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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Leon Exodio on April 08, 2012, 01:20:28 AM



Title: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 08, 2012, 01:20:28 AM
im starting a chaos project,  im gonna make a psa for him and i need help
look up what are chaos attacks. so if any body is interested in helping me with this project thankes


Title: Re: Project chaos
Post by: PKIvysaur on April 09, 2012, 11:41:31 AM
im starting a chaos project,  im gonna make a psa for him and i need help
look up what are chaos attacks. so if any body is interested in helping me with this project thankes
Use the attacks from sonic battle


Title: Re: Project chaos
Post by: Leon Exodio on April 09, 2012, 12:04:34 PM
i was thinking about that and sonic  adventure 2 battle


Title: Re: Project chaos
Post by: GabbaGhoul on April 11, 2012, 07:51:14 AM
What character is chaos over? Most of chaoses attacks would be stretchy but slow.
I would be the second to recommend playing Sonic battle for the gba
Med/Medhigh weight. Medlow Speed
Wouldn't be to difficult to animate chaos


Title: Re: Project chaos
Post by: Leon Exodio on April 11, 2012, 11:30:05 AM
well i have the sadx model over lucario and it works good


Title: Re: Project chaos
Post by: GabbaGhoul on April 11, 2012, 11:34:37 AM
If you port it over another character I might be able to help -
Don't really want to replace Kid buu


Title: Re: Project chaos
Post by: Leon Exodio on April 11, 2012, 12:19:40 PM
or we can get somebody to put him over somebody else  and just modify the psa to work over another character other than that idk over who


Title: Re: Project chaos
Post by: GabbaGhoul on April 12, 2012, 06:05:28 AM
It seems Lucario would fit his body shape the best -
But I might suggest luigi.

I'll probably try to animate some of his attacks regardless next week but i'm busy this weekend.
Do you have a link to the model?


Title: Re: Project chaos
Post by: Leon Exodio on April 12, 2012, 11:19:26 AM
yeah i would want him over luigi  scene i never him but im also planning on doing a crash bandicoot move set over luigi but yeah if you need the model download just download the one over lucario i have


Title: Re: Project chaos
Post by: GabbaGhoul on April 12, 2012, 03:32:14 PM
yeah i would want him over luigi  scene i never him but im also planning on doing a crash bandicoot move set over luigi but yeah if you need the model download just download the one over lucario i have
The thing is the new crash bandicoot games have ruined any respect I had for the old ones.

- Back on topic
I had considered working on a chaos project myself after finishing my first psa.
So this is a good lead into it. I'm fairly eager to try the new brawlbox as well.
To my knowledge hit boxes are visible in this one, and it has moveset editing.
So I'll definitely create some animations for him next week.


Title: Re: Project chaos
Post by: Leon Exodio on April 12, 2012, 04:13:00 PM
ok cool is he still going over luigi or what



off topic  i was going to do a old school crash psa


Title: Re: Project chaos
Post by: GabbaGhoul on April 12, 2012, 05:46:09 PM
If I can find someone willing to rig him over another character. If not, again we can always have someone port it.

Nextly, are you any good at PSA? Can you create specials and Fs?
I prefer to stick to the regular attacks part of PSA; and animation.


Title: Re: Project chaos
Post by: Leon Exodio on April 12, 2012, 06:07:36 PM
i can only .rel port for now but i cant psa but i can find some people


Title: Re: Project chaos
Post by: SonicBrawler on April 12, 2012, 06:50:32 PM
I have read none of this, but if u want me to port the model and animations to another chractr, i can do that


Title: Re: Project chaos
Post by: Leon Exodio on April 12, 2012, 06:54:18 PM
sure that would be awsome


Title: Re: Project chaos
Post by: SonicBrawler on April 12, 2012, 06:54:57 PM
ok 1) it would be tomorrow 2) what character uw ant it over 3) link the model


Title: Re: Project chaos
Post by: slawter on April 12, 2012, 08:21:46 PM
The thing is the new crash bandicoot games have ruined any respect I had for the old ones.

The new ones (which I agree are terrible compared to the originals) are made by totally different people. Having the original company make a game then another company make a  worse game of the same franchise does not lower the quality of the older game in any way.


Title: Re: Project chaos
Post by: Leon Exodio on April 12, 2012, 11:42:35 PM


here it the model  i deleted the one i had on my pc and i guess over luigi http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25436 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25436)


Title: Re: Project chaos
Post by: GabbaGhoul on April 16, 2012, 07:28:42 AM
Alright I need to know if I can create the animations
and when said port is done load the Chr0 files.
Or would there be some differences moving it from one to another?


Title: Re: Project chaos
Post by: SonicBrawler on April 16, 2012, 07:56:14 AM
you can use the model to maek teh animations. when i por tit, the animations can easily be ported


Title: Re: Project chaos
Post by: GabbaGhoul on April 16, 2012, 08:05:31 AM
you can use the model to maek teh animations. when i por tit, the animations can easily be ported
Sweet-
Now I assume I would use fitlugi.pac and fitluigimotion.pac, etc.
Or would Lucarios junk be ported its self? Like all that rel crap I don't feel like dealing with.
I don't have much experience with ports.


Title: Re: Project chaos
Post by: SonicBrawler on April 16, 2012, 08:14:01 AM
you can use lucario's fitmotion, but dont PSA any of the moves untill i port it


Title: Re: Project chaos
Post by: Leon Exodio on April 16, 2012, 08:24:52 AM
ok sweet ill start making some animations when i have time


Title: Re: Project chaos
Post by: GabbaGhoul on April 16, 2012, 08:32:24 AM
ok sweet ill start making some animations when i have time
Ditto
Gonna start with the Forward smash, and grab.

Probably isn't gonna work, but you know sonic battle -
I'll see if I can't mesh him all together and see if I can't recreate that moving puddle for the run.


Title: Re: Project chaos
Post by: Leon Exodio on April 16, 2012, 09:10:33 AM
yeah that would be awesome but a funny run lol


Title: Re: Project chaos
Post by: Master Penis on April 17, 2012, 02:43:05 PM
hmm, hows the animations coming guys? Cause as soon as the animations are done, I can do the PSA work.


Title: Re: Project chaos
Post by: Leon Exodio on April 17, 2012, 02:56:16 PM
well i haven had time yet so been busy when i have  ill do the wait 1 animation but idk from what the wait from sonic dx or sonic battle


Title: Re: Project chaos
Post by: GabbaGhoul on April 18, 2012, 05:47:01 AM
well i haven had time yet so been busy when i have  ill do the wait 1 animation but idk from what the wait from sonic dx or sonic battle
I did the ForwardSmash last night, probably gonna redo it though, looks just a bit off.


Title: Re: Project chaos
Post by: Leon Exodio on April 18, 2012, 09:41:41 AM
we need more animators on this project


Title: Re: Project chaos
Post by: GabbaGhoul on April 18, 2012, 09:50:42 AM
we need more animators on this project
That's a given.
It just doesn't seem as if anybody's interested.
Probably because of the overload of sonic characters already in the vault.
And the fact that Knuckles, Tails, and Silvers Psa all suck, no matter what anybody says about them; they all still need some serious revamping.


Title: Re: Project chaos
Post by: Leon Exodio on April 18, 2012, 09:59:23 AM
yeah i no so many sonic characters but crappy psa or none


Title: Re: Project chaos
Post by: SonicBrawler on April 18, 2012, 10:01:41 AM
ok, so i  wasn tpaying attentiona nd messed up on teh port. once i get it (and stop beign lazy) i will elt you guys know


Title: Re: Project chaos
Post by: Leon Exodio on April 18, 2012, 10:09:03 AM
ok cool thanks man also im in no hurry take ur time


Title: Re: Project chaos
Post by: GabbaGhoul on April 18, 2012, 10:12:59 AM
ok, so i  wasn tpaying attentiona nd messed up on teh port. once i get it (and stop beign lazy) i will elt you guys know
What he said^
We can still make the animations up until the point, we need psa.


Title: Re: Project chaos
Post by: Leon Exodio on April 18, 2012, 10:15:54 AM
yeah im still new at animations lol so it will take me some time to get it right lol


Title: Re: Project chaos
Post by: Master Penis on April 18, 2012, 02:12:40 PM
I suppose I could start on the PSA if you guys give me a heads up on the move ideas :)


Title: Re: Project chaos
Post by: GabbaGhoul on April 18, 2012, 02:27:25 PM
That's not it. It has to be ported over luigi before we start the psa.
I know more about psa than I know about animation. But if you'd like to help that would be awesome. Such as FS, projectiles, Specials (B button moves, you know what I mean) can you do any of those?


Title: Re: Project chaos
Post by: Spex130 on April 18, 2012, 02:44:57 PM
That's a given.
It just doesn't seem as if anybody's interested.
Probably because of the overload of sonic characters already in the vault.
And the fact that Knuckles, Tails, and Silvers Psa all suck, no matter what anybody says about them; they all still need some serious revamping.

Yeah, that overload of Sonic charas is partly my fault, lol.

Anyway, if you want more interest, might I suggest changing the thread title? I was the one who did that model for LeonEx, and it's taken me this long to find the thread because I auto-assumed Chaos == Shadow and avoided it because, like most of the people here, I'm tired of Shadow and all his PSAs. Differentiate yourself. At least make it Chaos 0 so all the Shadow haters will know you aren't doing another Shadow PSA.

Spiffen things up. Add moveset ideas and pictures to the OP. Stuff like that.


Title: Re: Project chaos
Post by: GabbaGhoul on April 18, 2012, 02:55:10 PM
Yeah, that overload of Sonic charas is partly my fault, lol.

Anyway, if you want more interest, might I suggest changing the thread title? I was the one who did that model for LeonEx, and it's taken me this long to find the thread because I auto-assumed Chaos == Shadow and avoided it because, like most of the people here, I'm tired of Shadow and all his PSAs. Differentiate yourself. At least make it Chaos 0 so all the Shadow haters will know you aren't doing another Shadow PSA.

Spiffen things up. Add moveset ideas and pictures to the OP. Stuff like that.
lol, true -
Yo Leon change the name to this. (Project Chaos 0 water embodiment)

When I get a few animations done I will upload some here most definitely.
Btw what do you think would be the best to approach turning said animations into gifs?

It might be nice to create a moveset thing set as well  -
Think i'll start on that now.


Title: Re: Project chaos
Post by: Master Penis on April 18, 2012, 02:56:38 PM
Yeah, I can help with Final Smashes, "B" moves etc. Whatever you guys need me to do :)


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 18, 2012, 04:03:37 PM
ok i changed it


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on April 18, 2012, 07:24:56 PM
lol, true -
Yo Leon change the name to this. (Project Chaos 0 water embodiment)

When I get a few animations done I will upload some here most definitely.
Btw what do you think would be the best to approach turning said animations into gifs?

It might be nice to create a moveset thing set as well  -
Think i'll start on that now.


I use something called Debut recorder. http://www.nchsoftware.com/software/video.html (http://www.nchsoftware.com/software/video.html)

It's free, and it works well as long as you have a good computer (like any other video recorder.) I don't know if it can record to gif though, and I can't check right now. You can always just create a private video on Youtube with it or something.

Also, having ideas for a moveset would always be good going in. With the new tutorial on how to add extra EGFX, many many more possibilities open up. (You can make an EGFX for that puddle you were talking about earlier. I can make and rig the model of a puddle for you if you need it. I can also set up the materials to the same as Chaos if you want, too.)


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 18, 2012, 08:48:16 PM
yo guys im not going to animate or do hack because my pc is going in to get fixed so it will be about 2 weeks or longer for me to animate again , but i will still check up on the project from time to time


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 19, 2012, 05:57:02 AM
yo guys im not going to animate or do hack because my pc is going in to get fixed so it will be about 2 weeks or longer for me to animate again , but i will still check up on the project from time to time

Meh- that sucks. Might make a seperate topic for it later, but for now we can talk about it here.

I use something called Debut recorder. [url]http://www.nchsoftware.com/software/video.html[/url] ([url]http://www.nchsoftware.com/software/video.html[/url])

It's free, and it works well as long as you have a good computer (like any other video recorder.) I don't know if it can record to gif though, and I can't check right now. You can always just create a private video on Youtube with it or something.

Also, having ideas for a moveset would always be good going in. With the new tutorial on how to add extra EGFX, many many more possibilities open up. (You can make an EGFX for that puddle you were talking about earlier. I can make and rig the model of a puddle for you if you need it. I can also set up the materials to the same as Chaos if you want, too.)

alright i'll check that out. -
Nextly that's friggen awesome. Can I maliciously abuse this whole EGFX thing?
Because I have plenty ideas, and yes it would be awesome if you could create that moving puddle

Yeah, I can help with Final Smashes, "B" moves etc. Whatever you guys need me to do :)

You stick around, cuz im gonna need your help then. o3o

Nextly I compiled a small list of attack ideas (unfinished)
Here it is.
Chaos 0

Stats

Character Over - Luigi
Size - 5/10 Roughly the same height as lucario.
Walking speed 3/10 Pretty darn slow.
Running speed - 4/10 (The mechanics of his run are a bit different seeing as he'll be a puddle on the ground, so although he's not running much faster than he walks, he makes a difficult target.
Air speed - 4/10 still pretty darn slow, but faster than his walk
Combo Speed - 4/10 Slow, stretchy, cool looking :megusta:
Priority - 10/10 Should have some sweet freaking range.
Jump Height - 6/10
Power - 7/10 Nice power. Smashes defiantly pack a punch
Weight - 106(Heavy weight) Due to his weight, he should have a fairly high fall speed.


AAA Combo
A1 - arm stretches out a bit; but not quite as much as his grab or >Smash. He then smacks it into the ground and pulls it back, though the pull back does no damage 4-6 damage
A2 - The other arm does basically the same thing, during the retraction of the other arm 5-6 damage
A3 - He does the same thing again, you get the idea. Only this one has a slight bit more knockback, and is a bit quicker. 5-8 damage
Possible damage 14-20


SPECIALS
^B = Similar to olimars, (able to grab ledges) except at a 90 degree angle; and with his stretchy arm (not plural, he uses one) rather then pikmin. (in the air, If it hits an opponent it does 5-7 damage, he pulls himself above them and does an immediate head jump. Making contact with the opponent re-enables the use of ^B) (On the ground it pulls the opponent down doing 2-4 damage and a short stun)
Note that using the ^B in the air, should not disable any attacks in the air.
It should also push him up an extremely short distance and not begin falling until the arm begins to retract.
(Not sure if this is possible, though I will attempt it)

SMASHES
>Smash = Slow startup, but arm stretches a long distance. Near 14 damage (mid knockback for smash)

vSmash = Smashes both hands into the ground creating small waterspouts on each side. Near 12 damage (mid knockback for smash)

^Smash = Smash hand into the ground creating a taller water spout directly in front of. Near 16 damage (mid/high knockback for smash)


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on April 19, 2012, 11:39:18 AM
Meh- that sucks. Might make a seperate topic for it later, but for now we can talk about it here.

Nextly that's friggen awesome. Can I maliciously abuse this whole EGFX thing?
Because I have plenty ideas, and yes it would be awesome if you could create that moving puddle


I'm pretty sure the only thing that holds you back is PSA size. I've seen examples of Luigi with at least 3 extra EGFX, and the new Bomberman PSA over Luigi uses 3 as well.

I'll get a completed MDL0 of the puddle to you later. It shouldn't take that long.

Also, that >Smash looks fun. Has anybody called that >Smash? 'Cos I wanna animate that >Smash. Can I animate that >Smash?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 19, 2012, 12:36:09 PM
Awesome - Next question; on top of that might you be able to create the water spout? And if you couldn't create the water spout, could you create his hand facing upwards? (If you had seen kid buus side B where his leg comes out of the ground that's similar to what i'm trying to do)

And I actually did start that animation, because it sounded fun to me too. I screwed it up and was gonna restart, but you can do it if you want. I'll do the grab or somethin.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 19, 2012, 02:11:06 PM
i like the move set so for nice


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on April 19, 2012, 04:16:29 PM
Awesome - Next question; on top of that might you be able to create the water spout? And if you couldn't create the water spout, could you create his hand facing upwards? (If you had seen kid buus side B where his leg comes out of the ground that's similar to what i'm trying to do)

And I actually did start that animation, because it sounded fun to me too. I screwed it up and was gonna restart, but you can do it if you want. I'll do the grab or somethin.

There's a couple of ways to do the spout. The easier way would be just an animation. Since I haven't had an in-depth look at the EGFX tutorial, it would be good to limit the EGFX to 3, since that's the max on all the Luigi examples so far.

Also, are you sure you don't want to do that anim? I'm not really part of the project, I just wanted the fun part, lol.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 20, 2012, 11:06:54 AM
i like the move set so for nice
I do too - I got some more stuff planned out.
Still trying to think up the other specials.

There's a couple of ways to do the spout. The easier way would be just an animation. Since I haven't had an in-depth look at the EGFX tutorial, it would be good to limit the EGFX to 3, since that's the max on all the Luigi examples so far.

Also, are you sure you don't want to do that anim? I'm not really part of the project, I just wanted the fun part, lol.
Yah im sure. There are plenty of other things that need worked on.
That just means I can start on them sooner.

But it would be great if you could join the project.
I'll take as much help as I can get.


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on April 20, 2012, 09:35:33 PM
So most of the moveset are moves he used in Sonic Battle?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 21, 2012, 09:34:21 AM
So most of the moveset are moves he used in Sonic Battle?
More or less.
But I was thinking about vB. It would be fairly difficult to incorporate his water trap into that.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 26, 2012, 12:58:24 PM
how it the move set coming along still dont have my pc back just checking up on the project


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on April 26, 2012, 01:04:54 PM
What are his Specials going to be?


Title: Re: Project Chaos 0 water embodiment
Post by: SSJ Is Clueless! on April 26, 2012, 03:03:09 PM
i like this idea......i'll be watching *pretend there that face with his hand in front of his face rite here*


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 26, 2012, 03:21:00 PM
yeah im trying to think what his fs is going to be


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on April 26, 2012, 03:25:46 PM
yeah im trying to think what his fs is going to be
Perfect Chaos maybe?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 26, 2012, 05:55:58 PM
I definitely would like to work on this more than I am now.
But i'm pretty busy right now. I'll try to put this project into full swing next month after we've moved.
I have given thought to the FS, I often think "PerfectChaos"
But I don't quite see how that would work. Lucario doesn't have a transformation; and it would be even more difficult to bring it in as an EGFX. I had also looked into the idea of raising water level, but i'm fairly sure that's not possible. So i'm still working that.

As far as the specials go, I haven't thought about it. Toss some ideas around and I haven't thought to much about it.
You can check the Idea/movelist on the last page for what I have so far.


Title: Re: Project Chaos 0 water embodiment
Post by: SonicBrawler on April 26, 2012, 06:24:51 PM
how abou thtis. once you have every aniamtion u need done, i will THEN port the model


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 26, 2012, 06:31:19 PM
how abou thtis. once you have every aniamtion u need done, i will THEN port the model
Completely fine. I'll contact you when I need it.


Title: Re: Project Chaos 0 water embodiment
Post by: SonicBrawler on April 26, 2012, 06:31:52 PM
alrighty


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on April 26, 2012, 07:12:04 PM
how abou thtis. once you have every aniamtion u need done, i will THEN port the model
Do you mind if I try to do a few of the animations?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 26, 2012, 07:15:21 PM
Do you mind if I try to do a few of the animations?
I don't mind
<.< The more I get done in a short amount of time - The better.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on April 26, 2012, 08:17:39 PM
yeah i do wish my pc was back lol but i do like that perfect chaos as the final smash tho


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on April 26, 2012, 08:19:15 PM
I don't mind
<.< The more I get done in a short amount of time - The better.
Sweetness.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 28, 2012, 06:02:08 PM
Finals next week, 3 projects I gotta get done.
No progress shall be made at all in this upcoming week.
Still working on it though - 17 days left in school on top of moving into a place with internet.
When that happens, consider it in high gear


Title: Re: Project Chaos 0 water embodiment
Post by: zutox on April 28, 2012, 07:20:38 PM
This looks very interesting! I will be following to see how the project is coming along. Hopefully this is a project that will be completed and not one to die. We see too many of them around <..<
Also, the crash bandicoot sounds cool as well.
Can't wait to see this "puddle" in brawl though :P


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on April 30, 2012, 07:50:52 AM
A more complete attack list

Chaos 0

Stats

Character Over - Luigi
Size - 6/10 Roughly the same height as lucario.
Walking speed 3/10 Pretty darn slow.
Running speed - 4/10 (The mechanics of his run are a bit different seeing as he'll be a puddle on the ground, so although he's not running much faster than he walks, he makes a difficult target.
Air speed - 4/10 still pretty darn slow, but faster than his walk
Combo Speed - 4/10 Slow, stretchy, cool looking
Priority - 10/10 Should have some sweet freaking range.
Jump Height - 6/10
Power - 7/10 Nice power. Smashes defiantly pack a punch
Weight - 106(Heavy weight) Due to his weight, he should have a fairly high fall speed.


AAA Combo

A1 = arm stretches out a bit; but not quite as much as his grab or >Smash. He then smacks it into the ground and pulls it back, though the pull back does no damage 4-5 damage

A2 = The other arm does basically the same thing, during the retraction of the other arm 5-6 damage

A3 = He does the same thing again, you get the idea. Only this one has a slight bit more knockback, and is a bit quicker. 5-7 damage
Possible damage 14-18

SMASHES
>Smash = Slow startup, but arm stretches a long distance. Near 14 damage (mid knockback for smash)

vSmash = Remade all-together. He stretches out both hand above his head at an angle and smacks the ground on both sides.

^Smash = Smash hand into the ground creating a taller water spout directly in front of. Near 16 damage (mid/high knockback for smash)



Air Attacks
NeutralAair = He turns so that his stomach faces flat ground. He begins rotating his body, his arms stretch out a slight bit. (It has midspeed startup, and lasts a decent amount of time. It doesn't have much knockback at all, but it has decent range) damage/hits undecided; most likely 3 hits possible with 3-4 damage each

^Aair = I have no Idea

vAair = He smacks both hands together below him and gets a little boost upwards

>Aair = Basically the same as marios ">Aair" but with 2 hands and less possibility of spiking, considering it will be at more of an angle. There will be a sweet spot in 1-2 frames depending upon how it comes out. 12-15 damage

<Aair = A spin kick backwards (Think Sonics "^Aair" but slower, and facing sideways instead of upwards. Also a single hit instead of 2) Not all attacks can be stretchy, although it's the premise of the character there should be a few normal attacks. 8-10 damage


DashAttack - He jumps out of his puddle and dives right back into it. Though it's the dive that does that does the damage rather than the jumping out of. (7-8 damage) This attack has a cool down of 1.3 seconds after it's done so it can't be spammed. Note that he enters his run again right after the attack, unless of course you release the analog stick or move it in another direction.



SPECIALS
NeutralB = I have no idea

^B&^Bair = Similar to olimars, (able to grab ledges) except at a 90 degree angle; and with his stretchy arm (not plural, he uses one) rather then pikmin. (in the air, If it hits an opponent it does 5-7 damage, he pulls himself above them and does an immediate head jump. Making contact with the opponent re-enables the use of ^B) (On the ground it pulls the opponent down and smacks them into the ground (9-12 damage) Note that using the ^B in the air, should not disable any attacks in the air.
It should also push him up ashort distance and not begin falling until the arm begins to retract.
(Not sure if this is possible, though I will attempt it)

vB = (I'm not sure what i'm going to do here yet, as it might require me to modify articles ~ Which is a pain.)
The idea: Sinks to a puddle for a moment, upon standing back up it reveals a smaller puddle left as a trap. If somebody steps on this "trap" The puddle disappears leaving a splash gfx to make it look as if it splattered. The water spout EGFX comes out of the center. The splash damage is 3-4, The spout damage is 7-10 (Splash knockback is low. Spout knockback is mid/low.) Nothing will happen if you press vB and there is already a puddle trap on the field; you will simply sink to a puddle and stand back up. (The puddle trap should have a time limit. Possibly 2000 frames, after that time it should shrink and disappear

vBair = In the air he enters ultra fast fall facing straight down diving into the ground. After hitting the ground he creates his puddle trap (Unless of course there is already one on the field as I have stated, Then he would just sink to the ground and stand back up)

>B - (Give me some ideas here too; I had originally thought to use the water ball from SonicBattle, but it's a complete and total waste of time and space.) I have no idea.


vA = I don't know yet because i'm not sure if he will crouch into a puddle yet, or just a regular crouch.
>A = Imagine similar to SDooms KidBuu
^A = Much like lucarios

Fall Attacks/Cliff Attacks = I'll get to those later.

EGFX = Puddle, Water Spout, Perfect Chaos.

I have a few things in there; mainly the ones labeled, "I have no idea" that I would like to discuss.
I'm serious when I say toss around some ideas. So you know, do that.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 02, 2012, 11:53:15 PM
just checking up on the project still no pc but i like the move set idea Vamayro


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 04, 2012, 09:52:58 AM
Hey ya'll. Finally got time to work on that >Smash. I kind of have a rough draft of it, if you want it now.

Also, I took a second look at that Chaos 0 model.

....And it's crap. I hate it. With a passion. I don't even know how I released it without QC'ing it. There is SO much wrong with it.

So yeah, gonna be redoing that.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 04, 2012, 10:03:20 AM
Hey ya'll. Finally got time to work on that >Smash. I kind of have a rough draft of it, if you want it now.

Also, I took a second look at that Chaos 0 model.

....And it's crap. I hate it. With a passion. I don't even know how I released it without QC'ing it. There is SO much wrong with it.

So yeah, gonna be redoing that.
Good and Good. To be honest I don't really like the model either.
And if you can upload the chr0 file to mediafire and pm me the link


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 04, 2012, 10:18:43 AM
yeah the model is weard but i did fix the texture so its the right color not to bright or dark


Title: Re: Project Chaos 0 water embodiment
Post by: zutox on May 04, 2012, 03:03:20 PM
will there be progress videos? :D


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 04, 2012, 05:03:58 PM
As soon as progress is made <.<


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 04, 2012, 05:41:04 PM
As soon as progress is made <.<
lol so true


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 05, 2012, 08:02:51 AM
You should know, even if I'm redoing the model, the way I'm doing it should still work with all existing PSA and Animations. So don't worry about that.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 05, 2012, 10:08:42 AM
ok thats cool thanks spex also make a both transparent and a solid color 


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 08, 2012, 10:03:31 AM
I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator  :>.>palm:
I'll work some more on it wednesday, because I feel like procrastinating again today.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 08, 2012, 10:09:45 AM
I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator  :>.>palm:
I'll work some more on it wednesday, because I feel like procrastinating again today.
  lol its cool im in no hurry like i said im just waiting for my pc to get fix also is chaos on sonic battle i for got lol


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 08, 2012, 10:18:26 AM
  lol its cool im in no hurry like i said im just waiting for my pc to get fix also is chaos on sonic battle i for got lol
Yes Chaos is in Sonic Battle, he's the dead last character you unlock.
Half of his move-set i've compiled is based off that game


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 08, 2012, 10:21:59 AM
ok thats y i never had him lol


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 08, 2012, 11:07:56 AM
I always remember Chaos being so dang slow in that game.

Anyways, sorry about the delay with the model. I'm done now.

I spent so much time trying to fix it, but then I realized something. The way I'm rigging it doesn't and never will work with the original animations,  which is what I was basing my rig off of.

If you guys are going to be using mostly custom animations, this model will be perfect for that.

I'll get it right to you, Vamayaro.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 08, 2012, 11:18:04 AM
I always remember Chaos being so dang slow in that game.

Anyways, sorry about the delay with the model. I'm done now.

I spent so much time trying to fix it, but then I realized something. The way I'm rigging it doesn't and never will work with the original animations,  which is what I was basing my rig off of.

If you guys are going to be using mostly custom animations, this model will be perfect for that.

I'll get it right to you, Vamayaro.
It will mostly be custom animations.
and as far as i'm concerned  what ever you do with the model is fine; seeing as not enough work has really been done too matter.
Of course I prefer something that looks good in game, as well as being easy to work with.
If the original animations won't work with it try to rig the model soon so I can possibly work on the animations over the weekend.


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 08, 2012, 11:32:22 AM
Well, the original animations work perfectly fine, except for the legs. And fixing that would probably be as simple as readjusting Lucario's second knee. Is that fine?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 08, 2012, 11:38:23 AM
Well, the original animations work perfectly fine, except for the legs. And fixing that would probably be as simple as readjusting Lucario's second knee. Is that fine?
Second knee? The right, or left?
Either way is fine, it's just the way you worded it.
Unless of course he actually has 2 other knees that I haven't noticed.


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 08, 2012, 12:29:51 PM
Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

Didja get my PM?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 08, 2012, 12:49:42 PM
Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

Didja get my PM?
Yes I got your pm.
I don't see how the second knee would really effect anything, other than the hitbox (among a few other things).
Though I rather doubt any attacks will really involve that part of the body.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 08, 2012, 01:05:50 PM
Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

Didja get my PM?
hey spex send me the model when i get my pc back witch is next week ill start doing animations


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 08, 2012, 02:01:53 PM
I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator  :>.>palm:
I'll work some more on it wednesday, because I feel like procrastinating again today.
Funny. I've been doing same thing.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 11, 2012, 06:27:03 AM
Funny. I've been doing same thing.

Hmmm... Now i'm not, I found the actual game; Now i'm playing it on the ds. Anyway the game has allowed me too look further into Chaoses Move-set.

So_ I did get some work done during this week, and I will be working on it over the weekend. I'll try to get a video of the progress late next week. Though it may look awkward and not have any hit-boxes, keep in mind I don't plan too work on psa until the animations are completed and it's ported. I haven't really had time too test it in game. So i'll do that today; and i'll see if the transparent texture works, "if Spex hasn't already."

I decided to drop this off here. It shows the moves for Chaos in Sonic Battle. (Which was behind a-lot of the inspiration in the design of the move-set) After playing, I do have some modifications I'm making to the moveset. (vAair, ^Aair, The first hit in the AAA combo) The first half of the video displays Omega's move-set. The Second half shows Chaoses move-set; and starts at 2:34
http://www.youtube.com/watch?v=MqoWJNEwcp0


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 11, 2012, 07:38:28 AM
Hmmm... Now i'm not, I found the actual game; Now i'm playing it on the ds. Anyway the game has allowed me too look further into Chaoses Move-set.

So_ I did get some work done during this week, and I will be working on it over the weekend. I'll try to get a video of the progress late next week. Though it may look awkward and not have any hit-boxes, keep in mind I don't plan too work on psa until the animations are completed and it's ported. I haven't really had time too test it in game. So i'll do that today; and i'll see if the transparent texture works, "if Spex hasn't already."

I decided to drop this off here. It shows the moves for Chaos in Sonic Battle. (Which was behind a-lot of the inspiration in the design of the move-set) After playing, I do have some modifications I'm making to the moveset. (vAair, ^Aair, The first hit in the AAA combo) The first half of the video displays Omega's move-set. The Second half shows Chaoses move-set; and starts at 2:34
[url]http://www.youtube.com/watch?v=MqoWJNEwcp0[/url]
cool what all have you done also now i have my pc back and if u have the model pm me it so i can do what you havent done yet


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 12, 2012, 06:21:40 PM
Well... I had been working on the AAA combo and the vAair using the old model.
When I had begun work using the new model, I had discovered there were some problems.
I want to assume it has something too do with the rigging; but I have absolutely no idea how to rig, so I can't be sure. Though I'll assume it has something to do with the repositioning of said "Second knee/heel" I'll upload a video of it's problems at the beginning of the week. I'm gonna ask you to look into that if you can Spex. And for now Leon i'd suggest starting an animation other than the ones we talked about above, (Including the >Smash, which we already have a draft of) Just use your model for now.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 12, 2012, 08:39:58 PM
ok scene im new at animation i will do the wait 1 2 and 3 


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 12, 2012, 08:44:22 PM
I'm just gonna wait until the new model is released before I do anything else.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 12, 2012, 09:04:20 PM
I'm just gonna wait until the new model is released before I do anything else.
yeah i was thinking about doing that also


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 12, 2012, 09:24:52 PM
I wouldn't reccommend the wait animationds for a beginer. They're more difficult than you might expect.
Especially considering the animation I have planned.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 12, 2012, 09:26:32 PM
i was thinking about the sonic dx wait or the sonic battle wait


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 12, 2012, 09:28:57 PM
I wouldn't reccommend the wait animationds for a beginer. They're more difficult than you might expect.
Especially considering the animation I have planned.
They're not much of an issue with me, especially if I have a reference (i.e. Chaos' sprites from Sonic Battle). The only thing I have trouble with is the timing.


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 13, 2012, 02:36:38 PM
Err. I'll definitely look into it when I know what it is. Can you describe it a bit more?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 16, 2012, 07:39:42 AM
Errr... more of a problem on my end I guess.
Anyway here's the link to the fixed Chaos of Spexes
http://www.mediafire.com/download.php?os53rr8w2k3w3a1 (http://www.mediafire.com/download.php?os53rr8w2k3w3a1)
It includes his animation, (Though you dont need to mess with that) and it
comes with the 3 Chaoses.
Someone check and see if the transparent model works in game - I haven't really had time too.

You can also get Lucarios moveset file here (If you dont already have it)
http://www.mediafire.com/?0s4ddxegj1mce#srlt1ymbuw5gh (http://www.mediafire.com/?0s4ddxegj1mce#srlt1ymbuw5gh)
I suggest using that moveset file, as it keeps the body the correct size.
And I suggest not basing anything off of already existing psas for the same reason, and various others.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 16, 2012, 12:11:42 PM
 the transparent model worked but the eyes and brain are black

see here
(http://i.imgur.com/VgpIq.jpg)


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 16, 2012, 01:01:07 PM
What animations are done so far?


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 16, 2012, 01:47:44 PM
the transparent model worked but the eyes and brain are black

see here
([url]http://i.imgur.com/VgpIq.jpg[/url])



What.

Oh well. I'll go fix that.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 16, 2012, 09:22:45 PM
other then that that it looks awesome how u do that


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 16, 2012, 09:28:28 PM
What animations are done so far?
Er... 1 and several halves. (I'm not good at working on one thing at once)
A1 of the AAA combo is finished, and i've done work on the vAair and a few others.

Nextly I would like to see Chaoses stance from Sonic Adventure DX. It's been quite a long time since I've played it. So if you'd like to just put that together Leon, have at it. Also if you have a video that displays him standing in the game that would be great-


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 16, 2012, 09:41:08 PM
Er... 1 and several halves. (I'm not good at working on one thing at once)
A1 of the AAA combo is finished, and i've done work on the vAair and a few others.

Nextly I would like to see Chaoses stance from Sonic Adventure DX. It's been quite a long time since I've played it. So if you'd like to just put that together Leon, have at it. Also if you have a video that displays him standing in the game that would be great-
yeah i have the game also the wait stance is also in sonic adventure battle 2 on the 2 player mode and i havent did nothing all week with chaos iv been playing my 360 lol


Title: Re: Project Chaos 0 water embodiment
Post by: Spex130 on May 16, 2012, 09:52:00 PM
Alright. I got it.

(http://i844.photobucket.com/albums/ab8/Spex130/TransChaos.jpg)

Link to the entire pack here. It has the fixed transparency:


http://www.mediafire.com/?gqznql6c110iqu3 (http://www.mediafire.com/?gqznql6c110iqu3)

NOTE: The link Vamayaro gave out doesn't work anymore. Use this.


Also, LeonEx:

http://forums.kc-mm.com/index.php?topic=38135.0 (http://forums.kc-mm.com/index.php?topic=38135.0)


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 16, 2012, 09:59:06 PM
ok cool i like it


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 17, 2012, 12:52:50 PM
I'll be sure to download it later.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 25, 2012, 02:27:05 PM
hey was up long time people how is the project coming along also been lazy and not doing animations lol but im going to work on the up b  i was thinking about how knuckles glides as his up b  like in sonic adventure 2 battle


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on May 25, 2012, 02:37:31 PM
Well I've been doing some animations too, but they aren't coming out well for me. Either they're as bad as I think they are or I'm just being meticulous again. :srs:


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on May 26, 2012, 08:06:58 PM
Well I've been doing some animations too, but they aren't coming out well for me. Either they're as bad as I think they are or I'm just being meticulous again. :srs:
They probably are-
But it doesn't hurt to check them in game :P


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on May 26, 2012, 09:08:06 PM
is it me or is chaos feet below the floor lol


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 04, 2012, 03:12:31 PM
hey sorry for posting twice but i have the model for maby chaos final smash

(http://i.imgur.com/ZUFs9.png)


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 04, 2012, 07:32:39 PM
hey sorry for posting twice but i have the model for maby chaos final smash

([url]http://i.imgur.com/ZUFs9.png[/url])
Sweet jesus that is a sexy looking model
-Now color it :P


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 04, 2012, 07:43:59 PM
i have the colore but how would i rig this to work in brawl as his final smash


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on June 04, 2012, 07:46:32 PM
It doesn't have it's original skeleton?


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 04, 2012, 07:49:04 PM
i have the colore but how would i rig this to work in brawl as his final smash
Let me worry about that when we get to it.
I mean it's not even ported yet.

But yah- it should have it's original skeleton like Solar said.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 04, 2012, 07:57:19 PM
the one i got only came with a single bone but if im right there is also a perfect chaos stage in the brawl vault with perfect chaos in the back ground moving if i can get the persons permission to use the model for the final smash then that would be awesome


Title: Re: Project Chaos 0 water embodiment
Post by: Riddler on June 06, 2012, 12:10:18 AM
dunno how it would work, but I can imagine this:

For his final Smash, he rises from the stage like Ice Climber's Iceberg. Difference here would be he's flailing around doing damage.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 06, 2012, 02:20:33 AM
thats one idea that we could do


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 06, 2012, 09:03:42 AM
dunno how it would work, but I can imagine this:

For his final Smash, he rises from the stage like Ice Climber's Iceberg. Difference here would be he's flailing around doing damage.
My general idea for that was as follows
1)Chaos 0 dissapears
2)Perfect Chaos raises but slightly behind the stage.
3)Perfect Chaos flails his head around biting parts of the stage.
4)Perfect Chaos Sinks back down and dissapears.
5)Chaos 0 re-appears where where he dissapeared.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 06, 2012, 01:15:10 PM
My general idea for that was as follows
1)Chaos 0 dissapears
2)Perfect Chaos raises but slightly behind the stage.
3)Perfect Chaos flails his head around biting parts of the stage.
4)Perfect Chaos Sinks back down and dissapears.
5)Chaos 0 re-appears where where he dissapeared.
 

i like that also u should have the chaos emeralds that he adsorbs like sonic dx 


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 06, 2012, 04:57:37 PM
 

i like that also u should have the chaos emeralds that he adsorbs like sonic dx 
I don't think we'd be able too.
Luigi has a limit of 3 Egfx (to my knowledge)
And we have (Puddle, Water spout, Perfect Chaos) That's 3
Unless we were to replace something-


Title: Re: Project Chaos 0 water embodiment
Post by: sonic and Knuckles on June 06, 2012, 05:37:51 PM
i like the final smash for this but u realy dont need the chaos emeralds
also for the final chaos could also do his beam attack like in sonic dx or the other attacks he does in that game


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 06, 2012, 06:12:14 PM
i like the final smash for this but u realy dont need the chaos emeralds
also for the final chaos could also do his beam attack like in sonic dx or the other attacks he does in that game
The orginal plan was for him to shoot a beam facing the left hand of the screen and slowly scrolling across. I wasn't quite sure how to implement that though.
It would of been cool to create a large stream of water (Water beam) trailing from his mouth.
With similarity to how the water acts in Mario and Squirtles down specials. Only a larger push because the watter would be pounding, and with damage added.
And that could be done no problem- The problem again being the EGFX limit with the addition of said water beam. And in the end I will most likely have to replace a few things to add in some more.


Title: Re: Project Chaos 0 water embodiment
Post by: sonic and Knuckles on June 07, 2012, 11:38:03 AM
yeah other then that i can wait for this to come out


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 25, 2012, 02:57:44 PM
hey guys long time i got side tracked been playing my xbox 360 too much lol also i got the model of perfect chaos  and he has all of his bones as also i the same dude still going to port lucario over luigi if not i can try i know little on how to do that


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 25, 2012, 05:39:53 PM
hey guys long time i got side tracked been playing my xbox 360 too much lol also i got the model of perfect chaos  and he has all of his bones as also i the same dude still going to port lucario over luigi if not i can try i know little on how to do that
We haven't really done much anything. Well I have, but barely anything.
Been busy with other things. Today for example - I had to go around town and fill out aplications.

More recently Solar has slightly modified the Transparent Chaos to resemble Chaos a bit better.
" http://www.mediafire.com/?0xqizm6d7usmy5s (http://www.mediafire.com/?0xqizm6d7usmy5s) "

I've removed his feet from inside the ground and done a few other animation tweaks as of "more" recent.
But I would be appreciative if you could attempt that port.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on June 25, 2012, 05:41:11 PM
yeah im trying not letting this project go away but later ill be porting him over luigi and messing around with it


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 27, 2012, 08:49:50 PM
We've rigged the model, fixed several problems with the old model, fixed several problems with the new model, added transparency, removed his feet from the floor, and we've finally ported.

I declare this to be the second to last release of Chaos 0 over Lucario.
" http://www.mediafire.com/?gxtpoo4cocdc8o5 (http://www.mediafire.com/?gxtpoo4cocdc8o5) "
I've made a few textures, and lazily created Stock Icons.

What we need before we can move on to the psa and continue with the animations -
(So we can get this out of the way) CSP, CSS, Battle portraits.
If anyone can create those, anyone at all. Then we can finish Chaos for Lucario, and release it to the vault.
From then on we begin work over Luigi.

So is anyone willing to create what i've listed, or knows someone that will?


Title: Re: Project Chaos 0 water embodiment
Post by: Pixels on June 28, 2012, 10:38:54 AM
I might be able to create the CSPs, BPs, etc


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on June 28, 2012, 12:59:23 PM
I might be able to create the CSPs, BPs, etc
Have at it.
Show me when, and if you make them.

-If you do, try to get it done soon.


Title: Re: Project Chaos 0 water embodiment
Post by: sonic and Knuckles on July 12, 2012, 05:08:43 PM
how the chaos move set doing


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on July 12, 2012, 06:03:06 PM
how the chaos move set doing
Slowly still-
I did find someone to create the CSP/CSS for Chaos
Supposedly he'll have them done over the weekend.

I'm not to knowledgeable when it comes to ports either.
So should I be working over Lucario.pac or Luigi.pac
I assume it's luigi's, I just want to have my facts straight, and make sure I haven't screwed anything up.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on July 12, 2012, 09:13:50 PM
yeah you can still us the model for the animations but as for the psa do the luigi  psa for that


Title: Re: Project Chaos 0 water embodiment
Post by: SonicBrawler on July 12, 2012, 09:18:50 PM
do you guys still need me to port the model? if so, is most aniamtiosn all set?


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on July 19, 2012, 02:22:40 PM
yeah u can still port him idk about the animations


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on July 19, 2012, 02:35:08 PM
do you guys still need me to port the model? if so, is most aniamtiosn all set?
That's fine.
Newest model is right here " http://www.mediafire.com/?gxtpoo4cocdc8o5 (http://www.mediafire.com/?gxtpoo4cocdc8o5) "


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on July 19, 2012, 02:37:21 PM
That's fine. Newest model is right here " [url]http://www.mediafire.com/?gxtpoo4cocdc8o5[/url] ([url]http://www.mediafire.com/?gxtpoo4cocdc8o5[/url]) "

I meant to ask you what animations do you have done?


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on July 19, 2012, 02:40:47 PM
im slowly trying to do some lol still new haven't got the concept of animations yet lol


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on July 19, 2012, 04:50:19 PM
I meant to ask you what animations do you have done?
Forward smash Revamp ._.

What do you have done?


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on July 19, 2012, 04:56:31 PM
Forward smash Revamp ._. What do you have done?
The Wait, sort of >_>, and tried to do Attacks 11-13.


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on August 02, 2012, 07:05:25 PM
Alright-
It's been awhile since I've had time to get back to this.
But for now I'll be putting this on hold, for various reasons.
The main issue being there is no control over the elbows in brawl box.
For now I'll be working on other smaller projects.
As of now I'm looking for someone to make or import a Spyro model. Because I would love to create a move-set based on my second favorite mascot (My first being Sonic, but he already has a move-set)

When further work is done to the model, shoot me a pm and let me know.
I'll look into starting work on it again, but there are various problems keeping me from doing much in brawl box at this given time.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on August 02, 2012, 07:57:24 PM
ok cool i kind of have this on hold for now iv been doing stages so yeah ill ask some people if they want to finish up for me on this


Title: Re: Project Chaos 0 water embodiment
Post by: SonicBrawler on August 04, 2012, 06:47:04 AM
ElGuys, I'm on vacation, and not at my brawl hacking stuff. Next week I can port the mod


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on August 04, 2012, 08:26:37 AM
ElGuys, I'm on vacation, and not at my brawl hacking stuff. Next week I can port the mod
We need to do some fixing to the actual model first. <<
Or else the port might have some troubles as well.
Because the original Chaos 0 model (Although a-lot has been done to it) still has some bugs.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on August 04, 2012, 11:50:18 AM
We need to do some fixing to the actual model first. <<
Or else the port might have some troubles as well.
Because the original Chaos 0 model (Although a-lot has been done to it) still has some bugs.
what  are the bugs in the model


Title: Re: Project Chaos 0 water embodiment
Post by: Solar99 on August 04, 2012, 12:05:28 PM
what  are the bugs in the model
The elbows barely move at all.


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on August 04, 2012, 12:07:38 PM
The elbows barely move at all.
did not see that looks fine in game but ur moving to fast to see it lol


Title: Re: Project Chaos 0 water embodiment
Post by: GabbaGhoul on August 04, 2012, 05:16:11 PM
did not see that looks fine in game but ur moving to fast to see it lol
The elbows have like no movement option.
-Which makes me wonder if it was rigged correctly <<


Title: Re: Project Chaos 0 water embodiment
Post by: Leon Exodio on August 04, 2012, 05:41:12 PM
a friend said he riged it to his best so idk