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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Uncle0wnage on January 07, 2012, 11:40:46 PM



Title: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Uncle0wnage on January 07, 2012, 11:40:46 PM
Isaac from Golden Sun.
I have taken it upon myself to create a moveset that represents Isaac and the Golden Sun series. No character deserved to be playable in Brawl more than him, and I intend to make him awesome. This is my first PSA and I intend to make this a great, balanced one.

*VV*Current Build Video(Current Build)*VV*
Isaac From Golden Sun PSA Beta V1.1 Video (http://www.youtube.com/watch?v=zXAMB1zNB-A#)

Venus Lighthouse Stage Super Smash Brothers Brawl (http://www.youtube.com/watch?v=g1viQKis_w8#)

Venus Lighthouse.  Goes over Final Destination. Will have recolors for the four lighthouses.


An HD Color Pack, with my own reworked textures.
[/size]
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20583binout.jpg)
Isaac
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20581binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20585binout.jpg)
Garet
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_2058binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20586binout.jpg)
Ivan
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20582binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_2059binout.jpg)
Mia
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20584binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20591binout.jpg)
Felix
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20592binout.jpg)

A-Moves



*AAA Combo*
He is a lightweight character that hits hard, but his strongest moves are very slow and aren't easy to hit with.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2158binout.jpg)
His Standard AAA combo is a series of quick sword slashes that keep enemies at bay.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21583binout.jpg)
The combo ends with a horizontal slash that does decent knock-back.

*Dash-A*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00485binout.jpg)
Isaac's dash attack, Annihilation, has a quick start-up, but severe end-lag. The attack has a one in eight chance of dealing a critical hit. The possible power of this move is extreme, but if it does not crit, you will be punished by your opponent.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00483binout.jpg)
Of course, if Isaac does crit, say goodbye to your enemies!  

*Side-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21581binout.jpg)
His Side-A tilt is a short lunge forward accompanied by a vertical chop. This moves Isaac forward a few feet.

*Up-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21582binout.jpg)
His Up-A tilt is a slash that hits in an arc above his head.

*Down-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00481binout.jpg)
Isaac slashes at the opponents feet, sending them away at a low angle.

*Side-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21592binout.jpg)
For his Side-A smash, Isaac charges up his Dijinni, Echo, and does a two slash hit that sends the opponent straight up.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21591binout.jpg)

*Up-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21585binout.jpg)
Isaac concentrates his psyenergy for his Up-A Smash and casts Wild Growth, spearing the enemy with razor sharp vines.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21586binout.jpg)

*Down-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2159binout.jpg)
Using his sword as a focus for his psyenergy, Isaac sends a powerful Earthquake through the ground, surfacing on either side of him.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21584binout.jpg)

*N-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21594binout.jpg)
For his Neutral-Air A, Isaac casts rockfall and surrounds himself with a small vortex of earth and stone.

*F-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21596binout.jpg)
Isaac punches forward with the power of Grand Golem for his Forward-Air A.

*U-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00487binout.jpg)
Similar to Isaac's dash attack, his Up-Air A attack, Condemn, has a critical hit chance. If it doesn't crit, you deal no damage and decent knock-back.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00484binout.jpg)

*Down-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00486binout.jpg)
Isaac uses his psyenergy, Spire, to spike his opponent down to earth.

*B-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21593binout.jpg)
Isaac uses the Orb of Force as his Backwards-Air A, sending enemies away from him.



B-Moves



*Neutral-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21595binout.jpg)
For his Neutral-B attack, Isaac casts his signature utility psyenergy, Move, and knocks the enemy away with a giant gloved hand.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21597binout.jpg)

*Neutral-B Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21599binout.jpg)
In the air, his Neutral-B causes his opponent to be sent towards him, for better balance and combo potential.

*Side-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_215910binout.jpg)
Isaac's Side-B causes him to leap into the air and unleash his most trusted Djinni, Flint, and strike the opponent with a blow powerful enough to bury them in the earth.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2200binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22001binout.jpg)

*Up-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_0048binout.jpg)
Isaac uses his utility psyenergy, Retreat, to escape upwards. Issac moves straight up and ends this move in helpless fall.

*Down-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22005binout.jpg)
Isaac's most powerful Venus psyenergy, the Gaia series is his Down-B. He uses all his strength to focus this attack, requiring a maximum charge time of two seconds.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22002binout.jpg)
The barely charged state, Gaia, does minimal damage and knock-back.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22003binout.jpg)
The second charge, Mother Gaia, does medium damage, knock-back, and strikes a larger area around Isaac.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22006binout.jpg)
Grand Gaia, the third and final charge, does extreme damage, knock-back, and hits a huge area.

*Down-B Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00493binout.jpg)
Issac uses one of his signature attacks, Ragnarok, and summons a giant flaming sword to strike his foe. The attack has low damage and knock-back but covers a huge area and has a long start-up.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_0049binout.jpg)


Other


*Etc*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21598binout.jpg)
This is his Wait1 animation stance.

*Improved Graphics on Down-Smash and Down-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00482binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00492binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00491binout.jpg)


*Progress Information*
I still need to add appropriate sound effects to his attacks, smooth many animations out, finalize graphical effects, and choose a Final Smash to give to him.


Please post moveset ideas and suggestions.


Title: Re: Isaac PSA
Post by: Uncle0wnage on January 08, 2012, 07:21:39 PM
http://www.youtube.com/watch?v=-vH3VBZiT9E
Please help contribute with move ideas and suggestions. I really need your input on this project. If you are a big enough help, I may collab you.

His neutral B is Move
His Side-Smash will be Echo
His Up-B will be Mother Gaia
His Down-Smash is Earthquake
His F-Air will be Grand Golem
His Down B I'm not sure of, it may be a version of Spire
His Final Smash will be Judgement or Meggido
His Side-B might be a Djinn attack
His Side-A is a small leap and slash
His Up-Tilt is a High-Kick/something else
His AAA combo is not yet finalized
His D-Tilt is not changed
His N-Air will be Rock Sphere

If you can, please suggest moves, and knockback, flags, damage, graphics, etc.


Title: Re: Isaac from Golden Sun PSA *New Video* Needing Moveset Ideas*
Post by: Ninka_kiwi on January 10, 2012, 03:21:52 PM
I'm really liking it so far :D
some of the animations look a bit stiff but I'm sure those could be fixed up.
I am curious know something though, Is push a real projectile? or a fake one?
Anyway I'll be sure to give more feedback as you show more stuff off.
Maybe you should ask SDoom for some more pointers and what not on animating.
Also is this your first PSA? It looks great for one as I don't remember you doing any in the past.


Title: Re: Isaac from Golden Sun PSA *New Video* Needing Moveset Ideas*
Post by: Mi$teRC on January 11, 2012, 02:29:38 PM
I'm pleased to see someone finally taking an interest in this project.

First, allow me to address Move.  On the ground, I like it.  However, in the air while he was edge guarding, that is ridiculously broken.  As soon as you knock them off, you can continuously push them off until they eventually fall, even at minimum percent.  While on the ground, it seems plausible, but I would reduce the distance traveled, but increase the knock back if anything.

For his Up-B, I'm finding difficulty seeing how Gaia will work.  I would see that as more of a down smash or special instead.  I would see Lift of Grab as a more plausible Up-B.

Everything else seems to be plausible, but if you would like to see what I was going for and would perhaps like to take a few ideas, by all means feel free:

F Smash: Echo - Isaac makes two attacks in quick succession.  The first strike doesn't do too much damage and is mainly intended to disrupt.  The second one is where the authority is dealing the most damage.

D Smash: Quake - Stabs downward causing rocks to launch upward in the air on either side of Isaac.  Increase effect if used from the air.

U Smash: An interesting combination of psynergy and sword.  Isaac launches his Move hand in to the air, and when it makes contact, he pulls the opponent downward, or spikes them downward, and then slashes upward.  Does very little damage due to it's strong disruptive potential.  Charging allows the hand to go farther.

Neutral B: Move - Isaac uses his trademark psynergy to push aside all obstacles in his path.  Not quite as powerful as his assist trophy verion, nor as large, but has the same effect.  Does no damage as it is intended soley to disrupt other players movements and deflect projectiles.  Moves slowly and doesn't travel very far.  0%

Side B: Flint - Calling upon his faithful Djinn Flint, Isaac lundges forward a decent distance and strikes down his sword with intensity.  If the opponent gets a grounded effect, so much the better.  Perhaps a sweet spot is in order for this. 12%

Up B: Grab - Isaac uses his psynergy to send out a hand diagonally upwards.  Sort of a hybrid of Olimar and Ganondorf, if the hand grabs hold of a ledge then Isaac is pulled upward and if the hand grabs an opponent, Isaac is instantly pulled to them and does a quick slashing attack.  7%

Down B: Gaia - A move that can be charged for greater power.  From the ground, a light shoots up briefly, perhaps momentarily stunning the opponent, followed by several small rocks being propelled up in the air.  Rather than increase the damage done per hit, as you charge the move to upgrade to Mother and Grand Gaia, more rocks shoot up, and the area of effect increases.  MAX 10%, 15%, 20%

Air Neutral B: Force - Very similar to Move, except rather than brush aside obstacles, this iteration has decent knockback and does slight damage while going through the opponent and continuing along.  3%

Air Down B: Spire - Isaac fires off three pointy rocks downward that doesn't deal the most damage, but has excellent spiking properties.  7%


---I have a few ideas for the final smash

Final Smash:

- Judgement - Very similar to Kid Buu's final smash by SDo0m, except not purple and smaller upon initial launch but explodes to roughly the same size.

- Ragnorok/Odyssey - This one is actually my favorite.  A giant sword falls from the sky, upon hitting the ground it slows.  As it decends it kicks out constant attack similar to the effect of Ice Climber's final smash.

- Djinn Storm - Essentially the same thing as Pit's final smash, except instead of angels... can anyone guess?  That's right!  Djinn.  Venus ones to be specific.

I accidentally deleted this thread in the PSA request section, and didn't feel like reviving it.


Title: Re: Isaac from Golden Sun PSA *New Video* Needing Moveset Ideas*
Post by: Uncle0wnage on January 14, 2012, 06:59:52 PM
Thanks for the suggestions.

http://www.youtube.com/watch?v=RXehwMIJ2Vk

Progress video


Title: Re: Isaac: Golden Sun Project *Newer Video*1/14/2012* Need Moveset Ideas/Comments*
Post by: checkmate on January 14, 2012, 10:09:23 PM
U0,

The PSA and animations looks amazing. I'm afraid that I don't really have much criticism or any ability in the PSA/Animation/balance field.

With that said, great work thus far.


Nitpicking over details:

I do have a request for Isaac's sword, specifically, the Sol Blade.  I know Calamitas made Felix with the Sol Blade, I think it would be great if Isaac could use one too (if possible).  Also, Megiddo is the Sol Blade's unleash so Isaac would need the Sol Blade for Megiddo

Also, I take it that you are using more that one class (of Psynergy) for this PSA. The only class that has Grand Golem available is the Beast Lord by equipping the Trainer's Whip with 3 Jupiter, Mercury, and Mars Djinn set ( This setup is applicable only for Venus Adepts).

You also mentioned Rock Sphere, a Psynergy that I have never heard of.  What class is it from?

Lastly Djinni is actually singular and Djinn is plural.  I didn't know if you knew that.

Perhaps Odyssey (6 Venus Djinn or higher in the Squire - Slayer class tree), Ragnarok (must be level 13 in same class tree) or, Skull Splitter (Ronin class) could be incorporated in this PSA.

Much thanks for working on this.

Regards,

-checkmate


Title: Re: Isaac: Golden Sun Project *Newer Video*1/14/2012* Need Moveset Ideas/Comments*
Post by: Uncle0wnage on January 14, 2012, 10:26:19 PM
Oops I meant quake sphere. I may be able to work in ragnarok or odyssey as an up smash.


Title: Re: Isaac: Golden Sun Project *New Video*1/16/2012*Moveset Added*
Post by: Uncle0wnage on January 16, 2012, 07:06:37 PM
UPDATE 1/16/2012




A-Moves



*AAA Combo*
He is a lightweight character that hits hard, but his strongest moves are very slow and aren't easy to hit with.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2158binout.jpg)
His Standard AAA combo is a series of quick sword slashes that keep enemies at bay.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21583binout.jpg)
The combo ends with a horizontal slash that does decent knock-back.

*Side-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21581binout.jpg)
His Side-A tilt is a short lunge forward accompanied by a vertical chop. This moves Isaac forward a few feet.

*Up-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21582binout.jpg)
His Up-A tilt is a slash that hits in an arc above his head.

*Side-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21592binout.jpg)
For his Side-A smash, Isaac charges up his Dijinni, Echo, and does a two slash hit that sends the opponent straight up.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21591binout.jpg)

*Up-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21585binout.jpg)
Isaac concentrates his psyenergy for his Up-A Smash and casts Wild Growth, spearing the enemy with razor sharp vines.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21586binout.jpg)

*Down-Smash*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2159binout.jpg)
Using his sword as a focus for his psyenergy, Issac sends a powerful Earthquake through the ground, surfacing on either side of him.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21584binout.jpg)

*N-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21594binout.jpg)
For his Neutral-Air A, Issac casts rockfall and surrounds himself with a small vortex of earth and stone.

*F-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21596binout.jpg)
Issac punches forward with the power of Grand Golem for his Forward-Air A.

*B-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21593binout.jpg)
Issac uses the Orb of Force as his Backwards-Air A, sending enemies away from him.



B-Moves



*Neutral-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21595binout.jpg)
For his Neutral-B attack, Issac casts his signature utility psyenergy, Move, and knocks the enemy away with a giant gloved hand.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21597binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21599binout.jpg)
In the air, his Neutral-B causes his opponent to be sent towards him, for better balance and combo potential.

*Side-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_215910binout.jpg)
Issac's Side-B causes him to leap into the air and unleash his most trusted Djinni, Flint, and strike the opponent with a blow powerful enough to bury them in the earth.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_2200binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22001binout.jpg)

*Down-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22005binout.jpg)
Issac's most powerful Venus psyenrgy, the Gaia series is his Down-B. He uses all his strength to focus this attack, requiring a maximum charge time of two seconds.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22002binout.jpg)
The barely charged state, Gaia, does minimal damage and knock-back.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22003binout.jpg)
The second charge, Mother Gaia, does medium damage, knock-back, and strikes a larger area around Isaac.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_22006binout.jpg)
Grand Gaia, the third and final charge, does extreme damage, knockback, and hits a huge area.


Other



(http://i850.photobucket.com/albums/ab68/Uncle0wnage/al_120116_21598binout.jpg)
This is his Wait1 animation stance.


*Progress Information*
His Up-B, Dash attack, D-tilt, Up-Air, and D-Air are currently in the developmental state. I still need to add appropriate sound effects to his attacks, smooth many animations out, finalize graphical effects, and choose a Final Smash to give to him.

http://www.youtube.com/watch?v=U5-6XA_zrEE


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: Uncle0wnage on January 18, 2012, 10:12:21 PM
I am currently looking for a few beta testers for this PSA. I need criticism and comments on how to make it better. The more PSA experience you have,  the more likely I will let you test this. I hope someone like Sdoom or KJP or Mariodk will apply.

Just post a comment with your PSA making experience and PSAs you use.

I will give out the beta to the testers before the weekend is over, it will have all attacks except the final smash and throws. If you have a capture card, or can record a high quality dolphin video, I will give you the beta if you will record a video moveset. I will pm all applicants an answer by the end of the weekend.


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: kenshen on January 19, 2012, 05:54:58 PM
I would like to beta test this I've tried almost every kind of psa on this site. I love awesome full move set characters like these namely cloud strife goku sephiroth. I myself don't play golden sun but I have friends who love this series that would love to have this I have both a capture card and can run dolphin full speed which ever you prefer.


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: Hero © on January 19, 2012, 06:00:13 PM
The PSA looks really nice, unfortunately i wish i can test it but i cant record because i dont have a camera.

Although i do use alot of PSA's including the popular ones and some old ones.


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: Mi$teRC on January 20, 2012, 02:40:50 PM
I am intrigued by the progress of this moveset, as Isaac is one of my favorite charatcers.  I would like to beta test for you, if you will have me.  I have a tuner card on my PC that can record, although I do not know the status of my microphone.  I can probably find one somewhere.

As for my PSA knowledge, I do not have any reputable contributions, but I have made my own tweaks to already existing ones to fit the needs of my peers who frequently play.  Such examples would be adjusting the priority of SDo0m's Viewtiful Joe's Voomerang so as to not repel other projectiles, fixing the wall cling of Cloud as well (although I do believe that was fixed on it's own), and adjusting Eternal Yoshi's Gray Fox's neutral B to be three scope shots as opposed to a ray gun shot.
NOTE: None of these examples were intended to criticize, but merely to conform the movesets to fir the preferences of the 6-7 people who play regularly.

Aside from that, I play many of the movesets that are released regularly.  So much so that SDo0m's Spiderman actually may have become one of my mains.  That particular moveset fits my playstyle very well.

Anyway, I would love to offer feedback to this project, as I had been working on my own for quite some time, but due to hardware and time restrictions had not been able to.


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: checkmate on January 20, 2012, 08:51:48 PM
I would like to apply as a beta tester as Isaac is my favorite video game character and because I want to help.  I have done much tinkering with SDo0m Shadow PSA for a friend, I believe I messed with some bits for his Down Special. I made Eldiran's Zero (brawl+ version) start in his final smash state.

Uncle Ownage,

Would you mind giving us some guiding details as to what to expect out of Isaac?  How powerful should he be? What environment(s) should he fit in (Brawl, Balanced Brawl, Brawl-, Brawl+, Project M, or something else...)?

Thank you for making our applications possible and Isaac a reality,

checkmate


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: Uncle0wnage on January 20, 2012, 10:05:12 PM
Thanks for showing interest in this project, all of you who posted will get to test the beta.

@checkmate
Issac is going to be a heavy hitting character. His ground game will rely primarily on spacing and keeping opponents away from him. He has an average run speed and sub-par jumping abilities. His air game is heavily centered on positioning his opponents with Move, and intercepting them. His moves are powerful, but most of them have small windows to hit the enemy, otherwise leaving Isaac open to counter attacks. He has more than average start-up time on Move on the ground, but no endlag so that he can chase his opponent. Gaia hits a large area vertically, and a very small area horizontally, but it has to be charged to be of any use. I am making him for vbrawl, but if someone wants to tweak him for any other codeset, I'd be happy to work with them on it. He is extremely light and can't take much of a hit. He also has poor air mobility and a slow, gimpable recovery. He has to rely on keeping his opponents away and slowing them down. His side-b impales the opponent, allowing him to ready a charge for gaia, or any of his smashes. I also gave him two moves with a chance to critical hit. His dash has a 10-frame opening to hit, with a 1 in 8 chance of ko-ing the opponent,  but if it misses or he doesn't critical, he has almost a second of endlag, making this a high-risk high-reward attack. His up-air is similar, with the same crit percent, but the move does no damage and set knock-back. His criticals are instant knockouts. I know people will complain about this, so I will include a version with a crits that ko and a version that has crits, but only do moderate damage and good knock-back. If 1 in 8 seems like it is too high, I will reduce it down to 1/12, 1/16, or at the minimum 1/20. His dash is only safe if you land his side-b,and even then you might still get a whiff.

Also, I only have one more move to finish before beta. The Up-B. :/


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
Post by: Uncle0wnage on January 21, 2012, 09:57:29 PM
UPDATE 1/16/2012




A-Moves


*Down-Tilt*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00481binout.jpg)
Isaac slashes at the opponents feet, sending them away at a low angle.
*Dash-A*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00485binout.jpg)
Isaac's dash attack, Annihilation, has a quick start-up, but severe end-lag. The attack has a one in eight chance of dealing a critical hit. The possible power of this move is extreme, but if it does not crit, you will be punished by your opponent.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00483binout.jpg)
Of course, if Isaac does crit, say goodbye to your enemies!  
*Up-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00487binout.jpg)
Similar to Isaac's dash attack, his Up-Air A attack, Condemn, has a critical hit chance. If it doesn't crit, you deal no damage and decent knock-back.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00484binout.jpg)
*Down-Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00486binout.jpg)
Isaac uses his psyenergy, Spire, to spike his opponent down to earth.


B-Moves



*Up-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_0048binout.jpg)
Isaac uses his utility psyenergy, Retreat, to escape upwards. Issac moves straight up and ends this move in helpless fall.
*Down-B Air*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00493binout.jpg)
Issac uses one of his signature attacks, Ragnarok, and summons a giant flaming sword to strike his foe. The attack has low damage and knock-back but covers a huge area and has a long start-up.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_0049binout.jpg)


Other



*Improved Graphics on Down-Smash and Down-B*
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00482binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00492binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120122_00491binout.jpg)


*V*Update Video Here*V*

http://www.youtube.com/watch?v=hjXxOcHDDeQ


Title: Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/22/2012*Moveset Updated*
Post by: Kamina on January 21, 2012, 10:38:59 PM
This looks good so far. Looking forward to public release.


Title: Re: Isaac: Golden Sun Project*Need Beta Testers*1/22/2012*Moveset and Video Updated*
Post by: Uncle0wnage on January 21, 2012, 11:49:31 PM
If you would like to test the beta, you can. All I ask is that you give comments and suggestions.

http://www.youtube.com/watch?v=hjXxOcHDDeQ


Title: Re: Isaac: Golden Sun Project*Need Beta Testers*1/22/2012*Moveset and Video Updated*
Post by: Mi$teRC on January 22, 2012, 08:02:26 AM
So far he looks like a very interesting character.  I did enjoy your usage of the many psynergies available, and was pleasantly surprised to see Retreat as his Up B.  That hadn't even occurred to me.

Graphics wise, it's either a love or hate type deal.  I'll need to check it out when it's available myself, but the Gaia while looking absolutely beautiful, I am worried about the range of the attack.  Spire looks very pleasant, although I thought I noticed a hiccup the first attempt to use it.
On the other hand, Ragnorok/Odyssey looks a bit strange as a standard move as I thought it would.  The move may be suited to either a final smash, or a ground special so as to allow the user to see the full splendor of the move.  As it stands in the air, it just seems like a way to cover a ton of ground beneath Isaac without much effort.  And then there is Vines.  I will admit I am biased against this move as I had never used it in the game, save to set a Djinni.  However, aside from that, it is the only move that seems to stand out in a negative manner.  It starts off how one would expect, materializing from the ground and slowly expanding, but it's retreat seems very unappealing.  Of course, I was never a fan of enlarging and shrinking graphics to emphasize movement.

That's all that comes to mind instantly.  Very creative and very well done.  I greatly look forward to his release.

And yes, a second bias of mine is coming to light. My man-crush on Isaac.


Title: Re: Isaac: Golden Sun Project*Need Beta Testers*1/22/2012*Moveset and Video Updated*
Post by: Uncle0wnage on January 22, 2012, 08:20:06 PM
http://www.youtube.com/watch?v=Od6p-r6UPZ4

The Beta will be pm'd to you guys in a few moments, everyone else, enjoy this vid.


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Ninka_kiwi on January 23, 2012, 03:22:03 PM
Alrighty, so I got to play around with him a bit and I have a few points that could be changed.

-For starters I feel that Isaac's d-smash should change to have it so that Isaac's sword does damage as well as the rocks since currently it feels strange to hit an enemy with the sword and do nothing at all. Maybe have it not do as much damage, but at least make it do a little.
-I feel that Isaac's Side smash needs a bit of tweeking as well, it is another attack that is hard to hit with and comes out a bit too slow. I really like the idea of it, I just feel it is not useful enough at it's current state.
-Isaac's Neutral special I feel is lacking In usefulness as well. I think it might benefit from being able to cancel out of it by dodging or something, as it leaves you pretty helpless for many frames. It would also look cooler if you could incorporate a kinda casting ring like how it is when using a spell on the overworld in golden sun.
-So randomly when dash attacking you can do 999% and instant kill? kinda cheap, maybe tone it down a little instead of instant killing i'd have it something like doing 20% and high knock back. I found myself killing an enemy 3 times in 1 minute with this move.
-Just wanted to say I love that slapping with the push hand you can do during an aaa combo :D
-Lighting on the certain GFX (Such as the Up smash vines and the rocks) on certain stages look off. Dunno if this can be fixed, I'm just saying.
-Other then these I really liked all of the other attacks.
I think that it could use with less animation porting though and more custom ones.
The wait animation could use some tweeking through, I know he looked hunched in the gmes but it does not look that good in brawl... Maybe have it so his head is looking more upwards?
Can't wait to see future updates! Now I'm going to test him out a bit more.



Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Royal_Blade on January 23, 2012, 04:11:48 PM
Can you send me that Wait animation? I'll fix it up so that it doesn't look weird.

And I'll try to make it as close to his stance in GS as possible. If that's fine with you.


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Uncle0wnage on January 23, 2012, 04:20:27 PM
@ninka
Alrighty, so I got to play around with him a bit and I have a few points that could be changed.

-For starters I feel that Isaac's d-smash should change to have it so that Isaac's sword does damage as well as the rocks since currently it feels strange to hit an enemy with the sword and do nothing at all. Maybe have it not do as much damage, but at least make it do a little.

I'll add a weak hitbox to his sword for d-smash.

-I feel that Isaac's Side smash needs a bit of tweeking as well, it is another attack that is hard to hit with and comes out a bit too slow. I really like the idea of it, I just feel it is not useful enough at it's current state.

I'll make the hitboxes bigger on that attack and speed it up 10 percent.

-Isaac's Neutral special I feel is lacking In usefulness as well. I think it might benefit from being able to cancel out of it by dodging or something, as it leaves you pretty helpless for many frames. It would also look cooler if you could incorporate a kinda casting ring like how it is when using a spell on the overworld in golden sun.

I can add a dodge interrupt to that attack, I may increase the casting time though. The rings sounds like a good idea.

-So randomly when dash attacking you can do 999% and instant kill? kinda cheap, maybe tone it down a little instead of instant killing i'd have it something like doing 20% and high knock back. I found myself killing an enemy 3 times in 1 minute with this move.

The dash attack represents moves that Isaac uses that instant ko, I'm creating one version with that, and another that does about 20 damage and high knock-back. I'll also reduce the chance from 1 in 8 to 1 in 20.

-Just wanted to say I love that slapping with the push hand you can do during an aaa combo :D

Thanks, that's an unintended side effect from not removing pit's infinite aaa tap combo. Holding a is the real combo, three slashes, but I may leave the hand slap in as I was planning on removing it.

-Lighting on the certain GFX (Such as the Up smash vines and the rocks) on certain stages look off. Dunno if this can be fixed, I'm just saying.

I'm not sure how to fix this, but I'm looking into it.

-Other then these I really liked all of the other attacks.
I think that it could use with less animation porting though and more custom ones.

Yeah, I just wanted to get the moves to a decent point where they aren't going to change much before I create better quality animations.

The wait animation could use some tweeking through, I know he looked hunched in the gmes but it does not look that good in brawl... Maybe have it so his head is looking more upwards?

The wait will be improved it's very much a place holder.

Can't wait to see future updates! Now I'm going to test him out a bit more.

I have some special bonuses for you testers, I'll post info later tonight.

Can you send me that Wait animation? I'll fix it up so that it doesn't look weird.

And I'll try to make it as close to his stance in GS as possible. If that's fine with you.

I'd rather remake it myself, it's just a placeholder, but thank you for offering.


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Royal_Blade on January 23, 2012, 04:26:03 PM
Ok then.


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Uncle0wnage on January 23, 2012, 05:18:19 PM
The surprise is
An HD Color Pack, with my own reworked textures.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20583binout.jpg)
Isaac
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20581binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20585binout.jpg)
Garet
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_2058binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20586binout.jpg)
Ivan
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20582binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_2059binout.jpg)
Mia
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20584binout.jpg)
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20591binout.jpg)
Felix
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/brawl/issac/al_120123_20592binout.jpg)


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Ninka_kiwi on January 23, 2012, 06:50:02 PM
Hot damn, the textures look hella good!
I really like that Felix retexture :D


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Uncle0wnage on January 23, 2012, 06:54:47 PM
I'll send em out really soon, should the last texture be a dark Isaac or a saturos/blados/agatio colored one?


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Royal_Blade on January 23, 2012, 07:08:23 PM
You should do Kraden. (I think that was his name...) The elder dude who followed you in the game. You should make a texture of him. Else, I suggest a recolor for each Djinn.

I like the Ivan recolor!
And Felix too!


Title: Re: Isaac: Golden Sun Project*Preview Video*1/22/2012*Beta Sent Out to Testers*
Post by: Uncle0wnage on January 23, 2012, 09:42:14 PM
Thanks, I'm glad you like them. Here is the final texture slot color, but it's just a placeholder.
(http://i850.photobucket.com/albums/ab68/Uncle0wnage/dark.png)
This is included in the color pack I just sent out. Have fun Beta testing, guys.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Kamina on January 24, 2012, 02:09:53 AM
So far the only problems I have with Isaac are his sword has no hit box on his down smash (and it's very long range for a smash attack), and his Side B in general. (It's very awkward and it's pretty difficult to hit with it in a fight.) More feedback to come, as I continue to test this.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: checkmate on January 24, 2012, 05:05:26 AM
Uncle0wnage,

I agree with Cloud Strife that the Side Special is hard to land even if it has great benefits.  I don't really know how to make Flint more useful unless the enemy is grounded longer or give him a bigger hitbox.  I'm not yet in favor of a buff that may be unnecessary if the attack is supposed to be situational.

I would also like to point out that Isaac's dash attack, when it is an instant KO, can backfire on the user.  This results in the CPU or person that shielded Isaac's attack having their shield broken and Isaac being shot sidewards very fast until he himself is Knocked-Out, losing a stock (life).  If you find this unfavorable, the next paragraph might be of use.

I see that if bit 10 used on the special collision flag it should make the attack unblock-able (taken from http://opensa.dantarion.com/wiki/Hitbox_Flags#Bit_10_.28Shieldability.29) but I have not tested it yet.  It also should make characters (like Marth or Ike) unable to counter Isaac if I understand correctly.

I hope this helps.

checkmate


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 24, 2012, 10:40:20 AM
Thanks, I found out that glitch with the dash attack during a match yesterday, and I'll try to fix it today. I also agree that his side special is hard to hit with, I will increase the size of the hitbox, because I think that was one that was extremely small. I can try half range on the downsmash and put a weak hitbox on his sword. I'll send you an updated .pac when I fix these and a few other issues. Thanks again for testing!

@cloud   
Can I just ask what is "awkward" about side special?


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Mi$teRC on January 24, 2012, 07:39:03 PM
Okay, I'll have a video prepared tomorrow, but here is my analysis.

Neutral B - This is a massive love/hate relationship.  The hand itself is great and the effect is nice, but the range and speed is abysmal.  In the game, the hand travels a very short distance.  I had always pictured this as a more of a short to mid-ranged counter or disrupting move as opposed as to the approach they gave him as an assist trophy.

Side B - I like this move.  I agree that the hit box is a bit tiny, but that's not really too bad, considering after a little practice I was able to land it pretty consistently.  Increasing the hit box may make this move a bit too broken.  Instead I would improve his speed in which he travels through the air.

Down B - Gaia!  Gaia!  Gaia!  I cannot describe how much I enjoy this move.  I was worried that the area of effect would be too large, but now I'm more concerned it's too small, actually.  The effect is gorgeous, and the damage is fair.  I would increase the range, but also increase the charge time.

Up B - Great recovery move off the edge provided you were spiked, but not much else.  It kind of got in the way a few times on Final Destination actually, and resulted in multiple deaths.  That's my fault on that point, however I would recommend giving him an opportunity to do something while free falling, as he is incredibly vulnerable if his uses this on the ground.

Air Neutral B - I have to be honest, I do not like this move.  At all.  Being able to defeat an enemy at 0% never seemed right to me.  Just work them over to the edge and basically once your at the edge and they're off the stage, it's a free point for you.  I would highly recommend changing this move.

Air Side B - I'm making it painfully apparent I'm not a fan of Isaac's aerial game.  The spiking potential of this move is pretty viscous, but the difficulty of landing it is exponentially more difficult than on the ground.  This is where I would recommend giving a greater hitbox, although I would also recommend a different move.

Air Down B - I'm very happy to see Ragnarok in the game, but I have to say I am disappointed how it turned out as a basic move.  I feel this epic of a skill deserves Final Smash status.  The difficulty in landing it is great, and the payoff is slim.  The effect is nice, however, I cannot fault you for that.

Side Smash - Probably Isaac's main killing move.  I find it a bit odd that the second hit has vertical knockback, but that's not that big of an issue.

Up Smash - I will never... NEVER like Vines.  I choose to call this move the Djinni Vines because Growth would require the usage of Djinni beside Venus, which would take away pretty much Isaac's entire moveset.  As for how it looks and the effectiveness, I would rate this one as decent.  Although personally I see it more as a Down Smash than an Up Smash.

Down Smash - I didn't care for this move.  The effect was very visually appealing, but the effectiveness of it wasn't particularly useful.  If they are slightly out of range they are safe, which is to be expected, but if they get in your face, then you are screwed.  It was difficult to land, and even being fully charged, it didn't really prove to be much of a hindrance.  At 130%, it failed to take out Scott Pilgrim even though it was fully charged.

Air Side Smash - See Air Side B

Air Up Smash - Excellent move.  Great for juggling, and that crit is very useful.  Although in fairness, I think the percent of landing it should be reduced because next to Echo, that was my main killing move.

Air Down Smash - The Spire looks great, but again, the effectiveness wasn't that spectacular.  I was hoping for more of a Cloud Down Smash as seem in the Cloud that was commonplace before SDo0m took the reigns, which is a move I still miss.  In this attack, he pauses in air and launches out a few fireballs in an arcing fashion.  I would like to see that, but with Spire.

I have no real comment for his AA combos and the like, as they didn't differ too much from Pit's, which also may explain why sometimes the Move Hand would appear attached to Isaac's wrist.

His Dash Attack, see Air Up Smash.  Although the shield reflect perfection that the CPU possess even at level 5 ruined me.

Neutral A Air - a very basic useful technique.

I also forgot to mention, Force.  I hate to say it, but this move was almost entirely useless to me.  I rarely hit with it, and when I did, it wasn't worth it.

Anyway, that is my analysis.  If you have any questions or comments, feel free to contact me any time.  I will post a video at a later date when the Wii becomes available to me again to better illustrate the points I convered just now, should the need arise.

P.S. - I know at times I seemed overly critical and nitpicked tiny details, but that's because I want perfection from this moveset.

Thank you very much for your hard work, and I eagerly look forward to what you will do next.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 24, 2012, 08:22:32 PM
Thanks for the critique, I'm actually glad you think he is underpowered, because having an op character is my worst fear. I'll see what I can do about some of your suggestions, but some I just don't agree with.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Kamina on January 24, 2012, 09:09:14 PM
I just noticed that Isaac can't short hop within 5 mins of testing the newest version... (he just does his jumping animation and lands before even leaving the ground.)


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Mi$teRC on January 25, 2012, 09:56:38 AM
The new update is much better.  I noticed the altered knock back on Echo, and the range on Quake was reduced.  This made a very drastic impact on Isaac's game.  I had issues with the fact that more than half of Isaac's ground attacks launched his opponents skyward into the area where I had the most difficulties.

I did notice one thing that I didn't notice on the first moveset.  His aerial move did not hit a jumping opponent, or even an opponent in the air.  Which made edge guarding significantly more difficult for Isaac which I liked, but in situations outside of it, it did nothing unless the opponent was already on the ground.

I'm downloading movie maker as I type, and will post a video shortly demonstrating some of the things I've covered here.

And here's the video.  WARNING:  I am far and away one of the least charismatic people you've ever met.
http://www.youtube.com/watch?v=X0Ju8KxJCik


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Ninka_kiwi on January 25, 2012, 02:20:16 PM
Holy crap, the new beta of Issac plays SOOOOO much better!
I really love how his d-smash works now, I like that it hit's twice if you hit with the sword.
Makes it much more useful.I also tried the new texture in game and it also looks awesome :D
loving the work you have been doing and thank you for letting me test him!



Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Kamina on January 26, 2012, 01:33:28 AM
So far with the newest release, my only problem that I've noticed within about 20 mins is that Isaac feels underpowered in general, and also his U-air does no damage if it's not a critical hit.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: kenshen on January 26, 2012, 09:20:19 AM
So my review of Issac so far

neutral b: Its a nice attack that reaches far across the stage the speed needs to be uped i think

Side b: not loving this attack I've had a few incidents where I've killed myself using this attack :O he jumps to far and i find myself frequently flying off the stage in the middle of executing this attack

Down b: Its a nice attack overall Its slow and short ranged to the point where i have to be right up on some one to use it...

Neutral A: its a nice attack quick effective the combos are nice with the hand appearing while he spins it around like pits blades over all nice

Up A: OK this attack is not  my fave with him reaching into the sky summoning vines to hurt the enemies i just wish he had a normal sword attack when you don't charge...

Down A: Its a flashy attack that looks cool and could possibly be awesome except for the fact that its way to ranged its to far from Issac's body to do any real damage and over all a sluggish attack that could be awesome

Side A this attack is rape thats all

now to go try the new beta...


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: checkmate on January 26, 2012, 11:58:43 AM
Hello everybody,

I think Isaac is much improved, and is pretty balanced in my eyes.  He feels like he is "almost there" to me, although I admit I would need a lot more time to decide if he is "completely balanced."  I put those words in quotes due to differing opinions people will have.  Several notes and questions I have are the following:

* He is very fun to play as.

* He seems much stronger than the first beta but not overpowered.

* I will say his moves seem to do their job well and they all seem fair to me.  I admit it didn't seem that hard to balance something until I realized that one must test everything at once.  What I mean is, an attack by itself is much easier and less complex to judge than that of a series of moves.  (Example questions are: Can he combo his moves together well?  If so, how easy and rewarding is it?  Is anything too easy or too hard to pull off?)

I did have some questions for Uncle0wnage or others willing to answer.

Has the hitbox on his up-tilt shrunk?  I seem to whiff every time against a standing still CPU.  Perhaps I just need to account better for character size and other PSAs I may be playing against.

Has his Side Special had a reduced jump or lift if starting in the air?  I used to be able to grab Final Destination's edge from a decent distance (Sort of like Sonic's Side Special, I would classify this as an alternate or secondary recovery move). Maybe my timing is just off.

Non pertinent question for Uncle0wnage below:

His dash attack critical looks like the Ninja/Disciple/Master class tree move "Annihilation," was that on purpose?

I'm sorry about the late results, and I hope some of this helps.  I'd also like to thank you (Uncle0wnage) again for starting this wonderful project I am now participating in.

checkmate


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 26, 2012, 01:02:43 PM
Thanks for the comments, I plan on some intense testing after I get back home. His up tilt on the ground hasn't been changed since the first beta, and neither had his side special. His dash attack is Annihilation. His new air neutral b is Halt. All of his moves are classified as Venus psyenergy, except for his utility psyenergy. His up air is Condemn, it's not supposed to do damage. It and the dash have a 5% chance of criticaling, that's why his dash has the endlag, so both moves aren't broken.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Mi$teRC on January 26, 2012, 01:58:08 PM
Halt is an interesting addition.  It's tricky to land which is fine because it completely disables an opponent briefly, leaving them vulnerable to an Echo or Quake.

I didn't really notice too many differences that had much of an impact on Isaac's play style.

I'm still in love with Gaia, although I did notice that if you hold down Down B even after you've charged the attack once, Isaac will charge again.  I don't recall this having happened in previous iterations of the move set.

I'm liking this more and more.  All that's left now is a final smash and a port over another character so I can keep Goku.  Of course, if it comes down to it, my fangasm will force me to pick Isaac over Goku.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 26, 2012, 04:24:04 PM
I don't think Isaac will be able to be ported. :/ He should be usable with the alternate file loader, though.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Mi$teRC on January 26, 2012, 08:09:14 PM
The new Side B is viscous.  I was not expected such a drastic speed boost.  I'm okay with it, although I wouldn't mind seeing it a little bit slower.  Like halfway between what it is now and where it was.

The altered hit boxes made a huge difference, as did the Retreat + Ragnarok combination.  The CPU did not see that coming.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: kenshen on January 26, 2012, 09:24:32 PM
So i was testing the new version and I've come to a conclusion his Side B =  (http://www.spam.com/ASSETS/0EE75B480E5B450F807117E06219CDA6/spamReg.png) i mean good loard i pressed that like 30 times it was like the perfect way to move around as long as you weren't on final destination or animal cross stage basically small stages = insta death  :>.>palm: with side b on bigger stages its side B side A rinse repeat. but all of his other attack tweaks make him awesome i love the range on his down A not to little not to much just right. Also i love how well his animations flow i know some characters :cough: Loyd :cough: just feel like moving statues in a fighter game called brawl so over all right now i would give Issac 8/10 just because of spammy side B and his cape isn't animated but no need to worry about that right now just make Issac play better and I'll be happy.     


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 26, 2012, 11:18:16 PM
your comments on the side-b are noted, I am currently altering it. I knew it was broken, I just wanted to know if it was heading in the right direction. Also, I can't animate his scarf, it doesn't have any bones. There's nothing I can do about it.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Ultraxwing on January 27, 2012, 10:10:05 AM
[COLOE=pink]OMG, this is something worth getting over another character. i believe PIT was ported over DEDEDE correct?

maybe after this gets its release someone could fix up the issues over DEDEDE? i like GOKU but this has potential =3


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 27, 2012, 11:56:04 AM
I'll try to port him after I'm completely done with him, but he'll always be a better play experience over pit. I'm going to make a full integration pack, with csps, name changes, portraits, victory theme, icons, etc. hopefully a sound pack.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Mi$teRC on January 27, 2012, 06:45:39 PM
I don't mind the addition of end lag to prevent the spamming of the side-B attack, but I think it takes far too long.  I would reduce the speed and reduce the end lag to compensate for this.

UPDATE 1/29/12

I played the new version with the grabs and so far, they seem solid enough.  The range does seem a bit much though, especially for the grab happy CPU.  On his back throw, the hand popping up seems out of place, but aside from that, cleaning up the animations a tad the throws will seem complete in my book.


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: GBC on January 29, 2012, 04:04:36 PM
is that the model i imported :srs:


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 29, 2012, 04:07:00 PM
is that the model i imported :srs:
@GBC yeah, and? :srs:


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: GBC on January 29, 2012, 04:10:02 PM
@GBC yeah, and? :srs:

>.>

:af: at psa

:srs: at not asking my permission


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 29, 2012, 04:12:51 PM
>.>

:af: at psa

:srs: at not asking my permission

 :oshi: at I  forgot to ask

 :rage: at would you like to test the beta and be a collaborator???


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: GBC on January 29, 2012, 04:14:12 PM
:oshi: at I  forgot to ask

 :rage: at would you like to test the beta and be a collaborator???

my wii dosent work at the moment so it may take a few days for me to get my new disc drive....and shouldnt i already be collabed?


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: Uncle0wnage on January 29, 2012, 04:17:10 PM
my wii dosent work at the moment so it may take a few days for me to get my new disc drive....and shouldnt i already be collabed?
Yeah, I just meant when it was released. Also, no hurry, I'll pm you the beta link.
Is there any way to add more bones to the scarf/ make his left hand pose-able?


Title: Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
Post by: GBC on January 29, 2012, 04:54:08 PM
Yeah, I just meant when it was released. Also, no hurry, I'll pm you the beta link.
Is there any way to add more bones to the scarf/ make his left hand pose-able?

no since issac dosent have finger polys and idk how to add bones

and i cant wait for the link lol


Title: Re: Isaac: Golden Sun Project*Venus Lighthouse Stage Preview*2/6/2012*
Post by: Uncle0wnage on February 05, 2012, 11:58:41 PM
http://www.youtube.com/watch?v=2L3f9XTpbIE

Venus Lighthouse. Officially A Freaking Awesome Stage. Goes over Final Destination. Is Sexy. Will have recolors for the four lighthouses. Ignore Crappy Dolphin Speed.

Hype.

This is also why I haven't been posting this past week.


Title: Re: Isaac: Golden Sun Project*Venus Lighthouse Stage Preview*2/6/2012*
Post by: JamietheAuraUser on February 06, 2012, 02:07:26 AM
I would personally like to see his wait animation changed to look more like GS. This is especially important because I'm of the opinion that his AAA combo could be altered to match his GS fighting stance. I was thinking a shoulder tackle followed by an upperslice and then his regular attack from GS.

Maybe since Pit has arrows, you could replace them with the Move hand to make it a proper projectile? That way you wouldn't be quite so vulnerable when casting, and it could work as a combo tool. You'd probably need to get coding help with that, though, so that you can't just hax your way to victory with a controllable hand of deathâ„¢.

Also do note that I have yet to be able to test this myself, so I don't know exactly how it plays. I can say that Gaia looks pretty good, though it does still need some animation tweaks.

I can also say that I vote for either Odyssey or Titan Blade as Final Smash. Odyssey in particular would look pretty dang awesome. Cutscene attack GOOOOOO~!

SideB seems to work pretty well, Force for Neutral B air works as well, though it'd be nice if it could be a projectile (which it can't because Pit only has one). upB apparently cancels into stuff now? That's cool, as long as it doesn't just cancel into downB. Actually, I think it would cool if Retreat on the ground automatically reset him to the position he was at when the match started. Since in the games it resets him to the start of the dungeon, you know?


Title: Re: Isaac: Golden Sun Project*Venus Lighthouse Stage Preview*2/6/2012*
Post by: Mi$teRC on February 07, 2012, 12:23:54 PM
Well, scratch Venus Lighthouse off of my to do list.


Title: Re: Isaac: Golden Sun Project*Venus Lighthouse Stage Preview*2/6/2012*
Post by: Uncle0wnage on February 14, 2012, 06:03:24 PM
Beta release at midnight. That is all.

Post Merge: February 14, 2012, 10:13:08 PM
BETA IS RELEASED!!!
GET IT WHILE IT'S HOT!!!


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Mi$teRC on February 15, 2012, 07:58:31 AM
Well sir, you've done it.  Isaac is now a playable character in Brawl.  Overall he is a nice character, the wait animation is murder on my eyes though...  But I forgive this as soon as I use Gaia.  I did notice however that since the latest versions, Echo seems to have lost much of it's killing potential.  Maybe it's because I've become rusty due to not having played in a few weeks.

Now his final smash, what I assume to Megiddo.  I like it's potential, as Isaac is essentially firing down the entire Sun on an opponent, but the move is significantly under-powered as is now.  However, if I recall reading, this is just a placeholder so I will not state much on this until I see the final product.

And let's not forget the Venus Lighthouse stage.  Absolutely delightful.  I am a little disappointed to see it is a Final Destination clone, however.  Perhaps making it so the lower platforms by the stairs on either side of the stage are playable, or even going as far as integrating those white platforms that disappear.  But, Isaac takes priority and as it stands now, this stage is one of my favorites anyway.

If you were right next to me, I would shake your hand and offer you a free Slurpee from the 7-11 I work at, but alas, this is the internet.  So all I can offer you is e-kudos.


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Ginga122 on February 15, 2012, 08:26:44 AM
Any chance in make the Final Smash a summon?

Post Merge: February 15, 2012, 10:21:48 AM
I tryed to put Isaac on,but his moves were glitchy.I put the Isaac PSA BETA files with the texture hack like you wrote in the driscripsion,but unfortunatenly it did work.He had the moveset,but without the graphics.Can anyone help me?


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Jdiddlydawg on February 15, 2012, 09:18:19 AM
Been lurking around this project for a few weeks now, and I'm pretty impressed with what you've already pulled together for your first time. I thought I'd do my part and give some input.

I didn't notice any serious game-crashing problems, so most of this is just small things that I noticed in about a half hour of playing. It's totally up to you to decide what is a problem and what is intentional.

-Wait animation. It looks like the battle pose he does in the games, but to snap to that every time he stands still is unnatural.
-Side special. It kinda just pops out, but maybe a sound effect or start animation would fix that.
-In general, many moves don't have exceptional knockback. Not necessarily bad or good.
-His down smash is REALLY good for a kill
-Ragnarok would benefit from more ko power *if* the attacker lands it perfectly.
-Your up smash, Growth, might need redone graphically. Looks a little off, but I don't know if you can do much about that. It doesn't look bad in combat though
-Neutral special is a little slow to use, but I like how it can be cancelled instantly
-Dat scarf. I'm sure there is *some* kind of way to make it move, but you'd have to ask around
-Final smash. I forgot to look at it, but it's a placeholder anyway. I don't have any experience fiddling with this, but you could probably take a sprite from one of the games (Iris/Catastrophe :D/Judgment/maybe even Odyssey) and integrate it into the attack.


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Metal_Thrashing_Mad on February 15, 2012, 09:58:57 PM
So fair it OK. I really hope to see a V2 thought as there are some issue and things to be improved on.

Genreal
The knock back is quite week. especial considering the speed of some of his moves
Arial attacks. most of them are quite useless. B neutral being the worst.
You could give him a bit more range with his sword.
Some attacks I would speed up
Second jump needs to be....well...a better jump. in ruins his over all recovery.

Specific moves

A (ground)
Forward A smash: the first attack of is has no knock back. kind of a issue.
Down A smash: I like it. maybe increase the knock back still.
Up A smash: I would increase the length of the vines and speed up the execution
Neutral A: Its good. if you increase the sword length it will be perfect
all of the directional (non smash) moves are great.

A (Areal)
Up A: It eather dose no damage with a small knock back or it will do 999% auto kill....kind of redeculess.
Neutral a: the animation is kinda lazy. otherwise its good.
Down A: I like it alot. maybe increase the execution
Forward A: I like it. it my need refineing thought.

B (ground)
Forward B: is ok. It would be nice if it didn't leave you unable to recover thought. considering it dose lunge forwarder I understand but...IDK it acword. I would maybe even consider revamping the over all execution.
Neutral B: I like the idea but I would have it do some kind of damage or increase in size. I would actually kind of make it like the trophy with a little less power but with the same speed and size.
Down B: I like it. Its kind of like shadows chaos spear. Charge hold or execute. only thin is it seems to have a set hit back.
Up B: IF at all possible I would completely change it. I know a water element is kind of cool to add but over all its acword. If you wanna keep it I would say make it like Foxs IE have it directional. I would kind of get ride of the hop at the end of it to if you take my modification advice.

B (arieal)
Forward B: well. its not a good alternative recovery...it just kind of doesn't work in that respect....its the same as the ground one which as I said....is kind of acowrd.
Nutreal B: I would just change it. Its ackowrd, dose 1%, and hard as hell to us....I kinda don't even know what its suppos to be.
Up Be: (see ground)
Down B: Its cool but its slow as hell and given his second jump is week it isn't practical.

Final smash: its just kinda useless I would change it if I could......It need improvement if anything. Idea. You could do a summon or something maybe. Its just under powered and hard to us. but I see that in most  (hack) smashs

Grabs: I really like the idea. but if the enemy is too close it it fails to grab them. I would defiantly fix that.

Its a bata. I get that. so over all Its WAY better then any other batas I have played. The animations work (its just the moves that need tweaking) Hope this helps and I look forward to your final product and good work.

(sorry for misspellings....theres a reason for the madness and I run spell check but you know. what are ya ganna do. hope its not to convoluted)


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Uncle0wnage on February 16, 2012, 12:51:02 AM
Okay, first of all, he is supposed to have a lackluster recovery, he is aligned with the venus psyenergies, not jupiter ones. He gets great vertical distance from his recovery, if you get knocked off the edge it isn't supposed to be easy to recover. Side b air isn't a recovery move. Neutral b in the air is a high risk/high reward move. If you connect, which is really quite common with practice, your opponent is free for almost any attack. His down b can be used out of his up b, which gives him the height he needs to use it well. He isn't meant to have an awesome aerial game anyways, he is supposed to be much better on the ground. Please learn to spell. I'm keeping his neutral b on the ground as is, any faster and you could just spam it to get free gimp kills, it's a very situational move, you can also play mind games with an opponent by mixing up his grab and neutral b, because they are very similar animation wise. If it was any bigger, you could just put up a wall and camp, which is stupid.


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: checkmate on February 16, 2012, 02:08:40 AM
Uncle0wnage,

Sorry for my absence, I've been getting over a cold.  I'd like congratulate you (if it is my place) on the PSA thus far.  I would like to note that "Issac" should be "Isaac" in the download "Isaac From Golden Sun PSA Beta Version 1.0 And Venus Lighthouse Stage."  In my opinion the only notable files that require work are the "MenSelchrChr" ones in the "portraitsandcspsandotherjunk" folder.

I hope this helps,

-checkmate


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Ginga122 on February 16, 2012, 07:37:55 PM
Why dont you put in the older Isaac?


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Uncle0wnage on February 16, 2012, 09:39:28 PM
Why dont you put in the older Isaac?

What?


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Ginga122 on February 17, 2012, 11:33:05 AM
You know,the one from Golden Sun DS.


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: SouthCraft on February 17, 2012, 11:46:43 AM
Good work with Isaac PSA U0. Is that your first PSA btw?


Title: Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
Post by: Uncle0wnage on February 17, 2012, 02:48:04 PM
You know,the one from Golden Sun DS.

There is no model for him and I don't import models.
@southcraft
It is my first PSA, thanks.

Edit: Beta V1.1 is out
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=2795&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=2795&Moderated=0)

Isaac From Golden Sun PSA Beta V1.1 Video (http://www.youtube.com/watch?v=zXAMB1zNB-A#)

Venus Lighthouse Stage Super Smash Brothers Brawl (http://www.youtube.com/watch?v=g1viQKis_w8#)


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Ginga122 on February 17, 2012, 04:02:21 PM
Well,sorry for the misunderstanding.Btw,is that you on your picture?
Good job keep up the good work!!!!!!!!!!!!!!111oneoneone


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Jdiddlydawg on February 17, 2012, 04:44:29 PM
Hey I was updating the csp's and all that, and noticed there wasn't a css icon and font to go with ASF1nk's blue background. If it wouldn't be a problem, could you make a few icons and the font to go with Isaac? They're pretty popular backgrounds, so I fo sho wouldn't be the only one that uses them.

Here's the link to his thread, which has the templates and font if you're interested:
http://forums.kc-mm.com/index.php?topic=6201.0 (http://forums.kc-mm.com/index.php?topic=6201.0)



EDIT:
I found a glitch when I was playing as v1.1 Dark Isaac on the lighthouse stage. His ragnarok froze him into the start-animation pose, and needed hit to be kicked out of it. I think it might have been caused by trying to drop the down special while I was doing the up, but I'm not entirely sure.


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Ultraxwing on February 19, 2012, 05:36:09 PM
 hey guys, i was able to put Isaac over dedede. it woks partially. the upsmash freezes the game, the side-B just freezes him and he slides to his doom.

i want isaac and Goku, please make a fully functional port pwease =3


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Uncle0wnage on February 19, 2012, 07:12:27 PM
When he's done fully I will try to port, that may be over a month from now.


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: AzurePr1nce on February 21, 2012, 10:08:48 PM
I Really, really like this PSA!  Its incredible except for the minor things like the people above me have stated.  I have had one specific issue though, his aerial Down-B has been glitching significantly, but it didn't do so before.  It started out working well and now all it does is get me glitched to the ground and frozen, only to be freed by dying or getting hit.  I just though I would let you know! 


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: JamietheAuraUser on February 22, 2012, 12:27:40 AM
I tried to play as Isaac on Bridge of Eldin and I got one of those rare quiet freezes. No idea what's up with that.


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Uncle0wnage on February 22, 2012, 12:41:00 PM
I don't know why he wouldn't work on eldin, was he the only hack you used?

I'm trying to pinpoint why the down b sometimes stops working.


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: JamietheAuraUser on February 22, 2012, 04:54:46 PM
As I recall it was against another hack character who doesn't normally cause freezing. I think it might've been Wisp.

Yeah, Isaac softfreezes in training mode whenever he fights Wisp on any stage. Haven't tested against other characters, though.


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: Wurmi321 on March 23, 2012, 10:41:46 AM
i used him he is very good but the only thing i dont like is his wait animation because he looks like a well zombie O_o how bout u make him look forward this would be good. and his final smash is very good yeah thats all. and why is his down smash so short charge able? could u fix this? other then that he is VERY cool and good (now he just needs a voice even if there are`nt any in golden sun)


Title: Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012*
Post by: RasenganKameha on May 07, 2012, 05:01:39 PM
good question Noel kreiss, I also wanted Isaac golden sun PSA too, but I
have Goku over Pit and also so you and uncle ownage know, I made a port
of Isaac PSA over charizard because I figured Pit has wings and so does
charizard and they both have a limited amount of jump animations that they
can perform and they both have a fly attack.

anyways yes, Isaac PSA works over charizard except for 3 problems, 1st I
could not give him the new final smash, it had to stay the same. 2nd he had
walking and running glitch where he walks and runs in place and his AAA combo
froze him because charizard only has 2 hit AA combo. but no game freeze.

if people still want a port, I'll check if I still have it on my computer and I need
help, I need a really good PSAer. I will send files if people wanna work on it?

Post Merge: May 07, 2012, 05:43:54 PM
UncleOwnage or somebody on here, i have isaac PSA's animations and model ported over
charizard and he works kinda, but needs to be PSAed better to work over charizard better.
isaac only has 3 problems over charizard, his final smash has to stay the same as the pokemon
final smash, 2nd he has a walking and running glitch, probably something wrong with his transnbone in his animations, and 3rd his AAA combo needs to be lowered to a 2 hit AA combo,
so he will not go into a T stance.

so yeah, somebody here, please PSA him good over charizard and we will finally have isaac PSA over charizard?

I will send all the files to who wants to finish this, just give me some credit?

Post Merge: May 07, 2012, 06:29:40 PM
there is the Link i promised, Isaac PSA over charizard port

http://www.mediafire.com/download.php?o7lqkv2v01e7nke (http://www.mediafire.com/download.php?o7lqkv2v01e7nke)

like i said before:

isaac PSA's animations and models ported over
charizard and he works kinda, but needs to be PSAed better to work over charizard better.
isaac only has 3 problems over charizard, his final smash has to stay the same as the pokemon
final smash, 2nd he has a walking and running glitch, probably something wrong with his transnbone in his animations, and 3rd his AAA combo needs to be lowered to a 2 hit AA combo,
so he will not go into a T stance.