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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Novarek on June 18, 2012, 10:03:14 AM



Title: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on June 18, 2012, 10:03:14 AM
WORK in PROGRESS




[UPDATE : 03/14/2014] : NEW VERSION & NOW OUT ON THE VAULT !


(http://i.imgur.com/gpB9dPv.png)

(http://i.imgur.com/bq5SNfa.png)

(http://i.imgur.com/hmEMwR4.png)


(http://i.imgur.com/mWEVhAD.jpg)


_________________________________________________ _____________________________________

V0.9.i

Changelog for the v0.9i :

- The v0.9i have a new ground up B, this new move as been designed to be a fast combo and escape move.
When doing the up B (on ground), if you press B again, Blaze will do her aerial side B, so gou can quicly go away of trouble.
If you press Dpad DOWN when doing the up B, Blaze will do her aerial down B, this is the combo move.
- Minor animation fix on the ground final smash
- Minor SFX fix on the aerial neutral B



(http://i.imgur.com/BpXPIDp.png)


New "ground" Final Smash, time for a SOLarmageddon !!!
(http://i.imgur.com/fuBIZAx.jpg)

(http://i.imgur.com/CCiiBxb.jpg)

----------------------------------------------------------------------------------------------------------------------------------------

(http://i.imgur.com/7JbAmoJ.jpg)

I completely redo the topic for the occasion, so it will take some time, but for now, here's what you need to know about the beta.

1 - beta contains a single slot Costume atm, because the other slot does not contain a simple variant of the texture, but an alternative model (the outfit summer and winter of Blaze, from the Mario & Sonic olympic game), and the other models are not ready.

2 - some SFX of Sonic may remain in the PSA, this will be fixed in a next hotfix, so atm, don't play with Sonic and Blaze at the same time for avoiding this SFX issue.

3 - a small amount of hitbox doesn't work as intended, like the ground up-B or the side-B who are actually OP, those move work without glitch but not like i wanted, they will be reworked.

4 - the beta contain the victory theme and SFX, the CSP and a small bonus from Akeno-san.

5 - keep in mind that this is a beta, many things will improve or even completely change for the V1.
In addition, this hack was built on Dolphin and never tested on Wii, so I need some beta tester, report on this topic every bug or any other issue than you will find.




(http://i.imgur.com/Rg01ZXp.jpg)



Title: Re: Blaze the cat PSA "Burning Soul" version BETA
Post by: SiLeNtDo0m on June 18, 2012, 10:05:40 AM
Common misinterpretation.  The Shadow PSA was made by ME and PORTED by MarioDK. 


Title: Re: Blaze the cat PSA "Burning Soul" version BETA
Post by: SonicBrawler on June 18, 2012, 10:11:57 AM
does this use articles?


Title: Re: Blaze the cat PSA "Burning Soul" version BETA
Post by: Novarek on June 18, 2012, 10:19:15 AM
Common misinterpretation.  The Shadow PSA was made by ME and PORTED by MarioDK.  

Oups sorry, fixed.

But now i can send you my official request for using your PSA. :)

Quote from: Neku Sakuraba
does this use articles?


What do you mean?

I still not familiar with all the terms of ssbb hacking.

EDIT : ok now i know what do you want to know, i think. :p

So article = special GFX used only by the character owner, like the Mario fireball, right ?
If i have right, so no, this PSA use only "standart" GFX


Title: Re: Blaze the cat PSA "Burning Soul" version BETA
Post by: metatrongrhm on June 19, 2012, 10:24:49 AM
Looks cool, hope it turns out good!

I'm normally a PAL user too(UK here), I own a PAL copy of SSBB but use an NTSC iso on my wii.


Title: Re: [update] Blaze the cat PSA "Burning Soul" Release V1
Post by: Riddler on June 19, 2012, 07:46:52 PM
Looks monstrously powerful, but I'll go test it out.

Post Merge: June 19, 2012, 07:43:12 PM
Ok, so I'm gonna say this as an overall: I like it. Not super overpowered although the graphics of the attacks may make it look that way. All of the following said: I don't really know Blaze as a character since I haven't played her games. I don't know how accurate these moves even are to her.

I do have a list of criticisms though.

- The biggest thing anyone will notice upon downloading this is her running. She has insanely slow acceleration, making it feel like she's not moving at all when you mash the joystick. She picks up in speed to be pretty quick, but the opening movement makes her feel like she's stuck in sand.

- When down air makes contact with the ground, she kind of sits there a little too long.

- I don't know if this is intentional, but Up B is kind of wonky. If you don't charge it at all, you get full range out of it. If you charge it just a little, you get no range. If you fully charge it, you get medium range. And her halt at the top is a little awkward.

- Her model disappears briefly in both Up-A and Wall-Jumps. Dunno if this is intentional, because her mouth and still appear in some frames.

- Again, don't know if this is intentional or not, but her Neutral B-Air stops the second she touches the ground. Makes short hop attacks impossible, or using it under a platform that you can go through difficult to judge. The graphic for this move is also absolutely monstrous, but it's power is pretty balanced.

- Side B is very awkward in the air and even moreso on the ground  because of the step back and down she takes. When you use it on the ground, she goes into the ground. Even more important: Her special fall out of Side B is uncontrollable. After you use side-b in the air, she falls straight down. You can't control it at all - can't move side to side or drop yourself down. She just falls.

- Her down smash has a HUGE graphic, but it has no range. You have to be right next to someone for it to have any affect. I'd suggest making the graphic change depending on the amount of charge, with the hitbox increasing with the graphic.

- Down B in the air does dark damage instead of fire.

- Up Air is very, very difficult to make contact.

- I don't know what I did to trigger it, I can't emulate it, but I think I got hit - her eyes had four pupils. One in each corner of each eye. Also during the results screen, her eyes are all the way to the side and in her head. Her mouth also disappeared during a win pose.


One of my favorite parts about this is her combo potential with A moves, and her side air is really cool.

Post Merge: June 19, 2012, 08:09:40 PM
Got two more

-When used from up close, her ground Final Smash freezes the game.

-Her metal doesn't affect her jumping. She jumps the same height but faster. Only thing it affects is how quickly she comes down.


Title: Re: [update] Blaze the cat PSA "Burning Soul" Release V1
Post by: SonicBrawler on June 19, 2012, 08:40:31 PM
this is just shadow over marth edited to have fire instead of chaos power

oh, adn teh fs is broken because you use a ike.rel


Title: Re: [update] Blaze the cat PSA "Burning Soul" Release V1
Post by: Riddler on June 19, 2012, 11:35:25 PM
I don't know what Shadow you're using, but it's definitely mostly different from the one I've got


Title: Re: [update] Blaze the cat PSA "Burning Soul" Release V1
Post by: Novarek on June 20, 2012, 12:55:08 AM
Thanks for the reply Riddler, i add that in the "know issues" and start to work on a fix.

Edit : ok i have find and solved approximately 50% of prob you have find, i still work on the other, i will post a hotfix today.


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Youngnamez on June 25, 2012, 11:40:57 AM
I like this PSA but every once in a while, if i try to catch an item in the air, the game freezes and the horrible BEEP sound plays.:>.>palm: Can you please fix this?


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Novarek on June 25, 2012, 12:45:40 PM
I like this PSA but every once in a while, if i try to catch an item in the air, the game freezes and the horrible BEEP sound plays.:>.>palm: Can you please fix this?

Yes, i start the work on a fix.

EDIT: ok i have try in my side and nothing, all work good, do you have this problem with all the item ?
Are you a PAL user ?
Do you using the last version of this PSA?


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Youngnamez on June 25, 2012, 04:51:32 PM
I The items it froze on were the capusle, pokeball, and smart bomb. I use NTSC and the latest version


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Novarek on June 25, 2012, 07:03:42 PM
I The items it froze on were the capusle, pokeball, and smart bomb. I use NTSC and the latest version

I have do another test with the item you have a prob and still nothing in my side.

Prety hard to do a fix on a bug i cannot see.

Wait the next update (the version over Wario) maybe this will fix your bug (i think it should be done for this week).


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Youngnamez on June 25, 2012, 09:57:59 PM
I figured out what the problem was. If you jump in the air and press "Z'' on the gamecube controller, the game freezes. Please check this out when you have time.


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Novarek on June 26, 2012, 06:04:05 AM
I figured out what the problem was. If you jump in the air and press "Z'' on the gamecube controller, the game freezes. Please check this out when you have time.

I have again do another test in game and check inside the PSA, everything are normal in my side.

I will continue to investigate but i cannot fix something who does not exist in my side.

EDIT: i have a theory, your prob maybe come from the "size limit", each character slot have a size limit, this hack increase the size of the original file inside the Toon Link slot, if the size are heavily increased, the hack do not work for anyone, if he are lightly increased, the hack work for a majority but cannot work correctly for a minority.

At the moment, you are the only one who have reported this issues, so maybe my theory are correct.


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Youngnamez on June 26, 2012, 05:53:54 PM
Thanks for the help. :happy: I ported Blaze over ROB and it worked perfectly. The only thing that i noticed was that the game would hang if you press C stick left/right and hold up on the control stick. *facepalm* Missing Animation maybe?


Title: Re: Blaze the cat PSA "Burning Soul" some news about the final Smash
Post by: Novarek on June 26, 2012, 06:55:12 PM
The only thing that i noticed was that the game would hang if you press C stick left/right and hold up on the control stick. *facepalm* Missing Animation maybe?

C stick, you talk about the holding smash attack animation ?

And it's imposible anyways, because the original PSA and animation data come from the "Fire Sonic" hack made by Anivernage, of cource i have swapped and edited some animation (for exemple, all the B attack animation have been edited by me, except the UP B) and adapted the PSA to fit on the new animation but they are no empty animation.

Maybe something wrong when you have port it on R.O.B. ?


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: ShadowWolf on July 06, 2012, 01:16:24 PM
This sounds great. Can't wait for it. Also, did XChosenOne give you the CSP's already? Because I can get you them


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: Novarek on July 07, 2012, 01:00:16 AM
Also, did XChosenOne give you the CSP's already? Because I can get you them

Not atm, but if you can so yes do it. ^^

Also i have a little trouble with the voice file over Giga Bowser, the intonation of the voice are changed on Giga Bowser and the result are horible, i try to break the modification doing the game on the voice by directly editing the voice file itself, but it's very hard to find a good result.

So Burning Blaze will probably not be voiced if i can't fix that.

Hmm or i will try to see if the SFX file of Giga Bowser (not the voice file) are also changed or not, if not, i will switch the voice file inside.


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: ShadowWolf on July 07, 2012, 11:07:07 AM
Not atm, but if you can so yes do it. ^^

Also i have a little trouble with the voice file over Giga Bowser, the intonation of the voice are changed on Giga Bowser and the result are horible, i try to break the modification doing the game on the voice by directly editing the voice file itself, but it's very hard to find a good result.

So Burning Blaze will probably not be voiced if i can't fix that.

Hmm or i will try to see if the SFX file of Giga Bowser (not the voice file) are also changed or not, if not, i will switch the voice file inside.
Alright. Do you want the same CSP's from the other Blaze Project?


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: Novarek on July 07, 2012, 06:24:41 PM
Alright. Do you want the same CSP's from the other Blaze Project?

Yes please, except if you think you can do something better.


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: ShadowWolf on July 07, 2012, 06:30:13 PM
Yes please, except if you think you can do something better.
I can do that. I'll try making it better. When do you think Blaze will be released?


Title: Re: Blaze the cat "Burning way" to be released soon !
Post by: Novarek on July 07, 2012, 10:25:41 PM
I can do that. I'll try making it better. When do you think Blaze will be released?

Today if i find a way to fix the up B.

I also do some minor upgrade on the animation of Burnign Blaze.


Title: Re: Blaze the cat "Burning way" Beta Release !
Post by: XChosenOne1 on July 09, 2012, 03:16:05 PM
Novarek i got the CSP's Finished


Title: Re: Blaze the cat "Burning way" Beta Release !
Post by: Novarek on July 09, 2012, 08:22:55 PM
Novarek i got the CSP's Finished

Nice, thanks. ^^

If possible, can you also port your victory theme please ?.


Title: Re: Blaze the cat "Burning way" Beta Release !
Post by: XChosenOne1 on July 10, 2012, 08:35:28 AM
Nice, thanks. ^^

If possible, can you also port your victory theme please ?.
already did


Title: Re: Blaze the cat "Burning way" Beta update V1.1 !
Post by: ShinySpiritSeer on July 21, 2012, 12:58:33 PM
For rivvolution users (like me) it dosen't work, AT ALL!
Can you fix this?


Title: Re: Blaze the cat "Burning way" Beta update V1.1 !
Post by: ShadowWolf on July 21, 2012, 01:07:20 PM
For rivvolution users (like me) it dosen't work, AT ALL!
Can you fix this?
I use Riivo and it works fine for me


Title: Re: Blaze the cat "Burning way" Beta update V1.1 !
Post by: ShinySpiritSeer on July 21, 2012, 01:20:07 PM
I use Riivo and it works fine for me
Could you send me the xml?


Title: Re: Blaze the cat "Burning way" Beta update V1.1 !
Post by: ElliotLegendary on July 23, 2012, 12:01:48 PM
Um... Pal users exist as well, so, will you put up a special version for the PAL games?


Title: Re: Blaze the cat "Burning way" Beta update V1.1 !
Post by: Novarek on July 23, 2012, 09:38:27 PM
Um... Pal users exist as well, so, will you put up a special version for the PAL games?

I know i am a PAL user myself :p, but it's not in my priority atm, first i need to finish this version, when she will completely done, i will probably start to port her for PAL version.

Also, the next update will be released for the 26 july.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SkyNinja on August 05, 2012, 12:22:47 AM
The model tends to crash. When it happened to me, I couldn't find any real reason behind the crashes, both times, there was nothing in common. It just seemed to randomly happen. Sorry I can't provide much information there. There is another small issue, however. The effects Blaze uses seem to give rise to issues with Sonic. When used in conjunction with Sonic, I get the effects filling the entire screen every time Sonic spins, rolls, or anything similar.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: metatrongrhm on August 05, 2012, 06:41:26 AM
With me, the Up Smash still freezes over Giga Bowzer.
Other than that, it's the best PSA I know of over Bowzer so I guess I just wont use Final Smashes(which I was doing before anyway, so no biggy)


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on August 05, 2012, 10:14:24 AM
With me, the Up Smash still freezes over Giga Bowzer.
Other than that, it's the best PSA I know of over Bowzer so I guess I just wont use Final Smashes(which I was doing before anyway, so no biggy)
Yes same, but i still use the final smashes, so its a problem for me


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Shinespark on August 05, 2012, 01:32:16 PM
With me, the Up Smash still freezes over Giga Bowzer.
Other than that, it's the best PSA I know of over Bowzer so I guess I just wont use Final Smashes(which I was doing before anyway, so no biggy)
It freezes for me on Burning Blaze's up smash too. Even with V1.3.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 05, 2012, 05:10:17 PM
It freezes for me on Burning Blaze's up smash too. Even with V1.3.

Hmm maybe because of the GFX, this move use a lot of GFX code, maybe the probleme come from that.

Also it's maybe a bone issue, adapted the bone ref of Gica Bowser in is PSA to the model of Blaze was a true pain to do, is bone structur are very strange, like is PSA and maybe i have do something wrong ?!

I have been repported today about a issue for the up B, apparently this move can give the teleport glitch, i was face it this bug when i have build this PSA, i was thinking i have completly fixed this bug but apparently not completly, and this one IS a bone issue.

I still haven't try the new brawlBox, I have heard the new Brawlbox can easely fix the bone issue now, i need to check that.

Anyway, i need more time for investigate what are exatly the source of this bug and how fully fix it.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on August 06, 2012, 08:29:39 AM
I have found a new bug. When I jump up and go into a falling state, I teleport backwards or forwards randomly, sometimes through walls!


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Shinespark on August 06, 2012, 10:05:19 AM
I have found a new bug. When I jump up and go into a falling state, I teleport backwards or forwards randomly, sometimes through walls!
I have seen the teleporting glitch too, but it only seems to happen for me on a few imported stages.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on August 06, 2012, 03:29:55 PM
I have seen the teleporting glitch too, but it only seems to happen for me on a few imported stages.
It happens in stage builder stages too


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 06, 2012, 04:40:11 PM
I have found a new bug. When I jump up and go into a falling state, I teleport backwards or forwards randomly, sometimes through walls!

When this hapend, if the enemi move, are you like "tracted" by the enemi, like a invisible link ?

Exemple, if the enemi move to the right, are you teleported to the right ?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Shinespark on August 06, 2012, 06:39:41 PM
When this hapend, if the enemi move, are you like "tracted" by the enemi, like a invisible link ?

Exemple, if the enemi move to the right, are you teleported to the right ?
Yeah something like that, and it keeps forcing you to go up until you die.

The glitch goes away when you die.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 06, 2012, 07:39:36 PM
Yeah something like that, and it keeps forcing you to go up until you die.

The glitch goes away when you die.

Ok now i'm sure it's a bone issues, and probably the "ThrowN" bone, the original up B of Bowser are a catch attack and some hiden code who cannot be read by the PSA programme, parasiting the new code of Blaze.

I still investigate and thanks for the info.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on August 06, 2012, 09:41:21 PM
When this hapend, if the enemi move, are you like "tracted" by the enemi, like a invisible link ?

Exemple, if the enemi move to the right, are you teleported to the right ?
no, I just go the oppisite way I face, and sometimes atracted to spikes!


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 12, 2012, 09:38:01 PM
no, I just go the oppisite way I face, and sometimes atracted to spikes!

Ok, "normaly",  i should be able to release a big hotfix for the 08/16, i still a lot of work IRL atm, so i cannot be completely sure about the release date.

EDIT : i will need a little more time to release a fix, some probleme are more complicated to fix than i expected.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 30, 2012, 08:48:31 AM
Hello everyone, time to give you some news !

Ok so, now i am in vacation so i can fully work on the update for this hack, and with the new BrawlBox i am able to make a PSA a lot more stable and fix a lot of bug, but for doing something perfect, i want use a clean PSA of Bowser and copy/paste the PSA of Blaze inside, after that, with the new feature of BB about the bone ref, i will be able to completely fix the bone issue a lot faster and simpler than Tabuu.

A fix for Blaze should be done for tomorow, Burning Blaze will comming right after.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Leon Exodio on August 30, 2012, 10:33:46 AM
Hello everyone, time to give you some news !

Ok so, now i am in vacation so i can fully work on the update for this hack, and with the new BrawlBox i am able to make a PSA a lot more stable and fix a lot of bug, but for doing something perfect, i want use a clean PSA of Bowser and copy/paste the PSA of Blaze inside, after that, with the new feature of BB about the bone ref, i will be able to completely fix the bone issue a lot faster and simpler than Tabuu.

A fix for Blaze should be done for tomorow, Burning Blaze will comming right after.
i never liked blaze but i still like this move set because bowser is stupid lol


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on August 30, 2012, 01:00:27 PM
i never liked blaze but i still like this move set because bowser is stupid lol

Ah ah thanks :p

And i am the only one with BlackJax96 who have almost successfully make a complete model/psa import on the Bowser slot, with all the time spend in this project, all the error and failure i have encountered on this slot, now i know why ! :p


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 04, 2012, 03:13:26 PM
Yeah Burning Blaze Up Smash freezeing. I downloaded the new version 1.3c and it freezed


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 05, 2012, 12:14:52 PM
Yeah Burning Blaze Up Smash freezeing. I downloaded the new version 1.3c and it freezed

Again ?!

What the hell is going wrong with this move ???

One of the user of my hack have find a temporary solution, until i find a way to break this bug.

Quote from: secretchaos1
I also replaced Burning Blaze's up smash with her down smash as a sort of makeshift fix to prevent the game from crashing when she's used. It's not so much a fix, but it makes her a lot more stable to play in her current stage of development.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Leon Exodio on November 08, 2012, 10:03:43 AM
will there be another blaze update


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Okami5567 on November 08, 2012, 12:23:09 PM
Now this is probably just me being really stupid or something along those lines... But it simply isnt working for me... I mean it kind of is, but Blaze is extremely distorted (I believe trying to fill Bowsers stance) and Burning Blaze is just as bad, not to mention she actually becomes giant like Giga Bowser...

The common4 is in the system folder and the fits are where they need to be (Saw something about a rel but it wasnt in the download...)

Also, this isnt an issue with Blaze, just in general smashbros_sounds.brsar always causes my game to crash and the only tutorials on it I can find are about making sawnds and not actually using them...


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 09, 2012, 01:18:14 PM
Now this is probably just me being really stupid or something along those lines... But it simply isnt working for me... I mean it kind of is, but Blaze is extremely distorted (I believe trying to fill Bowsers stance) and Burning Blaze is just as bad, not to mention she actually becomes giant like Giga Bowser...


It's a PSA issues, you have probably do something wrong when you have instal the hack.

The model data are "FitKoopa00.pac" and all the file about the move AND how are placed the bone in the move is "FitKoopa.pac", the 2 file go inside the "fighter" folder.



The common4 is in the system folder and the fits are where they need to be (Saw something about a rel but it wasnt in the download...)


The .rel are used for "cloning" a character port, this make the character hack more easier to build, but in my case, i need a double-slot character (for making Blaze able to use a super form) and the .rel solution don't work in this case, that why i have do a complete swap on the slot of Bowser and Giga-Bowser


Also, this isnt an issue with Blaze, just in general smashbros_sounds.brsar always causes my game to crash and the only tutorials on it I can find are about making sawnds and not actually using them... [/size]


Are you using the Sawndz programme ? http://forums.kc-mm.com/index.php?topic=22464.0 (http://forums.kc-mm.com/index.php?topic=22464.0)

will there be another blaze update


Yes, atm i can do only some minor fix, i don't have the time to make a major upgrade (lot of work irl), my priority are still to trying to fix the smash up A of Burning Blaze, i will try to release a new fix in a couple of day.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Okami5567 on November 09, 2012, 03:30:31 PM
Nothin  :srs:

I took the Fit files and put them in the Koopa and GKoopa folders in the fighter folder. The common4 is in the system folder so... Yeah >.> I'ma guess that it's due to a code that I either do or don't have since no one else has this issue...


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 11, 2012, 03:54:43 AM
Nothin  :srs:

I took the Fit files and put them in the Koopa and GKoopa folders in the fighter folder. The common4 is in the system folder so... Yeah >.> I'ma guess that it's due to a code that I either do or don't have since no one else has this issue...


Do a try with Dolphin emulator if you can.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Okami5567 on November 11, 2012, 12:07:44 PM
I could, but that would involve me downloading a brawl iso and figuring out how to use cheats on dolphin... Not saying I wouldn't do it, but what would be learned from it? And sorry for clogging your thread up with this issue no one else seems to be having, but who knows, maybe someone else is and isn't saying anything... >.>

Oh, and here's a hopefully useful idea... Could you give me all the codes you're using for your brawl (In text) if that solves it then that at the very least shows what the problem was...


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 11, 2012, 05:01:11 PM
I could, but that would involve me downloading a brawl iso and figuring out how to use cheats on dolphin... Not saying I wouldn't do it, but what would be learned from it?

Don't need to download a Brawl iso if you have already the DVD, but not all the DVP player can read a wii disc, if you PC can read it, you only need to extract the iso.

When it's done, you only need wiiscruber for opening your iso and puting the hack directly inside the iso, almost like if you using a mod for a PC game.

With Dolphin, you will be able to see what is going wrong, if the hack work on dolphin, it's a trouble with your installation procedure (i think at that because, like you have alredy say, you are atm the only one who have repported this issue and not only with this hack).

And sorry for clogging your thread up with this issue no one else seems to be having, but who knows, maybe someone else is and isn't saying anything... >.>

Don't be sorry, this thread are also for the bug repport.

Oh, and here's a hopefully useful idea... Could you give me all the codes you're using for your brawl (In text) if that solves it then that at the very least shows what the problem was...[/size]

I can't, simply because i use all the hack with Dolphin for 3 reason...

1/ I'm a PAL user and using a NTSC hack on a PAL game can make some trouble.
2/ NTSC are the majority, so i have build this hack for NTSC with a NTSC iso of brawl, so the only way for me to build this hack, it's with Dolphin
3/ PC can be a lot more powerfull than a wii and Dolphin can use this power for enhancing your wii game (HD resolution, AA filtering, post process...), so why don't using it ?

So no, i don't have the code, sorry.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on November 12, 2012, 11:55:05 AM
Hey! I thought I'd pop in and ask if you could use the blaze models from the london olympics game?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Okami5567 on November 13, 2012, 09:09:25 PM
@Novarek: My dvd can't read my Brawl, I would download it but based on what has already been said I'm fairly certain it would work since a faulty download can't be blamed (downloaded it three times to be sure) and this is a known working process... I am fairly certain I'm, or at least these methods are to blame at some point... To those ends though...>.>

Hey! I thought I'd pop in and ask if you could use the blaze models from the london olympics game?

YOU! You use riivolution too and were having troubles? Was it troubles with the animation? And even if not, could you give me your codes and whatever you used to solve the problem since if it doesn't work after that I'm lost ><


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 14, 2012, 02:07:31 PM
Hey! I thought I'd pop in and ask if you could use the blaze models from the london olympics game?

I know almost nothing in model import, the model i use come from AkaDarkZeroRmx, i have see a model of Blaze from the olympics game on the vault, but the model are fitted for Mario.

Post Merge: November 14, 2012, 02:06:37 PM
@Novarek: My dvd can't read my Brawl, I would download it but based on what has already been said I'm fairly certain it would work since a faulty download can't be blamed (downloaded it three times to be sure) and this is a known working process... I am fairly certain I'm, or at least these methods are to blame at some point... To those ends though...>.>

YOU! You use riivolution too and were having troubles? Was it troubles with the animation? And even if not, could you give me your codes and whatever you used to solve the problem since if it doesn't work after that I'm lost ><


Riivolution ? Now i know why you have some trouble, i have heard a lot of bad thing about people having a lot of issues for using hack with riivolution.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: FOREVER365 on November 25, 2012, 12:38:51 PM
Ok i love the blaze psa nd i dnt really care to much what up smash attack she has i just dont want the game to freeze, im using riivolution, i would let her down smash be her up smash too, it would be easier for you and my wii wont freeze :) pleasse fix


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 25, 2012, 02:45:24 PM
i would let her down smash be her up smash too, it would be easier for you and my wii wont freeze :) pleasse fix

This are already the temporary fix i plan to do don't worry, i only need some free time to do it and it's prety hard for me to find some time atm, "normaly" i should be able to release a fix for this week.

And you don't need to report my hack for having my attention, i check this topic each day.

Oh, and i have a question, in case one of you know...

Like you probably already know, i have try to add the voice file on Burning Blaze but the voice are changed (decelerated, like when you use the mushroom), i'm sure this issues come from the Giga Bowser slot himself, but i don't know how avoid this trouble.

If you know how, i listen. :) Thanks


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 26, 2012, 05:26:46 AM
Ok but is Blaze.sawnd PAL?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 26, 2012, 11:22:38 AM
Ok but is Blaze.sawnd PAL?

Nop, the sawnd file of Blaze is made for NTSC.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: mikethespike on November 26, 2012, 08:24:36 PM
Hey, i put everything in the right place, but when i choose bowser, when i get into the game, blaze is there in bowsers form, like the texture didnt fully work... im using riivolution.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 27, 2012, 12:46:20 PM
So all SFX on BrawlVault is NTSC?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: XChosenOne1 on November 27, 2012, 03:11:16 PM
Hey, i put everything in the right place, but when i choose bowser, when i get into the game, blaze is there in bowsers form, like the texture didnt fully work... im using riivolution.
did you put the rel (module), the motion, the character.pac (Fighter), and the common4.pac (system) in your SD

Post Merge: November 27, 2012, 03:12:48 PM
So all SFX on BrawlVault is NTSC?
most of the Sfx on BV are NTSC, not that many PAL SFX


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on November 27, 2012, 03:38:44 PM
Just wanting to say that Blaze's N-B on the Ground sometimes makes her freeze till she gets hit. Also Blaze teleports backwards in an unplayable way randomly but otherwise it works fine for me. I do use Riivo tho so it could be that but I don't think so. Still. I am having some weird problems with other hacks too.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on November 28, 2012, 09:56:04 AM
Just wanting to say that Blaze's N-B on the Ground sometimes makes her freeze till she gets hit.

I have a fix for this one, the update is comming for today

Also Blaze teleports backwards in an unplayable way randomly but otherwise it works fine for me. I do use Riivo tho so it could be that but I don't think so. Still. I am having some weird problems with other hacks too.

I have "maybe" a fix for this one, it's time for some beta testing when the upload are ready for today.

EDIT : the update (1.3d) are ready on the vault.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on November 28, 2012, 12:17:19 PM
Cool! I love being Blaze & the moveset works well with her. I'll download the newest update as soon as I can.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: FOREVER365 on November 29, 2012, 04:10:42 PM
ok i like this psa :) great job but for burning blaze can you make the up smash be the ground smash so the game wont freeze, it would make it easier for you and no freezing for us, since ur using pal i kno its hard to see whats wrong, so if that can make it easier for you go for it


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicBrawler on November 29, 2012, 04:12:16 PM
Not sure if u fixed it but in psa check off moves character for forward air


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 30, 2012, 11:02:09 AM
Yeah could you make Blaze faster? Plz


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on November 30, 2012, 11:46:29 AM
Yeah could you make Blaze faster? Plz

Not too fast tho.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 30, 2012, 12:17:25 PM
Not too fast tho.

Yeah like not too fast but almost fast as Sonic.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: XChosenOne1 on November 30, 2012, 04:17:00 PM
Yeah like not too fast but almost fast as Sonic.
Blaze's speed is similar to sonic's except she's a little bit slower, blaze is like 1%-10% slower than sonic


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on November 30, 2012, 04:51:27 PM
Ok I tryed Blaze over Bowser 1.3d and same problem=jumping teleport and up smash freeze


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on November 30, 2012, 08:06:13 PM
Ok I tryed Blaze over Bowser 1.3d and same problem=jumping teleport and up smash freeze

Darn... Can anyone fix those?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicBrawler on November 30, 2012, 08:35:15 PM
i can look at it. if there are certain files u want me to look at just pm me them


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 01, 2012, 02:38:48 PM
Darn... Can anyone fix those?

Still don't work ?!
i'm unable to find what make this bug now ... :/

i can look at it. if there are certain files u want me to look at just pm me them

If you have the solution, i need some help for this one, thanks.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicBrawler on December 01, 2012, 03:21:23 PM
PM me the files u want me to look at


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 01, 2012, 04:51:42 PM
PM me the files u want me to look at

If you have dowload the hack, you already have it, it's "FitKoopa.pac".

You will directly see than the PSA file of bowser are prety ... disturbing...

He are not like a normal PSA from a normal character (like mario or Pit) i have spend a lot of time to understand how he work and i'm prety sure some hidden code who cannot be read by PSA programme, make some trouble to my own code.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicBrawler on December 01, 2012, 04:53:49 PM
im downloading the files now

Post Merge: December 01, 2012, 05:04:19 PM
Check your PM


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 03, 2012, 10:17:43 AM
Version 1.3e is on the vault, thanks to SonicBrawler who have find and solved the teleport glitch and freezing issues, now i need some beta test report, see if everything is ok, and if yes, this mean it's will be time to work on major update ! :)


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 03, 2012, 01:30:46 PM
Version 1.3e is on the vault, thanks to SonicBrawler who have find and solved the teleport glitch and freezing issues, now i need some beta test report, see if everything is ok, and if yes, this mean it's will be time to work on major update ! :)

I'll download when I get the chance


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Ratchet99 on December 03, 2012, 11:42:16 PM
Well the V1.3e smash up freeze :(


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 04, 2012, 10:32:18 AM
Well the V1.3e smash up freeze :(

Darn. Need no moves broken/freezy


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: XChosenOne1 on December 04, 2012, 04:54:58 PM
Darn. Need no moves broken/freezy
is it still having the problem


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 05, 2012, 12:17:53 AM
Well the V1.3e smash up freeze :(

^this


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: ShinySpiritSeer on December 05, 2012, 07:04:31 PM
still problems with rivv, but I have old version, so I will look into it. Side note: Maybe change the up a animation? does that change anything?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 05, 2012, 10:28:57 PM
I think if done just a tad it won't or if some unnecessary Key Frames are deleted it will be fine... If the size of the animation is the problem. (I did make a 800 frame animation with about 20 or so Key Frames so I'm not Positive)


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicBrawler on December 06, 2012, 12:18:43 PM
Try cleaning the animation


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 07, 2012, 01:48:00 AM
Try cleaning the animation

In a way I said this. Just forgot what it was called.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 07, 2012, 04:11:20 AM
still problems with rivv, but I have old version, so I will look into it. Side note: Maybe change the up a animation? does that change anything?

I have alredy trying to completly change the animation for this move in a old update, with any result.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 07, 2012, 11:19:04 AM
I have alredy trying to completly change the animation for this move in a old update, with any result.

huh? Do you mean:
"I have already tried to completely change the animation for this move in an old update, with any result."? If so please explain to me. (very nooby at texting & mispelled words & grammer. but great at math)


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 08, 2012, 03:38:45 AM
huh? Do you mean:
"I have already tried to completely change the animation for this move in an old update, with any result."? If so please explain to me. (very nooby at texting & mispelled words & grammer. but great at math)

Yes sorry, english are not my language but i try to do my best :p.

So yes, i have already tried to change the animation but this not have fix the bug.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 08, 2012, 11:27:41 AM
Ah. Sorry if I hurt your feelings.

How many Key Frames is there in it?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 09, 2012, 12:54:04 PM
Ah. Sorry if I hurt your feelings.

Don't worry. :)

How many Key Frames is there in it?

I don't think it's a keyframe issues, because on my first version of Blaze (the one who replace toon Link), i have use exactly the same animation data for this move, without any trouble.

I will try the "goto" command in PSA and sending the move in a unused slot in the Bowser PSA.

Also, for me, the smash up is working perfectly on Dolphin, why not on Wii ????


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 09, 2012, 01:13:04 PM
Weird... Can you send me the animation & PSA? I have another idea from looking at random threads that could work but I need to see both things.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 09, 2012, 06:59:18 PM
Weird... Can you send me the animation & PSA? I have another idea from looking at random threads that could work but I need to see both things.

You already have the file if you have dowload the mod, the animation data are inside the "common4.pac" but if you need i can extract it and sending to you a separated file.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 09, 2012, 07:26:25 PM
That would help.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 10, 2012, 07:35:46 AM
That would help.

Ok, i sending to you a MP with the DL link


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: chaoswolf on December 12, 2012, 11:55:22 PM
Is the reason Burning Blaze freezes with the up-smash because it changes the move?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 12, 2012, 11:56:39 PM
Is the reason Burning Blaze freezes with the up-smash because it changes the move?

Please explain.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: chaoswolf on December 13, 2012, 09:17:40 AM
It changes from Sonic's up-smash to Shadow's.  I don't know how to make PSAs, so I could be wrong.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 13, 2012, 11:01:27 AM
So you mean it does Sonic's U-Smash then Shadow's? If it's what I think your saying it might be it but I believe I've seen some PSAs that do this. Could be wrong tho.


Also since my PSA won't let me open anything I'll see if a friend (who knows more about PSA than me) can figure out that part. Still gonna check the motion however.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: zutox on December 13, 2012, 12:32:03 PM
It freezes for me as well quite quickly. I usually test out psa's if they freeze or not by placing 4 characters with the same psa all on AI with 50 or more points of lives and let them battle it out.
Unfortunately this psa freezes within 10 points are gone.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 13, 2012, 01:59:52 PM
What lv anyway? If you mean lv9 I guess so. But if you've read this thread you'd know it's currently trying to be fixed.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: zutox on December 13, 2012, 02:27:28 PM
What lv anyway? If you mean lv9 I guess so. But if you've read this thread you'd know it's currently trying to be fixed.

Lv 7, I dunno why, it's my standard cpu lv.
And oh, I thought it was another bug that had been fixed, I probably  miss read some..sorry about that.
Hope it is fixable, Bowser really does need a character replacement :)


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 13, 2012, 11:36:19 PM
Hmm... I've still haven't heard from my friend about the PSA file to see if he knows anything about it that could help. Also I haven't been able to get on my computer lately ether. I'll say if any progress is made. Till then I'll check this thread for just in case.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 19, 2012, 01:33:45 AM
Hmm... I've still haven't heard from my friend about the PSA file to see if he knows anything about it that could help.

Nop, first time for me i hear this issue.

And sorry for my absence of the last week, i have change my mother board and CPU (i'm on i7 3770 now :) ), reinstatement of window and all is update + all the software i use (don't wory, all my stuff about SSBB hack are on another HDD) and with my smal internet conexion, this taken me some time to do.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 22, 2012, 08:45:49 PM
"nope"? what do you mean?


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 23, 2012, 05:53:37 AM
"nope"? what do you mean?

i mean "no" sorry.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: SonicWolf on December 23, 2012, 10:04:43 AM
I mean for this: "first time for me i hear this issue." you qouted me & I'm just wondering.


Title: Re: Blaze the cat "Burning way" Beta update V1.3 !
Post by: Novarek on December 24, 2012, 04:29:13 AM
I mean for this: "first time for me i hear this issue." you qouted me & I'm just wondering.


Ah, no i talking about the issues of Zutox.

And for the next update, actualy i'm working to upgrade all the "grab attack" animation (except the "forward" one), for exemple, the "grab and launch back attack" will be a jump and back kick of fire, almost like this Taekwondo Jumping Back Kick Tutorial (taekwonwoo) (http://www.youtube.com/watch?v=Qlbe6KjaAgA#)


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: lilggamegenuis on April 19, 2013, 09:15:29 PM
sorry about waking this thread but on my first time using blaze it came out like this
(https://dl.dropboxusercontent.com/u/70867089/bowser%20blaze.jpg)
what did i do wrong


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: SonicWolf on April 21, 2013, 01:18:02 PM
lol! That's weird. Is it on Bowser? If so make sure you put everything in the right folders & named them right. Otherwise I don't really know.


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: BeastSonic on April 21, 2013, 04:40:40 PM
 Hi SonicWolf its me Ratchet99 I just changed the account if you know. So hows Vector if you already started with it but anyway Blaze still has the teleport glitch, burning Blaze up smash.
Maybe cuz this Blaze over Bowser is over ToonLink but ported it over Bowser. Maybe thats why Blaze has these glitches    :-\


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: lilggamegenuis on April 21, 2013, 04:47:42 PM
i figured it out you have to start the game with the sd card in.


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: Akeno/Archer on April 21, 2013, 04:48:29 PM
sorry about waking this thread but on my first time using blaze it came out like this
(https://dl.dropboxusercontent.com/u/70867089/bowser%20blaze.jpg)
what did i do wrong
Have you put the common4 in the system folder? I got this thing once...


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: SonicBrawler on April 21, 2013, 04:54:20 PM
Hi SonicWolf its me Ratchet99 I just changed the account if you know. So hows Vector if you already started with it but anyway Blaze still has the teleport glitch, burning Blaze up smash.
Maybe cuz this Blaze over Bowser is over ToonLink but ported it over Bowser. Maybe thats why Blaze has these glitches    :-\
no its coding problems. the teleporting glitch is from lack of making it moves character in psa.
Have you put the common4 in the system folder? I got this thing once...

or you can put fitbwosermotionetc.pac in the folder if using gecko


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: Akeno/Archer on April 22, 2013, 08:31:13 AM
or you can put fitbwosermotionetc.pac in the folder if using gecko

Yea... Possibly


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: SonicWolf on April 22, 2013, 02:01:04 PM
Hi SonicWolf its me Ratchet99 I just changed the account if you know. So hows Vector if you already started with it but anyway Blaze still has the teleport glitch, burning Blaze up smash.
Maybe cuz this Blaze over Bowser is over ToonLink but ported it over Bowser. Maybe thats why Blaze has these glitches    :-\

Could be. Otherwise I'd have to go with SonicBrawler's explaination. Maybe a combonation?  I don't know much about coding besides that I can't with out a tutorial. XD


Title: Re: Blaze the cat "Burning way" Beta update 02/16/13
Post by: Novarek on May 26, 2013, 05:22:22 PM
Hi boys, long time no see !:)

Good news, i will be back in 1 or 2 weak !

Quote from:  BeastSonic
Maybe cuz this Blaze over Bowser is over ToonLink but ported it over Bowser

This Blaze is not a simple port of the Toon Link version over Bowser.

The version over Bowser as been build almost from scratch (PSA, bone ID, ...).

EDIT : ok so first, i will do a model upgrade, AkaDarkZeroRmx have make a realy nice new Blaze model and i have is permission to use it.

He have also do a nice model of the fire tornado of Blaze and i also want to use it, so this mean PSA and animation upgrade.

EDIT 2 : I start to think if i use or not a new port for Blaze, Bowser slot is highly gltched (teleport glitch) and Bowser dosen't use vis0 file so i cannot use a face animation on Blaze on this slot (every time i have try to add vis0 file on Bowser slot, it was a failure - crash).

But if i move Blaze to another character slot, you can say goodbye to the double moveset of Burning Blaze.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/17/2013]
Post by: TheBlueBlur on June 17, 2013, 07:53:21 AM
Maybe Blaze over Jigglypuff


Title: Re: Blaze the cat - i'm back ! [NEWS 06/17/2013]
Post by: Akeno/Archer on June 17, 2013, 08:13:28 AM
Maybe Blaze over Jigglypuff
I approve ;D

Well, let's just say Burning Blaze does an explosion like Shadow's Final Smash, or something like this...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/17/2013]
Post by: SonicBrawler on June 17, 2013, 02:27:34 PM
The teleporting glitch is because of move character isn't checked in psa


Title: Re: Blaze the cat - i'm back ! [NEWS 06/17/2013]
Post by: Novarek on June 18, 2013, 03:28:25 PM
The teleporting glitch is because of move character isn't checked in psa

I don't remember, but i think i have already try this fixe (and alot of other), but i will give à try.

But anyway, the version i make over jigglypuff are now in a advanced state of development.

EDIT : I have a strange issue about vis0 and polygon on a animation.

One of the attack of Blaze will be her famous fire tornado,, the polygon of the tornado are already on the model (SingleBind : Cylinder01), the visibility bone is the "SphereM" bone.

So i have add a new "bone visibility" in the vis0 file, set the frame on when i want the polygon to be visible, and when i check the animation preview in BrawlBox, everything is good, BUT, in game, the polygon doesn't appear at all.

What i'm doing wrong ???



Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Azure_Shadow on June 21, 2013, 02:53:49 PM
EDIT : I have a strange issue about vis0 and polygon on a animation.

One of the attack of Blaze will be her famous fire tornado,, the polygon of the tornado are already on the model (SingleBind : Cylinder01), the visibility bone is the "SphereM" bone.

So i have add a new "bone visibility" in the vis0 file, set the frame on when i want the polygon to be visible, and when i check the animation preview in BrawlBox, everything is good, BUT, in game, the polygon doesn't appear at all.

What i'm doing wrong ???


Hmm. Well, first make sure the VIS0 flag is set to 'none', because sometimes it's easy to forget that.
Secondly, you said "set the frame on". Do you really only have it active for one frame? Maybe try upping it to four or five in a row, just in case it's too quick for Brawl to render a model that big.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Novarek on June 21, 2013, 11:14:09 PM

Hmm. Well, first make sure the VIS0 flag is set to 'none', because sometimes it's easy to forget that.


Ah yes, on my way ! :)

Secondly, you said "set the frame on". Do you really only have it active for one frame? Maybe try upping it to four or five in a row, just in case it's too quick for Brawl to render a model that big.

Sorry, it's my poor english :/

So no the polygon appear for 20 frame exactly, 1 frame off, 1 frame on, 1 frame off...
I want use this polygon almost like a GFX effect.

EDIT : the "none" flag doesn't fix the issue, i start to fear than Jigglypuff slot cannot handle vis0 file, tell my i have wrong...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Azure_Shadow on June 21, 2013, 11:20:43 PM

So no the polygon appear for 20 frame exactly, 1 frame off, 1 frame on, 1 frame off...
I want use this polygon almost like a GFX effect.

Hmm. Try leaving the tornado effect on for twenty frames. Like I said, it might be skipping because there's too much data to process in too small a time frame.

And don't worry about your English, it's actually very good. :)


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Novarek on June 21, 2013, 11:37:58 PM
Hmm. Try leaving the tornado effect on for twenty frames. Like I said, it might be skipping because there's too much data to process in too small a time frame.

Saddly, it's still doesn't work, the vis0 file work only on slot who already use vis0, even with a complet manual swap (psa hexing) ?

And don't worry about your English, it's actually very good. :)

Thanks, it's realy kind. :)

EDIT : if adding vis0 on a slot who doesn't use them is impossible, i will start from over and switch to marth slot (he use vis0), i want to do all i can to make this Blaze the best Blaze PSA of KC-MM, even if i cannot touch the perfection, i can still try to reach it ! :rage:


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Akeno/Archer on June 22, 2013, 04:01:06 AM
Saddly, it's still doesn't work, the vis0 file work only on slot who already use vis0, even with a complet manual swap (psa hexing) ?

Thanks, it's realy kind. :)

EDIT : if adding vis0 on a slot who doesn't use them is impossible, i will start from over and switch to marth slot (he use vis0), i want to do all i can to make this Blaze the best Blaze PSA of KC-MM, even if i cannot touch the perfection, i can still try to reach it ! :rage:
That's the spirit mon ami! ;D
Anyway, why not Blaze over Falco? Just an idea because Falco and his FireBird thing...
Just a suggestion though...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Novarek on June 22, 2013, 10:26:42 AM
That's the spirit mon ami! ;D
Anyway, why not Blaze over Falco? Just an idea because Falco and his FireBird thing...
Just a suggestion though...

Falco doesn't use vis0 but Wolf yes and also Lucario.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Akeno/Archer on June 22, 2013, 11:33:40 AM
Wolf has vegeta and Lucario has Mewtwo/Zoroark/Darkrai...

Who else has vis0?


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Novarek on June 22, 2013, 12:24:13 PM

Who else has vis0?

Marth, Ike and Zero Suit Samus but i don't want mess with her (PSA memory limit)

EDIT : i have start the swap on Marth.

EDIT 2 : first test over Marth done, it's work i have full control of vis0 now !!!  :happy:
Time to swap the whole PSA code !


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: TheBlueBlur on June 23, 2013, 05:46:19 PM
Swap it over who?


Title: Re: Blaze the cat - i'm back ! [NEWS 06/20/2013]
Post by: Novarek on June 23, 2013, 06:11:08 PM
Swap it over who?

Over Marth


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 01, 2013, 11:23:02 PM
If bowser won't work then someone else.
Preferably not Marth tho since he's already done on my game... maybe... Snake or Jigglypuff? Or even Donkey Kong?


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 02, 2013, 05:19:31 AM
If bowser won't work then someone else.
Preferably not Marth tho since he's already done on my game... maybe... Snake or Jigglypuff? Or even Donkey Kong?

I have already try the slot of Jigglypuff, the vis0 doesn't work on this slot and i absolutely need a slot able to use vis0 for the facial animation and bone visibility (fire tornado model).

Also, Shadow are over Donkey and i want to keep Snake ! :p

And beside, the PSA swap over Marth are now almost complet (only the move who i give a animation upgrade left) and i have full control of vis0 on Marth.

If i work very well this week, i should be able to release a beta version for the next week (4 or 5 more animation to do + the SFX).


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicBrawler on July 02, 2013, 08:29:40 AM
i was going to look more into why the bowser one freezes but i see u already continued on anotehr character. oh well. good luck. :P


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 02, 2013, 01:17:36 PM
i was going to look more into why the bowser one freezes but i see u already continued on anotehr character. oh well. good luck. :P

Bowser doesn't use vis0, that why (with the freeze issues) i move the hack on another slot.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 03, 2013, 12:55:09 PM
Hmm... Maybe once it's done it can be ported to another character. Once my Wii's Lens Reader thingy is fixed I'll be able to continue moding SSBB (or at least play it). May take about another couple of months tho. I wanna play Super Smash Bros. as Sonic and Wolf again!


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 03, 2013, 02:16:35 PM
Hmm... Maybe once it's done it can be ported to another character. Once my Wii's Lens Reader thingy is fixed I'll be able to continue moding SSBB (or at least play it). May take about another couple of months tho. I wanna play Super Smash Bros. as Sonic and Wolf again!

Why don't you use Dolphin if your Wii doesn't work atm ?

You can use Hack with Dolphin, i use it myself for making and using NTCS hack (i'm a PAL user, sadly...)


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 04, 2013, 01:27:49 PM
Why don't you use Dolphin if your Wii doesn't work atm ?

1 answer to that...

I got a DS, GBA (1 on my computer & one on the Wii), a N64 (1 on computer 1 on Wii) & I got a broken Dolphin emulator that won't read perfectly good NTSC ISOs wether  or not its GCN or Wii. Plus on top of that my computer has almost no more memory that it runs most games super slow (Mario Kart in an epicly super slow motion so each lap is about 5mins anyone?). Yeah. Not gonna work for me. :( If you got one that does work for Windows with Homebrew already instaled or at least Riivo then I guess you could PM me a download link but I don't think it's allowed here. :\


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 05, 2013, 07:26:22 AM
If you got one that does work for Windows with Homebrew already instaled or at least Riivo then I guess you could PM me a download link but I don't think it's allowed here. :\

You don't need a Homebrew or Riivo for Dolphin, you need WiiScruber.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 05, 2013, 10:11:26 AM
Ah. Well. I don't have enough memory for 2 SSBB ISOs. If I did I might try it but I don't. Nor do I have a working Emulator.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 05, 2013, 05:19:06 PM
I was highly delayed in the development of the hack this week.

I have found 6 kitten in a box, beside the road the last week, i have take the kitten and take care of them.

Saddly, one of them was very sick (Coryza), the veterinary surgeon have put a end to is suffering (that was too late for him and he was the most smaller of the 6 :/)

But now 3 other kitten have starting to be sick by the same virus (Coryza again), they will not die because i consulted the veterinary surgeon when the first symptom appeared.

Result, the constant vigilance which I must maintain on the kittens and the regular medical care  which I must provide them, took me much time the latter days.

And sorry, lot of automated translation !  :-\


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 05, 2013, 11:51:50 PM
Your a kitten hero!
I'm sure people should excuse you for that. If not they have no idea that helping is good to everyone!


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Akeno/Archer on July 06, 2013, 04:59:14 AM
Your a kitten hero!
I'm sure people should excuse you for that. If not they have no idea that helping is good to everyone!
This should be a title xD
Well, that sure is a great act of kindness!


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 06, 2013, 06:45:27 AM
This should be a title xD


I can name this version of Blaze like that ! :p

Blaze tha cat, Kitten hero version ! lol.

Well, that sure is a great act of kindness!


Thank you but that costs expensive to be nice, i am at more than 200 euro of medical expenses for the kittens atm :p

EDIT : attack dash animation almost done.
She will use her fire on the hands (like a engine) for doing à looping, creating by the same occasion a circle of fire, also she will do a kick attack when mooving in the looping.

(http://img15.hostingpics.net/pics/482631BrawlboxAnimation1.gif)


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: zutox on July 07, 2013, 10:08:39 AM
The sad thing about that it' not going to be over bowser is the fact that it's not going to be over bowser. Counting all characters made over marth and just about all the other slots, bowser still doesn't have a complete character change. So, that's sad.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 07, 2013, 05:08:28 PM
The sad thing about that it' not going to be over bowser is the fact that it's not going to be over bowser. Counting all characters made over marth and just about all the other slots, bowser still doesn't have a complete character change. So, that's sad.

I know, it's because Bowser slot is probably one of the most incomprehensible of SSBB.

Is animation file are in "common4.pac" and is PSA is built in an illogical way, i have spend a lot of time to understand how it work, but even now i don't master it.

If someday, someone find a way to enable vis0 on character slot who normaly don't use it, i will upgrade Blaze over Bowser as well.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Akeno/Archer on July 07, 2013, 05:10:44 PM
I know, it's because Bowser slot is probably one of the most incomprehensible of SSBB.

Is animation file are in "common4.pac" and is PSA is built in an illogical way, i have spend a lot of time to understand how it work, but even now i don't master it.

If someday, someone find a way to enable vis0 on character slot who normaly don't use it, i will upgrade Blaze over Bowser as well.
That would be cool, but as you said, Bowser is really f**king hard to understand...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 07, 2013, 05:16:52 PM
Time for a new poll !


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Akeno/Archer on July 07, 2013, 05:20:01 PM
Do you think you can make her combo some moves or something?


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 07, 2013, 05:23:50 PM
Do you think you can make her combo some moves or something?

I don't understand, you mean her own attack animation ? it's what i'm doing with this upgrade actualy.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Akeno/Archer on July 07, 2013, 05:26:54 PM
I don't understand, you mean her own attack animation ? it's what i'm doing with this upgrade actualy.
Yea! Something like she could chain some attacks...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 07, 2013, 05:32:15 PM
Yea! Something like she could chain some attacks...

Like the infinite kick attack of Fox ?

Her AAA combo can be used without delay and the animation are highly choreographical, like a dance.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: SonicWolf on July 07, 2013, 09:41:06 PM
I think he means if she will be able to do something like Fox's up smash then jump & use his up air. So you use 1 move then a different move to deal more damage.


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Akeno/Archer on July 08, 2013, 03:46:37 AM
I think he means if she will be able to do something like Fox's up smash then jump & use his up air. So you use 1 move then a different move to deal more damage.
Yup!
And the best example for this is Skyward Sword Link PSA. You can chain some attacks like the attack 100, then Side Tilt etc...


Title: Re: Blaze the cat - i'm back ! [NEWS 06/29/2013]
Post by: Novarek on July 08, 2013, 04:16:50 AM
I think he means if she will be able to do something like Fox's up smash then jump & use his up air. So you use 1 move then a different move to deal more damage.

Ah now i see !

Hmm not atm but i haven't start the work on the up B, aerial side B and aerial down B, i will see if i can do something with this.

EDIT : The kittens are now much better, they are almost completely cured.
I will be able to resume work on the hack

EDIT 2 ; i reset the poll, i have make the choice more easier to understand and add one new option.

EDIT 3 : actualy, i'm reworked a bit the end of the side Smash animation, i'm not satistied with the transition between the second and third hitbox (kick and small fire explosion)

EDIT 4 : i'm starting the work on the up Smash animation.

EDIT 5 : hmm i have working all the night on the up Smash animation, trying to find something good to do, but nothing, i'm completely uninspired for this move, i will use atm the up Smash of Shadow (the one i have use on the old Blaze), if i find something better i will be back on this move later


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 15, 2013, 12:14:09 AM
Perhaps for the up smash, you could do something like Zelda's up smash and/or up tilt, but using fire instead of magic?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 15, 2013, 09:46:39 AM
Perhaps for the up smash, you could do something like Zelda's up smash and/or up tilt, but using fire instead of magic?

Not enough dynamic and choreographic, i try to keep in mind than Blaze is a cat when i do animation for her.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 15, 2013, 09:50:37 AM
Well, want some choregraphy? I have one proposition :
Try to combine Pit's Up tilt and Wolf's Up Smash (she kicks once with Pit's Up tilt, then change and use Wolf's Up smash.)


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 15, 2013, 09:58:52 AM
Well, want some choregraphy? I have one proposition :
Try to combine Pit's Up tilt and Wolf's Up Smash (she kicks once with Pit's Up tilt, then change and use Wolf's Up smash.)

Ah THIS is a realy good idea ! :p
Thanks.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 15, 2013, 11:47:09 AM
Not enough dynamic and choreographic, i try to keep in mind than Blaze is a cat when i do animation for her.

Riiiight, gotcha. (http://e.deviantart.net/emoticons/a/animesweat.gif)

Well, want some choregraphy? I have one proposition :
Try to combine Pit's Up tilt and Wolf's Up Smash (she kicks once with Pit's Up tilt, then change and use Wolf's Up smash.)

Definitely better than my idea.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 15, 2013, 05:26:15 PM
Ok this is the prototype of the up Smash animation.

It's not yet completly done, i have the finishing works to do, like doing a better transition between the frame, because right now i'ts ugly ! lol :p

(http://img15.hostingpics.net/pics/180720BrawlboxAnimation3.gif)

About the GFX, she will take off by using a small fire explosion with her right hand, after the first kick, she will do again a fire explosion whith her hand to be maintained in the air and giving the last set of kick.

EDIT : up Smash done, but in game, i don't like the result, so i have once again completely rework the animation, i keep this time the original up Smash (Shadow) but mixed with pit's tilt up.
(http://img15.hostingpics.net/pics/752654BrawlboxAnimation6.gif)

Much better ! :p

EDIT 2 : i'm working on the transparency of the fire tornado of Blaze, atm we can't see through it, i want than we can see through it


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 18, 2013, 05:56:18 AM
Well After Blaze is done and some testing thats mean we can port Blaze over ROB with no glitches :)
Im going to do that.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 18, 2013, 03:16:30 PM
Well After Blaze is done and some testing thats mean we can port Blaze over ROB with no glitches :)
Im going to do that.

.rel or complet swap ?

EDIT : i have a strange issue with BrawlBox atm, i have add one shader able to use transparency effect and change the material who gonna use the transparency.

I save but after that, i remember than i have totaly forgot to change the texture REF ID, so i return to BrawlBox, do the change and when i try to save, it's crash, i try with older version of brawlBox, same result.

And i try with a clean copy of the file, once again it's crash....


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 19, 2013, 06:49:37 PM
With .rel port and maybe restart the animation that was before (Marths animation) and then maybe it would work.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 19, 2013, 07:13:53 PM
With .rel port and maybe restart the animation that was before (Marths animation) and then maybe it would work.

You wil not be able to use the SFX (voice) than i will add if you use .rel


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 19, 2013, 07:51:32 PM
Ok and I cant use SFX Im PAL user but even confusing to use it


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 19, 2013, 08:37:08 PM
You wil not be able to use the SFX (voice) than i will add if you use .rel
I was actually gonna port Marth to Game and Watch and leave Blaze in Marth's slot. Marth's Final Smash keeps freezing the game, though :/ .


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 19, 2013, 09:27:35 PM
Ok and I cant use SFX Im PAL user but even confusing to use it

It's because of the SFX ID, NTSC and PAL do not share the same ID.

For exemple, if the up taunt SFX ID for NTSC is 5C, on PAL it's 3B.

I am myself a PAL user, but because we have a lot more poeple with NTSC version of SSBB, and because we (the PAL user) can play to a NTSC version (with hack) by using Dolphin, so i buid my hack for NTSC version.

For .rel it's another story, if you use a .rel of Marth over ROB, the slot of ROB will share the same stuff than Marth, so that mean ROB will have access to the SFX bank of Marth and ONLY Marth.

That why SFX hack is impossible with .rel

Quote from: Green Mii
I was actually gonna port Marth to Game and Watch and leave Blaze in Marth's slot. Marth's Final Smash keeps freezing the game, though :/ .

I think it's a article issue.

EDIT : i have solved the prob with BrawlBox (downloading a new one), so i was able to add the new shader for the transparency effect on the fire tornado, BUT, the game crash when the battle start  r), i trying to find how to fix this.  


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 19, 2013, 11:31:37 PM
Wow, just wow. I completely forgot to put a FitGameWatchFinal.pac, which is why Marth was freezing. But at least it wasn't an article issue, like you said. Still a n00b at this hacking thing.
Are you using the latest version of BrawlBox or an earlier one? 'Cause I keep hearing that older ones are better, dunno why.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 19, 2013, 11:54:46 PM
Are you using the latest version of BrawlBox or an earlier one? 'Cause I keep hearing that older ones are better, dunno why.


Yes i use the last version, but i have fully fixed the issue ! :p

(http://i.imgur.com/MfOU7tg.jpg)


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 20, 2013, 12:19:38 AM
Yes i use the last version, but i have fully fixed the issue ! :p

([url]http://i.imgur.com/MfOU7tg.jpg[/url])

That looks awesome. Can't wait to see it in-game!


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 20, 2013, 01:08:28 AM
Can't wait to see it in-game!

I will post some in-game preview screenshot of the tornado tomorow, because the animation who use it (side B) worked originaly with the "model changer event" in the PSA (Blaze model disappear when the tornado appear).

So i will use "bone visibility sequence" (vis0) instead of the model changer (for keep Blaze visible in the animation), this also mean i need to animate the tornado itself (rotation).

That why i need to work a little more before i can post screeshot preview ! :p


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 20, 2013, 01:38:31 AM
Yeah, yeah; I getcha! Curse my impatience. :o
I just wanna say right now, that you are awesome for doing an actual Blaze the Cat moveset hack (I believe you are the only one who has done/is doing one, anyway) rather than just a texture hack. I mean, don't get me wrong, textures are great and all, but a moveset to go with it is like icing on the cake, you know?
tl;dr You're awesome.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 20, 2013, 02:15:32 AM
Wow the fire tornado is pretty AWESOME! :af:
But is there a glitch in the fire tornado that you can see inside of it and it will be invisible?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 20, 2013, 03:07:44 AM
Wow the fire tornado is pretty AWESOME! :af:

Sadly, the final texture will have a lower resolution (memory limit) but the transparency effect will be the same.

But is there a glitch in the fire tornado that you can see inside of it and it will be invisible?

The model are invisible if i use the model changer event in the PSA, like the spin dash attack of Sonic, the spin dash model appear and Sonic dissapear.

So for making the model AND the tornado visible at the same time, you need to add a bone visibility sequence in the animation file (vis0), that why i had absolutely need a character slot able to use vis0 for this hack.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 20, 2013, 03:30:22 AM
Oh so thats why


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 22, 2013, 07:25:59 AM
I was once again delayed on the hack, not because of the kitten this time (they are all in good health), but because it's too hot to work ! lol :p

We have 36 degree Celsius today, from where i live (south of France), i do not have air conditioning, then I let to you imagine the temperature in a room with a computer on ! :p

Yeah welcome in hell !  :af2:


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 22, 2013, 07:37:32 AM
I was once again delayed on the hack, not because of the kitten this time (they are all in good health), but because it's too hot to work ! lol :p

We have 36 degree Celsius today, from where i live (south of France), i do not have air conditioning, then I let to you imagine the temperature in a room with a computer on ! :p

Yeah welcome in hell !  :af2:
Same here... In Paris, it's really hot ;D
Even if I like hot weather, it's a bit too much for me too xD


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 22, 2013, 12:21:14 PM
It's hot even with air conditioning. :/


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 23, 2013, 03:02:35 PM
Im in Sweden and its blowing and raining =(


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 23, 2013, 03:39:08 PM
Lol, everyone has his weather "crisis"...
But back on topic... Which moves does need some fixes or ideas yet?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 24, 2013, 10:42:25 AM

But back on topic... Which moves does need some fixes or ideas yet?

Only left the aerial special and the Final Smash, i know what i will doing for the aeriel special but i'm still in "brain storming" for the Final Smash.

2 day i haven't worked on the hack, this weather make me lazzy lol.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 24, 2013, 11:28:17 AM
Lol, ok. I'm still watching this thread ^_^


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: XxTailsxX on July 24, 2013, 02:49:23 PM
Im making a Blaze over Sonic would you want to collab?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: TheBlueBlur on July 24, 2013, 04:35:42 PM
Blaze over Sonic? Well thats a good choice to have Blaze over but Im going to make Sonic over Jigglypuff.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: XxTailsxX on July 24, 2013, 04:43:47 PM
Blaze over Sonic? Well thats a good choice to have Blaze over but Im going to make Sonic over Jigglypuff.
With Blaze over sonic I can easily remake her Spinning Claw (her version of the homing attack in sth 06) over the homing attack and her fire boost over the spin dash


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 24, 2013, 10:05:49 PM
Im making a Blaze over Sonic would you want to collab?

Collab for what ? We are not on the sme project.

With Blaze over sonic I can easily remake her Spinning Claw (her version of the homing attack in sth 06) of the home attack and her fire boost over the spin dash

You don't need the code of Sonic for doing a spin dash, you can use and edit the code from the side B of Fox for that, same for the homing attack, the up B of Fox can do what you want.

Also, that why i doing custom animation for her, i don't want to do a "clone" of Sonic.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: XxTailsxX on July 24, 2013, 10:13:56 PM
But its impossible to lock on to a target like the homing attack and I forgot to mention Burning Blaze and the Sol Emeralds over Sonic and the Chaos Emeralds


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 24, 2013, 10:59:05 PM
But its impossible to lock on to a target like the homing attack

I know but the result are close.


I forgot to mention Burning Blaze and the Sol Emeralds over Sonic and the Chaos Emeralds

The Chaos Emeralds (or Sol emeralds) are a article and like every article it's can be ported on another slot, and for Burning Blaze, it's only a texture for the "normal" Blaze model, like the Super Sonic texture, and we can do a texture patern.

For exemple, we have a lot of Shadow hack without .rel on the vault, on many slot, able to swap on the super form texture on the Final Smash.

And if one of you know where to find a Sol emeralds model...  r)
I need it for the Final Smash  ;D


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 25, 2013, 12:37:08 AM
This guy seems to have made some: MMD Blaze's Sol Emeralds From Sonic Rush DL (http://"http://www.deviantart.com/art/MMD-Blaze-s-Sol-Emeralds-From-Sonic-Rush-DL-324717572")
And just in case you can't find it, here's the download link for the Zip file of the emeralds: Download (http://"http://www.deviantart.com/download/324717572/mmd_blaze__s_sol_emeralds_from_sonic_rush_dl_by_ficticiousanimation-d5dbtok.zip?token=6eaac614afe6d91ef541de7c594210488d48c758&ts=1374733885")
These were made in Blender 2.6, and I'm not entirely sure if they work in any other model software (like 3DS Max), or if you're already using Blender, etc. But I digress, as I'm pretty sure it's better than nothing, right?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 25, 2013, 01:28:42 AM
This guy seems to have made some: MMD Blaze's Sol Emeralds From Sonic Rush DL (http://"[url]http://www.deviantart.com/art/MMD-Blaze-s-Sol-Emeralds-From-Sonic-Rush-DL-324717572[/url]")
And just in case you can't find it, here's the download link for the Zip file of the emeralds: Download (http://"[url]http://www.deviantart.com/download/324717572/mmd_blaze__s_sol_emeralds_from_sonic_rush_dl_by_ficticiousanimation-d5dbtok.zip?token=6eaac614afe6d91ef541de7c594210488d48c758&ts=1374733885[/url]")



Your link contain error, but i was able to find the emeralds by reading your link, thanks ! :)

Oh and i remember ! The mod adding Blaze playble in Sonic Generation also have the Sol Emeralds model !

These were made in Blender 2.6, and I'm not entirely sure if they work in any other model software (like 3DS Max), or if you're already using Blender, etc. But I digress, as I'm pretty sure it's better than nothing, right?


I'm abolutely not a expert with 3D model, Blaze model was not made by me but by AkaDarkZeroRmx.

First i need to do a article swap (or adding a custom external GFX) (Chaos Emeralds on Marth slot) after that, in theory, i only need to find a way to replace the Chaos Emeralds model (the one on Marth Slot, not Sonic) by the Sol Emeralds.

EDIT : Ok i have extracted the Sol Emeralds from the mod adding Blaze to Sonic generation (and i'm still waiting the permission to the original owner, i will not go further if he don't let me use is work).

First prob, the Sol emeralds file from the mod is a .model, .model can be oppened only by CAITA a program from Dassault Systèmes.

I didn't even know than Dassault Systèmes, a French millitary industry who build fighter and high-tech milliary device, also build 3D modeling programme. :p

So, if i have the permission to use the Sol Emeralds from the mod of Sonic Generation, i will download this programme and see what can i do, or if i find another way...



Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 25, 2013, 11:25:05 PM
Well, that's interesting to know. A French military building a model program. Seriously, you learn something new everyday. I also find it funny that the two times that I've "helped" you, you used something else. :D Anyway, hope you get permission soon to go ahead with the project.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 25, 2013, 11:27:15 PM
I have a good news about the Sol Emeralds, i let you see by yourself... :p http://www.hooper.fr/forums/emulation/tuto-dolphin-emulateur-game-cube-wii?page=13#comment-864412 (http://www.hooper.fr/forums/emulation/tuto-dolphin-emulateur-game-cube-wii?page=13#comment-864412)

Quote from: Green Mii
I also find it funny that the two times that I've "helped" you, you used something else.


Don't wory, it's not against you, the file format used on the DS version was unknow for Blender, and the version from the mod of Sonic generation have apparently more poly, or at least some cool stuff on the material and shader than i will be happy to use on my hack :p


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 26, 2013, 03:20:10 AM
Je vois! So our comrade is gonna import them on Marth's model? Awesome! I'd like to see how does it looks like!


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 26, 2013, 03:23:01 AM
Je vois! So our comrade is gonna import them on Marth's model? Awesome! I'd like to see how does it looks like!

No he doing a fully new model based on the stuff of the Chaos Emeralds of SSBB, when it's done, he sending to me the file.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Akeno/Archer on July 26, 2013, 03:46:52 AM
Oooohh! Awesome! But, are you gonna add them into the model of Blaze, or will they act like a GFX? (sorry if it has already been answered)


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 26, 2013, 03:59:26 AM
Oooohh! Awesome! But, are you gonna add them into the model of Blaze, or will they act like a GFX? (sorry if it has already been answered)

I will try to add one emeralds into the model of Blaze and use it like a object (thanks to the vis0 :p, impossible to do without vis0), and the other will be used in external GFX (Burning Blaze transformation).

If it's work, i have some idea to upgrade the down B or side B.

I can make a attack with 3 level of charge (Blaze using one Sol Emeralds to concentrate is power), on the down B it's can be a wall of fire pushing back all the target around her, each level of charge making the wall more bigger and powerfull.

And on the side B it's can be almost like Luigi, with the fire tornado.

EDIT : i'm working on the up B, Blaze will turn on her, making a fire Tornado (360° attack but with a realy short range hitbox) and then, Blaze will lower her hand and start to use the fire of her hand like a rocket to take take off, she leaves the tornado by the top (the tornado disappear right after), she still turning on herself when she take off, making the fire GFX of her hand to turn like a double helix.

I realy like this idea but not the result in the animation lol, i try to make the result better.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Green Mii on July 26, 2013, 12:41:54 PM
Don't wory, it's not against you,
Yeah, I know; I just found it really funny. But it's good you keep finding something better.


EDIT : i'm working on the up B, Blaze will turn on her, making a fire Tornado (360° attack but with a realy short range hitbox) and then, Blaze will lower her hand and start to use the fire of her hand like a rocket to take take off, she leaves the tornado by the top (the tornado disappear right after), she still turning on herself when she take off, making the fire GFX of her hand to turn like a double helix.

I realy like this idea but not the result in the animation lol, i try to make the result better.

That sounds really awesome, as always.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/14/2013]
Post by: Novarek on July 26, 2013, 02:43:51 PM
Ok the up B is almost done, some little fix to do on the animation of the tornado.

(http://img11.hostingpics.net/pics/525934BrawlboxAnimation8.gif)

At the end of the animation, Blaze will release a small fire explosion, because this attack is a 2 in 1 (Fire Tornado + Fire explosion) and because she will deal damage at 360°, Blaze will have ANY offensive collision between the end of the fire tornado and the beginning of the fire explosion and can also be interupted if she receive a damage at this moment (but not when the offensive collision are active).

The aerial version will be almost the same, but without the part with the fire tornado.

EDIT :  i have receive the custom model for the Sol emeralds, but at the moment i have failed to add the model on Blaze.

First, i have try a simple object import, the sol emeralds appear in the model viewer of Brawlbox on the bone i have set, i have also import the stuff from the Chaos emeralds (material, shader & texture) and .... big prob, even with the texture imported, i cannot set the new texture into the material window, i can choose all the original texture, but not the imported one....

Second try, this time i have directly try to rig the object into the model with 3DS MAX, first big prob, when i load the model of Blaze, her polygon appears "molten", like a ice cream under the sun, WTF WHY ???  :rage:

Anyway, i rig the Sol Emeralds, export the result and now the model appears also molten in Brawlbox, AMAZING !  :af2:

3D modeling are realy something new for me, i probably doing something bad in the process (i have do it with a tutorial).
I think i will REALY need some help for this part...


EDIT 2 :  I DID IT !!!  :happy:
(http://i.imgur.com/3yAtxLb.jpg)

Don't worry, this is not the final texture, shader & material, this was only for testing purpose, until i find a way to add a object, now i know ! :p

EDIT 3 : i have now a strange issues when i import the Sol Emeralds, if i save the result with BrawBox, then if i reopen the fit....PAC, all the bone are lost (the bone was OK before i save).

I still investigate, if i cannot find a solution, i will go to the plan B, adding the Emeralds not directly into the model, but into the external GFX (like the Chaos Emeralds of Shadow).


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: TheBlueBlur on July 29, 2013, 02:37:07 PM
Yay! You did it!


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: Novarek on July 29, 2013, 02:48:05 PM
Yay! You did it!

Not exactly, see the edit 3 :/

I need someone able to rig a new object into a model already rigged, who want to be in the collab ?  :af2:


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: XxTailsxX on July 29, 2013, 02:52:51 PM
Did you try to add the object through brawlbox?


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: Novarek on July 29, 2013, 02:55:28 PM
Did you try to add the object through brawlbox?

No, with 3DS MAX (first time i use a 3D modeling programme :p).


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: XxTailsxX on July 29, 2013, 02:57:36 PM
If you rig the sol emerald to a bone and put it into a model file you can add the object to a bone on blazes model


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: Novarek on July 29, 2013, 03:09:02 PM
If you rig the sol emerald to a bone and put it into a model file you can add the object to a bone on blazes model

This is what i have do, after that i import the new model (the one rigged with the emeralds) into BrawlBox, everything is good, i save, i reopen the file and all the bone have disappear.


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: XxTailsxX on July 29, 2013, 03:38:53 PM
Did you make sure you imported the texture of the emerald into Blazes .pac/pcs file


Title: Re: Blaze the cat - i'm back ! [NEWS 07/27/2013]
Post by: Novarek on July 29, 2013, 04:10:56 PM
Did you make sure you imported the texture of the emerald into Blazes .pac/pcs file


Yes, i have imported and fitted (ref ID) the texture, material and shader from the Chaos Emeralds into the Sol Emeralds.

EDIT : Ok now i can say it again..... I DID IT !  :af2:

(http://i.imgur.com/Tnqmktq.jpg)

Yeah i have lost the eyes of Blaze in the process, but who F**king care !!!
Because now we have the SOL EMERALDS !!!  :af:
And Because the eyes issue is a minor bug (i'm fixing it).

I also another minor issues who can be fixed only by the time, look at this...


(http://i.imgur.com/zDTxa9u.jpg)


The emeralds use the same texture, shader and material than the originla Chaos Emeralds, the emeralds have a transparency effect, so the material are the XluMaterial.
But i cannot deselect  the material in the box "OpaMaterial" and that why the emeralds have no transparency effect in the screen.

BlackJax have already confirmed than this is a bug from BrawlBox, fixed for the upcoming version, we need to be patient.



EDIT 2 : i have a fix for the eye issues... http://forums.kc-mm.com/index.php?topic=1916.msg17320#msg17320 (http://forums.kc-mm.com/index.php?topic=1916.msg17320#msg17320)


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 07/30/2013]
Post by: TheBlueBlur on July 31, 2013, 02:45:35 AM
Are you using Sonic bones to do this animations and the PSA?


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 07/30/2013]
Post by: Novarek on July 31, 2013, 03:02:49 AM
Are you using Sonic bones to do this animations and the PSA?

Yes it's the Sonic Bone with 2 new bone added, one for the tornado and one for the emeralds.


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 07/30/2013]
Post by: DTST on July 31, 2013, 08:14:20 AM
Looks amazing shame about the eyes.


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 07/30/2013]
Post by: Novarek on July 31, 2013, 08:56:58 AM
Looks amazing shame about the eyes.


Apparently, it's a common issues when you export-import the stuff of Sonic.

EDIT : Beacause now we have the SOL Emeralds, i'm upgrading the down B and make this attack with 3 level of charge, each charge level will have a custom animation.

Charging animation
Blaze will concentrate the power of one SOL Emeralds (the vis0 as haven't been set atm, that why you see the emeralds in all the animation, the emeralds will appear when Blaze open her hand when i set the vis0, i also need to fix a little more the animation of the emeralds itself).

(http://img15.hostingpics.net/pics/366138BrawlboxAnimation10.gif)

Down B level 3

This will be the most powerfull attack of Blaze.
All her body turn under fire, she levitates and goes back by using the fire from her left hand, after that, she throws a fire ball and then immediately chase the fireball, she generates another fireball and with this new fireball, she shoot the first one and this make a uge explosion.
She is pushed back by the explosion and she use once again the fire from her hand to brake.

(http://img15.hostingpics.net/pics/289615BrawlboxAnimation12.gif)

I will working on the level 1 & 2 tomorow.

About the level 3, this attack will be one of the longest to load (maybe 5 or 6 seconde).
Why ?

Because Blaze can not be interrupted when the animation will run, even if she receive damage (she have the full power of one Sol Emeralds after all).

About the hitbox, her body will deal damage throughout the animation (fire body).
All the fireball she will use will have a hitbox.
And finaly the explosion at the end will probably have the same effect than a bob-omb (damage and radius of the attack).


EDIT 2 : Some good news today, the eyes texture are back and look at this !

(http://i.imgur.com/AxcY1lG.jpg)

Yes the Sol Emeralds have finaly all the stuff from the Chaos Emeralds, but not the transparency effect, i try to find why, i will play i little with the setting of the meterial, the answer are inside anyway.


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013]
Post by: Azure_Shadow on August 02, 2013, 01:14:02 AM
I can't believe I haven't been following this thread... until now. *Subs*
Had to read almost the entire thread to catch up. This looks like it's going to be a very cool moveset. Good luck with the transparency issue.


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013]
Post by: TheBlueBlur on August 02, 2013, 11:46:52 AM
If Blaze is almost done can I test it over Rob, please =)


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013]
Post by: Novarek on August 02, 2013, 12:43:11 PM
If Blaze is almost done


3 or 4 animation left.
Rewrite ALL the vis0 (turning on/off the visibility of the Tornado and the emeralds in each animation), do the PSA for the animation feft, fixing the emeralds material, and finaly, adding the SFX.

Still a lot of work to do ! :p


can I test it over Rob, please =)

You will be free to port her where you want, but remember, no SFX with .rel.


EDIT : i have find how adding the transparency to the emeralds, it's not only by the material, but also by the "normal", i try to find a good setting beacause at the moment, depending from where i look the emeralds, some polygon become fully invisible ! :p

EDIT 2 : ok i have worked all the night on the emeralds and i have find something prety interesting in my testing, when you "flip" a polygone from a model, you also flip is normal, turning the part you have flip semi-transparent or even invisible if you look directly in face of the poly.

I think this can be very usefull for the one who mess with hair model ! :p



Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013]
Post by: XChosenOne1 on August 03, 2013, 08:56:25 AM

You will be free to port her where you want, but remember, no SFX with .rel.


technically you can put SFX into rel ports you just have to change the SFX ID's in PSA


Title: Re: Blaze the cat - SOL EMERALDS INCOMING !!! [NEWS 08/1/2013]
Post by: Novarek on August 03, 2013, 09:48:22 AM
technically you can put SFX into rel ports you just have to change the SFX ID's in PSA


But you lost the SFX from the original character of the .rel right ?

If you use .rel of Marth, then put it on for exemple Luigi, you need to change the SFX bank of Marth if you want add a SFX right if remember.

Or the hacker have do a uge progress on .rel porting than i don't know and maybe i have wrong now ?

EDIT : work DONE with the Sol Emeralds ! :p
(http://i.imgur.com/ESze5Sj.jpg)

(http://i.imgur.com/q13QHor.jpg)

Transparency added AND i have rework a bit the model.

Also, i start to mess with the memory size limit, don't worry, i have optimized a lot the file, it's ok for now and i can optimize again if needed.

With the end of the work on the Sol Emeralds, i have do a major step in the development process, because all the work about 3d modeling was something realy new for me and i have learn a lot, now all the work left to do (PSA, animation, vis0) is something i know very well, this mean i cannot be stoped now !  :rage:

EDIT 2 : Down B charge level 2 is on the way !
Animation done at 80%, i need to upgrade (a lot) the edning transition of the animation
(http://img15.hostingpics.net/pics/574242BrawlboxAnimation1.gif)


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: Green Mii on August 03, 2013, 10:24:44 PM
But you lost the SFX from the original character of the .rel right ?

If you use .rel of Marth, then put it on for exemple Luigi, you need to change the SFX bank of Marth if you want add a SFX right if remember.

Or the hacker have do a uge progress on .rel porting than i don't know and maybe i have wrong now ?

EDIT : work DONE with the Sol Emeralds ! :p
([url]http://i.imgur.com/ESze5Sj.jpg[/url])

([url]http://i.imgur.com/q13QHor.jpg[/url])

Transparency added AND i have rework a bit the model.

Also, i start to mess with the memory size limit, don't worry, i have optimized a lot the file, it's ok for now and i can optimize again if needed.

With the end of the work on the Sol Emeralds, i have do a major step in the development process, because all the work about 3d modeling was something realy new for me and i have learn a lot, now all the work left to do (PSA, animation, vis0) is something i know very well, this mean i cannot be stoped now !  :rage:

Awesome! Seriously can't wait! And about the SFX Ids, I'm pretty sure that changing them in the PSA to fit the corresponding character would work fine. Of course, that wouldn't be the case with the Marth Plug n' Play module, seeing as how it calls for the Marth SFX on any port.


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: Novarek on August 03, 2013, 11:18:09 PM
And about the SFX Ids, I'm pretty sure that changing them in the PSA to fit the corresponding character would work fine.

No beacause the .rel foolded the game.

If you put a .rel of Marth on the slot of Mario, SSBB will believe that this is not Mario you load but Marth.

And beacause SSBB believe you load Marth, he let you the acces of all the stuff of Marth, like the article and the SFX (who are located in a external file).

You can't use the SFX of Mario with a .rel on is slot.

Player : "hey brawl i'm Mario let me use my SFX !"
Brawl : "you are not Mario, you have the ID of Marth so you can only use the SFX of Marth, you can not fool me !! Wait, why there is 2 Marth in the roster ???"
Player : "moron..."

This is what happens, at least if i remember exactly how work the .rel.



Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: SonicBrawler on August 04, 2013, 06:24:20 AM
Yes. Then u can just unedited the sfx ids of the marth port to Mario's ids


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: Green Mii on August 04, 2013, 04:58:57 PM
No beacause the .rel foolded the game.

If you put a .rel of Marth on the slot of Mario, SSBB will believe that this is not Mario you load but Marth.

And beacause SSBB believe you load Marth, he let you the acces of all the stuff of Marth, like the article and the SFX (who are located in a external file).

You can't use the SFX of Mario with a .rel on is slot.

Player : "hey brawl i'm Mario let me use my SFX !"
Brawl : "you are not Mario, you have the ID of Marth so you can only use the SFX of Marth, you can not fool me !! Wait, why there is 2 Marth in the roster ???"
Player : "moron..."

This is what happens, at least if i remember exactly how work the .rel.


I see. So you'd essentially have to make the PSA from scratch to fit the character?


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: Azure_Shadow on August 04, 2013, 05:32:28 PM
I don't know if Brawl will even load SFX from a character who isn't in the fight... it'd be easier to just use an Ocarina code to switch soundbanks. It takes all of thirty seconds to do and doesn't involve messing around the PSA.


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: DTST on August 04, 2013, 05:45:26 PM
I don't know if Brawl will even load SFX from a character who isn't in the fight... it'd be easier to just use an Ocarina code to switch soundbanks. It takes all of thirty seconds to do and doesn't involve messing around the PSA.

Naaww Changing SFX ID's is better. An example why soundbank switching is bad: You have Sonic on his original slot but you have Shadow on another you add Sonic's voice to whoever you have Shadow over then you replace it with Shadow's voice, but since its the sharing Sonic's soundbank Sonic will also have the voice. With SFX ID's that problem doesn't happen.


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: XChosenOne1 on August 05, 2013, 11:29:31 AM
Naaww Changing SFX ID's is better. An example why soundbank switching is bad: You have Sonic on his original slot but you have Shadow on another you add Sonic's voice to whoever you have Shadow over then you replace it with Shadow's voice, but since its the sharing Sonic's soundbank Sonic will also have the voice. With SFX ID's that problem doesn't happen.
Actually after you switch the ID's and test them, if you put the soundbank code or have the {original chr.} vs {the rel port character}, sometimes you'll hear the voices mixed with the original character (Sometimes on FS, or victory(s)), Like for example if i use my Sonic over DK and battle Shadow Over Sonic, when you use the FS you may hear Shadow's voice with Sonic's, and since there's no way to replace the death sounds it would be silent.


Title: Re: Blaze the cat - SOL EMERALDS ADDED !!! [NEWS 08/03/2013]
Post by: Novarek on August 05, 2013, 06:05:43 PM
The animation for Down B level 2 is now done (i haven't work on the hack yesterday, that why it's done only now :p).

(http://img15.hostingpics.net/pics/953747BrawlboxAnimation9.gif)

Down B level 2 is a upgraded version of the down B from my first hack of Blaze (and the down B level 1 will be the same as the original hack).

So, the level 2 still have the 360° fire ball attack + a kick attack in front of her, then Blaze give a double kick attack in front of her and finaly with her hand, she doing a small wall of fire explosion.

Now i need to do the PSA for the Up & Down B and do some testing in game.

EDIT : the PSA (code) for the down B level 1 is done, same for the down B charging sequence (the one who determine if you will use the down B attack level 1, 2 or 3 depending of your charge level).

And now i go to sleep ! :p

EDIT 2 : PSA for all the down B is now done at 95%, the charging sequence and the 3 level of this attack WORK, i only need to do some minor fix on this move (hitbox size & damage).

EDIT 3 : i haven't work on the hack from the last 2 day, i was realy busy in my IRL, i be back on the hack tomorow.

EDIT 4 : Strange issues with the Down B level 2 & 3, Blaze freeze at the end of the animation, i think it's because of the LA-bit, i still investigate, also, i have start to make the PSA code for the Up B.

EDIT 5 : Down B as now fully fixed, long to find but easy & stupid to do, like always with the PSA lol, that mean now i have only the aerial side B and the Final Smash to do, i still don't know if i keep the animation of my first Blaze PSA for the aerial side B or not, anyway after that i have only the vis0 and SFX to do, yeah you know what that mean, it's the end of the line ! :p


Title: Re: Blaze the cat - SOLar version [NEWS 08/13/2013]
Post by: Novarek on August 14, 2013, 05:58:28 AM
New (old) issues spotted, once again i have some trouble with the transparency of the tornado...

This problem was back when I was editing the model blaze for adding the emerald model.

Even with all the stuff back like before (shader, textur & material), the transparency effect was lost, I said then "this is probably a simple setting that I did wrong, I'll come fix it at the end of development".

Now i am at the end of the development of this hack, so i back on this issues and... nothing wrong on the setting, everything is like before i add the emerald, everything is good on the model viewer of BrawlBox (transparency work inside) but when in game, the texture are white where I should have transparency.

Another stupid problem that requires a stupid solution, like always with Brawl hacking, i only need to find it.

EDIT : The texture of the tornado are now fixed, transparency are back, the shader used for the transparency was set to the wrong object.

EDIT 2 : I will include with the hack a SweetFX preset, beacause yes, in case you didn't know, Dolphin CAN use SweetFX !  

As you can see... :p
(http://i.imgur.com/l11Mk3G.jpg)

(http://i.imgur.com/xAiZdZn.jpg)
OP updated with some new screenshot


Title: Re: Blaze the cat - SOLar version + a gift for the Dolphin user ! [NEWS 08/20/2013]
Post by: Novarek on August 21, 2013, 06:27:27 AM
Small up of the thread, one of the sweetFX preset i will include will have the same "cartoon" effect as the upcoming SSB on 3ds, available for all the Dolphin user.

Left side of the screenshot is SSBB on Dolphin without SweetFX, and the right side with SweetFX with the cartoon preset.

(http://i.imgur.com/0jtpPNq.jpg)

(http://i.imgur.com/xQnzv2S.jpg)

(http://i.imgur.com/7btyeX5.jpg)

(http://i.imgur.com/RbswoQe.jpg)

(http://i.imgur.com/3qgXO2Q.jpg)


Title: Re: Blaze the cat - SOLar version + a gift for the Dolphin user ! [NEWS 08/20/2013]
Post by: DTST on August 21, 2013, 08:22:53 AM
Looks alot like Smash bros 3DS.


Title: Re: Blaze the cat - SOLar version + a gift for the Dolphin user ! [NEWS 08/20/2013]
Post by: Novarek on August 21, 2013, 08:51:32 AM
Looks alot like Smash bros 3DS.


Yes that is the goal, the other preset will have the same feature (HDR, SMAA, color saturation and vibrance and maybe a small amount of bloom) but without the cartoon effect, more like the Wii U version and maybe even better.

EDIT : the last big pieces of the project is on the way, the Final Smash, the vis0 are done at 70% now, after that the SFX and we are done ! :p

EDIT 2 : Color vibrance preset for SweetFX is now done...

(http://i.imgur.com/NbYM9bi.jpg)

(http://i.imgur.com/7DDSKcO.jpg)

(http://i.imgur.com/6td8MiW.jpg)

(http://i.imgur.com/Pq5ecpd.jpg)

(http://i.imgur.com/vSR9Tcj.jpg)


EDIT 3 : The 7 SOL emeralds are now added into the external GFX for the Final Smash !

On the screen, the SOL emeralds was added to the neutral B animation, for testing purpose only.
(http://i.imgur.com/NdOHZL7.jpg)


Title: Re: Blaze the cat - SOLar version, 7 SOL emeralds added !! [NEWS 08/22/2013]
Post by: Azure_Shadow on August 22, 2013, 09:53:45 PM
the last big pieces of the project is on the way, the Final Smash, the vis0 are done at 70% now, after that the SFX and we are done ! :p[/color]


*Eager anticipation*

Apologies for having nothing else to contribute to the thread, but what can I say but I'm excited? :)

And that the Sol emeralds look awesome.


Title: Re: Blaze the cat - SOLar version, 7 SOL emeralds added !! [NEWS 08/22/2013]
Post by: Akeno/Archer on August 22, 2013, 11:35:27 PM
Awesome... Just... Awesome...


Title: Re: Blaze the cat - SOLar version, 7 SOL emeralds added !! [NEWS 08/22/2013]
Post by: Novarek on August 23, 2013, 01:59:25 AM
Today i'm working on the transformation into Burning Blaze, it's a texture swicth and Blaze doesen't use pat0, but thanks to the vis0 i can reproduce the same effect, i can duplicate the bone and polygone who gonna use the Burning Blaze texture and set a bone visibility for the transformation, i have also the model changer event in the PSA.

The only thing i am worry about, is the memory size limit, the model share this memory with the PSA and the animation and i still can do some optimization in the animation and PSA file, i hope this will be enough.

EDIT : this was realy hard to do, even with optimization, the memory size limit was reached, but i have played my joker and reduced the texture resolution of Burning Blaze by 25% and.... you gonna have Burning Blaze in the Final Smash !!!

But the sad news in that story, i will need to add that new vis0 entry in each animation   :oshi:

Also, i will add some new screeshot of Burning Blaze today.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: TheBlueBlur on August 23, 2013, 08:12:08 AM
OMG I WANT BLAZE NAOW! :af:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 23, 2013, 10:23:40 AM
As promised, one screeshot of Burning Blaze, like for the screeshot of the emeralds, this one was take on the neutral B move, for testing purpose only.

(http://i.imgur.com/aX7niAm.jpg)

Also for comparison, the same screnshot without the SweetFX color vibrance preset.

(http://i.imgur.com/uWRcJxK.jpg)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: DTST on August 23, 2013, 03:02:26 PM
Lookin good


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Green Mii on August 23, 2013, 04:34:47 PM
Dude, that is looking AMAZING. No doubt this will be the best Blaze the Cat hack out there. :yay:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: TheBlueBlur on August 24, 2013, 02:16:15 AM
Burning Blaze looks AWESOME!


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 25, 2013, 04:58:04 AM
All the new vis0 entry should be done for today or tomorow, i have "hire" my sister to do the job, because today is my birthday so she can't refuse me this service ! :p



Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: TheBlueBlur on August 25, 2013, 08:13:04 AM
LOL and Happy Birthday! :)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Green Mii on August 25, 2013, 11:29:58 AM
Joyeux Anniversaire! (Heh, I know a LITTLE bit of French.)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on August 25, 2013, 11:48:04 AM
Joyeux Anniversaire!
I wish I could hire m brother to do the same for me :laugh:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 25, 2013, 03:28:29 PM
Quote from: TheBlueBlur
Happy Birthday!


Quote from: Green Mii
Joyeux Anniversaire! (Heh, I know a LITTLE bit of French.)




Joyeux Anniversaire!


Thanks everyone ! :)

I wish I could hire m brother to do the same for me :laugh:


Yeah :p

She have almost done (80% of the job).

More than 500 right click → add a new vis0 entry → click yes → right click →  rename.

EDIT : all the new vis0 entry are now done, i will start the work on the animation of the Final Smash tomorow, now i'm gonna sleep ! :p


EDIT 2 : the animation of the transformation into Burning Blaze is now done !

(http://img11.hostingpics.net/pics/806670BrawlboxAnimation12.gif)

She will say "i take you all alone !" when she doing her taunt at the end ! :p
I will also add a little fire explosion on her body right at the moment when she become Burning Blaze


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on August 26, 2013, 11:47:32 PM
Words fail me. That animation is beautiful.
The hype I'm feeling for this project is intense.

Edit: Also, happy birthday! Even if I am a day or two late...  :P


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on August 27, 2013, 10:48:07 AM
Really cool animation! Looking forward to see it ingame with the Sol Emeralds :laugh:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 27, 2013, 01:15:55 PM
I wonder if i will not move the Down B level 3 to become the ground Final Smash, because even if the level 3 are very long to charge, the move are very powerfull and the animation of the move itself are long enough & with the style needed to be a Final Smash.

And i can use the Final Smash of my first Blaze PSA (the final Smash of Shadow) to become the Down B level 3 but with a nerfed power.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on August 27, 2013, 02:01:33 PM
Strange idea to use a Final Smash as a B move... Especially the Shadow's one... Well, why not using the one from the 1st version? Because the current one is really too powerful... Even nerfed, it deals too much damages, and it could almost kill without damages (I'm not saying that it's not possible, but the hits are way too much...)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 27, 2013, 02:59:53 PM
Strange idea to use a Final Smash as a B move... Especially the Shadow's one... Well, why not using the one from the 1st version? Because the current one is really too powerful... Even nerfed, it deals too much damages, and it could almost kill without damages (I'm not saying that it's not possible, but the hits are way too much...)


I was thinking to do the same damage and effect than a bob-omb, not simply copy/past the PSA of the Final Smash of Shadow. :p



Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on August 27, 2013, 03:03:35 PM
I was thinking to do the same damage and effect than a bob-omb, not simply copy/past the PSA :p
Lol, something I like doing xD
A not-too-big explosion with a lot of damages... Sounds fun...
I wonder what kind of animation will you make for this one (if you didn't do it already)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on August 27, 2013, 03:16:19 PM
Lol, something I like doing xD
A not-too-big explosion with a lot of damages... Sounds fun...
I wonder what kind of animation will you make for this one (if you didn't do it already)


I think i gonna be a lazy guy for this one, the animation of Sonic when he become Super Sonic should be good for a releasing fire explosion attack.

Oh and i actualy learn how to do a cinematic Final Smash.
http://forums.kc-mm.com/index.php?topic=58962.0 (http://forums.kc-mm.com/index.php?topic=58962.0)
Cuz it's badass !!! :p

http://youtu.be/IMsMzv5-N54 (http://youtu.be/IMsMzv5-N54)

EDIT : I have maybe a idea for the Air Final Smash of Blaze.
Take the Final Smash of Pit.
Replace Palutena with a sun model or texture in the background like this one...

(http://4.bp.blogspot.com/-LM76hjChiNE/T1Zd08mV8NI/AAAAAAAAFNQ/77P9OtPuPOY/s640/suncombo1.jpg)


Replace the angel send by Palutena with some fireball comming from the sun.

And now you have a idea of what are my idea ! :p

The problem is, does the angel can work like a external GFX ?
How work their ability to track a target ?

I will do some testing tomorow.

EDIT 2 : the screen of my PC as past away today after 3 year of service....

Fortunately, i have another screen.... two inches shorter.... and no HDMI...
SH*T i realy need a new screen !!!

EDIT 3 : i have buy a new monitor, i stop the work on the hack until i receive the new monitor (in 2 or 3 day).


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: zorrodood on September 04, 2013, 12:39:30 PM
is there a new download somewhere? i downloaded the 1.3 version and everytime i'm a couple of minutes into a battle blaze keeps 'teleporting' to the side when she's in teh air until she dies. jumping cancels that.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on September 04, 2013, 01:56:05 PM
I think i gonna be a lazy guy for this one, the animation of Sonic when he become Super Sonic should be good for a releasing fire explosion attack.

Oh and i actualy learn how to do a cinematic Final Smash.
[url]http://forums.kc-mm.com/index.php?topic=58962.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=58962.0[/url])
Cuz it's badass !!! :p

[url]http://youtu.be/IMsMzv5-N54[/url] ([url]http://youtu.be/IMsMzv5-N54[/url])

EDIT : I have maybe a idea for the Air Final Smash of Blaze.
Take the Final Smash of Pit.
Replace Palutena with a sun model or texture in the background like this one...

([url]http://4.bp.blogspot.com/-LM76hjChiNE/T1Zd08mV8NI/AAAAAAAAFNQ/77P9OtPuPOY/s640/suncombo1.jpg[/url])


Replace the angel send by Palutena with some fireball comming from the sun.

And now you have a idea of what are my idea ! :p

The problem is, does the angel can work like a external GFX ?
How work their ability to track a target ?

I will do some testing tomorow.

EDIT 2 : the screen of my PC as past away today after 3 year of service....

Fortunately, i have another screen.... two inches shorter.... and no HDMI...
SH*T i realy need a new screen !!!

EDIT 3 : i have buy a new monitor, i stop the work on the hack until i receive the new monitor (in 2 or 3 day).


Y'know, you can just make some fireballs with the normal fire gfx, because I think that porting an article is... Let's say... Really hard?
OR! You can create that article! (I dunno anything about that... I think there are people who knows about this...)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on September 04, 2013, 11:30:47 PM
MAKING an article? Um, no. That would be on par with unlimited character slots and interchangable PSAs. It's possible, but at this moment I don't know anyone who can do it and it will probably never happen.

Anyway, he said he needs to get a new monitor, so let's wait a few more days before offering suggestions. The project is nearly done, so I can afford to be patient for another week or two.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on September 05, 2013, 11:49:27 AM
MAKING an article? Um, no. That would be on par with unlimited character slots and interchangable PSAs. It's possible, but at this moment I don't know anyone who can do it and it will probably never happen.

Anyway, he said he needs to get a new monitor, so let's wait a few more days before offering suggestions. The project is nearly done, so I can afford to be patient for another week or two.
Check out Lightning PSA made by Jrush64, and you'll see what I mean...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on September 05, 2013, 06:54:33 PM
Y'know, you can just make some fireballs with the normal fire gfx, because I think that porting an article is... Let's say... Really hard?
OR! You can create that article! (I dunno anything about that... I think there are people who knows about this...)

Porting a article and use it like a GFX is prety easy now with the last version of BrawlBox, but in the case of the Final Smash i want to do, i also need to port HOW the original article work, for the Final Smash of Pit, i need to find how the angel track the target, this is all i need.

Quote from: Azure_Shadow
Anyway, he said he needs to get a new monitor, so let's wait a few more days before offering suggestions. The project is nearly done, so I can afford to be patient for another week or two.

This gonna be a bit longer than expected because i canceled the order of the monitor, because a friend who work in a computer shop, gonna have a new stock of IPS monitor (better than the TN monitor i would buy) with a lower price.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on September 07, 2013, 11:33:42 AM
Check out Lightning PSA made by Jrush64, and you'll see what I mean...

I hate to tell you this, but none of those attacks were articles. That can be done with a simple PSA code, and even someone like me can do it if he has a few hours free.
Or someone could use the throw bone to do it in a half hour, but that's kind of cheating and it glitches some imported models.

To be fair, I *have* seen a few people able to modify articles... but only a few. Eldiran's Zero PSA, for instance, uses a modified arrow article for the fully charged B special.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on September 07, 2013, 06:10:09 PM

To be fair, I *have* seen a few people able to modify articles... but only a few. Eldiran's Zero PSA, for instance, uses a modified arrow article for the fully charged B special.

Realy ?
I'm gonna check is PSA, see how he have done this.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on September 13, 2013, 09:56:44 PM
Realy ?
I'm gonna check is PSA, see how he have done this.

I think he might've hexed it, but the truth is, the only real article editor I know of is the floating-point editor, and that hardly does anything of importance for complete PSA makeovers. Since most articles can be copied using model GFX, animations and PSA code, it's not usually a research subject very high on anyone's priority list.
Articles are great because they can give a character projectiles or special states without sticking them in a big, long animation, but given the extremely limited amount of information we have about articles at the moment, trying to copy or edit them just doesn't seem like it'd be worth it.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on September 19, 2013, 08:51:25 AM
Do you remember the kitten i have found in a box ?

One of them is sick again, so I had the vet again, he made an antibiotic injection on the kitten, in just two hours after the injection, his fever dropped, she is in perfect health now, I also took the opportunity to make an anti parasite treatment on all the kitten.

This is an unexpected expense that forces me to put off buying a new screen for early October.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Green Mii on September 21, 2013, 02:59:12 PM
It's all good, man. We can wait; their health comes first, after all. Thanks for letting us know.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: TheBlueBlur on September 21, 2013, 04:05:55 PM
We can wait. Poor the cats :(


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 01, 2013, 09:58:12 PM
I get money for October 10 (maybe the 8 or 9 if i am lucky, it depends on the speed of receipt of my bank).

After that, i buy that damn sexy LG 27EA73LM-P, IPS screen & 27 inche.

Poor the cats :(

They are all in good health at this time.

I'm starting to let them playing out in the garden, under my watch.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Wiisam on October 07, 2013, 11:09:48 PM
Can someone help me out.  Blaze PSA start to froze when I use Smash Up A on the Burning Blaze form after I got a special


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on October 08, 2013, 03:54:40 PM
Can someone help me out.  Blaze PSA start to froze when I use Smash Up A on the Burning Blaze form after I got a special

the up smash freezes the game in FS and there is nothing that can be done to it which is why he is making a new blaze that doesn't involve a so she can fight sonic or shadow without freezing and can perform every attack without freezing


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 16, 2013, 10:54:02 AM
Good news, i have (finaly) buy my new screen, i will receive it in 3 or 4 days; i'l be back on the hack right after.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on October 17, 2013, 06:32:46 AM
Good news, i have (finaly) buy my new screen, i will receive it in 3 or 4 days; i'l be back on the hack right after.

Great, cant wait to see what u done,  maybe u should post a blaze for us to test


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 17, 2013, 02:14:38 PM
Great, cant wait to see what u done,  maybe u should post a blaze for us to test

That's what I did for the previous version and I do not want to do it again.

Because there is a tremendous amount of idiots who obviously did not read the "readme" inside the hack or even its description on the download page and come report the hack when it is explicitly stated to report any problem on the topic due to the fact than the hack is in beta testing phase and not a official release.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Green Mii on October 18, 2013, 12:40:14 PM
That's what I did for the previous version and I do not want to do it again.

Because there is a tremendous amount of idiots who obviously did not read the "readme" inside the hack or even its description on the download page and come report the hack when it is explicitly stated to report any problem on the topic due to the fact than the hack is in beta testing phase and not a official release.

Well if that's the only reason, why not just post an exclusive link here on the topic rather than on the Vault? That way, the only way to report anything would be to PM you or post here. I completely understand where your coming from, though, and understand that you don't want to post a 'beta' yet.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 19, 2013, 12:09:24 AM
Well if that's the only reason, why not just post an exclusive link here on the topic rather than on the Vault?


Because i want try to do a "one-shot" release, i want to give you a official release the most clean and perfect as possible and let the suggestion of the players come after, not during the development process.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on October 19, 2013, 12:19:00 AM
 
Good news, i have (finaly) buy my new screen, i will receive it in 3 or 4 days; i'l be back on the hack right after.

:yay:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Green Mii on October 19, 2013, 11:19:50 PM

Because i want try to do a "one-shot" release, i want to give you a official release the most clean and perfect as possible and let the suggestion of the players come after, not during the development process.

That makes sense. I shall eagerly wait for said release then.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Kabutomaru on October 19, 2013, 11:49:03 PM
YES NEW SCREEN DUNVcIUINUNNF

 But anyways, great job, and I hope to see more


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 22, 2013, 07:28:41 AM
My new screen is.....







right in front of me !!! :p


Back to work now!


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Kabutomaru on October 23, 2013, 03:14:45 PM
YEESSSSSSSSSSS!
:yay:


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on October 23, 2013, 03:19:25 PM
Hype


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 24, 2013, 03:51:48 AM
I'm starting to add the SFX and be back on the final smash after.

EDIT : SFX added and .sawnd file created, now i set the SFX ID in the PSA.

EDIT 2 : oh and because i higly want THIS sound into the pokemon stage, i will probably add it into the hack of Blaze as a little bonus. :)

http://youtu.be/L7lQbSpQV44 (http://youtu.be/L7lQbSpQV44)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on October 24, 2013, 10:57:32 AM
I'm starting to add the SFX and be back on the final smash after.

EDIT : SFX added and .sawnd file created, now i set the SFX ID in the PSA.

EDIT 2 : oh and because i higly want THIS sound into the pokemon stage, i will probably add it into the hack of Blaze as a little bonus. :)

[url]http://youtu.be/L7lQbSpQV44[/url] ([url]http://youtu.be/L7lQbSpQV44[/url])

Want me to loop this?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 24, 2013, 11:30:09 AM
Want me to loop this?

Sure if you want, i will add your name in the credit.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on October 24, 2013, 11:56:05 AM
Sure if you want, i will add your name in the credit.

Alright, I'll edit this post with the BRSTM

EDIT : There you go (http://www.mediafire.com/download/tz4pbw4tiw2qq9y/Pokemon+Series+-+XY+-+Champion+Theme+Epic+Rock+Cover+%28Little+V%29.brstm)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on October 24, 2013, 12:54:44 PM
Alright, I'll edit this post with the BRSTM

EDIT : There you go ([url]http://www.mediafire.com/download/tz4pbw4tiw2qq9y/Pokemon+Series+-+XY+-+Champion+Theme+Epic+Rock+Cover+%28Little+V%29.brstm[/url])


Yeah nice ! Thanks ! :)

EDIT : i'm reworking (again) the attack dash, i still doesen't like what i have done on this move.

EDIT 2 : prototype animation for the new, new and again new version of the attack dash is done.

It's a full physical attack this time (no fire), Blaze jump on her target and use her feet on the target to push herself backward, if you like this concept, i will finish this animation (better transition, etc...).

EDIT 3 : as you have already probably see, development process is a bit slower atm, because of some IRL stuff i need to work on and also because (a little) of Pokemon Y... r)
(http://img15.hostingpics.net/pics/762952BrawlboxAnimation0.gif)


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 02, 2013, 08:38:36 PM
Ok now it's better

(http://img15.hostingpics.net/pics/987432BrawlboxAnimation2.gif)

Now, back to the Final Smash.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on November 02, 2013, 09:43:18 PM
Hey, that does look better! 0_0


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 03, 2013, 04:41:17 AM
Like dat concept


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 03, 2013, 11:11:09 PM
*Off topic*

I got i shiny Eevee !!! :p

(http://i.imgur.com/lQt9dRJ.jpg)

And evolved him into a shiny Glaceon !!!

(http://i.imgur.com/Ght0pyP.jpg)

What ?! Ok ok, back to work :p


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 04, 2013, 07:50:12 AM
*Off topic*

I got i shiny Eevee !!! :p

([url]http://i.imgur.com/lQt9dRJ.jpg[/url])

And evolved him into a shiny Glaceon !!!

([url]http://i.imgur.com/Ght0pyP.jpg[/url])

What ?! Ok ok, back to work :p

Did you make it breed? Lolz


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 04, 2013, 11:50:21 AM
Did you make it breed? Lolz

Yup i got it with the Masuda method.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 04, 2013, 12:37:44 PM
Yup i got it with the Masuda method.
Lol


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 04, 2013, 10:39:17 PM
x and y is one of my fav games atm Ive been playing a lot actually, didn't expect it to be that good I got the fairy evo of eevee(forgot the name) its really good and ur lucky to have a shiny glaceon but yeah how long before blaze is done?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 05, 2013, 02:21:37 PM
how long before blaze is done?

Actualy i'm in "learning" phase, i try to see if it's possible to reproduce the Final Smash of Pit or at least the Final Smash of Ness.

I want to use the angel of Pit, replace the model by a fire ball, replacing the background of Palutena by a sun and keep the abilities of the angel of Pit to track a target and use it for the fire ball.

It's a big R&D process, because apparently, no one have already try.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 05, 2013, 02:52:56 PM
Lol... I think you should also study about Sonic's homing attack... It might help you for doing this...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 06, 2013, 01:35:13 AM
Actualy i'm in "learning" phase, i try to see if it's possible to reproduce the Final Smash of Pit or at least the Final Smash of Ness.

I want to use the angel of Pit, replace the model by a fire ball, replacing the background of Palutena by a sun and keep the abilities of the angel of Pit to track a target and use it for the fire ball.

It's a big R&D process, because apparently, no one have already try.

hmm i think it might be possible but way out of my league to help unfortunately but just putting this out there, have you had a plan B just incase this one fails? i think its a cool idea but if shes not on pit it would take alot of moving.

and umm im not sure if this can help but if u go in brawlbox 67 or lower u can edit the psa, i was thinking mabye recunstrct te psa using pit's psa and replacing everything he has with blaze's so she can be playable on jigglypuff, thus her having pit's final smash and then u could probably be a step closer to getting the FS done but im not sure like i said just a thought. i use brawlbox alot and i actually get alot done so hopefully that will work but other than that i dont know.

good luck


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 06, 2013, 04:01:21 AM
hmm i think it might be possible but way out of my league to help unfortunately but just putting this out there, have you had a plan B just incase this one fails? i think its a cool idea but if shes not on pit it would take alot of moving.


Yes, if i fail, i will create a Final Smash from scratch by my own with the tool i can use (animation, PSA and general GFX) it's been a log time now i tried to find what can i done with that, trying to find something "stylish" with the grace of a feline but I do not find inspiration.

and umm im not sure if this can help but if u go in brawlbox 67 or lower u can edit the psa, i was thinking mabye recunstrct te psa using pit's psa and replacing everything he has with blaze's so she can be playable on jigglypuff, thus her having pit's final smash and then u could probably be a step closer to getting the FS done but im not sure like i said just a thought. i use brawlbox alot and i actually get alot done so hopefully that will work but other than that i dont know.

Already check, i haven't find something related on "how" work the angel of pit in is PSA, i fear this is related to the module, "calling" the model is pretty easy, make it work is another story.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 06, 2013, 06:16:29 AM
Yes, if i fail, i will create a Final Smash from scratch by my own with the tool i can use (animation, PSA and general GFX) it's been a log time now i tried to find what can i done with that, trying to find something "stylish" with the grace of a feline but I do not find inspiration.

Already check, i haven't find something related on "how" work the angel of pit in is PSA, i fear this is related to the module, "calling" the model is pretty easy, make it work is another story.
Yea... I think so too... Module editing and articles are the only things that lacks studying... though it wasn't really much used until now... I heard that Project M MAY research about it...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 06, 2013, 01:33:00 PM
Yes, if i fail, i will create a Final Smash from scratch by my own with the tool i can use (animation, PSA and general GFX) it's been a log time now i tried to find what can i done with that, trying to find something "stylish" with the grace of a feline but I do not find inspiration.

Already check, i haven't find something related on "how" work the angel of pit in is PSA, i fear this is related to the module, "calling" the model is pretty easy, make it work is another story.


well yea thats definitely the hard part trying to get it to work lol spending so much time to find out it doesnt work is frustrating,  but i got ideas if u want some but idk


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 06, 2013, 05:38:09 PM
but i got ideas if u want some but idk

If you have a idea, sure.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 06, 2013, 09:29:51 PM
well she can have that same animaton from her old moveset but dont make the camera zoom into her and with the ending of that animation and make fire burst from her with the range of half of FD

or she could spin in a fire tornado and it can get pretty big but not to big just extending up to the top of the screen and the characters stuck in it will get sent upwards

she can do that move from sonic rush where sonic and her defeated eggman and nega. basically just charging into the opponent, kind like zelda or marth's final smash where if your in the line of fire you will get hit by the attack

she can put her hands on the ground and 4 flames can come out the ground trapping the opponent long enough to give them high damage no knockback

she can do something like lucario except its a fireball and explodes when it hits the ground

for something simpler maybe something in mario's FS range

or just a fiery beam that goes across the feild to a certain extent 

i gave u all my ideas but if u dont like these ill think of something else if u need me too


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on November 07, 2013, 12:15:38 AM
Hmm...
Alternatively, you could just give her a rain of fireballs from the sky as her FS. You could even set it so they explode when they reach y=0 if she's on the ground, and make a horizontal series of fireballs if she's in the air.
It'd be a lot like Ness's final smash in some ways. You could even make it their appearance locations random with enough work.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 07, 2013, 03:26:48 AM
Hmm...
Alternatively, you could just give her a rain of fireballs from the sky as her FS. You could even set it so they explode when they reach y=0 if she's on the ground, and make a horizontal series of fireballs if she's in the air.
It'd be a lot like Ness's final smash in some ways. You could even make it their appearance locations random with enough work.

Yeah i was thinking to something like this to counter the issues i have with Pit Final Smash, but the prob is the bone.

I need 1 bone for each fireball and even more if the fireball explode (for the collision bubble), do i add this bone directly to the model or like a external GFX ?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 07, 2013, 07:26:28 AM
im not sure but looking at it from brawl box i think its the external gfx but im not certain


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 07, 2013, 08:16:38 AM
Yeah i was thinking to something like this to counter the issues i have with Pit Final Smash, but the prob is the bone.

I need 1 bone for each fireball and even more if the fireball explode (for the collision bubble), do i add this bone directly to the model or like a external GFX ?
Well... except if you want to do weird things, fireballs and TopN bone are enough...
Just an idea for her FS :

Blaze levitates in the air, slowly lift her hands in the air while fireballs are rotating around her in ALL the directions, which multihits the foes without knockback. In the end, she snaps her fingers and the opponents too close of her fingers are thrown away, while all the others are dragged near her.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 07, 2013, 06:38:40 PM
Well... except if you want to do weird things, fireballs and TopN bone are enough...

For one fireballs yes, but for a rain of fireballs i need more bone.

Just an idea for her FS :

Blaze levitates in the air, slowly lift her hands in the air while fireballs are rotating around her in ALL the directions, which multihits the foes without knockback. In the end, she snaps her fingers and the opponents too close of her fingers are thrown away, while all the others are dragged near her.

Hmm prety good, i keep this one in mind for the ground Finals Smash and the one from Azure_Shadow for the air version.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 08, 2013, 10:00:49 AM
For one fireballs yes, but for a rain of fireballs i need more bone.

Hmm prety good, i keep this one in mind for the ground Finals Smash and the one from Azure_Shadow for the air version.
I see... well... why not make them fall by spawning them from PSA directly... just curiousity...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 08, 2013, 04:16:09 PM
I see... well... why not make them fall by spawning them from PSA directly... just curiousity...

You mean by using the fireball article of Mario ?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 08, 2013, 07:27:10 PM
You mean by using the fireball article of Mario ?
I mean... The GFX you're using... Why not just putting it several times into PSA... Like, huh... You have ONE fireball. Its codename is 0456 (just an example), why don't put put 0456 several times into the coding itself? Well, I'm not sure if that could work that way, but that's an idea I thought about...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 09, 2013, 06:08:15 AM
I mean... The GFX you're using... Why not just putting it several times into PSA... Like, huh... You have ONE fireball. Its codename is 0456 (just an example), why don't put put 0456 several times into the coding itself? Well, I'm not sure if that could work that way, but that's an idea I thought about...

But the GFX must be linked to a bone to control its movement, the bubble collision, the damage it causes etc, or if it's possible, PSA still has some secrets for me.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Azure_Shadow on November 09, 2013, 08:13:07 PM
I need 1 bone for each fireball and even more if the fireball explode (for the collision bubble), do i add this bone directly to the model or like a external GFX ?

Don't worry about the explosion. Although you could just use the same bones as the fireballs for that part, it won't matter if you're making the air version rather than the ground.
Personally, I add bones straight to the original model using Brawlbox's 'add bone' function and it works fine. But I do that because I'm lazy- using that method means that if someone were to try to use the PSA with a different model WITHOUT that many bones, it'd freeze.
So you'd be fine so long as you use the altered model, or if anyone wanting to use a different model knew enough about Brawlbox to click the 'add bone' button a bunch of times.

It's possible to do make the attack using just PSA, but it takes a long time, is really tedious, and really isn't worth it since it's so simple to add a bunch of bones. Just make sure they come AFTER all the other bones, or your model will look weird.



Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 15, 2013, 10:48:29 PM
hows it coming so far?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 16, 2013, 06:36:48 AM
But the GFX must be linked to a bone to control its movement, the bubble collision, the damage it causes etc, or if it's possible, PSA still has some secrets for me.
I forgot to say that when you import a model into BB, there is already a bone attached on it (TopN bone...)
Except if you want to distord your fireballs, you don't need other bones...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 16, 2013, 10:26:42 AM
I forgot to say that when you import a model into BB, there is already a bone attached on it (TopN bone...)
Except if you want to distord your fireballs, you don't need other bones...

Yes for one fireball, but i need more, i was hoping to do something more "clean" but this is beyond my current skill, so I followed the method of Azure_Shadow.

So yes, the release is near, sorry for not being able to keep you informed this last week, with the arrival of the Christmas holidays I have a lot more IRL work to do (i work in the funeral service and suicide explodes in this period).

The work done on the mod this week was light, but the animation for the final smash is almost complete.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 16, 2013, 12:53:12 PM
Yes for one fireball, but i need more, i was hoping to do something more "clean" but this is beyond my current skill, so I followed the method of Azure_Shadow.

So yes, the release is near, sorry for not being able to keep you informed this last week,  The work done on the mod this week was light, but the animation for the final smash is almost complete.
Well... It's true that you would need something that looks like the Triforce from Link's FS...
Don't worry, not informed for a week isn't something too hard to endure... Though I'd like to know if you can make videos...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 16, 2013, 03:02:31 PM
Though I'd like to know if you can make videos...

I will, just before the release.

EDIT : I have start to build the PSA for the ground Final Smash, i also need to add a new VIS0 entry for the "normal" Blaze model, beacause in my last test,  the model of burning blaze has not replaced the normal model of Blaze (first time it's happens) , so for safety and to optimize performence in game, i actualy adding a VIS0 entry in every animation for the model of normal Blaze, so i can fully turning off the model of Blaze when Burning Blaze comming.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 18, 2013, 10:00:02 PM
wow sound like a lot of work good luck finishing blaze are you expexting any errors when you upload it to bv or is it going to be glitch free?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 19, 2013, 06:37:25 AM
wow sound like a lot of work good luck finishing blaze are you expexting any errors when you upload it to bv or is it going to be glitch free?

I haven't found any major glitch at the moment, only remain some minor issues on the collision bubble of some attack, not realy a glitch, just a setting issues in the PSA.

When the work on the Final Smash is done, i will do a big final check and fix all that stuff, after that, release time.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 19, 2013, 08:19:18 AM
Cant wait to see it,  i can tell by the long wait its gonna be good


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 19, 2013, 08:28:42 AM
Adding new VIS0 entry for the "normal" Blaze model is now done, now i need to set *ON* the model in all the animation (except the Final Smash).

Long & boring to do lol.

EDIT : fully done with this new VIS0, all the new entry as been set, it was faster than I thought, back to the code of the ground Final Smash.

I'm actualy try to code the camera with the aim to reproduce the result from the Cinematic Final Smash by "A Bloody Canadian"


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 19, 2013, 02:53:18 PM
lmao ahhh making a psa is hard work, especially if u want it to be good how long is that suppose to take?


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 19, 2013, 03:00:20 PM
lmao ahhh making a psa is hard work, especially if u want it to be good how long is that suppose to take?

PSA is done at 95% (only the Final Smash left), codding the move itself (GFX, bubble colision, SFX, etc...) is not very hard, codding the camera for making the move like a cinematic is another story, because in each setting, you need to try in game and see if the camera is good or not.

I hope to be able to release this hack in 1 week


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Akeno/Archer on November 19, 2013, 04:21:42 PM
PSA is done at 95% (only the Final Smash left), codding the move itself (GFX, bubble colision, SFX, etc...) is not very hard, codding the camera for making the move like a cinematic is another story, because in each setting, you need to try in game and see if the camera is good or not.

I hope to be able to release this hack in 1 week
If it's not what you're currently doing, you should make the FS coding before making it as a CFS (in a backup, to prevent issues with filesize), then make it as a CFS...


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 19, 2013, 04:48:52 PM
If it's not what you're currently doing, you should make the FS coding before making it as a CFS (in a backup, to prevent issues with filesize), then make it as a CFS...

Dont wory, i always do a backup when i work on the hack, i do one for each major update i add into the hack, actualy i have more than 100 backup of the animation, model & PSA file :p.

From is beginning to today, i have all the history of this hack in all this backup.


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: FOREVER365 on November 19, 2013, 04:57:27 PM
well that's good :) ill give u descriptive feedback when I use her, actually is my fav character in sonic so ill let u know but that's great. goodluck tho, ill be waiting for it


Title: Re: Blaze the cat - SOLar version, Burning Blaze Final Smash [NEWS 08/23/2013]
Post by: Novarek on November 20, 2013, 12:29:15 PM
I should be able to post some IG screenshot preview of the Final Smash today or tomorow.

EDIT : here we go !
(http://i.imgur.com/PeQ9V9M.jpg)

(http://i.imgur.com/m92yB0o.jpg)

(http://i.imgur.com/QohGDFN.jpg)

Blaze will send a fireball levitating above his head (fireball will be a lot bigger in the final version) and she will start to rotate on herself, creating another fireball with her other hand, making a wall of fire around herself.

Touching the big fireball above his head will deal massive damage, but no knockback, the wall of fire will also deal heavy damage (but lower than the big fireball)  and moderate knockback if you touch it
(http://[url=http://i.imgur.com/Kz5p6i2.jpg]http://i.imgur.com/Kz5p6i2.jpg[/url])

(http://i.imgur.com/imBFWkW.jpg)

(http://i.imgur.com/Kz5p6i2.jpg)


After that, Blaze send her second fireball right into the big one above her head, make the big fireball unstable, resulting in a huge explosion, then follows a rain of fire on the ground and exploding on impact
(http://i.imgur.com/oOJiISO.jpg)

(http://i.imgur.com/cUeFZIV.jpg)

(http://i.imgur.com/vaAj8uJ.jpg)

(http://i.imgur.com/4JomPKp.jpg)
What you need to know :
only the GFX as been set atm on the preview screeshot (no collision bubble), the rain of fire at the end will be also bigger in the final version.


Screeshot as been take on Dolphin with SweetFX enabled, don't expect the same result on Wii


Post Merge: November 21, 2013, 02:56:07 PM
I'm updating the GFX of the Final Smash right now, be ready for some other screen ! :p

EDIT 2 : muche better !

(http://i.imgur.com/64WiG1D.jpg)

(http://i.imgur.com/7WaNX8Z.jpg)

I will disperse the impact time of each explosion of fall, at the moment it falls all 6 at the same time, I'll be hitting the ground one by one


EDIT 3 : i'm retouching the end transition of the Final Smash (the moment when Burning Blaze return in her normal form), i will make this phase the finale strike of this Final Smash.

When the fire rain will touch the ground, Blaze will absord all the flame on the ground with her 2 hand, then suddenly she'll join her two hands (with all the fire inside) and make a final big boom with 7 fireball (representing the power of the 7 SOL emerald leaving Blaze) starting in all the directions.


This new animation segment is almost completed, i will post some new screeshot preview of this tomorow.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: SonicWolf on November 22, 2013, 09:33:24 PM
wow. gone for a bit and look what you've done! Nice! Once I get internet on my computer again I've gotta try this out! May be another few weeks tho :/ still. This is looking awesome!


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 22, 2013, 09:56:15 PM
nice gfx what else is left for blaze?


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on November 23, 2013, 03:26:43 AM
I should be able to post some IG screenshot preview of the Final Smash today or tomorow.

EDIT : here we go !
([url]http://i.imgur.com/PeQ9V9M.jpg[/url])

([url]http://i.imgur.com/m92yB0o.jpg[/url])

([url]http://i.imgur.com/QohGDFN.jpg[/url])

Blaze will send a fireball levitating above his head (fireball will be a lot bigger in the final version) and she will start to rotate on herself, creating another fireball with her other hand, making a wall of fire around herself.

Touching the big fireball above his head will deal massive damage, but no knockback, the wall of fire will also deal heavy damage (but lower than the big fireball)  and moderate knockback if you touch it
(http://[url=http://i.imgur.com/Kz5p6i2.jpg]http://i.imgur.com/Kz5p6i2.jpg[/url])

([url]http://i.imgur.com/imBFWkW.jpg[/url])

([url]http://i.imgur.com/Kz5p6i2.jpg[/url])


After that, Blaze send her second fireball right into the big one above her head, make the big fireball unstable, resulting in a huge explosion, then follows a rain of fire on the ground and exploding on impact
([url]http://i.imgur.com/oOJiISO.jpg[/url])

([url]http://i.imgur.com/cUeFZIV.jpg[/url])

([url]http://i.imgur.com/vaAj8uJ.jpg[/url])

([url]http://i.imgur.com/4JomPKp.jpg[/url])
What you need to know :
only the GFX as been set atm on the preview screeshot (no collision bubble), the rain of fire at the end will be also bigger in the final version.


Screeshot as been take on Dolphin with SweetFX enabled, don't expect the same result on Wii


Post Merge: November 21, 2013, 02:56:07 PM
I'm updating the GFX of the Final Smash right now, be ready for some other screen ! :p

EDIT 2 : muche better !

([url]http://i.imgur.com/64WiG1D.jpg[/url])

([url]http://i.imgur.com/7WaNX8Z.jpg[/url])

I will disperse the impact time of each explosion of fall, at the moment it falls all 6 at the same time, I'll be hitting the ground one by one


EDIT 3 : i'm retouching the end transition of the Final Smash (the moment when Burning Blaze return in her normal form), i will make this phase the finale strike of this Final Smash.

When the fire rain will touch the ground, Blaze will absord all the flame on the ground with her 2 hand, then suddenly she'll join her two hands (with all the fire inside) and make a final big boom with 7 fireball (representing the power of the 7 SOL emerald leaving Blaze) starting in all the directions.


This new animation segment is almost completed, i will post some new screeshot preview of this tomorow.

Wow... I was gone for a bit, but I see you made awesome progress on this FS! Really creative, and a massive use of GFX. Really great


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 23, 2013, 08:11:00 AM
nice gfx what else is left for blaze?

I finishing the ground Final Smash, after that i start the work on the aerial Final Smash and finaly i do a big check before the release.

Quote from: Akeno-san
Wow... I was gone for a bit, but I see you made awesome progress on this FS! Really creative, and a massive use of GFX. Really great

Fortunately you can also use GFX code outside the GFX tab in the PSA, this allows to use multiple GFX loop at the same time, if it was not possible, i would not have been able to achieve this Final Smash.

But the big question is : a Wii can handle this ?
I cannot check by myself because my Wii is PAL and this hack is NTSC (that why i work on Dolphin), we will see for the release. :p


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 23, 2013, 01:23:33 PM
Hmm well what would you do if the wii couldnt handle this?


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 23, 2013, 03:24:43 PM
Hmm well what would you do if the wii couldnt handle this?

I don't know, tell you to use Dolphin :p or completely cut off the Final Smash and use instead the Final Smash of Shadow and release a "Wii version".


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 23, 2013, 06:07:05 PM
hmm hopefully it will work, I use riivolution, if u need a tester ill help u out


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 23, 2013, 07:48:09 PM
GFX for the new segment of the Final Smash is almost done, new screeshot coming in less than 1 hour.

EDIT : here we go !

I have changed the GFX esplosion of the big fireball and use instead the GFX of the Nova bomb, it gives the impression that the fireball collapses on itself.

(http://i.imgur.com/JL29U9E.jpg)

(http://i.imgur.com/hIJVKJ9.jpg)

(http://i.imgur.com/pIwk1Sd.jpg)

For the new segment part...

Blaze prepare to absorb the flame falling to the ground

(http://i.imgur.com/BM6M2xU.jpg)

When done, she joined her hands, by crashing together the flames in her hands, results in a final explosion.

(http://i.imgur.com/zT25m39.jpg)

And finally, 7 flames escapes at full speed, 7 flames representing the power of 7 the SOL emerald leaving Blaze.

(http://i.imgur.com/rZgEvGI.jpg)

(http://i.imgur.com/EIwWKZu.jpg)

Done for the GFX part, tomorow i'm gonna start coding the bubble colision.






Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 24, 2013, 01:10:18 AM
Woah thats cool,  your good at this stuff lol im jealous  >.> well anyway hope it works


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on November 24, 2013, 02:45:53 AM
GFX for the new segment of the Final Smash is almost done, new screeshot coming in less than 1 hour.

EDIT : here we go !

I have changed the GFX esplosion of the big fireball and use instead the GFX of the Nova bomb, it gives the impression that the fireball collapses on itself.

([url]http://i.imgur.com/JL29U9E.jpg[/url])

([url]http://i.imgur.com/hIJVKJ9.jpg[/url])

([url]http://i.imgur.com/pIwk1Sd.jpg[/url])

For the new segment part...

Blaze prepare to absorb the flame falling to the ground

([url]http://i.imgur.com/BM6M2xU.jpg[/url])

When done, she joined her hands, by crashing together the flames in her hands, results in a final explosion.

([url]http://i.imgur.com/zT25m39.jpg[/url])

And finally, 7 flames escapes at full speed, 7 flames representing the power of 7 the SOL emerald leaving Blaze.

([url]http://i.imgur.com/rZgEvGI.jpg[/url])

([url]http://i.imgur.com/EIwWKZu.jpg[/url])

Done for the GFX part, tomorow i'm gonna start coding the bubble colision.






Oh [censored]... You're really good with GFX... It looks great, aestethic, graceful, yet a bit powerful for the Wii... But you didn't finish it yet. Looking forward for the Final result ;)


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 24, 2013, 09:45:39 PM
The PSA code for the ground Final Smash is done at 30% - 40%.

Coding the camera is a F...KING pain because of the need to conduct a test in game to each setting.

Set the camera in PSA.
Load the PSA into the ISO with Wiiscruber
Run Dolphin.
Test.
Weird result.
Try again !!!  :af:


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 25, 2013, 03:43:22 PM
hmm cant you take other characters codes for the camera? like shadow, sonic, pikmin, peach, marth? or anything idk


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 25, 2013, 04:13:11 PM
hmm cant you take other characters codes for the camera? like shadow, sonic, pikmin, peach, marth? or anything idk

This is what i have do for the intro part (transformation into Burning Blaze), i can't for the other part.

Because when you zoom with the camera, the camera targeting always the TransN bone, so depending of the model, the result can be realy weird if you use the code from another character (especially the big model), so you always need to "fit" the setting if you use the code from another character and so, doing alot of test in game.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 25, 2013, 04:21:07 PM
This is what i have do for the intro part (transformation into Burning Blaze), i can't for the other part.

Because when you zoom with the camera, the camera targeting always the TransN bone, so depending of the model, the result can be realy weird if you use the code from another character (especially the big model), so you always need to "fit" the setting if you use the code from another character and so, doing alot of test in game.


okkk it makes sense, i understand it now, so would we have to put anything anywhere like the for the camera angle or is it built all into the psa?


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 25, 2013, 04:40:24 PM

okkk it makes sense, i understand it now, so would we have to put anything anywhere like the for the camera angle or is it built all into the psa?

It's all in the PSA


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 25, 2013, 09:02:36 PM
Ohh ok :) well hope it doesnt exceed the limit because it would take more optimization,  but cant wait to see it,  think u can give a day when it will be done


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 25, 2013, 09:42:48 PM
Ohh ok :) well hope it doesnt exceed the limit because it would take more optimization,  but cant wait to see it,  think u can give a day when it will be done

PSA and animation file doesn't share the same memory limit, fortunately.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 25, 2013, 11:09:05 PM
ohh yes because its in the fitmotionetc. well guess patients is a virtue for me then lol


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 25, 2013, 11:42:19 PM
All the offensive collision for the Final Smash as been set and work perfectly, i still have some balancing to do and finish the camera setting.

The biggest source of damage are relatively easy to avoid (don't jump or don't get throw into the big fireball up above Blaze and everything will be fine).


Contrariwise, it's another story for the biggest source of knockback, it's gonna be hard to avoid (the explosion when the fire rain hit the ground and the 7 flame living Blaze at the end) but they inflict much less damage.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on November 26, 2013, 12:33:09 PM
PSA and animation file doesn't share the same memory limit, fortunately.
That would be the most annoying thing ever!


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 26, 2013, 01:24:47 PM
Hmm wow sounds dangerous but hey some final smashes take out people fairly easy so i really dont find this an issue (supersonic)(sheik) so to make it easier maybe instead of the final smash having a knock back just make it give alot of damage (like 100)


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 27, 2013, 12:22:43 AM
Cinematic camera for the ground Finals Smash is now done at 90%.

I had to revise my goal for the camera, because of the fact than the camera is locked on the TransN bone, i could not do exactly what i expected, but the result is still good. now i only need to reverse the camera setting for the opposite direction.


EDIT : oh and this is what i think i will do for the aerial Final Smash :p

Replace the Genkidama by a giant fireball, keep the same camera and transform Blaze into Burning Blaze at the same time like in the video and with the same animation and then... APOCALYPSE !!! :p

http://youtu.be/mhD2f0S7cVs (http://youtu.be/mhD2f0S7cVs)

It's gonna be a lot easier and faster to build.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 27, 2013, 12:37:50 AM
Cinematic camera for the ground Finals Smash is now done at 90%.

I had to revise my goal for the camera, because of the fact than the camera is locked on the TransN bone, i could not do exactly what i expected, but the result is still good. now i only need to reverse the camera setting for the opposite direction.


EDIT : oh and this is what i think i will do for the aerial Final Smash :p

Replace the Genkidama by a giant fireball, keep the same camera and transform Blaze into Burning Blaze at the same time like in the video and with the same animation and then APOCALYPSE !!! :p

[url]http://youtu.be/mhD2f0S7cVs[/url] ([url]http://youtu.be/mhD2f0S7cVs[/url])

It's gonna be a lot easier and faster to build.


oh wow that would be awesome, im actually really excited to use her, hopefully no freeze


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 27, 2013, 07:48:12 PM
Small summary of what remains to be done

- aerial Final Smash
- balancing some move
- set the SFX in the PSA (SFX are already added into the game but i need to "enable" them for the move who use them)
- final big check before i give you a beta version
- open beta
- final fix of all the bug reported in the beta
- and finaly, official release of Blaze SOLar  V1


EDIT : animation for the aerial Final Smash is done at 60%


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 27, 2013, 11:45:47 PM
cool :) cant wait to see it ill tell u everything u need to know


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 28, 2013, 02:05:19 AM
Animation for the aerial Final Smash is done at 100%

when I said that this animation would be quick to do... :p I'm happy with my performance.

I stop the work for today, next time i do the coding part (PSA) of this aerial Final Smash (should also be quick to do), preview screeshot for this new Final Smash should coming in less than 24 hour :p


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on November 28, 2013, 03:54:16 AM
hmm so your uploading her to the vault tomorrow?


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on November 28, 2013, 11:39:45 AM
Animation for the aerial Final Smash is done at 100%

when I said that this animation would be quick to do... :p I'm happy with my performance.

I stop the work for today, next time i do the coding part (PSA) of this aerial Final Smash (should also be quick to do), preview screeshot for this new Final Smash should coming in less than 24 hour :p
Haha! At last! This fire cat will finally have her way into Brawl! Hope she doesn't freeze though


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 28, 2013, 04:02:25 PM
hmm so your uploading her to the vault tomorrow?


No, not so soon, i still want balancing some move and i have some minor hitbox issues to fix.

Tomorow i will not be able to work on the hack because i was summoned to do my day of national defense in a French military camp (all French citizen must do this and tomorow it's my turn).

So i think the beta should be ready in 3 days.

EDIT : time for some preview screeshot !

Blaze take one SOL emeralds, drop it, and the emeralds start to levitate around Blaze, at the same time, the camera also turn around Blaze.

(http://i.imgur.com/7Wh6sks.jpg)

(http://i.imgur.com/Q0681pI.jpg)


When the camera comes behind blaze, you see this.

(http://i.imgur.com/LPn73zM.jpg)

Blaze was using the power of one SOL emeralds to generate a giant fireball.

(http://i.imgur.com/iw3qqyV.jpg)

She call the other SOL emeralds and she become Burning Blaze.

(http://i.imgur.com/6iYBbHw.jpg)

(http://i.imgur.com/NRURX2h.jpg)

And finally, with a quick hand gesture, she use the power of the 7 SOL emeralds to unleash a giant explosion from the gient fireball.

....

Yes no screeshot for this part :p, atm i haven't find a good setting for the explosion, actualy it's make the screen completly blurry.

EDIT 2 : the final boum boum is done !

This is how you will see the explosion from the perspective of the camera i will set in game.

(http://i.imgur.com/sNmmh3Y.jpg)

(http://i.imgur.com/QVteNhQ.jpg)

And this is with no camera set.

(http://i.imgur.com/EwSdoTV.jpg)


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on November 29, 2013, 05:54:48 PM
No, not so soon, i still want balancing some move and i have some minor hitbox issues to fix.

Tomorow i will not be able to work on the hack because i was summoned to do my day of national defense in a French military camp (all French citizen must do this and tomorow it's my turn).

So i think the beta should be ready in 3 days.

EDIT : time for some preview screeshot !

Blaze take one SOL emeralds, drop it, and the emeralds start to levitate around Blaze, at the same time, the camera also turn around Blaze.

([url]http://i.imgur.com/7Wh6sks.jpg[/url])

([url]http://i.imgur.com/Q0681pI.jpg[/url])


When the camera comes behind blaze, you see this.

([url]http://i.imgur.com/LPn73zM.jpg[/url])

Blaze was using the power of one SOL emeralds to generate a giant fireball.

([url]http://i.imgur.com/iw3qqyV.jpg[/url])

She call the other SOL emeralds and she become Burning Blaze.

([url]http://i.imgur.com/6iYBbHw.jpg[/url])

([url]http://i.imgur.com/NRURX2h.jpg[/url])

And finally, with a quick hand gesture, she use the power of the 7 SOL emeralds to unleash a giant explosion from the gient fireball.

....

Yes no screeshot for this part :p, atm i haven't find a good setting for the explosion, actualy it's make the screen completly blurry.

EDIT 2 : the final boum boum is done !

This is how you will see the explosion from the perspective of the camera i will set in game.

([url]http://i.imgur.com/sNmmh3Y.jpg[/url])

([url]http://i.imgur.com/QVteNhQ.jpg[/url])

And this is with no camera set.

([url]http://i.imgur.com/EwSdoTV.jpg[/url])

It looks like someone remade the end of the dinosaurs as a FS xD
Really awesome! the extermination final smash looks awesome!


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on November 30, 2013, 10:47:51 PM
Open beta "should" be ready for tomorow.

The beta will NOT contain all the costume slot (only normal Blaze) and probably not the character portrait.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on December 01, 2013, 02:00:08 AM
nice, im looking forward to testing her out


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on December 01, 2013, 04:41:44 AM
Me too!
But what costumes will work with Blaze though?


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on December 01, 2013, 05:39:51 AM
It's me or it's getting realy hard to log on Kitty-Corp atm ? DDoS attack ?

For the costume, i want to add the 2 model of Blaze from the Mario & Sonic Olympic game, but i need to edit this 2 model first (add the Burning Blaze model, SOL emeralds and all the new bone).

So that why the beta and probably the release will have first only 1 costume slot, i will take care of the other costume after fixing all the issues you will find in the beta & release.

EDIT : forget what i have say about the beta for tomorow, i'm actualy facing 2 minor issues pretty nasty to fix.

1 - The fire tornado SFX doesn't want to stop when used, this SFX is not a loop and even with a "stop SFX event" in the PSA, the sound still runing even after the end of the move.

2 - Still with the fire tornado, but this time the model, on the "wait2" animation, the tornado model appear, is VIS0 is set off and nothing in the PSA can enable the model, no model or morph event... nothing, 4 hours than i investigate on this one without succes :srs:

I give up for today, back to work tomorow.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Akeno/Archer on December 01, 2013, 10:42:44 AM
It's me or it's getting realy hard to log on Kitty-Corp atm ? DDoS attack ?

It happened a lot lately... I don't think that's a DDoS attack, or it means that it has been quickly managed...

For the costume, i want to add the 2 model of Blaze from the Mario & Sonic Olympic game, but i need to edit this 2 model first (add the Burning Blaze model, SOL emeralds and all the new bone).
So that why the beta and probably the release will have first only 1 costume slot, i will take care of the other costume after fixing all the issues you will find in the beta & release.

I see... Well, it's not really a problem... Is it a problem if I make recolors of her?

EDIT : forget what i have say about the beta for tomorow, i'm actualy facing 2 minor issues pretty nasty to fix.

1 - The fire tornado SFX doesn't want to stop when used, this SFX is not a loop and even with a "stop SFX event" in the PSA, the sound still runing even after the end of the move.

2 - Still with the fire tornado, but this time the model, on the "wait2" animation, the tornado model appear, is VIS0 is set off and nothing in the PSA can enable the model, no model or morph event... nothing, 4 hours than i investigate on this one without succes :srs:

I give up for today, back to work tomorow.

Hmmm... I think for your 1st problem, I don't know what's going on... Try to remove the "loop" in the Animation Flag, but I don't know if it'll help...
For your second problem, why not using the model changer code in the Wait2 animation, I think Marth normally uses one for his sword... It may work with Blaze...


Title: Re: Blaze the cat - SOLar version, BETA is NEAR !!! [NEWS 12/05/2013]
Post by: Novarek on December 04, 2013, 10:55:39 PM


I see... Well, it's not really a problem... Is it a problem if I make recolors of her?


I have already the recolor model for the normal Blaze, also for her two Olympic suit (winter & summer) from the original owner akaDarkZeroRmx and i have is permission to use it, but if you want to do some custom texture, sure go ahead.

Hmmm... I think for your 1st problem, I don't know what's going on... Try to remove the "loop" in the Animation Flag, but I don't know if it'll help...
For your second problem, why not using the model changer code in the Wait2 animation, I think Marth normally uses one for his sword... It may work with Blaze...

The first isues is now fixed, that was a realy stupid one, the "Tornado" Vis0 was named "Torndao" :p.

I'm still in trouble for the second one, but i think i will completely rework the SFX, because i want to add some extra dialogue (for the taunt & Final Smash), and i am already at the file size limit for the SFX, so i need to lowering a bit the frequency and file size of all the other SFX.

I have also retouch a bit the GFX of somme move when KC-MM was down.
The aerial Final Smash is done at 100% and i need to rework a bit the hitbox of the ground Final Smash.

EDIT : i need someone to do a test for me about Sawndz and Super Sawndz, recently, i have try to generate a .sawndz file with the SFX group ID of Marth, i have try to inject back the file but Sawndz AND Super Sanwdz have put the .sawndz file in a incorect group ID.

This is really a weird problem because it worked fine before, fortunately, the manual insertion of .wav file still works.

Appearently, some other guys have actualy the same issues, so i need to know if it's work on your side, because if this issues remain in my side, i will need help to generate a .sawndz file for the hack.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: FOREVER365 on December 05, 2013, 01:42:38 PM
do u need someone to test sounds in the game for blaze because i can do it if u need it


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Green Mii on December 05, 2013, 05:33:32 PM
I've actually been having that issue myself for a while now. Just like you said, whenever I try to export and import a sawndz file into the brsar, it goes into the wrong group but, inserting wav files works fine. Any modified sawndz file works for me, but not one with the original sfx of a character.


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: SlyLoki on December 06, 2013, 01:20:05 AM
cant wait for the beta man ive tried your other blaze characters but they all froze in final smash mode when i did a certain move. cant wait for this one man


Title: Re: Blaze the cat - SOLar version, New screenshot [NEWS 11/21/2013]
Post by: Novarek on December 06, 2013, 08:44:57 AM
I've actually been having that issue myself for a while now. Just like you said, whenever I try to export and import a sawndz file into the brsar, it goes into the wrong group but, inserting wav files works fine. Any modified sawndz file works for me, but not one with the original sfx of a character.

Indeed i was trying to put a original .sawndz file, i will try with a edited one.

EDIT : New SFX added, only need to add this new SFX event into the PSA now.

Also, i start to have some new animation idea in my mind, i will not add them atm (or the beta will never comming out :p), i will implement this new animation for the release of the V1, i finish the SFX and fixing the minor collision issues on the ground Final Smash and i launch the beta, should be ready for today or tomorow.

EDIT 2 : i will need some more time for the beta, some SFX still giving me some trouble.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 08, 2013, 02:09:25 PM
its worth the wait, hows g turning out so far?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 08, 2013, 04:52:00 PM
its worth the wait, hows g turning out so far?

I have maybe find what are the prob with the SFX, something with the ID slot of the SFX in the sound bank file.

For example, i have put the new jump SFX in the slot 112D in the sound bank of Marth, in this spot, the SFX is a loop, no matter what i do in the PSA side, the SFX running without stop.

So i have put this SFX in another spot (111E) and the sound work fine, very strange.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 08, 2013, 06:49:43 PM
Hmm maybe for the  beta try changing the sound for that animation,  and i had tht problem too,  its not the sound im more than sure its just the file placement, it happened when i used shadows sfx over dedede,  to test it if u r using brawl mods put a copy in the sound folder and in the music folder, or if u arent using brawlmods put it in the private and the music folder and the loop should stop. If tht doesnt work try shortening the sound effect,  maybe its because jigglypuff has a small jump sound animation file,  make sure it doesnt pass her limit


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 09, 2013, 09:28:20 AM
Hmm maybe for the  beta try changing the sound for that animation,  and i had tht problem too,  its not the sound im more than sure its just the file placement, it happened when i used shadows sfx over dedede,  

I am currently trying to list all usable spot without loop in the sound bank of Marth


to test it if u r using brawl mods put a copy in the sound folder and in the music folder, or if u arent using brawlmods put it in the private and the music folder and the loop should stop. If tht doesnt work try shortening the sound effect,  maybe its because jigglypuff has a small jump sound animation file,  make sure it doesnt pass her limit

I can't, i work with Dolphin + Wiiscruber, because the hack is NTSC and my Wii is PAL, that why this take me so much time to do my in game check & fix :/


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 09, 2013, 12:07:54 PM
I am currently trying to list all usable spot without loop in the sound bank of Marth


I can't, i work with Dolphin + Wiiscruber, because the hack is NTSC and my Wii is PAL, that why this take me so much time to do my in game check & fix :/
Install USB Loader GX... I can send you all the files you need... I was PAL before using this :D


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 09, 2013, 01:45:59 PM
Install USB Loader GX... I can send you all the files you need... I was PAL before using this :D

Thanks but my Wii is not hacked at all, i need to instal a homebrew chanel before right ?
I'm a big newbie about this kind of stuff :p

And i don't use my Wii anymore because of Dolphin, play your Wii game in 1080p with AA filtering & SweetFX and i guarantee you that you will never play again on Wii :p


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Kabutomaru on December 09, 2013, 05:36:03 PM
Thanks but my Wii is not hacked at all, i need to instal a homebrew chanel before right ?
I'm a big newbie about this kind of stuff :p

And i don't use my Wii anymore because of Dolphin, play your Wii game in 1080p with AA filtering & SweetFX and i guarantee you that you will never play again on Wii :p
No need to install a Homebrew Channel, you can just use SmashStack to load hacks
And Dolphin hides very important details that the Wii shows, Shaders may look different on Wii, or the hack may not load at all on the Wii/Wii U


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 09, 2013, 06:00:15 PM
Ok well use riivolution for the wii,  no homebrew,  its easy to do since u dnt use wii,  just look up how to get riivolution without homebrew using ssbb nd look at the youtube video


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 10, 2013, 03:44:17 PM
Work on the hack is a bit slower atm (IRL work) but it's almost done for the SFX, i have also find a new bug, Blaze can get stuck after the end of the aerial side B (fire tornado) when she get up after hitting the ground.

I had planned to slightly change this attack for the V1 by making this move controllable like the down B of Sonic or the side B of Jigglypuff, i think i will include this change immediately for the beta.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 10, 2013, 05:03:38 PM
Hmm well sounds tough hopefully it can work,  nd sounds great with the arial siide b,  btw do u know how to make the dolphin emulator graphics move smoothly?  And would i have to beat ssbb on dolphin or can i transfer my data?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 11, 2013, 05:20:58 AM
btw do u know how to make the dolphin emulator graphics move smoothly? 

You mean running Dolphin at 60 FPS ?
It's depend of the hardware of your PC, you need a CPU with 3 Ghz and 4 core if you want get 60 FPS in 1080p in most of the game.

And would i have to beat ssbb on dolphin or can i transfer my data?

If i remember, yes you can transfer the save of your Wii game into Dolphin but i don't know "how", beacause i have never used this, Dolphin can use Gecko & AR code so you can already unlock everything, so don't need to transfert the save of your finished game.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 11, 2013, 05:40:37 AM
Thanks but my Wii is not hacked at all, i need to instal a homebrew chanel before right ?
I&#039;m a big newbie about this kind of stuff :p

And i don&#039;t use my Wii anymore because of Dolphin, play your Wii game in 1080p with AA filtering & SweetFX and i guarantee you that you will never play again on Wii :p
Use this to install Homebrew Channel and USB Loader GX if you want to do so... Just for testing prupose... Just replace the 4.3U by 4.3E...
If you need further details, tell me and I'll help you ;D

Install The Homebrew Channel Wii 4.3U (http://www.youtube.com/watch?v=m70dCXkn1CE#ws)

Install USB Hard Drive for Wii (USB Loader GX) (http://www.youtube.com/watch?v=gKPEgwbCFa8#ws)

I know Dolphin has better graphics and such, but it's just to see if you can make it work on the Wii... Since most users are on Wii :)
Btw, how do you play with a GC controller on your PC?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 11, 2013, 10:44:42 AM
Use this to install Homebrew Channel and USB Loader GX if you want to do so... Just for testing prupose... Just replace the 4.3U by 4.3E...
If you need further details, tell me and I'll help you ;D

Thanks, i will give a check.



Btw, how do you play with a GC controller on your PC?

I use a PS3 controller with the programme Motion Joy and i set all the keymap with Dolphin.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 11, 2013, 11:20:59 AM
Alright thanks :) ill check it out


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 11, 2013, 04:35:56 PM
After some PSA investigation, the "rollout" move of Jigglypuff's seems to be easier to adapt on Blaze.

I transfers and adapts the code right now.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 11, 2013, 06:43:54 PM
Ohh cool so how long before the beta release?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 12, 2013, 02:53:36 AM
Thanks, i will give a check.


I use a PS3 controller with the programme Motion Joy and i set all the keymap with Dolphin.
I see... Well, I'm gonna install Dolphin soon, then ;D


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 12, 2013, 05:46:44 AM
Ohh cool so how long before the beta release?

Now i realy don't know, i can only work 1 - 2 hour on the hack per day for the next 3 day atm, i will have much more time for the hack after.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 12, 2013, 03:06:35 PM
Burning Blaze (over Giga Bowser) freezes randomly.
Commonly after the 2nd jump or when using Neutral B.
Why?

BTW, don't you consider on doing Blaze over another character?
Because Bowser and Giga Bowser are SUPER glitchy.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 12, 2013, 04:46:37 PM
BTW, don't you consider on doing Blaze over another character?
Because Bowser and Giga Bowser are SUPER glitchy.

What do you think i'm doing atm ?! :p
I port Blaze over Marth, but this one (SOLar version) is a complet rework of the old one.

80% of the A & B move are new, new SFX, new animation, new model and solar emeralds model imported into SSBB.

Burning Blaze will not be controllable in the Final Smash, because Marth dosen't have a double PSA moveset like Bowser.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 12, 2013, 06:07:41 PM
What do you think i'm doing atm ?! :p
I port Blaze over Marth, but this one (SOLar version) is a complet rework of the old one.

80% of the A & B move are new, new SFX, new animation, new model and solar emeralds model imported into SSBB.

Burning Blaze will not be controllable in the Final Smash, because Marth dosen't have a double PSA moveset like Bowser.

That's a lot better. But you should port it also over another character.
I mean, do the PSA over Marth, and then port it over... King Dedede or Jiggs.
That's just an idea.
I may port her over anybody with a REL, but then she will have Marth's voice (or whoever who is over Marth. ex. Sephiroth) and would be really odd.
Well, that's my opinion.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 12, 2013, 06:22:36 PM
I may port her over anybody with a REL, but then she will have Marth's voice (or whoever who is over Marth. ex. Sephiroth) and would be really odd.
Well, that's my opinion.

The SOLar version is a complet swap (no .rel), so the SFX will replace the one of Marth, if you use a .rel of Marth into another character slot, you will have the SFX of Blaze.

I don't plan to port Blaze into another character slot.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 12, 2013, 08:21:07 PM
The SOLar version is a complet swap (no .rel), so the SFX will replace the one of Marth, if you use a .rel of Marth into another character slot, you will have the SFX of Blaze.

I don't plan to port Blaze into another character slot.

Well, is there a way I can port her over another character, but still have THAT character's voice?
I mean, for example: Blaze over Marth ported over King Dedede, but still have Dedede's voice so I can replace it.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: frozenfire on December 12, 2013, 10:11:34 PM
Well, is there a way I can port her over another character, but still have THAT character's voice?
I mean, for example: Blaze over Marth ported over King Dedede, but still have Dedede's voice so I can replace it.

Yes.....well.....kinda
1st the porting part is really easy if u didn't already know that just use the marth p&p rel and you can have her over almost anybody

To keep her sfx is a bit more tricky....
It is possible by changing the sfx ID list in her fitMarth.pac for example I got Roy over yoshi with complete sfx

However there are two things:
1) it requires a bit of time and patience
2) it would work all the time because:
-the rel doesn't load sounds 100% of the time
-if you have blaze(over someone) and marth in the same match but marth loads first (like marth is P1 and blaze is P2) then blaze will keep marth sound but it will go back the next time u turn on your wii


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 13, 2013, 07:01:31 AM
Well, is there a way I can port her over another character, but still have THAT character's voice?
I mean, for example: Blaze over Marth ported over King Dedede, but still have Dedede's voice so I can replace it.

Yes, use a .rel but replace the SFX of Marth by the one of Blaze. but keep in mind than if you use Marth, he will have the voice of Baze.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 08:44:14 AM
Yes, use a .rel but replace the SFX of Marth by the one of Blaze. but keep in mind than if you use Marth, he will have the voice of Baze.

No, you didn't understand.
I mean, Calikingz01 made some of his PSA's REL ported over other characters.
For example: Espio over Marth (now deleted). He also made a port over Wario, and that one had Wario's voice instead of being mute (unless facing Marth).
I now replaced Wario's voice to have Espio's, retaining Marth's voice.

Another example would be the Sasuke made by jrush. That PSA was made using Ike, then ported over Meta Knight.
That PSA (Ike over Meta Knight) has Meta Knight's voice instead of Ike's so now we can have Sasuke's voice without replacing Ike's.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 13, 2013, 12:53:36 PM
hes not making blaze with a .rel so I think that's going to be a problem, but if u port the sfx by changing the id number and all the numbers to fit the character u r porting her to then it should work tht way. but other than tht just slapping a .rel on another character and using blazes psa I doubt its going to work because the sounds aren't in the .rel


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 01:01:39 PM
hes not making blaze with a .rel so I think that's going to be a problem, but if u port the sfx by changing the id number and all the numbers to fit the character u r porting her to then it should work tht way. but other than tht just slapping a .rel on another character and using blazes psa I doubt its going to work because the sounds aren't in the .rel

I was trying to say that.
How can we change the ID number to make her have the voice just like another character.
I have Sephiroth over Marth, and I don't want to change him.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 13, 2013, 02:02:07 PM
I was trying to say that.
How can we change the ID number to make her have the voice just like another character.
I have Sephiroth over Marth, and I don't want to change him.


i dont work on sfx at all so just make a forum  asking how to do it, i think its in the fitXX.pac im not sure or it maybe in the  fitmotionetc idk but when u get in there u just have to change the numbers to whoever ur porting it to, but idk how to do tht so i cant help anymore than tht :p


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 03:05:27 PM
i dont work on sfx at all so just make a forum  asking how to do it, i think its in the fitXX.pac im not sure or it maybe in the  fitmotionetc idk but when u get in there u just have to change the numbers to whoever ur porting it to, but idk how to do tht so i cant help anymore than tht :p

Your help was useful enough.
Thanks.
And yes, I've found that it is in the FitXX.pac


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 13, 2013, 03:37:51 PM
i dont work on sfx at all so just make a forum  asking how to do it, i think its in the fitXX.pac im not sure or it maybe in the  fitmotionetc idk but when u get in there u just have to change the numbers to whoever ur porting it to, but idk how to do tht so i cant help anymore than tht :p

The SFX ?
The sound file is smashbros_sound.brsar, the SFX of every character are inside.

You can see the ID and listen every SFX with Super Sawndz

For "calling" the SFX in game, it's all in the PSA 'FitXX.pac"


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 13, 2013, 05:31:24 PM
Your help was useful enough.
Thanks.
And yes, I've found that it is in the FitXX.pac

U find it?  Thts great,  so u got it to work?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 06:19:22 PM
U find it?  Thts great,  so u got it to work?

Oh, sorry.
I'm not a great hacker as... most people are here :(
I can't do it yet.
Probably next time.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 13, 2013, 06:38:25 PM
Ok so i updated the animation for the new side B (adding a charging animation) i have also upgraded the GFX for this move and the coding part is almost done, missing just one thing.

I try to find how "propel" Blaze like for the spin dash of Sonic, it's not in the animation side, it's in the coding part, but i am not able to identify the desired code for the moment, probably a subroutine or an RA-bit.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: frozenfire on December 13, 2013, 06:48:35 PM
Oh, sorry.
I'm not a great hacker as... most people are here :(
I can't do it yet.
Probably next time.

I'll help you or even do it for you when the beta comes out if you want


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 07:25:28 PM
I'll help you or even do it for you when the beta comes out if you want

Thank you. :)


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 13, 2013, 08:28:13 PM
hmm hope you get it, really wanna see the beta for blaze, one oof my fav sonic characters and m getting impatient lol take your time tho(hurry up 0.o) im joking haha 


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 09:08:08 PM
Let me test it before you release it.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: frozenfire on December 13, 2013, 10:34:08 PM
Let me test it before you release it.

Lol that's  the point of the beta. The beta is the ''test'' before he makes the final adjustments and releases the official blaze V1


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 13, 2013, 11:54:36 PM
Lol that's  the point of the beta. The beta is the ''test'' before he makes the final adjustments and releases the official blaze V1

Lol, my bad. XD


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 14, 2013, 07:32:57 AM
I'm gonna ask in the help section, see if they have a answer for my "propel" issues.

EDIT : i have my answer, it's the Character Momentum command.
Why i haven't thinking to this one ?
It was so obvious


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 14, 2013, 11:54:00 AM
Hmm will the spin be controllable like jiggly puff?  Nd once thts done wat next?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 14, 2013, 12:01:13 PM
Hmm will the spin be controllable like jiggly puff? 

Normaly yes, i haven't test the result in game yet, i will do it after eating.


Nd once thts done wat next?

The aerial side B.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 14, 2013, 12:48:05 PM
is the side b the same as the aerial side b?

Post Merge: December 14, 2013, 12:48:44 PM
and after tht ur doe?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 14, 2013, 01:20:38 PM
is the side b the same as the aerial side b?

Post Merge: December 14, 2013, 12:48:44 PM
and after tht ur doe?

Almost, but this one will not be controllable, the move is already done because it is the same as before i decided to rework the side B.

But because now the ground version have a "hold" sequence which determines the strength of the attack, i must dissociate in the code the ground and aerial version.

For example :

The ground version start with SpecialSStar then go to SpecialSHold containing the RA-bit that determine the power of the next attack.

After that, when you release B the move go to SpecialSSpin.
If : RA-bit (max power) is set.....
    else
If : Ra-bit (middle power) is set....
    else
(low power move)

Same for the GFX, each one will use is own GFX (depending of the RA-bit set and so, the power)

The aerial version need to go directly to SpecialSSpinAir, i only need to add a "If" block for that, realy easy.

When this is done, i go back to my big check and balancing, (because i haven't finish to check everything) and i'm ready for release the beta.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 14, 2013, 01:33:47 PM
wow sounds like you got alot planned, s she going to be a combo character or a balanced character because the previous blaze over bowser didnt have much knockback attacks but could buildup damage but never could potentially kill the opponent, so whats ur plan with tht?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 14, 2013, 05:40:15 PM
I know I still have a lot of trouble to find a good setting for the knockback.

That is partly why I want to make a beta first.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 14, 2013, 06:03:20 PM
give blaze something in between shadow and sonic's knockback, maybe that is wat ur looking for


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 15, 2013, 08:13:55 AM
I have some trouble with the new side-B.

On the "Hold" animation, the GFX dosen't change when the LA-bit is reached.

On the SpecialSSpin (the attack itsef), Blaze freeze and get stuck.


Plan A = i try to fix this.
Plan B = if i fail, i separate the SpecialSSpin into 3 move (same animation but not the same code, for each power level).


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 15, 2013, 11:54:28 AM
Ohh so which plan r u goin to do?  Nd doesn't plan b sound harder?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 15, 2013, 01:06:51 PM
Nd doesn't plan b sound harder?


No it's the easier, but it will use more memory, so i try to keep all the code into one slot atm (plan A).

EDIT : issues fixed about the GFX of the "Hold" animation, switching to plan B for the attack itself.

EDIT 2 : screeshot preview for the updated GFX of the side-B...

Holding charge animation, low power.

(http://i.imgur.com/vN7yrzl.jpg)

Holding charge animation, moderate power reached.

(http://i.imgur.com/cukWgUq.jpg)

Holding charge animation, max power reached.

(http://i.imgur.com/IK95aJL.jpg)

The attack itself will use exactly the same GFX (depending of the power level when you release B).

The "Hold" animation will deal very low damage to everyone who get to close from the tornado, as a small protection.

Even with 3 power level, it's a quick attack (you reach the max power pretty fast) so it will deal moderate damage at max power.

EDIT 3 : the 3 attack charge are almost complet (hitbox, SFX and GFX are done) but i'm still unable to make this move controllable, the "Character Momentum command" move the character but the move itself cannot be controlled with the stick.

Does one of you know what are the value for the stick in the command "if boton press" ?
Because i have maybe a solution for this issues.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 15, 2013, 10:56:02 PM
thats really good, you made a great blaze psa actually the best ive seen umm about that code can you get jiggypuffs code for the B move to be controlled from a jigglypuffs psa coding?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 16, 2013, 07:06:52 AM
No it's the easier, but it will use more memory, so i try to keep all the code into one slot atm (plan A).

EDIT : issues fixed about the GFX of the "Hold" animation, switching to plan B for the attack itself.

EDIT 2 : screeshot preview for the updated GFX of the side-B...

Holding charge animation, low power.

([url]http://i.imgur.com/vN7yrzl.jpg[/url])

Holding charge animation, moderate power reached.

([url]http://i.imgur.com/cukWgUq.jpg[/url])

Holding charge animation, max power reached.

([url]http://i.imgur.com/IK95aJL.jpg[/url])

The attack itself will use exactly the same GFX (depending of the power level when you release B).

The "Hold" animation will deal very low damage to everyone who get to close from the tornado, as a small protection.

Even with 3 power level, it's a quick attack (you reach the max power pretty fast) so it will deal moderate damage at max power.

EDIT 3 : the 3 attack charge are almost complet (hitbox, SFX and GFX are done) but i'm still unable to make this move controllable, the "Character Momentum command" move the character but the move itself cannot be controlled with the stick.

Does one of you know what are the value for the stick in the command "if boton press" ?
Because i have maybe a solution for this issues.

Look at Minus Toon Link's hurricane spin. It has a lot of Momentum things, while he isn't supposed to move... Or check out Minus Ike too, his Up Air A has something to make him mve with the buttons, although it's really light, you can give the motion you want to your move...


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 16, 2013, 11:24:25 AM
Look at Minus Toon Link's hurricane spin. It has a lot of Momentum things, while he isn't supposed to move... Or check out Minus Ike too, his Up Air A has something to make him mve with the buttons, although it's really light, you can give the motion you want to your move...

So if it is not possible to control the movement with the stick, i'll probablment back to the original plan, the TransN bone.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 16, 2013, 11:35:53 AM
So if it is not possible to control the movement with the stick, i'll probablment back to the original plan, the TransN bone.
I think it's possible... but again, look at how Minus Toon Link is coded... And I think there are ways to put the movements with the stick, let me find this...

EDIT : to provide some movements to your move, you have to add one of these offsets to your attack's coding :

IC-Basic[1011] >= IC-Basic[3149]   (right) (actually forward)
IC-Basic[1012] >= IC-Basic[3149]   (left) (actually backward)
IC-Basic[1018] >= IC-Basic[3186]   (up)
IC-Basic[1020] >= IC-Basic[3186]   (down)


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 16, 2013, 04:08:35 PM
I think it's possible... but again, look at how Minus Toon Link is coded... And I think there are ways to put the movements with the stick, let me find this...

EDIT : to provide some movements to your move, you have to add one of these offsets to your attack's coding :

IC-Basic[1011] >= IC-Basic[3149]   (right) (actually forward)
IC-Basic[1012] >= IC-Basic[3149]   (left) (actually backward)
IC-Basic[1018] >= IC-Basic[3186]   (up)
IC-Basic[1020] >= IC-Basic[3186]   (down)

Thanks a lot, i start studying Minus Toon Link immediately.

EDIT : It's WORK !!!   :happy:
Thanks a lot Akeno-san !

i have set the code like this :

Set loop infinite
If compare IC-Basic[1011] >= IC-Basic[3149]
Character Momentum (move forward)
End if
Synchronous timer frame
Execute loop

Now the character move forward if the stick is pushed in the right direction, but he move realy realy too fast

So i need to find a good setting between the momentum command and the synchronous timer in the loop

EDIT 2 : ok i have now i good setting, i'm adding a "reverse direction event".


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 17, 2013, 11:57:27 AM
Thanks a lot, i start studying Minus Toon Link immediately.

EDIT : It's WORK !!!   :happy:
Thanks a lot Akeno-san !

i have set the code like this :

Set loop infinite
If compare IC-Basic[1011] >= IC-Basic[3149]
Character Momentum (move forward)
End if
Synchronous timer frame
Execute loop

Now the character move forward if the stick is pushed in the right direction, but he move realy realy too fast

So i need to find a good setting between the momentum command and the synchronous timer in the loop

EDIT 2 : ok i have now i good setting, i'm adding a "reverse direction event".
Haha! Glad I could help ;D


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 17, 2013, 01:16:36 PM
Hmm so now tht tht problem is fixed wat next?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 17, 2013, 01:59:25 PM
Hmm so now tht tht problem is fixed wat next?

Probably the Final Smash.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 17, 2013, 03:42:30 PM
Hmm so now tht tht problem is fixed wat next?

No it's not fully fixed, actualy it's work for moving the character forward, but not backward.


1 - stick → = go right
2 - facing right + stick ← = reverse direction
3 - stick ← = go left
4 - facing left + stick → = reverse direction

I think i will need te create some subroutine, because if use all this code into 1 tab they will be in conflict.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 17, 2013, 03:58:27 PM
No it's not fully fixed, actualy it's work for moving the character forward, but not backward.


1 - stick → = go right
2 - facing right + stick ← = reverse direction
3 - stick ← = go left
4 - facing left + stick → = reverse direction

I think i will need te create some subroutine, because if use all this code into 1 tab they will be in conflict.
Is it possible to edit this coding via RA bits? Like :

Subroutine (the one you'll create)
Set RA Bit [60] requirement = Facing right
Clear RA Bit [60] requirement = facing left
Set RA Bit [70] requirement = facing left
Clear RA Bit [70] requirement = facing right

(The side B)
If RA Bit [60] : facing left + stick -> = reverse direction
Etc...

Or something in the same style?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 17, 2013, 04:58:24 PM
Is it possible to edit this coding via RA bits? Like :

Subroutine (the one you'll create)
Set RA Bit [60] requirement = Facing right
Clear RA Bit [60] requirement = facing left
Set RA Bit [70] requirement = facing left
Clear RA Bit [70] requirement = facing right

(The side B)
If RA Bit [60] : facing left + stick -> = reverse direction
Etc...

Or something in the same style?

Yes and that my actual plan.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 17, 2013, 05:20:29 PM
Yes and that is my actual plan.
I see... Well, give us some news about it ^_^


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 17, 2013, 06:01:20 PM
Oh wait, there is a "and" statement (000b0100) in the PSA ?!
Lol first time i see him, i'm gonna try it immediately, if i am lucky this will make the code a lot simpler.

EDIT : prob solved !

Not with the "and" command but with an even more stupid solution. :p

Setting a negative value for the Momentum for backward direction...

Why i wanted to put the command "reverse direction" and choose the most difficult way when the most simple solution is the best...
I'm stupid sometimes

EDIT 2 : The side-B (max power) will be infinite and will stop only if you receive a hit or if you press B, in that case after pressing B, Blaze will use her aerial up-B.

The low and moderate power of the side-B will end at the end of the animation or if you receive a hit.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 18, 2013, 12:39:30 AM
wow thts actually very obvious but i guess it was just over llooked, setting a negative value would give it a reversed affect :p but anyways have you tested this on wii yet or r u leavng tht for us to do?

Post Merge: December 18, 2013, 12:50:58 AM
Oh, sorry.
I'm not a great hacker as... most people are here :(
I can't do it yet.
Probably next time.

sorry for the late response, to be truthfully honest i think alot of people including myself are not really good at this stuff, its just working with brawl hacks for a long time some things just become easy to understand, im not a model maker or importer or a psa maker but other than that im very good at texturing and vertex editing and working with importing model obj to others(still learning this one) like i said for the sfx just make a forum someone is bound to help u


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 18, 2013, 05:30:35 AM
Oh wait, there is a "and" statement (000b0100) in the PSA ?!
Lol first time i see him, i'm gonna try it immediately, if i am lucky this will make the code a lot simpler.

EDIT : prob solved !

Not with the "and" command but with an even more stupid solution. :p

Setting a negative value for the Momentum for backward direction...

Why i wanted to put the command "reverse direction" and choose the most difficult way when the most simple solution is the best...
I'm stupid sometimes

EDIT 2 : The side-B (max power) will be infinite and will stop only if you receive a hit or if you press B, in that case after pressing B, Blaze will use her aerial up-B.

The low and moderate power of the side-B will end at the end of the animation or if you receive a hit.

I think you had to code your PSA a lot... I'll study it when you'll submit it because it seems very interesting!
Anyway, what is missing before BETA release? SFX?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 18, 2013, 12:24:56 PM

Anyway, what is missing before BETA release? SFX?

80% of the SFX are done, the largest part of the remaining work to be done, it is the balancing.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 18, 2013, 01:25:04 PM
I want to help in something.
I'm not a GREAT hacker, but I can help with recolors.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 18, 2013, 04:34:33 PM
I want to help in something.
I'm not a GREAT hacker, but I can help with recolors.

I already have all the recolor but thanks.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 18, 2013, 06:02:24 PM
I already have all the recolor but thanks.

Well, when you finish, may I do some extras?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 18, 2013, 06:22:07 PM
Well, when you finish, may I do some extras?

If you know how to do the CSP so yes, it might help me.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Maydelcore on December 18, 2013, 07:18:10 PM
If you know how to do the CSP so yes, it might help me.

All right. But I'll decide the pose.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 18, 2013, 08:17:02 PM
All right. But I'll decide the pose.

Forget what I said, I completely forgot that I had the CSP from the previous hack of Blaze.

Ok so now i'm finishing the work on the SFX, they are all already added, but I have some volume adjustment to do.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 18, 2013, 10:09:11 PM
ok cool, if u need anything i can also help


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 18, 2013, 10:39:13 PM
ok cool, if u need anything i can also help

Normaly i have already everything i need, but thanks.

Ah and one thing about the side B, if you pass the ledge, you die (blaze are sending outside the map).

Even with the command "dissalow ledgegrab" set, the Momentum command sean to have the priority, i will work on a fix after the beta, atm my priority is to release the beta before the 25 December.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 18, 2013, 11:15:07 PM
hmm sounds good and is it fixable? are u making wiimote sounds or thts not really important to u?
and wat do u plan on fixing when u release the beta?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 19, 2013, 12:25:13 AM
hmm sounds good and is it fixable?

It should be.



are u making wiimote sounds or thts not really important to u?

It's not my priority, maybe i will add them after the V1.


and wat do u plan on fixing when u release the beta?

All the bug repported, the beta will not contain all the other color variant (blue green, red, etc...), why ?

Because this will be more than a simple color variation, it's will be a model variation.
Yes 3 model in 1 character slot :p
The classic outfit of Blaze + her summer & winter outfit from Mario & Sonic Olympic game, but i need to do some rig for these last two.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 19, 2013, 06:04:04 AM
Ohh i can see y it will take awhile,  but atleast ur correcting most mistakes,  there probably wont even be any in the beta,  nd ehh wiimote sounds arent really a necessity, r u planning on fiximg tht errpr for beta or jus ignore it


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 19, 2013, 11:21:37 AM
r u planning on fiximg tht errpr for beta or jus ignore it

Fixing what ?


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Akeno/Archer on December 19, 2013, 02:13:43 PM
Normaly i have already everything i need, but thanks.

Ah and one thing about the side B, if you pass the ledge, you die (blaze are sending outside the map).

Even with the command "dissalow ledgegrab" set, the Momentum command sean to have the priority, i will work on a fix after the beta, atm my priority is to release the beta before the 25 December.
There is a command for this matter... I think it's "Set Air/Ground" "Can't drop off the stage"...
Not sure about the name though... I think you can find it in Marth's FS or in Minus TLink's Up B (again  :P )


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 19, 2013, 04:35:10 PM
There is a command for this matter... I think it's "Set Air/Ground" "Can't drop off the stage"...
Not sure about the name though... I think you can find it in Marth's FS or in Minus TLink's Up B (again  :P )

i have try, it's have a side effect, Blaze moves very quickly between the edge of the arena, this is unexpected but it is an interesting effect, I think keeping this effect.


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: FOREVER365 on December 19, 2013, 05:14:33 PM
Fixing what ?

the move where she falls off the stage when she uses side b


Title: Re: Blaze the cat - SOLar version, BETA is NEAR [NEWS 12/06/2013]
Post by: Novarek on December 19, 2013, 05:19:09 PM
the move where she falls off the stage when she uses side b

it's fixed atm, see the previous post.

EDIT : I managed to remove the effect of traction between the edge of the arena while preventing Blaze fall and increase the speed, a good compromise.

Atm i'm removing all the slope event & morph model event in the PSA, because they interact with the VIS0 & the animation.


I also completely forgot to do the taunt and win animation, it will be the next step.

EDIT 2 : i'm doing a bit of R&D tonight with the Catch, Throw, and Throw Attack Collisions, see if I can do something interesting with it.

EDIT 3 : Catch, Throw, and Throw Attack Collisions = module hacking = out of my skill = YEAH ! I love waiste my time :p
Ground Up-B reworked (the move are now faster; +50%).

EDIT 4 : work on the taunt and win animation is done at 50%, i release the beta right after ! :p

Plan after the beta :

1 - adding the 2 other Blaze model variant
2 - adding the moving eyes
3 - balancing
4 - fix all the repported bug
5 - reducing the size of the PSA by swapping the code into a clean PSA file of Marth (422 ko actually, don't wory, the size limit is not reached)
6 - and finaly when it's done, release of the V1


When the beta is out, if you find a minor bug with a easy fix, i will try to apply a hotfix on the beta.
if it's a big bug with a hard fix, you will need to wait the V1, because if I spend the major part of my time to fix the bug in the beta, the V1 will never be released.

Do not worry, the bug in the beta will be corrected, but the correction of the biggest bug will take place at the end of development of V1


EDIT 5 : Win & taunt animation is now done, i'm now adding the GFX for these animation then i will do a final check for the SFX, the beta will be available in the next 24 hours (because now i really need to sleep :p).


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: FOREVER365 on December 23, 2013, 01:42:13 AM
great :) any serious bugs u found just by fighting? or did u really have to pay attention to ntice them?


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: Novarek on December 23, 2013, 02:03:49 AM
great :) any serious bugs u found just by fighting?

i haven't found any bug atm, she is actualy fully playable without trouble (on Dolphin... i haven't test yet on Wii, i let you this privilege :p).


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: SlyLoki on December 23, 2013, 07:14:27 AM
Novarek its good to hear that the beta is almost here ive been waiting for it haha. ill test it out for riivolution early just to get my hands on it. if you need testers ill test it out today. im hoping you release it today


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: Novarek on December 23, 2013, 05:46:47 PM
Novarek its good to hear that the beta is almost here ive been waiting for it haha. ill test it out for riivolution early just to get my hands on it. if you need testers ill test it out today. im hoping you release it today

I just woke up, I finished the remaining work and I upload.


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: SlyLoki on December 23, 2013, 07:09:30 PM
nice im going to try it out as soon as the upload is up on the site


Title: Re: Blaze the cat - SOLar version, BETA is COMING !!! [NEWS 12/23/2013]
Post by: Novarek on December 24, 2013, 12:04:43 AM
Only one thing to fix now, in some "damage" animation, the fire tornado appear, i have check the VIS0 and the PSA but everything is normal, no morph model event and the polygone is set to off in the animation, i don't know why the tornado appear !

EDIT : ok it's fixed and... the beta is READY !!!

I'm rebuild the OP thread and i upload.


EDIT 2 : beta is out, check the OP ! :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! [NEWS 12/24/2013]
Post by: Green Mii on December 24, 2013, 04:08:19 AM
Awesome! Can't wait to try her out!
Oh, right. It seems I'm already having issues. Her SFX won't insert in to BRSAR properly; it keeps modifying group 38, which is Lucario's, as opposed to Marth's 26. Any help with this?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! [NEWS 12/24/2013]
Post by: Novarek on December 24, 2013, 05:27:10 AM
Awesome! Can't wait to try her out!
Oh, right. It seems I'm already having issues. Her SFX won't insert in to BRSAR properly; it keeps modifying group 38, which is Lucario's, as opposed to Marth's 26. Any help with this?


Seriously ?

I generate a new .sawnd file with Sawndz and not with Super Sawndz this time.

EDIT : ok try this one http://www.mediafire.com/download/4dv2v8y5o9ey8ko/Test.sawnd (http://www.mediafire.com/download/4dv2v8y5o9ey8ko/Test.sawnd)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! [NEWS 12/24/2013]
Post by: SlyLoki on December 24, 2013, 05:44:33 AM
Blaze freezes on on the wii/riivolution when you use her final smash. it freezes during the cinematic transformation 


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 05:49:02 AM
Blaze freezes on on the wii/riivolution when you use her final smash. it freezes during the cinematic transformation  

For the ground or the aerial Final Smash ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 05:50:54 AM
it froze on the ground final smash let me try it on the air


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 05:54:28 AM
it froze on the ground final smash let me try it on the air

And when it's froze, it's happen right after the VIS0 switch (Burning Blaze transformation)?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 06:01:21 AM
both freeze. the ground final smash froze before the switch. and the air final smash froze a few seconds after her fire ball shows up


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 06:06:04 AM
both freeze. the ground final smash froze before the before the switch. and the air final smash froze a few seconds her fire ball shows up

Ok so the prob may come from the VIS0 or from the external GFX, did you see the 7 SOL emeralds in the animation ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Blue Vixen on December 24, 2013, 06:13:28 AM
This is not working for me, I got NTSC-U Brawl.

It freezes when you go to the SSS or after deselecting Marth,( tested with stage expansion codes on and off). Waited too much time for nothing  :-\

tested with only file patch code on, it worked, but it's so strange without sfx

edit:

it freezes only when using the sfx code for gecko, I'm not ussing the announcer call as I don't know what's the corresponding ID for it.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 06:14:56 AM
no i didnt see them


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 06:20:18 AM
no i didnt see them

Ok this is the information I needed, try this one.

https://www.mediafire.com/?v2llwtk1my2uc7a (https://www.mediafire.com/?v2llwtk1my2uc7a)

Post Merge: December 24, 2013, 06:24:34 AM
This is not working for me, I got NTSC-U Brawl.

It freezes when you go to the SSS or after deselecting Marth, tested on Wii with Gecko(with .sawnd codes on and off, and with stage expansion codes on and off). Waited too much time for nothing  :-\

tested with only file patch code on, it worked, but it's so strange without sfx

Have you try the V0.9a ?

Also, the beta have only one costum, don't try to load the other costum variant.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Blue Vixen on December 24, 2013, 06:29:47 AM
Right, will try with the V0.9a

-----------
What's the sawd ID for the announcer ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 06:36:57 AM

What's the sawd ID for the announcer ?


Thank you I completely forgot to tell

Group ID : 233
Collection ID : 799
Wave ID : 16


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 06:45:41 AM
ill try it now


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Blue Vixen on December 24, 2013, 06:59:49 AM
Getting some random freezes during 4 player matches with items on(smash ball off btw). :srs:

Froze on Final Destination: P1- Luigi(My brother) P2- Blaze(Me) P3- C.Falcon(CPU) P4- DK(CPU)

Froze on Distant Planet: P1 - Luigi P2- Blaze P3- Ganon P4- Pkmn T.

Edit:

Random freeze at

Final Destination: Items on, P1- Luigi  P2- Blaze
Final Destination: items off, P1- Diddy K. P2- Blaze

Edit2:

random freeze at Final Destination:

No items, turned off all the codes except file patch and soundreplacement engine, 2 player match (Human Luigi VS Human Blaze).


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 07:11:48 AM
yeah im getting random freezes now too it freezes with four players playing


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 07:17:23 AM
What wrong with the Burning Blaze texture ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: SlyLoki on December 24, 2013, 07:19:28 AM
on one on one she was working and both final smashes were working but her burning blaze form had weird textures. but she freezes during a four player match at random times

Post Merge: December 24, 2013, 07:21:19 AM
when she uses her final smash both air and ground. i see black gold white all sorts of colors on her and its really glitchy looking


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 07:28:24 AM
on one on one she was working and both final smashes were working but her burning blaze form had weird textures. but she freezes during a four player match at random times

Post Merge: December 24, 2013, 07:21:19 AM
when she uses her final smash both air and ground. i see black gold white all sorts of colors on her and its really glitchy looking

The Burning Blaze texture use a lower resolution size than the normal texture (for spare the memory) maybe the prob come from that, i will investigate.

For the random freeze in 4P, this will be much harder to find the cause of this.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Blue Vixen on December 24, 2013, 07:47:18 AM
I'm getting freezes on 2 player matches, already tried turning items off, codes off, even the sfx code, but it still randomly freezes.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 07:53:16 AM
I'm getting freezes on 2 player matches, already tried turning items off, codes off, even the sfx code, but it still randomly freezes.

Ah i think i have find why, some old external GFX remain in the PSA, my bad.

I will try to upload a new hotfix tomorow (if i can, I'm not sure I'd be able to work on the hack tomorrow: p), at the latest it will be there for the 26.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Maydelcore on December 24, 2013, 11:24:24 AM
Everybody tested it on Gecko using the most problematic code of all times.
Yes, the Soundbank Replacement code messes up with many sounds of the game and also some other stuff.
Who has tried it on Riivolution?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: FOREVER365 on December 24, 2013, 11:50:49 AM
Everybody tested it on Gecko using the most problematic code of all times.
Yes, the Soundbank Replacement code messes up with many sounds of the game and also some other stuff.
Who has tried it on Riivolution?

im going to try it right now as we speak


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Maydelcore on December 24, 2013, 12:16:26 PM
Did you test it on the Wii?
You said you tested it on Dolphin.

Many projects that work perfectly on Dolphin have a lot of issues in both Riivolution and Gecko OS; and viceversa.
Even more when large codes are used.

It will need more fixes.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: FOREVER365 on December 24, 2013, 12:26:42 PM
Did you test it on the Wii?
You said you tested it on Dolphin.

Many projects that work perfectly on Dolphin have a lot of issues in both Riivolution and Gecko OS; and viceversa.
Even more when large codes are used.

It will need more fixes.

well it is a beta, there r gong to be issues but im checking now


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Maydelcore on December 24, 2013, 12:44:02 PM
well it is a beta, there r gong to be issues but im checking now

Beta or not.
If in Dolphin it doesn't have the many issues when playing it on Gecko or Riivo, it needs fixing.
Most projects done for Dolphin glitch a lot when trying them on the Wii and viceversa, causing ocasional freezing, texture glitching, etc.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: FOREVER365 on December 24, 2013, 12:59:48 PM
thats exactly y its a beta its to test on the wii..and it works amazingly on riivolution just froze when i pressed right/left A smash but im still testing the fire tornado worked fine im still checking, sfx are fine tho


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Maydelcore on December 24, 2013, 01:07:02 PM
Anyways, I'll better wait until it is finished.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: FOREVER365 on December 24, 2013, 01:13:27 PM
What wrong with the Burning Blaze texture ?


ok i wish i could show you an ingame pic but its hard for me to do that unless i take it with my phone.... but for riivolution it works great, i think u said u were working on hit boxes because the air left/right A doent hurt anyone and the two attacks as of now that i know freeze is when you press A or AA or AAA and the right/left smash A freezes

Edit:
those two attacks are the only ones that freeze for riivolution as for the textures this is what it looks like, srry for the color im using my phone and the other freeze happens if she wins, its one of the win animations, its not the one where she puts the fire infront of her face while its in her hand

(http://i44.tinypic.com/25rm1kz.jpg)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Novarek on December 24, 2013, 06:53:50 PM
New hotfix is on the way, this should solve the texture issues with Burning blaze and some of the random crash.

EDIT : it's uploaded, check the OP.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9a
Post by: Maydelcore on December 24, 2013, 07:14:06 PM
I always supposed that Marth was a bad idea for this.
The Toon Link port was good enough, it just needed some fixes.

One Espio PSA was made over Sheik, but then the developer decided to change from Sheik to Marth.
What happened? Extreeeeeeeeme freezing issues (out of Dolphin and Training Mode).


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 07:19:45 PM
I always supposed that Marth was a bad idea for this.
The Toon Link port was good enough, it just needed some fixes.

One Espio PSA was made over Sheik, but then the developer decided to change from Sheik to Marth.
What happened? Extreeeeeeeeme freezing issues (out of Dolphin and Training Mode).


I had no choice, I absolutely need a slot capable of using VIS0.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 07:45:23 PM
New hotfix is on the way, this should solve the texture issues with Burning blaze and some of the random crash.

EDIT : it's uploaded, check the OP.

ok so from what i know this psa is now flawless for riivolution but ill check one more time because i still seen messed up textures but i think its because i didnt use blazes new model for the v.09b i used v.09a sso ill check and let you know


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 08:02:17 PM
but ill check one more time because i still seen messed up textures but i think its because i didnt use blazes new model for the v.09b i used v.09a sso ill check and let you know

If you don't use the new texture inside the V0.9b model, indeed it's wont work. :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 08:06:18 PM
yea i just did it, it now works. but other than tht i think riivolution is safe to use blaze


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 08:15:03 PM
yea i just did it, it now works.


Perfect, so the problem it was indeed the texture resolution (for the Burning Blaze model) and the old external GFX for the freeze.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 08:25:08 PM
umm actually it was blinking but it looks the same again :/


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 08:39:04 PM
umm actually it was blinking but it looks the same again :/

What, the texture issues on Burning Blaze ?
The texture was good and the problem returned ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 08:42:46 PM
like its showing more burning blaze but is still doing that same texture


Post Merge: December 24, 2013, 08:47:11 PM
im literally looking at my wii while im up here so her burning blaze textures did look like they shown but i think i guess it was just my imagination but yea its still messed up but it looks like your getting somewhere
yea im doing so many things at once so yea srry about tht, it looked like it was but its christmas eve...busy so yea its not fixed it just flickers between burning blaze and blaze with those textures above

Post Merge: December 24, 2013, 09:08:13 PM
Oh and i dnt kno if this is to ur concern but the diagnal smash A attacks freeze the game


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 09:18:24 PM
like its showing more burning blaze but is still doing that same texture



i have check the material, shader, texture index and i cannot find what cause this issues, everything is ok in the model file, the texture show up correctly in Brawlbox, same on Dolphin.

(http://i.imgur.com/pH0BTKj.jpg)

I look on the forums, see if other people have experience similar problems in their texture hack and if they find a solution.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 09:34:30 PM
ok so i have double checked im pretty sure something very small is causing the issue, or it could be something your missing, and could shadpow fight blaze or sonic fight blaze?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 09:37:33 PM
and could shadpow fight blaze or sonic fight blaze?

You can, the only issues is Blaze may still have some old SFX ID of Sonic in her PSA.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 24, 2013, 09:47:35 PM
ok what about marth ported to another character?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 24, 2013, 09:52:03 PM
ok what about marth ported to another character?
With a .rel ?

EDIT : i have "maybe" a solution for the texture issues on Burning Blaze, a new fix will be ready in a couple of hour.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: SlyLoki on December 25, 2013, 03:54:58 AM
everything works now i dont get any freeze. the only thing thats messed up is the burning blaze texture but you already know that. works with four players too. ill keep playing as her to see if i can find any problems but for now shes good. keep up the good work man and merry Christmas


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Maydelcore on December 25, 2013, 06:35:47 AM
I still insist that the problem is Marth.
Every PSA over Marth has too much issues.
Even the best Sephiroth PSA has some, but none of them freezes the game.

But well, keep going on this PSA if you wish. I'll try it on a while and tell you what's wrong.

BTW, List of problematic characters:

Marth (you need to be INSANELY smart to do a PSA over him)
Pokemon (Charizard, Ivysaur and Squirtle. Pikachu is different)
Sheik, not sure if Zelda too.
ZSS, not sure if Samus too.
Bowser (also Giga)
Game&Watch
Ice Climbers
Lucario has many, but only when ported over someone else.
Others are fine.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: FOREVER365 on December 25, 2013, 11:45:41 AM
With a .rel ?

EDIT : i have "maybe" a solution for the texture issues on Burning Blaze, a new fix will be ready in a couple of hour.

if marth is ported to rob will blaze be able to fight him?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Maydelcore on December 25, 2013, 11:52:30 AM
if marth is ported to rob will blaze be able to fight him?

Yes, but as I said, with issues.
Not much because you're porting normal Marth over another character. And even less because R.O.B's coding is somewhat like Marth's.
However, it is very annoying and odd to have a Marth with Blaze's voice.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Novarek on December 25, 2013, 08:07:08 PM
EDIT : i have "maybe" a solution for the texture issues on Burning Blaze, a new fix will be ready in a couple of hour.

Sorry for the delay, I thought I could finish the hotfix before going to celebrate Christmas with family, I was wrong.


Well I'm here now and the patch is almost complete.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Kabutomaru on December 25, 2013, 08:45:43 PM
Now with new brawlbox version, we can import higher quality models.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9b
Post by: Maydelcore on December 25, 2013, 08:47:22 PM
Now with new brawlbox version, we can import higher quality models.

^Probably this will help.
If not, then the problem is Marth, not just the model.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 25, 2013, 10:59:14 PM
V0.9c is out, check the OP.

Tell me if you still have a issues with the texture of Burning Blaze, if she work, i start the work on the alternative model.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 26, 2013, 12:31:25 AM
Ill check right now,  one second

Post Merge: December 26, 2013, 12:40:46 AM
ok blazes glove texture is messed up and burning blaze is still the same
also when she uses up b down b or smash A her mouth turns magenta


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 02:05:41 AM
Ill check right now,  one second

Post Merge: December 26, 2013, 12:40:46 AM
ok blazes glove texture is messed up and burning blaze is still the same
also when she uses up b down b or smash A her mouth turns magenta

Find for the mouth & glove, wrong material used, my bad :p.

I'm also gonna try another material for Burning Blaze, let see, new hotfix coming in 10 minute.

EDIT : dowload link updated with the new fix for the V0.9c, check the OP.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 26, 2013, 02:29:49 AM
Ill check it out tomorrow


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 02:47:27 AM
Ill check it out tomorrow

Thanks, if it's still dosen't work, i have 2 other fix than i can try, after that... i'm in a big [censored] ! :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Blue Vixen on December 26, 2013, 04:12:00 AM
It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 05:51:20 AM
It's working fine on Gecko, no random freezes. The only problem are diagonal attacks, they all freeze the game (and I love diagonal attacks).

It's gonna be fixed in the next patch if the texture of Burning Blaze work, because the texture issues is my priority atm, i need to fix it before i import the other model variant or they will have the same issues.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: SlyLoki on December 26, 2013, 09:11:04 AM
the burning blaze texture is still messed up. everything else works fine no freezes on riivolution


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 09:39:58 AM
the burning blaze texture is still messed up. everything else works fine no freezes on riivolution

Ok so the only theory I have left, is that the problem may come from the UV map.
I'm gonna also ask in the help section, maybe someone have a solution.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 26, 2013, 11:34:17 AM
I still insist that the problem is Marth.

The Toon Link version was good enough and you could continue with it.
It was a really bad idea to change it to Bowser and then to another worse character like Marth.

Ask for help in the Help section. That will help a lot.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Blue Vixen on December 26, 2013, 11:39:55 AM
I still insist that the problem is Marth.

The Toon Link version was good enough and you could continue with it.
It was a really bad idea to change it to Bowser and then to another worse character like Marth.

Ask for help in the Help section. That will help a lot.


Me too, so that I still can have this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422)  r)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 26, 2013, 11:48:19 AM
Me too, so that I still can have this [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34422[/url])  r)


That model is different than the one used in this PSA.
And Sir Percival is just a model import. Not a PSA.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Blue Vixen on December 26, 2013, 12:57:08 PM
That model is different than the one used in this PSA.
And Sir Percival is just a model import. Not a PSA.

What I meant was having Blaze over someone else(Toon Link), so that I can still have Marth(thus having a one-slot Sir Percival).


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 01:05:22 PM
I still insist that the problem is Marth.

The Toon Link version was good enough and you could continue with it.
It was a really bad idea to change it to Bowser and then to another worse character like Marth.

i repeat, this hack need the VIS0 to work, and Toon Link can not handle ViS0.
The random freeze are now fixed, the freeze from the diagonal A move is an easy problem to solve and the issues on Burning Blaze come from a issues with the model itself, not from the slot of Marth.
Actualy, there is no major problem with the slot of Marth.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 26, 2013, 01:29:15 PM
Why does this need VIS0 to work?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 26, 2013, 01:30:51 PM
Why does this need VIS0 to work?

Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

EDIT : the new hotfix for the v0.9c is up, check the OP.

Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.

Post Merge: December 28, 2013, 07:06:01 AM
So, anyone have try the last version yet ?

The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 28, 2013, 09:03:22 PM
Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

EDIT : the new hotfix for the v0.9c is up, check the OP.

Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.

Post Merge: December 28, 2013, 07:06:01 AM
So, anyone have try the last version yet ?

The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued

They didnt notify me of a new response lol but anyway ill check it and tell you


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 28, 2013, 09:19:51 PM
How could I be so dumb?
I noticed that this is a Sonic PSA. Not a Marth PSA.
You could just finish the port over Sonic and then just change the SFX ID to fit Marth's or *insert character here* to .rel port her.

Calikingz01 did so 2 times with 2 different PSA's.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 29, 2013, 02:56:45 AM
Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.

EDIT : the new hotfix for the v0.9c is up, check the OP.

Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem.

Post Merge: December 28, 2013, 07:06:01 AM
So, anyone have try the last version yet ?

The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
sorry about thhat i actually responded  to this post a while ago but bv was giving me issues nd i guess it ddnt send

ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 03:03:48 AM
sorry about thhat i actually responded  to this post a while ago but bv was giving me issues nd i guess it ddnt send

ok so i tested this and her gloves were a diff color and certain attacks made her mouth purple, Burning blaze remained the same(still messed up)

Are you sure it's the v0.9c-fix2 you have try ?
Beacause my mediafire account report me 0 download on this file.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Kabutomaru on December 29, 2013, 04:24:49 AM
With new BrawlBox version, I optimized the model.

OLD
(http://i.imgur.com/xXLsXrk.png?2)

NEW
(http://i.imgur.com/LUlnoxW.png?1)

I removed over 17546 facepoints


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 04:49:24 AM
With new BrawlBox version, I optimized the model.

I removed over 17546 facepoints

Nice, i should realy check the feature of the new Brawlbox, but this dosen't fix my issues with the Burning Blaze texture.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Kabutomaru on December 29, 2013, 05:05:10 AM
Nice, i should realy check the feature of the new Brawlbox, but this dosen't fix my issues with the Burning Blaze texture.

Anyways i will check your hack.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 05:13:54 AM
Thank you very much because this problem of texture is the only thing that prevents me from continue the work.

This is the first time I import a model, I am sure that this problem has a simple rookie mistake, and the help of someone experienced in model import will be very useful to me.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Kabutomaru on December 29, 2013, 06:15:44 AM
I find no problem in textures. I take screenshots of gameplay.
(http://i.imgur.com/jRLllZd.jpg)
(http://i.imgur.com/RZ3wEhT.jpg)
(http://i.imgur.com/DhisinO.jpg)
(http://i.imgur.com/kQjnREt.jpg)
(http://i.imgur.com/ptXxTrs.jpg)
(http://i.imgur.com/94sjT5o.jpg)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 06:58:08 AM
I find no problem in textures. I take screenshots of gameplay.

Did you try on Wii or on Dolphin ?

Because the texture work on Dolphin but not on Wii.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Kabutomaru on December 29, 2013, 07:07:11 AM
Did you try on Wii or on Dolphin ?

Because the texture work on Dolphin but not on Wii.
the screenshots are from Wii using Gecko.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 07:13:31 AM
the screenshots are from Wii using Gecko.

Realy ?
So my last fix have solved the issues ?! YES !!!  :af2:

Ok so that mean the v0.9d will include the model variant for the other costum slot !


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 29, 2013, 11:53:31 AM
Anyways, somebody needs to try it on Riivolution because almost everybody use Riivo to load SFX.

And don't tell me: "There is a way to load SFX in Gecko" because the code will mess with other SFX.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 29, 2013, 04:26:56 PM
Anyways, somebody needs to try it on Riivolution because almost everybody use Riivo to load SFX.

And don't tell me: "There is a way to load SFX in Gecko" because the code will mess with other SFX.


I don't know very well how work Riivo, but if the soundbank of a character are fully replaced there should not have a problem with the SFX.

PS : next update should be ready tomorow.

(http://i.imgur.com/EGAino3.jpg)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 29, 2013, 05:28:43 PM
I don't know very well how work Riivo, but if the soundbank of a character are fully replaced there should not have a problem with the SFX.
([url]http://i.imgur.com/EGAino3.jpg[/url])


Read again.
The problem is not the SFX, is the code.
Riivolution loads SFX with no problem, but the code to make Gecko load the SFX messes with others.
Somebody needs to test Blaze on Riivolution.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Blue Vixen on December 29, 2013, 06:58:48 PM
I never had problems with SFX in Gecko and I do use the code.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 29, 2013, 07:25:56 PM
I never had problems with SFX in Gecko and I do use the code.

Then you did something else.
The code messes with many SFX when using it.
Some sounds are messed up, and others crash the game.

I was testing the code, the game froze like 3 times:

1. When selecting Sonic.
2. When Snake spawned.
3. When picking a Smash Ball.

I just had Shadow SFX over Shadow.
I didn't have a single hack on Sonic, Snake or the Smash Ball, and they froze.
When I removed the code, everything was fine.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Green Mii on December 29, 2013, 09:27:11 PM
Then you did something else.
The code messes with many SFX when using it.
Some sounds are messed up, and others crash the game.

I was testing the code, the game froze like 3 times:

1. When selecting Sonic.
2. When Snake spawned.
3. When picking a Smash Ball.

I just had Shadow SFX over Shadow.
I didn't have a single hack on Sonic, Snake or the Smash Ball, and they froze.
When I removed the code, everything was fine.

It might actually be the SFX pack that you have. There are some SFX packs that when inserted to the BRSAR, mess up other character's SFX, such as the Vegeta one which messes up Sonic's and Snake's. I'm not entirely sure if the same thing would occur with Gecko.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 29, 2013, 09:35:36 PM
It might actually be the SFX pack that you have. There are some SFX packs that when inserted to the BRSAR, mess up other character's SFX, such as the Vegeta one which messes up Sonic's and Snake's. I'm not entirely sure if the same thing would occur with Gecko.

First of all, BRSAR is only applied in Riivolution, not Gecko.

It was the code.
I deleted Shadow's SAWND file and I still got that freeze.
When I got rid of the code, everything was fine.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 29, 2013, 11:15:00 PM
ok i tested it and it works now all of her textures are good, idk if anyone has stated this but the diagonal attacks freeze the game but other than that great work. looks lke you can get started for V1 (plus her back kick in the air doesnt hit properly, i have to be merged with them to hurt them rather than the foot hurting them, idk if u intended this but jut checking)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Kabutomaru on December 30, 2013, 12:25:17 AM
ok i tested it and it works now all of her textures are good, idk if anyone has stated this but the diagonal attacks freeze the game but other than that great work. looks lke you can get started for V1 (plus her back kick in the air doesnt hit properly, i have to be merged with them to hurt them rather than the foot hurting them, idk if u intended this but jut checking)

I got no problem when using the diagonal attack


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 30, 2013, 01:43:43 AM
im using riivolution which in my opinion shouldnt make a difference so it shouldnt freeze, but sometimes hacks for gecko work and not for riivolution but ehh i dnt see how but watever lol i am sure i made no errors in placing everything i double checked(plus its to easy), maybe its something else :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 02:24:17 AM
im using riivolution which in my opinion shouldnt make a difference so it shouldnt freeze, but sometimes hacks for gecko work and not for riivolution but ehh i dnt see how but watever lol i am sure i made no errors in placing everything i double checked(plus its to easy), maybe its something else :p

V0.9d will include a fix attempt for the diagonale attack.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 30, 2013, 02:47:39 AM
also for the texture one more small issue i want to bring to ur attention, sometimes her body textures switch between blaze and burning blaze while fighting, its not seriously noticable but if you press pause u will notice it


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 03:03:51 AM
also for the texture one more small issue i want to bring to ur attention, sometimes her body textures switch between blaze and burning blaze while fighting, its not seriously noticable but if you press pause u will notice it

It's a VIS0 issue, the VIS0 of one animation is probably misconfigured.

Can you tell me what is the animation that have this issue ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 30, 2013, 03:17:02 AM
hmm odd it only does this at temple, im not exactly sure when it does it, i checked each animation...and nothing when i went to a diff stage, maybe its just the stage?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 03:25:50 AM
hmm odd it only does this at temple, im not exactly sure when it does it, i checked each animation...and nothing when i went to a diff stage, maybe its just the stage?


I do not see why the stage could affect the VIS0


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 30, 2013, 03:28:37 AM
idk but every other stage ive been too her texture is fine, i guess its unimportant but when im there if you turn left you will notice it


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 09:44:39 AM
The V0.9d will take a bit more time than expected to be released, because the original model have some issues in his RIG, as you can see...

(http://i.imgur.com/BjV2Dub.jpg)

(http://i.imgur.com/dTB971K.jpg)

No it's not my fault :p

All the Blaze model was rip by LittleBoygos and imported by AkaDarkZeroRmx, I just edit the model by duplicating the polygon that will be used for transformation into Burning Blaze and adding the SOL emerald, but this time, I'll have a bit more work  r)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on December 30, 2013, 12:37:37 PM
Hmm well wat exactly is going to be in v0. 9D


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 01:15:32 PM
Hmm well wat exactly is going to be in v0. 9D


New costum slot (Summer outfit) for the slot FitMarth04.pac (with is CSP) + red, green and blue texture for the standard outfit (the one you actualy have in the hack) for the team battle (slot 01, 02 and 03) and the fix for the diagonale attack.

If everything work in the V0.9d, right after, i start the work on the V0.9e who will include the last model variant, the winter outfit of Blaze (slot FitMarth05.pac).

(http://images.wikia.com/sonic/images/archive/5/5f/20111203053203!Blaze_Winter_Olympics.PNG)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Maydelcore on December 30, 2013, 01:33:04 PM
That outfit looks cool, but the shoes should be changed.
Or not?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 30, 2013, 01:54:16 PM
That outfit looks cool, but the shoes should be changed.
Or not?

The model dosen't have the blade of the ice skate like on the screen, if this is your question.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Akeno/Archer on December 30, 2013, 01:58:24 PM
The model dosen't have the blade of the ice skate like on the screen, if this is your question.
It would've look funny with the ice skate below the stage xD


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 31, 2013, 06:52:31 AM
The RIG issues of the "summer" model is now fixed (that was a pain to do, some verticle of the original model was realy bad, but now it's fixed), i'm rebuild the .pac file now.

Oh and i'm starting to think of what will be my next project after Blaze and i realy think about her...

(http://fc08.deviantart.net/fs71/i/2012/349/3/b/miyu_lynx_wallpaper_by_jecbrush-d5bphwt.jpg)

Most of the model i have find on internet are realy bad, if I make this happen, it'll be necessary that I associate myself with a 3d modeler.


I still have time to think about that but I'm starting to put forward the idea.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Akeno/Archer on December 31, 2013, 07:14:19 AM
The RIG issues of the "summer" model is now fixed (that was a pain to do, some verticle of the original model was realy bad, but now it's fixed), i'm rebuild the .pac file now.

Oh and i'm starting to think of what will be my next project after Blaze and i realy think about her...

([url]http://fc08.deviantart.net/fs71/i/2012/349/3/b/miyu_lynx_wallpaper_by_jecbrush-d5bphwt.jpg[/url])

Most of the model i have find on internet are realy bad, if I make this happen, it'll be necessary that I associate myself with a 3d modeler.


I still have time to think about that but I'm starting to put forward the idea.

Who's that?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 31, 2013, 07:20:46 AM
Who's that?

See the spoiler, i talk about Miyu the Lynk from StarFox 2.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Akeno/Archer on December 31, 2013, 07:29:08 AM
See the spoiler, i talk about Miyu the Lynk from StarFox 2.
Yea I saw it... But what's her backstory? And... Did you already planned something for her?
By the way, I really enjoyed the BETA of SOLar Blaze! She still needs some balancing in a few parts, but other than that, she's great to use and very interesting! I'll play more with her a bit later in the day, and I'll make a review of her...


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on December 31, 2013, 07:45:00 AM
Yea I saw it... But what's her backstory? And...


http://starfox.wikia.com/wiki/Miyu (http://starfox.wikia.com/wiki/Miyu)

Did you already planned something for her?


Not atm, i will start to think about that when Blaze is finished and if I find a good 3D model of Miyu.

By the way, I really enjoyed the BETA of SOLar Blaze! She still needs some balancing in a few parts, but other than that, she's great to use and very interesting! I'll play more with her a bit later in the day, and I'll make a review of her...


Do a review for the V1 if you want, this hack is still in beta and it is therefore too early to make a review, except if you want to do a beta test repport.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Akeno/Archer on December 31, 2013, 09:12:26 AM
[url]http://starfox.wikia.com/wiki/Miyu[/url] ([url]http://starfox.wikia.com/wiki/Miyu[/url])

Thanks!

Not atm, i will start to think about that when Blaze is finished and if I find a good 3D model of Miyu.

Ok

Do a review for the V1 if you want, this hack is still in beta and it is therefore too early to make a review, except if you want to do a beta test report.

That's wat I meant, though I'll make a review of the V1 too...


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on January 02, 2014, 01:50:53 AM
The work is almost done on the new model, almost because i have another (bad) surprise...

(http://i.imgur.com/1ACMtrq.jpg)

I fix this issues on the leg and the model are ready.

Post Merge: January 02, 2014, 02:23:31 PM
Ok the model are now ready.

(http://i.imgur.com/1WyEitQ.jpg)

(http://i.imgur.com/keqyzsF.jpg)

(http://i.imgur.com/rp2984q.jpg)
I also tried to improve the RIG on the abdomen but Blaze is very thin and this outfit does not have the long coat of the first model that could hide such default.

Result on certain animation the belly of Blaze expanded too much, fortunately it is visible only if you made ​​a zoom.

Anyway, i'm working now on a fix for the diagonale attack.


EDIT : i have now officialy drop on the forum the idea of a Miyu the Lynx hack in the model section, model maker are new offcialy wanted.

http://forums.kc-mm.com/index.php?topic=65149.0 (http://forums.kc-mm.com/index.php?topic=65149.0)

EDIT 2 : the V0.9.d coming in less than 24 hour.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Shadow hte hedgehog on January 03, 2014, 08:40:30 PM
I saw this was in beta and dropped by to give a word. I have read all previous posts so don't think I'm a moron that's complaining about something. ;P

About the beta: personally I saw no texture issues, everything worked perfect, including the final smash.

Suggestions for full version: saw the updated first post and yeah, the Fire tornado IS OP. My suggestion is making it slower ALOT and giving it less range. EDIT: meta knights natural special is a good example.

About me: I'm no expert in brawl hacking, you're 9000 times better, sorry I can't help...

Aaand and that sums up what I had in mind about the latest version of blaze SOlar beta V0.9c, kitten hero.

EDIT 2: Forgot to mention I used a PAL wii and riivolution.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on January 04, 2014, 02:48:21 AM
Great,  so after this its v1?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on January 04, 2014, 05:25:56 AM
Great,  so after this its v1?

No, after the V0.9.d, it's the V0.9.e, because i still have another model variant to import.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: FOREVER365 on January 04, 2014, 10:55:12 AM
Ohh ok,  after tht its recolors?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9c
Post by: Novarek on January 04, 2014, 12:37:35 PM
Ohh ok,  after tht its recolors?

Recolor of the standart outfit of Blaze are already included in the V0.9.d.

EDIT : well, I have an embarrassing problem, the download link for the recolor texture are dead, so i cannot add the recolor atm, except if one of you have already downloaded the texture before and can send me the file.

Anyway, the new version should be ready in a couple of hour now.


EDIT 2 : V0.9d is now out, check the OP, this version have a new model variant for Blaze, you can use both model (standart and "summer" outfit) together.

Sadly, this version does not have the recolor for the standart outfit, see my last edit for the reason.

If one of you want to do the recolor texture, send me a MP or ask in this topic, of course i will add you in the collab.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Ultraxwing on January 04, 2014, 08:03:15 PM
Are you still looking for testers of the Wii version?
besides me finding out any issues on the wii version i can give out a balanced diagnosis.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Novarek on January 04, 2014, 08:24:04 PM
Are you still looking for testers of the Wii version?
besides me finding out any issues on the wii version i can give out a balanced diagnosis.

Yes, i take all the beta test report.

And i repeat, now i need someone able to do the recolor for Blaze and a model maker for my next project.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Ultraxwing on January 04, 2014, 08:25:46 PM
Allrighty then. will be sure to report anything strange or out of place.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Novarek on January 04, 2014, 08:26:17 PM
Allrighty then. will be sure to report anything strange or out of place.

Thanks. :)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Maydelcore on January 04, 2014, 08:27:36 PM
Hey.
You better take a look to Phantom Wings' Clone Engine.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Novarek on January 04, 2014, 08:30:56 PM
Hey.
You better take a look to Phantom Wings' Clone Engine.


You will be free to swap Blaze on the slot you want when she is done.

Post Merge: January 05, 2014, 06:19:16 PM
So, any texture issues like the V0.9.c on the new model ?

Oh and good news, a model maker have contact me on DeviantArt and is interested in making the model of Miyu.
http://nibrocrock.deviantart.com/ (http://nibrocrock.deviantart.com/)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: FOREVER365 on January 05, 2014, 08:07:11 PM
You will be free to swap Blaze on the slot you want when she is done.

Post Merge: January 05, 2014, 06:19:16 PM
So, any texture issues like the V0.9.c on the new model ?

ill check and let u kno


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9d
Post by: Novarek on January 06, 2014, 10:01:35 AM

ill check and let u kno

Thanks.

So for the next update...

V0.9e will include the last model variant.

V0.9f will add the moving eyes and balancing/fixing the PSA.

After that, if everything is good, it will be time for the official release of the V1.

EDIT : V0.9f may be ready in a couple of hour, atm i haven't found any issue on the model with 3DS max this time, all the extra bone are added and SOL emerald rigged, i'm rebuild the .pac file right now and see if everything is good in game.

EDIT 2 : v0.9f is almost ready, i only have 2 small issues atm, the tornado and the eyes are white, I had this problem on all the Blaze model with whom I worked, that was always a issues with the material or the color node, but this time it seems more complicated.

Post Merge: January 06, 2014, 07:40:39 PM
V0.9e is out, this version include the last model variant for Blaze, check the OP for the download link.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: FOREVER365 on January 07, 2014, 01:36:59 AM
if u arent aware im just going to point out somethings i think u should kno, ok well the two models have body problems but it works perfectly, the blaze with the olympic outfit, her body looks stretched when she does the up kick and other moves, plus you can see through her mouth on the sides when she changes expressions other than that shes good, as for the olympic winter outfit she has moving eyes but they go in the middle of her face, if u use taunt u can see it. But good models :)

my suggestion
i thought maybe it would have been a good idea to give her a higher jump similar to lucario's because she jumps high in almost all of the games shes in but that is just an opinion.

good job


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: Novarek on January 07, 2014, 08:00:21 AM
if u arent aware im just going to point out somethings i think u should kno, ok well the two models have body problems but it works perfectly, the blaze with the olympic outfit, her body looks stretched when she does the up kick and other moves, plus you can see through her mouth on the sides when she changes expressions other than that shes good, as for the olympic winter outfit she has moving eyes but they go in the middle of her face, if u use taunt u can see it. But good models :)


I already know that, the summer outfit was a plague to work on, i will see what i can do.
For the winter outfit, i also know.

Anyway the next update will be for adding/fixing the moving eyes.

Also, i will probably release a hotfix for the summer outfit before the V0.9f

EDIT : Hotfix for the stretching issues on the summer model will be ready for today.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: Maydelcore on January 07, 2014, 12:37:21 PM
Don't you think you should find more help instead of doing this PSA by your own?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: Novarek on January 07, 2014, 01:07:55 PM
Don't you think you should find more help instead of doing this PSA by your own?

It's too late now, all the hard work is now done, only left the fixing work.

At least this project carry out in solo forced me to learn a lot of things I did not to master before, like import and RIG model.

And they are often those who have succeeded in solo to make a complete hack (PSA, model import, SFX, external GFX import) when the project is fully complete, I can proudly say that I am one of those uncommon hacker  :af2:.

But I need someone who can make me the recolor texture.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: Akeno/Archer on January 07, 2014, 01:36:00 PM
It's too late now, all the hard work is now done, only left the fixing work.

At least this project carry out in solo forced me to learn a lot of things I did not to master before, like import and RIG model.

And they are often those who have succeeded in solo to make a complete hack (PSA, model import, SFX, external GFX import) when the project is fully complete, I can proudly say that I am one of those uncommon hacker  :af2:.

But I need someone who can make me the recolor texture.
:af:


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: Novarek on January 07, 2014, 03:20:27 PM
:af:

You're hired if you're interested  8)

I only need the red, green and blue recolor for the classic outfit.

If you can, the red recolor need to be different of the Burning Blaze texture.

EDIT : the fix for the summer outfit model comming in less than 1 hour, i'm rebuild the .pac file and start the upload.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e
Post by: FOREVER365 on January 07, 2014, 05:56:33 PM
ok well then everything should be ok then since u were already aware but good job none the less since this is ur first time thts very good :) goodluck


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 07, 2014, 07:20:50 PM
The hotfix is out, download link on the OP.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 07, 2014, 07:49:42 PM
This needs to be finished so the SFX ID can be changed to that of another character.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 07, 2014, 08:23:29 PM
This needs to be finished so the SFX ID can be changed to that of another character.

It will, relax :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 07, 2014, 09:42:59 PM
BTW, is she able to do diagonal attacks without freezing?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 07, 2014, 09:51:09 PM
BTW, is she able to do diagonal attacks without freezing?

Normaly yes, i have add a fix for this in the last update and i haven't received atm any new report about this issues.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 07, 2014, 10:02:18 PM
Well, if it crashes, I'll better try with the XX has YY's IC Constant code.

If it is a Sonic PSA, I believe the code should help a little.

Post Merge: January 08, 2014, 11:10:06 AM
Tested it, and it froze.
I'll try to use the code and see what happens.

EDIT: Even with that code I got that freeze.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 09, 2014, 07:05:04 PM
Tested it, and it froze.


The diagonal move ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 09, 2014, 07:08:13 PM
The diagonal move ?


Yes. And recently, the Final Smash when facing Sonic or the ShadowKong PSA.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 09, 2014, 07:24:45 PM
And recently, the Final Smash when facing Sonic or the ShadowKong PSA.

I haven't touch the final smash long time ago, are you sure this is a new issues ?

It may be because of the ext.GFX of the SOL emeralds but Blaze us her own one with her own ref ID.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 09, 2014, 10:07:31 PM
At least just fix the diagonal freeze problem.
Or maybe find a code to make her have no diagonals until you can fix it.
I'll see what happened with the Final Smash.
I tested it once against Mario and then against Lucario and had no problems.
It only froze against Sonic and the ShadowKong PSA.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 10, 2014, 12:58:54 AM
I'll see what happened with the Final Smash.
I tested it once against Mario and then against Lucario and had no problems.
It only froze against Sonic and the ShadowKong PSA.

it's the aerial or gound version of the Final Smash who freeze ? Or both ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 10, 2014, 11:04:05 AM
it's the aerial or gound version of the Final Smash who freeze ? Or both ?

Both.
But don't concentrate on it yet.
First the diagonal freezing issue.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 10, 2014, 01:28:25 PM
Ill check it out on riivolution but i already did before :p i think maybe its something you have,  make sure she doesnt have a rel,  i fought sonic and shadow and silver at the same time and  they were humam players and it didnt freeze once it only had sfx issues with sonic shadow and marth but thats it plus i have shadowkong too and it shouldnt mess up because  he has no rel


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 10, 2014, 02:54:43 PM
Ill check it out on riivolution but i already did before :p i think maybe its something you have,  make sure she doesnt have a rel,  i fought sonic and shadow and silver at the same time and  they were humam players and it didnt freeze once it only had sfx issues with sonic shadow and marth but thats it plus i have shadowkong too and it shouldnt mess up because  he has no rel

First of all, there is no reason for which I should have a REL since this is a Real port of a Sonic PSA over Marth.
Second, the problem is that it freezes when I use the Final Smash when Sonic or the ShadowKong PSA are present, not that it freezes just when they appear.

Also, please DON'T concentrate on that. The GREAT problems are the diagonal attacks which freeze the game when fighting against ANY character.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 10, 2014, 05:24:34 PM
The GREAT problems are the diagonal attacks which freeze the game when fighting against ANY character.

I have to know exactly where the problem comes from, why you have it and apparently not the other.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 10, 2014, 05:27:27 PM
I have to know exactly where the problem comes from, why you have it and apparently not the other.

Nobody has said that they don't have it.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Shadow hte hedgehog on January 10, 2014, 08:38:18 PM
Nobody has said that they don't have it.
I guess I don't, even the final smash is working well against sonic and shadowkong v4.
I use:
A pal wii with system 4.3e
Riivolution latest version
A bunch of other PSAs including the 4.3e hotfix
I'd like to note that I have no codes other than the file replacement code

Blaze never froze on me when using diagonals, or the final smash against sonic or shadowkong, both versions (air and ground)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 10, 2014, 08:46:06 PM
Well, for some reason Blaze freezes for me when doing those things.
And I downloaded the latest version.

Wait a second.
Is this PAL exclusive?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 10, 2014, 08:55:35 PM
Well, for some reason Blaze freezes for me when doing those things.
And I downloaded the latest version.

Wait a second.
Is this PAL exclusive?

Well its just you then :p the way u have something set up is messing up her slot dont blame the hack,  check ur stuff,  nobody else has an issue but u..... dnt be a jerk about it.

Post Merge: January 10, 2014, 08:58:43 PM
I have to know exactly where the problem comes from, why you have it and apparently not the other.

The only known problem as for now is the diagonal attacks,  and everything else u said u were gonna fix. :) everything else is good atm as far as the psa


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 10, 2014, 09:03:11 PM
Well its just you then :p the way u have something set up is messing up her slot dont blame the hack,  check ur stuff,  nobody else has an issue but u..... dnt be a jerk about it.

Implying that I'm a jerk.

1. I don't have ANY SINGLE hack on my SD card but this.
2. If it REALLY works for you, post a video showing that diagonals don't freeze the game.

Post Merge: January 10, 2014, 11:29:32 PM
Is this PAL exclusive?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 11, 2014, 01:22:58 AM
Is this PAL exclusive?

No, the hack was build on a NTSC-US ISO, the SFX will not work on your side if the hack was PAL exclusive.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 11, 2014, 04:58:32 AM
Implying that I'm a jerk.

1. I don't have ANY SINGLE hack on my SD card but this.
2. If it REALLY works for you, post a video showing that diagonals don't freeze the game.

Post Merge: January 10, 2014, 11:29:32 PM
Is this PAL exclusive?

well i wsh i could but i cant, i never sad tht diagonals work, i kno they freeze im tlking about the final smash freezing.

im only implying ur being a jerk because the way u respond to the messages, u sound like ur demanding nd here to argue......for the record u said it froze when u fought shadowkong.....which  means thats not the only thing on ur sd card....but just saying :p


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 11, 2014, 10:12:55 AM
well i wsh i could but i cant, i never sad tht diagonals work, i kno they freeze im tlking about the final smash freezing.

im only implying ur being a jerk because the way u respond to the messages, u sound like ur demanding nd here to argue......for the record u said it froze when u fought shadowkong.....which  means thats not the only thing on ur sd card....but just saying :p

Forget about the Final Smash. The main problem is the diagonal freeze.
I can't remember how many times I said that.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 11, 2014, 08:33:21 PM
Forget about the Final Smash. The main problem is the diagonal freeze.
I can't remember how many times I said that.

Yea anyway umm for future reference just dont state issues unless u r sure its actually from the psa.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 11, 2014, 11:20:11 PM
Yea anyway umm for future reference just dont state issues unless u r sure its actually from the psa.

I never did so.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 12, 2014, 03:47:17 AM
well i wsh i could but i cant, i never sad tht diagonals work, i kno they freeze im tlking about the final smash freezing.


So the diogonal also freeze on your side or not ?

Also, i will probably not be able to work on the hack for the next 2 days.
Why ?

I do not know if you follow the news in France, but the situation here is terribly degrading about our individual liberties.

The laws Gayssot - making criminally responsible those wishing to question the official version of history

Military Planning Act passed by the Senate December 10, 2013 - almost similar to the prism program of the NSA.

And finally this week - the prohibition of the one man show of Dieudonné an anti-Zionist and anti-system humorist,
even after the auto-delete all abusive comment may be held in his show, the prefecture of police still banned his new show to prevent any potential crime, yes, now in France, you can be convicted before having committed an offense.  

It reminds me of a quote from Voltaire (a French philosopher of the 18th century) "to know who really runs you, just look at the ones you can not criticize".

I am in favor of a dissident movement in France, which is why the next day will keep me busy.



Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 12, 2014, 04:55:50 AM
I will check the diagonals tomorrow and let you know,  its actually very eady to not use these attacks but ehh,  ill let u kno :)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Green Mii on January 12, 2014, 02:17:58 PM
So the diogonal also freeze on your side or not ?

Also, i will probably not be able to work on the hack for the next 2 days.
Why ?

I do not know if you follow the news in France, but the situation here is terribly degrading about our individual liberties.

The laws Gayssot - making criminally responsible those wishing to question the official version of history

Military Planning Act passed by the Senate December 10, 2013 - almost similar to the prism program of the NSA.

And finally this week - the prohibition of the one man show of Dieudonné an anti-Zionist and anti-system humorist,
even after the auto-delete all abusive comment may be held in his show, the prefecture of police still banned his new show to prevent any potential crime, yes, now in France, you can be convicted before having committed an offense.  

It reminds me of a quote from Voltaire (a French philosopher of the 18th century) "to know who really runs you, just look at the ones you can not criticize".

I am in favor of a dissident movement in France, which is why the next day will keep me busy.


Yeah, diagonals are still freezing for me, too.

Ah, Voltaire. I love that guy. Anyway, that really sucks. I mean, I get what they're trying to accomplish; prevent crimes before they happen. But that really seems rather tyrannical to me. Who can possibly determine when and where a crime will occur, and who will do it? It seems really flawed and only looks as if it trying to limit the people's freedom.
 
I hope everything will be fine on your end.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 12, 2014, 07:50:49 PM

Who can possibly determine when and where a crime will occur, and who will do it? It seems really flawed and only looks as if it trying to limit the people's freedom.
 

It's in the name of the war against anti-Semitism they do it.
You should know which are the FEMEN, they have desecrated Christian church in France and also insulting Muslim, never be worried by the justice.

There is also the JDL (Jewish Defense League), who claimed SEVERAL racist aggression without ever being prosecuted by justice.

And worse, the LICRA (League against Racism and Anti-Semitism) that has managed to censor two century old book (including Léon Bloyn a French writer of the 19th century) because the book contener of antisemitic extract.

What is the next step? Censor Voltaire, Jules Verne, shakespear?
Because there also has anti-Semitic passage through their book ?



Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 13, 2014, 02:08:26 AM
just checked it now, yea freezes with diagonals for me too


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 13, 2014, 02:42:09 AM
just checked it now, yea freezes with diagonals for me too

^this


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 13, 2014, 04:49:33 AM
I will try to release a fix tomorow.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 13, 2014, 12:01:14 PM
I will try to release a fix tomorow.

If I don't find any other glitches after this, then I believe it will be ready to be V1.
Just 1 question: Do other models work? Or do they need to be the ones you edited?
Because there are many other Blaze textures in the Vault.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 13, 2014, 07:18:47 PM
Just 1 question: Do other models work? Or do they need to be the ones you edited?
Because there are many other Blaze textures in the Vault.


Only the model i have included into the hack, you talk about Blaze Perceval right ?
I may try to include her, but she will replace one of the green, red or blue slot.

Post Merge: January 15, 2014, 03:34:35 AM
After check, i'm unable to find where come from the trouble on the diagonal attack, i use the same animation and same code that Sonic, i see no wrong bone ID in the PSA, everything is good inside, I just keep searching but I do not know what else I can do.

I will probably let this issues for now and continue the work

So small change in my schedule update, 2 other Blaze model are now planned, Sir Percival (no sword and open face helmet model) and... the riders suit of Blaze froms Sonic Rider (thanks to AkaDarkZeroRmx for the model)

(http://img547.imageshack.us/img547/431/sonicattheblacknight.jpg)

(http://media.sonicscanf.org/gallery/blaze-the-cat/thumbs/500px-sonic-free-riders-signature-render.png)

EDIT : AkaDarkZeroRmx have also sending to me a new texture and material for the fire tornado, the next update will include a copy of every model with this texture, so you can choose the one you want.

(http://i.imgur.com/xtOiDq4.jpg)

I will also include a hybrid version, because i realy love is material effect so i will try to use is material with one of my texture.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 15, 2014, 06:28:45 PM
Any news?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 15, 2014, 10:53:01 PM
Any news?


Check my last post (yellow and green text).

I would not be at home today, so I could not work on the hack, but the next update will be available tomorrow (Sir Percival model and texture choices for the fire tornado).

Also, a little new about Miyu

(http://fc00.deviantart.net/fs71/f/2011/190/e/8/miyu_lynx_3d_model_by_sammmerthefox-d3lh1bk.png)

It's her model from a mod for Fallout, AkaDarkZeroRmx will try to edit this model, the objective is this...
(http://i.imgur.com/h1fQhun.jpg)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 15, 2014, 11:08:17 PM

I would not be at home today, so I could not work on the hack, but the next update will be available tomorrow (Sir Percival model and texture choices for the fire tornado).


What about the diagonal freeze problem?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 15, 2014, 11:12:42 PM
What about the diagonal freeze problem?

Quote from: Novarek
After check, i'm unable to find where come from the trouble on the diagonal attack, i use the same animation and same code that Sonic, i see no wrong bone ID in the PSA, everything is good inside, I just keep searching but I do not know what else I can do.

I let this issues on stand by for now, i finish the model import first then i will try again to fix it.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 15, 2014, 11:20:06 PM

Post Merge: January 15, 2014, 03:34:35 AM
i use the same animation and same code that Sonic,

Maybe THAT coding is the one that causes the diagonal freeze problem.
You're using the same code as Sonic's. Sonic has diagonals, while Marth doesn't.
You better change it to see if that works.
If you get another problem, then I don't know what to do.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 15, 2014, 11:35:46 PM
Maybe THAT coding is the one that causes the diagonal freeze problem.
You're using the same code as Sonic's. Sonic has diagonals, while Marth doesn't.
You better change it to see if that works.
If you get another problem, then I don't know what to do.

Sh*t wait ! I think I'm wrong since the beginning about the diagonal attack, a mistranslation, i have always thinking that the AttackS3S, AttackHi3 and AttackLw3 (tilt move) WAS the diagonale attack. -_-

Do you know what are the name of the diagonal attack in the PSA ?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 15, 2014, 11:43:38 PM
Sh*t wait ! I think I'm wrong since the beginning about the diagonal attack, a mistranslation, i have always thinking that the AttackS3S, AttackHi3 and AttackLw3 (tilt move) WAS the diagonale attack. -_-

Do you know what are the name of the diagonal attack in the PSA ?

I don't know the names of the diagonal attacks in the PSA since I'm not a hacker of movesets or models.
Just recolors, SFX, Interface or Music.

Sorry man, I can't help you with that  :(


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Azure_Shadow on January 16, 2014, 12:57:27 AM
Sh*t wait ! I think I'm wrong since the beginning about the diagonal attack, a mistranslation, i have always thinking that the AttackS3S, AttackHi3 and AttackLw3 (tilt move) WAS the diagonale attack. -_-

Do you know what are the name of the diagonal attack in the PSA ?

Sorry to be gone for so long. Looks like things happened while I was away.
What do you mean when you say 'the diagonal attack'? Do you mean the one where Sonic rockets to the floor of the stage, aptly named the 'Sonic Rocket'?


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 16, 2014, 01:58:39 AM
Sorry to be gone for so long. Looks like things happened while I was away.
What do you mean when you say 'the diagonal attack'? Do you mean the one where Sonic rockets to the floor of the stage, aptly named the 'Sonic Rocket'?

Sonic rocket is the A down move, but I am completely confused now, for me the diagonal attack was the "tilt" move and it should be this because i see ANY other A move in the PSA of Sonic (Smash A, neutral A and "tilt" A).

So I see two possibilities, either I have it all wrong, or is it that HaloFanODST who confuses diagonal attacks with another move.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: FOREVER365 on January 16, 2014, 02:58:08 AM
Ill check out the diagonals again nd see wat i come up with, maybe halofanodst is right, if anything giving her a move to go over marths diagonals which he doesn't have, then he will have them.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 16, 2014, 09:42:57 AM
Ok i'm back at home and what i find... my PC-PS3 game pad with the cable cut (thank you the cats), without my pad i cannot use Dolphin, so i cannot work, I leave again and go buy another pad.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 16, 2014, 11:57:34 AM
Ok i'm back at home and what i find... my PC-PS3 game pad with the cable cut (thank you the cats), without my pad i cannot use Dolphin, so i cannot work, I leave again and go buy another pad.

Then ask someone else to test it for you.
You don't need Dolphin to hack.

Post Merge: January 16, 2014, 12:44:50 PM
I made a research, and Sonic's ONLY attack that can be angled (the one with diagonals) is the Forward-Smash.

IDK if others can be angled, but that is the only problematic move at the moment.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 16, 2014, 10:46:46 PM
I made a research, and Sonic's ONLY attack that can be angled (the one with diagonals) is the Forward-Smash.

IDK if others can be angled, but that is the only problematic move at the moment.

Ok but the question is why it's freeze when you try to do a diagonale attack, as I already said, I have not found the source of this freeze in the PSA, i try to see if i can do somothing with the Gecko code.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 16, 2014, 11:10:29 PM
Ok but the question is why it's freeze when you try to do a diagonale attack, as I already said, I have not found the source of this freeze in the PSA, i try to see if i can do somothing with the Gecko code.

I told you that you might try to find some more help.
Go to the Help section and post the PSA there so somebody can help you to change that.

I wish I was an incredible hacker to help you, but in that aspect, I can't. :(


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 16, 2014, 11:24:11 PM
I told you that you might try to find some more help.
Go to the Help section and post the PSA there so somebody can help you to change that.



Yes I think you're right.

EDIT : major rig issues on the Blaze Percival model, the finger are not rigged at all, the update is delayed.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 18, 2014, 02:12:22 PM
Hey, guess what.

Post Merge: January 18, 2014, 03:33:56 PM
The problem wasn't in the FitMarthMotionEtc.pac.
It was in the FitMarth.pac.

The problem wasn't in the FitMarthMotionEtc.pac.
It was in the FitMarth.pac.

And Calikingz01 helped to fix that.
So here it is:
https://www.dropbox.com/s/is7g0cpzubspena/FitMarth.pac (https://www.dropbox.com/s/is7g0cpzubspena/FitMarth.pac)

Just download the latest pack Novarek made, and replace the FitMarth.pac with the one fixed by Calikingz01.

Got no freezes at all.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 19, 2014, 08:40:08 AM

The problem wasn't in the FitMarthMotionEtc.pac.
It was in the FitMarth.pac.

And Calikingz01 helped to fix that.
So here it is:
https://www.dropbox.com/s/is7g0cpzubspena/FitMarth.pac (https://www.dropbox.com/s/is7g0cpzubspena/FitMarth.pac)

Just download the latest pack Novarek made, and replace the FitMarth.pac with the one fixed by Calikingz01.

Got no freezes at all.

What he have done ? The file as been highly reduced and I can not open it with Smash Attack, i can't continue the work on this file.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 19, 2014, 09:11:27 AM
What he have done ? The file as been highly reduced and I can not open it with Smash Attack, i can't continue the work on this file.

What?
It is good now.
And the problem was that the PAC file had functions with the Tilt.
He just removed them, and now it works flawlessly.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 19, 2014, 09:42:38 AM
And the problem was that the PAC file had functions with the Tilt.
He just removed them, and now it works flawlessly.

He have just removed the tilt attack ? That all ?

What?

I said i cannot open the .pac file you have send, so i cannot continue the work on this file, but if he have just remove the tilt move, i will do it.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 19, 2014, 09:55:06 AM
He have just removed the tilt attack ? That all ?

I said i cannot open the .pac file you have send, so i cannot continue the work on this file, but if he have just remove the tilt move, i will do it.

Yes, he removed (I think) the extra actions with the Tilt (the one from Forward Smash) which where the ones with diagonal attacks.

Sonic has them, but Marth doesn't. So he removed the other actions. I believe.
Ask him if you have another doubt.

EDIT: There were subactions in the tilt, so he deleted them, or change them.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 19, 2014, 10:23:04 AM
Ok i have just send a MP to Calikingz01.

Also, I waiting for AkaDarkZeroRmx corrects the rig problem on is Blaze Percival model, this is why there has been no update since several days now.

EDIT : oh and i have almost forgot, i have one new for the Miyu project, i have find a professional model maker on DA who are interested in making Miyu (but not for free  r)) I'll probably pay for his service because he did a really excelent job, if you want to see ...

http://youtu.be/KjiRFtMlfQE (http://youtu.be/KjiRFtMlfQE)

I am currently in contact with him to discuss the conditions for achieving the model and the price.

Post Merge: January 20, 2014, 03:22:19 PM
Still no reply from Calikingz01 and i still doesn't have the fixed model form AkaDarkZeroRmx.

Tomorrow, I would release a new patch containing the fix for the diagonal freeze (it based on information from HaloFanODST to fix it), this patch will also contain a reworked Final Smash (ground version), it will be more similar to the aerial version.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 21, 2014, 04:46:43 PM
I'm a little late for the update, but it's almost ready, the new animation for the ground Final Smash is done, i only need to set the PSA now and yes this Final Smash will also contain a cinematic camera effect.

I let you a little clue on what will be this new Final Smsah

(http://www.redorbit.com/media/uploads/2013/07/iowa-meteor-impact-shutterstock_97158083-617x416.jpg)


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 21, 2014, 05:19:39 PM
I'm a little late for the update, but it's almost ready, the new animation for the ground Final Smash is done, i only need to set the PSA now and yes this Final Smash will also contain a cinematic camera effect.

I let you a little clue on what will be this new Final Smsah

([url]http://www.redorbit.com/media/uploads/2013/07/iowa-meteor-impact-shutterstock_97158083-617x416.jpg[/url])


I have the PSA working ok.
So far so good.
Now lets see how it improves.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 21, 2014, 05:42:35 PM
I have the PSA working ok.
So far so good.


Calikingz01 has replied to my MP, even if i can't use the "FitMarth.pac" he have fix (cannot be opened by Smash Attack), he told me how to fix the diagonal freeze, so i will apply the fix by myself for the upcomming update.

Now lets see how it improves.

Only the ground Final Smash atm for this upcoming update, i will also probably tryng something for the side B (balancing).

EDIT : it is also highly possible that I quickly officially releases the hack into the Vault, the hack is now perfectly playable, only remains the balancing and some small addition to do, so I need to extend the number of beta tester.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 21, 2014, 07:24:13 PM

Only the ground Final Smash atm for this upcoming update, i will also probably tryng something for the side B (balancing).

EDIT : it is also highly possible that I quickly officially releases the hack into the Vault, the hack is now perfectly playable, only remains the balancing and some small addition to do, so I need to extend the number of beta tester.

The animation of the Ground Final Smash is good enough.
I mean, she makes a good pose there.
And the thing you might try to change is the Up-B move because it has a poor recovery.

Also, we still need to know how to change some stuff so we can REL port her over another one.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 22, 2014, 01:08:51 PM

Also, we still need to know how to change some stuff so we can REL port her over another one.


i know absolutely nothing about the .REL stuff, i only know there are used for cloning a slot, that all. :p

EDIT : I unfortunately was delayed again today, one of my dog passed away (cerebral hemorrhage), he was already very old (15 years) and had already done a cerebrovascular accident two years ago.

The vet said at best he could still survive for some day or week, but in a state of partial paralysis and suffering and he recommends me to let him go in dignity, so I let the vet euthanized my dog.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Maydelcore on January 22, 2014, 02:31:30 PM
i know absolutely nothing about the .REL stuff, i only know there are used for cloning a slot, that all. :p

I mean, changing the SFX ID to match another character's.
The rest is done with the REL to port it.

Anyone can just do the REL port, but then she will be silent unless if we use the XX has YY's soundbank.
However, having a Blaze that has Marth's voice (or anyone over Marth) is really annoying.


Title: Re: Blaze the cat - SOLar version, BETA is OUT !!! V0.9e HOTFIX
Post by: Novarek on January 22, 2014, 02:50:45 PM
I mean, changing the SFX ID to match another character's.
The rest is done with the REL to port it.

Anyone can just do the REL port, but then she will be silent unless if we use the XX has YY's soundbank.


I will let someone else to do it because it's not in my plan to swap Blaze on another slot, simply becaus i haven't the time.

The Miyu project is now officialy started, i have a deal with a professional model maker that i have hired, the model should be ready just when Blaze will be done, so i go back to work right after.



Post Merge: January 23, 2014, 07:53:07 PM
New Version is out, now on the Vault, check the OP for more info.


New "ground" Final Smash, time for a SOLarmageddon !!!

(http://i.imgur.com/iZlCvzt.jpg)

(http://i.imgur.com/iJsSyrn.jpg)

(http://i.imgur.com/GH1ZPaM.jpg)

(http://i.imgur.com/1R2LC2s.jpg)

(http://i.imgur.com/fuBIZAx.jpg)

(http://i.imgur.com/CCiiBxb.jpg)

(http://i.imgur.com/SenVxOs.jpg)



Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Maydelcore on January 23, 2014, 09:46:36 PM
May I know how did you change the SFX ID?

I want to do so with this and other characters.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 23, 2014, 10:00:59 PM
May I know how did you change the SFX ID?

I want to do so with this and other characters.

Yes, first download this for all the SFX ID https://www.mediafire.com/?zfd2iwggags32ml (https://www.mediafire.com/?zfd2iwggags32ml)

After that, you need to extract the SFX of Blaze by using super sawndz, and finaly you can put all the .wav file of Blaze into the slot you want by using the SFX ID list.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Akeno/Archer on January 24, 2014, 10:18:46 AM
Yes, first download this for all the SFX ID https://www.mediafire.com/?zfd2iwggags32ml (https://www.mediafire.com/?zfd2iwggags32ml)

After that, you need to extract the SFX of Blaze by using super sawndz, and finaly you can put all the .wav file of Blaze into the slot you want by using the SFX ID list.
Y'know... I think I should definitely put Blaze as a character for Brawl... Oh, and I can help you balancing some moves if you want... I'm gonna test her now.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Maydelcore on January 24, 2014, 10:48:27 AM
Yes, first download this for all the SFX ID https://www.mediafire.com/?zfd2iwggags32ml (https://www.mediafire.com/?zfd2iwggags32ml)

After that, you need to extract the SFX of Blaze by using super sawndz, and finaly you can put all the .wav file of Blaze into the slot you want by using the SFX ID list.

Hmm.
For example, if I REL port Blaze or any other character over (let's say) Wario, she will be mute.
How do I make her have Wario's voice here?

Wario's voice will be changed though.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 24, 2014, 10:52:26 AM
Hmm.
For example, if I REL port Blaze or any other character over (let's say) Wario, she will be mute.
How do I make her have Wario's voice here?

Wario's voice will be changed though.

You need to put the SFX of Blaze into tha bank sound of Wario, and you will need to change in the PSA the SFX ID used (replacing the SFX ID of Marth/Blaze by the SFX ID of Wario).


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Maydelcore on January 24, 2014, 10:56:24 AM
You need to put the SFX of Blaze into tha bank sound of Wario, and you will need to change in the PSA the SFX ID used (replacing the SFX ID of Marth/Blaze by the SFX ID of Wario).

Is there any tutorial?


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 24, 2014, 02:59:08 PM
Is there any tutorial?

You have a small tutorial inside the Sawndz programme, but i haven't find one on the forums

EDIT : next update for tomorow, not a big one, just some balancing.

Oh, and I can help you balancing some moves if you want... I'm gonna test her now.

Any help is welcome


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Akeno/Archer on January 24, 2014, 03:05:59 PM
EDIT : next update for tomorow, not a big one, just some balancing.

Any help is welcome
Well, I tested Blaze over Marth, and I gotta say : She's awesome!
No seriously, real feedback/suggestions are better :

Her running should be slightly faster, and her air mobility needs to be increased too (think about a bit more than Zelda). Other than that, she doesn't have any problems with attributes, they're correct IMO.

- Her AAA combo has way too much range, it's really beautiful and aesthetic, but the range makes it a bit... broken.

- Tilts are the same with fire effects, so no need to be focus on them. Though I like how it came up with the down tilt. Makes her spins and move forward at the same time.

- Side Smash is an elegant move for Blaze, really good, although the 1st part would go a bit further, that would make it better, but still, it's a cool move as it is

- Up Smash is from Shadow, but it's a balanced move, fast and not too powerful, and it also fits Blaze very well (after all, both Shadow and her are from the Sonic Franchise :P )

- Down Smash is powerful and slow, so it's quite balanced, but a bit faster should be better with this one.

- Neutral Air is ok.

- Side Air is my favorite move, tornado, yet not moving all around while ignoring gravity.

- Up Air is ok too, just decrease a lil' bit the knockback on it.

- Down Air is the same with fire effect, but there was no need to change it, so it's ok too I think I said ok too much, but who cares :p

- Neutral B is good too, and I like how this move can be useful, yet not spammable. Same in the air.

- Side B is great, but I think you should add an Allow interrupt because this move stays really too long, and decrease the momentum, because it looks more like she's teleporting with the fire tornado more than moving with it. Same in the air.

- Down B is cool too, a lot of grace in this animation.

- Up B is hard to control, but it fits Blaze more than a spring. Damages are too low though, you should increase the power for it.

- Final Smash is just... Wonderful. This... I can't even describe it with words... I would take a video of it, but I don't have a capture card...

Overall, Blaze is a cool character, really enjoyable and deserved to be in Smash Bros this way.
Hope it helps you before releasing her V1 ;D


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 24, 2014, 03:22:26 PM

Hope it helps you before releasing her V1 ;D

Yes thanks, and the problem that you have found are mostly the same as I had noticed, this is encouraging, it mean that the path I took (for the upcomming balancing update) is good


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Maydelcore on January 24, 2014, 03:29:21 PM
You have a small tutorial inside the Sawndz programme, but i haven't find one on the forums

I'm talking about PSA, not Sawndz.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 24, 2014, 03:32:40 PM
I'm talking about PSA, not Sawndz.


Oh sorry, http://forums.kc-mm.com/index.php?topic=5321.0 (http://forums.kc-mm.com/index.php?topic=5321.0)

EDIT : some info for the update of tomorow...

- I revert back the air side-B to the one from my previous Blaze hack
- As requested by some of you, the upward movement of the air up-B will be slightly upgraded, but not too much, I designed her moveset to be good on the horizontal movement and weak on the vertical movement and i don't plan to change this fact.
- I still trying to think on what i will do for the AAA, reduce the power of the move, slowering it or completely change the animation.
- Trying to make the up-B work as intended, because it's not the case atm.
- Reducing the knockback of the down Smash
- Incresing the knockback of the forward Smash.
- Allow every charge power of the tornado (side-B) to be interupted, only the charge power 3 can atm.

EDIT : sorry for the delay (you must be used to it now: p), I received my new SSD yesterday, so I make a new clean instalation of Window and with my slow connection, it's pretty long to download all the Windows update.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: FOREVER365 on January 26, 2014, 09:05:36 PM
hmm sounds great, havent been on here for a minute, maybe instead why not make her first jump higher and her second jump lower? just a suggestion, it may help you and save time, also for the AAA maybe you can make her hit faster and make it weaker, each hit could do 2-3 damage adding up to about 8 or 9. :) goodluck and its amazing, my fav hack


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 26, 2014, 11:10:24 PM
Ok it's done for Window, i install all the needed driver and directX and i'm back to work.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Akeno/Archer on January 27, 2014, 12:52:39 AM
Oh sorry, [url]http://forums.kc-mm.com/index.php?topic=5321.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=5321.0[/url])

EDIT : some info for the update of tomorow...

- I revert back the air side-B to the one from my previous Blaze hack
- As requested by some of you, the upward movement of the air up-B will be slightly upgraded, but not too much, I designed her moveset to be good on the horizontal movement and weak on the vertical movement and i don't plan to change this fact.
- I still trying to think on what i will do for the AAA, reduce the power of the move, slowering it or completely change the animation.
- Trying to make the up-B work as intended, because it's not the case atm.
- Reducing the knockback of the down Smash
- Incresing the knockback of the forward Smash.
- Allow every charge power of the tornado (side-B) to be interupted, only the charge power 3 can atm.

EDIT : sorry for the delay (you must be used to it now: p), I received my new SSD yesterday, so I make a new clean instalation of Window and with my slow connection, it's pretty long to download all the Windows update.
For the AAA combo, just reduce the range, that's all... The animation itself is cool, just the range which makes it... too much...


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 27, 2014, 01:07:33 AM
For the AAA combo, just reduce the range, that's all... The animation itself is cool, just the range which makes it... too much...


Ok let's try

The work is almost done on the side B, the "air" version is now the old one from my previous hack and the knockback for the down and forward smash as been changed.

Oh and little update on the Miyu project, i have just receive the first sketch from my model maker.

(http://i.imgur.com/H3ROzWs.png)


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Akeno/Archer on January 27, 2014, 01:49:52 AM
Ok let's try

The work is almost done on the side B, the "air" version is now the old one from my previous hack and the knockback for the down and forward smash as been changed.

Oh and little update on the Miyu project, i have just receive the first sketch from my model maker.

([url]http://i.imgur.com/H3ROzWs.png[/url])
Sounds promising!
And... What was the Side b of your previous hack? the surf flame thing?


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: RexAPL on January 27, 2014, 01:53:08 AM
Hello Novarek!  :)

I think you've done a great job with blaze so far. The model looks great and i like the moveset for the most part. Hope I can help with this bit of info. Note i did testing with people find how she payed

-Forward air, Neutral air and Up air are perfect.

-Back air doesn't have a hurtbox on her foot. instead it hits on the middle of her.

-Down air is ok but it doesn't bounce opponents up like Sonic's does. It stuns the enemy on the ground but has too much lag to do anything after. If you land a ground hit the opponent has a free smash on you, and only KO's opponents at about 500%.  :o
 
-Her AAA is good but should do a bit less damage but be sped up as the opponent can block after you connect the first hit. Range is fine as Snake , Sheik, Falcon, Pit, Marth and many more have longer range AAA combos.

-Tilts are good.

-Dash is good but would be perfect if the move was sped up a tiny bit.

-Forward smash like AAA can be block after the first hit. adding more hitstun to the first two hits would solve this problem

-Up smash KO's at about 140% it should be a bit stronger like around 110%

-Down smash is good.

-Neutral b air and ground are great

-Down b air is good but the ground version doesn't combo or knockback. It looks good though.

-Air Up b should go as high as Mario's or at least close to it. The ground version should knock the opponent away. As of now it only makes them flinch.

-Side b should stay out no longer then 2 seconds. Full charge last infinitely i think.

-Her first jump is fine but her second should at least be close to Sonic or Mario.

-Back throw and Up throw are good.

-Forward throw need knockback growth as you can only Ko at about 700%.

-Down throw's angle could be tweeked better. Maybe send the opponent a little higher and less far.

As far as glitches i only found that you get stuck when you use the diagnal smash, or when your done blocking her eyes turn red for a split second, so nothing major.

So all in all its a great mod and I hope this helped you out. You're doing great! Keep up the good work! =D


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Akeno/Archer on January 27, 2014, 02:00:27 AM
Ah yea... There's also a lil glitch I found... It's when she takes a hard hit, her tornado appears when she's on the ground... Maybe a problem with the VIS0...


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 27, 2014, 02:06:43 AM
Sounds promising!
And... What was the Side b of your previous hack? the surf flame thing?


yep

Ah yea... There's also a lil glitch I found... It's when she takes a hard hit, her tornado appears when she's on the ground... Maybe a problem with the VIS0...


I know this one, the VIS0 of the tornado is already disabled in every damage animation and no "model changer event" in the PSA, long time i try to find what cause this.

Quote
-Side b should stay out no longer then 2 seconds. Full charge last infinitely i think.


Press B to end the full charge.

EDIT : the patch is almost done, only the AAA and up B left, i have also reduced the duration of the side B (tornado), the charge 2 as been reduced by 1/3 and charge 1 by 2/3 of it's previous timer.

Also, 2 new fully custom texture for Blaze are on the way...

I have already said that the aerial Final Smash of blaze was inspired by the final Genkidama of goku against Buu, so you will not be surprise is this texture is DBZ related :p

(http://fc09.deviantart.net/fs70/i/2013/202/4/8/blaze_as_bardock_by_robothobo64-d6ehyix.jpg)

The last one is related to Silver.

(http://fc08.deviantart.net/fs70/i/2013/192/9/f/future_style_by_robothobo64-d6d13x9.png)


The texture was designed by RobotHobo64 ( http://robothobo64.deviantart.com/ (http://robothobo64.deviantart.com/) ) and made by NIBROCrock ( http://nibrocrock.deviantart.com/ (http://nibrocrock.deviantart.com/) ) of course, they gave me their permission, adding the suit of DBZ is even a request of RobotHobo64.

But now i will have more model than open slot lol, all the model will be included so you will be able to choose the model you want to add in each slot.


EDIT 2 : work done on the AAA, range have been reduced by 45% and hitbox size is now at 5 (previously 7).



Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: AkaDarkZeroRmx on January 28, 2014, 12:08:01 PM
bad news, the protoblaze model has a lot of vertex. i could rig it but maybe withou tornado because it freezes the game. I think I could fix it, but not sure.


Title: Re: Blaze the cat - SOLar version, BETA V0.9f NOW on the VAULT !
Post by: Novarek on January 28, 2014, 03:17:45 PM
bad news, the protoblaze model has a lot of vertex. i could rig it but maybe withou tornado because it freezes the game. I think I could fix it, but not sure.


The last version of BrawlBox can optimise and reduce the vertex ammount.

Post Merge: January 29, 2014, 12:25:25 AM
Small update on the fire tornado material and texture (thanks to AkaDarkZeroRmx for the material), the tornado now handle full AND partial transparency, i have take the occasion to change the texture and upgrading by x2 the resolution.


(http://i.imgur.com/BpXPIDp.png)

(http://i.imgur.com/1da5cei.png)

(http://i.imgur.com/b7rqsgn.png)

This new tornado will be included into the next update.


EDIT : i've got a issues when reworking the side B, now the charge 1 freeze at the end of the animation, i don't know WTF why, the charge 2 use almost the same code (only the damage and GFX are not the same) and this one work perfectly, im' trying to fix it.

EDIT 2 : issues fixed on the side B, i have do more change on this move, the charge 1 will not be controlable (like the side B of Fox), the move are less powerfull that the one of Fox but have a much bigger hitbox, no change on the charge 2 (excepted the fact i have reduced is duration and it can now be interupted by pressing B).

The update will be ready in less than 24 hour.


EDIT 3 : i'm running the final check then i upload the new patch.

EDIT 4 : V0.9g is out on the vault !

Changelog :

- New texture and material for the fire tornado.
- Side B charge 1 is now similar to the side B of Fox
- You can now ending the side B charge 2 by pressing B (like for the charge 3).
- Small animation fixing on the ground down B.
- The down ground B is now 30% faster and the last hitbox have now a knockback.
- The air side B is now the old one from my previous Blaze hack.
- The range of the AAA attack as been reduced by 50%.
- The knockback of the down Smash as been reduced.
- The knockback of the forward Smash as been upgraded.
- The upward movement of the air up B as been slightly boosted.

No update on the ground up B atm, because i will probably completely change this move for the next update.
 


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Nibroc.Rock on January 30, 2014, 01:57:31 AM
if your having more issue with the protoblaze model I could just lower the polygons, I allways keep a low poly version of models, (also Im gonna be working on remaking those reskins soon)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on January 30, 2014, 04:03:22 AM
if your having more issue with the protoblaze model I could just lower the polygons, I allways keep a low poly version of models, (also Im gonna be working on remaking those reskins soon)

Yes thanks, see that with AkaDarkZeroRmx, it's my model/RIG expert, oh and welcome in the crew :p


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on January 30, 2014, 10:39:50 AM
It seems WAAAAAY better.
Really.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on January 30, 2014, 06:34:36 PM
Next update for tomorow, Sir Percival is comming !


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on January 30, 2014, 07:18:58 PM
Hey.
I just tried to change the SFX ID.
Can you tell me if I did it right?

I'll send it to you once you answer.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Nibroc.Rock on January 30, 2014, 10:43:15 PM
http://sta.sh/026jjdzrdxc8 (http://sta.sh/026jjdzrdxc8) hows this for burning proto?


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on January 31, 2014, 01:14:03 AM
[url]http://sta.sh/026jjdzrdxc8[/url] ([url]http://sta.sh/026jjdzrdxc8[/url]) hows this for burning proto?



Woot ! Amazing !

Post Merge: January 31, 2014, 01:15:34 AM
Hey.
I just tried to change the SFX ID.
Can you tell me if I did it right?

I'll send it to you once you answer.


Send the file, i will give a check.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: FOREVER365 on January 31, 2014, 02:02:30 AM
ok umm one problem popped up with the diagonals, when she uses them she goes in to t-pose, i dont know if you are aware or not but hope this helps from people spamming the report button


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on January 31, 2014, 02:06:38 AM
ok umm one problem popped up with the diagonals, when she uses them she goes in to t-pose, i dont know if you are aware or not but hope this helps from people spamming the report button

Oo i'm investigate right now.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Nibroc.Rock on January 31, 2014, 11:56:59 AM
Here are the texutres for Burning Protoblaze http://sta.sh/21lsqbf9rsmm?edit=1 (http://sta.sh/21lsqbf9rsmm?edit=1)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on January 31, 2014, 06:59:52 PM
Here are the texutres for Burning Protoblaze [url]http://sta.sh/21lsqbf9rsmm?edit=1[/url] ([url]http://sta.sh/21lsqbf9rsmm?edit=1[/url])


Thanks, it's perfect.

Ok i have everything i need for adding Percival & Proto Blaze, i delay a bit the update, i want to release the 2 model at the same time in the same update.

EDIT : do you have a official background story about your Proto Blaze model ? If not, I will create a story if you allow it.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: RobotHobo64 on February 01, 2014, 12:59:19 AM

EDIT : do you have a official background story about your Proto Blaze model ? If not, I will create a story if you allow it.

Guess that's where I'll add my part. Here's what I have:

Proto Blaze is a mirror version of Blaze created by the Jeweled Scepeter's hidden energy. Her powers and abilites mirror that of Blaze's own skills and strengths. She is a dimension hopper and continues to explore the many worlds beyond the Sol and Chaos worlds, though she still returns to the Sol Dimension often to assist Blaze when needed.

She pretty much the Piccolo to Blaze's Goku, a sort of anti-hero character.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 01, 2014, 02:10:27 AM
Guess that's where I'll add my part. Here's what I have:

Proto Blaze is a mirror version of Blaze created by the Jeweled Scepeter's hidden energy. Her powers and abilites mirror that of Blaze's own skills and strengths. She is a dimension hopper and continues to explore the many worlds beyond the Sol and Chaos worlds, though she still returns to the Sol Dimension often to assist Blaze when needed.

She pretty much the Piccolo to Blaze's Goku, a sort of anti-hero character.


Ok thanks, i will add this background on the mod description and inside a readme when the model will be added.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on February 01, 2014, 06:27:45 PM
I changed all the coding (I believe) to make her have Wario's SFX ID.
This was to REL port her over Wario.

But in-game, she STILL shares some sounds with Marth and Sonic.

Why?

Here it is:
https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac (https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 02, 2014, 12:54:33 AM
I changed all the coding (I believe) to make her have Wario's SFX ID.
This was to REL port her over Wario.

But in-game, she STILL shares some sounds with Marth and Sonic.

Why?

Here it is:
https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac (https://www.dropbox.com/s/f1isww5lexqxbmv/FitWario.pac)

Because i havent finishing yet to clean all the old SFX ID of Marth and Sonic.

EDIT : New update is almost done, Percival and proto Blaze have been edited for there Burning Form and reinjected back into .pac file, i'm rebuiding the shader and material atm.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Akeno/Archer on February 02, 2014, 03:15:01 AM
Have some motivation... I mean more motivation.

http://kc-mm.com/2014/02/01/the-solar-cat-fires-her-way-into-the-brawl/ (http://kc-mm.com/2014/02/01/the-solar-cat-fires-her-way-into-the-brawl/)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 02, 2014, 03:29:38 AM
Have some motivation... I mean more motivation.

[url]http://kc-mm.com/2014/02/01/the-solar-cat-fires-her-way-into-the-brawl/[/url] ([url]http://kc-mm.com/2014/02/01/the-solar-cat-fires-her-way-into-the-brawl/[/url])


 :happy: :happy: :happy:


I can not describe the joy in which I am, thanks a lot!

 :happy: :happy: :happy:

EDIT : The file size of the Percival model is too big (with the duplicated poly for the burning form), i'm reducing the texture resolution.

EDIT 2 : ok i have managed to reduce the file size but with a major counterpart, ALL the texture resolution of the percival model as been reduced by 50%


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Akeno/Archer on February 02, 2014, 06:22:33 AM
:happy: :happy: :happy:


I can not describe the joy in which I am, thanks a lot!

 :happy: :happy: :happy:

EDIT : The file size of the Percival model is too big (with the duplicated poly for the burning form), i'm reducing the texture resolution.

EDIT 2 : ok i have managed to reduce the file size but with a major counterpart, ALL the texture resolution of the percival model as been reduced by 50%
Ah! It pleased me too! ;)
It took a long time to make this one! I'm glad it you're happy with it ;D


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 02, 2014, 06:41:26 AM
Ah! It pleased me too! ;)
It took a long time to make this one! I'm glad it you're happy with it ;D

You do not even imagine how much I am looking forward to starting the work on Miyu now.
I'm super motivated  8)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Akeno/Archer on February 02, 2014, 08:26:42 AM
You do not even imagine how much I am looking forward to starting the work on Miyu now.
I'm super motivated  8)
Glad to hear that :D
But first... Blaze needs to be completed ;)


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on February 02, 2014, 11:32:11 AM
Because i havent finishing yet to clean all the old SFX ID of Marth and Sonic.

I don't get it.
So you made something else besides just changing the SFX ID?


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 02, 2014, 07:03:30 PM
i just wake up, back to work. :p

I don't get it.
So you made something else besides just changing the SFX ID?

No, this PSA is a complete swap of the PSA of Sonic over Marth, so some old code of Sonic remain (including some SFX code).


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on February 02, 2014, 07:10:27 PM
i just wake up, back to work. :p

No, this PSA is a complete swap of the PSA of Sonic over Marth, so some old code of Sonic remain (including some SFX code).

Well, I changed them all to match Wario's.
But she still has some sounds of both Sonic and Marth.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 02, 2014, 10:24:36 PM
Well, I changed them all to match Wario's.
But she still has some sounds of both Sonic and Marth.

Well, this is realy strange, if you have change all the SFX code in the PSA to fit the ID of Wario, you should not have the SFX of Sonic and Marth in game.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: FOREVER365 on February 02, 2014, 11:04:01 PM
maybe the reason he still has marth sounds is because he made blaze over marth and becaue marth has more moves that sonic(blaze) you will hear marth's sounds on certain unknown because you are using a marth rel that works for wario rather than a sonic rel

 does marth sfx play when hes not on the field or only when you pick marth and blaze?

just a suggestion


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 03, 2014, 12:03:21 AM
Only one issues to fix now on the percival model, the texture messed up only when Blaze have the Smash ball, i try to find why.

EDIT : i have maybe find why the texture is messed up when holding the smash ball, after some search on the forums, it seems that the last version of brawlbox can give some texture corruption on imported model.

http://forums.kc-mm.com/index.php?topic=65710.0 (http://forums.kc-mm.com/index.php?topic=65710.0)



Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on February 03, 2014, 01:18:35 AM
maybe the reason he still has marth sounds is because he made blaze over marth and becaue marth has more moves that sonic(blaze) you will hear marth's sounds on certain unknown because you are using a marth rel that works for wario rather than a sonic rel

 does marth sfx play when hes not on the field or only when you pick marth and blaze?

just a suggestion

She shares the most SFX with Sonic (Tilts and KO's).
The only Marth sound so far is the one on N-Air.

Those are only heard when facing Sonic and Marth.
If none of them is in the fight, those moves are completely MUTE.

But, all of the SFX ID was changed to fit Wario's. Why do I still hear Marth and Sonic there?


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 03, 2014, 02:12:34 AM
Issues fixed on the percival model, now i start the work on the shader and material of Proto Blaze model.

EDIT : work is almost done on Proto Blaze model, i go sleep now, the next update is comming in less than 24 hour.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: FOREVER365 on February 03, 2014, 04:39:38 AM
She shares the most SFX with Sonic (Tilts and KO's).
The only Marth sound so far is the one on N-Air.

Those are only heard when facing Sonic and Marth.
If none of them is in the fight, those moves are completely MUTE.

But, all of the SFX ID was changed to fit Wario's. Why do I still hear Marth and Sonic there?

no matter what you do there is no possible way for sounds to work 100% without messing up because you are using a .rel and ive tried multiple times but no matter what whenever you use a .rel it always gives me issues, there is no possible way to keep them from doing it as of what i know

if you ever import something to another character you have to use the original characters rel to work on that specific character with that being said all of that character's body movement sfx and everything will be linked to that port to another character

so using blaze with marths's rel is basically saying you have two marths in your roster so now when marth and blaze is picked the sounds will collide and mess up because the game is reading both files which are identical but picks one sfx over another and scrambles it up

even with blaze being ported to wario its still not going to work because its still a marth rel just made to work on wario, so the whole reason its messing up is because its a sonic port with no rel to work completely on marth wthout the help of a rel so blaze can fight other sonic characters without any issues or freezing, it has a marth rel, it was made to only work on marth(but with ports you can do it but just placing the files without the rel on a different will freeze the game)

Personal opinion: wario's kinda a bad character for blaze try pikmin or mr game and watch and her sounds would just be silent 

so from what i know its impossible to not have their sfx mess up when both characters are picked including sonic

reason for sonic and blaze or shadow and blaze or any sonic port, most people picking sonic characters are going to have this issue because they want to vs other sonic characters so thats why it messes up
even shadow over dk vs sonic has issues

all the sfx for blaze may not have all been blaze but even if they were its still sonic in it because in order to make blaze im pretty sure he used sonic, or he could have made one from tabuu's model but thats a whole different story, basically all sonic model look-alikes are gonna have sfx mess ups. the only character i know that doesnt mess up with any sonic character is Silver over falco but ive actually tested this and yes he does have sfx issues with blaze aswell

i hope i answered your question ._.

if you want to get technical to try and fix it just make a code or get a code that switches sfx and switch game and watches or pikmin's sfx with marths then change wario's sfx to pikmin  or mr game and watches then port a character over marth that uses a rel and marths soundbank will be on wario and marth wont exist on the roster to use his sfx

>.> if you didnt feel like reading my paragraph in other words to break it down, all sonic hacks regardless of being made on another character it will always have buggy sfx when facing sonic or any other character. and with added models like marth makes it alittle more complicated, so yea not fixable


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Maydelcore on February 03, 2014, 11:22:38 AM
no matter what you do there is no possible way for sounds to work 100% without messing up because you are using a .rel and ive tried multiple times but no matter what whenever you use a .rel it always gives me issues, there is no possible way to keep them from doing it as of what i know

if you ever import something to another character you have to use the original characters rel to work on that specific character with that being said all of that character's body movement sfx and everything will be linked to that port to another character

so using blaze with marths's rel is basically saying you have two marths in your roster so now when marth and blaze is picked the sounds will collide and mess up because the game is reading both files which are identical but picks one sfx over another and scrambles it up

even with blaze being ported to wario its still not going to work because its still a marth rel just made to work on wario, so the whole reason its messing up is because its a sonic port with no rel to work completely on marth wthout the help of a rel so blaze can fight other sonic characters without any issues or freezing, it has a marth rel, it was made to only work on marth(but with ports you can do it but just placing the files without the rel on a different will freeze the game)

Personal opinion: wario's kinda a bad character for blaze try pikmin or mr game and watch and her sounds would just be silent 

so from what i know its impossible to not have their sfx mess up when both characters are picked including sonic

reason for sonic and blaze or shadow and blaze or any sonic port, most people picking sonic characters are going to have this issue because they want to vs other sonic characters so thats why it messes up
even shadow over dk vs sonic has issues

all the sfx for blaze may not have all been blaze but even if they were its still sonic in it because in order to make blaze im pretty sure he used sonic, or he could have made one from tabuu's model but thats a whole different story, basically all sonic model look-alikes are gonna have sfx mess ups. the only character i know that doesnt mess up with any sonic character is Silver over falco but ive actually tested this and yes he does have sfx issues with blaze aswell

i hope i answered your question ._.

if you want to get technical to try and fix it just make a code or get a code that switches sfx and switch game and watches or pikmin's sfx with marths then change wario's sfx to pikmin  or mr game and watches then port a character over marth that uses a rel and marths soundbank will be on wario and marth wont exist on the roster to use his sfx

>.> if you didnt feel like reading my paragraph in other words to break it down, all sonic hacks regardless of being made on another character it will always have buggy sfx when facing sonic or any other character. and with added models like marth makes it alittle more complicated, so yea not fixable

Sadly, those are not the reasons.

Perfect Ports and REL Ports can have all of them, not just REL Ports.
The original Blaze over Marth also shares the Tilt and KO SFX with Sonic.
I need to know how to change those.

And the Silver PSA's are not Sonic clones.

Also, trying it over Pikmin or G&W will achieve the same effect: MUTE unless facing Sonic and/or Marth.


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: FOREVER365 on February 03, 2014, 02:01:58 PM

Perfect Ports and REL Ports can have all of them, not just REL Ports.
The original Blaze over Marth also shares the Tilt and KO SFX with Sonic.
I need to know how to change those.

And the Silver PSA's are not Sonic clones.

Also, trying it over Pikmin or G&W will achieve the same effect: MUTE unless facing Sonic and/or Marth.

if you use silver in a match with blaze he does have messed up sfx

as for perfect ports no matter what some of the sfx will always be there

and getting those to work im not sure


Title: Re: Blaze the cat - SOLar version, BETA V0.9g NOW on the VAULT !
Post by: Novarek on February 04, 2014, 07:36:35 AM
I'm doing atm the final test on the proto Blaze model, after that i add the CSP for Percival and finaly i upload the update.

EDIT : i've got a corruption data on the Proto Blaze model  :>.>palm: so the next update will contain only the Percival model, the update is coming in a couple of minute.

EDIT 2 : The update is ready, check my vault.

The v0.9h have now the Sir Percival model (with is Burning Form) and is CSP added into the hack.
(http://i.imgur.com/gpB9dPv.png)

(http://i.imgur.com/bq5SNfa.png)

(http://i.imgur.com/hmEMwR4.png)


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on February 06, 2014, 04:14:20 PM
3 days now i haven't post a news on the hack, i know i'm sorry but i'm actualy sick.

I caught the flu, I have a fever of 39 degrees Celsius, all my body hurts me and I am constantly tired.

I stop the work on the hack until i feel better.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: FOREVER365 on February 06, 2014, 05:37:24 PM
Feel better, and take ur time


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on February 08, 2014, 06:54:13 PM
Ok i feel a lot better now, i just waiting the end of the beta test of the Elders Scolls Online (because yes i have been selected for the beta :p) and i go back to work right after.

In case you ask, yes TESO is a realy good MMO if you like the old school MMO gameplay like DAOC, very focused on the craft and PVP, i realy like.

EDIT : the beta of TESO is now ended, i'm back on the hack, i still have the Proto Blaze model to work on (should be ready tomorow).


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: FOREVER365 on February 11, 2014, 09:10:25 PM
hows it coming along?


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on February 13, 2014, 12:35:08 AM
hows it coming along?

I'm redo the import work on Proto Blaze model from start because i have completely messed up the UV map import -_-

I'm also doing some fixing and balancing on the PSA, that why it takes a little longer than expected.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: FOREVER365 on February 13, 2014, 03:46:51 AM
i  think the psa is well balanced, im actually having no difficulties fighting her, if u dont mind what exactly are you balancinig?


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on February 13, 2014, 09:25:51 AM
i  think the psa is well balanced, im actually having no difficulties fighting her, if u dont mind what exactly are you balancinig?

The up B, i'm reworking the animation and is PSA.

EDIT : the progres is slow at this time (because of IRL work), under normal circumstances i would be able to already release the update a few days ago, it should return to normal in a couple of day.

EDIT 2 [02/22/2014] : i'm fully back on the hack, it was longer than expected but I am now fully operational.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Riddler on February 25, 2014, 10:43:48 PM
Just started using this hack and gotta say, I'm enjoying it.

The only things I want to suggest at: B in the air (I think it's B - the fireball) needs some falling time, because you can use it to float in a single spot outside of the stage and spam with HUGE range without ever moving.

Down B is very hard to make contact with.

Finally, the final smash is a little laggy and that affects timed matches - but it's not a huge issue. Could you release a non-cinematic version? Would be interesting to see this final smash from the front of the stage.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on February 26, 2014, 09:57:57 AM
Just started using this hack and gotta say, I'm enjoying it.

The only things I want to suggest at: B in the air (I think it's B - the fireball) needs some falling time, because you can use it to float in a single spot outside of the stage and spam with HUGE range without ever moving.

This move is on my "rebuild" plan

Down B is very hard to make contact with.

The ground or air version ?

Finally, the final smash is a little laggy and that affects timed matches - but it's not a huge issue. Could you release a non-cinematic version? Would be interesting to see this final smash from the front of the stage.

I can but i will not, because this will completely break the "understanding" of the Final Smash and specially for the gounded version, without the cinematic effect, you will see the giant fireball spawn from nowhere on the screen for exemple :p


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Riddler on February 26, 2014, 10:41:35 AM
The ground or air version ?

I can but i will not, because this will completely break the "understanding" of the Final Smash and specially for the gounded version, without the cinematic effect, you will see the giant fireball spawn from nowhere on the screen for exemple :p
the ground version.

And damn. To be fair, Link's triforce smash comes from nowhere, for a canon example, and Goku's spirit bomb comes from nowhere, for a popular hack example. But I understand.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: FOREVER365 on March 04, 2014, 09:09:16 PM
hows the progress on blaze


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on March 05, 2014, 09:32:15 PM
hows the progress on blaze


Very slow atm, because of another beta test on The Elder Scrolls Online  r) long time i haven't see a MMO so good, the last one was Star Wars Galaxie.



Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on March 10, 2014, 09:42:11 PM
Next update should be ready in max 2 day.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Maydelcore on March 10, 2014, 11:18:03 PM
Next update should be ready in max 2 day.

You should use the program Tabuu to change some of her SFX.
Not all SFX IDs are found on PSA.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Akeno/Archer on March 11, 2014, 12:39:38 PM
Next update should be ready in max 2 day.
Damn! I didn't post here for awhile! Glad to hear there's progress! That Blaze PSA is definitely awesome!


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on March 11, 2014, 06:57:59 PM
You should use the program Tabuu to change some of her SFX.
Not all SFX IDs are found on PSA.

It's been years that I haven't used Tabuu, i need to relearn how this tool work and i haven't the time atm.

EDIT [03/13/2014] : The new update will be ready for today.

- ground up B reworked ( i reverted back to the up B from the alpha version (never released to the public) and edited the animation, if you press again B during the animation, Blaze will use her air side B).
- small animation fix on the ground Final Smash animation.
- hitbox upgrade on the ground down B.
- small SFX fix on the air neutral B.


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: RobotHobo64 on March 12, 2014, 11:21:25 PM
Out of curiosity, how's ProtoBlaze going? I she just about done or you haven't really gotten to her just yet?


Title: Re: Blaze the cat - SOLar version, BETA V0.9h NOW on the VAULT !
Post by: Novarek on March 12, 2014, 11:49:32 PM
Out of curiosity, how's ProtoBlaze going? I she just about done or you haven't really gotten to her just yet?

I have a lot of trouble to make her work in game actualy (crash on loading) and i'm unable to find why, at least it's not a memory size limit.

I stopped working on her for the moment, it's now AkaDarkZeroRmx who work on her, he have a lot more experience than me about model import.

EDIT: I'm finishing the code for the up B, than i'm doing the in game test and finaly, release time, all the other thing planned for this update are done.

EDIT 2: the code is done, i go sleep now and will do the final in game test after, the update should come in less than 12 hour.

EDIT 3 : i just wake up, back to work !

EDIT 4 : I'm adding another option to this new up B, if you press Dpad DOWN when doing the up B, Blaze will do her aerial down B, and remember if you press B, Blaze will do her aerial side B.

EDIT 5 : the update is done, upload on the way, on the Vault in less than 3 minute.

EDIT 6 : V09.i is now on the Vault !


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on March 22, 2014, 08:08:29 PM
Do you have any suggestions for improving some move or any bug report ?

Because atm i'm just cleaning the unused SFX code and adding SFX to the move that dosen't have SFX.

And because everything should work as intended now (except if you find another bug), the next update will turn the hack into is official V1 release.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Maydelcore on March 22, 2014, 08:15:10 PM
Do you have any suggestions for improving some move or any bug report ?

Because atm i'm just cleaning the unused SFX code and adding SFX to the move that dosen't have SFX.

And because everything should work as intended now (except if you find another bug), the next update will turn the hack into is official V1 release.

Have you tried to change SFX IDs using a HexEditor?


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on March 23, 2014, 05:28:25 AM
Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on March 23, 2014, 08:08:28 AM
Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...

I'm absolutely not a expert about the .rel, i don't even know how to work with .rel


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: zutox on March 23, 2014, 08:11:07 AM
Oh, yea, I forgot to ask you, will you make a BrawlEx .rel for her in the V1 release? That would maybe help, I dunno...

Just use the rel module that comes in brawlex. If she is over marth, use the marth module.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on April 01, 2014, 01:03:03 AM
My issue is the graphic. It's not bad, just, sometimes when I jump, she'll shoot high into the air and not come down, most of the time, ending in a KO on my part, because I won't know where she'll land:

I'm not sure if I need a pac for Giga Bowser to kake it turn into Burning Blase, but when I do the final smash, it just turns into an Akward Giga Bowser. (http://img22.imageshack.us/img22/8567/476t.png) don't get me wrong, it looks comical. But not sure if that's how it's meant to look.

And Giga Bowsers Forward B results in T-Stance.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on April 01, 2014, 01:13:38 AM
My issue is the graphic. It's not bad, just, sometimes when I jump, she'll shoot high into the air and not come down, most of the time, ending in a KO on my part, because I won't know where she'll land:

I'm not sure if I need a pac for Giga Bowser to kake it turn into Burning Blase, but when I do the final smash, it just turns into an Akward Giga Bowser. ([url]http://img22.imageshack.us/img22/8567/476t.png[/url]) don't get me wrong, it looks comical. But not sure if that's how it's meant to look.

And Giga Bowsers Forward B results in T-Stance.
This... Never... Happened...
You forgot the Gigabowser's files... Or you downloaded the wrong one...


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on April 01, 2014, 11:41:45 AM
This... Never... Happened...
You forgot the Gigabowser's files... Or you downloaded the wrong one...

Maybe... but I decided I'd go with Blaze over Zelda, instead. It may be a direct rip off of Zelda with Fire effects and a Blaze skin, but.... bleh.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on April 05, 2014, 05:23:43 AM
My issue is the graphic. It's not bad, just, sometimes when I jump, she'll shoot high into the air and not come down, most of the time, ending in a KO on my part, because I won't know where she'll land:

I'm not sure if I need a pac for Giga Bowser to kake it turn into Burning Blase, but when I do the final smash, it just turns into an Akward Giga Bowser. ([url]http://img22.imageshack.us/img22/8567/476t.png[/url]) don't get me wrong, it looks comical. But not sure if that's how it's meant to look.

And Giga Bowsers Forward B results in T-Stance.


Yes indeed, you have downloaded the old version over Bowser and improperly installed and the hack.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Archer(AkenoS3) on April 05, 2014, 05:40:10 AM
Well... what needs to be done with Blaze before completion? Just asking in case I can help you when I'll come back :D


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on April 05, 2014, 10:09:36 AM
how did I im-properly install it?

I put the fitbowser.pac in the Bowser foler, opened the Common3, took out the Motion Files, put the BowserMotionFit in the Bowser folder and the the gigafit in the giga bowser folder, the gigamotionfit from the Common3 and put that into the folder, then I installed the skins in theBowser Folder. But saw a lack of BurningBlaze Skins for Burning Blaze.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on April 05, 2014, 10:18:02 AM
how did I im-properly install it?

I put the fitbowser.pac in the Bowser foler, opened the Common3, took out the Motion Files, put the BowserMotionFit in the Bowser folder and the the gigafit in the giga bowser folder, the gigamotionfit from the Common3 and put that into the folder, then I installed the skins in theBowser Folder. But saw a lack of BurningBlaze Skins for Burning Blaze.
That's why it's kinda old. Oh, and the how's that possible that there was no Burning Blaze? I really think you should use the current one though... We have BrawlEx now and besides, if you don't wanna use brawlex, we still have the old .relmethod, so you can port Marth to almost any character you want...


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on April 05, 2014, 10:21:11 AM
I don't understand that, though... will that render marth useless? Will I still be able to use it?

Or will it freeze if using a Marth Rel with a Marth Rel?

I like my Demon Marth Hollow Ichigo vertiex texture PSA thing. That can KO stuff at low percentage by simply taunting. but everything else is weak. ;w;


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on April 05, 2014, 10:51:40 AM
I don't understand that, though... will that render marth useless?
Will I still be able to use it?
No.
Yes.

Or will it freeze if using a Marth Rel with a Marth Rel?
No.

I like my Demon Marth Hollow Ichigo vertiex texture PSA thing. That can KO stuff at low percentage by simply taunting. but everything else is weak. ;w;
Your story, but you won't need to remove him.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on April 05, 2014, 10:55:24 AM
In that case, I'll look into it.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on April 05, 2014, 11:12:43 AM
Alright. You should download Thany's Decloned Roy. There are all the .rels you need in there and the codes. But I don't use the codes though, so I don't think you'd need them.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on April 05, 2014, 11:42:23 AM
Well... what needs to be done with Blaze before completion? Just asking in case I can help you when I'll come back :D

Not much, just add some missing SFX.
I was very busy these last days, which is why there was no update, the next update will arrive next week.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Akeno/Archer on April 05, 2014, 12:08:19 PM
Not much, just add some missing SFX.
I was very busy these last days, which is why there was no update, the next update will arrive next week.
Alright. Just wanted to know :)


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Armored dragon on April 06, 2014, 03:22:23 PM
I took an animation from fox and slighty edited it using the model from this PSA. not sure what use you have for it but here it is. https://www.dropbox.com/s/ius2y351fc79p1r/AttackHi3%28Fox%29.chr0 (https://www.dropbox.com/s/ius2y351fc79p1r/AttackHi3%28Fox%29.chr0)
if you want to use it, you can edit it all you want I don't care.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Novarek on April 30, 2014, 07:06:40 PM
Hi guys, it's been week now that i haven't gived you some news, i'm sorry.

I was very busy the past week, as a reminder I created my own business that I have to operate, and I am currently working on a new project that takes a lot of my time.

Do not worry, I have not forgotten my Blaze hack, just as I have not forgotten the Miyu project, atm I just can't give you a planning date.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Maydelcore on April 30, 2014, 07:14:30 PM
Are the SFX IDs properly changed now?


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Cassius17 on July 09, 2014, 10:12:28 PM
Having a couple small issues. She completely froze either after being grabbed or after she was hit while she was on the ground. Meaning she went into a T pose. She's missing an animation somewhere… Also her tornado randomly shows up after she hits the ground. Oh and is there a final smash for this? I didn't see the final smash file in the download. Thanks. This is a really cool model though.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Atlas BlueSource on February 12, 2015, 08:25:42 AM
Hi, I have a question:
I just downloaded it and copied to my sd card, but I don´t know how to run it, I extracted the files on my sd card and now at the beggining I can find the normal project m files and blaze extracted files, but I don´t know how to make it work on my wii


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on February 12, 2015, 08:43:01 AM
Ah... that's why it did the messed up Bowser, no doubt.
Blaze Solar won't work that well, on Project M, anyway.

If it has a Rel, put the Rel in the Model Folder.
The FitBowser files, put those in the Fighter Folder.
If it has a Sawnd file, put those in the um... sound folder.

But yeah. Don't use Blaze Solar version, with Project M. It gets all Buggy.
Check the last Page, for details on what happened.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Atlas BlueSource on February 12, 2015, 11:18:59 AM
I just downloaded it but what I need to do to put Blaze´s mod in project m? I must replace something?


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Maydelcore on February 12, 2015, 04:10:26 PM
All of the Blaze PSAs were left unfinished.

And even if they were finished, they'd not work in Project M due to it's coding.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Ҩᴜᴇᴇɴ on February 12, 2015, 09:29:16 PM
No PSA's, unless made SPECIFICALLY for Project M, really work for it.
I have a PSA I love, well.. 2.
Hyper Sonic and Infinity Toon Link.

Hyper Sonic works, but has issues with the Homing Attack. It Freezes, when you connect. Which is a main attack.

Infinity Works Flawlessly.... except for the Down B, which is made to throw a Fire ball, actually picks up a bomb, instead.

I don't like Project M, myself. I just use it, cuz Brawl Minus has no Mewtwo and I can't replace Pichu with Mewtwo. It freezes, when I try.
And Brawl DX, has Dark metaknight and Louie, also, when I try to take them out, it freezes.
Brawl DX and Brawl Minus are my favorites and Blaze will work Flawlessly on them. Minimal Glitches.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Maydelcore on February 20, 2015, 08:59:34 PM
Anyway, all of the Blaze PSAs were left unfinished.
Specially this one and the Bowser version.


Title: Re: Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !
Post by: Foxy1233 on January 27, 2020, 10:40:43 PM
I'm feeling kinda dumb right now because I have no idea where to put the announcer call and blaze sawnd files.. and reading above, it seems it won't work at all in Project M. Unless I'm mistaken.. Can someone help me with this?

EDIT: I just needed to shake the rust off for my limited modding skills - I even made Stock icons for the costumes and a Project M character select icon. Where should I be putting the song that's in the "bonus" folder?