inside, and outside.

I could be wrong though...


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: nanobuds on September 01, 2012, 10:36:24 PM
Why not build the Shoulder armor from scratch?


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: _Data_Drain_ on September 01, 2012, 11:53:22 PM
Why not build the Shoulder armor from scratch?
And for that matter... Add some vertices. And edit the model to fit Marth's bones a bit better? Vertex edit it a bit.

That would make the rig near flawless this way.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 02, 2012, 07:09:02 AM
And for that matter... Add some vertices. And edit the model to fit Marth's bones a bit better? Vertex edit it a bit.

That would make the rig near flawless this way.

 i will see what i can do. but dont expect him to be updated soon, i got 5 hours of college homework due tomorrow and 9 hours of work. But yeah I agree, my Sephy is really good but it isn't perfect, if i make it nearly perfect this could get 1000s of DLs.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ItalianStallion on September 02, 2012, 10:20:10 AM
Android 17 over Falco. Not a gay ninja.



Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Haseyo on September 02, 2012, 10:44:07 AM
Just look at this man.

(http://images1.wikia.nocookie.net/__cb20110910055727/dragonball/images/e/ee/Dragon-Ball-17.jpg)

He screams C. Falcon.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Velen on September 02, 2012, 10:58:26 AM
Just look at this man.

([url]http://images1.wikia.nocookie.net/__cb20110910055727/dragonball/images/e/ee/Dragon-Ball-17.jpg[/url])

He screams C. Falcon.


All of this^


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Boygos on September 02, 2012, 11:45:20 AM
I have that Thor model ready if you want it, SS :P


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ItalianStallion on September 02, 2012, 12:21:27 PM
Captain Falcon? [censored] no!

Height is not the same, body proportions not the same.

He is not heroic either.

Android 17 fits Falco so well because of the height, the way he moves, the attitude, and most specifically, the swag.

If you do it, I'll do a texture for him like I did for his sister.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Chaos_Knight on September 02, 2012, 12:40:54 PM
I've look into GBC's Sephy and noticed how it work with the left-handed motion. The CullMode in materials was set to Cull_None so I tried it out with your version and this is the result:
ALMOST working right...
(http://img3.imageshack.us/img3/4751/sephycullnone1binout.jpg)
However, the coat area is messed up
(http://img854.imageshack.us/img854/6116/sephycullnonebinout.jpg)


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Haseyo on September 02, 2012, 12:47:11 PM
Captain Falcon? [censored] no!

Height is not the same, body proportions not the same.

He is not heroic either.

Android 17 fits Falco so well because of the height, the way he moves, the attitude, and most specifically, the swag.

If you do it, I'll do a texture for him like I did for his sister.

I'm biased because I have Knuckles instead of Falco :af:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Giga Man on September 02, 2012, 01:52:15 PM
Just look at this man.

([url]http://images1.wikia.nocookie.net/__cb20110910055727/dragonball/images/e/ee/Dragon-Ball-17.jpg[/url])

He screams C. Falcon.

I disagree. He looks like he should be on Fox. His


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Loftwing on September 02, 2012, 11:42:53 PM
I'm Looking forward to a better Master Chief.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Anivernage on September 03, 2012, 12:15:25 AM
I'm Looking forward to Super Saiyan Golden Sponge Cake with Creamy Filling.
Fixed :srs:

Also i think it fits falco too  :af:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ShadowSnake on September 03, 2012, 07:48:06 AM
I've look into GBC's Sephy and noticed how it work with the left-handed motion. The CullMode in materials was set to Cull_None so I tried it out with your version and this is the result:
ALMOST working right...
([url]http://img3.imageshack.us/img3/4751/sephycullnone1binout.jpg[/url])
However, the coat area is messed up
([url]http://img854.imageshack.us/img854/6116/sephycullnonebinout.jpg[/url])


i had to backface cull to get rid of the black [censored] around the skirt, so the only way i can fix it is if i go into max and remove it manually. i will see if i can do it when i try and fix the parts DataDrain pointed out to me.

@ Post

Android 17 is going over Falco, why? i can't turn down Stallion's sexy texture and everything about it just fits... The [censored]iness, the way he fights kinda, the attitude, the swag.

Data_Drain did really good critiquing on my Sephiroth, he pointed out a lot that i might be able to fix. So Sephiroth fixes will come before anything else.

The poll will be over at 50 votes i guess, but Adventures Fox needs to be T-posed and UV-mapped so they he take a little longer than the others. I did manage to rip his textures but they arent mapping with the mesh i ripped.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Velen on September 03, 2012, 08:53:56 AM
Italian offers a texture. He does it over the character Italian wants. Hrrrrrm...

Smells like bribery.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Loftwing on September 03, 2012, 09:42:39 AM
I'm Looking forward to HD SUPER MEGA SEXY SHADOW FINAL VERSION V230.23243.
Fixed :srs:

Also i think it fits falco too  :af:

Now it's really fixed :>.>:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: ItalianStallion on September 03, 2012, 09:36:48 PM
Italian offers a texture. He does it over the character Italian wants. Hrrrrrm...

Smells like bribery.

I thought you hated the series? Why get so worked up over a character you don't care about?


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Velen on September 03, 2012, 09:45:58 PM
I thought you hated the series? Why get so worked up over a character you don't care about?

I don't. Wrong guy, man.


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: nanobuds on September 04, 2012, 08:53:10 PM
I thought you hated the series?
thats meeeee :af:


Title: Re: ShadowSnake's Imports: Sephiroth RELEASED, new POLL
Post by: Wasabi_Skillz on September 06, 2012, 02:39:36 AM
i had to backface cull to get rid of the black [censored] around the skirt, so the only way i can fix it is if i go into max and remove it manually. i will see if i can do it when i try and fix the parts DataDrain pointed out to me.

@ Post

Android 17 is going over Falco, why? i can't turn down Stallion's sexy texture and everything about it just fits... The [censored]iness, the way he fights kinda, the attitude, the swag.

Data_Drain did really good critiquing on my Sephiroth, he pointed out a lot that i might be able to fix. So Sephiroth fixes will come before anything else.

The poll will be over at 50 votes i guess, but Adventures Fox needs to be T-posed and UV-mapped so they he take a little longer than the others. I did manage to rip his textures but they arent mapping with the mesh i ripped.

can we get a shinier sword????!! :)


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: ShadowSnake on September 12, 2012, 08:24:08 PM
can we get a shinier sword????!! :)


sure.

@ Thread

Arbiter is RELEASED.

check it out here.

http://infinitesmashteam.com/2012/09/12/and-so-you-must-be-silenced/ (http://infinitesmashteam.com/2012/09/12/and-so-you-must-be-silenced/)

or here

http://elitesmashhackers.wordpress.com/2012/09/12/and-so-you-must-be-silenced/ (http://elitesmashhackers.wordpress.com/2012/09/12/and-so-you-must-be-silenced/)

or just download it here

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28799 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28799)

I put a lot of work into Arbiter so i hope everyone enjoy it. He was one of the first texture hacks i ever made so finally concluding him with an import is just awesome.

Sephiroth fixes next and hopefully Piccolo release soon.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: nanobuds on September 12, 2012, 08:43:47 PM
haaa I love it! :D


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Chaos_Knight on September 12, 2012, 08:50:09 PM
I hope you can get Sephys shoulder pads to shine this time.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Wasabi_Skillz on September 12, 2012, 09:12:50 PM
good deal. you're the man.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Segtendo on September 12, 2012, 11:42:49 PM
[censored] YES. ARBITER!
We need Master Chief, like, NOW. Maybe someone will rip his Halo 4 model. I know BJ wanted to make him the Chief.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: ShadowSnake on September 13, 2012, 10:47:42 AM
haaa I love it! :D

Glad you like bro, i am disappointed with how many DLs he got but i guess not many people here play Halo.  :-\

I hope you can get Sephys shoulder pads to shine this time.

Oh i will, i think i figured out why it didnt work. i think i will give him samus shine texture.

good deal. you're the man.

Thanks.

[censored] YES. ARBITER!
We need Master Chief, like, NOW. Maybe someone will rip his Halo 4 model. I know BJ wanted to make him the Chief.

Thanks man, and i agree we need Master Chief NOW. I hope BlackJax makes him soon because i know he'd make MC sexier than i could.

@ Post

Sephiroth fixes are going good, Normals on his hair are completely fixed, I think the shoulder pads are fixed, they look a lot better than the last ones because i added verts to give the bottom parts of the shoulders pads a little more flexibility. The neck i fixed up real good, i moved his head and neck down a smidge to match the bones better (they were way off) and now he doesnt go nope.avi anymore, i also made the collar follow his head instead of being stiff.

More to come soon.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Anivernage on September 13, 2012, 11:03:35 AM
Glad you like bro, i am disappointed with how many DLs he got but i guess not many people here play Halo.  :-\


I think Hacks are getting less DLs since end of 2011 many people is getting less intersting on brawl hacks :oshi:

Many hacks(vertex) had 2000 dl now got 400/600 on perfect imports :P(on some/most) but is like i tell above people is (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)ing interest on brawl hacks >.>

On Topic: :yay: Arbiter


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Segtendo on September 13, 2012, 11:08:45 AM
Glad you like bro, i am disappointed with how many DLs he got but i guess not many people here play Halo.  :-\
I'll download it to support ya. I'm a big Halo fan, and am so pumped for 4.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Iwvi on September 13, 2012, 05:04:57 PM
True, hacks get a lot less atention now, than on the old days. Also, using samus shine texture is a good aproach, I used it on spawns armor and the result was really good. Samus shine material is highly recomended.


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Anivernage on September 13, 2012, 05:06:43 PM
True, hacks get a lot less atention now, than on the old days. Also, using samus shine texture is a good aproach, I used it on spawns armor and the result was really good. Samus shine material is highly recomended.
I miss/prefer those days :( but with new BB and imports of course :P


Title: Re: ShadowSnake's Imports: Arbiter RELEASED, Sephiroth Fixes Next
Post by: Chaos_Knight on September 13, 2012, 06:03:40 PM
Glad you like bro, i am disappointed with how many DLs he got but i guess not many people here play Halo.  
I'm pretty sure you'll get tons of downloads once you do the Chief. ;)


And have you fixed Sephy's "left-handed" issue or at least is that one of the fixes you need to do?


Title: Re: ShadowSnake's Imports: Does anyone want tutorials?
Post by: ShadowSnake on September 17, 2012, 11:48:37 AM
Sephiroth is pissing me off right now, there are a few small issues that just don't want to be fixed, like the left handed psa glitch. :srs:

I think i might make tutorials to help some people out, i will go in depth and show everyone how i get my rigs smooth and not blocky.

Anyone want tutorials?


Title: Re: ShadowSnake's Imports: Does anyone want tutorials?
Post by: Chaos_Knight on September 17, 2012, 12:07:29 PM
Rigging tutorial please. :srs:


Title: Re: ShadowSnake's Imports: Does anyone want tutorials?
Post by: Kingskull95 on September 17, 2012, 12:22:21 PM
^ YES!!!!!!!!


Title: Re: ShadowSnake's Imports: Does anyone want tutorials?
Post by: Loftwing on September 17, 2012, 01:45:25 PM
Rigging tutorial please. :srs:

I agree with that.


Title: Re: ShadowSnake's Imports: POLL
Post by: ShadowSnake on September 18, 2012, 09:31:58 PM
NEW POLL, help me choose the model i use for the rigging tutorial.


Title: Re: ShadowSnake's Imports: POLL
Post by: Segtendo on September 18, 2012, 09:37:49 PM
Go Marcus!


Title: Re: ShadowSnake's Imports: POLL
Post by: Carnage on September 19, 2012, 06:56:04 AM
Mew is in seriously need for an update imo and his rigg shouldnt be too hard only knees shoulderNs head and a decent vertexed tail position :P


Title: Re: ShadowSnake's Imports: POLL
Post by: BlueBrain on September 19, 2012, 07:02:15 AM
sees last option, sees mew... wtf?


Title: Re: ShadowSnake's Imports: POLL
Post by: Boygos on September 19, 2012, 09:04:34 AM
What's wrong with my Totodile? :oshi:


Title: Re: ShadowSnake's Imports: POLL
Post by: ShadowSnake on September 19, 2012, 07:06:56 PM
Go Marcus!

i probably want him imported the most out of this list, but the others might be better tutorial models. :P

Mew is in seriously need for an update imo and his rigg shouldnt be too hard only knees shoulderNs head and a decent vertexed tail position :P

Yeah man, ive gotten 20 times better at rigging since i last attempted mew, so i should get mew rigged good this time. i will get pato expressions for mew as well.

sees last option, sees mew... wtf?

 :>.>:

What's wrong with my Totodile? :oshi:

Umm that was one of your earlier rigs.

- no expressions
- bad bone alignment (i used half-ass this, but i learned good bone alignment is the most important thing to a sexy rig)
- toes and hands arent rigged, even one of the arms isnt for some reason

plus i might give him a sexy brawl stlyed texture or something.

not trying to piss you off, but it could be better. My old rigs werent that great either. But since then we have both gotten a lot better.


Title: Re: ShadowSnake's Imports: POLL
Post by: dpgthirteen on September 19, 2012, 08:20:54 PM
If totodile wins, can you make a version that has a 1 slot size mod for the Blastoise psa?


Title: Re: ShadowSnake's Imports: POLL
Post by: ItalianStallion on September 19, 2012, 11:28:14 PM
Android 17!

Check your Inbox I sent you Piccolo's files and pictures for the Vault.

Whenever BrawlVault comes back up, guess you can upload him.

Also, rest of the pictures will be up on the blogs.


Title: Re: ShadowSnake's Imports: POLL
Post by: Carnage on September 20, 2012, 02:24:18 AM
mew is winning with android 17 and followed by totodile lol you should do all 3 :P


Title: Re: ShadowSnake's Imports: POLL
Post by: Segtendo on September 20, 2012, 07:36:22 AM
i probably want him imported the most out of this list, but the others might be better tutorial models. :P
Yea.
I mean, mariokart64n imported him over Falcon with his chainsaw gun, but the shine on it is... weird.


Title: Re: ShadowSnake's Imports: POLL
Post by: ShadowSnake on September 21, 2012, 01:35:12 PM
If totodile wins, can you make a version that has a 1 slot size mod for the Blastoise psa?

sure, even though i dont use it im sure a lot of people do.

Android 17!

Check your Inbox I sent you Piccolo's files and pictures for the Vault.

Whenever BrawlVault comes back up, guess you can upload him.

Also, rest of the pictures will be up on the blogs.

Thanks brother!

mew is winning with android 17 and followed by totodile lol you should do all 3 :P

I will probably end up doing Mew, stallion wants to take a break from DBZ hacks and i dont want to import 17 yet until he is up for the texture. I did want to do a humanoid as well though, since thats the most common rig type.

Yea.
I mean, mariokart64n imported him over Falcon with his chainsaw gun, but the shine on it is... weird.

I liked mariokart64n's Marcus rig but the dark shading on some stages and him being on Captain Falcon were big turn-offs for me. I dont know why the hell he put him on Captain Falcon, doesnt make since. I will probably give my Marcus similar shine to the shine i gave Arbiter.

@ thread

I know 17 won, but i am not doing him because me and Stallion want to take a break from DBZ collabs. Thats all we have done since importing came out.

As an apology to the dbz fans who voted for 17, Piccolo will be RELEASED TODAY. This isn't a joke, i am dead serious.

I will likely import Mew for the tutorial, its a simple import that is great for beginners.

I still want a humanoid for a follow up to the tutorial, since that is the most common import type. Either John Marston, Nathan Spencer, or Marcus Fenix.


Title: Re: ShadowSnake's Imports: POLL
Post by: Bagel on September 21, 2012, 02:27:50 PM
Glad to hear Piccolo is coming today :)

Also since your not doing 17, I'd like to unofficially change my vote to Reptile :P


Title: Re: ShadowSnake's Imports: POLL
Post by: Carnage on September 21, 2012, 02:34:39 PM
sure, even though i dont use it im sure a lot of people do.

Thanks brother!

I will probably end up doing Mew, stallion wants to take a break from DBZ hacks and i dont want to import 17 yet until he is up for the texture. I did want to do a humanoid as well though, since thats the most common rig type.

I liked mariokart64n's Marcus rig but the dark shading on some stages and him being on Captain Falcon were big turn-offs for me. I dont know why the hell he put him on Captain Falcon, doesnt make since. I will probably give my Marcus similar shine to the shine i gave Arbiter.

@ thread

I know 17 won, but i am not doing him because me and Stallion want to take a break from DBZ collabs. Thats all we have done since importing came out.

As an apology to the dbz fans who voted for 17, Piccolo will be RELEASED TODAY. This isn't a joke, i am dead serious.

I will likely import Mew for the tutorial, its a simple import that is great for beginners.

I still want a humanoid for a follow up to the tutorial, since that is the most common import type. Either John Marston, Nathan Spencer, or Marcus Fenix.
mew is a great idea since you might even need to do some vertexing smothing and etc it might cover almost all fields :P


Title: Re: ShadowSnake's Imports: POLL
Post by: ItalianStallion on September 21, 2012, 02:38:39 PM
Yeah, he got the files and images needed for the Vault.

No little [censored]s, its not in Mediafire, so you can stop searching for him on our Mediafire accounts.

For anyone that cares, we are doing Fassad next. It has already been started by GameWatching, ShadowSnake will be rigging him and making some model edits, maybe even some vertex edits as well according to the desired character we have planned. Of course, I will be doing the texture work.

Android 17 will be after that.

Note: This is what ShadowSnake and I are doing. I'm sure he's gonna have other great hacks before, during, and after the process.


Title: Re: ShadowSnake's Imports: POLL
Post by: ShadowSnake on September 21, 2012, 04:29:59 PM
Piccolo is finally RELEASED.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28906 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28906)

Also my entire mediafire just got deleted because of mediafire having stupid confusing glitches. So PLEASE don't be a little [censored] and report everything im fixing it now. :srs: i already have 600 pms right now...


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: Segtendo on September 21, 2012, 04:31:42 PM
That texture. Holy [censored] beautiful.


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: DoctorFlux(Mariodk) on September 21, 2012, 04:34:40 PM
finnaly Yoshi DBZ styled is released


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: Giga Man on September 22, 2012, 02:56:43 PM
YES! It's about time!
Well worth the wait, though. :)


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: Riddler on September 22, 2012, 03:06:33 PM
(http://i.imgur.com/87PkE.png)(http://i.imgur.com/ptC1m.png)

Did these to match up with my Ganondorf CSPs, posting'em here for whoever might want them.


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: Carnage on September 22, 2012, 04:10:13 PM
([url]http://i.imgur.com/87PkE.png[/url])([url]http://i.imgur.com/ptC1m.png[/url])

Did these to match up with my Ganondorf CSPs, posting'em here for whoever might want them.

BV add csp seems to be broken since the maintnance so no csp adder for any new hacks :S


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: ItalianStallion on September 22, 2012, 05:33:32 PM
Yeah, you guys are more than welcome to add those and other portraits to the Piccolo BV entry.

Glad everyone is enjoying him as much as I am!

;)


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: BlueBrain on September 22, 2012, 07:40:43 PM
lol, you're abi looks weird as [censored] itallian xD


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: Chaos_Knight on September 22, 2012, 08:29:37 PM
lol, you're abi looks weird as [censored] itallian xD
I'm not even sure if that's Piccolo now... :>.>:


Title: Re: ShadowSnake's Imports: Piccolo finally RELEASED...
Post by: ShadowSnake on September 23, 2012, 10:41:28 PM
Glad you guys like Piccolo, me and Stallion put a lot of blood, sweat, and weed into it.

I have good news and bad news...

The good news is Mew's rig is going great! i managed to rig mew's arms to the shouldern and mew's elbows to the shoulderj bones unlike last time i attempted Mew. Also i was able to rig the legs and knees this time, the knee bones are used for the ankles of course. so yeah the rig is pretty much done, i just want to give mew expressions and a sexy texture.

see for yourself.

(http://infinitesmashteam.files.wordpress.com/2012/02/mew-92312.png)

now onto the bad news, my recording program crashed in the middle of the rig...


Title: Re: ShadowSnake's Imports: Mew preview
Post by: Carnage on September 24, 2012, 02:45:21 AM
any chance his tail can be alittle more horizontal?
like this
(http://img59.imageshack.us/img59/3328/al11081917291binout.jpg)


Title: Re: ShadowSnake's Imports: Mew preview
Post by: ShadowSnake on September 24, 2012, 09:39:24 AM
any chance his tail can be alittle more horizontal?
like this
([url]http://img59.imageshack.us/img59/3328/al11081917291binout.jpg[/url])


sure


Title: Re: ShadowSnake's Imports: Mew preview
Post by: Velen on September 24, 2012, 09:49:42 AM
-or you could do what Pervy's doing and try adding tail bones?


Title: Re: ShadowSnake's Imports: Mew preview
Post by: nanobuds on September 24, 2012, 03:46:13 PM
Yo ShadowSnake

I saw your poll, and I was wondering, Would you like me to write some reviews of your latest imports? I'll give you some rig pointers and stuff...


Title: Re: ShadowSnake's Imports: Mew preview
Post by: ShadowSnake on September 24, 2012, 06:47:23 PM
-or you could do what Pervy's doing and try adding tail bones?

i have no idea how the hell to do that.

Yo ShadowSnake

I saw your poll, and I was wondering, Would you like me to write some reviews of your latest imports? I'll give you some rig pointers and stuff...

yeah that'd be great.


Title: Re: ShadowSnake's Imports: Mew preview
Post by: Bagel on September 24, 2012, 07:03:25 PM
I gave you a 10 cause of Piccolo, Mew, and Altaire. I haven't seen Sepiroth or the other guy yet... but I'm sure that they are 10 worthy as well. Truly the best on the vault IMO.


Title: Re: ShadowSnake's Imports: Mew preview
Post by: Chaos_Knight on September 24, 2012, 07:05:34 PM
I would of given you an 11/10 if you put one there. >.> All of them are very sexy especially Sephiroth and Altair. I bet Ezio is crying in a corner since Altair got into Brawl while he can't yet. xD


Title: Re: ShadowSnake's Imports: POLL, rate my recent rigs.
Post by: Carnage on September 25, 2012, 03:10:42 AM
i have no idea how the hell to do that.

yeah that'd be great.
pervy uses unused bones to make that work for example  guessing mew wont use Rshoulderjb or the thumb bones you can make a taill with 3 bones without messing the bone indexes make them  go by parenting until they are direct childs of the HipN then move then down until only waistnb is right after them make them child of each other forming a taill and rename them and you got 3 taill bones that will move around with the hip


Title: Re: ShadowSnake's Imports: POLL, rate my recent rigs.
Post by: Iwvi on September 25, 2012, 05:33:33 PM
It is not always possible to do this without messing the bone indexes.


Title: Re: ShadowSnake's Imports: POLL, rate my recent rigs.
Post by: Anivernage on September 28, 2012, 08:43:08 PM
It is not always possible to do this without messing the model vertices attached to the modified bone indexes.
Fixed, the bone position returns to normal position on the character animations,mostly.

I tried adding wings by modify the cape bones and in the animations returned to normal pose, to prevent this just rename bones. This also works for PSA´s custom boneset.

Also Sephy 10/10 :happy:
Before was 9/10 when the left sworded version didnt work :P


Title: Re: ShadowSnake's Imports: ...
Post by: Chaos_Knight on September 29, 2012, 09:39:53 PM
That poll.......so hard to choose..... :>.>:


Title: Re: ShadowSnake's Imports: ...
Post by: Segtendo on September 29, 2012, 09:54:40 PM
Something's coming... :>.>:


Title: Re: ShadowSnake's Imports: ...
Post by: nanobuds on September 29, 2012, 10:51:44 PM
The suspense...


Title: Re: ShadowSnake's Imports: ...
Post by: ShadowSnake on October 02, 2012, 06:22:45 PM
The suspense...
Something's coming... :>.>:
That poll.......so hard to choose..... :>.>:

actually a lot of stuff is coming. :>.>:

im working on about 7 projects now. Not that i want to do all them, but i keep getting pulled into requests/collabs, and i only do them because i owed that person a favor. I need to get out of debt soon, i want to make custom models next.  :-\

Sephiroth v2 is on the way, i have fixed many issues but i have encountered many as well...

Fixes so far:

- some coat/leg fixes
- arms have added edges so they are more smooth now
- wrists are fixed
- neck was re-done and edited to fit the bones better (no more nope.avi)
- back of the head is fixed, for some reason it was rigged to rcape001 or something like that
- moving eyes are fixed, the uvs were wrong, i flipped them so his eyes move correctly now

Stuff i need help on:

- shine textures are glitching on both the sword and shoulderpads i dont know what is going on with them...

- shoulderpads rig is IMPOSSIBLE, i have tried countless times and cant get it perfect. if i rig to shoulderpads it slides off his arms during some animations and into his face deeply, if i rig it to shoulderj it floats on his arm, if i rig it to shouldern it just lays there weirdly, if i rig the bottom half to shoulderj and the top to shouldern it looks weird, and if i blend it together it bends like rubber. i am lost on what to do.

- the normals jacked up again after i made an edit poly modifer to add more verts to arms, i dont need help on this because i can fix it, but boy this pisses me off...



Any suggestions? or does anyone want to give the shoulderpads a go? (i dont want an average importer to do this, i want someone at a higher level than i am, like someone at starwaffle/snoopy/nanobuds level of quality is what i am after.)


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: Segtendo on October 02, 2012, 07:37:37 PM
Why not use the shoulderpads from Aafyre's vertex?
Hell, if you want, you should model them.


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: Wasabi_Skillz on October 02, 2012, 08:46:28 PM
very very excited for shiny sephy. hope the issues get dealt with soon.


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: ShadowSnake on October 02, 2012, 09:11:51 PM
Why not use the shoulderpads from Aafyre's vertex?
Hell, if you want, you should model them.

its not the model's problem at all. Its just trying to fine the right bone to rig it too. I will find a way to rig it.

Asked for the shiny textures, i guess i will just mirror my arbiter shine texture and see if i get it to finally work.

very very excited for shiny sephy. hope the issues get dealt with soon.

me too man, me too.

@ Viewers

does anybody have these?

- chuck green (with doll)
- waluigi with sizemod file as well

Most of mediafire was wiped out a few weeks ago so i restored it but i dont have those files on my sd card.


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: Chaos_Knight on October 02, 2012, 09:17:35 PM
I have Waluigi, but I'm not at my laptop right now. :(


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: ShadowSnake on October 02, 2012, 09:26:27 PM
I have Waluigi, but I'm not at my laptop right now. :(

its cool, i dont need him now. but if you could send him to me via pm later id appreciate it.  ;)

@ thread

Sephy's normals are fixed again!  :af:


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: Chaos_Knight on October 02, 2012, 09:28:31 PM
What about left-handed Sephy? :o And I'll pm you Waluigi tomorrow.


Title: Re: ShadowSnake's Imports: Sephiroth v2 is having issues
Post by: ShadowSnake on October 02, 2012, 09:32:42 PM
What about left-handed Sephy? :o And I'll pm you Waluigi tomorrow.

thanks, after Sephiroth v2 is done i am going to ask xxwutzmercyxx if he can fix the left hand issue like he did for v1. I am 110% sure he will want to fix v2.


Title: Re: ShadowSnake's Imports: Sephiroth v2 almost done, need to fix shine textures
Post by: Chaos_Knight on October 03, 2012, 01:33:36 PM
thanks, after Sephiroth v2 is done i am going to ask xxwutzmercyxx if he can fix the left hand issue like he did for v1. I am 110% sure he will want to fix v2.
WAHAHAHA!


Title: Re: ShadowSnake's Imports: Sephiroth v2 almost done, need to fix shine textures
Post by: nanobuds on October 03, 2012, 07:47:52 PM
I would just rig his shoulder-pads to the RArmor01N and LArmor01N bones


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: ShadowSnake on October 08, 2012, 04:49:46 PM
So my SD card just broke, plastic part cracked and broke off.

I spent years developing a full scale brawl mod game and all my progress was just wiped out, i didnt have it backed up...

I am [censored]ing pissed off as hell!

I have decided to quit brawl modding temporarily, i will be gone for 3-6 months so i can rebuild all my lost work onto a new SD card.

I had 100s of mods like item imports, trophy imports, kirby hat imports, interface hacks, codes, sse stage mods, that i worked on but just lost. They were unreleased. :srs:

The worst part is my brother moved to Australia for college, and he is returning in december. he loved my brawl mods and now that i lost it all i want the majority of it rebuilt before he gets back.

Sephiroth v2, Genesis, Mew will all be cancelled until then. I owed a few people requests which might get done...

Next time i will [censored]ing back up my SD card.

Goodbye everyone, until i return some day.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: SSJ Is Clueless! on October 08, 2012, 04:51:23 PM
well thats a big fat bummer

i wish i could say ive felt the same way but i havent

good luck with life...stuff and everything else


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Chaos_Knight on October 08, 2012, 04:55:26 PM
Dam, I was really looking forward to Sephiroth v2. If the left-handed motion worked, I wouldn't even mind the small issues on him. Once or if everything is all restored, upload all your WIP to the internet next time.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: BlueBrain on October 08, 2012, 05:15:49 PM
that really sucks dude, get your rest, must be frustrating as hell...


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Segtendo on October 08, 2012, 05:54:14 PM
[censored]ing god. So much [censored] happening to some of my favorite hackers.

Dude. Take care, for the time being. Must suck ass to have a broken SD card.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Speedy101 on October 08, 2012, 06:13:48 PM
Farewell  ShadowSnake


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Pik on October 08, 2012, 06:17:38 PM
Woah, I'm really sorry to hear about that, man...


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: SJS on October 08, 2012, 06:23:09 PM
The plastic case broke, but otherwise the card itself works?

Then just buy an SD to USB converter and jam the SD card in there. If the pins touch, it can be read, right?


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Carnage on October 09, 2012, 02:35:18 AM
thats why i always have a backup on my pc just thinking on the hours i spent doing the interface hacks makes up for it  shame on mew :S


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: ShadowSnake on October 10, 2012, 07:44:17 AM
The plastic case broke, but otherwise the card itself works?

Then just buy an SD to USB converter and jam the SD card in there. If the pins touch, it can be read, right?

i actually tried that for like an hour and i couldnt get it to read

@ post

3-6 months was exaggerated i just realized, yesterday i was able to restore my entire codeset, half my items and add 25 characters. This will likely take 1-3 months now. I also have .max files of all the unreleased mods i lost, it will be a pain but i can restore those.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Boygos on October 10, 2012, 09:13:39 AM
Sorry to hear it, best of luck, come back as soon as you can.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: agent-s on October 12, 2012, 01:09:21 AM
really sorry mate... :(
have you asked to a shop if you can not repair a little just for to a last times and save on another sd card ? or if not in the case or this could help you  mate :
http://wn.com/how_to_repair_the_write_protect_on_an_sd_card (http://wn.com/how_to_repair_the_write_protect_on_an_sd_card)

 http://digital-photography-school.com/recover-images-from-a-damaged-sd-card (http://digital-photography-school.com/recover-images-from-a-damaged-sd-card)

or this : http://voices.yahoo.com/how-recover-pictures-broken-completely-8204427.html (http://voices.yahoo.com/how-recover-pictures-broken-completely-8204427.html)


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: Azure_Shadow on October 12, 2012, 03:05:37 PM
Man, that must suck. I've only been here for about 6 months now; is it common for bad things to happen to all the best hackers?...
Anyway, I'm glad you're not leaving for good. It'd great be if there was a way to fix your SD card and you didn't have to do all that work, but I guess if the reader doesn't work then I'm not sure what would...


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: ItalianStallion on October 19, 2012, 10:52:33 PM
Damnnnnnnnn ShadowSnake!

Sorry to hear that bro! Its always good to back things up and have a plan B. Not just for Brawl hacking.


Title: Re: ShadowSnake's Imports: Sd card broken, yearsofwork lost, leaving for 3-6 months
Post by: ShadowSnake on October 20, 2012, 09:21:26 PM
Damnnnnnnnn ShadowSnake!

Sorry to hear that bro! Its always good to back things up and have a plan B. Not just for Brawl hacking.

Now i am backing it up weekly, so i dont have to do this ever again. i believe this is the 3rd time?

@ Post

So far in then rebuilding process i have managed to add all my old rel ports and character skins, items, and menu shiz to my new SD card. (Twas a pain) i just need to re-add stages and music now, music im not as worried about so i will be back in november probably.

I also managed to recover 90% of my unreleased stuff, since i had most of the .max files. So expect some suprise uploads when i get back.


Title: Re: ShadowSnake's Imports: Sd card broken
Post by: Chaos_Knight on October 20, 2012, 09:25:48 PM
Now i am backing it up weekly, so i dont have to do this ever again. i believe this is the 3rd time? @ Post So far in then rebuilding process i have managed to add all my old rel ports and character skins, items, and menu shiz to my new SD card. (Twas a pain) i just need to re-add stages and music now, music im not as worried about so i will be back in november probably. I also managed to recover 90% of my unreleased stuff, since i had most of the .max files. So expect some suprise uploads when i get back.
:happy:


And I said this before, upload all your wip to the internet, just in case. ;)

And maybe upload every hack you have in your SD card too. :srs:


Title: Re: ShadowSnake's Imports: Sd card broken
Post by: Segtendo on October 20, 2012, 09:27:29 PM
Glad to see you got most of your stuff back :af:


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: ShadowSnake on October 30, 2012, 12:11:14 PM
So most of my sd card has been rebuilt, i have all my characters, stages and half my music all re-added. Which means i am back in business!

Here is progress on Master Chief's texture. Another NanoSnake collab.
(http://i46.tinypic.com/292qsck.png)

The texture had absolutely no highlights or shading originally.

more previews to come.


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: Royal_Blade on October 30, 2012, 12:54:46 PM
Cheif looks awesome!

And glad you're back!


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: BlueBrain on October 30, 2012, 02:27:08 PM
third time i see that pic already :srs:
and it's epic


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: Carnage on October 30, 2012, 04:27:19 PM
still waiting on that rigg tutorial featuring mew xD


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: ShadowSnake on October 30, 2012, 05:13:28 PM
Cheif looks awesome!

And glad you're back!


thanks man, its good to be back!

third time i see that pic already :srs:
and it's epic


glad you like it.

i think he's about done now, here is a comparison.

(http://i49.tinypic.com/2a7yjxh.png)

still waiting on that rigg tutorial featuring mew xD


forgot all about that! good thing i didnt restart him yet.  r)


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: Boygos on October 30, 2012, 08:01:09 PM
holy jesus shmesus that's alot better.


Title: Re: ShadowSnake's Imports: Back In Business! Master Chief texture preview
Post by: ShadowSnake on November 01, 2012, 09:49:48 PM
Thanks to Anivernage, Sephiroth will now work with the left handed PSA perfectly!

(http://i953.photobucket.com/albums/ae20/anivernage/Sephyn.png)

Just need to add shine textures, enable moving eyes, perfect metal, etc and then he is ready for a release! probably on friday or saturday,


Title: Re: ShadowSnake's Imports: Sephiroth v2 99% done
Post by: Wasabi_Skillz on November 02, 2012, 12:07:34 AM
Thanks to Anivernage, Sephiroth will now work with the left handed PSA perfectly!

([url]http://i953.photobucket.com/albums/ae20/anivernage/Sephyn.png[/url])

Just need to add shine textures, enable moving eyes, perfect metal, etc and then he is ready for a release! probably on friday or saturday,


wanna see dat sexy shiny masamune!


Title: Re: ShadowSnake's Imports: Sephiroth v2 99% done
Post by: agent-s on November 02, 2012, 04:46:13 AM
glad to see you are back  :kdance:
thank you again so much for my birthday and for all my friend  :happy: :happy:  :happy:
good continuation :)
awesome master chief  :kdance:


Title: Re: ShadowSnake's Imports: Sephiroth v2 99% done
Post by: Chaos_Knight on November 02, 2012, 04:14:20 PM
My power goes out, I found WiFi, and I see a lot of epic stuff coming. :happy:

Can't wait for Sephy, Chief, and my power to come back on!


Title: Re: ShadowSnake's Imports: Sephiroth v2 99% done
Post by: Velen on November 02, 2012, 06:38:12 PM
This reminds me I never finished those textures for that Chibi Sephi...


Title: Re: ShadowSnake's Imports: Sephiroth v2 99% done
Post by: BlueBrain on November 03, 2012, 11:14:55 AM
im guessing/hoping seph will come right-handed as well, right?


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: ShadowSnake on November 07, 2012, 02:04:57 PM
im guessing/hoping seph will come right-handed as well, right?


Of course, he also has shine textures, rig fixes, fixed moving eyes, etc.

@ Thread

Sephiroth v2 is finally RELEASED.

He didn't get a blogpost because i don't like making a blogpost for revamps.

Enjoy! >__>
 
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28546)


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: Chaos_Knight on November 07, 2012, 02:08:35 PM
*le downloads*


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: ShadowSnake on November 07, 2012, 02:11:19 PM
*le downloads*

le re-download.

i uploaded the wrong files a minute ago.


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: Chaos_Knight on November 07, 2012, 02:13:24 PM
le re-download. i uploaded the wrong files a minute ago.


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: Anivernage on November 07, 2012, 03:58:06 PM

. . .


*Sees poll*
Voted for sephy :af:

*Sees title*
I need to change my vote sir.  :>.>:


Title: Re: ShadowSnake's Imports: Sephiroth v2 RELEASED
Post by: Chaos_Knight on November 07, 2012, 04:07:53 PM
. . . *Sees poll* Voted for sephy :af: *Sees title* I need to change my vote sir.  :>.>:
I see what you did to Sephy.... :>.>:

Now do it to KH Sephy. :srs:


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: ShadowSnake on November 08, 2012, 11:04:13 PM
So i want reboot Mew... again. :srs:

But this time with bone edits and added tail bones. I feel like that would make the mod a lot better.

I inspected Snoopy's guide, i think i finally understand it but i couldnt seem to find any unused bones on Ness to even pull it off. So what do you guys think i should do, if there are unused bones then prove me wrong please.


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Iwvi on November 08, 2012, 11:09:13 PM
Isn't his backpack bone useless? not sure if it'd work but I think he has one.


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: ShadowSnake on November 08, 2012, 11:11:56 PM
Isn't his backpack bone useless? not sure if it'd work but I think he has one.

i dont think it is useless, the backpack still has influence on the backpack vertices, not a single other import would use it but a lot of people still have Ness on their sd cards and it would mess up his animations i believe.


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Gamma Ridley on November 08, 2012, 11:15:28 PM
Moving bones around doesn't affect animations since you aren't editing animations. So if you were to move his backback down to be a child of the Hip bone, the backpack (or in this case, the tail) would still be animated and affected by physics.

Not to self-promote, but look at my Hydreigon Cosplay thingy. Used the backpack bone for the tail, worked like a charm. :I


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Snoopy on November 08, 2012, 11:59:18 PM
it's not so much that the bones need to be completely unused, it's more that you won't be rigging them to the new model. 

so for example, you could easily use Ness's Mouth bones, CapJ, RWaistNb and LWaistNb, and probably even the WaistNb for the tail.  that's 7 bones that you could use for the tail.  and if you want some movement for it, after you position the bones, you can rename them to match other bones, like the LArmJ for example, and it'll use the same rotations and stuff but applied to the tail.

and if you need any help with the bone edits, i'd be happy to help.  bone edits can be a bit tricky sometimes.


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Carnage on November 09, 2012, 02:23:04 AM
and mew doesnt need all the bones remenber you can use like the finger bones and the likes since mew wont get rigged fingers anyway  since his hands are tiny like hell


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: _Data_Drain_ on November 09, 2012, 09:24:50 AM
Sorry I'm late...

But I have a few things to point out in Sephiroth's rig. And normals.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1253binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1248binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1249binout.jpg)
As you can seem his normals are a bit off. Now for the rig itself.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1301binout.jpg)
His arms seem a bit off.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1305binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_13051binout.jpg)
His wrists twist very oddly.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1309binout.jpg)
His neck is still a slight bit off... But not as much as it was at least. If someone makes a PSA, this can be gotten around.

All and all, he still needs a bit of work... On the plus side, I didn't find anything else wrong, though perhaps I need to test a bit more... Sorry for sounding so negative. Have some cool pictures.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1250binout.jpg)

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_0226binout.jpg)


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: ShadowSnake on November 09, 2012, 07:12:52 PM
Sorry I'm late...

But I have a few things to point out in Sephiroth's rig. And normals.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1253binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1248binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1249binout.jpg[/url])
As you can seem his normals are a bit off. Now for the rig itself.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1301binout.jpg[/url])
His arms seem a bit off.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1305binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_13051binout.jpg[/url])
His wrists twist very oddly.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1309binout.jpg[/url])
His neck is still a slight bit off... But not as much as it was at least. If someone makes a PSA, this can be gotten around.

All and all, he still needs a bit of work... On the plus side, I didn't find anything else wrong, though perhaps I need to test a bit more... Sorry for sounding so negative. Have some cool pictures.

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_1250binout.jpg[/url])

([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_121109_0226binout.jpg[/url])


idk why the normals look bad, i guess max does such a bad job rendering them that i didnt notice it, testing it in-game the normals only have issues on extreme lighting but it is still the first fix that needs to be done, im guessing it messed up when i smoothed him extremely so there idk why the wrist does that, i thought i fixed it but it is an easy fix, the neck looks a lot better, the rig for it is perfect, its just bone alignment that needs adjustment.

Im going to be honest, i did not have any sort of desire to make a v3. But with the pointed out issues, it needs to be done. But not any time soon, he got maybe 10-20 Dls yesterday when i expected a good 100-200. Plus i have several other projects at hand that need to be finished.

it's not so much that the bones need to be completely unused, it's more that you won't be rigging them to the new model.  

so for example, you could easily use Ness's Mouth bones, CapJ, RWaistNb and LWaistNb, and probably even the WaistNb for the tail.  that's 7 bones that you could use for the tail.  and if you want some movement for it, after you position the bones, you can rename them to match other bones, like the LArmJ for example, and it'll use the same rotations and stuff but applied to the tail.

and if you need any help with the bone edits, i'd be happy to help.  bone edits can be a bit tricky sometimes.


Thanks for explaining a lot of that, this will help a lot. I have a couple quesions though...

So if we are using something like rshoulderjb to replace rshouldern to move the arm bones into his body some, we delete the original rshouldern and after making rshoulderjb the new parent rename it to rshouldern?

Also, we move the bones using xtranslations will moving any of the children that have a new bone as a parent mess up anything?

Lastly if i were to rename one of the tail bones rarmj and i still had rarmj in effect there would be nothing wrong?


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Boygos on November 09, 2012, 07:28:25 PM
I don't understand anything that's going on... Can't wait for Mew though xD


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: Snoopy on November 09, 2012, 08:59:27 PM
So if we are using something like rshoulderjb to replace rshouldern to move the arm bones into his body some, we delete the original rshouldern and after making rshoulderjb the new parent rename it to rshouldern?

you shouldn't delete bones, that'll throw off the ThrowN index and cause freezing issues.  you could make the RShoulderJb the direct child of the RShoulderN, with having the RArmJ as the child of the Jb bone, rename it to something else, then move it in a bit.

Also, we move the bones using xtranslations will moving any of the children that have a new bone as a parent mess up anything?

yep, just move them using the Translations.  once you rename the bones, they'll stay right where they are.  and yes, it'll move all the children it has with it.  it won't mess anything up, as long as the new parent doesn't move.

Lastly if i were to rename one of the tail bones rarmj and i still had rarmj in effect there would be nothing wrong?

nope, it actually won't mess up anything.  i had to do that with my Klonoa, and that's when i learned that bones can have the same name.  they'll just have the same movements applied when the animations are.


Title: Re: ShadowSnake's Imports: Mew POLL
Post by: ShadowSnake on January 18, 2013, 01:31:36 PM
I am back with a nice suprise import.

Altair over Marth:

(http://i46.tinypic.com/2zfo2yw.jpg)

This version destroys the one I made over Link by a lot.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30682 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30682)


Also I got good and bad news.

Good news is i am back and have more inspiration, time and ideas. So I will be making a lot of imports again.

Bad news is i lost some of my old files like Mew and a couple other projects, I have had to re-do Mew about 2 times and i won't do it a 3rd, i will never import him again, sorry. Rely on someone else to import him.


Title: Re: ShadowSnake's Imports: Back from the dead again, Altair over Marth RELEASED
Post by: Chaos_Knight on January 18, 2013, 02:36:57 PM
That model looks better than the last one. ;D

Sucks about Mew though...


Title: Re: ShadowSnake's Imports: Back from the dead again, Altair over Marth RELEASED
Post by: Royal_Blade on January 18, 2013, 04:50:55 PM
Tbh, I've never played any of the AC games so I can be like "OMG, it's Altair! He's SOOO much better now."

But all seriousness, he does look pretty boss compared to your older one. It's nice to see Marth hacks every now and then. (Rather than having like 15 uploaded back-to-back)

And for my own curiosity, how do you improve a rig? Is it just re-adjusting the model to the bones and setting the vertices into more fitting placements?


Title: Re: ShadowSnake's Imports: Back from the dead again, Altair over Marth RELEASED
Post by: nanobuds on January 18, 2013, 06:03:09 PM
And for my own curiosity, how do you improve a rig? Is it just re-adjusting the model to the bones and setting the vertices into more fitting placements?
Thats pretty much it. You just make the rig and joint areas look more natural and smooth.


Title: Re: ShadowSnake's Imports: Back from the dead again, Altair over Marth RELEASED
Post by: Royal_Blade on January 18, 2013, 06:05:50 PM
Thats pretty much it. You just make the rig and joint areas look more natural and smooth.
Ah, ok then.


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview
Post by: ShadowSnake on January 18, 2013, 08:28:16 PM
Tbh, I've never played any of the AC games so I can be like "OMG, it's Altair! He's SOOO much better now."

But all seriousness, he does look pretty boss compared to your older one. It's nice to see Marth hacks every now and then. (Rather than having like 15 uploaded back-to-back)

And for my own curiosity, how do you improve a rig? Is it just re-adjusting the model to the bones and setting the vertices into more fitting placements?


Nano ninja'd me, what he said is pretty much it. There is actually a lack of good Marth imports IMO.

That model looks better than the last one. ;D

Sucks about Mew though...


Thanks! ;D And yeah... i don't even remember deleting Mew's files, they just disappeared.

@ Thread

An early preview of a project im suprised no one has made yet (like stupidmariofan)

Dhragen's Boshi texture was one of my favorite hacks back in the day, so it deserves a nice update.

(http://i45.tinypic.com/1h9nae.png)


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview
Post by: DoctorFlux(Mariodk) on January 18, 2013, 08:31:11 PM
Nano ninja'd me, what he said is pretty much it. There is actually a lack of good Marth imports IMO.

Thanks! ;D And yeah... i don't even remember deleting Mew's files, they just disappeared.

@ Thread

An early preview of a project im suprised no one has made yet (like stupidmariofan)

Dhragen's Boshi texture was one of my favorite hacks back in the day, so it deserves a nice update.

([url]http://i45.tinypic.com/1h9nae.png[/url])
awesome moar SMRPG stuff xd


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview, POLL
Post by: Chaos_Knight on January 18, 2013, 08:41:54 PM
awesome moar SMRPG stuff xd
and more Yoshi imports.


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview, POLL
Post by: BlueBrain on January 19, 2013, 05:06:25 AM
did u ever read my PM?
has been a while since ive sent it...


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview, POLL
Post by: ItalianStallion on January 20, 2013, 01:36:56 AM
([url]http://i45.tinypic.com/1h9nae.png[/url])

[censored]!

This just made my night.

I will now have a reason to main Yoshi,


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview, POLL
Post by: Boygos on January 20, 2013, 06:09:56 PM
now I have to compliment your Altair. Because although I haven't gotten to play hacks in about 5 months, I can't use him, BUT I still download hacks to just check how they've improved, or how they are. May be your best rig yet. I really think quality-wise, it's close to number 1, if not number 1.

and Brandon, I hate to be thattttt guy, but your poll....

option 1, You're*


Title: Re: ShadowSnake's Imports: Altair over Marth RELEASED, Boshi preview, POLL
Post by: ShadowSnake on January 26, 2013, 09:20:53 AM
Boshi is RELEASED.

(http://i46.tinypic.com/2a5d88x.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30761 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30761)

I'm not sure what i am making next, but i think i will do one custom model and one regular import at a time, it's a good pace.

@ Boygos

Thanks! i think so too, i put a lot of effort into Altair. Now we just need Desmond over Shiek from you. :P

@ ItalianStallion

I knew you'd like it, let's face it Enzo you would look like Boshi if you were a Yoshi. (except you'd have a joint in your mouth)

@ jokekid

I thought you quit.   :notimp:

@ Chaos_Knight

Theres probably a limit on yoshi hacks because he is scary to rig. Luckily i was able to use Yoshi's original rig so the rig is perfect.  :P

@ mariodk

Now we just need Smithy and a Booster custom model.


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: BlueBrain on January 26, 2013, 09:55:36 AM
but did u see my PM or not, and if so, please reply by PM :af:

or are u saddened by my possible return?


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: ShadowSnake on January 26, 2013, 11:41:12 AM
but did u see my PM or not, and if so, please reply by PM :af:

or are u saddened by my possible return?

I finally see your PM. i have like 700 pms now so i guess i missed it. :P


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: StupidMarioFan1 on January 26, 2013, 12:03:45 PM
I finally see your PM. i have like 700 pms now so i guess i missed it. :P
lol maybe that's why Anivernage didn't reply to my PMs, probably has tons of them or something. xD
Also I didn't have too much of a hard time with SMG2 Yoshi, I wonder if it was experience, the way I rigged him, or just plain luck.


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: ItalianStallion on January 27, 2013, 03:16:56 AM
Cool he is released! I'm about to try this bad boy.

I knew you'd like it, let's face it Enzo you would look like Boshi if you were a Yoshi. (except you'd have a joint in your mouth)

You know me too well Brandon! Also, instead of cookies for the winning price on the race, I'm sure you have an idea of what I was thinking instead lol ;p


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: Tabuu Forte Akugun on January 28, 2013, 10:58:46 AM
I gotta say, Snake, your Boshi is [censored]ing sexy. If my Yoshi slots weren't all taken by a PSA, I'd definitely have given him a spin,

Great work. :D


Title: Re: ShadowSnake's Imports: Boshi RELEASED
Post by: ShadowSnake on January 29, 2013, 08:23:25 AM
I gotta say, Snake, your Boshi is [censored]ing sexy. If my Yoshi slots weren't all taken by a PSA, I'd definitely have given him a spin,

Great work. :D


Thanks Tabuu!

Cool he is released! I'm about to try this bad boy.

You know me too well Brandon! Also, instead of cookies for the winning price on the race, I'm sure you have an idea of what I was thinking instead lol ;p


I know very well what the prize would be.  :P

lol maybe that's why Anivernage didn't reply to my PMs, probably has tons of them or something. xD
Also I didn't have too much of a hard time with SMG2 Yoshi, I wonder if it was experience, the way I rigged him, or just plain luck.


Who knows, he might not be hard but he's a lot more tedious to work with than someone like Ike or Mario.

@ Thread

Next project: John Marson from Red Dead Redemption over Snake.

(http://i45.tinypic.com/2vkkklw.png)

i know KTH made one but let's just say it could be a lot better. It's kind of tricky getting his finger bones matched up, the rest of bone alignment was very easy.


Title: Re: ShadowSnake's Imports: John Marston in progress
Post by: Iwvi on January 29, 2013, 10:31:04 AM
lol maybe that's why Anivernage didn't reply to my PMs, probably has tons of them or something. xD
Also I didn't have too much of a hard time with SMG2 Yoshi, I wonder if it was experience, the way I rigged him, or just plain luck.
No that is not the reason. I've almost finished watt with some cool effects, sent him the Beta to know his opinion but he never replied. I thought he was busy at first, then I noticed his last time active was: ....
Edit: Never Mind, he seems to have been active again. That is good news.


Title: Re: ShadowSnake's Imports: John Marston in progress
Post by: sp147 on January 30, 2013, 05:33:49 PM
Haven't been here in a while, nice work with Boshi, SS! ;D


Title: Re: ShadowSnake's Imports: John Marston in progress
Post by: Giga Man on January 30, 2013, 08:18:22 PM
I finally see your PM. i have like 700 pms now so i guess i missed it. :P
I sent you a PM a week or so ago too, lol.
I was just asking if I could release some recolors I made for Bombette. I also sent pictures of them to know what you think.


Title: Re: ShadowSnake's Imports: John Marston in progress
Post by: ShadowSnake on January 31, 2013, 10:50:38 PM
Haven't been here in a while, nice work with Boshi, SS! ;D


Sp! :o Good to see you here again, it's been too long. Glad you like Boshi bro!

I sent you a PM a week or so ago too, lol.
I was just asking if I could release some recolors I made for Bombette. I also sent pictures of them to know what you think.


I saw your PM awhile ago, i guess i forgot to reply. :P

Anyways, the recolors look really good, the color schemes just seem to flow more y'know. I like how there is a bob-omb texture as well. You can release those whenever you feel like it, i am the chillest guy when it comes to my work being used, i admire it when people make recolors actually.

@ Thread

John Marston is RELEASED.

Get it here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30827 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30827)

For more pics and hack info go here:

http://infinitesmashteam.com/2013/02/01/i-left-the-gang-when-the-gang-left-me/ (http://infinitesmashteam.com/2013/02/01/i-left-the-gang-when-the-gang-left-me/)

An import every week for the past three weeks? I am getting fast at rigging. :o


Title: Re: ShadowSnake's Imports: John Marston RELEASED
Post by: BlueBrain on February 01, 2013, 04:59:01 AM
judging from the pics at IST he looks really nice ^^


Title: Re: ShadowSnake's Imports: John Marston RELEASED
Post by: dpgthirteen on February 01, 2013, 08:51:41 AM
Just downloaded John, it looks sweet!


Title: Re: ShadowSnake's Imports: John Marston RELEASED
Post by: Segtendo on February 01, 2013, 10:10:34 AM
The rig looks really good, judging from the pictures.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: ShadowSnake on February 01, 2013, 07:34:50 PM
The rig looks really good, judging from the pictures.
Just downloaded John, it looks sweet!
judging from the pics at IST he looks really nice ^^

Thanks everyone! i went the extra mile when importing him so he came out pretty sick.

New poll, i don't even know if I will revamp anything now but I want to know what revamp is most needed.

Any revamp will likely be treated with improved or new rig, better textures if needed, (I am thinking about trying to brawlize them like Pik, Star, Dot, and Beyond do) and lastly added face expressions if filesize will let me.

vote away.

EDIT:

Please post what you voted below, i kind of want to hear feedback on what should be done on the update.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Chaos_Knight on February 01, 2013, 07:58:57 PM
I really don't see why Sephiroth needs another update. But if you feel you need to go ahead.

Anyways, voted Frank West. Though I would prefer his UMvC3 model, but if you're sticking to his original DR model, thats ok.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Royal_Blade on February 01, 2013, 10:58:27 PM
I said make something new. (Actually)

Which really means I'm satisfied with whatever you do.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: BlueBrain on February 02, 2013, 05:43:12 AM
make something new, u keep revamping and revamping, just like the old vertex days, of course, if you've already made all the characters you wanted in brawl, then go ahead and revamp whatever u want :P


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Segtendo on February 02, 2013, 09:50:26 AM
<.<
You should custom model something. For example, your Crystal King over Dedede. That vertex of him is the [censored], and I think someone, maybe you, should make a full-fledged custom model.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Boygos on February 02, 2013, 10:12:27 AM
I think you should do Tyranitar over Charizard. I still have your vertex, and a rig would be a nice update. I haven't done it myself, because I thought you'd do it eventually.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: ShadowSnake on February 02, 2013, 12:21:24 PM
I said make something new. (Actually)

Which really means I'm satisfied with whatever you do.

I'm suprised you didn't want a Lloyd revamp, he kinda needs an update lol.

I really don't see why Sephiroth needs another update. But if you feel you need to go ahead.

Anyways, voted Frank West. Though I would prefer his UMvC3 model, but if you're sticking to his original DR model, thats ok.

I will revamp Frank some day, but with the DR model because UMvC3 textures suck and don't fit brawl at all, plus i'd prefer the model of Frank I actually played as.

make something new, u keep revamping and revamping, just like the old vertex days, of course, if you've already made all the characters you wanted in brawl, then go ahead and revamp whatever u want :P

lol everyone tells me I revamp too much.

<.<
You should custom model something. For example, your Crystal King over Dedede. That vertex of him is the [censored], and I think someone, maybe you, should make a full-fledged custom model.

I would but i replaced Dedede with Cloud. :( i kinda miss Dedede though so i might just have too get him back.

I think you should do Tyranitar over Charizard. I still have your vertex, and a rig would be a nice update. I haven't done it myself, because I thought you'd do it eventually.

I would have done him a long time ago but he will need bone edits to look good and i don't think i will ever touch bones edits again because they are tedious as hell to pull off and not worth all the hassle. I will import him but i am scared to touch bone edits, unless someone would do it for me.

I am great when it comes to rigging, good when it comes to modeling and texturing, but get me near bone edits and i will explode of stress.  :srs:

@ Thread

Screw revamps, i will not be making any yet. I still have 50 things left on my to-do-list to finish. We will see what's next, probably something obscure that will only get 20 DLs like John Marston.  :-\


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Boygos on February 02, 2013, 01:41:32 PM
What about Haytham? Brawl needs more bad guys, and you would do great justice to any type of Assassin's Creed import.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Royal_Blade on February 02, 2013, 03:27:57 PM
I'm suprised you didn't want a Lloyd revamp, he kinda needs an update lol.
I know he does, but I've been pretty busy lately, so I wouldn't really be working on it.

Plus a revamp will probably include a properly aligned model to the bones. Which would mean heavy animation revamping on my side. Which I don't mind, I plan on fixing some animations anyways, so I'll wait for whenever it gets done.

I have other PSA ideas that I could do when I get any free time. So it isn't a really big deal.

And someone voted for Lloyd before I put in my vote.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Segtendo on February 02, 2013, 04:06:33 PM
If Lloyd got a revamp, I'd just add moving eyes with actual faces instead of just eye textures as the different expressions. The texture and rig are perfect


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Royal_Blade on February 02, 2013, 04:11:36 PM
The rig is not perfect. It's off aligned of Pit's actual bones.

Trust me. :srs:


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Giga Man on February 02, 2013, 11:07:17 PM
I saw your PM awhile ago, i guess i forgot to reply. :P

Anyways, the recolors look really good, the color schemes just seem to flow more y'know. I like how there is a bob-omb texture as well. You can release those whenever you feel like it, i am the chillest guy when it comes to my work being used, i admire it when people make recolors actually.


Done and done!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30870&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30870&Moderated=All)


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Haseyo on February 03, 2013, 09:42:12 AM
If I may ask: If you do revamp Lloyd, can there be a version over Marth / Roy as well? I'd really like him in my game but I never plan on putting Pit back in. Like ever. I know I can't be the only one.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: dpgthirteen on February 03, 2013, 02:23:28 PM
I say make something new. I looked through your list, I say Jak.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: BlueBrain on February 03, 2013, 03:49:35 PM
. . .
you have a decent jak model?
could i see how it looks? im a big fan of his design, even though ive never played any of his games fully (playing 30 minutes a 100% completed game at a friends' house doesnt count xD)


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Boygos on February 03, 2013, 05:01:43 PM
If you're looking for something to do, you could always texture and T-pose Dark Knight Batman for me... help on that would be great as I can't T-pose it for my life. There's a huge lack of verts around the armpits.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: ShadowSnake on February 04, 2013, 10:16:43 AM
@ Boygos

I know Haytham isn't on my to do list, but that is a great idea. Haytham was really cool in AC3. I kind of want Desmond more though, because he would be easier to rig. (maybe we could collab on him?)

Challenge considered.

@ Segtendo.

I didn't even used the blend tool on Lloyd v3 lol, the rig is not perfect. mostly because of alignment though. I would add real moving eyes and a real faces though.

@ Royal_Blade

I normally don't stomp on my own work, but yeah Lloyd needs a revamp, i didn't use proper bone alignment or the blend tool back when i imported him. Idk want to do it next though, but soon...

@ Gigaman

Love the recolors, nice job with them!

@ 하세요

I'm not revamping Lloyd next, but soon... Asked for the Marth version, depends on how many of you want it. I guess i would put a poll for that.

@ dpgthirteen and jokekid

Yeah i have Jak's model ripped from Jak 3. DemonBoy got me it, i think it was the same one that was on the vault. But my rig and textures will be better and my Jak might be on Sheik instead but idk really, that's why i haven't imported him yet.

@ Boygos again

Maybe, i think the main thing that pulls me away from that is that he will be on Snake probably and my last Snake's slots are reserved for Marcus Fenix from Gears Of War and Sarge Johnson from Halo 3.

@ Thread

So i removed maybe 25-35 things on my to-do-list, my old planned imports list was just too much. I don't want to hack brawl forever lol.

Anyways I will have something up tomorrow, I think Jak and Haytham are good ideas but who knows what i will import next.

Lastly, i would like more feedback on the work that i do, even a little criticism if needed. I plan to take a permanent leave from brawl hacking this year to focus on college more and pursue my dream at becoming a professional game developer. I feel like I can rig models at a professional level now but i need to work on texturing and modeling. I might come up with a review template or something.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: nanobuds on February 04, 2013, 10:37:09 AM
I'll look at your newer rigs and critique them for you sometime this week


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: dpgthirteen on February 04, 2013, 01:57:51 PM
I say do Jak, if it is the cinematic model. With a Light or Dark jak for FS, that would be sexy. I think Falco is a good choice, with the gun and spin move, why do you think Shiek? Just curious.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Giga Man on February 04, 2013, 11:24:20 PM
@ Gigaman

Love the recolors, nice job with them!

Thanks! I actually plan to make my own recolors of some Paper Mario character hacks I've collected, so Bombette was just the start of a long series of recolors from me.

Lastly, i would like more feedback on the work that i do, even a little criticism if needed. I plan to take a permanent leave from brawl hacking this year to focus on college more and pursue my dream at becoming a professional game developer. I feel like I can rig models at a professional level now but i need to work on texturing and modeling. I might come up with a review template or something.

Dude, I wish you the best. Game developing is actually something I wanted to pursue, but currently, I've been feeling aimless. For real, though, good luck, man.
Unfortunately, I can't really give you detailed critiques on your work, and I apologize for that, but what I can tell you is that I enjoy a great deal of it, and I encourage you to make new custom models to further enhance your skills.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: nanobuds on February 05, 2013, 07:12:55 PM
I decided to review John for you.

Overall, I'll give the rig an 8/10, the model a 9/10, and (knowing your filesize limits) the textures a 9/10

Model:
It was so good, except for this:
(http://i.imgur.com/27j5eIv.png)

He wasn't centered to the bones very well...

Yeah, its not a huge deal, but it would make the rigging and proportions better looking, and the model will look neater in BrawlBox.

Rig:
Overall, it was pretty solid. It had a few flaws that I noticed right away.

First: the left hand:
(http://i.imgur.com/1WTtm8G.png)
It just looks awkard and like his wrist is broken. I think the hand needed to be a tad bit closer to the hand bones.

Second: A button
(http://i.imgur.com/uVKTjR1.png)
I know. WTF Nano, its just a button.
But it can easily be fixed. Just weigh it a little bit to the BustN more, and it'll fix it. Its little details like that that makes a rig good.

Third: Dem Hips
(http://i.imgur.com/DVx58Z1.png)
They look... so unnatural.
The belt area shouldnt bend with the WaistN at all. Pants should rest on a person's hips. When T-Posing, you aligned it properly, with the pants below the WaistN bone:
(http://i.imgur.com/ge3wX6W.png)
Yet it still bends with it.

In that situation, you should use the blend tool and blend everything above the WaistN to the HipN. Yes, it sounds odd, but thats what I do for my Humanoid rigs. It keeps the hips area bending more naturally, and keeps a smooth bend. Whatever is below the HipN bone should not bend with anything above the HipN bone. At least thats how I rig.

The arms and legs were perfect. The ShoulderN areas were impressive. Yet that ShoulderJ... we both still struggle to rig well with awkward twisting animations.

Textures:

The textures are nice, yes, but they kinda stand out in Brawl. Faces don't have much detail. Thats why I used the SCV Ezio face. It has a more "anime" feel to it and the textures on it blend better with Brawl.

But thats mostly a personal preference. If you like the textures more realistic, its your choice ;)

Thats it for John. Hes probably one of your best rigs yet  ;D


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: Royal_Blade on February 05, 2013, 07:39:06 PM
The hand problem is because of the off alignment of the model to the bones.

And from that image of the model, his torso looks... weird.
almost as if his right shoulder was stretched outwards a bit to fit the bone.


Title: Re: ShadowSnake's Imports: John Marston RELEASED, New POLL
Post by: ShadowSnake on February 07, 2013, 12:51:49 PM
I decided to review John for you.

Overall, I'll give the rig an 8/10, the model a 9/10, and (knowing your filesize limits) the textures a 9/10

Model:
It was so good, except for this:
([url]http://i.imgur.com/27j5eIv.png[/url])

He wasn't centered to the bones very well...

Yeah, its not a huge deal, but it would make the rigging and proportions better looking, and the model will look neater in BrawlBox.

Rig:
Overall, it was pretty solid. It had a few flaws that I noticed right away.

First: the left hand:
([url]http://i.imgur.com/1WTtm8G.png[/url])
It just looks awkard and like his wrist is broken. I think the hand needed to be a tad bit closer to the hand bones.

Second: A button
([url]http://i.imgur.com/uVKTjR1.png[/url])
I know. WTF Nano, its just a button.
But it can easily be fixed. Just weigh it a little bit to the BustN more, and it'll fix it. Its little details like that that makes a rig good.

Third: Dem Hips
([url]http://i.imgur.com/DVx58Z1.png[/url])
They look... so unnatural.
The belt area shouldnt bend with the WaistN at all. Pants should rest on a person's hips. When T-Posing, you aligned it properly, with the pants below the WaistN bone:
([url]http://i.imgur.com/ge3wX6W.png[/url])
Yet it still bends with it.

In that situation, you should use the blend tool and blend everything above the WaistN to the HipN. Yes, it sounds odd, but thats what I do for my Humanoid rigs. It keeps the hips area bending more naturally, and keeps a smooth bend. Whatever is below the HipN bone should not bend with anything above the HipN bone. At least thats how I rig.

The arms and legs were perfect. The ShoulderN areas were impressive. Yet that ShoulderJ... we both still struggle to rig well with awkward twisting animations.

Textures:

The textures are nice, yes, but they kinda stand out in Brawl. Faces don't have much detail. Thats why I used the SCV Ezio face. It has a more "anime" feel to it and the textures on it blend better with Brawl.

But thats mostly a personal preference. If you like the textures more realistic, its your choice ;)

Thats it for John. Hes probably one of your best rigs yet  ;D


The bone alignment was perfect in max but upon export it moved a little to the side, happens to most of my imports and idk why it does it. The other issues are small and easy to fix. I promise that after i finish my import idea list i will update most of them, but i dont want to update anything yet.

Thanks for the review Nano, i wouldn't mind any other reviews unless they are of some really old import of mine.

I say do Jak, if it is the cinematic model. With a Light or Dark jak for FS, that would be sexy. I think Falco is a good choice, with the gun and spin move, why do you think Shiek? Just curious.


I think it's just the same model that was used for the current Jak over Falco import. But mine would have a better rig and better textures.

Thanks! I actually plan to make my own recolors of some Paper Mario character hacks I've collected, so Bombette was just the start of a long series of recolors from me.

Dude, I wish you the best. Game developing is actually something I wanted to pursue, but currently, I've been feeling aimless. For real, though, good luck, man.
Unfortunately, I can't really give you detailed critiques on your work, and I apologize for that, but what I can tell you is that I enjoy a great deal of it, and I encourage you to make new custom models to further enhance your skills.


Game Dev is a tough career to get into, the college classes i have taken for it so far are HARD, idk if i have the patience, money and time for it to be honest but i better try or i will be stuck working at a grocery store the rest of my life. :/

The hand problem is because of the off alignment of the model to the bones.

And from that image of the model, his torso looks... weird.
almost as if his right shoulder was stretched outwards a bit to fit the bone.


Snake has really long legs, i had make John's longer so they wouldn't look bad in animations. (i did the same for Leon Powalski v2)

I don't see the shoulder issue...

The hand is an easy fix.

Keep in mind guys i had to modify the hell out of John's proportions to get him to fit Snake's boneset. Look at KTH's John Marston and you will see.

@ Thread

I am stumped on what to import next so i created a poll. Winner might not be made, but it will make me consider it a lot more.

I want to import Ammy, Spyro, Cynder and Tyranitar but i hate editing bones so much... If anyone does the bone edits for me, I would start the rig right away.


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Segtendo on February 07, 2013, 12:58:53 PM
Oh god.
So many good choices...


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: BlueBrain on February 08, 2013, 04:10:30 AM
jak with one of his guns over the blaster :srs:


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: _Data_Drain_ on February 08, 2013, 09:28:56 AM
I personally voted for Genesis...

...

Mostly because it would be like playing as Gackt. XD


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Royal_Blade on February 08, 2013, 11:47:58 AM
I said Spyro because I don't think that you've done a rig over Ivysaur.

Unless you have... If not, then i'd be good practice. (I guess, cause not all characters are easy to rig.)


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Segtendo on February 08, 2013, 11:50:51 AM
Reptile.
Brawl needs more Mortal Kombat.


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: ItalianStallion on February 08, 2013, 11:57:59 AM
Genesis all day!

Then you can do Angeal over Ike! ;p


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: ShadowSnake on February 08, 2013, 12:04:46 PM
So i was about to import jak, but...

(http://i48.tinypic.com/23lnwaa.png)

I don't think i have the patience to t-pose him and flip all those normals, i started on the ears but it just took  so long... vertex welding and smoothing doesnt even fix the blockiness.  :srs: Unless there is an easy backdoor way to fix the model easily then i won't be importing him any time soon.

@ Segtendo

Indeed, there are some Mortal Kombat imports but they are not very good tbh. I would import the mk9 model of Reptile.

@ Royal Blade

I did import Bulborb over Ivysaur, that was easy. I would import the Dawn Of The Dragon model of Spyro, the only problem is he would need bone edits and textures/uvs, as the model i have is texture-less.

@ ItalianStallion

To be honest I am suprised nobody has imported Genesis or Angeal yet. Do we really need 5000 sonic character imports?


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Chaos_Knight on February 08, 2013, 12:32:30 PM
To be honest I am suprised nobody has imported Angeal yet.  
Actually yes. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24985)


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Krystal_Starfox on February 08, 2013, 12:43:42 PM
http://forums.kc-mm.com/index.php?topic=50247.0 (http://forums.kc-mm.com/index.php?topic=50247.0)


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: dpgthirteen on February 08, 2013, 04:02:06 PM
So i was about to import jak, but...

([url]http://JAK[/url])

I don't think i have the patience to t-pose him and flip all those normals, i started on the ears but it just took  so long... vertex welding and smoothing doesnt even fix the blockiness.  :srs: Unless there is an easy backdoor way to fix the model easily then i won't be importing him any time soon.

That sucks. Maybe KTH could help, didn't he use the same model for Jak?


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: ShadowSnake on February 08, 2013, 04:12:30 PM
Actually yes. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24985[/url])


Well, it could be better.

That sucks. Maybe KTH could help, didn't he use the same model for Jak?


Yeah it's the same model, i might just fix up the old Jak import, it wasn't bad but i could perfect the rig and fix all the holes it has.

[url]http://forums.kc-mm.com/index.php?topic=50247.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=50247.0[/url])


Yeah... i don't take requests. But you will be glad to know that Spyro and Cynder are very high on my list now, so they will be done very soon.

@ Thread

Since Jak's model is screwed up... I am importing the runner up: Reptile over Sheik.

(http://i48.tinypic.com/350oy0p.png)

His rig is 35% done and he is kind of hard to rig because of the armor and straps. He has over 10,000 vertices but 2 textures so filesize won't be that hard to break. I will add spec maps if i can figure out how, because the textures are kind of muddy without them. All in all his rig is still coming out nicely, i will have a maskless version as well. Knowing how fast I can rig a model, he will be done tomorrow probably.

Spyro, Haytham, or Genesis will be after this guy. Jak maybe if kingskull, frusciante, and kth will let me revamp their Jak.


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: nanobuds on February 08, 2013, 04:49:59 PM
If you need Spec map help, just let me know


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: Royal_Blade on February 08, 2013, 05:10:49 PM
Yeah... i don't take requests. But you will be glad to know that Spyro and Cynder are very high on my list now, so they will be done very soon.
I think they were just showing you a model you could use for Spyro.


Title: Re: ShadowSnake's Imports: What should i import next? POLL
Post by: nanobuds on February 08, 2013, 05:16:34 PM
For Jack, use an Edit Normals modifier. Then, select all the normals, and click "Unify"

That could fix it


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: ShadowSnake on February 08, 2013, 11:03:57 PM
If you need Spec map help, just let me know


I'll shoot you a pm when the time comes. :P

I think they were just showing you a model you could use for Spyro.


Those actually are the models i was going to import.

For Jack, use an Edit Normals modifier. Then, select all the normals, and click "Unify"

That could fix it


Thanks, I'll try it out later.

@ Thread

Since no one would help on my model help thread. I will just leave this here...

So i'm nearly done rigging this guy and the normals look perfect in 3ds Max, even when rendering they look fine.

But when i import the dae into brawlbox...

([url]http://i49.tinypic.com/28iu4a1.jpg[/url])

The normals become messed up one side...

This used to be an issue with previous brawlbox versions but i am using the latest one and have never encountered this problem.


Any Ideas? I'd hate to be stuck with those normals when all that's left to rig is one hand.


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: BlueBrain on February 09, 2013, 06:20:55 AM
are you using an old brawlbox?
i remember this being a common issue in the first import-capable brawlbox O_O


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: ShadowSnake on February 09, 2013, 08:55:54 AM
are you using an old brawlbox?
i remember this being a common issue in the first import-capable brawlbox O_O

no i used 67b, i also tried 66 and still got the issue. maybe if i optimize the model the issue might go away magically. After all he has a LOT of vertices, i still don't think that would cause the problem though.


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: Kingskull95 on February 09, 2013, 09:34:25 AM
if you want i can pm you the 3ds max file for jak ??


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: BlueBrain on February 09, 2013, 09:55:10 AM
shadowsnake, i'll ask you something, it's not a real request, cuz ur already gonna do it in a way...

so here goes:
please, mr. Shadowsnake, I, Jokekid, come to you as a humble user of some of your modifications to the super smash bros. brawl game to ask you a small, yet important favor about one of your upcoming works, this is; could you please modify the model suplied, in order to make it look more like the cutscene model, and overall better, since from what i've seen, this model could be vastly improved.
truly yours, jokekid.


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: nanobuds on February 09, 2013, 12:12:46 PM
I'll shoot you a pm when the time comes. :P

Those actually are the models i was going to import.

Thanks, I'll try it out later.

@ Thread

Since no one would help on my model help thread. I will just leave this here...

Any Ideas? I'd hate to be stuck with those normals when all that's left to rig is one hand.
I had a similar issue with Dry Bowser. I havent fixed it yet, but M2K told me to do this:
If the normals are okay in 3dsmax, they should be fine in brawl if 0.67b has been used. I suppose you're using 0.67b, cause the right arm and leg are okay, and those use to be the glitchy ones when 0.67b isn't used...

So, the first thing you should try is exporting from brawlbox as a dae, importing that dae to 3dsmax (import in centimeters, not inches) and without any edit at all, just export as dae again to put it back to brawlbox. See if it's fine now.

About darkening it, well, you can make some edits to the shader to make it use a color modifier in the material, but it would be hard to explain now. Just make sure bowser's color nodes are set to 128,128,128 first, and if they are, I'll send you a shader that could be useful for your case.


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: xxWutzMercyxx on March 11, 2013, 03:58:10 PM
Hey ShadowSnake I finally got around to using your V2 Sephiroth. And let me say its quite a huge improvement. Thank you for finally making it compatible with the Left handed version, so here's a quick preview of his new wait animation with the left hand, I also made him the correct height. Good job man ;D
(http://img839.imageshack.us/img839/359/al0905020542binout.jpg)


Title: Re: ShadowSnake's Imports: Reptile almost done, having a normals issue
Post by: Chaos_Knight on March 11, 2013, 04:02:26 PM
Hey ShadowSnake I finally got around to using your V2 Sephiroth. And let me say its quite a huge improvement. Thank you for finally making it compatible with the Left handed version, so here's a quick preview of his new wait animation with the left hand, I also made him the correct height. Good job man ;D
([url]http://img839.imageshack.us/img839/359/al0905020542binout.jpg[/url])
He needs a new wing model. :srs:


Title: Re: ShadowSnake's Imports: I Am Not Dead!
Post by: ShadowSnake on March 17, 2013, 08:59:46 PM
Hey ShadowSnake I finally got around to using your V2 Sephiroth. And let me say its quite a huge improvement. Thank you for finally making it compatible with the Left handed version, so here's a quick preview of his new wait animation with the left hand, I also made him the correct height. Good job man ;D
([url]http://img839.imageshack.us/img839/359/al0905020542binout.jpg[/url])


That is awesome! keep up the good work man.

@ Thread

Im not dead, I have been busy with work and college but Reptile is finally done and should be released in a few days probably. He has fixed normals now thanks to Nanobuds and a spec map. I am getting a week off work and college so I should have some good stuff in progress during my break.

On another note, anyone play Xbox Live? I finally got my Xbox wi-fi fixed and have been playing Halo and Gears quite a bit but i don't have a lot of friends that do. If you want anyone wants to add me then tell me your gamertag below or by PM, just so i know who you are instead of getting 30 random requests. :srs:


Title: Re: ShadowSnake's Imports: I Am Not Dead!
Post by: Segtendo on March 17, 2013, 09:49:30 PM
This guy's got Live. Been playing Minecraft, but I have Halo 4 and the first 2 Gears games. Live name's an obvious one.


Title: Re: ShadowSnake's Imports: I Am Not Dead!
Post by: Speedy101 on March 18, 2013, 02:48:27 AM


@ Thread


On another note, anyone play Xbox Live? I finally got my Xbox wi-fi fixed and have been playing Halo and Gears quite a bit but i don't have a lot of friends that do. If you want anyone wants to add me then tell me your gamertag below or by PM, just so i know who you are instead of getting 30 random requests. :srs:
Off Topic: well I do but it's on my other Gamertag (yes I got more then one on my Xbox360) but I got quite a lot of Xbox360 games I haven't beat yet anyway my other one is Tronfanatic451.



Title: Re: ShadowSnake's Imports: I Am Not Dead!
Post by: Boygos on March 18, 2013, 09:45:40 AM
Capta1nAm3rica on Xbox Live, hit me up.


Title: Re: ShadowSnake's Imports: I Am Not Dead!
Post by: ShadowSnake on March 27, 2013, 10:03:24 PM
yay i finished Reptile.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31581 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31581)

I added you 3 on live, i hope you all love Halo because thats pretty much all i play.

Now back on topic, i would make spyro, cynder and amaterasu consecutively next using a one slot bone mod, but i hate editing bones. Either that or Marcus Fenix will be next.


Title: Re: ShadowSnake's Imports: Reptile RELEASED
Post by: Chaos_Knight on March 27, 2013, 10:08:06 PM
I shall wait for Ammy. :>.>:


Title: Re: ShadowSnake's Imports: Reptile RELEASED
Post by: nanobuds on March 27, 2013, 10:20:12 PM
EPiiCXGH0ST

You can join Boygos and I in Halo 4. We play together a lot :p


Title: Re: ShadowSnake's Imports: Reptile RELEASED
Post by: Segtendo on March 27, 2013, 11:44:39 PM
yay i finished Reptile.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31581[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31581[/url])

w00t w00t
More Mortal Kombat love :af:
I added you 3 on live, i hope you all love Halo because thats pretty much all i play.
Damn straight. Love Halo.
Now back on topic, i would make spyro, cynder and amaterasu consecutively next using a one slot bone mod, but i hate editing bones. Either that or Marcus Fenix will be next.
Marcus Fenix would be nice. MK64n's was good, but the shine was weird, and the face was low quality :srs:


Title: Re: ShadowSnake's Imports: Reptile RELEASED
Post by: ShadowSnake on April 16, 2013, 06:30:46 PM
So earlier today using a rel PhantomWings posted i was able to port an extra glitch free snake slot over captain falcon, Snake is my main so i'm really glad to say that i can make more snake imports. (I might release my port if PW allows it.)

I was going to import Marcus Fenix over Snake but i can't find a T-posed model with working uvs, so here is:

Booker DeWitt from the amazing game Bioshock Infinite.

(http://i45.tinypic.com/358pc0i.png)

I might import Elizabeth from Bioshock Infinite over Zelda as well.

I am working on a custom model as well.  :>.>: I will try and post hints and brief teasers over the next few days, the first one who can guess it will get a cookie.

Lastly i think i am going to try out making PSAs again soon, i did make a couple small PSAs a long long time ago but now moveset hacking is much more advanced and the community has a lack of good movesets, so i think i should give it a shot. There is a lot of characters i want to have movesets for, but they don't have them. Like Master Chief, Megaman X, Arbiter, Altair, Etc. Going to be a little bit before i get into though, i just got back into it imports!


Title: Re: ShadowSnake's Imports: preview and news
Post by: Chaos_Knight on April 16, 2013, 07:38:15 PM
I think you should try PSA. ;D

I only say that because you mentioned Master Chief and X. :srs:


Title: Re: ShadowSnake's Imports: preview and news
Post by: Ninka_kiwi on April 16, 2013, 08:04:18 PM
Wow I didn't even realize that Booker had an actual full model unlike Bioshock 1's protagonist.

I've also been thinking of getting into PSA, it's just so time consuming/making smooth animations is kinda terrible.


Title: Re: ShadowSnake's Imports: preview and news
Post by: Kingskull95 on April 17, 2013, 09:09:49 AM
So earlier today using a rel PhantomWings posted i was able to port an extra glitch free snake slot over captain falcon, Snake is my main so i'm really glad to say that i can make more snake imports. (I might release my port if PW allows it.)

I was going to import Marcus Fenix over Snake but i can't find a T-posed model with working uvs, so here is:

Booker DeWitt from the amazing game Bioshock Infinite.

([url]http://i45.tinypic.com/358pc0i.png[/url])

I might import Elizabeth from Bioshock Infinite over Zelda as well.

I am working on a custom model as well.  :>.>: I will try and post hints and brief teasers over the next few days, the first one who can guess it will get a cookie.

Lastly i think i am going to try out making PSAs again soon, i did make a couple small PSAs a long long time ago but now moveset hacking is much more advanced and the community has a lack of good movesets, so i think i should give it a shot. There is a lot of characters i want to have movesets for, but they don't have them. Like Master Chief, Megaman X, Arbiter, Altair, Etc. Going to be a little bit before i get into though, i just got back into it imports!


WAIT so SNAKE is now portable??? :O
i should really start paying attention to the clone engine XD


Title: Re: ShadowSnake's Imports: preview and news
Post by: nanobuds on April 17, 2013, 09:42:51 AM
If you do Chief...

Let me know. I have a ton of weapon models from the Halo series.


Title: Re: ShadowSnake's Imports: preview and news
Post by: ShadowSnake on May 03, 2013, 09:50:21 AM
Wow I didn't even realize that Booker had an actual full model unlike Bioshock 1's protagonist.

I've also been thinking of getting into PSA, it's just so time consuming/making smooth animations is kinda terrible.



It is time consuming, but the benefits are great. I am still going to import a few more models before i get into it.

And yeah Jack from Bioshock was just floating arms, Booker and Delta have full models but only in cutscenes i believe.

I think you should try PSA. ;D

I only say that because you mentioned Master Chief and X. :srs:



Idk how good i will be but worth a shot. I am suprised nobody has made any MC or X PSAs yet. :srs:

WAIT so SNAKE is now portable??? :O
i should really start paying attention to the clone engine XD


Yes sir. I am going to make a lot of snake hacks for this.

If you do Chief...

Let me know. I have a ton of weapon models from the Halo series.


Alrighty i will.

@ Thread

Well... Booker DeWitt is a no-go for now... His proportions do not fit snake at all! The hands and head are too big and the legs are too short, he would go better over Fox/Falco/Wolf to be honest. But since i don't want to try and T-pose him again for awhile, he is on hold.

So here is a new preview.

This is to accompany Nanobuds's upcoming Halo 4 Master Chief import.

Sergeant Johnson from Halo 3.

(http://i39.tinypic.com/33u3k9e.png)

Sure it's an obscure character (even more obscure than The Arbiter) but Halo 3 is one of my favorite games ever, so this had to be done for me.

The model is quite low poly for a 360 model, so i should be able to give him expressions and a spec map. I will add moving eyes if possible but those are kind of too file consuming to add on anything lol. I finished aligning him to the bones and the rig will probably only take an hour to do.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: Segtendo on May 03, 2013, 11:22:14 AM
I don't think he's TOO obscure :P
But good luck on him.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: SonicBrawler on May 03, 2013, 03:16:34 PM
I loved the vertex, now the model will be in? I cant wait. And if we do work on a psa together, we could psa MC. I have a few ideas for him, if we psa him over c falcon.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: ShadowSnake on May 03, 2013, 07:13:55 PM
I don't think he's TOO obscure :P
But good luck on him.


I guess your right, it's not like i am importing some random spartan from Reach, Johnson was in 1, 2, 3 and ODST.

I am hoping the Didact and Cortana get imported though.

I loved the vertex, now the model will be in? I cant wait. And if we do work on a psa together, we could psa MC. I have a few ideas for him, if we psa him over c falcon.


Yes sir and very soon actually. I probably wouldn't PSA him on CF, considering Nanobuds new import will be perfect and i have an absolutely perfect Snake rel over CF.

Sgt. Johnson is almost done, this has been remarkably easy.

(http://i42.tinypic.com/ilc22u.png)

Just need to add spec maps and he is set. I got all of his expressions in and the rig is pretty good even though it's kind of low-poly and i haven't rigged in forever.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: nanobuds on May 03, 2013, 07:24:13 PM
We can also use all of Snake's weapons. In plan to add a weapon pack with the release of Chief.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: SonicBrawler on May 03, 2013, 07:25:43 PM


Yes sir and very soon actually. I probably wouldn't PSA him on CF, considering Nanobuds new import will be perfect and i have an absolutely perfect Snake rel over CF.

Sgt. Johnson is almost done, this has been remarkably easy.

([url]http://i42.tinypic.com/ilc22u.png[/url])

Just need to add spec maps and he is set. I got all of his expressions in and the rig is pretty good even though it's kind of low-poly and i haven't rigged in forever.

I have a plan for teh final smash involving the warthog, which is why i would think C Falcon, but we could probably do it on snake also.

and that rig looks really well done. :D
We can also use all of Snake's weapons. In plan to add a weapon pack with the release of Chief.

sounds like a plan


Title: Re: ShadowSnake's Imports: moar Halo
Post by: ShadowSnake on May 03, 2013, 07:38:41 PM
I have a plan for teh final smash involving the warthog, which is why i would think C Falcon, but we could probably do it on snake also.

and that rig looks really well done. :Dsounds like a plan

I was thinking CF before i got the rel, because Snake used to be impossible to port. Snake has a LOT of articles and they can be replaced with Halo weapons and maybe the warthog possibly; without messing up the original Snake slot at all. That's the magic behind PhantomWing's new "plug n play" rels. No codes needed either, they are pretty magical rels.

Plus Snake's voice and animations fit MC pretty well. I just hope that Warthog will be possible, it isn't a Halo moveset without a vehicle.

Lol i better make a PSA thread soon, before i spam my thread with MC PSA ideas. Really though, i look forward to making this moveset come to life with you SB.

Do you have PW's Snake rel yet? If you don't i can send it to you. I ported it to CF.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: SonicBrawler on May 03, 2013, 07:41:25 PM
I was thinking CF before i got the rel, because Snake used to be impossible to port. Snake has a LOT of articles and they can be replaced with Halo weapons and maybe the warthog possibly; without messing up the original Snake slot at all. That's the magic behind PhantomWing's new "plug n play" rels. No codes needed either, they are pretty magical rels.

Plus Snake's voice and animations fit MC pretty well. I just hope that Warthog will be possible, it isn't a Halo moveset without a vehicle.

Lol i better make a PSA thread soon, before i spam my thread with MC PSA ideas. Really though, i look forward to making this moveset come to life with you SB.

Do you have PW's Snake rel yet? If you don't i can send it to you. I ported it to CF.
I do have it, though i have not ported him yet. and we should take this to PMs instead of posting :P


Title: Re: ShadowSnake's Imports: moar Halo
Post by: nanobuds on May 03, 2013, 08:45:33 PM
Well it's his thread, so he can talk about it if he wants :p

I'm very interested in helping anyway needed. I have almost every single Halo 3 weapon model. I think I also have most of the vehicles.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: SonicBrawler on May 03, 2013, 08:51:59 PM
Well it's his thread, so he can talk about it if he wants :p

I'm very interested in helping anyway needed. I have almost every single Halo 3 weapon model. I think I also have most of the vehicles.

okay. good. so we might use assult riffle, spartan laser, and shot gun, but thats a maybe. also the engergy swrod we will use.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: Segtendo on May 03, 2013, 11:08:36 PM
It'd be cool to port the Chief/Johnson over Fox and summon a Warthog as the final smash.


Title: Re: ShadowSnake's Imports: moar Halo
Post by: BlueBrain on May 04, 2013, 04:21:58 AM
then wolf would be better, since he has his own FS xD


Title: Re: ShadowSnake's Imports: moar Halo
Post by: ShadowSnake on May 04, 2013, 08:25:22 AM
Master Chief will be a snake moveset, but i will probably include rels to have him over other characters. (although porting it to anyone else is very easy.) I myself have him over CF, but will probably change it to be over Dedede or Olimar. The rel i am using was recently made by PhantomWings and is flawless, it can be used over any character without glitches or codes needed.

So essentially you guys can use MC over who ever you want, but he is staying a snake clone/rel port. I'm not doing anything weird with porting like Mariodk's goku over pit. Keep in mind this is probably going to be my first real PSA.

He needs to be on Snake because:

- Snake has a lot of articles and it opens up a lot of possibilities for weapons
- Snake's voice sounds almost exactly like MC's voice
- Snake's animations fit MC very well, so we wouldn't need to make as many animations for him
- Nanobuds Halo 4 MC import is going to be amazing, i am not going to try and top that by having him over another character.

We could probably figure out how to use the warthog on Snake's final smash, that was an idea by SB. It would take a lot of work, but SB thinks it might be possible.

Man, i really need to make a thread for this. :P


Title: Re: ShadowSnake's Imports: moar Halo
Post by: Segtendo on May 04, 2013, 08:27:58 AM
Actually, now that I think about it, a Scorpion would make more sense if going over the Landmaster :P


Title: Re: ShadowSnake's Imports: moar Halo
Post by: SonicBrawler on May 04, 2013, 09:43:06 AM
Actually, now that I think about it, a Scorpion would make more sense if going over the Landmaster :P
all of my yes

So, i was thinking, what if we get someone *cough*nano*cough* to rig arby over snake, for an alternate costume


Title: Re: ShadowSnake's Imports: moar Halo
Post by: ShadowSnake on May 04, 2013, 10:46:13 AM
Actually, now that I think about it, a Scorpion would make more sense if going over the Landmaster :P


It would be easier to animate too.

@ Thread

Sergeant Johnson is complete.

The spec map came out especially nice, i figured out how to do it right this time. (Reptile's spec map were not very good)

Download him here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31961 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31961)

For more info on the mod and pics go here:

http://infinitesmashteam.com/2013/05/04/send-me-out-with-a-bang/ (http://infinitesmashteam.com/2013/05/04/send-me-out-with-a-bang/)

The spec map looks great and it would look perfect on Marcus Fenix. So i will import him soon probably. We will see who is next though, idk yet.

I am tempted to update some old hacks with a sexy spec map/better rig, but i am not sure if i really want to revamp yet. (people tell me i revamp my hacks more than anyone else on the forums)


Title: Re: ShadowSnake's Imports: Sgt Johnson RELEASED
Post by: Boygos on May 05, 2013, 05:49:03 PM
Everytime I hear the name "Johnson" it reopens the wound.

dem feels ;_;


Title: Re: ShadowSnake's Imports: Sgt Johnson RELEASED
Post by: SonicBrawler on May 08, 2013, 03:43:25 PM
I cant work on the MC with you SS because i have bad grades. im done with brawl hacking until i get better grades. bye.


Title: Re: ShadowSnake's Imports: Sgt Johnson RELEASED
Post by: ShadowSnake on May 09, 2013, 10:06:29 PM
Everytime I hear the name "Johnson" it reopens the wound.

dem feels ;_;


lol

I cant work on the MC with you SS because i have bad grades. im done with brawl hacking until i get better grades. bye.


That sucks, oh well life comes first man. I am having a lot of inspiration for imports at the moment, so i can wait to start on PSAs.

@ Thread

Any Gears Of War Fans here?

(http://i43.tinypic.com/j59hdj.png)

So this model was from mariokart64n's Marcus import, but the textures were such low resolution that I had to give him better textures. Unfortunately the textures were UV mapped differently than Marcus' regular texture. (from a texture rip i found) So to get the high res textures I had to UV map it all together like a giant  jigsaw puzzle. Glad that's over with.  :kdance:

The rig should be easy though, i have a lot of experience with rigging humanoid models.


Title: Re: ShadowSnake's Imports: Marcus Fenix
Post by: Segtendo on May 09, 2013, 10:19:32 PM
Hell [censored]ing yea. I only have the first two.


Title: Re: ShadowSnake's Imports: Marcus Fenix
Post by: ShadowSnake on May 09, 2013, 10:24:20 PM
Hell [censored]ing yea. I only have the first two.


I have the whole trilogy but i haven't got Gears Judgement yet.

And yes, he is going on Snake.

I won't give him the emboss shader like mariokart64n did, since it gives poor lighting. He will have a sexy spec map.

Post Merge: May 10, 2013, 08:03:01 PM
Marcus Fenix's rig is pretty much done, just need to clean up any slight oddities.

(http://i44.tinypic.com/ezllj.png)

But filesize is a problem...

I could either make his texture 1024 x 1024 like in the above image or...

I could give him all 6 face expressions, i don't think he will be able to have both. He will get a spec map regardless though.

I think i want the expressions, what do you guys think?


Title: Re: ShadowSnake's Imports: Marcus Fenix RELEASED
Post by: ShadowSnake on August 06, 2013, 01:58:41 PM
Summer has been very busy! It has been almost 3 months since i have made any mods. But I finally have the time and inspiration to make mods again. Anyways I saw Man Of Steel a couple weeks ago and thought it was absolutely incredible, so...

(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Previews/Superman8613_zps3c856c43.png)

I have barely begun the rig but it's a fairly simplistic import aside for the cape. He will have a spec map and a expressions most likely. The textures will need some edits later but i am focused on the rig for now.

I might import General Zod as well but i'm not sure yet.

(http://tf3dm.com/imgd/l19107-general-dru-zod-18104.jpg)

I do have other import ideas after this including Booker Dewitt, Desmond Miles, and Crystal King.


Title: Re: ShadowSnake's Imports: The Man Of Steel
Post by: ?uestion on August 06, 2013, 04:31:41 PM
Hey ShadowSnake,
 Those look awesome! Can't wait for the releases! Also, man of steel over Cpa'n right? Because that and Zod over Ganon would be great.


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: ShadowSnake on August 15, 2013, 08:08:52 PM
Hey ShadowSnake,
 Those look awesome! Can't wait for the releases! Also, man of steel over Cpa'n right? Because that and Zod over Ganon would be great.


Superman is over Ganondorf because of the cape bones, I am not good at bone edits so I couldn't of made it work out on Falcon unfortunately. General Zod will definitely be on Ganondorf as well.

So the Man Of Steel is almost done, he needs a couple rig tweaks, final smash eyes, metal, and a spec map then he should be released. Expect him to hit Infinite Smash Team and Brawl Vault Tomorrow or Saturday Sunday or Monday.

(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Previews/Superman81513_zpsc1fdc941.png)

I have been playing Dishonored for a couple weeks and I love it, so I thought I'd import Corvo Attano.

(http://i1319.photobucket.com/albums/t664/xxShadowSnakexx/Brawl%20Mods/Previews/CorvoAttano81513_zpsb48e18fa.png)

Corvo will be imported over Marth, I have his blade model it's just not in the preview. I will make masked and unmasked versions.


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: Tabuu Forte Akugun on August 15, 2013, 08:17:40 PM
Wow. Will Super come with spec maps as well? (didn't really bother to look back in the thread. D: )


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: Segtendo on August 15, 2013, 08:33:43 PM
Wow. Will Super come with spec maps as well? (didn't really bother to look back in the thread. D: )
He said he'd include some.


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: ShadowSnake on August 15, 2013, 08:35:46 PM
Wow. Will Super come with spec maps as well? (didn't really bother to look back in the thread. D: )


Yup, we couldn't have a Man Of Steel movie Superman without that sexy armor shine.

(http://www.kryptonsite.com/manofsteelnews/wp-content/uploads/2013/04/moskelloggs.jpg)

Ninja'd by Segtendo


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: nanobuds on August 15, 2013, 09:22:52 PM
Corvo!


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: ShadowSnake on August 20, 2013, 02:36:53 PM
Corvo!

I figured you would have played that game. :P It's like a blend of Assassin's Creed, Bioshock and Metal Gear Solid.

@ Thread

The Man Of Steel is done, anyone want to take screenshots?


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: nanobuds on August 21, 2013, 10:27:13 AM
I can try to get some tonight. If not, then tomorrow


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: BlueBrain on August 22, 2013, 06:03:08 AM
the model's face looks kinda weird


Title: Re: ShadowSnake's Imports: Superman almost complete, Corvo Attano next
Post by: ShadowSnake on August 22, 2013, 04:32:48 PM
I can try to get some tonight. If not, then tomorrow


Much obliged.

the model's face looks kinda weird


Brawlbox's lighting is making it looks weird it looks better in-game.

@ Thread

Superman is RELEASED.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33903 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33903)

http://infinitesmashteam.com/2013/08/22/its-not-an-s-on-my-world-it-means-hope/ (http://infinitesmashteam.com/2013/08/22/its-not-an-s-on-my-world-it-means-hope/)

God that was a hard model to work with. Corvo Attano is next. >__>


Title: Re: ShadowSnake's Imports: Superman RELEASED, Corvo Attano next
Post by: KaemZ on October 06, 2013, 02:39:50 PM
Hi.

How is going Corvo Attano? any news? I hope for this model impatiently ;-)


Title: Re: ShadowSnake's Imports: Superman RELEASED, Corvo Attano next
Post by: ShadowSnake on January 06, 2014, 10:27:31 PM
Hello? Anyone remember me? So i've been dead for 4 months due to lack of interest in modding but now that the tristripper for brawlbox and project-m 3.0 is out, i have a lot more interest now.

So here are some previews of some WIPs of mine.

Nathan Drake [Uncharted] over Snake
Sly Cooper over Sheik
Garrus Vakarian [Mass Effect] over Snake

(http://i43.tinypic.com/1zcokg1.png)

As for progress Garrus's rig is almost complete, Sly Cooper is about half done and i just started working on Nathan Drake.

I also got Edward Kenway's model from Assassin's Creed IV: Black Flag, so after these i might import him. :) (unless Nano does it before me.) Anyways, glad to be back.


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: Iwvi on January 06, 2014, 10:51:09 PM
Garrus! Nice, I'll be getting him, hopefully soon.


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: BlueBrain on January 07, 2014, 04:51:26 AM
can you send me that sly cooper model, to rig him on fox?


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: Ninka_kiwi on January 08, 2014, 01:42:55 PM
SS is back again.
Digging the Sony models, dunno where you got em since Playstation games are a [censored] to rip from but nice to see them all the same.



Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: DemonBoy on January 08, 2014, 01:48:06 PM
can you send me that sly cooper model, to rig him on fox?
I ripped that and Murry awhile back, you can find then here
https://www.dropbox.com/sh/cwyq2h7whyyqmsa/uxXknDdwyf (https://www.dropbox.com/sh/cwyq2h7whyyqmsa/uxXknDdwyf)


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: sp147 on January 09, 2014, 05:20:58 AM
Nice to see ya back, Shad! Definitely will be looking for to Drake and Sly!


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: ShadowSnake on January 09, 2014, 08:43:39 PM
Thanks for the warm welcome back guys! I probably won't be getting any progress done on these for a week or two because I want to get the BrawlEx clone engine completely set up.

I come back and the clone engine and tristripper are both out! I remember when the only thing we were capable of were texture hacks and gct codes, ive been in the brawl community for a long time and it's crazy to see how far we have gone to tweaking this game.


Title: Re: ShadowSnake's Imports: back with 3 previews of WIPs
Post by: Bad Box Art Mega Man on January 12, 2014, 08:15:33 PM
how have I not seen this thread yet?