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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Tabuu Forte Akugun on December 05, 2011, 06:44:06 PM



Title: TABUU / FREDRIK PSA house. Magolor - Current WIP
Post by: Tabuu Forte Akugun on December 05, 2011, 06:44:06 PM
Yes. You read this right. This is not a cheap attempt at a late April Fool's joke.

I'm coming OUT of retirement, and I will resume King Cold, then I will do a Magolor PSA!

I had wanted to originally mod Smash 4 on Wii U, but it's nothing but trouble for me. So I'm stepping back to where I'm comfortable!

---PROJECTS---

MAGOLOR (Final Boss Phase 1) (Kirby's Return to Dream Land)

(http://i.imgur.com/BOQMLb8.jpg)

Current status: In progress.
Base character: Luigi
Boneset: Luigi Original, no edits.
Rig: Finished (100%)
Materials/shaders/textures: WIP. Still fixing shaders and perfecting materials. (65%)
Animations and Moveset: Not started. Won't be started till last step is finished. (0%)

KING COLD (Dragon Ball Z)

-PIC COMING SOON!-

Current Status: On hold.
Base character: Ganondorf
Boneset: Ganondorf with tail bones and other edits.
Rig: Unknown (I need my files back from CaliKingz) (?%)
Materials/shaders/textures: Unknown (I need my files back from CaliKingz) (?%)
Animations and Moveset: Unknown (I need my files back from CaliKingz) (?%)

TABUU (Super Smash Bros. Brawl) REVAMP

-PIC COMING SOON!-

Current Status: On hold.
Base character: Ganondorf
Boneset: Tabuu Original, no edits.
Rig: Finished (uses original boss model) (100%)
Materials/shaders/textures: Finished (uses original boss model) (100%)
Animations and Moveset: Not started (0%)


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: SonicBrawler on December 05, 2011, 06:59:14 PM
What about including my port in the Tabuu section?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 05, 2011, 07:16:19 PM
All right, can do!


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: AGFanProduction on December 05, 2011, 10:05:26 PM
What about including my port in the Tabuu section?

your port froze my game dude, I have put every file in their respective folders and it froze, yo know why?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: DJ Lowgey on December 06, 2011, 06:04:11 AM
what do you need for real bowser?
only a model?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 06, 2011, 07:35:50 AM
Yes, all I need is his NSMBWii model rigged over Bowser's bones.


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: SonicBrawler on December 06, 2011, 04:59:20 PM
your port froze my game dude, I have put every file in their respective folders and it froze, yo know why?
did u use the .rel? and did u try to fight fox tabuu vs fox tabuu?


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: Tabuu Forte Akugun on December 06, 2011, 05:08:34 PM
I've heard reports of freezing when using Ganon Tabuu vs Fox Tabuu, so maybe yeah.


Title: Re: TFA Rebirth: Real Bowser might be cancelled.
Post by: AGFanProduction on December 06, 2011, 07:32:24 PM
did u use the .rel? and did u try to fight fox tabuu vs fox tabuu?

I used Ganondorf vs Tabuu (port) and Ike = Froze.


Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: Tabuu Forte Akugun on December 22, 2011, 11:56:40 AM
New PSA added for later, if anyone's interested.

Tabuu's almost there. I have his FSmash working, complete with cool effects. :3 Now I'm going to work on his USmash and various other things. Once the VIS0 and SRT0 functions are added, then he'll be completed!



Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: slawter on January 08, 2012, 07:57:21 PM
Will you be creating a Kirby hat for Tabuu where Kirby uses Tabuu's animated textures?


Title: Re: Tabuu's Posse: Tabuu near complete, King Cold will be added once I get the model
Post by: Tempo_ on January 09, 2012, 12:02:03 PM
So this is a portable moveset?

:O Why have I not been using this.


Title: Re: Tabuu's Posse: King Cold model GET! Snapshots soon!
Post by: Tabuu Forte Akugun on January 14, 2012, 06:06:11 PM
KING COLD is coming to SSBB. He's gonna be a slow but powerful character due to his age and sheer size, and most of his moves will have hitlag because of their strength. Playing as Cold will require patience and skill. His moveset will mostly consist of parts of his moveset from BT3.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204913binout.jpg)

Import by DemonBoy and sexy texture made by Dot. ^w^ Animations by yours truly.

Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204911binout.jpg)

Recolors:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_2048binout.jpg)

And when he gets a Smash Ball, his dome and eyes turn golden and his expression turns serious:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20496binout.jpg)

JumpF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20481binout.jpg)

JumpB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20491binout.jpg)

JumpAirF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_2049binout.jpg)

JumpAirB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20492binout.jpg)

Attack11:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20493binout.jpg)
Throws a slow punch. I'll give him two more AA's to make an AAA combo.

Forward Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20494binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20495binout.jpg)
I call this the Horned Lunge. He flings himself forward, causing Sword damage if you come into contact with his head. Based on an attack in DBZ BT3.


More to come! ;D


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 12:59:12 AM
i see the animation on F-Air is from my Goku :D
if you like to revamp it i can maybe use it for Goku too


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Tabuu Forte Akugun on January 15, 2012, 09:32:33 AM
FAir? Whose FAir? Tabuu's?


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 09:38:52 AM
The animations look awesome so far :D
Can't wait for more!! :P


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Tabuu Forte Akugun on January 15, 2012, 09:47:48 AM
Thank you, bud! :3

After I do a little more work on Tabuu, I'll show you all more of Cold!


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 10:44:33 AM
FAir? Whose FAir? Tabuu's?
king cold´s F-Air


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 10:48:59 AM
he didn't show any F-Air animation yet xD


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: DoctorFlux(Mariodk) on January 15, 2012, 10:52:40 AM
this:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20494binout.jpg)


Title: Re: Tabuu's Posse: King Cold snaps! Featuring new texture by Dot!!
Post by: Zikkh on January 15, 2012, 10:54:03 AM
I think this is the Forward-Smash Hold Animation


Title: Re: Tabuu's Posse: Poll: Something Im just curious about.
Post by: Tabuu Forte Akugun on January 25, 2012, 11:27:26 AM
More Cold animations coming up tonight! Stay tuned!

Tabuu progress: I'm more determined than ever to complete him this year. <3 I already thought up of 3 new recovery moves (2 from lying down and/or tripping and 1 for his slow cliff recovery) and I might even re-do or tweak up some of his animations now that my animating skills have improved from working with Chiyako and King Cold. And I'm gonna re-do his edge grab animation because I've received many complaints about it. So that'll be done too.

Also for Tabuu, I've received feedback that his Dash attack has no warning sign that it's about to be used. Well, in the next version, you'll see a graphic on his core and hear a distinctive 'ping' sound when he's about to use it. I'll only use that SFX on there.

Also, when BlackJax releases the next Brawl Box, I'll add his animated textures to ALL his animations, and re-make some of them to use VIS0's instead of scaling to 0.001. And I'll see if anything can be done about his messed up graphic effects. Even Riivolution can't patch FitGanon.pac with ef_taboo in it, so we'll see. I'll have a talk with a few users to see if they can fix this.

Anyway, some more Cold eye candy. :3


Landing light:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20497binout.jpg)

Landing heavy:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204912binout.jpg)

Walk (will be edited later with clenched fists):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_204910binout.jpg)

Dash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20498binout.jpg)

Running/flying:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20499binout.jpg)

FallAerial:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20501binout.jpg)

FallAerialF
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20504binout.jpg)

FallAerialB
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_120114_20505binout.jpg)


EDIT!: I also "fixed", to a certain extent, Tabuu's Off Waves and Chop effects. They have issues still, but they look much, much better. Actually, you be the judges! ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_22141binout.jpg)

Off Waves now include the pattern:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_22142binout.jpg)
And oh, that's where that last red ring was! :D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120131_2215binout.jpg)


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 06:09:35 PM
I think Tabuu is GREAT, I wonder why no one made him playable before... I have a few suggestions for you, if you'd like to hear them C:

-I really know NOTHING about animations and visual effects, but if you can make the Final smash look more like the original super-ultra-badass-powerful attack I'll love you, haha.
-The front throw is OK, but I think you should make the chain so that you can control it for a few secs C: (again, I know nothing about animations, so idk if that'd be possible) also, if it doesn't look good for a grab, perhaps the chain could be a B attack or smth...
-I really really don't like the front special attack, sorry :/ it looks like it'd fit better as a B attack too, like Marth's down B or smth :P

And.. well that is all .. haha, I hope I wasn't being an ass with my suggestions :P thankss 


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 01, 2012, 06:24:42 PM
Gee, thanks. ;D No one has ever told me he was great. I'm not super-great at receiving feedback on my work. Strange, because it inspires me more to work on him. :3

1., That's as close to the original as I can make it look right now. The effects have issues and I'm trying to fix them. :)

2. I don't actually think controlling the chain is possible, through animations or otherwise, sadly. :( And the chain is used for grabbing because he grabs with it in the SSE. I'm trying to re-create the SSE Tabuu experience as much as possible within the means of Brawl's limitations.

3. Do you mean his Boomerang throw? That's too bad. :( I love using that attack. The attacks are set up in the way I would have imagined his controls to be if he were playable.

Okay, so I'm gonna do more work on Tabuu and I'm gonna denote King Cold into a side project for now. I'm determined to finish Tabuu and do some polishing. (Example: re-do some of his animations. Some look like crap and I'm not happy with his Win2 anymore, where he teleports then does a laughing motion) Right now, his moveset file, Fit Ganon.pac is at 500KB and still working. But I don't know what his actual size limit is, and I think I'm really pushing it by messing with the REFT file, so I'm gonna shrink down the Off Waves pattern to give myself more room.

And I also added some nice new SRT0's to FitGanonMotionEtc, and the filesize of that is currently 3.16MB, so it still has plenty of room for all SRT0's and some VIS0's. By the end of this month, if all goes right, I might, key word here being MIGHT, release a third version featuring an up-smash and some more "fixed" effects.

What I WILL need is for someone to fix Tabuu's item hand for me. I need someone to re-Tabuu him to use items in his left hand rather than his right.

That is all for today, long post is long, see you laterz!


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 06:55:22 PM
Gee, thanks. ;D No one has ever told me he was great. I'm not super-great at receiving feedback on my work. Strange, because it inspires me more to work on him. :3

1., That's as close to the original as I can make it look right now. The effects have issues and I'm trying to fix them. :)

2. I don't actually think controlling the chain is possible, through animations or otherwise, sadly. :( And the chain is used for grabbing because he grabs with it in the SSE. I'm trying to re-create the SSE Tabuu experience as much as possible within the means of Brawl's limitations.

3. Do you mean his Boomerang throw? That's too bad. :( I love using that attack. The attacks are set up in the way I would have imagined his controls to be if he were playable.

Okay, so I'm gonna do more work on Tabuu and I'm gonna denote King Cold into a side project for now. I'm determined to finish Tabuu and do some polishing. (Example: re-do some of his animations. Some look like crap and I'm not happy with his Win2 anymore, where he teleports then does a laughing motion) Right now, his moveset file, Fit Ganon.pac is at 500KB and still working. But I don't know what his actual size limit is, and I think I'm really pushing it by messing with the REFT file, so I'm gonna shrink down the Off Waves pattern to give myself more room.

And I also added some nice new SRT0's to FitGanonMotionEtc, and the filesize of that is currently 3.16MB, so it still has plenty of room for all SRT0's and some VIS0's. By the end of this month, if all goes right, I might, key word here being MIGHT, release a third version featuring an up-smash and some more "fixed" effects.

What I WILL need is for someone to fix Tabuu's item hand for me. I need someone to re-Tabuu him to use items in his left hand rather than his right.

That is all for today, long post is long, see you laterz!

nononononononono I didn't mean front SPECIAL sorry D: I meant front SMASH, the one that looks like Marths down B :P I actually like front B too, haha, it's cool.

About the chain.. well D: too bad... I actually was thinking about porting (OR IDK!!!) Sheik's chain somehow :P but Uh Well, if it's not possible it's still ok :P

Oh, and one last thing... the version I downloaded was v.1  *facepalm* so I actually did suggest about version 1, lol. But I already downloaded version 2 haha I'll try it soon  :af2: thanks for replying to my suggestions. Keep the awesome work going, I love Tabuu.


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 01, 2012, 07:48:46 PM
Oh you mean the Forward Smash, right? I don't recall a move looking like Marth's Down B, but the Forward Smash is fixed in the Tabuu I'm working on now. ;D It actually hits. XD


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: HelloImYourMind on February 01, 2012, 08:47:54 PM
Ah ok, that is good haha, and one question, what does the Up smash do? :P I try a lot of times but it doesn't hit or anyth


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: the98pika on February 01, 2012, 08:54:12 PM
Wow good job Tabuu :D
I can foresee me getting the next version of Tabuu once he is release XD


Title: Re: Tabuu's Posse: Juicy Off Wave and Chop effect fixes!
Post by: Tabuu Forte Akugun on February 02, 2012, 08:06:02 AM
Ah ok, that is good haha, and one question, what does the Up smash do? :P I try a lot of times but it doesn't hit or anyth


That's because it's not made yet. I'm gonna work on it very shortly.

Wow good job Tabuu :D
I can foresee me getting the next version of Tabuu once he is release XD


Heheh thanks! ;D See, it's feedback like this that keeps me going. :3

As for the previous poll, King Cold will fly up ladders, since that option won the poll. So expect to see that after I'm done with Tabuu.

EDIT~!: I DID IT! I DID IT! I GOT TABUU'S EFFECTS TO WORK PERFECTLY. No more [censored]ty jagged edges. <3

Snapshots!!

Neutral B (Bullet Rain)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_1210binout.jpg)

Chop/Forward Smash/FAir:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12101binout.jpg)

Off Waves: Pattern and Rings working 100%
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12102binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12103binout.jpg)

And finally, his new Aerial Neutral B effect:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120202_12104binout.jpg)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: StupidMetroid on February 02, 2012, 10:52:40 AM
Those brand new effects look really good! One question, is it possible you can reduce the range on Tabuu's FS? It's overpowered on ver. 2!!!!


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 10:56:37 AM
The Final Smash is too powerful? Well, I'll see about reducing its range. IT's because the red rings cover a huge distance, and since I can't figure out how to make the hitbox appear on the ring itself (to reproduce the attack 100%), it'll have to do... But I'll think about it for sure.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: the98pika on February 02, 2012, 11:27:28 AM
I voted: All right! Good job, Tabuu!!

And the new GFX for neutral B looks very epic :)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 11:29:42 AM
I'm so proud of myself for fixing those pesky effects, it took a while, but it happened. ^w^

I'll see if I can do more animation work today. :3


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 03:09:40 PM
OH god the new pics look so good ♥_♥ dammit I love Tabuu so much and NOW I love you too lol (no homo xD)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 03:29:38 PM
Why thank you. :3 Try to contain your excitement. LOL ;D

Okay, so I'm going to finally start his DownD animations (facing down. I already have most of his DownU animations done, save for the DownUAttack, but I'll take care of that in due time as well. :3


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 05:25:28 PM
Sounds good, will he have powerful attacks too (I've seen that Sephiroth PSA can own Tabuu V.2 because he lacks of good strong attacks :/)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 06:14:40 PM
Well, his Forward Smash and DAir are pretty powerful, but it's because it's punishable too. He's easy to hit during that attack. I'm also gonna EVER SO SLIGHTLY buff his DSmash, because sometimes it's hard to hit with the last hit.

Also, the final release of Tabuu will come with two alternate versions: an overpowered Tabuu, called Intense Tabuu, to better emulate the Boss experience, and a shrunken version. The overpowered version will feature major buffs and allow you to use the Off Waves when taunting AND when you use a Final Smash. The shrunken version will be of the "balanced"/normal version.



Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: the98pika on February 02, 2012, 06:54:55 PM
Sounds good :D


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: HelloImYourMind on February 02, 2012, 07:15:27 PM
Sounds like I'm downloading Intense Tabuu then C:<


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 02, 2012, 08:46:45 PM
Haha, I see you guys look forward to Intense Tabuu. Well, I hope I won't disappoint. :D

Right now, I'm doing some minor effect tweaks within PSA. The Down Smash in particular. The Chop effect shows up at the wrong angles.

 The animation work will continue tomorrow. :)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: diedhammer98 on February 03, 2012, 08:31:06 PM
well, I do want Intense Tabuu.
You will make him more heavier?
(Because my BOSS Mario and my Possessed Hammer Bro. destroy Tabuu easliy.)


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 04, 2012, 05:50:52 PM
I finished animating Tabuu's Slip Attack. I'll have a snapshot when the PSA for it actually hits. XD

I also did FuraFuraStartU. And I won't rest tonight until the slip attack works.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: diedhammer98 on February 04, 2012, 06:07:51 PM
What is slip attack?
Dash attack?


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Eternal Yoshi on February 04, 2012, 06:11:35 PM
Slip attack = attack animation from tripping. It's different from a getup attack though the concept is often similar.


Title: Re: Tabuu's Posse: Tabuu GFX FIXED AND 100%!
Post by: Tabuu Forte Akugun on February 04, 2012, 06:25:49 PM
EY is correct.

Well, I'll be coming at you guys very shortly with a snapshot, even though it doesn't work right now. (no crashing, but there's just no hitbox). I'll also show you the working Forward Smash and FuraFuraStartU

Okay, here we go. The move works now. ;D It's called the Subspace Triangle. He spreads out his arms and forms a triangle shape with his core fragments and electrifies opponents who come within its range.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_22502binout.jpg)

FuraFuraStartU: Gets up feeling wonky.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_2250binout.jpg)

Forward Smash: Self-Projection
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21455binout.jpg)

Chop rotation fixes:
FAir:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21452binout.jpg)
DSmash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120204_21453binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: the98pika on February 04, 2012, 08:04:50 PM
*Reads title*
Yes! now i can trip and attack in style! :D

*Looks at pics*
Those looks a lot better good job :)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 04, 2012, 08:13:39 PM
Hahaha! Attack in style? You like the attack? ;D

I also updated images on Tabuu's OP on the first page.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Carnage on February 05, 2012, 05:16:38 AM
so your continuing tabuu psa xD do he have all the attacks already since last time i remenber the up tilt and up smash were missing


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 07:48:45 AM
Of course, I'm continuing it. He's my pride and joy. XD

No, the up tilt and up smash are still missing. Right now I'm focusing on misc animations, which I had ignored for a long time.

I'm gonna try to do his CliffXXSlow anims today.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: HelloImYourMind on February 05, 2012, 04:10:07 PM
Dammit lol the fura fura attack thing looks so showoff xD I love it!!


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 06:21:17 PM
Show off?

And thanks. ;D

Now I'm going to start a few more animations, and hopefully have more snapshots tomorrow. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:29:01 PM
How you managed to fix Tabuu's Effects GFX?


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:31:32 PM
Well, using the MiscData[2] in ef_taboo.pac. It was an REFT (textures) file. I took and used the ones I needed, and shrank one of the textures to save filesize. And now they look as good as the original. My FitGanon.pac is 453KB and still working. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:33:58 PM
Wow... I don't know that can be possible....


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:36:19 PM
You can see them in the newest BrawlBox.

So, how you been holding out since you quit hacking?


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:44:45 PM
.....
You was right about metal texture..
Now I know why you don't want metal on all parts..


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 08:53:37 PM
Of course, because his weapons look odd.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 08:55:39 PM
and colors changed too...


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 05, 2012, 09:06:32 PM
Yup, his glow stopped working when I tried to apply metal textures.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 05, 2012, 09:07:56 PM
Glow stopped working?
mine don't and still work.
His body is mostly green and have multiple colors.

See here.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110322_0316binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110322_0329binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 08:23:02 AM
Wow... even his chain gets all weird... Wow, maybe Tabuu isn't meant for metal textures. D:

Oh, well. Today I'm taking a little break, but it's back to work as usual tomorrow. :3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 06:54:48 PM
yeah, even his wings's colors changed too.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 08:16:36 PM
I wonder why it does that. D: Well if ever you figure it out, let me know, I'd love to include it in the final version. ;D


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 09:06:58 PM
Be honset...
I want keep him that.
Tabuu look good with mostly green and have multiple colors make Tabuu more colorful.
Well, Tabuu have many metal squares through him.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 06, 2012, 09:21:34 PM
Well, that's your choice, really. I personally don't like those colors, but that's just me. D:


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 06, 2012, 09:32:11 PM
It's okey....

Tabuu's wings
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110323_0352binout.jpg)
I understand why because of this.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110323_03521binout.jpg)


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 09:43:50 AM
Wait a minute, why did his Flare bones turn metal? That's odd...

Anyway, excuse me. Back to working on Tabuu. :3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Naruto200Man on February 07, 2012, 10:12:44 AM
Hey...you have been animating longer than me.
Is it possible to animate along the Z axis with the Top N bone instead of the trans N bone?
I mean, the trans N bone is basically there just so the top N bone doesnt have to be moved right?

As long as "moves character" is checked, would that movement with the top N work? I mean since all bones are rigged to follow the Top N just like the trans N.

Also, as Tabuu is nearly done (or he seems to be) would you be interested in helping with Krystal? I mean like small animations like swimming and such.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 10:19:25 AM
It's possible, yes, but then it won't move in-game. Moves Character is for animations where even animating TransN would make it snap back.

And I'm still new at swimming animations. Mine suck, and I might have to re-do them.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Naruto200Man on February 07, 2012, 11:10:12 AM
Aww...that's too bad then, what about X rot N and Y rot N? or possibly the Hip N?
Either way, thanks for the quick answer :)
Good luck on your animating ventures and fixing tabuu =3


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: Tabuu Forte Akugun on February 07, 2012, 11:14:00 AM
Thank you! :3

Okay, today's goal: start doing CliffXXSlow.


Title: Re: Tabuu's Posse: Tabuu's Trip Attack done!
Post by: diedhammer98 on February 08, 2012, 07:09:44 PM
Good Luck on finishing Tabuu PSA Final Version.


Title: Re: Tabuu's Posse: Yet another poll
Post by: Tabuu Forte Akugun on February 10, 2012, 12:42:24 PM
Thanks, Died. :3

Anyway, I'm almost done the slow ledge attack (after 100%+ damage). It has 40 frames start up, but then it's quick. A pic once I get it hitting in game. :3

Those cliff animations are gonna take the longest, methinks.

EDIT: About the poll, the results are 6 to 1 in favor of keeping Win 2. That's good because I've had a change of heart and I'm keeping it. :)

Now my issue is with Tabuu. (The program). I need someone to change the bone with which Tabuu holds items. I need him to hold them with his left hand. Wihat happens with the right hand is that his chain won't stop showing up. Thanks in advance.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 10, 2012, 09:19:20 PM
Use PAT0 to make chain invisible?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 08:50:35 AM
Well Died, if I do that, it'll also affect his Back Air, which I don't want.

Anyway, expect a snapshot of the new slow ledge attack sometime today. I'm proud of the animation. It was tough to make. :)

And later today, I'm going to finally start some of those DownD animations.



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 10:07:01 AM
Okey, Tabuu's left hand Bone Index ID is 52 (82), Hex (Dec).


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 01:38:15 PM
I know what the ID is, I just need someone to change it for me. I'm the one who's Tabuu-illiterate, remember?

Anyway, I have just the fingers left to animate on the CliffAttackSlow, and figure out why he goes under some stages, and it's finished. I'm having a considerable amount of trouble with the left ledge in Subspace Circuit, for example. Tabuu won't stop falling through the floor of that ledge when he attacks from the ledge. And on some skinny stages, he gets stuck underneath the ledge. I'll get to fixing that ASAP.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 04:47:05 PM
Oh,
I don't know Tabuu have that glitch with ledge and under some stages.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 06:32:33 PM
Okay, everyone. Glitches are fixed with both ledge attacks. :D

I'm also deleting the Eye Candy section of Tabuu's post. No worries, they'll be included in the release once he's done. But the orange recolor and the Black CSP/BP are all gone.

Anyway, here's a snapshot of Tabuu's slow edge attack: ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120211_1702binout.jpg)


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 06:59:49 PM
I still have Orange Tabuu.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: SonicBrawler on February 11, 2012, 07:01:04 PM
looks great!


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:10:25 PM
They're gone cuzz I deleted them.

Okay, so. I'm almost done with yet another animation, CliffClimbSlow.

The finish line is in sight, I can almost smell it. XD


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:14:02 PM
How many Animations and attacks left?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:21:24 PM
Not very many, died. I'd say less than 30 animations and only 4 attacks (not counting his throws) at this point.

And I still have to re-do the item animations, even though no one's come to help me with Tabuu's item hand except for Anivernage, who must have forgotten to change the bone index.



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:26:20 PM
....Tabuu (The program) don't open with your FitGanon.pac?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 11, 2012, 07:28:00 PM
I'm sure it opens, but when he sent it to me, Tabuu still held items with his right hand. I want him to hold them with his left.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 11, 2012, 07:29:39 PM
I'm sure it opens, but when he sent it to me, Tabuu still held items with his right hand. I want him to hold them with his left.
Okey.


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 15, 2012, 11:39:55 AM
Okay, everyone! :D

Thanks to Diedhammer's tireless efforts (I owe you many thanks, amigo), Tabuu now holds items with his left hand, thus no more chain and random effects on his item hand. :D

I'm also in the process of finishing up his slow ledge animations and redoing his Sleeping animations.

I've also put a placeholder Up Tilt until I can think of one. Next animations up, his Up Smash, which I like to call the Dual Whip. Other than this name, you get no other information for now. :D

Please keep waiting a little while longer. I'm almost there. ;D


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: diedhammer98 on February 15, 2012, 06:53:04 PM
Dual Whip?
Use chain attack to hit someone two times?


Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Tabuu Forte Akugun on February 16, 2012, 12:05:35 PM
More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight. :D I also expect his DownDXX animations to be finished sometime at the end of next week. ;D

I intend to finish Tabuu before the end of the semester. <3



Title: Re: Tabuu's Posse: Tabuu (utility) help, please
Post by: Carnage on February 16, 2012, 01:08:13 PM
More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight. :D I also expect his DownDXX animations to be finished sometime at the end of next week. ;D

I intend to finish Tabuu before the end of the semester. <3


looks like your making a big progress i will be sure to check it out when the new version is released :P


Title: Re: Tabuu's Posse: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 16, 2012, 05:37:50 PM
Okay, current progress: revamping "walking" (in quotations because he actually floats) animations, I finished his sleep animations and fine-tuning the darkness effects on his entry. I'm going to put off doing the Up Smash until those things are done.


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: the98pika on February 17, 2012, 09:08:34 PM
Awesome :D


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 18, 2012, 05:15:10 PM
Thanks for the thread revival, Pika. :3

Anyways, I have snapshots of his new walking animations and his new WaitItem animation. I'm going to post them here soon. I also noticed that I made his Forward Smash too weak. So I'm going to need more knockback growth on in, which is easy.

I almost have the darkness effects licked. It's only a matter of finding the right timer values.



Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Carnage on February 18, 2012, 05:21:25 PM
seems next tabuu will be awnsome :P


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: the98pika on February 18, 2012, 06:22:29 PM
Yays, can't wait to see them


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: Tabuu Forte Akugun on February 19, 2012, 08:08:13 PM
Okay, some more snapshots in Tabuu's section below the OP. Some of them are just updated with effects and stuff though.

And here's walking and wait item:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120219_2201binout.jpg)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120219_22011binout.jpg)


Title: Re: Tabuu's PSAs: Currently revamping older animations.
Post by: diedhammer98 on February 20, 2012, 07:21:01 PM
You will re-do items Animations?


Title: Re: Tabuu's PSAs: Back in action. Expect more snapshots and a vid soon. :D
Post by: Tabuu Forte Akugun on March 11, 2012, 10:26:19 AM
All right, so here's the deal. :)

I've done a bit more work on Tabuu and I don't have much to show, BUT. I copied Tabuu's CLR0 file for the Off Waves, and now it LOOKS exactly like it does in SSE/Boss Battles! Expect some snapshots soon.

I'm going to start animating again Tuesday, and I will also record a video of Tabuu in action using his new effects and CLR0 files. You'll have to forgive me in advance, I don't have a capture card, so it'll be on a normal DV cam.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Carnage on March 13, 2012, 02:38:20 AM
saw the video tabuu is looking good i see alot of done animations  xD


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Tabuu Forte Akugun on March 13, 2012, 03:48:06 PM
Current progress: Trying to tone down the Off Waves and make them closer to the original.

Also tuning up some Footstooling animations.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: the98pika on March 13, 2012, 06:11:30 PM
Awesome tabuu, tabuu XD


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Tabuu Forte Akugun on March 15, 2012, 12:03:03 PM
Okay, so here's the deal:

I've spent all night working on balance stuff. I've made the Forward Smash have more knockback growth because it was lacking it severely, I toned down the power of his back throw and I SERIOUSLY nerfed the Off Waves, making them less of an issue when facing a Tabuu. The FS itself is still effective even on large stages, but let's say it has a whole lot less kill power. I'm also planning to make the first hit more deadly than the other 2, like in SSE.


Title: Re: Tabuu's PSAs: Tabuu video up. Check Tabuu's post on first page.
Post by: Carnage on March 15, 2012, 12:53:36 PM
Okay, so here's the deal:

I've spent all night working on balance stuff. I've made the Forward Smash have more knockback growth because it was lacking it severely, I toned down the power of his down throw and I SERIOUSLY nerfed the Off Waves, making them less of an issue when facing a Tabuu. The FS itself is still effective even on large stages, but let's say it has a whole lot less kill power. I'm also planning to make the first hit more deadly than the other 2, like in SSE.
well tabuu welcoms some balances since he should fit with the rest of the cast :P


Title: Re: Tabuu's PSAs: New poll: Want a new Tabuu now or later?
Post by: Tabuu Forte Akugun on March 15, 2012, 04:11:13 PM
well tabuu welcoms some balances since he should fit with the rest of the cast :P


Agreed, which is why I'm doing it.

Anyhoo... vote now in my new poll. If there are enough votes by Sunday, I will release a Beta Version 3.

EDIT: I also just finished making his Upper getup attack:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120316_22282binout.jpg)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 16, 2012, 09:49:27 PM
I was working on this for Tabuu.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110501_0307binout.jpg)
But I don't know what wrong with few textures


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 17, 2012, 03:00:21 AM
so what that suppose to be ? lol im confused


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 17, 2012, 05:27:43 AM
so what that suppose to be ? lol im confused
Tabuu Mushroom Head
(Just my test model)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 17, 2012, 09:14:02 AM
LOL, not bad, Hammer, but what do you guys think of his getup attack? XD


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: diedhammer98 on March 17, 2012, 09:49:20 AM
It's great.


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 17, 2012, 01:25:40 PM
it looks something tabuu would do for sure  bam wierd energy to the face :P


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: SouthCraft on March 17, 2012, 04:17:45 PM
That attack looks awsome


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 18, 2012, 05:45:20 PM
Well, I sent the current (unreleased) build of  Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.

Here's to hoping for good news~! ^_^

And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Carnage on March 18, 2012, 05:51:38 PM
Well, I sent the current (unreleased) build of  Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.

Here's to hoping for good news~! ^_^

And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)
finishing the attacks would be a plus :P


Title: Re: Tabuu's PSAs: Tabuu's first get up attack, Flame Push.
Post by: Tabuu Forte Akugun on March 18, 2012, 05:55:11 PM
finishing the attacks would be a plus :P

I know, but I put the code back into the attacks I didn't make yet, so everything hits. :P

And almost everything is done, save for item animations, which are my last priority.

EDIT: I've hit a snag now. Whenever Tabuu gets:

-bitten by Wario
-Thrown
-Thrown by Snake/Ganondorf/Captain Falcon

His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 18, 2012, 10:44:18 PM
I think I know why...
Uncheck "Unknown" in PSA...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 01:42:37 AM
I know, but I put the code back into the attacks I didn't make yet, so everything hits. :P

And almost everything is done, save for item animations, which are my last priority.

EDIT: I've hit a snag now. Whenever Tabuu gets:

-bitten by Wario
-Thrown
-Thrown by Snake/Ganondorf/Captain Falcon

His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA.
if its like size mods they go back to the original size  when grabbed and this might be that too since the original image is him full of weapons


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 02:51:24 AM
Yeah,
A "Unknown" in PSA make things to original things, I think.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 11:16:25 AM
Yeah,
A "Unknown" in PSA make things to original things, I think.
then its just an experiment but i think if you take some unknows out the game freezes but its worth a try


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 12:27:05 PM
See this. (Just testing)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110503_1752binout.jpg)
I just do this.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Diedhammer98PSA.png)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 04:04:07 PM
OMG IT WORKED! :D Thanks, Diedhammer!!

Now with this, I hope VIS0s and SRT0's will work too. :D

Now back to work for me then, it seems. :D


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 04:16:23 PM
You are welcome.
It happens when if port Animations too.
(As Luigi's Wait1 to Mario's Wait1 make Mario more taller, using Uncheck that "Unknown"


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:16:45 PM
Geez, died, you can fix anything. :3 I love you (no homo)

Anyway, looks like I'll have to try that with his animations not included in the motion pac (SpecialNBitten, etc.)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:23:55 PM
Not anything.
I failed to fix Tabuu Mushroom Head and Metal Tabuu.
But I understand.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:25:27 PM
You're still pretty damn good, fella. I'd call you a genius. :)

I owe you thanks.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:29:21 PM
yeah,
You know It is possible to make custom Final Smash eyes with using 3DS Max?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:31:53 PM
Yeah, I did. But Tabuu doesn't need them. :)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:34:51 PM
Oh.
I was thinking when Tabuu gets Smash Ball, his body turns to yellow.
(But that is impossible with Brawlbox only)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:37:47 PM
diehammer would that work with size mods no getting big?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:40:29 PM
diehammer would that work with size mods no getting big?
That can works too.
(I'm not sure, Because I don't test size mods yet.)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:40:51 PM
Ok,. I'm unchecking that unknown on all the animations where Tabuu is grabbed, and then I'll test SRT0/VIS0 addition.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:44:27 PM
To: Tabuu Forte Akugun

In Final version. his Body textures always be Animated?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:45:09 PM
That can works too.
(I'm not sure)
if you dont remenber geno model was freezing when bitten by wario becuase that unknown was not checked but i guess some models can get that unknown unchecked and still work lol


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 05:47:27 PM
To: Carnage

Really? I don't know that.
Some Models is different than others


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:48:35 PM
To: Tabuu Forte Akugun

In Final version. his Body textures always be Animated?

That is correct. :3

Wait... Geno crashes when bitten?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:50:10 PM
That is correct. :3

Wait... Geno crashes when bitten?
it crashed but mariodk updated the fix becuase rob psa had it unchecked while geno needed it checked lol dont ask me why


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:53:07 PM
Tabuu crashes when bitten too...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:53:39 PM
Tabuu crashes when bitten too...
need that unknown checked for biten


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 05:55:42 PM
But otherwise his polygons show up...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 05:58:39 PM
But otherwise his polygons show up...
small price to pay for no freeze lol atleast the trows work ok


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:01:21 PM
I guess... but it's still a major pain.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:06:03 PM
I don't know Tabuu freeze game when bitten by Wario.
You did find this bug?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/2-1.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/1-1.jpg)(http://i1138.photobucket.com/albums/n528/Diedhammer98/3.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/4.jpg)
This happens If Shield timed correctly.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:08:31 PM
Yeah I knew of that. Which is why now it uses Special Offensive Collisions. You can't shield the Off Waves anymore.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:10:20 PM
Oh, ok.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:13:57 PM
It's now as close as it's gonna get to the original Off Waves. Boss Tabuu uses a system I can't implement in the PSA


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:18:03 PM
What Animation used for Being bitten by Wario?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: SonicBrawler on March 19, 2012, 06:19:50 PM
lol, i just elized. there are 3 forms of tabuu

Boss Tabuu
Hack Tabuu
and teh program Tabuu


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:20:04 PM
SpecialNBittenStart
SpecialNBitten
SpecialNBittenEnd
And more for air and big (Super Mushroom), which are not included in FitGanonMotionEtc.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:23:17 PM
Oh, thank you.
(I really don't understand why Game freezes when Tabuu bitten by Wario. It works fine on my game)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:27:00 PM
Show me a snapshot then?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:29:27 PM
It is old version.
(Tabuu Ver. 2)

But you are right.
All parts show up.

EDIT: Seem I can't find this.
SpecialNBittenStart
SpecialNBitten
SpecialNBittenEnd
It is in FitGanonMotionEtc.pac?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:33:28 PM
How freakin' weird... Maybe someone can come in and look into this, please?

Anyway, I'll just keep animating for now.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:38:39 PM
....I think I found it....
It's....inside FitWarioMotionEtc.pac...I think...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:40:32 PM
But VIS0's don't affect it at all. D:


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:42:16 PM
I really don't know.
I think ... should edit FitWarioMotionEtc.pac...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 06:43:11 PM
I might as well include WarioMotionEtc in the download too... Which makes no sense.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 06:47:40 PM
Yeah...
That Super Smash Bros. Brawl game have very strange secrets.
But I...think..If you edit that Animations in FitWarioMotionEtc.pac then...I think it's affected to all other characters..


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 19, 2012, 06:49:04 PM
those animations arent on every character they are only in for psa references  so you cant find biten animations but really  sure  it shows weapons when bitten but i think we can live with that imo.

Yeah...
That Super Smash Bros. Brawl game have very strange secrets.
But I...think..If you edit that Animations in FitWarioMotionEtc.pac then...I think it's affected to all other characters..
this^
i wouldnt recomend it


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:04:41 PM
Oh, well... Then Tabuu will never be truly complete.

Well, back to doing DownD animations. I finally started them over the weekend.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:46:40 PM
Honsetly, I don't mind about Tabuu being "all parts show up"
I like your ideas about Tabuu's attacks. I hope all attacks will be complete.
Real Tabuu is more powerful than your Hack Tabuu, right?
I wonder Your Overpowered Tabuu version will be more faster and heavier...
(as Wario-Man's Speed and my BOSS Mario's weight)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:48:52 PM
Honsetly, I don't mind about Tabuu being "all parts show up"
I like your ideas about Tabuu's attacks. I hope all attacks will be complete.
Real Tabuu is more powerful than your Hack Tabuu, right?
I wonder Your Overpowered Tabuu version will be more faster and heavier...
(as Wario-Man's Speed and my BOSS Mario's weight)

Oh, ok. If people don't mind then it's fine by me.

Which attacks?

Well, in SSE he is. But Boss Battles on Easy = my Tabuu is stronger.

Overpowered Tabuu will definitely be faster. I don't know about heavier, though.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:51:26 PM
To: Tabuu Forte Akugun

You said Three more attacks left.
Oh, I don't know that.
Just change Tabuu's weight to 90,000. (For Overpowered)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 07:53:44 PM
Yup. His Down getup attack, his UTilt and his USmash,
Don't know what? :O

Won't that make him not flinch?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 07:57:52 PM
Yup. His Down getup attack, his UTilt and his USmash, Don't know what? :O Won't that make him not flinch?

Your Tabuu is stronger than Easy Boss Battles.

Well, He still can die. But very hard for other Characters to kill Tabuu with Weight 90,000.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:02:53 PM
I think he is. Boss Tabuu on Easy Boss Battles can barely budge his opponents at low %s.

Oh, okay. I'll keep that in mind.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:03:56 PM
You did tried Battle my BOSS Mario?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:06:45 PM
No, I didn't.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:08:16 PM
Okay, just asking.
You can battle him, If you want. (I still have my BOSS Mario files)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:11:26 PM
Could you send them over in a PM?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:12:54 PM
Yeah.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:21:32 PM
'Ok, I'll try him out! ^_^


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:44:02 PM
Ok, Good luck fighting him.
He is very Powerful...


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 08:50:40 PM
His FSmash is really strong.

And I love his DSmash.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 08:54:47 PM
Yeah, Sorry for that Boomerang's texture is bad.
I just can't got Hammer Bro's Boomerang model to work correctly.
How you feel when you trying kill him?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 19, 2012, 09:18:40 PM
Frustrated, to say the least. LOL. He's near-impossible to touch.

Anyway, I'm gonna try as best I can to work around this annoying glitch with his thrown animations.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 09:47:11 PM
Yeah, I was trying to create realistic powerful Bosses. I mean WAY stronger than Tabuu on  intense mode!


Good Luck on Tabuu Hack!


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Albafika on March 19, 2012, 10:02:18 PM
That can works too.
(I'm not sure, Because I don't test size mods yet.)
This means, when VJ is grabbed his head grows, doing this would fix it?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: diedhammer98 on March 19, 2012, 10:08:34 PM
This means, when VJ is grabbed his head grows, doing this would fix it?
Doing uncheck That "Unknown" can fix that, I think.
(I still don't test Size mods yet)


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 01:26:55 PM
But won't it freeze just like on Tabuu and Geno?

And now back to work for me. I'll have a snapshot of Tabuu's new DownD animation later tonight. :3


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Eternal Yoshi on March 20, 2012, 02:09:24 PM
Oh, thank you.
(I really don't understand why Game freezes when Tabuu bitten by Wario. It works fine on my game)

Did he check ALL of the Bonerefs? BJ's newest BB can show you most of the bonerefs.
Maybe it's happening because a bone reference wasn't changed to fit Tabuu resulting in a BEEEEEEEEEEEEEEEEEE


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 02:14:19 PM
But this is a common, shared animation not included in FitGanonMotionEtc.pac.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Eternal Yoshi on March 20, 2012, 02:24:43 PM
That has bonrefs in all characters to check what bone is used for grabbing.


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 02:27:35 PM
Tabuu has a different index from Ganondorf's, and why does it crash when I uncheck the "unknown" showed my Diedhammer?


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Carnage on March 20, 2012, 03:14:10 PM
Tabuu has a different index from Ganondorf's, and why does it crash when I uncheck the "unknown" showed my Diedhammer?
if thats the case theres nothing you can do about it i guess since tabuu cant have ganon trown index :S


Title: Re: Tabuu's PSAs: Unfixable glitch found on Tabuu. D:
Post by: Tabuu Forte Akugun on March 20, 2012, 03:16:24 PM
Ok, so as I said, the final release will be plagued with this puzzling glitch... Much to my chagrin.


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: diedhammer98 on March 22, 2012, 10:19:53 PM
If you did leave KC-MM.
What you will do?
(Hacking other games or move to other sites about Brawl Hacks or what?)


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: _Data_Drain_ on March 23, 2012, 05:20:19 AM
I don't understand why you're leaving... But in case you're moving to LST or something.

http://lsteam.proboards.com/index.cgi?action=gotopost&board=animation&thread=159&post=5241 (http://lsteam.proboards.com/index.cgi?action=gotopost&board=animation&thread=159&post=5241)

I posted Tabuu feedback on your topic there.


Title: Re: Tabuu's PSAs: Might leave KCMM, this time for real.
Post by: DSX8 on March 23, 2012, 06:43:46 AM
dude cmon... no need to leave hacking just from some lame ol' glitch in tabuu.. i'd say just let it be since he really never had a ThrowN bone in boss battle/SSE.. but hey, if ur done with him now, y dont u work on some1 new? =3


Title: Re: Tabuu's PSAs. Hatsune Miku resumed, with BJ's model. ;D
Post by: Tabuu Forte Akugun on August 23, 2012, 06:03:47 PM
Okay, ignore the last few posts.

I'm back in action (oh, and before you report me for necroposting, I got Miacis' express permission to revive this thread. ;D )

So anyway, BJ released his Miku model, which was the Project Diva model I requested. So now work on her has resumed.

Here are some previews of my animations with the new model. ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17436binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_1743binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17435binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17434binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17432binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17431binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120822_17433binout.jpg)

Credit to Kit for that last one. ;D

Don't mind the mess of expressions. I'm using VIS0's now, those snaps are outdated. But I've hit a snag. I think that because of the way she was Tabuu'd onto Ness, her BlinkFaceM is constantly visible despite the VIS0, and the Final Smash eyes don't show up at all. This happens even for regular ZSS over Ness.

Can anyone help me?

EDIT: Faces fixed! :af2:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_2310binout.jpg)

EDIT 2: I finished the Forward Smash VIS0. When using it, she opens her mouth when the notes come out. ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_23461binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/al_120824_23462binout.jpg)

Now it's back to animating. <3


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 01:52:14 AM
@Tabuu Forte Akugun   

When You Have More Of Miku Can You Post A Preview Video ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 04:07:58 AM
@Tabuu Forte Akugun  

When You Have More Of Miku Can You Post A Preview Video ?

Of course, I can. ;D I don't have a capture card, though, so you'll have to deal with a simple recording from a DV cam. lol

Anyways, as with most of my PSAs, Miku will feature 100% custom animations, so this'll take quite a while. Next up: tripping, footstool and dash attack. ;D


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:28:04 AM
@Tabuu Forte Akugun   

Thanks For The Info And Is She Over Lucas Or Zss If She Is Over Lucas Please Say She Is Without Rel.


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:29:17 AM
She is over Ness. Not Lucas or ZSS. And no, it's not with a rel. ;)


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:33:53 AM
@Tabuu Forte Akugun   


Oke Now I Just Need To Wait And Are You Gonna Release A Beta Or Are You Gonna Wait Untill She Is Full Ready ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:35:53 AM
I'll release her in betas, no need to worry. It'll take too long to wait for the full version. ;)

Anyways, I'm working on the Side Taunt right now, she'll be slightly dancing. :)


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 11:38:26 AM
Any Idea What The Final Smash Will Be ?


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 11:42:13 AM
No, not yet.

BTW, if anyone has ideas, feel free to pitch them, ok? ;D


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Jerza on August 27, 2012, 12:29:46 PM
Oke XD


Title: Re: Tabuu's PSAs. Check last post for Forward Smash VIS0 coolness. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 12:33:58 PM
I need something that totally suits her. lol

Anyway, more snapshots to come tonight. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: metatrongrhm on August 27, 2012, 01:34:06 PM
Hatsune Miku?
... How are you creating a moveset for her?

All I've seen her do so far is sing(I think)


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 01:45:48 PM
Easy! Just make music and dance-related moves, for the most part. And have her use that leek. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 01:46:25 PM
A bit like Peach with the music, I imagine.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 01:50:08 PM
A bit like Peach with the music, I imagine.

Except it'll be totally different from Peach. :P


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: BlackJax96 on August 27, 2012, 01:59:23 PM
Make her yell like in "Love is War" and blow everyone off the screen.
LOL


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:20:39 PM
Make her yell like in "Love is War" and blow everyone off the screen.
LOL

If only I could play music during that. ;D


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 02:22:40 PM
A verse could be a voice file or something! Do you think that would work?


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:24:26 PM
I don't think any of Ness' voice clips are long enough. :/


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Pik on August 27, 2012, 02:26:36 PM
If you really really want it, you could have like 5 voice clips play in a sequence.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 02:30:43 PM
If you really really want it, you could have like 5 voice clips play in a sequence.

That could work. I'd need to first find the song Love is War and then get in touch with MandoWolfe or someone else.


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: metatrongrhm on August 27, 2012, 04:05:29 PM
A bit like Peach with the music, I imagine.
... That does make sense...


Title: Re: Tabuu's PSAs. More Miku snapshots coming tonight. ;D
Post by: Tabuu Forte Akugun on August 27, 2012, 04:35:26 PM
... That does make sense...

Whether or not it makes sense she's getting made. ;D


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Jerza on August 31, 2012, 04:02:16 AM
When She Do Her Final Smash She Can Get Her Wings Like In This Video:

Hatsune miku live concert 2011 - tokyo.MP4 (http://www.youtube.com/watch?v=MJBCE8VbOPk#ws)

Look From 1:02:43 - 1:03:33.


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Tabuu Forte Akugun on August 31, 2012, 08:54:05 AM
Wow. :P I know Miku's attractive and all, but holy crap I never expected so many people to show up to "her" concert. :o That just shocks me.

And Miku with wings? I can't really picture that, even after watching. D:

And right now I'm stuck with a problem in Tabuu.

http://forums.kc-mm.com/index.php?topic=50112.0 (http://forums.kc-mm.com/index.php?topic=50112.0)


Title: Re: Tabuu's PSAs. Snapshots will be late, my Wait3 is taking longer than expected.
Post by: Jerza on August 31, 2012, 12:04:39 PM
You Are The One Who Make The Psa So You Decided.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 06:00:30 PM
AWESOME! Tabuu's Neutral Special on the ground is now fixed! I did most of this myself, except credit to A Bloody Canadian and Royal_Blade for telling me to loop the animation using the flag.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_1957binout.jpg)
The wind up is now slower, so the opponent can brace themselves for the looping attack the player can keep using at a whim.

The looping animation is longer and more detailed.

Of course, he starts in the neutral position:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_19571binout.jpg)

He now points straight ahead to surprise airborne opponents....
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_1958binout.jpg)

But don't think you can save yourself by going near him...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120831_19581binout.jpg)

Any blind spots the attack once had are now either gone or temporary...

And whenever you release B, the move stops. I finally gor my desired effect, and fixed the placement of the graphic effect, too. Now to work on another hitbox for slightly longer reach, without breaking the attack, of course. ;D

And don't worry, I'll be back to work on Miku as well.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:14:01 PM
Awesome! once the reach is extended, I'd get Tabuu just for that! ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:16:40 PM
Awesome! once the reach is extended, I'd get Tabuu just for that! ;D

Heh, glad the move interests you. ;D

Anywhooooo... later I'll re-do the Side B Air, IDK why, but it keeps crashing BB.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:19:10 PM
It should dip down a little more, then get longer distance, then rise up again to original trajectory. The current version is really awkward to hit people with. :P lol


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:20:14 PM
You mean, his arm should go down lower than it currently is?


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 07:22:42 PM
like, his whole body should dip down like the Boss version, but not quite as deep. that way it can sweep nearby grounded enemies.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 07:35:46 PM
Oh, okay! You mean, his body closer to the ground like the current version!


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:06:33 PM
Yeah. Just like SSE Tabuu. ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:07:44 PM
I can do that. ;D

And now I'm trying to add more graphic effects to his file. (like for his ground Down B and his sword attacks)

Item animations are next. ;D


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:19:07 PM
Sword? is that the same object he uses for Side B air?


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:19:49 PM
*nods*

Now I just gotta find the effect ID to use it, that's all. ;D

If I could only look inside his actual file...


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Mareeo 64 on August 31, 2012, 08:24:44 PM
Maybe you can if you fiddle with it a little.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 08:54:25 PM
Okay, so here are my findings while playing around with Tabuu's effects file:

-The sword slashes and yellow sparks for his chain are nowhere to be found. :oshi: . So I'm thinking they're either in ef_common.pac or somewhere else.

Anyway, I'm going to keep poking around and doing some move polishing.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on August 31, 2012, 09:23:23 PM
Hey Tabuu Forte Akugun, when searching for these effects what is it that you're exactly are you looking for? The texture, what actually makes up the file, etc? (if that makes sense)

Just curious.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 09:24:13 PM
No, the actual ID of the effect he uses when he swoops down the stage with his sword.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on August 31, 2012, 09:47:33 PM
Oh, ok. I'm guessing that's the EFLS and REFF/REFT related stuff.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on August 31, 2012, 09:49:40 PM
Yeah, and the odd thing is that it's not listed there. At all.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Naruto200Man on August 31, 2012, 10:10:45 PM
Yeah, and the odd thing is that it's not listed there. At all.
Maybe try looking in fighter.pac? :/ I mean you don't control them in brawl but they still fight so...
Or the file that has all the effects for normal stuff.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 12:41:52 AM
Hm...well, I did some digging through the ef_common.pac and I think I've found a couple of things that might be of some use to you.

(http://i50.tinypic.com/wvydk2.jpg)

These are the yellow sparks you're talking about, right? If so, they seem to resemble the pct_cmn_flash REFT entries, particularly pct_cmn_flashE. The original flashE texture resembles a gray star, but after stretching it out and giving it some color it began to look like a replica of the spark effects. Below is an example of what I'm talking about.

(http://i49.tinypic.com/6zbq0m.png)

The other colored spark effects (light bluish/purple color...?) that look similar to the yellow ones probably use the other relative pct_cmn_flash entries so I'd recommend looking at those too. Also, referring to the second pic, I believe that the base of that large yellow slash is pct_cmn_flashF.

I'm definitely not a REFT expert, so hopefully I explained all that cleary. :P
- Forte







Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 10:53:45 AM
Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 11:09:03 AM
Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.

Yeah, I believe so.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 11:10:32 AM
I just wish I knew where to find those sparks in either Tabuu's file or ef_common. :P Without having to cycle through them 1 by 1. :P


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 11:23:41 AM
It's a tedious process, but I'm sure that it will be worthwhile in the long run.

Oh, and if you don't mind answering, I have another question related to PSA GFX and whatnot.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 03:29:04 PM
Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 06:20:32 PM
Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.

flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 06:22:03 PM
flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte


I think so, yes. If it has a graphic effect command or a variable in it, yes.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 06:57:37 PM
Yep, It does. Alright last question, I promise. r)
For now.... X) nah, but seriously
Where exactly is an effects ID displayed in BBox?
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 06:59:30 PM
Click Modify after selecting the effect command, and go to Graphic, then Value1 and Value2. I'll take snaps for you if you don't get it.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 07:06:55 PM
I a bit lost, so yeah, snaps would be nice.
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 07:15:45 PM
The effect command:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff1.png)

The Values. 1 = File ID 2 = Graphic ID.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff2.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/exteff3.png)

Forgive me if you still don't understand. I'm a real sucky teacher.


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Forte on September 01, 2012, 07:58:05 PM
Your not a sucky teacher...that cleared up everything! I've always wondered what the right window was for in BBox, now I know. xD

Really though, thanks for all the help you've given Tabuu. I'll be sure to collab/credit you for a small upcoming project I have in mind. 
- Forte


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: Tabuu Forte Akugun on September 01, 2012, 08:03:44 PM
All right then, thanks. ;D

Okay, so I fixed the glitch I mentioned earlier in Tabuu's NB. It was caused by the loop in my code finishing too late for the animation to re-loop. It's 100% working now. ;D

And I'm working on adding a hitbox to the up-aerial that will send folks flying. That and cycling through all of Tabuu's effects (his sparks were not in ef_common.pac)


Title: Re: Tabuu's PSAs. Tabuu's Neutral Special almost 100% complete!
Post by: metatrongrhm on September 01, 2012, 09:40:06 PM
Cool, looking forward to it :)


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 04:48:51 PM
Vote, everyone! I need ideas for Tabuu's Up Throw. I have two already up there:

1. He takes out his chain, twirls it around a few times and finally throws the opponent
2. A simple throw where he just tosses upward with his hand.

And I also accept suggestions!


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Forte on September 06, 2012, 05:22:02 PM
I'd stick with the chains for now, since a simple up throw just doesn't seem like Tabuu.

As for the suggestions, if anything comes to mind I'll post it.
- Forte


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:24:31 PM
All right, thanks for the 2 votes (the third one is me, lol)

Also have news: Tabuu will stay without a metal texture. I would gladly include one, but it consistently screws up his model and textures. D: Which is too bad, considering he looks badass in metal form.

So so far, chain it is. ;D


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Carnage on September 06, 2012, 05:36:51 PM
i vote for hand xD he also has some big hands to smack oponentes with


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:39:26 PM
Oh, okay, you mean a slap just like his F-Air and DSmash. ;D Cool. I  might consider that as well.

But chain is still winning. :D

And now, I will begin to animate his new F Throw.


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Forte on September 06, 2012, 05:44:09 PM
That sucks about the metal texture. I'm sure people can live without it; the hack itself is pretty epic.

Also, a suggestion just came to my mind.
Overall the idea is somewhat similar to Falco/Fox's throws.

Once the chain swing animation is done and the opponent is thrown the air, Tabuu could shoot his Bullet Rain at the opponent. Maybe not Bullet Rain specifically, but any of his projectile moves would probably work just as well.
- Forte


Title: Re: Tabuu's PSAs. Taking suggestions for Tabuu's Up Throw
Post by: Tabuu Forte Akugun on September 06, 2012, 05:45:33 PM
I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. ;D

EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446). Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01b.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:44:12 PM
I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. ;D

EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]). Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01b.png[/url])

Is this the reduced texture o.0?

Also if BB doesnt load maybe its because need to be 512,256,128 or sometimes,mostly 64

try also with the texture a bit pixelated "some"times the texture looks as it should even its low size but not too low size like lower 64

EDIT:Let me check tabuu normal REFT to test something
;D


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 08:45:27 PM
No, this is the regular texture, but indexed so the filesize could be reduced. This texture was the reason the PAC was so big. But now I can't inject it back into the REFTs.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:51:04 PM
No, this is the regular texture, but indexed so the filesize could be reduced. This texture was the reason the PAC was so big. But now I can't inject it back into the REFTs.
how´s the corruption it freezes it increments filesize more or it just dont open in BB/PSA


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 08:54:16 PM
I mean it shows up like this when inserted:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01corrupt.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 08:58:32 PM
I mean it shows up like this when inserted:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/eff_enem_MI_taboo_jin01corrupt.png[/url])


i tried it with the newest BB and i replaced the tabuu reft(boss) and i get no problem let me send you the texture resized maybe its just the texture ;D



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:00:34 PM
But won't that make the filesize just shoot up?


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Forte on September 06, 2012, 09:03:52 PM
Hm...maybe it has something to do with the fact that the image is indexed?

Try using image > mode > greyscale. The filesize ends up as 30 KB...just 5 KB more than the indexed.
- Forte


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:07:10 PM
Try it if it doesnt work we can find another way, or maybe BJ can help us ;D (http://i953.photobucket.com/albums/ae20/anivernage/eff_enem_MI_taboo_jin01.png)


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:09:13 PM
Try it if it doesnt work we can find another way, or maybe BJ can help us ;D ([url]http://i953.photobucket.com/albums/ae20/anivernage/eff_enem_MI_taboo_jin01.png[/url])


I'm not sure, Anivernage, that's exactly what I did before and it reduced the quality in-game. Maybe we SHOULD ask BJ, he's the one who worked with effect files after all.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:17:09 PM
For me works fine >.>
(http://i953.photobucket.com/albums/ae20/anivernage/Effect.png)
Note on the filesize a.k.a image lengt thats why...
...its 100% better to ask BJ ;D



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 06, 2012, 09:19:17 PM
I just need to know why indexed files won't work for this, but WILL work for CSPs and crap. :P

Anyway, looks like I'm stuck reducing the quality. :P I'm too shy to ask BJ. XD


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Anivernage on September 06, 2012, 09:21:50 PM
I just need to know why indexed files won't work for this, but WILL work for CSPs and crap. :P

Anyway, looks like I'm stuck reducing the quality. :P I'm too shy to ask BJ. XD
Lol, try posting in his thread ;D
so he can fix this for other reff´s in a new BB version


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 07, 2012, 07:10:07 AM
I would gladly post in his thread. Except my browser keeps freezing every time I enter it. :P

Looks like I'll have to ask someone to ask him for me. :P

Anyway, I have school today, and I'm seeing my bro tomorrow, so I won't be able to animate till tomorrow night. :P



Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Naruto200Man on September 07, 2012, 10:18:30 AM
You know for the up throw he could stab them with the chain and throw them up and electrocute them <_<

just an idea

also...Reft? What is this thing that you speak of?


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 07, 2012, 11:32:26 AM
You know for the up throw he could stab them with the chain and throw them up and electrocute them <_<

just an idea

also...Reft? What is this thing that you speak of?

I'll think about it.

REFT = a texture used by an effect in the fighter's pac, in this instance, the strange yellow pattern Tabuu unleashes when doing the Off Waves.


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Jerza on September 10, 2012, 11:43:53 AM
I Now You Are Working On Tabuu But I Hope To See New Previews From Miku XD


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 10, 2012, 06:07:39 PM
Yup, I can tell from your sig. ~ XD Miku will be resumed once Tabuu Final Version is out. ;D

Speaking of Tabuu, he's going smoothly right now, I finished the new FAir animation (still the same FAir, just a new animation of it to make the arms not look so [censored]ty) I'm thinking of adding the fireball to his Neutral B ground (when you stop the Bullet Rain). What do you guys think?

And I'm also going to add back the landing lag on his Aerials very soon. ;D

And for those who didn't see what I posted in the WIP PSA thread, here you go. ;D

SpecialAirS:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20063binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20061binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20062binout.jpg)

Up Throw:
He's got the foe...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20069binout.jpg)

...then takes out his chain...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20064binout.jpg)

...twirls it around...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20065binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20066binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20067binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20068binout.jpg)

...winds it up...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200611binout.jpg)

...and finally throws!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200610binout.jpg)

The whole animation is 80 frames long. Of course, the chain graphic effects have been put in since I took these snapshots. ;D


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Carnage on September 11, 2012, 03:23:02 AM
well i remnber one trow maybe back trow? was really long and in 4 player matches you could never finish it before being hit by another player glad to see the animation frames on that throw are smaller


Title: Re: Tabuu's PSAs. I need help injecting indexed REFT file
Post by: Tabuu Forte Akugun on September 11, 2012, 10:52:19 AM
Oh, that might have been the front throw, it uses the exact same animation from the boss file. I'm going to give him a new FThrow. But for now, I think I'm going to take a break. I've been working on him non-stop for the past few weeks, and I need a little rest. I may still animate during this time, but don't hold your breath.

EDIT: Okay, so it looks like you guys want Tabuu to throw his fireball at the end of the Neutral Special. So be it. Now I just need to fix one final bug in the move and it'll be 100% finished.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:21:27 PM
Soooooo......yeeahhh.....

>.>




<.<



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28883
:af:
*flees*


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 20, 2012, 05:34:06 PM
Woo! Thanks so much for that, dude. I love you (no homo) and your recolors. :3

So after Tabuu's FINALLY finished (>.>), guess who's going to be back in progress? ;D


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:38:52 PM
No problem! ;D

Were the first one to download it? :>.>:


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 20, 2012, 05:40:00 PM
One question, though? Who the heck is Sabi? I never heard of her. :O

And now I'mma get busy applying this to mah Brawl.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Chaos_Knight on September 20, 2012, 05:43:02 PM
http://browse.deviantart.com/?qh=§ion=&global=1&q=vocaloid+sabi#/d2bdirm (http://browse.deviantart.com/?qh=§ion=&global=1&q=vocaloid+sabi#/d2bdirm)

She's a fanmade Vocaloid I believe. I had to find someone to make a green recolor.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 08:55:48 AM
Okay so here's the basic gist here:

-I'm adding back the landing lag on Tabuu's aerials. It's looking okay so far, and the landing animation for the NAir and UAir will have offensive collisions.

-I'm also starting to re-do his item animations so that they use his left arm instead of his right arm. I'm also going to improve them.

-I'm also on the way to finishing his downed animations.

The finish line is definitely in sight now. I might be able to finish him completely by mid-October, if I can stay focused. ;D


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 02:56:49 PM
Okay so here's the basic gist here:

-I'm adding back the landing lag on Tabuu's aerials. It's looking okay so far, and the landing animation for the NAir and UAir will have offensive collisions.

-I'm also starting to re-do his item animations so that they use his left arm instead of his right arm. I'm also going to improve them.

-I'm also on the way to finishing his downed animations.

The finish line is definitely in sight now. I might be able to finish him completely by mid-October, if I can stay focused. ;D
redoing all item animations seem tedious to say the least :S


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Azure_Shadow on September 21, 2012, 02:58:05 PM
So, are we going to need to use Riivolution to use Tabuu's new PSA? If so, are there any disadvantages to using it over Gecko?

Sorry if this is an old/already answered question.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:00:18 PM
So, are we going to need to use Riivolution to use Tabuu's new PSA? If so, are there any disadvantages to using it over Gecko?

Sorry if this is an old/already answered question.

Well, I don't think there are any issues to using this new PSA file. After all, I haven't had any complaints of the Filler version freezing with Gecko.

redoing all item animations seem tedious to say the least :S

Oh, it IS  tedious. But it'll be worth it in the end. Just think, Sora had to animate all of those characters themselves. :P


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 03:04:49 PM
Well, I don't think there are any issues to using this new PSA file. After all, I haven't had any complaints of the Filler version freezing with Gecko.

Oh, it IS  tedious. But it'll be worth it in the end. Just think, Sora had to animate all of those characters themselves. :P
you know with the new bbx we can add model changers and tabuu is really in the need of those so you can spare loads of filesize not having to recize all those bones weapons wings in every animation


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:05:39 PM
I don't know how to add model changers. :P I fail to undersrand the tutorial. :P


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: BlueBrain on September 21, 2012, 03:11:51 PM
just stopping by to ask how long you have been working on tabuu for now, and why the hell it isnt finished yet?
xDD


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 03:13:03 PM
I've been working on him for the past 2 years now, and mainly because of lack of focus. XD I'm being a lazy ass. XD

But that should be changing this weekend. I wanna have him out before the Wii U comes out because I might lose the Wii.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Carnage on September 21, 2012, 05:07:37 PM
I don't know how to add model changers. :P I fail to undersrand the tutorial. :P
well its easy but after you do that you wont be able to use psa again but only bb psa and im not sure how it handles ganon well if the motion still works for you keep that going its an idea for emergency in case of filesize problems


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 07:24:57 PM
Oh, I see. Well I stopped using regular PSA for Tabuu anyway, since I added some new stuff in BB, the file will no longer open in PSA.

And yeah, this weekend's gonna be pretty slow. I've got a little homework to do, but after that it's back to Tabuu. :3


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Naruto200Man on September 21, 2012, 08:01:40 PM
Oh, I see. Well I stopped using regular PSA for Tabuu anyway, since I added some new stuff in BB, the file will no longer open in PSA.

And yeah, this weekend's gonna be pretty slow. I've got a little homework to do, but after that it's back to Tabuu. :3
Working on Tabuu before homework is done is forbidden!! :rage:
Also if you catch the pun here then you win a cookie :/

Honestly can't wait to see this finished >_> I think I'm gonna wait till it's like 100% finished before I give it a try though, so I could make a decent video.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 21, 2012, 08:03:19 PM
Working on Tabuu before homework is done is forbidden!! :rage:
Also if you catch the pun here then you win a cookie :/

Honestly can't wait to see this finished >_> I think I'm gonna wait till it's like 100% finished before I give it a try though, so I could make a decent video.


Lol yeah, I get the pun. ;3

All I need to do is draw the Roman Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum and write something about iit anyway, I don't see it taking too long.


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Azure_Shadow on September 22, 2012, 11:04:53 AM
So why would you lose your Wii when the WiiU comes out? Hopefully you don't mean you'd trade it in. Wouldn't you have to stop using brawl hacks then?


Title: Re: Tabuu's PSAs. I'm back in action. Also, check out my Brawl hack reviews!
Post by: Tabuu Forte Akugun on September 30, 2012, 06:23:29 PM
Okay, so I've hit a new problem: I've somehow managed to break Tabuu's Up Specials... I don't know why, but now for some reason, he stays stuck in midair in the last frame of the animations until you either KO yourself or get hit. Now you're probably wondering: how can you K.O. yourself? Well, this is another strange thing about this glitch: you can steer yourself somewhat in midair to kill yourself.

And I have another bug as well, with the Ground Neutral B fireball. When you release B right after the attack starts, only the Offensive Collisions code works. The sounds don't play and the graphic effects don't show up. But release it at almost any other given time, and everything is fine... Wow, now I'm starting to wonder if my file got corrupted. I hope not, I don't want to re-start the PSA over again. D:

I also need someone to teach me how Terminate Graphic Effect works, since nothing is defined in it. :/

Sigh... Well I've done it. I've killed Tabuu. The file won't work at all now. :'/ Help please?


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: StupidMarioFan1 on September 30, 2012, 06:30:59 PM
Okay, so I've hit a new problem: I've somehow managed to break Tabuu's Up Specials... I don't know why, but now for some reason, he stays stuck in midair in the last frame of the animations until you either KO yourself or get hit. Now you're probably wondering: how can you K.O. yourself? Well, this is another strange thing about this glitch: you can steer yourself somewhat in midair to kill yourself. And I have another bug as well, with the Ground Neutral B fireball. When you release B right after the attack starts, only the Offensive Collisions code works. The sounds don't play and the graphic effects don't show up. But release it at almost any other given time, and everything is fine... Wow, now I'm starting to wonder if my file got corrupted. I hope not, I don't want to re-start the PSA over again. D: I also need someone to teach me how Terminate Graphic Effect works, since nothing is defined in it. :/ Sigh... Well I've done it. I've killed Tabuu. The file won't work at all now. :'/ Help please?
I've run into a similar problem with SM64 Moveset v5.0's Up B, Mario would like keep fryig upwards until he went out of bounds, I haven't been able to fix it. You can always star with an older version's PSA, although there's probably tons of thing you'd have to redo.


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:40:06 PM
Okay... so I'm going to fall back to my latest backup and just copy my code. Let's hope this works. :P


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:43:29 PM
Indeed. That would probably be the biggest let down for you. All the hard work shall not go to waste.


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:48:52 PM
Okay, so status: It was a fairly recent backup so I don't have much to re-do except the fireball attack. So I'll get back to work on that ASAP.

Anyways, I'll have previews when I get it working again. :3


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:52:49 PM
Awesome ;D I'm sure you had a marvelous sigh of relief. lol


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Tabuu Forte Akugun on September 30, 2012, 06:55:07 PM
Awesome ;D I'm sure you had a marvelous sigh of relief. lol

lol you better believe it. ;D

Anyhoo, I'll be sure to back up my file a lot more often now to prevent something like this from happening again. So I got the effects working. Now to move on to sounds, then hitboxes. ;D


Title: Re: Tabuu's PSAs. Please help, I killed Tabuu. D':
Post by: Mareeo 64 on September 30, 2012, 06:58:15 PM
Best of luck to ya. :P

*disappears into the darkness*


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Exorcist on September 30, 2012, 07:24:33 PM
Great to see Tabuu's back up!
If you don't mind me asking, what's the progress on him?


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:26:22 PM
He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done.

Anyway, previews coming soon. ;D I just gotta convert and upload them.


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Anivernage on September 30, 2012, 07:28:30 PM
He's almost done,less than 50 animations to make, and two little bugs to fix and he's done.
:o Epic!


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:31:02 PM
Ani, thank goodness. Maybe you can help me. ;D

And previews:

Note: The first hitbox doesn't work yet, and I have yet to figure out the right combination of flags. And ignore the Bullet Rain effect. I don't know how to use Terminate Graphic effect yet, but I WILL test something. ^^;

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_2131binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_2130binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120930_21301binout.jpg)


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: SmashClash on September 30, 2012, 07:32:22 PM
He's still over Ganondorf, right?(Didn't re-check the OP)
If so, awesome, I need a good Ganondorf PSA.
Great job so far.


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:33:41 PM
He's still over Ganondorf, right?(Didn't re-check the OP)
If so, awesome, I need a good Ganondorf PSA.
Great job so far.

Yep, he is still over 'Dorf. And I wouldn't call Tabuu "good" yet, he's still a bit glitchy. For now you should try the Filler version and see what you think and maybe post feedback.

Anyways, what do you think of the previews?


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Chaos_Knight on September 30, 2012, 07:37:57 PM
He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done.

Anyway, previews coming soon. ;D I just gotta convert and upload them.
I came here for Miku......  :>.>:  But for Tabuu......looking forward to him.  :happy:


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: Tabuu Forte Akugun on September 30, 2012, 07:38:56 PM
I came here for Miku......  :>.>:  But for Tabuu......looking forward to him.  :happy:

Haha, don't you worry. Miku will be back on track once Tabuu's out. ;D

And okay, these flags are driving me crazy. I'll just copy them from another move. :>.>:


Title: Re: Tabuu's PSAs. Phew, he's saved. Previews coming either tonight or tomorrow! ;D
Post by: SmashClash on September 30, 2012, 07:44:53 PM
Anyways, what do you think of the previews?
As I said great job so far. ;)
I tried him once before, so I'll wait for the final version.


Title: Re: Tabuu's PSAs. Previews of Bullet Rain Fireball on page 21, post #306
Post by: Tabuu Forte Akugun on September 30, 2012, 07:47:13 PM
Sweet, thanks. ;D

And my test for removing the bullets failed. Looks like I'll need to look up that dreaded Terminate Graphic Effect command. :P

And now to fix that first hitbox and modify the second one.



Title: Re: Tabuu's PSAs. Previews of Bullet Rain Fireball on page 21, post #306
Post by: Exorcist on September 30, 2012, 08:25:05 PM
Looking at the moveset in the OP, I just got so much hype for this.
If there's any importing, CSPs, or simple texture-work you need, I'd love to help. :D


Title: Re: Tabuu's PSAs. Requesting help with the Neutral Special.
Post by: Tabuu Forte Akugun on October 18, 2012, 02:42:21 PM
Looking at the moveset in the OP, I just got so much hype for this.
If there's any importing, CSPs, or simple texture-work you need, I'd love to help. :D

Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. ;D

Okay, so I've gotten back into animating him. I'm currently making him a new FThrow and revamping his Win animations. Since my goal is to re-create the authentic Boss Battles/SSE experience within the limits of PSA, I'm even implementing more CLR0s and stuff from EnmTabooBrres. Win2 is also crying for attention, so I'll do that too later.

Since Anivernage and I are implementing the fireball to his Neutral Special, he's going to need a new DAir. And I already have an idea for that, and I'll animate it later. Right now, I'm going to work on item stuff and the new FThrow. :af2:

He'll be finished before the year is up, that is a promise. ;D


Title: Re: Tabuu's PSAs. Requesting help with the Neutral Special.
Post by: Anivernage on October 18, 2012, 02:43:52 PM
Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. ;D

He'll be finished before the year is up, that is a promise. ;D
Awesome!! cant wait ;D


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Tabuu Forte Akugun on October 18, 2012, 02:47:11 PM
The new DAir is going to be a showy sword swing. ;D And I wish I could figure out how to give him his sword trail, but I can't find it in his file. It would make his sword attacks so much more epic. ;D

And the FThrow is an edited version of his actual catch attack in SSE/ Boss Battles, but not as laggy, long or powerful.

Awesome!! cant wait ;D

Thanks! ;D Now I just need your epic edit to his Neutral Special. I still can't figure it out. :P


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Exorcist on October 18, 2012, 03:35:04 PM
That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Tabuu Forte Akugun on October 18, 2012, 03:36:46 PM
That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.

Well, as long as your Ganondorf slots are all empty, you should be fine. ;D

And now back to animating. I'm almost done his PassiveXX animations, I just have to finish the PassiveWall, and make the PassiveWallJump. I also need the motivation to make the item stuff. :P


Title: Re: Tabuu's PSAs. New FThrow and DAir in final release!
Post by: Jerza on October 21, 2012, 08:28:10 AM
Any Preview Of Miku ?


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 06:53:48 PM
So yeah, now Tabuu's PSA won't work at all. Either in-game or in BrawlBox. It silent freezes in-game and crashes BrawlBox. So now I'm faced with a tough decision: I can either quit Brawl hacking or start all over again on the PSA file. :( And frankly, I don't want to start all over again. I lost all my hard work on the moveset and I'm not feeling up to re-doing it. After taking so long to make the damn project I don't want to keep you waiting any longer. And honestly, with the Wii U coming out, I'm not really motivated anymore.

So yeah, I'm going to take my leave. If anyone wants to take on my incomplete projects, and even improve them (!), PM me and we'll discuss it.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: DoctorFlux(Mariodk) on October 27, 2012, 07:01:00 PM
So yeah, now Tabuu's PSA won't work at all. Either in-game or in BrawlBox. It silent freezes in-game and crashes BrawlBox. So now I'm faced with a tough decision: I can either quit Brawl hacking or start all over again on the PSA file. :( And frankly, I don't want to start all over again. I lost all my hard work on the moveset and I'm not feeling up to re-doing it. After taking so long to make the damn project I don't want to keep you waiting any longer. And honestly, with the Wii U coming out, I'm not really motivated anymore.

So yeah, I'm going to take my leave. If anyone wants to take on my incomplete projects, and even improve them (!), PM me and we'll discuss it.
that cuz brawlbox is only for edit floating points/PSA article/lower the filesize of the PSA file
atleast for me since its so buggy and do random freezes then making PSAs
PSA anything but edit floating points/PSA article the old method
save the Fit(char).pac as a backup you edited in tabuu(the programm) and smash attack
and edit the other Fit(char).pac in brawlbox with floating points/PSA article


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 07:03:18 PM
But I haven't had any problems whatsoever until today, Mariodk. Even just today I was redoing Tabuu's DAir and everything worked A-1.

So yeah, I'm.... distressed right now.

So yeah, as I said, if anyone is interested in continuing my extensive list of PSAs, feel free to ask me about them, and I'll gladly hand over the reins to you.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Chaos_Knight on October 27, 2012, 07:05:01 PM
 Aw man. Sucks you might leave. :oshi: I was looking forward to the Miku PSA. >.<


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Mareeo 64 on October 27, 2012, 07:07:23 PM
That's terrible! :oshi: I hope all goes well for you. And MarioDK has tons of experience, so i'd definately trust his judgement.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: SonicBrawler on October 27, 2012, 07:10:15 PM
I would do a sarcastic post about how much i ahte you

but then i would feel bad

cuz i dont want you to leave



Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Mareeo 64 on October 27, 2012, 07:17:22 PM
↑↑↑ I think that goes for all of us. :/


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Tabuu Forte Akugun on October 27, 2012, 07:19:01 PM
Thanks guys... I WILL continue my more obscure projects no one might be interested in, like Beast and King Cold, but all my major, more well known ones will go to other PSAers.

For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: SonicBrawler on October 27, 2012, 07:21:11 PM
Thanks guys... I WILL continue my more obscure projects no one might be interested in, like Beast and King Cold, but all my major, more well known ones will go to other PSAers.

For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.

('-')7


Title: Re: Tabuu's PSAs. Project Tabuu is really dead. Might quit Brawl hacking...
Post by: Exorcist on October 27, 2012, 07:27:59 PM
Aw, nooooo
Don't leave, buddy!
Are you sure you don't have any backups or anything you can do for Tabuu? :<


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Tabuu Forte Akugun on October 27, 2012, 07:29:08 PM
Yes I'm sure, Rain. My backup got corrupted too, I tried to open it in BrawlBox and it hangs and shuts down...


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Chaos_Knight on October 27, 2012, 07:32:31 PM
For now, for example, I have Miku, which I have gladly handed over to my friend SonicBrawler, who will do her justice. :D I trust him with my life.
My hope of getting rid of Ness is still alive. :happy:


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: Tabuu Forte Akugun on October 27, 2012, 07:33:22 PM
^ That and an epic model/rig/leek. ;D


Title: Re: Tabuu's PSAs. Redone OP. PSAs up for adoption, 4 PSAs for me before I quit.
Post by: BlueBrain on October 28, 2012, 06:10:57 AM
ur leaving?
and u havent finished tabuu yet?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 12:14:06 PM
Okay. Hi everyone. My apologies for necroposting, but with Tabuu finally out and finished, I thought I'd revive this thread and assure everyone that I'm no longer quitting, nor will Tabuu be my last PSA.

Check OP for plans, and plus I'll leave you with this, since I was completely ignored in the WIP PSA thread...

It's cold in here. :srs:

>.>
<.<

Just me showcasing my first ever, and only, Dragon Ball Z PSA, Tenkaichi 3 King Cold.

Here he is with his son, Frieza (Frieza obviously not included. :P) Also showing his Wait 1, his idle pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22381binout_zpsf08542b5.jpg)

Wait 3: His "Are you afraid of me?" taunt from Tenkaichi 3
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19582binout_zps60284cd6.jpg)

Side Taunt 1: His entrance pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22384binout_zps2e6a1f25.jpg)

Side Taunt 2 (all in one animation, obv.):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22388binout_zps40131540.jpg)

Forward Strong Attack: A Spinning Kick.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1724binout_zps47d0076a.jpg)

Dash Attack 1 (yes, 1. His Dash Attack will be a 2 or up to 3 hit combo, depending on how long you hold A). A horned ram from Tenkaichi 3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19589binout_zps3d6d29cc.jpg)

Dash Attack 2: Falls on his back, kicks upward and flips around. I created this move myself/not from BT3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_1959binout_zpsd4cc9a4b.jpg)

And if you hold A while he's kicking, he'll do a downward smash with his elbow, which I'll show later when I actually make it.

Time for the Neutral Special. I'm really proud of this. Depending on how you use B, it's one of two moves on the ground, but the same in the air.

First of all, King Cold assumes the Full Power Death Beam pose...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_13562binout_zps4b75ca96.jpg)

If you just tap B or hold it for a tiny bit (in other words, if you want to use the Death Beam but get in trouble and release B early on), he'll shoot a barrage of 5 ki blasts. (and by the way, yes. These are modified Tabuu effects. I needed fire and beam effects, and only Tabuu had them all in one file)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19583binout_zps4947a7dc.jpg)

But... hold B long enough...

And first of all, he'll power up and charge it:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1356binout_zps7f1e9945.jpg)

And finally, after a few seconds...

DON'T MOVE!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_17241binout_zpsb06fa110.jpg)

Recolors, take two:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_1315binout_zps56c11f80.jpg)

Texture comparison: Left: Dot's sexy HD retexture and shine by yours truly, right, original Tenkaichi 3 textures.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_13151binout_zps6d701fcd.jpg)

And look what I added, thanks to BJ and his epic revisions of BB:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559723_548791251822173_1931546313_n.jpg)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Chaos_Knight on March 25, 2013, 12:18:44 PM
That metal...either it's me or it looks different than Brawl's.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 12:20:43 PM
That metal...either it's me or it looks different than Brawl's.


Yeah, it's the Melee metal texture hack. Okay, now back to work. I'll update this post later with more stuff.

And also, would anyone like to be King Cold's beta tester? I mean, it's fine that I can test him, but I love the character and may be biased. I want to make sure... he's good and balanced, you know?

EDIT: Okay, so I have very slight updates for both Cold and Naz.

King Cold's ladder animations are pretty much done (oh, btw, you can expect better quality animations from me for King Cold, since I've learned a lot since I started), and Nazrin now has Metal textures and recolors that I whipped up myself.

I'll showcase this later.

But for the moment, I want your opinion on something.

I did my first, real texture hack recently over Cold, and I want to know if A) you like it and B) should it be one of his "official" costumes or an extra?

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23282binout_zpsc9f40aab.jpg)
based on this fanart:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/l1_zps6b9fdaae.jpg)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 01:17:58 PM
So...

Brawl Hacks Special: The Master of Subspace... (http://www.youtube.com/watch?v=QXFjQ0sYwjo#)

I made a video showing the Tabuu PSA. I hope it's alright.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 01:19:38 PM
I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Ultraxwing on March 25, 2013, 01:50:19 PM
 Dang Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:10:59 PM
Damn Tabuu, that's impressive; i remember this project from way back in the day "when hex was new to most of us" and when clare had the Sword crotch problem

that's amazing, this inspires me to get back to work on Clare, i just need to get more ram to finish the model =/

i congratulate you Tabuu on a job very well done.


Thank you so much, I really appreciate it. ;D And yeah, Clare was awesome, I was wondering what happened to her. ;D My Diddy slot is still open if you decide to continue her.

Anywhoo...

Have some Ladders and Recolors!

Cold Ladder anims:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23286binout_zps557e997e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23283binout_zps12ca0770.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23285binout_zpsb6d5a20d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23281binout_zps7e8354bf.jpg)

As my previous poll told me, you guys wanted him to float uo/down ladders, so there ya go. Granted! ;D

Also, Landing Heavy (he'll also feature mostly custom animations, based on those from BT3)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130315_23287binout_zps48d28481.jpg)

Nazrin metals and recolors:

Original import by Kyouma:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15232binout_zpsa208bc4b.jpg)

Metal materials:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_1522binout_zpse36df1b9.jpg)

Aand, recolors!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15226binout_zps788caa9a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15224binout_zpscca2aea3.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15223binout_zpsbd995cff.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_130325_15222binout_zpse238df1a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/nazyellow_zpsf827bca0.jpg)

Yeah, the last one doesn't have an in-game snapshot, I forgot to take one while testing the recolors. :/


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Kyouma on March 25, 2013, 02:21:00 PM
how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 02:21:44 PM
I really like it! :D Good thing I included the codes, huh?

What needs polishing? I can always update the download.
Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:26:47 PM
how strange, nazrin looks too poly.. are you sure you didnt do anything to the shader I set to the default naz?

Nope, I didn't touch it at all. D: Weird.

And...

Well, some of the GFX seem to stay with Tabuu. Mainly the down B. It stays on his head for a bit.

Feels like some move's hit boxes are a little unreliable. Or even don't have enough reward for landing. Like up smash... Which honestly feels more like a forward smash. Yes, it has decent range. But it's slow, and you HAVE to hit with the tip of the chain. And if you hit with the first hit. The foe can still get out before the second one hits.

While a tough to land, but high reward move isn't a bad thing. I feel Tabuu might actually have too many like that. Which results in often using only the safe moves. Like forward tilt. Side B. Down B air. the Dash attack. Side B air in some cases. And a few others.

However, down smash, up smash, some of his aerials, and a few others are very VERY hard to hit with. The up and down smash because the foe can get away from them. Even if the first hit actually got them.

Neutral B ground is pretty deceptive. Since it looks like it's a projectile. However only hits the foe if they're right next to him. Down B ground has a very odd hit box.


This also might just be me. But I would like a trimmed down version at some point. With 4 specials only.

I think the ones that would make decent ground/air specials are... Neutral B air. Side B ground, or air. Down B air. And up B air.


Now then, not all of this is gonna be constructive criticism.

I LOVE the first victory pose I showed in that video. It just has a LOT of impact to it. The sound, the lighting, and him disappearing at the end all seem very nice.

Side tilt seems like an alright move. Since it can still be punished, due to his size.

The sound effects seem well chosen for each move.

The animations for the most part seem pretty nice. There are a few that feel off. But otherwise pretty nice.


And now for an interesting note... Tabuu has a minor DACUS. It doesn't go much further then a running up smash. But the option is indeed there.


Anyway, I might have missed something... But eh, I'm a bit tired. I might be forgetting something. Overall though. I really do see a LOT of potential in this.

Nothing I can do about the Down B GFX, sadly. Even boss Tabuu has that glitch. :(

Okay, so when I feel like it, you're gonna get that trimmed down version. I was just in a hurry to release him.

What the hell is a DACUS? ;O


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 02:45:18 PM
A DACUS is an advanced technique where you do a sliding up smash. Look it up on Youtube. It's most famous because of Snake.

It's easiest to do on a GC controller.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:46:40 PM
I swear that wasn't intentional. D: Must make it even harder to use, huh?

Anyway, I'm gonna get back to work. Ciao for now.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 02:47:38 PM
Question.what is the ef_Ganon.pac file for?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:48:37 PM
To put in the PF/effect/fighter folder.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 02:49:26 PM
No what I mean is is it for the Psa itself or the other stuff?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 02:50:23 PM
Yeah, it's for the PSA. Although using it seems to be optional since it's also located in FitGanon.pac. Brawl has a lot of duplicate files for some reason.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: _Data_Drain_ on March 25, 2013, 03:38:25 PM
I swear that wasn't intentional. D: Must make it even harder to use, huh?

Anyway, I'm gonna get back to work. Ciao for now.
Not at all. It's just another option to use when using up smash.

You can either do a standing version, or slide a bit with DACUS.


Though, it's not NEAR as good as Snake's.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 03:53:30 PM
Not at all. It's just another option to use when using up smash.

You can either do a standing version, or slide a bit with DACUS.


Though, it's not NEAR as good as Snake's.

Oh, I see. It's part of the game. That makes more sense.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: 5una~ on March 25, 2013, 04:04:19 PM
So would the file do anything if I did use it with the Psa?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 04:08:19 PM
It should, but I don't think it makes a difference. I left it there just in case.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: narutofan1 on March 25, 2013, 06:19:55 PM
WOW, King Cold is next?

who will he be over?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:20:44 PM
Ganon, like Tabuu. He'll also be Rel portable, though.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: SonicBrawler on March 25, 2013, 06:27:14 PM
Ganon, like Tabuu. He'll also be Rel portable, though.

as long as he doesnt use articles ;)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:29:20 PM
I already removed his articles. Next up will be the Special Grabs since he won't use them.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Chaos_Knight on March 25, 2013, 06:32:13 PM
WOW, King Cold is next?

who will he be over?
:>.>:

Careful Tabuu. Once Narutofan1 starts posting in a PSA thread, he will never stop asking about progress and release dates. It will get annoying. :srs:


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 06:34:22 PM
:>.>:

Careful Tabuu. Once Narutofan1 starts posting in a PSA thread, he will never stop asking about progress and release dates. It will get annoying. :srs:

*cough* While I know some people might find it annoying, I'm actually planning to use his pestering to keep my thread alive this time. ;) *koff*

Actually, I want all the feedback and asking that I can get.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: SwingSet on March 25, 2013, 07:07:53 PM
I'm loving this Tabuu PSA. Are some of the animations ripped from SSE? Or are you just that damn good? :srs:


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 07:08:53 PM
Well, a little bit of both. They're edited from SSE animations, using actual keyframes from them. ;)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Don Jon Bravo on March 25, 2013, 07:59:37 PM
downloaded tabuu, need more character folders nowww
anyways will u still be working on Gigabowser?
Reason why i ask is because im considering rigging him over Bowser with all the goodies and stuff, to go with Godzilla over bowser
dont know if a psa over bowser will be better than over Yoshi...
unless u think the gigabowser psa will do no good with Godzilla as an alternate costume


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 08:06:12 PM
downloaded tabuu, need more character folders nowww
anyways will u still be working on Gigabowser?
Reason why i ask is because im considering rigging him over Bowser with all the goodies and stuff, to go with Godzilla over bowser
dont know if a psa over bowser will be better than over Yoshi...
unless u think the gigabowser psa will do no good with Godzilla as an alternate costume

Go ahead! I just might switch him anyways, because the Yoshi version has too many problems I can't fix, and over Bowser would make more sense.


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Don Jon Bravo on March 25, 2013, 08:09:37 PM
mk
sounds good
ill try to make the rig as perfect as possible
but will take time though
because sometimes stuff takes time :D


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 25, 2013, 08:14:08 PM
mk
sounds good
ill try to make the rig as perfect as possible
but will take time though
because sometimes stuff takes time :D


I understand! It's perfectly fine. ;)

Anyway, no more work for me today. Gonna hit the sack. Be back tomorrow night with maybe some updates. :)


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Smooth on March 25, 2013, 08:35:55 PM
Where do you put the Trophies Folder?


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: zutox on March 25, 2013, 08:45:15 PM
Okay, I cannot try the Final release of Tabuu and not give the creator the praise he so rightfully deserves!
I have been waiting to see this finished for like...so long, and I have to admit i thought that it would never get finished, and I was so surprised when I suddenly saw it was there, final version and all.
Also, the emotional doc file in his zip was really moving, and it just makes me feel happy knowing that my hacked brawl has so much love and effort put into it :D

I do have a few things I'd like to say about him that I feel could be changed slightly to the better.

His double chain whip is quite hard to use, mainly because of I don't really feel it's an "upwards" kinda move, so it is hard to hit with generally, especially since the opponent can get away even after you hit them once.
Maybe increase the hitbox slightly and make it so that if the first hit connects the second one will as well?

The star spray move, or neutral b move is..well, at first I thought he was bugged because I couldn't hit my opponents until I got up in their face even if the spray reached them. How about maybe reducing the damage but give him a large hitbox so that he will hit anyone inside the move area?

Dragon cannon! Omg this move is so flashy! Omg this move is so cheap! I can just jump and use it, jump, use it, jump, use it.. Oh there all my opponents flew out of the screen.
What I would like to see with this move is that it is slowed down to about 3 times the duration, or have a long start-up time and then increase the damage.
Or you could just remove the knockback, but that would really not be fitting to this epic move. Maybe set a timer on it so that you can only use it once every 10 seconds or so to keep anyone from spamming anyone to death.
Even the cpu started spamming everyone off stage several times

(optional)
This is for those that uses Tabuu over someone else than Ganon, like myself, because I have someone over Ganon that cannot be ported, while Tabuu seems to work just as well over anyone else with one exception.
His recovery move will go forward instead.
I remedied this myself by just giving him 3 jumps, using up b as a quick charge attack instead, though the damage and hitbox should be bigger to have it earn rewards.  
Just wondering if his recovery can be fixed to work when he is ported? if not then that is fine, I still love him.

Also, just so you know. I was no fan of Tabuu, until you made me one!


Title: Re: Tabuu's PSAs. Redone OP, Tabuu COMPLETE and King Cold and Nazrin next.
Post by: Tabuu Forte Akugun on March 26, 2013, 05:55:35 AM
Where do you put the Trophies Folder?

Put the files in: PF/toy/fig.

Okay, I cannot try the Final release of Tabuu and not give the creator the praise he so rightfully deserves!
I have been waiting to see this finished for like...so long, and I have to admit i thought that it would never get finished, and I was so surprised when I suddenly saw it was there, final version and all.
Also, the emotional doc file in his zip was really moving, and it just makes me feel happy knowing that my hacked brawl has so much love and effort put into it :D

I do have a few things I'd like to say about him that I feel could be changed slightly to the better.

His double chain whip is quite hard to use, mainly because of I don't really feel it's an "upwards" kinda move, so it is hard to hit with generally, especially since the opponent can get away even after you hit them once.
Maybe increase the hitbox slightly and make it so that if the first hit connects the second one will as well?

The star spray move, or neutral b move is..well, at first I thought he was bugged because I couldn't hit my opponents until I got up in their face even if the spray reached them. How about maybe reducing the damage but give him a large hitbox so that he will hit anyone inside the move area?

Dragon cannon! Omg this move is so flashy! Omg this move is so cheap! I can just jump and use it, jump, use it, jump, use it.. Oh there all my opponents flew out of the screen.
What I would like to see with this move is that it is slowed down to about 3 times the duration, or have a long start-up time and then increase the damage.
Or you could just remove the knockback, but that would really not be fitting to this epic move. Maybe set a timer on it so that you can only use it once every 10 seconds or so to keep anyone from spamming anyone to death.
Even the cpu started spamming everyone off stage several times

(optional)
This is for those that uses Tabuu over someone else than Ganon, like myself, because I have someone over Ganon that cannot be ported, while Tabuu seems to work just as well over anyone else with one exception.
His recovery move will go forward instead.
I remedied this myself by just giving him 3 jumps, using up b as a quick charge attack instead, though the damage and hitbox should be bigger to have it earn rewards.  
Just wondering if his recovery can be fixed to work when he is ported? if not then that is fine, I still love him.

Also, just so you know. I was no fan of Tabuu, until you made me one!

I don't feel I deserve the praise. But thanks. :)

So far I've only had 2 people have certain problems with Tabuu. I'll fix them later, I promise. ;)

I did? D'awww. ;D

EDIT: New poll. Do you like that Wait1 pose? Or would you like something else? Also, sorry about the legs and hands: the fingers and feet/toes aren't rigged.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 04:38:49 PM
Thank you so much, I really appreciate it. ;D And yeah, Clare was awesome, I was wondering what happened to her. ;D My Diddy slot is still open if you decide to continue her.

Anywhoo...

i'm trying to fix my character's model. seeing how i got my computer back i'm just trying to fix the model, and provide face textures. i have all thing's necessary for it to work. just need a face map and what not.

and i plan on rigging it in Brawlbox. if you want to help make the psa; well when the time comes you are welcome to it, i'm beyond rusty when it comes to this XD

on another subject. i've noticed alot of Touhou lately. and Naz is from Touhou 12. i'm interested, who's doing the rigging if i may ask. i meant, modeling. just curious =3


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Kyouma on March 28, 2013, 05:06:17 PM
woa, that pose looks neat, nazrin doesnt need a very complicated pose, will you make the moveset based on the mugen char? or will you use your own ideas?

@juanito
porque chingados no has hecho a godsila?!"3!""uhfdhadjkcb no ves que soy un godzillalieber de nacimiento?


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Don Jon Bravo on March 28, 2013, 05:36:23 PM

@juanito
porque chingados no has hecho a godsila?!"3!""uhfdhadjkcb no ves que soy un godzillalieber de nacimiento?

ha
i know
im a lil a shame of myself
but ill get to it

about tabuu:
man the shaders and materials on dat model rock!
nothing like it...




Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 28, 2013, 07:18:30 PM

i'm trying to fix my character's model. seeing how i got my computer back i'm just trying to fix the model, and provide face textures. i have all thing's necessary for it to work. just need a face map and what not.

and i plan on rigging it in Brawlbox. if you want to help make the psa; well when the time comes you are welcome to it, i'm beyond rusty when it comes to this XD

on another subject. i've noticed alot of Touhou lately. and Naz is from Touhou 12. i'm interested, who's doing the rigging if i may ask.


Yeah, I can definitely try. Although I AM trying to juggle 4 movesets at the same time. XD

And yeah, Naz has been done by Kyouma. I'm just animating/PSAing/switching effects. XD

@Kyouma: A little bit of both. I'm trying to get Zelda's Nayru's Love crystals to work, based on this:

(http://fc07.deviantart.net/fs70/f/2010/214/0/1/Touhou_Nazrin_by_super_mican.png)

@ Mr. MW: Which model are we talkin' here? o_O

Update: I'm working on removing/replacing Link's articles. I already successfully got rid of Navi and replaced the boomerang with the jewel from Nayru's Love. Now if only I could figure out how to remove the graphic effects from the Side B, and change the N and Down B...

Oh, and I successfully got Nazrin to Air Dodge when you press Z rather than bring out the Clawshot. :)


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 09:14:00 PM
 so Naz is over link?

and don't worry too much about my moveset, i'm going to get clare's model imported first and what not, seeing how it's "completed" all it needs is textures right now.

i put tabuu on my card to playtest with my friends tommorow, i'll give you a full review on the character afterwards.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 28, 2013, 09:25:08 PM
so Naz is over link?

and don't worry too much about my moveset, i'm going to get clare's model imported first and what not, seeing how it's "completed" all it needs is textures right now.

i put tabuu on my card to playtest with my friends tommorow, i'll give you a full review on the character afterwards.

Yes she is. ;)

And okay, hopefully I'll get off my lazy butt and actually do something on her tomorrow. XD I slacked off a bit today. XD

And a review? Sweet! ;D Be sure to tell me what to improve for future PSAs (and maybe updates, if I ever decide to make them for him) :)

As for King Cold? I'm going to finish his Dash Attacks and Neutral Special next time I work on him.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Ultraxwing on March 28, 2013, 10:16:42 PM
Yes she is. ;)

And okay, hopefully I'll get off my lazy butt and actually do something on her tomorrow. XD I slacked off a bit today. XD

And a review? Sweet! ;D Be sure to tell me what to improve for future PSAs (and maybe updates, if I ever decide to make them for him) :)

As for King Cold? I'm going to finish his Dash Attacks and Neutral Special next time I work on him.

no problem, if truly the only thing i've truly ever contributed was reviews. i made some hacks in the past but haven't released any is god forever.

i'll give you my best suggestions. and seeing how this is a "boss" character i'm going to have to keep in mind of the quality of the character's creation and not so much the balance due to size issues and what not.


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 29, 2013, 10:26:11 AM
I look forward to it! ^_^

Anyway, I made a voice pack for Nazrin! That might sound weird, since the Touhou games, to my knowledge, don't feature voice acting. She will be voiced by Rina-chan.

It's my second Sawnd file ever (my first ever being King Cold V2) and I'm proud of it. I made it using one of Rina's voice clip packs she "released" on a MUGEN forum. It's a Young Female pack (sounds a bit like a little girl, which is what Naz kinda looks like, despite her true age). It'll be included in any releases of her PSA.

Anyways, back to work. ;D


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Kyouma on March 29, 2013, 10:51:04 AM
it depends of how much effort you put on finding voices; I found a super voice clips pack for touhou characters; I think it was from some fangame out there, but dunno its just useful, Im gonna make a .sawnd pack with marisa's voice for lucas once when I release marisa


Title: Re: Tabuu's PSAs. Poll about Naz's Idle pose.
Post by: Tabuu Forte Akugun on March 31, 2013, 03:09:22 PM
Last post of mine deleted. It was irrelevant to my projects. :P

Anyways, I am working currently with Link's articles, to replace them with Zelda's Nayru's Love "crystal" things, for one of Naz's specials and her Final Smash. I've also used a Null effect file from the dummy ef_dr_mario.pac file to give her no effects. but I've encountered freezing on when Link's sword glows would normally show up. So I'm going to delete said sword glows before any further playtesting.

I'm also working on getting rid of the Hookshot, since I won't be needing it. Navi's gone, so the Hookshot SHOULDN'T normally be an issue. So yeah, sorry, but Nazin will be my first non-portable PSA. I hope you'll be able to find it in your hearts to give her a sporting chance, especially Zero users. After all, most of you liked my Tabuu, so yeah.

More snapshots coming later tonight or tomorroiw. :)


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: zutox on March 31, 2013, 06:15:20 PM
Yes although I do like Zero as I think he is the most well made character over link by a long-shot. But, of course I am going to try out your creation, and if I like it, it will replace Zero.  :) Exited to try it out


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Tabuu Forte Akugun on March 31, 2013, 06:47:43 PM
I'm not asking for Nazrin to replace Zero. Just that you guys try her out when I release a Beta. :) If you don't like her, you don't like her, who am I to force her down your throats? ;)

Anyway, I'm going to study the Zero PSA, specifically for grabs. I successfully removed and deleted the Hookshot, but now she can grab but can't throw... I'll see what Zero does.


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Kyouma on March 31, 2013, 08:20:29 PM
well, I hate megamancharacters and link can simply be ported over toon link; so I will definetly test that naz


Title: Re: Tabuu's PSAs. Working with Nazrin's articles.
Post by: Tabuu Forte Akugun on April 03, 2013, 12:15:24 PM
Okay, so tonight, you're getting a preview of what I'm working on for King Cold's down B: a Counter, based on the one found in the Goku and Waluigi PSAs. When you push Down B, he'll taunt the opponent, and can't flinch for 20 frames.

Problems I've encountered: I can't get him to only execute the counter attack animation only when someone hits him (I'm testing using Subaction 0/Wait1, and it keeps playing the animation even when the opponent doesn't attack him), and I can't make him immune to damage for the duration of those 20 frames. I've even tried resetting his damage using IC-Basic[2], but the game crashes when that line executes in-game. Last thing I tried was using If Compare and a Float variable based on a line of code from Waluigi, but even then it doesn't work properly... Could someone point me in the right direction, or I'll have to think up a new Down B.

I've also tinkered a bit with his Special actions, and managed to get his Neutral Special to the status of 99% complete, and to only be able to execute Down B Air once, because otherwise he would be able to stay in the air indefinitely (the Air Down B cancels out any momentum he has because otherwise there's this weird glitch that makes him shoot upward when using it after jumping)

Okay, and now there's Nazrin. I successfully fixed her grab, but only because it's somehow connected to the Hookshot's head. So I generated it and made it invisible, so now it looks somewhat like a pseudo-normal grab.


Title: Re: Tabuu's PSAs. Cold and Naz updates.
Post by: Chaoszard on April 05, 2013, 01:34:44 PM
I can't make him immune to damage for the duration of those 20 frames.
Body collision : invincible.


Title: Re: Tabuu's PSAs. Cold and Naz updates.
Post by: Tabuu Forte Akugun on April 06, 2013, 05:28:44 PM
Okie dokie. Two overdue King Cold updates.


Aerial N-B

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_1947binout_zps6b0c8866.jpg)

Down B:

He taunts the opponent...

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_19471binout_zps6c6aec6d.jpg)

And cannot flinch for 20 frames. Nice try, mousey!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130406_19472binout_zps8b2c773c.jpg)

As soon as I can get the coding to work, if the opponent attack him during those Super Armor frames, he'll counter attack.



Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Don Jon Bravo on April 07, 2013, 02:56:03 AM
i guess it would be kinda cool to have king cold transformations,
but then we would need new models over ganon.
i would volunteer but cant...
lazyness
and i got about 4 projects i want to knock out
:/


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 07:11:06 AM
i guess it would be kinda cool to have king cold transformations,
but then we would need new models over ganon.
i would volunteer but cant...
lazyness
and i got about 4 projects i want to knock out
:/

I agree, but there are a few issues with this:

1. King Cold, as far as we know, cannot transform, so we'd need to model said transformations from scratch, and there are literally thousands of fan designs to choose from.

2. We'd need model changers, and I can't use those without BB 0.67b, which rebuilds, but corrupts, PSA files.

3. Each transformation would need its own moveset anyway, like with Frieza. He has his own moves depending on which form he's in.

'f only King Cold was a badass as I see him instead of a huge wasted opportunity, huh? Guess tthat's why I'm PSAing him for Smash Bros., huh? XD

No progress for now. I'm FINALLY trying to migrate to BB 0.67b for animating, and it ain't an easy transition. But I'll survive.

And no progress on Nazrin.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Don Jon Bravo on April 07, 2013, 08:12:33 PM
oops i was confusing him wit coolers transformations


(http://i.imgur.com/30ccfQD.png)





Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:32:32 PM
Hey Tabuu, I might know what you're looking for in regards to the grabbing problem. When I get on my desktop ill send it ASAP.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:41:42 PM
oops i was confusing him wit coolers transformations


([url]http://i.imgur.com/30ccfQD.png[/url])






Yup, that's Cooler all right. But he'd be great over Ganon anyways, with the base form over Fox or Lucario. ;)

Hey Tabuu, I might know what you're looking for in regards to the grabbing problem. When I get on my desktop ill send it ASAP.


Which character are you referring to? Nazrin or King Cold?


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:44:13 PM
Nazrin

Probably should have been specific

There's a grabbing problem with King Cold?


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:47:14 PM
Nazrin

Probably should have been specific

There's a grabbing problem with King Cold?

No there isn't with him. I thought there was a possibility you meant his Down B... XD I'm obsessed with fixing that Counter, but those pesky glitches won't go away no matter what...

And so, what's the fix for the grab? If you can't send over the fix yourself, tell me how to do it myself, and if I can't do it, I'll wait.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:48:49 PM
It's some line of PSA code that for obvious reasons I don't remember.

And I'm having problems with making a counter myself, if I figure something out, I'll be sure to tell you ;)


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:51:17 PM
It's some line of PSA code that for obvious reasons I don't remember.

And I'm having problems with making a counter myself, if I figure something out, I'll be sure to tell you ;)

Thanks a lot. :) For now I'll just focus on his movement and misc animations, I guess.

It's because I saw in the Waluigi PSA that the counter activates when the PSA detects when damage increased, and then resets it. I can't seem to replicate that.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:53:22 PM
Which Waluigi PSA?

Might be able to make something out of it.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 08:54:54 PM
Which Waluigi PSA?

Might be able to make something out of it.

The one over Pit has a Counter Down B.

And now back to my pissed message at Sierra Mist for not coming to Canada. :P


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 08:58:52 PM
I just reread your post regarding King Colds counter... I have the Same exact problem... Maybe we'll figure something out...


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:00:00 PM
I have an idea how to reset the damage, but the Counter won't stop executing even when the opponent doesn't hit him.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 09:02:01 PM
The way that I had tried to set it up was having an extremely small hitbox placed at the center of the model and placed an "If Hitbox connects" statement and had it link up to the counter animation. But instead it goes straight to the counter animation.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:03:51 PM
The way that I had tried to set it up was having an extremely small hitbox placed at the center of the model and placed an "If Hitbox connects" statement and had it link up to the counter animation. But instead it goes straight to the counter animation.

See, I always thought "If Hitbox Connects" was for when YOU hit an opponent, not vice versa. Maybe I'm wrong...


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Large Leader on April 07, 2013, 09:07:47 PM
I read somewhere that you could try it that way, not sure if I'm right or not.

But if you use the "If Hitbox Connects" that'd mean that the opponent came in contact with the hitbox. But then again, your character model comes before the hitbox does.

Either way, I still have the problem of the counter-attack animation being played instead of the counter-stance animation.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: Tabuu Forte Akugun on April 07, 2013, 09:10:01 PM
I read somewhere that you could try it that way, not sure if I'm right or not.

But if you use the "If Hitbox Connects" that'd mean that the opponent came in contact with the hitbox. But then again, your character model comes before the hitbox does.

Either way, I still have the problem of the counter-attack animation being played instead of the counter-stance animation.

Oh? See my problem is different: It'll play the counter stance, but then immediately followed by the counterattack. As soon as it reaches the Change Subaction code, it executes it no matter what.


Title: Re: Tabuu's PSAs. King Cold - Air Neutral and Down B previews!
Post by: nothunky on May 18, 2013, 12:47:29 AM
For some reason when I try to download this, it says there's a virus in it. Any chance you could re-upload it somewhere without one?

update: I'm not sure what's going on with mediafire, but it seems like they have some files that randomly get hacked. Somehow I tried downloading it again and this time the file was safe.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 12:26:50 PM
Hi everyone! ;D

Sorry for not posting in forever, and forgive me if this post breaks the rules, but I had considered leaving KC-MM due to the treatment I got in the SSB4 thread. I didn't know supporting K. Rool like I did was that annoying. XP

First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3

Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D

Aerial Neutral Special: Ki Blasts. Can now float in the air temporarily while shooting them.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23186binout_zps68797b95.jpg)

Neutral Aerial: Explosive Wave
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_2319binout_zps36616080.jpg)

Item Smash: Completely custom animation based on his one attack in DBZ (And no, he won't use a sword in his moveset like in BT3):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130801_1939binout_zps06a46197.jpg)

Rebound/Clash animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23189binout_zpsdecf8504.jpg)

Ki Push, the first ground counter attack. If you hold B while doing it, he'll chain into a second attack, which I haven't finished yet.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23181binout_zps81f40706.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23182binout_zps190d822f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14316binout_zps6a7d4950.jpg)

Side Special Ground - Heavy Combo from BT3, with some modifications. I have 1 attack out of a possible 4 done, but 3 subactions in total linked together if you hold B. But here's the first one, a knee attack.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14311binout_zps2e755777.jpg)

Ouch! Little knockback, but has hitlag.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14315binout_zps3f9cb08a.jpg)

Final Smash: Super Explosive Wave. His other Blast 2 from BT3 is back, and more powerful than ever!

"I'll show you my strength!" This underrated badass is ready to shine.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_1430binout_zpsbe96b7be.jpg)

He starts by sending out a few fire hitboxes the size of the fireball around him, which is barely enough to keep stragglers trapped in it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14313binout_zps65410f16.jpg)

And then the attack ends, with one massive explosion and hitbox that kills foes unlucky enough not to be able to escape.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14314binout_zps96db793f.jpg)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Leon Exodio on August 16, 2013, 12:49:35 PM
looking great also *subs*


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 12:52:02 PM
looking great also *subs*

Why thank you, Leon!

Anyway, expect more snapshots later this weekend. With more misc stuff and maybe another aerial. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 03:25:10 PM
so how is that rig on the cape?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 03:29:53 PM
The cape? Well, it's now very easy to work with. For instance, during the Final Smash and Full Power Death Beam, I can animate the cape to simulate wind effects, and it's even affected by gravity! Meanin g when he falls, or is on a stage with wind, the cape moves. I'm quite pleased with this new rig, and I can't wait to release my beta so you can all experience it too. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 04:10:25 PM
Not bad.

Would you consider posting some .gifs of a few animations?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 04:19:41 PM
Not bad.

Would you consider posting some .gifs of a few animations?


Thanks, KJP! ;D Although I must ask, if it's "not bad", what would you improve? :)

EDIT: Ok, so I tried making a test gif with the new BB and reduced the colors, and it reduced the filesize by half. Let's see what it looks like here:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

So, which animations do you want to see?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 04:57:50 PM
Thanks, KJP! ;D Although I must ask, if it's "not bad", what would you improve? :)
Saying "not bad" is a complement. :P Though I couldn't judge without seeing the Animation work itself.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif[/url])
Nice. Though try making his right foot not slide so much. Also try making the loop more seamless.

So, which animations do you want to see?
As many as you would like to show.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 05:01:16 PM
Saying "not bad" is a complement. :P Though I couldn't judge without seeing the Animation work itself.
Nice. Though try making his right foot not slide so much. Also try making the loop more seamless.
As many as you would like to show.


Hmmm, I see. Well thanks then. Means a lot. ;D

And I can definitely work on that foot (it's been bothering me for sometime, so yeah. Thanks), but the loop is as good as I can make it. Maybe the gif butchered it, Idk... But I suppose that can be worked on too. I'll take a look.

And ok. I'll whip up his attack animations, since those are the ones that people are most interested in in a PSA

EDIT: Anyway, here's the first move from his Dash Attack combo:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 06:03:52 PM
what colors did u reduce?for gif purposes
the textures?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:05:32 PM
No, the colors on the gif itself. That small little gif was over 1 MB in size when BB saved it. So I made it 256 colors for Internet.

Anyway, expect more of those gifs soon.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 06:11:21 PM
ah
looks good
brawlbox is win


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:13:24 PM
Thank yah. :3

So yeah. Right now, as per KJP's suggestion, I'm doing some fixes to Cold's idle animation(s). Not only did the right leg/foot slide, but there's huge, noticeable twist/deformation at the start of his tail. That was when I first animated it. That'll be gone as well.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 06:33:58 PM
EDIT: Anyway, here's the first move from his Dash Attack combo:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif[/url])
Overall, it seems alright. But it gets a bit shaky at the end.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:37:29 PM
Does it? O: Well, it IS difficult to make perfectly stable animations. I don't know how SDoom does it in his own PSAs. D:


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 06:39:12 PM
Does it? O:
Actually...

Now that I'm looking at it again...I just find the leg transitioning to be a bit odd.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 06:54:27 PM
Actually...

Now that I'm looking at it again...I just find the leg transitioning to be a bit odd.


I will work on that next then. :) Thanks for the feedback.

Now for the next Attack, AttackDash2. The more I look at this one, the more I hate it. I most likely will re-do it.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Akeno/Archer on August 16, 2013, 07:08:37 PM
I will work on that next then. :) Thanks for the feedback.

Now for the next Attack, AttackDash2. The more I look at this one, the more I hate it. I most likely will re-do it.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif[/url])

Strangely, i like it... seems like it needs to move a bit forward during the animation... but it's... original.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:13:36 PM
Thank you very much. :)

But I'm still going to wait to see what KJP says. I've somewhat improved my idle animation with his help, so I'm kinda curious to see what his opinion is. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:17:42 PM
The more I see him, the more I feel like I can give him a better rig. .-.

Great animation though. Texture looks really nice too.
It's probably why I can see some of those rigging errors.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 16, 2013, 07:18:37 PM
need some tail attacks too
just saiyan


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:20:30 PM
The more I see him, the more I feel like I can give him a better rig. .-.

Great animation though. Texture looks really nice too.
It's probably why I can see some of those rigging errors.

Naw, I couldn't impose. I have a bit of trouble with his shoulder pads, though. It's very easy to clip through them with his arms. D: But no, you've done enough. :)

need some tail attacks too
just saiyan

Oh, he's getting some. No worries. :3


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:29:16 PM
Naw, I couldn&#039;t impose. I have a bit of trouble with his shoulder pads, though. It&#039;s very easy to clip through them with his arms. D: But no, you&#039;ve done enough. :)
Did I not rig them to their own bones? Even if I did decide to rig him it would probably take months to complete. I'm pretty sure I have his .max file somewhere on my External HDD though.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:33:52 PM
Oh, they're rigged. But it's just that the way that they are is a bit limiting. Plus when I put them high enogh, the cape parts on top of them sink right through. I wish I could show you what I mean, it's hard to explain some of it.

But yeah. I would still rather stick to this rig. It's excellent otherwise. Plus I wouldn't have to go through the trouble of adding his shiny stuff again and etc. D:


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: DemonBoy on August 16, 2013, 07:44:17 PM
Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: KingJigglypuff on August 16, 2013, 07:46:03 PM
What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 07:50:20 PM
Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.

For now, no, there was a slight deformation on the start of his tail, but that was my doing. I had animated/posed it wrong. But for now this will do. ;D If you really want to do more work, it's up to you, but not really necessary.

What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.

It's a half-backflip that goes into a double kick, then he falls onto his front and stands back up.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 16, 2013, 08:47:45 PM
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

A Chain Reaction

The tail can be animated more naturally.  At the two critical points in the tail animation, when the tail is nearly leftmost or rightmost, the tail seems to "jerk".  At the rightmost point, it does seem to flow, but the problem is still noticeable.  The left most portion of the animation shows this issue clearly.  When animating something like a tail, try to think of a whip.  The movement of a whip is like a delayed chain reaction.  Try to move a cord or rope in an up down zig zag rhythm.  You'll notice a "bump" appear that "moves" throughout the coord.  At the end, this bump snaps the rope.  

*This "chain reaction" can be used for more than just rope-like limbs.  Now that I'm overlooking over my post, this is like inertia except it flows through the limb.

*I've also noticed the front foot sliding a bit.  This is a minor issue I have and is entirely my opinion, as is this entire post.  Im unsure if you're having trouble orienting the foot to stay in place or simply let it be because it didn't bother you.  If you are having trouble but can't "fix" it to place by just animating the leg and foot, then you might be forgetting about the waist.  You can move bones higher up in the hierarchy to move a certain limb.  In this case, you can try to move the waist and or hips along with the legs and foot so it stays in place.  Previously, anchoring of the foot might've been otherwise "too complex" to do by just moving the foot and or leg.


(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)

This animation needs quite a bit of polishing.  The idea of the animation itself is pretty simple.  The character is basically doing a back flip and whips his tail as the attack (I think?).  However, it's actually quite a bit more involved to animate something like that while trying to retain a fluid animation.  


Lots of Body Parts and Subtle Movement

One issue I can clearly see is that it's stiff.  Don't just focus on animating the obvious or common body parts (the arms, legs or head,etc).  Remember you have much more parts to work with.  Could you do a backflip with a straight back, stiff arms and legs, - and no load up?  I think it would help to use a simpler animation concept.  Let's say you wanted to pick up your keys that you just dropped.  You bend down and grab them, then stand back up. How do you do this? You don't just use your arms.  Your legs, waist, chest, head, and just about every subtle movement make up the entire action (animation).  Subtle movement, although commonly ignored, is important in making an animation come to life.  Sure you can get by with animating only the "important" and "obvious" parts but the animation will remain stiff and lifeless. The really subtle movements should be done as polishing.

*Once you have your overall keyframe animation that you think looks really nice, break it up into pieces. I mean don't make all actions start at the same places for the entire animation.  Imagine punching.  You key frame the load up, the "in between", and the extension.  The fist might be keyed along with these at first, but later should be broken apart.  The fist should be mainly keyed at loadup and extension.  I'm not saying not to key the intermediate frame for the fist, just "break" it up so it flows better into the extension.


Let's take the example of a real life backflip and analyze it bit (click the spoiler below)

youtube.com/watch?v=5c1cNMnvTsw (http://www.youtube.com/watch?v=5c1cNMnvTsw#noexternalembed)

Load Up

 The first is the loadup.  The person bends forward to ready  and position himself to do the backflip. He doesn't just do a back flip, he gets ready to do a backflip.  This is usually a bit slow compared to the backflip itself, which is pretty quick. The loadup movement might also be in the opposite direction of the actual action (bending forward).  Note that right before he goes into a backflip, he pauses, then goes into the jump.

Combination of Motion

You'll notice the arms coming forward quickly and the kid (who appears to be static) pushing himself up with his legs.  He continues the arm motion throughout the jump until he tucks. This is a subtle thing to notice (well lots of things in animation are subtle), but important.  The animation isn't one single movement, it's a combination of sometimes continuous motion.  

Center (Of Mass)

Ignoring the rotation for a moment.  You'll notice the center of his (mass) body, moving as one fluent motion. This is an important idea to remember. Understand where your animation's center of mass is and how it should move.  The kid has no control over how his center moves while in midair, and thus it is similar to that of a object thrown in the air- which is all he did.

Recoil

When he stuck the landing, you'll notice that he shakes. He does not just stand up.  The idea here might be a bit obvious...But it might be easily forgotten when making an animation.




(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)

*This animation is a great example of when recoil can be used.

Exaggeration

Although sometimes not realistic, it is sometimes needed in an animation.  Exaggerate the animation at critical moments.  At a glance, I'd say the critical moments of this dash attack are the beginning, the loadup, the extension, caused by the quick attack and recoil (pulling back). Exaggeration is also a great way to add personality to the animation.


Inertia

Now, I'm having a bit of trouble describing this idea easily.  The most evident place where this can be applied is right before the (headbutt?) - in the load up, and at the end of the (headbutt?).  Inertia can be mistaken for recoil because they are a bit similar.  Inertia is the affect of an object wanting to continue doing what it's doing, whether that's staying still or moving. Recoil is more or less like the effect of attempting to [stop] a motion (eg. the inertia of the motion).  

Anyways, after the headbutt the animation kind of just snaps back to idle.  There should be inertia wanting to keep the character moving, and a recoil affect for trying to get the character back to idle quickly.
 


I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.



Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 08:50:15 PM
I see what you're getting at there, bro. But I should post a new gif of the updated Wait1. D:

But now you've inspired me to take that AttackDash2 and just redo it. It's crap anyways. Thanks for the feedback. ;D


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 16, 2013, 09:07:11 PM
Im sorry, my laptop is messed up and it was about die. So I made the post even though it's unfinished. I'll try to finish the post and edit this one if no one else posts before I finish.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 16, 2013, 09:12:10 PM
Okay. I look forward to more from you.

Anyway, I'm completely revamping tail animations in my motion file.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 12:26:12 AM
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

---Start
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zps98dbeb5c.gif)

A Chain Reaction

The tail can be animated more naturally.  At the two critical points in the tail animation, when the tail is nearly leftmost or rightmost, the tail seems to "jerk".  At the rightmost point, it does seem to flow, but the problem is still noticeable.  The left most portion of the animation shows this issue clearly.  When animating something like a tail, try to think of a whip.  The movement of a whip is like a delayed chain reaction.  Try to move a cord or rope in an up down zig zag rhythm.  You'll notice a "bump" appear that "moves" throughout the coord.  At the end, this bump snaps the rope.  

*This "chain reaction" can be used for more than just rope-like limbs.  Now that I'm overlooking over my post, this is like inertia except it flows through the limb.

*I've also noticed the front foot sliding a bit.  This is a minor issue I have and is entirely my opinion, as is this entire post.  Im unsure if you're having trouble orienting the foot to stay in place or simply let it be because it didn't bother you.  If you are having trouble but can't "fix" it to place by just animating the leg and foot, then you might be forgetting about the waist.  You can move bones higher up in the hierarchy to move a certain limb.  In this case, you can try to move the waist and or hips along with the legs and foot so it stays in place.  Previously, anchoring of the foot might've been otherwise "too complex" to do by just moving the foot and or leg.


(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)

This animation needs quite a bit of polishing.  The idea of the animation itself is pretty simple.  The character is basically doing a back flip and whips his tail as the attack (I think?).  However, it's actually quite a bit more involved to animate something like that while trying to retain a fluid animation.  


Lots of Body Parts and Subtle Movement

One issue I can clearly see is that it's stiff.  Don't just focus on animating the obvious or common body parts (the arms, legs or head,etc).  Remember you have much more parts to work with.  Could you do a backflip with a straight back, stiff arms and legs, - and no load up?  I think it would help to use a simpler animation concept.  Let's say you wanted to pick up your keys that you just dropped.  You bend down and grab them, then stand back up. How do you do this? You don't just use your arms.  Your legs, waist, chest, head, and just about every subtle movement make up the entire action (animation).  Subtle movement, although commonly ignored, is important in making an animation come to life.  Sure you can get by with animating only the "important" and "obvious" parts but the animation will remain stiff and lifeless. The really subtle movements should be done as polishing.

*Once you have your overall keyframe animation that you think looks really nice, break it up into pieces. I mean don't make all actions start at the same places for the entire animation.  Imagine punching.  You key frame the load up, the "in between", and the extension.  The fist might be keyed along with these at first, but later should be broken apart.  The fist should be mainly keyed at loadup and extension.  I'm not saying not to key the intermediate frame for the fist, just "break" it up so it flows better into the extension.


Let's take the example of a real life backflip and analyze it bit (click the spoiler below)

youtube.com/watch?v=5c1cNMnvTsw (http://www.youtube.com/watch?v=5c1cNMnvTsw#noexternalembed)

Load Up

 The first is the loadup.  The person bends forward to ready  and position himself to do the backflip. He doesn't just do a back flip, he gets ready to do a backflip.  This is usually a bit slow compared to the backflip itself, which is pretty quick. The loadup movement might also be in the opposite direction of the actual action (bending forward).  Note that right before he goes into a backflip, he pauses, then goes into the jump.

Combination of Motion

You'll notice the arms coming forward quickly and the kid (who appears to be static) pushing himself up with his legs.  He continues the arm motion throughout the jump until he tucks. This is a subtle thing to notice (well lots of things in animation are subtle), but important.  The animation isn't one single movement, it's a combination of sometimes continuous motion.  

A bit of Physics, Rotational Inertia
The main idea I want you to know about rotational inertia is this: Objects rotate faster when their mass is closer to their center (of mass).  If you notice, the boy rotates faster after he tucks than when he was extended.


Center (Of Mass)

Ignoring the rotation for a moment.  You'll notice the center of his (mass) body, moving as one fluent motion. This is an important idea to remember. Understand where your animation's center of mass is and how it should move.  The kid has no control over how his center moves while in midair, and thus it is similar to that of a object thrown in the air- which is all he did.

Recoil

When he stuck the landing, you'll notice that he shakes. He does not just stand up.  He must stabilize himself and become tense, otherwise he will snap and get hurt. "Snap and get hurt" might've been the wrong phrase to use. If he does not stabilize himself on the ground, he will continue to rotate.  To be blunt, if he does not tense (and stabilize) his whole body, his face will slam into his knee caps....The idea here might now be a bit obvious...But it might be easily forgotten when making an animation.




(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)

*This animation is a great example of when recoil can be used.

Exaggeration

Although sometimes not realistic, it is sometimes needed in an animation.  Exaggerate the animation at critical moments.  At a glance, I'd say the critical moments of this dash attack are the beginning, the loadup, the extension, caused by the quick attack and recoil (pulling back). Exaggeration is also a great way to add personality to the animation.


Inertia

Now, I'm having a bit of trouble describing this idea easily.  The most evident place where this can be applied is right before the (headbutt?) - in the load up, and at the end of the (headbutt?).  Inertia can be mistaken for recoil because they are a bit similar.  Inertia is the affect of an object wanting to continue doing what it's doing, whether that's staying still or moving. Recoil is more or less like the effect of attempting to [stop] a motion (eg. the inertia of the motion).  

Anyways, after the headbutt the animation kind of just snaps back to idle.  There should be inertia wanting to keep the character moving, and a recoil affect for trying to get the character back to idle quickly.
 


----End

I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.  They're not all formal concepts.  I won't lie some of these "key" concepts were just analyzing your animations and were simply there to sum up my thoughts on that point.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.



Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 11:21:59 AM
Wow, you weren't lying when you said this would be a wall of text, haha. ;D

Anyway, I'm going to post my redo of the Wait animation, as well as my wait 2 and 3 and the last dash attack soon, for input. :)

And now I shall re-do counter attack 2 and dash attack 2 with your ideas in mind.

Also, I just got done animating Tabuu. I'm exploring lots of new animation territory with King Cold. :)

Stay tuned to this post for new animation gifs. <3

EDIT Here we go.

Edited Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zpse6b93912.gif)

Wait2 (Another one on my Re-do list. It sucks more and more when I look at it. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsa2754796.gif)

AttackDash13, or the last hit of his Dash Attack combo, the Skull Basher.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack13_zps5e0c7da4.gif)

Wait3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait3_zpsa10eb352.gif)

Forward Smash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/ForwardSmash3_zpsd19ba9ee.gif)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Akeno/Archer on August 17, 2013, 12:55:23 PM
Wait3 looks more like a taunt...


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 12:57:06 PM
Wait3 looks more like a taunt...

I was gonna make it his side taunt, but I have something else there. D: And in DBZ BT3, if you leave Cold idle for a while, he'll do that same exact animation.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 01:21:29 PM
I made this post before you added more animations..It takes me a little while to make posts because I'm trying to improve my writing skills. So I avoid typing shortcuts for words and re-read what I type for mistakes and clarity.

Yeah, again I apologize for it, but I hope you got some good ideas out of it.  Based on the "exploring animation territory", it sounds like you did =p. Anyways, the new animations look a lot better.

The tail animation on Wait1 looks a lot better.  I can still see that overall looping problem which messes with the tail animation. Hmm, right before loop ends, the tail is sorta curled. Try to build off that flow in order to create the start and end  of the tail loop.  Of course, the problem is at the beginning of the loop too, so you'll have to touch it up a little bit.  

The Wait2 animation looks like he's trying to do "that pose".  I got a question.  Is the camera viewing the side of King Cold?  So basically, he's turning to face the side (in game) to do that pose?  What if you kept him in the Wait1 orientation and did that pose without the turn?  In-game, it might be easier for the player to view it from the the Wait1 orientation without taking away from what you were trying to express. Plus that removes the need to re-orient his whole body like you had to.

AttackDash13 looks real nice.  It's good enough that the small issues would barely be noticed in game.  Personally this is my favorite of the 3 animations.

When he tenses up to do the elbow hit, try also to do the "negative" with the the front leg. Almost like the front elbow and leg are in sync, make it so the leg quickly moves forward and nearly stops abruptly (with a little recoil of course).  Also think about that backflip video I posted.  In this case, during the load up, extend his whole body, legs included, more vertically (not exactly vertical).

 This is a bit more of a polish criticism, but try to "leave the right arm behind" when he explodes into the hit.  During the loadup, look at where  his right arm is. Try to anchor that fist in the air, for the most part, around that area.  This goes back to the inertia idea and the snake-like chain reaction delay.  





Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 01:30:09 PM
Yeah, the new territory comment basically means I'm trying new things, animations and poses I never even tried with Tabuu. If you take a look at my Tabuu PSA, lots of the animations are rather dull, stiff and basic. That's one of the things I'll attend to in my future revamp. With King Cold, I'm trying new things and basically trying to create higher-quality animations.

With Wait2, no, that's not the side. That's the front, slightly angled.

Anyway, I'm glad you like AttackDash13 for Cold. It's one of my fave animations as well and I'm proud of it. :) It took a while to do, and I'm happy with the results. Although I'm not quite sure what you mean when you say "do the negative with his legs".

Anyway, I'm going to re-do some of his animations now. Ta-ta for now, no more gifs till later. :)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 02:24:06 PM
"Do the negative" was a bad statement.  I meant to do the same action, but make the  front elbow and leg more in sync.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 02:27:02 PM
Ok, I think I understand: make the leg move at the same time as the arm/elbow?


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: TheShyGuy on August 17, 2013, 02:30:57 PM
Yep.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 02:32:53 PM
OK, so I've made some changes, and I'll post a gif up later. Right now I'm doing AttackDash12, aka the second dash attack, to be more fluid/realistic.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Don Jon Bravo on August 17, 2013, 03:06:24 PM
i think the waits are a little too fast


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 03:08:21 PM
No worries, they're a little bit slower in game. BBo.68d is so fast it can actually play them faster than Brawl can. XD If they're still too fast, it's nothing a little Frame Speed Modifier can't solver ;)

Anyway, the modification and improvement of AttackDash12 is well underway, and I must say, looking way better than before. :)


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Large Leader on August 17, 2013, 04:41:23 PM
And in DBZ BT3, if you leave Cold idle for a while, he'll do that same exact animation.

That's because if you stay still enough, they all do the taunts that they had in BT2

For some reason they didn't want players having control over when they taunted.

Good animations otherwise.

And I completely agree with your assumption on Wait 2, but you'll do just great.


Title: Re: Tabuu's PSAs. Updates and lots of them.
Post by: Tabuu Forte Akugun on August 17, 2013, 04:47:08 PM
That's because if you stay still enough, they all do the taunts that they had in BT2

For some reason they didn't want players having control over when they taunted.

Good animations otherwise.

And I completely agree with your assumption on Wait 2, but you'll do just great.


Exactly, which sucks. Coupled with the tougher, more opportunistic AI in BT3, you leave yourself wide open. :P

And I'm working hard on improving some animations. Tomorrow, expect more gifs. ;D

Revamped Wait2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsd4beb1d9.gif)

Revamped AttackDash12/Second Dash Attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack12_zps67d95b5c.gif)


Full Power Death Beam: His fully charged N-Special
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FullPowerDeathBeam_zps5cc7cf50.gif)

Neutral Aerial Special: Aerial Ki Blasts. Can't do a Death Beam in the air.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/SpecialAirN_zps668c795b.gif)

Spinning Kick, his Side Tilt.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackS3S_zpsd38cadea.gif)

Neutral Aerial: Explosive Wave.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackAirN_zps775af2c9.gif)

Heavy Combo, his Side Special. I only have 1 attack made, as mentioned before.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/HeavyCombo1_zps51d09209.gif)

Also, add this, lol

https://www.facebook.com/TabuuForteAkugun (https://www.facebook.com/TabuuForteAkugun)

EDIT 2: The Counter now works at 95% I have successfully coded it so he attacks you when you hit him, but I can't get the damage to reset. I'll work on that next. But I feel like I just made a major breakthrough here!


Title: Re: Tabuu's PSAs. COUNTER -> 95% *WORKING!*
Post by: Kyouma on September 10, 2013, 08:56:55 AM
welp, I think I better hurry up with your PSA version Nazrin :p


Title: Re: Tabuu's PSAs. COUNTER -> 95% *WORKING!*
Post by: Tabuu Forte Akugun on September 10, 2013, 09:04:51 AM
Hey, dude, no rush. It's only a version 1 beta of King Cold. He's nowhere near complete. ;)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Calypso on September 13, 2013, 03:51:44 PM
Great job on King Cold every move has that Dragonball Z feels like it came directly from the games and anime down to the last detail, I like how your creating original moves for him instead of him using Trunk's sword like the games do.

I agree he came off as an underrated character in the anime, I wonder if he died at full power or was killed before he could have transformed with the anime and manga as is we'll probably never know.

Cold seems to be a lot smarter than Frieza and Cooler I think if Cold had been runing things on Namek instead of Frieza things would have played out differently, I really think he would have wiped out Gohan and the others before Goku got there.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Kyouma on September 13, 2013, 04:02:53 PM
well, this PSA fits well with Mima as I see o3o
(remember me to make final Mima on this weekend)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 04:13:56 PM
The GFX effects are great, but you still need to do some more Animation work (although I'm one to talk).

You should have also done a few more attacks before releasing your demo.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 04:47:02 PM
Great job on King Cold every move has that Dragonball Z feels like it came directly from the games and anime down to the last detail, I like how your creating original moves for him instead of him using Trunk's sword like the games do.

I agree he came off as an underrated character in the anime, I wonder if he died at full power or was killed before he could have transformed with the anime and manga as is we'll probably never know.

Cold seems to be a lot smarter than Frieza and Cooler I think if Cold had been runing things on Namek instead of Frieza things would have played out differently, I really think he would have wiped out Gohan and the others before Goku got there.

Heh, thanks! I liked this comment. XD And yeah, making up moves shows more creativity, no?

Probably not at full power. After all, Trunks was rough and Frieza himself didn't even power up. But he's a [censored]y dumbass at times, but Cold would have if given the chance I think.

well, this PSA fits well with Mima as I see o3o
(remember me to make final Mima on this weekend)

Who TF is Mima? XD

And...

The GFX effects are great, but you still need to do some more Animation work (although I'm one to talk).

You should have also done a few more attacks before releasing your demo.

What kind of animation work. Please specify, it'll help me improve them. ;)

Yeah, I had a feeling about the attacks thing. D: The next beta will have more to offer, including complete DownB/SideB combos , perhaps better Neutral B Ground animations and the AAA combo, and more item attacks. Thanks, KJP. :)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 04:52:37 PM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 04:53:43 PM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.

Hmmmmm, as I said, which ones? I want to improve them, of course, but I need ta know which ones. ;D


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: KingJigglypuff on September 13, 2013, 05:10:15 PM
Hmmmmm, as I said, which ones? I want to improve them, of course, but I need ta know which ones. ;D
To me...

Jumping, Dashing, Falling, Landing, Spot Dodge (the tail mainly), Rebound, Side Tilt, Side Smash, Final Smash, Grabbing, Throwing, and Swimming.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 13, 2013, 05:13:52 PM
To me...

Jumping, Dashing, Falling, Landing, Spot Dodge (the tail mainly), Rebound, Side Tilt, Side Smash, Final Smash, Grabbing, Throwing, and Swimming.

Well, that's quite a few. D: Makes me question my standards for quality. :( Oh well, I suppose I'll work on those when I'm done the attack animation I'm working on ATM.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Calypso on September 14, 2013, 12:34:33 AM
It's possibly just me, but some of the animations seem somewhat clunky and unpolished.

Well, that's quite a few. D: Makes me question my standards for quality. :( Oh well, I suppose I'll work on those when I'm done the attack animation I'm working on ATM.

Well Kingjiggly seems to have higher standers than me he said some moves were clunky but I think he needs to be a little bit because he's powerful and bulky like Broly he's not going to be as flexible or precise as Goku, I can see the tail problems in some animations and the rebound but beyond that I don't see any problems with the other animations mentioned.

In the games I know how he got trunks sword, Trunks is about to blast a hole in Cold after catching the sword and oh no the heart virus Trunk pulls out the medicine for Goku tries to take some but Cold steals it, stabs Trunks shoots him with 20 death beams and runs off before Goku gets there, comes back with Cooler and then they proceed to get their butts kicked.

(The super secret Cold/Cooler saga.)


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Tabuu Forte Akugun on September 14, 2013, 08:22:30 AM
Well Kingjiggly seems to have higher standers than me he said some moves were clunky but I think he needs to be a little bit because he's powerful and bulky like Broly he's not going to be as flexible or precise as Goku, I can see the tail problems in some animations and the rebound but beyond that I don't see any problems with the other animations mentioned.

In the games I know how he got trunks sword, Trunks is about to blast a hole in Cold after catching the sword and oh no the heart virus Trunk pulls out the medicine for Goku tries to take some but Cold steals it, stabs Trunks shoots him with 20 death beams and runs off before Goku gets there, comes back with Cooler and then they proceed to get their butts kicked.

(The super secret Cold/Cooler saga.)

OK, so it's mostly the tail. That can be fixed. As I said, I'll get to them soon.

And that was win.


Title: Re: Tabuu's PSAs. King Cold Beta 1 RELEASED. Feedback?
Post by: Kyouma on September 14, 2013, 10:56:47 AM
well, that would explain why trunks never used the sword again lol


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 18, 2013, 04:45:31 PM
Okay, guys, I have some good news and some bad news. Let's start with the bad news:

First of all, I am planning my retirement from Brawl hacking. It takes up a lot of my time, time I could be using to try and make money (aka "get off my duff and get a job"), practicing my classical singing, socializing and focusing on school. What brought this on, you may ask? Well, I met the girl I love recently. The problem? She's in the Philippines, so I need to save up a crapload of money to go meet her irl.

Good news is? I'm going to finish King Cold, and possibly Shake King, first. But all my other PSA, or otherwise, projects are being cancelled or "auctioned" off to other hackers. PM me if you want to take over one of my defunct projects.

Thanks, and I apologize.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Mareeo 64 on September 18, 2013, 04:53:18 PM
Wow man. Very noble decision. And I think it's really cool that you'd go the extra mile to meet her.
As for that auction, I don't think I'm nearly skilled enough. even for the older, less complicated ones. But enjoy the life that'll take its shape in your near future ;)


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Don Jon Bravo on September 18, 2013, 04:56:24 PM
phillipine girls are hot :srs:

anyways did u ever start a gigabowser PSA ?
im interested in that
also in king cold of course


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 18, 2013, 05:16:21 PM
Wow man. Very noble decision. And I think it's really cool that you'd go the extra mile to meet her.
As for that auction, I don't think I'm nearly skilled enough. even for the older, less complicated ones. But enjoy the life that'll take its shape in your near future ;)

Thanks, I really appreciate that. I just gotta convince her father lol, he thinks I'm a fraud. :P

phillipine girls are hot :srs:

anyways did u ever start a gigabowser PSA ?
im interested in that
also in king cold of course

I did start a Giga Bowser, but I cancelled it. With the Midget Giga import and the "Bowser with Giga's Powers" PSA, there's no need for it anymore. :)

Anyways, wish me luck. I'm going in a whole new direction, and I'm kinda scared.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Calypso on September 18, 2013, 07:35:30 PM
Just be sure you know who she is in real life people can say or be anything they want online.

But since your made the decision to go meet her I guessing you known her beyond a faceless chat room. I only bring this up because you hear about bad things happening on the news sometimes.

I'd advise you ask to you parents before you go meet her, even if you know they'll be against this its important to hear what they think they've been around longer than you and can see the world in a way you can't.

Another thing after you meet her don't rush into marriage right away live together for a time and see if your love for each other lasts, some people get married fast then after a few months realize too late that their love was more of a crush.

Lastly make sure you have the money to support yourself and her since it sounds like you haven't had a job before make sure you are able to support 2 people also understand your country's and her country's immigration laws since she's in another country you living there or her coming to back to live with you can be difficult and time consuming not to mention financially consuming.

Well that's it sorry I'm sounding negative on this but when ones in love they're heart sees the good, but the heart can blind then to the bad I hope this info helps you in some way and good luck.


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 19, 2013, 05:22:13 AM
Just be sure you know who she is in real life people can say or be anything they want online.

But since your made the decision to go meet her I guessing you known her beyond a faceless chat room. I only bring this up because you hear about bad things happening on the news sometimes.

I'd advise you ask to you parents before you go meet her, even if you know they'll be against this its important to hear what they think they've been around longer than you and can see the world in a way you can't.

Another thing after you meet her don't rush into marriage right away live together for a time and see if your love for each other lasts, some people get married fast then after a few months realize too late that their love was more of a crush.

Lastly make sure you have the money to support yourself and her since it sounds like you haven't had a job before make sure you are able to support 2 people also understand your country's and her country's immigration laws since she's in another country you living there or her coming to back to live with you can be difficult and time consuming not to mention financially consuming.

Well that's it sorry I'm sounding negative on this but when ones in love they're heart sees the good, but the heart can blind then to the bad I hope this info helps you in some way and good luck.

Yeah, I've seen her face and saw her real name. And I don't plan to go right away, I have money to save first. But yeah, thanks for that advice. Maybe I should tell them.

And don't worry, I have no intention of marrying her right away. It could take years till that happens, if it does at all. And I'm not moving there. Not right away, at least. I have a lot of work to do before moving to a foreign country. I have things to learn, work to do, and lots more.

But thank you for this. It's nice to see people care about my well-being. :)


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Kyouma on September 19, 2013, 08:28:23 AM
I know why do you want to retire, you think you wont have time for these things because youre planning new activities, but hey, I wouldnt say you have to quit, theres always time for things if you want to do them; just like me, I wanted to quit from brawl hacking as I started the college because im not able to do anything until weekends, maybe its similar to you; but its up to you, you probably need a break too
im glad to see you will actually try to make that relationship come true, not many people do that; I used to have a gf from england who I left for that girl who left me in january, trust me, If I resisted and stayed with the english girl, I would still be with her; so go ahead and do what you have to do to get that girl for real! and dont give up because remember that the future is in our hands, and even if the world wants to turn things against us, we can alawys rise up again and show the world that we are the owners of our own future


Title: Re: Tabuu's PSAs. Tabuu to retire?
Post by: Tabuu Forte Akugun on September 20, 2013, 01:31:24 PM
Okay.

I gave this a little of thought. I won't retire 100%. I always swore when I got into Brawl hacking that I'd never truly retire.

I'll just be a bit less active. I need to get used to a busier lifestyle with less time to myself. So as of now, I have my irl friends I want to visit more often, some outings to plan, some exercise to do and I INSIST that I need to clean my room. lol.

So yeah, thanks Kyou, it's because of your post that I decided to stay. I'm just reducing my activity. For example, the next beta for King Cold would be out till December at the very least.


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Kyouma on September 20, 2013, 01:44:40 PM
thats great, Im glad I coult help you ;)


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Tabuu Forte Akugun on September 20, 2013, 01:55:11 PM
thats great, Im glad I coult help you ;)

Haha~

So, how's Nazrin coming, btw? ;D

Okay, I'm taking a break from my activities. It's time for some King Cold. :)


Title: Re: Tabuu's PSAs. Not retiring.
Post by: Kyouma on September 20, 2013, 02:55:42 PM
So, how's Nazrin coming, btw? ;D
good question :o


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 05:38:47 PM
Okay, I have some progress updates.

I've done very little progress on King Cold. I just have a low motivation to make his miscellaneous animations. I wanna make him attack. D: But if I do that, then I'll end up in development hell like Tabuu after his attacks are all done. D: I'll try my best, but no guarantees. But on the other hand, I want to release the second beta by Christmas, so yeah. I'd better get moving. :P

Finally, I've done a few animations and VIS0s on Hatsune Miku as well. I downloaded and used BlackJax's updated Miku model from Project Diva, and speaking of which, I was finally able to track down a copy of Project Diva F (DAMN that game's hard to find. D:), so now all I need is a PS3 and I can use the game for my own viewing pleasure (lolmikus[censored]inbeautiful) and inspiration for Miku's animations. But I will solely focus on animating her for the time being. I can't PSA her at all without corrupting my FitNess.pac. It's only editable in the Brawl Boxes that support PSA making, so I'd need to use a clean FitNess, but then I have some problems changing some things in Tabuu. DX For instance, when I Tabuu her HaveN indices, the changes don't happen even though I save them. I'll get more serious about Project Miku when Ikarus is released and can support editing Ness.

So yeah, that's all for now.



Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Akeno/Archer on September 28, 2013, 05:44:18 PM
It sounds like good news, and yet it also sounds like bad news...


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 05:53:28 PM
It sounds like good news, and yet it also sounds like bad news...

Well, in a certain sense, it kinda is bad news. For those who want to play these characters. D: If I could figure out how to use Tabuu (the program) to its fullest potential, I could restart Miku's PSA right away. It's all a matter of switching certain bone indices. I can fix TransN, ThrowN and others, but HaveN and some others, forget it. :P It's like it just won't recognize the changes. D:

Could someone help me with this? And NOT use one of the newer BB's?


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 06:41:02 PM
I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 06:51:55 PM
I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).

You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer...



Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 06:53:42 PM
You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer...
I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though.

But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA. :-\


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:03:29 PM
I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though.

But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA. :-\

So... that would explain why the Down Smash keeps crashing, even when I remove the PSA code. :/

Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 07:08:04 PM
Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with.
I have used Tabuu a few times before.

I'll give things a shot tomorrow.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:11:39 PM
I have used Tabuu a few times before.

I'll give things a shot tomorrow.

Ok, I'll send you a clean FitNess.pac and you can dl it whenever.

TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot)


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on September 28, 2013, 07:13:48 PM
Ok, I'll send you a clean FitNess.pac and you can dl it whenever.

TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot)
Alright.

I'll also need her Model/Animation files too.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on September 28, 2013, 07:39:10 PM
I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto
(yes my importer ego doesnt let me use many imports which arent mine lol)


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 28, 2013, 07:40:30 PM
I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto
(yes my importer ego doesnt let me use many imports which arent mine lol)

Well, it should be. There are no actual bone edits on the model itself. It just makes use of an edited PAC file, so you should be able to use other ZSS imports with this PSA. But the BlinkHalf face will always show up. Otherwise it won't glitch or freeze.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: pinipigbomb on September 30, 2013, 08:47:26 PM
What are the effect files that come with Project Tabuu for?


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on September 30, 2013, 09:12:51 PM
You put those in PF/effect/fighter. I think it's a duplicate of his effects file for in-game.

More updates:

Miku: I've had some freezing issues with her Down Smash lately, but I later discovered that it was because of the ZSS physics files I had used. I replaced Ness' with it, and every time, the Down Smash Charge would consistently freeze. So I restored them and got the DSmash working again. Next animations on my to-do list are ladder, DSmash, Damage and BAir. I hope to be able to use the leek in interesting ways as well. We'll see how that goes. And for some strange reason, a small part of me is hoping Miku shows up as a hidden guest in SSB4. lol. But King K. Rool is still my #1 most wanted. ;)

King Cold: Well, less news for him for now. But I do hope to get started on his aerials and throws soon.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on September 30, 2013, 10:30:58 PM
lol good thing I dont put other faces to my imports


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on October 01, 2013, 05:54:33 PM
*checks out new SSB4 update, sees Sonic confirmed*

Son of a [censored]! DX My second Smash punching bag returns. :P You disappoint me, Sakurai-san. I was really hoping Miku would be the Sega rep. lol Besides, I really hated Brawl Sonic. XP

Well, just makes me wanna get ahead with Miku even more. :P Speaking of which, I'm currently making her a brand-new Wait2 after hearing KJP saying he hopes my animations are WIP. Once I finish it, I'll post gifs of a couple of Miku's animations. So I'm gonna step up my game a little. Miku deserves it. <3 Here's to hoping there can be 2 Sega reps in SSB for 3DS/Wii U? D:

Meh. Miku was wishful thinking anyway.


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: KingJigglypuff on October 01, 2013, 06:02:25 PM
You can animate in whatever manner you please.

You gotta remember that my quality standards are higher than most people on this fourm. :P


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Tabuu Forte Akugun on October 01, 2013, 06:03:15 PM
You can animate in whatever manner you please.

You gotta remember that my quality standards are higher than most people on this fourm. :P

No, no, it's fine. I wasn't trying to tell people you were a [censored] or anything. Your feedback makes me WANT to improve. :P


Title: Re: Tabuu's PSAs. Cold and Miku: Status Report.
Post by: Kyouma on October 01, 2013, 11:09:37 PM
another sonic hater, I like it
ironically, I hate sonic and its fandom, but its the characer I am good using in brawl tourneys lol


Title: Re: Tabuu's PSAs. Miku Updates: Animations!
Post by: Tabuu Forte Akugun on October 07, 2013, 05:32:29 PM
Wow, I JUST realized I hadn't delivered on those gifs I promised for Miku. D:

Here they are:

Wait1: Sort of dances in place
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWait1_zpsf36e7026.gif)
Wait2: She looks at and plays with the buttons on her right forearm
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWait2_zps216e5f72.gif)
WalkMiddle:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWalkMiddle_zps7c6479ac.gif)
WalkFast:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuWalkFast_zps0353b357.gif)
Run:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Miku%20Hatsune%20PSA/MikuRun_zps189ef21e.gif)
Attack11/Jab 1: A simple left hook. This gif's a little fast, though. It's not really that fast in-game.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/MikuJab1_zpsb3d32531.gif)
AttackS4S/Forward Smash: The Sonic Scream.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/MikuFSmash_zps76126e74.gif)
Forward Smash, the VIS0 I made seen from the front:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/FSmashForward_zps88494471.gif)

There are many more animations done than just those. It's just that the GIF maker is really slow, so I don't always feel like making them. D:


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: Calypso on October 07, 2013, 07:48:35 PM
Very nice Miku animations loving the sonic scream.


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: Kyouma on October 08, 2013, 08:44:57 AM
now i feel I have to make the other vocaloids from da TDA style


Title: Re: Tabuu's PSAs. Miku Previews: Animations!
Post by: DJ Lowgey on October 08, 2013, 01:34:56 PM
great! i always want miku in my brawl but not with zero suit samus moves cause it is weird when miku transform in samus by using final smash


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 13, 2013, 09:05:06 PM
Another progress update:

I've been focusing mostly on King Cold lately, because I want my next beta to be way better than the one I released, which I looked back on and considered rushed and a little on the crappy side. So now I'm making other attacks and animations (I just finished his Dash Grab), and going back and making tail and misc edits to the animations I already made. I've also made quite a few subtle PSA changes since the beta release as well. The next beta will feature way more stuff, features and no attacks that I started and didn't finish. :P King Cold V2 will be much more polished and feel a little less rushed than the first beta. :P I was just too anxious for feedback, I guess.

On that note, I'm trying to get ZSS' Plasma Whip Paralyze effect to work on the Side B hitboxes, but I can't get it to work, the opponents will only get paralyzed for less than a second, giving them enough time to shield/escape the other 3 hits of the combo. D: Can anyone help me here? The attack type is Typeless, with Strong Kick as the SFX.

On the Miku side of things, I've made... 1 animation since the last status update? I took some pictures of my screen while playing Project Diva F, but inspiration to do those poses and animations for her hasn't hit me yet. She has competition from Cold for my attention lol. I don't have a release window for her first beta yet, but all I know is that I won't rush her like I did "Final" Tabuu and King Cold 1.

I'm also in the process of making 2 new BRSTM's which will eat into my PSA time as well. XD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 12:57:56 AM
Another progress update:

I've been focusing mostly on King Cold lately, because I want my next beta to be way better than the one I released, which I looked back on and considered rushed and a little on the crappy side. So now I'm making other attacks and animations (I just finished his Dash Grab), and going back and making tail and misc edits to the animations I already made. I've also made quite a few subtle PSA changes since the beta release as well. The next beta will feature way more stuff, features and no attacks that I started and didn't finish. :P King Cold V2 will be much more polished and feel a little less rushed than the first beta. :P I was just too anxious for feedback, I guess.

On that note, I'm trying to get ZSS' Plasma Whip Paralyze effect to work on the Side B hitboxes, but I can't get it to work, the opponents will only get paralyzed for less than a second, giving them enough time to shield/escape the other 3 hits of the combo. D: Can anyone help me here? The attack type is Typeless, with Strong Kick as the SFX.

On the Miku side of things, I've made... 1 animation since the last status update? I took some pictures of my screen while playing Project Diva F, but inspiration to do those poses and animations for her hasn't hit me yet. She has competition from Cold for my attention lol. I don't have a release window for her first beta yet, but all I know is that I won't rush her like I did "Final" Tabuu and King Cold 1.

I'm also in the process of making 2 new BRSTM's which will eat into my PSA time as well. XD
What are these BRSTMs? I can take care of them ;)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 08:50:08 AM
What are these BRSTMs? I can take care of them ;)

Thanks, but they're both taken care of and uploaded. ;) Thanks though! ;D

Now back to work on Cold. I should have more GIFs uploaded this week to showcase what I did and collect feedback. :)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 10:53:08 AM
Thanks, but they're both taken care of and uploaded. ;) Thanks though! ;D

Now back to work on Cold. I should have more GIFs uploaded this week to showcase what I did and collect feedback. :)
Sounds cool! If only I could become better at animating...


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 11:10:19 AM
Sounds cool! If only I could become better at animating...

Animating is hard and time-consuming, I'll hand it to ya, I even learned and figured it out on my own, without looking at tuts. XD I go on an experimental basis, meaning I type in values until it looks the way I want. lol

Currently creating the Heavy animations, for when he lifts heavy items. Also finishing up the Superspicy Curry Wait. I want him to look and feel completely different from Ganon. :P



Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 03:37:16 PM
Animating is hard and time-consuming, I'll hand it to ya, I even learned and figured it out on my own, without looking at tuts. XD I go on an experimental basis, meaning I type in values until it looks the way I want. lol

Currently creating the Heavy animations, for when he lifts heavy items. Also finishing up the Superspicy Curry Wait. I want him to look and feel completely different from Ganon. :P


Well... It sure is gonna give another feeling xD
Are you gonna make .rel ports for him?


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 03:54:33 PM
Well... It sure is gonna give another feeling xD
Are you gonna make .rel ports for him?

Unfortunately no. I don't know how to do rel ports. But Tabuu was rel-portable thanks to SonicBrawler and I expect something similar will happen for King Cold since he seems to be a fan of my PSA. ;) Either through his rel pack he's working on or with the Clone Engine lol.

Now I need to do some effects edits for one of his win animations, and I'm wondering how to do that. D:


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 03:55:44 PM
Unfortunately no. I don't know how to do rel ports. But Tabuu was rel-portable thanks to SonicBrawler and I expect something similar will happen for King Cold since he seems to be a fan of my PSA. ;) Either through his rel pack he's working on or with the Clone Engine lol.

Now I need to do some effects edits for one of his win animations, and I'm wondering how to do that. D:
What does the win look like? I can try to give you ideas...


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 04:22:31 PM
The Win would normally have him sit on his throne (thin air in this case lol) and swirl a cup of red wine around. Based on when he and Frieza approach their landing on Earth.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 04:59:27 PM
The Win would normally have him sit on his throne (thin air in this case lol) and swirl a cup of red wine around. Based on when he and Frieza approach their landing on Earth.
Hmm... For the throne... You could use... Hmm... Lemme see... Subspace doors? As for the wine... I don't know...
For the throne idea... I only see 2 solutions :
- use some "dark magic" and use the doors from the subspace emissary
- try to find a stage with something that looks like a throne (a Castlevania Stage, I would say...)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 05:08:42 PM
I like the dark magic idea... a Throne made of Ki.... Hmmm, I like it. ;D

For the wine glass, I'll try to find a 2D graphic somewhere.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Don Jon Bravo on October 14, 2013, 05:12:59 PM
or you can borrow the throne from this guy
http://youtu.be/JjaubyJZJck (http://youtu.be/JjaubyJZJck)


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Akeno/Archer on October 14, 2013, 05:18:36 PM
I like the dark magic idea... a Throne made of Ki.... Hmmm, I like it. ;D

For the wine glass, I'll try to find a 2D graphic somewhere.
Hahahaha! I accidentally gave you an idea that I not even imagined xD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 14, 2013, 05:22:04 PM
or you can borrow the throne from this guy
[url]http://youtu.be/JjaubyJZJck[/url] ([url]http://youtu.be/JjaubyJZJck[/url])


I would gladly try this but the stage is all one model. I can't extract just the throne.

Hahahaha! I accidentally gave you an idea that I not even imagined xD


Sounds like it suits the King Cold I'm trying to create perfectly. XD


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Calypso on October 16, 2013, 06:21:30 PM
Are you having any trouble thinking up any other moves for Cold/Miku I can try to think up some moves if you'd like?

Love the throne/wine idea, if you end not liking the 2d wine glass because it looks too 2d there are ways to shade/color it to make it look more 3d like, but I have no clue what the glass looks like that your thinking of using.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:27:24 PM
King Cold has a whole moveset planned already. I'd love to hear your Miku ideas though, even though I have ideas for Miku as well. :)

I just made Cold's Down Throw. He lift his opponent up, and then immediately slams them into the ground with his right elbow. Looks kinda cool, if I may say so. And I think I figured out how to make the Paralyze effect from his Side B work: increasing the Base KB. Also, I made his Final Smash unblockable by the shield, after getting frustrated by Brawl's cheap-ass CPU blocking everything, and  Finally, I fixed some of his graphic effects (namely the Up Taunt and Neutral B, mostly for when he stands on water, they'd get replaced by water GFX)

I haven't worked on Miku, though.


Title: Re: Tabuu's PSAs. Back to King Cold + new poll.
Post by: Calypso on October 16, 2013, 06:46:05 PM
For Miku what moves do already have figured out for vs what's left for her?

Obviously the stuff from the previews (all walk runs) (Forward smash sonic scream) is the left hook part of a punch/slap combo?

Do you have any other moves thought up, up air down b etc.


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:50:31 PM
For Miku what moves do already have figured out for vs what's left for her?

Obviously the stuff from the previews (all walk runs) (Forward smash sonic scream) is the left hook part of a punch/slap combo?

Miku Moves:

AAA Combo, Tilts, and Smashes. I'd love other ideas for Specials, Final Smash and Aerials. :) And yeah, the punch is from the neutral combo.

My K. Rool PSA, as you know, is being moved to Bowser. Too many complications arose in the DK version. I'll be using Snoopy/AG's model over Bowser, to save myself some headaches in Tabuu/OpenSA. His moveset will be based on the DKC series, and maybe even some moves based on his DK64 battle. What I will need, is for someone with model experience to put a pirate suit on that K. Rool and make a Kaptain K. Rool costume for that model over Bowser. If all else fails, I'll use the Wario version by GBC and Dot and move K. Rool to my main, Wario...


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Calypso on October 16, 2013, 06:54:39 PM
One idea I have not an important animation but I could see her cliff edge stance losing her balance, I could her leaning very far forward her arms circling behind her at very high speed.


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 16, 2013, 06:57:49 PM
One idea I have not an important animation but I could see her cliff edge stance losing her balance, I could her leaning very far forward her arms circling behind her at very high speed.

Hmmm.... I like it! ;D

Now on to give K. Rool his shiny belly, and then decide what I'm working on next. XD


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Calypso on October 16, 2013, 07:36:46 PM
An idea for a special, this could be an attack or a counter here's the counter version she crosses her arms in front of her kind of in a broken T shape not a X shape, her face looking to the side toward the screen with her eyes closed.

If she's hit during this she screams this stuns the opponent, she then slaps the opponents from left to right really fast (like Goku does to Frieza in the anime when he says I'M GOING TO SLAP SOME SENSE INTO YOU!!!!) two ways I can see her doing this one (she'll be using the same hand the whole time btw) she slaps the opponent's face with the front of her hand back of her hand front again back and forth about 12 times damage on each hit is low, after hit 12 she could either push them back with both hands out while screaming good damage sends them flying straight away from her.

Two same as the first but after the 12th slap she sends them away with a round house slap, she rears back her hand starts low on her right comes up fast hits their face and the opponent goes flying at a medium high curved angle, the rest of Miku's animation continues and she end up facing the background standing still for a second, then starts shaking her hand really fast up and down going ow ow ow, maybe her hand palms red during that whole animation but that would be for effect and it probably more trouble than its worth.

Geez a lot of words for one attack right. ;)

Post Merge: October 16, 2013, 09:50:18 PM
Oh a third idea for the counter, instead of slapping Miku would use her leek to hit you 12 or so times but if this were used I'd say have her hit the opponent's head from different angles left, right, down, diagonally from the left and right, it would kind of look like she's flailing around randomly hitting the opponent.

Final hit of the combo? 1 The leek could grow really big and she hits them away like it's a baseball bat.

2 the opponent just fall down after the 12th hit and lays on the ground twitch twitch like in anime, funny but not super creative.

3 A 13 hit that hits harder than the others it looks like a swipe/bash on the top of the head (could also be done from the side if you'd prefer) the impact of the hit causes the opponent to take 3 steps back(or the opponent is knocked 3 steps back) either way they are still standing, she'll then throw her leek at them they'll go flying, then she'll catch the leek as it ricochets(bounces off) off of them catches it in both hands, holds it close to her face, tilts her head, and does look cute closed eye thing, that last bit could also be a good taunt.

Geez if you end up liking any of these ideas the hardest parts going to be picking the one that you like the most. :laugh:

Post Merge: October 16, 2013, 10:45:31 PM
Final Smash I'm sure you've already thought of this one, just pick whatever dance routine of hers you like the most from her many games and youtube videos.

She'll just dance around the stage if anyone runs into her they get damaged, also as she dancing around music notes appear all around the stage and explode causing circular rings of music sound go in all directions causing more damage(kind of like Donkey Kongs final smash).

If you can hit buttons at the right time while she's dancing (like in her games), instead of getting more points you'll unleash more music to do more damage, also maybe you can include a punishment system like you hit it at the wrong time and she stops dancing for a second and does the disappointed face palm and looks down, she can fall down if you mess up the timing too much, after you mess up her dance moves look worse for a few seconds and less music attacks are triggered.

Alternate punishments her FS ends sooner or she takes damage.

Final Smash end, encore/finale a lot music attacks unleashed maybe some of those light beam explosions that happen at the end of rock en roll concerts, then big music wave or explosion knocks her opponents away if they're unlucky enough to be too close.

Kyouma will hate me for this idea because it would involve a module changer and then his Zsamus wouldn't be compatible but here it is, Miku changes into this and just punches her enemies to death.

Not sure how to post the actual picture in the thread and not just a link but oh well.

http://www.google.com/url?sa=i&source=images&cd=&docid=zvHYDSKK9qzD2M&tbnid=1j5wgF-vOtrCyM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.ufunk.net%2Fwp-content%2Fuploads%2F2012%2F03%2Fmiku_tda_doggnchris.jpg&ei=KW9fUui_MMXerQH_o4DgCQ&psig=AFQjCNGa90aIfKfUavwxwa_XNm0a1KbqwQ&ust=1382072489876183 (http://www.google.com/url?sa=i&source=images&cd=&docid=zvHYDSKK9qzD2M&tbnid=1j5wgF-vOtrCyM:&ved=0CAUQjBwwAA&url=http%3A%2F%2Fwww.ufunk.net%2Fwp-content%2Fuploads%2F2012%2F03%2Fmiku_tda_doggnchris.jpg&ei=KW9fUui_MMXerQH_o4DgCQ&psig=AFQjCNGa90aIfKfUavwxwa_XNm0a1KbqwQ&ust=1382072489876183)

But you want the PSA to be about how Miku really is, not youtube what if deathmatchs right? Not to mention this would require a second model of Miku which would have to be rigged and what not.

I'll stop now I'll end up drowning you in my words if I don't. :)


Title: Re: Tabuu's PSAs. K. Rool being moved to Bowser, more Cold stuff soon.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:37:46 PM
Okay.

I've been doing the preliminary stuff for K. Rool when I realized I don't like the Bowser model too much. Don't get me wrong, the rig is great. But there's too many limitations with the model itself: for example: no blunderbuss, no rigged crown or cape, stomach not fat enough and various other things. I think I'll bring the project back over Donkey Kong. I had almost everything in that PSA, except for the rigged mouth. If only I were able to PSA Dedede, I'd be all set. D: But sadly I can't. And I don't trust the PSA version that CAN edit D3. So DK it is. Sorry to the dude who PM'd me and whom I promised the project would be over Bowser. As good as that rig is, I can't work with that model, nor can I work with the Wario one. So DK it's gonna have to be, unless I can find a way to make it work over Diddy so DK and K. Rool can duke it out.

I also plan to do more King Cold work this weekend. No promises for Miku, however. But I'm not abandoning the project. :)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Mareeo 64 on October 17, 2013, 03:47:46 PM
Kool :) see what i did there? ;D *shot*[color]


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:50:48 PM
Kool :) see what i did there? ;D *shot*[color]

Yup I do. XD

And I'm putting K. Rool up in my priorities list. So now, it's in this order: King Cold, Miku and K. Rool. Those are my main 3 atm.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Don Jon Bravo on October 17, 2013, 03:53:57 PM
im actually excited for k rool
i also heard someone is working on a gallegon's ship stage with the dk island in the background


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 03:57:42 PM
im actually excited for k rool
i also heard someone is working on a gallegon's ship stage with the dk island in the background

Heh, thanks. ;D I'm actually excited to get serious with K. Rool. He should have been in the game to begin with lol.

Haha, awesome! Can't wait for that stage, if the rumors are true. ;D


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Calypso on October 17, 2013, 07:26:50 PM
I had a 3rd thought for Miku's dance routine final smash for the music that would be really cool almost perfect, there would be like 4 different colored music notes red, green, blue, yellow, when you hit the B button it makes the all red notes on screen explode unleashing music shock waves, A button makes green explode, X button blue, Y button yellow.

If you wait to hit the button to activate the music for too the music note will fade away that way you have to use it before you lose it. If you press the wrong button like they're are not red notes on the screen and you press B all notes on the screen regardless of color disappear without exploding, new notes will still appear as long as the FS still has time left before it ends.

Controlling when the notes go off can lead to some nice strategy and have a strong feel of Miku's games. Also the music notes would appear completely at random you could have 4 blue note on screen at one time or one of each color its all luck of the draw.

One strategy if the opponent has higher damage with timing they could be flung from one note to another then after you've scored 3 or 4 hit you just let then fly uncontrollably off the map, and if someone not good at Miku's type of games they will note be able to access the full potential of this FS.

Oh and Good Luck on Cold this weekend I hope everything goes smoothly. :af2:


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 17, 2013, 08:12:13 PM
I've decided to come by and showcase that down throw I made for KC. ;D

Uh-oh, that galactic tyrant's grabbed the Blue Blur! (PS: I'll work on fixing the grabbing the air thing next)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_2229binout_zps5a05a17d.jpg)

And he lifts him up in the air...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22292binout_zps55ba9629.jpg)

And then... WHAMMO! Slams him into the ground with his superhuman strength. Now we know where Frieza got his strength! XD
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22291binout_zpsa12a5fe5.jpg)

Here's the whole animation:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DownThrow_zps264b3682.gif)

And just because XD

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131017_22281binout_zps2ade16df.jpg)

[censored], Toriyama, you had a Badass Grandpa character with great potential and you wasted 'im. XP

Next up is maybe an aerial or two and his FThrow.

And I'm also planning to make K. Rool's first attack after that. I finally got his Cannonball/Spiked Cannonball models to show up properly in-game, so I intend to use them. ;D

And...

I had a 3rd thought for Miku&#039;s dance routine final smash for the music that would be really cool almost perfect, there would be like 4 different colored music notes red, green, blue, yellow, when you hit the B button it makes the all red notes on screen explode unleashing music shock waves, A button makes green explode, X button blue, Y button yellow.

If you wait to hit the button to activate the music for too the music note will fade away that way you have to use it before you lose it. If you press the wrong button like they&#039;re are not red notes on the screen and you press B all notes on the screen regardless of color disappear without exploding, new notes will still appear as long as the FS still has time left before it ends.

Controlling when the notes go off can lead to some nice strategy and have a strong feel of Miku&#039;s games. Also the music notes would appear completely at random you could have 4 blue note on screen at one time or one of each color its all luck of the draw.

One strategy if the opponent has higher damage with timing they could be flung from one note to another then after you&#039;ve scored 3 or 4 hit you just let then fly uncontrollably off the map, and if someone not good at Miku&#039;s type of games they will note be able to access the full potential of this FS.

Oh and Good Luck on Cold this weekend I hope everything goes smoothly. :af2:


That Final Smash sounds like it'll be a [censored] to code. D: But I'm sure I can attempt something...

And thanks.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Calypso on October 17, 2013, 10:03:39 PM
Yah I was thinking all about how to make it as close to her game as possible with brawl physics, I wasn't thinking about how hard it would be to set up sorry about that.

Did you get a chance to read my what is now basically a novel about Miku FS and counter possibility's?

For the FS would you like me to try and think up maybe a 3rd FS idea.

Um for Miku's forward air I could see her spinning a microphone by the cable over her head like a rope and swining it down causing like 4 damage but has good range, of course then she'd need a microphone, um her leek could work too assuming its there to use, all else fails a forward down slap that makes her do a front flip could work. why a front flip well the animation idea is her slap puts her off balance in the air causing her to spin forward.

Also would you like me to send any more Miku idea's via PM I don't want to be messing up your thread.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Kyouma on October 17, 2013, 11:17:55 PM
I am only looking foward to cold, and still nervous because I havent retouched nazrin for you
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1371796_579148098815517_148432007_n.jpg?oh=9134de7071d44e17e55c473e28eff886&oe=5262BB8F&__gda__=1382262947_3611ae0d00ce8e4a1b9bad80567f8bca)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 08:56:19 AM
I am only looking foward to cold, and still nervous because I havent retouched nazrin for you
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1371796_579148098815517_148432007_n.jpg?oh=9134de7071d44e17e55c473e28eff886&oe=5262BB8F&__gda__=1382262947_3611ae0d00ce8e4a1b9bad80567f8bca)

Take your time for Nazrin, bro. Don't rush. I've got a lot of projects to keep me occupied for the time being. ;)

And next up is the Forward Throw for King Cold, and more Misc animations. I want to finish them Misc ones ASAP. Last night I also found a little glitch in his Side B, so I'll get to fixing that as well. I also added the trademark DBZ "hard hit" SFX in his Down Throw.

Did I show any K. Rool snapshots on here, though? I don't believe I did. When I make more anims for him, I will.

Again, no Miku to show.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Kyouma on October 18, 2013, 10:31:27 AM
lol I was going to ask aboit k rool cos I havent seen any picture preview here


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 11:27:06 AM
lol I was going to ask aboit k rool cos I havent seen any picture preview here

You guys will get some K. Rool when I have more to show. Right now all I have is a Wait1 and incomplete Wait2. D: I've been focusing on King Cold lately. I hope to have more updates on the latter this weekend.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 18, 2013, 02:14:12 PM
You guys will get some K. Rool when I have more to show. Right now all I have is a Wait1 and incomplete Wait2. D: I've been focusing on King Cold lately. I hope to have more updates on the latter this weekend.
Yeah, wanna see some King Cold on fire ! I noticed that you like PSAing "king ranked" characters haha!)


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 18, 2013, 02:26:10 PM
Yeah, wanna see some King Cold on fire ! I noticed that you like PSAing "king ranked" characters haha!)

LOL, just a lucky coincidence. XD I also like PSAing underrated badasses lol. XP


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 18, 2013, 02:31:12 PM
LOL, just a lucky coincidence. XD I also like PSAing underrated badasses lol. XP
Hahahaha! Well, true... Somehow, we share some ways to think...


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Tabuu Forte Akugun on October 19, 2013, 03:53:47 PM
Still working on King Cold's FThrow. It's one of those animations where I have to be detailed and meticulous. XD Not that I mind, I'm a perfectionist. lol

FThrow Preview (Don't mind the tail, I still have to work on it. :P ) I'm also fixing up other things.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/kcfthrow_zps6f1baf6e.png)

I also have an idea for his Back throw, he simply throws his opponent backward, but afterwards throws a big Ki blast behind him. Like it? If not, I'll think up something else. If all else fails, I'll resort to his Giant Throw from BT3.

Speaking of King Cold, I hope to also complete his Ground Side Special this weekend, with the fourth and final attack in his Heavy Combo as well as perfect "paralysis" hitlag and stuff. The Air version of the Heavy Combo will come later in development, along with the Air version of his Counter. Speaking of the Counter, I still haven't figured out how to revert his damage % to what it was before he got hit. D:

K. Rool update: I haven't done much on him, but I intend to soon. I've mostly been working on his in-game cosmetics/portraits/gfx.

No updates for Miku.


Title: Re: Tabuu's PSAs. K. Rool back to DK, and other stuff.
Post by: Akeno/Archer on October 20, 2013, 06:46:57 AM
Still working on King Cold's FThrow. It's one of those animations where I have to be detailed and meticulous. XD Not that I mind, I'm a perfectionist. lol

FThrow Preview (Don't mind the tail, I still have to work on it. :P ) I'm also fixing up other things.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/kcfthrow_zps6f1baf6e.png[/url])

I also have an idea for his Back throw, he simply throws his opponent backward, but afterwards throws a big Ki blast behind him. Like it? If not, I'll think up something else. If all else fails, I'll resort to his Giant Throw from BT3.

Speaking of King Cold, I hope to also complete his Ground Side Special this weekend, with the fourth and final attack in his Heavy Combo as well as perfect "paralysis" hitlag and stuff. The Air version of the Heavy Combo will come later in development, along with the Air version of his Counter. Speaking of the Counter, I still haven't figured out how to revert his damage % to what it was before he got hit. D:

K. Rool update: I haven't done much on him, but I intend to soon. I've mostly been working on his in-game cosmetics/portraits/gfx.

No updates for Miku.

For King Cold's Back throw, how about making him throw the opponent behind him and wipe him with his tail. The blast of Ki would be cool for a down or up throw though...


Title: Re: Tabuu's PSAs. King Cold: FThrow and last Side B Hit screens
Post by: Tabuu Forte Akugun on October 20, 2013, 08:37:48 AM
For King Cold's Back throw, how about making him throw the opponent behind him and wipe him with his tail. The blast of Ki would be cool for a down or up throw though...


Sounds ok, but I think I'm starting to like the Giant Throw idea I mentioned in my last post. I'll implement that. And if I do use a ki blast in his Throws, it'll have to be the Up Throw 'cos the down one is already made. And even then, I'm not sure.

I fully finished the FThrow yesterday. That and a damage animation. I'll have snapshots and a GIF of the FThrow later today.

I'm going to get back to work now. Now excuse me, I need some pop. lol

EDIT: Now with an appropriate punching bag. :srs:

He winds it up, left fist inside his right hand...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_2304binout_zps11dbe3bb.jpg)
...and slams them both into his opponent. Wham!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23041binout_zpsac5eb29c.jpg)
End lag:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23042binout_zpsd046dcdc.jpg)
Full animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FThrow_zpsb09f5857.gif)
One of his damage animations:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23043binout_zps81037352.jpg)

I also did this: the last and final hit of his Heavy Combo (Side B) on the Ground. Throws a kick that launches the opponent.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23044binout_zpsbad2573d.jpg)
And during the end lag, his foot lands on the ground before he assumes the Wait pose. ;D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131020_23045binout_zpsb5dfefb8.jpg)


Title: Re: Tabuu's PSAs. King Cold: FThrow and last Side B Hit screens
Post by: Calypso on October 21, 2013, 11:14:41 PM
Nice previews awesome animations. :af2:

Cold knocking Trunks out reminded me of something not sure why.

In Trunks history Goku had to stop Frieza and Cold I've wondered how that battle would have played out since Goku had a hard time against Frieza on namek how long would the earth battle have lasted, how much damage was done to the planet, one thing I think happened was Goku fought Frieza of course and after watching the fight in shock of the super saiyans power at some point Cold decides to try and wipe out Piccolo and the other Z fighters so the can't interfere with Frieza's fight.

If Cold's full power is the same as 2nd form Frieza he died. If he is much stronger than that form he gets close to defeating them but is stopped and killed by Goku after he defeated and killed Frieza. I could easily see Cold face to face with Goku, Goku gives Cold the same chance he gave Frieza on namek give up your evil ways and never return here and I'll let you leave here alive, Cold accepts and when Goku turns his back Cold tries to kill him when that fails and Goku is coming to toward him out of desperation Cold tries to use Gohan as a human shield giving Goku all the reason he needs and he quickly saves Gohan killing Cold in the process.

Well that's how I think the Cold part of things went down anyway.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing.
Post by: Tabuu Forte Akugun on October 28, 2013, 07:58:42 PM
Okay, I'm beginning to wonder if I should just close this thread and release my betas when they're ready. D: With a lot of popular Brawl hackers leaving the scene or losing their interest in the hobby, I kinda feel like one day I'll be the only Brawl hacker left with interest, and that nobody will use Brawl hacks anymore. The modding scene is dwindling, it's impossible to deny it. With even BlackJax himself losing interest in Brawl modding, I'd say our community is not doomed, but in a little bit of a pickle. We're slowly but surely seeing our best importers, PSA makers, programmers, etc being picked off like flies, and it saddens me. :'(

I want to start off this bump by saying unless SSB for 3DS/Wii U can be hacked, I will always be a Brawl hacker. I also realize that maybe to get attention on this forum maybe after King Cold, I should try to focus more on more popular or better-known characters. For instance, I've decided to call dibs on a Wii Fit Trainer PSA someday, and starting work on that Tabuu revamp sooner than expected. And Miku, Real Bowser and K. Rool as well. All of my lesser-known character hacks, with the exception of King Cold, Nazrin and Shake King, are going to be put on the ice. But not cancelled. I just won't get to them for a while.

Sorry for the slightly depressing post, but I just wanted to get this off my chest. I'll edit it later with those Up Smash previews for KC that I promised.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: StupidMarioFan1 on October 28, 2013, 08:09:47 PM
It is sad, and part of this is just life going on for everybody growing up and having to get real jobs since this doesn't pay the bills, if only it did though. And I think people will always use Brawl hacks, Super Mario 64 and Super Mario World are really old games but people constantly make hacks for them, and other games like Ocarina of Time and A Link to the Past are popular games to hack as well, and since this game is a fighting game that tons of people have atleast heard of, it'll probably still have a hacking community. Maybe not as big as it used to be, but it'll still have a community. Then again this could be different since those other games didn't have like direct sequels that were basically the same game with larger limits like the SSB series is, but I don't see this community dieing off just yet.


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: Tabuu Forte Akugun on October 28, 2013, 08:13:58 PM
It is sad, and part of this is just life going on for everybody growing up and having to get real jobs since this doesn't pay the bills, if only it did though. And I think people will always use Brawl hacks, Super Mario 64 and Super Mario World are really old games but people constantly make hacks for them, and other games like Ocarina of Time and A Link to the Past are popular games to hack as well, and since this game is a fighting game that tons of people have atleast heard of, it'll probably still have a hacking community. Maybe not as big as it used to be, but it'll still have a community. Then again this could be different since those other games didn't have like direct sequels that were basically the same game with larger limits like the SSB series is, but I don't see this community dieing off just yet.

I suppose you're right, but I still feel really sad that this is going on. Pretty soon I might lose all my friends on here and have to hack alongside an all-new generation of hackers, which I'll find tough.

But the toughest thing to think of is that one day... my work (and those of others) will be considered obsolete or useless, or stuff of the sort...


Title: Re: Tabuu's PSAs. Brawl hacking seems to be diminishing..
Post by: Calypso on October 28, 2013, 09:37:49 PM
I suppose you're right, but I still feel really sad that this is going on. Pretty soon I might lose all my friends on here and have to hack alongside an all-new generation of hackers, which I'll find tough.

But the toughest thing to think of is that one day... my work (and those of others) will be considered obsolete or useless, or stuff of the sort...

I don't think your stuff will become any of that, you put a lot of work into your Imports/PSA's, also even when a future hackable game one day comes that has better graphics it doesn't mean brawl hacks will fade away far from it, even the oldest games can still remain just as fun as they once were because anything these games may lack in graphics compared to the games of today they make up for in substance and brawl has substance in spades. No other game allows for custom movesets to the level that brawl has, for this reason brawl has become the precursor of what all hacked games should inspire to be like.


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Tabuu Forte Akugun on October 29, 2013, 05:41:49 PM
Okay, so I started to plan my Wii Fit Trainer PSA, for when I want a break from King Cold, Miku and K. Rool. I took various snapshots of her introduction videos for when I make her animations, and when SSB for Wii U/3DS actually comes out, we'll all have a better understanding of how she works and I'll make the necessary edits.

For now, I'm going to do her Wait poses and cosmetics, and then take snapshots of the former. BTW, she's over Mario. It was either that or replace Luigi, and I'm not going to do the latter on the Year of Luigi, especially when I way prefer Luigi to Mario. (or port her to a fighter with more bones, but I hate pissing around with the bone adder lol) :P My main problem is that she flies up toward the screen during her opponent/s throw animations, and I can't fix it with Tabuu. (K. Rool happens to have the same problem. D: )

Image spam!  :af2:

King Cold images:
King Cold's Up Smash, as promised but late:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20016binout_zps57bd5a0d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20018binout_zpsaa99bbcc.jpg)
Damage Stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20019binout_zps98958736.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_200111binout_zps65df0b2e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_200110binout_zps7c966a8f.jpg)
Finally, King Cold kicking Trunks with the last hit of his Heavy Combo:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131029_20017binout_zps3c86a9f7.jpg)

K. Rool and Wii Fit Trainer:
I miss this guy. :(
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131029_2001binout_zps4a0f6765.jpg)

Wii Fit Trainer Idle and Closeup. I'm using Spex's Sheik import over Mario.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Wii%20Fit%20Trainer%20PSA/al_131029_20012binout_zpse5646ac9.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Wii%20Fit%20Trainer%20PSA/al_131029_20015binout_zps0a0c80b8.jpg)


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Akeno/Archer on October 29, 2013, 07:54:07 PM
- Up smash seems funny xD

- Sexy Kick in teh balls with King Cold!

- Wii Fit Trainer in Brawl sounds... Well... Weird... Buuut, if you make it before Sma4sh, that would be something funny xD
But how do you plan to do her FS?


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Tabuu Forte Akugun on November 06, 2013, 05:01:43 PM
Ok, so I have no new previews to show ATM, but I'm still working. Right now, on King Cold and K. Rool simultaneously. I'm working on K. Rool's run and walk animations, and some more misc stuff for Cold. Things are going pretty smoothly, with my ton of movies playing in the background. XD I even plan to start K. Rool's actual moveset soon, since playing as him with DK's moveset is a pain in the ass since his moves barely hit. lol

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.


Title: Re: Tabuu's PSAs. King Cold, Wii Fit Trainer and K. Rool images!
Post by: Akeno/Archer on November 07, 2013, 08:05:08 AM
Ok, so I have no new previews to show ATM, but I'm still working. Right now, on King Cold and K. Rool simultaneously. I'm working on K. Rool's run and walk animations, and some more misc stuff for Cold. Things are going pretty smoothly, with my ton of movies playing in the background. XD I even plan to start K. Rool's actual moveset soon, since playing as him with DK's moveset is a pain in the ass since his moves barely hit. lol

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.

Cool news, bro! Don't worry, as long as you're preparing something, it's cool :D

But I might need to "hire" a tester, since the SD slot on my Wii seems to be shot and I refuse to hack my Wii U for the time being. I'm going to keep trying, and I'll get back to you.

[censored]... If my holidays were soon, I would've tested things for you...


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 09:18:03 AM
Well, good news. My SD card slot is not broken. I just have to be careful with it. It just acts up every now and then, and I guess now was another time. lol.

I just got back from my doctor's appointment and I made 2 K. Rool animations while waiting. His Down Special and his Wait 2. What's K. Rool's D-Special, you ask? He falls flat on his stomach and enters the Lying action. Yup, he fakes defeat just like in DKC! The keyframes are even based off of poses from actual sprites from the game as well! ;D The Wait 2 has him flexing his left biceps, looking like proud [censored]. ;D It looks okay so far, I might add. I even whipped up a little Sawnd for K. Rool. Egads, DK's voice clips are a pain to replace, they all sound the same and it's hard to tell which one goes where...

I'll have snapshots later this weekend.


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Kyouma on November 07, 2013, 01:44:28 PM
wii fit trainer?! woa, over who?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 01:51:00 PM
wii fit trainer?! woa, over who?

Murrio. XD

And lol, DK's Forward Throw is giving me A LOT of problems. I can't remove all the subaction from PSA for all the stuff he can do with it without the damn game crashing. DX This game absolutely LOVES to crash, I've never seen anything like it. D: Anyone can point me in the right direction for completely overhauling Donkey Kong's FThrow? I'm going to keep testing, but I have a feeling I've got a huge uphill battle ahead of me. :P

Now off to try and test "Heavy" stuff, I have a feeling that will crash too. XP


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Leon Exodio on November 07, 2013, 02:11:58 PM
why wii fit trainer over mario?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 07, 2013, 02:41:09 PM
why wii fit trainer over mario?

For technical reasons. :P Most of the bones fit, and I only had to fix two glitches.

Anyone able to help be with K. Rool's Forward Throw?


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Kyouma on November 07, 2013, 05:08:50 PM
im glad mario can be ported over rob


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Calypso on November 08, 2013, 12:04:21 AM
Well it's good to hear that the SD card slot is working btw if it does break I've heard you can use a 2 GB flash drive to play brawl with hacks.


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Mareeo 64 on November 08, 2013, 07:22:33 AM
If you use Riivo, you can use any size storage you want. I use an 8 gig flash drive


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Tabuu Forte Akugun on November 08, 2013, 11:37:59 AM
If you use Riivo, you can use any size storage you want. I use an 8 gig flash drive

Hmmm, is that so? Thanks for the tip, guys! ;D

I'm going to resume work on K. Rool shortly. I hope sometime I can figure out how to fix that damned Forward Throw. D: As for the Crate carrying animations, they just T-pose him with no crashing. It's the absolute strangest thing. I can't figure it out to save my ass. I hope I won't have to edit his rel. XP


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: Mareeo 64 on November 08, 2013, 11:49:07 AM
Awesome :P it'll be pretty cool to play as K. Rool. If you need rel edits, I'm pretty sure SonicBrawler may know sonethin about it, or at least someone else who can help you


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: StupidMarioFan1 on November 08, 2013, 10:38:59 PM
I don't think your stuff will become any of that, you put a lot of work into your Imports/PSA's, also even when a future hackable game one day comes that has better graphics it doesn't mean brawl hacks will fade away far from it, even the oldest games can still remain just as fun as they once were because anything these games may lack in graphics compared to the games of today they make up for in substance and brawl has substance in spades. No other game allows for custom movesets to the level that brawl has, for this reason brawl has become the precursor of what all hacked games should inspire to be like.
This is so true, just look at Super Mario 64 and Super Mario World, they're both over 15 years old, and still have hacks made for them constantly thanks to the improvements to the tools over the years, same with Ocarina of Time/Majora's Mask, GoldenEye 007/Perfect Dark and other old classics. They're extremely outdated in terms of graphics and file size, but as people constantly make hacks for them, the tools are constantly upgraded like Skelux and his branch of frauber's Mario64LevelImporter. You can now have 10,000+ faces in a custom SM64 level, original limit being 6,000-something, more music slots than before, scrolling textures which weren't available two years ago, and other edits to tools from other hackers making Super Mario 64 hacking better and better. I've only hacked SM64 for 3 years, Brawl about 2, and other the course of this time both have improved in hacking tools making it better and easier than before, and then it amazes me when I look at older videos and previews of the tools at earlier stages and see how far hacking has come. And Super Mario 64: The Missing Stars is still well known for being the first full SM64 hack ever which was made before we had all the tools that we have now. Infact frauber had to manually modify the coding to place the objects and other things that you can simply do with his level importer and Staraxxon/Vl-Tone's Toad's Tool 64 program, and then Skelux's hack Super Mario Star Road got featured in his local magazine with the headline "Super Mario 64 1.5" and it was just as complete as The Missing Stars but took it to the next level...oh yah and Skelux made Luigi a playable second player for Super Mario 64...something that Shigeru Miyamoto himself wanted in that game's development...see over fifteen years since the game's release, and a simple hacker made something that the creator of Mario wanted to be made to be real. Imagine if the community had died off and no one worked on SM64 hacks anymore, besides a huge decrease of youtube videos, there'd be an amazing hack we'd never have. The same kind of thing will most likely happen with Brawl, especially with Project M possibly making a workable clone engine, there's plenty of room for hacks involving expanding the character selection and popular movesets.
Anyways in short, Brawl hacks aren't going to die off, the community might shrink but there'll still be people who continue to work on these movesets, and as new games come out with (hopefully) new characters, hackers will strive to get them in Brawl, whether with importing the model straight from the game or custom edits to the models, or just recolor the textures, which will keep this community alive. Practically the only game that is better in hacking than Brawl is Super Mario World with it's LunarMagic where you can literally do anything, look at Brutal Mario, you've got Mega Man and Kirby bosses that behave exactly like their original selves, complete with their original sprites and sounds. You can give Mario new moves, make new maps and more. A lot of it isn't as simple as Brawl's but it's isn't as hard as manually modifying the main coding of the rom, there's coding but it's slightly easier.
I hope I sorta inspired you to not give up, or atleast to not worry about your hacks being meanless. They might become outdated, but if they do, they can still be the base of the inspiration of a better version that a future hacker makes.
If it helps any, I still look forward to your hacks, especially K Rool over Donkey Kong because I like the idea of using moves from the Country series. :af:


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 10, 2013, 05:27:46 PM
Thank you so much for this, SMF1. :3 You really cheered me up.

Anyway, have some epic crocodiles. <3

I added and fixed a few things on this model. :)

First of all, the blunderbuss was missing a texture. I fixed that.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20421binout_zps9823f7a9.jpg)

Then there's the cannonball, which is basically a modified/retextured Pitfall model that I put in his effect file.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20423binout_zps46211178.jpg)

The spiked version inspired by DKC2. This is, as you might have guessed, a Unira model.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20424binout_zpsea8a28d8.jpg)

There's his name, too. Thanks ASF1nk!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204212binout_zpsaa191fbc.jpg)

Wait 2: Flexes his left biceps.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_2041binout_zpsb2d3bd2c.jpg)

Next up, the first frame of one of his walking animations.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20422binout_zps1f066841.jpg)

WalkBrake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204215binout_zpsdabb9e50.jpg)

Running:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204210binout_zpsdba1a05c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20429binout_zps9d534fd0.jpg)

JumpSquat:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20411binout_zps0688d19d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_2042binout_zps9599e35f.jpg)

And now for 2 screens of his Down B, False Defeat. He assumes a hurt pose, and then falls flat on his stomach. (actually enters the DownD action, which means he'll be able to get up or attack from there) The move itself hurts opponents between the hurt pose and the instant he hits the floor.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_20428binout_zpsd73ce89c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131110_204211binout_zps13955fbd.jpg)

And no, I can't do anything about his mouth or cape, they aren't rigged. D:

I can't wait to see what you think. ;D


Title: Re: Tabuu's PSAs. K. Rool previews coming soon!
Post by: DoctorFlux(Mariodk) on November 10, 2013, 05:29:24 PM
alot of Rig problems on the model like on the first pic with the legs


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 10, 2013, 05:34:55 PM
alot of Rig problems on the model like on the first pic with the legs

It was rigged by someone who had a lot of trouble with it, it was originally over D3. I use it because it's the only K. Rool with a rigged crown. D:


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Kyouma on November 10, 2013, 10:48:50 PM
I would suggest you to use the DK imported one (I think there is one), ad an extra bone to its head, export .dae, import into 3ds max, detatch the crown, rig it over the extra bone, export it again and done; but Im just talking not suggesting


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: DoctorFlux(Mariodk) on November 11, 2013, 09:23:50 AM
It was rigged by someone who had a lot of trouble with it, it was originally over D3. I use it because it's the only K. Rool with a rigged crown. D:
no matter who rigged it
you or someone else should fix it since this rig is really bad


Title: Re: Tabuu's PSAs. K. Rool previews now up!
Post by: Tabuu Forte Akugun on November 11, 2013, 10:00:44 AM
As much as I would love to do what Kyou suggested, I cannot rig to save my hindquarters. D: I would gladly request a new K. Rool over D3, or even better, a one slot over DK, but every single importer I know does not take requests, or my request gets ignored. For instance, I got extremely lucky with King Cold. If it weren't for DemonBoy (and possibly Ani for the version he almost made), his model (and consequently PSA) would never have been made. D:

EDIT: So... I want some volunteers, please. Who would be willing to rig/import me a new K. Rool with rigged crown, cape and mouth? Preferably over D3.


Title: Re: Tabuu's PSAs. Looking for volunteers to make me a new K. Rool model over D3.
Post by: Kyouma on November 11, 2013, 10:58:16 AM
ah, dont worry about that, just gimme a .max with the model and ill do it next saturday, I mean if you want, because you know I am not in my town during the week, and I dont want to make you wait very long


Title: Re: Tabuu's PSAs. Cold updates soon, need new importer for King K.
Post by: Tabuu Forte Akugun on November 19, 2013, 01:58:51 PM
Hi everyone! ;D

Okay, first of all, King Cold's animation process is going smoothly, still. I'll have new pics up by the end of the week, and hopefully, just hopefully, a second beta late next month. This one will be way better than the first one, I can assure you.

No progress on my other PSAs, however. But when school is out on Dec. 6, I'll get back to work on Miku and WFT.

Speaking of my other PSA's, Kyouma was unable to rig the K. Rool model. This means I'm going to need someone else to improve Randomizer's DDD rig. Any volunteers? Please, I'd love it if K. Rool could have a great, near-perfect rig. Any of the excellent importers still out there willing to take this request? I AM a little put off by the immobile mouth and stray vertices. D: Thanks in advance.


Title: Re: Tabuu's PSAs. Cold updates soon, need new importer for King K.
Post by: Mareeo 64 on November 19, 2013, 03:29:17 PM
I'd do it if I had more experience. However, I have rigs I still haven't finished yet, along with SAT studying I'll provably have to do >_<


Title: Re: Tabuu's PSAs. Cold snapshot spam. lol
Post by: Tabuu Forte Akugun on November 24, 2013, 04:53:02 PM
I'd do it if I had more experience. However, I have rigs I still haven't finished yet, along with SAT studying I'll provably have to do >_<


Lol, I completely understand. School is a major pain in the ass. XP

But as promised:

The King himself, smacking Mega Man, just for the lulz.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_1721binout_zps42b3dba1.jpg)

Okay, on to the real updates.

Dragoon:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2152binout_zpse6a3a727.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21534binout_zps4c471386.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21533binout_zpsdf1ebf5e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21532binout_zpsb519c379.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21531binout_zps4b2b1846.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2153binout_zps2f3555de.jpg)

SpecialSAir: First attack. A slightly modified SpecialSGround animation made for the air.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21537binout_zpsf7569422.jpg)
Hitting Sonic with the attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17214binout_zps692f6693.jpg)

Cracker Launcher pose. Needs work.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17223binout_zpscf5315c9.jpg)

Swimming stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22122binout_zps09f63f14.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_21536binout_zpsec05081e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22124binout_zpsd69e15ba.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22121binout_zps11e678c6.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_2212binout_zps6efb7910.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131112_22123binout_zps95152769.jpg)

DamageFlyTop:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172110binout_zps40f19bdc.jpg)

Tripping stuff:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_1720binout_zps46ad8cb8.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17201binout_zpsf9a9c0d2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172111binout_zps39904682.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172113binout_zpseecb468d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_172112binout_zps27135b7c.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17206binout_zps22b5b35d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17205binout_zps58ac411a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131120_17207binout_zpsd28c87e3.jpg)


Title: Re: Tabuu's PSAs. Cold snapshot spam. lol
Post by: StupidMarioFan1 on November 24, 2013, 06:31:09 PM
Hmm, I could make the rig better with a custom boneset, because then I wouldn't have to possibly deform him a bit to improve the rotations in animations, did you get a lot of animations done for him or only a few that you wouldn't mind redoing with a new boneset?


Title: Re: Tabuu's PSAs. New project soon.
Post by: Tabuu Forte Akugun on December 05, 2013, 10:39:11 AM
Hi guys! ^_^

How's it hangin'? School's out for the semester, and you know what that means? ;D No class till January 20th. ;D And I intend to spend this Xmas holiday hacking my ass off.

So King Cold and Miku will finally get a bit more attention. But for now, until I can get someone to rig a better model over D3, I'm putting K. Rool on hold, and starting another DK PSA of mine that I'll dig out of the dark. And that PSA is...

(http://images3.wikia.nocookie.net/__cb20130428214742/ssbb/es/images/3/30/Galleom_atacando_(17)_ESE_SSBB.png)

Inspired by my desire to re-do Tabuu sometime in the future, I decided to tackle another boss character. So yeah, he'll join alongside Miku and King Cold in the development process. However, he won't be as high-priority. I'm sorta working on him on the side. Right now I'm focusing on shine textures and cosmetics.

SMF1, any news on K. Rool?

Anywhoo, that's all the news for now. I'll see ya in a bit. ^_^


Title: Re: Tabuu's PSAs. New project soon.
Post by: Mareeo 64 on December 05, 2013, 03:38:07 PM
Awesome! :D I always like Galleom as a boss


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 09, 2013, 05:45:47 PM
Okay, so progress is a little slow.

I'm helping with Christmas decorating, and to top it off, I lost my external HD. Thank goodness all my Brawl hacking stuff wasn't on it. lol. But all my MP3s and movies are gone. The ones I used to put on while hacking.

But on the positive side, Kyouma sent me his new Nazrin model. I made a few edits to some parts and textures, mainly the face because the pixelated mouth was bugging me a little. So now I have Nazrin with rigged fingers and feet! Much easier to work with. So what does this mean for my other projects? Well, I'm putting Galleom on hold and making Naz a priority. My trio of projects this holiday is intended to be Nazrin, King Cold and Miku, not necessarily in that order. I'm even maybe getting a model with dual dowsing rods, which could allow me to make a dual-weapon wielding PSA! With some melee attacks too, of course!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 09, 2013, 08:12:51 PM
Yay!!!! Nazrin!!!!!! I'm looking forward to Nazrin the most, Cold 2nd, Miku 3rd, I don't know the other two too well so I can judge them but I'll try them when um if finished.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Kyouma on December 11, 2013, 12:18:41 PM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1424575_1400376810205207_1030971434_n.jpg)

YES Nazrin! cant wait for the previes with the new model!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 12:31:03 PM
([url]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1424575_1400376810205207_1030971434_n.jpg[/url])

YES Nazrin! cant wait for the previes with the new model!


Nazrin you beautiful, delicious youkai. <33 And NO. I'm not a pedo. Naz was confirmed to be >1000 years old. lol

LULZ I was just gonna use that picture to make her FTilt! XD You can read my mind, you handsome bastard! ^_^

Anyway, I don't have previews to show at the moment, but Naz is getting the full treatment like all my PSAs. This means custom animations galore! I'll get back to work asap, as soon as those damned decorations are done getting put up. :P I hate Christmas decorating. :P

But enough about life stuff, I made, like, one anim for Cold and started Nazrin's walk slow. Inspiration isn't hitting me at the moment. I need some Cherry Coke. lol Don't got any yet. D: Anyway, I think I'll instead show the changes I made to the model and textures. And no, Kyou, I didn't erase the shine and the rim. I just disabled them temporarily.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/Nazrin-changes_zpsd45a092c.png)

I enlarged the face and hair textures, and made her hands slightly larger, since I noticed they were sizemodded.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 12:59:36 PM
Did someone said ... 2hu PSA ?  :srs:
Hell yeah, Naz' ftw !


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:04:04 PM
Did someone said ... 2hu PSA ?  :srs:
Hell yeah, Naz' ftw !

Yes, someone sure did. :srs:

Naz got me into 2hu lol. I just wish I could actually play the games, even though they sound hard as hell. XD

About half-way through the WalkSlow animation. This is my first Link PSA, like, ever. I hope it'll turn out all right. XD


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 01:08:22 PM
Oh, by the way, if you need some inspiration for the animation or attack, there is a Nazrin character for Mugen, I think it can help for few animation
I can rip them and do a .rar, if you want


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:14:24 PM
Oh, by the way, if you need some inspiration for the animation or attack, there is a Nazrin character for Mugen, I think it can help for few animation
I can rip them and do a .rar, if you want

Oh, could ya? ;D It would be a lot better than the YT rip I'm using. :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: LJSTAR on December 11, 2013, 01:25:15 PM
Alright, here it is !
https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar (https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar)

There is literally everything, even the effect of the attacks :D


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 01:31:50 PM
Alright, here it is !
https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar (https://www.dropbox.com/s/58chavqhte1lg0j/Nazrin%20sprites%20rip.rar)

There is literally everything, even the effect of the attacks :D

Thanks a million for this. It'll come in handy. ;D I can finally get rid of that blurry converted vid. :P

But I think for Nazrin, I'll make the basic movement and item stuff first. So she doesn't end up in development hell like the "final" version of Tabuu did. That's what I was doing wrong the whole time. I finished the moveset, and was left with other stuff. D:

And when I get the dual-wielding model, that's when I'll start the actual moves.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 05:05:30 PM
Yes, someone sure did. :srs:

Naz got me into 2hu lol. I just wish I could actually play the games, even though they sound hard as hell. XD

About half-way through the WalkSlow animation. This is my first Link PSA, like, ever. I hope it'll turn out all right. XD

Oh god, Link

Glad I'm done with him for now.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 05:46:07 PM
Oh god, Link

Glad I'm done with him for now.


What's up, you dislike Link? Or is he a nightmare to PSA? D:

Okay, so I'm working on Nazrin's effects file atm, and removing unnecessary articles and other stuff I'm not using from FitLinkMotionEtc.pac, shaving 10KB off the filesize. I think the first attacks I'll work on will be the tilts, and then her Smashes. I'll need to review the MUGEN moveset for her N-combo, Specials and FS. I'm excited about working on this PSA. I don't feel as stumped as I do with King Cold, most of whose moves I had to make up myself. D: My motivation for Cold and Miku is very low at this time, I'm really glad I have Nazrin to work on. :)

The next issue will be snapshots. Since my SD card slot is still screwed at this point, jamming the damn thing in there is a co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)al pain in the ass. And it's the only way I can get them on my PC. :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:11:00 PM
What's up, you dislike Link? Or is he a nightmare to PSA? D:

I was making an OOT Link and kept running into random crashes when trying to add external gfx.

That and I've had to PSA him for two years. Pretty sure I'll like him again when I'm done with Hector :P

Good luck, mate. If you ever need help, I'll see what I can do.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:20:13 PM
I was making an OOT Link and kept running into random crashes when trying to add external gfx.

That and I've had to PSA him for two years. Pretty sure I'll like him again when I'm done with Hector :P

Good luck, mate. If you ever need help, I'll see what I can do.

Ah, okay. I see now. Any idea how to give Link a normal Grab, without using his stupid Clawshot?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:32:49 PM
Ah, okay. I see now. Any idea how to give Link a normal Grab, without using his stupid Clawshot?

Oh dear god, I hoped you'd forget about that question :P

There's two possibilities that I see

One is to remove all instances of the article showing up in the initiation of the grab.

The other option is to take a look at the Zero PSA made by Eldiran. I haven't looked inside it in forever, but I'm sure you could figure it out if you went backwards. It should essentially be the same thing as what I listed first, but you can do it just to make sure.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:34:10 PM
Oh dear god, I hoped you'd forget about that question :P

There's two possibilities that I see

One is to remove all instances of the article showing up in the initiation of the grab.

The other option is to take a look at the Zero PSA made by Eldiran. I haven't looked inside it in forever, but I'm sure you could figure it out if you went backwards. It should essentially be the same thing as what I listed first, but you can do it just to make sure.

Haha, I see it gave you lots of trouble too for your PSA, eh?

I'll take a look at Zero. She can't grab when I remove the article.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:36:05 PM
Haha, I see it gave you lots of trouble too for your PSA, eh?

I'll take a look at Zero. She can't grab when I remove the article.

Really? That's interesting.

Then, for sure, take a look at Zero.

Wait, can she not grab at all or does she go into grab but do nothing?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:40:01 PM
Really? That's interesting.

Then, for sure, take a look at Zero.

Wait, can she not grab at all or does she go into grab but do nothing?

I try to set the catch collision to the hand, and then remove the articles, but then she gets into Catch but can't grab (no freeze, just nothing happens)

And Zero keeps the articles but makes them invisible, like I tried.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:42:54 PM
I try to set the catch collision to the hand, and then remove the articles, but then she gets into Catch but can't grab (no freeze, just nothing happens)

And Zero keeps the articles but makes them invisible, like I tried.

What you could do is hex it so that the articles are super small (0x0x0 sadly enough, I forgot how to do it myself Q.Q). It will set it so that the article is in a 0x0x0 box at the foot of your character (literally invisible). Then try and see if it works.

If you can get it so that Naz can grab, but does no action then you're one step closer to finding your answer.

I need to see if I still have the answer though :P


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 06:43:48 PM
Huh you have played the Touhou games Tabuu?

Well you can download all the Touhou games (both official and fan made form here).

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ)

I just wish I could actually play the games, even though they sound hard as hell.


Heh heh that's an understatement as scary as that sound, but no these games aren't as hard as hell they are the devil.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:45:36 PM
What you could do is hex it so that the articles are super small (0x0x0 sadly enough, I forgot how to do it myself Q.Q). It will set it so that the article is in a 0x0x0 box at the foot of your character (literally invisible). Then try and see if it works.

If you can get it so that Naz can grab, but does no action then you're one step closer to finding your answer.

I need to see if I still have the answer though :P


It's just the weirdest thing... even with the collision set to A DIFFERENT BONE that has NOTHING to do with the article, and it still won't work...

Huh you have played the Touhou games Tabuu?

Well you can download all the Touhou games (both official and fan made form here).

[url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ[/url] ([url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fwww.vocaloidotaku.net%2Findex.php%3F%2Ftopic%2F201-touhou-game-downloads%2F&ei=kBGpUvu5IIfmoATRsILwAg&usg=AFQjCNFEM7mfu7sZ2D97hDD59M11RUtWRQ&sig2=dhqOvxowywqmQe1cQWxOwQ[/url])

Heh heh that&#039;s an understatement as scary as that sound, but no these games are a hard as hell they are the devil.


Nice! Thanks!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:48:41 PM
It's just the weirdest thing... even with the collision set to A DIFFERENT BONE that has NOTHING to do with the article, and it still won't work...

I swear, Link is one of the few characters that you can get an aneurysm from PSAing.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:53:47 PM
I swear, Link is one of the few characters that you can get an aneurysm from PSAing.

That bad, eh? Well, I COULD make her grab with one of her dowsing rods once I get the one with two...


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 06:57:29 PM
That bad, eh? Well, I COULD make her grab with one of her dowsing rods once I get the one with two...

Whatever you deem best, mate. Good luck


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 06:59:23 PM
Whatever you deem best, mate. Good luck

Yep, I think I'll do that. And thanks. :)

Post Merge: December 11, 2013, 07:01:21 PM
Huh wait a minute if your gonna give Nazrin two dousing rods she could use those with Links grab ability's. She could poke and pull the enemy toward her like Link does but with a cane like style. Also she could use the rods to attach to a cliff and pull herself up like Link does.

Edit you guys had the same idea I did and beat me to it hee hee.

Mm-hm, appreciate the thought though. ;D And I'm totally for that cliff-grabbing idea. It rocks. Except she won't have the tether. I removed it. :)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:06:14 PM
Wow this threads moving fast right now I actually removed my post while you were replying Hee Hee because I got nervous and thought you'd think the idea was dumb heh heh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:07:52 PM
Wow this threads moving fast right now I actually removed my post while you were replying Hee Hee because I got nervous and thought you'd think the idea was dumb heh heh.

No idea is dumb.

Except for the endless Shadow hacks and the fan based ones. But you can't stop people for doing things you don't like, so you just gotta deal with it ;)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:08:55 PM
LOL XD, I actually liked it. :)

No idea is dumb.

Except for the endless Shadow hacks and the fan based ones. But you can&#039;t stop people for doing things you don&#039;t like, so you just gotta deal with it ;)

Yep. I'm sick of Shadow [censored] too. :P But his PSA is actually pretty neat.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:19:22 PM
(Mind controlled voice) Must make green Shadow, name him Lime, give really bad back story, and somehow get 300 downloads. Hee hee.

I guess I should stop worrying so much about posting something then, I'm glad you like the idea Tabuu heh heh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:21:33 PM
(Mind controlled voice) Must make green Shadow, name him Lime, give really bad back story, and somehow get 300 downloads. Hee hee.

I guess I should stop worrying so much about posting something then, I'm glad you like the idea Tabuu heh heh.

;)

Anyway, I made a thread in the request section for King K. Rool. Hopefully someone picks him up, it'd be great.

In the meantime, back to Naz. I just won't worry about the catch right away.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:30:59 PM
Um do you think there any chance of Nazrin's grab getting super messed up like what happened with Bloody Canadian's gun slinger samus just thought I'd say cause, um random thought you finish Naz except for her grabs some weird Link only bug happens and you have to either make her grabless or redo a lot of things to fix it. Kinda of like the hell you went through with Tabuu over ganon.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:32:37 PM
Um do you think there any chance of Nazrin's grab getting super messed up like what happened with Bloody Canadian's gun slinger samus just thought I'd say cause, um random thought you finish Naz except for her grabs some weird Link only bug happens and you have to either make her grabless or redo a lot of things to fix it. Kinda of like the hell you went hrough with Tabuu over ganon.

Well, I have a few ideas for the throws. The main thing is there's a slight delay between the grab itself and when she can throw, and I need to either time it right or figure out how to edit it.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:39:16 PM
Well I was meaning if you leave the grab in a half complete state go finish some other animations then come back finish the grab could it cause errors with animations you finished before completing the grab. I'm just trying to get yah to consider possible problems cause I think others have run into problems because of Link's grab.

Edit By half complete grab I'm mean grab/hold animation and cliff/ledge grab hang animation not the throws they can be added anytime with no problems.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:40:45 PM
If I'm not mistaken, the problem with ABloodyCanadian's GSS was that she could grab, but not throw.

It's actually an easy fix.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:43:49 PM
If I'm not mistaken, the problem with ABloodyCanadian's GSS was that she could grab, but not throw.

It's actually an easy fix.

Wait a minute! I remember now, THAT'S the real glitch Nazrin had. And so did the old Waluigi over Toon Link.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:48:09 PM
Wait a minute! I remember now, THAT'S the real glitch Nazrin had. And so did the old Waluigi over Toon Link.

I think I posted up here how to fix it. If you still need it, I can post it up again.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 07:49:26 PM
I think I posted up here how to fix it. If you still need it, I can post it up again.

Yups, I think I lost it. D:


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 07:55:42 PM
Basically, you need to go to subroutine 202A0 and change
the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 07:57:28 PM
Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven't played that one yet so I don't know how many characters have voices available.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:00:32 PM
Basically, you need to go to subroutine 202A0 and change
the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.

3C? Would that be "Holding someone in a Grab" ?

Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven&#039;t played that one yet so I don&#039;t know how many characters have voices available.

I have a voice pack for her, yes. :)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 08:02:21 PM
3C? Would that be "Holding someone in a Grab" ?

Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

And I'm already short on time :\


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:03:25 PM
Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

And I'm already short on time :\

I'll try it out. Thanks.

It works. Thanks a million!


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 08:18:43 PM
Yay Nazrin Voices!!!!! Just had a taunt or attack idea the tiny mousy that is in the basket on Nazrin's tail, she takes the mouse out of there sets it down and points, it digs into the ground (or runs away disappearing) like 30 seconds later if comes back popping out of the ground holding something proudly usually it a apple healing item, it can bring a few other good items but that happened more rarely. Just thinking because the mice are good at finding lost/hidden items.

Second idea she holds the mousy to up to her face all cute like the put it back in the basket as a taunt.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:20:27 PM
I love those ideas, but sadly the mouse doesn't have its own bone/rig. It's literally stuck to her tail. I'm actually thinking of maybe hexing out the basket. Or should I leave it?


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Calypso on December 11, 2013, 08:31:19 PM
Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. ;D But bones again sigh.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Large Leader on December 11, 2013, 08:38:24 PM
I'll try it out. Thanks.

It works. Thanks a million!

No problem, mate.

Was hell to try and find though.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Tabuu Forte Akugun on December 11, 2013, 08:47:14 PM
Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. ;D But bones again sigh.

I would actually adore an animated tail too. But Kyou has done enough, and I too would like
others to be able to use this with other Link models. :)

No problem, mate.

Was hell to try and find though.

Thanks again. I'll look back on this with a smile. :)

And Snoopy might make my K. Rool! He'll use his Bowser import as a base, but edit it for my moveset.


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: Kyouma on December 12, 2013, 12:19:47 AM
yes, the hands are resized, but they gains link's size automatically with the regular link lol..
I COULD rig the mousey and even the tail if link had bones to do it so (or if I knew how to add bones in 3ds max) I dont really worry about the other links because I mostly use only my own imports, wich means I can do the same edits to them by myself B)

seriously, you should remind me on fb to send yout he dual weapon naz.. Ive been just wasting time around forgetting the things I should be doing for doing nothing but useless things
(http://imageshack.us/a/img89/3676/vfd6.jpg)

Naz got me into 2hu lol.

there is a touhou for every single person in the world
(http://imageshack.us/a/img703/7789/1lza.jpg)
dont you like luigi? hes green like sanae!

I'm not a pedo. Naz was confirmed to be >1000 years old. lol


now you understand why is having a touhou waifu actually ok B)
shes even older than us lol
(http://imageshack.us/a/img14/4559/qx55.jpg)


Title: Re: Tabuu's PSAs. Life updates n' stuff.
Post by: BlueBrain on December 12, 2013, 05:55:23 AM
idk if you've already fixed the grab issue at this point, but, can't you edit the clawshot's animation so it won't reach out, and just stay at the character's hand, then make it invisible through the materials???


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 14, 2013, 06:57:41 PM
Here, have some mousey. :3 I managed to shove my SD card into my Wii to get 5 snaps.

Wait1 with both rods.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20362binout_zps68118cae.jpg)
Her right rod disappears when she gets an item!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20361binout_zpsd21257bf.jpg)
What her face looks like with the edited texture:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_2036binout_zps81565f37.jpg)
Wait2: Puts her right rod behind her back, and pets her mouse friend.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20364binout_zpsc5b7c34b.jpg)
From the back. And I must say, those rods are a [censored] to animate. The translation values move it all willy-nilly. But I suppose Link's sword and shield are the same... :oshi:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/al_131214_20363binout_zps1365088f.jpg)

A video I made showing 2 WIPs!
Nazrin (Touhou) PSA moveset hack (with King Cold) (http://www.youtube.com/watch?v=Y57EzIDvGPY#ws)


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 14, 2013, 07:14:39 PM
YES NAAZRIN!
it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 14, 2013, 07:32:34 PM
YES NAAZRIN!
it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!

Yeah, it's the same for all sword models, I think. I work with a Marth model for one of my other PSAs, and her katana moves the same way as Nazrin's rods.

And yes, it was useful. It doesn't show, but I moved both the tail and the mouse on that Wait2.

I LOVE that taunt idea! I'mma implement it! :happy:



Title: Re: Tabuu's PSAs. Nazrin
Post by: Calypso on December 15, 2013, 12:22:28 AM
PSA? Marth? Katana? Girl?  Touhou character... maybe... is it ok to ask who it is?

Loving those Nazrin pics, also yay rigged mousey loving Kyouma's idea and your wait 2 "squeak".


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 15, 2013, 08:31:47 AM
Wow. Your Wii is slow. It took ~1 minute and 15 seconds to load the game and ~28 seconds to load the match. .-.

As for Nazrin...I'm not very impressed at the moment, but that's likely due to her being a WIP and my quality expectations. What's with her run? .-.

Also, I'd like to suggest getting Dolphin Emulator, Bandicam, and a Brawl ISO. Potato recorded videos look really unprofessional.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 12:56:36 PM
Wow. Your Wii is slow. It took ~1 minute and 15 seconds to load the game and ~28 seconds to load the match. .-.

As for Nazrin...I'm not very impressed at the moment, but that's likely due to her being a WIP and my quality expectations. What's with her run? .-.

Also, I'd like to suggest getting Dolphin Emulator, Bandicam, and a Brawl ISO. Potato recorded videos look really unprofessional.

Yeah... the USB method is much slower than the SD loader. D:

Nazrin is a very early WIP. She's nowhere near ready for a beta release. No attacks are done yet. I was mainly showcasing the voice clips. I'm animating the basic/movement animations first.

I tried Dolphin, but it doesn't work, sadly. I get an error when I try to replace files in the ISO.

---

I'm currently working on her jumping and crouching stuff, and finalizing walking and running. Next I'll make Ladder animations, one of her taunts or victory poses, and try to get item stuff over and done with. I like animating item stuff least of all, so I want to get them done sooner on Nazrin and possibly King Cold.

Speaking of King Cold, I'm praying I'll get more motivation for him soon. I'm expecting more feedback for him from a seasoned fellow PSA maker, so V2 will have more than just more moves and features.

I'm going to try to get preview pics later this week. Since I have to fight with my SD card reader and Dolphin won't  work for me. D:


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 16, 2013, 02:22:36 PM
My only feedback for King Cold is to try out Animating with Maya.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 02:47:19 PM
My only feedback for King Cold is to try out Animating with Maya.

Mmhmm. I took a Maya class this past semester, and I STILL can't understand it. D:

I'd love to know which animations you disagreed with, and I'll be happy to do my best to change them. ^_^


Title: Re: Tabuu's PSAs. Nazrin
Post by: KingJigglypuff on December 16, 2013, 03:10:22 PM
I'd love to know which animations you disagreed with, and I'll be happy to do my best to change them. ^_^
I'm not sure.

I'd have to wait for you to release it, so I could look into it more deeply.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 03:34:50 PM
Someone brought a point to me on join.me that kinda ruffled a few feathers.

I'm not angry. I swear. :) But someone told me I should not care so much about making followers of my hacks happy. Well, I disagree. If people aren't happy with what I produce, they likely won't come back to download another version, regardless of improvements or not. First impressions are everything and you never get a second chance at a first impression.

I work hard to try to produce good/decent PSAs. I'm not Sakurai or a member of his team. I failed at making a memorable PSA with Tabuu (who had TONS of issues [a) being underpowered, b) having glitchy and odd moves, etc.] and was a pretty forgettable experience that I feel I could have handled better, which is the #1 reason I want to re-do him later. I'm pretty sure I can make him awesome with what I learned), and I'm simply trying to outdo myself and improve. I'm constantly striving to better myself. :) This is the reason I'm taking much longer with my other projects to try and make them as high-quality as I can make them. Remember, I still use BB v0.63d to animate. I tried to migrate to the new editor in recent BBs but I can't adapt. It just feels too awkward to me. Sure, the program renders it a lot more nicely and the editor isn't as slow and laggy, granted, but yeah.

My intention is not to complain or anything of the sort. I just want to make stuff that people will like, even though the content isn't popular like Shadow.

On that note, I finished Nazrin's JumpSquat and will be moving on to jumping animations soon.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 16, 2013, 04:29:00 PM
Listen to me, I am Kyouma, importer of Touhou characters, a serie known but just a few in all the forum; I believe even if the crowd of your hacks is limited, its for those few the reason why one keep s improving.
its because Ive made touhoufans happy by importing their fave characters why I keep importing those "generic loli nobody knows". Also, brawl hacking should be something the hacker can have fun with! I dont personally see it as a work; more like a distraction or something to entertain myself


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 07:30:57 PM
Well, this is a curious coincidence.

I was looking through Giga Bowser's Project M files while snooping around the file tree, and noticed something pretty cool: some of the animations come from my really old True Killable Giga Bowser over Yoshi PSA, even using the exact same Lose animation, for instance. Now you can play the real thing in PM, no need for my PSA. Glad I cancelled making it. lol

As for my CURRENT PSAs, it's Nazrin time again. I'm done her walking animations. And I'm sorely tempted to make a move (don't read that wrong XD). That move being her FTilt.



Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 16, 2013, 07:34:59 PM
seriously, jump and walk animations are a headache


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 16, 2013, 07:37:21 PM
And I'm sorely tempted to make a move

oh baby
(don't read that wrong XD)

aww D:

anyways, have fun mate. Send me a PM if you need some help


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 16, 2013, 07:40:30 PM
seriously, jump and walk animations are a headache

I hate doing Walk animations. D: Matching them up to the original frame count is annoying. I just don't do it anymore. I make my own frame counts now, to make them loop properly. They're a little faster that way, but they still work. I just gotta edit the PSA. D:

oh baby
aww D:

anyways, have fun mate. Send me a PM if you need some help

Lawl. Even though I have a fictional crush on Nazrin, that Oh Baby thing made me laugh.

And you got it. I'll be sure to!


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 16, 2013, 07:58:12 PM
I hate doing Walk animations. D: Matching them up to the original frame count is annoying. I just don't do it anymore. I make my own frame counts now, to make them loop properly. They're a little faster that way, but they still work. I just gotta edit the PSA. D:

What about idle animations?

How does I make person breathe?

I made a pretty good one for Roy and Raven, but I'd like to know a formula instead of "Hey, this looks nice"


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 17, 2013, 05:27:03 PM
Oh, I just use the "Oh, it looks nice" method too. :/ The trouble I have is timing the keyframes.

Okay, so I re-did the cosmetics. Let me know what you think of this pose, it's frame 45 of Link's original Assist Trophy use animation, and it looks good as a Nazrin battle pose. :D I even edited a bone in chr0003.brres, which is where the Classic Mode stuff is stored. I made it to stretch the image so I wouldn't have to cut the pose, and removed the separate graphic for Link's sword. Tested it in game and BB, works perfectly.

Anyway, here's the pose:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/Pose_zps8ac28ac8.png)

I'm also currently re-doing the walkfast till I get it right. It was crazy fast and choppy in-game.

Next up will be jumping.

And yeah... progress will be much faster now. I broke up with that girl I loved, so no more long chats and more hacking. It... just couldn't work between us. D:


Title: Re: Tabuu's PSAs. Nazrin
Post by: Large Leader on December 17, 2013, 05:45:35 PM
Well that's rough, mate.

Take it from me, productivity increases exponentially when things like that happen.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Tabuu Forte Akugun on December 20, 2013, 08:27:13 AM
Thanks for the support, Calypso and Drogoth. I appreciate your nice words, both of you. :)

But everything is okay now. We got back together, and explained things to each other. No more depression, but also slightly slower progress.

Now it's back to work on Nazrin, and maybe King Cold if I feel like it.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Mareeo 64 on December 22, 2013, 08:45:59 AM
Geez. I'm not even touching that one. Too many bad memories. Best of luck to ya :/ With the hacks too.


Title: Re: Tabuu's PSAs. Nazrin
Post by: Kyouma on December 22, 2013, 09:00:31 AM
indeed, prodctivity is related to relationships
(guess why arent I being very active)
yo tabuu, ill make a sig with us as the UFO cast, I call murasa d_d!


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 24, 2013, 08:45:59 PM
Okay, so I got to thinking.

Losing MarioDK is saddening. As some of you have noticed, he lost his PC and all his hacks. He can't get a new one and is leaving forever. This sucks.

But I got to thinking about my Brawl hacking future. And its going to be long and smooth. I'm not quitting. Not anytime soon. I want to be there alongside a new generation of PSA hackers. ;D Brawl hacking is one of my favourite hobbies, even more than opera singing. When I'm on the computer hacking with a can of Cherry Coke by my side, this is the life. ;D I love animating and PSAing characters I like and love and playing as them in a game like Smash Bros. It's fun, and I ain't leaving you guys, ever. I've learned and progressed too much to quit willingly.

You guys in the modding community are stuck with ol' Tabuu. XD Since my motivation to work on King Cold is at zero at the moment, I'm going to keep going on Nazrin, re-start K. Rool and Chiyako Amami from square one, and possibly begin my Tabuu re-vamp, if I can find someone to teach me once and for all how to fix ALL model swap glitches wth the Tabuu utility. I'm tired of bugging Snoopy all the time asking for help for that. And I can fix TransN and the shielding glitch, but what I don't know is how to fix the being grabbed glitch (HipN, I believe) and item glitches. I'll need a list with all possible model swapping glitches and a guide on how to fix them. D:

Anyway, preview time. I giffed Nazrin's Entry, and will make some edits later, namely her legs and feet. Again, don't mind the speed, it's slower in-game. In the PSA, I added a landing SFX and GFX on the landing, and a Grab SFX when the mouse lands in the basket. She giggles a little later while looking at the mouse.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Nazrin/BrawlboxAnimation0_zps9acfc9fd.gif)





Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Kyouma on December 24, 2013, 09:02:16 PM
Woa, I really like how it's going so far, the animation actually makes her look like shes actually showing emotions; now I think I should remake most of my Reimu animations because she looks really soul less.


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Calypso on December 24, 2013, 09:24:43 PM
Awwww that entrys sooo cute hee hee I love it. :)

I liked the previews of Reimu very much too Kyouma, I can't tell from the pics if she needs any improvements or not, but I'm so very excited for her. :)

Reimu and Nazrin I'm gonna love having them in brawl so much!!!!!!! But it'll be awhile of course but I'm still so happy.


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 26, 2013, 10:03:42 AM
Hello? LOL

Just kidding. XD

I hope you guys had a great Christmas and got some cool stuff. :3 I got Link Between Worlds and a badass-looking Batman game on 3DS, Arkham Origins Blackgate. Plus some munchies and a new 1 TB external HD. The thing is twice the capacity of my laptop's HD. I'm set for a while!

Anyway, I'll try my very best to get some more previews up before the month is over. I noticed that it's the only way this thread ever gets some replies. :P I don't mean to complain, but I'm noticing a pattern in which every thread gets updated except mine. lol. Especially Novarek's Blaze thread. :oshi: Including my plea for a concise Tabuu tutorial that no one volunteered to help me with. D:

I'm having a problem with my new K. Rool soundbank. It won't replace. I spent 2 days on that Sawnd file, since DK's voice clips are a pain in the ass to recognize and replace, only to find out that the f*cker won't work. D: Other than that, I'm doing fine.

I'm going back to work on Nazrin and King Cold. I got inspired by an idea Pervy had of downloading a video and viewing it frame by frame on Movie Maker, and thus King Cold will be back in progress very soon. I decided "[censored] it" and continue his moveset anyway, because just thinking of doing the misc stuff is what's making me want to take a break. I'll still progress slowly, though, as I'm juggling a special friend and many PSAs, but I'm not stopping. <3


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Kyouma on December 26, 2013, 10:19:20 AM
Oh, I'm glad for you, It looks like you really had a nice christmas, which is awesome!
Sawnd files are indeed some times hard, I remember I had many problems with that Cirno sawnd I made like a year ago lol.
And yes, the only way a thread is alive is with updates, sadly, my thread is dead now because I left it with no updates for too long, and when I tried to come back, it was too late D':


Title: Re: Tabuu's PSAs. Naz preview, thoughts and help please?
Post by: Tabuu Forte Akugun on December 26, 2013, 05:25:10 PM
Phew! I'm almost finished animating King Cold's BAir. I feel accomplished! I actually did something productive today. :P

I'll see if I can make a slower GIF, since it's 46 frames long. The intention is for it to be quick, unlike the sluggish character he replaces. :P

Here's 2, one from the left and one from the right. As I said in the readme for the beta Cold, he throws two kicks while turning around 360.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation0_zps4ba1a370.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/BrawlboxAnimation1_zpse602f418.gif)

I just gotta finish the tail and it's good to go! Just gotta PSA it. I'm going to start the LandingAirB shortly as well.


Title: Re: Tabuu's PSAs. King Cold BAir previews
Post by: Cyanide65 on December 26, 2013, 06:49:17 PM
I think the second kick should hit at an angle. Like a roundhouse kick.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 29, 2013, 04:14:19 PM
King K. Rool joins the Brawl once again, this time as an exclusive model and PSA!

Rigged and edited by Snoopy based on his and Angelglory's Bowser import. Uses GBC's HD textures from his Wario import. Having slight issues with his shine textures (they won't follow the camera, but otherwise work fine), but has perfect metals (duh) in-game. I'm also considering giving his scales a spec map effect.

Comes with rigged mouth, crown and cape. I tested it thoroughly, and the model itself is pretty much perfect. ^_^

This is what it looks like:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap0_zps0c83fbfe.png)

I already made his idle again. Will have 100% custom animations (yes, again). I'll work on redoing his sound pack.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Kyouma on December 29, 2013, 10:03:57 PM
Woa, I have to admire Snoopy's work if the rig is as good as you say; Cant wait to see what will you do with that model ewe


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 30, 2013, 12:42:03 PM
Woa, I have to admire Snoopy's work if the rig is as good as you say; Cant wait to see what will you do with that model ewe


Oh, yes, it's amazing. Extremely little clipping, no stray vertices and so few deformations they're hardly even noticeable. Everything is rigged the way I imagined it would. ^_^

I'm going to show you a couple of animations and poses I made.

Here:

K. Rool flexing.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap1_zps0144946b.png)
A still frame from his GuardOn animation
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxScreencap0_zps2e4b6cc7.png)

Wait 1. Rigged fingers, cape and mouth in action. While the cape doesn't show much, it moves too:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation0_zps72faa039.gif)
Wait 2: Flexes his left biceps 3 times. (I wish they weren't so fast. lol)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/BrawlboxAnimation1_zps7422ae28.gif)


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: KingJigglypuff on December 30, 2013, 12:48:25 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Kyouma on December 30, 2013, 12:50:47 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:
Im sure they are, just that tabuu didnt use them for the animation(?)


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: Tabuu Forte Akugun on December 30, 2013, 01:01:25 PM
The last Animation is a bit shaky.

Also, those toes should be rigged. :>.>:

Yep, I had lots of trouble with that leg. D: It kept moving around like crazy. I had to manually stabilize it at certain frames. I see it's still a little bad. I'll try editing it in BB 0.71. What about the upper body, though?

The toes are rigged. And I intend to take advantage of that. In fact, I animated the toes on certain frames of the Wait2.

Im sure they are, just that tabuu didnt use them for the animation(?)

Indeed. Now I'm going to gang rape my SD card slot and try to get in-game screens of K. Rool.


Title: Re: Tabuu's PSAs. K. Rool model GET. BrawlBox preview.
Post by: ToadKart on December 30, 2013, 01:21:21 PM
Looking forward to King K. Rool. He's one of my most wanted characters in SSB4.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 02:21:15 PM
Looking forward to King K. Rool. He's one of my most wanted characters in SSB4.


Haha, thanks! ;D

Look forward to this:

Wait1:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17371binout_zps5b66876a.jpg)
Blunderbuss:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17373binout_zps2ed95525.jpg)
Metal K. Rool. Sorry about the cape. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17372binout_zpsc855358f.jpg)
Turning:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_1739binout_zps92eb901e.jpg)
Flexing again. XD
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_17374binout_zps93cf1abe.jpg)
Shielding. I'm gonna resize the shield.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131230_1738binout_zpsb1f67596.jpg)

And have some King Cold, while I'm at it. ;D Here are the last 2 moves I recently made for him and previewed.

Back Air: Kick 1
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17364binout_zps9031ddb6.jpg)
Back Air: second kick
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17363binout_zps67eae850.jpg)
Landing lag from Back Aerial:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17366binout_zpsd4ac0802.jpg)
Winding up the back throw:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17361binout_zps677988c3.jpg)
Back Throw:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_131230_17362binout_zpse1890cd5.jpg)


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: SonicBrawler on December 30, 2013, 02:27:49 PM
those look terrible!

just kidding. they look really good. cant wait for a DK replacement


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 02:30:12 PM
those look terrible!

just kidding. they look really good. cant wait for a DK replacement

LOL!

And I can't wait either. It's not because I hate DK. In fact, I love him. It's just a) K. Rool I find way cooler, and b) I hardly use DK's moveset. D:

OK, excuse me for a while, I have a new SAWND to make. :)


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Kyouma on December 30, 2013, 03:45:18 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Akeno/Archer on December 30, 2013, 03:55:47 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol
Coincidence? xD
That reminds me one of my posts...


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 30, 2013, 03:59:48 PM
Is it possible to animate one of his moves him throwing his crown at a character like in the K Rool fight in Donkey Kong Country?


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 04:57:21 PM
King Cold
King K. Rool

its like if tabuu liked kings alot lol

Well, it's a well-known fact that kings happen to be badass. LOL (JK)

Coincidence? xD
That reminds me one of my posts...

Maybe? XD

Is it possible to animate one of his moves him throwing his crown at a character like in the K Rool fight in Donkey Kong Country?

Absolutely! It's actually going to be his side special. ;D


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Turb0k on December 30, 2013, 07:28:32 PM
Well. Consider me following this thread.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 30, 2013, 07:32:49 PM
Hehe cool I found that move of his rather whimsical haha.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 07:46:40 PM
Well. Consider me following this thread.

All right! Means a lot! ;D Thanks. :3 I'll try my best to make it worth your while!

I'm thinking of making K. Rool a little more cartoony-ish than the rest of my PSAs. Meaning stretching body parts and stuff, kinda like Kirby and Mario or something. What do you think? For his body moves, anyway.

Hehe cool I found that move of his rather whimsical haha.

Me too, not everyone attacks with a crown. Except Melee/Brawl Peach. What a ripoff. lol I'm just getting the timing right on his run animation. It will feature the same stepping SFX from DKC, ripped from that game, I might add!


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Turb0k on December 30, 2013, 07:49:08 PM
I'm thinking of making K. Rool a little more cartoony-ish than the rest of my PSAs. Meaning stretching body parts and stuff, kinda like Kirby and Mario or something. What do you think? For his body moves, anyway.
There needs to be some form of a belly bump in there somewhere.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 08:10:58 PM
There needs to be some form of a belly bump in there somewhere.

I agree, a guy made that suggestion on Smashboards and I loved it. That huge belly MUST be used. I even asked his permission to use his idea. He'll use it to dash right into his foes. Crash! ;D LOL

I figured out the timing for the Run, I just gotta make the keyframes and finish PSAing it once I make the new sound pack.

So, does anyone know what my problem might be with his shine textures? I followed Nanobuds' turorial to a T, and and even with EnvCamera on, they still won't follow the camera. D:


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Calypso on December 30, 2013, 08:45:38 PM
Hi Tabuu I had one random idea for a taunt for King Rool, he aims his gun thing and tries to fire it but it doesn't shoot, he then look up the barrel like a idiot gun shoot noise then a lot of black smoke comes out of covering his head for a second, the smoke disappears and he has dumb in slight pain expression on his face shakes his head and the taunt ends. Could also be a win animation.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 30, 2013, 09:55:07 PM
LOL I think I need to redownload Sawndz and Super Sawndz. XD I didn't know DK's sounds would be such a pain to replace. :P I keep getting corrupted sawnd files with K. Rool's DK64 voices. D: And when I go to replace the sawnd in the BRSAR, the "conversion" window keeps flashing on and off the screen then disappears promptly.

Hi Tabuu I had one random idea for a taunt for King Rool, he aims his gun thing and tries to fire it but it doesn't shoot, he then look up the barrel like a idiot gun shoot noise then a lot of black smoke comes out of covering his head for a second, the smoke disappears and he has dumb in slight pain expression on his face shakes his head and the taunt ends. Could also be a win animation.

Actually, I was planning to do something like that for his Neutral special. I'm basing it on Diddy's. ;D I even have all his Specials planned. lol


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Akeno/Archer on December 31, 2013, 07:25:17 AM
LOL I think I need to redownload Sawndz and Super Sawndz. XD I didn't know DK's sounds would be such a pain to replace. :P I keep getting corrupted sawnd files with K. Rool's DK64 voices. D: And when I go to replace the sawnd in the BRSAR, the "conversion" window keeps flashing on and off the screen then disappears promptly.

Why don't you use .bnk?

Actually, I was planning to do something like that for his Neutral special. I'm basing it on Diddy's. ;D I even have all his Specials planned. lol

Lol... Does he receive damages from it?


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: StupidMarioFan1 on December 31, 2013, 08:40:06 AM
So, does anyone know what my problem might be with his shine textures? I followed Nanobuds' turorial to a T, and and even with EnvCamera on, they still won't follow the camera. D:
Did you check that their HasTextureMatrix was set to True for the materials that objects rigged to multiple bones used? Just double click on it and it'll change either to True or stay False. If it stays False, then it means that only single-binded objects use that material and it should've been one of the objects that did have a proper shine when you tested it. There have been multiple times where I forgot to change the HasTextureMatrix to true and testing ingame the shine effect was screwed up. lol Also can't wait for K Rool, I need to see if there's a perfect or close to perfect DK port so I can have both fight each other.


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: Tabuu Forte Akugun on December 31, 2013, 10:50:37 AM
Why don't you use .bnk?

Because I use Riivo.

Lol... Does he receive damages from it?

No, it'll just interrupt/freeze him for a bit.

Did you check that their HasTextureMatrix was set to True for the materials that objects rigged to multiple bones used? Just double click on it and it'll change either to True or stay False. If it stays False, then it means that only single-binded objects use that material and it should've been one of the objects that did have a proper shine when you tested it. There have been multiple times where I forgot to change the HasTextureMatrix to true and testing ingame the shine effect was screwed up. lol Also can't wait for K Rool, I need to see if there's a perfect or close to perfect DK port so I can have both fight each other.

Thanks. Worked like a charm! I can't believe I keep forgetting that little detail. D: So now he has his golden belly from earlier appearances, and shiny arm bands and crown. Also a more subtle shine on his gun.

Okay, so here's the deal:

I finally made a working Sawnd file for K. Rool. It has his voice clips from DK64 and many SFX from DKC 1 and 2. It'll come with his first beta. I also edited the announcer call I edited for him, to make it sound more like the Brawl announcer.

So, with no further ado, I'll try again to get snapshots of his working shines, and I finished the run. I just gotta PSA the thing. I'm so proud to be helping to hack my favourite Nintendo character and most-wanted SSB4 newcomer into Smash Bros. ;D


Title: Re: Tabuu's PSAs. King Cold and K. Rool in-game previews
Post by: 5una~ on December 31, 2013, 03:05:51 PM
Also when you do get screenshots could you also do a screenshot of that crown throw side special?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 03:45:24 PM
Also when you do get screenshots could you also do a screenshot of that crown throw side special?


Yeah, absolutely. Once I actually make it, lol. For now I'm concentrating on movement and basic stuff, and later I'll redo the cosmetics since it's a whole new model and stuffs.

I must say, I'm proud of the sound pack. ^_^ I hope K. Rool will be worth the wait. ;D

Anyhoo, here's some stuff:

Here we go!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19041binout_zps3d6d9029.jpg)
Dash Start:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19051binout_zps194f3a92.jpg)
Run Brake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_1905binout_zps3c0be540.jpg)
Run. His cape flails in the wind:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19102binout_zps095a8bf1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_1910binout_zps58d22a3f.jpg)
Turn with fixed shine:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19101binout_zps9075c54b.jpg)
Dash brake. Frame 20-ish:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19108binout_zps4602e4a1.jpg)
Wait2 pose:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19106binout_zps11de2918.jpg)
Here he is, flexing that bicep!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19105binout_zps707e539e.jpg)
Next up, I completely rebuilt K. Rool's effect file by using an empty effect pac (ef_dixie.pac) and adding the cannonballs as a External GFX model. Here's the spiked one following LHandN:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19104binout_zps7a3fd0d3.jpg)
Also, the regular one on TopN:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19103binout_zpsdaf20c72.jpg)
Naked butt, exposed thanks to the cape bones. Just for the lolz:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19107binout_zps003b6cca.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Large Leader on December 31, 2013, 04:08:42 PM
Using an empty ef_character.pac file

Why didn't I think of that last year >.<


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:23:49 PM
Using an empty ef_character.pac file

Why didn't I think of that last year >.<

IDK, but it saves me a TON of file space, the whole thing (models plus the texture they share) goes to 23.0 KB, putting my FitDonkey at 201 KB. The thing is usually 253, and the largest FitDonkey I've seen is 351 KB (the OLD Cloud Kong PSA), so K. Rool has a lot of room for me to cram his moveset in.

So, can I have a volunteer to make me a preview vid once I'm ready? I promised the guys at the SSB4 K. Rool support thread I'd show them one. lol

Going to work on Jumping stuff next, and editing some more attributes.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:32:55 PM
So, can I have a volunteer to make me a preview vid once I'm ready? I promised the guys at the SSB4 K. Rool support thread I'd show them one. lol
*raises hand*


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:36:03 PM
*raises hand*

All right, sweet! I've seen what you can do with a capture card, and so I'll send you the files once I have a decent beta to put out. ;D


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:40:47 PM
sweet. cant wait


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 04:46:51 PM
Hah, thanks. ;D

I'm hoping to get as much done on my main 3 WIPs as possible before the 20th (that's when school starts again)

I... think I've gone overboard on the attributes. He can't jump anymore. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 04:49:10 PM
I... think I've gone overboard on the attributes. He can't jump anymore. lol

Wow. Yeah. Fix that. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 05:12:59 PM
Naked butt, exposed thanks to the cape bones. Just for the lolz:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_19107binout_zps003b6cca.jpg[/url])

Dat color difference. :srs:
Lovely animations and rig though :happy:, and that shine texture make it seem like he has nipples...maybe edit the shine texture to get rid of that circle. I never understood why it was there in Brawl's default shine texture it always made certain characters look weird to me. :P
And using a blank effect pac, I need to remember that when I'm making a PSA and runn out of room due to effect models. 8)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 05:15:41 PM
Wow. Yeah. Fix that. lol

I'mma gonna for sure. XD I just haven't done these since I first toyed with Ganon's files while making Tabuu for the first time. XD My attribute-editing skills are really rusty. D:

Dat color difference. :srs:
Lovely animations and rig though :happy:, and that shine texture make it seem like he has nipples...maybe edit the shine texture to get rid of that circle. I never understood why it was there in Brawl&#039;s default shine texture it always made certain characters look weird to me. :P
And using a blank effect pac, I need to remember that when I&#039;m making a PSA and runn out of room due to effect models. 8)

Eh? :srs:

In certain angles, you mean?

Well, for the blank effect pac, remember that you'll need to manually import everything, including REFF and REFTs, not just models. K. Rool's new effect pac only uses the 2 models and the texture.

Playtesting and testing jumping, BRB.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 06:04:47 PM
Yah in certain angles it looks like he has nipples, and I just think it'd look better with that circle in the texture...unless I'm the only one who doesn't like the default shine texture then I'll just edit my own copy of the hack to change the texture. lol


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 06:16:56 PM
Yah in certain angles it looks like he has nipples, and I just think it'd look better with that circle in the texture...unless I'm the only one who doesn't like the default shine texture then I'll just edit my own copy of the hack to change the texture. lol


I'm experimenting with another texture ATM. I'll see what it looks like.

EDIT: OK, so the experiment didn't work. I edited the shine texture. Tell me what you think

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_131231_2239binout_zpsa170f869.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Akeno/Archer on December 31, 2013, 07:40:53 PM
Honestly... I don't really like the shine texture on him...


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 07:54:01 PM
Honestly... I don't really like the shine texture on him...

Oh?

I added it to pay homage to his DKC and DK64 appearances. I think that without them he looks just plain weird. D:


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on December 31, 2013, 07:56:39 PM
the shine is a bit too much. dull down the shine. i like it tho


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 07:58:27 PM
the shine is a bit too much. dull down the shine. i like it tho

Dull it down on the chest, or all of it?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Akeno/Archer on December 31, 2013, 08:04:49 PM
Oh?

I added it to pay homage to his DKC and DK64 appearances. I think that without them he looks just plain weird. D:
Dull it down on the chest, or all of it?
Now that you mention it, I also think that he would be plain without it... But... Idk why, I don't like it... It makes his chest look weird... Maybe you should tone it down a bit and let it the same for the rings


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Hosernaut on December 31, 2013, 08:06:47 PM
I'd say just on the chest. He looks really good otherwise.

I'm curious, did you manage to solve the DK throw issue, or did you use another character? Or is that still an issue?


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 08:08:46 PM
Looks better to me now, and I agree with maybe tone it down on his belly since it's a lot of shine, though keep it the same for the rings like Dark Saber said.
I hope you do plan on getting eye movement because in some animations he looks a little derpy. xD


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on December 31, 2013, 08:17:41 PM
Now that you mention it, I also think that he would be plain without it... But... Idk why, I don't like it... It makes his chest look weird... Laybe you should tone it down a bit and let it the same for the rings


All righty, I'm working on a duller version. :) It'll affect his rings and crown too, though.

I'd say just on the chest. He looks really good otherwise.

I'm curious, did you manage to solve the DK throw issue, or did you use another character? Or is that still an issue?


Gotcha.

And no, not yet. And he's still on DK. I'm going to study the Cloud Kong PSA to try and give him a normal FThrow.

Looks better to me now, and I agree with maybe tone it down on his belly since it's a lot of shine, though keep it the same for the rings like Dark Saber said.
I hope you do plan on getting eye movement because in some animations he looks a little derpy. xD


Lulz. I'm not planning it, because the veins in his eyes will move too.

EDIT: I'm finished the duller shine texture. I'll get a pic of it. ;D I also made K. Rool jump a little higher than DK, but be a faster faller due to his size and weight.

Edit 2: Try this on for size. :3

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_0144binout_zps53e415d0.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on December 31, 2013, 11:27:52 PM
You can get multiple shine textures unless his belly is in the same object as the other gold stuff, but he looks great either way. Actually he looks better with all of the shine dulled down, you could do eye movement for his normal eye so then it'd make a bit of sense for his bloodshot eye to not move around, though with a little editing you could separate the iris and the vains so the pupil will still move without the vains moving. Course these are just suggestions and not requirements.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 02:39:27 PM
You can get multiple shine textures unless his belly is in the same object as the other gold stuff, but he looks great either way. Actually he looks better with all of the shine dulled down, you could do eye movement for his normal eye so then it'd make a bit of sense for his bloodshot eye to not move around, though with a little editing you could separate the iris and the vains so the pupil will still move without the vains moving. Course these are just suggestions and not requirements.


Progress update:

I made K. Rool's Jump Squat, Jump F, TurnRun and (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) animations. I'm about to start organizing his MotionEtc for his Specials. I'm about to start the Down one. That's the one where he falls flat on his stomach and stays down. (basically, enters the DownD action)

I'll have snapshots later. Right now I'm just familiarizing myself with navigating through BrawlEx, eventually I intend to add my PSAs as separate slots, and make it so you can too. ^^ This is major breakthrough, being to add all these characters to Brawl's tiny, limited roster. :D Once we can use USB drives for this (or I get a new Wii), I'm going hogwild on slot adding. ;D


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on January 01, 2014, 03:57:20 PM
Well I'm glad I figured out how to use the Stage Expansion and Project M on Dolphin because I love the idea of using more slots despite me using only like 7 totally characters out of the original 35. xD
Anyways like the sound of the Down B, for the Up B maybe do the attack where he jumps high, and sorta mimic King DDD's Up B since it's similar.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Calypso on January 01, 2014, 05:10:40 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: SonicBrawler on January 01, 2014, 05:23:59 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


http://forums.kc-mm.com/index.php?topic=65113.0 (http://forums.kc-mm.com/index.php?topic=65113.0)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 05:53:25 PM
BrawlEx I've never ever heard of it before, if its alright can you tell me a little about it, I tried to look it up but I couldn't find any info on it.


Roughly, it's the Clone Engine we've all been waiting for. SB has the link.

Well I'm glad I figured out how to use the Stage Expansion and Project M on Dolphin because I love the idea of using more slots despite me using only like 7 totally characters out of the original 35. xD
Anyways like the sound of the Down B, for the Up B maybe do the attack where he jumps high, and sorta mimic King DDD's Up B since it's similar.


I also use the Stage Expansion, alongside the Maxed out CSS. Being someone who loves selection, this chance to have all the fighters I want on any stage I want is exciting! ^_^

Got another plan for the Up B. I'm covered. :D

I've finally figured out how to use my SD card slot. But it's not stable enough for me to plug BrawlEx files on it.

Anyway, here's some K. Rool. Some of his animations are "copied" almost exactly using his original sprites.

Oh yeah, his shine looks much nicer now. ;D
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2122binout_zps04105eb1.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21211binout_zpsae15cee4.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2121binout_zps00e68e86.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2124binout_zpsd76a437e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21241binout_zps4f4df735.jpg)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: TravixMan Productions on January 01, 2014, 06:30:40 PM
Roughly, it's the Clone Engine we've all been waiting for. SB has the link.

I also use the Stage Expansion, alongside the Maxed out CSS. Being someone who loves selection, this chance to have all the fighters I want on any stage I want is exciting! ^_^

Got another plan for the Up B. I'm covered. :D

I've finally figured out how to use my SD card slot. But it's not stable enough for me to plug BrawlEx files on it.

Anyway, here's some K. Rool. Some of his animations are "copied" almost exactly using his original sprites.

Oh yeah, his shine looks much nicer now. ;D
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2122binout_zps04105eb1.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21211binout_zpsae15cee4.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2121binout_zps00e68e86.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_2124binout_zpsd76a437e.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140101_21241binout_zps4f4df735.jpg[/url])

Dat leap!

But seriously, he and his shininess looks really great!


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: Tabuu Forte Akugun on January 01, 2014, 06:37:57 PM
Dat leap!

But seriously, he and his shininess looks really great!


Yup, it's the leap from DKC itself! It'll even have SFX from DKC just like his appearance there!

Working on the Down B atm. Going very smoothly, I might add! Just gotta edit a few minor things and then move on to his Down pose.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/NewBitmapImage_zpscd7380dd.png)


Title: Re: Tabuu's PSAs. Kome and admire K. Rool's Komeback
Post by: StupidMarioFan1 on January 01, 2014, 07:07:35 PM
I can make a DKC recolor for you if you want. :O


Title: Re: Tabuu's PSAs. Problem fixed, twas the CSS
Post by: Tabuu Forte Akugun on January 02, 2014, 12:31:01 PM
OK, so I've run into a little bit of a pickle.

Not with my PSAs. Progress on them is going great, in fact. I'm about to finish K. Rool's Down Special and re-started my Chiyako, this time over Marth instead of Falco. King Cold has no progress that I remember, though.

My pickle is with the Custom CSS and BrawlEx. I can't access my CSS anymore, so I have no way of testing my PSAs ATM. I'll see if I can remove the custom CSS and try again, but yeah... if that doesn't work I might need... a tester for my work.

EDIT: Got it to work. Everything's fine now. I'll try again once we can use USBs to load BrawlEx files on Riivo. I'm going back to K. Rool.


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Calypso on January 02, 2014, 07:23:09 PM
Thank you SonicBrawler and Tabuu, I'm very happy and confused right now but the guide explains what to do really well.


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Tabuu Forte Akugun on January 02, 2014, 08:00:52 PM
Good then. XD Maybe you can explain to me how and where to edit the freakin' REL. XD

I'm trying again to clone Marth, with my future Chiyako PSA to see if it works.

Can anyone show me how to edit the characer rels for Ganon and DK for cloning purposes?


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Don Jon Bravo on January 02, 2014, 08:19:27 PM
gbc made a video look it up in youtube later
also very exited for k rool


Title: Re: Tabuu's PSAs. Problem fixed. BrawlEx and CSS were the problem
Post by: Calypso on January 02, 2014, 11:08:32 PM
You have to edit Rels??!! Oh no just when I was thinking I was understanding a little bit of what to do.

At least there's a video because I may have given up completely... I'm not very good at these computer thingies.


Title: Re: Tabuu's PSAs. New K. Rool previews.
Post by: Tabuu Forte Akugun on January 04, 2014, 12:02:42 AM
Modded Super Smash Bros. Brawl is an ungodly, unstable piece. Of. [censored].

I know you aren't supposed to be modding it and all, but holy crap, I've never had a game crash so much in my entire life. And I've played A LOT of badly-made games.

Anyway, what was I coming here for?

To say I've started K. Rool's Side B, the famous Crown Throw. It'll have Sword damage.

I come bearing gold, frankincense and previews. ;D

First, the almost complete Down B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22012binout_zps562c2f15.jpg)
Laying down. Between the "hurt" pose and this one, there's a Spike hitbox on his waist and another on his head.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22011binout_zps61fd9fd4.jpg)
And then a frame from his Walk Slow:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140102_22014binout_zps562c2f15.jpg)
Finally, the Crown Throw everyone wants to see! ;D Animation still a WIP.
He grabs it...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140104_0308binout_zps15e1e9b3.jpg)
And then throws it a great distance!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140104_0309binout_zps6999f5aa.jpg)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 12:08:38 AM
You are awesome.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 04, 2014, 12:10:38 AM
You are awesome.

Nah, you're just saying that. TT_TT

But in all seriousness, thank you. I hope I can make him better for when I release his beta. I'd like him to have more of an audience than my underwhelming first PSA lol


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Leon Exodio on January 04, 2014, 12:13:18 AM
K. Rool is looking awesome cant wait


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 12:14:53 AM
I have a feeling you'll get a lot of positive feedback as well as people interested in trying it. You've clearly put a lot of time and effort into him, and you're listening to the feedback of those who will use it. Plus, it doesn't hurt that he's a hugely wanted character.

I can't wait for the beta.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 04, 2014, 12:18:20 AM
I have a feeling you'll get a lot of positive feedback as well as people interested in trying it. You've clearly put a lot of time and effort into him, and you're listening to the feedback of those who will use it. Plus, it doesn't hurt that he's a hugely wanted character.

I can't wait for the beta.

I mean, I'm not asking for K. Rool to be popular like Project:M or something like that. That's impossible. lol

But I do strive to make my hacks as high quality as I can, so that's why I obsess over little details. XD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 04, 2014, 04:31:17 PM
But I do strive to make my hacks as high quality as I can, so that's why I obsess over little details. XD
Same here, I just wish people took the time to try out my hacks. Course being ADHD helps bug me over the tiny details. :P


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Hosernaut on January 04, 2014, 11:39:08 PM
I'm curious, if K. Rool is a big hit (like I'm sure he'll be), would you consider doing other DK reps? They have pretty much no representation in means of PSA'd characters, and I'm sure people would love to see a Dixie Kong hack (among others) as well as K. Rool.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Bad Box Art Mega Man on January 05, 2014, 12:27:46 AM
cant believe I forgot to follow this thread


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 05, 2014, 05:29:28 PM
Same here, I just wish people took the time to try out my hacks. Course being ADHD helps bug me over the tiny details. :P


Yeah, I must have that too, since I do the exact same thing. XD I obsess literally over everything about my hacks.


I&#039;m curious, if K. Rool is a big hit (like I&#039;m sure he&#039;ll be), would you consider doing other DK reps? They have pretty much no representation in means of PSA&#039;d characters, and I&#039;m sure people would love to see a Dixie Kong hack (among others) as well as K. Rool.


I'm not sure, I'm not interested enough in the other DK characters, to be honest. D: K. Rool is simply not only my fav DK character, but my fav Ninty character of all time.

cant believe I forgot to follow this thread


LOL! Thanks!

Here's a little more K. Rool.


I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg)

I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg)



Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Calypso on January 05, 2014, 05:51:20 PM
Hi Tabuu your K Rool animations look amazing, I've never played the DK games but I can tell his moves fit him perfectly, your doing a very good job Tabuu.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg)

Oh my hee hee hee the face he makes after hes thrown his Crown, I love it, it's so funny thanks for that Tabuu. :laugh:


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Bad Box Art Mega Man on January 05, 2014, 06:13:39 PM
LOL! Thanks!

Here's a little more K. Rool.


I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg[/url])

I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg[/url])


damn, someone needs to make a port. I need a battle of DK vs K.Rool to be realized... or I could just port DK over Diddy with a rel. just hope there's 4 extra colors to go with the 6 that come in the pack. cbliss is a really good friend right now


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 12:18:37 PM
Well if BrawlEx can work with DK, then there we go, DK vs K Rool.
Now was the crown flying through half of FD an accident in values, or was it originally planned but decided to reduce it to make him not so OP, I can't remember if the crown flew across the ship in DKC or not. He looks really great and if you want testers before release, I'd be happy to test for you. :D


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Turb0k on January 06, 2014, 12:40:39 PM
Here's a little more K. Rool.
I made his Falling animations, about to start JumpB and JumpAerialF. It's a little hard to tell from these snaps, but it's all 3 of them: Fall, FallF and FallB. ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20171binout_zpse5c44e19.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20172binout_zps801a9cb2.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20173binout_zpsee7dd6be.jpg[/url]) I updated his Side Special a lot today, I finished the ground animation and I'm finalizing the PSA for it. I also intend to reduce the range of his crown as well. Right now it flies halfway through Final Destination, maybe even further. ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2018binout_zpsbfe5ed52.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20181binout_zps3182d533.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_20182binout_zps085f0e6a.jpg[/url]) ([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140105_2019binout_zps9521f9fa.jpg[/url])
Looks good.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Falconpunch1729 on January 06, 2014, 01:03:53 PM
K.rool looks great,but i have a question,wasnt wii fit trainer over mario one of your WIP's,if so whats the progress on it?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 01:49:58 PM
damn, someone needs to make a port. I need a battle of DK vs K.Rool to be realized... or I could just port DK over Diddy with a rel. just hope there's 4 extra colors to go with the 6 that come in the pack. cbliss is a really good friend right now


I definitely agree on the port thing. There aren't many DK PSAs out there, which is one of the few reasons I decided to make K. Rool on him. And Ganondorf is another fighter I want a rel for, so I can clone Tabuu and King Cold. lol.

Well if BrawlEx can work with DK, then there we go, DK vs K Rool.
Now was the crown flying through half of FD an accident in values, or was it originally planned but decided to reduce it to make him not so OP, I can't remember if the crown flew across the ship in DKC or not. He looks really great and if you want testers before release, I'd be happy to test for you. :D



No, his crown wasn't intended to fly that far. I reduced the range indeed for balance reasons and all. And yes, in the original battle, it flies all the way across his ship.

I'll take you up on that offer. K. Rool is covered. He'll get a video from SB and you'll be his tester. ;D

Looks good.


Thank you very much. Glad he does. :)

K.rool looks great,but i have a question,wasnt wii fit trainer over mario one of your WIP&#039;s,if so whats the progress on it?


Wii Fit Trainer is not getting worked on atm. I even tried to clone her but she crashes before the match starts. I might even have to restart her and even have a new model made for her.

Anyway, I've got a snap of his JumpB here for ya!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_1629binout_zps30638ecc.jpg)

More coming up later either today or this week for sure. ;D

I know this PSA won't interest you as much because she isn't as known or badass as K. Rool is, but I have snapshots for another moveset of mine, Chiyako Amami. You might remember her from way back, when she was a simple vertex over Marth. She's getting a PSA. I took her on because she's beautiful as hell and I got inspired. Used with permission from Data Drain. Some are random snapshots I took to get better acquainted with a Marth model. Feel free to skip if you aren't interested. I'm just posting this here.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140102_2201binout_zpsfa74ec0d.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140105_2017binout_zpsb5ad5cf9.jpg)
Here's one of Chiyako and Nazrin, both cloned using BrawlEx:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140105_2021binout_zps23d0817b.jpg)
Size comparison with Marth himself:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2150binout_zpsd184cef9.jpg)
She will be smaller than Miku as well:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2140binout_zps4cce44cf.jpg)
Idle animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2139binout_zps510bb28a.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Chiyako%20Amami%20PSA/al_140104_2142binout_zps5e593bfa.jpg)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 02:00:35 PM
Don't know who she is, but I'm liking the eye movement. lol
Also yay I get to be a tester. :D


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Mareeo 64 on January 06, 2014, 03:10:53 PM
Wow o.o I like her. It might just be me, but I think her shoulders are a little too broad


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Akeno/Archer on January 06, 2014, 03:42:54 PM
She looks beautiful! Got inspired by a vertex though... Tabuu really is someone xD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 03:56:02 PM
Wow! I'm shocked.

I didn't expect you guys would respond so well to Chiyako. XD Just for that I'll promote her to current WIP alongside K. Rool.

Working on K. Rool's WalkMiddle ATM. Will start WalkFast and the Aerial Jumps soon. Also tweaking flags and KB on K. Rool's Down and Side Specials.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: _Data_Drain_ on January 06, 2014, 04:39:38 PM
Wow! I'm shocked.

I didn't expect you guys would respond so well to Chiyako. XD
I'm a bit surprised too actually.

Heh. I'm glad some people are liking this.

Wow o.o I like her. It might just be me, but I think her shoulders are a little too broad
Well, she is a mix of Marth vertex edits. So this would explain the shoulders.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Calypso on January 06, 2014, 05:07:54 PM
Chiyako does look beautiful, I think she's may end up being a challenge for you Tabuu, your going to have to be very creative to create and entire moveset from your imagination alone... but I know you can do it and her PSA can and will be anything that you want it to be.

Anyway she looks like she could be very fun. But just be carful not to get swarmed/ overwhelmed, what I mean by that is you don't want to get started on so many PSA's and never finish any of them. Just wanted to warn you about that because its happened to people before. Please don't get mad at me for saying that.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 05:42:58 PM
I'm a bit surprised too actually.

Heh. I'm glad some people are liking this.


LOL, me too. :D And I'm extremely happy with how this thread's activity shot way up ever since I revealed K. Rool. XD

Starting JumpAerialF and WalkFast on him, btw.

I have more snapshots!

Here's an idea how far K. Rool's Side Special goes.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2109binout_zps548a7c22.jpg)
The Down Special is interesting. It spikes, sending grounded foes upward, and can be used as an edgeguarding move.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2108binout_zps7ef82272.jpg)
Swimming:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21002binout_zps32246d7b.jpg)
WalkMiddle:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2102binout_zps51c92cc3.jpg)

And I believe I neglected to show the recolors I made:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21031binout_zps447ed080.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2103binout_zps50814551.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_21041binout_zps297604a9.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2104binout_zpsba8d79ce.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2107binout_zps5b852ade.jpg)


Chiyako does look beautiful, I think she&#039;s may end up being a challenge for you Tabuu, your going to have to be very creative to create and entire moveset from your imagination alone... but I know you can do it and her PSA can and will be anything that you want it to be.

Anyway she looks like she could be very fun. But just be carful not to get swarmed/ overwhelmed, what I mean by that is you don&#039;t want to get started on so many PSA&#039;s and never finish any of them. Just wanted to warn you about that because its happened to people before. Please don&#039;t get mad at me for saying that.


Don't worry about me, PSA making is my favorite past-time. ;) It keeps me focused. But I don't work on more than 4 at a time. Those 4 are Cold, Naz, K. Rool and Chiyako. And the only time I change is when I need something new to do. XD


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 05:46:58 PM
I would recommend editing the retextures a little so the edge of his belly isn't still green, but otherwise they look great.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Kyouma on January 06, 2014, 05:58:51 PM
I may borrow that Chiyako PSA ewe
(seriously, we need another Marth-styled PSA which isnt an overpowered elemental thing or roy)


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:01:17 PM
I may borrow that Chiyako PSA ewe
(seriously, we need another Marth-styled PSA which isnt an overpowered elemental thing or roy)

Heh, you want my waifu's PSA? XD

I personally liked Roy in Melee, but I feel he gets a little too much attention when it comes to Brawl hacks. D:

I would recommend editing the retextures a little so the edge of his belly isn't still green, but otherwise they look great.

I'll try it, but no promises. I made the recolors using filters, which affected the whole texture and not just parts.

And I'm not steady at all when it comes to precise mouse movements. D:


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 06:03:12 PM
I can help with that, all it requires is copying the original texture and pasting it ontop of the new one while erasing the green parts so it's the new color.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:04:12 PM
I can help with that, all it requires is copying the original texture and pasting it ontop of the new one while erasing the green parts so it's the new color.

Oh, do you mind?

I'll send ya the TetxtureData brres files via PM if that's ok.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Kyouma on January 06, 2014, 06:35:22 PM
isnt that fixed by making the texture transparent and using a proper material?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 06:52:38 PM
Hmm can I change the white-ish texture? Or can you atleast use the same method to change it on the chest and mouth textures? I can take care of getting the tongue and belly to look normal, but it's getting his scales to look like your white-ish texture that is the problem.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 06:58:02 PM
Hmm can I change the white-ish texture? Or can you atleast use the same method to change it on the chest and mouth textures? I can take care of getting the tongue and belly to look normal, but it's getting his scales to look like your white-ish texture that is the problem.

I know that.

Even the filters had trouble on those textures. D:

Certainly.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 07:03:20 PM
So certainly to changing the white-ish texture or you make the mouth and chest texture white for me?


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: Tabuu Forte Akugun on January 06, 2014, 07:06:00 PM
The first one.


Title: Re: Tabuu's PSAs. New K. Rool previews!
Post by: StupidMarioFan1 on January 06, 2014, 07:07:08 PM
Okay, edits are almost done.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:32:00 PM
Thanks a million again for the recolor edits, SMF1! They look great!

And I've started animating and programming K. Rool's Neutral Special. Here's what I have in mind:

In the air, he simply shoots a Cannonball forward, which explodes when it's at the end of its path (in other words, it'll be attached to ThrowN, and once ThrowN stops moving, it breaks and explodes.

On the ground, he can charge the attack. He can shoot a normal Cannonball if you release B early during the looping animation, and you can shoot a Spiked Cannonball a la DKC 2 if you charge it. But be careful! Like Diddy's Peanut Popgun, it can overheat, backfire and explode in K. Rool's face, giving him 5% damage, if you charge it too long!

I got the basic loop down in the Specials tab, and will code the subactions when I'm done animating them.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 08:37:31 PM
Thanks, glad you like them. That sounds like a perfect idea for the Neutral B and I'm assuming that the Side B is the Crown. What about the Up B?


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:40:14 PM
Thanks, glad you like them. That sounds like a perfect idea for the Neutral B and I'm assuming that the Side B is the Crown. What about the Up B?

The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 08:51:58 PM
The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
Nice, I'm guessing it'll be at an angle of he shoots downward instead of the side? I actually haven't played the third one but knew about how K Rool was a scientist in it, I'll look up a vid of his battle right now.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 06, 2014, 08:56:49 PM
The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2

I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3.
surely there'll be boxing gloves tho


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 08:59:11 PM
aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3.
surely there'll be boxing gloves tho

I'm representing DK64 with his DK64 fight voice.

Unless... someone can import me some boxing glove models for his effect file! :af:


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: StupidMarioFan1 on January 06, 2014, 09:01:55 PM
How about the DK Boxer boxer gloves? We could edit the texture and credit them.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 06, 2014, 09:07:15 PM
How about the DK Boxer boxer gloves? We could edit the texture and credit them.

Sounds good to me!

Anyone willing to rip the gloves from Super DK Boxer and import them on a single bone along with the textures?


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: BlueBrain on January 07, 2014, 04:52:22 AM
wait, is king K. Rool on DK?
why? that makes no sense at all...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: DJ Lowgey on January 07, 2014, 06:12:36 AM
dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 11:38:37 AM
N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 12:13:33 PM
wait, is king K. Rool on DK?
why? that makes no sense at all...


For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi


Or you could wait for a ft_donkey BX.rel. ;)

N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.


Quote from: Me
In the air, he simply shoots a Cannonball forward, which explodes when it's at the end of its path (in other words, it'll be attached to ThrowN, and once ThrowN stops moving, it breaks and explodes.

On the ground, he can charge the attack. He can shoot a normal Cannonball if you release B early during the looping animation, and you can shoot a Spiked Cannonball a la DKC 2 if you charge it. But be careful! Like Diddy's Peanut Popgun, it can overheat, backfire and explode in K. Rool's face, giving him 5% damage, if you charge it too long!


Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg)
RunBrake:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg)
Ending of Dash animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg)
SpecialNStart: Reaches for his gun:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg)
Freeze, sucka!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg)
Shooting a normal Cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg)
Shooting the spiked variety:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg)
Ouch!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg)
VERY ouch!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg)

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 12:37:47 PM
For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

Or you could wait for a ft_donkey BX.rel. ;)

Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg[/url])
RunBrake:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg[/url])
Ending of Dash animation:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg[/url])
SpecialNStart: Reaches for his gun:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg[/url])
Freeze, sucka!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg[/url])
Shooting a normal Cannonball:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg[/url])
Shooting the spiked variety:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg[/url])
Ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg[/url])
VERY ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg[/url])

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!

my bad, forgot that post. cant remember if this is planned or not, but why not give him a 1 in 10 chance of shooting an ice cloud, freezing his opponent? the knockback stays the same, but the damage is a little less.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Akeno/Archer on January 07, 2014, 12:40:38 PM
For a few reasons:

-There are few PSAs over DK;
-I hardly use DK
-He had the code necessary to make this PSA a bit faster, cutting out some of the work
-To use the DK franchise icon.

Or you could wait for a ft_donkey BX.rel. ;)

Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP:

WalkFast:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140106_2328binout_zpsbbb63281.jpg[/url])
RunBrake:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15331binout_zpscb333dff.jpg[/url])
Ending of Dash animation:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1533binout_zps5ff13fc9.jpg[/url])
SpecialNStart: Reaches for his gun:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0258binout_zps761aa91f.jpg[/url])
Freeze, sucka!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_0117binout_zps6c2c5976.jpg[/url])
Shooting a normal Cannonball:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1513binout_zps1b9c868d.jpg[/url])
Shooting the spiked variety:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1534binout_zps7e774c71.jpg[/url])
Ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_1531binout_zps385f0309.jpg[/url])
VERY ouch!
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140107_15311binout_zpse1a051c9.jpg[/url])

The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!

Awesome! Can't wait to replace DK properly :D
Ah, by the way, I didn't mention it earlier, but I prefer the glow effect now compared to the one before...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Calypso on January 07, 2014, 02:27:34 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: BlueBrain on January 07, 2014, 02:47:39 PM
but, the best part of K. Rool should be his rivalry with DK...
so, replacing DK is almost counter-productive IMO...


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Mareeo 64 on January 07, 2014, 03:14:17 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).
THIS O_O


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 05:10:37 PM
I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).


You just gave me an idea.

Here's a little something I'm working on for his blunderbuss. I ripped it from Diddy's actual popgun!

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/KRoolBrokenGun_zps02e784aa.png)


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 05:18:55 PM
and brawlified too. best video game villain deserves the best animations


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Tabuu Forte Akugun on January 07, 2014, 05:20:15 PM
and brawlified too. best video game villain deserves the best animations

LOL, I agree. I'm going to test this effect out in game.


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Bad Box Art Mega Man on January 07, 2014, 05:58:40 PM
LOL, I agree. I'm going to test this effect out in game.
naturally


Title: Re: Tabuu's PSAs. K. Rool N-B plreviews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:17:15 PM
Okay, so I'm almost finished PSAing the Ground N-B. It works ALMOST perfectly, there are only 2 glitches as of now:

-The burned subaction won't add 5% damage, despite the command being there.
-The Spiked Cannonball uses the same hitbox as the regular one, despite being in a separate if block.

I also gotta polish and finish the animations before it's completely done.

Got snaps for ya!

First frame of the Burned subaction. I wanted to make him hold his gun with both hands, but his arms are too short for that, so I had him hold his chest instead.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_0011binout_zpsdfcb7d43.jpg)
Shooting the regular ball again.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1646binout_zps4e948290.jpg)
Once again shooting the Spiked Cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1648binout_zps272388f5.jpg)
Getting his hide burned by overcharging the shot:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1647binout_zps65439b10.jpg)
Early beta test of the burnt and broken muzzle model:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_0002binout_zps2964e0ff.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B plans!
Post by: Hosernaut on January 08, 2014, 01:22:38 PM
I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:25:24 PM
I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.

Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. ;D

And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:30:51 PM
Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. ;D

And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.

Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:33:30 PM
Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.

Wow, lucky you. Well, if you need help editing rels for the clone engine, I can help. I've done all the rel editing myself for my clones.

And yeah, he isn't that far along, I just obsess over his details so much that I lose track of time. lol


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:41:08 PM
by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 01:50:33 PM
by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)


Oh, ok. That clarifies things.

And there's one glitch fixed. I got him to take damage. ;D

I also darkened the cannonballs' texture.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_1721binout_zps9b08240f.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 08, 2014, 01:55:19 PM
they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Hosernaut on January 08, 2014, 01:55:57 PM
That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 08, 2014, 06:26:35 PM
Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 08, 2014, 06:59:23 PM
they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.


You bet they'd better. XD K. Rool is my most wanted newcomer and one of the only 3 reasons I'm even excited about Sm4sh. The others being Rosalina & Luma (who got in) and the changes they made to Bowser.

That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.


Yeah, since it's supposed to be black in DKC/DKC2. I'll toy around with that texture, and if that doesn't work, I'll change shines.

Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol


It's the only way I could get him to hold the gun without excessive clipping between the 2 models. D:

Anyway, I made some edits:

First of all, when his gun is about to explode, you'll know you're in trouble. Like in DCK2, his gun sparks twice before backfiring,
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2122binout_zps37bbcd64.jpg)
Aw, man. D: I charged it too long. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_21481binout_zpsf57255cc.jpg)

Oh, by the way, once the gun starts to spark, there's nothing you can do about it. Let go of that B button all you want, that blunderbuss is blowing up.

I also addes subtle fire effects to the shot GFX in front of the gun. Also shows off the black Cannonball texture I just edited a second time. :)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2220binout_zps9593d94e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2222binout_zpsc60736d7.jpg)
...................................crap.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_22201binout_zps7f55c36e.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 08, 2014, 08:43:51 PM
Anyway, I made some edits:

First of all, when his gun is about to explode, you'll know you're in trouble. Like in DCK2, his gun sparks twice before backfiring,
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2122binout_zps37bbcd64.jpg[/url])
Aw, man. D: I charged it too long. D:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_21481binout_zpsf57255cc.jpg[/url])

Oh, by the way, once the gun starts to spark, there's nothing you can do about it. Let go of that B button all you want, that blunderbuss is blowing up.

I also addes subtle fire effects to the shot GFX in front of the gun. Also shows off the black Cannonball texture I just edited a second time. :)
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2220binout_zps9593d94e.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_2222binout_zpsc60736d7.jpg[/url])
...................................crap.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140108_22201binout_zps7f55c36e.jpg[/url])

dreams of a k rool moveset tonight. will be getting one in the future.
I take it that the gun will make the firing noise from DKC2 when it bursts? also, what is his animation when he shakes off the burns after the explosion?

KJP Edit: Please put multiple large images in spoilers when quoting a post.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 09:49:23 AM
Well, the Spark sound effects are taken straight from DKC2, so yeah, in a sense. If you mean when he actually blows up, he uses explosion SFX found in Brawl. I also forgot to mention, once in a while, he'll utter a little yelp as he blows up. That's because I put a Damage Voice Clip command in there.

And did ya SERIOUSLY dream of a K. Rool moveset? :D lol

Anyway, I came back from the doctor's office today. Says I got high cholesterol problems. D: Great. D: Well, on the upside, I got two K. Rool Footstooling animations done. :P


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 11:32:22 AM
excellent, DKC2 sound representation
no I didn't, but I seriously wanted to >:(
tis a shame, but all that's needed is vegies and exercise (America's national preferred form of torture)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 11:35:30 AM
excellent, DKC2 sound representation
no I didn't, but I seriously wanted to >:(
tis a shame, but all that's needed is vegies and exercise (America's national preferred form of torture)

I have a few sound bytes from DKC and DKC 2 in the Sawnd I made, along with his DK64 voice. XD

I know, right? Total torture. D: But steamed with just a dash of butter makes them a lot more tolerable. ;)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 11:44:49 AM
hmm... do you have the star KO noise yet?


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 12:04:25 PM
hmm... do you have the star KO noise yet?


I sure do. ;D

I also have these. I know it's not much, but it's all I got done today. Busy day up ahead.

K. Rool is getting footstooled:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_1525binout_zpsa35b045c.jpg)
Then when the foe bounces off, he looks up to see what the hell happened
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_15251binout_zpsf2fae46d.jpg)
Shield pose. I'm still working on the right size and ThrowN placement:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_15252binout_zps765a1273.jpg)
Taking off his shield and returning to battle.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140109_1526binout_zps1e739b1d.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 09, 2014, 12:25:09 PM
darn, I had an idea for it. the DKC3 noise (yes, that game again; it's my favorite of the bunch) where you hit K Rool and he makes that shrill noise that echoes somewhat. add a little more echo and you have a star KO noise. since you already made up yer mind, im cool with it. K Rool stuff n all


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 09, 2014, 01:08:10 PM
darn, I had an idea for it. the DKC3 noise (yes, that game again; it's my favorite of the bunch) where you hit K Rool and he makes that shrill noise that echoes somewhat. add a little more echo and you have a star KO noise. since you already made up yer mind, im cool with it. K Rool stuff n all

Everyone's allowed their favorite. I personally prefer DKC, for instance. It's my favorite Donkey Kong game ever. The game was epic, and of course, it introduced K. Rool and his awesome Kremlings I miss so much. D: I don't get it, if the Koopas and Space Pirates, for example, can stay for so long, why can't the Kremlings? D:

Anyway, enough ranting. Time for some more K. Rool updates. I've started his StepJump, and am making some very slight edits to the Blunderbuss sparks when he overcharges. If everything goes right, I hope to have a beta out by Spring break at the latest, but don't hold me up on that. XD School's about to start and all. But I'm working as fast as I can without compromising too much on quality. I'll also start his Aerial N-B ASAP.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 09, 2014, 03:22:23 PM
This week was my first week back. :P
Love what you've done so far, love how you made K Rool look up to see what happened after being stepped on, it's a nice and funny touch. ;D


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:08:55 PM
This week was my first week back. :P
Love what you've done so far, love how you made K Rool look up to see what happened after being stepped on, it's a nice and funny touch. ;D


Really?

Ugh... I feel your pain, believe me. :srs:

Anyway, I made K. Rool's Forward Roll Dodge. He literally rolls on his stomach and back, inspired a bit by DK King of Swing and Jungle Climber. Here:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_15322binout_zps0e69239e.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_1533binout_zps25df16ab.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140110_15331binout_zpsd79576c8.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 10, 2014, 12:36:42 PM
even a few references to less-heard-of games he was in. the only 3 games left are Barrel Blast, Mario Super Sluggers, and DKC3 (again with the mentioning? sorry). him picking up a homerun bat will have Super Sluggers covered. Barrel Blast was a racing game so I don't really see how that could fit in, unless you change his final smash into riding around in a rocket barrel, shooting spiked cannonballs from the blunderbuss XD.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:47:48 PM
even a few references to less-heard-of games he was in. the only 3 games left are Barrel Blast, Mario Super Sluggers, and DKC3 (again with the mentioning? sorry). him picking up a homerun bat will have Super Sluggers covered. Barrel Blast was a racing game so I don't really see how that could fit in, unless you change his final smash into riding around in a rocket barrel, shooting spiked cannonballs from the blunderbuss XD.

I bought a copy of KoS just for K. Rool. The first game where my fave Nintendo character is playable? Heck yes. Sadly I'm unable to unlock him. D: The controls are weird and the game is fairly challenging.

And even the Final Smash is covered and will be a reference to DKC. Remember that cannonball rain he used to summon? ;)

And yeah, I don't intend to represent Barrel Blast all that much, honestly.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 10, 2014, 12:52:36 PM
barrel blast wasn't as good; woulda preferred if rare finished Donkey Kong Racing before the transition.
kinda figured it would be cannonball rain. it's all-too iconic.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 12:55:03 PM
barrel blast wasn't as good; woulda preferred if rare finished Donkey Kong Racing before the transition.
kinda figured it would be cannonball rain. it's all-too iconic.

I wish that "transition" never happened. Rare-Nintendo was the best thing to happen to Donkey Kong, IMO. I LOVE Retro Studios with a passion, don't get me wrong, but Returns was missing a lot of stuff. It just wasn't as awesome nor magical.

I'll shut up and get back to work. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mr. AI | Sluigi123 on January 10, 2014, 01:10:50 PM
I've thought of an idea of having K. Rool's Up-B being Barrel Blast. It'll act sort of like Diddy Kong's Up-B, or Fox's Up-B.

Either way, I thought of having K. Rool being in a barrel with an arrow on it, and act like Melee's Cannon Barrel, and umm... you get the picture. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 10, 2014, 04:29:06 PM
I wish that "transition" never happened. Rare-Nintendo was the best thing to happen to Donkey Kong, IMO. I LOVE Retro Studios with a passion, don't get me wrong, but Returns was missing a lot of stuff. It just wasn't as awesome nor magical.
Rare made some of the best games ever when they were with Nintendo, and Retro is doing great too with DKC, though I do agree that it isn't same as the originals, but they are still doing a great job with the series. I loved how they put in so many remixes of the most popular songs from DKC in Returns, they brought in a lot of things that made the series good, though no swimming, Kremlings, or Kong switching was a little bit of a let down, but they've brought swimming back in Tropical Freeze, and Dixie being playable again is awesome too. What I really hope is for DKC to not turn into NSMB, where you've got basically the same game with only minor differences between each game. :(
Anyways back on topic, I think the Cannonball Rain move will be the best for the Final Smash, it's Iconic, it's simple and easy to make (or atleast should be easy to make), and as long as it isn't too overpowered or too underpowered. We need a decent amount of Cannonballs that are hard to dodge, but aren't too hard or too easy to avoid.
Course having the attack extremely OP will be making fun of how Donkey Kong's FS is just too pitiful, it's easy to avoid in most cases, you're f-ed on scrolling levels because you can't move or cancel the attack, and he could've gotten a better FS.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 10, 2014, 06:36:38 PM
I've thought of an idea of having K. Rool's Up-B being Barrel Blast. It'll act sort of like Diddy Kong's Up-B, or Fox's Up-B.

Either way, I thought of having K. Rool being in a barrel with an arrow on it, and act like Melee's Cannon Barrel, and umm... you get the picture. XD

That's nifty, but I'm not really representing Barrel Blast. It's IMO the worst of all games that has K. Rool in it. It wouldn't be that bad if it weren't for the godawful controls. D:

Rare made some of the best games ever when they were with Nintendo, and Retro is doing great too with DKC, though I do agree that it isn't same as the originals, but they are still doing a great job with the series. I loved how they put in so many remixes of the most popular songs from DKC in Returns, they brought in a lot of things that made the series good, though no swimming, Kremlings, or Kong switching was a little bit of a let down, but they've brought swimming back in Tropical Freeze, and Dixie being playable again is awesome too. What I really hope is for DKC to not turn into NSMB, where you've got basically the same game with only minor differences between each game. :(
Anyways back on topic, I think the Cannonball Rain move will be the best for the Final Smash, it's Iconic, it's simple and easy to make (or atleast should be easy to make), and as long as it isn't too overpowered or too underpowered. We need a decent amount of Cannonballs that are hard to dodge, but aren't too hard or too easy to avoid.
Course having the attack extremely OP will be making fun of how Donkey Kong's FS is just too pitiful, it's easy to avoid in most cases, you're f-ed on scrolling levels because you can't move or cancel the attack, and he could've gotten a better FS.

Yeah, I like NSMB, but it IS kinda repetitive. 2 and U were the worst in that regard, but DS and Wii were awesome. TF looks different enough from Returns in my eyes.

I'll see if there's a way for K. Rool to move with the stage via PSA, even though I doubt it's possible. D:

Working on completing his Footstool animations at the moment, will most probably start Attack11 soon, and the Ladder stuff. And maybe the item animations this weekend.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 07:46:05 AM
Yes DS and Wii were amazing bu then the NSMB series just starting coping it self and is now the CoD of Mario. :P I wouldn't be as mad if we would atleast get original music in each new game and not the same songs with maybe slight changes that you have to listen to comparison videos to hear. :(
If you're not able to get K Rool to move with the stage, hopefully someone else will be able to.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mr. AI | Sluigi123 on January 11, 2014, 12:05:52 PM
Quote from: Tabuu Forte Akugun
That's nifty, but I'm not really representing Barrel Blast. It's IMO the worst of all games that has K. Rool in it. It wouldn't be that bad if it weren't for the godawful controls. D:

Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 12:37:27 PM
Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:
you never finished DKC3? K Rool was the true final boss of DKC3.

----------------------------

also, I have an idea for swim animations if you haven't made em yet


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:05:48 PM
Well... I didn't say anything about representing the game Barrel Blast, oh well. I was thinking of representing the barrel as part of the DKC series, though out of all those games, K. Rool has only appeared in the first two.

I've only saw K. Rool in a barrel cannon just once, but I can't remember where I saw it at.  :>.>palm:


Normally I would do that, but DK and Diddy already use barrels in the game. ;)

If you're not able to get K Rool to move with the stage, hopefully someone else will be able to.


Yeah, I hope so too. But I'll still try it. :) I'll re-code his FS from scratch in the Specials tab and all.

you never finished DKC3? K Rool was the true final boss of DKC3.

----------------------------

also, I have an idea for swim animations if you haven&#039;t made em yet


Swing em by me! ;D I only made one, so I can scrap it if I like the ideas. :)

Anyway, more snapshots!

Footstooled in the air. Yeah... the ThrowN needs to be updated.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_0109binout_zpsebbfa159.jpg)
Step Fall (inspired a bit by Bowser's)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_01091binout_zpsb0ecf237.jpg)
Landing Light:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_0110binout_zps23cd1447.jpg)
Wait Item:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1630binout_zps6b8a95fc.jpg)
Squat. Now, K. Rool, being so large and fat, has a pretty mediocre crouch.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1628binout_zps263cd864.jpg)
Squat Wait Item:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_16302binout_zpsac2d61f1.jpg)
K. Rool and Nazrin:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140111_1631binout_zpsc9b92d1f.jpg)


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 01:17:24 PM
here's the scenario:
from what i recall, he cant swim. when he hits the water a hovercraft (a barrel with a stretched tire and a fan) appears and when he's about to go under he starts panicking and when he goes under, the hovercraft breaks into 3 pieces and sinks with him. idk if it's too much, but I just think of it as a funny way of going down, like something rare would do if they were still with Nintendo.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:22:34 PM
here's the scenario:
from what i recall, he cant swim. when he hits the water a hovercraft (a barrel with a stretched tire and a fan) appears and when he's about to go under he starts panicking and when he goes under, the hovercraft breaks into 3 pieces and sinks with him. idk if it's too much, but I just think of it as a funny way of going down, like something rare would do if they were still with Nintendo.

It would need a new article with animations and all. Because that would shoot the filesize for his effect file way up. D: And someone would need to create that model. No such thing exists. D:

And if all else fails, look at Sonic. He can't swim either, but in Brawl...


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 01:33:28 PM
It would need a new article with animations and all. Because that would shoot the filesize for his effect file way up. D: And someone would need to create that model. No such thing exists. D:

And if all else fails, look at Sonic. He can't swim either, but in Brawl...
just an idea. a little more comedy in his moveset to go with his blunderbuss burst


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 01:35:26 PM
just an idea. a little more comedy in his moveset to go with his blunderbuss burst

I like the idea, a lot, in fact, but it's not technically possible without filesize issues. Just saying. D:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 01:45:32 PM
One of those pictures was missing something, so I fixed it.
(http://imgur.com/cTKI7CW.png)
Too much? XD
Anyways I loved that idea for swimming, but like Tabuu said, it would require a lot of file size. How about this, he floats in a Dumb Drum, but he is a bit too heavy so he begins to sink until he dies. You can use the model that was used for the Bowser version. :af:


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 02:43:43 PM
One of those pictures was missing something, so I fixed it.
([url]http://imgur.com/cTKI7CW.png[/url])
Too much? XD
Anyways I loved that idea for swimming, but like Tabuu said, it would require a lot of file size. How about this, he floats in a Dumb Drum, but he is a bit too heavy so he begins to sink until he dies. You can use the model that was used for the Bowser version. :af:


Ok, that's kinda funny.

I'll try the Dumb Drum, but no promises. D: I'll try to replace his Entry barrel or Bongos with it and see if that works. If not, External GFX attempt.

EDIT: SO I got the Dumb Drum model, and got it down to 22 KB in filesize. It just might work. We'll see.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Calypso on January 11, 2014, 03:53:00 PM
Hi Tabuu um I'm just trying to help keep the file size as low as possible for the swim, so um here's an idea, K. Rool uses his up B when he falls in the water but a little differently.

He wraps his arms and legs around his blunderbuss, the gun barrel pointing down towards the water, fire sprays out of it like crazy lifting him just barely above the water because he's so heavy, then the fire runs out and he hovers for a moment staring at the screen, then falls into the water splashing around really fast in full panic mode, then he drowns laying on his stomach sinking face down in the water.

I do like the other ideas more its just I think the file size should be saved for animations that will be seen more often, but swimming is used more often that things like ladder climbing.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Bad Box Art Mega Man on January 11, 2014, 03:56:31 PM
Ok, that's kinda funny.

I'll try the Dumb Drum, but no promises. D: I'll try to replace his Entry barrel or Bongos with it and see if that works. If not, External GFX attempt.

EDIT: SO I got the Dumb Drum model, and got it down to 22 KB in filesize. It just might work. We'll see.
dumb drum; the boss that became a boss because they ran outta ideas... well him, really gnawty, and master necky sr.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 05:35:44 PM
dumb drum; the boss that became a boss because they ran outta ideas... well him, really gnawty, and master necky sr.
I don't think it was out of ideas, I think it was let's put in larger versions of the normal enemies and make them harder, which I like that, it was one of my favorite parts of Yoshi's Island as well, and I always found it creative when they take a simple enemy, make it huge, and then change the attacks a bit or make them harder to avoid. Plus you forgot Queen B. lol
Another way to look at it is, some worlds have a certain enemy that appears more often than others, so when you get to the end, you're fighting the parent of ruler of that type of enemy.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 06:34:40 PM
Ok, so I tried the Dumb Drum, but the filesize shot up too high for my liking, including the EFLS entry, the texture, etc. And the texture keeps corrupting and showing up wrong, even when I edit the Material. So I'm dropping it. He'll have a normal swim.

I also changed the Cannonball texture to CMPR, which shaved off 2 KB of file space. My FitDonkey.pac now stands at 220KB.

Gonna continue work on the JumpAerial F and B, also starting the Landing Heavy, FallAerial/F/B and Ladder.


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mareeo 64 on January 11, 2014, 06:55:05 PM
K Rool is becoming more and more interesting every day. Btw, do you plan on having his pirate costume as an alt?


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 11, 2014, 06:56:26 PM
K Rool is becoming more and more interesting every day. Btw, do you plan on having his pirate costume as an alt?

I wanted to, but I'm not sure anyone's willing to make the Kaptain for me as an alt. D:



Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Mareeo 64 on January 11, 2014, 07:05:57 PM
I wish i could help, but 3ds is giving me problems lately.

That, and my rigging skills are only about average


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: StupidMarioFan1 on January 11, 2014, 07:59:57 PM
I can't make detailed 3D models from scratch, hell I'm surprised Bob and Larry turned out as good as they did but then again all I had to do was modify spheres. XD


Title: Re: Tabuu's PSAs. K. Rool N-B previews!
Post by: Tabuu Forte Akugun on January 12, 2014, 04:19:25 PM
Don't worry, guys, it's all right. :) The Blunderbuss and cannonballs are there to reference Kaptain K. Rool anyway. No need to fuss. :) There are even DKC2 sound effects in the sawnd. I don't need a Kaptain costume that badly. :) There's a reason the PSA is just called  "K. Rool" and not "King K. Rool". There's a lot of Kaptain in there, so calling it "King" would be just wrong.

Anyway, I'll be finishing up some animations today, starting the Dash attack, and getting more previews up. I finished all his jumping stuff, his Falling stuff (except for fall special) and landing stuff (again, except for Special). I promise I'll eventually get to what you REALLY want to see: his actual moveset. ;) I just don't want to be stuck finishing his moveset and then having nothing to do but his misc animations.

EDIT: I'm about to do more edits to the OP, with moveset breakdowns. Also, have these:

FallAerials. Haven't done his FallAerialF yet. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_2351binout_zps4ab3b8ed.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_23522binout_zps78df3272.jpg)

JumpAerialF:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_23521binout_zps16a2f6df.jpg)

JumpAerialB:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140112_2352binout_zps6332a04d.jpg)

This fat guy can move, eh? ;)


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: ShadowSnake on January 12, 2014, 11:24:55 PM
*subscribes

Those animations for King K. Rool are looking pretty smooth, I've always wished someone would make a PSA for him. We really need a Ganon .rel, i want to use Tabuu. :(


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Tabuu Forte Akugun on January 13, 2014, 06:34:57 AM
*subscribes

Those animations for King K. Rool are looking pretty smooth, I've always wished someone would make a PSA for him. We really need a Ganon .rel, i want to use Tabuu. :(

Hah, thanks, man. Means a lot. ;D And yeah, a Ganon rel would be great.

Got an appointment with my shrink today, so I won't get back to work right away. But when I do, it's OP and Dash attack time.


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Kyouma on January 13, 2014, 09:17:21 AM
my god.. why didnt I see you were planning a Duke Nukem PSA?! dude, hes one of the best video game characters there are


Title: Re: Tabuu's PSAs. New OP edits and moveset breakdowns for Cold and K. Rool
Post by: Bad Box Art Mega Man on January 13, 2014, 09:40:19 AM
my god.. why didnt I see you were planning a Duke Nukem PSA?! dude, hes one of the best video game characters there are
i dont see it in his sig. is this true, TFA? is america's most badass a WIP?


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 09:54:47 AM
i dont see it in his sig. is this true, TFA? is america's most badass a WIP?


America's badass is indeed a plan! But I may or may not get to him. D: He's not a priority at the moment.

I'm almost done updating the OP, putting in all those King Cold pictures was the longest part. You can actually see most of his moveset in the OP.

I'll do the same for my 3 other WIPs.

EDIT: Ok, the OP revamp is mostly complete, I also added this lady to my future plans. Meaning I'm not starting her yet.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Rosalina/Rosie_zps5554893e.png)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Renova on January 13, 2014, 10:56:25 AM
Tabuu I noticed you have Lip under your "Maybe Later" projects. I'm hoping Nintendo adds her to the roster instead of just her stick lol.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 10:58:24 AM
America's badass is indeed a plan! But I may or may not get to him. D: He's not a priority at the moment.
Okay, if I make a new rig with specs, fs eyes, rigged fingers and stuff, could he one day become a priority?
Snake needs a better character to replace him and the Deadpool is not really that seriously badass as america's best


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 10:59:23 AM
Tabuu I noticed you have Lip under your "Maybe Later" projects. I'm hoping Nintendo adds her to the roster instead of just her stick lol.

You bet I do. I definitely intend to get to Lip eventually. She's a shoo-in for my plans, meaning I WILL do her.

And so do I.

As for Rosalina and Luma, I say "Pseudo" because the real thing isn't technically possible in Brawl. lol. But I only intend to start her once I have a new beta out for King Cold, AND a first for K. Rool. Not before then.

Okay, if I make a new rig with specs, fs eyes, rigged fingers and stuff, could he one day become a priority?

Well, that MIGHT bump him up. ;) But there are still others I want to do before him.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 11:02:38 AM
Well, that MIGHT bump him up. ;) But there are still others I want to do before him.
Thats what I wanted to hear ewe
in that case waka-waka girl will wait on my next import


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 11:11:04 AM
Thats what I wanted to hear ewe
in that case waka-waka girl will wait on my next import


Hehe, lol.

Well, it's back to work on K. Rool for me. I might even get some King Cold done as well if I feel like it. :)

EDIT:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 04:14:48 PM
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg[/url])

Dat belly. O_o


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Akeno/Archer on January 13, 2014, 04:59:01 PM
Dat belly. O_o
Everything said here


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Leon Exodio on January 13, 2014, 05:54:44 PM
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_1724binout_zpsd1b3233b.jpg[/url])
looking good also is that my stage i see i could be wrong


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:07:16 PM
Haha! Yeah, I made his belly stretch during the hitbox. Dedede's boneset has a WaistNbm and his belly can change sizes and translations with that bone. I decided to have some fun with it. ;)

I PSA'd it as well, and I'm going to complete the animation, and then continue his misc/movement stuff.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 06:09:55 PM
I think you might've went overboard with the belly...I like the idea of it stretching a little in animations, but don't have it stretch too much. I mean The Kongs can have their eyes pop out cartoon style, but for some reason K Rool's belly doing the same just doesn't seem right too me. xD idk it could just be me though.


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:14:11 PM
Okay, I think I went a little crazy, you're right. XD I fixed the belly to make it stretch less. :)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Don Jon Bravo on January 13, 2014, 06:49:08 PM
i thought it was kinda cool
anyways will u make sfx for this bad boy?
and is the cape rigged?(sorryifdishasbeenanswered)


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: StupidMarioFan1 on January 13, 2014, 06:50:44 PM
He has K Rool sounds from DKC 1 & 2 & DK64, maybe DKC3 but he is going to have a sfx pack. And that cape is rigged. :D


Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Tabuu Forte Akugun on January 13, 2014, 06:51:35 PM
i thought it was kinda cool
anyways will u make sfx for this bad boy?
and is the cape rigged?(sorryifdishasbeenanswered)

It still stretches. Just less. :)

And SFX are already done, and yes, cape is rigged. ;D I made sure to cover all the bases when I requested this model. ;)

LOL Ninja'd. XD



Title: Re: Tabuu's PSAs. OP mostly done, Pseudo Rosalina 'n' Luma added to future plans
Post by: Kyouma on January 13, 2014, 07:02:49 PM
I think you might've went overboard with the belly...I like the idea of it stretching a little in animations, but don't have it stretch too much.
look at wario


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:10:40 PM
look at wario


Maybe, but K. Rool is bigger and much fatter than Wario, I think that was the cause for concern.

New snapshots of the finished Dash attack soon.

EDIT: Here they are!

Okay, so the basic gist of it is that he slightly hops forward with his belly exposed.

First, starts it up in the middle of his Dash:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_2309binout_zpsd96e734b.jpg)
Then, BAM! His belly causes a lot of damage. Mostly a lot of knockback.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_23091binout_zpsdb204863.jpg)
Lands when it's over.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140113_23092binout_zpsb84956f6.jpg)


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: StupidMarioFan1 on January 13, 2014, 07:43:12 PM
Yes. Yes.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Turb0k on January 13, 2014, 07:45:05 PM
Noice, very noice indeed.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:45:55 PM
Yes. Yes.

Heh. What's up, mate? XD

Okay, more misc stuff for me. I might have more previews later this week.

Noice, very noice indeed.

Thank yah!


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: ShadowSnake on January 13, 2014, 07:51:17 PM
The animations looks nice. I will indeed want a DK rel so i can have him.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:53:57 PM
The animations looks nice. I will indeed want a DK rel so i can have him.

Yeah, him replacing DK was a natural fit. Again, coding was there, the DK fanfare and franchise icon were there, etc. Sounds totally like something K. Rool would actually do. XD But I can hardly wait for that REL myself.

And I've chosen 2 candidates for my Tabuu revamp in the future: The very cloneable Marth or Ike. Mostly for VIS0 reasons. That's right, he won't be on Ganon anymore.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Bad Box Art Mega Man on January 13, 2014, 07:56:33 PM
you have to give us an early alpha preview. I just wanna hear the character's noises while he does the animations.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 07:58:06 PM
you have to give us an early alpha preview. I just wanna hear the character's noises while he does the animations.

Hmmm. You want to play K. Rool that bad? XD Wow. Even Tabuu never had people this impatient. lol


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: StupidMarioFan1 on January 13, 2014, 08:32:43 PM
Hmmm. You want to play K. Rool that bad? XD Wow. Even Tabuu never had people this impatient. lol
It might've been because you were making Tabuu playable with some added things, where as K Rool is being made from scratch except the base boneset and model, we have nothing to on besides your pics whereas with Tabuu we could fight him in Boss Battles or Adventure Mode to get a basic idea of what he might be like.


Title: Re: Tabuu's PSAs. K. Rool Dash attack finished.
Post by: Tabuu Forte Akugun on January 13, 2014, 08:34:50 PM
It might've been because you were making Tabuu playable with some added things, where as K Rool is being made from scratch except the base boneset and model, we have nothing to on besides your pics whereas with Tabuu we could fight him in Boss Battles or Adventure Mode to get a basic idea of what he might be like.

Everyone wanted to play as Tabuu. XD I guess you're right about the Boss Battles thing, he even had a controllable code there. XD

Hmmm... Well, depending on how much I get done this week, I might, just MIGHT, release an Alpha on the Vault. But first, I want to make some things. :)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Kyouma on January 13, 2014, 08:41:20 PM
that thread title.. [ewe intensifies]


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:45:55 PM
that thread title.. [ewe intensifies]

Yep, it might come this weekend. Right now I have some Aerial Specials to do, cosmetics to make and those 2 things are top priority. Not more movement stuff, it's just an alpha, after all.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 08:48:51 PM
Okay, so this a modified DDD boneset, over DK, without all the animations...so who's animations is he using as placeholders?


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:50:57 PM
Okay, so this a modified DDD boneset, over DK, without all the animations...so who's animations is he using as placeholders?

It's an edited DDD boneset over DK, the latter whose placeholders he will use. Any animations that aren't placeholders are all custom-made by yours truly. Don't worry about crashing and missing files, I've playtested him for hours and it never crashed once. ;)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 08:52:21 PM
Okay, so any animations that haven't been changed yet will have K Rool transform into DK's size? Should be funny a few times. lol


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 08:54:14 PM
Okay, so any animations that haven't been changed yet will have K Rool transform into DK's size? Should be funny a few times. lol

Nope, the size is changed via PSA, so he'll be deformed, but still his own size. :)


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: StupidMarioFan1 on January 13, 2014, 09:02:41 PM
Well that's what I meant, being deformed.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Don Jon Bravo on January 13, 2014, 09:03:52 PM
get th fs in the alpha?
or is that asking for too much?


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Tabuu Forte Akugun on January 13, 2014, 09:04:54 PM
I'm going to make those animations (Aerial Specials) as fast as I can. No, I won't rush them. I just won't allow distractions. ;)

Alpha confirmed. No longer just a possibility.

get th fs in the alpha?
or is that asking for too much?

Kinda... ^^" The FS will be long to make.


Title: Re: Tabuu's PSAs. Possible K. Rool Alpha this week due to high demand. ;)
Post by: Turb0k on January 13, 2014, 09:06:13 PM
I'm going to make those animations (Aerial Specials) as fast as I can. No, I won't rush them. I just won't allow distractions. ;)

Alpha confirmed. No longer just a possibility.

Whoooooo!


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 13, 2014, 09:10:31 PM
Whoooooo!

List of moves done:

-Neutral Special
-Dash Attack
-Side Special
-Down Special

If I have time, I'll even adjust the hitboxes on the moves I haven't made yet, just so it's easier to hit with them. (by placing them on the proper bones, as placeholder attacks)

I may even make a taunt and victory pose, but no promises. Don't hold me up on that.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Akeno/Archer on January 14, 2014, 03:04:35 AM
List of moves done:

-Neutral Special
-Dash Attack
-Side Special
-Down Special

If I have time, I'll even adjust the hitboxes on the moves I haven't made yet, just so it's easier to hit with them. (by placing them on the proper bones, as placeholder attacks)

I may even make a taunt and victory pose, but no promises. Don't hold me up on that.
That's already great progress that you made!


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Mr. AI | Sluigi123 on January 14, 2014, 11:24:36 AM
That's great progress, man! From dashing to the dash attack.

Due to curiosity, is that your Toad PSA? (I'm very late on this question...)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 11:27:38 AM
That's great progress, man! From dashing to the dash attack.

Due to curiosity, is that your Toad PSA? (I'm very late on this question...)

I did not make a Toad PSA. It's an import over Olimar.

And thanks.

I've decided on a release date for the Alpha. It'll be sometime on Sunday, January 19th, my time. Right now I'm writing a readme and ironing out flaws and glitches before making the cosmetics.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:00:17 PM
Can't wait. :happy:


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:02:34 PM
Now if I could only remove his stupid FThrow and Crate carrying animations. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:06:58 PM
Now if I could only remove his stupid FThrow and Crate carrying animations. :P
Well maybe you can compromise like with Swimming...how about this:
K Rool sticks the character into his gun, and runs around with them inside the gun and why you throw them, you shoot them out of the gun.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Akeno/Archer on January 14, 2014, 03:10:11 PM
Well maybe you can compromise like with Swimming...how about this:
K Rool sticks the character into his gun, and runs around with them inside the gun and why you throw them, you shoot them out of the gun.
That's a great idea! But wouldn't it look strange with big characters like Bowser and such?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:18:44 PM
That's a great idea! But wouldn't it look strange with big characters like Bowser and such?
Not if they shrank down to a tiny size that fit inside the gun, like say when DDD or Kirby sucks in a character, doesn't matter who they are, they still grow tiny and fit inside him.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:29:05 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 03:38:18 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P
They're using the right animations right?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 03:46:17 PM
Dear K. Rool,

You are the LAST AND ONLY DK PSA I'm ever making. D: Ugh!

Signed, Tabuu.

Yeah, they use the right animations. :P


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 14, 2014, 05:18:41 PM
It's just, no matter what I do, the FThrow freezes K. Rool in place, with his opponent caught in his grip until he breaks out, and crate carrying makes him use his Side Special. :P

Was it the same problem that Naz had?

If so, I believe you can fix it the same exact way.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 05:30:35 PM
Was it the same problem that Naz had?

If so, I believe you can fix it the same exact way.

I'm just not sure, actually. No, not the same problem.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 14, 2014, 05:33:36 PM
I'm just not sure, actually. No, not the same problem.

Welp, nevermind then lol

I'll go back to whatever I was doing~


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Bad Box Art Mega Man on January 14, 2014, 05:40:09 PM
laughing hysterically?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 14, 2014, 06:11:42 PM
Dear K. Rool,

You are the LAST AND ONLY DK PSA I'm ever making. D: Ugh!

Signed, Tabuu.

Yeah, they use the right animations. :P
this is probably why there isnt any PSA over DK which isnt a port


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 14, 2014, 06:13:54 PM
*cough*TheOldCloudKong*cough* I'm studying it, but even when I copy its [censored], it still won't work.

I'm making cosmetics now.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: StupidMarioFan1 on January 14, 2014, 06:20:14 PM
Before uploading, put all the files and folders inside a folder named "Read the README" Though this should help lower the amount of stupid reports or PMs, you should still prepare to answer questions multiple times. Some people just don't understand the concept or point of the README file. *facepalm*


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 14, 2014, 06:23:29 PM
Before uploading, put all the files and folders inside a folder named "Read the README" Though this should help lower the amount of stupid reports or PMs, you should still prepare to answer questions multiple times. Some people just don't understand the concept or point of the README file. *facepalm*
or put the files in a .rar with password and a link to the readme, then put the password at the end of the readme :v


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:17:00 AM
or put the files in a .rar with password and a link to the readme, then put the password at the end of the readme :v

I thought of it. I have a Readme with a buglist already written up.

Okay, so I looked through the code again, and it's the same issue as Nazrin: K. Rool can grab and enter the Forward Throw, but then gets stuck at the end of the ThrowF subaction and can't do anything. I'd like to fix this glitch before releasing the alpha, so can someone give me a hand? Thanks. :)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 15, 2014, 10:25:07 AM
and at the end.. Tabuu found out that K Rool and Nazrin are relatives(?)


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:26:28 AM
A crocodile and a mousey. Hmmmmmmm.... *scratches head*

Anyway, I tried the same subroutine as Link and Toon Link, but they had to do with his specials and not his throw. D: I'm completely stumped...


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Large Leader on January 15, 2014, 10:26:49 AM
Their individual problems are different, but you'll probably have to use a similar method to fix it.

Just saw your post.

It won't be the same exact subaction. Subactions locations are different for each character, you'll probably have to find it for DK/Rool. But it's there.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:41:15 AM
Their individual problems are different, but you'll probably have to use a similar method to fix it.

Just saw your post.

It won't be the same exact subaction. Subactions locations are different for each character, you'll probably have to find it for DK/Rool. But it's there.

The only problem is, I can't find it. D: The ID is a mystery. His FThrow is a huge mess of actions, subactions and subroutines, but I can't find where he enters ThrowFWait...


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Kyouma on January 15, 2014, 10:49:26 AM
I fear its caused to the fact that DK's grab and down carries the oponent.. I know it sounds lazy but..Couldnt you keep that same thing just changing the animations so it fits ok?


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Tabuu Forte Akugun on January 15, 2014, 10:50:28 AM
I fear its caused to the fact that DK's grab and down carries the oponent.. I know it sounds lazy but..Couldnt you keep that same thing just changing the animations so it fits ok?

No, I couldn't. I know there's a way, the Cloud Kong PSA did it.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA set for this weekend.
Post by: Leon Exodio on January 15, 2014, 10:55:50 AM
 i know that dks grabs are in his hard coding that makes him carries the opponent so if you just delete the coding or modify it then you can get if of that


Title: Re: Tabuu's PSAs. K. ROOL ALPHA may be delayed...
Post by: Tabuu Forte Akugun on January 15, 2014, 11:00:28 AM
I'm completely stumped. The Alpha will have a glitched FThrow and crate carrying, nothing I can do. D: I can't, for the life of me, figure out what Cloud Kong did to fix those glitches.

EDIT: Okay, so I've tried everything. And now the throws crash. Unless I can figure out a way to fix those [censored]ing action overrides, I'm afraid I'll have to delay the release of the alpha. :( Sorry.


Title: Re: Tabuu's PSAs. K. ROOL ALPHA may be delayed...
Post by: Mareeo 64 on January 15, 2014, 01:22:18 PM
Don't rush it man, it's more worth ut if it comes out right, even if it is late


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:24:43 PM
I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:40:11 PM
I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.
that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:41:35 PM
that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want

I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:42:39 PM
I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.
yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:44:02 PM
yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not

See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 01:55:06 PM
See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol
why do you need the Heavy item animations gone for lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 01:57:57 PM
why do you need the Heavy item animations gone for lol

Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:02:08 PM
Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])
i was going to edit my post because i  just though of why you needed it to be replaced lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:03:12 PM
K. Rool IS weaker than DK, since he always gets beaten. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:19:26 PM
K. Rool IS weaker than DK, since he always gets beaten. lol
ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:20:29 PM
ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine

I wonder what could be causing all that crap. :P


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:24:56 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say. just an idea.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:25:48 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say.

It's PSA limitations. :P

All I need help with is those, the rest I can do fine. :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:28:22 PM
It's PSA limitations. :P

All I need help with is those, the rest I can do fine. :)
right,i keep forgetting hitboxes are applied to bones (PSAs) and not textures.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:28:33 PM
I wonder what could be causing all that crap. :P
yeah the f-throw is fine i just tested it my renaming it to be b-thow and psa it to be the same  it works like a charm as for some of the items idk but i have a few ideas. but if i cant fix the items i think that will be good for a beta intell i fully fix it


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:30:49 PM
yeah the f-throw is fine i just tested it my renaming it to be b-thow and psa it to be the same  it works like a charm as for some of the items idk but i have a few ideas. but if i cant fix the items i think that will be good for a beta intell i fully fix it

Thank you for your efforts. :) I really appreciate it. Can you send me a PM later explaining fully what you did?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 02:31:46 PM
sure as hell am glad i dont use items; just wont be able to use him in classic or adventure mode. still, the battlefield (not the stage) is where he needs to be, but i still wonder what his role in SSE would be.

Post Merge: January 15, 2014, 02:32:09 PM
oy... model limitations...
maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:33:24 PM
Thank you for your efforts. :) I really appreciate it. Can you send me a PM later explaining fully what you did?
umm yeah but i had to hex the psa to make it happen lol but ill  tell you in a pm or just when your done send the psa over or i can just send you the normal dk psa i edit


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:35:46 PM
umm yeah but i had to hex the psa to make it happen lol but ill  tell you in a pm or just when your done send the psa over or i can just send you the normal dk psa i edit

How did you hex it? I'll definitely collab you if I can get it to work.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:39:34 PM
How did you hex it? I'll definitely collab you if I can get it to work.
well i know how to hex becaue i use to hex  edit the ps3,xbox 360,and make character rels so i know how to hex but i tryed ever thing i can think of right now and i cant get him to pick up the barrels,crates,partyball he just picks them up and puts then back down so it does not freaze he just can pick them up thats all


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:42:41 PM
You know something? You're pretty damned cool, Leon. ;)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:46:27 PM
You know something? You're pretty damned cool, Leon. ;)
(http://i1244.photobucket.com/albums/gg561/Paxamator/OhStopItYou.jpg)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:47:12 PM
Don't think I don't appreciate your help, cuz I do. ;)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 02:48:52 PM
Don't think I don't appreciate your help, cuz I do. ;)
lol well im glad i can help do you want the normal dk psa or just wait intell your finish psaing yours


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 02:50:29 PM
I think I'll wait till the PSA is finished. Keep your edited DK.pac just in case, k? :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 03:16:46 PM
I think I'll wait till the PSA is finished. Keep your edited DK.pac just in case, k? :)
oh i will lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: StupidMarioFan1 on January 15, 2014, 03:25:43 PM
Sucks about the crashes, I'm glad I'm a patient person when it comes to waiting for Brawl Hacks. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:41:02 PM
Thanks, SMF. :)

Well, the transition is going pretty well, so far I've been editing existing code instead of erasing and replacing, and so far my filesize hasn't gone up at all. I might have a new build that's smaller than the original. :)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Akeno/Archer on January 15, 2014, 03:43:58 PM
Thanks, SMF. :)

Well, the transition is going pretty well, so far I've been editing existing code instead of erasing and replacing, and so far my filesize hasn't gone up at all. I might have a new build that's smaller than the original. :)
Looks like this issue brought some solutions...


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:45:58 PM
Looks like this issue brought some solutions...

I wasn't even running out of space, either. But this is only good news filesize-wise.

I won't touch the FThrow and heavy item stuff until the PSA is finished and backed up.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 03:50:28 PM
so are you back on for showing a WIP vid? I just wanna see and hear him in action. K Rool Country and 64 was as great as his voice got and I wanna hear it in brawl.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 03:50:55 PM
PSA is finished and backed up.  backed up.   backed up.
  this is very important lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Akeno/Archer on January 15, 2014, 03:52:49 PM
I wasn't even running out of space, either. But this is only good news filesize-wise.

I won't touch the FThrow and heavy item stuff until the PSA is finished and backed up.
Who knows if you wouldn't have with the FThrow though...
Anyway, what happened to Nazrin? I know it's K. Rool timeanother king..., but i was curious about her...
so are you back on for showing a WIP vid? I just wanna see and hear him in action. K Rool Country and 64 was as great as his voice got and I wanna hear it in brawl.
If you could, that would be cool^^


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 03:54:52 PM
Don't worry, Leon, I will back him up. LOL

And yeah, I'll send K. Rool to SonicBrawler. He said he'd make a video. :)

As for Nazrin, though, she hasn't been forgotten. :) I just got so involved with K. Rool that I haven't touched her in a while.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:07:55 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:13:51 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.

Sweet. I'll give that a try!


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:19:23 PM
I might be late on this, but I have an idea on how to fix the Action Override issue.

Make the Action Override(s) affect Actions that Donkey Kong doesn't use, like Crawling or Tethering.

You're of course going to need to fix up the Heavy Item and Forward Throw Sub Actions.
you know that can mess up the psa in so many ways just so you know


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:21:21 PM
you know that can mess up the psa in so many ways just so you know
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:31:17 PM
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.

Jiggz, mind telling me how you did it? I have no idea. XD


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:34:18 PM
How so? If the character doesn't use the Action, then it should be fine. Which is why I suggested Crawling or Tethering in the first place.

I did it when I was having an issue with my Raptor PSA crashing due to a corrupted Action Override and it worked to perfection.
or you can just use hxd and get the same results also by changing the action you get the same problem when you pick up heavy items so


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:35:16 PM
Jiggz, mind telling me how you did it? I have no idea. XD
(http://i.imgur.com/2Qpk3z9.png)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:36:10 PM
([url]http://i.imgur.com/2Qpk3z9.png[/url])


Thanks, but Tabuu plz. D: I don't want to risk corrupting my file.

Nvm, I think I found it... XD


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:39:25 PM
Thanks, but Tabuu plz. D: I don't want to risk corrupting my file.
BrawlBox saves just fine if you only have one PSA instance open.

The dreaded error happens when you have two PSAs open in BB then copy + paste a command and save without closing everything except the edited PSA out.

Though if you want to hex it, convert the Command List Offset into hex, find the said offset in a Hex Editor with your PSA opened in it, then find the Hex ID of your Action and change it.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:47:48 PM
Do I change it to a Command List that exists, or...? (first time doing something like this)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:50:26 PM
Do I change it to a Command List that exists, or...? (first time doing something like this)
Change the Action ID to an Action that the character doesn't use. You can either leave it or delete the coding afterwards.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:52:03 PM
Though if you want to hex it, convert the Command List Offset into hex, find the said offset in a Hex Editor with your PSA opened in it, then find the Hex ID of your Action and change it.
or you can just fine the offset and change the whole offset to 0 to delete the folder and get the same results by changing the action id


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:52:56 PM
Change the Action ID to an Action that the character doesn't use. You can either leave it or delete the coding afterwards.

Okay, so instead of say, Action 57, I change it to the hex offset for Crawling?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 05:56:09 PM
Okay, so instead of say, Action 57, I change it to the hex offset for Crawling?
Yes.

or you can just fine the offset and change the whole offset to 0 to delete the folder and get the same results by changing the action id
You can't delete Action Override Folders. At least that I know of.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 05:58:56 PM
Yes.
You can't delete Action Override Folders. At least that I know of.

Ok, so I made the changes in Tabuu. I'm going to test it now.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 05:59:34 PM
Yes.
You can't delete Action Override Folders. At least that I know of.
(http://i.imgur.com/O9EAZLN.png)


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: OmegaS3 on January 15, 2014, 06:00:26 PM
([url]http://i.imgur.com/O9EAZLN.png[/url])
Oh look its me!


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: KingJigglypuff on January 15, 2014, 06:03:16 PM
([url]http://i.imgur.com/O9EAZLN.png[/url])
I meant the main Folder itself.

Ok, so I made the changes in Tabuu. I'm going to test it now.
Good luck.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Leon Exodio on January 15, 2014, 06:06:22 PM
I meant the main Folder itself.
if you do it will freezes the game and also scene the folders are not there the override folders are gone because the game does not read it  :P


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 06:09:33 PM
Okay, so I got it to partially work.

But there ARE glitches:

A: The game silent freezes when I push B when I hold a heavy item;
B: K. Rool freezes (not the game) when I try to use an A-Aerial.
C: FThrow causes opponent to stay stuck to K. Rool (Likely due to the lack of PSA code)

EDIT: I found the cause of Glitch B. I accidentally hexed the file to override Aerials. lol


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 06:12:28 PM
tabuu, the one character a friend of mine needs for Gmod...
anyways, I guess the best method was the B-Throw way to fix it... unless there are more tricks up your sleeves?


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Tabuu Forte Akugun on January 15, 2014, 06:20:09 PM
Okay, so the FThrow works flawlessly. I just gotta figure out how to make him move when holding a Crate without the game crashing.


Title: Re: Tabuu's PSAs. Postponing release of K. Rool alpha...
Post by: Bad Box Art Mega Man on January 15, 2014, 06:31:59 PM
Okay, so the FThrow works flawlessly. I just gotta figure out how to make him move when holding a Crate without the game crashing.
hmm... since his legs are so stubby, he could just move his hips and the only foot movement is when he uses his ankles.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 06:36:54 PM
K. So, if I can get the PSA redone, I just might release that alpha on time. With an added FThrow to test my hunch.

But as Leon Exodio stated, he can't grab crates without dropping them right away with the changes I made. But on the upside, a normal F Throw will be possible! I'll try to fix that crate glitch in the future. But Items aren't my priority at the moment.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: StupidMarioFan1 on January 15, 2014, 07:42:29 PM
K. So, if I can get the PSA redone, I just might release that alpha on time. With an added FThrow to test my hunch.

But as Leon Exodio stated, he can't grab crates without dropping them right away with the changes I made. But on the upside, a normal F Throw will be possible! I'll try to fix that crate glitch in the future. But Items aren't my priority at the moment.

(http://media.tumblr.com/tumblr_lp7fox9g9o1qjdvp4.gif)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 07:52:26 PM
LOL, that's one epic GIF there! I don't feel so bad about postponing that alpha anymore. I didn't want to give you anything that crashed. ;)

So now I'm redoing my code for the Neutral B. It's taking quite some time. XD


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: 5una~ on January 15, 2014, 09:05:15 PM
Can't wait for this I came for the crown throw I was not disappointed.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 15, 2014, 09:10:01 PM
Can't wait for this I came for the crown throw I was not disappointed.
we all came here for that, but what we're going to get is something even better... 2 CROWN THROWS! XD jk, an early look at a K Rool WIP sometime this weekend or next week


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 09:20:12 PM
Can't wait for this I came for the crown throw I was not disappointed.

Heh, thanks a lot, man! ;D

we all came here for that, but what we're going to get is something even better... 2 CROWN THROWS! XD jk, an early look at a K Rool WIP sometime this weekend or next week

This Sunday! As originally planned! I have about 95% of the code reproduced, and possibly improved. :)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 15, 2014, 09:24:25 PM
Commercial Ad: SUNDAY, SUNDAY, SUNDAY!!!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 15, 2014, 09:31:49 PM
Commercial Ad: SUNDAY, SUNDAY, SUNDAY!!!

K. Rool: Yeah! Thank you! (a la DK 64) XD

I can't wait to see what you guys think when I release it. ;D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Calypso on January 15, 2014, 09:56:01 PM
Hi Tabuu I'm not exactly sure what to say with all that's gone on, bad stuff like corruption happened but a lot of good things happened too. I just don't like how it caused you so much stress. But you seem happy now I hope so anyway.

Um I know it can sometimes sound meaningless to say this but I wish you good luck.

Tiny edit: I'll give K. Rool a try for sure, you put a lot of work into him and it really shows in the previews, it should look amazing in full motion.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Kyouma on January 15, 2014, 10:36:53 PM
I al really interested on testing it too! Im glad you could finally solve it.

Um I know it can sometimes sound meaningless to say this but I wish you good luck.
And I agree with Marisa.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 04:31:01 AM
Looking forward for Sunday :D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 09:40:02 AM
Okay, I think something's wrong with my laptop. :P

I just tried to access this site through my usual browser, Chrome, and it tells me this site has malware, and then blocked it. But here I am, on Explorer, and it works just fine. :P

This could potentially affect the release I have planned, but if it keeps working here, then fine.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Kyouma on January 16, 2014, 11:26:33 AM
Okay, I think something's wrong with my laptop. :P

I just tried to access this site through my usual browser, Chrome, and it tells me this site has malware, and then blocked it. But here I am, on Explorer, and it works just fine. :P

This could potentially affect the release I have planned, but if it keeps working here, then fine.
same here, even though I am rather using safari on my mac


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Large Leader on January 16, 2014, 11:28:38 AM
Its with the site itseld, it should be fixed soon supposedly


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 11:30:32 AM
Okay. So apparently they took care of the problem. But clearing my cache on Chrome is so slow that it crashed it. :P Anyway, this will not interfere with the release of K. Rool Alpha 0.1. I'll upload it on this browser if I have to, but no matter what, you're getting this crash-free alpha. ;)

I finished the PSA I had done up to this point, and am now working on that grab and FThrow. ;)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:06:04 PM
Lol... Looks like I'm the only one who still got some malware warning... Stupid troll...

Anyway, I'm looking forward for your K. Rool BETA!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:16:39 PM
I do too, on Chrome. You use Chrome too?


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:34:15 PM
I do too, on Chrome. You use Chrome too?
Yep. Sucks...


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:39:12 PM
Totally.

I made his Catch animation, and will do CatchAttack, CatchWait and ThrowF soon.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Akeno/Archer on January 16, 2014, 12:47:35 PM
Totally.

I made his Catch animation, and will do CatchAttack, CatchWait and ThrowF soon.
Ahh! Great! A true replacement for that damn gorilla!


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 16, 2014, 12:53:00 PM
Ahh! Great! A true replacement for that damn gorilla!


LAWL. DK is cool and all, but K. Rool is in a league of his own. He's one badass villain. :)

EDIT:

You know, if there's one thing I can't stand, it's getting mocked. My post was made fun of in the Brawl Vault Flagged for Malware thread in the Off-Topic forum, and it really got to me. Not because I'm butthurt, but because of the fact that this guy made himself look like an [censored] in a public place. :P That, and I've been made fun of my whole childhood. I won't tolerate this crap, but I'm above insulting the transgressor.

Anyway, I did K. Rool's catch attack. He bites his opponent. Snapshots of the grab stuff here:

Prepares to grab:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1736binout_zps4bc6177b.jpg)
Grabs:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17361binout_zps8323a1b5.jpg)
Holding R.O.B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17362binout_zps9aeba507.jpg)
Biting R.O.B:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1737binout_zps9cef7ccd.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17371binout_zpsc20697ce.jpg)

I'm currently working on CatchCut. But here's some other stuff. I believe I failed to show his Aerial N-Special:

Takes out his Blunderbuss:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_1734binout_zps86c5d717.jpg)
After shooting the cannonball:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17343binout_zpsc8978f6e.jpg)
The cannonball blowing up at the end of its path.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17342binout_zps46d71ea2.jpg)

Footstooling someone:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140116_17344binout_zpsea7f1999.jpg)

And yes, before you ask, all changes I make and preview on here before Sunday WILL be included in the Alpha.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Mareeo 64 on January 16, 2014, 01:49:43 PM
LAWL. DK is cool and all, but K. Rool is in a league of his own. He's one badass villain. :)
I wish they'd bring him back in the new DKC games :/


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 17, 2014, 08:05:00 PM
Okay, previews of the new FThrow coming! Beta is still on track to be released this Sunday (My time, btw). I might not get to making that Taunt and Victory pose, but he WILL have a FThrow.

From the new Card Captor Sakura episode, "K. Rool and Unusual Punishment" lol Just kidding.

He tosses his opponent upward and hits them with the butt of his blunderbuss. A little similar to King Cold's FThrow.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_2335binout_zpsf26c8f16.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_23351binout_zps8438b978.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140117_2336binout_zps2becbae8.jpg)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 17, 2014, 09:05:08 PM
dude, the only time that ever happened to me is on the final cannonball before DK uppercuts him


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 17, 2014, 09:29:59 PM
dude, the only time that ever happened to me is on the final cannonball before DK uppercuts him

Geez, that definitely sounds rough. :P

I used Kaptain K. Rool's actual sprites to make that animation. ;D

And WHERE THE HELL are the DKC and DKL games on the Virtual Console? :P I want K. Rool action, damn it! What the hell, Nintendo? D:


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Bad Box Art Mega Man on January 17, 2014, 10:10:38 PM
Geez, that definitely sounds rough. :P

I used Kaptain K. Rool's actual sprites to make that animation. ;D

And WHERE THE HELL are the DKC and DKL games on the Virtual Console? :P I want K. Rool action, damn it! What the hell, Nintendo? D:
I used to see them on the Wii VC about a year or 2 ago, but when I finally got credits and went to the store, Nintendo removed them. ah well, at least I have the trilogy in my room with a functioning SNES


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: StupidMarioFan1 on January 17, 2014, 10:32:31 PM
I have the first two DKC games on SNES, GBA, and emulator. ;D It's legal because I have actual copies of the games. Since their removed, kinda makes the guys behind Donkey Kong Country 4: The Kongs Return (Fan-Made Game) seem like asses. lol
Loving dem animations, and can't wait till Sunday for both K Rool and Sherlock. :D


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 18, 2014, 09:05:26 AM
I can't wait till tomorrow either. ;D I'm simply dying to find out what you guys think about K. Rool. ;D

And Nintendo made a mistake by removing them. D:

Anyway, I'll spend today doing some polishing, readying for tomorrow's release. :)


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Turb0k on January 18, 2014, 09:06:30 AM
I can't wait till tomorrow either. ;D I'm simply dying to find out what you guys think about K. Rool. ;D

And Nintendo made a mistake by removing them. D:

Anyway, I'll spend today doing some polishing, readying for tomorrow's release. :)
Come here. ༼つ◕_◕༽つ let me hug you.


Title: Re: Tabuu's PSAs. DK's Forward Throw mess is a thing of the past!
Post by: Tabuu Forte Akugun on January 18, 2014, 09:08:37 AM
Whoa. lol. I;m not much of a hugger, but I'll let ya this one. lol



Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Akeno/Archer on January 18, 2014, 09:34:28 AM
Finally! A fat-ass crocodile's gonna make his way in Brawl!


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Tabuu Forte Akugun on January 18, 2014, 09:35:58 AM
LOL Calm down, Akeno. XDDD jk

I just need to edit a few things, and remake his CSS icon.


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Akeno/Archer on January 18, 2014, 11:14:33 AM
Ah yea... Sorry...
Anyway, will you clone him, or let him the way he is over DK? Though it's not too hard to clone, it's still impossible now for DK.
And... Idk if I already asked this, but what did you plan for Chiyako? Maybe I can help you a bit since she's an OC


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Tabuu Forte Akugun on January 18, 2014, 12:28:04 PM
Ah yea... Sorry...
Anyway, will you clone him, or let him the way he is over DK? Though it's not too hard to clone, it's still impossible now for DK.
And... Idk if I already asked this, but what did you plan for Chiyako? Maybe I can help you a bit since she's an OC

Heheheh. XD

And I can't clone him yet. No DK BX rel. D:

Yeah, of course you can. ;)

Anywyay, if all goes well, I might even release him TODAY.


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: StupidMarioFan1 on January 18, 2014, 01:09:30 PM
This day is going excellent, found a youtuber who makes the best Nintendo mashups with popular movies, and now K Rool might be released today? :happy:


Title: Re: Tabuu's PSAs. Preparing for K. Rool Alpha release tomorrow
Post by: Bad Box Art Mega Man on January 18, 2014, 01:15:17 PM
make sure to post the vid here (even tough it's pretty much a given)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 01:16:36 PM
Of course, once send the files to SB and he makes it. ;D

And yeah. :) I'm pretty excited too. I'm just doing a few graphical touch ups, as well as a collage for the submission.

EDIT: K. Rool is up. Grab him. ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 03:09:50 PM
I crapped my pants when you said he was up.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 03:11:03 PM
I crapped my pants when you said he was up.

LOL.

Anxiously awaiting feedback! ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 04:29:41 PM
Won't be able to give proper feedback till Tuesday because right now, I'm on my slow computer which Dolphin runs at between 2 to 10 fps, but I'll still give feedback where I see it.
I do now realize why K Rool's fingers would clip through the gun barrel, I thought it was just you didn't animate them completely, but now I see that you did what the Mario games do with Bowser and his minions, just rig the three fingers to two bones. Clever way to save file size while still looking great in most animations.
lol-ed when I saw that instead of FinalHandClap, the name is FinalHandCrap, but then I looked at the original and realized that Nintendo made that typo. XD The animations that you've made are excellent, and are very accurate to the source material.
The effects are perfect, I like that the Cannonball is bigger when using the attack in mid-air, the on ground version of the cannonball needs some work, though you already mentioned this and I know that's it an alpha, but I like putting in my two cents on the things I see. Will need to find a way for the cannonball to fall  & land by itself after a certain part of the animation so 1. it'll fall to the ground when not on leveled platform, 2. it won't fall through the floor if on a ramp slanted upwards. Maybe look into Mario's fireballs or some other projectile that is effected by the stage collision if that is possible to copy.
I didn't see an edited taunt or win pose, so maybe you forgot to include those in the alpha.
A very nice alpha moveset, and I'm excited to see the Beta and finished version. :happy:


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Bad Box Art Mega Man on January 18, 2014, 04:52:51 PM
I find it funny when he uses some of DK's animations. however I LOVE the blunderbuss attack and crown throwing. cant wait til SB makes that video. installing sounds is next to impossible for me, even when I follow the directions


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 04:55:50 PM
I find it funny when he uses some of DK's animations. however I LOVE the blunderbuss attack and crown throwing. cant wait til SB makes that video. installing sounds is next to impossible for me, even when I follow the directions

Thank you so much, Gnorc! ;D Means a lot. Feedback like this makes me wanna get back to work. XD

Won't be able to give proper feedback till Tuesday because right now, I'm on my slow computer which Dolphin runs at between 2 to 10 fps, but I'll still give feedback where I see it.
I do now realize why K Rool's fingers would clip through the gun barrel, I thought it was just you didn't animate them completely, but now I see that you did what the Mario games do with Bowser and his minions, just rig the three fingers to two bones. Clever way to save file size while still looking great in most animations.
lol-ed when I saw that instead of FinalHandClap, the name is FinalHandCrap, but then I looked at the original and realized that Nintendo made that typo. XD The animations that you've made are excellent, and are very accurate to the source material.
The effects are perfect, I like that the Cannonball is bigger when using the attack in mid-air, the on ground version of the cannonball needs some work, though you already mentioned this and I know that's it an alpha, but I like putting in my two cents on the things I see. Will need to find a way for the cannonball to fall  & land by itself after a certain part of the animation so 1. it'll fall to the ground when not on leveled platform, 2. it won't fall through the floor if on a ramp slanted upwards. Maybe look into Mario's fireballs or some other projectile that is effected by the stage collision if that is possible to copy.
I didn't see an edited taunt or win pose, so maybe you forgot to include those in the alpha.
A very nice alpha moveset, and I'm excited to see the Beta and finished version. :happy:

It's all right.

Mario's fireball is an article. I'd have to make his cannonballs into articles as well, but we can't yet.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Kyouma on January 18, 2014, 05:22:35 PM
a preview release today, finally some good news around...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 05:29:52 PM
I'm currently testing him!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Large Leader on January 18, 2014, 05:44:11 PM
Thank you so much, Gnorc! ;D Means a lot. Feedback like this makes me wanna get back to work. XD

It's all right.

Mario's fireball is an article. I'd have to make his cannonballs into articles as well, but we can't yet.

I'm curious, why didn't you make him over someone else and port the animations over?

Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 05:46:57 PM
I'm curious, why didn't you make him over someone else and port the animations over?

Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc

I'll leave it like that for now, and once we can add/edit articles, I'll update him. Right now I'm pretty proud, even though it's a fake projectile.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Large Leader on January 18, 2014, 05:56:36 PM
Yeah, even fake projectiles can be a doozy. Still don't know how I did it the first time, and now I can't get it to work.

And that's why I'm not going to touch the Link I released until I'm legally insane.

Anyways, congrats man!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:00:07 PM
Yeah, even fake projectiles can be a doozy. Still don't know how I did it the first time, and now I can't get it to work.

And that's why I'm not going to touch the Link I released until I'm legally insane.

Anyways, congrats man!

Thanks so much! ;D

Okay, so! I talked to KJP, and he suggested porting K. Rool over someone who has articles I can use for the Cannonballs. I want to, but the thing is, I've already PSA'd and Sawnd'ed DK... But if I had to, I was thinking Lucas or Ness.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Bad Box Art Mega Man on January 18, 2014, 06:04:15 PM
tis a shame G&W is difficult to port over. he is the only one with his icon, he has tons of props, and he's barely used by the smash community


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:06:04 PM
I went through all that hell with his forward throw and all. D: I'm proud of what I did. But then again... Lucas is clonable.... then again, I worked hard on that PSA over DK, then again... ah well crap. :P


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:31:48 PM
I'm currently testing him!
Souvenirs from a K.Rool vs. Groudon Fight :

K. Rool : GTFO!
Groudon : COME AT ME, BRO!
(http://i.imgur.com/HvYSSxQ.jpg)
The animation for that is quite cool, he puts it out like a revolver in a western movie :)

K.Rool : FUUUUUUU----!!
(http://i.imgur.com/geHa2X9.jpg)
He should keep his gun longer on this animation...

K. Rool : My crown in your face!
(http://i.imgur.com/bisNfrW.jpg)
Looks a bit weird though... the crown isn't really a matter, but the tossing animation should be slower, like he brings back his hand behind his head then throws his crown... just a suggestion though...

K. Rool : Now you GET. OUT.
*Groudon flies away*(http://i.imgur.com/aOxyz7C.jpg)

It was really fun to play with him! I liked the Side and Neutral B... I know I forgot to comment about the Down B, but I didn't have the time to get a screenshot :-\ ... I will say that he'd need to go a bit forward during this animation... Otherwise, it's correct, and the made moves are cool! Just a little summary :
Dat face... :>.>: Dat kick :srs: Dat K.Rool :happy:(http://i.imgur.com/BSWhyST.jpg)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:33:59 PM
Souvenirs from a K.Rool vs. Groudon Fight :

([url]http://i.imgur.com/HvYSSxQ.jpg[/url])K. Rool : GTFO!
Groudon : COME AT ME, BRO!
The animation for that is quite cool, he puts it out like a revolver in a western movie :)

K.Rool : FUUUUUUU----!!
([url]http://i.imgur.com/geHa2X9.jpg[/url])
He should keep his gun longer on this animation...

K. Rool : My crown in your face!
([url]http://i.imgur.com/bisNfrW.jpg[/url])
Looks a bit weird though... the crown isn't really a matter, but the tossing animation should be slower, like he brings back his hand behind his head then throws his crown... just a suggestion though...

K. Rool : Now you GET. OUT.
*Groudon flies away*([url]http://i.imgur.com/aOxyz7C.jpg[/url])

Dat face... :>.>: Dat kick :srs: Dat K.Rool :happy:([url]http://i.imgur.com/BSWhyST.jpg[/url])
It was really fun to play with him! I liked the Side and Neutral B... I know I forgot to comment about the Down B, but I didn't have the time to get a screenshot :-\ ... I will say that he'd need to go a bit forward during this animation... Otherwise, it's correct, and the made moves are cool!


Dat last snapshot. :srs: Derp face is derp. XD

Thanks, though. :) I love this.

Yeah, and be sure to vote in my poll and help me decide what to do. :)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:37:22 PM
Dat last snapshot. :srs: Derp face is derp. XD

Thanks, though. :) I love this.

Yeah, and be sure to vote in my poll and help me decide what to do. :)
Haha! Thanks! It was fun to make this :)
Already done, I voted for keep it over DK... That would be a waste to port him after so much work


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:41:03 PM
Only 3 votes, but so far he's staying where he is. Porting is only a last resort.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Calypso on January 18, 2014, 06:41:13 PM
I think its fine on DK Tabuu you don't use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I'm sure DK will get a rel someday I know I can't know that for sure but I just feel like it will happen.

Oh and I must go test your K. Rool now that he's out. Random question is K. Rool a crocodile or an alligator? I think a crocodile can go on land and an alligator stays by the water.
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 06:41:58 PM
I'm curious, why didn't you make him over someone else and port the animations over? Yeah, it'd be complicated to PSA, but you'd be able to get articles on the guy/croc
If I'm correct, only because he now has the DK icon and victory music. Otherwise I think he would've put him on someone else.

Post Merge: January 18, 2014, 06:43:28 PM
Wow wasn't expecting to be the one guy to vote for yes on putting him over Ness or Lucas. Only reason why I voted was because if you did decide to port I was going to offer to help.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:45:04 PM
I think its fine on DK Tabuu you don't use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I'm sure DK will get a rel someday I know I can't know that for sure but I just feel like it will happen.

Oh and I must go test your K. Rool now that he's out. Random question is K. Rool a crocodile or an alligator? I think a crocodile can go on land and an alligator stays by the water.
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).

LOL, nice one! Crocodile, though. Saltwater Crocodile, to be exact.

Yeah, okay then. Thanks for that. :) K. Rool is staying right where he is.

If I&#039;m correct, only because he now has the DK icon and victory music. Otherwise I think he would&#039;ve put him on someone else.

Post Merge: January 18, 2014, 06:43:28 PM
Wow wasn&#039;t expecting to be the one guy to vote for yes on putting him over Ness or Lucas. Only reason why I voted was because if you did decide to port I was going to offer to help.

Yep, those were the reasons. And he's gonna stay. I'm taking the poll down.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:45:39 PM
Well... That's not really needed to port him IMO, because you managed to get your specials to work on him... Ness/Lucas are annoying to code because of their articles...
I think its fine on DK Tabuu you don&#039;t use DK very much anyway and at this point it would be a lot of trouble so many things would need to be changed in the PSA and coding. Plus I&#039;m sure DK will get a rel someday I know I can&#039;t know that for sure but I just feel like it will happen.
I agree with this
There I just turned a brawl hack into science class at your high school, hee what will you do now HA HA HA (evil laugh).
Lol that +1^


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:47:01 PM
And those specials were relatively simple to code. I'm sure that as I become more familiar with this stuff I might be able to improve them. But right now, they're fine. :)

Except I just might take that DownB suggestion...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:49:04 PM
And those specials were relatively simple to code. I'm sure that as I become more familiar with this stuff I might be able to improve them. But right now, they're fine. :)

Except I just might take that DownB suggestion...
Glad I could help :D

For an Air Down B, why not making him shoot a load but downward? Because having nothing as an air down B makes him feel... A bit empty handed in air...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:50:16 PM
I'm not making an air down B. :) But thanks for the idea. ;D

Besides, it would be too similar to the FS idea I had for him.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:51:58 PM
I'm not making an air down B. :) But thanks for the idea. ;D

Besides, it would be too similar to the FS idea I had for him.
You're welcome! Though that FS idea is now touching my curiousity :p


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:52:56 PM
Cannonball Rain.

The cannonballs that fall down from the sky in his very first battle.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:54:44 PM
Cannonball Rain.

The cannonballs that fall down from the sky in his very first battle.
Sounds like the PK Starstorm from Ness/Lucas... Lol...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 06:55:36 PM
Sounds like the PK Starstorm from Ness/Lucas... Lol...

Except more powerful and a little less random and chaotic.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 06:59:11 PM
Except more powerful and a little less random and chaotic.
I see... More like an FS version of Meteorain... Sounds awesome! But I'm laughing when I imagine this move during the DK barrel song behind it xD


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:00:39 PM
I see... More like an FS version of Meteorain... Sounds awesome! But I'm laughing when I imagine this move during the DK barrel song behind it xD

Is there no way to remove it?

And wow, I just noticed... This thread's approaching 1000 replies. Took a while, but I'm happy with where I got. ^_^


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 07:19:03 PM
Is there no way to remove it?

And wow, I just noticed... This thread's approaching 1000 replies. Took a while, but I'm happy with where I got. ^_^
That's your nearest goal!
Well... I think it's in the .rel file... Actually you can remove it thanks to BrawlEX... There's something where you can remove the song... Idk if you can do it now, but this, or try to find it in the SFX...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:20:21 PM
That's your nearest goal!
Well... I think it's in the .rel file... Actually you can remove it thanks to BrawlEX

I wonder, since the music is stored with his sound effects in the Sound test, if I can just mute the whole thing in PSA.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Akeno/Archer on January 18, 2014, 07:22:39 PM
I wonder, since the music is stored with his sound effects in the Sound test, if I can just mute the whole thing in PSA.
I don't know if it's an SFX in the PSA though... But I'll check this out quickly for you...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: Tabuu Forte Akugun on January 18, 2014, 07:24:18 PM
AAAAA. 1000 replies. Thanks guys! I'm thinking of something to do/give you as thanks. :)

So, is anyone out there enjoying K. Rool? Anyone else, I mean?

I don't know if it's an SFX in the PSA though... But I'll check this out quickly for you...

Thanks! ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED, ahead of schedule!
Post by: StupidMarioFan1 on January 18, 2014, 07:25:45 PM
Damnit I was going to be 1000th right before you posted your comment! The lack of an air-B special isn't that weird because characters like Peach, Olimar and probably more don't have one either.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:27:32 PM
LOL!! Sorry. ^^ I just got so excited. :) I'm not used to this kind of attention. XD


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:30:04 PM
AAAAA. 1000 replies. Thanks guys! I'm thinking of something to do/give you as thanks. :)

So, is anyone out there enjoying K. Rool? Anyone else, I mean?

Thanks! ;D
Great! You finally made it! Congratulations!
Anyway, sadly, there isn't anything about the music in the PSA... I think it's still in the .rel files... I think if you edit the .rel, then you can remove it... Otherwise, you can't... Maybe it's hardcoded in the game... I dunno...
Damnit I was going to be 1000th right before you posted your comment! The lack of an air-B special isn&#039;t that weird because characters like Peach, Olimar and probably more don&#039;t have one either.
DK himself... though it would add a bonus...
LOL!! Sorry. ^^ I just got so excited. :) I&#039;m not used to this kind of attention. XD
I've been ninja'd twice :>.>:
Once by SMFan1, once by you...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:33:41 PM
I wish I could at least replace the music, do  you know if THAT is possible?


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:48:40 PM
I wish I could at least replace the music, do  you know if THAT is possible?
Unfortunately, no. That's a question I asked multiple times though...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:49:39 PM
Oh...kay. Music present in the code that can't be patched. Odd.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Akeno/Archer on January 18, 2014, 07:52:10 PM
Oh...kay. Music present in the code that can't be patched. Odd.
I'll ask around the forums, but not now... I need to go and get some sleep...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 18, 2014, 07:55:05 PM
Yeah, you do that. Can't have you tired, now can we? ;D

I'm going to crack my knuckles and get back to work. :)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: StupidMarioFan1 on January 18, 2014, 08:55:04 PM
Yah the closest I've seen to changing music that is hardcoded, was these old hacks that were deleted a while back that hexed the songs that played during the Starman, Hammer and Ultra Hammer to be silent. They were deleted because the guy had gotten a copyright strike against one of his accounts, I think Mediafire, had deleted his hacks and links out of fear of getting sued for copyright...might've deleted his account on here too. Might still have one of the PMs he sent me because I was asking him questions, but I don't want to look through 1025 PMs. Why do I have that many? I don't delete them because every now and then one might include a link that I need later in the future so I go back and search through it, or maybe someone sent me instructions on how to do something that I didn't copy and paste into a text document because I'm too lazy/don't want to write down.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Calypso on January 18, 2014, 09:16:46 PM
Um will one of these ideas work?

I think this just might work, K. Rool activate the FS but it ends immediately and K. Rool returns normal gameplay like nothing happened, but the next time you hit neutral B he then activates his FS canon rain, so it would work kinda like the FS but during normal gameplay. So you could activate you FS right after using the smash ball to get it, or hold on to it so you have a trick up you sleeve, but don't die or you will lose it. That way you could have a FS but get around the music or oh I know you not giving K. Rool a down B air right so the FS PSA data could maybe be stored there and gained access to after a smash ball is used up.  

So um another idea you make the K. Rool FS and make it the FS activated by the smash ball but leave the DK FS in the PSA too so maybe the music will stay attached to the DK FS but because the K. Rool FS is somewhere else in the PSA and set as the priority so maybe the music wont play then.

Maybe a cheat code like the no entry data code could deactivate the music or maybe a code that directly deactivates that music like a DK has no song code.

Is there a way to maybe trick the game so it thinks it just finished playing the song at the beginning of the FS or thinks the FS is over while its still going.

Post Merge: January 18, 2014, 11:23:23 PM
Oh StupidMarioFan1 um do you remember what those hacks were because there's a chance I might have them and I could re-upload them and post a download link here.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: BlueBrain on January 19, 2014, 06:54:39 AM
so no DK vs K. rool...
that's awkward...


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Renova on January 19, 2014, 08:14:23 AM
K. Rool is very fun. I didn't expect him to be the size of Broly lol.

What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang?

I think that move would be interesting if the crown had the cape effect.

Also, I'm glad he's over DK because DK has low hack representation. You can only pretty much choose to replace him with shadow or Sonic and they've been played to death.

Thanks for the alpha build!


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: StupidMarioFan1 on January 19, 2014, 11:07:14 AM
What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang? I think that move would be interesting if the crown had the cape effect.

Donkey Kong Country - Final Boss Battle (Skilly Battle!) (http://www.youtube.com/watch?v=5ix-Og3wQ-w#)
Donkey Kong Country 2 - King K Rool (Final Boss 1) (http://www.youtube.com/watch?v=Ky6mkDQA2z4#)
This might clear things up a bit. ;)


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: KingJigglypuff on January 19, 2014, 11:15:15 AM
Uggh. Sometimes I don't like having such high quality standards...

I overall wasn't impressed by this Alpha. The Animations need a lot of polish and the hitboxes are quite awkward.

No hard feelings. :-\ There is potential with this though. That I can see.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Tabuu Forte Akugun on January 19, 2014, 12:56:39 PM
Uggh. Sometimes I don't like having such high quality standards...

I overall wasn't impressed by this Alpha. The Animations need a lot of polish and the hitboxes are quite awkward.

No hard feelings. :-\ There is potential with this though. That I can see.

Oh, don't you worry. I definitely intend to make it better. But how can I make it better? ;) I don't have much to go on by this feedback. D:

K. Rool is very fun. I didn't expect him to be the size of Broly lol.

What's the deal with the crown toss move though? Is it supposed to be similar to links boomerang?

I think that move would be interesting if the crown had the cape effect.

Also, I'm glad he's over DK because DK has low hack representation. You can only pretty much choose to replace him with shadow or Sonic and they've been played to death.

Thanks for the alpha build!

My pleasure. ;D


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: Renova on January 19, 2014, 12:58:20 PM
Quote from: StupidMarioFan1 link=topic=37855.msg1215814#msg1215814
This might clear things up a bit. Wink
[/quote

Now I remember why I never beat that game when I was a kid. Long a** boss fight.


Title: Re: Tabuu's PSAs. K. Rool alpha RELEASED! Thanks for 1000 replies. :D
Post by: KingJigglypuff on January 19, 2014, 01:03:34 PM
Oh, don't you worry. I definitely intend to make it better. But how can I make it better? ;) I don't have much to go on by this feedback. D:
I know you said you couldn't, but do the best of your ability to get animating with Maya. For PSA, make backups, and experiment with BrawlBox. You'll be able to make precise hitboxes.

Even though an attack's hitboxes/animations are good, everything can be thrown off by odd animations/hitboxes.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:05:08 PM
I was going to begin work on the first BETA for K. Rool, but now I feel I want to step away from him for a while.

Not only is school starting again, but I feel like I failed my audience with my alpha. That, and my interest/motivation in my King Cold beta 2 is back, so I'll be switching to that.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Bad Box Art Mega Man on January 19, 2014, 01:10:48 PM
I was going to begin work on the first BETA for K. Rool, but now I feel I want to step away from him for a while.

Not only is school starting again, but I feel like I failed my audience with my alpha. That, and my interest/motivation in my King Cold beta 2 is back, so I'll be switching to that.
alphas a meant to be incomplete. theyre for public testing.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:12:34 PM
alphas a meant to be incomplete. theyre for public testing.

Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: StupidMarioFan1 on January 19, 2014, 01:16:02 PM
It's still an alpha, obviously if you're using an edited boneset, the default hitboxes will be messed up.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Akeno/Archer on January 19, 2014, 01:17:43 PM
Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:
Every PSAers knows that KJP expects greatness from us. And he is right, after all, we're here because we can make some great stuff to make Brawl an awesome game. And feedback/advice are here to show us what's good and what needs to be fixed.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: KingJigglypuff on January 19, 2014, 01:18:52 PM
Still... KJP wasn't happy. And I take advice/feedback from seasoned PSA makers to heart, and probably a little too seriously. D:
Don't let my thoughts get you down.

Like I said before, it's difficult to impress me, due to my high quality standards.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:20:50 PM
Don't let my thoughts get you down.

Like I said before, it's difficult to impress me, due to my high quality standards.

Still... I look up to you, Jiggz. You inspire me. It's basically like my singing, if my fave singer were to come here and say I wasn't good, it would hurt too.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: KingJigglypuff on January 19, 2014, 01:27:00 PM
Still... I look up to you, Jiggz. You inspire me. It's basically like my singing, if my fave singer were to come here and say I wasn't good, it would hurt too.
So, I see.

Well taking criticism is key. No matter if it's positive or negative.

Something your Animations lack is fluid movement. They tend to look rather robotic at times.

My Animations used to be the same way. And if I can improve on my Animation work, then you most certainly can too.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 01:28:19 PM
So, I see.

Well taking criticism is key. No matter if it's positive or negative.

Something your Animations lack is fluid movement. They tend to look rather robotic at times.

My Animations used to be the same way. And if I can improve on my Animation work, then you most certainly can too.

I think my problem is that I'm too damn sensitive.

That, and I'm using a WAY outdated Brawlbox. XP I'm going to try to upgrade to 0.71 with all its new animation stuff.


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Akeno/Archer on January 19, 2014, 01:34:17 PM
So, I see.
Well taking criticism is key. No matter if it's positive or negative.
I think my problem is that I'm too damn sensitive.
Well... KJP said the truth here... But you know... It's not really a problem being sensitive... As long as you know what is expected from the one who gives you feedback...

That, and I'm using a WAY outdated Brawlbox. XP I'm going to try to upgrade to 0.71 with all its new animation stuff.
You just reminded me to use another version of Brawlbox there :P


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: StupidMarioFan1 on January 19, 2014, 01:43:39 PM
I still use 0.68d for importing models because I keep getting lighting errors when importing with 0.69 - 0.71, anyone else? Like half of the model will be too dark and the rest is too bright even when I just import the dae and don't mess with it, whereas it'll have normal lighting if I just import the dae with 0.68d or older and not do anything else.
Now that KJP mentioned it, some of the animations did look a little static, but otherwise they looked pretty accurate compared to the sprites, and while K Rool doesn't hold the gun like he did in DKC2, I think he looks more badass holding it like a pistol. XD


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Bad Box Art Mega Man on January 19, 2014, 01:56:50 PM
don't take criticism as a way to stop you from doing something, but use it to learn from yer mistakes so you can do better. don't fear, but embrace (I think I got that from a movie :P)


Title: Re: Tabuu's PSAs. Might take a break from K. Rool
Post by: Tabuu Forte Akugun on January 19, 2014, 06:49:06 PM
Okay, I don't feel so down anymote, guys. :) I'll keep up K. Rool. :)

But if I'm going to change one thing first, it's his AI file. Wow, constantly using the normal blunderbuss shot. XD

But yeah. I won't take a break. :P That was just my being butthurt speaking. D:

With school starting tomorrow, sorry in advance if progress slows down a bit.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: StupidMarioFan1 on January 19, 2014, 06:56:24 PM
With school starting tomorrow, sorry in advance if progress slows down a bit.
Funny this week will be my third week back in school, and I have tomorrow off.
But if I'm going to change one thing first, it's his AI file. Wow, constantly using the normal blunderbuss shot. XD
Is it hard to change the AI file? I haven't tried myself, but that'll be useful for my SM64 Moveset.....Damnit I need to stop being lazy and get back to work on that one.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 19, 2014, 06:58:14 PM
Funny this week will be my third week back in school, and I have tomorrow off.Is it hard to change the AI file? I haven't tried myself, but that'll be useful for my SM64 Moveset.....Damnit I need to stop being lazy and get back to work on that one.

Yeah, simply swapping it seems to work.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Calypso on January 19, 2014, 07:08:45 PM
Remember study hard and get good grades Tabuu school is much much more important than brawl hacking. And I know I over use this line but good luck, both here and at school.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 19, 2014, 07:12:40 PM
Thanks a lot. :)

Anyway, I'm going to experiment with a few AI files and see which one suits K. Rool most.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 19, 2014, 11:01:58 PM
Thanks a lot. :)

Anyway, I'm going to experiment with a few AI files and see which one suits K. Rool most.
IMO, you should take Diddy's AI or Ike's one... These are the most suited for him... OR make one with Bero's program...


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Leon Exodio on January 19, 2014, 11:09:26 PM
the k rool is not bad needs some work but this is going over my dk slot for good lol


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 01:37:35 PM
i have been looking into your K K Rool and i think you made the wrong choice on the ported char if you ported him over link/toonlink you could have used the arrow to have a true chargable projectile and the boomerang for the crown, the reason ppl dont do hacks on DK is that he has alot of hardcoded stuff which will give you nightmares latter on you should always choose the character where the articles fit you better and links would make the moveset look much better imo


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:07:42 PM
i have been looking into your K K Rool and i think you made the wrong choice on the ported char if you ported him over link/toonlink you could have used the arrow to have a true chargable projectile and the boomerang for the crown, the reason ppl dont do hacks on DK is that he has alot of hardcoded stuff which will give you nightmares latter on you should always choose the character where the articles fit you better and links would make the moveset look much better imo
Well... He took the challenge to make a full moveset over DK, and for an Alpha version, it looks pretty good... It's true that it maybe would've been simplier to do that over Link/Toon Link, but :
1 - The model was already over DK
2 - Link/Toon Link has a lot of PSAs over them
3 - I don't know if he would like to port K. Rool one more time


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Large Leader on January 20, 2014, 03:18:52 PM
Porting models isn't that hard. Neither is animations.

It was his choice and he went with it. Nothing he can change now unless he wants to start over.


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:35:24 PM
Well... He took the challenge to make a full moveset over DK, and for an Alpha version, it looks pretty good... It's true that it maybe would've been simplier to do that over Link/Toon Link, but :
1 - The model was already over DK
2 - Link/Toon Link has a lot of PSAs over them
3 - I don't know if he would like to port K. Rool one more time
the model was already over dk? as far as i know the model was on bowser and he ported it to DK he wasnt on dk by default unless im missing something.
the problem with dk is in the psa department, its up special refuses to go up, some moves had hardcoded knockbacks, downB in the air directs to a taunt like with doesnt seem to mind hitboxes and so on, he will have to do alot of detouring and try inovative tactis to make thinks work, i once tryed to psa on dk and it was a nightmare so far the worst chars to psa on due to hardcodes  were DK,rob,Wolf(need to use special collisions on this guy for some random reason) and olimar with hardcodes everywhere for his pikmins
not to meantion link and toon link have P&P rels and brawlex rels and the articles he needs.

Porting models isn't that hard. Neither is animations.

It was his choice and he went with it. Nothing he can change now unless he wants to start over.
he doesnt need to start over lol add some extrabones in bb(if needed) port to another char he can use the same models and animations and even just copy past the psa to do the same


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 20, 2014, 03:46:28 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?



Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:50:41 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?


toon link will for sure make you neutral special and side special look realistic being able to be projectable, and if you use bb psa you could even make toon links arrow when hitted the ground or a wall stay there for as long as you want sticked with the spikes and harm enemys that go near, thats the beauty of article editing xD


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Tabuu Forte Akugun on January 20, 2014, 03:51:51 PM
That, and people will be able to have K. Rool vs Donkey Kong like they wanted. :)

Okay, so let the file swaps begin!


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:52:34 PM
Okay, so here's the deal:

I've read through the last few replies on this thread, and if all else fails, I'll be putting K. Rool over Toon Link, since Nazrin is taking up Link's slot, and I approve of the idea of challenging myself to make a Toon Link PSA.

It will fix a few glitches, but I WILL have to re-start the PSA and effect file all over again. I don't mind doing that. The code is already there and so is my motivation. I just gotta figure out a way to re-do the Sawnd over Toon, and how to get rid of the Aerial Down B since K. Rool is not supposed to have one. This hard-coding crap has to go. Any coding is done by  ol' Tabuu himself, not by how Brawl tells me to do it. ;)

Is that ok with all of you, or do you have rel ports or such over TL?


My own PSA over TL  :'(
Well, do whatever you prefer r)


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Carnage on January 20, 2014, 03:53:52 PM
My own PSA over TL  :'(
Well, do whatever you prefer r)
theres always perfect rel port or even use brawlex to make an extra toon link slot


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: Akeno/Archer on January 20, 2014, 03:55:32 PM
theres always perfect rel port or even use brawlex to make an extra toon link slot
That's why I said he should do what he wants to do :)
Though that BrawlEx froze on me...


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 03:57:31 PM
I can get BrawlEx to work, but those darn code line limits piss me off. Can't use BrawlEx, File Patch, Custom Stage Expansion and sound fx mods. :P


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:00:50 PM
That's why I said he should do what he wants to do :)
Though that BrawlEx froze on me...
it frooze for me too but i didnt gave up and finaly found out that gecko or usbloadergx(one i used) the hook type in setting needed to be anexsomething in order for it to work right now i have 9 extra characters xD i started with afslink pack(8chars) and started changing what i wanted and even added the 9 slot and everything works great


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 04:10:28 PM
I have a problem. D:

Toon Link (and Link too) has more bones than the Dedede model I'm trying to port. Adding bones isn't the problem. I don't know how to fix item holding/carrying bones, and crate stuff. All I know how to fix are TransN, the Shielding glitch and the being thrown/grabbed glitch.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:15:44 PM
I have a problem. D:

Toon Link (and Link too) has more bones than the Dedede model I'm trying to port. Adding bones isn't the problem. I don't know how to fix item holding/carrying bones, and crate stuff. All I know how to fix are TransN, the Shielding glitch and the being thrown/grabbed glitch.
will you use bb psa or the psa program?


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 04:22:16 PM
will you use bb psa or the psa program?

The PSA program. I don't trust BB PSA, it's very unstable for me, I had nothing but problems.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:31:16 PM
The PSA program. I don't trust BB PSA, it's very unstable for me, I had nothing but problems.
im way to rusty to remenber how you replaced those bones in the old tabuu programs, the problem with not using bb psa is that you wont be able to edit the articles actions and subactions and such and in bb psa its really easy to adjust the bones,bb psa just makes you be cautious and make a backups often

Also for information  after some looking toon link doesnt have a P&P rel or a brawlex rel sadly only link has so if you want kkrool to be his own slot you have to use link, and if your starting over you can replace linkeffet folder with some random assiste trophy effect foder to make kkrool not have graphic glitches when ported or brawlexed


Title: Re: Tabuu's PSAs. K. Rool resumed
Post by: StupidMarioFan1 on January 20, 2014, 04:37:05 PM
Well the model was an edited DDD import, but that isn't important.
I think it's a better move to port K Rool over Link, the specials will work better, just need to get him with BrawlEx because I think that'll allow you to control what icon and victory theme he uses right?


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: KingJigglypuff on January 20, 2014, 04:42:27 PM
>Open the PSA in BB.
>Find the Offsets for the needed bones.
>Convert the Offset(s) and Bone Value(s) to Hex.
>Close BB.
>Open your PSA in a Hex Editor.
>Locate Offsets and Bone Values.
>Edit said Bone Values.
>Save.
>Profit.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Carnage on January 20, 2014, 04:43:27 PM
Well the model was an edited DDD import, but that isn't important.
I think it's a better move to port K Rool over Link, the specials will work better, just need to get him with BrawlEx because I think that'll allow you to control what icon and victory theme he uses right?
yup brawl ex adds everything he will be its own slot if he is on link


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Bad Box Art Mega Man on January 20, 2014, 04:57:27 PM
wa-wa-wait... he's goin over toon link?!?!?! YES!!!! THANK YOU!!! a character I don't use is gonna be replaced!
(http://i44.tinypic.com/2zi0ap2.jpg)


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 05:09:01 PM
>Open the PSA in BB.
>Find the Offsets for the needed bones.
>Convert the Offset(s) and Bone Value(s) to Hex.
>Close BB.
>Open your PSA in a Hex Editor.
>Locate Offsets and Bone Values.
>Edit said Bone Values.
>Save.
>Profit.


Ohhhhhh. Gotcha. ;)

wa-wa-wait... he's goin over toon link?!?!?! YES!!!! THANK YOU!!! a character I don't use is gonna be replaced!
([url]http://i44.tinypic.com/2zi0ap2.jpg[/url])


Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

And yeah. I'mma get started.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Akeno/Archer on January 20, 2014, 05:10:49 PM
Ohhhhhh. Gotcha. ;)

Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

And yeah. I'mma get started.
Lol... I don't know why everyone hates that kid Link... I think he's more epic than the big one...


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Bad Box Art Mega Man on January 20, 2014, 05:24:43 PM
Lol... I don't know why everyone hates that kid Link... I think he's more epic than the big one...
it aint that I hate him, its just I barely use him.


Title: Re: Tabuu's PSAs. K. Rool being moved to TL.
Post by: Tabuu Forte Akugun on January 20, 2014, 05:32:50 PM
My hunch is that everyone hates Toon because he's just another Link with basically the same moveset. :P I don't mind him, but I much prefer K. Rool.

EDIT: OK, so he's not going over Toon Link. :( The game will freeze right after I pick a stage. Model = no good on Toon Link.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:34:57 PM
What about King Dedede? Also sorry you had to switch K. Rool Tabuu you worked so very hard and just solved the worst throwing glitch in the brawl history of brawl history.

Yep. That means those of you who want K. Rool VS DK will get your wish. ;D I'll figure out someone else to make over DK. Someone like Galleom. :P

Well Tabuu may have granted your wish, but now you only have two left so think carefully.

Edit: Oh one more thing Tabuu you could always try the JRush64 method, PSA over Ike, then Rel port, then code Rel file to use the voice of the character you ported over.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Large Leader on January 20, 2014, 06:37:54 PM
What about King Dedede? Also sorry you had to switch K. Rool Tabuu you worked so very hard and just solved the worst throwing glitch in the brawl history of brawl history.

Until I found how to fix Link's throwing problem, that was probably the worst :P

Still don't know how to fix the tether though :\

Have you poked around the forums to see what the problem is, Tabuu?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:43:39 PM
Oh sorry Drogoth I was thinking the DK throw was harder to fix that the Link throw tether dart thingy, I just know almost nothing about all this PSA stuff.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 06:45:08 PM
PSA can't edit Dedede, Calyso. :( Otherwise I'd definitely do it. I think DDD's moveset sucks and is way too slow.

And which problem? DK's forward throw?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 06:51:00 PM
Yah the part where DK caries his opponents around after grabbing them and it was so much trouble for you to fix, and then you did fix it and now K. Rool is being moved anyway.
I just don't like that you had to work so very hard to get around problem after problem and now you have to switch after so much headache.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 07:00:28 PM
Oh God, forgot about Link's Hookshot. :o Is it too late to keep K Rool on DK?


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:08:15 PM
Oh God, forgot about Link's Hookshot. :o Is it too late to keep K Rool on DK?

No, it's not. Why?

Link froze too.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:29:28 PM
K. rap


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:35:28 PM
K. rap

Okay Rool :P

Taking a break for now and making edits to King Cold.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:38:06 PM
hmm... is the problem finding a character with tons of projectiles? cant remember. if so, then there's only one character for the job


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:41:03 PM
hmm... is the problem finding a character with tons of projectiles? cant remember. if so, then there's only one character for the job

Snake, I'm guessing. :P


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 07:45:34 PM
Snake, I'm guessing. :P
who else?!


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 20, 2014, 07:48:40 PM
I could try him.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Kyouma on January 20, 2014, 08:23:21 PM
K rool over snake? sounds tasty; As I said before, Snake needs more PSA love.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 08:25:15 PM
Hopefully snake will work for you Tabuu, I see exactly where the cannonball will go.

But I just have bad feeling about all of this, I can't quite explain it but I just feel like something is about to go very wrong about this whole thing.

Um I know that sounds so very weird, but I'd back up your data on a flash drive or something if you haven't already just in case your computer crashes or something like that.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 08:26:24 PM
Hopefully snake will work for you Tabuu, I see exactly where the cannonball will go.

But I just have bad feeling about all of this, I can't quite explain it but I feel like something is about to go very wrong about this whole thing.

Um I know that sounds so very weird, but I'd back up your data on a flash drive or something if you haven't already just in case your computer crashes or something like that.
Considering how many PSAers have gotten crashes while in the middle of their best moveset making, that doesn't seem weird to me.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Bad Box Art Mega Man on January 20, 2014, 08:28:31 PM
Considering how many PSAers have gotten crashes while in the middle of their best moveset making, that doesn't seem weird to me.
aye, tis true


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Renova on January 20, 2014, 08:37:59 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*



Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: StupidMarioFan1 on January 20, 2014, 08:54:46 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*
It's not that nobody likes him, it's that he is very hard to make movesets with, which is why there aren't that many custom movesets over him. He has a lot of hardcoded stuff that loves to mess with us.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Calypso on January 20, 2014, 08:57:47 PM
Over Snake now >.< I was enjoying K. Rool over D.K. Nobody even likes DK*

Not true Diddy Kong likes DK hee hee.

And thanks everyone I was a little worried you might make fun of me for saying something that sounded paranormally, but everyone is so nice here hee hee.

But I still can't shake this eerie feeling I have it's the strangest thing, and I mean like the feeling itself is just so weird. But it's probably nothing, maybe I should go eat something.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Carnage on January 21, 2014, 03:33:21 AM
Until I found how to fix Link's throwing problem, that was probably the worst :P

Still don't know how to fix the tether though :\

Have you poked around the forums to see what the problem is, Tabuu?
on bb psa this is the easiest thing, theres some things called action overrides wich overide normal actions for characters who have special ways like teethers, hookshoot grab and such you just need to redirect them at something useless like glide which most chars dont have and they will just act like normal chars, thats why i always use bb psa you can change everything and see the atacks hitboxes :P

i see your using snake, you will have a hard time editing his  rocket i remenber eternal yoshi saying it was hard as hell since it wouldnt appear in the right place


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Batman on January 21, 2014, 04:20:36 AM
SnakeEx will enjoy this.


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: BlueBrain on January 21, 2014, 04:34:40 AM
you also have the space trio, only problem there would be the victory theme and icons...
then there's mario, same as above...
luigi, more of the same...
maybe R.O.B.? his laser might be tricky to edit though...
ness or lucas, again the victory theme and icon stuff, unless there is another DK based PSA on the other one of the two...
how about diddy? he has the icon... and a DK based victory theme...


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Tabuu Forte Akugun on January 21, 2014, 09:53:31 AM
I'm about to try K. Rool over Snake. If this crashes before entering a match, he's staying over DK.

All right. It works over Snake. Just got 2 or 3 glitches to hex out, but it works with no crashes. Had to add six bones for it to work, though.

The only thing I'm worried about is the filesize of Snake's moveset pac. The known limit is small...


Title: Re: Tabuu's PSAs. Toon Link is a no go...
Post by: Large Leader on January 21, 2014, 10:29:59 AM
I'm about to try K. Rool over Snake. If this crashes before entering a match, he's staying over DK.

All right. It works over Snake. Just got 2 or 3 glitches to hex out, but it works with no crashes. Had to add six bones for it to work, though.

The only thing I'm worried about is the filesize of Snake's moveset pac. The known limit is small...

The fitsnake.pac right?

Even if you meant the motionetc, I wouldn't be too concerned. You'll be changing/replacing a lot of his moves as opposed to adding moves. It shouldn't be too big of a problem.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 10:38:10 AM
The fitsnake.pac right?

Even if you meant the motionetc, I wouldn't be too concerned. You'll be changing/replacing a lot of his moves as opposed to adding moves. It shouldn't be too big of a problem.

I use the old PSA. Meaning that the filesize always goes up. But I'm not worried anymore, because Deadpool's PAC is over 500KB, and still works. Most of the articles are in MotionEtc, which I'm about to replace with the cannonballs.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Kyouma on January 21, 2014, 12:08:45 PM
oh yeah, snake psa love!
im glad the transition was a..
SUCCESS
(http://i1.ytimg.com/vi/VcHJvsOb984/hqdefault.jpg)


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 12:14:06 PM
Yep. I'm busy Tabuuing his pac file, as well as putting the cannonballs in. I'm still gonna make him a custom Effect file like I did for the DK version, but it will only have the broken gun graphic, and boxing gloves.

The only obstacle I see is figuring out how to give Snake normal throws.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Calypso on January 21, 2014, 01:04:13 PM
Looks like I was worried for nothing, hee I'm glad. Hopefully his throws wont be hardcoded or tethered or something else like the others were.


Title: Re: Tabuu's PSAs. K. Rool + Snake = SUCCESS!
Post by: Tabuu Forte Akugun on January 21, 2014, 01:11:06 PM
That... and how to stop his Dash attack from going into crawling mode. I also want to remove the crawl.

EDIT: Okay, so after a half-hour in a hex editor to rearrange his bone  references and remove an Action Override, the PAC file won't load.

I think it's best if I leave the Kremling King on DK. Believe it or not, I've had the FEWEST problems with him so far. :P After all, who cares about some stupid crate glitch? Lotsa people play without items anyway, right?

It's like... K. Rool LIKES being on DK. ;P


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Calypso on January 21, 2014, 03:10:12 PM
I think it's best if I leave the Kremling King on DK. Believe it or not, I've had the FEWEST problems with him so far. :P After all, who cares about some stupid crate glitch? Lotsa people play without items anyway, right?

It's like... K. Rool LIKES being on DK. ;P

That sounds like a crate idea ;) hee hee. But I am sorry for all the trouble he's causing you, and I'm sure he likes being on DK for one reason in particular you can't lose to your nemesis if you never have to fight him. But you know what the best thing to do is and remember this is your PSA and remember everyone Tabuu tried but it just doesn't want to work so we should all say thanks, most PSAers wouldn't go through all that trouble just for us so well from me anyway thank you Tabuu. :)


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:14:53 PM
Make backups and test with BrawlBox.

Your PSA will end up looking a bit lackluster if you limit yourself like this.

I know you've encountered issues with BrawlBox in the past. But that's what making backups are for.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:19:04 PM
Make backups and test with BrawlBox.

Your PSA will end up looking a bit lackluster if you limit yourself like this.

I know you've encountered issues with BrawlBox in the past. But that's what making backups are for.

I tried to PSA Donkey Kong with Brawlbox before, but the file got corrupted. Even without the original PSA program open. I just use BrawlBox with clean files to test out hitboxes and create flags.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:22:07 PM
I tried to PSA Donkey Kong with Brawlbox before, but the file got corrupted. Even without the original PSA program open. I just use BrawlBox with clean files to test out hitboxes and create flags.
BrawlBox tends to corrupt files when you save after copying something from another instance of BrawlBox and not closing it before saving.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:22:53 PM
BrawlBox tends to corrupt files when you save after copying something from another instance of BrawlBox and not closing it before saving.

But the thing is, I never did that. I just added stuff, and copied from within the same instance.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:27:50 PM
But the thing is, I never did that. I just added stuff, and copied from within the same instance.
Hmm...

What got corrupted? What glitched/crashed?


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:29:47 PM
Hmm...

What got corrupted? What glitched/crashed?

The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: KingJigglypuff on January 21, 2014, 03:31:09 PM
The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.
Well that's odd.

Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 03:31:45 PM
Well that's odd.

Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.

Gotcha. I'll give it a shot.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Carnage on January 21, 2014, 03:50:05 PM
brawlbox you need to do things with ease, never copy lots of codes, after you save once dont keep saving over a save, if it freezes before selecting a stage add a new subroutine with a nop and save again, after awhile you get all the around avoiding the corrupts, i did 3 psas in a row only using bb and without backup files, after you learn the freezes its very easy to avoid them.

one thing to help you alot from getting things corrupted never add codes in the model previewer where you see the hitboxes and animations code everything just openeing the pac itself then save close and open the model previewer and only adjust hitboxes and such


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Renova on January 21, 2014, 03:55:17 PM
K.Rool over DK lives!!!!



Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: StupidMarioFan1 on January 21, 2014, 04:05:05 PM
Well hopefully it'll all turn out great in the very end. :P


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 05:05:42 PM
I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Leon Exodio on January 21, 2014, 05:09:31 PM
I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.
if you want him ported i can try and do it when i have time


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: Tabuu Forte Akugun on January 21, 2014, 05:10:58 PM
Thanks, Leon, but I'm fine. I'm keeping him over DK. This time, no mind-changing.

I'm having fun changing all sorts of bone references and hurtboxes. XD

EDIT: Umm... now the N-Special freezes. I'm gonna try editing the code (duh XD) and if that doesn't make a difference, I'll just use BrawlBox to create hitboxes and flags, and then transfer them to PSA


Title: Re: Tabuu's PSAs. I'm sorry, guys. I just can't port the King...
Post by: StupidMarioFan1 on January 21, 2014, 05:54:00 PM
Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. :>.>:


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 21, 2014, 05:56:54 PM
Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. :>.>:


Yup... I just can't figure this out. I think I'll just use BB to, as I said, create, scale and place hitboxes, and transfer them to PSA when done. :P

EDIT: Snoopy.. is the bomb! He comes through for me yet again!

Just gotta rotate these and fix the texture, and we're good to go for making the AAA combo!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/al_140121_2339binout_zps6218798e.jpg)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 21, 2014, 08:53:35 PM
Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 21, 2014, 08:56:21 PM
Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?

I fixed the textures! ;D I just had to set the Material to Clamp rather than Repeat. :)

And they do. :) His AAA combo and maybe an aerial or 2 will use them.

And yeah... flaming boxing gloves might be cool, but spiked ones... I don't see how that would work, to be honest.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 21, 2014, 09:44:57 PM
Well it could be like a second pair of gloves kinda idea, I mean the gloves only appear when using certain moves right? Spikes would be taken from the spiked cannonball, maybe inside the glove on one attack positioned so the spikes are sticking out the front of the glove, cannon ball would be resized on this animation of course.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:01:08 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 01:04:24 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.
If KKRool was a D3 model then you can use all his misc animation why remake every damage/item  and misc animation?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 01:06:03 PM
Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. :) Maybe I'll even texture him to look like Krusha K. Rool if I can. :)

About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

Also, I'd like more feedback on the alpha I released. :)

I also intend to use his new boxing gloves in an Aerial or 2.
for his AAA, why not have him do a boomerang boxing glove? it doesn't go as far as the crown and does slight more damage than the 2nd jab
and I know you don't like Baron K. Roolenstein that much, but if you consider him, that otolaryngologist mirror (the mirror thing on Dr Mario's head) would be good enough to put over the crown


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:09:06 PM
If KKRool was a D3 model then you can use all his misc animation why remake every damage/item  and misc animation?

Because I want to reduce filesize as much as possible, I've never tested this model with Dedede or his animations, and I like making custom animations. I want K. Rool to stand out from D3. Sure, it's the longest part of PSA making, but once that's done, I feel accomplished. :)

for his AAA, why not have him do a boomerang boxing glove? it doesn't go as far as the crown and does slight more damage than the 2nd jab
and I know you don't like Baron K. Roolenstein that much, but if you consider him, that otolaryngologist mirror (the mirror thing on Dr Mario's head) would be good enough to put over the crown

Hmmm, I can always try to incorporate something from the Baron in there. No promises, but that mirror thing is a great idea.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 01:44:23 PM
Because I want to reduce filesize as much as possible, I've never tested this model with Dedede or his animations, and I like making custom animations. I want K. Rool to stand out from D3. Sure, it's the longest part of PSA making, but once that's done, I feel accomplished. :)

Hmmm, I can always try to incorporate something from the Baron in there. No promises, but that mirror thing is a great idea.
even if you do like to make him diferent that should be the lowest priority imo you should do everything and only on the final version you would replace those misc animations,since you already have them perfectly working for the model if you use D3 animations, its not the item animations and damages that will make you gain filesize, you will probably even add to the filesize  by redoing them.

for example look at agfan mewtwo he only did the item and misc mewtwo animations after all the A atacks and B atacks were done and psaed, that should always be the priority.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 01:45:59 PM
even if you do like to make him diferent that should be the lowest priority imo you should do everything and only on the final version you would replace those misc animations,since you already have them perfectly working for the model if you use D3 animations, its not the item animations and damages that will make you gain filesize, you will probably even add to the filesize  by redoing them.

for example look at agfan mewtwo he only did the item and misc mewtwo animations after all the A atacks and B atacks were done and psaed, that should always be the priority.

I tried that already with Tabuu. I ended up losing motivation when it was time to do misc stuff. That's why I pace myself now with movesets. Just saying. Not trying to make excuses, but that's the truth.

Advancing slowly with Wait 3.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 03:11:37 PM
So the Wait3 is based off his idle in DKC....so it'll be a modified Wait1? I mean the Wait1 is his idle from DKC right? I'm curious to what exactly you're doing for it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 03:13:46 PM
Yeah... I think I'll put off doing the Wait 3 at the moment. I have no inspiration nor motivation to do it. ^^;;; I'll do other animations for the time being.

So the Wait3 is based off his idle in DKC....so it'll be a modified Wait1? I mean the Wait1 is his idle from DKC right? I'm curious to what exactly you're doing for it.

I was gonna do that, but then noticed the 2 are too similar, so I'll think up something else...

I think Carnage is right. I think I'm  gonna start up the moveset itself.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:04:47 PM
do you have full moveset planned for him already?



Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:33:43 PM
do you have full moveset planned for him already?



Only all specials and the AAA combo. ^^; The other moves I'll have to either take suggestions or make up myself (like I did with his Pummel)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:35:56 PM
Only all specials and the AAA combo. ^^; The other moves I'll have to either take suggestions or make up myself (like I did with his Pummel)
so what will be his up special btw?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:37:45 PM
so what will be his up special btw?

Have you fought Kaptain K. Rool in DKC2? If you did, you'll probably remember that he can shoot fire out of his gun and slide across his stage. That's it. :) The Aerial version will be used for recovery, of course. Since DK's Up Special apparently can't move, I can work with that and use DK's actual movement in it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:41:08 PM
his down A you should make similar to DK's, but instead of extending the arm, he should use the blunderbuss.

his side A, just use Dedede's side A bit with the gun (not very creative)

up A, perhaps shooting an ice cloud in an upper-forward angle? kinda makes for a meteor smash, too.

my idea for his back throw is questionable because it references Super Mario Sluggers (but with the gun and not a bat)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Carnage on January 22, 2014, 05:42:49 PM
Have you fought Kaptain K. Rool in DKC2? If you did, you'll probably remember that he can shoot fire out of his gun and slide across his stage. That's it. :) The Aerial version will be used for recovery, of course. Since DK's Up Special apparently can't move, I can work with that and use DK's actual movement in it.
i tough that was gonna be it, but you could somehow used the helicopter thing in DKC3, and i guess that up special will make use of DK's hardcoded not to go up special


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:44:11 PM
his down A you should make similar to DK's, but instead of extending the arm, he should use the blunderbuss.

his side A, just use Dedede's side A bit with the gun (not very creative)

up A, perhaps shooting an ice cloud in an upper-forward angle? kinda makes for a meteor smash, too.

my idea for his back throw is questionable because it references Super Mario Sluggers (but with the gun and not a bat)

I like those. I'll consider them!

Let me hear the back throw idea. I'd love to represent his last game appearance!

i tough that was gonna be it, but you could somehow used the helicopter thing in DKC3, and i guess that up special will make use of DK&#039;s hardcoded not to go up special

Yup, it will. I intend to use that limitation and make the most of it. ;)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:46:56 PM
Let me hear the back throw idea. I'd love to represent his last game appearance!
it'd also be a little difficult by my guess. he tosses the opponent slightly in the air (gun move incoming), pulls out the blunderbuss, and wacks the victim like a baseball


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:49:27 PM
it'd also be a little difficult by my guess. he tosses the opponent slightly in the air (gun move incoming), pulls out the blunderbuss, and wacks the victim like a baseball

It would be pretty similar to the FThrow, but I can always try to work it in. :)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 05:53:38 PM
if it doesn't work, than just have it stun the opponent long enough to impale him/her with a cannonball (just ideas. if they don't work, im not responsible for any injuries that may occur)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 05:56:25 PM
I just got inspired by the Kaptain again... The cannonball throw is a great idea. I love it. Inspired by the intro "cutscene" to the first final battle, he'll shoot his opponent in the BThrow.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:00:38 PM
that's where I got the idea. too bad tying up opponents isn't an option, otherwise it would be completely authentic


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:01:29 PM
that's where I got the idea. too bad tying up opponents isn't an option, otherwise it would be completely authentic

I'm using it. Thanks!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:04:33 PM
yep. hope it doesn't turn out like my snake port idea :/


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:05:46 PM
yep. hope it doesn't turn out like my snake port idea :/

I'm sure it won't. It'll be fairly easy to make. I just gotta animate the sucker. XD

And the Snake port idea was a good one, just Brawl didn't like it. :P


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 06:30:05 PM
that's what I was saying


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 22, 2014, 06:31:46 PM
Besides, Snake had his share of complications as well.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 22, 2014, 07:39:56 PM
Um Tabuu did you ever figure out a way around the DK music so it wont play during the FS?


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 08:01:56 PM
Um Tabuu did you ever figure out a way around the DK music so it wont play during the FS?
I wonder if it can be replaced? when the FS is running its course it could have piratey music playing


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 08:04:20 PM
I wonder if it can be replaced? when the FS is running its course it could have piratey music playing
Well if it can be replaced, then it can easily be muted by just putting in a sound clip that like one second long and has no sound in it.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Bad Box Art Mega Man on January 22, 2014, 08:25:46 PM
Well if it can be replaced, then it can easily be muted by just putting in a sound clip that like one second long and has no sound in it.
I thought that at first, but how cool would it be to have a segment of Gangplank Galleon's music being played during the action?!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 22, 2014, 09:03:38 PM
If it's possible, I'd love that if it can be done correctly and not be annoying.


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 23, 2014, 03:46:18 PM
Unfortunately the music can't be replaced or removed. At least, not within the Special Actions.

I'm going to try peeking at the actual Subaction code to see if a call to the module, an external subroutine or sound effect call is in there.

If all else fails, I'll create brand new subactions just for his Final Smash and try that.

I'm about to go to choir practice, which reminds me of something. I'm going to make my progress on K. Rool and other PSAs a little bit slower and make my presence here a little more scarce. I'm not retiring. I promised I wouldn't. I'm just going to distance myself slightly from Brawl modding to focus a bit on my singing. I'm serious about this vocation and want to make a living out of it. I'm a classical-crossover singer in training, and unlike my PSAs, I've never had any negative critiques about that when I perform. Maybe I'll post a little something in the Off-Topic board in the future.

I know the idea seems crazy and utterly far-fetched. But I've never been this serious about a career choice in my life, and I strongly believe in it. I have almost universal support from my family and close friends, but actually getting into the business is going to be the hard part. But! Even if I do make it a step further, I won't forget you guys. :) I'll keep making movesets here and there, including if Smash for 3DS and Wii U can be modded in a similar fashion to Brawl.

And the thing is, now even I realize I can't PSA forever or be around forever. I have important decisions to make in my life. I'll still be around. Just a little bit less.

Thanks for reading, and I hope you understand. ;D


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Akeno/Archer on January 23, 2014, 04:18:51 PM
Unfortunately the music can't be replaced or removed. At least, not within the Special Actions.

I'm going to try peeking at the actual Subaction code to see if a call to the module, an external subroutine or sound effect call is in there.

If all else fails, I'll create brand new subactions just for his Final Smash and try that.

I'm about to go to choir practice, which reminds me of something. I'm going to make my progress on K. Rool and other PSAs a little bit slower and make my presence here a little more scarce. I'm not retiring. I promised I wouldn't. I'm just going to distance myself slightly from Brawl modding to focus a bit on my singing. I'm serious about this vocation and want to make a living out of it. I'm a classical-crossover singer in training, and unlike my PSAs, I've never had any negative critiques about that when I perform. Maybe I'll post a little something in the Off-Topic board in the future.

I know the idea seems crazy and utterly far-fetched. But I've never been this serious about a career choice in my life, and I strongly believe in it. I have almost universal support from my family and close friends, but actually getting into the business is going to be the hard part. But! Even if I do make it a step further, I won't forget you guys. :) I'll keep making movesets here and there, including if Smash for 3DS and Wii U can be modded in a similar fashion to Brawl.

And the thing is, now even I realize I can't PSA forever or be around forever. I have important decisions to make in my life. I'll still be around. Just a little bit less.

Thanks for reading, and I hope you understand. ;D
Who wouldn't understand that kind of choice? That's your life... Just keep living it ;D


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Calypso on January 23, 2014, 06:09:51 PM
I wish you good luck. I hope this happens for you and everyday of yours is filled with happiness. ;)


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: StupidMarioFan1 on January 23, 2014, 08:09:27 PM
Go make it so!


Title: Re: Tabuu's PSAs. K. Rool has Boxing Gloves!
Post by: Tabuu Forte Akugun on January 23, 2014, 08:11:20 PM
Thank you very much for the suppoty, guys. I really, really appreciate it. :) It's the only "job" I want to do, and I can't make any mistakes if I want to be big someday.

Thanks again. *hugs you all*


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 23, 2014, 08:18:08 PM
I too wanna join the gaming industry. Nintendo was my greatest inanimate childhood friend (ok that still sounds creepy but still) and I wanna help them benefit from the public.

my main goal? participate in the creation of the ultimate game universe crossover.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 23, 2014, 08:20:12 PM
I too wanna join the gaming industry. Nintendo was my greatest inanimate childhood friend (ok that still sounds creepy but still) and I wanna help them benefit from the public.

my main goal? participate in the creation of the ultimate game universe crossover.

Then you have my utmost support as well. ^^


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 23, 2014, 08:27:50 PM
Don't worry, life is life, those who has one should enjoy it!~


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 23, 2014, 08:34:09 PM
I also forgot, I think I'll also cut back on my future plans and delete a few of them. I don't want to make promises I can't keep, or whatever, ok? :)

For sure, the following will be made, PSA wise:

-K. Rool
-King Cold
-Nazrin
-Chiyako
-Pseudo Rosalina from Smash 4.
-Lip
-Bleck

Anyone else is either cancelled or put on indefinite hiatus until the list above is complete and released on the Vault.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 23, 2014, 09:00:35 PM
Im glad there's Nazrin ewe
uhh who are lip and bleck?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 23, 2014, 09:26:03 PM
I'm glad for Nazrin too hee hee. There's pics of them on page one, but I still have no idea. I'll still be a happy supporter for them though.

Oh and Kyouma thank you for all the Touhou's you've made, I love each and everyone of them.
Also I hope Reimu's going well I'm so super excited for her hee hee.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 09:51:36 AM
Im glad there's Nazrin ewe
uhh who are lip and bleck?
I think Lip is that character from Mario Golf or something like this... As for Bleck, I think it's Count Bleck, but I don't remember if it was Paper Mario or another game from the Mario franchise...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: LJSTAR on January 24, 2014, 09:57:44 AM
I think Lip is that character from Mario Golf or something like this... As for Bleck, I think it's Count Bleck, but I don't remember if it was Paper Mario or another game from the Mario franchise...


Nope, Lip is from "Panel de Pon" :p
http://nintendo.wikia.com/wiki/Lip (http://nintendo.wikia.com/wiki/Lip)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 10:12:57 AM
Nope, Lip is from "Panel de Pon" :p
[url]http://nintendo.wikia.com/wiki/Lip[/url] ([url]http://nintendo.wikia.com/wiki/Lip[/url])
Ah yea... I know that she appears in a Mario Nintendo game thanks to SSBM...
Thanks for the reference :D


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 24, 2014, 11:07:58 AM
ohh, my bad, I'm not very deep into Mario's series.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 05:04:11 PM
Okay.

I'm going to be hacking tonight and Saturday. :) Working on K. Rool again. :) Sunday though, it's music time again. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:10:02 PM
wish you could do one of those 'joinme' livestreams


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 06:12:07 PM
wish you could do one of those 'joinme' livestreams

For my animation work, you mean?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:14:43 PM
For my animation work, you mean?
correct. theyre pretty fun to watch


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 06:44:56 PM
wish you could do one of those 'joinme' livestreams
For my animation work, you mean?
correct. theyre pretty fun to watch
Also very useful for those like me who are animating like [censored]...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 06:57:33 PM
Also very useful for those like me who are animating like [censored]...
at least you're good around the brstm making. all im good with is making CSPs, and thanks to imageshack's new format, even PNGs get backgrounds now. I cant post my work anymore


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 07:10:01 PM
at least you're good around the brstm making. all im good with is making CSPs, and thanks to imageshack's new format, even PNGs get backgrounds now. I cant post my work anymore
Choose imgur, make some albums, then you have your CSPs


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 24, 2014, 07:12:33 PM
Choose imgur, make some albums, then you have your CSPs
noted


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 24, 2014, 07:25:57 PM
Music is a powerful thing man, never give it up :P


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 24, 2014, 07:29:46 PM
This almost universal support from you guys makes me want to cry tears of joy. I love you all, followers! (no homo)



Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 24, 2014, 07:41:46 PM
Music is a powerful thing man, never give it up :P
That's a universal truth. +1 for you

This almost universal support from you guys makes me want to cry tears of joy. I love you all, followers! (no homo)
Haha! you can cry, but cry like this :
Manly(http://static2.wikia.nocookie.net/__cb20121103111136/fairytail/images/b/be/Elfman_crying.png)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 04:57:24 AM
Those arms of his, if he were in brawl he'd be over DK, who is being replaced by K. Rool, who has a problem with DK's music on the FS, which is being solved by Tabuu, who is planning on a carrier in singing, which we all support, which makes Tabuu cry tears of happiness, which means Tabuu must have a manly cry like the person above, who fits on DK, who is replaced by K. Rool, who has........
Something like this, if there isn't one already should be created in the forum games...
Anyway... I think with BrawlEX, you can say if your character has a song in his FS... But I don't think there's a .rel EX for DK yet...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 10:27:22 AM
Wow... K. Rool really wasn't a big hit. 89 clicks. In comparison. Tabuu had over 2000. :P I feel terrible. D:


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Turb0k on January 25, 2014, 10:33:03 AM
1. It's still in Beta.

2. Don't feel bad about it.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 25, 2014, 02:27:30 PM
It's still in Beta.
This..
People doesn't like things in-test.
That's why I haven't shown any progress about Reimu PSA recently.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 03:14:32 PM
This.. People doesn't like things in-test. That's why I haven't shown any progress about Reimu PSA recently.

Awww I'd test the in progress Reimu and have a super fun time doing it. I also loved so much your pics of Reimu's moves like the turn and stand animation. It makes me so sad seeing your thread closed down, I loved your thread Kyouma.

Don't feel bad though Tabuu I'm sure its because more people know about Tabuu than K. Rool also beta's are earlier along and people tend to wait for the alpha because beta's are usually very glitchy and freeze a lot. But yours is further along than most beta's are and you did good on it. ;)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 03:57:48 PM
This..
People doesn't like things in-test.
That's why I haven't shown any progress about Reimu PSA recently.
It's also quite frustrating to not have the full mod ready and such for the lurkers...


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 04:06:17 PM
Um...alphas come before betas.......K Rool is an alpha remember?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 25, 2014, 04:08:03 PM
Um...alphas come before betas.......K Rool is an alpha remember?
you win 2 Harkinipoints


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: ToadKart on January 25, 2014, 04:34:38 PM
Plus he's on DK, so some may not want to replace him which will become a moot point if/when Brawl Ex is able to clone him.

But K Rool is one of a lot of people's most wanted characters for SSB4, so I'm sure the finished product will get a lot of downloads.

BTW, I tried him out as soon as he was released and it's really impressive, especially for an alpha. Once DK is clone-able, I'm going to give him a spot on my roster. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 04:48:53 PM
Um...alphas come before betas.......K Rool is an alpha remember?

Oh sorry hee hee I always get those two mixed up.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 05:03:33 PM
Oh sorry hee hee I always get those two mixed up.
It's okay, I know other people who get them mixed up as well.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 05:05:32 PM
Oh, you guys. You, and my special Filipina friend, always put a smile on my face. You all rock. ^^

Just for that I'll continue K. Rool after church tomorrow. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 25, 2014, 05:17:27 PM
Oh, you guys. You, and my special Filipina friend, always put a smile on my face. You all rock. ^^

Just for that I'll continue K. Rool after church tomorrow. :)
(http://missboucle.files.wordpress.com/2013/12/thumbs-up.jpg)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 25, 2014, 07:03:58 PM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Bad Box Art Mega Man on January 25, 2014, 07:21:22 PM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)
at least it increased yer download count


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Kyouma on January 25, 2014, 07:37:35 PM
Hey, don't take it that seriously.. You release what you want, if people likes it or not is their problem, not yours.
Also, why do you care so much about the downloads?


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 08:21:13 PM
I agree with Kyouma, you should do what you want to do. Remember people who like K. Rool will download him. But don't let people who don't care about K. Rool decide what you do ok?

You shouldn't worry about K. Rool's downloads, you like K. Rool a lot right and you should make/do what you want to do, not what others want you to do.

And if you do want to increase your downloads you could always make a Shadow recolor, although I'm not sure that there are any colors left to do.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: StupidMarioFan1 on January 25, 2014, 09:09:08 PM
And if you do want to increase your downloads you could always make a Shadow recolor, although I'm not sure that there are any colors left to do.
Sure there are, I mean you can always make the color one value different in terms of RGB. :notimp:
But they do have a point, course then again I like seeing my hacks get a lot of downloads which usually only happens if I'm a collaborator rather than the uploader. :rage: But still make the hacks you want, even though some of my favorite hacks I make don't get that popular I still make them because I know that I and a few others will use them.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Calypso on January 25, 2014, 09:36:59 PM
True I guess adding a drop more of one color would technically change the color hee hee.

But back on topic Tabuu I know you like getting downloads because the recognition does feel good. But if you focus only on how many people downloaded your hacks then it will make you feel bad no matter how good you do.

I know you want more download but remember that you have about 5 people that follow you almost daily, and a few more who do drop by every so often to say hi, I know it isn't a lot of people, but we are all here for you Tabuu. ;)


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Akeno/Archer on January 26, 2014, 04:33:58 AM
I just won't release alphas anymore. I sure learned from that. :P

Thanks, Akeno. :)
You're welcome ;D
Hey, don't take it that seriously.. You release what you want, if people likes it or not is their problem, not yours.
Also, why do you care so much about the downloads?
Sure there are, I mean you can always make the color one value different in terms of RGB. :notimp:
But they do have a point, course then again I like seeing my hacks get a lot of downloads which usually only happens if I'm a collaborator rather than the uploader. :rage: But still make the hacks you want, even though some of my favorite hacks I make don't get that popular I still make them because I know that I and a few others will use them.
True I guess adding a drop more of one color would technically change the color hee hee.

But back on topic Tabuu I know you like getting downloads because the recognition does feel good. But if you focus only on how many people downloaded your hacks then it will make you feel bad no matter how good you do.

I know you want more download but remember that you have about 5 people that follow you almost daily, and a few more who do drop by every so often to say hi, I know it isn't a lot of people, but we are all here for you Tabuu. ;)
(http://i.imgur.com/Z16qU5U.gif)
So true


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 26, 2014, 02:18:02 PM
Posted this on FB, letting you guys know.

The recording failed. I wasn't able to get my solo recorded today, but we're trying again when the song will be done again in 2 weeks.

Also, I've been told by practically everyone today that I was good. My godmother even told me I should audition for The Voice or shows like that. I feel absolutely touched and moved. <3

Anyway, next time I get back to hacking, I'll get off my butt and improve K. Rool ^_^


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 27, 2014, 12:51:01 PM
Hmm.....Tabuu on tv......


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Tabuu Forte Akugun on January 27, 2014, 04:07:33 PM
Hmm.....Tabuu on tv......

Well, let's not get carried away, no one who can make that happen has noticed me as of yet. XDD That would be nice, but also a long shot.


Title: Re: Tabuu's PSAs. Slightly stepping away to focus on music.
Post by: Mareeo 64 on January 27, 2014, 04:28:58 PM
One can vision :P honestly it'd be so much better to see a normal* person on a show like that. It'd a little out there, but life isn't just handed to ya


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 29, 2014, 03:28:22 PM
Preview time! As I stated in the post I deleted, I'm focusing on King Cold at the moment, since I want to release a second beta during March (my spring break is the 2nd week)

I'll complete his specials, his AAA combo and even his Down Smash for this new beta. I even improved the code and graphics for the N-B ground, fixed some GFX issues and misc stuff.

Anyway, on to the previews!

1st keyframe of his Slip get up animation. Don't mind the tail, I haven't posed/animated it yet.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15466binout_zps6588962f.jpg)
King Cold continuing to get up from tripping on Fourside.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2344binout_zps2d46e897.jpg)
Edited GFX on his N-B charge. This time, the sparks show up when charging, and increase in intensity as the attack is being charged. This time around as well, as soon as you release B, he'll do the Ki Chain when you get in trouble. I also increased the range of his Ki Chain on the ground.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_1546binout_zps0ec6fae2.jpg)
The first hit of his AAA combo. A simple hook.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2339binout_zps1c6fd5dc.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2340binout_zps0875954f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15461binout_zps5a361417.jpg)
The start of his DSmash startup. For those who haven't read my readme for Beta 1, he'll slam the ground with both his fists, with a chance of burying grounded opponents. I might change that if it's too OP.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_23401binout_zps14faa7fd.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15465binout_zpsdedf8b5b.jpg)

More later. ;D


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 10:58:09 AM
Preview time! As I stated in the post I deleted, I'm focusing on King Cold at the moment, since I want to release a second beta during March (my spring break is the 2nd week)

I'll complete his specials, his AAA combo and even his Down Smash for this new beta. I even improved the code and graphics for the N-B ground, fixed some GFX issues and misc stuff.

Anyway, on to the previews!

1st keyframe of his Slip get up animation. Don't mind the tail, I haven't posed/animated it yet.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15466binout_zps6588962f.jpg[/url])
King Cold continuing to get up from tripping on Fourside.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2344binout_zps2d46e897.jpg[/url])
Edited GFX on his N-B charge. This time, the sparks show up when charging, and increase in intensity as the attack is being charged. This time around as well, as soon as you release B, he'll do the Ki Chain when you get in trouble. I also increased the range of his Ki Chain on the ground.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_1546binout_zps0ec6fae2.jpg[/url])
The first hit of his AAA combo. A simple hook.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2339binout_zps1c6fd5dc.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_2340binout_zps0875954f.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15461binout_zps5a361417.jpg[/url])
The start of his DSmash startup. For those who haven't read my readme for Beta 1, he'll slam the ground with both his fists, with a chance of burying grounded opponents. I might change that if it's too OP.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140128_23401binout_zps14faa7fd.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_140129_15465binout_zpsdedf8b5b.jpg[/url])

More later. ;D
He looks like he's doing musculation on the 1st image of the Down Smash... Lol...
You're making his PSA like we'll forget about who's Ganondorf...


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 30, 2014, 11:07:07 AM
He looks like he's doing musculation on the 1st image of the Down Smash... Lol...
You're making his PSA like we'll forget about who's Ganondorf...

LOL! I never noticed that until now. The BG sure makes him look like that eh? Haha

Well, the point IS to make him completely different. I don't want to leave ANYTHING from Ganon, except a few sounds here and there. ;D And once we can clone Ganon, it'll be fun to have the two fight lol


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 12:25:51 PM
LOL! I never noticed that until now. The BG sure makes him look like that eh? Haha

Well, the point IS to make him completely different. I don't want to leave ANYTHING from Ganon, except a few sounds here and there. ;D And once we can clone Ganon, it'll be fun to have the two fight lol
True... Looking forward for your projects :D


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Tabuu Forte Akugun on January 30, 2014, 12:44:16 PM
True... Looking forward for your projects :D

Haha, thanks. I can't wait to release them. But I want to ensure they're better quality this time.


Title: Re: Tabuu's PSAs. King Cold Beta v2 for this spring break?
Post by: Akeno/Archer on January 30, 2014, 01:15:46 PM
Haha, thanks. I can't wait to release them. But I want to ensure they're better quality this time.
Yup! Better have something pretty to release ;D


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 01, 2014, 07:47:16 PM
Hi, everyone.

I've decided to take a small hiatus from Brawl modding, to focus on other things, mainly my singing and social life, but also I'm reacquainting myself with RPG Maker VX and its scripting features. I intend to try my hand at developing an amateur 2D sprite-based Super Smash Bros. fangame. I decided on the itle of "Super Smash Bros. Feud".

I will still use modding tools to assist me, such as BrawlBox, for a few things, mainly for converting GIF frames into sprites of the veterans and creating animations and stuff for my newcomers, and making BRSTMs (read below). If I'm lucky, I might even use it to make stuff like hitboxes, hurtboxes, effects and misc stuff like that. That doesn't mean the fan-game will support PACs and all. Everything is hard-coded by hand.

I want it to feel a little more like Smash than the Super Smash Flash games do, and to have a fairly large roster featuring almost every veteran ever introduced and a generous portion of newcomers. ;D I decided on my roster, but like ol' Sakurai, I'm gonna keep it secret for now. It's also going to have a generous selection of stages and a huge soundtrack.

Now, since it's RPGM, I don't think online play or multiplayer is possible, but I will definitely try. I'm currently busy modifying the game engine and rebuilding certain scripts and creating new ones, and it's going well. A lot of the errors I'm getting are due to my genuine absent-mindedness. LOL. Except I have trouble resizing the screen to make it bigger. XD I hadn't studied RGSS/Ruby in school when I was in computer science, but it's not that hard, looking at the docs. I just have to make the code do what I want and piece it together.

If anyone is interested in assisting with the development, I would absolutely love to make this a team effort. I may need spriters for graphical effects and others I may think up later, SFX makers, fellow musicians, modellers (rigged to custom bonesets and usable in BrawlBox) and online play and music programmers. Also people who are good with game physics to assist me. I need scripts to be able to go online and if at all possible play BRSTM music. lol PM me if you're interested.

I don't intend for this project to become the next best thing in Smash fan-games. I'm just looking for a new challenge to have fun with and a somewhat decent PC game to play. :) When I want a break from Super Smash Bros. Feud, I'll come back to modding.

Yes, this means the beta I had planned to release might indeed be delayed.

And as for my singing and music, starting next week after mass, I'll have a recording or two available on my YouTube channel and Facebook page. No, not the Tabuu Forte Akugun ones. The YT Channel is called "NickWandeltPopera" and "Nick Wandelt" is the FB page. (an actual page, not my main account). I hope you'll find it in your heart to give me honest feedback and follow me if you like my voice. :)

That's all. I bet you're like "It's about time. lol"


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Kyouma on February 01, 2014, 08:23:08 PM
I can rig anything (except DDD's)


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: TravixMan Productions on February 01, 2014, 10:16:29 PM
I can provide some songs.  Could be original or remixes.


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Mareeo 64 on February 02, 2014, 05:59:34 AM
I could help with sprites. That is what I did before brawl hacks after all :P


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 06:07:12 AM
I can provide some songs.  Could be original or remixes.

I mostly need remixes. I have a whole crap-load of a soundtrack, so yeah. Posting it here would take forever. lol

I could help with sprites. That is what I did before brawl hacks after all :P

OK, can you mainly do common GFX and stuff like that? Smoke effects, cutting through wind, etc.

I can rig anything (except DDD's)

All right, sweet. I'll let ya know. Thank you, mate. ;D


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Mareeo 64 on February 02, 2014, 08:20:59 AM
I'll see what i can do. if anything, i can do massive edits to pre-existing sprites


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 02:05:54 PM
I'll see what i can do. if anything, i can do massive edits to pre-existing sprites

That'll do, actually. It's fine. :) Thanks. :)

I'm beginning to wonder if I should do a blog/website like Sakurai for SSB4. lol


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: StupidMarioFan1 on February 02, 2014, 02:10:46 PM
I'd offer but I'd rather not be a reason for delays and stuff since I've got so many projects of my own, I'd get sidetracked and possibly lose interest for major amounts of time. It's kinda why I don't like being in a hacking team because I don't want to be the reason why something takes forever. :P


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: Tabuu Forte Akugun on February 02, 2014, 02:22:55 PM
I'd offer but I'd rather not be a reason for delays and stuff since I've got so many projects of my own, I'd get sidetracked and possibly lose interest for major amounts of time. It's kinda why I don't like being in a hacking team because I don't want to be the reason why something takes forever. :P

It's all right, I completely understand. I'm glad you wanted to offer, though. ;D I don't even know how long this will take myself. Haha.


Title: Re: Tabuu's PSAs. Taking a small hiatus
Post by: TravixMan Productions on February 02, 2014, 02:33:43 PM
I mostly need remixes. I have a whole crap-load of a soundtrack, so yeah. Posting it here would take forever. lol
Alright.  Send me a PM of the songs you need remixed.  I'll try to get started around this week.  School's a pain.  :\


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 01:09:18 PM
Okay, I know what you're gonna say. "You promised you'd NEVER leave, Tabuu. Why now?"

Well, I'm afraid I'm going to be breaking that promise. I have a future and dreams to plan out, and my motivation? Gone. I don't want to hack anymore. I can no longer find the drive or desire to make animations and/or PSAs. D: I just stare at the model previewer and playback the animations when I get bored. And I don't actually make progress.

I can no longer hack full-time, or part-time. I have to start making money, and honing in my singing talent everyone says I have. I also have to meet my Filipina love eventually.

I'm going to be writing music, books and keeping up with my school work from here on out. It's been fun while it lasted. Really, really fun. It's been a GREAT couple of years. Brawl hacking has taught me a lot about myself and my limitations. You gave me lots of important feedback on my PSAs and hacks, and I took them to heart. But it's not my hacking that I need to improve. It's myself. And the skills I'll need for real life.

You see, I have a confession to make: I've been Brawl hacking every waking moment of spare time I had. I guess you could say it was almost an obsession. It was part of my routine.

And about Super Smash Bros. Feud? I'm going to continue developing it. But only in my real spare time.

If anyone is interested if picking up my projects and releasing them on their own Vault, go ahead and do so. Message me here or via PM and I'll send you the files. But be sure to collab me since I started them, of course. Once that's done, I'm going to clear my Brawl hacking stuff and say goodbye to this hobby that used to make me really happy. But I know that what I have planned will make me even happier. If ever I make my dreams come true, I might come back. But until then, it's goodbye. Indefinitely.

I'm sorry for breaking my promise. But I've been thinking of this for a while now, but just chose to delay and deny it. I love you all, and Godspeed to those of you who are continuing. I'll still be lurking around from time to time, so I look forward to seeing what you guys come up with, especially you guys working on the BrawlEx Clone Engine. It's hard for me to write this and disappoint you all. But it must be done. :(

P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Bad Box Art Mega Man on February 07, 2014, 01:15:40 PM
... [censored]


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: KingJigglypuff on February 07, 2014, 01:21:08 PM
Life always comes first.

It was nice knowing you, Tabuu. :)

If you want me to, I'll lock this thread after everyone has said their goodbyes.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 01:28:33 PM
Life always comes first.

It was nice knowing you, Tabuu. :)

If you want me to, I'll lock this thread after everyone has said their goodbyes.

The feeling's mutual, KJP. Thanks for all the feedback on my PSAs and all that. :)

Ok, so I'll ask people to PM me after you lock it. ;)

quote author=King Harkinian (a.k.a. Gnorc) link=topic=37855.msg1224254#msg1224254 date=1391804140]
... [censored]
[/quote]

Lol


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: 5una~ on February 07, 2014, 01:48:38 PM
I really enjoy alll your stuff it was awesome while it lasted but anyway I wish you sucess with your future endeavors and may fortune smile upon you.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Bad Box Art Mega Man on February 07, 2014, 01:54:00 PM
well not much i can do. you've done your share on the vault man and thats fine.
a shame k rool couldnt be completed, but im sure someone will take a crack at it. after all, he is the most-wanted DK newcomer for sm4sh.
your king cold would have been legendary to DBZ fans all around; someone is definately picking that up.
i know that you, like many other retirers, are gonna stick around the vault for trivial means, and i look forward to knowing you are never truly gone from the vault, but just not posting any hacks.
see ya


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Akeno/Archer on February 07, 2014, 02:15:43 PM
Spoilers to avoid cries of fans and readers... lol :P
Okay, I know what you're gonna say. "You promised you'd NEVER leave, Tabuu. Why now?"

Well, I'm afraid I'm going to be breaking that promise. I have a future and dreams to plan out, and my motivation? Gone. I don't want to hack anymore. I can no longer find the drive or desire to make animations and/or PSAs. D: I just stare at the model previewer and playback the animations when I get bored. And I don't actually make progress.

I can no longer hack full-time, or part-time. I have to start making money, and honing in my singing talent everyone says I have. I also have to meet my Filipina love eventually.

I'm going to be writing music, books and keeping up with my school work from here on out. It's been fun while it lasted. Really, really fun. It's been a GREAT couple of years. Brawl hacking has taught me a lot about myself and my limitations. You gave me lots of important feedback on my PSAs and hacks, and I took them to heart. But it's not my hacking that I need to improve. It's myself. And the skills I'll need for real life.

You see, I have a confession to make: I've been Brawl hacking every waking moment of spare time I had. I guess you could say it was almost an obsession. It was part of my routine.

And about Super Smash Bros. Feud? I'm going to continue developing it. But only in my real spare time.

If anyone is interested if picking up my projects and releasing them on their own Vault, go ahead and do so. Message me here or via PM and I'll send you the files. But be sure to collab me since I started them, of course. Once that's done, I'm going to clear my Brawl hacking stuff and say goodbye to this hobby that used to make me really happy. But I know that what I have planned will make me even happier. If ever I make my dreams come true, I might come back. But until then, it's goodbye. Indefinitely.

I'm sorry for breaking my promise. But I've been thinking of this for a while now, but just chose to delay and deny it. I love you all, and Godspeed to those of you who are continuing. I'll still be lurking around from time to time, so I look forward to seeing what you guys come up with, especially you guys working on the BrawlEx Clone Engine. It's hard for me to write this and disappoint you all. But it must be done. :(

P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.
The only thing I can tell you is... Good bye, friend! It was nice having you there. And have luck in life! That's the most important. Thanks for everything! :D


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: SouthCraft on February 07, 2014, 02:17:19 PM
I have left KC-MM twice, but i just can't stop comming back. I know how it feels sometimes, you Get fed up with hacking. But it was Nice knowing you pal. See ya, and enyoy life :)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 03:06:13 PM
Don't clear your vault, you should meet do that! Even if you leave you need to leave your hacks available for more people to download!


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 07, 2014, 03:07:38 PM
Thanks so much, everyone. TT_TT It's a hard decision, but I feel like it'll benefit me in the long run. As I said, I'll still be here, just no longer producing PSAs and other hacks. :)

Don&#039;t clear your vault, you should meet do that! Even if you leave you need to leave your hacks available for more people to download!

My previously-released stuff will remain available.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Calypso on February 07, 2014, 03:21:49 PM
Tabuu I will miss you and I don't want to say goodbye, but I um... Tabuu good luck on everything, I hope your dreams come true and your happy everyday. I miss you already, bye bye Tabuu.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 03:38:24 PM
Anyways, I'm sad and understand you losing interest, this is one of those moments when I'm glad I'm ADHD, I've started so many different things that if I lose interest in say Brawl hacking, it's because I've got my interest back for SM64 hacking or something else.
Good luck on your future, hopefully you'll get the interest for PSAing back at some point, but even if you never do, thanks for starting K Rool. Hopefully he can be finished the right way.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: TravixMan Productions on February 07, 2014, 03:43:41 PM
I know what you mean.  Life gets in the way a lot, so I barely have time to make music, make my game, write fictions, draw, etc...  I also barely have time to make characters for Mario Kart Wii.

But enough about me.  May the shiny gold coins fall ever-so greatly onto your way, and I wish the best of luck in your future achievements!  :D


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Kyouma on February 07, 2014, 03:45:10 PM
ppl b ragequitting alot recently, well it's your choice and I wish you good luck


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Mareeo 64 on February 07, 2014, 06:12:44 PM
Good luck out there man. You're future awaits


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: StupidMarioFan1 on February 07, 2014, 06:52:26 PM
ppl b ragequitting alot recently, well it's your choice and I wish you good luck
This made me lol because I know you're joking. xD


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Kyouma on February 07, 2014, 06:56:17 PM
This made me lol because I know you're joking. xD
Indeed, I barely mean to be serious on the first sentence, I know Tabuu's reasons aren't really the sort of a ragequit, that was like a saying.
Anyways, I gave him an honor farewell on my page https://www.facebook.com/BrawlerKyouma/posts/578971345510488?ref=notif¬if_t=like (https://www.facebook.com/BrawlerKyouma/posts/578971345510488?ref=notif¬if_t=like)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Rosetta-Hime on February 07, 2014, 07:23:14 PM
Aww. That sucks. Well I'm glad you are going to follow your dream. It's kinda sad. All those plans you had like smash 4 rosalina and finishing your K. Rool PSA. BTW, you put a lot of hard work into that, and it turned out amazingly. Anyway, It's sad to see you go, but we understand your reason for leaving. Best of luck to you :)


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Ultraxwing on February 07, 2014, 11:14:46 PM
Tabuu you are leaving? you are like one of the oldest makers i know of to this date! but I understand about you leaving. you have ambitions and goals. you don't want to put your time into something you are bored of. it was nice knowing you for so long my friend. i know you'll still be around, but your epic hacks you make, i won't have the ability to look forward to a new release. this might make me realise i need to get off my lazy bum and start making my own hacks for a change. i've only made one, one hack and that was ages ago.

Tabuu, you are a good old friend, i hope the best in your future endeavors.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Pervyman Trigger on February 08, 2014, 12:47:03 AM
aw, and I was so looking forward to your stuff, whos gonna make a psa outa my shake king now D:
But seriously I respect your needs to put life first, and reading what you wrote I know all to well were your coming from. It's unfortunate that your leaving some things behind unfinished, but if you stay to finish what you have left you never do leave, and it takes a lot to quit what you've put all to much work into knowing it may never be used for anything. So good luck on whatever it is your doing here forward
P.S. Pervy: Keep working on that Shake King model you're making for me. I'll be using it for my fangame to make sprites.
Oh, then I guess there's no need to make him over Wario anymore and I can just make his own boneset?


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: KingJigglypuff on February 08, 2014, 07:10:59 AM
I'm gonna be locking this thread now.

If you need to say anything publicly, Tabuu. Then send me a PM, and I'll unlock your thread.

If anyone else has anything to say to Tabuu, then send him a PM.

Good Luck, Tabuu.


Title: Re: Tabuu's PSAs. I'm going to retire.
Post by: Tabuu Forte Akugun on February 19, 2014, 10:18:53 AM
Thanks for everything, KJP. :)

Now, you're probably wondering what's going on. Why is this thread unlocked and why am I posting here again. Well, I've decided to complete and release one final hack before quitting for real. You see, I quit cold turkey and never realized how hard it would be. Okay, that hack is... drum roll please. *drum roll* My King Cold PSA. Some of you may be disappointed that it's not K. Rool or whoever I'm not picking back up. But I have my reasons. See, Cold is not very popular in the DBZ community, and vastly underrated. Plus, I have my own, precise visions on how he has to be executed. So I prefer to make and finish him myself to accomplish this.

I'm also in the process of deleting my folders on my laptop that contained my other hack plans, since no one wanted to pick them up. I'll keep K. Rool and Tabuu (The Marth or Ike revamp I had planned), though, since those were my most anticipaced hacks, in case someone wants to pick them up.

Okay, that's about it. :) So I guess I'm back for now. :) But as I said, only for one hack.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 10:48:04 AM
Thanks for everything, KJP. :)

Now, you're probably wondering what's going on. Why is this thread unlocked and why am I posting here again. Well, I've decided to complete and release one final hack before quitting for real. You see, I quit cold turkey and never realized how hard it would be. Okay, that hack is... drum roll please. *drum roll* My King Cold PSA. Some of you may be disappointed that it's not K. Rool or whoever I'm not picking back up. But I have my reasons. See, Cold is not very popular in the DBZ community, and vastly underrated. Plus, I have my own, precise visions on how he has to be executed. So I prefer to make and finish him myself to accomplish this.

I'm also in the process of deleting my folders on my laptop that contained my other hack plans, since no one wanted to pick them up. I'll keep K. Rool and Tabuu (The Marth or Ike revamp I had planned), though, since those were my most anticipaced hacks, in case someone wants to pick them up.

Okay, that's about it. :) So I guess I'm back for now. :) But as I said, only for one hack.
Can't believe you're gonna finish King Cold! Sounds great! Bon retour (temporarily), mon ami! :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:06:16 PM
Can't believe you're gonna finish King Cold! Sounds great! Bon retour (temporarily), mon ami! :D

Merci, copain. ;D

So here's how things are gonna work.

I'll be using this thread to post any updates I make. Just like before. Except I won't be announcing new projects because there won't be any. And the other difference is once I release Cold, I'll lock this thread and let it slide into oblivion.

I've sorta got mixed feelings about getting back on the horse. Maybe I'll completely lose my mind and come back full time. lol. But don't bet on it. :P


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 02:08:58 PM
Merci, copain. ;D

So here's how things are gonna work.

I'll be using this thread to post any updates I make. Just like before. Except I won't be announcing new projects because there won't be any. And the other difference is once I release Cold, I'll lock this thread and let it slide into oblivion.

I've sorta got mixed feelings about getting back on the horse. Maybe I'll completely lose my mind and come back full time. lol. But don't bet on it. :P
Glad to see you, anyway! Looking forward to see progress with King Cold!


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:21:32 PM
Since King Cold is relatively minor, besides being the father of one DBZ's most memorable villains (canon villains, I don't count Cooler in the main timeline), no one is going to want to pick up this PSA. And I want to see it completed. :) As the old saying goes, "If you want something done, you gotta do it yourself". XD

I played as King Cold again in my hacked Brawl. I'm sure gonna miss that feeling, and that of hacking full-time, but yeah... life calls.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Akeno/Archer on February 19, 2014, 02:24:29 PM
Since King Cold is relatively minor, besides being the father of one DBZ's most memorable villains (canon villains, I don't count Cooler in the main timeline), no one is going to want to pick up this PSA. And I want to see it completed. :) As the old saying goes, "If you want something done, you gotta do it yourself". XD

I played as King Cold again in my hacked Brawl. I'm sure gonna miss that feeling, and that of hacking full-time, but yeah... life calls.
I see... Owell, at least, you won't be forgotten here, on the forums :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 19, 2014, 02:34:50 PM
I see... Owell, at least, you won't be forgotten here, on the forums :D

Yeah, at least there's that. Thanks for that, btw. :)


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Calypso on February 19, 2014, 05:45:35 PM
Hi Tabuu welcome back for a little bit. Um I don't know anything about this stuff, but could I maybe have Nazrin and Miku's PSA data stuff to hang on to if its still there? I would like them because I like the characters and because you made them Tabuu so if it's ok with you I'd just like to have their data.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Bad Box Art Mega Man on February 19, 2014, 05:48:37 PM
welcome [sort of] back, Tab. my anime-themed vbrawl will be happy to accept cold as another member


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: StupidMarioFan1 on February 19, 2014, 10:22:06 PM
No one offered to pick up k Rool? I'd offer to but I'm not that experienced with PSAin and I think someone else with better knowledge should take over him, plus I'd take longer to finish him than you just doing him yourself thanks to my hundreds of unfinished things. Laziness and ADHD just don't work well together. *facepalm*


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Kyouma on February 21, 2014, 11:11:55 AM
Oh, yes, a farewell brawl hack sounds pretty good ouo
and I know why is king cold; its the PSA you have put more effort on for longer time as I remember
also, I was going to ask you for the Nazrin files too; Ill try to finish that PSA (and I will get DAO Ibuki to help me, I dont know how but I will) and sure, I will collab you after we finish it!


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: zutox on February 21, 2014, 03:20:36 PM
Awww, yeah, dude! It's so great to see you back again, if only for one character. Was sad to see a character creationist disappear from the scene who made such high quality psa's as you. Tabuu is forever in my brawl.  Was kinda hoping to see him ported onto a portable character, but I'll just smear myself in with patience and hope the perfect ganon .rel will be made at some point :)   Anyways, it's great to see you back in action, even if only for a while. Your fans are thrilled :D


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Tabuu Forte Akugun on February 24, 2014, 06:28:18 PM
Hi Tabuu welcome back for a little bit. Um I don't know anything about this stuff, but could I maybe have Nazrin and Miku's PSA data stuff to hang on to if its still there? I would like them because I like the characters and because you made them Tabuu so if it's ok with you I'd just like to have their data.

I gave Naz to Kyouma and Miku to SonicBrawler. They're covered. :)

welcome [sort of] back, Tab. my anime-themed vbrawl will be happy to accept cold as another member

Heh, thanks. ;D I'd love to see how well he fits in there. :)

No one offered to pick up k Rool? I'd offer to but I'm not that experienced with PSAin and I think someone else with better knowledge should take over him, plus I'd take longer to finish him than you just doing him yourself thanks to my hundreds of unfinished things. Laziness and ADHD just don't work well together. *facepalm*

Tell me about it, it doesn't go well with Asperger's either. No progress to show off for now, but I'm getting back to work very shortly.

Oh, yes, a farewell brawl hack sounds pretty good ouo
and I know why is king cold; its the PSA you have put more effort on for longer time as I remember
also, I was going to ask you for the Nazrin files too; Ill try to finish that PSA (and I will get DAO Ibuki to help me, I dont know how but I will) and sure, I will collab you after we finish it!

Nice! I look forward to seeing your work with her. ;D

Awww, yeah, dude! It's so great to see you back again, if only for one character. Was sad to see a character creationist disappear from the scene who made such high quality psa's as you. Tabuu is forever in my brawl.  Was kinda hoping to see him ported onto a portable character, but I'll just smear myself in with patience and hope the perfect ganon .rel will be made at some point :)   Anyways, it's great to see you back in action, even if only for a while. Your fans are thrilled :D

Fans? XD Hardly. But your words put a smile on my face. Thanks.

Back to work now. I hope to have more previews this weekend.


Title: Re: Tabuu's PSAs. Temporarily back to finish King Cold
Post by: Falconpunch1729 on February 25, 2014, 12:34:40 PM
i have a question: who is covering King K.rool over DK,cause i saw the video for it, great WIP


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 12:42:43 PM
i have a question: who is covering King K.rool over DK,cause i saw the video for it, great WIP

Nobody is covering him so far. :( And I know. I was proud of that WIP.

I'll do Cold's Cliff stuff now, including the attacks.

EDIT: GANON CAN BE CLONED NOW! King Cold VS Tabuu VS Ganon, anyone??

EDIT2: To all the people to whom I handed out my projects, can them right now. Tabuu Forte Akugun returns. You know what that means? K. ROOL! And others. :P


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: ShadowSnake on February 25, 2014, 03:14:28 PM
Nobody is covering him so far. :( And I know. I was proud of that WIP.

I'll do Cold's Cliff stuff now, including the attacks.

EDIT: GANON CAN BE CLONED NOW! King Cold VS Tabuu VS Ganon, anyone??

EDIT2: To all the people to whom I handed out my projects, can them right now. Tabuu Forte Akugun returns. You know what that means? K. ROOL! And others. :P

Whenever someone says I am "retiring from brawl hacking" don't believe it, 90% of the time they come back (Even I have claimed to "retire" and then end up coming back due to some epic brawl hack breakthrough.) The ones who truly quit brawl hacking are the ones who just disappear without saying they are leaving.

I knew you wouldn't be gone forever Tabuu and I am glad you are returning, I look forward to your PSA projects.

Now we just need a DK rel so we can have K. Rool :P


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 03:20:06 PM
Whenever someone says I am "retiring from brawl hacking" don't believe it, 90% of the time they come back (Even I have claimed to "retire" and then end up coming back due to some epic brawl hack breakthrough.) The ones who truly quit brawl hacking are the ones who just disappear without saying they are leaving.

I knew you wouldn't be gone forever Tabuu and I am glad you are returning, I look forward to your PSA projects.

Now we just need a DK rel so we can have K. Rool :P

Yeah, a part of me knew deep down that I would come back. I can't give up this hobby, no matter how hard I try. It's just too much fun. :P The chance of hacking your favourite characters in a game like Brawl is just too tempting to pass up.

Anyway, I agree. But I'm setting up the new BrawlEx version. I'm dying to have Ganon and Tabuu duke it out.


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Kyouma on February 25, 2014, 03:52:15 PM
yay you're back!
Btw I've been working on a brawlEx sfx edit so I can try to share Link's soundbank between Link and Nazrin starting by editing the FitLink.pac so he wont use his whole soundbank and he can share some clips to Nazrin


Title: Re: Tabuu's PSAs. What the hell, I'm coming back, baby!
Post by: Tabuu Forte Akugun on February 25, 2014, 04:13:04 PM
yay you're back!
Btw I've been working on a brawlEx sfx edit so I can try to share Link's soundbank between Link and Nazrin starting by editing the FitLink.pac so he wont use his whole soundbank and he can share some clips to Nazrin


Heh, interesting idea!

But you can also use a Boss soundbank, like PM did with Roy and Mewtwo.


Title: Re: Tabuu