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Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: Vert092 on November 01, 2011, 06:09:31 AM



Title: Old Fire Emblem thread ~ Moved!
Post by: Vert092 on November 01, 2011, 06:09:31 AM
We moved here!
http://forums.kc-mm.com/index.php?topic=43708.0 (http://forums.kc-mm.com/index.php?topic=43708.0)

_________________________________________________ _____________________________________________
Original post:

So yeah, I'm making a new thread since the guy who made the other one hasn't been here for a long while.
I'm ripping models from Radiant Dawn for the wii again. For those interested this game doen't use mdl0 or a format we could use a model viewer to extract the models, so it was pretty much imposible to get t-posed models from this game. A while back I figured out that replacing animations and character models would allow me to get the models in t-pose, so that I could rip them with dolphin. But some of them had weird double-sided faces that were very hard to delete.
Well, here is my old stuff, feel free to rig tham over the brawl characters:
Models Resource Page:

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/index.html (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/index.html)

-Ike (Hero)

(http://img607.imageshack.us/img607/4586/ikehero1.jpg) (http://imageshack.us/photo/my-images/607/ikehero1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1183 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1183)

-Ike (Vanguard)

(http://img839.imageshack.us/img839/1135/ikevanguard1.jpg) (http://img839.imageshack.us/i/ikevanguard1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1184 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1184)

-Jill (Dragonlord)

(http://img13.imageshack.us/img13/5195/jilldragonlord1.jpg) (http://img13.imageshack.us/i/jilldragonlord1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1185 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1185)

-Leanne

(http://img35.imageshack.us/img35/4467/leanne1.jpg) (http://img35.imageshack.us/i/leanne1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1186 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1186)

-Lethe

(http://img163.imageshack.us/img163/3457/lethe1.jpg) (http://img163.imageshack.us/i/lethe1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1187 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1187)

-Lucia (Swordmaster)

(http://img96.imageshack.us/img96/2466/luciaswordmaster1.jpg) (http://img96.imageshack.us/i/luciaswordmaster1.jpg/)

(http://img814.imageshack.us/img814/5859/luciaswordmastershortha.jpg) (http://img814.imageshack.us/i/luciaswordmastershortha.jpg/)

Includes both versions.

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1188 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1188)

-Lucia (Trueblade)

(http://img98.imageshack.us/img98/7493/luciatrueblade1.jpg) (http://img98.imageshack.us/i/luciatrueblade1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1189 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1189)

-Marcia (Falcon Knight)

(http://img860.imageshack.us/img860/8060/marciafalconknightedite.jpg) (http://img860.imageshack.us/i/marciafalconknightedite.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1190 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1190)

-Mia (Swordmaster)

(http://img222.imageshack.us/img222/1781/miaswordmaster1.jpg) (http://img222.imageshack.us/i/miaswordmaster1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1191 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1191)

-The Black Knight (Path of Radiance version: different textures, red cape and no scratches.)

(http://img220.imageshack.us/img220/5265/blackknightpor1.jpg) (http://img220.imageshack.us/i/blackknightpor1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1180 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1180)

-The Black Knight (Radiant Dawn version)

(http://img864.imageshack.us/img864/5622/blackknight1.jpg) (http://img864.imageshack.us/i/blackknight1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1181 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1181)

-Calill (Archsage)

(http://img843.imageshack.us/img843/2434/calillarchsage1.jpg) (http://img843.imageshack.us/i/calillarchsage1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1182 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1182)

-Mia (Trueblade)

(http://img856.imageshack.us/img856/2039/miatrueblade1.jpg) (http://img856.imageshack.us/i/miatrueblade1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1192 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1192)

-Mist (Cleric)

(http://img695.imageshack.us/img695/7324/mistcleric1.jpg) (http://img695.imageshack.us/i/mistcleric1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1193 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1193)

-Mist (Valkyrie)

(http://img402.imageshack.us/img402/898/mistvalkyrie1.jpg) (http://img402.imageshack.us/i/mistvalkyrie1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1194 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1194)

-Nolan (Fighter)

(http://img42.imageshack.us/img42/5141/nolanfighter1.jpg) (http://img42.imageshack.us/i/nolanfighter1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1195 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1195)

-Shinon (Sniper)

(http://img25.imageshack.us/img25/7582/shinonsniper1.jpg) (http://img25.imageshack.us/i/shinonsniper1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1196 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1196)

-Stefan (Trueblade)

(http://img146.imageshack.us/img146/4962/stefantrueblade1.jpg) (http://img146.imageshack.us/i/stefantrueblade1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1198 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1198)

-Sigrun (Falcon Knight)

(http://img855.imageshack.us/img855/7516/sigrunfalconknight1.jpg) (http://img855.imageshack.us/i/sigrunfalconknight1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1197 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1197)

-Heather (Whisper)

(http://img135.imageshack.us/img135/8310/heatherwhisper1.jpg) (http://imageshack.us/photo/my-images/135/heatherwhisper1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1214 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1214)

-Tauroneo (Marshall)

(http://img27.imageshack.us/img27/263/tauroneomarshall1.jpg) (http://imageshack.us/photo/my-images/27/tauroneomarshall1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1215 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1215)

-Zihark (Swordmaster)

(http://img233.imageshack.us/img233/5313/ziharkswordmaster1.jpg) (http://imageshack.us/photo/my-images/233/ziharkswordmaster1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1218 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1218)

-Vika

(http://img405.imageshack.us/img405/6923/vika1.jpg) (http://imageshack.us/photo/my-images/405/vika1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1216 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1216)

-Zelgius

(http://img852.imageshack.us/img852/5195/zelgius1.jpg) (http://imageshack.us/photo/my-images/852/zelgius1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1217 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1217)


And the new models:

-Heather (Rogue)

(http://img593.imageshack.us/img593/5594/heatherrogue1.jpg) (http://imageshack.us/photo/my-images/593/heatherrogue1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1892 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1892)

-Micaiah (Light Priestess)

(http://img810.imageshack.us/img810/7347/micaiahlightpriestess1.jpg) (http://imageshack.us/photo/my-images/810/micaiahlightpriestess1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1893 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1893)


-Soren (Archsage)

(http://img695.imageshack.us/img695/1631/sorenarchsage1.jpg) (http://imageshack.us/photo/my-images/695/sorenarchsage1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1894 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1894)

-Ilyana (Archsage)

(http://img252.imageshack.us/img252/1695/ilyanaarchsage1.jpg) (http://imageshack.us/photo/my-images/252/ilyanaarchsage1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1895 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1895)

-Nephenee (Halberdier)

(http://img18.imageshack.us/img18/6898/nepheneehalberdier1.jpg) (http://imageshack.us/photo/my-images/18/nepheneehalberdier1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1896 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1896)

-Nephenee (Sentinel)

(http://img694.imageshack.us/img694/7455/nepheneesentinel1.jpg) (http://imageshack.us/photo/my-images/694/nepheneesentinel1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1897 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1897)

-Greil/Gawain (Hero), manually T-Posed

(http://img542.imageshack.us/img542/9571/greilhero.jpg) (http://imageshack.us/photo/my-images/542/greilhero.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1898 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1898)

-Ranulf


(http://img511.imageshack.us/img511/8388/ranulf1.jpg) (http://imageshack.us/photo/my-images/511/ranulf1.jpg/)

[No download link yet]

-Heather (Whisper)

(http://img703.imageshack.us/img703/8310/heatherwhisper1.jpg) (http://imageshack.us/photo/my-images/703/heatherwhisper1.jpg/)

http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1214 (http://www.models-resource.com/wii_gamecube/fireemblempathofradiance/sheet/1214)


CUSTOM STUFF

-Roy (Based on Beyond's vetex)

(http://img811.imageshack.us/img811/1745/roy1a.jpg) (http://imageshack.us/photo/my-images/811/roy1a.jpg/)

http://vert092.deviantart.com/#/d4nz7k9 (http://vert092.deviantart.com/#/d4nz7k9)

-Fir (Fire Emblem: Sword of Seals), WIP

(http://img406.imageshack.us/img406/2381/firs.jpg) (http://imageshack.us/photo/my-images/406/firs.jpg/)


I also did some texture work on some of my earlier models:

(http://img257.imageshack.us/img257/3893/miahdrenderbrawl.jpg) (http://imageshack.us/photo/my-images/257/miahdrenderbrawl.jpg/)



Title: Re: New Fire Emblem thread
Post by: Soneek on November 01, 2011, 09:20:40 AM
This should be in the Model Imports section, and I would love to help out with Radiant Dawn models.


Title: Re: New Fire Emblem thread
Post by: Albafika on November 01, 2011, 09:46:27 AM
This should be in the Model Imports section, and I would love to help out with Radiant Dawn models.
Shouldn't, since he's not importing them in Brawl, just ripping from Fire Emblem and texturizing.

That Soren, Micaiah and Ilyana are looking AMAZING! Will you be ripping Soren's Sage costume as well? Also, I'd love to see Haar/Nephenee (Sentinel)


Title: Re: New Fire Emblem thread
Post by: Vert092 on November 01, 2011, 10:54:56 AM
This should be in the Model Imports section, and I would love to help out with Radiant Dawn models.
Feel free to rig whatever I rip, I'd love to see some of this stuff in brawl.

Shouldn't, since he's not importing them in Brawl, just ripping from Fire Emblem and texturizing.

That Soren, Micaiah and Ilyana are looking AMAZING! Will you be ripping Soren's Sage costume as well? Also, I'd love to see Haar/Nephenee (Sentinel)
I got Soren's sage outfit and Nephenee's Sentinel as well, but I haven't found Haar yet. Plus I still have to fix Nephenee's halberdier outfit.


Title: Re: New Fire Emblem thread
Post by: Albafika on November 01, 2011, 10:58:51 AM
I got Soren's sage outfit and Nephenee's Sentinel as well, but I haven't found Haar yet. Plus I still have to fix Nephenee's halberdier outfit.
... I can't wait to see those 2 outfits, I'm working on a Mia rig over Marth, and haven't done Nephenee since the Halberdier model isn't finished.

Are they that messed up that the models are so hard to find? XD

Otra cosa, veo que extrajiste el modelo del dragón de Jill y el Falcon Knight de Marcia, pero, es posible visualizar esos en 3dsMax igual que como se ven en el juego? Hacer a Haar/Jill/Marcia y los demas asi con su propio PSA en Brawl sería genial. XD


Title: Re: New Fire Emblem thread
Post by: Soneek on November 02, 2011, 08:11:34 AM
Feel free to rig whatever I rip, I'd love to see some of this stuff in brawl.

Sweet. So all of your stuff is on Models Resource?


Title: Re: New Fire Emblem thread
Post by: Vert092 on November 02, 2011, 11:33:06 AM
I found a way to fix the previously unfixable double-sided faces, but is very time-consuming. It requires to delete and redo the affected faces, constantly fixing the UV maps. I did that on Micaiah's cape and it worked, so I'm doing the same on Nephenee's old halberdier model. I already finished her cape, and I only have to do a belt. I'm also working on Volke.

... I can't wait to see those 2 outfits, I'm working on a Mia rig over Marth, and haven't done Nephenee since the Halberdier model isn't finished.

Are they that messed up that the models are so hard to find? XD

Otra cosa, veo que extrajiste el modelo del dragón de Jill y el Falcon Knight de Marcia, pero, es posible visualizar esos en 3dsMax igual que como se ven en el juego? Hacer a Haar/Jill/Marcia y los demas asi con su propio PSA en Brawl sería genial. XD
't
I'd love to see your Mia hack over Marth, do you want my better textures?
You mean ripping the wyverns and the pegasus? Yeah, I have them ripped, but I won't work on them.
Sweet. So all of your stuff is on Models Resource?
Yes, sometimes I upload models from other games and some custom ones.


Title: Re: New Fire Emblem thread
Post by: Albafika on November 02, 2011, 01:20:50 PM
I'd love to see your Mia hack over Marth, do you want my better textures?
I'll be trying to rig many FE hacks, actually, other than Mia. And sure, but I'll wait for your pack. Also, I'll get to that again on the texture thing later, I'm wondering something.

You mean ripping the wyverns and the pegasus? Yeah, I have them ripped, but I won't work on them.
Bah, it'd be nice to add those together with their rider on Brawl. :p


Title: Re: New Fire Emblem thread
Post by: Sky Grounder on November 02, 2011, 01:32:19 PM
I'll be really happy if you can import and rig Sothe over Link, Snake, Marth or Ike :happy:


Title: Re: New Fire Emblem thread
Post by: Albafika on November 02, 2011, 01:47:41 PM
I'll be really happy if you can import and rig Sothe over Link, Snake, Marth or Ike :happy:
Sothe will go over Ike, 'cause Waffle wants it so. xD


Title: Re: New Fire Emblem thread
Post by: Sky Grounder on November 02, 2011, 02:09:08 PM
Sothe will go over Ike, 'cause Waffle wants it so. xD
Okay :happy:


Title: Re: New Fire Emblem thread
Post by: Vert092 on November 03, 2011, 08:49:42 AM
I'll be really happy if you can import and rig Sothe over Link, Snake, Marth or Ike :happy:
I'm getting sothe's 2 outfits as well.
Sothe will go over Ike, 'cause Waffle wants it so. xD
Is someone interested in porting sothe? If so I'll have to fix him sooner.


Title: Re: New Fire Emblem thread
Post by: Albafika on November 03, 2011, 02:19:50 PM
Si. Waffle esta interesado en portearlo. Y alguien mas quiere portear a Nephenee (Sentinel), sugiero que termines con esos 2 rapido para que empiezen. xD


Title: Re: New Fire Emblem thread
Post by: Vert092 on November 05, 2011, 07:57:37 AM
  Nephenee (Sentinel)

(http://img18.imageshack.us/img18/6898/nepheneehalberdier1.jpg) (http://imageshack.us/photo/my-images/18/nepheneehalberdier1.jpg/)
(http://img232.imageshack.us/img232/6022/itssomethingtemplate.jpg) (http://imageshack.us/photo/my-images/232/itssomethingtemplate.jpg/)

Took me two days to fix this one, I had to remap the whole cap and belts. I'll try to fix our beautiful Oliver as well.
I'd love if someone could port him over wario, it'd be hilarious.


Title: Re: New Fire Emblem thread
Post by: Albafika on November 05, 2011, 08:26:13 AM
Wow, looks really sexy. .-.

Pero esa es la Halberdier, no? No que tienes la Sentinel? Es para mandarsela al que la rigueara, el quiere hacer la Sentinel. xD


Title: Re: New Fire Emblem thread
Post by: Vert092 on November 07, 2011, 07:10:30 AM
Haven't made much progress on more fire emblem models, I tried to fix lord ike now that I know how, but is too time consuming. I'll try to T-pose an old rip of greil from path of radiance this week.
Talking about T-posing, and on a completly unrelated  note, yesterday I finished t-posing this old rip I had:
(http://img155.imageshack.us/img155/5696/kratosaurion1.jpg) (http://imageshack.us/photo/my-images/155/kratosaurion1.jpg/)
Kratos aurion from tales of symphonia, a very popular character.


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Albafika on November 08, 2011, 05:49:58 AM
That Kratos looks sexy. XD Is that TOS1's model?

Also, get on Sothe and Sentinel Neph as soon as you can, since 2 people wanna rig them. :P And Oliver over Wario... Hmm.. Sexy. xD


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Sky Grounder on November 08, 2011, 08:15:00 AM
omg Kratos :happy: hype


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Puraidou on November 08, 2011, 08:25:45 AM
Talking about T-posing, and on a completly unrelated  note, yesterday I finished t-posing this old rip I had:
([url]http://img155.imageshack.us/img155/5696/kratosaurion1.jpg[/url]) ([url]http://imageshack.us/photo/my-images/155/kratosaurion1.jpg/[/url])
Kratos aurion from tales of symphonia, a very popular character.
O.O Do want!!! :happy:


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Royal_Blade on November 08, 2011, 02:07:00 PM
Who will kratos be over?


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Sky Grounder on November 08, 2011, 02:34:08 PM
I guess Marth?


Title: Re: New Fire Emblem thread, now with 20% more kratos aurion
Post by: Vert092 on November 08, 2011, 03:19:39 PM
I'm not porting or rigging for brawl, I'm just ripping and ocassionally t-posing.
Anyways, I think he would fit better for toon link or pik's young link because of his chibi-ish proportions. I may retouch a bit the proportions to make him look more like the models from dawn of the new world, but we'll see.
Here's an actual Fire emblem update, seeing all those greils on the vault motivated me to t-pose an old rip of Greil/Gawain (I can't get him from Radiant dawn for obvious reasons)
(http://img542.imageshack.us/img542/9571/greilhero.jpg) (http://imageshack.us/photo/my-images/542/greilhero.jpg/)
I'd love to see this over ike.
Also, finished doing sentinel class nephenee. The design looks WAY too world of warcraft-ish.

(http://img694.imageshack.us/img694/7455/nepheneesentinel1.jpg) (http://imageshack.us/photo/my-images/694/nepheneesentinel1.jpg/)


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Albafika on November 08, 2011, 03:28:56 PM
Release both Nephenee and Sothe asap, Vert. People will work on them right away I'm sure. :P


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Soneek on November 09, 2011, 05:57:47 PM
I'll definitely rig them, along with Greil. I'd like to a Micaiah/Sothe over Zelda/Sheik import.


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: GDelscribe on November 10, 2011, 12:12:37 AM
Greil would be a fantastic Ike replacement hack.
Soren would also be fantastic, likely as a zelda replacement.


All brawl ideas aside however, Is there any chance of you ripping the laguz animal form models? Dheginsea in particular.

Nailah/Volug would be neat as well.

Actually that gets me thinking.
If you ripped Lethe's beast form as well, do you think it could be concievable for somebody to make a shiek replacement for her beast form, and a zelda replace for her human form?


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Vert092 on November 10, 2011, 07:46:21 AM
OK, I won't rip more until I release, and I will try to do it asap. (May take a while, I'll upload over 15 models from different games at the same time)

I'll definitely rig them, along with Greil. I'd like to a Micaiah/Sothe over Zelda/Sheik import.
Are you interested on anything more? I'd like to see RD Ike over, well, ike; or zihark/mia/stefan over marth.
Sadly I can't find the textures of the wepons on the iso, so you'd have to use weapons from other games as a placeholder (I only have around 10 weapons someone sent me a long time ago, but I'd have to fix them as well.)

Greil would be a fantastic Ike replacement hack. Soren would also be fantastic, likely as a zelda replacement. All brawl ideas aside however, Is there any chance of you ripping the laguz animal form models? Dheginsea in particular. Nailah/Volug would be neat as well. Actually that gets me thinking. If you ripped Lethe's beast form as well, do you think it could be concievable for somebody to make a shiek replacement for her beast form, and a zelda replace for her human form?
Yeah, I can get them but i'm not interested on their animal form. In fact, I don't usually use laguz, I like to play on a more traditional way.
lol, I have to admit that beast lethe over sheik would be hilarious.


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Albafika on November 10, 2011, 08:14:16 AM
I'll be working on Mia/Zihark. :)

Aunque, he tenido unos problemitas... No es posible que la textura se vea en 3dsMax igual que como la trae el modelo?


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Serenesheron on November 10, 2011, 09:26:07 AM
All brawl ideas aside however, Is there any chance of you ripping the laguz animal form models? Dheginsea in particular.

Nailah/Volug would be neat as well.

Actually that gets me thinking.
If you ripped Lethe's beast form as well, do you think it could be concievable for somebody to make a shiek replacement for her beast form, and a zelda replace for her human form?


I ripped some models awhile back for paper-crafting, and I think I got most of the laguz in both human and beast form. The rips aren't the best, and they would probably have to be re-sized and posed, as they came out of the game a little warped.
There are also some third-tier units and a few weapons textures, although I don't remember exactly which ones.  Mostly magic books, I think.

Some thumbnails of included models. There are more in there, But I only have screenshots for these:

(http://img695.imageshack.us/img695/6861/degh.th.png) (http://imageshack.us/photo/my-images/695/degh.png/) (http://img195.imageshack.us/img195/10/garf.th.png) (http://imageshack.us/photo/my-images/195/garf.png/) (http://img854.imageshack.us/img854/8905/image29t.th.png) (http://imageshack.us/photo/my-images/854/image29t.png/) (http://img12.imageshack.us/img12/6729/nasy.th.png) (http://imageshack.us/photo/my-images/12/nasy.png/) (http://img812.imageshack.us/img812/6518/tib.th.png) (http://imageshack.us/photo/my-images/812/tib.png/) (http://img14.imageshack.us/img14/6407/reyn.th.png) (http://imageshack.us/photo/my-images/14/reyn.png/) (http://img64.imageshack.us/img64/2268/naes.th.png) (http://imageshack.us/photo/my-images/64/naes.png/) (http://img43.imageshack.us/img43/7866/janaff.th.png) (http://imageshack.us/photo/my-images/43/janaff.png/) (http://img85.imageshack.us/img85/1737/rafju.th.png) (http://imageshack.us/photo/my-images/85/rafju.png/) (http://img26.imageshack.us/img26/7112/skr.th.png) (http://imageshack.us/photo/my-images/26/skr.png/) (http://img259.imageshack.us/img259/6430/mord.th.png) (http://imageshack.us/photo/my-images/259/mord.png/) (http://img214.imageshack.us/img214/9995/lethec.th.png) (http://imageshack.us/photo/my-images/214/lethec.png/) (http://img252.imageshack.us/img252/7416/ranzr.th.png) (http://imageshack.us/photo/my-images/252/ranzr.png/) (http://img831.imageshack.us/img831/2448/nailah.th.png) (http://imageshack.us/photo/my-images/831/nailah.png/) (http://img824.imageshack.us/img824/3903/volr.th.png) (http://imageshack.us/photo/my-images/824/volr.png/)

If anyone is interested in messing with them, or just wants the textures, the pack is here, for whatever it's worth.

http://www.mediafire.com/?5bm4osp7r28dj77

(Personally, I think Deghinsea would be awesome ported over Ganondorf...)


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee
Post by: Soneek on November 10, 2011, 11:59:24 AM
Are you interested on anything more? I'd like to see RD Ike over, well, ike; or zihark/mia/stefan over marth.
Sadly I can't find the textures of the wepons on the iso, so you'd have to use weapons from other games as a placeholder (I only have around 10 weapons someone sent me a long time ago, but I'd have to fix them as well.)

Yeah I actually started RD Ike yesterday lol. And I'm doing Lucia over Marth, both short and long hair. I'll just give them the Brawl weapons for now.

I'd like to see Boyd and the leader of the Crimean Knights from  RD. I think his make from Gregory, buy I haven't played it for a while lol.


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: Vert092 on November 10, 2011, 02:45:00 PM
Boyd was pretty much finished except his shirt, until I fix it. I's very time consming.
Anyway, download links added. Now go port some epic stuff, haha


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: GDelscribe on November 10, 2011, 05:22:27 PM
I ripped some models awhile back for paper-crafting, and I think I got most of the laguz in both human and beast form. The rips aren't the best, and they would probably have to be re-sized and posed, as they came out of the game a little warped. There are also some third-tier units and a few weapons textures, although I don't remember exactly which ones.  Mostly magic books, I think. Some thumbnails of included models. There are more in there, But I only have screenshots for these:
(IMAGES REMOVED FROM QUOTE)
 If anyone is interested in messing with them, or just wants the textures, the pack is here, for whatever it's worth. [url]http://www.mediafire.com/?5bm4osp7r28dj77[/url] (Personally, I think Deghinsea would be awesome ported over Ganondorf...)


Thanks a billion!


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: Albafika on November 10, 2011, 07:58:37 PM
Boyd was pretty much finished except his shirt, until I fix it. I's very time consming.
Anyway, download links added. Now go port some epic stuff, haha
Splendid!


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: Vert092 on November 13, 2011, 08:38:45 AM
Any progress on anything, guys?


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: Albafika on November 13, 2011, 08:40:02 AM
Any progress on anything, guys?
I've been working on Mia's rig for a while now, but it's going slow considering school's kicking me hard.


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: xX_TheTerror_Xx on November 17, 2011, 06:05:59 PM
i vertexed hector from fe7 but never relesed him :p


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: GDelscribe on November 17, 2011, 07:51:25 PM
i vertexed hector from fe7 but never relesed him :p

:O

DO it!


Title: Re: New Fire Emblem thread ~ Updated with Greil, Sentinel Nephenee ~ Links Added
Post by: Vert092 on November 20, 2011, 07:08:49 AM
Update:
-Ranulf:

(http://img511.imageshack.us/img511/8388/ranulf1.jpg) (http://imageshack.us/photo/my-images/511/ranulf1.jpg/)

Any progress on something guys?


Title: Re: New Fire Emblem thread ~ Updated with Ranulf
Post by: Vert092 on December 03, 2011, 05:08:28 AM
Got Wind sage Soren and 3rd tier Marcia finished as well, too lazy to post pictures at the moment.
But I would like to request some constructive criticism on this one, I've made more progress on Fir, specially on her face, hair and legs. I know I have to finish the textures of the body, the colours of the jacket and those lips, but I'd like to know if someone sees anything wrong with it that I missed:

(http://img23.imageshack.us/img23/3359/firquickrenderprogress.jpg) (http://imageshack.us/photo/my-images/23/firquickrenderprogress.jpg/)

(http://img580.imageshack.us/img580/2358/firquickrenderprogress2.jpg) (http://imageshack.us/photo/my-images/580/firquickrenderprogress2.jpg/)
(http://img14.imageshack.us/img14/961/firquickrenderprogress3.jpg) (http://imageshack.us/photo/my-images/14/firquickrenderprogress3.jpg/)



Title: Re: New Fire Emblem thread ~ More progress on my custom Fir
Post by: Albafika on December 03, 2011, 07:58:28 AM
Comapring these two:

(http://img23.imageshack.us/img23/3359/firquickrenderprogress.jpg)

(http://images.wikia.com/fireemblem/images/b/b1/Fir.jpg)

I can see many differences:

The belt on her waist is missing its end (Something popping from the left (In our point of view) And the color needs to match.

The shoes are blue (Brown on the bottom line of them).

Ella no tiene la cerradura del cinturon en su pecho como en el modelo tuyo.

Las guantillas deben enseñar los dedos.

El final de la blusa tiene que tener amarillo 2 veces, en ves de 1 entero y grande.

Las guantillas son como azules tirando para negro. ._.

Quizas puedes agregarle mas detalles a la colita? Por lo que veo en la foto, esta con 2 amarres.

Siento que la cara debe tener la quijaa un poco mas corta.

La jacketa necesita mas trabajo de modelo en la area de los hombros.

Se que dijiste que sabias que la textura necesitaba mas trabajo, pero mencione sus problemas en caso no hayas notado alguno de estos.

No conosco a Fir, solo base mi feedback de la imagen. .-.

Por lo que veo son pocos detalles los que le faltan, en general, si resembla a Fir. =D

Y ahora me has inspirado a finalmente jugar el juego de Roy. -__-


Title: Re: New Fire Emblem thread ~ More progress on my custom Fir
Post by: Yorsh on January 02, 2012, 06:37:15 AM
Hi guys, I made two simple but amazing hack :
Greil with Urvan V2 and Greil's Death stage:
(http://i.imgur.com/KZIT7.jpg)
(http://i.imgur.com/d6Rpw.jpg)
http://www.youtube.com/watch?v=iEWRFb2dc9c
download :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24512
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24513


Title: Re: New Fire Emblem thread ~ More progress on my custom Fir
Post by: Vert092 on January 02, 2012, 09:36:39 AM
Looks good, but it would look better with my Greil imported over Ike. Other than that, great job!
Also, I almost finished my Roy edit. I only have to fix his face textures, but it may take a while since I'm playing Skyward sword right now:

(http://img708.imageshack.us/img708/1706/roy1w.jpg) (http://imageshack.us/photo/my-images/708/roy1w.jpg/)

(http://img7.imageshack.us/img7/4291/roy2b.jpg) (http://imageshack.us/photo/my-images/7/roy2b.jpg/)



Title: Re: New Fire Emblem thread ~ Roy
Post by: ♤♡◇♧ on January 02, 2012, 02:02:38 PM
Godly.
Can't wait to see him released.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 02, 2012, 07:57:10 PM
Long time, no see!

You can use the face texture that I whipped up for my Roy. (I'll PM you the link for it in a minute, and the face fixes I did, as it looks like his vertex's face is part of your model.)

Meant to give this to you waaaaaaaaaaaaaay earlier, but I got a little carried away with fixing the faces on BY's RoyV3 model(And X-mas!). I've almost finished my own vertex of a RoyV4. ^_^'''

Anyway, I must bring 3 more things up about the model you've put together...(I know, I'm nitpicky. Heh heh ^_^)

1. His hands.

    I would really suggest swapping the hands back to his vertex's, given how notoriously difficult properly rigging fingers is. With the vertex's hands, they'd already be in the correct position and be in line with Marth's bone structure, and it's not something that many people would notice.

2. His hair.

   I know you said you wanted to stick with the vertex's hair, but I personally feel we can aim for a greater level of detail with his Melee hair. Just wanted to bring that back up again.(Or perhaps if someone wanted to rig him for Brawl, the option to use the Melee hair could be negotiated?)

3. The sheathe.

   Nothing too big, no worries, it's just that the positioning seems a little off from his Melee model's positioning. I'll use my recent vertex work as a comparison.

(http://i.imgur.com/mKoQq.gif)

(http://i.imgur.com/y2LEq.gif)

(http://i.imgur.com/UJt5q.gif)

   Just a little bit of translating it over and down and smidgen. Maybe rotating it.
Don't forget which way the sheathe goes as well. I think it might be on backwards judging by those two previews, but I cannot say.
   The more "open" side of the top of the sheathe actually faces away from his back, while the bigger part that on the other side that faces towards Roy has the little metal thingy to keep it attached to his belt.


Eh...I threw together a quick doodle to better show what I mean;(Plus, my vertex of the sheathe can only replicate it so far....It has no where near the amount of vertices to make a very detailed reproduction...)
(http://i.imgur.com/exWIr.gif)

But yeah. Glad this is running smoothly :3   Also also....I wish I had Skyward Sword ;__;


Title: Re: New Fire Emblem thread ~ Roy
Post by: ♤♡◇♧ on January 03, 2012, 06:23:21 AM
After looking at both his Melee CSP and trophy, the sheath position Vert092 uses seems more accurate then the position you use Thany.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 03, 2012, 06:53:23 AM
Yeah, thanks to Thany, I finally finished this model of Roy.  It uses new irises based on thany's, new "reflections" and eyebrows thanks to thany as well.
And about what you said of the model:

Hands:
Can't do anything about it, I can't convert the hands of the vertex to an usable .obj file, so the one who wants to rig this for brawl will have to deal with it.

Melee hair:
I actually tried it now. It just looks bad, its too messy and looks weird on this model. It would only look decent using his whole head from melee. And I won't do that, since Marth's brawl face has actual eyes and is higher poly. Also, it doesn't smooth properly.

(http://img209.imageshack.us/img209/4641/meleehair.jpg) (http://imageshack.us/photo/my-images/209/meleehair.jpg/)

(It looks even weirder from the back)

Sheathe:
As ds22 said, you have the wrong position. Just think that drawing the sword from your sheath would be very difficult in real- life, and that would result in very unrealistic animations ^^
However I rotated it a bit, as you said.

Here are some final renders:

(http://img861.imageshack.us/img861/9730/roy1.jpg) (http://imageshack.us/photo/my-images/861/roy1.jpg/)

(http://img100.imageshack.us/img100/1200/roy2d.jpg) (http://imageshack.us/photo/my-images/100/roy2d.jpg/)

(http://img341.imageshack.us/img341/7029/roy3i.jpg) (http://imageshack.us/photo/my-images/341/roy3i.jpg/)

(http://img256.imageshack.us/img256/6027/roy4.jpg) (http://imageshack.us/photo/my-images/256/roy4.jpg/)


I still have to pack everything and release it, but first I'd like to let you know that I feel like moving this Roy project to a new thread in the model imports section, because the vertex section is pretty much dead right now, hehe.
Also Thany, are you going to rig this for brawl over Marth?


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 03, 2012, 10:57:38 AM
Yeah finally someone do this i was trying to import this but i can't =/ nice :D
if you want i can help you to do recolors if you want


Title: Re: New Fire Emblem thread ~ Roy
Post by: Allbait on January 03, 2012, 12:24:20 PM
OMG! I actually didn't want to replace Marth in brawl but after seeing that model... I MUST HAVE ROY! So when's the release? :af: Lol jk... Hmm might I suggest making an alternate version that has his hair a bit more over his eye like the one with the melee hair... Even though I know its not exactly right and doesn't fit his head correctly that melee hair makes him look badace just cuz it goes over his right eye XD


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 03, 2012, 12:53:25 PM
melee hair makes him look badace just cuz it goes over his right eye XD
This.
Can't Wait.. D:


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 04, 2012, 04:58:36 AM
Certainly.

I would love to be the one to rig this model of Roy...However, I still have things that I must bring up about him.
~~~Big~Post~Ahead~~~~

It's unfortunate about the hands, but I could probably vertex them and attempt to match them to Marth's positioning better like that.

I would prefer to attempt using the Melee hair still. Admittedly, it does look a bit odd, however, it can probably be vertexed to remedy this.
   I would hope that it either has a higher level of vertices to manipulate than the vertex's hair, or at least more freedom as opposed to how Marth's hair is made of 5 or so polygons.
    However, if even then it turns into disaster, the vertex's hair will have to do.

Also, based on the render you did not put the face on him I had sent you.
   I had vertexed all 5 faces of Roy(it was on one of the two models I sent you), as they all had deformed eye sockets(As well as the left eye, regular and FS, a random vertice spike on the back behind his head, and one of his ears). With my textures, the irises would be even with the bottom of his eyelids during his default gaze and both eyes would be the same size and shape, whereas one of them from the render appears larger and more ovular than the other.
    I did copy and paste the digits to ensure nigh perfect symmetry that, I assume, was not lost with my patching :3

Now, I certainly don't want to start any sort of a conflict over this and normally I'd just walk away and let things slide...But I am afraid I am correct about the sheathe's positioning and facing.

And I have some pictures from Melee, as well as a clip of his win3 animation to back things up;

Forgive the quality, these were taken via a 3DS's camera function from the actual retail disc of Melee. But I feel they still get my point across.(http://i.imgur.com/M1Qro.jpg)
This shows the positioning of the sheathe on his Classic mode trophy. All 3 trophies possess the sheathe and they all have it in roughly the same place. Given where his sword's hilt is positioned is relative to the positioning of his sheathe. If it were attached via the metal gizmo like in Melee, it would be a little bit left and down from where his belt buckle is on the other side of his body.

(http://i.imgur.com/NoLyB.jpg)
This one shows which way the sheathe is facing. I'm afraid that your render actually displays it being attached backwards.
The larger, more "obstructive" part of his sheathe, circled in red, is supposed to face his body, as that is where the metal gizmo is attached that hold the sheathe onto the back of his belt.

(http://i.imgur.com/hVcI3.jpg)
Once again, this shows how it faces. The red circle shows the metal gizmo. This is from the All-Stars trophy and, humerously enough, Roy's smaller chest plate is out of place on this model...

(http://i18.photobucket.com/albums/b141/Ryo242/Roy-sheath1.png)
Adventure mode trophy pic from the internet. Positioning and facing.

(http://i.imgur.com/exWIr.gif)
My 2 minute doodle once more, for comparison.

http://www.mediafire.com/?ezxkrov0u70jfqk (http://www.mediafire.com/?ezxkrov0u70jfqk)
Win3 clip. No, I do not know how to upload to Youtube...Yet...

http://www.youtube.com/watch?v=X18guqyWpNw&feature=results_video&playnext=1&list=PL86FDE754CFDBB989 (http://www.youtube.com/watch?v=X18guqyWpNw&feature=results_video&playnext=1&list=PL86FDE754CFDBB989)

Melee trophy showcase, in case it helps. Roy's trophies start at about 5:26

As far as drawing the sword from the sheathe, it is perfectly reasonable.
  Given how the metal thing attaches on the part that would appear obstructive, it really isn't given how much closer it is to one's body. In real life, much like the attack using it in FE6, it would pivot at the point of where it is attached, and using one quick motion of the arm, it can be unsheathed.

I will demonstrate in this vid;
http://www.mediafire.com/?6z8ddylzziobeuy (http://www.mediafire.com/?6z8ddylzziobeuy)
3DS vid, by the way.

   As you might've heard me say "Getting it back in is always the hard part" Which, in contrast, it would be. Unsheathing a weapon is always easier, even without looking at it. Like a child and socks.
   It'd be more of a realistic animation than Link and his sheathing. Every time he pulls out the sword, it is essentially cutting its way out animation-wise. Believe me. I know swords, and his is too long to work realistically with his sheathe setup.

   The most unrealistic thing about this sheathe would be keeping it on him like that for actual combat, I find.
Given how it attaches and how it pivots via the metallic thing(like his attack with it in FE6) combined with the length of it, it would keep hitting him in the back of the knees. Again, something I know too well from my Roy costume x__x
   But even Marth's sheathe I find is...Unreasonable to wear into battle, given how it can still freely jiggle around and hit his legs.
   Roy's sheathe is awesome, but impractical  : /


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 04, 2012, 08:31:11 AM
Is this good?

(http://img100.imageshack.us/img100/3795/royexpressions.jpg) (http://imageshack.us/photo/my-images/100/royexpressions.jpg/)


Managed to use parts of your model, uses the default hand and I included your faces as well. Also fixed the sheathe.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shadic on January 04, 2012, 08:45:32 AM
I can't really even notice any difference other than the sheath. Oh well.

The whole thing looks great, by the way.


Title: Re: New Fire Emblem thread ~ Roy
Post by: ♤♡◇♧ on January 04, 2012, 10:03:36 AM
So wait, this is based of Beyond's vertex, right?
So it was initially rigged onto Marth's boneset, am I correct?
Because if that's the case, I could take a shot at rigging it (although if Thany wants to rig it, she may very well go ahead since she did make the addition faces and other edits).


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 04, 2012, 10:25:31 AM
I will demonstrate in this vid;
[url]http://www.mediafire.com/?6z8ddylzziobeuy[/url] ([url]http://www.mediafire.com/?6z8ddylzziobeuy[/url])
3DS vid, by the way.

lol nice
but i can see your point

I can't really even notice any difference other than the sheath. Oh well.

The whole thing looks great, by the way.

I Can see the difference:
(http://img842.imageshack.us/img842/6789/sinnombrenw.png)
and the face expression

So wait, this is based of Beyond's vertex, right?
So it was initially rigged onto Marth's boneset, am I correct?
Because if that's the case, I could take a shot at rigging it (although if Thany wants to rig it, she may very well go ahead since she did make the addition faces and other edits).

Yeah it is based on beyond's vertex bcuz i downloaded, this it is in model resource, so if you see the textures are the same that beyond you has


Title: Re: New Fire Emblem thread ~ Roy
Post by: ♤♡◇♧ on January 04, 2012, 10:43:45 AM
If this is the same one as the model resources model, then I highly recommend NOT to export this as a single object .obj.
Because I tried to import the .obj into 3dsmax 2010, but the textures were all messed up due to it being one object.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 04, 2012, 10:56:38 AM
If this is the same one as the model resources model, then I highly recommend NOT to export this as a single object .obj.
Because I tried to import the .obj into 3dsmax 2010, but the textures were all messed up due to it being one object.
Yeah some texures are like inversed


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 04, 2012, 11:29:49 AM
I submitted this one to the models resource ages ago, so yeah, this one is like a second version of the same model. The model on models resource is MUCH worse than this one. I've put a lot of time and effort on this one, and has a lot of improvements. It uses new remapped textures, so it uses less texture files. And yeah, uses beyond's marth vertex as a base, since I couldn't find a t-posed melee model (every melee part you see in this model has been manually t-posed, more specifically, the cape was a [censored] to pose)
This Roy is basically my second custom *edited* model, the first being this one:

(http://img692.imageshack.us/img692/5326/leaf1hh.jpg) (http://imageshack.us/photo/my-images/692/leaf1hh.jpg/)

Is it fine if I include a .3ds in the download then? or you want more files? Also yeah, some textures are flipped because my program, "metasequoia" needs them like that. However in my latest releases I include 2 texture folders, one with the originals, and other with flipped textures.
Thany, is it fine with you that I release your faces with my edited model?


Title: Re: New Fire Emblem thread ~ Roy
Post by: ♤♡◇♧ on January 04, 2012, 11:41:46 AM
.3ds or .dae would be fine, as long as it is made up from separate objects.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Allbait on January 04, 2012, 01:58:29 PM
:o Is there any way I can bribe you to send me the .3ds files? :3 Not for me to make Roy but for me to experiment with the model XD


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 06, 2012, 01:00:41 AM
Sure. You can use the faces in the download.

I'd really like to be the one to rig this, given my...Everything pertaining to Roy. :3

But, I would like to ask that I can have the Melee hair on him. I'd like to try to see what I can do with it by vertexing and whatnot. I mean, I managed to fix the faces with little trouble after all, plus I have a lot of spare time to dedicate to this sort of thing. :3c


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 08, 2012, 01:15:09 PM
Release:
Included a .3ds as well. Enjoy:

http://www.megaupload.com/?d=IJX0N9KX

I'll upload the melee hair later.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 08, 2012, 02:04:14 PM
Awesome :D
it is meh or it says link temporaly not evaliable?
Also would ya mind if a make some recolors?


Title: Re: New Fire Emblem thread ~ Roy
Post by: Allbait on January 08, 2012, 05:07:02 PM
Woot! Epic model, and I'm having fun with it in 3ds Max XD if only roy was bald
(http://i.imgur.com/Zf2zL.png)Then he'd look good in that assassin's creed hood  :af2:


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 08, 2012, 06:38:38 PM
hey,hey could you give just the pcs and pac?
man i don't know how to get that in-game


Title: Re: New Fire Emblem thread ~ Roy
Post by: Allbait on January 09, 2012, 07:59:50 AM
hey,hey could you give just the pcs and pac?
man i don't know how to get that in-game

You have to wait for Thany to rig the model and then she'll put it in brawl :3 Just be patient XD She loves Roy so much she probably already started rigging without even posting here first.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Infernape on January 09, 2012, 08:54:27 AM
You have to wait for Thany to rig the model and then she'll put it in brawl :3 Just be patient XD She loves Roy so much she probably already started rigging without even posting here first.

lol yeah :P


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 12, 2012, 10:02:40 AM
So, erm...I finally had some time to look at this(busy busy busy), and there are some...Problems.

1. I cannot seem to open it in Autodesk 2011, it tells me that it is an "improper file format" if I try to open the 3DS file. I've tried to both "Open" and "Import" it as a 3ds file, but neither seems to work.

2. I can view it as the 1 polygon.obj file via importing in Autodesk, and I've noticed that his default face is still from BY's RoyV3.(And that the model is mirrored, but I assume that's no biggy.)

Comparison picture time!
(http://i.imgur.com/4uMPx.png)
The eye sockets. The RoyV3 face's eye sockets were uneven, plus his eyeball thingies(On a Marth model, they are polygons 6-9, for both regular and Final smash left and right eyes) are clipping through his face.

That, and I made the eyesockets of my edit a little smaller and also fixed the size and shape of both of his left eye polygons to by symmetrical with his right eye polygons in shape and translation-wise.

  Otherwise, looks good aside from the sheathe's translation, but if it is its own polygon, I can fine-tune it in the future.

I'll wait for the Melee hair as well.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 12, 2012, 02:25:43 PM
I added 3 layers of "eyes", one for the white, other for the iris and finally another for the reflection. So just delete two of them.
And about the 3ds file I don't know what happened, the other people posting in this thread seemed to import it fine.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Allbait on January 12, 2012, 02:46:47 PM
The .3ds doesn't import just the .obj... I just didn't complain earlier because I'm not gonna import it and I don't mind... Sorry for not having told you XP Thought she was gonna use the .obj not the .3ds Still fun to mess around with the model :3


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 29, 2012, 07:18:05 AM
Hey!
As you know, Megapload is down. Since I always uploaded everything on that site, most of my files were lost.
So I reuploaded Roy in my deviantart gallery, here:
http://vert092.deviantart.com/#/d4nz7k9

Also, some progress, anyone?



Title: Re: New Fire Emblem thread ~ Roy
Post by: ItalianStallion on January 30, 2012, 12:27:01 AM
*Posts here so I can get updates*


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 30, 2012, 02:45:51 AM
Well, I still cannot get the 3ds file to import.

I'm not sure if I'm missing a plugin or something, but this is the problem that stops me dead in my tracks before any progress can hope to be started...

(http://i.imgur.com/pGWnh.png)

This goes for both trying to open the file in Autodesk 2011, or importing it. Tried every combination of the settings that appeared in the first pic with the same result each time, and closing that prompt leaves me with nothing...   x__x


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on January 30, 2012, 07:28:39 AM
But wasn't the .obj fine?
I can try to reexport the 3ds again if you want.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on January 30, 2012, 07:06:43 PM
The .obj did work, but it also made everything one solid object as opposed to individual polygons which would mean the other expressions would always be overlapping and fully visible, as well as other model changer events in PSA not appearing correctly, like, for example, how Marth can switch between his in-hand sword and the sheathed one.

It would be best to try to re-export the 3ds once more, I'd say.

EDIT:

Also, could the Melee hair and the normal face from the model I sent you a while back be applied as well?


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on February 19, 2012, 06:16:59 AM
Updated the opening post a bit, now it has the link of my models resource fire emblem page and also has the download link for Heather on her whisper class. Also updated the old megaupload links and sent thany a *hopefully* fixed version of Roy so that she can start working on him.
And new picture of Fir:
(http://img406.imageshack.us/img406/2381/firs.jpg) (http://imageshack.us/photo/my-images/406/firs.jpg/)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on February 21, 2012, 07:59:09 AM
Awesome Fir! I gotta say it seems like not much activity going on in this thread. I like all the work you guys have been doing. Wondering if anyone would mind tackling a Hero Ike vertex/model. I've wanted to try my go at one for some time.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Albafika on February 21, 2012, 08:11:17 AM
Updated the opening post a bit, now it has the link of my models resource fire emblem page and also has the download link for Heather on her whisper class. Also updated the old megaupload links and sent thany a *hopefully* fixed version of Roy so that she can start working on him.
And new picture of Fir:
([url]http://img406.imageshack.us/img406/2381/firs.jpg[/url]) ([url]http://imageshack.us/photo/my-images/406/firs.jpg/[/url])
(http://images.wikia.com/fireemblem/images/b/b1/Fir.jpg)
Comparando con esta, aun falta re-texturear los guantes para que los dedos sean visibles. El guante de Fir no cubre los dedos. =P

No es posible agregarle el final de la correa? Me refiero a lo que se ve en esta pic en la falda.

Comosea, Fir se ve excelente, Vert.

EDIT: El nuevo Roy le sirvió a Thany, gracias. =P

EDIT 2: Me puedes decir que usas y como ripeas de Radiant Dawn? Quiciera hacerlo yo mismo tambien. Tambien quiciersa saber como puedo hacer que los modelos de Radiant Dawn acá se vean como en las previews en 3dsmax... Hasta ahora Mia (Trueblade) tiene la textura rara en 3dsmax para mi, pero la Swordsman la tiene bien (Con excepcion de los ojos). Lo mismo va para Nephenee, su Sentinel model esta bien, pero la Halbeldier no. Quiero saber como arreglarlos para riggearlos a los bonesets al fin.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on February 22, 2012, 05:56:45 PM
I made a general request for help in the vertex requests section, but thought I'd bring it up here as well.

After seeing the Masked Man of FE:Awakenings trailer, I want to make a texture for him over Marth (sans the mask). Any one interested in providing a vertex? I'll do all the textures.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on March 18, 2012, 03:29:12 PM
I bring forth some update involving the Brawlified Roy model!

Mostly I've just managed to break him into separate polygons, but I also re-did the faces completely.
And I when I said "re-did" I mean that there was not a vertice that was left alone :3

Pics time!

(http://i.imgur.com/wQRCC.gif)

(http://i.imgur.com/tlaFS.gif)

(http://i.imgur.com/S6MAc.gif)

(http://i.imgur.com/9LDTo.gif)

I had intended to use his Melee head originally, but later decided to use it as reference for re-doing his faces...;

(http://i.imgur.com/2Yeae.gif)

(http://i.imgur.com/uroQd.gif)

(http://i.imgur.com/VfV6Q.gif)

(http://i.imgur.com/c5R4a.gif)

Hopefully that'll breathe some more life in this ol' place (http://static1.emoticonize.com/2012/3/9/2b83b3.gif)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on March 18, 2012, 04:45:49 PM
Loving the changes on the face (Specially the modelled side burns), keep it up!
Also not sure if you have seen it, but a melee version of Roy is being made right now by DSX8.
Right now I'm making a brawl styled version of older Ike.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on March 18, 2012, 08:02:22 PM
Right now I'm making a brawl styled version of older Ike.

You mean Hero Ike? That's the one version of Ike I wanted more than anything. If you release, I'd like to do a few recolors of it.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on March 19, 2012, 04:48:46 AM
I'll release the model with new textures once it's finished. But somebody would have to rig it, maybe if we open a new thread in the model requests section...?
Anyways, my new :textures are 2 times bigger.

Before:

(http://img710.imageshack.us/img710/5619/before1u.jpg) (http://imageshack.us/photo/my-images/710/before1u.jpg/)

(http://img828.imageshack.us/img828/8435/before2d.jpg) (http://imageshack.us/photo/my-images/828/before2d.jpg/)

After:

(http://img835.imageshack.us/img835/4489/ik1w.jpg) (http://imageshack.us/photo/my-images/835/ik1w.jpg/)

(http://img220.imageshack.us/img220/3041/ik21.jpg) (http://imageshack.us/photo/my-images/220/ik21.jpg/)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on March 19, 2012, 07:20:17 AM
Looking good thus far. Looking forward to the final rendition. Let me know if you need any assistance with texturing.

 I think the best chance to get it rigged would be take it the model requests section like you said.

EDIT: Hm...have you considered using Brawl Ike's head at all? I assume it's more detailed that the one from Radiant Dawn.


Title: Re: New Fire Emblem thread ~ Roy
Post by: _Data_Drain_ on March 23, 2012, 06:38:23 AM
Looking good thus far. Looking forward to the final rendition. Let me know if you need any assistance with texturing.

 I think the best chance to get it rigged would be take it the model requests section like you said.

EDIT: Hm...have you considered using Brawl Ike's head at all? I assume it's more detailed that the one from Radiant Dawn.
Or at least changing the eyes. Use the Brawl model's eye whites. So that the iris can move. Like the Brawl Ike's.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Thany on April 01, 2012, 08:30:17 PM
I've got murre Roy stuff! Sorry about the lack of spoilers tags, but I think the April Fool's day gimmick is screwing with them -__-  They wouldn't work in the purrview of my message. >_>

(http://dl.dropbox.com/u/62979271/April1_Swordgem.gif)

I took murrth's gem and attached it to the sword, as otherwise, the "gem" is only a texture

(http://dl.dropbox.com/u/62979271/April1_hair_sideburns.gif)

Sideburns and back of his head/neck hair are modeled.

(http://dl.dropbox.com/u/62979271/April1_boots.gif)

murre accurataily shaped boots, legs, and I repawsitioned them(they weren't quite in T-pawse)

(http://dl.dropbox.com/u/62979271/April1_Armour_Collar.gif)

Correctly shaped collar and chest armour. (But if anyone knows how to get rid of those irritating seams that are on his model, the help is appreciated...There's a noticeable one down his armour, and the lighting on his inner-collar x__X)

(http://dl.dropbox.com/u/62979271/April1_sheathes.gif)

Sheathe in the propurr pawsition with the propurr gizmo's(plus the metal clips being models - not textures)

I also don't intend to rig the back sheathe to murrth's normal sheathe bones, sans the one that controls the sheathed sword's visibility. This way they won't interfure with some animations like purrvious back-sheathed Roys have.(Probably rig it to whatever the belt's gonna be rigged to when the time comes.)

(http://dl.dropbox.com/u/62979271/April1_Sword_Sheathe.gif)

All 3 sheathe pawsitions will be able to "sheathe" the sword. Even no-sheathe Roy :3


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on April 09, 2012, 02:20:15 PM
Nice work Thany. Good to see someone making progress.

I'd be posting my own progress on Awakening Marth, but I can't seem to find any help getting a vertex made. I suppose I'll try getting the software to run on my laptop again...


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on April 10, 2012, 08:09:24 AM
Don't know if you guys have seen it, but I released the brawl styled version of Roy, obviously worse than the model I made and thany is improving, but will work until she releases her version ^^

(http://i.imgur.com/9jnnM.jpg)
Download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25543 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25543)

I'm going to release another Fire emblem texture soon, once I fix some problems. It's actually a revamp of my very first texture, and I felt like doing it.

Also, nice work with the model, thany. And shun, It has been revealed today that the marth seen in awakening is not the real marth. The real marth is the first DLC, and he's drawn by path of radiance and radiant dawn artist Senri Kita:
(http://img834.imageshack.us/img834/1512/marth.png) (http://imageshack.us/photo/my-images/834/marth.png/)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on April 10, 2012, 10:10:30 AM
Good to see some FE progress happening with Roy. Nice job.

Yeah, I saw that earlier. I'll have to update my current texture to get as close as I can.

EDIT: Also, I am considering posting the Hero Ike model in the OP in the model requests section. I was going to request a rig of it (and perhaps a head swap with Brawl Ike for his expressions). Once completed, it'd be easy for you to port your textures over to it, would it not?

EDIT2: To avoid double posting. Any how, I've been working on my Awakening Marth and made some progress. I still don't know how to vertex/can't get the software to work properly, so I'm nearly finished with most of my work. Here's a preview:

(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/th_marthpreview.png) (http://s1148.photobucket.com/albums/o573/ShunOne/Marth/?action=view¤t=marthpreview.png)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on April 12, 2012, 01:48:04 PM
Worked some more on my Awakening Marth. Only one major detail to be added, then the rest is minor. I intended it to come off of as a Brawl-styled texture, so it's not a perfect replica. As for what's left:

Belt-strap across shoulder (vertex back belt?)
Update Falchion to Krom's/Masked Marth's
Update Boots with proper vertex
Update Shoulder pad with proper vertex

To be honest, other than the belt strap, the rest is just nit-picking. I can call it done as soon as I get that belt added. I can't do it myself though. Perhaps I should make a request in the vertex section?

(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/th_marthpreview2.png) (http://s1148.photobucket.com/albums/o573/ShunOne/Marth/?action=view¤t=marthpreview2.png)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on April 12, 2012, 02:47:49 PM
Feel free to request my Ike rip, but I think the head hack won't work very well. I can always try to make expressions for him, I did it with Mia a couple of months ago and she came out pretty well:

(http://img832.imageshack.us/img832/3182/halfblink.jpg) (http://imageshack.us/photo/my-images/832/halfblink.jpg/)
(http://img825.imageshack.us/img825/805/blinkl.jpg) (http://imageshack.us/photo/my-images/825/blinkl.jpg/)
(http://img94.imageshack.us/img94/901/ouch3.jpg) (http://imageshack.us/photo/my-images/94/ouch3.jpg/)
(http://img824.imageshack.us/img824/4494/ouch2.png) (http://imageshack.us/photo/my-images/824/ouch2.png/)

Keep in mind that my Ike textures are twice the original size (512x512), and are not yet finished.
Also, I really like your texture! I might be able to improve it a bit. You can send me the file if you want (I can't make vertexes, but I can help a bit with the textures)


Title: Re: New Fire Emblem thread ~ Roy
Post by: Shun_One on April 12, 2012, 03:10:19 PM
Ah, I see. That should work fine then. I was meddling with Ike's model and noticed what you were talking about as well. I'll make the request for a model rig to see if anyone is interested. At least that part would be done.

Thanks! I'll PM you the Marth I've got thus far. Just need a way to get that belt, either via texturing or otherwise.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Albafika on April 12, 2012, 03:46:56 PM
I plan on rigging Mia, Vert. As a matter of fact, I've been working on Mia Trueblade for the past 3 weeks (I finally learned!). I'm lacking facial expressions on the model, it'd be nice if you could make them. I also plan on rigging Mia as a Swordmaster.


Title: Re: New Fire Emblem thread ~ Roy
Post by: Vert092 on April 13, 2012, 05:31:14 AM
I'd love that!! (specially now that I've started Part 4 of radiant dawn, I've never beaten the game). Could you upload some pictures? I'm really curious about how the rig looks.
_________________________________________________ __________________________________________

Here are the textures and expressions of Mia, as seen in my latest renders. Includes a steel sword + an edited sheath:

http://www.mediafire.com/?kmcdt4t6thcv128 (http://www.mediafire.com/?kmcdt4t6thcv128)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 14, 2012, 06:49:53 PM
I'd love that!! (specially now that I've started Part 4 of radiant dawn, I've never beaten the game). Could you upload some pictures? I'm really curious about how the rig looks.
_________________________________________________ __________________________________________

Here are the textures and expressions of Mia, as seen in my latest renders. Includes a steel sword + an edited sheath:

[url]http://www.mediafire.com/?kmcdt4t6thcv128[/url] ([url]http://www.mediafire.com/?kmcdt4t6thcv128[/url])
I've not started the rigs, I've spent the past 3 weeks fixing the Trueblade model up. I checked your Swordmaster Mia, and I'll be rigging her too, she's nearly ready to be started, I'm taking my time to fix Trueblade first, though. Anyways, I'd like it if you could fix up Nephenee's Halbeldier model, as I want to get it ready to be rigged too, but I can't, as it's getting quite tedious to fix up.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 15, 2012, 03:56:47 AM
What do you mean by "fixing" it? If you mean removing those weird double-sided faces I already did, and both Nephenee's models are uploaded on the models resource.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 15, 2012, 09:00:32 AM
What do you mean by "fixing" it? If you mean removing those weird double-sided faces I already did, and both Nephenee's models are uploaded on the models resource.
They're not perfectly aligned, so whenever I want to fix Nephenee's arm by either mirror'ing / cloning it's a bit tedious. And... Mia must fit Marth's bones, that requires moving the legs/arms/fingers.
(Left arm)
http://img18.imageshack.us/img18/6898/nepheneehalberdier1.jpg (http://img18.imageshack.us/img18/6898/nepheneehalberdier1.jpg)

As for Mia, I'm remapping the textures so a friend can do a better job texturing her and finishing some things up to start the rig, I wanna mak sure everything's perfect before starting, as before I was forced to rerig those hands about 5 times for encountering problems in the Mesh. ._.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 16, 2012, 08:48:26 AM
Thanks to Vert, DLC Marth is coming along nicely. Here's another preview of the work done thus far. I edited the texture so it appears his collar is shorter than that of the vertex.

(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/preview.png)

The pose is Vert's and I plan on using it for his CSP when the project is finished.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 16, 2012, 11:43:53 AM
I'm not a fan of Marth's look on that game, but this mod's definitely fitting. Nice job, Shun.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 16, 2012, 03:45:40 PM
Thanks. I've gone ahead and released it since my previous edit didn't turn out so well. Hopefully, I only have to update it one more time before I never need to touch it again.

Now, onto my next Ike related project.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 17, 2012, 08:49:32 AM
I started to model Awakening Marth:
-New tiara. Redid UV Mapping as well.
(http://img207.imageshack.us/img207/3294/tiaraw.jpg) (http://imageshack.us/photo/my-images/207/tiaraw.jpg/)

-New Body: smaller, thinner, without golden details, with new collar, new bottom, without belt and new UV maps
(http://img217.imageshack.us/img217/6673/bodysm.jpg) (http://imageshack.us/photo/my-images/217/bodysm.jpg/)

-New cape emblem:
(http://img534.imageshack.us/img534/6606/capeemblem.jpg) (http://imageshack.us/photo/my-images/534/capeemblem.jpg/)

-New shoulder armor:
(http://img855.imageshack.us/img855/3880/armorha.jpg) (http://imageshack.us/photo/my-images/855/armorha.jpg/)

I need someone who re-rigs it once I'm done though.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 17, 2012, 10:51:39 AM
Vert. That is awesome. The shoulder pads and emblem especially, great job.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Allbait on April 17, 2012, 11:27:17 AM
I could try to rig it once its done, it'd be my first attempt ever at rigging :3 Though it isn't the first thing I wanted to rig... Since I wanted a vertexed brawl model in 3ds max and for me exporting the .daes correctly and getting it to work from BB doesn't work for me x.x If you wanna know what model I wanted in 3ds max: http://forums.kc-mm.com/index.php?topic=43214.0 (http://forums.kc-mm.com/index.php?topic=43214.0)


But aaanyway, once its done put it on the thread and I'll try to rig it ^^ I'll probably rig it differently than the unmodified brawl model though since the shoulder pads are actually supposed to move with the arm for this one :o


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 18, 2012, 09:11:59 AM
(http://img29.imageshack.us/img29/8148/mask1y.jpg) (http://imageshack.us/photo/my-images/29/mask1y.jpg/)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 18, 2012, 09:44:29 AM
Looking good Vert. I see you updated the boots and other details. About the only thing missing is the shoulder belt and waist belts.

Nice touch with the mask. I assume you'll release both a Masked version and unmasked one?

Also, FE:13 SPOILER about Marth...
Masked Marth is actually Krom's daughter from the future


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 20, 2012, 09:50:11 PM
I just found my next project. In two parts, since I was planning on doing it anyway:

Ike in Roy's new clothes

(http://i1148.photobucket.com/albums/o573/ShunOne/roy.png)

Ike's current look is already pretty close to this, just some minor edits to be made (and it'd be awesome if I could get that shield) Funnily enough, this is what I had done before I saw Roy: (http://i1148.photobucket.com/albums/o573/ShunOne/th_ikepreview1.png) (http://s1148.photobucket.com/albums/o573/ShunOne/?action=view¤t=ikepreview1.png)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 05:54:45 AM
That Roy looks so badass. :happy: Even though it barely even looks like him. :srs:

If you need anybody to rig anything, I'd be happy to do it.
I could even dust off my vertexing skills.

I look forward to more awesomeness in this thread.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 09:22:33 AM
That Roy looks so badass. :happy: Even though it barely even looks like him. :srs:

If you need anybody to rig anything, I'd be happy to do it.
I could even dust off my vertexing skills.

I look forward to more awesomeness in this thread.



If you're willing to vertex, that'd be great. I can send you a pm of all the texture work I've done so far.

(http://www.nintendo.co.jp/3ds/afej/dlc/img/dlc0426a_img.jpg)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 09:35:40 AM
Yeah, send the textures anytime.
Do you want his hair to be vertexed too or just his clothes?


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 10:07:08 AM
Just his clothes. You can do his hair also if you want. If you do, I'll release two versions. One with the hair, and another without.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 10:09:50 AM
Alrighty, I'll try to do his hair.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 10:12:01 AM
Sounds awesome. I'll probably keep working on my own textures then update them when I get the vertex back. This will be awesome!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 10:22:45 AM
...Not to be rude, however I'd prefer the new Roy over Marth...BUT, Ike is a better base for it, so I tell you what, after it's done on Ike, the model can be rigged over Marth for use the Roy PSA. Makes sense? I hope I don't sound demanding, but I could help rigging the model over Marth after it's done...That is if it is okay with you guys...>.<


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 10:24:27 AM
Sure, it's fine with me. I started with Ike since he looked far closer to it than Marth (would be much easier to vertex). When we're done, feel free to rig it over Marth.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 12:32:43 PM
Ok, this is what I got done in an hour.
The sword:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Render4.png)
The boots:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Render3.png)
The hair and some of the armor:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Render2.png)
And here's a full pic:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Render1.png)

Also I agree with the rigging on Marth thing.

Feedback? :D


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 12:50:30 PM
The sword: Awesome.
The boots: Fantastic. I don't think we should aim to capture the new bottom side as it'll be odd to texture. This looks great the way it is.

I like the armor. It resembles the shield just how I thought it would (I'm almost to the point where I'll texture that next).

The shoulder strap is great!

Good progress with the hair. I don't know if we can keep the strands appearing the same as Ike's (I suppose what I see is just the programs issues). Looking good thus far.

The sleeves, if possible, should have a little indent to appear as if they're being tucked into his arm-guards.

I'm going to do some basic texture work on the boots, belts, and shoulder pad then send them to you to help out a bit. I'm still slowly progressing, so it's all good. I'll fix Ike's ripped cape while I'm at it.

Still, looking great thus far! I'm gonna keep firing away at these textures


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 01:02:49 PM
I have some feedback, I hope I don't sound demanding because I'm not and just pointing things for improvement if considered. The model is awesome as is, and I'm grateful you taking your time to do this, ExorcistRain :D

The sword -
I think the sword needs to be a bit thicker, something like this.
(http://i.imgur.com/LVGYE.png)
Looking very closely to the Roy pic the sword is a bit thicker, so is the sheathe.

The boots -
The boots look awesome as it is. If you wanted to, you can try to get the little armor thing on it.
(Sorry but I needed two pictures to show you this)
(http://i.imgur.com/7tvnV.png)
Stretch the hinges of the boots downwards until it just about covers the light brown area. Then...
(http://i.imgur.com/oPbgD.png)
If you can, stretch each end of the henge upwards so it'll look like a small C when looked from the side.

The boots: Fantastic. I don't think we should aim to capture the new bottom side as it'll be odd to texture. This looks great the way it is.


Um, do you mean that armor thing I was mentioning above? If so, I figured it may be hard to texture, but I can help texture it as well since I think it would add a nice touch to the boots. I can trial/error it until it looks fine ;)

The armor looks great and the strap too!

The rest of the body -
Theres alot to say here, but I'll cut it quick. Looks great so far however some small adjustments would be nice.
(http://i.imgur.com/O1jR2.png)

-Okay first, this really isn't a vertex, more of a texture problem, that white thing of Roy should be on his knee. Then from the strap thing on it, the rest could be vertexed upwards, much like how I explained for the boots above.  

-Second, the belt bucket of the front strap, if it can, be vertexed into a circle. This is NOT needed though, however.

- Third, the hair looks great, but maybe stretch the hairs that are sticking out a lil bit more.

-Finally, the right arm...I have no idea of this because from the picture it is hard to see Roy's right arm. But you can see ether his cape or a cloth going straight across (no armor on that arm) so yea it looks good, maybe have it small hinges on it to show its a cloth, but ether way it's really up to you :).


Also thanks guys, I'll try my best rigging it on Marth, the model so far looks great!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 02:00:39 PM
Quote
Um, do you mean that armor thing I was mentioning above? If so, I figured it may be hard to texture, but I can help texture it as well since I think it would add a nice touch to the boots. I can trial/error it until it looks fine Wink

That's what I was talking about. I figured out how to get it right. Most of it is just waiting for the vertex to finish so I can see how it'll look. As of now, I'm just guessing, so things are a bit sloppy.

Quote
-Okay first, this really isn't a vertex, more of a texture problem, that white thing of Roy should be on his knee. Then from the strap thing on it, the rest could be vertexed upwards, much like how I explained for the boots above.  

You're right in that it is in the wrong place. That I'm going to fix. Just tossed it on for references sake and to have something in that spot.

Quote
-Finally, the right arm...I have no idea of this because from the picture it is hard to see Roy's right arm. But you can see ether his cape or a cloth going straight across (no armor on that arm) so yea it looks good, maybe have it small hinges on it to show its a cloth, but ether way it's really up to you Smiley.

I think his arms are both the same? It's just a guess, but I think it's right. Mercenaries in FE13 have similar sleeves and Roy looks like he's modeled after one of them. Hence my guess.

I appreciate the feed-back and all the help you guys! Let's make this hack great!

EDIT: Suddenly realized Roy's cape is slightly torn. Huh. Well, so much for fixing it.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 02:19:29 PM
Thanks for the feedback on the model guys.

@Azai
Does this sword look better?
(http://i1166.photobucket.com/albums/q603/exorcistrain/Sword.png)
I tried the boots and the strap but both didn't work. :c

Like Shun said, I think Roy is wearing sleeves on his right arm, but I'll wait until some clearer pics come out to change it.

And I gotta say, Shun, your textures are awesome!  :happy:


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 02:36:48 PM
I'll see what I can do with textures for the boots. It might not be perfect, but it'll come close.

Thanks for the compliment! I've done a lot more work since then, so I'll send you some updated ones soon.

As for the circle whole in his shoulder belt, I think I can texture that in.

In my next texture update:
Better boots, and belts
Re-ripped caped
Minor sleeve updates

I'm going off of what I can see from your vertex to get the bulk of the work done, so the preview you posted is helping out a ton. The sword will probably be the last thing I texture. Gotta get the rest of him just right first.

Great stuff guys!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 03:54:09 PM
Holy crap, you work fast. :srs:
I'll try to show some updated screens soon.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 05:04:30 PM
That's what I was talking about. I figured out how to get it right. Most of it is just waiting for the vertex to finish so I can see how it'll look. As of now, I'm just guessing, so things are a bit sloppy.

You're right in that it is in the wrong place. That I'm going to fix. Just tossed it on for references sake and to have something in that spot.


Ah, awesome. Glad to know you got this covered.

I think his arms are both the same? It's just a guess, but I think it's right. Mercenaries in FE13 have similar sleeves and Roy looks like he's modeled after one of them. Hence my guess.

I appreciate the feed-back and all the help you guys! Let's make this hack great!

EDIT: Suddenly realized Roy's cape is slightly torn. Huh. Well, so much for fixing it.


Well, I'm not sure, I suppose so...what does a mercenary in FE13 look like? I can't find a proper picture of it online...Ah and good eye, I didn't notice that at first, it's torn like Ike's cape.

Thanks for the feedback on the model guys.

@Azai
Does this sword look better?
([url]http://i1166.photobucket.com/albums/q603/exorcistrain/Sword.png[/url])
I tried the boots and the strap but both didn't work. :c

Like Shun said, I think Roy is wearing sleeves on his right arm, but I'll wait until some clearer pics come out to change it.

And I gotta say, Shun, your textures are awesome!  :happy:


Your welcome, yes that sword looks better, good job on it! :D

As for the boots and strap, don't worry about those. ;)

That's a good idea, with April 26th is a few days from now (that's when the DLC is released - think), we can then see more of Roy's appearance then.

I can't wait to see more screens, this model is going to be epic!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 06:10:31 PM
Holy crap, you work fast. :srs:
I'll try to show some updated screens soon.


Heh heh...It's Saturday and I got the time to work on stuff. Anyways, haven't done anything more as of now, but here's a pick of an FE13 merc:

(http://i1148.photobucket.com/albums/o573/ShunOne/Untitled-1.png)

See where I'm basing my guess from? I could be wrong, but I don't think I am.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 06:15:17 PM
Whoa, he looks just like the new Roy :srs:



Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 06:18:06 PM
See what I mean? All of the major details are the same leading me to believe Roy's class is based off of them. So his sleeves would probably be the same. Since I have the time, guess I'll get to the sword sooner than expected. Few...Trying to knock off as much as I can today because I won't have much time until tomorrow night to work on him again.

EDIT: LOL. Roy's not actually wearing his cape. He's just holding it. That explains why I was thrown off with his shoulder area while trying to figure out where the cape came from. That said, I'd say this supports the "Sleeves are identical" theory.



Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 07:02:07 PM
Don't rush yourself, you guys can take your time with this, really I'm completely patient and I'm sure others may feel the same way. In a short amount of time, the hack is really looking epic already.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Infernape on April 21, 2012, 07:19:03 PM
dat marth there looks swag...


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 07:46:10 PM
EDIT: LOL. Roy's not actually wearing his cape. He's just holding it. That explains why I was thrown off with his shoulder area while trying to figure out where the cape came from. That said, I'd say this supports the "Sleeves are identical" theory.

So should I just vertex away the cape?

Here are some new pics:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Full.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/Shoulder.png)
Ignore the strap, I'm gonna redo that to go with Shun's texture better.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 21, 2012, 07:54:49 PM
@ExorcistRain
The model is fabulous! It looks just like the picture now :D I'm loving the shoulder armor and the texture details all around.


On a side note, I just noticed the new Roy is left handed >.< Not that it matters for the hack, but I wonder why the developers decided to make him lefty now...maybe to differentiate him more from Marth? Roy's always been a rightly...


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 07:59:52 PM
So should I just vertex away the cape?

...Maybe one with and one without the cape? I like the cape personally.

About the strap, I was gonna update it to match your vertex! If you want to edit it though, go right ahead.

The Model looks amazing! From here, I can see where to update a few textures so they'll look better (particularly the knee pad portion of the boots)

Funny about him being a lefty now. I say we just ignore it and continue on anyways.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 08:02:36 PM
Funny about him being a lefty now. I say we just ignore it and continue on anyways.
I agree. :srs:

I'll do 2 versions with and without the cape I guess then.
And don't forget to texture his long sleeves. :srs:


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 08:17:36 PM
Gotcha. This is turning out to be a bit more ambitious than I thought when I started.

Right. That's the next thing I'm gonna get on. They'll be in the next texture update


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Ninka_kiwi on April 21, 2012, 08:53:23 PM
Could you guys possible do a version of FE3DS Roy with Roy's face and hair from his melee model instead of Ike's face and hair? Looking good so far, I freaking love this redesign >.>


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 21, 2012, 09:10:34 PM
Could you guys possible do a version of FE3DS Roy with Roy's face and hair from his melee model instead of Ike's face and hair? Looking good so far, I freaking love this redesign >.>
Thanls, and it depends on whether this is becoming a rig or just a vertex if I do the hair. I do think the old Roy's face would look kind of off.

I also forgot to mention that I made Roy's torso slimmer like Vert did with Marth.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 21, 2012, 09:49:21 PM
Thanls, and it depends on whether this is becoming a rig or just a vertex if I do the hair. I do think the old Roy's face would look kind of off.

I also forgot to mention that I made Roy's torso slimmer like Vert did with Marth.
I actually think Roy's old face wouldn't fit. The designer changed him up a bit (his head is a bit longer and chin more defined). It's part of the reason I did it over Ike. At any rate, I'll do a red hair and a blue haired version of this. Thus far, we have planned:

Cape version
No Cape version

I'll likely include both a red & blue haired version inside.

Nice stuff Exorcist. This is looking real good.

Man...I suppose I'll need to plan to do one for Ike whenever his redesign is released :p


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 22, 2012, 05:15:03 AM
Whoa, I missed a lot of posts!!
First things first, I kinda like the new design for Roy but I have to say he doesn't really look like Roy. But the design looks great, maybe not too fitting with the character, but it doesn't look bad either.
But the new Leaf looks much better than Roy, I might try modelling him as well. I'm really excited to see how they redesigned Celice as well ^^

The vertex of Roy looks nice, but it's a vertex, thus being limited. You could try to add parts of other models. You could go for the face Thany designed and model new hair, because the melee hair won't work. I would suggest using a Radiant Dawn model as a base for the hair, maybe ranulf, stefan or even Zelgius.
The biggest problem is the face, if you use Ike's face it would look too reminiscen of Ike's brawl model, so yeah, guess the best solution is using Roy's vertex face with thany's improvements and new hair, based on  a radiant dawn model.

As for my progress with spirit marth, I didn't make more, I might do something mode later today. And ExorcistRain, Could I use tha Falchion you made for Krom in my marth? That could save a lot of time.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 22, 2012, 07:24:45 AM
(http://i1166.photobucket.com/albums/q603/exorcistrain/Boots.png)(http://i1166.photobucket.com/albums/q603/exorcistrain/Sword2.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/Torso.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/Full2.png)
(http://i1208.photobucket.com/albums/cc369/Raeulo/MeGusta.png)

Is this still gonna be a vertex or should I just throw that out the window?

The vertex of Roy looks nice, but it's a vertex, thus being limited. You could try to add parts of other models. You could go for the face Thany designed and model new hair, because the melee hair won't work. I would suggest using a Radiant Dawn model as a base for the hair, maybe ranulf, stefan or even Zelgius.
The biggest problem is the face, if you use Ike's face it would look too reminiscen of Ike's brawl model, so yeah, guess the best solution is using Roy's vertex face with thany's improvements and new hair, based on  a radiant dawn model.

As for my progress with spirit marth, I didn't make more, I might do something mode later today. And ExorcistRain, Could I use tha Falchion you made for Krom in my marth? That could save a lot of time.

I'll try with the hair and face. I PM'd you the Falchion.



Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 22, 2012, 07:40:45 AM
Wow! This is really shaping up nicely! Thanks for the input Vert.

As for keeping it a vertex...well Exorcist, if you want to throw that outta here go ahead. Especially if it frees you up. My wanting it as a vertex was so I could have one over Ike. Looks like the public has other ideas though.

Boots and sword turned out better than I thought. Fewer fixes to go is always good. I won't be around my laptop until this evening, but I'll get to the updates when I can. Let me know what looks off (aside from the shoulder belt; I know about that).

Glad to hear you got the Falchion Vert. Looks like Marth will be alright after all. If you want texture help with Leaf let me know. I think it's become a goal of mine to help get each redesigned FE character made. Celice, Sigurd, and Ike. How will they look?

Great work everyone!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 22, 2012, 07:54:29 AM
I say keep as vertex first, wasn't that the mission of this project? Shun wanted it to be Roy's outfit, but with Ike's head, If I remember correctly. So if anything that be done first, since this is Shun's and Exorcist's idea anyways.

I was the silly one who probably started this whole changing idea thing, when I said I would have like to see the model rigged on Marth(for the Roy PSA) but after it was competed. I guess I spoke too soon, now it's gotten into this mess. You guys can do what you want to do, not what Azai says you have to do.

Also, I don't like the idea of using the Roy hair from Melee and stuff, which is way i didn't mention it. It would look off, maybe with Thany vertex hair, but even then I thought this was all gonna be vertexed from Ike's hair 0_0 anyways I won't post here anymore until the finished project, because I don't want to confuse anyone anymore and I'm sorry if I started this. Good luck guys!


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 22, 2012, 08:21:22 AM
My reason for wanting it over was to give Ike an update along side Marth. However, now that I'm fairly certain he'll get one later, I can wait for it and simply use Roy over Ike until Ike's design is revealed. So everyone knows, I plan to make recolors for Roy and Marth when their models finish. Heck, I may as well do stock icons (where appropriate) and the whole 9 yards.

Next target for texturing is the shoulder strap.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 22, 2012, 08:31:19 PM
I think we should take a vote!
If you want it to be an IMPORT say 'Yay', if not, say 'Nay'.

If it stays a vertex, Shun, you'll have to texture on a shoulder strap and I'll have to get rid of the armor strap.

I like to think of myself as a procrastinating perfectionist. :af:

A bit of bad news: I can only hack on Wednesday, Friday, and on the weekend. I can still post, view, do PMs and stuff though.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 22, 2012, 08:37:50 PM
Quote
If it stays a vertex, Shun, you'll have to texture on a shoulder strap and I'll have to get rid of the armor strap.

Gotcha. I like how it looks now though...

Hm...stick to my original plan, or move on to one that could produce a more accurate Roy... I think I'll see what every ones thoughts are first. I'm good either way, to be honest. I just like working on this stuff.

Quote
A bit of bad news: I can only hack on Wednesday, Friday, and on the weekend. I can still post, view, do PMs and stuff though.
This changes nothing!!! Just work on it when you feel up to it. The rest of us can wait patiently. I'll get done what I can when I can as well.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Sanada on April 22, 2012, 10:07:53 PM
Nay. Roy should stay as a vertex, NO model imports parts whatsoever


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 23, 2012, 04:47:02 AM
Yay. I'm going to give you a powerful reason of why Roy should be a custom model instead of a vertex with my Marth as an example:

-Original crappy vertexed model (the model looks worse, this image is enhanced):

(http://img29.imageshack.us/img29/8201/marthbrawl.png) (http://imageshack.us/photo/my-images/29/marthbrawl.png/)

-My custom model (still a WIP)

(http://img822.imageshack.us/img822/1056/belts.jpg) (http://imageshack.us/photo/my-images/822/belts.jpg/)

So yeah, vertexes are very limited. Rigging may be tedious, but in the end is totally worth it.
_________________________________________________ ___________________________

As you can see, I updated heavily the model. Here's a list:

-Added the two belts, the one from the waist is still an early WIP
-Improved heavily the white parts of the belts. Also added a modelled blue cross.
-Sleeves are much higher poly now, and a single piece with the body.
-Shortened the cape so it's closer to the body. I'll also make it shorter in lenght.
-Modified the sheath a bit, is an early WIP.
-Has a new hand and reshaped gloves.
-Remapped more things and stuff.

Here's a picture of the polygons in the sleeves:
(http://img513.imageshack.us/img513/6235/polygons.jpg) (http://imageshack.us/photo/my-images/513/polygons.jpg/)




Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Lillith on April 23, 2012, 04:57:10 AM
Both the Marth and Roy look fantastic, good luck with the rest of it :P


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 23, 2012, 06:48:46 AM
Ugh, this thread's going fast.

[Mia Trueblade]: I'll bring Mia's previews later. SJS revamped Mia's texture, but I've not started the rig, I keep having this feeling I'm missing something, but all I'm certain I'm missing is the extra faces.

[Mia Swordmaster]: The model is just waiting to be rigged, but I want to work on Trueblade first.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 23, 2012, 07:37:06 AM
Ugh, this thread's going fast. [Mia Trueblade]: I'll bring Mia's previews later. SJS revamped Mia's texture, but I've not started the rig, I keep having this feeling I'm missing something, but all I'm certain I'm missing is the extra faces. [Mia Swordmaster]: The model is just waiting to be rigged, but I want to work on Trueblade first.
Great news! SJS is a great texturer ^^
For the faces of the trueblade version you can use the ones I made.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 23, 2012, 08:08:50 AM

[Mia Trueblade]: I'll bring Mia's previews later. SJS revamped Mia's texture, but I've not started the rig, I keep having this feeling I'm missing something, but all I'm certain I'm missing is the extra faces.

[Mia Swordmaster]: The model is just waiting to be rigged, but I want to work on Trueblade first.


Sounds great! SJS' textures are amazing! Looking forward to True Blade Mia!
Quote from: Vert092
-My custom model (still a WIP)


Vert, that is amazingly awesome progress. When Marth finishes, I'm going to make a full pack including recolors and updated CSPs. Also, a Japanese artist updated Marth's current look a bit, I had considered adding his little embellishments since they look cool.
(http://i1148.photobucket.com/albums/o573/ShunOne/th_awakeningmarth.jpg) (http://s1148.photobucket.com/albums/o573/ShunOne/?action=view¤t=awakeningmarth.jpg)
Let me know if you think it'd work and I'll get to work on them. That's not to say the original isn't cool enough though. This model is seriously awesome looking.


Quote from: Vert092
So yeah, vertexes are very limited. Rigging may be tedious, but in the end is totally worth it.


Gotta say, you sold me on making Roy an import. It'd allow for a much more accurate model. Let's focus and make Roy look as close to himself as possible. I'll use Lord (or Vanguard) Ike until we see Ike's update (unless Roy get's rigged over Ike as well, in which case I'll use that).


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 23, 2012, 10:26:24 AM
Great news! SJS is a great texturer ^^

Sounds great! SJS' textures are amazing! Looking forward to True Blade Mia!
Indeed he is!
For the faces of the trueblade version you can use the ones I made.
We'll see about that... In the meantime, have some previews:
(http://dl.dropbox.com/u/33498917/Previews/Mia/MiaTru4.png)
(http://dl.dropbox.com/u/33498917/Previews/Mia/MiaTru1.png)
(http://dl.dropbox.com/u/33498917/Previews/Mia/MiaTru2.png)
(http://dl.dropbox.com/u/33498917/Previews/Mia/MiaTru3.png)
I plan on doing a jacket-less version, too:
(http://dl.dropbox.com/u/33498917/Previews/Mia/Mia4.png)
(http://dl.dropbox.com/u/33498917/Previews/Mia/Mia5.png)
(http://dl.dropbox.com/u/33498917/Previews/Mia/Mia6.png)
EDIT: I want you to rip me Soren's Wind Sage costume / Sothe / Haar if you can, Vert.

EDIT 2: This thread is full of Model Imports/Vertex work/rips. Would you guys don't mind if I move this to General Hacking?


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 23, 2012, 02:13:36 PM
Mia looks awesome! Except maybe the eyes, but that isn't a problem because we have my version as well. Will she have Alondite as her weapon? The swordmaster version could use my steel sword or a wo dao.
I remember I had Wind Sage Soren almost ready, but he had some problems I couldn't fix.
Do you want me to release it as he is? As for sothe and Haar I don't have them yet, so they'll have to wait. I may have Sothe extracted, but I haven't worked on him yet.
Move the thread if you want, there's no problem with me. I'd love to see some more characters getting done, specially Ike, Stefan, Nephenee, Zelgius and Zihark.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 23, 2012, 02:21:22 PM
Mia looks awesome! Except maybe the eyes, but that isn't a problem because we have my version as well. Will she have Alondite as her weapon? The swordmaster version could use my steel sword or a wo dao.
I remember I had Wind Sage Soren almost ready, but he had some problems I couldn't fix.
Do you want me to release it as he is? As for sothe and Haar I don't have them yet, so they'll have to wait. I may have Sothe extracted, but I haven't worked on him yet.
Move the thread if you want, there's no problem with me. I'd love to see some more characters getting done, specially Ike, Stefan, Nephenee, Zelgius and Zihark.
I'll be giving her Marth's, your Steel Sword, Alondite, and anything else available.

Count on me for Nephenee (And probably Zihark/Stefan), although I'd love to start working on her Habeldier moel first, but she's got a problem with an arm, can you fix it so when I finish Mia I can work on both of her models? As for Soren, send me the file you have, although I'd prefer the finished model.

Anyways, I'm gonna attempt to give Nephenee a mouth now. And I'm leaving the thread here for now, we're the only ones active in this section, so the thread will never go to the next page. XD


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 23, 2012, 03:29:33 PM
Yay: 2
Nay: 1
Model import it is, then. Rigging isn't as hard as it looks, actually (in my opinion).

Mia looks great! I totally overpowered her in Radiant Dawn...
The eyes look too big, and her face looks kind of pinched around the mouth. It may just be the lighting, though. Other than that, it's great.

I'll rig some Radiant Dawn characters, I think Stefan's pretty boss, so I'll do him if he's open. If not, I'll do Zihark.

And I'm leaving the thread here for now, we're the only ones active in this section, so the thread will never go to the next page. XD
True, but I feel that this thread gets over looked since it's in the Vertex/Texture subforum...


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 23, 2012, 06:50:14 PM
Mia looks great. Save the eyes, which are the only problem area. I'll leave it to you to sort it out.

Quote from: Albafika
And I'm leaving the thread here for now, we're the only ones active in this section, so the thread will never go to the next page. XD

LOL...That's probably true. Like Exorcist said though, we probably won't get much attention here. At least we'll be easy to find for anyone looking. Speaking of which, it'd probably be a good idea to have all on-going projects mentioned in the OP. I'd be willing to type up such a post if we want one.

Roy progress: Got an idea to improve the cloth/steel textures. Going to update the belt strap, then apply that fix (and send over some red hair finally :P)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 23, 2012, 06:57:11 PM
LOL...That's probably true. Like Exorcist said though, we probably won't get much attention here. At least we'll be easy to find for anyone looking. Speaking of which, it'd probably be a good idea to have all on-going projects mentioned in the OP. I'd be willing to type up such a post if we want one.

Roy progress: Got an idea to improve the cloth/steel textures. Going to update the belt strap, then apply that fix (and send over some red hair finally :P)
I can make new thread and keep it updated if Vert doesn't wants to do it himself here (I log for at least 2 hours daily), but yeah, it'd be nice to have. But if I do, it'll be on that section. lol

As for Mia, the problem might be that her original textures are too.. Anime-esque. We wanted to aim for a Brawlified Mia. Also, I'm still working on her new mouth.. X_X


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 23, 2012, 07:10:12 PM
I can make new thread and keep it updated if Vert doesn't wants to do it himself here (I log for at least 2 hours daily), but yeah, it'd be nice to have. But if I do, it'll be on that section. lol

Sounds good to me. I'm all for it if the others are.

Quote from: Albafika
As for Mia, the problem might be that her original textures are too.. Anime-esque. We wanted to aim for a Brawlified Mia. Also, I'm still working on her new mouth.. X_X
That's it. Otherwise, the eyes would be fine. Good luck with the mouth. I can imagine it's a pain with the way her model was made.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 23, 2012, 07:12:22 PM
Sounds good to me. I'm all for it if the others are.
Let's see what the others say, we could even consider this a team/project. :P

That's it. Otherwise, the eyes would be fine. Good luck with the mouth. I can imagine it's a pain with the way her model was made.
I'll post previews in a while, when it stops looking.. Goofy.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 23, 2012, 07:28:48 PM
Let's see what the others say, we could even consider this a team/project. :P
I'm in if we get a cool team signature. :af2:
But I think before starting a new thread/project you should ask Vert since he was the one who started this.

Can't wait for more Mia previews.

With Roy being an import now, I can make a better shoulder strap and those things on the boots. I'm excited to get working on him.
This is really inspiring me to finish Radiant Dawn. :srs:


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 23, 2012, 07:37:22 PM
Let's see what the others say, we could even consider this a team/project. :P
:happy: I...I'm not the only one who thought of this! I'm definitely for this if Vert's alright with it.

Mia previews I am looking forward to.

With Roy being an import now, I can make a better shoulder strap and those things on the boots. I'm excited to get working on him.

I was just about to ask if I needed to re-texture the Shoulder-pad/Shield thing to fit the model better. I had just done a shoulder strap texture, but now that I know you're making a better one I'll send what I've got and improve it when you finish what you're working with. Same with the boots.

Finish it! Finish it now! ...I should probably finish my second play-through too.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Exorcist on April 23, 2012, 07:47:32 PM
I was just about to ask if I needed to re-texture the Shoulder-pad/Shield thing to fit the model better. I had just done a shoulder strap texture, but now that I know you're making a better one I'll send what I've got and improve it when you finish what you're working with. Same with the boots.
Yeah, I think I might use parts of other models, so wait until I finish and then we can work it out.

I was wondering, how many more DLC characters are they announcing? With Marth, Roy, Celice, Leaf, and most likely Ike too getting redesigns, maybe Lyn will get one too. :happy:
If she does I totally call doing her. :srs:


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 23, 2012, 08:16:54 PM
Yeah, I think I might use parts of other models, so wait until I finish and then we can work it out.
Got it. I'll hold off on any major updates till then.

I was wondering, how many more DLC characters are they announcing? With Marth, Roy, Celice, Leaf, and most likely Ike too getting redesigns, maybe Lyn will get one too. :happy:
If she does I totally call doing her. :srs:
Sure, you can have her. All I'm good for are textures anyway, so I can't do anyone alone at the moment. Gotta get a working 3D program so I can start learning.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Kamina on April 23, 2012, 08:42:10 PM
Roy, Marth, and Mia seems to be coming along nicely from what I've seen so far. Keep up the good work guys.

Also, if Roy becomes an import will he be over Marth? (For use with the Roy PSA.)


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 24, 2012, 08:15:22 AM
I kinda like the idea of considering this a group project. I'll create a new post later today, I'm kinda busy with university right now. Tell me some things I can add to the new opening and I'll do it tonight.


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Shun_One on April 24, 2012, 09:09:52 AM
Quote from: LordRoy
Also, if Roy becomes an import will he be over Marth? (For use with the Roy PSA.)
Roy is now an import. Keep checking this thread for news on who he'll be over (most likely Marth and Ike though).

I kinda like the idea of considering this a group project. I'll create a new post later today, I'm kinda busy with university right now. Tell me some things I can add to the new opening and I'll do it tonight.

Sounds good. Some stuff to add:
- List of current projects
- Who's currently involved with what (IE. Vert092 DLCMarth, Trueblade Mia, Albafika Trueblade Mia)
- current WIP's (I'd include the original and a preivew image)
- A section for ripped models that need a rig


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Albafika on April 24, 2012, 09:11:29 AM
And I can always abuse my Mod Powers and hijack the OP to make it look better, Vert. :P


Title: Re: New Fire Emblem thread ~ Roy, Marth and Mia
Post by: Vert092 on April 24, 2012, 04:22:24 PM
Here's the new thread:
http://forums.kc-mm.com/index.php?topic=43708.0 (http://forums.kc-mm.com/index.php?topic=43708.0)
I reordered my rips and added every single latest preview we got so far. I think the new thread catches the group feeling pretty darn well ^^
Also Albafika feel free to modify it if you want to make it look better or pdate it in the future.


Title: Re: Old Fire Emblem thread ~ Moved!
Post by: Albafika on April 24, 2012, 04:40:07 PM
There was no reason to make a new one if you were still the one to organize the OP. You could've edited this one.

I don't think it should go on Model Imports section as we have here Texture Work/Rips/Model Imports/Vertexes.

The OP is the one that needs a massive re-arrangement. It needs to be smaller, and I don't mean by using spoiler tags, I can come up with quite a few ways to do it. Also, a little mention to MRKRG, he was the one to start the original FE thread, among other stuffs.