Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: KingJigglypuff on June 15, 2012, 10:18:06 PM



Title: WIP PSA Workshop
Post by: KingJigglypuff on June 15, 2012, 10:18:06 PM
WIP


This thread is for previews of PSAs you're working on.
The idea behind this thread is to showcase everyone's in-progress PSAs together into one thread.
The logic behind this thread is the same as StarWaffle's WIP thread for model rigs. But instead of model rigs, it's PSA.
so say you go away for a week or so. When you get back, Do you really wanna go though EVERYONES personal model thread to check alllll the updates, where instead you could simply look through a couple pages and see everything in one go.. or something like that.


Rules:

-This thread is to showcase PSAs in progress, not to advertise released mods. If your PSA is done, you can say so in your own PSA thread. But it's OK to say the same thing in this thread if someone asks about it here.

-No posting the same preview more than once, unless improvements have been made.

-You may post your thoughts about the user's current work. But if you dislike something about the PSA work and/or animations, just say so. Explain what you don't like and why. Even offer suggestions.

-It's recommended to have at least 3 attacks changed before posting a preview.

-Do not request things (That's what the A/A Requests board is for).

-You may ask PSA questions, but try not to ask too many questions at once.

-Only show PSA previews, not any other type of hack/mod.

-If you don't have anything to show and/or contribute, then don't post at all.

-And of course, follow the Forum Rules (http://forums.kc-mm.com/index.php?topic=67.0).
Copy, paste, edit FTW. =P


Title: Re: WIP PSA Workshop
Post by: Anivernage on June 15, 2012, 10:48:33 PM
HYPE!!
i waited for this long time :happy:

but  sadly i dont have previews for it >.>

but i have the pics of projects im 10% done :P
The Best Plumber In the world V3 Normal Mario Moveset. FS, Starbit Storm.
(http://i953.photobucket.com/albums/ae20/anivernage/al_111023_1911binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_111023_1912binout.jpg)
Animation: Making a new one.
PSA:20% done, needs a lot of changes

(http://i953.photobucket.com/albums/ae20/anivernage/al_111219_1512binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_111219_1513binout-1.jpg)
This isnt a model import is bowser but with clown car psa.

also this workshop applies for animations too? i read the rules but i still have this doubt
since this is attacks and animation hacks.

ill show previews but sasuke´s by weekend  ;D[/b][/i][/color]


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 15, 2012, 10:53:13 PM
Those look pretty neat Anivernage. :) But please put your large pictures in spoilers next time.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 15, 2012, 11:07:01 PM
Awesome, I like the idea :3 I'll post something good when I make some decent progress


Title: Re: WIP PSA Workshop
Post by: Haseyo on June 15, 2012, 11:13:51 PM
I've been wondering why this topic area hasn't had one of its own. Now I have two threads to camp.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 16, 2012, 02:53:57 AM
this thread was needing xD


Title: Re: WIP PSA Workshop
Post by: SouthCraft on June 16, 2012, 04:51:42 AM
Finnaly a WIP Workshop for PSA!


Title: Re: WIP PSA Workshop
Post by: Solar99 on June 16, 2012, 08:04:22 AM
I was wondering when something like this will be made.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on June 16, 2012, 08:43:36 AM
Btw
(http://i1208.photobucket.com/albums/cc373/SouthCraft/KnuxB.png)
Almost done just some Animation work left then netrual b is done!

Post Merge: June 18, 2012, 07:00:03 AM
It's not many people who is posting here.....


Title: Re: WIP PSA Workshop
Post by: KTH on June 18, 2012, 02:34:27 PM
Btw
([url]http://i1208.photobucket.com/albums/cc373/SouthCraft/KnuxB.png[/url])
Almost done just some Animation work left then netrual b is done!

Post Merge: June 18, 2012, 07:00:03 AM
It's not many people who is posting here.....

Can"t wait.


Title: Re: WIP PSA Workshop
Post by: Solar99 on June 18, 2012, 02:36:01 PM
  It's not many people who is posting here.....
That's because these are PSAs we're talking about. They take much longer to make than imports which anyone could do in a day or two.


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on June 18, 2012, 07:39:02 PM
That's because these are PSAs we're talking about. They take much longer to make than imports which anyone could do in a day or two.

Not everyone... lol All I can do is use hacks. I've not even come close to making any actual material.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on June 18, 2012, 08:59:34 PM
Nice! Now that my threads are dead I might "resurrect" my PSAs on here. ;D


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 18, 2012, 09:06:42 PM
Question, are previews of PSA models like the type I make eligible to post here when they make a really good amount of progress?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 18, 2012, 09:17:47 PM
Question, are previews of PSA models like the type I make eligible to post here when they make a really good amount of progress?
Are you meaning models that are rigged specifically for a PSA?


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 18, 2012, 09:28:40 PM
Are you meaning models that are rigged specifically for a PSA?


Yeah, such as my Luffy or Pacman models. Stuff like that. Examples bellow
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Pacman-2.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffySTAMP.png)
(http://fc05.deviantart.net/fs70/f/2012/152/5/2/sanji_face_animation_by_pervytheshadow-d51wbsi.gif)


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 18, 2012, 09:29:45 PM
Yeah, such as my Luffy or Pacman models. Stuff like that. Examples bellow
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/Pacman-2.png[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/LuffySTAMP.png[/url])
([url]http://fc05.deviantart.net/fs70/f/2012/152/5/2/sanji_face_animation_by_pervytheshadow-d51wbsi.gif[/url])

If it's PSA-related, then go ahead. :P


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 18, 2012, 11:36:34 PM
time for me to post some previews here:
Gotenks:
(http://i.imgur.com/kF4KI.gif) alittle outdated .gif since i made better rig/animation now
Naruto:
(http://i.imgur.com/ASN9K.gif)(http://i.imgur.com/E6GFm.gif)(http://i.imgur.com/YsRW6.gif)(http://i.imgur.com/84RZg.gif)
SMBZ Sonic:
(http://i.imgur.com/qEUul.gif)


Title: Re: WIP PSA Workshop
Post by: Segtendo on June 19, 2012, 11:54:27 AM
I'm subscribing to this thread. Can't wait for some awesome stuff. Already see some cool things here.


Title: Re: WIP PSA Workshop
Post by: Hero © on June 19, 2012, 12:07:13 PM
SMBZ Sonic:
([url]http://i.imgur.com/qEUul.gif[/url])

I thought you have already showed this before?


Title: Re: WIP PSA Workshop
Post by: SmashClash on June 19, 2012, 12:08:07 PM
I thought you have already showed this before?
He showed all the things he posted in this thread already.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 19, 2012, 12:10:31 PM
i have already showed it but on my own thread
and i know some ppl only look at these threads here and not on ppl´s threads so i show here too


Title: Re: WIP PSA Workshop
Post by: SouthCraft on June 19, 2012, 12:21:15 PM
Knuckles Netrual B air and ground + Up B is done!
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120619_21421binout.jpg)
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120619_2142binout.jpg)
(http://i1208.photobucket.com/albums/cc373/SouthCraft/al_120619_2143binout.jpg)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 19, 2012, 12:22:28 PM
looks good


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 19, 2012, 12:30:27 PM
I know I showed this in my PSA thread already, but some people might have not seen it yet.

http://www.youtube.com/watch?v=v2zEdfgpVAo


Title: Re: WIP PSA Workshop
Post by: Velen on June 19, 2012, 04:21:40 PM
@MarioDK: Mother of mercy. Those are awesome.


Title: Re: WIP PSA Workshop
Post by: Anivernage on June 19, 2012, 07:00:42 PM
Here are some previews of sasuke  :af2:

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1558binout.jpg)
Wait

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_15521binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1553binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1552binout.jpg)Side Smash

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_15531binout.jpg)
Up Smash(first part)

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1554binout.jpg)
F-Tilt

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1557binout.jpg)
Run(but with no thunder gfx)

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1602binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_16021binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1603binout.jpg)
Down Smash

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1604binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1556binout.jpg)
Chidori

(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_15581binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1559binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_15591binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1601binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_16011binout.jpg)
Kirin as FS

I forgot to add this but this gfx will appear behind sasuke :af:
(http://i953.photobucket.com/albums/ae20/anivernage/KirinBB.png)


Later ill show more of him :happy:
These isnt the final product, this is only the first beta, tommorrow ill show more previews of him, better chidori gfx, throws+ A+B attack


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on June 19, 2012, 07:08:18 PM
Wow, what model is that? :D

Nice animations!


Title: Re: WIP PSA Workshop
Post by: Anivernage on June 19, 2012, 07:11:51 PM
Thanks ;D
Also its mastaklo´s model


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on June 19, 2012, 07:18:02 PM
It looks really great! ;D You're a badass with PSA!


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 20, 2012, 07:15:36 AM
@MarioDK: Mother of mercy. Those are awesome.
thanks xD and 2  of these PSAs will be released about same time (gotenks/naruto) and SMBZ sonic possible today(still can´t promise anything until its 100% done and only thing left is to make video/release it)


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 20, 2012, 04:29:47 PM
What? Actual progress on one of my psa's? yup. i decided to not be lazy :P
http://www.youtube.com/watch?v=pHftsP5k-CY&feature=youtu.be

the n-b, down-b, ad up-b are changed. the up-b ground i havent thought of, so it just spawns a bomb-omb. the down-b i cant figure out how to make nana do what popo does, so the second bro shoots ice instead of fire :/


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 20, 2012, 04:41:29 PM
What? Actual progress on one of my psa's? yup. i decided to not be lazy :P
[url]http://www.youtube.com/watch?v=pHftsP5k-CY&feature=youtu.be[/url]

the n-b, down-b, ad up-b are changed. the up-b ground i havent thought of, so it just spawns a bomb-omb. the down-b i cant figure out how to make nana do what popo does, so the second bro shoots ice instead of fire :/
i got a better idea for a Down-B
(if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2)
N-B is a good idea since i was planing to do that if i was making baby mario bros.


Title: Re: WIP PSA Workshop
Post by: Anivernage on June 20, 2012, 04:41:50 PM
What? Actual progress on one of my psa's? yup. i decided to not be lazy :P
[url]http://www.youtube.com/watch?v=pHftsP5k-CY&feature=youtu.be[/url]

the n-b, down-b, ad up-b are changed. the up-b ground i havent thought of, so it just spawns a bomb-omb. the down-b i cant figure out how to make nana do what popo does, so the second bro shoots ice instead of fire :/


Looks pretty cool so far  ;D
for the ice/fire attack, may i suggest instead of luigi fire, mario ice would be mario fire/luigi thunder since in M&L games are their natural elements.

Also an idea for FS would be their special attack from mario kart DD(the chain chomp)
Just Saiyan 4 : P

I like youre working on them, IC needed a new psa :happy:

i got a better idea for a Down-B
(if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2)

This ^


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 20, 2012, 04:44:51 PM
i got a better idea for a Down-B
(if possible) make nana(baby luigi) to jump on baby mario´s head and then spin fast around with luigi´s hammer and dig down in the ground (like as in Mario&Luigi RPG2)
N-B is a good idea since i was planing to do that if i was making baby mario bros.


baby luigi is popo cuz i liek him more and baby mario is nana. and i dont know how to psa  nor animate that but if i can send you my files and you do that, that would be great

Looks pretty cool so far  ;D
for the ice/fire attack, may i suggest instead of luigi fire, mario ice would be mario fire/luigi thunder since in M&L games are their natural elements.

Also an idea for FS would be their special attack from mario kart DD(the chain chomp)
Just Saiyan 4 : P

I like youre working on them, IC needed a new psa :happy:
This ^

i cant get nana to be differeent than ice so i might change down b if mariodk coudl take some time to psa it the way he sadi for me


Title: Re: WIP PSA Workshop
Post by: Anivernage on June 20, 2012, 04:51:52 PM
baby luigi is popo cuz i liek him more and baby mario is nana. and i dont know how to psa  nor animate that but if i can send you my files and you do that, that would be great

i cant get nana to be differeent than ice so i might change down b if mariodk coudl take some time to psa it the way he sadi for me

In your psa go to subroutine 170B8 there youll find ice article psa(the offensive collision) and in C580 the gfx the ice thing.
in case you want them to be in another move. or to make good use of the articles :) ....
i also agree with dig as down b. ;D




Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 20, 2012, 05:07:31 PM
also instead of use item of shell why not use IC´s N-B article replace it with shell model and edit the hitboxes of the article to be like as Shell item´s hitboxes
that way other ppl can´t pick it up and use it against you


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 20, 2012, 05:11:05 PM
also instead of use item of shell why not use IC´s N-B article replace it with shell model and edit the hitboxes of the article to be like as Shell item´s hitboxes
that way other ppl can´t pick it up and use it against you

if someone can edit the hitbox for me, i can do that.


Title: Re: WIP PSA Workshop
Post by: Inu Kazane on June 22, 2012, 10:41:39 AM
Final smash for baby Mario bros could be Chain chop.


Title: Re: WIP PSA Workshop
Post by: StupidMarioFan1 on June 22, 2012, 01:21:15 PM
the down-b i cant figure out how to make nana do what popo does, so the second bro shoots ice instead of fire :/
That's something I also couldn't figure out with my Mario and Luigi over Ice Climbers, I don't know where Nana get's her PSA data, she uses Popo's aniamtions (and a few of her own) but she doesn't really use Popo's subactions and action commands. That is something that would be really helpful if Brawlbox v0.67 can edit.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 26, 2012, 03:48:14 AM
Giant ass fists anyone? (I'll have a whole animation next time I post .-.)
(http://fc06.deviantart.net/fs70/f/2012/178/1/4/giant_pistol_by_pervytheshadow-d550ns3.png)


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on June 26, 2012, 11:50:02 AM
Giant ass fists anyone? (I'll have a whole animation next time I post .-.)
([url]http://fc06.deviantart.net/fs70/f/2012/178/1/4/giant_pistol_by_pervytheshadow-d550ns3.png[/url])
Now that makes a good 3D photo.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 27, 2012, 05:00:26 PM
(http://fc00.deviantart.net/fs70/f/2012/179/5/0/sanji_wip_by_pervytheshadow-d558d2c.png)


Title: Re: WIP PSA Workshop
Post by: Segtendo on June 27, 2012, 05:15:50 PM
Is Sanji's PSA gonna be over Peach?


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on June 27, 2012, 11:57:20 PM
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/SanjiwJamble.png)
List of Changes from the Public Beta Model
New Model Parts: Jambel, three hidden models. Longer cigarette
New Bones: Eye,eyelid, and mouth bones. Hearteye Bone. A few hidden bones. And overall Cleaner Organization along with added bones to support future onelsot time skip model
New Rig Changes: Working ShoulderN. Eye rigging, Detailed mouth rigging (Corners and bottom/top lips)
New Rig: Over all better quality as the new amount of verticals allowed for better rigging.
Highly Detailed Model: Unfortunately this came at the price of not allowing metal

Is Sanji's PSA gonna be over Peach?
Yup. but I am talking with people about porting it once the final PSA is done and finished for those of you who want her and Sanji. Who that is were still discussing, but they need decent file size for the model, and a decent file size for the voice


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 01, 2012, 08:34:02 PM
Just a little something I've been doing on the side.

(http://i.imgur.com/N7s4G.jpg)

(http://i.imgur.com/JI6lc.jpg)

The range of the Vampire Killer makes me LOL.

(http://i.imgur.com/PU4oI.jpg)

(http://i.imgur.com/PNIzD.jpg)

Don't ask for a release date.


Title: Re: WIP PSA Workshop
Post by: Solar99 on July 01, 2012, 08:43:54 PM
Is there going to be a different costume for him? Not a fan of his Judgement design. >_>


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 01, 2012, 09:37:06 PM
Ooh. Simon. Me likey so far.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 01, 2012, 10:02:33 PM
Is there going to be a different costume for him? Not a fan of his Judgement design. >_>


I'm not either. This is the only official 3d model of Simon Belmont.
However, if you want another design, find someone who's a damn good modeler that is willing to do another design of Simon Belmont of either one of there 2:

(http://media.giantbomb.com/uploads/0/26/10212-SimonBelmont_super.gif)
(http://media.giantbomb.com/uploads/5/59190/1316460-60801_blowup.jpg)


And then have them PM me before they begin, because I made a custom boneset for this PSA) and I need it to synch to have it work with my moveset.


Title: Re: WIP PSA Workshop
Post by: Hero © on July 02, 2012, 12:09:01 PM
Looks cool, who is Simon over?


Title: Re: WIP PSA Workshop
Post by: _Data_Drain_ on July 02, 2012, 01:11:11 PM
Judging by the third picture... I'd guess Toon Link. Or Link, since I see a Boomerang GFX.


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 02, 2012, 02:53:43 PM
He did say Toon Link, I believe, due to all the articles that he uses, which can relate to Simon.


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on July 02, 2012, 03:35:16 PM
 I'm hyped!

finally a bad ace character is coming to brawl, which i think is completely necessary.



Title: Re: WIP PSA Workshop
Post by: Royal_Blade on July 07, 2012, 03:20:19 PM
http://youtu.be/NGP2rZr-Cps (http://youtu.be/NGP2rZr-Cps)
Lloyd Irving PSA (http://www.youtube.com/watch?v=ep8tJnEpknc#)
Yeah...

Kratos vid by Albafika


Title: Re: WIP PSA Workshop
Post by: SouthCraft on July 08, 2012, 11:34:19 AM
for those of you that haven't heard
http://www.youtube.com/watch?v=b5ve8it1A1g


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on July 09, 2012, 11:37:07 AM
Simon looks great so far Eternal Yoshi!
as for another model, why not have someone try and get you this model from Dream mix tv fighters
(http://images2.wikia.nocookie.net/__cb20090320020110/castlevania/images/5/55/Shi02_1024x768.jpg)
Then you could have his best design.
Anyway, I think with the new brawlbox out, I'm going to try and start doing PSA...
starting with this man here.
(http://i.imgur.com/OvEOn.png)
(don't mind the hands I've fixed them since this picture)
hopefully that model import I saw gets done as it's kinda difficult to animate with beyond's old vertex.


Title: Re: WIP PSA Workshop
Post by: Hero © on July 09, 2012, 11:57:52 AM
[url]http://youtu.be/NGP2rZr-Cps[/url] ([url]http://youtu.be/NGP2rZr-Cps[/url])
Lloyd Irving PSA ([url]http://www.youtube.com/watch?v=ep8tJnEpknc#[/url])

Lloyd and Kratos eh?

Hope to see more later on.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 09, 2012, 04:57:09 PM
Simon looks great so far Eternal Yoshi!
as for another model, why not have someone try and get you this model from Dream mix tv fighters
([url]http://images2.wikia.nocookie.net/__cb20090320020110/castlevania/images/5/55/Shi02_1024x768.jpg[/url])
Then you could have his best design.


Maybe if someone can help me with Gameassasin and Dolphin......


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 08:10:08 PM
Sasuke previews para ti... (sorry for the cell phone quality...hope you guys still like this sample)
wait 1
(http://i.imgur.com/TSPEO.jpg)
those dang smilies  :>.>:
(http://i.imgur.com/HhHtj.jpg)
(http://i.imgur.com/r5u6E.jpg)
(http://i.imgur.com/evtqO.jpg)
(http://i.imgur.com/ERp5O.jpg)
(http://i.imgur.com/06Njq.jpg)
(http://i.imgur.com/ScwJb.jpg)
FINAL BLOW!!
(http://i.imgur.com/C0uBE.jpg)
(http://i.imgur.com/yYelh.jpg)
^^this one is the down throw btw


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on July 09, 2012, 08:18:03 PM
Sasuke is looking nice!

I'm liking the Lion's Barrage/Shishi rendan quality. It looks good.


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 08:20:59 PM
 :happy: thanks
it looks just like he does in the storm games in brawl right now except it needs the electric gfx


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 09, 2012, 09:20:31 PM
Have you ever heard of bin2jpg?
It's a program used since 2009 to convert Brawl Snapshot files to .jpg.
Please learn it and use it.

Time for more pics.

(http://i.imgur.com/yituI.jpg)
(http://i.imgur.com/qqBaJ.jpg)
(http://i.imgur.com/dcXBg.jpg)
(http://i.imgur.com/3E7ui.jpg)
(http://i.imgur.com/vocIL.jpg)
(http://i.imgur.com/tqQ8b.jpg)
(http://i.imgur.com/KW1fb.jpg)

I wasn't kidding about the range.

Despite Fsmash and nair being placeholders, all other A moves and All B moves are done. Now I need throw ideas.


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 09:24:03 PM
"Have you ever heard of bin2jpg?
It's a program used since 2009 to convert Brawl Snapshot files to .jpg.
Please learn it and use it." Ouch.. i would but my wii doesn't let me save the images to my sd card to have them turn into .bin files to convert them to jpeg

those previews look really nice btw


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 09, 2012, 09:47:11 PM
Why does it not let you save them to SD?


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 09, 2012, 09:54:10 PM
Do you use Riivolution?


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 10:00:29 PM
yea i use riivolution


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 09, 2012, 10:06:51 PM
There's your problem. To save snapshots, you have to use Gecko to load codes.


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 10:07:39 PM
 :-\ dang it


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on July 09, 2012, 10:16:32 PM
I just save them to the wii, then alter my SD card to not work for hacking (by renaming some folders) and then move them onto the non-hacked(ish) SD card to move to my computer. Then I convert them.

try that if you understand my explanation.


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 09, 2012, 10:29:10 PM
i understand what u mean i try it  8)


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on July 10, 2012, 06:39:16 AM
God eternal yoshi, I'm pretty [censored]ing hyped for that Simon Belmont >.>
That whip looks like a [censored] to animate.  Also I'm curious as to what the B moves are so far, I'm hoping for some holy water in their some where.


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on July 10, 2012, 07:13:30 AM
 the up throw might be him throwing you upwards and whipping you pretty hard.

the side throw could include him tossing you in that general direction and then tossing a holy water so that it holds you in place doing damage

the down throw could as simple as Snake's Down throw, or something more Belmont like by it involving the whip in someway


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 10, 2012, 03:55:10 PM
God eternal yoshi, I'm pretty [censored]ing hyped for that Simon Belmont >.>
That whip looks like a [censored] to animate.  Also I'm curious as to what the B moves are so far, I'm hoping for some holy water in their some where.

Yes it is a [censored] to animate. Lots of bones and you gotta watch file size and how you clean.

I'm thinking the DThrow could be him tossing his foe down and whipping the victim hard in the back. Why am I unable to stop thinking of S&M when thinking of throws?

Uthrow could be Simon tossing his foe upward and executing Ricther's........ dragon punch? Well I can get the sprites for it to use as a reference for the animations.


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on July 10, 2012, 04:42:11 PM
It'd be sick if you could implement some of Richter's moves into the moveset


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 11, 2012, 03:09:44 PM
Someone really needs to make Simon's other appearances...


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 17, 2012, 12:55:08 PM
I feel like this topic needs some reviving. :P

. . .

Here are two preview videos of my Scizor revamp.

http://www.youtube.com/watch?v=6wVpIpGt2HU

http://www.youtube.com/watch?v=ZfRVk5qhJ-Y


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on July 17, 2012, 02:25:49 PM
I feel like this topic needs some reviving. :P

. . .

Here are two preview videos of my Scizor revamp.

[url]http://www.youtube.com/watch?v=6wVpIpGt2HU[/url]

[url]http://www.youtube.com/watch?v=ZfRVk5qhJ-Y[/url]

The gliding looks very nice! Impressive.

Progress looks great! Are those sounds done over the video or included in a sound pack?

And awesome ending. Grabs off ledge and suicides for the final kill. Well done.

How'd you get that Back Throw (the suicide throw) to function like that? Like how did you get it so that if it falls off the stage then it'd continue falling?


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on July 17, 2012, 02:34:19 PM
looks like scizor learned destiny bond  :laugh: jk


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 17, 2012, 02:42:03 PM
The gliding looks very nice! Impressive.

Progress looks great! Are those sounds done over the video or included in a sound pack?

And awesome ending. Grabs off ledge and suicides for the final kill. Well done.

How'd you get that Back Throw (the suicide throw) to function like that? Like how did you get it so that if it falls off the stage then it'd continue falling?
Thanks. :) The sounds are in the video. And it took me some time to get the Back Throw to work properly. The coding's a bit difficult to explain though. <_> But I also managed to code it so that the victim can escape the throw by pressing the Attack button repeatably. But you don't see it in the video because CPUs aren't very smart. :P

looks like scizor learned destiny bond  :laugh: jk
:P


Title: Re: WIP PSA Workshop
Post by: ChaosEpsilon613 on July 17, 2012, 02:52:32 PM
That kill lol very nice


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 28, 2012, 01:32:05 PM
I made a great amount of progress on Simon and finished new throws for him.... but I can't make vids. :/

All that remains are taunts.... and I can't come up with any so I might just dummy them.

Pics will come later..... maybe.


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on July 31, 2012, 05:30:23 PM
... Good luck... I've only played 1 Castlevania and I thought it was alright(serves me right for using cheats!) but I cant wait to see how someone using a whip is 'incorporated' into SSBB


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on July 31, 2012, 08:17:50 PM
... Good luck... I've only played 1 Castlevania and I thought it was alright(serves me right for using cheats!) but I cant wait to see how someone using a whip is 'incorporated' into SSBB
Zero Suit Samus.


That is all.


Title: Re: WIP PSA Workshop
Post by: Anivernage on July 31, 2012, 11:49:54 PM
<.< this is PSAs...well animations and stuff for the PSAs  :P
(http://i953.photobucket.com/albums/ae20/anivernage/MarioAbilities.png)
(http://i953.photobucket.com/albums/ae20/anivernage/BowserMoveset.png)
(http://i953.photobucket.com/albums/ae20/anivernage/MarioRidingYoshiMoveset1.png)
(http://i953.photobucket.com/albums/ae20/anivernage/MiiMoveset.png)
(http://i953.photobucket.com/albums/ae20/anivernage/SasukeMoveset.png)
(http://i953.photobucket.com/albums/ae20/anivernage/SuperLeaf.png)
(http://i953.photobucket.com/albums/ae20/anivernage/jrkcc.png)
(http://i953.photobucket.com/albums/ae20/anivernage/PaperMario.png)



Title: Re: WIP PSA Workshop
Post by: Segtendo on August 01, 2012, 08:13:15 AM
I like what I see :af:
I'd love a Bowser's Inside Story moveset for Bowser. His moveset bores me :srs:


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 01, 2012, 10:09:37 AM
<.< this is PSAs...well animations and stuff for the PSAs  :P
([url]http://i953.photobucket.com/albums/ae20/anivernage/MarioAbilities.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/BowserMoveset.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/MarioRidingYoshiMoveset1.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/MiiMoveset.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/SasukeMoveset.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/SuperLeaf.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/jrkcc.png[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/PaperMario.png[/url])

this is how most hyped i am right now:
(http://i.imgur.com/SICuz.gif)
+
(http://i.imgur.com/1Ioxp.gif)

KingJigglypuff Edit: Please put large pictures in spoilers next time.


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on August 01, 2012, 10:18:42 AM
Zero Suit Samus.


That is all.
... Ssssssshhhhhhhhhhh... This is another time when I type before thinking...

But doesnt she only use it for like 2 attacks?


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on August 01, 2012, 02:10:04 PM
... Ssssssshhhhhhhhhhh... This is another time when I type before thinking...

But doesnt she only use it for like 2 attacks?
Side smash, Up Smash, Neutral Air, Side Special, Up Special, Grab and Forward Throw. So yeah, it's pretty incorporated into her moveset.


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on August 01, 2012, 02:19:09 PM
Side smash, Up Smash, Neutral Air, Side Special, Up Special, Grab and Forward Throw. So yeah, it's pretty incorporated into her moveset.
... All I could remember was Side Special and Grab... Well... That's enough idiocy from me... I'm gonna leave now before I say something else stupid


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 01, 2012, 04:46:06 PM
Simon's whip has more range than Zamus' plasma whip. Seriously.
I finished his throws last week(one of them is based off of Judgement's throws) and all that remains are taunts, which I may just blank out since I've been sitting on this for a while.

Wish I could make a vid, but I can't now.


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 01, 2012, 04:52:41 PM
All my hype for Simon good sir.  It would be wonderful to see another whip character to the cast.


Title: Re: WIP PSA Workshop
Post by: Nah on August 01, 2012, 06:15:09 PM
I'm not either. This is the only official 3d model of Simon Belmont.
However, if you want another design, find someone who's a damn good modeler that is willing to do another design of Simon Belmont of either one of there 2:

([url]http://media.giantbomb.com/uploads/0/26/10212-SimonBelmont_super.gif[/url])
([url]http://media.giantbomb.com/uploads/5/59190/1316460-60801_blowup.jpg[/url])


And then have them PM me before they begin, because I made a custom boneset for this PSA) and I need it to synch to have it work with my moveset.

I have that first one ripped from that TV Mix Dream Fighters thing for the gamecube. I can send it if you want

KingJigglypuff Edit: When quoting a post, please put large pictures in spoilers next time


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 01, 2012, 09:24:47 PM
PM it to me.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 07, 2012, 08:36:36 PM
This HD lets me record kinda smooth video again sooo...

Capture Test - SSBB - Simon Belmont PSA Sneak Peek (http://www.youtube.com/watch?v=7JBakk-4Nhc#)
PLEASE KEEP IN MIND:
- Fsmash and Nair are placeholders for the time being for like minded moves from Judgement.
- I'm thinking about changing Dash Attack to something from Judgement rather than Whip Kirby's Vortex attack thing.
- Big Shell is also far from done. As you can see, the sky needs it's fog settings fixed to match the not quite clean sea.
- I was unsure about the character's balance considering how much range the whip gives him...
- GFX are not 100% complete.
- It may not have finished processing.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on August 08, 2012, 02:41:58 PM
most of the animations still look a bit stiff/forced, although it seems like he plays smoothly, which is also very important ^^


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 10, 2012, 04:03:01 AM
Rule number one with Simon, one shall never run with him.  Only walk.  Thou must respect the sacredness of the Belmont strut. 


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 10, 2012, 12:30:22 PM
ShadowWolf633 - live streaming video powered by Livestream (http://www.livestream.com/shadowwolf633/)

Ignore the animations after the Up-B

They have been changed since the video is made.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 13, 2012, 11:36:07 AM
so, I have finally got act on PSA since it's so much easier to do it now!
so I am creating my own Personal PSA with some help by KJP :3

The thing I have done:

B: Metromone
(http://i47.tinypic.com/w5kl5.jpg)
if you dont know what metromone is, you haven't played pokemon!
metromone is the attack that can do EVERY ATTACK IN GAME by wiggling one finger!
however it's random each turn you use it, you might get splasch one turn and second OHKO move.
pikamaxi is wiggling his finger!

B: Spark by Metromone
(http://i49.tinypic.com/20p7cps.jpg)
pikamaxi is surrending himself in Electrisity to hurt the opponent!
does repeated damage a short of time and the last hit is a Push out. not a killer move
1 repeat damage, 10 damage last hit.

this attack will be common by metromone

B: Explosion by Metromone
(http://i50.tinypic.com/28l6ya.jpg)
The most powerful and hardhitting move in the pokemon game, even in SSBB.
pikamaxi exploding himself to attack by metromone!
it's so strong so you might survive on tempel if you standing on rightside and get explode to the left at 0%
Does 50% damage and are hardhitting!
sadly it's much than pikamaxi can take so he dies aswell, A wild Card!

This attack will be rare! 1 of 10-20

it will be 5-8 more attacks that metromone can do! not these 2

B(air): Dream Circle
pikamaxi spins around at one place in the air, dealing repeaded damage when he hits.
once he stop spins, he falls helpless to the ground (or to the death if you did it outside the stage)
no pics avaible.

Personal Things
(http://i45.tinypic.com/30bzj3c.jpg)
* if he have 120% or higher he will be tired
* if he gets punched so hard he flies, he gets a apple and eat it to restore 4-5% but it's 1/4 he loses it
* if he Side Taunt when he is tired, he will slip in the middle of the animation

not much to show or say right now.

what do you think? :3
the first actual big PSA I will ever done o.o


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on August 14, 2012, 04:45:31 PM
Aw sweet, Metronome.

You should totally find a way to use Master Hand as the finger wagging grahic. :srs:

Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is an OHKO

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

Not final, but eh.

Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

Reversal (http://www.youtube.com/watch?v=4h8voOykaG8#)


Title: Re: WIP PSA Workshop
Post by: Carnage on August 14, 2012, 05:03:50 PM
agroon being 4x weak to fighting makes him very fragil on ssbb xD


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 14, 2012, 07:42:03 PM
SSBB Sora Preview (http://www.youtube.com/watch?v=xuqQwccsLyc#ws)

Video by ShadowWolf

There has been much more progress then whats displayed in the video. Most of which in his Valor Form.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 15, 2012, 01:46:19 AM
Aw sweet, Metronome.

You should totally find a way to use Master Hand as the finger wagging grahic. :srs:

Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is an OHKO

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

Not final, but eh.

Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

Reversal ([url]http://www.youtube.com/watch?v=4h8voOykaG8#[/url])

I can use the hand from CSS/SSS since it's small and doesn't take so much space :3

and that looks good!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 16, 2012, 08:27:03 PM
Just posting a rig for a PSA I'm making. I just recently finished rigging the model, porting it over Wolf, and fixing any glitches. I'm onto the animating now.

(http://i.imgur.com/LGCS1.png)

(http://i.imgur.com/rPjhC.png)


Title: Re: WIP PSA Workshop
Post by: Velen on August 16, 2012, 08:29:23 PM
Aw sweet, Metronome.

You should totally find a way to use Master Hand as the finger wagging grahic. :srs:

Anyway, Snoopy will more than likely be rigging Aggron over Bowser, so I kinda came up with a quick moveset:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 12% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 10% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is an OHKO

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

Not final, but eh.

Anyway, since there isn't a model yet, I started animating using the regular Bowser model. Here's what I'm probably gonna use for Reversal:

Reversal ([url]http://www.youtube.com/watch?v=4h8voOykaG8#[/url])


That animation...

Is it Sonic's Side Smash or did you do that from scratch? Cause if from scratch. It's pretty good!


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on August 16, 2012, 08:32:36 PM
100% from scratch, as usual.

I considered using Sonic's side smash, but there's the whole right shoulder problem and I figured fixing it would take more effort than just making it from scratch, so I scrapped that idea.

Looks meh in-game, gotta fix up the follow-through, it lasts a bit too long.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 16, 2012, 11:07:37 PM
It actually looks like one of Mario's Win animations but edited a bit.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on August 16, 2012, 11:10:36 PM
It's definitely not. I'm not that lazy. >_>


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 16, 2012, 11:14:35 PM
Which is a good thing among animators to not be.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 19, 2012, 01:57:37 AM
SSBB hacks: Gotenks moveset beta previews (http://www.youtube.com/watch?v=VZBZUGRTEwI#)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on August 19, 2012, 11:43:08 AM
do you record without sounds, or does ur psa have no sounds yet?
also, the intro is cool, but when gotenks appears, he looks kinda frozen... he should move a bit more IMO


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 19, 2012, 01:22:21 PM
do you record without sounds, or does ur psa have no sounds yet?
also, the intro is cool, but when gotenks appears, he looks kinda frozen... he should move a bit more IMO
the moveset is right now muted only sounds for punchs/kicks/explodsions
i know the entry pose was based on this:
(http://images4.wikia.nocookie.net/__cb58377/dragonball/es/images/9/9f/250px-Gotenks.png)
but will possible revamp it right before release since i got a better idea


Title: Re: WIP PSA Workshop
Post by: pikazz on August 19, 2012, 01:34:19 PM
I have a question!

have you added some actions and subactions? and did them work?
my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/
even "change action to wait1" is nulled D:


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 19, 2012, 02:00:22 PM
I have a question!

have you added some actions and subactions? and did them work?
my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/
even "change action to wait1" is nulled D:
nope i have not added it yet since i just PSAed gotenks with the old PSA method and then PSAed the articles with brawlbox
so i do not know they work or not


Title: Re: WIP PSA Workshop
Post by: Carnage on August 19, 2012, 03:21:40 PM
I have a question!

have you added some actions and subactions? and did them work?
my new actions only doing "change subaction" and the subaction only does it's animation. no attacks or effect :/
even "change action to wait1" is nulled D:
i heard kjp saying that too adding actions on bbx doesnt make them work ingame so ultil we figure out how to make new actions work(maybe kjp did already?) we are stuck with the same number of actions :S


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 19, 2012, 03:49:30 PM
i heard kjp saying that too adding actions on bbx doesnt make them work ingame so ultil we figure out how to make new actions work(maybe kjp did already?) we are stuck with the same number of actions :S
You are correct. Adding a new Action without any changes will make the character fall through the floor when that said Action is called. But there are ways to prevent the character from falling through the floor when called. The downside is that the character will stay in place once the Action is called. :-\


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 19, 2012, 05:16:42 PM
Wait what? Seriously?

Crap if that's true then I have to do a bunch of work on sora.


Title: Re: WIP PSA Workshop
Post by: Anivernage on August 19, 2012, 06:06:27 PM
Wait what? Seriously?

Crap if that's true then I have to do a bunch of work on sora.

This ^
Now i need to remake BJ and sasuke :oshi:


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 19, 2012, 06:08:01 PM
This ^
Now i need to remake BJ and sasuke :oshi:
[Luigi]Awww. Mama Mia![/Luigi]


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 19, 2012, 11:23:28 PM
if you guys needing more actions i know a way to get it but i kinda call it a fake way to get it
since you still having the same numbers of actions but it feels like you have unlimited
did that alot of times but most on Goku(over CF)


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 19, 2012, 11:42:49 PM
I'll have to test Sora to see if that issue is there.  But I'm glad I didn't have to worry about it with Wolverine our any of my other hacks.


Title: Re: WIP PSA Workshop
Post by: Anivernage on August 20, 2012, 01:14:39 AM
SSBB hacks: Gotenks moveset beta previews ([url]http://www.youtube.com/watch?v=VZBZUGRTEwI#[/url])

I love you no homo

Remember both are betas.

Sasuke arm with animations not showed here only arm :P
ALL ARE CUSTOM except from attack 11

Susanoo  >D
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0046binout.jpg[/url])

Wait 1
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0042binout.jpg[/url])

Wait 2
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0048binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00481binout.jpg[/url])

Guard
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0043binout.jpg[/url])

Jump F
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00431binout.jpg[/url])

Jump B
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00432binout.jpg[/url])

Fall
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00461binout.jpg[/url])

Attack11 this one isnt custom
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0047binout.jpg[/url])

Attack 12
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00471binout.jpg[/url])

Attack 13
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0049binout.jpg[/url])

Tilt Forward
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00491binout.jpg[/url])

AirN
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0053binout.jpg[/url])

ForwardSmash Charge and part 1
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0059binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00581binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0050binout.jpg[/url])

part 2
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00501binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0052binout.jpg[/url])


Up smash and charge
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00591binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0056binout.jpg[/url])
thats not all...  >D watch how it works on the OP moveset


SmashLow part 1 and charge
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0058binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0045binout.jpg[/url])

part 2
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0044binout.jpg[/url])

secret a.k.a part 3
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_00592binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0100binout.jpg[/url])

youll need to find out how to do it yourself  :P




Bowser Jr. No robot here ;-;

All are custom

Wait
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0102binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0106binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01061binout.jpg[/url])

Smash up
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01032binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01042binout.jpg[/url])

Smash lw
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0104binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0103binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01041binout.jpg[/url])


Smash forward
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01031binout.jpg[/url])

Down B Sonic Roar
first bj charges slow really slow
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01081binout.jpg[/url])

then...
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0107binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01071binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0108binout.jpg[/url])

Down Taunt Transform works like in SMS when Bj spin jump and then....
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0110binout.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_01101binout.jpg[/url])
:happy:
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120820_0109binout.jpg[/url])








Post Merge: August 20, 2012, 01:24:18 AM
are the working attack because of new BB but i made a lot of progress on specials,etc. ;-;


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 20, 2012, 01:25:09 AM
We have a few Hebi Sasuke previews but won't be able to show them till Monday or Tuesday at the earliest.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 20, 2012, 07:32:28 AM
lol BJ transfrom to spiderman

anyway i think i can get a shadow mario model ready for you Anivernage/southcraft(after gotenks psa)
and the textures is easy to be animted too
 


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 20, 2012, 07:40:13 AM
Yes! Shadow Mario! ;D can't wait to see that!


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 20, 2012, 06:45:44 PM
A preview of the Assist Trophy use animation I'm working on for Tabuu. ;D (Yes, he's STILL working on that project. lol)

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/NewBitmapImage.jpg)


Title: Re: WIP PSA Workshop
Post by: Carnage on August 20, 2012, 06:57:04 PM
A preview of the Assist Trophy use animation I'm working on for Tabuu. ;D (Yes, he's STILL working on that project. lol)

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/NewBitmapImage.jpg[/url])

why are the textures so wierd? also do you realise with model imports if anyone rigged that model to a brawl boneset you wouldnt need to make all the misc animations? xD


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 20, 2012, 06:59:44 PM
But he would also likely not have all the references needed to make the .PAT0/.SRT0/etc. to function.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 20, 2012, 07:07:14 PM
But he would also likely not have all the references needed to make the .PAT0/.SRT0/etc. to function.

Not only that, but this was started long before importing/rigging were possible.

And yes, he'd be missing all that.

Also, the textures look weird because this is a Brawl Box pic. BB can't render Tabuu's model properly.


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 20, 2012, 07:12:26 PM
Does he have an up smash animation now? I have the last version, and it shows a glitched up tabuu, mixed-modeled mess. It still connects though. :P The shielding animation does this too.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 20, 2012, 07:14:46 PM
I re-did the entire shielding animation. No more wings there.

And the last two moves will be done after the misc animations are all finished (save for his thrown/bitten/etc. animations, which can't be fixed. :( ) And I choose to make all these animations. I don't feel forced to make them. I prefer 100% custom animations, except for a few exceptions. It helps my PSAs stand out from the animations of other characters.


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 20, 2012, 07:37:59 PM
 I like you're style. 8) I'd want to do something kinda like that when I start making hacks.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 20, 2012, 07:41:28 PM
I like you're style. 8) I'd want to do something kinda like that when I start making hacks.

Thanks, at least someone does. lol


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 20, 2012, 07:47:39 PM
Carry on model riggers, as I have a Dry Bones moveset to finish writing. :P
laters!


Title: Re: WIP PSA Workshop
Post by: pikazz on August 22, 2012, 01:14:45 PM
I found something instresting!

but I have question to all! did anyone found out how to make new actions/subactions work great ingame? not buggy one?


Title: Re: WIP PSA Workshop
Post by: Carnage on August 22, 2012, 03:23:08 PM
I found something instresting!

but I have question to all! did anyone found out how to make new actions/subactions work great ingame? not buggy one?
so far ppl found out how to make an action work but the hcar go thrue the floor do you know how?


Title: Re: WIP PSA Workshop
Post by: rax189 on August 22, 2012, 06:46:35 PM
SSBB Sora Preview ([url]http://www.youtube.com/watch?v=xuqQwccsLyc#ws[/url])

Video by ShadowWolf

There has been much more progress then whats displayed in the video. Most of which in his Valor Form.

that sora looks really thin


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on August 22, 2012, 06:49:58 PM
that sora looks really thin
You could blame Marth's bone structure for that. Which is also another reason I keep Sora over Pit. ;D


Title: Re: WIP PSA Workshop
Post by: Kagemaru on August 23, 2012, 01:15:41 AM
allow/disallow specific movement. To which you'll basically disallow vertical movement. This should help for ground moves since normal ground moves don't leave the ground so you can 'fake' vertical movement by raising anything above the HipN bone thats not the TransN...  thats just my initial thought on how to fix the issue. I wont actually test that theory until I actually have that issue. Sora was handled fairly nicely by Anonymous.

Doesn't work for everything obviously... and its actually kinda ghetto.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 23, 2012, 07:56:11 AM
Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;

Bit Variable Clear: RA-Bit[16] = False
Set Loop Infinite
    If: On Ground
        Set Edge Slide: 0-1
        Set Air/Ground: On Ground
        If Value Not Bit Is Set: Ra-Bit[16]
            Change Subaction: sub action = XXX, pass frame = false
        Else
            Change Subaction: sub action = XXX, pass frame = true
        End If:
        Subactions 02: 6-4
    Else:
        Set Edge Slide: 0-5
        Set Air/Ground: In Air
        If Value Not Bit Is Set: Ra-Bit[16]
            Change Subaction: sub action = YYY, pass frame = false
        Else
            Change Subaction: sub action = YYY, pass frame = true
        End If:
        Subactions 02: 6-3
    End If:
    Bit Variable Set: Ra-Bit[16] = True
    Loop Rest
Execute Loop

XXX = Your new Subaction on the ground
YYY = Your new Subaction in the Air

Stick this in the action tab of your new action.

Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.

Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.


Title: Re: WIP PSA Workshop
Post by: Carnage on August 23, 2012, 08:03:19 AM
Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;

Bit Variable Clear: RA-Bit[16] = False
Set Loop Infinite
    If: On Ground
        Set Edge Slide: 0-1
        Set Air/Ground: On Ground
        If Value Not Bit Is Set: Ra-Bit[16]
            Change Subaction: sub action = XXX, pass frame = false
        Else
            Change Subaction: sub action = XXX, pass frame = true
        End If:
        Subactions 02: 6-4
    Else:
        Set Edge Slide: 0-5
        Set Air/Ground: In Air
        If Value Not Bit Is Set: Ra-Bit[16]
            Change Subaction: sub action = YYY, pass frame = false
        Else
            Change Subaction: sub action = YYY, pass frame = true
        End If:
        Subactions 02: 6-3
    End If:
    Bit Variable Set: Ra-Bit[16] = True
    Loop Rest
Execute Loop

XXX = Your new Subaction on the ground
YYY = Your new Subaction in the Air

Stick this in the action tab of your new action.

Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.

Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.

guess we can add new actions now :P that is preety much the standard action code in most pac files


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on August 24, 2012, 03:57:07 AM
indeed it is, and nobody had thought of that before... xD


Title: Re: WIP PSA Workshop
Post by: pikazz on August 24, 2012, 10:10:23 AM
I did something extraordinaly and original. I might be the first who have done this.
I gave Jigglypuff a special throw like Captain Falcons UpB!
well, kinda and kinda. it's still a beta stage.

and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

Made the attack simiall to Captain Falcons UpB with same animation

(http://i45.tinypic.com/v5c1s7.jpg)
Holding animation, just a short time just like Captain Falcons

(http://i47.tinypic.com/wgxmj5.jpg)
BOOM!

problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
also want to add a "aerial version on that"


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on August 24, 2012, 10:15:25 AM
That's awesome! Very original indeed! :P


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 24, 2012, 10:16:29 AM
i wanna learn how to make special throw cuz if my super ghosts fails with 15% on down-B and 30% on FS at same time over 1 article i will make special throw on FS: buu buu volley ball


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 24, 2012, 10:19:02 AM
I did something extraordinaly and original. I might be the first who have done this.
I gave Jigglypuff a special throw like Captain Falcons UpB!
well, kinda and kinda. it's still a beta stage.

and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

Made the attack simiall to Captain Falcons UpB with same animation

([url]http://i45.tinypic.com/v5c1s7.jpg[/url])
Holding animation, just a short time just like Captain Falcons

([url]http://i47.tinypic.com/wgxmj5.jpg[/url])
BOOM!

problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
also want to add a "aerial version on that"
Amazing stuff there. o.o And I might know why your character isn't leaving the ground. If you like, post the coding that you have in your Action Tab.


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 24, 2012, 10:39:08 AM
I did something extraordinaly and original. I might be the first who have done this.
I gave Jigglypuff a special throw like Captain Falcons UpB!
well, kinda and kinda. it's still a beta stage.

and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

Made the attack simiall to Captain Falcons UpB with same animation

([url]http://i45.tinypic.com/v5c1s7.jpg[/url])
Holding animation, just a short time just like Captain Falcons

([url]http://i47.tinypic.com/wgxmj5.jpg[/url])
BOOM!

problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
also want to add a "aerial version on that"


Wow excellent!  This is something you must share my friend ;D


Title: Re: WIP PSA Workshop
Post by: Segtendo on August 24, 2012, 10:56:50 AM
Damn. That's sweet :srs:


Title: Re: WIP PSA Workshop
Post by: pikazz on August 24, 2012, 11:49:37 AM
wow, I did create hype! :D

I will tell you what how it works more speficik after I have successfully put it on SideB.
and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB

does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them.
what can I use instead for "If: Bit is set"?


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on August 24, 2012, 01:47:37 PM
Wow... No freakin' way...

That's great! (Now to use it for my personal goals...) /sinister

Peke~, I salute you for your efforts!


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 24, 2012, 01:56:03 PM
wow, I did create hype! :D

I will tell you what how it works more speficik after I have successfully put it on SideB.
and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB

does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them.
what can I use instead for "If: Bit is set"?
i think i just know how you did that now xD cuz you saying If: Bit is set xD


Title: Re: WIP PSA Workshop
Post by: pikazz on August 24, 2012, 02:10:38 PM
I finally did it!
The First Own Special Throw!
it's fully working on SideB now! I am so proud over myself!

(http://i46.tinypic.com/11qhcu9.jpg)
the normal Grab, all the grabs works perfect

(http://i50.tinypic.com/35an590.jpg)
the special grab hold! only last for some frames just like the Captain Falcon UpB

(http://i45.tinypic.com/r2qg6c.jpg)
BOOM! just like captain falcons!
sadly, I haven't fixed jigglypuff flying just like he!

will record a short movie to show it

now, just all the left is the Aerial one :3
i think i just know how you did that now xD cuz you saying If: Bit is set xD

not how I did so the character got Captain Falcons "Grabbed" animation with it's own action and the jigglypuffs throw animation.
since captain falcons "grabbed" animation/action is only aviable to himself


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 24, 2012, 02:43:50 PM
The flying is an easy fix.  Just put "Set Air Ground: 17 and Set Aerial/Onstage State: 5" in the action tab where Jiggs would go flying.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 24, 2012, 02:50:11 PM
anyone want a tutorial on how to make a custom grab attack? :happy:
The flying is an easy fix.  Just put "Set Air Ground: 17 and Set Aerial/Onstage State: 5" in the action tab where Jiggs would go flying.
thanks, I will try that :3


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 24, 2012, 02:51:58 PM
anyone want a tutorial on how to make a custom grab attack? :happy:
MEEEEEEEEEEEEEEEEEEEEE!!!! xD
i will sure be using it for one of my next PSAs xD


Title: Re: WIP PSA Workshop
Post by: Anivernage on August 24, 2012, 03:04:15 PM
anyone want a tutorial on how to make a custom grab attack?
MMEEEEEWWTTTTWWOOOOO  :happy:


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 24, 2012, 03:13:17 PM
MMEEEEEWWTTTTWWOOOOO  :happy:


Well in the case of Mewtwo, you wouldn't need to manually add a new grab, since one could recycle Lucario's old one.


Title: Re: WIP PSA Workshop
Post by: Carnage on August 24, 2012, 03:14:14 PM
me three special grabs ftw xD


Title: Re: WIP PSA Workshop
Post by: Anivernage on August 24, 2012, 03:14:28 PM
Well in the case of Mewtwo, you wouldn't need to manually add a new grab, since one could recycle Lucario's old one.
lol i was meaning me too :P


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 24, 2012, 03:18:21 PM
Great. Now Solidus can tentacle rape his victims when I make the PSA.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 24, 2012, 03:21:34 PM
Great. Now Solidus can tentacle rape his victims when I make the PSA.
and sasuke can do Lions barrage on his up-B i have planed xD if special graps ever got possible


Title: Re: WIP PSA Workshop
Post by: pikazz on August 24, 2012, 03:36:28 PM
did I open up the gate for more possibilities? 83

wish I knew better english grammar cause it's so much to explain about the grab D:
the grab did take the whole day to do :/


Title: Re: WIP PSA Workshop
Post by: Carnage on August 24, 2012, 03:37:36 PM
did I open up the gate for more possibilities? 83

wish I knew better english grammar cause it's so much to explain about the grab D:
the grab did take the whole day to do :/
just wondering does the oponent get really attached to your trowN and you can move it around that they will do everything like a normal grab?


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on August 24, 2012, 03:42:20 PM
did I open up the gate for more possibilities? 83

wish I knew better english grammar cause it's so much to explain about the grab D:
the grab did take the whole day to do :/

Or you can post the PSA code of the actions/subactions in question.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 25, 2012, 05:06:32 AM
JigglypuffThrowlol (http://www.youtube.com/watch?v=XHexYCtJWuE#)

the video, first showing all the normal grabs and throws. when I showing of the "Special" Grab and Throw on SideB.

sadly, I can't make them grab in air :/

Tutorial Soon~


Title: Re: WIP PSA Workshop
Post by: Carnage on August 25, 2012, 07:22:06 AM
JigglypuffThrowlol ([url]http://www.youtube.com/watch?v=XHexYCtJWuE#[/url])

the video, first showing all the normal grabs and throws. when I showing of the "Special" Grab and Throw on SideB.

sadly, I can't make them grab in air :/

Tutorial Soon~

what made special grabs specials were the air version imo :S it looks like you activate a bit then redirect to the normal grab action


Title: Re: WIP PSA Workshop
Post by: pikazz on August 25, 2012, 08:09:30 AM
what made special grabs specials were the air version imo :S it looks like you activate a bit then redirect to the normal grab action
why this special grab is special is that when I grabbed dedede, he got a diffirent action instead for the normal action grabbed meaning we can use diffirent animation to the grabbed one inside Jigglypuffs MotionEct file.
I used Captain falcons animations (both Grabbed and Thrown) and his actions.
the funny thing, when the opponent gets grabbed with this animation, they cant do anything and the one who grabbed will NEVER release him unless he throws/attack him.
I tried to make jigglypuff hold on dedede like 1-2 mins before I throw him! it was funny xD

Jigglypuff is SUPPOSE to jump just like CF himself but you see him spinning on the ground instead


Title: Re: WIP PSA Workshop
Post by: Carnage on August 25, 2012, 08:38:17 AM
why this special grab is special is that when I grabbed dedede, he got a diffirent action instead for the normal action grabbed meaning we can use diffirent animation to the grabbed one inside Jigglypuffs MotionEct file.
I used Captain falcons animations (both Grabbed and Thrown) and his actions.
the funny thing, when the opponent gets grabbed with this animation, they cant do anything and the one who grabbed will NEVER release him unless he throws/attack him.
I tried to make jigglypuff hold on dedede like 1-2 mins before I throw him! it was funny xD

Jigglypuff is SUPPOSE to jump just like CF himself but you see him spinning on the ground instead
now i get it its a shame it doesnt work on the air tough


Title: Re: WIP PSA Workshop
Post by: Anivernage on August 25, 2012, 10:02:44 AM
:srs: you made my year xD
well i hope when you post the tutorial someone can get the air special grab working


Title: Re: WIP PSA Workshop
Post by: _Data_Drain_ on August 25, 2012, 11:48:27 AM
Yeah, you should post the coding used in this. This way, someone may be able to refine, and perfect the coding...

I can see a command grab being useful for many PSAs...


Title: Re: WIP PSA Workshop
Post by: pikazz on August 25, 2012, 01:17:21 PM
I will make a guide/tutorial of how to make a Special Throw now so expect it later today or tomorrow


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 25, 2012, 01:50:09 PM
Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 25, 2012, 01:52:23 PM
Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD
^this cuz i have 2 PSAs in mind that can use this special grap (hope we can get it to work in air too)


Title: Re: WIP PSA Workshop
Post by: pikazz on August 25, 2012, 03:21:22 PM
the tutorial is up!
http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427 (http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427)
Though, £10 says all the upcoming PSAs within the next month or two will have a command grab after the tutorial XD

yeah! but I hope it are good ones!


Title: Re: WIP PSA Workshop
Post by: Segtendo on August 25, 2012, 03:22:46 PM
inb4falconstyledpsasforeveryone


Title: Re: WIP PSA Workshop! AIR GRAB
Post by: pikazz on August 26, 2012, 07:40:06 AM
inb4falconstyledpsasforeveryone

I hope we will see something awesome with the special throw 83

heck yes! I am feeling awesome!
I got Air Grab working  :af:


used Falco this time. made the special throw on B.
on ground it acts like a normal throw but in air, it's the special throw
(http://i45.tinypic.com/1zwn2io.jpg)
falco in air, catch animation!

(http://i48.tinypic.com/2ntwkgg.jpg)
animation error, it looks like something else
did the specialgrab almost the same as CFs throw, he grabs dedede in air just like Captain Falcon

(http://i46.tinypic.com/2uhvk28.jpg)
boom! the explosion! just like CFs

and this is how the First Special Grab in Air was born!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 26, 2012, 07:41:41 AM
I hope we will see something awesome with the special throw 83

heck yes! I am feeling awesome!
I got Air Grab working  :af:


used Falco this time. made the special throw on B.
on ground it acts like a normal throw but in air, it's the special throw
([url]http://i45.tinypic.com/1zwn2io.jpg[/url])
falco in air, catch animation!

([url]http://i48.tinypic.com/2ntwkgg.jpg[/url])
animation error, it looks like something else
did the specialgrab almost the same as CFs throw, he grabs dedede in air just like Captain Falcon

([url]http://i46.tinypic.com/2uhvk28.jpg[/url])
boom! the explosion! just like CFs

and this is how the First Special Grab in Air was born!
Nice. =D Is it possible to have both Grabs be Special?


Title: Re: WIP PSA Workshop
Post by: pikazz on August 26, 2012, 07:43:45 AM
Nice. =D Is it possible to have both Grabs be Special?
it is possible! I was just lazy to not do the Grounded B Grab as well xD
just aimed at get Air Grab possible


Title: Re: WIP PSA Workshop
Post by: Carnage on August 26, 2012, 07:45:10 AM
great so officialy we can make special grabs xD and your using cf animation for the oponent but you can use ganon side B for example right?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 26, 2012, 07:45:59 AM
Updated the rules. Users may now ask questions about PSA.

it is possible! I was just lazy to not do the Grounded B Grab as well xD
just aimed at get Air Grab possible
Oh. Well that's great to hear. Let's hope you can fix up the direction problem. And did you manage to get the character to leave the ground when the Special Grab is used on the ground?


Title: Re: WIP PSA Workshop
Post by: pikazz on August 26, 2012, 07:56:42 AM
great so officialy we can make special grabs xD and your using cf animation for the oponent but you can use ganon side B for example right?
the only actions I have tested is Captain Falcons upB and Bowsers SideB. only Captain Falcons upB worked.
but if Ganon SideB action works to, we will be able to do use it as a base.

Updated the rules. Users may now ask questions about PSA.
Oh. Well that's great to hear. Let's hope you can fix up the direction problem. And did you manage to get the character to leave the ground when the Special Grab is used on the ground?
if you ment the animation, it's easy fix by rotating him xD

and now, I haven't jigglypuff. but I will do a grounded throw on falco. it will be either the same throw as Captain Falcon or Ganondorfs SideB


Title: Re: WIP PSA Workshop
Post by: Carnage on August 26, 2012, 08:27:24 AM
the only actions I have tested is Captain Falcons upB and Bowsers SideB. only Captain Falcons upB worked.
but if Ganon SideB action works to, we will be able to do use it as a base.
if you ment the animation, it's easy fix by rotating him xD

and now, I haven't jigglypuff. but I will do a grounded throw on falco. it will be either the same throw as Captain Falcon or Ganondorfs SideB
you should release this falco psa with 2 special trows and the xexed fighter pac so ppl can see the code forthemselves that would help alot imo.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 26, 2012, 08:53:57 AM
you should release this falco psa with 2 special trows and the xexed fighter pac so ppl can see the code forthemselves that would help alot imo.
luckly, character like falco can do it much easier and safer than characters like jigglypuff.
but once brawlbox can rebuild PSA and Fighter.pac completly, I will update the guide

and how will I release it? I dont have a PSAthread and if it are same rules here as in the model wip thread, I cant post it here D:


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 26, 2012, 09:12:32 AM
and how will I release it? I dont have a PSAthread and if it are same rules here as in the model wip thread, I cant post it here D:
Since Special Grabs are a big thing, I could sticky your Tutorial Topic.


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 26, 2012, 10:08:49 AM
Question: Can you see if it works on mario? Also can you see if you can trigger it like a Final Smash? Kinda important to the Cerebella Project =3


Title: Re: WIP PSA Workshop
Post by: pikazz on August 26, 2012, 11:43:47 AM
more progress!
Falco has now 3 types of Throws!

(http://i45.tinypic.com/1eq9sw.jpg)
the normal grab and throws
somehow, I had disable his throws so he cant throw dedede until he breaks the grab.
but you can slide around how you want until the break and it's funny to watch 83

(http://i47.tinypic.com/2chaw3.jpg)
The Aerial Special Grab. same as Captain Falcon!
somehow, I noticed dedede gets freezed in air there he gets grabbed, not following the ThrowN bone

(http://i50.tinypic.com/2vw93ea.jpg)
The Grounded Special Grab! same as Ganondorf! and yes! we can use ganondorfs action now!
same error on Aerial Special Grab, doesn't follow the ThrowN bone D:
need to discover how it works!
Since Special Grabs are a big thing, I could sticky your Tutorial Topic.

yeay! my first sticky :happy:

Question: Can you see if it works on mario? Also can you see if you can trigger it like a Final Smash? Kinda important to the Cerebella Project =3

you can do special throws on anyone!
but some are easier than other. Falco was more easier than jigglypuff. mario is as hard as jigglypuff sadly D:
and you can make it trigger on final smash, same as I did on B and side B :3


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on August 26, 2012, 12:00:13 PM
A couple of throws follow the YRotN bone for some reason instead of ThrowN.  Try altering the position of that.


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 26, 2012, 12:23:11 PM
you can do special throws on anyone!
but some are easier than other. Falco was more easier than jigglypuff. mario is as hard as jigglypuff sadly D:
and you can make it trigger on final smash, same as I did on B and side B :3
....excelent... now I can do the Show Stopper Super!! Please teach jiggy how to do it as I would love to animate that into her final Smash!


Title: Re: WIP PSA Workshop
Post by: pikazz on August 26, 2012, 02:22:01 PM
A couple of throws follow the YRotN bone for some reason instead of ThrowN.  Try altering the position of that.
I am sure that will not work cause every animation I used are using throwN bone.
might be some kind of flag I have missed or something.

worse case scenario would be flag in module file D:

I MUST TEST TO GIVE FALCO YOSHI B GRAB TO TURN THEM INTO EGGS!


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on August 26, 2012, 03:07:43 PM
I am sure that will not work cause every animation I used are using throwN bone.
might be some kind of flag I have missed or something.

worse case scenario would be flag in module file D:

I MUST TEST TO GIVE FALCO YOSHI B GRAB TO TURN THEM INTO EGGS!
O.o
lol


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 26, 2012, 11:18:41 PM
Just wondering where I should post this:

Added External GFX come completely anchored to the character and bones, interestingly enough they anchor based on the current bone's rotations (something not alot of standard GFX do).  So I figured out how to make animations that fall in line with animations.  All I need to complete this concept and make a tutorial is find out how to make hitboxes with offsets rotate with the bone...
-Omni


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on August 27, 2012, 10:48:03 PM
That's pretty cool Omni.

Is that like how the super scope/cracker launcher work? if so, that'd be neat to have.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 27, 2012, 11:24:55 PM
I think so but I'll have to do more testing in order to make sure it just came in handy I had to have Ganondorf rip a big slab of rock out of the ground
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_120822_1828binout.jpg)
and throw it
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_120822_18281binout.jpg)

And I was able to have two options I could animate Ganondorf and the rock separately or just edit the ThrowN bones rotations each frame, I chose the former just to make sure the move was perfect.
I believe you can hex in if you want the external GFX to be anchored or not so long as it loads from a brres file.
-Omni


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on August 28, 2012, 02:43:05 PM
That's great news!

I've always wanted to try and get that working.

I wanted to give Samus a charge and move neutral B.


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 28, 2012, 03:12:14 PM
Gaahh!!! This is making me sturrcrazy! I wanna make the Show Stopper so bad now x.x


Title: Re: WIP PSA Workshop
Post by: Carnage on August 28, 2012, 03:14:25 PM
a trow for a FS doesnt look very solid to me since you will get one kill at max imo


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 28, 2012, 03:23:23 PM
a trow for a FS doesnt look very solid to me since you will get one kill at max imo
But.. the show stopper D= So Epic D=

also, it can be scripted to have the slamming cause damage to others, along with the swinging of the arm. There's tons of possibilities =3


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 29, 2012, 01:10:54 AM
a trow for a FS doesnt look very solid to me since you will get one kill at max imo
Its not an FS... :>.>:....You should know as one of my beta testers haha it's his downsmash but its kinda spammable looking to put a restriction on it and give it some cooldown time before it can be used again.  

Tried hexing normal GFX to see if I could anchor them didn't work out so well  :srs: but I'll keep trying to anchor them.

Going to experiment with special flags soon to, so I can get the effect of people stuck in a grab during for example a dash attack.
-Omni


Title: Re: WIP PSA Workshop
Post by: Carnage on August 29, 2012, 03:20:59 AM
Its not an FS... :>.>:....You should know as one of my beta testers haha it's his downsmash but its kinda spammable looking to put a restriction on it and give it some cooldown time before it can be used again.  

Tried hexing normal GFX to see if I could anchor them didn't work out so well  :srs: but I'll keep trying to anchor them.

Going to experiment with special flags soon to, so I can get the effect of people stuck in a grab during for example a dash attack.
-Omni
i was talking about kit idea lol look up theres even an awnser :P


Title: Re: WIP PSA Workshop
Post by: pikazz on August 29, 2012, 05:39:09 PM
I can't find out how to make the character follow the "throwN" bone on those diffirent actions.
I might have a idea how to make that happen but it's just a therody I will test today/tomorrow
But.. the show stopper D= So Epic D=

also, it can be scripted to have the slamming cause damage to others, along with the swinging of the arm. There's tons of possibilities =3
indeed, kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"?


Title: Re: WIP PSA Workshop
Post by: Carnage on August 29, 2012, 06:30:22 PM
I can't find out how to make the character follow the "throwN" bone on those diffirent actions.
I might have a idea how to make that happen but it's just a therody I will test today/tomorrowindeed, kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"?
maybe the question is what bone are they following if any


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 29, 2012, 06:39:20 PM
kinda like Links final smash? one gets the most of the hits while the other can get hit but not as the "target"?
Essentually =3


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 30, 2012, 12:03:02 AM
maybe the question is what bone are they following if any
Well what're you asking? Making a hitbox on a moving ThrowN bone? Making the GFX stick to it? Carnage has seen Zeus's Down Smash and as OP as it may be right now it looks really damn good so I can probs help with that.  Unless you talking about making the character move to the point of the ThrowN bone in PSA...then I'd have to do some testing lol
-Omni


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 30, 2012, 03:59:31 AM
Unless you talking about making the character move to the point of the ThrowN bone in PSA...
Prob what he was getting at


Title: Re: WIP PSA Workshop
Post by: pikazz on August 30, 2012, 04:42:10 PM
gah, this is bad.

I am this close {} to make the character follow the ThrowN bone cause I know how to do it.
I did Ganons throw on normal grab, meaning the character follow the throwN bone there.
but when I do the same stuff on the special grab, it freeze :oshi:


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on August 30, 2012, 04:47:55 PM
Maybe try some new bone :af: *Shot*


Title: Re: WIP PSA Workshop
Post by: Omniscient X on September 01, 2012, 01:00:02 AM
Then use the regular throw collisions to do it...or make a subroutine with the same coding as Ganon's normal throws.
-Omni


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on September 04, 2012, 08:18:08 PM
Oh hi thar
*stalks topic, in hopes of new info of grabbing*


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on September 04, 2012, 09:17:08 PM
Oh hi thar
*stalks topic, in hopes of new info of grabbing*
Why do people do this?
It's... confusing


Title: Re: WIP PSA Workshop
Post by: pikazz on September 05, 2012, 11:04:33 AM
well, I believe i know what to do to make the opponent follows the throwN bone but I just haven't tested it yet xD I am lazy.

is this WIP thread also a Animation WIP thread?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on September 05, 2012, 11:09:22 AM
well, I believe i know what to do to make the opponent follows the throwN bone but I just haven't tested it yet xD I am lazy.

is this WIP thread also a Animation WIP thread?
This is the Attacks and Animations section of the forum. :P


Title: Re: WIP PSA Workshop
Post by: pikazz on September 05, 2012, 11:15:20 AM
(http://i45.tinypic.com/15n4ryo.jpg)
bowser do not approve for I am lazy about grabs

not for download~


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 05, 2012, 11:40:54 AM
That's an awesome throne :srs:


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 05, 2012, 12:22:59 PM
Cool throne. What version of Bowser's castle is it?

Anyway, this version of the model is made for my PSA which will be worked on after finishing Simon. Now comes with custom shadow.
(http://i.imgur.com/rmxhH.jpg)
(http://i.imgur.com/AFq2I.jpg)


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 05, 2012, 12:24:50 PM
Cool throne. What version of Bowser's castle is it?

Anyway, this version of the model is made for my PSA which will be worked on after finishing Simon. Now comes with custom shadow.
([url]http://i.imgur.com/rmxhH.jpg[/url])
([url]http://i.imgur.com/AFq2I.jpg[/url])

Is this using a custom boenset or brawls? Cuse Ive been wondering hwo to add shadows to models with custom bone trees


Title: Re: WIP PSA Workshop
Post by: SouthCraft on September 05, 2012, 12:40:01 PM
http://youtu.be/tAsT5JhGG0I (http://youtu.be/tAsT5JhGG0I)
<< <<< >>> >>


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 05, 2012, 01:27:02 PM
Is this using a custom boenset or brawls? Cuse Ive been wondering hwo to add shadows to models with custom bone trees

The Shadow needs to use Brawl's boneset of the base char because not doing so will result in oddities with the shadow.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 06, 2012, 02:16:43 PM
Hulk Previews:

WalkSlow
(http://fc00.deviantart.net/fs70/f/2012/250/c/e/brawl_hacks__hulk_over_dk_attackhi4_by_shadokage-d5dwvqy.gif)

And

Up Smash
(http://fc08.deviantart.net/fs70/f/2012/250/8/b/brawl_hacks__hulk_over_dk_attackhi4_by_shadokage-d5dwvqy.gif)




Title: Re: WIP PSA Workshop
Post by: Segtendo on September 06, 2012, 02:19:31 PM
Up-Smash was posted twice .-.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 06, 2012, 02:27:08 PM
Thats actually due to me screen printing over the WalkSlow wrong... I had scrolled down in Paint which made it screen print the way it did.


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on September 06, 2012, 02:39:59 PM
>.>
<.<
(http://fc01.deviantart.net/fs71/f/2012/222/6/d/cerebella___upb___devil_horns_by_kitballard-d5am61k.gif)
EXCELLENT!!!
*Flees*


Title: Re: WIP PSA Workshop
Post by: Carnage on September 06, 2012, 02:50:12 PM
what the hell is that creepy thing? does a creature come out of her brains?


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 06, 2012, 02:54:45 PM
I don't know 'what' it is, but its her 'weapon' in the game. I think her name is Cerabellum...

Anyway... cool animation. You ARE gonna finish a whole moveset for her right? I'd kinda want her over Sanji... (IIRC she is over Peach right?)


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on September 06, 2012, 03:01:59 PM
Answers:
Cerebella, That Orange hat with arms is called Vice Versa which is indeed her main "weapon", and yes. I'm waiting to fix a few issues with a brand new version of the model.

(http://fc03.deviantart.net/fs71/f/2012/216/4/e/cerebella___sideb___cerecopter___updated__by_kitballard-d59pmxm.gif)


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on September 06, 2012, 03:18:42 PM
Answers:
Cerebella, That Orange hat with arms is called Vice Versa which is indeed her main "weapon", and yes. I'm waiting to fix a few issues with a brand new version of the model.

([url]http://fc03.deviantart.net/fs71/f/2012/216/4/e/cerebella___sideb___cerecopter___updated__by_kitballard-d59pmxm.gif[/url])
Ive been following for a while... Dem animations sexy


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 06, 2012, 03:39:00 PM
What are the issues with the model?


Title: Re: WIP PSA Workshop
Post by: Ӄit ßallarɖ on September 06, 2012, 04:06:03 PM
What are the issues with the model?
Figured out how to fix the new issue =p I'll be working on her again later XD


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 06, 2012, 04:13:21 PM
Awesome


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 06:01:15 AM
With full permission from SDoom of course .-.
Though hes still full of issues.
1. He tends to go into the ground to above his ankle desipte being animated to perisition in BB
2. Old animations shoot him super far above ground
3. Feet and legs don't respond to animations ingame as they do in brawlbox (Which is why they look like they do)
4. Snap back (Accidentally deleted a bone before the transN eaisly fixable)
Luckily I've experienced these issues before and I can, in fact, fix them
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_01501binout.jpg)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_0150binout.jpg)
(http://fc03.deviantart.net/fs71/i/2012/252/c/9/v__joe_wip__update__by_pervytheshadow-d5dy61j.png)
I've studied Joe in UMvC3 and as a result this is what he does have
1. Full set of scarf bones attached to the head, almost one for each row of vertices
2. Full mouth rig, featuring 5 bones per lip
3. Eye bones, for more awesome expressions
Extras
1. UMvC3 Shading
2. Bumped textures, for more detail
3. Dat Ass


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 09, 2012, 06:09:15 AM
With full permission from SDoom of course .-.
Though hes still full of issues.
1. He tends to go into the ground to above his ankle desipte being animated to perisition in BB
2. Old animations shoot him super far above ground
3. Feet and legs don't respond to animations ingame as they do in brawlbox (Which is why they look like they do)
4. Snap back (Accidentally deleted a bone before the transN eaisly fixable)
Luckily I've experienced these issues before and I can, in fact, fix them
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_01501binout.jpg[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_0150binout.jpg[/url])
([url]http://fc03.deviantart.net/fs71/i/2012/252/c/9/v__joe_wip__update__by_pervytheshadow-d5dy61j.png[/url])
I've studied Joe in UMvC3 and as a result this is what he does have
1. Full set of scarf bones attached to the head, almost one for each row of vertices
2. Full mouth rig, featuring 5 bones per lip
3. Eye bones, for more awesome expressions
Extras
1. UMvC3 Shading
2. Bumped textures, for more detail
3. Dat Ass
looks epic


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on September 09, 2012, 08:29:21 AM
With full permission from SDoom of course .-.
Though hes still full of issues.
1. He tends to go into the ground to above his ankle desipte being animated to perisition in BB
2. Old animations shoot him super far above ground
3. Feet and legs don't respond to animations ingame as they do in brawlbox (Which is why they look like they do)
4. Snap back (Accidentally deleted a bone before the transN eaisly fixable)
Luckily I've experienced these issues before and I can, in fact, fix them
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_01501binout.jpg[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_0150binout.jpg[/url])
([url]http://fc03.deviantart.net/fs71/i/2012/252/c/9/v__joe_wip__update__by_pervytheshadow-d5dy61j.png[/url])
I've studied Joe in UMvC3 and as a result this is what he does have
1. Full set of scarf bones attached to the head, almost one for each row of vertices
2. Full mouth rig, featuring 5 bones per lip
3. Eye bones, for more awesome expressions
Extras
1. UMvC3 Shading
2. Bumped textures, for more detail
3. Dat Ass


(http://dash.ponychan.net/chan/files/src/133546243038.jpg)

Viewtiful Tears more like.  So much hype for this.  I swear once this is done to the point where you're happy with it I'm going to take it and steadily animate it over time.  Little bit by bit.  It will take months, due to all the bones there are to play around with but when it's done I assure you, it will be masterclass.


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on September 09, 2012, 08:41:47 AM
With full permission from SDoom of course .-.
Though hes still full of issues.
1. He tends to go into the ground to above his ankle desipte being animated to perisition in BB
2. Old animations shoot him super far above ground
3. Feet and legs don't respond to animations ingame as they do in brawlbox (Which is why they look like they do)
4. Snap back (Accidentally deleted a bone before the transN eaisly fixable)
Luckily I've experienced these issues before and I can, in fact, fix them
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_01501binout.jpg[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Model%20Porting/al_120909_0150binout.jpg[/url])
([url]http://fc03.deviantart.net/fs71/i/2012/252/c/9/v__joe_wip__update__by_pervytheshadow-d5dy61j.png[/url])
I've studied Joe in UMvC3 and as a result this is what he does have
1. Full set of scarf bones attached to the head, almost one for each row of vertices
2. Full mouth rig, featuring 5 bones per lip
3. Eye bones, for more awesome expressions
Extras
1. UMvC3 Shading
2. Bumped textures, for more detail
3. Dat Ass
Please tell me he'll work with V. Joe over Yoshi. ;-;


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 08:59:38 AM
Please tell me he'll work with V. Joe over Yoshi. ;-;

Not promising anything and I'm not going to make sure when I don't really give a [censored] about rel ports. Your free to experiment when it's released though


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on September 09, 2012, 09:12:01 AM
Please tell me he'll work with V. Joe over Yoshi. ;-;

He won't even be optimised over the Falcon version.  Because it's a custom boneset, it needs to be re-animated, hence why I said I would remake him with better animations, better balance, cleaner hitboxes (looking back, Joe's disjoints were absolutely retarded) and more Viewtiful-ness.

Kinda wish he was over Toon Link the more I think about it.  It would allow me to make a more authentic PSA due to him having a boomerang and bombs already.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 09:25:14 AM
I do believe you can actually shove the model over anyone so long as he has the same amount of bones or more(Which I believe he does) and your willing to completely restart PSA work. I'll continue heading for a stable version over Falcon but I can optimize a version for toonlink if you do so desire, along with taking the falcon animations and putting them over him


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 09, 2012, 09:46:46 AM
Do that..., toon link needs psas


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on September 09, 2012, 09:53:40 AM
Well, considering I was both planning on redoing the animations and the PSA stuff I'd love to see it happen :)  And past experience has told me that people don't like replacing Falcon.


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 09, 2012, 09:58:46 AM
Oh man.
That sexy model+SDo0m's sexy animations=the greatest PSA ever. It'll be amazing.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 01:14:23 PM
Well, considering I was both planning on redoing the animations and the PSA stuff I'd love to see it happen :)  And past experience has told me that people don't like replacing Falcon.

All right, in that case I'll do what I forgot to do and make him naturally toonlink sized, instead of begin sized that way though animations. It wont take long cuse i can save rigs <-< >-> Now give me an interesting idea for the eye yellow o0o


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on September 09, 2012, 01:21:22 PM
Now give me an interesting idea for the eye yellow o0o


Easy.  He gains his face cover:

(http://www.n-europe.com/slir/w295/images/stories/additionalFields/content-4-32773-viewtiful_joe_banner_by_candido1225.png)

http://youtu.be/T52G-vePmR8?t=4s (http://youtu.be/T52G-vePmR8?t=4s)


Title: Re: WIP PSA Workshop
Post by: Omniscient X on September 09, 2012, 05:42:02 PM
Hate to interrupt the conversation but just saying I've narrowed down the parts of the models that must be hexed if you want to anchor them to about a 6 line piece of the code.

Also working with using an overlay from PSA to effect those textures that take samples from the stage: Right now both Zeus's Tornado and Rock Slab self sample.  The tornado integrates the color from the sky while the slab takes a palette from the stage itself (although it seems to mess up and sample gold from Stage Builder Stages).

Tornado taking shadows form the clouds in skyworld:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_120904_1743binout-1.jpg)
Rock Slab taking earth from Bridge of Eldin:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_120822_18281binout.jpg)
-Omni


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on September 09, 2012, 06:35:33 PM
The Aerial Side Special and Up Throw are done. ;D

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_2006binout.jpg)
U Will look at this~! :O

SpecialAirS:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20063binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20061binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20062binout.jpg)

Up Throw:
He's got the foe...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20069binout.jpg)

...then takes out his chain...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20064binout.jpg)

...twirls it around...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20065binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20066binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20067binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_20068binout.jpg)

...winds it up...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200611binout.jpg)

...and finally throws!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_120909_200610binout.jpg)

The whole animation is 80 frames long.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 06:40:44 PM
NICE! I can't wait till tabuu is finished :happy:


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on September 09, 2012, 06:41:48 PM
Won't be long now, Pervy. By the end of this year, for sure. ;D


Title: Re: WIP PSA Workshop
Post by: Naruto200Man on September 09, 2012, 07:42:42 PM
Won't be long now, Pervy. By the end of this year, for sure. ;D
I see you liked my idea for his U-throw :3
well kinda xD

I will post something here soon as well >_> but me and Aniverge have plenty of work to do after Sasuke is finished. :P


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on September 09, 2012, 10:44:25 PM
One last thing
Provided by seggy
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/stuff.png)


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 09, 2012, 10:45:00 PM
Yea. I couldn't find the wicker. .-.
It shouldn't be hard to model though.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on September 10, 2012, 12:03:42 AM
>.>

<.<

(http://i.imgur.com/mWbLZ.png)
The rig is about 85% complete. The only things that need to be rigged are the shoulders, arms, elbows, hands, fingers, and mouth (I also need to position those said bones too before I rig them). I used his .smd file to T-Pose him. Pervy's also going to rigging the lips and eyebrows.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on September 10, 2012, 05:50:53 AM
http://youtu.be/_0ygc1msT6Q
almost V0.5!


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 10, 2012, 09:31:07 AM
>.>

<.<

([url]http://i.imgur.com/mWbLZ.png[/url])
The rig is about 85% complete. The only things that need to be rigged are the shoulders, arms, elbows, hands, fingers, and mouth (I also need to position those said bones too before I rig them). I used his .smd file to T-Pose him. Pervy's also going to rigging the lips and eyebrows.
This is a PSA I would get :srs:


Title: Re: WIP PSA Workshop
Post by: Solar99 on September 10, 2012, 04:21:59 PM
>.>
<.<
([url]http://i.imgur.com/mWbLZ.png[/url]) The rig is about 85% complete. The only things that need to be rigged are the shoulders, arms, elbows, hands, fingers, and mouth (I also need to position those said bones too before I rig them). I used his .smd file to T-Pose him. Pervy's also going to rigging the lips and eyebrows.

Yessss  :srs:


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 10, 2012, 09:14:19 PM
I'm taking my sweet old time improving the whip on attack animations. Slow, but you'll see the difference soon.

Anyway, who's this guy going over?
(http://i.imgur.com/mWbLZ.png)


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 10, 2012, 09:18:31 PM
I'm taking my sweet old time improving the whip on attack animations. Slow, but you'll see the difference soon.

Anyway, who's this guy going over?
([url]http://i.imgur.com/mWbLZ.png[/url])
Well, it looks like a custom boneset, but I hope Snake.


Title: Re: WIP PSA Workshop
Post by: Hero © on September 10, 2012, 09:30:09 PM
([url]http://i.imgur.com/mWbLZ.png[/url])
The rig is about 85% complete. The only things that need to be rigged are the shoulders, arms, elbows, hands, fingers, and mouth (I also need to position those said bones too before I rig them). I used his .smd file to T-Pose him. Pervy's also going to rigging the lips and eyebrows.

:af:
Better be Over Snake!
http://www.youtube.com/watch?v=dmPBYgzN21Q&feature=related


Title: Re: WIP PSA Workshop
Post by: Anivernage on September 12, 2012, 10:52:32 PM
>.>

<.<

([url]http://i.imgur.com/mWbLZ.png[/url])
The rig is about 85% complete. The only things that need to be rigged are the shoulders, arms, elbows, hands, fingers, and mouth (I also need to position those said bones too before I rig them). I used his .smd file to T-Pose him. Pervy&#039;s also going to rigging the lips and eyebrows.

One last thing
Provided by seggy
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/stuff.png[/url])


HYPE!!! ^

Also finally i make the perfect Chidori GFX!
here the whole evolution of the gfx :P
(http://i953.photobucket.com/albums/ae20/anivernage/al_120515_1156binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120619_1556binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_120821_22045binout.jpg)

Now..........

Its big so you can see it perfectly ill make it tiny later ;D
(http://i953.photobucket.com/albums/ae20/anivernage/al_120912_22406binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120912_22413binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120912_22414binout.jpg)
(http://i953.photobucket.com/albums/ae20/anivernage/al_120912_2241binout.jpg)
Old Sasuke Model  >D



Also, Dragon Flame Jutsu!
Finally works but model is stuck on Sasuke TopN no matter what :oshi:
(http://i953.photobucket.com/albums/ae20/anivernage/al_120912_22412binout.jpg)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 12, 2012, 11:28:21 PM
that chidori GFX i think i will use on my sasuke
also with my new idea for sasuke we can have kid sasuke vs. sasuke from Shippuden (no .rel port needed)
cuz my sasuke will not be over marth anyway
i think i will put him over pikachu

for the Dragon Flame Jutsu model did you imported the model as a item/stage and not as a char.
and used a not brawl char. boneset but anything else?
cuz thats possible why its stuck to TopN bone  


Title: Re: WIP PSA Workshop
Post by: Omniscient X on September 12, 2012, 11:32:32 PM
Anivernage its the coding of the GFX of Marth's file, simply import a very small model into that model file and add a new external GFX to his file, that should fix your problem.
-Omni


Title: Re: WIP PSA Workshop
Post by: Anivernage on September 12, 2012, 11:43:11 PM
that chidori GFX i think i will use on my sasuke
also with my new idea for sasuke we can have kid sasuke vs. sasuke from Shippuden (no .rel port needed)
cuz my sasuke will not be over marth anyway
i think i will put him over pikachu

for the Dragon Flame Jutsu model did you imported the model as a item/stage and not as a char.
and used a not brawl char. boneset but anything else?
cuz thats possible why its stuck to TopN bone  
Awesome!! ill like to have kid vs shippuden sasuke, sure you can have this gfx ;D

Anivernage its the coding of the GFX of Marth's file, simply import a very small model into that model file and add a new external GFX to his file, that should fix your problem.
-Omni
Cool ill try that ;D

Another glitch chidori has is marth NB (his NB or new one) for some reason hates the IF Hitbox Connects neither 0B nor 3D it freezes when collide with bomb-omb o.0 and sometimes with people freeze mostly doesnt hit >.>

Is there any way to make a IF hitbox connects without 0B/3D or using variables??



Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 12, 2012, 11:46:22 PM
i think there is a way with the variables but i am not sure
since i remember captain falcon on his Side-B (start action/subactions)use that but i forgot


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 13, 2012, 02:07:21 AM
dat dragon flame jutsu

:srs:

Makes me wanna work on Sasuke some more...


Title: Re: WIP PSA Workshop
Post by: Carnage on September 13, 2012, 02:17:23 AM


Also, Dragon Flame Jutsu!
Finally works but model is stuck on Sasuke TopN no matter what :oshi:
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_120912_22412binout.jpg[/url])

 that doesnt look that is on the topn if it was the topn ti would be on the ground , try changing the extgfx there are like 3 of them use a diferent one i tryed this once and worked


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 13, 2012, 02:26:46 AM
(http://fc08.deviantart.net/fs71/f/2012/257/a/f/ssbb_hacks__ridley_run_by_shadokage-d5emsrs.gif)

:af2:


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on September 13, 2012, 04:58:57 AM
looks epic s
([url]http://fc08.deviantart.net/fs71/f/2012/257/a/f/ssbb_hacks__ridley_run_by_shadokage-d5emsrs.gif[/url])

:af2:

looks epic sir...


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 13, 2012, 05:39:45 AM
Thats the run but I didn't use any transN movement because it would fly off screen.

Also, I just finished:

All the Falls (fall, fallaerial, fallspecial etc.)
All the Jumps (JumpF, B, JumpAerial etc)
Landings (not the attack landings)
AttackDash
EscapeF,B,N (I left the air dodge the same)
and the Glide (I made him flap his wings instead of just having flat wings... BUT i think I may have made a mistake somewhere)

And I tweaked the original attack 11,12,13 that Carnage had already done.

That concludes my contractual obligations to Ridley... Unless Carnage wants to strike another deal I'm kinda done :af:


Title: Re: WIP PSA Workshop
Post by: Carnage on September 13, 2012, 07:47:27 AM
Thats the run but I didn't use any transN movement because it would fly off screen. Also, I just finished: All the Falls (fall, fallaerial, fallspecial etc.) All the Jumps (JumpF, B, JumpAerial etc) Landings (not the attack landings) AttackDash EscapeF,B,N (I left the air dodge the same) and the Glide (I made him flap his wings instead of just having flat wings... BUT i think I may have made a mistake somewhere) And I tweaked the original attack 11,12,13 that Carnage had already done. That concludes my contractual obligations to Ridley... Unless Carnage wants to strike another deal I'm kinda done :af:
you are the fastest animator i know rally you do an amazing work in such short time  xD later tonight i will work on a green guy :P


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on September 13, 2012, 08:26:46 AM
you are the fastest animator i know rally you do an amazing work in such short time  xD later tonight i will work on a green guy :P

do eet nao! xDD


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 13, 2012, 08:36:28 AM
I aim to please. And I'm more then happy to oblige since you're helping me with Hulk xD

What I have in speed and skill with animations, I lack in PSAing... so having someone who's more knowledgeable with PSA help me out from time to time is awesome.

That said, depending on Jokekid and his luck, Hulk's PSA may come with a dandy new model too :happy:

Here's hoping.


Luffy will be worked on this weekend since thats the only time Pervy can work on him and since MarioDK is PSAing Luffy as well, I don't have much more to animate so I have time to procrastinate. xD

Wolverine... Kinda  just being lazy here. I haven't hooked my Wii up since Friday so I can't exactly test it out in game to balance it.

Sora... I'm HOPING to get Sora done and out within the next week to two weeks.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 13, 2012, 09:00:12 AM
I aim to please. And I'm more then happy to oblige since you're helping me with Hulk xD

What I have in speed and skill with animations, I lack in PSAing... so having someone who's more knowledgeable with PSA help me out from time to time is awesome.

That said, depending on Jokekid and his luck, Hulk's PSA may come with a dandy new model too :happy:

Here's hoping.


Luffy will be worked on this weekend since thats the only time Pervy can work on him and since MarioDK is PSAing Luffy as well, I don't have much more to animate so I have time to procrastinate. xD

Wolverine... Kinda  just being lazy here. I haven't hooked my Wii up since Friday so I can't exactly test it out in game to balance it.

Sora... I'm HOPING to get Sora done and out within the next week to two weeks.
then you send the luffy stuff can you please send the updated moveset list
so i can PSA the move as much as possible on the moveset list


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 13, 2012, 10:29:13 AM
Yeah sure.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on September 23, 2012, 05:17:37 AM
fornofollowersofmythread
http://youtu.be/jcm9P7aIjT0


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on September 23, 2012, 08:18:27 AM
Your animations have improved a lot since the initial releases SouthCraft.  Good job.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 23, 2012, 08:35:59 AM
He's right... you're animations have gotten better. But...

1: You should improve that dash. It looks more like a run, that just stops suddenly. Needs more 'start up' I guess...

2: Is that Mario's Up tilt? If you made that on your own, good job.

3: They still are a bit stiff but VERY good. I may actually get that. And I'm very picky about the PSA's that I get since I tend to go for the ones I'm going to keep indefinitely.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on September 23, 2012, 12:10:54 PM
He's right... you're animations have gotten better. But...

1: You should improve that dash. It looks more like a run, that just stops suddenly. Needs more 'start up' I guess...

2: Is that Mario's Up tilt? If you made that on your own, good job.

3: They still are a bit stiff but VERY good. I may actually get that. And I'm very picky about the PSA's that I get since I tend to go for the ones I'm going to keep indefinitely.
thanks, but Blase did many animations aswell


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 23, 2012, 12:25:18 PM
Congratulations all around then. Knuckles looks fun.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on September 24, 2012, 01:39:02 AM
Just fooling around with PSA and stuff. I haven't been doing anything lately because I've been helping others with PSA work.

Oh no! I'm inexplicably inflating again!
(http://i.imgur.com/ts8G8.png)

And if you're wondering about Soldier, I passed his rig onto Pervy to finish up and add on his nice mouth rigging. I'm still developing his moveset though.


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 24, 2012, 09:02:15 AM
^Blonic! :af:


Title: Re: WIP PSA Workshop
Post by: Vaild Address on September 24, 2012, 09:12:29 AM
Blonic PSA anyone?


Title: Re: WIP PSA Workshop
Post by: KTH on September 24, 2012, 12:29:10 PM
What the.


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 24, 2012, 12:47:09 PM
What the.
BLONIC (http://www.youtube.com/watch?v=8fGFjoeyc6I#ws)


Title: Re: WIP PSA Workshop
Post by: Vaild Address on September 24, 2012, 01:03:25 PM
BLONIC ([url]http://www.youtube.com/watch?v=8fGFjoeyc6I#ws[/url])

sonic fan characters on the vault in a nutshell.


Title: Re: WIP PSA Workshop
Post by: Velen on September 24, 2012, 01:19:50 PM
The only thing that bothers me about some of the animations is the lack of dynamics. The F-Smash in particular is a good example. I realize it's based off his Sonic Battle animation, but it doesn't mean it can't be improved. The Down Smash could use more dynamics with torso movement too...

Another nice touch would be to make his Run animation like the one from the classic games or Sonic Battle. With his arms to his sides instead of behind him. Unless of course you're decidedly using his Adventure series run animation, in which case, I understand.

To me, the Wait1 animation seems a bit weird with the way it moves. I think that could be improved somehow.

The throw on the neutral special is nice, but despite Knuckle's strength. I think it would be nice if he was shown putting more effort into picking up the boulder. The digging animation could be faster and more dynamic, and could have rocks flying out from where he's digging. I personally think the aerial version of the move could use wind effects instead of fire too.

The taunt where he smacks his fists together could have more a "snapping" action to it. Make it more sharp.

All the Sonic characters seem to have the same or similar Neutral Air when PSA'd, it would be nice if this trend was broken, I think. Maybe an aerial adaption of his Megaton Hook from Sonic Battle where his spins around with his fist? The Forward Air I think could be more dynamic as well.

However. It looks like it's coming along pretty well. I'd like to see where this goes.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on September 24, 2012, 02:36:58 PM
The only thing that bothers me about some of the animations is the lack of dynamics. The F-Smash in particular is a good example. I realize it's based off his Sonic Battle animation, but it doesn't mean it can't be improved. The Down Smash could use more dynamics with torso movement too...

Another nice touch would be to make his Run animation like the one from the classic games or Sonic Battle. With his arms to his sides instead of behind him. Unless of course you're decidedly using his Adventure series run animation, in which case, I understand.

To me, the Wait1 animation seems a bit weird with the way it moves. I think that could be improved somehow.

The throw on the neutral special is nice, but despite Knuckle's strength. I think it would be nice if he was shown putting more effort into picking up the boulder. The digging animation could be faster and more dynamic, and could have rocks flying out from where he's digging. I personally think the aerial version of the move could use wind effects instead of fire too.

The taunt where he smacks his fists together could have more a "snapping" action to it. Make it more sharp.

All the Sonic characters seem to have the same or similar Neutral Air when PSA'd, it would be nice if this trend was broken, I think. Maybe an aerial adaption of his Megaton Hook from Sonic Battle where his spins around with his fist? The Forward Air I think could be more dynamic as well.

However. It looks like it's coming along pretty well. I'd like to see where this goes.
ok, thanks hypeing for you texture of knuckles :p


Title: Re: WIP PSA Workshop
Post by: Ganon-Punch on September 26, 2012, 01:59:54 PM
I'm making a PSA, its in very early beta right now though, so I'm not gonna put anything of it. The Beta Version will be up this weekend though


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 01, 2012, 12:28:23 AM
Developed a way to make a character shape shift  :happy: should I make a tutorial?

How to:
Things you will need:
-A character with an article (in either their model file (fitblank00.pac/pcs) or their motionetc)
-The model imported over the character bones for regular and transformed (aka they both have to be on the same bones) (BUT THEY'RE TWO DIFFERENT MODELS)

Steps:
1-replace the article model file with the model that you want your character to transform into.
2-Make animations for the regular character, lets say you want him to transform at frame 4 then at frame 4 (make sure you have Vis0 synced) disable all the characters polygons until lets say frame 16.
3-Import the original animation to the article under animation0 or whichever one you want, make sure the transN bone is scaled to 0 on all axis's at frame 1-3 and then at frame 4 scale the TransN back to 1 and set it to 1 at frame 16 as well but at frame 17 it should be scaled back down to 0.
4-In PSA make sure you call up the article at the beginning of the move and that you delete it at frame 17, (also make sure you spawn in to use the first animation which is in animation[0].brres
5-Test it
Sorry its just a quick explanation but essentially you're using 2 different models with the same bones and animation and playing one over the other when the other is invisible.  Since their bones are parallel you can attach hitboxes to the main character and it should line up with the other models.

Note: This is how I'm making War briefly transform into his Chaos Form in his upcoming PSA, it's a technique I'm experimenting with and will update later as I perfect it.
-Omni


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 01:05:54 AM
>_>;

thats a neat trick... I could use that.


Title: Re: WIP PSA Workshop
Post by: jrush64 on October 01, 2012, 01:42:26 AM
@Omniscient X, Dude I think you've pretty much helped me with my Ichigo Kurosaki PSA. I want him to be able to transform from Shikai to Bankai as a Final Smash. Thanks alot.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 01, 2012, 03:56:33 AM
No problem guys, I'll definitely make a tutorial of that maybe tmrw need sleep  :notimp:
-Omni


Title: Re: WIP PSA Workshop
Post by: Carnage on October 01, 2012, 04:24:26 AM
guess thats an alternative to model changers, still model changers are way easier imo :P


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 04:24:49 AM
New Project: Zoroark over Wolf

(http://fc00.deviantart.net/fs71/f/2012/275/5/3/ssb_hacks__zoroark_run_by_shadokage-d5gk323.gif)


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 01, 2012, 04:27:23 AM
New Project: Zoroark over Wolf

([url]http://fc00.deviantart.net/fs71/f/2012/275/5/3/ssb_hacks__zoroark_run_by_shadokage-d5gk323.gif[/url])
You ninja. I was also planning a Zoroark PSA. But a revamp of my previous one. :>.>:


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 05:28:28 AM
I haven't gotten all that far if you wanna collab on it. So far most of his movement animations are still Wolf's (with the edited translations since he has a custom bone tree) and because they look good on him... The added hair bones allow me to move the hair and make them look good too.

Anyway... If you wanna collab, we can run our moveset ideas together and come up with something we both agree on.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 01, 2012, 07:11:13 AM
you need to touch that run a bit up, looks a bit dirty as it is now...


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 07:23:02 AM
How so?

Its also not very easy to animate 4-legged runs...

But srsly... whats wrong with it? So I can try and fix it.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 01, 2012, 07:56:47 AM
I haven't gotten all that far if you wanna collab on it. So far most of his movement animations are still Wolf's (with the edited translations since he has a custom bone tree) and because they look good on him... The added hair bones allow me to move the hair and make them look good too.

Anyway... If you wanna collab, we can run our moveset ideas together and come up with something we both agree on.
Even though I have a revamp planned, I don't have a moveset fully planned out yet.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 01, 2012, 08:15:51 AM
well, the bouncing doesnt look all that good imo, the nimation itself is cool, and im sure it'l look great in movement, but the bouncing looks weird and choppy


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 08:20:02 AM
Even though I have a revamp planned, I don't have a moveset fully planned out yet.


Well I do for the most part. And I believe your re-vamp was gonna be over Lucario? Mine is over Wolf, but I'm still down to collab if you wanna help with mine. PSA work is terribly boring for me and I'm slow at it.

Post Merge: October 01, 2012, 09:03:01 AM
Zoroark AttackDash:

(http://fc08.deviantart.net/fs71/f/2012/275/5/a/ssbb_hacks__zoroark_attackdash_by_shadokage-d5gkkqp.gif)


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on October 01, 2012, 01:55:44 PM
You're right, four legged runs are quite hard.  Here's a couple of tricks though:

1) Do not make both of the front limbs/back limbs land onto the ground at the same time.  Let's say you're trying to make him run like a wolf, his two left (or his two right) legs should be on the ground when he lands (the front leg landing first then the back leg landing at the point where he's the most stretched) and the two other legs should be far infront and far behind him. 

2) Different sections of his body need to arc up and down at different times.  For example when his hind legs are both on the ground that is when his pelvis is lowest and when his two front legs are on the ground that's when the chest is lowest.  Important thing to note is that the pelvis will move more than the chest since it's what does the most work.

3) Try not to jerk any movements.  His chest for example jerks down when he lands.  The overall movement should be fluid. 

I might make a visual example to help you out.  It's a decent start though.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 02:18:20 PM
I actually have the legs and arms landing at different times... but they are only about 3 frames apart so its not really visible.

A visual aid would help though. Thanks for offering.

Post Merge: October 01, 2012, 02:52:57 PM
Nevermind... I actually found a pretty good guide that has pictures. Unless you started already... in which case it would still be good to post somewhere for other animators.


Title: Re: WIP PSA Workshop
Post by: Velen on October 01, 2012, 05:08:26 PM
With the attack dash. I think it's a little slow. Take off about 5-8 frames.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 01, 2012, 05:31:39 PM
Frame Speed Mod ftw.

Also, I now have the Entei and Suicune models on Zoroark and he has been given a model changer for both. Now he will have proper illusion based techniques. I didn't feel like asking the guy for Raikou... sorry if you're a fan. >_>


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on October 02, 2012, 11:43:38 AM
Indeed FSM is awesome.  Startup specifically was the problem there.  Just have an FSM of about 1.5 to 2 for the first 20 odd frames (before he enters the spin) since no dash attack is that slow (except maybe Dedede's).


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 02, 2012, 12:11:05 PM
Yeah, its because of how his run is, he's not really in a good position to just go and spin... I had to do pretty much the same thing with Wolverine's attackdash. He also took a step, crouched down, then jumped into a spine... (think drill claw) Frame Sped it up to make it not so slow.


Title: Re: WIP PSA Workshop
Post by: Velen on October 02, 2012, 12:12:14 PM
Frame Speed Mod ftw.

Also, I now have the Entei and Suicune models on Zoroark and he has been given a model changer for both. Now he will have proper illusion based techniques. I didn't feel like asking the guy for Raikou... sorry if you're a fan. >_>

Aw...Raikou would've been nice...

Aw well. I'm more a fan of Entei anyway.


Title: Re: WIP PSA Workshop
Post by: Carnage on October 02, 2012, 12:46:55 PM
Aw...Raikou would've been nice...

Aw well. I'm more a fan of Entei anyway.
someone would need to make a raikou rigg with a custoom boneset and such since raikou isnt on brawl if there is a stage or a pokeball pokemon  on the vault then it might be possible but i dont think there is noone


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 02, 2012, 01:39:59 PM
There is a Raikou on the Vault. It's by Flygon and rigged over Ivysaur.


Title: Re: WIP PSA Workshop
Post by: Carnage on October 02, 2012, 02:30:38 PM
There is a Raikou on the Vault. It's by Flygon and rigged over Ivysaur.
he showed a preview he didnt released it yet and im not sure if it was on a wip folder that his aunt deleted


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 03, 2012, 07:35:55 PM
Thinking about making a tutorial for the transformation concept I posted earlier as I figured out that using articles allows you to reserve model changers for other weapons and such which is fairly good.

This also allows the character to "project" or clone themselves or their alternate form onto the field of play

btw, as this is the PSA Thread, I released Zeus V0.8 today!  Check my threads OP!
-Omni


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on October 03, 2012, 07:44:41 PM
you can never go wrong with a tutorial ^_~


Title: Re: WIP PSA Workshop
Post by: jrush64 on October 03, 2012, 07:46:23 PM
Thinking about making a tutorial for the transformation concept I posted earlier as I figured out that using articles allows you to reserve model changers for other weapons and such which is fairly good.

This also allows the character to "project" or clone themselves or their alternate form onto the field of play

btw, as this is the PSA Thread, I released Zeus V0.8 today!  Check my threads OP!
-Omni

Please make the tutoral


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 03, 2012, 09:10:34 PM
While Pervy is finishing up my TF2 Soldier rig, I decided to do a re-rig of a previous model. The re-rig is about 45% complete.
-Rendered with 3DS Max-
(http://i.imgur.com/8jxwn.png)
As you can see, the waist, chest, tail, neck, and knees have more realistic curves. All I need to do is rig the feet, toes, arms, elbows, hands, fingers, and the mouth.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 04, 2012, 04:59:10 PM
Alright tutorial now under construction should I include screenshots?  I feel like most of the stuff is pretty self explanatory but then again there are some real bone heads on this forum that ask questions with, at least seemingly, obvious answers lol
-Omni


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on October 04, 2012, 05:04:48 PM
Alright tutorial now under construction should I include screenshots?  I feel like most of the stuff is pretty self explanatory but then again there are some real bone heads on this forum that ask questions with, at least seemingly, obvious answers lol -Omni
Screenshots help make a tutorial easier to understand.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 04, 2012, 05:14:19 PM
^
That


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 04, 2012, 05:44:58 PM
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/soilder.png[/url])


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 04, 2012, 08:10:03 PM
I can tell he did a good job with the mouth and eyes...

Enjoy animating those xD


Title: Re: WIP PSA Workshop
Post by: Flygon on October 05, 2012, 02:09:16 PM
he showed a preview he didnt released it yet and im not sure if it was on a wip folder that his aunt deleted
I think raikou is in some random folder inside my sd


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 05, 2012, 02:48:41 PM
Is it just as small as Entei and Suicune?

If it is, and it fits, I'd use it if you didn't mind.


Title: Re: WIP PSA Workshop
Post by: Flygon on October 05, 2012, 02:57:06 PM
He is rigged into ivysaurs bones, so idk what you mean :P
But isn't size bone edited


Title: Re: WIP PSA Workshop
Post by: Carnage on October 05, 2012, 04:31:33 PM
He is rigged into ivysaurs bones, so idk what you mean :P
But isn't size bone edited
he meant filesize you know KBts since all 3 dogs plus zoroark must be on the same mdl0


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 05, 2012, 06:06:33 PM
After about 3 days, the re-rig of Raptor is finally done.


Original Model (Ripped from Garry's Mod)
(http://i.imgur.com/Aq365.png)

Rappy (Youtube character)
(http://i.imgur.com/MIW2T.png)

Talon (Primal Rage character. Recolored by Velen)
(http://i.imgur.com/0MdKc.png)


Title: Re: WIP PSA Workshop
Post by: Carnage on October 05, 2012, 06:32:06 PM
even the tongue looks good i hope you have fun animating him also will the psa still be over ike? i would recomend MK since ike has already too many good hacks :P

The 2nd pose reminds me of scooby doo dont know why lol


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 07, 2012, 06:46:38 AM
Y u no make a raptor meme yet?


Title: Re: WIP PSA Workshop
Post by: pikazz on October 09, 2012, 04:07:23 AM
making jigglypuff run~ will not tell why I do this but I just wanted to show you
(http://i49.tinypic.com/15cygd1.png)
(http://i49.tinypic.com/4t4oib.png)

he runs more realistic now instead for tapping on toes "sideways"


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 09, 2012, 04:41:48 AM
I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO


Title: Re: WIP PSA Workshop
Post by: pikazz on October 09, 2012, 04:54:11 AM
I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO
I am used to animate those two xD
they use scale more than the other characters o.o


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on October 09, 2012, 07:30:25 AM
I'd hate to animate jigglypuff... I suspect she and Kirby use scale a lot... that [censored]s a nightmare to animate with consistently IMO

Not really. Despite the scaling, they're bone structures are extremely simple and as a result it's easy to exaggerate their motions.  A character like Yoshi would be more of a pain, since he has just as much scaling and has a more complex anatomy. 


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 09, 2012, 12:29:44 PM
Yeah I don't like the idea of animating Yoshi either... I flat out don't like Yoshi as a character actually... tis why I was very much content replacing him with Veutiful Joe.


Title: Re: WIP PSA Workshop
Post by: RisingStar on October 10, 2012, 01:28:25 PM
Working On Some Funny Animations Yeaah  ( But Don't now how to make a gif from it )
:>.>: So Here's A Image ...

(http://i.imgur.com/5q09Z.png)


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 10, 2012, 02:50:47 PM
Making gifs... is really tedious.

basically you have to screen shot each frame in brawlbox... without moving the screen camera. Then paste it into paint or something... then upload all the pictures to a gif making website.... it'll run all the pictures after each other for you which will give the illusion of movement.

At least thats how I make gifs... unless someone knows an easier way to do it


Title: Re: WIP PSA Workshop
Post by: RisingStar on October 10, 2012, 04:19:04 PM
Thanks kagemaru i will try it XD


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 11, 2012, 09:03:36 AM
Making gifs... is really tedious.

basically you have to screen shot each frame in brawlbox... without moving the screen camera. Then paste it into paint or something... then upload all the pictures to a gif making website.... it'll run all the pictures after each other for you which will give the illusion of movement.

At least thats how I make gifs... unless someone knows an easier way to do it

or use a video recorder program xD and convert the video file to a .gif


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 11, 2012, 10:22:44 AM
You know of a free one I can download?


Title: Re: WIP PSA Workshop
Post by: RisingStar on October 12, 2012, 11:51:03 AM
Yeah i don't have a Vid Recorder :( Where can i get one for free ?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 12, 2012, 11:58:32 AM
Yeah i don't have a Vid Recorder :( Where can i get one for free ?
Bandicam. It has a free version. The catch is that you can only record up to a maximum of 10 minutes whenever you choose to record something. And that the Bandicam logo is displayed at the top of your recorded video.


Title: Re: WIP PSA Workshop
Post by: RisingStar on October 12, 2012, 02:45:01 PM
Thanks KingJigglypuff I Will Try It


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 12, 2012, 02:56:48 PM
So I'm pretty certain I've perfected my transformation theory and it seems to work pretty flawlessly and thanks to russmarrs I've got a rigged model of Chaos Form:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/ChaosFormImport.png)

Hoping somebody can help me out with texture mapping tho lol I have no idea how to do that.  Also I'm not sure if you can call articles from the final[character].pac file even when you're not in final smash state?
-Omni


Title: Re: WIP PSA Workshop
Post by: Anivernage on October 12, 2012, 03:00:29 PM
So I'm pretty certain I've perfected my transformation theory and it seems to work pretty flawlessly and thanks to russmarrs I've got a rigged model of Chaos Form:
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/ChaosFormImport.png[/url])

Hoping somebody can help me out with texture mapping tho lol I have no idea how to do that.  Also I'm not sure if you can call articles from the final[character].pac file even when you're not in final smash state?
-Omni

Lol kyuubi Lw4 :P

I think its possible with the enter final smash state, maybe im wrong


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 12, 2012, 03:02:47 PM
Modifying an old CON Naruto animation to fit my needs  ;) and I thought so to but that's only theoretical and in game I feel like it would contradict with other characters who were using their final smash?  Maybe I'm wrong tho...
-Omni


Title: Re: WIP PSA Workshop
Post by: Anivernage on October 12, 2012, 03:07:28 PM
Modifying an old CON Naruto animation to fit my needs  ;) and I thought so to but that's only theoretical and in game I feel like it would contradict with other characters who were using their final smash?  Maybe I'm wrong tho...
-Omni
Awesome, also i think KJP can answer this question >.>


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 12, 2012, 06:12:13 PM
Awesome, also i think KJP can answer this question >.>
lol hopefully!
-Omni


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 12, 2012, 06:22:58 PM
If you're talking about using Fit[Char]Final articles, then I don't think you can. If it's not in the Final Smash Action, then it freezes. That's what happened to me anyway.


Title: Re: WIP PSA Workshop
Post by: pikazz on October 13, 2012, 09:12:28 AM
~Preview Time~ (http://www.youtube.com/watch?v=nnEZbXEqDQM#ws)

some animation I have done~
yes, it is a machinima but a preview so I get that counts as Animation/PSA Workshop :]


Title: Re: WIP PSA Workshop
Post by: Malfioz on October 15, 2012, 12:38:42 PM
Better facial expression, more particles, moar smooth movements.
(http://img84.imageshack.us/img84/4170/win1.gif)

old animation http://youtu.be/9Pw0JuxPwpE (http://youtu.be/9Pw0JuxPwpE)

Useless animation unless I port her over Bowser or something.
(http://img189.imageshack.us/img189/7800/finalun.gif)

If only I knew how to make texture animation. Also I should fix that hair.
(http://img829.imageshack.us/img829/4986/win2.gif)


Title: Re: WIP PSA Workshop
Post by: Segtendo on October 15, 2012, 12:41:16 PM
Oooh. A Midna PSA. I'm intrigued.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on October 15, 2012, 02:19:04 PM
Better facial expression, more particles, moar smooth movements.
([url]http://img84.imageshack.us/img84/4170/win1.gif[/url])

old animation [url]http://youtu.be/9Pw0JuxPwpE[/url] ([url]http://youtu.be/9Pw0JuxPwpE[/url])

Useless animation unless I port her over Bowser or something.
([url]http://img189.imageshack.us/img189/7800/finalun.gif[/url])

If only I knew how to make texture animation. Also I should fix that hair.
([url]http://img829.imageshack.us/img829/4986/win2.gif[/url])


Agggghhhh that's so awesome, I hope you keep going with this.

Porting her over Bowser would be cool. There are pretty much no full PSAs over him, as far as I know. Plus, dat Final Smash....


Title: Re: WIP PSA Workshop
Post by: Velen on October 15, 2012, 03:08:23 PM
Man. If only my animations were that smooth when I made them...


Title: Re: WIP PSA Workshop
Post by: Segtendo on October 15, 2012, 03:12:30 PM
I also love the rig done on Midna :srs:


Title: Re: WIP PSA Workshop
Post by: Velen on October 15, 2012, 03:22:15 PM
Someone mind telling me how you make animations look that smooth?


Title: Re: WIP PSA Workshop
Post by: Malfioz on October 15, 2012, 03:53:14 PM
Thanks guys  ;D

Someone mind telling me how you make animations look that smooth?

Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end.


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on October 15, 2012, 06:12:46 PM
Better facial expression, more particles, moar smooth movements.
([url]http://img84.imageshack.us/img84/4170/win1.gif[/url])

old animation [url]http://youtu.be/9Pw0JuxPwpE[/url] ([url]http://youtu.be/9Pw0JuxPwpE[/url])

Useless animation unless I port her over Bowser or something.
([url]http://img189.imageshack.us/img189/7800/finalun.gif[/url])

If only I knew how to make texture animation. Also I should fix that hair.
([url]http://img829.imageshack.us/img829/4986/win2.gif[/url])
I love it when noobs er... *ahem* newbies, come in and already have something amazing to show off.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 15, 2012, 08:03:26 PM
Yeah *sage nod*


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on October 16, 2012, 02:54:55 PM
Thanks guys  ;D

Don't rush when making animations. Make sure you know what the animation should look like before starting. Move the body, rotate the head, arms, legs etc. to make the character more alive! Also small details like feet, eye, mouth movements etc. really gives an extra bonus in the end.

How long have you been animating sir.  I'm curious because this is excellent.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on October 16, 2012, 03:10:41 PM
I just found this thread... I might as well use it...

http://www.youtube.com/watch?v=7gaua5kh2T8


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 16, 2012, 07:41:25 PM
How long have you been animating sir.  I'm curious because this is excellent.

Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir...

Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 17, 2012, 01:37:24 AM
I decided not to make a tutorial on my transformations but I will include a quick little info post for those who are curious as to my method on how I achieve the transformation effect:

Here's a GIF of War's Up Smash Obliterate:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/AttackHi4.gif)

The transformation works on the principle that War disappears in frames 15-43 (the ones where he appears to grow) via VIS0 file making the polygons invisible.  At the beginning of the attack an article is spawned with Chaos Form in it and it's rigged to the same bones as War is (Ike's Boneset), and it performs the exact same animation simultaneously except it is only visible in frames 15-43.  This gives War the effect of shapeshifting and since, even though the polygons are invisible, War's bones are still there (In line with those of Chaos Form) I can attach hitboxes to his bones and they'll correspond to the actions that Chaos Form makes, because they are, in essence, making the same movements.

Hope this clears a bit of confusion up about my earlier theory, will update this post with a GIF of Chaos Form's animation to solidify the concept and a youtube video of the in-game effect to prove it.
-Omni


Title: Re: WIP PSA Workshop
Post by: Malfioz on October 17, 2012, 03:34:28 AM
How long have you been animating sir.  I'm curious because this is excellent.

Yeah... they really are. You must have taken a nice amount of time to do those animations. Me personally I don't feel the need to produce quality THAT high (once you're at a certain level of skill for artistic like things, its not a matter of skill but how much time you take making it and putting that skill to use on a certain project) since I'm not getting paid for this, but those animations were masterfully done sir...

Also, no animation is useless... it could totally be a taunt or a wait or something. If you need a model changer, the newest brawlbox can add them into psa

Thank you. :)
I think I've been animating since April. I want the animation to be similar to the original and it isn't actually that hard when seeing the animation frame by frame. It feels like I'm just ripping the animation to brawlbox.
Midna turn (http://www.youtube.com/watch?v=hikNtCQ6_4E#ws)
I animate when I feel motivated. Sometimes I feel like it becomes more of a job, but then I just go and play some games, take a walk or make animations for other characters (hint), until I'm motivated enough to go back. The good thing is I don't have a deadline, I'm seeing this as something I only do in my spare time and don't have the need to rush.

Just for teh lulz
(http://imageshack.us/a/img856/8232/fusedshadow.gif)
Should she be levitating like here or be more like a spider and use her legs?


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 17, 2012, 06:05:25 AM
Which is exactly how its supposed to be. A hobby... cause none of use are paying bills with this stuff lol.

I know what you mean about it becoming a job... I feel the same way all the time which is why I do multiple projects at once... so that when I get tired of one, I can do another.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 17, 2012, 06:48:55 AM
why's she blueish, wasnt that form orange?
or does it have to do with color animation weird stuff?


Title: Re: WIP PSA Workshop
Post by: Malfioz on October 17, 2012, 07:35:28 AM
why's she blueish, wasnt that form orange?
or does it have to do with color animation weird stuff?

The game shows her skin as bluish green, sometimes yellow/orange colour depending on the camera angle I guess.
(http://imageshack.us/a/img27/6259/chameleon.gif)
Damn shaders... :oshi:


Title: Re: WIP PSA Workshop
Post by: Jerza on October 17, 2012, 01:34:00 PM
(http://i.imgur.com/7nJVi.jpg)

Making A Aqua Psa Over Marth I Hope You Guys Wanna See More Because I Gonna Make More


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on October 17, 2012, 01:54:39 PM
Just for teh lulz
([url]http://imageshack.us/a/img856/8232/fusedshadow.gif[/url])
Should she be levitating like here or be more like a spider and use her legs?


DAMMIT I LOVE YOU


I don't remember exactly how it moved in TP. I think it walked on its legs...? I only really remember the scene where it breaks the pyramid around Hyrule Castle. /:


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on October 17, 2012, 02:37:35 PM
Thank you. :) I think I've been animating since April. I want the animation to be similar to the original and it isn't actually that hard when seeing the animation frame by frame. It feels like I'm just ripping the animation to brawlbox.
Midna turn ([url]http://www.youtube.com/watch?v=hikNtCQ6_4E#ws[/url])
I animate when I feel motivated. Sometimes I feel like it becomes more of a job, but then I just go and play some games, take a walk or make animations for other characters (hint), until I'm motivated enough to go back. The good thing is I don't have a deadline, I'm seeing this as something I only do in my spare time and don't have the need to rush. Just for teh lulz
([url]http://imageshack.us/a/img856/8232/fusedshadow.gif[/url])
Should she be levitating like here or be more like a spider and use her legs?
I guarantee people are gonna be asking you to animate for their PSAs. :srs:


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 17, 2012, 06:26:35 PM
Quick Raptor preview video.

http://www.youtube.com/watch?v=mlvO_nrKlS4


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on October 17, 2012, 06:31:27 PM
Quick Raptor preview video.

[url]http://www.youtube.com/watch?v=mlvO_nrKlS4[/url]


Lookin' good so far. The only piece of advice I can give you is that the animation is a bit too "up-and-down," if you know what I'm saying. I'd recommend starting the animation at some "middle point" and go "up and down" from there, making sure to end at that middle point. Then the animation will loop properly and you'll be golden. =D

I also love the hat on that second one.


Title: Re: WIP PSA Workshop
Post by: Anivernage on October 17, 2012, 06:40:45 PM
Quick Raptor preview video.

[url]http://www.youtube.com/watch?v=mlvO_nrKlS4[/url]

Awesome Kjp as always, love how the feet fingers move too also indeed with Gamma ;D


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 17, 2012, 06:45:58 PM
Thanks. And I did start with a middle pose. I still need to so some work on it though. <.>


Title: Re: WIP PSA Workshop
Post by: Velen on October 18, 2012, 07:18:53 AM
Thanks. And I did start with a middle pose. I still need to so some work on it though. <.>

-Like slowing down the swaying of the tail.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on October 18, 2012, 04:20:18 PM
([url]http://i.imgur.com/7nJVi.jpg[/url])

Making A Aqua Psa Over Marth I Hope You Guys Wanna See More Because I Gonna Make More


I'd actually like to see that...


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on October 20, 2012, 06:36:41 PM
3 amgios working on this:
http://www.youtube.com/watch?v=5bSfXBVJ9IM&feature=share&list=UU_kTuIwfanaG1cWHpJI9CVg


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on October 21, 2012, 06:46:12 PM
I'm not dead yet.

(http://i.imgur.com/h4C1a.jpg)
(http://i.imgur.com/F0Jnn.jpg)
(http://i.imgur.com/SUZXx.jpg)

(http://i.imgur.com/eH6f5.jpg)

Began this recently.
Still lots to do for Solidus.

So...... what controls where the Nikita Missle comes out?
It's bone index is -1........


Title: Re: WIP PSA Workshop
Post by: jrush64 on October 22, 2012, 12:26:26 AM
Solidus!!! Pretty frigging sick. Reminds me that i need to finish MGS2 again.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 22, 2012, 11:05:40 AM
Clone over pikmin preview(down-smash):
([url]http://i.imgur.com/KITxN.gif[/url])
as you can see at the end naruto can jump while the clones still do the animetion without the clones move with naruto
unlike if it was clones over ike´s sword article so the clones is sitting on naruto and clones animetion ends then naruto´s animetions end



Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 22, 2012, 11:37:33 AM
I can't stop... jizzing... aaaaaaaaaah


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 22, 2012, 12:34:52 PM
@marioDK:
now it just needs a smoke explosion on each clone when they appea and dissapear, and it'll be perfect


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 22, 2012, 12:38:01 PM
@marioDK:
now it just needs a smoke explosion on each clone when they appea and dissapear, and it'll be perfect
dont worry i have not forgot that but can´t do it right now since i will PSAing the clones as the last thing


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on October 22, 2012, 01:08:59 PM

solidus and naruto look beastly


Title: Re: WIP PSA Workshop
Post by: Carnage on October 22, 2012, 02:31:03 PM
just wondering your making solidus psa over snake? any chance for a snake one slot rigg? since i like snake to much to replace him and solidus would be a nice costume imo :P


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on October 22, 2012, 03:40:47 PM
-_-
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26117)

The PSA version is slightly different since it has his arms at normal length (Solidus' arm length > Snake's arm length) and a better rig and has it's polygon issues fixed, eliminating the need to optimize.

I will apply these to the one slot version soon.

Edit: Ever had one of those situations where you ask for help on the boards only to find a solution yourself the next day? I'm having another one of those times cause I solved my Missle Issue. Just a matter of changing the boneset of the tentacles to have a weightless bone reserved for the index that Nikita Missles use to spawn.

Simon needs one more taunt.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 23, 2012, 01:27:53 AM
solidus needs a better texture IMO, but that's not anything to talk about in a PSA thread xD


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on October 23, 2012, 05:31:41 PM
Lucky for you, I have Solidus' textures from the HD version of MGS2. However, there may not be enough room for them.


Title: Re: WIP PSA Workshop
Post by: Velen on October 25, 2012, 05:56:46 PM
Lucky for you, I have Solidus' textures from the HD version of MGS2. However, there may not be enough room for them.

You can fix that a little. By indexing the colors to 256, or 75% of that.


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on October 27, 2012, 01:11:36 PM
 I remember seeing a sexy Belmont mod.

i was curious how it was doing. i'm a major Castlevania fan and such.

also, if i were to do a PSA on a
Martial Arts/Mech suit Using/Gun Using/Female character (not samus)

how would i go about doing it?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 28, 2012, 03:30:32 PM
My precious...
Worked on this animation for almost 2 hours. Still needs some touch ups though...
Raptor Animation Preview 2 (http://www.youtube.com/watch?v=2fVHuj6KFpI#)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 29, 2012, 04:21:57 AM
body movement looks pretty neat, only nitpick would be his neck/head, you should make it a bit more natural by making the head spin slower than his neck


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 29, 2012, 04:08:17 PM
I'd lower the movement of the tail... like... hm... how to explain it. It moves too much basically...


Title: Re: WIP PSA Workshop
Post by: pikazz on October 30, 2012, 06:40:20 AM
(http://i46.tinypic.com/nqo4ts.png)
Objection!
Not rigged through, it keeps it's own BoneTree from the game.

does anyone know how to export the animations from TF2 to 3ds max and later to Brawlbox? I would love to use that!


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 30, 2012, 07:23:35 AM
from tf2 to 3ds max idk, but brawlbox comes with stuff to export animations from 3ds max to brawlbox


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 30, 2012, 07:27:20 AM
([url]http://i46.tinypic.com/nqo4ts.png[/url])
Objection!
Not rigged through, it keeps it's own BoneTree from the game.

does anyone know how to export the animations from TF2 to 3ds max and later to Brawlbox? I would love to use that!
only just found out how that animetion expoter that comes with brawlbox works now
but its kinda useless for me since i prefer to animte in Brawlbox its more simple to animte there


Title: Re: WIP PSA Workshop
Post by: pikazz on October 30, 2012, 11:09:38 AM
only just found out how that animetion expoter that comes with brawlbox works now
but its kinda useless for me since i prefer to animte in Brawlbox its more simple to animte there
I know, it's easier to do the animations in brawlbox.
but I would like the TF2 original animations to brawlbox without trying to make a cheap copy of them xD


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 30, 2012, 05:07:01 PM
Using a new idea I had for War's graphic effects, making him damage the field (at least visually) for a certain time!  Using his Down Smash: Tremor Smash War punches the ground with immense force creating a rupture/crater in the ground:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121030_0044binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121030_0011binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121030_0051binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121030_00481binout.jpg)

The smashed section of the ground remains on the field after the attack and is independent of the character, and the PSA keeps track of how many times the move is used and every 3 uses is erases all craters from the field to prevent from overloading the game with graphics!  Might just be a little bonus I'll throw in the Version 1 release as an option or I might scrap it depending on how people like it!

Also working on rearranging EFLS files to allow some characters to access some different GFX, but its a WIP and I'll post here if I make any discoveries!


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 30, 2012, 05:41:03 PM
epic :srs:


Title: Re: WIP PSA Workshop
Post by: Omniscient X on October 30, 2012, 09:59:54 PM
epic :srs:
Thanks bro I thought it resembled the Darksiders equivalent pretty accurately, right?


Title: Re: WIP PSA Workshop
Post by: metatrongrhm on November 02, 2012, 02:34:57 PM
Wow...


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on November 03, 2012, 05:38:58 AM
>.>
<.<
After editing the Arceus model for about a day. I can say it looks great.
Here are a couple of pictures for you to compare.
Original (Unedited Model): 2,790 Faces. 1,421 Vertices.
(http://i.imgur.com/I3ZRW.png)
My Final Edits: 9,579 Faces. 8,317 Vertices.
(http://i.imgur.com/dKDwu.png)


Title: Re: WIP PSA Workshop
Post by: Carnage on November 03, 2012, 05:46:04 AM
model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on November 03, 2012, 05:50:16 AM
model looks much better dkn why the original had so much belly, also will you make arceus thing change color by model changers depending on the type of attack? it would be a nice addition imo.
I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).


Title: Re: WIP PSA Workshop
Post by: Carnage on November 03, 2012, 06:04:59 AM
I'm not sure. I don't think there are enough Model Changer events for Arceus to use (since he's going to be put over Ness).
we can add model changers in bb now as much as we want xD i did that for kagemaru zoroark on wolf and added two :P if you need help adding them i could do it but i must use the bbx psa so you wont be able to use psa after i add them


Title: Re: WIP PSA Workshop
Post by: Malfioz on November 05, 2012, 12:59:08 AM
New project
(http://img94.imageshack.us/img94/1104/wait1zant.gif)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on November 05, 2012, 04:49:05 AM
omg dat rig OO.oo
is it the original rig, or u made it?
cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though


Title: Re: WIP PSA Workshop
Post by: Malfioz on November 05, 2012, 08:54:18 AM
omg dat rig OO.oo
is it the original rig, or u made it?
cuz i dont recall the import ofver falco having those hanging thingies animated, could be wrong though


I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

Moar work.
(http://img38.imageshack.us/img38/6405/win1zant.gif)


Title: Re: WIP PSA Workshop
Post by: KTH on November 05, 2012, 09:02:01 AM
Wow...Just wow...I don't have any word for descrypt what i'm feeling.


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on November 05, 2012, 09:03:15 AM
You never fail to impress me. :srs: It looks like the animation was taken straight from the game.


Title: Re: WIP PSA Workshop
Post by: Segtendo on November 05, 2012, 10:12:35 AM
I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

Moar work.
([url]http://img38.imageshack.us/img38/6405/win1zant.gif[/url])
Your animation skills. Are [censored]ing amazing.


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on November 05, 2012, 10:20:19 AM
I rigged it. Also I had to vertex his head, because it was sticking out of the helmet (good job, Nintendo).

Moar work.
([url]http://img38.imageshack.us/img38/6405/win1zant.gif[/url])


(http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif)

I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on November 05, 2012, 11:06:54 AM
([url]http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif[/url])

I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.
possible he has animating before joining this site?
like in 3ds max
maybe he also using the Animetion exporter that is inc. in brawlbox
since you can make animetions more smooth easyer in 3ds max then brawlbox cuz of there is alot of tools for that


Title: Re: WIP PSA Workshop
Post by: Malfioz on November 05, 2012, 11:22:51 AM
Thanks guys! :D
([url]http://www.reactiongifs.com/wp-content/uploads/2012/07/20120607035837_auto.gif[/url])

I don't believe you've been animating since April this year.  Well I could believe that if you were on a course and dedicated a lot of time to it but you said you only do it in your spare time.  Nobody gets this good in such a short space of time unless you're some sort of uber prodigy.  I'm assuming April this year, but you just said April.  Correct me if I'm wrong.

I've been animating since April this year.
Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame.
Edit:
maybe he also using the Animetion exporter that is inc. in brawlbox

How would that even work when bones are different from the original games and SSBB?


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on November 05, 2012, 04:44:33 PM
Thanks guys! :DI've been animating since April this year.
Actually I'm just using bmdview2 (model viewer), where I can record animations and view them frame by frame.
Edit:How would that even work when bones are different from the original games and SSBB?
animate brawl characters in 3ds max, with their brawl skeleton :srs:


Title: Re: WIP PSA Workshop
Post by: Malfioz on November 06, 2012, 10:49:10 AM
animate brawl characters in 3ds max, with their brawl skeleton :srs:
My bad. I thought of importing the animations from the original game.


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on November 06, 2012, 10:52:30 AM
My bad. I thought of importing the animations from the original game.
That hasn't been done before... :>.>: Good luck with that!


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on November 06, 2012, 12:57:24 PM
and you can always port the animations by changing their bone names


Title: Re: WIP PSA Workshop
Post by: slayermarth101 on November 06, 2012, 04:58:53 PM
*comments for updates*


Title: Re: WIP PSA Workshop
Post by: Omniscient X on November 06, 2012, 06:47:30 PM
Figured I'd post this in the WIP thread as I've recently discovered the major advantage of my previous transformation technique.  My technique allows for partial transformations (ie: Sasuke remaining in regular form but having his Cursed Seal wings sprout from his back; Naruto spawning only a kyubbi claw or something; War using Chaos Form's wings or tail, etc.) where as model changers prohibit that since the models are both attached to the same boneset so you can't shrink down the body and scale up the wings to make them appear as wings on their own, the only solution would be to heavily seperate all attributes of a model via "objects" that you could control via VIS0 which probably wouldn't even work.  Just posting an interesting find  :happy:
-Omni


Title: Re: WIP PSA Workshop
Post by: Carnage on November 06, 2012, 06:58:54 PM
Figured I'd post this in the WIP thread as I've recently discovered the major advantage of my previous transformation technique.  My technique allows for partial transformations (ie: Sasuke remaining in regular form but having his Cursed Seal wings sprout from his back; Naruto spawning only a kyubbi claw or something; War using Chaos Form's wings or tail, etc.) where as model changers prohibit that since the models are both attached to the same boneset so you can't shrink down the body and scale up the wings to make them appear as wings on their own, the only solution would be to heavily seperate all attributes of a model via "objects" that you could control via VIS0 which probably wouldn't even work.  Just posting an interesting find  :happy:
-Omni
that is possible by model changers if the char is divided on certain polygons lets say  naruto arm has one polygon and the kyubii arm also uses a polygon and rigged on the same bone you would put naruto arm on boneswitch0 and kyubii on 1 so when kuybi appears you make the naruto one disapear


Title: Re: WIP PSA Workshop
Post by: Omniscient X on November 06, 2012, 10:08:10 PM
that is possible by model changers if the char is divided on certain polygons lets say  naruto arm has one polygon and the kyubii arm also uses a polygon and rigged on the same bone you would put naruto arm on boneswitch0 and kyubii on 1 so when kuybi appears you make the naruto one disapear
While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution.  Also with that method you can't have the arm or partial transformation move independently of say the arm.  So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone.  I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy  :P
-Omni


Title: Re: WIP PSA Workshop
Post by: jrush64 on November 06, 2012, 10:10:18 PM
While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution.  Also with that method you can't have the arm or partial transformation move independently of say the arm.  So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone.  I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy  :P
-Omni

So can you please explain your way.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on November 06, 2012, 10:30:10 PM
Step 1-Pick a character with an article either in their fitcharacter00.pac or their motionetc so it doesn't shoot the filesize through the roof on your fitcharacter.pac where you'll be PSAing.
Step 2-Find your model for your character and rig it onto the character's bones (ie: War is rigged to Ike's bones so Chaos Form was also rigged to Ike's bones)
Step 3-Make sure your visibility bones are usable on both models, if you don't know how to do this it's under Objects/Polygons depending on what version of BB you're using but search KCMM and there's a guide.
Step 4-Make your animation for your character lets say I make it for Ike and then omit the frames where you think you'll have your transformation occur.  Set the visibility bones to "set" for the frames you want the character there and "cleared" for when you want the main character's model to not be there.
Step 5-Export the animation
Step 6-Open the animation for your "transformed" model and edit the "omitted frames" accordingly (it doesn't matter if it messes up the other frames since the model won't be there).  Then perform the same operation with visibility bones only INVERTED so the frames that were "set" for the original model should be "cleared" for the transformed model and the frames that were "cleared" for the original should be "set" for the transformed model.
Step 7-Both animations should be the same frame length so in PSA you can go to the subaction you want to edit and simply put:
  -Generate Article: #
  -Set Anchored Article Action:
     -Parameter 1: Article #
     -Parameter 2: AnimationData #
     -Parameter 3: True (set this parameter to "boolean")
For information on the above code see here:
http://opensa.dantarion.com/wiki/Events_%28Brawl%29/Group_II#Module_10:_Articles (http://anonym.to/?http://opensa.dantarion.com/wiki/Events_%28Brawl%29/Group_II#Module_10:_Articles)

Step 8-Test in game and see if it works, if it doesn't you did something wrong  :notimp:

Proof-of-Concept:
War transforms mid-battle to engage Lucas in Chaos Form
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121107_0100binout.jpg)

Note: I chose not to write this tutorial before because I DO NOT want to answer a [censored]ton of questions on visibility bones and such techniques, if you have a question RESEARCH IT and if you still have one RESEARCH SOME MORE  :srs: then if you still have a question PM SOMEBODY ELSE but then if you're still confused I'll help you  :)
-Omni


Title: Re: WIP PSA Workshop
Post by: Carnage on November 07, 2012, 05:35:20 AM
Step 1-Pick a character with an article either in their fitcharacter00.pac or their motionetc so it doesn't shoot the filesize through the roof on your fitcharacter.pac where you'll be PSAing.
Step 2-Find your model for your character and rig it onto the character's bones (ie: War is rigged to Ike's bones so Chaos Form was also rigged to Ike's bones)
Step 3-Make sure your visibility bones are usable on both models, if you don't know how to do this it's under Objects/Polygons depending on what version of BB you're using but search KCMM and there's a guide.
Step 4-Make your animation for your character lets say I make it for Ike and then omit the frames where you think you'll have your transformation occur.  Set the visibility bones to "set" for the frames you want the character there and "cleared" for when you want the main character's model to not be there.
Step 5-Export the animation
Step 6-Open the animation for your "transformed" model and edit the "omitted frames" accordingly (it doesn't matter if it messes up the other frames since the model won't be there).  Then perform the same operation with visibility bones only INVERTED so the frames that were "set" for the original model should be "cleared" for the transformed model and the frames that were "cleared" for the original should be "set" for the transformed model.
Step 7-Both animations should be the same frame length so in PSA you can go to the subaction you want to edit and simply put:
  -Generate Article: #
  -Set Anchored Article Action:
     -Parameter 1: Article #
     -Parameter 2: AnimationData #
     -Parameter 3: True (set this parameter to "boolean")
For information on the above code see here:
[url]http://opensa.dantarion.com/wiki/Events_%28Brawl%29/Group_II#Module_10:_Articles[/url] ([url]http://anonym.to/?http://opensa.dantarion.com/wiki/Events_%28Brawl%29/Group_II#Module_10:_Articles[/url])

Step 8-Test in game and see if it works, if it doesn't you did something wrong  :notimp:

Proof-of-Concept:
War transforms mid-battle to engage Lucas in Chaos Form
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121107_0100binout.jpg[/url])

Note: I chose not to write this tutorial before because I DO NOT want to answer a [censored]ton of questions on visibility bones and such techniques, if you have a question RESEARCH IT and if you still have one RESEARCH SOME MORE  :srs: then if you still have a question PM SOMEBODY ELSE but then if you're still confused I'll help you  :)
-Omni

im doing something like that with MK cape and putting pokemons in there xD and they will be one slot so each trainer has their own


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on November 08, 2012, 05:20:52 PM
Look at what I found.
(http://i.imgur.com/W1EJ2.png)
And it's under the Face limit. =D


Title: Re: WIP PSA Workshop
Post by: Omniscient X on November 08, 2012, 06:00:48 PM
Look at what I found.
([url]http://i.imgur.com/W1EJ2.png[/url])
And it's under the Face limit. =D

Oh hell yeah
-Omni


Title: Re: WIP PSA Workshop
Post by: Carnage on November 09, 2012, 02:33:57 AM
Look at what I found.
([url]http://i.imgur.com/W1EJ2.png[/url])
And it's under the Face limit. =D

i have that game i was part of the beta xD and i pre oerdered it so i have the raptor skin so you play primal carnage kjp? they have some sick models the pteranodon is my favorite char and looks badass


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on November 09, 2012, 02:46:14 AM
i have that game i was part of the beta xD and i pre oerdered it so i have the raptor skin so you play primal carnage kjp? they have some sick models the pteranodon is my favorite char and looks badass
I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org.


Title: Re: WIP PSA Workshop
Post by: Carnage on November 09, 2012, 02:51:35 AM
I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org.
its a fun game but they still need to improve it alot  too many bugs still the 5 dino clases are fun t rex carno pteranodon raptor and dylo xD


Title: Re: WIP PSA Workshop
Post by: pikazz on November 09, 2012, 09:57:22 AM
I know this question have been asked but I can't find it.

how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up


Title: Re: WIP PSA Workshop
Post by: jrush64 on November 09, 2012, 11:34:20 AM
@pikazz, take pictures of every frame of the animation and use photoshop or something to make it into a .gif


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on November 09, 2012, 12:04:32 PM
I feel I've made some note worthy progress on luffy >_>
I've figured out how to make his arms bend normally, and allow them to stretch using the same bone steam and arm/leg model, unlike the last luffy who had two arms and two separate arm/bone leg steams
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/jfwiwnfqihf.png)


Title: Re: WIP PSA Workshop
Post by: jrush64 on November 09, 2012, 12:15:22 PM
 :srs: Is his arm meant to bend like that? I don't know anything about Luffy


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on November 09, 2012, 12:19:45 PM
I give to you Luffy :srs:
http://www.youtube.com/watch?v=OW2Oy71bU0E


Title: Re: WIP PSA Workshop
Post by: Malfioz on November 09, 2012, 02:26:47 PM
I know this question have been asked but I can't find it.

how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up

Use Fraps to record and use Virtualdub to edit/make it into a gif file.


Title: Re: WIP PSA Workshop
Post by: rax189 on November 09, 2012, 03:26:10 PM
I give to you Luffy :srs:
[url]http://www.youtube.com/watch?v=OW2Oy71bU0E[/url]

Im guessing most his attacks wont be that powerful because of his range lol.... But I cant wait for this psa


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on November 10, 2012, 02:58:11 PM
I know this question have been asked but I can't find it.

how do you do GIF of Brawlbox preview? cause I have a pretty tasty animation I have done I wanna show up
Taking pics of EVERY frame takes too long. Mariodk said to use a program (forget which one), but, It turns videos into gifs depending on what you choose.


Title: Re: WIP PSA Workshop
Post by: Allbait on November 11, 2012, 04:02:50 PM
Luffy's leg looks really legit :O Nice! His arm is kinda odd looking but I guess that's a side effect from the stretchiness lol


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on November 11, 2012, 04:28:37 PM
Naw the rigs not complete. it looks better right now


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on November 17, 2012, 02:33:35 PM
I have no clue how to show an actual teaser preivew without giving it away, but here is what I think can be a teaser pick:

(http://i.imgur.com/tojx3.png)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on November 17, 2012, 02:48:23 PM
OMG!
u doing it!?
EPIC


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on November 17, 2012, 02:58:45 PM
OMG!
u doing it!?
EPIC

I am having some problems though :P But yeah, im 90% done. all thats left is gltich fixing, which i cant figure out


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 19, 2012, 11:07:04 PM
Finally got around to making gifs. Will add more later. If you feel that the anims could be better, be constructive and detailed.
(http://i.imgur.com/bi8Iy.gif)
(http://i.imgur.com/eZly7.gif)
(http://i.imgur.com/sjfrv.gif)
(http://i.imgur.com/6gjUN.gif)
(http://i.imgur.com/d0024.gif)


Title: Re: WIP PSA Workshop
Post by: rax189 on November 21, 2012, 12:13:40 PM
Finally got around to making gifs. Will add more later. If you feel that the anims could be better, be constructive and detailed.
([url]http://i.imgur.com/bi8Iy.gif[/url])
([url]http://i.imgur.com/eZly7.gif[/url])
([url]http://i.imgur.com/sjfrv.gif[/url])
([url]http://i.imgur.com/6gjUN.gif[/url])
([url]http://i.imgur.com/d0024.gif[/url])


This looks sooo epic xD imma downloading this psa for sure.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on November 21, 2012, 01:21:27 PM
([url]http://i.imgur.com/d0024.gif[/url])


The only one I have a problem with is this one. The way he pivots on his toe, both down and up is just unnatural. Using some toe bending magic would work well for fixing that.

Now because I don't know the character so im going to assume his toe cant bend for a certain reason. So have him keep that foot flat on the ground as he leans inwards, and when you hit the limit for how far the human ankle allows forward, have his other foot hit the ground and allow him to sue the other leg for balance as he continues into the attack. For getting back it its basically the same way in reverse, but you'd need to fool around a little.

You'd have to play around with the animation a little, but I'd say it'd come out much better in the end


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 21, 2012, 02:41:29 PM
The source material of that motion doesn't have the toes move to a noticeable degree(hard to tell cause I can't see it in game or get the animations or bones of the models), but I can move them.

I'll give this ani another look tonight.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 27, 2012, 08:42:31 AM
No Posts yet?
Time to change this.

http://youtu.be/hetsLqeyWpE (http://youtu.be/hetsLqeyWpE)


Title: Re: WIP PSA Workshop
Post by: Carnage on November 27, 2012, 09:33:43 AM
belmont has alot of range imo lol but yeah did you take some inspiration from that dream world tv mix or whatever game that was like ssb but only released in japan?


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 27, 2012, 09:44:01 AM
Simon's jabs and Usmash are all from Dream Mix TV World Fighters.

But yes he's supposed to have lots of range. The idea behind the design is to have him have to use his range and spacing cause he has very limited options when the foe is in very close proximity. Many of his better ranged attacks have quite a bit of startup and/or lag so he needs to keep the foe out of his face.

Solidus is still very WIP and all hitboxes are subject to tweaks.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on November 28, 2012, 06:04:14 PM
I feel like on Solidus's F-Smash, I'm assuming that's the attack that you also posted the animation for, once he hits the ground he should pull back kind of more along the ground almost dragging his swords as he goes.  I hope this feedback helps make the animation look a little more realistic and fluid.  All in all though great work.
-Omni


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on November 29, 2012, 08:19:01 PM
I made a preview for Tails over Ivysaur (Sonic Heroes PSA) its just A attacks atm:

Tails Over Ivysaur Preview (http://www.youtube.com/watch?v=_lytBQUOewY#)

(im sick so thats why i sound so odd)



Title: Re: WIP PSA Workshop
Post by: Ultraxwing on November 30, 2012, 10:19:46 PM
No Posts yet?
Time to change this.

[url]http://youtu.be/hetsLqeyWpE[/url] ([url]http://youtu.be/hetsLqeyWpE[/url])




May i make a Suggestion to Simon Belmont?

His range is ridicioous, though this fits to the character, may i suggest that some of his moves at certain ranges don't do knockback and do less damage. the close you are the more damage and knock back is enabled.

and the standard smasshes/tilts should do little damage with little knockback growth, so you may rely on certain specials and other moves to do the finishing blow, but have to rely on certain times and sweet spots to be truly effective pretty much like Zelda.

i suggest this if you were any good in the actual Castlevania Games you can appreciate the value of skill needed to actually play Simon Belmont.


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on December 01, 2012, 03:41:41 AM


May i make a Suggestion to Simon Belmont?

His range is ridicioous, though this fits to the character, may i suggest that some of his moves at certain ranges don't do knockback and do less damage. the close you are the more damage and knock back is enabled.

For a character like Simon Belmont, this is a poor design suggestion.  This kind of design only works for characters that are supposed to be in your face and swift.  Roy for example, really should be a quicker, more in your face version of Marth in Melee (of course, he kind of just ended up as a worse Marth mainly due to poor hitstun but I digress).  Simon's sweet spots should be more towards the tip of the whip.  He's a rather sluggish looking character with a bunch of projectiles.  He should revolve around zoning and spacing his attacks.


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on December 01, 2012, 09:04:51 AM
For a character like Simon Belmont, this is a poor design suggestion.  This kind of design only works for characters that are supposed to be in your face and swift.  Roy for example, really should be a quicker, more in your face version of Marth in Melee (of course, he kind of just ended up as a worse Marth mainly due to poor hitstun but I digress).  Simon's sweet spots should be more towards the tip of the whip.  He's a rather sluggish looking character with a bunch of projectiles.  He should revolve around zoning and spacing his attacks.

I agree, In my opinion i see Belmont working the way that i suggested seeing how i played most of the Castlevania games; that's how i see it being played

but you are more experienced in making PSA'S than a person who has only assisted in making one full hack in his Brawl Hacking liftime. so by this judgement it makes more sense to brawlify, than just going by what a fan does. looking at Vanilla Samus the Play style barely resembles anything from Metroids yet stays true to the actual moves that the person actually did; but balanced in a way that it fits in game so she isn't in a lightsuit shooting thousands upon thousands of missiles as if she were in Macross.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 02, 2012, 01:05:07 PM
Dr. Mario over Peach Prievew (http://www.youtube.com/watch?v=8kZ7_VzxOtM#ws)


Title: Re: WIP PSA Workshop
Post by: Carnage on December 02, 2012, 01:27:29 PM
Dr. Mario over Peach Prievew ([url]http://www.youtube.com/watch?v=8kZ7_VzxOtM#ws[/url])

you probably cant  make the pill a true projectile all other moves are easily ported


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 02, 2012, 01:29:19 PM
you probably cant  make the pill a true projectile all other moves are easily ported

would you be able to help?

and I am thinking of giving up on trying to make pill a real artcile, but instead make it a fake one :/


Title: Re: WIP PSA Workshop
Post by: Carnage on December 02, 2012, 02:01:32 PM
would you be able to help?

and I am thinking of giving up on trying to make pill a real artcile, but instead make it a fake one :/
cant turn the pill real  the only way would be you guys trying to rel port mario n-b maybe you guys can make a mario rel that only ports n-b? since the side b and down b arent required


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 02, 2012, 02:03:31 PM
cant turn the pill real  the only way would be you guys trying to rel port mario n-b maybe you guys can make a mario rel that only ports n-b? since the side b and down b arent required

well we tried the .rel of mario and it didnt work. we need psa help

but also, if you look in the video, the eyes are closed. that is ebcause we havent done eye stuff yet


Title: Re: WIP PSA Workshop
Post by: Carnage on December 02, 2012, 02:06:54 PM
well we tried the .rel of mario and it didnt work. we need psa help

but also, if you look in the video, the eyes are closed. that is ebcause we havent done eye stuff yet
but you guys tryead as a whole right? maybe you should just focus on n-b


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 02, 2012, 02:08:11 PM
but you guys tryead as a whole right? maybe you should just focus on n-b

dont know how to do that lol


Title: Re: WIP PSA Workshop
Post by: Carnage on December 02, 2012, 02:11:56 PM
dont know how to do that lol
see the paths to the n-b and dont give a crap about the  downb,side b stuff


Title: Re: WIP PSA Workshop
Post by: Omniscient X on December 02, 2012, 03:04:42 PM
Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done.  Here's some progress on Terra Force:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/TerraForceProgress.png)
Fireball's texture looks funky in Bb but it looks fine in Brawl, I'll update this post with some GIFs of the Side Special later.
-Omni


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 02, 2012, 03:10:31 PM
Looks epic


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on December 03, 2012, 12:51:10 PM
Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done.  Here's some progress on Terra Force:
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/TerraForceProgress.png[/url])
Fireball's texture looks funky in Bb but it looks fine in Brawl, I'll update this post with some GIFs of the Side Special later.
-Omni
i cant wait for that its going to look awesome


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 03, 2012, 01:34:00 PM
Working on Wargreymon's Neutral Special and Side Special today, hopefully will get them finished I have all standards except the D-tilt done and all aerials except D-Air done.  Here's some progress on Terra Force:
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/TerraForceProgress.png[/url])
Fireball's texture looks funky in Bb but it looks fine in Brawl, I'll update this post with some GIFs of the Side Special later.
-Omni

Well dam, that's looking terrific so far.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on December 03, 2012, 10:07:58 PM
Another little Wargreymon preview, like I told you the fireball renders alot better in-game  ;)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121203_1920binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121203_19201binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121203_19221binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121203_1922binout.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_121203_1923binout.jpg)
This is the grounded version of Terra Force and the animations and effects are nice and fluid, I really took my time editting both the animation and the effects.
I'm going to start the aerial version tonight and finish it tomorrow!
-Omni


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on December 04, 2012, 05:58:45 PM
looks epic, what happened with/to war? :oshi:


Title: Re: WIP PSA Workshop
Post by: Solar99 on December 04, 2012, 06:00:04 PM
looks epic, what happened with/to war? :oshi:
He put it on hold to work on WarGreymon.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on December 04, 2012, 09:25:28 PM
looks epic, what happened with/to war? :oshi:
Yes, Anivernage is still working on a revamp of the Chaos Form as the wing was not textured or ripped right so it's on hold until I get that, once it's done I'll resume work.  In the meantime I'm working on Wargreymon, and I just be able to finish some more moves tonight.
-Omni


Title: Re: WIP PSA Workshop
Post by: pikazz on December 08, 2012, 07:30:12 AM
found some more on special throws!
couldn't record but I hope it works with pics

I found out how to change the Action to make the workable grab, the Action once you grabbing someone and what Action the opponent will do. Best is it follow the ThrowN Bone!
bad part is we can ADD yet, just change.
this is all module hacking with the basic of PSA.

(http://i50.tinypic.com/2repoj4.jpg)
this looks like SideB but the truth is, it's NormalB! it's "Cloned" over to it's B attack and the grab works wonder :happy:
but sadly, the grab on SideB now doesn't work, we will travel through the opponent like it's nothing there!
and yes, it works to put the grab on final smash!

one good part is, it works over the normal actions too! :D
(http://i48.tinypic.com/2nc14c5.jpg)
I gave ganondorf a grab command on his Attack11. this is one frame before he grabs!

(http://i46.tinypic.com/2mz0hec.jpg)
he grabs and ganondorf does his UpB grab on that frame! also, the character FOLLOWS the ThrowN bone 8D
but sadly, the UpB grab doesn't work.

right now I am trying to give someone else that doesn't have a special throw so it can have a special throw with REL, but I haven't done it yet


Title: Re: WIP PSA Workshop
Post by: Anivernage on December 08, 2012, 05:28:08 PM
Why nobody replied? *slaps everyone*

Looks really cool so far :af2:
Hope you can get the issues fixed. :D


Title: Re: WIP PSA Workshop
Post by: pikazz on December 10, 2012, 08:59:51 PM
(http://i47.tinypic.com/2620htf.jpg)

so close now!


Title: Re: WIP PSA Workshop
Post by: Anivernage on December 10, 2012, 09:05:08 PM
([url]http://i47.tinypic.com/2620htf.jpg[/url])

so close now!

Ill be totally honest with you...that pic looks like ike is...>_>
Well!..pikazz glad to see is almost done! ;D


Title: Re: WIP PSA Workshop
Post by: Carnage on December 11, 2012, 05:13:38 AM
i want to see ganon side B grab too xD since he can move the oponents around  and fall with them xD


Title: Re: WIP PSA Workshop
Post by: pikazz on December 11, 2012, 06:13:08 AM
i want to see ganon side B grab too xD since he can move the oponents around  and fall with them xD
sadly only ike with Captain falcon grab is possible right now

Ill be totally honest with you...that pic looks like ike is...>_>
Well!..pikazz glad to see is almost done! ;D
thank you xD


Title: Re: WIP PSA Workshop
Post by: Carnage on December 11, 2012, 06:20:31 AM
sadly only ike with Captain falcon grab is possible right now
thank you xD
shouldnt the grabs be the same references and fighter.pac wise  i mean the codes  you need to do to make it work?


Title: Re: WIP PSA Workshop
Post by: pikazz on December 11, 2012, 11:42:46 AM
I finally did it! A perfect working special grab for Ike after Heavy Module Editing!  :happy:
but sadly, right now the only thing is that I have only found Ike to work :/
also, it disables articles! if you are trying to generate a article with the heavy edited REL file it will freeze! but it doesn't matter for ike however x3

Here it goes!

I did the UpB as a special Grab! He throws his sword like his normal B up but he doesn't fly down on after he grabs the sword like his attack does.
under that attack he can grab an opponent! when he does, it acts like Captain Falcons upB but with a twist!

(http://i45.tinypic.com/inb9rq.jpg)
Spin Spin

(http://i47.tinypic.com/29x7vwm.jpg)
Spin Spin

yes! with a twist, he spins around with the opponent!
when he have spun around, he slices them and toss him with a powerful force!
(http://i48.tinypic.com/34ni24z.jpg)
Both Ike and opponent get thrown heavy!

the move itself need tweaking but the Special Throw base works 100%!

finally, I found out how to make a Special Grab and Throw 100% ;w;


Title: Re: WIP PSA Workshop
Post by: Carnage on December 11, 2012, 11:56:06 AM
disabling articles  thats not good  but atleast its something.


Title: Re: WIP PSA Workshop
Post by: pikazz on December 11, 2012, 11:59:24 AM
disabling articles  thats not good  but atleast its something.
sadly, that's bad :c but since the module piece needs to be on a certain place in the rel file and we can't add to the module since it isn't rebuildable :/
so somethings needs to be replaced sadly :/


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on December 11, 2012, 09:02:57 PM
Well, my update isn't as impressive as Pikazz's, but here's some more Tabuu eye candy. This time, the man is going to be finished for sure. I finally realized that the old PSA is the only PSA that won't corrupt his file (no BB 0.67b or that new, unofficial PSA update, although I AM using the TXT files)

I'm almost done the Up Smash. Need to change knockback and trajectory some in-game, but the basic move is done. Now the only attack left (besides finishing up the Neutral Special Ground) is his DownD Attack, and after doing a little bit of Model Changer stuff and item animations, the final version will be ready for release. ;D

Up Smash:
These snapshots really don't do my animation justice. D:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_22287binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_22286binout.jpg)

I also finished the Forward Throw:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_2227binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_22271binout.jpg)

And finally, I fixed yet another glitch on the NSG. Now both of my hitboxes finally hit. Only one pesky glitch left to fix somehow.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_22283binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Playable%20Tabuu/al_121211_22285binout.jpg)


Title: Re: WIP PSA Workshop
Post by: Anivernage on December 11, 2012, 09:52:22 PM
Epic. Nice job  man ;D


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on December 12, 2012, 12:55:41 AM
TaskmasterRekka (http://www.youtube.com/watch?v=OE0QuQJlnPg#ws)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on December 12, 2012, 09:38:36 AM
TaskmasterRekka ([url]http://www.youtube.com/watch?v=OE0QuQJlnPg#ws[/url])


Dude, why are you so much better than me I can't stand it? XD

JK, really epic animations!


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on December 12, 2012, 01:53:03 PM
TaskmasterRekka ([url]http://www.youtube.com/watch?v=OE0QuQJlnPg#ws[/url])

Judging by this, I'm assuming that Taskmaster will have an OHC system.


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on December 12, 2012, 02:07:40 PM
Judging by this, I'm assuming that Taskmaster will have an OHC system.

No.  That would be gimmicky and unfitting for this character.  You can check the written moveset on page 506 of my thread.


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on December 12, 2012, 02:16:10 PM
No.  That would be gimmicky and unfitting for this character.  You can check the written moveset on page 506 of my thread.
Aright


Title: Re: WIP PSA Workshop
Post by: pikazz on December 17, 2012, 03:09:40 PM
(http://i50.tinypic.com/2lc1943.jpg)
success on ness!

(http://i48.tinypic.com/34gskg8.jpg)
funny glitch

PK Flash, PSI Magnet and Final Smash's Articles works!
still, haven't test PK Thunder and PK Fire!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on December 17, 2012, 03:44:01 PM
Alright. More progress. =D


Title: Re: WIP PSA Workshop
Post by: Omniscient X on December 18, 2012, 12:17:24 AM
Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon.  Here's a Brawlbox preview of the Down Special: Grey Shield:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/BraveShield_Progress.png)
it's only a snapshot of the animation because I hate making GIFs.  Anway I'm using SDoom's suggestion to use bone collisions to provide "frontal invincibility" so it'll be interesting to see how it turns out I'll update this post with some screenshots and info on that tomorrow.
-Omni


Title: Re: WIP PSA Workshop
Post by: pikazz on December 18, 2012, 02:15:53 PM
Alright. More progress. =D
more progress!
I tested ness with EVERY articles he has AND his special grab!
everything works perfect :D

it SEEMS we can add special grab with working articles!
I will try with Mario, Luigi, Rob and one more that has many articles to prove it!


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 18, 2012, 05:51:41 PM
Sorry guys I've been MIA for awhile but I finally got my Brawlbox working again so it's back to work on Wargreymon.  Here's a Brawlbox preview of the Down Special: Grey Shield:
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/BraveShield_Progress.png[/url])
it's only a snapshot of the animation because I hate making GIFs.  Anway I'm using SDoom's suggestion to use bone collisions to provide "frontal invincibility" so it'll be interesting to see how it turns out I'll update this post with some screenshots and info on that tomorrow.
-Omni


Ah, hah. Glad to see his rig is still holding up nicely.

Liking that stance. =o


Title: Re: WIP PSA Workshop
Post by: pikazz on December 19, 2012, 06:42:18 AM
Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE!
I am pretty sure that this is also 100% articles no freeze method!
(http://i48.tinypic.com/534wsp.jpg)

bad animations I know! but it works and it's the case!
and now I will try with Ganondorf SideB and also Bowsers SideB!
and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior!


Title: Re: WIP PSA Workshop
Post by: Carnage on December 19, 2012, 07:08:35 AM
Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE!
I am pretty sure that this is also 100% articles no freeze method!
([url]http://i48.tinypic.com/534wsp.jpg[/url])

bad animations I know! but it works and it's the case!
and now I will try with Ganondorf SideB and also Bowsers SideB!
and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior!

so will comon people who dont understand models and hex be able to do it or you will be the only one to make it work? since most ppl cant hex at all


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on December 19, 2012, 07:37:28 AM
Yeay! thanks for PWs help, we discovered how to fully add a special grab to EVERYONE!
I am pretty sure that this is also 100% articles no freeze method!
([url]http://i48.tinypic.com/534wsp.jpg[/url])

bad animations I know! but it works and it's the case!
and now I will try with Ganondorf SideB and also Bowsers SideB!
and I will still try this on Mario and one more with many articles but without a special grab to check out the articles behavior!
you should make a .gif or video of this since you still not have made a .gif or video of this
ofc i believe you have made it possible but some ppl wanted to see its true


Title: Re: WIP PSA Workshop
Post by: Anivernage on December 19, 2012, 12:01:56 PM
you should make a .gif or video of this since you still not have made a .gif or video of this
ofc i believe you have made it possible but some ppl wanted to see its true
He isnt lying :P previously made an video but yeah pikazz a new vid would be really helpfull.


Title: Re: WIP PSA Workshop
Post by: pikazz on December 19, 2012, 12:25:00 PM
since you asked for a video, I did a video! I am uploading it right now!
so will comon people who dont understand models and hex be able to do it or you will be the only one to make it work? since most ppl cant hex at all

modules* and I am not the only who know how to do it, PW also knows ;P
he is a really great teacher and a helper x3

well, it is pretty much module hacking :/ and I am pretty bad to do tutorials, but I think it would be pretty easy now once it's been discovered!
but it is ALOT of module and hex hacking so this would be for the experts

EDIT: uploaded!
SpecialGrabslol (http://www.youtube.com/watch?v=J4IE7oVN4pY#)


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on December 19, 2012, 02:11:28 PM

The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point.

maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future.

if i had a true computer that wasn't at a local library i would love to learn this mess =/

this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner.


Title: Re: WIP PSA Workshop
Post by: Carnage on December 19, 2012, 02:19:56 PM

The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point.

maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future.

if i had a true computer that wasn't at a local library i would love to learn this mess =/

this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner.
ganon alrwady has 2 special grabs you wanted to add more?


Title: Re: WIP PSA Workshop
Post by: pikazz on December 19, 2012, 02:24:32 PM

The ability to make special grabs is something sexy my friend. once you discover other things in the .REL it might be possible to fully clone an articled character over any character at this point.

maybe if Modules are fully deciphered we might be able to make official new characters with ASM or just Gecko codes in the future.

if i had a true computer that wasn't at a local library i would love to learn this mess =/

this makes one of my characters completely possible now. though over ganondorf and he could do it. it could make the attack/dash motions much cleaner.
yes! it is! :3

I kinda know how the articles are build, at least 10-30% so it would be nice to give someone who is articleless an article!

ganon alrwady has 2 special grabs you wanted to add more?
you can add more instead like one bowser grab and one captian grab and 2 ganon grabs, but I am lazy about do to that xD


Title: Re: WIP PSA Workshop
Post by: Carnage on December 19, 2012, 02:28:21 PM
yes! it is! :3

I kinda know how the articles are build, at least 10-30% so it would be nice to give someone who is articleless an article!
you can add more instead like one bowser grab and one captian grab and 2 ganon grabs, but I am lazy about do to that xD
who wants a moveset where all specials are grabs? lol that character would have a tiny range on his special moves xD

you could try starting copying simple articles like lets say mario fireball over another chars to see how they work but remenber they need the floating points on the pac file so idkn how that would work tough


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on December 19, 2012, 03:54:20 PM
Now that's what I want to see! =D Great job, pikazz.

Also...

Gliding...
http://www.youtube.com/watch?feature=player_embedded&v=9WEc3v_Ta6E


Title: Re: WIP PSA Workshop
Post by: Segtendo on December 19, 2012, 04:26:27 PM
Oh KJP.
You and your ways to make people glide.
Seriously. That's awesome :srs:


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on December 19, 2012, 04:34:37 PM
Oh KJP.
You and your ways to make people glide.
Seriously. That's awesome :srs:
Thanks. =P

It took me some time to get it right. I spent 2+ days on it. <.>

The angling was quite easy. It was the momentum and timers that I spent the longest on.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 19, 2012, 05:44:08 PM
(http://i.imgur.com/B7Sdm.png)

You gotta take it 1 step at a time.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on December 19, 2012, 11:30:48 PM
Now that's what I want to see! =D Great job, pikazz.

Also...

Gliding...
[url]http://www.youtube.com/watch?feature=player_embedded&v=9WEc3v_Ta6E[/url]
i have kinda discovered how to do glide aswell
i know how to do the  angling part of the glide so it will be just like as a real glide+only needed 1 animetion for it(3-4 aminetions if you count Start/end/Attack for glide) found out then i did vegeta´s Air FS  but the moving part i still needing to find out i think i will find out then i start on SMBZ Mario´s up-B(cape mode) since that will be SMWorld cape glide


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on December 20, 2012, 11:39:45 AM
Now that's what I want to see! =D Great job, pikazz.

Also...

Gliding...
[url]http://www.youtube.com/watch?feature=player_embedded&v=9WEc3v_Ta6E[/url]

Got it to work I see


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on December 20, 2012, 03:26:20 PM
([url]http://i.imgur.com/B7Sdm.png[/url])

You gotta take it 1 step at a time.


I'm assuming your trying to make classic Simon right? I'd suggest using the model from Dream mix TV fighters, and editing it to be higher quality. The model was actually recently ripped here.
http://www.models-resource.com/wii_gamecube/dreammixtvworldfighters/index.html (http://www.models-resource.com/wii_gamecube/dreammixtvworldfighters/index.html)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 20, 2012, 06:27:29 PM
I have that model and it is in.....

http://www.youtube.com/watch?feature=player_detailpage&v=jAMIneGqmCY#t=13s (http://www.youtube.com/watch?feature=player_detailpage&v=jAMIneGqmCY#t=13s)

Yes it is that bad in 3DS Max, especially considering how it does transparency with the eyebrows such.

I'm not sure how to edit that model to be higher quality, so I figure that I'd be better off making my own using resources from that model and the Judgment model.

Post Merge: December 21, 2012, 09:06:22 AM
Since life goes on, here's another pic of my progress.
(http://i.imgur.com/BmuKH.png)


Title: Re: WIP PSA Workshop
Post by: SiLeNtDo0m on December 21, 2012, 01:58:28 PM
A video for EY of his Simon Belmont PSA:

Simon Belmont PSA by EternalYoshi (http://www.youtube.com/watch?v=7-S5St17taM#ws)

Apologies for the occasional frame skips.  Once again, my Dazzle proves to me why its a pizza [censored].


Title: Re: WIP PSA Workshop
Post by: slayermarth101 on December 21, 2012, 02:01:27 PM
A video for EY of his Simon Belmont PSA:

Simon Belmont PSA by EternalYoshi ([url]http://www.youtube.com/watch?v=7-S5St17taM#ws[/url])

Apologies for the occasional frame skips.  Once again, my Dazzle proves to me why its a pizza [censored].
I have no idea who that is... NO ONE rage at me.
but, my god... That is friggin sexy..


Title: Re: WIP PSA Workshop
Post by: Carnage on December 21, 2012, 02:22:31 PM
ahaha it ends with a pigg on its head so damn funny xD

Simon looks nice and over TL wich i have no psas i will for sure get it and EY even if a model of dreamix looks like crap you should rigg it as an alt becuase i love low poly models xD it brings me memories :P


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 21, 2012, 03:15:14 PM
That Pig is a silly issue caused by me not sending the FitToonLinkResult file......



Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on December 22, 2012, 03:48:51 AM
finally a whip user that isnt zss


Title: Re: WIP PSA Workshop
Post by: Carnage on December 22, 2012, 04:35:54 AM
finally a whip user that isnt zss
sheik says hi xD


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on December 22, 2012, 06:58:18 AM
sheik says hi xD
u srs?
just a weird special move makes hi a whip user?
why not call samus one as well for her grab and hang?

no, i mean someone who MAINS a whip, also, why do they move so fast? O_O


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 24, 2012, 12:13:44 PM
I'm not much of a PSAer but....

I'm working on this
(http://i1208.photobucket.com/albums/cc369/Raeulo/GumdramonSAprev_zps0ffbe6d1.png)

He'll have custom animations where needed.

I'm pretty much just making him blind, since he's never been in a fighting game yet.

But so far I animated:

  • Wait1
    Wait2
    Wait3

    Run

    Attack11(Old animation, need to revamp)
    Attack12(Old animation, need to revamp)
    Attack100Start/Attack100(Old animation, need to revamp)

    JumpB aerial
    JumpF aerial

    AttackAirLw
    AttackAirN

    DownSmash
    Dash attack

    EntryR/L

    Final Smash
Really would rather have a vid, but I'm still trying to find a good recorder.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 24, 2012, 12:34:07 PM
To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here.

http://www.youtube.com/watch?v=x7mx0tEWd9s&feature=colike


Title: Re: WIP PSA Workshop
Post by: Segtendo on December 24, 2012, 12:42:14 PM
You clever SOB :srs:
Needs moar Cloud and DBZ hacks.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 24, 2012, 12:50:26 PM
You clever SOB :srs:
Needs moar Cloud and DBZ hacks.

(http://images4.wikia.nocookie.net/__cb20111008113527/fanball/images/0/08/Challenge_accepted.png)


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on December 24, 2012, 12:58:19 PM
Time to rename it "Shadow Emmisary". :srs:


Title: Re: WIP PSA Workshop
Post by: Snoopy on December 24, 2012, 01:19:34 PM
put Sephiroth over the Paratroopas, so he can fly and flap his one wing around.

just a suggestion.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 24, 2012, 01:31:44 PM
put Sephiroth over the Paratroopas, so he can fly and flap his one wing around.

just a suggestion.

Vegeta went on Paratroopa/koopa troopa. he flies then when you hit him he walks. but im thinking of sephiroth on bullet bil so he flies with his sword out and if he hits you then explosion


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 24, 2012, 01:33:51 PM
Also add Mr. L over certain Primids. He was REALLY prevalent before model editing was possible, as was Fierce Deity Link.


Title: Re: WIP PSA Workshop
Post by: Segtendo on December 24, 2012, 02:55:11 PM
Tabuu should be Goku or Vegeta.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 24, 2012, 03:09:50 PM
Also add Mr. L over certain Primids. He was REALLY prevalent before model editing was possible, as was Fierce Deity Link.


I wasnt able to find them. But i will if i can

Tabuu should be Goku or Vegeta.


I'll do goku because vegeta is turtle

http://www.youtube.com/watch?v=P93n5LAI-Dc&feature=youtu.be

also, its annoyign ebcause i have to change the files for every level and every part of the level. thats why im only doing the jungle stage.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 24, 2012, 03:16:26 PM
Most of the MR Ls were made before BV existed in 2009 and 2010. As such, you'd be better off using one of the better ones like this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5766 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5766) since the others aren't available.

Cloud and Sephy should be bosses in SSE.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 24, 2012, 03:18:25 PM
i ment i couldnt find Primid. but I'll use that one if I can find it.


Title: Re: WIP PSA Workshop
Post by: Segtendo on December 24, 2012, 03:50:43 PM
i ment i couldnt find Primid. but I'll use that one if I can find it.
I think the Primid is a common enemy.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 24, 2012, 07:15:10 PM
(http://i.imgur.com/JVIXa.png)
What he wears is kinda complex so I wanted to "draw" the undershirt first, though I wouldn't call it that.


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on December 26, 2012, 12:25:02 PM
To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here.

[url]http://www.youtube.com/watch?v=x7mx0tEWd9s&feature=colike[/url]
I love you :srs:
Now then.........
*gets new pants*


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on December 26, 2012, 01:25:01 PM
Wow, that Subspace hack sounds like loads of laughs. I'm imagining going through it as my Tabuu PSA and laughing. :P


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 26, 2012, 06:27:43 PM
Beta Entry:
(http://img29.imageshack.us/img29/7269/gifwn.gif)


Title: Re: WIP PSA Workshop
Post by: Segtendo on December 26, 2012, 06:29:53 PM
A Werehog PSA?
Interesting...


Title: Re: WIP PSA Workshop
Post by: rax189 on December 27, 2012, 01:28:07 AM
Beta Entry:
([url]http://img29.imageshack.us/img29/7269/gifwn.gif[/url])

yay u used my entry... or we just thought of same thing :P but i would reccomend using a new model because if you notice the bones are rearanged to match wolf. like in this pic
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVc89hAQ_9iOE4FCnCwGzgAH8R801h4DWsYjnzKwpFEhZAHbYT)
to start i dont thing sonic the werehog is much taller then sonic himself, u can also notice that the legs are shorter and thicker, also he is over all thicker and buffer looking lol. But really, no one will notice in game so i guess it doesnt even matter, and on top of that its a beta. Other then that nice entry and cant wait to see more progress :D


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on December 27, 2012, 06:02:26 AM
yay u used my entry... or we just thought of same thing :P but i would reccomend using a new model because if you notice the bones are rearanged to match wolf. like in this pic
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVc89hAQ_9iOE4FCnCwGzgAH8R801h4DWsYjnzKwpFEhZAHbYT)
to start i dont thing sonic the werehog is much taller then sonic himself, u can also notice that the legs are shorter and thicker, also he is over all thicker and buffer looking lol. But really, no one will notice in game so i guess it doesnt even matter, and on top of that its a beta. Other then that nice entry and cant wait to see more progress :D

he is taller than sonic. and i just based it off of my imagination. i never read anything of urs


Title: Re: WIP PSA Workshop
Post by: rax189 on December 27, 2012, 10:37:07 AM
he is taller than sonic. and i just based it off of my imagination. i never read anything of urs
lol ok


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 27, 2012, 04:21:22 PM
(http://i.imgur.com/zCgOd.jpg)
Slow and Steady progress, but it will win the race.


Title: Re: WIP PSA Workshop
Post by: Carnage on December 27, 2012, 04:36:45 PM
every psa should have alt models and that is looking good xD


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on December 28, 2012, 12:40:49 PM
every psa should have alt models
^this


Title: Re: WIP PSA Workshop
Post by: Kagemaru on December 28, 2012, 01:06:42 PM
^this
^that


Title: Re: WIP PSA Workshop
Post by: rax189 on December 28, 2012, 01:28:59 PM
^this
^that
^those


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 28, 2012, 02:53:22 PM
I spy with my little eye.

Something that is spam.

Anyway, that Simon seems to be coming along nicely. But since it's just the model being previewed for the moment. Wouldn't he be better shown in the Model's WIP? Not trying to sound rude.


Title: Re: WIP PSA Workshop
Post by: Carnage on December 28, 2012, 03:32:54 PM
I spy with my little eye.

Something that is spam.

Anyway, that Simon seems to be coming along nicely. But since it's just the model being previewed for the moment. Wouldn't he be better shown in the Model's WIP? Not trying to sound rude.
its a model exclusive to the psa so its on the grey area lol


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 28, 2012, 03:35:53 PM
its a model exclusive to the psa so its on the grey area lol
Ah, well that makes sense.
Okie doke. Was just wonderin


Title: Re: WIP PSA Workshop
Post by: Carnage on December 28, 2012, 03:37:54 PM
Ah, well that makes sense.
Okie doke. Was just wonderin
some psas have exclusive models with custoom bonesets like most of EY, mariodk gotenks and some others where ppl made custoom bonesets wich only work with the psa in question.


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 28, 2012, 09:28:27 PM
(http://i1208.photobucket.com/albums/cc369/Raeulo/GumdraSApre2_zps8cff1411.png)
Changed his grapple animation to this. I thought it better fitted him.

(http://i1208.photobucket.com/albums/cc369/Raeulo/GumdraSApre3_zpsc91dd148.png)
His Dash attack. It's a gliding headbutt.

(http://i1208.photobucket.com/albums/cc369/Raeulo/GumdraSApre4_zps02ca5b86.png)
D-air. Spikes right at the tip of his tail. (Referenced from the anime)

(http://i1208.photobucket.com/albums/cc369/Raeulo/GumdraSApre1_zpse8a1f75a.png)
His N-Air is where he slaps his tail wildly in front of himself. (Ran-Gum break if I recall correctly)
I finished a few other animations too, like his lose and N-Special. But I'm waiting till I finally get off my arse and make a vid to show those.


Title: Re: WIP PSA Workshop
Post by: AnImAiNe on December 28, 2012, 10:16:00 PM
how come gumdramon is so big compared to shoutmon? just curious


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 28, 2012, 10:38:44 PM
how come gumdramon is so big compared to shoutmon? just curious

Oh, that's because I didn't Size mod him yet. xD
Whilst Shoutmon is at a 0.8 size mod.

http://www.youtube.com/watch?v=-ujDjUtj1WE

Wow, first video ever of my first PSA ever. xD

Just a quick alpha vid of Gumdramon, I'll be working out all of the kinks, and revamping all the animations soon enough.


Title: Re: WIP PSA Workshop
Post by: Carnage on December 29, 2012, 08:55:13 AM
looks preety damn good for a first psa you need to make the taill do damage too not just on the hammer imo


Title: Re: WIP PSA Workshop
Post by: Alex Climax on December 29, 2012, 01:17:40 PM
looks preety damn good for a first psa you need to make the taill do damage too not just on the hammer imo
Heh, thank you.
And alright. I'll add that in, thank ya for the suggestion!


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on December 30, 2012, 03:41:19 AM
To be honest, i have no clue which WIP thread i should put this in. it is animation and model change stuff, so im guessing here.

[url]http://www.youtube.com/watch?v=x7mx0tEWd9s&feature=colike[/url]

Kind old but, This makes me wana put ALL FF7Frieza's Subspace hax in :/


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 30, 2012, 07:50:06 PM
(http://i.imgur.com/ugStQ.jpg)
Not gonna lie, I have no freaking idea how I'm gonna model the hair......


Title: Re: WIP PSA Workshop
Post by: Carnage on December 31, 2012, 03:54:38 AM
hair... just  make something that looks nice :P


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on December 31, 2012, 10:44:48 PM
(http://i48.tinypic.com/jzjrpe.png)

I... um, well... yeah... just screwin' around.

<_<


Title: Re: WIP PSA Workshop
Post by: rax189 on December 31, 2012, 11:57:04 PM
([url]http://i48.tinypic.com/jzjrpe.png[/url])

I... um, well... yeah... just screwin' around.

<_<

A mew psa.... Thats just about the BEST IDEA EVER lol


Title: Re: WIP PSA Workshop
Post by: Segtendo on January 01, 2013, 01:22:10 AM
([url]http://i48.tinypic.com/jzjrpe.png[/url])

I... um, well... yeah... just screwin' around.

<_<
Dat Metronome.


Title: Re: WIP PSA Workshop
Post by: MarioStar+ on January 02, 2013, 12:16:34 PM
Hi! I'm doing a Gold Mario moveset (from NSMB2)  I will show previews later. :)

If anywone is interested...


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on January 02, 2013, 12:18:55 PM
([url]http://i48.tinypic.com/jzjrpe.png[/url])

I... um, well... yeah... just screwin' around.

<_<
that looks awesome cant wait to see it rest


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 02, 2013, 12:22:54 PM
Hi! I'm doing a Gold Mario moveset (from NSMB2)  I will show previews later. :)

If anywone is interested...
This thread is to show previews, not state what you're planning. If you don't have something to show and/or have a reply to a preview, then don't bother posting in this thread.


Title: Re: WIP PSA Workshop
Post by: MarioStar+ on January 02, 2013, 12:24:52 PM
Ok sorry... I will be more carefule next time.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on January 03, 2013, 11:49:25 AM
Glad you guys picked up on the hand being for Metronome. XD

Anyway, notice anything that's missing?

(http://i47.tinypic.com/2qi446w.png)

Got the model changers to work, I think. Making them disappear was easy, it's making them reappear that I don't exactly know how to do.... we'll cross that bridge when/if we get there.

Also, SRT0 works. Yay.


Title: Re: WIP PSA Workshop
Post by: Carnage on January 03, 2013, 01:05:39 PM
Glad you guys picked up on the hand being for Metronome. XD

Anyway, notice anything that's missing?

([url]http://i47.tinypic.com/2qi446w.png[/url])

Got the model changers to work, I think. Making them disappear was easy, it's making them reappear that I don't exactly know how to do.... we'll cross that bridge when/if we get there.

Also, SRT0 works. Yay.

model changers are easy it all depends on the ids and the position  you can see them in bb , just wondering is that pokepark mew with pokepark bones? or you rigged him on someone boneset? if its pokepark bones you got a long animations list ahead


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on January 03, 2013, 01:10:12 PM
Yeah, with some tinkering I've managed to figure out model changers for the most part.

And it's the Pokepark model with some bone additions/adjustments. So yeah, that's kind of why I'm not too devoted, because I know how many animations I have to make... <_<


Title: Re: WIP PSA Workshop
Post by: Carnage on January 03, 2013, 01:47:34 PM
Yeah, with some tinkering I've managed to figure out model changers for the most part.

And it's the Pokepark model with some bone additions/adjustments. So yeah, that's kind of why I'm not too devoted, because I know how many animations I have to make... <_<
you could rigg him on ness/lucas and even get him some taill bones nowadays with all the one slot bone edits you can do everything xD


Title: Re: WIP PSA Workshop
Post by: Mariofan224 on January 04, 2013, 11:28:53 AM
I do not have Primal Carnage. I want it though. But I got the model from garrysmod.org.
It is on steam and its not very high on the prices. 1st i think you need to make an account on steam 1st.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 04, 2013, 11:55:42 AM
It is on steam and its not very high on the prices. 1st i think you need to make an account on steam 1st.
. . .

1.) Did you just seriously reply to a post from 10+ pages ago? .-.

2.) I already have a Steam account. .-.

3.) I already have posession of the Primal Carnage models. I made a post in this very thread about it. >.>

4.) I already have the game.

5.) I'm not sure if I'll be using the models because I don't think the Primal Carnage community would be pleased if I used the models.

6.) Progress on all of my PSAs is going to be slow...

._.


Title: Re: WIP PSA Workshop
Post by: pikazz on January 08, 2013, 02:23:29 PM
look what I did! do I deserve a cookie now!
(http://i45.tinypic.com/2eogrx4.jpg)
(http://i45.tinypic.com/15gqi3b.jpg)
(http://i48.tinypic.com/20gyy55.jpg)
(http://i49.tinypic.com/ak8uat.jpg)

easy article item swap! dont know yet how to add article items to someone else but I trying to find out


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 11, 2013, 09:02:45 AM
pikazz... y u always amaze us/me?


Title: Re: WIP PSA Workshop
Post by: Jerza on January 11, 2013, 03:04:35 PM
Heey A Preview Of Electabuzz Over Diddy I Gonna Make A Psa For Electabuzz So Here Is A Preview Don't Now How To Make A Gif Of The Animation Moveset Ideas Are Always Welcome.

(http://i.imgur.com/R3BsC.png)


Title: Re: WIP PSA Workshop
Post by: Carnage on January 11, 2013, 03:51:19 PM
we have few diddy psa i hope he turns out good i wish both electabuzz, elekid and electivire were over the same character for alt costumes sadle they arent :S


Title: Re: WIP PSA Workshop
Post by: pikazz on January 11, 2013, 04:58:53 PM
pikazz... y u always amaze us/me?

may I amaze you more?

(http://i47.tinypic.com/10com5t.jpg)
(http://i48.tinypic.com/2u90cwh.jpg)

Look at my Staryu bomb! release it and it will kill the opponent with his own move!
it WORKS ingame!
but there is on one condition! you CAN'T generate the staryu bomb if it isn't a staryu on the stage already cause toon link doesn't "load" staryu in his pac or in Common3. it needs to be open up first in a pokeball before you can load your own staryu!

doesn't freeze if it aren't any staryu on the stage, just dont generate a item


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on January 11, 2013, 06:08:44 PM
Neat, Pikazz. I see all this stuff you make and it completely blows me away. ;D

I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset.

Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Real%20Bowser%20PSA/NewBitmapImage2_zps418c2883.png)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 11, 2013, 06:09:11 PM
interesting, sad how another staryu needs to be in stage already though, what if there's another pokemon in stage?


Title: Re: WIP PSA Workshop
Post by: _Data_Drain_ on January 11, 2013, 06:13:23 PM
Neat, Pikazz. I see all this stuff you make and it completely blows me away. ;D

I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset.

Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Real%20Bowser%20PSA/NewBitmapImage2_zps418c2883.png[/url])

Hm... This could be interesting.

You could also include some moves from spinoffs. Such as the RPGs.


I think to make planning easier on yourself. And for a more authentic Brawl feel. You should only have him have 4 specials.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on January 11, 2013, 06:15:07 PM
Hm... This could be interesting.

You could also include some moves from spinoffs. Such as the RPGs.


I think to make planning easier on yourself. And for a more authentic Brawl feel. You should only have him have 4 specials.

I would prefer not to include moves from spinoffs, except maybe Mario RPG, I'm looking for more of a Mario Bowser moveset, because Brawl's doesn't feel it at all.

Oh, no worries. Bowser WILL have 4 specials only. The 8 specials thing is exclusive to Tabuu. ;D


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on January 11, 2013, 06:16:52 PM
I started work on my Real Bowser PSA. Taking a break from Tabuu, because I'm lacking inspiration. Real Bowser will use the Bowser sound mod that's on the Vault (I'll include it and give credit) as well as moves from the NSMB series, Mario 3D Land and others. Except for the Bowser Bomb, which will stay, like Tabuu, it'll be a new moveset. Here's his idle pose from New Super Mario Bros. Wii. I posed it myself with a reference pic, not using the actual animation. I just need to pose the fingers and make the actual animation.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Real%20Bowser%20PSA/NewBitmapImage2_zps418c2883.png[/url])
Bowser is in need of a real PSA. :srs:


Title: Re: WIP PSA Workshop
Post by: Segtendo on January 12, 2013, 10:40:22 AM
Bowser is in need of a real PSA. :srs:
Totally. I haven't seen many Bowser PSA's that interest me.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 12, 2013, 02:36:26 PM
if there were more imports on him, it could motivate some people to actually make a PSA for him


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on January 12, 2013, 03:24:54 PM
It's a slow Saturday, so here have some Mew

(http://i49.tinypic.com/2vuyddl.png)
(http://i47.tinypic.com/2wdsx87.png)
loltpose

I've moved away from the flat bubble I was using and made myself a fully spherical bubble that follows the camera.

What does anyone think? Too pink? Not pink enough?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 12, 2013, 04:27:15 PM
It looks good. But if you like, try using a lighter shade of pink.


Title: Re: WIP PSA Workshop
Post by: _Data_Drain_ on January 12, 2013, 04:28:45 PM
From those pictures. The bubble seems too dark.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on January 12, 2013, 05:25:59 PM
Lighter pink it is, thanks. I'll get to that after I do some animations.

I haven't animated in forever, so I'm really rusty and self-conscious about it. ;_;


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on January 12, 2013, 05:27:14 PM
I haven't animated in forever, so I'm really rusty and self-conscious about it. ;_;

Believe me, I know what that's like. I've animated SINCE forever and still think my stuff looks like crap. XD


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 12, 2013, 07:39:28 PM
(http://i.imgur.com/oIbVJ.jpg)
(http://i.imgur.com/gqdbR.jpg)
(http://i.imgur.com/y0dF9.jpg)

Slow but steady progress.
Obtained Sword Glow.
Also those tentacles will grab and throw things.... somehow.


Title: Re: WIP PSA Workshop
Post by: RisingStar on January 15, 2013, 10:24:55 AM
Working on my first Psa moveset ....

Scyhter Moveset V1 Preview Brawlbox (http://www.youtube.com/watch?v=lkOl4Zq6uN8#ws)

Good or bad .... can someone give me some feedback please  :)


Title: Re: WIP PSA Workshop
Post by: Jerza on January 15, 2013, 01:05:31 PM
I Stoped With Electabuzz Because He Was Nothing For Me But I Started With My Real First Psa And Here Is The Wait 1 Feedback Is Always Welcome Don't Be Rude This Is My First Real Animation I Have Made So I Hope You Like It And Wanna See More.

Golem Psa Ver 1: Wait 1 (http://www.youtube.com/watch?v=B7AqzwTDiD8#ws)


Title: Re: WIP PSA Workshop
Post by: Carnage on January 15, 2013, 01:45:46 PM
Risingstar  where is the scyther model from? he looks like a midject scyther imo he looks tiny compared to starwaffle scyther vertex and you should redo the wait1 he looks like the position is not fitting i would go for something more straight up with the claws on front imo like a true praying mantis position, will he be psaed over falco like kjp scyther and scizor psa?

Aelia the wait1 seems good i assum the psa will be over bowser?


Title: Re: WIP PSA Workshop
Post by: Hero © on January 15, 2013, 02:19:01 PM
([url]http://i.imgur.com/oIbVJ.jpg[/url])
([url]http://i.imgur.com/gqdbR.jpg[/url])
([url]http://i.imgur.com/y0dF9.jpg[/url])
Slow but steady progress.
Obtained Sword Glow.
Also those tentacles will grab and throw things.... somehow.

I always loved your MGS work.
I remember him, but forgot his name. Good stuff there.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 15, 2013, 02:52:51 PM
He's Solidus Snake from MGS2, the perfect third clone of big boss. Also finished the rig check on the tentacles and improved the animation, but I'm doing crazy things to get them to hit/grab anything.


Title: Re: WIP PSA Workshop
Post by: Carnage on January 15, 2013, 03:48:25 PM
He's Solidus Snake from MGS2, the perfect third clone of big boss. Also finished the rig check on the tentacles and improved the animation, but I'm doing crazy things to get them to hit/grab anything.
does snake has any action overrides on his pac?


Title: Re: WIP PSA Workshop
Post by: Jerza on January 15, 2013, 04:30:31 PM
@Carnage yeah he is over bowser :) thanks for the feedback


Title: Re: WIP PSA Workshop
Post by: Velen on January 15, 2013, 04:43:10 PM
I Stoped With Electabuzz Because He Was Nothing For Me But I Started With My Real First Psa And Here Is The Wait 1 Feedback Is Always Welcome Don't Be Rude This Is My First Real Animation I Have Made So I Hope You Like It And Wanna See More.

Golem Psa Ver 1: Wait 1 ([url]http://www.youtube.com/watch?v=B7AqzwTDiD8#ws[/url])


You've got some issues:

1. He clips into the ground. That is a no-no. His legs should be moving up and down along with his up and down movement.
2. For goodness sake, make his arms move, please?


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 15, 2013, 06:49:13 PM
does snake has any action overrides on his pac?

Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.


Title: Re: WIP PSA Workshop
Post by: Carnage on January 15, 2013, 07:38:47 PM
Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.
i mean you could use them to make a true teether grab(is that the name?) since i think its possible copying zss article stuff to make him grab with the tentacles :P


Title: Re: WIP PSA Workshop
Post by: RisingStar on January 16, 2013, 03:57:48 AM
@Carnage I will redo the wait1
   And Scyhter is over wolf  :laugh:
   Thanks for feedback  :)


Title: Re: WIP PSA Workshop
Post by: Carnage on January 16, 2013, 04:01:14 AM
@Carnage I will redo the wait1
   And Scyhter is over wolf  :laugh:
   Thanks for feedback  :)
not sure if that is the best boneset for him i would use the model over falco imo because the model import over wolf looks very wierd and joke. already did a scyther model import over falco he just didnt released it yet


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 16, 2013, 11:08:15 AM
@Carnage I will redo the wait1
   And Scyhter is over wolf  :laugh:
   Thanks for feedback  :)

but ur using the falco model, right?


Title: Re: WIP PSA Workshop
Post by: Carnage on January 16, 2013, 12:09:40 PM
but ur using the falco model, right?
nope he is using the scyther over wolf  that looks bad since  it has no legs and looks shrunk he should use the falco rig or even starwaffle vertex since the even look better proportionwise


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 16, 2013, 12:38:31 PM
i just rigged another scyther on falco...


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 18, 2013, 11:40:05 PM
(http://i.imgur.com/f4tNtA3.jpg)
This hair is easily the hardest and most irritating to model out of all these parts, and I'm not really finished yet......

Also 3DS Max has issues with showing transparency..


Title: Re: WIP PSA Workshop
Post by: Segtendo on January 18, 2013, 11:45:13 PM
Retro Simon Belmont (http://www.fightersgeneration.com/characters4/simonbelmont2.gif)?
(http://media.tumblr.com/tumblr_lnqiavSbaa1qk6nfw.gif)


Title: Re: WIP PSA Workshop
Post by: pikazz on January 19, 2013, 02:51:25 PM
Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.
you know you can add more action override if they have already? :3


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on January 19, 2013, 03:02:45 PM
Eh... why not?

http://www.youtube.com/watch?v=ysr_-8vddF0

Posted this on my PSA thread, but I might as well show it off here too...


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 19, 2013, 03:09:46 PM
Unfortunately, I don't know how we can safely add Action overrides.
All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines.


Title: Re: WIP PSA Workshop
Post by: Carnage on January 19, 2013, 05:54:56 PM
Unfortunately, I don't know how we can safely add Action overrides.
All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines.
in bb you can put code in there like zss has to make an article grab sure you would need to steal another action overide to do it.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 19, 2013, 06:06:00 PM
Eh... why not?

[url]http://www.youtube.com/watch?v=ysr_-8vddF0[/url]

Posted this on my PSA thread, but I might as well show it off here too...


that was epic :srs:

bad thing was how bad the sounds sounded... omg the redundancy...

also, the bullets look just like straight lines, instead of actual bullets, and if it was supposed to be laser, it needs some effect to make it look more alive, since it seemed vey static...

on th awesome side, are both the animation and the camera job, it looks [censored]ing epic :srs:


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on January 19, 2013, 06:09:08 PM
It's still a work in progress, so I'll make changes. I just took the GFX I used for her normal gunshots and scaled them to 5. But they look too fat... lol. So I'll have to make another GFX...

As far as SFX go, I still need a less annoying one for her Machine Gun. Her Hand Gun is fine, but the Machine Gun gets noisy...


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 20, 2013, 04:35:32 PM
Omg... that was too amazing.

:srs:

I need to do something like that


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on January 20, 2013, 04:43:49 PM
I wonder what the result would be... interested to see other people than me doing it...


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 20, 2013, 05:02:53 PM
I remember you telling me how to do it a while ago, but I was using Riivo back then and riivo sucks for testing. But perhaps I'll try and impliment it with Sanji's FS since its a pretty long combo.

I also do something cinematic with Wolverine's FS since I actually made his lvl 3 ultra special combo from MvC3. Its fully animated, just not implimented into the psa just yet.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 22, 2013, 08:24:12 PM
This hair... is a freaking show stopper. Well the back anyway. I'm trying to model the back of it and.....

(http://i.imgur.com/qJ29jg8.jpg)

On the left is DMTV Simon's hair(Those parts don't use transparency) and on the right is what I'm trying to do. I have the base and the front done, but this back has pretty much stopped all progress.

Can anyone help with what I should do?

I cannot proceed until this matter is resolved.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on January 23, 2013, 05:25:05 PM
You could try a conform wrap variant, since you have the target model.
-Omni


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on January 25, 2013, 04:50:36 PM
SSBB: Sonic Heroes update (http://www.youtube.com/watch?v=FgolW399LJ4#ws)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 29, 2013, 07:11:49 PM
I decided to edit Zelda's hair instead because the planes in the DMTV model are a mess.
Looks good outside of the textures.
(http://i.imgur.com/4v3VIJT.jpg)

I need to retxture this hair.


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on January 29, 2013, 07:20:08 PM
Simon's design is looking a lot better now.

Still wondering who thought the judgement design was a good idea at Konami >.>


Title: Re: WIP PSA Workshop
Post by: pikazz on February 09, 2013, 04:54:48 PM
(http://i50.tinypic.com/10n6gs0.jpg)

successfully added Bowsers Grab to Marios B! but since mario dont have much B actions so I had to add one more action and that makes the "throw" glitchy.
if you touch the ground you get the freeze on spot until you get hit yourself!

I am doing a Special Throw Tutorial! but I will do a much easier grab to make you understand how it works!
I will do a Yoshi Egg Special Throw (Neutral B) since it's pretty easy grab! but I haven't test it ingame yet

EDIT: I released a guide of how to add your own Special Grabs/Throws!
http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427 (http://forums.kc-mm.com/index.php?topic=49878.msg1011427#msg1011427)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on February 12, 2013, 01:25:34 PM
(http://i.imgur.com/4xTOXpP.png)

real small PSA projet, ive learned to start small after failing at 2 or 3 big ones... xD

it's maryu...
i'll be using kienamaru's ryu animations, im not replacing all attacks, just some of them, like hadouken fireball, the kick from attack13, shoryuken of course on up-B, and i may use marioDK's classic downB...
i dont know about the throws, will porting the animation mess with the ThrowN bone? or haveN, whichever is used to throw people...


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on February 12, 2013, 08:45:53 PM
Got the motivation from me, huh Joke? :af:


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on February 13, 2013, 01:28:37 AM
indeed, lol

the wait animation is fully made by me, only used kagemaru's first frame, and started editting from there, i actually also changed that frame, so yeah, i ca call it compleely mine i guess :P

btw, is mario editable in brawlbox without any glitches?
if not, what PSA is the best to use, u know one that has the timer in frames and hs the actions named... xD

to not waste a post:

(http://i.imgur.com/g6hrp1y.gif)

completely 100% custom made from scratch (using the wait animation frame 1 of course, but that was mine anyways...)


Title: Re: WIP PSA Workshop
Post by: Hero © on February 13, 2013, 08:32:30 AM
([url]http://i.imgur.com/g6hrp1y.gif[/url])

He looks shaky at the end of the attack.

Good job though.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on February 13, 2013, 10:08:17 AM
i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD


Title: Re: WIP PSA Workshop
Post by: Royal_Blade on February 13, 2013, 09:21:50 PM
i know, it's cuz of how weird brawlbox works when the rotation values are too high, i already fixed this, by "resetting" the rotation value to numbers between -360 and 360 xD
How did you rotate it?

The way brawl does it is to set the rotation to 360*(number of spin) and adjust the animation from that rotation.

The best example would be Link/Toon Link's Spin Attack. Use that animation for reference for spinning moves.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on February 14, 2013, 07:19:51 AM
it's working good already so meh xD


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on February 23, 2013, 08:11:51 AM
This is just showing waits 1 2 and 3. The wait 1 is based off of dragon ball z ultimate tenkaichi.

MarioDK did the epic rig.

Frieza Animation Preview (http://www.youtube.com/watch?v=FicT1Wk-dro#ws)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on February 23, 2013, 08:14:27 AM
This is just showing waits 1 2 and 3. The wait 1 is based off of dragon ball z ultimate tenkaichi.

MarioDK did the epic rig.

Frieza Animation Preview ([url]http://www.youtube.com/watch?v=FicT1Wk-dro#ws[/url])


Hey, cool. Glad you finally found someone to rig you a Frieza. ;D


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on March 07, 2013, 01:39:54 AM
Time for some bad news. ALL OF MY PSAs, released or not, are all suspended indefinitely until I acquire sufficient data about articles and get Special Action Grabs perfectly stable.  

Until then, I'm gonna be doing PM stuff and rebooting my old stages, starting with Adventure Island.


Title: Re: WIP PSA Workshop
Post by: pikazz on March 10, 2013, 11:58:26 AM
Time for some bad news. ALL OF MY PSAs, released or not, are all suspended indefinitely until I acquire sufficient data about articles and get Special Action Grabs perfectly stable.  

Until then, I'm gonna be doing PM stuff and rebooting my old stages, starting with Adventure Island.
if you want any help, I can try to help about the special action grabs if you want to


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on March 10, 2013, 11:36:01 PM
Some victory taunts...

http://www.youtube.com/watch?v=LbT5SRLhFSY

And some lolz... Don't worry about the guns, I'll fix those later...


Title: Re: WIP PSA Workshop
Post by: Segtendo on March 10, 2013, 11:50:50 PM
Da fuq you do to regular Samus?


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on March 10, 2013, 11:52:33 PM
Gunslinger Samus' FitSZerosuit.pac file got so big, I had to remove things from the FitSamus.pac file. I plan on using BrawlBox to lower her filesize when I finish.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on March 11, 2013, 11:13:11 AM
It's cold in here. :srs:

>.>
<.<

Just me showcasing my first ever, and only, Dragon Ball Z PSA, Tenkaichi 3 King Cold.

Here he is with his son, Frieza (Frieza obviously not included. :P) Also showing his Wait 1, his idle pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22381binout_zpsf08542b5.jpg)

Wait 3: His "Are you afraid of me?" taunt from Tenkaichi 3
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19582binout_zps60284cd6.jpg)

Side Taunt 1: His entrance pose from Tenkaichi 3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22384binout_zps2e6a1f25.jpg)

Side Taunt 2 (all in one animation, obv.):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130219_22388binout_zps40131540.jpg)

Forward Strong Attack: A Spinning Kick.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1724binout_zps47d0076a.jpg)

Dash Attack 1 (yes, 1. His Dash Attack will be a 2 or up to 3 hit combo, depending on how long you hold A). A horned ram from Tenkaichi 3:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19589binout_zps3d6d29cc.jpg)

Dash Attack 2: Falls on his back, kicks upward and flips around. I created this move myself/not from BT3.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_1959binout_zpsd4cc9a4b.jpg)

And if you hold A while he's kicking, he'll do a downward smash with his elbow, which I'll show later when I actually make it.

Time for the Neutral Special. I'm really proud of this. Depending on how you use B, it's one of two moves on the ground, but the same in the air.

First of all, King Cold assumes the Full Power Death Beam pose...
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_13562binout_zps4b75ca96.jpg)

If you just tap B or hold it for a tiny bit (in other words, if you want to use the Death Beam but get in trouble and release B early on), he'll shoot a barrage of 5 ki blasts. (and by the way, yes. These are modified Tabuu effects. I needed fire and beam effects, and only Tabuu had them all in one file)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130310_19583binout_zps4947a7dc.jpg)

But... hold B long enough...

And first of all, he'll power up and charge it:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_1356binout_zps7f1e9945.jpg)

And finally, after a few seconds...

DON'T MOVE!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130302_17241binout_zpsb06fa110.jpg)

Recolors, take two:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_1315binout_zps56c11f80.jpg)

Texture comparison: Left: Dot's sexy HD retexture and shine by yours truly, right, original Tenkaichi 3 textures.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130311_13151binout_zps6d701fcd.jpg)

And look what I added, thanks to BJ and his epic revisions of BB:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559723_548791251822173_1931546313_n.jpg)

And no, I didn't cancel Tabuu. :srs: I just have one attack and dozens of movement stuff to do on him and I'm lacking motivation since movement and item animations are not exactly my forte.


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on March 11, 2013, 05:04:04 PM
Luffy [censored] >.> Figured I'd show it off
Still a far cry from finished though
(http://fc05.deviantart.net/fs70/f/2013/070/7/8/gear_third_by_pervytheshadow-d5xbfxp.gif)


Title: Re: WIP PSA Workshop
Post by: Segtendo on March 11, 2013, 05:06:27 PM
Damn Pervy. I love your custom bonesets and rigs. So fluid.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on March 12, 2013, 05:02:09 PM
Gunslinger Samus' Down Taunt...

(http://fc06.deviantart.net/fs70/f/2013/071/c/0/gss_dtaunt_by_abloodycanadian-d5xuce1.gif)


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on March 12, 2013, 08:32:04 PM
Gunslinger Samus' Down Taunt...

([url]http://fc06.deviantart.net/fs70/f/2013/071/c/0/gss_dtaunt_by_abloodycanadian-d5xuce1.gif[/url])


Well... a bit stiff, to be honest. For a couple of reasons:

-She doesn't exactly "jump" into the air when she flips, she just kind of... floats up, I guess. There should be some start-up where she crouches down more, maybe.
-It could use some more "tuck" while she's in the air, it looks like she's flopping around in the  air in a T-stance. Kind of reminds me of GMod for some reason.
-She doesn't move forward at all, she just kind of stalls in the air. Though the transition back to the wait pose is smooth enough.

That's all really, I suggest maybe looking up some gymnastics videos and replicate how they usually flip and what they do in the air and such. I dunno. Maybe I'm talking out the behind again, ehehehe.

Anyway, you've improved a lot in terms of animations, hope you keep on doing so.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on March 12, 2013, 08:45:49 PM
I made a few fixes after I made the GIF, so the leg is somewhat fixed. I could also position her arms in some way or another. Also this is a taunt, so I don't want her moving around too much... lol. But that could pose a problem in terms of how it looks...


Title: Re: WIP PSA Workshop
Post by: Keromonkey on March 30, 2013, 02:48:03 PM
Project Phoenix
http://forums.kc-mm.com/index.php?topic=57997.0
Note: For the record, I realize the animations are pretty stiff. I don't have any help so I figured I'd handle to PSA & gfx before worrying about the animations, per se.


Burning Wait
(http://i.imgur.com/Bl69MjY.jpg)

Down A Tilt: If you press down A she'll send a fire trail along the ground.
(http://i.imgur.com/xZTm9qE.jpg)

If you hold Down A, she'll send it even farther and then it will explode slightly
(http://i.imgur.com/xRwWig8.jpg)

Side A Tilt:
(http://i.imgur.com/GgBHu1R.jpg)(http://i.imgur.com/nfj43hr.jpg)

Up Air Tilt
(http://i.imgur.com/LFeJIv8.jpg)

Up B
(http://i.imgur.com/EPn6Vxl.jpg)(http://i.imgur.com/mkoeXOo.jpg)

Future Spoiler
I want this to be the gfx for her Homing Sphere, it's excellent but the technical difficulties are a bit of a setback. (http://i.imgur.com/Ia1XBHE.jpg)


Thoughts, encouraging comments, direction to help or resources all appreciated.

~An Ordinary Kero ^_^~


Title: Re: WIP PSA Workshop
Post by: Kagemaru on April 12, 2013, 04:38:01 AM
Gunslinger Samus' Down Taunt...

([url]http://fc06.deviantart.net/fs70/f/2013/071/c/0/gss_dtaunt_by_abloodycanadian-d5xuce1.gif[/url])


I'm definitely interested in GS ZSS. Seems to have a lot of potential. Too bad for me I plan to put Tifa there.

Also what Gamma says is pretty much spot on. She's a bit stiff. Looking at how people naturally do flips and stuff helps a lot. Also just flat out looking to see if it looks humanly possible too.

At any rate, I have things to show for preview D: but making Gif's is so tedious for me since I have to copy/paste frames into paint, save them individually, then make a proper gif using a website. Its horribly boring for longer animations... like the ones I wanna show.

Though if anyone is willing to either do that, or make a BB preview video for me, that'd be cool too :D

Naruto previews... His throws are some of my best works to date.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on April 15, 2013, 10:53:39 PM
The latest edition of Phoenix is now v032

Type: Glass canon (not true yet...)
-powerful, quick, mix-up character but light & easily knocked out
-always has an aura of flame around her
-her movement looks like levitation (hovers above floor)
-Can be knocked out of stage at 90...
-Because of all the healing, consider that if she drops below 60dmg she may auto exit DF mode

CURRENT MOVES
Side A tilt: Torch kick
She does a quick, burning kick for 4-5 dmg(http://i.imgur.com/pVOhyqR.jpg)

Down A tilt: Wake of the Phoenix
This was my original favorite(http://i.imgur.com/Bl69MjY.jpg)
She sends fire along the ground(http://i.imgur.com/xZTm9qE.jpg)
Which explodes a good ten feet away (knocking enemies toward her)
(http://i.imgur.com/1eqMMs9.jpg)
But, If you hold A...
(http://i.imgur.com/7uqNIzh.jpg)
She will assume Casting Pose and the fires will travel twice the range.
At the end of that range they will erupt into a large blaze and knock the opponent towards her again.
(http://i.imgur.com/LDE8IpC.jpg)

Neutral A (Air): Torch Kiss
While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...(http://i.imgur.com/onkyATh.jpg)(http://i.imgur.com/onkyATh.jpg)(http://i.imgur.com/LGPVWpy.jpg)(http://i.imgur.com/eIlm2MN.jpg)

Up A (air): Phoenix Somersault
She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move
(http://i.imgur.com/LFeJIv8.jpg)

Neutral B: TK Shot
She fires a basic psychic fire orb. While holding B, press A to detonate.(http://i.imgur.com/VmROTsC.jpg)(http://i.imgur.com/5ezZTzd.jpg)(http://i.imgur.com/XzcKaNw.jpg)

Neutral B (hold): TK Phantasm Illusion
If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? (http://i.imgur.com/dIvhv2Z.jpg)(http://i.imgur.com/JfLdoJo.jpg) You can start by guiding them into the ground. If they hit the ground they will explode. (http://i.imgur.com/VS5MmgP.jpg)(http://i.imgur.com/QjFtxqV.jpg)
You can curve all the balls in different directions, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

Up B: Phoenix Flight
She spins before raising her arms and assuming Phoenix Pose. She is now free to fly in any direction for up to four seconds.
(http://i.imgur.com/EPn6Vxl.jpg)
Landing or Presing the A button ends this move.
(http://i.imgur.com/mkoeXOo.jpg)

Side B: Triple TK Shot
It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.
(http://i.imgur.com/5gOI0kB.jpg)(http://i.imgur.com/QGnPL4z.jpg)


The link to her download is here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31601&Moderated=All
if anyone's interested.



Title: Re: WIP PSA Workshop
Post by: Malfioz on April 16, 2013, 12:57:22 AM
Long time no see.
Because original animation is da best
(http://img138.imageshack.us/img138/3001/wait1t.gif)
Note: The reason Midna has grey hair and doesn't have the teal lines is because she uses vertex colors.


Title: Re: WIP PSA Workshop
Post by: Segtendo on April 16, 2013, 07:32:17 AM
I totally forgot about you :oshi:
Sexy animations, as usual.


Title: Re: WIP PSA Workshop
Post by: Malfioz on April 16, 2013, 12:37:30 PM
I totally forgot about you :oshi:
Sexy animations, as usual.
Thank you! I'm planning on importing more animations from Twilight Princess, but it just takes some time!


Title: Re: WIP PSA Workshop
Post by: marioking64DS on April 16, 2013, 05:57:22 PM
hello you guys have might of seen that Waluigi is here but still in a WIP state

heres a few videos of him
 (http://www.youtube.com/watch?v=WpE0I7uWu10#)
http://youtu.be/oVCoFEI3aeo (http://youtu.be/oVCoFEI3aeo)

for more info about him - http://forums.kc-mm.com/index.php?topic=58714 (http://forums.kc-mm.com/index.php?topic=58714)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 17, 2013, 03:03:24 AM
please, let somebody give him fingers...
also, over who is he?


Title: Re: WIP PSA Workshop
Post by: marioking64DS on April 17, 2013, 04:20:52 AM
please, let somebody give him fingers...
also, over who is he?

if your talking about Waluigi, his over Pit and a new model is on its way, all it needs is to be textured


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 17, 2013, 04:29:31 AM
how different is the current release from what's seen in that video?


Title: Re: WIP PSA Workshop
Post by: marioking64DS on April 17, 2013, 06:13:20 AM
how different is the current release from what's seen in that video?

smoother looking, had fingers, Yellow eyes, and more movable parts


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 17, 2013, 06:59:04 AM
i said release, not progress xD


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 17, 2013, 10:36:16 AM
Midna and the Waa.... hnnnnnnnnng.

All I have to contribute is this:

(http://i976.photobucket.com/albums/ae250/SRVAsays/metronome.gif)

Metronome.

It'll do one of a few things. Here are some ideas I had:

Splash - 1% damage, no flinch, but has a strong spike downward
Recover - Heals 25%, does no damage
Hypnosis - 12% damage, puts enemies to sleep
Explosion - 50% damage, does 25% damage to itself

As you might be able to tell they're horribly unbalanced. If anyone has better ideas, please let me know. It might be important to note that I don't plan on making the probability of doing any particular attack equal across the board.

Also, I tried PSAing the move and it kind of worked. I'm no good at this PSA thing, but I'll screw around with it a bit more I guess.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on April 17, 2013, 10:52:59 AM
Nice progress, Gamma.

As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand.

And those don't seem too unbalanced. Just have Splash occur most frequently, have Recover occur the least frequently, then have Hypnosis and Explosion occur somewhere in-between.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 17, 2013, 11:02:44 AM
As for the PSA part, have you tried using the Roll a Die requirement in an If command? I'll explain a bit more if you don't fully understand.


Yep, that's what I was using. The sound effects play (sometimes) but no collisions or graphics are loaded. Also, I could only get the Add/Subtract line to add. /:

This is my code:

(http://i47.tinypic.com/24g6l4j.png)

(Guess you have to open it in another tab)

I know I probably did something stupid wrong, heheh.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on April 17, 2013, 11:09:29 AM
Try separating the Else from the If.

Ex:

If Command
*Coding*
Else
If Command
*Coding*
End If
End If


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 17, 2013, 11:16:12 AM
Nah, that didn't seem to work either.

If I need any more help, I'll PM you, I don't want to derail the thread too much. :I


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on April 17, 2013, 11:18:29 AM
Alright then. =P


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 17, 2013, 12:02:52 PM
(http://i48.tinypic.com/33xv3fs.png)

http://www.youtube.com/watch?v=b18DjXWyWuc

Now to figure out why the sound effect doesn't play.


Title: Re: WIP PSA Workshop
Post by: XxTailsxX on April 17, 2013, 01:11:40 PM
([url]http://i48.tinypic.com/33xv3fs.png[/url])

[url]http://www.youtube.com/watch?v=b18DjXWyWuc[/url]

Now to figure out why the sound effect doesn't play.


Is that who I think it is?! :happy:


Title: Re: WIP PSA Workshop
Post by: StarWaffle on April 17, 2013, 01:24:06 PM
It's Mewone!


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 17, 2013, 08:20:10 PM
Is that who I think it is?! :happy:


It's Mewone!


Bingo

(http://i49.tinypic.com/osao90.png)

Working on Swift. The graphic almost works how I want it to. Almost.


Title: Re: WIP PSA Workshop
Post by: Carnage on April 18, 2013, 04:07:12 PM
gamma just wondering thats a custom boneset mew right? with the excat same skeleton from pokepark?


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 04:09:30 PM
It's a modified version of Mew's boneset from Pokepark with added bones to work over Pikachu.

Yes I'm aware all the misc animations will need to be redone. No I'm not going to rig it over Ness.


Title: Re: WIP PSA Workshop
Post by: XxTailsxX on April 18, 2013, 04:11:17 PM
But since mew can hold items telekinetically do u still need to do misc animations?


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 04:13:05 PM
But since mew can hold items telekinetically do u still need to do misc animations?

... yes...

I mean, like, ladder climbing, swimming, tripping, rolling, etc.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 18, 2013, 04:14:31 PM
how does a floating character even trip?


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 04:20:47 PM
how does a floating character even trip?


Like this (http://www.youtube.com/watch?v=t7e0777z7AY#ws)


Title: Re: WIP PSA Workshop
Post by: Carnage on April 18, 2013, 04:23:38 PM
just wondering since you got alot of animations to do yet, do you have all 4 specials already planned?


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 04:41:06 PM
Yeah, I know there are a buttload of animations, but I'm not too worried... I don't plan on finishing anytime soon, and if you know me, I most certainly won't. It's more of a long-term thing.

As for specials, here's what I have planned.

Neutral B - Swift: If you just press B, Mew will shoot one lone star forward. Weak and has little knockback. However, if you hold B, Mew will begin to surround itself with stars. Once fully charged, Mew will be surrounded by a ring of three stars which will rotate around it, acting like a sort of shield. Any foes that come in too close will be dealt minor damage, but enough to disrupt any incoming attacks. Pressing B once more will cause Mew to fire off the stars in succession, with each star doing more damage with the last. The stars will fire themselves in random directions if B is not pressed within 15-20 seconds of generating them. Coming into contact with the first star will stun you, resulting in being hit by the other stars. Not sure if controller input will decide the direction the stars are fired.

Up B - Barrier: Mew will generate its signature bubble to protect itself, which will block most attacks. After a short amount of time, the bubble will burst, causing anyone nearby to trip or, if in the air, be knocked back slightly. When used in the air, Mew will generate the bubble and slowly begin to rise, lightly pushing back anyone nearby. The bubble pops at the peak, and Mew enters free fall.

Down B - Metronome: Mew wiggles its finger and does one of four(?) randomly chosen moves. The four moves I have planned I listed previously, but to reiterate, they are...

Recover - Mew recovers 25% health, has a brief moment of heavy armor. Rare.
Yawn - Mew yawns, causing anyone nearby to fall asleep. Does 10% damage, no knockback. Semi-frequent.
Splash - Mew causes a splash, inflicting a mere 1% damage to anyone moderately close. Send aerial foes straight down. Semi-rare.
Explosion - Mew explodes, dealing 50% damage and massive knockback to anyone unfortunate enough to be nearby. Does 25% damage to itself. Rare.

I'll probably add a fifth, more standard move at some point, soon as I think of one.

Side B - No flipping clue.


Title: Re: WIP PSA Workshop
Post by: Segtendo on April 18, 2013, 04:47:42 PM
Side B: Mega Punch, possibly? Mew learns it at level 10.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 04:52:16 PM
Mega Punch is definitely planned, because that's a move I really do associate with Mew (which is weird) but I figured that would be more suited to the side smash or something.


Title: Re: WIP PSA Workshop
Post by: Carnage on April 18, 2013, 05:00:29 PM
Yeah, I know there are a buttload of animations, but I'm not too worried... I don't plan on finishing anytime soon, and if you know me, I most certainly won't. It's more of a long-term thing.

As for specials, here's what I have planned.

Neutral B - Swift: If you just press B, Mew will shoot one lone star forward. Weak and has little knockback. However, if you hold B, Mew will begin to surround itself with stars. Once fully charged, Mew will be surrounded by a ring of three stars which will rotate around it, acting like a sort of shield. Any foes that come in too close will be dealt minor damage, but enough to disrupt any incoming attacks. Pressing B once more will cause Mew to fire off the stars in succession, with each star doing more damage with the last. The stars will fire themselves in random directions if B is not pressed within 15-20 seconds of generating them. Coming into contact with the first star will stun you, resulting in being hit by the other stars. Not sure if controller input will decide the direction the stars are fired.

Up B - Barrier: Mew will generate its signature bubble to protect itself, which will block most attacks. After a short amount of time, the bubble will burst, causing anyone nearby to trip or, if in the air, be knocked back slightly. When used in the air, Mew will generate the bubble and slowly begin to rise, lightly pushing back anyone nearby. The bubble pops at the peak, and Mew enters free fall.

Down B - Metronome: Mew wiggles its finger and does one of four(?) randomly chosen moves. The four moves I have planned I listed previously, but to reiterate, they are...

Recover - Mew recovers 25% health, has a brief moment of heavy armor. Rare.
Yawn - Mew yawns, causing anyone nearby to fall asleep. Does 10% damage, no knockback. Semi-frequent.
Splash - Mew causes a splash, inflicting a mere 1% damage to anyone moderately close. Send aerial foes straight down. Semi-rare.
Explosion - Mew explodes, dealing 50% damage and massive knockback to anyone unfortunate enough to be nearby. Does 25% damage to itself. Rare.

I'll probably add a fifth, more standard move at some point, soon as I think of one.

Side B - No flipping clue.

that n-b will be a pain to psa lol stars running around you and hitting ppl and disapearing it would be best if he would throw the 3 when fully charged  and the first 2 would stun and the third would do some knockback, and you could keep the charge and while holding the charge the stars could still be floatting around him, this would look good visually also imo,becuause mew already has a upB bubble for defense why 2 defensive moves  that are closed to the body? heck i dont see any easy special to psa there you got some hard ideas to code lol

side B well mew needs a psychic attack and since psychic is preety impossible to implement without a grab i would say psyshock or zen headbutt for side b? either a pink shock with a small explosion on the end or rushing with his head covered by a pinkish shield


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on April 18, 2013, 05:10:16 PM
I think I have a decent set-up to where the neutral B won't be a major pain. Mew needed a bunch of bones to work properly over Pika, so I added a group of bones specifically for the Swift graphics. Basically, the bone structure of the Swift graphic is the same as the structure of the Swift group on the main model. The graphic attached to the main group bone and animates via its own animation. Then, when B is pressed again, the ring is deleted, and individual star graphics are attached to the bones attached to the main group bone, then animated as false projectiles.

Don't know if I described that properly, but it should work. Maybe. Haven't figured out how to delete the graphic yet, I can just spam B and generate a billion rings until the game crashes at the moment, haha.

I dunno, maybe I'm in over my head, but I won't quit just yet.

Another thing with Mew is that since it can learn any TM in every game, I wanted to avoid the typical Psychic movepool and have some weirder things instead. Sky Drop is a possibility for side B, for example, but I'm not too certain at this point.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on April 20, 2013, 04:07:47 PM
SSBB Hacks - Gunslinger Samus' New Final Smash (WIP) (http://www.youtube.com/watch?v=H4nndIavAow#)

Decided to change it...

Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms...


Title: Re: WIP PSA Workshop
Post by: Segtendo on April 20, 2013, 05:34:18 PM
Damn. That final smash :srs:


Title: Re: WIP PSA Workshop
Post by: Kagemaru on April 21, 2013, 04:26:32 AM
Too... sexy...

I... have to have it... T_____T


My soul...

it weeps for that PSA


Title: Re: WIP PSA Workshop
Post by: Flygon on April 21, 2013, 05:04:57 PM
SSBB Hacks - Gunslinger Samus' New Final Smash (WIP) ([url]http://www.youtube.com/watch?v=H4nndIavAow#[/url])
Decided to change it...
Missing things like VIS0 animations, and now that I look at this, I may need to add more keyframes to those arms...
I don't use psa at all, but sir, allow me to say:
I. Need. This.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on April 21, 2013, 07:37:42 PM
Ok... So I believe I'm gonna have to 1-up you...

I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir!


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on April 22, 2013, 04:16:03 AM
 Dat Finalsmash. being a major ZSS fan,

could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA?

that's just darned good

i might look for you if i need a good Cinematic Finalsmash

i love you =3


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 22, 2013, 04:29:45 AM
normal samus has been nulled out completely cuz of filesize issues iirc


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on April 22, 2013, 07:39:14 AM
 i know she's nulled out but is the Final Smash edited so it doesn't transform to well Zero Suit samus?


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on April 22, 2013, 07:52:21 AM
If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol...

Anyway, I felt the need to update this...

SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP) (http://www.youtube.com/watch?v=ig5I26vKzBg#)

Ok... So I believe I'm gonna have to 1-up you...

I'm gonna work in a cinematic FS on one of my PSAs to break the ice with it first. Then you're gonna have some real competition sir!


I expect a good fight... lol...


Title: Re: WIP PSA Workshop
Post by: pikazz on April 22, 2013, 07:57:56 AM
If you're referring to Samus to Zero Suit Samus, she won't be able to transform to Zero Suit Samus, because she can't do anything to defend herself at this point... lol...

Anyway, I felt the need to update this...

SSBB Hacks - Gunslinger Samus' New Final Smash UPDATED (WIP) ([url]http://www.youtube.com/watch?v=ig5I26vKzBg#[/url])

I expect a good fight... lol...

this final smash>sex

god, I really want to do that kind of finalsmashes :srs:


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on April 22, 2013, 08:08:13 AM
pikazz, you've seen this (http://forums.kc-mm.com/index.php?topic=58962.0) before, but to anyone else curious...

I expect good results...


Title: Re: WIP PSA Workshop
Post by: pikazz on April 22, 2013, 08:22:08 AM
pikazz, you've seen this ([url]http://forums.kc-mm.com/index.php?topic=58962.0[/url]) before, but to anyone else curious...

I expect good results...

i know, I want to try out that on not only final smashes!

but that final smash (the real attack) is damn awesome, I want to code/PSA stuff like that too :oshi:


Title: Re: WIP PSA Workshop
Post by: Carnage on April 22, 2013, 09:00:09 AM
Dat Finalsmash. being a major ZSS fan,

could you make it where standard samus doesn't transform to ZSS so that way i can have this PSA?

that's just darned good

i might look for you if i need a good Cinematic Finalsmash

i love you =3
i did make a brawl samus psa wich is default ssbb samus but doesnt trasform to zss on the FS check my vault, i did it so samus wouldnt turn into ridley since ridley didnt turn into samus.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on April 25, 2013, 07:31:46 AM
new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles)
Side-Smash:
(http://i.imgur.com/j8na9V8.png)
Down-Air:
(http://i.imgur.com/5tXrt12.png)

more attacks coming soon(can´t make .gif right now) and maybe i update the needle model alittle but it looks better ingame not so good in brawlbox
i will also make a new pile model so it look like as in SSBM and see if i can do so it can be random colours like as in SSBM(i think it is atleast post on piles over fileball but i dont think its possible for taunt pile)
i also made it so if mario hits someone with the needle mario press on it and that red stuff but if not mario hits someone he is in that pose for alittle on dont press the needle

the needle attacks will also have some side effects
if Red inside the needle= Stunning
if Green inside the needle= Posion(that flower on ppl heads that give dmg per sec.)
if Blue inside the needle= Freezing
if Yellow inside the needle = normal dmg and not side-effects but alittle high dmg then the other colours


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 25, 2013, 07:44:20 AM
looks really well posed!
i hope it looks even better in motion :P


Title: Re: WIP PSA Workshop
Post by: Segtendo on April 25, 2013, 10:30:16 AM
Ooh. A Dr. Mario PSA that won't be 100% from Melee. Color me interested.


Title: Re: WIP PSA Workshop
Post by: pikazz on April 25, 2013, 12:03:32 PM
new Doctor Mario PSA(not 100% clone of mario afew doctor based attacks like needle/piles)
Side-Smash:
([url]http://i.imgur.com/j8na9V8.png[/url])
Down-Air:
([url]http://i.imgur.com/5tXrt12.png[/url])

more attacks coming soon(can´t make .gif right now) and maybe i update the needle model alittle but it looks better ingame not so good in brawlbox
i will also make a new pile model so it look like as in SSBM and see if i can do so it can be random colours like as in SSBM(i think it is atleast post on piles over fileball but i dont think its possible for taunt pile)
i also made it so if mario hits someone with the needle mario press on it and that red stuff but if not mario hits someone he is in that pose for alittle on dont press the needle

the needle attacks will also have some side effects
if Red inside the needle= Stunning
if Green inside the needle= Posion(that flower on ppl heads that give dmg per sec.)
if Blue inside the needle= Freezing
if Yellow inside the needle = normal dmg and not side-effects but alittle high dmg then the other colours

very nice idea! but let me give you a tip.

only use 3 colors, not 4. cause in Dr Mario, only 3 colors exists. its Red, Blue and Yellow AKA the Viruses.

also, I would love it one of the attacks is using the Viruses against the opponent :srs: xD


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on April 25, 2013, 01:15:48 PM
was alittle thinking on putting the viruses as some kinda of FS  but not sure

anyway this doctor mario will have:
3-4 needle attacks: Side-Smash,Down-Air,down-Throw,Maybe up-B(basely mario´s up-B but instead of coins and hit with his hand it will be the needle instead)
and 2-3 pile attacks:
N-B,up-Throw or F-Throw, maybe a Air attack

rest is melee doctor mario

FS i am still alittle unsure about but right now it is just Brawl mario´s but replaced the fireballs with needles


Title: Re: WIP PSA Workshop
Post by: rax189 on April 26, 2013, 08:56:52 PM
If u put him over dedede he could throw viruses xD


Title: Re: WIP PSA Workshop
Post by: pikazz on April 28, 2013, 09:50:54 AM
to those who still living under a rock, articles are starting to be portable!
(http://i40.tinypic.com/34dmxyo.jpg)
not quite perfect, the grapfic only loads when the owner of the article is in stage
(http://i41.tinypic.com/18hemb.jpg)
this is without rob in stage

still unable to add articles but port articles over the main "special B" article works

ALL THANKS FOR PW, i just ported his work to pal version


Title: Re: WIP PSA Workshop
Post by: Kagemaru on April 28, 2013, 11:02:44 AM
Juri Han PSA beta Preview (http://www.youtube.com/watch?v=3cY3trVpp-w#)

Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on April 28, 2013, 11:25:48 AM
maybe nano wants to make a preview, since you're teammates at infinite


Title: Re: WIP PSA Workshop
Post by: Kagemaru on April 28, 2013, 02:05:34 PM
I don't know if he 'wants' to, but sure, I'll ask him.


Title: Re: WIP PSA Workshop
Post by: rax189 on April 28, 2013, 03:02:45 PM
Juri Han PSA beta Preview ([url]http://www.youtube.com/watch?v=3cY3trVpp-w#[/url])

Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)

Your animations are amazing great job


Title: Re: WIP PSA Workshop
Post by: Chaos_Knight on April 28, 2013, 04:31:33 PM
I don't know if he 'wants' to, but sure, I'll ask him.
Maybe that will make him import the SSFIV model. >.> I would mind the original texture too...

Juri Han PSA beta Preview ([url]http://www.youtube.com/watch?v=3cY3trVpp-w#[/url]) Super poor quality.... just a preview of how much thats done. Not a lot left, but I wont have it done by my original deadline(today)
If Nano can't do it, I could. It's not a capture device, but I can record better quality than what you have. :srs:


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on April 30, 2013, 08:31:49 PM
Might as well, right?
(http://fc03.deviantart.net/fs71/f/2013/120/c/9/shiki_jab_by_abloodycanadian-d63nqri.gif)
My animating skills aren't the best I know, so any feedback? If any?


Title: Re: WIP PSA Workshop
Post by: Kagemaru on May 01, 2013, 12:23:33 AM
Her idle arm... move it in a way that it doesn't really change its position even though the body may be moving... That way it seems like its... actually idle.

Her waving arm, the way I see it is that its supposed to be a BIG wave... so you may wanna have her whole arm move instead of just the forearm. If its supposed to be a small wave then you may wanna tone down the arc it has. Take a look at Peach's victory animation for an example...

Aside from that, the jump looks pretty nice. Also, a trick I learned for keeping feet in place...

Since she doesn't seem to be moving her lower body at all until she's ready to jump, a way to keep her feet in place is to copy the idle standing pose (what I'm guessing is frame 1) and past it on two frames right next to each other just before she STARTS to jump. You'll have to cut all the extra key frames of the rest of her upper body out though.. but you'll end up having her entire lower body not move at all since from what I can see she's supposed to be being still.

Though its different if her wave is supposed to be moving her body. If thats the case, you may wanna have the momentum/force of her wave lift her up from one side to side a bit as she waves...

Its all about how you wanna portray Shiki.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on May 01, 2013, 06:50:10 AM
I know how to keep her legs still. But I don't want her legs to be COMPLETELY still. Though keeping things in the relatively same position is tedious work...

I look at sprite sheets from both the DS Version and the iOS version when I made these animations, which helps


Title: Re: WIP PSA Workshop
Post by: Segtendo on May 01, 2013, 09:38:39 AM
I think that hand placement of the arm she's waving with seems weird.
Also, Shiki yay


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on May 03, 2013, 08:58:02 AM
added afew bones to doctor mario model for his coming moveset:
(http://i.imgur.com/FmSzHmy.png)
soon rigged


Title: Re: WIP PSA Workshop
Post by: pikazz on May 03, 2013, 04:02:23 PM
a pretty neat animation I did to my machinima. kinda spoilerish!
(http://i41.tinypic.com/10ncjf7.jpg)
(http://i40.tinypic.com/2nkjpdw.jpg)
(http://i39.tinypic.com/5xsffb.jpg)
the hammer resize itself in a neat animation to maximal size! when he smash the opponent with it!
(http://i43.tinypic.com/hvc70g.jpg)
only missing custom REFF to go with!
dat specmap <3


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on May 03, 2013, 04:43:52 PM
i like the idea of the hammer getting larger as you charge it. that is quite awesome.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 03, 2013, 05:02:55 PM
i like the idea of the hammer getting larger as you charge it. that is quite awesome.
why thank you :D

I loved that idea so I am making that just because to one scene in my machinima!


Title: Re: WIP PSA Workshop
Post by: rax189 on May 03, 2013, 09:41:09 PM
a pretty neat animation I did to my machinima. kinda spoilerish!
([url]http://i41.tinypic.com/10ncjf7.jpg[/url])
([url]http://i40.tinypic.com/2nkjpdw.jpg[/url])
([url]http://i39.tinypic.com/5xsffb.jpg[/url])
the hammer resize itself in a neat animation to maximal size! when he smash the opponent with it!
([url]http://i43.tinypic.com/hvc70g.jpg[/url])
only missing custom REFF to go with!
dat specmap <3

I know u probably answered this a bunch but what psa is this? like king jigglypuff psa or what?


Title: Re: WIP PSA Workshop
Post by: pikazz on May 04, 2013, 03:48:17 AM
I know u probably answered this a bunch but what psa is this? like king jigglypuff psa or what?
actually, no psa at all! just a animation xD


Title: Re: WIP PSA Workshop
Post by: Keromonkey on May 04, 2013, 11:57:24 AM
Phoenix v43-4 by Keromonkey as of 5/4/13

CURRENT MOVES
Attack Dash: TK Overdrive
She dashes towards her opponent, and wraps herself in a meteoric flame blasting through her enemies. This move sweet spots in the first 9 frames (dealing multiple hits and knocking them straight up), otherwise they will take between 7-9 damage and go flying straight back
(http://i.imgur.com/qUSKotp.jpg)
(http://i.imgur.com/cHQ2klC.jpg)
(http://i.imgur.com/nCCAybP.jpg)
...also, a mini phoenix helps her perform this move
(http://i.imgur.com/73lYzct.jpg)

Side A tilt: Torch kick
She does a quick, burning kick for 4-5 dmg(http://i.imgur.com/pVOhyqR.jpg)

Down A tilt: Wake of the Phoenix
This was my original favorite(http://i.imgur.com/Bl69MjY.jpg)
She sends fire along the ground(http://i.imgur.com/xZTm9qE.jpg)
Which explodes a good ten feet away (knocking enemies toward her)
(http://i.imgur.com/1eqMMs9.jpg)
But, If you hold A...
(http://i.imgur.com/7uqNIzh.jpg)
She will assume Casting Pose and the fires will travel twice the range.
At the end of that range they will erupt into a large blaze and knock the opponent towards her again.
(http://i.imgur.com/LDE8IpC.jpg)

Neutral A (Air): Raze Kiss
While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...(http://i.imgur.com/onkyATh.jpg)(http://i.imgur.com/onkyATh.jpg)(http://i.imgur.com/LGPVWpy.jpg)(http://i.imgur.com/eIlm2MN.jpg)

Up A (air): Phoenix Somersault
She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move
(http://i.imgur.com/LFeJIv8.jpg)

Up A (Smash): Cosmic Avatar (Phoenix Crest)
Phoenix raises her arms and blazes brightly with the power of the Phoenix, hits for near 10 damage in 360 degrees knocking enemies away from her.
(http://i.imgur.com/sMhA5kQ.jpg)
(http://i.imgur.com/zwblGHt.jpg)

Neutral B (ground): TK Shot
She fires a basic psychic fire orb. While holding B, press A to detonate.(http://i.imgur.com/VmROTsC.jpg)(http://i.imgur.com/5ezZTzd.jpg)(http://i.imgur.com/XzcKaNw.jpg)

Neutral B (hold, ground): TK Phantasm (TK Illusion)
If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? (http://i.imgur.com/dIvhv2Z.jpg)(http://i.imgur.com/JfLdoJo.jpg) You can start by guiding them into the ground. If they hit the ground they will explode. (http://i.imgur.com/VS5MmgP.jpg)(http://i.imgur.com/QjFtxqV.jpg)
You can curve each of the orbs either up or down, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

Up B: Phoenix Star (or Rise of the Phoenix)
She spins before raising her arms and assuming Phoenix Pose with the Star of the Phoenix burning brightly around her. She is now free to fly in any direction for to two seconds.
(http://i.imgur.com/h4qshGZ.jpg)
(http://i.imgur.com/0JnaLDY.jpg)
(http://i.imgur.com/A9J2oBf.jpg)
Landing or Pressing the A button ends this move.
This move now deals passive damage.
Holding B makes this damage have knock back (at the cost of lesser damage).
(http://i.imgur.com/q7iqgV0.jpg)

Side B (ground): Triple TK Shot
It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.
(http://i.imgur.com/5gOI0kB.jpg)(http://i.imgur.com/QGnPL4z.jpg)

Neutral B (Air): Blaze Cannon
(http://i.imgur.com/JNMNvwP.jpg)(http://i.imgur.com/DqbQCT8.jpg)(http://i.imgur.com/D5HlsWY.jpg)(http://i.imgur.com/CRIWwwK.jpg)
Sorry there are so many pix, I'm just proud of this attack (even though there are still some kinks to be worked out). I haven't tested that all the following work yet (because I need testers) but if my actions were correct than Blaze Cannon should have the following properties.
-Pierces invincibility (the bit is set but this doesn't seem to work just yet though)
-can be absorbed and reflected
-CAN be shielded.
-A BUTTON changes move to Healing Sphere.
-This move deals the most damage if you hit them with the beam directly and they don’t DI out of it (upwards of 15), it also deals a lot if you sweep the beam over them while moving backwards.
-If you sweep the beam over them while moving forward it kind of pushes them back while they take 3-5. It lags severely if an enemy gets caught beneath it, almost enough to be called ‘Cannon of Judgment’ lol.
 

Neutral B + A (Air): Healing Sphere (WIP)
Pressing A+B while in air will do Healing sphere or pressing A while performing Blaze Cannon will cancel the move to healing sphere, but you will still fall helpless after. (http://i.imgur.com/RF2C1D9.jpg)
it is supposed to reflect, as well as absorb a small amount of health from an enemy while they are caught in it, you will heal slightly. I haven't figured out how to make this attack last longer than the animation yet though, and I haven't even tested whether it reflects in the right places yet either. If you test it, please let me know.




Title: Re: WIP PSA Workshop
Post by: jrush64 on May 05, 2013, 02:17:31 PM
Phoenix v43-4 by Keromonkey as of 5/4/13

CURRENT MOVES
Attack Dash: TK Overdrive
She dashes towards her opponent, and wraps herself in a meteoric flame blasting through her enemies. This move sweet spots in the first 9 frames (dealing multiple hits and knocking them straight up), otherwise they will take between 7-9 damage and go flying straight back
([url]http://i.imgur.com/qUSKotp.jpg[/url])
([url]http://i.imgur.com/cHQ2klC.jpg[/url])
([url]http://i.imgur.com/nCCAybP.jpg[/url])
...also, a mini phoenix helps her perform this move
([url]http://i.imgur.com/73lYzct.jpg[/url])

Side A tilt: Torch kick
She does a quick, burning kick for 4-5 dmg([url]http://i.imgur.com/pVOhyqR.jpg[/url])

Down A tilt: Wake of the Phoenix
This was my original favorite([url]http://i.imgur.com/Bl69MjY.jpg[/url])
She sends fire along the ground([url]http://i.imgur.com/xZTm9qE.jpg[/url])
Which explodes a good ten feet away (knocking enemies toward her)
([url]http://i.imgur.com/1eqMMs9.jpg[/url])
But, If you hold A...
([url]http://i.imgur.com/7uqNIzh.jpg[/url])
She will assume Casting Pose and the fires will travel twice the range.
At the end of that range they will erupt into a large blaze and knock the opponent towards her again.
([url]http://i.imgur.com/LDE8IpC.jpg[/url])

Neutral A (Air): Raze Kiss
While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...([url]http://i.imgur.com/onkyATh.jpg[/url])([url]http://i.imgur.com/onkyATh.jpg[/url])([url]http://i.imgur.com/LGPVWpy.jpg[/url])([url]http://i.imgur.com/eIlm2MN.jpg[/url])

Up A (air): Phoenix Somersault
She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move
([url]http://i.imgur.com/LFeJIv8.jpg[/url])

Up A (Smash): Cosmic Avatar (Phoenix Crest)
Phoenix raises her arms and blazes brightly with the power of the Phoenix, hits for near 10 damage in 360 degrees knocking enemies away from her.
([url]http://i.imgur.com/sMhA5kQ.jpg[/url])
([url]http://i.imgur.com/zwblGHt.jpg[/url])

Neutral B (ground): TK Shot
She fires a basic psychic fire orb. While holding B, press A to detonate.([url]http://i.imgur.com/VmROTsC.jpg[/url])([url]http://i.imgur.com/5ezZTzd.jpg[/url])([url]http://i.imgur.com/XzcKaNw.jpg[/url])

Neutral B (hold, ground): TK Phantasm (TK Illusion)
If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? ([url]http://i.imgur.com/dIvhv2Z.jpg[/url])([url]http://i.imgur.com/JfLdoJo.jpg[/url]) You can start by guiding them into the ground. If they hit the ground they will explode. ([url]http://i.imgur.com/VS5MmgP.jpg[/url])([url]http://i.imgur.com/QjFtxqV.jpg[/url])
You can curve each of the orbs either up or down, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

Up B: Phoenix Star (or Rise of the Phoenix)
She spins before raising her arms and assuming Phoenix Pose with the Star of the Phoenix burning brightly around her. She is now free to fly in any direction for to two seconds.
([url]http://i.imgur.com/h4qshGZ.jpg[/url])
([url]http://i.imgur.com/0JnaLDY.jpg[/url])
([url]http://i.imgur.com/A9J2oBf.jpg[/url])
Landing or Pressing the A button ends this move.
This move now deals passive damage.
Holding B makes this damage have knock back (at the cost of lesser damage).
([url]http://i.imgur.com/q7iqgV0.jpg[/url])

Side B (ground): Triple TK Shot
It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.
([url]http://i.imgur.com/5gOI0kB.jpg[/url])([url]http://i.imgur.com/QGnPL4z.jpg[/url])

Neutral B (Air): Blaze Cannon
([url]http://i.imgur.com/JNMNvwP.jpg[/url])([url]http://i.imgur.com/DqbQCT8.jpg[/url])([url]http://i.imgur.com/D5HlsWY.jpg[/url])([url]http://i.imgur.com/CRIWwwK.jpg[/url])
Sorry there are so many pix, I'm just proud of this attack (even though there are still some kinks to be worked out). I haven't tested that all the following work yet (because I need testers) but if my actions were correct than Blaze Cannon should have the following properties.
-Pierces invincibility (the bit is set but this doesn't seem to work just yet though)
-can be absorbed and reflected
-CAN be shielded.
-A BUTTON changes move to Healing Sphere.
-This move deals the most damage if you hit them with the beam directly and they don’t DI out of it (upwards of 15), it also deals a lot if you sweep the beam over them while moving backwards.
-If you sweep the beam over them while moving forward it kind of pushes them back while they take 3-5. It lags severely if an enemy gets caught beneath it, almost enough to be called ‘Cannon of Judgment’ lol.
 

Neutral B + A (Air): Healing Sphere (WIP)
Pressing A+B while in air will do Healing sphere or pressing A while performing Blaze Cannon will cancel the move to healing sphere, but you will still fall helpless after. ([url]http://i.imgur.com/RF2C1D9.jpg[/url])
it is supposed to reflect, as well as absorb a small amount of health from an enemy while they are caught in it, you will heal slightly. I haven't figured out how to make this attack last longer than the animation yet though, and I haven't even tested whether it reflects in the right places yet either. If you test it, please let me know.





Hey man, this looks pretty great. Will be testing it out as I freaking love Phoenix. Good Job.

Thought I'll post this here as I havent posted anything here before.

(http://i.imgur.com/xovf4VC.gif)



Title: Re: WIP PSA Workshop
Post by: Spex130 on May 05, 2013, 03:57:30 PM
Hey man, this looks pretty great. Will be testing it out as I freaking love Phoenix. Good Job.

Thought I'll post this here as I havent posted anything here before.


That looks like it took an unholy amount of time. Wow. Nice job!

While I'm here, can anyone point me toward a tutorial that will teach me variables and their use? I want to use them as booleans to test out creating charge attacks and chained moves, but I need to know which type I should use and the difference between all of them.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on May 05, 2013, 05:37:50 PM
@ Jrush64: Thanks! Please let me know your thoughts on it on the forum post if you can http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741, (http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741,) I haven't added Dark Phoenix mode yet but knowing people appreciate what I've made will definitely encourage me to finish it. Nice triple kick slashing combo anim btw.

@Spex130: It has taken an 'unholy amount of effort' ^_^. I've been working on it during my final semester of college (between classes, and from around March 20th, 2013 until this weekend as a hobby). But it's exam time now (and hopefully graduation soon) so updates may lag a bit. Also, Idk if this is what your looking for but I hope it helps: http://opensa.dantarion.com/wiki/Variables (http://anonym.to/?http://opensa.dantarion.com/wiki/Variables)




Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on May 06, 2013, 01:10:37 AM
(http://i44.tinypic.com/1f8yyt.gif)
SMBZ mario v4 new win animetion(will be random what powerup you is in cape,fire,normal)
also its Sdo0m´s animetion but he Animted ThrowN
so i had to animte RHaveN bone since thats where Items sit on(the star) and i had to make RhaveN bone to follow ThrowN in rotation/translation and that was hard

reposted this post cuz of the .gif did not worked before but now it does


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on May 06, 2013, 07:40:46 AM
([url]http://i44.tinypic.com/1f8yyt.gif[/url])
SMBZ mario v4 new win animetion(will be random what powerup you is in cape,fire,normal)
also its Sdo0m´s animetion but he Animted ThrowN
so i had to animte RHaveN bone since thats where Items sit on(the star) and i had to make RhaveN bone to follow ThrowN in rotation/translation and that was hard

reposted this post cuz of the .gif did not worked before but now it does
that looks awesome can wait for it


Title: Re: WIP PSA Workshop
Post by: LJSTAR on May 06, 2013, 08:27:19 AM
([url]http://i.imgur.com/xovf4VC.gif[/url])

Wow, impressive ! I love how the sword spin at the end  :D


([url]http://i44.tinypic.com/1f8yyt.gif[/url])

The star is the one from the item, right ? It look really cool, can't wait for the PSA !


Title: Re: WIP PSA Workshop
Post by: Segtendo on May 06, 2013, 10:03:57 AM
([url]http://i44.tinypic.com/1f8yyt.gif[/url])
SMBZ mario v4 new win animetion(will be random what powerup you is in cape,fire,normal)
also its Sdo0m´s animetion but he Animted ThrowN
so i had to animte RHaveN bone since thats where Items sit on(the star) and i had to make RhaveN bone to follow ThrowN in rotation/translation and that was hard

reposted this post cuz of the .gif did not worked before but now it does
I can hear the "Course Clear" theme in my head right now.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 19, 2013, 03:09:43 PM
okay, I am doing a personal PSA to my brawlsona "pikamaxi, the Dream Knight!"

here is what I have done so far! please note some are beta stages


B attack (Ground): Metronome
(http://i41.tinypic.com/b7dutz.jpg)
Wiggle wiggle! I bet all you understand what Metronome does! it selects one random attack and do that attack!
by this metronome, I have planed these attack to be aviable: Spark, Icy Wind, Firepunch, Agility, Iron Defence, Whirlwind and Explosion! only spark and Explosion done
(http://i39.tinypic.com/4ryw61.jpg)
spark in action! does rapid electric damage and the last one is slightly bigger and have higher knockback! deals 10-13% together completely

(http://i44.tinypic.com/23lipfn.jpg)
oh snap!

(http://i44.tinypic.com/2uikl06.jpg)
Deals 50% damage and has deadly knockback already at 0%!, also pikamaxi gets 50% and fly upward! if it are no roof, pikamaxi dies

B(Air): Dream Spin
(http://i43.tinypic.com/rveots.jpg)
you spin in place in the air! does not so much damage but does have medium knockback! however, this attack will make you fall after the attack unable to jump or attack! perfect attack to defend the edge on the stage (if you can grab the stage after the attack)


UpB: Insta-Sleep (Signature Move)
(http://i39.tinypic.com/2v8jp1f.jpg)
Pikamaxis Signature move, he can make the opponent fall sleep at any distanse so fast they cant react! no matter who or what is it and make the dream of them either a good dream or a nightmare!
but to be able to use the attack, he need his focus which recharge meanwhile he fight! it usually takes 300 frames to recharge it!

on fully Recharge by using it! all the opponents fall asleep on ground for a time (not to long or not so short), in air they will get a weak freeze shock!. he need to recharge the focus before he can use it again!

On not fully recharge, you will have a beep sound and he will not be able to use it! yet he has a very small hitbox on him 6 frames thats only big as himself, which will make the opponent fall asleep on contact! but for a very short time!
you will lose all the focus you have recharge on this one too so you need to recharge everything again if you used it to early!

SideB: Nightmare Punch!
(http://i40.tinypic.com/2v95i8i.jpg)
pikamaxi turns quickly into his nightmare form and does a strong punch!
its almost the same as Ganondorfs Warlock punch but the Nightmare Punch is slower and weaker (due being for overpower if you can make the opponent sleep for a long time!) and it has a great movement in air!
yet, it still is very deadly!
it will also have its very own grapfic

dont know yet what on DownB and Final Smash should be yet :/ DownB might be a throw or Subsitute :/

some nice touchs!
* He will be tired at 120% and above, have a new wait animation and cant recharge the focus on that animation! but on all the other attacks
* if he is tired and does side taunt (the one jigglypuff spins around), he will actually trip before he does the pose at the end
* if he get hits so he fly away, he will eat a apple which restore 2%. but however, he can easy drop it so the opponent can eat it instead
* He jumps now higher and better aircontrol due the lost for SideB recovery.
* if he dashturn, he can freeze on spot before he runs how long you like it! that way you can save up a dash attack and mindgame your opponent!

so, what do you think? :3


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on May 19, 2013, 03:21:32 PM
looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged

now i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot...


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 19, 2013, 03:28:28 PM
looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged

now i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot...
I'd go with Pikamaxi. KJP is unbalanced. xD


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on May 19, 2013, 03:31:15 PM
I'd go with Pikamaxi. KJP is unbalanced. xD

exactly :P its so fun to play as.


Title: Re: WIP PSA Workshop
Post by: rax189 on May 19, 2013, 03:47:33 PM
GIVE HER HYPER VOICE (http://4.bp.blogspot.com/-iVs59KqYlnY/Tr5yidy4_TI/AAAAAAAABKk/eV-UP2P8dUM/s200/Jigglypuff_Hyper_Voice.png) lol jk but keep up good work


Title: Re: WIP PSA Workshop
Post by: pikazz on May 19, 2013, 11:49:50 PM
looks good. as for the down-b i sugges tsubstitute. have Pikamaxi rol backwards quickly, dfealing 25 or maybe 10 % to himself, and spawn a sandbag. in air he could do somethign other than substitute. also, for the up-b you should make it so that a sfx or gfx to know it is fully charged

now i will have to decide between KingJigglyPuf for Pikamaxi for my jiggs spot...
I have actually think to do the subsitute that one you use the attack, you spawn a sandbag and roll away! not sure if he will do that in air. but if he will do that in air, he will do the "guard" in air


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on May 20, 2013, 10:17:39 PM
Third part still has minor details being worked out, but it's relatively done
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy-whip_zpsef6b53c2.gif)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on May 22, 2013, 12:46:02 PM
(http://i.imgur.com/55CD4OO.png)
cuz i dont got other ideas for a entry and kinda dont wanted pipe entry for dr. mario
and was watching dr. who so why not that entry
but making a pipe extra version for doctor mario still (just brawl mario´s)


Title: Re: WIP PSA Workshop
Post by: Segtendo on May 22, 2013, 12:57:02 PM
This was going on through my head, but what if he rode in on a hospital stretcher?
(http://www2.hill-rom.com/canada/Stretchers/images/Procedural_480x360.jpg)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on May 22, 2013, 02:34:42 PM
This was going on through my head, but what if he rode in on a hospital stretcher?
([url]http://www2.hill-rom.com/canada/Stretchers/images/Procedural_480x360.jpg[/url])
good idea but i already made:
(http://i.imgur.com/vBjrAbU.gif)
not 100% done but just sharing what i got done before i log off

now just needing help with this:
http://forums.kc-mm.com/index.php?topic=59661.0 (http://forums.kc-mm.com/index.php?topic=59661.0)
and doctor mario PSA is soon done


Title: Re: WIP PSA Workshop
Post by: pikazz on May 22, 2013, 06:09:56 PM
almost done with subsitute
(http://i44.tinypic.com/2up3ii0.jpg)
simply add a sandbag and hurts you 20%

its just that I need to correct the "dodge" afterward! want to do that if you hold on "b", you roll forward, if you hold on shield bottons you stepdodge or no buttons at all result roll backwards!
yet the only working is the backroll D:

and I am not done yet, if you are in tired mode(over 100%) you cant do more subsitutes!
instead you will actually fall asleep to rest and heal HP as long you hold on the B button like each 4 frames heals 2%. after that I only have the rest of metronome and final left.

still dont know what I should use as final smash :/


Title: Re: WIP PSA Workshop
Post by: Segtendo on May 22, 2013, 06:17:56 PM
good idea but i already made:
([url]http://i.imgur.com/vBjrAbU.gif[/url])
not 100% done but just sharing what i got done before i log off

now just needing help with this:
[url]http://forums.kc-mm.com/index.php?topic=59661.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=59661.0[/url])
and doctor mario PSA is soon done
Maybe not make it have the Dr. Who texture and make it into a regular-colored phone booth?


Title: Re: WIP PSA Workshop
Post by: Omniscient X on May 24, 2013, 12:20:30 AM
Thought this was worthy of sharing with everyone!

Showcasing a little Ares progress...
Finally got my explosive fireball to work  :yay: :
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2146binout_zpsef4a616f.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2212binout_zps90bde365.jpg)
When it hits it packs a punch
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130524_0004binout_zpse3151f0c.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2359binout_zps8d0a2e93.jpg)

And the Up Smash looks cool too:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2148binout_zps38a2a12a.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_21181binout_zpsf8dba015.jpg)

Enjoy the eye candy!
-Omni


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on May 24, 2013, 03:32:27 AM
Issues with 3ds max has resulted in me having to start building/making Simon Belmont's model over again. :(

This time, I'm building him in Maya.
(http://i.imgur.com/tTRDjP5.png)

Edit: BTW, there are some parts I can salvage from the model I made from my previous PC, but not all of it. :/


Title: Re: WIP PSA Workshop
Post by: pikazz on May 24, 2013, 05:39:56 PM
okay, screw subsitute! here comes Pain Split instead!
it takes ½ of pikamaxi % and give it to the opponent on hit! it also heals same amount of % on hit!

also, this time I did a PSA preview on video!
Pikamaxi - the Dream Knight PSA (Beta) [Brawl Hack] (http://www.youtube.com/watch?v=EDM8rPja97w#ws)

you should totally see the Pain Split! I totally love it :srs:
Thought this was worthy of sharing with everyone!

Showcasing a little Ares progress...
Finally got my explosive fireball to work  :yay: :
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2146binout_zpsef4a616f.jpg[/url])
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2212binout_zps90bde365.jpg[/url])
When it hits it packs a punch
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130524_0004binout_zpse3151f0c.jpg[/url])
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2359binout_zps8d0a2e93.jpg[/url])

And the Up Smash looks cool too:
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_2148binout_zps38a2a12a.jpg[/url])
([url]http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130523_21181binout_zpsf8dba015.jpg[/url])

Enjoy the eye candy!
-Omni

oh damn! I really love the flame effect!


Title: Re: WIP PSA Workshop
Post by: Large Leader on May 24, 2013, 06:22:15 PM
okay, screw subsitute! here comes Pain Split instead!
it takes ½ of pikamaxi % and give it to the opponent on hit! it also heals same amount of % on hit!

Nicely done! Looking forward to poking into all your subactions and seeing how exactly you did everything you did.


Title: Re: WIP PSA Workshop
Post by: Carnage on May 24, 2013, 06:23:03 PM
pikazz that psa seemes  broken as hell lol you can instasleep everyone then pain split your damage  or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 24, 2013, 06:24:28 PM
pikazz that psa seemes  broken as hell lol you can instasleep everyone then pain split your damage  or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol
Did you even read the video?

It has a recharge time, like ROB's laser or Wario's Waft.


Title: Re: WIP PSA Workshop
Post by: Carnage on May 24, 2013, 06:37:30 PM
Did you even read the video?

It has a recharge time, like ROB's laser or Wario's Waft.
even with recharge healing  like 40 to 50% possibly more and trasmiting them to your oponent  is still to OP and getting a free hit on your oponent  every 5 or 6 seconds is still to much , in the video it seemed it took like 4 seconds to fully charge the focus, even if it was 20 seconds its still to op to do instasleep to everyone.


Title: Re: WIP PSA Workshop
Post by: Ninka_kiwi on May 24, 2013, 06:39:13 PM
Issues with 3ds max has resulted in me having to start building/making Simon Belmont's model over again. :(

This time, I'm building him in Maya.
([url]http://i.imgur.com/tTRDjP5.png[/url])

Edit: BTW, there are some parts I can salvage from the model I made from my previous PC, but not all of it. :/


Still think that you should model Simon to look something like this
(http://th08.deviantart.net/fs71/PRE/f/2011/085/4/f/cv__simon_belmont_redesign_by_kurkoboltsi-d368siu.jpg)
I personally think it's a nice fusion of all his designs and also doesn't look dumb.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 25, 2013, 02:09:51 AM
I believe I was the first one who did the flawless Damage Dealer thats all depence on % on the shortest lines!
pikazz that psa seemes  broken as hell lol you can instasleep everyone then pain split your damage  or just kill them off easily lol your oponents need to either be constantly jumping or they wont even be able to fight lol
actually, the opponent can wake up just before the Nightmare Punch if they are button smashing. even at 100% they can wake up before the hit. the dedede in on the video were "controlled" and didnt buttonsmashed it

also, the pain split isnt that powerful! sure it can deal alot of damage but its a wild card! you need to have ALOT of damage, a double amount of % of you want to give! and the knockback on the attack is fixed so the opponent will actually move before pikamaxi can move and pikamaxi can easy be knockout at 80-100%


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on May 25, 2013, 06:52:49 AM
(http://i.imgur.com/AFiksCn.gif)
FS for Doctor Mario: using FS article with new model/animetions for this aswell


Title: Re: WIP PSA Workshop
Post by: Carnage on May 25, 2013, 03:45:10 PM
I believe I was the first one who did the flawless Damage Dealer thats all depence on % on the shortest lines!actually, the opponent can wake up just before the Nightmare Punch if they are button smashing. even at 100% they can wake up before the hit. the dedede in on the video were "controlled" and didnt buttonsmashed it

also, the pain split isnt that powerful! sure it can deal alot of damage but its a wild card! you need to have ALOT of damage, a double amount of % of you want to give! and the knockback on the attack is fixed so the opponent will actually move before pikamaxi can move and pikamaxi can easy be knockout at 80-100%
seeing how i think your codding is i bet your pain split will also work against boxes/sandbag and anything that has an hurtbox right? i bet you can pain split on boxes and open the box with the damage xD


Title: Re: WIP PSA Workshop
Post by: Omniscient X on May 25, 2013, 08:43:35 PM
Carnage makes a decent point, with that in mind you could technically revert your damage to around 0% as long as you had things to hit, actually you'd approach 0 but never actually get to it seeing as 0 effectively is your limit unless the game rounds in terms of damage which I don't believe it does!
-Omni


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 25, 2013, 08:51:35 PM
Maybe he could use an If Statement that if he's near an Item, then the collision would terminate without activating?

Code:
Set Loop Infinite
If: Light Item is in Grabbing Range
Terminate Collisions
EndIf
If: Heavy Item is in Grabbing Range
Terminate Collisions
EndIf
Synchronous Timer: frames=1
Execute Loop


Title: Re: WIP PSA Workshop
Post by: pikazz on May 26, 2013, 03:53:43 AM
seeing how i think your codding is i bet your pain split will also work against boxes/sandbag and anything that has an hurtbox right? i bet you can pain split on boxes and open the box with the damage xD
makes actually sense to give it to items on hit will give also the same of % on the item if they have collusiondata! like sandbag, party ball or dangerbox. even articles like waddle dees, waddle doos, links bomb ect.

Maybe he could use an If Statement that if he's near an Item, then the collision would terminate without activating?

Code:
Set Loop Infinite
If: Light Item is in Grabbing Range
Terminate Collisions
EndIf
If: Heavy Item is in Grabbing Range
Terminate Collisions
EndIf
Synchronous Timer: frames=1
Execute Loop
that code will make the attack not hit if the item and the opponent are in same range if both are! D:
arent they any "flag" data on collusion that can enable/disable hit items?

if you all are against attacking items/dededes minions ect, I can try to find a flagdata or disable the healing if any items are in close range!

Carnage makes a decent point, with that in mind you could technically revert your damage to around 0% as long as you had things to hit, actually you'd approach 0 but never actually get to it seeing as 0 effectively is your limit unless the game rounds in terms of damage which I don't believe it does!
-Omni
thats the point of pain split! split the current % to give the ½ to the opponent.
however, I know its suppose to split all the % and share it equally but do the limitation, I cant take the opponents % in the calcutation into the players PAC file :/


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on May 27, 2013, 08:05:49 AM
You can use a Special Offensive Collision to make it unable to hit items, walls, floors, etc. Try it in BrawlBox. Specifically, make the effect in BrawlBox by ticking the correct flags, then copy the hex value over to the Special Flags section of the hitbox data in PSA. Close BrawlBox, save in PSA.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 27, 2013, 10:57:07 AM
You can use a Special Offensive Collision to make it unable to hit items, walls, floors, etc. Try it in BrawlBox. Specifically, make the effect in BrawlBox by ticking the correct flags, then copy the hex value over to the Special Flags section of the hitbox data in PSA. Close BrawlBox, save in PSA.
good thing I used special offensive collision then xD


Title: Re: WIP PSA Workshop
Post by: _Data_Drain_ on May 30, 2013, 12:18:06 PM
even with recharge healing  like 40 to 50% possibly more and trasmiting them to your oponent  is still to OP and getting a free hit on your oponent  every 5 or 6 seconds is still to much , in the video it seemed it took like 4 seconds to fully charge the focus, even if it was 20 seconds its still to op to do instasleep to everyone.
Pretty good point.

Even if you don't do Pain Split. That's still a VERY powerful tool to just whip out of nowhere... Even with the charge time. It's like a better version of Peach's final smash (for the sleeping part). With no Smashball needed.

Also... I am not a fan of the idea of this character randomly being able to heal when hit. It's just kinda... Odd.

Also, I feel the transformation should have a bit more... Transition... It looks weird when Jigglypuff is just instantly replaced with Dusknoir.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 30, 2013, 12:52:59 PM
Pretty good point.

Even if you don't do Pain Split. That's still a VERY powerful tool to just whip out of nowhere... Even with the charge time. It's like a better version of Peach's final smash (for the sleeping part). With no Smashball needed.

Also... I am not a fan of the idea of this character randomly being able to heal when hit. It's just kinda... Odd.

Also, I feel the transformation should have a bit more... Transition... It looks weird when Jigglypuff is just instantly replaced with Dusknoir.

I am not done with the Grapfics. I always do the grapfics last to know that the basic raw stuff works, grapfics is just for show you know

also, the opponent doesnt sleep THAT long, its way shorter than peach final smash and more shorter if the opponent buttom smashes! and it is actually hard to hit the Nightmare Punch with the Instasleep (yes, its ment to be a combo! like Sakurai's DK with SideB and B)

Pain Split can be actually dangerous to use because its a wild card, if you have to much % you can easy get burst out the stage! but you deal tons of % together with heal on hit.
but its completely useless on small %.
and the funny thing, the opponent will be able to control first (and its always the same knockback) before pikamaxi can move and he can be easy killed at 80-90%, even at 50% Ganondorfs SideSmash is dangerous

my personal PSA is based of my Brawlsonas Ability and my Virtual XIII video
VII: The Dream Knight (http://www.youtube.com/watch?v=BCdDmpKHYCA#ws)


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on May 30, 2013, 03:59:23 PM
The auto-heal when launched isn't actually all that great. Anyone who can combo can easily launch Pikamaxi away from the food he just dropped and grab it themselves. That plus he'll miss his own food if he DIs at all.

But yeah, Insta-sleep is a bit too fast to be reasonable. There's no time to even jump. Give 10 frames at least before the hitbox comes out.


Title: Re: WIP PSA Workshop
Post by: pikazz on May 30, 2013, 04:36:06 PM
The auto-heal when launched isn't actually all that great. Anyone who can combo can easily launch Pikamaxi away from the food he just dropped and grab it themselves. That plus he'll miss his own food if he DIs at all.

But yeah, Insta-sleep is a bit too fast to be reasonable. There's no time to even jump. Give 10 frames at least before the hitbox comes out.
the attack is called insta-sleep for that reason! being superfast! faster than a blick of a eye!
however, it is a 10 frame before the hitbox however just to not have it too overpowered


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 30, 2013, 05:36:07 PM
I've decided to take a break from Raptor again. So I'm working on a short PSA in the meantime...

This started out as a mere personal test, but I've decided to release this when I'm done.

Now let's get to the previews.

Through a combination of ideas from Smashboards and ideas of my own, I'm aiming to make vBrawl Yoshi less of a "punching bag" for most users.

This is what I've done so far:

(http://i.imgur.com/5nUJ4Tr.png)
Remember this move?
(http://i.imgur.com/UqUb3ZT.png)(http://i.imgur.com/uQRd3cI.png)
Well Yoshi can now angle this move upward or downward with the Control Stick/Pad.
(http://i.imgur.com/iMF0fEE.png)(http://i.imgur.com/HQJVm96.png)(http://i.imgur.com/AyK5GAT.png)
He can also angle in the air too.
(http://i.imgur.com/tsIOMGS.png)
Remember how easy his Side Special was to punish?
(http://i.imgur.com/xzJb0nd.png)
(http://i.imgur.com/XMPkM31.png)
Well he can now Shield out of his rolling state (Credit to _R@bid_ from SmashBoards for this idea).
(http://i.imgur.com/ezi87oS.png)
(http://i.imgur.com/ysrdOJ9.png)
And in his Shield state, he can go back into rolling by pressing the Directional Pad Left or Right while pressing B (Credit to _R@bid_ for this idea as well).

Other changes so far:
-His Forward Air always spikes, like it did in Melee and SSB64.
-Ending Side Special in the Air no longer puts him into Helpless, but he's unable to use the move again until he lands. As a bonus, he also regains his Mid-Air Jump if he's already used it.
-For his Final Smash, he no longer spews flames on his own. Players can now press B for him to spew his flames. You can still launch his Fireball by pressing A. In return, his flames and body collision are weaker, but his fireball is stronger.

That's all so far.

I hope people will enjoy this "Enhanced" Yoshi, once he's finished. ;)


Title: Re: WIP PSA Workshop
Post by: Segtendo on May 30, 2013, 07:00:34 PM
I just may get that. Yoshi lacks any decent PSA's.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on May 30, 2013, 07:30:07 PM
are you going to give him a newer up-b?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 30, 2013, 07:40:35 PM
are you going to give him a newer up-b?
No.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on May 30, 2013, 07:42:44 PM
No.
well fine then .-.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on May 30, 2013, 07:51:47 PM
well fine then .-.
I wasn't intending to be mean. .-.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on May 30, 2013, 07:55:29 PM
I wasn't intending to be mean. .-.
oh okay.

well since you are not then i guess i will. although i dont really know what to do for it lol

anyway, i guess i will now play as yoshi since you, you know, wont stink.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 03, 2013, 11:25:05 AM
(http://i.imgur.com/ewiWd1R.png) if you can see the changes you get a cookie xD and will be used for psa for him
its something about Rig and Made only for PSA


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 03, 2013, 11:37:04 AM
The antenna thing on Kid Buu's head will be rigged?


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 03, 2013, 11:40:54 AM
The antenna thing on Super Buu's head will be rigged?
fixed

yes+ its oneslot bones for Kid buu/Super buu/the absorbs of Super buu´s antenna(since his antenna thing is not same size on these 3 so it will be oneslot size/translation on the bones for that)
aswell as Finger bones,alot better boneset for Buu so it can be alot better


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 03, 2013, 01:19:24 PM
Looking awesome. Cant wait to use it for my psa over kirby


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 08, 2013, 11:20:31 AM
(http://i.imgur.com/JtREC1W.png)
Never thought I'd get to this part with Simon. Though you can't see it in this shot, I rebuilt most of the model in Maya and it looks much better.


Title: Re: WIP PSA Workshop
Post by: Carnage on June 08, 2013, 11:25:36 AM
will you even be able to send maya dae to bb?


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 08, 2013, 11:49:22 AM
There's already a way; http://forums.kc-mm.com/index.php?topic=58027.0 (http://forums.kc-mm.com/index.php?topic=58027.0)

Almost out of the adjustment phase meaning soon I'll be making stuff at a faster rate.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 09, 2013, 04:09:49 AM
Not just for vegeta updates
but for any DBZ moveset that needs that kinda of aura
([url]http://img703.imageshack.us/img703/282/framedump0.gif[/url])
but it using alot of bones xD so maybe on Gotenks i can´t have oneslot aura effect (if not it dont hurt to add like +50 more bones to a charater model)


Title: Re: WIP PSA Workshop
Post by: superben2008 on June 09, 2013, 06:17:57 AM
gonna try a kratos psa
working on wait animation.
https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png (https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png)
my first animation. well its a still for now once i learn how to move his body more. to make it look like in the games.

edit. its gonna be over ike. in my brawl it will be over dedede.


Title: Re: WIP PSA Workshop
Post by: Segtendo on June 09, 2013, 11:13:51 AM
[censored] MDK. Awesome.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 11, 2013, 12:52:17 AM
(http://i.imgur.com/piVkLAa.png)
Never thought I'd get to this point.


Title: Re: WIP PSA Workshop
Post by: KGN Nappdagg on June 11, 2013, 09:45:00 AM
([url]http://i.imgur.com/piVkLAa.png[/url])
Never thought I'd get to this point.

Nice!


Title: Re: WIP PSA Workshop
Post by: Angelglory on June 14, 2013, 08:31:15 AM
Only just a little teaser at the moment
AG's Brawl Hacks: Like a Boss (http://www.youtube.com/watch?v=8VyhYPJ4P1Q#ws)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 14, 2013, 08:49:11 AM
Only just a little teaser at the moment
AG's Brawl Hacks: Like a Boss ([url]http://www.youtube.com/watch?v=8VyhYPJ4P1Q#ws[/url])
amazing
now just his new attacks we saw in the videos xD

Post Merge: June 14, 2013, 12:09:03 PM
mainly preview of the new super buu Rig(only for moveset):
([url]http://img10.imageshack.us/img10/2715/fn8.gif[/url])
only Face left to rig/make bones for
but ported most of the animetions from kid buu´s animetions and animted fingers/soon horn on some aswell


1 thing for sure about megaman
he is sure WIP right after my codeset is done with v1

ohh yeah i forgot to add the new down-Air:
([url]http://i.imgur.com/JlbBAKU.gif[/url])
the old down-air on kid buu moveset is the up-B(flying downwards)

also on the Horn thingy got oneslot animetions
it resize bigger if on Kid/Super buu
but if on "insert Absorb" Buu (that buu with the big horn) it just stay the same size


Title: Re: WIP PSA Workshop
Post by: Mephisto on June 19, 2013, 11:22:29 AM
(http://i.imgur.com/6A8sxoe.gif)


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on June 21, 2013, 06:37:06 PM
Finally Some Progress! (Shiki Misaki PSA Update) (http://www.youtube.com/watch?v=mC7CPaR2Q_4#)

I hope a few select people will shut up after seeing this video...

If you're wondering, I only applied PSA edits to the Jab. The rest of her moves save for the Specials have been animated already.


Title: Re: WIP PSA Workshop
Post by: Carnage on June 22, 2013, 04:01:34 PM
just posting this here
So i have this gyarados idea since day one since i love gyarados, i mean who doesn't? he looks badass

So i have been messing around with flygon's great import and i made this
([url]http://imageshack.us/a/img845/5307/4q.gif[/url])
i did some other animations, mainly for movement,guard and jumps but animation is not my cup of tea , i never know how to do things look alive at all so anyone that wants to help me animate this beast pls reply  the moveset isnt still defined but im thinking of porting him over mario now that mario can be rel ported anywhere thanks to PW and use mario downB fluud so gyarados can charge and shoot a hydro pump and it will do damage so its not useless like mario fludd and other ideas are waterfall or bounce for upB, but like i said im still thinking, anyone with ideas for the moveset or that wants to animate pls let me know.





Title: Re: WIP PSA Workshop
Post by: DrunkRussian on June 23, 2013, 09:56:12 PM
Never posted in here before but meh
Progress for Sasuke Uchiha(EMS) over Marth.
Video:
http://youtu.be/c0hjqG491Gk

Things done so far:
Jab is now Slash-Ike's kick, meant to create combo chains with other moves
Side Tilt is Chidori Sharp Spear
Down Tilt is Sasuke(Susano'o)s down combo finish from Naruto storm 3
Nair is new
Fair is midair chidori
Dash attack is new
And most importantly
Down-B is now Amaterasu!
complete with voice hax for it
To Do list:
Attach Susano'o arm to Sasuke's model, still looking for willing importer
Make better chidori effect
All Smashes
Neutral special(Chidori Blade, will work like Ike's side B
Side Special(Sasuke(Susano'o)s tilt in NUNS3
Fix up tilt(it isn't shown because the spear won't go where its supposed to
Sound hack the rest of marths sound bank outside of Amaterasu and Chidori spear
maybe vertex his hood so its true EMS as his eyes are permanently EMS now


Title: Re: WIP PSA Workshop
Post by: Albafika on June 24, 2013, 06:17:08 AM
Cleared 2 and a half pages of Off-Topic. Do not do that again. Off-Topic is Off-Topic because people subscribed to the Channel come to see previews, not to see a discussion of a problem.

EDIT: Since the Discussion seemed to be fruitious for PSAers, it can continue in this thread:

http://forums.kc-mm.com/index.php?topic=60569.0 (http://forums.kc-mm.com/index.php?topic=60569.0)

Instead of debating that stuff here in the future, just go and make a thread on that section. :)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 24, 2013, 08:19:28 PM
I forgot about this model for the past 12ish days to fix up Simon, so I worked on it more over the weekend and today and here I am.

(http://i.imgur.com/0XsWaQJ.png)

Mirror modeling FTW


Title: Re: WIP PSA Workshop
Post by: Omniscient X on June 24, 2013, 09:30:09 PM
Bro why don't you just rip a Megaman model?  Then work with that!
-Omni


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 24, 2013, 09:38:47 PM
There's no suitable model of classic Mega Man. Besides, this is more rewarding and doing it from scratch gives me total control over it.


Title: Re: WIP PSA Workshop
Post by: Segtendo on June 24, 2013, 09:44:24 PM
There's no suitable model of classic Mega Man.
Not even GBC's Megaman over Pit?

Besides, this is more rewarding and doing it from scratch gives me total control over it.
True. Besides, you can experiment more with modeling and learn more.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on June 24, 2013, 11:50:19 PM
I forgot about this model for the past 12ish days to fix up Simon, so I worked on it more over the weekend and today and here I am.

([url]http://i.imgur.com/0XsWaQJ.png[/url])

Mirror modeling FTW
GBC making a alot better one now:
heres some megaman


([url]http://i.imgur.com/nWANqUP.png[/url])


Title: Re: WIP PSA Workshop
Post by: Omniscient X on June 25, 2013, 12:58:39 AM
There's no suitable model of classic Mega Man. Besides, this is more rewarding and doing it from scratch gives me total control over it.
I really meant you could use a ripped one as more of a base you'd still have control, but that's reason enough for me, I'm impressed with your work sir.
-Omni


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on June 25, 2013, 10:22:36 PM
Welp, I guess this is good enough to show:

(http://i.imgur.com/nefcBQH.png)
(http://i.imgur.com/e6u2550.png)
(http://i.imgur.com/ZQgKqPH.png)

Dreamt up a moveset for him on the way to work the other day so I decided to give it a shot over the course of the last two days.

It probably isn't noticeable, but this model was made completely from scratch. I used his Assault model as reference, but I pretty much entirely reworked his geometry. His knife was made using Wolf's blaster, and I used some of Wolf's textures for the belt, which I actually modeled rather than leaving it textured on.

I have yet to remake the hands or head, he still needs some UV touch-ups, I need to rework some of his geometry to accommodate for his UVs, and some other things. Need to do all that before I can even start the actual PSA.

Yep.



Title: Re: WIP PSA Workshop
Post by: Carnage on June 26, 2013, 02:44:01 AM
some more gyarados animations

up tilt
(http://imageshack.us/a/img163/5863/mcx.gif)

squat wait
(http://imageshack.us/a/img197/9571/p5b.gif)

down tilt
(http://imageshack.us/a/img38/3155/lox.gif)

side tilt
(http://imageshack.us/a/img706/5571/kko.gif)

his single jab
(http://imageshack.us/a/img27/9459/vzp.gif)

i know its side tilt looks kinda bland but i will try to make it look more alive if i can, right now im trying to do all attacks and then i will perfect the animations that need it.

and gammaa psa with a hunting knife should be preety fun seeing him stab everyone :P


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on June 26, 2013, 04:51:37 AM
his legs look weird where they connect with the hip, the should go straight down, instead of that odd curved way... other than that i like a lot how it looks, kind of a mix between classic and X?


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on June 26, 2013, 11:03:46 AM
I'm using the proportions as seen in the artwork of the NES Mega Man games and MVC, rather than the NES sprites like Sakurai and co.

(http://images3.wikia.nocookie.net/__cb20100720141333/megaman/images/a/a6/MM10-MegaMan.png)
(http://images1.wikia.nocookie.net/__cb20080204234556/marvelvscapcom/images/d/d0/Mvc2-mega-man.jpg)

Any references to X are unintentional and coincidental.


Title: Re: WIP PSA Workshop
Post by: Velen on June 26, 2013, 10:16:35 PM
some more gyarados animations

up tilt
([url]http://imageshack.us/a/img163/5863/mcx.gif[/url])

squat wait
([url]http://imageshack.us/a/img197/9571/p5b.gif[/url])

down tilt
([url]http://imageshack.us/a/img38/3155/lox.gif[/url])

side tilt
([url]http://imageshack.us/a/img706/5571/kko.gif[/url])

his single jab
([url]http://imageshack.us/a/img27/9459/vzp.gif[/url])

i know its side tilt looks kinda bland but i will try to make it look more alive if i can, right now im trying to do all attacks and then i will perfect the animations that need it.

and gammaa psa with a hunting knife should be preety fun seeing him stab everyone :P


Tail needs more of a snapping motion in his Side-Tilt. It needs to be quicker.

-and WTH is his D-Tilt?

Just being honest man.

@EY:

Uhm...I'm not going to comment on your model work. To put it simply, if I did, I would be making an ass of myself no matter how civil I am about it.


Title: Re: WIP PSA Workshop
Post by: Carnage on June 27, 2013, 01:23:13 AM
Tail needs more of a snapping motion in his Side-Tilt. It needs to be quicker.

-and WTH is his D-Tilt?

Just being honest man.



down tilt is a lower bit and yeah i know side tilt looks preety bland i will try to improve the animation when i have all of his attacks done.

Special low hydro pump in the ground

start
(http://imageshack.us/a/img259/9528/80p.gif)

Charge
(http://imageshack.us/a/img7/1333/f1i.gif)

fire
(http://imageshack.us/a/img853/1923/a5i.gif)

fire Full
(http://imageshack.us/a/img62/7041/qlm.gif)

RevenantGenesis epic down smash(earthquake)

charge
(http://imageshack.us/a/img197/6427/7ao.gif)

Lw4
(http://imageshack.us/a/img812/4451/xl.gif)


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on June 27, 2013, 11:04:28 AM
Finished the hands. Still hard to notice any real differences, so I made this GIF using my fancy nonexistent Photoshop skills

(http://i.imgur.com/nP9tAs4.gif)

Haven't unwrapped the hands yet, huehuehue

Tightened up the UVs in some spots, botched them in others. Plenty of work left to do, but ol' Leon is progressing nicely. Even got a bonetree set up, not shown here of course.


Title: Re: WIP PSA Workshop
Post by: Velen on June 27, 2013, 11:10:02 AM
Finished the hands. Still hard to notice any real differences, so I made this GIF using my fancy nonexistent Photoshop skills

([url]http://i.imgur.com/nP9tAs4.gif[/url])

Haven't unwrapped the hands yet, huehuehue

Tightened up the UVs in some spots, botched them in others. Plenty of work left to do, but ol' Leon is progressing nicely. Even got a bonetree set up, not shown here of course.


Hmm...I wouldn't mind detailing his texture further once you got his UVs in order.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on June 27, 2013, 11:14:26 AM
That'd be cool, he only has the one texture and it's only 256x256, so he can use some extra resolution. I'll break down his UVs into separate maps and we can go from there.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 29, 2013, 12:04:26 PM
Early Preview. I dont really know why no one did this before.

(http://i.imgur.com/WXesaEj.png)


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on June 30, 2013, 08:22:55 AM
on olimar?


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on June 30, 2013, 08:24:20 AM
Yup! On oli


Title: Re: WIP PSA Workshop
Post by: Carnage on June 30, 2013, 08:39:16 AM
finaly managed to make mario fludd water to come out of gyarados mouth

gyarados using hydro pump
(http://imageshack.us/a/img259/1645/fxkj.jpg)



Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on June 30, 2013, 11:17:08 AM
darn, not gonna be using that psa i guess, since my wii freezes as soon as a fludd or squirtle water is used...


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on June 30, 2013, 03:33:56 PM
gonna try a kratos psa
working on wait animation.
https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png (https://www.dropbox.com/s/ul4emcnutlsjmkx/BrawlboxScreencap0.png)
my first animation. well its a still for now once i learn how to move his body more. to make it look like in the games.

edit. its gonna be over ike. in my brawl it will be over dedede.

Just last year I came up with the idea of Kratos being over Link.


Title: Re: WIP PSA Workshop
Post by: Carnage on June 30, 2013, 03:39:40 PM
darn, not gonna be using that psa i guess, since my wii freezes as soon as a fludd or squirtle water is used...
lol? thats the wierdest bug i ever saw that water moves freeze


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on June 30, 2013, 03:39:57 PM
Just last year I came up with the idea of Kratos being over Link.
Congratulations! You just replied to a post that was made 3 weeks ago! =D


Title: Re: WIP PSA Workshop
Post by: Carnage on July 01, 2013, 05:20:55 AM
gyarados twister
(http://imageshack.us/a/img43/5952/sedm.jpg)

(http://img341.imageshack.us/img341/6786/9hx4.jpg)
he generates the twister in front of the high part of the body and then the twister will go downward and when it its the floor  it will follow the ground like in the second picture,  in the air he throws it diagonaly down  and then it follows the ground  the only thing i cant make it do is multihit if anyone knows how to make mario fireball continue after hitting an oponent please tell me since the fireball disapears once it connects with someone.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 02, 2013, 08:26:15 AM
bro... do you take requests??? ^^"
This is not the thread to be making requests on. Take it to the A/A Requests/Ideas boards.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on July 03, 2013, 09:28:38 AM
(http://img90.imageshack.us/img90/3213/axb.gif)
the cape FS is almost done on SMBZ mario v4
i got the animetions to work just like as on the article on Super Sonic FS
now just moving part so he move like as Super Sonic FS

also got this to work:
(http://img854.imageshack.us/img854/472/qm6.gif)
the (no powerup mode) FS
use a star and move around damage anyone you touches
while you can do you own attacks


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on July 03, 2013, 10:11:45 AM
looking good sir.


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 03, 2013, 10:18:58 AM
Can't wait. Will making fire mode skins be as easy at it was for v3?


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on July 03, 2013, 11:00:14 AM
Can't wait. Will making fire mode skins be as easy at it was for v3?
no since i have changed alot of bone IDs on this model
like cape is a part of mario´s model now aswell as Hammer
but it will be easy if you know how to merge objects in brawlbox


Title: Re: WIP PSA Workshop
Post by: justadood on July 03, 2013, 11:44:08 PM
i'm crying QwQ ... it's just so beautiful!!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 04, 2013, 06:59:34 AM
>.>

<.<

Raptor Final Smash animation. Which will most likely get ignored.
*The .gif is slower than the actual Animation*
(http://i.imgur.com/jSfphTO.gif?1)


Title: Re: WIP PSA Workshop
Post by: Carnage on July 04, 2013, 11:16:50 AM
looks like it will be a nice roar is that to activate something that makes his moves stronger and he is invulnerable during some time correct?


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 04, 2013, 11:18:42 AM
looks like it will be a nice roar is that to activate something that makes his moves stronger and he is invulnerable during some time correct?
Maybe. It depends on how much file size it would take up.

But right now, I'm just thinking of making it activate its Combo System for longer than its Down Special duration.


Title: Re: WIP PSA Workshop
Post by: Carnage on July 04, 2013, 03:39:50 PM
gyarados got this move when he was a magikarp xD
the start of bounce
(http://imageshack.us/a/img7/9622/mcx7.gif)
landing of bounce
(http://imageshack.us/a/img841/3074/i7i.gif)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on July 04, 2013, 03:53:47 PM
gyarados got this move when he was a magikarp xD
the start of bounce
([url]http://imageshack.us/a/img7/9622/mcx7.gif[/url])
landing of bounce
([url]http://imageshack.us/a/img841/3074/i7i.gif[/url])

i dont think its splash i think its thunderbolt that Hit with Fire effect XD


Title: Re: WIP PSA Workshop
Post by: Carnage on July 05, 2013, 03:22:30 AM
i dont think its splash i think its thunderbolt that Hit with Fire effect XD

bounce its not splash lol bounce is a move intruduced on gen III but only on gen IV  it was made available by move tutor  and this is the only flying type move gyarados can learn even if he has water/flying lol

just coded the up Aerial Rock smash

first a rock appears over gyarados and he breaks it with his head
(http://imageshack.us/a/img197/9918/9x4.jpg)

then the rock gets crushes into 4 pieces that go in diferente directions for a very short time
(http://imageshack.us/a/img32/2263/pcy9.jpg)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on July 05, 2013, 03:26:41 AM
the entry for this PSA should not be he come out of a pokeball
it should be he evolve from a magicap to gyarados


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on July 05, 2013, 08:42:17 AM
I agree with MarioDk that would be epic.


Title: Re: WIP PSA Workshop
Post by: Carnage on July 05, 2013, 05:39:05 PM
guess it would be possible lol  not sure i could pull it off tough


Title: Re: WIP PSA Workshop
Post by: Velen on July 05, 2013, 10:06:58 PM
For the start up animation I think he needs a different wind-up, it seems...awkward and jerky, to be perfectly honest.


Title: Re: WIP PSA Workshop
Post by: KTH on July 08, 2013, 08:30:57 AM
(http://i.imgur.com/WvDcSFr.jpg)
(http://i.imgur.com/yOwMGJR.jpg)
(http://i.imgur.com/cYA1kcA.jpg)
(http://i.imgur.com/gTTNXjs.jpg)
(http://i.imgur.com/GvOO1Le.jpg)


Title: Re: WIP PSA Workshop
Post by: justadood on July 08, 2013, 04:49:24 PM
lol, it looks like he's holding the black car in that last pic XD


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on July 09, 2013, 02:53:22 AM
lol, it looks like he's holding the black car in that last pic XD
ssbb just went gods among us!


Title: Re: WIP PSA Workshop
Post by: justadood on July 09, 2013, 05:49:25 PM
you know, when you look at megaman's eyes, you definitely see that he'd be the first to turn evil... <-<


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 09, 2013, 05:54:31 PM
you know, when you look at megaman's eyes, you definitely see that he'd be the first to turn evil... <-<
What? .-.


Title: Re: WIP PSA Workshop
Post by: justadood on July 09, 2013, 06:07:52 PM
What? .-.
tell me this isn't the face of a murderer: ._.
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/p480x480/303391_316674195080942_1059727256_n.jpg)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 09, 2013, 06:09:53 PM
Snippity snip snip

Something about the way the model looks isn't right.... I think the lighting/reflection should be looked at.


Title: Re: WIP PSA Workshop
Post by: KTH on July 09, 2013, 06:30:26 PM
tell me this isn't the face of a murderer: ._.
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/p480x480/303391_316674195080942_1059727256_n.jpg)
No. That the awesome face.

Something about the way the model looks isn't right.... I think the lighting/reflection should be looked at.

Ask this to GBC, not me.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on July 10, 2013, 04:04:16 AM
(http://i.imgur.com/OLbAMai.png)
More progress, albeit slow.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on July 10, 2013, 04:49:40 AM
i'd make the feet exture a bit more to the front, and his wrist thingy looks odd, probably because of using a cylinder's smooth groups.

the face looks really good, i wouldn't touch that anymore, as well as the helmet looks good in shape, maybe clean the edges a bit up, since it has some weird shading around the corners.

overall real good progress, but i think this should be in the custom the model or model workshop threads... even if it's for a PSA, you are showcasing a model...


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on July 11, 2013, 05:05:24 PM
(http://i.imgur.com/Lx2MsZe.gif)

Worked on his head a bit today. Gave it a good reshaping, need to add some more geometry in the eyelids though. Modeled his eyes separate from the rest of the head so I can rotate them with bones, isn't really noticeable.

Good god his mouth geometry is terrifying. Haven't finished it yet.


Title: Re: WIP PSA Workshop
Post by: Anivernage on July 14, 2013, 04:49:19 PM
Replaced my old stuff to this. <.<
Ehhh...no i wont port him over ic or pkmt.

Btw Vivian comes to town.
Ignore the texture of vivian, i noticed i didnt apply her a material, but the textures are in the pac so filesize handles :moar: partners!!!
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_130713_2213binout_zpsd22443ce.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_130713_2214binout_zps946ad95b.jpg[/url])
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_130713_2216binout_zps33f7e9df.jpg[/url])

Now...to the rel stuff.
Guys ill tell you why i prefer alot the rel port.
1st of all Partners:Theres a high chance olimar can handle 6 partners.
While im having problems with g&w in this stuff.
Partners can have AI so they wont be common articles with no life.

2nd. Look at this pic and tell me which paper mario looks the best (ignore the ssbu mario and generations sonic xD)
([url]http://i953.photobucket.com/albums/ae20/anivernage/al_130713_2227binout_zpsadc6be0c.jpg[/url])
With paper mario over olimar, you can have a real texture instead of the flat clr0´s paper mario uses.




Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 20, 2013, 05:32:11 PM
>.>

<.<

(http://i.imgur.com/niLGhDG.png)
Raptor Kirby Hat in progress...

(http://i.imgur.com/tYAONT0.png)
As you can see here, I managed to get the tail to have Gravity/Wind/Jiggle Physics.

(http://i.imgur.com/HiEnB2e.png)
It was surprisingly easy to accomplish.

(http://i.imgur.com/2oBylPP.png)
I replaced FitKirbyWolf00.pac's Havok data and model with FitKirbySZeroSuit00.pac's Havok data and model.

(http://i.imgur.com/LkNk6lO.png)
The tail is just about done. The hat is a placeholder though.


Title: Re: WIP PSA Workshop
Post by: somen00b on July 20, 2013, 08:44:50 PM
Shield pit (currently beta):

edit: video up

http://youtu.be/zxHWFWuMmho (http://youtu.be/zxHWFWuMmho)

Doing pit's up taunt gives him a shield that takes damage instead of you. Technically its an item that can be damaged while its in your hand, but PSA changes make it so that you [usually] can't throw it and will do a normal attack as if you didn't have an item if you try.  Raising the shield has a cooldown so its not OP.

Currently working on making the shield apply to enough sub actions to be useful, since the code that makes it protect you has to be entered into each subaction separately.

Also, if anyone knows what subaction(s) correspond to action A, that'd be helpful for me to know.


Title: Re: WIP PSA Workshop
Post by: Segtendo on July 20, 2013, 09:02:00 PM
Kingy. That... is amazing.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on July 20, 2013, 10:20:49 PM
>.>

<.<

Preview Video for the Kirby Hat.

http://youtu.be/p-SySqbe5vE (http://youtu.be/p-SySqbe5vE)


Kingy. That... is amazing.
Thanks, Seg. \o0o/

I don't want to Double Post on this thread, so I'll edit this current post...

Buffed Yoshi Preview Video! \o0o/
http://www.youtube.com/watch?v=l4pQooRBvZ4


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 16, 2013, 12:34:13 PM
Hi everyone! ;D

First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3

Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D

Aerial Neutral Special: Ki Blasts. Can now float in the air temporarily while shooting them.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23186binout_zps68797b95.jpg)

Neutral Aerial: Explosive Wave
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_2319binout_zps36616080.jpg)

Item Smash: Completely custom animation based on his one attack in DBZ (And no, he won't use a sword in his moveset like in BT3):
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130801_1939binout_zps06a46197.jpg)

Rebound/Clash animation:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23189binout_zpsdecf8504.jpg)

Ki Push, the first ground counter attack. If you hold B while doing it, he'll chain into a second attack, which I haven't finished yet.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23181binout_zps81f40706.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23182binout_zps190d822f.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14316binout_zps6a7d4950.jpg)

Side Special Ground - Heavy Combo from BT3, with some modifications. I have 1 attack out of a possible 4 done, but 3 subactions in total linked together if you hold B. But here's the first one, a knee attack.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14311binout_zps2e755777.jpg)

Ouch! Little knockback, but has hitlag.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14315binout_zps3f9cb08a.jpg)

Final Smash: Super Explosive Wave. His other Blast 2 from BT3 is back, and more powerful than ever!

"I'll show you my strength!" This underrated badass is ready to shine.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_1430binout_zpsbe96b7be.jpg)

He starts by sending out a few fire hitboxes the size of the fireball around him, which is barely enough to keep stragglers trapped in it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14313binout_zps65410f16.jpg)

And then the attack ends, with one massive explosion and hitbox that kills foes unlucky enough not to be able to escape.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14314binout_zps96db793f.jpg)


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 16, 2013, 09:36:39 PM
Hi everyone! ;D

First of all, I'm planning a huge revamp and overhaul of my Tabuu PSA in the future. He might even have new attacks, animations and features not seen in the Final Release. I've learned a lot about PSA while making King Cold. I've had complaints that Tabuu's awkward to play and underpowered, and I plan to listen to my followers. <3

Speaking of King Cold, I've made massive progress on him recently. I've done his Neutral Aerial, completed his Nentral and Up Special and Final Smash, and started various other things, mainly his Down and Side Specials. He's really been helpful in teaching me how to make, and experiment with, Specials. I still haven't gotten his Counter to work quite right, but I've started to make the actual counterattack itself, for when I do get it to work. I've even slightly updated his textures, and made some cBliss recolors, for those of you who don't follow me on deviantART. I'm aiming to have a beta out for my birthday (Sept. 10th) Snapshots in spoiler. ;D

Aerial Neutral Special: Ki Blasts. Can now float in the air temporarily while shooting them.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23186binout_zps68797b95.jpg[/url])

Neutral Aerial: Explosive Wave
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_2319binout_zps36616080.jpg[/url])

Item Smash: Completely custom animation based on his one attack in DBZ (And no, he won't use a sword in his moveset like in BT3):
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130801_1939binout_zps06a46197.jpg[/url])

Rebound/Clash animation:
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/al_130812_23189binout_zpsdecf8504.jpg[/url])

Ki Push, the first ground counter attack. If you hold B while doing it, he'll chain into a second attack, which I haven't finished yet.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23181binout_zps81f40706.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130812_23182binout_zps190d822f.jpg[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14316binout_zps6a7d4950.jpg[/url])

Side Special Ground - Heavy Combo from BT3, with some modifications. I have 1 attack out of a possible 4 done, but 3 subactions in total linked together if you hold B. But here's the first one, a knee attack.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14311binout_zps2e755777.jpg[/url])

Ouch! Little knockback, but has hitlag.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14315binout_zps3f9cb08a.jpg[/url])

Final Smash: Super Explosive Wave. His other Blast 2 from BT3 is back, and more powerful than ever!

"I'll show you my strength!" This underrated badass is ready to shine.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_1430binout_zpsbe96b7be.jpg[/url])

He starts by sending out a few fire hitboxes the size of the fireball around him, which is barely enough to keep stragglers trapped in it.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14313binout_zps65410f16.jpg[/url])

And then the attack ends, with one massive explosion and hitbox that kills foes unlucky enough not to be able to escape.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/al_130816_14314binout_zps96db793f.jpg[/url])


Neat =)
If her turns out to be strong then the Goku PSA might have a tough time beating him, heheh. Someone might have to power Goku up to the next level too ^_^


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 16, 2013, 09:54:51 PM
Heh, thanks yah! ;D

And indeed. Although I'm not designing this moveset around Goku, since he's strong but a little sluggish, it would be awesome to see those 2 go at it!


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 16, 2013, 10:13:33 PM
Heh, thanks yah! ;D

And indeed. Although I'm not designing this moveset around Goku, since he's strong but a little sluggish, it would be awesome to see those 2 go at it!

Totally!! Haha ^_^


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 11:25:17 AM
So, Kero, can you link me to your PSA? I wanna try it. ;D

Anyways, what do you guys think? Should I post my animation gifs here too as opposed to just my thread?


Title: Re: WIP PSA Workshop
Post by: Segtendo on August 17, 2013, 11:35:27 AM
Hey. It's promotion for your thread. Wynaut.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 11:42:34 AM
So, Kero, can you link me to your PSA? I wanna try it. ;D

Anyways, what do you guys think? Should I post my animation gifs here too as opposed to just my thread?


Sure, no problem. I've made a few so I'll put them
here>>>
Terra (Over Zelda - 1st PSA)
http://forums.kc-mm.com/index.php?topic=25362.0

Phoenix (Over Zelda; 2nd PSA, this is the one that learning from Tabuu helped me alot to create)
http://forums.kc-mm.com/index.php?topic=57997.0
(http://i.imgur.com/DYlmK2A.jpg)

Terra (Over Sheik; 3rd PSA)
http://forums.kc-mm.com/index.php?topic=60832.msg1153719#msg1153719
(http://i.imgur.com/rVGbQ59.jpg)

Princess Amaterasu (Over Peach; this is the 4th and most recent)
http://forums.kc-mm.com/index.php?topic=61927.msg1166142#msg1166142
(http://i.imgur.com/JbFVHiC.jpg)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 11:57:06 AM
All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD

Anyway:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zpse6b93912.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsa2754796.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack13_zps5e0c7da4.gif)


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 12:02:15 PM
All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD

Anyway:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait1_zpse6b93912.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsa2754796.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack11_zps37500cd3.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/DashAttack12_zpsff8a5227.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack13_zps5e0c7da4.gif[/url])


Pretty nice Tabuu, I hate having to do animating cuz of how frustrating it can be but you seem to have done a decent job ^_^


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 12:05:50 PM
I love animating, personally. That and the actual coding are my fav parts because of how fun and challenging it can be. ;D But I've been animating since, I think, 2009-10 when I first took on Tabuu as a project. XD It takes practice and patience, and lots of those two things. :)


Title: Re: WIP PSA Workshop
Post by: Segtendo on August 17, 2013, 12:07:19 PM
All righty, thanks, Seg. I'll keep that in mind. But I thought "advertising hacks" wasn't allowed. LOL Shows how much I know. XD
You're showing off WIP's. That's the point of this thread :P


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 12:08:55 PM
You're showing off WIP's. That's the point of this thread :P

Ok then. So I'm off to make more gifs for both here and my thread. I honestly want feedback. ;D


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 12:25:48 PM
Ok then. So I'm off to make more gifs for both here and my thread. I honestly want feedback. ;D

If you enjoy the process of animating, I'll be happy to make suggestions. Unfortunately, my eye for detail exceeds my patience when it comes to animating WHILE also trying to code something. I prefer coding, pretty hardcore, lol. Or, at least not to have to do every aspect of character creation on my own. Trying to be a perfectionist at both animating and PSAing is an excruciating and inefficient-feeling endeavor -_____- (for me anyways, lol)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 12:33:30 PM
If you enjoy the process of animating, I'll be happy to make suggestions. Unfortunately, my eye for detail exceeds my patience when it comes to animating WHILE also trying to code something. I prefer coding, pretty hardcore, lol. Or, at least not to have to do every aspect of character creation on my own. Trying to be a perfectionist at both animating and PSAing is an excruciating and inefficient-feeling endeavor -_____- (for me anyways, lol)


I would love that. The more people who give me suggestions, the better. :)

Here's my Wait 3 and Forward Smash:

(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait3_zpsa10eb352.gif)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/ForwardSmash3_zpsd19ba9ee.gif)


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 01:46:55 PM
I would love that. The more people who give me suggestions, the better. :)

Here's my Wait 3 and Forward Smash:

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait3_zpsa10eb352.gif[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/ForwardSmash3_zpsd19ba9ee.gif[/url])


No complains with the wait animation, for the second animation I'd suggest making the cape flutter up as he attacks. In real life, that motion would buffet his cape but it looks quite stiff.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 01:51:02 PM
Do you mean move his cape up when he attacks? Cuz I'm not quite sure...


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 02:17:02 PM
Do you mean move his cape up when he attacks? Cuz I'm not quite sure...

Yes, make the cape move, lol. It looks stiff. (It has bones, right?)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 02:20:59 PM
Of course it does, it's on Ganondorf, who has cape bones. ;)

Ok, I'll do that. ;D


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 17, 2013, 02:25:28 PM
Of course it does, it's on Ganondorf, who has cape bones. ;)

Ok, I'll do that. ;D

Ganon, that makes sense, hehe ^_^


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 02:31:20 PM
Okay, thank you. :3 I'll modify it right now. :)


Title: Re: WIP PSA Workshop
Post by: Carnage on August 17, 2013, 06:02:33 PM
if its ganon cape bones the the cape will move with the wind and it will ignore your animations edits, remenber the cape will never follow your animations if theres wind generated from the movement


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 17, 2013, 06:10:12 PM
if its ganon cape bones the the cape will move with the wind and it will ignore your animations edits, remenber the cape will never follow your animations if theres wind generated from the movement

Funny, I usually get a mix of both. I try to touch the cape as little as possible, but yeah. Except when there's clipping with it and the tail.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 18, 2013, 08:28:47 AM
Funny, I usually get a mix of both. I try to touch the cape as little as possible, but yeah. Except when there's clipping with it and the tail.


That explains why Peach's hair does partial waving. So what you are saying is it will buffet automatically, all I need to do is move it to avoid clipping. what causes wind to be generated, or is it built into the game that it generates automatically based on movement?


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 18, 2013, 01:08:02 PM
Yes. Because Peach's hair has a physics file attached to it, meaning it moves with the wind. Sorta like the capes.

Anyway, expect more Cold gifs later today. I've completely redone Wait2 and heavily edited the second Dash Attack.

Revamped Wait2:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/Wait2_zpsd4beb1d9.gif)

Revamped AttackDash12/Second Dash Attack:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/DashAttack12_zps67d95b5c.gif)


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on August 18, 2013, 03:08:23 PM
Rig test for coming moveset:
(http://i.imgur.com/wdRQNST.gif)
now I will do a moveset that don't needing so much skills or anything only base PSA coding
so it wont glich and fail of bugs (like most of my WIP right now)
Dalek moveset is full planed
and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose


Title: Re: WIP PSA Workshop
Post by: XxTailsxX on August 18, 2013, 08:14:28 PM
(http://i.imgur.com/7kyu3Gh.png) (http://i.imgur.com/fp1uWHq.gif)
Rigged over pikmins with Cream on Olimar. Antennae movement and rigged wings. 3/5 Pikmin are replaced and I need an idea for the other 2. Im thinking an omachao for one but the other Im clueless. And theres gonna be a pack with Sonic chao, tails chao, knux chao, amy chao, and shadow chao.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 18, 2013, 08:24:51 PM
More gifs:


Full Power Death Beam: His fully charged N-Special
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FullPowerDeathBeam_zps5cc7cf50.gif)

Neutral Aerial Special: Aerial Ki Blasts. Can't do a Death Beam in the air.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/SpecialAirN_zps668c795b.gif)

Spinning Kick, his Side Tilt.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackS3S_zpsd38cadea.gif)

Neutral Aerial: Explosive Wave.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackAirN_zps775af2c9.gif)

Heavy Combo, his Side Special. I only have 1 attack made, as mentioned before.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/HeavyCombo1_zps51d09209.gif)


Title: Re: WIP PSA Workshop
Post by: ?uestion on August 18, 2013, 08:52:44 PM
Those animations look sweet. I was actually just watching DBZ and those are really nice.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 18, 2013, 09:02:30 PM
Those animations look sweet. I was actually just watching DBZ and those are really nice.

Haha, thanks. I'm just trying to turn King Cold into the huge badass I thought he would be when I first saw him. lol

EDIT: Major update: COUNTER ALMOST WORKS! I just need to figure out how to reset the damage to what it was before he was hit!


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 18, 2013, 10:17:44 PM
Got some Anubis progress though without the model I don't think it belongs in my thread just yet, Randomizer is working on the rig which should be completed soon!

Having some trouble with the Nether Dragon's textures but overall the model and rig works great:
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_1902binout_zpsdf2c7c34.jpg)

Got some of the attacks done (mostly the sand/tornado related ones):
Up Special (Sandstorm):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130814_0005binout_zps5c75b449.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130815_1903binout_zps68f4c5a3.jpg)

Forward Smash (Banishing Winds):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_02581binout_zps689f8179.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_0401binout_zps4d805459.jpg)

Neutral Special (Shadow Ball):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_1911binout_zps498df958.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_19111binout_zpsbd952bca.jpg)

Neutral Special (Shadow Stream):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130731_2207binout_zpsc289c822.jpg)
Neutral Special (Dark Bomb):
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_0410binout_zpsbe1cba28.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_04101binout_zpsed622333.jpg)
(http://i1232.photobucket.com/albums/ff369/Omniscient_X/al_130818_04102binout_zpseff5e5f1.jpg)

Down Special is done except for the fancy earth shatter GFX, so it wouldn't make for good WIP pics

If anybody knows whats happening with the dragon's textures it'd be awesome if you could tell me a solution.
-Omni


Title: Re: WIP PSA Workshop
Post by: SwingSet on August 18, 2013, 11:39:51 PM
More gifs:


Full Power Death Beam: His fully charged N-Special
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FullPowerDeathBeam_zps5cc7cf50.gif[/url])

Neutral Aerial Special: Aerial Ki Blasts. Can't do a Death Beam in the air.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/SpecialAirN_zps668c795b.gif[/url])

Spinning Kick, his Side Tilt.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackS3S_zpsd38cadea.gif[/url])

Neutral Aerial: Explosive Wave.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackAirN_zps775af2c9.gif[/url])

Heavy Combo, his Side Special. I only have 1 attack made, as mentioned before.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/HeavyCombo1_zps51d09209.gif[/url])
I haven't been this sexually exited in years. :srs:


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 19, 2013, 06:38:48 AM
I haven't been this sexually exited in years. :srs:

I lol'd. In real life too. XD But thanks. :)

Later on today I'm gonna try to fix up the healing code. I just wish I knew what I was doing wrong.


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on August 19, 2013, 12:01:55 PM
More gifs:


Full Power Death Beam: His fully charged N-Special
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/FullPowerDeathBeam_zps5cc7cf50.gif[/url])

Neutral Aerial Special: Aerial Ki Blasts. Can't do a Death Beam in the air.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/SpecialAirN_zps668c795b.gif[/url])

Spinning Kick, his Side Tilt.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackS3S_zpsd38cadea.gif[/url])

Neutral Aerial: Explosive Wave.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/AttackAirN_zps775af2c9.gif[/url])

Heavy Combo, his Side Special. I only have 1 attack made, as mentioned before.
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/King%20Cold%20PSA/HeavyCombo1_zps51d09209.gif[/url])


Very well done. Can't wait to see more of your animations.  ;)



Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 19, 2013, 01:04:47 PM
Very well done. Can't wait to see more of your animations.  ;)


Heh, thanks. ;D I'm glad you like. :) I just hope people will actually try this PSA when I release it. I put it more heart, soul, time and effort that I did with Tabuu himself. To be honest, I kinda rushed Tabuu's last few animations so I could get him out. Now that I look back I'm a bit ashamed and embarrassed that I sacrificed quality like that. D: I won't make the same mistake with King Cold.


Title: Re: WIP PSA Workshop
Post by: pikazz on August 19, 2013, 04:31:23 PM
Rig test for coming moveset:
([url]http://i.imgur.com/wdRQNST.gif[/url])
now I will do a moveset that don't needing so much skills or anything only base PSA coding
so it wont glich and fail of bugs (like most of my WIP right now)
Dalek moveset is full planed
and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose

yay! dalek is awesome <3 really want the full version!

remind me what I did saw IRL
Närcon 2013 - Dalek Refuse to say "Hamburger is the Best" (http://www.youtube.com/watch?v=X144oqz4ZGY#ws)
you should try to keep the model like this! :3


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 19, 2013, 04:59:06 PM
@Omnio: That Anubis PSA looks pretty sweet. I love magician-types so when your all set with that I def. wanna give it a try =)

@Tabuu: Yeah, good job with the animations. That knee attack is looking pretty dynamic. He'll be one monster to fight when your through with him, lol.



Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 19, 2013, 05:02:24 PM
@Tabuu: Yeah, good job with the animations. That knee attack is looking pretty dynamic. He'll be one monster to fight when your through with him, lol.


Heh, receiving feedback is what makes me WANT to keep PSAing. Thanks. <3 I'm trying to make ALL my animations that dynamic and intersting.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 19, 2013, 07:00:31 PM
@Omnio: That Anubis PSA looks pretty sweet. I love magician-types so when your all set with that I def. wanna give it a try =)
Thanks I think it will have a better aesthetic feel when the model is all rigged up, and he's actually built to be more of a bruiser in melee combat with agility and damage racking.  However, I have given him a fair share of "mage-like" abilities that allow you to back up and fight from afar!  I'll add you to the beta tester list lol
-Omni


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on August 19, 2013, 11:02:41 PM
Heh, thanks. ;D I'm glad you like. :) I just hope people will actually try this PSA when I release it. I put it more heart, soul, time and effort that I did with Tabuu himself. To be honest, I kinda rushed Tabuu's last few animations so I could get him out. Now that I look back I'm a bit ashamed and embarrassed that I sacrificed quality like that. D: I won't make the same mistake with King Cold.

Who's King Cold gonna be over? Ganon is my first guest.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 19, 2013, 11:17:43 PM
Who's King Cold gonna be over? Ganon is my first guest.


Your first guess is the right one. ;) I'm hoping to make this even better and more epic than my (now crappy) Tabuu. XD


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 20, 2013, 10:15:24 PM
Thanks I think it will have a better aesthetic feel when the model is all rigged up, and he's actually built to be more of a bruiser in melee combat with agility and damage racking.  However, I have given him a fair share of "mage-like" abilities that allow you to back up and fight from afar!  I'll add you to the beta tester list lol
-Omni

Cool, I appreciate it

@Tabuu: Anytime, I'd like to see King cold as well. I wonder if Anyone's imported frieza yet, he probably wouldn't be too hard to make a PSA for (just power and a few death balls and beams, lol). Also, Tabuu wasn't crappy. It was EPIC getting to play with the main boss of Smash bros and not have it glitch the F--- out like the semi-rigged version of Amaterasu over Ivysaur :'( :'(, I would like to see it updated (to be able to stand up against some of my PSAs without being SUPER overpowered -like dark pikachu *shiver), but it was good! Like I said, I learned alot by dissecting your Tabuu PSA. It was invaluable.

Edit: BTW so I don't double post, I thought that it might be a good thing to mention.
In my personal categorization system, I consider that there are 4 tiers of character power levels in modded brawl.
Balanced- vanilla mario
Heroic-  
Epic -
God - 1 hit KOs

Explaining the tiers
I explained the tiers to him. They were Balanced, Heroic, Epic, and God. Think of it like a continuum with four discrete/separate segments. On the far left- in red- is balanced, and on the far right- in bright bluish-white- is god tier.
   Balanced was what the original super smash brothers roster was composed of, they were characterized by balance. With skilled playing, each character should have roughly an equal chance to defeat each other character and that is what most games strive to achieve.  
   Heroic was stronger than balanced, this was the level that I preferred. These characters had a series of moves that would out-power any balanced character a good portion of the time (at most) or some of the time (at least). These characters used powers that may go a great deal further than most regular characters attacks (Goku’s Kamehameha or a teleport move that takes you all the way across the stage in an instant, the ability to fly very fast or to summon medium-sized meteors that deal a good deal of damage but do no kill everything on screen in one or three hits, etc.). However, heroic tier characters could still be defeated by a skilled player using a balanced character. Phoenix and Terra are heroic character move sets that I have created. They can be royal b****** to fight but with some skill and hard work I can beat both of them with Lucas, who was previously one of my best characters in balanced brawl.
   Epic is the next tier up. If I were to place characters at each of the tiers I would say that Ichigo from Bleach while using his Bankai indefinitely would be on the Epic tier and so would goku or vegeta while in Super Saiyan mode (SSJ2 or SSJ3?). This stage is characterized by attacks that could kill a balanced character in one or two strikes. A ‘Hollofied Ichigo’ moveset that I once used had a Side B attack that fired a sero blast that covered the entire screen horizontally and sent anyone hit by it off the stage. It could even be used in the air (iirc) and was very powerful. Additionally, he had infinite jumps. The sero blast was an epic-level move. If a character has only one epic level move then, whether or not that character is considered epic depends on how they balance with other heroic-level characters. If that epic character makes short work of a heroic character when the players that are using each of those characters are near-equally skilled then that one move may bump up that character to the low end of epic. This is worth keeping in mind for future reference and video game balancing.
   The highest tier is God level. These moves are just ridiculous. I personally feel that unless all the characters in the game are god level (or can be bumped up thusly, even if only temporarily), then none of them should be. It’s just a ridiculous level of power. These characters have moves that blast the entire screen in single strikes, repeatedly stun enemies without giving them a chance to move/block/respond or defend themselves adequately- no matter how skilled the player is-, pierce invincibility or make a character indefinitely invincible but still able to hit an opponent. In a word: unfair. An example of this would be Dark Pikachu. His Neutral B button summons a blast of darkness a good 50 feet away that should be reserved for a final smashes only. It immediately stuns and blasts the entire screen, all parts of it including where dark Pikachu stands. Anyone hit by this attack immediately gets thrown off of the screen by the force of an atomic explosion. HIGHLY unnecessary.
   Zelda is balanced, Terra/Phoenix is heroic, Hollified Ichigo/Dark Samus Prime is epic, Dark Pikachu is god.



Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on August 20, 2013, 10:42:50 PM
Your first guess is the right one. ;) I'm hoping to make this even better and more epic than my (now crappy) Tabuu. XD

Cool. :)


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 21, 2013, 06:01:14 AM

@Tabuu: Anytime, I'd like to see King cold as well. I wonder if Anyone's imported frieza yet, he probably wouldn't be too hard to make a PSA for (just power and a few death balls and beams, lol). Also, Tabuu wasn't crappy. It was EPIC getting to play with the main boss of Smash bros and not have it glitch the F--- out like the semi-rigged version of Amaterasu over Ivysaur :'( :'(, I would like to see it updated (to be able to stand up against some of my PSAs without being SUPER overpowered -like dark pikachu *shiver), but it was good! Like I said, I learned alot by dissecting your Tabuu PSA. It was invaluable.

D'aw, thanks man. I really appreciate that. And yeah, someone did import Frieza, over Lucario. I also have another version over Fox for a ported PSA over Ike I'm supposed to be working on. But I just have no motivation. lol. King Cold is a totally different story. XD

Anyway, sometime I'm gonna need beta testers and a video for Cold for when I release his beta. Any takers?


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on August 21, 2013, 02:40:56 PM
Well you know what they say
The more attacks the better Couldn't think of anything witty
(http://fc07.deviantart.net/fs71/f/2013/233/7/7/good_ol__one_two_three_combo_by_pervytheshadow-d6j4pk0.gif)


Title: Re: WIP PSA Workshop
Post by: TheShyGuy on August 21, 2013, 03:40:26 PM
..Wow... That animation is so smooth, excluding the gif effect.  There's no way you did that in Brawlbox.  I'm guessing you used the 3ds max animation converter thing and baked an IK rigged animation? 


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on August 21, 2013, 03:44:10 PM
All in brawlbox lad. Never could figure out the animation converter >.>


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on August 21, 2013, 03:46:36 PM
really well done


Title: Re: WIP PSA Workshop
Post by: SwingSet on August 21, 2013, 04:56:37 PM
Well you know what they say
The more attacks the better Couldn't think of anything witty
([url]http://fc07.deviantart.net/fs71/f/2013/233/7/7/good_ol__one_two_three_combo_by_pervytheshadow-d6j4pk0.gif[/url])
I'd lie if I say this isn't impressive. Everything you do is impressive, Pervy. :srs:


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on August 21, 2013, 09:02:35 PM
Well you know what they say
The more attacks the better Couldn't think of anything witty
([url]http://fc07.deviantart.net/fs71/f/2013/233/7/7/good_ol__one_two_three_combo_by_pervytheshadow-d6j4pk0.gif[/url])


Very impressive animation.
How long it take you to make animations like these?


Title: Re: WIP PSA Workshop
Post by: Pervyman Trigger on August 21, 2013, 09:23:28 PM
Well thanks everyone. Glad to know the hard work is paying off
Very impressive animation.
How long it take you to make animations like these?
This string took me about three in a half-four days. Cant remember, I did the first punch a month ago and didn't finish it till now. I could do it much faster but, ya know, brawlbox dosen't use ik handels so i gotta position the feet on every [censored]ing frame


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 21, 2013, 10:00:03 PM
Well thanks everyone. Glad to know the hard work is paying offThis string took me about three in a half-four days. Cant remember, I did the first punch a month ago and didn't finish it till now. I could do it much faster but, ya know, brawlbox dosen't use ik handels so i gotta position the feet on every [censored]ing frame

Wow, the detail in that is very impressive. Were you working on a Luffy PSA? (Was the Luffy over Marth PSA that was already out your handy work?)

@Tabuu: I'd be happy to beta test sometime. Just keep me posted ^_^



Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 22, 2013, 06:49:51 PM
KJP, I need you for a second again. D: I can't figure out how to subtract a variable damage. D:

Anyway, if I can finish the Specials, and soon, I might release the King Cold beta earlier. ;) I just got done finishing his CSPs and stock icons, and I'm finishing up the readme and some moves.

And...

@Tabuu: I&#039;d be happy to beta test sometime. Just keep me posted ^_^

I'll keep a list of beta testers in my folder. Thanks, Kero. ;)


Title: Re: WIP PSA Workshop
Post by: rax189 on August 22, 2013, 10:07:31 PM
Well you know what they say
The more attacks the better Couldn't think of anything witty
([url]http://fc07.deviantart.net/fs71/f/2013/233/7/7/good_ol__one_two_three_combo_by_pervytheshadow-d6j4pk0.gif[/url])

looks great but landing could be a bit better leg looks odd anyways, what happens if hes hit from behind in the midddle of an attack? does he have an animation for pulling his arms and legs back or will it just pop back? cuz idk if u can make him pull his arms and legs back in when hes hit so thats one thing i was curious about


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 23, 2013, 08:39:16 AM
KJP, I need you for a second again. D: I can't figure out how to subtract a variable damage. D:
You mean like a healing move? Use the Add/Subtract Damage command for that.

Or is it for your counter attack? If so, then click where it says "Scalar". A dropdown box should appear.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 23, 2013, 08:54:25 AM
You mean like a healing move? Use the Add/Subtract Damage command for that.

Or is it for your counter attack? If so, then click where it says "Scalar". A dropdown box should appear.

I did that. And yes, it's for my counter. But the damage won't heal. D:


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 23, 2013, 09:28:25 AM
I did that. And yes, it's for my counter. But the damage won't heal. D:
Did you use the variables from Waluigi's counter?

Though you can try using the counter coding from Dragon Yoshi.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 23, 2013, 10:09:08 AM
I used the exact same variable. Actually, the code is like this:

Basic Variable Set: LA-Basic[101] = IC-Basic[2] (Current damage, right?)
Basic Variable Subtract: LA-Basic[101] - LA-Basic[100] (The damage before he was hit stored here
Basic Variable Subtract: LA-Basic[101] - 1
Add/Subtract Damage: LA-Basic[101]


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 23, 2013, 11:28:50 AM
I used the exact same variable. Actually, the code is like this:

Basic Variable Set: LA-Basic[101] = IC-Basic[2] (Current damage, right?)
Basic Variable Subtract: LA-Basic[101] - LA-Basic[100] (The damage before he was hit stored here
Basic Variable Subtract: LA-Basic[101] - 1
Add/Subtract Damage: LA-Basic[101]
Alright.

So what happens? Does it deal self damage? Or does it do nothing?


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 23, 2013, 12:36:57 PM
Alright.

So what happens? Does it deal self damage? Or does it do nothing?

It does absolutely nothing. I was  thinking it was because it doesn't know whether or not it subtracts or adds, but if that was the error it wouldn't work on yours either.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 23, 2013, 12:38:22 PM
It does absolutely nothing. I was  thinking it was because it doesn't know whether or not it subtracts or adds, but if that was the error it wouldn't work on yours either.
So I see.

Try to see if you can play around with it some more.

If you can't get it to work, then I guess I can take a whack at it.


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 23, 2013, 12:41:20 PM
It's the strangest thing, because everything else works. It's like it just ignores the code...


Title: Re: WIP PSA Workshop
Post by: Carnage on August 23, 2013, 01:41:24 PM
It's the strangest thing, because everything else works. It's like it just ignores the code...
make sure the code isnt on the last animation frame since most of the time they get ignored if on the last frame


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 23, 2013, 02:11:21 PM
make sure the code isnt on the last animation frame since most of the time they get ignored if on the last frame

It's right at the beginning of the animation. ;)

EDIT: I might have figured it out. I'll test it and edit this post with the results.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on August 23, 2013, 10:26:51 PM
SSBB Hacks - Gunslinger Samus v1.0 Progress (http://www.youtube.com/watch?v=CXyqHWPz_FI#)

New Jab, and Aerial Down Special has more use...


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 24, 2013, 03:11:48 PM
It's right at the beginning of the animation. ;)

EDIT: I might have figured it out. I'll test it and edit this post with the results.
You can always use the Add/Subtract Damage event and set the damage to a variable and then use a seperate subroutine to govern the variable and what you specifically want it to do.
-Omni


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on August 24, 2013, 08:32:51 PM
You can always use the Add/Subtract Damage event and set the damage to a variable and then use a seperate subroutine to govern the variable and what you specifically want it to do.
-Omni

I would gladly try that, but I absolutely despise using subroutines unless absolutely necessary. D: The offsets always change and I end up losing them.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 24, 2013, 09:32:50 PM
I would gladly try that, but I absolutely despise using subroutines unless absolutely necessary. D: The offsets always change and I end up losing them.

ehhh, I hate when that happens :P


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on August 25, 2013, 07:57:57 AM
That's my current problem, too. The offsets change and PSA isn't smart enough to fix it for you. I have 3 lines of code to add to the Wait1, and another 12 to add to the Final Smash, in order to make things work the way I want.

Currently, the Final Smash leaves Lucario frozen on the last frame if it destroys the platform he's standing on. I've been told that the way to fix this is to use Set Air/Ground State: In Air, but I have to disable vertical and horizontal movement and momentum for that, since currently it accomplishes those things using Set Air/Ground State: On Ground. It also lacks the Enter Final Smash state/Exit Final Smash state code, meaning it doesn't remove status effects such as shrink or metal from Lucario when it activates. I was also sort of hoping to add a camera event to it...


Title: Re: WIP PSA Workshop
Post by: TheShyGuy on August 25, 2013, 09:59:57 AM
Although it is a problem, it is avoidable.  I remember running into the same issue before.  Each time you add a new event iirc, the offset changes. In the beginning, create more than enough nops that you think you'll need in the subroutine. Or just take notes of which subactions use the subroutine, and of the subroutine offset itself.  Then simply edit the subroutine to your liking.

If you don't like having to fix a bunch of references, you can go with a double reference method.  Instead of the subaction offsetting directly to the main subroutine, it offsets to a reference (offset) to the main subroutine.  Now whenever you change the main subroutine, you simply change the double reference. 


Title: Re: WIP PSA Workshop
Post by: Carnage on August 25, 2013, 10:13:39 AM
bb psa automatically fixes subroutines you guys need to start changing programe imo


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 25, 2013, 07:24:44 PM
By the way, since this is a PSA workshop I wanted to post some of my latest work here, just a few moves

1
Down A Smash: Solar Burst - Moegami's Embrace*
Again surrounding by damaging swirling flames, Amaterasu withdraws, gathering strength
(http://i.imgur.com/WbfgClI.jpg)
In a great burst, she explodes outwards
(http://i.imgur.com/isXdeaJ.jpg)
unleashing her stored up sun energy in divine waves that knock enemies away and send sunbeams out in 180 degrees
(http://i.imgur.com/zodyZbS.jpg)(http://i.imgur.com/TmIEHEp.jpg)
Special*
After using the final smash, the next single use of this move will look like this...
(http://i.imgur.com/lswdzox.jpg)
This move is quite deadly and, if you don't manage to kill them with her underpowered ground final smash this move will usually definitely do the trick. But aim carefully, you only get one shot.
Note: This move can also be accessed by using Glacial Destroyer after a final smash, a DEADLY combo.

2
Final Smash (ground): Rising Sun
Amaterasu stoops low to charge, as if she were performing a regular smash attack, but there’s something different about this one... Time stalls briefly, the camera zooms in to watch a portion of her performance, and then withdraws as she reaches up high and spins rapidly calling the sun, which grows bigger and bigger until it bursts with juicy flaming goodness!
(http://i.imgur.com/jIfM930.jpg) (http://i.imgur.com/s8Kxw1I.jpg) (http://i.imgur.com/3wWD6QI.jpg) (http://i.imgur.com/wzrPI97.jpg) (http://i.imgur.com/UXSYK55.jpg) (http://i.imgur.com/wTEwQ7d.jpg) (http://i.imgur.com/V1i9Cib.jpg)


3 - yes, this is all one move
Side B (Ground): Mystery Spell – Elemental Conjuring

And now for the piece de resistance…
I literally coded this entire move (and all 13 spells) in less than 24 hours of constant work
this move has two versions.
Side B press summons one of 13 different spells randomly.
Side B hold charges through each spell sequentially.
The spells are as follows:
Ice Crystal (ice, freeze)
(http://i.imgur.com/xqY0JgE.png)
Bolts of Eclipse (dark, and sleep)
(http://i.imgur.com/wYH06HR.jpg) (http://i.imgur.com/xZPMhQ4.jpg) (http://i.imgur.com/2rzIcTf.jpg)
Ice Beam (freeze)
(http://i.imgur.com/XAyZ7mM.jpg) (http://i.imgur.com/Koi556f.jpg)
Raging River (no damage, great force)
(http://i.imgur.com/sScqxqg.jpg) (http://i.imgur.com/1NP2UXV.jpg)
Magnet Force (quick, tri-directional, electrically attracts lightning from all directions)
(http://i.imgur.com/M38ImxG.jpg) (http://i.imgur.com/lr9615I.jpg)
Plasma Spheres (elec., stun)
(http://i.imgur.com/f254rD9.jpg) (http://i.imgur.com/cDvUJ4Y.jpg) (http://i.imgur.com/EsTJFoh.jpg)
Dual Frost (double freeze spell)
(http://i.imgur.com/zVgGpIj.jpg) (http://i.imgur.com/p4f1F0e.jpg)
Magic Palm (damages, buries, or instant kills if struck by aura)
(http://i.imgur.com/pP40Yjt.jpg)
Solar Orbs (fire, explode)
(http://i.imgur.com/0Buw5J7.jpg) (http://i.imgur.com/SOhLUm9.jpg) (http://i.imgur.com/Wf3nnmK.jpg)
Divine Cross (frozen divine cross)
(http://i.imgur.com/frjQhN3.jpg)
Grand cross (divine cross of fire & ice)
(http://i.imgur.com/4JZ2ZRm.jpg)
Black Hole (high damage, blows enemies around, sucks them in)
(http://i.imgur.com/y3wYIID.jpg)
Phoenix Bomb (explosion)
(http://i.imgur.com/fnUUzki.jpg) (http://i.imgur.com/2OmSK4d.jpg)

For the forum, go here
http://forums.kc-mm.com/index.php?topic=61927.msg1166142#msg1166142


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on August 25, 2013, 07:28:25 PM
Those are some impressive graphical effects. o-o


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 25, 2013, 08:50:38 PM
Those are some impressive graphical effects. o-o

Thank you, King Jiggly =), I put alot of effort into getting things as close to perfect as possible

Edit: I had to thank Eternal Yoshi's tut for my learning to import models but I recently found out that since BrawlBox 68 was updated, it can do it way easier and without hexing. Yay to no more hexing! lol

Edit2: Ah, i meant brawl box's ability to import mdl0 models and add graphical effects/textures to .pac files but idk if BB can import/export ext gfx so I use the extgfxeditor.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 25, 2013, 09:19:09 PM
Nice application of Fire01 from the ef_pokemon.pac I've never seen it effectively used until now, congratz   :yay:
-Omni


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 25, 2013, 09:33:56 PM
Nice application of Fire01 from the ef_pokemon.pac I've never seen it effectively used until now, congratz   :yay:
-Omni

Thank you omni ^_^. Do you mean the 'fire atom' or the beam though? I think I was actually looking for either a 2nd beam mdl0 or Ivysaur's leaf gfx when I stumbled across the fire atom, I think. I figured it'd be perfect for realizing certain ideas.


Title: Re: WIP PSA Workshop
Post by: Omniscient X on August 26, 2013, 01:06:57 AM
The Fire01 is the barrage of swirling fire/energy strips in Brawl it's used for the Fire Pokemon Summons moves it's not very obvious, but you seem to have applied it well in this Amaterasu PSA!
-Omni


Title: Re: WIP PSA Workshop
Post by: Keromonkey on August 26, 2013, 01:48:00 PM
The Fire01 is the barrage of swirling fire/energy strips in Brawl it's used for the Fire Pokemon Summons moves it's not very obvious, but you seem to have applied it well in this Amaterasu PSA!
-Omni

Well all the same, thank you very much Omni :) 
*Sincerely flattered*
*Listening to Merry Christmas, Mr. Lawrence (although this last part is irrelevant, lol)*


Title: Re: WIP PSA Workshop
Post by: pikazz on September 02, 2013, 07:27:33 AM
(http://i42.tinypic.com/wlx9ow.gif)
a animation on my model with its own skeleton! I got pretty happy about it!

Keromonkey: Holy [censored], those effects were so awesome! teach me : D


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 02, 2013, 04:08:48 PM
a animation on my model with its own skeleton! I got pretty happy about it!

Keromonkey: Holy [censored], those effects were so awesome! teach me : D

Teach you!? How can I do that, I'm still puzzling my way through your tutorial on giving Zelda Ganon's Air Side B Throw. If anything, your knowledge of hex exceeds my own (my own = minimal) lol.


Title: Re: WIP PSA Workshop
Post by: SonicBrawler on September 02, 2013, 07:52:53 PM
:af:

(http://i44.tinypic.com/eridmw.jpg)

For Leon Exodio's PSA over MK


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on September 02, 2013, 08:15:39 PM
:af:

([url]http://i44.tinypic.com/eridmw.jpg[/url])

For Leon Exodio's PSA over MK


Cool.  :-X


Title: Re: WIP PSA Workshop
Post by: SwingSet on September 02, 2013, 08:31:54 PM
:af:

([url]http://i44.tinypic.com/eridmw.jpg[/url])

For Leon Exodio's PSA over MK
I like it. It reminds me of the super ball I once had. I bounced it so high up the atmosphere, it never came back.


Title: Re: WIP PSA Workshop
Post by: XxTailsxX on September 02, 2013, 09:10:20 PM
:af:

([url]http://i44.tinypic.com/eridmw.jpg[/url])

For Leon Exodio's PSA over MK
That looks great!!


Title: Re: WIP PSA Workshop
Post by: pikazz on September 03, 2013, 04:54:12 AM
Teach you!? How can I do that, I'm still puzzling my way through your tutorial on giving Zelda Ganon's Air Side B Throw. If anything, your knowledge of hex exceeds my own (my own = minimal) lol.
I might be good at hexing and Module stuff, yet I am not so good at the grapfical effect!


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on September 03, 2013, 07:39:57 AM
:af:

([url]http://i44.tinypic.com/eridmw.jpg[/url])

For Leon Exodio's PSA over MK


Not bad, and I like how well it transitions back to the Wait pose, but the throwing animation is a little choppy, both the arm motion and the arc made by the water ball.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 03, 2013, 09:05:51 PM
I might be good at hexing and Module stuff, yet I am not so good at the grapfical effect!

How about we trade then, you help me with the hexing and I'll help you with some graphic stuff within my ability if you ever need it. ^_^


Title: Re: WIP PSA Workshop
Post by: pikazz on September 04, 2013, 02:01:51 AM
How about we trade then, you help me with the hexing and I'll help you with some graphic stuff within my ability if you ever need it. ^_^

thats sounds pretty good trade :3 but this is not the place to discuss on! will send you a PM when I need some graphic stuff!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on September 07, 2013, 04:41:57 PM
The A/A boards need more activity. :I

...

A progress pose of a certain someone...

Ignore the third toe on the right foot. I need to patch a hole in that area. >.>
(http://i.imgur.com/rBpKVzk.png)


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on September 07, 2013, 07:13:29 PM
awesome 0.0 double dino


Title: Re: WIP PSA Workshop
Post by: Tabuu Forte Akugun on September 07, 2013, 08:34:35 PM
The A/A boards need more activity. :I

...

A progress pose of a certain someone...

Ignore the third toe on the right foot. I need to patch a hole in that area. >.>
([url]http://i.imgur.com/rBpKVzk.png[/url])


I agree with ya there. I try to post stuff but keep getting blown off.. XP

Anyway, great pose. ;D


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 07, 2013, 11:20:58 PM
That double dino is pretty neat, heh :)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 08, 2013, 08:59:21 AM
Double dino....

I'd imagine the 2 having a Cartman and Cuthulu style association.

SSBB - Simon Belmont WIP - RSBE (http://www.youtube.com/watch?v=-HGWSsbcXYM#)


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 08, 2013, 09:39:50 AM
I've never played the game that Belmont's in (Castelvania, right?) but nice whip and item add-ons.
I like the spinning whip attack and the Up B attack. Some of the moves look very neatly animated. Is that PSA available on BrawlVault currently?


Question: I've seen the burning flask that Belmont threw and I noticed it lingered on the ground. Does it deal damage the entire time? If so, is that article persistence or something to that effect?

I don't think Zelda has any objects/articles like that but I was trying to figure out a way to make something like that for my Phoenix (over Zelda) PSA so I could give her a TK Trap move where she leaves a burning sigil on the ground that lasts for a few seconds and explodes if the enemy comes into contact with it.

Would such a thing be possible? Or is that only possible, currently, over someone who has articles that already have some degree of article persistence (like toon link's/adult link's arrows?)


Title: Re: WIP PSA Workshop
Post by: Segtendo on September 08, 2013, 10:06:42 AM
Haha. That walk animation is awesome.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 08, 2013, 10:16:06 AM
Responses in Green.

I've never played the game that Belmont's in (Castelvania, right?) but nice whip and item add-ons.
I like the spinning whip attack and the Up B attack. Some of the moves look very neatly animated. Is that PSA available on BrawlVault currently?

An old version is available on brawlvault. It uses the older model and doesn't have custom sounds.

Question: I've seen the burning flask that Belmont threw and I noticed it lingered on the ground. Does it deal damage the entire time? If so, is that article persistence or something to that effect?

That "flask" is the Holy Water. It's meant to linger and pillar a la PK Fire, but hard coding makes it delete itself when the hitbox connects. :(

I don't think Zelda has any objects/articles like that but I was trying to figure out a way to make something like that for my Phoenix (over Zelda) PSA so I could give her a TK Trap move where she leaves a burning sigil on the ground that lasts for a few seconds and explodes if the enemy comes into contact with it.

Would such a thing be possible? Or is that only possible, currently, over someone who has articles that already have some degree of article persistence (like toon link's/adult link's arrows?)

Until we have better control and data over articles, only over someone who has articles that persist like that.



Title: Re: WIP PSA Workshop
Post by: pikazz on September 09, 2013, 06:18:51 PM
Responses in Green.

just a question, have you tried using "Special Offensive collusion" with rehit rate over 1-2?

want to test in on one-timer articles like Aura Sphere and see if it disappears or not!


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on September 09, 2013, 08:37:41 PM
Yeah I have. The damage adds up rather quickly.
The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.


Title: Re: WIP PSA Workshop
Post by: Carnage on September 10, 2013, 01:14:05 AM
you can edit toon link arrow since the arrow article in bb psa has a ground subaction so you could code it to stay an x amount of time stuck to the ground/wall and put some collisions that refreshed like special offensive collisions


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on September 10, 2013, 09:52:56 AM
Yeah I have. The damage adds up rather quickly.
The Fully charged Mega Buster in my old Mega Man PSA has a base damage of 15 and loops every 3ish frames and does 1 damage.

Didn't you use Ness's PK Fire as the base for that projectile, though? Meaning it already persists?


Title: Re: WIP PSA Workshop
Post by: jrush64 on September 10, 2013, 02:55:38 PM
Taking KJP's advice about people posting more stuff here, thought I'll showcase Sasuke's first final smash.

(http://fc06.deviantart.net/fs70/f/2013/253/6/2/kirin2_by_jrush64-d6lswt7.gif)


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on September 10, 2013, 03:12:13 PM
That awkward moment when your working on Kirin and check the WIP thread and see this.
The chances.
I'll made some kind of contribution later, once I release the public beta 2 for EMS Sasuke


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 15, 2013, 09:58:23 PM
LMAO at Deidara's comment.
Looking forward to seeing both versions/editions though. ^_^

@Eternal Yoshi: Sad face, but okay.

(Back to classes this semester so my board activities will be limited) :/


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 16, 2013, 01:35:50 PM
([url]http://i.imgur.com/Oh5KA9I.png[/url])
Rigging the face
so goku can have his:
Srs Face ([url]http://images4.wikia.nocookie.net/__cb20130805111934/ssb/images/d/dc/Render_Dragon_Ball_Goku.png[/url])
Happy face(mainly for taunt/win) ([url]http://fc05.deviantart.net/fs71/f/2012/334/b/8/goku_by_el_maky_z-d5mmbf4.jpg[/url])
Dmg face
on all forms and rigging it so i dont have to use 3x4 face polygons
dmg,srs,happy face for Normal/SSJ1,3,4

also i am still needing texture help when this rig is 100% done(aswell as texture help for some of the other outfits)
Model face rig for Goku v2


Title: Re: WIP PSA Workshop
Post by: pikazz on September 17, 2013, 01:48:05 PM
isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?

however, nice rig MarioDK :3


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on September 18, 2013, 02:03:19 PM
isnt facemorph (SHP0) suppose to do that? wouldnt it be easier?

however, nice rig MarioDK :3
not really since these bones will animte 4x Faces+mouths+eyeiris for Normal,SSJ1.3.4
so sadly i can´t

Post Merge: September 18, 2013, 02:08:57 PM
just some previews:
(http://i.imgur.com/MImENBb.png)
only done face for now

(http://i.imgur.com/xnlDl3k.png)
i know the eyeiris looks alittle weird right now but fixing it
took me hours to get the hair´s UV to look good
almost done with the 1st model for goku moveset v2 xD after SSJ4,Fixing afew things is done


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on September 20, 2013, 09:58:07 AM
I keep wanting to post this in this thread and forgetting. It isn't up to date at all but I guess no one checks my Youtube. I might do another preview later but meh. If you don't want to watch my intro skip to 53 seconds
SSBB Hack Preview:Sasuke Uchiha(EMS) over Marth 3 (http://www.youtube.com/watch?v=yxry22GPXFM#ws)


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on September 20, 2013, 01:57:35 PM
A classic sonic psa over g&w?
i still need to fix the model lol
(http://i.imgur.com/DGJU94H.jpg)


Title: Re: WIP PSA Workshop
Post by: Mareeo 64 on September 20, 2013, 02:43:51 PM
The head kinda looks like the sonic team logo X)


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on September 23, 2013, 05:05:54 PM
Got the classic sonic model to work over g&w not just need to start on the psa
(http://i.imgur.com/uCBAjtU.jpg)


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on September 27, 2013, 07:07:22 PM
SSBB Hacks - Gunslinger Samus V1 Progress (http://www.youtube.com/watch?v=npa_ZqTVbFE#)

SSBB Hacks - Shinda (v1.2) vs Gunslinger Samus (v0.93) (http://www.youtube.com/watch?v=jULviNZxSmE#)

GSS V1 is near!


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 30, 2013, 06:32:19 PM
glad to see gunslinger samus is coming along, when I get the chance I will have to test her =)


Title: Re: WIP PSA Workshop
Post by: zeldadove on September 30, 2013, 06:55:44 PM
thought i'd inform peop;e bout this moveset i'm making heres an attack
(http://i39.tinypic.com/29c6g6x.gif)


Title: Re: WIP PSA Workshop
Post by: Kagemaru on September 30, 2013, 07:01:18 PM
Figured I'd throw this in here too for anyone who doesn't watch my thread:

Tifa Previews:

Up Tilt
(http://i44.tinypic.com/23wqq81.gif)
Side Tilt
(http://i42.tinypic.com/16arujp.gif)
Up Smash
(http://i44.tinypic.com/20gkt8i.gif)
Forward Throw
(http://i41.tinypic.com/jaugz4.jpg)

Apparently ZSS is getting a lot of love soon GSS, Tifa, Kit Ballard...

Anyway, my current work load consists of Tifa, Xemnas, Wolverine and Cloud.


Title: Re: WIP PSA Workshop
Post by: Keromonkey on September 30, 2013, 08:21:20 PM
I don't recognize what gloves she is wearing. But the animations for her punches are smooth


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 04, 2013, 03:31:16 AM
some previews of a monkey
'revamped F-Air:
(http://i.imgur.com/JDOfVjp.gif)

SSBF2´s up-tilt:
(http://i.imgur.com/4jUURxZ.gif)

SSBF2´s up-smash(hold&start animetion is still WIP):
(http://i.imgur.com/Vn5oyo1.gif)

SSBF2´s Side-smash(hold&start animetion is still WIP):
(http://i.imgur.com/pn2d4Xe.gif)

made also a new Fall animetion
and returning a old wait animetion that was infact alittle better then the one we got now

im making goku´s "A" attacks more like SSBf2´s this time
also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

also ignore the model´s texture&Rig for now im revamping it then the animetions is done


Title: Re: WIP PSA Workshop
Post by: Ultraxwing on October 04, 2013, 12:53:56 PM
 May i suggest putting tifa over a portable character? this also allows for greater file size. it's a mere suggestion. but the anim's are looking superb


Title: Re: WIP PSA Workshop
Post by: rax189 on October 04, 2013, 05:13:18 PM
some previews of a monkey
'revamped F-Air:
([url]http://i.imgur.com/JDOfVjp.gif[/url])

SSBF2´s up-tilt:
([url]http://i.imgur.com/4jUURxZ.gif[/url])

SSBF2´s up-smash(hold&start animetion is still WIP):
([url]http://i.imgur.com/Vn5oyo1.gif[/url])

SSBF2´s Side-smash(hold&start animetion is still WIP):
([url]http://i.imgur.com/pn2d4Xe.gif[/url])

made also a new Fall animetion
and returning a old wait animetion that was infact alittle better then the one we got now

im making goku´s "A" attacks more like SSBf2´s this time
also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

also ignore the model´s texture&Rig for now im revamping it then the animetions is done

Up smash dont look good with this model, but yea id go with something else or maybe its just he looks a bit stiff idk. Other then that every things looking great :)


Title: Re: WIP PSA Workshop
Post by: Keromonkey on October 07, 2013, 12:16:11 PM
some previews of a monkey
'revamped F-Air:
([url]http://i.imgur.com/JDOfVjp.gif[/url])

SSBF2´s up-tilt:
([url]http://i.imgur.com/4jUURxZ.gif[/url])

SSBF2´s up-smash(hold&start animetion is still WIP):
([url]http://i.imgur.com/Vn5oyo1.gif[/url])

SSBF2´s Side-smash(hold&start animetion is still WIP):
([url]http://i.imgur.com/pn2d4Xe.gif[/url])

made also a new Fall animetion
and returning a old wait animetion that was infact alittle better then the one we got now

im making goku´s "A" attacks more like SSBf2´s this time
also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

also ignore the model´s texture&Rig for now im revamping it then the animetions is done


Question. Is his up Smash supposed to be his Rising Dragon attack?
...
If not, should it be?
Dragon Ball Z Goku Dragon Punch! (http://www.youtube.com/watch?v=EYcn8KeL2nc#)

Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 07, 2013, 01:35:59 PM
Question. Is his up Smash supposed to be his Rising Dragon attack?
...
If not, should it be?
Dragon Ball Z Goku Dragon Punch! ([url]http://www.youtube.com/watch?v=EYcn8KeL2nc#[/url])

Eh...this is a lot more epic than I remember it being. I think I saw it in a video game and in that game Goku's rising dragon punch was pretty much a rising vertical punch (roughly the length of Marth's up B) with an ethereal see-through blue dragon curling around his body like a snake, reminiscent of the 7balls dragon.
the up-smash on that animetion i made is from goku´s up-smash in Super smash flash 2 (that 2d fan game with naruto,megaman,goku,fire mario on mario FS)


Title: Re: WIP PSA Workshop
Post by: pikazz on October 07, 2013, 02:02:11 PM
the animations is a improvement but the smash attacks still does some improvement, it missing the "flue", the "power" in the attack.

however, I love the F-Air <3


Title: Re: WIP PSA Workshop
Post by: Kage Ryu on October 08, 2013, 01:54:48 AM
Hello peoples.

I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it.

So I bring you my first accomplishment:

(http://i.imgur.com/0IxCYpz.png)
(http://i.imgur.com/UU0uWe6.png)

Source:
(http://rndmosity.files.wordpress.com/2009/08/utsuho_1.png?w=500)

I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result).

It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on October 09, 2013, 01:18:57 AM
gfx look cool.
and by the sounds of it, the move seems nice too.


Title: Re: WIP PSA Workshop
Post by: Akeno/Archer on October 09, 2013, 02:35:38 PM
Hello peoples.

I've dabbled with moveset editing here and there occasionally, but this is the first time I've actually gotten into the guts of it.

So I bring you my first accomplishment:

([url]http://i.imgur.com/0IxCYpz.png[/url])
([url]http://i.imgur.com/UU0uWe6.png[/url])

Source:
([url]http://rndmosity.files.wordpress.com/2009/08/utsuho_1.png?w=500[/url])

I've gotten Samus's Charge Shot to work almost exactly as Utsuho's C bullet does in Hisoutensoku, save for being unable to charge in the air. I'm still tweaking the speed, damage, and knockback to form a Brawl equivalent, but it otherwise works the same (tap B to fire a normal shot, hold B to fire a charged shot). It charges really quickly, but will fire immediately after a full charge instead of saving the charge. Pressing a shield button during the short charge will cancel the move instead of saving the charge and shielding (this leaves you pretty vulnerable since it will still do the firing animation without actually shooting anything, but 'twas the best I could do at the moment to avoid saving the charge—releasing B during the charge will also have the same result).

It also makes a quick Super Scope charge-shot sound when it charges, which vaguely resembles the sound of charging a move in Hisoutensoku.

Looks really cool!


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 10, 2013, 09:04:22 AM
preview of the most used attack in dragonball:
(http://i.imgur.com/maINSb0.jpg)
(http://i.imgur.com/80RAtee.jpg)
(http://i.imgur.com/UG5elRT.jpg)
not sure i will keep the effect at goku´s hands of the beam yet
also using the old model on this preview for test stuff right now


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 10, 2013, 09:06:01 AM
Nice GFX, MDK. =o

Will it take 5+ Episodes to charge? :L


Title: Re: WIP PSA Workshop
Post by: Velen on October 10, 2013, 09:16:35 AM
preview of the most used attack in dragonball:
([url]http://i.imgur.com/maINSb0.jpg[/url])
([url]http://i.imgur.com/80RAtee.jpg[/url])
([url]http://i.imgur.com/UG5elRT.jpg[/url])
not sure i will keep the effect at goku´s hands of the beam yet
also using the old model on this preview for test stuff right now


What will really help is if Goku has a texture or two showing light shining on his body to give it more visual impact, since as far as I can tell, he's not affected by shaders...


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 10, 2013, 09:18:15 AM
What will really help is if Goku has a texture or two showing light shining on his body to give it more impact.
dont worry that will be done on the next model
+ when have charged Kamehameha to max you will have the Poweruped Aura (if normal mode)


Title: Re: WIP PSA Workshop
Post by: Velen on October 10, 2013, 09:19:12 AM
dont worry that will be done on the next model
+ when have charged Kamehameha to max you will have the Poweruped Aura (if normal mode)


Oh, sweet. : 3

Awesome job man.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on October 10, 2013, 03:35:22 PM
Oh hey... you got better at animating MDK. Good job.

---

Anyone who wants to can port Tifa to another character, but I want her over ZSS because most of my other characters are taken. ZSS was an empty slot due to her low file size but Tifa should fit.


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on October 10, 2013, 04:02:10 PM
Nice, your improving yourself Mariodk. Keep up the good work.


Title: Re: WIP PSA Workshop
Post by: SouthCraft on October 17, 2013, 11:55:53 PM
Finally i can show something here  :-\
http://www.youtube.com/watch?v=VCak2RCRCno


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on October 18, 2013, 08:21:23 AM
Damn that megaman looks awesome. Whos he over? Ness?


Title: Re: WIP PSA Workshop
Post by: Keromonkey on October 18, 2013, 09:17:32 AM
Finally i can show something here :-/
MEGAMAN VS. MARIO - SSBB Wii U Hacks[/url ([url]http://www.youtube.com/watch?v=VCak2RCRCno#[/url])
]


Neat =)


Title: Re: WIP PSA Workshop
Post by: SouthCraft on October 18, 2013, 10:04:27 AM
Damn that megaman looks awesome. Whos he over? Ness?
yup :)


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on October 18, 2013, 11:59:07 AM
Finally i can show something here :-/
MEGAMAN VS. MARIO - SSBB Wii U Hacks[/url ([url]http://www.youtube.com/watch?v=VCak2RCRCno#[/url])
]


Very commendable :)


Title: Re: WIP PSA Workshop
Post by: XxTailsxX on October 26, 2013, 06:35:17 PM
Animations for Leons Chaos Zero psa:

WIP Up smash
(http://i.imgur.com/3a0uzLz.gif)

A water fountain is going to appear while his hand is in the ground

(http://i.imgur.com/0cBaD0i.gif)
Forward smash. This ones being completely redone.


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on October 26, 2013, 07:16:43 PM
Animations for Leons Chaos Zero psa:

WIP Up smash
([url]http://i.imgur.com/3a0uzLz.gif[/url])

A water fountain is going to appear while his hand is in the ground

([url]http://i.imgur.com/0cBaD0i.gif[/url])
Forward smash. This ones being completely redone.


This PSA is over who? Nice animations by the way, it could use a little bit more expression though but it doesn't matter. :)


Title: Re: WIP PSA Workshop
Post by: Leon Exodio on October 26, 2013, 08:09:09 PM
This PSA is over who? Nice animations by the way, it could use a little bit more expression though but it doesn't matter. :)
the psa im making is going over mk.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 30, 2013, 04:21:43 PM
http://www.youtube.com/watch?v=-9KfYV13OO4#t=92 (http://www.youtube.com/watch?v=-9KfYV13OO4#t=92)


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on October 30, 2013, 04:26:11 PM
That's some nice work, MK.

Though I think some of those animations need polishing.

Also, the timing for the Forward Smash seems a bit odd to me. :-\


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 30, 2013, 04:28:01 PM
That's some nice work, MK.

Though I think some of those animations need polishing.
i did not made all animetions southcraft&KTH made most of it
i mainly revamped some stuff (mainly PSAing&megaman model for psa) and made a video
also like the new way im making previews of movesets now ? xD


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on October 31, 2013, 10:06:39 AM
I like that Up B way more than the Rush Up B Mega has in Smash 4. I can't even lie, I'm impressed.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on October 31, 2013, 05:25:18 PM
Goku´s revamped&new Side-B(both ground&air)
(http://img5.imageshack.us/img5/3015/amw.gif)
new revamped&more based on:
http://www.youtube.com/watch?v=bnxF8qnZMAg
first hit with elbow>some rapid kicks(not as many on the video)>a Uppercut>HammerFist(if SSJ mode: kamehameha wave like in the video)


Title: Re: WIP PSA Workshop
Post by: Ganon-Punch on November 01, 2013, 05:54:16 PM
Goku´s revamped&new Side-B(both ground&air)
([url]http://img5.imageshack.us/img5/3015/amw.gif[/url])
new revamped&more based on:
[url]http://www.youtube.com/watch?v=bnxF8qnZMAg[/url]
first hit with elbow>some rapid kicks(not as many on the video)>a Uppercut>HammerFist(if SSJ mode: kamehameha wave like in the video)
  That looks awesome


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on November 05, 2013, 03:43:20 PM
some previews of a Bad voiced Trash can that is underated here:
"A" (not AAA combo or Spam "A" just A like ganondorf´s):
([url]http://img826.imageshack.us/img826/4144/jrs.gif[/url])

Side-tilt:
([url]http://img17.imageshack.us/img17/9716/vrug.gif[/url])
Down-Tilt:
([url]http://img17.imageshack.us/img17/4756/qeto.gif[/url])
Shoot a beam down to the ground

UP-tilt:
([url]http://img841.imageshack.us/img841/993/gtz.gif[/url])

Side-smash:
([url]http://img203.imageshack.us/img203/6013/tc0.gif[/url])
its not a beam that come out (since thats one of the specials attack)
there will be a explodsion instead

UP-smash:
([url]http://img163.imageshack.us/img163/2341/x86k.gif[/url])
the dalek attack with its eye thingy
it will be a multihit attack

Down-Smash:
([url]http://img18.imageshack.us/img18/7374/vfk.gif[/url]) Charging is the same animetion as on up&Side-smash
its basely kinda Pikachu´s Down_smash but on a Dalek

N-Air:
([url]http://img51.imageshack.us/img51/5504/8t01.gif[/url])
the dalek will stop in midair and spin around
there will come Fire out (daleks can do that too have fire out that lazer thing)
but the start lag before the attack&stop in midair is long so not a good idea to spam it too much

F-Air:
([url]http://img18.imageshack.us/img18/7914/rnq9.gif[/url]) Shoot a Short ranged Beam that explode almost as soon it is fired

B-air:
([url]http://img850.imageshack.us/img850/7125/1q.gif[/url]) the Dalek use the whole body to make a attack and it will be the strongest Air attack on the moveset but if landing with it there will be a long landing lag

rest of the moveset since can´t really slow preview of that until ingame video
since the dalek is not that much animated
but how can you animte a trash can anyway? so some animetions is just the model that is T-posed since the T_pose can work as a wait animetions or other animetions for a Dalek (and its not cuz of am lazy more cuz of its a evil Trash can)
but here is it:
DOwn-Air:
the Dalek will fall down as a meteor then hits the ground it will make a big explodsion and also long landing lag

N_B Time vortex(or black hole not sure what to call that move):
a chargeble version of Sdo0m´s Shadow N-B but on the dalek and a other GFX effect too but basely thats what the move is

Side-B: EXTERMINATE!!!!! : just the beam you saw from the video
not chargeble or anything but it will be as strong as falcon punch and since it is strong and a ranged attack
it will take more time to fire the beam too

up-B: hovering: basely something as rob´s up-B(ported to fox)

down-B: Travel in Time&space(but without the time since not sure how that will work in brawl):
kinda like a Homing attack (as a teleport)
if using Down-B and someone is in range the dalek will teleport to the nearest and then after teleported
it will do a explosion dmg anyone near 15% dmg(low low knockback+i will do so you can´t spam it too much) and will dmg you self 5%

FS: its a surprice

alt models:
all dalek versions there was ever made(with colour for each) both from classic&new doctor who + a custom one i have made

inb4 ppl say WHY YOU NO WORK ON GOKU!!
its cuz Doctor who has 50th anniversary this month
and wanted to get some dr who based hacks ready to that
but Goku for Xmas+ maybe other stuff too


Title: Re: WIP PSA Workshop
Post by: PseudoTypical on November 05, 2013, 03:56:13 PM
Goku´s revamped&new Side-B(both ground&air)
([url]http://img5.imageshack.us/img5/3015/amw.gif[/url])
new revamped&more based on:
[url]http://www.youtube.com/watch?v=bnxF8qnZMAg[/url]
first hit with elbow>some rapid kicks(not as many on the video)>a Uppercut>HammerFist(if SSJ mode: kamehameha wave like in the video)
Sweeeeeeeeeeeet. I haven't even watched Dr. Who, but this looks fun. lol


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on November 05, 2013, 04:01:31 PM
Beating people up with an evil trash can>Goku
By far


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 07, 2013, 01:11:34 PM
I know you haven't seen me do stuff here lately... it's because I've been putting my all into Project M.

When I DO get spare non PM time again, I will continue this:
(http://i.imgur.com/UzXlTyP.png)
I got Maya animations working thanks to halo and jiang so I will do a complete animation overhaul for Simon, since Maya can do animations quicker and better than Brawlbox ever could.

What you see there is the last frame of SquatRv(The exit crouch animation).

Expect me to continue Simon Belmont in... Winter 2013.


Title: Re: WIP PSA Workshop
Post by: Ganon-Punch on November 08, 2013, 10:07:35 PM
I know you haven't seen me do stuff here lately... it's because I've been putting my all into Project M.

When I DO get spare non PM time again, I will continue this:
([url]http://i.imgur.com/UzXlTyP.png[/url])
I got Maya animations working thanks to halo and jiang so I will do a complete animation overhaul for Simon, since Maya can do animations quicker and better than Brawlbox ever could.

What you see there is the last frame of SquatRv(The exit crouch animation).

Expect me to continue Simon Belmont in... Winter 2013.
Thats amazing


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on November 08, 2013, 10:54:09 PM
I'm gonna leave this here...
>.>
<.<
A Little Update to Tide People Over... (http://www.youtube.com/watch?v=lsWx9PbU4HE#)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on November 09, 2013, 09:32:25 AM
(http://i.imgur.com/nXHDFZg.gif)
http://forums.kc-mm.com/index.php?topic=64144.msg1194945#msg1194945 (http://forums.kc-mm.com/index.php?topic=64144.msg1194945#msg1194945)

I made a new tutorial that I think every PSAer should read.


Title: Re: WIP PSA Workshop
Post by: Segtendo on November 09, 2013, 09:36:41 AM
Go Simon. Work dem legs.


Title: Re: WIP PSA Workshop
Post by: ABloodyCanadian on November 09, 2013, 07:56:48 PM
Shinda's Final Smash was OP, so here's a different one...

SSBB Hacks - Shinda's New Final Smash (http://www.youtube.com/watch?v=JZFFwGgJ61k#)

Cinematics to be added later...


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on November 10, 2013, 07:02:06 AM
More previews of the Dalek moveset (mainly models)
(http://i.imgur.com/gRv2wmW.png)
(http://i.imgur.com/zRMUGOX.png)

the Koopalek (aka Super mario styled Dalek reason for i am making it: because i can thats why)
(http://i.imgur.com/SkMZZxF.png)
its still wip but will be super easy to rig xD
+this alt will fit to a outfit i will make for Mario in the future:
(http://th06.deviantart.net/fs71/PRE/f/2013/050/2/5/doctor_mario_woot_large_by_griftgfx-d5vk829.png) Doctor mario ohh wait i meant The Doctor Mario
since there is already a Doctor mario xD Or Timelord Mario

most of the attacks is PSAed and got hitboxes and stuff
but not so much GFXs yet
also im needing to find a way so the dalek having light on the light bulb on top of it
so it can be turned off/on (like when the daleks speak or yelling EXTERMINATE!)

basely only things left:
adding more GFX effects
SFX pack
FS
alts models(+the main model as im still needing since this ons is a alt. model not the main one)


Title: Re: WIP PSA Workshop
Post by: Segtendo on November 10, 2013, 11:56:04 AM
MarioDK. THAT MARIO DALEK.


Title: Re: WIP PSA Workshop
Post by: Falconpunch1729 on November 11, 2013, 12:03:48 PM
question about megaman over ness,when his fs is activated,it plays the sound of pits sheild going up,
i thought it was imposible for ness to have another characters sounds,or is it? :>.>:


Title: Re: WIP PSA Workshop
Post by: Revan on November 22, 2013, 05:50:05 PM
Im sure they just exported Pit's sound and imported it into Ness's .brsar file with BB or something.
The best place to ask is probably on the topic for him.


Title: Re: WIP PSA Workshop
Post by: Ganon-Punch on November 28, 2013, 03:33:19 PM
Shinda's Final Smash was OP, so here's a different one...

SSBB Hacks - Shinda's New Final Smash ([url]http://www.youtube.com/watch?v=JZFFwGgJ61k#[/url])

Cinematics to be added later...
Can you also give Shinda recolors and add a bullet to the gun attack on the next release?

([url]http://i.imgur.com/0IxCYpz.png[/url])
([url]http://i.imgur.com/UU0uWe6.png[/url])
Source:
([url]http://rndmosity.files.wordpress.com/2009/08/utsuho_1.png?w=500[/url])
thats awesome

KJP Edit: Spoilers help. Also try not to quote big posts in their entirety.


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 07, 2013, 02:47:31 AM
(http://i.imgur.com/TrjcuE9.png)
This should tell you where I am with revamping Simon's animations. They look so much better. Bear in mind that I'm doing the basic stuff before attacks.

I don't think it's worth giffing walk animations and the like so there.


Title: Re: WIP PSA Workshop
Post by: Revan on December 15, 2013, 03:32:10 PM
Am I the only one who misses the creative 2d animations of the old Fire Emblems?
(http://i1333.photobucket.com/albums/w626/revenantmammoth/BrawlboxAnimation0_zpsdea46e0f.gif) (http://s1333.photobucket.com/user/revenantmammoth/media/BrawlboxAnimation0_zpsdea46e0f.gif.html)
This is for my Hector PSAs FS.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on December 15, 2013, 05:09:07 PM
Didn't play Fire Emblem until it was on the 3ds >_> but nice animation all the same.

I like how you scaled her down on some attacks to show speed... nice touch.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on December 15, 2013, 05:12:56 PM
Ohh, I hope you didn't scale her up and down in that animation. If so, you could have saved so much time using VIS0.  /:


Title: Re: WIP PSA Workshop
Post by: Revan on December 15, 2013, 08:54:42 PM
Yeah I did do it through scaling, but it was simple enough. Wouldn't the VISO for when I want her to completely disappear?
Thanks though Kage, your missing out on a different world though man, the old games have a totally different feeling to them. It's definitely something I would consider downloading if your ever bored. Not to degrade the new ones, they're totally amazing.


Title: Re: WIP PSA Workshop
Post by: Gamma Ridley on December 15, 2013, 09:00:57 PM
VIS0 toggles visibility, so yeah, it would have the same effect as scaling up and down without having to deal with funky interpolation. To each their own, I guess.


Title: Re: WIP PSA Workshop
Post by: DoctorFlux(Mariodk) on December 16, 2013, 02:09:25 PM
i heard you liked my SMBZ mario moveset v4:
Cape FS Preview (http://www.youtube.com/watch?v=rCZH7mwZcKE#ws)
Ignore there is no Hat/No Cape/no hitboxes on Mario right now
the FS will be slower then Sonic´s but stronger hits
also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
finnaly got the Cape FS to work as i wanted

how long it took to finnaly get it to work:
first try i tried to get this FS to work was at first release of SMBZ mario moveset


Title: Re: WIP PSA Workshop
Post by: BraveDragonWolf on December 16, 2013, 04:00:58 PM
i heard you liked my SMBZ mario moveset v4:
Cape FS Preview ([url]http://www.youtube.com/watch?v=rCZH7mwZcKE#ws[/url])
Ignore there is no Hat/No Cape/no hitboxes on Mario right now
the FS will be slower then Sonic´s but stronger hits
also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
finnaly got the Cape FS to work as i wanted

how long it took to finnaly get it to work:
first try i tried to get this FS to work was at first release of SMBZ mario moveset


When I first heard about this moveset version I thought the cape FS would be more...fierce, but this FS is supposed to be based off of SMBZ of course.
Good work.


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on December 23, 2013, 07:48:34 AM
This thread appears to have gone a little stale...lets fix that
I MAY have stopped working on Sasuke for a little while due to wanting to finish this
Hidan now only has 3 attacks in common with Ike(Bair,Fair, and first jab hit)
Here is update video:
 http://youtu.be/nazDRWhouDg (http://youtu.be/nazDRWhouDg)


Title: Re: WIP PSA Workshop
Post by: Kage Ryu on December 24, 2013, 07:33:31 PM
Oh look, BrawlBox has a GIF exporter now. Fancy that. *slowpoke*
(First time I've actually used it.)
(http://i.imgur.com/M4ymqGD.gif)


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 24, 2013, 09:46:57 PM
Did not remember BB has that feature. Oh well.

Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF
(http://i.minus.com/iFQsYKdEOtYj1.gif)
(http://i.imgur.com/xzzmjCJ.gif)
Completely reanimated Fair

Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve....


Title: Re: WIP PSA Workshop
Post by: Granfalloon on December 28, 2013, 11:29:24 PM
Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF

Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve....

Wow, I had come to this thread for the exact purpose of seeing if there was any progress on Simon! I'm really really happy to know you're still working on him. Greatly anticipating your next release.


Title: Re: WIP PSA Workshop
Post by: SwingSet on December 28, 2013, 11:42:00 PM
This thread appears to have gone a little stale...lets fix that
I MAY have stopped working on Sasuke for a little while due to wanting to finish this
Hidan now only has 3 attacks in common with Ike(Bair,Fair, and first jab hit)
Here is update video:
 [url]http://youtu.be/nazDRWhouDg[/url] ([url]http://youtu.be/nazDRWhouDg[/url])
Much amaze, looks awesome so far. Good work.


Title: Re: WIP PSA Workshop
Post by: DrunkRussian on December 29, 2013, 09:09:03 AM
Much Jashin
Such Immortal
lol
He's gonna be released on new years as soon as I finish his FS and re animate his god awful forward throw


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on December 31, 2013, 01:29:26 PM
Here is the "Release what I have right now" version of Simon Belmont.
Sorry this took a year; I've been occupied with helping PM do things.

Keep in mind that model and animations are still subject to change as I wasn't able to finish giving him the Maya touch if you catch my meaning, hence why his Final smash hasn't been complete yet.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232)


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 14, 2014, 04:49:01 AM
Forward Throw(http://i.imgur.com/jXh7U4V.gif)Back Throw(http://i.imgur.com/tVvkaCA.gif)Down Throw(http://i.imgur.com/9SsP1p1.gif)Up Throw(http://i.imgur.com/sv092Kd.gif)

@Kage Ryu:
Quote
([url]http://i.imgur.com/M4ymqGD.gif[/url])

Add an additional in-between frame of him bending his arm a little after he's finished swinging it. It'll make it look less stiff.

Been a while since I posted here, but for those who don't tune into my thread, Spider-Man v2 is almost complete.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 14, 2014, 04:52:51 AM
spidey's throws take too much area i think, what will happen when forward throwing near a ledge?


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 14, 2014, 05:19:18 AM
Nothing...

His previous/current down throw had a lot of forward movement as well. What usually happens is that his body doesn't go passed the ledge, but IIRC, the target's will. Which makes the F throw and down throw cool. The F throw could potentially meteor, and the down throw is just cool if you kick them over the ledge, then web them back to you.

Also, his previous/current down throw takes up about the same distance as his new F throw.


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 14, 2014, 09:11:09 AM
Hey.
Guys.
Guess what.
I have Maya now.
You know what that means?
It means this.
([url]http://i.imgur.com/vDhSTrl.png[/url])
Though I am quite new to Maya, so it's gonna be a while before I post an Animation gif.
So far, I'd like to use Maya with 3 other characters, but they have issues.
Raptor's ankle is much higher than a human's ankle, so I'll need to find a way to add a fourth IK Control entry and Xenomorph's rig was somehow corrupted. As for Palutena, no word yet. :-\


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 14, 2014, 12:15:15 PM
I have it too.I should probably use it


Title: Re: WIP PSA Workshop
Post by: JamietheAuraUser on January 14, 2014, 01:42:27 PM
Those throws are frickin' fancy. That animation work is pretty darn good!

Spidey's stance could use a little work on back throw though, I think. He just looks awkward, 'cause it looks like he's stepping forward but still remaining in place. You could take advantage of that and actually have him move forward in the animation, which I think would probably look neat.


Title: Re: WIP PSA Workshop
Post by: pikazz on January 16, 2014, 08:38:29 AM
something in betaform!
something I did with some help with PW:
Lets the Swap begin! [beta] ([url]http://www.youtube.com/watch?v=2iGzsL2hjzM#ws[/url])

as you can see in the video, I used a modified Jigglypuff and Marth Modules to make them able to switch between eachother! as you see in the end of the video, they switch but they dont appear on the stage :/
thats the only thing missing! and i think I know whats cause the error!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 16, 2014, 10:07:09 AM
something in betaform!
Woah.

Let's hope you'll figure out the loading issue. Also a P&P rel would be ideal for this once you're done.

It would make my Deoxys PSA more realistic. Assuming you can put 4 character references into the modules.

Would you care to test with that is you manage to fix your main issues?


Title: Re: WIP PSA Workshop
Post by: pikazz on January 16, 2014, 11:10:13 AM
Woah.

Let's hope you'll figure out the loading issue. Also a P&P rel would be ideal for this once you're done.

It would make my Deoxys PSA more realistic. Assuming you can put 4 character references into the modules.

Would you care to test with that is you manage to fix your main issues?
I used my BrawlEx jigglypuff and the BrawlEx Marth to make them being able to swap between eachother! I am sure you can use 4 Modules but the module memory isnt high. I know that using a Jigglypuff and a Samus made the CSS freeze a half second when you selected it (a special freeze, the music was going and no beep! a freeze when the module is too big)
but the freeze can be because of the Samus module having the same ID as the Jigglypuff ID too!

I think you can have 4 at maximun, but it will be more like the Poketrainers pokemon that you can only circle through one each time (squrtile->ivysaur->charizard ect). not sure of how fast the "switch" will be on a disc since I used Wiiflow on the video xD

also pretty sure of that you can use it over a BrawlEx slot too, but I will test that later. right now I am focusing getting the modules working flawless!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 16, 2014, 11:17:34 AM
I used my BrawlEx jigglypuff and the BrawlEx Marth to make them being able to swap between eachother! I am sure you can use 4 Modules but the module memory isnt high. I know that using a Jigglypuff and a Samus made the CSS freeze a half second when you selected it (a special freeze, the music was going and no beep! a freeze when the module is too big)
So I see. Let's hope it won't be too big of an issue.

I think you can have 4 at maximun, but it will be more like the Poketrainers pokemon that you can only circle through one each time (squrtile->ivysaur->charizard ect).
I can deal with that.

also pretty sure of that you can use it over a BrawlEx slot too, but I will test that later. right now I am focusing getting the modules working flawless!
Alright. Cool.


Title: Re: WIP PSA Workshop
Post by: pikazz on January 16, 2014, 05:00:54 PM
the first 2 untransforming character is here!

Let the Swap begin! [Advanced Brawl Hack] (http://www.youtube.com/watch?v=BHcEbx_Ponk#ws)

it is 100% working, yet 2 glitches that I need to fix :/


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 16, 2014, 06:15:47 PM
Hmm..... I hope you get further with this. I'd love to have this at a point of stability where I can use this for Sora(Pit)'s Final Smash in the same style of Bowser/Giga Bowser.


Title: Re: WIP PSA Workshop
Post by: Large Leader on January 16, 2014, 06:17:21 PM
The possibilities...

are absolutely endless.


Title: Re: WIP PSA Workshop
Post by: Kagemaru on January 16, 2014, 07:11:04 PM
Holy...

Mother...

Of...

Sakurai...


Title: Re: WIP PSA Workshop
Post by: Segtendo on January 16, 2014, 10:25:03 PM
Holy. [censored]ing. [censored].


Title: Re: WIP PSA Workshop
Post by: Velen on January 16, 2014, 10:45:20 PM
I do not understand what he means. What the hell does he mean untransforming?


Title: Re: WIP PSA Workshop
Post by: jrush64 on January 16, 2014, 11:18:15 PM
I see amazing possibilities with this... right Kagemaru?


Title: Re: WIP PSA Workshop
Post by: pikazz on January 17, 2014, 02:55:49 AM
I do not understand what he means. What the hell does he mean untransforming?
sorry, I blame my dyslexic. but I meant the first 2 Untransforming is transforming!
so we actually "pass that milestone", only need to perfecting it

for now, you can actually use all the BrawlEx Modules to do some transforming with and it should be easier to do this than adding the Special Grab!
but before I will post a tutorial of how you do your Transforming character with BrawlEx modules, I need to find how to fix the Major Glitch (the one you always teleport to middle of the stage!) the minor glitch isnt that important for now


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 17, 2014, 07:17:15 AM
the one where marth falls through the floor is probably due to the size difference, maybe just moving jiggs up a bit in the "transformation animation" would solve it...


Title: Re: WIP PSA Workshop
Post by: pikazz on January 19, 2014, 01:22:54 PM
Only needs perfection (http://www.youtube.com/watch?v=5bsrDfWGXNE#ws)

its only perfection left until I release a guide of how to create a transforming character!
with perfection, I mean being able to switch Graphic and Action with ease! right now it using Warios Transformation grapfic which is located in Sora_melee :/ need to find how to switch it!


Title: Re: WIP PSA Workshop
Post by: Large Leader on January 19, 2014, 01:24:20 PM
Pikazz, I'm freaking out here.

This is amazing


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 20, 2014, 07:02:52 PM
Might as well post this stuff here. =p

Hey, guys...

Remember Raptor?

Raptor was a rather underpowered character...

Suffering from...
([url]http://i.imgur.com/6fvWDBw.png[/url])
Poor range...
([url]http://i.imgur.com/zPb6iMd.png[/url])
Poor Knockback...
([url]http://i.imgur.com/zzxwbL0.png[/url])
Slow Attacking...
([url]http://i.imgur.com/KfdXG5Q.png[/url])
Odd Hitboxes...
([url]http://i.imgur.com/8eKJwlJ.png[/url])
And low Knockback Resistance...
Well these are no longer issues!
Raptor is back, and stronger than ever!
([url]http://i.imgur.com/pEnb4Ox.png[/url])
With increased range...
([url]http://i.imgur.com/M8JPid9.png[/url])
Increased Knockback...
([url]http://i.imgur.com/ryLzIyM.png[/url])
Increased Speed...
([url]http://i.imgur.com/Fbq20t5.png[/url])
A shrunken Head Hurtbox, and more!
"More? What else did you do?"
([url]http://i.imgur.com/1rl005i.png[/url])
Remember this move? Remember how slow and punishable the move was?
([url]http://i.imgur.com/TSVG93o.png[/url])
Well fear no more! Dash Attack has now been sped up by a lot!
([url]http://i.imgur.com/EVIbm3V.png[/url])
Now you can punish foes who think they just dodged a poor move. Or you can continue the move by holding A.
([url]http://i.imgur.com/yAZmmZs.png[/url])
Remember this sad excuse of a move?
([url]http://i.imgur.com/XXWINM9.png[/url])
Well now it's equipped with a launching hitbox!
([url]http://i.imgur.com/p2ijqjf.png[/url])
Get rekt!
Now onto the revamped moves...
Side Special has been reworked completely! It's no longer a copy-paste Wolf Side Special with the ability to angle!
([url]http://i.imgur.com/JY9wJGS.png[/url])
You can now charge the move!
([url]http://i.imgur.com/f5HCuEP.png[/url])
Meh...
([url]http://i.imgur.com/DJMDfsk.png[/url])
Look at that distance gain!
([url]http://i.imgur.com/UjlqzX5.png[/url])
Wanna know what else this majestic move can do...?
([url]http://i.imgur.com/b3gJq2z.png[/url])
You can interrupt this move with an attack...
([url]http://i.imgur.com/dGvBnCh.png[/url])
Or a jump!
([url]http://i.imgur.com/nAgTwMs.png[/url])
The move even retains its ability to angle...
([url]http://i.imgur.com/fPvleHU.png[/url])
You can interrupt this with your Air Jump...
([url]http://i.imgur.com/sZjaKQj.png[/url])
Or an Air Attack!
That's all for the Revamped moves.

"D:"

But fear not! Raptor has something new!

"=D"

([url]http://i.imgur.com/5voHnrM.png[/url])
Introducing Up Special!
([url]http://i.imgur.com/FqJBVqC.png[/url])
You can hop (Jump Animation is a placeholder)...
([url]http://i.imgur.com/ifrsPYP.png[/url])
Or charge to gain massive vertical distance!
([url]http://i.imgur.com/axrayCH.png[/url])
What's that? Your foe is above you, and you think you won't make it in time?
([url]http://i.imgur.com/Vwxwo5z.png[/url])
Bam! Interrupt with an Air Attack!

This is all for now...

"Cool! When do you expect this to be out?"

Likely not anytime soon...

Though I am still taking testers for this PSA. As for a planned release date for this update... I'll likely set my deadline to 05/18/2014 (my 20th Birthday).
A slight update on Raptor...

I managed to clock the charging time for Up Special, Side Special, and Down Special. Also the duration for Down Special and Final Smash.

Down Special (Charge): ~3 seconds. ~180 Frames.
Down Special (Duration: ~19 seconds. ~1,140 Frames.
Up Special (Charge): ~1 second. ~60 Frames.
Side Special (Charge): ~1 second. ~60 Frames.
Final Smash (Duration): ~30 seconds. 1,800 Frames.

I think the charge time for Down Special needs to be increased. And the duration for Final Smash needs to be decreased. Up Special/Side Special charge and Down Special duration are fine the way they are.

What do you guys/girls think?

On a side note, there was a glitch Raptor had that resulted it to access Down Special without needing to charge up after dying. This said glitch has been fixed. ;)
New Down Throw! \o0o/

([url]http://i.imgur.com/MIm84nD.png[/url])
The victim is pushed back a bit...
([url]http://i.imgur.com/4qDydg6.png[/url])
Raptor then grabs their leg...
([url]http://i.imgur.com/AtBuJYr.png[/url])
And drags them back...
([url]http://i.imgur.com/dxVo6MG.png[/url])
Before rearing up and...
([url]http://i.imgur.com/U2lwXVk.png[/url])
*Nom*
([url]http://i.imgur.com/BtUrGod.png[/url])
Whee~
The move everyone has been waiting for...

Forward Air is finally here! \o0o/
Raptor rears backward...
([url]http://i.imgur.com/T94l02R.jpg[/url])
Before lunging out with a bite!
([url]http://i.imgur.com/YvUFVEd.jpg[/url])
The move is poor onstage, but great offstage.
([url]http://i.imgur.com/dR0BUsi.jpg[/url])

Misc stuff:
-Dash Attack and Jab range increased.
-Air Mobility increased.
-Knockback Resistance slightly decreased to compensate for the Air Mobility buff.
-Running speed slightly increased.
-Decreased Knockback Growth for Neutral Air and Back Air.
Up Throw has been re-worked!

([url]http://i.imgur.com/2jTr7ot.png[/url])
Blame Yoshi for this odd picture...
([url]http://i.imgur.com/aXvJ9mj.png[/url])
Flip Kick!
([url]http://i.imgur.com/6AUxfm0.png[/url])
Woosh!
([url]http://i.imgur.com/ctdu1GZ.png[/url])
You can interrupt early with an Air Jump...
([url]http://i.imgur.com/5aFuYIl.png[/url])
And attack your victim while he/she is in hitstun!

Misc stuff:
-Increased range for Neutral Air, Back Air, and Down Air.
inb4noreplies


Title: Re: WIP PSA Workshop
Post by: Carnage on January 21, 2014, 03:35:56 AM
raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 21, 2014, 05:16:45 AM
raptor is looking nice but i still cant find a way to like his brown texture, dkn why but it looks like a wierd color
I can guarantee you there will be more recolors than just Talon and Rappy.


Title: Re: WIP PSA Workshop
Post by: pikazz on January 22, 2014, 12:36:25 AM
Almost Perfect (http://www.youtube.com/watch?v=nhA8MgtmetY#ws)

everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/


Title: Re: WIP PSA Workshop
Post by: Eternal Yoshi on January 22, 2014, 02:31:35 AM
Nice to see progress.

It's a shame that the smash ball doesn't spawn if you swap, but for my plans that's not a big deal as long as the Exit Final Smash state command works.


Title: Re: WIP PSA Workshop
Post by: jjookkeekkiidd on January 22, 2014, 04:54:57 AM
jiggs' side-B, do you do it urself, or is it automatic? O_o
cuz it seems to ALWAYS happen... xD


Title: Re: WIP PSA Workshop
Post by: Akeno/Archer on January 22, 2014, 05:19:10 AM
Almost Perfect ([url]http://www.youtube.com/watch?v=nhA8MgtmetY#ws[/url])

everything works now! now you can select what Action will appear together with its grapfic! (I gave the grapfic to their PSA)
but 2 minor glitch, first is smashball doesnt want to spawn if you swap characher! I think I know whats wrong!
second if when the swap is done, it also want to load the first ModelData in the grapfic section, in the video is jigglypuffs sing and marths sword glow! dont know the solution for that one :/
This sounds great!  xD dat ROB suicide
Hmm... Why not scale the animation of Jiggly's song to zero, to make sure it doesn't appear at all? Just a suggestion though...
What happens when he gets caught by Kirby?


Title: Re: WIP PSA Workshop
Post by: pikazz on January 22, 2014, 05:58:07 AM
Nice to see progress.

It's a shame that the smash ball doesn't spawn if you swap, but for my plans that's not a big deal as long as the Exit Final Smash state command works.
it shouldnt be problem since you can still take the smash ball and use it as your own with the swapped character, but the best is to fix the problem so the smash ball can spawn regadless

jiggs' side-B, do you do it urself, or is it automatic? O_o
cuz it seems to ALWAYS happen... xD
all Side-B after the transform is automatic! you can set what action it will perform, I sat the jigglypuffs one to Side B and Marths to Nair
This sounds great!  xD dat ROB suicide
Hmm... Why not scale the animation of Jiggly's song to zero, to make sure it doesn't appear at all? Just a suggestion though...
What happens when he gets caught by Kirby?
I was surprised in the gameplay when he do that so I had to do it XD
but for serious talk, yes you can too that but some would love to not edit their grapfic so they have to re-arrange the grapfics or edit the Grapfic IDs.
example is Marths sword grapfic that was shown (but luckly isnt visible so much) was his sword glow and if we scale that down to 0 on the model itself, it will fit the rest of his Sword Glow :/

this would be the last resort to be editing the grapfic like that


Title: Re: WIP PSA Workshop
Post by: Akeno/Archer on January 22, 2014, 06:00:15 AM
it shouldnt be problem since you can still take the smash ball and use it as your own with the swapped character, but the best is to fix the problem so the smash ball can spawn regadless
all Side-B after the transform is automatic! you can set what action it will perform, I sat the jigglypuffs one to Side B and Marths to NairI was surprised in the gameplay when he do that so I had to do it XD
but for serious talk, yes you can too that but some would love to not edit their grapfic so they have to re-arrange the grapfics or edit the Grapfic IDs.
example is Marths sword grapfic that was shown (but luckly isnt visible so much) was his sword glow and if we scale that down to 0 on the model itself, it will fit the rest of his Sword Glow :/

this would be the last resort to be editing the grapfic like that
I must admit that i didn's saw the issue with the sword glow... is it possible to do this ONLY for Jiggs?


Title: Re: WIP PSA Workshop
Post by: pikazz on January 22, 2014, 06:09:36 AM
between jigglypuff and marth, that would be the only solution right now together with updating the grafpic IDs until I found the cause in the modules!


Title: Re: WIP PSA Workshop
Post by: Akeno/Archer on January 22, 2014, 06:28:58 AM
between jigglypuff and marth, that would be the only solution right now together with updating the grafpic IDs until I found the cause in the modules!
i see...


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 22, 2014, 07:09:20 AM
This is just great. \o0o/

I assume you'll be working on the tutorial once you manage to solve those two glitches?


Title: Re: WIP PSA Workshop
Post by: pikazz on January 22, 2014, 12:43:53 PM
Let the Swap Begin! (http://www.youtube.com/watch?v=Z77UL_4Gyco#ws)

Let the Swap begin!


Title: Re: WIP PSA Workshop
Post by: KingJigglypuff on January 22, 2014, 12:53:15 PM
This is just great! \o0o/ I can't wait for