Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Soneek on October 29, 2011, 08:23:51 PM



Title: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on October 29, 2011, 08:23:51 PM
Here is RTB's list of Pokemon that appear in Pokepark 2. Thank you Jaklub for letting us know about it! (http://www.smashboards.com/showpost.php?p=13660193&postcount=4876)

Releases

Infernape BETA  :fox:

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111203_12061binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24682)

Dr. Stein  :ike:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/steinportrait.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24022)

Blaziken  :falcon:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/Blaziken.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23859)

Snivy  :squirtle:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/Portrait-2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23838)

Hydreigon V2  :charizard:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/CSP0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23844)

Bisharp  :mario:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/Portrait-1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23845)

Buster Blader  :ike:

(http://t3.gstatic.com/images?q=tbn:ANd9GcQmxKdvXsU539Lf_xyzNZWj5ir-ra7Xbsm-quaDYR9N5aw08qGnYA) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23471)

Slifer The Sky Dragon over Rayquaza

(http://img502.imageshack.us/img502/6042/sliferexecutiveproducer.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23527)

Maka Albarn  :ike:

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111106_13492binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23566)

Garchomp  :charizard:

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/GarchompCSP.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23572)

Elekid  :lucas:

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111106_17553binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23571)

Sudowoodo  :luigi:

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111107_0206binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23577)

Accepted Requests

SonicBrawler/Caterpie
Caterpie  :falcon:
Magikarp  :falcon:
Fighting Polygon Link  :link:
Toad  :ness:

Cascade Helsing
Eevee  :ivysaur:

Carnage
Mew  :ness:

Royal Blade
Bisharp  :mario:

Mewzard64
Dewott  :luigi:

Jaklub
Snivy  :squirtle:

Christian_CAO
Meowth + Tyson's Meowth  :wolf:
Kecleon  :yoshi:

Calamitas
Emolga  :pikachu:
Excadrill  :mk:

Pixels
Leavanny  :peach:
Cinccino  :pikachu:

masterfulmasterofmast
Haxorus  :bowser:
Golurk
Gigalith
Krookodile









Previews


#Invalid YouTube Link#

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#Invalid YouTube Link#

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_1514binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_15141binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_1515binout.jpg)

#Invalid YouTube Link#

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/Fernape.jpg)


On hold

Obelisk The Tormentor  :ganon:

(http://t2.gstatic.com/images?q=tbn:ANd9GcQZ5eXvGJeho7Q0qlAzN39uIfkaMgmqaBg7mJgtuCRCfIzsKChepQ)

Archfiend of Gilfer   :charizard:

(http://t3.gstatic.com/images?q=tbn:ANd9GcS_MtFwEa6fn0aPtyJuJWfp69UOlwcxiDZtkYSs7haIhsf-JCsx)

Blue Eyes White Dragon  :charizard:

(http://t2.gstatic.com/images?q=tbn:ANd9GcSHpM3QofervU83PnLNNKlmOg6mWh5ilGWp7UTiPhPcV9jEOAp5UQ)

Yusei Fudo  :poketrainer:

(http://t0.gstatic.com/images?q=tbn:ANd9GcRN41W4VEOwzVhThyT9NcGiNnHYedU5d2mhGTk1VetgOJecH8fxFg)

Stardust Dragon  :charizard:

(http://t2.gstatic.com/images?q=tbn:ANd9GcQOfw_ex-oHCEceHXDZhoAwVkyHxcVm4KgPK81WEAZACmSOoRDLpg)

Dunames Dark Witch  :zelda:

(http://t0.gstatic.com/images?q=tbn:ANd9GcQ2Mm1C1dJ7dnRdbJxWa2jABWL_RH5YwpEFpegVjR63PNJvu3zR)

Slifer The Sky Dragon  :charizard:

(http://img502.imageshack.us/img502/6042/sliferexecutiveproducer.jpg)

The Winged Dragon of Ra ???

(http://img840.imageshack.us/img840/3683/megaultrachicken.jpg)

Red Dragon Archfiend  :ganon:

(http://t0.gstatic.com/images?q=tbn:ANd9GcS2gp3JfadLYyDVeiv7p-dRQwxej3xRgStMtyONU_l5UbQD4UT6)

Masked Knight LV7  :ganon:





Planned Soul Eater Projects (after I fix these textures)


Soul Evans   :wolf: &  maybe :falco: later

Death the Kid  :fox:

Tsubaki  :zsuit:

Liz  :zsuit:

Patty  :peach:

Mifune  :marth:

Free Human  :ganon: & Werewolf Form  :wolf:

Sid  :snake:

Nygus  :sheik:

Ox  :marth:

Medusa  :sheik:

Dr. Stein  :ike:

Excalibur  :ness:

Blair Human Form  :peach: & Cat Form  :pikachu:

Crona w/Ragnarok

Lord Death




(http://i977.photobucket.com/albums/ae254/soneek00/Imports/ObeliskvsSlifer.png)


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: ramonM64 on October 29, 2011, 08:27:05 PM
niice. i definitely wanna try this guy out. i still got my buster blader card safetly tucked away.. somewhere.

the sword is.. awesome.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: LCCoolJ95 on October 29, 2011, 08:31:20 PM
Wow, Buster Blader?! That is really cool dude. Over Ike, correct?


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: Soneek on October 29, 2011, 08:42:39 PM
Yeah, Ike's the first person I thought of to put him on. I'm hoping to finish this sometime soon, before I get crushed with more schoolwork lol.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: KTH on October 29, 2011, 08:59:56 PM
Cool


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: ramonM64 on October 29, 2011, 09:03:39 PM
not again.. paper flattens another victim..

even with Ike's default moves it fits well. ill be usin Sdoom's cloud PSA which still KINDA fits.. except for the magic spells. anyway.. good luck man, it needs major fixin with da legs and stuff.



Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: Carnage on October 30, 2011, 03:14:14 AM
nice duel monsters xD some day you should totally import yugi over a character with alot of model like snake xD


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: Royal_Blade on October 30, 2011, 05:58:07 AM
Awesome Buster Blader on Ike! A perfect match!

Once you are more comfortable with imports,
You should try importing Black Luster Soldier on Link, and Gaia the Fierce Knight on Ivysaur.
(only a suggestion)

These are definitely worth getting!


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: Ultraxwing on October 30, 2011, 06:23:19 AM
 Dude, i can't wait =3 Dark Magician Girl over Zelda,

and for me, can you put blue eyes white Dragon over Charizard =3

Dark Magician over zelda...


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: SonicBrawler on October 30, 2011, 09:14:50 AM
Dark Magician Girl over Peach, and Dark Magician over Marth, and you will be my new favorite hacker XD


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader WIP*
Post by: Soneek on October 30, 2011, 11:35:19 AM
I would love to do all of those, and I'd also wanna do Magician of Black Chaos and Summoned Skull. I'm gonna have to try and rip models through Dolphin though, since that's the only way to do it for Falsebound Kingdom, AFAIK. And the ones I have right now are exactly T-posed, so that's the main thing that'll set me back until I get the hang of this.

EDIT: Buster Blader Released! It's imperfect, but I guess it's alright for my first import. I'll update it later this week with better weights and a new texture, but anyone is free to do their own texture if they want.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, Obelisk sometime this week*
Post by: Soneek on October 30, 2011, 08:05:10 PM
Poll is up, and I need input. Thanks in advance everyone.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Christian_CAO on October 30, 2011, 09:50:48 PM
Buster Blader is fantastic even though he's imperfect. Love that big Ol' sword XD

A forward smash from him is 100 times more imposing than Ike's. :af:

For your poll, I'd say DK since his animations wouldn't deform the model almost at all... that or Ganon.
Charizard would be great for his tail animations and whatnot, but I don't know  :-\



Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Velen on October 31, 2011, 01:38:24 AM
Dude. Import DMG and DM and I wil give you Recolor packs. I swear to god.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: _Data_Drain_ on October 31, 2011, 01:43:03 AM
Dude. Import DMG and DM and I wil give you Recolor packs. I swear to god.
Hm... I approve of the idea of those two being imported, although who would Dark Magician be on?

...

Hm... Not sure honestly... I don't believe there's any male magic users outside of PSAs... But with PSAs, there are a few. (Sadly though, mostly over Marth...)


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Velen on October 31, 2011, 01:52:47 AM
Hm... I approve of the idea of those two being imported, although who would Dark Magician be on?

...

Hm... Not sure honestly... I don't believe there's any male magic users outside of PSAs... But with PSAs, there are a few. (Sadly though, mostly over Marth...)

How's this for further ideas from the Falsebound Kingdom?

Blue Eyes White/ Red Eyes Black Dragon? Black Luster Soldier? Magician of Black Chaos?

Alpha, Beta, Gamma, and Magnet Valkyrion? The Harpy Ladies?

I could go on, and all of them would be good for stages.

A stage involving the Three God cards?

YES.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: deadname mcredactedface on October 31, 2011, 09:10:56 AM
Ah, Dunames Dark Witch, I remember her from when I used to be into Yu-Gi-Oh!


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on October 31, 2011, 10:58:17 AM
If you guys can get me models for DM, DMG, and any other monster, I'll import them. I'd preferably have them T-posed. The models I have now from Models Resource aren't all T-posed, so I have to break them down and recompile them for it to work properly.

Obelisk is pissing me off right now, so I might go back to him later, and it looks like Charizard might be the winner for Gilfer. Everyone can keep voting, since I probably won't get to it until later this week. I would have to change the positions of his wings too.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Segtendo on October 31, 2011, 11:20:54 AM
Damn.
You're on the same boat I am.
Doing music AND model imports, but you're one step ahead of me :P
Good job dude lol


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on October 31, 2011, 02:30:27 PM
Lol thanks Seg, and yeah rigging is tedious. This is gonna be do much though now that Brawl is turning into MUGEN. XD


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: X on October 31, 2011, 04:11:31 PM
My childhood in brawl? Win.
How about Dark Magician over Lucario (or something) or Blue Eyes White Dragon over Bowser/Yoshi/Charizard?
Or even Exodia over Ganondorf?


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on October 31, 2011, 07:30:50 PM
My childhood in brawl? Win.
How about Dark Magician over Lucario (or something) or Blue Eyes White Dragon over Bowser/Yoshi/Charizard?
Or even Exodia over Ganondorf?

I'm trying to decode the models from Duelists of the Roses. If I can do that, then I'll consider those. Exodia over Ganondorf is a must! Lol


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Segtendo on October 31, 2011, 10:11:31 PM
What is your opinion of weighting vertices?
Was it that tough?


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on November 01, 2011, 04:00:57 AM
What is your opinion of weighting vertices?
Was it that tough?

At first it was insane, mainly because I had no idea what I was doing lol. I'm getting a little better, but I accidentally messed up weights last night while trying to fix Buster...I still need a lot of practice with it. How are you holding up so far with weighting?


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Segtendo on November 01, 2011, 07:54:47 AM
At first it was insane, mainly because I had no idea what I was doing lol. I'm getting a little better, but I accidentally messed up weights last night while trying to fix Buster...I still need a lot of practice with it. How are you holding up so far with weighting?
Eh.
Not so good.
I rotate the leg, for example, to see any messed up vertices. I then see that the shoe is having problems, so I click on the shoe's object. When I click "vertex" in the skin modifier, it goes back to what it looked like before I rotated it (not messed up). :srs:


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on November 01, 2011, 08:13:58 AM
In the skin modifier, then under "Envelope," did you have the select vertices box checked? That was the one part I missed somehow in Justin's tutorial lol. After having that checked, I highlighted all of the foot, went to the bone section under the Envelope tab, and chose "LFootN" or "RFootN." Then I right clicked on highlighted stuff and opened the Weight Tool Dialog or whatever. Still make sure the Foot bone is selected under the Envelope menu, and click 1 in the Weight Tool Dialog. Then the whole foot should turn red.

Then I did the same process, except this time highlighting only the toes, then select "RToeN" or "LToeN," then weighted the toes. I was running around in circles on Saturday before I figured this out lol. The feet are the easiest IMO, but the whole process is annoying depending on the model.  :oshi:


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Segtendo on November 01, 2011, 08:17:35 AM
Huh.
I should try that later.
Maybe that's what's halting me from finishing my SM64 Mario.


Title: Re: Soneek's Yu-Gi-Oh Imports *Buster Blader Released, New Poll*
Post by: Soneek on November 01, 2011, 08:42:45 AM
Huh.
I should try that later.
Maybe that's what's halting me from finishing my SM64 Mario.

Yeah I hope it helps. I haven't tried it yet, but maybe you can freeze the section right after you weigh them. Archfiend of Gilfer came out really distorted on my first attempt because I accidentally transferred weights from one bone to another.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Velen on November 01, 2011, 08:56:54 AM
I think the Falsebound Kingdom models would be a much better choice than the Duelist of the Roses models. Namely because of their high quality...

TFK models are like Wii models before they ever even existed.

-and if I could get Dolphin working and play Falsebound Kingdom, I would get them for you...-but sadly, I cannot.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 09:03:29 AM
I think the Falsebound Kingdom models would be a much better choice than the Duelist of the Roses models. Namely because of their high quality...

TFK models are like Wii models before they ever even existed.

-and if I could get Dolphin working and play Falsebound Kingdom, I would get them for you...-but sadly, I cannot.

I'm actually trying to learn about how to convert models through hex right now, so if I can figure it out, I should be able to get some models in a T-Pose with multiple meshes. Some of the ones I have now from Models Resource have only one mesh with arms overlapping the waist, feet overlapping and other stuff. I have to manually separate the polygons to do proper weights for now.

And I'm checking Duelists of the Roses mainly because there's a lot more monsters. :P But yeah, I prefer the Falsebound Kingdom models as well.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Velen on November 01, 2011, 09:25:08 AM
I'm actually trying to learn about how to convert models through hex right now, so if I can figure it out, I should be able to get some models in a T-Pose with multiple meshes. Some of the ones I have now from Models Resource have only one mesh with arms overlapping the waist, feet overlapping and other stuff. I have to manually separate the polygons to do proper weights for now.

And I'm checking Duelists of the Roses mainly because there's a lot more monsters. :P But yeah, I prefer the Falsebound Kingdom models as well.

Which is why I want to say.

If you were to get DMG, I would prefer her TFK model over her DotR model for that reason. Same with Blue-Eyes and Red-Eyes.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 09:36:09 AM
I'll see what I can accomplish what that this week.

By the way, is anyone here fluent at Japanese? I need to ask somebody permission to import and put his Kaiba model up for download.

(http://img600.imageshack.us/img600/3012/kaibaanumauro.jpg)

Hit me up if you can help me out.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Segtendo on November 01, 2011, 09:37:17 AM
Screw the rules, he has money!
*shot*


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 09:42:16 AM
Screw the rules, he has money!
*shot*

Epic win.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Carnage on November 01, 2011, 11:19:36 AM
who is seto kaiba gonna be over?


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 11:31:43 AM
who is seto kaiba gonna be over?

If I can get this dude's permission, then I'll do another poll with these ideas plus any suggestions or anything else I see fitting.

Sheik - Mainly because I can see Kaiba tossing cards instead of knives lol.

Pkmn Trainer - To go with characters I plan to import over the Pokemon.

Marth - Just because...no reason lol.

Snake - Seems a little fitting.



Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Segtendo on November 01, 2011, 11:34:50 AM
Marth does seem like a good base for Kaiba, but so does PKMN Trainer.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 11:44:26 AM
I used a translator and what little knowledge I have so far of Japanese to e-mail the guy. I'm hoping he knows English, so I sent him a message in both languages.

Here's what Google Translate gave me, which is probably a fail lmao.
]私はまだ日本語を学んでいます、と私はトランスレータを使用していますが、私はあなたがこれを理解することを望んでいる、または可能性が英語を話す。私は海馬のモデルを使用する許可をしたい、との戦闘機として彼をインポートしたい大乱闘スマッシュブラザーズX、ともプレイアブルキャラクターとして彼を解放する。私はゲームから戦闘機を合わせて骨の構造を再作成する必要がありますので、それはあなたがすでにそれを持っているまったく同じようにはなりません。あなたは私がインポートすることによって意味を確認するには、このフォーラムをチェックすることができます。あなたの答えを事前に感謝。

Soneek

Marth does seem like a good base for Kaiba, but so does PKMN Trainer.

Animation porter ftw.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Cascade Hellsing on November 01, 2011, 12:22:17 PM
If I can get this dude's permission, then I'll do another poll with these ideas plus any suggestions or anything else I see fitting.

Sheik - Mainly because I can see Kaiba tossing cards instead of knives lol.

Pkmn Trainer - To go with characters I plan to import over the Pokemon.

Marth - Just because...no reason lol.

Snake - Seems a little fitting.

I'd say Pokemon Trainer, With Kuriboh on Squirtle, Big Insect on Ivysaur, and Blue Eyes White(or Ultimate) Dragon on Charizard.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: X on November 01, 2011, 12:32:40 PM
If it's Kaiba, then Hitotsume Giant on Ivysaur and Saggi the Dark Clown on Squirtle. Then Blue Eyes on Charizard.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Micaiah on November 01, 2011, 12:33:20 PM
Suggestion:
If there is a model of Neos you could import him over Falcon, I can see him in fitting with Falcon's moveset xD


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Cascade Hellsing on November 01, 2011, 12:37:06 PM
If it's Kaiba, then Hitotsume Giant on Ivysaur and Saggi the Dark Clown on Squirtle. Then Blue Eyes on Charizard.

Hitotsume Giant would look just plain weird running on all fours.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Carnage on November 01, 2011, 12:37:25 PM
I'd say Pokemon Trainer, With Kuriboh on Squirtle, Big Insect on Ivysaur, and Blue Eyes White(or Ultimate) Dragon on Charizard.
why would kaiba use kuriboh? he hates the dman thing lol kaiba is more like dragons  and yes blue eyes withe dragon on charizard would be a win.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Soneek on November 01, 2011, 01:52:48 PM
No arguments with Blue Eyes over Charizard. As for Squirt and Ivy, it depends on what models I can convert. Worst case scenario, I'll learn how to make the models...which I'm way too lazy to do lol. I'm working with someone atm to hex out models.

For Neos, I'm not sure if there are models for monsters from GX, but I'll look into it.

Remember guys, if you can get me a model, I'll work with it. Also, keep posting ideas. I'll take note of everyone's suggestions.


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: darkchris126 on November 01, 2011, 05:05:46 PM
hey i dont know if you take requests but, would you consider making some of the elemental heroes , how about flame wing man or avian :) GX was so awesome! :D


Title: Re: Soneek's Yu-Gi-Oh Imports *Obelisk and Gilfer WIPs, New Poll about Slifer*
Post by: Royal_Blade on November 01, 2011, 05:06:33 PM
Blue-Eyes White Dragon should be only on Charizard. And Slifer should only be on Rayquaza.

Also, I was hoping someone was going to make a Boss Hack. Slifer will be a must on my SD Card.

And Why not Kaiser Sea Horse on Squirtle? You may have to size-mod it (maybe to marth's/link's build) to make it look normal.

And for Ivysaur... Maybe Z-Metal Tank? or Mystic Horseman maybe? idk, these are just suggestions.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 01, 2011, 08:52:05 PM
New Slifer preview.

http://www.youtube.com/watch?v=sZz6NL8Qtw8

hey i dont know if you take requests but, would you consider making some of the elemental heroes , how about flame wing man or avian :) GX was so awesome! :D


Possibly. I wanna do Flame Wingman for sure if I can get a model.

Blue-Eyes White Dragon should be only on Charizard. And Slifer should only be on Rayquaza.

Also, I was hoping someone was going to make a Boss Hack. Slifer will be a must on my SD Card.

And Why not Kaiser Sea Horse on Squirtle? You may have to size-mod it (maybe to marth's/link's build) to make it look normal.

And for Ivysaur... Maybe Z-Metal Tank? or Mystic Horseman maybe? idk, these are just suggestions.


Hmm those sound like good ideas for the PKMN.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Carnage on November 02, 2011, 02:37:42 AM
swifer looks epic you should totally make a version on charizard aswhell i always wanted to use swiffer xD


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 02, 2011, 05:03:16 AM
I'll make it on Charizard at some point. It didn't take too long to do most of Rayquaza, since both models had similar T-poses. I still have to finish weights, and fix the legs and last part of the tail. Unfortunately, I have almost no free time to do any more work with this for the rest of the week.  :-\


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Cascade Hellsing on November 02, 2011, 07:12:02 AM
New Slifer preview.

[url]http://www.youtube.com/watch?v=sZz6NL8Qtw8[/url]


I freaking Lol'd when I saw "The Executive Producer" XD

And it's looking Great so far~! Although he does need some work on, but still.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 02, 2011, 08:14:00 AM
Gotta love Yugioh Abridged.

I'm actually trying to get a better model where I can open his jaw without the model distorting. I'm still surprised it worked so far lol.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: darkchris126 on November 02, 2011, 05:33:22 PM
hey about for the flame wingman model,maybe you can get it from that new yugioh game that came out for wii called yugioh duel transfer?


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: xZedkiel on November 02, 2011, 05:52:23 PM
I'm loving Buster Blader and Slifer the Executive Producer, especially how you have them fighting in SSE, holy [censored] on a [censored] sandwich that is epic! Now if only the stage was Yu-Gi-Oh! related.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 02, 2011, 06:27:06 PM
If Duel Transer has models then I can check.

I don't wanna put too much on myself atm, but I like the idea of giving the stage a Yugioh theme. I wanna diva stage with the 3 Egyptian Gods at some point too.

In other news, the guy that made the Kaiba model asked me not to redistribute it, so yeah...Blue Eyes is coming though.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: junior139 on November 02, 2011, 06:39:36 PM
so hows slifer comin along he looks really good


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 02, 2011, 06:47:17 PM
so hows slifer comin along he looks really good


No progress since yesterday lol. I have 4 exams coming up so I've been studying...I'm definitely gonna see if I can do more touch ups when I get home, and hopefully be finished tomorrow evening or earlier.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: wildvine47 on November 03, 2011, 01:08:08 AM
So, if you're doing ports over the three Pokemon, I've got a suggestion to make.

Catapult Turtle over Ivysaur.  Easily fits the best out of any suggestion I've seen so far.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra*
Post by: Soneek on November 03, 2011, 07:12:06 AM
It all depends on which models I'm able to get, so I can't guarantee much right now.

Also, would someone like to collab as a texturer on some imports? I wanna remove the cel shading on Blue Eyes, Yusei and some other 5D's models, and make the textures more brawl-like. Buuut I have no experience with that. Hit me up if you're interested.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 05:43:56 PM
 May i ask you for some permissions?

may i use the Buster Blader model and your Slifer Model (i need him for this)you imported to make an epic stage?

it basically involves dead dragons, all over a field in the night sky while it's lightly raining with Buster Blader standing on top of the corpses of 3 blue eyes white dragons. with his sword embedded in the skull of one of them as he's looking into the sky =3


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Cascade Hellsing on November 03, 2011, 05:46:11 PM
May i ask you for some permissions?

may i use the Buster Blader model and your Slifer Model (i need him for this)you imported to make an epic stage?

it basically involves dead dragons, all over a field in the night sky while it's lightly raining with Buster Blader standing on top of the corpses of 3 blue eyes white dragons. with his sword embedded in the skull of one of them as he's looking into the sky =3

And now I'm going to have nightmares.... my main oc, she's part dragon.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Gamma Ridley on November 03, 2011, 05:52:34 PM
How dare you replace Ridley. :notimp:

No but seriously, cool stuff so far. Never really got into Yu-Gi-Mon, but this Buster Blader fellow seems pretty interesting.

Also, that thing over Rayquaza looks silly. XD

Could be fixed with animations probably, but oh well.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Velen on November 03, 2011, 05:53:00 PM
And now I'm going to have nightmares.... my main oc, she's part dragon.

I can see why...-but I have to admit, in it's own way, it's pretty epic. =D


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 06:35:33 PM
 Yes it's epic, my friends (in RL) say to do it. and i'm like OH HELL YEAH, and i'll have the some music playing from Xenoblade Chronicles. maybe the opening thing, cause the stage is both epic/sad. oh yeah, the dragons will have blood and gashes, and the blood won't be deep red. if i could, i would have a river flowing by with blood in it =3

so much i could do with this... <__<

i need help, can someone provide me a base for a stage with a river flowing nearby that works and i can put stuff in it =3??

oh and this is of topic, but i've been working on this for months, and now all it needs is a head..

(http://i196.photobucket.com/albums/aa80/Ultraxwing/ClareRepresent.jpg)


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Soneek on November 03, 2011, 06:49:21 PM
May i ask you for some permissions?

may i use the Buster Blader model and your Slifer Model (i need him for this)you imported to make an epic stage?

it basically involves dead dragons, all over a field in the night sky while it's lightly raining with Buster Blader standing on top of the corpses of 3 blue eyes white dragons. with his sword embedded in the skull of one of them as he's looking into the sky =3

Yeah, just collab me on this epic stage. I'm finishing up the rig on Slifer right now, so I might release it pretty soon. Do you need a Blue Eyes model also? It's rigged to the bones from Wheelie Breakers though.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 06:54:46 PM
 Yes, i need a Blue eyes white dragon model. (MY MOST FAVORITE CARD) (literally my deck revolves around blue eyes white dragon, i can summon an Shining second turn)

not the point. i need dragons in general. so getting standard dragons. not just yugioh dragons will be helpful. (charizard is going to be apart of this mess.... headless =/ (lolz, just minimise the bones to zero on the neck)

so hooray. =3


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Soneek on November 03, 2011, 07:23:43 PM
I got you in a lil bit.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 07:28:05 PM
 Okay bro =3

Thanks by the way, this will be my first and probably only stage.

and maybe in the future (if i can get this god forsaken thing to work)

you can Rig the model i have. i need to UV-Wrap the sucker, then get some basic textures all ready, but i'm afraid my computer can't handle her as well as i hoped. without a head she 9.6K Polies... with the head i'm afraid she'll be 11K <_<

and i need help looking for a head that looks like Clares Head from Claymore =/

i was planning on just vertexing or editing it to fit better.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Cascade Hellsing on November 03, 2011, 07:39:20 PM
Yes it's epic, my friends (in RL) say to do it. and i'm like OH HELL YEAH, and i'll have the some music playing from Xenoblade Chronicles. maybe the opening thing, cause the stage is both epic/sad. oh yeah, the dragons will have blood and gashes, and the blood won't be deep red. if i could, i would have a river flowing by with blood in it =3

so much i could do with this... <__<

i need help, can someone provide me a base for a stage with a river flowing nearby that works and i can put stuff in it =3??


As much as I disapprove of Dragon slaughter, I found this stage by LenSho that has the models of Red Dragon Archfiend and Stardust Dragon.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5807


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 07:55:59 PM
 I can use those two dragons.

i also dissaprove of Dragon Slaughter, but you have to remember that Buster Blader Effect says, i gain strength for every dead and alive dragon on my enemies side of the field.

so this is all for being as Canon as wel creative, he'll slaughter pokemon. and other things too. that involve dragons.

I don't mean to upset anyone. i love dragons too, and i sorta can't stand seeing my Blue eyes White Dragon being slaughtered, but i'm doing this for slight authenticity.

don't worry, i plan on making Dragoons to kick Buster Blader's ass after this.

Putting Red Eyes Black Dragon Armor on Marth and Blue Eyes White Dragon Armor on Ike.

Literally model bits on them and making them Dragoons. =3


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Soneek on November 03, 2011, 07:57:32 PM
Lol what about making Kaibaman?


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: xZedkiel on November 03, 2011, 07:59:54 PM
Yes it's epic, my friends (in RL) say to do it. and i'm like OH HELL YEAH, and i'll have the some music playing from Xenoblade Chronicles. maybe the opening thing, cause the stage is both epic/sad. oh yeah, the dragons will have blood and gashes, and the blood won't be deep red. if i could, i would have a river flowing by with blood in it =3

so much i could do with this... <__<

i need help, can someone provide me a base for a stage with a river flowing nearby that works and i can put stuff in it =3??

oh and this is of topic, but i've been working on this for months, and now all it needs is a head..

([url]http://i196.photobucket.com/albums/aa80/Ultraxwing/ClareRepresent.jpg[/url])


Clare! :D Now the PSA will look better.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 08:41:12 PM
 Someone remembers the PSA. and i plan on putting it over Wario or Bowser, determing who has better PSA space.

She does have a Yoma Form, and i plan on making it (slowly mind you) Her legs will be difficult, the one arm she has will not.

But for now, i'll update or port the one on Diddykong over another character like Ice Climbers. and see what improvements i can do. Heck Counters are possible, and she was supposed to have a counter move. not that craptastic Down-B. and a Final Smash can probably be made to fit better suit.

anyway, this is very off topic, yet still ontopic =3.

okay, so the Stage.

i'll need alot of dragons, and Grassy Open field. i can do the rest from their.

oh yeah, i would like to have that. and i'll make two versions.


One where they are all dead and stuff...

and the second will be him with him full back, with his sword ready, about to face a dragon whorde during the day.



Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: xZedkiel on November 03, 2011, 08:50:36 PM
Someone remembers the PSA. and i plan on putting it over Wario or Bowser, determing who has better PSA space.

She does have a Yoma Form, and i plan on making it (slowly mind you) Her legs will be difficult, the one arm she has will not.

But for now, i'll update or port the one on Diddykong over another character like Ice Climbers. and see what improvements i can do. Heck Counters are possible, and she was supposed to have a counter move. not that craptastic Down-B. and a Final Smash can probably be made to fit better suit.

anyway, this is very off topic, yet still ontopic =3.

okay, so the Stage.

i'll need alot of dragons, and Grassy Open field. i can do the rest from their.

oh yeah, i would like to have that. and i'll make two versions.


One where they are all dead and stuff...

and the second will be him with him full back, with his sword ready, about to face a dragon whorde during the day.


In a quick summary, Clare needs lots of work, most moves are spamable and or broken (Down B, Side B) I don't think she should heal though it's one of her properties, and some animations need work to comply with the fact that she's holding a sword and is a swordsman..woman. lol

On the side of imports, how's Slifer going? I really can't wait for that, and are you guys speaking of making a stage for that fight? That would be amazing.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 09:07:01 PM
 Oh i know Clare needs alot of Work, which is why i plan on fixing all those issues. (Down-B is now a counter) (Her side B, will stay the same, but will have many differences, like no fire damage for one, and only doing one percent damage. and her Standard-B needs a new twist, i think you need to constantly press it to make it work better and it sorta holds you in, but you can roll out to get out.) (not the point)

Any way, the stage were talking about, is one i'm making where there are two versions, One is Dead dragons, Buster Blader in Truimph.

Second is Beggining of fight, buster blader pretty much saying "Come at me Bro"

Or the one with Slifer the Executive Producer fight, which is very awesome.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Soneek on November 03, 2011, 09:39:18 PM
Almost done with Slifer. Just gotta fix something real quick and test it ingame. Should be released within an hour, but this one is only for boss battles mode. Turns out I have to re-rig for SSE since the models are slightly different. :-/

Edit: Damn. I removed the legs and now the object index got messed up on importing. Hopefully I can just retransfer the weight table or something.


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Velen on November 03, 2011, 09:48:57 PM


I have a stage idea...

Buster Blader, Osiris (AKA Slifer) , Dark Magician Girl. Damsel in Distress?

What do you think?


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Ultraxwing on November 03, 2011, 10:12:51 PM
 I love that idea too =3 and we should totally get a long tower, and have Slifer just totally slithered up against it. while he's sitting there taunting Buster Blader. and Buster Blader is pretty much attacking at him, as Slifer just repels them =3


Title: Re: Soneek's Yu-Gi-Oh Imports *Texturing assistance needed, new projects started*
Post by: Velen on November 03, 2011, 10:28:57 PM
I love that idea too =3 and we should totally get a long tower, and have Slifer just totally slithered up against it. while he's sitting there taunting Buster Blader. and Buster Blader is pretty much attacking at him, as Slifer just repels them =3

I'll do you one better.

How about we have him be coiled around the tower?

Another idea for a stage is we could make a library with the Dark Magician and DMG studying magic spells under the supervision of the Magician of Black Chaos.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Soneek on November 03, 2011, 11:42:52 PM
No classes tomorrow, so I'm working on Ra tonight.   :kdance:


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Xyn on November 04, 2011, 03:38:37 AM
i think...
1. Obelisk should be a boss and he should be over galleom
2. you can also make all 3 gods again over playable characters, so everyone can be happy :D


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: junior139 on November 04, 2011, 04:28:38 AM
yeahh i think you shouold make obelisk a boss and put over galleom as well


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Kaye Cruiser on November 04, 2011, 05:27:34 AM
Galleom. Easily.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Cascade Hellsing on November 04, 2011, 06:01:00 AM
Galleom indeed.

The only others that could work are Tabuu, though he's way too small and floats and such, and Petey Piranha, but Obelisk doesn't use cages for attacks, that would be Lava Golem.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Soneek on November 04, 2011, 06:03:19 AM
Galleom is the only one that made sense to me as well. I'm finishing up Obelisk over Ganondorf first since I've been putting that off lol. And I couldn't find the Ridley file on the archive... :srs: I think it's 920501.pac in the adventure stage folder.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: _Data_Drain_ on November 04, 2011, 06:09:13 AM
Well... If you're having a hard time finding the stages that have the bosses...

Midair Stadium
010001 : Mario vs Kirby
030001 : Primid Battle
030101 : Petey Piranha

Skyworld
040001 : Pit's Adventure Begins
040101 : Mario and Pit Team-Up
040201 : Mario and Pit Team-Up Part 2
040201a: Sub-room

Sea of Clouds
050001 : The Halberd
050102 : The Sea of Clouds
050102a: Sub-room
050103 : Off the Clouds

The Jungle
060001 : The Chase
060002 : The Chase Part 2
060002a: Sub-room
060003 : The Elevator
060004 : The Fall
060004a: Sub-room

The Plains
070001 : After the Minister!
070001a: Sub-room
070002 : The Floating Platform

The Lake
080001 : Rayquaza
080101 :
080102 :
080103 :
080103a:
080103b:
080104 :
080104a:
080104b:
080105 :
080105a:
080201 :
080301 :

The Ruined Zoo
090001 : Porky Statue
090101 : Porky
090201 :
090202 :
090203 :
090203a:

The Battlefield Fortress
100001 :
100001a:
100002 :
100101 :
100201 :
100202 :
100202a:
100203 :
100205 :

The Forest:
120001 :
120001a:
120002 :
120003 :

The Research Facility (1)
140001 :
140005 :
140101 :
140102 :
140103 :
140104 :
140105 :
140106 :

The Lake Shore
160001 :
160002 :
160101 :
160102 :
160201 :
160202 :
160301 :
160301a:
160301b:
160301c:

The Path to the Ruins
180001 :
180001a:
180002 :
180003 :
180101 : Wario fight?

The Cave
200001 :
200001a:
200002 :
200003 :
200003a:

The Ruins
220001 : Traps section
220002 : Elevator section
220002a: Sub-room
220003 : Moving platform & Door switch section
220003a: Sub-room
220101 : Charizard fight

The Wilds (1)
240001 :
240001a:
240002 :
240002a:
240002b:
240101 : Galleom?

The Ruined Hall
250001: Galleom

The Wilds (2)
260001 :
260001a:
260002 :

The Swamp
270001 :
270002 :
270002a:
270101 :
270201 :
270202 :
270202a:
200203 :

The Research Facility
280002 :
280002a:
280003 :
280101 :
280201 :
280202 :
280202a:
280203 :
280204 :
280301 : Ridley

Outside the Ancient Ruins
290001 :
290001a:
290001b:

The Glacial Peak
300001 : The entire level apparently...

The Canyon
310001 :
310002 :
310003 :
310003a:
310003b:
310303 :
320001 :

Battleship Halberd Interior
330001 :
330002 :
330002a:
330101 :
330101a:
330102 :
330103 :
330104 :
330201 : False Peach & Zelda fight?

Battleship Halberd Exterior
340001 :
340002 :
340003 :
340004 :
340005 :

Battleship Halberd Bridge
350001 : Duon

The Subspace Bomb Factory (1)
360001 :
360001a:
360001b:
360001c:
360002 :

The Subspace Bomb Factory (2)
370001 :
370001a:
370002 :
370101 : ROB's joining battle
370201 :
370202 :
370203 :
370301 : Meta Ridley

Entrance to Subspace
390001 : The entire level apparently

Subspace (1)
400001 :
400002 :
400003 :
400004 :
400005 :
400006 :
400007 :
400008 :
400009 :
400101 :

Subspace (2)
410001 :
410002 :
410003 :

The Great Maze (1)
So many to list, the gist of it is 420001 just about all the way up to 420101)
420101 : Tabuu

The Great Maze (2)
900001 : Master Hand & Crazy Hand
900101 : Master Hand (Solo)
900201 : Crazy Hand (Solo)

The Great Maze (3)
910101 : Boss Battle Rest Map

The Great Maze (4)
920001 : Petey Piranha
920101 : Rayquaza
920201 : Porky
920301 : Galleom (Wilds)
920401 : Galleom (Ruins)
920501 : Ridley
920601 : Duon
920701 : Meta Ridley
920801 : Tabuu

That should help.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Soneek on November 04, 2011, 06:22:56 AM
Yes that definitely helps. Thanks! The online archive still doesn't have the boss battles pac though, just the one for Subspace. I'll find a texture hack of it or something.

Gonna try to get a few imports done today.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Cascade Hellsing on November 04, 2011, 06:26:17 AM
Ooo~!

Just had an Idea~!

Even though he's not really a boss, but Obelisk on The Porky Statue~!

It makes sense, since both a very large and slow, and both do a lot of Tormenting.

Just a thought.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer The Sky Dragon Boss Released, Obelisk Poll*
Post by: Soneek on November 04, 2011, 06:37:53 AM
Over the statue...I'm assuming I should be able to use the animation porter to put the Galleom rig over Porky. I'll definitely try it out when I get to it.


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer Boss Released, Ganon the Tormentor soon*
Post by: junior139 on November 04, 2011, 01:59:21 PM
slifer is amazing and great job i got a error tho if you reflect dragons rage the projectile move you will get beep of doom


Title: Re: Soneek's Yu-Gi-Oh Imports *Slifer Boss Released, Ganon the Tormentor soon*
Post by: Soneek on November 04, 2011, 02:48:01 PM
About what time did you download it? I updated it about 6 hours ago because I forgot to fix the material. I noticed the freezing when I played this morning, but not last night for some reason.

Also, the Obelisk texture isn't coming out right ingame, so I'll probably just do a mass release with everything at some point this weekend.

I'll render some CSPs soon too.

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/ObeliskvsSlifer.png)

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/BladervsSlifer.png)

Edit: Fixed the poll.



Title: Re: Soneek's Yu-Gi-Oh Imports *Egyptian God Set coming soon, check new poll for Ra*
Post by: junior139 on November 04, 2011, 03:57:25 PM
i downloaded early early ill re download FIXED  :af2:


Title: Re: Soneek's Yu-Gi-Oh Imports *Egyptian God Set coming soon, check new poll for Ra*
Post by: Velen on November 04, 2011, 04:03:19 PM
Charizard for Ra.

Why?

He has wings.


Title: Re: Soneek's Yu-Gi-Oh Imports *Egyptian God Set coming soon, check new poll for Ra*
Post by: Soneek on November 04, 2011, 04:44:23 PM
Just placed your vote on Charizard. I'll start the rigging tomorrow night on whoever wins.


Title: Re: Soneek's Imports *Maka from Soul Eater Released*
Post by: Soneek on November 05, 2011, 11:43:18 PM
Soul Eater fans will love the latest release. Black Star probably coming sometime this week, if I get the free time.


Title: Re: Soneek's Imports *Maka from Soul Eater Released*
Post by: ShadowSnake on November 05, 2011, 11:54:08 PM
dude. maka and slifer are great quality. i hope to see more from you.


Title: Re: Soneek's Imports *Maka from Soul Eater Released*
Post by: Soneek on November 06, 2011, 12:00:22 AM
Thanks! And yeah you definitely will, once I get a lot better at this lol.


Title: Re: Soneek's Imports *Maka from Soul Eater Released, New Poll*
Post by: sp147 on November 06, 2011, 12:59:09 AM
 :happy: Wow, I never expected to see a Soul Eater import! (let alone Buster Blader or Slifer lol)

Sweet releases, man! :D

And, I voted Pit for Black Star


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp & Elekid Released, New Poll*
Post by: Soneek on November 06, 2011, 02:50:51 AM
Lol just noticed your sig, and yeah seeing Smash Eater 2 made me think of having Black Star over Pit.

Took less than an hour each, so Elekid & Garchomp are released. The lighting needs work on them though.


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp & Elekid Released, New Poll*
Post by: Carnage on November 06, 2011, 03:35:00 AM
So you do pokemon aswhell? you are my hero xD pokemon and yugi oh are some of my favorite games xD any chance some day of Mew over ness?(brawl mew?) to use my Mew psa since aafyre mew has a glitched taill :s and that garchomp is a win xD


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp & Elekid Released, New Poll*
Post by: Puccio on November 06, 2011, 04:02:08 AM
Sweet releases. Love Garchomp man!


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp & Elekid Released, New Poll*
Post by: Christian_CAO on November 06, 2011, 10:59:32 AM
You are so quick with these  ;D

Like I said, Elekid and Garchomp are awesome :P

Sudowoodo too!? Too fast :D The rig needs work though. Mostly the lower half of the body.

Maybe you'll update it later, perhaps?  ;)


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Soneek on November 06, 2011, 11:01:19 AM
You are so quick with these  ;D

Like I said, Elekid and Garchomp are awesome :P

Sudowoodo too!? Too fast :D The rig needs work though. Mostly the lower half of the body.

Maybe you'll update it later, perhaps?  ;)

Yeah probably, if people bug me about it lol. Otherwise I'll forget.


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: SonicBrawler on November 06, 2011, 11:05:37 AM
MAKA! :D


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Soneek on November 06, 2011, 11:09:01 AM
Here's a foreshadowing of what I wanna accomplish the next couple of weeks...sort of.

http://www.youtube.com/watch?v=Kua87H0p5nA


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Segtendo on November 06, 2011, 11:09:32 AM
Sudowoodo?
Nice.
I haven't been motivated to try and make a model fit a bone tree >.<


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: DrKoala on November 06, 2011, 11:09:53 AM
Black*Star definately on Pit. . . he just fits the most, with his annoying voice and everything. xD
Though, why exactly is Maka on Ike? Not that I'm complaining, but isn't he too tall to fit her? Couldn't she also work on Ness or Lucas? o.o


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Christian_CAO on November 06, 2011, 11:12:51 AM
Yeah probably, if people bug me about it lol. Otherwise I'll forget.

I'm people  r) don't worry... I'll bug you so you wont forget  :af:


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Soneek on November 06, 2011, 11:16:54 AM
Sudowoodo?
Nice.
I haven&#039;t been motivated to try and make a model fit a bone tree >.<

I made the bone tree fit, and then made some bone weights zero. Elekid's main body is only rigged to Lucas' chest lol. That's the main reason only his legs stretched a little and nothing else.

Black*Star definately on Pit. . . he just fits the most, with his annoying voice and everything. xD
Though, why exactly is Maka on Ike? Not that I&#039;m complaining, but isn&#039;t he too tall to fit her? Couldn&#039;t she also work on Ness or Lucas? o.o

Mainly because of the scythe, and the model I have has almost the same proportions as Ike, so yeah there wasn't a lot of noticeable stretching.

I&#039;m people  r) don&#039;t worry... I&#039;ll bug you so you wont forget  :af:

Lol just remind me halfway during the week or something, though after tomorrow I'm almost completely busy.

I'm gonna see if I can rig Black Star and Soul today, then that might be it for a few days.


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: LCCoolJ95 on November 06, 2011, 11:35:30 AM
Garchomp I'll probably get, Elekid and Sudowoodo I can't. I have Mewtwo over Luigi and Tails over Lucas. But great hacks though ;D


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: DrKoala on November 06, 2011, 11:39:37 AM
Mainly because of the scythe, and the model I have has almost the same proportions as Ike, so yeah there wasn't a lot of noticeable stretching.

Ah.
. . .
Any chances of an alternate version over Lucas or Ness?


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: Soneek on November 06, 2011, 11:43:23 AM
Ah.
. . .
Any chances of an alternate version over Lucas or Ness?

Maybe. Once I learn how to size mod, I'll try it.


Title: Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released*
Post by: SonicBrawler on November 06, 2011, 11:55:35 AM
What are you doing first? Black star or Soul? Also, some suggestions:

 Toad over Ness (http://www.models-resource.com/nintendo_64/marioparty/sheet/896)
 Polygon over Link (http://www.models-resource.com/nintendo_64/supersmashbros/sheet/621)

And I can't wait for soul! I have waluigi over pit, so i wont get black star :P


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 12:03:48 PM
I forgot about that Polygon! And yeah Toad over Ness should be easy. I really need to get a Dry Bowser model though...

Edit: Black Star first.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: SonicBrawler on November 06, 2011, 12:08:56 PM
:D

Dry bowser. I have NO CLUE where to get that. Good Luck!


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Carnage on November 06, 2011, 12:39:10 PM
Sonek we need more pokemon importers xD hope some day mew over ness for my psa since aafyre mew has several glitches and maybe  Celebi? we need to have celeby somewhere xD but great work  it would be epic if elekid was over someone else lucas looks way to psichic and not electrical :P


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: sp147 on November 06, 2011, 12:39:18 PM
Soul over who, huh....hmm thats a tough one :-\

and Wow! Sudowoodo too? I'm glad I'm startin to see imports on a regular basis :D


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: DrKoala on November 06, 2011, 12:46:55 PM
Maybe. Once I learn how to size mod, I'll try it.

Ahh, nice.

Once I'm at it. . .
Any chances of other Soul Eater character than Black*Star and Soul, like Kid or Excalibur?


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Zikkh on November 06, 2011, 12:55:41 PM
About Dry Bowser , Maybe his Mario Kart Wii Model ? (if it is possible to get that) :D


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 01:27:27 PM
Sonek we need more pokemon importers xD hope some day mew over ness for my psa since aafyre mew has several glitches and maybe  Celebi? we need to have celeby somewhere xD but great work  it would be epic if elekid was over someone else lucas looks way to psichic and not electrical :P

I'd rather let Aafyre import those if he wants, since he worked hard on them before, though he got frustrated with Celebi. Same goes for Manaphy and Blaziken. By the way, who else did you have in mind for Elekid?

Ahh, nice.

Once I&#039;m at it. . .
Any chances of other Soul Eater character than Black*Star and Soul, like Kid or Excalibur?

Death the Kid definitely, maybe Lord Death and Excalibur if I can find models.

About Dry Bowser , Maybe his Mario Kart Wii Model ? (if it is possible to get that) :D

I think so, or maybe from Mario & Sonic Winter Olympics. A few people I know have them so I'll check them when I get a chance.





Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Carnage on November 06, 2011, 01:31:17 PM
I'd rather let Aafyre import those if he wants, since he worked hard on them before, though he got frustrated with Celebi. Same goes for Manaphy and Blaziken. By the way, who else did you have in mind for Elekid?

Death the Kid definitely, maybe Lord Death and Excalibur if I can find models.

I think so, or maybe from Mario & Sonic Winter Olympics. A few people I know have them so I'll check them when I get a chance.




if there was a way to put him over pikachu but he wont look wierd that would be the best option but i guess it would need a one slot fitmotion if that was possible and second hipotesis would be over diddy kong so we could use aafyre electabuzz and elekid xD of course they would need a psa since diddy kong is everything but electrical


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 02:01:20 PM
Yeah it would look really weird on Pikachu, and anyone else would need a PSA if you want it to look electrical.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: KKAZMA on November 06, 2011, 03:34:14 PM
For some reason I feel soul should be on wolf.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 04:07:51 PM
Hmm any particular reason for Wolf? I could kinda see it too


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: KKAZMA on November 06, 2011, 04:44:56 PM
i dont know lol
i imagine soul over every other character and it just seems like he would fit wolf the best.
IDK when I think Soul + SSBB (i get)= WOLF. XD 


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Segtendo on November 06, 2011, 06:28:11 PM
Sudowoodo on Luigi.
Who would've thought that Luigi would be able to match him? :P


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: SonicBrawler on November 06, 2011, 06:28:59 PM
I would say wolf or marth


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 06:56:34 PM
I have to re-export Black Star because his hands weapons weren't importing into Max for some reason...but anyway I rigged Infernape, and I'm gonna test him out now.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Segtendo on November 06, 2011, 07:27:05 PM
...but anyway I rigged Infernape, and I'm gonna test him out now.
Funny thing.
I attempted to rig him, but I got lazy at moving stuff around to fit Falcon's skeleton >_<


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 07:59:48 PM
Funny thing.
I attempted to rig him, but I got lazy at moving stuff around to fit Falcon's skeleton >_<


I tried putting him over Diddy. I screwed up with the textures though and they were all over the place ingame. I have to fix the jaw anyway, so that's something for later. Anyway here's portraits for Garchomp if anybody wants them.

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/GarchompCSP.png)(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/GarchompBP.png)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: xZedkiel on November 06, 2011, 08:05:29 PM
Well bro, my Garchomp textures from back when work on this, so I'll just go ahead and.. Yeah.. :)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 08:09:09 PM
Well bro, my Garchomp textures from back when work on this, so I'll just go ahead and.. Yeah.. :)

Sounds good, just list me as a collab plz.  :vyse:


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: xZedkiel on November 06, 2011, 08:12:07 PM
Sounds good, just list me as a collab plz.  :vyse:
As always, comin' up! Had to dig up the old Garchomp on Pika V3. lol


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 08:22:10 PM
Thanks a bunch dude.  :af2:


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: xZedkiel on November 06, 2011, 08:45:54 PM
Thanks a bunch dude.  :af2:
No prob, does this desynch wi-fi? Or have you not tested?


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 08:49:41 PM
I haven't tested any of these on Wifi, but I think they should be fine as long as you don't use the custom FitMotionEtc pac.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: sp147 on November 06, 2011, 08:55:44 PM
I know I already voted Falco for Soul, but now I thought about it and I could see him over Wolf....
plus Wolf barely has any hacks compared to other characters <.<

also Infernape being rigged? *trying not to get hyped* :happy:


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 06, 2011, 08:59:12 PM
I know I already voted Falco for Soul, but now I thought about it and I could see him over Wolf....
plus Wolf barely has any hacks compared to other characters <.<

also Infernape being rigged? *trying not to get hyped* :happy:

Looks like Falco might win, though I have 3 for Wolf so far, and 6 for Falco if I don't count your vote there. I actually have a certain Dragonball character that I'm planning to put over Wolf. Not mentioning any names though.

Probably won't be releasing any new rigs this week, just shader fixes. 3 exams  :srs:


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Enigmatic on November 06, 2011, 09:13:43 PM
Soul would be PERFECT over toon link.

Still wanting lighting fixed, just a reminder.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: xZedkiel on November 06, 2011, 10:04:15 PM
I haven't tested any of these on Wifi, but I think they should be fine as long as you don't use the custom FitMotionEtc pac.
The deed is done. Check the vault.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: Soneek on November 07, 2011, 05:12:34 AM
Yeah I'm trying to get the lighting fixed before I release any new hacks.

The deed is done. Check the vault.

Sweeeeet nice recolors man!


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL*
Post by: slawter on November 07, 2011, 09:06:32 AM
Amazing hacks so far. It's brilliant to see you bringing Yu-Gi-Oh! among other series into Brawl.

By any chance do you plan to import Exodia/Gate Guardian/Thousand Eyes Restrict/Black Luster Soldier/Flame Swordsman/Dark Magician/Magician of Black Chaos/Meteor Black Dragon into brawl at some point in the future :D?

Can't wait to see what you make next and good luck with your exams.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 07, 2011, 09:38:46 AM
Amazing hacks so far. It's brilliant to see you bringing Yu-Gi-Oh! among other series into Brawl.

By any chance do you plan to import Exodia/Gate Guardian/Thousand Eyes Restrict/Black Luster Soldier/Flame Swordsman/Dark Magician/Magician of Black Chaos/Meteor Black Dragon into brawl at some point in the future :D?

Can't wait to see what you make next and good luck with your exams.


Thanks! All there is to do is to perfect them lol. I'm gonna try to fix lighting, add Final Smash eye textures and add metal textures to everything at some point this week.

I would import all of those monsters if I had the models. I'm still learning about model structures in hex, so I'm hoping to be able to extract those at some point.

And thanks I need to ace these exams.

Btw new preview, but won't be out anytime soon. Needs a lot of work, and I don't have a lot of free time yet.

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/Fernape.jpg)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Segtendo on November 07, 2011, 09:40:17 AM
Infernape?
Nice.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 07, 2011, 10:05:59 AM
Yup. And my planned FS eye texture. Whoever saw it go into Blaze during the anime will love this.

(http://t0.gstatic.com/images?q=tbn:ANd9GcRyN3QkYH_WZefzW6__VvG-1FwZB6WzVny9zlb9DXKmnKbnhiWq)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Royal_Blade on November 07, 2011, 12:15:56 PM
Whoa... Dejavu...

I was randomly watching that exact episode of pokemon to get ideas for an electric pokemon PSA. (Pikachu can't be the only one)

Then after Blaze happened, which he then owned the other guy, I then wanted Infernape on Diddy Kong!

Talk about Luck!


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: xZedkiel on November 07, 2011, 01:47:23 PM
I remember that! :D And I fixed the link for Garchomp! Sorry! >,<


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: LCCoolJ95 on November 07, 2011, 03:19:01 PM
Oh man, I have V Joe over Diddy...


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 07, 2011, 05:25:26 PM
I remember that! :D And I fixed the link for Garchomp! Sorry! >,<

Lol no prob.

Oh man, I have V Joe over Diddy...

You know...I kinda wanna make a Fox version as well.

Looks like Marth is in a close second for Soul. It'll still be a few days before I rig Soul so legs see what happens.




Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: junior139 on November 07, 2011, 09:08:27 PM
so how is obelisk the boss version comin along ??


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 08, 2011, 05:20:54 AM
so how is obelisk the boss version comin along ??

Lol I hadn't started that one. I still have to fix the texture for Obelisk over Ganondorf first, and then I have other imperfections to work on.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: LCCoolJ95 on November 08, 2011, 08:58:57 AM
You know...I kinda wanna make a Fox version as well. 
Why not a Captain Falcon version? (Fire Punch/Blaze Kick?)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 08, 2011, 09:17:34 AM
Why not a Captain Falcon version? (Fire Punch/Blaze Kick?)

That could work. Maybe I could collab with Seg on it. It's definitely gonna stretch, but that's what the animation porter is for.  :)


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: KKAZMA on November 08, 2011, 09:20:40 AM
do u plan to fix the issuses with obilisk on ganondorf.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: Soneek on November 08, 2011, 09:23:23 AM
do u plan to fix the issuses with obilisk on ganondorf.

Yeah definitely. I wanna release the Slifer and Ra imports alongside Obelisk too, so it might be a while.


Title: Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, New Preview*
Post by: KKAZMA on November 08, 2011, 09:38:35 AM
ohh okay then.
cant wait 4 the release!! XD


Title: Re: Soneek's Imports *Need a texturer to collab with*
Post by: Soneek on November 08, 2011, 10:52:33 AM
Cool, and for anyone that saw the title, I'd like help with textures for Black Star. I'll need recolors, and I want a costume for Enchanted Sword mode.
(http://img850.imageshack.us/img850/2411/blackstaruncannysword.jpg)

Possibly a texture for White Star after I edit the model.
(http://t2.gstatic.com/images?q=tbn:ANd9GcSpYTii5TWU89tXk2uiHdRlUBF1XODlq4mJ4f4x_w1KT5zLKOSYGw)
(http://t2.gstatic.com/images?q=tbn:ANd9GcSccfQFSbRZkxfcI2xu_4YkQu2olo4hrrO4EMy7iiInRs4Z480_)

Edit: I might not need Enchanted Sword. Just found out that there might already be a texture for it.



Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: KKAZMA on November 08, 2011, 12:32:46 PM
Not a request just saying if u ever decide to do Clare from souleater u should make her over peach.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: Soneek on November 08, 2011, 01:29:26 PM
Clare...I  don't recognize the name. Do you mean Blair, the cat girl? I could make Toad a pumpkin lol if I place her over Peach.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: KKAZMA on November 08, 2011, 02:19:37 PM
Yeah Blair
lol didnt notice the typo when I was on my ipod it must have autocorrected me.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: Velen on November 08, 2011, 02:22:17 PM
Am I the only one who notices that Maka's texture has seams in it?


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: Soneek on November 08, 2011, 02:30:50 PM
Yeah Blair
lol didnt notice the typo when I was on my ipod it must have autocorrected me.

Lol yeah my phone does the same thing. I actually plan on doing the entire cast, eventually.

Am I the only one who notices that Maka's texture has seams in it?

Seams? The only things I'm aware of atm are her left hand and the lighting issue.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: ItalianStallion on November 08, 2011, 02:43:11 PM
Alright why haven't I posted on here yet? Shame on me.

Damn.. where do I start.

Alright.

Well, I [censored]ing love your Garchomp. Very nice.

Also, Maka, she's epic. I never would have downloaded her, since I don't know who she is, but my friend is obsessed with Soul Eater, so he kinda forced me to.

Let me tell you, she's [censored]ing epic, lol. So epic that I even did some touch ups on her texture to make her fit in Brawl more, and I guess you can kinda say I gave it a high definition.

I plan on doing the same with Garchomp, since I use him all the time.

By the way Monferno over Diddy looks sick as hell, can't wait for him.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: DrKoala on November 08, 2011, 02:45:44 PM
I actually plan on doing the entire cast, eventually.


Ohh yes. Definately looking forward to this now. :D

Cool, and for anyone that saw the title, I'd like help with textures for Black Star. I'll need recolors, and I want a costume for Enchanted Sword mode.
([url]http://img850.imageshack.us/img850/2411/blackstaruncannysword.jpg[/url])

Possibly a texture for White Star after I edit the model.
([url]http://t2.gstatic.com/images?q=tbn:ANd9GcSpYTii5TWU89tXk2uiHdRlUBF1XODlq4mJ4f4x_w1KT5zLKOSYGw[/url])
([url]http://t2.gstatic.com/images?q=tbn:ANd9GcSccfQFSbRZkxfcI2xu_4YkQu2olo4hrrO4EMy7iiInRs4Z480_[/url])

Edit: I might not need Enchanted Sword. Just found out that there might already be a texture for it.


I might try helping out with some textures. . . maybe even trying "brawl-ify" some of the character's textures, stuff like that.


Title: Re: Soneek's Imports *Need a texturer to collab with for Black Star*
Post by: Soneek on November 08, 2011, 02:57:23 PM
Alright why haven't I posted on here yet? Shame on me.

Damn.. where do I start.

Alright.

Well, I [censored] love your Garchomp. Very nice.

Also, Maka, she's epic. I never would have downloaded her, since I don't know who she is, but my friend is obsessed with Soul Eater, so he kinda forced me to.

Let me tell you, she's [censored] epic, lol. So epic that I even did some touch ups on her texture to make her fit in Brawl more, and I guess you can kinda say I gave it a high definition.

I plan on doing the same with Garchomp, since I use him all the time.

By the way Monferno over Diddy looks sick as hell, can't wait for him.


Epic bro! I really appreciate that for Maka, and yeah feel free to do Garchomp. And yeah your friend is well
justified being crazed about Soul Eater lol.

@Calamitas Yeah that would be great! Just give me a heads up on whatever you'd wanna work on. Mainly to avoid 2 people working on the same thing.

http://www.youtube.com/watch?v=HxZLuvvG_Tg


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 09:01:38 AM
Recently got more models, so here's what I plan to start next week.

Soul Eater
Death the Kid
Tsubaki
Liz
Patty
Crona w/Ragnarok
Medusa
Dr. Stein
Excalibur
Blair Human Form & Cat Form
Lord Death


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Christian_CAO on November 09, 2011, 09:02:55 AM
 :af: Crona should totally go over Zelda... I know Zelda lacks a sword but Ike, Marth, and Link lack the dress that Crona usually wears.

 r) Plus Crona's a Girl anywa-*shot*


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 09:13:33 AM
Lmao. Crona says "Boku wa" in the original anime, so he should be a boy. Still hard to tell though lol.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Christian_CAO on November 09, 2011, 09:50:40 AM
 :P yeah, but the anime is entirely different from  the actual manga. So much so, that I don't ever take any facts about the series itself to heart if I only use examples from the anime.

What were they thinking when they altered the story to such an extent!? I'm glad they're bring the anime back and following the manga now though  :)

Anyway, what model of crona are you using? The one with his white out fit (pants) or her usual androgynous black dress of confusion.  :P


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 09:58:20 AM
I'm gonna do both as different costumes.

If Zelda has the most votes by this weekend, I'll make Ragnarok over Sheik.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: KKAZMA on November 09, 2011, 11:57:10 AM
when can we expect a black star release?
and have u started on soul?


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 12:12:32 PM
I haven't started rigging Soul yet, but as for Black Star...I wanna say Monday. I have a lot to do this weekend and will barely be home.

What do you guys think of these ideas?

Soul Evans   :wolf: &  maybe :falco: later

Death the Kid  :fox:

Tsubaki  :zsuit:

Liz  :zsuit:

Patty  :peach:

Mifune  :marth:

Free Human  :ganon: & Werewolf Form  :wolf:

Sid  :snake:

Nygus  :sheik:

Ox  :marth:

Medusa  :sheik:

Dr. Stein  :ike:

Excalibur  :ness:

Blair Human Form  :peach: & Cat Form  :pikachu:


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: SonicBrawler on November 09, 2011, 12:47:58 PM
I think soul should be on wolf. i like the other ideas.


EXCALIBUR! :D :D :D


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: KKAZMA on November 09, 2011, 01:08:41 PM
I say:
soul on wolf
blair on peach
death the kidd on ike ( would look cool with the dante psa)
tsubaki on peach


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: ItalianStallion on November 09, 2011, 01:40:42 PM
Are you just gonna do Soul Eater characters now? What happened to the Pokemon imports that I love so much?

:c


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 09, 2011, 01:52:00 PM
Are you just gonna do Soul Eater characters now? What happened to the Pokemon imports that I love so much?

:c
the same tough i had i guess pokemons arent that popular since i think sonek was the only one for now that did pokemon imports next will be pikazz with melee mewtwo so its good


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: DrKoala on November 09, 2011, 01:52:38 PM
The character matchups seem mostly fine to me, but there are a that bother me, which would be:

For once, I agree with others that already said that Soul should be on Wolf, and Blair's human form on Peach.
Excalibur meanwhile I think would fit better with either Ness or Lucas, since you could actually give him his cane on both of them.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 02:43:37 PM
I think soul should be on wolf.

I agree, as well as others.  :laugh: Falco won the poll, but eh porting from Wolf to Falco shouldn't be too hard.

I say:
soul on wolf
blair on peach
death the kidd on ike ( would look cool with the dante psa)
tsubaki on peach

I meant to put Blair on Peach lol. Kid on Ike? I'll check out the Dante PSA. Maybe I'll do 2 versions. For Tsubaki I chose ZSS cause of the ponytail.  :P

Are you just gonna do Soul Eater characters now? What happened to the Pokemon imports that I love so much?

:c

Expect a new list this weekend after Pokepark 2 comes out...  ;D

the same tough i had i guess pokemons arent that popular since i think sonek was the only one for now that did pokemon imports next will be pikazz with melee mewtwo so its good


I'll take requests for Pokemon soon, and I'll rig them depending on difficulty. Elekid, Garchomp and Sudowoodo took me about 45 min each lol.

The character matchups seem mostly fine to me, but there are a that bother me, which would be:

For once, I agree with others that already said that Soul should be on Wolf, and Blair&#039;s human form on Peach.
Excalibur meanwhile I think would fit better with either Ness or Lucas, since you could actually give him his cane on both of them.

Ness it is, since Excalibur will be nothing without his cane. I might do Angela over Lucas.



Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 09, 2011, 02:55:11 PM
awnsome maybe doing some Legendary pokemons next? xD  Mew(Ness) Groudon Celebi and such since legendary pokemon are nice :P also pokepark 2 has how many pokemons? from what i saw in pokepark 1 they didnt have that many pokemons in it :S


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 03:00:34 PM
Here's the list of Pokemon in Pokepark 1. (http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_Pok%C3%A9Park_Pad_number)

Serebii should have a Pokepark 2 list by Sunday.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 09, 2011, 03:35:48 PM
Here's the list of Pokemon in Pokepark 1. ([url]http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_Pok%C3%A9Park_Pad_number[/url])

Serebii should have a Pokepark 2 list by Sunday.

they look nice but just a curiosity doesnt for example brawl mew,celebi and groudon look better than their pokepark versions? or its just my imagination?


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 03:40:22 PM
Yeah the Brawl models are much better lol.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 09, 2011, 04:14:25 PM
Yeah the Brawl models are much better lol.
from what i saw in that list i guess there are quite a few who would make good imports
Deoxys normal form over lucario we already have aafyre attack deoxys so normal would be good aswhell over lucario xD
Then theres pikachu evo line we need a decent raichu in the vault and i know kth pichu is preety good but i wouldnt go getting pichu from pokepark when there is a better one in melee xD
Some good ones like scyther and scizor over falco to use KJP psa and charmander on charizard(would need one slot size mod tough.
Then we have Mew(ness),celebi,groudon,manaphy,Darkrai(ganon) and jirachi  i think  you need to see side by side wich model looks better brawl or pokepark since all the abode have brawl model aswhell so this is what i think its good from pokepark plus brawl models for now.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Christian_CAO on November 09, 2011, 05:36:30 PM
pokepark Wii...  :-X

Meowth over Wolf... hinty-hint-hint  r)

anyway, things look like they're progressing pretty good. BlackStar looks sort of strange in that video. Is it his hair? Yeah, that's whats bugging me. He always did have funny hair though... Still awesome to watch in the vid  ;)


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 05:37:43 PM
Deoxys normal form sounds good. I think StarWaffle's Scyther over Falco is perfect already, and Beyond is planning to do Scizor. I'm hoping with the Melee model cause it's much better than Pokepark lol.

I think we might have some good Raichus already but I'll check. I know KTH will want to import Pichu so I'll leave it alone.

I think Shadowsnake was working on Charmander before, so I'll that alone too.

I could try size mods on Squirtle and Ivysaur for Empoleon and Torterra, respectively. There's a whooooooooooooooole bunch of options.

Meowth over Wolf... hinty-hint-hint  r)

...Might be up late tonight.  :af2:


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: xZedkiel on November 09, 2011, 06:11:25 PM
Deoxys normal form sounds good. I think StarWaffle's Scyther over Falco is perfect already, and Beyond is planning to do Scizor. I'm hoping with the Melee model cause it's much better than Pokepark lol.

I think we might have some good Raichus already but I'll check. I know KTH will want to import Pichu so I'll leave it alone.

I think Shadowsnake was working on Charmander before, so I'll that alone too.

I could try size mods on Squirtle and Ivysaur for Empoleon and Torterra, respectively. There's a whooooooooooooooole bunch of options.

...Might be up late tonight.  :af2:


Empoleon is a Baws. Do eeet.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 06:22:55 PM
Empoleon is a Baws. Do eeet.

Wanna get in on the recolors?  :vyse:


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Christian_CAO on November 09, 2011, 06:54:57 PM
...Might be up late tonight.  :af2:

 :happy: No foolin'!? For reals and not for falsies?  ◕ 3 ◕

... What are falsies?... *checks google*... okay then  :-X

Seriously Soneek. You're the best  ;D


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 07:20:01 PM
I wanna see if I can make a certain badass Meowth from the anime though to go with it. I doubt many people will know who I'm talking about.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Christian_CAO on November 09, 2011, 07:27:41 PM
I wanna see if I can make a certain badass Meowth from the anime though to go with it. I doubt many people will know who I'm talking about.

The puss N' Boots one with the awesome nightslash Thunder and irontail attacks? :D

Or that one time when Meowth was Hyped up on the drug called "Love" and could use fury Swipes like a bauss?  :P


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 09, 2011, 09:05:21 PM
The puss N' Boots one with the awesome nightslash Thunder and irontail attacks? :D

Yesssssss! I'm exhausted though and I'll get back to this later. I gotta make that hat...


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 10, 2011, 01:35:21 AM
Deoxys normal form sounds good. I think StarWaffle's Scyther over Falco is perfect already, and Beyond is planning to do Scizor. I'm hoping with the Melee model cause it's much better than Pokepark lol.

I think we might have some good Raichus already but I'll check. I know KTH will want to import Pichu so I'll leave it alone.

I think Shadowsnake was working on Charmander before, so I'll that alone too.

I could try size mods on Squirtle and Ivysaur for Empoleon and Torterra, respectively. There's a whooooooooooooooole bunch of options.

...Might be up late tonight.  :af2:

your right but we only have a raichu and he doesnt look that good expecially in the taill department  also some great ideas on torterra and empoleon xD
so Normal deoxys,torterra,empoleon,raichu and meowth sound preety good to me  you should totally make this 5 pokes when you can :P

It would be epic if we could have all 4 deoxys forms in a single pcs xD imagine deoxys changing forms depending on the attack it would be epic for a psa xD but i guess we cant find all the forms? we have normal form in pokepark and attack form in brawl still no defense or speed form :S


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 10, 2011, 04:26:21 AM
We'll figure something out for the Defense and Speed forms. I still need to re-import everything with the updated Brawlbox and add metal textures. I have no idea how to do final smash eyes lol.

Tyson's Meowth will have a different costume than from the anime, but still with a Puss in Boots theme.

I still have to T pose these Soul Eater models.  :oshi:


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 10, 2011, 08:15:21 AM
We'll figure something out for the Defense and Speed forms. I still need to re-import everything with the updated Brawlbox and add metal textures. I have no idea how to do final smash eyes lol.

Tyson's Meowth will have a different costume than from the anime, but still with a Puss in Boots theme.

I still have to T pose these Soul Eater models.  :oshi:
well but do you think the idea is doable? i mean you would need 4 faces like defense face (when shielding,doing down B counter) then speed form(running dash attack and UpB),Attack form (smashes and NB and side B) and finally normal for tilts jumps and everything else if this was possible in a single pce include 4 forms would be epic xD they would need a low filesize but i know lucario has a huge pcs and pac file limit

Edit( found out in Gmod RTB has ripped Normal deoxys model from pokepark already)


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: deadname mcredactedface on November 10, 2011, 08:33:00 AM
Basically just look at how whatever character you're importing over does final smash eyes and replicate that. If it's polygon-based you're in easy mode as you can just duplicate the eyes and rig them to the final smash eye bones. Not sure if any characters use texture-based final smash eyes but i'm sure RTB or Pikazz would know what to do there.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Black Blood Shooter on November 10, 2011, 08:43:35 AM
I think im in love (http://i170.photobucket.com/albums/u269/sheilaflowers/crona.png)


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 10, 2011, 09:49:51 AM
Basically just look at how whatever character you're importing over does final smash eyes and replicate that. If it's polygon-based you're in easy mode as you can just duplicate the eyes and rig them to the final smash eye bones. Not sure if any characters use texture-based final smash eyes but i'm sure RTB or Pikazz would know what to do there.

Yeah most models I use don't have polygons for the eyes specifically, just the head lol. I'll ask them about using the textures later.

well but do you think the idea is doable? i mean you would need 4 faces like defense face (when shielding,doing down B counter) then speed form(running dash attack and UpB),Attack form (smashes and NB and side B) and finally normal for tilts jumps and everything else if this was possible in a single pce include 4 forms would be epic xD they would need a low filesize but i know lucario has a huge pcs and pac file limit

Edit( found out in Gmod RTB has ripped Normal deoxys model from pokepark already)

Lol I was thinking about having 4 different costumes, not all forms in one slot.

On another note, after I do these fixes, I might add random accessories to my imports, just to spice things up.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 10, 2011, 10:22:16 AM
Yeah most models I use don't have polygons for the eyes specifically, just the head lol. I'll ask them about using the textures later.

Lol I was thinking about having 4 different costumes, not all forms in one slot.

On another note, after I do these fixes, I might add random accessories to my imports, just to spice things up.
well that could work but i just had that idea since deoxys can change forms like in the movie xD but i guess its really hard to do that i will be happy with separated forms.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 10, 2011, 02:48:02 PM
If we can actually get all 4 forms, I'd like to give a shot at a PSA and see if anyone else would want to. I'm thinking about doing a taunt and changing the form. Like up taunt for Attack Form, Side for Defense, and Down for Speed. And to just redo the same taunt to go back to the Balanced Form.


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Carnage on November 10, 2011, 02:58:37 PM
If we can actually get all 4 forms, I'd like to give a shot at a PSA and see if anyone else would want to. I'm thinking about doing a taunt and changing the form. Like up taunt for Attack Form, Side for Defense, and Down for Speed. And to just redo the same taunt to go back to the Balanced Form.
but first theres the hard part of finding models :S the only game who has deoxys in all 4 forms is PBR i presume so only someone who can ripp PBR can get defense and speed forms


Title: Re: Soneek's Imports *Black☆Star Video Preview, Crona Poll*
Post by: Soneek on November 10, 2011, 09:08:02 PM
Yeah true. I might have a way to get them though. I'll keep you updated if I happen to get them.

Edit: Anything I post here will be done from my phone for now. I'm pretty busy for the next few days...


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 04:33:56 AM
I'll see if I can rig Zoroark when I get home tonight, but I'll take requests until 6 PM EST tomorrow. Also, don't try to discuss how I got these, don't post here asking directly for models, maybe the brres files, and try not to spam too much.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 04:49:03 AM
Caterpie And/or Magikarp over Captain Falcon! :D


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 04:56:52 AM
I think I'll go with Caterpie on this one lol. Preferably though I want requests for BW PKMN that are in Pokepark 2 from anyone else.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Flinter on November 12, 2011, 05:01:16 AM
* Have you heard "request"...lunges against hacker...ATTACK!*

Blaziken over Falcon! :af2:


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:07:31 AM
* Have you heard "request"...lunges against hacker...ATTACK!*

Blaziken over Falcon! :af2:

I'm actually almost done with that, and also Infernape over Diddy. I just have to re-export do that his head flame shows up.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 05:20:32 AM
Mew over ness brawl Mew for my psa xD or if you ever found the model pokemon stadium/pokemon snap mew xD


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:25:04 AM
Mew over ness brawl Mew for my psa xD or if you ever found the model pokemon stadium/pokemon snap mew xD

Lol I knew you were gonna ask bro. I have the Brawl and the Pokepark 1 models. Which one do you prefer?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 06:00:37 AM
Metang on R.O.B. please!


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Mewzard64 on November 12, 2011, 06:04:54 AM
Dewott on Luigi


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 06:06:11 AM
I think I'll go with Caterpie on this one lol. Preferably though I want requests for BW PKMN that are in Pokepark 2 from anyone else.
:D okay! Caterpie is requested over C Falcon because they are both chuck norris like :P


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 06:10:13 AM
Preferably though I want requests for BW PKMN that are in Pokepark 2 from anyone else.
Oh, you want BW requests?

Then Bisharp on Mario instead.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 06:30:54 AM
We'll still need a list of who shows up in Pokepark 2, and I won't get a chance to check the actual game until I get home. If you can get me a model of Metang, I got you, and yeah I'm hoping Bisharp is actually in the game.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 06:45:50 AM
Bisharp is my favorite B&W Pokemon! So I hope he is too!

And I don't know how I could get you the model for Metang...

Could I request Darkrai over R.O.B. instead?
You could use this model: http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/1107

Would that be fine?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 06:50:36 AM
Darkrai over Rob? That's gonna be really weird. And I think Aafyre's Darkrai over Ganondorf is great already.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Jaklub on November 12, 2011, 06:55:29 AM
I'm going to jump on the bandwagon and ask for Snivy over Yoshi or Squirtle, depending on which one is easier to do. Offering 2 SFX packs in return.

Also, the list
http://www.smashboards.com/showpost.php?p=13660193&postcount=4876


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 07:00:30 AM
I'll try it over Squirtle, and I'll add the list to the OP. Thanks!


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 07:02:10 AM
Also, the list
[url]http://www.smashboards.com/showpost.php?p=13660193&postcount=4876[/url]

Yay! Bisharp is on that list!

@Soneek: Actually if you think about it. Darkrai would actually work with rob quite well. Just because ROB doesn't have dark elemental damage doesn't mean Darkrai wouldn't look good.
But it doesn't matter since you can get Bisharp. (I was only requesting it if you couldn't get Bisharp)


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Christian_CAO on November 12, 2011, 07:16:12 AM
Ooh, taking pokemon requests?  ;D

Well, while I already said something about Meowth over wolf  r) ... I'm going to be a greedy Gary and
request Scrafty over Ganon and Kecleon over Yoshi  :P (am I greedy or what!?)

I... am an ungrateful louse... but I can't help being who I am   :af:

No, but seriously, sorry if I'm being stupid  ;)


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: pikazz on November 12, 2011, 07:40:24 AM
oooh~ dat meowth is delicious :]
can't wait until that!

I would do a special request, I would like Scraggy, Scrafty and Leafeon's MDL0 and MAX scene :]
wanna have scraggy and scrafty! I love those 2 pokemon x3


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: LCCoolJ95 on November 12, 2011, 07:44:43 AM
Pokemon requests huh? Can you Black/White Pokemon, or are their models not even made yet?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 09:51:19 AM
Check Jaklub's post further up for the list of Black and White models.

I'll see if I can get you the stuff tonight pikazz. I still won't be home for another 8 hours.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: DrKoala on November 12, 2011, 10:21:28 AM
Victini, Emolga and Excadrill over Pikachu! . . .Or someone else who fits.
Zekrom over Charizard. . . and maybe Reshiram as well?
Oh, and I guess once I'm at it, Snivy and Oshawott over Squirtle.

Just hoping this isn't too much. . . =P


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: KingJigglypuff on November 12, 2011, 10:44:00 AM
I really admire your Pokemon ports. Some things need fixing, but those ports are really great.

And I think two good ideas aer Scyther and Scizor over Falco.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 11:16:34 AM
I would've suggested Scizor myself but Beyond plans on doing it, I see that there's no point in two people doing the same thing. Since it's an import and not a vertex, it's different.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 11:45:24 AM
Lol I knew you were gonna ask bro. I have the Brawl and the Pokepark 1 models. Which one do you prefer?
like brawl mew better and he already has his own shadders and everything right so i will take that :P


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Cascade Hellsing on November 12, 2011, 11:47:27 AM
Eevee. On Ivysaur.

I'd love you forever.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 11:52:25 AM
DSX8 is doing Oshawatt, and I think Excadrill fits better over Meta Knight.

Yeah I'm fixing them and doing recolors lol. Sudowoodo face was just...ugh lol.

And yeah Beyond is doing Scizor at some point, and Starwaffle's Scyther vertex over Falco is perfect already.

Eevee? Alright.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 11:54:33 AM
DSX8 is doing Oshawatt, and I think Excadrill fits better over Meta Knight. Yeah I'm fixing them and doing recolors lol. Sudowoodo face was just...ugh lol. And yeah Beyond is doing Scizor at some point, and Starwaffle's Scyther vertex over Falco is perfect already.
so what you think of my brawl Mew idea would the shader be perfect since its a brawl model already?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 12:01:00 PM
Brawl Mew it is!


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: KingJigglypuff on November 12, 2011, 12:03:04 PM
Alright.
...
How about Infernape over Diddy Kong?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 12:17:23 PM
Lol. Infernape is 95% done over Diddy. I have to re-export from Max later though because one of the textures didn't show up in the materials in Brawlbox. I'll most likely do simultaneous releases between today and tomorrow, just so I can test a bunch of stuff at once, instead of one at a time.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: KingJigglypuff on November 12, 2011, 12:24:29 PM
Oh. OK. xD
...
Maybe Deoxys over someone?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 12:28:00 PM
Yeah Carnage and I were talking about putting the rest of his forms over Lucario. I gotta get the models from PBR or something for the Defense and Speed forms...


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: KingJigglypuff on November 12, 2011, 12:47:55 PM
Yeah Carnage and I were talking about putting the rest of his forms over Lucario. I gotta get the models from PBR or something for the Defense and Speed forms...
I would suggest someone other than Lucario beause if someone wants to make a PSA for Deoxys, then they would have to compete with Kid Buu and Mewtwo.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: DrKoala on November 12, 2011, 12:52:32 PM
DSX8 is doing Oshawatt, and I think Excadrill fits better over Meta Knight.

Ah.
And what about the others?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: pikazz on November 12, 2011, 01:04:39 PM
Yeah Carnage and I were talking about putting the rest of his forms over Lucario. I gotta get the models from PBR or something for the Defense and Speed forms...
that gave me an idea for a Deoxys with all form over one slot over Someone :D

but however, I need every deoxys model and rigging that part lol


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 01:05:41 PM
I would suggest someone other than Lucario beause if someone wants to make a PSA for Deoxys, then they would have to compete with Kid Buu and Mewtwo.
true true what about Fox since you can put other forms over fox weapons xD and transform when you want :P
 or King dedede over hammer or his minions xD


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: pikazz on November 12, 2011, 01:08:43 PM
true true what about Fox since you can put other forms over fox weapons xD and transform when you want :P
 or King dedede over hammer or his minions xD
have the perfect idea to make him transform without PSA it or have it as weapons or stuff like that :3


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: DSX8 on November 12, 2011, 01:09:02 PM
D=

i was gonna do zoroark also!!! >.>


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 01:11:26 PM
have the perfect idea to make him transform without PSA it or have it as weapons or stuff like that :3
that was my idea from the start xD see here
well but do you think the idea is doable? i mean you would need 4 faces like defense face (when shielding,doing down B counter) then speed form(running dash attack and UpB),Attack form (smashes and NB and side B) and finally normal for tilts jumps and everything else if this was possible in a single pce include 4 forms would be epic xD they would need a low filesize but i know lucario has a huge pcs and pac file limit Edit( found out in Gmod RTB has ripped Normal deoxys model from pokepark already)


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: pikazz on November 12, 2011, 01:15:10 PM
that was mi idea from the start xD see here
I know, but I ment how to MAKE it to work ingame and exactly how it's will be build and that stuff :3


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:11:28 PM
Let's talk about how to make it work after we actually have the remaining 3 forms lol.

So I have about 2 hours before I think I'll knock out. I'll definitely release SOMETHING tonight. Can't guarantee what it'll be.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 05:13:03 PM
I would suggest someone other than Lucario beause if someone wants to make a PSA for Deoxys, then they would have to compete with Kid Buu and Mewtwo.
Then why not use someone with shoulderpads? Like Ganondorf, Marth, or Wolf?

Let&#039;s talk about how to make it work after we actually have the remaining 3 forms lol.

So I have about 2 hours before I think I&#039;ll knock out. I&#039;ll definitely release SOMETHING tonight. Can&#039;t guarantee what it&#039;ll be.
Bisharp!


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:15:25 PM
No promises lol.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 05:16:00 PM
CATERPIE!


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Lord_of_D: on November 12, 2011, 05:18:08 PM
so...you've made this stuff of Yu-Gi-Oh, i have to admit what its impressive, but can you make that dragon god over the rayquaza of that mewtwo2000 stage? please :3


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 05:23:10 PM
*Looks at title*

...Is it Zoroark?

Btw does a PBR2 exist? I mean with B&W models? Because I haven't seen anything about it over the internet. Is it Wii Ware? or What?


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 05:26:05 PM
Let's talk about how to make it work after we actually have the remaining 3 forms lol.

So I have about 2 hours before I think I'll knock out. I'll definitely release SOMETHING tonight. Can't guarantee what it'll be.
tecnically theres 2 left xD like i said RTB has already ripped normal deoxys from pokepark  its in Gmod one one of his pokemons packs xD need speed and Defense form and i will probably wont be here to see the release today since where i live its late i will see it tomorow if the release happens
*Looks at title*

...Is it Zoroark?

Btw does a PBR2 exist? I mean with B&W models? Because I haven&#039;t seen anything about it over the internet. Is it Wii Ware? or What?
no PBR2 doesnt exist all new gem pokes can only be obtainable from pokepark2 wich was released yesterday.


Title: Re: Soneek's Imports *Zoroark coming soon, taking Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 05:31:21 PM
AH!

Thanks! that makes more sense now!


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:37:45 PM
I'm handing the baton to DSX8 for Zoroark, so I can focus on a surprise Pokemon. I'm primarily gonna do the BW requests, but I'll throw in older PKMN requests in each little bunch that I release.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 05:41:17 PM
 :srs:
(http://pokeds.com/images/sugimori/dp_artwork/10.png)


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: DSX8 on November 12, 2011, 05:43:13 PM
:srs:
([url]http://pokeds.com/images/sugimori/dp_artwork/10.png[/url])

we dont need no catterpie :srs:


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:43:49 PM
Lmfao Cater Falcon is coming this weekend for sure.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 05:44:32 PM
Lmfao Cater Falcon is coming this weekend for sure.

YUSH!!! :af:


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:46:28 PM
Rofl @SonicBrawler/Caterpie


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 05:47:13 PM
:srs: Caterpie is the ultimate life form


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 05:50:24 PM
Alright let's try not to get too off topic here lol. Just a reminder that requests are closed at 6PM EST tomorrow, and I'm ONLY taking requests for whoever shows up in Pokepark 2. See the OP post for a link to the list.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Pixels on November 12, 2011, 06:15:47 PM
How about Leavanny over Peach or Cinccino over Pikachu?


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Flowteau on November 12, 2011, 06:16:21 PM
Do Scrafty!!!


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Lord_of_D: on November 12, 2011, 06:21:12 PM
not sure what to ask...samurott? he can work over yoshi D:


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 06:21:36 PM
how will caterpie over c falcon work?


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SquareELinks on November 12, 2011, 06:23:59 PM
How About some of the cooler new ones like Haxorus, Gigalith, Golurk, Hydreigon or Krookodile? I'm not asking to do all these, I'm just stating the ones I think are better for brawl.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Cascade Hellsing on November 12, 2011, 06:25:45 PM
You know. Why don't you guys suggest EVERY pokemon in that game.

I'm sure Soneek will do ALL of them with no arguments at all. [/sarcasm]


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 06:37:02 PM
So your only doing B/W pokemons this weekend well Mew Can wait i really dont know the names of 5 gen pokes(i know every 1-4 gen poke names xD) just didnt play 5 gen all that much for learning the names :S but i hope some day you can do that dragon who looks like a digimon color wise


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 06:50:33 PM
There is no 6th Generation...

The most recent is 5th, that's Black and White.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Carnage on November 12, 2011, 06:51:54 PM
There is no 6th Generation...

The most recent is 5th, that's Black and White.
lol mistype fixed it xD


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 07:01:09 PM
Get ready for epicness. I just gotta test this guy ingame.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 07:03:03 PM
Is
It
(http://pokeds.com/images/sugimori/dp_artwork/10.png)
?
:af:


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 07:22:46 PM
I'm excited for whoever it is!


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 07:25:32 PM
I'm excited for whoever it is!
same here


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 07:26:16 PM
Testing and taking pics at the moment. Should be up within 15 mins.

Edit: Wait, texture is coming out weird ingame. Anyway here's a preview pic.

(http://img408.imageshack.us/img408/292/dreiv.jpg)


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: DSX8 on November 12, 2011, 07:39:17 PM
Testing and taking pics at the moment. Should be up within 15 mins.

Edit: Wait, texture is coming out weird ingame. Anyway here's a preview pic.

([url]http://img408.imageshack.us/img408/292/dreiv.jpg[/url])

oh looks nice :P


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 07:40:22 PM
whats the texture look like in game? send it this way. i think i can fix it


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Soneek on November 12, 2011, 07:42:27 PM
whats the texture look like in game? send it this way. i think i can fix it

I think I figured it out. Turns out I tried saving the file while having 2 instances open lol. Adding a metal texture anyway before I test it again.


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: SonicBrawler on November 12, 2011, 07:43:12 PM
lol, okay


Title: Re: Soneek's Imports *Release soon, taking BW Pkmn Requests for the weekend*
Post by: Royal_Blade on November 12, 2011, 07:59:01 PM
Cool! Hydreigon!

It's also one of my favorites!


Title: Re: Soneek's Imports *Hydreigon release soon, taking BW Pkmn Requests til 2morrow*
Post by: xZedkiel on November 12, 2011, 08:26:09 PM
I wanna recolor! O: Also, is there a possibility for a Haxorus? :3


Title: Re: Soneek's Imports *Hydreigon release soon, taking BW Pkmn Requests til 2morrow*
Post by: Soneek on November 12, 2011, 08:38:06 PM
Make one of the recolors shiny please! And yes Haxorus over Bowser is coming.


Title: Re: Soneek's Imports *Hydreigon release soon, taking BW Pkmn Requests til 2morrow*
Post by: xZedkiel on November 12, 2011, 08:42:04 PM
Make one of the recolors shiny please! And yes Haxorus over Bowser is coming.
Aw, why bowser? >,< Why not Wolf, he needs more hacks, and I use Wolf as a second main lol. And of course, I always make Shiny ones! Except for Garchomp, kind of obvious why it's pointless..


Title: Re: Soneek's Imports *Hydreigon release soon, taking BW Pkmn Requests til 2morrow*
Post by: DSX8 on November 12, 2011, 08:43:51 PM
Aw, why bowser? >,< Why not Wolf, he needs more hacks, and I use Wolf as a second main lol. And of course, I always make Shiny ones! Except for Garchomp, kind of obvious why it's pointless..
cause Garchomp is Uber!! :af:


Title: Re: Soneek's Imports *Hydreigon release soon, taking BW Pkmn Requests til 2morrow*
Post by: xZedkiel on November 12, 2011, 08:44:47 PM
cause Garchomp is Uber!! :af:
Actually, cause Garchomp's Shiny form is just slightly darker. XD But he is beast!


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 12, 2011, 08:47:45 PM
Don't worry, Wolf is definitely getting some imports. Not gonna say who though.

Fixed download link for anyone that tried getting Hydreigon already.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: DSX8 on November 12, 2011, 08:55:36 PM
lol used the other heads as his arms ehh? not bad xP


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 12, 2011, 08:58:22 PM
Lol yeah. I'll do a few more stuff tomorrow. Mad tired


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: KingJigglypuff on November 12, 2011, 08:59:56 PM
Oh Soneek. I forgot to tell you, but Garchomp seems to need some fixing on its elbows and the tip of its tail.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: xZedkiel on November 12, 2011, 09:03:02 PM
Lol yeah. I'll do a few more stuff tomorrow. Mad tired
Fun Fact: My friend traded me an Axew egg when I was early in the game, it hatched as a shiny and he was pissed as hell.

I'll do the Hydreigon by tomorrow, I have a major headache so.. Sorry bro.

Oh Soneek. I forgot to tell you, but Garchomp seems to need some fixing on its elbows and the tip of its tail.
And this too.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 12, 2011, 09:05:32 PM
Oh Soneek. I forgot to tell you, but Garchomp seems to need some fixing on its elbows and the tip of its tail.

I'll get to it at some point. Just remind me daily lol.

Fun Fact: My friend traded me an Axew egg when I was early in the game, it hatched as a shiny and he was pissed as hell.

I'll do the Hydreigon by tomorrow, I have a major headache so.. Sorry bro.


Haha owned! And anytime you do them is fine bro.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: xZedkiel on November 12, 2011, 09:08:35 PM
Haha owned! And anytime you do them is fine bro.

Lol yes, it was hilarious when I sent him a vid of it evolving XD And I still think Hax should go on Wolf instead of Bowser, Just the shell attacks kind of look weird to the max, and he's apparently haaaard to PSA so..


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 12, 2011, 09:17:36 PM
Lol yes, it was hilarious when I sent him a vid of it evolving XD And I still think Hax should go on Wolf instead of Bowser, Just the shell attacks kind of look weird to the max, and he's apparently haaaard to PSA so..

Guess it's time for new poll then, though I'll probably end up doing both anyway since my rigging is slightly improved lol.

My todo list for tomorrow.

Bisharp
Snivy
Caterpie
Serperior

Don't expect anything for at least 24 hours. This is a pending list, changes may or may not be made.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Flowteau on November 12, 2011, 09:28:16 PM
You should totally do Scrafty.


Title: Re: Soneek's Imports *Hydreigon releasd! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 12, 2011, 09:30:38 PM
You should totally do Scrafty.

Over who?


Title: Re: Soneek's Imports *Hydreigon released! Taking BW Pkmn Requests till 6PM EST*
Post by: KingJigglypuff on November 12, 2011, 09:37:28 PM
I'll get to it at some point. Just remind me daily lol. Haha owned! And anytime you do them is fine bro.
lolk :P
Oh and also, I tested out Hydreigon and I say that you should examinate the animations (the ones included in your pack) in BrawlBox when you have the time. I saw some things that look like they need fixing.


Title: Re: Soneek's Imports *Hydreigon released! Taking BW Pkmn Requests till 6PM EST*
Post by: xZedkiel on November 12, 2011, 09:59:22 PM
Wolf is winning the poll.. o:


Title: Re: Soneek's Imports *Hydreigon released! Taking BW Pkmn Requests till 6PM EST*
Post by: Flowteau on November 12, 2011, 10:00:32 PM
A grey line flashes over the screen whenever Hydreigon does its first jump.

About Scrafty, it seems to me that Mario is the most practical choice, but it would be really cool if you can put him over Lucario. Maybe the top of his mohawk could reach the top/above Lucario's head.


Title: Re: Soneek's Imports *Hydreigon released! Taking BW Pkmn Requests till 6PM EST*
Post by: Christian_CAO on November 12, 2011, 10:36:04 PM
About Scrafty, it seems to me that Mario is the most practical choice, but it would be really cool if you can put him over Lucario. Maybe the top of his mohawk could reach the top/above Lucario&#039;s head.

I would think that Scrafty would go best on Ganon (moveset and motion wise), but whatever you choose will be fine  ;)

I haven't checked on Hydreigon yet but, how does the motion pac animations look with Charizard or Garchomp?
Hydreigon looks good, but making the other slots look bad is no good, no good  :P

EDIT: Yeah, I just checked him and the other zard slots in game with the motion pac... Maybe you should try re-rigging Hydriegon again  :-\ The motion pac makes charizard look like a gargoyle... and not the cool kind  :-\

Okay, I just saw Hydreigon without the motion pac... I died inside. I really did. I don't think you should be covering an improper model rig by editing the animations. The lower jaw... is it disabled? I... I didn't even think that a tail could bend in ways that his does. The weights are all over the place  :o I highly recommend that you try to rig this guy again, or on some other character. Looks great with the motion pac (has a ploygon from wing flopping in the screen btw), but makes charizard look like his face is frozen in fear  :-\ I hope I don't sound harsh. I don't want to come off sounding like a rudeypoo, but I hope you're planning on redoing this.

Wolf is winning the poll.. o:

of course he is. The other contenders are Bowser, who would look good but lets face it; unless Soneek imports bowsers shell model along with the whole shebang, he'll go invisible on allot of animations. Charizard is the other choice and that's just going to end up looking odd without another motion pac.  :-\

While wolf isn't my ideal choice either, i'd still like to see how Soneek would pull it off  ;) It sounds interesting  ;D


Title: Re: Soneek's Imports *Hydreigon released! Taking BW Pkmn Requests till 6PM EST*
Post by: Soneek on November 13, 2011, 03:31:11 AM
Yeah I noticed the polygon with the first jump. Charizard's face looks like that because I rigged Hydreigon jaw to charizards jaw, and the rest of the head to the head. When I get back later, I just edit the Hydreigon model in Brawlbox to match Charizard's bones more, instead of moving around Charizard's bones like I did last night, and re-rig. It probably won't be out until around 10PM, but yeah it would be nice to be able to have this guy on one slot without making the others look like crap.


Title: Re: Soneek's Imports *Hydreigon v1 released, improved version coming tonight*
Post by: Carnage on November 13, 2011, 03:47:59 AM
Yeah I noticed the polygon with the first jump. Charizard's face looks like that because I rigged Hydreigon jaw to charizards jaw, and the rest of the head to the head. When I get back later, I just edit the Hydreigon model in Brawlbox to match Charizard's bones more, instead of moving around Charizard's bones like I did last night, and re-rig. It probably won't be out until around 10PM, but yeah it would be nice to be able to have this guy on one slot without making the others look like crap.
glad you will try to re rig it xD shame charizard only has 5 slots :S
Using his hands for the arm is a good idea but it will always make the Heads look wierd since charizard has the hands so close :S I will wait for the rerig and see  how it turns out also be waiting for when its Mew time :P


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Soneek on November 13, 2011, 04:10:58 AM
Yeah, and I apologize to you guys, because this guy really needs to be a one slotter. Especially if we wanna have Hydreigon, Garchomp, Shadowsnake's Tyranitar, Salamence and Dragonite all on different Charizard slots. (Wait what?! Dragonite and Salanmence on Charizard???!!!)

:af2:

Got a lot planned for this week, and don't worry these requests are coming first.


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Zikkh on November 13, 2011, 04:21:48 AM
Salamence ?! I love you forever :af: ( no homo )


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Soneek on November 13, 2011, 04:27:45 AM
I forgot to mention Flygon, though I might place it over someone else.


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: pikazz on November 13, 2011, 04:34:05 AM
Check Jaklub's post further up for the list of Black and White models.

I'll see if I can get you the stuff tonight pikazz. I still won't be home for another 8 hours.
when will you send those stuff? D:


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Soneek on November 13, 2011, 04:52:23 AM
Later today since I'm gonna be out for a while. DSX8 might be able to get them to you sooner than me, but You wanted Scraggy, Scrafty and Leafeon? I'll put a reminder in my phone.


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: pikazz on November 13, 2011, 05:03:33 AM
Later today since I'm gonna be out for a while. DSX8 might be able to get them to you sooner than me, but You wanted Scraggy, Scrafty and Leafeon? I'll put a reminder in my phone.
oh, I notice I already had leafeon so I dont need to have that lol xD
I want Scraggy and scrafty most of all, both 3ds and MDL0, but instead for Leafeon, I would like Cinccino instead. I want more but I dont wanna put other on work cause on me D:

but I would like: Krokorok, yamask/Co[censored]rigus, Accelgor, Golurk, Mandibuzz and some others. you dont have do make this if you dont want to or anything D:
dont wanna put so much work or anything


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Soneek on November 13, 2011, 05:54:41 AM
They're all in brres files that can be opened with bbox. It'd be easy if I just send you those when I get back? Is that fine?


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Lord_of_D: on November 13, 2011, 07:45:05 AM
whats up with that pokemon? it have heads instead of hands D:?


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: Cascade Hellsing on November 13, 2011, 07:46:00 AM
whats up with that pokemon? it have heads instead of hands D:?

A lot of pokemon don't have hands, but have a lot of heads.


Title: Re: Soneek's Imports *Hydreigon BETA released, improved version coming tonight*
Post by: LCCoolJ95 on November 13, 2011, 07:59:31 AM
Even though Hydreigon looks weird with the heads in one place, I like it but I won't use it. Reason why, I'm hoping for a shiny version, then I'll download it. That's what I have in my Pokemon White Version.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: Soneek on November 13, 2011, 10:22:33 AM
XZedkiel may be making a shiny texture in his recolors.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: pikazz on November 13, 2011, 10:57:52 AM
They're all in brres files that can be opened with bbox. It'd be easy if I just send you those when I get back? Is that fine?
sure :3

are they fixed so they can work on wii or do I need to do that too?


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: Flowteau on November 13, 2011, 01:31:10 PM
You could hardly even notice the arm heads being too close to the main head while you're playing.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: Soneek on November 13, 2011, 02:04:52 PM
sure :3

are they fixed so they can work on wii or do I need to do that too?

Yeah they should be fine. I had to change the pngs in the material editor to remove the dark textures in 3ds max. You'll see what I mean. I should be home in a couple of hours.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: DannyDirnt on November 13, 2011, 02:06:55 PM
Looks like you're a great hacker.I love your Hydreigon,I'll try this out later


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: pikazz on November 13, 2011, 03:18:15 PM
Yeah they should be fine. I had to change the pngs in the material editor to remove the dark textures in 3ds max. You'll see what I mean. I should be home in a couple of hours.
please do not forget D:


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: Soneek on November 13, 2011, 03:43:54 PM
Lol I still need work, and I would advise waiting a few hours until I update Hydreigon. The way he is now, rhebrest of your Charizard slots will look horrific.
 
please do not forget D:

I won't. I'll PM you when I upload everything. Still on my way home.

So priority projects for tonight
Hydreigon fixes
Garchomp fixes
More work on Tyson's Meowth
Cater Falcon
Bisharp
Snivy


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: ItalianStallion on November 13, 2011, 04:16:25 PM
I [censored]ing love hearing that you'er fixing Garchomp. That sure motivates me to finish his HD texture..

So many damn projects though. :oshi:


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed at 6PM EST*
Post by: Soneek on November 13, 2011, 04:49:12 PM
Yeah they're more like stuff I wanna start tonight lol.

Requests are closed, and I'll work on getting them done throughout the week. 



Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Christian_CAO on November 13, 2011, 05:09:21 PM
◕ ヮ ◕ looks like Bowser is winning in the poll...  ლ(ಠ益ಠლ)

Well, I hope it turns out okay. Just wondering, if you are planning on finding a way to have Bowser's shell model  in there too... so that it'll be visible during those pesky animations.

Eh, I'm getting ahead of myself, the poll isn't over yet!  ;D I'm still interested in how it'd look if you'd rig him to wolf  :P


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Royal_Blade on November 13, 2011, 05:33:18 PM
@Christian: You can PSA it so that the shell wouldn't appear during those animations.
But then it'd apply to all slots since it's PSA...


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: xZedkiel on November 13, 2011, 05:35:17 PM
I did the shiny texture. It fits on the green slot best of course, so that's where it shall go. Meaning I'll still have to think up something for white slo- Nvm, got it! :D

Also, I still think Bowser is a bad choice, I know people are only choosing him to have something better looking over him. But honestly, only Blastoise and other Shell based pokemon fit on him.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Christian_CAO on November 13, 2011, 06:01:19 PM
@Christian: You can PSA it so that the shell wouldn't appear during those animations.
But then it'd apply to all slots since it's PSA...

You misunderstood me.  :P The only issue with bowser is that, like many samus and sonic imports, they turn invisible without the sphere models. I don't mind the shell appearing but without the models in the import, they won't have them at all.  :-\

I just hope there is a way to import the shell along with the new model. I am sure there is, but I don't know if it can be done or not...


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Gamma Ridley on November 13, 2011, 06:04:14 PM
You misunderstand. The only issue with bowser is that, like many samus and sonic imports, they turn invisible without the sphere models. I don't mind the shell appearing but without the models in the import, they won't have them at all.  :-\

I just hope there is a way to import the shell along with the new model. I am sure there is, but I don't know if it can be done or not...

Likewise, you can PSA it so that the character doesn't dissapear during those animations. But again, it will be applied to all slots.

Alternatively, it is possible to import Bowser's shell/Samus's Morph Ball/etc and rig them to the bone that controls them and it will work fine.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Christian_CAO on November 13, 2011, 06:06:25 PM
Awesome  ;) I wasn't sure if it was possible at first since so many Samus imports have been made that don't import the sphere model. Glad it can be done.  ;D


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: xZedkiel on November 13, 2011, 11:22:06 PM
They're all done now, just gotta take pics and upload the textures x.x so tomorrow.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Soneek on November 14, 2011, 04:04:55 AM
I knocked out before finished he re-rig. Just letting you guys know in advance, the tail flame might just be floating there. Hydreigon's tail is too short, compared to Charizard, and it looks really bad having his tail stretch out that far. I'm out for the whole day again today, so I'll see how much I can do when I get home.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Soneek on November 14, 2011, 07:37:52 PM
Update. I'm close to finishing Hydreigon, along with a few other things. But would you guys be willing to wait until Brawlbox is updated, so I can add perfect metal textures?


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Christian_CAO on November 14, 2011, 08:04:31 PM
Take all the time you need Soneek  ;)

Let us enjoy the imports that you and everybody else have made so far. You guys have been releasing stuff so rapidly, I've already run out of Lucario and Ganon slots and am now pondering who to keep now that a few others have come out  :D


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: SquareELinks on November 14, 2011, 08:22:14 PM
I agree that you should take as long as needed but I personally could care less about the metal texture because I don't even like to play with items. they just make me mad :notimp:


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Soneek on November 14, 2011, 09:03:42 PM
Alright, and I'm testing out hurt faces and final smash eyes. I wanna try to perfect these things instead of releasing half assed stuff lol.


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Volt_Storm_7 on November 14, 2011, 09:05:32 PM
You know, as soon as that hydregion is finished, I'll begin PSAing it. Inspiration


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Soneek on November 14, 2011, 09:17:12 PM
I'll try to perfect it by this weekend then!


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: xZedkiel on November 14, 2011, 09:55:54 PM
I'll try to perfect it by this weekend then!
So I'll hold off releasing textures until the perfected version is out! :D


Title: Re: Soneek's Imports *Hydreigon BETA released, requests closed*
Post by: Soneek on November 15, 2011, 12:02:36 AM
I finally figured out how to show hurt faces and final smash eyes! It's actually really simple, and I'll try to explain it to anyone who asks.

Bisharp preview. I don't think I'll be able to make it any better than it already is, at least to the best of my ability. Just needs a metal texture and it's done. Has hurt face + final smash eyes.

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_1514binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_15141binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111115_1515binout.jpg)


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Carnage on November 15, 2011, 12:33:21 AM
Is bisharp over mario? since he can take the axe of his head lol


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: ItalianStallion on November 15, 2011, 12:34:19 AM
Looks good! Over Link?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 12:35:01 AM
Yeah it was Royal Blade's request over Mario.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Carnage on November 15, 2011, 12:38:35 AM
im not a big fan of him but he looks good and it was a good idea turning the hat in the hax in the head xD so besides bishap who is almost finished are you working on any other pokemon?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 12:41:28 AM
Infernape, Blaziken, plus fixes for all of my already released stuff. I'm gonna add the hurt faces + FS faces wherever possible.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DSX8 on November 15, 2011, 03:44:06 AM
Infernape, Blaziken, plus fixes for all of my already released stuff. I'm gonna add the hurt faces + FS faces wherever possible.
heh im gonna do that to all of my stuff to.. well for FS eyes that is... lol


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 04:53:57 AM
Yeah it just feels like a necessary add-on to me lol. It's giving me a little more motivation to do these since they'll actually look like Brawl fighters, instead of expressionless dolls.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DannyDirnt on November 15, 2011, 06:56:39 AM
Blaziken? Any preview? The import in the vault is glitchy and Aafyre's vertex is good but has many stetical issues


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 07:00:43 AM
I'll put up a preview tonight. I'm gonna redo the rig without extending the bones, cause right now, Blazikem has no neck without a ported motion pac lol. And for Infernape, I have to fix his jaw.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DannyDirnt on November 15, 2011, 08:25:45 AM
I'll put up a preview tonight. I'm gonna redo the rig without extending the bones, cause right now, Blazikem has no neck without a ported motion pac lol. And for Infernape, I have to fix his jaw.
Nice! Who are Blaziken and Infernape over?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 08:31:22 AM
Captain Falcon and Diddy Kong of course!


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DannyDirnt on November 15, 2011, 08:36:31 AM
Captain Falcon and Diddy Kong of course!
Perfect! The worst characters of the game! (Except for Ness and Lucar but there are many imports and vertexes over them) Because CF's franchise is dead and Diddy is just a stupid monkey who nobody cares about


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 15, 2011, 09:25:56 AM
Wohoo!

Yeah, Bisharp!!

Thanks Soneek.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 10:56:42 AM
I'll see if I can do a good metal texture manually, and if so, I'll release it. The arms aren't perfect, but there's not much else I can do about it.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: pikazz on November 15, 2011, 11:00:00 AM
all I say is awesome :3

but I have a question, how do you import dae into 3ds 2010?
I can't do it without error and it shuts down D:


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Segtendo on November 15, 2011, 11:04:24 AM
but I have a question, how do you import dae into 3ds 2010?
I can't do it without error and it shuts down D:
I can import DAEs into 2010 fine o.o


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DSX8 on November 15, 2011, 11:06:59 AM
all I say is awesome :3

but I have a question, how do you import dae into 3ds 2010?
I can't do it without error and it shuts down D:
use the FBX2011 plug-in... u can get it from BJ cause that 1 allows u to import DAE's


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 11:32:02 AM
Yeah what they said. And I uploaded the rest of the Pokemon brres (http://www.mediafire.com/?spnq5rcqv3evq) files if you need any.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DannyDirnt on November 15, 2011, 11:58:00 AM
I like that bisharp model but shouldn't his textures be a little darker?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 01:15:28 PM
They show up fine ingame. That first pic was taken during the invicibility frames, so yeah it's lighter than normal.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: xZedkiel on November 15, 2011, 01:38:58 PM
I call recolors XD as usual lol.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 02:00:45 PM
I call recolors XD as usual lol.

Check the Pokemon brres link a few posts up, and it should be Kirikizan.

You shouldn't need the custom eye textures, but if you want them, let me know and I'll send them when I get home.

Also when I update Maka with the hurt and final smash textures, I'm gonna see if I can have the Witch Hunter Scythe appear during thr final smash. Should be easy with changing the visibility bones. It's time to make some epic Final Smash appearances.  :happy:


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 15, 2011, 03:38:09 PM
Personally, I don't like the fact that the blade on it's head can be removed.

To me, it seems dumb...

But still, keep up the good work!


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Christian_CAO on November 15, 2011, 03:51:28 PM
Personally, I don't like the fact that the blade on it's head can be removed.

To me, it seems dumb...

But still, keep up the good work!

 :D It seems pretty funny when you say it like that, I like it,  but Just think of it like he takes it off to do Quick

Boomerang
like Ouickman or Casshern ( Casshern doesn't but you can't tell me that, that crescent on his

head doesn't look throw-able  ;D).

It seems like something kirikizan/ Bisharp would do, being a steel type. It would be awesome if he could actually do that instead of head butting an opponent. Plus it would give him an option for distance without sacrificing his blade attack properties for something lame like flash canon  :P

Also, since it is only during a single taunt animation that this happens, it is not that big of an issue  :laugh:

But, I respect your opinion  :)

Still can't wait to see that infernape over diddy  ;D


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 15, 2011, 04:06:51 PM
Yeah, he's not like Oshawott that he can take of a shell and throw it like a boomerang...

...And why is there no Oshawott on Toon Link? I want a boomerang shell!!


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 15, 2011, 05:46:07 PM
I'm was planning on making Dewott over Link.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: deadname mcredactedface on November 15, 2011, 05:56:58 PM
Perfect! The worst characters of the game! (Except for Ness and Lucar but there are many imports and vertexes over them) Because CF's franchise is dead and Diddy is just a stupid monkey who nobody cares about
(http://media.tumblr.com/tumblr_lkz0yihOwx1qfklza.jpg)


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: ItalianStallion on November 16, 2011, 12:16:23 AM
Bisharp over Mario? That's real cool man.

I also can't wait for Infernape over Diddy.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: pikazz on November 16, 2011, 03:40:38 AM
Yeah, he's not like Oshawott that he can take of a shell and throw it like a boomerang...

...And why is there no Oshawott on Toon Link? I want a boomerang shell!!
with PAT0s to make it even better *_*


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 16, 2011, 07:44:22 AM
with PAT0s to make it even better *_*
PAT0s?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Segtendo on November 16, 2011, 08:04:15 AM
PAT0s?
Animated textures, like Ness and Lucas blinking.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 16, 2011, 08:14:26 AM
Yeah. And we can make the shells glow during the final smash phase.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 16, 2011, 08:39:48 AM
Ah. I didn't know that!

Cool!


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: pikazz on November 16, 2011, 08:58:36 AM
PAT0s?

you dont know what PAT0s is? :srs:
scraggy is angry at you
(http://i39.tinypic.com/35bxgrk.png)
(Scraggys eyes is PAT0 hacking)


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 16, 2011, 09:21:39 AM
You mean like the eyes for Pokemon and Earthbound characters that use layered textures for eyes?

And lol, Scraggy.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: pikazz on November 16, 2011, 09:28:46 AM
You mean like the eyes for Pokemon and Earthbound characters that use layered textures for eyes?

And lol, Scraggy.

PAT0's is more like "texture replacement" that will replace the texture under the animation it's being used.
it's mainly most used by pokemon and Earthbound, it's even used by many like king dedede's eyelids, all the toonlinks mouths textures and eyes ect.
it would be perfect if Oshawott is over Toonlink cause his massvise PAT0s so his eyes and mouth will also "move" like happy eyes, sad eyes ect :]
(http://i40.tinypic.com/5e8w48.png)
scraggy is happy about it


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Royal_Blade on November 16, 2011, 09:34:36 AM
So I was right?

Nice!


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Soneek on November 16, 2011, 10:04:27 AM
Ohhhhhhhhh thanks pikazz! I just checked the motion pacs and now I think I know how to tell when each texture should be used.


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: Flowteau on November 16, 2011, 06:33:19 PM
...Are you going to share that wonderful Scraggy?


Title: Re: Soneek's Imports *Bisharp Preview, got Final Smash and Hurt faces working*
Post by: DannyDirnt on November 17, 2011, 06:53:34 AM
...Are you going to share that wonderful Scraggy?
This^


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Soneek on November 17, 2011, 08:35:27 AM
I actually have a bunch of free time this weekend, so I'll rig most of these requests, so that I can just add the metal textures when Brawlbox is updated. Then I'll release some stuff. I might throw in some final smash specific colors/costumes here and there.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Carnage on November 17, 2011, 08:37:22 AM
my Mew is on the list xD and btw how bisharp going is he fully rigged?


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Soneek on November 17, 2011, 08:41:15 AM
my Mew is on the list xD and btw how bisharp going is he fully rigged?

Sort of. I wanna smooth out the arm movements and then he's pretty much done. I wanna do it now in between classes, but the comps on campus don't show the scenes in 3dsmax for some reason.  :srs:

Eh I guess I can get expression textures ready for everything.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Segtendo on November 17, 2011, 09:04:54 AM
(http://cdn.bulbagarden.net/media/upload/8/8f/612Haxorus.png)
Makes a perfect Bowser.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Soneek on November 17, 2011, 09:16:29 AM
I'm deciding on a pose to use for the Whirling Fortress, since I'll need an extra polygon for that.

(http://img833.imageshack.us/img833/4866/haxwhirlingfortress.jpg)



Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Royal_Blade on November 17, 2011, 11:56:07 AM
Why an extra polygon? Is it because of the shell?

If so, then just make him in like a ball-ish form. Kinda like Donphan when he uses Rollout.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Soneek on November 17, 2011, 12:07:52 PM
Why an extra polygon? Is it because of the shell?

Yup. And yeah that should be easy enough to get him in that stance.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Carnage on November 17, 2011, 12:25:55 PM
he looks good xD a bit to fatty no? or he is like that in pokepark2?


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: DannyDirnt on November 17, 2011, 12:40:07 PM
My Requests:

-Servine (Whoever)
-Pignite (Whoever)
-Lillipup (Ivysaur)


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Christian_CAO on November 17, 2011, 12:55:05 PM
I&#039;m deciding on a pose to use for the Whirling Fortress, since I&#039;ll need an extra polygon for that.

([url]http://img833.imageshack.us/img833/4866/haxwhirlingfortress.jpg[/url])




So, he'll spin like a top in that pose?  ;D

That would be awesome  ;)


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: ItalianStallion on November 17, 2011, 01:27:29 PM
So that's over Bowser?

Wow. [censored]ing epic [censored] right there.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Soneek on November 17, 2011, 02:32:45 PM
Yeah. I'll put up a video preview tonight or something.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: Volt_Storm_7 on November 17, 2011, 03:07:05 PM
Umbreon, period.


Title: Re: Soneek's Imports *Request list is up, no releases till I do metal + expressions*
Post by: KKAZMA on November 17, 2011, 03:54:59 PM
just wondering how Black Star is going. or is he on hold till u do the other things on ur list?


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Soneek on November 17, 2011, 10:27:12 PM
I wanted to get a better model of Black Star, but I'm having trouble with the textures of the ripped models from that game. I might have to install blender to fix those Soul Eater textures, but yeah he's on hold for now.

New video preview. Infernape needs a re-rig mainly cause I screwed up his jaw, his flame texture was missing a piece, and he's inside the ground. I need to fix the rig on Haxorus, and Bisharp just needs a perfect metal texture. The ones I'm coming up with right now look more like cement textures instead of metal.

http://www.youtube.com/watch?v=khkn3cm4Bfs


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: xZedkiel on November 17, 2011, 10:50:13 PM
What pokemon can go on Marth?.. I can only think Gallade..


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Carnage on November 18, 2011, 04:16:33 AM
soneek the video is good i see infernape hair needs fixing and why does haxorus has a hole in the midle of his body? lol and his taill needs some work but bisharp already looked perfect xD


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: DannyDirnt on November 18, 2011, 07:19:16 AM
I like the characters they replace:Characters that almost no one likes!


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Soneek on November 18, 2011, 07:24:39 AM
Mr Mime over Marth, and I can give him some random weapon lol.

Yeah Haxorus is still a WIP, and I need to make resize Bisharp. He's pretty small.

I like the characters they replace:Characters that almost no one likes!

Ummmm kay.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: DannyDirnt on November 18, 2011, 07:32:31 AM
Mr Mime over Marth, and I can give him some random weapon lol.

Yeah Haxorus is still a WIP, and I need to make resize Bisharp. He's pretty small.

Ummmm kay.
Yes,who plays as Diddy,Mario...? No one...those characters can be easily beaten.Shame that Jigglypuff can too...

I don't actually know Bisharp's height...I thought he was correctly sized xD


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Zikkh on November 18, 2011, 07:49:21 AM
^ I play with Mario .... :srs:

Great progress so far , can't wait to play with Bisharp :D


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Segtendo on November 18, 2011, 08:00:48 AM
Hey, Mario's a decently good character :srs:


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Royal_Blade on November 18, 2011, 08:08:45 AM
Hey, Mario's a decently good character :srs:
He is. His cape is pretty awesome!

It's just F.L.U.D.D....

Anywho I looked at the size of Bisharp (who is looking great btw) @ Bulbapedia...

He's 1.6m height... Charizard is 1.7m... He's actually taaaaaall.

So yeah, a size mod would be good.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: DannyDirnt on November 18, 2011, 08:48:06 AM
Well,OK,Mario's decent,but still not the best or the coolest and I don't think you have any problem with replacing it with Bisharp...

Yes Bisharp is pretty tall O_O


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Cascade Hellsing on November 18, 2011, 09:10:43 AM
Anywho I looked at the size of Bisharp (who is looking great btw) @ Bulbapedia...

He&#039;s 1.6m height... Charizard is 1.7m... He&#039;s actually taaaaaall.

So yeah, a size mod would be good.
Yes Bisharp is pretty tall O_O

5'03" Feet.

That's a pretty average height for most people.

I mean I'm about 6'04" Feet or so...


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Carnage on November 18, 2011, 09:16:40 AM
bisharp is normal ppl size the problem is mario is a midjet xD he should be atleast lucarios/Mewtwo size(mewtwo is 20% biger than lucario atleast in melee mewtwo psa )


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Cascade Hellsing on November 18, 2011, 09:18:39 AM
bisharp is normal ppl size the problem is mario is a midjet xD he should be atleast lucarios/Mewtwo size(mewtwo is 20% biger than lucario atleast in melee mewtwo psa )

It's funny cause Lucario is only like 3'11" Feet, while Mewtwo is 6'07" Feet.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Carnage on November 18, 2011, 09:20:12 AM
It's funny cause Lucario is only like 3'11" Feet, while Mewtwo is 6'07" Feet.
in brawl height diferences are hard since look at mario hes like ness and lucas size almost :S and they are kids lol bisharp would look good maybe Fox size in brawl or something like that


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Royal_Blade on November 18, 2011, 09:27:14 AM
Look at Lucario, he's 3'11" (1.2m) and he is portrayed as a tall pokemon.

Charizard is usually portrayed as being large sized. But seeing bisharp being the same size as charizard just seems weird.

@Cascade: But just think about it. You are taller than Charizard. (& even Haxorus) Doesn't that sound weird to you?


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: DannyDirnt on November 18, 2011, 09:28:59 AM
Size is nor actually well represented.I think Bowser should be bigger and Ness/Lucas be smaller


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Cascade Hellsing on November 18, 2011, 09:35:42 AM
in brawl height diferences are hard since look at mario hes like ness and lucas size almost :S and they are kids lol bisharp would look good maybe Fox size in brawl or something like that

Yeah...





@Cascade: But just think about it. You are taller than Charizard. (& even Haxorus) Doesn't that sound weird to you?

Not really.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Soneek on November 18, 2011, 12:28:20 PM
More WIPs!

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111119_03401binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111119_0339binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111119_0323binout.jpg)

http://www.youtube.com/watch?v=uRxSGklgxXY


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Segtendo on November 18, 2011, 12:30:45 PM
Snivy?
Excadrill?
BLAZIKEN?
YES.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: Zikkh on November 18, 2011, 12:31:08 PM
1. Cool preview :D
2. This Pokemon over Meta Knight ( sorry , I do not know his english name ) needs a size mod xD
3. why this music xD ?


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 18, 2011, 12:34:04 PM
Almost done with the rigs, and I have to do the eye textures for Snivy.

Lol it was something I made when I was going through Tekken 6's music.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: ItalianStallion on November 18, 2011, 12:35:13 PM
Snivy over who?

Blaziken over CF obviously?

Also, do someone over Bulbasaur man. how about Chikorita or something?


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 18, 2011, 12:46:28 PM
Snivy over Squirtle, and I'd prefer to port Bayleef or Meganium or Ivysaur. I'm not sure if there are any models besides the ones from Pokemon Stadium 2. I'd rather not use those.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Puccio on November 18, 2011, 12:47:29 PM
Oh my god,they look great dude.*_*
good job!


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Carnage on November 18, 2011, 12:49:57 PM
have you by any chance tryed my mew request yet i mean rigwise ?just wondering


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Gamma Ridley on November 18, 2011, 12:52:02 PM
Totodile/Bayleef/Typhlosion trio?

That would be awesome. :O


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 18, 2011, 12:53:33 PM
have you by any chance tryed my mew request yet i mean rigwise ?just wondering


Not yet. It shouldn't take too long though. The hard part will be getting the PAT0 expressions to work.

Totodile/Bayleef/Typhlosion trio?

That would be awesome. :O


If I find models for Typhlosion and Bayleef, or if anyone helps me find them, I'll do it! I prefer Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum, XD or Battle Revolution models though.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Gamma Ridley on November 18, 2011, 01:00:31 PM
If I find models for Typhlosion and Bayleef, or if anyone helps me find them, I'll do it! I prefer Co([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])eum, XD or Battle Revolution models though.


Hrm.

Looks like it's time for me to do some hunting.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 18, 2011, 01:48:32 PM
Snivy?
Excadrill?
BLAZIKEN?
YES.
This^


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 18, 2011, 01:58:01 PM
I'm checking out one slot size modding now. I'm assuming it would desync wifi though...wifi on brawl sucks anyway lol. I'll have a wifi safe version in the release for whoever I need to do this on.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 18, 2011, 02:20:29 PM
I'd go for Charmander to complete the Squirtle-Charmander-Bulbasaur trio.Maybe prefect Bulbasaur.

I'd then make all the first-evolution starters trios,or at least Unova and Hoenn ones.I suggest:

Torchic over Charizard
Perfect Mudkip over Squirtle
Treecko over Ivysaur


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Christian_CAO on November 18, 2011, 02:34:44 PM
Those previews...  :happy:

Fantastic work so far  ;)

Love the squares jutting through Infernape's flame texture :P

Excadrill looks so cute at that size  :laugh: and Snivy looks great too.

They all look good  ;D


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 18, 2011, 02:47:09 PM
I just love Snivy! Is even cooler in that hack! I'll have to get Pokepark Wii 2...


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: ItalianStallion on November 18, 2011, 02:52:26 PM
Holy [censored]! Blaziken and Snivy look [censored]ing sick. Love em bro.

Who is that over Metaknight? That mole [censored]er?

And do you know how to fix Infernape's issues with his fire and all that?


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Jaklub on November 18, 2011, 03:21:48 PM
I love the Snivy import, you've done a great job with it. Can't wait for the release.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: cuckoos on November 18, 2011, 03:30:15 PM
excadrill is 2'04"

he's fine


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Carnage on November 18, 2011, 04:35:08 PM
excandril looks nice but why does metaknight appear during dodjes and shielding???


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Flowteau on November 18, 2011, 05:01:33 PM
The height proportions in Brawl are far from correct; most of the humanoid characters (not Mario, Luigi, etc.) are about the same height. The Kirby characters are supposed to be very tiny, but they were made large to be on the same scale as the other characters. (For example, Dedede is one of the larger characters.) Squirtle is freaking huge compared to Pokémon Trainer (see the Squirtle winning result animation.) As for the height measurements given in the Pokémon games, they're more of a general measurement rather than an absolute must for the given species; Charizard doesn't always appear as 5' 7'' in the Pokémon canon. I think Lucario is at a fairly reasonable height since he's about the same height as Pit iirc. Still, they're all just trophies, not the actual characters.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Royal_Blade on November 18, 2011, 06:59:30 PM
Regards to the current poll...

I say Wario! He's got the size and motion for it.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Segtendo on November 18, 2011, 07:00:45 PM
Regards to the current poll...

I say Wario! He's got the size and motion for it.
Totally this.


Title: Re: Soneek's Imports *Infernape + Haxorus video preview*
Post by: deadname mcredactedface on November 19, 2011, 02:20:33 AM
3. why this music xD ?
Because Tekken is freaking awesome.

excandril looks nice but why does metaknight appear during dodjes and shielding???
Because his cape is a seperate model much like Mario's Fludd and ZSS's gun.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Zikkh on November 19, 2011, 02:22:49 AM
Because Tekken is freaking awesome.

yeah , you are right. :D
but it doesn't really fit with Yoshi Island xD


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 19, 2011, 02:51:43 AM
Will all the Pokémon you're making get a PSA? Well,Blaziken maybe won't because all of CF's moves fit him perfectly,but squirtle's moves don't fit Snivy at all,for example


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 19, 2011, 08:07:53 AM
I think I figured out the problem with Infernape's texture. I'll have to hex the materials though cause there's some values that I can't change in Brawlbox.

I'm pretty much done with Snivy, as well as recolors. His legs will be a lil bit choppy, but it's hard to see unless you zoom in anyway. If anyone can help me get that Brawl metal texture working perfectly, we can release it soon. I'm gonna try to make a Kirby Hat also.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 19, 2011, 09:18:33 AM
I think I figured out the problem with Infernape's texture. I'll have to hex the materials though cause there's some values that I can't change in Brawlbox.

I'm pretty much done with Snivy, as well as recolors. His legs will be a lil bit choppy, but it's hard to see unless you zoom in anyway. If anyone can help me get that Brawl metal texture working perfectly, we can release it soon. I'm gonna try to make a Kirby Hat also.
Snivy FTW! I think Snivy will look perfect and I think he will be fantastic for the independent Pokémon...

I have a question: what would happen if you make a PSA for Squirtle/Charizard/Ivysaur
and you change their B Down? That would be awesome for the independent Pokémon AND
vertexes/imports of other Pokémon over them!


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 19, 2011, 09:24:08 AM
I won't, but maybe someone else will. I know the guys on Project M team are individualizing all of the Pokemon. And as for your earlier question, I doubt all of my Pokemon imports will get a PSA. It's a lot of work and I don't think too many people will have the time for them.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 19, 2011, 10:04:09 AM
Well,at least will you make a PSA for your most popular Pokémon?
I'd love a PSA for Snivy,Excadrill and Haxorus


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Royal_Blade on November 19, 2011, 10:46:14 AM
I'm probably going to do one for Bisharp. But that's pretty much it.

And I haven't figured out how to make their down B not work... Btw, Soneek, in your video with Snivy, when Snivy died, he spawned back as Snivy. Why was that?


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Zikkh on November 19, 2011, 10:51:42 AM
Btw, Soneek, in your video with Snivy, when Snivy died, he spawned back as Snivy. Why was that?
I'm not sure , but I think it is becouse of Brawl Minus :/


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 19, 2011, 11:15:24 AM
Because of the custom CSS with indepedent Pokémon slots.You can play as them with no automatic change


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Cascade Hellsing on November 19, 2011, 11:17:39 AM
Because of the custom CSS with indepedent Pokémon slots.You can play as them with no automatic change

If you look closely, Pokemon Trainer was in the background, so he didn't use the Independent pokemon.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: ItalianStallion on November 19, 2011, 12:23:32 PM
No. Don't include Kirby hats for next imports, cause then you'll just take longer to release sexy stuff, you know.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: xZedkiel on November 19, 2011, 02:34:14 PM
Actually, a Buster Blader Hat would be cool, and a Blazkien and Haxorus too.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: lithium on November 20, 2011, 12:13:11 AM
would meowth work over wolf? you should work on that so we have at least one good hack for wolf... or eevee XD


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Carnage on November 20, 2011, 01:33:03 AM
would meowth work over wolf? you should work on that so we have at least one good hack for wolf... or eevee XD
why would eevee walk on two legs :S meowth my might work tough


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 20, 2011, 03:40:30 AM
No. Don't include Kirby hats for next imports, cause then you'll just take longer to release sexy stuff, you know.
But it'll be a much better release.For example if you get Snivy,Kirby swallows you an he gets Squirtle's hat...that somewhat ruins the hack and the fun!


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Jaklub on November 20, 2011, 04:09:45 AM
But it'll be a much better release.For example if you get Snivy,Kirby swallows you an he gets Squirtle's hat...that somewhat ruins the hack and the fun!
Stuff like that happens for like 99,9% percent of mods.


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Carnage on November 20, 2011, 04:12:36 AM
But it'll be a much better release.For example if you get Snivy,Kirby swallows you an he gets Squirtle's hat...that somewhat ruins the hack and the fun!
that would  require a psa since sviny would also spit water lol and sviny is for a one slot only kirby hat isnt really needed since if you have other slots with squirtle or some other pokes it will look odd kirby with sviny hat lol


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: DannyDirnt on November 20, 2011, 04:38:31 AM
I'm pretty sure someone will make a PSA soon or later.And that most ahcks have that problem doesn't mean that those ones should too.He should make them as perfect as he can and that includes trophies and kirby hats and all that stuff!


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Soneek on November 20, 2011, 06:03:38 AM
Yup, it's cause of Brawl Minus lol.

If anything I'll get to Kirby Hats later, and they won't take too long. I'm also not expecting a new Brawlbox update for a bit, so I guess we can manage with cement metal textures for now lol. I've done the size mod for Bisharp already, though I screwed up his regular size bigtime lmao, and Snivy just needs a couple of quick fixes, and Hydreigon is ready for v2.

You guys ready for some more Black and White Pkmn today?


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: Christian_CAO on November 20, 2011, 06:19:14 AM
Yup, it&#039;s cause of Brawl Minus lol.

If anything I&#039;ll get to Kirby Hats later, and they won&#039;t take too long. I&#039;m also not expecting a new Brawlbox update for a bit, so I guess we can manage with cement metal textures for now lol. I&#039;ve done the size mod for Bisharp already, though I screwed up his regular size bigtime lmao, and Snivy just needs a couple of quick fixes, and Hydreigon is ready for v2.

You guys ready for some more Black and White Pkmn today?


(http://forums.kc-mm.com/Smileys/default/kermityayplz.gif)

(http://www.theresabook.com/wp-content/uploads/2011/09/Kermit-the-Frog.jpg)[\spoiler]
You know...  r)


Title: Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview*
Post by: pikazz on November 20, 2011, 06:22:20 AM
You guys ready for some more Black and White Pkmn today?
may I ask a question about this?
how do you import PP2 DAE flawless?
cause each time I trying import a character from there it always want that "shading texture" D:


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Soneek on November 20, 2011, 06:26:08 AM
That stupid Env and Specular textures? In 3dsmax, I opened the material editor, chose the pick the material from the object, selected each polygon, and changed the material mapping to the regular texture or eye texture depending on what it was. The material names show up as body, mouth, eye etc. so it should be easy.


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Flinter on November 20, 2011, 06:27:31 AM
* Going through the forum ... I's post ...- Soneek Bisharp Snivy + release soon ...*

 :happy: ... :>.>: ... :oshi:

Where is Blaziken?! :rage:


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Soneek on November 20, 2011, 06:30:46 AM
He's been training for his rematch with Charizard...and is meditating at the moment. He shall be ready sometime this week.


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Carnage on November 20, 2011, 06:44:51 AM
so we will get alot of pokemons soon nice xD


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Soneek on November 20, 2011, 10:08:40 AM
Just gotta do some ingame testing and we're good.

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/Portrait-2.png)(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/PortraitBlue.png)(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/PortraitRed.png)(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/PortraitGB.png)(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/PortraitShiny.png)

(http://i977.photobucket.com/albums/ae254/soneek00/Portraits/Portrait-1.png)

(http://i977.photobucket.com/albums/ae254/soneek00/Portraitt.png)


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Carnage on November 20, 2011, 10:15:38 AM
does hidragon work with the motion this time?


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Soneek on November 20, 2011, 10:19:39 AM
Yeah you don't need the motion pac for this one. The only thing is that the tail bone is long than it appears. The flame will be just floating there, since every other way I tried it, the tail will stretch horrendously.


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Carnage on November 20, 2011, 10:25:25 AM
Yeah you don't need the motion pac for this one. The only thing is that the tail bone is long than it appears. The flame will be just floating there, since every other way I tried it, the tail will stretch horrendously.
you know you could do a one slot without taill fire since tyranitar and lugia dont have taill fire and its one slot


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: xZedkiel on November 20, 2011, 10:42:28 AM
Time to get to work on Kirikizan, give me a few today, and I'll have them later. I want to see pics in that pose of my recolors O:


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Segtendo on November 20, 2011, 10:44:49 AM
Yeah you don't need the motion pac for this one. The only thing is that the tail bone is long than it appears. The flame will be just floating there, since every other way I tried it, the tail will stretch horrendously.
I think you just have to rename the fire bone and move it faaaar away from the model while in t-stance.


Title: Re: Soneek's Imports *Snivy + Bisharp release soon...*
Post by: Soneek on November 20, 2011, 10:45:44 AM
you know you could do a one slot without taill fire since tyranitar and lugia dont have taill fire and its one slot

Yeah I guess so.

Time to get to work on Kirikizan, give me a few today, and I'll have them later. I want to see pics in that pose of my recolors O:

Alright sweet!

I think you just have to rename the fire bone and move it faaaar away from the model while in t-stance.

The bone would still reset though in the motion pac.  :-\ I'll see if I can do a one slot where I scale the fire bone to .0001 or something.


Title: Re: Soneek's Imports *Snivy released*
Post by: Jaklub on November 20, 2011, 12:44:17 PM
I love you. :3

120% homo


Title: Re: Soneek's Imports *Snivy released*
Post by: Royal_Blade on November 20, 2011, 12:46:47 PM
Yes, Snivy looks awesome! Nice job!


Title: Re: Soneek's Imports *Snivy released*
Post by: Soneek on November 20, 2011, 12:57:25 PM
I love you. :3

120% homo

 :o Sorry but I'm taken hahaha. Glad you like it.

Yes, Snivy looks awesome! Nice job!

Thanks! I'm hoping to release Bisharp at some point today too. He's almost done, and Hydreigon v2 should be released pretty soon.



Title: Re: Soneek's Imports *Snivy released*
Post by: hotdogturtle on November 20, 2011, 01:38:22 PM
Snivy kinda... doesn't make sense on Squirtle. Did he not fit on Yoshi or something?


Title: Re: Soneek's Imports *Snivy released*
Post by: Soneek on November 20, 2011, 01:45:30 PM
It works for a BW Pokemon Trainer. Besides, Servine can go over Yoshi. :kdance:


Title: Re: Soneek's Imports *Snivy released*
Post by: hotdogturtle on November 20, 2011, 01:58:39 PM
I was thinking about Snivy using all those water moves, and also all of the "shell" moves that don't really work for him. His head and tail just disappear and his body distorts since he doesn't have a real shell like Squirtle does.

And I guess Servine can work for Yoshi, although Snivy is way, way cooler looking.


Title: Re: Soneek's Imports *Snivy released*
Post by: Royal_Blade on November 20, 2011, 03:22:57 PM
Thanks! I'm hoping to release Bisharp at some point today too. He's almost done, and Hydreigon v2 should be released pretty soon.
That makes me very happy to hear!


Title: Re: Soneek's Imports *Snivy released*
Post by: Soneek on November 20, 2011, 03:40:25 PM
I'm finishing up all of the portraits now. XZedkiel makes some sexy recolors...no homo


Title: Re: Soneek's Imports *Snivy released*
Post by: Carnage on November 20, 2011, 03:44:11 PM
I'm finishing up all of the portraits now. XZedkiel makes some sexy recolors...no homo
i suport all your hack coming with csp,BP and maybe even an stock icon thats all there is needed for a complete one slot import :P i will be waiting for hidreygon or whatever is the name since i dont know 5 gen names :S


Title: Re: Soneek's Imports *Snivy released*
Post by: Soneek on November 20, 2011, 03:51:35 PM
Stock icons could use the party sprites from Pokemon games lol. I won't be making those anytime soon though. I'll give those Kirby Hats a shot during the week, but my stupid college doesn't give us off until Thanksgiving day...eh I need more free time lol.

Hydreigon is finished with xZedkiel's recolors. I just need the ingame pics of those and Bisharp and they're both going up. I'll start Mew tonight too with a few other things.


Title: Re: Soneek's Imports *Snivy released*
Post by: Carnage on November 20, 2011, 04:00:35 PM
Stock icons could use the party sprites from Pokemon games lol. I won't be making those anytime soon though. I'll give those Kirby Hats a shot during the week, but my stupid college doesn't give us off until Thanksgiving day...eh I need more free time lol.

Hydreigon is finished with xZedkiel's recolors. I just need the ingame pics of those and Bisharp and they're both going up. I'll start Mew tonight too with a few other things.
Mew realy  :happy: cant wait :P


Title: Re: Soneek's Imports *Snivy released*
Post by: ItalianStallion on November 20, 2011, 04:35:23 PM
Snivy is the most amazing thing ever man. Which Pokemon is next?

Btw, I don't want [censored]ing fanboys raging at me for not reading through the pages. Thanks.


Title: Re: Soneek's Imports *Snivy released*
Post by: Carnage on November 20, 2011, 04:37:56 PM
Snivy is the most amazing thing ever man. Which Pokemon is next?

Btw, I don't want [censored]ing fanboys raging at me for not reading through the pages. Thanks.
o think next is bisharp and after hidrasomething i love him but i cant remenber how to type the name lol


Title: Re: Soneek's Imports *Snivy released*
Post by: xZedkiel on November 20, 2011, 04:59:19 PM
I'm finishing up all of the portraits now. XZedkiel makes some sexy recolors...no homo
Thanks bro. x.x I try my best, thanks so much!


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 20, 2011, 05:22:12 PM
Bisharp + Hydreigon v2 released.

Snivy is the most amazing thing ever man. Which Pokemon is next?

No idea lol. It's between Blaziken, Infernape, Haxorus and Excadrill at this point.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Flinter on November 20, 2011, 05:41:19 PM
Quote from: Soneek


No idea lol. It's between Blaziken, Infernape, Haxorus and Excadrill at this point.


Quote from: What I've heard


No idea lol. It's blablabla Blaziken,asdfgasdfblabla at this point.

 :af:

But seriously:

congratulations, none of your imports has displeased me (I downloaded them all (minus Maka ...)

I love you man

*qualifying level of homo*


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Segtendo on November 20, 2011, 05:58:47 PM
Blaziken pl0x


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Royal_Blade on November 20, 2011, 06:07:51 PM
Bisharp is awsome! Thanks for that!


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: xZedkiel on November 20, 2011, 06:20:49 PM
I still wish Haxorus wasn't on Bowser. x.x She'd (My Shiny Haxorus is a female :3) be Sexy on Wolf lol. And yeah, Blaziken should be next, or Hax.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Volt_Storm_7 on November 20, 2011, 07:52:16 PM
Soneek, please send me the  megaupload link of hydregion through pm
 so I may start this PSA


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: xZedkiel on November 20, 2011, 07:56:54 PM
Soneek, please send me the  megaupload link of hydregion through pm
 so I may start this PSA
Why not just DL him?


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Volt_Storm_7 on November 20, 2011, 07:59:44 PM
Why not just DL him?
This is because I cannot access mediafire through this cpu.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Christian_CAO on November 20, 2011, 08:04:02 PM
 :happy:

Just came back from work and this is what I see  ;D

Awesome work Soneek  ;)


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 20, 2011, 08:09:19 PM
I wouldn't expect anything for a couple of days. I have exams tomorrow and Tuesday.  :srs:

I'm probably gonna goof off as usual though lol.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: xZedkiel on November 20, 2011, 08:23:01 PM
I wouldn't expect anything for a couple of days. I have exams tomorrow and Tuesday.  :srs:

I'm probably gonna goof off as usual though lol.
Oh yeah, back up in the homeland we don't have monday and tuesday off, true. XD That's one benefit of FL, full week off.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: ItalianStallion on November 21, 2011, 02:05:33 AM
Do we all say Blaziken next? Yes.

Infernape after him would complete my life.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Carnage on November 21, 2011, 02:10:03 AM
Do we all say Blaziken next? Yes.

Infernape after him would complete my life.
from the video preview infernape and excandrill looked to be ths most completed ones along with blaziken so i dont know whos next sonnek said he has exams this week so we will need to wait.infernape needed texture fix excandrill some rigging fx and i dont remenber if blaziken had a problem maybe some rigging aswhell


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 04:05:41 AM
The main.thing with Blaziken is to keep him from looking choppy. These Pokepark models need more vertices. Bisharp had only 4 vertices around his elbow, so that's the one thing that gave me trouble. I'll see what I can do in between classes.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: agent-s on November 21, 2011, 04:07:31 AM
hi everyone

i watched your projects Soneek and i have seen you would want to do medusa from soul eater it is great i really like me too this character :)
i think to something maybe the idea has been already given but
what do you think to do your character medusa form soul eater on samus without armure and to change the lasso by this snake : http://browse.deviantart.com/?q=3d model snake&order=9&offset=96#/d3683lh
it could to be really cool isn't ?

and about the model of medusa have you found a good model for her? if not i believe i had seen a good there is few times so i will search


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 04:09:04 AM
Yeah I have a Medusa model, but the materials need fixing.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: agent-s on November 21, 2011, 04:10:53 AM
ok cool
and about the idea for samus without armure lasso?
and your medusa model is from what games of soul eater?


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 04:47:56 AM
The snake idea sounds good, and the model is from Soul Eater: Battle Resonance.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Carnage on November 21, 2011, 05:47:15 AM
The main.thing with Blaziken is to keep him from looking choppy. These Pokepark models need more vertices. Bisharp had only 4 vertices around his elbow, so that's the one thing that gave me trouble. I'll see what I can do in between classes.
DSX8 said the smae thing that zoroark only had 4 vertices on the elbow aswhell


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: agent-s on November 21, 2011, 06:15:20 AM
The snake idea sounds good, and the model is from Soul Eater: Battle Resonance.

thanks glad to hear


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: DannyDirnt on November 21, 2011, 07:18:33 AM
Nice,Snivy is already there!


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 10:10:51 AM
Yeah so that's why his arm is all noodle like lol. Looks like I definitely won't get anything done till Wednesday, and Blaziken might have pointy shoulders cause of the lack of vertices...


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Carnage on November 21, 2011, 10:36:57 AM
sviny is the top download hack today xD guess people really like that wierd grass snake :P also just a question  for excandrill he should have his arms rigged to MK arms and nothing to the sword since mk has gfx slases it would look like slash attack :P making sword bones testureless i dont know if you did this for him or not since he had preety hard view with a single 4 players match


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 11:05:59 AM
sviny is the top download hack today xD guess people really like that wierd grass snake :P also just a question  for excandrill he should have his arms rigged to MK arms and nothing to the sword since mk has gfx slases it would look like slash attack :P making sword bones testureless i dont know if you did this for him or not since he had preety hard view with a single 4 players match

That's a great idea! I'll try it out when I get a chance. I'm gonna try to get him into drill form for the Side Special attack too.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Carnage on November 21, 2011, 11:33:19 AM
That's a great idea! I'll try it out when I get a chance. I'm gonna try to get him into drill form for the Side Special attack too.
that would totally be epic xD also since MK has two models shielding and dodjing the cape one maybe you can redirect that to side B instead of dodje or shielding


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Royal_Blade on November 21, 2011, 11:45:28 AM
Drill mode for MK's Drill Rush would be awesome!

And that poll... It's hard to choose...


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Christian_CAO on November 21, 2011, 12:27:33 PM
Your poll... definitely not Sudowoodo  r) ( forgot to remind you to update...)

I'd have to say your best so far is Hydreigon. Buster Blader is second, but his slight weight issues take away from that a bit.

Hydreigon shows how much better you have gotten at importing. The rig is almost seemingly perfect. There are no actual flaws to point out.

I've used him countless times in training mode in slow motion zoomed in, just to see how he animates.

His neck doesn't distort during attacks and his tail (good call making it short) doesn't stretch in terrible ways.

The tiny necks of his arm hands are the only things that defect slightly and it's so unnoticeable that it isn't even worth talking about.  

It's just my opinion, but that's why I think Hydreigon's your best work yet ;)

EDIT: Yeah, Hydreigon still has my vote but after looking at him more... His entire backside implodes on itself on his squat animation. Probably because the tail is rigged to his back and allot of him back there isn't... I focused on his head and neck so much that I forgot to look at that back  :laugh:



Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Carnage on November 21, 2011, 01:08:04 PM
this^
i just tested Hydreigon and he looks epic xD shame he looks smaller than he should be i really like him its one of your best imports


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Cascade Hellsing on November 21, 2011, 01:11:06 PM
Slifer by far.


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: DannyDirnt on November 21, 2011, 01:53:30 PM
Hydreigon,by far. But I cannot test now because my Wii doesn't want to detect my .gct now idk why...
I had already loaded that same .gct in that same SD before but WiiFlow doesn't want to apply my cheats...


Title: Re: Soneek's Imports *Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 03:24:35 PM
Thanks for the feedback guys!

Yeah it looks like I would need to edit the motion pac in order to put his drill form in there. I think it'll be sick anyway to see that, so I'll make that version along with a WiFi safe version.


Title: Re: Soneek's Imports *Blaziken, Hydreigon V2, Bisharp, and Snivy released*
Post by: Soneek on November 21, 2011, 09:21:13 PM
Blaziken released. Now to sleep. ZZZZZZZZzzzzzzzzzzzzz


Title: Re: Soneek's Imports *Blaziken released*
Post by: Christian_CAO on November 21, 2011, 10:19:58 PM
* watches you while you sleep *

(´◉◞౪◟◉)

*whisper* Blaziken is amazing... ◕ ヮ ◕


Title: Re: Soneek's Imports *Blaziken released*
Post by: xZedkiel on November 21, 2011, 11:22:53 PM
Want me to do Blaziken too? o.o


Title: Re: Soneek's Imports *Blaziken released*
Post by: Carnage on November 22, 2011, 12:50:16 AM
sonek you are a machine xD blaziken looks preety good


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 03:54:49 AM
* watches you while you sleep *
I dreamt that I was being watched  :>.>:
Lmao

Want me to do Blaziken too? o.o

Yeah definitely!

sonek you are a machine xD blaziken looks preety good

Lol Blaziken was finished. I just did some quick tweaking after I got home.



Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 06:53:37 AM
That blaziken is AMAZING! With Blaziken my Brawl is complete (My favorite Pokémon is Blaziken xD).There should be a project to make a Pokemon Brawl replacing every non-pokemon character with a Pokemon...wouldn't it be amazing!?


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 07:55:52 AM
That blaziken is AMAZING! With Blaziken my Brawl is complete (My favorite Pokémon is Blaziken xD).There should be a project to make a Pokemon Brawl replacing every non-pokemon character with a Pokemon...wouldn't it be amazing!?

That's my plan, but Game & Watch is gonna be a problem.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Flinter on November 22, 2011, 07:56:08 AM
You...are...my...new...[CENSORED]...GOD!

Thank you man,I love you :happy:

Homo lv is verifing


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 08:01:10 AM
That's my plan, but Game & Watch is gonna be a problem.
Hey why don't you make Torkoal? Or Vulpix? Or better Ninetales? Or CLEFAIRY!?
WOW Man Jigglypuff vs Clafairy!


Title: Re: Soneek's Imports *Blaziken released*
Post by: Cascade Hellsing on November 22, 2011, 08:03:23 AM
Hey why don't you make Torkoal? Or Vulpix? Or better Ninetales? Or CLEFAIRY!?
WOW Man Jigglypuff vs Clafairy!

Now now, do overload the man.

Look at the OP, he's gotta a lot on his plate already as it is.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 08:06:25 AM
Now now, do overload the man.

Look at the OP, he's gotta a lot on his plate already as it is.

^This. And I started Eevee this weekend too. I gotta redo it though to make sure he keeps the vines.


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 08:51:19 AM
what's the OP? And why would you want an Eevee to keep the vines of Ivysaur?


Title: Re: Soneek's Imports *Blaziken released*
Post by: Puraidou on November 22, 2011, 08:53:31 AM
what's the OP? And why would you want an Eevee to keep the vines of Ivysaur?
OP = Original Post = the Very first post that made this topic.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 09:09:26 AM
^ Yup.

And it would be weird having invisible vines during a match. They won't just be sitting there though. They'll show up anytime that they're supposed to, like during grabs, ledge grabbing, etc.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Segtendo on November 22, 2011, 09:10:57 AM
Too bad we don't have more quadrupeds in Brawl.
Oh well. Ivysaur it is :vyse:


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 09:12:19 AM
^ Yup.

And it would be weird having invisible vines during a match. They won't just be sitting there though. They'll show up anytime that they're supposed to, like during grabs, ledge grabbing, etc.
And will you leave them like that? Because I've never seen an Eevee with Vine Whip...


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 09:15:53 AM
And will you leave them like that? Because I've never seen an Eevee with Vine Whip...

Ever heard of the move Assist?  :)
Check it out, and let's try to stay on topic here.

Too bad we don&#039;t have more quadrupeds in Brawl.
Oh well. Ivysaur it is :vyse:

True. I'm trying to decide if there's anyone good for Samurott, but Ivysaur is the only one that will look decent without edited animations.  :-\


Title: Re: Soneek's Imports *Blaziken released*
Post by: Segtendo on November 22, 2011, 09:15:54 AM
And will you leave them like that? Because I've never seen an Eevee with Vine Whip...
What if that Eevee was a baby from Leafeon? >.>
Although, I'm not sure if Leafeon can learn vine whip.


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 09:17:58 AM
Ever heard of the move Assist?  :)
Check it out, and let's try to stay on topic here.

True. I'm trying to decide if there's anyone good for Samurott, but Ivysaur is the only one that will look decent without edited animations.  :-\
mmm why don't you make Oshawott? You could make it over many more and could go with Snivy


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 10:58:20 AM
mmm why don&#039;t you make Oshawott? You could make it over many more and could go with Snivy

I'm trying to be nice here, but please don't spam about stuff that I'm not planning on doing. If it's not in the OP, or if I haven't mentioned it, don't post about it. A PM would be okay.


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 11:27:32 AM
Ok,I won't talk about thing you haven't planned...


Title: Re: Soneek's Imports *Blaziken released*
Post by: Carnage on November 22, 2011, 12:06:33 PM
That's my plan, but Game & Watch is gonna be a problem.
dont think it will because everyone says GW has a 3d model but the animations make him flat so it should be normal to rig right?


Title: Re: Soneek's Imports *Blaziken released*
Post by: SuperBarrio on November 22, 2011, 12:41:44 PM
The animations dont make G'n'W flat - he is a 3D model but all of his shapes are flat polygons, essentially a 2D mesh.

 Not even sure he has a skeleton!


Title: Re: Soneek's Imports *Blaziken released*
Post by: Carnage on November 22, 2011, 12:44:45 PM
The animations dont make G'n'W flat - he is a 3D model but all of his shapes are flat polygons, essentially a 2D mesh.

 Not even sure he has a skeleton!
really lol i never actually looked at GW in brawlbox lol


Title: Re: Soneek's Imports *Blaziken released*
Post by: ItalianStallion on November 22, 2011, 01:00:45 PM
I saaw Blaziken on the Vault! I love you for years for doing him next man.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 01:40:22 PM
Just don't mention them so frequently, cause that's almost asking to be moderated. Sorry if I sound like an ass when saying that, but yeah there's a lot of spam going on in this board already, and subsequently mods.

Game and Watch has 2d meshes for all of his attacks as well. If anything I could try working with a Pokemon sprite. I don't know if it'll work though lol.

I saaw Blaziken on the Vault! I love you for years for doing him next man.

Now I just need to fix Infernape. He's one Pokemon that I would actually wanna PSA.


Title: Re: Soneek's Imports *Blaziken released*
Post by: DannyDirnt on November 22, 2011, 01:51:58 PM
Just don't mention them so frequently, cause that's almost asking to be moderated. Sorry if I sound like an ass when saying that, but yeah there's a lot of spam going on in this board already, and subsequently mods.

Game and Watch has 2d meshes for all of his attacks as well. If anything I could try working with a Pokemon sprite. I don't know if it'll work though lol.

Now I just need to fix Infernape. He's one Pokemon that I would actually wanna PSA.
Don't worry about that,I understand the spam issue...btw there must be at least one pokemon that is or could be 2d to go with G&W


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 02:00:14 PM
Maybe some Mystery Dungeon sprites could work...or maybe flattening a 3d model. I'll start trying stuff stuff out. We need more G&W hacks.


Title: Re: Soneek's Imports *Blaziken released*
Post by: pikazz on November 22, 2011, 02:29:43 PM
I have looked into G&W.
He has bones, he is 3D.
but he is using color instead for texture, that's why you cant texture hack it :/
I tried to maked a custom animation, it worked! :D
but he was hard cause brawlbox is making every animation interration instead for G&W using D:


Title: Re: Soneek's Imports *Blaziken released*
Post by: SuperBarrio on November 22, 2011, 04:30:58 PM
I think you're overlooking the very obvious paper mario.


Title: Re: Soneek's Imports *Blaziken released*
Post by: Soneek on November 22, 2011, 04:37:01 PM
I'm gonna do 2 rigs for Infernape. I'm gonna do Fox first since I can do his facial expressions, and then I'll do Diddy.


Title: Re: Soneek's Imports *Blaziken released, Infernape WIP*
Post by: ItalianStallion on November 23, 2011, 01:45:46 AM
Wait. There's gonna be an Infernape over Fox and one over Diddy? No way.

By the way man, I tried out Blaziken, Snivy, Bisharp, and Hydreigon. They are sexy as hell in game, and rig is pretty well done.

Nice job Soneek!


Title: Re: Soneek's Imports *Blaziken released, Infernape WIP*
Post by: Soneek on November 23, 2011, 04:00:50 AM
http://www.youtube.com/watch?v=0Q7zzWbDFsQ

Might just have to do a new flame texture, since the original from Pokepark isn't working.  :-\


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview*
Post by: Royal_Blade on November 23, 2011, 05:06:56 AM
Man... Fox's Up B fits Infernape so well. It looks like he's using Flare Blitz! awesome!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview*
Post by: Soneek on November 23, 2011, 05:15:18 AM
The rig took me only about half an hour, and I'm surprised how close it came to being perfect. I have to fix the weights around the waist. I actually wanna start a PSA for Infernape after Brawlbox v0.65b is finished.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview*
Post by: Royal_Blade on November 23, 2011, 05:19:48 AM
I wouldn't mind helping out with that. Infernape would be great character in Brawl. Plus, Fox himself doesn't have that many PSA's (Or Diddy for that matter)

And only half an hour!? Man, it looks so smooth... Definitely a must have once it's released!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview*
Post by: Soneek on November 23, 2011, 05:32:35 AM
Hopefully we can get a project going with some people after this thing is finished. A good amount of Fox's moveset looks good on Infernape. I'll think of ideas for the moveset after class today, and make a thread in the PSA section soon.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Infernape on November 23, 2011, 09:03:58 AM
Awesome Infernape Is Realsed :D Adding It Now :DDDD

Also Awesome Hacks


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Segtendo on November 23, 2011, 09:05:44 AM
Soneek...
Your avy...
Too much win.
Awesome Blaziken Is Realsed :D Adding It Now :DDDD

Also Awesome Hacks
Fixed.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Carnage on November 23, 2011, 12:22:22 PM
infernape is looking good but if you ever make a psa why not use the one over diddy kong since he has like 0 psas fox atleast has a couple

didnt know infernape was an evil monkey :P


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 23, 2011, 03:02:49 PM
Soneek...
Your avy...
Too much win.

I'm afraid to go in my room...there's an evil Infernape in my closet. xD

infernape is looking good but if you ever make a psa why not use the one over diddy kong since he has like 0 psas fox atleast has a couple

I just like Fox a lot better, and his moveset is easier to work with, since it almost fits. I'm planning on putting the elemental monkeys on Diddy Kong later anyway; the first forms. Maybe someone would wanna do a PSA for those.

Infernape update: Improved the rig, mouth is good for talking animations, waist is fixed, I sort of fixed his flame texture, though I still want it to have that glow like the original file. If I can't do it, then we might have to settle for what I can do. Got all of the facial expressions working. Need to fix the left chest area, and XZedkiel has recolors in the works. Final Smash textures for both Fox and Diddy are gonna be epic if you've watched that portion of the anime.



Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 23, 2011, 06:05:10 PM
Yesh! Blaze eyes!

Can't wait!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: sp147 on November 23, 2011, 07:11:39 PM
Wow :o I see you released some more Pokemon imports and Dat Blaziken :happy:


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: ItalianStallion on November 23, 2011, 08:37:43 PM
Infernape over Fox looks great. You gonna fix the fire on his head or what?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 06:26:22 AM
Yeah I added a new fire texture, but I haven't fixed the glow yet.

Here's how I wanted the flame to look. It's from a project I tried a long time ago, directly using the Pokepark model.

 (http://i977.photobucket.com/albums/ae254/soneek00/al_100615_07421binout.jpg)

For some reason I'm not able to take the material data for the glow from the original and place it in the rigged import. I'll have to try hexing it again, but I really want that glow there before I release it.





Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Carnage on November 24, 2011, 07:04:30 AM
the glow looks preety good :P


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 07:13:28 AM
It's going well.BTW just for me to test,does anybody know why could my wii not detect any .gct in my sd:\codes\ folder? The roots okay (codemgr made it for me),and every loader says there are no cheats.It's a NTSC backup and the RSBE01.gct was downloaded from ASF1nk's thread


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 07:21:02 AM
I'm not sure about codes with backups, but check the tutorial section. They might have a solution there.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 07:39:26 AM
I'm not sure about codes with backups, but check the tutorial section. They might have a solution there.
The thing is that I had already used hacks for that bachup with that same SD and Wii,just I put your Hydreigon V1,my Higgs recolors and Project Mewtwo 1.01 and it stopped reading everything :(


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 07:48:10 AM
Make sure the SD Card isn't locked on the side. If that doesn't do it, then idk what to tell you.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 08:14:05 AM
Make sure the SD Card isn't locked on the side. If that doesn't do it, then idk what to tell you.
O_O it was locked! I thought it just couldn't be and refused to try it before!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 24, 2011, 11:05:30 AM
Yeah I added a new fire texture, but I haven't fixed the glow yet.

Here's how I wanted the flame to look. It's from a project I tried a long time ago, directly using the Pokepark model.

 ([url]http://i977.photobucket.com/albums/ae254/soneek00/al_100615_07421binout.jpg[/url])

For some reason I'm not able to take the material data for the glow from the original and place it in the rigged import. I'll have to try hexing it again, but I really want that glow there before I release it.


That is pretty damn awesome! Work like that definitely deserves a PSA!

I wish I could download it right now! Can't Wait!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 11:10:44 AM
Hey I have just tried your hacks since I solved my problem! I looove your imports but Snivy's animations are a bit messed up and theno flame version of Hydreigon V2 still has the flame for me.Other than that,they are great! Could you make a resize for Hydreigon so it looks bigger (as it should be)?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 11:34:15 AM
Yeah that weirdness about the hips kept showing up anyway I rigged it, so yeah I couldn't make it look any better with my current ability. I'm getting better at rigging a little bit each time, so yeah Snivy will need an update. I'm surprised nobody brought that up! Lol. Size mod for Hydreigon? I guess so, and I'll redo the flame removal when I get a chance.

@Royal_Blade

That flame is from the original model. All of the properties of it got lost after I rigged it lol. After that's fixed, it's good.




Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 24, 2011, 11:37:27 AM
So that's all that's left is the head flame?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 11:43:45 AM
Pretty much...and somehow Infernape ended up floating slightly off the ground. It's not easily noticeable, but I have to fix that too. I could make a motionpac to move him down, but that's a last resort. Pretty busy these next few days though with Thanksgiving, people home from school, etc. I can't really say when it'll be finished.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: xZedkiel on November 24, 2011, 11:48:08 AM
So that's all that's left is the head flame?
Hopefully it can be recolored, I have an Idea for it if it can ;D


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 11:48:31 AM
Okay nice to know you'll fix those


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Carnage on November 24, 2011, 12:14:21 PM
Yeah that weirdness about the hips kept showing up anyway I rigged it, so yeah I couldn't make it look any better with my current ability. I'm getting better at rigging a little bit each time, so yeah Snivy will need an update. I'm surprised nobody brought that up! Lol. Size mod for Hydreigon? I guess so, and I'll redo the flame removal when I get a chance.

@Royal_Blade

That flame is from the original model. All of the properties of it got lost after I rigged it lol. After that's fixed, it's good.



to fix no flame hidragou just go to t stance model make the taill 1000 and -1000 on x andy and it works perfectly i did this and no flame


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 12:15:04 PM
The way the original textures are, the flame can't be recolored. Maybe I can make a new material that has the glow, and can be recolored. It would be epic to have different flame colors.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: xZedkiel on November 24, 2011, 12:35:06 PM
The way the original textures are, the flame can't be recolored. Maybe I can make a new material that has the glow, and can be recolored. It would be epic to have different flame colors.
Yeah, that's what I was going for. I wanted a dark one and a gas one XD if you don't know what a gas flame looks like, it's the blue one that sometimes has orange around it. lol


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: ItalianStallion on November 24, 2011, 12:36:23 PM
([url]http://i977.photobucket.com/albums/ae254/soneek00/al_100615_07421binout.jpg[/url])


Man, I hope you can make it look like that in the end. Good luck with everything.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 02:20:29 PM
I hope it too but I just wonder why is the back flame gray-ish


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Inu Kazane on November 24, 2011, 02:42:22 PM
Question can u an import over pikachu?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 24, 2011, 02:50:31 PM
I prefer Fox,I want a Pokémon Brawl :af2:


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 24, 2011, 03:38:44 PM
Make either Emboar or Typhlosion and then make the 4 starter evolution's fight! (Charizard/Blaziken/Infernape/#4)

Then I'd be happy!

(I'd be more happy if they're fighting on a fire stage.)

Man... Do I get way too ahead of myself...


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 03:45:25 PM
I'm actually working on Raichu and Emolga over Pikachu. I started Emboar over Bowser, and I would need a Typhlosion model from either Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum, XD, or PBR.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Carnage on November 24, 2011, 03:48:01 PM
I'm actually working on Raichu and Emolga over Pikachu. I started Emboar over Bowser, and I would need a Typhlosion model from either Co([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])eum, XD, or PBR.

finaly we get a good raichu xD and emolga will be a nice one slot pikachu :P any chance you rename his bone to fit KTH one slot pichu resize over pikachu? so we dont need to make a new size mod since i bet his melee pichu size right?



Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 03:51:37 PM
Yeah I'll use KTH's size mod and leave a Pikachu sized WiFi safe one.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Inu Kazane on November 24, 2011, 03:52:37 PM
I'm actually working on Raichu and Emolga over Pikachu. I started Emboar over Bowser, and I would need a Typhlosion model from either Co([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])eum, XD, or PBR.
well if u can Zorua over pikachu


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Carnage on November 24, 2011, 03:53:50 PM
Yeah I'll use KTH's size mod and leave a Pikachu sized WiFi safe one.
nice to hear :P i hope raichu taill comes out good since its so much bigger than pikachus :S
*dont forget Mew xD


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Cascade Hellsing on November 24, 2011, 03:53:57 PM
well if u can Zorua over pikachu

Zorua would be work better on Ivysaur, since animations and all that.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: ItalianStallion on November 24, 2011, 05:10:54 PM
Great news. I look forward to the release then.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: lithium on November 24, 2011, 06:23:14 PM
RAICHU!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: deadname mcredactedface on November 24, 2011, 08:45:14 PM
@Royal_Blade

That flame is from the original model. All of the properties of it got lost after I rigged it lol. After that's fixed, it's good.
I like how I was the only person besides Soneek to get this and yet didn't know how to tell everybody how wrong they were.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 24, 2011, 09:52:47 PM
I just noticed why the flame wasn't showing up correctly. Thread is in the model help section for anyone that might be able to help out.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 25, 2011, 07:12:35 AM
Nice! Will you take some new pictures of your progress?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: LCCoolJ95 on November 25, 2011, 08:47:11 AM
Zorua would be work better on Ivysaur, since animations and all that.
I wanted Zorua over Pikachu because of it's size and the fact that I want to do a PSA.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 25, 2011, 08:52:07 AM
Ivysaur can get a PSA too and he could resize him


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 25, 2011, 11:28:23 AM
From the other topic, it seems like you fixed the flame? (Or are in progress to fixing the flame)

I can't wait for the end result!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: deadname mcredactedface on November 25, 2011, 11:56:28 AM
Ivysaur can get a PSA too and he could resize him
I dunno. I've heard that Ivysaur is a [censor my ass] to PSA. In fact, I don't think his file even opens in Smash Attacks


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 25, 2011, 12:28:53 PM
From the other topic, it seems like you fixed the flame? (Or are in progress to fixing the flame)

I can't wait for the end result!

Fixing is still in progress.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 25, 2011, 01:13:40 PM
So... what is the progress? (Like what is it you have to do?)


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: xZedkiel on November 25, 2011, 03:13:03 PM
So... what is the progress? (Like what is it you have to do?)
Fix the flames, make sure rig is nearly perfect, test final product before release in game, my recolors, release as sexy pack.

Follow by PSA project, release PSA project after elongated amount of work, be satisfied, release, find glitches, work some more, get bored, go on break, come back, resume work, finish, release V2 with full replacement pack.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 25, 2011, 03:19:40 PM
Fix the flames, make sure rig is nearly perfect, test final product before release in game, my recolors, release as sexy pack.

Follow by PSA project, release PSA project after elongated amount of work, be satisfied, release, find glitches, work some more, get bored, go on break, come back, resume work, finish, release V2 with full replacement pack.

This.

I've been fixing and testing this thing all day. I just screwed up again where he came out completely black, but I think I know where I messed up, and I should be able to rebuild it much more quickly.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 25, 2011, 03:27:00 PM
Cool Beans.

Btw, have you made that topic for the Infernape PSA? Or will you do that after the imports released?


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 25, 2011, 03:32:23 PM
I'll make a thread for Project Infernape after the initial import is released.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: xZedkiel on November 25, 2011, 03:33:23 PM
Cool Beans.

Btw, have you made that topic for the Infernape PSA? Or will you do that after the imports released?
Probably after he gets the flame working.

Ninja'd. lol


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Royal_Blade on November 25, 2011, 03:40:44 PM
Ok. I wanna show you what Ideas I have.

anyways, back on-topic...

...Infernape.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 25, 2011, 03:46:35 PM
I got the transparency working on the flame, I just need to get that color working...

Edit: PSA thread is up.


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: DannyDirnt on November 25, 2011, 04:33:52 PM
Sonfernape,I have a suggestion for you.Why don't you try Dragonite over Yoshi? You said you want a pokemon brawl same as me and that would be a great hack!


Title: Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536*
Post by: Soneek on November 25, 2011, 04:56:53 PM
I was thinking of trying it over Charizard actually, but I'll see how he fits with Yoshi. I still gotta finish Infernape, then I'm rigging something else that KTH is gonna PSA.

Finally fixed that [censored]ing flame! That's probably the one time you'll hear that language from me lol.

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08434binout.jpg)

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08433binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08432binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08431binout.jpg)
(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_0843binout.jpg)

And yes the flame can be recolored! xZedkiel, have some fun with that lol.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: xZedkiel on November 25, 2011, 05:41:42 PM
I was thinking of trying it over Charizard actually, but I'll see how he fits with Yoshi. I still gotta finish Infernape, then I'm rigging something else that KTH is gonna PSA.

Finally fixed that [censored] flame! That's probably the one time you'll hear that language from me lol.

([url]http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08434binout.jpg[/url])

([url]http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08433binout.jpg[/url])
([url]http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08432binout.jpg[/url])
([url]http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_08431binout.jpg[/url])
([url]http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111126_0843binout.jpg[/url])

And yes the flame can be recolored! xZedkiel, have some fun with that lol.

Sweet. But Lickitung over Yoshi works better, or Cranidos and such.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Royal_Blade on November 25, 2011, 06:09:16 PM
AWESOME!


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Soneek on November 25, 2011, 07:40:06 PM
Added metal textures and fixed the shaders.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 03:35:18 AM
Nice preview.It's gonna be awesome! Anyways I don't want to replace Charizard AGAIN.
I have Hydreigon.And anyways I prefer replacing characters that are not Pokemon to have my pokemon brawl


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Soneek on November 26, 2011, 08:01:55 AM
We could still have one slot Hydreigon and Dragonite over Charizard. Besides, I'm placing Kecleon over Yoshi, and I like that Cranidos idea.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Royal_Blade on November 26, 2011, 08:23:25 AM
Ooh... Poll...

I'd use either. I have no preference.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 08:41:19 AM
We could still have one slot Hydreigon and Dragonite over Charizard. Besides, I'm placing Kecleon over Yoshi, and I like that Cranidos idea.
Well,I like one hack per character with its recolors,but I guess I'm too demanding here...

Anyways will you start Kecleon soon? I love Kecleon!


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Carnage on November 26, 2011, 08:47:56 AM
diddy kong :P monkey for monkey :P


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 08:49:09 AM
Oh yeah I forgot,I voted for Diddy too,because he's a [censored]ty/rubbish character


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Zikkh on November 26, 2011, 08:53:36 AM
I would say over Diddy xD

btw. Carnage you are Surpreme Kitten :O xD


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Christian_CAO on November 26, 2011, 08:53:54 AM
Your poll. I 'll definitely be using both. I do the same for most of the characters with multiple options. Much like Nuke's  Dark Samus, I use all the versions. Using the same model but having the option to use different play-styles makes it even more interesting for me. I sometimes find that once you've played the game long enough with the same gameplay and the same old faces, things tend to get stale. The model changes at least fool my eyes long enough to make me actually think that the character on the screen isn't Fox or Link but actually the character skin that I'm using. Kind of refreshes things for me...

Lost my train of thought... Anyway, I'll be using both. But to give fox some support in the poll so far, I voted for him. ;)

Can't wait to see him and your other projects in action  ;D


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Carnage on November 26, 2011, 08:56:04 AM
I would say over Diddy xD

btw. Carnage you are Surpreme Kitten :O xD
just notice that now i usually dont look at that xD  i hope diddy wins altough fox has some preety good fire moves that fit him its a tough call :P


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Cascade Hellsing on November 26, 2011, 09:03:11 AM
Oh yeah I forgot,I voted for Diddy too,because he's a [censored]ty/rubbish character

There's no need to call any character [censored]ty or rubbish.

Especially since there are some people who like them a lot.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Soneek on November 26, 2011, 09:03:57 AM
I personally prefer Fox, cause of his attacks and it'll be more complete than Diddy Kong, with all of the expressions and stuff. And I use Fox too.  :P.

That's the main reason I'm doing two versions. And Fox seems like he'd be better for the PSA. I still have to improve the rig slightly for Diddy so that his mouth moves properly, and I have to redo the flame on that one too. Hopefully both will be complete this weekend.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Royal_Blade on November 26, 2011, 09:44:49 AM
Let's hope for the best!


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 11:03:25 AM
But Diddy walks like Infernape would.I think his SFX and animations fit Infernape better,but I will use the version that get a PSA.If both do I'll use over Diddy because I hate Diddy and his animations fit better for me ;D


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Soneek on November 26, 2011, 11:35:32 AM
You'll use Diddy because you hate it?...Ooook lol.

I'm thinking of taking a rigging break for a little while. Like maybe a week, after xZedkiel and I release Infernape. This stuff is just pissing me off right now.  :srs:

I'll just do shader fixes for all of my older stuff, and work on this PSA.


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Carnage on November 26, 2011, 12:17:57 PM
You'll use Diddy because you hate it?...Ooook lol.

I'm thinking of taking a rigging break for a little while. Like maybe a week, after xZedkiel and I release Infernape. This stuff is just pissing me off right now.  :srs:

I'll just do shader fixes for all of my older stuff, and work on this PSA.
do what you think its best i will just wait when you fell like rigging again maybe sometime in the future Mew will be done :P but go ahead i know your making infernape animations xD


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 12:43:20 PM
You'll use Diddy because you hate it?...Ooook lol.
Yes.I hate it so I will replace it so I don't have to see his ugly face anymore in my Brawl


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: cuckoos on November 26, 2011, 01:04:02 PM
Yes.I hate it so I will replace it so I don't have to see his ugly face anymore in my Brawl
what


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: DannyDirnt on November 26, 2011, 01:18:39 PM
what
I HATE DIDDY AND I WANNA REPLACE HIM [censored]!


Title: Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595*
Post by: Soneek on November 28, 2011, 07:11:33 AM
Sorry about the lack of info lately. We're probably gonna get the Infernape PSA done either this week or some point next week, so I'll fix some bugs on the rig in the meantime.

Good news for Soul Eater fans, I got good models of Stein, Sid, Blair, Death the Kid, Tsubaki, Liz, Patty, and Medusa. Got the facial expressions for Maka, Black Star, and Kid also, so I'll be revamping Maka too.

I finished Stein last night, so I'll test it when I get home today and then release it after it's good.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Zikkh on November 28, 2011, 07:18:00 AM
Sounds great :D


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: DannyDirnt on November 28, 2011, 07:38:10 AM
Nice Infernape is nearly finished :P


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Carnage on November 28, 2011, 08:09:06 AM
Sorry about the lack of info lately. We're probably gonna get the Infernape PSA done either this week or some point next week, so I'll fix some bugs on the rig in the meantime.

Good news for Soul Eater fans, I got good models of Stein, Sid, Blair, Death the Kid, Tsubaki, Liz, Patty, and Medusa. Got the facial expressions for Maka, Black Star, and Kid also, so I'll be revamping Maka too.

I finished Stein last night, so I'll test it when I get home today and then release it after it's good.
so raichu is on hold for now right? well good luck with any of your projects


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Soneek on November 28, 2011, 08:19:20 AM
Yeah it's on hold for now. I just wanna get the main Soul Eater lineup imported, since I've wanted to do that for a while. I had problems mapping the textures though from the GMO files. I'll post something in the help thread for thay remaining stuff later.

The models I have now are all human bipeds, so they're MUCH easier to rig than Pokemon. Took me a little over an hour to perfect Stein's rig, and I'll try to get at least one Soul Eater character finished each day this week. Maka is lonely...lol.

I'm gonna fix my older imports too. Buster Blader needs it the most, especially considering it was my first rig.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Royal_Blade on November 28, 2011, 01:29:37 PM
Could I add a request to your list?

Emolga (Emonga in jap) over Metaknight (because he's the only small-sized character who can glide)


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Carnage on November 28, 2011, 02:00:11 PM
Could I add a request to your list?

Emolga (Emonga in jap) over Metaknight (because he's the only small-sized character who can glide)
in the list there is an emolga over pikachu why would you just put it in MK because a single glide? he would look awfull with MK animation no sword and he would have a cape? i mean he makes perfect sense over pikachu even if pikachu cant glide the rest of the psa and animations fit him perfectly


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Royal_Blade on November 28, 2011, 02:08:55 PM
Oh... I didn't see that there was Emolga over Pikachu on the list.

The rest of Metaknight's PSA won't fit Emolga, your right. People usually make requests for a reason. So I have a reason for requesting over Metaknight.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: agent-s on November 28, 2011, 02:29:18 PM
"at least one Soul Eater character finished each day this week"
hi everyone
ouah Soneek it would be great and we could have the famous medusa in the game soon so :) really cool , about the snake for replace the lasso of samus by medusa snake you have watched the model i gave you you think it would do good this snake ?


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: xZedkiel on November 28, 2011, 02:29:34 PM
Soneek, you should put a one slot Snivy on Snake...
(http://forums.mcleodgaming.com/download/file.php?avatar=7188_1313875274.jpg)
This would be epic and hilarious XD get your but whooped by a military trained special ops Snivy!


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Soneek on November 28, 2011, 03:46:23 PM
I guess Emolga over Meta Knight would be easy. I'll put it on my to-do list.

"at least one Soul Eater character finished each day this week"
hi everyone
ouah Soneek it would be great and we could have the famous medusa in the game soon so :) really cool , about the snake for replace the lasso of samus by medusa snake you have watched the model i gave you you think it would do good this snake ?


I don't remember you giving me a model of Medusa with her snakes...I'll check the current one I have from Monotone Princess for them.

Soneek, you should put a one slot Snivy on Snake...
([url]http://forums.mcleodgaming.com/download/file.php?avatar=7188_1313875274.jpg[/url])
This would be epic and hilarious XD get your but whooped by a military trained special ops Snivy!


That would be epic lmfao


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: agent-s on November 28, 2011, 05:57:59 PM
no
 only a model of a snake you said me it could be a good idea to put this snake for change the lasso of samus suit zero for exemple put this snake on your medusa you don't remember you have say me too you had medusa

page 33 of this topic 


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: sp147 on November 28, 2011, 10:55:52 PM
Sorry about the lack of info lately. We're probably gonna get the Infernape PSA done either this week or some point next week, so I'll fix some bugs on the rig in the meantime.

Good news for Soul Eater fans, I got good models of Stein, Sid, Blair, Death the Kid, Tsubaki, Liz, Patty, and Medusa. Got the facial expressions for Maka, Black Star, and Kid also, so I'll be revamping Maka too.

I finished Stein last night, so I'll test it when I get home today and then release it after it's good.
Sweet, can't wait ;D


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Soneek on November 29, 2011, 05:54:11 AM
Ah ok. If I find a model for her Snake, I'll try placing her over ZSS.

Screw what I said about at least 1 release each day this week. I got loaded with a bunch of work this week. At least this semester finishes in a few weeks.

Black Star is almost finished too, and I got all of his expressions.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Christian_CAO on November 30, 2011, 08:31:22 PM
(´◉◞౪◟◉)

Good luck with your work this semester. Work hard  ;)

... shameless bump  r)


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: ItalianStallion on December 01, 2011, 04:43:09 AM
I lol'd at the poll's results.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: Soneek on December 01, 2011, 05:19:20 AM
(´◉◞౪◟◉)

Good luck with your work this semester. Work hard  ;)

... shameless bump  r)

Thanks man. It's always the worst after Thanksgiving break. xD

I lol'd at the poll's results.

Yeah it's kinda like the likes:dislikes ratio on the failblog videos lol.

There's a couple of things I'm almost done with, that just need small improvements. I'll see what I can have this weekend since tomorrow is my day off.


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: DannyDirnt on December 01, 2011, 07:22:55 AM
Why did you say Infernape it's on hold?


Title: Re: Soneek's Imports *Infernape on hold for now, upcoming Soul Eater characters*
Post by: xZedkiel on December 01, 2011, 02:09:57 PM
I'm using Infernape on Both. PSA SD gets him on Fox, Non-PSA SD gets him on Diddy.


Title: Re: Soneek's Imports *Stein released*
Post by: Soneek on December 02, 2011, 09:23:53 PM
Dr. Stein released...

Why did you say Infernape it's on hold?

Infernape's on hold so that it can be perfected as much as possible. Might just wait until we finish the PSA too, but I might release the Diddy Kong version when I have what I need for that done. We'll see.


Title: Re: Soneek's Imports *Stein released*
Post by: BlackJax96 on December 02, 2011, 09:35:37 PM
Dr. Stein released...

I don't even know the guy but...

Dat knee. :srs:

First image. O_o


Title: Re: Soneek's Imports *Stein released*
Post by: Soneek on December 02, 2011, 09:38:32 PM
Dat knee. :srs:

Thanks for catching that. Surprised I missed it.  :-\

I'll check the rig again tomorrow. Heading to bed, but I'll need anyone who downloads him to post any other issues with it, so I can fix them in one shot.


Title: Re: Soneek's Imports *Stein released*
Post by: ItalianStallion on December 02, 2011, 10:14:04 PM
Hey looks like you fixed Infernape's fire by looking at this image right here:

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111203_12065binout.jpg)

Looks like a different fire though.

:>.>:



Title: Re: Soneek's Imports *Stein released*
Post by: sp147 on December 02, 2011, 10:47:35 PM
Sweet, now Maka got some body to fight with ;D I'll check this out real soon


Title: Re: Soneek's Imports *Stein released*
Post by: Segtendo on December 02, 2011, 11:17:19 PM
I don't even know the guy but...

Dat knee. :srs:

First image. O_o
I second this notion :P


Title: Re: Soneek's Imports *Stein released*
Post by: agent-s on December 03, 2011, 02:42:34 AM
cool it seems really cool i could soon try him :)

if only the next could be medusa it would be so wonderfull






Title: Re: Soneek's Imports *Stein released*
Post by: Soneek on December 03, 2011, 07:03:56 AM
Alright, I'll fix Stein when I get back today, and see if I can fix that giant aether. >_>

Hey looks like you fixed Infernape's fire by looking at this image right here:

Looks like a different fire though.

:>.>:


Yeah I had to add some fire textures from Emboar since the color node wasn't working correctly. It still looks a little weird at some angles though.


Title: Re: Soneek's Imports *Stein released*
Post by: DannyDirnt on December 03, 2011, 07:10:38 AM
Alright, I'll fix Stein when I get back today, and see if I can fix that giant aether. >_>

Yeah I had to add some fire textures from Emboar since the color node wasn't working correctly. It still looks a little weird at some angles though.

Oh yeah I forgot :P have you started Emboar?


Title: Re: Soneek's Imports *Stein released*
Post by: Christian_CAO on December 03, 2011, 08:20:39 AM
Stein is awesome  ;)

The knees are funny as everyone already pointed out, but he is awesome nonetheless (^ヮ゜)


Title: Re: Soneek's Imports *Stein released*
Post by: Soneek on December 05, 2011, 10:53:14 AM
I'll update Stein tonight, and probably upload Blue Eyes if I'm not too tired.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Royal_Blade on December 05, 2011, 01:51:36 PM
Man... are you ever out of the blue... eyes white dragon.

THAT I can't wait for!


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 05, 2011, 01:56:18 PM
Yeah it was something quick I did the other day, and I was putting it off for a while lol. I wish I had a better model though. The 5d's models suck lol.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Royal_Blade on December 05, 2011, 02:17:07 PM
There is this custom one (http://www.models-resource.com/custom_edited/yugiohcustoms/sheet/430)

You could use that model.

And I'm assuming it's on Charizard?


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 05, 2011, 02:38:13 PM
Thanks! I'll ask whoever made it for permission later, but I'll most likely do that along with the cel shaded model.

Yup, over Charizard.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Carnage on December 05, 2011, 03:11:57 PM
Thanks! I'll ask whoever made it for permission later, but I'll most likely do that along with the cel shaded model.

Yup, over Charizard.
you should include a blue eyes ultimate dragon model xD aswhell  it would be epic but i guess his model wont be anywhere


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: xZedkiel on December 05, 2011, 05:05:22 PM
I got ya with a Curse of Dragon, Red Eyes, Slifer, Koumori, and Luster Dragon #2 set, hand over for recolors XD I always make options, that's why there are six instead of five~


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 05, 2011, 06:02:40 PM
Must...have...RED EYES!!!

I'll send it when I get back.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: xZedkiel on December 05, 2011, 07:32:04 PM
Must...have...RED EYES!!!

I'll send it when I get back.
Yush! I'll work on them tomorrow though lol, if I have time.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: agent-s on December 08, 2011, 08:21:50 AM
your Stein character is cool i hope you will continue to do character from soul eater like medusa :)
and about blue eye dragon on charizard really nice idea too


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 08, 2011, 11:37:13 AM
I'll most likely work on stuff more frequently after I finish finals, which end in 2 weeks...ugh I'll never take 19 credits again.

I might whip out some stuff out of the blue also. Not giving any hints!


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Velen on December 08, 2011, 11:42:35 AM
I'll most likely work on stuff more frequently after I finish finals, which end in 2 weeks...ugh I'll never take 19 credits again.

I might whip out some stuff out of the blue also. Not giving any hints!

19?!


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 08, 2011, 11:52:23 AM
19?!

Yeah, mainly to get most of my prerequisites out of the way early.

BTW I still haven't been able to get a Dark Magician model. I would use 3D Ripper if my computer wasn't crap when it comes to emulation.  :srs:


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: xZedkiel on December 10, 2011, 03:46:07 PM
Done with the recolors.


Title: Re: Soneek's Imports *Blue Eyes White Dragon release soon*
Post by: Soneek on December 21, 2011, 08:49:42 PM
Finals finish tomorrow, so expect some stuff this weekend, or for Christmas. Sorry about being MIA for a bit.


Title: Re: Soneek's Imports *Back in action*
Post by: Royal_Blade on December 21, 2011, 09:03:12 PM
Don't worry about it, you get busy. It happens.


Title: Re: Soneek's Imports *Back in action*
Post by: Soneek on December 21, 2011, 09:27:20 PM
Yeah I have a few things planned for the break. I miss importing lol.


Title: Re: Soneek's Imports *Back in action*
Post by: sp147 on December 21, 2011, 09:50:06 PM
Welcome back Soneek :D how's things?


Title: Re: Soneek's Imports *Back in action*
Post by: ItalianStallion on December 21, 2011, 09:58:12 PM
Yeah I have a few things planned for the break. I miss importing lol.

Importing and I miss you too my dude.

What you got planned?

Spoiler time!


Title: Re: Soneek's Imports *Back in action*
Post by: Soneek on December 21, 2011, 10:04:37 PM
Welcome back Soneek :D how's things?

Good thanks! I've started more Soul Eater characters. I gotta remember to re-upload Stein, but I'm almost finished with Blair, revamp of Maka, Black Star, and Kid.

Importing and I miss you too my dude.

What you got planned?

Spoiler time!

The Soul Eater stuff mentioned above, that Fernape of course. He's almost ready. Blue Eyes is almost done, I just gotta do the metal texture and final smash textures. I'm gonna try to finish those other Pokemon I started too, plus maybe some random WTF stuff.


Title: Re: Soneek's Imports *Back in action*
Post by: Christian_CAO on December 22, 2011, 12:14:25 AM
glad to see you back in action (^ヮ゜)

doing well I hope? ◕ ω ◕


Title: Re: Soneek's Imports *Back in action*
Post by: agent-s on December 22, 2011, 02:48:37 AM
welcome back
so there is no plan for your medusa from soul eater for instance

it is unfortunate

good continuation Soneek


Title: Re: Soneek's Imports *Back in action*
Post by: DannyDirnt on December 22, 2011, 08:20:20 AM
Will Infernape's metal texture be as good as pikazz's? Those are awesome!


Title: Re: Soneek's Imports *Back in action*
Post by: Carnage on December 22, 2011, 09:18:09 AM
Soneek which are the pokemons that you will try to finish? just wondering


Title: Re: Soneek's Imports *Back in action*
Post by: Soneek on December 22, 2011, 01:23:32 PM
Yeah just the stress of finals lol.

Actually yeah Medusa is still getting made, I just forgot to list her.

I'm using pikazz's method for metal textures, so yeah. I'm gonna try his shading fix as well so that I don't have to null the shaders.

I'm gonna try to finish those requests in my OP, but I gotta see which ones weds already done while I haven't been here.


Title: Re: Soneek's Imports *Back in action*
Post by: DannyDirnt on December 22, 2011, 01:57:16 PM
Cool,perfect metal textures!Hey,have you thought of doing Shaymin Land Form over Ivysaur?


Title: Re: Soneek's Imports *Back in action*
Post by: agent-s on December 22, 2011, 02:45:07 PM
ok cool glad to hear medusa stay on your plan :)


Title: Re: Soneek's Imports *Back in action*
Post by: Soneek on December 24, 2011, 08:27:00 AM
I'm most likely not trying anything new until I finish most of these older projects. I have 2 imports that I should be able to brush up when I get back. You guys can guess for a little bit and the winner gets a cookie.


Title: Re: Soneek's Imports *I hope you guys have Duel Monsters on your Christmas lists...*
Post by: Royal_Blade on December 24, 2011, 08:54:01 AM
Ooh, Duel Monsters? How exciting!


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Soneek on January 14, 2012, 12:06:56 PM
Sooo I don't have access to the laptop with my work on it, so Blue Eyes is out till further notice. Maybe I'll rig it again at school next week if I get the chance.

I do however, have the Fox version of Infernape backed up and sort of completed. I can release the bugged version, well not too many bugs just stuff I wanna perfect. Would you guys rather have that just to try it out, and give me feedback on it?

Also, no more PM's about requests from anyone please. I'm not taking any.


Title: Re: Soneek's Imports *Question about Infernape*
Post by: xZedkiel on January 14, 2012, 01:16:21 PM
Sooo I don't have access to the laptop with my work on it, so Blue Eyes is out till further notice. Maybe I'll rig it again at school next week if I get the chance.

I do however, have the Fox version of Infernape backed up and sort of completed. I can release the bugged version, well not too many bugs just stuff I wanna perfect. Would you guys rather have that just to try it out, and give me feedback on it?

Also, no more PM's about requests from anyone please. I'm not taking any.
I'll have the recolors (both B.E.W.Dragon and Infernape) to you tonight, found my SD finally the other day. So if you want to release a Beta for certain people to test, that works.

Wait I think I sent you the Dragon ones, didn't I?


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Soneek on January 14, 2012, 01:35:35 PM
Yeah I have the Blue Eyes. I wish I had backed the finished model up though...I'll get my stuff later when I can.

I'll release the Inernape Beta either tonight or tomorrow then.


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Master Penis on January 14, 2012, 02:57:34 PM
I am so excited that Infernape is coming out today or tomorrow, and are you making a PSA for B.E.W.D.?


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Soneek on January 14, 2012, 03:11:54 PM
I am so excited that Infernape is coming out today or tomorrow, and are you making a PSA for B.E.W.D.?


No PSA for Blue Eyes, or at least not by me. Anyone else is welcome to make one, and it'll be over Charizard when I release the import.

Also, Infernape is gonna come with an SFX pack by Jaklub.

Here's how the rig looks so far. I think my latest version on my SD card has the fix for the feet being above the ground.

http://www.youtube.com/watch?v=XSPVSyegFwM


Title: Re: Soneek's Imports *Question about Infernape*
Post by: DannyDirnt on January 14, 2012, 03:46:28 PM
Yah,release! And how do you work at school? Shouldn't you be studying or something? xD


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Soneek on January 14, 2012, 04:01:15 PM
College lol. I have a little time to work on stuff, and I'm taking a 3d design class anyway. Hopefully I'll learn how to make good models, cause there's a few things that I would love to import that don't have models.


Title: Re: Soneek's Imports *Question about Infernape*
Post by: xZedkiel on January 14, 2012, 09:48:58 PM
There's going to be that oooooooone terriiiible recolor, but It's based off of the Ice Tower from Bloons Tower Defense 5. >.> They'll be with you as soon as I'm done replacing the eye textures.


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Royal_Blade on January 14, 2012, 10:32:25 PM
Btw, couldn't get the flame glow to work?


Title: Re: Soneek's Imports *Question about Infernape*
Post by: ItalianStallion on January 14, 2012, 10:38:31 PM
I lol'd at the poll.


Title: Re: Soneek's Imports *Question about Infernape*
Post by: Soneek on January 14, 2012, 11:01:05 PM
I didn't get the glow to work before, but I'll mess around in 3dsmax later and see what I can do. I prefer the original PokéPark glow over my current flame.

I just got XZedkiel's recolors, so I'll test stuff after the Laker/Clipper game is over. :P

(http://i977.photobucket.com/albums/ae254/soneek00/Imports/al_111203_12061binout.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24682)


Title: Re: Soneek's Imports *Infernape BETA released (Fox)*
Post by: Soneek on January 16, 2012, 06:58:36 PM
Nobody has any bugs or suggestions to report regarding Infernape?


Title: Re: Soneek's Imports *Infernape BETA released (Fox)*
Post by: Master Penis on January 16, 2012, 07:03:52 PM
Well its not really a problem, but whenever I pause the game and rotate the model around a little bit to show my friends it's epicness, the head sorta disappears from the back...


Title: Re: Soneek's Imports *Infernape BETA released (Fox)*
Post by: Soneek on January 16, 2012, 07:07:52 PM
The flame part of the head? I was experimenting with the transparency, and right now the flame disappears when you try to view another part of the model through it.

Edit: It has something to do with those squares around the head too. I might just remove them completely if I can't get the original glow from Pokepark.


Title: Re: Soneek's Imports *Infernape BETA released (Fox)*
Post by: nanobuds on January 16, 2012, 07:16:47 PM
the few probles i have with it is that the rig needs some work.

the wrist and arms are the mose noticable. the elbows bend in the wrong place. it stretches the verts and thins them out. Same with the wrist.

also, the right shoulder pad is rigged a bit to the head, and his chin is rigged to just the neck, not the head. it also looks a bit odd around the ankles...

besides those small things, its great. I know its just a beta, so the next version should have those fixes.

cant wait for the update ;D


Title: Re: Soneek's Imports *Infernape BETA released (Fox), feedback needed plz*
Post by: Soneek on January 16, 2012, 07:40:51 PM
Yeah I'll have to smooth out the rig. There was one piece in the back of the head that detaches sometimes for some reason too. Thanks for the feedback!


Title: Re: Soneek's Imports *Infernape BETA released (Fox), feedback needed plz*
Post by: DannyDirnt on January 17, 2012, 12:06:20 AM
I might have some time this afternoon to try out and give feedback.I have downloaded many hacks,including Infernape,but they're still not in my SD.


Title: Re: Soneek's Imports *Infernape BETA released (Fox), feedback needed plz*
Post by: Christian_CAO on January 17, 2012, 12:31:43 AM
Infernape is really awesome  ;)

 Fun to play as, but I ultimately end up spamming fox's up-B 'cause it's so cool looking :laugh:

Everything that needed to be said before, pretty much sums up his problems.

Honestly, I don't like the gun during his neutral B. Though, a monkey with a gun is both frightening and hilarious, I  feel enveloping his arm in fire similar to the flames on his head would seem like a better fit.

I can't wait to see the results of your project   ;)


Title: Re: Soneek's Imports *Back in business*
Post by: Soneek on July 01, 2012, 10:14:27 PM
I got my new laptop (finally!), and I'll be able to work on stuff again for at least the rest of the summer. I have plans for Medusa and Blair from Soul Eater if they're not already done.


Title: Re: Soneek's Imports *Back in business*
Post by: Segtendo on July 01, 2012, 10:16:36 PM
Soneek! Mah man! Can't wait for stuff from ya.


Title: Re: Soneek's Imports *Back in business*
Post by: Soneek on July 01, 2012, 10:24:18 PM
Soneek! Mah man! Can't wait for stuff from ya.

Feels good to be back. :)


Title: Re: Soneek's Imports *Back in business*
Post by: ItalianStallion on July 02, 2012, 12:09:14 AM
Welcome back my dude! Just in time cause Nico is gonna release BrawlBox v.67 soon.


Title: Re: Soneek's Imports *Back in business*
Post by: xZedkiel on July 02, 2012, 02:25:36 AM
Welcome back bro, you were missed.


Title: Re: Soneek's Imports *Back in business*
Post by: agent-s on July 02, 2012, 06:30:32 AM
welcome back dude :)
it is cool for your new computer :)
glad to hear for medusa
nobody has import her in brawl for instance
good continuation :)


Title: Re: Soneek's Imports *Back in business*
Post by: SonicBrawler on July 02, 2012, 06:32:21 AM
I have plans for Medusa and Blair from Soul Eater if they're not already done.

:srs: yes. just yes.


Title: Re: Soneek's Imports *Back in business*
Post by: ChaosEpsilon613 on July 02, 2012, 10:06:07 PM
DUDE!!! I missed you man! Sounds like some good plans you got there, looking forward to them


Title: Re: Soneek's Imports *Back in business*
Post by: nanobuds on July 02, 2012, 10:08:47 PM
Welcome back sir


Title: Re: Soneek's Imports *Back in business*
Post by: Soneek on July 02, 2012, 10:26:26 PM
Lol thanks for the warm welcomes back guys! I'm familiarizing myself with 3dsmax again, and the updates to Brawlbox. O.O


Title: Re: Soneek's Imports *Back in business*
Post by: Flygon on July 02, 2012, 10:41:05 PM
It's nice to have you back, the hacks you left are the best ones and I see soething good comming


Title: Re: Soneek's Imports *Back in business*
Post by: DannyDirnt on July 03, 2012, 03:45:23 AM
Good thing that you're back! Also, do you have any plans for more Pokémon imports? I just love your Pokémon imports!


Title: Re: Soneek's Imports *Back in business*
Post by: LCCoolJ95 on July 03, 2012, 10:13:24 AM
Welcome back Soneek! Since you're back, you gonna update Hydreigon with my update?


Title: Re: Soneek's Imports *Back in business*
Post by: Soneek on July 10, 2012, 03:42:26 AM
Been juggling a few projects lately, but I guess it's time for some previews! I played through Tales of Symphonia: Dawn of the New World this past weekend, so you can guess what ideas I came up with.  :>.>:

2 characters I'm working on right now from the game, and one stage.

(http://i977.photobucket.com/albums/ae254/soneek00/decaspre.png)
(http://i977.photobucket.com/albums/ae254/soneek00/richpre.png)
(http://i977.photobucket.com/albums/ae254/soneek00/doornveilheimpre.png)



Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: DannyDirnt on July 10, 2012, 04:09:32 AM
Never played that game, but that stage looks sincerely awesome. If you let me make a question... how did you get the model ready for brawl? Did you follow a tutorial? could you give me a link if so? because I have a model I'd like to use for a stage too.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 10, 2012, 04:30:36 AM
Never played that game, but that stage looks sincerely awesome. If you let me make a question... how did you get the model ready for brawl? Did you follow a tutorial? could you give me a link if so? because I have a model I'd like to use for a stage too.

It still needs work, but I straight imported it. I gotta check out the tutorials.

Post Merge: July 12, 2012, 01:15:47 AM
I made some progress, and know exactly where I screwed up lol. I should have these 2 done by the weekend.

(https://dl.dropbox.com/s/f7h8en22dm8kswi/decas%20pre2.png)(https://dl.dropbox.com/s/mcf6kep36h89rz2/rich%20pre2.png)


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Royal_Blade on July 12, 2012, 08:11:09 PM
Sweet! Richter and Decus!


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 12, 2012, 08:46:31 PM
http://www.youtube.com/watch?v=tUt4xnzVcKc

Small preview. There's still more to do, hurt faces, etc. Clean up rig, and then the stage is a complete WIP lol.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Royal_Blade on July 12, 2012, 08:52:48 PM
Nice Preview!


and for some reason... I heard Decus say Alice when he first died... It sounded like it at least...


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 12, 2012, 09:19:59 PM
Lol. I gotta do Richter's SFX pack too, and I'll do one for Ninka's Emil. Hmm maybe I'll fix up that Obelisk hack and release that soon too...


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Haseyo on July 12, 2012, 09:30:45 PM
I like the stage! Haven't played Dawn of the New World yet so I don't really recognize any of it.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Ninka_kiwi on July 12, 2012, 09:34:42 PM
Lol. I gotta do Richter's SFX pack too, and I'll do one for Ninka's Emil. Hmm maybe I'll fix up that Obelisk hack and release that soon too...

Yeah, I gotta revamp him at some point as I made him like 2 weeks after rigging was possible lol gotta give him some facial stuff and re rig him.

Decus looks sweet so far by the way.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 12, 2012, 09:38:47 PM
Yeah, I gotta revamp him at some point as I made him like 2 weeks after rigging was possible lol gotta give him some facial stuff and re rig him.

Decus looks sweet so far by the way.


Thanks. I have to rig Richter and final form next >.>. Btw which voices would you prefer for Emil? Normal, or Ratatosk mode?


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Ninka_kiwi on July 12, 2012, 09:41:17 PM
Well since I made him originally as normal Emil, normal voices would be best.



Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 12, 2012, 09:45:45 PM
No prob. Eh I gotta revamp some of my old stuff too lol.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Royal_Blade on July 12, 2012, 10:24:11 PM
Wait... Did you have a sound pack for Decus?

Or was it my imagination?


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 12, 2012, 10:31:07 PM
Wait... Did you have a sound pack for Decus?

Or was it my imagination?

ALICEEEEE! :P

Edit: I might end up using some of Gohan's voices for Richter's voice packs, since they have the same VA.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: ItalianStallion on July 13, 2012, 04:01:19 AM
The stage looks great so far for being just a WIP.

What animations or what else do you plan on doing to it?


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: agent-s on July 13, 2012, 04:11:01 AM
awesome level preview
by the way who is the monster with wings with wich you play in the video ? 


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Royal_Blade on July 13, 2012, 09:54:02 AM
awesome level preview
by the way who is the monster with wings with wich you play in the video ? 
Obelisk the Tormentor, one of the Egyptian God Cards from Yu-gi-oh.


Also Soneek, can you show me how you make voice packs? I'd like to know how. You can PM me if you would like.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: DannyDirnt on July 13, 2012, 11:11:25 AM
It still needs work, but I straight imported it. I gotta check out the tutorials.
Yeah, for example I get an .obj model. When you had that, what did you have to do to import it?


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on July 13, 2012, 12:21:50 PM
The stage looks great so far for being just a WIP.

What animations or what else do you plan on doing to it?


I pretty much just took it out of Tales of Symphonia: Dawn of the New World. I have to fix the SRT0s so that the fire rotates in the background, and I have to fix camera angles and such.

Obelisk the Tormentor, one of the Egyptian God Cards from Yu-gi-oh.


Also Soneek, can you show me how you make voice packs? I'd like to know how. You can PM me if you would like.


Yeah, I'll give you the details in a PM later. I'll be in the IRC chatroom later too. Diddy Kong and I can help you set everything up.

KCMM Chatroom (http://chat.mibbit.com/?server=irc.esper.net&channel=%23KCMM)

Yeah, for example I get an .obj model. When you had that, what did you have to do to import it?


The original stage model was actually MDL0, so I was able to export it as a DAE from Brawlbox, then re-import it. You may have to convert your obj to DAE, and then import it that way. I'm ignorant when it comes to stages atm though lol, so there's probably another way to do it.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: agent-s on July 13, 2012, 06:31:50 PM
ok thanks fot the answer Royal_Blade and Soneek ouah it is awesome
and Soneek it is means you prepare obelisk the tourmentor for a next realease soon so  ?
i hope you will share 


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: ItalianStallion on July 14, 2012, 12:31:17 AM
I pretty much just took it out of Tales of Symphonia: Dawn of the New World. I have to fix the SRT0s so that the fire rotates in the background, and I have to fix camera angles and such.

Cool. Good luck with it all and let me know if you need any help with anything! ;)


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: DannyDirnt on July 14, 2012, 05:44:10 AM
The original stage model was actually MDL0, so I was able to export it as a DAE from Brawlbox, then re-import it. You may have to convert your obj to DAE, and then import it that way. I'm ignorant when it comes to stages atm though lol, so there's probably another way to do it.
Oh, thanks :)


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Revan on August 05, 2012, 09:12:33 PM
Hey Soneek, you have a Excadrill over Metaknight featured in your Infernape Beta video on youtube, and listed in your accepted requests. I dont know if its finished, but it looked great in the video, could i have a download for it so he can be used in Pokemon Brawl?


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Soneek on December 23, 2012, 12:13:58 AM
Finally done with this semester, so I can get back to importing. I'll perfect Decus as much as I can, and see what I have for Christmas Day. Hope you guys have been doing well during my leave.

Hey Soneek, you have a Excadrill over Metaknight featured in your Infernape Beta video on youtube, and listed in your accepted requests. I dont know if its finished, but it looked great in the video, could i have a download for it so he can be used in Pokemon Brawl?

If I can find it, I can release it as a crap download. :P If I'm able to improve it, I will.


Title: Re: Soneek's Imports *Tales of Brawl: Dawn of the New World Previews*
Post by: Mugiwaranonaruto on June 12, 2013, 04:50:19 PM
i really wish you started on your soul eater characters nobody seems to have made them yet, i tried but model texturing is over my head :'(  the ones i really want are soul, death the kid, and blair. i have the models ready i just dont knoknow how to put them in brawl over another character.