Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Vert092 on April 24, 2012, 04:17:06 PM



Title: Fire Emblem model importing thread - Lucina Released!
Post by: Vert092 on April 24, 2012, 04:17:06 PM
So basically we created some sort of a group to model and rig some characters from Nintendo’s best tactical-RGP series: Fire Emblem, from the first game: Ankakou Ryu to Hikari no Tsurugi, Marth’s first adventure, to the latest one in the series: Fire Emblem: Awakening for the 3DS. We decided to move our progress to the model importing section so that this thread could get more attention.

LATEST WIPS:

-Ike [Lord] (Fire Emblem: Path of Radiance)

(http://img546.imageshack.us/img546/461/eiro.jpg) (http://imageshack.us/photo/my-images/546/eiro.jpg/)

-Chrom [Lord] (Fire Emblem: Awakening) Model by Demon_of_Elru, textures by Shun_One


(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png.html)

- Ike [Vanguard] (Fire Emblem: Radiant Dawn)

(http://img10.imageshack.us/img10/6744/ohbn.jpg) (http://imageshack.us/photo/my-images/10/ohbn.jpg/)

(http://img543.imageshack.us/img543/9030/s4c3.jpg) (http://imageshack.us/photo/my-images/543/s4c3.jpg/)

(http://img109.imageshack.us/img109/1443/6r58.jpg) (http://imageshack.us/photo/my-images/109/6r58.jpg/)


- Ike [Hero] (Fire Emblem: Radiant Dawn)

(http://img62.imageshack.us/img62/8939/rv1i.jpg) (http://imageshack.us/photo/my-images/62/rv1i.jpg/)

  Expressions:
- Normal
(http://img28.imageshack.us/img28/8571/ycnz.jpg) (http://imageshack.us/photo/my-images/28/ycnz.jpg/)

 - Half blink
(http://img689.imageshack.us/img689/315/voa9.jpg) (http://imageshack.us/photo/my-images/689/voa9.jpg/)

- Closed eyes
(http://img46.imageshack.us/img46/3151/1lvt.jpg) (http://imageshack.us/photo/my-images/46/1lvt.jpg/)

- Open mouth
(http://img821.imageshack.us/img821/5894/eq5u.jpg) (http://imageshack.us/photo/my-images/821/eq5u.jpg/)

 - Damage face
(http://img7.imageshack.us/img7/5676/5m1m.jpg) (http://imageshack.us/photo/my-images/7/5m1m.jpg/)

- Marth Einherjar [Lodestar] [Fire Emblem: Awakening] v3.0

[AWAKENING ENDGAME MINOR SPOILERS:]
(http://img692.imageshack.us/img692/7821/marth.jpg) (http://imageshack.us/photo/my-images/692/marth.jpg/)

-Roy Einherjar (Mercenary) [Fire Emblem: Awakening]

(http://img841.imageshack.us/img841/4382/f3nk.jpg) (http://imageshack.us/photo/my-images/841/f3nk.jpg/)

-Lucina (Lord) [Fire Emblem: Awakening]

(http://i.imgur.com/GGc7nUb.jpg)

- Donnel [Fire Emblem Awakening] by Ninka_Kiwi

(http://i.imgur.com/ErdbQ6m.png)

FINISHED MODELS:



- Marth Einherjar (Lodestar) [Fire Emblem: Awakening] v2.0 (by Vert092, Shun_One and RamonM64)

(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_1456binout_zps93f72e48.jpg) (http://s1148.photobucket.com/user/ShunOne/media/Marth/al_130217_1456binout_zps93f72e48.jpg.html)

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442)

- Nephenee (Halberdier) [Fire Emblem: Radiant Dawn] (by Albafika, SJS, ramonM64, StarWaffle)

(http://i43.tinypic.com/2lcvh8n.jpg)

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832)

-Mia (Trueblade) [Fire Emblem: Radiant Dawn] (by Albafika, SJS with credit to StarWaffle, Vert092 and DSX8
 
(http://i45.tinypic.com/71pxg8.jpg)

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27807 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27807)

-Mia (Swordmaster) [Fire Emblem: Radiant Dawn]

(http://i50.tinypic.com/15diiv.jpg)

Download (Model): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27922 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27922)
Download (Recolors): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28123 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28123)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29048 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29048)

-Roy (Super Smash Bros. Series) by Thany with credit to Vert092, Albafika, Beyond, Starwaffle, Steelia, Oshtoby, DSX8, GBC, BlackJax96

(http://i.imgur.com/IdpW2.jpg)

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27921 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27921)

-Lucina (Lord) [Fire Emblem: Awakening] v1.0 by Demon_of_Elru, Vert092 and Shun_One

(http://i143.photobucket.com/albums/r146/shin-kitaro/al_121217_1447binout_zpsf96b3440.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/al_121217_1447binout_zpsf96b3440.jpg.html)

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162)

Planned Models:

- Sigurd (Knight Lord) [Fire emblem: Genealogy of Holy-War]
- Ike (Lord) [Fire Emblem: Path of Radiance]
- Marth (Lord) [Fire Emblem: Shadow Dragon]


Title: Re: Fire Emblem model importing thread
Post by: Thany on April 24, 2012, 05:44:34 PM
New thread, eh?

I've got some I'll-rig-him-as-soon-as-his-hair-normals-are-fixed-pics ready :3

Took a long time to vertex him into position...Seeing as the body(sans armour, cape, etc) was from the vertex, I figured it would've been in the position to match Marth's skeleton by default...But it was actually rotated 90 degrees AND about 5 times its size x__x

...I also still need to mould his right hand into a position so it fits with his animations, too, but those two things are the only things I need to take care of before his rig can commence(That, and his current talk face creeps me out. I made it too realistic - the jaw is moved downwards, like a real mouth, unlike how Marth's jaw actually get a little shorter when his mouth opens x__x

It's very Un-Canny Valley. *shudders*)

(http://dl.dropbox.com/u/62979271/Roy_rig_1.gif)
Just a full pic from an angle.

(http://dl.dropbox.com/u/62979271/Roy_rig_2.gif)
The extra swords will be deleted based on whether it's for his no-sheathe, Marth-sheathe, or back sheathe versions. I've said this before, but I won't rig the back sheathe to Marth's normal sheathe bone, as to avoid wierd animation hiccups, like having it go through his stomach and stuff x__x

All the "sheathed" swords will be rigged to the bone that controls the transparency of the sheathed hilt on Marth - The TsukaM, I believe. It isn't used for animating purposes, so it shouldn't mess up any animations, regardless if it's the side sheathe, or the other two positions.

(http://dl.dropbox.com/u/62979271/Roy_rig_3.gif)

Just another close up pic. Roy's growing quite bored in there, it seems. ^_^'

...Oh no.... I lost my kinky post count  :oshi:


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 24, 2012, 09:09:37 PM
Checking in.

Whoa, that's a lot of images in the OP. Might be best to link to a general resource page for the Radiant Dawn models to save some space.

Anyway, like it says in the OP. I'm good with textures (and CSPs and such). That said, I had no idea someone was working on a custom Krom. As per usual, anyone needing texture assistance just give me a call and I'll help out.

EDIT: Got Blender and Anim8tor. Time to learn to work with models.

EDIT2: Vert, I'm going to touch up those Spirit Marth textures a bit. Particularly the boots since they seem closest to the Brawl model.


Title: Re: Fire Emblem model importing thread
Post by: Sanada on April 26, 2012, 04:52:18 AM
So, is this the new Fire Emblem thread?

I ran across two videos that feature the new Marth and Roy in Awakening,
ファイアーエムブレム 覚醒 - 異伝 英霊の魔符 01 (DLC) (http://www.youtube.com/watch?v=4ZX1QG5XudU#)
This is the Marth DLC chapter.

ファイアーエムブレム 覚醒 - 異伝 英霊の魔符 02 (DLC) (http://www.youtube.com/watch?v=fBFthXDJ_PM#)
And the Roy DLC chapter.

Looking at these videos, it seems the rest of the older characters (Like Lyn, Eirika, Ephraim, Siglud, etc.) are class generic characters.
The only model that seems different is Marth's model, which is obvious I guess.

Here's a pic of Roy ingame of Awakening
(http://i.imgur.com/pzxZv.png)
So yea, Shun_One you were right about him being a generic Mercenary. He doesn't even look like from the art, well some is I guess...

Anyways, yea I think I may rig something from Radiant Dawn. The models look good, not sure who yet though...


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on April 26, 2012, 06:32:20 AM
Shun, yeah, I might put the Radiant Dawn images in other thread an not in this one, there are too many models!
Also not sure if you have seen it, but I added a download for Ranulf. And if you update the boot texture for Marth send it to me, I mapped the new boots to the original texture, so it's not edited.
And Azai, Roy's chapter looks awesome! The music adds a nice feeling to it. However I'm kinda dissapointed with his model. Will he be able to promote to hero (or even master lord!) again?


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 26, 2012, 10:17:03 AM
Quote from: Azai
So yea, Shun_One you were right about him being a generic Mercenary. He doesn't even look like from the art, well some is I guess...

I was dissapointed with his model, but understand the way it's been done. Roy can promote to Hero and class change to other things, but I'm not certain what they are (for reference, Marth can class change into every male class in the game). It does make finishing off Spirit Roy easier since we don't have to guess as much any more.

We can add the cape and viola! He's a lord again.

Quote from: Vert092
Shun, yeah, I might put the Radiant Dawn images in other thread an not in this one, there are too many models!
Also not sure if you have seen it, but I added a download for Ranulf. And if you update the boot texture for Marth send it to me, I mapped the new boots to the original texture, so it's not edited.

Nice updates. I'll PM you when I finish updating the texture.

Also, more Spirit Characters:
Holy King Alm, from Gaiden
Class: Demon Slayer
(http://i1148.photobucket.com/albums/o573/ShunOne/Alm.jpg)

Priestess of Dawn Micaiah from Radiant Dawn
Class: Dark Mage
(http://i1148.photobucket.com/albums/o573/ShunOne/Micaiah.jpg)

Anyone interested?


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on April 26, 2012, 01:23:02 PM
Alm looks great, best redesign so far. It feels like the exact same character from the original game, unlike Roy.
And Micaiah... What were they thinking? She looks... well, guess I don't have to say it.
Might attempt both of those characters in the near future, maybe Micaiah first because of the schmexyness. Also relevant, ripped 3rd tier Marcia, 2nd tier Soren and of course 2nd Tier Micaiah, I gotta upload them soon.


Title: Re: Fire Emblem model importing thread
Post by: Sanada on April 26, 2012, 03:15:57 PM
@ vert092

It does doesn't it? I'm sure we all are disappointed wit the ingame model, but at least the art is badass.

@Shun_one

Your right, the cape is all thats missing and the ingame model would have been fine.

Anyhow, heh I remember playing Fire Emblem Gaiden...Alm looks awesome, for some reason why I'm getting this feeling he looks like some DBZ character in armor? Maybe it's the artist?

Anyway, hey Vert092 do you happen to have Edward from Radiant Dawn? His first class is fine.


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on April 26, 2012, 03:37:13 PM
Roy needs a bandana as well, he's nothing without one. Also Azai, it's funny you ask for Edward, because his first class model is what I replaced to get every single model from radiant dawn. That means I can get every model except 1st tier edward, unless I make another iso from my original radiant dawn (which I'll eventually have to make, because I accidentally messed it up last time I ripped).


Title: Re: Fire Emblem model importing thread
Post by: Sanada on April 26, 2012, 04:37:31 PM
Aww man. Oh well, it's fine no worries.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 27, 2012, 02:29:17 PM
About Spirit Roy, I guess the awesomeness of the illustration back-fired. The other characters' aren't quite as tricked out as Roy (okay, Alm is, but he get's a new class) so we didn't expect too much from their in-game appearances.

Anyway, did some more texture work for Spirit Marth. It has been sent. Awaiting a few model updates before I get back to Spirit Roy.


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on April 28, 2012, 04:25:55 PM
>.>

I've been vertexing Leaf over Marth, and it would be awesome if you could do the textures, Shun.
Not much progress on Roy... :<


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 28, 2012, 11:29:35 PM
>.>

I've been vertexing Leaf over Marth, and it would be awesome if you could do the textures, Shun.
Not much progress on Roy... :<
Sure, send me however much you've made and I'll get right on it. I like texturing these Spirit guys.

As for Roy...LOL. He'll get finished eventually.

Why am I still awake


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on April 29, 2012, 07:15:05 AM
Actually, Leaf is the retro version since I figured it would be the simplest.
I'll send you what I got.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 29, 2012, 01:23:58 PM
Actually, Leaf is the retro version since I figured it would be the simplest.
I'll send you what I got.
I may utilize elements of new Leaf into retro Leaf.


Title: Re: Fire Emblem model importing thread
Post by: Ninka_kiwi on April 29, 2012, 05:33:44 PM
What the [censored] happened to Micaiah >.>
Dunno why but I REALLY don't like her redesign.
It reminds me of bad fanart or something.

Anywho it'll be cool to see how leaf turns out.
Also may I sugesst you guys put some of the pics in the OP in spoilers? They induce mad lag.


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on April 29, 2012, 05:48:14 PM
What the [censored] happened to Micaiah >.>
Dunno why but I REALLY don't like her redesign.
It reminds me of bad fanart or something.
This. :srs:

Anywho it'll be cool to see how leaf turns out.
Also may I sugesst you guys put some of the pics in the OP in spoilers? They induce mad lag.
This too.

I'll post Leaf previews when Shun sends me some textures.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 29, 2012, 08:17:57 PM
What the [censored] happened to Micaiah >.>
Dunno why but I REALLY don't like her redesign.
It reminds me of bad fanart or something.
That's pretty much why I think everyone is so outraged with hers. It looks like fan-art compared to the others.
Quote
Anywho it'll be cool to see how leaf turns out.
That it will ;)


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on April 30, 2012, 09:17:09 AM
Whoa, now you got me hyped about Leaf. I really want to see how it's going, I bet he looks awesome.
I haven't made much progress on Marth, I'm making a new mask and the falchion, with the help of Shun and his awesome textures.
But the real thing of why I'm posting today it this one, look what arrived in my house today!
(http://img32.imageshack.us/img32/9632/phto0091small.jpg) (http://imageshack.us/photo/my-images/32/phto0091small.jpg/)
Mist approves, of course.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 30, 2012, 09:28:30 AM
Whoa...The original Mystery of the Emblem! That's super cool!

To keep this post on topic, I've gotten a few more of Leaf's textures up to a viewable standard. Classic Leaf will be pretty cool, I can tell you guys that.

Last thing, with Alm and Micaiah releasing on the 2nd, place your bets for the next DLC. Seeing how I've noticed a pattern of sorts (1 pre-GBA, 1 post-GBA), here's my guess:

1st. Marth (FE1/3/11/12)
2nd. Leaf (FE5) Roy (FE6)
3rd. Alm (FE2) Micaiah (FE10)
4th. Sigurd (FE4) Ephraim (FE8)

As much as I want the next one to be Ike so I can get to work on his update, he'll probably get revealed on his own. Otherwise, Ike and Celice/Sigurd together? That'd be neat.

Regardless, whomever we get, I may or may not jump at the chance to texture them (I probably will though)

Eh? My rank went up?


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on April 30, 2012, 05:56:18 PM
Weeee!
(http://i1166.photobucket.com/albums/q603/exorcistrain/LeafFront.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/LeafSide.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/LeafTop.png)
(http://i1166.photobucket.com/albums/q603/exorcistrain/LeafBack.png)
Feedback?



Title: Re: Fire Emblem model importing thread
Post by: Shun_One on April 30, 2012, 08:53:03 PM
Ah, I forgot to texture that portion of him. Ah well, I can color correct it after we get some feed-back. Got to say, I like the way it's looking thus far.


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 01, 2012, 05:03:38 AM
Looks awesome!
I'd go for somewhat darker colours, with more contrast. I''d also get rid of some textures that make him looks reminiscent of Brawl Marth, for example his shirt, his belts or his sword.
Model wise try to get rid of Marth's tunic "golden borders", it's a pain to texture a model leaving that. I mean, just try to make it as short as posible so it can't be seen. I quickly made it so you can have an example:
(http://img12.imageshack.us/img12/6061/feedbackdl.jpg) (http://imageshack.us/photo/my-images/12/feedbackdl.jpg/)

(http://img15.imageshack.us/img15/5552/feedback2.jpg) (http://imageshack.us/photo/my-images/15/feedback2.jpg/)

Final Result:
(http://img684.imageshack.us/img684/4420/feedback3.jpg) (http://imageshack.us/photo/my-images/684/feedback3.jpg/)

Also the shoulder armor looks a bit plain, so you might want to retouch it as well.



Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 01, 2012, 08:36:39 AM
Thanks for the feed-back Vert. I'll most certainly add some more details to those shoulder pads and darken the rest of his colors up. This is where new Leaf comes in so I can borrow details from him. Not having the golden bad of Marth's tunic would be a god send. Texturing them to match the rest of his tunic is just not fun.

New Spirit Character is rather unexpected (and totally kills my pattern)

Elincia
(http://i1148.photobucket.com/albums/o573/ShunOne/elincia.jpg)


Title: Re: Fire Emblem model importing thread
Post by: SJS on May 02, 2012, 09:49:38 AM
That artwork is funny because Elincia can't even use lances in FE9 or FE10


Title: Re: Fire Emblem model importing thread
Post by: Psycho Philia on May 02, 2012, 10:15:55 AM
This is what shocks me the most... The fact that these characters can use weapons they are not supposed to be able to... It's really strange... And Elincia is not the only one unfortunately... There are other characters who have a class that don't really fit them too...


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 02, 2012, 10:56:25 AM
This is what shocks me the most... The fact that these characters can use weapons they are not supposed to be able to... It's really strange... And Elincia is not the only one unfortunately... There are other characters who have a class that don't really fit them too...

It's more so due to the way classes have been tweaked than anything. A few key classes from past games have lost and gained weapon types (Falcon Knights lost swords gained staffs, Light magic is no longer a type) so they kind of go with the class closest to the utility of what a character had me thinks.

Anyway, I made some Brstrms from the new game. Should I upload them?


Title: Re: Fire Emblem model importing thread
Post by: Sanada on May 02, 2012, 10:57:38 AM
Anyway, I made some Brstrms from the new game. Should I upload them?
I am interested in hearing them, sure.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 02, 2012, 11:12:15 AM
Map Theme 1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26055&Vault=audio)
Fire Emblem Theme (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26054&Vault=audio)

The soundtrack of this game is probably my favorite FE soundtrack to date.


Title: Re: Fire Emblem model importing thread
Post by: Psycho Philia on May 02, 2012, 11:32:01 AM
Sometimes Shun One, I really wonder, when I take a look at Alvis for example, it was so much more simple to make him a sage, and despite of this, they made him a sorcerer... Anyway, it was the last word I will have about this, we're not on a fire emblem 12 debate. Ha ha. Anyway, about the models, the Leaf vertex interests me a lot! I hope it will be good!


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on May 02, 2012, 03:18:45 PM
:srs:
Is that seriously Elincia?!
Look, I understand that redesigning characters is fun, but I can't even tell who these people are anymore!

EDIT: Looks like I'm confusing my green haired female Fire Emblem characters again!
But still, my point kind of stands.

I did what you said with the band Vert and I vertexed the sword so it looks much better:
(http://i1166.photobucket.com/albums/q603/exorcistrain/Sword-1.png)


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 02, 2012, 06:23:27 PM
Should I texture the sword to look like new Leaf's or old Leaf's? It's already pretty close to new Leaf's without many edits, so...


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on May 02, 2012, 06:26:00 PM
Old Leaf's. That sword is classy.


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 04, 2012, 08:27:54 AM
More progress on Marth, he's almost done. I'm still trying to make the falchion, but it's very hard. When I messed with Marth's original sword I made a pretty coool design that I might include in the final version.
(http://img62.imageshack.us/img62/385/sworda.jpg) (http://imageshack.us/photo/my-images/62/sworda.jpg/)
Also new feets, still going to retouch them a bit (including the textures).Also shortened the cape according to his in-game model, and retouched the hair a bit, so it's shorter and matches better Senri Kita's artwork. And I'm almost done with the mask.
(http://img24.imageshack.us/img24/7454/fullcg.jpg) (http://imageshack.us/photo/my-images/24/fullcg.jpg/)
(http://img577.imageshack.us/img577/8035/marth1.jpg) (http://imageshack.us/photo/my-images/577/marth1.jpg/)
(http://img84.imageshack.us/img84/6123/maskface.jpg) (http://imageshack.us/photo/my-images/84/maskface.jpg/)









 


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 04, 2012, 08:54:07 AM
Looking good Vert. Have to agree with you, that sword looks pretty awesome. All of the little tweaks you've done really make him stand-out from his Brawl Model even more than the costume alone.

Fantastic stuff, Vert.

Updated a few Leaf textures, BTW. Shoulder pads updated, sword texture work started, and darkened up a lot of the colors.


Title: Re: Fire Emblem model importing thread
Post by: ✿Zelia✿ on May 05, 2012, 11:52:05 PM
That looks amazing. ^^

Keep up the good work. :3


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 06, 2012, 02:58:00 PM
Suddenly realizes I can re-texture Marth's tunic to better reflect the art-work now. Before I had it done the way it was to account for the model I had, but seeing how that's no longer the case, I can smooth out the fabric, so to speak.


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 07, 2012, 08:15:15 AM
More progress on the armor, the boots and the custom sword:
(http://img254.imageshack.us/img254/7164/armorh.png) (http://imageshack.us/photo/my-images/254/armorh.png/)

(http://img444.imageshack.us/img444/9316/bootsr.png) (http://imageshack.us/photo/my-images/444/bootsr.png/)

(http://img850.imageshack.us/img850/6707/swordfinal.png) (http://imageshack.us/photo/my-images/850/swordfinal.png/)

Suddenly realizes I can re-texture Marth's tunic to better reflect the art-work now. Before I had it done the way it was to account for the model I had, but seeing how that's no longer the case, I can smooth out the fabric, so to speak.


You can do it if you want, here's my remapped texture file.
(http://img525.imageshack.us/img525/5089/marthtunic.png) (http://imageshack.us/photo/my-images/525/marthtunic.png/)


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 07, 2012, 09:02:21 AM
The armor looks pretty awesome and the boots are coming along as well. The sword will probably be the finest touch of them all when it's all over, and that will be awesome.

Quote
You can do it if you want, here's my remapped texture file.


Alright. I'll likely touch up a lot of other minor details while I'm at it.  I'll post it in the thread when I'm finished. Each time I see a preview, I get excited and then think "Well, here's a small detail I could improve!" Darn FE hype gets me every time...

(http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/marthtunic2.png)

Also, so people know we're still working on him, a little Roy texture work preview.
Old:
(http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/Fit_Ike03.png)

New:
(http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/Fit_Ike03HD.png)


Title: Re: Fire Emblem model importing thread
Post by: Kai Vincent on May 08, 2012, 11:37:55 AM
I don't know if it works for ya. But I got Sothe (Brawl trophy though) model. Don't know if it helps, but hey, it's a start : p


Title: Re: Fire Emblem model importing thread
Post by: Sanada on May 11, 2012, 05:06:09 AM
Hey guys just bumping the thread showing the next spirit character, Ephraim
(http://images4.wikia.nocookie.net/__cb20120511051803/fireemblem/images/d/d4/Dlc0517b_img.jpg)

@Vert092 The spirit Marth look almost compete! Awesome!



Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 11, 2012, 09:19:58 AM
Ephraim looks pretty cool. The artist of the Fire Emblem manga illustrated it, for those wanting to know. Current ranking of the designs (for me): Roy, Leaf, Ephraim, Marth, Alm, Elincia, Micaiah

In project news, got bored and designed an "updated Ike" just for kicks. If I can figure out how to get vertex editing working in Blender, then I can actually get somewhere with all of this stuff.


Title: Re: Fire Emblem model importing thread
Post by: TheDevicer on May 13, 2012, 12:53:24 AM
Shivers. You guys creep me out and proceed to make me hard; a rather new sensation for me. I love all of you!


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 17, 2012, 09:00:28 AM
New Spirit character update: Celice from FE4
(http://images2.wikia.nocookie.net/fireemblem/images/d/d4/Celice_Kakusei.png)

I like his. I'll probably change my avatar to it for a bit. It also makes me laugh hysterically at my Celice Marth texture considering how different this looks from it.

In other news, how is every one coming along? I've been tinkering with Spirit Roy's textures on my end.

Also, this may help Vert. Falchion in it's sheath.
(http://i1148.photobucket.com/albums/o573/ShunOne/falchionreference.jpg)


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 17, 2012, 02:37:19 PM
Celice looks kinda weird as a swordmaster... the design isn't as bad as others but is much worse than the original. And something's wrong with his eyes, the designer tried to make him look young but he ended designing weird proportions.
I couldn't make more progress on Marth lately, I've been pretty busy. maybe this next week I finish and release him.


Title: Re: Fire Emblem model importing thread
Post by: SiLeNtDo0m on May 17, 2012, 02:39:36 PM
Oh....that's a dude?  Huh....

Well there have been worse gender confused cases in the Fire Emblem games *cough*LuciusFE7*cough*


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 17, 2012, 02:51:54 PM
Oh....that's a dude?  Huh....

Well there have been worse gender confused cases in the Fire Emblem games *cough*LuciusFE7*cough*
If you think Celice is bad, wait until you meet Libera...

@Vert
Yeah, I've seen a lot of folks saying his eyes look odd. I personally like the FE13 Swordmaster design, so it's natural that I'd like this. Looking at it next to his old design provides a bit less of a...shock. I've done it for the past ones to and it certainly helps.

No rush. Take your time and finish what you need to.

EDIT: So, today I learned Celice's official name translation is "Serlis" and not "Celice". Who knew?


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 18, 2012, 08:13:07 AM
Official translations often suck in the earlier installments of the series. For example here in europe Navarre is called Navarl (original: Navarre), Draug is called Aindraug (original: Dohga), Dieck is Decke (original is Dieck), etc.
Sometimes the whole thing is different and we get better translations than the united states, for example Caeda, Marth's wife is called Shiida here, a name much closer to the original, Sheeda.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 18, 2012, 10:33:03 AM
Ah, I see. Either way, I'm not particularly bothered by them all that much. Localizing a game often leads to quite a few changes. I'm glad Melee left in  Marth and Roy, else we likely wouldn't be doing this right now.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 25, 2012, 11:11:26 AM
I'm working on Roy texture's again and had a thought about the model. Would it be easier to port the current vertex over to Roy's melee model and use that models head and such for a base? I'm not certain how much progress has been made on him though, so this may not even need to be mentioned.

The boots are my primary texture target, and beyond that, touch ups until I see another preview to work with.


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 26, 2012, 04:01:01 AM
I'm pretty busy with finals so I don't have a lot of time to spend modelling right now, but since I'm almost done with marth I think I'll release him this week if I have time.
Here are the final pictures from now, tell me what can I improve and I'll release. this time I finished the waist belts and revised the cape (it could cause some trouble with the rig before), the boots and the body textures.
I might work on Roy's model like I did with marth next month, the redesign deserves it.

(http://img39.imageshack.us/img39/6438/newmarth2.jpg) (http://imageshack.us/photo/my-images/39/newmarth2.jpg/)

(http://img845.imageshack.us/img845/5115/newmarth1.jpg) (http://imageshack.us/photo/my-images/845/newmarth1.jpg/)


Title: Re: Fire Emblem model importing thread
Post by: Sanada on May 26, 2012, 07:24:06 AM
Vert092, I thought I point some things out with the cape, everything else looks fine to me.
(http://i.imgur.com/Tv5je.jpg)
The cape is uneven. Look at side A/C then B/D. Side A/C looks better imo if you can match that to side B/D.
Notice the arrows near the top, Side A has it not touching that sleeve all the way, whereas Side B has the cape stretched as if it were lined up with the sleeve. Side C has the downwards part of the cape starting lower than how Side D currently has it at the middle. In short, Side B/D is stretched more than Side A/C. If that can be fixed, that'll be wonderful as I do not see anything else that would require improvement.

I'm loving the belt buckle, and the boots, this is going to be a great hack indeed. :)


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on May 26, 2012, 09:09:10 AM
Marth looks fine to me. The cape thing does seem uneven as Raphael pointed out, so that might be the only thing that needs a minor tweak.

As for the rest, it's glorious. The belts and boots especially get my attention straight away. They are that awesome. I am going to do some recolors once this one is finished and release them as well.

I might work on Roy's model like I did with marth next month, the redesign deserves it.
That'd be cool. I haven't heard anything from Rain since those Leaf textures.

Lastly Vert, good luck with finals.


Title: Re: Fire Emblem model importing thread
Post by: Exorcist on May 26, 2012, 10:15:28 AM
Yeah... I haven't really done anything at all with the FE hacks.

Tell me when you want Roy's files, Vert, and good luck with finals!


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on May 27, 2012, 03:45:02 PM
The one over marth in the vault is pretty good. If you mean model-wise, with actual hands and stuff I was working on one.

ExorcistRain, I don't really have the time to start working on roy right now, so I don't mind waiting a bit until you send me your progress. You can send it to me once I released marth.


Title: Re: Fire Emblem model importing thread
Post by: Shun_One on June 05, 2012, 08:36:59 AM
Been a while, but I may as well post something in this thread.

First off, progress:
I have Spirit Marth recolors planned out, just waiting for the model to finish them off (IE. actually make them)

As for Roy, been studying his design and I should be able to get some pretty accurate textures now.

Lastly, latest Spirit character was Eirika who comes with a new female only class.  Keep in mind, you can access normal versions of all the characters with classes as close to their normal ones as possible via SpotPass (and these are free). The DLC versions are different intentionally we've finally found out.

Eirika and the Bride class DLC
(http://serenesforest.net/fe13/img/dlc0607_img.jpg)


Title: Re: Fire Emblem model importing thread
Post by: Dr. on June 05, 2012, 08:45:00 PM
that marth... that roy... (Y) I'm so hyped °____°


Title: Re: Fire Emblem model importing thread
Post by: Vert092 on June 08, 2012, 05:11:30 PM
Finally I'm releasing Marth! I'm going to post a request for him to get rigged as well.

http://www.mediafire.com/?sl8b8g5g0yer6g5 (http://www.mediafire.com/?sl8b8g5g0yer6g5)

Final version includes fixed cape, eyes face, shortened arms...

Final Pictures:

(http://img41.imageshack.us/img41/3857/marth2z.jpg) (http://imageshack.us/photo/my-images/41/marth2z.jpg/)

(http://img525.imageshack.us/img525/8035/marth1.jpg) (http://imageshack.us/photo/my-images/525/marth1.jpg/)



Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: xxWutzMercyxx on June 08, 2012, 05:14:09 PM
Looks incredible man. You and others did a great job on him ;D Can't wait to see Roy ;D


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Allbait on June 08, 2012, 05:22:43 PM
Vert.. You made Marth look more like Marth. He is Marthier than Marth. Marth Marth Marth...
Summing it up you made the guys who made the original Brawl Model of Marth cry XD

It looks freaking amazing man :af2:


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Vert092 on June 08, 2012, 05:25:05 PM
Thanks! Here's the rig request thread, in case someone is interested!
http://forums.kc-mm.com/index.php?topic=45712.0 (http://forums.kc-mm.com/index.php?topic=45712.0)


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Shun_One on June 08, 2012, 05:33:12 PM
*sniff*
I never thought this day would come.

It looks amazing Vert. Excellent work. It has been a pleasure working with you on this.

With this, I can take the textures and prepare some recolors for the eventual rig.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Exorcist on June 09, 2012, 06:47:25 AM
That looks superamazingsexyawesomebeautiful!

One thing is that if you shortened the arms and then someone goes to rig it they'll have to make the arms longer again.

But still, bootiful. :happy:

Also related:
Fire Emblem 3DS is confirmed for release in the US!


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Vert092 on June 09, 2012, 07:38:25 AM
I though the arms were kinda long, that's why I shortened them. It took me 30 seconds to do it, so it should be very easy to make the arms longer again, if needed.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Raikrom on June 09, 2012, 08:03:02 AM
Oh God Naga yes.

Been waiting ages for this, really, it just blows the brawl model into oblivion.

I really can't begin to express my gratitude to you guys.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Shun_One on June 11, 2012, 04:31:22 PM
As most of you already know, someone took up the Marth request. Aside from recolors, CSPs, and BPs, I can walk away from this project a happy man. What I started alone was finished with the help of some very talented hackers. Thanks a ton, you guys.

Anyway, on to my next project. Spirit Roy. Most of the textures I had started working on with Rain I've gone back and updated. There's still a lot to do though, so whenever someone takes on the hard part of modelling, let me know.

Also, I am available to help out with textures, CSPs, BP,s even Stock Icons for anything in this thread. Just drop me a line.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Vert092 on June 12, 2012, 08:12:24 AM
I don't know what I'll do next: Lucina or Spirit Roy. Either way I'll need some help with the textures.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Shun_One on June 12, 2012, 09:17:59 AM
Sounds like a plan. Just let me know which ever one yous tart on first. Oddly enough, I was also looking forward to a Lucina hack at some point.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Vert092 on June 14, 2012, 09:18:51 AM
It was about time I started working on Lucina! Shun is currently revising the textures, and here I bring you some previews!
For tose who thought Marth was girly and femenine this will change your opinion:

(http://img17.imageshack.us/img17/3416/test1pl.jpg) (http://imageshack.us/photo/my-images/17/test1pl.jpg/)

(http://img600.imageshack.us/img600/3617/test2hb.jpg) (http://imageshack.us/photo/my-images/600/test2hb.jpg/)

(http://img193.imageshack.us/img193/5469/test3um.jpg) (http://imageshack.us/photo/my-images/193/test3um.jpg/)




Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Raikrom on June 14, 2012, 09:34:54 AM
Whelp, I just lost it, I though spirit Marth was awesome, but this just looks too damn fantastic. Oh man this is too good.

Alright, rather than just posting pointless praise, I figured I may as well try to help in some way, thought I should try and point out some things that you may or may not take into consideration.
(http://i1163.photobucket.com/albums/q549/Rufure/lucina.jpg)
Only thing that comes to mind right now is this. It kinda bugged me on Marth that the folds on the top part of the boots didn't pop out as seen here, not sure if you'd already realized that, or it was something that started throwing the model off or not, but I just wanted to mention that.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Shun_One on June 14, 2012, 11:02:55 AM
For those who want to know, FE13 spoilers are in the above posts Spoilers.

And wow! Looking good already! This will help me with my work as well.

I'll let Vert handle that particular inquiry GrandMaster.
Mild FE13 Spoilers!!!
It didn't bother me nearly as much considering Marth and Lucina's boots are a bit different. It may just be artist interpretation though


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Raikrom on June 14, 2012, 11:32:11 AM
Yes, I suppose so Shun, but after watching some gameplay vids for a while, I've noticed that Marth's Star-Lord and Lucina's Lord models seem to be pretty much identical, minus the heads of course, which would imply that they have the same outfits in their artwork images. But there's hardly any good quality videos at this point, or any other implications of such a thing, so I'm not completely certain.


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Wasabi_Skillz on June 18, 2012, 02:42:52 PM
wow. Awakening Marth looks awesome!


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: Shun_One on June 18, 2012, 03:17:14 PM
Check the vault for your Marth DLC everyone! Thanks to Ramon and Vert for making this hack possible!


Title: Re: Fire Emblem model importing thread - Marth Released!
Post by: PallaPal on June 18, 2012, 05:40:38 PM
Haha, I knew it would be amazing. I'm still playing around with the new Marth XD

Wow, that much of Lucina done already? Very quick work! That will be something for me to look forward to, especially considering how much of a Lucina fan I am already ^^


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 20, 2012, 06:24:57 AM
More progress on Lucina, I updated the textures with the newest ones Shun made. I also had to remap the model and edit some textures.
Not much model progress, proportions are still crap:

(http://img840.imageshack.us/img840/6566/progress1l.jpg) (http://imageshack.us/photo/my-images/840/progress1l.jpg/)

(http://img23.imageshack.us/img23/6103/progress2.jpg) (http://imageshack.us/photo/my-images/23/progress2.jpg/)

(http://img96.imageshack.us/img96/5658/progress3v.jpg) (http://imageshack.us/photo/my-images/96/progress3v.jpg/)
Does anyone want to port her as well once I'm done?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 20, 2012, 09:53:22 AM
Wow. Looking pretty lovely there, Lucina. I always enjoy seeing these previews when they come.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 20, 2012, 03:45:17 PM
Man, and I was hyped up enough about DLC Marth.

These models are really the only thing keeping me sane while waiting for Awakening's localization.

I have one question about Lucina though: How come the colorization on the left eye looks lighter than the right?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 20, 2012, 03:55:58 PM
Zoom in close to see that it's her birthmark.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 20, 2012, 05:13:37 PM
Ah, I see then. Guess it just seemed a little off to me because of the angle.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Kamina on June 20, 2012, 05:47:14 PM
Lucina looks very nice so far. It's hilarious how much these imports make me want Fire Emblem Awakening. XD


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 25, 2012, 06:00:16 AM
She's getting there:

(http://img15.imageshack.us/img15/4481/hair1n.jpg) (http://imageshack.us/photo/my-images/15/hair1n.jpg/)

(http://img196.imageshack.us/img196/4338/hair2u.jpg) (http://imageshack.us/photo/my-images/196/hair2u.jpg/)

(http://img713.imageshack.us/img713/885/hair3y.jpg) (http://imageshack.us/photo/my-images/713/hair3y.jpg/)

The hair was a [censored] to remap and texture, but I like the result so far. I feel it needs a lot of work, but I really like how she's turning out. What do you think?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 25, 2012, 09:07:48 AM
The hair may have been a pain, but that looks amazing. Every time I see one of your previews it gets me hyped to get to work on something FE related. *goes to touch Spirit Roy stuff for the umpteenth time*


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 25, 2012, 12:24:02 PM
Well, I must say, that looks damned amazing. Still, the Naga eye seems a little off to me somehow... Guess it just looks slightly too compressed height wise... I'm not sure, it could just be me being paranoid.

Otherwise, it looks absolutely impressive, I'm amazed at how you got the hair to look, considering Marth's base hair and all. The face looks very nice as well. And I'm really likin' dem boots too.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: s0ul ca1ibur on June 25, 2012, 12:50:14 PM
this may be a little off-topic but as you may know Nanobuds is doing a few requests and I decided to add Nolan from Radiant Dawn since I am an avid fire emblem player and not only is he one of the best characters in Radiant Dawn in my opinion, but me and him also share a first name :P  anyway you should go down to Nanobuds thread and vote for Nolan if you want Nanobuds to do an epic import of him!!


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Beyond on June 25, 2012, 12:56:50 PM

I may not be the biggest FE fan but some of the work I've seen done in this thread looks incredible.

Lucina is looking great so far. Keep it up.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 25, 2012, 05:17:36 PM
Well, I must say, that looks damned amazing. Still, the Naga eye seems a little off to me somehow... Guess it just looks slightly too compressed height wise... I'm not sure, it could just be me being paranoid.
It may also be due to the coloring I went with. I'll probably touch it up again later on.

Also, thanks for the compliments all.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 25, 2012, 06:20:00 PM
It may also be due to the coloring I went with. I'll probably touch it up again later on.

Ah, that may just be it. From what I've gathered, the mark appears to be a pure white, rather than a light blue.
I'd just experiment with it a bit.

I honestly have no idea why thats the only thing getting my attention...


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Thany on June 25, 2012, 07:24:09 PM
I haven't made a post in here for a while. Luckily I've made some significant progress on a certain Lord who made his debut outside of Fire Emblem >:3

After adjusting his textures to fit with Brawl's picky digits and FINALLY finishing up about a bazillion tweaks, edits, or in some cases remaking some model parts altogether, I've finally started to rig that custom Roy! Here's some pics;


" ! "
(http://i.imgur.com/SPEYq.jpg)

He doesn't have moving eyes or anything yet, or eye shine textures or anything, but I won't worry about those until the rig is complete. I was too excited to wait much longer before finally trying him out in-game :3

I've only been rigging him since yesterday and haven't touched his lower half at all yet, sans his metallic boot thingies...So, uh...That's why he looks like a melted marshmallow from the waist down...
(http://i.imgur.com/KG4cV.jpg)

This picture is of him over Marth is to show off how I've implemented the model changer event. This model currently has all 3 sheathe variations on the same one. I'll copy him later and delete the excess models.
(http://i.imgur.com/1DYuo.jpg)

The back sheathe model will sheathe the sword behind him, side sheathe will be the same as Marth's, and the no sheathe version will "sheathe" a full copy of his sword's model behind him. No longer will Roy PSA's need to have him climb ladders or applaud with a sword in hand, or...Painstakingly translate it to the preferred location ;_;

...Why am I getting Deja Vu from speaking about the sheathe...?

Roy is not amused...Hard to believe that I took Brawl Marth's face and turned it into ~that~, eh?(Half Blink Face)
(http://i.imgur.com/C5Iv8.jpg)

Roy closing his eyes...Not much more to say here, I guess.
(http://i.imgur.com/rhAzn.jpg)

Ow!Ow!Ow! /luigi
...Ahem....This is Roy in pain! :3c
(http://i.imgur.com/aurT5.jpg)

"Eeeyuh!"
This is Roy with his mouth open/his talk face.
(http://i.imgur.com/HfevS.jpg)

That's all for now. (http://static1.emoticonize.com/2012/3/9/2b83b3.gif)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 25, 2012, 08:02:59 PM
Woah, unexpected, yet extremely welcome I'd say.

Possibly one of the best looking Roy models I've seen on the vault/forums, regardless of his marshmallow half. Fantastic job on that so far.

But seriously:
I've only been rigging him since yesterday and haven't touched his lower half at all yet, sans his metallic boot thingies...So, uh...That's why he looks like a melted marshmallow from the waist down...
([url]http://i.imgur.com/KG4cV.jpg[/url])



That made my night. I have to thank you for that.
And I'm looking forward to this badace's completion.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 25, 2012, 09:35:27 PM
Nice progress Thany. This will probably be the Melee Roy to end Melee Roy's.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Thany on June 25, 2012, 09:41:36 PM
Actually, it's my stab at the theoretical Brawl Roy that should've been.
...Ironically enough, it uses pieces from the Melee model, though. Eh heh heh heh ^_^'


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 25, 2012, 09:56:33 PM
Actually, it's my stab at the theoretical Brawl Roy that should've been.
...Ironically enough, it uses pieces from the Melee model, though. Eh heh heh heh ^_^'
In my bizarrely worded compliment, that's actually what I meant. In hindsight, I probably should've said "this will be the Brawl-styled Melee Roy to end them all"

I need to eat food. My brain turns off when I am hungry

EDIT: Also, a very clear picture of Lucina's eye just came out. I'll update it tomorrow.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 26, 2012, 12:07:51 AM
Is that image this perhaps?
(http://images1.wikia.nocookie.net/__cb20120520051204/fireemblem/images/thumb/4/46/Lucina_-_Mark_of_Naga.png/739px-Lucina_-_Mark_of_Naga.png)

Or is there one of even better clarity? I'd like to know if you could share some of your FE related sources, I just usually head to serenesforest or the Fire Emblem Wiki.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 26, 2012, 08:43:28 AM
This one actually.
(http://i1148.photobucket.com/albums/o573/ShunOne/LucinaEye.jpg)
It's her eye with the mark in a sort of "dormant" state. I'll use the other one for a Final Smash eye

Serenes forest is where I go. I also have the advantage of being capable of reading some Japanese, so I can check their boards and navigate around.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 26, 2012, 08:52:45 AM
First, thanks to all for the compliments on Lucina!
Second, Roy's looking great so far! Thany, I actually improved a couple of textures when I ported the brawl-ish texture to the melee model. You should use them in the model:

(http://img12.imageshack.us/img12/8872/capeback2.png) (http://imageshack.us/photo/my-images/12/capeback2.png/)

(http://img803.imageshack.us/img803/8311/sheath12.png) (http://imageshack.us/photo/my-images/803/sheath12.png/)

(http://img12.imageshack.us/img12/4874/sheath22.png) (http://imageshack.us/photo/my-images/12/sheath22.png/)

The cape collar fits the model properly right now. Also I noticed the eyes don't have reflections, I suppose you'll add them later?
Also I'd like to ask you if after you finish this you'd like to work on the awakening version. After I finish Lucina I'd like to try remodelling Roy like I did with Marth.




Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 26, 2012, 12:00:03 PM
This one actually.
([url]http://i1148.photobucket.com/albums/o573/ShunOne/LucinaEye.jpg[/url])
It's her eye with the mark in a sort of "dormant" state. I'll use the other one for a Final Smash eye


Ah, I see, that's actually a great idea. It'd probably be cool to see a white glow for the mark on FS. Yet at the same time I also hope the mark is noticeable even when dormant.

Either way, I'm really looking forward to that model.
Man, I'm starting to get hyped up again...


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Beyond on June 26, 2012, 01:46:47 PM
I haven't made a post in here for a while. Luckily I've made some significant progress on a certain Lord who made his debut outside of Fire Emblem >:3

After adjusting his textures to fit with Brawl's picky digits and FINALLY finishing up about a bazillion tweaks, edits, or in some cases remaking some model parts altogether, I've finally started to rig that custom Roy! Here's some pics;


" ! "
([url]http://i.imgur.com/SPEYq.jpg[/url])

He doesn't have moving eyes or anything yet, or eye shine textures or anything, but I won't worry about those until the rig is complete. I was too excited to wait much longer before finally trying him out in-game :3

I've only been rigging him since yesterday and haven't touched his lower half at all yet, sans his metallic boot thingies...So, uh...That's why he looks like a melted marshmallow from the waist down...
([url]http://i.imgur.com/KG4cV.jpg[/url])

This picture is of him over Marth is to show off how I've implemented the model changer event. This model currently has all 3 sheathe variations on the same one. I'll copy him later and delete the excess models.
([url]http://i.imgur.com/1DYuo.jpg[/url])

The back sheathe model will sheathe the sword behind him, side sheathe will be the same as Marth's, and the no sheathe version will "sheathe" a full copy of his sword's model behind him. No longer will Roy PSA's need to have him climb ladders or applaud with a sword in hand, or...Painstakingly translate it to the preferred location ;_;

...Why am I getting Deja Vu from speaking about the sheathe...?

Roy is not amused...Hard to believe that I took Brawl Marth's face and turned it into ~that~, eh?(Half Blink Face)
([url]http://i.imgur.com/C5Iv8.jpg[/url])

Roy closing his eyes...Not much more to say here, I guess.
([url]http://i.imgur.com/rhAzn.jpg[/url])

Ow!Ow!Ow! /luigi
...Ahem....This is Roy in pain! :3c
([url]http://i.imgur.com/aurT5.jpg[/url])

"Eeeyuh!"
This is Roy with his mouth open/his talk face.
([url]http://i.imgur.com/HfevS.jpg[/url])

That's all for now. ([url]http://static1.emoticonize.com/2012/3/9/2b83b3.gif[/url])


Roy is coming along nicely.

Though you need to clean up the normals on the face so it looks smoother in darker lighting.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 28, 2012, 08:00:19 AM
New DLC for awakening of a certain brawl character:

You are expecting ike, aren't you?
(http://images2.wikia.nocookie.net/__cb20120628112661/fireemblem/images/b/bf/DLCLyn.jpg)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Ninka_kiwi on June 28, 2012, 08:07:08 AM
Hot damn, Dat Lyn be sexy :srs:

*Waits for Ike redesign*


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 28, 2012, 08:27:24 AM
Ike can wait for me.
I feel there isn't enough FE 7 love.


... We'd better see 3D renditions of these redesigns in SSB4.

... Seriously.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on June 28, 2012, 08:43:24 AM
New DLC for awakening of a certain brawl character:

You are expecting ike, aren't you?
([url]http://images1.wikia.nocookie.net/__cb20120628112661/fireemblem/images/7/77/Dlc0705_img.jpg[/url])

Well, that's sexy.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Exorcist on June 28, 2012, 08:46:35 AM
fdsafdsf YES
I love it. Lyn's probably my favorite FE character. Besides Marth. And Ike. Aaaand Roy.
Like Rufure said, Nintendo better put these guys in SSB4. :srs:


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 28, 2012, 08:57:07 AM
...Please...give...me...Ike...

Anyway, Lyn certainly looks nice, though not much of a deviation from her original design.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 28, 2012, 09:02:54 AM
Like Rufure said, Nintendo better put these guys in SSB4. :srs:

Masahiro Sakurai, smash bros. creator made recently a poll in japan to see the preferred 20 characters to appear in SSB4. He made more polls before melee and brawl, and usually the top-ranked characters made it in the final version of both games. However I still don't know why miku hatsune and that character from inazuma eleven are there.
(http://img12.imageshack.us/img12/4228/av5yocrcqaazxrm.jpg) (http://imageshack.us/photo/my-images/12/av5yocrcqaazxrm.jpg/)
I'm highly surprised Ike still keeps his popularity. I think we'll see Chrom and Marth for sure, and probably Ike, since he's still very popular (he may get replaced by Chrom), Roy as DLC/costume/assist, and other characters as assist trophies.




Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Exorcist on June 28, 2012, 09:11:29 AM
Masahiro Sakurai, smash bros. creator made recently a poll in japan to see the preferred 20 characters to appear in SSB4. He made more polls before melee and brawl, and usually the top-ranked characters made it in the final version of both games. However I still don't know why miku hatsune and that character from inazuma eleven are there.
([url]http://img12.imageshack.us/img12/4228/av5yocrcqaazxrm.jpg[/url]) ([url]http://imageshack.us/photo/my-images/12/av5yocrcqaazxrm.jpg/[/url])
I'm highly surprised Ike still keeps his popularity. I think we'll see Chrom and Marth for sure, and probably Ike, since he's still very popular (he may get replaced by Chrom), Roy as DLC/costume/assist, and other characters as assist trophies.

(http://okayface.com/okay-face.jpg)
Inazuma Eleven is actually really popular in Japan from my understanding. It's kind of strange though, that guy isn't even a main character, and you would think the original series would get votes more than the sequel (Inazuma Eleven GO). I'm also suprised at how many KI:U characters there are.
Anyways where did you find that? I'm thinking of switching my news site, all they do is post crappy opinionated articles...


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 28, 2012, 09:16:36 AM
H-hold up... Is that Gaia...?

[Fanboy]
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES.
[/Fanboy]

I would've said the same for Chrom, but I kinda expected him since FE:A's release.

Whelp, I'm done.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 28, 2012, 09:34:31 AM
Anyways where did you find that? I'm thinking of switching my news site, all they do is post crappy opinionated articles...
Sakurai's twitter.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 28, 2012, 10:47:55 AM
I'm thinking we'll get Marth, Ike, and Krom. Marth as he's Marth, Ike as a "hard-hitting swordsman", Krom as some sort of hybrid between the two. If I could make a case for Roy, it'd be to add him as the only Flame Swordsman in the game.

Sakurai's twitter should be getting pretty interesting in the coming months. Here's hoping for a random Nintendo Direct that shows some Smash footage.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on June 28, 2012, 11:02:06 AM
... Can't believe this Chrome ass had more points than Ike. :srs:


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 28, 2012, 11:07:52 AM
I'm thinking we'll get Marth, Ike, and Krom. Marth as he's Marth, Ike as a "hard-hitting swordsman", Krom as some sort of hybrid between the two. If I could make a case for Roy, it'd be to add him as the only Flame Swordsman in the game.

And Gaia as an assist alongside Lyn maybe?
God, I just want more FE characters in any way possible.

... Can't believe this Chrome ass had more points than Ike. :srs:

Oh come on man, I don't mean to start any arguments, but I think Chrom may be higher up on the Badass-O-Meter than Ike, I mean he's a descendant of Marth, which makes him the Prince of Iris and that he wields the reforged Falchion, his character design is plain awesome, and he can learn Aether just like Ike.

... Also he has 4-5 potential wives.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 28, 2012, 11:26:27 AM
I figure Krom's more popular right now due to FE13 having just been released. I am highly surprised that Ike even made the list at all though. And he just might be that awesome. I'll wait to meet him next year.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Ninka_kiwi on June 28, 2012, 02:23:12 PM
I at least hope that some of the redesigns appear as trophies in SSB4 >.>


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 28, 2012, 02:43:49 PM
I at least hope that some of the redesigns appear as trophies in SSB4 >.>
I actually have no idea on what they will do with the trophies. In brawl they recycled stuff from the nintendo gamecube era (trophies are mostly direct ports of twilight princess, f-zero gx, metroid prime and echoes, starfox adventures, wind waker, pikmin, ...) Let's remember the wii-u version is on HD, wii/gamecube models will mostly look bad. They would have to remodel and retexture A LOT of models, like they did in melee. I mean, they can reuse stuff from a few games that have high detailed models, like other M or punch out, but they will have to work a lot on custom models. Will we only see trophies in the 3ds version...?

Quote from: Grand-Master Rufure
Oh come on man, I don't mean to start any arguments, but I think Chrom may be higher up on the Badass-O-Meter than Ike, I mean he's a descendant of Marth, which makes him the Prince of Iris and that he wields the reforged Falchion, his character design is plain awesome, and he can learn Aether just like Ike.
If that makes Chrom badass, Lucina is about 1000 times more badass. She has everything you said about Chrom but she
brings the falchion from the future, disguises herself as Marth and she both fights against her own father and alongside him.

Hell, I really want to know her story properly, can't wait for the game.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 28, 2012, 03:22:04 PM
If that makes Chrom badass, Lucina is about 1000 times more badass. She has everything you said about Chrom but she
brings the falchion from the future, disguises herself as Marth and she both fights against her own father and alongside him.

Hell, I really want to know her story properly, can't wait for the game.

All the way on that one. Think I've said this before, but she's without a doubt my favorite character from Awakening. I'm not much of a weeaboo, but hell, I say she may be my waifu. I'm actually hoping that Lucina will at least be DLC over Marth in SSB4, like new model, voice and all that jazz.
Also why I'm overjoyed you and Shun are making that Lucina model, like jeez, I'd say you're my heros right now.

And yeah, I was overjoyed when Awakening was finally announced for NoA, still so much that I want to know that can only be found by playing the game for myself.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on June 29, 2012, 06:58:23 AM
Talking about Lucina, have more progress:

This is how she looks so far.
(http://img831.imageshack.us/img831/2831/arms1.jpg) (http://imageshack.us/photo/my-images/831/arms1.jpg/)
Her hair was really messy, I fixed most of it. I also used new textures for her tiara, courtesy of Shun.
(http://img689.imageshack.us/img689/5854/arms2o.jpg) (http://imageshack.us/photo/my-images/689/arms2o.jpg/)
This is how it looks from the back, getting this part right was hard as hell:
(http://img521.imageshack.us/img521/3483/arms3.jpg) (http://imageshack.us/photo/my-images/521/arms3.jpg/)
Also finished her feet. I took the ones I made for Marth and reshaped the model. They have a more feminine shape right now.
(http://img196.imageshack.us/img196/7370/arms5.jpg) (http://imageshack.us/photo/my-images/196/arms5.jpg/)
I also started the arms. The leatherish texture needs some work to better reflect the arms shape. I took stefan's arms and reshaped them using Mist's as a base, and the resul is nice. The gloves now use a modified version of Shun's textures and are reshaped as well.
(http://img823.imageshack.us/img823/3574/arms4.jpg) (http://imageshack.us/photo/my-images/823/arms4.jpg/)
The most difficult part will be closing this gap I'm afraid. I'm sure it's going to give me a lot of trouble.
(http://img812.imageshack.us/img812/9189/arms6.jpg) (http://imageshack.us/photo/my-images/812/arms6.jpg/)

Finally, I found a possible damage face for her:
(http://img823.imageshack.us/img823/3679/dmgface.jpg) (http://imageshack.us/photo/my-images/823/dmgface.jpg/)












Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on June 29, 2012, 08:27:27 AM
Alright. I'll see what I can do about fixing up her arm textures. It's looking pretty fantastic so far though.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: PallaPal on June 29, 2012, 08:34:59 AM
Lucina is looking fantastic! Seriously though, I commend you guys and all of your work. Best of luck with fixing that gap =)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on June 29, 2012, 11:37:25 AM
Man, that looks nothing short of amazing. Can't really see any issues that you didn't point out yourself.

Keep up the great work guys, really looking forward to this.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Ninka_kiwi on June 29, 2012, 11:57:49 AM
I actually have no idea on what they will do with the trophies. In brawl they recycled stuff from the nintendo gamecube era (trophies are mostly direct ports of twilight princess, f-zero gx, metroid prime and echoes, starfox adventures, wind waker, pikmin, ...) Let's remember the wii-u version is on HD, wii/gamecube models will mostly look bad. They would have to remodel and retexture A LOT of models, like they did in melee. I mean, they can reuse stuff from a few games that have high detailed models, like other M or punch out, but they will have to work a lot on custom models. Will we only see trophies in the 3ds version...?

Well Nintendo did make some new models, such as Ashely from trace memory and so on. but it is interesting to think how the trophies will end up.

Anyway I'm curious, is anyone working on a model of Chrom?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Haseyo on June 29, 2012, 12:27:42 PM
Looks awesome, and I don't even know who she is, haha.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Thany on July 01, 2012, 08:44:36 PM
Well, I've been working hard on Roy and I guess I'll post some more progress.


As you can see, I've got Roy's legs completely rigged, and he's no longer looking melted below the waist now...Just his pants and below, though. Haven't started rigging the tunic yet... *shudders*(https://dl.dropbox.com/u/62979271/Roy_Marth_July1_2012.jpg)


Another sexy shot of his legs. Also, there are no more vertices automatically rigged to the XRotN or YRotN bones now.

(https://dl.dropbox.com/u/62979271/Rigged_Legs_July1_2012.jpg)


His fingers on his right hand have been mostly vertexed into the correct position based on how he holds his sword in his animations.

...Just....Um....Ignore the funny glove issue. I was experimenting with his glove's rigging and forgot to change it back before I exported the model again...

(https://dl.dropbox.com/u/62979271/Proper_fingers_July1_2012.jpg)


I have all of his faces rigged now, and I was touching up the normals on his Blink face, due to how messy the eyelids looked in particular...

I hate normals. :srs:   I've also got the hair below the back of his headband rigged to the best of my ability...Eating lead paint chips was more fun.

Not sure why the cape is so much messier looking now. Haven't touched it yet, but it's rigged itself to both ShoulderN nodes .__.

(https://dl.dropbox.com/u/62979271/Faces_n_normals_July1_2012.jpg)


I've also rotated his shoulder pads into a more accurate position. Kinda hard to tell from that animation, as I had positioned them based on the vertex I did from a while back. First pic shows it better, I guess...

(https://dl.dropbox.com/u/62979271/Shoulder_pad_July1_2012.jpg/)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 01, 2012, 09:03:42 PM
Epic stuff.
Too much hype now.
God, I love this thread.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on July 02, 2012, 06:39:53 AM
If you want some feedback I think the top of his boots, the part that connects the boots with the pants is too wide. Also, his eyes don't have the white reflection yet (Eyehigh), but I think you'll add it later. The rig is looking great so far. Are you going to add reflections to his armor, like the melee Roy by DSX8?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on July 02, 2012, 01:21:55 PM
So I started Mia's rig a bit after Thany started Roy. Let's just say she inspired me...

I've not rigged her Jacket yet, as I find that's best for last. I'll surely have many issues with it...


(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/1.png)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/2.png)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/3.png)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/4.png)

This rig is pretty bad, but it looks fine on gameplay.

The biggest issues I have are with shoulders and the knees.

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/5.png)


(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/6.png)

The knees were fine, but the boots made it troublesome to fix... And the shoulders... I'm about to just attempt to fix them one last time, it's getting annoying.

She'll have extra faces, too.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on July 02, 2012, 03:30:23 PM
Mia looks great so far! Nice weapon choice, alondite fits her trueblade model very well!
I just finished a custom vague katti, if you want it just let me know and I'll upload it here.
(http://img600.imageshack.us/img600/8134/render2f.jpg) (http://imageshack.us/photo/my-images/600/render2f.jpg/)

I even made a sheathe for it:

(http://img24.imageshack.us/img24/672/81739518.jpg) (http://imageshack.us/photo/my-images/24/81739518.jpg/)

And my reference picture:
(http://img189.imageshack.us/img189/1848/vaguekattibyisaac77598d.jpg) (http://imageshack.us/photo/my-images/189/vaguekattibyisaac77598d.jpg/)





Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Juice Box on July 02, 2012, 05:21:34 PM
Awesome nuff said


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on July 03, 2012, 09:58:53 AM
I assume I could add it, if you want.

Anyways:

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120703_1215.bin.out.jpg)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120703_1217.bin.out.jpg)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120703_1218.bin.out.jpg)

Now I just need the extra mouths. And I'll be shortening her jacket so it doesn't clips through.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: ramonM64 on July 03, 2012, 01:56:53 PM
niice progress in here

c'mon, that doesnt look "bad" at all, Alba. looks pretty great for yer first. remember, it literally cant be perfect. even Nintendo's clip here and there. some even clip horribly (look at Marth's neck while charging his side SMASH). they were smart though, the restricted camera hid all of it      ..and uh, are you really banned?

Thany, are you using the newest brawlbox? i ask cuz it looks like Roy gots that problem the old brawlbox's brought up, a side of his normals looks inverted

Lucina looks much more complete, now with actual hair, and im eager to see how Spirit Roy turns out. is Krom on yer to-build list too, Vert?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 03, 2012, 04:11:58 PM
Finally! The internet returns!

Awesome progress in here, all. Mia's looking fantastic. especially for a first rig. Lovin' that Roy progress Thany.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on July 03, 2012, 09:59:15 PM
niice progress in here

c'mon, that doesnt look "bad" at all, Alba. looks pretty great for yer first. remember, it literally cant be perfect. even Nintendo's clip here and there. some even clip horribly (look at Marth's neck while charging his side SMASH). they were smart though, the restricted camera hid all of it      ..and uh, are you really banned?
It may not be bad, but I find it annoying when I have to start the rig over and over to fix pieces here and there. lol

And no, I was just messing with myself there. :P


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on July 10, 2012, 05:40:13 AM
Finally I find time to post again! I'm on exams again so I don't have much free time right now, but I'll continue working on Lucina next week.
First things first, here's the vaggue katti:

http://www.mediafire.com/?b19298v1jxc7bi5 (http://www.mediafire.com/?b19298v1jxc7bi5)

I made small progress on Lucina herself, but I managed to finally make a decent falchion. When I modelled Marth, I found too difficult to make the new design of the falchion, so I just made a cool sword that barely resembled the new design. But now I tried again and I made the actual official design. Not my best work, but still kinda decent.

(http://img152.imageshack.us/img152/7725/falchion1.png) (http://imageshack.us/photo/my-images/152/falchion1.png/)

(http://img696.imageshack.us/img696/8296/falchion2.png) (http://imageshack.us/photo/my-images/696/falchion2.png/)

I also ported different eye expressions Shun textured to the model, and I also tried a damage face (I had to make her an actual mouth). I'm not really good at this kind of stuff but it's decent, isn't it?

-Normal face:
(http://img827.imageshack.us/img827/5936/face1u.png) (http://imageshack.us/photo/my-images/827/face1u.png/)

-Half blink face
(http://img832.imageshack.us/img832/132/face2ft.png) (http://imageshack.us/photo/my-images/832/face2ft.png/)

-Closed eyes
(http://img820.imageshack.us/img820/2453/face3d.png) (http://imageshack.us/photo/my-images/820/face3d.png/)

-Damage face:
(http://img850.imageshack.us/img850/9431/facedmg.png) (http://imageshack.us/photo/my-images/850/facedmg.png/)

  Lucina looks much more complete, now with actual hair, and im eager to see how Spirit Roy turns out. is Krom on yer to-build list too, Vert?


I might do him someday, he doesn't seem hard to do. if you think about it I just did his sword after all.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Ninka_kiwi on July 10, 2012, 06:47:56 AM
Lucina looks great so far, deifnantly liking the update to the sword. I'm assuming the new sword will be added to awakening Marth now?

And I'd totally use a Krom Model over Ike if it were to ever be made.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 10, 2012, 09:07:08 AM
That sword. Is awesome.

Nice work Vert. I was going to update the eyes and turn the blue part white, but now that I see your damage eyes I'll have to make sure to fix those up to. I'll also fix up her sleeves a bit so they better fit.

I can get to the texture work this week (finally) so it shouldn't take me long.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 10, 2012, 10:10:13 AM
Well, as per usual, I can't seem to find the words to describe the magnitude of awesome in this, especially that sword.

Eyes look pretty damn nice, and the mouth itself looks good as well.
Yet, something about the damage expression in general seems off... I think it may be the eyes itself, perhaps if her brow was more furrowed and the pupils were slightly bigger, it may look better. I'm not sure, I'm sure you'll be adjusting it more yourself in the future though.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 11, 2012, 07:33:44 PM
So, depending on what goes down in the next few hours, I may have just found a new project to start on (and by start, I mean make textures until someone can do a proper model).

Fixed Lucina's eyes, but I have to match Vert's new hurt expressions.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 12, 2012, 11:41:31 PM
Alright, I feel I should bring up this character for whatever reason is going through in my head right now, but...

SOMEWHAT MAJOR FIRE EMBLEM 13 SPOILERS. Seriously, not part of the main story, but its pretty damn cool.
(http://images.wikia.com/fireemblem/images/f/fd/Paris_Kakusei.jpg)
See that dude? Thats Paris. Not impressed by his name? Well you should be impressed by his lineage. Why? Because he's supposedly the Hero of Blue Flame's descendant. In other words, Ike's descendant. He is a Lvl 20 Hero with Sword Slayer, Axe Slayer, Lance Slayer, Luna, and Sol. Hell, he even comes with Ragnell, the very same blade Ike used. Plus he holds quite the resemblance to Ike.

Now, I don't know if you fine chaps on this thread take requests, but in the case that you do, I guess I'm sorta requesting a model of this dude to be made if you'd want to put the time and effort into it, and once better screens of him come out.
Its just a suggestion for the future, I think it'd be awesome if it were made, but that's something for you guys to decide, because I know there's still a lot more you all want to get done yourselves.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Kamina on July 12, 2012, 11:55:54 PM
Alright, I feel I should bring up this character for whatever reason is going through in my head right now, but...

SOMEWHAT MAJOR FIRE EMBLEM 13 SPOILERS. Seriously, not part of the main story, but its pretty damn cool.
([url]http://images.wikia.com/fireemblem/images/f/fd/Paris_Kakusei.jpg[/url])
See that dude? Thats Paris. Not impressed by his name? Well you should be impressed by his lineage. Why? Because he's supposedly the Hero of Blue Flame's descendant. In other words, Ike's descendant. He is a Lvl 20 Hero with Sword Slayer, Axe Slayer, Lance Slayer, Luna, and Sol. Hell, he even comes with Ragnell, the very same blade Ike used. Plus he holds quite the resemblance to Ike.

Now, I don't know if you fine chaps on this thread take requests, but in the case that you do, I guess I'm sorta requesting a model of this dude to be made if you'd want to put the time and effort into it, and once better screens of him come out.
Its just a suggestion for the future, I think it'd be awesome if it were made, but that's something for you guys to decide, because I know there's still a lot more you all want to get done yourselves.


He's Ike's descendent? I see what you did there nintendo...


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 12, 2012, 11:58:33 PM
Alright, I feel I should bring up this character for whatever reason is going through in my head right now, but...

SOMEWHAT MAJOR FIRE EMBLEM 13 SPOILERS. Seriously, not part of the main story, but its pretty damn cool.
([url]http://images.wikia.com/fireemblem/images/f/fd/Paris_Kakusei.jpg[/url])
See that dude? Thats Paris. Not impressed by his name? Well you should be impressed by his lineage. Why? Because he's supposedly the Hero of Blue Flame's descendant. In other words, Ike's descendant. He is a Lvl 20 Hero with Sword Slayer, Axe Slayer, Lance Slayer, Luna, and Sol. Hell, he even comes with Ragnell, the very same blade Ike used. Plus he holds quite the resemblance to Ike.

Now, I don't know if you fine chaps on this thread take requests, but in the case that you do, I guess I'm sorta requesting a model of this dude to be made if you'd want to put the time and effort into it, and once better screens of him come out.
Its just a suggestion for the future, I think it'd be awesome if it were made, but that's something for you guys to decide, because I know there's still a lot more you all want to get done yourselves.

Haha. I was going to suggest that particular project right away, but I'm gonna wait and see who this weeks DLC is. I'm counting on it being Ike this time, but we'll see in a bit.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 13, 2012, 12:47:16 AM
Bit of trivia:
During Fire Emblem[9]: Path of Radiance's development, Ike's original name was actually Paris.
So some people speculated before FE13 Paris' actual reveal, that he'd be related to Ike in some way because of that. I'm sure a lot of those people feel smart right now...

Haha. I was going to suggest that particular project right away, but I'm gonna wait and see who this weeks DLC is. I'm counting on it being Ike this time, but we'll see in a bit.
Man, that seems like it would either fit perfectly with Paris' appearance as the Final spotpass, or that it'd be asking too much. But it'd be very nice if that did happen. I'm guessing Ike would be a hero or a mercenary, I can't really see him being anything else like they've done with a couple others.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Albafika on July 14, 2012, 08:44:24 AM
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1703.bin.out.jpg)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1748.bin.out.jpg)

https://www.dropbox.com/sh/l4uvw49ftqwvou9/EXuW1wrDGT (https://www.dropbox.com/sh/l4uvw49ftqwvou9/EXuW1wrDGT)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 14, 2012, 09:05:29 AM
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1703.bin.out.jpg)

(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1748.bin.out.jpg)


Cosmically epic (http://www.youtube.com/watch?v=rJHXw-bhnpE#ws)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Exorcist on July 14, 2012, 10:42:24 AM
([url]https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1703.bin.out.jpg[/url])

([url]https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/al_120713_1748.bin.out.jpg[/url])

[url]https://www.dropbox.com/sh/l4uvw49ftqwvou9/EXuW1wrDGT[/url] ([url]https://www.dropbox.com/sh/l4uvw49ftqwvou9/EXuW1wrDGT[/url])
(http://icb.s2games.com/1/101/1101216/2.cai)
The jacket looks great! Nice to see no clipping too.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Vert092 on July 17, 2012, 01:09:41 PM
Finally finished exams!
Mia looks great! Will she come jacketless as well? I like how you took the time to model the back of her body, the original model has a massive gap.
So, depending on what goes down in the next few hours, I may have just found a new project to start on (and by start, I mean make textures until someone can do a proper model). Fixed Lucina's eyes, but I have to match Vert's new hurt expressions.
I haven't made more progress on her, but now that I'm done with exams I should resume working on her. I can send you the newer textures so you can retouch them a bit if you want, but I feel they don't need much work.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 17, 2012, 04:19:36 PM
Glad to hear it Vert!

If you're fine with them, so am I. I'll go back to studying Roy's art (I found a hi-res image) so I can properly texture all of his tiny details.

...and secretly hoping for an Ike dlc


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Thany on July 18, 2012, 03:55:55 PM
Roy time;

(http://i.imgur.com/35HuI.gif)

I've got him fully rigged now, unless I happen to spot something that's amiss, but regardless my Autodesk journey is not over yet...

The cape is a lacking the sufficient vertices to rig it without the shoulderpads bleeding though a little here and there in the front, though. I've rigged his fingers exactly as Marth's are, except for how Marth's pinkie finger is influced by one of his middle fingers bones a little. His fingers are also a more suitable length now - the vertex had them stretched out reeeeeally far...

I intend to split the front of the purple side of his cape from the back so that I can make both objects be visible on only the sides that face outwards to reduce clipping....But splitting the front of his cape from the back ups the filesize, and I'll go into why that's pretty bad later .__.

(http://i.imgur.com/xyIux.gif)

Just another shot of him from behind. This is the back-sheathe model as you can see.

The back sheathe stuff is all rigged 100% to the WaistN bone instead of the Saya01N bone to prevent animation hiccups like with previous Roy vertexes.

(http://i.imgur.com/moXSY.gif)

However, the back sheathe isn't going to be perfect because of that cape... In Brawl, capes are moved by the wind, although the upper most cape bones can be moved, but the farther down you go, the less they are influenced by rotating them and the more wind effects will affect them.

Unless it was some sort of problem that they could not sort out in time, I had assumed Roy's sheathe was not present during matches in Melee due to its presumed clipping(And if you've ever worn a sheathe like that, it tends to hit you in the back of the legs a lot... x__x )

His trophy where he's shown in his gold costume and doing his taunt has his arm and the sword lower, but in a match, Roy's arm is in a different position and the sword is higher and closer to his body, so even if the sheathe was present, with that animation it would be too high to sheathe.

(http://i.imgur.com/UHzww.gif)

There is another issue with his sheathe being rigged this way...The little gizmo that attaches the head of the sheathe to the clips on Roy's belt will stretch out in some animations and the sheathe will go with it.

Before I had all of the sheathe things and all of his belt stuff rigged to the WaistN completely, but then the belt would look unnatural, awful and clip like no tomorrow. Hence, I went with this compromise of all the belt stuff being divided between the HipN and WaistN evenly, and made only the part of the little gizmo that sticks into the belt also be 500/500 for the HipN and WaistN

This is still a major improvement from the back sheathe models of the past, with only some mostly unnoticed things here and there, like it moving closer to him during the U-Air. The only thing I could do to make this better would be to rearrange the model's bone structure so that the actual sheathe bone is sticking out behind him and then rigging things accordingly, but this would render all but the side-sheathed model unsafe for Wi-Fi, unless it was an extra model.

(http://i.imgur.com/82vnq.gif)

Well now. That shadow certainly isn't sporting Marth's hairdo. :3c

(http://i.imgur.com/KCcOp.gif)

Hey, look! It's the Sword of Seals, too! This was a simple vertex. I edited the head to look like it has Roy's hair, reshaped the neck to look more like his collar, made the chest rounder like his armour, shortened and reshaped the cape, made his hands bigger, arm skinnier, feet bigger and reshaped the sword.

For this shadow, I have deleted the sheathe polygon, but I can remake this and probably make sheathed versions for the other two Roy models.

...But it's better to view it in-game, where it's 2D and all shadow-y. Looks kinda like a plastic surgery nightmare in BBox's model previewer. The head, anyway.

(http://i.imgur.com/4b99Q.gif)


(http://static1.emoticonize.com/2012/3/9/2b83b3.gif)

(http://i.imgur.com/jenJU.gif)

More derpy goodness!

These previews of his moving eyes are pretty dated, but they're also from the only time I've ever gotten the eyes to work proper-...Uh...Work sort of, I mean.

They move and stuff, but his left eye is mirroring the right one as you can see. I've only been exporting to check rigging in-game at this point, so I've not really delved farther into the eyes issue. That's for the tail end of this model.

(http://i.imgur.com/l5ySw.gif)

He's in the middle of a rolling dodge here, but appears to be running from a duo of Foxes, but not before tripping/sacrificing Marth to them. The eyes are neutral on this animation, or at least at the frame I snapped. It's a good idea of how his eyes will look when they are finished, sans the mirroring.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I would like to think that I'll be finished with this within the next 7 days... But I've been trying to hammer out an issue with Roy's metal texture freezing the game with Albafika's aid. Appears to be filesize based, so that's...Problematic...

I was using the backsheathe model(AKA, I copied the Max file and deleted the side and "no sheathe" stuff) to test it, but as soon as he breaks a metal box, I hear that famed BEEP... But, I've a few more tricks up my sleeve...


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 18, 2012, 05:44:50 PM
Roy time is best time. It's looking pretty damn good so far, really anticipating it's release.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Lillith on July 18, 2012, 10:20:50 PM
Hey look, finally Ike DLC

Prepare to be disappointed though :/

(http://i1201.photobucket.com/albums/bb353/HolsetyMage/Ikedlc.png)


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 18, 2012, 10:35:34 PM
Well, to me it LITERALLY looks like they just slapped Ike's head and collar on Paris's body for the most part... Yay.

Also I thought he had a sword for his right arm for a split-second.

Meh... I'm glad he appeared at all, wondering about his reclass options though.


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Lillith on July 18, 2012, 10:42:57 PM
Like all the other DLC characters i'm pretty sure he has the same options as My Unit~


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Raikrom on July 18, 2012, 10:59:08 PM
Ah, I see then. Now who to give Ragnell to... Well, I'll decide all this when I actually get my hands on this glorious game, soon hopefully.

Also, a question to Vert: How's progress on the custom Falchion going?


Title: Re: Fire Emblem model importing thread - Marth Released! ~ Working on Lucina
Post by: Shun_One on July 18, 2012, 11:04:15 PM
Finally. And I can add Spirit Ike to queue of stuff to get done.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Ninka_kiwi on July 19, 2012, 07:48:33 AM
Spirit Ike looks pretty interesting, kinda a mix of his armor and regular design.

And yeah Ike totally looks like he has a sword for an arm.... That would have been much cooler though :/
Anyone else think the proportions look super off in that drawing though?
Seems like the Path of radiance/Radiant dawn characters got the short end of the stick with redesigns.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 08:11:02 AM
I'm contemplating trying to get Spirit Ike done or Hero Ike (the only Ike not currently in Brawl) done next. I suppose Spirit Ike would look cool in Brawl's style (and with proper proportions)

He looks more like Vanguard Ike this time than his Hero or Lord incarnations. His art's proportions are off, that's for sure. The feet are the same size when they really shouldn't be.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 08:20:00 AM
Ike looks gay.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 19, 2012, 08:59:43 AM
Ike certainly looked better in his original designs. This one is a nice design, but the drawing itself looks off. I mean, the overall proportions make the artwork look like it has been made by a complete noob. And the sword-arm thing is the weirdest thing I've seen in a drawing yet.
However the artist did a great job with the face, it really looks like Ike.

I've been working more on Lucina and I'd say she's almost done. I have to close the gap between tha arms and the body and make some more minor things, but she almost looks complete right now. Have a look:

First, I fixed the boots, now the knee part is a model and not part of the texture. Someone told me to do this in this thread and I'm glad I did, it looks much better now:

(http://img35.imageshack.us/img35/5325/19114478.jpg) (http://imageshack.us/photo/my-images/35/19114478.jpg/)

(http://img526.imageshack.us/img526/134/93673846.jpg) (http://imageshack.us/photo/my-images/526/93673846.jpg/)

Second thing are the belts, completely remapped to the new texture files and adjusted to fit her body, which obviously has been harder to do than in Marth's case because she's a woman.
The sheath is weird floating around, so I might add another belt to keep the sheath.

(http://img802.imageshack.us/img802/5905/45661158.jpg) (http://imageshack.us/photo/my-images/802/45661158.jpg/)

The Falchion looks slightly better now, guess the changes by yourselves:

(http://img831.imageshack.us/img831/2074/56636308.jpg) (http://imageshack.us/photo/my-images/831/56636308.jpg/)

(http://img444.imageshack.us/img444/5755/25325895.jpg) (http://imageshack.us/photo/my-images/444/25325895.jpg/)

As you can see, I added the cape as well, which means I had to reajust the whole hair. However I'm keeping l the original hair too because someone might want to rig a capeless version as well.
Here's how the whole thing looks right now:

(http://img269.imageshack.us/img269/338/62905442.jpg) (http://imageshack.us/photo/my-images/269/62905442.jpg/)

(http://img543.imageshack.us/img543/5971/98080292.jpg) (http://imageshack.us/photo/my-images/543/98080292.jpg/)



 


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 09:21:43 AM
I am in love.

Vert, you are awesome. I've finished off the minor texture edits I had done, but looking at it, you were right. I don't really need to do anything.

As for Ike, maybe I'll see if I can get someone to model my personal Ike design from when we first started getting these... *points at avatar for a tease*


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Raikrom on July 19, 2012, 09:34:43 AM
Wow, if I had to use one word to describe this, I guess it would be beautiful.

I'm very glad to see that the knee fold on the boots is now actually modeled, looks fantastic along with all the extra detail.
The proportions look very well done as well, only thing I'm wondering about is how you'll get the suggested extra belt to fit in there, but you're an amazing modeler from what I've seen, so I'm sure you'll get that done well. Plus it would give the model more realism, the floating sheath was one of my minor gripes with Spirit Marth, so I'm glad to see you'll patch it up on Lucina.

I'm also eager to see how expressions will appear in-game, as they look well done in here.

The Falchion is looking awesome, and I have to thank you personally for doing these 3D models. Right now I'm working on a spirit Marth cosplay, which you're model is making things a lot easier with that venture. Also I've decided I'll try and craft the Awakening Falchion, so even these preview images alone are helping with that. So once again, thanks for all this amazing work guys.

God, I'm so hyped up for her now, really looking forward to seeing this one.


-By the way Shun, I'm more interested in your Ike design than the official DLC one. I don't mean to bash the guy who came up with DLC Ike's design... But to it just looks so.. meh.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 19, 2012, 10:17:37 AM
I am in love. Vert, you are awesome. I've finished off the minor texture edits I had done, but looking at it, you were right. I don't really need to do anything. As for Ike, maybe I'll see if I can get someone to model my personal Ike design from when we first started getting these... *points at avatar for a tease*

I'm kinda interested in ike, but I think I'll do Chrom next. Obviously I'll need some help with textures.
The Falchion is looking awesome, and I have to thank you personally for doing these 3D models. Right now I'm working on a spirit Marth cosplay, which you're model is making things a lot easier with that venture. Also I've decided I'll try and craft the Awakening Falchion, so even these preview images alone are helping with that. So once again, thanks for all this amazing work guys. God, I'm so hyped up for her now, really looking forward to seeing this one. -By the way Shun, I'm more interested in your Ike design than the official DLC one. I don't mean to bash the guy who came up with DLC Ike's design... But to it just looks so.. meh.

Hm, you're working on a spirit marth cosplay?  That's really interesting, this summer I'll make a new fire emblem costume as well, my problem is that I'm not sure which character I'll do. I have 3 options: the first one is Zelgius, which involves making a lot of armor. I could replicate the armor from his official radiant dawn model via papercraft with no real problems, since it just takes time and I have the whole summer to work on it. the real problem is that the armor is huge and I'd have trouble transporting it, which is what holds me back with that project.
The second option is Celice in his traditional design, since I have an identical wig I want to reuse. The problem is that... well, I have barely played seisen no keifu.
The last option, and probably my final decision is Chrom, I can reuse ike's wig, which lowers the cost. The only problem here would be the lack of references from the back, but it isn't such a great problem.
So, I'll start doing both a Chrom model and a Chrom costume right after I finish Lucina. This means that, like you, I'll have to craft the Awakening Falchion. I don't really know how to start doing it, maybe enterely from wood? I'm not really sure, if you think of something let me know, I'm very interested ^^
Some japanese guys cosplayed chrom and lucina, I found some progress pictures of them making the sword, but I don't know which materials they used. they sure made a fantastic job:

(http://img835.imageshack.us/img835/9976/img099220120524112504.jpg) (http://imageshack.us/photo/my-images/835/img099220120524112504.jpg/)

(http://img507.imageshack.us/img507/4484/img099820120524112504.jpg) (http://imageshack.us/photo/my-images/507/img099820120524112504.jpg/)

(http://img228.imageshack.us/img228/7291/img102920120524112545.jpg) (http://imageshack.us/photo/my-images/228/img102920120524112545.jpg/)

(http://img204.imageshack.us/img204/4835/img103120120524112545.jpg) (http://imageshack.us/photo/my-images/204/img103120120524112545.jpg/)

They uploaded a clearer picture of their version of Lucina, might be useful for you, though the costume could use some improvements:

(http://img151.imageshack.us/img151/2391/17912290org.jpg) (http://imageshack.us/photo/my-images/151/17912290org.jpg/)

However we can talk about this via PM, since it doen't have much in comon with brawl stuff XD



Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Ninka_kiwi on July 19, 2012, 10:21:45 AM
Lucina looks [censored]ing amazing Vert! I'm also hyped to hear you wanna work on Chrom next as I really like his design.

Also if anyone does spirit Ike, there better be a version where his sword is his hand...


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 10:25:30 AM
I challenge you to guess who each of these recolors is based on (They are all based of a Fire Emblem character).
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/0.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/1.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/2.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/3.png)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 10:50:28 AM
@Vert - Chrom? Count. Me. In. I'm not terribly gung-ho to do Ike's redesign. More interested in Roy and Chrom at this point.

@Albafika
Answers.
Lucia?, Fir, and Marisa?

Those are awesome. Very awesome. Awesome enough to give me ideas for future recolors in various FE hacks.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 10:58:59 AM
@Shun: Fir and Marisa: Correct.

The first one isn't Lucia though. :D


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 11:06:15 AM
I had a feeling it wasn't. Curse you fancy head-band! Come on memory banks...blue-haired white dressed FE people with fancy-head-bands...

Can I have a hint? How far back into FE history do I have to go?
- -
Also, I properly textures Roy's fancy belt. Or, at least I know exactly what to put on it now.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 11:09:31 AM
I had a feeling it wasn't. Curse you fancy head-band! Come on memory banks...blue-haired white dressed FE people with fancy-head-bands...

Can I have a hint? How far back into FE history do I have to go?
- -
Also, I properly textures Roy's fancy belt. Or, at least I know exactly what to put on it now.
I'll only say: The headband isn't canon. :P


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 11:32:32 AM
 :>.>:
Darn it! I'm stumped. I would be fine if I got some sleep...Wild guess time! Carla?


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SJS on July 19, 2012, 11:38:22 AM
I challenge you to guess who each of these recolors is based on (They are all based of a Fire Emblem character).
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/1.png)

This one is my favorite. I'd be impressed with whoever guessed it. It's a somewhat obscure character.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SiLeNtDo0m on July 19, 2012, 11:40:36 AM
I challenge you to guess who each of these recolors is based on (They are all based of a Fire Emblem character).
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/0.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/1.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/2.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/3.png)

Yay for the 3rd recolour being Marisa.  My favourite FE8 Assassin ;D  


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Miacis on July 19, 2012, 12:49:05 PM
I challenge you to guess who each of these recolors is based on (They are all based of a Fire Emblem character).
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/0.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/1.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/2.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/3.png)

I'm a bit confused by that second picture ... I'm pretty sure there are no other Fire Emblem characters with such a color scheme.
Is it someone who can't use swords until she's promoted like a random Pegasus?

About the other ones, Fir's belts could use a bit more dark, and most importantly, Marisa's hair is colored wrong: it should be a more purple and less bright pink. Also, did you basically do a mix of her Assassin and Swordmaster palettes?
I like the idea, despite it being a bit unfaithful to the "class" she has, now.

Also, no love for Mareeta (http://serenesforest.net/media/fe5illust/l/mareeta.jpg)? She's got an intereesting green color scheme. (And she's absolute badass in-game. xP)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 01:44:15 PM
I'm a bit confused by that second picture ... I'm pretty sure there are no other Fire Emblem characters with such a color scheme.
Is it someone who can't use swords until she's promoted like a random Pegasus?
The color scheme is on a playable character, yes. XD

And the character isn't mounted. :P


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 19, 2012, 01:48:32 PM
She's Atenea:
(http://www.fireemblemwod.net/gallery/albums/11/s_athena.jpg)
Freaking hard to unlock in shadow dragon, I recognised her because she appears in shin monshou no nazo's tutorials.
Also, Navarl/Navarre has interesting palletes to consider. plus, he's the first "cool swordmaster archetype" in the series.
Amazing work on Mia ^^


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 19, 2012, 01:51:16 PM
She's Atenea:
([url]http://www.fireemblemwod.net/gallery/albums/11/s_athena.jpg[/url])
Freaking hard to unlock in shadow dragon, I recognised her because she appears in shin monshou no nazo's tutorials.
Also, Navarl/Navarre has interesting palletes to consider. plus, he's the first "cool swordmaster archetype" in the series.
Amazing work on Mia ^^
Damn, FINALLY. XD

Miacis guessed it just now too on MSN. :P

There are 3 more palettes being done by SJS, iirc. Expect another guessing game soon. .-. Although, this second round'll probably take less. lol

EDIT: Lol@Nabarl.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SJS on July 19, 2012, 04:01:40 PM
Got the last three recolors here.

(http://i929.photobucket.com/albums/ad133/SJSCSPs/redhd.png)
(http://i929.photobucket.com/albums/ad133/SJSCSPs/greenhd.png)
(http://i929.photobucket.com/albums/ad133/SJSCSPs/blackhd.png)

Also Marisa dyed her hair.
(http://i929.photobucket.com/albums/ad133/SJSCSPs/marisahd2.png)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Miacis on July 19, 2012, 06:34:25 PM
My brain is melting from the choices for 2 and 3.   :(

I'll let everyone else try and guess who are those three. :P


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 19, 2012, 08:12:07 PM
Carn flabbit! I knew I'd face-palm after seeing who it was. I will also give others a chance to guess these.

They are awesome, though, I will say that.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 19, 2012, 08:15:26 PM
These recolors are getting me so hyped up for this.
I demand a PSA. :srs:


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: PallaPal on July 19, 2012, 08:43:56 PM
All of these amazing creations, just... I love being a Fire Emblem fan, haha ^^

As for the Mia costumes:
The first one in this group is definitely Nabarl.
The second... um, Joshua? It's just the red hair that reminds me of him, but otherwise I have no idea.
The third looks like Mia has the Black Knight's color scheme, but I'm still unsure.

-semi relevant rambling-
By the way on the account of the Lucina model. Well, I found an image of her on Pixiv that looks like it was created with Brawl in mind, as in how she would look in SSBB (I wish I could find the link).
I kind of wanted to make an in-battle protrait and character select screen icon and model based off of it for you guys, but I don't know if that would be stealing. If so, how would I ask permission from the artist?
Eh anyway, kind of just thinking out loud.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shanter on July 19, 2012, 09:32:33 PM
I challenge you to guess who each of these recolors is based on (They are all based of a Fire Emblem character).
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/0.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/1.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/2.png)
(https://dl.dropbox.com/u/33498917/Previews/Mia/Rig/Recolor/3.png)


I love it!!!! <3

Post Merge: July 19, 2012, 09:37:15 PM
Got the last three recolors here.

([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/redhd.png[/url])
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/greenhd.png[/url])
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/blackhd.png[/url])

Also Marisa dyed her hair.
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/marisahd2.png[/url])


OMG, these are so cool!!!!!!!!!!!!!!!!! <3


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Haseyo on July 19, 2012, 09:45:06 PM
Those are some legit recolors!


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SmashClash on July 19, 2012, 10:15:35 PM
Beautiful recolors. :o


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SiLeNtDo0m on July 20, 2012, 05:42:56 AM
Got the last three recolors here.

([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/redhd.png[/url])
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/greenhd.png[/url])
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/blackhd.png[/url])

Also Marisa dyed her hair.
([url]http://i929.photobucket.com/albums/ad133/SJSCSPs/marisahd2.png[/url])


Here's my guesses:

1st is based on Nabarl from Shadow Dragon (well, he debuted in the first game but he's wearing purple instead of red).  Guessing from the black hair, red jacket and black tights (matching to Nabarl's long black hair, red robe and black trousers).

(http://images2.wikia.nocookie.net/__cb20081016100428/fireemblem/images/thumb/b/be/NabarlDS.jpg/250px-NabarlDS.jpg)

2nd is based on Radd also in Shadow Dragon only this time it's actually based on his earlier appearance rather than his Shadow Dragon one.  Guessing from the red hair, green jacket, black arm straps and brown boots (all of which are things Radd has).

(http://images1.wikia.nocookie.net/__cb20110929002943/fireemblem/images/thumb/d/dc/Radd_TCG1.jpg/250px-Radd_TCG1.jpg)

3rd was tricky and sly but it's based on Sairi from the upcoming Fire Emblem game, Awakening.  Based on the black hair, black jacket, purple top and white boots (again all of which Sairi has).

(http://images3.wikia.nocookie.net/__cb20120405062431/fireemblem/images/thumb/7/75/Sairi.jpg/250px-Sairi.jpg)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 20, 2012, 05:20:07 PM
All of these amazing creations, just... I love being a Fire Emblem fan, haha ^^

-semi relevant rambling-
By the way on the account of the Lucina model. Well, I found an image of her on Pixiv that looks like it was created with Brawl in mind, as in how she would look in SSBB (I wish I could find the link).

I kind of wanted to make an in-battle protrait and character select screen icon and model based off of it for you guys, but I don't know if that would be stealing. If so, how would I ask permission from the artist?
You just did ask permission. You're welcome to make CSPs and BPs and submit them to the vault when the hack is released.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 20, 2012, 06:09:50 PM
@SDo0m, your guesses are right. :P

Athena was the most annoying to guess, I suppose. lol


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: PallaPal on July 20, 2012, 06:35:13 PM
You just did ask permission. You're welcome to make CSPs and BPs and submit them to the vault when the hack is released.

All right, sounds good then! I'll see what I can do when the release comes around.

*facepalming at not getting Sairi right* Oh well, haha.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 20, 2012, 07:48:40 PM
@SDo0m, your guesses are right. :P

Athena was the most annoying to guess, I suppose. lol
Only because I forgot she existed, curse you.

Anyway, the Mia recolors have made me re-think all the other FE recolors I've done. Perchance I'll hop on the "other character pallete's" band-wagon sometime soon.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 21, 2012, 09:08:28 AM
Just letting everyone here know, I released this old texture hack, Marth from the Fire Emblem Anime:
(http://img31.imageshack.us/img31/3263/ovamarthart.jpg)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 21, 2012, 09:31:27 AM
Marth's anime. lol

Looks good, Vert!

Anyways, moar videos!

Radd (http://tinyurl.com/chmsbzl)

Sairi (http://tinyurl.com/conhyyj)

Athena (http://tinyurl.com/ck4azkd)

Navarre (http://tinyurl.com/c7ha7nl)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SJS on July 21, 2012, 10:34:00 AM
That's awesome! Makes me want to take more pictures of the recolors in Dolphin


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Raikrom on July 21, 2012, 11:34:00 AM
Good God, am I loving this. Marth's texture looks awesome, liking the Falchion's color especially.
And Mia is looking epic, loving the Sairi recolor. Really looking forward to this big time.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SJS on July 21, 2012, 07:02:36 PM
Had enough Mia screenshots? Yes? Too bad.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-24.png)
Fir's back sporting some darker shades of blue.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-21.png)
Nabarl Mia thinks she's cool. She's not. Okay, she kinda is.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-20.png)
I'd say this recolor is pretty Radd.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-17.png)
The elusive Athena, my personal favorite of the recolors.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-19.png)
New swordswoman Sairi gets some love, too.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-18.png)
Marisa has pink eyes full of murder.


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-22.png)
A challenger approaches?


(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-17-1.png)
Who could it be?


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 21, 2012, 07:32:58 PM
Imma guess Mareeta.
(http://images4.wikia.nocookie.net/__cb20100711143523/fireemblem/images/0/09/Mareeta_TCG1.jpg)
YYYEEEEAAAAAAHHHH
I think some Marth, Ike, and Lyn recolors would be extremely badass but if you guys are just going for obscure people that you have to look through a database of FE characters to identify then I'll do them myself.
animecharactersdatabase.com/allchars.php?id=1893&tile hueheheaheauheua


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: SJS on July 21, 2012, 07:42:22 PM
Imma guess Mareeta.
([url]http://images4.wikia.nocookie.net/__cb20100711143523/fireemblem/images/0/09/Mareeta_TCG1.jpg[/url])
YYYEEEEAAAAAAHHHH
I think some Marth, Ike, and Lyn recolors would be extremely badass but if you guys are just going for obscure people that you have to look through a database of FE characters to identify then I'll do them myself.


Well I stuck to only using myrmidons and swordmasters as bases for recolors, so I never really considered Ike, Marth, or Lyndis.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 21, 2012, 11:39:41 PM
Well I stuck to only using myrmidons and swordmasters as bases for recolors, so I never really considered Ike, Marth, or Lyndis.
I figured that's what you did. I ended up taking a cue from you and am messing around with more DLC Marth recolors, 'cept I had to expand my character choices a bit. So many lord's love to wear blue. Who would've thought?


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 22, 2012, 10:01:27 PM
Vert, ayudame. Enseñame como ripeas los modelos de RD. Lo unico que hallamos fueron unos .cmp


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: xZedkiel on July 23, 2012, 02:40:39 AM
Vert, ayudame. Enseñame como ripeas los modelos de RD. Lo unico que hallamos fueron unos .cmp
I didn'tknow you spoke Spanish too. O:

These models are all looking amazing, I'm really loving Mia. <3 Lucina looks awesome too!


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 23, 2012, 07:16:26 AM
Vert, ayudame. Enseñame como ripeas los modelos de RD. Lo unico que hallamos fueron unos .cmp
It's not that easy... You can't rip Radiant Dawn models like you do with .brres files.
First, try to speak english in this thread, most people don't speak spanish. However we can talk about this via PM in spanish if you feel like it.
What models do you want? If you want Sothe, Soren, etc I have already ripped'em. They are not finished, but I can send them to you.
If you want to rip models yourself then I suppose I could write a tutorial. You'll need the Dolphin emulator, wiiscrubber and a radiant dawn iso.



Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 23, 2012, 08:26:57 AM
I didn'tknow you spoke Spanish too. O:

These models are all looking amazing, I'm really loving Mia. <3 Lucina looks awesome too!
Well yeah, I'm from D.R. :P
It's not that easy... You can't rip Radiant Dawn models like you do with .brres files.
First, try to speak english in this thread, most people don't speak spanish. However we can talk about this via PM in spanish if you feel like it.
What models do you want? If you want Sothe, Soren, etc I have already ripped'em. They are not finished, but I can send them to you.
If you want to rip models yourself then I suppose I could write a tutorial. You'll need the Dolphin emulator, wiiscrubber and a radiant dawn iso.
Surething, it'd be nice to have a tut!


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 23, 2012, 09:38:08 AM
It's been a while since I last ripped from Radiant dawn so I might not remember all the steps correctñy, but here we go:
First, open a path of radiance iso with a program called GCTool (I'm not sure if wiiscrubber works there as well) and find where the battle models are stored. Then extract every single file that you will find in a character folder (every character works).
Now open a radiant dawn iso with wiiscrubber, find where the battle character models are stored and then find a folder called SwoLE, which contains edward's myrmidon files. Replace everything except the pack.cmp (which is edward's model) with path of radiance's files. That will make the character go to the famous T-pose in battle.
 Then find the folder that contains the character you want to rip (for example, trueblade mia is SwoSW I think) and extract the pack.cmp and the tpl files, which are the textures.
replace edward's pack.cmp file with your character of choice and convert the texture files using a program called tpl converter. Then you should have the texture images in an usable format.
Close wiiscrubber (it automatically saves the changes) and run the dolphin emulator with 3d ripper dx. Start a new game and skip everything until you can control edward. attack the bandit and voila! you get the character of your choice t-posed. Get the frame with 3d ripper DX and find the character in a 3d editing program (know you'll have to deal with the weird double sided faces).
And that's it, you need a bunch of programs but in the end it's worth it.

____________________

I took a short break from Lucina because I want to request Zelgius and Greil for brawl. Right now I'm revising Greil's model to make it look better and making it fit Ike's bones. I got rid of the old face and made a new one, but still needs some work. I also modelled Urvan:
(http://img534.imageshack.us/img534/4312/greil.jpg) (http://imageshack.us/photo/my-images/534/greil.jpg/)

(http://img513.imageshack.us/img513/2351/greil2.jpg) (http://imageshack.us/photo/my-images/513/greil2.jpg/)


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 23, 2012, 09:44:17 AM
Very, very nice work there Vert. I'm always impressed whenever you show your progress.

As for me, I have been messing around with Spirit Roy and trying to get a good feel of Spirit Ike. I'm torn between trying to get Spirit Ike and Hero Ike done for the guy.

Oh yeah. band-wagon, boarded:
(http://i1148.photobucket.com/albums/o573/ShunOne/LeafMarth.png)
Guess who.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Raikrom on July 23, 2012, 11:30:01 AM
Oh yeah. band-wagon, boarded:
([url]http://i1148.photobucket.com/albums/o573/ShunOne/LeafMarth.png[/url])
Guess who.


It's not Leaf.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 23, 2012, 11:44:47 AM
I feel so out of place without an FE avatar.

Oh yeah. band-wagon, boarded:
([url]http://i1148.photobucket.com/albums/o573/ShunOne/LeafMarth.png[/url])
Guess who.
My magical url-looking powers tell me it's Leaf.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 23, 2012, 12:20:31 PM
Okay. So that one was easy. How about these?
(http://i1148.photobucket.com/albums/o573/ShunOne/marthrecolorpreviews.png)
From left to right:
1. ?
2. ?
3. ?
4. ?
I took some liberties with the green team palette, but it should still be recognizable.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 23, 2012, 12:51:05 PM
1. Amelia? EDIT: Eltshan?
2. Michalis? Yurius?
3. Ephraim
4. Celice

I have a feeling the first two are kind of obvious...


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 23, 2012, 07:13:55 PM
1. Eltshan
2. Not quite, but it's close enough
3. Yep
4. Ofcourse

I wasn't really trying to be tricky with them (I leave that to Albafika and SJS). I just found colors scheme's that would match Marth's default's in some way.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Ninka_kiwi on July 23, 2012, 07:19:22 PM
This is the point where I feel bad for only playing radiant dawn and shadow dragon >.<

Recolors still look sweet though.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 23, 2012, 07:27:04 PM
2. Not quite, but it's close enough
Hmmm... is it Alvis then?

This is the point where I feel bad for only playing radiant dawn and shadow dragon >.<
I've played Radiant Dawn, Sacred Stones, and Blazing Sword/FE GBA... I haven't finished any of them though. :V


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: xZedkiel on July 23, 2012, 07:30:05 PM
Well yeah, I'm from D.R. :P

Sweet, my parents are from there :D So I'm Dominican too.
Very, very nice work there Vert. I'm always impressed whenever you show your progress.

As for me, I have been messing around with Spirit Roy and trying to get a good feel of Spirit Ike. I'm torn between trying to get Spirit Ike and Hero Ike done for the guy.

Oh yeah. band-wagon, boarded:
([url]http://i1148.photobucket.com/albums/o573/ShunOne/LeafMarth.png[/url])
([url]http://i1148.photobucket.com/albums/o573/ShunOne/marthrecolorpreviews.png[/url])

These recolors are amazing.. I was gonna do my own, but nevermind! ^_^ These are just great!

Also, looking forward to that Spirit Roy (DLC Roy, right?), I think he looks epic. :D


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 23, 2012, 07:49:01 PM
Thanks, and I'm really looking forward to Roy getting finished. It might be a while though. Other projects take priority.

Hmmm... is it Alvis then?
Bulls-eye. It's almost unfair to count them as separate with how close their colors are.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 23, 2012, 08:16:48 PM
Bulls-eye. It's almost unfair to count them as separate with how close they're colors are.
Possible spoilers
I think the wiki said Yurius and Alvis are twins or something.
When you said close enough I started looking at characters related to Michalis and Yurius. :P


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Shun_One on July 23, 2012, 08:24:39 PM
Possible spoilers
I think the wiki said Yurius and Alvis are twins or something.
When you said close enough I started looking at characters related to Michalis and Yurius. :P
I knew it'd give it away.
Alvis is Yurius father.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 23, 2012, 08:31:13 PM
I knew it'd give it away.
Alvis is Yurius father.
(http://i1.kym-cdn.com/photos/images/original/000/225/275/tumblr_lwkn32ZtAM1qzb8j3.gif)

Anyway I'm going to try my hand at making some recolors of my own tomorrow. wish me luck


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Chaos_Knight on July 23, 2012, 11:44:28 PM
Now that Mia's out.....where's Roy???? :>.>:


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: xZedkiel on July 23, 2012, 11:54:59 PM
I got Mia's 2nd DL lol, now to wait patiently for that Spirit Roy XD


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Albafika on July 23, 2012, 11:59:29 PM
Now that Mia's out.....where's Roy???? :>.>:
Yeah, thanks for loving the hack. I really appreciate it.

I got Mia&#039;s 2nd DL lol, now to wait patiently for that Spirit Roy XD
Someone's actually rigging him?


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: xZedkiel on July 24, 2012, 01:19:22 AM
Someone's actually rigging him?
Well, I think since there's a WIP pic of him in the OP, his model is still slowly being worked on. Should take a while, so for now, Lucina and Brawl Style Custom Roy hype. XD


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Ninka_kiwi on July 24, 2012, 06:26:51 AM
Now that Mia's out.....where's Roy???? :>.>:

You do realize someone else is working on Roy right?
Even if Mia wasn't released, her release would have jack [censored] to do with the release of Roy.

Anyway, amazing job Albafika! Going to try her out right now.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Raikrom on July 24, 2012, 07:07:33 AM
I try to be a patient guy, so I'll just enjoy the awesomeness that is Mia for now. Great job to both Albafika and SJS for this awesome looking import.
Still looking forward to Lucina though...

After using Mia for a bit, I think Sairi ends up being my favorite recolor, feels like a good mix of black & white. ...Also I'm already in love with FE 13 & its characters.


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Exorcist on July 24, 2012, 07:22:10 AM
45th download is mine!

Awesome job, Albafika and SJS!
Now I have to go get another Marth slot. :V


Title: Re: Fire Emblem model importing thread - Mia and Roy almost done ~ Working on Lucina
Post by: Vert092 on July 24, 2012, 07:50:33 AM
Great job! I specially love the textures. Hell, even the jacket has transparencies, much like Ike's cape.
About the recolors my favourite one is Fir, which reminds me I should finish her soon ^^


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Large Leader on July 24, 2012, 09:24:19 AM
About the recolors my favourite one is Fir, which reminds me I should finish her soon ^^

And you've suddenly reminded me that I have to start FE6 from the beginning... and beat FE7 again... and beat Sacred Stones...

You... you're evil.


Aaaanyways. I saw Mia yesterday. Looks pretty freaking sweet. Too bad I'm the only person within a 10 mile radius from where I live that I know who has even heard about Fire Emblem  :srs:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 24, 2012, 09:30:05 AM
Too bad I'm the only person within a 10 mile radius from where I live that I know who has even heard about Fire Emblem  :srs:

God... Its terrible how underrated this awesome franchise can be at times.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 24, 2012, 09:32:40 AM
Nice job with Mia guys. She turned out awesome. Have to say my favorite recolor is Athena.

Any who, folks waiting for Spirit Roy will be waiting for a bit longer. I'm still working with his textures every now and then.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on July 24, 2012, 09:51:04 AM
Make sure to check this poll. :P (http://forums.kc-mm.com/index.php?topic=37889.0)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: ramonM64 on July 25, 2012, 02:32:53 AM
dam.. all the threads i try to keep up with double in size the next time i read them. interesting stuff going on in here. keep the teasing at the down-low though. someone could die next time  <- kinda joking

its niice to see Mia released, she looks Ultra Great for a first import. putting her in my que list of new hacks to try when i get a new Wii


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Lillith on July 25, 2012, 03:07:58 AM
someone could die next time
*Raises hand*
D:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on July 25, 2012, 09:42:10 AM
With the guidance of a modeling god, this was easier than you thought.

(https://dl.dropbox.com/u/33498917/Previews/Rips/Volke.png)

(https://dl.dropbox.com/u/33498917/Previews/Rips/Haar.png)

(https://dl.dropbox.com/u/33498917/Previews/Rips/Sothe.png)

(https://dl.dropbox.com/u/33498917/Previews/Rips/Soren.png)

dam.. all the threads i try to keep up with double in size the next time i read them. interesting stuff going on in here. keep the teasing at the down-low though. someone could die next time  <- serious here

its niice to see Mia released, she looks Ultra Great for a first import. putting her in my que list of new hacks to try when i get a new Wii
We gotta talk. :>.>:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on July 25, 2012, 10:10:53 AM
:happy:
Awesome! Are you rigging all of those by yourself or are you sharing them with others?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on July 25, 2012, 10:15:18 AM
I already have all those except Haar, you could have just asked and I would have sent them to you XD
Did you get double sided faces on Volke? I got a lot in my own rip, and I still can't delete them...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on July 25, 2012, 10:33:32 AM
I already have all those except Haar, you could have just asked and I would have sent them to you XD
Did you get double sided faces on Volke? I got a lot in my own rip, and I still can't delete them...
No, just triple meshes. Everything else is in perfect conditions without double faces.

I can fix your Volke if you want, send it over.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on July 25, 2012, 10:47:58 AM
No, just triple meshes. Everything else is in perfect conditions without double faces. I can fix your Volke if you want, send it over.
Why? It would be pontless to spend time fixing it when you have the very same model already fixed.
However I have some rips I couldn't fix before that I really want, like Oliver and specially Boyd.
If you could fix them I would gladly upload the models ^^
Also I have archsage soren, you might want him as well.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: ItalianStallion on July 25, 2012, 11:44:17 AM
Mia is epic as [censored]. I love her too much.

Who is next from the Fire Emblem family?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 25, 2012, 01:19:59 PM
Who is next from the Fire Emblem family?
I'm guessing either Roy or Lucina.

Both of which are going to be amazing.

Amazing beyond words.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on July 26, 2012, 12:50:52 PM
Joining the arms is a pain, but I want to finish Lucina even if I have to sacrifice some details of the textures and UV mapping. I tried this, but I'm not sure if it's good enough:

(http://img163.imageshack.us/img163/5473/armjointry.jpg) (http://imageshack.us/photo/my-images/163/armjointry.jpg/)

(http://img801.imageshack.us/img801/8818/polygons.png) (http://imageshack.us/photo/my-images/801/polygons.png/)
Al least the polygon count is pretty decent


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Ninka_kiwi on July 26, 2012, 01:38:22 PM
Looks okay to me xD

Your not going to notice if there is a little drop in verts on the arms ingame if they are rigged well so I wouldn't worry about it that much.

Gotta say though the model is coming out really well, I applaud you vert.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 26, 2012, 03:25:52 PM
Looks good to me, and I'd go with what Ninka's saying, if the rig is good then the model should look great in-game.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on July 26, 2012, 03:27:11 PM
^You both are wrong. The rig CAN'T be as you want it when the boneset it's going over isn't made to fit the model. r)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 26, 2012, 03:44:47 PM
Well, I figured rigging wouldn't be so much of a complication considering Lucina's model is heavily based off of Marth's, so I assumed it'd fit over Marth's bones relatively well.

... Then again, there's a reason I stick with making textures and BRSTMs, and I don't bother with models/imports...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Thany on July 26, 2012, 09:53:13 PM
...So, about Roy...

Click this spoiler for good news
(http://i.imgur.com/7MDgV.jpg)

Metal Texture doesn't freeze the game anymore.

(http://i.imgur.com/ytmx6.jpg)

Also, his shoulder pads don't vanish when he goes metal, unlike in Melee(Spycloak, too)

(http://i.imgur.com/2CEBo.jpg)

Click this spoiler for some semi-bad news that might have a simpler solution than I can grasp at the moment.
(http://i.imgur.com/aU7Ii.jpg)

Those aren't shades. It's his FS eyes. I've exported a copy of him with them pulled out reallly far, because for some stupid reason his Yellow Iris textures won't show up in-game anymore. They're in BrawlBox, but not in-game.

(http://i.imgur.com/Xi0Wt.jpg)

Here's a view from the other side to show that they aren't simply backwards. Roy's head also looks funny because I didn't go through the entire hour of work to change all of his settings in BBox to make him look normal when I was testing to see if his FS eyes would work.(As everything resets when importing a new .dae into the costume.pac...Ugh...)

Although Albafika might have a solution to this.

I was going to get ready to release him, but the shenanigans in the second spoiler bracket had to ruin my entire day. :srs:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Chaos_Knight on July 26, 2012, 09:58:29 PM
So Roy....those some kind of weird shades you found? I couldn't resist. =p


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on July 27, 2012, 05:30:23 AM
Nice progress on Roy! Good luck finding a solution.

Also, his shoulder pads don't vanish when he goes metal, unlike in Melee(Spycloak, too)

I never undertood why this happens in melee.
___________

Inspired by Mia's talk face, I tried another expression for Lucina, with Marth's neutral b attack in mind:

(http://img560.imageshack.us/img560/3615/mouth.jpg) (http://imageshack.us/photo/my-images/560/mouth.jpg/)

(http://img651.imageshack.us/img651/7135/notinthemood.jpg) (http://imageshack.us/photo/my-images/651/notinthemood.jpg/)
"F*ck you"



Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 27, 2012, 08:23:25 AM
Now that just looks badass. I love it, seems like an expression right out of one of her cutscenes in Kakusei.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 27, 2012, 10:25:46 AM
@Roy - Carn flabbit! And I was looking forward to him releasing soon...Ah well. He still looks amazing.

I am glad I decided to listen to Vert and leave her texture's alone. Dude, you are awesome.



Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Thany on July 28, 2012, 11:17:43 PM
Roy's done.

Everyone have fun!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27921&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27921&Moderated=All&facebook=true)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 28, 2012, 11:20:30 PM
Downloaded.

Awesome. Work.

I seriously love this guy.

EDIT: I like the attention to detail and the embellishments you added to his cape and tunic. Awesome stuff, really.

EDIT2: And congrats Thany on making the PM team.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Chaos_Knight on July 28, 2012, 11:26:00 PM
Mah boi is back....


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Thany on July 29, 2012, 12:23:41 AM
Quote
I like the attention to detail and the embellishments you added to his cape and tunic. Awesome stuff, really.

Actually, the textures themselves were made by Steelia for a texture hack in Melee of a "Brawl Roy".

I've edited a few things on them, one being that I made the triangular parts on the tips of his cape more noticeable and 'complete' as they had the regular parts of the cape cutting through them more than I felt they should. And I did edit his eyebrows and some bits on the lining of his tunic, and part of his fingers.

Vert had also combined many texture files, and I had taken that a step farther so Roy has Roy01-10 textures, two for his sheathe and his 4 eye textures. UV edits all over the place - that was tricky ;__;

But I'm glad people like him. That was a lot of work ^_^


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 29, 2012, 12:40:33 AM
Actually, the textures themselves were made by Steelia for a texture hack in Melee of a "Brawl Roy".

I've edited a few things on them, one being that I made the triangular parts on the tips of his cape more noticeable and 'complete' as they had the regular parts of the cape cutting through them more than I felt they should. And I did edit his eyebrows and some bits on the lining of his tunic, and part of his fingers.

Vert had also combined many texture files, and I had taken that a step farther so Roy has Roy01-10 textures, two for his sheathe and his 4 eye textures. UV edits all over the place - that was tricky ;__;

But I'm glad people like him. That was a lot of work ^_^
I see. I knew quite a bit of work was done for Roy and I'm glad to see it all come together in the end. Just assume my compliments go to you mostly, and everyone who contributed to the final Roy. Also, I like how each Roy is called "FitRoy".


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on July 29, 2012, 07:12:48 AM
Yesssss!
Amazing job Thany and Albafika (again)!
Download ALL the hacks!

Also I think this is relevant to everyone's interests:
Krom (Fire Emblem Awakening) Marth or Ike
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/WIP_DoE_0000_Layer16-1.jpg[/url])
Head is a placeholder for now, I might use Marth's face and edit it to look like Krom.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on July 29, 2012, 09:19:50 AM
Great work on Roy and Mia! I really like these two ^^
Also I think this is relevant to everyone's interests:
The model looks good except for the arms, but I think I'll try modelling my own version as well.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on July 29, 2012, 09:34:10 AM
Okay, first we got Mia Trueblade. But now we have Mia Swordmaster, a sexy perfect Roy, and even an awesome new set of Mewtwos to top all the rest off.

Well, I'll say my day has OFFICIALLY been made.

I love all of you.

And someone else is working on Chrom/Krom.
Man. Too much awesome at one time.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 29, 2012, 12:58:13 PM
Yesssss!
Amazing job Thany and Albafika (again)!
Download ALL the hacks!

Also I think this is relevant to everyone's interests:
*Signs up to do textures if the position is open*

Awe. Some. Sauce. You have my hype. And assistance if need be.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on July 29, 2012, 01:19:51 PM
*Signs up to do textures if the position is open*

Awe. Some. Sauce. You have my hype. And assistance if need be.
Lol, not mine, it's Demon_of_Elru's.
You could try PMing him to see if he'd let you help with the textures.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on July 29, 2012, 01:21:24 PM
I may as well. If he doesn't need it, more power to him.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Large Leader on July 29, 2012, 04:50:12 PM
Too much awesome in the space of a few days...

My mind is about to blow...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Syeo on July 30, 2012, 02:14:23 PM
([url]http://img822.imageshack.us/img822/1056/belts.jpg[/url])


Looks way too sexy!

This outfit looks much better than the one he got in Brawl..
I'll definately import him over the default Marth.
Will Marth have his mask on his face when assimilates the Smash Ball?

All the other characters look awesome, too! :D


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Lillith on July 31, 2012, 12:24:03 AM
Looks way too sexy! This outfit looks much better than the one he got in Brawl.. I'll definately import him over the default Marth. Will Marth have his mask on his face when assimilates the Smash Ball? All the other characters look awesome, too! :D


He's already released. X3
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27022 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27022)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 01, 2012, 03:17:53 PM
I forgot to mention, those Awakening Recolors (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27963) are out.

I did manage to talk to DoE about helping him out with Krom. He said okay, but it'd be a while.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Chaos_Knight on August 02, 2012, 01:42:05 PM
I've been wondering.....is anyone gonna do a custom model of Roy in his Awakening appearance?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 02, 2012, 02:21:17 PM
I've been wondering.....is anyone gonna do a custom model of Roy in his Awakening appearance?

I believe it's in the works, as stated in the OP.

... I'm actually anticipating it quite a bit, I even went as far as to make a quick and cheap retexture of Thany's new Roy to make him look something like his Awakening appearance. Still doesn't seem like it's gonna be 1/4 as awesome as the custom model.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Chaos_Knight on August 02, 2012, 02:25:34 PM
Aw, yeah! :happy:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 02, 2012, 02:43:09 PM
Since someone else is doing Chrom, I might do him after Lucina. I won't be able to start him soon though, I'm on a vacation this week.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 03, 2012, 09:51:40 AM
Good thing I've been brushing up on my Awakening Roy textures. He'll look awesome, I can say that much.

@Rufure - I totally dig pseudo Awakening Roy.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: SJS on August 04, 2012, 12:04:45 AM
Been working on recolors for Swordmaster Mia.

(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-28.png)

(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-27.png)

(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-26.png)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 04, 2012, 12:07:53 AM
And each one gets two thumbs up from this fellow here.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 04, 2012, 02:04:09 PM
And each one gets two thumbs up from this fellow here.
Same here. Are you going to release these?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: SJS on August 05, 2012, 02:31:07 PM
Same here. Are you going to release these?

Once they are done, yes.

Team Colors
(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-26-1.png)

Extra Colors
(http://i929.photobucket.com/albums/ad133/SJSCSPs/RSBE01-27-1.png)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Riku20xx on August 06, 2012, 11:09:37 AM
Looks great! Looking forward to this release.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 07, 2012, 11:09:37 AM
Not really relevant to any modeling, but I feel I should just let everyone know that FE Awakening DLC ain't over quite yet: http://serenesforest.net/fe13/news_post.html (http://serenesforest.net/fe13/news_post.html)

Dat "Other-world Resort" bikini Lucina...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 07, 2012, 02:40:19 PM
Ah yes, I saw that. I was going to post it here, but, considering they don't seem to be doing any more redesigned characters, I chose not to.

(unless Swimsuit Lucina counts)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 07, 2012, 02:56:52 PM
That game is full of bull[censored]. (http://forums.kc-mm.com/index.php?topic=8348.msg995160#msg995160)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 07, 2012, 03:33:01 PM
(Uness Swimsuit Lucina counts)

Swimsuit Lucina always counts.

That game is full of bull[censored]. ([url]http://forums.kc-mm.com/index.php?topic=8348.msg995160#msg995160[/url])

If a 36/40 score on famitsu is bull[censored] then I'd like to know what RD's 33/40 score is.
Also sexy CSPs are sexy.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 07, 2012, 03:58:13 PM
If a 36/40 score on famitsu is bull[censored] then I'd like to know what RD's 33/40 score is.
Also sexy CSPs are sexy.
Yes, it's bull[censored], just as WW scores beyond 9/10 even though that game's crap.

And indeed.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 07, 2012, 04:33:44 PM
Yes, it's bull[censored], just as WW scores beyond 9/10 even though that game's crap.

WW is crap? Look I-
... Wait, I'm about to argue over opinions on the internet.
I'll just say we all have our opinions, and each individual will continue to play whatever the hell they desire. I love all the FE games, and I'll just stand by that.

Anyways, back to the actual topics that matter, any idea if a PSA for Mia will be started at some point?
Also, any more progress on Lucina, Vert?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 07, 2012, 04:40:45 PM
Lol, change that for Skyward Sword. I had WW in my head when I typed that due to some hack I'm working on with someone. <.>

Anyways, back to the actual topics that matter, any idea if a PSA for Mia will be started at some point?
What gave you that idea?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 07, 2012, 04:51:02 PM
Lol, change that for Skyward Sword. I had WW in my head when I typed that due to some hack I'm working on with someone. <.>
What gave you that idea?

Oh, SS? That I can actually agree with to an extent.
And I guess I'm asking because I've seen a lot of people question a PSA, rather than actually seeing answers. Didn't bother looking into it myself, so I guess I decided to ask straight up.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 07, 2012, 11:24:26 PM
Might be the wrong place to ask, but does anyone know if Fire Emblem 3DS will have DLC for the US players as well? I linked to Serenes Forest and I'd hate to miss out on all of that...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 08, 2012, 08:27:30 AM
Might be the wrong place to ask, but does anyone know if Fire Emblem 3DS will have DLC for the US players as well? I linked to Serenes Forest and I'd hate to miss out on all of that...
Nothing's been confirmed for sure, I mean US doesn't even have a solid release date yet. But I'm pretty sure US will get DLC as well, in most cases Nintendo doesn't slack on things like that.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 08, 2012, 10:13:15 PM
I hope you're right. It makes me sad when Japan gets things we don't, just because we live in America.
...Like the rest of the Fire Emblem games.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 10, 2012, 04:39:30 AM
I'm back home! And I don't know what to say about the new DLC episodes... I really like the fact that we get redesigned secondary characters (like Est), but I don't really know what to think about those resort episodes. Come on, swinsuits in Fire Emblem...???
Anyways, I'm texturing the new Roy model in his original Fuuin no tsurugi design and I'm almost done. I'm borrowing things from both the classic melee trophy and pik's texture, and I'm making some things from scratch (the armor and bandana look awesome so far).
Once I release him I'll finish Lucina and I'll open a rig request thread, like I did with Marth. Then I'll probably start Spirit Roy. Just before I start, I'll contact Shun to help me with the textures if he's fine with it.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Ninka_kiwi on August 10, 2012, 06:41:19 AM
So Swimsuits were invented during the times of Fire Emblem...
huh...
I'm kinda surprised at Nintendo doing fanservice for DLC, but hey, I can't really complain other then the fact that it makes no [censored]ing sense...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 10, 2012, 08:10:40 AM
So Swimsuits were invented during the times of Fire Emblem...
huh...
I'm kinda surprised at Nintendo doing fanservice for DLC, but hey, I can't really complain other then the fact that it makes no [censored]ing sense...
Indeed, not the way I wanted Fire Emblem to be, it was a pretty solid franchise, but this game seems to be exploiting the series for money. =/


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 10, 2012, 08:28:09 AM
I kinda agree with all that's being said about Resort episodes, but then again, I suppose that is why it takes place in the 'Other-world'. So to my assumption, nothing would actually be canon, and the choices to play it are left up to the player. I'm not one to blame any companies for trying to make more money, even if its through methods like fanservice.

Although what I'm really forward to is the "Future of Despair' episodes, those just seem plain awesome (http://serenesforest.net/fe13/img/series2/002.png).

Anyways, I'm texturing the new Roy model in his original Fuuin no tsurugi design and I'm almost done. I'm borrowing things from both the classic melee trophy and pik's texture, and I'm making some things from scratch (the armor and bandana look awesome so far).
Once I release him I'll finish Lucina and I'll open a rig request thread, like I did with Marth. Then I'll probably start Spirit Roy. Just before I start, I'll contact Shun to help me with the textures if he's fine with it.



Awesome, guess it's time to start getting hyped up again.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 10, 2012, 09:00:39 AM
I'm down for helping out with Spirit Roy. I think I said this before, but I'll be helping out with textures for Demon of Elru's Krom as well.

As far as the Resort stuff in FE, I just think of it as fun little extra stuff not to be taken seriously. And besides, would you guys have preferred we got FE:Mars or FE:Modern times?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 10, 2012, 09:39:52 AM
And besides, would you guys have preferred we got FE:Mars or FE:Modern times?

Awakening was originally planned to be in the future. That's why the armors kinda resemble mechas.
I'm almost done with Fuuin no tsurugi Roy, in the end I decided to make a version with the original colors, that resembles even more Roy's classic mode trophy in melee. It's not just a recolor since it uses some different textures.
I also borrowed the pose from other lord for his csps, guess who it is:

Brawl Style:
(http://img266.imageshack.us/img266/9937/roysosbrawl.png) (http://imageshack.us/photo/my-images/266/roysosbrawl.png/)
Original Colors:
(http://img502.imageshack.us/img502/6654/roysos.png) (http://imageshack.us/photo/my-images/502/roysos.png/)

I'll tweak the pose later, the sword needs more work.



Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 10, 2012, 10:26:51 AM
Awakening was originally planned to be in the future. That's why the armors kinda resemble mechas.

That's part of why I said it. Would've been interesting though, that's for sure.

Quote
I also borrowed the pose from other lord for his csps, guess who it is:

Leaf. There can be no other besides Leaf.

That Roy looks pretty cool. I always forget that Melee Roy had a different design than the original.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 10, 2012, 11:25:32 AM
That Roy looks pretty cool. I always forget that Melee Roy had a different design than the original.
I'm not sure quite how you guys find the Solid Red hair good. ._.

Also, how the hell did the sword angled that way? ._.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 10, 2012, 01:37:39 PM
I'm not sure quite how you guys find the Solid Red hair good. ._.
I hadn't really looked too closely at the hair. Should've specified the armor difference is what I was more interested in.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 10, 2012, 09:53:32 PM
dRage and DSX8 taught me how to Stage :happy:

(https://dl.dropbox.com/u/33498917/Previews/Stages/Stage1.png) (https://dl.dropbox.com/u/33498917/Previews/Stages/Stage1.png)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 10, 2012, 10:15:54 PM
Holy [censored] on a [censored] sandwich, that is sex.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on August 11, 2012, 09:49:00 AM
*sniffs* Beautiful.

Hey Vert, I have a question about Lucina. Correct me if I'm wrong, but Lucina was directly edited off of Marth. Did you delete any vertices when you were modeling her? If not it's possible to use Ramon's rig for some of it.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 11, 2012, 10:42:27 AM
I'm not sure quite how you guys find the Solid Red hair good. ._. Also, how the hell did the sword angled that way? ._.
The hair texture from the original colors version is the exact same texture that roy's classic mode trophy in melee used. It's not completely solid and ingame will look much better. And the sword looks bad because of my photoshop skills ^^
*sniffs* Beautiful. Hey Vert, I have a question about Lucina. Correct me if I'm wrong, but Lucina was directly edited off of Marth. Did you delete any vertices when you were modeling her? If not it's possible to use Ramon's rig for some of it.
Lucina was made from scratch, though she uses some edited stuff from marth, like the feet and gloves.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: renkaken on August 12, 2012, 03:32:07 PM
Who is Lucina?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Chaos_Knight on August 12, 2012, 03:51:41 PM
Who is Lucina?
I would say a female version of Marth. :srs:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 12, 2012, 04:22:21 PM
I would say a female version of Marth. :srs:

To some it's a dream come true, while to others it's a disturbance in the balance of the universe.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 19, 2012, 09:46:43 AM
Time for a final update on Lucina! She's finally done, after a lot of work I closed the gap between her arms and body!
(http://img269.imageshack.us/img269/528/bodyer.jpg) (http://imageshack.us/photo/my-images/269/bodyer.jpg/)

(http://img256.imageshack.us/img256/3195/body2u.jpg) (http://imageshack.us/photo/my-images/256/body2u.jpg/)

I could have left the gap intact, but I really wanted to close it because this will allow a capeless version as well.
As you can see, I added as well another belt for her sheathe. This is how she looks right now:

(http://img690.imageshack.us/img690/1931/allkjv.jpg) (http://imageshack.us/photo/my-images/690/allkjv.jpg/)

(http://img338.imageshack.us/img338/4887/lucinafinal1.jpg) (http://imageshack.us/photo/my-images/338/lucinafinal1.jpg/)

(http://img98.imageshack.us/img98/5339/lucinafinal2.jpg) (http://imageshack.us/photo/my-images/98/lucinafinal2.jpg/)

I could release the model right now, but I want to receive some constuctive criticism first, I want to ask if you would like me to add more things to the model.
Also I've been thinking about how cool those Fire Emblem-styled recolors look, so I decided to make a couple of them. This one is still an early WIP:

(http://img59.imageshack.us/img59/4204/mia1b.jpg) (http://imageshack.us/photo/my-images/59/mia1b.jpg/)






Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: mariokart64n on August 19, 2012, 09:50:13 AM
is this like a female interpretation of marth?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Allbait on August 19, 2012, 10:03:42 AM
Welp, I'm gonna say a few things:
1- Looks amazing
2- Her hair could use a better texture IMO
3- the sheathe is kinda too much out to the side so it's kinda floating oddly
4- Will she have a mask on always version like the marth one?
5- I may be wrong about this but it looks like her left breast is a bit higher than her right

So that's all I have to say... She looks awesome overall and can't wait to see her completion :af:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 19, 2012, 10:09:18 AM
is this like a female interpretation of marth?

She's like a crossplay version of Marth's new design:
(http://serenesforest.net/fe13/img/dlc0419_img.jpg)
And an official character as well:
(http://images2.wikia.nocookie.net/__cb58377/fireemblem/images/a/a1/Lucina_official_art.jpg)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Victory Badguy on August 19, 2012, 12:37:00 PM
Wow!  Lucina looks fantastic!  Very well made.  Honestly, the only thing that looks like it needs fixing is a minor texture blur on her bust.
(http://i1092.photobucket.com/albums/i406/VictoryBadguy/blurry.png)

Not sure if it's like that on the other side as well but it could use some touching up.  Other than that, she looks near-perfect!


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 19, 2012, 02:47:59 PM
Awesome work Vert. Glad to see her finally completed.

@VictoryBadguy - I'll see what I can do about that texture issue, but it may not be until Friday when I get back in town.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 19, 2012, 04:01:10 PM
Whoa, so the thread is finally updated, and what an update it is!
Lucina looks fantastic, as I imagined, and other than the minor texture issue stated above, I'd say it seems ready for release/rigging.

So I'm assuming you'll be making another rig-request-thread for her?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: SiLeNtDo0m on August 22, 2012, 02:42:10 PM
You know who could use some love?  Fire Emblem magic users.  I wanna see a couple of these guys in Brawl.  Weapon users steal all the spotlight.  I'd quite like to see any of the following:

(http://images1.wikia.nocookie.net/__cb58378/fireemblem/images/3/36/Micaiah.jpeg)

(http://images2.wikia.nocookie.net/__cb20080204084019/fireemblem/images/f/f1/Ferd-soren.jpg)

(http://fireemblem.neoseeker.com/w/i/fireemblem/thumb/1/12/Lyon.jpg/300px-Lyon.jpg)

Lyon especially would be cool to see.  I've been recently playing through Creature Campaign in FE8 and unlocked him and maxed out his stats and stuff.  Wrecking everything without a second thought with Naglfar doesn't even get dull. 


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 22, 2012, 02:48:21 PM
Soren's my favorite Fire Emblem character, but his model pulls me off. I blame his model's face.=/

I plan on doing him, though, at some point, maybe with an edited face.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 22, 2012, 06:44:48 PM
Soren's my favorite Fire Emblem character, but his model pulls me off. I blame his model's face.=/

I plan on doing him, though, at some point, maybe with an edited face.
Hi-five.

I'd do more with this stuff if I could get a blasted 3d program to work and find the time to learn to use it.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 22, 2012, 07:08:04 PM
Soren's my favorite character also. You know how he just destroys everything in FE9? I couldn't believe it when he destroyed that wyvern boss from halfway across the stage, but I made a mistake and he was attacking my weaker units...
Yay Soren! ;D
There is actually a Soren texture for Marth that seems to do him justice, but to have a full Soren import from FE9 would be awesome. I just don't know if that model exists anywhere...


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 22, 2012, 07:34:47 PM
I'd do more with this stuff if I could get a blasted 3d program to work and find the time to learn to use it.
[censor]ing this.

Really, I've had a few ideas spawn in my mind in the past, but I can never actually get them to 'materialize' because of my lack of resources...
You really can't torrent 3DS Max, it just pretty much blows up every time its activated. And Blender is just... well Blender is just impossible for me.

What's this I hear about Soren? With a new face?  Want.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on August 22, 2012, 07:44:47 PM
[censor]ing this.

Really, I've had a few ideas spawn in my mind in the past, but I can never actually get them to 'materialize' because of my lack of resources...
You really can't torrent 3DS Max, it just pretty much blows up every time its activated. And Blender is just... well Blender is just impossible for me.

What's this I hear about Soren? With a new face?  Want.
Student version?

Do want more magic users. My Artur (he's in one of the GBA's, can't remember which) was my trump card. He'd just come along and then WHAM BAM ALAM SHAM (with those sound effects too) he'd kill the guy.
Ahhhhh, good times.

But yes, do want Soren and maybe a Miciah over Zelda?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 22, 2012, 10:39:30 PM
Hi-five.

I'd do more with this stuff if I could get a blasted 3d program to work and find the time to learn to use it.
Why can't you get them to work? ._.

Soren's my favorite character also. You know how he just destroys everything in FE9? I couldn't believe it when he destroyed that wyvern boss from halfway across the stage, but I made a mistake and he was attacking my weaker units...
Yay Soren! ;D
There is actually a Soren texture for Marth that seems to do him justice, but to have a full Soren import from FE9 would be awesome. I just don't know if that model exists anywhere...
Trust me, the FE9 model is just worse from close view. XD

And I have all the textures you're referring to, let me know if you want them. :D

But yes, do want Soren and maybe a Miciah over Zelda?
I eventually planned to do both, I've alrady ripped them both...

Here's Soren:

(https://dl.dropbox.com/u/33498917/Soren.png)

I just need to get to it, which will probably be after Ilyana and/or Volke.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 23, 2012, 04:43:17 AM
Whoa, so the thread is finally updated, and what an update it is! Lucina looks fantastic, as I imagined, and other than the minor texture issue stated above, I'd say it seems ready for release/rigging. So I'm assuming you'll be making another rig-request-thread for her?

That UV mapping issue is fixed, took me 30 seconds to do it. I also did some minor UV fixes to the belts and stuff:
(http://img145.imageshack.us/img145/5728/fix.jpg) (http://imageshack.us/photo/my-images/145/fix.jpg/)

Once I finish the Mia recolor I'll pack everything together and release her model. Then I'll open a request thread like I did with Marth.
You know who could use some love?  Fire Emblem magic users.  I wanna see a couple of these guys in Brawl.  Weapon users steal all the spotlight.  I'd quite like to see any of the following:
*Micaiah, Soren and lyon pics*
Lyon especially would be cool to see.  I've been recently playing through Creature Campaign in FE8 and unlocked him and maxed out his stats and stuff.  Wrecking everything without a second thought with Naglfar doesn't even get dull.  

I'd really like to see Micaiah and Soren in brawl, but not Lyon, I can't stand him. He's just the standar hero who became a villain for great justice, what an imaginative character! Well, like most of the cast from the sacred stones anyway.
My favorite mage from the advance series was Pent, he was a great character overall, only surpassed by Nino. Lugh was very useful as well.
Oh, and nice avatar by the way!

Soren's my favorite Fire Emblem character, but his model pulls me off. I blame his model's face.=/

I plan on doing him, though, at some point, maybe with an edited face.


Hmm, it's not that bad...
(http://img715.imageshack.us/img715/337/face2nj.jpg) (http://imageshack.us/photo/my-images/715/face2nj.jpg/)

(http://img217.imageshack.us/img217/7345/faceql.jpg) (http://imageshack.us/photo/my-images/217/faceql.jpg/)

The face used in his archsage version looks sightly better.

______________________________
Great news, new artworks from awakening:
(http://images.wikia.com/fireemblem/images/f/fb/Sallya_Artwork.jpg)

(http://cache.daylife.com/imageserve/0bkj3km5vc03l/610x.jpg)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Albafika on August 23, 2012, 06:27:47 AM
It DOES looks stupid in 3dsmax with lighting, but [censored] it, I'll rig Soren after Ilyana.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: SiLeNtDo0m on August 23, 2012, 07:27:46 AM
I'd really like to see Micaiah and Soren in brawl, but not Lyon, I can't stand him. He's just the standar hero who became a villain for great justice, what an imaginative character! Well, like most of the cast from the sacred stones anyway. My favorite mage from the advance series was Pent, he was a great character overall, only surpassed by Nino. Lugh was very useful as well.

Aww but I like Lyon.  And he's no less exempt from fitting into a character archetype than loads of the characters in the FE series, including Nino.  And I like his design a lot (moreso than any other mage throughout the series).  Even his sprite was cooler than every other unit's sprite.  Dat critical hit man.  Dat critical hit...

I do agree though that the characters and story in Sacred Stones aren't as good as some of the other games, especially FE7.  I also didn't like how there was less player involvement with the story than in FE7.  Since the player had a tactician unit in FE7, and the main characters would occassionally talk to/about said tactician it made you feel more involved with the story.  Glad they're expanding that even further in FE13 with the whole My Unit thing. 

Oh and I forgot to say that Lucina looks phenomenal so far.  I eagerly anticipate her release, although I be sad that I will have to replace one of the Mia slots with her :<


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 23, 2012, 09:04:12 AM
@Albafika So maybe I got blender to work, but there are no blender tutorials and 3ds max was buggy last I tried it. I suppose I'll give them both a shot again soon. I blame my OS (Win8 RC)

@Vert - Sariya looks really cool. It does make me want to try my hand at doing actual redesigns for the other FE lords instead of putting them into normal classes.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 23, 2012, 04:17:11 PM
Oh, Sariya.... I can fully understand why the game states she "has the nicest body in the entire army."

And student version? I can recall using it for some time, but I think I had issues with limitations because it's not the full version... But hell, I'll try it again anyway.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 23, 2012, 04:26:02 PM
I do agree though that the characters and story in Sacred Stones aren't as good as some of the other games, especially FE7.  I also didn't like how there was less player involvement with the story than in FE7.  Since the player had a tactician unit in FE7, and the main characters would occassionally talk to/about said tactician it made you feel more involved with the story.  Glad they're expanding that even further in FE13 with the whole My Unit thing.

I know; Fire Emblem 7 has got to be the best in the series, story-wise. It's what got me hooked on Fire Embelm in the first place.
I heard that Fire Emblem 13 is going to be super easy, since they're trying to help newcomers come to the series and they're adding a couple features that veterans will abuse like nobody's business, but whatever; I'm still getting it when it comes out anyway.

Back on topic; if Soren is made, I will be very happy. But I might try to make a FE9 recolor for him, since that's what I'm used to him looking like...
And on that thought, maybe I should collab with some people to make a PSA for him. If he gets made over someone like say, Marth, we could port him anywhere.

Post Merge: August 23, 2012, 04:27:16 PM
Oh, Sariya.... I can fully understand why the game states she "has the nicest body in the entire army." And student version? I can recall using it for some time, but I think I had issues with limitations because it's not the full version... But hell, I'll try it again anyway.

You mean the student version of 3DS Max? It is the full version.

Sorry for double-posting.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Exorcist on August 23, 2012, 04:28:27 PM
lol yep, the only thing you can't do is sell what you make in it.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: ramonM64 on August 23, 2012, 05:31:41 PM
i'd so rig that.. (Lucina). sadly, i cantshouldnt with all of this unfinished work. if no one takes on your request by the time i get done with my current projects, id be happeh to rig her for yuh Vert

i agree with do0m, da magic users deserve much love. the spells in the Fire Emblems ive played were all flashy, deadly, and seizure inducingly-awesome. i think Ewan over Mario would be kool.. he could use a fireball. and water.. kinda

Fire Emblem Sacred Stones : Ewan + Pupil = P(e)W(a)N (http://www.youtube.com/watch?v=rDBjboq_BNI#)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 23, 2012, 11:37:36 PM
I heard that Fire Emblem 13 is going to be super easy, since they're trying to help newcomers come to the series and they're adding a couple features that veterans will abuse like nobody's business, but whatever; I'm still getting it when it comes out anyway.
It's apparently the hardest FE yet. By a lot. so long as you avoid tanking everything with Nosferatu

Anyway, would Blender work just as well for editing models?


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Riku20xx on August 24, 2012, 06:57:23 AM
It's apparently the hardest FE yet. By a lot. so long as you avoid tanking everything with Nosferatu

Anyway, would Blender work just as well for editing models?

Harder than Thracia 776? D:


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Shun_One on August 24, 2012, 09:55:30 AM
Harder than Thracia 776? D:
Yes.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Raikrom on August 24, 2012, 01:15:50 PM
Yes.
May God have mercy on our souls...

You mean the student version of 3DS Max? It is the full version.
Well, I feel stupid. Alright, I'm trying that [censored] out again then.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: ZeppelinWolf on August 24, 2012, 01:53:19 PM
all these characters are awesome imports for ssbb :D my fav character/class would have to be jaffar aka angel of death  >D too bad he hasnt been ported... :-\ (http://t0.gstatic.com/images?q=tbn:ANd9GcTKPcgCZ7IVb8eJVVf04b3JzewQg8fw0tvYV0E_rRrfKf9KoEA-4Q)


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Azure_Shadow on August 26, 2012, 11:15:22 AM
Yes.

Yessssssss!
I hope you're not joking. Please don't be joking.


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Kamina on August 26, 2012, 11:25:33 AM
It's apparently the hardest FE yet. By a lot. so long as you avoid tanking everything with Nosferatu

Anyway, would Blender work just as well for editing models?

It's harder then Thracia 776?! Looking forward to it, as no game has made me think as much as Thracia 776 did.

Anyways Lucina is looking great, keep up the good work!


Title: Re: Fire Emblem model importing thread - Mia released! ~ Working on Roy and Lucina
Post by: Vert092 on August 29, 2012, 08:33:33 AM
Lucina is released!

http://www.mediafire.com/?54cxmtnrrm7mx6t (http://www.mediafire.com/?54cxmtnrrm7mx6t)

Gotta make a request thread right now. In the mean time, check out some renders:
http://vert092.deviantart.com/#/d5cy4qg (http://vert092.deviantart.com/#/d5cy4qg)
http://vert092.deviantart.com/#/d5cy53x (http://vert092.deviantart.com/#/d5cy53x)


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on August 29, 2012, 10:23:02 AM
Awesome to the tenth power!

Looks amazing!


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Victory Badguy on August 29, 2012, 11:33:48 AM
That model looks superb!  I really hope you find someone to rig her.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Raikrom on August 29, 2012, 11:35:05 AM
http://www.youtube.com/watch?v=LUph092Wyec

Now I cannot wait for the rig to be completed...


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: SJS on August 29, 2012, 11:36:49 AM
Very nice! Hope someone talented grabs that model and rigs it quick like.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Psycho Philia on September 07, 2012, 04:28:39 PM
Congratulations for Lucina! It's really good indeed! I will make sure to put her in Brawl when I can, if she's rigged!

Magic users can be good indeed, they deserve love I think, I totally agree! Of course, my favourite is Ilyana, and with her original design (so fe9 design when she arrives, or the fe10 design when she arrives). She is always one of my favourite units, so she is very frequently in my top 5 killing units. It would be so good to have her rigged on Marth, so that she is portable. But anyway, even if she is not on Marth, I would be happy! :laugh:


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: PallaPal on September 13, 2012, 10:53:53 PM
Heh, I think I'm a bit late aren't I? Anyway, wow it's fantastic seeing Lucina's model completely finished ^^

I hope someone rigs her soon, I can't wait to play as her in Brawl! If I had the right tools and knowledge, I'd go right ahead and rig her myself. Great job Vert and Shun!


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Vert092 on September 14, 2012, 03:48:46 AM
Thanks to everyone again! I still have to make a request thread for Lucina and release some hacks. I didn't have much time those last weeks.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Revan on September 26, 2012, 03:31:13 AM
I love that you guys are working on Roy from Awakening. This is going to be the best Roy model on the Vault when its finished imo.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Kamina on September 26, 2012, 04:32:18 PM
I love that you guys are working on Roy from Awakening. This is going to be the best Roy model on the Vault when its finished imo.

So true, I just absolutely love his new design.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on October 06, 2012, 12:58:26 PM
*looks around*

So...I guess someone should post something, right?

Here's something.
(http://i1148.photobucket.com/albums/o573/ShunOne/Ike/ikepreview.jpg)

Trying to find a nice hybrid design of FE13 Mercenaries and combining it with Ike's Hero/Lord designs. The pad and belt are from the Lord Ike pack (that I hexed in). Everything else is creative use of transparencies within a texture. Ofcourse, I'd like to do some more ambitious model adjusting (but I still am unable to use said software).

There's still a lot more to do, but I thought I'd take some suggestions. For reference, I'm trying to combine these into a coherent Ike design.

(http://media.giantbomb.com/uploads/15/151221/2189806-dlc0426a_img.jpg)(http://images4.wikia.nocookie.net/fireemblem/images/4/44/IkeFE10Portrait_Hero.png)


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Chaos_Knight on October 06, 2012, 01:01:48 PM
Nice design so far. :)


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Azure_Shadow on October 07, 2012, 10:27:55 AM
I like the design you did, and I like the idea of combining those two models. Maybe I'll learn how to rig over Christmas break (or even Thanksgiving break? :P) so the models on this thread will actually end up in the Vault.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on October 09, 2012, 08:29:25 PM
Thanks both of you.

I went to the drawing board (literally) and actually sketched out how I wanted to redesign Ike. The design is finished, but now I need someone that can model to help me get it done. PM me if interested (and I'm trying to keep the design a surprise until it's in model form).


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Vert092 on October 10, 2012, 07:48:15 AM
I like the concept, it might end up looking like a class-changed DLC Ike. I'd like to lend you a hand with modelling, but I won't have much free time until the end of the month.
I still have to start modelling Awakening Roy, but since I've been making a Roy cosplay (Brawl-ish version) since summer I don't want to start modelling the awakening version yet, I don't want to mix both designs in my head. This is the main reason I haven't posted in a while, this thing just takes a lot of time (imagine how much of a pain is replicating his cape emblem in fabric, for example)

Also, now that I remember it, any riggers for Lucina around here? XD


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Psycho Philia on October 10, 2012, 07:51:30 AM
I've done the topic for you Vert.

http://forums.kc-mm.com/index.php?topic=51989.0 (http://forums.kc-mm.com/index.php?topic=51989.0)

Oh, a Roy cosplay? Very good! I hope we will be able to see it one day! :laugh: Anyway, it is indeed a pain to do... And take your time for all of your brawl hacks, it's better to wait than to do a bad thing.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on October 10, 2012, 12:43:57 PM
So that's what you've been up to, Vert. Looking forward to seeing all your hard-work pay off.

I hope someone tries to rig Lucina soon, it'll be fun to use her.

I was going to keep my Ike's final design a secret, but seeing how it may take forever to actually get it done, I may as well show it off here. The idea was to take FE13 Merc's and design Ike a personalized version of the class. I ended up with this:

(http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/th_ikeredesign3-2A.jpg) (http://s1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/?action=view¤t=ikeredesign3-2A.jpg)





Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Vert092 on October 10, 2012, 01:32:47 PM
I've done the topic for you Vert. [url]http://forums.kc-mm.com/index.php?topic=51989.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=51989.0[/url]) Oh, a Roy cosplay? Very good! I hope we will be able to see it one day! :laugh: Anyway, it is indeed a pain to do... And take your time for all of your brawl hacks, it's better to wait than to do a bad thing.

Thanks! I'll keep an eye on it as well.
I was going to do Krom first but decided to go for Roy instead. I gotta do him justice, I haven't seen a good Roy cosplay on the internet, except for a girl who made the Fuuin no tsugi version perfectly. Try to google some Roy cosplays and, except that one, almost everything you'll see is horrible.
I'll see if I can get a new photoshoot of both Roy and my old Ike costume in Barcelona. Then I'll upload something to my deviantart gallery, I guess.

So that's what you've been up to, Vert. Looking forward to seeing all your hard-work pay off. I hope someone tries to rig Lucina soon, it'll be fun to use her. I was going to keep my Ike's final design a secret, but seeing how it may take forever to actually get it done, I may as well show it off here. The idea was to take FE13 Merc's and design Ike a personalized version of the class. I ended up with this: ([url]http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/th_ikeredesign3-2A.jpg[/url]) ([url]http://s1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/?action=view[/url]¤t=ikeredesign3-2A.jpg)

Loving the desing! I like that you made his bandana red, resembling his vanguard outfit. However you should add a shoulderplate, and not a shield like the default mercenary has.
I also think it would be cool to see this done for other characters not shown [yet], like Eliwood, Mia...


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on October 10, 2012, 02:38:40 PM
A pad? Sure I can do that. The question, is should it be like Lord/Hero Ike's pad, or Ranger Ike's smaller one. I wanted to keep the steel/iron armor on this Ike to a minimum to reflect his Mercenary status.

Other characters eh...Hm...Just out of curiosity with no ulterior motive behind it...Who would everyone be most interested in seeing redesigned for FE13? Similar to what I just showed with Ike, ofcourse.

EDIT: Got some help from someone you all know to do the model part. Thanks Rain!


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Azure_Shadow on October 15, 2012, 10:41:09 PM
Just out of curiosity with no ulterior motive behind it...Who would everyone be most interested in seeing redesigned for FE13? Similar to what I just showed with Ike, ofcourse.


SOREN. MIA. FLORINA. :srs:
Those are my top three characters to see redesigned for FE13. Soren might not work, since the redesigns all seem to emphasize how strong the characters are... but I'd still love to see that.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on October 22, 2012, 10:11:40 AM
Guess everyone wants to see FE13 Mia. That might be a bit tough to do, but I should be able to manage.

Anyway, more Ike sketch's. Listening to Vert who suggested a pad instead of shield, here's what I got.
(http://i1148.photobucket.com/albums/o573/ShunOne/Collab%20Stuff/ikeredesign4.jpg)
I had considered giving him a pad more in the style of Lucina and Marth, but I think this references his Hero/Lord costume better.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Ludibrium on October 28, 2012, 01:41:05 PM
Vert, I have a ripping request...

That is, I would be thankful if you would rip 2 3D models from Fire Emblem : Radiant Dawn for me, since I have been unable to find them elsewhere. The specific models I want the files of are of Haar's 3rd tier(Dragonlord) Wyvern(with the armor on it)(I don't need the model of Haar himself, just his dragon, but you don't have to remove Haar from his mount if that takes more effort than necessary), and the generic White Dragon. You don't have to do anything besides rip the models, I am not trying to tailor them to a different game or anything, I simply want to view them in multiple angles in some 3D viewing program.

I have tried for hours personally to rip 3D models from my own copy of the game, but all attempts I have tried have been met with lots of miscellaneous errors without fixes I could find by Googling.

This thread doesn't really seem to be focused on that sort of thing, but this seems to be where the old thread that your signature mentions moved.

If it's too much of a pain though, I won't ask again. In such a case though I would prefer it if you answered no so that I wouldn't be left waiting for an answer.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: PallaPal on October 28, 2012, 03:15:25 PM
Aw sadface, looks like there hasn't been much luck on getting people to rig Lucina. The rig request thread isn't even on the front page anymore. Hmm, I guess I could keep bumping that thread every 1 to 2 weeks and hope for the best ^^;


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Psycho Philia on November 02, 2012, 03:06:39 PM
We have some problems! It seems KTH is ready to help us rigging Lucina, but the main problem is that he says the UV is destroyed! See the topic here for more details, and I hope this situation can be solved! Damn... Now that we found a rigger, we run into unexpected difficulties...

http://forums.kc-mm.com/index.php?topic=51989.0 (http://forums.kc-mm.com/index.php?topic=51989.0)


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: PallaPal on November 02, 2012, 06:15:12 PM
KTH definitely made it further than me in the rigging process, but oh man this is really serious. Hope it's not too silly of a question, but what is the UV of the model and how would one go about fixing these problems?


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Psycho Philia on November 02, 2012, 08:56:27 PM
Unfortunately, I don't know at all how to fix this problem, and what is the process to fix it too. Vert092 is probably well placed though to know the answer to this question.

However, about the UV question, someone correct me if I'm wrong, normally UV is what tells the textures to be at a precise place. In fact UV controls the places where each textures apply (from what I understood).

Anyway, Vert092 is warned about this problem, I warned him personally by private message. Hope he sees it and can find a solution...


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on November 03, 2012, 10:27:48 AM
Yeah, I hope the Luchina stuff get's sorted out soon. I'd do it myself but I'm clueless with 3D.

After working on Luchina and looking back at her, well, she looks great. So I went back and touched up Awakening Marth. Before I blurt out what's different, I'll let people decide.

(http://i1148.photobucket.com/albums/o573/ShunOne/preview.png)

Should I release as a separate hack or just update the current one? (recolors included ofcourse)


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Allbait on November 03, 2012, 01:01:41 PM
Yeah, I hope the Luchina stuff get's sorted out soon. I'd do it myself but I'm clueless with 3D.

After working on Luchina and looking back at her, well, she looks great. So I went back and touched up Awakening Marth. Before I blurt out what's different, I'll let people decide.

Should I release as a separate hack or just update the current one? (recolors included ofcourse)

The textures look amazing IMO except for the boots.. It just looks kinda off? The color is greenish even O_o The rest is sexy though


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on November 03, 2012, 01:13:51 PM
The textures look amazing IMO except for the boots.. It just looks kinda off? The color is greenish even O_o The rest is sexy though
Thanks for the catch. I'm using a new monitor and I don't think it has color's calibrated right. I think I fixed it. I'll fix those boot colors


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Chaos_Knight on November 03, 2012, 08:23:57 PM
Yeah, I hope the Luchina stuff get's sorted out soon. I'd do it myself but I'm clueless with 3D. After working on Luchina and looking back at her, well, she looks great. So I went back and touched up Awakening Marth. Before I blurt out what's different, I'll let people decide. ([url]http://i1148.photobucket.com/albums/o573/ShunOne/preview.png[/url]) Should I release as a separate hack or just update the current one? (recolors included ofcourse)
I think you should just update the current one.

Btw, is Awakening Roy still in the works? :/


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on November 04, 2012, 10:05:40 AM
Btw, is Awakening Roy still in the works? :/
Roy is in limbo until someone picks up the modelling work. I still occasionally go back and touch up the textures I already did, but I can't get any where without more model work done. I really want to get Roy done, but I can't do it alone. Sorry for the long wait guys.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Vert092 on November 06, 2012, 01:03:17 PM
I'm back!
First things first, I like the new awakening marth textures, but since it has different colors and feeling overall I think you should upload it as a new hack.
I don't know what's wrong with Lucina's UV mapping, but I'll contact KTH and I'll try to fix whatever is wrong. I'll kep you informed in the request thread. I'll try start awakening Roy soon as well.
And now I actually played Awakening! Looks great, specially the cutscenes look beautiful in 3D. I also tried the WiiU and the tekken, but sadly they brought an old demo that didn't have the capatain falcon costume.
Luchina
Luchina? Is that her localized name? sounds a bit wrong for me.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on November 07, 2012, 12:03:22 AM
Vert's back! Sweet.

Hm...I think I'll upload it separately then. I was going to just update the original colors as well, but I think Vert's idea is a bit better. The current update was meant to mimic Brawl Marth more anyway.

Luchina...I don't really know why I spelled it that way. Disregard it.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Revan on November 13, 2012, 01:04:53 PM
Awakening Roy is gonna look badass with the new Marth thats out, after im done with Pokemon Brawl FE is next lol.
Great job guys.


Title: Re: Fire Emblem model importing thread - Lucina's model released!
Post by: Shun_One on November 13, 2012, 01:28:56 PM
Oh yeah, I guess I should post about it here, but the Marth update is done. I couldn't let Lucina's awesome boots completely destroy Marth's.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on November 21, 2012, 08:25:38 AM
Started Spirit Roy some days ago, here's some progress! (Note that some textures, specially the pants still need some retouching. Seems like I'll need some help again,Shun!)

(http://img843.imageshack.us/img843/5954/royawakening1.jpg) (http://imageshack.us/photo/my-images/843/royawakening1.jpg/)

(http://img401.imageshack.us/img401/8899/royawakening2.jpg) (http://imageshack.us/photo/my-images/401/royawakening2.jpg/)



Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on November 21, 2012, 09:57:03 AM
Can't wait to get my hands on this guy's textures! I will be very happy to touch this stuff up!


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on November 21, 2012, 10:02:37 AM
Started Spirit Roy some days ago, here's some progress! (Note that some textures, specially the pants still need some retouching. Seems like I'll need some help again,Shun!)

([url]http://img843.imageshack.us/img843/5954/royawakening1.jpg[/url]) ([url]http://imageshack.us/photo/my-images/843/royawakening1.jpg/[/url])

([url]http://img401.imageshack.us/img401/8899/royawakening2.jpg[/url]) ([url]http://imageshack.us/photo/my-images/401/royawakening2.jpg/[/url])


SJS better make CSPs of Spirit Roy. :srs:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on November 23, 2012, 03:59:08 PM
More progress, still needs a lot of work:
(http://img825.imageshack.us/img825/5167/body1t.jpg) (http://imageshack.us/photo/my-images/825/body1t.jpg/)

(http://img827.imageshack.us/img827/6672/body2s.jpg) (http://imageshack.us/photo/my-images/827/body2s.jpg/)

(http://img268.imageshack.us/img268/57/body3hl.jpg) (http://imageshack.us/photo/my-images/268/body3hl.jpg/)


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on November 23, 2012, 04:01:25 PM
I like what I'm seeing :D. Since I have him over Wario, I can both have Spirit Roy and Melee Roy. :af2:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: SiLeNtDo0m on November 23, 2012, 04:10:59 PM
Looks really excellent so far.  You're gonna have your work cut out for you Vert my man.  There's a lot of little details in the FE13 art for Roy.  Though one question.  Will the hair receive edits?  Obviously there's a lot to do, but the hair seems like something a slightly less modder would put off for the sake of "it's still Roy's hair" but the FE13 Roy's hair is more delicate than Melee Roy's.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Velen on November 23, 2012, 06:39:21 PM
Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on November 23, 2012, 11:02:13 PM
Looking good thus far Vert. I can see a few spots of mine that could use some touching up, but I can wait until you have more done to see what needs to be a texture and what doesn't. If you'd like, I have a hi-res image of most of Roy that I can give you to help out.

Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.
From what I can see of Roy's textures, you'll have to do it the hard way; meaning edit out the details of the emblem on his cape.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on November 24, 2012, 04:19:48 AM
Thanks everyone!
Looks really excellent so far.  You're gonna have your work cut out for you Vert my man.  There's a lot of little details in the FE13 art for Roy.  Though one question.  Will the hair receive edits?  Obviously there's a lot to do, but the hair seems like something a slightly less modder would put off for the sake of "it's still Roy's hair" but the FE13 Roy's hair is more delicate than Melee Roy's.

I think I won't edit the hair and the face, because the person who rigs my model will have to use Thany's expresions. I could edit the hair a bit like I did with Spirit Marth, but I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though.
Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.

Remember this?
(http://images.wikia.com/fireemblem/images/5/53/RoyTrophyClassic.png)
I took the cape texture from the classic Roy trophy from melee and edited it a bit for this texture hack (still unreleased, now that I think about it)

(http://imageshack.us/a/img266/9937/roysosbrawl.png)

Here it is:
(http://img254.imageshack.us/img254/4174/roy08.png) (http://imageshack.us/photo/my-images/254/roy08.png/)

Looking good thus far Vert. I can see a few spots of mine that could use some touching up, but I can wait until you have more done to see what needs to be a texture and what doesn't. If you'd like, I have a hi-res image of most of Roy that I can give you to help out.
From what I can see of Roy's textures, you'll have to do it the hard way; meaning edit out the details of the emblem on his cape.

Yeah, once I'm done with the basic model work (and have the textures completly remapped), I'll send the textures.
And of course I'd love that high resolution references.



Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on November 24, 2012, 11:11:51 AM
I'll just share this here in the event that someone else would like it.

Big image
(http://oi48.tinypic.com/2hh38ef.jpg)

I do believe it's not full size, but that can be found in this fellows gallery. I think you need a google account to view of though.


WARNING Don't explore his gallery if you don't want any FE13 spoilers (Vert, you already know however)
Link (https://picasaweb.google.com/114197013914591167742/FEScans?authuser=0&authkey=Gv1sRgCK7wpp7PgujV-AE&feat=directlink#5758519215288875602)


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Velen on November 24, 2012, 02:07:06 PM
Thanks Vert. This helps me out a lot.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Revan on November 25, 2012, 02:26:00 AM
Roy is looking kick ass so far. I know its still pretty early, but will his cape be around his waist? I know that seems pretty hard but it would look really good.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: ShadowGarion on November 25, 2012, 07:08:00 PM
I was Wondering if you guys would add the shoulderpad to his left shoulder and give him the sword from the artwork


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on November 25, 2012, 07:28:55 PM
I was Wondering if you guys would add the shoulderpad to his left shoulder and give him the sword from the artwork
Now why would he not add that? :srs:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: ShadowGarion on November 25, 2012, 10:17:40 PM
Now why would he not add that? :srs:
"I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though"
^
this is why


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on November 25, 2012, 10:22:30 PM
"I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though"
^
this is why
This isn't just a texture hack.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on November 26, 2012, 06:02:58 AM
I wanted to say I won't modify the face, the hands, and overall the proportions of Thany's Roy (except his feet).
The shoulderpad is actually a shield, and of course I'll model it. and About the sword I'll make 2 versions of the model, one with his new sword and sheathe (it's oficially known as Roy's thoughsword I believe), and another version with his classic sword of seals.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: ShadowGarion on November 27, 2012, 10:26:39 PM
so he won't be getting the long sleeves and the bracers?


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on November 27, 2012, 10:31:54 PM
Shadowgarion, check back later when we have more updated previews.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: PallaPal on December 04, 2012, 12:20:22 AM
*looks around*
Oh, just wondering, has Lucina been rigged yet?


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Albafika on December 04, 2012, 05:45:59 AM
*looks around*
Oh, just wondering, has Lucina been rigged yet?
Is she in the Vault?


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Raikrom on December 04, 2012, 03:58:46 PM
Is she in the Vault?

Maybe someone rigged the model for themselves, but hasn't released it on the vault...


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on December 04, 2012, 05:42:30 PM
Maybe someone rigged the model for themselves, but hasn't released it on the vault...
Yeah.............no. :srs:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Raikrom on December 04, 2012, 06:01:20 PM
Yeah.............no. :srs:

Hey, ya never know. There are some sick, cruel people out there on the internet.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on December 13, 2012, 03:18:33 PM
Roy's released!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113)


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Chaos_Knight on December 13, 2012, 03:21:41 PM
Yeah! :happy:






































Nope. :srs:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: K+ ~ Tanuki God on December 13, 2012, 04:37:38 PM
Roy&#039;s released!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url])


ZOMG!!! REAL ROY!!! just kidding, kruel joek...  :srs:


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on December 13, 2012, 05:29:16 PM
Roy's released!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url])

*hi-five*


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Sanada on December 14, 2012, 09:20:11 AM
Roy's released!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30113[/url])

This is very cool Vert, will use for Ike's blue slot.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Demon_of_Elru on December 14, 2012, 11:11:24 AM
Decided to work on this.
(http://i143.photobucket.com/albums/r146/shin-kitaro/lucina_rig_zpsf4826ce4.png)
I had to make adjust the model to fit Marth's bone tree and changed some UVs for the face to get the expressions without making more textures. Should be done with the rig soon.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Albafika on December 14, 2012, 11:24:37 AM
Decided to work on this.
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/lucina_rig_zpsf4826ce4.png[/url])
I had to make adjust the model to fit Marth's bone tree and changed some UVs for the face to get the expressions without making more textures. Should be done with the rig soon.
I've been working on it for a few weeks now. Let's see which one comes out the coolest I guess. lol


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: SJS on December 14, 2012, 11:52:16 AM
Haha! Well at least know the chances of Lucina seeing completion are twice as high now.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on December 14, 2012, 01:29:11 PM
Well now, there's a pleasant surprise. Go both of you! Go!


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Demon_of_Elru on December 17, 2012, 12:14:02 PM
Just finished my rig of Lucina, hope you like it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All)


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Shun_One on December 17, 2012, 12:42:33 PM
Just finished my rig of Lucina, hope you like it.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All[/url])

This, is pretty dang awesome. Thanks a ton man!

Go grab her folks, she's finally up.

EDIT: Went and tested it out. Stuffs:

- her shoulders pads are actually supposed to move with her arms
- Sword sticks out when using side-taunt (the one where she sheathes the sword)
- Win pose still has her holding an a blade-less Falchion hilt (I forget which pose it is, but the one where Marth swings his hands about and poses)

Other than those, this is great.


Title: Re: Fire Emblem model importing thread - Working on Awakening Roy!
Post by: Vert092 on December 17, 2012, 01:33:19 PM
Just finished my rig of Lucina, hope you like it. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162&Moderated=All[/url])

Awesome! I like a lot that we can finally play as her in brawl! However, like Shun mentioned I'd like to point some more issues about the model itself:

- The model seems to be flipped horizontally
- The back of her cape isn't red
- Her shoulder armor should move with her arms, just like Spirit Marth's
- The rig could be a bit better, but it's pretty good!

Other than those small issues, Lucina looks great! I can do some recolors and csps, if you plan to make a v2 of her just tell me so we can release together.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: PallaPal on December 20, 2012, 12:40:23 AM
This is kind of random, but actually I made a PSA for Lucina that I was going to release sometime after her model would be released in the vault. I've actually been working on it for a few months or so. I thought it would be a nice surprise ^^

Nothing too special, she's kind of semi-clone-ish. I was just wondering if anybody wanted to give the PSA a test run before I do anything :)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Psycho Philia on December 20, 2012, 04:34:02 AM
I can run a test of it if you desire. If you're interested, contact me by private message. Of course, if you have precise things you want me to verify, don't hesitate to ask!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on December 20, 2012, 10:33:24 AM
This is kind of random, but actually I made a PSA for Lucina that I was going to release sometime after her model would be released in the vault. I've actually been working on it for a few months or so. I thought it would be a nice surprise ^^

Nothing too special, she's kind of semi-clone-ish. I was just wondering if anybody wanted to give the PSA a test run before I do anything :)
Sure, I'll help you test it out.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on December 22, 2012, 06:28:47 AM
I was messing around with Marth's animations and I got a pose for Lucina that I think it's worth sharing:
(http://img13.imageshack.us/img13/5130/lucinapose.png) (http://imageshack.us/photo/my-images/13/lucinapose.png/)

Full render:
(http://img521.imageshack.us/img521/2249/lucinavrender5.png) (http://imageshack.us/photo/my-images/521/lucinavrender5.png/)






Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on December 22, 2012, 08:09:25 AM
Hey, that is pretty nice. It would look a lot cooler if more of the sword was in the CSP, but that's just me.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Psycho Philia on December 22, 2012, 09:15:50 AM
It's not just you... The pose is good, it's true, but the fact that the sword is cut in the CSP is a little too bad... It would be much cooler to have it in the CSP as well.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on December 27, 2012, 11:52:31 PM
Just wondering, how is the Hero Ike import coming?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on January 11, 2013, 06:28:56 PM
Any updates on Awakening Roy for the new year? :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on January 12, 2013, 08:28:05 AM
Not much, I've barely worked on it:
(http://img690.imageshack.us/img690/7574/59454188.jpg) (http://imageshack.us/photo/my-images/690/59454188.jpg/)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: K+ ~ Tanuki God on January 12, 2013, 08:48:44 AM
That is looking AWESOME!!!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on January 12, 2013, 12:35:36 PM
The shoulder pad is looking great. Im awaiting rocking those boots too lol.
Thanks for the update.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Xyn on January 13, 2013, 06:33:22 AM
Anyone here who would like to create a proper Lyn model, because the only one we have, is pretty old and not sooooo good in my opinion. :/


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 16, 2013, 08:20:42 PM
<_<...*cough*

Anyway, I yet again went back to re-vamp Awakening Marth (this time, I have an artbook to help me). But, while doing that, I wanted to try my hand at CSP making again and came up with this:

(http://i1148.photobucket.com/albums/o573/ShunOne/Default_HQ_zpse14caa22.png)
Thoughts? The goal was to mimic Brawl Marth's default pose, by the way...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on February 16, 2013, 08:26:09 PM
Damn, that is one big improvement. Makes me want Awakening even more (things are holding me back from geting it right now ._.)

The CSP...hmm....why not try to pose it off his Awakening artwork?

I wonder what happened to Awakening Roy. ._.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 16, 2013, 08:39:15 PM
I might do another pose later, but for now, I'm sticking with that one because that level of detail took me 5 hours to get *dies*

Also, I was working on an Ike pack, but I kinda wanna wait until Mewtwo2000's Rim-Ike is done before putting it out. Unless people want it now that is, the pack contains:

Black Fang (FE7) & Vanguard?
(http://i1148.photobucket.com/albums/o573/ShunOne/Ike/al_130129_1912binout.jpg)
Selena/Franz (FE8) & Edward/Titania (FE10)
(http://i1148.photobucket.com/albums/o573/ShunOne/Ike/al_130129_1913binout.jpg)
Chrom (FE13) & Sigurd (FE4)
(http://i1148.photobucket.com/albums/o573/ShunOne/Ike/al_130129_1920binout.jpg)

And a default Ike with more vibrant colors.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Demon_of_Elru on February 16, 2013, 08:45:09 PM
Been working on Krom/Chrom just setting up his UV mapping.
@Shun_one: You still want to make textures for him?

As for Lucina I'm not making a version 2 but if you want the max file to work from here it is.

http://www.mediafire.com/download.php?bi44cavnqt3wn1j (http://www.mediafire.com/download.php?bi44cavnqt3wn1j)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 16, 2013, 08:46:30 PM
Been working on Krom/Chrom just setting up his UV mapping.
@Shun_one: You still want to make textures for him?
Heck yes I do. I've been practicing texture making in preperation for him and Roy's textures in fact.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Demon_of_Elru on February 16, 2013, 08:55:41 PM
Good to hear, hopefully I can finish the texture mapping this week.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on February 16, 2013, 09:41:11 PM
Oh my, moar updates on Mar-mar? Vibrant and beautiful Shun! Digging Ike's textures as well. Release as you please, I can go either way.

And Chrom sounds delicious. Looking forward to that.
Especially since he'll be in SSB4 alongside Lucina.
Or I will kill the devs.

And also... I think it'd be neat if someone would model FE:A default avatar...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on February 17, 2013, 08:31:53 AM
Those textures look awesome, specially Marth's!
I have Brawl Marth's default pose if you want it.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 17, 2013, 11:33:40 AM
Those textures look awesome, specially Marth's!
I have Brawl Marth's default pose if you want it.
That would be great if you could send it to me.

I almost feel kinda bad for updating Marth so much, but it makes for great practice.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on February 17, 2013, 12:57:32 PM
That would be great if you could send it to me.

I almost feel kinda bad for updating Marth so much, but it makes for great practice.

The pose looks convincing:
(http://img37.imageshack.us/img37/1259/marthbrawl2.png) (http://imageshack.us/photo/my-images/37/marthbrawl2.png/)(http://img824.imageshack.us/img824/517/spiritmarth2.png) (http://imageshack.us/photo/my-images/824/spiritmarth2.png/)

Grab it here!
http://www.mediafire.com/?rqrok29jhbxcxpv (http://www.mediafire.com/?rqrok29jhbxcxpv)

Also, I've been working in a new model in the past week. He's completely unrelated to Fire Emblem, but like Spirit Marth and Roy, I want to give this character a brand new, "classic" outfit. It's obscure, though, so I doubt anyone recognizes it.

(http://img541.imageshack.us/img541/6326/render3f.jpg) (http://imageshack.us/photo/my-images/541/render3f.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 17, 2013, 01:46:23 PM
Thanks Vert! At this point, I'm done with refining the textures (save Falchion's) and all that's left is to update all the recolors and make CSPs. I don't think I'll be redoing the original recolors nor the vBrawl look-alikes, so expect new ones.

For comparisons sake, here's the new version standing next to the original:
(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_1456binout_zps93f72e48.jpg)(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_1457binout_zpsbc1a2c25.jpg)(http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_14561binout_zps7c50c7ff.jpg)

That Captain Falcon...I actually recognize it. Looks fantastic, man.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Ninka_kiwi on February 17, 2013, 02:22:31 PM
I really like how Spirit Marth is looking, the only thing that I would say model wise is that his face and sword needs a bit of updating, other then that the texture and model look great.

Also can't wait for Chrom, he's going to be so hype!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on February 17, 2013, 02:41:15 PM
([url]http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_1456binout_zps93f72e48.jpg[/url])([url]http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_1457binout_zpsbc1a2c25.jpg[/url])([url]http://i1148.photobucket.com/albums/o573/ShunOne/Marth/al_130217_14561binout_zps7c50c7ff.jpg[/url])
The is one big texture improvement. Great job. ;D Even though i do prefer the hair texture from the old version...

The pose looks convincing:
([url]http://img37.imageshack.us/img37/1259/marthbrawl2.png[/url]) ([url]http://imageshack.us/photo/my-images/37/marthbrawl2.png/[/url])([url]http://img824.imageshack.us/img824/517/spiritmarth2.png[/url]) ([url]http://imageshack.us/photo/my-images/824/spiritmarth2.png/[/url])

Grab it here!
[url]http://www.mediafire.com/?rqrok29jhbxcxpv[/url] ([url]http://www.mediafire.com/?rqrok29jhbxcxpv[/url])

Also, I've been working in a new model in the past week. He's completely unrelated to Fire Emblem, but like Spirit Marth and Roy, I want to give this character a brand new, "classic" outfit. It's obscure, though, so I doubt anyone recognizes it.

([url]http://img541.imageshack.us/img541/6326/render3f.jpg[/url]) ([url]http://imageshack.us/photo/my-images/541/render3f.jpg/[/url])
Uploaded with ImageShack.us ([url]http://imageshack.us[/url])
You need to turn his eyes.


I still prefer his Awakening arkwork as a CSP...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 21, 2013, 01:00:05 PM
Sure, Chaos_Knight, I'll try out a DLC Marth pose too.

In other news, I just recently finished work on v0.1 of Chrom's textures, so it's back to work on Marth...and also, I finally got FE:A! Commence distraction!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: K+ ~ Tanuki God on February 21, 2013, 02:42:08 PM
Chrom?  A model or just textures for someone?  (I wish we could import him)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 21, 2013, 02:52:53 PM
Chrom?  A model or just textures for someone?  (I wish we could import him)
Textures for a custom model. Demon_of_Elru was working on him and I offered assistance with textures. Just wrapped up my end this week.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: K+ ~ Tanuki God on February 21, 2013, 04:28:21 PM
Oh ok.  Sounds awesome


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on February 23, 2013, 11:19:21 AM
Ike Pack out
(http://i1148.photobucket.com/albums/o573/ShunOne/Ike/al_130129_1920binout.jpg)
Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31148)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on March 05, 2013, 03:44:29 PM
Hey are you guys still working on Chrom and Roy?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 05, 2013, 08:55:16 PM
Hey are you guys still working on Chrom and Roy?
Short answer: Yes.

Long answer: Real life takes priority, but we are still slowly ebbing away at Roy and Chrom both.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on March 05, 2013, 09:36:15 PM
I'm not usually one for strategy games, but damn did I enjoy every second of Awakening. Can't wait to see Chrom when he's done.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on March 06, 2013, 01:30:46 AM
Sweet, just wanted to see if i should still be excited lol


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Demon_of_Elru on March 17, 2013, 12:29:32 PM
Hey are you guys still working on Chrom and Roy?



(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/kromWIP_zps2987cd31.jpg)

Rig still needs a lot of work but its getting there.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on March 17, 2013, 12:31:46 PM
Dat Chrom :O


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on March 17, 2013, 12:39:34 PM
YES.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 17, 2013, 03:35:19 PM
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/kromWIP_zps2987cd31.jpg[/url])

Rig still needs a lot of work but its getting there.

My yes. All of it.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on March 17, 2013, 04:04:40 PM
Thats looking great. :D
Im assuming because of the stance, and because both Chrom and Marth use the same sword that he will be over Marth?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on March 17, 2013, 05:08:34 PM
If he ends up with a moveset like Lucina, then someone call Matthew Mercer and get him to record some original voice clips! XD


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Taiko on March 18, 2013, 09:56:46 AM
I don't know if it's just me, but I feel like the hair is slanting at too much of an angle near the back... Otherwise it looks great!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SpaceNinjaStridez on March 18, 2013, 10:23:01 AM
was expecting it over Ike ;(


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 18, 2013, 01:15:24 PM
was expecting it over Ike ;(

Same here, since we already have Lucina over Marth, but hey, I'm not the one rigging it, so I'll try not to complain.

Anyways, everything looks pretty great for an early stage in a rig, only things I'm looking at right now are the shoulder pad and upper arms which look slightly off somehow. Other than that, I'm very much looking forward to this.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on March 18, 2013, 02:23:12 PM
Nice! His arm looks a bit off and he needs his cape, but looks pretty good so far.
I was also expecting him over Ike as well.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ramonM64 on March 18, 2013, 04:41:42 PM
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/kromWIP_zps2987cd31.jpg[/url])

Rig still needs a lot of work but its getting there.
Chrom looks great. i was tripping over my keyboard to type that i wanted to rig him but it looks like you got that covered.

.. after reading the posts above, i realized i still got a shot to rig him over Ike. mind if i did, Elru?

Vert, before i forget or if i haven't already done so, i call dibs on yer Spirit Roy over Marth.  :P

by the way, let's try not to spoil anymore story related goodness to Awakening or Chrom (like when Lucina progress got posted in here). i haven't got the game yet.. the demo was awesome though. couldn't pre-order the game in my area (don't ever wait for the day before it's out, guys) and it's been sold out. so ye, just a friendly reminder.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on March 18, 2013, 04:52:22 PM
by the way, let's try not to spoil anymore story related goodness to Awakening or Chrom (like when Lucina progress got posted in here). i haven't got the game yet.. the demo was awesome though. couldn't pre-order the game in my area (don't ever wait for the day before it's out, guys) and it's been sold out. so ye, just a friendly reminder.
I agree, I preordered the game this morning! (Awakening hasn't been released in europe yet).
I'll see if I can work some more on Spirit Roy tomorrow.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 18, 2013, 06:59:04 PM
Nice to see Chrom progress posted here for all to see.

Speaking of which, I updated Marth and put it up as a separate download rather than update the older one. Textures and recolors are drastically different.
Marth Update (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442)

And for those curious, FE:A is great. That is all.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Taiko on March 18, 2013, 07:06:45 PM
Marth looks great! I've secretly been waiting for it to arrive!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Demon_of_Elru on March 18, 2013, 07:38:50 PM
Chrom looks great. i was tripping over my keyboard to type that i wanted to rig him but it looks like you got that covered.

.. after reading the posts above, i realized i still got a shot to rig him over Ike. mind if i did, Elru?

Vert, before i forget or if i haven&#039;t already done so, i call dibs on yer Spirit Roy over Marth.  :P

by the way, let&#039;s try not to spoil anymore story related goodness to Awakening or Chrom (like when Lucina progress got posted in here). i haven&#039;t got the game yet.. the demo was awesome though. couldn&#039;t pre-order the game in my area (don&#039;t ever wait for the day before it&#039;s out, guys) and it&#039;s been sold out. so ye, just a friendly reminder.

Sure, seems like people wanted him over Ike so I'lll send you the model in a little bit.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 18, 2013, 07:52:38 PM
Nice to see Chrom progress posted here for all to see.

Speaking of which, I updated Marth and put it up as a separate download rather than update the older one. Textures and recolors are drastically different.
Marth Update ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442[/url])

And for those curious, FE:A is great. That is all.


Those recolors are fantastic! Love the vibrancy of the colors, reflects Awakening's art style very well. Now I can kick some ass in Project M in style.

Also, in FE: Awakening I've clocked in about 50+ hours in a single file since launch day, this game will keep you entertained long after even the main story is completed. Great stuff.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on March 18, 2013, 07:55:15 PM
Nice to see Chrom progress posted here for all to see.

Speaking of which, I updated Marth and put it up as a separate download rather than update the older one. Textures and recolors are drastically different.
Marth Update ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442[/url])

And for those curious, FE:A is great. That is all.
[censored]....it's so hard to choose which good recolors you want. D:


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 18, 2013, 08:12:30 PM
For you guys' convenience:

Red = Eldigan (Holy Wars)
Green = Astram (Shadow Dragon)
Blue = Seliph (Holy Wars)
Black = Validar (Awakening)
White = Leif (Thracia 776)
Yellow = Owain (Awakening)
Purple = Pent (Blazing Sword)
Minty, Maritime, Mars = Uniform Team Color Project

And I fixed the .zip issue...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Kage Ryu on March 18, 2013, 08:35:55 PM
Marth Update ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31442[/url])
*consumes*

I like Awakening Marth because he looks less like he does in the Awkward Zombie comics and I am therefore less likely to make fun of him.

Yellow = Owain (Awakening)
This one's sword hand won't stop twitching! Down, sword hand!


Also, awesome work, Shun.



Nice to see a Chrom over Ike in the works, too. Especially since all these Awakening Marth textures are going over Marth.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SpaceNinjaStridez on March 18, 2013, 10:26:28 PM
No mask, though??


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on March 19, 2013, 01:26:39 PM
I like the idea of Chrom over Ike since hes the easiest to port, for when the inevitable PSA for him is released.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 19, 2013, 08:35:05 PM
Thanks all.

No mask, though??
I'll add the Masked versions later on. Wanted to get it up after keeping you guys waiting so long.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on March 25, 2013, 11:04:50 PM
I've been wanting to show these off for a while now :0


Nephenee - Ramon and Wolfric are doing the hard stuff, I made the textures. I believe Ramon is done with the rigging. I just have some minor texture work to do. Plus she needs facial expressions. Maybe some recolors.

(http://i.imgur.com/2JTKywD.png)(http://i.imgur.com/z11CPbj.png)


Lucina - Vert and Shun's Lucina model. Wolfric's rigging her and I'm doing some textures. I've been messing with the textures and altering the UVs off and on for a few months and I'm nearly done. I also vertexed the mask. Specifically the nose part. Might make some recolors for her, too.

(http://i.imgur.com/XuAQysh.png)(http://i.imgur.com/t818UAU.png)(http://i.imgur.com/vfxzQDu.png)(http://i.imgur.com/u9Jb697.png)(http://i.imgur.com/7kuOBjo.png)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 25, 2013, 11:13:29 PM
Holy sh!t that's gorgeous.

Although, Lucina's eyes seem... off somehow.
They don't look bad, quite the contrary, but they just seem a little out of place.

Well, I'm comparing it to this anyways:
(http://images.wikia.com/fireemblem/images/5/5e/LucinaEye.jpg) (http://fireemblem.wikia.com/wiki/Lucina#Gallery)

Other than that, hype for those fine pieces of work.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on March 25, 2013, 11:17:42 PM
:patrick:

I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) of words...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Kage Ryu on March 26, 2013, 12:06:29 AM
I've been wanting to show these off for a while now :0

Nephenee -

Lucina -
These things make me happy.

I am also going to assume her left eye is going to sport the brand before it's all done.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on March 26, 2013, 09:04:12 AM
I've been wanting to show these off for a while now :0


Nephenee - Ramon and Wolfric are doing the hard stuff, I made the textures. I believe Ramon is done with the rigging. I just have some minor texture work to do. Plus she needs facial expressions. Maybe some recolors.

([url]http://i.imgur.com/2JTKywD.png[/url])([url]http://i.imgur.com/z11CPbj.png[/url])


Lucina - Vert and Shun's Lucina model. Wolfric's rigging her and I'm doing some textures. I've been messing with the textures and altering the UVs off and on for a few months and I'm nearly done. I also vertexed the mask. Specifically the nose part. Might make some recolors for her, too.

([url]http://i.imgur.com/XuAQysh.png[/url])([url]http://i.imgur.com/t818UAU.png[/url])([url]http://i.imgur.com/vfxzQDu.png[/url])([url]http://i.imgur.com/u9Jb697.png[/url])([url]http://i.imgur.com/7kuOBjo.png[/url])

Nice work! I like the overall look of the new texture Lucina uses (it's amazing that you turned the original cartoony style of the textures to a fitting brawl style, just like Shun did with Marth - and amazing work in the Falchion!-), except her eyes and her armor. I think the eyes are out of place, they don't fit with the rest of the model. You should try to make them following the style of Yusuke Kozaki, the artist behind the designs of No More Heroes and Fire Emblem Awakening. Also try adding some eyelashes and make them darker, they look too bright. She's also missing her birthmark.
Oh, and Lucina seems to be flipped. She's right handed (well, at least my model, Awakening hasn't been released yet so I don't really know...) and her belts and sheath are pointing the wrong direction.
About her armor, the model looks somewhat off... If you want, I can remake it, now that I have more references I can make a better model to reflect better her character design, and send it to you. What do you think?
I can even try to make
a short-haired version!
I hope you won't have much trouble retexturing the end of her arms, the UVs were a bit messy in that area
-------
About Nephenee, she looks awesome, just make the eyes a bit darker.


-------


I made a bit of progress on awakening Roy. Finished the bandana, added some belts and more stuff. Here are some previews, keep in mind that the textures are just placeholders.

(http://img255.imageshack.us/img255/373/bandanae.jpg) (http://imageshack.us/photo/my-images/255/bandanae.jpg/)

(http://img11.imageshack.us/img11/6761/legarmor.jpg) (http://imageshack.us/photo/my-images/11/legarmor.jpg/)

(http://img203.imageshack.us/img203/9865/handx.jpg) (http://imageshack.us/photo/my-images/203/handx.jpg/)

(http://img833.imageshack.us/img833/1659/pouchc.jpg) (http://imageshack.us/photo/my-images/833/pouchc.jpg/)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 26, 2013, 09:58:21 AM
SJS, AWESOME Lucina work, man. That Falchion especially, considering it gave me so many problems (and I didn't have a good idea of how to texture steel at the time). Love what you've done with her, man.

Nephenee is also astounding. It makes me glad I'm an FE fan.

@Vert
Roy...I have been practicing for the day I must work on him again. That said, his new textures will look at least as good as Marth's, I assure you.

Also, this is random, but I had been considering making a new FE series logo inspired by the mark of the Exalt. Anyone interested?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 26, 2013, 10:22:51 AM
Also, this is random, but I had been considering making a new FE series logo inspired by the mark of the Exalt. Anyone interested?

I've been fiddling with that idea myself, made a kind of half-assed for my own personal use in P:M. But seeing one from someone with texture skills such as yours would be very nice. Very interested here!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ramonM64 on March 26, 2013, 11:10:38 AM
that's freakin beautiful SJS!  *tear*   all of it.

it's also niice to see progress on Roy. he's getting there.

wh00t. looking forward to these 3's completion. they look ultra niice so far.  :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on March 26, 2013, 03:47:34 PM
Thanks for all the feedback guys, it really helps.

Holy sh!t that's gorgeous.

Although, Lucina's eyes seem... off somehow.
They don't look bad, quite the contrary, but they just seem a little out of place.

Well, I'm comparing it to this anyways:
([url]http://images.wikia.com/fireemblem/images/5/5e/LucinaEye.jpg[/url]) ([url]http://fireemblem.wikia.com/wiki/Lucina#Gallery[/url])

Other than that, hype for those fine pieces of work.


Woah, that's such a helpful reference to have. Thanks!

:patrick:

I'm at a ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) of words...


But those are words :I

These things make me happy.

I am also going to assume her left eye is going to sport the brand before it's all done.


Yup, the brand is there in the PSD file. I just like it better without the brand.

Nice work! I like the overall look of the new texture Lucina uses (it's amazing that you turned the original cartoony style of the textures to a fitting brawl style, just like Shun did with Marth - and amazing work in the Falchion!-), except her eyes and her armor. I think the eyes are out of place, they don't fit with the rest of the model. You should try to make them following the style of Yusuke Kozaki, the artist behind the designs of No More Heroes and Fire Emblem Awakening. Also try adding some eyelashes and make them darker, they look too bright. She's also missing her birthmark.
Oh, and Lucina seems to be flipped. She's right handed (well, at least my model, Awakening hasn't been released yet so I don't really know...) and her belts and sheath are pointing the wrong direction.
About her armor, the model looks somewhat off... If you want, I can remake it, now that I have more references I can make a better model to reflect better her character design, and send it to you. What do you think?
I can even try to make
a short-haired version!
I hope you won't have much trouble retexturing the end of her arms, the UVs were a bit messy in that area
-------
About Nephenee, she looks awesome, just make the eyes a bit darker.


Just Googled Yusuke Kozaki, this oughta be helpful. I've always loved her work even though I had no idea who she was. And the ends of the arms were giving me some problems. Haven't tried messing with the UVs yet though.

And I'd love it if you redid the armor.
Also a short haired version would be frickin' sweet.

SJS, AWESOME Lucina work, man. That Falchion especially, considering it gave me so many problems (and I didn&#039;t have a good idea of how to texture steel at the time). Love what you&#039;ve done with her, man.

Nephenee is also astounding. It makes me glad I&#039;m an FE fan.


Thanks! Once everything is said and done, I can send you the files if you want to put your texture over her.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 26, 2013, 04:02:10 PM
Woah, that's such a helpful reference to have. Thanks!

No problem, I'm no good at this stuff myself, so I try to help in any way I can. Also, the FE wiki has some good scans from the Awakening artbook already (which is where that image came from) and could probably help out with any future projects from you guys.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 26, 2013, 04:46:37 PM
Here's that FE franchise icon I was working on.
48x48 for info.pac: (http://i1148.photobucket.com/albums/o573/ShunOne/Fire_Emblem_Mark_48_zps18c04629.png)
64x64 for common5: (http://i1148.photobucket.com/albums/o573/ShunOne/Fire_Emblem_Mark_zps8e8df412.png)

Thanks! Once everything is said and done, I can send you the files if you want to put your texture over her.

Sure, I'd definitely like to do that!

Speaking of which, mind if I borrow your Falchion texture for Chrom?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on March 26, 2013, 04:57:51 PM
I feel that icon should be a bit wider.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 26, 2013, 05:03:30 PM
Here's that FE franchise icon I was working on.
48x48: ([url]http://i1163.photobucket.com/albums/q549/Rufure/Fire_Emblem_Mark_48_zps639240d9.png[/url])
64x64: ([url]http://i1163.photobucket.com/albums/q549/Rufure/Fire_Emblem_Mark_zps32c45e73.png[/url])
Sure, I'd definitely like to do that!

Speaking of which, mind if I borrow your Falchion texture for Chrom?


Beautiful icons are beautiful. But they seem compressed somewhat.

Also, I'm wondering: Will the new Falchion will ever be rigged onto Awakening Marth?
And
slight Awakening spoiler
will we ever see an exalted version of the Falchion?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 26, 2013, 05:10:32 PM
...I know not what you two are speaking of. It looks fine.

Ninja'd my post


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Taiko on March 26, 2013, 05:26:13 PM
Yup, the icon looks fine to me. May I ask where you traced it off of?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 26, 2013, 05:35:23 PM
...I know not what you two are speaking of. It looks fine.

Ninja'd my post

Ninja my ass.

(http://i1163.photobucket.com/albums/q549/Rufure/Fire_Emblem_Mark_zps32c45e73.png)
(http://i1148.photobucket.com/albums/o573/ShunOne/Fire_Emblem_Mark_zps8e8df412.png)

You can't Kellam this one.
Not even deleting can save you, tovarich.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SpaceNinjaStridez on March 26, 2013, 06:23:00 PM
Excited for all of these models :)

Great work


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on March 26, 2013, 10:26:31 PM
New eyes. Better, I hope.

(http://i.imgur.com/MMOhVVv.png)

Also fixed her pits.

(http://i.imgur.com/oUt8kI9.png)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Lillith on March 26, 2013, 10:36:11 PM
While Lucina looks absolutely fantastic, the eyes are still a bit... Uh... Disturbing, maybe?

Since, from the looks of it, you're going for a more realistic tone in texture, perhaps you should shrink the eyes or something?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 26, 2013, 11:27:27 PM
New eyes. Better, I hope.
([url]http://i.imgur.com/MMOhVVv.png[/url])


I'd say a step in the right direction, perhaps they should be rotated a slight bit?

Hasty Photoshop edit tiem
(http://i1163.photobucket.com/albums/q549/Rufure/Haste.png)

Something along those lines, just ya know, better and less half-assed.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ramonM64 on March 26, 2013, 11:29:08 PM
much better. i think the thing that still throws them "off" is the rotation. looking at that huge image Rufure posted a page ago, you'll noticed her eyes look more "relaxed" at the outer edges.

so i'd say, either widen the edges or rotate them so they look more "relaxed" and "horizontal".

Edit - niice, Rufure provided pretty good visual aid there.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on March 27, 2013, 12:07:40 AM
I agree. Her eyes look really good, but still slightly... off. Still, great work so far!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vaanrose on March 27, 2013, 02:14:59 AM
It's the distance between the eyes. They need to be set further apart. Rule of thumb is basically give a character about the width of an eye between the eyes. And a very subtle down twist on the corners helps, too.

(http://i.imgur.com/ewJNvOe.jpg)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on March 27, 2013, 11:57:56 AM
Cool cool cool. Thanks for all the helpful feedback. This is the final version of the eyes. I'm happy with it, and I really need to focus on finishing the rest of the texture XD

(http://i.imgur.com/b4Lt2QR.png?1) (http://imgur.com/b4Lt2QR)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on March 27, 2013, 12:32:28 PM
Cool cool cool. Thanks for all the helpful feedback. This is the final version of the eyes. I'm happy with it, and I really need to focus on finishing the rest of the texture XD

([url]http://i.imgur.com/b4Lt2QR.png?1[/url]) ([url]http://imgur.com/b4Lt2QR[/url])


Perfection

Now I'm nothing but pure hype for this release, can't wait.

On a side note, I just saw the artwork for the Awakening soundtrack(5 discs, woah) and guess what beauty is featured on said artwork?
(http://i1163.photobucket.com/albums/q549/Rufure/Beauty.jpg)
HHHHHNNNNGGHHH


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on March 27, 2013, 02:03:24 PM
Now this is better. I like the eyelashes ^^
Great job on her arm texture as well! I'm already working on the armor, once I'm done I'll send it to you.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Taiko on March 27, 2013, 07:57:18 PM
The eyes are looking better! A few suggestions:

1. I'm using Marth's eyes as a reference here, but the eyes might look a bit better as a slightly darker colour.

2. Size wise, I think they just need to be a bit less wide.

3. Minor thing, but might help achieve a more "Brawl-style" look. Try flipping the side the light reflection is on, I noticed it was on the other side on the Brawl Marth model. A second, smaller reflection under the large one might be a good idea too.

All together, something like this. (The right eye, I got lazy and didn't edit the left)
(http://i.imgur.com/KCU0kVg.png)

And here are some (low quality) screens of her ingame model, they might help with positioning and size.
Probably not, I tried!
(http://i.imgur.com/pvwKBIP.jpg)
(http://i.imgur.com/VhKVjzL.jpg)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Allbait on March 27, 2013, 09:04:34 PM
IMO the only problem left with the eyes is the actual curvature of them.. They're too drastic currently so I've taken the last post and edited the image to show what would make the eyes improve:
(http://i.imgur.com/rXZ9S0T.png)
As you can see I used lines to show the curve from the edges of the eyes and how extreme it actually is. The other eye is the one I changed and the best way to notice the difference is by looking at the one on Lucina's face. Well.. if her eyes never become perfect we can always use the masked version xD


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Chaos_Knight on March 27, 2013, 09:18:33 PM
It seems everyone is messing with her eyes. >.>


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on March 27, 2013, 10:04:01 PM
IMO the only problem left with the eyes is the actual curvature of them.. They're too drastic currently so I've taken the last post and edited the image to show what would make the eyes improve:
([url]http://i.imgur.com/rXZ9S0T.png[/url])
As you can see I used lines to show the curve from the edges of the eyes and how extreme it actually is. The other eye is the one I changed and the best way to notice the difference is by looking at the one on Lucina's face. Well.. if her eyes never become perfect we can always use the masked version xD


This one looks perfect


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on March 28, 2013, 06:21:26 AM
IMO the only problem left with the eyes is the actual curvature of them.. They're too drastic currently so I've taken the last post and edited the image to show what would make the eyes improve:
([url]http://i.imgur.com/rXZ9S0T.png[/url])
As you can see I used lines to show the curve from the edges of the eyes and how extreme it actually is. The other eye is the one I changed and the best way to notice the difference is by looking at the one on Lucina's face. Well.. if her eyes never become perfect we can always use the masked version xD

This is even better, I really like the result.
I'm done with the first part of her new armor! The new one is a single piece, whereas the old one was made from 2 pieces. The texture is just a placeholder until SJS retextures it. Here's a picture that compares it with her old armor:
(http://img248.imageshack.us/img248/8418/30781442.jpg) (http://imageshack.us/photo/my-images/248/30781442.jpg/)





Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on March 28, 2013, 10:49:03 AM
Nice edits Vert, and good progress on the eyes SJS.

I personally like 'em the way you've got them thus far for whatever that's worth.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Allbait on March 28, 2013, 11:33:09 AM
This is even better, I really like the result.
I'm done with the first part of her new armor! The new one is a single piece, whereas the old one was made from 2 pieces. The texture is just a placeholder until SJS retextures it. Here's a picture that compares it with her old armor:
([url]http://img248.imageshack.us/img248/8418/30781442.jpg[/url]) ([url]http://imageshack.us/photo/my-images/248/30781442.jpg/[/url])




Looks amazing! If that texture is just the placeholder then the real one is going to be mindblowing xD
PS: I got bored and applied my edit of Taiko's edit on Lucina in GIMP ;P Just for fun.. It was a quick edit so the left eye is off.. It looks to be a bit higher than the other eye if I'm not mistaken =P
(http://i.imgur.com/PykWkv4.png)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Taiko on March 28, 2013, 01:42:44 PM
I think it looks good, though now that I compare it to some artwork, maybe her eyebrows are a bit high?

The armor is looking much nicer! Nice job!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Allbait on March 28, 2013, 03:39:46 PM
I think it looks good, though now that I compare it to some artwork, maybe her eyebrows are a bit high?

The armor is looking much nicer! Nice job!


And perhaps a bit too curved as well.. Good catch although lowering her eyebrow shows something strange on the model: she has a very long face o_O.. Her forehead is huge and.. well.. You'll get it when you see it.. Visual aid ahoy
(http://i.imgur.com/yayl1He.png)

I left that chunk of the old tiara over to show just how high it was and left one of the eyebrows unaltered for comparison. The edit on the model is quite simple if you choose to change this: lower her forehead and hair down. Another question about her model itself that I noticed is her chin.. it looks good but its a bit pointy IMO


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 02, 2013, 05:16:52 AM
I'm done with the armor!
(http://img7.imageshack.us/img7/6058/armorvk.jpg) (http://imageshack.us/photo/my-images/7/armorvk.jpg/)



Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 02, 2013, 03:50:42 PM
Oh yes, loving the look on that. This is gonna be one of the best Custom Model Imports in some time.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 11, 2013, 08:48:10 PM
I believe brawl could benefit from some Owain. Anyone interested?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on April 12, 2013, 01:06:35 AM
I believe brawl could benefit from some Owain. Anyone interested?

I haven't actually gotten all the characters, including most of the children, which is why I just started a new game (:D), but what if someone made the avatar character(s)? It would basically be two fairly similar models, with different heads and hair styles, then the rest would just be recolors. It probably sounds like a lot, I know, but it could be pretty cool for each person to be able to use their own character in SSB as well. Just an idea.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 12, 2013, 02:32:35 PM
Oh, some activity on this thread? Neat.
I'm done with the armor!
([url]http://img7.imageshack.us/img7/6058/armorvk.jpg[/url]) ([url]http://imageshack.us/photo/my-images/7/armorvk.jpg/[/url])

Oh yes, now that's accuracy, I like.


I haven't actually gotten all the characters, including most of the children, which is why I just started a new game (:D), but what if someone made the avatar character(s)? It would basically be two fairly similar models, with different heads and hair styles, then the rest would just be recolors. It probably sounds like a lot, I know, but it could be pretty cool for each person to be able to use their own character in SSB as well. Just an idea.

I agree wholeheartedly. I've wanted that to happen since Awakening's JPN release, but I had no way to start it myself. Anyways, I think the most optimal way would be making the default models. From there one can easily retexture the hair and/or face for some more variety like in Awakening. Or go a step further and try at remodeling the hair for further variety.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: PallaPal on April 12, 2013, 05:33:31 PM
I believe brawl could benefit from some Owain. Anyone interested?

I agree with this so much. Owain should get to unleash his sword hand in the Brawl xp


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 12, 2013, 09:04:46 PM
I agree with this so much. Owain should get to unleash his sword hand in the Brawl xp

Sup dude, I was that guy on youtube that asked for Chrom, Owain, or Anna X3


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: PallaPal on April 12, 2013, 10:06:19 PM
Sup dude, I was that guy on youtube that asked for Chrom, Owain, or Anna X3

Oh hi there! Haha, no wonder I thought this suggestion was timely. :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 12, 2013, 10:32:32 PM
Oh hi there! Haha, no wonder I thought this suggestion was timely. :D
yea lol. But I think that the brawl community needs to know what it means to "stay their sword hand" :3


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Kamina on April 14, 2013, 12:43:59 PM
Sorry if this is off topic, but I remember seeing a model of Leif (I believe it was a vertex hack of Marth) way back on this thread, and I just want to know whatever happened to it.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on April 14, 2013, 03:15:05 PM
Vert, we are still waiting for you to position the model. :oshi:


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on April 15, 2013, 12:45:03 PM
Sorry if this is off topic, but I remember seeing a model of Leif (I believe it was a vertex hack of Marth) way back on this thread, and I just want to know whatever happened to it.
The person working on the model stopped. I still have what was left of what they did though.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 15, 2013, 01:05:20 PM
The person working on the model stopped. I still have what was left of what they did though.

Feel like turning it over to someone and finishing it up? Maybe Vert if he feels up to it once the other models are done?

I've recently started getting into modelling and using 3dsM myself, maybe I could take a look-see as well.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on April 15, 2013, 01:20:11 PM
I just might do something with it. I'll take a look at the stuff...when I'm free again (and finish some of the stuff I started a while ago)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 15, 2013, 01:42:48 PM
Vert, we are still waiting for you to position the model. :oshi:

Sorry, been kinda busy last week. It shouldn't take long, I'll try to finish it tonight. Here's a teaser showing the finished short hair model
(http://img545.imageshack.us/img545/8509/hairao.png) (http://imageshack.us/photo/my-images/545/hairao.png/)

Also, 4 DAYS.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 15, 2013, 02:21:29 PM
Sorry, been kinda busy last week. It shouldn't take long, I'll try to finish it tonight. Here's a teaser showing the finished short hair model
([url]http://img545.imageshack.us/img545/8509/hairao.png[/url]) ([url]http://imageshack.us/photo/my-images/545/hairao.png/[/url])

Also, 4 DAYS.


Looking great. Very much like both the art and CG model.
I've been thinking... Now I kinda want some bits of Lucina to be rigged onto Marth now, new hair, boots and Falchion. Think with some elbow grease it'd help him look even closer to awakening. Maybe I'll try that myself in the future and see how it goes.

Also: 3 days 7 hours*


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Lockablefaceman on April 16, 2013, 06:14:22 PM
Just thought I'd stop by to say that the work you guys do here is phenomenal. The quality of your products is always top of the line. I really appreciate all you do.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 17, 2013, 03:01:44 PM
Got it! Just played until I reached chapter 4, and it's awesome so far. However the shop where I preordered the game hasn't received the artbooks yet (the game is released this friday)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 17, 2013, 05:18:56 PM
Got it! Just played until I reached chapter 4, and it's awesome so far. However the shop where I preordered the game hasn't received the artbooks yet (the game is released this friday)

Gamestop [censored] up my preorder with the US artbook, so I'm gonna import the hardcover Japanese ver.
But I heard the European artbook differs from both the US and JPN book to a decent extent, should be great for referencing though, just wish someone would make a decent high-res scan of any of the 3 [censored] books.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 18, 2013, 07:14:47 AM
I can take some pictures once I get it.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 18, 2013, 03:34:26 PM
Wait, are we getting a masked Marth skin? :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on April 18, 2013, 04:14:24 PM
Wait, are we getting a masked Marth skin? :D
It would make sense for Lucina to have a Masked alt as opposed to Marth after all.

Looking forward to those scans and such, Vert. Glad you got the game at long last.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on April 18, 2013, 05:23:54 PM
I started a new game exactly one week ago and I loved it the first time through, but now it's my personal Game of the Year so far and unless a new Metroid or F-Zero comes out (I'm not getting my hopes up too much. :(  ) it will probably stay that way. I've already played more than 48 hours on my new file, which for me is just crazy, but dammit I love the game to death! Chrom, my Unit, Lucina, Cordelia, and Anna are practically untouchable, although I still have I think 4 more children to unlock, plus the very last Paralogue that isn't available yet.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on April 23, 2013, 03:36:23 PM
The one Lucina you sent SJS doesn't have the finished hair, right?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 24, 2013, 01:32:49 PM
The one Lucina you sent SJS doesn't have the finished hair, right?
I included the finished short hair version.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on April 24, 2013, 08:01:31 PM
I included the finished short hair version.
Is this the model and texture of the latest version?
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/Haid1.png)
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/Hair2.png)
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/ShortHair.png)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on April 25, 2013, 08:08:03 AM
Is this the model and texture of the latest version?
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/Haid1.png)
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/Hair2.png)
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Issues/ShortHair.png)
Yep, it's ready to be retextured like the rest of the model.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on April 25, 2013, 11:03:48 AM
Yep, it's ready to be retextured like the rest of the model.
Alright.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 27, 2013, 12:16:46 PM
Guys? Why haven't we gotten a lyn PSA even though her model is in brawl? Just wondering :3


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Large Leader on April 27, 2013, 12:42:35 PM
Guys? Why haven't we gotten a lyn PSA even though her model is in brawl? Just wondering :3

If you haven't already read, this is an IMPORTING thread. Not a PSA thread for FE characters.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Marthmario on April 29, 2013, 08:53:47 AM
Oh ok, sorry! :3 I'll keep that in mind for next time.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on April 30, 2013, 08:56:05 PM
Just popping in to say "Hey" and "Let's play a guessing game"

(http://i.imgur.com/GGc7nUb.jpg)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on April 30, 2013, 08:59:47 PM
Just popping in to say "Hey" and "Let's play a guessing game"
([url]http://i.imgur.com/GGc7nUb.jpg[/url])

in order from left to right: Olivia, Emmeryn, Mia, Inigo, Gaius, Cordelia (if it is, hair should be more red than pink, just saying)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on April 30, 2013, 09:04:09 PM
in order from left to right: Olivia, idk, Mia, Inigo, Gaius, idk
Olivia, perhaps Noire-probably Emmeryn, Mia,
Inigo, Gaius, and Cordelia.
HHHNNNGGGH dem legs on Noire/Emm and Cordelia.

Looking funking beautiful SJS, how close is she to completion? I'm eager to start using wife in Brawl.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on April 30, 2013, 09:11:08 PM
Excellent says I...very excellent.

Olivia-Phila-Mia
Inigo-Gaius(or Severa?)-Cordelia


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on May 01, 2013, 12:53:17 AM
SWEET. (seewhatididthere?)

Olivia, Noire, Mia, Inigo, Gaius, Cordelia or maybe Sully?

Seriously though, she looks awesome. :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on May 01, 2013, 04:59:35 AM
Nice! Some recolors would even look cooler without cape. Also, a light blue recolor like "Shadow Dragon Marth" would look cool as well.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on May 01, 2013, 12:11:12 PM
Just popping in to say "Hey" and "Let's play a guessing game"

([url]http://i.imgur.com/GGc7nUb.jpg[/url])


Answer key!

Olivia, Emmeryn, Mia
Inigo, Severa (she's Gaius's daughter on my game), Sully


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on May 01, 2013, 02:44:55 PM
Nice! Some recolors would even look cooler without cape. Also, a light blue recolor like "Shadow Dragon Marth" would look cool as well.

You mean the one that lacks sleeves and pants?
This one isn't as safe for the kiddies.
(http://i2.pixiv.net/img70/img/paruku0213/27730695.jpg)
I agree wholeheartedly.
... Of course I realize what you're really suggesting (http://images.wikia.com/fireemblem/images/6/67/MarthDS.jpg).

One styled after the OVA would be neat as well, I absolutely love Vert's take on it (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27758).


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on May 02, 2013, 09:08:14 PM
Only thing is that the underneath of the cape is like the underneath of a sofa where you shove all the trash under and hope nobody notices.

(https://dl.dropbox.com/s/1672fhlamicn44m/face.png)

This has nothing to do with the cape-sofa analogy.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Dragon King Andrexas on May 04, 2013, 11:42:16 PM
Just came by to say you guys are amazing and if you think you might be able to import, rig, etc. Validar from Awakening. He is my favorite Fire Emblem character (minus Dheginsea from Tellius) ever :)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Alexbt1992 on May 05, 2013, 09:04:55 PM
A quick question. Nephenee hasn't been released yet, right? Any idea when it'll be released? Trying to make a full FE brawl roster :)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on May 07, 2013, 08:34:21 PM
that Nephenee looks awesome thus far. Keep it up!

Messing around with new BrawlBox, I revisited Aafyre's Vanguard Ike and boy, looking at it makes me want to work on a proper model for him.
(http://i1148.photobucket.com/albums/o573/ShunOne/preview-1_zpsc8c1d541.png)

I just did some simple texture touch-ups with some very minor vertex work (yay BB68b!), but man, if anyone was up for modeling I'd texture the rest myself.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on May 20, 2013, 01:43:45 PM
Thanks to the brawlbox update, I've been tweking a bit two of my favourite hacks:

(http://img407.imageshack.us/img407/784/ova2.jpg) (http://imageshack.us/photo/my-images/407/ova2.jpg/)
New armor and sleeves
(http://img834.imageshack.us/img834/7898/ova1u.jpg) (http://imageshack.us/photo/my-images/834/ova1u.jpg/)
New gloves
(http://img838.imageshack.us/img838/237/ova3x.jpg) (http://imageshack.us/photo/my-images/838/ova3x.jpg/)
Fixed those belts
The other hack is not Fire Emblem related, but it's highly improved as well:
(http://img546.imageshack.us/img546/7681/ofalcon.png) (http://imageshack.us/photo/my-images/546/ofalcon.png/)

I need someone to test those two in-game, any volunteers?

that Nephenee looks awesome thus far. Keep it up!

Messing around with new BrawlBox, I revisited Aafyre's Vanguard Ike and boy, looking at it makes me want to work on a proper model for him.
([url]http://i1148.photobucket.com/albums/o573/ShunOne/preview-1_zpsc8c1d541.png[/url])

I just did some simple texture touch-ups with some very minor vertex work (yay BB68b!), but man, if anyone was up for modeling I'd texture the rest myself.

We could just use the model I got from Radiant Dawn and reshape brawl Ike's head.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on May 20, 2013, 02:04:01 PM
Sounds like a plan.

Send those two my way and I'll play-test 'em for you. If you need screens as well, just let me know.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on May 20, 2013, 02:44:43 PM
Oooo, an update. Mighty fine looking stuff there. Only adding to my hype from these hacks.

For my own personal entertainment, I'm actually taking a look at Awakening Marth's Falchion and sheathe, trying to get it to look a bit closer to its in-game design. A bit tough not having the textures get all screwed on me though. I'll post some previews when I feel I've made some progress worth showing. Also considering molding it into other blades from FEA as well, i.e. a Rapier, Iron/Steel/Silver Sword, ect. I'll have to think those through though.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Lockablefaceman on May 22, 2013, 01:11:49 AM
This isn't exaaaactly on topic... But it was posted in this thread earlier. And that Captain Falcon reminded me of it.
Whatever happened to this Captain Falcon? I loved the design so much.
(http://img541.imageshack.us/img541/6326/render3f.jpg) (http://imageshack.us/photo/my-images/541/render3f.jpg/)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Ninka_kiwi on June 05, 2013, 04:32:35 PM
(http://i890.photobucket.com/albums/ac107/Ninka_kiwi/Donnel_zps599dd538.png)

It's time for the most bad ass mutha[censored]er to join the fire emblem cast, plowing those fields, and dat sweet dragon [censored].

Early preview of Donnel from FE Awakening I'm working on, still needs a bit of work, though it's a start.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 05, 2013, 04:33:25 PM
I can see nothing! For real, it says "image not available"

But I be looking forward to Donnel!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Ninka_kiwi on June 05, 2013, 04:37:35 PM
I can see nothing! For real, it says "image not available"

But I be looking forward to Donnel!

Should be fixed now, I think...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 05, 2013, 09:59:03 PM
Yeeeeeehaw! I better git ready for Donny!
I'm done now.
... plowing those fields, and dat sweet dragon [censored].
Implying I'd actually waste Nowi's child on his pathetic stats.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SiLeNtDo0m on June 06, 2013, 01:58:53 PM
([url]http://i890.photobucket.com/albums/ac107/Ninka_kiwi/Donnel_zps599dd538.png[/url])

It's time for the most bad ass mutha[censored]er to join the fire emblem cast, plowing those fields, and dat sweet dragon [censored].

Early preview of Donnel from FE Awakening I'm working on, still needs a bit of work, though it's a start.


You sir have made my day :srs:


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Ninka_kiwi on June 06, 2013, 03:20:18 PM
(http://i.imgur.com/ErdbQ6m.png)

Mother[censored]ing donnel is almost done, just gotta do his face model, and finish his texture.

Surprised at how well this is going...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 06, 2013, 04:44:08 PM
([url]http://i.imgur.com/ErdbQ6m.png[/url])

Wow, that's looking fantastic, especially in that short amount of time.
What character do you imagine he'd go over?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Ninka_kiwi on June 06, 2013, 04:46:29 PM
He's probably going on Marth or Ike, though, I'm kinda tempted to try for making him on Toon Link as I feel his animations would fit the best with Donnel, I just gotta figure out bone edits/size mods before I attempt Toon though.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 07, 2013, 06:22:20 AM
I also have something to show:
[Awakening endgame spoilers!]
(http://img692.imageshack.us/img692/7821/marth.jpg) (http://imageshack.us/photo/my-images/692/marth.jpg/)

(http://img507.imageshack.us/img507/914/fachions.jpg) (http://imageshack.us/photo/my-images/507/fachions.jpg/)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on June 07, 2013, 07:42:07 AM
https://dl.dropboxusercontent.com/u/33498917/KCMM/Peviews/Old.png
https://dl.dropboxusercontent.com/u/33498917/KCMM/Peviews/New.png

I had someone make the new face. <.<

The change was needed due to how Link's faces work. I wasted my time making the rest of the facial expressions for Nephenee's old face. This'll be definitely the last mod I work on for Link (Unless someone else deals with the expressions/If character is a masked person). The new face needs SJS to re-texture it, of course.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 07, 2013, 11:10:25 AM
I also have something to show:
[Awakening endgame spoilers!]
([url]http://img692.imageshack.us/img692/7821/marth.jpg[/url]) ([url]http://imageshack.us/photo/my-images/692/marth.jpg/[/url])

([url]http://img507.imageshack.us/img507/914/fachions.jpg[/url]) ([url]http://imageshack.us/photo/my-images/507/fachions.jpg/[/url])


DAT EXALTED FALCHION. So is it going to activate during FS eyes, work all the time, or both? Ya know, like the mask.
Also, are the boots updated like Lucina's? Hard to tell from that angle.

https://dl.dropboxusercontent.com/u/33498917/KCMM/Peviews/New.png


Those eyes...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on June 07, 2013, 11:43:44 AM
Those eyes...
Eye irises are meant to be ignored, I just put those there for the sake of previewing it.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 07, 2013, 06:11:44 PM
Eye irises are meant to be ignored, I just put those there for the sake of previewing it.
Figured as much, especially since you said SJS will retexture it.
And I didn't want to sleep tonight anyways.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 08, 2013, 07:27:55 AM
DAT EXALTED FALCHION. So is it going to activate during FS eyes, work all the time, or both? Ya know, like the mask.
Also, are the boots updated like Lucina's? Hard to tell from that angle.

He won't have a mask, but instead he'll have different weapons. He'll  also have updated hair, boots, gloves...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 08, 2013, 10:59:54 AM
Marth and Nephenee are looking great.

Since I can finally vertex, I thought I'd try something out...
(http://i.imgur.com/JGPpeXH.png)

Not done yet, and most of the textures are simply place holders. I'm torn between mimcing Hero Ike, and messing with the Design to be an FE13 Merc mix with an Ike twist.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 08, 2013, 11:44:08 AM
He won't have a mask, but instead he'll have different weapons. He'll also have updated hair, boots, gloves...

Sounds great, get hype.

I'm torn between mimcing Hero Ike, and messing with the Design to be an FE13 Merc mix with an Ike twist.

Well, the FE13 NPC Mercs are god-tier in terms of character design, so I'd go with that.
(http://images.wikia.com/fireemblem/images/1/11/Mercenary_male.jpg)
Hot damn.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on June 08, 2013, 01:04:08 PM
Marth and Nephenee are looking great.

Since I can finally vertex, I thought I'd try something out...
([url]http://i.imgur.com/JGPpeXH.png[/url])

Not done yet, and most of the textures are simply place holders. I'm torn between mimcing Hero Ike, and messing with the Design to be an FE13 Merc mix with an Ike twist.

please continue, I've been waiting for someone to try and make a FERD Hero Ike for a while


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 08, 2013, 03:04:26 PM
please continue, I've been waiting for someone to try and make a FERD Hero Ike for a while

Instead of making a new model, we could try to retexture this and give him brawl Ike's hair:
(http://img607.imageshack.us/img607/4586/ikehero1.jpg) (http://imageshack.us/photo/my-images/607/ikehero1.jpg/)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on June 08, 2013, 06:23:07 PM
that would be even better


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 09, 2013, 03:09:57 PM
Instead of making a new model, we could try to retexture this and give him brawl Ike's hair:
([url]http://img607.imageshack.us/img607/4586/ikehero1.jpg[/url]) ([url]http://imageshack.us/photo/my-images/607/ikehero1.jpg/[/url])


I can't tell you how long I've been waiting for that hunk of pure manly manliness.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 09, 2013, 09:03:24 PM
I'll go with Vert's plan for Hero Ike. As for my current vertex, well, I'll keep messing with it (it won't be Hero Ike). If I get something cool, I'll show you guys the progress.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on June 14, 2013, 07:35:02 AM
I did plan on rigging Hero Ike at some point. If you guys do the faces/fit it to the bones (?), I'll gladly do it. I just hate doing faces. Hopefully, though, someone's up to rigging him, as he's not in my priorities.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Velen on June 14, 2013, 11:02:48 AM
Awakening Ike please? *Shot*


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 14, 2013, 11:41:22 AM
A little off topic, but I just think I should mention that a stage in SSB U/3D looks to be Arena Ferox from FE Awakening (http://i.imgur.com/zwOaTZ3.png).
If this is the case then I'm pretty sure we're getting at least one Awakening rep, likely Chrom.
Maybe Lucina replaces Marth but retains his moveset? She is the most popular female in most polls.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 14, 2013, 11:50:29 AM
I did plan on rigging Hero Ike at some point. If you guys do the faces/fit it to the bones (?), I'll gladly do it. I just hate doing faces. Hopefully, though, someone's up to rigging him, as he's not in my priorities.
Whomever takes on Hero Ike, I'm down to re-texture him to fit. My laptop has problems working with 3D unfortunately.

Awakening Ike please? *Shot*
I was doing a vertex of a sort of FE13 Mercenary Ike if that counts.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on June 14, 2013, 11:54:51 AM
A little off topic, but I just think I should mention that a stage in SSB U/3D looks to be Arena Ferox from FE Awakening ([url]http://i.imgur.com/zwOaTZ3.png[/url]).
If this is the case then I'm pretty sure we're getting at least one Awakening rep, likely Chrom.
Maybe Lucina replaces Marth but retains his moveset? She is the most popular female in most polls.

You realize that Marth will never be replaced right? He is the first and most recurring Lord in the series, he is the best character to represent FE as a series in Smash, its not all about the "flavor of the month" characters


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Alexbt1992 on June 14, 2013, 12:30:19 PM
You realize that Marth will never be replaced right? He is the first and most recurring Lord in the series, he is the best character to represent FE as a series in Smash, its not all about the "flavor of the month" characters

Who knows? Maybe there is a possibility that all three are included this time.
Or maybe they'll replace Marth with Lucina, seeing how she has his ENTIRE outfit, minus the hair.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 14, 2013, 01:09:18 PM
[quote author =Albafika link=topic=43708.msg1146530#msg1146530 date=1371216902]
If you guys do the faces/fit it to the bones (?), I'll gladly do it. I just hate doing faces.
[/quote]
I can easily do that once I'm done with finals.

You realize that Marth will never be replaced right? He is the first and most recurring Lord in the series, he is the best character to represent FE as a series in Smash, its not all about the "flavor of the month" characters

+100000000

Who knows? Maybe there is a possibility that all three are included this time.
Or maybe they'll replace Marth with Lucina, seeing how she has his ENTIRE outfit, minus the hair.


Marth in brawl has the trading card game/classic monsho no nazo design, but just because Sakurai didn't know about his redesign for the NDS remake of shadow dragon, which was in development at that time.
In the new smash games, he will most likely get one of those two designs:

(http://img530.imageshack.us/img530/5603/fesdmarth.jpg)
(http://en.academic.ru/pictures/enwiki/77/MarthFE3DS.png)

I'd personally love to model his shadow dragon appearence for brawl, just like I did with his awakening look.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Velen on June 14, 2013, 01:11:09 PM
Whomever takes on Hero Ike, I'm down to re-texture him to fit. My laptop has problems working with 3D unfortunately.
I was doing a vertex of a sort of FE13 Mercenary Ike if that counts.

If they look anything like the Mercs in Awakening. Then sure.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 14, 2013, 01:12:58 PM
I think we'll see 3 fire emblem characters in the next smash: Marth, Ike and Chrom. Chrom will be the swordsman Roy would've been in brawl: the balance between Marth's speed and Ike's Power.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 14, 2013, 01:14:44 PM
If they look anything like the Mercs in Awakening. Then sure.
I'll post previews some time next week, if I get a chance.

Also, I was contemplating an attempt at Shadow Dragon Marth.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on June 14, 2013, 01:25:18 PM
I think we'll see 3 fire emblem characters in the next smash: Marth, Ike and Chrom. Chrom will be the swordsman Roy would've been in brawl: the balance between Marth's speed and Ike's Power.

I hope so, but we might get another Kid Icarus and Kirby (Sakurai's own franchises) character while FE, Metroid, and especially F-Zero get ignored.  :notimp:

No but seriously Marth, Chrom, and Ike would be perfect. Before I got to play Awakening, I was kind of hoping for Micaiah to be the third FE character so that would be +1 female character and not another sword character, but Chrom is just too awesome to not be in it, although in my personal opinion so are Dark Samus (or Ridley), Black Shadow, and King K. Rool.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 14, 2013, 02:07:53 PM
I hope so, but we might get another Kid Icarus and Kirby (Sakurai's own franchises) character while FE, Metroid, and especially F-Zero get ignored.  :notimp:

No but seriously Marth, Chrom, and Ike would be perfect. Before I got to play Awakening, I was kind of hoping for Micaiah to be the third FE character so that would be +1 female character and not another sword character, but Chrom is just too awesome to not be in it, although in my personal opinion so are Dark Samus (or Ridley), Black Shadow, and King K. Rool.
The kirby franchise doesn't really need more characters, the trio used in brawl is the perfect representation. Micaiah is not representative, iconic and popular, like most of the protagonists of "recent" fire emblem games. Dark Samus would be a cool addition to the games, but Metroid Prime games aren't popular in japan.
K. Rool died when Microsoft bought RARE.
And smash bros. needs another character representing F-ZERO, and the perfect fighter to do so is Samurai Goroh. Black Shadow is a character with no relevance at all, whereas Samurai Goroh is as iconic and important to the nintedo universe as Captain Falcon. Samurai Goroh has a lot of posibilities as a fighter, think about adapting the concept of his machine to a fighting game (a machine with por acceleration but awesome speed given some time). His chances are low, but I totally bet for him.
Also, Samurai Goroh even appears in the melee intro!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on June 14, 2013, 02:59:20 PM
Also, Samurai Goroh even appears in the melee intro!

That's exactly why I would much rather have Black Shadow. Both would fit into SSB perfectly, but Black Shadow is the true F-Zero villain. Goroh is more of the 'Wario-ish' character. The way I see it: Give Ganon a new sword-based moveset, then take his old one, switch it from 'dark' to electric powers, change it up a bit, and put it on Black Shadow so that the semi-Falcon Clone is an actual F-Zero character. Plus, everyone knows who Goroh is because of Smash Bros. To introduce a new F-Zero character that no one really knows outside of people like myself who love the franchise and want it to come back, everyone else will be like 'Whoa. Who's this guy? I'mma look him up and try F-Zero.' instead of 'Hay. That's that Samurai Goro guy that was the assist trophy in BRAWL. Yay! I know stuff about that Captain Falcon guy's game! ^_^'...

I was actually joking about the fact that Sakurai originally didn't put Dedede and Meta Knight in Melee because he didn't want to over represent his own franchise and then sure enough, in Brawl he added them anyway while some franchises didn't get any new characters. Also, I was ranting from a Metroid and F-Zero fan's perspective, but this probably isn't the place for me to bring that up in the first place, although whenever I mention it anywhere else, the only responses I get are 'No one cares about those games anymore. Add Shadow and Cloud and anime characters and more Mega Man characters and Goku and Batman and...' Well, you get the idea.

Still, hopeful for Chrom though. :D


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 14, 2013, 03:54:21 PM
One more before I stop being off topic.
You realize that Marth will never be replaced right? He is the first and most recurring Lord in the series, he is the best character to represent FE as a series in Smash, its not all about the "flavor of the month" characters

Toon Link replaces Young Link, and in some sense Lucario replaced Mewtwo. Ike could be looked at as a spiritual successor to Roy. SSB tends to go with a trend of reps from last gen and early current gen. Even if it's not all about "flavor of the month", there's never a 0% chance that it will happen. It's all speculation at this point. Marth is likely, but at the same time I can't help but feel Lucina has a decent shot at it. If not being a DLC outfit.
Also for funk's sake Wii Fit Trainer and Villager made it in, anything can happen.

Marth in brawl has the trading card game/classic monsho no nazo design, but just because Sakurai didn't know about his redesign for the NDS remake of shadow dragon, which was in development at that time.
In the new smash games, he will most likely get one of those two designs:
([url]http://img530.imageshack.us/img530/5603/fesdmarth.jpg[/url])
([url]http://en.academic.ru/pictures/enwiki/77/MarthFE3DS.png[/url])


Well, like I said about SSB going with the trend of early current and last gen, chances are Marth will end up with his Awakening clothes. Don't get me wrong, FE11/12 Marth is manly and cool as all hell, I'd love to see it myself. I just get the feeling that if Samus got her Other M design over her Prime design, chances are Marth is getting his FE13 design.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on June 16, 2013, 05:12:56 PM
Hey guys, I haven't checked up on this thread in a while. Are Awakening Roy and Chrom still being worked on?


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 17, 2013, 10:19:44 PM
Hey guys, I haven't checked up on this thread in a while. Are Awakening Roy and Chrom still being worked on?
They are...we just get busy with other things.

I thought I'd show what had become of my vertex thus far. It's still pretty sloppy, but you get the idea.

(http://i.imgur.com/3npNlC0.jpg)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Revan on June 18, 2013, 01:46:13 PM
Awesome i'm looking forward to them, the new Roy will be perfect for Cbliss and the Roy slot.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ernz93 on June 20, 2013, 01:35:53 AM
Who knows? Maybe there is a possibility that all three are included this time.
Or maybe they'll replace Marth with Lucina, seeing how she has his ENTIRE outfit, minus the hair.

Chrom and Marth are a must but I'm not so sure about Ike. To make things different, I say the avatar/Robin  can add a little diversity to the FE roster, him being a tactician and all.
He could be both a hero and villain for FE (It needs more villains).


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ZX_BraveSol_ZX on June 20, 2013, 07:32:25 AM
No hope for lucina to get into ssb4? D: DAMNIT I seriously hope she gets in, I'm honestly sick of hearing about chrom. But i just know hes going to get in.
Heres also hoping for Roy to make a return and possibly Lyndis being playable instead of being an assist trophy, (i swear to god those assist trophies were nothing but [censored]teases)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on June 20, 2013, 08:05:59 AM
Captain Falcon was the manliest character in brawl. WAS.

(http://img577.imageshack.us/img577/7964/n5dn.jpg) (http://imageshack.us/photo/my-images/577/n5dn.jpg/)


I'm improving the model (new cape and buckle, new hair, eyes and eyebrows...) and making it fit regular Ike's bones.
I'd like to read some criticism to his new eyes, like what you guys did with Lucina's.

(http://img19.imageshack.us/img19/2145/dxp1.jpg) (http://imageshack.us/photo/my-images/19/dxp1.jpg/)

Here's his original model from Radiant Dawn:

(http://img6.imageshack.us/img6/1070/4m53.jpg) (http://imageshack.us/photo/my-images/6/4m53.jpg/)



Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ShadowGarion on June 20, 2013, 09:16:24 AM

I'd like to read some criticism to his new eyes, like what you guys did with Lucina's.

([url]http://img19.imageshack.us/img19/2145/dxp1.jpg[/url]) ([url]http://imageshack.us/photo/my-images/19/dxp1.jpg/[/url])



The eyes look a little pointy to me, try something more like this.
(http://imageshack.us/a/img6/6783/wwro.jpg) (http://imageshack.us/photo/my-images/6/wwro.jpg/)
the left eye I left alone, the right one I changed so you can see the difference.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on June 20, 2013, 10:29:10 AM
The eyes look a bit small to me, but the overall hack itself looks badass already.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Shun_One on June 20, 2013, 11:20:09 AM
I actually think it looks good as is it is. I was just looking at some images of FMV Hero Ike and what you have here is very close.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 20, 2013, 01:36:49 PM
Along with Shun's thoughts, I'm seconding Mochtroid's as well. Specifically the irises, seems a bit to small making him look like he has a shocked/surprised face.

No hope for lucina to get into ssb4? D: DAMNIT I seriously hope she gets in, I'm honestly sick of hearing about chrom. But i just know hes going to get in.

I feel you, I honestly do... But Marth is pretty prominent throughout the series, so he has a strong chance of staying in.
Unless they decided to use masked "Marth" instead.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Alexbt1992 on June 20, 2013, 07:39:46 PM
I feel you, I honestly do... But Marth is pretty prominent throughout the series, so he has a strong chance of staying in.
Unless they decided to use masked "Marth" instead.
I'd be stoked if they made Marth's costumes like brawl's Wario: The first six costumes being Marth's original outfit with the recolors, while the second six costumes would have Masked Marth costumes, just like brawl's biker and classic warios.

Chrom and Marth are a must but I'm not so sure about Ike. To make things different, I say the avatar/Robin  can add a little diversity to the FE roster, him being a tactician and all.
He could be both a hero and villain for FE (It needs more villains).

Having the avatar as a character would be interesting, but I doubt that both Ike and the avatar would make the roster.

Even though there is probably a 0% chance they'll do this, but I personally wish Leif or Roy were implemented. IMHO, they're the best protagonists of the FE series, hands down.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on June 20, 2013, 08:27:49 PM
I'd be stoked if they made Marth's costumes like brawl's Wario: The first six costumes being Marth's original outfit with the recolors, while the second six costumes would have Masked Marth costumes, just like brawl's biker and classic warios.

They should do that with every character, or at least more than just Wario. I really like the way Playstation All-Stars did it where there are 4 palette swaps, but multiple costumes for each character. It'd be perfect for characters like Samus and Link too.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 20, 2013, 09:57:44 PM
They should do that with every character, or at least more than just Wario. I really like the way Playstation All-Stars did it where there are 4 palette swaps, but multiple costumes for each character. It'd be perfect for characters like Samus and Link too.
As much as I would love this, like really, that's my dream, it probably won't happen. Sakurai has been saying what a major pain it is to decide what characters in in SSB4. One of the reasons being the visual aspect: designing characters in such a way that they'll fit into the SSB4 visual theme, making sure they look good in HD, ect. So I'm not getting my hopes up about multiple models for each character.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Mochtroid127 on June 20, 2013, 10:57:40 PM
As much as I would love this, like really, that's my dream, it probably won't happen. Sakurai has been saying what a major pain it is to decide what characters in in SSB4. One of the reasons being the visual aspect: designing characters in such a way that they'll fit into the SSB4 visual theme, making sure they look good in HD, ect. So I'm not getting my hopes up about multiple models for each character.

I'm not either, still, I don't see why it couldn't be DLC. He'd have to be stupid to not even consider any DLC at all, but apparently there are no current plans for it. :(


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 21, 2013, 11:36:37 AM
I'm not either, still, I don't see why it couldn't be DLC. He'd have to be stupid to not even consider any DLC at all, but apparently there are no current plans for it. :(
Well, they went the DLC route for Fire Emblem 13, mainly because it wasn't necessary to get the full experience of the main story(unless you were going Lunatic+ or something). Because costumes aren't going to impact SSB4's gameplay, I can't see why Sakurai can't have a change of heart with enough of the fan's feedback.

Also, another thing concerning Ike, perhaps the eyebrows could have a more relaxed position as well, slightly closer to the eyes and rotated outward slightly.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on June 21, 2013, 10:34:10 PM
(https://dl.dropboxusercontent.com/u/33498917/KCMM/Peviews/Nephenee00.png)

(https://dl.dropboxusercontent.com/u/33498917/KCMM/Peviews/Nephenee01.png)

Just need to wait for SJS to finish the recolors and to have a few neat matches to record to showcase her.

EDIT: Working on Lucina's rig now. By the time S.J.S. is done with the recolors for Nephenee, I'll probably have Lucina finished. :)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: StarWaffle on June 21, 2013, 11:56:58 PM
Something seems off about the eyes.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on June 22, 2013, 12:47:16 AM
Something seems off about the eyes.
Nothing more needs to be said here.

EDIT: Working on Lucina's rig now. By the time S.J.S. is done with the recolors for Nephenee, I'll probably have Lucina finished. :)
I'm reminded of why I enjoy life.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on June 22, 2013, 07:38:36 AM
Something seems off about the eyes.
Yeah. The eyes are using Link's STR0, which is why they animate oddly. Just how swapping animations between similar characters (Marth/Ike) would give some weird eye animations.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on June 22, 2013, 02:31:37 PM
Just need to wait for SJS to finish the recolors and to have a few neat matches to record to showcase her.

EDIT: Working on Lucina's rig now. By the time S.J.S. is done with the recolors for Nephenee, I'll probably have Lucina finished. :)

Put me on the spot... guess I have to do something now :0


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on July 02, 2013, 10:58:13 PM
Sharing this over here so whoever cares doesn't miss it: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832&Moderated=All&facebook=true)

Cheers.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: SJS on July 02, 2013, 11:59:07 PM
I mother[censored]ing care


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: ramonM64 on July 03, 2013, 01:05:19 AM
Missi-On Compl-Eat!

She really is a marvel. I mean, I really thought she'd freeze the game as SJS doubled the textures and then passing 1750KB PAC size at one point. I stand corrected, she works fine. Niice work you guys. I hope we do more collabs together!    :D     (that hopefully don't take as long, sorry)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on July 03, 2013, 09:13:40 AM
Missi-On Compl-Eat!

She really is a marvel. I mean, I really thought she'd freeze the game as SJS doubled the textures and then passing 1750KB PAC size at one point. I stand corrected, she works fine. Niice work you guys. I hope we do more collabs together!    :D     (that hopefully don't take as long, sorry)
Yeah, you did panic a lot about the file size. XD

As for the time it took, it was mostly my fault. I took too long to make the faces, and when I finally did, turned out Link's faces behaved differently, so everything I did to them went to [censored]. Now, though, we can use this face if we ever get into the promotion (Sentinel) model. :P

It was fun indeed, though, even though most of the times you had me confused with so many .max files!


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Amarythe on July 04, 2013, 04:58:02 PM
Please please please PLEASE say SOMEBODY here is working on Ike's Hero and Vanguard models as texture hacks. I am absolutely, positively ASTONISHED that this hack hasn't been made yet. Seriously!! I'd do it myself, but... I can't find the MDL0 files, and in any case I have no prior experience rigging models into this game!

Sorry if this is a tad off-topic.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Raikrom on July 04, 2013, 08:31:18 PM
Sharing this over here so whoever cares doesn't miss it: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832&Moderated=All&facebook=true[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32832&Moderated=All&facebook=true[/url])

Cheers.

Wow, this looks too good for words. I really am amazed at how you all manage to make the original models look so much better than what they started as. Definite DL from me.
But Jesus Christ I have too many Link alts to choose from now.
(http://i1163.photobucket.com/albums/q549/Rufure/ohgodwhy.png?t=1372991296)


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Albafika on July 05, 2013, 06:52:16 AM
Wow, this looks too good for words. I really am amazed at how you all manage to make the original models look so much better than what they started as. Definite DL from me.
But Jesus Christ I have too many Link alts to choose from now.
([url]http://i1163.photobucket.com/albums/q549/Rufure/ohgodwhy.png?t=1372991296[/url])
Glad to hear this. She was on the work for so long. Lol

Please please please PLEASE say SOMEBODY here is working on Ike's Hero and Vanguard models as texture hacks. I am absolutely, positively ASTONISHED that this hack hasn't been made yet. Seriously!! I'd do it myself, but... I can't find the MDL0 files, and in any case I have no prior experience rigging models into this game!

Sorry if this is a tad off-topic.
He does comes to mind. Now that reminds me, I said I'd rig him if somebody made tye model fit the bones qnd added expressions. I believe Vert is working on this?



Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Vert092 on July 05, 2013, 07:35:37 AM
Please please please PLEASE say SOMEBODY here is working on Ike's Hero and Vanguard models as texture hacks. I am absolutely, positively ASTONISHED that this hack hasn't been made yet. Seriously!! I'd do it myself, but... I can't find the MDL0 files, and in any case I have no prior experience rigging models into this game!

Sorry if this is a tad off-topic.
I'm working on him, check out page 39 of thia thread. I finish exams the 9th, so I'll resume working in my models soon (Awakening Marth, Awakening Roy, Radiant Dawn Ike...)
He does comes to mind. Now that reminds me, I said I'd rig him if somebody made tye model fit the bones qnd added expressions. I believe Vert is working on this?
The Ike model I showed on the previous page fits brawl ike's bones, and I plan on adding expressions. If you'd like to rig him, feel free to do it!
Oh, and amazing work on Nephenee. I love the way she came out.


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Velen on July 05, 2013, 12:16:37 PM
I like how each of Nephenee's colors has different trim for her armor, quite a bit.

Wanted to do this with Roy, using different motifs, but his UVs prevented me from doing what I wanted with the Sword of Seals...


Title: Re: Fire Emblem model importing thread - Lucina released in the vault!
Post by: Amarythe on July 05, 2013, 04:17:24 PM
I'm working on him, check out page 39 of thia thread. I finish exams the 9th, so I'll resume working in my models soon (Awakening Marth, Awakening Roy, Radiant Dawn Ike...)
You, sir, are my hero. Pun intended.

You're doing both Hero and Vanguard, right? OH, and Awakening Roy?! That's beautiful! I seriously can't wait!! Thank you!

I can't wait until all the Fire Emblem Lords are properly rigged into hacks over Ike and Marth... Thank yoooooou Awakening. I wanna see Alm, Chrom over Ike, and Ephraim's new outfit... That'd be awesome.

I just wish I had better knowledge of how this stuff works, I'd love to be apart of the process...


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 10, 2013, 08:32:58 AM
Updated the opening post with WIPs and finished hacks. Also added a new preview of Hero Ike.
If I'm missing a Fire Emblem hack in the opening, please tell me and I'll gladly add it. I'd also like to find better ingame pictures of some hacks like Thany's Roy.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Ninka_kiwi on July 11, 2013, 07:32:44 PM
Updated the opening post with WIPs and finished hacks. Also added a new preview of Hero Ike.
If I'm missing a Fire Emblem hack in the opening, please tell me and I'll gladly add it. I'd also like to find better ingame pictures of some hacks like Thany's Roy.

Roy looks great so far Vert, and thanks for adding Donnel to the OP, basically for those waiting on him, I need to make his faces and he should be ready for rigging.

I might put him on Pit so I can make him also use some of the weapons used in his class changes such as a bow and swords. How I'm picturing it, he will end up looking super awesome in the end.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 11, 2013, 11:52:27 PM
Updated the opening post with WIPs and finished hacks. Also added a new preview of Hero Ike.
I can't handle all of the badace high quality character customization. Stop.

I might put him on Pit so I can make him also use some of the weapons used in his class changes such as a bow and swords. How I'm picturing it, he will end up looking super awesome in the end.
I can really imagine him as a Pit alt. Aside from the wings and flying, the build of the rig and the moveset would be a pretty damn good match.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Ninka_kiwi on July 12, 2013, 07:55:23 PM
Hmm so I'm curious, would it be possible with bone edits to have it so Roy holds his cape like in the awakening art? I dunno how good it'd look, but I feel like it might be something interesting to look into.

Also hoping for a version of him rigged on Ike as it'd look positively badass.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 13, 2013, 03:38:41 AM
Hmm so I'm curious, would it be possible with bone edits to have it so Roy holds his cape like in the awakening art? I dunno how good it'd look, but I feel like it might be something interesting to look into.
Also hoping for a version of him rigged on Ike as it'd look positively badass.

I don't know how to rig models, I can't help with that. The idea is making 2 versions: with cape and capeless. I can easily make him fit Ike's bones.
_____________________

I'm pretty much done with Hero Ike's model. He looks amazing with the new textures provided by Shun_One, though I edited them a bit more, specially the face.

(http://img833.imageshack.us/img833/7966/75en.jpg) (http://imageshack.us/photo/my-images/833/75en.jpg/)

Here's the original model from radiant dawn if you want to compare:

(http://img690.imageshack.us/img690/5146/bvzd.jpg) (http://imageshack.us/photo/my-images/690/bvzd.jpg/)

His face now matches his brawl counterpart. I gave him his lips, nose and ears from brawl.

(http://img823.imageshack.us/img823/151/kw41.jpg) (http://imageshack.us/photo/my-images/823/kw41.jpg/)

He'll have 3 different weapons: Ragnell, Ettard and Awakening Ragnell. I fixed the blade from brawl in the original ragnell, and made the awakening version.

(http://img40.imageshack.us/img40/4316/y0lq.jpg) (http://imageshack.us/photo/my-images/40/y0lq.jpg/)



Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Ninka_kiwi on July 13, 2013, 03:41:37 AM
Yeah I know you can't rig Vert, I was more asking if anyone were to rig it, if it'd be possible xD but awesome to hear a Ike version is possible.

Also loving how Manly Ike is looking, especially that sword.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: SJS on July 13, 2013, 08:54:13 AM
Is it just me, or does his head seem small?


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 13, 2013, 11:51:56 AM
Is it just me, or does his head seem small?
Compared to the rest of his body, yes. It's just that RD Ike has a much larger body than his Brawl/PoR counterpart. So the head will seem relatively smaller.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: LKR000 on July 13, 2013, 02:06:56 PM
Ike model is looking great atm! Can't wait for it's release!


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 14, 2013, 01:08:08 PM
When you release this hack, could you please release a version withOUT Shun_One's texture applied to it? I don't mean to diss his work, but the brightness on that texture is horrid... his armor shouldn't be that bright blue at all. Nintendo's version is a MUCH higher quality, IMO.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 14, 2013, 02:11:46 PM
When you release this hack, could you please release a version withOUT Shun_One's texture applied to it? I don't mean to diss his work, but the brightness on that texture is horrid... his armor shouldn't be that bright blue at all. Nintendo's version is a MUCH higher quality, IMO.
The texture is still a WIP. The armor is a bit bright, but that's because this hack has to match the default characters in brawl. However I think it would look better if we tone down the brightness a bit.
I won't release the original texture because it fits in a game like Radiant Dawn, but looks out of context in brawl, just like the 95% of hacks here in brawlvault. And the original texture looks horrible, even for Path of Radiance and Radiant Dawn's 256 x 256 low definition textures.
But if you like it and want to port the original texture, feel free to do it. The original texture is released in the models resource, though you'll have to retexture yourself some new parts like the hair or the hands.

Is it just me, or does his head seem small?
I didn't notice, but you're right. I'll make his head a bit bigger.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 14, 2013, 03:23:21 PM
Just a note: saying the armor is a "tad" bright is a HUGE understatement.

I honestly don't care when hacks look "out of context", mainly because... well, the point of hacking is to CHANGE the context. My hack-set is basically dedicated to giving the characters the most faithful return to their in-game appearances as possible, so a faithful RD Hero Ike would totally work for me. I've got a lot of 8-bit hacks in the works, so trust me, context can take a back seat with me, haha!

Take cel-shaded Toon Link for example. Definitely doesn't fit with Brawl's context; but IMO it's waaaaay more interesting to look at than Brawl's pseudo-realistic style. I would argue that a more faithful representation of a character is better than a more fitting one. I would also argue that diversity in art styles in a crossover game is pretty cool. But each to his own.

BUT like you said I can just do it myself, so I'm not complaining or anything! I'm really psyched for this hack, thank you very much for doing this! ...No plans to do Vanguard Ike though? At least not in the near future?

OH, and you've got plans to do Lord Ike from PoR? That's sweet! There's already one in the Vault, but it's "just okay", really.

...Heyyy, one last thing. If attention to detail is what you're after, why not try working in the graphics from Ike's Radiant Dawn portrait (the picture of him when he's talking)? Those portraits are SUPER detailed. It probably wouldn't be easy... and you'd still have to adjust some of the tones... but it might just work. I imagine you're not going to try that out though, so I'll see what I can do once you release this hack.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Shun_One on July 14, 2013, 05:42:30 PM
I think the armor's too bright too. Sometimes, I can only tell how it looks after I get a preview image back.

Yep, like Vert said, textures are still WIP. My first draft is usually just a touch up of the originals, but the next update will fit more with the rest of Brawl. Thanks for the comment though, I do appreciate feed back.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 15, 2013, 04:56:00 AM
I honestly don't care when hacks look "out of context", mainly because... well, the point of hacking is to CHANGE the context. My hack-set is basically dedicated to giving the characters the most faithful return to their in-game appearances as possible, so a faithful RD Hero Ike would totally work for me. I've got a lot of 8-bit hacks in the works, so trust me, context can take a back seat with me, haha!
That depends on personal preferences I guess. I prefer the hacks that fit with the rest of brawl (take the new Toon Zelda, Ordon Link, Blood Falcon or Nephenee as an example). My goal with Hero Ike (and awakening Marth, awakening Roy and SNES Captain Falcon) is giving the playable characters an alternate appearence, like most fighting games do.
Take cel-shaded Toon Link for example. Definitely doesn't fit with Brawl's context; but IMO it's waaaaay more interesting to look at than Brawl's pseudo-realistic style.
Depends on personal preferences again, I never liked the art style used in wind waker. Always looked like MS Paint for me, though the art-style overall looks good.
I would argue that a more faithful representation of a character is better than a more fitting one. I would also argue that diversity in art styles in a crossover game is pretty cool. But each to his own.
In order to make the finished product look good, the characters have to fit both between them and with the rest of the game (examples: SSB Brawl, Street Fighter X Tekken, Project X Zone,...). When that doesn't happen you have weird visuals, like PS All Stars Battle Royale.

BUT like you said I can just do it myself, so I'm not complaining or anything! I'm really psyched for this hack, thank you very much for doing this! ...No plans to do Vanguard Ike though? At least not in the near future?

OH, and you've got plans to do Lord Ike from PoR? That's sweet! There's already one in the Vault, but it's "just okay", really.

You're welcome! Now that I remeber, I changed the UVs on the face a bit, so the original texture may not fit perfectly in my new model.
I think I'll do Vanguard Ike as well, I could reuse some work I did with this model. But I'll finish the other projects first.

...Heyyy, one last thing. If attention to detail is what you're after, why not try working in the graphics from Ike's Radiant Dawn portrait (the picture of him when he's talking)? Those portraits are SUPER detailed. It probably wouldn't be easy... and you'd still have to adjust some of the tones... but it might just work. I imagine you're not going to try that out though, so I'll see what I can do once you release this hack.
I'd like my model to look like that portrait, the original artwork is a reference I'm considering.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: LKR000 on July 15, 2013, 11:32:53 AM
Personally I quite like the armour looking that bright and colourful xD


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 16, 2013, 12:10:24 PM
Hmm so I'm curious, would it be possible with bone edits to have it so Roy holds his cape like in the awakening art? I dunno how good it'd look, but I feel like it might be something interesting to look into.
As a person with some modest experience in the realm of model rigging... I can't tell you right now that would probably be one of the hardest things a hacker would try to do. It'd be AWESOME, but haaaaaaaaard.

Probably the only thing harder to edit, model wise, than a characters cape is a character's hair. Specifically Ike's. Yikes. Capes are really unpredictable because of the way they move and what you see in Brawl Box often isn't what you see in-game.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 17, 2013, 03:46:41 PM
Time for a texture update courtesy of Shun_One! I also resized Ettard and made the damage face. And I made Ike's head bigger. Since I'm pretty much done, who wants to rig him? (The model already fits Ike's bones and stuff)

(http://img839.imageshack.us/img839/4355/d9e3.jpg) (http://imageshack.us/photo/my-images/839/d9e3.jpg/)
(http://img29.imageshack.us/img29/3136/8m9o.jpg) (http://imageshack.us/photo/my-images/29/8m9o.jpg/)
(http://img51.imageshack.us/img51/1492/gyrv.jpg) (http://imageshack.us/photo/my-images/51/gyrv.jpg/)
(http://img197.imageshack.us/img197/166/p8ko.jpg) (http://imageshack.us/photo/my-images/197/p8ko.jpg/)





Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: LKR000 on July 17, 2013, 05:17:11 PM
So putting this model in Project M :D Very nice work!


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: StarWaffle on July 17, 2013, 06:27:52 PM
That texture looks familiar :0


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Ninka_kiwi on July 17, 2013, 07:28:14 PM
God damn Ike looks amazing >.<

I hope someone rigs him soon

Oh and that blue sword is crazy hype looking.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 17, 2013, 08:12:10 PM
Just when I thought Ike couldn't get any better.
You guys certainly never stop making each hack better than the last.
Ettard looks stupidly cool. Definetly using that ver. when this gets rigged.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Shun_One on July 18, 2013, 09:26:53 AM
Awesome model, Vert.

I see a few small areas that I want to touch up, but that can wait till it can be opened in BrawlBox (so I can see what the heck I'm doing :p). Ettard touch ups are in progress, but it doesn't need much. Just some basic cleaning.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 18, 2013, 11:11:07 AM
NEW EDIT:
OK, so after asking for help it seems KTH is willing to do the rigging! Nice. So... now we play the waiting game? Can't wait for this to finish, especially now that I'm about to release my first True Ike PSA!

---

And this is very off topic, but...

Another reason why I'm so excited for this model import, and the Lord Ike one... I've got a "true" Ike PSA hack in the works, and I'm VERY excited to see how it looks in conjunction with these models.

By "true" I mean to say I'm trying to make a version of Ike with the most faithful representation of his moveset possible; i.e., all of his moves represent what he ACTUALLY does in his ACTUAL games. I absolutely hated how Sakurai gave Ike a stance that wasn't true to either his Lord or Ranger classes... so I took matters into my own hands.

To give you a feel of what I'm going for, here's a pic of what his new Idle stance is based off of...
(http://images2.wikia.nocookie.net/__cb20121103120633/fireemblem/images/9/99/FE9_Lord_%28Ike%29.png)

It's just Marth's stance, but the sword angle is different and his hands are on his hips. Things are going REAL smooth so far, and the hack is a BLAST to play.

Here's the run down (% = WIP Status):
99% - Idle Stance - FE:PoR Lord Stance
(The cape doesn't align itself properly but the problem is barely, BARELY visible)

10% - Jab - FE:RD Critical Hit (The one where he strikes three times)
(Major bug fixing left to do on this one, but I think I can figure it out)

100% - Forward Tilt - FE:PoR Ranger First Attack (Vertical Downward Strike)

100% - Down Tilt - SSBB first half of Down Smash (changed only because I'm giving him a new D Smash and his DTilt is just pain boring)

0% - Down Smash - FE:PoR Lord Second Attack (Horizontal Spin Attack)
(Haven't even started, haha)

100% - Up Tilt - FE:PoR Ranger Second Attack (Vertical Upward Strike)

0% - Up Smash - "Map Only" Critical animation (High Jumping Uppercut; Similar to Marth's Up-B but slower)
(Again, haven't touched this move yet)

90% - Neutral Aerial - FE:PoR/RD Critical Hit (The Vertical Spin Slash, similar to Aether)
(Mostly done. This move is absolutely BEAUTIFUL)

0% - Neutral Special - FE:PoR/RD Ranged Ragnel Sword Wave
(Haven't touched this, and don't expect it anytime soon, I have yet to even learn how to edit Articles [jargon for character-projectiles] and I'm NOT EVEN SURE if I can apply Articles to Ike since he has no projectiles... HOWEVER it seems that the developers gave Ike 3 articles for some reason that do nothing, so I'm REALLY hoping I can do this! Eruption is a STUPID move in my opinion and this would have rocked SO much more)

0% - Forward Special - Same thing with some attribute changes
(Haven't touched this. I basically want to make it function how it does in the games... no charge or nothin', the move just pops out. Kind of like Fox's Forward Special. Since this should really be a kill move, I'm gonna give it significant start up lag)

0% - Up Special - Same thing with some attribute changes
(Haven't touched this. All I want to do is change the startup animation so he does that thing in PoR where he points his sword at the opponent, and I also want to give the move healing properties like it has in game. To avoid making the move unforgivably cheap the healing properties will be MAJORLY subdued. Even 5% health would be fairly broken... maybe)

What do you cats think? Cool idea or what?


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: KTH on July 18, 2013, 04:25:02 PM
Amarythe tell me you wanted someone to rig your Ike model.
I can do it for you as you wish.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: SJS on July 18, 2013, 04:53:25 PM
I said I'd rig him if somebody made tye model fit the bones qnd added expressions. I believe Vert is working on this?


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Segtendo on July 18, 2013, 05:03:47 PM
You know, I don't know too much about Fire Emblem, but you guys are doing some incredible work here.
*subscribes*


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: KTH on July 18, 2013, 05:16:01 PM
I said I'd rig him if somebody made tye model fit the bones qnd added expressions. I believe Vert is working on this?


http://forums.kc-mm.com/index.php?topic=61344.new#new (http://forums.kc-mm.com/index.php?topic=61344.new#new)


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Shun_One on July 18, 2013, 05:20:47 PM
Amarythe tell me you wanted someone to rig your Ike model.
I can do it for you as you wish.
Neat. Vert's got the model, but I'm sure once he see's this he'll get it to you ASAP.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 18, 2013, 06:14:09 PM
Ha, sorry, I never saw Albafika's post. Albafika, KTH... it doesn't matter who does it, just whoever does it SOON! Haha. I really wanna see this hack.

- Off topic again -
OH! And for those interested, my True Ike PSA is presentable now. I know it's off topic, but I figure we're all FE fans here and you might appreciate it! It's on Ike's 1st page in the vault. Please check it out!


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: KTH on July 18, 2013, 07:47:15 PM
I leave this to Albafika. He asked in first.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Mochtroid127 on July 18, 2013, 07:51:37 PM
You know, I don't know too much about Fire Emblem, but you guys are doing some incredible work here.
*subscribes*

If you haven't already, get Awakening and play it. It changed my life. XD No but seriously, I had played a couple of the games before, but not much of them and one of my friends told me how amazing Awakening was, (not to mention it was serious hype everywhere already) so I got it and in about 4 months, I think I've clocked over 200 hours on it. Still playing it often too. It's even inspired me to do something musically that I just started working on. I'll share more on that once I make some progress. ;)

Also keep up the great work on the hacks. Ike looks so badass.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 19, 2013, 05:46:16 AM
Thanks for everything, guys! I'll leave the rig to Albafika, but thanks for offering your help, KTH!
I'll finish his blink eyes and his open mouth face as soon as posible and then I'll PM you, Albafika. I'll keep you guys updated.

If you haven't already, get Awakening and play it. It changed my life. XD No but seriously, I had played a couple of the games before, but not much of them and one of my friends told me how amazing Awakening was, (not to mention it was serious hype everywhere already) so I got it and in about 4 months, I think I've clocked over 200 hours on it. Still playing it often too. It's even inspired me to do something musically that I just started working on. I'll share more on that once I make some progress. ;)

Also keep up the great work on the hacks. Ike looks so badass.
Awakening is definetly on the top 3 of the series, with Genealogy of Holy-War and Path of Radiance. But Awakening can still be improved, specially the storyline and the variety of the chapters.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 19, 2013, 09:27:24 AM
Path of Radiance will always be the top Fire Emblem game. Always.

I HAVE the SNES games, but... I've barely ever touched them! They give you SO many options, it so overwhelming! Hey, thanks for reminding me to look into those games again. ...Oh! And perchance to make some hacks based off of those Lord characters! >:D

Hopefully I get my True Ike PSA working before ths model gets rigged... The Jab is mad bugging out... AAAAH, and the Jab is one of the coolest pars of the hack!!


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Mochtroid127 on July 19, 2013, 09:39:08 AM
Thanks for everything, guys! I'll leave the rig to Albafika, but thanks for offering your help, KTH!
I'll finish his blink eyes and his open mouth face as soon as posible and then I'll PM you, Albafika. I'll keep you guys updated.
Awakening is definetly on the top 3 of the series, with Genealogy of Holy-War and Path of Radiance. But Awakening can still be improved, specially the storyline and the variety of the chapters.

Haven't played Genealogy of Holy War. I'll have to try that one. I do have the two Radiant games (Really need to go back and finish them.), Sacred Stones, and the very first NES one on an emulator, along with Shadow Dragon which I guess is a remake of that one and I think I have an English translation patch for a Binding Blade ROM somewhere too that I've been meaning to try. Awakening really got me back into the series though, so it will probably be my favorite for a while.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 19, 2013, 07:54:44 PM
Haven't played Genealogy of Holy War. I'll have to try that one. I do have the two Radiant games (Really need to go back and finish them.), Sacred Stones, and the very first NES one on an emulator, along with Shadow Dragon which I guess is a remake of that one and I think I have an English translation patch for a Binding Blade ROM somewhere too that I've been meaning to try. Awakening really got me back into the series though, so it will probably be my favorite for a while.
Geneaology has MASSIVE stages, its structure is pretty different from other FE games.
Also, if you're gonna play the first one, may as well just go with Shadow Dragon DS unless you really want to see how the series started out. (to be honest, the first 3 FE games haven't aged as well as the others)
Sacred Stones is relatively easy compared to other games, Sealed Sword/Binding Blade isn't as refined as the other two GBA titles, but it's still very fun and holds its own well. Radiance games are still my favorite if not Thracia 776 (otherwise known as Genealogy Hard Mode).

On a more on-topic note: Can't wait for that rig, need to keep my Project M going in style.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 20, 2013, 08:09:48 AM
Small update, open mouth face:
(http://img819.imageshack.us/img819/8053/7978.jpg) (http://imageshack.us/photo/my-images/819/7978.jpg/)

(http://i110.photobucket.com/albums/n88/r7l10/Close_Enough1_zps7bee2934.png)


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: ShadowGarion on July 20, 2013, 12:57:17 PM
Small update, open mouth face:
([url]http://img819.imageshack.us/img819/8053/7978.jpg[/url]) ([url]http://imageshack.us/photo/my-images/819/7978.jpg/[/url])

([url]http://i110.photobucket.com/albums/n88/r7l10/Close_Enough1_zps7bee2934.png[/url])

Great work, but his nose and mouth looks smaller than they should be.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 20, 2013, 03:53:25 PM
Small update, open mouth face:
([url]http://img819.imageshack.us/img819/8053/7978.jpg[/url]) ([url]http://imageshack.us/photo/my-images/819/7978.jpg/[/url])

([url]http://i110.photobucket.com/albums/n88/r7l10/Close_Enough1_zps7bee2934.png[/url])

Looks pretty good, shaped well, but like garion said, it could be bigger. And maybe some more definition on the lips?


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 22, 2013, 01:28:01 PM
I really can't wait to get my hands on this next piece; looking at it I can't help but feel it's PERFECT for a proper Greil vertex hack.

Normal Ike isn't buff enough for any Greil vertexes to look good. ...Although I suppose vertex hacking could make it look that way, this model would probably look more natural for it.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Revan on July 23, 2013, 04:20:09 PM
Just thought I'd drop in and say that the eyes look a little off :p
Jk I know you guys like hearing that.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Lockablefaceman on July 24, 2013, 07:40:39 AM
The damage face looks stange. The closed eye is at like the bottom of the other eye height. Or is it just the camera angle?
Loving it otherwise. Very very nice job!


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 25, 2013, 08:14:24 AM
I finished everything! Once I get the new Ettard texture Shun's editing, I'll send the model to Albafika so he can rig him.
I hopefully fixed the eyes in all expressions:
 - Normal
(http://img28.imageshack.us/img28/8571/ycnz.jpg) (http://imageshack.us/photo/my-images/28/ycnz.jpg/)

 - Half blink
(http://img689.imageshack.us/img689/315/voa9.jpg) (http://imageshack.us/photo/my-images/689/voa9.jpg/)

- Closed eyes
(http://img46.imageshack.us/img46/3151/1lvt.jpg) (http://imageshack.us/photo/my-images/46/1lvt.jpg/)

- Open mouth
(http://img821.imageshack.us/img821/5894/eq5u.jpg) (http://imageshack.us/photo/my-images/821/eq5u.jpg/)

 - Damage face
(http://img7.imageshack.us/img7/5676/5m1m.jpg) (http://imageshack.us/photo/my-images/7/5m1m.jpg/)

Here's how the finished model looks:

(http://img62.imageshack.us/img62/8939/rv1i.jpg) (http://imageshack.us/photo/my-images/62/rv1i.jpg/)


I'm doing Vanguard next.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: ShadowGarion on July 25, 2013, 08:49:45 AM
Beautiful


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Segtendo on July 25, 2013, 09:44:47 AM
So Vanguard next, huh? Aafyre's was nice, but I'd love to see an import of it.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 25, 2013, 10:39:59 AM
Hype attained. Looking forward to this.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 25, 2013, 03:42:46 PM
So Vanguard next, huh? Aafyre's was nice, but I'd love to see an import of it.
I don't think he's doing Vanguard next, but I believe it's on his list. Yeah Aafyre's is pretty good quality for a vertex... but for something like Vanguard Ike I don't think vertexing really does the job right.

Looking great! That new texture is awesome too! Although I'd prefer a lighter texture in the cape...


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 25, 2013, 08:05:55 PM
Just wanted to pop in again and say that the hacks are being put to VERY good use.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/993646_659196734110402_2094491261_n.jpg)
The guy who posted this really gave people a nice ruse.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: K+ ~ Tanuki God on July 25, 2013, 08:28:28 PM
I remember that.  It was so big of a rumor it even got posted on the Smash wiki.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Segtendo on July 25, 2013, 08:31:25 PM
Just wanted to pop in again and say that the hacks are being put to VERY good use.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/993646_659196734110402_2094491261_n.jpg)
The guy who posted this really gave people a nice ruse.
I THOUGHT that was fake :>.>:


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Velen on July 25, 2013, 08:33:58 PM
I THOUGHT that was fake :>.>:

HAHAHA~!

That is too awesome. XD


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: PallaPal on July 25, 2013, 09:36:59 PM
Just wanted to pop in again and say that the hacks are being put to VERY good use.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/993646_659196734110402_2094491261_n.jpg) The guy who posted this really gave people a nice ruse.

Wow. I have to say that's pretty cool having that be a part of a somewhat huge Smash 4 rumor, haha.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Raikrom on July 25, 2013, 10:05:37 PM
And the next day Sakurai confirms Lucina for real.
The Smash community implodes.
I wish.


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Amarythe on July 26, 2013, 08:22:32 AM
Chrom is DEFINITELY in the next game (speculation). Lucina is actually the more popular Lord, but I have a feeling it's gonna be Chrom in Smash 4. Who knows, Lucina may just appear as well. I'm pretty sure they'll never cut Marth, and I hope they don't add Lucina because that means Ike gets the boot. :C


Title: Re: Fire Emblem model importing thread - Manly Ike WIP
Post by: Vert092 on July 26, 2013, 04:37:08 PM
Vanguard Ike's done! The model is 90% done, but he needs a lot of texture work. This was very quick because I could reuse some parts from the hero model, and the expressions and weapons are the same. Here's how the model looks right now:

(http://img854.imageshack.us/img854/5628/j33j.jpg) (http://imageshack.us/photo/my-images/854/j33j.jpg/)

(http://img20.imageshack.us/img20/466/zuwi.jpg) (http://imageshack.us/photo/my-images/20/zuwi.jpg/)

(http://img197.imageshack.us/img197/2505/58yd.jpg) (http://imageshack.us/photo/my-images/197/58yd.jpg/)



Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Shun_One on July 26, 2013, 04:49:06 PM
I will take him.

Also, we should probably try to finish Roy at some point.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Amarythe on July 26, 2013, 05:03:06 PM
YYYYYYYYYOWZA! You did all that in this short of time? Sick!


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Ninka_kiwi on July 26, 2013, 05:18:14 PM
I will take him.

Also, we should probably try to finish Roy at some point.

Yes please, I'm so hyped to see how Roy looks once he's done, its not even funny.

Still though, super hyped for Ike


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: SJS on July 26, 2013, 05:22:23 PM
I was about to say I'd also love to texture that beast. But I'd probably mess with the UVs. A lot. D:


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Raikrom on July 26, 2013, 05:31:09 PM
Vanguard Ike's done! The model is 90% done, but he needs a lot of texture work. This was very quick because I could reuse some parts from the hero model, and the expressions and weapons are the same. Here's how the model looks right now:

([url]http://img854.imageshack.us/img854/5628/j33j.jpg[/url]) ([url]http://imageshack.us/photo/my-images/854/j33j.jpg/[/url])

([url]http://img20.imageshack.us/img20/466/zuwi.jpg[/url]) ([url]http://imageshack.us/photo/my-images/20/zuwi.jpg/[/url])

([url]http://img197.imageshack.us/img197/2505/58yd.jpg[/url]) ([url]http://imageshack.us/photo/my-images/197/58yd.jpg/[/url])


I will take him.

Also, we should probably try to finish Roy at some point.

I'm already frothing at the mouth.
Looking forward to all this magic guys.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Shun_One on July 26, 2013, 05:38:36 PM
I was about to say I'd also love to texture that beast. But I'd probably mess with the UVs. A lot. D:
Want to do it anyway? I wouldn't mind letting someone else have a go at Ike.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Vert092 on July 27, 2013, 02:55:54 AM
I was about to say I'd also love to texture that beast. But I'd probably mess with the UVs. A lot. D:
I'd prefer Shun to texture it because he's also done the hero model. But If you want to texture both, I'd love to see your versions as well. So go ahead if you want and let me know, I really like your work!
Having 2 different textures would be really cool for a release.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Amarythe on July 28, 2013, 09:35:28 AM
Y'know the glove/sheild thingy on Ike's left arm (non-sword arm)? In the RD model, it's smaller... in the RD portrait, it's pretty big.

If you guys aren't planning to do it, I intend on vertexing this model with the appropriate changes in size (stressing major credit to you cats, of course).


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Riku20xx on July 29, 2013, 05:49:09 AM
I will take him.

Also, we should probably try to finish Roy at some point.

Yes, I agree! I'm really looking forward to Roy more than any other character at this point. If someone can provide maybe a tutorial or something, I would be willing to help out if necessary.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Vert092 on July 31, 2013, 04:01:59 PM
Y'know the glove/sheild thingy on Ike's left arm (non-sword arm)? In the RD model, it's smaller... in the RD portrait, it's pretty big.

If you guys aren't planning to do it, I intend on vertexing this model with the appropriate changes in size (stressing major credit to you cats, of course).


I wanted to keep it's radiant dawn in-game proportions, but I had to shorten his armor a bit because his arms had to match those of the brawl model (you might notice I also had to shorten his bandana). I also think his armor looked too big in his portrait, but since I'm adapting the in-game design I though it looked better like it is right now. Here are a couple of pics for comparison purposes, I think it looks really good the way it is right now:
Original:
(http://img825.imageshack.us/img825/5963/wvh2.jpg) (http://imageshack.us/photo/my-images/825/wvh2.jpg/)

My version:
(http://img202.imageshack.us/img202/756/j8mx.jpg) (http://imageshack.us/photo/my-images/202/j8mx.jpg/)

Also, if you want to modify the model just a bit I don't mind as long as you keep it private. I don't want to end up having a lot of different releases in the vault, that would only confuse the people who wants to download the hack.

Also, we should probably try to finish Roy at some point.


I'm really looking forward to Roy more than any other character at this point. If someone can provide maybe a tutorial or something, I would be willing to help out if necessary.


I'll try to finish Roy next. I actually started my version of lord class ike last week, but it can wait.
I want to redo Roy's whole upper body, the base I got was not good enough. I'll probably use RD's Stefan for it.

_____________________________________________

Aaaaand here's an update on the vanguard model, thanks to Shun_One! Please keep in mind that the cape texture is stll a WIP:

(http://img196.imageshack.us/img196/9137/fp0n.jpg) (http://imageshack.us/photo/my-images/196/fp0n.jpg/)

(http://img20.imageshack.us/img20/6913/w1ro.jpg) (http://imageshack.us/photo/my-images/20/w1ro.jpg/)

(http://img845.imageshack.us/img845/3670/vigc.jpg) (http://imageshack.us/photo/my-images/845/vigc.jpg/)

I also solved a major bug the original model had:  In the original model model there was a weird zone in his chest armor, near his right shoulder and below his cape, that had different texture mapping than the rest of his armor. I managed to fix it, which was the most notable flaw of the model.. This was even visible in some of the previous renders I posted, check it out:

(http://img17.imageshack.us/img17/8535/9avv.jpg) (http://imageshack.us/photo/my-images/17/9avv.jpg/)
(http://img69.imageshack.us/img69/4233/b22d.jpg) (http://imageshack.us/photo/my-images/69/b22d.jpg/)
(http://img833.imageshack.us/img833/2725/i4ly.jpg) (http://imageshack.us/photo/my-images/833/i4ly.jpg/)
(http://img687.imageshack.us/img687/5913/93d4.jpg) (http://imageshack.us/photo/my-images/687/93d4.jpg/)




Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Raikrom on July 31, 2013, 04:20:45 PM
Woah, that cape is starting to look great. Only thing that seems off is some of the shading, but you said it's a WIP so I won't go on about it. Really digging everything you're showing off there, armor looks loads better, textures look badace, can't really find any flaws to point out.
Getting more hype.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: ShadowGarion on July 31, 2013, 09:30:36 PM
Looking great, the Tunic texture could use some more work and his feet look kinda big, but those are my only complaints on the matter, the rest looks beautiful.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Revan on August 01, 2013, 10:49:37 PM
Ike is looking really great, I love his cape things lol
I'm also glad to hear your picking up Roy again, definitely the model I'm anticipating the most.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Azure_Shadow on August 02, 2013, 12:56:55 AM
Wow. I love it.
I guess this is another one I'll be using alongside Awakening Marth, whenever it's finished...


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Riku20xx on August 02, 2013, 01:03:35 PM
Ike is looking amazing! Great job.  :happy:


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: LKR000 on August 04, 2013, 11:14:24 AM
Everytime I check this page there always seems to be another update towards ike and it's looking great! I really can't wait for the release of these models :D


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Vert092 on August 10, 2013, 07:51:35 AM
Updated tunic textures and cape:

(http://img10.imageshack.us/img10/6744/ohbn.jpg) (http://imageshack.us/photo/my-images/10/ohbn.jpg/)

I'm going to release 2 different versions f the cape, one with the original pattern and one without it.
Version without the pattern:
(http://img543.imageshack.us/img543/9030/s4c3.jpg) (http://imageshack.us/photo/my-images/543/s4c3.jpg/)

Version with the original pattern (I feel like it still needs some work):
(http://img109.imageshack.us/img109/1443/6r58.jpg) (http://imageshack.us/photo/my-images/109/6r58.jpg/)

I'm going to reduce the size of his feet as well.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Raikrom on August 10, 2013, 11:12:24 AM
I'm liking what I'm seeing, my only gripe is that the pattern looks like it could use a bit more clean up, looks a little jarring compared to the decorations on the tips of the cape. Doesn't look horrible though, I still like it.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Demon_of_Elru on August 10, 2013, 03:18:51 PM
Current Progress on Krom:
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png.html)
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png.html)

Rigged over Ike and with a new model I made for his sword Falchion, redid UVs for his hair also and a new head model. Still has a few rigging problems(his shoulder) and will also add spec maps.



Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Raikrom on August 10, 2013, 06:28:04 PM
Current Progress on Krom:
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png.html[/url])

Rigged over Ike and with a new model I made for his sword Falchion, redid UVs for his hair also and a new head model. Still has a few rigging problems(his shoulder) and will also add spec maps.


I love you and I really love what I'm seeing. Any recolors gonna be done when the model is finished up and before the release?


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Ninka_kiwi on August 11, 2013, 07:24:46 PM
Very nice job on Chrom so far, other then some work that could be done to the texture/rigging fixes, it's looking great so far.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Amarythe on August 12, 2013, 02:40:37 PM
Chrom's hair looks weird in the first pic... but not the rest. I wonder why. :/

Ah, and the cape texture looks strange. Is this totally ripped from the Game? Maybe I'm just being nitpicky.

But keep up the awesome work! I really can't wait, and I'm glad you're rigging him over Ike.


Title: Re: Fire Emblem model importing thread - Vanguard & Hero Ike
Post by: Vert092 on August 13, 2013, 09:10:53 AM
Current Progress on Krom:
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP03_zpse222280e.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP01_zps137e098c.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP02_zps8cf3c946.png.html[/url])
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/krmWIP04_zps63728b9a.png.html[/url])

Rigged over Ike and with a new model I made for his sword Falchion, redid UVs for his hair also and a new head model. Still has a few rigging problems(his shoulder) and will also add spec maps.


Looks good so far, though I feel the proportions could use a it more work. Also, his sheath looks huge. I'll add your Chrom previews to the first post to keep this updated.

_____________________

New WIP, needs a lot of work though:

(http://img546.imageshack.us/img546/461/eiro.jpg) (http://imageshack.us/photo/my-images/546/eiro.jpg/)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Velen on August 13, 2013, 09:59:30 AM
*Whistle.* Nice job Vert!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on August 13, 2013, 11:18:36 AM
I love it already, so much Ike, I can't handle it all. Although maybe with cBliss I can.
Also, was there ever any updates in any other threads concerning the new Lucina? Noticed you put it in the OP but haven't seen much else of it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on August 13, 2013, 11:38:13 AM
Very nice job on Chrom so far, other then some work that could be done to the texture/rigging fixes, it's looking great so far.
Yeah, I agree on the textures. The way the model was mapped, I didn't have much room to add the detail I wanted and I can't edit UVs freely either. If you (or anyone else) want to give the Chrom stuff a shot though, drop DoE a line and I'll send you what I had done.

Ike's looking good. I've edited the cape and will send the updated Vanguard Cape to you today, Vert.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Ninka_kiwi on August 13, 2013, 03:01:58 PM
Yeah, I agree on the textures. The way the model was mapped, I didn't have much room to add the detail I wanted and I can't edit UVs freely either. If you (or anyone else) want to give the Chrom stuff a shot though, drop DoE a line and I'll send you what I had done.

Ike's looking good. I've edited the cape and will send the updated Vanguard Cape to you today, Vert.

I might actually be able to mess around with UV's if you and DoE might be down for some help, no guarantees though, but I'll see what I can do.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on August 13, 2013, 05:12:32 PM
Awww, the Lord Ike is looking slick! Can't wait to see it after you vertext the bottom half of his tunic properly.

Also, how light is that green (color of his tunic) in game? Actually, I assume you haven't tested it in-game, but whatever. I know it's just an early WIP, but a point I wanna make: His tunic should be real, real dark. Like, to the point where you can only notice it's green if you're kind of paying attention. The color you have it at now, I guarantee you it's gonna look too bright.

Keep up the good work! This is awesome!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on August 14, 2013, 04:15:14 AM
I know it's just an early WIP, but a point I wanna make: His tunic should be real, real dark. Like, to the point where you can only notice it's green if you're kind of paying attention. The color you have it at now, I guarantee you it's gonna look too bright.


(http://obelion13.files.wordpress.com/2013/06/art3.jpg)

I know it's darker in-game, but that will be solved with a recolor. Kinda like how Marth in brawl has a light blue recolor based on his mystery of the emblem clothes.
(http://images2.wikia.nocookie.net/__cb20121103120633/fireemblem/images/9/99/FE9_Lord_(Ike).png)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on August 15, 2013, 08:10:50 PM
I might actually be able to mess around with UV's if you and DoE might be down for some help, no guarantees though, but I'll see what I can do.
I'm down for any assistance offered so long as DoE is. It's his model after all.

Also Vert, don't know if you're aware of this or not, but I found some Lord Ike concept art and thought I'd share.

(http://images.wikia.com/fireemblem/images/3/37/FE9_Ike_Movie_Concept_Art.jpeg)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on August 20, 2013, 02:37:56 PM
Also Vert, don't know if you're aware of this or not, but I found some Lord Ike concept art and thought I'd share.

([url]http://images.wikia.com/fireemblem/images/3/37/FE9_Ike_Movie_Concept_Art.jpeg[/url])

Already knew about it, it might be useful for some details. Thanks for pointing it out though.
Also here's how your texture update looks in the model:

(http://img268.imageshack.us/img268/594/8a7n.jpg) (http://imageshack.us/photo/my-images/268/8a7n.jpg/)
(http://img707.imageshack.us/img707/654/9esb.jpg) (http://imageshack.us/photo/my-images/707/9esb.jpg/)
(http://img203.imageshack.us/img203/1316/xomw.jpg) (http://imageshack.us/photo/my-images/203/xomw.jpg/)
(http://img560.imageshack.us/img560/1763/5ciz.jpg) (http://imageshack.us/photo/my-images/560/5ciz.jpg/)







Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on August 20, 2013, 03:44:08 PM
I thought as much, but glad to share anyway.

I'm happier with these textures than the last bunch. Should I edit the pants towards his waist or leave it as is? It's a small edit, but I thought I'd mention it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on August 31, 2013, 06:37:40 PM
Anybody game for a Heroes of Light and Shadow Marth model? As usual, I can do textures, but not much else (at the moment).


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on August 31, 2013, 07:53:27 PM
Man, looking through all these awesome recent updates... I can't help but ask, do you have an estimate as to when some of these hacks will be released?

I know this stuff takes time, but it looks so good I can hardly wait!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ernz93 on August 31, 2013, 08:55:57 PM
Anybody game for a Heroes of Light and Shadow Marth model? As usual, I can do textures, but not much else (at the moment).
I'd really like that! That'd be awesome! And this might be a huge stretch, but could it be possible to make a texture out of this?
(http://i1362.photobucket.com/albums/r683/woozayy/prince_marth_by_jaeon009-d680exj_zps9ab779ce.jpg) (http://s1362.photobucket.com/user/woozayy/media/prince_marth_by_jaeon009-d680exj_zps9ab779ce.jpg.html)
I found the image on deviant art and thought "Wow, if only he really looked like this in Awakening"


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on August 31, 2013, 10:30:18 PM
I'd really like that! That'd be awesome! And this might be a huge stretch, but could it be possible to make a texture out of this?
([url]http://i1362.photobucket.com/albums/r683/woozayy/prince_marth_by_jaeon009-d680exj_zps9ab779ce.jpg[/url]) ([url]http://s1362.photobucket.com/user/woozayy/media/prince_marth_by_jaeon009-d680exj_zps9ab779ce.jpg.html[/url])
I found the image on deviant art and thought "Wow, if only he really looked like this in Awakening"

If Marth could promote to Great Lord.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on September 01, 2013, 05:15:28 AM
Man, looking through all these awesome recent updates... I can't help but ask, do you have an estimate as to when some of these hacks will be released?

I know this stuff takes time, but it looks so good I can hardly wait!
Well, the Vanguard and Hero Ike models are finished, I just need someone that rigs them. Albafika and SJS will rig a version with different textures, but I also want the original versions to be rigged. I asked KTH if he wanted to do it but I didn't get an answer, so maybe the best option would be opening another request thread.

Anybody game for a Heroes of Light and Shadow Marth model? As usual, I can do textures, but not much else (at the moment).
Well, it's easy to do but I want to finish the other projects right now.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 01, 2013, 11:23:47 AM
Rigging one version with new textures, and one with the originals? I thought you said this wasn't gonna happen, haha. Also, why do you need to rig two separate versions for the sake of textures? Why not rig just the one version, copy those .pcs and .pac files, and simply "replace" the old textures with the new ones?

I've bumped my former request thread, but the trouble is, KTH was the only one who showed any interest in the project. Hopefully he contacts you soon.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ShadowGarion on September 01, 2013, 11:55:00 AM
Well, the Vanguard and Hero Ike models are finished, I just need someone that rigs them. Albafika and SJS will rig a version with different textures, but I also want the original versions to be rigged. I asked KTH if he wanted to do it but I didn't get an answer, so maybe the best option would be opening another request thread.
Well, it's easy to do but I want to finish the other projects right now.
I'd love to see what SJS could do with them


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on September 01, 2013, 01:46:08 PM
Rigging one version with new textures, and one with the originals? I thought you said this wasn't gonna happen, haha. Also, why do you need to rig two separate versions for the sake of textures? Why not rig just the one version, copy those .pcs and .pac files, and simply "replace" the old textures with the new ones?
That wouldn't work because SJS edits the UV mapping in the models he retextures.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ManInTheMask1000 on September 06, 2013, 04:02:01 PM
Can you guys work on Tiki from Awakening and when she teamed up with Marth? She's my favorite character!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Lockablefaceman on September 21, 2013, 11:31:51 AM
Roy's our boy


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on September 21, 2013, 06:52:06 PM
I'm pretty sure everyone and their grandmother knows this by now, but JESUS CHRIST THIS. (http://projectmgame.com/en/news/challenger-approaching)
Any idea if progress will be made on Awakening Roy soon? I'd love to use that outfit when P:M 3.0 is released in the future.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on September 22, 2013, 05:18:45 AM
I'm pretty sure everyone and their grandmother knows this by now, but JESUS CHRIST THIS. ([url]http://projectmgame.com/en/news/challenger-approaching[/url])
Any idea if progress will be made on Awakening Roy soon? I'd love to use that outfit when P:M 3.0 is released in the future.


I didn't know about that! I love the new look of his hair. Also no progress on awakening Roy yet.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 22, 2013, 08:51:44 AM
I didn't know about that! I love the new look of his hair. Also no progress on awakening Roy yet.
I can't believe it's been ALL this time and Smashers as hardcore as the Project M Team STILL don't realize that Roy's cape is flippin' blue, not purple!!

Nitpicking aside, I can't believe they pulled this off! Evidently, this is a WHOLE new character slot; no replacements necessary at all. They better tell the rest of the hacking community how to do this! I REALLY don't like it when major hack-teams keep things secret... like their codeset...

But on a more relevant note, Vert, have you heard ANY word from ANY riggers? What gives? This is getting ridiculous. I swear by next weekend I'm going to learn how to rig models and do this personally, provided your OK with that.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on September 22, 2013, 09:19:05 AM
I can't believe it's been ALL this time and Smashers as hardcore as the Project M Team STILL don't realize that Roy's cape is flippin' blue, not purple!!

Nitpicking aside, I can't believe they pulled this off! Evidently, this is a WHOLE new character slot; no replacements necessary at all. They better tell the rest of the hacking community how to do this! I REALLY don't like it when major hack-teams keep things secret... like their codeset...

But on a more relevant note, Vert, have you heard ANY word from ANY riggers? What gives? This is getting ridiculous. I swear by next weekend I'm going to learn how to rig models and do this personally, provided your OK with that.


I wish I could do rigging and importing and such or I'd definitely try to get involved with this. All I'm good at is making fairly basic textures, CSPs, and sometimes BRSTMs or simple animations or something.

Also, with Roy, apparently the clone engine is now working, which likely means that they'll be adding at least someone else other than Roy. I just noticed yesterday that someone put a download pack up (for Brawl Minus I think) that adds three slots for Roy, Mewtwo, and Knuckles without affecting Marth, Lucario, or Sonic at all. I believe there are about ten extra slots in the game data that aren't really used for anything; the seven characters who got cut from the original game (Mewtwo, Roy, Dr. Mario, Dixie Kong, etc.), a Beta Mario Debug slot, and one or maybe two blank slots. I don't know how many or which ones are usable, but Roy isn't replacing anyone in P:M, so maybe they got his original slot working?

BTW, if you haven't seen their Turbo Mode Captain Falcon video, it's pretty sweet. :D

http://www.youtube.com/watch?v=G_c1-JIGFGA

A lot of people are asking for Roy for this coming Tuesday, so there's a change we might see more of him. As awesome as that sounds, personally, I'd like to see someone really slow like Ganon, Ike, or even Bowser.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: K+ ~ Tanuki God on September 22, 2013, 09:30:00 AM
It's not just for Minus (i think), and you can edit a <insert character rel> to modify incase you don't want those slots (like a Sonic) to make it a marth port so Lucina can have her own too!

Anyway, can't wait for Awakening Roy.  That Roy is so awesome, that Sakurai couldn't handle it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on September 22, 2013, 10:20:24 AM
I didn't know about that! I love the new look of his hair. Also no progress on awakening Roy yet.
I'm digging the hair myself, but I'm not sure if that's how his in-game model will, or if that's just the enhanced character render.

I can't believe it's been ALL this time and Smashers as hardcore as the Project M Team STILL don't realize that Roy's cape is flippin' blue, not purple!!

I'm pretty sure they focused more on his melee look than his FE6 appearance.
(http://www.ssbwiki.com/images/f/fc/Roy_SSBM.jpg)
Clearly purple there.

It's not just for Minus (i think), and you can edit a <insert character rel> to modify incase you don't want those slots (like a Sonic) to make it a marth port so Lucina can have her own too!
I was on /v/ the other day, they actually mentioned that the PMBR plans on adding characters from more recent games into Project M at some point, including Lucina, Mewtwo X/Y and others like that. Pretty sure it's nothing more than a rumor at this point, but with the extra character slot codes, the sky is pretty much the limit now.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: K+ ~ Tanuki God on September 22, 2013, 10:36:19 AM
Actually the CSS is the limit  :D
Until someone figures out how to expand it, the max is 50 characters I heard


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 22, 2013, 10:42:47 AM
I'm pretty sure they focused more on his melee look than his FE6 appearance.
([url]http://www.ssbwiki.com/images/f/fc/Roy_SSBM.jpg[/url])
Clearly purple there.

I know it was purpler in Melee, but honestly. Pandering to Nintendo >>>>>> Pandering to Melee. The developers need to start taking more risks in terms of UPDATING Melee rather than merely COPYING it, and this is just another one of those little "seriously guys? come on now" moments.

But it's not that big of a deal, haha. ...Aside from the fact that I'll probably have to re-do my SoS Roy specifically for this Character Slot... grumble grumble...


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on September 22, 2013, 10:51:25 AM
I know it was purpler in Melee, but honestly. Pandering to Nintendo >>>>>> Pandering to Melee. The developers need to start taking more risks in terms of UPDATING Melee rather than merely COPYING it, and this is just another one of those little "seriously guys? come on now" moments.

But it's not that big of a deal, haha. ...Aside from the fact that I'll probably have to re-do my SoS Roy specifically for this Character Slot... grumble grumble...

So many characters were already different in Brawl anyway. The Zelda characters look almost exactly how they did in Twilight Princess, aside from some very, very minor coloring and shading stuff to make them a little less dull, but almost everyone else is different in some way. They probably could have easily put Samus' Prime 2 and 3 look into the game, but for some reason they went with a slightly more modern Super Metroid-ish design. Same with Captain Falcon and the Star Fox characters. They're pretty loosely based on a combination of their older and more recent games. I was so disappointed that Captain Falcon didn't look more like he did in F-Zero GX. Fortunately, there are hacks for that.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on September 22, 2013, 11:00:20 AM
Actually the CSS is the limit  :D
Until someone figures out how to expand it, the max is 50 characters I heard
Ah, right, forgot about that lol. But, I can honestly doubt the PMBR will go anywhere near 50 characters, for the sake of keeping character balance and all. Plus I'm not sure how many characters can be added before people's Wii's begin to explode.

I know it was purpler in Melee, but honestly. Pandering to Nintendo >>>>>> Pandering to Melee. The developers need to start taking more risks in terms of UPDATING Melee rather than merely COPYING it, and this is just another one of those little "seriously guys? come on now" moments.
Well, if anything people can change the outfits themselves. I'm personally gonna use either my personal Awakening-styled texture (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28021) on Thany's model or the model import when it's released.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 22, 2013, 11:11:14 AM
So many characters were already different in Brawl anyway.
I know man, and I'm saying that's not the way it should be! You yourself said you were disappointed we didn't see an F-Zero GX Falcon.

If you look at my personal Vault, you'll notice that I'm... a bit of an extremist when it comes to this. xD


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Kage Ryu on September 22, 2013, 11:39:45 AM
I can't believe it's been ALL this time and Smashers as hardcore as the Project M Team STILL don't realize that Roy's cape is flippin' blue, not purple!!
If you look carefully at the trailer, There are a few points (such as 1:33-1:34) where it looks like they may have changed his blue costume to have the red-orange underside, as he has in his FE artwork. That still leaves his armor with a silver trim, but the blue-and-orange cape was definitely there.



On more the topic here, I am indeed awaiting an Awakening Roy from this thread for after PM 3.0 comes out.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 22, 2013, 12:46:08 PM
If you look carefully at the trailer, There are a few points (such as 1:33-1:34) where it looks like they may have changed his blue costume to have the red-orange underside, as he has in his FE artwork. That still leaves his armor with a silver trim, but the blue-and-orange cape was definitely there.
^ I did notice that, but...
1) Should be the default costume.
2) Silver trim defeats the purpose

Despite the petty complaints, I really am quite excited, haha.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on September 22, 2013, 12:57:46 PM
But on a more relevant note, Vert, have you heard ANY word from ANY riggers? What gives? This is getting ridiculous. I swear by next weekend I'm going to learn how to rig models and do this personally, provided your OK with that.

Just made a request thread for it :

http://forums.kc-mm.com/index.php?topic=63065.0 (http://forums.kc-mm.com/index.php?topic=63065.0)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on September 22, 2013, 05:21:38 PM
Just made a request thread for it :

[url]http://forums.kc-mm.com/index.php?topic=63065.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=63065.0[/url])

We have a hit. Sonic Brawler.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on September 22, 2013, 05:43:52 PM
Third time's the charm, so they say.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: silver856 on September 24, 2013, 08:20:13 PM
Just found this thread and being the fire emblem nerd I am I had to praise you guys on how awesome these models are especially that awakening Roy. Will Roy be finished before the release of the next project M demo?  8)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Revan on September 26, 2013, 03:52:08 PM
I hope so :D I'm Dying here waiting for both Roy and Chrom. Also pretty excited to see how the new Ike looks in game.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on September 27, 2013, 07:02:01 PM
Just wanted to relay this here: Project M's Roy (http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities) is lookin' mighty fine. Also more info on the clone engine as well.
(http://projectmgame.com/content/images/news/ce-00.png)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vinz22 on October 03, 2013, 03:17:12 PM
Hello guys,

Just wondering if a Zihark skin is planned or if there is one arround.
He is my fav FE character and i'd really like to play him.
I have only found one link but that one seems to be down.

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name= (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=)*zihark*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

Sorry if this is the wrong place to ask about things like that.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Albafika on October 04, 2013, 08:49:34 AM
Hello guys,

Just wondering if a Zihark skin is planned or if there is one arround.
He is my fav FE character and i'd really like to play him.
I have only found one link but that one seems to be down.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=[/url])*zihark*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

Sorry if this is the wrong place to ask about things like that.
Fixed. Check that link again. Also, there's a recolored Mia (The third pic (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28123)), other than that, no Zihark for now. I want to do him, but I have too many things to do first.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: iwantgames on October 04, 2013, 11:50:49 AM
I can rig models if you still need riggers.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: londtex on October 04, 2013, 09:27:48 PM
Not trying to be rude,but can someone make a Priam model or at least can you tell me how you
guy make model like this?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Albafika on October 04, 2013, 09:57:48 PM
Not trying to be rude,but can someone make a Priam model or at least can you tell me how you
guy make model like this?
-> Download Blender/3dsMax.
-> Learn to make models.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: londtex on October 04, 2013, 10:28:20 PM
Thank You


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on October 04, 2013, 11:48:25 PM
-> Download Blender/3dsMax.
-> Learn to make models.
Thank You
^Best tutorial ever.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vinz22 on October 05, 2013, 01:04:46 AM
Fixed. Check that link again. Also, there's a recolored Mia (The third pic ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28123[/url])), other than that, no Zihark for now. I want to do him, but I have too many things to do first.


Sweet!!

Thank you ;D


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on October 05, 2013, 05:35:40 AM
Just wanted to relay this here: Project M's Roy ([url]http://projectmgame.com/en/news/clone-engine-blogpost-limits-restrictions-and-possibilities[/url]) is lookin' mighty fine. Also more info on the clone engine as well.
([url]http://projectmgame.com/content/images/news/ce-00.png[/url])

I should wait a bit until it's released to adjust my awakening roy model to their new hair model, since I made a new bandana for him.

Hello guys,

Just wondering if a Zihark skin is planned or if there is one arround.
He is my fav FE character and i'd really like to play him.

I uploaded a Zihark model here:
http://www.models-resource.com/wii/fireemblempathofradiance/ (http://www.models-resource.com/wii/fireemblempathofradiance/)
You would have to get it rigged if you want to use it in brawl. You could make a request thread for it if you don't know how to rig models.

Not trying to be rude,but can someone make a Priam model or at least can you tell me how you
guy make model like this?

Why would you want a Priam skin when you can play as Ike?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: londtex on October 05, 2013, 07:56:09 AM
Why would you want a Priam skin when you can play as Ike?
Priam look cool.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on October 05, 2013, 09:03:00 AM
I should wait a bit until it's released to adjust my awakening roy model to their new hair model, since I made a new bandana for him.
Sounds like a good call, new model is looking pretty pro-grade, and I'm sure it'll improve other variants when it's available.

Why would you want a Priam skin when you can play as Ike?
Priam look cool.
(http://img.pandawhale.com/post-9247-Why-don-t-we-have-both-LyiW.gif)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on October 05, 2013, 10:09:02 AM
I should wait a bit until it's released to adjust my awakening roy model to their new hair model, since I made a new bandana for him.
That sounds like a good idea.

Any luck with getting Lodestar Marth rigged? There's some stuff I want to touch up, but I'd rather wait until he's rigged to do it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Demon_of_Elru on October 16, 2013, 07:50:41 PM
Uploaded Chrom to the Vault for those who want it. you can find it here. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34671&Moderated=All&facebook=true)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on October 16, 2013, 08:14:24 PM
Uploaded Chrom to the Vault for those who want it. you can find it here. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34671&Moderated=All&facebook=true[/url])
Whooooo! Now I'm going to update his textures because I've improved a lot since I made these.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Kage Ryu on October 16, 2013, 08:44:41 PM
Whooooo! Now I'm going to update his textures because I've improved a lot since I made these.
I was just thinking I'd download him if the textures were improved, so I am happy to see this. (:


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on October 16, 2013, 08:49:59 PM
I was just thinking I'd download him if the textures were improved, so I am happy to see this. (:
I am glad you are glad that I am glad that I can do something. Though, I don't know how much improving I'll be able to do, I'll do the best I can.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on October 17, 2013, 01:46:40 PM
Uploaded Chrom to the Vault for those who want it. you can find it here. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34671&Moderated=All&facebook=true[/url])
Oh man. Downloaded.

Whooooo! Now I'm going to update his textures because I've improved a lot since I made these.
OH MAN.

(http://i1163.photobucket.com/albums/q549/Rufure/OHMAN.png)
OH MAN. Can I expect to see this as an alt. model sometime soon?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on October 19, 2013, 12:46:18 PM
CHROM IS DONE?! Yusssssssss


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ShadowGarion on October 23, 2013, 09:17:56 AM
Any progress on the Adult Ike getting rigged?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ZX_BraveSol_ZX on October 23, 2013, 04:22:48 PM
Just wondering, whatever  happened to the updated Lucina?  Is it still in the works?
Oh and cool Chrom btw


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Albafika on October 23, 2013, 07:51:18 PM
Just wondering, whatever  happened to the updated Lucina?  Is it still in the works?
Oh and cool Chrom btw
Nah, we dropped it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ZX_BraveSol_ZX on October 24, 2013, 03:44:40 AM
*Inserttableflipgifhere*


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on October 25, 2013, 01:00:09 PM
Nah, we dropped it.
Damn, really? How come? I was looking forward to that...


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Linkers on November 02, 2013, 05:05:26 PM
Do the textures here work in project m?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 02, 2013, 05:35:36 PM
Do the textures here work in project m?
Does this answer your question?
Yes, they do.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Linkers on November 02, 2013, 05:59:11 PM
weird they won't work for me.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 02, 2013, 08:20:39 PM
weird they won't work for me.
Odd, just make sure all the files are named correctly, if the problem persists check the codes in the GCT.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 07, 2013, 03:49:54 PM
Double post but GUYS
(http://www.smashbros.com/images/character/marth/main.png) (http://www.smashbros.com/us/characters/marth.html)
I think they did it. They made the perfect Marth.
Obligatory:
(http://www.smashbros.com/images/character/marth/screen-9.jpg)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: LKR000 on November 07, 2013, 05:36:42 PM
Really wasn't expecting them to change Marth's appearance but he looks freaking awesome!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 07, 2013, 06:44:27 PM
He looks so badass and not girly (finally). Not going to lie, it's a minor change, but I think his chest and shoulder armor looks so much better in black rather than blue.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 07, 2013, 08:32:04 PM
Darn it Sakurai! Quit doing what I was going to do!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 07, 2013, 08:40:04 PM
He looks so badass and not girly (finally). Not going to lie, it's a minor change, but I think his chest and shoulder armor looks so much better in black rather than blue.
Probably because of contrast, black on blue looks better than darker blue on blue. Looks great now.

Darn it Sakurai! Quit doing what I was going to do!
Sakurai is all knowing. Sakurai is the omnipotent one. Sakurai is love. Sakurai is life.
But that shouldn't stop you from doing an FE 12 model like you guys did with Awakening, seriously, this just gives you better reference to work off of!

Also, since Marth has actually been in a couple of English localized FE games, do you think we'll finally hear his sexy English voice?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Segtendo on November 07, 2013, 09:33:12 PM
Alright guys.
YOU KNOW WHAT TO DO.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Tawa Hoda on November 08, 2013, 06:27:58 AM
YOU KNOW WHAT TO DO.
For great justice!

But that shouldn't stop you from doing an FE 12 model like you guys did with Awakening, seriously, this just gives you better reference to work off of!
This man speaks the truth, so someone should give him a cookie. But I have sadly eaten all of my own cookies, so I no longer have any to give.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 08, 2013, 10:04:57 AM
Yeah, I'm still going to do what I had planned. Shadow Dragon Marth shall live, I say! A shame it won't look as cool as the Smash 4 one.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 08, 2013, 10:15:43 AM
Yeah, I'm still going to do what I had planned. Shadow Dragon Marth shall live, I say! A shame it won't look as cool as the Smash 4 one.

...Or will it...  :af:


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 08, 2013, 11:56:43 AM
This man speaks the truth, so someone should give him a cookie. But I have sadly eaten all of my own cookies, so I no longer have any to give.

I expect new cookies soon enough, you can't just get a man's hopes up like that.

Yeah, I'm still going to do what I had planned. Shadow Dragon Marth shall live, I say! A shame it won't look as cool as the Smash 4 one.
Well, can't blame you for having that outlook, the game is in HD after all. But you guys make some fantastic looking stuff! And also:
(http://i.imgur.com/tYolaWyl.jpg)
C'mon, it's like they're telling you to make it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 08, 2013, 05:13:57 PM

([url]http://i.imgur.com/tYolaWyl.jpg[/url])
C'mon, it's like they're telling you to make it.


As am I! Just uploaded this and figured I put it here since this is basically where all the FE stuff is.

http://www.youtube.com/watch?v=McQn5-jWhpg

I'm actually doing a whole album based on the game's soundtrack, but I haven't really mentioned that anywhere, so it's been sort of like my secret project with this being the first hint at it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Lockablefaceman on November 09, 2013, 02:53:25 AM
My one complaint with Smash 4 Marth: It looks like his hair is thinning out and super damaged because of the way it's made. But I guess that's the future of video game hair. That's how a lot of games do it these days.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Linkers on November 09, 2013, 07:40:19 AM
I wonder if they're going to change ike's apperance.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 09, 2013, 06:25:14 PM
That's IF he's in the new one, kinda hoping myself but who knows what Sakurai is planning for sure.

Post Merge: November 09, 2013, 06:29:18 PM
My one complaint with Smash 4 Marth: It looks like his hair is thinning out and super damaged because of the way it's made. But I guess that's the future of video game hair. That's how a lot of games do it these days.
I think that's how his hair looked in awakening but a little more revamped I suppose. To be honest I like it better this way. Plus his hair actually moves in this new one instead of the static bucket head he had in brawl.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ShadowGarion on November 09, 2013, 07:29:32 PM
That's IF he's in the new one, kinda hoping myself but who knows what Sakurai is planning for sure.

Post Merge: November 09, 2013, 06:29:18 PM
I think that's how his hair looked in awakening but a little more revamped I suppose. To be honest I like it better this way. Plus his hair actually moves in this new one instead of the static bucket head he had in brawl.


Nope everything about this marth is based on his design from New Mystery of the Emblem, the japanese only sequel to shadow dragon.
(http://images1.wikia.nocookie.net/__cb20100604100405/fireemblem/images/5/5a/MarthFE3DS.png) (http://images2.wikia.nocookie.net/__cb20131107082152/fireemblem/images/b/ba/Marth_%28Super_Smash_Bros._for_3DS_-_WiiU_Artwork%29.png)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Segtendo on November 09, 2013, 07:30:56 PM
It did say that his design was based on recent Fire Emblem games, so it's a mixture of a few designs.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 09, 2013, 09:12:58 PM
It did say that his design was based on recent Fire Emblem games, so it's a mixture of a few designs.
I'm getting the feeling that they took the New Mystery design and just put some touches from his original model on there, with a bit of Awakening's stylizing.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 10, 2013, 06:42:59 AM
I'm getting the feeling that they took the New Mystery design and just put some touches from his original model on there, with a bit of Awakening's stylizing.
   Yeah I was kinda thinkin that myself actually. It seems they slightly changed some colors from the New Mystery design, his chest plate and shoulder pads are black instead of blue, and his boots are slightly lighter too. All in all I love the way he looks and can't wait to play him again!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Linkers on November 10, 2013, 03:14:52 PM
That's IF he's in the new one, kinda hoping myself but who knows what Sakurai is planning for sure.
Ofcourse he'll be in smash bros. 4 right? right?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 10, 2013, 03:31:26 PM
Ofcourse he'll be in smash bros. 4 right? right?
...Nothing is certain at this point. Ike IS certainly one of the most popular/successful FE characters of all time, so there's a decent chance he's coming back. He's what brought attention to the Fire Emblem series in North America.

But it's CERTAIN that Chrom is in this game. Sakurai needs to stop teasing us and just reveal him already.

Provided we get 3 FE characters, Ike might just make the cut. But there are plenty of other FE Lords gunning for his spot, that's the problem.

I'm crossing my fingers and hoping we get 4 FE characters, haha. Marth, Chrom, Roy, and Ike.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 10, 2013, 03:46:12 PM
...Nothing is certain at this point. Ike IS certainly one of the most popular/successful FE characters of all time, so there's a decent chance he's coming back. He's what brought attention to the Fire Emblem series in North America.

But it's CERTAIN that Chrom is in this game. Sakurai needs to stop teasing us and just reveal him already.

Provided we get 3 FE characters, Ike might just make the cut. But there are plenty of other FE Lords gunning for his spot, that's the problem.

I'm crossing my fingers and hoping we get 4 FE characters, haha. Marth, Chrom, Roy, and Ike.

I wouldn't mind Roy coming back, but I'd rather have Chrom or Ike before him. He'd probably have to get somewhat of a new moveset too.

Honestly, I don't see how Chrom can replace Ike or could have replaced Marth because for one thing, Chrom is probably stronger than Marth, but he uses the exact same sword, so he wouldn't have the overall physical strength that Ike does along with Ragnell, but he still wouldn't likely have the speed that Marth does since based on his Melee and Brawl style, Marth seems like more of a 'sword fighter' than Chrom if you know what I mean, like maybe Marth would probably do better at fencing or something. That's why I'd want Chrom as a balance between the two in terms of all around attributes. I'm going to hope for those three. I don't see how Awakening can't have a character with all the success it's had either.

...That and I'm doing an album based on its amazing soundtrack for crying out loud!  :P


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ZX_BraveSol_ZX on November 10, 2013, 08:47:12 PM
I still hope for Lucina or Ike to be in smash 4....
Also Smash 4 Marth looks AWESOME.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 11, 2013, 05:45:05 AM
...Nothing is certain at this point. Ike IS certainly one of the most popular/successful FE characters of all time, so there's a decent chance he's coming back. He's what brought attention to the Fire Emblem series in North America.

But it's CERTAIN that Chrom is in this game. Sakurai needs to stop teasing us and just reveal him already.

Provided we get 3 FE characters, Ike might just make the cut. But there are plenty of other FE Lords gunning for his spot, that's the problem.

I'm crossing my fingers and hoping we get 4 FE characters, haha. Marth, Chrom, Roy, and Ike.
I was thinking that Chrom would be in there for sure before they announced Marth but I dunno, I would like to see Lucina too if possible. One of those two should be there considering how popular their game has been, I'm still playing it myself. Roy on the other hand I doubt. It would be nice but I doubt it's happening. They took him out for a reason. Unless they de-clone him he's not joining the roster IMO. A possibility; they could have more FE characters as Assist Trophies. Eh? Eh?


Post Merge: November 11, 2013, 05:51:29 AM
Ofcourse he'll be in smash bros. 4 right? right?
You know it would be awesome to see either Lord Ike, or Vanguard Ike revamped, just to see what they can or would do with his design.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 11, 2013, 10:26:33 AM
The direction of the art design doesn't look to be aimed at "revamping", actually. If we see Vanguard Ike, he's going to look EXACTLY like his character portrait does. Trust me.

...That would be SO awesome. I want Ike in Smash 4 so damn bad.

Speaking of Vanguard/Lord Ike, something I just want to throw out there: Vert, when you guys are finished with the models I'd be MORE than happy to apply a rim effect to them. I would be able to adjust the textures properly and everything, too.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 11, 2013, 04:54:47 PM
Me and Satoshi Kura have been working on this for the past few days. Haven't been able to do much texturing since I've had the flu, but this is a general idea, right?

(http://i.imgur.com/cF3POaK.png)

EDIT: and for the record, Smash 4 Marth is a combination of Shadow Dragon and New Mystery designs. His tunic and collar is pure Shadow Dragon, while most other elements are New Mystery.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 11, 2013, 06:04:26 PM
Me and Satoshi Kura have been working on this for the past few days. Haven't been able to do much texturing since I've had the flu, but this is a general idea, right?

([url]http://i.imgur.com/cF3POaK.png[/url])

EDIT: and for the record, Smash 4 Marth is a combination of Shadow Dragon and New Mystery designs. His tunic and collar is pure Shadow Dragon, while most other elements are New Mystery.
(http://27.media.tumblr.com/tumblr_m22qkaAMJy1qk5ynno1_400.gif)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 11, 2013, 07:47:20 PM
Me and Satoshi Kura have been working on this for the past few days. Haven't been able to do much texturing since I've had the flu, but this is a general idea, right?

([url]http://i.imgur.com/cF3POaK.png[/url])

EDIT: and for the record, Smash 4 Marth is a combination of Shadow Dragon and New Mystery designs. His tunic and collar is pure Shadow Dragon, while most other elements are New Mystery.


 :patrick: WHAAAAAAAAAAAAAAAAAAAAAAAAAT?...

That.

Is.

AWESOME!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Chaos_Knight on November 11, 2013, 07:51:01 PM
His shoulder armor doesn't seem big enough, but that's pretty damn accurate. He'll have Wii U rim lighting, right?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 11, 2013, 07:52:34 PM
Me and Satoshi Kura have been working on this for the past few days. Haven't been able to do much texturing since I've had the flu, but this is a general idea, right?

([url]http://i.imgur.com/cF3POaK.png[/url])

EDIT: and for the record, Smash 4 Marth is a combination of Shadow Dragon and New Mystery designs. His tunic and collar is pure Shadow Dragon, while most other elements are New Mystery.
Holy crap man that looks pretty damn good for a couple days! Nice!
The direction of the art design doesn't look to be aimed at "revamping", actually. If we see Vanguard Ike, he's going to look EXACTLY like his character portrait does. Trust me.

...That would be SO awesome. I want Ike in Smash 4 so damn bad.

Speaking of Vanguard/Lord Ike, something I just want to throw out there: Vert, when you guys are finished with the models I'd be MORE than happy to apply a rim effect to them. I would be able to adjust the textures properly and everything, too.
Revamped, updated, shinier, you get the idea. I just wanna see all that shiny new goodness. They better put him in man!!! Sakurai, don't disappoint me!!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 11, 2013, 08:09:52 PM
His shoulder armor doesn't seem big enough, but that's pretty damn accurate. He'll have Wii U rim lighting, right?
This. I keep forgetting to give actual criticism/suggestions. If it's possible (not sure about the poly count) maybe make the shoulder pads more rounded while increasing the size as well. And maybe buff up the arms a slight bit? Smash 4 Marth looks a bit more manly than past incarnations, lol. I'd say more, but the model will probably be worked on more, so I leave it up to you guys.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 11, 2013, 09:23:11 PM
His shoulder armor doesn't seem big enough, but that's pretty damn accurate. He'll have Wii U rim lighting, right?
Was tossing up the idea of rim lighting. Might end up doing it.

This. I keep forgetting to give actual criticism/suggestions. If it's possible (not sure about the poly count) maybe make the shoulder pads more rounded while increasing the size as well. And maybe buff up the arms a slight bit? Smash 4 Marth looks a bit more manly than past incarnations, lol. I'd say more, but the model will probably be worked on more, so I leave it up to you guys.
hahaha

We have been editing things as best as we can to make sure it looks right. The shoulder pads aren't cooperating with us, so it's not likely that the shape of them will change too much. We're still working with it though, and the final model should look serviceable as a Shadow Dragon Marth, if not a Smash 4 Marth, because go play Smash 4 for that.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 11, 2013, 09:37:30 PM
We have been editing things as best as we can to make sure it looks right. The shoulder pads aren't cooperating with us, so it's not likely that the shape of them will change too much. We're still working with it though, and the final model should look serviceable as a Shadow Dragon Marth
Good to hear, always liked that incarnation, I know you guys always make it look great, so I'm looking forward to the model's updates!

go play Smash 4 for that.
I-I wish I could... ;-;


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 11, 2013, 09:41:58 PM
I-I wish I could... ;-;

...Me too.

(http://i.imgur.com/6FHkWg3.png]http://i.imgur.com/6FHkWg3.png)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 12, 2013, 03:40:08 AM
...Me too.

([url]http://i.imgur.com/6FHkWg3.png[/url]]http://i.imgur.com/6FHkWg3.png)
Damn lookin nice there Shun. Can't wait to see this in game!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 12, 2013, 09:50:51 AM
 I gotta say, as much as I like Lodestar Marth, I really do feel like his Shadow Dragon/New Mystery outfit is more fitting, really do love how it's coming along.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 12, 2013, 11:08:36 AM
You and me both. It's both classic and new at the same time. I love it.

Shun what else were you guys planning to add to this new model you're working on. Just wondering, cause it looks pretty much done to me.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 12, 2013, 11:46:03 AM
Shun what else were you guys planning to add to this new model you're working on. Just wondering, cause it looks pretty much done to me.
Plan to give it rim lighting and a spec map for the armor. It's currently being rigged by iwantgames, so hopefully we can get it out before this week ends.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: LKR000 on November 12, 2013, 04:09:50 PM
Another costume to add to project m! Man he looks good, can't wait for this!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Segtendo on November 12, 2013, 04:44:05 PM
...Me too.

([url]http://i.imgur.com/6FHkWg3.png[/url]]http://i.imgur.com/6FHkWg3.png)
In just a few days, you make this sexy beast.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 12, 2013, 05:49:23 PM
Glad you guys're liking this! I'm excited to see him ingame myself, I've been constantly checking whatever I have to see if he's finished yet. This is also probably the hardest I've worked on a model and some of its textures. I just really can't wait! Brawl Marth is going to be nonexistent to me once he's out.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Chaos_Knight on November 12, 2013, 05:58:58 PM
That render makes him look better.

Glad you guys're liking this! I'm excited to see him ingame myself, I've been constantly checking whatever I have to see if he's finished yet. This is also probably the hardest I've worked on a model and some of its textures. I just really can't wait! Brawl Marth is going to be nonexistent to me once he's out.
I can already tell you wanna import him into Dissidia. lol


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 12, 2013, 07:08:41 PM
That render makes him look better.
I can already tell you wanna import him into Dissidia. lol
Well yeah! I've had plans for that from the start. SSB4 Marth looks better than any other Marth I've seen so far. Awakening's got to be my second favorite.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: PseudoTypical on November 12, 2013, 09:07:18 PM
Nice job, Shun and Satoshi. Marth's looking sweet!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SwingSet on November 12, 2013, 10:38:09 PM
...Me too.

([url]http://i.imgur.com/6FHkWg3.png[/url]]http://i.imgur.com/6FHkWg3.png)
Holy damn! Marry me Shun!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 13, 2013, 04:10:57 AM
Plan to give it rim lighting and a spec map for the armor. It's currently being rigged by iwantgames, so hopefully we can get it out before this week ends.
Well the best of luck to both of you! You guys are amazing doing this so quickly, I definitely wasn't expecting it to be that soon. I wish there was something I could do to help you guys but I have no idea how to do models or the resources to do them. I've been slowly self teaching myself how to do simple texture edits and PSA stuff over the last few years but nothing expert like this.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 15, 2013, 05:07:01 PM
...Dayumn, Shun, how did you get a picture of Marth's T-Stance in THAT high of quality? There's no way that's a Brawl Box image, the polygons on the model look smoother than... like... how they appear in Brawl even 0_o.

Awesome work, I'm rather jealous. I mean, yeah, my textures are pretty good (especially considering I started months ago), but this Marth just looks plain old professional. You're easily one of the sites top texture hackers.

+1 Respect
+20 Internets
+56 EXP


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Chaos_Knight on November 15, 2013, 05:10:26 PM
...Dayumn, Shun, how did you get a picture of Marth's T-Stance in THAT high of quality? There's no way that's a Brawl Box image, the polygons on the model look smoother than... like... how they appear in Brawl even 0_o.

Rendering in 3DS Max or Maya. (or whichever he used)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 16, 2013, 11:33:54 PM
(http://i.imgur.com/959mgLe.png)
Hey, the model's all finished! Take a good look!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 17, 2013, 12:03:33 AM
Holy hell! If he came out looking like that, it would be hilarious!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 17, 2013, 08:43:04 AM
Reaction image gold.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 17, 2013, 09:12:48 AM
^It's Smash 5 Marth!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: LKR000 on November 19, 2013, 04:12:39 PM
Any word on progress with the Ike models?

Edit: Ah just seen in the model request section that someone else want's to give it a shot.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Generically Epic on November 19, 2013, 05:57:44 PM
With roy coming out for project m, can someone please put Gaius on Roy? Or can Gaius 's outfit be put on roy?
http://fireemblem.wikia.com/wiki/Gaius (http://fireemblem.wikia.com/wiki/Gaius)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: iwantgames on November 19, 2013, 06:19:49 PM
I am working on hero ike. just separating a few things, should be done soon.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 19, 2013, 10:04:27 PM
(http://i.imgur.com/fPKa5bA.png)
Here's an actual progress shot of Marth, we've decided to add some other bits to his hair.

(http://i.imgur.com/O2wAUSV.png)
Here's another one, with him in his stance. The pauldrons are going to be changed, by the way. No more square-ish vertexed ones! The rigging also isn't final, that's just some quick stuff I did so we could pose him.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 19, 2013, 11:37:37 PM
Looks fantastic guys! Can't wait to see him in action! :D


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 20, 2013, 03:53:45 AM
Damn Satoshi that Marth is lookin' mighty fine there keep up the good work there guys. I can't wait!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: LKR000 on November 20, 2013, 05:54:54 AM
Keep up the good work on Marth :D


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 20, 2013, 12:04:25 PM
Wow, if you keep showing those previews off, I don't think I'll be able to wait, and I'll have to break into your house and take the files myself.

That aside, I just wanna say one thing, the only thing that really bugs me is (and this may be changed with the updated pauldrons) how the cape looks a little odd just jutting out and hanging off the sides of his shoulders like this:(http://i.imgur.com/0BAmaq1.png)
I think it'd be nice if the cape was reworked to fit a little bit tighter around his shoulders, or the pauldrons are bulky enough to fill in that gap well.
Other than that, I'm loving the design, especially what you guys did with the additional hair.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 20, 2013, 12:43:32 PM
The cape is a result of:
Quote
The rigging also isn't final, that's just some quick stuff I did so we could pose him

It won't be that way upon completion.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 20, 2013, 03:07:40 PM
It won't be that way upon completion.
Don't know how I missed that, my bad. Alright, all I want to say has been said then.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ZX_BraveSol_ZX on November 20, 2013, 05:04:40 PM
oh man that Marth is looking epic! 
PS Satoshi its me Donutman :D


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 20, 2013, 07:28:20 PM
Thanks, and ohai, I didn't know you were here, too


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Generically Epic on November 21, 2013, 12:26:53 AM
no candy loving crazy thief for marth


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 21, 2013, 01:35:55 PM
I am working on hero ike. just separating a few things, should be done soon.
hurryhurryhurryhurryhurryhurryhurryhurryhurryhurr yhurryhurryhurryhurryhurryhurryhurryhurryhurryhur ryhurryhurryhurryhurryhurryhurryhurryhurryhurryhu rryhurryhurryhurryhurryhurryhurryhurryhurryhurryh urryhurryhurryhurryhurryhurryhurryhurryhurryhurry huryhurryhurryhurryhurry

We've been waiting for MONTHS! xD Incredibly hyped for this, you have noooooo idea. Are you workign on the Vanguard model too?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: iwantgames on November 21, 2013, 06:25:05 PM
hurryhurryhurryhurryhurryhurryhurryhurryhurryhurr yhurryhurryhurryhurryhurryhurryhurryhurryhurryhur ryhurryhurryhurryhurryhurryhurryhurryhurryhurryhu rryhurryhurryhurryhurryhurryhurryhurryhurryhurryh urryhurryhurryhurryhurryhurryhurryhurryhurryhurry huryhurryhurryhurryhurry

We've been waiting for MONTHS! xD Incredibly hyped for this, you have noooooo idea. Are you workign on the Vanguard model too?
no, I thought someone said he was already rigged. if he is not done I could do him.

also someone is making a chrom model. have to visit WIP workshop though.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on November 21, 2013, 06:39:22 PM
I'm actually working on the Vanguard model, I've already got him ingame with all three swords. Just gotta redo a few things and get everything working correctly. Have any tips for rigging better than decent, IWG?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 21, 2013, 07:32:21 PM
also someone is making a chrom model. have to visit WIP workshop though.
...Chrom is already released... I have him on my hack set. :|
I mean, yeah, updates are expected. but he's in the vault right now.

I'm actually working on the Vanguard model, I've already got him ingame with all three swords. Just gotta redo a few things and get everything working correctly. Have any tips for rigging better than decent, IWG?
WUT

I'd ask you to PM me the file because I'm crazy impatient but I assume that's in bad taste, so... nevermind lolololololol. (?)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 25, 2013, 08:31:01 AM
How are things going on with Marth lately?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 26, 2013, 09:41:16 AM
Well, we're nearly done but we've encountered an odd glitch that needs some solving.

(http://i.imgur.com/SvYnOZu.png)

If anyone knows how to remedy the red eye situation, do leave us a note so we can get this polished up. And that's not the final rig, in case anyone was wondering.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 26, 2013, 01:54:49 PM
([url]http://i.imgur.com/SvYnOZu.png[/url])

"They said I looked like a girl.
I say they look like corpses."


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on November 26, 2013, 02:21:10 PM
BLOOD AND THUNDER!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: K+ ~ Tanuki God on November 26, 2013, 02:28:07 PM
"They said I looked like a girl.
I say they look like corpses."

omfg plz release this


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 26, 2013, 04:50:23 PM
My NES styled Marth had the SAME problem, only the eyes were black and not red.

...'Fraid I don't have the answer to fix it either. xD



Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 26, 2013, 04:56:32 PM
We've figured it out and his eyes are back to normal now.

(http://i.imgur.com/UX3tFoU.png)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on November 26, 2013, 08:43:06 PM
([url]http://i.imgur.com/UX3tFoU.png[/url])
"They said I looked like a girl.
I got over it."

Marth is so pretty.
Looks great. Can't till the rig is done!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 27, 2013, 04:10:51 AM
"They said I looked like a girl.
I got over it."

Marth is so pretty.
Looks great. Can't till the rig is done!
I don't think Marth could ever get over it completely. people have been calling him that for years upon years now, like over a decade! Lol.

I think it would be awesome if you guys made it so that his red eyes in that glitch would be his FS Eyes.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on November 27, 2013, 08:22:44 AM
Sorry for the lack of activity, but I've been very busy on the past few months, but anyways, fantastic work!
I really like the custom SSB4 Marth you guys are making. Looks great so far and even better than the original brawl model in some parts. Once you finish him, I'd like the back of his hair and his new falchion to be in the awakening Marth update I was doing a few months ago.

I'm actually working on the Vanguard model, I've already got him ingame with all three swords. Just gotta redo a few things and get everything working correctly. Have any tips for rigging better than decent, IWG?
How is he and Ephraim coming out? I still have to finish Ephraim's hair.



Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 27, 2013, 08:41:53 AM
I didn't know you guys were planning on doing Ephraim! Awesome!!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 27, 2013, 02:27:09 PM
Ephraim? Yowza! Like, Awakening Ephraim or standard FE 8 Ephraim? You guys never mentioned this!

Erm, somethin' you might wanna know about the Vanguard Ike, Vert. Satoshi has told me that, while the Vanguard model is currently unfinished/near complete, he has it working in-game. He sent me the file in a PM and every time I tested it, the game froze...!

So here's the rundown.
The hack doesn't work for my set, which is Gecko based.
The hack does work for his set, which is Riivolution based.
Both of us are running P:M, if that matters.

^My theory is, it works for him because Riivo has some fancy-pants filesize-limit-bypass coding or whatever (which is why 4 GB SDs work for Riivo). The Vanguard .pac/.pcs files are currently MASSIVE, almost double the size of any other standard Ike hack.

Standard Ragnell causes quiet freeze after selecting a stage.
Awakening Ragnell causes bzzzt freeze after selecting Ike.
Ettard went untested.

Hopefully you've got some ideas, because as it stands the hack is apparently Riivo only!! XC


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 27, 2013, 02:35:36 PM
So here's the rundown.
The hack doesn't work for my set, which is Gecko based.
The hack does work for his set, which is Riivolution based.
Both of us are running P:M, if that matters.

^My theory is, it works for him because Riivo has some fancy-pants filesize-limit-bypass coding or whatever (which is why 4 GB SDs work for Riivo). The Vanguard .pac/.pcs files are currently MASSIVE, almost double the size of any other standard Ike hack.

Hopefully you've got some ideas, because as it stands the hack is currently Riivo only!! XC
Usually when it comes to Riivolution, it can support larger files over GeckoOS's ridiculously small file size limit. So I think he may have to adjust the model to fit that limit. I don't think P:M is the issue. How large is the file he sent you anyway?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 27, 2013, 02:55:50 PM
2,245 PAC
894 PCS

Standard Ike PAC is liek 721.
...This is definitely the issue.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 27, 2013, 03:12:21 PM
2,245 PAC
894 PCS

Standard Ike PAC is liek 721.
...This is definitely the issue.
Damn, you're right. That IS double the size. I don't have experience with model editing, but he's definitely gonna have to scale that file size down somehow in order to get Gecko to support it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 27, 2013, 03:42:36 PM
Actually, it's like three times the size...

Wait, there's more. Sometimes hacks work using only PCS, right? And the PCS of this hack is a pretty standard size, right? Right... so, I loaded the hack with only the PCS. It STILL caused freezing!

...This more be more complicated than I thought.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 27, 2013, 03:58:06 PM
Huh, that's odd? I've certainly been able to just use the .Pcs file standalone on a bunch of other hacks. I wonder why it's still freezing?

Wait, wait, wait, didn't you say that the files were only working on Riivolution? Unless you tested it with that, I'm pretty sure it would still freeze regardless of the size of the file.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: vcvmajinken on November 27, 2013, 09:25:08 PM
I love your wips ^^ could you make: http://static3.wikia.nocookie.net/__cb20130603153333/ssbb/es/images/0/0e/Priam_Awakening.png (http://static3.wikia.nocookie.net/__cb20130603153333/ssbb/es/images/0/0e/Priam_Awakening.png) ?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on November 28, 2013, 08:19:17 AM
I don't know what could be the problem, I've never played a modded brawl in a real wii so I don't know. But I think the polygon count is not a problem, the original Ike model has like 12000 faces and 4100 vertexes not counting alternate expressions, whereas my vanguard Ike has 9310 faces and 4791 vertexes not counting alternate expressions and swords.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 28, 2013, 12:53:26 PM
I don't know what could be the problem, I've never played a modded brawl in a real wii so I don't know. But I think the polygon count is not a problem, the original Ike model has like 12000 faces and 4100 vertexes not counting alternate expressions, whereas my vanguard Ike has 9310 faces and 4791 vertexes not counting alternate expressions and swords.
well Amarythe gave me the model you sent him to test it a little. It honestly worked fine for P:M 2.6b until I changed the motion file for him. Then it froze on me.(http://i.imgur.com/piJOQxK.jpg[) This is the only problem I found on him without alterations. His bandana texture either bleeds over his hair or replaces it. I know it's not entirely finished though, but other than that it looks great and works just fine.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on November 28, 2013, 01:44:20 PM
To be honest, looks kinda cool.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 28, 2013, 02:32:05 PM
To be honest, looks kinda cool.
In an odd way yes, it looks like he colored his hair with some kind of design, but it would be best for it to be fixed somehow.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: LKR000 on November 28, 2013, 03:36:27 PM
Well at least it works in game now for the time being xD Still, that's a pretty weird texture glitch.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: iwantgames on November 28, 2013, 04:57:03 PM
you guys showed the other ike so I thought I show the one I am working on too

(http://i.imgur.com/tuBtVep.png)

materials and stuff for transparency aren't done yet. I also didn't attach everything to their correct visibility bone. before I do the material and stuff I have to touch up on the rig for a few areas.

I'm actually working on the Vanguard model, I've already got him ingame with all three swords. Just gotta redo a few things and get everything working correctly. Have any tips for rigging better than decent, IWG?
haven't responded yet because I have been thinking of an answer, the only thing that I can think of is the auto rig. it's a great method but has some limitations.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on November 28, 2013, 08:02:52 PM
Been such a long time since I worked on it, that seeing Hero Ike in game is a bit unreal.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 28, 2013, 08:13:05 PM
 He looks good minus the transparency issue, but I know it's still a WIP. Can't wait till he's officially released!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on November 29, 2013, 04:05:37 AM
you guys showed the other ike so I thought I show the one I am working on too

([url]http://i.imgur.com/tuBtVep.png[/url])

materials and stuff for transparency aren't done yet. I also didn't attach everything to their correct visibility bone. before I do the material and stuff I have to touch up on the rig for a few areas.

Looks really good so far. Keep up the good work!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Amarythe on November 29, 2013, 04:25:40 PM
heavyd88 Has helped to confirm that altered FitMotionEtc files in conjunction with the hack cause a freeze. >_> The PM FitMotion works fine though.

This sucks because my Ike PSA is suuuuuper altered <_<


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on November 29, 2013, 06:41:41 PM
I Still haven't tested just altering the FitIke.pac though. I might try that later.

Edit: I've found that modifying the FitIke.pac doesn't cause the game to freeze when selecting the Vanguard Ike model. To me it seems to be the same findings with Albafika's Mia model, the FitMarth.pac worked fine but the FitMarthMotionEtc.pac couldn't be adjusted too much. I'm still trying to figure out that one's limit. So far so good though.

Edit2: I found that you can slightly alter the FitMotion file for Ike but not very much. I got it to  3,013kb's from it's original 2,965kb's and it worked just fine. I also want to note that changing the vis0, and srt0 sections of the file don't cause problems it's just the chr0 section since the animations take up so much space in the FitMotion file.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 12, 2013, 07:20:21 AM
Hey guys, what's going on with the Ike models that were in the works? Just wondering if they're still being worked on.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Shun_One on December 12, 2013, 12:20:00 PM
Can't say much for Ike. But I can say some stuff for Marth:

Screens (I was using my custom sword trails with these)
(http://i.imgur.com/PL9a55h.png)
(http://i.imgur.com/VqNyNdz.png)
(http://i.imgur.com/u0Iaplz.png)
(http://i.imgur.com/1BKR2hL.png)
(http://i.imgur.com/htVpxcS.png)

A few Recolors
Brawl inspired Red
(http://i.imgur.com/kvB9AxM.png)

Brawl inspired Green
(http://i.imgur.com/TLBqNqn.png)

Blue
(http://i.imgur.com/Vde8vl6.png)

Camus
(http://i.imgur.com/mmTyHiv.png)

Some miniscule adjustments to go.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on December 12, 2013, 01:49:33 PM
My God, that looks fantastic man. Honestly, it looks like parts of that have been ripped from SSB4. 2legit4me


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: OmegaS3 on December 12, 2013, 02:46:51 PM
Can&#039;t say much for Ike. But I can say some stuff for Marth:

Screens (I was using my custom sword trails with these)
([url]http://i.imgur.com/PL9a55h.png[/url])
([url]http://i.imgur.com/VqNyNdz.png[/url])
([url]http://i.imgur.com/u0Iaplz.png[/url])
([url]http://i.imgur.com/1BKR2hL.png[/url])
([url]http://i.imgur.com/htVpxcS.png[/url])

A few Recolors
Brawl inspired Red
([url]http://i.imgur.com/kvB9AxM.png[/url])

Brawl inspired Green
([url]http://i.imgur.com/TLBqNqn.png[/url])

Blue
([url]http://i.imgur.com/Vde8vl6.png[/url])

Camus
([url]http://i.imgur.com/mmTyHiv.png[/url])

Some miniscule adjustments to go.
Man this hurts my pride. Your work always comes out looking amazing. I love this Marth. Keep up good work.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 12, 2013, 08:50:34 PM
Holy [censored]!!!! Shun he looks f-ing amazing!!! Wow, you guys really know how to put an awesome model together! Damn, can't wait till I get my hands on him!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Ryouji Gunblade on December 16, 2013, 03:08:35 PM
I'm eagerly awaiting the release of Awakening Roy so I can put him on Project M Roy.

Also, dat Hero Ike.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Crixler on December 19, 2013, 11:27:23 AM
Really looking forward to the SSB4 Marth!
Will it include and alternate FE11/12 Falchion?

http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg (http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg)

So much better than the classic Falchion, it's absurd SSB4 is still using it, even with a FE11/12 inspired costume.

Also, was this ever released?

https://imageshack.com/i/7eroysosbrawlp (https://imageshack.com/i/7eroysosbrawlp)

I saw it many pages back, but haven't seen it since.

Edit: I just saw that it was released, but also noticed it's using a different model than the Project M Roy.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Vert092 on December 19, 2013, 12:59:01 PM
I'm eagerly awaiting the release of Awakening Roy so I can put him on Project M Roy.

Also, dat Hero Ike.

I'll resume work on awakening Roy once I finish Awakening Marth. After seeing the new alternate costumes released for Project M 3.0, I felt motivated to make (and re-make) the awakening versions of Roy and Marth. I'll even consider Ike in the future.
Right now, I'm editing Marth again. He now has a better "skirt", shaped like Lucina's, new shoulderpads, a rapier and a falchion from awakening, vertexed hair and remapped textures. I'll try to post some pictures soon.
Really looking forward to the SSB4 Marth!
Will it include and alternate FE11/12 Falchion?

[url]http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg[/url] ([url]http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg[/url])

I'll consider making it for the new Awakening Marth.
So much better than the classic Falchion, it's absurd SSB4 is still using it, even with a FE11/12 inspired costume.

(http://img2.moonbuggy.org/imgstore/lol-no.gif)
Also, was this ever released?

https://imageshack.com/i/7eroysosbrawlp (https://imageshack.com/i/7eroysosbrawlp)

I saw it many pages back, but haven't seen it since.

Edit: I just saw that it was released, but also noticed it's using a different model than the Project M Roy.

I don't know if I ever released it, but I'll port that texture to the new model as soon as I can.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Ryouji Gunblade on December 19, 2013, 05:10:04 PM
Oh I didn't mean Awakening Ike. I meant Radiant Dawn Hero Ike.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on December 20, 2013, 12:26:45 AM
Really looking forward to the SSB4 Marth!
Will it include and alternate FE11/12 Falchion?

[url]http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg[/url] ([url]http://fireemblem.wikia.com/wiki/Fire_Emblem:_Shadow_Dragon?file=FE11.jpg[/url])

So much better than the classic Falchion, it's absurd SSB4 is still using it, even with a FE11/12 inspired costume.

Also, was this ever released?

[url]https://imageshack.com/i/7eroysosbrawlp[/url] ([url]https://imageshack.com/i/7eroysosbrawlp[/url])

I saw it many pages back, but haven't seen it since.

Edit: I just saw that it was released, but also noticed it's using a different model than the Project M Roy.


I have plans to model that Falchion sometime. I definitely won't hesitate to add that to SSB4 Marth when I do.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 20, 2013, 03:37:45 PM
 Awesome little preview of Marth in your sig there Satoshi.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on December 20, 2013, 04:50:51 PM
Thanks, I like having some small animated things in my sigs. I thought Marth would be a good replacement for my last one, so why not have him there?

Post Merge: December 20, 2013, 08:51:25 PM
All right, I just finished off the model for FE11/FE12 Falchion. Here's a preview:

(http://gyazo.com/07c313a5f9b5963c440acb0a7200254e.png)

I tried keeping its size consistent with the other Falchion as well. They have the same length of blade and very similar handle lengths, so it shouldn't look too strange when Marth uses it. And yes, I reused part of Falchion's handle. Because I can.

ANYWAY, Moving on to texturing it. Let me know what you all think of it so far, I appreciate feedback!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 20, 2013, 08:54:49 PM
 Wow it looks great, good job man! I wonder why sakurai didn't use this model in SSB4? It doesn't make any sense to use a slightly changed version of his old sword.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Raikrom on December 20, 2013, 09:27:08 PM
I think it looks fantastic! At first I thought the blade looked slightly too thick, but in any case I think it keeps it more consistent with with the original/SSB4 version.

Wow it looks great, good job man! I wonder why sakurai didn't use this model in SSB4? It doesn't make any sense to use a slightly changed version of his old sword.
I think it's because the design of that Falchion in particular is more symbolic of the franchise. Just look at the FE icon/logo from Melee, Brawl, and 4, they all pretty much look exactly like the Falchion from FE1/3. Even the Tyrfing on the cover of FE4(claimed to be one of the most successful games in the series) looks REALLY similar to the early Falchion, so I could see how both fans and Nintendo alike associate the design of those blades with the series image.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on December 20, 2013, 10:02:20 PM
Looking fantastic as always! ;)


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Crixler on December 21, 2013, 07:01:00 AM
I love it. :o
The spikes near the tip of the blade might be a bit steep, but they could probably work as is. That's amazing.

Edit: The base of the crossguard might be a little thick at the moment. Maybe textures could help fix that, but it looks a bit off at the moment.

Edit 2: Here's a pic of what I think could be altered:

(http://i.imgur.com/PtfM1uX.png)

Top one is modified, bottom is your original. Now that I think about it, the spikes at the front might be a little tall, too.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 21, 2013, 02:00:40 PM
I think it's because the design of that Falchion in particular is more symbolic of the franchise. Just look at the FE icon/logo from Melee, Brawl, and 4, they all pretty much look exactly like the Falchion from FE1/3. Even the Tyrfing on the cover of FE4(claimed to be one of the most successful games in the series) looks REALLY similar to the early Falchion, so I could see how both fans and Nintendo alike associate the design of those blades with the series image.

 Ah, why didn't that cross my mind? oh well, yeah I see your point. It does make more sense that way.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on December 21, 2013, 07:30:12 PM
Thanks for the feedback! I've done a bit more with it now, I started mapping it last night and I'm planning on finishing off the textures tonight. Here's what I've got so far:

(http://gyazo.com/85a3e874e8549c68bf9cecafbc2a1a22.png)

I'm using the colors from the real version of the Falchion, which is also my main reference:
(http://www.ollinsworddesign.com/WEBPhotos/Custom/Fire/c-fers-14.jpg)

Obviously, it isn't finished yet, so everything is subject to change.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 21, 2013, 08:32:51 PM
 Lookin nice!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on December 21, 2013, 10:25:59 PM
Alright, guys...

(http://i.imgur.com/z77ONCc.png)

Here are your choice of swords with SSB4 Marth!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: ShadowGarion on December 21, 2013, 11:17:12 PM
Please release it soon, i'm dying to get my hands on it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Mochtroid127 on December 21, 2013, 11:38:03 PM
Holy [censored]u. That is AWESOME.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Nao-chan on December 22, 2013, 01:39:01 AM
 nicely done there Satoshi, they both look great!


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Feanor on December 22, 2013, 02:28:40 AM
Can't say much for Ike. But I can say some stuff for Marth:

Screens (I was using my custom sword trails with these)
([url]http://i.imgur.com/PL9a55h.png[/url])
([url]http://i.imgur.com/VqNyNdz.png[/url])
([url]http://i.imgur.com/u0Iaplz.png[/url])
([url]http://i.imgur.com/1BKR2hL.png[/url])
([url]http://i.imgur.com/htVpxcS.png[/url])

Awesome! The only things you could change is make the blue of the armor parts a bit darker. Is it possible to give it a metal shine too, like the SSB4 model?


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: SatoshiKura on December 22, 2013, 02:33:10 AM
The metal shine is actually what's keeping us from releasing him! We're having a few problems with it, but we're doing our best to fix it.


Title: Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike
Post by: Feanor on December 22, 2013, 02:36:39 AM
Ok, good luck then!


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on December 23, 2013, 06:54:38 AM
Alright, guys...

([url]http://i.imgur.com/z77ONCc.png[/url])

Here are your choice of swords with SSB4 Marth!

Amazing. I really like the new texture.
And speaking of textures, I just finished porting the old Binding Blade Roy texture to the new model from Project M. I redid some parts like the bandana from scratch, and vertexed parts of the model. Also I won't make a version with the original colors from his artwork, since it would look out of place with the other Roy costumes.
I want someone to get some pictures, then I'll release.
(http://img542.imageshack.us/img542/9857/g0kb.png)
 (http://imageshack.us/photo/my-images/542/g0kb.png/)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Amarythe on December 23, 2013, 09:34:45 AM
Also I won't make a version with the original colors from his artwork, since it would look out of place with the other Roy costumes.
Already waaaaaaaaaay ahead of you.
I already have an SoS styled Roy in the vault... but it was my first hack ever and that being said it could really use a clean update. I imagine you don't mind if I use this as a base for my improved version?

Wish you could add Roy's sheathe to the model... apparently Pik and Thany couldn't do it due to file size limitations.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Dio on December 23, 2013, 10:44:49 AM
Alternates Oufits! :D
Cant wait to get that merc Roy. It's so good I cant stand it >_<


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on December 23, 2013, 11:40:25 AM
And speaking of textures, I just finished porting the old Binding Blade Roy texture to the new model from Project M. I redid some parts like the bandana from scratch, and vertexed parts of the model. Also I won't make a version with the original colors from his artwork, since it would look out of place with the other Roy costumes.
I want someone to get some pictures, then I'll release.

I've got your back if you need screens. Just send me the files.

Also, if you want the new Marth hair, just let me know. We're basically done with the model, aside from glitch fixing and battling with these blasted materials.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on December 24, 2013, 05:50:07 AM
Already waaaaaaaaaay ahead of you.
I already have an SoS styled Roy in the vault... but it was my first hack ever and that being said it could really use a clean update. I imagine you don't mind if I use this as a base for my improved version?

Wish you could add Roy's sheathe to the model... apparently Pik and Thany couldn't do it due to file size limitations.

I can send you the older version I made with the original colors. Just let me know.

Binding Blade Roy released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35466 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35466)

(http://i.imgur.com/UNaQLo9.png)
(http://i.imgur.com/NMToTx1.png)
(http://i.imgur.com/NHMb9ta.png)
(http://i.imgur.com/3IAPRPW.png)
(http://i.imgur.com/5Mngeqo.png)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Amarythe on December 24, 2013, 10:54:33 AM
I can send you the older version I made with the original colors. Just let me know.
...With a sheathe? If not, don't worry about it; I wanna try my hand at a recolor myself.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on December 24, 2013, 12:54:14 PM
...With a sheathe? If not, don't worry about it; I wanna try my hand at a recolor myself.
It's the older model Thany released. So yes, it has a sheathe.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on December 25, 2013, 08:42:10 AM
Merry Christmas.

Shadow Dragon Marth (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35491)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Feanor on December 25, 2013, 09:56:49 AM
Awesome, thank you!


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Raikrom on December 25, 2013, 12:38:13 PM
Merry Christmas indeed. Brilliant work once again guys, looks fantastic.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on December 25, 2013, 12:45:02 PM
Merry Christmas.

Shadow Dragon Marth ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35491[/url])


This is fantastic.

Also, Vert, I used your Binding Blade Roy as a base to do this. (http://imgur.com/a/4a3D9)

It retains a lot of the extra detail from the default Project M version, with some modified textures from yours, your model, lots of tweaks to lots of textures, and the colors are inspired by this art. (http://static4.wikia.nocookie.net/__cb20120213184934/fireemblem/images/0/0d/Hasha_roy.jpg)

If you're cool with it, I might look into uploading it.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Amarythe on December 25, 2013, 01:04:41 PM
Speaking of which, I've used your new Roy to remake my old Nostalgia Roy hack. This one is 100% faithful to Roy's in-game colors. Additionally, his sword blade is slightly thicker and his sleeves are a little longer.

Some renders...
(http://i43.tinypic.com/4ngv6.png)
(http://i42.tinypic.com/1zwdzxx.png)

I'm not uploading it as a new hack on the vault, however I am updating my old submission with the new file. Do you have any preferences in terms of credit/collab status?


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on December 25, 2013, 01:39:37 PM
This is fantastic.

Also, Vert, I used your Binding Blade Roy as a base to do this. ([url]http://imgur.com/a/4a3D9[/url])

It retains a lot of the extra detail from the default Project M version, with some modified textures from yours, your model, lots of tweaks to lots of textures, and the colors are inspired by this art. ([url]http://static4.wikia.nocookie.net/__cb20120213184934/fireemblem/images/0/0d/Hasha_roy.jpg[/url])

If you're cool with it, I might look into uploading it.

Looks great! It looks somewhat better than my version.
And of course feel free to upload it, just give credit to the people who previously worked on the model and it's textures.

Speaking of which, I've used your new Roy to remake my old Nostalgia Roy hack.

Some renders...
([url]http://i43.tinypic.com/4ngv6.png[/url])
([url]http://i42.tinypic.com/1zwdzxx.png[/url])

I'm not uploading it as a new hack on the vault, however I am updating my old submission with the new file. Do you have any preferences in terms of credit/collab status?


You based his colors on his sprite? Interesting choice, though I don't really like the style used in the GBA titles. I always preferred the SNES sprites and animations.
And about the credit stuff, same as above: just give some credit to all who previously worked in the model and textures.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Amarythe on December 25, 2013, 02:12:11 PM
You based his colors on his sprite? Interesting choice, though I don't really like the style used in the GBA titles. I always preferred the SNES sprites and animations.
And about the credit stuff, same as above: just give some credit to all who previously worked in the model and textures.
Of course I did. Roy's sprite is basically his "official" appearance... It's only natural that I base the hack off of it, honestly (in tandem with his official artwork, of course). One of my biggest complaints about Brawl is that it's style doesn't do any justice at all to Nintendo... and that's what Smash is all about.

Actually, I'm really surprised that you didn't base his colors on his sprite work, or even his artwork necessarily. I was a little confused when I noticed how... purple-y you made his tunic/cape.

Man, now you've got me itchin' to kick my SNES Marth into gear... actually, what I should do is tackle all of my Marth hacks from scratch again...


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Velen on December 25, 2013, 02:14:48 PM
Of course I did. Roy's sprite is basically his "official" appearance... It's only natural that I base the hack off of it, honestly (in tandem with his official artwork, of course). One of my biggest complaints about Brawl is that it's style doesn't do any justice at all to Nintendo...

Man, now you've got me itchin' to kick my SNES Marth into gear... actually, what I should do is tackle all of my Marth hacks from scratch again...

So semi-photorealistic textues were a bad thing?


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on December 25, 2013, 02:32:02 PM
Of course I did. Roy's sprite is basically his "official" appearance... It's only natural that I base the hack off of it, honestly (in tandem with his official artwork, of course). One of my biggest complaints about Brawl is that it's style doesn't do any justice at all to Nintendo... and that's what Smash is all about.

Actually, I'm really surprised that you didn't base his colors on his sprite work, or even his artwork necessarily. I was a little confused when I noticed how... purple-y you made his tunic/cape.

Man, now you've got me itchin' to kick my SNES Marth into gear... actually, what I should do is tackle all of my Marth hacks from scratch again...

In my headcanon, Roy's Melee/Project M appearance (purple cape, more ornate armor, etc) is more or less what he'd look like after he promotes if his sprite were detailed enough to tell the difference. But that's just what I think, lol.

I'm not a huge fan of Brawl's approach to textures for characters like Mario, but I don't mind it for the more realistic characters, like Link, Samus, or the Fire Emblem ones. My philosophy is that the characters should generally tend to resemble their official art.

Edit: Holy grail, I just realized that Roy's armor design switches to his Smash design later on in Hasha No Tsurugi. My headcanon holds some weight after all. Sweet.
Except even then, his cape is still blue, not purple.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Amarythe on December 25, 2013, 03:19:13 PM
Edit: Holy grail, I just realized that Roy&#039;s armor design switches to his Smash design later on in Hasha No Tsurugi. My headcanon holds some weight after all. Sweet.
Except even then, his cape is still blue, not purple.
Woah woah woah woah woah, seriously? You mean his Character Portrait or his Battle Sprite from FE? If that's the case, I may have to rework this... xD

But in regards to what you said earlier, there are no purple-ish tones added to his cape upon promotion, haha. Every blue color in his sprite comes from the same 3 shades on the same palette.

So semi-photorealistic textues were a bad thing?
You mean for the development of Brawl? Yes, in a strictly color-based sense it was a very poor choice on Sakurai's part. You can achieve realistic texture in a piece without sacrificing saturation... Sakurai has definitely fixed that mistake with Smash 4 and it looks beautiful.

Melee had worse texture than Brawl, obviously, but Melee blows Brawl out of the water in terms of color designs. This is my opinion, but it's far more eye-catching, and waaaaay more interesting to look at. Realism isn't the measure by which all art forms are compared to, you know.

That being said I'm not dissing Vert about it, because his focus was to make a Brawl style hack and he did a really good job. I'm just more focused on catering to Nintendo than to Brawl, that's all.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on December 25, 2013, 03:20:28 PM
Actually, I'm really surprised that you didn't base his colors on his sprite work, or even his artwork necessarily. I was a little confused when I noticed how... purple-y you made his tunic/cape.
Ah, but that's because the original texture was made by Pik, I just ported it over the different models released. I didn't change the colors because I thought it looked cool like that. The colors in Crixler's version are more accurate.

In my headcanon, Roy's Melee/Project M appearance (purple cape, more ornate armor, etc) is more or less what he'd look like after he promotes if his sprite were detailed enough to tell the difference. But that's just what I think, lol.

I'm not a huge fan of Brawl's approach to textures for characters like Mario, but I don't mind it for the more realistic characters, like Link, Samus, or the Fire Emblem ones. My philosophy is that the characters should generally tend to resemble their official art.

Edit: Holy grail, I just realized that Roy's armor design switches to his Smash design later on in Hasha No Tsurugi. My headcanon holds some weight after all. Sweet.
Except even then, his cape is still blue, not purple.
That's cool! I never knew that because I only read the first volumen of Hasha no tsurugi. Ah, and I think the logo on the back of his cape is Pherae's emblem (or maybe Lycia's?).


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on December 25, 2013, 11:37:13 PM
Woah woah woah woah woah, seriously? You mean his Character Portrait or his Battle Sprite from FE? If that's the case, I may have to rework this... xD

But in regards to what you said earlier, there are no purple-ish tones added to his cape upon promotion, haha. Every blue color in his sprite comes from the same 3 shades on the same palette.


I'm referring to this (http://m.mhcdn.net/store/manga/3617/11-041.0/compressed/ucover.jpg), the cover for the last issue of Hasha no Tsurugi. I'm not that far into it yet, but I took a peek at some pages throughout it, and in earlier issues he wears his FE6 design, and then he wears this one in this issue. But, as can be seen on the cover, the cape is still blue, rather than purple.

That's cool! I never knew that because I only read the first volumen of Hasha no tsurugi. Ah, and I think the logo on the back of his cape is Pherae's emblem (or maybe Lycia's?).


I just started reading it a few days ago, liking it so far. I'm not sure what the symbol on his cape is, but Pharae or Lycia would definitely make sense.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on December 26, 2013, 08:01:12 PM
Just thought I'd share this from Marth development.

Fail Marth montage.
(http://i.imgur.com/ZoWPSMY.png)
(http://i.imgur.com/x8gIwSb.png)
(http://i.imgur.com/ju5A759.png)
(http://i.imgur.com/2FtfDLs.png)
(http://i.imgur.com/8FY8QeJ.png)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on December 26, 2013, 08:16:13 PM
 So those were the materials issues you guys were having I assume? Well the model and recolors came out nicely in the end. I started working on my own CSP's for him. So far I got his pose down and no background colors, I can show you if you want.

I was gonna do something like this:
(http://i.imgur.com/lOJCYVn.png)

 I've done this for all the recolors for both models. Just need to resize them and make em compatible with PM's style.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on December 26, 2013, 09:06:17 PM
Yeah, those were the problems we were having.

That's a nice pose! Speaking of which, the ones we were planning are finally almost done. I'll update the pack with them (and a missing Marth alt) when they are all done.

(http://i.imgur.com/hotCag9.png)

FE11 Falchion
(http://i.imgur.com/XfDm4UR.png)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on December 26, 2013, 09:16:12 PM
 Damn, that's WAAAAYYY better than mine, jesus!! Looks really nice man. You guys really have some amazing talent. I like how you matched the cape bones to the lower part of his tunic.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on December 26, 2013, 11:31:44 PM
Would you consider releasing psd files for the SSB4 Marth, by any chance? I'm trying to tweak it a bit to make it less like SSB4 and more like FE12, and psds would really help, especially for the pauldrons.

Really liking that csp, too.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on December 28, 2013, 02:58:50 PM
Marth CSPs released as well as missing white color. Redownload please.

Time is short, will reply to query's later.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: GBC on December 28, 2013, 08:16:06 PM
thought id post this here since this is something fire emblem related  :P

all i have to make are minor things like flags and what not

Its Arena Ferox

(http://i.imgur.com/LWMa1va.png)

(http://i.imgur.com/GRum1Ja.png)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Raikrom on December 28, 2013, 11:38:42 PM
thought id post this here since this is something fire emblem related  :P

all i have to make are minor things like flags and what not

Its Arena Ferox

([url]http://i.imgur.com/LWMa1va.png[/url])

([url]http://i.imgur.com/GRum1Ja.png[/url])

Well hello there. THAT is something to look forward to. When the hell is Sakurai gonna announce Chrom already. You know it'll happen.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Mochtroid127 on December 29, 2013, 01:18:08 AM
thought id post this here since this is something fire emblem related  :P

all i have to make are minor things like flags and what not

Its Arena Ferox

([url]http://i.imgur.com/LWMa1va.png[/url])

([url]http://i.imgur.com/GRum1Ja.png[/url])


*whistles* That looks fantastic!


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on January 01, 2014, 06:03:44 AM
 Hey Shun, I was thinking of posting my recolor of Shadow Dragon Marth on the Vault, just wanted to know if it's okay. Here's a picture of it.

(http://i.imgur.com/vA1PvZN.png)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Raikrom on January 01, 2014, 11:16:59 AM
Dat purple. Dat pose.
IIRC shun said it's okay to post recolors as long as credit is given, which I would do through collabs. Then again I've only read that on smash boards, so I'd await his response here.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on January 01, 2014, 11:38:21 AM
Feel free to post any recolors you make on the vault. Just give credit to myself, IWantGames, and SatoshiKura for the original model/textures.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Mochtroid127 on January 01, 2014, 10:22:39 PM
Figured I'd share this here where all the Fire Emblem stuff is. Not a hack, but over the past few months, I've been recording a Fire Emblem guitar album based on Awakening's soundtrack. It's called 'Exalted Melodies' and features 46 songs from the game completely rerecorded by me on guitar and bass. Just finished recording it last night and mastering it this morning. All I have to say from a musical perspective: 'Holy [censored] the composers are good.' Now I have to finish packing for MAGFest. ;)

Download:
http://www.mediafire.com/download/v1688rbc3afg8r9/Exalted%20Melodies%20-%20A%20Tribute%20to%20the%20Music%20of%20Fire%20Emblem%20-%20Awakening.rar


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on January 02, 2014, 05:22:58 AM
Figured I'd share this here where all the Fire Emblem stuff is. Not a hack, but over the past few months, I've been recording a Fire Emblem guitar album based on Awakening's soundtrack. It's called 'Exalted Melodies' and features 46 songs from the game completely rerecorded by me on guitar and bass. Just finished recording it last night and mastering it this morning. All I have to say from a musical perspective: 'Holy [censored] the composers are good.' Now I have to finish packing for MAGFest. ;)

Download:
[url]http://www.mediafire.com/download/v1688rbc3afg8r9/Exalted%20Melodies%20-%20A%20Tribute%20to%20the%20Music%20of%20Fire%20Emblem%20-%20Awakening.rar[/url]

Downloading right now! I'm sure I'll like your album considering I love your F-ZERO covers.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on January 02, 2014, 05:36:29 AM
Dat purple. Dat pose.

 I'm glad you like it. I'm using it myself and it looks pretty damn nice in game. I also try to make an awesome pose when I post about a recolor I've done. It's fun to get creative with it. ;D

Feel free to post any recolors you make on the vault. Just give credit to myself, IWantGames, and SatoshiKura for the original model/textures.

 Okay, thanks. I will credit/collab the hell outta you guys for this awesome model!! I also made CSP's and a BP for him, plus the PM style ones just in case. Mainly where they put their purple slot.

Figured I'd share this here where all the Fire Emblem stuff is. Not a hack, but over the past few months, I've been recording a Fire Emblem guitar album based on Awakening's soundtrack. It's called 'Exalted Melodies' and features 46 songs from the game completely rerecorded by me on guitar and bass. Just finished recording it last night and mastering it this morning. All I have to say from a musical perspective: 'Holy [censored] the composers are good.' Now I have to finish packing for MAGFest. ;)

 Been waiting to see how you were doing on this project. Glad I finally get to hear it for myself. I loved the music from Awakening as well.

Edit: Alright, he's been uploaded. Anyone interested can go ahead and download him.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Raikrom on January 02, 2014, 02:35:19 PM
Figured I'd share this here where all the Fire Emblem stuff is. Not a hack, but over the past few months, I've been recording a Fire Emblem guitar album based on Awakening's soundtrack. It's called 'Exalted Melodies' and features 46 songs from the game completely rerecorded by me on guitar and bass. Just finished recording it last night and mastering it this morning. All I have to say from a musical perspective: 'Holy [censored] the composers are good.' Now I have to finish packing for MAGFest. ;)

Download:
[url]http://www.mediafire.com/download/v1688rbc3afg8r9/Exalted%20Melodies%20-%20A%20Tribute%20to%20the%20Music%20of%20Fire%20Emblem%20-%20Awakening.rar[/url]

Sounds fantastic. Thanks for sharing!

Hey Vert, I'm curious on how the progress is on the updated Lodestar Marth and Awakening Roy. Don't know what your busy with right now, so I'm just asking.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on January 03, 2014, 05:29:10 AM
Hey Vert, I'm curious on how the progress is on the updated Lodestar Marth and Awakening Roy. Don't know what your busy with right now, so I'm just asking.

Oh, I've been busy with this:
(http://img69.imageshack.us/img69/9021/bck9.jpg)

It needs a lot of work but I think I'll actually finish it.

And about Lodestar Marth, The part that needs more work is the tunic. I have to work on it's UV mapping a lot, and connecting his sleeves with his body.
I already vertexed his hair, remapped a lot of textures, ported stuff from SJS's retextured Lucina, gave him new shoulderpads, a modified tiara, and a Rapier:
Still needs a lot of work, so it''ll take a while:
(http://img812.imageshack.us/img812/3073/t8fm.jpg) (http://imageshack.us/photo/my-images/812/t8fm.jpg/)
(http://img138.imageshack.us/img138/7504/x6ij.jpg) (http://imageshack.us/photo/my-images/138/x6ij.jpg/)
(http://img208.imageshack.us/img208/7641/4gec.jpg) (http://imageshack.us/photo/my-images/208/4gec.jpg/)
(http://img829.imageshack.us/img829/9729/2b49.jpg) (http://imageshack.us/photo/my-images/829/2b49.jpg/)
And about Awakening Roy I'm having trouble exporting his model from Project M. I managed to get his new sword of seals and most of his hair, but I'm having trouble with his faces and the back part of his hair.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on January 03, 2014, 07:48:38 AM
 Marth's lookin really good there Vert, oh and that classic Link you got going there looks fantastic.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: SJS on January 03, 2014, 08:15:37 AM
Oh, I've been busy with this:
([url]http://img69.imageshack.us/img69/9021/bck9.jpg[/url])

It needs a lot of work but I think I'll actually finish it.

And about Lodestar Marth, The part that needs more work is the tunic. I have to work on it's UV mapping a lot, and connecting his sleeves with his body.
I already vertexed his hair, remapped a lot of textures, ported stuff from SJS's retextured Lucina, gave him new shoulderpads, a modified tiara, and a Rapier:
Still needs a lot of work, so it''ll take a while:
([url]http://img812.imageshack.us/img812/3073/t8fm.jpg[/url]) ([url]http://imageshack.us/photo/my-images/812/t8fm.jpg/[/url])
([url]http://img138.imageshack.us/img138/7504/x6ij.jpg[/url]) ([url]http://imageshack.us/photo/my-images/138/x6ij.jpg/[/url])
([url]http://img208.imageshack.us/img208/7641/4gec.jpg[/url]) ([url]http://imageshack.us/photo/my-images/208/4gec.jpg/[/url])
([url]http://img829.imageshack.us/img829/9729/2b49.jpg[/url]) ([url]http://imageshack.us/photo/my-images/829/2b49.jpg/[/url])
And about Awakening Roy I'm having trouble exporting his model from Project M. I managed to get his new sword of seals and most of his hair, but I'm having trouble with his faces and the back part of his hair.


Like how both of the are coming along. I can send you more of Lucina's textures if you need.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Shun_One on January 03, 2014, 10:00:54 AM
Like how both of the are coming along. I can send you more of Lucina's textures if you need.
I have since redone the tunic, but by all means, send it over. That'll let me go work on the million other things I'm supposed to be doing.

Edit: 777th post


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Raikrom on January 03, 2014, 12:42:19 PM
Oh, I've been busy with this:
([url]http://img69.imageshack.us/img69/9021/bck9.jpg[/url])

It needs a lot of work but I think I'll actually finish it.

And about Lodestar Marth, The part that needs more work is the tunic. I have to work on it's UV mapping a lot, and connecting his sleeves with his body.
I already vertexed his hair, remapped a lot of textures, ported stuff from SJS's retextured Lucina, gave him new shoulderpads, a modified tiara, and a Rapier:
Still needs a lot of work, so it''ll take a while:
([url]http://img812.imageshack.us/img812/3073/t8fm.jpg[/url]) ([url]http://imageshack.us/photo/my-images/812/t8fm.jpg/[/url])
([url]http://img138.imageshack.us/img138/7504/x6ij.jpg[/url]) ([url]http://imageshack.us/photo/my-images/138/x6ij.jpg/[/url])
([url]http://img208.imageshack.us/img208/7641/4gec.jpg[/url]) ([url]http://imageshack.us/photo/my-images/208/4gec.jpg/[/url])
([url]http://img829.imageshack.us/img829/9729/2b49.jpg[/url]) ([url]http://imageshack.us/photo/my-images/829/2b49.jpg/[/url])
And about Awakening Roy I'm having trouble exporting his model from Project M. I managed to get his new sword of seals and most of his hair, but I'm having trouble with his faces and the back part of his hair.

ALttP/ALBW adult Link? Pleasant surprise, looks good so far.
And good God, I'd say Marth looks outstanding as is, but you guys always go above and beyond, itching to see the final product.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Ninka_kiwi on January 03, 2014, 03:03:57 PM
(http://i.imgur.com/6F1txf1.jpg)

A design me and Shun are working on. Essentially we were striving to mix Ike's Ranger design, and Ike's Hero design.

I did most of the model edits while Shun drew up designs as well as did tetures on certain parts. Overall I'm happy with how it turned out, but I'd love to get more input on the design and would be interested in any ideas anyone else has for it.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Nao-chan on January 03, 2014, 03:49:59 PM
 Damn that Ike looks badass ninka! Holy [censored]!!!! Lovin the way he looks.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Chaos_Knight on January 03, 2014, 03:57:32 PM
Yep, those 3 are gonna be fine P:M alts for sure.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Pik on January 04, 2014, 12:57:48 PM
Really diggin' that classic Link.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on January 05, 2014, 11:00:15 PM
I just finished touching up my Hasha no Tsurugi inspired Roy retexture, uploaded it and now it's awaiting approval.

Here are some top notch preview pics:
http://imgur.com/a/LBVMZ (http://imgur.com/a/LBVMZ)

And here's the actual link, though I don't know for sure if that'll work yet before being approved, but hey, future-proofing my post:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625)

Edit: Hmm, it was reported for not having ingame screenshots. I'm not sure how to go about getting those.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: SatoshiKura on January 06, 2014, 03:56:03 PM
I just finished touching up my Hasha no Tsurugi inspired Roy retexture, uploaded it and now it's awaiting approval.

Here are some top notch preview pics:
[url]http://imgur.com/a/LBVMZ[/url] ([url]http://imgur.com/a/LBVMZ[/url])

And here's the actual link, though I don't know for sure if that'll work yet before being approved, but hey, future-proofing my post:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625[/url])

Edit: Hmm, it was reported for not having ingame screenshots. I'm not sure how to go about getting those.


If you've got an SD card that's compatible with whatever method you're using to play a modded Brawl, you can take screenshots ingame. If you're using Riivolution, they will have to be saved to the Wii and then moved to the SD card while not using Riivolution, or with Gecko, you can save them directly to the SD card. You'll need a screenshot converter, though, which you can get here: http://www.friendcodes.com/forums/super-smash-bros-brawl/76745.htm (http://www.friendcodes.com/forums/super-smash-bros-brawl/76745.htm)

On the SD card, you'll find the saved screenshots in [SD card drive]/private/wii/app/RSBE/al

The .bin files are the saved screenshots.


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Crixler on January 06, 2014, 04:15:10 PM
If you've got an SD card that's compatible with whatever method you're using to play a modded Brawl, you can take screenshots ingame. If you're using Riivolution, they will have to be saved to the Wii and then moved to the SD card while not using Riivolution, or with Gecko, you can save them directly to the SD card. You'll need a screenshot converter, though, which you can get here: [url]http://www.friendcodes.com/forums/super-smash-bros-brawl/76745.htm[/url] ([url]http://www.friendcodes.com/forums/super-smash-bros-brawl/76745.htm[/url])

On the SD card, you'll find the saved screenshots in [SD card drive]/private/wii/app/RSBE/al

The .bin files are the saved screenshots.


Awesome, thanks! I'll do that later tonight, then.

Edit: Mission accomplished.

(http://i.imgur.com/GSk0MkC.jpg)


Title: Re: Fire Emblem model importing thread - Marth and Roy
Post by: Vert092 on January 12, 2014, 06:41:32 AM
([url]http://i.imgur.com/6F1txf1.jpg[/url])

A design me and Shun are working on. Essentially we were striving to mix Ike's Ranger design, and Ike's Hero design.

I did most of the model edits while Shun drew up designs as well as did tetures on certain parts. Overall I'm happy with how it turned out, but I'd love to get more input on the design and would be interested in any ideas anyone else has for it.


Looks great so far! It would be fun if this gets released before the actual hero/vanguard models.
______________________

I've got some progress on Awakening Marth v2. He's almost done model wise, but he needs some texture fixes. I'm not sure if i'll use SatoshiKura's Shadow Dragon Marth's hair, because I'm not sure if it would look good in my model.
The most notable change is that I redid completly his arms and upper body, so it looks great. I also remapped a lot of things.
Ah, and I NEED SOMEONE TO RIG THIS MODEL.
Here are some previews:

(http://imagizer.imageshack.us/v2/800x600q90/69/2gpt.jpg)
(http://imagizer.imageshack.us/v2/800x600q90/827/ov8n.jpg)
(http://imagizer.imageshack.us/v2/800x600q90/34/f85i.jpg)
(http://imagizer.imageshack.us/v2/800x600q90/7/l3pq.jpg)
(http://imagizer.imageshack.us/v2/800x600q90/203/c8zg.jpg)

Here are all the weapons he'll use. [MINOR AWAKENING ENDGAME SPOILERS]
(http://imagizer.imageshack.us/v2/800x600q90/5/mmcj.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on January 12, 2014, 11:54:55 PM
 Wow Vert, he looks awesome! Really nice job on this one.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ramonM64 on January 13, 2014, 10:57:42 PM
niice update on Awakening Marth, Vert. things look much sharper this time around. about the boots, do they have the pop-out part near the knee, like the new ones you made for Lucina? i can't really tell from the pictures. also, i want dibs on rigging him. PM me when you get the chance.  :)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Shun_One on January 13, 2014, 11:24:44 PM
Looking superb Vert. I upped the tunic since last you saw it so I better send you that. I'll send the .psd this time so it's easier to cut & paste stuff


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on January 16, 2014, 10:25:11 PM
GUYS. IT'S HAPPENING. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35769) 2sexy4me.
(http://i.imgur.com/kgptyWL.png) (http://legendarysmashteam.blogspot.com/2014/01/lsteam-presents-i-challenge-my-fate-do.html)
Seriously, everyone who participated on this did the most fantastic job imaginable. Love you guys with all my heart <3


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on January 16, 2014, 10:39:25 PM
GUYS. IT'S HAPPENING. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35769[/url]) 2sexy4me.
([url]http://i.imgur.com/kgptyWL.png[/url]) ([url]http://legendarysmashteam.blogspot.com/2014/01/lsteam-presents-i-challenge-my-fate-do.html[/url])
Seriously, everyone who participated on this did the most fantastic job imaginable. Love you guys with all my heart <3

 Damn straight, I already downloaded it!!!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on January 21, 2014, 06:17:18 PM
Meanwhile in novice land...

(http://img.photobucket.com/albums/v435/sageryan25/al_140121_1651binout.jpg)

I've been working on a certain Sage from a certain localization-challenged FE game.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lillith on January 21, 2014, 06:24:36 PM
...Is it Elise? Looks decent so far, though.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on January 21, 2014, 06:25:50 PM
It's Lilina, from Binding Blade. FE7 players will know her as Hector's daughter.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on January 21, 2014, 06:27:18 PM
It's Lilina, from Binding Blade. FE7 players will know her as Hector's daughter.


Is it really?

I always thought that she wore more orange...

OH, Sage.

That's why lol

Anyways, my contribution to the Fire Emblem importing community, with special thanks to Albafika for the model...

(http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_1823binout_zpsd892b6a8.jpg)
(http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_18231binout_zps5ec2759c.jpg)
(http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_18232binout_zpsc07aaca9.jpg)

I already released it in the vault. The rigging around the legs-waist is kinda shady as is the rigging around the arm-shoulder junction. The scarf tails are super thin, so they always seem to disappear. I'll be using the model for my Jaffar PSA and most likely will use it again for a Sothe/Miciah PSA.

Download link because y nawt?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35797 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35797)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lillith on January 21, 2014, 06:27:42 PM
Ah, doesn't look too much like Lilina right now. Needs more red.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on January 21, 2014, 06:32:50 PM
I will attempt Mage Lilina when this one is done. Stay tuned for more red and orange!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lillith on January 21, 2014, 06:36:55 PM
I was referring to the headband actually, haha. She looks weird without it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on January 21, 2014, 07:03:44 PM
Yes, that is a problem that I will need help with. Being a Complete N00b to vertexing and model imports and all. In the meantime I will get these textures to look right.

Edit: Your Rogue Sothe is awesome, drogoth! Can it have a certain silver-haired partner?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on January 21, 2014, 08:10:51 PM
Can it have a certain silver-haired partner?

Someone's already working on it ;)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on January 22, 2014, 12:15:35 AM
 Seeing very nice things in the works here.

@Drogoth: That model of Sothe, I've been waiting for that for so long. Thank you!

@Ryouji Gunblade: Very nice work on Lilina so far, she looks nice.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lito on January 22, 2014, 04:04:35 PM
If you guys don't mind me asking, would you tell me what you're currently working on in term of projects?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on January 22, 2014, 05:05:05 PM
I'd assume that the OP holds pretty much everything that's going on.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Albafika on January 22, 2014, 06:49:16 PM
Anyways, my contribution to the Fire Emblem importing community, with special thanks to Albafika for the model...

([url]http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_1823binout_zpsd892b6a8.jpg[/url])
([url]http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_18231binout_zps5ec2759c.jpg[/url])
([url]http://i1214.photobucket.com/albums/cc489/abdmir/al_140119_18232binout_zpsc07aaca9.jpg[/url])

I already released it in the vault. The rigging around the legs-waist is kinda shady as is the rigging around the arm-shoulder junction. The scarf tails are super thin, so they always seem to disappear. I'll be using the model for my Jaffar PSA and most likely will use it again for a Sothe/Miciah PSA.

Download link because y nawt?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35797[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35797[/url])[/spoiler]
Neato!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on January 22, 2014, 07:11:49 PM
I forgot to mention that I was using the Spiderman PSA for that.

And oh god, that thumb-hand gap. It's horrible.

Good thing you can't see it in the middle of a match unless you try to go out and find it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on January 29, 2014, 09:34:22 AM
about the boots, do they have the pop-out part near the knee, like the new ones you made for Lucina?

Glad you like to rig the model again! And yes, I reused the same pieces I made for Lucina's boots.
I'd assume that the OP holds pretty much everything that's going on.

I should update the OP with the new finished projects.
____________________
Anyways, just finished my last exam! Right now awakening Marth is nearly done model-wise. I'll send the textures to shun for some overall improvements (specially on the rapier and it's sheath) and then I'll send the model to ramonM64 so we can start porting it to brawl.
The latest changes I made to Marth are the following:
(http://imagizer.imageshack.us/v2/xq90/42/is39.jpg) (https://imageshack.com/i/16is39j)
(http://imagizer.imageshack.us/v2/xq90/30/6vgo.jpg) (https://imageshack.com/i/0u6vgoj)
(http://imagizer.imageshack.us/v2/xq90/838/0wlz.jpg) (https://imageshack.com/i/na0wlzj)
(http://imagizer.imageshack.us/v2/xq90/208/bcb2.jpg) (https://imageshack.com/i/5sbcb2j)
(http://imagizer.imageshack.us/v2/xq90/404/l9kc.jpg) (https://imageshack.com/i/b8l9kcj)



Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on January 29, 2014, 11:50:58 AM
Wow, that just looks fantastic Vert. I'd honestly like to criticize, but I can't see any flaws.
This is just one of those projects that has aged very well, it's easy to see the care and detail that's been poured into it. Awesome work, all of you guys!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on January 29, 2014, 02:44:53 PM
Wow, that just looks fantastic Vert. I'd honestly like to criticize, but I can't see any flaws.
This is just one of those projects that has aged very well, it's easy to see the care and detail that's been poured into it. Awesome work, all of you guys!
^ Same. You guys all do such a fantastic job on all these models. They're so professionally made, it's astounding! I can't wait to use him in game.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Mochtroid127 on January 29, 2014, 03:04:41 PM
^ Same. You guys all do such a fantastic job on all these models. They're so professionally made, it's astounding! I can't wait to use him in game.

Not to be repetitive, but THIS. Wish I could make hacks this good. (I can do recolors and BRSTMs, that's about it. :D) Just amazing! I will certainly be using that as an alt for Project M Marth. (If I can get cBliss working on 3.02 first. :P)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Shun_One on January 30, 2014, 11:09:02 AM
Would you consider releasing psd files for the SSB4 Marth, by any chance? I'm trying to tweak it a bit to make it less like SSB4 and more like FE12, and psds would really help, especially for the pauldrons.
Forgot to reply to this, my bad. Sorry, but I won't be sharing the psd's for SD Marth at all.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on January 30, 2014, 04:19:28 PM
Forgot to reply to this, my bad. Sorry, but I won't be sharing the psd's for SD Marth at all.


Ah, all right. I'll just use the Smash 3 version of them, then.

Edit: Mostly ended up not using the PSDs anyway, I guess.

This is what I'm working on, if anyone's interested:

Modifying the Shadow Dragon Marth to be less of a SSB4 Marth and more of a FE12 Marth. It's still a work in progress.
(http://i.imgur.com/mCmY86K.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Taiko on January 30, 2014, 09:53:07 PM
Wow Vert, that model looks great! Way better than the old one for sure.

And Crixler, that texture is looking pretty good!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on January 30, 2014, 10:15:34 PM
Ah, all right. I'll just use the Smash 3 version of them, then.

Edit: Mostly ended up not using the PSDs anyway, I guess.

This is what I'm working on, if anyone's interested:

Modifying the Shadow Dragon Marth to be less of a SSB4 Marth and more of a FE12 Marth. It's still a work in progress.
([url]http://i.imgur.com/mCmY86K.png[/url])

Between this, Lodestar, and Lucina, you guys aren't making it easy to choose what models to use over Marth. Especially for someone who doesn't use cBliss regularly.
Looks baller though, eager to see the final product!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on January 30, 2014, 11:48:58 PM
Between this, Lodestar, and Lucina, you guys aren't making it easy to choose what models to use over Marth. Especially for someone who doesn't use cBliss regularly.
Looks baller though, eager to see the final product!


Personally, I use the default Shadow Dragon skins for 0-6 (with red being replaced with the alternate red, and then the purple one as the last one), then Lodestar blue, red, and green. Buuuttt, that's cBliss. Before I set up cBliss, I was having a hard time choosing, as well!

Edit:

I think I might be done with the texture.
(http://i.imgur.com/8XuTmnK.png)

I might do some recolors of this, as well, later.
I might also see if I can make the armor less g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)y than the default Shadow Dragon Marth, though I'm not very experienced with materials/shaders/stuff. Though I did make an as-of-yet-unreleased update to my Lord Roy where I removed the shininess on the headband.
I should get around to uploading that.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on January 31, 2014, 09:41:07 PM
 Very nice job there Crixler. I like what you did with his sheath as well. It looks really good.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on January 31, 2014, 11:44:20 PM
I sort of feel like I'm starting to post a lot about retextures in a thread that's technically meant for model imports, is that all right?

Anyway, I got the g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)iness toned down, thanks to Shun's help, and took a bunch of ingame screenshots.
http://imgur.com/a/shehR (http://imgur.com/a/shehR)
I'll be doing some recolors soon, and then I'll release it.

While taking the screenshots, I noticed that with this Falchion model, when the sword glows, the glow doesn't quite fit the shape of the blade. Is that an incompatibility with Shun's Shining Edge mod, or is this sword model always like that?

Also, somewhere in this thread, someone (don't recall specifically who) posted a Mark of Naga franchise icon. I was able to get that to show up in battles and on the css, and I thiiink the stage select screen, but the results screen still uses the regular FE franchise icon. How would I fix that?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Shun_One on January 31, 2014, 11:48:42 PM
It's technically a model since it's using a custom model.

The sword glow is a result of us having never made a sword glow texture for FE12 Falchion. This texture would go in FitMarth.pac if it were ever to be made. I am not fluent in Sword-Glow-eese, so I don't know if it'd require more than just a texture edit.

Mark of Naga icon was from me. Unfortunately, the only way to effect the Results Screen franchise icons is with Model editing as they are all stored as models for some reason.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 01, 2014, 12:33:34 AM
The sword glow is a result of us having never made a sword glow texture for FE12 Falchion. This texture would go in FitMarth.pac if it were ever to be made. I am not fluent in Sword-Glow-eese, so I don't know if it'd require more than just a texture edit.
When it comes to sword glows, you have to manually change the model of the glow itself. Everyone who uses a sword, has a sword glow model as well. You need to vertex edit it to fit the model of the blade. It should be in the fitmarth.pac file with the textures. Hope that helped you guys.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on February 02, 2014, 10:52:05 AM
I really hate to ask, but any progress on Vanguard and Hero Ike?

...Specifically, with making it P:M compatible?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: iwantgames on February 02, 2014, 11:32:40 AM
I really hate to ask, but any progress on Vanguard and Hero Ike?

...Specifically, with making it P:M compatible?
i'll start back on hero ike very soon. was waiting to see if i could get him back from laptop, which is taking too long.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on February 04, 2014, 01:28:19 PM
I remember seeing someone making the Arena Ferox stage from Smash 4. Anybody have a clue on the status of it?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: iwantgames on February 04, 2014, 08:34:26 PM
he is very busy, have to wait.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 09, 2014, 02:22:31 AM
All right, finally finished the recolors of my Marth, getting ready to upload it now.

So, there's his default colors, red, green, blue, black, white, and I also did a purple one, which can be used with cBliss, or as an alternate. I personally will be using it with cBliss, and then 3 Awakening Marth colors.

All of the recolors are based on other Fire Emblem characters.
Who can guess them all?

00 (Marth)
http://i.imgur.com/EHBrJ3Y.jpg (http://i.imgur.com/EHBrJ3Y.jpg)

01 (???)
http://i.imgur.com/7whE1T5.jpg (http://i.imgur.com/7whE1T5.jpg)

02 (???)
http://i.imgur.com/LtzcgL7.jpg (http://i.imgur.com/LtzcgL7.jpg)

03 (???)
http://i.imgur.com/zeqhMyq.jpg (http://i.imgur.com/zeqhMyq.jpg)

04 (???)
http://i.imgur.com/QWLgHAc.jpg (http://i.imgur.com/QWLgHAc.jpg)

05 (???)
http://i.imgur.com/sPZZZYS.jpg (http://i.imgur.com/sPZZZYS.jpg)

06 (???)
http://i.imgur.com/HIoXYSh.jpg (http://i.imgur.com/HIoXYSh.jpg)

Edit: Also, no CSPs included, as I'm not really sure how to make them well. :|


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lillith on February 09, 2014, 02:25:43 AM
01 would be Leif right?
03 Celice/Seliph

They look nice, though~


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 09, 2014, 02:43:39 AM
01 would be Leif right?
03 Celice/Seliph

They look nice, though~


Nooope.
Nooope.

Thanks!

Edit:

Here's the link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36115 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36115)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 17, 2014, 11:21:55 PM
I wonder, is the Einherjar Roy gonna be based off of the new PM model or no? Either way would be awesome. Also would be great if the PM model was used but they added in his sheath, at least so his animations made sense again.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on February 18, 2014, 01:37:11 PM
I wonder, is the Einherjar Roy gonna be based off of the new PM model or no? Either way would be awesome. Also would be great if the PM model was used but they added in his sheath, at least so his animations made sense again.

According to Nanobuds, the sheathe made the filesize too big, causing crashes.
Frankly I think it's possible somehow, but they're the experts, not me.

Edit: Also, no CSPs included, as I'm not really sure how to make them well. :|

I gotcha brotha.

(http://i58.tinypic.com/sqg.jpg)

^ See that template? It's the exact dimension a CSP has to be.
The top purple line represents everything in the image cut off by the "PRESS START" banner that appears when each character is selected. I recommend keeping the character's eyebrows just below this line.
The bottom purple line represents what's cut off by the name tag select thingamajig. I recommend keeping the character's waist just above this line.

Take a blank sheet of paper, and hold it up to your computer screen, next to the template. Now, mark off the top and bottom of the WHITE part of the template. Take a scizors and cut that out so you have a perfect rectangle cut out. You can also measure the width of the white space, but it isn't really necessary.

NOW, go into Brawl Box's preview feature on your model. K? Now, make whatever pose you like for your CSP by manipulating the character's bones. MAKE SURE THE POSE IS FACING THE ORIGINAL CAMERA ANGLE. As in, the direction the T-Pose is facing? Yeah, keep the pose facing that direction. When you've made your wanted pose, export the animation as "Marth Pose" or whatever you want to call it.

If your character's eyes are black, go into the Textures tab and uncheck EyeHigh or whatever it's called. If the pupils aren't showing, click "Vertex", find the vertex that controls them in the tab, and simply pull them forward a bit. Alternatively, you can temporarily make the EyeYellow texture what the EyeIris texture is.

This is how you make each Texture's pose uniform (as in, they all look the exact same but the colors are different): Close out the Preview, and then open it again. Do NOT move the camera at all. Do NOT zoom or unzoom anything. Now, uncheck "Bones" in the top tab. Then, Import your Pose animation. Now, hold the paper-cut out template up to the screen, and start scrolling back. Do NOT move the camera left or right. Just scroll back. Now this is important: Count EXACTLY how many scroll-backs you do before you get the perfect size (This is so that each and every texture/CSP looks exactly the same). Write the number down in case you forget.

Once you've got your pose properly sized (eyebrows just under top line, waist just above bottom) hit the Print Screen button in the top-right of your keyboard.

Open up a Paint program and Paste the screen there. Make room for the template, too. Copy the character model on the screen. Now Paste the model over the template, and position it how you like. If any parts of the model overlap the template, simply cut them out. Once your first template is finished, copy that and paste it so that there's two of 'em. Lather rinse and repeat the previous steps for the next texture down the line, and paste it/position it directly over the model in your second template. Make sure they're directly on top of each other. And wallah! Perfectly matching CSPs.

Save each template as its own file. Open up a photoshop like program (pixlr.com is free) and make the white/purple parts transparent. Save as a .png.

Aaaaand that should do it. If you've got any questions, drop a PM my way.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 18, 2014, 02:04:09 PM
According to Nanobuds, the sheathe made the filesize too big, causing crashes.
Frankly I think it's possible somehow, but they're the experts, not me.
I gotcha brotha.

([url]http://i58.tinypic.com/sqg.jpg[/url])

^ See that template? It's the exact dimension a CSP has to be.
The top purple line represents everything in the image cut off by the "PRESS START" banner that appears when each character is selected. I recommend keeping the character's eyebrows just below this line.
The bottom purple line represents what's cut off by the name tag select thingamajig. I recommend keeping the character's waist just above this line.

Take a blank sheet of paper, and hold it up to your computer screen, next to the template. Now, mark off the top and bottom of the WHITE part of the template. Take a scizors and cut that out so you have a perfect rectangle cut out. You can also measure the width of the white space, but it isn't really necessary.

NOW, go into Brawl Box's preview feature on your model. K? Now, make whatever pose you like for your CSP by manipulating the character's bones. MAKE SURE THE POSE IS FACING THE ORIGINAL CAMERA ANGLE. As in, the direction the T-Pose is facing? Yeah, keep the pose facing that direction. When you've made your wanted pose, export the animation as "Marth Pose" or whatever you want to call it.

If your character's eyes are black, go into the Textures tab and uncheck EyeHigh or whatever it's called. If the pupils aren't showing, click "Vertex", find the vertex that controls them in the tab, and simply pull them forward a bit. Alternatively, you can temporarily make the EyeYellow texture what the EyeIris texture is.

This is how you make each Texture's pose uniform (as in, they all look the exact same but the colors are different): Close out the Preview, and then open it again. Do NOT move the camera at all. Do NOT zoom or unzoom anything. Now, uncheck "Bones" in the top tab. Then, Import your Pose animation. Now, hold the paper-cut out template up to the screen, and start scrolling back. Do NOT move the camera left or right. Just scroll back. Now this is important: Count EXACTLY how many scroll-backs you do before you get the perfect size (This is so that each and every texture/CSP looks exactly the same). Write the number down in case you forget.

Once you've got your pose properly sized (eyebrows just under top line, waist just above bottom) hit the Print Screen button in the top-right of your keyboard.

Open up a Paint program and Paste the screen there. Make room for the template, too. Copy the character model on the screen. Now Paste the model over the template, and position it how you like. If any parts of the model overlap the template, simply cut them out. Once your first template is finished, copy that and paste it so that there's two of 'em. Lather rinse and repeat the previous steps for the next texture down the line, and paste it/position it directly over the model in your second template. Make sure they're directly on top of each other. And wallah! Perfectly matching CSPs.

Save each template as its own file. Open up a photoshop like program (pixlr.com is free) and make the white/purple parts transparent. Save as a .png.

Aaaaand that should do it. If you've got any questions, drop a PM my way.
Quite the lengthy explanation there. Good none-the-less, since there are some here that don't know how to do them.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 19, 2014, 01:32:12 AM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Here's an album with them all (Also added the the page for it on the vault):
http://imgur.com/a/T5HCD (http://imgur.com/a/T5HCD)

I went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on February 19, 2014, 07:55:12 AM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Beeeeautiful stuff man! Glad I could help.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Akeno/Archer on February 19, 2014, 02:16:07 PM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Here's an album with them all (Also added the the page for it on the vault):
[url]http://imgur.com/a/T5HCD[/url] ([url]http://imgur.com/a/T5HCD[/url])

I went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.
That pose looks badass!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lito on February 20, 2014, 02:20:59 PM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Here's an album with them all (Also added the the page for it on the vault):
[url]http://imgur.com/a/T5HCD[/url] ([url]http://imgur.com/a/T5HCD[/url])

I went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.


If I had noticed sooner I would have guessed Gangrel and Pent. Gangrel's color is really unique to the FE series so I saw it immediately and was like "G-Gangrel?"


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on February 20, 2014, 04:20:04 PM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Here's an album with them all (Also added the the page for it on the vault):
[url]http://imgur.com/a/T5HCD[/url] ([url]http://imgur.com/a/T5HCD[/url])

I went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.


The pose was exactly like I expected it to be :P

Oddly enough, it was exactly the same I was planning to make for a Prince Marth PSA I had planned, which I ended up scrapping.

Still wondering what's next on the agenda for the next model.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ItalianStallion on February 26, 2014, 08:27:55 AM
Amazing


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on February 26, 2014, 09:01:32 AM
I'm finally done with awakening Marth. Here's a quick comparison between the old model and the update:
(http://i.imgur.com/vcnn9vx.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on February 26, 2014, 09:26:34 AM
What's next on the agenda? I can't help but notice there's been little mentioned on Lord Ike recently.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 26, 2014, 09:34:46 AM
The new Marth looks fantastic!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 26, 2014, 02:57:38 PM
Very nice job there Vert. He looks great!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Loyal_Toad234 on February 26, 2014, 03:18:40 PM
Hello, is there anyway to get a Mist (Path of Radiance cleric?) I have an idea for a PSA for her (The idea isn't complete yet, I need to think of some up attacks, taunts, and victory animations, but what I thought of so far is here: http://forums.kc-mm.com/index.php?topic=66469.0 (http://forums.kc-mm.com/index.php?topic=66469.0)) , but I can't find a model anywhere... I'd also need her staff and have her set up to carry it the entire time she's fighting. I know it's a lot and I'm willing to wait, but any help would be highly appreciated! :)

I think Peach would be the best candidate since I plan on doing the PSA over her.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on February 27, 2014, 02:47:26 PM
Is Lord Ike next? Maybe some Mercenary Roy?

I'm finished with texturing and vertexing Lilina, I'll upload her soon.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 27, 2014, 10:20:07 PM
I finally got around to uploading my updated version of Lord Roy, with the non-shiny headband. I also included a new CSP that isn't just a picture of him from Hasha no Tsurugi.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35625)

ALSO
I finally got around to uploading my Master Lord Roy recolor. This is basically just the regular Project M Roy (using the 3.0 model, though, since the 3.02 one is bugged), but with the same colors I used on my Lord Roy. Includes a CSP and CSS icon.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36407 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36407)

I'm not sure if I recommend using both of these Roys together, though, as they do look rather similar:
http://i.imgur.com/fO5gs4P.jpg (http://i.imgur.com/fO5gs4P.jpg)
(That image was taken with the 3.02 model, hence the bugged side-armor. The actual download contains the proper side armor (like what Lord Roy has in the picture) - the downside of this, though, is that it could potentially cause lag.)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 27, 2014, 11:31:06 PM
The CSP isn't showing up for me Crixler.

Also with Roy's armor. All you have to do to fix the issue with it is go under the models objects, the affected pieces are object number 27-28. Click on them, then click on OpaMaterial and select Armor2 instead of Armor1.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 28, 2014, 01:09:46 AM
Are you talking about the new Lord Roy CSP on the vault page when you click "Show CSPs"? If so, it doesn't show up for me, either, even if I try removing and readding it. But if you right click the broken image box and hit view image, it shows up. I'll just try reuploading it to imgur, maybe that'll work.

Or were you talking about the Master Lord Roy CSP on its vault page? If so, I never bothered to upload the CSP separately, but it is included in the download. I'll go ahead and post it separately as well, though.

And regarding the armor... Woah, that worked! I thought it was probably some side effect from the 3.02 model being optimized, since I know that can mess things up sometimes. I wonder how it got messed up, then.
Thanks! I'll reupload that, then.

I'll also go ahead and upload another Roy tweak, as well, now that that's fixed.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36409 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36409)



Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on February 28, 2014, 04:14:09 AM
(http://img.photobucket.com/albums/v435/sageryan25/Brawl%20Photos/al_140227_1729binout.jpg)

Sage Lilina is uploaded. Considering that I had never edited vertices before this hack, I think it turned out okay! That said, changing her into a Mage is beyond my current skill level.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on February 28, 2014, 04:53:30 AM
Are you talking about the new Lord Roy CSP on the vault page when you click "Show CSPs"? If so, it doesn't show up for me, either, even if I try removing and readding it. But if you right click the broken image box and hit view image, it shows up. I'll just try reuploading it to imgur, maybe that'll work.

And regarding the armor... Woah, that worked! I thought it was probably some side effect from the 3.02 model being optimized, since I know that can mess things up sometimes. I wonder how it got messed up, then.
Thanks! I'll reupload that, then.
I meant the Lord Roy one. It looks nice though, and nice CSP there. It looks awesome.

I had to figure that out myself. I saw that it was fixed on some of the other Roy hacks on the vault but not on mine or the PM ones. So I dug around in the model and found that little tidbit of info after a while of searching here and there. Glad I did too. Hopefully it should help others out if we spread the word enough.

([url]http://img.photobucket.com/albums/v435/sageryan25/Brawl%20Photos/al_140227_1729binout.jpg[/url])

Sage Lilina is uploaded. Considering that I had never edited vertices before this hack, I think it turned out okay! That said, changing her into a Mage is beyond my current skill level.
Nice! She looks good.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Psycho Philia on February 28, 2014, 01:08:46 PM
Seriously, I'm truly surprised. For someone who never edited vertices, you did a very good job with this Lilina! You can be proud of yourself!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Crixler on February 28, 2014, 09:09:04 PM
I meant the Lord Roy one. It looks nice though, and nice CSP there. It looks awesome.
Thanks. I hadn't realized how oversized the Sword of Seals' guard is in PM before doing it, though. I might make a new version of the CSP with a smaller sword or something, even though it wouldn't represent the actual model as well.

...Aaaaaand, new CSP added.

Edit: Oh, and Ryouji, that looks pretty nice.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on March 01, 2014, 09:32:10 AM
Lilina looks great. Nice work. I didn't expect anyone to actually make her but I'm glad someone did. I haven't seen much talk of Caeda/Sheeda/Shiida around here. I wonder if anybody's working on her since Lilina came up as a surprise.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Albafika on March 01, 2014, 09:35:22 AM
([url]http://img.photobucket.com/albums/v435/sageryan25/Brawl%20Photos/al_140227_1729binout.jpg[/url])

Sage Lilina is uploaded. Considering that I had never edited vertices before this hack, I think it turned out okay! That said, changing her into a Mage is beyond my current skill level.
Impressive. Love how you took the time to Vertex it in this time of Modding. Good work!

I'd advise you add the name of her game on the submission (IE: Sage Lilina [Fire Emblem: Binding Blade]). It'll come up on "Fire Emblem" searches on the Vault this way.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on March 01, 2014, 05:43:05 PM
Great idea Albafika! -edits-

After I submit a couple of Disgaea characters I'll work on another Fire Emblem character.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Ryouji Gunblade on March 03, 2014, 10:24:47 PM
Potential problem here. I edited Lilina using a PCS file, which is probably a mistake that causes a problem with the derived PAC file. Is there a fix for this?

Edit: Should be okay now. I just found and used the lz77ex program to convert my pcs files to pac files.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Snakeshroom on May 24, 2014, 07:28:56 AM
 Hey, is Hero Ike finished yet? I'd like to play as him due to that design being used for Smash 4.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on May 29, 2014, 12:14:42 PM
I hate to sound impatient but how is the progress on Awakening Marth? Is he almost finished because he looks amazing. As for Hero Ike, I can tell it won't be too soon before he is released.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Shun_One on May 29, 2014, 12:57:19 PM
Hey, is Hero Ike finished yet? I'd like to play as him due to that design being used for Smash 4.
You'll have to keep waiting I'm afraid. There is another model in the works though.

I hate to sound impatient but how is the progress on Awakening Marth? Is he almost finished because he looks amazing. As for Hero Ike, I can tell it won't be too soon before he is released.
The primary crew working on it have all but vanished from this site in general. I'm afraid I've no idea if Awakening Marth will ever be released.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on May 29, 2014, 01:31:31 PM
I hate to sound impatient but how is the progress on Awakening Marth? Is he almost finished because he looks amazing. As for Hero Ike, I can tell it won't be too soon before he is released.
Awakening Marth's model is finished, and I sent it to RamonM64 months ago. He started working on him last week though, since he was previously unaware on my message, so we should get news soon.
Also, Hero Ike's actually finished too. It just needs rigging.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on May 29, 2014, 02:24:54 PM
Awakening Marth's model is finished, and I sent it to RamonM64 months ago. He started working on him last week though, since he was previously unaware on my message, so we should get news soon.
Also, Hero Ike's actually finished too. It just needs rigging.
Sounds like good news! A new Ike model is coming!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Darkdeathscythe on May 29, 2014, 03:09:52 PM
If the Awakening Marth were to be released some time in the future, would it be Project M compatible? I really love the model and I am not too sure if I would use the model if it affected the gameplay of Project M. Also, just like the previous versions, will we also be seeing a masked version or various swords included with the release?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on May 30, 2014, 04:02:54 AM
If the Awakening Marth were to be released some time in the future, would it be Project M compatible? I really love the model and I am not too sure if I would use the model if it affected the gameplay of Project M. Also, just like the previous versions, will we also be seeing a masked version or various swords included with the release?
I suppose it will be fully compatible. Also no masked version, but 4 swords to choose: Rapier, Awakening Falchion, Exalted Falchion, and SSBWiiU/3DS Classic Falchion.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on May 30, 2014, 09:31:04 PM
Sounds cool. Was wondering what was going on with these projects. I'm glad to see that they're still in the works and not totally dropped.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Snakeshroom on June 06, 2014, 02:59:25 PM
 Yeah, I need Hero Ike to be compatible with Project M...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Snakeshroom on June 21, 2014, 08:25:44 PM
Anybody still seeing this?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on June 21, 2014, 08:33:46 PM
No, we're all blind and we need you to constantly remind us.

Of course they see it, mate. Just give them their time. And if they drop it, then they drop it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Snakeshroom on June 23, 2014, 02:27:00 PM
Sorry, I'm just working on a project that makes EVERYTHING into Smash 4.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: GBC on June 29, 2014, 11:12:20 PM
I know I know Arena Ferox....heres some progress for that...still some work needs to be done

(http://i.imgur.com/ZlIpTSa.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Snakeshroom on June 30, 2014, 05:20:48 PM
Awww yeaaaaaaaahhh.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on July 08, 2014, 06:35:03 PM
So to resurrect a topic from the grave, how's Mercenary Roy doing?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lockablefaceman on July 08, 2014, 07:07:57 PM
That stage looks great.
How does everyone feel about the new suit for Marth in Project M?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on July 10, 2014, 05:24:41 AM
I know I know Arena Ferox....heres some progress for that...still some work needs to be done

([url]http://i.imgur.com/ZlIpTSa.jpg[/url])

Looks amazing!

So to resurrect a topic from the grave, how's Mercenary Roy doing?

I saw a new model in iwantgames thread that was like 100000 times better than mine. I really like how it's coming out so far.
That stage looks great.
How does everyone feel about the new suit for Marth in Project M?

I really like it, though I would've preferred an accurate Sigurd skin rather that a design inspired on him. But the final product is so good, it doesn't really matter. I also read that they debated about using Awakening Marth. If they still want to use him in the future, I'd gladly give them my model. It'd only need a new texture to match better their style.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: DSX8 on July 10, 2014, 04:01:01 PM
thought i should post it here since its FE related..

Arena Ferox is released...

so, go and get it.. also read the included "read me!" in the file!

brstm's can be found here (http://www.brawlcustommusic.com/game/1814)!

(http://i.imgur.com/kO11GBG.png)
(http://i.imgur.com/FUX7rID.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204887)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on July 14, 2014, 09:30:40 AM
I'm sure we've all seen the wonderful news. (http://tinyurl.com/mycmemd)
(http://www.smashbros.com/images/character/reflet/main.png)(http://www.smashbros.com/images/character/lucina/main.png)
I have to say, hypest and most unexpected reveals yet, I'm super happy.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on July 14, 2014, 09:59:57 AM
FE releases... For now, I confirm Lucina as my new main. As for Robin, I'm sure he'll be pretty tricky to handle.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 10:01:05 AM
Lucina was very much expected, very excited for that. Not excited that she's probably just a clone.

Now, Robin, that was the real wild card. Not to mention, a a pretty bad choice. Don't get me wrong; a magic swordsmen is a pretty wicked concept, but it doesn't change the fact that Chrom deserved the spot.

The last few reveals were pretty lackluster, IMO.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 10:07:53 AM
How did I know this thread would be bumped?

This isn't the place to discuss that stuff, guys :V

There's a Smash Bros thread in Off-Topic for a reason.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Velen on July 14, 2014, 10:11:56 AM
Lucina was very much expected, very excited for that. Not excited that she's probably just a clone.

Now, Robin, that was the real wild card. Not to mention, a a pretty bad choice. Don't get me wrong; a magic swordsmen is a pretty wicked concept, but it doesn't change the fact that Chrom deserved the spot.

The last few reveals were pretty lackluster, IMO.

Chrom deserving the spot is debatable no matter how you slice it. I find a magic swordsman more interesting than just another plain swordsman. Robin was a better choice IMO.

-but I know you'll try to twist Chrom being the better choice as fact, so with that, I'll just drop out of the thread at the speed of the internet.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 10:56:35 AM
Chrom deserving the spot is debatable no matter how you slice it. I find a magic swordsman more interesting than just another plain swordsman. Robin was a better choice IMO.

-but I know you'll try to twist Chrom being the better choice as fact, so with that, I'll just drop out of the thread at the speed of the internet.
The fact that he's... the game's main character... is a pretty solid argument for Chrom's priority as the Awakening representative. The pecking order for Awakening was clearly Chrom, Lucina, and then Robin. Sakurai dropped the ball and went ass-backwards with this one.

Defining Chrom as a "plain"/generic swordsman is a pretty tired argument; the fighting styles possible with a sword-weilding character can be incredibly diverse if you use your imagination.

I love the idea of a magic swordsmen, I honestly do. But you know what else would be incredible in Smash Bros.? ...Goku. That doesn't really change the fact that he simply doesn't deserve the spot.

As for your little quip about everything I say being "passed off as fact",
I apologize: normally I give the other party in the discussion the benefit of the doubt, and assume they have the intellectual competence to come across my opinions and know that I'm presenting them as opinions without the need for some sort of disclaimer. The next time I speak my mind about anything, I'll place a gigantic, neon banner in my post saying "Watch out, here comes Amarythe with another opinion!" >_>


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on July 14, 2014, 12:08:05 PM
I have a question that is completely irrelevant. Lol So is it possible to have Lucina's voice for an alt for Marth? similar to Link's Brawl and Melee sfx beta.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 12:11:28 PM
I have a question that is completely irrelevant. Lol So is it possible to have Lucina's voice for an alt for Marth? similar to Link's Brawl and Melee sfx beta.

Simple answer? Yes


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 12:32:56 PM
Simple answer? Yes
Complicated answer:
You'd need to manipulate Marth's SFX with Sawndz so that half of them are Marth-based, and the other half Lucina based. Then, you'd need to make a PSA with code that applies this one slot voice effect to each individual action.

Assuming you're not well versed with Sawndz and PSA, I'd just bite the bullet on this one; making this sort of thing would be very time consuming and complicated, I regret to say.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on July 14, 2014, 01:33:11 PM
The fact that he's... the game's main character... is a pretty solid argument for Chrom's priority as the Awakening representative.


(http://operationrainfall.com/wp-content/uploads/2012/11/Fire-Emblem-Awakening-Art-Book-Cover.jpg)
(http://images.vg247.com/current//2013/02/Fire-elmblem-awakening-OST-cover.jpg)
(https://lh4.googleusercontent.com/-2_uTCV5QHcY/UwARbIgHx3I/AAAAAAAAMRc/QINQzKbulLo/s800/Meganus1391974132.jpeg)

It's debatable. Chrom's like Sigurd: arguably not the real main character of his own game. The real protagonist is Seliph, and in Awakening's case, Lucina.
Also, keep in mind that the avatar is a reccurring character in the series, appearing in Blazing Sword, New Mystery of the Emblem, and Awakening.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 01:46:27 PM
I can concede that Lucina can arguably be considered the main character, or at least they co-star equally. Kind of like an Ephraim/Eirika - Alm/Celica - Lyn/Hector/Eliqood deal, (though I'd call Eirika, Alm and Lyn the real stars).

But for Avatar... eh. I understand he qualfiies as a reasonable candidate, for technically being the antagonist of Awakening. But to me, this is an issue of priority. While there's some room for debate between Lucina and Chrom, putting in Avatar before Chrom was just inexcusable in my mind. In fact, so many better FE reps could have been chosen, nevermind Awakening.

It could be argued the Avatars from each game constitute different characters, too. Ana is a reoccurring character too, haha. But I'm being nit-picky. :P

I wouldn't be pissed if Chrom/Lucina appeared as a joint character, as Alts, and had a unique moveset. Than I'd honestly have no problems with Avatar at all.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on July 14, 2014, 01:58:56 PM
How did I know this thread would be bumped?

This isn't the place to discuss that stuff, guys :V

There's a Smash Bros thread in Off-Topic for a reason.
I can't deny that I'm in the wrong for going somewhat off-topic. But I just wanted to reignite the interest in this thread a bit.
One of the reasons I posted about Robin was because I thought I recalled someone working on an Avatar model, am I remembering that correctly?

It's debatable. Chrom's like Sigurd: arguably not the real main character of his own game. The real protagonist is Seliph, and in Awakening's case, Lucina.
Also, keep in mind that the avatar is a reccurring character in the series, appearing in Blazing Sword, New Mystery of the Emblem, and Awakening.
In japan she's probably one of the most popular female characters, not just in Awakening but the entire series. I half expected to see her, but after Marth and Ike were confirmed I started to doubt it heavily, so when this was shown I was really caught off guard.

Robin and mostly Captain Falcon really stole the show though, I'm glad we have an FE rep that uses attacks that aren't just sword-based.

But for Avatar... eh. I understand he qualfiies as a reasonable candidate, for technically being the antagonist of Awakening. But to me, this is an issue of priority. While there's some room for debate between Lucina and Chrom, putting in Avatar before Chrom was just inexcusable in my mind. In fact, so many better FE reps could have been chosen, nevermind Awakening.
You have to realize Sakurai doesn't look at popularity alone, so this whole 'priority' deal is kind of pointless to bring up.
You know the reason he decided to put Greninja in as a new Pokemon rep? Because back when X/Y was still in development stages he took a look at some artwork and concept information and thought that he could be worked into Smash well and be fun to play as.
If a character looks good and has good potential to be a fun fighter, he'd consider ading them in, he probably saw the Avatar and thought that magic/sword moves would really change things up and be fun.

My only question is about Lucina, I know she's marked down as a newcomer but her moveset looks pretty identical to Marth. She's either Marth clone MK II or an alt model & voice.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 03:04:17 PM
Actually, of the three Characters, Chrom could very well be the least popular, which surprises me. Lucina is easily the fan favorite and Avatar was surprisingly well received.

Lucina appears to have her own slot on the Smash Bros website, so... she could very well be a clone and not an alt. Or perhaps the fact that she has her own slot doesn't matter; who knows? It's anybody's guess. I'm mad disappointed that she's basically Marth, though. :|


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on July 14, 2014, 03:15:23 PM
Lucina's not a complete separate character, I'm sure. She's basically a Marth skin with different voice and a few different animations (taunts, counter, jump...). This opens a new world of possibilities: Blood Falcon, Daisy, Doctor Mario, Louie, ...
The same goes for Pitoo. He'll be identical to Pit, but with different voice, taunts, and maybe weapons.

Also is worth noting that Lucina's the only character whose render pose is not new.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 03:18:37 PM
I know I have nothing to do with the people involved in the OP. But I recently redid my first Model import ever (Sothe) and decided that it'd be fun to experiment.

So I asked myself this morning "How bad could I possibly be at vertexing?"

The answer?

Very bad

(http://i.imgur.com/M0z7PTj.png)

I'll be working on Volke and Whisper Sothe next.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SJS on July 14, 2014, 03:26:31 PM
Also is worth noting that Lucina's the only character whose render pose is not new.
Palutena.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 03:40:01 PM
I know I have nothing to do with the people involved in the OP. But I recently redid my first Model import ever (Sothe) and decided that it'd be fun to experiment.

So I asked myself this morning "How bad could I possibly be at vertexing?"

The answer?

Very bad

I'll be working on Volke and Whisper Sothe next.
It doesn't matter, this is about FE importing in general.

...What do you need vertexed? I'm more than down to collab. I've gotten feedback from people who were shocked that my vertexes aren't straight up model imports. My Assault/Command Wolf and my latest Ike are examples of that.

Hit me up and tell me what you need. I'll try my hand at your request.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on July 14, 2014, 03:45:56 PM
Palutena.
Whoops, I forgot it.
Either way we'll have to wait for a pic of the day to further explain it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 04:46:47 PM
Just released Sothe's Whisper Model

Spoiler contains 3 images.

(http://i.imgur.com/EdbFgYM.jpg)

(http://i.imgur.com/QozmBS2.jpg)

(http://i.imgur.com/0pXRXlb.jpg)

Nothing I could do with the coat tail thingies iirc. I was debating between making them go with the hips or the legs. Decided on the legs at the end.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 05:57:16 PM
Delicious, excellent work Cap'n. I've been waiting for some proper Sothe's for awhile.

...Yo Vert, I hate to be that guy, but what's the status with Lord Ike? The one on the OP. What with Smash 3 Ike's latest release, I'm seriously dying to get cracking on a Lord Ike texture. Problem is, I don't do imports and vertexing a proper Lord Ike is impossible.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 06:55:25 PM
Delicious, excellent work Cap'n. I've been waiting for some proper Sothe's for awhile.

...Yo Vert, I hate to be that guy, but what's the status with Lord Ike? The one on the OP. What with Smash 3 Ike's latest release, I'm seriously dying to get cracking on a Lord Ike texture. Problem is, I don't do imports and vertexing a proper Lord Ike is impossible.

I can import it worst case scenario.

And ill send you the files for what I've done with Sothe/Jaffar tonight/tomorrow.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on July 14, 2014, 07:11:40 PM
Anyone want the Robin model I've had sitting here for a while due to several failed imports? He's equipped with Alm's Blade rather than the Levin Sword or Bronze Sword, but I DID make it before Robin was confirmed. Here's how he looks:
(http://puu.sh/abJjq/41ec678633.png)

I'll gladly toss him to whoever. Feel free to make whatever adjustments, I'll also include the PSDs I used for the textures (though they will be a mess, sorry).


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Rosetta-Hime on July 14, 2014, 07:24:54 PM
I'd like a chance to mess with him to see what I can do.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 07:45:14 PM
Anyone want the Robin model I've had sitting here for a while due to several failed imports? He's equipped with Alm's Blade rather than the Levin Sword or Bronze Sword, but I DID make it before Robin was confirmed. Here's how he looks:
([url]http://puu.sh/abJjq/41ec678633.png[/url])

I'll gladly toss him to whoever. Feel free to make whatever adjustments, I'll also include the PSDs I used for the textures (though they will be a mess, sorry).


I wouldn't mind getting a hand on the model.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Amarythe on July 14, 2014, 07:47:58 PM
And ill send you the files for what I've done with Sothe/Jaffar tonight/tomorrow.
...Uh, don't forget to tell me what you need vertexed as well.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on July 14, 2014, 07:56:52 PM
Alright! I'll send him over to both of you guys. He also has all expressions, and now that we have a better look at his coat, you might want to mess with a few parts (namely his belt and boots), and maybe remake his face a little.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Rosetta-Hime on July 14, 2014, 07:58:12 PM
Excellent! Can't wait to get to work on him.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on July 14, 2014, 09:10:42 PM
Oh yeah, if you guys have any questions, feel free to add me on Skype or send me a PM. Skype would be the easiest way for me to answer anything fast, I'm normally on it all the time.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 14, 2014, 09:18:24 PM
...Uh, don't forget to tell me what you need vertexed as well.

I think thatd be one of the most obvious things to contain :P


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lockablefaceman on July 15, 2014, 04:39:50 AM
Lucina's not a complete separate character, I'm sure.
Well you were kinda right? From what Sakurai said I have a feeling she'll act the same as Marth except for the sword.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on July 15, 2014, 04:48:36 AM
Great job on both Sothe and Daraen, guys. Both look really good.
...Yo Vert, I hate to be that guy, but what's the status with Lord Ike? The one on the OP. What with Smash 3 Ike's latest release, I'm seriously dying to get cracking on a Lord Ike texture. Problem is, I don't do imports and vertexing a proper Lord Ike is impossible.
My first priority right now is to see the completed models imported (Both Radiant Dawn Ikes and Awakening Marth). I'd like to touch up Lucina and Hero Ike a bit though, considering I have better references now that the're both confirmed for Smash 4.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Shun_One on July 15, 2014, 08:51:10 AM
My first priority right now is to see the completed models imported (Both Radiant Dawn Ikes and Awakening Marth). I'd like to touch up Lucina and Hero Ike a bit though, considering I have better references now that the're both confirmed for Smash 4.
If you get around to updating Hero Ike, let me know. I've been trying to do better textures for a better model but every attempt ends with no progress getting made.

I do not see the problem with Lucina fighting like Marth. Her entire character is based on her being "female Marth". This makes a ton of sense as far as I'm concerned. Fact that she probably took a 1/6th of normal character dev time is icing on the cake.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Darkdeathscythe on July 15, 2014, 09:12:31 AM
Great job on both Sothe and Daraen, guys. Both look really good.My first priority right now is to see the completed models imported (Both Radiant Dawn Ikes and Awakening Marth). I'd like to touch up Lucina and Hero Ike a bit though, considering I have better references now that the're both confirmed for Smash 4.
Have you asked the PMBR about using your models as alternate costumes for their next release? It would be a neat surprise if the team would be able to work on it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 15, 2014, 10:24:29 AM
Only putting this here because I didn't put it here earlier...

Here's my second version of Sothe, from Radiant Dawn.

Scarf is rigged to Sheik's ponytail.

(http://i.imgur.com/tgrnP5E.png)

(http://i.imgur.com/UbRe6Yv.png)

I might go back AGAIN and work on the scarf. But for now, I'm content with what I've done for him.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lito on July 18, 2014, 02:47:02 AM
I can concede that Lucina can arguably be considered the main character, or at least they co-star equally. Kind of like an Ephraim/Eirika - Alm/Celica - Lyn/Hector/Eliqood deal, (though I'd call Eirika, Alm and Lyn the real stars).

But for Avatar... eh. I understand he qualfiies as a reasonable candidate, for technically being the antagonist of Awakening. But to me, this is an issue of priority. While there's some room for debate between Lucina and Chrom, putting in Avatar before Chrom was just inexcusable in my mind. In fact, so many better FE reps could have been chosen, nevermind Awakening.

It could be argued the Avatars from each game constitute different characters, too. Ana is a reoccurring character too, haha. But I'm being nit-picky. :P

I wouldn't be pissed if Chrom/Lucina appeared as a joint character, as Alts, and had a unique moveset. Than I'd honestly have no problems with Avatar at all.

Actually, not only is Avatar NOT the main villain (an alternate version of himself is but it is not truly him) he is also essentially the whole reason the plot goes on and is just as much as a main character as Chrom. Robin had the same amount of screen time as Chrom(if not more), had more moveset potential. Along with that, Robin had more character (he has a support with every single character in the game and that alone helps you learn more about him), more moveset potential (swords and magic), and if Sakurai really wanted to go that far, more customization. I will not say Robin deserved it more Chrom because that is debatable, but take it from me (someone who has played Fire Emblem Awakening enough times to get 98% of the supports plus all of the DLC). Robin absolutely earned that spot on the roster.

Also, due to Lucina's nature and character introduction, she is the third main character of the game. Believe it or not but Basilio and Flavia have just as much screen time as them but she has more impact on the plot. And even then, she doesn't compare to Robin and Chrom.

WITH THAT SAID, I love all of the work that has been done in this thread and I really want to see what is done to that Robin model. Cheers!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 18, 2014, 02:04:28 PM
Luckily I only read the first few words of the first sentence before scrolling to the bottom of the page.

For the love of god, guys... SPOILERS

They're called SPOILERS tags for a reason.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Kesmar on July 21, 2014, 12:03:43 PM
Is there an Anna import yet? I really want to put Anna over Roy. I don't have the time to go through 69 pages. Please and thanks.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on July 21, 2014, 01:09:16 PM
So I decided that I might as well go through with the vertex/import of Jaffar

(http://i.imgur.com/cvsGM7d.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ShadowGarion on July 22, 2014, 10:03:53 PM
([url]http://i.imgur.com/6F1txf1.jpg[/url])

A design me and Shun are working on. Essentially we were striving to mix Ike's Ranger design, and Ike's Hero design.

I did most of the model edits while Shun drew up designs as well as did tetures on certain parts. Overall I'm happy with how it turned out, but I'd love to get more input on the design and would be interested in any ideas anyone else has for it.


Whatever happened to this?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on August 05, 2014, 10:23:47 AM
So Awakening Marth 2.0 is still in hack purgatory?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on August 06, 2014, 02:25:47 PM
So Awakening Marth 2.0 is still in hack purgatory?
I think so. It only needs to be rigged to Marth's bones, but since I don't know how to do that, I need another one who does it for me.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on August 06, 2014, 03:40:55 PM
I think so. It only needs to be rigged to Marth's bones, but since I don't know how to do that, I need another one who does it for me.

I could give it a shot.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on August 06, 2014, 06:53:30 PM
I have faith in you, Captain.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on August 07, 2014, 08:47:37 AM
I could give it a shot.


Alright. I think I didn't share the link here when I finished it, so here's the finished model:

http://www.mediafire.com/download/wkyyny3ue8c6v4w/Marth+v2+%28Fire+Emblem+Awakening%29.rar (http://www.mediafire.com/download/wkyyny3ue8c6v4w/Marth+v2+%28Fire+Emblem+Awakening%29.rar)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: leonhunter on August 10, 2014, 09:08:13 AM
(http://i.imgur.com/ocpYmyw.png)

hey guys, can you give me your opinion?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on August 10, 2014, 09:48:44 AM
Alright. I think I didn't share the link here when I finished it, so here's the finished model

Got it and your PMs, I'll start the rigging when I come home from the airport today.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ramonM64 on August 13, 2014, 01:08:44 AM
Hey, sorry about the wait, fellow Fire Emblem brethren.  :(  Some good news, I made progress on Marth's awoken form v2.  :D

(https://dl.dropboxusercontent.com/u/94013783/SSBB%20previews/MarthNoBarth.png)
Obscure pose that just won't suffice, because I like you.

Most areas only have their dirty rig done, like the shoulders, cape, and neck collar. I also gotta fix little things like the shoe's back kicks (think the normals inverted on export). Yup, this mostly serves as a progress report since I don't want him taken from me.  :P  I do want him released soon though.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on August 13, 2014, 01:22:34 AM
Looks good man. Keep up the good work.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on August 13, 2014, 06:54:20 AM
Hey, look! Marth cosplaying as Lucin---, I mean, good job! Looking forward to play with him!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on August 13, 2014, 10:07:31 AM
Looks fantastic so far!
Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina?
Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on August 13, 2014, 03:33:50 PM
Hey, sorry about the wait, fellow Fire Emblem brethren.  :(  Some good news, I made progress on Marth's awoken form v2.  :D

(https://dl.dropboxusercontent.com/u/94013783/SSBB%20previews/MarthNoBarth.png)
Obscure pose that just won't suffice, because I like you.

Most areas only have their dirty rig done, like the shoulders, cape, and neck collar. I also gotta fix little things like the shoe's back kicks (think the normals inverted on export). Yup, this mostly serves as a progress report since I don't want him taken from me.  :P  I do want him released soon though.

Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: dream0 on August 13, 2014, 09:38:08 PM
Best. News. Ever.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ramonM64 on August 13, 2014, 11:19:12 PM
Thanks for the kind posts, guys.   :)

Looks fantastic so far!
Are we gonna have 200 different versions with each configuration (swords, sheaths, masked/unmasked, ect) like SJS's Lucina?
Actually, I've been waiting for this model for so long, I'll be satisfied with whatever is available.

Yeah, every sword shown by Vert should be in there. I think he looks best with the mask, so I wanted that in too. I actually grabbed the updated Mask from SJS's and Albafika's Lucina import. I'm gonna' PM him about it.

Good thing someone picked it up. I was having too many stupid problems trying to mirror him to rig him correctly.

Funny you bring that up, I rigged the model mirrored (hahas i know). You can even see it in the image above, look at his belt straps. I knew something was off when I saw him from the front. I thought it was just the gloves so I only mirrored that (one is static-clenched). I'm glad I noticed before rigging the cape. The mirroring issues, I think, happen when doing Maya --> 3ds max. Not sure though.

So yep, tonight I lost some time starting over but hey, I passed where I was before. Just gotta' refine a few bends before the in-game testing starts. I'm hoping for a release by the weekend.

--------

Small update, I tested him in-game..
(https://db.tt/BvGoHzVt)

(https://db.tt/8S2ZpbYo)

Still satisfying as ever seeing hard work animate.

(https://db.tt/NTtIlhZE)

Images are a little dated, he's been updated all around since then, but there he goes. All I gotta' do is test every sword in-game, few things here + there, and then prepare the files.

------

wh00t, all done and uploaded. To download him, visit his old Brawl Vault page or..  -->  Click Here (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27022)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on September 01, 2014, 10:29:49 PM
Wow, I had NO IDEA the updated model was released, perhaps you should've made an entirely new upload/entry in the vault just to give it some more attention?
In any case, fantastic as always, with all the time this model has been refined it's a real work of art at this point, looks great in-game and as a model in itself.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on September 01, 2014, 10:36:40 PM
Wow, I had NO IDEA the updated model was released, perhaps you should've made an entirely new upload/entry in the vault just to give it some more attention?
In any case, fantastic as always, with all the time this model has been refined it's a real work of art at this point, looks great in-game and as a model in itself.

Neither did I! I'd have downloaded him right away if I had known he was released. Ah well, now I know! Excellent job on him.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Codex-9 on September 05, 2014, 07:15:44 AM
Hello, got a question about that Roy, is there plans to release that model? Is it incomplete or? Just love that Awakening Roy!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on September 05, 2014, 08:46:04 AM
AFAIK, it's still being worked on


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Codex-9 on September 06, 2014, 10:49:11 AM
AFAIK, it's still being worked on

Ohhhh right, thanks for the reply! It's one of the best looking costumes for Roy I've seen yet!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on September 08, 2014, 09:39:36 PM
(http://puu.sh/bmQMw.png)
Thought I'd share this since I got the permission to use the model! I'm giving Lu a much-needed face makeover, built off of Zero Suit Samus'. I got pretty tired of the 2D face, to be honest, and decided to give this a shot. I've got her expressions to work on, still, but I'd like to know what you guys all think.

Of course, with a 3D face, she'll have eye movement! And yes, she will have the two different eyes, just look at the preview.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Large Leader on September 08, 2014, 09:53:02 PM
([url]http://puu.sh/bmQMw.png[/url])
Thought I'd share this since I got the permission to use the model! I'm giving Lu a much-needed face makeover, built off of Zero Suit Samus'. I got pretty tired of the 2D face, to be honest, and decided to give this a shot. I've got her expressions to work on, still, but I'd like to know what you guys all think.

Of course, with a 3D face, she'll have eye movement! And yes, she will have the two different eyes, just look at the preview.


You never fail to wow me


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on September 08, 2014, 11:38:47 PM
OMG all of my yes! SatoshiKura take my MUNZ! I'll mail my wallet to you!

I cannot wait for this... She looks great, really nice job so far. You have secured a DL from me.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Mochtroid127 on September 08, 2014, 11:42:18 PM
Whoa. That is AWESOME. Great work!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: PallaPal on September 08, 2014, 11:47:45 PM
([url]http://puu.sh/bmQMw.png[/url])
Thought I'd share this since I got the permission to use the model! I'm giving Lu a much-needed face makeover, built off of Zero Suit Samus'. I got pretty tired of the 2D face, to be honest, and decided to give this a shot. I've got her expressions to work on, still, but I'd like to know what you guys all think.

Of course, with a 3D face, she'll have eye movement! And yes, she will have the two different eyes, just look at the preview.

You never fail to wow me
Yes. Wow indeed!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Raikrom on September 09, 2014, 09:37:31 AM
Amazing work! even with Smash 4 around the corner, it's nice to know people are still giving these models some great touch-ups. I'm guessing it'll be based off of her in-game Smash 4 model?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Codex-9 on September 09, 2014, 10:11:35 AM
([url]http://puu.sh/bmQMw.png[/url])
Thought I'd share this since I got the permission to use the model! I'm giving Lu a much-needed face makeover, built off of Zero Suit Samus'. I got pretty tired of the 2D face, to be honest, and decided to give this a shot. I've got her expressions to work on, still, but I'd like to know what you guys all think.

Of course, with a 3D face, she'll have eye movement! And yes, she will have the two different eyes, just look at the preview.


OH MY GODS, THIS IS 10/10 Work you're producing, I can't wait to see the result! LUCINA HYPE!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on September 09, 2014, 10:29:33 AM
([url]http://puu.sh/bmQMw.png[/url])
Thought I'd share this since I got the permission to use the model! I'm giving Lu a much-needed face makeover, built off of Zero Suit Samus'. I got pretty tired of the 2D face, to be honest, and decided to give this a shot. I've got her expressions to work on, still, but I'd like to know what you guys all think.

Of course, with a 3D face, she'll have eye movement! And yes, she will have the two different eyes, just look at the preview.

I'd actually like to make a new model for at least her hair. I'd need the new model in .obj or .3ds though, so I don't screw the proportions.
 


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on September 09, 2014, 12:01:46 PM
I'd actually like to make a new model for at least her hair. I'd need the new model in .obj or .3ds though, so I don't screw the proportions.
 

Sounds good to me! I'll throw her your way. I think I'm finished with the normal expression, and any touch-ups to it won't really mess with hair, or at least they shouldn't. I also gotta ask, would you be up for doing the short hair as well?

Thanks for all the feedback, too, everyone! I've got plans to make a new Falchion for her as well, and don't worry about missing out on her mask option. I've got the mask all set up with her new face already.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on September 09, 2014, 01:47:28 PM
A new Falchion too?! Awesome! Will you keep the glowing effect from the current model? Because it looks really cool with it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on September 09, 2014, 03:28:46 PM
A new Falchion too?! Awesome! Will you keep the glowing effect from the current model? Because it looks really cool with it.

Of course! The Exalted Falchion is a must for sure. The sword should come out well, since there are some really nice references now, thanks to Chrom and Lucina being in SSB4.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on September 09, 2014, 05:14:40 PM
Of course! The Exalted Falchion is a must for sure. The sword should come out well, since there are some really nice references now, thanks to Chrom and Lucina being in SSB4.
These are great news. I really like Lucina, and having some updates for her is always cool!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: SatoshiKura on September 09, 2014, 06:44:27 PM
I got a few expressions down! I'd like to know what you guys think of them.

Normal expression:
(http://puu.sh/bsJqP.png)

HalfBlink:
(http://puu.sh/bsJsV.png)

Blink:
(http://puu.sh/bsJug.png)

For her hurt face, I think I'll just try and copy Marth's.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Lillith on September 09, 2014, 06:45:29 PM
Ooooh, they look fantastic!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: ZX_BraveSol_ZX on September 09, 2014, 06:47:07 PM
([url]http://puu.sh/bsJsV.png[/url])

Lucy is not amused XD


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Nao-chan on September 09, 2014, 09:40:16 PM
Those look really nice Satoshi.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Codex-9 on September 10, 2014, 02:40:50 AM
I'm in love, that's so well done!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Archer(AkenoS3) on September 10, 2014, 04:48:00 AM
Lucina looks really awesome like this, man! Keep it up!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2.0
Post by: Vert092 on September 10, 2014, 10:28:02 AM
I think I'll give the full model a revamp. This includes new cape, belts and better shaped polygons. I'll make it as close as I can to the smash 4 model. I'll also try toning down the polygon count. Meanwhile, have some progress:
(http://i.imgur.com/xXBzNCt.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 10, 2014, 10:33:33 AM
You two are freaking amazing! That is all.

Nice job by the way Vert.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on September 10, 2014, 01:02:58 PM
More progress:
(http://i.imgur.com/aKPMvlc.jpg) (http://imgur.com/aKPMvlc)
Now it kinda looks like the real thing.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 10, 2014, 03:55:02 PM
More progress:
([url]http://i.imgur.com/aKPMvlc.jpg[/url]) ([url]http://imgur.com/aKPMvlc[/url])
Now it kinda looks like the real thing.


That is amazing! I really love how it's coming along. Seems like you'll be done in no time! I'm hoping to get her released before I lose all motivation for SSBB modding (AKA when the demo comes out here). I hope her hair continues to go well!

EDIT:

(http://puu.sh/btUiG.png)

And with that, all of Lucina's expressions are finished! You know that's the best face ever. You guys think I should do my own recolors based off of the ones in SSB4 ( http://nintendoeverything.com/wp-content/gallery/smash-bros-3ds-famitsu/smash-fam-29.jpg (http://nintendoeverything.com/wp-content/gallery/smash-bros-3ds-famitsu/smash-fam-29.jpg) )?

Also, have a look at her Final Smash eyes:
(http://puu.sh/btWa2.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on September 10, 2014, 10:15:40 PM
Great attention to detail emphasizing the Brand of the Exalt like that; I'm excited to see final results.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: megamanofnumbers on September 10, 2014, 11:29:11 PM
This may come out of left field but, are you going to release those Ike models? The Lord and Vanguard ones I mean. They look pretty cool!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 11, 2014, 03:49:20 PM
(http://puu.sh/bvaPI.png)

The model for Lucina's new Falchion is done! At least, in the polygon department. I still need to map the thing and texture it, which I'll probably end up doing later.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 11, 2014, 03:52:17 PM
Nice job.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Charby on September 11, 2014, 04:59:38 PM
Will you animate the hair, because in the actual Lucina skin her hair goes through the cape  when she's running and is flat , i think it might be possible to rigged it to the cape or something i dont know


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on September 12, 2014, 08:08:26 AM
([url]http://puu.sh/bvaPI.png[/url])

The model for Lucina's new Falchion is done! At least, in the polygon department. I still need to map the thing and texture it, which I'll probably end up doing later.

Amazing work. If you finish the faces and the falchion before I'm done with some parts, let me know. Are you gonna make a new sheathe too?



Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 12, 2014, 06:25:46 PM
Amazing work. If you finish the faces and the falchion before I'm done with some parts, let me know. Are you gonna make a new sheathe too?



I'm done with the faces and Falchion's been mapped. I haven't textured the sword yet, though. And yes, I plan on making a new sheath, it's gotta fit the new sword!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on September 12, 2014, 07:07:17 PM
Not that I'm complaining, what was wrong with the original Falchion model?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 12, 2014, 07:23:05 PM
Is she gonna have a secondary sword for when it's sheathed? Just wondering... I know they didn't make one due to file size and all that.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 12, 2014, 11:04:50 PM
Not that I'm complaining, what was wrong with the original Falchion model?

I just wanted to make one a little more similar to the SSB4 model. Besides, making 3D models of swords is one of my hobbies, so I thought why not.

Is she gonna have a secondary sword for when it's sheathed? Just wondering... I know they didn't make one due to file size and all that.

Provided we have the space ourselves, yes I will! We might have a bit left over, actually, I've been taking care to keep things nicely organized and as small as possible while still looking good.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 13, 2014, 12:44:16 AM
Sweet sounds good! Hope everything works out for you. This is turning out really well. Good luck you guys.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 13, 2014, 04:26:51 AM
Is she gonna have a secondary sword for when it's sheathed? Just wondering... I know they didn't make one due to file size and all that.
Wait... Lucina originally has 2 swords? Wow... Didn't know that...

I just wanted to make one a little more similar to the SSB4 model. Besides, making 3D models of swords is one of my hobbies, so I thought why not.

Provided we have the space ourselves, yes I will! We might have a bit left over, actually, I've been taking care to keep things nicely organized and as small as possible while still looking good.
Oh~ It seems interesting! Looking forward for this Lucina update!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Lillith on September 13, 2014, 05:18:25 AM
Wait... Lucina originally has 2 swords? Wow... Didn't know that...
Model changer stuff. *Headdesk*


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 13, 2014, 08:14:49 AM
Model changer stuff. *Headdesk*
Lemme go take a chair and a rope... I'll be back in a moment...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on September 13, 2014, 11:23:50 AM
I just wanted to make one a little more similar to the SSB4 model. Besides, making 3D models of swords is one of my hobbies, so I thought why not.

Provided we have the space ourselves, yes I will! We might have a bit left over, actually, I've been taking care to keep things nicely organized and as small as possible while still looking good.

Oh. Well it looks good all the same. Good job.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on September 13, 2014, 11:38:30 AM
More progress:
(http://i.imgur.com/OPHFSOR.jpg)

Changes:
- The body now has a better shape. Her back now properly resembles the SSB4 model. Her chest is flatter and she's less voluptuous in general. The collar is more open too. Also,keep in mind that I still need to reshape the arms.
- The belts and the cape are from a high detailed model another user sent me. Their textures still need to be mapped correctly.
-The hair is almost finished, only missing her sideburns. I'll improve the textures a bit adding a couple of effects as soon as I can.
-Her legs are thicker, and her boots are bigger. I also modified a bit her shoes. Everything keeps the proportions of the original model, of course.
 - The cape brooch is redone too.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 13, 2014, 12:22:23 PM
This... is wonderful!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on September 13, 2014, 12:29:41 PM
Wow, that's some beautiful work! Truth be told I was never really fond of her figure with the original model (who knows how her body actually looks under her garb) but it certainly doesn't seem terribly feminine or really masculine either, and I'd say this model captures it very well. Looking forward to how it'll come together.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 13, 2014, 03:13:23 PM
More progress:
([url]http://i.imgur.com/OPHFSOR.jpg[/url])

Changes:
- The body now has a better shape. Her back now properly resembles the SSB4 model. Her chest is flatter and she's less voluptuous in general. The collar is more open too. Also,keep in mind that I still need to reshape the arms.
- The belts and the cape are from a high detailed model another user sent me. Their textures still need to be mapped correctly.
-The hair is almost finished, only missing her sideburns. I'll improve the textures a bit adding a couple of effects as soon as I can.
-Her legs are thicker, and her boots are bigger. I also modified a bit her shoes. Everything keeps the proportions of the original model, of course.
 - The cape brooch is redone too.


Oh wow, she's really looking amazing! I can't wait to see this ingame. Oh, were you able to keep the rigging? I've not been terribly confident with mine ever since I tried getting a custom Robin (from before he was revealed for SSB4) in, it always just kind of failed pretty hard. If not, I can see if I can find a friend who can do it!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 13, 2014, 09:38:49 PM
Wow Vert, your work is just amazing... I can't wait to see this project finished. You and Satoshi are so extremely talented, I'm envious of your skills. All the best to your finishing this.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 14, 2014, 07:31:46 AM
Oh wow, she's really looking amazing! I can't wait to see this ingame. Oh, were you able to keep the rigging? I've not been terribly confident with mine ever since I tried getting a custom Robin (from before he was revealed for SSB4) in, it always just kind of failed pretty hard. If not, I can see if I can find a friend who can do it!

If I don't have to mirror it, I'd be down to rig it :P


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: DTST on September 14, 2014, 08:17:25 AM
(http://memecrunch.com/meme/XJ73/it-s-so-beautiful/image.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 14, 2014, 04:25:36 PM
If I don't have to mirror it, I'd be down to rig it :P

You got it! I don't think we'll need to mirror her at all, which is good.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ZX_BraveSol_ZX on September 14, 2014, 05:23:58 PM
Couldn't you guys just use the skin wrap method? Or would dat be a bad idea?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 14, 2014, 05:32:29 PM
Couldn't you guys just use the skin wrap method? Or would dat be a bad idea?

It's only good for large areas.

I've found out that after using Skin Wrap, I spent a hell of a lot of time hand rigging a majority of the model myself anyways.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 14, 2014, 07:51:40 PM
It's only good for large areas.

I've found out that after using Skin Wrap, I spent a hell of a lot of time hand rigging a majority of the model myself anyways.

I usually only use Skin Wrap on capes and fix em up afterwards. It helps quite a bit, actually.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 14, 2014, 07:56:04 PM
I usually only use Skin Wrap on capes and fix em up afterwards. It helps quite a bit, actually.

I'll be damned if a cape isn't under "large areas" lol
 
Haven't rigged a cape before, so it should be fun/frustrating/might commit sudoku. I'll keep it in mind ;)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 16, 2014, 09:40:14 PM
Off topic, but isn't it called "Seppuku" or something like that?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on September 17, 2014, 07:36:52 AM
Off topic, but isn't it called "Seppuku" or something like that?
That's the joke.
Just curious, is Lucina going to come with different swords beyond the 2 Falchions? The range of swords is something I like about the Marth model, I think it'd be neat to have the same options available for Lucy.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 17, 2014, 08:40:21 AM
Off topic, but isn't it called "Seppuku" or something like that?

It's a joke :V


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 17, 2014, 05:40:32 PM
I know it was a joke just saying the name of the action was wrong. Don't get so hot and bothered by it sheesh...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 17, 2014, 06:52:44 PM
That's the joke.
Just curious, is Lucina going to come with different swords beyond the 2 Falchions? The range of swords is something I like about the Marth model, I think it'd be neat to have the same options available for Lucy.


If Vert's good with it, then perhaps. It seems like it'd take quite a while to get her all set up, what with different hairstyles, mask or no, and already the two versions of Falchion. Speaking of Falchion, texturing is going slowly, I've been helping a certain team with their projects, which takes priority for now.

EDIT:

Falchion progress! Yes, I'm still going with this, just slowly.
(http://puu.sh/bGiiW.png)

All that's left is the handle, some parts to the guard, and the top and bottom sides of the pommel. Oh, and the Exalted version.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Codex-9 on September 22, 2014, 05:36:03 AM
DAT FALCHION! SO HYPED!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 22, 2014, 03:33:21 PM
If Vert's good with it, then perhaps. It seems like it'd take quite a while to get her all set up, what with different hairstyles, mask or no, and already the two versions of Falchion. Speaking of Falchion, texturing is going slowly, I've been helping a certain team with their projects, which takes priority for now.

EDIT:

Falchion progress! Yes, I'm still going with this, just slowly.
([url]http://puu.sh/bGiiW.png[/url])

All that's left is the handle, some parts to the guard, and the top and bottom sides of the pommel. Oh, and the Exalted version.

Esdese approves it!
(http://new1.fjcdn.com/thumbnails/comments/hfw+she+saw+him+_fd16a3d8e6222942f60bb7612cf2cc57.gif)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 22, 2014, 03:36:24 PM
I had a felling you'd use that for something... god damn it. Anyway. Nice work so far Satoshi keep it up.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 22, 2014, 06:30:59 PM
I can hardly wait to rig it up :P


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 22, 2014, 09:32:43 PM
Falchion is finished!
(http://puu.sh/bKdhh.png)

And now just a small little thing I did with it and a certain shield I made for another mod, it's not actually going in:
(http://puu.sh/bKdQ1.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 22, 2014, 10:08:04 PM
Chrom? Anyway, it looks really nice. Good job.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 22, 2014, 10:26:29 PM
Chrom? Anyway, it looks really nice. Good job.

Actually, Shadow Dragon Marth in Dissidia, over Warrior of Light. I decided to make him the shield to go alongside Falchion, rather than giving him no shield at all.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 22, 2014, 10:40:29 PM
Oh wow, that's pretty cool. I didn't know you play that game. Not a bad idea though.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on September 23, 2014, 05:37:32 AM
Oh wow, that's pretty cool. I didn't know you play that game. Not a bad idea though.

He's done some crazy things with some games, man.



Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 23, 2014, 05:47:42 AM
I had a felling you'd use that for something... god damn it.
That was obvious, wasn't it? :v

Anyway, that sword & shield look really great! Can't wait to see Lucina with this.. (only the sword, though)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Lillith on September 23, 2014, 05:54:45 AM
Personally I'd love to see Lucina with the Shield of Seals.
...
Probably just me though.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 23, 2014, 05:56:25 AM
Yes it was extremely obvious Akeno. Anyway, It would've been cool if Lucina had her shield from great lord on her but oh well. That'd probably add way too much to it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 23, 2014, 09:32:25 AM
Personally I'd love to see Lucina with the Shield of Seals.
It would've been cool if Lucina had her shield from great lord on her but oh well. That'd probably add way too much to it.
I admit that it would be really cool!
But... Well... You decide, I guess. ;D


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 23, 2014, 07:17:11 PM
I admit that it would be really cool!
But... Well... You decide, I guess. ;D

All right, all right. I suppose I can see if I can fit her with it. Would you guys rather have it than other sword choices, or both? I think I'll only have her wield it while she has Falchion (both versions), since it looks best with that sword.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Lillith on September 23, 2014, 07:19:36 PM
I'd be fine with it as a Falchion-only version.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 23, 2014, 09:49:30 PM
I agree with Kitsu.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on September 24, 2014, 09:06:43 AM
I'd be fine with it as a Falchion-only version.
I agree with Kitsu.
Same here.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Crixler on September 24, 2014, 11:53:52 PM
Regarding the idea of Shadow Dragon Marth using that shield, note that the Shield of Seals looked completely different 2000 years before Awakening. It looks very nice, though. It would be awesome on a hypothetical Master Lord Chrom.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 25, 2014, 01:41:18 AM
Regarding the idea of Shadow Dragon Marth using that shield, note that the Shield of Seals looked completely different 2000 years before Awakening. It looks very nice, though. It would be awesome on a hypothetical Master Lord Chrom.

Yup. I just had better references of the Shield in its Awakening style, and I thought it'd be more recognizable to newer Fire Emblem fans. Not to mention, the design on the not-Awakening shield would have been ridiculous to pull off, at least for me.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on September 26, 2014, 08:50:24 AM
Awesome work on the Fire Emblem! The falchion overall looks good too, but the handle looks too blocky and low poly. Think you could fix it? 
And here's more progress from Lucina:
(http://i.imgur.com/HE5H5HM.jpg)

I'll try to finish her this weekend. I'll reshape the arms, remap the belts, make the missing hair pieces, improve a bit the hair texture, lower the amount of polygons on the cape and make the collar of her undershirt.




Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 27, 2014, 07:03:39 PM
Have I said that I love you guys yet? Well I do. Keep up the good work Vert, she is looking fantastic.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: KAZECoyote on September 27, 2014, 07:12:43 PM
Falchion is finished!
([url]http://puu.sh/bKdhh.png[/url])

And now just a small little thing I did with it and a certain shield I made for another mod, it's not actually going in:
([url]http://puu.sh/bKdQ1.png[/url])


Reminded me of an old project of mine
(https://dl.dropboxusercontent.com/u/38206781/greatlordchromwip.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 27, 2014, 07:30:38 PM
OMG. Great Lord Chrom too! Jesus KAZE you are hurting me here with the waiting! I needz mai Chrom!

He looks really good man. Really good, keep it up you guys.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Lillith on September 27, 2014, 07:35:55 PM
Ooooooh my. Great Lord Chrom looks FANTASTIC!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on September 27, 2014, 08:25:51 PM
Reminded me of an old project of mine
(https://dl.dropboxusercontent.com/u/38206781/greatlordchromwip.png)
This gets me real hyped that this is being made, as well as make me depressed by reminding me that Lucina doesn't her Great Lord outfit as an alt in Sm4sh.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on September 27, 2014, 08:26:24 PM
Awesome work on the Fire Emblem! The falchion overall looks good too, but the handle looks too blocky and low poly. Think you could fix it?  
And here's more progress from Lucina:
([url]http://i.imgur.com/HE5H5HM.jpg[/url])

I'll try to finish her this weekend. I'll reshape the arms, remap the belts, make the missing hair pieces, improve a bit the hair texture, lower the amount of polygons on the cape and make the collar of her undershirt.


Sure! Er, what part of it? Would it be the actual handle, or the guard? The guard would be harder to fix (UVs are a nice cause for table flips sometimes), but the handle? That'd be easy. Lucina is looking -very- nice, as well! Hopefully we get to see her ingame before SSB4 hits.

Reminded me of an old project of mine
(https://dl.dropboxusercontent.com/u/38206781/greatlordchromwip.png)


....That is still the best Chrom model I've ever seen. I really hope you're able to get to releasing him, it looks WAY too good to be not-released! Wait, did you do a version of him in his default outfit as well? Memory seems to fail me as to which one I saw in the Workshop... Might I be able to get it sometime, if it goes unreleased? I have a few games that need a Chrom in them.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on September 27, 2014, 08:31:21 PM
He started with his base lord outfit first. Now his great lord. I cannot wait for this. My hype is gonna make me explode!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: PallaPal on September 27, 2014, 09:01:45 PM
Holy wow O.O

Lucina is looking fantastic already, so I'm happy about that of course. Now we have a Chrom model on the way it seems now too? Whoo hoo!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: KAZECoyote on October 02, 2014, 06:24:09 AM
....That is still the best Chrom model I've ever seen. I really hope you're able to get to releasing him, it looks WAY too good to be not-released! Wait, did you do a version of him in his default outfit as well? Memory seems to fail me as to which one I saw in the Workshop... Might I be able to get it sometime, if it goes unreleased? I have a few games that need a Chrom in them.

Yep, I was actually close to finishing him. but stuff started breaking :/
(https://dl.dropboxusercontent.com/u/38206781/chromrenderhd.png)
(https://dl.dropboxusercontent.com/u/38206781/chrom%20final.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on October 02, 2014, 08:01:53 AM
but stuff started breaking :/

Literally. Some of the stuff that didn't work made no sense. And when it did work, we still didn't know why it was working.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on October 02, 2014, 09:13:44 AM
Yep, I was actually close to finishing him. but stuff started breaking :/
(https://dl.dropboxusercontent.com/u/38206781/chromrenderhd.png)
(https://dl.dropboxusercontent.com/u/38206781/chrom%20final.png)
Literally. Some of the stuff that didn't work made no sense. And when it did work, we still didn't know why it was working.

Whoa, sounds kind of like how my V1 of Robin kept turning out, from before he was announced for SSB4... Chrom looks -amazing- though, and three times better than how my older Robin came out. Hopefully you'll be able to fix him up! If I could help in any way, I would, but I'm not sure what I could do.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Amarythe on October 02, 2014, 12:09:50 PM
Soooooooooo I'm just gonna drop this here.
(http://i59.tinypic.com/n4uo7d.png)

Me and Demon of Elru started this maybe a month ago. It's in the final stages of development, basically all that's left is to rig the sucker and test him out. Along with polishing some textures, of course.

I pumped out the textures, Elru's the modeler (and made some base textures for the new models).

Here's the sword; I love the way it's turned out (aside from the third jewel on the blade >_>)
(http://i57.tinypic.com/21caws1.png)

Compare for yourself:
(http://img2.wikia.nocookie.net/__cb20121103120631/fireemblem/images/9/99/FE9_Lord_(Ike).png)

Comments and constructive criticism plz?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on October 02, 2014, 12:34:35 PM
Soooooooooo I'm just gonna drop this here.
([url]http://i59.tinypic.com/n4uo7d.png[/url])

([url]http://img2.wikia.nocookie.net/__cb20121103120631/fireemblem/images/9/99/FE9_Lord_(Ike).png)[/url]

Comments and constructive criticism plz?


The yellow on the gloves looks too flat, in my opinion.

And the edges of the sword near the hilt... I'd do something about the textures on where the edges were extended.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Amarythe on October 02, 2014, 12:47:33 PM
Already noted; all the gold plating is rather bland right now. I'm at a bit of a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) as to what exactly to do, but I'm thinkin' it shouldn't be too hard finding the right brush in GIMP for the job.

As for the sword, I've already got that covered. It has nothing to do with the texture actually, a vertexing job will make it look cleaner. I didn't do it 'cuz vertexing an unrigged file is a waste of time, haha.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on October 02, 2014, 06:19:28 PM
Yep, I was actually close to finishing him. but stuff started breaking :/
(https://dl.dropboxusercontent.com/u/38206781/chromrenderhd.png)
(https://dl.dropboxusercontent.com/u/38206781/chrom%20final.png)
Do you think I can have a look at it. really need that model, and if I can or need to help to get it I will.

same for lucina, if there are any problems or anything I can do I will

both are amazing models, keep up the great work guys


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on October 09, 2014, 06:08:21 PM
It seems Smash 4 has halted progress after all, haha. I know this was mentioned before, but do you guys still plan to keep Brawl (/P:M) modding now that the next game in the series has been released?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on October 09, 2014, 07:39:54 PM
It seems Smash 4 has halted progress after all, haha. I know this was mentioned before, but do you guys still plan to keep Brawl (/P:M) modding now that the next game in the series has been released?

For the team I'm on, yes, and I will continue Lucina with Vert unless he's decided to quit. Other than that, I have no plans to continue, except for maybe personal things.

Also, on that note, I think I'm going to limit Lucina's weapons to be Falchion and then an optional Shield of Seals, who knows if my motivation will hold with all those weapons PLUS her mask versions, haha.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Codex-9 on October 10, 2014, 09:06:09 AM
For the team I'm on, yes, and I will continue Lucina with Vert unless he's decided to quit. Other than that, I have no plans to continue, except for maybe personal things.

Also, on that note, I think I'm going to limit Lucina's weapons to be Falchion and then an optional Shield of Seals, who knows if my motivation will hold with all those weapons PLUS her mask versions, haha.

And it's going to be glorious~ I know that much for certain!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on October 11, 2014, 06:53:23 AM
For the team I'm on, yes, and I will continue Lucina with Vert unless he's decided to quit. Other than that, I have no plans to continue, except for maybe personal things.

Also, on that note, I think I'm going to limit Lucina's weapons to be Falchion and then an optional Shield of Seals, who knows if my motivation will hold with all those weapons PLUS her mask versions, haha.
Of course I'll continue, there's still a lot of people who play Project M. It's just that I don't have much free time right now to work on Lucina. If this does'nt change in the near future, I'll just release what I have right now to not keep you waiting.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on October 20, 2014, 09:02:14 PM
(http://puu.sh/cbpkf.png)
(http://puu.sh/cbK18.png)

I decided to get back to work on this while I was waiting for things to happen, and thanks to Smash 4's trophy, I was able to do my first 100%(ish) custom hair model! He also now uses the latest Levin Sword model that I made originally for Skyrim, since it looks infinitely better than the crappy other one. The coat, apart from the hood, and the boot cover things were also made by Jokekid. The pants are in need of some serious remapping, and were taken from Skyward Sword Link. I also still need to redo a lot of texture things, namely the size of the eyes on his sleeves and fixing up the hood.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on October 22, 2014, 06:32:07 PM
I'm surprised nobody has commented yet, but your Robin looks pretty nice thus far. Compared to the Smash 4 model I think his hair goes too far down his neck (or at the very least, it thins out more in that area) and from the first-left image the hair slopes at too steep an angle in the higher back part of his head.

I won't lie that I'm more interested in the Lucina model at the moment, but I'm intrigued as to how Robin will progress going forward (and how a potential PSA would work in Brawl/P:M). I look forward to future updates.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: powerofthe17 on October 23, 2014, 08:22:02 PM
robin looks awesome will you be making his tomes with a bone set and bones for the pages lol it's makes it easier to make a psa for him lol but never the less good job :)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on October 24, 2014, 03:58:48 AM
Thanks for the feedback! I haven't yet finished with the back of his hair due to focusing on other things, but I'll definitely see what I can do.

robin looks awesome will you be making his tomes with a bone set and bones for the pages lol it's makes it easier to make a psa for him lol but never the less good job :)

I don't really think I'll be doing anything with tomes, sorry. Seeing as my motivation for SSBB modding is hanging by a thread anymore (thread being Smash 3, Lucina, and finishing Robin's model). I just want Robin done and over with. Besides, I'll need all the space I can get for Robin, and a likely 256x256 texture for a needless prop that has no function on Marth's default moveset isn't really a priority. I was considering adding spec maps for the robe as well, but at this point, I'll leave anything extra to other people.

Very sorry if I come off as rude; it's not intentional. I only want Robin out of the way at last.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on October 24, 2014, 05:10:49 PM
There's no need to apologize. When interest is lost. Its only natural to want to move on. That's what I'm doing. Once Lucina is complete I'm done with hacking as well. Her PSA drained me quite a bit more than I expected it to. So I know how you feel. Just hang in there. You're doing real good on both of those models by the way.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Albafika on October 28, 2014, 05:43:04 PM
Literally. Some of the stuff that didn't work made no sense. And when it did work, we still didn't know why it was working.
I don't get it. Model or rigging wise? I might be able to fix any issues you encountered model wise.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on October 28, 2014, 05:52:43 PM
I don't get it. Model or rigging wise? I might be able to fix any issues you encountered model wise.

Neither.

The rig had a few errors and needed a bit of polish before it was completely done. But that wouldn't have interfered with the gameplay.

I stuck Chrom into FitIke00.pac and pcs (he was using Ike's boneset, I made sure) and he'd crash every time.

Then I removed him off of my SD card, put Shulk on, and then Chrom showed up instead of Ike.

I had to delete everything and put everything back in for it to work properly, and Chrom still wouldn't work.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Albafika on October 28, 2014, 05:55:21 PM
Neither.

The rig had a few errors and needed a bit of polish before it was completely done. But that wouldn't have interfered with the gameplay.

I stuck Chrom into FitIke00.pac and pcs (he was using Ike's boneset, I made sure) and he'd crash every time.

Then I removed him off of my SD card, put Shulk on, and then Chrom showed up instead of Ike.

I had to delete everything and put everything back in for it to work properly, and Chrom still wouldn't work.
I might be able to do something. If you guys still have it, send me a .PAC or .PCS and a MAX (2012 or earlier) if possible.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on October 28, 2014, 06:49:19 PM
You'd have to ask Kaze.

I'll check if I still have it, but I doubt it.

EDIT: I found that I have it. But I don't feel comfortable handing it over unless Kaze gives permission.

You know, with it being his model and all.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Albafika on October 28, 2014, 06:58:46 PM
You'd have to ask Kaze.

I'll check if I still have it, but I doubt it.

EDIT: I found that I have it. But I don't feel comfortable handing it over unless Kaze gives permission.

You know, with it being his model and all.
Yeah, ask him or something, no probs. Just make sure to PM me, as I am not visiting KC-MM as often.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ZX_BraveSol_ZX on October 28, 2014, 07:12:29 PM
Neither.

The rig had a few errors and needed a bit of polish before it was completely done. But that wouldn't have interfered with the gameplay.

I stuck Chrom into FitIke00.pac and pcs (he was using Ike's boneset, I made sure) and he'd crash every time.

Then I removed him off of my SD card, put Shulk on, and then Chrom showed up instead of Ike.

I had to delete everything and put everything back in for it to work properly, and Chrom still wouldn't work.
That sounds more like an issue with your SD card, I've never heard of a model itself causing that.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on October 28, 2014, 07:20:07 PM
That sounds more like an issue with your SD card, I've never heard of a model itself causing that.

Before the Chrom incident, my SD card never had any hiccups whatsoever.

Only while Chrom was on my SD card did I have those problems.

I'll try loading it up again. Maybe it'll work, maybe it won't. Who knows?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: BlueBrain on November 03, 2014, 05:39:51 AM
so yeah, public anouncement here, it's been a long time since i "discontinued" my work on robin... and i actually feel bad about this, mainly because it wasn't only my project...

so yeah, right now im working on a few fixes our collab needed, namely, giving the inner part of the coat a separate texture, and fixing some minor mapping issues.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on November 03, 2014, 03:42:30 PM
so yeah, public anouncement here, it's been a long time since i "discontinued" my work on robin... and i actually feel bad about this, mainly because it wasn't only my project...

so yeah, right now im working on a few fixes our collab needed, namely, giving the inner part of the coat a separate texture, and fixing some minor mapping issues.

Sounds good! I changed up a few things and fixed some mapping already, want me to go ahead and send you everything?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: BlueBrain on November 04, 2014, 02:20:21 AM
sure, i'd like to see what you've done on it so far, i was also thinking about making new boots, idk how necessary it is, but they feel unpolished imo...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 02, 2014, 02:01:07 PM
I have GREAT news!

I got in contact with Kaze and we will be releasing Chrom shortly! Whether it's today or tonight or next week, I'm not sure. I still need to make a couple of fixes and make sure they work properly in Brawl. But everything works as of now!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Archer(AkenoS3) on December 02, 2014, 02:54:59 PM
I have GREAT news!

I got in contact with Kaze and we will be releasing Chrom shortly! Whether it's today or tonight or next week, I'm not sure. I still need to make a couple of fixes and make sure they work properly in Brawl. But everything works as of now!
Oh my pants. I'm looking forward to his release!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 04, 2014, 07:41:31 AM
So gaiz
Gaiz
Chrom's here

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207054 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207054)
Go get him.

I apologize for the rig, but I don't have time to improve it and will do so at a later date (probably within two weeks). I didn't want to wait any longer, especially considering how long we've all waited for.

Hope you all enjoy!

Post Merge: December 04, 2014, 09:20:31 AM
Even though Chrom's been released there's been a handful of problems:

-Metal crashes the game
-No transparency for the hair (whenever I try to add it, it crashes)
-Only his blink face shows up (visibility bones weren't set up correctly, I've set them up correctly now, but his other face's don't show up properly)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Codex-9 on December 04, 2014, 01:06:13 PM
So gaiz
Gaiz
Chrom's here

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207054[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207054[/url])
Go get him.

I apologize for the rig, but I don't have time to improve it and will do so at a later date (probably within two weeks). I didn't want to wait any longer, especially considering how long we've all waited for.

Hope you all enjoy!

Post Merge: December 04, 2014, 09:20:31 AM
Even though Chrom's been released there's been a handful of problems:

-Metal crashes the game
-No transparency for the hair (whenever I try to add it, it crashes)
-Only his blink face shows up (visibility bones weren't set up correctly, I've set them up correctly now, but his other face's don't show up properly)


Oh wow thanks for the release! Really like what you did with Chrom! Hopefully the problems are easy to fix and hope for the best! No rush though!

I ended up making a render and BP/CSP for him if anyone wants em:

(http://i.imgur.com/Uq46ovd.png) (http://i.imgur.com/UtNdh9O.png) (http://i.imgur.com/kWjUQ7M.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on December 04, 2014, 05:24:32 PM
you should collab kaze, unless he said you didn't/don't have to.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Bad Box Art Mega Man on December 04, 2014, 06:45:09 PM
chrom freezes, even after the update. my guess is that he doesnt work with brawl minus? because that is what i use.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: TheLegend75 on December 04, 2014, 06:51:01 PM
chrom freezes, even after the update. my guess is that he doesnt work with brawl minus? because that is what i use.
Same happen to me with PM


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Bad Box Art Mega Man on December 04, 2014, 09:27:45 PM
it appears to have only been tested in dolphin, which is different from the wii in terms of file support.

EDIT: i lowered the bigger texture sizes (by half) and it didnt freeze... but the textures wound up patchy and black in almost every area on the body.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 05, 2014, 04:08:31 PM
you should collab kaze, unless he said you didn't/don't have to.

I collabed him. Please correct me if I'm wrong.

chrom freezes, even after the update. my guess is that he doesnt work with brawl minus? because that is what i use.

It depends on the filesize of Ike's FitIke.pac and his FitIkeMotionEtc.pac

Same happen to me with PM

Read above

it appears to have only been tested in dolphin, which is different from the wii in terms of file support.

EDIT: i lowered the bigger texture sizes (by half) and it didnt freeze... but the textures wound up patchy and black in almost every area on the body.

Which is odd... It might be because it messed up the UV's? Not sure about that one...

I'll see if there's anything I can do to try and fix it (such as checking if all the textures are CMPR or not). Currently, I'm exhausted from college and I still have work left to do so...

I might not even be able to fix Chrom next week, but please note that he IS indeed on my radar of things to fix.

For sure I'll be working on fixing Chrom next-next week.



EDIT: So almost all the textures are CMPR except for his hair texture (changing to CMPR shouldn't change it THAT much). I'll try and run it through tristripper tomorrow and see if that does anything. Only problem is, I can't test on an actual Wii...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Bad Box Art Mega Man on December 05, 2014, 05:04:10 PM
i can test it. if it reduces the file size of the initial pcs file, then it should hopefully not freeze during the testing phase.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Codex-9 on December 06, 2014, 04:17:23 AM
I apologies if this has been asked before but whats the current situation with Lucina so far?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 06, 2014, 10:06:08 AM
I apologies if this has been asked before but whats the current situation with Lucina so far?

I asked Satoshi about it recently.

According to him, Vert is still working on/doing stuff/etc edits to Lucina. Vert's probably busy, so give him some time ;)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Codex-9 on December 06, 2014, 02:34:02 PM
I asked Satoshi about it recently.

According to him, Vert is still working on/doing stuff/etc edits to Lucina. Vert's probably busy, so give him some time ;)

Thanks for the fast reply! And no worries! Take your time Vert! Good to hear about Lucina!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 06, 2014, 07:32:25 PM
Updated the BV Link.

It's been tested to work with Brawl Minus, hopefully it will work with P:M now!

It still has the same issues as the last one (no metal, visibility bones are messed up, and trying to change/add transparent materials crashes), but I hope to fix them asap!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Granfalloon on December 07, 2014, 09:18:36 AM
Updated the BV Link.

It's been tested to work with Brawl Minus, hopefully it will work with P:M now!

It still has the same issues as the last one (no metal, visibility bones are messed up, and trying to change/add transparent materials crashes), but I hope to fix them asap!

Just tried it and it doesn't crash in PM anymore but it seems like his faces/hair transparency isn't working properly:
(http://i.gyazo.com/25628c4bce40a605e619e431a22af45d.png)
Edit: Oh, I guess you addressed that with "visibility bones are messed up, and trying to change/add transparent materials crashes", my bad.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: BlueBrain on December 07, 2014, 09:29:21 AM
Just tried it and it doesn't crash in PM anymore but it seems like his faces/hair transparency isn't working properly:
([url]http://i.gyazo.com/25628c4bce40a605e619e431a22af45d.png[/url])
Edit: Oh, I guess you addressed that with "visibility bones are messed up, and trying to change/add transparent materials crashes", my bad.


looks like he's enjoying the fresh air :P


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on December 07, 2014, 09:31:44 AM
looks like he's enjoying the fresh air :P

We all need some fresh air once in a while.

Especially Chrom, he hasn't seen daylight in almost half a year :V


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Akeno/Archer on December 09, 2014, 03:07:42 PM
We all need some fresh air once in a while.

Especially Chrom, he hasn't seen daylight in almost half a year :V
Being trapped in a Ball must be hard. :V


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: HomicidalToaster on January 10, 2015, 04:15:33 PM
Hey I've been reading this thread and coming back to it every once in a while and I've been wondering what's the progress on Awakening Roy? The pictures look so great and I've been looking forward to it. People didn't seem very active here anymore so I got curious.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: dream0 on January 24, 2015, 02:59:23 PM
So how's Lucina coming out? This thread has seem like a wasteland. Lol jk but seriously, how's progress doing?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on January 24, 2015, 03:04:53 PM
Hey I've been reading this thread and coming back to it every once in a while and I've been wondering what's the progress on Awakening Roy? The pictures look so great and I've been looking forward to it. People didn't seem very active here anymore so I got curious.

Someone else is working on it, but he's also working on other things. So it may take a while.

So how's Lucina coming out? This thread has seem like a wasteland. Lol jk but seriously, how's progress doing?

Waiting for someone to make vertex edits to her before they will be able to finish her.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: sorcerice on February 04, 2015, 05:46:55 AM
Man I love the work so far on Awakening Roy! If that project is ever finished, I'd put him in in a heartbeat :D

You guys have made some good works, nice job! Looking forward to seeing more from you!


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 04, 2015, 10:28:42 AM
So how's Lucina coming out? This thread has seem like a wasteland. Lol jk but seriously, how's progress doing?

Considering ripping models from the wiiU and the 3DS is almost possible, I don't feel like finishing that new version of Lucina. (What would be the point of finishing it if it would get replaced by her actual model of SSB4 in a few months? It seems like a waste of time and effort to me)

However if the people who follows this thread wants what I have done so far, I'll gladly upload it so others can actually finish what I won't. She's almost done anyway, she mostly needs some optimization.

Also relevant is that all the textures from Awakening have been ripped from the game.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 04, 2015, 01:40:14 PM
 I don't see why you need to stop. It's not like those models are going to be easy to get in game anyway with how high poly they are. But if you think it's a waste of your time. I won't argue with you. I just see it as a wasted effort for all the work you put into it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Akeno/Archer on February 05, 2015, 06:20:14 AM
I don't see why you need to stop. It's not like those models are going to be easy to get in game anyway with how high poly they are. But if you think it's a waste of your time. I won't argue with you. I just see it as a wasted effort for all the work you put into it.
^
Also, while that model isn't like the one from SSB4, I think it would be really too bad for us not to see it completed, as it's also different from the SSB4 one.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on February 10, 2015, 01:38:02 AM
I'm a bit late to respond, but I'd much rather have your model, Vert, over the Wii U one.

Work done like the rigging and facial animations would prove useful regardless of which model was used, and since the current model was made specifically for Brawl/P:M in mind, it'll probably turn out better than back porting more complex resources.

Plus, you know, implementing something created by the Smash community feels more special than nabbing a model pre-made by Nintendo (and any special touches by Vert or Satoshi would provide something unique).


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Kesmar on February 10, 2015, 10:05:15 PM
Have all of the Fire Emblem Awakening models been ripped yet? If so, is it possible for me to get Anna's model anywhere?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 13, 2015, 11:16:07 AM
Thanks to all the support I've been receiving, I've decided to finish Lucina. She's almost done right now, though she still needs UV work. major changes are the shoes and the texture for the face - I don't have the one Satoshi made so I made a new one -.

Album: http://imgur.com/a/4VayN (http://imgur.com/a/4VayN)


(http://i.imgur.com/jZ326Ee.jpg)

(http://i.imgur.com/xfQ6Yje.jpg)

(http://i.imgur.com/tTE7KnX.jpg)

(http://i.imgur.com/rqYRxqT.jpg)

Also, I need a model of Marth from the WiiU smash, could anyone send me one?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ZX_BraveSol_ZX on February 13, 2015, 12:35:18 PM
That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
https://www.mediafire.com/?e7tacds6nrot6 (https://www.mediafire.com/?e7tacds6nrot6) <---- where you can find all the model files from SmashU
https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html (https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html) <------- tutorial and tools for getting them into 3ds max.  


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 13, 2015, 01:03:49 PM
That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
https://www.mediafire.com/?e7tacds6nrot6 (https://www.mediafire.com/?e7tacds6nrot6) <---- where you can find all the model files from SmashU
https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html (https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html) <------- tutorial and tools for getting them into 3ds max.  
Thanks but  I can't open the files, I don't have 3ds max. I'd need a .obj or a .3ds file.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ZX_BraveSol_ZX on February 13, 2015, 01:29:12 PM
ah ok, I'll convert Marth for you then later. I'll do it when I get home from classes.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Akeno/Archer on February 13, 2015, 02:01:41 PM
Thanks to all the support I've been receiving, I've decided to finish Lucina. She's almost done right now, though she still needs UV work.
([url]http://i.imgur.com/tTE7KnX.jpg[/url])
Lucina doesn't seem amused... Lol.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: powerofthe17 on February 13, 2015, 03:47:51 PM
That Lucina looks AMAZING! Also RTB posted a link of all models ripped from SmashU+all the scripts needed to import them into 3ds max on models-resource
https://www.mediafire.com/?e7tacds6nrot6 (https://www.mediafire.com/?e7tacds6nrot6) <---- where you can find all the model files from SmashU
https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html (https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html) <------- tutorial and tools for getting them into 3ds max.  
hey could you do them in obj or 3ds files?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 13, 2015, 07:46:12 PM
Nice job Vert. Lucina looks great. I'm glad you decided to finish her.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on February 14, 2015, 03:12:55 AM
I'm so excited to see this nearing completion, I honestly thought this project was all but dead.

Lucina looks fantastic! I do think her ears look a bit angular, but that is my only criticism and it is such a small detail. I can't wait to see the model in-game. On a side note, I don't suppose an Exalted Falchion is within the realm of possibility (please)?

Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 14, 2015, 12:29:31 PM
I'm so excited to see this nearing completion, I honestly thought this project was all but dead.

Lucina looks fantastic! I do think her ears look a bit angular, but that is my only criticism and it is such a small detail. I can't wait to see the model in-game. On a side note, I don't suppose an Exalted Falchion is within the realm of possibility (please)?

Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?

I'm not rigging it, but it's definitely possible


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Albafika on February 17, 2015, 04:16:12 PM
I'm not rigging it, but it's definitely possible
Indeed.

And if not, could it be rigged to the cape to achieve a similar result?
It's not as easy as it sounds, and won't look as decent as you'd think it'd look. You'll mostly end up with hair being pulled horrendously from the head to the cape bones' positions, and if you bring the cape bones to the level of the head, they'd still animate horribly.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 17, 2015, 06:20:02 PM
Who was it that added bones to the hair in Lucina's old model... before the one you and your team made Alba?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Albafika on February 17, 2015, 08:01:32 PM
Who was it that added bones to the hair in Lucina's old model... before the one you and your team made Alba?
Don't remember that ever existing...

I do remember BigBadBooya making a Sephiroth with animated hair.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 17, 2015, 08:17:12 PM
Hm... I could've sworn there was one. Maybe I'm thinking of something else.

Found it... http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30162) This is the model I was talking about. The hair was added to the cape... just the first center bone though.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 18, 2015, 03:51:22 AM
Edit: One of the major problems with the prior Lucina model by the LST, was that the hair was immobile and horribly clipped through her cape. Would it be possible to have her hair be affected by the physics engine, despite being placed over Marth? And if not, could it be rigged to the cape to achieve a similar result?
You mean kinda like what Project M did with Shadow Peach's cape? I don't know if it would be possible, but I made sure her hair doesn't clip as much as it did before. It's much shorter and lower-poly this time, since it works via transparencies.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 18, 2015, 10:17:33 AM
You mean kinda like what Project M did with Shadow Peach's cape? I don't know if it would be possible, but I made sure her hair doesn't clip as much as it did before. It's much shorter and lower-poly this time, since it works via transparencies.

Yeah, it definitely should be.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: HomicidalToaster on February 19, 2015, 09:01:33 AM
Someone else is working on it, but he's also working on other things. So it may take a while.

So who's the person working on it? Does they have a progress thread? I'd really like to see how its going as Vert made it look incredible on his own. Crossing fingers so it doesn't change drastically.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 19, 2015, 10:04:33 AM
Vert was the person working on it. I withheld his name so people wouldn't pm him


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: HomicidalToaster on February 20, 2015, 07:51:13 AM
Ah ok. I won't send any pm's or anything, I'm just excited is all as there aren't any roy costumes that change his model at all, just palette swaps. Palette swaps everywhere.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 20, 2015, 07:49:44 PM
Ah ok. I won't send any pm's or anything, I'm just excited is all as there aren't any roy costumes that change his model at all, just palette swaps. Palette swaps everywhere.

Oh whoops, it wasn't Vert. Quote was taken waaaay out of context.

And last I heard from the guy working on it, he wanted to get better at custom modelling before starting on awakening Roy.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: HomicidalToaster on February 21, 2015, 08:48:44 PM
Oh whoops, it wasn't Vert. Quote was taken waaaay out of context.

And last I heard from the guy working on it, he wanted to get better at custom modelling before starting on awakening Roy.

Did he leave an ETA? I'm sure it was a while ago that he was heard from. If its not trouble can you ask him yourself the whereabouts of the model? It'd be so unique. I'm truly awed that there's nothing but palette swaps.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 21, 2015, 11:52:02 PM
Nope. No ETA was given.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: DSX8 on February 25, 2015, 12:50:10 AM
might as well show this here... :3
(http://i.imgur.com/Ga4JEuo.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 26, 2015, 05:31:48 AM
might as well show this here... :3
([url]http://i.imgur.com/Ga4JEuo.jpg[/url])

Great Work! Looks very close to the source material.

Anyway, I'm almost done with Lucina. I'd like to hear some constructive criticism before I upload the model, so that I can fix whatever people notices before release.
Some changes since last time include finished UV mapping (which took a lot of time), improved belt textures, texture fixes on the white part of the boots, narrowed the head a bit, and added a sheath (got lazy so it's from Chrom's WiiU model). Proportions look a bit weird to me, but I didn't want to modify them from the previous model so she fit's Marths bones without problem.

(http://i.imgur.com/0e2BBGE.jpg)

(http://i.imgur.com/Tr5kZBL.jpg)

(http://i.imgur.com/Bf25mGC.jpg)

(http://i.imgur.com/A7nvdKi.jpg)

(http://i.imgur.com/si0nNg1.jpg)



Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Lillith on February 26, 2015, 05:49:32 AM
Ohhhh my. She looks fantastic!! can't say much else though... hm...


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 26, 2015, 05:50:07 AM
From what I can see... I don't notice any glaring issues with her at all. Everything looks fine. The textures are great, the model looks great, and I see no problems. Nice job Vert, can't wait to use her in-game.

I would like to know if she's going to have a secondary sword model for when her sword is in it's sheath. Like for when she loses a match.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Akeno/Archer on February 26, 2015, 06:42:24 AM
I love this model! Even if she looks pissed for some reason... Lol.
I just wanted to know... Doesn't her hair need to be a bit darker? Just want to make sure... Other than that, I think the model looks awesome.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on February 26, 2015, 10:21:50 AM
Now that I'm seeing the side view, her leg does continue at an odd angle below the knees. It is pretty unnatural looking.

I'd also like to recommend making her arms just a bit thicker, as I would assume a proficient swordsman would have accumulated some muscle, but when compared to official art the model does seem dead on. Can't fault you on that one, but I think the LST's Lucina has arms that look especially thin in-game.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on February 26, 2015, 10:33:41 AM
Lucina isn't a well built character. She's strong yes. But she's not full of muscles in any sense. I think she looks fine just the way he made her. Also... she's like, 15 or 16. She's not all that old and probably shouldn't be overly muscular to begin with. Having played Awakening three times, I'm sure it's safe to say that she looks perfect.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on February 26, 2015, 11:58:59 AM
Lucina isn't a well built character. She's strong yes. But she's not full of muscles in any sense. I think she looks fine just the way he made her. Also... she's like, 15 or 16. She's not all that old and probably shouldn't be overly muscular to begin with. Having played Awakening three times, I'm sure it's safe to say that she looks perfect.
I didn't realize she was so young, that makes more sense then. Well, regarding my other comment I believe the legs do still need some attention.

(http://i.imgur.com/koEWKF5.png?1)

I think the model is over emphasizing the hind muscles and forming an irregular curvature in the front before reaching the shins.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on February 26, 2015, 12:58:50 PM
I didn't realize she was so young, that makes more sense then. Well, regarding my other comment I believe the legs do still need some attention.

([url]http://i.imgur.com/koEWKF5.png?1[/url])

I think the model is over emphasizing the hind muscles and forming an irregular curvature in the front before reaching the shins.

You are completely right, I haven't noticed it before. I don't know if that error was in mhy first model, might've happened when adapting the model to marth's skeleton. Already fixed.

Also modified a bit the hair texture and made it a bit darker, fixed the UV maps on the sheath (didn't notice that dark line before), fixed a weird vertex on her cape and made her arms a bit wider. Tell me what you think:

(http://i.imgur.com/a3lG9pX.jpg)

(http://i.imgur.com/1BJb0Fh.jpg)

(http://i.imgur.com/qgLnZTG.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Afterthought on February 26, 2015, 01:22:36 PM
The leg issue has definitely been fixed, legs look a lot better now. Maybe the ankles can be thinned out some. Also, the arms look long-ish, though if that's to fit Marth's skeleton it is easily forgivable.
The model as a whole looks astounding, and the textures are great as well. I am impressed considering I haven't ever posted here and seen this model.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on February 26, 2015, 03:11:39 PM
I think the reason the arms look long is because Lucina's upperbody is relatively narrow.



Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Afterthought on February 26, 2015, 03:28:06 PM
There's also that.
Actually, I don't think anyone's body CAN be that narrow. Maybe widen it a bit so that it's not as wide as her head.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on February 26, 2015, 04:10:54 PM
I agree that narrowing the ankles and widening the body would probably help equalize the proportions.

And not that this is a fault of the model itself, but I've noticed Lucina's forehead looks off without a shadow being cast by her hair. Would texturing that in be an possible improvement?


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on February 26, 2015, 05:40:14 PM
Yeah, her hair looks awkward without casting a shadow, I'm sure it could be textured in. I think that's how it works on Marth's model.
That aside I'm excited to see this model nearing completion, great work.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on March 01, 2015, 03:49:00 PM
I won't change the body because it might affect the shoulders and also the rig, but I textured the hair shadow. Also improved a lot the hair texture and started some recolors. I don't plan to do all of them, only the ones I use the most in Smash for 3DS and some custom ones. Already finished Tikicina, and my custom Chromcina is nearing completion. I plan to do Owaincina next, then release.

(http://i.imgur.com/uT0e8wX.jpg)

(http://i.imgur.com/D5RzGKy.jpg)

(http://i.imgur.com/5QUwxLC.jpg)

(http://i.imgur.com/FX66lrE.jpg)

(http://i.imgur.com/VDKII80.jpg)

(http://i.imgur.com/TvTiPfF.jpg)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Afterthought on March 01, 2015, 04:24:53 PM
These textures are incredible. Really good work.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 01, 2015, 07:49:42 PM
That Chrom one looks awesome. Nice job.

One request... if it's not too much trouble... is I'd ask for the Cordelia red recolor from Smash 4. It's my favorite color of my favorite girl from the game. If not that's fine.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on March 02, 2015, 12:39:13 AM
May I toss in a suggestion for Tiki Lucina?

The Smash 4 color based off of her had a pretty nice touch to her textures, involving her cape emblem:
(http://puu.sh/fLAlT.png)

It might be a nice touch for yours as well! The thing is, of course, mirrored on the Smash 4 model (and is present on both the Wii U and 3DS variations).


While I'm posting here, I remembered that I had a decent Fire Emblem Brawl thing that I've been working on:
(http://fc05.deviantart.net/fs70/f/2015/051/c/c/unofficial_smash_3_alt__classic_marth_by_satoshikura-d8ivz4y.png)

He'll be released when the newest Smash 3 Marth is, for those of you want a good alt of Marth to go alongside his revamped look.

You can see the recolors on DeviantArt here: http://fav.me/d8iw94g (http://fav.me/d8iw94g)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on March 02, 2015, 01:22:27 AM
I'm not entirely sure how to react to that.

All I know is that the arm textures look godly while the leg textures are not as godly. I'm sure this is because of how they're mapped, but I can't help but feel like it'd be perfect if they looked more clear.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 02, 2015, 01:37:23 AM
It doesn't look like he has any muscle definition on his arms or legs at all. I think texturing some in would do him some good so he doesn't look like a doll. It takes strength to weild a sword as effortlessly as he does. I'm not saying Smash 4 Ike muscles... or Captain Falcon muscles... but something to make him not look so flat. He may be a prince... and be called girly... but he's still a man, and a knight. He should have the physique of one.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Afterthought on March 02, 2015, 10:07:56 AM
-snip-

Good lord.

Even with the points mentioned about muscle definition, this costume is absolutely wonderful.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on March 04, 2015, 09:40:16 PM
The muscle definition was something I considered doing, but honestly, I don't know how to pull it off on the model itself, with all its wonky mapping. I had to do some major UV editing to get things looking even remotely correct.
As for his leg texture, the texture itself is the same size as the original Mar02 (256 x 256). That's why it doesn't look quite as good as the arms in the render.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on March 05, 2015, 12:49:40 AM
The muscle definition was something I considered doing, but honestly, I don't know how to pull it off on the model itself, with all its wonky mapping. I had to do some major UV editing to get things looking even remotely correct.
As for his leg texture, the texture itself is the same size as the original Mar02 (256 x 256). That's why it doesn't look quite as good as the arms in the render.

Muscle definition isn't that hard to do. Just look at Ike in the new Smash or anyone with muscles.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 05, 2015, 12:53:56 AM
I think he meant that the way it's set up is making it more difficult than normal. Not that he doesn't completely know how to do it Velen.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ManikDX on March 05, 2015, 02:48:58 AM
Dude, your Lucina looks amazing! I can't wait to play as her. Nice job man


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on March 05, 2015, 11:48:11 AM
I think he meant that the way it's set up is making it more difficult than normal. Not that he doesn't completely know how to do it Velen.

Then wouldn't be best to fix that? Probably easier said than done, I know.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 05, 2015, 07:25:06 PM
You could offer to help if you think you're able, oh Talented Texturizer.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on March 06, 2015, 12:37:31 AM
You could offer to help if you think you're able, oh Talented Texturizer.

My thing is texture, not UVs...Though seeing those would give me a good idea of what makes it so troublesome.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: HomicidalToaster on March 07, 2015, 06:29:11 PM
I just wish the guy who's working on Awakening Roy would contribute anything at all about his progress. But I can't really say anything as I'm just some dude who's desperate and has no idea of the troubles of modders. With that in mind you guys do such awesome work. In the end its just me waiting for another awesome thing to come around like Bethesda's E3 conference.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on March 09, 2015, 03:33:53 PM
I just wish the guy who's working on Awakening Roy would contribute anything at all about his progress. But I can't really say anything as I'm just some dude who's desperate and has no idea of the troubles of modders. With that in mind you guys do such awesome work. In the end its just me waiting for another awesome thing to come around like Bethesda's E3 conference.

Think I've mentioned it before. In case I haven't I'll say it again.

The person working on it doesn't want to work on Roy until he gets better at custom modelling. Until then, you probably won't hear anything from him.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on March 16, 2015, 01:26:01 PM
Hey Vert, I've noticed it has been over two weeks since you've updated us on Lucina - I'm not trying to rush you or demand further progress, just curious if the silence is due to a problem you've encountered with/additional features you're trying to implement into the model or if you've just been too busy to work on it. Referencing your last post in this thread it seemed like you were nearly done aside from recolors.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on March 17, 2015, 02:07:21 PM
Hey Vert, I've noticed it has been over two weeks since you've updated us on Lucina - I'm not trying to rush you or demand further progress, just curious if the silence is due to a problem you've encountered with/additional features you're trying to implement into the model or if you've just been too busy to work on it. Referencing your last post in this thread it seemed like you were nearly done aside from recolors.


Nah, I didn't really have much free time the last 2 weeks, I had to do a lot of work. I haven't encountered problems so far, so don't worry, I'm nearly done with it. I made small progress though: I've retextured the lips and some hair pieces because I wasn't completely satisfied with the previous ones (the hair tips looked low quality and the lips looked too much like Samus's). And I'm about 75% done with the Owain/Lissa recolor -I also included the new cape emblem for the Tiki recolor-. Have some pictures:

(http://i.imgur.com/RR8HTA2.jpg)

(http://i.imgur.com/4PWBM8U.jpg)

(http://i.imgur.com/cQMWSSJ.jpg)

Considering recolors are very time consuming, and that the only ones I use are "done", I'm thinking of releasing the texture files first so people can start making the rest of the Smash 4 recolors. If they get done and have a certain level of quality, I'll include them in the final pack, always giving the proper credit, of course. Let me know what you think.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on March 17, 2015, 03:03:50 PM
Which rig are you using?

Because if you don't mind, I'd like to tinker with the hair a bit >.>


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on March 17, 2015, 09:19:35 PM
I always appreciated Smash 4's attention to detail with the Tiki recolor receiving a unique emblem, it's a really nice touch and it looks great here as well. I'm not quite as familiar with the Fire Emblem series as I'd like, so forgive me if this is an ignorant question, but would it be plausible for each recolor to have a distinct cape symbol? I don't recall if each of the characters used as inspiration for the recolors have some aligned faction or trait that would allow for such a thing.

Anyway, releasing the textures sounds like an efficient way to save time and involve the community- good plan.

------
...on a side note, I have a question pertaining to Lucina's proportions compared to a certain Mia model released by the LST. Given Project M's convention of designing the alternate costumes for the Fire Emblem reps to be the garb worn by alternative characters from the franchise, I thought the same would be nice for Lucina as well.

Not that Mia's necessarily the best choice for well rounded FE representation (several characters from her game already make appearances in Brawl/PM), but since the resources have already been created I presumed it would be a fairly novel idea. My only concern is Lucina's frame compared to the other model; I'm not sure to the extent of adjustments that would be required to pass off the concept adequately.

Of course I'm not pushing for anyone working on this project to increase their workload pursuing this endeavor, just pondering the feasibility.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 17, 2015, 10:28:06 PM
From what I understand... I think that the Tiki recolor for Lucina was the only one that had a differing cape emblem aside from the rest. I may be incorrect on this assumption, but as I recall that's what I remember it being. Considering everyone who had a recolor for Lucina in Smash for Wii U were all on the same side... I don't think any of them would have a different faction so to speak. Unless it would've been before they'd joined the group. But I doubt it, and the only one that would apply to would be Tharja's recolor.

On the second note... having a Mia like costume or setup similar to the PM alts would be fantastic... but I'm sure that would take quite a bit of time to do it well enough like this Lucina model. We can dream I suppose.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on March 18, 2015, 06:51:43 PM
Actually, the Tharja color for Lucina had an alternate emblem as well, being the three eyes that are present on Robin's coat sleeves, except they matched the cape's color rather than being purple.

As for the alternate emblems, I agree with Nao, most of the people her colors were based on were from Ylisse, with the exception of Cherche (who didn't get an alternate emblem), Tharja, and Tiki.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on March 22, 2015, 06:05:45 AM
Here are all the textures the model uses, I'm releasing them before the model so people can start making the recolors, just like I said before. The UV mapping is intuitive, so I think people won't have a problem identifying the textures with the different parts of the model. However I may need to clarify something: the blue part in the belts file corresponds with her feet. It's there because I ran out of space in the body file.

Once people starts geting the recolors done, I'll add them to the pack giving proper credit to whoever made them. I'll also submit renders of the finished model with the new textures if the model's not released by the time. I'm thinking of a release this next week by the way.

Imgur album: http://imgur.com/a/qF1Od (http://imgur.com/a/qF1Od)

(http://i.imgur.com/9wbETZg.png)

(http://i.imgur.com/kj1ShiO.png)

(http://i.imgur.com/hX9O9kh.png)

(http://i.imgur.com/DPWyrHD.png)

(http://i.imgur.com/A3EDCJo.png)

(http://i.imgur.com/L7NlEXX.png)

(http://i.imgur.com/01jW4wK.png)

(http://i.imgur.com/5HGGiOu.png)

(http://i.imgur.com/JO0aBcR.png)

(http://i.imgur.com/njB7qfg.png)

(http://i.imgur.com/Xk7kGbb.png)

(http://i.imgur.com/c64dAlr.png)

^- This is the texture I was talking about.

(http://i.imgur.com/vv0CPrm.png)

(http://i.imgur.com/DT3KLGj.png)

(http://i.imgur.com/jKb3lat.png)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: BlueBrain on March 22, 2015, 10:17:34 AM
those are some sexy textures


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: SatoshiKura on March 24, 2015, 03:09:19 AM
Do you have any PSDs? That'd be the best way to help people out with recoloring! If you set it up the same way Smash 3 does, anyway. Either way, PSDs would be very useful! Also, I'd love to try and set up a render of her if possible, I'd just need a pose that's not the default FE:A artwork pose because that's probably been done a million times, and one that'd fit CSPs.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 24, 2015, 03:36:21 AM
I could come up with a decent and new pose if you need one. I had some in mind myself.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Vert092 on March 24, 2015, 12:19:48 PM
Do you have any PSDs? That'd be the best way to help people out with recoloring! If you set it up the same way Smash 3 does, anyway. Either way, PSDs would be very useful! Also, I'd love to try and set up a render of her if possible, I'd just need a pose that's not the default FE:A artwork pose because that's probably been done a million times, and one that'd fit CSPs.
I don't use photoshop, I use paint.net, so I can't provide those files. Also, keep in mind that before posing the model she'd have to be rigged to Marth's skeleton (again). But sure, you can try rendering her in a cool pose. I also think a different pose would be better, maybe something like those promotional figma pics.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Raikrom on March 24, 2015, 04:46:49 PM
Give her the ol' QT waifu pose.
(https://d3ieicw58ybon5.cloudfront.net/ex/506.736/shop/product/dc17803acfbf43d1a3df2a0a5b90460e.jpg) (https://otakumode.com/shop/5477edc3d4ec659d680f0604)


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on March 24, 2015, 05:19:32 PM
That I can do... to an extent. Might need to reverse it though considering her right hands fingers aren't moveable.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on March 25, 2015, 04:13:57 PM
Also, keep in mind that before posing the model she'd have to be rigged to Marth's skeleton (again).

As long as the model isn't mirrored again, i'd be down to do itlol


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Boobsey on March 25, 2015, 04:24:54 PM
I'd also like to do CSPs, with a more action based pose.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Friesnchip on April 10, 2015, 05:52:07 PM
Has no one really made recolors after all this time? I find it rather difficult to adjust palettes and textures without referencing a model, but I assumed more adept users would have at least attempted the process. Although I suppose Vert could have just been messaged directly with the results considering the textures themselves aren't much to look at without being implemented.

If the latter is the case I wouldn't mind seeing anyone's results; since Vert appears to be busy once again new content might be nice to view in the meantime before his next update.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on April 10, 2015, 06:05:14 PM
I'm not too good at doing recolors... I would want them to be good. So I didn't take a crack at it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on April 13, 2015, 07:11:58 PM
The person working on it doesn't want to work on Roy until he gets better at custom modelling. Until then, you probably won't hear anything from him.
^

I just wish the guy who's working on Awakening Roy would contribute anything at all about his progress. But I can't really say anything as I'm just some dude who's desperate and has no idea of the troubles of modders. With that in mind you guys do such awesome work. In the end its just me waiting for another awesome thing to come around like Bethesda's E3 conference.

(http://i.imgur.com/A3LGfkf.png)
(http://i.imgur.com/CpxPMhH.png)

I got more than what u see modeled, just not ready to be shown yet. maybe after a few adjustments


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on April 13, 2015, 08:33:14 PM
I already told you everything I wanted to over Skype lol


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on April 14, 2015, 07:52:03 PM
I already told you everything I wanted to over Skype lol
lol, yeah

I have more progress on roy

(http://i.imgur.com/8tlI89l.png)
(http://i.imgur.com/nuj3UjO.png)

the pm roy head, cape, and hair are placeholders until I model my own


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: ZX_BraveSol_ZX on April 14, 2015, 07:53:46 PM
OMG Yes, Awakening Roy is the best costume for him.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on April 16, 2015, 04:39:00 PM
can't believe I didn't posted any of the updated screens here yet

(http://i.imgur.com/jpyHReD.png)
(http://i.imgur.com/MaYQeYa.png)
(http://i.imgur.com/ypGvLOd.png)
(http://i.imgur.com/GqbKnRb.png)
(http://i.imgur.com/bFSK86H.png)

just so nobody gets confused, he doesn't have any textures applied or made yet. the seams on the gloves, kneepads, guards, and etc are modeled on. other stuff like what's going on with the cape is shadows.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on April 16, 2015, 04:45:05 PM
Looking fantastic as always IWG. I am in full support of this and will definitely use it once released.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Bad Box Art Mega Man on April 16, 2015, 06:34:35 PM
goodbye PM Roy, you're getting replaced.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: King Draco on April 17, 2015, 03:52:41 AM
I'd thank you if you made a version that keeps PM Roy's head.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on April 19, 2015, 06:59:26 PM
Looking fantastic as always IWG. I am in full support of this and will definitely use it once released.
tanks

goodbye PM Roy, you're getting replaced.
glad you like it

I'd thank you if you made a version that keeps PM Roy's head.
sorry but i want my first custom made model to be 100% custom

also, for those that don't watch my thread i have been working on the new hair. it's still a major WIP, I didn't have the scalp to form it around so it's flat up top

(http://i.imgur.com/mWutwyO.png)
(http://i.imgur.com/w3jmT26.png)
(http://i.imgur.com/pFswJOQ.png)

close up of hair
(http://i.imgur.com/Z924yWY.png)
^ missing one strand of hair on this side
(http://i.imgur.com/riHDmCh.png)
(http://i.imgur.com/VxV9oKt.png)

will add a third layer to the portion under the headband to fill the empty space there. will also add the two middle hairs up top and then some stray hairs in other places


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on April 20, 2015, 07:40:55 AM
I'd suggest going for a full cape over the hand cape thing V:


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: King Draco on April 20, 2015, 02:04:57 PM
That's a pity but I understand.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Velen on April 20, 2015, 03:25:15 PM
I highly recommend not making everything shaped, and making it more open ended. so you can put transparency in it.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Nao-chan on April 20, 2015, 03:37:06 PM
I'd suggest going for a full cape over the hand cape thing V:

 I don't. It looks more true to form. Also it's differing from his other appearance. I'd keep it the way you have it to be honest IWG.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Large Leader on April 20, 2015, 04:55:36 PM
I don't. It looks more true to form. Also it's differing from his other appearance. I'd keep it the way you have it to be honest IWG.

I've talked to IWG about it before, although I have no idea what he decided. I think he said that he'd see which looks best before and after it's rigged.

Speaking abou the source, Roy's cape in his artwork isn't even on him; He has it draped on his arm. Anyways, there's no way to rig it to look good. The cape on the arm would have to be rigged with the arm, shoulderj, shouldern, bust, and cape bones.

In other words, it's either going to be extremely difficult to get right or it's going to be impossible to look good.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: Taiko on April 20, 2015, 11:43:19 PM
I highly recommend not making everything shaped, and making it more open ended. so you can put transparency in it.
He's not aiming for a Brawl style model, he was aiming for a more Hyrule Warriors style. He did say he might try plane style hair though, so we'll see what happens.


Title: Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina
Post by: iwantgames on April 21, 2015, 01:28:43 PM
I highly recommend not making everything shaped, and making it more open ended. so you can put transparency in it.
what taiko said is true, since this is my first model I decided to do it the hyrule warriors way because it's easier to model.

the plane hair style that we want is that of metal gear solid, which will require a crap load of work. I like the way the MGS plane hair looks but i'm not sure if I can do that with my current skill level, will require some experimenting.

after I finish modeling everything I will attempt the plane hair style. this way if it doesn't work out, I already have everything else done and can put the finishing touches on him.

I don't. It looks more true to form. Also it's differing from his other appearance. I'd keep it the way you have it to be honest IWG.
what large leader said is also true, I will decide after I rig the current one. I like the cape how it is now too, but if I can't get it to look good then I may have to switch to a full cape.

I modeled the cape based on a cosplay costume, I couldn't find any official pics of the back. only found fanart and cosplay pics.

@large leader - think I forgot to tell you this, but I am not gonna make it move with the arm like in the artwork. like you said that will be too difficult or impossible without major edits, instead I am just gonna make it move like a regular cape


Title: Re: Fire Emblem model importing thread - Lucina Released!
Post by: Vert092 on May 17, 2015, 03:03:42 PM
Lucina's released, get her here!

https://www.dropbox.com/s/vrcoaehx9jilctf/Lucina.rar?dl=0 (https://www.dropbox.com/s/vrcoaehx9jilctf/Lucina.rar?dl=0)

Also included are 7 additional recolors courtesy of Program.

Final renders (you may not be able to see anything at all on the forum because the pictures are kinda huge so I'll link to my deviantart account):


Lucina:
http://vert092.deviantart.com/art/Lucina-custom-3D-model-for-Super-Smash-Bros-Brawl-533679582 (http://vert092.deviantart.com/art/Lucina-custom-3D-model-for-Super-Smash-Bros-Brawl-533679582)
(http://i.imgur.com/wWa8chd.jpg)

Recolors:
http://vert092.deviantart.com/art/Lucina-custom-model-recolors-533685835 (http://vert092.deviantart.com/art/Lucina-custom-model-recolors-533685835)
(http://i.imgur.com/MyqhN8y.jpg)

Additional recolors:
http://vert092.deviantart.com/art/Lucina-Custom-model-aditional-colors-533687179 (http://vert092.deviantart.com/art/Lucina-Custom-model-aditional-colors-533687179)
(http://i.imgur.com/e9aWSAx.jpg)

Sorry for the delay, but I've been real busy this last month.


Title: Re: Fire Emblem model importing thread - Lucina Released!
Post by: Friesnchip on May 17, 2015, 08:48:12 PM
Looks great! I was hoping to try out the model in-game tonight but my importing skills aren't that efficient, so I'll just have to wait patiently for someone else to tackle that task.

Still, great work to everyone involved.


Title: Re: Fire Emblem model importing thread - Lucina Released!
Post by: Program on May 19, 2015, 10:51:08 AM
To anyone whom it may concern. I derped up one of the textures, so I messaged Vert092 with the new one... and I just realized I sent him the wrong one... Yeah... So If anyone needs it it's right here with an updated belt for Sumia (The stripe was off center but I had no 3d model at the time so I didn't know. Cheers!
(http://i.imgur.com/gU1Lxvy.png)(http://i.imgur.com/2Sf3mNV.png)


Title: Re: Fire Emblem model importing thread - Lucina Released!
Post by: Dylan R. on February 15, 2016, 12:37:42 PM
Can someone give me an image of the Ranulf model?


Title: Re: Fire Emblem model importing thread - Lucina Released!
Post by: yukinomose on September 26, 2016, 11:04:46 AM
hello!

I wish ask if its possible download shorthaired Lucina of awakening version in OBJ format for Blender.

tnx you for advance !