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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: AGFanProduction on November 15, 2011, 04:16:31 PM



Title: AGFan's Multi-PSA Thread - Good Bye People!
Post by: AGFanProduction on November 15, 2011, 04:16:31 PM
(http://i42.tinypic.com/dy8u4x.jpg)
I'm updating every single changes in my PSAs here in the Multi-PSA Thread, Enjoy your visit!
Check out the spoilers for certain *tentative* PSA projects updates and second post for downloads.


Pokemon Battle Revolution: Mewtwo
This is the current planned moveset I have for PBR: Mewtwo

Attack11: Ice Punch [ http://bulbapedia.bulbagarden.net/wiki/Ice_Punch_(move) (http://bulbapedia.bulbagarden.net/wiki/Ice_Punch_(move)) ]
Attack 12: Thunder Punch [ http://bulbapedia.bulbagarden.net/wiki/ThunderPunch_(move) (http://bulbapedia.bulbagarden.net/wiki/ThunderPunch_(move)) ]

Forward-Smash: Psychic [ http://bulbapedia.bulbagarden.net/wiki/Psychic_(move) (http://bulbapedia.bulbagarden.net/wiki/Psychic_(move)) ]
Down-Smash: Earthquake [ http://bulbapedia.bulbagarden.net/wiki/Earthquake_(move) (http://bulbapedia.bulbagarden.net/wiki/Earthquake_(move)) ]
Up-Smash: Thunder [ http://bulbapedia.bulbagarden.net/wiki/Thunder_(move) (http://bulbapedia.bulbagarden.net/wiki/Thunder_(move)) ]
Neutral-B: Shadow Ball (ZigZaggy) [ http://bulbapedia.bulbagarden.net/wiki/Shadow_Ball_(move) (http://bulbapedia.bulbagarden.net/wiki/Shadow_Ball_(move)) ]
Side-B: Psycho Cut: [ http://bulbapedia.bulbagarden.net/wiki/Psycho_Cut_(move) (http://bulbapedia.bulbagarden.net/wiki/Psycho_Cut_(move)) ]
Down-B: Magic Coat [ http://bulbapedia.bulbagarden.net/wiki/Magic_Coat_(move) (http://bulbapedia.bulbagarden.net/wiki/Magic_Coat_(move)) ]
Down-Taunt: Calm Mind [ http://bulbapedia.bulbagarden.net/wiki/Calm_Mind_(move) (http://bulbapedia.bulbagarden.net/wiki/Calm_Mind_(move)) ]


Anime Mewtwo
Only textures done, for now!
(http://i44.tinypic.com/2l9mo34.jpg)
(http://i42.tinypic.com/szer9f.jpg)
(http://i39.tinypic.com/5nrgc7.jpg)
(http://i42.tinypic.com/29bophh.jpg)
(Under construction, with some planned ideas)

Stadium Mewtwo
(Under construction)

Ghost Rider

Neutral A combos: same as C.F's but with Fire Effects
Side Smash: Knee hit (Ultimate Marvel vs Capcom)
Up Smash: Similar to Ganon's but with fire effects.
Down-Smash: Hellfire; Ghost Rider breaths fire. Fires towards the ground. (Ultimate Marvel vs Capcom)
Up-Smash: Heartless Spire; Magma spikes up from the ground in front of Ghost Rider (GFX: Similar to Entei's fire)
Side-Smash: Fire Blast Forward


Look at the second post for downloads and stuff



Title: AGFan's Multi-PSA Thread - Downloads
Post by: AGFanProduction on November 15, 2011, 04:49:51 PM
Released:


Melee Mewtwo Alpha v2.00

Go here for full Change-List: http://www.smashboards.com/showthread.php?t=295547 (http://www.smashboards.com/showthread.php?t=295547)
Go here to discuss about the Project Mewtwo on KC-MM: http://forums.kc-mm.com/index.php?topic=55338.0 (http://forums.kc-mm.com/index.php?topic=55338.0)

All the Melee attacks have been made with the exact Melee frame data.

Project Tabuu v2

TCRhade's Project Tabuu is one of my new side projects now:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/collage1-Copy2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/collage1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/collage2.jpg)

Download the latest version of Tabuu here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967)

You can visit the official thread for Tabuu Project here: http://www.smashboards.com/showthread.php?t=292588 (http://www.smashboards.com/showthread.php?t=292588)
and here for a KC-MM view: http://forums.kc-mm.com/index.php?topic=37855.0 (http://forums.kc-mm.com/index.php?topic=37855.0)


Melee Mewtwo (Vertex Version)

Moveset:
Since Mewtwo v1.01 was FAR FAR away from his Melee counterpart, I have decided to pick up the project and finish it by my own. I'm greeting back Melee Mewtwo bit by bit, but with good results at the end, PSA and Animation edited:

Wait:
(http://i41.tinypic.com/j13k7d.jpg)
(http://i43.tinypic.com/1037xna.jpg)
WalkSlow:
(http://i43.tinypic.com/2bo1v9.jpg)
WalkMiddle:
(http://i41.tinypic.com/24lpyxu.jpg)
WalkFast:
(http://i39.tinypic.com/23tfbm8.jpg)
Run:
(http://i40.tinypic.com/5u4x75.jpg)
TurnRun:
(http://i43.tinypic.com/2l9hy0.jpg)
Shield:
(http://i42.tinypic.com/2vuzsll.jpg)
ShieldAttack:
(http://i39.tinypic.com/2zy95qe.jpg)
Shield-Brake:
(http://i44.tinypic.com/25i9qpf.jpg)
Dodge: (Ground/Air)
-Ground-
(http://i43.tinypic.com/1z53v2w.jpg)
B-Dodge:
(http://i42.tinypic.com/20fclxl.jpg)
S-Dodge:
(http://i43.tinypic.com/mjbszl.jpg)(http://i41.tinypic.com/21oqzox.jpg)
Jump-F:
(http://i42.tinypic.com/sdk4f5.jpg)
Jump-B:
(http://i40.tinypic.com/1440f81.jpg)
Fall:
(http://i39.tinypic.com/k50w81.jpg)
FallSpecial:
(http://i43.tinypic.com/152yxl2.jpg)
Landing-Heavy/light:
(http://i40.tinypic.com/r8i2dk.jpg)
Neutral A:
(http://i44.tinypic.com/f25zwx.jpg)
Combo AA: (not done yet)
S-tilt:
(http://i51.tinypic.com/11hguuw.jpg)
D-tilt: (Need to re-make this one)
U-tilt: (Tail will be fixed when Pikazz model come out)
(http://i41.tinypic.com/1041c90.jpg)
F-Smash: (I need to re-make this one)
(http://i55.tinypic.com/729eu8.jpg)
D-Smash: (I need to re-make this one)
U-Smash: (I need to re-make this one)
N-Air:
(http://i40.tinypic.com/33x7v61.jpg)
F-Air:
(http://i43.tinypic.com/34s04nd.jpg)
B-Air: (Tail will be fixed-up when Pikazz model come out)
(http://i41.tinypic.com/2eo8m5d.jpg)(http://i42.tinypic.com/fve3hi.jpg)
D-Air:
(http://i42.tinypic.com/2hodwdj.jpg)(http://i39.tinypic.com/118hcag.jpg)(http://i42.tinypic.com/2nhdemr.jpg)
U-Air: (Tail will be fixed when Pikazz model come out)
N-B: (Ground/Air)
(http://i54.tinypic.com/ostjz6.jpg)
(http://i42.tinypic.com/14imkxk.jpg)
N-B throw:
(http://i39.tinypic.com/4zyv5f.jpg)
S-B move/reflect projectiles:
(http://i40.tinypic.com/qy7fh2.jpg)
(http://i39.tinypic.com/jhvpm8.jpg)
(http://i44.tinypic.com/2ijtaw2.jpg)
D-B:
Up-B:
(http://i43.tinypic.com/2z4xu2h.jpg)
(http://i39.tinypic.com/wrga3o.jpg)
Catch:
(http://i40.tinypic.com/iz9mjb.jpg)
CatchAttack:
(http://i41.tinypic.com/351smco.jpg)
(http://i41.tinypic.com/2q81z7s.jpg)
Item-Get:
(http://i41.tinypic.com/2cib1x1.jpg)
Throw Item-F: (Ground/Air)
(http://i44.tinypic.com/35m1r4p.jpg)
(http://i40.tinypic.com/2ezsepd.jpg)
Throw Item-B: (Ground/Air)
(http://i43.tinypic.com/6p71pv.jpg)
(http://i42.tinypic.com/350mkbr.jpg)
Throw Item-H: (Ground/Air)
(http://i43.tinypic.com/2133lnr.jpg)
(http://i41.tinypic.com/f2tzww.jpg)
Throw Item-D: (Ground/Air)
(http://i44.tinypic.com/11gipzs.jpg)
(http://i41.tinypic.com/30ua438.jpg)
(http://i40.tinypic.com/68uf87.jpg)
Item Heavy-Get:
(http://i41.tinypic.com/4t4yvl.jpg)
Item Heavy-F:
(http://i39.tinypic.com/2dj9ea8.jpg)
Item Heavy-B:
(http://i44.tinypic.com/200shub.jpg)
(http://i40.tinypic.com/noy64k.jpg)
Item Heavy-Up:
(http://i41.tinypic.com/2mg1e6f.jpg)
(http://i39.tinypic.com/1zno2t3.jpg)
Item Heavy-Down:
(http://i42.tinypic.com/11afoqp.jpg)
(http://i41.tinypic.com/1zvfpg5.jpg)
Sword/bat A:
(http://i44.tinypic.com/2u5gswp.jpg)
Sword/bat A-T:
(http://i39.tinypic.com/2i26jyp.jpg)
Sword/Bat A-S:
(http://i41.tinypic.com/ilaf6c.jpg)
(http://i44.tinypic.com/11jb0wh.jpg)
Ray-Gun:
(http://i39.tinypic.com/15xn0wj.jpg)
Down:
(http://i42.tinypic.com/2gwyn1x.jpg)
DownAttack:
(http://i40.tinypic.com/16ae7w9.jpg)
Passive:
(http://i42.tinypic.com/5ec1w1.jpg)
Cliff/wait:
(http://i43.tinypic.com/208gu2b.jpg)
Cliff/Recover-Fast:
(http://i44.tinypic.com/2a0kfh3.jpg)
Cliff/Escape-Fast:
(http://i43.tinypic.com/339k382.jpg)(http://i42.tinypic.com/xbijxz.jpg)(http://i40.tinypic.com/35m08qp.jpg)
Cliff/Attack-Fast:
(http://i44.tinypic.com/f06z55.jpg)
(http://i44.tinypic.com/33ljij4.jpg)
Cliff/Recover-Slow:
(http://i44.tinypic.com/73jl2r.jpg)
Cliff/Escape-Slow:
(http://i43.tinypic.com/o7nhnd.jpg)
(http://i41.tinypic.com/wtxh1i.jpg)
Cliff/Attack-Slow:
Otto:
(http://i44.tinypic.com/1z7060y.jpg)
Win2:
(http://i55.tinypic.com/2j3mfb5.jpg)

Final Smash
Mewtwo (VV) v1 Final Smash is closely based in this Final Smash: http://www.youtube.com/watch?v=CKVaBSMp7qg# (http://www.youtube.com/watch?v=CKVaBSMp7qg#)

This is the new FS for Melee Mewtwo, I call it: Shockwave or it can be also Mewtwo's 5 Gen New move: Psystrike

Mewtwo raises a powerful electric shockwave that stuns his enemies:
(http://i40.tinypic.com/2rmurk3.jpg)
then it blasts once again (to be sure you hit everyone :P ) and pushes the opponent off the stage with the shockwave bolts.
(http://i42.tinypic.com/2957d6u.jpg)
its an instant OK!
(http://i39.tinypic.com/2q0sowy.jpg)

Note: these characters had 100% or more. This is a really Quick FS but I can make it slower if you don't like.
the Final Smash does 50% of damage with powerful (Mewtwo Style) Knockback, this isn't un-balanced.

Videos:
Mewtwo Alpha 1 Short footage:
#Invalid YouTube Link#

Downloads:
Mewtwo Alpha 1 (Vertex Version)
Download Mewtwo Alpha 1 (Vertex Version) here (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148)
works with the Latest SFX (Riivolution use Only):
Download Mewtwo v1.01 SFX Here! (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio)
For the People that wants to use the original old Mewtwo v1.00 PSA from DD here it goes:
Mewtwo v1.00 (Updated and Fixed)
Download Mewtwo v1.00, DD's and Me latest update here!- No Palm-Aura Mewtwo- (http://www.mediafire.com/?qgq5czmancyjkyr)

Mewtwo v1.00 is OUTDATED (and Brawl Styled)! download ONLY if you DON'T want Melee Mewtwo.

Project Mewtwo - official thread at Smashboards: http://www.smashboards.com/showthread.php?t=295547 (http://www.smashboards.com/showthread.php?t=295547)




Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: Gamma Ridley on November 15, 2011, 06:35:37 PM
These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

Good luck with this.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: AGFanProduction on November 15, 2011, 06:39:44 PM
These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

Good luck with this.

Thanks dude here I will post this and all my upcoming PSAs here for now on, and I will make a short footage of this Mewtwo these days.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: nanobuds on November 15, 2011, 07:59:18 PM
mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! :)


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: AGFanProduction on November 16, 2011, 11:35:18 AM
Mewtwo Footage everyone wanted to see:
http://www.youtube.com/watch?v=3s33m_d3oIE

Enjoy!



Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: Carnage on November 16, 2011, 11:50:31 AM
it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1
Post by: AGFanProduction on November 16, 2011, 11:55:28 AM
it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD


v1.01 is obsolete compared with this one, for sure.
about the U-throw you're right needs more knockback but I will fix that when I revamp the animation.
I'm revamping everything the smashes are not done yet, same with Down-B as you can see there.

Next animation is Melee Slow recover attack:
(http://i42.tinypic.com/2wmghgk.jpg)

just need to add some details, make PSA and It will be done.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: SouthCraft on November 16, 2011, 01:26:57 PM
mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! :)
yeah i have no idea why he was replaced cus he had a awsome moveset better than lucario's he was no clone


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Gamma Ridley on November 16, 2011, 03:23:33 PM
Ok, it's much easier to give feedback now.

The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

Up throw needs more knockback, as mentioned. Final Smash needs less.

Much less.

That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 16, 2011, 04:20:41 PM
Ok, it's much easier to give feedback now.

The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

Up throw needs more knockback, as mentioned. Final Smash needs less.

Much less.

That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.

haha thanks for the feedback dude!
I will do my best to improve those points.

The throws are the older ones, I have to re-make them all and I will, so don't worry for that. they are in my *to do list* next to heavy items and cliff slow.
Down-B is one of the latest animations I'm going to do and I will see if I can Improve the PSA for that. The one from the video is from Mewtwo v1.07
The win animation is just another random animation I have put to him until I finish the Melee one, its from v1.01 xD
and I'll see what can I do for the Final Smash...

also what do you mean with *The wait animations look spot on* ? :0 xD


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Gamma Ridley on November 16, 2011, 04:27:21 PM
By "spot on," I simple meant that they look very accurate. XD


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: _Data_Drain_ on November 16, 2011, 08:30:15 PM
Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

Anyway...

I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 16, 2011, 09:49:24 PM
Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

Anyway...

I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.

I didn't swapped any animations for this update x3
I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
and you are right about the AA combo, its a shield breaker, but I will fix this. ;)

more analysis, opinions and suggestions about the PSA are fully welcome!
This Mewtwo needs to be perfect! with everyone's support this might be possible!


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: _Data_Drain_ on November 16, 2011, 10:34:20 PM
I didn't swapped any animations for this update x3
I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
and you are right about the AA combo, its a shield breaker, but I will fix this. ;)

more analysis, opinions and suggestions about the PSA are fully welcome!
This Mewtwo needs to be perfect! with everyone's support this might be possible!
If I'm not super mistaken, you might also be able to use a shock effect similar to Zero Suit Samus' paralyzer for down B. This would prevent it from being too spammable, since it only holds the foe, then knocks them back some. Just make it deal less damage, and have a slightly slower animation, and it might work.

Like I said though, you should finish the move set up some, then release a beta of the latest changes, so that I, and maybe another user can look into it, and give feedback... Sadly, I know nothing of programming, but I feel I can at least give pretty good feedback. :P


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Carnage on November 17, 2011, 12:36:16 AM
If I'm not super mistaken, you might also be able to use a shock effect similar to Zero Suit Samus' paralyzer for down B. This would prevent it from being too spammable, since it only holds the foe, then knocks them back some. Just make it deal less damage, and have a slightly slower animation, and it might work.

Like I said though, you should finish the move set up some, then release a beta of the latest changes, so that I, and maybe another user can look into it, and give feedback... Sadly, I know nothing of programming, but I feel I can at least give pretty good feedback. :P
that could be an option but melee mewtwo down B does make the oponents dizzy it doesnt have have any trowback or paralyzing  properties i know it only works if the oponent is looking at you in melee but there isnt a way in psa to say if oponent facing you do this at least that i know of unfortunely downB isnt that much broken since it can be shielded at least.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: _Data_Drain_ on November 17, 2011, 01:14:32 AM
that could be an option but melee mewtwo down B does make the oponents dizzy it doesnt have have any trowback or paralyzing  properties i know it only works if the oponent is looking at you in melee but there isnt a way in psa to say if oponent facing you do this at least that i know of unfortunely downB isnt that much broken since it can be shielded at least.
Even still, there has to be SOME changes to the move set, we can not remake Melee's stats exactly. Mewtwo can stun them like Zero Suit Samus too, it would still kinda fit looks wise.

Also, even though you can shield the Brawl one... That does not excuse such a balance flaw, since if you are hit by it, you WILL be infinited. If it's in a tourny setting where anything goes, it's only logical to continue the infinite.

That's like saying a super fast, spammable one hit kill isn't that broken, because it can be shielded...


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 18, 2011, 09:04:13 AM
Even still, there has to be SOME changes to the move set, we can not remake Melee's stats exactly. Mewtwo can stun them like Zero Suit Samus too, it would still kinda fit looks wise.

Also, even though you can shield the Brawl one... That does not excuse such a balance flaw, since if you are hit by it, you WILL be infinited. If it's in a tourny setting where anything goes, it's only logical to continue the infinite.

That's like saying a super fast, spammable one hit kill isn't that broken, because it can be shielded...


Well the Down-B I have now is tricky for the ones who want a similar version to Melee's
While you use it in ground he stuns his enemies and then while you use it in air he pushes the enemy back. I you want to recreate the attack from Melee use it on ground an then use a short jump and attack again with the attack, it causes the Melee sensation but I don't know... If its possible to make it like melee it would be nice!

Also
I didn't replied back because I was busy with this:

Melee Landing:
(http://i40.tinypic.com/r8i2dk.jpg)

Melee Special Fall:
(http://i43.tinypic.com/152yxl2.jpg)

and another ones but I'm short of time right now.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Carnage on November 18, 2011, 09:14:42 AM
stun then and push then back is possible but unless the animations are big i think it will be even more OP than it is know since he will be able to just stun the oponet and when he gets pushed back and falls in the ground  just follow him and stun again well i dont know its just a theory agfan you can test this just see ZSS/Wolf N-B hit box and  use it change dmg and try it maybe messing around with stun time could help also(sdooms spider man N-B also has a short Stun hitbox to test out) just change the bones


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 18, 2011, 11:26:10 PM
stun then and push then back is possible but unless the animations are big i think it will be even more OP than it is know since he will be able to just stun the oponet and when he gets pushed back and falls in the ground  just follow him and stun again well i dont know its just a theory agfan you can test this just see ZSS/Wolf N-B hit box and  use it change dmg and try it maybe messing around with stun time could help also(sdooms spider man N-B also has a short Stun hitbox to test out) just change the bones


I have seen other PSAs with the Stun and then Push stuff thing and I have them... I will mess around with that when I edit the *B* attacks.
also I added to Mewtwo Melee's Air-F attack made from scratch and perfectly animated.

Yep I need to add more GFX there:
(http://i42.tinypic.com/4kw7yf.jpg)
(http://i43.tinypic.com/znr0xl.jpg)


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Carnage on November 19, 2011, 02:20:32 AM
well i tough F air melee mewtwo 1.01 gfx was good i mean just add darkness effect to the hand :P


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 19, 2011, 10:39:12 AM
well i tough F air melee mewtwo 1.01 gfx was good i mean just add darkness effect to the hand :P

No it wasn't is just that it was in a good position to make people believe it was good, yeah, now with this animation the *trick* shows up, Its begin fixed right now by me.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Carnage on November 19, 2011, 05:36:22 PM
No it wasn't is just that it was in a good position to make people believe it was good, yeah, now with this animation the *trick* shows up, Its begin fixed right now by me.
really lol  never noticed but i know darkness is an easy thing to get since its a general gfx right?


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: SonicBrawler on November 19, 2011, 05:40:03 PM
*looks at OP*

-sigh- i wish this could be ported over the Luigi one


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: Carnage on November 19, 2011, 05:47:06 PM
*looks at OP*

-sigh- i wish this could be ported over the Luigi one
will port what i can over luigi when its released i bet it wont fit all animations in but i will see what i can get to luigi.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 19, 2011, 08:56:07 PM
really lol  never noticed but i know darkness is an easy thing to get since its a general gfx right?


I normally use graphic 61 for it (no one use this one, this fits Melee better) but with this I will make a short combination of Graphic 61 and 52 along with another graph. and loop it into the attack frames.
I started to fix that today but didn't finished, cuz I suddenly got an Idea for Anime Mewtwo PSA moveset so I stoped working on Melee PSA and continued to make this: (to hype me more with my PSAs)
(http://i44.tinypic.com/jqkzg8.jpg)
Yeah maybe I have to make the black lines less wide :3
(http://i41.tinypic.com/2n1ry2p.jpg)
I know I can make better than this...
If the people likes the final result of this I'll be porting the Textures along with the PSA to fit pikazz model so yeah!

I have an Idea to use this Mewtwo attack for some animation in the Anime PSA, oh yeah!
http://www.youtube.com/watch?v=VNOSmnP2xn4

anyways when Melee Mewtwo gets close to be finished I will make a poll about my Next PSA hack.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo Alpha 1 [Video Footage added!]
Post by: AGFanProduction on November 21, 2011, 11:17:02 PM
Okay I'm back with Melee Mewtwo...
Carnage and PSA hackers look at this:

THIS is the real Melee Air-F:
(http://i43.tinypic.com/34s04nd.jpg)
epic isn't it?
Also I don't really like the current run animation, I will remake it again and yeah this time for sure!
(http://i40.tinypic.com/5u4x75.jpg)
I gonna do my best to make it look like this: (or it already is? opinions needed!)
(http://images3.wikia.nocookie.net/__cb20090322214932/ssb/images/8/80/Mewtwo2.jpg)

Edit: Melee Attack-slow-cliff animation is done! just need to fix speed, GFX and knockback! then I proceed to Heavy Items B, U, and Down. after that comes the real deal! .... later and I may need some beta testers...


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: _Data_Drain_ on November 22, 2011, 12:20:27 AM
Say... That picture reminds me...

Is it possible for Mewtwo's hand to glow when his Shadow Ball is fully charged? But not used yet?

I always thought that was neat in Melee... If it's not possible, it's no big deal, but it would be cool.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: AGFanProduction on November 22, 2011, 12:22:49 AM
Say... That picture reminds me...

Is it possible for Mewtwo's hand to glow when his Shadow Ball is fully charged? But not used yet?

I always thought that was neat in Melee... If it's not possible, it's no big deal, but it would be cool.

As far I know it is possible, take as an example Mewtwo over luigi port by Carnage, he removed the Glowing Aura from Mewtwo's hands (when SB is fully charged) and Replaced it with a Shadow GFX.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: Carnage on November 22, 2011, 01:05:29 AM
As far I know it is possible, take as an example Mewtwo over luigi port by Carnage, he removed the Glowing Aura from Mewtwo's hands (when SB is fully charged) and Replaced it with a Shadow GFX.
technically i didnt remove it xD since luigi didnt had any holding gfx but its possible just need to search lucario he must have an  gfx for that  inside the pack file or maybe its hardcoded in the article to flash in certain bones when aura sphere is charged maybe someone knows hot to replace this

its probably some of this

File #22
07 LUCARIO_HADOUDAN
08 LUCARIO_HADOUDAN_MAX_L
09 LUCARIO_HADOUDAN_MAX_R
might not be any of this just search around lucarios gfx and replace them.
probably one of this 3 if not just try them all replace them with ganon dark gfx maybe the taunt one on the sword

just replace them by ganon dark gfx until you find the right one

Regarding the run animation the bondy looks good if your gonna revamp it just revamo the taill body is already perfect xD


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: AGFanProduction on November 22, 2011, 11:17:52 AM
technically i didnt remove it xD since luigi didnt had any holding gfx but its possible just need to search lucario he must have an  gfx for that  inside the pack file or maybe its hardcoded in the article to flash in certain bones when aura sphere is charged maybe someone knows hot to replace this

its probably some of this

File #22
07 LUCARIO_HADOUDAN
08 LUCARIO_HADOUDAN_MAX_L
09 LUCARIO_HADOUDAN_MAX_R
might not be any of this just search around lucarios gfx and replace them.
probably one of this 3 if not just try them all replace them with ganon dark gfx maybe the taunt one on the sword

just replace them by ganon dark gfx until you find the right one

Regarding the run animation the bondy looks good if your gonna revamp it just revamo the taill body is already perfect xD


wow there has been a long time since I don't hack character GFX... okay give me luck with this!

you're right the run animation looks nice, I just need to animate it, In-game it looks like he is just in the pose I'm going to make him move his arms (tail maybe) and go a little up and down.

Found it!!!
I'll work the Dark Shadow in his hand using this information Ace gave me time ago:
http://www.smashboards.com/showpost.php?p=10914130&postcount=2761

sounds and looks... really interesting... right?

Edit: Melee Attack slow, Done!
(http://i40.tinypic.com/2624cx1.jpg)
(http://i43.tinypic.com/1zcegdf.jpg)


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: Carnage on November 22, 2011, 12:01:12 PM
your right gess they found the model just need to change the texture of the flash  if its a textured model :P


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: AGFanProduction on November 22, 2011, 12:10:07 PM
your right gess they found the model just need to change the texture of the flash  if its a textured model :P

I tested it out in game and I cannot texture it, I must replace it.
there are a bunch of animations that has the Glowing spike thing of lucario, that means I have to replace them .... I will see what can I do here, which Ganon GFX you recommend me to place there?

File #15
01 GANON_MAJINKEN
02 GANON_MAJINKEN_HOLD
03 GANON_MAJINKEN_FLASH
04 GANON_REKKIKYAKU
05 GANON_ENGOKUA_FLASH
06 GANON_ENGOKUA_G
07 GANON_ENGOKUA_A
08 GANON_ENGOKUA
09 GANON_ENTRY
0A GANON_ENTRY_AURA
0B GANON_APPEAL_S

I will see If I can replace the GFX with Ganon's.

Also _Data_Drain_ I found out another way to make Melee Down-B attack like you said. He stuns you and if you have enough damage he will push you back after a few seconds of begin stunned (similar to ZSS Down-D) looks pretty nice on it. But I'll see If I can make it better and If I got it to work better I will remade the animation for it, all this after I try the GFX swap.


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: Carnage on November 22, 2011, 12:35:55 PM
try appeal S i think its the tip of the sword gfx which looks good


Title: Re: AGFan's PSA/Animation Thread - Melee Mewtwo gets MORE updated! (22-11-11)
Post by: AGFanProduction on November 22, 2011, 01:28:42 PM
try appeal S i think its the tip of the sword gfx which looks good


DAMN! I got it!

YEAH!
I'll see If I can mix some Ganon GFX to fully replace that!
(http://i44.tinypic.com/oaot52.jpg)
I will remove that Flash effect I'm going to replace it with Dark SMOKE!
Also if possible I'm going to put Ganon's side-B grab-Explotion GFX  in Lucario's Down-Smash attack! Oh Yeah! guys this is WIN!


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: Carnage on November 22, 2011, 01:42:53 PM
i know you would do it xD


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: AGFanProduction on November 22, 2011, 01:46:20 PM
i know you would do it xD


Yea!
Another quick update! xD
Replaced the annoying flash with this:
(http://i42.tinypic.com/2nvy1pu.jpg)
I'll keep testing testing again and again until I get the only SHADOW effect when he has the fully charged Shadow Ball.


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: Carnage on November 22, 2011, 01:50:50 PM
well i think the first picture with the flash and darkness looked kinda cool  atleast it looked coller than the second one since the flash in the midle of the darkness looks good


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: Naruto200Man on November 22, 2011, 01:52:05 PM
Dis is looking good.
Someone tell me how to do dis
cause I don't know if u using that ext graphic editor thingy D:


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: AGFanProduction on November 22, 2011, 02:01:55 PM
well i think the first picture with the flash and darkness looked kinda cool  atleast it looked coller than the second one since the flash in the midle of the darkness looks good


What about this?
(http://i43.tinypic.com/2efqlba.jpg)
xP

Dis is looking good.
Someone tell me how to do dis
cause I don't know if u using that ext graphic editor thingy D:



Yea I'm using that editor xP
its much more easy to use this that the hex editor for sure! (I can hex too but takes much longer)

If I get to work all GFX I want I'll make a tutorial of how to do it.


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: Carnage on November 22, 2011, 02:06:00 PM
that one is a keeper xD looks good


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: Naruto200Man on November 22, 2011, 04:41:17 PM
lol mewtwo with zelda's sparkles xD


Title: Re: AGFan's PSA/Animation Thread - Fully replaced Lucario's GFX with GANON'S (22-11)
Post by: AGFanProduction on November 22, 2011, 10:02:35 PM
look what I got for all you guys today!
I have put Ganondorf's GFX in Mewtwo's FitLucario.pac file!

for now I have got:
Melee Fully Charged Shadow Ball effect (I'll try to improve this! cuz I don't like it)
(http://i43.tinypic.com/2efqlba.jpg)
..

and not only that! I added Ganon's GFX in some Mewtwo Attacks, later I EDITED the GFX to match his Melee counterpart:
a leaked picture of Melee Mewtwo's Galaxy Blast attack (U-Smash)
(http://i42.tinypic.com/vdojdu.jpg)
the Dark GFX rotates like in Melee and It also has his damn little stars that surround the middle of the Effect!
It's just a leak! I have Improved it already but I'll show it in the new Video.

Melee Down-Smash with Ganon's edited GFX done too!
Melee F-Smash just a quick edit on this one.

Edit: keep in mind that for now I have only edited the GFX not the Animation files.

GET HYPE!

~AGFan ;)


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: _Data_Drain_ on November 22, 2011, 10:36:42 PM
Judging by that last picture, the GFX might be too big... But, it looks pretty damn good, just needs shrinking.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: AGFanProduction on November 22, 2011, 11:24:27 PM
Judging by that last picture, the GFX might be too big... But, it looks pretty damn good, just needs shrinking.


yep it was too big now is just kinda ok xP
Now I added more stars to him putting them right in the middle and make it a little smaller just like in Melee, there it looks like a dark rolling spark xD

look at this: Galaxy Blast
(http://i44.tinypic.com/a9pjk0.jpg)
(http://i40.tinypic.com/2a9pblz.jpg)

I think I'm done with the GFX now isn't it?


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: _Data_Drain_ on November 22, 2011, 11:29:27 PM
Hm... I'm trying to remember how it was in Melee... But, that is much better though, it looks like it should at least have reasonable range now. From what I can see of this version, it would make a good anti air.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: AGFanProduction on November 22, 2011, 11:37:42 PM
Hm... I'm trying to remember how it was in Melee... But, that is much better though, it looks like it should at least have reasonable range now. From what I can see of this version, it would make a good anti air.


Like this.
(http://www.freewebs.com/kirbysunite/Mewtwo2.jpg)
I may need to move the stars a little bit to the side and done.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: _Data_Drain_ on November 22, 2011, 11:43:09 PM
Hm, and judging by both pictures, the "galaxy" needs to be a bit smaller still. Not by much though.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: AGFanProduction on November 22, 2011, 11:53:31 PM
Hm, and judging by both pictures, the "galaxy" needs to be a bit smaller still. Not by much though.

yes I made it! in the pic it was at 0.3 now It is at 0.2! It has a considerable size in-game, trust me x)
I will change the position of the stars tomorrow, time to go ;P


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: _Data_Drain_ on November 23, 2011, 12:04:15 AM
yes I made it! in the pic it was at 0.3 now It is at 0.2! It has a considerable size in-game, trust me x)
I will change the position of the stars tomorrow, time to go ;P
Okay, I look forward to tomorrow's progress. :P


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: Carnage on November 23, 2011, 12:37:11 AM
in melee galaxy blast stars move around because they are animated GFxs i dont know if its possible to mak them do that in brawl and yeah that gfx looks preety good cant wait to try this psa :P


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast and others DONE! (23-11)
Post by: AGFanProduction on November 23, 2011, 11:07:44 AM
in melee galaxy blast stars move around because they are animated GFxs i dont know if its possible to mak them do that in brawl and yeah that gfx looks preety good cant wait to try this psa :P


I can do that with GFX swap since Ganon's file *PtcGanonEngokua - Tsubu* has the exact same GFX from Mewtwo's stars, the only problem with them is that they fly up when the Attack ends, I mean they just go flying to the sky and disappear, I surely had to replace them. :/

this is the latest picture I have taken and yeah the GFX is smaller now, no worries :)
(http://i43.tinypic.com/20k4pyd.jpg)


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: _Data_Drain_ on November 23, 2011, 11:25:54 AM
Ah, looking pretty nice honestly. :P

So... How much more needs to be done before you'd be willing to get some feedback?

By the way... What version of Brawl do you have in mind when making Mewtwo? My feedback would be based on vBrawl...


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 11:44:45 AM
Ah, looking pretty nice honestly. :P

By the way... What version of Brawl do you have in mind when making Mewtwo? My feedback would be based on vBrawl...

Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

If it is, this Mewtwo is for Riivolution and Brawl+
I don't know if it works with vBrawl...


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: Carnage on November 23, 2011, 12:16:04 PM
Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

If it is, this Mewtwo is for Riivolution and Brawl+
I don't know if it works with vBrawl...
he o think like me DD uses normal brawl no PM no brawl minus or some other mods like this and this mewtwo is defenitely for nomal brawl i hope xD


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 12:20:56 PM
he o think like me DD uses normal brawl no PM no brawl minus or some other mods like this and this mewtwo is defenitely for nomal brawl i hope xD

wow for all this time I was absent I think I missed a new type of brawl hacks .... just Normal Brawl?
whatever I'm working on Items animations now, GFX tests are paused for now.

I'm sure he will work with any version of Brawl (not sure about Project Melee)
and I'm going to make two versions of this:

-Mewtwo Alpha 1 (Vertex PSA)
-Mewtwo Alpha 1.5 (Model Import PSA)

 


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: Carnage on November 23, 2011, 12:25:19 PM
wow for all this time I was absent I think I missed a new type of brawl hacks .... just Normal Brawl?
whatever I'm working on Items animations now, GFX tests are paused for now.

I'm sure he will work with any version of Brawl (not sure about Project Melee)
and I'm going to make two versions of this:

-Mewtwo Alpha 1 (Vertex PSA)
-Mewtwo Alpha 1.5 (Model Import PSA)

 
brawl mods only have like pjysike changes you know brawl minus  i think everyone is faster moving and brawl plus i think they are kinda overpowered and so on.

didnt say before but that gfx is looking amazing xD  i think i might drop lucario for good with this since over luigi i wont be able to do much he has very few External gfx slots :S


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 12:34:44 PM
brawl mods only have like pjysike changes you know brawl minus  i think everyone is faster moving and brawl plus i think they are kinda overpowered and so on.

didnt say before but that gfx is looking amazing xD  i think i might drop lucario for good with this since over luigi i wont be able to do much he has very few External gfx slots :S

thanks!
I'll see If I can help you fixing the GFX on luigi when I finish Mewtwo. Yeah I don't think I can fully import GFX on him like you said *he has a very few*... otherwise I can help you to get a Melee-ish GFX using the default character GFX (61, 52, etc) xP for the ones that want him on luigi xD also I hope you can import Melee Mewtwo model over luigi, and if it doesn't works the vertex version is the best option xP


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: _Data_Drain_ on November 23, 2011, 12:41:09 PM
Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

If it is, this Mewtwo is for Riivolution and Brawl+
I don't know if it works with vBrawl...
Hm... So in other words, he won't have landing lag, and that odd air dodge effect...

You should later make a version with Normal Brawl physics in mind, landing lag, maybe just a TAD but more end lag if needed... I sad to say, only play Normal Brawl, since that's what most PSAs are based on.

He technically would work in Normal Brawl without changing your move set... But, he will have GLARING balance flaws. He'd be broken when put next to the normal Brawl roster.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 12:44:21 PM
Hm... So in other words, he won't have landing lag, and that odd air dodge effect...

You should later make a version with Normal Brawl physics in mind, landing lag, maybe just a TAD but more end lag if needed... I sad to say, only play Normal Brawl, since that's what most PSAs are based on.

Riivolution works same as normal Brawl but with hacks enabled, I think it might work fine there like those past versions of Mewtwo.
Melee Mewtwo has Melee physics, thanks to [TSON]


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: _Data_Drain_ on November 23, 2011, 12:45:44 PM
Riivolution works same as normal Brawl but with hacks enabled, I think it might work fine there like those past versions of Mewtwo.
Melee Mewtwo has Melee physics, thanks to [TSON]
Hm... That might prove troublesome for balancing for normal Brawl... As long as he doesn't have a Melee air dodge, and some landing and end lag, he should be fine for normal Brawl.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 12:49:31 PM
Hm... That might prove troublesome for balancing for normal Brawl... As long as he doesn't have a Melee air dodge, and some landing and end lag, he should be fine for normal Brawl.

the Melee Airdoge? nope. for Melee AirDodge I have a code that I use on Brawl+. When I play with Mewtwo in Riivolution the air-dodge works like the normal brawl dodge xp

but we will see what happens when I release him, If it's broken for Normal Brawl, I might make another PSA of it for Normal Brawl.



Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: _Data_Drain_ on November 23, 2011, 12:51:55 PM
the Melee Airdoge? nope. for Melee AirDodge I have a code that I use on Brawl+. When I play with Mewtwo in Riivolution the air-dodge works like the normal brawl dodge xp

but we will see what happens when I release him, If it's broken for Normal Brawl, I might make another PSA of it for Normal Brawl.
Okay, sounds good to me. A normal Brawl version, and a Brawl+ version... Seems about right. I'll gladly give feedback on the normal Brawl version.


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: AGFanProduction on November 23, 2011, 05:44:03 PM
okay xP

also ppl I made this two animations some hours ago, they where kinda easy to do, but I like the perfection xD
so here you go...

Melee Throw-Air:
(http://i41.tinypic.com/2mg1e6f.jpg)
(http://i39.tinypic.com/1zno2t3.jpg)

Melee Throw-B:
(http://i40.tinypic.com/noy64k.jpg)
(http://i44.tinypic.com/200shub.jpg)

yeah now we have Melee Throw: Up, Forward and Back fully done!. The Down-Throw is going to be kinda more harder because there Mewtwo does something like a 360 spin on the ground while throwing the item at the floor at the same time, so... yeah!

I'll see If I can finish it today x)
Get hype! Melee Mewtwo Alpha 1 PSA is in his first final step! xD

(remember that I'm going to make all of this compatible with Mewtwo import! oh yeah!)


Title: Re: AGFan's PSA/Animation Thread - Mewtwo's Galaxy Blast with Ganon's GFX! (23-11)
Post by: Carnage on November 24, 2011, 12:47:02 AM
im hyped :P even without the import mewtwo looks preety good with the new animations :P


Title: Re: AGFan's PSA/Animation Thread - GFX test paused, working on Melee Item animations
Post by: AGFanProduction on November 24, 2011, 03:49:19 PM
im hyped :P even without the import mewtwo looks preety good with the new animations :P


with the import this is going to look badass! xD

also I got Heavy Item Throw-Down to work at perfection:
(http://i42.tinypic.com/11afoqp.jpg)
(http://i41.tinypic.com/1zvfpg5.jpg)
along with throw Down-Item-Air:
(http://i40.tinypic.com/68uf87.jpg)

Guys items and ALL the Melee Sword/Bat attacks, DONE!

Melee Sword/bat A:
(http://i44.tinypic.com/2u5gswp.jpg)
Melee Sword/bat A-T:
(http://i39.tinypic.com/2i26jyp.jpg)
Melee Sword/Bat A-S:
(http://i41.tinypic.com/ilaf6c.jpg)
(http://i44.tinypic.com/11jb0wh.jpg)

for you, they look good or bad? to me they are nice.

I don't prove anything by showing pictures of the attack but I can't show anything else to show you guys what I did...

I'll try to finish the Moveset as fast as I can and make a REALLY updated preview, get hype!


Title: Re: AGFan's PSA/Animation Thread - GFX test paused, working on Melee Item animations
Post by: Carnage on November 24, 2011, 03:51:59 PM
they look good now i think you only need to make the dash attack sword and some other items or you did that already?


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: _Data_Drain_ on November 24, 2011, 03:55:22 PM
Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: Carnage on November 24, 2011, 03:57:33 PM
Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.
its the same mewtwo but with diferent taill bones i beleive and AA solution is found since if we already know why it frooze


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: AGFanProduction on November 24, 2011, 04:05:04 PM
they look good now i think you only need to make the dash attack sword and some other items or you did that already?

Dash attack is done too but I need to fix it up. (Fix body position but the sword multiple hit effect is DONE)
The Items left are: Ray Guy, Launcher, Dragoon, Kirby Star and Scope.

I'll finish those quickly :P except the Scope Item... that one is going to be HOT! :S *looks at animation in BB and makes me O,O!*

Also Carnage you will receive a PM by me today or tomorrow, ok? I have to give you something... *Get Hype* xD

Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.

this version is not the same, this has the bones of lucario and these bones aren't lost anymore.

also you still may need to use THIS Mewtwo model or pikazz if you what to get right the PSA, I mean that If you use the Lucario default model with the PSA he will NOT grab the items in the air (PSA works fine! don't freeze no bugs no glitch. it's SAFE!) whatever I have a Lucario Model with the *Floating Items* ability enabled, I mean the Lucario don't freeze on AA combo and he also grabs items in air. I might release him someday.


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: _Data_Drain_ on November 24, 2011, 04:09:26 PM
So the bones are still edited...

There's a better way to get those results without editing the bones, just reanimate the HaveN bone on a normal Lucario model, that should work.


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: Carnage on November 24, 2011, 04:10:29 PM
Dash attack is done too but I need to fix it up. (Fix body position but the sword multiple hit effect is DONE)
The Items left are: Ray Guy, Launcher, Dragoon, Kirby Star and Scope.

I'll finish those quickly :P except the Scope Item... that one is going to be HOT! :S *looks at animation in BB and makes me O,O!*

Also Carnage you will receive a PM by me today or tomorrow, ok? I have to give you something... *Get Hype* xD

this version is not the same, this has the bones of lucario and these bones aren't lost anymore.

also you still may need to use THIS Mewtwo model or pikazz if you what to get right the PSA, I mean that If you use the Lucario default model with the PSA he will NOT grab the items in the air (PSA works fine! don't freeze no bugs no glitch. it's SAFE!) whatever I have a Lucario Model with the *Floating Items* ability enabled, I mean the Lucario don't freeze on AA combo and he also grabs items in air. I might release him someday.
so i will be getting what i think i will? :P and if you have a version of lucario who works with the psa just release with the psa an an extra alternate model since lot of ppl dont want to loose lucario and from what you said mewtwo hand bones are in place now while in t stance? because the previus one the hand thing bone was like miles away from the model so he wouldnt get the aura hands lol


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: AGFanProduction on November 24, 2011, 04:22:52 PM
So the bones are still edited...

There's a better way to get those results without editing the bones, just reanimate the HaveN bone on a normal Lucario model, that should work.

It works with and without the disabled bones. I have them disabled now and the floating items work superb but if enable the bones I'll have to edit ALL the animations (HaveN bones) an re-size them to their floating coordinates and this might take a bunch of Space of the Motion and I would cause freeze because of the size-limit but anyways I'll try this out when I finish the moveset if it freeze I'll use the disabled, and if it works I'll use that one. File size limit and time are my problems there :s

long explanation... sorry x3
maybe I can just edit the model's bones coordinates and see if it works... x3

so i will be getting what i think i will? :P and if you have a version of lucario who works with the psa just release with the psa an an extra alternate model since lot of ppl dont want to loose lucario and from what you said mewtwo hand bones are in place now while in t stance? because the previus one the hand thing bone was like miles away from the model so he wouldnt get the aura hands lol

I don't know ... also I'm not going to release him with the full pack.

I'll release him along with his brawl recolors in a separated download. (compatible version with Mewtwo PSA)
also I already removed the aura from his hands the *miles away* bone edit is to make the character grab Items in air. :P


Title: Re: AGFan's PSA/Animation Thread - Melee Sword/Bat Animations DONE! next Scope.
Post by: Carnage on November 24, 2011, 04:31:23 PM
It works with and without the disabled bones. I have them disabled now and the floating items work superb but if enable the bones I'll have to edit ALL the animations (HaveN bones) an re-size them to their floating coordinates and this might take a bunch of Space of the Motion and I would cause freeze because of the size-limit but anyways I'll try this out when I finish the moveset if it freeze I'll use the disabled, and if it works I'll use that one. File size limit and time are my problems there :s

long explanation... sorry x3
maybe I can just edit the model's bones coordinates and see if it works... x3

I don't know ... also I'm not going to release him with the full pack.

I'll release him along with his brawl recolors in a separated download. (compatible version with Mewtwo PSA)
also I already removed the aura from his hands the *miles away* bone edit is to make the character grab Items in air. :P
well mewtwo had some wierd bone edits if i remenbered well i think aafyre deoxys worked perfectly but some items like fire flower and sword would fire backwards lol  but it was usefull with fire flower since it protected you and burned the oponent at the same time :P



Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 24, 2011, 08:48:32 PM
well mewtwo had some wierd bone edits if i remenbered well i think aafyre deoxys worked perfectly but some items like fire flower and sword would fire backwards lol  but it was usefull with fire flower since it protected you and burned the oponent at the same time :P



Yes that's the only compatible hack with Mewtwo that guy's *Deoxys* I have that one on my SD card right now xP

also guys do you know which is the animation in where Mewtwo/Lucario crashes on the screen? how it is called? so I can try to make it like in Melee lol


ALSO! Poll added vote pls! xD


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: Carnage on November 25, 2011, 03:18:40 AM
*sees poll* lol anyone saying no is gonna be trollling lol



Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 25, 2011, 07:39:57 AM
*sees poll* lol anyone saying no is gonna be trollling lol



yup, there is no reason of why people should vote *No* because the project is and is going to be very perfect. xP

also I PM you about.... x)


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: _Data_Drain_ on November 25, 2011, 07:51:45 AM
yup, there is no reason of why people should vote *No* because the project is and is going to be very perfect. xP

also I PM you about.... x)
Uh oh, you might have jinxed yourself. XD

Anywho... I just wonder when this will be released, so I can give my input on this...


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 25, 2011, 07:55:03 AM
Uh oh, you might have jinxed yourself. XD

Anywho... I just wonder when this will be released, so I can give my input on this...


lol I don't think so.
and ....
 
Uh oh, I cannot give a release date yet :/
because I don't know how much time I'm going to spend in the remaining animations for him....


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: _Data_Drain_ on November 25, 2011, 08:12:07 AM

lol I don't think so.
and ....
 
Uh oh, I cannot give a release date yet :/
because I don't know how much time I'm going to spend in the remaining animations for him....
Hm... I see...

Well, whenever you release it, I'll make sure to give it feedback... I might even be able to get someone else to help me out with feedback... If you've seen all the feedback in that Sephiroth topic, you'll probably know who I mean. XD


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 25, 2011, 09:21:59 AM
Hm... I see...

Well, whenever you release it, I'll make sure to give it feedback... I might even be able to get someone else to help me out with feedback... If you've seen all the feedback in that Sephiroth topic, you'll probably know who I mean. XD

I haven't seen it xP
but we will see when I release the vertex Alpha version (first release) xD

also a quick preview of the bat animation: (http://i43.tinypic.com/34xgzd0.jpg)


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: kururu on November 27, 2011, 02:59:08 AM
progress for giratina v1


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 27, 2011, 11:40:32 AM
Mewtwo is my main priority. I don't have time to work in the Giratina stage. :/


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: kururu on November 27, 2011, 12:41:24 PM
 ;D  :mewtwo: mewtwo>giratina and lucario are the dislikers >:(


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 27, 2011, 07:53:34 PM
;D  :mewtwo: mewtwo>giratina and lucario are the dislikers >:(

mostly lucario it was the first TROLL to vote in the *No! ¬¬* option, I would like to see him trying to do something better from scratch hahaha!

Also the Items animations (Scope Raygun, and FireFlower) are very TRICKY in-game that's why I haven't show any preview for them, In BB they look just perfect!
they have the same annoying legs lucario's position animation in game.... but i BB they look just perfect! whatever I think I just found the cause of the problem, I have to keep testing.


Title: Re: AGFan's PSA/Animation Thread - Quick poll added.. vote pls! xD
Post by: AGFanProduction on November 27, 2011, 11:11:06 PM
I had to double post to inform you guys about my current PSA projects I'll be working on these days!

Melee Mewtwo (Vertex Version):
(http://i43.tinypic.com/2efqlba.jpg)

also working in the famous Tabuu Project: (full PSA editions)
(http://i39.tinypic.com/121vbbd.jpg)

and one of the newest PSAs out there:

Ghost Rider:
(http://i41.tinypic.com/fe409i.jpg)

G.E.T H.Y.P.E.! ;)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: diedhammer98 on November 28, 2011, 12:43:57 AM
you work with Tabuu Forte Akugun's Tabuu Project?


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 12:45:31 AM
you work with Tabuu Forte Akugun's Tabuu Project?

Yes, why do you ask? X)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: diedhammer98 on November 28, 2011, 12:56:31 AM
Just asking...
(I don't know you are work with Tabuu Forte Akugun's Tabuu Project)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 01:11:46 AM
Just asking...
(I don't know you are work with Tabuu Forte Akugun's Tabuu Project)

Not only that one, Project Mewtwo (leader) also Project Roy, Young Link and Pichu PSA projects too. x)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: Carnage on November 28, 2011, 01:14:07 AM
ghost rider psa?? hmm without his chain his psa will be quite lacking no??


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: DSX8 on November 28, 2011, 01:24:06 AM
ghost rider psa?? hmm without his chain his psa will be quite lacking no??
me and AGF r working on a way to add his chain for the grabs and ledge grabs... and maybe some other stuff ;)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 01:25:05 AM
ghost rider psa?? hmm without his chain his psa will be quite lacking no??

DSX8 will make an Special version with chain for the PSA... Just wait for it ;)

Edit: that's right xD


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: Carnage on November 28, 2011, 01:30:54 AM
me and AGF r working on a way to add his chain for the grabs and ledge grabs... and maybe some other stuff ;)
DSX8 will make an Special version with chain for the PSA... Just wait for it ;)

Edit: that's right xD

well CF falcon  punch has an animation maybe if you replace him  you can add an animation to the moving chain i guess but  he only has one :S


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 01:37:37 AM
well CF falcon  punch has an animation maybe if you replace him  you can add an animation to the moving chain i guess but  he only has one :S

I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: DSX8 on November 28, 2011, 01:38:37 AM
I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.
heheh so many idea's given and such a short little time x3

this is gonna be a good project :D


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 01:49:22 AM
heheh so many idea's given and such a short little time x3

this is gonna be a good project :D

Yes, I think I should call it "Project: Ghost Rider" ahhhh xD tentative title! XD
But whatever "Get Hype!" XD


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: Carnage on November 28, 2011, 01:52:30 AM
I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.
heheh so many idea's given and such a short little time x3

this is gonna be a good project :D
that is a problem since characters without a  the distant grab cant get one unless you port it over one who has it since its not possible yet to make character grab the edje with it  sure you can attack a grab collision to the tip of the chain but  if he grabs someone the oponent will teleport right back to his arms :S it would be best to add chain has an object when the object importer is done since it would have some bones to animae when you want it xD


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: AGFanProduction on November 28, 2011, 01:55:48 AM
that is a problem since characters without a  the distant grab cant get one unless you port it over one who has it since its not possible yet to make character grab the edje with it  sure you can attack a grab collision to the tip of the chain but  if he grabs someone the oponent will teleport right back to his arms :S it would be best to add chain has an object when the object importer is done since it would have some bones to animae when you want it xD


Lol wut? Ahhh anyways I will employ all my necessary PSA knowledge in that PSA, take what it takes, if it can't have the model chain I will make one with GFX in PSA it isn't that hard x) ;)


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in GAME!
Post by: Carnage on November 28, 2011, 07:08:54 AM

Lol wut? Ahhh anyways I will employ all my necessary PSA knowledge in that PSA, take what it takes, if it can't have the model chain I will make one with GFX in PSA it isn't that hard x) ;)
i just mean it would be better if he had the chain like Tabuu has it you know already in the model but zeroed during animations it isnt needed


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in the ROAD!
Post by: kururu on November 28, 2011, 03:04:31 PM
when mewtwo alpha is relased


Title: Re: AGFan's PSA/Animation Thread - Ghost Rider, Tabuu and Mewtwo PSAs in the ROAD!
Post by: AGFanProduction on November 28, 2011, 03:12:43 PM
when mewtwo alpha is relased

When I finish him.


Title: Re: AGFan's PSA/Animation Thread - Project Tabuu v2 RELEASED!
Post by: AGFanProduction on November 28, 2011, 05:34:15 PM
Project TABUU v2 Released!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/collage1-Copy2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/collage2.jpg)

Download it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967

Enjoy it!

Next is Mewtwo Alpha...


Title: Re: AGFan's PSA/Animation Thread - Project Tabuu v2 RELEASED!
Post by: DSX8 on November 28, 2011, 05:59:50 PM
and here's my result for the Mewtwo Alpha...

http://www.youtube.com/watch?v=Lk1JjWPOISo

Feedback: Will edit when i type up a list!


Title: Re: AGFan's PSA/Animation Thread - Project Tabuu v2 RELEASED + NEW Mewtwo Preview!
Post by: Zikkh on November 29, 2011, 09:28:39 AM
awesome preview :af:
I can not wait for the release xD
will the PSA be released with Pikazz Mewtwo import or without ? xD


Title: Re: AGFan's PSA/Animation Thread - Project Tabuu v2 RELEASED + NEW Mewtwo Preview!
Post by: _Data_Drain_ on November 29, 2011, 09:40:46 AM
I believe the first alpha will have no model import, it will use the vertex. Then once the import is released. AGF will redo the animations as needed, then release another version built with the model.


Title: Re: AGFan's PSA/Animation Thread - Project Tabuu v2 RELEASED + NEW Mewtwo Preview!
Post by: Zikkh on November 29, 2011, 09:45:15 AM
okay , great :)


Title: HAPPY because of my SUCCESS after a BUNCH of failed attempts!
Post by: AGFanProduction on November 30, 2011, 12:11:04 PM
You guys don't know how hard is to: create an exact replica animation from other game, edit perfect timing in PSA and animation, make all animations compatible with same file size or less as the original and make the animations compatible with each other from scratch.. Its hard as hell!

... but I really love the Mewtwo Character is too epic!
so I finally got this! after a lot of failed attempts I got it! just this [censored] animation with his forward and backward moves!

(http://i39.tinypic.com/15xn0wj.jpg)

Maybe you think that I'm a looser because of the kind of animation in which I got stuck in, but I would like to see someone else trying to create an exact replica from Melee Mewtwo in Brawl with PSA edit, floating Items with no glitch animation and a better than mine with the same patience and dedication I had for this single non-important animation, I'm sure no one would do that since I'm doing all that already.  :P

I have put that for the people to see that I'm doing my best to make this Mewtwo PSA as *perfect* as possible, that's why I call it Alpha, because to date it's the closest PSA to Melee that you can find in the whole web.

Thanks to all the voters :)

Melee Scope just need trajectory fix.


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: kururu on November 30, 2011, 12:17:56 PM
you are not a loser because i realy like your mewtwo and your psa. ;)   :mewtwo: :af2:


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: AGFanProduction on November 30, 2011, 12:29:40 PM
you are not a loser because i realy like your mewtwo

Thanks but I'm sure that some people out there hates my work and me, btaP.

also I need MORE ideas for Ghost Rider PSA, if someone has some please post.


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: Carnage on November 30, 2011, 12:44:31 PM
you are not a loser because i realy like your mewtwo
this xD its much better than the previus one xD


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: Zikkh on November 30, 2011, 12:49:34 PM
You aren't a looser bro xD , you are epic :D
Your PSA are great!
About Ghost Rider Ideas , maybe look here : http://www.youtube.com/watch?v=PIV7-ewm8S4&feature=player_detailpage#t=196s

( but I think you already saw this video xD )


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: AGFanProduction on November 30, 2011, 12:55:03 PM
You aren't a looser bro xD , you are epic :D
Your PSA are great!
About Ghost Rider Ideas , maybe look here : [url]http://www.youtube.com/watch?v=PIV7-ewm8S4&feature=player_detailpage#t=196s[/url]

( but I think you already saw this video xD )


Thanks xDD

*me watch the video*

Okay then I can take some delicious ideas from there... Thanks bro xD
but for the chain attacks I need DSX8 new model :S
I'll work in the non-chain attacks first. ;P

Thanks guys!  :af2:


Title: Re: AGFan's PSA/Animation Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: Zikkh on November 30, 2011, 01:08:11 PM
now problem :D
good that I can help xD

good luck at animating and stuff :D


Title: Re: AGFan's Multi-PSA Thread - New quick progress on Mewtwo! (Finally I got it!)
Post by: AGFanProduction on November 30, 2011, 01:41:47 PM
Thanks!

also I have a few Ideas for Ghost Rider: (no chain moveset yet)

Neutral A combos: same as C.F's but with Fire Effects
Side Smash: Knee hit (Ultimate Marvel vs Capcom)
Up Smash: Similar to Ganon's but with fire effects.
Down-Smash: Hellfire; Ghost Rider breaths fire. Fires towards the ground. (Ultimate Marvel vs Capcom)
Up-Smash: Heartless Spire; Magma spikes up from the ground in front of Ghost Rider (GFX: Similar to Entei's fire)
Side-Smash: Fire Blast Forward


it looks good? or? need more ideas guys!!


Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: Carnage on November 30, 2011, 01:54:40 PM
also just wondering is DSX8 video the lastest version of mewtwo? if so here is my review
FS happens way to fast and he should stop in the air if its used in the air
The walking and run animations just need to either move its arms or its taill they look to stoped
Still need to make the second AA animation and the down B one hope it goes well


Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 02:00:10 PM
also just wondering is DSX8 video the lastest version of mewtwo? if so here is my review
FS happens way to fast and he should stop in the air if its used in the air
The walking and run animations just need to either move its arms or its taill they look to stoped
Still need to make the second AA animation and the down B one hope it goes well

It isn't the last one, I updated it today again at the morning. xP
Walking animations move the arms but it isn't THAT noticeable in the video (In Melee it doesn't moves them at all anyways)
Run needs to be fixed I'll, good point.

Second A goes for the last. and Down-B, do you think I should leave the one from the vid? (I mean PSA only)

also what about the Ghost Rider Ideas I just posted ....


Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: Carnage on November 30, 2011, 02:08:07 PM
It isn't the last one, I updated it today again at the morning. xP
Walking animations move the arms but it isn't THAT noticeable in the video (In Melee it doesn't moves them at all anyways)
Run needs to be fixed I'll, good point.

Second A goes for the last. and Down-B, do you think I should leave the one from the vid? (I mean PSA only)

also what about the Ghost Rider Ideas I just posted ....
i actually dont know ghost rider has a character itself never readed his comics just saw the movie and saw a bit of the UMVC3 moves  so i cant actually give ideas since i dont know him very well im more of Spider man,avengers,iron man type of guy :P but an up smash similar to ZSS but with fire chain should be epic :P

Considering mewtwo yes psa wise that down B is a good alternetive but i would reduce knockback it seemed to trow the oponent far regardless of % just need a fitting animation since that one looks really wierd



Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 02:15:38 PM
i actually dont know ghost rider has a character itself never readed his comics just saw the movie and saw a bit of the UMVC3 moves  so i cant actually give ideas since i dont know him very well im more of Spider man,avengers,iron man type of guy :P but an up smash similar to ZSS but with fire chain should be epic :P

Considering mewtwo yes psa wise that down B is a good alternetive but i would reduce knockback it seemed to trow the oponent far regardless of % just need a fitting animation since that one looks really wierd




you can see some attacks in the link that .Abbi posted here: http://www.youtube.com/watch?v=PIV7-ewm8S4&feature=player_detailpage#t=196s

and the Knockback is Melee style, if I reduce it It will only stun you and push you back, it doesn't throws you like in Melee, :/ and even if you make 300% of damage it stills has same knockback so it is not broken.
I know that I have to change the animation but Items are my priority now, once finished I proceed to Squat stuff.


Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: DSX8 on November 30, 2011, 02:18:42 PM
good idea's for his no chain attack :P

but i got a question... would u rather have his chain be wrapped around his body, or in his hand, or around his shoulder? i also dont kno how to make it as a weapon either w/o a bone set... :S


Title: Re: AGFan's Multi-PSA Thread - Need Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 02:20:39 PM
good idea's for his no chain attack :P

but i got a question... would u rather have his chain be wrapped around his body, or in his hand, or around his shoulder? i also dont kno how to make it as a weapon either w/o a bone set... :S

in the hand would be more easy to edit the chain so I chose the hand. for all the right-hand type of moves like it's shown in the video.


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: Carnage on November 30, 2011, 02:26:38 PM
good idea's for his no chain attack :P

but i got a question... would u rather have his chain be wrapped around his body, or in his hand, or around his shoulder? i also dont kno how to make it as a weapon either w/o a bone set... :S
new brawlbox can add true bones so just make the chain be like a sword in hand and add bones like 4 or 5 so it can be animated xD


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: Ultraxwing on November 30, 2011, 02:36:51 PM
 His chain, defenetily, but that should be his Side-B.

in the comics he does get a hell-gun later, very slow reload very devastating.

his down-b should be a counter of somesort


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 03:51:05 PM
Quick update: re-made Wait 1 animation and fixed Fire on his head:

(http://i44.tinypic.com/23t14co.jpg)
(http://img847.imageshack.us/img847/3677/nuevaimagen6.png)

I will add external GFX to his head later.


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: DSX8 on November 30, 2011, 03:54:37 PM
Quick update: re-made Wait 1 animation and fixed Fire on his head:

([url]http://i44.tinypic.com/23t14co.jpg[/url])
([url]http://img847.imageshack.us/img847/3677/nuevaimagen6.png[/url])

I will add external GFX to his head later.

epic mate ;)


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: Tabuu Forte Akugun on November 30, 2011, 04:03:25 PM
I know what it's like to be considered a loser and have my work hated.

That's what pushed me to lock my Tabuu thread.


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: _Data_Drain_ on November 30, 2011, 04:07:51 PM
I know what it's like to be considered a loser and have my work hated.

That's what pushed me to lock my Tabuu thread.
Erk... Wait what? ._.

What happened?


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: SiLeNtDo0m on November 30, 2011, 04:24:55 PM
His chain, defenetily, but that should be his Side-B.

Personally I feel that the chain should be the main basis of his moveset, even more so than how ZSS uses her Plasma whip.  He'd work nicely as distance fighter.

Quote
in the comics he does get a hell-gun later, very slow reload very devastating.

This is a very cool idea.  I agree with this.

Quote
his down-b should be a counter of somesort

Unless a counter is actually very canon to his moveset (like how Scott Pilgrim's is), it would just be generic and uninteresting.  There are way better things that could be done for a Down B. 


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 06:54:08 PM
epic mate ;)

Thanks but I know that I can do it better ;)

I know what it's like to be considered a loser and have my work hated.

That's what pushed me to lock my Tabuu thread.

You know dude, that I just realized that if the people hates your work is because your work is awesome! and they can to nothing to overtake you that's why they call you loser to make you lose control over your stuff and make you fall to their poor levels.

won't let them do that to you dude, the work that you made is cool and epic :)
and also you know you have my support for everything you want or need ;)

Personally I feel that the chain should be the main basis of his moveset, even more so than how ZSS uses her Plasma whip.  He'd work nicely as distance fighter.

This is a very cool idea.  I agree with this.

Unless a counter is actually very canon to his moveset (like how Scott Pilgrim's is), it would just be generic and uninteresting.  There are way better things that could be done for a Down B. 

I can't do anything for the chains right now, I'm waiting for DSX8 update of Ghost Rider (with fixed rig, chains and stuff), I'll talk to him and we will see if its possible for him to add Ghost Rider's Hell-Gun so I can use it for the moveset, (maybe for the Neutral-B?) and maybe for Down-B a fire chain attack? (from Ultimate Marvel vs Capcom)


Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: AGFanProduction on November 30, 2011, 09:32:36 PM
Double post!
to Showcase the Final Ghost Rider's Fire-Head GFX!

prepare to have a heart attack!


or you expected something better? this looks epic in-game, trust me  ;)
(http://i43.tinypic.com/1tmre1.jpg)
ItalianStallion told me the last time that it looked like *that good* (first picture I posted) just because it had a black background, I have taken a picture of him in DAY to prove that he looks same cooler in day and night, you can see here how epic and creative looks like there:
(http://i40.tinypic.com/wvd0r8.jpg)
After a lot of attempts to get the perfect *flame* I got it.
hit: the perfect mix of fire GFX



Title: Re: AGFan's Multi-PSA Thread - Need MORE Ideas for Ghost Rider PSA!
Post by: DSX8 on November 30, 2011, 09:42:10 PM
Double post!
to Showcase the Final Ghost Rider's Fire-Head GFX!

prepare to have a heart attack!


or you espected something better? this looks epic in-game, trust me  ;)
([url]http://i43.tinypic.com/1tmre1.jpg[/url])
ItallianStallion told me the last time that it looked like *that good* (first picture I posted) just because it had a black background, I have taken a picture of him in DAY to prove that he looks same cooler in day and night, you can see here how epic and creative looks like there:
([url]http://i40.tinypic.com/wvd0r8.jpg[/url])
After a lot of attempts to get the perfect *flame* I got it.
hit: the perfect mix of fire GFX



me love! :af:


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider GFX preview! Last page! (9)
Post by: AGFanProduction on December 01, 2011, 09:42:41 PM
me love! :af:


you love? what about this?

AAA fire combo effects:
(http://i44.tinypic.com/2hd4b55.jpg)

and like I said, Side-Tilt is knee hit: (edited the animation so it doesn't looks odd)
(http://i39.tinypic.com/nprn7t.jpg)


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: Naruto200Man on December 02, 2011, 03:47:35 PM
Will you do Indiana jhones next *puppydog eyes*



Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: DSX8 on December 02, 2011, 03:48:36 PM
Will you do Indiana jhones next *puppydog eyes*


there's no import of him Naru.... :notimp:


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: Naruto200Man on December 02, 2011, 03:56:33 PM
there's no import of him Naru.... :notimp:
Get me an ISO of one of the wii games Indy has and I'll make the damn import myself :notimp:


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: DSX8 on December 02, 2011, 03:57:00 PM
Get me an ISO of one of the wii games Indy has and I'll make the damn import myself :notimp:
those has no MDL0's in it at all


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: KingJigglypuff on December 02, 2011, 05:04:07 PM
I'm loving your progress AGFan. :) If you need any PSA help, I'll try my best and help you.


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: AGFanProduction on December 02, 2011, 05:37:38 PM
Will you do Indiana jhones next *puppydog eyes*



I would.... but there is no import of him yet, so yeah xD

I'm loving your progress AGFan. :) If you need any PSA help, I'll try my best and help you.

Thanks dude. :)


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: Naruto200Man on December 02, 2011, 07:44:43 PM
I would.... but there is no import of him yet, so yeah xD

Thanks dude. :)

I'll make the damn import :D
Just get me a freaking model.
I don't care if it's fan made or if it's already a .max file
I'll rig him to snake and everything :l
Oh or would wolf be better? Hmm....


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: AGFanProduction on December 02, 2011, 08:40:23 PM
I'll make the damn import :D
Just get me a freaking model.
I don't care if it's fan made or if it's already a .max file
I'll rig him to snake and everything :l
Oh or would wolf be better? Hmm....

hmm I would prefer if its an original model, a epic model that can hype me to do the right PSA (like Ghost Rider or Mewtwo), but I would make it after my *Mirage Mewtwo PSA*.
Over which character? I believe Snake cuz I never use him.... Wolf is cool but his body style is kind of an animal.

ya know how to import dude?


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: AGFanProduction on December 03, 2011, 11:40:08 AM
Double post? yeah! why? cuz I don't want to re-post the last post again just with a updated few words  :srs: ... but everything is cool :af2:

more Mewtwo Updates!

Like I said I was going to remake the run animation and I did, yesterday like a some kind of a break for the REALLY annoying Scope Item that doesn't wants to obey my commands!! I re-made the Run from scratch again second and last time I'm going to make that animation cuz now its complete! 8)

First:
(http://i40.tinypic.com/5u4x75.jpg)
Second:
(http://i40.tinypic.com/ab73pe.jpg)
(http://images.wikia.com/ssb/images/8/80/Mewtwo2.jpg)

this one match's Melee for real this time. The Arms perfectly animated like in Melee, same as the tail and his body. (that explains the different positions in the pictures)

I also re-made the Wait1 animation, *look at my cool avatar for a quick reference* but I forgot to take a picture of it.
I have taken this picture because its looks cool, its Run animation from the other side :3

(http://i39.tinypic.com/2m5jjgj.jpg)


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: Zikkh on December 03, 2011, 11:45:14 AM
Looks great , AGF ! :af:
keep up the good work ;)


Title: Re: AGFan's Multi-PSA Thread - More Ghost Rider updates.
Post by: AGFanProduction on December 03, 2011, 12:03:47 PM
Looks great , AGF ! :af:
keep up the good work ;)

Thanks!

guys what do you think about my Plan of 2 Ghost Rider PSAs? hmmm?

1. Ghost Rider PSA, with same Captain Falcon Moveset but just with the epic fire at the head.
2. Ghost Rider PSA, the PSA that everyone wants.

should I do this? I would like to hear opinions about it.
If I do, I would release the First PSA (C.F movesets with fire) tomorrow or some days later, but I would.


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: nanobuds on December 03, 2011, 10:48:37 PM
mewtwo... is my #1 fave pokemon as well as me fave smash bros character. hes on the top for my wanted list. im glad that ur makin him


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Zikkh on December 04, 2011, 01:48:40 AM
About the Ghost Rider PSA's

Yeah , would be cool if you would release both of them xD


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 12:02:35 PM
mewtwo... is my #1 fave pokemon as well as me fave smash bros character. hes on the top for my wanted list. im glad that ur makin him


so we have something in common xD
Mewtwo 1# fav pokemon xD

About the Ghost Rider PSA's

Yeah , would be cool if you would release both of them xD

Yeah I will do it xD


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Carnage on December 05, 2011, 12:09:40 PM

so we have something in common xD
Mewtwo 1# fav pokemon xD

Yeah I will do it xD
mewtwo inst my favorite pokemon since i dont use uber pokemons in pokemon games its too easy to win that way :P but he is my favorite SSB character ever xD i wish if there is a SSB4 they bring back everyone even fallen melle  characters we need some bad guys and mewtwo could be the bad guy of pokemon franchise :P


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: DSX8 on December 05, 2011, 02:05:05 PM
mewtwo inst my favorite pokemon since i dont use uber pokemons in pokemon games its too easy to win that way :P but he is my favorite SSB character ever xD i wish if there is a SSB4 they bring back everyone even fallen melle  characters we need some bad guys and mewtwo could be the bad guy of pokemon franchise :P
and an alt outfit DLC of his look in the first movie.. with the metal stuff on him :P


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 02:15:57 PM
and an alt outfit DLC of his look in the first movie.. with the metal stuff on him :P


You mean Mewtwo with his Metal Plates/Armor?

(http://fc03.deviantart.net/fs70/f/2011/069/6/6/armored_mewtwo_by_tyokio-d3bd2qc.jpg)

Oh Yeah! xD


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: DSX8 on December 05, 2011, 02:16:48 PM
You mean Mewtwo with his Metal Plates/Armor?

([url]http://fc03.deviantart.net/fs70/f/2011/069/6/6/armored_mewtwo_by_tyokio-d3bd2qc.jpg[/url])

Oh Yeah! xD

haha yeah that is freaking epic looking


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 02:21:17 PM
haha yeah that is freaking epic looking

Yeah :/
I wish someone here in KC-MM make a Vertex hack of him, a vertex in Pikazz Import of the Armor Mewtwo, that would be ... so EPIC!

I wish.. :/


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Royal_Blade on December 05, 2011, 02:24:33 PM
That armor was so awesome in the movie... Man... It brings back memories...

Anyways, dropping by to check up on progress. Looks good.

Also, have you guys been able to re-create his F-Throw from Melee? The Shadow Ball barrage?


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 02:32:41 PM
That armor was so awesome in the movie... Man... It brings back memories...

Anyways, dropping by to check up on progress. Looks good.

Also, have you guys been able to re-create his F-Throw from Melee? The Shadow Ball barrage?

Thanks and Yeah!
Ace get it to work since Mewtwo v9.5.

[Offtopic]MY POST 666 NOW IS TIME TO DIE PEOPLE![/Offtopic/troll]


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: DSX8 on December 05, 2011, 02:34:43 PM
and now he's gonna kill us all with his psychic powers... x-x


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 02:42:59 PM
and now he's gonna kill us all with his psychic powers... x-x



Yeah! :0 BE PREPARED!

*5 minutes..6...* [Nothing happens]

Okay? Mewtwo Failed, when I got my 666 Tweet in my Twitter... this happened to my followers:
http://www.youtube.com/watch?v=kaSLyS3GRLk


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Carnage on December 05, 2011, 03:08:58 PM
if they ever showed something like that in a pokemon movie children wouldnt ever sleep again fearing mewtwo coming out of the GB to take his revenge lol

That armor is so epic we need someone to rig an armored mewtwo xD


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 05, 2011, 03:17:48 PM
if they ever showed something like that in a pokemon movie children wouldnt ever sleep again fearing mewtwo coming out of the GB to take his revenge lol

That armor is so epic we need someone to rig an armored mewtwo xD

There is NO armored Mewtwo model. It doesn't exist, yet.
someone needs to vertex pikazz model like they did with mariokart64n's vertex.


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Carnage on December 05, 2011, 03:24:36 PM
There is NO armored Mewtwo model. It doesn't exist, yet.
someone needs to vertex pikazz model like they did with mariokart64n's vertex.
that would be epic maybe someone who vertexed pokemons in the past xD the only ppls i think  that may take interest in vertexing an armored mewtwo would be either starwaffle or aafyre since they were the ones who did more pokemon related hacks in this website


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 07, 2011, 11:57:10 AM
that would be epic maybe someone who vertexed pokemons in the past xD the only ppls i think  that may take interest in vertexing an armored mewtwo would be either starwaffle or aafyre since they were the ones who did more pokemon related hacks in this website

I think we should ask to the most experienced and to the most accurate vertex hackers for the Idea, since make a vertex of him in Pikazz Model would be a good Idea a very tentative one.


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 09, 2011, 05:28:10 PM
Okay double post.

I'm going to release Ghost Rider PSA v1 next week! BE PREPARED!  >D


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: DSX8 on December 09, 2011, 05:30:30 PM
Okay double post.

I'm going to release Ghost Rider PSA v1 next week! BE PREPARED!  >D
oh? =3


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Tabuu Forte Akugun on December 09, 2011, 05:32:16 PM
Ooh, sweet! I'm gonna try this out when it's out!


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 09, 2011, 05:33:51 PM
oh? =3

wut? lol
I'm going to release the PSA next week!  >D .. same with Mewtwo [Possibly] BE PREPARED!


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: DSX8 on December 09, 2011, 06:14:28 PM
wut? lol
I'm going to release the PSA next week!  >D .. same with Mewtwo [Possibly] BE PREPARED!
inb4blackwalloftext xP


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Tabuu Forte Akugun on December 09, 2011, 06:36:03 PM
Sweet! Mewtwo as well? All right! :D


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 09, 2011, 06:50:34 PM
I have been working on Mewtwo as a slave these last 4 days, I have re-made almost every single animation of him incluiding the jumps and the epic waits from Melee, just all the B and Smash moves left incluiding AA combo. I'm going to release 2 versions of the Mewtwo Alpha: the first release will have all the updated animations and certain edits in PSA, the second release will have a balanced PSA [Melee propierties] and some another animation fixes and revamps from the motion (Melee damage animations, etc) and maybe with pikazz model import also.

Like I said before: Be Prepared! >D


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: nanobuds on December 09, 2011, 07:47:38 PM
i cannot contain my excitement :af:


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: AGFanProduction on December 09, 2011, 10:19:05 PM
Also guys If you haven't noticed yet, Lucario over Diddy Kong was released on vault, go ahead to download it If you want to have *Mewtwo vs Lucario* this time for sure in Brawl ;)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097

It's compatible with Mewtwo v1.01!

Edit:
(http://i42.tinypic.com/1roj82.jpg)

Import by slayermarth101 and fixes by me xDD


Title: Re: AGFan's Multi-PSA Thread - More Mewtwo updates.
Post by: Tabuu Forte Akugun on December 09, 2011, 10:21:30 PM
i cannot contain my excitement :af:

I'm with this guy.


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: DSX8 on December 09, 2011, 10:51:20 PM
I'm with this guy.
as am i :af:


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: kururu on December 10, 2011, 03:45:30 AM
the ftdiddy.rel is for pal?


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: Zikkh on December 10, 2011, 03:51:09 AM
the ftdiddy.rel is for pal?

No , it isn't. :(

Would it be possible to make/use a PAL rel ?? :P


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: kururu on December 11, 2011, 12:52:03 PM
pikaz mewtwo model is relaesed and i loved it  :mewtwo:  :af2:


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: Carnage on December 11, 2011, 04:32:08 PM
So agfan with pikazz mewtwo released i bet you will need to fix a few animations or maybe not you need to test the taill out and see what happens xD


Title: Re: AGFan's Multi-PSA Thread - Lucario over Diddy RELEASED, is Mewtwo compatible!
Post by: AGFanProduction on December 11, 2011, 09:36:32 PM
No , it isn't. :(

Would it be possible to make/use a PAL rel ?? :P

Ask to Slayermarth he is the one who ported the hack, I just fixed glitches :p

pikaz mewtwo model is relaesed and i loved it  :mewtwo:  :af2:

You think I don't know? xD

So agfan with pikazz mewtwo released i bet you will need to fix a few animations or maybe not you need to test the taill out and see what happens xD

the tail is a mess along with the hand bones, otherwise everything is cool with the PSA  8)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo PSA to be released TONIGHT! (VV)
Post by: AGFanProduction on December 11, 2011, 10:00:14 PM
Oops! Double Post!

Mewtwo Alpha released, now is time to port and Fix some stuff in PSA and Motion for SURE this time.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha 1 RELEASED (VV)
Post by: RAWRzilla on December 11, 2011, 10:10:49 PM
"BB It has a mess with some bones in some animations mostly the TAIL and the HAND bones. "

I hate to say I told you so, but I really did tell you so. Now you have to go through all the time and trouble of porting all the animations you worked so hard over to an entirely new model. *shakes head*


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha 1 RELEASED (VV)
Post by: AGFanProduction on December 11, 2011, 10:11:51 PM
"BB It has a mess with some bones in some animations mostly the TAIL and the HAND bones. "

I hate to say I told you so, but I really did tell you so. Now you have to go through all the time and trouble of porting all the animations you worked so hard over to an entirely new model. *shakes head*

and there is no problem with that ;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha 1 RELEASED (VV)
Post by: DSX8 on December 11, 2011, 10:13:31 PM
and there is no problem with that ;)
thats cause u have alot of free tiem!!! :af:


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha 1 RELEASED (VV)
Post by: AGFanProduction on December 11, 2011, 10:20:38 PM
thats cause u have alot of free tiem!!! :af:

Yeah, you guy's shouldn't get mad for it, you all know this would happen since I warned you and you pushed pikazz to release Mewtwo to soon.

Anyways I'm the only here doing the PSA and until January I will have enough free time to work on the animations, after that my time will be more limited :/

anyways I have re-re-make almost every animation for him in 6 days for the Vertex hack on vault (counting again the item animations), I think the import is going to be the same ;P

but for now be prepared for the Official [Note: this time they are OFFICIAL the most real and original texture hack on my Vault to date cuz their are ripped NOT artificial recolors like some LOT of hackers do to their textures.] Melee Mewtwo recolors.

Those are my priority since pikazz told me *make them NOW*, so I'll do xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 12:56:25 AM
Sorry for double post again but I have good news to everyone! and some bad news also.

I have started to work in the port, this is what I have done so far, Wait1 is DONE!:
(http://img15.imageshack.us/img15/6890/al1112120218binout.jpg)
Sexy isn't it? xP
I edited the model to make Mewtwo grab items in air (its ported too WaitItem DONE!)
(http://img690.imageshack.us/img690/9057/al1112120219binout.jpg)
I just renamed some bones (I didn't disabled anyone!) to make Mewtwo grab items in Air at any animation. x) this Model will be included on the Official (Thanks Pikazz) Mewtwo color pack, expect a release tomorrow!

time to
Bad News:
Yeah the AA como frozes the game with the Import. So if you're using the Vertex PSA version of Mewtwo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148
I don't recommend you to use the AA combo or you will find a freeze, I'll get a rid of this asap.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 01:03:16 AM
tonight after  i try the psa maybe i can see if i can fix the AA combo xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 01:22:48 AM
I have one important question...

Are you gonna alter the bones like the last version? I hope not. Since that makes any other Lucario hack not work so well... Plus, it's not needed, you can animate the item bones, without changing the bone structure.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 01:28:16 AM
tonight after  i try the psa maybe i can see if i can fix the AA combo xD

Okay then I haven't edited the PSA yet xD

Also I'll release Mewtwo Final's Melee Color pack tomorrow, GET HYPE!
I have tested the textures in-game and it looks EPIC!

I will not post any pic of them until tomorrow before the release or even in the download itself xD

I have one important question...

Are you gonna alter the bones like the last version? I hope not. Since that makes any other Lucario hack not work so well... Plus, it's not needed, you can animate the item bones, without changing the bone structure.

nope I just turned to *Have* to 2000 to make them grab the items in air, I'll disable them anyways, If I don't disable them while using another Lucario PSA the aura stuff from the hands is going to appear floating randomly in air, that's why I disable it to get a fully rid of the aura from his hands even if he has them removed already by PSA.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 01:31:34 AM
The aura? KJP's PSA doesn't have disabled bones, and it doesn't have an aura. ._.

But yeah... I'd prefer him to be able to be used with other Lucario vertexes, textures, or imports as well.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 01:32:29 AM
did a very quick battle and i noticed  the final smash in the ground need animation and gfx it looks funny lol maybe in ground use the one in melee mewtwo 1.01 and in the air your? it would be diferent xD

check my pm agfan


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 01:40:21 AM
The aura? KJP's PSA doesn't have disabled bones, and it doesn't have an aura. ._.

But yeah... I'd prefer him to be able to be used with other Lucario vertexes, textures, or imports as well.


but he cannot grab items in air, that's the difference. He will be usable with another vertexes and stuff the disabled bone only alters the Mewtwo model without messing with the PSA or stuff, I will not disable them for now, If I found some problem while editing the *Stuff* I will take it as an option. But don't worry  ;)

did a very quick battle and i noticed  the final smash in the ground need animation and gfx it looks funny lol maybe in ground use the one in melee mewtwo 1.01 and in the air your? it would be diferent xD

check my pm agfan

Did you keep the B button pressed while doing the FS? cuz if you: do the second *effect* of the final smash will appear and if you don't he will only blast you with Aura  :af2:


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 01:51:39 AM
he will be usable with another vertexes and stuff the disabled bone only alters the Mewtwo model without messing with the PSA or stuff, I will not disable them for now, If I found some problem while editing the *Stuff* I will take it as an option. But don't worry  ;)

Did you keep the B button pressed while doing the FS? cuz if you: do the second *effect* of the final smash will appear and if you don't he will only blast you with Aura  :af2:

so thats how it happened lol i dont think anyone keeps pressing B during FSs but the animations look alittle wierd if we dont press B since he puts his hands up and them turns to aura explosion it fells wierd atleast while we wait for it to press b or not he should be in a neutral position


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 01:57:28 AM
so thats how it happened lol i dont think anyone keeps pressing B during FSs but the animations look alittle wierd if we dont press B since he puts his hands up and them turns to aura explosion it fells wierd atleast while we wait for it to press b or not he should be in a neutral position


If you keep pressing B in ground in the FS, Rayquaza will appear, fly around the sky and will blast the floor with himself causing a EPIC Explosion, It's instant OK with Mewtwo Intact! (courtesy by BigBadBooya xD)

I'll re-made animations and PSA for this one. :-p


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 02:08:49 AM

If you keep pressing B in ground in the FS, Rayquaza will appear, fly around the sky and will blast the floor with himself causing a EPIC Explosion, It's instant OK with Mewtwo Intact! (courtesy by BigBadBooya xD)

I'll re-made animations and PSA for this one. :-p

just tryed rayquaza its a really OP FS even if it gives mewtwo self damage and the problem is the camera doesnt zoom out more so we cant actually see rayquaza very well to make this balanced on the ground rayquaza appeared mewtwo is intangible during  during the all thing  and the explosion should only be where mewtwo is so it doesnt kill everyone on the stage xD and make it be always and not preesing B only also doesnt rayquaza has some texture problems?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 02:20:19 AM
Yeah its kinda OP but is good so far with the Mewtwo Vertex it doesn't works fine, Rayquaza come from the floor and stays on the flow, ya know? that is why I asked you about the lucario model thing, I had planned to replace Rayquaza with lucario and remake the animation so its like Mewtwo kills Lucario xD but I doesn't works I have the animation and everything in the Final and it just shows the blast beam of aura :(

I'll do that I'll make the explosion kinda bit more tiny xD

And no, the texture is okay you can replace them with rayquazas original textures if you wish xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 02:27:35 AM
Um... Wait... Why would Mewtwo summon Rayquaza?

I feel that Mewtwo should do the final smash himself. He's not a Pokemon who needs the assistance of others...

Furthermore, he should have ONE final smash, not two different ones. Mewtwo should FEEL like he was meant for Brawl. Having two final smashes doesn't feel like a normal Brawl character...


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 02:32:45 AM
Um... Wait... Why would Mewtwo summon Rayquaza?

I feel that Mewtwo should do the final smash himself. He's not a Pokemon who needs the assistance of others...

Furthermore, he should have ONE final smash, not two different ones. Mewtwo should FEEL like he was meant for Brawl. Having two final smashes doesn't feel like a normal Brawl character...
but thats why this is brawl hacking website so we can make it diferent xD 

but i agree mewtwo shouldnt need rayquaza assistance :P altough using deoxys vertex to sumon rayquaza would be freaking epic xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 02:36:12 AM
but thats why this is brawl hacking website so we can make it diferent xD 

but i agree mewtwo shouldnt need rayquaza assistance :P altough using deoxys vertex to sumon rayquaza would be freaking epic xD
Some other PSAs can... But, Mewtwo should be made like what Sakurai's team would have. That's more difficult then most PSAs in a way, since most of them have no rules to follow... I feel Mewtwo, as well as many lost Melee characters should follow these. Thany's Roy does pretty well, other then the landing lag thing. But he was made for Brawl+... Waluigi also follows these rules well.

Mewtwo should really stick to Brawl's rules as much as possible. He should feel like a missing part of the game... Since he is.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 11:53:15 AM
Some other PSAs can... But, Mewtwo should be made like what Sakurai's team would have. That's more difficult then most PSAs in a way, since most of them have no rules to follow... I feel Mewtwo, as well as many lost Melee characters should follow these. Thany's Roy does pretty well, other then the landing lag thing. But he was made for Brawl+... Waluigi also follows these rules well.

Mewtwo should really stick to Brawl's rules as much as possible. He should feel like a missing part of the game... Since he is.


Okay I'll do what you say, Melee Mewtwo isn't my only Mewtwo PSA I'm going to make, so Melee Mewtwo will *follow* those rules.

which final Smash you recommend me to make to him? to work on Air and Ground.
I had an Idea while playing Melee:

*Mewtwo uses final Smash jumps up for a bit and then he smash everyone with Electric Shockwaves.* I mean exactly like pokemon Zapdos in Melee.

Yeah I should make a cool animation for this one ;)

(http://images1.wikia.nocookie.net/__cb20100417003308/es.pokemon/images/5/50/Zapdos_SSBM.jpg)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 12:21:33 PM
Hm... Interesting idea, even though I would want Psystrike to somehow be represented... I don't think it would translate well to Brawl.
(http://cdn.bulbagarden.net/media/upload/1/1d/Psystrike.png)
As you can see there... There's no way to have the orbs lock on to the foe... So, your idea could very well work. As long as the GFX aren't too extreme.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 01:28:12 PM
Yeah
I don't know much about Psystrike, Pikazz told me that the Air final smash is VERY similar to Psystrike, but I'm not sure.

also people:

Melee Recolors DONE!
Now you can download them here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24156



Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: _Data_Drain_ on December 12, 2011, 01:45:39 PM
Yeah
I don't know much about Psystrike, Pikazz told me that the Air final smash is VERY similar to Psystrike, but I'm not sure.

also people:

Melee Recolors DONE!
Now you can download them here:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24156[/url]


That image I put in my post was Psystrike.

Honestly, your idea might work out, if it has reasonable damage, and knock back for a final smash, most of them kill at like... 40%, so yeah, very powerful.

Hopefully something Brawl like can be worked out.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 01:54:56 PM
That image I put in my post was Psystrike.

Honestly, your idea might work out, if it has reasonable damage, and knock back for a final smash, most of them kill at like... 40%, so yeah, very powerful.

Hopefully something Brawl like can be worked out.

Its a gif? I says .png format picture lol

I'll try with *Zapdos* Idea first and yeah I might need to balance it, how much damage should it deal?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: Carnage on December 12, 2011, 02:05:27 PM
so i used your mewtwo vertx and psa so there arent any glitches and here my feedback

Mewtwo is much more balanced especially trow wise he has good trows but they arent godlike like in 1.01 and maybe they even need a bit of push but has alot of lag doing the attacks like he takes time to grab like in melee and he isnt a fast character and  i like that.
Mewtwo animations are preety clean and good looking my favorites are first AA and that down aerial its so accurate it makes think im playing melee i just love that animation.

Sugestions
Like DD said the FS sure need a revamp atleast psa wise i like the aerial one but he should stop on the spot and do it not while he is falling and i would make it short range(same range in melee mewtwo 1.01 psa) and doing like 25% and decent knockback  also it should be slower it happens too fast just make it take twice the time nothing a framespeed modifier wont do xD and that idea if he is on the ground he jumps up and does the same attack i like that make sure he doesnt jump to high xD

dash attack- why does mewtwo slide across the whole stage after doing it? is it on purpose?


just an idea pikazz mewtwo looks like he has an huge taill probably becuase you used that taill fix mewtwo in wich the bones are on the tip atleast i think this is why the taill looks abit too big to make the taill attacks you should re-use the trown since pikazz mewtwo doesnt have a bone on the tip of the taill

After you port all animations to pikazz mewtwo you should make your priorities the down B animation and second AA from the first i mean its just taking the first one pose and making it go up and down right?

i hope it helped and the item animations look preety sweet especially trowing items and using the sword :P and grabbing big items also :P


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Alpha IMPORT VERSION is begin to be ported!!
Post by: AGFanProduction on December 12, 2011, 02:31:56 PM
so i used your mewtwo vertx and psa so there arent any glitches and here my feedback

Mewtwo is much more balanced especially trow wise he has good trows but they arent godlike like in 1.01 and maybe they even need a bit of push but has alot of lag doing the attacks like he takes time to grab like in melee and he isnt a fast character and  i like that.
Mewtwo animations are preety clean and good looking my favorites are first AA and that down aerial its so accurate it makes think im playing melee i just love that animation.

Sugestions
Like DD said the FS sure need a revamp atleast psa wise i like the aerial one but he should stop on the spot and do it not while he is falling and i would make it short range(same range in melee mewtwo 1.01 psa) and doing like 25% and decent knockback  also it should be slower it happens too fast just make it take twice the time nothing a framespeed modifier wont do xD and that idea if he is on the ground he jumps up and does the same attack i like that make sure he doesnt jump to high xD

dash attack- why does mewtwo slide across the whole stage after doing it? is it on purpose?


just an idea pikazz mewtwo looks like he has an huge taill probably becuase you used that taill fix mewtwo in wich the bones are on the tip atleast i think this is why the taill looks abit too big to make the taill attacks you should re-use the trown since pikazz mewtwo doesnt have a bone on the tip of the taill

After you port all animations to pikazz mewtwo you should make your priorities the down B animation and second AA from the first i mean its just taking the first one pose and making it go up and down right?

i hope it helped and the item animations look preety sweet especially trowing items and using the sword :P and grabbing big items also :P

I like this feedback xD
this is the kind of complete feedback I like to get xDDDD

well...

In Melee the Zapdos attack does exactly 81 damage but he doesn't push you or anything. so I'l, make him do 25% damage like you said.

Dash attack? Its the last attack that I edited in the Motion pack before the Import release, its not that 100% fixed because of that reason, its fixable just turn TransN last frame to 0 so in BB he does the animation while just standing there, in-game this is much more balanced kinda like in Melee.

I know how to fix the tail with pikazz model now, and yeah the last bone is too tinier so I'll have to use Trown bone again.

yeah those are my priorities mostly the AA combo.

yes this helps me a lot xD
I'll improve those points you mentioned there Thanks mate :af2:


Title: Re: AGFan's Multi-PSA Thread - Status: Porting PSA, Making new fan made Final Smash.
Post by: _Data_Drain_ on December 13, 2011, 02:23:46 AM
Okay... I made a video showing some problems.
http://www.youtube.com/watch?v=NmwkYmAr-H4
Okay, watch the whole thing to see most of the problems...

Now then. I'll also explain some parts.

The dash attack's already been explained, no need to point it out again, though it also has an effect of making sliding tilts, and grabs... So this needs fixing.

Mewtwo's grab... It's messed up, the grab box stays out WAY too long, it can catch people after a spot dodge, making it near impossible to avoid.

His tilts are all too fast, and in up tilt's case, doesn't have enough base knock back, which is why it combos so well.

His Shadow Balls are too spammable, combine that with his insane dodge roll, you got a pretty nasty projectile abuser.

I STILL don't like how his air dodge works... It's like it makes him go downward when used...

(This part probably only applies to vBrawl.)
He has NO landing lag what so ever... This makes his approach Godly, and pretty hard to punish, also speaking of aerials, down air is broken, since it ALWAYS spikes, in Melee, there was only a few frames for the spike, the rest of the frames were a weak attack as I recall.

Side B should probably have more end lag if it misses, just to prevent abuse of it. If it connects... I'm not 100% sure what to do there, since okay, sometimes it almost seems to combo into his throw... Other times, foes dodge away before I can grab them... It DOES however almost always set up for an up tilt... So eh, it might just be a good set up tool, with the other moves being nerfed, we'll see... ALTHOUGH it DOES spike if you hit with the ground version, on an off stage foe...

At least down B doesn't infinite foes anymore, and I do have a hard time landing it... This may need more testing though.

Now for the less important part... Some item moves.

His beam sword dash attack can deal 34% damage if all hits hit. his jab with it doesn't have enough range, and the smash attack with it comes out WAY too soon, it hits as soon as the sword goes up, making it abusible.



Final thoughts, it's getting better, but needs more polishing. Some moves need more start up, and or end lag, and some knock back adjustments. This is getting to the point of being my favorite Mewtwo PSA, it just needs more development.


Title: Re: AGFan's Multi-PSA Thread - Status: Porting PSA, Making new fan made Final Smash.
Post by: RAWRzilla on December 13, 2011, 08:11:46 AM
Thank you so much for your feedback, Data Drain. This is exactly he kind of feedback I wanted brought to the project, to truly have it join the ranks of other fairly balanced PSAs.


Title: Re: AGFan's Multi-PSA Thread - Status: Porting PSA, Making new fan made Final Smash.
Post by: AGFanProduction on December 13, 2011, 12:40:29 PM
@Data_Drain

Thanks for the feedback dude, Now I'll try to explain you what can I do about those points. :3

Mewtwo's Grab... it doens't stays out too long, the *catch* hitbox is only present while Mewtwo put his right arm in this position:
(http://i40.tinypic.com/iz9mjb.jpg)
I'll make the animation a bit more shorter for better results.

tilts, I'll wait for PM response so they can gave me the Real Melee properties then I would be able to balance more the tilt attacks and fix the animations.

Nothing much I can do for the Shadow ball, I can make the throw slower in PSA if that's the problem.

The air dodge works like the Normal Brawl dodge. while you're playing Brawl and you use air dodge with X character he will be always falling same with this air dodge. I can try to improve this anyways.

I'll fix the spike in down-air and fix the animation, it has no end lag and doesn't mix with the falling animation like it should.

I'll add more rage to the Dash attack, and I noticed that (Smash attack item) while I was testing the New final smash yesterday, I thought I had fixed it but it seems I was wrong. I'll fix this as soon as possible.

Check my next post to see some Final Smash Progress...

Thanks for the feedback :)

@Rawrzilla

you haven't tested the PSA out yet?


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 13, 2011, 01:03:46 PM
Like I said I was going to post some of the Final Smash Progress in this NEXT post, so here it is:

I used the Pokemon Zapdos attack from Melee as a base idea for this Final Smash:

It attacks 3 different times in the animation and PSA:

1) Mewtwo smashes everyone with Electric Shockwaves (Like Zapdos in Melee) does 10%
(http://i43.tinypic.com/ojimiu.jpg)
2) Mewtwo will move into a battle pose moving the arms like he is pushing something, when this happens he will stun you (like Down-B) does 5%
(http://i42.tinypic.com/35lrqpu.jpg)
3) While you're begin stunned, Mewtwo will push (animation and PSA) you with an electric shockwave with a considerable balanced knockback and does 20%
(http://i44.tinypic.com/iegu8m.jpg)

35% in total

I made this yesterday at night before going to sleep xP
New FS PSA with a totally new animation for it:
(http://i41.tinypic.com/2na8z1t.jpg)

I'll try to improve this anyways. this applies for air and ground.
if you know anything else that I can add to him to make him look more *cool* please share. :)


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Carnage on December 13, 2011, 03:27:38 PM
i dont know about the knockback but 35% is still abit too high why not make the first 10 second 5 and last 10 aswhell? instead of increasing damage just increase knockback but it sounds good and i hope in the air he stays still in the same spot and dont fall down it looks good this FS and i hope it doesnt happen too fast like the actual one


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 13, 2011, 03:44:06 PM
i dont know about the knockback but 35% is still abit too high why not make the first 10 second 5 and last 10 aswhell? instead of increasing damage just increase knockback but it sounds good and i hope in the air he stays still in the same spot and dont fall down it looks good this FS and i hope it doesnt happen too fast like the actual one

35% damage is too less. Ganondorf does around 65% and lucario does like 45% aprox. and Mewtwo is more powerful than them both and does 35%.

Its kinda fast, now I'm going to move some animation frames and edit PSA so it is more slow. Last attack has a weak knockback (he doesn't kill you instantly like in the past versions) but he let your enemies stunned for a while, enough time to recover or whatever.

and what can I do to make him stay in air without falling? tell me how and I'll do it.


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Royal_Blade on December 13, 2011, 03:45:41 PM
35% for a final smash? That's quite low damage for a final. Most of them deals at least 50%.

And the second/third part should function similar to ZSS's FS. Deals multiple hits while bringing people closer then finally the last blast applying one last hit and high knockback.


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Carnage on December 13, 2011, 03:53:02 PM
35% damage is too less. Ganondorf does around 65% and lucario does like 45% aprox. and Mewtwo is more powerful than them both and does 35%.

Its kinda fast, now I'm going to move some animation frames and edit PSA so it is more slow. Last attack has a weak knockback (he doesn't kill you instantly like in the past versions) but he let your enemies stunned for a while, enough time to recover or whatever.

and what can I do to make him stay in air without falling? tell me how and I'll do it.
try this bit variable set Rabit 0= true(enables floating)
prevent vertical moves 0-1(not sure if its needed but put it anyway)
prevent certain moves 2(so ppl dont move sideways)


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 13, 2011, 07:27:29 PM
try this bit variable set Rabit 0= true(enables floating)
prevent vertical moves 0-1(not sure if its needed but put it anyway)
prevent certain moves 2(so ppl dont move sideways)



all this time I have been trying this in all the possible ways I know and didn't worked for me... still falling and if it doesn't the FS doesn't works (stills falling).

but while testing that I was also editing the motion and some values of the FS and I just made the Final Smash way more slow, now it has considerable knockback and complete GFX and you can see him doing all his epic moves one by one and I revamped the animation also  :P he stills does 35% I may upgrade it to 40%. I would the FS say *its done* but still need the air fix.

also Carnage I tested your Attack 12 and it worked! it doesn't freeze on AA combo with pikazz model, nice find dude  :P

*proceeds to fix other stuff in PSA*


Edit:
also you guys should read this for future Mewtwo feedbacks xP

http://super-smash-bros.wikia.com/wiki/Mewtwo_(SSBM)



Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Carnage on December 14, 2011, 02:02:22 AM
all this time I have been trying this in all the possible ways I know and didn't worked for me... still falling and if it doesn't the FS doesn't works (stills falling).

but while testing that I was also editing the motion and some values of the FS and I just made the Final Smash way more slow, now it has considerable knockback and complete GFX and you can see him doing all his epic moves one by one and I revamped the animation also  :P he stills does 35% I may upgrade it to 40%. I would the FS say *its done* but still need the air fix.

also Carnage I tested your Attack 12 and it worked! it doesn't freeze on AA combo with pikazz model, nice find dude  :P

*proceeds to fix other stuff in PSA*


Edit:
also you guys should read this for future Mewtwo feedbacks xP

[url]http://super-smash-bros.wikia.com/wiki/Mewtwo_(SSBM)[/url]



im gonna see if i can make mewtwo flot in place in the FS in the air  if i can make it work i will send you the code i used


Edit just tryed and it works on 1e9(fs in the air) i putted
prevent vertical moves 0-1
bit variable set RaBit0=true
Prevent certain movementes:0-2

just put these two coes in the begining  of the subaction in the main tab on the aerial version of the attack


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 10:43:45 AM
im gonna see if i can make mewtwo flot in place in the FS in the air  if i can make it work i will send you the code i used


Edit just tryed and it works on 1e9(fs in the air) i putted
prevent vertical moves 0-1
bit variable set RaBit0=true
Prevent certain movementes:0-2

just put these two coes in the begining  of the subaction in the main tab on the aerial version of the attack


oh nevermind dude, yesterday after porting some a lot of animations I quickly messed with the float stuff, and it worked.
thanks :af:


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Royal_Blade on December 14, 2011, 11:21:33 AM
Just curious, have you guys ever tried fixing the forward throw so that it's like Melee?

Because personally, that was my favorite throw in the entire series, if you guys could fix that, it'd be awesome!

If you guys need the animation for it? I could make something that resembles his Melee throw if you want?

Edit: You could also use this video for reference: Melee Character Countdown: Mewtwo (http://www.youtube.com/watch?v=i4UdDcx-Ujk)
It shows off his entire moveset. (Although I think he did something to reduce the stun/knocback.)


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 11:37:20 AM
Thanks but No I'll make the animation for it to go with the PSA ;)

also No again, I cannot made the PSA work as exactly like in Melee because the Shadow Ball/Aura Sphere of Brawl is programmed as just to be thrown like the actual way. (forward moving up and down)
If I mess with it, the Neutral-B would be a mess.

It is not possible to make the exact Melee throw, I understand you the F-Throw in Melee is EPIC! but there is nothing that we as hackers can do for it, for now (unless replace the FS model with a Shadow Ball model edit the motion... and Fix it on PSA) otherwise I can and I'll try to improve it since all I wanted to do for my PSAs worked, we will see what can I do for the F-throw :)


oh and I forgot to post pics of the FS in Air:
xD:
(http://i41.tinypic.com/107whdw.jpg)
yeah it has the same GFX as the latest one but this one Fits the animation and the PSA more, than the last version, I'll keep it since it gives the FINAL taste to the FS:
(http://i41.tinypic.com/hs72no.jpg)
It only appears when he blasts you with the balanced Shockwave at the end.


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Royal_Blade on December 14, 2011, 11:50:17 AM
That looks awesome!


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 11:55:34 AM
That looks awesome!


It is! xD

Edit: You could also use this video for reference: Melee Character Countdown: Mewtwo ([url]http://www.youtube.com/watch?v=i4UdDcx-Ujk[/url])
It shows off his entire moveset. (Although I think he did something to reduce the stun/knocback.)


I don't need for it, when I made animations I made them while playing Melee xDD, so no worries :)
Thanks anyways xD

edit: for the ones that don't remember Melee Mewtwo's moveset you should watch that video and then compare the animations with mines, you will see that their are very accurate  :af2:


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Royal_Blade on December 14, 2011, 12:08:20 PM
They are, just if in need of tweaking, you can always refer to that video.

Also, does Mewtwo's FAir make that slashing sound in your version? I noticed it in the video just can remember if yours has it too.


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 12:11:01 PM
They are, just if in need of tweaking, you can always refer to that video.

Also, does Mewtwo's FAir make that slashing sound in your version? I noticed it in the video just can remember if yours has it too.

yes it does that slashing sound from Melee.


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Carnage on December 14, 2011, 12:35:52 PM
Agfan technically you could make a fake melee foward trow just need an external gfx model and replace with shadow ball then you could make mewtwo hold the oponent up and then like you did with lucario over diddy make the shadow ball move like that i know it would take much time to perfect it and to do  but the brawl  trow you guys made in mewtwo 1.01 is decent  maybe someday after you port all animations to pikazz mewtwo finish downB and second AA you can make it after you release the pikazz mewto compatible version since it will take alot of psa time to look good


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 04:57:27 PM
Agfan technically you could make a fake melee foward trow just need an external gfx model and replace with shadow ball then you could make mewtwo hold the oponent up and then like you did with lucario over diddy make the shadow ball move like that i know it would take much time to perfect it and to do  but the brawl  trow you guys made in mewtwo 1.01 is decent  maybe someday after you port all animations to pikazz mewtwo finish downB and second AA you can make it after you release the pikazz mewto compatible version since it will take alot of psa time to look good

that's what I said, I was planning to replace his final smash Rayquaza model with the Shadow Ball then animate it and stuff :P

also guys I think I found a BUG with pikazz model :srs:

I'll keep testing and if it stills there, I will post it here and we can discuss about it

*Yellow alert activated*


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: Royal_Blade on December 14, 2011, 05:47:02 PM
What kind of bug is it?


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 14, 2011, 06:28:53 PM
What kind of bug is it?

I suppose its that his tail cannot be animated, and has a similar pose to the vertex version of it.
But I'll check the basic files and check if works...

this has me like ... ¬_¬


Edit: I think this is a common bug in PSA development.
I think it is going to be fixed automatically while I keep porting and making animations and if it doesn't I have a support *Plan-B*  :laugh:

otherwise since it has me *un-hyped*  :srs:

I'll do a few *tentative* texture hacks before proceed on Mewtwo  ;D


Title: Re: AGFan's Multi-PSA Thread - New Final Smash preview! (pics only)
Post by: AGFanProduction on December 15, 2011, 10:55:38 AM
Guys I have to inform you that i found a thread in SB in where ALL Mewtwo damage and Frame data is stored so Now I can really copy the EXACT moveset from Melee.
Like this..

F-Smash:
(http://i.imgur.com/kGIKq.gif)
Total: 59
Hit: 18-19
Charge frame: 14

Now you really need to get hyped! :af2:


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 10:59:09 AM
That's great news! Now i'm really excited for this.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 11:04:08 AM
That's great news! Now i'm really excited for this.


Yeah it even has the throws:
F-throw
(http://i.imgur.com/p0oBq.gif)
Total: 74
Hit: --
Shadow Balls thrown: 4/5

but sadly it only says in which bone is the hitbox attached and in which frames the attack hit, it doesn't says how much damage it exactly deals :(


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Naruto200Man on December 15, 2011, 11:32:54 AM
WHAT PROGRAM ARE YOU USIG D:

Do want =3


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: _Data_Drain_ on December 15, 2011, 11:37:29 AM
This I believe is Melee's debug mode.

Also, just look at the damage counter in Melee's training mode. Also... The knock back can be tested on Final Destination... Maybe. Or perhaps Corneria if it's got the same death boundaries in Brawl.

This is indeed good news though, it should be MUCH easier to balance him with the EXACT frame data.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 12:26:31 PM
Yeah it even has the throws:
F-throw
([url]http://i.imgur.com/p0oBq.gif[/url])
Total: 74
Hit: --
Shadow Balls thrown: 4/5

but sadly it only says in which bone is the hitbox attached and in which frames the attack hit, it doesn't says how much damage it exactly deals :(

Man, how I miss that throw so much...

Also, couldn't you make the shadow balls move along a bone?

Why not make the animation really long but make it faster via PSA.

Because personally, that throw is one of the reasons why i liked mewtwo in Melee.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 12:39:34 PM
so with this you can put how much endlag mewtwo has in his attacks xD


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: SiLeNtDo0m on December 15, 2011, 12:41:53 PM
We use these for P:M sometimes too XD 


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 12:44:22 PM
so with this you can put how much endlag mewtwo has in his attacks xD

with endlag you mean the wait time until the animation ends?

Man, how I miss that throw so much...

Also, couldn't you make the shadow balls move along a bone?

Why not make the animation really long but make it faster via PSA.

Because personally, that throw is one of the reasons why i liked mewtwo in Melee.

Nope, It will have his Melee frames not more not less, I'll do my best to fix and get to work the F-throw.

We use these for P:M sometimes too XD 

for P:M? cool xD hey can I ask.. if you know where can I get the Melee Mewtwo's damage hitboxes and % ? I need them to balance it :3


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 12:55:53 PM
It was just a suggestion until you got it working.

Ok then, it seems like 74/75 frames according to the image above.

I hope you can get it working.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 12:57:12 PM
with endlag you mean the wait time until the animation ends?

yes with this values you can make mewtwo more melee like and foward trow if you need some psa help i might be able to do something but i really never messed much with trows but i have an idea for the shadow balls(altough i dont know if it will work :S)


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:02:46 PM
It was just a suggestion until you got it working.

Ok then, it seems like 74/75 frames according to the image above.

I hope you can get it working.

75 frames total, he throws you up with damage at frame 16-20 aprox, then he attacks you with 5 shadow balls at frame 33 aprox to frame 70.
and yeah I hope it too.

yes with this values you can make mewtwo more melee like and foward trow if you need some psa help i might be able to do something but i really never messed much with trows but i have an idea for the shadow balls(altough i dont know if it will work :S)

I will try my idea about replacing the Final Smash with a tiny shadow ball then animate it and stuff.. but otherwise which is your idea? maybe it can help me :o


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 01:08:07 PM
75 frames total, he throws you up with damage at frame 16-20 aprox, then he attacks you with 5 shadow balls at frame 33 aprox to frame 70.
and yeah I hope it too.

I will try my idea about replacing the Final Smash with a tiny shadow ball then animate it and stuff.. but otherwise which is your idea? maybe it can help me :o
it would be complex did you see how divine overlord did the lucas down B ghost kamikazi attack? like having a cycle  runnung the gfx until impact of course i really dont know if i would need atleast 4 subactions or if i could make it all into one since it will be preety hard to detect if it hitted or reached maximum distance  before trowing another its hard to explain.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:10:51 PM
it would be complex did you see how divine overlord did the lucas down B ghost kamikazi attack? like having a cycle  runnung the gfx until impact of course i really dont know if i would need atleast 4 subactions or if i could make it all into one since it will be preety hard to detect if it hitted or reached maximum distance  before trowing another its hard to explain.


hmm sounds... entertainment ... but
I'll start with Attack11 first:

Jab 1
(http://i.imgur.com/yRNCB.gif)
F-Total: 29
F-Hit: 8


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 01:13:23 PM
Just curious,

So the shadow ball article can only move straight forward?

Have you tried just making him shoot diagonally before?

@Carnage: Sometimes, not all shadow balls actually hit the target. Because they move in a wavy pattern, it can alter the number of times they hit. Plus, they're only small sized shadow balls. So it's even harder to hit with.

@AGFan: Nice. Are you also adjusting the animation to fit it's melee counterpart?


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:17:43 PM
Just curious,

So the shadow ball article can only move straight forward?

Have you tried just making him shoot diagonally before?

@Carnage: Sometimes, not all shadow balls actually hit the target. Because they move in a wavy pattern, it can alter the number of times they hit. Plus, they're only small sized shadow balls. So it's even harder to hit with.

@AGFan: Nice. Are you also adjusting the animation to fit it's melee counterpart?


If you want to know what happens to the shadow ball when its edited you can download this an try it out:
http://www.mediafire.com/?aph54ucl6dclvbw

and I'm re-doing (mostly fixing) the animation so it looks more Melee accurate, with also porting it to pikazz model and editing the hit timing in PSA xP (no pics yet)


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 01:24:05 PM
hmm sounds... entertainment ... but
I'll start with Attack11 first:

Jab 1
([url]http://i.imgur.com/yRNCB.gif[/url])
F-Total: 29
F-Hit: 8


i think it hits from 8 to 10 or 11


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 01:26:23 PM
If you want to know what happens to the shadow ball when its edited you can download this an try it out:
[url]http://www.mediafire.com/?aph54ucl6dclvbw[/url]

What does this do?


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:29:49 PM
i think it hits from 8 to 10 or 11


the GFX stands from frame 8 to 11, not the hitbox ;P

What does this do?

It's a Shadow Ball test that Ace did some time ago, it doesn't freeze, it has just edited the Shadow ball so it can move in a similar way to Melee (up and down Zig Zaggy way)  :police:


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 01:31:48 PM
What does this do?
royal blade the problem with shadow ball aritcle its this since its an article it has aome hexed values like direction speed and etc  but it can only have one direction and one speed and etc if you make it go diagonally then n-b will be shoot diagonally up, i hope you understand it now the reason fox and falco can shoot lazers in diferent directions is becuase his trows have projectyles hexed on their own and n-B has a separated article thats why they can do that lucario has no trow involving aura sphere so we cant change it :S its either fake type of projectyle or noone

agfan it wierd an hitbox being of one frame only  so im just wondering about that since why doesnt the hitbox stay the smae has the own hitbox gfx?


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: kururu on December 15, 2011, 01:33:56 PM
when there is a mewtwo for pal


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:35:32 PM
when there is a mewtwo for pal

When I release the last version this Mewtwo, Carnage will make a Pal version of it, if I'm not wrong.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 01:36:09 PM
Ah, ok.

So you don't mind if I try and attempt the forward throw (a minor version)? (for checking if it can be thrown diagonally)


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 01:36:37 PM
when there is a mewtwo for pal
When I release the last version this Mewtwo, Carnage will make a Pal version of it, if I'm not wrong.
this^
i will make a pal version when the moveset is finished since it would be a waste of time doing it now so agfan releases next version compatible with pikazz mewtwo and i would have to do it all over again :S


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: kururu on December 15, 2011, 01:37:49 PM
ok


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:39:31 PM
this^
i will make a pal version when the moveset is finished since it would be a waste of time doing it now so agfan releases next version compatible with pikazz mewtwo and i would have to do it all over again :S
true thing.

Ah, ok.

So you don't mind if I try and attempt the forward throw (a minor version)? (for checking if it can be thrown diagonally)

hmmm.. well try if you want, you should use the file that I gave you as a reference for it since it is edited to go Zig Zaggy you could just make it to go diagonally. xDD


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 01:51:05 PM
agfan just wondering since i will probably port mewtwo over another character do you want any character in particular?(needs to be one with an ext gfx onthe fitxxx.pac so i can call shadow ball when i want) characters i have spare are either diddy kong,toon link,fox and some other like MK but i would prefer over one of those 3


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 01:55:50 PM
agfan just wondering since i will probably port mewtwo over another character do you want any character in particular?(needs to be one with an ext gfx onthe fitxxx.pac so i can call shadow ball when i want) characters i have spare are either diddy kong,toon link,fox and some other like MK but i would prefer over one of those 3

do it in anyone you want, I will keep my Mewtwo over Lucario anyways xD
suggestion: do it to the people's choice. :P


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 02:03:10 PM
Really, I want Mewtwo, but I also want Kid Buu... Would it be possible over Peach?


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: _Data_Drain_ on December 15, 2011, 02:07:45 PM
She doesn't have any real projectiles... Would it be possible on someone who does? Like Ness?

Though then again... Side B wouldn't work at all... Might be able to use Diddy for a side B, but then again... No real projectiles...

Blah... I guess I'm just mumbling to myself...


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 02:12:39 PM
She doesn't have any real projectiles... Would it be possible on someone who does? Like Ness?

Blah... I guess I'm just mumbling to myself...
ness projectyles are meh and peach i cant replace seince there is a person here who loves to use her xD and i cant make a projectyle have 3 diferent sizes or 3 diferent damages unfortunelly i had mewtwo over luigi initially becuase of that but i couldnt make it work :S so projectyles arent a must since the only character with a lucario like projectyle might be samus and we all know her filesize so its hopeless :S


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: _Data_Drain_ on December 15, 2011, 02:16:05 PM
ness projectyles are meh and peach i cant replace seince there is a person here who loves to use her xD and i cant make a projectyle have 3 diferent sizes or 3 diferent damages unfortunelly i had mewtwo over luigi initially becuase of that but i couldnt make it work :S so projectyles arent a must since the only character with a lucario like projectyle might be samus and we all know her filesize so its hopeless :S
Yeah... I don't want to replace Peach either, but for a different reason then yours... I main her, she's one of my best characters. So naturally, I oppose replacing her... (Same for ROB.)

I don't mind replacing Lucario though, I never did like his move set... And I'm not a DBZ fan, pretty far from it. Plus I hear Kid Buu's broken when used right, since I have a friend who's running a PSA tourny, with really good players of normal Brawl... They I guess broke him open, and figured out how to abuse him. XD


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: KingJigglypuff on December 15, 2011, 02:18:42 PM
If people could look further into the character .rel files, then someone just might be able to find enough information in order to give someone a real charging projectile. But people seem to not want to do that. :/


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Carnage on December 15, 2011, 02:23:31 PM
If people could look further into the character .rel files, then someone just might be able to find enough information in order to give someone a real charging projectile. But people seem to not want to do that. :/
its not people wanting to do that but people dont know how to look at it even PW and dantarian had really hard problems with rels and they knew alot of codding this might never happen due to us not having the knowledje to understand the rels codding

also lets get back on topic so agfan i hope now you can make downB and second AA with the help of those animations with frames and hitboxes etc :P(and i think i will choose diddy kong since he has a special grab wich i will need for mewtwo side B)


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 02:27:57 PM
so agfan i hope now you can make downB and second AA with the help of those animations with frames and hitboxes etc :P(and i think i will choose diddy kong since he has a special grab wich i will need for mewtwo side B)


Yes now I'll be able to make them easily, in the way they really are:

Quick Jab:
(http://i.imgur.com/GE2OI.gif)
F-Total: 51
F-Hit: 6, 13, 20, 27, 34, 41
_________________________________

Disable:
(http://i.imgur.com/poVFG.gif)
Total: 41
Hit: 15-21

:P


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: Royal_Blade on December 15, 2011, 03:15:11 PM
Wow... I didn't think mewtwo had so many hits in his Jab loop. Huh.


Title: Re: AGFan's Multi-PSA Thread - I got Mewtwo's DATA FROM MELEE! GET HYPE!
Post by: AGFanProduction on December 15, 2011, 08:31:54 PM
Wow... I didn't think mewtwo had so many hits in his Jab loop. Huh.


Yeah! it taken this time! to get it to work *Nicely*

this is what I have so far:

Attack11 it's done:
(http://i.imgur.com/yRNCB.gif)
F-Total: 29
F-Hit: 8
(http://i41.tinypic.com/359gyvm.jpg)
(http://i39.tinypic.com/35a9iky.jpg)
Nothing much I can do for the tail since the TailJc bone cannot be *fully* animated :srs: and the fingers aren't perfect rigged as I thought  :(
Otherwise = 29 frames total = starts to hit at frame 8 = GFX fix = Done!

I also made the AA combo attack:
(http://i.imgur.com/GE2OI.gif)
F-Total: 51
F-Hit: 6, 13, 20, 27, 34, 41
(http://i40.tinypic.com/zkfgqe.jpg)
this one needs fixing on the hand GFX I'm going to make it like Melee so no need to discuss that for now :D and also like the official problem of this version the tail cannot be animated there is nothing much I can do the exactly copy the tail position, :( but in-game it looks better ;)
and yeah since I remade all the work in PSA too it has the perfect Melee timing and I *balanced* it, that means that it isn't a *Shield Breaker* anymore xD
(http://i39.tinypic.com/28ukbar.jpg)

that's all I have exactly right now :3

:af2:


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: DSX8 on December 15, 2011, 08:45:36 PM
Yeah! it taken this time! to get it to work *Nicely*

this is what I have so far:

Attack11 it's done:
([url]http://i.imgur.com/yRNCB.gif[/url])
F-Total: 29
F-Hit: 8
([url]http://i41.tinypic.com/359gyvm.jpg[/url])
([url]http://i39.tinypic.com/35a9iky.jpg[/url])
Nothing much I can do for the tail since the TailJc bone cannot be *fully* animated :srs: and the fingers aren't perfect rigged as I thought  :(
Otherwise = 29 frames total = starts to hit at frame 8 = GFX fix = Done!

I also made the AA combo attack:
([url]http://i.imgur.com/GE2OI.gif[/url])
F-Total: 51
F-Hit: 6, 13, 20, 27, 34, 41
([url]http://i40.tinypic.com/zkfgqe.jpg[/url])
this one needs fixing on the hand GFX I'm going to make it like Melee so no need to discuss that for now :D and also like the official problem of this version the tail cannot be animated there is nothing much I can do the exactly copy the tail position, :( but in-game it looks better ;)
and yeah since I remade all the work in PSA too it has the perfect Melee timing and I *balanced* it, that means that it isn't a *Shield Breaker* anymore xD
([url]http://i39.tinypic.com/28ukbar.jpg[/url])

that's all I have exactly right now :3

:af2:

im loving this mate!! =D


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Royal_Blade on December 15, 2011, 08:49:16 PM
nice work!


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 15, 2011, 09:06:23 PM
im loving this mate!! =D
nice work!


Really? well if you guys like it .. well I like it too :af2:
I admit that when I edit the tail and looks flawless in BB but then when I test it in-game.. I face the fact that now matter what I do... I cannot make the tail move to my wish, the same way it moves in Melee... that gets me unmotivated.
Glad you guys liked it :)

Now I'll do my best to improve the remaining animations x3


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Royal_Blade on December 15, 2011, 09:17:39 PM
Btw, i haven't tested anything because I'm too lazy to make the animation for the FThrow. So, if/once you create the melee animation, I'll do my testing then.

Also, that FitLucario.pac with the wavy shadow ball isn't matched up with the current psa so it looks weird, other than that, it's good.

Also, does shadow ball deal damage while charging in the current version? I was playing with it and it doesn't seem to do any damage like Melee or Lucario's Aura Sphere.


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 15, 2011, 09:32:27 PM
Btw, i haven't tested anything because I'm too lazy to make the animation for the FThrow. So, if/once you create the melee animation, I'll do my testing then.

Also, that FitLucario.pac with the wavy shadow ball isn't matched up with the current psa so it looks weird, other than that, it's good.

Also, does shadow ball deal damage while charging in the current version? I was playing with it and it doesn't seem to do any damage like Melee or Lucario's Aura Sphere.


Yes it does! it takes you 1% with electric energy... but that's weird :0
for me it works good and sometimes (just in Riivolution) even the characters get way of trapped in the electric vortex xD and deals his proper damage :3

You can find all of Mewtwo's beta PSAs (like the zig zaggy version) in the main post of the thread of the Project Mewtwo thread, while I opened the thread I checked the WHOLE old thread in search of useful stuff for the Mewtwo reboot and I recompiled all the available Mewtwo PSAs versions to date. (I'm not sure if I recompiled exactly EVERYTHING because the old thread is too big... but anyways :P)

http://www.smashboards.com/showthread.php?t=295547

(please if you pass for that thread, leave a *Rating* there cuz the thread is almost dying so please :'3)

also I forgot to mention in my last post that the new attack100 is never going to freeze again!
I must thank Carnage for telling me what caused the freeze on the animation, otherwise while I made this new animation from scratch I was careful for not doing anything wrong (with the bones that Carnage told me to take care of = RHaveN I believe? xD) Now is fully safe and its playable with other Models as-well!

:af2:


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Royal_Blade on December 15, 2011, 09:51:54 PM
Oh, I just thought of something!

Would it be possible to make animations in Aura Sphere/Shadow Ball's file to make it fly forward and zigzagy both forward, (for normal shadow ball) and diagonally (for the f-throw)

Then in PSA, call the article and the animation for each action.

Would that work?


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 15, 2011, 09:54:05 PM
Oh, I just thought of something!

Would it be possible to make animations in Aura Sphere/Shadow Ball's file to make it fly forward and zigzagy both forward, (for normal shadow ball) and diagonally (for the f-throw)

Then in PSA, call the article and the animation for each action.

Would that work?


I don't think so  :-\
It only reads only one animation file, and I far I know it's impossible to make the SB follow 2 animations :3

also this is my current work:

DashAttack:
(http://i.imgur.com/AJhKy.gif)
F-Total: 49
F-Hit: 10-29



Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Royal_Blade on December 15, 2011, 09:56:48 PM
I actually think it finishes at frame 30. But i could be wrong.

And are you sure, because if it could work, then that be awesome. Oh well...


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 15, 2011, 10:02:46 PM
I actually think it finishes at frame 30. But i could be wrong.

And are you sure, because if it could work, then that be awesome. Oh well...

I checked the Shadow Ball in the FitLucario.pac and there is no animation file, jus the only one that makes the Shadow ball go bigger and smaller. The trajectory of the Shadow ball is only made in PSA I believe and if edited if will just follow 1 motion.

It's not possible. :(


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 16, 2011, 12:13:29 AM
Working on:

F-tilt
(http://i.imgur.com/kIPM6.gif)
Total: 31
Hit: 6-8

Get Hype :af:  (I hope that the tail don't mess with this one or I'll get really mad :srs: )  :-X


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Carnage on December 16, 2011, 02:51:45 AM

([url]http://i41.tinypic.com/359gyvm.jpg[/url])


what wrong with his hand? i think on the first AA the hand looks better
(http://i44.tinypic.com/f25zwx.jpg)
why not use this arm pose and make it go up and down sice that arm really looks wierd :S


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: Royal_Blade on December 16, 2011, 08:17:51 AM
I was saying to add an animation and somehow get it to work via PSA like Link's or Pit's Bows.


Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: AGFanProduction on December 16, 2011, 11:27:43 AM
what wrong with his hand? i think on the first AA the hand looks better
([url]http://i44.tinypic.com/f25zwx.jpg[/url])
why not use this arm pose and make it go up and down sice that arm really looks wierd :S


The arms are NOT rigged properly if I don't let the hands like that it is going to be a mess! there is nothing I can do.

and about : *why not use this arm pose and make it go up and down sice that arm really looks wierd :S*
you mean for the AA combo? nope sorry I already got it to work nicely like in Melee and its done! Mewtwo in Melee uses his 2 arms for the AA combo. Right hand = A, Left hand = combo loop. xD

I was saying to add an animation and somehow get it to work via PSA like Link's or Pit's Bows.


well ... I'm not sure if it is possible? haven't tested that yet :3

btw I got the Dash attack to work nicely: xD
(http://i44.tinypic.com/1ha149.jpg)
(there is nothing I can do to fix the tail ... *)
I fixed the AA combo, now it has the Shadow in his arm like in Melee:
(http://i39.tinypic.com/28p7yu.jpg)
I made Melee side tilt attack: xD
(http://i40.tinypic.com/mht1dd.jpg)
(http://i41.tinypic.com/20gi7h1.jpg)

but yeah, the S-tilt isn't perfect :srs: the tail messes some a lot of times like this:(http://i41.tinypic.com/2i7phdu.jpg)

I'll try to fix it.. cuz I don't like it.



Title: Re: AGFan's Multi-PSA Thread - AA combo re-done! with Melee's frame Data!
Post by: KingJigglypuff on December 16, 2011, 11:29:39 AM
I wonder if it would be possible to rip the animations from Melee as well.


Title: Re: AGFan's Multi-PSA Thread - I have critical problems animating the tail :srs:
Post by: AGFanProduction on December 16, 2011, 11:31:49 AM
I wonder if it would be possible to rip the animations from Melee as well.

that would be.. so AWESOME!  :kdance:
but from what I have heard in all this time it is not possible, yet  :(


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: KTH on December 16, 2011, 11:49:33 AM
I wonder if it would be possible to rip the animations from Melee as well.
If i remember Tcll worked on...I'm not sure.


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Carnage on December 16, 2011, 12:03:32 PM
I wonder if it would be possible to rip the animations from Melee as well.
even if it was they would be for melee mewtwo boneset and would be screwed up big time in brawl since i dont even know if melee used mdlo or not


AGFAN with the gfx we cant notice the arm wich is a clever move :P and looks like in melee xD
do you used the trown again  for side tilt or are you using a taill bone?


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 12:06:33 PM
even if it was they would be for melee mewtwo boneset and would be screwed up big time in brawl since i dont even know if melee used mdlo or not


AGFAN with the gfx we cant notice the arm wich is a clever move :P and looks like in melee xD
do you used the trown again  for side tilt or are you using a taill bone?

yes I had to use the trown again, the last tail bone is too sort  :-\ .. well all the tail is short.


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Carnage on December 16, 2011, 12:08:40 PM
yes I had to use the trown again, the last tail bone is too sort  :-\ .. well all the tail is short.
i wonder if you ever asked pikazz to make one hit the last taill bone being on the tip like mewtwo has in melee and your fixed taill model and will you make that version of the animation to melee mewtwo vertex?(second AA and down B?) or just for pikazz model?


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 12:33:36 PM
i wonder if you ever asked pikazz to make one hit the last taill bone being on the tip like mewtwo has in melee and your fixed taill model and will you make that version of the animation to melee mewtwo vertex?(second AA and down B?) or just for pikazz model?

He told me that he was going to make a PSA version and a 1 slot version of Mewtwo, but to date I have only seen the 1 slot version :3
and I'm not sure, the Vertex version doesn't hypes me anymore as to port the new animations to it.


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Carnage on December 16, 2011, 12:43:59 PM
well any luck finding someone to vertex pikazz mewtwo into armored mewtwo yet? xD also i will be waiting for the next version of mewtwo but im not sure if i will make it over luigi i might keep him over lucario and get luigi back xD


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 12:47:04 PM
well any luck finding someone to vertex pikazz mewtwo into armored mewtwo yet? xD also i will be waiting for the next version of mewtwo but im not sure if i will make it over luigi i might keep him over lucario and get luigi back xD

about the armored Mewtwo, I think is time to reveal this out:

Armored Mewtwo hack is going to be made by Starwaffle, he will model hack him fusing Mewtwo's body model with *custom* Mewtwo's Armor plates. Yeah be Prepared! but first he is going to release his Brawl Styled Mewtwo. :P



Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Carnage on December 16, 2011, 12:58:25 PM
about the armored Mewtwo, I think is time to reveal this out:

Armored Mewtwo hack is going to be made by Starwaffle, he will model hack him fusing Mewtwo's body model with *custom* Mewtwo's Armor plates. Yeah be Prepared! but first he is going to release his Brawl Styled Mewtwo. :P

epic news xD cant wait and he is a great hacker i bet it will be epic


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Royal_Blade on December 16, 2011, 03:22:39 PM
So you're not going to bother to make a PSA for the vertex version?

It's only going to be for the import?


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 03:50:21 PM
So you're not going to bother to make a PSA for the vertex version?

It's only going to be for the import?

I don't think so, maybe If I have time when I finish this version I could port *some* animations to the Vertex version of the PSA, why should I keep working on the vertex? now everyone will use the Import instead of the vertex :P

also I'm playing Melee, cuz I wanted to play Adventure mode, so I'll be working on Mewtwo at night xD
but also I'm checking the moveset of Mewtwo, it may help me with the frames stuff and some hitboxes (knockback or damage).


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Royal_Blade on December 16, 2011, 03:55:03 PM
ah, ok.


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: nanobuds on December 16, 2011, 04:47:42 PM
about the armored Mewtwo, I think is time to reveal this out:

Armored Mewtwo hack is going to be made by Starwaffle, he will model hack him fusing Mewtwo's body model with *custom* Mewtwo's Armor plates. Yeah be Prepared! but first he is going to release his Brawl Styled Mewtwo. :P


#hyped


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 08:57:01 PM
Working on:

U-tilt:
(http://i.imgur.com/7re0R.gif)
Total: 31
Hit: 6-11

;)


there is nothing here lol



Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Royal_Blade on December 16, 2011, 09:18:35 PM
Did you link this page with that above quote on facebook?


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 09:31:25 PM
Did you link this page with that above quote on facebook?

sadly yes, he was mocking me with *You are a liar! you are not working on Mewtwo its improvable* for a while just because I asked to him *what he thinks about the current progress on Mewtwo?*
so that pissed me off :srs:

and I showed him proof in my own thread in my own post, please don't keep arguing about it anymore. If you want to keep talking about it PM ;) but not here, lets get ON-TOPIC:


and sorry my progress in U-tilt was interrupted by the spontaneous discussion, I'm restarting with the animation right now :)


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: Royal_Blade on December 16, 2011, 09:35:45 PM
And for some reason, all of these animations look way cooler in slow motion XD


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: AGFanProduction on December 16, 2011, 09:50:48 PM
And for some reason, all of these animations look way cooler in slow motion XD

all those animations are at: 1/3rd game speed. :P


Edit:
Thanks to the 13 voters that voted on that poll since I opened it :af2:  *Deletes poll*


Title: Re: AGFan's Multi-PSA Thread - Dash attack, S-tilt, AA combo DONE! (Import Version)
Post by: DSX8 on December 16, 2011, 10:24:55 PM
all those animations are at: 1/3rd game speed. :P


Edit:
Thanks to the 13 voters that voted on that poll since I opened it :af2:  *Deletes poll*
haha ur welcome mate! :P


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: _Data_Drain_ on December 17, 2011, 05:37:31 AM
Oh yeah... I have one more idea... Along with a possible vBrawl version. Maybe you could make a sound packless version... Since I won't lie, without a voice pack, he's pretty annoying... "HUAH!"

But that's for future consideration.


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: nanobuds on December 17, 2011, 12:24:06 PM
just got done testing the Mewtwo PSA:

its great, much better than the old one. i only have a few issues, but theyre small.

1. the dash attack needs tweaking. he slides too far after  the attack, and it has a slight delay before the attack.
2. the down special needs some fixing. in Melee, it was a really quick attack. in this PSA, Its too slow.
3. holding items need fixing. idk if its possible to fix or not, but during the wait animations, the small items float around too much.
4. the heavy-item carrying isnt smooth enough. it still seems like hes taking small steps.
5. the homerun bat seems to have a small delay in the hitbox... like he swings, then half a second later the target is affected.
6. i know that you still probably need to do this, but it needs better taunts/win animations
7. the n-special's charge animation is too stiff. i know it was in Melee too, but it can be improved to fit brawl better.

and the AAA combo froze for me :oshi:
i used the Melee model import...

besides that, i love it. its way more balanced, and the new animations look very nice.

just that Melee Mewtwo rig.... i really want to go in myself and try to fix it. :srs:


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: AGFanProduction on December 17, 2011, 01:45:46 PM
haha ur welcome mate! :P

:af2:

Oh yeah... I have one more idea... Along with a possible vBrawl version. Maybe you could make a sound packless version... Since I won't lie, without a voice pack, he's pretty annoying... "HUAH!"

But that's for future consideration.
people has requested me THIS a lot of times, but I had the problem that Mewtwo wasn't complete.
When I finish this version I'll make sure to make another alternate version of it with no annoying SFX. xD
just got done testing the Mewtwo PSA:

its great, much better than the old one. i only have a few issues, but theyre small.

1. the dash attack needs tweaking. he slides too far after  the attack, and it has a slight delay before the attack.
2. the down special needs some fixing. in Melee, it was a really quick attack. in this PSA, Its too slow.
3. holding items need fixing. idk if its possible to fix or not, but during the wait animations, the small items float around too much.
4. the heavy-item carrying isnt smooth enough. it still seems like hes taking small steps.
5. the homerun bat seems to have a small delay in the hitbox... like he swings, then half a second later the target is affected.
6. i know that you still probably need to do this, but it needs better taunts/win animations
7. the n-special's charge animation is too stiff. i know it was in Melee too, but it can be improved to fit brawl better.

and the AAA combo froze for me :oshi:
i used the Melee model import...

besides that, i love it. its way more balanced, and the new animations look very nice.

just that Melee Mewtwo rig.... i really want to go in myself and try to fix it. :srs:

well I like this feedback mate xD
I'll reply to everyone of your points right now:

1) like I explained before, that was the last attack that I edited on the VV Mewtwo PSA, and It's unfinished (I mean, just needed that little fix) Now with the current work I had the same problem already, but I fixed this by changing the translation in TransN bone, now with Melee timing, re-made animation and that fixed I would say its finally DONE! (just need to balance it to match Melee and the TAIL fix...) :)
2) I agree with you.
3) well in Melee Items, they are moving 360 all the time, nothing much I can do here...
-) I have those in my to do FIX list (bat and heavy items and taunts)
7) the N-B is in my plans to be re-made, this is going after I finish the tilts.

Glad you like it xD
and about the rig, means that if you try to rig it (tail) I have to re-made everything again or it would be the same but with the tail rigged better?

*Check my next post for updated Mewtwo work*


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: Royal_Blade on December 17, 2011, 01:53:31 PM
Are you going to animate all of the specials after the tilts or just the N-B? (It honestly doesn't matter.)

Just as long as you can fix up the side B animation before the next release. (it looks so messed up!)


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: nanobuds on December 17, 2011, 02:04:58 PM
to make the tail almost perfect, i may need to re-rig the whole model. but then i can fix all the other issues like the arms and fingers.

and do you know why the AAA may freeze for me?


Title: Re: AGFan's Multi-PSA Thread - Melee tilts to be made! S,U and Down! (in that order)
Post by: AGFanProduction on December 17, 2011, 02:22:11 PM
Are you going to animate all of the specials after the tilts or just the N-B? (It honestly doesn't matter.)

Just as long as you can fix up the side B animation before the next release. (it looks so messed up!)


Yes I will, my first version of side-B looks odd, and I don't like it, (this means: I'm going to re-make it once again) there is no word or phrase to describe how odd Down-B looks like lol, Up-B I know that teleport can be improved in Animation and PSA, I know how so I will and Neutral Special is based in the old wait right now, I have to update it to the new wait, fix the frames/timing and make it more *Melee-like*

to make the tail almost perfect, i may need to re-rig the whole model. but then i can fix all the other issues like the arms and fingers.

and do you know why the AAA may freeze for me?


ohhh I'm not a model hacker so I don't know what to say here :3 but to fix the AA combo freeze you must replace the Attack12 file with this one: http://www.mediafire.com/?4tayj7x5yh6w2kl
Its Attack12 from Mewtwo import on luigi by Carnage, this one avoids any kind of freezing from the latest version and makes other models compatible with Mewtwo.

also these are the latest updates:

Side-Tilt:
I would say this one looks much better in BB:
(http://i44.tinypic.com/2vxrp6f.jpg)
(http://i44.tinypic.com/34zku3a.jpg)
but otherwise is done in PSA (GFX and SFX) animation and timing, sometimes his tail messes because he moves along the air so, I can't do nothing there  :-\

AA-Combo:
Now its fully done!
the dark spark with the shiny in the middle is infinite looped on the combo attack like its in Melee
(http://i40.tinypic.com/6te1d0.jpg)
and I fixed his PSA more! now it isn't a *shield-breaker* and works like a default attack 100 combo
(http://i40.tinypic.com/255l1f7.jpg)
I have to say I feel proud of myself for this one, its looking and working as good as I expected  :af2:

and here comes the most pissing part of the update  :srs:
U-Tilt
the tail is a really BIG problem! what can I do?  :oshi:

this is how u-tilt looks in-game:
(http://i40.tinypic.com/2z4h9bc.jpg)
I don't like it...
(http://i44.tinypic.com/fk45q9.jpg)
with this one I can explain my problem: the tail is weird, exactly where the damage GFX is in that picture, it is the place in where the top of the tail SHOULD be, it should be extended like in Melee, but it doesn't  :srs: because of the weird tail...

I'll try to fix it for today or at least improve it quite bit, I don't like this one, the body pose and frames are okay, but the tail.... OMG! .... ._.



Title: Re: AGFan's Multi-PSA Thread - Quick preview of the latest updates on Mewtwo PSA.
Post by: KingJigglypuff on December 17, 2011, 02:31:32 PM
Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.


Title: Re: AGFan's Multi-PSA Thread - Quick preview of the latest updates on Mewtwo PSA.
Post by: AGFanProduction on December 17, 2011, 02:36:01 PM
Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.


hmm I'll try this out in some minutes... x) thanks

ohh also that you're here maybe you can help me with this:
(http://i40.tinypic.com/2r3a16r.jpg)
I think that happens because I edited certain bones right? how can I fix this in the Motion?


Title: Re: AGFan's Multi-PSA Thread - Quick preview of the latest updates on Mewtwo PSA.
Post by: KingJigglypuff on December 17, 2011, 02:37:31 PM
hmm I'll try this out in some minutes... x) thanks

ohh also that you're here maybe you can help me with this:
([url]http://i40.tinypic.com/2r3a16r.jpg[/url])
I think that happens because I edited certain bones right? how can I fix this in the Motion?
Modify the ThrowN bone. The shield follows that bone.


Title: Re: AGFan's Multi-PSA Thread - Quick preview of the latest updates on Mewtwo PSA.
Post by: Carnage on December 17, 2011, 02:39:50 PM
Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.
think your right kjp but i dont know if the renaming will work lets hope so AGFAN needs to test this theory

and yes like kjp said trown bone is the center of the shield in the guard animation


Title: Re: AGFan's Multi-PSA Thread - Quick preview of the latest updates on Mewtwo PSA.
Post by: AGFanProduction on December 17, 2011, 03:04:14 PM
I renamed the bones of the model file. Gonna try it out in a few minutes.

Modify the ThrowN bone. The shield follows that bone.

Ohhh thanks xD
*starts to fix*

.... (a few minutes later)

just tested out and...

KJP I don't know how to thank you for this!!
First up, I almost fixed the shield, just needs a little tweaking  :P
(http://i41.tinypic.com/9bf1pc.jpg)
second KJP your theory was right!
It works now!
(http://i42.tinypic.com/2cr9cw4.jpg)
I think I only need to edit the tail bones animation in PSA because it looks like this in all the animations:
(http://i43.tinypic.com/2qs1f15.jpg)

You don't know how happy I am! (RECOVERS ALL THE LOST HYPE FOR THE PROJECT) thank you KingJigglypuff  :happy:


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: Royal_Blade on December 17, 2011, 03:09:39 PM
YAYZ!!!

A working Tail!!

That's great news!


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: AGFanProduction on December 17, 2011, 03:12:18 PM
YAYZ!!!

A working Tail!!

That's great news!

yeah, this time it doesn't follows the air anymore (In Melee, the tail doesn't moves with the air at all, just a little bit, but it doesn't matter now!) and Its fully editable :D
I'll start with Side-Tilt first xD

*stills hyped*


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: Carnage on December 17, 2011, 03:15:21 PM
that taill will obey you now xD hope you get more excited to do the resto of the psa now :P we saw the new AA so we only need a down B right now :P and you can tell how many frames it has  to see if it was that fast in melee :P


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: AGFanProduction on December 17, 2011, 03:18:36 PM
that taill will obey you now xD hope you get more excited to do the resto of the psa now :P we saw the new AA so we only need a down B right now :P and you can tell how many frames it has  to see if it was that fast in melee :P


hmm if the tail fully obeys me you guys will have more updates now! cuz the fact that the tail wasn't editable is what had me un-hyped and made me work slow, Now I feel.. so.. makes me want do my best for Mewtwo and it isn't a jk.

Down-B
(http://i.imgur.com/poVFG.gif)
Total: 41
Hit: 15-21

xDD


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: Carnage on December 17, 2011, 03:21:34 PM
so it isnt that fast it has 15 startup frames and these pictures i guess they help alot to make animations and see how many frames they use and etc hope you can recreate that down B animation :P (doesnt he have an aerial version also? im wondering since even side B may need an aerial version of the animation)


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: KingJigglypuff on December 17, 2011, 03:33:22 PM
I renamed the bones of the model file. Gonna try it out in a few minutes.
Ohhh thanks xD
*starts to fix*

.... (a few minutes later)

just tested out and...

KJP I don't know how to thank you for this!!
First up, I almost fixed the shield, just needs a little tweaking  :P
([url]http://i41.tinypic.com/9bf1pc.jpg[/url])
second KJP your theory was right!
It works now!
([url]http://i42.tinypic.com/2cr9cw4.jpg[/url])
I think I only need to edit the tail bones animation in PSA because it looks like this in all the animations:
([url]http://i43.tinypic.com/2qs1f15.jpg[/url])

You don't know how happy I am! (RECOVERS ALL THE LOST HYPE FOR THE PROJECT) thank you KingJigglypuff  :happy:
No problem. ;) :P


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: AGFanProduction on December 17, 2011, 03:37:34 PM
so it isnt that fast it has 15 startup frames and these pictures i guess they help alot to make animations and see how many frames they use and etc hope you can recreate that down B animation :P (doesnt he have an aerial version also? im wondering since even side B may need an aerial version of the animation)


yeah I'll make it no worries ;)

okay KJP :) (thnks once again  :P)

also guys .... [offtopic-kinda]I like to make Mewtwo animations with this video playing in the background, its kind off-topic but I like it and *Awakes me and makes more Alive*
http://www.youtube.com/watch?v=F6m19o41P64

hope you guys like it :33 :P [/offtopic-kinda]


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: nanobuds on December 17, 2011, 03:40:29 PM
im glad the tail is working :D


Title: Re: AGFan's Multi-PSA Thread - TAIL IS FIXED! Get Hype! Final Animations on track!
Post by: AGFanProduction on December 17, 2011, 05:21:30 PM
So!
I tested out fully making the Side-tilt and U-tilt....

these are the results:


Side-tilt, DONE! the tail obeys me at 100% now its done!
(http://i41.tinypic.com/zn1s0p.jpg)
Up-Tilt, DONE! its fully done Animation and PSA
(http://i39.tinypic.com/soprpe.jpg)
Now that I'm 100% sure that it works, I'll make the remaining animations as they should be... exactly like Melee, copying the keyframes from the Melee frames first and them I'll fix them up when I play Melee again.


but yeah all the PSA stills need to be balanced with the original Melee properties, that goes for the last...


Title: Re: AGFan's Multi-PSA Thread - Melee tilts ALMOST done! just Down-tilt left!
Post by: SquareELinks on December 17, 2011, 08:05:17 PM
Not that I'm not looking forward to mewtwo or anything(because I am, I'm eagerly awaiting the import versions PSA release ;D) but I'd like to know how ghost riders coming along as well.


Title: Re: AGFan's Multi-PSA Thread - Melee tilts ALMOST done! just Down-tilt left!
Post by: AGFanProduction on December 17, 2011, 08:11:13 PM
Not that  I'm not looking forward to mewtwo or anything(because I am, I'm eagerly awaiting the import version ;D) but I'd like to how ghost riders coming along too.

that one is the import version :P (maybe it was me or I don't know but *I'm not looking forward to mewtwo or anything* so what's the deal with that? x0 )

otherwise I have to announce that I'll possibly delay Ghost Rider PSA version 1 to ... maybe ... December 30 because Mewtwo Import PSA work is my priority now.

 :srs:

prepare to some updates, tomorrow maybe... AGFan  :)


Title: Re: AGFan's Multi-PSA Thread - Melee tilts ALMOST done! just Down-tilt left!
Post by: AGFanProduction on December 20, 2011, 12:13:46 PM
I added Pokemon Battle Revolution: Mewtwo moveset to the OP

if you have some idea that might improve it please post :)


Title: Re: AGFan's Multi-PSA Thread - PBR: Mewtwo moveset revealed and Melee Mewtwo on work
Post by: Carnage on December 20, 2011, 12:24:34 PM
hyper beam on down B? i dont think anyone ever uses hyper beam its a crappy move and it would be wierd has a down Special it would be for a FS or something but mewtwo now has a signature move psystrike and that should be the fs even ice beam would be better to be down B but for down B i would sugest a defensive move like barrier/magic coat it could creat a glass looking barrier in front of him that would reflect projectyles or  if you want an offensive move go either with flametrower or ice beam


Title: Re: AGFan's Multi-PSA Thread - PBR: Mewtwo moveset revealed and Melee Mewtwo on work
Post by: AGFanProduction on December 20, 2011, 12:51:13 PM
hyper beam on down B? i dont think anyone ever uses hyper beam its a crappy move and it would be wierd has a down Special it would be for a FS or something but mewtwo now has a signature move psystrike and that should be the fs even ice beam would be better to be down B but for down B i would sugest a defensive move like barrier/magic coat it could creat a glass looking barrier in front of him that would reflect projectyles or  if you want an offensive move go either with flametrower or ice beam

Magic Coat for Down-B, seems like a good option [added to OP], what about the tilts? I have no idea for those yet.


Title: Re: AGFan's Multi-PSA Thread - PBR: Mewtwo moveset revealed and Melee Mewtwo on work
Post by: Carnage on December 20, 2011, 01:51:39 PM
Magic Coat for Down-B, seems like a good option [added to OP], what about the tilts? I have no idea for those yet.
on the tilts you can play around aqua taill iron taill brikbreak drain punch any kind of physical contact move he has a decent aount of moves


Title: Re: AGFan's Multi-PSA Thread - PBR: Mewtwo moveset revealed and Melee Mewtwo on work
Post by: AGFanProduction on December 20, 2011, 05:22:22 PM
on the tilts you can play around aqua taill iron taill brikbreak drain punch any kind of physical contact move he has a decent aount of moves


do you have any reference videos for them?

Also, Mewtwo Updates:

Down-Tilt:
(http://i40.tinypic.com/mcerrt.jpg)

ForwardS-Start:
(http://i40.tinypic.com/fzcbi1.jpg)
ForwardS-Hold
(http://i42.tinypic.com/8xojfr.jpg)
ForwardS- Hit:
(http://i42.tinypic.com/2wq49sh.jpg)


AttackS4 | Forward Smash
(http://i.imgur.com/kGIKq.gif)
Total: 59
Hit: 18-19
Charge frame: 14

:)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: nanobuds on December 20, 2011, 06:07:58 PM
looks great!!


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: AGFanProduction on December 20, 2011, 06:36:10 PM
looks great!!

Thank you :)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: the98pika on December 20, 2011, 06:38:09 PM
That looks epic can't wait for the release :)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: _Data_Drain_ on December 20, 2011, 06:48:17 PM
I gotta say, the progress on this is looking great. Though I can not fully judge until I see it in game. I can say you're on the right track.

Keep up the good work. :)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Carnage on December 21, 2011, 03:30:12 AM
sadly no video references but i bet in PBR they wouldnt show mewtwo using taill attacks that well since PBR each pokemon has like 4 or 5 attack animations :S but really even some melee mewtwo attack like down tilt and side tilt should fit well on PBR mewtwo psa just add water effect and it would be epic to turn the taill metalic but i bet it wont be possible


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Naruto200Man on December 22, 2011, 08:49:58 AM
You know what, with all this hype, I just might actually download this :P
I kinda like prefer mewtwo over lucario anyway.


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Carnage on December 22, 2011, 09:09:28 AM
so agfan any more progress on mewtwo? cant wait to see you remake the dowb animation from melee xD


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: AGFanProduction on December 22, 2011, 09:23:13 AM
You know what, with all this hype, I just might actually download this :P
I kinda like prefer mewtwo over lucario anyway.

While comparing Mewtwo and Lucario in my opinion, Mewtwo is better, Mewtwo is my main in Melee, that's why I'm doing my best for this Mewtwo hack, I want to main it once again, but in Brawl :P

Also guys, I'm in a kind of vacations for a few days, Yesterday I made Melee Up-smash, I would show preview pics but I don't have any computer at hand. :-\ (just imagine Melee's exact animation but without GFX, that's it)
I re-made the PSA work for this one too and I'll remove Ganon's GFX for this one cuz it doesn't fits Melee's at all, so I'll make the galaxy blast with default GFX and fix the knockback of the last hit from the attack.

When I come back, I will fix those points and I'll follow with Down-Smash, after that I'll work more quickly... I want Mewtwo released before 2012 :P


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Naruto200Man on December 22, 2011, 09:35:59 AM
I just hope my Krystal hack will get as much hype *pout face* it's sad that I can't find a good model of her from starfox adventures :/ I'll have to settle for LINK's hack  over fox and port it to zelda. (I plan to use the armor N bone  and a few dress bones to animate/psa the staff, pluss the tail could be animated via the dress bones as well) I pmmed him asking permission, no word back on that yet. But as long as I give credit, it's not stealing right? :/

On the thing with mewtwo, yeah, I prefer his design over Lucario as well, Lucario is just a cheep excuse of a legendary, and his pre-evolved form is even worse XD

Have fun on your break :)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Carnage on December 22, 2011, 09:44:48 AM
While comparing Mewtwo and Lucario in my opinion, Mewtwo is better, Mewtwo is my main in Melee, that's why I'm doing my best for this Mewtwo hack, I want to main it once again, but in Brawl :P

Also guys, I'm in a kind of vacations for a few days, Yesterday I made Melee Up-smash, I would show preview pics but I don't have any computer at hand. :-\ (just imagine Melee's exact animation but without GFX, that's it)
I re-made the PSA work for this one too and I'll remove Ganon's GFX for this one cuz it doesn't fits Melee's at all, so I'll make the galaxy blast with default GFX and fix the knockback of the last hit from the attack.

When I come back, I will fix those points and I'll follow with Down-Smash, after that I'll work more quickly... I want Mewtwo released before 2012 :P
great before 2012 you dont have that much time then xD thats less than 10 days away :P

NaruZeldaMaster Lucario isnt a legendary pokemon lol just becuase he had a movie doesnt mean hes legendary  he doesnt even have stats of legendary pokemons and legendarys cant evolve or breed manaphy breeds but it doenst breed is own kind so lucario has nothing to be legendary just becuase he has a movie and there is only one lucario in the game doesnt make him legendary or you may call farfetchd a legendary pokemon becuase he was unike in pokemon red/blue/yellow lol


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: kururu on December 22, 2011, 12:45:42 PM
:lucario:< :mewtwo:  ;)


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Tabuu Forte Akugun on December 22, 2011, 12:55:28 PM
:lucario:< :mewtwo:  ;)

+1


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Carnage on December 22, 2011, 01:04:18 PM
:lucario:< :mewtwo:  ;)
same for me xD but now since the moveset wont freeze with lucario model i might keep lucario has an alternate mewtwo recolour xD just so i dont lose him completely since i like all pokemons :P but sure mewtwo is much better than lucario in everyway


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: AGFanProduction on December 22, 2011, 06:40:32 PM
@NaruZeldaMaster:
I like the way you talk about lucario lol and thanks :)

@Carnage:
Why do you want me to make Mewtwo's Down-B quickly? I ask to go out of curiosity :P


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Naruto200Man on December 22, 2011, 07:19:23 PM
:P

Lucario is the pokemon version of Goku
Especially with his whole share your energy thing :P

I never liked the Lucario movie at all XP
Mewtwo's was definately better plot wise, seeing as he's an actual legendary *shot*
I say actual legendary cause to me stuff like Dialga and [censored] don't count :/

Any "legendary" beyond Gen 4 is just a cheep idea...*sigh*
PKMN is just like power rangers, after the fourth "generation" it goes down hill xD

I mean REALLY, after time AND space, what's next... the GOD pokemon... =-=; Actually that was in a video I saw XD

May: so what do we go for next?
Ash: Well lets see, we have time and space, every natural element, every unnatural element, every mineral,  every human emotion...
May: then there's only one thing left, we go for GOD
Ash: Ah wait..we got one for that too.
*goes to nintendo board members discussing next generation pkmn game*
Head CEO: FFFFFFFFFFFFF
*video ends*


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: Carnage on December 23, 2011, 05:53:22 AM
@NaruZeldaMaster:
I like the way you talk about lucario lol and thanks :)

@Carnage:
Why do you want me to make Mewtwo's Down-B quickly? I ask to go out of curiosity :P
just becuase its the only animation i really dislike in the psa for now since it loooks preety wierd atleast we know why the AA was wierd in mewtwo 1.01 but there isnt a reason why nobody made a decent down B animation and you mewtwo alfa is great even in the actual release what pushes him down is really the down B looking so wierd xD

narutozelda master you dont consider dialga as legendary? but you thought lucario was one? lol lucario is a normal pokemon who breedes and has a decent moveset and stats while most legendarys have some godlike stats and are banned from competitions for a reason (except a few like every trio and some exceptions) and i hope in SSB4 they either bring everyone from alll smash bros games or atleast make dlc possibel so we can download a melee character pack containing mewtwo :P


Title: Re: AGFan's Multi-PSA Thread - More Melee Mewtwo updates!
Post by: AGFanProduction on December 23, 2011, 08:23:10 AM
@Carnage:
Okay that's a valid reason of why I should make it quickly :P
For now I hav got a few ideas to make the Down-B animation like in Melee :P


Okay 5 reasons of why Mewtwo in general is better than lucario:
1) Its a Legendary
2) Its claimed as the most powerful pokemon of all (don't count Arceus "the weird white goat")
3) Its a Psychic type, a overpowered psychic pokemon.
4) Is way more epic than lucario or any other pokemon and has incredible quotes. :P
5) He is Mewtwo.


Title: Re: AGFan's Multi-PSA Thread - AGFan in a quick vacation... "keep thread alive"
Post by: nanobuds on December 23, 2011, 09:17:53 AM
dont forget thst he us a pokemon wuth his own pokemans!


Title: Re: AGFan's Multi-PSA Thread - AGFan in a quick vacation... "keep thread alive"
Post by: Royal_Blade on December 23, 2011, 09:51:17 AM
@AGFan:

You forgot that he had two movies about him.

And that he was able to clone Pokemon.


Title: Re: AGFan's Multi-PSA Thread - AGFan in a quick vacation... "keep thread alive"
Post by: _Data_Drain_ on December 23, 2011, 05:45:04 PM
You know... I had an idea for something kinda minor... A taunt animation... Mewtwo learns the move "Taunt". I'd say that would be fitting for one of his taunts.

(http://cdn.bulbagarden.net/media/upload/c/cc/Taunt.png)

It's just too bad the fingers aren't rigged perfectly... I can kinda see Mewtwo doing this. It wouldn't have any extra effects though, just the animation.


Title: Re: AGFan's Multi-PSA Thread - AGFan in a quick vacation... "keep thread alive"
Post by: AGFanProduction on December 24, 2011, 01:44:16 PM
In theory Mewtwo is the most cool and powerful pokemon from both.

@DD:
I could do a very epic taunt animation with this Mewtwo but with the "bad" rig (It could have been done better)that it has in his arms, hands and mostly the fingers is really hard to make a really flawless animation with those bones (but I have to say: I was lucky with all the Melee animations :P )
And that idea is for Melee Mewtwo or PBR Mewtwo AKA Mewtwo, ?

Merry Christmas to everyone :)


Title: Re: AGFan's Multi-PSA Thread - AGFan in a quick vacation... "keep thread alive"
Post by: Zikkh on December 24, 2011, 01:50:30 PM
1. Rayquaza is very powerful too  >D ( my favourite Pokémon , lol )
2. That would be a epic Taunt! :D
3. Merry Christmas to you too buddy ;)


Title: Re: AGFan's Multi-PSA Thread - AGFan and Mewtwo Returns! once again.. :P
Post by: AGFanProduction on December 26, 2011, 11:06:23 AM
1. Rayquaza is very powerful too  >D ( my favourite Pokémon , lol )
2. That would be a epic Taunt! :D
3. Merry Christmas to you too buddy ;)


1. I know, but is just about Lucario and Mewtwo xP
2. For the Battle Revolution PSA yeah! (AKA Mewtwo)
3. thank you! :)

4. UPDATES! (Me is back >D)}

Mewtwo U-Smash - 1st version:
(http://img26.imageshack.us/img26/9955/al1112210216binout.jpg)
(http://img856.imageshack.us/img856/1325/al1112210217binout.jpg)

that's how it looked like when I went to vacation, now this is how it looks like now that is almost done:

Charge:
(http://i44.tinypic.com/einy2t.jpg)
U-Smash:
(http://i44.tinypic.com/157leo.jpg)

AttackHi4 | Up Smash
(http://i.imgur.com/g4K0l.gif)
Total: 79
Hit: 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34
Charge frame: 2

can anyone recommend me some GFX that I can use for the stars?

I'm going to work on this right now:
AttackLw4 | Down Smash
(http://i.imgur.com/Sp2yw.gif)
Total: 59
Hit: 20-21
Charge frame: 17


Title: Re: AGFan's Multi-PSA Thread - AGFan and Mewtwo Returns! once again.. :P
Post by: Carnage on December 26, 2011, 11:16:21 AM
i dont know if there s any star like gff other than the one you are using maybe mew gfx he drops something like stars when coming out of the pokeball


Title: Re: AGFan's Multi-PSA Thread - AGFan and Mewtwo Returns! once again.. :P
Post by: AGFanProduction on December 26, 2011, 01:56:59 PM
anyone else can help me with the stars?


also It might take some time more to finish Mewtwo because of this:

Mew-oxys:
(http://img850.imageshack.us/img850/6271/nuevaimagene.png)

still incomplete!

Stadium Mewtwo Next... and then Mewtwo-Lucario :P


Title: Re: AGFan's Multi-PSA Thread - Mew-oxys (Mewtwo-Deoxys) Preview!
Post by: Naruto200Man on December 26, 2011, 02:48:33 PM
Some Ideas you could do for textues.

Mewahim (mewtwo with Ghirahim textures =3 )
MewDorf (Mewtwo with Ganondorfs textures XD)
Mewchu (Mewtwo with pikachu's textues lol)
Mewigi (Mewtwo with Luigi's textures, and mario as well :D )


Title: Re: AGFan's Multi-PSA Thread - Mew-oxys (Mewtwo-Deoxys) Preview!
Post by: AGFanProduction on December 26, 2011, 02:55:12 PM
Some Ideas you could do for textues.

Mewahim (mewtwo with Ghirahim textures =3 )
MewDorf (Mewtwo with Ganondorfs textures XD)
Mewchu (Mewtwo with pikachu's textues lol)
Mewigi (Mewtwo with Luigi's textures, and mario as well :D )

I have planned to make:
Lucario, Arceus, Deoxys, Zoroark and Darkrai.
maybe a Shiny Mewtwo and Shadow Mewtwo also.

but before making any others I'll ask to pikazz for his permission to release them, since I have to ask to him every time for his permission.

I'm done with Mewtwo Deoxys and Lucario-Mewtwo, with Stadium Mewtwo I only need the exact 64 eye texture of Mewtwo, without it I cannot release the 64 outfit since it is done already  :-\

I'm going to finish and fix some issues in the Deoxys, Lucario, and Zoroark textures, gonna take pics and show them here in my next post about updates  :P

please pray that pikazz gave me permission to release these or they will be *dreams* only :3

GET hype people!


Title: Re: AGFan's Multi-PSA Thread - Mew-oxys (Mewtwo-Deoxys) Preview!
Post by: AGFanProduction on December 26, 2011, 04:03:55 PM
okay what all of you guys think about these:


Mewcario:
(http://i44.tinypic.com/2a915rp.jpg)
Mewoxys:
(http://i44.tinypic.com/imqd1j.jpg)
Mewroark:
(http://i41.tinypic.com/124h8ab.jpg)
Mewrkrai:
(http://i44.tinypic.com/t9xljo.jpg)
Mewceus:
(http://i41.tinypic.com/9gafr6.jpg)

:P

Edit: Updated the names of the hacks ;)


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: Carnage on December 26, 2011, 04:38:03 PM
those look epic xD its a shame lucario only has 5 slots :S also you can find the mewtwo from pokemon stadium textures in the models recourse i saw them there


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 26, 2011, 04:40:18 PM
those look epic xD its a shame lucario only has 5 slots :S also you can find the mewtwo from pokemon stadium textures in the models recourse i saw them there

are you sure?
Model Resource or Texture Resource?
I'm going to check them both right now, if they are there I'll release Stadium Mewtwo today at night along with some custom recolors for it.


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: Carnage on December 26, 2011, 05:05:48 PM
are you sure?
Model Resource or Texture Resource?
I'm going to check them both right now, if they are there I'll release Stadium Mewtwo today at night along with some custom recolors for it.


yes its the texture part of models recouce here : http://www.textures-resource.com/other_systems/pokestadium2/sheet/2256

it has most of pokemons textures from pokemon stadium 2(wich uses the same 151 models from the first)


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 26, 2011, 05:48:21 PM
yes its the texture part of models recouce here : [url]http://www.textures-resource.com/other_systems/pokestadium2/sheet/2256[/url]

it has most of pokemons textures from pokemon stadium 2(wich uses the same 151 models from the first)


yeah I found them a few minutes ago :p
http://www.textures-resource.com/other_systems/pokestadium2/pkstd2mewtwo.png
thank you.

and pikazz gave me permission to release ALL of the textures I have shown to you all guys!! GET HYPER HYPE!
:af2:



Mewcario goes first! and is UP: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24385
(http://oi44.tinypic.com/2a915rp.jpg)
Enjoy!


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: Carnage on December 26, 2011, 06:02:17 PM
i will be waiting for stadium mewtwo and mewoxys i like that chest gem makes it look epic xD


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 26, 2011, 06:03:42 PM
i will be waiting for stadium mewtwo and mewoxys i like that chest gem makes it look epic xD


Mewoxys is up: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24386

Next is Zoroark.


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: Carnage on December 26, 2011, 06:17:23 PM
downloaded mewoxys :P so im  out of lucario slots :S my slots mewtwo (normal),mewtwo green(looks like a shiny mewtwo :P),lucario(normal vertex),zoroark(dsx8),deoxys(aafyre) so i guess i will have to get ride one of my lucario alts :S i hate lucario for having only 5 slots :S well it could be worse and have 4 like pika ah well guess im having to think of taking out with mewtwo green or deoxys for mewoxys i will decide later :P


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 26, 2011, 06:26:48 PM
downloaded mewoxys :P so im  out of lucario slots :S my slots mewtwo (normal),mewtwo green(looks like a shiny mewtwo :P),lucario(normal vertex),zoroark(dsx8),deoxys(aafyre) so i guess i will have to get ride one of my lucario alts :S i hate lucario for having only 5 slots :S well it could be worse and have 4 like pika ah well guess im having to think of taking out with mewtwo green or deoxys for mewoxys i will decide later :P


yeah you should take a look at Mewroark and Mewcario too.

they look pretty nice in-Game

Mewroark: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24387

maybe to
Mewrkrai too: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24388

 :P

Edit: Mewceus is up: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24389


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: nanobuds on December 26, 2011, 08:20:11 PM
those are all awesome :srs:

*downloads*

you should make your "camo" mewtwo over the melee model :P


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 26, 2011, 09:34:39 PM
those are all awesome :srs:

*downloads*

you should make your "camo" mewtwo over the melee model :P


thanks and I don't know what means that :fail:

Also I suppose that Stadium Mewtwo is done.
(http://i39.tinypic.com/14io8l2.jpg)
my best work is on the tail and the Eyes, since those are the two textures that make the 64 Mewtwo to look good.
(http://i42.tinypic.com/33tj89f.jpg)
get the tail and eyes to work properly taken a hell. O_O
..
when you get hit, Mewtwo will show his Blue eyes from Stadium in his maximum power.
(http://i39.tinypic.com/ta0ti0.jpg)
when Mewtwo uses an attack that activates the Blue (Yellow) eyes, he will show them but with Less Power:
(http://i43.tinypic.com/209mz3k.jpg)
this applies the same with the FS Eyes:
(http://i43.tinypic.com/2eclrat.jpg)

Just recolors need to be done :P
Release for (possibly) tomorrow, it may look good with Mewtwo PSA :P



time for 2nd Show up:

Armored Mewtwo:
(http://i43.tinypic.com/2mydr2h.jpg)

 ;D

*Do not test the limits of my Power!*
(http://i41.tinypic.com/zl9nyt.jpg)
*Fool*
(http://i40.tinypic.com/29atz6q.jpg)
*humans have used and betrayed me, so, I stand ALONE!*
(http://i44.tinypic.com/140epgm.jpg)


these look epic with the PSA... :P


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: SquareELinks on December 26, 2011, 11:34:09 PM
They all look reeaaly good, just one thing.... what's up with the line running down his whole body half the time? is that a rigging issue or texture problem? It's most noticeable in the first pbr mewtwo pic.


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: kururu on December 27, 2011, 01:37:16 AM
 mewtwo texture from the manga pokemon adventures


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: Carnage on December 27, 2011, 02:31:33 AM
They all look reeaaly good, just one thing.... what's up with the line running down his whole body half the time? is that a rigging issue or texture problem? It's most noticeable in the first pbr mewtwo pic.
noticed that too that isnt a rigging problem its a texture uv maping problem guess  the texture for that pixel is on the wrong place only someone that knows about uv maps can fix it.


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: nanobuds on December 27, 2011, 04:37:08 AM
thanks and I don&#039;t know what means that :fail:
Also I suppose that Stadium Mewtwo is done.
([url]http://i39.tinypic.com/14io8l2.jpg[/url])
my best work is on the tail and the Eyes, since those are the two textures that make the 64 Mewtwo to look good.
([url]http://i42.tinypic.com/33tj89f.jpg[/url])
get the tail and eyes to work properly taken a hell. O_O
..
when you get hit, Mewtwo will show his Blue eyes from Stadium in his maximum power.
([url]http://i39.tinypic.com/ta0ti0.jpg[/url])
when Mewtwo uses an attack that activates the Blue (Yellow) eyes, he will show them but with Less Power:
([url]http://i43.tinypic.com/209mz3k.jpg[/url])
this applies the same with the FS Eyes:
([url]http://i43.tinypic.com/2eclrat.jpg[/url])

Just recolors need to be done :P
Release for (possibly) tomorrow, it may look good with Mewtwo PSA :P



time for 2nd Show up:

Armored Mewtwo:
([url]http://i43.tinypic.com/2mydr2h.jpg[/url])

 ;D

*Do not test the limits of my Power!*
([url]http://i41.tinypic.com/zl9nyt.jpg[/url])
*Fool*
([url]http://i40.tinypic.com/29atz6q.jpg[/url])
*humans have used and betrayed me, so, I stand ALONE!*
([url]http://i44.tinypic.com/140epgm.jpg[/url])


these look epic with the PSA... :P

heh... i meant  chameleon mewtwo... this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23822

also stadium mewtwo looks awesome


Title: Re: AGFan's Multi-PSA Thread - a BUNCH of Previews! comment please!
Post by: AGFanProduction on December 27, 2011, 11:20:35 AM
heh... i meant  chameleon mewtwo... this one: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23822[/url]

also stadium mewtwo looks awesome


Thanks and I could try some day to do it once again :P

@Mewtwo middle line problem:
I'm not sure what causes that problem, but it already comes with pikazz original release, I think it is a model problem O_O
so there is nothing I can do to fix this, I'm not a modeler :P



I have another update-
gonna explain first what I have done to get this texture ripped from Melee:
I updated my dolphin and dumped his textures directly from the game, that's it.  xD

Its the Melee Mewtwo trophy outfit, requested by Carnage.
taken a while search for 148 ripped textures from Melee to find all of Mewtwo's texture body parts. O_o

(http://i41.tinypic.com/vrd09l.jpg)
(http://i39.tinypic.com/343i61v.jpg)

the yellow iris is a custom by me, since in the Trophy, it obiously isn't going to get hit or use the Down-B attack, right? lol
(http://i41.tinypic.com/24v2wib.jpg)

I post this here cuz, what is a PSA without the proper textures and model?  ^-^


Title: Re: AGFan's Multi-PSA Thread - More random stuff for Mewtwo PSA.
Post by: Carnage on December 27, 2011, 01:48:52 PM
great so the texture its rippable from melee trophy xD it looks great :P


Title: Re: AGFan's Multi-PSA Thread - More random stuff for Mewtwo PSA.
Post by: AGFanProduction on December 27, 2011, 02:12:01 PM
great so the texture its rippable from melee trophy xD it looks great :P

Yes since the trophy models are the same In-Game Models.

Also tell me, should I release the trophy texture ALONE or make some custom recolors for it and delay the release more?

If possible gonna continue working on Mewtwo PSA today, as soon I finish Stadium Mewtwo recolors, It will be done for January I suppose.


Title: Re: AGFan's Multi-PSA Thread - More random stuff for Mewtwo PSA.
Post by: Carnage on December 27, 2011, 02:59:33 PM
Yes since the trophy models are the same In-Game Models.

Also tell me, should I release the trophy texture ALONE or make some custom recolors for it and delay the release more?

If possible gonna continue working on Mewtwo PSA today, as soon I finish Stadium Mewtwo recolors, It will be done for January I suppose.

i dont think stadium mewtwo needs recolours that bad if it was a model ripped from pokemon stadium or pokemon colloseum and rigged i would say sure but since its the same model ppl already have more recolours than what they can handle right now :P since lucarios limit is 5.


Title: Re: AGFan's Multi-PSA Thread - More random stuff for Mewtwo PSA.
Post by: AGFanProduction on December 27, 2011, 05:48:32 PM
i dont think stadium mewtwo needs recolours that bad if it was a model ripped from pokemon stadium or pokemon colloseum and rigged i would say sure but since its the same model ppl already have more recolours than what they can handle right now :P since lucarios limit is 5.

I'm talking about the Trophy model, but anyways is my choose to add recolors to the Stadium version. after I release it I'll release the Trophy outfit.


Title: Re: AGFan's Multi-PSA Thread - More random stuff for Mewtwo PSA.
Post by: AGFanProduction on December 28, 2011, 03:49:35 PM
I love my Mewtwo :33

I would say, Down-Smash is DONE! and its perfect for me xD

Charge:
(http://i42.tinypic.com/25z5y1d.jpg)
Attack animation with is Melee GFX:
(http://i39.tinypic.com/200pgr5.jpg)
and when the attack is done, the Dark Power turns into dark smoke and vanishes, just like in Melee:
(http://i41.tinypic.com/219vpzs.jpg)

I really enjoyed playing as Mewtwo this time, with all his Smash Attacks done, he feels delicious.
I couldn't resist to take this picture:
(http://i43.tinypic.com/5bcolx.jpg)

Here is the original Melee Animation so you can compare it:
AttackLw4 | Down Smash
(http://i.imgur.com/Sp2yw.gif)
Total: 59
Hit: 20-21
Charge frame: 17



Next one is Neutral-Air:
AttackAirN | Neutral Air
(http://i.imgur.com/Vsf4w.gif)
Total: 54
Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38
Auto-cancel: <5 37>
Landlag: 17
L-Cancelled: 9

whatever I don't get what does this means: Auto-cancel: <5 37> ? and L-Cancelled: 9 ?
Also It might be possible that with this attack the file overpass his file size limit (I'm not sure which is the limit) but just in advice, since the file upgraded his size by 1 when I added the U-Smash Multi-Hitboxes. :3

-AGF


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: KingJigglypuff on December 28, 2011, 04:50:25 PM
That looks great so far.
...
Would you mind giving a full list of the moves you have completed so far?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: Carnage on December 28, 2011, 05:11:45 PM
auto cancel dont know but l cancel might be dodje cancelable from fram 9 and up also what filesize does mewtwo psa have right now? since i think lucario has an decent filesize so you shouldnt even be near the limit


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: AGFanProduction on December 28, 2011, 05:12:01 PM
That looks great so far.
...
Would you mind giving a full list of the moves you have completed so far?

Thanks and yeah sure :3
here it goes:  :police:
Wait 1, 2, 3
WaitItem
WalkFast
WalkMiddle
WalkSlow
Dash
Run
RunBrake (this one is done in a default way, I mean, I need to made it to move like in Melee)
Turn
TurnRun
TurnRunBrake
JumpAerial B and F
Jump B and F
JumpSquat
DamageFall
Fall, B and F
FallAerial, B and F
FalSpecial, B and F
Landing, Light, Heavy and Special
Squat, Rv, Wait and ItemWait.
Guard, On, Wait, Off and Damage.
EscapeAir
-
Attack 11
Attack 12 (some like attack 100)
AttackDash
AttackS3S (Side-Tilt)
AttackHi3 (U-Tilt)
AttackLw3 (D-Tilt)
AttackS4S, Start and Hold. (F-Smash)
AttackHi4, Start and Hold. (U-Smash)
AttackLw4, Start and Hold. (Down-Smash)
-
All the Items (including: bat, blaster and sword)
All the Ground Recovers, Forward, Backward and Attack (except Slip animations)
Ottotto animations (need of tweaking)
FuraFura (Needs tweaking)
Clift, Recover, Dash, Attacks -Slow and Fast- (except the jumps)
Final Smash
Win2, Wait (Needs Tweaking)

that's what I have done so far, I'm starting with the Aerials right now (N-A) :P
I mean *starting* because I'm going to remake them all once again, but this time with exact Melee frame timing on animations :3



@Carnage
Its 360KB of file size on the PSA file, the Motion is ok, while making the animations I make sure that they are in a really balanced filesize.
Do you know which is lucario file size limit? or someone else knows? so I can be more careful at the time of PSA work. :3

btw how can I make that *L-Cancel* stuff to work?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: _Data_Drain_ on December 28, 2011, 06:30:15 PM
I'm not sure how to get the Melee stuff to work honestly...

For that, you should wait for P:M's release before making Mewtwo have Melee physics. For now, stick to either vBrawl... Or I guess Brawl+... (Even though I prefer vBrawl).

Though, if you just didn't add the Melee stuff, and added his stats from Melee, such as landing lag without L-Canceling, he should work out fine in vBrawl.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: AGFanProduction on December 28, 2011, 06:39:51 PM
I'm not sure how to get the Melee stuff to work honestly...

For that, you should wait for P:M's release before making Mewtwo have Melee physics. For now, stick to either vBrawl... Or I guess Brawl+... (Even though I prefer vBrawl).

Though, if you just didn't add the Melee stuff, and added his stats from Melee, such as landing lag without L-Canceling, he should work out fine in vBrawl.

PM was released already (just betas I suppose?) I'm not making exclusive PM version of him, I'm just making him, In a General way.
It is working with his original physics, there should be no problem with that, and If I remove the Melee physics I will have no more option than add Lucario's physics to him, and it could suck a bit with those.

for now I'm trying to get the N-Air to look good in BB and in-game, later when someone reply back about the file size of the Lucario .pac file question I just asked, I'll do the PSA work.

January is greeting closer after that, my time will be really limited as to keep working on Mewtwo.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: KingJigglypuff on December 28, 2011, 07:56:18 PM
PM was released already (just betas I suppose?) I'm not making exclusive PM version of him, I'm just making him, In a General way. It is working with his original physics, there should be no problem with that, and If I remove the Melee physics I will have no more option than add Lucario's physics to him, and it could suck a bit with those. for now I'm trying to get the N-Air to look good in BB and in-game, later when someone reply back about the file size of the Lucario .pac file question I just asked, I'll do the PSA work. January is greeting closer after that, my time will be really limited as to keep working on Mewtwo.
I think Lucario can go higher than 350KB. If you're not sure, just do what I do. Make a back up and work on it if you're not sure. And if you reach the limit, then you'll have a backup to make changes to.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SiLeNtDo0m on December 29, 2011, 05:05:47 AM
I'm assuming you won't make Mewtwo exactly like he was in Melee?  You'll need to buff him since in Melee he wasn't very good (fun as hell to play, but a bad character).  Not to mention because of the fact that Brawl doesn't have the omnidirectional air dash, he can't wavedash (which was one of the best tools he had in Melee). 

I'm not saying "new moves" since this is Melee Mewtwo, I'm just saying make his current moves better.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: Carnage on December 29, 2011, 05:22:56 AM

@Carnage
Its 360KB of file size on the PSA file, the Motion is ok, while making the animations I make sure that they are in a really balanced filesize.
Do you know which is lucario file size limit? or someone else knows? so I can be more careful at the time of PSA work. :3

btw how can I make that *L-Cancel* stuff to work?

Sdoom kid buu has 401 kb so you still have huge amont of filespace xD and maybe 401 isnt the limit yet i think lucario can go almost up to 500 but its better not to push it  too much righ now you have 41 confirmed kb left and thats way more than some characters have in a whole xD

Ideas for pokemon stadium mewtwo psa only moves that mewtwo learned until gen 2 (pokemon stadium 2)

Dash attack -Body slam mewtwo charges foward with his body ,30 % change of stun

AA megapunch and mega kick mewtwo starts by punching and then it trows away the oponent with a mega kick

side tilt thunder punch -no exlain needed here

down tilt  mud slap- mewtwo puts his hand on the floor and trows dirt to oponents face xD

up tilt fire punch-no explain needed

Side smash-  fire blast-mewtwo breathes a fire symbol or ball of fire and hits anyone in front of him hard (low range)

Down smash confurion - mewtwo does a move with both hands for the front and anyone close on both sides gets damage and has 10% chance of stun

Up smash - Thunder bolt mewtwo puts his hand  up and all his body gets eletrified and shoots a smasll ray up (low range upwards)

N aerial hidden power - mewtwo gets 4 or 5 balls around his waist that after a few frames diespers in several directions (low range also)

side aerial- ice punch a move that freezes oponents if it connects

up aerial - iron taill preety much melee mewtwo up aerial but add metal sound like kjp did with the scizor psa xD

back aerial iron taill aswhell same with melee mewtwo moveset animation

Down aerial-dynami punch mewtwo  does a free fall with his fist closed  directly down  and it stuns the oponent if hit(they will only be stunned if they are in the ground :P)

Down B- Barrier mewtwo creates a barrier in front of him wich reflects projectyles and if anyone hits the barrier the flip the other way like mario cape(cape hit xD)(hard will be finding a semi transparent wall to replace on a gfx model :S)

up B teleport i would keep teleport from melee

N-B psywave mewtwo  sends a wave of psichic energy(see divine overlord latest ichigo psa the getsuga graphic would look perfect for this  move)

Side B zap canon mewtwo sends a ball of eletric energy and if it connects it paralyzes oponents for a few seconds(work somewhat like melee mewtwo down B if the ball connects)

FS psychic mewtwo  does the animation he does for attacks in pokemon stadium anyone in front of him get pushed by a pinkish aura until the end of the screen like mario pushes with the fire storm

Extra
up taunt- Recover once per stock mewtwo can recover 25% of damage by using the up taunt

whenever mewtwo does an attacks his eyes should go blue like in pokemon stadium :P


fell free to use whatever ideas you like the most


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: _Data_Drain_ on December 29, 2011, 06:36:07 AM
I'm assuming you won't make Mewtwo exactly like he was in Melee?  You'll need to buff him since in Melee he wasn't very good (fun as hell to play, but a bad character).  Not to mention because of the fact that Brawl doesn't have the omnidirectional air dash, he can't wavedash (which was one of the best tools he had in Melee).  

I'm not saying "new moves" since this is Melee Mewtwo, I'm just saying make his current moves better.
Well... But this is Brawl, he may not need buffs. Think about it, if he was made exactly as he was in Melee... But with Brawl physics. He'd actually fit in pretty well, the hurt box not being on his tail is already a huge buff. Since he was easy to combo in Melee.

And, he has good spacing tools, and a good projectile... Great recovery, and mind game options, and a few other things. At the most, maybe buff his weight, since... I always found it dumb in Melee how he was light.

So... Pretty much, I want AGFan to make a vBrawl friendly version of Mewtwo first. (All he would need to do, is make the air dodge normal, and give him some landing lag.) Then make versions that fit other physics better, such as Brawl+, and in the future, P:M.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: kururu on December 29, 2011, 06:36:44 AM
the a neutral air is beatiful and the down smash is the only move i use to destroy giga bowser and the other character in melee  ^-^  :mewtwo:


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SiLeNtDo0m on December 29, 2011, 07:16:18 AM
Well... But this is Brawl, he may not need buffs. Think about it, if he was made exactly as he was in Melee... But with Brawl physics. He'd actually fit in pretty well, the hurt box not being on his tail is already a huge buff. Since he was easy to combo in Melee.

And, he has good spacing tools, and a good projectile... Great recovery, and mind game options, and a few other things. At the most, maybe buff his weight, since... I always found it dumb in Melee how he was light.

So... Pretty much, I want AGFan to make a vBrawl friendly version of Mewtwo first. (All he would need to do, is make the air dodge normal, and give him some landing lag.) Then make versions that fit other physics better, such as Brawl+, and in the future, P:M.

But he has the death combination of stats i.e. he's tall, slow, floaty and light, as well as having a generally bad approach.  This is the exact combination of flaws that Zelda also has and well....look how she turned out despite being "buffed" in numerous areas.

As for his projectile being good here, that's because the animation is probably incomplete and needs reworking.  It comes out way too fast when compared side to side with the Melee counterpart.  It comes out almost as fast as Falco's air lasers but with more hitstun when realistically it should rapid fire at roughly the same speed as Lucario's N-B rapid fires.

So I agree on the weight change and the lack of a hurtbox on his tail is useful (though strange), but he needs more.  His throws were amazing in Melee, but they'd need to be "Brawlified".  For example, his D Throw should become a Falco like chaingrab imo (maybe not THAT good, but his throws still should be one of his better aspects).  And most importantly, he just needs an approach option.  Something that allows him to get in.

Again, this is all going along the consensus of "This will end up as a direct Melee Mewtwo".


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: AGFanProduction on December 29, 2011, 10:30:45 AM
I'm assuming you won't make Mewtwo exactly like he was in Melee?  You'll need to buff him since in Melee he wasn't very good (fun as hell to play, but a bad character).  Not to mention because of the fact that Brawl doesn't have the omnidirectional air dash, he can't wavedash (which was one of the best tools he had in Melee). 

I'm not saying "new moves" since this is Melee Mewtwo, I'm just saying make his current moves better.


well, I'm trying to make it as close as possible to Melee, I think that the omnidirectional air dash and the wavedash will be omitted in this version.  :-\



@Carnage:
Thanks for the ideas I'll chose from there to add to the Stadium PSA  :-X



@Data_Drain:
Well... the Air-Dodge is in a normal state right now and it has his landing lag, I would make that version first but I don't use vBrawl, I do use the Normal Brawl (I updated x) ), Riivolution and Brawl+.
when I release this version (I advanced a lot on it yesterday) you guys can test it out and give the unnecessary feedback (If ya want to) to improve it.

Yesterday I added to Melee N-A all the hitboxes it was on the Animation I just shown. I do still have to edit the knockback, rage and position of the last hit, also add his wave GFX from Melee, I mean needs a little tweaking.
that's why I don't have any pic of it, otherwise I re-made again Melee F-Air:

AttackAirF | Forward Air
(http://i.imgur.com/Ee0ci.gif)
Total: 39
Hit: 6-8
Auto-Cancel: <1 35>
Landlag: 25
L-Cancelled: 13

(http://i40.tinypic.com/2la58d1.jpg)

but as same as N-A, needs tweaking because both legs mess at some time of the animation and it doesn't looks good as to leave it like that, gonna fix that today when I get a chance.
and I ported and Improved some other animations starting from the Wait1 to the Jump F & B animations (same order listed in the Lucario Motion) fixed the tail movements so it looks more natural and some hand rigging glitches.

This goes next:

AttackAirB | Back Air
(http://i.imgur.com/e7GBn.gif)
Total: 31
Hit: 12-15
Auto-Cancel: <3 30>
Landlag: 28
L-Cancelled: 14


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: Roo on December 29, 2011, 10:55:51 AM
AGF this is amazing progress! You are actually recreating meetwo PERFECTLY in Brawl! I would totally start the project again if I didn't have town to worry about. (And if I actually had a working computer...>.>)

I salute you sir!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: AGFanProduction on December 29, 2011, 11:04:16 AM
AGF this is amazing progress! You are actually recreating meetwo PERFECTLY in Brawl! I would totally start the project again if I didn't have town to worry about. (And if I actually had a working computer...>.>)

I salute you sir!

Thank you my friend, long time no talk to you xD
Hope everything is going good for you and yeah this is a big progress I have done for now :P

Thanks for your support Roo :)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: Carnage on December 29, 2011, 12:37:49 PM
But he has the death combination of stats i.e. he's tall, slow, floaty and light, as well as having a generally bad approach.  This is the exact combination of flaws that Zelda also has and well....look how she turned out despite being "buffed" in numerous areas.

As for his projectile being good here, that's because the animation is probably incomplete and needs reworking.  It comes out way too fast when compared side to side with the Melee counterpart.  It comes out almost as fast as Falco's air lasers but with more hitstun when realistically it should rapid fire at roughly the same speed as Lucario's N-B rapid fires.

So I agree on the weight change and the lack of a hurtbox on his tail is useful (though strange), but he needs more.  His throws were amazing in Melee, but they'd need to be "Brawlified".  For example, his D Throw should become a Falco like chaingrab imo (maybe not THAT good, but his throws still should be one of his better aspects).  And most importantly, he just needs an approach option.  Something that allows him to get in.

Again, this is all going along the consensus of "This will end up as a direct Melee Mewtwo".
but doesnt lucario has those same  stats i mean hes no tall but he is normal size  but hes light , floaty and the speed isnt the greates and he can handle itself and if mewtwo has melee frames and etc he might be good to brawl since the way he was floaty in melee is like the normal way characters fall in melee almost and  i know he was slow to start the attacks in melee but brawl is much slower than melee so he will look almost normal here  and just wondering i see you got some interest in mewtwo are you a mewtwo fan also :P? what about your kid buu xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SonicBrawler on December 29, 2011, 02:18:21 PM
very amazing. cant wait to use


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: _Data_Drain_ on December 29, 2011, 02:40:39 PM
But he has the death combination of stats i.e. he's tall, slow, floaty and light, as well as having a generally bad approach.  This is the exact combination of flaws that Zelda also has and well....look how she turned out despite being "buffed" in numerous areas.
I'd say being heavier would greatly improve him by itself.

As for his projectile being good here, that's because the animation is probably incomplete and needs reworking. It comes out way too fast when compared side to side with the Melee counterpart. It comes out almost as fast as Falco's air lasers but with more hitstun when realistically it should rapid fire at roughly the same speed as Lucario's N-B rapid fires.
I wasn't talking about he PSA's version, I was talking about the one in Melee itself, you know... Pretty much Lucario's. Although I think another buff would be the fact that it's not possible to make the original Melee Shadow Balls. Meaning they don't zig zag uselessly. And maybe... For difference between Lucario's and Mewtwo's... Mewtwo could fire his slower, but have little end lag, there for being able to follow his projectile... This would make a great mix up option.

So I agree on the weight change and the lack of a hurtbox on his tail is useful (though strange), but he needs more. His throws were amazing in Melee, but they'd need to be "Brawlified". For example, his D Throw should become a Falco like chaingrab imo (maybe not THAT good, but his throws still should be one of his better aspects). And most importantly, he just needs an approach option. Something that allows him to get in.

Again, this is all going along the consensus of "This will end up as a direct Melee Mewtwo".
Should he really have a chain grab though? Maybe a light one like Peach's, that works best against fast fallers. Though I'm generally against the idea of a chain grab being the focus on a character... If he were to be buffed, then it should be in other aspects, not making a simplistic chain grab.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SiLeNtDo0m on December 29, 2011, 02:46:56 PM
but doesnt lucario has those same  stats i mean hes no tall but he is normal size  but hes light , floaty and the speed isnt the greates and he can handle itself and if mewtwo has melee frames and etc he might be good to brawl since the way he was floaty in melee is like the normal way characters fall in melee almost and  i know he was slow to start the attacks in melee but brawl is much slower than melee so he will look almost normal here  and just wondering i see you got some interest in mewtwo are you a mewtwo fan also :P? what about your kid buu xD

Lucario isn't light, he's middleweight
He's not slow, he's mid speed
He's not tall, he's mid height
He's floaty though, and that's what keeps him from being a higher tier character

Mewtwo's stats aren't like Lucario's at all.  Lucario is pretty well balanced statistically.  They're much more like Zelda's.  Not to mention, Lucario has a decent approach.  But in general, being floaty is pretty much never a good thing.  In Brawl or Melee.

As for my interest in Mewtwo, I've always been interested in him.  Ever since the first Pokemon games and movie.  He was basically my main in Melee too.  However, that doesn't change the fact that he wasn't a very strong character.  Just a very fun one XD

I&#039;d say being heavier would greatly improve him by itself.

Heavier and faster falling.  Not really fast, but not extremely floaty.

I wasn&#039;t talking about he PSA&#039;s version, I was talking about the one in Melee itself, you know... Pretty much Lucario&#039;s. Although I think another buff would be the fact that it&#039;s not possible to make the original Melee Shadow Balls. Meaning they don&#039;t zig zag uselessly. And maybe... For difference between Lucario&#039;s and Mewtwo&#039;s... Mewtwo could fire his slower, but have little end lag, there for being able to follow his projectile... This would make a great mix up option.

I very much like the idea of it firing slower.  Sounds pretty awesome.  Would allow for a really good approach option, thus relieving a key flaw and assisting his awesome mind-games even more XD

Should he really have a chain grab though? Maybe a light one like Peach&#039;s, that works best against fast fallers. Though I&#039;m generally against the idea of a chain grab being the focus on a character... If he were to be buffed, then it should be in other aspects, not making a simplistic chain grab.

The other thing I was thinking of was a tech chase, however they're pretty rare in Brawl since they're hard to do.  I believe on Sonic really has a decent tech chase with his D Throw because of his fast running speed.  Maybe it shouldn't be as mindless as Falco's D Throw or Marth's F Throw, but something that would link nicely into D Throw at low %s and short hopped aerials at higher %s


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: _Data_Drain_ on December 29, 2011, 03:14:48 PM
Heavier and faster falling.  Not really fast, but not extremely floaty.
Hm... How about a compromise? He can keep his floatiness, but, his fast fall could actually be a good bit faster?

I very much like the idea of it firing slower. Sounds pretty awesome. Would allow for a really good approach option, thus relieving a key flaw and assisting his awesome mind-games even more XD
Yeah, I actually suggested that to KJP for his Mewtwo... I don't remember if he went with it or not, but yeah, it would be helpful for him. Slow start, but hardly (if any) end lag. He could not only follow his own projectile, but be able to jump over it... Allowing for some cross-ups.

The other thing I was thinking of was a tech chase, however they're pretty rare in Brawl since they're hard to do. I believe on Sonic really has a decent tech chase with his D Throw because of his fast running speed. Maybe it shouldn't be as mindless as Falco's D Throw or Marth's F Throw, but something that would link nicely into D Throw at low %s and short hopped aerials at higher %s
Tech chasing... Hm... That sounds more like something Mewtwo would do. And yeah, maybe at low percents. His down throw could lead into tilts, and at high percents short hopped aerials as you said.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SonicBrawler on December 29, 2011, 03:31:00 PM
>.>

<.<
.
.
.
 :srs:
http://www.youtube.com/watch?v=FNGyk3VekiI


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SiLeNtDo0m on December 29, 2011, 03:32:31 PM
Hm... How about a compromise? He can keep his floatiness, but, his fast fall could actually be a good bit faster?
Yeah, I actually suggested that to KJP for his Mewtwo... I don't remember if he went with it or not, but yeah, it would be helpful for him. Slow start, but hardly (if any) end lag. He could not only follow his own projectile, but be able to jump over it... Allowing for some cross-ups.
Tech chasing... Hm... That sounds more like something Mewtwo would do. And yeah, maybe at low percents. His down throw could lead into tilts, and at high percents short hopped aerials as you said.


I agree wholly with all this.  Thus we have come to an awesome compromise.  *High fives Jiro* XD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: AGFanProduction on December 29, 2011, 03:34:09 PM
>.>
 :srs:
[url]http://www.youtube.com/watch?v=FNGyk3VekiI[/url]


Thanks for the current work video preview my friend :af2:


Enjoy people :)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo Down-Smash DONE! with GFX and all! next N-A.
Post by: SonicBrawler on December 29, 2011, 03:35:00 PM
no prob! :D


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha is ALMOST DONE! check it out!
Post by: AGFanProduction on December 30, 2011, 12:02:53 PM
I have some updates for the Mewtwo fans, I worked on Mewtwo yesterday as a slave!
Behold the ALMOST complete Melee Mewtwo:

ForwardAir (with his landing)
AttackAirF | Forward Air
(http://i.imgur.com/Ee0ci.gif)
Total: 39
Hit: 6-8
Auto-Cancel: <1 35>
Landlag: 25
L-Cancelled: 13

(http://i40.tinypic.com/1zqa60w.jpg)
Landing:
(http://i41.tinypic.com/35hg4kh.jpg)

BackAir (with his landing)
AttackAirB | Back Air
(http://i.imgur.com/e7GBn.gif)
Total: 31
Hit: 12-15
Auto-Cancel: <3 30>
Landlag: 28
L-Cancelled: 14

(http://i41.tinypic.com/14x1opk.jpg)
Landing:
(http://i43.tinypic.com/1q1zb5.jpg)

UpAir (with his landing)
AttackAirHi | Up Air
(http://i.imgur.com/JSrXw.gif)
Total: 37
Hit: 9-11
Auto-Cancel: <4 33>
Landlag: 20
L-Cancelled: 10

(http://i41.tinypic.com/b5sahk.jpg)
Landing:
(http://i42.tinypic.com/sl0gmr.jpg)

Down-Air (with his landing)
AttackAirLw | Down Air
(http://i.imgur.com/fcucg.gif)
Total: 57
Hit: 18-21
Auto-Cancel: <6 45>
Landlag: 28
L-Cancelled: 14

(http://i43.tinypic.com/2m5jip3.jpg)
Landing:
(http://i44.tinypic.com/20i6yc3.jpg)

Catch
Catch | Grab
(http://i.imgur.com/Whavr.gif)
Total: 31
Grab: 7-8

(http://i40.tinypic.com/16krfit.jpg)

CatchDash
CatchDash | Dash Grab
(http://i.imgur.com/UDyqm.gif)
Total: 39
Grab: 8-9

(http://i41.tinypic.com/16a3a4p.jpg)

CatchAttack
CatchAttack | Pummel
(http://i.imgur.com/xNS9O.gif)
Total: 27
Hit: 11

(http://i39.tinypic.com/29x6e7c.jpg)

Down-B/Disable
SpecialLw | Disable
(http://i.imgur.com/poVFG.gif)
Total: 41
Hit: 15-21

(http://i43.tinypic.com/2npy8j.jpg)

Side-B/Confusion
SpecialS | Confusion
(http://i.imgur.com/abKGg.gif)
Total: 55
Grab: 12-15
Reflect: 12-27

(http://i42.tinypic.com/2mqutz6.jpg)
(http://i41.tinypic.com/mtxd2h.jpg)
Reflect:
(http://i41.tinypic.com/1zbh44z.jpg)

Now I'm going to proceed with the Dodge, F, B, AirDodge. Then the Throws F, B, H and Down.
Teleport and Shadow Ball throw frames and stuff are going for the last there is no preview pictures of them just this:

Shadow Ball

17 frames forced startup

100 frames to fully charge

8 frames shield cancelling


Teleport

7 frames forced startup

10 frames travel

15 frames endlag

Can grab edge if travelling downward


so I'll have to play Melee and copy the animations from there.

-AGF


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha is ALMOST COMPLETE! check it out!
Post by: Carnage on December 30, 2011, 01:28:35 PM
thats some serius progress and that down B looks epic xD i hope to see the true melee mewtwo soon xD with pikazz import :P


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha is ALMOST COMPLETE! check it out!
Post by: AGFanProduction on December 30, 2011, 10:05:43 PM
yeah.. pretty soon...  :vyse:

also Royal_Blade I hope you're around here because I'm working on the throws B, U, D and Forward for the last.
the first one in the list was the Forward throw, but I delayed it so you can prepare the stuff you said that you was going to try out.

when I get it done I'll PM you the animation, but the pass to that file is replying to this post first, and if you don't reply, anyways I'll try out what I planned.


-AGFan  ;)


Title: Re: AGFan's Multi-PSA Thread - Prepare for more Updates!
Post by: AGFanProduction on December 31, 2011, 11:07:42 AM
I said I was going to show more previews today, here it goes:

EscapeF
EscapeF | Forward Roll
(http://i.imgur.com/MQMkI.gif)
Total: 37
Invincible: 4-22

(http://i39.tinypic.com/2sacacx.jpg)

EscapeB
EscapeB | Backward Roll
(http://i.imgur.com/LF6K9.gif)
Total: 37
Invincible: 4-20

(http://i41.tinypic.com/s3k19j.jpg)
(http://i42.tinypic.com/qznrbs.jpg)

EscapeN
EscapeN | Spotdodge
(http://i.imgur.com/ZoR2K.gif)
Total: 37
Invincible: 2-22

(http://i40.tinypic.com/97qoic.jpg)

EscapeAir
EscapeAir | Air Dodge
(http://i.imgur.com/LPRzG.gif)
Total: 39
Invincible: 4-30

(http://i40.tinypic.com/156322w.jpg)

ThrowB
ThrowB | Back Throw
(http://i.imgur.com/lnL5l.gif)
Total: 49
Throw: 28

(http://i43.tinypic.com/2mhs8j6.jpg)
(http://i41.tinypic.com/xmsaxt.jpg)
(http://i42.tinypic.com/1231wdc.jpg)

I thought this update was going to be bigger, with more stuff but I had some problems getting the B-Throw to work like it should normally work in Melee, and that taken the whole night so I couldn't proceed to U-Throw. :/
Even with that I still need to know which is the original knockback to add it to the throw and I also have add the smoke shown in the Melee frame picture.

Airdodge now is different, has his perfect Melee frame timing (and exactly the same animation in Brawlbox) and for some reason while using the normal Brawl with it, it doesn't goes downward anymore, it is just like a normal airdodge.
and when using it with the Melee Airdodge code enabled, it obviously works like in Melee, hard way to move (F or B) but it does.

I really liked how the Dodges ended, they match Melee much more than the older ones (obviously) but I still have to add them their smoke GFX shown in the frame pictures.

my problem with Throw-B (read this if you want to)
my problem with ThrowB was when It throw'ed the character his target's trajectory was backward (in PSA 165), so I kept delaying it and testing it bit by bit until the final trajectory was 87 (in PSA) in game it has Melee's trajectory, after that I had some serious knockback issues, it hit the character but with a minimal push so I keep testing a lot of things over and over until I got it to work fine.. today in the morning :33 still with that needs more knockback and a flag that reassemble his Melee throw. (any help with his? guys? admins?)

kinda short update, about the basics but is something. I'll continue with the U-Throw next.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Infernape on December 31, 2011, 11:20:02 AM
God! Looks awesome! :D Nice


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: kururu on December 31, 2011, 04:18:48 PM
happy 2012


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on December 31, 2011, 04:20:31 PM
happy 2012

so finally 2012 has come and Mewtwo is almost done.

Happy New year to everyone! :'3


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: slayermarth101 on December 31, 2011, 07:57:28 PM
You're making this harder for me to keep kid buu.......
ಠ_ಠ
:srs:


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Naruto200Man on December 31, 2011, 08:12:06 PM
so finally 2012 has come and Mewtwo is almost done.

Happy New year to everyone! :'3

Do you have any big psa/animating plans for after mewtwo AGF?
If you don't, I'll pm you and we can do an epic colab effort XP
Cause I am REALLY going to need actual help on this one when I finish the import. =3


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SonicBrawler on December 31, 2011, 08:13:16 PM
AGF, have you started charizard?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on December 31, 2011, 08:21:36 PM
You're making this harder for me to keep kid buu.......
ಠ_ಠ
:srs:

LOL

Do you have any big psa/animating plans for after mewtwo AGF?
If you don't, I'll pm you and we can do an epic colab effort XP
Cause I am REALLY going to need actual help on this one when I finish the import. =3

Well, I have Stadium Mewtwo for Mewtwo2000's Import and (possibly) a real Melee Ganondorf Revamp (because is my second favorite in Melee, and same as Mewtwo, I want it in Brawl), now that I have PM's permission to use it, I'm free to edit it as long as I gave credit to PM. xD
but tell me about what is this epic hack? maybe I can give you a hand :33

AGF, have you started charizard?

Good Question mate, I just finished Melee Mewtwo's Up Throw (flawless), so now that I finished 1 more step of Mewtwo I'm work in the Charizard stuff xD
Its kinda easy and you posted this in the right time also :P


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SonicBrawler on December 31, 2011, 08:21:44 PM
lol sweet. once u finish that, i will amke aniamtions for ivysaur. do you think you can PS that alos?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on December 31, 2011, 08:23:24 PM
lol sweet. once u finish that, i will amke aniamtions for ivysaur. do you think you can PS that alos?

I'm not sure, If I do succeed into Charizard's complex PSA stuff thing maybe I could give you both hands for them too. ;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SonicBrawler on December 31, 2011, 08:29:11 PM
:) cool


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Naruto200Man on December 31, 2011, 09:09:27 PM
Well, I recently got my mits on a pretty damn epic 3DS Max model of Krystal from starfox adventures, her staff included.(She is also in the adventures outfit) I'm working on rigging her/importing her now, she will be over zelda but if we make it a solo psa 200 kb will do just fine if we make the specials first. I have included the moveset in the spoilers. Although the animations say "just like in starfox adventures" Krystal does not perform these moves, when/if you do video research (just watch a few "lets plays" of starfox adventures on youtube) you'll be watching fox do the moves instead.

A Combo:

First A: The first swing of the staff when you tap the a button, this will be pretty easy to animate.
Damage: 4% Knockback: light Angle: straight forward flag: none

Second A: The second swing of the staff when you tap the A button, this will also be easy to animate
Damage: 2% Knockback: Light Angle: straight forward Flag: none

Third A: There is none, the move will go to an attack 100 which I have no ideas for that yet XD

Forward Tilt: The same move when you tap the A button while pressing forward on the control stick, will be slightly difficult, but nothing you can't handle.
Damage: 5% Knockback: decent Angle: trip angle Flags: None

Upward Tilt: Similar to Marths up smash, just without a charge.
Damage: 4% Knockback: strong: Angle: straight up Flags: None

Downward Tilt: either marths or Ikes downward tilt (She's right handed like these two) I have yet to decide which. You will need to animate this from scratch.
Damage: 6% Knockback: Moderate Angle: straight forward and down Flags: none

Smashes:

U-Smash: The same as Ikes, just with less range and a bit more damage/knockback to compensate. Again, you will probably have to animate this from scratch.
Damage: 9% Knockback: a little more than Ikes move Angle: Straight up Flag: None

S-Smash: the charging attack from starfox adventures (this move is performed by tapping the a button rapidly and tilting the control stick back in starfox adventures) this will be tricky to animate, but nothing you can't handle.
Damage: 15% Knockback: Strong Angle: straight forward Flag: None

D Smash: Custom move: Krystal does a hand stand while extending her staff and spinning in a circle once. Hit's both sides during the full circle.
Damage: 10% Knockback: strong Angle: straight forward and upward just a bit. Flag: None

Specials: this is definately where I'm going to need some serious help, especially in the psa part  :notimp:

N-Special: Fire Blaster: Same Fire blaster animation as starfox adventures. Will work and fire at the rate of Lucario's aura ball. (when you rapidly fire it without a charge) It'll travel just as far too.
Damage: 7% Knockback: decent Angle: 70 Degrees Flag: Fire (derp herp)

S-Special: Ice Blaster: Will use the same animation as the Fire blaster. Similar to ice climbers ice-breath move but larger and with more range. Main use will be as a shield breaker ^+^
Damage: 2% each hit (It will hit very quickly) Knockback: Light Angle: straight forward Flag: Ice (again herp derp)

D-Special: Quake Smash: Same animation as Starfox adventures. She will rise slowly into the air while building energy into the staff (And raising the staff upward slightly too) and will continue to charge until you let go of the B button. Eventually maxing out and releasing the shockwave into the ground anyway. It has three charges but the charging animation only requires one ^+^

Damage(quick charge): 5% Knockback: Weak Angle: straight down Flag: Bury
Damage(Half Charge): 10% Knockback: moderate Angle: straight down Flag: Bury
Damage(Full charge): 25% Knockback: Very strong Angle: Straight down Flag: Bury

U-Special: Staff Rocket Boost: Same animation as starfox adventures. It'll work similarly to Fox's up B but travel about as high as Zelda's old up B. Pretty much the same deal, just different graphics/animations to fit the character.

Guarding animation: Same as the starfox adventures animation, will use a modified and retextured Nayru's love graphic to make it look just like in game ^+^

Stats: These are her "stats" according to other brawl characters.
Weight: A little heavier than Wolf (Mainly because she has very low kill potential)
Air Mobility: about the same as Captain falcons
Ground Mobility: a bit faster than fox (Hey, a girls gotta keep on her toes you know :/ )
Size(character size): Inbetween fox and captain falcon

Final Smash,Air A's, other missing attacks(Cliff Climb Quick, Trip attack etc), missing animations, and Air specials:
http://www.youtube.com/watch?v=t348e24vDyA

The Rig will have some added finishing touches, for instance I'm using the last left and right "Nomi" bones (hair bones) to animate Krystal's ears, so they can like, twitch and stuff in the waiting stances. I want this moveset to be charming and fun to play, but if people BEG for it, we could always buff her up and make an op-ed version. :D

And just in case you need proof that I'm actually going to import her, here you go :P
(http://i331.photobucket.com/albums/l471/zfan122/Untitled-14.jpg)
 



Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on December 31, 2011, 09:42:44 PM
Well, I recently got my mits on a pretty damn epic 3DS Max model of Krystal from starfox adventures, her staff included.(She is also in the adventures outfit) I'm working on rigging her/importing her now, she will be over zelda but if we make it a solo psa 200 kb will do just fine if we make the specials first. I have included the moveset in the spoilers. Although the animations say "just like in starfox adventures" Krystal does not perform these moves, when/if you do video research (just watch a few "lets plays" of starfox adventures on youtube) you'll be watching fox do the moves instead.

A Combo:

First A: The first swing of the staff when you tap the a button, this will be pretty easy to animate.
Damage: 4% Knockback: light Angle: straight forward flag: none

Second A: The second swing of the staff when you tap the A button, this will also be easy to animate
Damage: 2% Knockback: Light Angle: straight forward Flag: none

Third A: There is none, the move will go to an attack 100 which I have no ideas for that yet XD

Forward Tilt: The same move when you tap the A button while pressing forward on the control stick, will be slightly difficult, but nothing you can't handle.
Damage: 5% Knockback: decent Angle: trip angle Flags: None

Upward Tilt: Similar to Marths up smash, just without a charge.
Damage: 4% Knockback: strong: Angle: straight up Flags: None

Downward Tilt: either marths or Ikes downward tilt (She's right handed like these two) I have yet to decide which. You will need to animate this from scratch.
Damage: 6% Knockback: Moderate Angle: straight forward and down Flags: none

Smashes:

U-Smash: The same as Ikes, just with less range and a bit more damage/knockback to compensate. Again, you will probably have to animate this from scratch.
Damage: 9% Knockback: a little more than Ikes move Angle: Straight up Flag: None

S-Smash: the charging attack from starfox adventures (this move is performed by tapping the a button rapidly and tilting the control stick back in starfox adventures) this will be tricky to animate, but nothing you can't handle.
Damage: 15% Knockback: Strong Angle: straight forward Flag: None

D Smash: Custom move: Krystal does a hand stand while extending her staff and spinning in a circle once. Hit's both sides during the full circle.
Damage: 10% Knockback: strong Angle: straight forward and upward just a bit. Flag: None

Specials: this is definately where I'm going to need some serious help, especially in the psa part  :notimp:

N-Special: Fire Blaster: Same Fire blaster animation as starfox adventures. Will work and fire at the rate of Lucario's aura ball. (when you rapidly fire it without a charge) It'll travel just as far too.
Damage: 7% Knockback: decent Angle: 70 Degrees Flag: Fire (derp herp)

S-Special: Ice Blaster: Will use the same animation as the Fire blaster. Similar to ice climbers ice-breath move but larger and with more range. Main use will be as a shield breaker ^+^
Damage: 2% each hit (It will hit very quickly) Knockback: Light Angle: straight forward Flag: Ice (again herp derp)

D-Special: Quake Smash: Same animation as Starfox adventures. She will rise slowly into the air while building energy into the staff (And raising the staff upward slightly too) and will continue to charge until you let go of the B button. Eventually maxing out and releasing the shockwave into the ground anyway. It has three charges but the charging animation only requires one ^+^

Damage(quick charge): 5% Knockback: Weak Angle: straight down Flag: Bury
Damage(Half Charge): 10% Knockback: moderate Angle: straight down Flag: Bury
Damage(Full charge): 25% Knockback: Very strong Angle: Straight down Flag: Bury

U-Special: Staff Rocket Boost: Same animation as starfox adventures. It'll work similarly to Fox's up B but travel about as high as Zelda's old up B. Pretty much the same deal, just different graphics/animations to fit the character.

Guarding animation: Same as the starfox adventures animation, will use a modified and retextured Nayru's love graphic to make it look just like in game ^+^

Stats: These are her "stats" according to other brawl characters.
Weight: A little heavier than Wolf (Mainly because she has very low kill potential)
Air Mobility: about the same as Captain falcons
Ground Mobility: a bit faster than fox (Hey, a girls gotta keep on her toes you know :/ )
Size(character size): Inbetween fox and captain falcon

Final Smash,Air A's, other missing attacks(Cliff Climb Quick, Trip attack etc), missing animations, and Air specials:
[url]http://www.youtube.com/watch?v=t348e24vDyA[/url]

The Rig will have some added finishing touches, for instance I'm using the last left and right "Nomi" bones (hair bones) to animate Krystal's ears, so they can like, twitch and stuff in the waiting stances. I want this moveset to be charming and fun to play, but if people BEG for it, we could always buff her up and make an op-ed version. :D

And just in case you need proof that I'm actually going to import her, here you go :P
([url]http://i331.photobucket.com/albums/l471/zfan122/Untitled-14.jpg[/url])
 




okay sounds like a big deal... I'll see how I'm with my time when I complete Melee Mewtwo, Ghost Rider v1 (Yeah I haven't forgotten this one, is just I'm short of time and Mewtwo is the only thing in which I could have worked now) and when I start Mewtwo Stadium, and the possible revamp for Melee Ganondorf.

I don't really like the Star Fox stuff but as far I know there is no Krystal hack PSA yet O_o. So I'm interested :)

:) cool


I PMed you ;) ... :3


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SonicBrawler on December 31, 2011, 09:44:24 PM
i gtg. i replied. i will talk to you 2morrow.

Happy New Year KC-MM!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Naruto200Man on December 31, 2011, 09:47:58 PM
okay sounds like a big deal... I'll see how I'm with my time when I complete Melee Mewtwo, Ghost Rider v1 (Yeah I haven't forgotten this one, is just I'm short of time and Mewtwo is the only thing in which I could have worked now) and when I start Mewtwo Stadium, and the possible revamp for Melee Ganondorf.

I don't really like the Star Fox stuff but as far I know there is no Krystal hack PSA yet O_o. So I'm interested :)

Lol there is a lame one of her over fox that I made, but it was just animation swaps and lame edits to hitboxes xD This one I want to be a real psa. :)

I'm in no rush to get an alpha out, or even a beta. But I will need help animating (the small stuff like Fura Fura and Swimming etc I want to get done first cause there's so many :/ ) and some definate help with psa-ing the specials. Although from what I've seen of mewtwo over Lucario, these specials won't take you much time at all O_O

I honestly don't mind waiting for the help with the psa if you got other stuff to work on/finish first. I'm mainly requesting help with the stuff that I can't do very well, like attacks that have offests, a projectile attack, etc. I am glad that you're at least interested ^+^ since I have no real previews yet, my thread for this isn't getting much hype xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: kururu on January 01, 2012, 08:21:41 AM
i use the attack 12 but mewtwo aa combo froze again and again  :-\


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: _Data_Drain_ on January 01, 2012, 08:39:06 AM
i use the attack 12 but mewtwo aa combo froze again and again  :-\
You have to use the model included in that PSA's version. Or else it will freeze... On a random note, I got a freeze... When I used down B to stun someone, then up smashed them... No idea if it had to do with using the import instead of the vertex included, or not... But it might be worth looking into.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Carnage on January 01, 2012, 08:48:44 AM
i use the attack 12 but mewtwo aa combo froze again and again  :-\
download my mewtwo over luigi then opent the luigifitmotionetc.pac and get attack12 right click and export it then open agfan mewtwo moveset and opent the lucariofitmotionetc.pac and replace attack 12 and then click save and this works perfectly i and agfan and many ppl tested and it works so until mewtwos next update you got to do this works for every model even lucario.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: kururu on January 01, 2012, 09:13:18 AM
 :laugh:  thanks but aa combo will be fixed in future for every mewtwo   :-\


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Carnage on January 01, 2012, 09:33:16 AM
:laugh:  thanks but aa combo will be fixed in future for every mewtwo   :-\
yes in the next release agfan already made an AA that will work on every lucario model/vertex without freezing


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on January 01, 2012, 04:14:37 PM
 :srs: !!

No one reads the description of the hacks at this point?

I says in the very first line how do FIX the freeze glitch, and it even has his little tiny download there!

Quote
*Update: to fix the AA combo bug with pikazz model, replace the Attack12 file in the motion with this one: [url]http://www.mediafire.com/?wrpnw4y518iud5t[/url] this fixes any freeze problem with the AA combo :)*


simple as that  :police:

@Data:
If it froze? he won't freeze again, I edited the Down-B again already ;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Roo on January 01, 2012, 10:16:44 PM
Hey AGF, where you able to perfect Mewtwo's confusion move? I believe we discussed ways of making it work well, like by forcing the other player into their footstooled animation.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on January 01, 2012, 10:41:07 PM
Yes, actually KingJigglypuff was the person who got it work like in Melee once and for all, Now I have just fixed his animations timings and loops, with the fact that I revamped the whole animation too.

It is a Special Grab.

If you want to test confusion, try the latest Alpha I released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148

it has the confusion grab included on it.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: nanobuds on January 02, 2012, 02:53:02 AM
*looks at old previews*

*gets hyped*

*vanishes*


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Royal_Blade on January 02, 2012, 01:09:16 PM
I just had a brilliant idea for the F-Throw!

If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

Unless that Isn't possible.

And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on January 02, 2012, 01:48:44 PM
I just had a brilliant idea for the F-Throw!

If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

Unless that Isn't possible.

And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.


I had the same idea for it yesterday! I can perfectly make that animation but, really I don't know how to fully control the Shadow Ball that way in PSA.

also I might use this hack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493&Moderated=All&facebook=true
some time for the PSA, it looks interesting.

I'll try both our idea and my Idea, wish me Luck guys :af2:


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Royal_Blade on January 02, 2012, 02:27:21 PM
Luck wished.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Carnage on January 02, 2012, 02:29:58 PM
I just had a brilliant idea for the F-Throw!

If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

Unless that Isn't possible.

And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.
that isnt how the shadowballs come out at all even if you point the bone up the shadown ball will go in a straight line sideways to where the character is turned since it has his own angle of firing   altough maybe rotating the bone could work but i doubt it


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on January 02, 2012, 02:31:31 PM
that isnt how the shadowballs come out at all even if you point the bone up the shadown ball will go in a straight line sideways to where the character is turned since it has his own angle of firing   altough maybe rotating the bone could work but i doubt it


do you think that this, could be useful for it?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493

@Royal:
Thanks xD *cross-fingers*


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Carnage on January 02, 2012, 03:00:26 PM
do you think that this, could be useful for it?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493[/url]

@Royal:
Thanks xD *cross-fingers*

not really since its preety much unfinished in some parts you better look at the offsets and change them in HxD also i think lucario shadow ball doesnt have a spawn bone i think its FFFFF wich mean it doesnt use a bone but i might be wrong


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: KingJigglypuff on January 02, 2012, 03:06:34 PM
I ran a test and it seems to come from the LHaveN bone.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Carnage on January 02, 2012, 03:16:28 PM
I ran a test and it seems to come from the LHaveN bone.

 try rotation the bone to see if  aura sphere follows any other direction other than horizontal  but i doubt it still doesnt hurt to test


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: KingJigglypuff on January 02, 2012, 03:35:41 PM
try rotation the bone to see if  aura sphere follows any other direction other than horizontal  but i doubt it still doesnt hurt to test
I did that and it only seems to go forward no matter which rotation, but I might have to do further testing.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SiLeNtDo0m on January 02, 2012, 03:58:02 PM
For Mewtwo's F Throw you may be better off using false projectiles from the HaveN bones, since they can definitely be angled.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Royal_Blade on January 02, 2012, 04:04:25 PM
@KJP: That's great news that it comes from a bone. Now try making that bone move up during the animation and see what happens.

@SDoom: We'll probably have to use false projectiles if this idea (or a couple of others) doesn't pull through.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: Roo on January 02, 2012, 04:47:11 PM
If I remember correctly, while using a much earlier version of mewtwo, his shadow ball was powersheilded, and reflected diagonally upward. I'm not sure if this is relevant to the current problem though, either for the neutral special or the forward throw.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: SiLeNtDo0m on January 02, 2012, 04:59:31 PM
If I remember correctly, while using a much earlier version of mewtwo, his shadow ball was powersheilded, and reflected diagonally upward. I'm not sure if this is relevant to the current problem though, either for the neutral special or the forward throw.

This happens with a number of projectile.  They can bounce of powershields in random angles.  It does not necessarily affect the angles in which we can edit the Shadow Ball.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws.
Post by: AGFanProduction on January 02, 2012, 06:51:35 PM
try rotation the bone to see if  aura sphere follows any other direction other than horizontal  but i doubt it still doesnt hurt to test

yes It comes from a bone, I noticed that when I edited the Shadow Ball animations in the first Alpha.

to edit Shadows ball position you have to edit the Article 0 (Shadow Ball) in FitLucario.pac
there you will find the shadow ball along with his textures and his animations.

news for me? not really just re-making some animations and F-throw then I'll see what can I do for it...


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: AGFanProduction on January 02, 2012, 11:22:08 PM
I heard that Double posts are only valid when someone brings an update, here it is:
(http://i42.tinypic.com/29vj4uo.jpg)
Behold my POWERS!
 >D
I want to see comments about this!


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: _Data_Drain_ on January 02, 2012, 11:43:53 PM
O:

Wow, if that doesn't mess with the neutral B, that's nice!

Just a few more things I would guess, and a final alpha version could be released?


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Roo on January 03, 2012, 12:00:38 AM
Wwwaaaaauuuuuuggghhhhh!! AGF you have outdone yourself yet again!! :happy:


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 12:28:53 AM
I heard that Double posts are only valid when someone brings an update, here it is:
([url]http://i42.tinypic.com/29vj4uo.jpg[/url])
Behold my POWERS!
 >D
I want to see comments about this!

is that a fake projectyle or a true shadow ball?


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: kururu on January 03, 2012, 04:23:18 AM
it, s melee mewtwo forward throw.  ;D
it ,s a true shadow ball.  :mewtwo: :mewtwo:


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Royal_Blade on January 03, 2012, 06:25:32 AM
Nice you got it to work!

But the question is... How?


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: SiLeNtDo0m on January 03, 2012, 06:47:08 AM
Nice you got it to work!

But the question is... How?

^ This.  Colour me impressed bro.  If that's a true Shadow Ball I'm really impressed.


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Roo on January 03, 2012, 07:04:09 AM
Its super huge. XD
I'm sure you can fix it though.


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 08:30:08 AM
it, s melee mewtwo forward throw.  ;D
it ,s a true shadow ball.  :mewtwo: :mewtwo:
how can you know? since  if its a fake projectyle the model its the same so we cant actually confirm if its a true projectyle or not until agfan says so but even if its fake it will be something cool since ppl cant reflect  when being trown either way :P


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Royal_Blade on January 03, 2012, 10:29:13 AM
It'd be like Charizard's down throw. Still being considered a non-physical attack but cannot be reflected like Fox or Falco's Back, Up, and Down throws respectively.

Unless it is a real projectile...

Btw, is it even possible to reflect those shadow balls in Melee? Like has Fox/Falco ever jumped in front of someone being grabbed by Mewtwo and use their reflector? (or other characters that have them)


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 11:06:34 AM
It'd be like Charizard's down throw. Still being considered a non-physical attack but cannot be reflected like Fox or Falco's Back, Up, and Down throws respectively.

Unless it is a real projectile...

Btw, is it even possible to reflect those shadow balls in Melee? Like has Fox/Falco ever jumped in front of someone being grabbed by Mewtwo and use their reflector? (or other characters that have them)
dont think they are reflectable since imajine the character has the franklin badje  then the trow would do noting and mewtwo could even get damaged by doing a F trow i dont know if they are also its a matter of test in brawl can ppl reflect the shoots of fox/ falco  trows?
i think thats something noone ever tough of lol but it would have to be a third party menber to reflect if possible


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Royal_Blade on January 03, 2012, 11:54:24 AM
1. There was no Franklin Badge in Melee, that was introduced in brawl.

2. Anyone wearing a Franklin Badge is practically immune to Fox/Falco's Throws (with the exception of their F-Throw) Because they reflect off the character and hit Fox/Falco which then stuns them causing the throw to end. Unless they both have a Franklin Badge. Then nothing happens.


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 12:19:11 PM
1. There was no Franklin Badge in Melee, that was introduced in brawl.

2. Anyone wearing a Franklin Badge is practically immune to Fox/Falco's Throws (with the exception of their F-Throw) Because they reflect off the character and hit Fox/Falco which then stuns them causing the throw to end. Unless they both have a Franklin Badge. Then nothing happens.
then i dont know probably if someone jumped in front of mewtwo Ftrow using falco or fox they would probably reflect the shadow balls by brawls logic but thats is something that you will probably never happen and thats highly unlickly


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: AGFanProduction on January 03, 2012, 12:41:44 PM
It was just a test, it is a Lucario GFX real fake and non-fake and at the same time a real Shadow Ball. If you guys want to test the graphic I'm using just do the same as creating a normal GFX in PSA. when you're done in the Graphic line insert this code: 00220007 (be sure that it is on VALUE) it calls up the shadow ball that I'm using for this test.

It works nicely like I expected BUT since the shadow ball is a *GFX real fake and non-fake and at the same time a real Shadow Ball* the Shadow Ball graphic is infinite so when the attack collision *connects* and the attack ends, the Shadow GFX stays in his latest position of the attack and never vanishes. I know that there is a way to make a infinite GFX a *non-infinite* GFX but I don't know that coding yet *I have never used it, before*

Otherwise is a good start for the F-Throw, I'll do a more advanced testing when I get home, I have a really sick idea to improve it x33

oh also, the Shadow Ball IS reflectable in Melee.


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 01:00:23 PM
It was just a test, it is a Lucario GFX real fake and non-fake and at the same time a real Shadow Ball. If you guys want to test the graphic I'm using just do the same as creating a normal GFX in PSA. when you're done in the Graphic line insert this code: 00220007 (be sure that it is on VALUE) it calls up the shadow ball that I'm using for this test.

It works nicely like I expected BUT since the shadow ball is a *GFX real fake and non-fake and at the same time a real Shadow Ball* the Shadow Ball graphic is infinite so when the attack collision * connects* and the attack ends, the Shadow GFX stays in his latest position of the attack and never vanishes. I know that there is a way to make a infinite GFX a *finite* GFX but I don't know that coding *I have never used it, before*

Otherwise is a good start for the F-Throw, I'll do a more advanced testing when I get home, I have a really sick idea to improve it x33

oh also, the Shadow Ball is reflectable in Melee.
lucario has his shadow ball (aura sphere) in the fitlucario.pac so you can call it anytime and shadow ball is a permanent gfx? Hope you find someway to make it disapear after hit.

Also since model importing exist it would be nice if someone imports the actual model of the shadow ball from melee :P since  importing gfx models is way easier since they have like 2 or 3 bonnes to rigg :P


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Royal_Blade on January 03, 2012, 01:01:53 PM
I know that they can be refllected in Melee, but during the up throw as well?


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: AGFanProduction on January 03, 2012, 01:04:03 PM
I know that they can be refllected in Melee, but during the up throw as well?
Yes in the F-throw too, but is really hard to reflect it.
but about U-throw? O,o?

@Carnage:
as far I know Mewtwo's Shadow Ball doesn't has a model in Melee :/


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 01:06:50 PM
Yes in the F-throw too, but is really hard to reflect it.
but about U-throw? O,o?

@Carnage:
as far I know Mewtwo's Shadow Ball doesn't has a model in Melee :/
really? lol how can something rounf transparent and with a center not have a model file? it may have it but ppl didnt found out where since how can something of that size and even animated no have a model?


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: AGFanProduction on January 03, 2012, 01:10:11 PM
really? lol how can something rounf transparent and with a center not have a model file? it may have it but ppl didnt found out where since how can something of that size and even animated no have a model?


I think that people hasn't found it yet.. or maybe yes because Melee hackers are able to change his color, look at this:
(http://fc02.deviantart.net/fs70/f/2010/042/a/4/Strikes_Back_Shadow_Ball_by_Steelia.png)

Oshtoby was the guy who told me that it didn't had any model O_o


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Carnage on January 03, 2012, 01:23:43 PM
wierd but changing color  could work becuase  they found out the shadow ball textures and changed them but its really wierd a sphere not having a model well atleast we have a decent texture for it


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: Roo on January 03, 2012, 05:56:39 PM
Well if we cant find the model, why not just make it? It's pretty simple as it is. Just apply the correct graphics to it and voila.


Title: Re: AGFan's Multi-PSA Thread - Surprise!
Post by: AGFanProduction on January 03, 2012, 08:50:26 PM
OMG PEOPLE!

Its DONE! I Perfectly got F-Throw to work PERFECTLY!
Yeah! OMG xDD
I can't show you guys how good it is with pictures but Its done! the Shadow ball moves exactly like in Melee OH yeah!

Melee *shoot* *shoot* *shoot* *shoot* *shoot*

the Neutral B works normally, and the F-throw has his own animation separated from N-B. xD
I only have to fix his knockback, damage and stuff... DONE! ;)

lol like always :P my crazy ideas always work xD
just 2 pictures, yeah the only 2 I take when I was ultimately Happy because of this success!
(http://i42.tinypic.com/4iko6o.jpg)
Look how Ike is begin [censored] by the Shadow ball!
(http://i39.tinypic.com/o8tqiu.jpg)

Get hype!

Next is Down-throw. some other huge fixes, ports, preview videos and release! :3


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: Tabuu Forte Akugun on January 03, 2012, 08:54:48 PM
You're unbelievable, AGFan. :O I wish I was as good as you. XD


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: Royal_Blade on January 03, 2012, 08:55:47 PM
Was it the same method as mine or a different one?


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: AGFanProduction on January 03, 2012, 08:57:17 PM
Was it the same method as mine or a different one?

different, another new one I got today at the morning :P


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: Roo on January 03, 2012, 08:58:27 PM
I Wan Vid. D:

Also, while doing his down throw, remember that you could repeatedly use the move on larger characters. (I.E. Ganondorf, Bowser)


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: nanobuds on January 03, 2012, 09:06:17 PM
gratz on making the F-Throw!!! cant wait for everything else! xD

what all is left for the project?


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: AGFanProduction on January 03, 2012, 09:15:52 PM
gratz on making the F-Throw!!! cant wait for everything else! xD

what all is left for the project?

hmmm re-made Down-Throw, Neutral-B, Teleport, add all the Melee smoke GFX to all the animations with perfect timing, port all the remaining animations to match the PSA (and model), I'll possibly update the final smash with another crazy Idea I just had xD, hmmm that's all I suppose?
Oh! yes, Balance all the attacks in the PSA, I'll need help from some PM guy for this. :3

that's all I remember for now :P


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: nanobuds on January 03, 2012, 09:19:16 PM
sweet. cant wait to see the FS idea... the Alpha version was lacking the "feel" of a Brawl FS.

good luck! ;D


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: slayermarth101 on January 03, 2012, 09:27:35 PM
Poor kid buu....


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: KingJigglypuff on January 03, 2012, 09:31:42 PM
Great progress so far. :)
If you do need any PSA help, you can PM me and see what I know.

Poor kid buu....
Who cares. I would rather have the world's second strongest Pokemon than some overhyped piece of living bubble gum.


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: slayermarth101 on January 03, 2012, 09:48:41 PM
Who cares. I would rather have the world's second strongest Pokemon than some overhyped piece of living bubble gum.
That was directed towards AGF, he knows what i ment... :srs:


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: AGFanProduction on January 03, 2012, 10:47:33 PM
lol guys don't fight because of that xD

@KJP:
Thank you king! :) and Mewtwo IS the only strongest Pokemon, not the second ;D (or I'm wrong? O_o)

@Slayermarth:
lol maybe for you, some other DBZ fans will prefer Kid Buu.. but Mewtwo is really advanced now and pretty cool to use so ... well, people will have to chose his favorite :P

edit: Oh, I forgot! prepare for something *sweet* up for tomorrow :P (not release yet of course ;P)


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: ChaosInvoker on January 04, 2012, 12:37:10 AM
Wow, this looks great! Huge Mewtwo fan here!

If it weren't so late I'd give this a try right away, but I have a meeting in the morning... =.=
I need my sleep, so I'll have to bookmark this page and try it on Thurs.

Keep up the good work! XD
Be back for my download ASAP!!!


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: AGFanProduction on January 04, 2012, 12:39:22 AM
Thanks but I haven't released it yet, mate. LOL


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: Carnage on January 04, 2012, 02:40:29 AM
 glad you made it work and now you need to recize the shadow ball she looks to big and i know its preety easy to recize a extgfx  and i bet you already did TBH :P
Like Roo i want to see a video of the foward trow xD i want to see the epicness of it xD screw lucario now im using mewtwo over him to be perfect xD lucario has lost his place forever in my brawl :P.


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: kururu on January 04, 2012, 04:56:20 AM
sakurai fail to cut mewtwo and roy because they are the only character i use in melee for they epic animation and sfx.  ;)  :mewtwo:   :roy:
PS:lucario and ike suck for they bad animation and sfx    >:(   :lucario:  :ike:


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: SiLeNtDo0m on January 04, 2012, 05:13:20 AM
sakurai fail to cut mewtwo and roy because they are the only character i use in melee for they epic animation and sfx.  ;)  :mewtwo:   :roy:
PS:lucario and ike suck for they bad animation and sfx    >:(   :lucario:  :ike:


I agree about Mewtwo, but Roy is nothing but a bad Marth clone (mainly because of that stupid system with his blade being weaker at the tip), and as a result his animations are almost all the same as Marth's barring a few (with maybe some timing tweaks here and there).

Ike has fresh, good and unique animations and some of the best SFX in the game.  He has strong, dynamic antics and mighty swings for his attacks, and he's one of the few characters in Brawl that has really powerful SFX (other main character being Snake).  You can really feel it when he lands one of his swings. 

But yeah, Lucario's attacks are just strange in some cases.


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: _Data_Drain_ on January 04, 2012, 05:42:36 AM
Well, but the point is, those characters shouldn't have been cut to begin with... Even though Roy was a worse Marth, he was still liked by players...

What Sakurai's team should have done, was cut out a HUGE chunk of the "Great Maze", and kept Roy and Mewtwo... With fixes. (And in Roy's case, a bit of a Falco treatment.)

AND keep Lucario and Ike as well. That way, pretty much everyone would have been happy.

...

...

Anyway, lets move on, I really look forward to playing as this version of Mewtwo. Having Roy and Mewtwo back in Brawl is a pretty nice thought. (It's a bit of a shame I can't use Lucario while using Mewtwo... But Mewtwo's worth it. Plus maybe there will be a solution at some point anyway.)


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: kururu on January 04, 2012, 05:47:08 AM
roy is a bad clone  :'(  but he have a good counter    :roy:


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: Royal_Blade on January 04, 2012, 07:39:44 AM
roy is a bad clone  :'(  but he have a good coanter    :roy:
His counter was absurdly overpowered. It dealt 1.5 damage back... That applies almost instant large knockback for all heavy moves and can kill practically anyone over 50% if hit by a heavy move...


Title: Re: AGFan's Multi-PSA Thread - Melee F-throw with Shadow balls is DONE! love me! x)
Post by: AGFanProduction on January 04, 2012, 09:37:45 AM
Its Official Now.. I'll update the OP when I get a chance :p

Melee F-Throw:
ThrowF | Forward Throw
(http://i.imgur.com/p0oBq.gif)
Total: 74
Hit: ??
Shadow Balls thrown: 4/5

1) He throws the enemy up (like in Melee)
(http://i42.tinypic.com/2z82b6v.jpg)
2) then he throws 5 Shadow Balls at the enemy (like in Melee) [2% each ball]
(http://i39.tinypic.com/dmg0zl.jpg)
3) You can hit Multiple targets with one single attack (like in Melee)
(http://i43.tinypic.com/bjevyb.jpg)

when I put something like that (look spoiler above) its because I have completed it for sure, with no glitch and that stuff, I mean is a complete/finished attack for sure!. :)



Having Roy and Mewtwo back in Brawl is a pretty nice thought. (It's a bit of a shame I can't use Lucario while using Mewtwo... But Mewtwo's worth it. Plus maybe there will be a solution at some point anyway.)


Roy isn't in Brawl yet O_o
I forgot that he was one of my second PSA project too! :0
I'll work on it as long as I finish Mewtwo, I'll research for the Melee animations key frames for it, if there is anything I'll just do the PSA job, just FS fix effects, flags and Knockbacks from some animations. Roy is mostly the same as Marth so there is no *extra* work needed on him.

and that's why I requested the Lucario port over Diddy a while ago, I prevented that this could happen.... or is Mewtwo? or is Lucario? with the port that Slayermarth made and I retouched you can have them both in game. ;)


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: _Data_Drain_ on January 04, 2012, 10:21:57 AM
Wait!

I meant that Roy IS in Brawl already, Thany's PSA is already quite well done.

I was saying in addition to her Roy PSA, your Mewtwo would go well. I didn't mean that there needed to be another Roy PSA. Hers is like his Melee self, but buffed quite a bit, and a little more different then Marth. It's on Smash Boards. Make very sure you ask her first if you're gonna go through with this, I happen to know her... She doesn't really like it when someone tries to Ninja her. Plus she's still working on him.



...

...

Anyway, Mewtwo's forward throw looks nice.

Sorry for overreacting... But I just know she wouldn't like it if someone else took her work without asking her first, and start to change it, then release it. I actually talk with her quite a bit. I'd just ask her if she wants some help on some animations. And maybe tell her some inside Melee data.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: kururu on January 04, 2012, 11:07:59 AM
lucario over diddy for pal   :'(


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: Carnage on January 04, 2012, 11:30:06 AM
lucario over diddy for pal   :&#039;(

why do you want a lucario that cant even use upB ,downB or even side B since he cant do special grab when ported?if someone ever fixes him i would be the first to port it to pal until lucario can do all the moves on its own for me it isnt worth it yet


Regarding Roy



i dont know who released a roy psa but i know there is one that even has melee phisiks and all and the animations fit melee preety well i dont think theres another need for another roy psa we have amn almost perfect melee roy and even a brawl style roy  and im not counting all the melee roys out there

AGFan if you want to do something new and inovative that ppl might like any tough about two movesets in one

Since roy shares like 90% of marth animations you can make this happen :P and marth has a huge filesize also the only thing you cant do is giving them diferent weights but you could even slow roy down with framespeed modifiers and such, just a tough since i think we have  an almost perfect psa melee styled roy,  the other clones like pichu can also be made like this to be diferent.








Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: _Data_Drain_ on January 04, 2012, 11:33:03 AM
Honestly... If you want to make a Melee character who hasn't been made with the new ways of PSA... Try Pichu, or Dr. Mario, Roy's PSA is good as is, just needs a few updates by Thany, and there we go.

Dr. Mario and Pichu on the other hand... Their PSAs are outdated. And making Pichu GOOD should be a fun challenge. :P


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: slayermarth101 on January 04, 2012, 12:13:41 PM
Honestly... If you want to make a Melee character who hasn't been made with the new ways of PSA... Try Pichu, or Dr. Mario, Roy's PSA is good as is, just needs a few updates by Thany, and there we go.

Dr. Mario and Pichu on the other hand... Their PSAs are outdated. And making Pichu GOOD should be a fun challenge. :P
This ^
But I prefer Dr.Mario


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: SiLeNtDo0m on January 04, 2012, 01:09:52 PM
Removed a load of stuff, combined the three into one.  Now don't spam please.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: slayermarth101 on January 04, 2012, 01:30:39 PM
i eliminated them because everybody know the sort of melee chars
silentdoom i like smbz sonic for pal  :sonic:  ;D
I don't think that is relevant to what this thread is talking about.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: AGFanProduction on January 04, 2012, 01:53:06 PM
Wait!

I meant that Roy IS in Brawl already, Thany's PSA is already quite well done.

I was saying in addition to her Roy PSA, your Mewtwo would go well. I didn't mean that there needed to be another Roy PSA. Hers is like his Melee self, but buffed quite a bit, and a little more different then Marth. It's on Smash Boards. Make very sure you ask her first if you're gonna go through with this, I happen to know her... She doesn't really like it when someone tries to Ninja her. Plus she's still working on him.
Anyway, Mewtwo's forward throw looks nice.
Sorry for overreacting... But I just know she wouldn't like it if someone else took her work without asking her first, and start to change it, then release it. I actually talk with her quite a bit. I'd just ask her if she wants some help on some animations. And maybe tell her some inside Melee data.

Roy was one of my first PSA projects that's why I have it on my vault, I worked on it and then offered them to make a Full pack, that's how the full Roy Pack raised.

anyways I'll possibly ask her to his permission once again, because I was a part of the Project but I didn't continued with it so maybe she has forgotten me? anyways
I DO not like the Final Smash and some animations are just re-directed in the PSA they don't have the Melee Attacks (not custom, not original just redirected to other animations in PSA)

I'm talking about the version I have, I don't know if there is some 2011 update of Roy but I have Roy in my Brawl and I never use him because of his lack of attacks, wrong GFX on the places and stuff.
maybe I just have outdated info of him? not sure.

Anyways this PSA is not official, it was just an Idea...

but for Pichu and Dr.Mario, I'll gladly work on them in some future, when someone port their Melee Models for the PSA.

Removed a load of stuff, combined the three into one.  Now don't spam please.

What happened? O_o someone was trolling? oh well Thanks for cleaning this up :33 (still confused)


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: Carnage on January 04, 2012, 02:08:32 PM
it wanst trolling lol everyone was talking about roy :P read the last page and you know what happened since sdoom just joined the posts so the useful conversations inst lost also will we have a sneak peak of mewtwos foward trow? even if its a giff would be nice  xD dont need to make a video :P

And doctor mario already has great vertexers unlike mewtwo they dont have glitches like the mewtwo vertex had same with kths pichu he even looks like the perfect pichu size from melee with the size mod :P


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: SouthCraft on January 04, 2012, 02:13:54 PM
Roy Hell yeah! Btw if i think it turns out good and if i get permission of you i will port him over MK without Rel of course.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA added to the OP.
Post by: AGFanProduction on January 04, 2012, 02:14:54 PM
it wanst trolling lol everyone was talking about roy :P read the last page and you know what happened since sdoom just joined the posts so the useful conversations inst lost also will we have a sneak peak of mewtwos foward trow? even if its a giff would be nice  xD dont need to make a video :P

And doctor mario already has great vertexers unlike mewtwo they dont have glitches like the mewtwo vertex had same with kths pichu he even looks like the perfect pichu size from melee with the size mod :P

I don't have such time as to make a video, gift of it, and sneak peaks? not really.

about the other Melee:
with Model Imports available, I would prefer a Model import of them from Melee.
the Dr. Mario vertex hacks are good, I know, but with a vertex you can't get the same exact stuff from the original game.

and sadly Pichu import is just for Olimar so O_o!


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! Melee Roy PSA is OPTIONAL only.
Post by: Carnage on January 04, 2012, 02:19:36 PM
I don't have such time as to make a video, gift of it, and sneak peaks? not really.

about the other Melee:
with Model Imports available, I would prefer a Model import of them from Melee.
the Dr. Mario vertex hacks are good, I know, but with a vertex you can't get the same exact stuff from the original game.

and sadly Pichu import is just for Olimar so O_o!

that pichu wanst from melee xD it was from pokepark wii 

Ok we can wait to see mewtwo doing it on our own wii :P so are all the trows melee remaked or just the foward trow?


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 04, 2012, 02:30:07 PM
that pichu wanst from melee xD it was from pokepark wii 

Ok we can wait to see mewtwo doing it on our own wii :P so are all the trows melee remaked or just the foward trow?

Yeah I forgot to add that it wasn't from Melee x0

but nope, Down-Throw still needs to be made, I'll work on it as soon as I get a chance, and that chance will come pretty fast because 8 of January is my last day of Free time [Life business (time I used for my hacks)]
so I'll try to finish Mewtwo as soon as possible!

Get hype! :)

oh also this doesn't means that is the end of my Brawl Hacking is just that my time will be more limited, that's it so I'll keep working on other PSAs such as: Ghost Rider, Mewtwo 64 (Stadium) or If I get a chance I'll do the Ultimate Anime Mewtwo and the PSA that ZeldaMaster Requested (only if he has the Imported model of Krystal already)

I think that after I finish Mewtwo, I'll finish up Ghost Rider PSAv.1, then when Mewtwo release Mewtwo Import I'll do the Stadium PSA.

that's it ppl :)


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: Carnage on January 04, 2012, 02:36:30 PM
Yeah I forgot to add that it wasn't from Melee x0

but nope, Down-Throw still needs to be made, I'll work on it as soon as I get a chance, and that chance will come pretty fast because 8 of January is my last day of Free time [Life business (time I used for my hacks)]
so I'll try to finish Mewtwo as soon as possible!

Get hype! :)

oh also this doesn't means that is the end of my Brawl Hacking is just that my time will be more limited, that's it so I'll keep working on other PSAs such as: Ghost Rider, Mewtwo 64 (Stadium) or If I get a chance I'll do the Ultimate Anime Mewtwo and the PSA that ZeldaMaster Requested (only if he has the Imported model of Krystal already)

I think that after I finish Mewtwo, I'll finish up Ghost Rider PSAv.1, then when Mewtwo release Mewtwo Import I'll do the Stadium PSA.

that's it ppl :)
nice to see mewtwo will be released preety soon :P and like you i cant wait to see mewtwo2000 releasing the actual mewtwo from pokemon stadium i loved that game so many hours playing those minigames with my friends on n64 they were all epic  my favorite was the ratata  track. Also hope you fixated where my ideas for stadium mewtwo psa went since they will be lost between the countless pages of this thread xD


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: Royal_Blade on January 04, 2012, 03:29:30 PM
You still have no idea how happy I am that you got the F-Throw to work!

What was this method that you used? (You can PM me if you want it private)


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 04, 2012, 04:16:34 PM
You still have no idea how happy I am that you got the F-Throw to work!

What was this method that you used? (You can PM me if you want it private)


that's good xD also did you guys have seen this video or not?

http://www.youtube.com/watch?v=FNGyk3VekiI

It is the latest beta of Mewtwo and when SonicBrawler posted it here, no one commented anything I would have liked to see, some *Opinions* about (mostly) the Final Smash or other related attacks/animations.

 :srs:

yeah this one does NOT has the New F-Throw.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: Royal_Blade on January 04, 2012, 04:24:34 PM
When you posted that video, I was expecting your newer animations.

Then I noticed the tail and realized that it wasn't.

And since your remaking moves to fit the Melee frames, we don't really need opinions about those...

And that Final Smash... It's interesting, but doesn't give you that feel that Final Smashes give off.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: KingJigglypuff on January 04, 2012, 04:24:44 PM
Yes I did see it, but I couldn't comment due to a lack of time that day. But everything looks good so far. Shadow Ball seems spammy though. But also a suggestion for previews. If a more recent preview video is to be made, a moveset demonstration would be a good thing to do. To show people the hard work you put into animating and PSAing. And also Beta testers are a great idea too. Two people I would recommend for that would be _Data_Drain_ and Wolfric. I could also take a test to see how similar your current progress is to Melee (since I still have the game xP). But do what you want to do.

Edit: I also noticed that the Final Smash seems to move Mewtwo. I can fix that if you don't know how.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 04, 2012, 04:33:47 PM
Yes I did see it, but I couldn't comment due to a lack of time that day. But everything looks good so far. Shadow Ball seems spammy though. But also a suggestion for previews. If a more recent preview video is to be made, a moveset demonstration would be a good thing to do. To show people the hard work you put into animating and PSAing. And also Beta testers are a great idea too. Two people I would recommend for that would be _Data_Drain_ and Wolfric. I could also take a test to see how similar your current progress is to Melee (since I still have the game xP). But do what you want to do.

I would need beta testers that can take a video and post it here on the thread along with a feedback if possible, also I'm going to send you the files, just gonna fix some other stuff on it, I would like to see what do you think about it. xDD

Edit: No, I like how it functions like that, don't worry. :)


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: KingJigglypuff on January 04, 2012, 04:35:45 PM
I would need beta testers that can take a video and post it here on the thread along with a feedback if possible, also I'm going to send you the files, just gonna fix some other stuff on it, I would like to see what do you think about it. xDD
Sure thing. :) And I can easily contact _Data_Drain_ via MSN. Would you like me to send him the files?


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 04, 2012, 04:38:35 PM
Sure thing. :) And I can easily contact _Data_Drain_ via MSN. Would you like me to send him the files?

I have Messenger too lol xDD PM you.


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: Allbait on January 04, 2012, 05:52:55 PM
If you want I can record at pretty okay quality.. There's a link to my channel in my profile but I'll just make access easier http://www.youtube.com/user/lalaba647?feature=mhee ;3
I also wanted to ask that in the preview of the F-Throw it looks like the first darkness damage effect just came out of nowhere.. is there a really fast shadowball that wasn't captured in that clip or something? because it looks weird getting hit by darkness when nothing actually hit them O_o

Edit: I should have asked this before it was buried in the thread but ever since you mentioned the F-throw the pages here have been going like lightning XD


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 04, 2012, 07:33:59 PM
If you want I can record at pretty okay quality.. There's a link to my channel in my profile but I'll just make access easier [url]http://www.youtube.com/user/lalaba647?feature=mhee[/url] ;3
I also wanted to ask that in the preview of the F-Throw it looks like the first darkness damage effect just came out of nowhere.. is there a really fast shadowball that wasn't captured in that clip or something? because it looks weird getting hit by darkness when nothing actually hit them O_o

Edit: I should have asked this before it was buried in the thread but ever since you mentioned the F-throw the pages here have been going like lightning XD


In Melee it works the same way, It hits you if you are closer or if you touch the Shadow Ball, both of them.

and your videos looks good. I'll think about it today on later..


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: Allbait on January 04, 2012, 09:11:00 PM
In Melee it works the same way, It hits you if you are closer or if you touch the Shadow Ball, both of them.

and your videos looks good. I'll think about it today on later..

The errors on some of them such as the latest one was youtube doing something weird, since when I watched the actual files they were fine. And its been years since I played melee so I never remembered that XP or never payed attention lol


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: kururu on January 05, 2012, 05:22:09 AM
the new darkray texture+his psa for pal=pure epicness


Title: Re: AGFan's Multi-PSA Thread - Its Official Now! ... Melee F-Throw!
Post by: AGFanProduction on January 05, 2012, 12:34:20 PM
the new darkray texture+his psa for pal=pure epicness


I don't work Pal, Carnage does xDD

also they are done!

U-throw:
ThrowHi | Up Throw
(http://i.imgur.com/lD4c8.gif)
Total: 69
Throw: 42

Grab:
(http://i39.tinypic.com/14c5zz4.jpg)
Push:
(http://i44.tinypic.com/ngd7k2.jpg)

D-throw:
ThrowLw | Down Throw
(http://i.imgur.com/D2XFt.gif)
Total: 52
Throw: 14

Grab:
(http://i43.tinypic.com/1zowxsp.jpg)
Attack:
(http://i43.tinypic.com/160sfow.jpg)

In Up-throw just a little more knockback is needed and It will have Melee-like knockback.
Down-Throw needs much less knockback.
now I'll work on more animations tail-ports and work on Shadow Ball or Teleport.

and I must Thank KingJigglypuff for helping me to fix certain issues in the PSA, yesterday. Thank you  :)  :af2:


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: Carnage on January 05, 2012, 12:48:51 PM
the new darkray texture+his psa for pal=pure epicness

My psa his already made for pal do you even read the description or look inside the folder called pal? if you want to use gbc import just add that like you had any normal costume since its garanteed to work i have used it.


I don't work Pal, Carnage does xDD

also they are done!

U-throw:
ThrowHi | Up Throw
([url]http://i.imgur.com/lD4c8.gif[/url])
Total: 69
Throw: 42

Grab:
([url]http://i39.tinypic.com/14c5zz4.jpg[/url])
Push:
([url]http://i44.tinypic.com/ngd7k2.jpg[/url])

D-throw:
ThrowLw | Down Throw
([url]http://i.imgur.com/D2XFt.gif[/url])
Total: 52
Throw: 14

Grab:
([url]http://i43.tinypic.com/1zowxsp.jpg[/url])
Attack:
([url]http://i43.tinypic.com/160sfow.jpg[/url])

In Up-throw just a little more knockback is needed and It will have Melee-like knockback.
Down-Throw needs much less knockback.
now I'll work on more animations tail-ports and work on Shadow Ball or Teleport.

and I must Thank KingJigglypuff for helping me to fix certain issues in the PSA, yesterday. Thank you  :)  :af2:

glad to see a new down trow since the older one made the taill get wierd  it even looked like it passed between his legs :P shame we cant see the knockback in melee  on those animations with the frames (but it would be wrong either way since melee mechanics made the charactes fall really fast compared to brawl) but i hope you find the right knock back xD


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: _Data_Drain_ on January 05, 2012, 12:55:53 PM
That progress is looking really nice honestly. :P

You should still take the ideas me and SDo0m came up with.

Since Mewtwo might still be a bit weak in Brawl... Hang on...

http://forums.kc-mm.com/index.php?topic=36777.msg787002#msg787002
Our discussion started here. I think these could make Mewtwo really powerful. While still being balanced.



Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: AGFanProduction on January 05, 2012, 01:20:01 PM
That progress is looking really nice honestly. :P

You should still take the ideas me and SDo0m came up with.

Since Mewtwo might still be a bit weak in Brawl... Hang on...

[url]http://forums.kc-mm.com/index.php?topic=36777.msg787002#msg787002[/url]
Our discussion started here. I think these could make Mewtwo really powerful. While still being balanced.




did KJP sent you the latest update of it yesterday? on MSN?

and I saw that conversation but he isn't weak in Brawl, is just as weak as the other characters.


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: _Data_Drain_ on January 05, 2012, 01:27:34 PM
did KJP sent you the latest update of it yesterday? on MSN?

and I saw that conversation but he isn't weak in Brawl, is just as weak as the other characters.
Hm... No, he didn't.

But I'd still like to see the Shadow Ball idea, and the faster fast fall idea used. It would help him out a good bit, while making his Shadow Ball much different then Lucario's Aura Sphere.


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: AGFanProduction on January 05, 2012, 01:35:48 PM
Hm... No, he didn't.

But I'd still like to see the Shadow Ball idea, and the faster fast fall idea used. It would help him out a good bit, while making his Shadow Ball much different then Lucario's Aura Sphere.

How do you plan to make the Shadow Ball different to Aura Sphere?


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: Carnage on January 05, 2012, 01:44:26 PM
How do you plan to make the Shadow Ball different to Aura Sphere?
if you readed DD wants the shadow ball to have a low speed so mewtwo has the speed to change his own projectyle after releasing it

the faster fall can be solved if you just add a momentum modifier to mewtwo fall animations and add a couple of speed but dont make him fall too fast either.


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: _Data_Drain_ on January 05, 2012, 01:46:21 PM
Well, what I wanted was, him to be heavier, fast fall faster, NOT fall faster normally.

And his Shadow Balls to have more start up lag then Aura Sphere. But no end lag, so he can chase after them, thus making some mind games. Also his down throw should be able to tech chase.


Also... KJP gave me the Mewtwo beta. Alright... Forward smash's hit box is too big, but in turn, it seems to have no kill power at all... I hit Peach with it at 140%, and she didn't even fly that far at all...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120105_1743binout.jpg)

His grab is odd... It feels like most of the time, it doesn't work when it should...

His spot dodge makes him turn around...

His air dodge still makes him go down.

I would guess that the jump canceling thing is intended... I'm not a fan of it, but eh, maybe I'll get used to it.

His down B has WAY too much range on it.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120105_1824binout.jpg)

I'm still gonna test this for awhile, but I can't get my best results... Since I'm tired. But I'll make sure to note more things about him.


Title: Re: AGFan's Multi-PSA Thread - Melee Throws DONE! U, D, B, and Forward.
Post by: AGFanProduction on January 05, 2012, 05:39:32 PM
Well, what I wanted was, him to be heavier, fast fall faster, NOT fall faster normally.

And his Shadow Balls to have more start up lag then Aura Sphere. But no end lag, so he can chase after them, thus making some mind games. Also his down throw should be able to tech chase.


Also... KJP gave me the Mewtwo beta. Alright... Forward smash's hit box is too big, but in turn, it seems to have no kill power at all... I hit Peach with it at 140%, and she didn't even fly that far at all...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120105_1743binout.jpg[/url])

His grab is odd... It feels like most of the time, it doesn't work when it should...

His spot dodge makes him turn around...

His air dodge still makes him go down.

I would guess that the jump canceling thing is intended... I'm not a fan of it, but eh, maybe I'll get used to it.

His down B has WAY too much range on it.
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120105_1824binout.jpg[/url])

I'm still gonna test this for awhile, but I can't get my best results... Since I'm tired. But I'll make sure to note more things about him.


Okay take your time, some of that stuff is the stuff that we with KJP fixed yesterday.

Also I re-made Shadow Ball animations: (PSA and Motion)
Start:
(http://i39.tinypic.com/12548k0.jpg)
Hold:
(http://i44.tinypic.com/24yaged.jpg)
Shoot:
(http://i41.tinypic.com/qs77f7.jpg)
this is how it looks with a big Shadow Ball.
(http://i39.tinypic.com/244b88k.jpg)

I also remade the Teleport move (PSA and Motion)
I have just taken 1 picture.
Is start:
(http://i42.tinypic.com/2zjj609.jpg)
I have coded the endlag animation for it so I'm not able to take a *visible* picture of it, yet.
now it has a the same short Teleport frames on the invisible travel that it has in Melee.

Shadow Ball:

17 frames forced startup

100 frames to fully charge

8 frames shield cancelling
_________________________________________________

Teleport:

7 frames forced startup

10 frames travel

15 frames endlag

Can grab edge if travelling downward


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Roo on January 05, 2012, 05:50:55 PM
I don't work Pal, Carnage does xDD

also they are done!

U-throw:


D-throw:


In Up-throw just a little more knockback is needed and It will have Melee-like knockback.
Down-Throw needs much less knockback.
now I'll work on more animations tail-ports and work on Shadow Ball or Teleport.

and I must Thank KingJigglypuff for helping me to fix certain issues in the PSA, yesterday. Thank you   

AAAAAAAAW That up throw. How I missed it so!  :af:
The new charge looks great as well! Keep doing that amazing stuff you do!

BTW, I noticed that his second jump is still SUPER weird. Like, halfway through the jump he spaztically flies higher for no reason. In melee it's just one smooth motion more or less.

And one strong suggestion. Once BJ decodes whether or not he's found the secret to hair, capes and dress movements, you should DEFINITELY apply it to the end of Mewtwo's tail. Otherwise it just looks stiff and weird.

Otherwise, you're still doing an amazing job AGF. o.o


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 05, 2012, 05:58:30 PM
AAAAAAAAW That up throw. How I missed it so!  :af:
The new charge looks great as well! Keep doing that amazing stuff you do!

BTW, I noticed that his second jump is still SUPER weird. Like, halfway through the jump he spaztically flies higher for no reason. In melee it's just one smooth motion more or less.

And one strong suggestion. Once BJ decodes whether or not he's found the secret to hair, capes and dress movements, you should DEFINITELY apply it to the end of Mewtwo's tail. Otherwise it just looks stiff and weird.

Otherwise, you're still doing an amazing job AGF. o.o

Glad you liked them, but I still have to make the aerials of each one of the B attacks excluding Down-B, since the ground and air animations are the same in Melee.

what do you mean with *secret of hair and stuff* ?


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 05, 2012, 06:00:02 PM
AAAAAAAAW That up throw. How I missed it so!  :af:
The new charge looks great as well! Keep doing that amazing stuff you do!

BTW, I noticed that his second jump is still SUPER weird. Like, halfway through the jump he spaztically flies higher for no reason. In melee it's just one smooth motion more or less.

And one strong suggestion. Once BJ decodes whether or not he's found the secret to hair, capes and dress movements, you should DEFINITELY apply it to the end of Mewtwo's tail. Otherwise it just looks stiff and weird.

Otherwise, you're still doing an amazing job AGF. o.o
roo you sure missed alot xD mewtwo taill was affected by wind already since lucario taill is but agfan had to remove it since the taill didnt obey him at all during the taill attacks like side tilt down tilt up tilt and so on

Agfan so you hexed fitlucario pac to make the lucario shadowball taking 100 frames to be fully charged?


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 05, 2012, 06:07:32 PM
roo you sure missed alot xD mewtwo taill was affected by wind already since lucario taill is but agfan had to remove it since the taill didnt obey him at all during the taill attacks like side tilt down tilt up tilt and so on

Agfan so you hexed fitlucario pac to make the lucario shadowball taking 100 frames to be fully charged?

Yes Roo, you have missed a lot of stuff in the Project:

first up that everyone left the team in Smashboards and left the project on the floor, until I picked it up once again to finish it now for sure. then I returned to KC-MM so people can see the updates, until I posted the first animation update, then it become really easy for me so that's why I don't take much time to make a good animation, same with PSA, etc.

I could type a book writing Project Mewtwo's whole history, since it is really interesting, but I don't have time for that xDD lol


and no, I didn't hexed it I just edited timers in PSA and animation so it holds it for 100 frames until it fully charges to Max.
oh also now when you shot a huge Shadow Ball in ground you get pushed back by a bit. I have to edit this, the same way for the Air Neutral-B.



Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 05, 2012, 06:15:18 PM
Yes Roo, you have missed a lot of stuff in the Project:

first up that everyone left the team in Smashboards and left the project on the floor, until I picked it up once again to finish it now for sure. then I returned to KC-MM so people can see the updates, until I posted the first animation update, then it become really easy for me so that's why I don't take much time to make a good animation, same with PSA, etc.

I could type a book writing Project Mewtwo's whole history, since it is really interesting, but I don't have time for that xDD lol


and no, I didn't hexed it I just edited timers in PSA and animation so it holds it for 100 frames until it fully charges to Max.
oh also now when you shot a huge Shadow Ball in ground you get pushed back by a bit. I have to edit this, the same way for the Air Neutral-B.


didnt lucario get pushed back abit already unless im wrong i think lucario full charge in the air already makes him get pushed back


and nice touch doing that thing to make fully charged animation only coming out after 100 frames xD but to edit shadow ball speed  lifespam and etc you need  to do some hexing(really easy one) altough i dont know how many frames in melee the shadow ball lived  or even the speed of it :S


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Roo on January 05, 2012, 06:16:56 PM
OH that's right. I forgot it was rigged and not a pure model import.

So, will we ever be able to apply wind physics to his tail? :\


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 05, 2012, 06:20:16 PM
OH that's right. I forgot it was rigged and not a pure model import.

So, will we ever be able to apply wind physics to his tail? :\
if you download pikazz model it has the wind applyed to the taill already agfan removed it so he could make the taill attacks becuase the taill didnt like getting moved by animation since wind changed the place the taill was  all the time and the hitboxes didnt match the taill position if its controled by the wind unfortunelly :s


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 05, 2012, 06:21:24 PM
didnt lucario get pushed back abit already unless im wrong i think lucario full charge in the air already makes him get pushed back


and nice touch doing that thing to make fully charged animation only coming out after 100 frames xD but to edit shadow ball speed  lifespam and etc you need  to do some hexing(really easy one) altough i dont know how many frames in melee the shadow ball lived  or even the speed of it :S

Yes lucario gets pushed back while using it on air but that function was disabled in some Mewtwo update, now I'm reactivating it xP

and the Shadow Ball speed is ok, I only needed to it to go Ziggy Zaggy but is not possible, yet. :(

OH that's right. I forgot it was rigged and not a pure model import.

So, will we ever be able to apply wind physics to his tail? :\

I'm not sure, if someone finds a way to edit the wind stuff maybe, I could re-edit Mewtwo's tail to his original state and make it to go with the wind without messing with the tail animations.

exactly like Carnage said above.


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 05, 2012, 06:29:35 PM
Yes lucario gets pushed back while using it on air but that function was disabled in some Mewtwo update, now I'm reactivating it xP

and the Shadow Ball speed is ok, I only needed to it to go Ziggy Zaggy but is not possible, yet. :(

I'm not sure, if someone finds a way to edit the wind stuff maybe, I could re-edit Mewtwo's tail to his original state and make it to go with the wind without messing with the tail animations.

exactly like Carnage said above.
well it can go zig zaggy but not in the max charge

17F58    6            Frames between wiggling
17F5C    10.0    Uncharged Aura Sphere wiggle intensity
17F60    0.5            Uncharged Aura Sphere wiggle decrease?
17F64    0            Something with wiggling distance/rotation

the problem is that max charge isnt programed to be wiggle :S the only way would be someone finding a way to make the last charge never happen but i dont see how :s that would require a very skilled hacker if it even was possible :S


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 05, 2012, 06:36:01 PM
well it can go zig zaggy but not in the max charge

17F58    6            Frames between wiggling
17F5C    10.0    Uncharged Aura Sphere wiggle intensity
17F60    0.5            Uncharged Aura Sphere wiggle decrease?
17F64    0            Something with wiggling distance/rotation

the problem is that max charge isnt programed to be wiggle :S the only way would be someone finding a way to make the last charge never happen but i dont see how :s that would require a very skilled hacker if it even was possible :S

I would search through all that stuff until I found a solution but I don't have enough time for that.  :-\

also the Shadow Ball textures are odd, (I made them back while ago x33) so I'll see If I can improve at least something from them, I haven't edited the textures of it in these updates :3


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Roo on January 05, 2012, 06:40:00 PM
I'd still love to see if we could somehow change Mewtwo's crazy shadow-ball trajectory. Do you think if we where able to import it's model (guessing as if it has one), would we be able to do it? Perhaps by making it an article with it's own curvy animation?


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 05, 2012, 07:17:43 PM
I'd still love to see if we could somehow change Mewtwo's crazy shadow-ball trajectory. Do you think if we where able to import it's model (guessing as if it has one), would we be able to do it? Perhaps by making it an article with it's own curvy animation?

I'm not sure if the Shadow Ball has a model in Melee...

but about making it an article, no, It might work same way it does with the current Mewtwo's (or Lucario's) Aura Sphere.


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: _Data_Drain_ on January 06, 2012, 02:45:39 AM
Okay... Time to go more into detail here...

Remember, I'm using normal Brawl physics, not Brawl+.

AAA: Eh, I don't find much use for it, the second hit comes out too late, and the foe hits me before the second part can even be done... But, it seems a lot like the Melee version, although the animation needs more life to it.

Forward Tilt: This is one of the few moves I can regularly find use for, it's fast, has a lot of range, little end lag, and great base knock back, a excellent "GET OUT" move.

Up Tilt: Eh, this one's more situational, but I think it could work well on Battlefield, it only seems to knock foes away well when you hit with the tip of his tail... Also, it seems like if you try to hit the foe when they're in front of you, the tail just goes through them without hurting them at all.

Down Tilt: In normal Brawl... This move isn't as good as it was, since it has too much end lag to follow up with... Although it is effective on fast fallers... But if you were to make a normal Brawl version, I'd go with making this move have more start up lag, but less end lag, this way, you can follow it up.

Forward Smash: I already said it's problems before... But, I'll say them again, too much range, seemingly no kill power at all.

Up Smash: Hm... Kinda odd... It's alright for some cases, like if you spot dodged a foe, and you can catch them in end lag, or if it's used as an anti air... But other wise, it's hard to use. It also seems to have no kill power. At all, Peach just went a little in the air, being hit at 120%... So you might want to fix that up.

Down Smash: I believe this is the only smash that can kill in this build. It can kill Mario with no DI at 92% at the center of Smashville. It's a bit hard to land though... Maybe buff the knock back some, since it's a slow move, with a lot of end lag.

Dash Attack: The hit box seems to last the whole animation almost... All except the start up lag, but even after the dark energy is gone, it can hit you.

Neutral Air: Seems alright, just needs some way to not be too unsafe... Maybe just a tad bit of knock back on the last hit, and a little tiny bit on the landing lag animation? Just for a frame or so, this way a foe could still punish foolish uses of neutral air.

Forward Air: Hard to hit with honestly, but that's how it was in Melee as well, it has good kill power too, so this one seems alright... Not sure though about if it's 100% like Melee or not, look at it side by side with Melee's.

Up Air: ...Oddly hard to hit with, it's like the hit box doesn't cover the whole tail, much like up tilt, in front of Mewtwo, the tail goes through the foe without even hurting them...

Down Air: This one's not bad, however, it seems odd... It's like the hit box stays too long... What was it like in Melee? I don't recall it being this easy to use... Although, I don't mind in a way that you don't need to sweet spot it anymore, it reminds me of Ness' down air, just make the hit box last less long, and this should be fine.

Back Air: Hm... Not bad for off stage, but meh on stage, due to it's landing lag.

Neutral Special: Well... Not much to say yet, since it's the same as the last version... Too fast.

Side Special: An oddball... On the ground, it's... Well, I'm not 100% sure yet, it seems like you can shield after using it... So you might be able to punish foes trying to counter attack you... But in the air, while the uses on stage are about the same. You can off stage use it to gimp foes big time. Since it takes the foe down with you. It can even air combo, I think a neutral air is fast enough to follow it up.

Up Special, not much to say, it still has that glitch Lucario's has, where if you play with the tap jump mechanic turned off, and you use it on stage, you can't use it again until you jump... Maybe see to fixing it if possible.

Down Special, man... This one is broken as I said before. Since it has SO much range, and it's quick, it's the only move here I can say is really broken... Fix it.

Grab: There is something wrong with this... His grab range seems normal at first glance, but I can't seem to shield grab Peach floating towards me... Yet with Ganon, I have no problem at all with this... This hinders Mewtwo pretty badly. His grab should be more Brawl like.

Up Throw: As you already said, it needs more kill power.

Back Throw: Seems alright, although my memory on Melee is fuzzy...

Forward Throw: Pretty nice honestly.

Down Throw: Uh... I can't say anything about it, since in the build I have, it traps the foe in Mewtwo... Filler to prevent freezing I would think. Though I admit it is funny to jump off the stage like this.

Final Smash: As someone else said... It doesn't quite have the oomph for a Final Smash, it should have more start up, but in exchange deal 40, to 55% damage... Maybe even 60%. But I am glad you didn't go overboard with the GFX though.

Air Dodge: It sends Mewtwo downward... This should be changed, just make it more like Lucario, or Ganon's air dodge physics wise. Looks wise, it's very nice.

Dodge Roll: Seems alright to me so far.

Spot Dodge: It makes Mewtwo turn around... Which is very odd, that should be changed. Also for general dodging... For normal Brawl, those dodges should have as much invincibility as any other character in normal Brawl...


Alright... I'll try getting more info at some point, but right now... Other then a few things I mentioned, he seems too weak... Mainly due to the non-Brawl mechanics in some things, like dodging, grabbing. Little things like that.

Also... One more thing, I hope the next version includes a version for those who don't use Riivolution for sounds... Since his noises are annoying. Especially his air dodge... "HUAHG!" <_>


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 06, 2012, 03:12:18 AM
but rivoo is the onlyone who suports sounds DD since if you use gecko  you cant have custom sounds atleast thats what i heard

Also in melee Foward Smash, down smash and up trow were mewtwo best killing moves i hope agfan buffes the up trow and the foward smash since from what you said the Foward Smash should have kill potencial and less range.dont know what hapeneed to up smash but i liked the mewtwo 1.01  US offensive collisions i dont know if agfan changed it


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: _Data_Drain_ on January 06, 2012, 03:16:37 AM
What I mean is...

A version without the need to change his sounds. I don't use Riivolution, I don't care enough to change the sounds. But right now, his sounds are set up in a odd way, making him obnoxious without using Riivolution, load him without sounds, and air dodge over and over... You'll see what I mean.

Or use some attacks over and over...


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: Carnage on January 06, 2012, 03:20:53 AM
What I mean is...

A version without the need to change his sounds. I don't use Riivolution, I don't care enough to change the sounds. But right now, his sounds are set up in a odd way, making him obnoxious without using Riivolution, load him without sounds, and air dodge over and over... You'll see what I mean.

Or use some attacks over and over...
well im pal so mewtwo is silent on my wii :S when i port this moveset to pal im gonna put all lucario sounds on the original place so mewtwo will sound like lucario since i cant use sound packs :P


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: _Data_Drain_ on January 06, 2012, 03:22:24 AM
Ah... If all else fails, I can do what I did to a really old version of Mewtwo. Just mute his voices, and leave the attack sounds in. (And replace some as needed.)


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: SiLeNtDo0m on January 06, 2012, 03:23:01 AM
but rivoo is the onlyone who suports sounds DD since if you use gecko  you cant have custom sounds atleast thats what i heard

Wrong.  USB Loader and Dolphin can also use custom SFX.  It's a little awkward with the USB Loader since you have to use Wii Scrubber and replace the iso each time.

But I agree with Data.  


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 06, 2012, 05:18:29 PM
Okay... Time to go more into detail here...
 "HUAHG!" <_>

wow, this is something... ahhhh... I have updated the file already from the beta you have ahhh.... I'm going to send you the current files when I get the chance so we can have a more updated feedback, also I fixed some stuff you mentioned here, like for example when he turns when he dodges, or the knockback on throws and the Melee damage %, and making the Down-B move with a more tiny size on the Disable attack, etc. :3
I fixed that when I was online with KJP

I'll add more knockback to Side-Smash and I'm going to PM you the new beta files. x3


Title: Re: AGFan's Multi-PSA Thread - Shadow Ball and Teleport NEW on the road!
Post by: AGFanProduction on January 06, 2012, 09:03:42 PM
Oh sorry for double post... emmm I need good ideas for the Melee Mewtwo entry, I'm out of ideas for it, I would appreciate if someone throws out something cool, I can do it possible ANYTHING you guys like! I have or you still want to see Lucario's entry on it? throw ideas!

Thanks in advice!

@Data: I'll PM you as soon as possible, x3 I had a serious life problem and I had to get a rid of it today, so that's why I haven't sent it to you, yet. x3
hang on!


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Royal_Blade on January 06, 2012, 09:53:52 PM
For an entry?

Why not have him teleport in with his arms crossed (but abit above the ground) and then have himself float down to the ground telekineticly.

It represents Mewtwo well by showing both Mewtwo's skill and ability (Giving off a strong feeling during entrance, exerting his Pressure).


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 09:56:39 PM
Oh sorry for double post... emmm I need good ideas for the Melee Mewtwo entry, I'm out of ideas for it, I would appreciate if someone throws out something cool, I can do it possible ANYTHING you guys like! I have or you still want to see Lucario's entry on it? throw ideas!

Thanks in advice!

@Data: I'll PM you as soon as possible, x3 I had a serious life problem and I had to get a rid of it today, so that's why I haven't sent it to you, yet. x3
hang on!
Something more Mewtwo like, have him float down like a baws, with his arms crossed looking down on humanity, coming to a gentle landing.
Oooor, epic fast fall power landing, Han[censored] style. Hard landing on his knee and hand where he gets up slowly like a boss from the impact.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Roo on January 06, 2012, 10:15:21 PM
For an entry?

Why not have him teleport in with his arms crossed (but abit above the ground) and then have himself float down to the ground telekineticly.

It represents Mewtwo well by showing both Mewtwo's skill and ability (Giving off a strong feeling during entrance, exerting his Pressure).

Thats like, almost exactly the same as Lucario's entry. :srs:


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Royal_Blade on January 06, 2012, 10:46:16 PM
Well Lucario is a Mewtwo rip-off anyways...

Maybe via description it seems like Lucario's, but the way I'm trying to picture, it looks different.
Maybe make a gif of it?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 10:52:46 PM
How about just have him float down from the sky like a boss like I said? Already in his wait animation except his legs are posed as if he's standing like a mighty god. o:


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 06, 2012, 10:53:07 PM
the current *odd* custom intro I made for it:

Mewtwo goes floating in a slow mode to the stage with dark aura flaming in all his body with his yellow eyes enabled, (like when he uses his Powers in the movie, it turns the eyes Blue *in this case are Yellow obviously*)
then he just lands on the stage with the normal wait pose.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 10:54:57 PM
the current *odd* custom intro I made for it:

Mewtwo goes floating in a slow mode to the stage with dark aura flaming in all his body with his yellow eyes enabled, (like when he uses his Powers in the movie, it turns the eyes Blue *in this case are Yellow obviously*)
then he just lands on the stage with the normal wait pose.
Nvm then lol, you already had what I was thinking about XD care to try that heavy impact landing one?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 06, 2012, 10:55:56 PM
Nvm then lol, you already had what I was thinking about XD care to try that heavy impact landing one?

you mean... like made the control to SHAKE-HARD when he lands?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 11:23:31 PM
you mean... like made the control to SHAKE-HARD when he lands?
I guess lol that would be cool.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 06, 2012, 11:26:06 PM
I guess lol that would be cool.

okay I'll do it x)
I have edited the control shake on other animations too, It won't be so hard for this one x3


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 11:34:32 PM
okay I'll do it x)
I have edited the control shake on other animations too, It won't be so hard for this one x3
So he'll fall fast and crash land and get up like it was nothing?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 06, 2012, 11:36:21 PM
So he'll fall fast and crash land and get up like it was nothing?

Well he floats in a slow mode and lands in a slow mode right now, I like your idea of him landing like a BOSS.

I'll improve the animation for it... I have a sexy idea in mind... *Gets a CRAZY IDEA AGAIN @_@*


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: xZedkiel on January 06, 2012, 11:49:15 PM
Well he floats in a slow mode and lands in a slow mode right now, I like your idea of him landing like a BOSS.

I'll improve the animation for it... I have a sexy idea in mind... *Gets a CRAZY IDEA AGAIN @_@*
Crazy is good! >:D YES! And thanks for liking my idea :3


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 06, 2012, 11:52:22 PM
Crazy is good! >:D YES! And thanks for liking my idea :3

No, thank you for helping me to find a good Entry idea for him :)

Thanks to everyone too :P


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Esperbane on January 07, 2012, 12:28:02 AM
Whenever I thought of Mewtwo's entry, I always seemed to think of that cloak that he had in the Anime.  Perhaps have him start off there and have him throw the cloak off?  I'm sure that would require a second model.

Will the ADI (The Aura Damage Increase) still be incorporated?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: _Data_Drain_ on January 07, 2012, 12:58:14 AM
It would be best if the aura system would be excluded from Mewtwo... It's just not his thing.

However that may not be possible on all parts... Like the Shadow Balls, even right now, they get bigger the more he's damaged.


Also, I'm sorry about whatever happened in real life, AGFan...

Anyway... One more you need to take priority on with Mewtwo. Don't forget to fix the grab hit box... Like I said, it's glitchy or something. More then half of the time, it didn't grab the foe at all... Where as I used Ganondorf in similar cases, it worked like a charm.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Carnage on January 07, 2012, 05:24:58 AM
yes there is no way to remove the aura mechanics since those are hardcoded in lucario.pac just like shadow ball  unfortunelly :S


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: _Data_Drain_ on January 07, 2012, 08:31:32 AM
Okay... I made a video for Mewtwo.

http://www.youtube.com/watch?v=hk-97pUuroo

But I wasn't sure to make it public on Youtube itself... But I figured it would be alright to post in this thread.

Also note, this is the version KJP gave me... So it has the problems I mentioned.


Edit: Eh, I think it would be alright if it was public, the other Mewtwo video was public... So I guess this one can be too.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Royal_Blade on January 07, 2012, 09:12:58 AM
Epic Forward Throw!

Could you maybe make it a bit slower via Frame Modifier? It seems to be a bit too fast for me...

Unless that's how it is in Melee. (I know you used frame data, that doesn't mean that they might have made it slower)


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Carnage on January 07, 2012, 10:46:32 AM
Epic Forward Throw!

Could you maybe make it a bit slower via Frame Modifier? It seems to be a bit too fast for me...

Unless that's how it is in Melee. (I know you used frame data, that doesn't mean that they might have made it slower)
actually the attack happens preety fast in melee the only thing i noticed is that the last shadowball sure needs more knockback since the foe can even fall on you almost becuase of the no knockback and yes the catch run hitboxes should be fixed since  i saw DD failling a grab when he was running on samus.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 07, 2012, 11:40:58 AM
Okay... I made a video for Mewtwo.

[url]http://www.youtube.com/watch?v=hk-97pUuroo[/url]




I like the video :P

I should compile every Mewtwo video and put it on Mewtwo Thread on Smashboards and in the OP.

also I'll update Mewtwo's damage % stuff with some of this information:
http://www.smashboards.com/showthread.php?t=310689


Mewtwo: Up Throw Damage: 12%
Kill Point: 101% Best Up Throw in damage and knockback.

Mewtwo: Up Tilt Damage: 8%, can do 10% damage but is weaker.
Kill Point: 140%

Mewtwo: Foward Smash Damage: 27%
Kill Point: 59%

Mewtwo: Up Smash Damage: 20% Sweetspotted. No real sourspot.
Kill Point: 88%

etc


Data I'll PM you in a few minutes for the latest beta so you can test it out ;P


Edit:
Found another Mewtwo Frame Data stuff: http://www.angelfire.com/games5/superdoodleman/Mewtwo_frames_11.6.05.txt
Strong_Bad say that this list is wrong, so Idk  :-\

Edit2:
I found a *Melee bible* that has every character Melee stuff (Physics, frames and stuff) and Mewtwo is included on it:
http://www.smashboards.com/showthread.php?t=315830
If someone can tell me what ALL THOSE numbers on certain areas means, I would really appreciate it.

Edit3:
More useful stuff: http://www.smashboards.com/showthread.php?t=30064



Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: _Data_Drain_ on January 07, 2012, 01:56:59 PM
Okay, I tested it, and sent a PM... At least I hope it sent, since I was getting error 500s...

In case it didn't for whatever reason...

Okay, so far I notice other then the listed things... Disable seems a little odd... If the foe is right in your face, it doesn't work, but at this distance...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120107_1611binout.jpg)
It does work... Not sure about this honestly, in one way, that gives it a lot more range then normal. But on the other, a foe can run towards you, and dodge it... Your call here, or maybe get someone else's opinion here.

His grab still seems... Odd... I want you to see for yourself, just load up Brawl with only the file patch code, and use Mewtwo's files, and try to grab Peach's AI... It will often miss, when it clearly shouldn't... Base the grab hit box, if you're afraid his grab would be too good, on whoever has the slowest non-tether grab. Base the hit box on like... Ganon's grab, or Lucario's.

Hi air dodge is still odd... Try taking coding from another Brawl character's, or Brawl+'s characters... Someone with an air dodge similar in timing, just no downward momentum... Since even Brawl+ doesn't have this.

AAA should be quicker, since before you have a chance to get to the full part of it... Your foe can hit you... Plus the animation doesn't seem exact.

I'm still not a fan of the jump canceling... But eh, I MIGHT be able to get used to it...

His up tilt still seems odd to me... Since it goes through foes if they are standing in front of you...


But on the plus side, down throw is pretty nice. The new entry is interesting. I'm glad you took my suggestion about Shadow Ball, that makes it feel more polished. Down air's hit box seems right now.

All and all, this is shaping up VERY nicely. With some more fixes and what not, fixing what I suggested... Fixing a few more animations, making a few new ones... Yeah, this is gonna be a great PSA.

I highly look forward to the next beta. :)


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: SiLeNtDo0m on January 07, 2012, 02:02:30 PM
Take a look at where the grab hitboxes are in Brawlbox 0.65b or 0.64d B-α


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 07, 2012, 02:25:55 PM
Okay, I tested it, and sent a PM... At least I hope it sent, since I was getting error 500s...

In case it didn't for whatever reason...

Okay, so far I notice other then the listed things... Disable seems a little odd... If the foe is right in your face, it doesn't work, but at this distance...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120107_1611binout.jpg[/url])
It does work... Not sure about this honestly, in one way, that gives it a lot more range then normal. But on the other, a foe can run towards you, and dodge it... Your call here, or maybe get someone else's opinion here.

His grab still seems... Odd... I want you to see for yourself, just load up Brawl with only the file patch code, and use Mewtwo's files, and try to grab Peach's AI... It will often miss, when it clearly shouldn't... Base the grab hit box, if you're afraid his grab would be too good, on whoever has the slowest non-tether grab. Base the hit box on like... Ganon's grab, or Lucario's.

Hi air dodge is still odd... Try taking coding from another Brawl character's, or Brawl+'s characters... Someone with an air dodge similar in timing, just no downward momentum... Since even Brawl+ doesn't have this.

AAA should be quicker, since before you have a chance to get to the full part of it... Your foe can hit you... Plus the animation doesn't seem exact.

I'm still not a fan of the jump canceling... But eh, I MIGHT be able to get used to it...

His up tilt still seems odd to me... Since it goes through foes if they are standing in front of you...


But on the plus side, down throw is pretty nice. The new entry is interesting. I'm glad you took my suggestion about Shadow Ball, that makes it feel more polished. Down air's hit box seems right now.

All and all, this is shaping up VERY nicely. With some more fixes and what not, fixing what I suggested... Fixing a few more animations, making a few new ones... Yeah, this is gonna be a great PSA.

I highly look forward to the next beta. :)


Yes I saw the Message...
not much to say, just that I tested out the stuff you mentioned like the Down-B problem, for Peach I still don't get the problem it worked fine for me, slow as in Melee.
I didn't noticed the U-tilt while making in, I suppose that is because I do never play against tiny characters, while testing it out with tiny, it doesn't hit at all.

the Grab hitboxes are in bone 37, the current frame grab hitbox matches this ones:
(http://i.imgur.com/UDyqm.gif)
(http://i.imgur.com/Whavr.gif)


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: _Data_Drain_ on January 07, 2012, 02:36:19 PM
Did you fight her AI at level 9? And did you try to use it as a punishing move out of a shield? Or just try to grab her out of her floating? Do it with Mewtwo, then do that with Ganondorf... You'll see the difference.

Also, in my video, look at around... 2:58. As you can see, the grab goes through Dark Samus... In a way it shouldn't have. It SHOULD have grabbed her, but didn't... Is there something odd in the coding?

See if others have my problem too...

Compare it to a Brawl character's grab hit box?


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: SquareELinks on January 07, 2012, 02:42:09 PM
Mewtwo is looking AMAZING :happy:. the only things that caught my eye from the video that need a little fixing are his Neutral B, down air, and Forward air, They all seem to come out faster than it's melee counterpart. And the Back throw isn't nearly as powerful as it was in melee. It was one of my favorite kill moves then but in the video dark samus was over 100% on the edge and the Back throw still didn't kill.


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: Carnage on January 07, 2012, 03:06:29 PM
Did you fight her AI at level 9? And did you try to use it as a punishing move out of a shield? Or just try to grab her out of her floating? Do it with Mewtwo, then do that with Ganondorf... You'll see the difference.

Also, in my video, look at around... 2:58. As you can see, the grab goes through Dark Samus... In a way it shouldn't have. It SHOULD have grabbed her, but didn't... Is there something odd in the coding?

See if others have my problem too...

Compare it to a Brawl character's grab hit box?

that may be becuase brawl characters have a longer catch collision thats why you think it looks diferent . Just becuase the arm is out doesnt mean the catch collision is there maybe AGFan can make as long as its arm is there he grabs so normal grab ,catch collision 8-19 and catch grab 8-18 this might look better since its wierd if he has the arm pointed at the oponents face and doesnt grab him with his fingers :P

Mewtwo is looking AMAZING :happy:. the only things that caught my eye from the video that need a little fixing are his Neutral B, down air, and Forward air, They all seem to come out faster than it's melee counterpart. And the Back throw isn't nearly as powerful as it was in melee. It was one of my favorite kill moves then but in the video dark samus was over 100% on the edge and the Back throw still didn't kill.
remenber in melee characters falled much faster thats why backtrow was an awnsome move xD but i gree buff the knock back of it too xD


Title: Re: AGFan's Multi-PSA Thread - Need FAN ideas for Melee Mewtwo's entry!
Post by: AGFanProduction on January 07, 2012, 03:17:57 PM
Did you fight her AI at level 9? And did you try to use it as a punishing move out of a shield? Or just try to grab her out of her floating? Do it with Mewtwo, then do that with Ganondorf... You'll see the difference.

Also, in my video, look at around... 2:58. As you can see, the grab goes through Dark Samus... In a way it shouldn't have. It SHOULD have grabbed her, but didn't... Is there something odd in the coding?

See if others have my problem too...

Compare it to a Brawl character's grab hit box?

she was going to attack me when she was floating and I catch her with np.

I suppose that the grab difference between Ganon's and Mewtwo's grabs are the distance in the animation and the size and the timer or the Grab hitbox in PSA.

I have put in Mewtwo, the Melee timer of the hitboxes, maybe that's why it doesn't grabs good for you, I would change it but..... *sees PSA catch collision* .... I'll keep testing on it.. I think I found a issue in PSA...  *check*

Edit: okay, :P time to test in-game... xD


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: AGFanProduction on January 08, 2012, 11:04:27 AM
ahhh... I tested out the grab yesterday and the game froze, I have put Lucario's original grab on it and it didn't worked, I have to left the old grab on it then :3

I ported the most basic animations for this update (Falls, Special Falls, landings etc)
so now is almost more complete, I still have to do all the damage animations for it, for now I have made only his Melee roll:

for some reason this move doesn't turn the eyes yellow like it should, so I'll have to PSA this one.
(http://i44.tinypic.com/357lg68.jpg)

Next is try to fix grab, then made aerial versions for the B moves and then minor fixes on motion and PSA, I'll do my best up for today  x33


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: KingJigglypuff on January 08, 2012, 11:18:31 AM
Remember, if there is anything PSA-wise you can't figure out, I can help you. I forgot to tell you how to stop him from moving in his Final Smash.


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: pikazz on January 08, 2012, 11:26:59 AM
dont forget to change mewtwos sound effects :3
found it little wierd it using lucarios O:

haven't I send you the sounds?

also, epic forward throw :3
how did you get the shadow ball/aura sphere in that angle? O.o


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: AGFanProduction on January 08, 2012, 11:28:02 AM
Remember, if there is anything PSA-wise you can't figure out, I can help you. I forgot to tell you how to stop him from moving in his Final Smash.

Thanks dude :) and don't worry about the FS thing I like how it works :33

dont forget to change mewtwos sound effects :3
found it little wierd it using lucarios O:

haven't I send you the sounds?

Not yet. x33


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: _Data_Drain_ on January 08, 2012, 11:28:44 AM
Remember, if there is anything PSA-wise you can't figure out, I can help you. I forgot to tell you how to stop him from moving in his Final Smash.
Yeah, AGF, take that offer. KJP is a very good PSAer. :P

Maybe he can fix the grab even?


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: pikazz on January 08, 2012, 11:29:16 AM
Thanks dude :) and don't worry about the FS thing I like how it works :33

Not yet. x33
you mean you didn't got my sounds effects or you haven't done them O.o?


Title: Re: AGFan's Multi-PSA Thread - Tiny update before a possible release...
Post by: AGFanProduction on January 08, 2012, 11:31:22 AM
Yeah, AGF, take that offer. KJP is a very good PSAer. :P

Maybe he can fix the grab even?

I'm testing one last thing out, if it didn't works, I'll have too xDD :P

you mean you didn't got my sounds effects or you haven't done them O.o?

you never replied to my messages about it O_o!
I didn't got them. :P


Edit: okay didn't worked :( PM you King. x3 and thanks :33


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: Carnage on January 08, 2012, 12:06:56 PM
grab sometimes its a [censored] since on mewtwo over luigi if i putted lucario plumel during the grab the game would freeze for some reason never knew why thats why  that port has luigi catch attack still.

but wasnt grabing working? i think it only needed a bigger or longer hitbox right? hope you or KJP can fix the grab since thats essential to the mewtwo we all know and love :P


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: KingJigglypuff on January 08, 2012, 01:00:57 PM
Which grabs freeze and when?


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: AGFanProduction on January 08, 2012, 01:02:08 PM
Which grabs freeze and when?

when I try to grab a character the game freezes, Dash grab and normal grab.
Side-B grab works fine. :3


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: KingJigglypuff on January 08, 2012, 01:10:14 PM
Fixed it. xP


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: AGFanProduction on January 08, 2012, 01:13:27 PM
Fixed it. xP

You're a master, how did you? O.o!
what was wrong on my file? x0


Title: Re: AGFan's Multi-PSA Thread - GRAB FREEZES! Need help! S.O.S
Post by: KingJigglypuff on January 08, 2012, 01:18:54 PM
You're a master, how did you? O.o! what was wrong on my file? x0
You somehow messed up the Sub Routine. I went ingame and saw that the Dash Grab worked, so I used the Sub Routine for the Dash Grab and put it in the Grab and Grab Turn. I also fixed the damage in the Down Smash and Down Throw, fixed a bone in the Down Air, and made the Grab always work.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 08, 2012, 01:20:55 PM
You somehow messed up the Sub Routine. I went ingame and saw that the Dash Grab worked, so I used the Sub Routine for the Dash Grab and put it in the Grab and Grab Turn. I also fixed the damage in the Down Smash and Down Throw, fixed a bone in the Down Air, and made the Grab always work.

you did all that in a few minutes? xDD
I'm so happy! now I can continue to make the other left animation stuff :D

Thanks mate :)


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: KingJigglypuff on January 08, 2012, 01:23:45 PM
No problem. I just have to upload the updated FitLucario.pac


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 08, 2012, 01:34:18 PM
Looking forward to that. :P

So the grab range was also fixed too?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Master Penis on January 08, 2012, 01:35:36 PM
Just wondering when this is gonna be released?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 08, 2012, 01:36:11 PM
glad it was fixed xD
Also agfan if it doesnt show yellow eyes in some animations is becuase  the ouch face isnt set in those animations  since i think pikazz made yellow eyes appear in ouch face so you dont have to psa it you just need to edit the viso, but if brawl ppl didnt put ouch face in those animations is becuase they felt when hes being trowed doesnt need an ouch face?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: KingJigglypuff on January 08, 2012, 01:38:14 PM
Looking forward to that. :P So the grab range was also fixed too?
Yes. I fixed that before I sent the file to him.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 08, 2012, 01:41:41 PM
glad it was fixed xD
Also agfan if it doesnt show yellow eyes in some animations is becuase  the ouch face isnt set in those animations  since i think pikazz made yellow eyes appear in ouch face so you dont have to psa it you just need to edit the viso, but if brawl ppl didnt put ouch face in those animations is becuase they felt when hes being trowed doesnt need an ouch face?


in Melee it shows the yellow eye in those ALL damage animations:
(http://img819.imageshack.us/img819/4941/sam0579sh.jpg)
(picture taken by me xD)
and I can't edit VIS0, PSA is more easy for me :3
now I found a easier way to edit yellow eyes, just model changer, the yellow eye directions and done :D


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 08, 2012, 01:46:18 PM
whats lucario model changer for  FS eyes? 01? never saw characters had a model changer for the FS eyes.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 08, 2012, 02:36:55 PM
whats lucario model changer for  FS eyes? 01? never saw characters had a model changer for the FS eyes.

its:
model changer 0.
eye event: 1: 0-4

I mean: eye event 1 = parameter 0 = 00000004.
and there you go :P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: xZedkiel on January 08, 2012, 03:38:19 PM
I want this PSA D: I want it DX like right now, but I know I must patiently wait like the others.. ;~; Darn you Mewtwo and your awesomeness, you should've never been removed..


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 08, 2012, 03:47:33 PM
its:
model changer 0.
eye event: 1: 0-4

I mean: eye event 1 = parameter 0 = 00000004.
and there you go :P
i use psa 2.7 and i think its called model changer 2 or something instead of eye event if im not mistaken :P  well i hope mewtwo on track to be released soon and i wished mewtwo2000 released his stadium mewtwo import alongside this release so i could remake my full CSS in one shoot :P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 08, 2012, 04:35:21 PM
i use psa 2.7 and i think its called model changer 2 or something instead of eye event if im not mistaken :P  well i hope mewtwo on track to be released soon and i wished mewtwo2000 released his stadium mewtwo import alongside this release so i could remake my full CSS in one shoot :P


lol no, Mewtwo2000' hack activity is low, because of it's his exams.
also I talked with him and he is going to make recolors for the Mewtwo Stadium, so it will take a while but at the end, we will have Mewtwo 64 :P

I use all types of PSA (mostly 2.65) I also use PSA 2.70 for when I'm hacking... Charizard for example.

I have more practice with 2.65 xD

I want this PSA D: I want it DX like right now, but I know I must patiently wait like the others.. ;~; Darn you Mewtwo and your awesomeness, you should've never been removed..


lol you have to wait xP

I'll start such animations I mentioned right now :) x3

...

now its time:
(http://26.media.tumblr.com/tumblr_lw65l8iW7b1qcamaso1_500.jpg)


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 09, 2012, 02:38:23 PM
Okay... I tried out the latest beta.

His grab has indeed been fixed, I can shield grab quite nicely now.

His new intro is very nice.

Up throw seems a bit too powerful now. Since (this was tested in training mode, on Melee Final Destination), it killed Mario at 102%, that's pretty powerful for a throw... Didn't it in Melee not kill until 150%?

Forward smash still needs kill power.

As does up smash... But, it also needs less of a hit box size, and better trapping.

The air Shadow Ball as you've mentioned as well, needs fixing.

(I still don't like how different the air dodge is to a normal Brawl one... That should be fixed.)

(For those without Riivolution, and sound changing... His noises are annoying... Hopefully an optional version will be included in the release, that lets you not need a sound pack, and makes Lucario's sounds match Mewtwo's actions.)

I'll look for more things that need fixing.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: SiLeNtDo0m on January 09, 2012, 02:45:11 PM
His air dodge was like that in Melee wasn't it?  Where it disappeared.  Unless of course you're saying it functions differently or something.  I haven't tried it at all so I wouldn't know.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 09, 2012, 03:14:24 PM
His air dodge was like that in Melee wasn't it?  Where it disappeared.  Unless of course you're saying it functions differently or something.  I haven't tried it at all so I wouldn't know.
his air dodje cancels the jump  i mean takes the momentum out of mewtwo and i think  thats what DD is refering

Also DD
 Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
So it isnt all that unbalanced maybe alittle less knock back since it should ko mario around 115 -120%  But 150% that would make his trow very weak just need alittle less knockback and its a go :P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: SiLeNtDo0m on January 09, 2012, 03:22:56 PM
Ah I see.  In that case it should look like Mewtwo's teleport dodge but function like a regular vBrawl dodge.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 09, 2012, 03:49:59 PM
his air dodje cancels the jump  i mean takes the momentum out of mewtwo and i think  thats what DD is refering
That is correct. His air dodge pretty much makes him stop momentum.
Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
So it isnt all that unbalanced maybe alittle less knock back since it should ko mario around 115 -120%&#160; But 150% that would make his trow very weak just need alittle less knockback and its a go :P
I'd say it should KO Mario at about 135%. That should be reasonable.

But you have to remember, it's easy to land a grab on foes in Brawl. It would only be an unsafe throw in free for alls.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 09, 2012, 04:37:49 PM
That is correct. His air dodge pretty much makes him stop momentum.I'd say it should KO Mario at about 135%. That should be reasonable.

But you have to remember, it's easy to land a grab on foes in Brawl. It would only be an unsafe throw in free for alls.
just tested in melee mario dies at 105% lol i think agfan preety much  close to melee knockback just needs to take alittle a tiny amount xD

 DD if you dont beleive go to training mode mario at 105% in final destination and  mewtwo up trows ko  95% atleast i koed mario 6 times in a row at 105 % xD missed one :P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 10, 2012, 06:04:17 AM
Carnage, you also have to remember.

Brawl weakened some moves, to make it easier to live. I'd say Mario getting KOed at 120%, or 115% should be more reasonable, also his grab is MUCH easier to land in Brawl then it is in Melee... So yeah, it should be strong, but not too strong. 120% is higher then normal KO levels, but it's reasonable that Mewtwo can get foes to that percent.

So it's pretty much Mewtwo's way to kill foes with ease. But not overall the fastest way. Right now, it's a bit too high for that, it's just his overall best kill move, and possible at this state, one of the best kill moves in Brawl right now. If he was an official character.


...

Also, on a random note...
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1201binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1252binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1256binout.jpg)
I got bored, and made some pallets for Mewtwo, to be a bit more Brawlish.

Oh yeah, the last two are XD002 Mewtwo, and Gameboy Mewtwo.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24634


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 10, 2012, 01:27:52 PM
Also, on a random note...
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1201binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1252binout.jpg[/url])
([url]http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120110_1256binout.jpg[/url])
I got bored, and made some pallets for Mewtwo, to be a bit more Brawlish.

Oh yeah, the last two are XD002 Mewtwo, and Gameboy Mewtwo.
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24634[/url]


Do you have permission to make brawl recolors for Mewtwo? :0


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 10, 2012, 02:45:15 PM
I'm sure Pikazz said to simply give credit...

But... If he wants me too, I will take these down.


I just did that out of boredom... Though I do like how they turned out.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 10, 2012, 03:21:01 PM
I'm sure Pikazz said to simply give credit...

But... If he wants me too, I will take these down.


I just did that out of boredom... Though I do like how they turned out.

Yeah, well I asked cuz I was surprised that he gave you permission cuz I made the Brawl Mewtwo a while ago, but I didn't got his permission to release it cuz he told me that Starwaffle was the one who was going to make the Brawl styled Mewtwo, so I got confused.. But you're right I'll make another HD Mewtwo and release it, he told me I could make custom Mewtwo textures so the HD Mewtwo would be one of them.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 11, 2012, 03:21:46 AM
So agfan whats left to revamp in mewtwo? and what buffs and debuffs?(dont know what to call the opost of bufs :S) were made to mewtwo attacks?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 11, 2012, 06:57:45 AM
So agfan whats left to revamp in mewtwo? and what buffs and debuffs?(dont know what to call the opost of bufs :S) were made to mewtwo attacks?
For future reference. The opposite of buffs, is nerfs. Or if it's one, just nerf.

Anyway. From what I can tell from my beta testing...

His AAA needs to go faster into the repeating part... Right now, trying to do it gets you punished...

His forward smash needs a major buff, since it can't kill, although it does more damage then down smash... Down smash does 15%, where as forward smash does 20%.

I PERSONALLY feel neutral air should work a bit more like Lucas', since his is somewhat safe when it's landed. Where as Mewtwo's does not knock the foe away, unless the last hit hits, and I mean VERY last hit... Although this is my opinion... I just recall using it in Melee as an approach/"GET OUT" move. Sorta like Lucas'.

Up smash needs less range, but in exchange more kill power, and better trapping.

Shadow Ball needs to work in the air.

I'm not sure about this... But the down B has a good bit of upward range... That could be nerfed a bit... Although I am starting to find it interesting the hit box is not right in his face, but is small... This kinda makes it... Easier, and harder to land at the same time. AGFan's call on the hit box.

up air, and up tilt don't hit forward... They only have a hit box when the tail is upward... Although again, considering how good the forward tilt is, it's a good "GET OUT", and damage racker. Since it's so fast, with a lot of range.

(I still want that fixed air dodge, and a "No sound pack" version of him... "Behold! THE AURA!!")

...

He might need to be a bit bigger too... Might. The reason I'm hesitant to say it is, his hit boxes would need to be altered I think, since right now his forward tilt has some disjoint in the hit box... Meaning it has more range then the tail itself. But it could work out alright with the hit boxes fixed up. Just change the size in the PSA, rather then the animations.

All and all though, I think the things listed would be enough for a beta release.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Carnage on January 11, 2012, 08:38:20 AM
For future reference. The opposite of buffs, is nerfs. Or if it's one, just nerf.

Anyway. From what I can tell from my beta testing...

His forward smash needs a major buff, since it can't kill, although it does more damage then down smash... Down smash does 15%, where as forward smash does 20%.

I PERSONALLY feel neutral air should work a bit more like Lucas', since his is somewhat safe when it's landed. Where as Mewtwo's does not knock the foe away, unless the last hit hits, and I mean VERY last hit... Although this is my opinion... I just recall using it in Melee as an approach/"GET OUT" move. Sorta like Lucas'.

Up smash needs less range, but in exchange more kill power, and better trapping.

Shadow Ball needs to work in the air.

I'm not sure about this... But the down B has a good bit of upward range... That could be nerfed a bit... Although I am starting to find it interesting the hit box is not right in his face, but is small... This kinda makes it... Easier, and harder to land at the same time. AGFan's call on the hit box.

up air, and up tilt don't hit forward... They only have a hit box when the tail is upward... Although again, considering how good the forward tilt is, it's a good "GET OUT", and damage racker. Since it's so fast, with a lot of range.

(I still want that fixed air dodge, and a "No sound pack" version of him... "Behold! THE AURA!!")

...

He might need to be a bit bigger too... Might.

All and all though, I think the things listed would be enough for a beta release.
thats it nerf xD
i kinda like the neutral air  since in melee  you could get hurt even if you used it since some attacks bypassed the n-air and the air dodje cancels the jump in melee thats what agfan did there  since its melee mewtwo but if agfan wants to make the dodje brawl style go ahead  i wont mind it all the other reasons i agree completely


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 11, 2012, 08:53:22 AM
Hm... True... But still, it feels unsafe to be honest... Doesn't Lucas' neutral air have a hit box on the landing lag that knocks foes away? Eh, I'm not sure... I GUESS it could stay the way it is, but it is oddly unsafe to use...

And as for the air dodge... That should still change. Even though this IS Melee Mewtwo... His air dodge is still not Melee like at all... Since it doesn't put him into free fall, nor is it controllable... The best option would be to make it act like a Brawl air dodge. Since I hate it when PSAs put in the Melee air dodge... Like that Athena, she was made for Brawl+, yet they put the Melee air dodge in... I guess to be cool. <_<

But yeah, in short, I'd like for Mewtwo to have a normal air dodge. He can keep the jump canceling and what not, I'm a bit used to it now... It can be his quirk, like Lucario's aura, or Peach's floating.

Not sure about the crouch canceling though... In one way, I like it, but it's an advantage no other character normally has... But I do admit, it's nice to cancel the run into a down tilt.


But this is all coming from me as a normal Brawl player, I don't have any mods like Brawl+, I just use PSAs with the normal physics. But even for Brawl+, the air dodge fix should be done, since I believe the air dodge in Brawl+ is identical to normal Brawl's.


Edit: Wow, KJP was right, the air Shadow Ball start up animation just needed 17 frames instead of 8. I got it to work, although the animation's not Melee accurate. T_T


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: SiLeNtDo0m on January 11, 2012, 01:00:44 PM
N Air had garbage priority in Melee.  Almost anything could beat it.  In exchange it did good damage if every hit landed and it's hitbox was out for an age.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 11, 2012, 01:02:33 PM
N Air had garbage priority in Melee.  Almost anything could beat it.  In exchange it did good damage if every hit landed and it's hitbox was out for an age.
What I mean is... Unless the final hit box hits the foe, they don't get knocked away, at all. So they can punish you for hitting with it.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: SiLeNtDo0m on January 11, 2012, 01:05:58 PM
That just means, as you said before, the landing lag needs a hitbox :). I believe it was like that in Melee too


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 11, 2012, 01:15:12 PM
That just means, as you said before, the landing lag needs a hitbox :). I believe it was like that in Melee too
Exactly, this would make it good for approach again, while still having a weakness if used foolishly.

I think all the changes I stated in my list should be enough for a beta release. And a good one at that. Just the one I've been testing is pretty fun. It definitely has a Melee vibe.

(Though I still dislike that air dodge cancels momentum... <_>)


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Royal_Blade on January 11, 2012, 01:25:18 PM
Lucas' N-Air does not have an ending hitbox.

I'm pretty sure that only a few aerial moves in Brawl have a hitbox when they land. Most noticeably, Pikachu's D-Air.

I'm not to sure if Mewtwo had a landing hitbox on his N-Air. I don't remember him having one the last time I played with him.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 11, 2012, 02:45:41 PM
Remember guys, this is Melee Mewtwo not a personal Mewtwo, if it does 200 damage in Melee with a sick knockback in Up-smash for example. I will try to recreate it as close as posible in this hack, safe or not doesn't matter, if it is un-safe in Melee, so it will be unsafe in Brawl too.

Brawl hacking activity is low for me, because of life stuff, no need to explain more. But I do also appreciate your comments and/or opinions about the project while I'm not here :)

Oh and also, the landing N-Air HAS a hit box, really powerful if used well, the only problem with it is the timer in PSA, I'll sure to fix this next time I edit the .pac PSA file.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: Royal_Blade on January 11, 2012, 04:07:56 PM
Ah, so he does! Thanks for clearing that up!


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 11, 2012, 06:13:08 PM
Remember guys, this is Melee Mewtwo not a personal Mewtwo, if it does 200 damage in Melee with a sick knockback in Up-smash for example. I will try to recreate it as close as posible in this hack, safe or not doesn't matter, if it is un-safe in Melee, so it will be unsafe in Brawl too.

Brawl hacking activity is low for me, because of life stuff, no need to explain more. But I do also appreciate your comments and/or opinions about the project while I'm not here :)

Oh and also, the landing N-Air HAS a hit box, really powerful if used well, the only problem with it is the timer in PSA, I'll sure to fix this next time I edit the .pac PSA file.
Hm... Fair enough.

But I do hope there's at least a version with a normal functioning air dodge. (No animation change, I LOVE the disappearing animation, I just want it to not cancel his jump.)

But I am glad there was a hit box on the landing animation for neutral air, that should make it much more useful as an approach.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 11, 2012, 09:45:30 PM
talking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee.
I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: KingJigglypuff on January 11, 2012, 10:45:52 PM
talking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee. I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.
I took a look at the Air-dodge a while ago and I saw that there was a character momentum command in the Other tab. If you remove that command, I predict a 95% chance that the dodge will return to normal.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 12, 2012, 12:46:19 AM
talking about the air dodge I forgot to mention that the last time I tested Mewtwo in normal Brawl, I finally noticed the problem with the airdodge, seems like has some kind of momentum on him, which he didn't have in Melee.
I have to say that it is really annoying seen it that way, now I fully understand your problem that you always reported to me, when I edit the PSA I'll take a detailed look at it and possibly edit or remove certain stuff. I didn't did that before cuz I didn't understanded the issue, now I got it clear.

Ah, good to hear, as I said, after that and a few other changes. He should be ready for a V2 release. This would be the best time to get feedback.

I took a look at the Air-dodge a while ago and I saw that there was a character momentum command in the Other tab. If you remove that command, I predict a 95% chance that the dodge will return to normal.

Oh? Interesting... Lets hope this works, so that would be two problems down.

Edit: Okay, I tested out what KJP said... And it...

...

Worked like a charm! His air dodge is normal now!

Now then... Since I have insomnia, I figured I might as well do something... Somewhat productive. I took a picture of some hit boxes.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_04411binout.jpg)
First up, forward tilt, note the disjoint in it.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_04421binout.jpg)
Up tilt is also pretty disjointed... However...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0443binout.jpg)
When used on ground foes, the tail just goes through them...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0442binout.jpg)
Down tilt's a bit disjointed too. But not as much.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0444binout.jpg)
This is the forward smash missing by a micro inch, if Mewtwo was any closer, it would hit. Maybe make the GFX smaller or something?

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_04461binout.jpg)
Down smash seems fine to me. Might do a knock back test in a little while.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0445binout.jpg)
Okay, here's what I was talking about with up smash... See here? It's not hitting the foe... Yet...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0446binout.jpg)
It's pretty disjointed on the last hit... Make all the hit boxes match up with the early ones.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0453binout.jpg)
The jab hit box, not bad, just need to make the second part of the move come out faster.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0457binout.jpg)
Now here's an odd one... That's the dash attack, near the end of the animation... It can still hit, even here.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0450binout.jpg)
Up air's got the same problem as up tilt, the tail just goes through the foe... Unless it did this in Melee as well, if that's the case, never mind.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0451binout.jpg)
Back air's just a tad bit disjointed. Not too badly though.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_04521binout.jpg)
Forward air is a bit as well... But this I don't mind, since the move is already hard to hit with... So a little disjoint to help out is nice.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0449binout.jpg)
Here's down B's range, it misses if the foe is closer to Mewtwo... However...

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0519binout.jpg)
It has a MASSIVE disjoint upward. This needs to be fixed.

(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_0456binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_120112_04561binout.jpg)
Side B also has quite a bit of range. This applies to the air version as well.


And that about does it, the rest of the hit boxes seem fine to me, like down air, it seems to hit right at his foot. So that's a good hit box. But yeah, fixing some disjoints might be a good idea, if you resize him. Because I recall in Melee he was bigger then Peach. :P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: KingJigglypuff on January 12, 2012, 12:20:57 PM
AGFan. If you like, since you're busy atm, maybe I could make the PSA fixes mentioned by Data. You can send me the most recent files and I'll fix up things that need fixing, then I'll send both you and Data the updated files and I'll explain what I did to fix it. Since I have a lot of free time, I wouldn't mind.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 12, 2012, 01:17:41 PM
Data, the problem with the tail is that it has lucario's tail bones, which are way shorter than Mewtwo's so for the really top of the tail I used bone 37 maybe that's why there is on hitbox in the middle of it, the only way to fix this is to make shorter the bone 37, but it wouldn't hit that right in the top of his tail like it does in Melee :/

QJP: I would but I don't have my PC at hand now :/


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 12, 2012, 01:31:46 PM
Data, the problem with the tail is that it has lucario's tail bones, which are way shorter than Mewtwo's so for the really top of the tail I used bone 37 maybe that's why there is on hitbox in the middle of it, the only way to fix this is to make shorter the bone 37, but it wouldn't hit that right in the top of his tail like it does in Melee :/

QJP: I would but I don't have my PC at hand now :/
Want me to hand over the files I have to KJP-- I mean QJP?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 14, 2012, 07:34:28 AM
Want me to hand over the files I have to KJP-- I mean QJP?

Well guys thanks for your support on the Project Mewtwo :)
I'm surely going to credit you all in the BV Alpha download and in the Project Mewtwo itself :)
Also I have free time today, I'll be possibly re-touching certain animations in the Motion I'll work some stuff in PSA too (like to fix Air-Shadow ball, I want to do this :P )
Then I'm going to PM you the files KJP :)


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 14, 2012, 08:02:38 AM
Well guys thanks for your support on the Project Mewtwo :)
I'm surely going to credit you all in the BV Alpha download and in the Project Mewtwo itself :)
Also I have free time today, I'll be possibly re-touching certain animations in the Motion I'll work some stuff in PSA too (like to fix Air-Shadow ball, I want to do this :P )
Then I'm going to PM you the files KJP :)
Actually...

You might want the other way around done.

KJP fixed up somethings as well, PM him, and have him give you the files... Or I could give them to you, either way, he made quite a number of fixes.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 14, 2012, 08:04:42 AM
Actually...

You might want the other way around done.

KJP fixed up somethings as well, PM him, and have him give you the files... Or I could give them to you, either way, he made quite a number of fixes.

So.. Which changes were made exactly on Mewtwo?


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 14, 2012, 08:09:24 AM
So.. Which changes were made exactly on Mewtwo?
Okay, there was.

The air dodge fix, hit box fixes. He fixed all those hit boxes I mentioned.

Down B's range was fixed.

He's Melee sized now, this is in PSA though, so no animations were altered.

I fixed up air Shadow Ball, but it needs a better animation, just remember, the air startup animation needs to be 17 frames.

Also, there was a glitch I discovered that got fixed... Did you know, on Delfino Plaza, if Mewtwo grabbed the ledge on the main platform, and you pressed R... Alright, he'd do the animation like normal, but fall through the floor... KJP fixed this.


Hang on, I'll give you the files.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 14, 2012, 09:24:03 AM
Okay, there was.

The air dodge fix, hit box fixes. He fixed all those hit boxes I mentioned.

Down B's range was fixed.

He's Melee sized now, this is in PSA though, so no animations were altered.

I fixed up air Shadow Ball, but it needs a better animation, just remember, the air startup animation needs to be 17 frames.

Also, there was a glitch I discovered that got fixed... Did you know, on Delfino Plaza, if Mewtwo grabbed the ledge on the main platform, and you pressed R... Alright, he'd do the animation like normal, but fall through the floor... KJP fixed this.


Hang on, I'll give you the files.


Sounds good, but Melee sized? Hope it isn't like KJP's Mewtwo cuz in my opinion (seen melee side to side) it is not Melee sized x/
I'm going to boot my PC and Wii, and check it out...
Also I ALREADY said that the AIR shadow ball animation has been not made yet .... But yeah thanks I know that ;P


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: _Data_Drain_ on January 14, 2012, 09:46:09 AM


Sounds good, but Melee sized? Hope it isn't like KJP's Mewtwo cuz in my opinion (seen melee side to side) it is not Melee sized x/
I'm going to boot my PC and Wii, and check it out...
Also I ALREADY said that the AIR shadow ball animation has been not made yet .... But yeah thanks I know that ;P
Nah, don't worry, it's not as big as KJP's version of Mewtwo, he's a little taller, but not by a whole lot.


Title: Re: AGFan's Multi-PSA Thread - Grab fixed! Thanks God! thanks KJP :D
Post by: AGFanProduction on January 14, 2012, 10:10:56 AM
Nah, don't worry, it's not as big as KJP's version of Mewtwo, he's a little taller, but not by a whole lot.

I tested it out, and ... I feel it the same x0
good to know that some progress has been made on it while I was not here, I'll do some changes on the motion today at night (Air-Ball is my priority)
also Data I don't know what do you think about this but, I might have to disable or model edit the HaveN bones again, because if you haven't noticed, with the current Mewtwo updates, the floating items function doesn't work, that is because I enabled them a while ago.

so, I don't know what do you recommend me to do in this case?
I don't want and I'm not going to edit the HaveN bones on all the animations to match the floating stuff manually, why? because it can be done automatically by just changing the size or disabling such bones, but I would like to know your opinion too..?


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo Alpha.
Post by: _Data_Drain_ on January 14, 2012, 10:24:35 AM
I tested it out, and ... I feel it the same x0
good to know that some progress has been made on it while I was not here, I'll do some changes on the motion today at night (Air-Ball is my priority)
also Data I don't know what do you think about this but, I might have to disable or model edit the HaveN bones again, because if you haven't noticed, with the current Mewtwo updates, the floating items function doesn't work, that is because I enabled them a while ago.

so, I don't know what do you recommend me to do in this case?
I don't want and I'm not going to edit the HaveN bones on all the animations to match the floating stuff manually, why? because it can be done automatically by just changing the size or disabling such bones, but I would like to know your opinion too..?
You should just animate the HaveN bone to match the Melee animations, no need to rename the bone.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo Alpha.
Post by: AGFanProduction on January 14, 2012, 10:28:54 AM
You should just animate the HaveN bone to match the Melee animations, no need to rename the bone.

hmmm I might try it out, it was my second option.
Thanks x)

so now what is your opinion about KJP's update on Mewtwo? :0


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 14, 2012, 10:44:23 AM
My option? It's pretty nice, the up tilt works better now.

Also... KJP said that forward smash's sweetspot kills at 115% I think, in Melee. Also, maybe down tilt needs more knock back growth? It's... Oddly VERY good right now against fast fallers, see how the knock back growth was in Melee.

(And I felt dumb when I found out forward smash had a sweet spot... It kills at about 81% in Brawl... Hopefully I'll not make such a mistake again with feedback.)


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Carnage on January 14, 2012, 10:49:56 AM
You should just animate the HaveN bone to match the Melee animations, no need to rename the bone.
animating the haven bones isnt good  since that was what made mewtwo dreeze with other models in the first place HaveN bones dont like to be moved around to much unfortunelly thats why it was renamed and disabled bone in the previous mewtwo releases so it could be moved but i would prefer to be compatible with all lucario models but thats just me.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 14, 2012, 10:58:32 AM
You sure?

Hm...

Well also remember this though, the Mewtwo model already has edits now... The tail bones.

So I GUESS if needed, disable the bones again.

Perhaps instructions on how to make Lucario models work with Mewtwo could remedy any issues people might have.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Carnage on January 14, 2012, 11:55:46 AM
You sure?

Hm...

Well also remember this though, the Mewtwo model already has edits now... The tail bones.

So I GUESS if needed, disable the bones again.

Perhaps instructions on how to make Lucario models work with Mewtwo could remedy any issues people might have.
taill bones wont make anything freeze  since the only diferance is mewtwo taill its not affected by the wind  thats the only thing  i remenber agfan changing in the model, this wont affect any lucario model at all.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Iris on January 15, 2012, 10:01:38 PM
Your Mewtwo is awesome as ever AGFanProduction! Keep up the grate work.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 15, 2012, 11:18:37 PM
http://www.youtube.com/watch?v=y96St1w0ElM
I figured I'd make another video, showing a bit of what he's like now.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Carnage on January 16, 2012, 01:45:30 AM
looking good from that video xD  the moves seem to flow well so AGfan when is this update coming? i will be waiting for it :P


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: kururu on January 16, 2012, 06:40:15 AM
epic entrance but lucario sfx is so annoying


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: dRage on January 16, 2012, 09:35:00 AM
Color me impressed. The animations look really smooth compared to your older works.

If you need more feedback, I'd like to volunteer for some testing. I played Mewtwo extensively in Melee.

Also, from what I understand you want to recreate Melee Mewtwo 100%? While that might be a good starting point, you should consider making some improvements here and there. Mewtwo wasn't exactly a good character. I asked a competitive Melee Mewtwo main for feedback on how to make Mewtwo a viable character when I was working on my PSA back in the day. I could see if I still have those notes.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 16, 2012, 10:23:17 AM
Though you would be surprised how well he preforms in vBrawl.

Due to the range on his tail, and a few changes he has, such as Shadow Ball being slower on start up, but no end lag after firing... Meaning he can pretty much play mind games with Shadow Ball. He also has a lot more use for confusion, and even disable.

And I believe his fast fall is faster then it was before.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: dRage on January 16, 2012, 12:51:00 PM
While his overall slow movement might not hurt him as much in Brawl as it did in Melee one of his biggest flaws should still remain.

He was too light for his size. A big target like him shouldn't die so early. If memory serves right his weight rating in Melee was somewhere around 85 when he should at least be somewhere between Peach and Mario (90-100).


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: SiLeNtDo0m on January 16, 2012, 01:11:01 PM
I believe Lucario's weight is 100, which is definite middleweight.  Mewtwo in the games is both bigger and heavier than Lucario, but for the sake of Brawl I agree with dRage that it should be more near maybe 95 (Sonic's weight i.e. the lower bound of middleweight).


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 16, 2012, 01:54:39 PM
While his overall slow movement might not hurt him as much in Brawl as it did in Melee one of his biggest flaws should still remain.

He was too light for his size. A big target like him shouldn't die so early. If memory serves right his weight rating in Melee was somewhere around 85 when he should at least be somewhere between Peach and Mario (90-100).
He is still somewhat slow, but it doesn't hurt him as bad as it did in Melee...

Now I DO agree on the weight though. That should be raised. Since yes, I even looked in the PSA, his weight is set to 85. And it should be either, 95, 100, or maybe even 105.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Tabuu Forte Akugun on January 16, 2012, 03:35:14 PM
I don't think I've ever seen anyone so dedicated or committed to a PSA project ever in this community. I salute you, AGFan. You bet that I'll be kicking off Kid Buu soon if that Mewtwo continues to be so epic. :3


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: SiLeNtDo0m on January 16, 2012, 03:44:31 PM
May I have a version of Mewtwo at the end of the week?  I want to diagnose some of the animations so that I can tweak them so that they are as close to the originals as possible.  I won't need to do that for a large number of them, since most of them are really good and all of them are statistically "timed" correctlly (as in graphics, hitboxes appear all at the correct times).  Only a few that need some tweaks here and there to either tighten up some transitions or make them have a little more oomph to them.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: the98pika on January 17, 2012, 04:37:42 PM
I don't know if this was mentioned but, i was playing around with mewtwo alpha vertex version, and when you go near your opponent you can Side B string just keep pressing Side B and you can also Down B then Side B ,Down B then Side B, etc. Is it supposed to be like that? (I never played melee in a long time so i forgot)


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: AGFanProduction on January 18, 2012, 04:50:01 PM
I'm so happy that you guys like how Mewtwo is coming along by far (looking at older posts since my last visit)
I have to thank you all guys for your support in this veteran Project, thank you so much guys :')

like I though my time is kinda short now, but by seen people's opinions and feedback's about Mewtwo, I feel more motivated to keep doing my best on it :)

for updates, I have make the animations I mentioned before (the aerials for NB, S-B and Teleport) so because it is really advanced now, I would say that it's ready for a beta Alpha release on Vault :3

@SDo0m: Okay I'll PM you my latest files when I get a chance :3
oh also in my PM I'll include a link to where I find Melee's exact frame data on the animations, so if you want you can check them out along with the animations I made x33

Thanks guys :)
This Project stills ALIVE! ;)


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: nanobuds on January 18, 2012, 05:02:58 PM
I never follow PSA threads. Except for this one ;)

Thank you so much for all the time and effort you have put in this project. So far, its turning out great


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: xZedkiel on January 18, 2012, 05:27:37 PM
I feel more motivated to keep doing my best on it :)

I would say that it's ready for a beta Alpha release on Vault :3

Thanks guys :)
This Project stills ALIVE! ;)
OH MAH GAH! MEWTWOOOZZZZZZZZ IN MAH BRAWL
I mean, indeed sir, the Mewtwo shall be forever placed on my SD >.>

I was going to play Melee, but my friend gave me her scratched copy ):


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 18, 2012, 05:33:31 PM
So you're almost ready for a release? Sounds good to me, even the version I have is quite playable.

Just make sure to make a version that doesn't need Riivolution, or a custom ISO to have voices that make sense... Even if they are Lucario's, as long as his dodge, and attacks make sense sound wise, it's all good. :P


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Tabuu Forte Akugun on January 18, 2012, 05:38:25 PM
I eagerly await the next Mewtwo release. :3


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: AGFanProduction on January 18, 2012, 05:39:47 PM

Just make sure to make a version that doesn't need Riivolution, or a custom ISO to have voices that make sense... Even if they are Lucario's, as long as his dodge, and attacks make sense sound wise, it's all good. :P

ohh, well I'll see if I have enough time as to search and add, remove Lucario's weird SFX from the files, but we will see.

and yeah I'm almost ready, for a beta release. Would be nice to hear *world's* feedback/opinions about it, and check what needs to be improved for a final release :3
but I have to send the files to SDo0m first -when I get a chance to pack them into one zip and upload them to the web, etc- :3

*Check my Siggy*


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Tabuu Forte Akugun on January 18, 2012, 06:30:58 PM
I checked it and I added you. :3


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 19, 2012, 03:15:51 AM
Wow... I never thought to use the teleports this much...
http://www.youtube.com/watch?v=p-xxw_gHbfE
But wow, the teleports can make some crazy mind games. ._.
(And yeah, this is unlisted, since it's not a full match.)


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: ItalianStallion on January 19, 2012, 03:19:10 AM
That's one sexy [censored]in video.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Royal_Blade on January 19, 2012, 08:05:38 AM
Yeah... please fix lucario's sounds...

I hate that "The aura is mine!" sound... Even turning it into a "Hmph!" sound would be better.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Carnage on January 19, 2012, 08:17:15 AM
thats why i love teleport xD mewtwo teleport is epic xD especially to run out of FS too.
i will be waiting for the download and i will make a version for pal with lucario normal sounds on the attacks and why dont ppl like the aura is mine? i find this a preety sweet catch frase :P


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: SiLeNtDo0m on January 19, 2012, 12:25:06 PM
I'll also fix the sounds for you :) Should he have Lucario's basic voices (not HHHHUUUURRRRRRGGGH and Behold, the AURA for every attack) or should he be a mute badass?


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 19, 2012, 12:39:33 PM
I'll also fix the sounds for you :) Should he have Lucario's basic voices (not HHHHUUUURRRRRRGGGH and Behold, the AURA for every attack) or should he be a mute badass?
Hm... Maybe Lucario's sounds, since well... Silent PSAs do have one advantage, little sound cue to go on in countering them.

But then again, hit sounds would be alright, I guess that would be enough of a sound cue to go on.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Tabuu Forte Akugun on January 19, 2012, 01:00:31 PM
I think Mewtwo should keep Lucario's sounds, so that users of Riivolution such as myself, and the sound mod, can fully appreciate him.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: SonicBrawler on January 19, 2012, 01:01:36 PM
i hope mew2 doesnt say "behold the aura" or :the aura is mine" on almost every move like the beta i used in my recording


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: KingJigglypuff on January 19, 2012, 01:08:03 PM
Also I think the Sound mod for Mewtwo should be redone.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Tabuu Forte Akugun on January 19, 2012, 01:20:28 PM
Also I think the Sound mod for Mewtwo should be redone.

Yea, I'm in total agreement there.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Carnage on January 19, 2012, 01:21:48 PM
never knew he had a sound problem since im pal and in here he is just mute :P


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: nanobuds on January 19, 2012, 01:54:18 PM
make the SFX so that they also sound good with Lucario's SFX please. the "aura is mine" stuff gets annoying :P


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: KingJigglypuff on January 19, 2012, 02:11:46 PM
Example of why it should be changed...
This is a review of the current Mewtwo sound mod.
HUAGH!=Mewtwo's tail swing=will be scilenced by Metal, but in Melee, the tail swing is not muted by the Meta Box.
HUUUAAAGH!=Air Dodge=Same as tail swing.
"The aura is mine"=Psychic throw=Same as tail swing.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Kaye Cruiser on January 19, 2012, 08:46:31 PM
Actually, I like it the way it is already. ¦D

And changing all the sound offsets would be a pain in the ass to do, that's for sure. Even muting it would be. I know that from Shadow Plus. >.>'

But a fixed version or a mute version would be nice. :3


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: _Data_Drain_ on January 19, 2012, 09:43:57 PM
I figured I'd make ONE more video.
http://www.youtube.com/watch?v=nNxn93kpEKY
This is the last one until the release.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha Release.
Post by: Kaye Cruiser on January 19, 2012, 09:57:44 PM
...Okay, I seem to be the only person who notices this rather annoying problem with the hit sounds that has been around since the friggin first Mewtwo PSA, so I might as well speak up.

Another thing you guys need to do with the sound effects is the change the seventh digit on the flags for the hitboxes so that they give a bigger and more accurate impact for certain moves instead of hear "pat pat pat" everytime someone gets hit.

From the way it sounds, every physical attack probably has it set to 0(1 if the 8th digit's flag is a double digit number). To make the moves give more impact from the attack, they should be changed to 4/5 or 8/9 so that everything doesn't sound so weak and bland.

Just something that really needed to be said.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: _Data_Drain_ on January 19, 2012, 10:05:08 PM
...Okay, I seem to be the only person who notices this rather annoying problem with the hit sounds that has been around since the friggin first Mewtwo PSA, so I might as well speak up.

Another thing you guys need to do with the sound effects is the change the seventh digit on the flags for the hitboxes so that they give a bigger and more accurate impact for certain moves instead of hear "pat pat pat" everytime someone gets hit.

From the way it sounds, every physical attack probably has it set to 0(1 if the 8th digit's flag is a double digit number). To make the moves give more impact from the attack, they should be changed to 4/5 or 8/9 so that everything doesn't sound so weak and bland.

Just something that really needed to be said.
Hm... Good point.

Though honestly my biggest gripe was with the "HUAAAHG", and "HaaaAAAAAHG!" and all that...

But yeah, the actual hit noises themselves could be better.

We'll see what happens in the next version.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: AGFanProduction on January 22, 2012, 09:37:27 AM
who agrees that the Walk animations are weird in the current public beta? :P
I do! xD

that's why I re-made them all yesterday, while playing Melee so...


WalkSlow:
(http://i40.tinypic.com/wlen47.jpg)
WalkMiddle:
(http://i41.tinypic.com/117z71x.jpg)
WalkFast:
(http://i43.tinypic.com/259bmvt.jpg)
and
Run:
(http://i40.tinypic.com/33ah0mf.jpg)

why did I remake them all once again? pff is becuz I'm a perfectionist x)

F-Smash:
(http://i39.tinypic.com/2ef6el4.jpg)
AirB/Throw:
(http://i40.tinypic.com/289hcg4.jpg)
(http://i41.tinypic.com/2ues0uf.jpg)
SideBAir:
(http://i40.tinypic.com/1zvfri9.jpg)
DownBAir:
(http://i39.tinypic.com/sm4mjq.jpg)

and some other stuff that I don't remember :V

I really cannot show anything with pictures, you have to see them in-game by yourself to see its quality, so keep looking over here until I announce a release date xD
also... Mewtwo is NOT ready for a beta release x3
there are some other details that I have to fix first (make the Melee Taunt, Animate cliff grab for example) so you guys have to wait a little bit more...  ;D

-AGFan


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: KTH on January 22, 2012, 09:43:48 AM
I really want the latest version...:srs:


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: Carnage on January 22, 2012, 10:11:07 AM
I really want the latest version...:srs:
same here :P i will be waiting xD


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: xxWutzMercyxx on January 22, 2012, 10:32:11 AM
I don't mind waiting because I know the end result will be amazing. Keep up the good work on Mewtwo man.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: _Data_Drain_ on January 22, 2012, 04:25:02 PM
Also, don't forget to fix the knock back on some moves.

Like for example... Up smash, at the moment, it's too weak. It seems to have no kill power at all. Plus it should be a bit harder to DI out of.

But yeah, I'm sure you'll get to Melee damage, and kill power on all the moves.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: Royal_Blade on January 22, 2012, 04:28:11 PM
Btw, in Data's video, I noticed something weird...

His right arm (or shoulder) seems to be twisted weirdly in his idle...

It just looks odd. So, maybe fix that.


Title: Re: AGFan's Multi-PSA Thread - Project Melee Mewtwo: Alpha BETA Release.
Post by: AGFanProduction on January 22, 2012, 09:57:02 PM
I noticed something weird...
His right arm (or shoulder) seems to be twisted weirdly in his idle...

on which animation?


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 22, 2012, 10:03:01 PM
on which animation?
I guess the main idle animation?

Although it might be best to check all the wait animations... Just in case.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 22, 2012, 10:07:47 PM
I guess the main idle animation?

Although it might be best to check all the wait animations... Just in case.

I forgot to mention that I re-touched the waits too, the only one that looked weird was its Wait3 that was ultimately rotated on the right arm, otherwise I fixed it already.


another observation on the animations? so I can add them to my *to fix/to do list* and improve them on my next *Mewtwo-day-work-update*.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 22, 2012, 11:37:52 PM
Okay... You fixed the Shadow Ball related animations right? Like charging, throwing... All that?

Also AAA needs work. Since it's function is kinda poor in Brawl. And the animation is oddly stiff.

The catch run turn animation is still Lucario's, and lacks a grab box.

Now my memory on Melee is kinda bad... Forgive me if I'm wrong, but is up smash a bit off? It feels off to me.


Anyway, I'll hopefully get more feedback later.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: dRage on January 23, 2012, 03:06:38 AM

Now my memory on Melee is kinda bad... Forgive me if I'm wrong, but is up smash a bit off? It feels off to me.

Anyway, I'll hopefully get more feedback later.


Refer to this video as far as animations and hitbox placement go. The framecount is slightly off, sony vegas wasn't very cooperative when it came to that. Also I forgot to do the specials apperantly >.>

http://www.youtube.com/watch?v=UyDnlD8dthc

I'd also like to repeat my offer to do some testing/giving feedback =D


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 23, 2012, 04:04:18 AM
Huh... I forgot about the other side tilts... Hm... No wonder I instinctively held the control stick up forward, and down forward...

I wonder something else too. Is it possible to make a video like that one... Facing the front of Mewtwo? Well I mean... For perfect animations, one would need to see it in more then one angle.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: kururu on January 23, 2012, 06:30:37 AM
all mewtwo moves are over 9000 lol


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: dRage on January 23, 2012, 06:55:13 AM
Huh... I forgot about the other side tilts... Hm... No wonder I instinctively held the control stick up forward, and down forward...

I wonder something else too. Is it possible to make a video like that one... Facing the front of Mewtwo? Well I mean... For perfect animations, one would need to see it in more then one angle.

Sure, I'd just have to record the moves while facing the other direction. This is actually from Melee's Debug Mode, recorded at the very end of the home run contest stage.

I gotta see if I can get that done in my limited free-time otherwise it has to wait till next weekend, granted AGF even needs/wants it.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 23, 2012, 07:04:23 AM
Ah, I figured it was something like that.


But yeah, I feel more then one angle would help a lot for animating. But only if AGFan wants the video.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Royal_Blade on January 23, 2012, 07:08:40 AM
Yeah, it was for the idle animations, not sure which one... But it seems like Wait 3... and you seem to have fixed it anyways...


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: dRage on January 23, 2012, 07:12:28 AM
Ah, I figured it was something like that.


But yeah, I feel more then one angle would help a lot for animating. But only if AGFan wants the video.

I made that video more for the hitbox placements since at the time I started working on my own Mewtwo PSA there was no visual frame data for Mewtwo.

I think I still have a video that shows the animation from both sides on my comp, though. Gotta look for it and upload it when I get home.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 23, 2012, 03:47:37 PM
I made that video more for the hitbox placements since at the time I started working on my own Mewtwo PSA there was no visual frame data for Mewtwo.

I think I still have a video that shows the animation from both sides on my comp, though. Gotta look for it and upload it when I get home.

a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work.

I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3

I don't know if you can get those?

@Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Royal_Blade on January 23, 2012, 04:05:32 PM
Melee didn't have a turn-around grab?

Huh.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 23, 2012, 04:16:53 PM
Melee didn't have a turn-around grab?

Huh.

when I attempt to turn-grab someone, it loads the default Run-Grab animation :/


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Royal_Blade on January 23, 2012, 04:20:38 PM
Ah...
So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 23, 2012, 04:21:44 PM
Ah...
So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?

Gonna make a Melee-like turn animation basing it on the Run-Catch and Default Catch, a hybrid.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: dRage on January 24, 2012, 01:45:16 AM
a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work.

I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3

I don't know if you can get those?

@Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/

Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 24, 2012, 08:58:21 PM
Okay, I know I said my last video was my "last until the next beta", but... I couldn't help myself with this one. It's funny. XD

http://www.youtube.com/watch?v=javnIyli-gw
(Ignore the filler title.)

Though this is unlisted. Not sure I will make it public or not.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Royal_Blade on January 24, 2012, 09:29:04 PM
Lol, easy kills!

It seems that the arm issue was fixed, good to know.

It seems the sound wasn't...

Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: nanobuds on January 25, 2012, 08:23:16 PM
Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?
from what i remember, it's pretty quick


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 26, 2012, 04:21:01 PM
Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?
Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: dRage on January 26, 2012, 06:17:00 PM
Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3

I don't think the debug mode has a way to visualize bones. Only hurtboxes/hitboxes/grabboxes but sure I can look into getting that framecount and stuff displayed. Could be an option I haven't found yet.

This will take time, though. I'll try getting it done over the weekend.


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 30, 2012, 01:46:25 AM
Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left. XD


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: DSX8 on January 30, 2012, 02:13:22 AM
amaing progress is AMAHZING! also happy bday man!! =D

also... bout ghost rider... u'll be happy he's almost done, with his whip too :P


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Carnage on January 30, 2012, 05:37:52 AM
Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left. XD
i used the alpha release and didnt renamed the bones it works well too mewtwo2000 did an amazing rig and yes agfan should replace the shadow on all mewtwos :P


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: AGFanProduction on January 30, 2012, 05:43:08 AM
Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left. XD

Good :D I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 )

Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

Also thanks! YAY is my birthday! x3


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: Carnage on January 30, 2012, 05:49:42 AM
Good :D I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 )

Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

Also thanks! YAY is my birthday! x3

lol its your birthday  congratulations and here is a cake
(http://bbsimg.ngfiles.com/1/22427000/ngbbs4d4f4d1732c76.jpg)


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: KingJigglypuff on January 30, 2012, 09:48:36 AM
o.O It's your birthday?
...
Well happy birthday. :)


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: _Data_Drain_ on January 30, 2012, 09:53:18 AM
*Looks at birthday list.*

Hm... I need to look at that more often. ._.


Anyway...

HAPPY BIRTHDAY!!


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: SiLeNtDo0m on January 30, 2012, 01:46:15 PM
Happy bday AGFan!  Hope you have had a good day!


Title: Re: AGFan's Multi-PSA Thread - Project Mewtwo: Alpha BETA... *Epic Updates*
Post by: DSX8 on January 30, 2012, 02:03:14 PM
Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

Also thanks! YAY is my birthday! x3
yup, once he's done, u'll be able to pick back up on that PSA of urs ;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on January 30, 2012, 07:05:45 PM
Thanks guys :')

and..
Yay Mewtwo 64 is OUT and is so cool!

I'm going to start doing his wait animation and If it looks good I'll start doing some other stuff for him! wish me luck guys!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: nanobuds on January 30, 2012, 09:00:31 PM
Happy Birthday!!!!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on January 30, 2012, 09:40:00 PM
Happy Birthday!!!!


Thank you!

also:

this is just a leak/test, is still incomplete yet xD
(http://i39.tinypic.com/mipi4i.jpg)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: DSX8 on January 30, 2012, 09:43:21 PM
Thank you!

also:

this is just a leak/test, is still incomplete yet xD
([url]http://i39.tinypic.com/mipi4i.jpg[/url])

wow that looks lovely o.o


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: Carnage on January 31, 2012, 01:23:59 AM
altough u would love a ps mewtwo psa i think you should finish melee mewtwo firsst and them dedicate to the ps psa


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: _Data_Drain_ on January 31, 2012, 02:31:37 AM
altough u would love a ps mewtwo psa i think you should finish melee mewtwo firsst and them dedicate to the ps psa
Yeah, I agree with this.

Since Melee Mewtwo is almost ready for a release. He just needs adjustments. Like the Melee kill power on all moves. Some little fixes, like up smash not having any kill power.

And a version that has a normal voice, rather then one that's solely for the voice pack.

And a few animation fixes, which you've made for the most part already, slap on a few taunt animations, and win poses... And there you go, he'd be good for a release. At least a 2.0 release.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on January 31, 2012, 09:47:06 PM
Yeah, I agree with this.

Since Melee Mewtwo is almost ready for a release. He just needs adjustments. Like the Melee kill power on all moves. Some little fixes, like up smash not having any kill power.

And a version that has a normal voice, rather then one that's solely for the voice pack.

And a few animation fixes, which you've made for the most part already, slap on a few taunt animations, and win poses... And there you go, he'd be good for a release. At least a 2.0 release.

Mewtwo 64 PSA is way more easier than Melee Mewtwo, like I said I'm waiting for the Mewtwo frame cliffs taunts and stuff, without those I can't really update anything on him and the SFX goes for the last. Also is my decision to start working on Mewtwo 64 and there is anything wrong with that right? I want to try out new stuff, not just Melee Mewtwo.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: _Data_Drain_ on February 01, 2012, 09:16:53 AM
True... It is good to get more then one thing done.

Since you need those animation references, and I'm not sure when dRage will do them...


So, it is good to get progress on other move sets.

You know though... What will Pokemon Stadium Mewtwo be like? What moves are you planning on using? And one more thing... Is he gonna be balanced? Or a boss character?
(Personally, I'd prefer balanced, but a REAL boss could be interesting, not that 1089234893217 jumps stuff, a hard boss with a weakness... But again, a balanced move set would be better overall though.)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: dRage on February 01, 2012, 03:42:41 PM
About those previews, I'm still kinda waiting for you to tell me if you want the video with hit-/hurtboxes visible or not.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on February 01, 2012, 04:09:08 PM
About those previews, I'm still kinda waiting for you to tell me if you want the video with hit-/hurtboxes visible or not.

Well, Yes! With the hitboxes please :)

Edit: could you make them at in-game 1/4 speed pls? Cuz if they are at that speed it will be much more easier to catch every single frame/move from him :)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: dRage on February 02, 2012, 05:14:19 AM
I don't just record the video and upload it. I'm afraid that I'm a bit too perfectionist for that lol

I'll edit it in Sony Vegas anyway, so I can slow it down to whatever speed you prefer.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on February 02, 2012, 05:59:44 AM
I don't just record the video and upload it. I'm afraid that I'm a bit too perfectionist for that lol

I'll edit it in Sony Vegas anyway, so I can slow it down to whatever speed you prefer.

Sounds good for me, also just wondering... Does the frame count on the animations is game/original? Or you add them randomly and manually to the animation? Or wut? Just wondering x3 :)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: dRage on February 02, 2012, 06:07:49 AM
Sounds good for me, also just wondering... Does the frame count on the animations is game/original? Or you add them randomly and manually to the animation? Or wut? Just wondering x3 :)

The frame count was added in by me later on. Sadly it isn't 100% accurate. I could only add one that would count at 30 FPS while Melee runs at 60 FPS, I tried slowing the video down by half but that caused some animations/hitboxes to be slightly off framewise.

I'll have to see if I can find a plugin for Vegas that has a proper framecounter otherwise I'll leave it out to avoid confusion.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on February 04, 2012, 11:41:07 AM
The frame count was added in by me later on. Sadly it isn't 100% accurate. I could only add one that would count at 30 FPS while Melee runs at 60 FPS, I tried slowing the video down by half but that caused some animations/hitboxes to be slightly off framewise.

I'll have to see if I can find a plugin for Vegas that has a proper framecounter otherwise I'll leave it out to avoid confusion.

well, I'm really looking forward to what you do with it, It will be really useful for the Melee Mewtwo Project.

Good Luck on it!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: ♤♡◇♧ on February 06, 2012, 10:26:28 AM
Might be useful for later:
http://forums.kc-mm.com/index.php?topic=12108.msg826993#msg826993


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: DSX8 on February 11, 2012, 06:42:04 AM
yo AG... thought i'd stop by and post this... enjoy!
(http://demonslayerx8-imports.net63.net/web_images/Ghost%20Rider%20CSS.png)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: Carnage on February 11, 2012, 06:46:48 AM
so agfan about the next mewtwo version any news?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo 64? PSA! are you serious? :0
Post by: AGFanProduction on February 11, 2012, 08:30:15 AM
Might be useful for later:
[url]http://forums.kc-mm.com/index.php?topic=12108.msg826993#msg826993[/url]


Interesting.

yo AG... thought i'd stop by and post this... enjoy!
([url]http://demonslayerx8-imports.net63.net/web_images/Ghost%20Rider%20CSS.png[/url])


Cool! I thought it was a download link to new Ghost Rider, when I first saw it. x3

so agfan about the next mewtwo version any news?


Not at all...


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: Royal_Blade on February 11, 2012, 12:30:35 PM
I'd like a download link for the beta...


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: the98pika on February 11, 2012, 12:36:14 PM
I want to download the beta.


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: Carnage on February 11, 2012, 12:41:48 PM
I'd like a download link for the beta...
I want to download the beta.
agree with 2 posts abode :P i would like to try the beta with the foward trow and everything xD


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: Master Penis on February 11, 2012, 12:44:37 PM
I wanna link to the beta :P


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: Jigiba on February 11, 2012, 12:46:16 PM
I'd like a download link for the beta...
I want to download the beta.
agree with 2 posts ABOVE :P i would like to try the beta with the foward trow and everything xD
I wanna link to the beta :P

I agree with the 4 posts above me ^


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: AGFanProduction on February 11, 2012, 12:47:36 PM
It stills incomplete, but is nice to use so far, I would release it just to keep everyone updated with it, I'm sick of reading messages calling Mewtwo v1.1 *a really bad update* and *that I should do something to improve it* quickly.

I hope to get some good feedback for this :)
but still I thought this thread was going to blow away with the *want a release?* :P

It seems... We have to wait a little more.. x)


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: Carnage on February 11, 2012, 01:00:22 PM
It stills incomplete, but is nice to use so far, I would release it just to keep everyone updated with it, I'm sick of reading messages calling Mewtwo v1.1 *a really bad update* and *that I should do something to improve it* quickly.

I hope to get some good feedback for this :)
but still I thought this thread was going to blow away with the *want a release?* :P

It seems... We have to wait a little more.. x)
sure releasing would give a some feedback from the fans :P and i think you should change mewtwo 1.1 download to this new version since then most ppl when they see mewtwo in the most downloaded list would be downloading the most updated and better mewtwo imo.


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: the98pika on February 11, 2012, 01:03:13 PM
It stills incomplete, but is nice to use so far, I would release it just to keep everyone updated with it, I'm sick of reading messages calling Mewtwo v1.1 *a really bad update* and *that I should do something to improve it* quickly. I hope to get some good feedback for this :) but still I thought this thread was going to blow away with the *want a release?* :P It seems... We have to wait a little more.. x)
I'll be sure to give you feedback :)


Title: Re: AGFan's Multi-PSA Thread - Who wants a download for the first Beta? hm?
Post by: AGFanProduction on February 11, 2012, 01:31:36 PM
sure releasing would give a some feedback from the fans :P and i think you should change mewtwo 1.1 download to this new version since then most ppl when they see mewtwo in the most downloaded list would be downloading the most updated and better mewtwo imo.

That's what I'm planning to do today when I update it, be sure to try out the Mewtwo v1.1 version first before I update it today at night, so you can really feel the change on it :3
I really don't want to see this thread dead again when something cool [that I have been working so hard since the last years] is going over here... x/


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: DSX8 on February 11, 2012, 01:43:11 PM
Cool! I thought it was a download link to new Ghost Rider, when I first saw it. x3
hahahah nope nope... xP   but it should be done in a week or 2.. just give me some time mate :D


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: _Data_Drain_ on February 11, 2012, 04:33:01 PM
Ah, so you're gonna release a beta tonight? Nice.

Just make sure to maybe fix the sounds for those who don't have Riivolution... Since his sounds can get pretty grating on the ears. XD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: Tabuu Forte Akugun on February 11, 2012, 04:44:40 PM
I can't wait for this release. Are you using the Melee import or the vertex? ;D


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: AGFanProduction on February 11, 2012, 05:59:44 PM
hahahah nope nope... xP   but it should be done in a week or 2.. just give me some time mate :D

Nice :p
Ah, so you're gonna release a beta tonight? Nice.

Just make sure to maybe fix the sounds for those who don't have Riivolution... Since his sounds can get pretty grating on the ears. XD

I don't have time for that, sorry.
Until the next update :/

I can't wait for this release. Are you using the Melee import or the vertex? ;D

Import.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: SonicBrawler on February 11, 2012, 06:00:56 PM
and uh, i can make a vid for you  if you send me the files :D


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: Allbait on February 11, 2012, 06:14:54 PM
and uh, i can make a vid for you  if you send me the files :D


So can I, not great quality and in some of them there is skipping XP
http://www.youtube.com/watch?v=btwr504_YoI

Welp can't wait to see this released anyway, S-B is very interesting >:3


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: _Data_Drain_ on February 11, 2012, 06:21:38 PM
I already made several videos for the beta I was testing. Showing some tricks even, like side B off stage, and his teleport. ._.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: Allbait on February 11, 2012, 06:26:23 PM
I already made several videos for the beta I was testing. Showing some tricks even, like side B off stage, and his teleport. ._.

That's why i said it was interesting XD But if he releases the one without all the crazy huagh and the aura is mine everywhere and with a few tweaks a new vid might be needed? Eh idk. He's offline and said if we keep posting he'll release it >:D well kinda said it.. idk me no brainer XD
It's gonna be nice having a less freaky tail with mewtwo :3


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: _Data_Drain_ on February 11, 2012, 07:07:49 PM
That's why i said it was interesting XD But if he releases the one without all the crazy huagh and the aura is mine everywhere and with a few tweaks a new vid might be needed? Eh idk. He's offline and said if we keep posting he'll release it >:D well kinda said it.. idk me no brainer XD
It's gonna be nice having a less freaky tail with mewtwo :3
Ah... Sorry for getting kinda rude...

Besides, with videos... Well, I'll just use an annoying Eggman quote here. "THE MORE THE MERRIER!"


And yes. The tail looks much better now. Even in the beta I have. And like AGFan says. It plays pretty well, even though he's not 100% finished.

I noticed he has NO end lag on Shadow Ball in the air at all... Not sure this is bad though, since the move itself is slow. So it's a nice approach.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release today at night! keep posting!
Post by: AGFanProduction on February 11, 2012, 09:28:21 PM
Update is delayed for tomorrow, I'm busy with stuff *there and there*
Hope you guys understand me :3

-AGFan

Oh also, I don't want to double post since this last post in this thread, tomorrow, so yeah! tnks x3 :)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release DELAYED! keep posting!
Post by: _Data_Drain_ on February 11, 2012, 09:56:29 PM
Understandable. Real life things and what not. :P

But don't worry, I'm sure everyone here understands too.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release DELAYED! keep posting!
Post by: Carnage on February 12, 2012, 04:17:46 AM
yep we understand life always go first  we can wait xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release DELAYED! keep posting!
Post by: AGFanProduction on February 12, 2012, 10:53:33 AM
keep an eye on this link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496)

;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release! Keep an eye on this...
Post by: SonicBrawler on February 12, 2012, 11:03:46 AM
Hey, did you ever try charizard again?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release! Keep an eye on this...
Post by: slayermarth101 on February 12, 2012, 07:19:04 PM
keep an eye on this link:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496[/url])

;)
(http://assets.diylol.com/hfs/ad3/910/c5f/resized/y-u-no-meme-generator-mewtwo-y-u-no-in-mah-brawl-2e335c.jpg)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release! Keep an eye on this...
Post by: Royal_Blade on February 12, 2012, 08:39:39 PM
keep an eye on this link:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496[/url])

;)

My eyes are getting sore...


Title: Re: AGFan's Multi-PSA Thread - Mewtwo BETA release! Keep an eye on this...
Post by: AGFanProduction on February 12, 2012, 10:16:51 PM
Released:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496)

*OH MAH GAH! tnks AGFAN! NAU Miutu ITSE 4 REAL THUS THIME ON MAH BRAWL!!*


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: _Data_Drain_ on February 12, 2012, 11:09:27 PM
Ah, very nice!

The main thing that might need to be fixed later is. The dodge roll. It goes all the way across Smashville in two uses...

Never the less. I'll make a new video for him... Just gotta figure out what to do first...


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 12, 2012, 11:16:04 PM
I'll make a new video for him... Just gotta figure out what to do first...

don't worry, I'm already uploading a new video of him for my download, gonna publish it tomorrow here, tnks anyway mate :)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: DSX8 on February 13, 2012, 12:33:49 AM
:yay:   *downloads and removes Kid Buu*


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: _Data_Drain_ on February 13, 2012, 12:49:34 AM
Eh, I figured I'd make a video anyway.
Brawl Hacks: Mewtwo (Me with beta PSA) VS Wesker (CPU) (http://www.youtube.com/watch?v=DmZ6Y8PcGK8#)
Since it shows how odd the dodge roll is...


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: SiLeNtDo0m on February 13, 2012, 02:07:53 AM
Indeed, that dodge goes way too far because of how it slides at the end.  Apart from that and the complaints from before (aka voice clips, weak generic hit sfx) Mewtwo's looking too good.

Mind if I make a few tweaks to him though?  And in particular I have a kickass Final Smash idea for him that I'd like to try and do.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: slayermarth101 on February 13, 2012, 05:23:38 AM
Data_Drain's video inspired me to remove buu. ;D
And I agree, the dodge roll is a we bit to long.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 13, 2012, 05:33:01 AM
Yeah, sorry for the dodge roll, it was a test and I forgot to remove it.

Indeed, that dodge goes way too far because of how it slides at the end.  Apart from that and the complaints from before (aka voice clips, weak generic hit sfx) Mewtwo's looking too good.

Mind if I make a few tweaks to him though?  And in particular I have a kickass Final Smash idea for him that I'd like to try and do.


okay, but please don't remove the weird voices yet, I still need to use them for something... :)
but yeah go ahead, just make sure to list the changes you made on it pls :)

and here is my vid: :3
[Brawl Hacks] - Melee Mewtwo Alpha (Public BETA) *Video 1* (http://www.youtube.com/watch?v=pcgeLzlw8kc#)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: slayermarth101 on February 13, 2012, 06:10:48 AM
I don't know if it matters but...........
Mewtwo sound call (http://www.youtube.com/watch?v=FHzSftMBoUE#)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25131&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25131&Vault=audio)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 13, 2012, 06:28:38 AM
I don't know if it matters but...........
Mewtwo sound call ([url]http://www.youtube.com/watch?v=FHzSftMBoUE#[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25131&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25131&Vault=audio[/url])


Dude, the call is already included on the Melee Mewtwo SFX Download. :3


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: Carnage on February 13, 2012, 07:06:44 AM
so agfan after using it i must say its a much better mewtwo psa than the older version psawise seems balanced enough since the up b even has end lag  before going free fall like in melee  the fs isnt too OP and some animations look epic the only thing i see is that some animations like shadow ball ones are too much static i mean mewtwo doesnt move an inch while charging need to make some movement there and some animations need the taill to be animated since the taill gets  like a t stance taill  for example in the edje animation like when hes almost falling and you still missed the assist trophy animation its mewtwo 1.01 still  but overall the animations are very good need to make some taill movement but i guess you knew that already and i will have to rename mewtwo ps taill bone to match your :P edje guarding with side B its still abit too op if you happen to grab the oponent  and i agree that the dodje slide does alittle too much slide maybe make 3/4 of what the distance is now


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: Gamma Ridley on February 13, 2012, 08:04:51 AM
I have a minor gripe with his Down Throw. I haven't tested it (because I kinda can't... heh) but from what I could tell by Data's video, the knockback seems to be too angular.

From what I recall, in Melee, his down throw would send the opponent more or less straight up. I only notice this because the down throw was my favorite throw to use, and I could link multiple down throws in a row due to the trajectory. (Bowser would usually get stuck until higher percentages XD)

Nothing major, just something I noticed.

Anywho, I'm looking forward to giving him a whirl next chance I get.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: SiLeNtDo0m on February 13, 2012, 09:53:39 AM
Yeah, sorry for the dodge roll, it was a test and I forgot to remove it.

okay, but please don't remove the weird voices yet, I still need to use them for something... :)
but yeah go ahead, just make sure to list the changes you made on it pls :)

and here is my vid: :3
[Brawl Hacks] - Melee Mewtwo Alpha (Public BETA) *Video 1* ([url]http://www.youtube.com/watch?v=pcgeLzlw8kc#[/url])


Here's what I'll do:

- Touch up most of the attacking animations (some of them are a little stiff and a lot of them aren't cleaned so they're using up more file space than they need to). 
- I'll turn the Attack12 and Attack13 business you have going on into a proper Attack100 (still with all the correct frame data)
- I'll fix the hit sfx so that the attacks have more oomph
- I'll make a new, totally awesome Final Smash.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: the98pika on February 13, 2012, 10:01:29 AM
You did a pretty good job with the moveset :D
Loving the new entrence.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: Carnage on February 13, 2012, 11:24:58 AM
Here's what I'll do:

- Touch up most of the attacking animations (some of them are a little stiff and a lot of them aren't cleaned so they're using up more file space than they need to). 
- I'll turn the Attack12 and Attack13 business you have going on into a proper Attack100 (still with all the correct frame data)
- I'll fix the hit sfx so that the attacks have more oomph
- I'll make a new, totally awesome Final Smash.
hope agfan likes the changes :P


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 13, 2012, 01:25:25 PM
Here's what I'll do:

- Touch up most of the attacking animations (some of them are a little stiff and a lot of them aren't cleaned so they're using up more file space than they need to). 
- I'll turn the Attack12 and Attack13 business you have going on into a proper Attack100 (still with all the correct frame data)
- I'll fix the hit sfx so that the attacks have more oomph
- I'll make a new, totally awesome Final Smash.

Nice, but don't remove the weird GFX yet, I need it! :3
Also dude, be careful while cleaning the animations because when they get cleaned, they become a mess and I made them with just a few keyframes so most of them don't need to be cleaned but, go ahead :)

About the Final Smash... Good luck on it xD


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: slayermarth101 on February 13, 2012, 02:27:53 PM
Dude, the call is already included on the Melee Mewtwo SFX Download. :3
It's for those who use the Newest  version of sawndz and can only put .wav files and .sawnd files. Not .rwsd files.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: SiLeNtDo0m on February 13, 2012, 03:15:57 PM
Nice, but don't remove the weird GFX yet, I need it! :3
Also dude, be careful while cleaning the animations because when they get cleaned, they become a mess and I made them with just a few keyframes so most of them don't need to be cleaned but, go ahead :)

About the Final Smash... Good luck on it xD

Don't worry, I won't touch those voice clips yet :)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: _Data_Drain_ on February 13, 2012, 07:01:38 PM
Ah... Isn't it nice when PSA makers all come together one one thing? Rather then fight? :P

KJP, AGFan, and SDo0m all working on Mewtwo? This is gonna be great in the end. XD


Also...
http://dl.dropbox.com/u/52249538/Mewtwo%20Colors%20for%20PSA.rar (http://dl.dropbox.com/u/52249538/Mewtwo%20Colors%20for%20PSA.rar)
I think this might come in handy for those checking the topic...


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: KingJigglypuff on February 13, 2012, 07:05:45 PM
Ah... Isn't it nice when PSA makers all come together one one thing? Rather then fight? :P KJP, AGFan, and SDo0m all working on Mewtwo? This is gonna be great in the end. XD
*Rages*-*Shot* :P
Well hopefully when I get the time, I'll dl the latest and make any needed PSA fixes.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: kururu on February 14, 2012, 11:14:40 AM
best mewtwo ever


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 21, 2012, 03:33:12 PM
best mewtwo ever


Ikr?

also guys!
I just released the Pokemon Battle Revolution Mewtwo with his recolors (Import by GBC™)
I included 1 slot version and PSA version.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25273 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25273)

I have to say that if you like Mewtwo, this is a really nice addition to your roster. Mostly the Shiny outfit, I did my best for this one and it handled WAY better than I expected! looks beautiful in game, cuz it's so... shiny! xD

(http://i40.tinypic.com/dc8t95.jpg)

Enjoy it!

also, why did I published this here? well its PBR Mewtwo! and his crazy GFX from the game makes me want to re-create it on brawl! so yeah! it feels delicious with current Melee Mewtwo PSA.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: nanobuds on February 21, 2012, 06:14:49 PM
gah... my SD card brok so i can't test the new Mewtwo Alpha :(

as soon as i get a new one... i'll try to get you some feedback ;)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: KTH on February 21, 2012, 06:26:48 PM
I've tried, i loved = Here my feedback.

When that start, i really loved the entry, this is perfect for Mewtwo. After, the concept of PSA is amazing, the move is really great (no AAA freeze), and the move is respected for Mewtwo, here it's not just a little edit of Lucario like some people did. Some attack doesn't work correctly with the tail like the Down A Air and Down A. The FS : Awesome. But i found a bug for the FS, if you move in air and activate the FS, Mewtwo continue to move, should be great if you can fix on the next version. I think you can put the character can't move on the FS, no? Well i loved all but something you need to really revamp : The animation.

Good luck for the next.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 21, 2012, 07:37:45 PM
gah... my SD card brok so i can't test the new Mewtwo Alpha :(

You're serious? Go and get it as soon as possible! you cannot miss this! xD lol jk

I've tried, i loved = Here my feedback.

When that start, i really loved the entry, this is perfect for Mewtwo. After, the concept of PSA is amazing, the move is really great (no AAA freeze), and the move is respected for Mewtwo, here it's not just a little edit of Lucario like some people did. Some attack doesn't work correctly with the tail like the Down A Air and Down A. The FS : Awesome. But i found a bug for the FS, if you move in air and activate the FS, Mewtwo continue to move, should be great if you can fix on the next version. I think you can put the character can't move on the FS, no? Well i loved all but something you need to really revamp : The animation.

Good luck for the next.

Nice ^^' :)

Also, did u used the model included on the download? :0


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: GBC on February 21, 2012, 09:22:59 PM
 :laugh: lol a whole part of the thread dedicated to my mewtwo import im flattered XD lol looking forward to the new moveset BTW (PBR moveset)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: AGFanProduction on February 21, 2012, 09:35:22 PM
:laugh: lol a whole part of the thread dedicated to my mewtwo import im flattered XD lol looking forward to the new moveset BTW (PBR moveset)

dude, the Mewtwo import you made is awesome but if you mean *PBR - Mewtwo PSA*?
It is going to be fun to make xD
but the only problem I found on it is the tail, it will be hard to animate with a curved tail... just saying, maybe I would have to omit the tail attacks on it? :3 :)


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: KTH on February 22, 2012, 03:36:35 PM
You're serious? Go and get it as soon as possible! you cannot miss this! xD lol jk

Nice ^^' :)

Also, did u used the model included on the download? :0
Yes.


Title: Re: AGFan's Multi-PSA Thread - Melee Mewtwo Alpha RELEASED!
Post by: Carnage on February 22, 2012, 03:42:43 PM
Yes.
agfan asked this becuase mewtwo has renamed taill bones that means if you used a mewtwo with normal bones the taill wont follow the moves i use mewtwo and the down a and down aerial work fine and down aerial is not a taill attack per say


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: AGFanProduction on March 10, 2012, 11:33:04 PM
Ghost Rider on the way!

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/420457_402183443141469_100000494511637_1540588_1816369513_n.jpg)

Yeah! now that a *Balanced* version of Mewtwo is out, I'm able to continue with some other hacks of my list.
This time: Ghost Rider.

when we have a fully function-able Brawl Vault, I'm going to submit the *Captain Falcon* version of the Ghost Rider hack.  :)

I mean, the *CF* version has the same Captain Falcon moves, but with the Rider's fire head and fire Flags on all the attacks.

the fully Custom Ghost Rider PSA is not available to download yet  :-\

You guys won't be disappointed, I don't make justice by showing some pictures, you have to test it out in game to see it's real quality!


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: Carnage on March 11, 2012, 05:50:41 AM
So you already have  a ghost rider model with the working chain?


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: AGFanProduction on March 11, 2012, 08:43:52 AM
So you already have  a ghost rider model with the working chain?

no, I using the original model right now, but with or without it, it looks/is beautiful.


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: JOEYSX5 on March 20, 2012, 10:34:15 AM
Wait a second, where did you get the Ghost Rider model from? Did you use the model from the GR Snake hack that was on the vault then ported it over Captain Falcon?


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: _Data_Drain_ on March 20, 2012, 10:41:57 AM
Wait a second, where did you get the Ghost Rider model from? Did you use the model from the GR Snake hack that was on the vault then ported it over Captain Falcon?
No, this is a model import made by Demonslayerx8.


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA, on the way!
Post by: ChaosInvoker on March 26, 2012, 05:32:05 PM
Trying out your Alpha version of your Mewtwo and it's great. I'm having one problem though.

I can't seem to get vertex/texture to work.

I renamed fitlucario(00,03,05).pac/pcs
to
fitlucario00.pac/pcs

Did I do it wrong? Not sure how to fix it. Normally I'd just use an alternate Mewtwo model, but you stated that the one you had was the only one that would work with your PSA.

Help please!!


Never mind, I found a color pack you made that works for it!


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: AGFanProduction on April 15, 2012, 06:23:22 PM
Trying out your Alpha version of your Mewtwo and it's great. I'm having one problem though.

I can't seem to get vertex/texture to work.

I renamed fitlucario(00,03,05).pac/pcs
to
fitlucario00.pac/pcs

Did I do it wrong? Not sure how to fix it. Normally I'd just use an alternate Mewtwo model, but you stated that the one you had was the only one that would work with your PSA.

Help please!!


Never mind, I found a color pack you made that works for it!

this... Lol!
Glad you find out how to fix it! so yeah! :)

*I'll double post to announce my next PSA*


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: DSX8 on April 15, 2012, 06:26:20 PM
this... Lol!
Glad you find out how to fix it! so yeah! :)

*I'll double post to announce my next PSA*
ur late in posting :srs:

xD


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: AGFanProduction on April 15, 2012, 06:32:57 PM
Okay ppl, Like I mentioned on this thread before: http://forums.kc-mm.com/index.php?topic=25897.msg883673#msg883673 (http://forums.kc-mm.com/index.php?topic=25897.msg883673#msg883673)
I had a dream about the new Smash Bros Game, with new characters and some other revamps for some other characters and stuff.

I wanted to announce that I'm revamping Melee Mewtwo to this *New Mewtwo* from mah dream!
as soon as I waked up from my dream, I typed every single basic attack/move from the new Mewtwo, why? well, I'm making a PSA of mah dream, so here you go:


A- Melee's
AAA Combo - Similar to Melee's but faster, with downward direction and with large rage (similar to Sheiks)

Side Tilt - Shadow Blast
Up Tilt - Shadow Blast Up (similar to Marth up tilt attack)
Down Tilt - Shadow Blast Down

Forward Smash - Shadow finger Claw
Down Smash - Shadow finger Claw down
Up Smash - Shadow Claws Up smash (Melee's down-smash like hitbox)

Down Air - Shadow Blast (hits with 1 finger down with a Shadow effect [effect similar to Melee Down-Smash]
Up Air- Melee Up air faster with better hitboxes
Back Air - Melee's but faster with better hitboxes
Forward Air - Shadow Claw with more hit rage.
Neutral Air - More stunning N-Air than Melee's

Up B - Teleport (Red colors)
Side B - Shadow Grab (Grabs enemies from distance [similar to samus/link grab] brings them back and hits them F-B-Uand D)
Down B- Shadow Kick Air-Ground (Similar to Ganon's)
Neuntral B - New Shadow Ball


sounds good? or I'm just crazy? or just *like the same*?

I would like to read something about this, thanks in advice guys :)


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: SonicBrawler on April 15, 2012, 06:35:44 PM
wait, so does that mean u wont work on Pichu when teh model gets rigged?


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: AGFanProduction on April 15, 2012, 06:44:53 PM
wait, so does that mean u wont work on Pichu when teh model gets rigged?

Yep, I'll work on it, Melee Pichu isn't hard to make! ;)

Edit:

@DSX8: lol


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: Carnage on April 16, 2012, 12:43:01 AM
Yep, I'll work on it, Melee Pichu isn't hard to make! ;)

Edit:

@DSX8: lol
lol making dream mewtwo psa lol i never dreamed with ssb4 yet :P


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: _Data_Drain_ on April 16, 2012, 09:16:29 AM

A- Melee's
AAA Combo - Similar to Melee's but faster, with downward direction and with large rage (similar to Sheiks)

Side Tilt - Shadow Blast
Up Tilt - Shadow Blast Up (similar to Marth up tilt attack)
Down Tilt - Shadow Blast Down

Forward Smash - Shadow finger Claw
Down Smash - Shadow finger Claw down
Up Smash - Shadow Claws Up smash (Melee's down-smash like hitbox)

Down Air - Shadow Blast (hits with 1 finger down with a Shadow effect [effect similar to Melee Down-Smash]
Up Air- Melee Up air faster with better hitboxes
Back Air - Melee's but faster with better hitboxes
Forward Air - Shadow Claw with more hit rage.
Neutral Air - More stunning N-Air than Melee's

Up B - Teleport (Red colors)
Side B - Shadow Grab (Grabs enemies from distance [similar to samus/link grab] brings them back and hits them F-B-Uand D)
Down B- Shadow Kick Air-Ground (Similar to Ganon's)
Neuntral B - New Shadow Ball

Hm... Well, I like how AAA is faster, that should be added, even in the Melee Mewtwo.

Though, you should be more specific on some moves. Like the tilts, they sound almost the same as one another... What would the special trait be? The knock back, speed, etc etc.


The smashes... So would they be SORTA how they are now? Or would they be completely different?


Down air sounds like it would need to be a bit slow, since it sounds like it should be a spike.


Up forward and back air... Well, as long as the knock back is changed as well. I have no problems here.


What do you mean "More stunning N-Air than Melee's"? Do you mean more flashy? Not sure I like that idea...


Teleport (Red Colors)... What does that mean? Does he flash red when teleporting?


Okay, the side B sounds like it needs some start up lag. Since it can grab the foe from a distance. Still, it should be interesting if done right.


Shadow Kick... Hm... I'm not too sure about this one... I feel it should be something different then Ganon's down B.


New Shadow Ball? What would be the differences? How it charges? The speed?



Anyhow... It should be interesting to see this fleshed out more. More details and what not.


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: AGFanProduction on April 16, 2012, 02:42:00 PM

Though, you should be more specific on some moves.
...
Anyhow... It should be interesting to see this fleshed out more. More details and what not.

More details you said? well let me *try* to explain:


AAA Combo -  Is faster, it attacks in a similar way to Melee's but with a way cooler animation, Multiple hits but each hit has a different trajectory. The first hit pushes the enemy at you, Second hit pushes the foe away from you, third hit brings the foe back, the fourth hit pushes the foe again... and it loops 8 times. Last hit pushes you away from you with more force.

Forward Tilt - At first he points at your foe with his finger (stunning the foe, Melee's D-B effect) then he blasts you with Shadow Energy pushing Mewtwo back and blasting the enemy away from you with Dark effect (Obviously).

Up Tilt - He quickly points with his hand in an upward direction and quickly blasts the foe with dark energy sending him flying away with a considerable knock-back. Quick attack and nice Anti-Meteor attack.

Down Tilt - At first he points at your foe with his finger (hits the foe, distracting him from attacking you) then he blasts you with Shadow Energy pushing Mewtwo back and blasting the enemy away from you with Dark effect, with a *Get out-Like* knockback.

Forward Smash - He jumps back (preparing himself for the attack) then he quickly Jumps against the foe slashing him with a powerful Shadow Claw, then him with his psychic powers returns to his original position. Nice range with considerable knockback.

Up Smash - This one is more complex, he quickly crouches, using his psychic powers and his tail he pushes the foe (that are in the front and in the back of him) above to his body, then he normally jumps and slashes them with another powerful Shadow Claw. Nice Range with a normal knockback

Down-Smash - He smashes the ground violently with Shadow Claw and anything that is on the front of him will get pushed off with dark energy, same way as in the back of him but with less force. Attack comes from the hand and passes the effect to the floor *if used on the ledges his psychic powers make the imaginary floor* so if used against Aerial attacks it won't work. Nice Range & knockback.

Down Air - It's slow, some like it has to load the blast and a few frames later he attacks.

Up Air - on the top of the tail has electric damage, the other remaining bones have a normal hitbox, if you hit or get closer to the body you will get stunned in an Upward direction.

Back Air - on the top of the tail has electric damage, other bones tail bones have normal hitboxes and hit you touch the body you will get stunned in a backward direction.

Forward Air - New Animation, with a lot of more range than in Melee, Normal speed.

Neutral Air - He stuns and then he electrifies your foe pushing him away, Mult-Hit like in Melee.

Up B - Teleport has red effects while teleporting.

Side B - He begins charging the attack with a *taunt like* pose (with yellow eyes) then he fires the Psychic grab at the foe that is in the front, then he brings the foe in front of him and pushes him away with Aura/Psychic energy hit and slowly recovers.

Down B - similar to Ganon's but way cooler. (If you really don't like this one, suggest me something similar to this)

Neutral B - New colors and it charges the Shadow Ball in a different way, and throws it in a different way, like at the beginning of the Poke movie *Pokemon: The Rise of Darkrai*


Hope it is good? :3


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: nanobuds on April 18, 2012, 07:04:13 PM
So... I'm importing a different mewtwo...

The tail has 6 bones in it. The left hand now has moveable fingers.

I'm taking a hacking break to focus more on school... but he will be made sometime when I get back


Title: Re: AGFan's Multi-PSA Thread - I had an epic dream! *New PSA*
Post by: AGFanProduction on April 18, 2012, 07:11:03 PM
So... I'm importing a different mewtwo...

The tail has 6 bones in it. The left hand now has moveable fingers.

I'm taking a hacking break to focus more on school... but he will be made sometime when I get back


this is great! this is a green light for me! I guess this is the right moment to give it a shot:
"Mewtwo will be unleashed to a final version pretty soon after the re-release of this model"

why do I say that?
well people! I have a surprise to you all!

is not about the dream Mewtwo, is way more epic that than...


Title: Re: AGFan's Multi-PSA Thread - Let the destiny, define its fate!
Post by: SonicBrawler on April 18, 2012, 07:20:57 PM
pichu = more epic than mewtwo


Title: Re: AGFan's Multi-PSA Thread - Mewtwo's new *Air-Dash* NOT wavedash! check it out!
Post by: AGFanProduction on April 19, 2012, 10:43:28 PM
another Mewtwo version with *Air-Dash* by NAMQ

Mewtwo (Air Class) vs Ike lvl9 (http://www.youtube.com/watch?v=WF0EeS1zYRQ#ws)


Title: Re: AGFan's Multi-PSA Thread - Taking just a little break! ^^
Post by: AGFanProduction on August 22, 2012, 03:11:28 PM
I'm back people!

The Project Mewtwo returns once again! much better this time for sure! but yeah! that's not the main event of this post. The main topic here, is Ghost Rider! Yeah! I wanted to know your thoughts about this updated side-PSA of mine:
[Brawl Hacks] - Ghost Rider PSA (Falcon Version) (http://www.youtube.com/watch?v=JJAiXMiD3UU#ws)

Enjoy!


Title: Re: AGFan's Multi-PSA Thread - I'm back! along with the Ghost Rider PSA!
Post by: zutox on August 22, 2012, 03:21:56 PM
Ever since I first heard about a potential Ghost Rider PSA I have been exited to see it getting completed! This is such an epic character that really should be in brawl. Oh, and he should soooo have his chain :)


Title: Re: AGFan's Multi-PSA Thread - Ghost Rider PSA returns! along with the other PSAs!
Post by: AGFanProduction on September 08, 2012, 09:18:14 PM

Ever since I first heard about a potential Ghost Rider PSA I have been exited to see it getting completed! This is such an epic character that really should be in brawl. Oh, and he should soooo have his chain :)


My original plans were to make two PSAs, a 'Falcon Style PSA' and a whole new 'Ghost Rider PSA', but like I mentioned before, since there is no chain or Ghost Bike so I had to mix the two ideas mentioned before, the results are on this video, I also made a few custom animations for him to make him, different from Falcon but not a full Ghost Rider, its a hybrid of both ideas.

also this cannot be noticed in the video but, when he gets hit, the fire on his head dissapears and is replaced with smoke, showing the damage inflicted on him, just a tiny detail to make him look more 'character accurate'.

Glad you liked this. :)

Well, I made my final edits on this Falcon version (maybe gonna update it on the future? don't know)
with a new model on the way, I'll possibly be doing a more epic PSA of this Rider, since is one of my Favorite characters.

Here you Go: Ghost Rider (PSA-Falcon Version)
(http://i45.tinypic.com/2usu0eh.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28714 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28714)

Enjoy!


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: AGFanProduction on November 15, 2012, 08:13:31 PM
Who said I dropped Mewtwo?
I have just been working on *Behind the Scenes* so now it's time to finish with this great Project.
A Project that was born along the 'Brawl Hacks', Project Mewtwo is set to be complete with this new update.

so for now the current Beta that is on vault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496)
compared to the new version in which I have been working on all this time, is obsolete.

these are some of the bad-threats (that you probably haven't noticed yet) from the current Alpha Beta that is on the vault: (NOTE: These are pics from the M2 that is currently on vault)

Quote
Melee Taunt:
([url]http://i45.tinypic.com/viiemv.jpg[/url])
DownAttack U and D AKA floor recoveries: (all the floor recoveries suck on the current BV Beta to be honest)
([url]http://i50.tinypic.com/bit17b.jpg[/url])
([url]http://i49.tinypic.com/sbif.jpg[/url])
Item Grab, Throws Forward, Backward and Upward (also downward but no pic) [respectively]
([url]http://i49.tinypic.com/v5h7xj.jpg[/url])
([url]http://i49.tinypic.com/1j5evq.jpg[/url])
([url]http://i45.tinypic.com/2vb659l.jpg[/url])
([url]http://i50.tinypic.com/148md6h.jpg[/url])



and MANY others, so, for now I have revamped these animations I mantioned before, using the Melee Keyframes, also revamped more animations aside from those mentioned before:

Quote
Passive Wall and Wait AKA Pose on the Wall and Wait:
([url]http://i45.tinypic.com/3589fs7.jpg[/url])
PassiveWall Jump and Ceil AKA Jump from the Wall and Wait on the wall upside direction:
([url]http://i49.tinypic.com/10s5h0j.jpg[/url])
StopWall AKA stop from Walking, Running on a wall:
([url]http://i50.tinypic.com/wmgfmc.jpg[/url])
DownU Stand, Forward and Backward: (respectively)
([url]http://i45.tinypic.com/262wjs6.jpg[/url])
([url]http://i50.tinypic.com/ncz72s.jpg[/url])
([url]http://i48.tinypic.com/2qdageo.jpg[/url])
DownD Stand, Forward and Backward: (respectively)
([url]http://i50.tinypic.com/29c2afc.jpg[/url])
([url]http://i47.tinypic.com/1h9o9v.jpg[/url])
([url]http://i49.tinypic.com/35n9ci0.jpg[/url])


Yeah these are just frames from each animation, every animation is a perfectly matched motion with a start and an end, they look beautiful In-Game.

Quote
Passive, P-Forward and P-Backward: (respectively)
([url]http://i48.tinypic.com/2je91ex.jpg[/url])
([url]http://i48.tinypic.com/106dflg.jpg[/url])
([url]http://i50.tinypic.com/673ak7.jpg[/url])
Ottotto with his wait and stuff:
([url]http://i50.tinypic.com/2qnqdxs.jpg[/url])
Sleep Animations: (start, wait, end)
([url]http://i49.tinypic.com/5xjt2.jpg[/url])
the sleep one is supposed to have his eyes closed, but the Mewtwo import DOES NOT SUPPORT CLOSED EYES, so there is nothing I can do for that.


now I have plans of making the new HeavyItem Get, throws F, B, D and Up. revamps with the Sword items following after them.
*Gonna need for a beta tester*

Opinions and suggestions are welcome!


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: slayermarth101 on November 15, 2012, 08:38:11 PM
*Gonna need for a beta tester*
*votes _Data_Drain_*


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: Carnage on November 16, 2012, 03:23:19 AM
i can always test


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: _Data_Drain_ on November 16, 2012, 02:47:06 PM
I would be willing to test Mewtwo again. Though remember. The feedback applies to vBrawl.

So... If you were wanting a tester for P:M, or B+... I'm not really good at either of those versions of Brawl. :/


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: viewtifulduck82 on November 16, 2012, 05:17:18 PM
i'd also love to beta test, there isn't much else i can do though, so i'll put my all into it lol


Title: Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION!
Post by: slayermarth101 on November 17, 2012, 05:18:50 AM
oh, well, if youre making more versions, I can test Brawl- and I can test P:M.
I play those quite often.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo FINAL VERSION! the Melee Beam Sword & More!
Post by: AGFanProduction on November 20, 2012, 07:57:31 AM
I would be willing to test Mewtwo again. Though remember. The feedback applies to vBrawl.

So... If you were wanting a tester for P:M, or B+... I'm not really good at either of those versions of Brawl. :/


The feedback you made for the Mewtwo in the past was really accurate and great, I see no problem with vBrawl here.

I have been doing the Heavy Item animations (they are done, but no pics) the Beam Sword Animations, and the Bat one. (no pic on the bat)

Neutral-A:
(http://i48.tinypic.com/4szf5v.jpg)
Side-Tilt:
(http://i50.tinypic.com/2v81lc4.jpg)
F-Smash:
(http://i47.tinypic.com/plzrp.jpg)
(http://i45.tinypic.com/2rqdm6x.jpg)
ItemThrow:
(http://i50.tinypic.com/mb3i8z.jpg)
and the classic Multi-hit slash:
(http://i45.tinypic.com/25aofaq.jpg)
(http://i50.tinypic.com/2yxhgki.jpg)

yeah the last one is the one I still working on, while testing the sword slash I decided to take a closer look at my Melee Beam Sword so I started to test it's color and tried to make it's Melee Trace and I got some great results, because of that I guess I'll be able to send you the first test version of this new Mewtwo later, so maybe you can make a video of it Data!

PD: Data please make sure to test again the Mewtwo that is on the Vault BEFORE testing the new one, you'll see of what I'm talking about when I send you the files later. :)

but hey anybody else uses "Riivolution" or "Brawl+" over here? I ask because I mostly use those versions of Brawl while testing the Mewtwo, Just saying.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo FINAL VERSION! the Melee Beam Sword & More!
Post by: _Data_Drain_ on November 20, 2012, 08:37:38 AM
That's some nice progress with the item animations.

And alright. I'll do a comparison of the one in the vault, and the current beta when you're ready to send it.

Though if I don't give feedback right away. I might be asleep, since I'm pretty tired at the moment. XD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo FINAL VERSION! the Melee Beam Sword & More!
Post by: rax189 on November 20, 2012, 01:30:41 PM
I had no idea this mewtwo psa was in progress :/ lol looks awesome though :D i always wanted a new one


Title: Re: AGFan's Multi-PSA Thread - Mewtwo FINAL VERSION! the Melee Beam Sword & More!
Post by: AGFanProduction on November 21, 2012, 05:33:46 PM
That's some nice progress with the item animations.

And alright. I'll do a comparison of the one in the vault, and the current beta when you're ready to send it.

Though if I don't give feedback right away. I might be asleep, since I'm pretty tired at the moment. XD

sorry I wasn't able to browse through the forums yesterday but, I sent you the files so you can re-test everything (cuz everything changed; hitboxes, Items, recoveries) haha I'll be waiting for your feedback with a happy face xD

oh, also, a little note, the animations in where Mewtwo has a non-animated tail are the ones that need to be done yet, so don't pay much attention to those ones.

Enjoy!  :police:


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: AGFanProduction on November 24, 2012, 01:15:10 PM
Deleted my last post because now is useless.

I tested Mewtwo in Project Melee's latest demo, and my only comment about it is "Flawless Victory"
The new Mewtwo is Project Melee and Brawl+ compatible, but yeah, vBrawl still needs some balancing in some moves.

I have completed the Item animations now, but still I like perfection and I'll do some other fixes there and there.

Melee Scope:
(http://i48.tinypic.com/oge5bn.jpg)
Melee FireFlower:
(http://i46.tinypic.com/24c5tsp.jpg)
Melee Ray Gun:
(http://i48.tinypic.com/xdfaiv.jpg)
Melee Hammer Stand:
(http://i50.tinypic.com/11in8sp.jpg)
Melee Hammer Move:
(http://i50.tinypic.com/105zj91.jpg)

Debo admitir que estas animaciones fueron un infierno! tuve que repetirlas varias veces para hacerlas compatibles con (una nueva version que hize) de ItemLegs los cuales estan conectados en secuencia con FireFlower, Ray Gun y Scope.
Aun con eso, mi esfuezo dio frutos y ahora los Items estan completos, Incluyendo los Items originales de Brawl.

Next step is make little tweaks on items, then comes the Cliff animations.

P.S will be using Project Melee for now on.


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: dRage on November 24, 2012, 01:32:25 PM
Mewtwo works in P:M? I guess I can give some feedback for that since it's the only version of Brawl I still play.

New animations look great. Out of curiosity, why aren't you using StarWaffle's Mewtwo? It has expressions and far better shaders (since you mentioned the old import lacking closed eyes).

(http://i496.photobucket.com/albums/rr328/DragoOro/Mewtwo-1.png)


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: AGFanProduction on November 24, 2012, 02:15:16 PM
Mewtwo works in P:M? I guess I can give some feedback for that since it's the only version of Brawl I still play.

New animations look great. Out of curiosity, why aren't you using StarWaffle's Mewtwo? It has expressions and far better shaders (since you mentioned the old import lacking closed eyes).

([url]http://i496.photobucket.com/albums/rr328/DragoOro/Mewtwo-1.png[/url])


Because it's a Brawl-Styled Model and I don't really like it as a *Default* costume of mine, I do prefer to use it as a recolor and use the original Melee Model as a default.

but yes it works, the gameplay is really similar to Melee's to be honest. Gonna send you the files so you can give some feedback over here on the thread (with a video would be nice) when I finish the items today at night.


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: slayermarth101 on November 24, 2012, 02:46:19 PM
Will this have a Brawl Minus version to go with it? Just curious, because vBrawl characters aren't really much of a challenge to Brawl Minus one. And I mainly play minus.


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: KingJigglypuff on November 24, 2012, 03:05:57 PM
:O Back in business I see, AFan. Well as always, if you need any PSA coding help, you're free to contact me.


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: Anivernage on November 24, 2012, 03:10:35 PM
Hablas español! lol
bueno muy buen trabajo! ya quiero jugar con mewtwo ;D
mi pregunta si sirve con la version de StarWaffle...bueno con ambas sin necesidad the renombrar los huesos y demás. >_>


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: slayermarth101 on November 24, 2012, 03:17:08 PM
Hablas español! lol
good very good job! and want to play with mewtwo Grin
my question if it works with the version of ... well with both StarWaffle without renaming the bones and others. >_>
I think he's going to make versions that are compatible.


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: AGFanProduction on November 24, 2012, 06:34:57 PM
Will this have a Brawl Minus version to go with it? Just curious, because vBrawl characters aren't really much of a challenge to Brawl Minus one. And I mainly play minus.

Once it gets done I'll make alternate versions for all the Brawl versions available, incluiding Pal if possible.

:O Back in business I see, AFan. Well as always, if you need any PSA coding help, you're free to contact me.

Okay, Thanks Mate! :)

Hablas español! lol
bueno muy buen trabajo! ya quiero jugar con mewtwo ;D
mi pregunta si sirve con la version de StarWaffle...bueno con ambas sin necesidad the renombrar los huesos y demás. >_>

Si, el español es mi idioma natural u original por así decir, con respecto a la compatibilidad, solo relájate, esta versión puede ser jugada con cualquier hack de Vertex, Texture o Import relacionado con Lucario/Mewtwo, y en efecto, no tienes que renombrar ningún hueso del modelo para que Mewtwo haga flotar los items. Por algo es la versión final. xD

I think he's going to make versions that are compatible.

Like I said before, It's not necessary.

Launcher:
(http://i50.tinypic.com/2dl29sk.jpg)
(http://i47.tinypic.com/2ps5b8i.jpg)


Title: Re: AGFan's Multi-PSA Thread - Project Melee's Mewtwo!
Post by: MarioStar+ on November 29, 2012, 08:36:39 AM
Good luck whit this =)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: AGFanProduction on December 23, 2012, 01:27:52 AM
You people must check the first post (OP) of the Official Project Mewtwo at smashboards:
http://www.smashboards.com/showthread.php?t=295547 (http://www.smashboards.com/showthread.php?t=295547)
I updated and totally changed his theme, and revamped it to be more "new-user-friendly" and more less-stressing for the pals.

Mewtwo is DONE! to see the full detailed change list and preview pictures check the new smashboards OP.

Release ASAP.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: Don Jon Bravo on December 23, 2012, 01:40:32 AM
You people must check the first post (OP) of the Official Project Mewtwo at smashboards:
[url]http://www.smashboards.com/showthread.php?t=295547[/url] ([url]http://www.smashboards.com/showthread.php?t=295547[/url])
I updated and totally changed his theme, and revamped it to be more "new-user-friendly" and more less-stressing for the pals.

Mewtwo is DONE! to see the full detailed change list and preview pictures check the new smashboards OP.

Release ASAP.

umm where is da download to the latest Mewtwo Psa?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: rax189 on December 23, 2012, 01:51:21 AM
umm where is da download to the latest Mewtwo Psa?

I think he will upload it soon lol. i cant wait to play with him though. :D


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: Don Jon Bravo on December 23, 2012, 01:57:00 AM
I think he will upload it soon lol. i cant wait to play with him though. :D
mk
i had a feeling it wasnt out
n wat r u doing awake at this time boi
go to sleep!


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: rax189 on December 24, 2012, 12:37:05 AM
You people must check the first post (OP) of the Official Project Mewtwo at smashboards:
[url]http://www.smashboards.com/showthread.php?t=295547[/url] ([url]http://www.smashboards.com/showthread.php?t=295547[/url])
I updated and totally changed his theme, and revamped it to be more "new-user-friendly" and more less-stressing for the pals.

Mewtwo is DONE! to see the full detailed change list and preview pictures check the new smashboards OP.

Release ASAP.

when will the new mewtwo be uploaded to the vault???


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: MarioStar+ on December 24, 2012, 02:30:55 PM
Will this be the Final version of Mewtwo? or you will still work on him?
if it is, then what are you planning to do next?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: SonicBrawler on December 24, 2012, 02:37:00 PM
Will this be the Final version of Mewtwo? or you will still work on him?
if it is, then what are you planning to do next?
Its final version

next is Melee Pichu


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: MarioStar+ on December 24, 2012, 02:49:20 PM
Ok... so when is the realease date for?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: Chaos_Knight on December 24, 2012, 02:51:29 PM
Ok... so when is the realease date for?
Never ask for release dates.

Most good hackers really hate that question so please keep yourself from asking that.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: MarioStar+ on December 24, 2012, 03:05:08 PM
Sorry.... I wont ask again.... but it's exiting ! XD

Ok I'm really sorry:) I will be patient !


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: rax189 on December 24, 2012, 03:08:55 PM
Sorry.... I wont ask again.... but it's exiting ! XD

Ok I'm really sorry:) I will be patient !
im just as excited dood, im having a christmas eve party today and we always play ssbb i am hoping mewtwo is released in time :p


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: Don Jon Bravo on December 24, 2012, 03:21:11 PM
im just as excited dood, im having a christmas eve party today and we always play ssbb
sounds like a lot of fun dude lol


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: SiLeNtDo0m on December 24, 2012, 03:26:28 PM
Never ask for release dates.

Most good hackers really hate that question so please keep yourself from asking that.

Honestly, I think at this point, where the modder has explicitly stated that everything is finished asking for a release date is fair game.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: rax189 on December 24, 2012, 03:39:57 PM
sounds like a lot of fun dude lol
lol ya lets hope so :D
Honestly, I think at this point, where the modder has explicitly stated that everything is finished asking for a release date is fair game.
and this^^^^^^


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: AnImAiNe on December 24, 2012, 07:40:14 PM
Hey AGF  i was wondering if it is possible to rip young links milk from his taunt in melee?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release.
Post by: MarioStar+ on December 25, 2012, 01:04:18 AM
Project M  's Young link's Down taunt has the milk !


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: AGFanProduction on December 25, 2012, 02:14:39 PM
Will this be the Final version of Mewtwo? or you will still work on him?
if it is, then what are you planning to do next?


Yes this Mewtwo is the final version, I won't make any other change after this release.
so that means that ppl can go around and make edits to it, cuz now it's finished.

Its final version

next is Melee Pichu


Yes, Melee Pichu is in the works, the same way I rebooted Mewtwo, the same way I'll be rebooting Pichu.

but yeah I have to announce, that I won't be working on any other hack after I release this Mewtwo for a while, so you'll have to wait for the Pichu hack then. (on a side note: it will be Project Melee compatible)

im just as excited dood, im having a christmas eve party today and we always play ssbb i am hoping mewtwo is released in time :p


Maybe not Christmas but for the New Year I think you will have Mewtwo already on your Brawl.

Hey AGF  i was wondering if it is possible to rip young links milk from his taunt in melee?


Yes, model and textures can be ripped, ps I'm almost out of Brawl hacking for a while so I cannot help you with that, at this point.

Never ask for release dates.

Most good hackers really hate that question so please keep yourself from asking that.


Yeah at some point I don't really like these kind of questions, because you're asking me something that I don't reallly know how to answer for example: I'm doing certain stuff with this hack, a certain stuff that I don't know when it's going to be finished, it could take, weeks or even months, so ask for a release date for a project is just a un-answerable question...

Honestly, I think at this point, where the modder has explicitly stated that everything is finished asking for a release date is fair game.


but yeah, in this case, Mewtwo is done, but you guys have to see a video preview first. Thank dRage for that Project Melee preview that he's going to post here pretty soon, meanwhile keep this thread alive.

(http://i45.tinypic.com/rm8lk8.jpg)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: rax189 on December 25, 2012, 02:39:37 PM
Yes this Mewtwo is the final version, I won't make any other change after this release.
so that means that ppl can go around and make edits to it, cuz now it's finished.

Yes, Melee Pichu is in the works, the same way I rebooted Mewtwo, the same way I'll be rebooting Pichu.

but yeah I have to announce, that I won't be working on any other hack after I release this Mewtwo for a while, so you'll have to wait for the Pichu hack then. (on a side note: it will be Project Melee compatible)

Maybe not Christmas but for the New Year I think you will have Mewtwo already on your Brawl.

Yes, model and textures can be ripped, ps I'm almost out of Brawl hacking for a while so I cannot help you with that, at this point.

Yeah at some point I don't really like these kind of questions, because you're asking me something that I don't reallly know how to answer for example: I'm doing certain stuff with this hack, a certain stuff that I don't know when it's going to be finished, it could take, weeks or even months, so ask for a release date for a project is just a un-answerable question...

but yeah, in this case, Mewtwo is done, but you guys have to see a video preview first. Thank dRage for that Project Melee preview that he's going to post here pretty soon, meanwhile keep this thread alive.

([url]http://i45.tinypic.com/rm8lk8.jpg[/url])

lol ok, cant wait to have him :D #keepingthisthreadalive ;)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: MarioStar+ on December 26, 2012, 12:42:35 AM
Thats alot of info you said there! XD thanks!  So Mewtwo is for the New year? No probleme! :)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: rax189 on December 26, 2012, 04:27:33 PM
so wait after mewtwo your working on pichu????


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: AGFanProduction on December 26, 2012, 09:46:20 PM
so wait after mewtwo your working on pichu????

After Mewtwo I'm supposed to work on Melee Pichu, but I'll be taking a long break instead.

About Mewtwo's release progress, just keep waiting a little bit more, till everything gets fully prepared.  ;)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: rax189 on December 27, 2012, 01:38:02 AM
After Mewtwo I'm supposed to work on Melee Pichu, but I'll be taking a long break instead.

About Mewtwo's release progress, just keep waiting a little bit more, till everything gets fully prepared.  ;)

ok kool, do you plan on making personal edits or keeping it as similar to melee as possible? like for example, will pichu hurt himself? lol. Im just wondering if your aiming for original or aiming for a brawl version of pichu u know? ;)


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: MarioStar+ on December 27, 2012, 02:10:05 AM
So all the Mewtwo models will be compatible whit the Final version right?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: AGFanProduction on December 27, 2012, 02:48:03 AM
ok kool, do you plan on making personal edits or keeping it as similar to melee as possible? like for example, will pichu hurt himself? lol. Im just wondering if your aiming for original or aiming for a brawl version of pichu u know? ;)

It isn't Pichu if he didn't hurts himself.

So all the Mewtwo models will be compatible whit the Final version right?

If we talk about floating items I would say yes, but when it comes to the character's tail, I guess that's the only change that will be needed to be made, I cannot make the tail get un-affected by the stage's environment. Plus if we talk about Lucario's model then that's a detail that won't be noticed that much, the tail doesn't matter with this kind of model (Lucario's original model).



Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: Dr.Aco64 on December 27, 2012, 03:03:42 AM
Hey AGFan will this be ported to peach like the beta?


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: Carnage on December 27, 2012, 08:22:26 AM
I'm i the only one that thinks pichu doesnt deserve a psa? he did nothing diferent from pikachu at all all he did was self damage and some knockbacks changes really im preety hapy to have him as a brawl pikachu color with a sizemod (without motion btw xD)  pichu did nothing diferent really  atleast the other clones have some diferences like roy n-b and ganon using dark gfx  and so on pichu was pointless and was to show the 2nd gen was remenbered by ssbm also.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: MarioStar+ on December 27, 2012, 09:00:59 AM
Pichu and Pikachu don't have the same Game play.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: Carnage on December 27, 2012, 09:07:35 AM
Pichu and Pikachu don't have the same Game play.
they share all attacks and they arent even diferent from lets say lucas ness where one shoots pk fire diagonaly and the other straight  the diferences are merely

pichu smaller and tiny bit lighter
tiny bit better knockback from the eletric attacks
self damage
pink lightning

thats preety much the diferences he had 0 original moves from pikachu.


Title: Re: Project Mewtwo - Getting prepared for the FINAL release + upcoming Preview!
Post by: AGFanProduction on December 27, 2012, 11:30:37 AM
Hey AGFan will this be ported to peach like the beta?

SouthCraft said that he was going to port it over Peach, we shall see pretty soon.

they share all attacks and they arent even diferent from lets say lucas ness where one shoots pk fire diagonaly and the other straight  the diferences are merely

pichu smaller and tiny bit lighter
tiny bit better knockback from the eletric attacks
self damage
pink lightning

thats preety much the diferences he had 0 original moves from pikachu.

To be more exact, Pichu has like about 4-5 animations that Pkachu doesn't, like the Neutral-Air for example is different from Pikachu's, other than that, all the other animations are faster than Pikachu's, like D-Smash.(I know this because I already researched and compared Pikachu's moves with Pichu's for the rebooted PSA)



On a side note, I decided to update also Mewtwo's SFX with the new Super Sawndz! Tool, it's pretty easy do the SFX change now, plus this SFX is just for the Riivolution version of the PSA.
The SFX it's going to be updated along with all the Mewtwo releases.

Great isn't it?


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Mareeo 64 on December 27, 2012, 12:29:49 PM
Will it come as a .brsar, or .sawnd in the download? or both... lol


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: AGFanProduction on December 27, 2012, 01:13:55 PM
Will it come as a .brsar, or .sawnd in the download? or both... lol

Comes with an already edited .BRSAR, the .sawnd files for the Super Sawndz! - Manual Edition with a easy tutorial by me(in case you already have a .BRSAR file), and the .rwsd files for the HxD - Hex Manual Edition with an updated tutorial also by me(in case you already have a .BRSAR file and you like old-school works), it's up to the user's choice. :)


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Mareeo 64 on December 27, 2012, 01:18:06 PM
Wow! :) very user-friendly! nice job Agfan ;D


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: AGFanProduction on December 27, 2012, 01:29:10 PM
Wow! :) very user-friendly! nice job Agfan ;D

Yeah, a little spoiler/detail over here, All the Mewtwo Full Packs are going to be user friendly, with a tutorial for manual editing in each one of the included folders. (in case you already have certain file, common5.pac for example and you don't want to replace it)

even included bonus stuff like CSPs and stuff also with a Guide saying where exactly goes each one of the files and also a Guide for it's manual customization.

These Mewtwo Packs are way more complete than any other previous version of the hack and even more complete than any other hack pack on the Brawl Hacking world(I can promise). Those will be some full-user-friendly downloads, that's one of the reasons of why it's taking too long for the release, plus I got some lot of homework here lol.


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Mareeo 64 on December 27, 2012, 01:35:32 PM
awesome :) can't wait. It'll feel good to use the REAL melee mewtwo again. A lot of other mewtwo hacks are good, but make him slow, or weak. Melee had a good balance. :P

wait a minute......that reminds me, I have to finish up some math homework at the last minute before the break ends. :P


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Don Jon Bravo on December 27, 2012, 06:25:21 PM
I'm i the only one that thinks pichu doesnt deserve a psa? he did nothing diferent from pikachu at all all he did was self damage and some knockbacks changes really im preety hapy to have him as a brawl pikachu color with a sizemod (without motion btw xD)  pichu did nothing diferent really  atleast the other clones have some diferences like roy n-b and ganon using dark gfx  and so on pichu was pointless and was to show the 2nd gen was remenbered by ssbm also.
You are not alone my friend<.<

ill rather have more Ghost Rider updates
or even a Kraid PSA
O.o


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: MarioStar+ on December 28, 2012, 12:51:12 AM
Pichu could have a different FS from pikachu. But even if there isn't any much changes it's good for

Melee fans like me to play whit the removed Melee characters. What I like is that it's compatible

whit P:M and you will think that you're playing SSBM. whit this Mewtwo. And Ag's upcoming melee hacks that i find impressive.


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Carnage on December 28, 2012, 04:05:33 AM
Pichu could have a different FS from pikachu. But even if there isn't any much changes it's good for

Melee fans like me to play whit the removed Melee characters. What I like is that it's compatible

whit P:M and you will think that you're playing SSBM. whit this Mewtwo. And Ag's upcoming melee hacks that i find impressive.
i doubt any pokemon fan would remove pikachu for pichu lol becuase agfan is gonna make him over pikachu or else all his specials wont work and pikachu already has a projectm moveset that is preety cool


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: MarioStar+ on December 28, 2012, 04:51:55 AM
So don't download the Future Melee pichu then.


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: SonicBrawler on December 28, 2012, 05:47:58 AM
i doubt any pokemon fan would remove pikachu for pichu lol becuase agfan is gonna make him over pikachu or else all his specials wont work and pikachu already has a projectm moveset that is preety cool

i removed pikachu for pichu. pikachu is over-rated


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: SiLeNtDo0m on December 28, 2012, 07:26:04 AM
awesome :) can't wait. It'll feel good to use the REAL melee mewtwo again. A lot of other mewtwo hacks are good, but make him slow, or weak. Melee had a good balance. :P

wait a minute......that reminds me, I have to finish up some math homework at the last minute before the break ends. :P

Melee Mewtwo did not have a good balance at all.  He was terribad in Melee :V


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Carnage on December 28, 2012, 07:36:39 AM
Melee Mewtwo did not have a good balance at all.  He was terribad in Melee :V
melee mewtwo in brawl fits well since brawl chars arent melee fast xD


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: SiLeNtDo0m on December 28, 2012, 08:02:20 AM
melee mewtwo in brawl fits well since brawl chars arent melee fast xD

Melee's speed came from how its engine worked not character attributes.  If anything, with regards to character attributes, Brawl might be a very tiny faster because of characters like Sonic acting as outliers.  Mewtwo though will only feel slower in Brawl due to him not having his quickest forms of movement anymore (wavedash and double jump cancel).

Though Mewtwo's gravity will feel more fitting to Brawl (I believe he has the same falling speed as Lucario actually).


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Carnage on December 28, 2012, 08:34:56 AM
Melee's speed came from how its engine worked not character attributes.  If anything, with regards to character attributes, Brawl might be a very tiny faster because of characters like Sonic acting as outliers.  Mewtwo though will only feel slower in Brawl due to him not having his quickest forms of movement anymore (wavedash and double jump cancel).

Though Mewtwo's gravity will feel more fitting to Brawl (I believe he has the same falling speed as Lucario actually).
yup melee mewtwo fells like it fits brawl more than he did in melee imo  since  brawl has a good ammount of slow fallers


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: Mareeo 64 on December 28, 2012, 10:40:32 AM
melee mewtwo in brawl fits well since brawl chars arent melee fast xD
this, but maybe adjusting the speed of his moves ever so slightly would give him a better shot.


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: MarioStar+ on December 28, 2012, 10:43:26 AM
Thats true...

Post Merge: December 30, 2012, 12:16:48 AM
*keeping the thread alive* ...


Title: Re: Project Mewtwo - Allmost ready for the release! *spoilers inside*
Post by: rax189 on December 30, 2012, 10:37:27 PM
You said we wuld have mewtwo for new years 0_0 xD jk But will there be a preview soon? or no?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: AGFanProduction on December 31, 2012, 02:37:02 AM
I guess that many of those changes will be made in the future for the vBrawl version.

I wanted to let you guys know that Mewtwo now has an Official Thread here at KC-MM, DarkDragoon opened a thread here in the past, but the thread died with the Mewtwo v1.00 release, plus now you ppl have some feedback to write about the final release, anyways you can go check it out, leave opinions, and yeah, all the links available there are fully functional, have fun!

I guess this is one of my latest messages all around the forums for a while.

http://forums.kc-mm.com/index.php?topic=55338.0 (http://forums.kc-mm.com/index.php?topic=55338.0)



Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: Don Jon Bravo on December 31, 2012, 04:24:22 AM
mewtwo for new years
i see u r a man of ur word
my respect
y gracias‹…<


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: rax189 on December 31, 2012, 10:19:25 AM
mewtwp for new years
i see u r a man of ur word
my respect
y gracias‹…<
I was about to post something very similar xD but i agree with him. Lol, its just weird because idk what models to download that will work best with the psa :P you only included the original xD. Any reccomendations?


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: MarioStar+ on December 31, 2012, 10:32:01 AM
Starwaffles model + recolors is the best.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: rax189 on December 31, 2012, 11:07:23 AM
Starwaffles model + recolors is the best.
I couldnt find one pack with all the colors that the csp's had :/ So could u gimme a link of one?

Post Merge: December 31, 2012, 11:13:53 AM
i mainly just couldnt find the black one xD


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: MarioStar+ on December 31, 2012, 11:15:09 AM
Go here: http://www.smashboards.com/showthread.php?t=295547 (http://www.smashboards.com/showthread.php?t=295547)

then go to Bonus Downloads and find what your looking for.


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: rax189 on December 31, 2012, 11:28:02 AM
lol ok thx. Also, this pack contains all the stuff needed as well http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27923 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27923) ;)


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: MarioStar+ on December 31, 2012, 11:35:47 AM
Yeah thats what i'm using :)   I really like StarWaffles textures!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: AGFanProduction on December 31, 2012, 12:41:58 PM
I was about to post something very similar xD but i agree with him. Lol, its just weird because idk what models to download that will work best with the psa :P you only included the original xD. Any reccomendations?

You can search all around the vault for Mewtwo Recolors, compatible with the PSA.

In this case, just check my whole vault, I have a big amount of Mewtwo hacks there, have fun!


Title: Re: AGFan's Multi-PSA Thread - Mewtwo got his official thread! check mah last post!
Post by: Don Jon Bravo on December 31, 2012, 12:49:07 PM
I gotta say this is my favority Mewtwo Recolor
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17816 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17816)


(http://i.imgur.com/Uowq5.png)

Wow I had no idea u had made it AGFP, good job bro


AnyWayz where you thinking about doing a Godzilla PSA?


Title: Good Bye People!
Post by: AGFanProduction on December 31, 2012, 01:00:09 PM
Thanks mate, and yeah I will possibly lock this thread until I return again, and people I have some words for you all, please read this little message over here please: (DO NOT SPAM MY MEWTWO THREAD ONCE YOU READ THIS, PM instead if that's the case.)

It was a nice experience to be here with you guys, Brawl hacking, all these years, many tears where here, many laughts where here, I meet many nice people all around this place, I made some mistakes (BIG mistakes, many ppl knows about them) in the past and I accept that what I did was wrong, but to compensate that, I tried my best to learn some of "humanity" and meanwhile I was learning that, I made this Mewtwo (with the help of many great ppl that I would like to mention) just for you guys, It was a great experience. But I think, it's time for me to go away again, but this time, not like a thief or a loser, this time I'm going with a happy fresh smile face, saying thank for everything I have gotten.

Thanks for everything guys! I'll possibly return someday, or I don't know, it all depends on how's my life going, but for now, for me it's time to say goodbye.

About the Project Mewtwo, the vBrawl is still a beta, and Data_Drain is searching for a good PSAer who can help to finish it (because for the moment, KingJigglypuff is not around this place.) any PSA help with this vBrawl version would be epicly appreciated, but if you want to collaborate, tell Data_Drain by posting on the KC-MM Project Mewtwo thread or you can also PM him, because I don't think I'll be around this place anymore, maybe just checking the vault or something, but PSA/Texture for me it's over for a big amount of time,


Good Bye people! and I hope you guys enjoy the Project Mewtwo final version, the same way as I do!
Have fun!