Title: Does your model has ingame lag? Here are some tips on using Pro Optimizer! Post by: Sanada on June 03, 2012, 11:20:17 AM Until the tristripper is compete , using ProOptimizer in the meantime can help import these higher poly models at reduced vertices and facepoints.
Let's get started! This is what you need first. -Have 3DS Max 2010 (2011 and 2012 may work too, for the sake of this tutorial - I will be using 2010) -Your model .dae , obj. etc. Step 1. Okay, first start up 3DS Max (if you already have your model imported in a .max scene, skip to step 3) and click on the box on the top left then click on Import. Step 2. Select your model from the drop in menu then click on import. Depending on the model type ( .dae . obj. etc.) There may be an additional menu with more options, for the sake of this tutorial click on import for now. (If your having problem with this step it could be the model is corrupt or imported weird - post in model help (http://forums.kc-mm.com/index.php?board=43.0) about it) Your screen should look like this, Step 3. Let's focus on the model, click on the bottom right button (Maximize viewpoint toggle) to get a better view of the model. Press F to view the front of the model. Step 4. Press H, then select all polygons of the model. Then go to the right where it say's Modifier List and select Pro Optimizer from the drop down menu. Step 5. Before you click on Calculate, scroll down and make sure your settings preserve as much as it can for the model. These are the setting I use for all my imports using Pro Op (I'll refer it as that from this point on in the tutorial). Step 6. Click on Calculate, it should take a few seconds to a minute for it to determine the many vertices and facepoints your model may have. Once it's done, the Status will appear with the results. The before status indicate the many vertices and facepoints before the conversion, the after is the total after applying the changes (from the Pro Op settings shown above). You can use your own setting but I recommended the one I have to ensure the most vertices and facepoints possible for the model without it losing it's quality. Here is mine from my Zasalamel model More info about the values of vertices and/or facepoints found in the spoiler here. Step 7. To reduce the vertices and facepoints, go down and click on the arrows or input a percentage and press calculate again. That's it have fun model importing higher poly models! Other examples Another note- in some cases if you still experience lag even after Pro Oping it to about under 9000 or 7000, it may be two things. *Another higher poly model is conflicting the match (even only one model) and it may need to Pro Op that model. *A stage that's being played on is gfx heavy which lags even with some Brawl models, custom PSAs, etc. |